Game update (14076)

This commit is contained in:
a2x
2025-05-09 13:40:38 +10:00
parent 3387f84914
commit 677730b7a2
65 changed files with 275 additions and 275 deletions

View File

@@ -1,26 +1,26 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-05-08 04:34:23.185121200 UTC
// 2025-05-09 03:40:00.267016600 UTC
namespace CS2Dumper.Offsets {
// Module: client.dll
public static class ClientDll {
public const nint dwCSGOInput = 0x1A69E40;
public const nint dwEntityList = 0x19F6FA0;
public const nint dwGameEntitySystem = 0x1B1A668;
public const nint dwCSGOInput = 0x1A69EF0;
public const nint dwEntityList = 0x19F6F00;
public const nint dwGameEntitySystem = 0x1B1A718;
public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0;
public const nint dwGameRules = 0x1A5B878;
public const nint dwGlobalVars = 0x183F128;
public const nint dwGlowManager = 0x1A5AFC0;
public const nint dwLocalPlayerController = 0x1A45A80;
public const nint dwLocalPlayerPawn = 0x184B0B0;
public const nint dwPlantedC4 = 0x1A66008;
public const nint dwPrediction = 0x184AF30;
public const nint dwSensitivity = 0x1A5C598;
public const nint dwGameRules = 0x1A5B7D8;
public const nint dwGlobalVars = 0x183F148;
public const nint dwGlowManager = 0x1A5AF20;
public const nint dwLocalPlayerController = 0x1A459E0;
public const nint dwLocalPlayerPawn = 0x184B0D0;
public const nint dwPlantedC4 = 0x1A660B8;
public const nint dwPrediction = 0x184AF50;
public const nint dwSensitivity = 0x1A5C4F8;
public const nint dwSensitivity_sensitivity = 0x40;
public const nint dwViewAngles = 0x1A6A210;
public const nint dwViewMatrix = 0x1A5FF70;
public const nint dwViewRender = 0x1A608E8;
public const nint dwWeaponC4 = 0x19F9470;
public const nint dwViewAngles = 0x1A6A2C0;
public const nint dwViewMatrix = 0x1A5FED0;
public const nint dwViewRender = 0x1A60988;
public const nint dwWeaponC4 = 0x19F9260;
}
// Module: engine2.dll
public static class Engine2Dll {
@@ -47,7 +47,7 @@ namespace CS2Dumper.Offsets {
}
// Module: soundsystem.dll
public static class SoundsystemDll {
public const nint dwSoundSystem = 0x3A15C0;
public const nint dwSoundSystem = 0x3A15F0;
public const nint dwSoundSystem_engineViewData = 0x7C;
}
}