Add files via upload

This commit is contained in:
Coslly 2025-01-10 10:52:24 +09:00 committed by GitHub
parent 98da3ff803
commit 6b08189a27
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
64 changed files with 623 additions and 623 deletions

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: animationsystem.dll // Module: animationsystem.dll
@ -1547,7 +1547,7 @@ namespace CS2Dumper.Schemas {
// Metadata: // Metadata:
// MGetKV3ClassDefaults // MGetKV3ClassDefaults
public static class CMotionGraphUpdateNode { public static class CMotionGraphUpdateNode {
public const nint m_pMotionGraph = 0x58; // CSmartPtr<CMotionGraph> public const nint m_pMotionGraph = 0x58; //
} }
// Parent: CNmFloatValueNode__CDefinition // Parent: CNmFloatValueNode__CDefinition
// Field count: 2 // Field count: 2
@ -1725,7 +1725,7 @@ namespace CS2Dumper.Schemas {
// Metadata: // Metadata:
// MGetKV3ClassDefaults // MGetKV3ClassDefaults
public static class CFootPinningUpdateNode { public static class CFootPinningUpdateNode {
public const nint m_poseOpFixedData = 0x70; // public const nint m_poseOpFixedData = 0x70; // FootPinningPoseOpFixedData_t
public const nint m_eTimingSource = 0xA0; // FootPinningTimingSource public const nint m_eTimingSource = 0xA0; // FootPinningTimingSource
public const nint m_params = 0xA8; // CUtlVector<CAnimParamHandle> public const nint m_params = 0xA8; // CUtlVector<CAnimParamHandle>
public const nint m_bResetChild = 0xC0; // bool public const nint m_bResetChild = 0xC0; // bool
@ -2451,7 +2451,7 @@ namespace CS2Dumper.Schemas {
// Metadata: // Metadata:
// MGetKV3ClassDefaults // MGetKV3ClassDefaults
public static class CProductQuantizer { public static class CProductQuantizer {
public const nint m_subQuantizers = 0x0; // public const nint m_subQuantizers = 0x0; // CUtlVector<CVectorQuantizer>
public const nint m_nDimensions = 0x18; // int32 public const nint m_nDimensions = 0x18; // int32
} }
// Parent: CAnimUpdateNodeBase // Parent: CAnimUpdateNodeBase
@ -2859,7 +2859,7 @@ namespace CS2Dumper.Schemas {
// Metadata: // Metadata:
// MGetKV3ClassDefaults // MGetKV3ClassDefaults
public static class CHitBoxSetList { public static class CHitBoxSetList {
public const nint m_HitBoxSets = 0x0; // public const nint m_HitBoxSets = 0x0; // CUtlVector<CHitBoxSet>
} }
// Parent: None // Parent: None
// Field count: 1 // Field count: 1
@ -3096,7 +3096,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flBlendTime = 0x94; // CAnimValue<float32> public const nint m_flBlendTime = 0x94; // CAnimValue<float32>
public const nint m_hParameter = 0x9C; // CAnimParamHandle public const nint m_hParameter = 0x9C; // CAnimParamHandle
public const nint m_nTagIndex = 0xA0; // int32 public const nint m_nTagIndex = 0xA0; // int32
public const nint m_eTagBehavior = 0xA4; // public const nint m_eTagBehavior = 0xA4; // SelectorTagBehavior_t
public const nint m_bResetOnChange = 0xA8; // bool public const nint m_bResetOnChange = 0xA8; // bool
public const nint m_bLockWhenWaning = 0xA9; // bool public const nint m_bLockWhenWaning = 0xA9; // bool
public const nint m_bSyncCyclesOnChange = 0xAA; // bool public const nint m_bSyncCyclesOnChange = 0xAA; // bool
@ -3267,7 +3267,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flDamping = 0xC; // float32 public const nint m_flDamping = 0xC; // float32
public const nint m_vBoundsMaxLS = 0x10; // Vector public const nint m_vBoundsMaxLS = 0x10; // Vector
public const nint m_vBoundsMinLS = 0x1C; // Vector public const nint m_vBoundsMinLS = 0x1C; // Vector
public const nint m_eSimSpace = 0x28; // public const nint m_eSimSpace = 0x28; // JiggleBoneSimSpace
} }
// Parent: CSequenceUpdateNode // Parent: CSequenceUpdateNode
// Field count: 8 // Field count: 8
@ -3297,7 +3297,7 @@ namespace CS2Dumper.Schemas {
// Metadata: // Metadata:
// MGetKV3ClassDefaults // MGetKV3ClassDefaults
public static class FootLockPoseOpFixedSettings { public static class FootLockPoseOpFixedSettings {
public const nint m_footInfo = 0x0; // public const nint m_footInfo = 0x0; // CUtlVector<FootFixedData_t>
public const nint m_hipDampingSettings = 0x18; // CAnimInputDamping public const nint m_hipDampingSettings = 0x18; // CAnimInputDamping
public const nint m_nHipBoneIndex = 0x28; // int32 public const nint m_nHipBoneIndex = 0x28; // int32
public const nint m_ikSolverType = 0x2C; // IKSolverType public const nint m_ikSolverType = 0x2C; // IKSolverType
@ -3904,7 +3904,7 @@ namespace CS2Dumper.Schemas {
// Metadata: // Metadata:
// MGetKV3ClassDefaults // MGetKV3ClassDefaults
public static class CFollowAttachmentUpdateNode { public static class CFollowAttachmentUpdateNode {
public const nint m_opFixedData = 0x70; // FollowAttachmentSettings_t public const nint m_opFixedData = 0x70; //
} }
// Parent: CAnimComponentUpdater // Parent: CAnimComponentUpdater
// Field count: 8 // Field count: 8
@ -4127,7 +4127,7 @@ namespace CS2Dumper.Schemas {
public static class CHitBoxSet { public static class CHitBoxSet {
public const nint m_name = 0x0; // CUtlString public const nint m_name = 0x0; // CUtlString
public const nint m_nNameHash = 0x8; // uint32 public const nint m_nNameHash = 0x8; // uint32
public const nint m_HitBoxes = 0x10; // public const nint m_HitBoxes = 0x10; // CUtlVector<CHitBox>
public const nint m_SourceFilename = 0x28; // CUtlString public const nint m_SourceFilename = 0x28; // CUtlString
} }
// Parent: None // Parent: None
@ -4744,7 +4744,7 @@ namespace CS2Dumper.Schemas {
public const nint m_sceneObjects = 0x10; // CUtlLeanVectorFixedGrowable<CSceneObjectData,1> public const nint m_sceneObjects = 0x10; // CUtlLeanVectorFixedGrowable<CSceneObjectData,1>
public const nint m_constraints = 0x78; // CUtlLeanVector<CBaseConstraint*> public const nint m_constraints = 0x78; // CUtlLeanVector<CBaseConstraint*>
public const nint m_skeleton = 0x88; // CRenderSkeleton public const nint m_skeleton = 0x88; // CRenderSkeleton
public const nint m_meshDeformParams = 0x1A8; // public const nint m_meshDeformParams = 0x1A8; // DynamicMeshDeformParams_t
public const nint m_pGroomData = 0x1B8; // CRenderGroom* public const nint m_pGroomData = 0x1B8; // CRenderGroom*
} }
// Parent: None // Parent: None
@ -4769,9 +4769,9 @@ namespace CS2Dumper.Schemas {
// MGetKV3ClassDefaults // MGetKV3ClassDefaults
public static class VPhysics2ShapeDef_t { public static class VPhysics2ShapeDef_t {
public const nint m_spheres = 0x0; // CUtlVector<RnSphereDesc_t> public const nint m_spheres = 0x0; // CUtlVector<RnSphereDesc_t>
public const nint m_capsules = 0x18; // CUtlVector<RnCapsuleDesc_t> public const nint m_capsules = 0x18; //
public const nint m_hulls = 0x30; // CUtlVector<RnHullDesc_t> public const nint m_hulls = 0x30; // CUtlVector<RnHullDesc_t>
public const nint m_meshes = 0x48; // CUtlVector<RnMeshDesc_t> public const nint m_meshes = 0x48; //
public const nint m_CollisionAttributeIndices = 0x60; // CUtlVector<uint16> public const nint m_CollisionAttributeIndices = 0x60; // CUtlVector<uint16>
} }
// Parent: CNmFloatValueNode__CDefinition // Parent: CNmFloatValueNode__CDefinition
@ -4836,7 +4836,7 @@ namespace CS2Dumper.Schemas {
// Metadata: // Metadata:
// MGetKV3ClassDefaults // MGetKV3ClassDefaults
public static class FootPinningPoseOpFixedData_t { public static class FootPinningPoseOpFixedData_t {
public const nint m_footInfo = 0x0; // public const nint m_footInfo = 0x0; // CUtlVector<FootFixedData_t>
public const nint m_flBlendTime = 0x18; // float32 public const nint m_flBlendTime = 0x18; // float32
public const nint m_flLockBreakDistance = 0x1C; // float32 public const nint m_flLockBreakDistance = 0x1C; // float32
public const nint m_flMaxLegTwist = 0x20; // float32 public const nint m_flMaxLegTwist = 0x20; // float32
@ -5513,7 +5513,7 @@ namespace CS2Dumper.Schemas {
// Metadata: // Metadata:
// MGetKV3ClassDefaults // MGetKV3ClassDefaults
public static class TwoBoneIKSettings_t { public static class TwoBoneIKSettings_t {
public const nint m_endEffectorType = 0x0; // IkEndEffectorType public const nint m_endEffectorType = 0x0; //
public const nint m_endEffectorAttachment = 0x10; // CAnimAttachment public const nint m_endEffectorAttachment = 0x10; // CAnimAttachment
public const nint m_targetType = 0x90; // IkTargetType public const nint m_targetType = 0x90; // IkTargetType
public const nint m_targetAttachment = 0xA0; // CAnimAttachment public const nint m_targetAttachment = 0xA0; // CAnimAttachment
@ -5544,7 +5544,7 @@ namespace CS2Dumper.Schemas {
public const nint m_components = 0x48; // CUtlVector<CSmartPtr<CAnimComponentUpdater>> public const nint m_components = 0x48; // CUtlVector<CSmartPtr<CAnimComponentUpdater>>
public const nint m_pParamListUpdater = 0x60; // CSmartPtr<CAnimParameterManagerUpdater> public const nint m_pParamListUpdater = 0x60; // CSmartPtr<CAnimParameterManagerUpdater>
public const nint m_pTagManagerUpdater = 0x68; // CSmartPtr<CAnimTagManagerUpdater> public const nint m_pTagManagerUpdater = 0x68; // CSmartPtr<CAnimTagManagerUpdater>
public const nint m_scriptManager = 0x70; // public const nint m_scriptManager = 0x70; // CSmartPtr<CAnimScriptManager>
public const nint m_settings = 0x78; // CAnimGraphSettingsManager public const nint m_settings = 0x78; // CAnimGraphSettingsManager
public const nint m_pStaticPoseCache = 0xA8; // CSmartPtr<CStaticPoseCacheBuilder> public const nint m_pStaticPoseCache = 0xA8; // CSmartPtr<CStaticPoseCacheBuilder>
public const nint m_pSkeleton = 0xB0; // CSmartPtr<CAnimSkeleton> public const nint m_pSkeleton = 0xB0; // CSmartPtr<CAnimSkeleton>
@ -5815,7 +5815,7 @@ namespace CS2Dumper.Schemas {
// MGetKV3ClassDefaults // MGetKV3ClassDefaults
public static class CMotionSearchDB { public static class CMotionSearchDB {
public const nint m_rootNode = 0x0; // CMotionSearchNode public const nint m_rootNode = 0x0; // CMotionSearchNode
public const nint m_residualQuantizer = 0x80; // public const nint m_residualQuantizer = 0x80; // CProductQuantizer
public const nint m_codeIndices = 0xA0; // CUtlVector<MotionDBIndex> public const nint m_codeIndices = 0xA0; // CUtlVector<MotionDBIndex>
} }
// Parent: CMotionNode // Parent: CMotionNode
@ -6068,7 +6068,7 @@ namespace CS2Dumper.Schemas {
// Metadata: // Metadata:
// MGetKV3ClassDefaults // MGetKV3ClassDefaults
public static class CFollowTargetUpdateNode { public static class CFollowTargetUpdateNode {
public const nint m_opFixedData = 0x68; // FollowTargetOpFixedSettings_t public const nint m_opFixedData = 0x68; //
public const nint m_hParameterPosition = 0x80; // CAnimParamHandle public const nint m_hParameterPosition = 0x80; // CAnimParamHandle
public const nint m_hParameterOrientation = 0x82; // CAnimParamHandle public const nint m_hParameterOrientation = 0x82; // CAnimParamHandle
} }

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
#pragma once #pragma once
@ -1552,7 +1552,7 @@ namespace cs2_dumper {
// Metadata: // Metadata:
// MGetKV3ClassDefaults // MGetKV3ClassDefaults
namespace CMotionGraphUpdateNode { namespace CMotionGraphUpdateNode {
constexpr std::ptrdiff_t m_pMotionGraph = 0x58; // CSmartPtr<CMotionGraph> constexpr std::ptrdiff_t m_pMotionGraph = 0x58; //
} }
// Parent: CNmFloatValueNode__CDefinition // Parent: CNmFloatValueNode__CDefinition
// Field count: 2 // Field count: 2
@ -1730,7 +1730,7 @@ namespace cs2_dumper {
// Metadata: // Metadata:
// MGetKV3ClassDefaults // MGetKV3ClassDefaults
namespace CFootPinningUpdateNode { namespace CFootPinningUpdateNode {
constexpr std::ptrdiff_t m_poseOpFixedData = 0x70; // constexpr std::ptrdiff_t m_poseOpFixedData = 0x70; // FootPinningPoseOpFixedData_t
constexpr std::ptrdiff_t m_eTimingSource = 0xA0; // FootPinningTimingSource constexpr std::ptrdiff_t m_eTimingSource = 0xA0; // FootPinningTimingSource
constexpr std::ptrdiff_t m_params = 0xA8; // CUtlVector<CAnimParamHandle> constexpr std::ptrdiff_t m_params = 0xA8; // CUtlVector<CAnimParamHandle>
constexpr std::ptrdiff_t m_bResetChild = 0xC0; // bool constexpr std::ptrdiff_t m_bResetChild = 0xC0; // bool
@ -2456,7 +2456,7 @@ namespace cs2_dumper {
// Metadata: // Metadata:
// MGetKV3ClassDefaults // MGetKV3ClassDefaults
namespace CProductQuantizer { namespace CProductQuantizer {
constexpr std::ptrdiff_t m_subQuantizers = 0x0; // constexpr std::ptrdiff_t m_subQuantizers = 0x0; // CUtlVector<CVectorQuantizer>
constexpr std::ptrdiff_t m_nDimensions = 0x18; // int32 constexpr std::ptrdiff_t m_nDimensions = 0x18; // int32
} }
// Parent: CAnimUpdateNodeBase // Parent: CAnimUpdateNodeBase
@ -2864,7 +2864,7 @@ namespace cs2_dumper {
// Metadata: // Metadata:
// MGetKV3ClassDefaults // MGetKV3ClassDefaults
namespace CHitBoxSetList { namespace CHitBoxSetList {
constexpr std::ptrdiff_t m_HitBoxSets = 0x0; // constexpr std::ptrdiff_t m_HitBoxSets = 0x0; // CUtlVector<CHitBoxSet>
} }
// Parent: None // Parent: None
// Field count: 1 // Field count: 1
@ -3101,7 +3101,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flBlendTime = 0x94; // CAnimValue<float32> constexpr std::ptrdiff_t m_flBlendTime = 0x94; // CAnimValue<float32>
constexpr std::ptrdiff_t m_hParameter = 0x9C; // CAnimParamHandle constexpr std::ptrdiff_t m_hParameter = 0x9C; // CAnimParamHandle
constexpr std::ptrdiff_t m_nTagIndex = 0xA0; // int32 constexpr std::ptrdiff_t m_nTagIndex = 0xA0; // int32
constexpr std::ptrdiff_t m_eTagBehavior = 0xA4; // constexpr std::ptrdiff_t m_eTagBehavior = 0xA4; // SelectorTagBehavior_t
constexpr std::ptrdiff_t m_bResetOnChange = 0xA8; // bool constexpr std::ptrdiff_t m_bResetOnChange = 0xA8; // bool
constexpr std::ptrdiff_t m_bLockWhenWaning = 0xA9; // bool constexpr std::ptrdiff_t m_bLockWhenWaning = 0xA9; // bool
constexpr std::ptrdiff_t m_bSyncCyclesOnChange = 0xAA; // bool constexpr std::ptrdiff_t m_bSyncCyclesOnChange = 0xAA; // bool
@ -3272,7 +3272,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flDamping = 0xC; // float32 constexpr std::ptrdiff_t m_flDamping = 0xC; // float32
constexpr std::ptrdiff_t m_vBoundsMaxLS = 0x10; // Vector constexpr std::ptrdiff_t m_vBoundsMaxLS = 0x10; // Vector
constexpr std::ptrdiff_t m_vBoundsMinLS = 0x1C; // Vector constexpr std::ptrdiff_t m_vBoundsMinLS = 0x1C; // Vector
constexpr std::ptrdiff_t m_eSimSpace = 0x28; // constexpr std::ptrdiff_t m_eSimSpace = 0x28; // JiggleBoneSimSpace
} }
// Parent: CSequenceUpdateNode // Parent: CSequenceUpdateNode
// Field count: 8 // Field count: 8
@ -3302,7 +3302,7 @@ namespace cs2_dumper {
// Metadata: // Metadata:
// MGetKV3ClassDefaults // MGetKV3ClassDefaults
namespace FootLockPoseOpFixedSettings { namespace FootLockPoseOpFixedSettings {
constexpr std::ptrdiff_t m_footInfo = 0x0; // constexpr std::ptrdiff_t m_footInfo = 0x0; // CUtlVector<FootFixedData_t>
constexpr std::ptrdiff_t m_hipDampingSettings = 0x18; // CAnimInputDamping constexpr std::ptrdiff_t m_hipDampingSettings = 0x18; // CAnimInputDamping
constexpr std::ptrdiff_t m_nHipBoneIndex = 0x28; // int32 constexpr std::ptrdiff_t m_nHipBoneIndex = 0x28; // int32
constexpr std::ptrdiff_t m_ikSolverType = 0x2C; // IKSolverType constexpr std::ptrdiff_t m_ikSolverType = 0x2C; // IKSolverType
@ -3909,7 +3909,7 @@ namespace cs2_dumper {
// Metadata: // Metadata:
// MGetKV3ClassDefaults // MGetKV3ClassDefaults
namespace CFollowAttachmentUpdateNode { namespace CFollowAttachmentUpdateNode {
constexpr std::ptrdiff_t m_opFixedData = 0x70; // FollowAttachmentSettings_t constexpr std::ptrdiff_t m_opFixedData = 0x70; //
} }
// Parent: CAnimComponentUpdater // Parent: CAnimComponentUpdater
// Field count: 8 // Field count: 8
@ -4132,7 +4132,7 @@ namespace cs2_dumper {
namespace CHitBoxSet { namespace CHitBoxSet {
constexpr std::ptrdiff_t m_name = 0x0; // CUtlString constexpr std::ptrdiff_t m_name = 0x0; // CUtlString
constexpr std::ptrdiff_t m_nNameHash = 0x8; // uint32 constexpr std::ptrdiff_t m_nNameHash = 0x8; // uint32
constexpr std::ptrdiff_t m_HitBoxes = 0x10; // constexpr std::ptrdiff_t m_HitBoxes = 0x10; // CUtlVector<CHitBox>
constexpr std::ptrdiff_t m_SourceFilename = 0x28; // CUtlString constexpr std::ptrdiff_t m_SourceFilename = 0x28; // CUtlString
} }
// Parent: None // Parent: None
@ -4749,7 +4749,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_sceneObjects = 0x10; // CUtlLeanVectorFixedGrowable<CSceneObjectData,1> constexpr std::ptrdiff_t m_sceneObjects = 0x10; // CUtlLeanVectorFixedGrowable<CSceneObjectData,1>
constexpr std::ptrdiff_t m_constraints = 0x78; // CUtlLeanVector<CBaseConstraint*> constexpr std::ptrdiff_t m_constraints = 0x78; // CUtlLeanVector<CBaseConstraint*>
constexpr std::ptrdiff_t m_skeleton = 0x88; // CRenderSkeleton constexpr std::ptrdiff_t m_skeleton = 0x88; // CRenderSkeleton
constexpr std::ptrdiff_t m_meshDeformParams = 0x1A8; // constexpr std::ptrdiff_t m_meshDeformParams = 0x1A8; // DynamicMeshDeformParams_t
constexpr std::ptrdiff_t m_pGroomData = 0x1B8; // CRenderGroom* constexpr std::ptrdiff_t m_pGroomData = 0x1B8; // CRenderGroom*
} }
// Parent: None // Parent: None
@ -4774,9 +4774,9 @@ namespace cs2_dumper {
// MGetKV3ClassDefaults // MGetKV3ClassDefaults
namespace VPhysics2ShapeDef_t { namespace VPhysics2ShapeDef_t {
constexpr std::ptrdiff_t m_spheres = 0x0; // CUtlVector<RnSphereDesc_t> constexpr std::ptrdiff_t m_spheres = 0x0; // CUtlVector<RnSphereDesc_t>
constexpr std::ptrdiff_t m_capsules = 0x18; // CUtlVector<RnCapsuleDesc_t> constexpr std::ptrdiff_t m_capsules = 0x18; //
constexpr std::ptrdiff_t m_hulls = 0x30; // CUtlVector<RnHullDesc_t> constexpr std::ptrdiff_t m_hulls = 0x30; // CUtlVector<RnHullDesc_t>
constexpr std::ptrdiff_t m_meshes = 0x48; // CUtlVector<RnMeshDesc_t> constexpr std::ptrdiff_t m_meshes = 0x48; //
constexpr std::ptrdiff_t m_CollisionAttributeIndices = 0x60; // CUtlVector<uint16> constexpr std::ptrdiff_t m_CollisionAttributeIndices = 0x60; // CUtlVector<uint16>
} }
// Parent: CNmFloatValueNode__CDefinition // Parent: CNmFloatValueNode__CDefinition
@ -4841,7 +4841,7 @@ namespace cs2_dumper {
// Metadata: // Metadata:
// MGetKV3ClassDefaults // MGetKV3ClassDefaults
namespace FootPinningPoseOpFixedData_t { namespace FootPinningPoseOpFixedData_t {
constexpr std::ptrdiff_t m_footInfo = 0x0; // constexpr std::ptrdiff_t m_footInfo = 0x0; // CUtlVector<FootFixedData_t>
constexpr std::ptrdiff_t m_flBlendTime = 0x18; // float32 constexpr std::ptrdiff_t m_flBlendTime = 0x18; // float32
constexpr std::ptrdiff_t m_flLockBreakDistance = 0x1C; // float32 constexpr std::ptrdiff_t m_flLockBreakDistance = 0x1C; // float32
constexpr std::ptrdiff_t m_flMaxLegTwist = 0x20; // float32 constexpr std::ptrdiff_t m_flMaxLegTwist = 0x20; // float32
@ -5518,7 +5518,7 @@ namespace cs2_dumper {
// Metadata: // Metadata:
// MGetKV3ClassDefaults // MGetKV3ClassDefaults
namespace TwoBoneIKSettings_t { namespace TwoBoneIKSettings_t {
constexpr std::ptrdiff_t m_endEffectorType = 0x0; // IkEndEffectorType constexpr std::ptrdiff_t m_endEffectorType = 0x0; //
constexpr std::ptrdiff_t m_endEffectorAttachment = 0x10; // CAnimAttachment constexpr std::ptrdiff_t m_endEffectorAttachment = 0x10; // CAnimAttachment
constexpr std::ptrdiff_t m_targetType = 0x90; // IkTargetType constexpr std::ptrdiff_t m_targetType = 0x90; // IkTargetType
constexpr std::ptrdiff_t m_targetAttachment = 0xA0; // CAnimAttachment constexpr std::ptrdiff_t m_targetAttachment = 0xA0; // CAnimAttachment
@ -5549,7 +5549,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_components = 0x48; // CUtlVector<CSmartPtr<CAnimComponentUpdater>> constexpr std::ptrdiff_t m_components = 0x48; // CUtlVector<CSmartPtr<CAnimComponentUpdater>>
constexpr std::ptrdiff_t m_pParamListUpdater = 0x60; // CSmartPtr<CAnimParameterManagerUpdater> constexpr std::ptrdiff_t m_pParamListUpdater = 0x60; // CSmartPtr<CAnimParameterManagerUpdater>
constexpr std::ptrdiff_t m_pTagManagerUpdater = 0x68; // CSmartPtr<CAnimTagManagerUpdater> constexpr std::ptrdiff_t m_pTagManagerUpdater = 0x68; // CSmartPtr<CAnimTagManagerUpdater>
constexpr std::ptrdiff_t m_scriptManager = 0x70; // constexpr std::ptrdiff_t m_scriptManager = 0x70; // CSmartPtr<CAnimScriptManager>
constexpr std::ptrdiff_t m_settings = 0x78; // CAnimGraphSettingsManager constexpr std::ptrdiff_t m_settings = 0x78; // CAnimGraphSettingsManager
constexpr std::ptrdiff_t m_pStaticPoseCache = 0xA8; // CSmartPtr<CStaticPoseCacheBuilder> constexpr std::ptrdiff_t m_pStaticPoseCache = 0xA8; // CSmartPtr<CStaticPoseCacheBuilder>
constexpr std::ptrdiff_t m_pSkeleton = 0xB0; // CSmartPtr<CAnimSkeleton> constexpr std::ptrdiff_t m_pSkeleton = 0xB0; // CSmartPtr<CAnimSkeleton>
@ -5820,7 +5820,7 @@ namespace cs2_dumper {
// MGetKV3ClassDefaults // MGetKV3ClassDefaults
namespace CMotionSearchDB { namespace CMotionSearchDB {
constexpr std::ptrdiff_t m_rootNode = 0x0; // CMotionSearchNode constexpr std::ptrdiff_t m_rootNode = 0x0; // CMotionSearchNode
constexpr std::ptrdiff_t m_residualQuantizer = 0x80; // constexpr std::ptrdiff_t m_residualQuantizer = 0x80; // CProductQuantizer
constexpr std::ptrdiff_t m_codeIndices = 0xA0; // CUtlVector<MotionDBIndex> constexpr std::ptrdiff_t m_codeIndices = 0xA0; // CUtlVector<MotionDBIndex>
} }
// Parent: CMotionNode // Parent: CMotionNode
@ -6073,7 +6073,7 @@ namespace cs2_dumper {
// Metadata: // Metadata:
// MGetKV3ClassDefaults // MGetKV3ClassDefaults
namespace CFollowTargetUpdateNode { namespace CFollowTargetUpdateNode {
constexpr std::ptrdiff_t m_opFixedData = 0x68; // FollowTargetOpFixedSettings_t constexpr std::ptrdiff_t m_opFixedData = 0x68; //
constexpr std::ptrdiff_t m_hParameterPosition = 0x80; // CAnimParamHandle constexpr std::ptrdiff_t m_hParameterPosition = 0x80; // CAnimParamHandle
constexpr std::ptrdiff_t m_hParameterOrientation = 0x82; // CAnimParamHandle constexpr std::ptrdiff_t m_hParameterOrientation = 0x82; // CAnimParamHandle
} }

