diff --git a/Cargo.toml b/Cargo.toml index deb509d..bbc89cf 100644 --- a/Cargo.toml +++ b/Cargo.toml @@ -7,6 +7,7 @@ repository = "https://github.com/a2x/cs2-dumper" license = "MIT" [dependencies] +chrono = "0.4" clap = { version = "4.4", features = ["derive"] } log = "0.4" serde = { version = "1.0", features = ["derive"] } diff --git a/generated/animationsystem.dll.cs b/generated/animationsystem.dll.cs index 428f882..de87d79 100644 --- a/generated/animationsystem.dll.cs +++ b/generated/animationsystem.dll.cs @@ -1,44 +1,47 @@ +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:54.257651100 UTC + public static class AimMatrixOpFixedSettings_t { public const nint m_attachment = 0x0; // CAnimAttachment public const nint m_damping = 0x80; // CAnimInputDamping public const nint m_poseCacheHandles = 0x90; // CPoseHandle[10] public const nint m_eBlendMode = 0xB8; // AimMatrixBlendMode - public const nint m_fAngleIncrement = 0xBC; // float32 - public const nint m_nSequenceMaxFrame = 0xC0; // int32 - public const nint m_nBoneMaskIndex = 0xC4; // int32 + public const nint m_fAngleIncrement = 0xBC; // float + public const nint m_nSequenceMaxFrame = 0xC0; // int32_t + public const nint m_nBoneMaskIndex = 0xC4; // int32_t public const nint m_bTargetIsPosition = 0xC8; // bool } public static class AnimComponentID { - public const nint m_id = 0x0; // uint32 + public const nint m_id = 0x0; // uint32_t } public static class AnimNodeID { - public const nint m_id = 0x0; // uint32 + public const nint m_id = 0x0; // uint32_t } public static class AnimNodeOutputID { - public const nint m_id = 0x0; // uint32 + public const nint m_id = 0x0; // uint32_t } public static class AnimParamID { - public const nint m_id = 0x0; // uint32 + public const nint m_id = 0x0; // uint32_t } public static class AnimScriptHandle { - public const nint m_id = 0x0; // uint32 + public const nint m_id = 0x0; // uint32_t } public static class AnimStateID { - public const nint m_id = 0x0; // uint32 + public const nint m_id = 0x0; // uint32_t } public static class AnimTagID { - public const nint m_id = 0x0; // uint32 + public const nint m_id = 0x0; // uint32_t } public static class AnimationDecodeDebugDumpElement_t { - public const nint m_nEntityIndex = 0x0; // int32 + public const nint m_nEntityIndex = 0x0; // int32_t public const nint m_modelName = 0x8; // CUtlString public const nint m_poseParams = 0x10; // CUtlVector< CUtlString > public const nint m_decodeOps = 0x28; // CUtlVector< CUtlString > @@ -52,7 +55,7 @@ public static class AnimationDecodeDebugDump_t { } public static class AnimationSnapshotBase_t { - public const nint m_flRealTime = 0x0; // float32 + public const nint m_flRealTime = 0x0; // float public const nint m_rootToWorld = 0x10; // matrix3x4a_t public const nint m_bBonesInWorldSpace = 0x40; // bool public const nint m_boneSetupMask = 0x48; // CUtlVector< uint32 > @@ -64,12 +67,12 @@ public static class AnimationSnapshotBase_t { } public static class AnimationSnapshot_t { - public const nint m_nEntIndex = 0x110; // int32 + public const nint m_nEntIndex = 0x110; // int32_t public const nint m_modelName = 0x118; // CUtlString } public static class AttachmentHandle_t { - public const nint m_Value = 0x0; // uint8 + public const nint m_Value = 0x0; // uint8_t } public static class BlendItem_t { @@ -77,13 +80,13 @@ public static class BlendItem_t { public const nint m_pChild = 0x18; // CAnimUpdateNodeRef public const nint m_hSequence = 0x28; // HSequence public const nint m_vPos = 0x2C; // Vector2D - public const nint m_flDuration = 0x34; // float32 + public const nint m_flDuration = 0x34; // float public const nint m_bUseCustomDuration = 0x38; // bool } public static class BoneDemoCaptureSettings_t { public const nint m_boneName = 0x0; // CUtlString - public const nint m_flChainLength = 0x8; // float32 + public const nint m_flChainLength = 0x8; // float } public static class CActionComponentUpdater { @@ -99,7 +102,7 @@ public static class CAddUpdateNode { public static class CAimConstraint { public const nint m_qAimOffset = 0x70; // Quaternion - public const nint m_nUpType = 0x80; // uint32 + public const nint m_nUpType = 0x80; // uint32_t } public static class CAimMatrixUpdateNode { @@ -113,9 +116,9 @@ public static class CAimMatrixUpdateNode { public static class CAnimActivity { public const nint m_name = 0x0; // CBufferString - public const nint m_nActivity = 0x10; // int32 - public const nint m_nFlags = 0x14; // int32 - public const nint m_nWeight = 0x18; // int32 + public const nint m_nActivity = 0x10; // int32_t + public const nint m_nFlags = 0x14; // int32_t + public const nint m_nWeight = 0x18; // int32_t } public static class CAnimAttachment { @@ -123,17 +126,17 @@ public static class CAnimAttachment { public const nint m_influenceOffsets = 0x30; // VectorAligned[3] public const nint m_influenceIndices = 0x60; // int32[3] public const nint m_influenceWeights = 0x6C; // float32[3] - public const nint m_numInfluences = 0x78; // uint8 + public const nint m_numInfluences = 0x78; // uint8_t } public static class CAnimBone { public const nint m_name = 0x0; // CBufferString - public const nint m_parent = 0x10; // int32 + public const nint m_parent = 0x10; // int32_t public const nint m_pos = 0x14; // Vector public const nint m_quat = 0x20; // QuaternionStorage - public const nint m_scale = 0x30; // float32 + public const nint m_scale = 0x30; // float public const nint m_qAlignment = 0x34; // QuaternionStorage - public const nint m_flags = 0x44; // int32 + public const nint m_flags = 0x44; // int32_t } public static class CAnimBoneDifference { @@ -155,15 +158,15 @@ public static class CAnimData { public const nint m_name = 0x10; // CBufferString public const nint m_animArray = 0x20; // CUtlVector< CAnimDesc > public const nint m_decoderArray = 0x38; // CUtlVector< CAnimDecoder > - public const nint m_nMaxUniqueFrameIndex = 0x50; // int32 + public const nint m_nMaxUniqueFrameIndex = 0x50; // int32_t public const nint m_segmentArray = 0x58; // CUtlVector< CAnimFrameSegment > } public static class CAnimDataChannelDesc { public const nint m_szChannelClass = 0x0; // CBufferString public const nint m_szVariableName = 0x10; // CBufferString - public const nint m_nFlags = 0x20; // int32 - public const nint m_nType = 0x24; // int32 + public const nint m_nFlags = 0x20; // int32_t + public const nint m_nType = 0x24; // int32_t public const nint m_szGrouping = 0x28; // CBufferString public const nint m_szDescription = 0x38; // CBufferString public const nint m_szElementNameArray = 0x48; // CUtlVector< CBufferString > @@ -173,24 +176,24 @@ public static class CAnimDataChannelDesc { public static class CAnimDecoder { public const nint m_szName = 0x0; // CBufferString - public const nint m_nVersion = 0x10; // int32 - public const nint m_nType = 0x14; // int32 + public const nint m_nVersion = 0x10; // int32_t + public const nint m_nType = 0x14; // int32_t } public static class CAnimDemoCaptureSettings { public const nint m_rangeBoneChainLength = 0x0; // Vector2D public const nint m_rangeMaxSplineErrorRotation = 0x8; // Vector2D - public const nint m_flMaxSplineErrorTranslation = 0x10; // float32 - public const nint m_flMaxSplineErrorScale = 0x14; // float32 - public const nint m_flIkRotation_MaxSplineError = 0x18; // float32 - public const nint m_flIkTranslation_MaxSplineError = 0x1C; // float32 - public const nint m_flMaxQuantizationErrorRotation = 0x20; // float32 - public const nint m_flMaxQuantizationErrorTranslation = 0x24; // float32 - public const nint m_flMaxQuantizationErrorScale = 0x28; // float32 - public const nint m_flIkRotation_MaxQuantizationError = 0x2C; // float32 - public const nint m_flIkTranslation_MaxQuantizationError = 0x30; // float32 + public const nint m_flMaxSplineErrorTranslation = 0x10; // float + public const nint m_flMaxSplineErrorScale = 0x14; // float + public const nint m_flIkRotation_MaxSplineError = 0x18; // float + public const nint m_flIkTranslation_MaxSplineError = 0x1C; // float + public const nint m_flMaxQuantizationErrorRotation = 0x20; // float + public const nint m_flMaxQuantizationErrorTranslation = 0x24; // float + public const nint m_flMaxQuantizationErrorScale = 0x28; // float + public const nint m_flIkRotation_MaxQuantizationError = 0x2C; // float + public const nint m_flIkTranslation_MaxQuantizationError = 0x30; // float public const nint m_baseSequence = 0x38; // CUtlString - public const nint m_nBaseSequenceFrame = 0x40; // int32 + public const nint m_nBaseSequenceFrame = 0x40; // int32_t public const nint m_boneSelectionMode = 0x44; // EDemoBoneSelectionMode public const nint m_bones = 0x48; // CUtlVector< BoneDemoCaptureSettings_t > public const nint m_ikChains = 0x60; // CUtlVector< IKDemoCaptureSettings_t > @@ -199,13 +202,13 @@ public static class CAnimDemoCaptureSettings { public static class CAnimDesc { public const nint m_name = 0x0; // CBufferString public const nint m_flags = 0x10; // CAnimDesc_Flag - public const nint fps = 0x18; // float32 + public const nint fps = 0x18; // float public const nint m_Data = 0x20; // CAnimEncodedFrames public const nint m_movementArray = 0xF8; // CUtlVector< CAnimMovement > public const nint m_eventArray = 0x110; // CUtlVector< CAnimEventDefinition > public const nint m_activityArray = 0x128; // CUtlVector< CAnimActivity > public const nint m_hierarchyArray = 0x140; // CUtlVector< CAnimLocalHierarchy > - public const nint framestalltime = 0x158; // float32 + public const nint framestalltime = 0x158; // float public const nint m_vecRootMin = 0x15C; // Vector public const nint m_vecRootMax = 0x168; // Vector public const nint m_vecBoneWorldMin = 0x178; // CUtlVector< Vector > @@ -236,19 +239,19 @@ public static class CAnimEncodeDifference { public static class CAnimEncodedFrames { public const nint m_fileName = 0x0; // CBufferString - public const nint m_nFrames = 0x10; // int32 - public const nint m_nFramesPerBlock = 0x14; // int32 + public const nint m_nFrames = 0x10; // int32_t + public const nint m_nFramesPerBlock = 0x14; // int32_t public const nint m_frameblockArray = 0x18; // CUtlVector< CAnimFrameBlockAnim > public const nint m_usageDifferences = 0x30; // CAnimEncodeDifference } public static class CAnimEnum { - public const nint m_value = 0x0; // uint8 + public const nint m_value = 0x0; // uint8_t } public static class CAnimEventDefinition { - public const nint