mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-10-07 22:50:03 +08:00
Game Update (14095)
This commit is contained in:
@@ -1,10 +1,10 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-08-01 22:47:35.099029800 UTC
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// 2025-08-14 21:08:30.051873234 UTC
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namespace CS2Dumper.Schemas {
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// Module: particles.dll
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// Class count: 430
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// Enum count: 66
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// Class count: 432
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// Enum count: 68
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public static class ParticlesDll {
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// Alignment: 4
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// Member count: 6
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@@ -92,6 +92,17 @@ namespace CS2Dumper.Schemas {
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PARTICLE_POST_PROCESS_PRIORITY_GLOBAL_UI = 0x5
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}
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// Alignment: 4
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// Member count: 7
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public enum ParticleCollisionGroup_t : uint {
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PARTICLE_COLLISION_GROUP_DEFAULT = 0x4,
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PARTICLE_COLLISION_GROUP_DEBRIS = 0x5,
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PARTICLE_COLLISION_GROUP_INTERACTIVE = 0x7,
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PARTICLE_COLLISION_GROUP_PLAYER = 0x8,
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PARTICLE_COLLISION_GROUP_VEHICLE = 0xA,
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PARTICLE_COLLISION_GROUP_NPC = 0xC,
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PARTICLE_COLLISION_GROUP_PROPS = 0x18
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}
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// Alignment: 4
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// Member count: 5
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public enum ParticleColorBlendMode_t : uint {
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PARTICLEBLEND_DEFAULT = 0x0,
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@@ -576,6 +587,20 @@ namespace CS2Dumper.Schemas {
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PARTICLE_ORIENTATION_SET_FROM_VELOCITY = 0x0,
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PARTICLE_ORIENTATION_SET_FROM_ROTATIONS = 0x1
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}
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// Alignment: 8
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// Member count: 10
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public enum ParticleCollisionMask_t : ulong {
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PARTICLE_MASK_ALL = unchecked((ulong)-1),
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PARTICLE_MASK_SOLID = 0xC3001,
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PARTICLE_MASK_WATER = 0x18000,
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PARTICLE_MASK_SOLID_WATER = 0xDB001,
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PARTICLE_MASK_SHOT = 0x1C1003,
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PARTICLE_MASK_SHOT_BRUSHONLY = 0x101001,
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PARTICLE_MASK_SHOT_HULL = 0x1C3001,
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PARTICLE_MASK_OPAQUE = 0x80,
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PARTICLE_MASK_DEFAULTPLAYERSOLID = 0xC3011,
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PARTICLE_MASK_NPCSOLID = 0xC3021
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}
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// Alignment: 4
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// Member count: 2
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public enum TextureRepetitionMode_t : uint {
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@@ -700,36 +725,36 @@ namespace CS2Dumper.Schemas {
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// Metadata:
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// MGetKV3ClassDefaults
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public static class C_OP_RenderRopes {
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public const nint m_bEnableFadingAndClamping = 0x2C10; // bool
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public const nint m_flMinSize = 0x2C14; // float32
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public const nint m_flMaxSize = 0x2C18; // float32
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public const nint m_flStartFadeSize = 0x2C1C; // float32
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public const nint m_flEndFadeSize = 0x2C20; // float32
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public const nint m_flStartFadeDot = 0x2C24; // float32
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public const nint m_flEndFadeDot = 0x2C28; // float32
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public const nint m_flRadiusTaper = 0x2C2C; // float32
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public const nint m_nMinTesselation = 0x2C30; // int32
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public const nint m_nMaxTesselation = 0x2C34; // int32
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public const nint m_flTessScale = 0x2C38; // float32
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public const nint m_flTextureVWorldSize = 0x2C40; // CParticleCollectionRendererFloatInput
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public const nint m_flTextureVScrollRate = 0x2DA0; // CParticleCollectionRendererFloatInput
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public const nint m_flTextureVOffset = 0x2F00; // CParticleCollectionRendererFloatInput
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public const nint m_nTextureVParamsCP = 0x3060; // int32
