mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-10-07 22:50:03 +08:00
Game Update (14095)
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-08-01 22:47:35.099029800 UTC
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// 2025-08-14 21:08:30.051873234 UTC
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#![allow(non_upper_case_globals, unused)]
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@@ -7,28 +7,28 @@ pub mod cs2_dumper {
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pub mod offsets {
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// Module: client.dll
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pub mod client_dll {
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pub const dwCSGOInput: usize = 0x1D2C010;
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pub const dwEntityList: usize = 0x1CBE620;
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pub const dwGameEntitySystem: usize = 0x1E01BE0;
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pub const dwCSGOInput: usize = 0x1E3CFD0;
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pub const dwEntityList: usize = 0x1D15578;
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pub const dwGameEntitySystem: usize = 0x1FB5638;
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pub const dwGameEntitySystem_highestEntityIndex: usize = 0x20F0;
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pub const dwGameRules: usize = 0x1D1D4E0;
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pub const dwGlobalVars: usize = 0x1AE9458;
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pub const dwGlowManager: usize = 0x1D1D508;
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pub const dwLocalPlayerController: usize = 0x1D10240;
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pub const dwLocalPlayerPawn: usize = 0x1AF4B80;
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pub const dwPlantedC4: usize = 0x1D27180;
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pub const dwPrediction: usize = 0x1AF4AB0;
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pub const dwSensitivity: usize = 0x1D1E018;
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pub const dwGameRules: usize = 0x1E31AE0;
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pub const dwGlobalVars: usize = 0x1BE69B0;
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pub const dwGlowManager: usize = 0x1E2E8C8;
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pub const dwLocalPlayerController: usize = 0x1E1E850;
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pub const dwLocalPlayerPawn: usize = 0x1BF14A0;
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pub const dwPlantedC4: usize = 0x1E37E10;
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pub const dwPrediction: usize = 0x1BF13D0;
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pub const dwSensitivity: usize = 0x1E2F3D8;
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pub const dwSensitivity_sensitivity: usize = 0x48;
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pub const dwViewAngles: usize = 0x1D2C7C0;
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pub const dwViewMatrix: usize = 0x1D21A00;
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pub const dwViewRender: usize = 0x1D22640;
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pub const dwWeaponC4: usize = 0x1CC1888;
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pub const dwViewAngles: usize = 0x1E3D780;
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pub const dwViewMatrix: usize = 0x1E328A0;
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pub const dwViewRender: usize = 0x1E336D0;
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pub const dwWeaponC4: usize = 0x1DCFCE0;
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}
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// Module: engine2.dll
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pub mod engine2_dll {
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pub const dwBuildNumber: usize = 0x5B94C4;
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pub const dwNetworkGameClient: usize = 0x5B85B0;
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pub const dwBuildNumber: usize = 0x5E1144;
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pub const dwNetworkGameClient: usize = 0x5E0230;
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pub const dwNetworkGameClient_clientTickCount: usize = 0x358;
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pub const dwNetworkGameClient_deltaTick: usize = 0x23C;
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pub const dwNetworkGameClient_isBackgroundMap: usize = 0x2C142F;
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@@ -36,20 +36,20 @@ pub mod cs2_dumper {
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pub const dwNetworkGameClient_maxClients: usize = 0x230;
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pub const dwNetworkGameClient_serverTickCount: usize = 0x23C;
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pub const dwNetworkGameClient_signOnState: usize = 0x220;
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pub const dwWindowHeight: usize = 0x8AB4DC;
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pub const dwWindowWidth: usize = 0x8AB4D8;
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pub const dwWindowHeight: usize = 0x8D93B4;
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pub const dwWindowWidth: usize = 0x8D93B0;
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}
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// Module: inputsystem.dll
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pub mod inputsystem_dll {
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pub const dwInputSystem: usize = 0x459F0;
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pub const dwInputSystem: usize = 0x45A20;
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}
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// Module: matchmaking.dll
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pub mod matchmaking_dll {
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pub const dwGameTypes: usize = 0x1B3F10;
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pub const dwGameTypes: usize = 0x1B4F10;
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}
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// Module: soundsystem.dll
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pub mod soundsystem_dll {
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pub const dwSoundSystem: usize = 0x3CF620;
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pub const dwSoundSystem: usize = 0x3DEB80;
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pub const dwSoundSystem_engineViewData: usize = 0x7C;
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}
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}
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