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Game update (14011) (2)
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@@ -1,30 +1,30 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-05-30 01:25:57.219187800 UTC
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// 2024-05-31 11:14:33.690971400 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x1A0E270;
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public const nint dwEntityList = 0x19A4380;
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public const nint dwGameEntitySystem = 0x1AC3208;
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public const nint dwCSGOInput = 0x1A102E0;
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public const nint dwEntityList = 0x19A63A0;
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public const nint dwGameEntitySystem = 0x1AC52A8;
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public const nint dwGameEntitySystem_getHighestEntityIndex = 0x1510;
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public const nint dwGameRules = 0x1A01EE8;
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public const nint dwGlobalVars = 0x1802BF8;
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public const nint dwGlowManager = 0x1A01600;
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public const nint dwLocalPlayerController = 0x19F4468;
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public const nint dwLocalPlayerPawn = 0x180EFB8;
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public const nint dwPlantedC4 = 0x1A0B5E8;
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public const nint dwPrediction = 0x180EE70;
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public const nint dwSensitivity = 0x1A02BA8;
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public const nint dwGameRules = 0x1A03F58;
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public const nint dwGlobalVars = 0x1804C58;
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public const nint dwGlowManager = 0x1A03670;
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public const nint dwLocalPlayerController = 0x19F6488;
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public const nint dwLocalPlayerPawn = 0x1810FA8;
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public const nint dwPlantedC4 = 0x1A0D658;
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public const nint dwPrediction = 0x1810E60;
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public const nint dwSensitivity = 0x1A04C18;
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public const nint dwSensitivity_sensitivity = 0x40;
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public const nint dwViewAngles = 0x1A13688;
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public const nint dwViewMatrix = 0x1A06530;
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public const nint dwViewRender = 0x1A06E48;
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public const nint dwWeaponC4 = 0x19A8390;
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public const nint dwViewAngles = 0x1A156F8;
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public const nint dwViewMatrix = 0x1A085A0;
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public const nint dwViewRender = 0x1A08EB8;
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public const nint dwWeaponC4 = 0x19AA3B0;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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public const nint dwBuildNumber = 0x5207C4;
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public const nint dwBuildNumber = 0x5207D4;
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public const nint dwEngineViewData = 0x5DCB7C;
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public const nint dwNetworkGameClient = 0x51FB70;
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public const nint dwNetworkGameClient_clientTickCount = 0x178;
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