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@ -1644,7 +1644,7 @@ pub mod cs2_dumper {
// Metadata: // Metadata:
// MGetKV3ClassDefaults // MGetKV3ClassDefaults
pub mod CMotionGraphUpdateNode { pub mod CMotionGraphUpdateNode {
pub const m_pMotionGraph: usize = 0x58; // CSmartPtr<CMotionGraph> pub const m_pMotionGraph: usize = 0x58; //
} }
// Parent: CNmFloatValueNode__CDefinition // Parent: CNmFloatValueNode__CDefinition
// Field count: 2 // Field count: 2
@ -1822,7 +1822,7 @@ pub mod cs2_dumper {
// Metadata: // Metadata:
// MGetKV3ClassDefaults // MGetKV3ClassDefaults
pub mod CFootPinningUpdateNode { pub mod CFootPinningUpdateNode {
pub const m_poseOpFixedData: usize = 0x70; // pub const m_poseOpFixedData: usize = 0x70; // FootPinningPoseOpFixedData_t
pub const m_eTimingSource: usize = 0xA0; // FootPinningTimingSource pub const m_eTimingSource: usize = 0xA0; // FootPinningTimingSource
pub const m_params: usize = 0xA8; // CUtlVector<CAnimParamHandle> pub const m_params: usize = 0xA8; // CUtlVector<CAnimParamHandle>
pub const m_bResetChild: usize = 0xC0; // bool pub const m_bResetChild: usize = 0xC0; // bool
@ -2548,7 +2548,7 @@ pub mod cs2_dumper {
// Metadata: // Metadata:
// MGetKV3ClassDefaults // MGetKV3ClassDefaults
pub mod CProductQuantizer { pub mod CProductQuantizer {
pub const m_subQuantizers: usize = 0x0; // pub const m_subQuantizers: usize = 0x0; // CUtlVector<CVectorQuantizer>
pub const m_nDimensions: usize = 0x18; // int32 pub const m_nDimensions: usize = 0x18; // int32
} }
// Parent: CAnimUpdateNodeBase // Parent: CAnimUpdateNodeBase
@ -2956,7 +2956,7 @@ pub mod cs2_dumper {
// Metadata: // Metadata:
// MGetKV3ClassDefaults // MGetKV3ClassDefaults
pub mod CHitBoxSetList { pub mod CHitBoxSetList {
pub const m_HitBoxSets: usize = 0x0; // pub const m_HitBoxSets: usize = 0x0; // CUtlVector<CHitBoxSet>
} }
// Parent: None // Parent: None
// Field count: 1 // Field count: 1
@ -3193,7 +3193,7 @@ pub mod cs2_dumper {
pub const m_flBlendTime: usize = 0x94; // CAnimValue<float32> pub const m_flBlendTime: usize = 0x94; // CAnimValue<float32>
pub const m_hParameter: usize = 0x9C; // CAnimParamHandle pub const m_hParameter: usize = 0x9C; // CAnimParamHandle
pub const m_nTagIndex: usize = 0xA0; // int32 pub const m_nTagIndex: usize = 0xA0; // int32
pub const m_eTagBehavior: usize = 0xA4; // pub const m_eTagBehavior: usize = 0xA4; // SelectorTagBehavior_t
pub const m_bResetOnChange: usize = 0xA8; // bool pub const m_bResetOnChange: usize = 0xA8; // bool
pub const m_bLockWhenWaning: usize = 0xA9; // bool pub const m_bLockWhenWaning: usize = 0xA9; // bool
pub const m_bSyncCyclesOnChange: usize = 0xAA; // bool pub const m_bSyncCyclesOnChange: usize = 0xAA; // bool
@ -3364,7 +3364,7 @@ pub mod cs2_dumper {
pub const m_flDamping: usize = 0xC; // float32 pub const m_flDamping: usize = 0xC; // float32
pub const m_vBoundsMaxLS: usize = 0x10; // Vector pub const m_vBoundsMaxLS: usize = 0x10; // Vector
pub const m_vBoundsMinLS: usize = 0x1C; // Vector pub const m_vBoundsMinLS: usize = 0x1C; // Vector
pub const m_eSimSpace: usize = 0x28; // pub const m_eSimSpace: usize = 0x28; // JiggleBoneSimSpace
} }
// Parent: CSequenceUpdateNode // Parent: CSequenceUpdateNode
// Field count: 8 // Field count: 8
@ -3394,7 +3394,7 @@ pub mod cs2_dumper {
// Metadata: // Metadata:
// MGetKV3ClassDefaults // MGetKV3ClassDefaults
pub mod FootLockPoseOpFixedSettings { pub mod FootLockPoseOpFixedSettings {
pub const m_footInfo: usize = 0x0; // pub const m_footInfo: usize = 0x0; // CUtlVector<FootFixedData_t>
pub const m_hipDampingSettings: usize = 0x18; // CAnimInputDamping pub const m_hipDampingSettings: usize = 0x18; // CAnimInputDamping
pub const m_nHipBoneIndex: usize = 0x28; // int32 pub const m_nHipBoneIndex: usize = 0x28; // int32
pub const m_ikSolverType: usize = 0x2C; // IKSolverType pub const m_ikSolverType: usize = 0x2C; // IKSolverType
@ -4001,7 +4001,7 @@ pub mod cs2_dumper {
// Metadata: // Metadata:
// MGetKV3ClassDefaults // MGetKV3ClassDefaults
pub mod CFollowAttachmentUpdateNode { pub mod CFollowAttachmentUpdateNode {
pub const m_opFixedData: usize = 0x70; // FollowAttachmentSettings_t pub const m_opFixedData: usize = 0x70; //
} }
// Parent: CAnimComponentUpdater // Parent: CAnimComponentUpdater
// Field count: 8 // Field count: 8
@ -4224,7 +4224,7 @@ pub mod cs2_dumper {
pub mod CHitBoxSet { pub mod CHitBoxSet {
pub const m_name: usize = 0x0; // CUtlString pub const m_name: usize = 0x0; // CUtlString
pub const m_nNameHash: usize = 0x8; // uint32 pub const m_nNameHash: usize = 0x8; // uint32
pub const m_HitBoxes: usize = 0x10; // pub const m_HitBoxes: usize = 0x10; // CUtlVector<CHitBox>
pub const m_SourceFilename: usize = 0x28; // CUtlString pub const m_SourceFilename: usize = 0x28; // CUtlString
} }
// Parent: None // Parent: None
@ -4841,7 +4841,7 @@ pub mod cs2_dumper {
pub const m_sceneObjects: usize = 0x10; // CUtlLeanVectorFixedGrowable<CSceneObjectData,1> pub const m_sceneObjects: usize = 0x10; // CUtlLeanVectorFixedGrowable<CSceneObjectData,1>
pub const m_constraints: usize = 0x78; // CUtlLeanVector<CBaseConstraint*> pub const m_constraints: usize = 0x78; // CUtlLeanVector<CBaseConstraint*>
pub const m_skeleton: usize = 0x88; // CRenderSkeleton pub const m_skeleton: usize = 0x88; // CRenderSkeleton
pub const m_meshDeformParams: usize = 0x1A8; // pub const m_meshDeformParams: usize = 0x1A8; // DynamicMeshDeformParams_t
pub const m_pGroomData: usize = 0x1B8; // CRenderGroom* pub const m_pGroomData: usize = 0x1B8; // CRenderGroom*
} }
// Parent: None // Parent: None
@ -4866,9 +4866,9 @@ pub mod cs2_dumper {
// MGetKV3ClassDefaults // MGetKV3ClassDefaults
pub mod VPhysics2ShapeDef_t { pub mod VPhysics2ShapeDef_t {
pub const m_spheres: usize = 0x0; // CUtlVector<RnSphereDesc_t> pub const m_spheres: usize = 0x0; // CUtlVector<RnSphereDesc_t>
pub const m_capsules: usize = 0x18; // CUtlVector<RnCapsuleDesc_t> pub const m_capsules: usize = 0x18; //
pub const m_hulls: usize = 0x30; // CUtlVector<RnHullDesc_t> pub const m_hulls: usize = 0x30; // CUtlVector<RnHullDesc_t>
pub const m_meshes: usize = 0x48; // CUtlVector<RnMeshDesc_t> pub const m_meshes: usize = 0x48; //
pub const m_CollisionAttributeIndices: usize = 0x60; // CUtlVector<uint16> pub const m_CollisionAttributeIndices: usize = 0x60; // CUtlVector<uint16>
} }
// Parent: CNmFloatValueNode__CDefinition // Parent: CNmFloatValueNode__CDefinition
@ -4933,7 +4933,7 @@ pub mod cs2_dumper {
// Metadata: // Metadata:
// MGetKV3ClassDefaults // MGetKV3ClassDefaults
pub mod FootPinningPoseOpFixedData_t { pub mod FootPinningPoseOpFixedData_t {
pub const m_footInfo: usize = 0x0; // pub const m_footInfo: usize = 0x0; // CUtlVector<FootFixedData_t>
pub const m_flBlendTime: usize = 0x18; // float32 pub const m_flBlendTime: usize = 0x18; // float32
pub const m_flLockBreakDistance: usize = 0x1C; // float32 pub const m_flLockBreakDistance: usize = 0x1C; // float32
pub const m_flMaxLegTwist: usize = 0x20; // float32 pub const m_flMaxLegTwist: usize = 0x20; // float32
@ -5610,7 +5610,7 @@ pub mod cs2_dumper {
// Metadata: // Metadata:
// MGetKV3ClassDefaults // MGetKV3ClassDefaults
pub mod TwoBoneIKSettings_t { pub mod TwoBoneIKSettings_t {
pub const m_endEffectorType: usize = 0x0; // IkEndEffectorType pub const m_endEffectorType: usize = 0x0; //
pub const m_endEffectorAttachment: usize = 0x10; // CAnimAttachment pub const m_endEffectorAttachment: usize = 0x10; // CAnimAttachment
pub const m_targetType: usize = 0x90; // IkTargetType pub const m_targetType: usize = 0x90; // IkTargetType
pub const m_targetAttachment: usize = 0xA0; // CAnimAttachment pub const m_targetAttachment: usize = 0xA0; // CAnimAttachment
@ -5641,7 +5641,7 @@ pub mod cs2_dumper {
pub const m_components: usize = 0x48; // CUtlVector<CSmartPtr<CAnimComponentUpdater>> pub const m_components: usize = 0x48; // CUtlVector<CSmartPtr<CAnimComponentUpdater>>
pub const m_pParamListUpdater: usize = 0x60; // CSmartPtr<CAnimParameterManagerUpdater> pub const m_pParamListUpdater: usize = 0x60; // CSmartPtr<CAnimParameterManagerUpdater>
pub const m_pTagManagerUpdater: usize = 0x68; // CSmartPtr<CAnimTagManagerUpdater> pub const m_pTagManagerUpdater: usize = 0x68; // CSmartPtr<CAnimTagManagerUpdater>
pub const m_scriptManager: usize = 0x70; // pub const m_scriptManager: usize = 0x70; // CSmartPtr<CAnimScriptManager>
pub const m_settings: usize = 0x78; // CAnimGraphSettingsManager pub const m_settings: usize = 0x78; // CAnimGraphSettingsManager
pub const m_pStaticPoseCache: usize = 0xA8; // CSmartPtr<CStaticPoseCacheBuilder> pub const m_pStaticPoseCache: usize = 0xA8; // CSmartPtr<CStaticPoseCacheBuilder>
pub const m_pSkeleton: usize = 0xB0; // CSmartPtr<CAnimSkeleton> pub const m_pSkeleton: usize = 0xB0; // CSmartPtr<CAnimSkeleton>
@ -5912,7 +5912,7 @@ pub mod cs2_dumper {
// MGetKV3ClassDefaults // MGetKV3ClassDefaults
pub mod CMotionSearchDB { pub mod CMotionSearchDB {
pub const m_rootNode: usize = 0x0; // CMotionSearchNode pub const m_rootNode: usize = 0x0; // CMotionSearchNode
pub const m_residualQuantizer: usize = 0x80; // pub const m_residualQuantizer: usize = 0x80; // CProductQuantizer
pub const m_codeIndices: usize = 0xA0; // CUtlVector<MotionDBIndex> pub const m_codeIndices: usize = 0xA0; // CUtlVector<MotionDBIndex>
} }
// Parent: CMotionNode // Parent: CMotionNode
@ -6165,7 +6165,7 @@ pub mod cs2_dumper {
// Metadata: // Metadata:
// MGetKV3ClassDefaults // MGetKV3ClassDefaults
pub mod CFollowTargetUpdateNode { pub mod CFollowTargetUpdateNode {
pub const m_opFixedData: usize = 0x68; // FollowTargetOpFixedSettings_t pub const m_opFixedData: usize = 0x68; //
pub const m_hParameterPosition: usize = 0x80; // CAnimParamHandle pub const m_hParameterPosition: usize = 0x80; // CAnimParamHandle
pub const m_hParameterOrientation: usize = 0x82; // CAnimParamHandle pub const m_hParameterOrientation: usize = 0x82; // CAnimParamHandle
} }

View File

@ -1,24 +1,24 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
namespace CS2Dumper { namespace CS2Dumper {
// Module: client.dll // Module: client.dll
public static class Buttons { public static class Buttons {
public const nint attack = 0x18614F0; public const nint attack = 0x18625A0;
public const nint attack2 = 0x1861580; public const nint attack2 = 0x1862630;
public const nint back = 0x18617C0; public const nint back = 0x1862870;
public const nint duck = 0x1861A90; public const nint duck = 0x1862B40;
public const nint forward = 0x1861730; public const nint forward = 0x18627E0;
public const nint jump = 0x1861A00; public const nint jump = 0x1862AB0;
public const nint left = 0x1861850; public const nint left = 0x1862900;
public const nint lookatweapon = 0x1A89270; public const nint lookatweapon = 0x1A8A360;
public const nint reload = 0x1861460; public const nint reload = 0x1862510;
public const nint right = 0x18618E0; public const nint right = 0x1862990;
public const nint showscores = 0x1A89150; public const nint showscores = 0x1A8A240;
public const nint sprint = 0x18613D0; public const nint sprint = 0x1862480;
public const nint turnleft = 0x1861610; public const nint turnleft = 0x18626C0;
public const nint turnright = 0x18616A0; public const nint turnright = 0x1862750;
public const nint use = 0x1861970; public const nint use = 0x1862A20;
public const nint zoom = 0x1A891E0; public const nint zoom = 0x1A8A2D0;
} }
} }

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
#pragma once #pragma once
@ -8,21 +8,21 @@
namespace cs2_dumper { namespace cs2_dumper {
// Module: client.dll // Module: client.dll
namespace buttons { namespace buttons {
constexpr std::ptrdiff_t attack = 0x18614F0; constexpr std::ptrdiff_t attack = 0x18625A0;
constexpr std::ptrdiff_t attack2 = 0x1861580; constexpr std::ptrdiff_t attack2 = 0x1862630;
constexpr std::ptrdiff_t back = 0x18617C0; constexpr std::ptrdiff_t back = 0x1862870;
constexpr std::ptrdiff_t duck = 0x1861A90; constexpr std::ptrdiff_t duck = 0x1862B40;
constexpr std::ptrdiff_t forward = 0x1861730; constexpr std::ptrdiff_t forward = 0x18627E0;
constexpr std::ptrdiff_t jump = 0x1861A00; constexpr std::ptrdiff_t jump = 0x1862AB0;
constexpr std::ptrdiff_t left = 0x1861850; constexpr std::ptrdiff_t left = 0x1862900;
constexpr std::ptrdiff_t lookatweapon = 0x1A89270; constexpr std::ptrdiff_t lookatweapon = 0x1A8A360;
constexpr std::ptrdiff_t reload = 0x1861460; constexpr std::ptrdiff_t reload = 0x1862510;
constexpr std::ptrdiff_t right = 0x18618E0; constexpr std::ptrdiff_t right = 0x1862990;
constexpr std::ptrdiff_t showscores = 0x1A89150; constexpr std::ptrdiff_t showscores = 0x1A8A240;
constexpr std::ptrdiff_t sprint = 0x18613D0; constexpr std::ptrdiff_t sprint = 0x1862480;
constexpr std::ptrdiff_t turnleft = 0x1861610; constexpr std::ptrdiff_t turnleft = 0x18626C0;
constexpr std::ptrdiff_t turnright = 0x18616A0; constexpr std::ptrdiff_t turnright = 0x1862750;
constexpr std::ptrdiff_t use = 0x1861970; constexpr std::ptrdiff_t use = 0x1862A20;
constexpr std::ptrdiff_t zoom = 0x1A891E0; constexpr std::ptrdiff_t zoom = 0x1A8A2D0;
} }
} }

View File

@ -1,20 +1,20 @@
{ {
"client.dll": { "client.dll": {
"attack": 25564400, "attack": 25568672,
"attack2": 25564544, "attack2": 25568816,
"back": 25565120, "back": 25569392,
"duck": 25565840, "duck": 25570112,
"forward": 25564976, "forward": 25569248,
"jump": 25565696, "jump": 25569968,
"left": 25565264, "left": 25569536,
"lookatweapon": 27824752, "lookatweapon": 27829088,
"reload": 25564256, "reload": 25568528,
"right": 25565408, "right": 25569680,
"showscores": 27824464, "showscores": 27828800,
"sprint": 25564112, "sprint": 25568384,
"turnleft": 25564688, "turnleft": 25568960,
"turnright": 25564832, "turnright": 25569104,
"use": 25565552, "use": 25569824,
"zoom": 27824608 "zoom": 27828944
} }
} }

View File

@ -1,26 +1,26 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
#![allow(non_upper_case_globals, unused)] #![allow(non_upper_case_globals, unused)]
pub mod cs2_dumper { pub mod cs2_dumper {
// Module: client.dll // Module: client.dll
pub mod buttons { pub mod buttons {
pub const attack: usize = 0x18614F0; pub const attack: usize = 0x18625A0;
pub const attack2: usize = 0x1861580; pub const attack2: usize = 0x1862630;
pub const back: usize = 0x18617C0; pub const back: usize = 0x1862870;
pub const duck: usize = 0x1861A90; pub const duck: usize = 0x1862B40;
pub const forward: usize = 0x1861730; pub const forward: usize = 0x18627E0;
pub const jump: usize = 0x1861A00; pub const jump: usize = 0x1862AB0;
pub const left: usize = 0x1861850; pub const left: usize = 0x1862900;
pub const lookatweapon: usize = 0x1A89270; pub const lookatweapon: usize = 0x1A8A360;
pub const reload: usize = 0x1861460; pub const reload: usize = 0x1862510;
pub const right: usize = 0x18618E0; pub const right: usize = 0x1862990;
pub const showscores: usize = 0x1A89150; pub const showscores: usize = 0x1A8A240;
pub const sprint: usize = 0x18613D0; pub const sprint: usize = 0x1862480;
pub const turnleft: usize = 0x1861610; pub const turnleft: usize = 0x18626C0;
pub const turnright: usize = 0x18616A0; pub const turnright: usize = 0x1862750;
pub const r#use: usize = 0x1861970; pub const r#use: usize = 0x1862A20;
pub const zoom: usize = 0x1A891E0; pub const zoom: usize = 0x1A8A2D0;
} }
} }