m_nFrame = 0x8; // int32 - public const nint m_flCycle = 0xC; // float32 + public const nint m_nFrame = 0x8; // int32_t + public const nint m_flCycle = 0xC; // float public const nint m_EventData = 0x10; // KeyValues3 public const nint m_sLegacyOptions = 0x20; // CBufferString public const nint m_sEventName = 0x30; // CGlobalSymbol @@ -258,29 +261,29 @@ public static class CAnimFoot { public const nint m_name = 0x0; // CUtlString public const nint m_vBallOffset = 0x8; // Vector public const nint m_vHeelOffset = 0x14; // Vector - public const nint m_ankleBoneIndex = 0x20; // int32 - public const nint m_toeBoneIndex = 0x24; // int32 + public const nint m_ankleBoneIndex = 0x20; // int32_t + public const nint m_toeBoneIndex = 0x24; // int32_t } public static class CAnimFrameBlockAnim { - public const nint m_nStartFrame = 0x0; // int32 - public const nint m_nEndFrame = 0x4; // int32 + public const nint m_nStartFrame = 0x0; // int32_t + public const nint m_nEndFrame = 0x4; // int32_t public const nint m_segmentIndexArray = 0x8; // CUtlVector< int32 > } public static class CAnimFrameSegment { - public const nint m_nUniqueFrameIndex = 0x0; // int32 - public const nint m_nLocalElementMasks = 0x4; // uint32 - public const nint m_nLocalChannel = 0x8; // int32 + public const nint m_nUniqueFrameIndex = 0x0; // int32_t + public const nint m_nLocalElementMasks = 0x4; // uint32_t + public const nint m_nLocalChannel = 0x8; // int32_t public const nint m_container = 0x10; // CUtlBinaryBlock } public static class CAnimGraphDebugReplay { public const nint m_animGraphFileName = 0x40; // CUtlString public const nint m_frameList = 0x48; // CUtlVector< CSmartPtr< CAnimReplayFrame > > - public const nint m_startIndex = 0x60; // int32 - public const nint m_writeIndex = 0x64; // int32 - public const nint m_frameCount = 0x68; // int32 + public const nint m_startIndex = 0x60; // int32_t + public const nint m_writeIndex = 0x64; // int32_t + public const nint m_frameCount = 0x68; // int32_t } public static class CAnimGraphModelBinding { @@ -298,7 +301,7 @@ public static class CAnimGraphSettingsManager { public static class CAnimInputDamping { public const nint m_speedFunction = 0x8; // DampingSpeedFunction - public const nint m_fSpeedScale = 0xC; // float32 + public const nint m_fSpeedScale = 0xC; // float } public static class CAnimKeyData { @@ -306,17 +309,17 @@ public static class CAnimKeyData { public const nint m_boneArray = 0x10; // CUtlVector< CAnimBone > public const nint m_userArray = 0x28; // CUtlVector< CAnimUser > public const nint m_morphArray = 0x40; // CUtlVector< CBufferString > - public const nint m_nChannelElements = 0x58; // int32 + public const nint m_nChannelElements = 0x58; // int32_t public const nint m_dataChannelArray = 0x60; // CUtlVector< CAnimDataChannelDesc > } public static class CAnimLocalHierarchy { public const nint m_sBone = 0x0; // CBufferString public const nint m_sNewParent = 0x10; // CBufferString - public const nint m_nStartFrame = 0x20; // int32 - public const nint m_nPeakFrame = 0x24; // int32 - public const nint m_nTailFrame = 0x28; // int32 - public const nint m_nEndFrame = 0x2C; // int32 + public const nint m_nStartFrame = 0x20; // int32_t + public const nint m_nPeakFrame = 0x24; // int32_t + public const nint m_nTailFrame = 0x28; // int32_t + public const nint m_nEndFrame = 0x2C; // int32_t } public static class CAnimMorphDifference { @@ -329,23 +332,23 @@ public static class CAnimMotorUpdaterBase { } public static class CAnimMovement { - public const nint endframe = 0x0; // int32 - public const nint motionflags = 0x4; // int32 - public const nint v0 = 0x8; // float32 - public const nint v1 = 0xC; // float32 - public const nint angle = 0x10; // float32 + public const nint endframe = 0x0; // int32_t + public const nint motionflags = 0x4; // int32_t + public const nint v0 = 0x8; // float + public const nint v1 = 0xC; // float + public const nint angle = 0x10; // float public const nint vector = 0x14; // Vector public const nint position = 0x20; // Vector } public static class CAnimNodePath { public const nint m_path = 0x0; // AnimNodeID[11] - public const nint m_nCount = 0x2C; // int32 + public const nint m_nCount = 0x2C; // int32_t } public static class CAnimParamHandle { public const nint m_type = 0x0; // AnimParamType_t - public const nint m_index = 0x1; // uint8 + public const nint m_index = 0x1; // uint8_t } public static class CAnimParamHandleMap { @@ -375,7 +378,7 @@ public static class CAnimReplayFrame { public const nint m_instanceData = 0x28; // CUtlBinaryBlock public const nint m_startingLocalToWorldTransform = 0x40; // CTransform public const nint m_localToWorldTransform = 0x60; // CTransform - public const nint m_timeStamp = 0x80; // float32 + public const nint m_timeStamp = 0x80; // float } public static class CAnimScriptComponentUpdater { @@ -387,8 +390,8 @@ public static class CAnimScriptManager { } public static class CAnimSequenceParams { - public const nint m_flFadeInTime = 0x0; // float32 - public const nint m_flFadeOutTime = 0x4; // float32 + public const nint m_flFadeInTime = 0x0; // float + public const nint m_flFadeOutTime = 0x4; // float } public static class CAnimSkeleton { @@ -405,7 +408,7 @@ public static class CAnimSkeleton { public static class CAnimStateMachineUpdater { public const nint m_states = 0x8; // CUtlVector< CStateUpdateData > public const nint m_transitions = 0x20; // CUtlVector< CTransitionUpdateData > - public const nint m_startStateIndex = 0x50; // int32 + public const nint m_startStateIndex = 0x50; // int32_t } public static class CAnimTagBase { @@ -426,7 +429,7 @@ public static class CAnimUpdateNodeBase { } public static class CAnimUpdateNodeRef { - public const nint m_nodeIndex = 0x8; // int32 + public const nint m_nodeIndex = 0x8; // int32_t } public static class CAnimUpdateSharedData { @@ -444,17 +447,17 @@ public static class CAnimUpdateSharedData { public static class CAnimUser { public const nint m_name = 0x0; // CBufferString - public const nint m_nType = 0x10; // int32 + public const nint m_nType = 0x10; // int32_t } public static class CAnimUserDifference { public const nint m_name = 0x0; // CBufferString - public const nint m_nType = 0x10; // int32 + public const nint m_nType = 0x10; // int32_t } public static class CAnimationGraphVisualizerAxis { public const nint m_xWsTransform = 0x40; // CTransform - public const nint m_flAxisSize = 0x60; // float32 + public const nint m_flAxisSize = 0x60; // float } public static class CAnimationGraphVisualizerLine { @@ -473,12 +476,12 @@ public static class CAnimationGraphVisualizerPie { public static class CAnimationGraphVisualizerPrimitiveBase { public const nint m_Type = 0x8; // CAnimationGraphVisualizerPrimitiveType public const nint m_OwningAnimNodePaths = 0xC; // AnimNodeID[11] - public const nint m_nOwningAnimNodePathCount = 0x38; // int32 + public const nint m_nOwningAnimNodePathCount = 0x38; // int32_t } public static class CAnimationGraphVisualizerSphere { public const nint m_vWsPosition = 0x40; // VectorAligned - public const nint m_flRadius = 0x50; // float32 + public const nint m_flRadius = 0x50; // float public const nint m_Color = 0x54; // Color } @@ -489,7 +492,7 @@ public static class CAnimationGraphVisualizerText { } public static class CAnimationGroup { - public const nint m_nFlags = 0x10; // uint32 + public const nint m_nFlags = 0x10; // uint32_t public const nint m_name = 0x18; // CBufferString public const nint m_localHAnimArray_Handle = 0x60; // CUtlVector< CStrongHandle< InfoForResourceTypeCAnimData > > public const nint m_includedGroupArray_Handle = 0x78; // CUtlVector< CStrongHandle< InfoForResourceTypeCAnimationGroup > > @@ -505,14 +508,14 @@ public static class CAttachment { public const nint m_vInfluenceOffsets = 0x50; // Vector[3] public const nint m_influenceWeights = 0x74; // float32[3] public const nint m_bInfluenceRootTransform = 0x80; // bool[3] - public const nint m_nInfluences = 0x83; // uint8 + public const nint m_nInfluences = 0x83; // uint8_t public const nint m_bIgnoreRotation = 0x84; // bool } public static class CAudioAnimTag { public const nint m_clipName = 0x38; // CUtlString public const nint m_attachmentName = 0x40; // CUtlString - public const nint m_flVolume = 0x48; // float32 + public const nint m_flVolume = 0x48; // float public const nint m_bStopWhenTagEnds = 0x4C; // bool public const nint m_bStopWhenGraphEnds = 0x4D; // bool public const nint m_bPlayOnServer = 0x4E; // bool @@ -530,7 +533,7 @@ public static class CBinaryUpdateNode { public const nint m_pChild1 = 0x58; // CAnimUpdateNodeRef public const nint m_pChild2 = 0x68; // CAnimUpdateNodeRef public const nint m_timingBehavior = 0x78; // BinaryNodeTiming - public const nint m_flTimingBlend = 0x7C; // float32 + public const nint m_flTimingBlend = 0x7C; // float public const nint m_bResetChild1 = 0x80; // bool public const nint m_bResetChild2 = 0x81; // bool } @@ -546,7 +549,7 @@ public static class CBlend2DUpdateNode { public const nint m_blendSourceY = 0xD8; // AnimValueSource public const nint m_paramY = 0xDC; // CAnimParamHandle public const nint m_eBlendMode = 0xE0; // Blend2DMode - public const nint m_playbackSpeed = 0xE4; // float32 + public const nint m_playbackSpeed = 0xE4; // float public const nint m_bLoop = 0xE8; // bool public const nint m_bLockBlendOnReset = 0xE9; // bool public const nint m_bLockWhenWaning = 0xEA; // bool @@ -554,8 +557,8 @@ public static class CBlend2DUpdateNode { } public static class CBlendCurve { - public const nint m_flControlPoint1 = 0x0; // float32 - public const nint m_flControlPoint2 = 0x4; // float32 + public const nint m_flControlPoint1 = 0x0; // float + public const nint m_flControlPoint2 = 0x4; // float } public static class CBlendUpdateNode { @@ -573,13 +576,13 @@ public static class CBlendUpdateNode { } public static class CBodyGroupAnimTag { - public const nint m_nPriority = 0x38; // int32 + public const nint m_nPriority = 0x38; // int32_t public const nint m_bodyGroupSettings = 0x40; // CUtlVector< CBodyGroupSetting > } public static class CBodyGroupSetting { public const nint m_BodyGroupName = 0x0; // CUtlString - public const nint m_nBodyGroupOption = 0x8; // int32 + public const nint m_nBodyGroupOption = 0x8; // int32_t } public static class CBoneConstraintDotToMorph { @@ -612,8 +615,8 @@ public static class CBoneConstraintPoseSpaceMorph_Input_t { } public