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public const nint m_bClampV = 0x3064; // bool
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public const nint m_nScaleCP1 = 0x3068; // int32
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public const nint m_nScaleCP2 = 0x306C; // int32
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public const nint m_flScaleVSizeByControlPointDistance = 0x3070; // float32
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public const nint m_flScaleVScrollByControlPointDistance = 0x3074; // float32
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public const nint m_flScaleVOffsetByControlPointDistance = 0x3078; // float32
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public const nint m_bUseScalarForTextureCoordinate = 0x307D; // bool
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public const nint m_nScalarFieldForTextureCoordinate = 0x3080; // ParticleAttributeIndex_t
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public const nint m_flScalarAttributeTextureCoordScale = 0x3084; // float32
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public const nint m_bReverseOrder = 0x3088; // bool
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public const nint m_bClosedLoop = 0x3089; // bool
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public const nint m_nOrientationType = 0x308C; // ParticleOrientationChoiceList_t
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public const nint m_nVectorFieldForOrientation = 0x3090; // ParticleAttributeIndex_t
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public const nint m_bDrawAsOpaque = 0x3094; // bool
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public const nint m_bGenerateNormals = 0x3095; // bool
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public const nint m_bEnableFadingAndClamping = 0x2C18; // bool
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public const nint m_flMinSize = 0x2C1C; // float32
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public const nint m_flMaxSize = 0x2C20; // float32
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public const nint m_flStartFadeSize = 0x2C24; // float32
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public const nint m_flEndFadeSize = 0x2C28; // float32
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public const nint m_flStartFadeDot = 0x2C2C; // float32
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public const nint m_flEndFadeDot = 0x2C30; // float32
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public const nint m_flRadiusTaper = 0x2C34; // float32
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public const nint m_nMinTesselation = 0x2C38; // int32
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public const nint m_nMaxTesselation = 0x2C3C; // int32
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public const nint m_flTessScale = 0x2C40; // float32
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public const nint m_flTextureVWorldSize = 0x2C48; // CParticleCollectionRendererFloatInput
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public const nint m_flTextureVScrollRate = 0x2DA8; // CParticleCollectionRendererFloatInput
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public const nint m_flTextureVOffset = 0x2F08; // CParticleCollectionRendererFloatInput
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public const nint m_nTextureVParamsCP = 0x3068; // int32
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public const nint m_bClampV = 0x306C; // bool
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public const nint m_nScaleCP1 = 0x3070; // int32
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public const nint m_nScaleCP2 = 0x3074; // int32
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public const nint m_flScaleVSizeByControlPointDistance = 0x3078; // float32
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public const nint m_flScaleVScrollByControlPointDistance = 0x307C; // float32
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public const nint m_flScaleVOffsetByControlPointDistance = 0x3080; // float32
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public const nint m_bUseScalarForTextureCoordinate = 0x3085; // bool
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public const nint m_nScalarFieldForTextureCoordinate = 0x3088; // ParticleAttributeIndex_t
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public const nint m_flScalarAttributeTextureCoordScale = 0x308C; // float32
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public const nint m_bReverseOrder = 0x3090; // bool
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public const nint m_bClosedLoop = 0x3091; // bool
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public const nint m_nOrientationType = 0x3094; // ParticleOrientationChoiceList_t
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public const nint m_nVectorFieldForOrientation = 0x3098; // ParticleAttributeIndex_t
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public const nint m_bDrawAsOpaque = 0x309C; // bool
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public const nint m_bGenerateNormals = 0x309D; // bool
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}
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// Parent: None
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// Field count: 19
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@@ -1187,26 +1212,26 @@ namespace CS2Dumper.Schemas {
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// Metadata:
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// MGetKV3ClassDefaults
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public static class C_OP_RenderTrails {
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public const nint m_bEnableFadingAndClamping = 0x2EE8; // bool
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public const nint m_flStartFadeDot = 0x2EEC; // float32
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public const nint m_flEndFadeDot = 0x2EF0; // float32
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public const nint m_nPrevPntSource = 0x2EF4; // ParticleAttributeIndex_t
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public const nint m_flMaxLength = 0x2EF8; // float32