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: client.dll // Module: client.dll
@ -757,7 +757,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bJustPulledPin = 0x1B3C; // bool public const nint m_bJustPulledPin = 0x1B3C; // bool
public const nint m_nNextHoldTick = 0x1B40; // GameTick_t public const nint m_nNextHoldTick = 0x1B40; // GameTick_t
public const nint m_flNextHoldFrac = 0x1B44; // float32 public const nint m_flNextHoldFrac = 0x1B44; // float32
public const nint m_hSwitchToWeaponAfterThrow = 0x1B48; // public const nint m_hSwitchToWeaponAfterThrow = 0x1B48; // CHandle<C_CSWeaponBase>
} }
// Parent: C_FuncBrush // Parent: C_FuncBrush
// Field count: 8 // Field count: 8
@ -3377,7 +3377,7 @@ namespace CS2Dumper.Schemas {
public const nint m_nFallbackStatTrak = 0x1604; // int32 public const nint m_nFallbackStatTrak = 0x1604; // int32
public const nint m_bClientside = 0x1608; // bool public const nint m_bClientside = 0x1608; // bool
public const nint m_bParticleSystemsCreated = 0x1609; // bool public const nint m_bParticleSystemsCreated = 0x1609; // bool
public const nint m_vecAttachedParticles = 0x1610; // CUtlVector<int32> public const nint m_vecAttachedParticles = 0x1610; //
public const nint m_hViewmodelAttachment = 0x1628; // public const nint m_hViewmodelAttachment = 0x1628; //
public const nint m_iOldTeam = 0x162C; // int32 public const nint m_iOldTeam = 0x162C; // int32
public const nint m_bAttachmentDirty = 0x1630; // bool public const nint m_bAttachmentDirty = 0x1630; // bool
@ -4973,7 +4973,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bDisabled = 0x568; // bool public const nint m_bDisabled = 0x568; // bool
public const nint m_bDisabledOld = 0x569; // bool public const nint m_bDisabledOld = 0x569; // bool
public const nint m_bUpdateOnClient = 0x56A; // bool public const nint m_bUpdateOnClient = 0x56A; // bool
public const nint m_nInputType = 0x56C; // ValueRemapperInputType_t public const nint m_nInputType = 0x56C; //
public const nint m_hRemapLineStart = 0x570; // CHandle<C_BaseEntity> public const nint m_hRemapLineStart = 0x570; // CHandle<C_BaseEntity>
public const nint m_hRemapLineEnd = 0x574; // CHandle<C_BaseEntity> public const nint m_hRemapLineEnd = 0x574; // CHandle<C_BaseEntity>
public const nint m_flMaximumChangePerSecond = 0x578; // float32 public const nint m_flMaximumChangePerSecond = 0x578; // float32
@ -5079,7 +5079,7 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
public static class C_Fists { public static class C_Fists {
public const nint m_bPlayingUninterruptableAct = 0x1B20; // bool public const nint m_bPlayingUninterruptableAct = 0x1B20; // bool
public const nint m_nUninterruptableActivity = 0x1B24; // public const nint m_nUninterruptableActivity = 0x1B24; // PlayerAnimEvent_t
} }
// Parent: C_PhysicsProp // Parent: C_PhysicsProp
// Field count: 0 // Field count: 0
@ -5248,7 +5248,7 @@ namespace CS2Dumper.Schemas {
// MNetworkExcludeByName // MNetworkExcludeByName
// NetworkVarNames: m_ShardDesc (shard_model_desc_t) // NetworkVarNames: m_ShardDesc (shard_model_desc_t)
public static class C_ShatterGlassShardPhysics { public static class C_ShatterGlassShardPhysics {
public const nint m_ShardDesc = 0x1120; // public const nint m_ShardDesc = 0x1120; // shard_model_desc_t
} }
// Parent: C_CSWeaponBaseGun // Parent: C_CSWeaponBaseGun
// Field count: 0 // Field count: 0
@ -5347,7 +5347,7 @@ namespace CS2Dumper.Schemas {
public const nint m_blinktoggle = 0xFC8; // bool public const nint m_blinktoggle = 0xFC8; // bool
public const nint m_nLastFlexUpdateFrameCount = 0x1028; // int32 public const nint m_nLastFlexUpdateFrameCount = 0x1028; // int32
public const nint m_CachedViewTarget = 0x102C; // Vector public const nint m_CachedViewTarget = 0x102C; // Vector
public const nint m_nNextSceneEventId = 0x1038; // public const nint m_nNextSceneEventId = 0x1038; // SceneEventId_t
public const nint m_iBlink = 0x103C; // int32 public const nint m_iBlink = 0x103C; // int32
public const nint m_blinktime = 0x1040; // float32 public const nint m_blinktime = 0x1040; // float32
public const nint m_prevblinktoggle = 0x1044; // bool public const nint m_prevblinktoggle = 0x1044; // bool
@ -5641,7 +5641,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flFireSequenceStartTime = 0x16DC; // float32 public const nint m_flFireSequenceStartTime = 0x16DC; // float32
public const nint m_nFireSequenceStartTimeChange = 0x16E0; // int32 public const nint m_nFireSequenceStartTimeChange = 0x16E0; // int32
public const nint m_nFireSequenceStartTimeAck = 0x16E4; // int32 public const nint m_nFireSequenceStartTimeAck = 0x16E4; // int32
public const nint m_ePlayerFireEvent = 0x16E8; // public const nint m_ePlayerFireEvent = 0x16E8; // PlayerAnimEvent_t
public const nint m_ePlayerFireEventAttackType = 0x16EC; // WeaponAttackType_t public const nint m_ePlayerFireEventAttackType = 0x16EC; // WeaponAttackType_t
public const nint m_seqIdle = 0x16F0; // HSequence public const nint m_seqIdle = 0x16F0; // HSequence
public const nint m_seqFirePrimary = 0x16F4; // HSequence public const nint m_seqFirePrimary = 0x16F4; // HSequence
@ -5801,7 +5801,7 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_nBloodType (BloodType) // NetworkVarNames: m_nBloodType (BloodType)
public static class C_BaseEntity { public static class C_BaseEntity {
public const nint m_CBodyComponent = 0x38; // CBodyComponent* public const nint m_CBodyComponent = 0x38; // CBodyComponent*
public const nint m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent public const nint m_NetworkTransmitComponent = 0x40; //
public const nint m_nLastThinkTick = 0x320; // GameTick_t public const nint m_nLastThinkTick = 0x320; // GameTick_t
public const nint m_pGameSceneNode = 0x328; // CGameSceneNode* public const nint m_pGameSceneNode = 0x328; // CGameSceneNode*
public const nint m_pRenderComponent = 0x330; // CRenderComponent* public const nint m_pRenderComponent = 0x330; // CRenderComponent*
@ -5872,7 +5872,7 @@ namespace CS2Dumper.Schemas {
public const nint m_hOldMoveParent = 0x490; // CHandle<C_BaseEntity> public const nint m_hOldMoveParent = 0x490; // CHandle<C_BaseEntity>
public const nint m_Particles = 0x498; // CParticleProperty public const nint m_Particles = 0x498; // CParticleProperty
public const nint m_vecPredictedScriptFloats = 0x4C0; // CUtlVector<float32> public const nint m_vecPredictedScriptFloats = 0x4C0; // CUtlVector<float32>
public const nint m_vecPredictedScriptFloatIDs = 0x4D8; // CUtlVector<int32> public const nint m_vecPredictedScriptFloatIDs = 0x4D8; //
public const nint m_nNextScriptVarRecordID = 0x508; // int32 public const nint m_nNextScriptVarRecordID = 0x508; // int32
public const nint m_vecAngVelocity = 0x518; // QAngle public const nint m_vecAngVelocity = 0x518; // QAngle
public const nint m_DataChangeEventRef = 0x524; // int32 public const nint m_DataChangeEventRef = 0x524; // int32
@ -6079,7 +6079,7 @@ namespace CS2Dumper.Schemas {
// MPropertySuppressBaseClassField // MPropertySuppressBaseClassField
public static class CCSWeaponBaseVData { public static class CCSWeaponBaseVData {
public const nint m_WeaponType = 0x348; // CSWeaponType public const nint m_WeaponType = 0x348; // CSWeaponType
public const nint m_WeaponCategory = 0x34C; // public const nint m_WeaponCategory = 0x34C; // CSWeaponCategory
public const nint m_szViewModel = 0x350; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>> public const nint m_szViewModel = 0x350; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
public const nint m_szPlayerModel = 0x430; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>> public const nint m_szPlayerModel = 0x430; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
public const nint m_szWorldDroppedModel = 0x510; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>> public const nint m_szWorldDroppedModel = 0x510; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
@ -6447,7 +6447,7 @@ namespace CS2Dumper.Schemas {
// Parent: CBaseAnimGraph // Parent: CBaseAnimGraph
// Field count: 2 // Field count: 2
public static class C_PhysMagnet { public static class C_PhysMagnet {
public const nint m_aAttachedObjectsFromServer = 0xF88; // CUtlVector<int32> public const nint m_aAttachedObjectsFromServer = 0xF88; //
public const nint m_aAttachedObjects = 0xFA0; // CUtlVector<CHandle<C_BaseEntity>> public const nint m_aAttachedObjects = 0xFA0; // CUtlVector<CHandle<C_BaseEntity>>
} }
// Parent: C_BaseModelEntity // Parent: C_BaseModelEntity
@ -6564,7 +6564,7 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken)
public static class CGameSceneNode { public static class CGameSceneNode {
public const nint m_nodeToWorld = 0x10; // CTransform public const nint m_nodeToWorld = 0x10; // CTransform
public const nint m_pOwner = 0x30; // CEntityInstance* public const nint m_pOwner = 0x30; //
public const nint m_pParent = 0x38; // CGameSceneNode* public const nint m_pParent = 0x38; // CGameSceneNode*
public const nint m_pChild = 0x40; // CGameSceneNode* public const nint m_pChild = 0x40; // CGameSceneNode*
public const nint m_pNextSibling = 0x48; // CGameSceneNode* public const nint m_pNextSibling = 0x48; // CGameSceneNode*
@ -6661,7 +6661,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flObsInterp_PathLength = 0x74; // float32 public const nint m_flObsInterp_PathLength = 0x74; // float32
public const nint m_qObsInterp_OrientationStart = 0x80; // Quaternion public const nint m_qObsInterp_OrientationStart = 0x80; // Quaternion
public const nint m_qObsInterp_OrientationTravelDir = 0x90; // Quaternion public const nint m_qObsInterp_OrientationTravelDir = 0x90; // Quaternion
public const nint m_obsInterpState = 0xA0; // ObserverInterpState_t public const nint m_obsInterpState = 0xA0; //
public const nint m_bObserverInterpolationNeedsDeferredSetup = 0xA4; // bool public const nint m_bObserverInterpolationNeedsDeferredSetup = 0xA4; // bool
} }
// Parent: C_BaseEntity // Parent: C_BaseEntity
@ -6844,8 +6844,8 @@ namespace CS2Dumper.Schemas {
public const nint m_hRagdollSource = 0xFC4; // CHandle<C_BaseEntity> public const nint m_hRagdollSource = 0xFC4; // CHandle<C_BaseEntity>
public const nint m_iEyeAttachment = 0xFC8; // AttachmentHandle_t public const nint m_iEyeAttachment = 0xFC8; // AttachmentHandle_t
public const nint m_flBlendWeightCurrent = 0xFCC; // float32 public const nint m_flBlendWeightCurrent = 0xFCC; // float32
public const nint m_parentPhysicsBoneIndices = 0xFD0; // CUtlVector<int32> public const nint m_parentPhysicsBoneIndices = 0xFD0; //
public const nint m_worldSpaceBoneComputationOrder = 0xFE8; // CUtlVector<int32> public const nint m_worldSpaceBoneComputationOrder = 0xFE8; //
} }
// Parent: C_CSGO_TeamPreviewCamera // Parent: C_CSGO_TeamPreviewCamera
// Field count: 0 // Field count: 0

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
#pragma once #pragma once
@ -762,7 +762,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bJustPulledPin = 0x1B3C; // bool constexpr std::ptrdiff_t m_bJustPulledPin = 0x1B3C; // bool
constexpr std::ptrdiff_t m_nNextHoldTick = 0x1B40; // GameTick_t constexpr std::ptrdiff_t m_nNextHoldTick = 0x1B40; // GameTick_t
constexpr std::ptrdiff_t m_flNextHoldFrac = 0x1B44; // float32 constexpr std::ptrdiff_t m_flNextHoldFrac = 0x1B44; // float32
constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x1B48; // constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x1B48; // CHandle<C_CSWeaponBase>
} }
// Parent: C_FuncBrush // Parent: C_FuncBrush
// Field count: 8 // Field count: 8
@ -3382,7 +3382,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_nFallbackStatTrak = 0x1604; // int32 constexpr std::ptrdiff_t m_nFallbackStatTrak = 0x1604; // int32
constexpr std::ptrdiff_t m_bClientside = 0x1608; // bool constexpr std::ptrdiff_t m_bClientside = 0x1608; // bool
constexpr std::ptrdiff_t m_bParticleSystemsCreated = 0x1609; // bool constexpr std::ptrdiff_t m_bParticleSystemsCreated = 0x1609; // bool
constexpr std::ptrdiff_t m_vecAttachedParticles = 0x1610; // CUtlVector<int32> constexpr std::ptrdiff_t m_vecAttachedParticles = 0x1610; //
constexpr std::ptrdiff_t m_hViewmodelAttachment = 0x1628; // constexpr std::ptrdiff_t m_hViewmodelAttachment = 0x1628; //
constexpr std::ptrdiff_t m_iOldTeam = 0x162C; // int32 constexpr std::ptrdiff_t m_iOldTeam = 0x162C; // int32
constexpr std::ptrdiff_t m_bAttachmentDirty = 0x1630; // bool constexpr std::ptrdiff_t m_bAttachmentDirty = 0x1630; // bool
@ -4978,7 +4978,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bDisabled = 0x568; // bool constexpr std::ptrdiff_t m_bDisabled = 0x568; // bool
constexpr std::ptrdiff_t m_bDisabledOld = 0x569; // bool constexpr std::ptrdiff_t m_bDisabledOld = 0x569; // bool
constexpr std::ptrdiff_t m_bUpdateOnClient = 0x56A; // bool constexpr std::ptrdiff_t m_bUpdateOnClient = 0x56A; // bool
constexpr std::ptrdiff_t m_nInputType = 0x56C; // ValueRemapperInputType_t constexpr std::ptrdiff_t m_nInputType = 0x56C; //
constexpr std::ptrdiff_t m_hRemapLineStart = 0x570; // CHandle<C_BaseEntity> constexpr std::ptrdiff_t m_hRemapLineStart = 0x570; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_hRemapLineEnd = 0x574; // CHandle<C_BaseEntity> constexpr std::ptrdiff_t m_hRemapLineEnd = 0x574; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x578; // float32 constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x578; // float32
@ -5084,7 +5084,7 @@ namespace cs2_dumper {
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
namespace C_Fists { namespace C_Fists {
constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0x1B20; // bool constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0x1B20; // bool
constexpr std::ptrdiff_t m_nUninterruptableActivity = 0x1B24; // constexpr std::ptrdiff_t m_nUninterruptableActivity = 0x1B24; // PlayerAnimEvent_t
} }
// Parent: C_PhysicsProp // Parent: C_PhysicsProp
// Field count: 0 // Field count: 0
@ -5253,7 +5253,7 @@ namespace cs2_dumper {
// MNetworkExcludeByName // MNetworkExcludeByName
// NetworkVarNames: m_ShardDesc (shard_model_desc_t) // NetworkVarNames: m_ShardDesc (shard_model_desc_t)
namespace C_ShatterGlassShardPhysics { namespace C_ShatterGlassShardPhysics {
constexpr std::ptrdiff_t m_ShardDesc = 0x1120; // constexpr std::ptrdiff_t m_ShardDesc = 0x1120; // shard_model_desc_t
} }
// Parent: C_CSWeaponBaseGun // Parent: C_CSWeaponBaseGun
// Field count: 0 // Field count: 0
@ -5352,7 +5352,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_blinktoggle = 0xFC8; // bool constexpr std::ptrdiff_t m_blinktoggle = 0xFC8; // bool
constexpr std::ptrdiff_t m_nLastFlexUpdateFrameCount = 0x1028; // int32 constexpr std::ptrdiff_t m_nLastFlexUpdateFrameCount = 0x1028; // int32
constexpr std::ptrdiff_t m_CachedViewTarget = 0x102C; // Vector constexpr std::ptrdiff_t m_CachedViewTarget = 0x102C; // Vector
constexpr std::ptrdiff_t m_nNextSceneEventId = 0x1038; // constexpr std::ptrdiff_t m_nNextSceneEventId = 0x1038; // SceneEventId_t
constexpr std::ptrdiff_t m_iBlink = 0x103C; // int32 constexpr std::ptrdiff_t m_iBlink = 0x103C; // int32
constexpr std::ptrdiff_t m_blinktime = 0x1040; // float32 constexpr std::ptrdiff_t m_blinktime = 0x1040; // float32
constexpr std::ptrdiff_t m_prevblinktoggle = 0x1044; // bool constexpr std::ptrdiff_t m_prevblinktoggle = 0x1044; // bool
@ -5646,7 +5646,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0x16DC; // float32 constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0x16DC; // float32
constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0x16E0; // int32 constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0x16E0; // int32
constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0x16E4; // int32 constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0x16E4; // int32
constexpr std::ptrdiff_t m_ePlayerFireEvent = 0x16E8; // constexpr std::ptrdiff_t m_ePlayerFireEvent = 0x16E8; // PlayerAnimEvent_t
constexpr std::ptrdiff_t m_ePlayerFireEventAttackType = 0x16EC; // WeaponAttackType_t constexpr std::ptrdiff_t m_ePlayerFireEventAttackType = 0x16EC; // WeaponAttackType_t
constexpr std::ptrdiff_t m_seqIdle = 0x16F0; // HSequence constexpr std::ptrdiff_t m_seqIdle = 0x16F0; // HSequence
constexpr std::ptrdiff_t m_seqFirePrimary = 0x16F4; // HSequence constexpr std::ptrdiff_t m_seqFirePrimary = 0x16F4; // HSequence
@ -5806,7 +5806,7 @@ namespace cs2_dumper {
// NetworkVarNames: m_nBloodType (BloodType) // NetworkVarNames: m_nBloodType (BloodType)
namespace C_BaseEntity { namespace C_BaseEntity {
constexpr std::ptrdiff_t m_CBodyComponent = 0x38; // CBodyComponent* constexpr std::ptrdiff_t m_CBodyComponent = 0x38; // CBodyComponent*
constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x40; //
constexpr std::ptrdiff_t m_nLastThinkTick = 0x320; // GameTick_t constexpr std::ptrdiff_t m_nLastThinkTick = 0x320; // GameTick_t
constexpr std::ptrdiff_t m_pGameSceneNode = 0x328; // CGameSceneNode* constexpr std::ptrdiff_t m_pGameSceneNode = 0x328; // CGameSceneNode*
constexpr std::ptrdiff_t m_pRenderComponent = 0x330; // CRenderComponent* constexpr std::ptrdiff_t m_pRenderComponent = 0x330; // CRenderComponent*
@ -5877,7 +5877,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_hOldMoveParent = 0x490; // CHandle<C_BaseEntity> constexpr std::ptrdiff_t m_hOldMoveParent = 0x490; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_Particles = 0x498; // CParticleProperty constexpr std::ptrdiff_t m_Particles = 0x498; // CParticleProperty
constexpr std::ptrdiff_t m_vecPredictedScriptFloats = 0x4C0; // CUtlVector<float32> constexpr std::ptrdiff_t m_vecPredictedScriptFloats = 0x4C0; // CUtlVector<float32>
constexpr std::ptrdiff_t m_vecPredictedScriptFloatIDs = 0x4D8; // CUtlVector<int32> constexpr std::ptrdiff_t m_vecPredictedScriptFloatIDs = 0x4D8; //
constexpr std::ptrdiff_t m_nNextScriptVarRecordID = 0x508; // int32 constexpr std::ptrdiff_t m_nNextScriptVarRecordID = 0x508; // int32
constexpr std::ptrdiff_t m_vecAngVelocity = 0x518; // QAngle constexpr std::ptrdiff_t m_vecAngVelocity = 0x518; // QAngle
constexpr std::ptrdiff_t m_DataChangeEventRef = 0x524; // int32 constexpr std::ptrdiff_t m_DataChangeEventRef = 0x524; // int32
@ -6084,7 +6084,7 @@ namespace cs2_dumper {
// MPropertySuppressBaseClassField // MPropertySuppressBaseClassField
namespace CCSWeaponBaseVData { namespace CCSWeaponBaseVData {
constexpr std::ptrdiff_t m_WeaponType = 0x348; // CSWeaponType constexpr std::ptrdiff_t m_WeaponType = 0x348; // CSWeaponType
constexpr std::ptrdiff_t m_WeaponCategory = 0x34C; // constexpr std::ptrdiff_t m_WeaponCategory = 0x34C; // CSWeaponCategory
constexpr std::ptrdiff_t m_szViewModel = 0x350; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>> constexpr std::ptrdiff_t m_szViewModel = 0x350; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
constexpr std::ptrdiff_t m_szPlayerModel = 0x430; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>> constexpr std::ptrdiff_t m_szPlayerModel = 0x430; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
constexpr std::ptrdiff_t m_szWorldDroppedModel = 0x510; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>> constexpr std::ptrdiff_t m_szWorldDroppedModel = 0x510; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
@ -6452,7 +6452,7 @@ namespace cs2_dumper {
// Parent: CBaseAnimGraph // Parent: CBaseAnimGraph
// Field count: 2 // Field count: 2
namespace C_PhysMagnet { namespace C_PhysMagnet {
constexpr std::ptrdiff_t m_aAttachedObjectsFromServer = 0xF88; // CUtlVector<int32> constexpr std::ptrdiff_t m_aAttachedObjectsFromServer = 0xF88; //
constexpr std::ptrdiff_t m_aAttachedObjects = 0xFA0; // CUtlVector<CHandle<C_BaseEntity>> constexpr std::ptrdiff_t m_aAttachedObjects = 0xFA0; // CUtlVector<CHandle<C_BaseEntity>>
} }
// Parent: C_BaseModelEntity // Parent: C_BaseModelEntity
@ -6569,7 +6569,7 @@ namespace cs2_dumper {
// NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken)
namespace CGameSceneNode { namespace CGameSceneNode {
constexpr std::ptrdiff_t m_nodeToWorld = 0x10; // CTransform constexpr std::ptrdiff_t m_nodeToWorld = 0x10; // CTransform
constexpr std::ptrdiff_t m_pOwner = 0x30; // CEntityInstance* constexpr std::ptrdiff_t m_pOwner = 0x30; //
constexpr std::ptrdiff_t m_pParent = 0x38; // CGameSceneNode* constexpr std::ptrdiff_t m_pParent = 0x38; // CGameSceneNode*
constexpr std::ptrdiff_t m_pChild = 0x40; // CGameSceneNode* constexpr std::ptrdiff_t m_pChild = 0x40; // CGameSceneNode*
constexpr std::ptrdiff_t m_pNextSibling = 0x48; // CGameSceneNode* constexpr std::ptrdiff_t m_pNextSibling = 0x48; // CGameSceneNode*
@ -6666,7 +6666,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flObsInterp_PathLength = 0x74; // float32 constexpr std::ptrdiff_t m_flObsInterp_PathLength = 0x74; // float32
constexpr std::ptrdiff_t m_qObsInterp_OrientationStart = 0x80; // Quaternion constexpr std::ptrdiff_t m_qObsInterp_OrientationStart = 0x80; // Quaternion
constexpr std::ptrdiff_t m_qObsInterp_OrientationTravelDir = 0x90; // Quaternion constexpr std::ptrdiff_t m_qObsInterp_OrientationTravelDir = 0x90; // Quaternion
constexpr std::ptrdiff_t m_obsInterpState = 0xA0; // ObserverInterpState_t constexpr std::ptrdiff_t m_obsInterpState = 0xA0; //
constexpr std::ptrdiff_t m_bObserverInterpolationNeedsDeferredSetup = 0xA4; // bool constexpr std::ptrdiff_t m_bObserverInterpolationNeedsDeferredSetup = 0xA4; // bool
} }
// Parent: C_BaseEntity // Parent: C_BaseEntity
@ -6849,8 +6849,8 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_hRagdollSource = 0xFC4; // CHandle<C_BaseEntity> constexpr std::ptrdiff_t m_hRagdollSource = 0xFC4; // CHandle<C_BaseEntity>
constexpr std::ptrdiff_t m_iEyeAttachment = 0xFC8; // AttachmentHandle_t constexpr std::ptrdiff_t m_iEyeAttachment = 0xFC8; // AttachmentHandle_t
constexpr std::ptrdiff_t m_flBlendWeightCurrent = 0xFCC; // float32 constexpr std::ptrdiff_t m_flBlendWeightCurrent = 0xFCC; // float32
constexpr std::ptrdiff_t m_parentPhysicsBoneIndices = 0xFD0; // CUtlVector<int32> constexpr std::ptrdiff_t m_parentPhysicsBoneIndices = 0xFD0; //
constexpr std::ptrdiff_t m_worldSpaceBoneComputationOrder = 0xFE8; // CUtlVector<int32> constexpr std::ptrdiff_t m_worldSpaceBoneComputationOrder = 0xFE8; //
} }
// Parent: C_CSGO_TeamPreviewCamera // Parent: C_CSGO_TeamPreviewCamera
// Field count: 0 // Field count: 0

