mirror of
https://github.com/a2x/cs2-dumper.git
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latest game update
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2026-03-16 07:21:21.899821400 UTC
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// 2026-03-17 09:52:27.225884900 UTC
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#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
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@@ -2722,7 +2722,7 @@ pub mod cs2_dumper {
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pub const m_visible: usize = 0xB10; // CUtlVector<CFish*>
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}
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// Parent: CBot
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// Field count: 139
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// Field count: 140
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pub mod CCSBot {
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pub const m_eyePosition: usize = 0x108; // VectorWS
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pub const m_name: usize = 0x114; // char[64]
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@@ -2784,14 +2784,15 @@ pub mod cs2_dumper {
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pub const m_bendNoisePositionValid: usize = 0x6334; // bool
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pub const m_lookAroundStateTimestamp: usize = 0x6338; // float32
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pub const m_lookAheadAngle: usize = 0x633C; // float32
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pub const m_forwardAngle: usize = 0x6340; // float32
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pub const m_inhibitLookAroundTimestamp: usize = 0x6344; // float32
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pub const m_lookAtSpot: usize = 0x634C; // Vector
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pub const m_lookAtSpotDuration: usize = 0x635C; // float32
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pub const m_lookAtSpotTimestamp: usize = 0x6360; // float32
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pub const m_lookAtSpotAngleTolerance: usize = 0x6364; // float32
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pub const m_lookAtSpotClearIfClose: usize = 0x6368; // bool
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pub const m_lookAtSpotAttack: usize = 0x6369; // bool
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pub const m_lookUpAngle: usize = 0x6340; // float32
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pub const m_forwardAngle: usize = 0x6344; // float32
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pub const m_inhibitLookAroundTimestamp: usize = 0x6348; // float32
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pub const m_lookAtSpot: usize = 0x6350; // Vector
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pub const m_lookAtSpotDuration: usize = 0x6360; // float32
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pub const m_lookAtSpotTimestamp: usize = 0x6364; // float32
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pub const m_lookAtSpotAngleTolerance: usize = 0x6368; // float32
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pub const m_lookAtSpotClearIfClose: usize = 0x636C; // bool
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pub const m_lookAtSpotAttack: usize = 0x636D; // bool
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pub const m_lookAtDesc: usize = 0x6370; // char*
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pub const m_peripheralTimestamp: usize = 0x6378; // float32
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pub const m_approachPointCount: usize = 0x6500; // uint8
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