static class CBoneMaskUpdateNode { - public const nint m_nWeightListIndex = 0x8C; // int32 - public const nint m_flRootMotionBlend = 0x90; // float32 + public const nint m_nWeightListIndex = 0x8C; // int32_t + public const nint m_flRootMotionBlend = 0x90; // float public const nint m_blendSpace = 0x94; // BoneMaskBlendSpace public const nint m_footMotionTiming = 0x98; // BinaryNodeChildOption public const nint m_bUseBlendScale = 0x9C; // bool @@ -622,11 +625,11 @@ public static class CBoneMaskUpdateNode { } public static class CBonePositionMetricEvaluator { - public const nint m_nBoneIndex = 0x50; // int32 + public const nint m_nBoneIndex = 0x50; // int32_t } public static class CBoneVelocityMetricEvaluator { - public const nint m_nBoneIndex = 0x50; // int32 + public const nint m_nBoneIndex = 0x50; // int32_t } public static class CBoolAnimParameter { @@ -641,7 +644,7 @@ public static class CCachedPose { public const nint m_transforms = 0x8; // CUtlVector< CTransform > public const nint m_morphWeights = 0x20; // CUtlVector< float32 > public const nint m_hSequence = 0x38; // HSequence - public const nint m_flCycle = 0x3C; // float32 + public const nint m_flCycle = 0x3C; // float } public static class CChoiceUpdateNode { @@ -651,21 +654,21 @@ public static class CChoiceUpdateNode { public const nint m_choiceMethod = 0xA0; // ChoiceMethod public const nint m_choiceChangeMethod = 0xA4; // ChoiceChangeMethod public const nint m_blendMethod = 0xA8; // ChoiceBlendMethod - public const nint m_blendTime = 0xAC; // float32 + public const nint m_blendTime = 0xAC; // float public const nint m_bCrossFade = 0xB0; // bool public const nint m_bResetChosen = 0xB1; // bool public const nint m_bDontResetSameSelection = 0xB2; // bool } public static class CClothSettingsAnimTag { - public const nint m_flStiffness = 0x38; // float32 - public const nint m_flEaseIn = 0x3C; // float32 - public const nint m_flEaseOut = 0x40; // float32 + public const nint m_flStiffness = 0x38; // float + public const nint m_flEaseIn = 0x3C; // float + public const nint m_flEaseOut = 0x40; // float public const nint m_nVertexSet = 0x48; // CUtlString } public static class CCompressorGroup { - public const nint m_nTotalElementCount = 0x0; // int32 + public const nint m_nTotalElementCount = 0x0; // int32_t public const nint m_szChannelClass = 0x8; // CUtlVector< char* > public const nint m_szVariableName = 0x20; // CUtlVector< char* > public const nint m_nType = 0x38; // CUtlVector< fieldtype_t > @@ -696,28 +699,28 @@ public static class CConcreteAnimParameter { public static class CConstraintSlave { public const nint m_qBaseOrientation = 0x0; // Quaternion public const nint m_vBasePosition = 0x10; // Vector - public const nint m_nBoneHash = 0x1C; // uint32 - public const nint m_flWeight = 0x20; // float32 + public const nint m_nBoneHash = 0x1C; // uint32_t + public const nint m_flWeight = 0x20; // float public const nint m_sName = 0x28; // CUtlString } public static class CConstraintTarget { public const nint m_qOffset = 0x20; // Quaternion public const nint m_vOffset = 0x30; // Vector - public const nint m_nBoneHash = 0x3C; // uint32 + public const nint m_nBoneHash = 0x3C; // uint32_t public const nint m_sName = 0x40; // CUtlString - public const nint m_flWeight = 0x48; // float32 + public const nint m_flWeight = 0x48; // float public const nint m_bIsAttachment = 0x59; // bool } public static class CCycleBase { - public const nint m_flCycle = 0x0; // float32 + public const nint m_flCycle = 0x0; // float } public static class CCycleControlClipUpdateNode { public const nint m_tags = 0x60; // CUtlVector< TagSpan_t > public const nint m_hSequence = 0x7C; // HSequence - public const nint m_duration = 0x80; // float32 + public const nint m_duration = 0x80; // float public const nint m_valueSource = 0x84; // AnimValueSource public const nint m_paramIndex = 0x88; // CAnimParamHandle } @@ -728,13 +731,13 @@ public static class CCycleControlUpdateNode { } public static class CDampedPathAnimMotorUpdater { - public const nint m_flAnticipationTime = 0x2C; // float32 - public const nint m_flMinSpeedScale = 0x30; // float32 + public const nint m_flAnticipationTime = 0x2C; // float + public const nint m_flMinSpeedScale = 0x30; // float public const nint m_hAnticipationPosParam = 0x34; // CAnimParamHandle public const nint m_hAnticipationHeadingParam = 0x36; // CAnimParamHandle - public const nint m_flSpringConstant = 0x38; // float32 - public const nint m_flMinSpringTension = 0x3C; // float32 - public const nint m_flMaxSpringTension = 0x40; // float32 + public const nint m_flSpringConstant = 0x38; // float + public const nint m_flMinSpringTension = 0x3C; // float + public const nint m_flMaxSpringTension = 0x40; // float } public static class CDampedValueComponentUpdater { @@ -767,17 +770,17 @@ public static class CDirectionalBlendUpdateNode { public const nint m_damping = 0x80; // CAnimInputDamping public const nint m_blendValueSource = 0x90; // AnimValueSource public const nint m_paramIndex = 0x94; // CAnimParamHandle - public const nint m_playbackSpeed = 0x98; // float32 - public const nint m_duration = 0x9C; // float32 + public const nint m_playbackSpeed = 0x98; // float + public const nint m_duration = 0x9C; // float public const nint m_bLoop = 0xA0; // bool public const nint m_bLockBlendOnReset = 0xA1; // bool } public static class CDistanceRemainingMetricEvaluator { - public const nint m_flMaxDistance = 0x50; // float32 - public const nint m_flMinDistance = 0x54; // float32 - public const nint m_flStartGoalFilterDistance = 0x58; // float32 - public const nint m_flMaxGoalOvershootScale = 0x5C; // float32 + public const nint m_flMaxDistance = 0x50; // float + public const nint m_flMinDistance = 0x54; // float + public const nint m_flStartGoalFilterDistance = 0x58; // float + public const nint m_flMaxGoalOvershootScale = 0x5C; // float public const nint m_bFilterFixedMinDistance = 0x60; // bool public const nint m_bFilterGoalDistance = 0x61; // bool public const nint m_bFilterGoalOvershoot = 0x62; // bool @@ -786,16 +789,16 @@ public static class CDistanceRemainingMetricEvaluator { public static class CDrawCullingData { public const nint m_vConeApex = 0x0; // Vector public const nint m_ConeAxis = 0xC; // int8[3] - public const nint m_ConeCutoff = 0xF; // int8 + public const nint m_ConeCutoff = 0xF; // int8_t } public static class CEmitTagActionUpdater { - public const nint m_nTagIndex = 0x18; // int32 + public const nint m_nTagIndex = 0x18; // int32_t public const nint m_bIsZeroDuration = 0x1C; // bool } public static class CEnumAnimParameter { - public const nint m_defaultValue = 0x68; // uint8 + public const nint m_defaultValue = 0x68; // uint8_t public const nint m_enumOptions = 0x70; // CUtlVector< CUtlString > } @@ -810,9 +813,9 @@ public static class CFingerBone { public const nint m_hingeAxis = 0x8; // Vector public const nint m_vCapsulePos1 = 0x14; // Vector public const nint m_vCapsulePos2 = 0x20; // Vector - public const nint m_flMinAngle = 0x2C; // float32 - public const nint m_flMaxAngle = 0x30; // float32 - public const nint m_flRadius = 0x34; // float32 + public const nint m_flMinAngle = 0x2C; // float + public const nint m_flMaxAngle = 0x30; // float + public const nint m_flRadius = 0x34; // float } public static class CFingerChain { @@ -823,21 +826,21 @@ public static class CFingerChain { public const nint m_vTipOffset = 0x40; // Vector public const nint m_metacarpalBoneName = 0x50; // CUtlString public const nint m_vSplayHingeAxis = 0x58; // Vector - public const nint m_flSplayMinAngle = 0x64; // float32 - public const nint m_flSplayMaxAngle = 0x68; // float32 - public const nint m_flFingerScaleRatio = 0x6C; // float32 + public const nint m_flSplayMinAngle = 0x64; // float + public const nint m_flSplayMaxAngle = 0x68; // float + public const nint m_flFingerScaleRatio = 0x6C; // float } public static class CFingerSource { public const nint m_nFingerIndex = 0x0; // AnimVRFinger_t - public const nint m_flFingerWeight = 0x4; // float32 + public const nint m_flFingerWeight = 0x4; // float } public static class CFlexController { public const nint m_szName = 0x0; // CUtlString public const nint m_szType = 0x8; // CUtlString - public const nint min = 0x10; // float32 - public const nint max = 0x14; // float32 + public const nint min = 0x10; // float + public const nint max = 0x14; // float } public static class CFlexDesc { @@ -846,18 +849,18 @@ public static class CFlexDesc { public static class CFlexOp { public const nint m_OpCode = 0x0; // FlexOpCode_t - public const nint m_Data = 0x4; // int32 + public const nint m_Data = 0x4; // int32_t } public static class CFlexRule { - public const nint m_nFlex = 0x0; // int32 + public const nint m_nFlex = 0x0; // int32_t public const nint m_FlexOps = 0x8; // CUtlVector< CFlexOp > } public static class CFloatAnimParameter { - public const nint m_fDefaultValue = 0x60; // float32 - public const nint m_fMinValue = 0x64; // float32 - public const nint m_fMaxValue = 0x68; // float32 + public const nint m_fDefaultValue = 0x60; // float + public const nint m_fMinValue = 0x64; // float + public const nint m_fMaxValue = 0x68; // float public const nint m_bInterpolate = 0x6C; // bool } @@ -866,18 +869,18 @@ public static class CFollowAttachmentUpdateNode { } public static class CFollowPathUpdateNode { - public const nint m_flBlendOutTime = 0x6C; // float32 + public const nint m_flBlendOutTime = 0x6C; // float public const nint m_bBlockNonPathMovement = 0x70; // bool public const nint m_bStopFeetAtGoal = 0x71; // bool public const nint m_bScaleSpeed = 0x72; // bool - public const nint m_flScale = 0x74; // float32 - public const nint m_flMinAngle = 0x78; // float32 - public const nint m_flMaxAngle = 0x7C; // float32 - public const nint m_flSpeedScaleBlending = 0x80; // float32 + public const nint m_flScale = 0x74; // float + public const nint m_flMinAngle = 0x78; // float + public const nint m_flMaxAngle = 0x7C; // float + public const nint m_flSpeedScaleBlending = 0x80; // float public const nint m_turnDamping = 0x88; // CAnimInputDamping public const nint m_facingTarget = 0x98; // AnimValueSource public const nint m_hParam = 0x9C; // CAnimParamHandle - public const nint m_flTurnToFaceOffset = 0xA0; // float32 + public const nint m_flTurnToFaceOffset = 0xA0; // float public const nint m_bTurnToFace = 0xA4; // bool } @@ -885,10 +888,10 @@ public static class CFootAdjustmentUpdateNode { public const nint m_clips = 0x70; // CUtlVector< HSequence > public const nint m_hBasePoseCacheHandle = 0x88; // CPoseHandle public const nint m_facingTarget = 0x8C; // CAnimParamHandle - public const nint m_flTurnTimeMin = 0x90; // float32 - public const nint m_flTurnTimeMax = 0x94; // float32 - public const nint m_flStepHeightMax = 0x98; // float32 - public const nint m_flStepHeightMaxAngle = 0x9C; // float32 + public const nint m_flTurnTimeMin = 0x90; // float + public const nint m_flTurnTimeMax = 0x94; // float + public const nint m_flStepHeightMax = 0x98; // float + public const nint m_flStepHeightMaxAngle = 0x9C; // float public const nint m_bResetChild = 0xA0; // bool public const nint m_bAnimationDriven = 0xA1; // bool } @@ -896,7 +899,7 @@ public static class CFootAdjustmentUpdateNode { public static class CFootCycleDefinition { public const nint m_vStancePositionMS = 0x0; // Vector public const nint m_vMidpointPositionMS = 0xC; // Vector - public const nint m_flStanceDirectionMS = 0x18; // float32 + public const nint m_flStanceDirectionMS = 0x18; // float public const nint m_vToStrideStartPos = 0x1C; // Vector public const nint m_stanceCycle = 0x28; // CAnimCycle public const nint m_footLiftCycle = 0x2C; // CFootCycle @@ -915,10 +918,10 @@ public static class CFootDefinition { public const nint m_toeBoneName = 0x10; // CUtlString public const nint m_vBallOffset = 0x18; // Vector public const nint m_vHeelOffset = 0x24; // Vector - public const nint m_flFootLength = 0x30; // float32 - public const nint m_flBindPoseDirectionMS = 0x34; // float32 - public const nint m_flTraceHeight = 0x38; // float32 - public const nint m_flTraceRadius = 0x3C; // float32 + public const nint m_flFootLength = 0x30; // float + public const nint m_flBindPoseDirectionMS = 0x34; // float + public const nint m_flTraceHeight = 0x38; // float + public const nint m_flTraceRadius = 0x3C; // float } public static class CFootFallAnimTag { @@ -930,16 +933,16 @@ public static class CFootLockUpdateNode { public const nint m_footSettings = 0xD0; // CUtlVector< FootFixedSettings > public const nint m_hipShiftDamping = 0xE8; // CAnimInputDamping public const nint m_rootHeightDamping = 0xF8; // CAnimInputDamping - public const nint m_flStrideCurveScale = 0x108; // float32 - public const nint m_flStrideCurveLimitScale = 0x10C; // float32 - public const nint m_flStepHeightIncreaseScale = 0x110; // float32 - public const nint m_flStepHeightDecreaseScale = 0x114; // float32 - public const nint m_flHipShiftScale = 0x118; // float32 - public const nint m_flBlendTime = 0x11C; // float32 - public const nint m_flMaxRootHeightOffset = 0x120; // float32 - public const nint m_flMinRootHeightOffset = 0x124; // float32 - public const nint m_flTiltPlanePitchSpringStrength = 0x128; // float32 - public const nint m_flTiltPlaneRollSpringStrength = 0x12C; // float32 + public const nint m_flStrideCurveScale = 0x108; // float + public const nint m_flStrideCurveLimitScale = 0x10C; // float + public const nint m_flStepHeightIncreaseScale = 0x110; // float + public const nint m_flStepHeightDecreaseScale = 0x114; // float + public const nint m_flHipShiftScale = 0x118; // float + public const nint m_flBlendTime = 0x11C; // float + public const nint m_flMaxRootHeightOffset = 0x120; // float + public const nint m_flMinRootHeightOffset = 0x124; // float + public const nint m_flTiltPlanePitchSpringStrength = 0x128; // float + public const nint m_flTiltPlaneRollSpringStrength = 0x12C; // float public const nint m_bApplyFootRotationLimits = 0x130; // bool public const nint m_bApplyHipShift = 0x131; // bool public const nint m_bModulateStepHeight = 0x132; // bool @@ -968,7 +971,7 @@ public static class CFootPositionMetricEvaluator { public static class CFootStepTriggerUpdateNode { public const nint m_triggers = 0x68; // CUtlVector< FootStepTrigger > - public const nint m_flTolerance = 0x84; // float32 + public const nint m_flTolerance = 0x84; // float } public static class CFootStride { @@ -982,8 +985,8 @@ public static class CFootTrajectories { public static class CFootTrajectory { public const nint m_vOffset = 0x0; // Vector - public const nint m_flRotationOffset = 0xC; // float32 - public const nint m_flProgression = 0x10; // float32 + public const nint m_flRotationOffset = 0xC; // float + public const nint m_flProgression = 0x10; // float } public static class CFootstepLandedAnimTag { @@ -994,14 +997,14 @@ public static class CFootstepLandedAnimTag { } public static class CFutureFacingMetricEvaluator { - public const nint m_flDistance = 0x50; // float32 - public const nint m_flTime = 0x54; // float32 + public const nint m_flDistance = 0x50; // float + public const nint m_flTime = 0x54; // float } public static class CFutureVelocityMetricEvaluator { - public const nint m_flDistance = 0x50; // float32 - public const nint m_flStoppingDistance = 0x54; // float32 - public const nint m_flTargetSpeed = 0x58; // float32 + public const nint m_flDistance = 0x50; // float + public const nint m_flStoppingDistance = 0x54; // float + public const nint m_flTargetSpeed = 0x58; // float public const nint m_eMode = 0x5C; // VelocityMetricMode } @@ -1011,19 +1014,19 @@ public static class CHitBox { public const nint m_sBoneName = 0x10; // CUtlString public const nint m_vMinBounds = 0x18; // Vector public const nint m_vMaxBounds = 0x24; // Vector - public const nint m_flShapeRadius = 0x30; // float32 - public const nint m_nBoneNameHash = 0x34; // uint32 - public const nint m_nGroupId = 0x38; // int32 - public const nint m_nShapeType = 0x3C; // uint8 + public const nint m_flShapeRadius = 0x30; // float + public const nint m_nBoneNameHash = 0x34; // uint32_t + public const nint m_nGroupId = 0x38; // int32_t + public const nint m_nShapeType = 0x3C; // uint8_t public const nint m_bTranslationOnly = 0x3D; // bool - public const nint m_CRC = 0x40; // uint32 + public const nint m_CRC = 0x40; // uint32_t public const nint m_cRenderColor = 0x44; // Color - public const nint m_nHitBoxIndex = 0x48; // uint16 + public const nint m_nHitBoxIndex = 0x48; // uint16_t } public static class CHitBoxSet { public const nint m_name = 0x0; // CUtlString - public const nint m_nNameHash = 0x8; // uint32 + public const nint m_nNameHash = 0x8; // uint32_t public const nint m_HitBoxes = 0x10; // CUtlVector< CHitBox > public const nint m_SourceFilename = 0x28; // CUtlString } @@ -1039,14 +1042,14 @@ public static class CHitReactUpdateNode { public const nint m_hitOffsetParam = 0xB8; // CAnimParamHandle public const nint m_hitDirectionParam = 0xBA; // CAnimParamHandle public const nint m_hitStrengthParam = 0xBC; // CAnimParamHandle - public const nint m_flMinDelayBetweenHits = 0xC0; // float32 + public const nint m_flMinDelayBetweenHits = 0xC0; // float public const nint m_bResetChild = 0xC4; // bool } public static class CIntAnimParameter { - public const nint m_defaultValue = 0x60; // int32 - public const nint m_minValue = 0x64; // int32 - public const nint m_maxValue = 0x68; // int32 + public const nint m_defaultValue = 0x60; // int32_t + public const nint m_minValue = 0x64; // int32_t + public const nint m_maxValue = 0x68; // int32_t } public static class CJiggleBoneUpdateNode { @@ -1056,16 +1059,16 @@ public static class CJiggleBoneUpdateNode { public static class CJumpHelperUpdateNode { public const nint m_hTargetParam = 0xA8; // CAnimParamHandle public const nint m_flOriginalJumpMovement = 0xAC; // Vector - public const nint m_flOriginalJumpDuration = 0xB8; // float32 - public const nint m_flJumpStartCycle = 0xBC; // float32 - public const nint m_flJumpEndCycle = 0xC0; // float32 + public const nint m_flOriginalJumpDuration = 0xB8; // float + public const nint m_flJumpStartCycle = 0xBC; // float + public const nint m_flJumpEndCycle = 0xC0; // float public const nint m_eCorrectionMethod = 0xC4; // JumpCorrectionMethod public const nint m_bTranslationAxis = 0xC8; // bool[3] public const nint m_bScaleSpeed = 0xCB; // bool } public static class CLODComponentUpdater { - public const nint m_nServerLOD = 0x30; // int32 + public const nint m_nServerLOD = 0x30; // int32_t } public static class CLeanMatrixUpdateNode { @@ -1077,8 +1080,8 @@ public static class CLeanMatrixUpdateNode { public const nint m_verticalAxis = 0xC0; // Vector public const nint m_horizontalAxis = 0xCC; // Vector public const nint m_hSequence = 0xD8; // HSequence - public const nint m_flMaxValue = 0xDC; // float32 - public const nint m_nSequenceMaxFrame = 0xE0; // int32 + public const nint m_flMaxValue = 0xDC; // float + public const nint m_nSequenceMaxFrame = 0xE0; // int32_t } public static class CLookAtUpdateNode { @@ -1104,21 +1107,21 @@ public static class CLookComponentUpdater { public static class CMaterialAttributeAnimTag { public const nint m_AttributeName = 0x38; // CUtlString public const nint m_AttributeType = 0x40; // MatterialAttributeTagType_t - public const nint m_flValue = 0x44; // float32 + public const nint m_flValue = 0x44; // float public const nint m_Color = 0x48; // Color } public static class CMaterialDrawDescriptor { public const nint m_nPrimitiveType = 0x0; // RenderPrimitiveType_t - public const nint m_nBaseVertex = 0x4; // int32 - public const nint m_nVertexCount = 0x8; // int32 - public const nint m_nStartIndex = 0xC; // int32 - public const nint m_nIndexCount = 0x10; // int32 - public const nint m_flUvDensity = 0x14; // float32 + public const nint m_nBaseVertex = 0x4; // int32_t + public const nint m_nVertexCount = 0x8; // int32_t + public const nint m_nStartIndex = 0xC; // int32_t + public const nint m_nIndexCount = 0x10; // int32_t + public const nint m_flUvDensity = 0x14; // float public const nint m_vTintColor = 0x18; // Vector - public const nint m_flAlpha = 0x24; // float32 - public const nint m_nFirstMeshlet = 0x2C; // uint32 - public const nint m_nNumMeshlets = 0x30; // uint16 + public const nint m_flAlpha = 0x24; // float + public const nint m_nFirstMeshlet = 0x2C; // uint32_t + public const nint m_nNumMeshlets = 0x30; // uint16_t public const nint m_indexBuffer = 0xB8; // CRenderBufferBinding public const nint m_material = 0xE0; // CStrongHandle< InfoForResourceTypeIMaterial2 > } @@ -1172,12 +1175,12 @@ public static class CModelConfigElement_RandomPick { public static class CModelConfigElement_SetBodygroup { public const nint m_GroupName = 0x48; // CUtlString - public