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@ -767,7 +767,7 @@ pub mod cs2_dumper {
pub const m_bJustPulledPin: usize = 0x1B3C; // bool pub const m_bJustPulledPin: usize = 0x1B3C; // bool
pub const m_nNextHoldTick: usize = 0x1B40; // GameTick_t pub const m_nNextHoldTick: usize = 0x1B40; // GameTick_t
pub const m_flNextHoldFrac: usize = 0x1B44; // float32 pub const m_flNextHoldFrac: usize = 0x1B44; // float32
pub const m_hSwitchToWeaponAfterThrow: usize = 0x1B48; // pub const m_hSwitchToWeaponAfterThrow: usize = 0x1B48; // CHandle<C_CSWeaponBase>
} }
// Parent: C_FuncBrush // Parent: C_FuncBrush
// Field count: 8 // Field count: 8
@ -3387,7 +3387,7 @@ pub mod cs2_dumper {
pub const m_nFallbackStatTrak: usize = 0x1604; // int32 pub const m_nFallbackStatTrak: usize = 0x1604; // int32
pub const m_bClientside: usize = 0x1608; // bool pub const m_bClientside: usize = 0x1608; // bool
pub const m_bParticleSystemsCreated: usize = 0x1609; // bool pub const m_bParticleSystemsCreated: usize = 0x1609; // bool
pub const m_vecAttachedParticles: usize = 0x1610; // CUtlVector<int32> pub const m_vecAttachedParticles: usize = 0x1610; //
pub const m_hViewmodelAttachment: usize = 0x1628; // pub const m_hViewmodelAttachment: usize = 0x1628; //
pub const m_iOldTeam: usize = 0x162C; // int32 pub const m_iOldTeam: usize = 0x162C; // int32
pub const m_bAttachmentDirty: usize = 0x1630; // bool pub const m_bAttachmentDirty: usize = 0x1630; // bool
@ -4983,7 +4983,7 @@ pub mod cs2_dumper {
pub const m_bDisabled: usize = 0x568; // bool pub const m_bDisabled: usize = 0x568; // bool
pub const m_bDisabledOld: usize = 0x569; // bool pub const m_bDisabledOld: usize = 0x569; // bool
pub const m_bUpdateOnClient: usize = 0x56A; // bool pub const m_bUpdateOnClient: usize = 0x56A; // bool
pub const m_nInputType: usize = 0x56C; // ValueRemapperInputType_t pub const m_nInputType: usize = 0x56C; //
pub const m_hRemapLineStart: usize = 0x570; // CHandle<C_BaseEntity> pub const m_hRemapLineStart: usize = 0x570; // CHandle<C_BaseEntity>
pub const m_hRemapLineEnd: usize = 0x574; // CHandle<C_BaseEntity> pub const m_hRemapLineEnd: usize = 0x574; // CHandle<C_BaseEntity>
pub const m_flMaximumChangePerSecond: usize = 0x578; // float32 pub const m_flMaximumChangePerSecond: usize = 0x578; // float32
@ -5089,7 +5089,7 @@ pub mod cs2_dumper {
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
pub mod C_Fists { pub mod C_Fists {
pub const m_bPlayingUninterruptableAct: usize = 0x1B20; // bool pub const m_bPlayingUninterruptableAct: usize = 0x1B20; // bool
pub const m_nUninterruptableActivity: usize = 0x1B24; // pub const m_nUninterruptableActivity: usize = 0x1B24; // PlayerAnimEvent_t
} }
// Parent: C_PhysicsProp // Parent: C_PhysicsProp
// Field count: 0 // Field count: 0
@ -5258,7 +5258,7 @@ pub mod cs2_dumper {
// MNetworkExcludeByName // MNetworkExcludeByName
// NetworkVarNames: m_ShardDesc (shard_model_desc_t) // NetworkVarNames: m_ShardDesc (shard_model_desc_t)
pub mod C_ShatterGlassShardPhysics { pub mod C_ShatterGlassShardPhysics {
pub const m_ShardDesc: usize = 0x1120; // pub const m_ShardDesc: usize = 0x1120; // shard_model_desc_t
} }
// Parent: C_CSWeaponBaseGun // Parent: C_CSWeaponBaseGun
// Field count: 0 // Field count: 0
@ -5357,7 +5357,7 @@ pub mod cs2_dumper {
pub const m_blinktoggle: usize = 0xFC8; // bool pub const m_blinktoggle: usize = 0xFC8; // bool
pub const m_nLastFlexUpdateFrameCount: usize = 0x1028; // int32 pub const m_nLastFlexUpdateFrameCount: usize = 0x1028; // int32
pub const m_CachedViewTarget: usize = 0x102C; // Vector pub const m_CachedViewTarget: usize = 0x102C; // Vector
pub const m_nNextSceneEventId: usize = 0x1038; // pub const m_nNextSceneEventId: usize = 0x1038; // SceneEventId_t
pub const m_iBlink: usize = 0x103C; // int32 pub const m_iBlink: usize = 0x103C; // int32
pub const m_blinktime: usize = 0x1040; // float32 pub const m_blinktime: usize = 0x1040; // float32
pub const m_prevblinktoggle: usize = 0x1044; // bool pub const m_prevblinktoggle: usize = 0x1044; // bool
@ -5651,7 +5651,7 @@ pub mod cs2_dumper {
pub const m_flFireSequenceStartTime: usize = 0x16DC; // float32 pub const m_flFireSequenceStartTime: usize = 0x16DC; // float32
pub const m_nFireSequenceStartTimeChange: usize = 0x16E0; // int32 pub const m_nFireSequenceStartTimeChange: usize = 0x16E0; // int32
pub const m_nFireSequenceStartTimeAck: usize = 0x16E4; // int32 pub const m_nFireSequenceStartTimeAck: usize = 0x16E4; // int32
pub const m_ePlayerFireEvent: usize = 0x16E8; // pub const m_ePlayerFireEvent: usize = 0x16E8; // PlayerAnimEvent_t
pub const m_ePlayerFireEventAttackType: usize = 0x16EC; // WeaponAttackType_t pub const m_ePlayerFireEventAttackType: usize = 0x16EC; // WeaponAttackType_t
pub const m_seqIdle: usize = 0x16F0; // HSequence pub const m_seqIdle: usize = 0x16F0; // HSequence
pub const m_seqFirePrimary: usize = 0x16F4; // HSequence pub const m_seqFirePrimary: usize = 0x16F4; // HSequence
@ -5811,7 +5811,7 @@ pub mod cs2_dumper {
// NetworkVarNames: m_nBloodType (BloodType) // NetworkVarNames: m_nBloodType (BloodType)
pub mod C_BaseEntity { pub mod C_BaseEntity {
pub const m_CBodyComponent: usize = 0x38; // CBodyComponent* pub const m_CBodyComponent: usize = 0x38; // CBodyComponent*
pub const m_NetworkTransmitComponent: usize = 0x40; // CNetworkTransmitComponent pub const m_NetworkTransmitComponent: usize = 0x40; //
pub const m_nLastThinkTick: usize = 0x320; // GameTick_t pub const m_nLastThinkTick: usize = 0x320; // GameTick_t
pub const m_pGameSceneNode: usize = 0x328; // CGameSceneNode* pub const m_pGameSceneNode: usize = 0x328; // CGameSceneNode*
pub const m_pRenderComponent: usize = 0x330; // CRenderComponent* pub const m_pRenderComponent: usize = 0x330; // CRenderComponent*
@ -5882,7 +5882,7 @@ pub mod cs2_dumper {
pub const m_hOldMoveParent: usize = 0x490; // CHandle<C_BaseEntity> pub const m_hOldMoveParent: usize = 0x490; // CHandle<C_BaseEntity>
pub const m_Particles: usize = 0x498; // CParticleProperty pub const m_Particles: usize = 0x498; // CParticleProperty
pub const m_vecPredictedScriptFloats: usize = 0x4C0; // CUtlVector<float32> pub const m_vecPredictedScriptFloats: usize = 0x4C0; // CUtlVector<float32>
pub const m_vecPredictedScriptFloatIDs: usize = 0x4D8; // CUtlVector<int32> pub const m_vecPredictedScriptFloatIDs: usize = 0x4D8; //
pub const m_nNextScriptVarRecordID: usize = 0x508; // int32 pub const m_nNextScriptVarRecordID: usize = 0x508; // int32
pub const m_vecAngVelocity: usize = 0x518; // QAngle pub const m_vecAngVelocity: usize = 0x518; // QAngle
pub const m_DataChangeEventRef: usize = 0x524; // int32 pub const m_DataChangeEventRef: usize = 0x524; // int32
@ -6089,7 +6089,7 @@ pub mod cs2_dumper {
// MPropertySuppressBaseClassField // MPropertySuppressBaseClassField
pub mod CCSWeaponBaseVData { pub mod CCSWeaponBaseVData {
pub const m_WeaponType: usize = 0x348; // CSWeaponType pub const m_WeaponType: usize = 0x348; // CSWeaponType
pub const m_WeaponCategory: usize = 0x34C; // pub const m_WeaponCategory: usize = 0x34C; // CSWeaponCategory
pub const m_szViewModel: usize = 0x350; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>> pub const m_szViewModel: usize = 0x350; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
pub const m_szPlayerModel: usize = 0x430; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>> pub const m_szPlayerModel: usize = 0x430; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
pub const m_szWorldDroppedModel: usize = 0x510; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>> pub const m_szWorldDroppedModel: usize = 0x510; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
@ -6457,7 +6457,7 @@ pub mod cs2_dumper {
// Parent: CBaseAnimGraph // Parent: CBaseAnimGraph
// Field count: 2 // Field count: 2
pub mod C_PhysMagnet { pub mod C_PhysMagnet {
pub const m_aAttachedObjectsFromServer: usize = 0xF88; // CUtlVector<int32> pub const m_aAttachedObjectsFromServer: usize = 0xF88; //
pub const m_aAttachedObjects: usize = 0xFA0; // CUtlVector<CHandle<C_BaseEntity>> pub const m_aAttachedObjects: usize = 0xFA0; // CUtlVector<CHandle<C_BaseEntity>>
} }
// Parent: C_BaseModelEntity // Parent: C_BaseModelEntity
@ -6574,7 +6574,7 @@ pub mod cs2_dumper {
// NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken)
pub mod CGameSceneNode { pub mod CGameSceneNode {
pub const m_nodeToWorld: usize = 0x10; // CTransform pub const m_nodeToWorld: usize = 0x10; // CTransform
pub const m_pOwner: usize = 0x30; // CEntityInstance* pub const m_pOwner: usize = 0x30; //
pub const m_pParent: usize = 0x38; // CGameSceneNode* pub const m_pParent: usize = 0x38; // CGameSceneNode*
pub const m_pChild: usize = 0x40; // CGameSceneNode* pub const m_pChild: usize = 0x40; // CGameSceneNode*
pub const m_pNextSibling: usize = 0x48; // CGameSceneNode* pub const m_pNextSibling: usize = 0x48; // CGameSceneNode*
@ -6671,7 +6671,7 @@ pub mod cs2_dumper {
pub const m_flObsInterp_PathLength: usize = 0x74; // float32 pub const m_flObsInterp_PathLength: usize = 0x74; // float32
pub const m_qObsInterp_OrientationStart: usize = 0x80; // Quaternion pub const m_qObsInterp_OrientationStart: usize = 0x80; // Quaternion
pub const m_qObsInterp_OrientationTravelDir: usize = 0x90; // Quaternion pub const m_qObsInterp_OrientationTravelDir: usize = 0x90; // Quaternion
pub const m_obsInterpState: usize = 0xA0; // ObserverInterpState_t pub const m_obsInterpState: usize = 0xA0; //
pub const m_bObserverInterpolationNeedsDeferredSetup: usize = 0xA4; // bool pub const m_bObserverInterpolationNeedsDeferredSetup: usize = 0xA4; // bool
} }
// Parent: C_BaseEntity // Parent: C_BaseEntity
@ -6854,8 +6854,8 @@ pub mod cs2_dumper {
pub const m_hRagdollSource: usize = 0xFC4; // CHandle<C_BaseEntity> pub const m_hRagdollSource: usize = 0xFC4; // CHandle<C_BaseEntity>
pub const m_iEyeAttachment: usize = 0xFC8; // AttachmentHandle_t pub const m_iEyeAttachment: usize = 0xFC8; // AttachmentHandle_t
pub const m_flBlendWeightCurrent: usize = 0xFCC; // float32 pub const m_flBlendWeightCurrent: usize = 0xFCC; // float32
pub const m_parentPhysicsBoneIndices: usize = 0xFD0; // CUtlVector<int32> pub const m_parentPhysicsBoneIndices: usize = 0xFD0; //
pub const m_worldSpaceBoneComputationOrder: usize = 0xFE8; // CUtlVector<int32> pub const m_worldSpaceBoneComputationOrder: usize = 0xFE8; //
} }
// Parent: C_CSGO_TeamPreviewCamera // Parent: C_CSGO_TeamPreviewCamera
// Field count: 0 // Field count: 0

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: engine2.dll // Module: engine2.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
#pragma once #pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: host.dll // Module: host.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
#pragma once #pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,4 +1,4 @@
{ {
"build_number": 14058, "build_number": 14059,
"timestamp": "2025-01-08T02:40:51.056645600+00:00" "timestamp": "2025-01-10T01:49:11.809410100+00:00"
} }

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
namespace CS2Dumper.Interfaces { namespace CS2Dumper.Interfaces {
// Module: animationsystem.dll // Module: animationsystem.dll
@ -9,49 +9,49 @@ namespace CS2Dumper.Interfaces {
} }
// Module: client.dll // Module: client.dll
public static class ClientDll { public static class ClientDll {
public const nint ClientToolsInfo_001 = 0x1860AE0; public const nint ClientToolsInfo_001 = 0x1861B90;
public const nint EmptyWorldService001_Client = 0x181BE10; public const nint EmptyWorldService001_Client = 0x181CEA0;
public const nint GameClientExports001 = 0x185D798; public const nint GameClientExports001 = 0x185E848;
public const nint LegacyGameUI001 = 0x187E320; public const nint LegacyGameUI001 = 0x187F3D0;
public const nint Source2Client002 = 0x1A78E40; public const nint Source2Client002 = 0x1A79F20;
public const nint Source2ClientConfig001 = 0x1A0F610; public const nint Source2ClientConfig001 = 0x1A106E0;
public const nint Source2ClientPrediction001 = 0x1868B90; public const nint Source2ClientPrediction001 = 0x1869C20;
public const nint Source2ClientUI001 = 0x187C700; public const nint Source2ClientUI001 = 0x187D7A0;
} }
// Module: engine2.dll // Module: engine2.dll
public static class Engine2Dll { public static class Engine2Dll {
public const nint BenchmarkService001 = 0x538BB0; public const nint BenchmarkService001 = 0x539BE0;
public const nint BugService001 = 0x5D1940; public const nint BugService001 = 0x5D2920;
public const nint ClientServerEngineLoopService_001 = 0x5398D0; public const nint ClientServerEngineLoopService_001 = 0x53A900;
public const nint EngineGameUI001 = 0x536B40; public const nint EngineGameUI001 = 0x537B40;
public const nint EngineServiceMgr001 = 0x6127A0; public const nint EngineServiceMgr001 = 0x613780;
public const nint GameEventSystemClientV001 = 0x612AD0; public const nint GameEventSystemClientV001 = 0x613AB0;
public const nint GameEventSystemServerV001 = 0x612C10; public const nint GameEventSystemServerV001 = 0x613BF0;
public const nint GameResourceServiceClientV001 = 0x538CB0; public const nint GameResourceServiceClientV001 = 0x539CE0;
public const nint GameResourceServiceServerV001 = 0x538D10; public const nint GameResourceServiceServerV001 = 0x539D40;
public const nint GameUIService_001 = 0x5D1C40; public const nint GameUIService_001 = 0x5D2C20;
public const nint HostStateMgr001 = 0x5397C0; public const nint HostStateMgr001 = 0x53A7F0;
public const nint INETSUPPORT_001 = 0x532060; public const nint INETSUPPORT_001 = 0x533060;
public const nint InputService_001 = 0x5D1F20; public const nint InputService_001 = 0x5D2F00;
public const nint KeyValueCache001 = 0x539870; public const nint KeyValueCache001 = 0x53A8A0;
public const nint MapListService_001 = 0x610F20; public const nint MapListService_001 = 0x611F00;
public const nint NetworkClientService_001 = 0x6110B0; public const nint NetworkClientService_001 = 0x612090;
public const nint NetworkP2PService_001 = 0x538FC0; public const nint NetworkP2PService_001 = 0x539FF0;
public const nint NetworkServerService_001 = 0x611440; public const nint NetworkServerService_001 = 0x612420;
public const nint NetworkService_001 = 0x539110; public const nint NetworkService_001 = 0x53A140;
public const nint RenderService_001 = 0x6116A0; public const nint RenderService_001 = 0x612680;
public const nint ScreenshotService001 = 0x611970; public const nint ScreenshotService001 = 0x612950;
public const nint SimpleEngineLoopService_001 = 0x5399E0; public const nint SimpleEngineLoopService_001 = 0x53AA10;
public const nint SoundService_001 = 0x539150; public const nint SoundService_001 = 0x53A180;
public const nint Source2EngineToClient001 = 0x5361E0; public const nint Source2EngineToClient001 = 0x5371E0;
public const nint Source2EngineToClientStringTable001 = 0x536240; public const nint Source2EngineToClientStringTable001 = 0x537240;
public const nint Source2EngineToServer001 = 0x5362D8; public const nint Source2EngineToServer001 = 0x5372D8;
public const nint Source2EngineToServerStringTable001 = 0x536300; public const nint Source2EngineToServerStringTable001 = 0x537300;
public const nint SplitScreenService_001 = 0x539430; public const nint SplitScreenService_001 = 0x53A460;
public const nint StatsService_001 = 0x611D70; public const nint StatsService_001 = 0x612D50;
public const nint ToolService_001 = 0x5395F0; public const nint ToolService_001 = 0x53A620;
public const nint VENGINE_GAMEUIFUNCS_VERSION005 = 0x536BD0; public const nint VENGINE_GAMEUIFUNCS_VERSION005 = 0x537BD0;
public const nint VProfService_001 = 0x539630; public const nint VProfService_001 = 0x53A660;
} }
// Module: filesystem_stdio.dll // Module: filesystem_stdio.dll
public static class FilesystemStdioDll { public static class FilesystemStdioDll {
@ -105,10 +105,10 @@ namespace CS2Dumper.Interfaces {
} }
// Module: networksystem.dll // Module: networksystem.dll
public static class NetworksystemDll { public static class NetworksystemDll {
public const nint FlattenedSerializersVersion001 = 0x23F490; public const nint FlattenedSerializersVersion001 = 0x23F4B0;
public const nint NetworkMessagesVersion001 = 0x2714D0; public const nint NetworkMessagesVersion001 = 0x2714F0;
public const nint NetworkSystemVersion001 = 0x269220; public const nint NetworkSystemVersion001 = 0x269240;
public const nint SerializedEntitiesVersion001 = 0x269310; public const nint SerializedEntitiesVersion001 = 0x269330;
} }
// Module: panorama.dll // Module: panorama.dll
public static class PanoramaDll { public static class PanoramaDll {
@ -157,16 +157,16 @@ namespace CS2Dumper.Interfaces {
} }
// Module: server.dll // Module: server.dll
public static class ServerDll { public static class ServerDll {
public const nint EmptyWorldService001_Server = 0x1376B10; public const nint EmptyWorldService001_Server = 0x1376B20;
public const nint EntitySubclassUtilsV001 = 0x13273E0; public const nint EntitySubclassUtilsV001 = 0x13273A0;
public const nint NavGameTest001 = 0x1416B78; public const nint NavGameTest001 = 0x1416B88;
public const nint ServerToolsInfo_001 = 0x13CC498; public const nint ServerToolsInfo_001 = 0x13CC4C8;
public const nint Source2GameClients001 = 0x13C6340; public const nint Source2GameClients001 = 0x13C6390;
public const nint Source2GameDirector001 = 0x14FA100; public const nint Source2GameDirector001 = 0x14FA180;
public const nint Source2GameEntities001 = 0x13CC3C0; public const nint Source2GameEntities001 = 0x13CC3F0;
public const nint Source2Server001 = 0x13CC230; public const nint Source2Server001 = 0x13CC260;
public const nint Source2ServerConfig001 = 0x15C4FC8; public const nint Source2ServerConfig001 = 0x15C4A38;
public const nint customnavsystem001 = 0x130BB38; public const nint customnavsystem001 = 0x130BB18;
} }
// Module: soundsystem.dll // Module: soundsystem.dll
public static class SoundsystemDll { public static class SoundsystemDll {
@ -204,10 +204,10 @@ namespace CS2Dumper.Interfaces {
} }
// Module: tier0.dll // Module: tier0.dll
public static class Tier0Dll { public static class Tier0Dll {
public const nint TestScriptMgr001 = 0x37DA50; public const nint TestScriptMgr001 = 0x37EA50;
public const nint VEngineCvar007 = 0x38C4B0; public const nint VEngineCvar007 = 0x38D4B0;
public const nint VProcessUtils002 = 0x37D960; public const nint VProcessUtils002 = 0x37E960;
public const nint VStringTokenSystem001 = 0x3A4F00; public const nint VStringTokenSystem001 = 0x3A5F00;
} }
// Module: v8system.dll // Module: v8system.dll
public static class V8systemDll { public static class V8systemDll {

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
#pragma once #pragma once
@ -14,49 +14,49 @@ namespace cs2_dumper {
} }
// Module: client.dll // Module: client.dll
namespace client_dll { namespace client_dll {
constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x1860AE0; constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x1861B90;
constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x181BE10; constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x181CEA0;
constexpr std::ptrdiff_t GameClientExports001 = 0x185D798; constexpr std::ptrdiff_t GameClientExports001 = 0x185E848;
constexpr std::ptrdiff_t LegacyGameUI001 = 0x187E320; constexpr std::ptrdiff_t LegacyGameUI001 = 0x187F3D0;
constexpr std::ptrdiff_t Source2Client002 = 0x1A78E40; constexpr std::ptrdiff_t Source2Client002 = 0x1A79F20;
constexpr std::ptrdiff_t Source2ClientConfig001 = 0x1A0F610; constexpr std::ptrdiff_t Source2ClientConfig001 = 0x1A106E0;
constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x1868B90; constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x1869C20;
constexpr std::ptrdiff_t Source2ClientUI001 = 0x187C700; constexpr std::ptrdiff_t Source2ClientUI001 = 0x187D7A0;
} }
// Module: engine2.dll // Module: engine2.dll
namespace engine2_dll { namespace engine2_dll {
constexpr std::ptrdiff_t BenchmarkService001 = 0x538BB0; constexpr std::ptrdiff_t BenchmarkService001 = 0x539BE0;
constexpr std::ptrdiff_t BugService001 = 0x5D1940; constexpr std::ptrdiff_t BugService001 = 0x5D2920;
constexpr std::ptrdiff_t ClientServerEngineLoopService_001 = 0x5398D0; constexpr std::ptrdiff_t ClientServerEngineLoopService_001 = 0x53A900;
constexpr std::ptrdiff_t EngineGameUI001 = 0x536B40; constexpr std::ptrdiff_t EngineGameUI001 = 0x537B40;
constexpr std::ptrdiff_t EngineServiceMgr001 = 0x6127A0; constexpr std::ptrdiff_t EngineServiceMgr001 = 0x613780;
constexpr std::ptrdiff_t GameEventSystemClientV001 = 0x612AD0; constexpr std::ptrdiff_t GameEventSystemClientV001 = 0x613AB0;
constexpr std::ptrdiff_t GameEventSystemServerV001 = 0x612C10; constexpr std::ptrdiff_t GameEventSystemServerV001 = 0x613BF0;
constexpr std::ptrdiff_t GameResourceServiceClientV001 = 0x538CB0; constexpr std::ptrdiff_t GameResourceServiceClientV001 = 0x539CE0;
constexpr std::ptrdiff_t GameResourceServiceServerV001 = 0x538D10; constexpr std::ptrdiff_t GameResourceServiceServerV001 = 0x539D40;
constexpr std::ptrdiff_t GameUIService_001 = 0x5D1C40; constexpr std::ptrdiff_t GameUIService_001 = 0x5D2C20;
constexpr std::ptrdiff_t HostStateMgr001 = 0x5397C0; constexpr std::ptrdiff_t HostStateMgr001 = 0x53A7F0;
constexpr std::ptrdiff_t INETSUPPORT_001 = 0x532060; constexpr std::ptrdiff_t INETSUPPORT_001 = 0x533060;
constexpr std::ptrdiff_t InputService_001 = 0x5D1F20; constexpr std::ptrdiff_t InputService_001 = 0x5D2F00;
constexpr std::ptrdiff_t KeyValueCache001 = 0x539870; constexpr std::ptrdiff_t KeyValueCache001 = 0x53A8A0;
constexpr std::ptrdiff_t MapListService_001 = 0x610F20; constexpr std::ptrdiff_t MapListService_001 = 0x611F00;
constexpr std::ptrdiff_t NetworkClientService_001 = 0x6110B0; constexpr std::ptrdiff_t NetworkClientService_001 = 0x612090;
constexpr std::ptrdiff_t NetworkP2PService_001 = 0x538FC0; constexpr std::ptrdiff_t NetworkP2PService_001 = 0x539FF0;
constexpr std::ptrdiff_t NetworkServerService_001 = 0x611440; constexpr std::ptrdiff_t NetworkServerService_001 = 0x612420;
constexpr std::ptrdiff_t NetworkService_001 = 0x539110; constexpr std::ptrdiff_t NetworkService_001 = 0x53A140;
constexpr std::ptrdiff_t RenderService_001 = 0x6116A0; constexpr std::ptrdiff_t RenderService_001 = 0x612680;
constexpr std::ptrdiff_t ScreenshotService001 = 0x611970; constexpr std::ptrdiff_t ScreenshotService001 = 0x612950;
constexpr std::ptrdiff_t SimpleEngineLoopService_001 = 0x5399E0; constexpr std::ptrdiff_t SimpleEngineLoopService_001 = 0x53AA10;
constexpr std::ptrdiff_t SoundService_001 = 0x539150; constexpr std::ptrdiff_t SoundService_001 = 0x53A180;
constexpr std::ptrdiff_t Source2EngineToClient001 = 0x5361E0; constexpr std::ptrdiff_t Source2EngineToClient001 = 0x5371E0;
constexpr std::ptrdiff_t Source2EngineToClientStringTable001 = 0x536240; constexpr std::ptrdiff_t Source2EngineToClientStringTable001 = 0x537240;
constexpr std::ptrdiff_t Source2EngineToServer001 = 0x5362D8; constexpr std::ptrdiff_t Source2EngineToServer001 = 0x5372D8;
constexpr std::ptrdiff_t Source2EngineToServerStringTable001 = 0x536300; constexpr std::ptrdiff_t Source2EngineToServerStringTable001 = 0x537300;
constexpr std::ptrdiff_t SplitScreenService_001 = 0x539430; constexpr std::ptrdiff_t SplitScreenService_001 = 0x53A460;
constexpr std::ptrdiff_t StatsService_001 = 0x611D70; constexpr std::ptrdiff_t StatsService_001 = 0x612D50;
constexpr std::ptrdiff_t ToolService_001 = 0x5395F0; constexpr std::ptrdiff_t ToolService_001 = 0x53A620;
constexpr std::ptrdiff_t VENGINE_GAMEUIFUNCS_VERSION005 = 0x536BD0; constexpr std::ptrdiff_t VENGINE_GAMEUIFUNCS_VERSION005 = 0x537BD0;
constexpr std::ptrdiff_t VProfService_001 = 0x539630; constexpr std::ptrdiff_t VProfService_001 = 0x53A660;
} }
// Module: filesystem_stdio.dll // Module: filesystem_stdio.dll
namespace filesystem_stdio_dll { namespace filesystem_stdio_dll {
@ -110,10 +110,10 @@ namespace cs2_dumper {
} }
// Module: networksystem.dll // Module: networksystem.dll
namespace networksystem_dll { namespace networksystem_dll {
constexpr std::ptrdiff_t FlattenedSerializersVersion001 = 0x23F490; constexpr std::ptrdiff_t FlattenedSerializersVersion001 = 0x23F4B0;
constexpr std::ptrdiff_t NetworkMessagesVersion001 = 0x2714D0; constexpr std::ptrdiff_t NetworkMessagesVersion001 = 0x2714F0;
constexpr std::ptrdiff_t NetworkSystemVersion001 = 0x269220; constexpr std::ptrdiff_t NetworkSystemVersion001 = 0x269240;
constexpr std::ptrdiff_t SerializedEntitiesVersion001 = 0x269310; constexpr std::ptrdiff_t SerializedEntitiesVersion001 = 0x269330;
} }
// Module: panorama.dll // Module: panorama.dll
namespace panorama_dll { namespace panorama_dll {
@ -162,16 +162,16 @@ namespace cs2_dumper {
} }
// Module: server.dll // Module: server.dll
namespace server_dll { namespace server_dll {
constexpr std::ptrdiff_t EmptyWorldService001_Server = 0x1376B10; constexpr std::ptrdiff_t EmptyWorldService001_Server = 0x1376B20;
constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x13273E0; constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x13273A0;
constexpr std::ptrdiff_t NavGameTest001 = 0x1416B78; constexpr std::ptrdiff_t NavGameTest001 = 0x1416B88;
constexpr std::ptrdiff_t ServerToolsInfo_001 = 0x13CC498; constexpr std::ptrdiff_t ServerToolsInfo_001 = 0x13CC4C8;
constexpr std::ptrdiff_t Source2GameClients001 = 0x13C6340; constexpr std::ptrdiff_t Source2GameClients001 = 0x13C6390;
constexpr std::ptrdiff_t Source2GameDirector001 = 0x14FA100; constexpr std::ptrdiff_t Source2GameDirector001 = 0x14FA180;
constexpr std::ptrdiff_t Source2GameEntities001 = 0x13CC3C0; constexpr std::ptrdiff_t Source2GameEntities001 = 0x13CC3F0;
constexpr std::ptrdiff_t Source2Server001 = 0x13CC230; constexpr std::ptrdiff_t Source2Server001 = 0x13CC260;
constexpr std::ptrdiff_t Source2ServerConfig001 = 0x15C4FC8; constexpr std::ptrdiff_t Source2ServerConfig001 = 0x15C4A38;
constexpr std::ptrdiff_t customnavsystem001 = 0x130BB38; constexpr std::ptrdiff_t customnavsystem001 = 0x130BB18;
} }
// Module: soundsystem.dll // Module: soundsystem.dll
namespace soundsystem_dll { namespace soundsystem_dll {
@ -209,10 +209,10 @@ namespace cs2_dumper {
} }
// Module: tier0.dll // Module: tier0.dll
namespace tier0_dll { namespace tier0_dll {
constexpr std::ptrdiff_t TestScriptMgr001 = 0x37DA50; constexpr std::ptrdiff_t TestScriptMgr001 = 0x37EA50;
constexpr std::ptrdiff_t VEngineCvar007 = 0x38C4B0; constexpr std::ptrdiff_t VEngineCvar007 = 0x38D4B0;
constexpr std::ptrdiff_t VProcessUtils002 = 0x37D960; constexpr std::ptrdiff_t VProcessUtils002 = 0x37E960;
constexpr std::ptrdiff_t VStringTokenSystem001 = 0x3A4F00; constexpr std::ptrdiff_t VStringTokenSystem001 = 0x3A5F00;
} }
// Module: v8system.dll // Module: v8system.dll
namespace v8system_dll { namespace v8system_dll {