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public const nint m_flMinLength = 0x2EFC; // float32
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public const nint m_bIgnoreDT = 0x2F00; // bool
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public const nint m_flConstrainRadiusToLengthRatio = 0x2F04; // float32
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public const nint m_flLengthScale = 0x2F08; // float32
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public const nint m_flLengthFadeInTime = 0x2F0C; // float32
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public const nint m_flRadiusHeadTaper = 0x2F10; // CPerParticleFloatInput
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public const nint m_vecHeadColorScale = 0x3070; // CParticleCollectionVecInput
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public const nint m_flHeadAlphaScale = 0x36E8; // CPerParticleFloatInput
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public const nint m_flRadiusTaper = 0x3848; // CPerParticleFloatInput
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public const nint m_vecTailColorScale = 0x39A8; // CParticleCollectionVecInput
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public const nint m_flTailAlphaScale = 0x4020; // CPerParticleFloatInput
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public const nint m_nHorizCropField = 0x4180; // ParticleAttributeIndex_t
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public const nint m_nVertCropField = 0x4184; // ParticleAttributeIndex_t
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public const nint m_flForwardShift = 0x4188; // float32
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public const nint m_bFlipUVBasedOnPitchYaw = 0x418C; // bool
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public const nint m_bEnableFadingAndClamping = 0x2EF0; // bool
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public const nint m_flStartFadeDot = 0x2EF4; // float32
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public const nint m_flEndFadeDot = 0x2EF8; // float32
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public const nint m_nPrevPntSource = 0x2EFC; // ParticleAttributeIndex_t
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public const nint m_flMaxLength = 0x2F00; // float32
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public const nint m_flMinLength = 0x2F04; // float32
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public const nint m_bIgnoreDT = 0x2F08; // bool
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public const nint m_flConstrainRadiusToLengthRatio = 0x2F0C; // float32
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public const nint m_flLengthScale = 0x2F10; // float32
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public const nint m_flLengthFadeInTime = 0x2F14; // float32
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public const nint m_flRadiusHeadTaper = 0x2F18; // CPerParticleFloatInput
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public const nint m_vecHeadColorScale = 0x3078; // CParticleCollectionVecInput
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public const nint m_flHeadAlphaScale = 0x36F0; // CPerParticleFloatInput
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public const nint m_flRadiusTaper = 0x3850; // CPerParticleFloatInput
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public const nint m_vecTailColorScale = 0x39B0; // CParticleCollectionVecInput
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public const nint m_flTailAlphaScale = 0x4028; // CPerParticleFloatInput
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public const nint m_nHorizCropField = 0x4188; // ParticleAttributeIndex_t
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public const nint m_nVertCropField = 0x418C; // ParticleAttributeIndex_t
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public const nint m_flForwardShift = 0x4190; // float32
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public const nint m_bFlipUVBasedOnPitchYaw = 0x4194; // bool
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}
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// Parent: None
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// Field count: 3
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@@ -2192,13 +2217,13 @@ namespace CS2Dumper.Schemas {
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// Metadata:
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// MGetKV3ClassDefaults
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public static class CBaseTrailRenderer {
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public const nint m_nOrientationType = 0x2C10; // ParticleOrientationChoiceList_t
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public const nint m_nOrientationControlPoint = 0x2C14; // int32
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public const nint m_flMinSize = 0x2C18; // float32
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public const nint m_flMaxSize = 0x2C1C; // float32
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public const nint m_flStartFadeSize = 0x2C20; // CParticleCollectionRendererFloatInput
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public const nint m_flEndFadeSize = 0x2D80; // CParticleCollectionRendererFloatInput
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public const nint m_bClampV = 0x2EE0; // bool
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public const nint m_nOrientationType = 0x2C18; // ParticleOrientationChoiceList_t
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public const nint m_nOrientationControlPoint = 0x2C1C; // int32
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public const nint m_flMinSize = 0x2C20; // float32
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public const nint m_flMaxSize = 0x2C24; // float32
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public const nint m_flStartFadeSize = 0x2C28; // CParticleCollectionRendererFloatInput
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public const nint m_flEndFadeSize = 0x2D88; // CParticleCollectionRendererFloatInput
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public const nint m_bClampV = 0x2EE8; // bool