const nint m_nChoice = 0x50; // int32 + public const nint m_nChoice = 0x50; // int32_t } public static class CModelConfigElement_SetBodygroupOnAttachedModels { public const nint m_GroupName = 0x48; // CUtlString - public const nint m_nChoice = 0x50; // int32 + public const nint m_nChoice = 0x50; // int32_t } public static class CModelConfigElement_SetMaterialGroup { @@ -1209,17 +1212,17 @@ public static class CMoodVData { } public static class CMorphBundleData { - public const nint m_flULeftSrc = 0x0; // float32 - public const nint m_flVTopSrc = 0x4; // float32 + public const nint m_flULeftSrc = 0x0; // float + public const nint m_flVTopSrc = 0x4; // float public const nint m_offsets = 0x8; // CUtlVector< float32 > public const nint m_ranges = 0x20; // CUtlVector< float32 > } public static class CMorphConstraint { public const nint m_sTargetMorph = 0x70; // CUtlString - public const nint m_nSlaveChannel = 0x78; // int32 - public const nint m_flMin = 0x7C; // float32 - public const nint m_flMax = 0x80; // float32 + public const nint m_nSlaveChannel = 0x78; // int32_t + public const nint m_flMin = 0x7C; // float + public const nint m_flMax = 0x80; // float } public static class CMorphData { @@ -1228,16 +1231,16 @@ public static class CMorphData { } public static class CMorphRectData { - public const nint m_nXLeftDst = 0x0; // int16 - public const nint m_nYTopDst = 0x2; // int16 - public const nint m_flUWidthSrc = 0x4; // float32 - public const nint m_flVHeightSrc = 0x8; // float32 + public const nint m_nXLeftDst = 0x0; // int16_t + public const nint m_nYTopDst = 0x2; // int16_t + public const nint m_flUWidthSrc = 0x4; // float + public const nint m_flVHeightSrc = 0x8; // float public const nint m_bundleDatas = 0x10; // CUtlVector< CMorphBundleData > } public static class CMorphSetData { - public const nint m_nWidth = 0x10; // int32 - public const nint m_nHeight = 0x14; // int32 + public const nint m_nWidth = 0x10; // int32_t + public const nint m_nHeight = 0x14; // int32_t public const nint m_bundleTypes = 0x18; // CUtlVector< MorphBundleType_t > public const nint m_morphDatas = 0x30; // CUtlVector< CMorphData > public const nint m_pTextureAtlas = 0x48; // CStrongHandle< InfoForResourceTypeCTextureBase > @@ -1248,25 +1251,25 @@ public static class CMorphSetData { public static class CMotionDataSet { public const nint m_groups = 0x0; // CUtlVector< CMotionGraphGroup > - public const nint m_nDimensionCount = 0x18; // int32 + public const nint m_nDimensionCount = 0x18; // int32_t } public static class CMotionGraph { public const nint m_paramSpans = 0x10; // CParamSpanUpdater public const nint m_tags = 0x28; // CUtlVector< TagSpan_t > public const nint m_pRootNode = 0x40; // CSmartPtr< CMotionNode > - public const nint m_nParameterCount = 0x48; // int32 - public const nint m_nConfigStartIndex = 0x4C; // int32 - public const nint m_nConfigCount = 0x50; // int32 + public const nint m_nParameterCount = 0x48; // int32_t + public const nint m_nConfigStartIndex = 0x4C; // int32_t + public const nint m_nConfigCount = 0x50; // int32_t public const nint m_bLoop = 0x54; // bool } public static class CMotionGraphConfig { public const nint m_paramValues = 0x0; // float32[4] - public const nint m_flDuration = 0x10; // float32 + public const nint m_flDuration = 0x10; // float public const nint m_nMotionIndex = 0x14; // MotionIndex - public const nint m_nSampleStart = 0x18; // int32 - public const nint m_nSampleCount = 0x1C; // int32 + public const nint m_nSampleStart = 0x18; // int32_t + public const nint m_nSampleCount = 0x1C; // int32_t } public static class CMotionGraphGroup { @@ -1286,32 +1289,32 @@ public static class CMotionMatchingUpdateNode { public const nint m_metrics = 0x78; // CUtlVector< CSmartPtr< CMotionMetricEvaluator > > public const nint m_weights = 0x90; // CUtlVector< float32 > public const nint m_bSearchEveryTick = 0xE0; // bool - public const nint m_flSearchInterval = 0xE4; // float32 + public const nint m_flSearchInterval = 0xE4; // float public const nint m_bSearchWhenClipEnds = 0xE8; // bool public const nint m_bSearchWhenGoalChanges = 0xE9; // bool public const nint m_blendCurve = 0xEC; // CBlendCurve - public const nint m_flSampleRate = 0xF4; // float32 - public const nint m_flBlendTime = 0xF8; // float32 + public const nint m_flSampleRate = 0xF4; // float + public const nint m_flBlendTime = 0xF8; // float public const nint m_bLockClipWhenWaning = 0xFC; // bool - public const nint m_flSelectionThreshold = 0x100; // float32 - public const nint m_flReselectionTimeWindow = 0x104; // float32 + public const nint m_flSelectionThreshold = 0x100; // float + public const nint m_flReselectionTimeWindow = 0x104; // float public const nint m_bEnableRotationCorrection = 0x108; // bool public const nint m_bGoalAssist = 0x109; // bool - public const nint m_flGoalAssistDistance = 0x10C; // float32 - public const nint m_flGoalAssistTolerance = 0x110; // float32 + public const nint m_flGoalAssistDistance = 0x10C; // float + public const nint m_flGoalAssistTolerance = 0x110; // float public const nint m_distanceScale_Damping = 0x118; // CAnimInputDamping - public const nint m_flDistanceScale_OuterRadius = 0x128; // float32 - public const nint m_flDistanceScale_InnerRadius = 0x12C; // float32 - public const nint m_flDistanceScale_MaxScale = 0x130; // float32 - public const nint m_flDistanceScale_MinScale = 0x134; // float32 + public const nint m_flDistanceScale_OuterRadius = 0x128; // float + public const nint m_flDistanceScale_InnerRadius = 0x12C; // float + public const nint m_flDistanceScale_MaxScale = 0x130; // float + public const nint m_flDistanceScale_MinScale = 0x134; // float public const nint m_bEnableDistanceScaling = 0x138; // bool } public static class CMotionMetricEvaluator { public const nint m_means = 0x18; // CUtlVector< float32 > public const nint m_standardDeviations = 0x30; // CUtlVector< float32 > - public const nint m_flWeight = 0x48; // float32 - public const nint m_nDimensionStartIndex = 0x4C; // int32 + public const nint m_flWeight = 0x48; // float + public const nint m_nDimensionStartIndex = 0x4C; // int32_t } public static class CMotionNode { @@ -1321,13 +1324,13 @@ public static class CMotionNode { public static class CMotionNodeBlend1D { public const nint m_blendItems = 0x28; // CUtlVector< MotionBlendItem > - public const nint m_nParamIndex = 0x40; // int32 + public const nint m_nParamIndex = 0x40; // int32_t } public static class CMotionNodeSequence { public const nint m_tags = 0x28; // CUtlVector< TagSpan_t > public const nint m_hSequence = 0x40; // HSequence - public const nint m_flPlaybackSpeed = 0x44; // float32 + public const nint m_flPlaybackSpeed = 0x44; // float } public static class CMotionSearchDB { @@ -1349,7 +1352,7 @@ public static class CMovementComponentUpdater { public const nint m_motors = 0x48; // CUtlVector< CSmartPtr< CAnimMotorUpdaterBase > > public const nint m_facingDamping = 0x60; // CAnimInputDamping public const nint m_eDefaultFacingMode = 0x70; // FacingMode - public const nint m_nDefaultMotorIndex = 0x7C; // int32 + public const nint m_nDefaultMotorIndex = 0x7C; // int32_t public const nint m_bMoveVarsDisabled = 0x80; // bool public const nint m_bNetworkPath = 0x81; // bool public const nint m_bNetworkFacing = 0x82; // bool @@ -1358,7 +1361,7 @@ public static class CMovementComponentUpdater { public static class CMovementMode { public const nint m_name = 0x0; // CUtlString - public const nint m_flSpeed = 0x8; // float32 + public const nint m_flSpeed = 0x8; // float } public static class CMoverUpdateNode { @@ -1367,8 +1370,8 @@ public static class CMoverUpdateNode { public const nint m_hMoveVecParam = 0x84; // CAnimParamHandle public const nint m_hMoveHeadingParam = 0x86; // CAnimParamHandle public const nint m_hTurnToFaceParam = 0x88; // CAnimParamHandle - public const nint m_flTurnToFaceOffset = 0x8C; // float32 - public const nint m_flTurnToFaceLimit = 0x90; // float32 + public const nint m_flTurnToFaceOffset = 0x8C; // float + public const nint m_flTurnToFaceLimit = 0x90; // float public const nint m_bAdditive = 0x94; // bool public const nint m_bApplyMovement = 0x95; // bool public const nint m_bOrientMovement = 0x96; // bool @@ -1398,21 +1401,21 @@ public static class CPathAnimMotorUpdaterBase { } public static class CPathHelperUpdateNode { - public const nint m_flStoppingRadius = 0x68; // float32 - public const nint m_flStoppingSpeedScale = 0x6C; // float32 + public const nint m_flStoppingRadius = 0x68; // float + public const nint m_flStoppingSpeedScale = 0x6C; // float } public static class CPathMetricEvaluator { public const nint m_pathTimeSamples = 0x50; // CUtlVector< float32 > - public const nint m_flDistance = 0x68; // float32 + public const nint m_flDistance = 0x68; // float public const nint m_bExtrapolateMovement = 0x6C; // bool - public const nint m_flMinExtrapolationSpeed = 0x70; // float32 + public const nint m_flMinExtrapolationSpeed = 0x70; // float } public static class CPhysSurfaceProperties { public const nint m_name = 0x0; // CUtlString - public const nint m_nameHash = 0x8; // uint32 - public const nint m_baseNameHash = 0xC; // uint32 + public const nint m_nameHash = 0x8; // uint32_t + public const nint m_baseNameHash = 0xC; // uint32_t public const nint m_bHidden = 0x18; // bool public const nint m_description = 0x20; // CUtlString public const nint m_physics = 0x28; // CPhysSurfacePropertiesPhysics @@ -1421,24 +1424,24 @@ public static class CPhysSurfaceProperties { } public static class CPhysSurfacePropertiesAudio { - public const nint m_reflectivity = 0x0; // float32 - public const nint m_hardnessFactor = 0x4; // float32 - public const nint m_roughnessFactor = 0x8; // float32 - public const nint m_roughThreshold = 0xC; // float32 - public const nint m_hardThreshold = 0x10; // float32 - public const nint m_hardVelocityThreshold = 0x14; // float32 - public const nint m_flStaticImpactVolume = 0x18; // float32 - public const nint m_flOcclusionFactor = 0x1C; // float32 + public const nint m_reflectivity = 0x0; // float + public const nint m_hardnessFactor = 0x4; // float + public const nint m_roughnessFactor = 0x8; // float + public const nint m_roughThreshold = 0xC; // float + public const nint m_hardThreshold = 0x10; // float + public const nint m_hardVelocityThreshold = 0x14; // float + public const nint m_flStaticImpactVolume = 0x18; // float + public const nint m_flOcclusionFactor = 0x1C; // float } public static class CPhysSurfacePropertiesPhysics { - public const nint m_friction = 0x0; // float32 - public const nint m_elasticity = 0x4; // float32 - public const nint m_density = 0x8; // float32 - public const nint m_thickness = 0xC; // float32 - public const nint m_softContactFrequency = 0x10; // float32 - public const nint m_softContactDampingRatio = 0x14; // float32 - public const nint m_wheelDrag = 0x18; // float32 + public const nint m_friction = 0x0; // float + public const nint m_elasticity = 0x4; // float + public const nint m_density = 0x8; // float + public const nint m_thickness = 0xC; // float + public const nint m_softContactFrequency = 0x10; // float + public const nint m_softContactDampingRatio = 0x14; // float + public const nint m_wheelDrag = 0x18; // float } public static class CPhysSurfacePropertiesSoundNames { @@ -1454,21 +1457,21 @@ public static class CPhysSurfacePropertiesSoundNames { public static class CPlayerInputAnimMotorUpdater { public const nint m_sampleTimes = 0x20; // CUtlVector< float32 > - public const nint m_flSpringConstant = 0x3C; // float32 - public const nint m_flAnticipationDistance = 0x40; // float32 + public const nint m_flSpringConstant = 0x3C; // float + public const nint m_flAnticipationDistance = 0x40; // float public const nint m_hAnticipationPosParam = 0x44; // CAnimParamHandle public const nint m_hAnticipationHeadingParam = 0x46; // CAnimParamHandle public const nint m_bUseAcceleration = 0x48; // bool } public static class CPoseHandle { - public const nint m_nIndex = 0x0; // uint16 + public const nint m_nIndex = 0x0; // uint16_t public const nint m_eType = 0x2; // PoseType_t } public static class CProductQuantizer { public const nint m_subQuantizers = 0x0; // CUtlVector< CVectorQuantizer > - public const nint m_nDimensions = 0x18; // int32 + public const nint m_nDimensions = 0x18; // int32_t } public static class CQuaternionAnimParameter { @@ -1478,10 +1481,10 @@ public static class CQuaternionAnimParameter { public static class CRagdollAnimTag { public const nint m_nPoseControl = 0x38; // AnimPoseControl - public const nint m_flFrequency = 0x3C; // float32 - public const nint m_flDampingRatio = 0x40; // float32 - public const nint m_flDecayDuration = 0x44; // float32 - public const nint m_flDecayBias = 0x48; // float32 + public const nint m_flFrequency = 0x3C; // float + public const nint m_flDampingRatio = 0x40; // float + public const nint m_flDecayDuration = 0x44; // float + public const nint m_flDecayBias = 0x48; // float public const nint m_bDestroy = 0x4C; // bool } @@ -1490,19 +1493,19 @@ public static class CRagdollComponentUpdater { public const nint m_boneIndices = 0x48; // CUtlVector< int32 > public const nint m_boneNames = 0x60; // CUtlVector< CUtlString > public const nint m_weightLists = 0x78; // CUtlVector< WeightList > - public const nint m_flSpringFrequencyMin = 0x90; // float32 - public const nint m_flSpringFrequencyMax = 0x94; // float32 - public const nint m_flMaxStretch = 0x98; // float32 + public const nint m_flSpringFrequencyMin = 0x90; // float + public const nint m_flSpringFrequencyMax = 0x94; // float + public const nint m_flMaxStretch = 0x98; // float } public static class CRagdollUpdateNode { - public const nint m_nWeightListIndex = 0x68; // int32 + public const nint m_nWeightListIndex = 0x68; // int32_t public const nint m_poseControlMethod = 0x6C; // RagdollPoseControl } public static class CRenderBufferBinding { - public const nint m_hBuffer = 0x0; // uint64 - public const nint m_nBindOffsetBytes = 0x10; // uint32 + public const nint m_hBuffer = 0x0; // uint64_t + public const nint m_nBindOffsetBytes = 0x10; // uint32_t } public static class CRenderMesh { @@ -1514,7 +1517,7 @@ public static class CRenderMesh { public static class CRenderSkeleton { public const nint m_bones = 0x0; // CUtlVector< RenderSkeletonBone_t > public const nint m_boneParents = 0x30; // CUtlVector< int32 > - public const nint m_nBoneWeightCount = 0x48; // int32 + public const nint m_nBoneWeightCount = 0x48; // int32_t } public static class CSceneObjectData { @@ -1538,13 +1541,13 @@ public static class CSelectorUpdateNode { } public static class CSeqAutoLayer { - public const nint m_nLocalReference = 0x0; // int16 - public const nint m_nLocalPose = 0x2; // int16 + public const nint m_nLocalReference = 0x0; // int16_t + public const nint m_nLocalPose = 0x2; // int16_t public const nint m_flags = 0x4; // CSeqAutoLayerFlag - public const nint m_start = 0xC; // float32 - public const nint m_peak = 0x10; // float32 - public const nint m_tail = 0x14; // float32 - public const nint m_end = 0x18; // float32 + public const nint m_start = 0xC; // float + public const nint m_peak = 0x10; // float + public const nint m_tail = 0x14; // float + public const nint m_end = 0x18; // float } public static class CSeqAutoLayerFlag { @@ -1562,31 +1565,31 @@ public static class CSeqBoneMaskList { public const nint m_sName = 0x0; // CBufferString public const nint m_nLocalBoneArray = 0x10; // CUtlVector< int16 > public const nint m_flBoneWeightArray = 0x28; // CUtlVector< float32 > - public const nint m_flDefaultMorphCtrlWeight = 0x40; // float32 + public const nint m_flDefaultMorphCtrlWeight = 0x40; // float public const nint m_morphCtrlWeightArray = 0x48; // CUtlVector< CUtlPair< CBufferString, float32 > > } public static class CSeqCmdLayer { - public const nint m_cmd = 0x0; // int16 - public const nint m_nLocalReference = 0x2; // int16 - public const nint m_nLocalBonemask = 0x4; // int16 - public const nint m_nDstResult = 0x6; // int16 - public const nint m_nSrcResult = 0x8; // int16 + public const nint m_cmd = 0x0; // int16_t + public const nint m_nLocalReference = 0x2; // int16_t + public const nint m_nLocalBonemask = 0x4; // int16_t + public const nint m_nDstResult = 0x6; // int16_t + public const nint m_nSrcResult = 0x8; // int16_t public const nint m_bSpline = 0xA; // bool - public const nint m_flVar1 = 0xC; // float32 - public const nint m_flVar2 = 0x10; // float32 - public const nint m_nLineNumber = 0x14; // int16 + public const nint m_flVar1 = 0xC; // float + public const nint m_flVar2 = 0x10; // float + public const nint m_nLineNumber = 0x14; // int16_t } public static class CSeqCmdSeqDesc { public const nint m_sName = 0x0; // CBufferString public const nint m_flags = 0x10; // CSeqSeqDescFlag public const nint m_transition = 0x1C; // CSeqTransition - public const nint m_nFrameRangeSequence = 0x24; // int16 - public const nint m_nFrameCount = 0x26; // int16 - public const nint m_flFPS = 0x28; // float32 - public const nint m_nSubCycles = 0x2C; // int16 - public const nint m_numLocalResults = 0x2E; // int16 + public const nint m_nFrameRangeSequence = 0x24; // int16_t + public const nint m_nFrameCount = 0x26; // int16_t + public const nint m_flFPS = 0x28; // float + public const nint m_nSubCycles = 0x2C; // int16_t + public const nint m_numLocalResults = 0x2E; // int16_t public const nint m_cmdLayerArray = 0x30; // CUtlVector< CSeqCmdLayer > public const nint m_eventArray = 0x48; // CUtlVector< CAnimEventDefinition > public const nint m_activityArray = 0x60; // CUtlVector< CAnimActivity > @@ -1594,9 +1597,9 @@ public static class CSeqCmdSeqDesc { } public static class CSeqIKLock { - public const nint m_flPosWeight = 0x0; // float32 - public const nint m_flAngleWeight = 0x4; // float32 - public const nint m_nLocalBone = 0x8; // int16 + public const nint m_flPosWeight = 0x0; // float + public const nint m_flAngleWeight = 0x4; // float + public const nint m_nLocalBone = 0x8; // int16_t public const nint m_bBonesOrientedAlongPositiveX = 0xA; // bool } @@ -1607,7 +1610,7 @@ public static class CSeqMultiFetch { public const nint m_nLocalPose = 0x28; // int32[2] public const nint m_poseKeyArray0 = 0x30; // CUtlVector< float32 > public const nint m_poseKeyArray1 = 0x48; // CUtlVector< float32 > - public const nint m_nLocalCyclePoseParameter = 0x60; // int32 + public const nint m_nLocalCyclePoseParameter = 0x60; // int32_t public const nint m_bCalculatePoseParameters = 0x64; // bool } @@ -1622,9 +1625,9 @@ public static class CSeqMultiFetchFlag { public static class CSeqPoseParamDesc { public const nint m_sName = 0x0; // CBufferString - public const nint m_flStart = 0x10; // float32 - public const nint m_flEnd = 0x14; // float32 - public const nint m_flLoop = 0x18; // float32 + public const nint m_flStart = 0x10; // float + public const nint m_flEnd = 0x14; // float + public const nint m_flLoop = 0x18; // float public const nint m_bLooping = 0x1C; // bool } @@ -1632,18 +1635,18 @@ public static class CSeqPoseSetting { public const nint m_sPoseParameter = 0x0; // CBufferString public const nint m_sAttachment = 0x10; // CBufferString public const nint m_sReferenceSequence = 0x20; // CBufferString - public const nint m_flValue = 0x30; // float32 + public const nint m_flValue = 0x30; // float public const nint m_bX = 0x34; // bool public const nint m_bY = 0x35; // bool public const nint m_bZ = 0x36; // bool - public const nint m_eType = 0x38; // int32 + public const nint m_eType = 0x38; // int32_t } public static class CSeqS1SeqDesc { public const nint m_sName = 0x0; // CBufferString public const nint m_flags = 0x10; // CSeqSeqDescFlag public const nint m_fetch = 0x20; // CSeqMultiFetch - public const nint m_nLocalWeightlist = 0x88; // int32 + public const nint m_nLocalWeightlist = 0x88; // int32_t public const nint m_autoLayerArray = 0x90; // CUtlVector< CSeqAutoLayer > public const nint m_IKLockArray = 0xA8; // CUtlVector< CSeqIKLock > public const nint m_transition = 0xC0; // CSeqTransition @@ -1679,14 +1682,14 @@ public static class CSeqSynthAnimDesc { public const nint m_sName = 0x0; // CBufferString public const nint m_flags = 0x10; // CSeqSeqDescFlag public const nint m_transition = 0x1C; // CSeqTransition - public const nint m_nLocalBaseReference = 0x24; // int16 - public const nint m_nLocalBoneMask = 0x26; // int16 + public const nint m_nLocalBaseReference = 0x24; // int16_t + public const nint m_nLocalBoneMask = 0x26; // int16_t public const nint m_activityArray = 0x28; // CUtlVector< CAnimActivity > } public static class CSeqTransition { - public const nint m_flFadeInTime = 0x0; // float32 - public const nint m_flFadeOutTime = 0x4; // float32 + public const nint m_flFadeInTime = 0x0; // float + public const nint m_flFadeOutTime = 0x4; // float } public static class CSequenceFinishedAnimTag { @@ -1695,7 +1698,7 @@ public static class CSequenceFinishedAnimTag { public static class CSequenceGroupData { public const nint m_sName = 0x10; // CBufferString - public const nint m_nFlags = 0x20; // uint32 + public const nint m_nFlags = 0x20; // uint32_t public const nint m_localSequenceNameArray = 0x28; // CUtlVector< CBufferString > public const nint m_localS1SeqDescArray = 0x40; // CUtlVector< CSeqS1SeqDesc > public const nint m_localMultiSeqDescArray = 0x58; // CUtlVector< CSeqS1SeqDesc > @@ -1714,8 +1717,8 @@ public static class CSequenceUpdateNode { public const nint m_paramSpans = 0x60; // CParamSpanUpdater public const nint m_tags = 0x78; // CUtlVector< TagSpan_t > public const nint m_hSequence = 0x94; // HSequence - public const nint m_playbackSpeed = 0x98; // float32 - public const nint m_duration = 0x9C; // float32 + public const nint m_playbackSpeed = 0x98; // float + public const nint m_duration = 0x9C; // float public const nint m_bLoop = 0xA0; // bool } @@ -1733,7 +1736,7 @@ public static class CSingleFrameUpdateNode { public const nint m_actions = 0x58; // CUtlVector< CSmartPtr< CAnimActionUpdater > > public const nint m_hPoseCacheHandle = 0x70; // CPoseHandle public const nint m_hSequence = 0x74; // HSequence - public const nint m_flCycle = 0x78; // float32 + public const nint m_flCycle = 0x78; // float } public static class CSkeletalInputUpdateNode { @@ -1741,7 +1744,7 @@ public static class CSkeletalInputUpdateNode { } public static class CSlopeComponentUpdater { - public const nint m_flTraceDistance = 0x34; // float32 + public const nint m_flTraceDistance = 0x34; // float public const nint m_hSlopeAngle = 0x38; // CAnimParamHandle public const nint m_hSlopeAngleFront = 0x3A; // CAnimParamHandle public const nint m_hSlopeAngleSide = 0x3C; // CAnimParamHandle @@ -1751,7 +1754,7 @@ public static class CSlopeComponentUpdater { } public static class CSlowDownOnSlopesUpdateNode { - public const nint m_flSlowDownStrength = 0x68; // float32 + public const nint m_flSlowDownStrength = 0x68; // float } public static class CSolveIKChainUpdateNode { @@ -1822,20 +1825,20 @@ public static class CStateUpdateData { public static class CStaticPoseCache { public const nint m_poses = 0x10; // CUtlVector< CCachedPose > - public const nint m_nBoneCount = 0x28; // int32 - public const nint m_nMorphCount = 0x2C; // int32 + public const nint m_nBoneCount = 0x28; // int32_t + public const nint m_nMorphCount = 0x2C; // int32_t } public static class CStepsRemainingMetricEvaluator { public const nint m_footIndices = 0x50; // CUtlVector< int32 > - public const nint m_flMinStepsRemaining = 0x68; // float32 + public const nint m_flMinStepsRemaining = 0x68; // float } public static class CStopAtGoalUpdateNode { - public const nint m_flOuterRadius = 0x6C; // float32 - public const nint m_flInnerRadius = 0x70; // float32 - public const nint m_flMaxScale = 0x74; // float32 - public const nint m_flMinScale = 0x78; // float32 + public const nint m_flOuterRadius = 0x6C; // float + public const nint m_flInnerRadius = 0x70; // float + public const nint m_flMaxScale = 0x74; // float + public const nint m_flMinScale = 0x78; // float public const nint m_damping = 0x80; // CAnimInputDamping } @@ -1847,15 +1850,15 @@ public static class CSubtractUpdateNode { } public static class CTiltTwistConstraint { - public const nint m_nTargetAxis = 0x70; // int32 - public const nint m_nSlaveAxis = 0x74; // int32 + public const nint m_nTargetAxis = 0x70; // int32_t + public const nint m_nSlaveAxis = 0x74; // int32_t } public static class CTimeRemainingMetricEvaluator { public const nint m_bMatchByTimeRemaining = 0x50; // bool - public const nint m_flMaxTimeRemaining = 0x54; // float32 + public const nint m_flMaxTimeRemaining = 0x54; // float public const nint m_bFilterByTimeRemaining = 0x58; // bool - public const nint m_flMinTimeRemaining = 0x5C; // float32 + public const nint m_flMinTimeRemaining = 0x5C; // float } public static class CToggleComponentActionUpdater { @@ -1864,17 +1867,17 @@ public static class CToggleComponentActionUpdater { } public static class CTransitionUpdateData { - public const nint m_srcStateIndex = 0x0; // uint8 - public const nint m_destStateIndex = 0x1; // uint8 + public const nint m_srcStateIndex = 0x0; // uint8_t + public const nint m_destStateIndex = 0x1; // uint8_t public const nint m_bDisabled = 0x0; // bitfield:1 } public static class CTurnHelperUpdateNode { public const nint m_facingTarget = 0x6C; // AnimValueSource - public const nint m_turnStartTimeOffset = 0x70; // float32 - public const nint m_turnDuration = 0x74; // float32 + public const nint m_turnStartTimeOffset = 0x70; // float + public const nint m_turnDuration = 0x74; // float public const nint m_bMatchChildDuration = 0x78; // bool - public const nint m_manualTurnOffset = 0x7C; // float32 + public const nint m_manualTurnOffset = 0x7C; // float public const nint m_bUseManualTurnOffset = 0x80; // bool } @@ -1915,8 +1918,8 @@ public static class CVectorAnimParameter { public static class CVectorQuantizer { public const nint m_centroidVectors = 0x0; // CUtlVector< float32 > - public const nint m_nCentroids = 0x18; // int32 - public const nint m_nDimensions = 0x1C; // int32 + public const nint m_nCentroids = 0x18; // int32_t + public const nint m_nDimensions = 0x1C; // int32_t } public static class CVirtualAnimParameter { @@ -1934,8 +1937,8 @@ public static class CVrSkeletalInputSettings { } public static class CWayPointHelperUpdateNode { - public const nint m_flStartCycle = 0x6C; // float32 - public const nint m_flEndCycle = 0x70; // float32 + public const nint m_flStartCycle = 0x6C; // float + public const nint m_flEndCycle = 0x70; // float public const nint m_bOnlyGoals = 0x74; // bool public const nint m_bPreventOvershoot = 0x75; // bool public const nint m_bPreventUndershoot = 0x76; // bool @@ -1949,27 +1952,27 @@ public static class CWristBone { } public static class ChainToSolveData_t { - public const nint m_nChainIndex = 0x0; // int32 + public const nint m_nChainIndex = 0x0; // int32_t public const nint m_SolverSettings = 0x4; // IKSolverSettings_t public const nint m_TargetSettings = 0x10; // IKTargetSettings_t public const nint m_DebugSetting = 0x38; // SolveIKChainAnimNodeDebugSetting - public const nint m_flDebugNormalizedValue = 0x3C; // float32 + public const nint m_flDebugNormalizedValue = 0x3C; // float public const nint m_vDebugOffset = 0x40; // VectorAligned } public static class ConfigIndex { - public const nint m_nGroup = 0x0; // uint16 - public const nint m_nConfig = 0x2; // uint16 + public const nint m_nGroup = 0x0; // uint16_t + public const nint m_nConfig = 0x2; // uint16_t } public static class FingerBone_t { - public const nint m_boneIndex = 0x0; // int32 + public const nint m_boneIndex = 0x0; // int32_t public const nint m_hingeAxis = 0x4; // Vector public const nint m_vCapsulePos1 = 0x10; // Vector public const nint m_vCapsulePos2 = 0x1C; // Vector - public const nint m_flMinAngle = 0x28; // float32 - public const nint m_flMaxAngle = 0x2C; // float32 - public const nint m_flRadius = 0x30; // float32 + public const nint m_flMinAngle = 0x28; // float + public const nint m_flMaxAngle = 0x2C; // float + public const nint m_flRadius = 0x30; // float } public static class FingerChain_t { @@ -1977,21 +1980,21 @@ public static class FingerChain_t { public const nint m_bones = 0x18; // CUtlVector< FingerBone_t > public const nint m_vTipOffset = 0x30; // Vector public const nint m_vSplayHingeAxis = 0x3C; // Vector - public const nint m_tipParentBoneIndex = 0x48; // int32 - public const nint m_metacarpalBoneIndex = 0x4C; // int32 - public const nint m_flSplayMinAngle = 0x50; // float32 - public const nint m_flSplayMaxAngle = 0x54; // float32 - public const nint m_flFingerScaleRatio = 0x58; // float32 + public const nint m_tipParentBoneIndex = 0x48; // int32_t + public const nint m_metacarpalBoneIndex = 0x4C; // int32_t + public const nint m_flSplayMinAngle = 0x50; // float + public const nint m_flSplayMaxAngle = 0x54; // float + public const nint m_flFingerScaleRatio = 0x58; // float } public static class FingerSource_t { public const nint m_nFingerIndex = 0x0; // AnimVRFinger_t - public const nint m_flFingerWeight = 0x4; // float32 + public const nint m_flFingerWeight = 0x4; // float } public static class FollowAttachmentSettings_t { public const nint m_attachment = 0x0; // CAnimAttachment - public const nint m_boneIndex = 0x80; // int32 + public const nint m_boneIndex = 0x80; // int32_t public const nint m_bMatchTranslation = 0x84; // bool public const nint m_bMatchRotation = 0x85; // bool } @@ -1999,89 +2002,89 @@ public static class FollowAttachmentSettings_t { public static class FootFixedData_t { public const nint m_vToeOffset = 0x0; // VectorAligned public const nint m_vHeelOffset = 0x10; // VectorAligned - public const nint m_nTargetBoneIndex = 0x20; // int32 - public const nint m_nAnkleBoneIndex = 0x24; // int32 - public const nint m_nIKAnchorBoneIndex = 0x28; // int32 - public const nint m_ikChainIndex = 0x2C; // int32 - public const nint m_flMaxIKLength = 0x30; // float32 - public const nint m_nFootIndex = 0x34; // int32 - public const nint m_nTagIndex = 0x38; // int32 - public const nint m_flMaxRotationLeft = 0x3C; // float32 - public const nint m_flMaxRotationRight = 0x40; // float32 + public const nint m_nTargetBoneIndex = 0x20; // int32_t + public const nint m_nAnkleBoneIndex = 0x24; // int32_t + public const nint m_nIKAnchorBoneIndex = 0x28; // int32_t + public const nint m_ikChainIndex = 0x2C; // int32_t + public const nint m_flMaxIKLength = 0x30; // float + public const nint m_nFootIndex = 0x34; // int32_t + public const nint m_nTagIndex = 0x38; // int32_t + public const nint m_flMaxRotationLeft = 0x3C; // float + public const nint m_flMaxRotationRight = 0x40; // float } public static class FootFixedSettings { public const nint m_traceSettings = 0x0; // TraceSettings_t public const nint m_vFootBaseBindPosePositionMS = 0x10; // VectorAligned - public const nint m_flFootBaseLength = 0x20; // float32 - public const nint m_flMaxRotationLeft = 0x24; // float32 - public const nint m_flMaxRotationRight = 0x28; // float32 - public const nint m_footstepLandedTagIndex = 0x2C; // int32 + public const nint m_flFootBaseLength = 0x20; // float + public const nint