View File

@ -4,48 +4,48 @@
"AnimationSystem_001": 6319344 "AnimationSystem_001": 6319344
}, },
"client.dll": { "client.dll": {
"ClientToolsInfo_001": 25561824, "ClientToolsInfo_001": 25566096,
"EmptyWorldService001_Client": 25280016, "EmptyWorldService001_Client": 25284256,
"GameClientExports001": 25548696, "GameClientExports001": 25552968,
"LegacyGameUI001": 25682720, "LegacyGameUI001": 25686992,
"Source2Client002": 27758144, "Source2Client002": 27762464,
"Source2ClientConfig001": 27325968, "Source2ClientConfig001": 27330272,
"Source2ClientPrediction001": 25594768, "Source2ClientPrediction001": 25599008,
"Source2ClientUI001": 25675520 "Source2ClientUI001": 25679776
}, },
"engine2.dll": { "engine2.dll": {
"BenchmarkService001": 5475248, "BenchmarkService001": 5479392,
"BugService001": 6101312, "BugService001": 6105376,
"ClientServerEngineLoopService_001": 5478608, "ClientServerEngineLoopService_001": 5482752,
"EngineGameUI001": 5466944, "EngineGameUI001": 5471040,
"EngineServiceMgr001": 6367136, "EngineServiceMgr001": 6371200,
"GameEventSystemClientV001": 6367952, "GameEventSystemClientV001": 6372016,
"GameEventSystemServerV001": 6368272, "GameEventSystemServerV001": 6372336,
"GameResourceServiceClientV001": 5475504, "GameResourceServiceClientV001": 5479648,
"GameResourceServiceServerV001": 5475600, "GameResourceServiceServerV001": 5479744,
"GameUIService_001": 6102080, "GameUIService_001": 6106144,
"HostStateMgr001": 5478336, "HostStateMgr001": 5482480,
"INETSUPPORT_001": 5447776, "INETSUPPORT_001": 5451872,
"InputService_001": 6102816, "InputService_001": 6106880,
"KeyValueCache001": 5478512, "KeyValueCache001": 5482656,
"MapListService_001": 6360864, "MapListService_001": 6364928,
"NetworkClientService_001": 6361264, "NetworkClientService_001": 6365328,
"NetworkP2PService_001": 5476288, "NetworkP2PService_001": 5480432,
"NetworkServerService_001": 6362176, "NetworkServerService_001": 6366240,
"NetworkService_001": 5476624, "NetworkService_001": 5480768,
"RenderService_001": 6362784, "RenderService_001": 6366848,
"ScreenshotService001": 6363504, "ScreenshotService001": 6367568,
"SimpleEngineLoopService_001": 5478880, "SimpleEngineLoopService_001": 5483024,
"SoundService_001": 5476688, "SoundService_001": 5480832,
"Source2EngineToClient001": 5464544, "Source2EngineToClient001": 5468640,
"Source2EngineToClientStringTable001": 5464640, "Source2EngineToClientStringTable001": 5468736,
"Source2EngineToServer001": 5464792, "Source2EngineToServer001": 5468888,
"Source2EngineToServerStringTable001": 5464832, "Source2EngineToServerStringTable001": 5468928,
"SplitScreenService_001": 5477424, "SplitScreenService_001": 5481568,
"StatsService_001": 6364528, "StatsService_001": 6368592,
"ToolService_001": 5477872, "ToolService_001": 5482016,
"VENGINE_GAMEUIFUNCS_VERSION005": 5467088, "VENGINE_GAMEUIFUNCS_VERSION005": 5471184,
"VProfService_001": 5477936 "VProfService_001": 5482080
}, },
"filesystem_stdio.dll": { "filesystem_stdio.dll": {
"VAsyncFileSystem2_001": 2147728, "VAsyncFileSystem2_001": 2147728,
@ -89,10 +89,10 @@
"NavSystem001": 1029936 "NavSystem001": 1029936
}, },
"networksystem.dll": { "networksystem.dll": {
"FlattenedSerializersVersion001": 2356368, "FlattenedSerializersVersion001": 2356400,
"NetworkMessagesVersion001": 2561232, "NetworkMessagesVersion001": 2561264,
"NetworkSystemVersion001": 2527776, "NetworkSystemVersion001": 2527808,
"SerializedEntitiesVersion001": 2528016 "SerializedEntitiesVersion001": 2528048
}, },
"panorama.dll": { "panorama.dll": {
"PanoramaUIEngine001": 5132896 "PanoramaUIEngine001": 5132896
@ -130,16 +130,16 @@
"SchemaSystem_001": 399072 "SchemaSystem_001": 399072
}, },
"server.dll": { "server.dll": {
"EmptyWorldService001_Server": 20409104, "EmptyWorldService001_Server": 20409120,
"EntitySubclassUtilsV001": 20083680, "EntitySubclassUtilsV001": 20083616,
"NavGameTest001": 21064568, "NavGameTest001": 21064584,
"ServerToolsInfo_001": 20759704, "ServerToolsInfo_001": 20759752,
"Source2GameClients001": 20734784, "Source2GameClients001": 20734864,
"Source2GameDirector001": 21995776, "Source2GameDirector001": 21995904,
"Source2GameEntities001": 20759488, "Source2GameEntities001": 20759536,
"Source2Server001": 20759088, "Source2Server001": 20759136,
"Source2ServerConfig001": 22826952, "Source2ServerConfig001": 22825528,
"customnavsystem001": 19970872 "customnavsystem001": 19970840
}, },
"soundsystem.dll": { "soundsystem.dll": {
"SoundOpSystem001": 3796032, "SoundOpSystem001": 3796032,
@ -173,10 +173,10 @@
"p2pvoicesingleton002": 21430496 "p2pvoicesingleton002": 21430496
}, },
"tier0.dll": { "tier0.dll": {
"TestScriptMgr001": 3660368, "TestScriptMgr001": 3664464,
"VEngineCvar007": 3720368, "VEngineCvar007": 3724464,
"VProcessUtils002": 3660128, "VProcessUtils002": 3664224,
"VStringTokenSystem001": 3821312 "VStringTokenSystem001": 3825408
}, },
"v8system.dll": { "v8system.dll": {
"Source2V8System001": 181376 "Source2V8System001": 181376

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
#![allow(non_upper_case_globals, unused)] #![allow(non_upper_case_globals, unused)]
@ -12,49 +12,49 @@ pub mod cs2_dumper {
} }
// Module: client.dll // Module: client.dll
pub mod client_dll { pub mod client_dll {
pub const ClientToolsInfo_001: usize = 0x1860AE0; pub const ClientToolsInfo_001: usize = 0x1861B90;
pub const EmptyWorldService001_Client: usize = 0x181BE10; pub const EmptyWorldService001_Client: usize = 0x181CEA0;
pub const GameClientExports001: usize = 0x185D798; pub const GameClientExports001: usize = 0x185E848;
pub const LegacyGameUI001: usize = 0x187E320; pub const LegacyGameUI001: usize = 0x187F3D0;
pub const Source2Client002: usize = 0x1A78E40; pub const Source2Client002: usize = 0x1A79F20;
pub const Source2ClientConfig001: usize = 0x1A0F610; pub const Source2ClientConfig001: usize = 0x1A106E0;
pub const Source2ClientPrediction001: usize = 0x1868B90; pub const Source2ClientPrediction001: usize = 0x1869C20;
pub const Source2ClientUI001: usize = 0x187C700; pub const Source2ClientUI001: usize = 0x187D7A0;
} }
// Module: engine2.dll // Module: engine2.dll
pub mod engine2_dll { pub mod engine2_dll {
pub const BenchmarkService001: usize = 0x538BB0; pub const BenchmarkService001: usize = 0x539BE0;
pub const BugService001: usize = 0x5D1940; pub const BugService001: usize = 0x5D2920;
pub const ClientServerEngineLoopService_001: usize = 0x5398D0; pub const ClientServerEngineLoopService_001: usize = 0x53A900;
pub const EngineGameUI001: usize = 0x536B40; pub const EngineGameUI001: usize = 0x537B40;
pub const EngineServiceMgr001: usize = 0x6127A0; pub const EngineServiceMgr001: usize = 0x613780;
pub const GameEventSystemClientV001: usize = 0x612AD0; pub const GameEventSystemClientV001: usize = 0x613AB0;
pub const GameEventSystemServerV001: usize = 0x612C10; pub const GameEventSystemServerV001: usize = 0x613BF0;
pub const GameResourceServiceClientV001: usize = 0x538CB0; pub const GameResourceServiceClientV001: usize = 0x539CE0;
pub const GameResourceServiceServerV001: usize = 0x538D10; pub const GameResourceServiceServerV001: usize = 0x539D40;
pub const GameUIService_001: usize = 0x5D1C40; pub const GameUIService_001: usize = 0x5D2C20;
pub const HostStateMgr001: usize = 0x5397C0; pub const HostStateMgr001: usize = 0x53A7F0;
pub const INETSUPPORT_001: usize = 0x532060; pub const INETSUPPORT_001: usize = 0x533060;
pub const InputService_001: usize = 0x5D1F20; pub const InputService_001: usize = 0x5D2F00;
pub const KeyValueCache001: usize = 0x539870; pub const KeyValueCache001: usize = 0x53A8A0;
pub const MapListService_001: usize = 0x610F20; pub const MapListService_001: usize = 0x611F00;
pub const NetworkClientService_001: usize = 0x6110B0; pub const NetworkClientService_001: usize = 0x612090;
pub const NetworkP2PService_001: usize = 0x538FC0; pub const NetworkP2PService_001: usize = 0x539FF0;
pub const NetworkServerService_001: usize = 0x611440; pub const NetworkServerService_001: usize = 0x612420;
pub const NetworkService_001: usize = 0x539110; pub const NetworkService_001: usize = 0x53A140;
pub const RenderService_001: usize = 0x6116A0; pub const RenderService_001: usize = 0x612680;
pub const ScreenshotService001: usize = 0x611970; pub const ScreenshotService001: usize = 0x612950;
pub const SimpleEngineLoopService_001: usize = 0x5399E0; pub const SimpleEngineLoopService_001: usize = 0x53AA10;
pub const SoundService_001: usize = 0x539150; pub const SoundService_001: usize = 0x53A180;
pub const Source2EngineToClient001: usize = 0x5361E0; pub const Source2EngineToClient001: usize = 0x5371E0;
pub const Source2EngineToClientStringTable001: usize = 0x536240; pub const Source2EngineToClientStringTable001: usize = 0x537240;
pub const Source2EngineToServer001: usize = 0x5362D8; pub const Source2EngineToServer001: usize = 0x5372D8;
pub const Source2EngineToServerStringTable001: usize = 0x536300; pub const Source2EngineToServerStringTable001: usize = 0x537300;
pub const SplitScreenService_001: usize = 0x539430; pub const SplitScreenService_001: usize = 0x53A460;
pub const StatsService_001: usize = 0x611D70; pub const StatsService_001: usize = 0x612D50;
pub const ToolService_001: usize = 0x5395F0; pub const ToolService_001: usize = 0x53A620;
pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x536BD0; pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x537BD0;
pub const VProfService_001: usize = 0x539630; pub const VProfService_001: usize = 0x53A660;
} }
// Module: filesystem_stdio.dll // Module: filesystem_stdio.dll
pub mod filesystem_stdio_dll { pub mod filesystem_stdio_dll {
@ -108,10 +108,10 @@ pub mod cs2_dumper {
} }
// Module: networksystem.dll // Module: networksystem.dll
pub mod networksystem_dll { pub mod networksystem_dll {
pub const FlattenedSerializersVersion001: usize = 0x23F490; pub const FlattenedSerializersVersion001: usize = 0x23F4B0;
pub const NetworkMessagesVersion001: usize = 0x2714D0; pub const NetworkMessagesVersion001: usize = 0x2714F0;
pub const NetworkSystemVersion001: usize = 0x269220; pub const NetworkSystemVersion001: usize = 0x269240;
pub const SerializedEntitiesVersion001: usize = 0x269310; pub const SerializedEntitiesVersion001: usize = 0x269330;
} }
// Module: panorama.dll // Module: panorama.dll
pub mod panorama_dll { pub mod panorama_dll {
@ -160,16 +160,16 @@ pub mod cs2_dumper {
} }
// Module: server.dll // Module: server.dll
pub mod server_dll { pub mod server_dll {
pub const EmptyWorldService001_Server: usize = 0x1376B10; pub const EmptyWorldService001_Server: usize = 0x1376B20;
pub const EntitySubclassUtilsV001: usize = 0x13273E0; pub const EntitySubclassUtilsV001: usize = 0x13273A0;
pub const NavGameTest001: usize = 0x1416B78; pub const NavGameTest001: usize = 0x1416B88;
pub const ServerToolsInfo_001: usize = 0x13CC498; pub const ServerToolsInfo_001: usize = 0x13CC4C8;
pub const Source2GameClients001: usize = 0x13C6340; pub const Source2GameClients001: usize = 0x13C6390;
pub const Source2GameDirector001: usize = 0x14FA100; pub const Source2GameDirector001: usize = 0x14FA180;
pub const Source2GameEntities001: usize = 0x13CC3C0; pub const Source2GameEntities001: usize = 0x13CC3F0;
pub const Source2Server001: usize = 0x13CC230; pub const Source2Server001: usize = 0x13CC260;
pub const Source2ServerConfig001: usize = 0x15C4FC8; pub const Source2ServerConfig001: usize = 0x15C4A38;
pub const customnavsystem001: usize = 0x130BB38; pub const customnavsystem001: usize = 0x130BB18;
} }
// Module: soundsystem.dll // Module: soundsystem.dll
pub mod soundsystem_dll { pub mod soundsystem_dll {
@ -207,10 +207,10 @@ pub mod cs2_dumper {
} }
// Module: tier0.dll // Module: tier0.dll
pub mod tier0_dll { pub mod tier0_dll {
pub const TestScriptMgr001: usize = 0x37DA50; pub const TestScriptMgr001: usize = 0x37EA50;
pub const VEngineCvar007: usize = 0x38C4B0; pub const VEngineCvar007: usize = 0x38D4B0;
pub const VProcessUtils002: usize = 0x37D960; pub const VProcessUtils002: usize = 0x37E960;
pub const VStringTokenSystem001: usize = 0x3A4F00; pub const VStringTokenSystem001: usize = 0x3A5F00;
} }
// Module: v8system.dll // Module: v8system.dll
pub mod v8system_dll { pub mod v8system_dll {

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: materialsystem2.dll // Module: materialsystem2.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
#pragma once #pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: networksystem.dll // Module: networksystem.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
#pragma once #pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,31 +1,31 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
namespace CS2Dumper.Offsets { namespace CS2Dumper.Offsets {
// Module: client.dll // Module: client.dll
public static class ClientDll { public static class ClientDll {
public const nint dwCSGOInput = 0x1A89350; public const nint dwCSGOInput = 0x1A8A440;
public const nint dwEntityList = 0x1A146F8; public const nint dwEntityList = 0x1A157C8;
public const nint dwGameEntitySystem = 0x1B37E48; public const nint dwGameEntitySystem = 0x1B38F48;
public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0; public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0;
public const nint dwGameRules = 0x1A7AF38; public const nint dwGameRules = 0x1A7C018;
public const nint dwGlobalVars = 0x185CA10; public const nint dwGlobalVars = 0x185DAD8;
public const nint dwGlowManager = 0x1A7A678; public const nint dwGlowManager = 0x1A7B758;
public const nint dwLocalPlayerController = 0x1A64E90; public const nint dwLocalPlayerController = 0x1A65F70;
public const nint dwLocalPlayerPawn = 0x1868CF8; public const nint dwLocalPlayerPawn = 0x1869D88;
public const nint dwPlantedC4 = 0x1A84FA0; public const nint dwPlantedC4 = 0x1A86090;
public const nint dwPrediction = 0x1868B90; public const nint dwPrediction = 0x1869C20;
public const nint dwSensitivity = 0x1A7BC58; public const nint dwSensitivity = 0x1A7CD38;
public const nint dwSensitivity_sensitivity = 0x40; public const nint dwSensitivity_sensitivity = 0x40;
public const nint dwViewAngles = 0x1A89720; public const nint dwViewAngles = 0x1A8A810;
public const nint dwViewMatrix = 0x1A7F620; public const nint dwViewMatrix = 0x1A80870;
public const nint dwViewRender = 0x1A7FE30; public const nint dwViewRender = 0x1A81080;
public const nint dwWeaponC4 = 0x1A17970; public const nint dwWeaponC4 = 0x1A18B60;
} }
// Module: engine2.dll // Module: engine2.dll
public static class Engine2Dll { public static class Engine2Dll {
public const nint dwBuildNumber = 0x532BE4; public const nint dwBuildNumber = 0x533BE4;
public const nint dwNetworkGameClient = 0x531CE0; public const nint dwNetworkGameClient = 0x532CE0;
public const nint dwNetworkGameClient_clientTickCount = 0x368; public const nint dwNetworkGameClient_clientTickCount = 0x368;
public const nint dwNetworkGameClient_deltaTick = 0x27C; public const nint dwNetworkGameClient_deltaTick = 0x27C;
public const nint dwNetworkGameClient_isBackgroundMap = 0x281447; public const nint dwNetworkGameClient_isBackgroundMap = 0x281447;
@ -33,8 +33,8 @@ namespace CS2Dumper.Offsets {
public const nint dwNetworkGameClient_maxClients = 0x238; public const nint dwNetworkGameClient_maxClients = 0x238;
public const nint dwNetworkGameClient_serverTickCount = 0x36C; public const nint dwNetworkGameClient_serverTickCount = 0x36C;
public const nint dwNetworkGameClient_signOnState = 0x228; public const nint dwNetworkGameClient_signOnState = 0x228;
public const nint dwWindowHeight = 0x615154; public const nint dwWindowHeight = 0x616134;
public const nint dwWindowWidth = 0x615150; public const nint dwWindowWidth = 0x616130;
} }
// Module: inputsystem.dll // Module: inputsystem.dll
public static class InputsystemDll { public static class InputsystemDll {

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
#pragma once #pragma once
@ -9,28 +9,28 @@ namespace cs2_dumper {
namespace offsets { namespace offsets {
// Module: client.dll // Module: client.dll
namespace client_dll { namespace client_dll {
constexpr std::ptrdiff_t dwCSGOInput = 0x1A89350; constexpr std::ptrdiff_t dwCSGOInput = 0x1A8A440;
constexpr std::ptrdiff_t dwEntityList = 0x1A146F8; constexpr std::ptrdiff_t dwEntityList = 0x1A157C8;
constexpr std::ptrdiff_t dwGameEntitySystem = 0x1B37E48; constexpr std::ptrdiff_t dwGameEntitySystem = 0x1B38F48;
constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x20F0; constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x20F0;
constexpr std::ptrdiff_t dwGameRules = 0x1A7AF38; constexpr std::ptrdiff_t dwGameRules = 0x1A7C018;
constexpr std::ptrdiff_t dwGlobalVars = 0x185CA10; constexpr std::ptrdiff_t dwGlobalVars = 0x185DAD8;
constexpr std::ptrdiff_t dwGlowManager = 0x1A7A678; constexpr std::ptrdiff_t dwGlowManager = 0x1A7B758;
constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A64E90; constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A65F70;
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1868CF8; constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1869D88;
constexpr std::ptrdiff_t dwPlantedC4 = 0x1A84FA0; constexpr std::ptrdiff_t dwPlantedC4 = 0x1A86090;
constexpr std::ptrdiff_t dwPrediction = 0x1868B90; constexpr std::ptrdiff_t dwPrediction = 0x1869C20;
constexpr std::ptrdiff_t dwSensitivity = 0x1A7BC58; constexpr std::ptrdiff_t dwSensitivity = 0x1A7CD38;
constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40; constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40;
constexpr std::ptrdiff_t dwViewAngles = 0x1A89720; constexpr std::ptrdiff_t dwViewAngles = 0x1A8A810;
constexpr std::ptrdiff_t dwViewMatrix = 0x1A7F620; constexpr std::ptrdiff_t dwViewMatrix = 0x1A80870;
constexpr std::ptrdiff_t dwViewRender = 0x1A7FE30; constexpr std::ptrdiff_t dwViewRender = 0x1A81080;
constexpr std::ptrdiff_t dwWeaponC4 = 0x1A17970; constexpr std::ptrdiff_t dwWeaponC4 = 0x1A18B60;
} }
// Module: engine2.dll // Module: engine2.dll
namespace engine2_dll { namespace engine2_dll {
constexpr std::ptrdiff_t dwBuildNumber = 0x532BE4; constexpr std::ptrdiff_t dwBuildNumber = 0x533BE4;
constexpr std::ptrdiff_t dwNetworkGameClient = 0x531CE0; constexpr std::ptrdiff_t dwNetworkGameClient = 0x532CE0;
constexpr std::ptrdiff_t dwNetworkGameClient_clientTickCount = 0x368; constexpr std::ptrdiff_t dwNetworkGameClient_clientTickCount = 0x368;
constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x27C; constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x27C;
constexpr std::ptrdiff_t dwNetworkGameClient_isBackgroundMap = 0x281447; constexpr std::ptrdiff_t dwNetworkGameClient_isBackgroundMap = 0x281447;
@ -38,8 +38,8 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x238; constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x238;
constexpr std::ptrdiff_t dwNetworkGameClient_serverTickCount = 0x36C; constexpr std::ptrdiff_t dwNetworkGameClient_serverTickCount = 0x36C;
constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x228; constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x228;
constexpr std::ptrdiff_t dwWindowHeight = 0x615154; constexpr std::ptrdiff_t dwWindowHeight = 0x616134;
constexpr std::ptrdiff_t dwWindowWidth = 0x615150; constexpr std::ptrdiff_t dwWindowWidth = 0x616130;
} }
// Module: inputsystem.dll // Module: inputsystem.dll
namespace inputsystem_dll { namespace inputsystem_dll {

View File

@ -1,26 +1,26 @@
{ {
"client.dll": { "client.dll": {
"dwCSGOInput": 27824976, "dwCSGOInput": 27829312,
"dwEntityList": 27346680, "dwEntityList": 27350984,
"dwGameEntitySystem": 28540488, "dwGameEntitySystem": 28544840,
"dwGameEntitySystem_highestEntityIndex": 8432, "dwGameEntitySystem_highestEntityIndex": 8432,
"dwGameRules": 27766584, "dwGameRules": 27770904,
"dwGlobalVars": 25545232, "dwGlobalVars": 25549528,
"dwGlowManager": 27764344, "dwGlowManager": 27768664,
"dwLocalPlayerController": 27676304, "dwLocalPlayerController": 27680624,
"dwLocalPlayerPawn": 25595128, "dwLocalPlayerPawn": 25599368,
"dwPlantedC4": 27807648, "dwPlantedC4": 27811984,
"dwPrediction": 25594768, "dwPrediction": 25599008,
"dwSensitivity": 27769944, "dwSensitivity": 27774264,
"dwSensitivity_sensitivity": 64, "dwSensitivity_sensitivity": 64,
"dwViewAngles": 27825952, "dwViewAngles": 27830288,
"dwViewMatrix": 27784736, "dwViewMatrix": 27789424,
"dwViewRender": 27786800, "dwViewRender": 27791488,
"dwWeaponC4": 27359600 "dwWeaponC4": 27364192
}, },
"engine2.dll": { "engine2.dll": {
"dwBuildNumber": 5450724, "dwBuildNumber": 5454820,
"dwNetworkGameClient": 5446880, "dwNetworkGameClient": 5450976,
"dwNetworkGameClient_clientTickCount": 872, "dwNetworkGameClient_clientTickCount": 872,
"dwNetworkGameClient_deltaTick": 636, "dwNetworkGameClient_deltaTick": 636,
"dwNetworkGameClient_isBackgroundMap": 2626631, "dwNetworkGameClient_isBackgroundMap": 2626631,
@ -28,8 +28,8 @@
"dwNetworkGameClient_maxClients": 568, "dwNetworkGameClient_maxClients": 568,
"dwNetworkGameClient_serverTickCount": 876, "dwNetworkGameClient_serverTickCount": 876,
"dwNetworkGameClient_signOnState": 552, "dwNetworkGameClient_signOnState": 552,
"dwWindowHeight": 6377812, "dwWindowHeight": 6381876,
"dwWindowWidth": 6377808 "dwWindowWidth": 6381872
}, },
"inputsystem.dll": { "inputsystem.dll": {
"dwInputSystem": 231392 "dwInputSystem": 231392

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
#![allow(non_upper_case_globals, unused)] #![allow(non_upper_case_globals, unused)]
@ -7,28 +7,28 @@ pub mod cs2_dumper {
pub mod offsets { pub mod offsets {
// Module: client.dll // Module: client.dll
pub mod client_dll { pub mod client_dll {
pub const dwCSGOInput: usize = 0x1A89350; pub const dwCSGOInput: usize = 0x1A8A440;
pub const dwEntityList: usize = 0x1A146F8; pub const dwEntityList: usize = 0x1A157C8;
pub const dwGameEntitySystem: usize = 0x1B37E48; pub const dwGameEntitySystem: usize = 0x1B38F48;
pub const dwGameEntitySystem_highestEntityIndex: usize = 0x20F0; pub const dwGameEntitySystem_highestEntityIndex: usize = 0x20F0;
pub const dwGameRules: usize = 0x1A7AF38; pub const dwGameRules: usize = 0x1A7C018;
pub const dwGlobalVars: usize = 0x185CA10; pub const dwGlobalVars: usize = 0x185DAD8;
pub const dwGlowManager: usize = 0x1A7A678; pub const dwGlowManager: usize = 0x1A7B758;
pub const dwLocalPlayerController: usize = 0x1A64E90; pub const dwLocalPlayerController: usize = 0x1A65F70;
pub const dwLocalPlayerPawn: usize = 0x1868CF8; pub const dwLocalPlayerPawn: usize = 0x1869D88;
pub const dwPlantedC4: usize = 0x1A84FA0; pub const dwPlantedC4: usize = 0x1A86090;
pub const dwPrediction: usize = 0x1868B90; pub const dwPrediction: usize = 0x1869C20;
pub const dwSensitivity: usize = 0x1A7BC58; pub const dwSensitivity: usize = 0x1A7CD38;
pub const dwSensitivity_sensitivity: usize = 0x40; pub const dwSensitivity_sensitivity: usize = 0x40;
pub const dwViewAngles: usize = 0x1A89720; pub const dwViewAngles: usize = 0x1A8A810;
pub const dwViewMatrix: usize = 0x1A7F620; pub const dwViewMatrix: usize = 0x1A80870;
pub const dwViewRender: usize = 0x1A7FE30; pub const dwViewRender: usize = 0x1A81080;
pub const dwWeaponC4: usize = 0x1A17970; pub const dwWeaponC4: usize = 0x1A18B60;
} }
// Module: engine2.dll // Module: engine2.dll
pub mod engine2_dll { pub mod engine2_dll {
pub const dwBuildNumber: usize = 0x532BE4; pub const dwBuildNumber: usize = 0x533BE4;
pub const dwNetworkGameClient: usize = 0x531CE0; pub const dwNetworkGameClient: usize = 0x532CE0;
pub const dwNetworkGameClient_clientTickCount: usize = 0x368; pub const dwNetworkGameClient_clientTickCount: usize = 0x368;
pub const dwNetworkGameClient_deltaTick: usize = 0x27C; pub const dwNetworkGameClient_deltaTick: usize = 0x27C;
pub const dwNetworkGameClient_isBackgroundMap: usize = 0x281447; pub const dwNetworkGameClient_isBackgroundMap: usize = 0x281447;
@ -36,8 +36,8 @@ pub mod cs2_dumper {
pub const dwNetworkGameClient_maxClients: usize = 0x238; pub const dwNetworkGameClient_maxClients: usize = 0x238;
pub const dwNetworkGameClient_serverTickCount: usize = 0x36C; pub const dwNetworkGameClient_serverTickCount: usize = 0x36C;
pub const dwNetworkGameClient_signOnState: usize = 0x228; pub const dwNetworkGameClient_signOnState: usize = 0x228;
pub const dwWindowHeight: usize = 0x615154; pub const dwWindowHeight: usize = 0x616134;
pub const dwWindowWidth: usize = 0x615150; pub const dwWindowWidth: usize = 0x616130;
} }
// Module: inputsystem.dll // Module: inputsystem.dll
pub mod inputsystem_dll { pub mod inputsystem_dll {

