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https://github.com/a2x/cs2-dumper.git
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latest game update
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2026-03-16 07:21:21.899821400 UTC
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// 2026-03-17 09:52:27.225884900 UTC
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#pragma once
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@@ -2596,7 +2596,7 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t m_visible = 0xB10; // CUtlVector<CFish*>
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}
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// Parent: CBot
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// Field count: 139
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// Field count: 140
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namespace CCSBot {
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constexpr std::ptrdiff_t m_eyePosition = 0x108; // VectorWS
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constexpr std::ptrdiff_t m_name = 0x114; // char[64]
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@@ -2658,14 +2658,15 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t m_bendNoisePositionValid = 0x6334; // bool
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constexpr std::ptrdiff_t m_lookAroundStateTimestamp = 0x6338; // float32
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constexpr std::ptrdiff_t m_lookAheadAngle = 0x633C; // float32
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constexpr std::ptrdiff_t m_forwardAngle = 0x6340; // float32
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constexpr std::ptrdiff_t m_inhibitLookAroundTimestamp = 0x6344; // float32
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constexpr std::ptrdiff_t m_lookAtSpot = 0x634C; // Vector
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constexpr std::ptrdiff_t m_lookAtSpotDuration = 0x635C; // float32
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constexpr std::ptrdiff_t m_lookAtSpotTimestamp = 0x6360; // float32
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constexpr std::ptrdiff_t m_lookAtSpotAngleTolerance = 0x6364; // float32
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constexpr std::ptrdiff_t m_lookAtSpotClearIfClose = 0x6368; // bool
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constexpr std::ptrdiff_t m_lookAtSpotAttack = 0x6369; // bool
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constexpr std::ptrdiff_t m_lookUpAngle = 0x6340; // float32
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constexpr std::ptrdiff_t m_forwardAngle = 0x6344; // float32
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constexpr std::ptrdiff_t m_inhibitLookAroundTimestamp = 0x6348; // float32
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constexpr std::ptrdiff_t m_lookAtSpot = 0x6350; // Vector
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constexpr std::ptrdiff_t m_lookAtSpotDuration = 0x6360; // float32
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constexpr std::ptrdiff_t m_lookAtSpotTimestamp = 0x6364; // float32
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constexpr std::ptrdiff_t m_lookAtSpotAngleTolerance = 0x6368; // float32
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constexpr std::ptrdiff_t m_lookAtSpotClearIfClose = 0x636C; // bool
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constexpr std::ptrdiff_t m_lookAtSpotAttack = 0x636D; // bool
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constexpr std::ptrdiff_t m_lookAtDesc = 0x6370; // char*
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constexpr std::ptrdiff_t m_peripheralTimestamp = 0x6378; // float32
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constexpr std::ptrdiff_t m_approachPointCount = 0x6500; // uint8
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