mirror of
https://github.com/a2x/cs2-dumper.git
synced 2026-02-15 10:27:22 +08:00
Game update (14133)
This commit is contained in:
@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2026-01-25 21:11:42.105397500 UTC
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// 2026-01-27 02:36:48.265997500 UTC
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#![allow(non_upper_case_globals, unused)]
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@@ -24,26 +24,26 @@ pub mod cs2_dumper {
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// Module: engine2.dll
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pub mod engine2_dll {
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pub const BenchmarkService001: usize = 0x60C610;
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pub const BugService001: usize = 0x8C1830;
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pub const ClientServerEngineLoopService_001: usize = 0x902ED0;
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pub const BugService001: usize = 0x8C17F0;
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pub const ClientServerEngineLoopService_001: usize = 0x902E90;
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pub const EngineGameUI001: usize = 0x60A2B0;
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pub const EngineServiceMgr001: usize = 0x902780;
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pub const GameEventSystemClientV001: usize = 0x902A60;
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pub const GameEventSystemServerV001: usize = 0x902B90;
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pub const EngineServiceMgr001: usize = 0x902740;
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pub const GameEventSystemClientV001: usize = 0x902A20;
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pub const GameEventSystemServerV001: usize = 0x902B50;
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pub const GameResourceServiceClientV001: usize = 0x60C710;
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pub const GameResourceServiceServerV001: usize = 0x60C770;
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pub const GameUIService_001: usize = 0x8C1C60;
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pub const GameUIService_001: usize = 0x8C1C20;
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pub const HostStateMgr001: usize = 0x60CF90;
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pub const INETSUPPORT_001: usize = 0x6058E0;
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pub const InputService_001: usize = 0x8C1F50;
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pub const InputService_001: usize = 0x8C1F10;
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pub const KeyValueCache001: usize = 0x60D040;
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pub const MapListService_001: usize = 0x900DC0;
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pub const NetworkClientService_001: usize = 0x900F50;
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pub const NetworkP2PService_001: usize = 0x901290;
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pub const NetworkServerService_001: usize = 0x901440;
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pub const MapListService_001: usize = 0x900D80;
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pub const NetworkClientService_001: usize = 0x900F10;
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pub const NetworkP2PService_001: usize = 0x901250;
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pub const NetworkServerService_001: usize = 0x901400;
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pub const NetworkService_001: usize = 0x60C8E0;
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pub const RenderService_001: usize = 0x9016B0;
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pub const ScreenshotService001: usize = 0x901970;
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pub const RenderService_001: usize = 0x901670;
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pub const ScreenshotService001: usize = 0x901930;
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pub const SimpleEngineLoopService_001: usize = 0x60D0A0;
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pub const SoundService_001: usize = 0x60C920;
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pub const Source2EngineToClient001: usize = 0x609BD0;
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@@ -51,7 +51,7 @@ pub mod cs2_dumper {
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pub const Source2EngineToServer001: usize = 0x609CA8;
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pub const Source2EngineToServerStringTable001: usize = 0x609CD0;
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pub const SplitScreenService_001: usize = 0x60CC00;
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pub const StatsService_001: usize = 0x901D30;
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pub const StatsService_001: usize = 0x901CF0;
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pub const ToolService_001: usize = 0x60CDC0;
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pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x60A340;
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pub const VProfService_001: usize = 0x60CE00;
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@@ -100,7 +100,7 @@ pub mod cs2_dumper {
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}
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// Module: meshsystem.dll
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pub mod meshsystem_dll {
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pub const MeshSystem001: usize = 0x14F6A0;
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pub const MeshSystem001: usize = 0x1506A0;
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}
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// Module: navsystem.dll
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pub mod navsystem_dll {
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@@ -127,7 +127,7 @@ pub mod cs2_dumper {
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}
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// Module: particles.dll
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pub mod particles_dll {
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pub const ParticleSystemMgr003: usize = 0x520EF0;
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pub const ParticleSystemMgr003: usize = 0x520EC0;
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}
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// Module: pulse_system.dll
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pub mod pulse_system_dll {
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@@ -150,9 +150,9 @@ pub mod cs2_dumper {
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}
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// Module: scenesystem.dll
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pub mod scenesystem_dll {
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pub const RenderingPipelines_001: usize = 0x65BAC0;
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pub const RenderingPipelines_001: usize = 0x65BAB0;
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pub const SceneSystem_002: usize = 0x8CFEA0;
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pub const SceneUtils_001: usize = 0x65C9D0;
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pub const SceneUtils_001: usize = 0x65C9C0;
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}
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// Module: schemasystem.dll
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pub mod schemasystem_dll {
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@@ -162,21 +162,21 @@ pub mod cs2_dumper {
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pub mod server_dll {
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pub const EmptyWorldService001_Server: usize = 0x1B69870;
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pub const EntitySubclassUtilsV001: usize = 0x1B15070;
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pub const NavGameTest001: usize = 0x1C13508;
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pub const ServerToolsInfo_001: usize = 0x1BC47E8;
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pub const Source2GameClients001: usize = 0x1BC1860;
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pub const Source2GameDirector001: usize = 0x1D53500;
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pub const Source2GameEntities001: usize = 0x1BC3EF0;
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pub const Source2Server001: usize = 0x1BC3D50;
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pub const Source2ServerConfig001: usize = 0x1E48288;
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pub const NavGameTest001: usize = 0x1C13498;
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pub const ServerToolsInfo_001: usize = 0x1BC4768;
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pub const Source2GameClients001: usize = 0x1BC17E0;
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pub const Source2GameDirector001: usize = 0x1D53480;
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pub const Source2GameEntities001: usize = 0x1BC3E70;
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pub const Source2Server001: usize = 0x1BC3CD0;
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pub const Source2ServerConfig001: usize = 0x1E48208;
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pub const customnavsystem001: usize = 0x1AF3E78;
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}
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// Module: soundsystem.dll
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pub mod soundsystem_dll {
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pub const SoundOpSystem001: usize = 0x4F3AA0;
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pub const SoundOpSystemEdit001: usize = 0x4F3980;
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pub const SoundSystem001: usize = 0x4F3470;
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pub const VMixEditTool001: usize = 0x59472DF;
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pub const SoundOpSystem001: usize = 0x4F3AC0;
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pub const SoundOpSystemEdit001: usize = 0x4F39A0;
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pub const SoundSystem001: usize = 0x4F3490;
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pub const VMixEditTool001: usize = 0x59472FF;
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}
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// Module: steamaudio.dll
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pub mod steamaudio_dll {
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@@ -217,14 +217,10 @@ pub mod cs2_dumper {
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pub mod v8system_dll {
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pub const Source2V8System001: usize = 0x316B0;
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}
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// Module: vconcomm.dll
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pub mod vconcomm_dll {
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pub const VConComm001: usize = 0x39540;
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}
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// Module: vphysics2.dll
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pub mod vphysics2_dll {
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pub const VPhysics2_Handle_Interface_001: usize = 0x3FE120;
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pub const VPhysics2_Interface_001: usize = 0x3FE160;
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pub const VPhysics2_Handle_Interface_001: usize = 0x3FF120;
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pub const VPhysics2_Interface_001: usize = 0x3FF160;
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}
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// Module: vscript.dll
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pub mod vscript_dll {
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@@ -237,7 +233,7 @@ pub mod cs2_dumper {
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}
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// Module: worldrenderer.dll
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pub mod worldrenderer_dll {
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pub const WorldRendererMgr001: usize = 0x2149C0;
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pub const WorldRendererMgr001: usize = 0x2149A0;
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}
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}
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}
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