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: panorama.dll // Module: panorama.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
#pragma once #pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: particles.dll // Module: particles.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
#pragma once #pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: pulse_system.dll // Module: pulse_system.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
#pragma once #pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: rendersystemdx11.dll // Module: rendersystemdx11.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
#pragma once #pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: resourcesystem.dll // Module: resourcesystem.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
#pragma once #pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: scenesystem.dll // Module: scenesystem.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
#pragma once #pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: schemasystem.dll // Module: schemasystem.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
#pragma once #pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: server.dll // Module: server.dll
@ -1765,10 +1765,10 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
public static class CFists { public static class CFists {
public const nint m_bPlayingUninterruptableAct = 0xF70; // bool public const nint m_bPlayingUninterruptableAct = 0xF70; // bool
public const nint m_nUninterruptableActivity = 0xF74; // public const nint m_nUninterruptableActivity = 0xF74; // PlayerAnimEvent_t
public const nint m_bRestorePrevWep = 0xF78; // bool public const nint m_bRestorePrevWep = 0xF78; // bool
public const nint m_hWeaponBeforePrevious = 0xF7C; // CHandle<CBasePlayerWeapon> public const nint m_hWeaponBeforePrevious = 0xF7C; //
public const nint m_hWeaponPrevious = 0xF80; // CHandle<CBasePlayerWeapon> public const nint m_hWeaponPrevious = 0xF80; //
public const nint m_bDelayedHardPunchIncoming = 0xF84; // bool public const nint m_bDelayedHardPunchIncoming = 0xF84; // bool
public const nint m_bDestroyAfterTaunt = 0xF85; // bool public const nint m_bDestroyAfterTaunt = 0xF85; // bool
} }
@ -1821,7 +1821,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bTriggerOnStartTouch = 0x978; // bool public const nint m_bTriggerOnStartTouch = 0x978; // bool
public const nint m_bUsePathSimple = 0x979; // bool public const nint m_bUsePathSimple = 0x979; // bool
public const nint m_iszPathSimpleName = 0x980; // CUtlSymbolLarge public const nint m_iszPathSimpleName = 0x980; // CUtlSymbolLarge
public const nint m_PathSimple = 0x988; // public const nint m_PathSimple = 0x988; // CPathSimple*
public const nint m_splinePushType = 0x990; // uint32 public const nint m_splinePushType = 0x990; // uint32
} }
// Parent: CBaseFilter // Parent: CBaseFilter
@ -3106,7 +3106,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bBreakable = 0xF80; // bool public const nint m_bBreakable = 0xF80; // bool
public const nint m_isAbleToCloseAreaPortals = 0xF81; // bool public const nint m_isAbleToCloseAreaPortals = 0xF81; // bool
public const nint m_currentDamageState = 0xF84; // int32 public const nint m_currentDamageState = 0xF84; // int32
public const nint m_damageStates = 0xF88; // public const nint m_damageStates = 0xF88; // CUtlVector<CUtlSymbolLarge>
} }
// Parent: None // Parent: None
// Field count: 0 // Field count: 0
@ -3542,7 +3542,7 @@ namespace CS2Dumper.Schemas {
public const nint m_nViewModelIndex = 0x9BC; // uint32 public const nint m_nViewModelIndex = 0x9BC; // uint32
public const nint m_nAnimationParity = 0x9C0; // uint32 public const nint m_nAnimationParity = 0x9C0; // uint32
public const nint m_flAnimationStartTime = 0x9C4; // float32 public const nint m_flAnimationStartTime = 0x9C4; // float32
public const nint m_hWeapon = 0x9C8; // CHandle<CBasePlayerWeapon> public const nint m_hWeapon = 0x9C8; //
public const nint m_sVMName = 0x9D0; // CUtlSymbolLarge public const nint m_sVMName = 0x9D0; // CUtlSymbolLarge
public const nint m_sAnimationPrefix = 0x9D8; // CUtlSymbolLarge public const nint m_sAnimationPrefix = 0x9D8; // CUtlSymbolLarge
public const nint m_hOldLayerSequence = 0x9E0; // HSequence public const nint m_hOldLayerSequence = 0x9E0; // HSequence
@ -3923,7 +3923,7 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_hRagdollSource (EHANDLE) // NetworkVarNames: m_hRagdollSource (EHANDLE)
// NetworkVarNames: m_flBlendWeight (float32) // NetworkVarNames: m_flBlendWeight (float32)
public static class CRagdollProp { public static class CRagdollProp {
public const nint m_ragdoll = 0x9B0; // public const nint m_ragdoll = 0x9B0; // ragdoll_t
public const nint m_bStartDisabled = 0x9E8; // bool public const nint m_bStartDisabled = 0x9E8; // bool
public const nint m_ragPos = 0x9F0; // CNetworkUtlVectorBase<Vector> public const nint m_ragPos = 0x9F0; // CNetworkUtlVectorBase<Vector>
public const nint m_ragAngles = 0xA08; // CNetworkUtlVectorBase<QAngle> public const nint m_ragAngles = 0xA08; // CNetworkUtlVectorBase<QAngle>
@ -4577,7 +4577,7 @@ namespace CS2Dumper.Schemas {
public const nint m_sequenceStarted = 0x575; // bool public const nint m_sequenceStarted = 0x575; // bool
public const nint m_bPositionRelativeToOtherEntity = 0x576; // bool public const nint m_bPositionRelativeToOtherEntity = 0x576; // bool
public const nint m_hTargetEnt = 0x578; // CHandle<CBaseEntity> public const nint m_hTargetEnt = 0x578; // CHandle<CBaseEntity>
public const nint m_hNextCine = 0x57C; // public const nint m_hNextCine = 0x57C; // CHandle<CScriptedSequence>
public const nint m_bThinking = 0x580; // bool public const nint m_bThinking = 0x580; // bool
public const nint m_bInitiatedSelfDelete = 0x581; // bool public const nint m_bInitiatedSelfDelete = 0x581; // bool
public const nint m_bIsTeleportingDueToMoveTo = 0x582; // bool public const nint m_bIsTeleportingDueToMoveTo = 0x582; // bool
@ -4595,7 +4595,7 @@ namespace CS2Dumper.Schemas {
public const nint m_OnPostIdleEndSequence = 0x610; // CEntityIOOutput public const nint m_OnPostIdleEndSequence = 0x610; // CEntityIOOutput
public const nint m_OnCancelSequence = 0x638; // CEntityIOOutput public const nint m_OnCancelSequence = 0x638; // CEntityIOOutput
public const nint m_OnCancelFailedSequence = 0x660; // CEntityIOOutput public const nint m_OnCancelFailedSequence = 0x660; // CEntityIOOutput
public const nint m_OnScriptEvent = 0x688; // public const nint m_OnScriptEvent = 0x688; // CEntityIOOutput[8]
public const nint m_matOtherToMain = 0x7D0; // CTransform public const nint m_matOtherToMain = 0x7D0; // CTransform
public const nint m_hInteractionMainEntity = 0x7F0; // CHandle<CBaseEntity> public const nint m_hInteractionMainEntity = 0x7F0; // CHandle<CBaseEntity>
public const nint m_iPlayerDeathBehavior = 0x7F4; // int32 public const nint m_iPlayerDeathBehavior = 0x7F4; // int32
@ -4968,7 +4968,7 @@ namespace CS2Dumper.Schemas {
public static class CPointValueRemapper { public static class CPointValueRemapper {
public const nint m_bDisabled = 0x4E0; // bool public const nint m_bDisabled = 0x4E0; // bool
public const nint m_bUpdateOnClient = 0x4E1; // bool public const nint m_bUpdateOnClient = 0x4E1; // bool
public const nint m_nInputType = 0x4E4; // ValueRemapperInputType_t public const nint m_nInputType = 0x4E4; //
public const nint m_iszRemapLineStartName = 0x4E8; // CUtlSymbolLarge public const nint m_iszRemapLineStartName = 0x4E8; // CUtlSymbolLarge
public const nint m_iszRemapLineEndName = 0x4F0; // CUtlSymbolLarge public const nint m_iszRemapLineEndName = 0x4F0; // CUtlSymbolLarge
public const nint m_hRemapLineStart = 0x4F8; // CHandle<CBaseEntity> public const nint m_hRemapLineStart = 0x4F8; // CHandle<CBaseEntity>
@ -6708,7 +6708,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bRenderToCubemaps = 0x5F8; // bool public const nint m_bRenderToCubemaps = 0x5F8; // bool
public const nint m_bNoInterpolate = 0x5F9; // bool public const nint m_bNoInterpolate = 0x5F9; // bool
public const nint m_Collision = 0x600; // CCollisionProperty public const nint m_Collision = 0x600; // CCollisionProperty
public const nint m_Glow = 0x6B0; // CGlowProperty public const nint m_Glow = 0x6B0; //
public const nint m_flGlowBackfaceMult = 0x708; // float32 public const nint m_flGlowBackfaceMult = 0x708; // float32
public const nint m_fadeMinDist = 0x70C; // float32 public const nint m_fadeMinDist = 0x70C; // float32
public const nint m_fadeMaxDist = 0x710; // float32 public const nint m_fadeMaxDist = 0x710; // float32
@ -6897,7 +6897,7 @@ namespace CS2Dumper.Schemas {
// Metadata: // Metadata:
// NetworkVarNames: m_EnvWindShared (CEnvWindShared) // NetworkVarNames: m_EnvWindShared (CEnvWindShared)
public static class CEnvWind { public static class CEnvWind {
public const nint m_EnvWindShared = 0x4E0; // CEnvWindShared public const nint m_EnvWindShared = 0x4E0; //
} }
// Parent: None // Parent: None
// Field count: 2 // Field count: 2
@ -6948,7 +6948,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flFireSequenceStartTime = 0xDA8; // float32 public const nint m_flFireSequenceStartTime = 0xDA8; // float32
public const nint m_nFireSequenceStartTimeChange = 0xDAC; // int32 public const nint m_nFireSequenceStartTimeChange = 0xDAC; // int32
public const nint m_nFireSequenceStartTimeAck = 0xDB0; // int32 public const nint m_nFireSequenceStartTimeAck = 0xDB0; // int32
public const nint m_ePlayerFireEvent = 0xDB4; // public const nint m_ePlayerFireEvent = 0xDB4; // PlayerAnimEvent_t
public const nint m_ePlayerFireEventAttackType = 0xDB8; // WeaponAttackType_t public const nint m_ePlayerFireEventAttackType = 0xDB8; // WeaponAttackType_t
public const nint m_seqIdle = 0xDBC; // HSequence public const nint m_seqIdle = 0xDBC; // HSequence
public const nint m_seqFirePrimary = 0xDC0; // HSequence public const nint m_seqFirePrimary = 0xDC0; // HSequence
@ -7093,8 +7093,8 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_iAmmo (uint16) // NetworkVarNames: m_iAmmo (uint16)
public static class CPlayer_WeaponServices { public static class CPlayer_WeaponServices {
public const nint m_hMyWeapons = 0x40; // CNetworkUtlVectorBase<CHandle<CBasePlayerWeapon>> public const nint m_hMyWeapons = 0x40; // CNetworkUtlVectorBase<CHandle<CBasePlayerWeapon>>
public const nint m_hActiveWeapon = 0x58; // CHandle<CBasePlayerWeapon> public const nint m_hActiveWeapon = 0x58; //
public const nint m_hLastWeapon = 0x5C; // CHandle<CBasePlayerWeapon> public const nint m_hLastWeapon = 0x5C; //
public const nint m_iAmmo = 0x60; // uint16[32] public const nint m_iAmmo = 0x60; // uint16[32]
public const nint m_bPreventWeaponPickup = 0xA0; // bool public const nint m_bPreventWeaponPickup = 0xA0; // bool
} }
@ -7244,7 +7244,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bStartActive = 0x4E8; // bool public const nint m_bStartActive = 0x4E8; // bool
public const nint m_flMaxSimulationTime = 0x4EC; // float32 public const nint m_flMaxSimulationTime = 0x4EC; // float32
public const nint m_iszEffectName = 0x4F0; // CUtlSymbolLarge public const nint m_iszEffectName = 0x4F0; // CUtlSymbolLarge
public const nint m_PathNodes_Name = 0x4F8; // public const nint m_PathNodes_Name = 0x4F8; // CUtlVector<CUtlSymbolLarge>
public const nint m_flParticleSpacing = 0x510; // float32 public const nint m_flParticleSpacing = 0x510; // float32
public const nint m_flSlack = 0x514; // float32 public const nint m_flSlack = 0x514; // float32
public const nint m_flRadius = 0x518; // float32 public const nint m_flRadius = 0x518; // float32
@ -7307,7 +7307,7 @@ namespace CS2Dumper.Schemas {
public const nint m_iszPathName = 0x798; // CUtlSymbolLarge public const nint m_iszPathName = 0x798; // CUtlSymbolLarge
public const nint m_hPathMover = 0x7A0; // CHandle<CPathMover> public const nint m_hPathMover = 0x7A0; // CHandle<CPathMover>
public const nint m_iszPathNodeStart = 0x7A8; // CUtlSymbolLarge public const nint m_iszPathNodeStart = 0x7A8; // CUtlSymbolLarge
public const nint m_eMoveType = 0x7B0; // public const nint m_eMoveType = 0x7B0; // CFuncMover::Move_t
public const nint m_bIsReversing = 0x7B4; // bool public const nint m_bIsReversing = 0x7B4; // bool
public const nint m_vTarget = 0x7B8; // Vector public const nint m_vTarget = 0x7B8; // Vector
public const nint m_flStartSpeed = 0x7C4; // float32 public const nint m_flStartSpeed = 0x7C4; // float32
@ -7940,7 +7940,7 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t)
// NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t)
public static class CCSPlayer_ActionTrackingServices { public static class CCSPlayer_ActionTrackingServices {
public const nint m_hLastWeaponBeforeC4AutoSwitch = 0x200; // CHandle<CBasePlayerWeapon> public const nint m_hLastWeaponBeforeC4AutoSwitch = 0x200; //
public const nint m_bIsRescuing = 0x22C; // bool public const nint m_bIsRescuing = 0x22C; // bool
public const nint m_weaponPurchasesThisMatch = 0x230; // WeaponPurchaseTracker_t public const nint m_weaponPurchasesThisMatch = 0x230; // WeaponPurchaseTracker_t
public const nint m_weaponPurchasesThisRound = 0x288; // WeaponPurchaseTracker_t public const nint m_weaponPurchasesThisRound = 0x288; // WeaponPurchaseTracker_t
@ -8111,7 +8111,7 @@ namespace CS2Dumper.Schemas {
public const nint m_forceTime = 0x4F4; // float32 public const nint m_forceTime = 0x4F4; // float32
public const nint m_attachedObject = 0x4F8; // CHandle<CBaseEntity> public const nint m_attachedObject = 0x4F8; // CHandle<CBaseEntity>
public const nint m_wasRestored = 0x4FC; // bool public const nint m_wasRestored = 0x4FC; // bool
public const nint m_integrator = 0x500; // public const nint m_integrator = 0x500; // CConstantForceController
} }
// Parent: CLogicalEntity // Parent: CLogicalEntity
// Field count: 6 // Field count: 6
@ -8657,7 +8657,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flLerpDuration = 0x97C; // float32 public const nint m_flLerpDuration = 0x97C; // float32
public const nint m_bLerpRestoreMoveType = 0x980; // bool public const nint m_bLerpRestoreMoveType = 0x980; // bool
public const nint m_bSingleLerpObject = 0x981; // bool public const nint m_bSingleLerpObject = 0x981; // bool
public const nint m_vecLerpingObjects = 0x988; // CUtlVector<lerpdata_t> public const nint m_vecLerpingObjects = 0x988; //
public const nint m_iszLerpEffect = 0x9A0; // CUtlSymbolLarge public const nint m_iszLerpEffect = 0x9A0; // CUtlSymbolLarge
public const nint m_iszLerpSound = 0x9A8; // CUtlSymbolLarge public const nint m_iszLerpSound = 0x9A8; // CUtlSymbolLarge
public const nint m_bAttachTouchingObject = 0x9B0; // bool public const nint m_bAttachTouchingObject = 0x9B0; // bool
@ -9409,7 +9409,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flNextAttack = 0xA8; // GameTime_t public const nint m_flNextAttack = 0xA8; // GameTime_t
public const nint m_bIsLookingAtWeapon = 0xAC; // bool public const nint m_bIsLookingAtWeapon = 0xAC; // bool
public const nint m_bIsHoldingLookAtWeapon = 0xAD; // bool public const nint m_bIsHoldingLookAtWeapon = 0xAD; // bool
public const nint m_hSavedWeapon = 0xB0; // CHandle<CBasePlayerWeapon> public const nint m_hSavedWeapon = 0xB0; //
public const nint m_nTimeToMelee = 0xB4; // int32 public const nint m_nTimeToMelee = 0xB4; // int32
public const nint m_nTimeToSecondary = 0xB8; // int32 public const nint m_nTimeToSecondary = 0xB8; // int32
public const nint m_nTimeToPrimary = 0xBC; // int32 public const nint m_nTimeToPrimary = 0xBC; // int32
@ -9462,7 +9462,7 @@ namespace CS2Dumper.Schemas {
// Parent: None // Parent: None
// Field count: 13 // Field count: 13
public static class CBot { public static class CBot {
public const nint m_pController = 0x10; // CCSPlayerController* public const nint m_pController = 0x10; //
public const nint m_pPlayer = 0x18; // CCSPlayerPawn* public const nint m_pPlayer = 0x18; // CCSPlayerPawn*
public const nint m_bHasSpawned = 0x20; // bool public const nint m_bHasSpawned = 0x20; // bool
public const nint m_id = 0x24; // uint32 public const nint m_id = 0x24; // uint32
@ -9700,7 +9700,7 @@ namespace CS2Dumper.Schemas {
public const nint m_blinktoggle = 0x9CC; // bool public const nint m_blinktoggle = 0x9CC; // bool
public const nint m_flAllowResponsesEndTime = 0xA20; // GameTime_t public const nint m_flAllowResponsesEndTime = 0xA20; // GameTime_t
public const nint m_flLastFlexAnimationTime = 0xA24; // GameTime_t public const nint m_flLastFlexAnimationTime = 0xA24; // GameTime_t
public const nint m_nNextSceneEventId = 0xA28; // public const nint m_nNextSceneEventId = 0xA28; // SceneEventId_t
public const nint m_bUpdateLayerPriorities = 0xA2C; // bool public const nint m_bUpdateLayerPriorities = 0xA2C; // bool
} }
// Parent: CTriggerHurt // Parent: CTriggerHurt
@ -9717,7 +9717,7 @@ namespace CS2Dumper.Schemas {
// MPropertySuppressBaseClassField // MPropertySuppressBaseClassField
public static class CCSWeaponBaseVData { public static class CCSWeaponBaseVData {
public const nint m_WeaponType = 0x348; // CSWeaponType public const nint m_WeaponType = 0x348; // CSWeaponType
public const nint m_WeaponCategory = 0x34C; // public const nint m_WeaponCategory = 0x34C; // CSWeaponCategory
public const nint m_szViewModel = 0x350; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>> public const nint m_szViewModel = 0x350; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
public const nint m_szPlayerModel = 0x430; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>> public const nint m_szPlayerModel = 0x430; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
public const nint m_szWorldDroppedModel = 0x510; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>> public const nint m_szWorldDroppedModel = 0x510; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
@ -9924,8 +9924,8 @@ namespace CS2Dumper.Schemas {
public const nint m_pHostageServices = 0xDD8; // CCSPlayer_HostageServices* public const nint m_pHostageServices = 0xDD8; // CCSPlayer_HostageServices*
public const nint m_pBuyServices = 0xDE0; // CCSPlayer_BuyServices* public const nint m_pBuyServices = 0xDE0; // CCSPlayer_BuyServices*
public const nint m_pActionTrackingServices = 0xDE8; // CCSPlayer_ActionTrackingServices* public const nint m_pActionTrackingServices = 0xDE8; // CCSPlayer_ActionTrackingServices*
public const nint m_pRadioServices = 0xDF0; // CCSPlayer_RadioServices* public const nint m_pRadioServices = 0xDF0; //
public const nint m_pDamageReactServices = 0xDF8; // CCSPlayer_DamageReactServices* public const nint m_pDamageReactServices = 0xDF8; //
public const nint m_nCharacterDefIndex = 0xE00; // uint16 public const nint m_nCharacterDefIndex = 0xE00; // uint16
public const nint m_bHasFemaleVoice = 0xE02; // bool public const nint m_bHasFemaleVoice = 0xE02; // bool
public const nint m_strVOPrefix = 0xE08; // CUtlString public const nint m_strVOPrefix = 0xE08; // CUtlString
@ -9949,7 +9949,7 @@ namespace CS2Dumper.Schemas {
public const nint m_aimPunchAngleVel = 0xF1C; // QAngle public const nint m_aimPunchAngleVel = 0xF1C; // QAngle
public const nint m_aimPunchTickBase = 0xF28; // int32 public const nint m_aimPunchTickBase = 0xF28; // int32
public const nint m_aimPunchTickFraction = 0xF2C; // float32 public const nint m_aimPunchTickFraction = 0xF2C; // float32
public const nint m_aimPunchCache = 0xF30; // CUtlVector<QAngle> public const nint m_aimPunchCache = 0xF30; //
public const nint m_bIsBuyMenuOpen = 0xF48; // bool public const nint m_bIsBuyMenuOpen = 0xF48; // bool
public const nint m_xLastHeadBoneTransform = 0x15F0; // CTransform public const nint m_xLastHeadBoneTransform = 0x15F0; // CTransform
public const nint m_bLastHeadBoneTransformIsValid = 0x1610; // bool public const nint m_bLastHeadBoneTransformIsValid = 0x1610; // bool
@ -10269,9 +10269,9 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_flDeathTime (GameTime_t) // NetworkVarNames: m_flDeathTime (GameTime_t)
// NetworkVarNames: m_hController (CHandle<CBasePlayerController>) // NetworkVarNames: m_hController (CHandle<CBasePlayerController>)
public static class CBasePlayerPawn { public static class CBasePlayerPawn {
public const nint m_pWeaponServices = 0xAC0; // public const nint m_pWeaponServices = 0xAC0; // CPlayer_WeaponServices*
public const nint m_pItemServices = 0xAC8; // public const nint m_pItemServices = 0xAC8; // CPlayer_ItemServices*
public const nint m_pAutoaimServices = 0xAD0; // public const nint m_pAutoaimServices = 0xAD0; // CPlayer_AutoaimServices*
public const nint m_pObserverServices = 0xAD8; // CPlayer_ObserverServices* public const nint m_pObserverServices = 0xAD8; // CPlayer_ObserverServices*
public const nint m_pWaterServices = 0xAE0; // CPlayer_WaterServices* public const nint m_pWaterServices = 0xAE0; // CPlayer_WaterServices*
public const nint m_pUseServices = 0xAE8; // CPlayer_UseServices* public const nint m_pUseServices = 0xAE8; // CPlayer_UseServices*
@ -11046,7 +11046,7 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_nBloodType (BloodType) // NetworkVarNames: m_nBloodType (BloodType)
public static class CBaseEntity { public static class CBaseEntity {
public const nint m_CBodyComponent = 0x38; // CBodyComponent* public const nint m_CBodyComponent = 0x38; // CBodyComponent*
public const nint m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent public const nint m_NetworkTransmitComponent = 0x40; //
public const nint m_aThinkFunctions = 0x240; // CUtlVector<thinkfunc_t> public const nint m_aThinkFunctions = 0x240; // CUtlVector<thinkfunc_t>
public const nint m_iCurrentThinkContext = 0x258; // int32 public const nint m_iCurrentThinkContext = 0x258; // int32
public const nint m_nLastThinkTick = 0x25C; // GameTick_t public const nint m_nLastThinkTick = 0x25C; // GameTick_t

