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Game Update (14095)
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@@ -1,31 +1,31 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-08-01 22:47:35.099029800 UTC
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// 2025-08-14 21:08:30.051873234 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x1D2C010;
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public const nint dwEntityList = 0x1CBE620;
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public const nint dwGameEntitySystem = 0x1E01BE0;
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public const nint dwCSGOInput = 0x1E3CFD0;
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public const nint dwEntityList = 0x1D15578;
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public const nint dwGameEntitySystem = 0x1FB5638;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0;
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public const nint dwGameRules = 0x1D1D4E0;
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public const nint dwGlobalVars = 0x1AE9458;
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public const nint dwGlowManager = 0x1D1D508;
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public const nint dwLocalPlayerController = 0x1D10240;
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public const nint dwLocalPlayerPawn = 0x1AF4B80;
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public const nint dwPlantedC4 = 0x1D27180;
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public const nint dwPrediction = 0x1AF4AB0;
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public const nint dwSensitivity = 0x1D1E018;
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public const nint dwGameRules = 0x1E31AE0;
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public const nint dwGlobalVars = 0x1BE69B0;
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public const nint dwGlowManager = 0x1E2E8C8;
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public const nint dwLocalPlayerController = 0x1E1E850;
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public const nint dwLocalPlayerPawn = 0x1BF14A0;
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public const nint dwPlantedC4 = 0x1E37E10;
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public const nint dwPrediction = 0x1BF13D0;
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public const nint dwSensitivity = 0x1E2F3D8;
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public const nint dwSensitivity_sensitivity = 0x48;
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public const nint dwViewAngles = 0x1D2C7C0;
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public const nint dwViewMatrix = 0x1D21A00;
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public const nint dwViewRender = 0x1D22640;
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public const nint dwWeaponC4 = 0x1CC1888;
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public const nint dwViewAngles = 0x1E3D780;
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public const nint dwViewMatrix = 0x1E328A0;
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public const nint dwViewRender = 0x1E336D0;
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public const nint dwWeaponC4 = 0x1DCFCE0;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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public const nint dwBuildNumber = 0x5B94C4;
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public const nint dwNetworkGameClient = 0x5B85B0;
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public const nint dwBuildNumber = 0x5E1144;
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public const nint dwNetworkGameClient = 0x5E0230;
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public const nint dwNetworkGameClient_clientTickCount = 0x358;
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public const nint dwNetworkGameClient_deltaTick = 0x23C;
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public const nint dwNetworkGameClient_isBackgroundMap = 0x2C142F;
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@@ -33,20 +33,20 @@ namespace CS2Dumper.Offsets {
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public const nint dwNetworkGameClient_maxClients = 0x230;
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public const nint dwNetworkGameClient_serverTickCount = 0x23C;
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public const nint dwNetworkGameClient_signOnState = 0x220;
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public const nint dwWindowHeight = 0x8AB4DC;
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public const nint dwWindowWidth = 0x8AB4D8;
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public const nint dwWindowHeight = 0x8D93B4;
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public const nint dwWindowWidth = 0x8D93B0;
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}
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// Module: inputsystem.dll
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public static class InputsystemDll {
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public const nint dwInputSystem = 0x459F0;
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public const nint dwInputSystem = 0x45A20;
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}
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// Module: matchmaking.dll
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public static class MatchmakingDll {
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public const nint dwGameTypes = 0x1B3F10;
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public const nint dwGameTypes = 0x1B4F10;
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}
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// Module: soundsystem.dll
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public static class SoundsystemDll {
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public const nint dwSoundSystem = 0x3CF620;
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public const nint dwSoundSystem = 0x3DEB80;
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public const nint dwSoundSystem_engineViewData = 0x7C;
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}
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}
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