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}
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// Parent: None
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// Field count: 4
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@@ -2896,6 +2921,18 @@ namespace CS2Dumper.Schemas {
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//
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// Metadata:
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// MGetKV3ClassDefaults
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public static class C_OP_WaterImpulseRenderer {
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public const nint m_vecPos = 0x210; // CPerParticleVecInput
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public const nint m_flRadius = 0x888; // CPerParticleFloatInput
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public const nint m_flMagnitude = 0x9E8; // CPerParticleFloatInput
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public const nint m_flShape = 0xB48; // CPerParticleFloatInput
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public const nint m_nEventType = 0xCA8; // EventTypeSelection_t
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}
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// Parent: None
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// Field count: 5
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//
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// Metadata:
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// MGetKV3ClassDefaults
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public static class C_INIT_RandomSequence {
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public const nint m_nSequenceMin = 0x1C8; // int32
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public const nint m_nSequenceMax = 0x1CC; // int32
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@@ -3258,6 +3295,29 @@ namespace CS2Dumper.Schemas {
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public const nint m_bSaveOffset = 0x220; // bool
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}
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// Parent: None
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// Field count: 16
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//
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// Metadata:
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// MGetKV3ClassDefaults
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public static class C_OP_GameDecalRenderer {
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public const nint m_sDecalGroupName = 0x210; // CGlobalSymbol
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public const nint m_nEventType = 0x218; // EventTypeSelection_t
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public const nint m_nInteractionMask = 0x220; // ParticleCollisionMask_t
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public const nint m_nCollisionGroup = 0x228; // ParticleCollisionGroup_t
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public const nint m_vecStartPos = 0x230; // CPerParticleVecInput
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public const nint m_vecEndPos = 0x8A8; // CPerParticleVecInput
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public const nint m_flTraceBloat = 0xF20; // CPerParticleFloatInput
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public const nint m_flDecalSize = 0x1080; // CPerParticleFloatInput
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public const nint m_nDecalGroupIndex = 0x11E0; // CPerParticleFloatInput
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public const nint m_flDecalRotation = 0x1340; // CPerParticleFloatInput
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public const nint m_vModulationColor = 0x14A0; // CPerParticleVecInput
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public const nint m_bUseGameDefaultDecalSize = 0x1B18; // bool
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public const nint m_bRandomDecalRotation = 0x1B19; // bool
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public const nint m_bRandomlySelectDecalInGroup = 0x1B1A; // bool
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public const nint m_bNoDecalsOnOwner = 0x1B1B; // bool
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public const nint m_bVisualizeTraces = 0x1B1C; // bool
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}
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// Parent: None
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// Field count: 7
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//
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// Metadata:
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@@ -6095,39 +6155,40 @@ namespace CS2Dumper.Schemas {
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public const nint m_HitboxSetName = 0x1CF; // char[128]
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}
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// Parent: None
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// Field count: 28
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// Field count: 29
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//
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// Metadata:
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// MGetKV3ClassDefaults
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public static class C_OP_RenderSprites {
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public const nint m_nSequenceOverride = 0x2C10; // CParticleCollectionRendererFloatInput
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public const nint m_nOrientationType = 0x2D70; // ParticleOrientationChoiceList_t
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public const nint m_nOrientationControlPoint = 0x2D74; // int32
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public const nint m_bUseYawWithNormalAligned = 0x2D78; // bool
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public const nint m_flMinSize = 0x2D80; // CParticleCollectionRendererFloatInput
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public const nint m_flMaxSize = 0x2EE0; // CParticleCollectionRendererFloatInput