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
#pragma once #pragma once
@ -1770,10 +1770,10 @@ namespace cs2_dumper {
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
namespace CFists { namespace CFists {
constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0xF70; // bool constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0xF70; // bool
constexpr std::ptrdiff_t m_nUninterruptableActivity = 0xF74; // constexpr std::ptrdiff_t m_nUninterruptableActivity = 0xF74; // PlayerAnimEvent_t
constexpr std::ptrdiff_t m_bRestorePrevWep = 0xF78; // bool constexpr std::ptrdiff_t m_bRestorePrevWep = 0xF78; // bool
constexpr std::ptrdiff_t m_hWeaponBeforePrevious = 0xF7C; // CHandle<CBasePlayerWeapon> constexpr std::ptrdiff_t m_hWeaponBeforePrevious = 0xF7C; //
constexpr std::ptrdiff_t m_hWeaponPrevious = 0xF80; // CHandle<CBasePlayerWeapon> constexpr std::ptrdiff_t m_hWeaponPrevious = 0xF80; //
constexpr std::ptrdiff_t m_bDelayedHardPunchIncoming = 0xF84; // bool constexpr std::ptrdiff_t m_bDelayedHardPunchIncoming = 0xF84; // bool
constexpr std::ptrdiff_t m_bDestroyAfterTaunt = 0xF85; // bool constexpr std::ptrdiff_t m_bDestroyAfterTaunt = 0xF85; // bool
} }
@ -1826,7 +1826,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bTriggerOnStartTouch = 0x978; // bool constexpr std::ptrdiff_t m_bTriggerOnStartTouch = 0x978; // bool
constexpr std::ptrdiff_t m_bUsePathSimple = 0x979; // bool constexpr std::ptrdiff_t m_bUsePathSimple = 0x979; // bool
constexpr std::ptrdiff_t m_iszPathSimpleName = 0x980; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszPathSimpleName = 0x980; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_PathSimple = 0x988; // constexpr std::ptrdiff_t m_PathSimple = 0x988; // CPathSimple*
constexpr std::ptrdiff_t m_splinePushType = 0x990; // uint32 constexpr std::ptrdiff_t m_splinePushType = 0x990; // uint32
} }
// Parent: CBaseFilter // Parent: CBaseFilter
@ -3111,7 +3111,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bBreakable = 0xF80; // bool constexpr std::ptrdiff_t m_bBreakable = 0xF80; // bool
constexpr std::ptrdiff_t m_isAbleToCloseAreaPortals = 0xF81; // bool constexpr std::ptrdiff_t m_isAbleToCloseAreaPortals = 0xF81; // bool
constexpr std::ptrdiff_t m_currentDamageState = 0xF84; // int32 constexpr std::ptrdiff_t m_currentDamageState = 0xF84; // int32
constexpr std::ptrdiff_t m_damageStates = 0xF88; // constexpr std::ptrdiff_t m_damageStates = 0xF88; // CUtlVector<CUtlSymbolLarge>
} }
// Parent: None // Parent: None
// Field count: 0 // Field count: 0
@ -3547,7 +3547,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_nViewModelIndex = 0x9BC; // uint32 constexpr std::ptrdiff_t m_nViewModelIndex = 0x9BC; // uint32
constexpr std::ptrdiff_t m_nAnimationParity = 0x9C0; // uint32 constexpr std::ptrdiff_t m_nAnimationParity = 0x9C0; // uint32
constexpr std::ptrdiff_t m_flAnimationStartTime = 0x9C4; // float32 constexpr std::ptrdiff_t m_flAnimationStartTime = 0x9C4; // float32
constexpr std::ptrdiff_t m_hWeapon = 0x9C8; // CHandle<CBasePlayerWeapon> constexpr std::ptrdiff_t m_hWeapon = 0x9C8; //
constexpr std::ptrdiff_t m_sVMName = 0x9D0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_sVMName = 0x9D0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_sAnimationPrefix = 0x9D8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_sAnimationPrefix = 0x9D8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hOldLayerSequence = 0x9E0; // HSequence constexpr std::ptrdiff_t m_hOldLayerSequence = 0x9E0; // HSequence
@ -3928,7 +3928,7 @@ namespace cs2_dumper {
// NetworkVarNames: m_hRagdollSource (EHANDLE) // NetworkVarNames: m_hRagdollSource (EHANDLE)
// NetworkVarNames: m_flBlendWeight (float32) // NetworkVarNames: m_flBlendWeight (float32)
namespace CRagdollProp { namespace CRagdollProp {
constexpr std::ptrdiff_t m_ragdoll = 0x9B0; // constexpr std::ptrdiff_t m_ragdoll = 0x9B0; // ragdoll_t
constexpr std::ptrdiff_t m_bStartDisabled = 0x9E8; // bool constexpr std::ptrdiff_t m_bStartDisabled = 0x9E8; // bool
constexpr std::ptrdiff_t m_ragPos = 0x9F0; // CNetworkUtlVectorBase<Vector> constexpr std::ptrdiff_t m_ragPos = 0x9F0; // CNetworkUtlVectorBase<Vector>
constexpr std::ptrdiff_t m_ragAngles = 0xA08; // CNetworkUtlVectorBase<QAngle> constexpr std::ptrdiff_t m_ragAngles = 0xA08; // CNetworkUtlVectorBase<QAngle>
@ -4582,7 +4582,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_sequenceStarted = 0x575; // bool constexpr std::ptrdiff_t m_sequenceStarted = 0x575; // bool
constexpr std::ptrdiff_t m_bPositionRelativeToOtherEntity = 0x576; // bool constexpr std::ptrdiff_t m_bPositionRelativeToOtherEntity = 0x576; // bool
constexpr std::ptrdiff_t m_hTargetEnt = 0x578; // CHandle<CBaseEntity> constexpr std::ptrdiff_t m_hTargetEnt = 0x578; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_hNextCine = 0x57C; // constexpr std::ptrdiff_t m_hNextCine = 0x57C; // CHandle<CScriptedSequence>
constexpr std::ptrdiff_t m_bThinking = 0x580; // bool constexpr std::ptrdiff_t m_bThinking = 0x580; // bool
constexpr std::ptrdiff_t m_bInitiatedSelfDelete = 0x581; // bool constexpr std::ptrdiff_t m_bInitiatedSelfDelete = 0x581; // bool
constexpr std::ptrdiff_t m_bIsTeleportingDueToMoveTo = 0x582; // bool constexpr std::ptrdiff_t m_bIsTeleportingDueToMoveTo = 0x582; // bool
@ -4600,7 +4600,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_OnPostIdleEndSequence = 0x610; // CEntityIOOutput constexpr std::ptrdiff_t m_OnPostIdleEndSequence = 0x610; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnCancelSequence = 0x638; // CEntityIOOutput constexpr std::ptrdiff_t m_OnCancelSequence = 0x638; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnCancelFailedSequence = 0x660; // CEntityIOOutput constexpr std::ptrdiff_t m_OnCancelFailedSequence = 0x660; // CEntityIOOutput
constexpr std::ptrdiff_t m_OnScriptEvent = 0x688; // constexpr std::ptrdiff_t m_OnScriptEvent = 0x688; // CEntityIOOutput[8]
constexpr std::ptrdiff_t m_matOtherToMain = 0x7D0; // CTransform constexpr std::ptrdiff_t m_matOtherToMain = 0x7D0; // CTransform
constexpr std::ptrdiff_t m_hInteractionMainEntity = 0x7F0; // CHandle<CBaseEntity> constexpr std::ptrdiff_t m_hInteractionMainEntity = 0x7F0; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_iPlayerDeathBehavior = 0x7F4; // int32 constexpr std::ptrdiff_t m_iPlayerDeathBehavior = 0x7F4; // int32
@ -4973,7 +4973,7 @@ namespace cs2_dumper {
namespace CPointValueRemapper { namespace CPointValueRemapper {
constexpr std::ptrdiff_t m_bDisabled = 0x4E0; // bool constexpr std::ptrdiff_t m_bDisabled = 0x4E0; // bool
constexpr std::ptrdiff_t m_bUpdateOnClient = 0x4E1; // bool constexpr std::ptrdiff_t m_bUpdateOnClient = 0x4E1; // bool
constexpr std::ptrdiff_t m_nInputType = 0x4E4; // ValueRemapperInputType_t constexpr std::ptrdiff_t m_nInputType = 0x4E4; //
constexpr std::ptrdiff_t m_iszRemapLineStartName = 0x4E8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszRemapLineStartName = 0x4E8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszRemapLineEndName = 0x4F0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszRemapLineEndName = 0x4F0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hRemapLineStart = 0x4F8; // CHandle<CBaseEntity> constexpr std::ptrdiff_t m_hRemapLineStart = 0x4F8; // CHandle<CBaseEntity>
@ -6713,7 +6713,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x5F8; // bool constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x5F8; // bool
constexpr std::ptrdiff_t m_bNoInterpolate = 0x5F9; // bool constexpr std::ptrdiff_t m_bNoInterpolate = 0x5F9; // bool
constexpr std::ptrdiff_t m_Collision = 0x600; // CCollisionProperty constexpr std::ptrdiff_t m_Collision = 0x600; // CCollisionProperty
constexpr std::ptrdiff_t m_Glow = 0x6B0; // CGlowProperty constexpr std::ptrdiff_t m_Glow = 0x6B0; //
constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0x708; // float32 constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0x708; // float32
constexpr std::ptrdiff_t m_fadeMinDist = 0x70C; // float32 constexpr std::ptrdiff_t m_fadeMinDist = 0x70C; // float32
constexpr std::ptrdiff_t m_fadeMaxDist = 0x710; // float32 constexpr std::ptrdiff_t m_fadeMaxDist = 0x710; // float32
@ -6902,7 +6902,7 @@ namespace cs2_dumper {
// Metadata: // Metadata:
// NetworkVarNames: m_EnvWindShared (CEnvWindShared) // NetworkVarNames: m_EnvWindShared (CEnvWindShared)
namespace CEnvWind { namespace CEnvWind {
constexpr std::ptrdiff_t m_EnvWindShared = 0x4E0; // CEnvWindShared constexpr std::ptrdiff_t m_EnvWindShared = 0x4E0; //
} }
// Parent: None // Parent: None
// Field count: 2 // Field count: 2
@ -6953,7 +6953,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0xDA8; // float32 constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0xDA8; // float32
constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0xDAC; // int32 constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0xDAC; // int32
constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0xDB0; // int32 constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0xDB0; // int32
constexpr std::ptrdiff_t m_ePlayerFireEvent = 0xDB4; // constexpr std::ptrdiff_t m_ePlayerFireEvent = 0xDB4; // PlayerAnimEvent_t
constexpr std::ptrdiff_t m_ePlayerFireEventAttackType = 0xDB8; // WeaponAttackType_t constexpr std::ptrdiff_t m_ePlayerFireEventAttackType = 0xDB8; // WeaponAttackType_t
constexpr std::ptrdiff_t m_seqIdle = 0xDBC; // HSequence constexpr std::ptrdiff_t m_seqIdle = 0xDBC; // HSequence
constexpr std::ptrdiff_t m_seqFirePrimary = 0xDC0; // HSequence constexpr std::ptrdiff_t m_seqFirePrimary = 0xDC0; // HSequence
@ -7098,8 +7098,8 @@ namespace cs2_dumper {
// NetworkVarNames: m_iAmmo (uint16) // NetworkVarNames: m_iAmmo (uint16)
namespace CPlayer_WeaponServices { namespace CPlayer_WeaponServices {
constexpr std::ptrdiff_t m_hMyWeapons = 0x40; // CNetworkUtlVectorBase<CHandle<CBasePlayerWeapon>> constexpr std::ptrdiff_t m_hMyWeapons = 0x40; // CNetworkUtlVectorBase<CHandle<CBasePlayerWeapon>>
constexpr std::ptrdiff_t m_hActiveWeapon = 0x58; // CHandle<CBasePlayerWeapon> constexpr std::ptrdiff_t m_hActiveWeapon = 0x58; //
constexpr std::ptrdiff_t m_hLastWeapon = 0x5C; // CHandle<CBasePlayerWeapon> constexpr std::ptrdiff_t m_hLastWeapon = 0x5C; //
constexpr std::ptrdiff_t m_iAmmo = 0x60; // uint16[32] constexpr std::ptrdiff_t m_iAmmo = 0x60; // uint16[32]
constexpr std::ptrdiff_t m_bPreventWeaponPickup = 0xA0; // bool constexpr std::ptrdiff_t m_bPreventWeaponPickup = 0xA0; // bool
} }
@ -7249,7 +7249,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bStartActive = 0x4E8; // bool constexpr std::ptrdiff_t m_bStartActive = 0x4E8; // bool
constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x4EC; // float32 constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x4EC; // float32
constexpr std::ptrdiff_t m_iszEffectName = 0x4F0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszEffectName = 0x4F0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_PathNodes_Name = 0x4F8; // constexpr std::ptrdiff_t m_PathNodes_Name = 0x4F8; // CUtlVector<CUtlSymbolLarge>
constexpr std::ptrdiff_t m_flParticleSpacing = 0x510; // float32 constexpr std::ptrdiff_t m_flParticleSpacing = 0x510; // float32
constexpr std::ptrdiff_t m_flSlack = 0x514; // float32 constexpr std::ptrdiff_t m_flSlack = 0x514; // float32
constexpr std::ptrdiff_t m_flRadius = 0x518; // float32 constexpr std::ptrdiff_t m_flRadius = 0x518; // float32
@ -7312,7 +7312,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_iszPathName = 0x798; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszPathName = 0x798; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_hPathMover = 0x7A0; // CHandle<CPathMover> constexpr std::ptrdiff_t m_hPathMover = 0x7A0; // CHandle<CPathMover>
constexpr std::ptrdiff_t m_iszPathNodeStart = 0x7A8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszPathNodeStart = 0x7A8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_eMoveType = 0x7B0; // constexpr std::ptrdiff_t m_eMoveType = 0x7B0; // CFuncMover::Move_t
constexpr std::ptrdiff_t m_bIsReversing = 0x7B4; // bool constexpr std::ptrdiff_t m_bIsReversing = 0x7B4; // bool
constexpr std::ptrdiff_t m_vTarget = 0x7B8; // Vector constexpr std::ptrdiff_t m_vTarget = 0x7B8; // Vector
constexpr std::ptrdiff_t m_flStartSpeed = 0x7C4; // float32 constexpr std::ptrdiff_t m_flStartSpeed = 0x7C4; // float32
@ -7945,7 +7945,7 @@ namespace cs2_dumper {
// NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t)
// NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t)
namespace CCSPlayer_ActionTrackingServices { namespace CCSPlayer_ActionTrackingServices {
constexpr std::ptrdiff_t m_hLastWeaponBeforeC4AutoSwitch = 0x200; // CHandle<CBasePlayerWeapon> constexpr std::ptrdiff_t m_hLastWeaponBeforeC4AutoSwitch = 0x200; //
constexpr std::ptrdiff_t m_bIsRescuing = 0x22C; // bool constexpr std::ptrdiff_t m_bIsRescuing = 0x22C; // bool
constexpr std::ptrdiff_t m_weaponPurchasesThisMatch = 0x230; // WeaponPurchaseTracker_t constexpr std::ptrdiff_t m_weaponPurchasesThisMatch = 0x230; // WeaponPurchaseTracker_t
constexpr std::ptrdiff_t m_weaponPurchasesThisRound = 0x288; // WeaponPurchaseTracker_t constexpr std::ptrdiff_t m_weaponPurchasesThisRound = 0x288; // WeaponPurchaseTracker_t
@ -8116,7 +8116,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_forceTime = 0x4F4; // float32 constexpr std::ptrdiff_t m_forceTime = 0x4F4; // float32
constexpr std::ptrdiff_t m_attachedObject = 0x4F8; // CHandle<CBaseEntity> constexpr std::ptrdiff_t m_attachedObject = 0x4F8; // CHandle<CBaseEntity>
constexpr std::ptrdiff_t m_wasRestored = 0x4FC; // bool constexpr std::ptrdiff_t m_wasRestored = 0x4FC; // bool
constexpr std::ptrdiff_t m_integrator = 0x500; // constexpr std::ptrdiff_t m_integrator = 0x500; // CConstantForceController
} }
// Parent: CLogicalEntity // Parent: CLogicalEntity
// Field count: 6 // Field count: 6
@ -8662,7 +8662,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flLerpDuration = 0x97C; // float32 constexpr std::ptrdiff_t m_flLerpDuration = 0x97C; // float32
constexpr std::ptrdiff_t m_bLerpRestoreMoveType = 0x980; // bool constexpr std::ptrdiff_t m_bLerpRestoreMoveType = 0x980; // bool
constexpr std::ptrdiff_t m_bSingleLerpObject = 0x981; // bool constexpr std::ptrdiff_t m_bSingleLerpObject = 0x981; // bool
constexpr std::ptrdiff_t m_vecLerpingObjects = 0x988; // CUtlVector<lerpdata_t> constexpr std::ptrdiff_t m_vecLerpingObjects = 0x988; //
constexpr std::ptrdiff_t m_iszLerpEffect = 0x9A0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszLerpEffect = 0x9A0; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_iszLerpSound = 0x9A8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszLerpSound = 0x9A8; // CUtlSymbolLarge
constexpr std::ptrdiff_t m_bAttachTouchingObject = 0x9B0; // bool constexpr std::ptrdiff_t m_bAttachTouchingObject = 0x9B0; // bool
@ -9414,7 +9414,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flNextAttack = 0xA8; // GameTime_t constexpr std::ptrdiff_t m_flNextAttack = 0xA8; // GameTime_t
constexpr std::ptrdiff_t m_bIsLookingAtWeapon = 0xAC; // bool constexpr std::ptrdiff_t m_bIsLookingAtWeapon = 0xAC; // bool
constexpr std::ptrdiff_t m_bIsHoldingLookAtWeapon = 0xAD; // bool constexpr std::ptrdiff_t m_bIsHoldingLookAtWeapon = 0xAD; // bool
constexpr std::ptrdiff_t m_hSavedWeapon = 0xB0; // CHandle<CBasePlayerWeapon> constexpr std::ptrdiff_t m_hSavedWeapon = 0xB0; //
constexpr std::ptrdiff_t m_nTimeToMelee = 0xB4; // int32 constexpr std::ptrdiff_t m_nTimeToMelee = 0xB4; // int32
constexpr std::ptrdiff_t m_nTimeToSecondary = 0xB8; // int32 constexpr std::ptrdiff_t m_nTimeToSecondary = 0xB8; // int32
constexpr std::ptrdiff_t m_nTimeToPrimary = 0xBC; // int32 constexpr std::ptrdiff_t m_nTimeToPrimary = 0xBC; // int32
@ -9467,7 +9467,7 @@ namespace cs2_dumper {
// Parent: None // Parent: None
// Field count: 13 // Field count: 13
namespace CBot { namespace CBot {
constexpr std::ptrdiff_t m_pController = 0x10; // CCSPlayerController* constexpr std::ptrdiff_t m_pController = 0x10; //
constexpr std::ptrdiff_t m_pPlayer = 0x18; // CCSPlayerPawn* constexpr std::ptrdiff_t m_pPlayer = 0x18; // CCSPlayerPawn*
constexpr std::ptrdiff_t m_bHasSpawned = 0x20; // bool constexpr std::ptrdiff_t m_bHasSpawned = 0x20; // bool
constexpr std::ptrdiff_t m_id = 0x24; // uint32 constexpr std::ptrdiff_t m_id = 0x24; // uint32
@ -9705,7 +9705,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_blinktoggle = 0x9CC; // bool constexpr std::ptrdiff_t m_blinktoggle = 0x9CC; // bool
constexpr std::ptrdiff_t m_flAllowResponsesEndTime = 0xA20; // GameTime_t constexpr std::ptrdiff_t m_flAllowResponsesEndTime = 0xA20; // GameTime_t
constexpr std::ptrdiff_t m_flLastFlexAnimationTime = 0xA24; // GameTime_t constexpr std::ptrdiff_t m_flLastFlexAnimationTime = 0xA24; // GameTime_t
constexpr std::ptrdiff_t m_nNextSceneEventId = 0xA28; // constexpr std::ptrdiff_t m_nNextSceneEventId = 0xA28; // SceneEventId_t
constexpr std::ptrdiff_t m_bUpdateLayerPriorities = 0xA2C; // bool constexpr std::ptrdiff_t m_bUpdateLayerPriorities = 0xA2C; // bool
} }
// Parent: CTriggerHurt // Parent: CTriggerHurt
@ -9722,7 +9722,7 @@ namespace cs2_dumper {
// MPropertySuppressBaseClassField // MPropertySuppressBaseClassField
namespace CCSWeaponBaseVData { namespace CCSWeaponBaseVData {
constexpr std::ptrdiff_t m_WeaponType = 0x348; // CSWeaponType constexpr std::ptrdiff_t m_WeaponType = 0x348; // CSWeaponType
constexpr std::ptrdiff_t m_WeaponCategory = 0x34C; // constexpr std::ptrdiff_t m_WeaponCategory = 0x34C; // CSWeaponCategory
constexpr std::ptrdiff_t m_szViewModel = 0x350; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>> constexpr std::ptrdiff_t m_szViewModel = 0x350; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
constexpr std::ptrdiff_t m_szPlayerModel = 0x430; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>> constexpr std::ptrdiff_t m_szPlayerModel = 0x430; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
constexpr std::ptrdiff_t m_szWorldDroppedModel = 0x510; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>> constexpr std::ptrdiff_t m_szWorldDroppedModel = 0x510; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
@ -9929,8 +9929,8 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_pHostageServices = 0xDD8; // CCSPlayer_HostageServices* constexpr std::ptrdiff_t m_pHostageServices = 0xDD8; // CCSPlayer_HostageServices*
constexpr std::ptrdiff_t m_pBuyServices = 0xDE0; // CCSPlayer_BuyServices* constexpr std::ptrdiff_t m_pBuyServices = 0xDE0; // CCSPlayer_BuyServices*
constexpr std::ptrdiff_t m_pActionTrackingServices = 0xDE8; // CCSPlayer_ActionTrackingServices* constexpr std::ptrdiff_t m_pActionTrackingServices = 0xDE8; // CCSPlayer_ActionTrackingServices*
constexpr std::ptrdiff_t m_pRadioServices = 0xDF0; // CCSPlayer_RadioServices* constexpr std::ptrdiff_t m_pRadioServices = 0xDF0; //
constexpr std::ptrdiff_t m_pDamageReactServices = 0xDF8; // CCSPlayer_DamageReactServices* constexpr std::ptrdiff_t m_pDamageReactServices = 0xDF8; //
constexpr std::ptrdiff_t m_nCharacterDefIndex = 0xE00; // uint16 constexpr std::ptrdiff_t m_nCharacterDefIndex = 0xE00; // uint16
constexpr std::ptrdiff_t m_bHasFemaleVoice = 0xE02; // bool constexpr std::ptrdiff_t m_bHasFemaleVoice = 0xE02; // bool
constexpr std::ptrdiff_t m_strVOPrefix = 0xE08; // CUtlString constexpr std::ptrdiff_t m_strVOPrefix = 0xE08; // CUtlString
@ -9954,7 +9954,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_aimPunchAngleVel = 0xF1C; // QAngle constexpr std::ptrdiff_t m_aimPunchAngleVel = 0xF1C; // QAngle
constexpr std::ptrdiff_t m_aimPunchTickBase = 0xF28; // int32 constexpr std::ptrdiff_t m_aimPunchTickBase = 0xF28; // int32
constexpr std::ptrdiff_t m_aimPunchTickFraction = 0xF2C; // float32 constexpr std::ptrdiff_t m_aimPunchTickFraction = 0xF2C; // float32
constexpr std::ptrdiff_t m_aimPunchCache = 0xF30; // CUtlVector<QAngle> constexpr std::ptrdiff_t m_aimPunchCache = 0xF30; //
constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0xF48; // bool constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0xF48; // bool
constexpr std::ptrdiff_t m_xLastHeadBoneTransform = 0x15F0; // CTransform constexpr std::ptrdiff_t m_xLastHeadBoneTransform = 0x15F0; // CTransform
constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x1610; // bool constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x1610; // bool
@ -10274,9 +10274,9 @@ namespace cs2_dumper {
// NetworkVarNames: m_flDeathTime (GameTime_t) // NetworkVarNames: m_flDeathTime (GameTime_t)
// NetworkVarNames: m_hController (CHandle<CBasePlayerController>) // NetworkVarNames: m_hController (CHandle<CBasePlayerController>)
namespace CBasePlayerPawn { namespace CBasePlayerPawn {
constexpr std::ptrdiff_t m_pWeaponServices = 0xAC0; // constexpr std::ptrdiff_t m_pWeaponServices = 0xAC0; // CPlayer_WeaponServices*
constexpr std::ptrdiff_t m_pItemServices = 0xAC8; // constexpr std::ptrdiff_t m_pItemServices = 0xAC8; // CPlayer_ItemServices*
constexpr std::ptrdiff_t m_pAutoaimServices = 0xAD0; // constexpr std::ptrdiff_t m_pAutoaimServices = 0xAD0; // CPlayer_AutoaimServices*
constexpr std::ptrdiff_t m_pObserverServices = 0xAD8; // CPlayer_ObserverServices* constexpr std::ptrdiff_t m_pObserverServices = 0xAD8; // CPlayer_ObserverServices*
constexpr std::ptrdiff_t m_pWaterServices = 0xAE0; // CPlayer_WaterServices* constexpr std::ptrdiff_t m_pWaterServices = 0xAE0; // CPlayer_WaterServices*
constexpr std::ptrdiff_t m_pUseServices = 0xAE8; // CPlayer_UseServices* constexpr std::ptrdiff_t m_pUseServices = 0xAE8; // CPlayer_UseServices*
@ -11051,7 +11051,7 @@ namespace cs2_dumper {
// NetworkVarNames: m_nBloodType (BloodType) // NetworkVarNames: m_nBloodType (BloodType)
namespace CBaseEntity { namespace CBaseEntity {
constexpr std::ptrdiff_t m_CBodyComponent = 0x38; // CBodyComponent* constexpr std::ptrdiff_t m_CBodyComponent = 0x38; // CBodyComponent*
constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x40; //
constexpr std::ptrdiff_t m_aThinkFunctions = 0x240; // CUtlVector<thinkfunc_t> constexpr std::ptrdiff_t m_aThinkFunctions = 0x240; // CUtlVector<thinkfunc_t>
constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x258; // int32 constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x258; // int32
constexpr std::ptrdiff_t m_nLastThinkTick = 0x25C; // GameTick_t constexpr std::ptrdiff_t m_nLastThinkTick = 0x25C; // GameTick_t

