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Game update (14076)
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@@ -1,26 +1,26 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-05-08 04:34:23.185121200 UTC
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// 2025-05-09 03:40:00.267016600 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x1A69E40;
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public const nint dwEntityList = 0x19F6FA0;
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public const nint dwGameEntitySystem = 0x1B1A668;
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public const nint dwCSGOInput = 0x1A69EF0;
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public const nint dwEntityList = 0x19F6F00;
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public const nint dwGameEntitySystem = 0x1B1A718;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0;
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public const nint dwGameRules = 0x1A5B878;
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public const nint dwGlobalVars = 0x183F128;
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public const nint dwGlowManager = 0x1A5AFC0;
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public const nint dwLocalPlayerController = 0x1A45A80;
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public const nint dwLocalPlayerPawn = 0x184B0B0;
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public const nint dwPlantedC4 = 0x1A66008;
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public const nint dwPrediction = 0x184AF30;
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public const nint dwSensitivity = 0x1A5C598;
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public const nint dwGameRules = 0x1A5B7D8;
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public const nint dwGlobalVars = 0x183F148;
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public const nint dwGlowManager = 0x1A5AF20;
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public const nint dwLocalPlayerController = 0x1A459E0;
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public const nint dwLocalPlayerPawn = 0x184B0D0;
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public const nint dwPlantedC4 = 0x1A660B8;
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public const nint dwPrediction = 0x184AF50;
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public const nint dwSensitivity = 0x1A5C4F8;
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public const nint dwSensitivity_sensitivity = 0x40;
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public const nint dwViewAngles = 0x1A6A210;
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public const nint dwViewMatrix = 0x1A5FF70;
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public const nint dwViewRender = 0x1A608E8;
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public const nint dwWeaponC4 = 0x19F9470;
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public const nint dwViewAngles = 0x1A6A2C0;
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public const nint dwViewMatrix = 0x1A5FED0;
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public const nint dwViewRender = 0x1A60988;
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public const nint dwWeaponC4 = 0x19F9260;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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@@ -47,7 +47,7 @@ namespace CS2Dumper.Offsets {
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}
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// Module: soundsystem.dll
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public static class SoundsystemDll {
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public const nint dwSoundSystem = 0x3A15C0;
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public const nint dwSoundSystem = 0x3A15F0;
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public const nint dwSoundSystem_engineViewData = 0x7C;
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}
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}
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