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public const nint m_flAlphaAdjustWithSizeAdjust = 0x3040; // CParticleCollectionRendererFloatInput
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public const nint m_flStartFadeSize = 0x31A0; // CParticleCollectionRendererFloatInput
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public const nint m_flEndFadeSize = 0x3300; // CParticleCollectionRendererFloatInput
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public const nint m_flStartFadeDot = 0x3460; // float32
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public const nint m_flEndFadeDot = 0x3464; // float32
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public const nint m_bDistanceAlpha = 0x3468; // bool
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public const nint m_bSoftEdges = 0x3469; // bool
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public const nint m_flEdgeSoftnessStart = 0x346C; // float32
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public const nint m_flEdgeSoftnessEnd = 0x3470; // float32
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public const nint m_bOutline = 0x3474; // bool
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public const nint m_OutlineColor = 0x3475; // Color
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public const nint m_nOutlineAlpha = 0x347C; // int32
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public const nint m_flOutlineStart0 = 0x3480; // float32
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public const nint m_flOutlineStart1 = 0x3484; // float32
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public const nint m_flOutlineEnd0 = 0x3488; // float32
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public const nint m_flOutlineEnd1 = 0x348C; // float32
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public const nint m_nLightingMode = 0x3490; // ParticleLightingQuality_t
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public const nint m_flLightingTessellation = 0x3498; // CParticleCollectionRendererFloatInput
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public const nint m_flLightingDirectionality = 0x35F8; // CParticleCollectionRendererFloatInput
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public const nint m_bParticleShadows = 0x3758; // bool
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public const nint m_flShadowDensity = 0x375C; // float32
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public const nint m_replicationParameters = 0x3760; // CReplicationParameters
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public const nint m_nSequenceOverride = 0x2C18; // CParticleCollectionRendererFloatInput
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public const nint m_bSequenceNumbersAreRawSequenceIndices = 0x2D78; // bool
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public const nint m_nOrientationType = 0x2D7C; // ParticleOrientationChoiceList_t
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public const nint m_nOrientationControlPoint = 0x2D80; // int32
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public const nint m_bUseYawWithNormalAligned = 0x2D84; // bool
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public const nint m_flMinSize = 0x2D88; // CParticleCollectionRendererFloatInput
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public const nint m_flMaxSize = 0x2EE8; // CParticleCollectionRendererFloatInput
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public const nint m_flAlphaAdjustWithSizeAdjust = 0x3048; // CParticleCollectionRendererFloatInput
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public const nint m_flStartFadeSize = 0x31A8; // CParticleCollectionRendererFloatInput
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public const nint m_flEndFadeSize = 0x3308; // CParticleCollectionRendererFloatInput
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public const nint m_flStartFadeDot = 0x3468; // float32
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public const nint m_flEndFadeDot = 0x346C; // float32
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public const nint m_bDistanceAlpha = 0x3470; // bool
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public const nint m_bSoftEdges = 0x3471; // bool
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public const nint m_flEdgeSoftnessStart = 0x3474; // float32
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public const nint m_flEdgeSoftnessEnd = 0x3478; // float32
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public const nint m_bOutline = 0x347C; // bool
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public const nint m_OutlineColor = 0x347D; // Color
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public const nint m_nOutlineAlpha = 0x3484; // int32
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public const nint m_flOutlineStart0 = 0x3488; // float32
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public const nint m_flOutlineStart1 = 0x348C; // float32
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public const nint m_flOutlineEnd0 = 0x3490; // float32
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public const nint m_flOutlineEnd1 = 0x3494; // float32
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public const nint m_nLightingMode = 0x3498; // ParticleLightingQuality_t
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public const nint m_flLightingTessellation = 0x34A0; // CParticleCollectionRendererFloatInput
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public const nint m_flLightingDirectionality = 0x3600; // CParticleCollectionRendererFloatInput
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public const nint m_bParticleShadows = 0x3760; // bool
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public const nint m_flShadowDensity = 0x3764; // float32
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public const nint m_replicationParameters = 0x3768; // CReplicationParameters
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}
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// Parent: None
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// Field count: 12
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