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@ -1872,10 +1872,10 @@ pub mod cs2_dumper {
// NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t)
pub mod CFists { pub mod CFists {
pub const m_bPlayingUninterruptableAct: usize = 0xF70; // bool pub const m_bPlayingUninterruptableAct: usize = 0xF70; // bool
pub const m_nUninterruptableActivity: usize = 0xF74; // pub const m_nUninterruptableActivity: usize = 0xF74; // PlayerAnimEvent_t
pub const m_bRestorePrevWep: usize = 0xF78; // bool pub const m_bRestorePrevWep: usize = 0xF78; // bool
pub const m_hWeaponBeforePrevious: usize = 0xF7C; // CHandle<CBasePlayerWeapon> pub const m_hWeaponBeforePrevious: usize = 0xF7C; //
pub const m_hWeaponPrevious: usize = 0xF80; // CHandle<CBasePlayerWeapon> pub const m_hWeaponPrevious: usize = 0xF80; //
pub const m_bDelayedHardPunchIncoming: usize = 0xF84; // bool pub const m_bDelayedHardPunchIncoming: usize = 0xF84; // bool
pub const m_bDestroyAfterTaunt: usize = 0xF85; // bool pub const m_bDestroyAfterTaunt: usize = 0xF85; // bool
} }
@ -1928,7 +1928,7 @@ pub mod cs2_dumper {
pub const m_bTriggerOnStartTouch: usize = 0x978; // bool pub const m_bTriggerOnStartTouch: usize = 0x978; // bool
pub const m_bUsePathSimple: usize = 0x979; // bool pub const m_bUsePathSimple: usize = 0x979; // bool
pub const m_iszPathSimpleName: usize = 0x980; // CUtlSymbolLarge pub const m_iszPathSimpleName: usize = 0x980; // CUtlSymbolLarge
pub const m_PathSimple: usize = 0x988; // pub const m_PathSimple: usize = 0x988; // CPathSimple*
pub const m_splinePushType: usize = 0x990; // uint32 pub const m_splinePushType: usize = 0x990; // uint32
} }
// Parent: CBaseFilter // Parent: CBaseFilter
@ -3213,7 +3213,7 @@ pub mod cs2_dumper {
pub const m_bBreakable: usize = 0xF80; // bool pub const m_bBreakable: usize = 0xF80; // bool
pub const m_isAbleToCloseAreaPortals: usize = 0xF81; // bool pub const m_isAbleToCloseAreaPortals: usize = 0xF81; // bool
pub const m_currentDamageState: usize = 0xF84; // int32 pub const m_currentDamageState: usize = 0xF84; // int32
pub const m_damageStates: usize = 0xF88; // pub const m_damageStates: usize = 0xF88; // CUtlVector<CUtlSymbolLarge>
} }
// Parent: None // Parent: None
// Field count: 0 // Field count: 0
@ -3649,7 +3649,7 @@ pub mod cs2_dumper {
pub const m_nViewModelIndex: usize = 0x9BC; // uint32 pub const m_nViewModelIndex: usize = 0x9BC; // uint32
pub const m_nAnimationParity: usize = 0x9C0; // uint32 pub const m_nAnimationParity: usize = 0x9C0; // uint32
pub const m_flAnimationStartTime: usize = 0x9C4; // float32 pub const m_flAnimationStartTime: usize = 0x9C4; // float32
pub const m_hWeapon: usize = 0x9C8; // CHandle<CBasePlayerWeapon> pub const m_hWeapon: usize = 0x9C8; //
pub const m_sVMName: usize = 0x9D0; // CUtlSymbolLarge pub const m_sVMName: usize = 0x9D0; // CUtlSymbolLarge
pub const m_sAnimationPrefix: usize = 0x9D8; // CUtlSymbolLarge pub const m_sAnimationPrefix: usize = 0x9D8; // CUtlSymbolLarge
pub const m_hOldLayerSequence: usize = 0x9E0; // HSequence pub const m_hOldLayerSequence: usize = 0x9E0; // HSequence
@ -4030,7 +4030,7 @@ pub mod cs2_dumper {
// NetworkVarNames: m_hRagdollSource (EHANDLE) // NetworkVarNames: m_hRagdollSource (EHANDLE)
// NetworkVarNames: m_flBlendWeight (float32) // NetworkVarNames: m_flBlendWeight (float32)
pub mod CRagdollProp { pub mod CRagdollProp {
pub const m_ragdoll: usize = 0x9B0; // pub const m_ragdoll: usize = 0x9B0; // ragdoll_t
pub const m_bStartDisabled: usize = 0x9E8; // bool pub const m_bStartDisabled: usize = 0x9E8; // bool
pub const m_ragPos: usize = 0x9F0; // CNetworkUtlVectorBase<Vector> pub const m_ragPos: usize = 0x9F0; // CNetworkUtlVectorBase<Vector>
pub const m_ragAngles: usize = 0xA08; // CNetworkUtlVectorBase<QAngle> pub const m_ragAngles: usize = 0xA08; // CNetworkUtlVectorBase<QAngle>
@ -4684,7 +4684,7 @@ pub mod cs2_dumper {
pub const m_sequenceStarted: usize = 0x575; // bool pub const m_sequenceStarted: usize = 0x575; // bool
pub const m_bPositionRelativeToOtherEntity: usize = 0x576; // bool pub const m_bPositionRelativeToOtherEntity: usize = 0x576; // bool
pub const m_hTargetEnt: usize = 0x578; // CHandle<CBaseEntity> pub const m_hTargetEnt: usize = 0x578; // CHandle<CBaseEntity>
pub const m_hNextCine: usize = 0x57C; // pub const m_hNextCine: usize = 0x57C; // CHandle<CScriptedSequence>
pub const m_bThinking: usize = 0x580; // bool pub const m_bThinking: usize = 0x580; // bool
pub const m_bInitiatedSelfDelete: usize = 0x581; // bool pub const m_bInitiatedSelfDelete: usize = 0x581; // bool
pub const m_bIsTeleportingDueToMoveTo: usize = 0x582; // bool pub const m_bIsTeleportingDueToMoveTo: usize = 0x582; // bool
@ -4702,7 +4702,7 @@ pub mod cs2_dumper {
pub const m_OnPostIdleEndSequence: usize = 0x610; // CEntityIOOutput pub const m_OnPostIdleEndSequence: usize = 0x610; // CEntityIOOutput
pub const m_OnCancelSequence: usize = 0x638; // CEntityIOOutput pub const m_OnCancelSequence: usize = 0x638; // CEntityIOOutput
pub const m_OnCancelFailedSequence: usize = 0x660; // CEntityIOOutput pub const m_OnCancelFailedSequence: usize = 0x660; // CEntityIOOutput
pub const m_OnScriptEvent: usize = 0x688; // pub const m_OnScriptEvent: usize = 0x688; // CEntityIOOutput[8]
pub const m_matOtherToMain: usize = 0x7D0; // CTransform pub const m_matOtherToMain: usize = 0x7D0; // CTransform
pub const m_hInteractionMainEntity: usize = 0x7F0; // CHandle<CBaseEntity> pub const m_hInteractionMainEntity: usize = 0x7F0; // CHandle<CBaseEntity>
pub const m_iPlayerDeathBehavior: usize = 0x7F4; // int32 pub const m_iPlayerDeathBehavior: usize = 0x7F4; // int32
@ -5075,7 +5075,7 @@ pub mod cs2_dumper {
pub mod CPointValueRemapper { pub mod CPointValueRemapper {
pub const m_bDisabled: usize = 0x4E0; // bool pub const m_bDisabled: usize = 0x4E0; // bool
pub const m_bUpdateOnClient: usize = 0x4E1; // bool pub const m_bUpdateOnClient: usize = 0x4E1; // bool
pub const m_nInputType: usize = 0x4E4; // ValueRemapperInputType_t pub const m_nInputType: usize = 0x4E4; //
pub const m_iszRemapLineStartName: usize = 0x4E8; // CUtlSymbolLarge pub const m_iszRemapLineStartName: usize = 0x4E8; // CUtlSymbolLarge
pub const m_iszRemapLineEndName: usize = 0x4F0; // CUtlSymbolLarge pub const m_iszRemapLineEndName: usize = 0x4F0; // CUtlSymbolLarge
pub const m_hRemapLineStart: usize = 0x4F8; // CHandle<CBaseEntity> pub const m_hRemapLineStart: usize = 0x4F8; // CHandle<CBaseEntity>
@ -6815,7 +6815,7 @@ pub mod cs2_dumper {
pub const m_bRenderToCubemaps: usize = 0x5F8; // bool pub const m_bRenderToCubemaps: usize = 0x5F8; // bool
pub const m_bNoInterpolate: usize = 0x5F9; // bool pub const m_bNoInterpolate: usize = 0x5F9; // bool
pub const m_Collision: usize = 0x600; // CCollisionProperty pub const m_Collision: usize = 0x600; // CCollisionProperty
pub const m_Glow: usize = 0x6B0; // CGlowProperty pub const m_Glow: usize = 0x6B0; //
pub const m_flGlowBackfaceMult: usize = 0x708; // float32 pub const m_flGlowBackfaceMult: usize = 0x708; // float32
pub const m_fadeMinDist: usize = 0x70C; // float32 pub const m_fadeMinDist: usize = 0x70C; // float32
pub const m_fadeMaxDist: usize = 0x710; // float32 pub const m_fadeMaxDist: usize = 0x710; // float32
@ -7004,7 +7004,7 @@ pub mod cs2_dumper {
// Metadata: // Metadata:
// NetworkVarNames: m_EnvWindShared (CEnvWindShared) // NetworkVarNames: m_EnvWindShared (CEnvWindShared)
pub mod CEnvWind { pub mod CEnvWind {
pub const m_EnvWindShared: usize = 0x4E0; // CEnvWindShared pub const m_EnvWindShared: usize = 0x4E0; //
} }
// Parent: None // Parent: None
// Field count: 2 // Field count: 2
@ -7055,7 +7055,7 @@ pub mod cs2_dumper {
pub const m_flFireSequenceStartTime: usize = 0xDA8; // float32 pub const m_flFireSequenceStartTime: usize = 0xDA8; // float32
pub const m_nFireSequenceStartTimeChange: usize = 0xDAC; // int32 pub const m_nFireSequenceStartTimeChange: usize = 0xDAC; // int32
pub const m_nFireSequenceStartTimeAck: usize = 0xDB0; // int32 pub const m_nFireSequenceStartTimeAck: usize = 0xDB0; // int32
pub const m_ePlayerFireEvent: usize = 0xDB4; // pub const m_ePlayerFireEvent: usize = 0xDB4; // PlayerAnimEvent_t
pub const m_ePlayerFireEventAttackType: usize = 0xDB8; // WeaponAttackType_t pub const m_ePlayerFireEventAttackType: usize = 0xDB8; // WeaponAttackType_t
pub const m_seqIdle: usize = 0xDBC; // HSequence pub const m_seqIdle: usize = 0xDBC; // HSequence
pub const m_seqFirePrimary: usize = 0xDC0; // HSequence pub const m_seqFirePrimary: usize = 0xDC0; // HSequence
@ -7200,8 +7200,8 @@ pub mod cs2_dumper {
// NetworkVarNames: m_iAmmo (uint16) // NetworkVarNames: m_iAmmo (uint16)
pub mod CPlayer_WeaponServices { pub mod CPlayer_WeaponServices {
pub const m_hMyWeapons: usize = 0x40; // CNetworkUtlVectorBase<CHandle<CBasePlayerWeapon>> pub const m_hMyWeapons: usize = 0x40; // CNetworkUtlVectorBase<CHandle<CBasePlayerWeapon>>
pub const m_hActiveWeapon: usize = 0x58; // CHandle<CBasePlayerWeapon> pub const m_hActiveWeapon: usize = 0x58; //
pub const m_hLastWeapon: usize = 0x5C; // CHandle<CBasePlayerWeapon> pub const m_hLastWeapon: usize = 0x5C; //
pub const m_iAmmo: usize = 0x60; // uint16[32] pub const m_iAmmo: usize = 0x60; // uint16[32]
pub const m_bPreventWeaponPickup: usize = 0xA0; // bool pub const m_bPreventWeaponPickup: usize = 0xA0; // bool
} }
@ -7351,7 +7351,7 @@ pub mod cs2_dumper {
pub const m_bStartActive: usize = 0x4E8; // bool pub const m_bStartActive: usize = 0x4E8; // bool
pub const m_flMaxSimulationTime: usize = 0x4EC; // float32 pub const m_flMaxSimulationTime: usize = 0x4EC; // float32
pub const m_iszEffectName: usize = 0x4F0; // CUtlSymbolLarge pub const m_iszEffectName: usize = 0x4F0; // CUtlSymbolLarge
pub const m_PathNodes_Name: usize = 0x4F8; // pub const m_PathNodes_Name: usize = 0x4F8; // CUtlVector<CUtlSymbolLarge>
pub const m_flParticleSpacing: usize = 0x510; // float32 pub const m_flParticleSpacing: usize = 0x510; // float32
pub const m_flSlack: usize = 0x514; // float32 pub const m_flSlack: usize = 0x514; // float32
pub const m_flRadius: usize = 0x518; // float32 pub const m_flRadius: usize = 0x518; // float32
@ -7414,7 +7414,7 @@ pub mod cs2_dumper {
pub const m_iszPathName: usize = 0x798; // CUtlSymbolLarge pub const m_iszPathName: usize = 0x798; // CUtlSymbolLarge
pub const m_hPathMover: usize = 0x7A0; // CHandle<CPathMover> pub const m_hPathMover: usize = 0x7A0; // CHandle<CPathMover>
pub const m_iszPathNodeStart: usize = 0x7A8; // CUtlSymbolLarge pub const m_iszPathNodeStart: usize = 0x7A8; // CUtlSymbolLarge
pub const m_eMoveType: usize = 0x7B0; // pub const m_eMoveType: usize = 0x7B0; // CFuncMover::Move_t
pub const m_bIsReversing: usize = 0x7B4; // bool pub const m_bIsReversing: usize = 0x7B4; // bool
pub const m_vTarget: usize = 0x7B8; // Vector pub const m_vTarget: usize = 0x7B8; // Vector
pub const m_flStartSpeed: usize = 0x7C4; // float32 pub const m_flStartSpeed: usize = 0x7C4; // float32
@ -8047,7 +8047,7 @@ pub mod cs2_dumper {
// NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t) // NetworkVarNames: m_weaponPurchasesThisMatch (WeaponPurchaseTracker_t)
// NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t) // NetworkVarNames: m_weaponPurchasesThisRound (WeaponPurchaseTracker_t)
pub mod CCSPlayer_ActionTrackingServices { pub mod CCSPlayer_ActionTrackingServices {
pub const m_hLastWeaponBeforeC4AutoSwitch: usize = 0x200; // CHandle<CBasePlayerWeapon> pub const m_hLastWeaponBeforeC4AutoSwitch: usize = 0x200; //
pub const m_bIsRescuing: usize = 0x22C; // bool pub const m_bIsRescuing: usize = 0x22C; // bool
pub const m_weaponPurchasesThisMatch: usize = 0x230; // WeaponPurchaseTracker_t pub const m_weaponPurchasesThisMatch: usize = 0x230; // WeaponPurchaseTracker_t
pub const m_weaponPurchasesThisRound: usize = 0x288; // WeaponPurchaseTracker_t pub const m_weaponPurchasesThisRound: usize = 0x288; // WeaponPurchaseTracker_t
@ -8218,7 +8218,7 @@ pub mod cs2_dumper {
pub const m_forceTime: usize = 0x4F4; // float32 pub const m_forceTime: usize = 0x4F4; // float32
pub const m_attachedObject: usize = 0x4F8; // CHandle<CBaseEntity> pub const m_attachedObject: usize = 0x4F8; // CHandle<CBaseEntity>
pub const m_wasRestored: usize = 0x4FC; // bool pub const m_wasRestored: usize = 0x4FC; // bool
pub const m_integrator: usize = 0x500; // pub const m_integrator: usize = 0x500; // CConstantForceController
} }
// Parent: CLogicalEntity // Parent: CLogicalEntity
// Field count: 6 // Field count: 6
@ -8764,7 +8764,7 @@ pub mod cs2_dumper {
pub const m_flLerpDuration: usize = 0x97C; // float32 pub const m_flLerpDuration: usize = 0x97C; // float32
pub const m_bLerpRestoreMoveType: usize = 0x980; // bool pub const m_bLerpRestoreMoveType: usize = 0x980; // bool
pub const m_bSingleLerpObject: usize = 0x981; // bool pub const m_bSingleLerpObject: usize = 0x981; // bool
pub const m_vecLerpingObjects: usize = 0x988; // CUtlVector<lerpdata_t> pub const m_vecLerpingObjects: usize = 0x988; //
pub const m_iszLerpEffect: usize = 0x9A0; // CUtlSymbolLarge pub const m_iszLerpEffect: usize = 0x9A0; // CUtlSymbolLarge
pub const m_iszLerpSound: usize = 0x9A8; // CUtlSymbolLarge pub const m_iszLerpSound: usize = 0x9A8; // CUtlSymbolLarge
pub const m_bAttachTouchingObject: usize = 0x9B0; // bool pub const m_bAttachTouchingObject: usize = 0x9B0; // bool
@ -9516,7 +9516,7 @@ pub mod cs2_dumper {
pub const m_flNextAttack: usize = 0xA8; // GameTime_t pub const m_flNextAttack: usize = 0xA8; // GameTime_t
pub const m_bIsLookingAtWeapon: usize = 0xAC; // bool pub const m_bIsLookingAtWeapon: usize = 0xAC; // bool
pub const m_bIsHoldingLookAtWeapon: usize = 0xAD; // bool pub const m_bIsHoldingLookAtWeapon: usize = 0xAD; // bool
pub const m_hSavedWeapon: usize = 0xB0; // CHandle<CBasePlayerWeapon> pub const m_hSavedWeapon: usize = 0xB0; //
pub const m_nTimeToMelee: usize = 0xB4; // int32 pub const m_nTimeToMelee: usize = 0xB4; // int32
pub const m_nTimeToSecondary: usize = 0xB8; // int32 pub const m_nTimeToSecondary: usize = 0xB8; // int32
pub const m_nTimeToPrimary: usize = 0xBC; // int32 pub const m_nTimeToPrimary: usize = 0xBC; // int32
@ -9569,7 +9569,7 @@ pub mod cs2_dumper {
// Parent: None // Parent: None
// Field count: 13 // Field count: 13
pub mod CBot { pub mod CBot {
pub const m_pController: usize = 0x10; // CCSPlayerController* pub const m_pController: usize = 0x10; //
pub const m_pPlayer: usize = 0x18; // CCSPlayerPawn* pub const m_pPlayer: usize = 0x18; // CCSPlayerPawn*
pub const m_bHasSpawned: usize = 0x20; // bool pub const m_bHasSpawned: usize = 0x20; // bool
pub const m_id: usize = 0x24; // uint32 pub const m_id: usize = 0x24; // uint32
@ -9807,7 +9807,7 @@ pub mod cs2_dumper {
pub const m_blinktoggle: usize = 0x9CC; // bool pub const m_blinktoggle: usize = 0x9CC; // bool
pub const m_flAllowResponsesEndTime: usize = 0xA20; // GameTime_t pub const m_flAllowResponsesEndTime: usize = 0xA20; // GameTime_t
pub const m_flLastFlexAnimationTime: usize = 0xA24; // GameTime_t pub const m_flLastFlexAnimationTime: usize = 0xA24; // GameTime_t
pub const m_nNextSceneEventId: usize = 0xA28; // pub const m_nNextSceneEventId: usize = 0xA28; // SceneEventId_t
pub const m_bUpdateLayerPriorities: usize = 0xA2C; // bool pub const m_bUpdateLayerPriorities: usize = 0xA2C; // bool
} }
// Parent: CTriggerHurt // Parent: CTriggerHurt
@ -9824,7 +9824,7 @@ pub mod cs2_dumper {
// MPropertySuppressBaseClassField // MPropertySuppressBaseClassField
pub mod CCSWeaponBaseVData { pub mod CCSWeaponBaseVData {
pub const m_WeaponType: usize = 0x348; // CSWeaponType pub const m_WeaponType: usize = 0x348; // CSWeaponType
pub const m_WeaponCategory: usize = 0x34C; // pub const m_WeaponCategory: usize = 0x34C; // CSWeaponCategory
pub const m_szViewModel: usize = 0x350; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>> pub const m_szViewModel: usize = 0x350; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
pub const m_szPlayerModel: usize = 0x430; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>> pub const m_szPlayerModel: usize = 0x430; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
pub const m_szWorldDroppedModel: usize = 0x510; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>> pub const m_szWorldDroppedModel: usize = 0x510; // CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>>
@ -10031,8 +10031,8 @@ pub mod cs2_dumper {
pub const m_pHostageServices: usize = 0xDD8; // CCSPlayer_HostageServices* pub const m_pHostageServices: usize = 0xDD8; // CCSPlayer_HostageServices*
pub const m_pBuyServices: usize = 0xDE0; // CCSPlayer_BuyServices* pub const m_pBuyServices: usize = 0xDE0; // CCSPlayer_BuyServices*
pub const m_pActionTrackingServices: usize = 0xDE8; // CCSPlayer_ActionTrackingServices* pub const m_pActionTrackingServices: usize = 0xDE8; // CCSPlayer_ActionTrackingServices*
pub const m_pRadioServices: usize = 0xDF0; // CCSPlayer_RadioServices* pub const m_pRadioServices: usize = 0xDF0; //
pub const m_pDamageReactServices: usize = 0xDF8; // CCSPlayer_DamageReactServices* pub const m_pDamageReactServices: usize = 0xDF8; //
pub const m_nCharacterDefIndex: usize = 0xE00; // uint16 pub const m_nCharacterDefIndex: usize = 0xE00; // uint16
pub const m_bHasFemaleVoice: usize = 0xE02; // bool pub const m_bHasFemaleVoice: usize = 0xE02; // bool
pub const m_strVOPrefix: usize = 0xE08; // CUtlString pub const m_strVOPrefix: usize = 0xE08; // CUtlString
@ -10056,7 +10056,7 @@ pub mod cs2_dumper {
pub const m_aimPunchAngleVel: usize = 0xF1C; // QAngle pub const m_aimPunchAngleVel: usize = 0xF1C; // QAngle
pub const m_aimPunchTickBase: usize = 0xF28; // int32 pub const m_aimPunchTickBase: usize = 0xF28; // int32
pub const m_aimPunchTickFraction: usize = 0xF2C; // float32 pub const m_aimPunchTickFraction: usize = 0xF2C; // float32
pub const m_aimPunchCache: usize = 0xF30; // CUtlVector<QAngle> pub const m_aimPunchCache: usize = 0xF30; //
pub const m_bIsBuyMenuOpen: usize = 0xF48; // bool pub const m_bIsBuyMenuOpen: usize = 0xF48; // bool
pub const m_xLastHeadBoneTransform: usize = 0x15F0; // CTransform pub const m_xLastHeadBoneTransform: usize = 0x15F0; // CTransform
pub const m_bLastHeadBoneTransformIsValid: usize = 0x1610; // bool pub const m_bLastHeadBoneTransformIsValid: usize = 0x1610; // bool
@ -10376,9 +10376,9 @@ pub mod cs2_dumper {
// NetworkVarNames: m_flDeathTime (GameTime_t) // NetworkVarNames: m_flDeathTime (GameTime_t)
// NetworkVarNames: m_hController (CHandle<CBasePlayerController>) // NetworkVarNames: m_hController (CHandle<CBasePlayerController>)
pub mod CBasePlayerPawn { pub mod CBasePlayerPawn {
pub const m_pWeaponServices: usize = 0xAC0; // pub const m_pWeaponServices: usize = 0xAC0; // CPlayer_WeaponServices*
pub const m_pItemServices: usize = 0xAC8; // pub const m_pItemServices: usize = 0xAC8; // CPlayer_ItemServices*
pub const m_pAutoaimServices: usize = 0xAD0; // pub const m_pAutoaimServices: usize = 0xAD0; // CPlayer_AutoaimServices*
pub const m_pObserverServices: usize = 0xAD8; // CPlayer_ObserverServices* pub const m_pObserverServices: usize = 0xAD8; // CPlayer_ObserverServices*
pub const m_pWaterServices: usize = 0xAE0; // CPlayer_WaterServices* pub const m_pWaterServices: usize = 0xAE0; // CPlayer_WaterServices*
pub const m_pUseServices: usize = 0xAE8; // CPlayer_UseServices* pub const m_pUseServices: usize = 0xAE8; // CPlayer_UseServices*
@ -11153,7 +11153,7 @@ pub mod cs2_dumper {
// NetworkVarNames: m_nBloodType (BloodType) // NetworkVarNames: m_nBloodType (BloodType)
pub mod CBaseEntity { pub mod CBaseEntity {
pub const m_CBodyComponent: usize = 0x38; // CBodyComponent* pub const m_CBodyComponent: usize = 0x38; // CBodyComponent*
pub const m_NetworkTransmitComponent: usize = 0x40; // CNetworkTransmitComponent pub const m_NetworkTransmitComponent: usize = 0x40; //
pub const m_aThinkFunctions: usize = 0x240; // CUtlVector<thinkfunc_t> pub const m_aThinkFunctions: usize = 0x240; // CUtlVector<thinkfunc_t>
pub const m_iCurrentThinkContext: usize = 0x258; // int32 pub const m_iCurrentThinkContext: usize = 0x258; // int32
pub const m_nLastThinkTick: usize = 0x25C; // GameTick_t pub const m_nLastThinkTick: usize = 0x25C; // GameTick_t

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: soundsystem.dll // Module: soundsystem.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
#pragma once #pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: vphysics2.dll // Module: vphysics2.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
#pragma once #pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
namespace CS2Dumper.Schemas { namespace CS2Dumper.Schemas {
// Module: worldrenderer.dll // Module: worldrenderer.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
#pragma once #pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper // Generated using https://github.com/a2x/cs2-dumper
// 2025-01-08 02:40:51.056645600 UTC // 2025-01-10 01:49:11.809410100 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]