m_flMaxRotationLeft = 0x24; // float + public const nint m_flMaxRotationRight = 0x28; // float + public const nint m_footstepLandedTagIndex = 0x2C; // int32_t public const nint m_bEnableTracing = 0x30; // bool - public const nint m_flTraceAngleBlend = 0x34; // float32 - public const nint m_nDisableTagIndex = 0x38; // int32 - public const nint m_nFootIndex = 0x3C; // int32 + public const nint m_flTraceAngleBlend = 0x34; // float + public const nint m_nDisableTagIndex = 0x38; // int32_t + public const nint m_nFootIndex = 0x3C; // int32_t } public static class FootLockPoseOpFixedSettings { public const nint m_footInfo = 0x0; // CUtlVector< FootFixedData_t > public const nint m_hipDampingSettings = 0x18; // CAnimInputDamping - public const nint m_nHipBoneIndex = 0x28; // int32 + public const nint m_nHipBoneIndex = 0x28; // int32_t public const nint m_ikSolverType = 0x2C; // IKSolverType public const nint m_bApplyTilt = 0x30; // bool public const nint m_bApplyHipDrop = 0x31; // bool public const nint m_bAlwaysUseFallbackHinge = 0x32; // bool public const nint m_bApplyFootRotationLimits = 0x33; // bool public const nint m_bApplyLegTwistLimits = 0x34; // bool - public const nint m_flMaxFootHeight = 0x38; // float32 - public const nint m_flExtensionScale = 0x3C; // float32 - public const nint m_flMaxLegTwist = 0x40; // float32 + public const nint m_flMaxFootHeight = 0x38; // float + public const nint m_flExtensionScale = 0x3C; // float + public const nint m_flMaxLegTwist = 0x40; // float public const nint m_bEnableLockBreaking = 0x44; // bool - public const nint m_flLockBreakTolerance = 0x48; // float32 - public const nint m_flLockBlendTime = 0x4C; // float32 + public const nint m_flLockBreakTolerance = 0x48; // float + public const nint m_flLockBlendTime = 0x4C; // float public const nint m_bEnableStretching = 0x50; // bool - public const nint m_flMaxStretchAmount = 0x54; // float32 - public const nint m_flStretchExtensionScale = 0x58; // float32 + public const nint m_flMaxStretchAmount = 0x54; // float + public const nint m_flStretchExtensionScale = 0x58; // float } public static class FootPinningPoseOpFixedData_t { public const nint m_footInfo = 0x0; // CUtlVector< FootFixedData_t > - public const nint m_flBlendTime = 0x18; // float32 - public const nint m_flLockBreakDistance = 0x1C; // float32 - public const nint m_flMaxLegTwist = 0x20; // float32 - public const nint m_nHipBoneIndex = 0x24; // int32 + public const nint m_flBlendTime = 0x18; // float + public const nint m_flLockBreakDistance = 0x1C; // float + public const nint m_flMaxLegTwist = 0x20; // float + public const nint m_nHipBoneIndex = 0x24; // int32_t public const nint m_bApplyLegTwistLimits = 0x28; // bool public const nint m_bApplyFootRotationLimits = 0x29; // bool } public static class FootStepTrigger { public const nint m_tags = 0x0; // CUtlVector< int32 > - public const nint m_nFootIndex = 0x18; // int32 + public const nint m_nFootIndex = 0x18; // int32_t public const nint m_triggerPhase = 0x1C; // StepPhase } public static class HSequence { - public const nint m_Value = 0x0; // int32 + public const nint m_Value = 0x0; // int32_t } public static class HitReactFixedSettings_t { - public const nint m_nWeightListIndex = 0x0; // int32 - public const nint m_nEffectedBoneCount = 0x4; // int32 - public const nint m_flMaxImpactForce = 0x8; // float32 - public const nint m_flMinImpactForce = 0xC; // float32 - public const nint m_flWhipImpactScale = 0x10; // float32 - public const nint m_flCounterRotationScale = 0x14; // float32 - public const nint m_flDistanceFadeScale = 0x18; // float32 - public const nint m_flPropagationScale = 0x1C; // float32 - public const nint m_flWhipDelay = 0x20; // float32 - public const nint m_flSpringStrength = 0x24; // float32 - public const nint m_flWhipSpringStrength = 0x28; // float32 - public const nint m_flMaxAngleRadians = 0x2C; // float32 - public const nint m_nHipBoneIndex = 0x30; // int32 - public const nint m_flHipBoneTranslationScale = 0x34; // float32 - public const nint m_flHipDipSpringStrength = 0x38; // float32 - public const nint m_flHipDipImpactScale = 0x3C; // float32 - public const nint m_flHipDipDelay = 0x40; // float32 + public const nint m_nWeightListIndex = 0x0; // int32_t + public const nint m_nEffectedBoneCount = 0x4; // int32_t + public const nint m_flMaxImpactForce = 0x8; // float + public const nint m_flMinImpactForce = 0xC; // float + public const nint m_flWhipImpactScale = 0x10; // float + public const nint m_flCounterRotationScale = 0x14; // float + public const nint m_flDistanceFadeScale = 0x18; // float + public const nint m_flPropagationScale = 0x1C; // float + public const nint m_flWhipDelay = 0x20; // float + public const nint m_flSpringStrength = 0x24; // float + public const nint m_flWhipSpringStrength = 0x28; // float + public const nint m_flMaxAngleRadians = 0x2C; // float + public const nint m_nHipBoneIndex = 0x30; // int32_t + public const nint m_flHipBoneTranslationScale = 0x34; // float + public const nint m_flHipDipSpringStrength = 0x38; // float + public const nint m_flHipDipImpactScale = 0x3C; // float + public const nint m_flHipDipDelay = 0x40; // float } public static class IKBoneNameAndIndex_t { @@ -2098,7 +2101,7 @@ public static class IKDemoCaptureSettings_t { public static class IKSolverSettings_t { public const nint m_SolverType = 0x0; // IKSolverType - public const nint m_nNumIterations = 0x4; // int32 + public const nint m_nNumIterations = 0x4; // int32_t } public static class IKTargetSettings_t { @@ -2114,28 +2117,28 @@ public static class JiggleBoneSettingsList_t { } public static class JiggleBoneSettings_t { - public const nint m_nBoneIndex = 0x0; // int32 - public const nint m_flSpringStrength = 0x4; // float32 - public const nint m_flMaxTimeStep = 0x8; // float32 - public const nint m_flDamping = 0xC; // float32 + public const nint m_nBoneIndex = 0x0; // int32_t + public const nint m_flSpringStrength = 0x4; // float + public const nint m_flMaxTimeStep = 0x8; // float + public const nint m_flDamping = 0xC; // float public const nint m_vBoundsMaxLS = 0x10; // Vector public const nint m_vBoundsMinLS = 0x1C; // Vector public const nint m_eSimSpace = 0x28; // JiggleBoneSimSpace } public static class LookAtBone_t { - public const nint m_index = 0x0; // int32 - public const nint m_weight = 0x4; // float32 + public const nint m_index = 0x0; // int32_t + public const nint m_weight = 0x4; // float } public static class LookAtOpFixedSettings_t { public const nint m_attachment = 0x0; // CAnimAttachment public const nint m_damping = 0x80; // CAnimInputDamping public const nint m_bones = 0x90; // CUtlVector< LookAtBone_t > - public const nint m_flYawLimit = 0xA8; // float32 - public const nint m_flPitchLimit = 0xAC; // float32 - public const nint m_flHysteresisInnerAngle = 0xB0; // float32 - public const nint m_flHysteresisOuterAngle = 0xB4; // float32 + public const nint m_flYawLimit = 0xA8; // float + public const nint m_flPitchLimit = 0xAC; // float + public const nint m_flHysteresisInnerAngle = 0xB0; // float + public const nint m_flHysteresisOuterAngle = 0xB4; // float public const nint m_bRotateYawForward = 0xB8; // bool public const nint m_bMaintainUpDirection = 0xB9; // bool public const nint m_bTargetIsPosition = 0xBA; // bool @@ -2150,14 +2153,14 @@ public static class MaterialGroup_t { public static class ModelBoneFlexDriverControl_t { public const nint m_nBoneComponent = 0x0; // ModelBoneFlexComponent_t public const nint m_flexController = 0x8; // CUtlString - public const nint m_flexControllerToken = 0x10; // uint32 - public const nint m_flMin = 0x14; // float32 - public const nint m_flMax = 0x18; // float32 + public const nint m_flexControllerToken = 0x10; // uint32_t + public const nint m_flMin = 0x14; // float + public const nint m_flMax = 0x18; // float } public static class ModelBoneFlexDriver_t { public const nint m_boneName = 0x0; // CUtlString - public const nint m_boneNameToken = 0x8; // uint32 + public const nint m_boneNameToken = 0x8; // uint32_t public const nint m_controls = 0x10; // CUtlVector< ModelBoneFlexDriverControl_t > } @@ -2182,45 +2185,45 @@ public static class MoodAnimationLayer_t { public const nint m_flNextStart = 0x3C; // CRangeFloat public const nint m_flStartOffset = 0x44; // CRangeFloat public const nint m_flEndOffset = 0x4C; // CRangeFloat - public const nint m_flFadeIn = 0x54; // float32 - public const nint m_flFadeOut = 0x58; // float32 + public const nint m_flFadeIn = 0x54; // float + public const nint m_flFadeOut = 0x58; // float } public static class MoodAnimation_t { public const nint m_sName = 0x0; // CUtlString - public const nint m_flWeight = 0x8; // float32 + public const nint m_flWeight = 0x8; // float } public static class MotionBlendItem { public const nint m_pChild = 0x0; // CSmartPtr< CMotionNode > - public const nint m_flKeyValue = 0x8; // float32 + public const nint m_flKeyValue = 0x8; // float } public static class MotionDBIndex { - public const nint m_nIndex = 0x0; // uint32 + public const nint m_nIndex = 0x0; // uint32_t } public static class MotionIndex { - public const nint m_nGroup = 0x0; // uint16 - public const nint m_nMotion = 0x2; // uint16 + public const nint m_nGroup = 0x0; // uint16_t + public const nint m_nMotion = 0x2; // uint16_t } public static class ParamSpanSample_t { public const nint m_value = 0x0; // CAnimVariant - public const nint m_flCycle = 0x14; // float32 + public const nint m_flCycle = 0x14; // float } public static class ParamSpan_t { public const nint m_samples = 0x0; // CUtlVector< ParamSpanSample_t > public const nint m_hParam = 0x18; // CAnimParamHandle public const nint m_eParamType = 0x1A; // AnimParamType_t - public const nint m_flStartCycle = 0x1C; // float32 - public const nint m_flEndCycle = 0x20; // float32 + public const nint m_flStartCycle = 0x1C; // float + public const nint m_flEndCycle = 0x20; // float } public static class PermModelDataAnimatedMaterialAttribute_t { public const nint m_AttributeName = 0x0; // CUtlString - public const nint m_nNumChannels = 0x8; // int32 + public const nint m_nNumChannels = 0x8; // int32_t } public static class PermModelData_t { @@ -2238,7 +2241,7 @@ public static class PermModelData_t { public const nint m_refSequenceGroups = 0x138; // CUtlVector< CStrongHandle< InfoForResourceTypeCSequenceGroupData > > public const nint m_meshGroups = 0x150; // CUtlVector< CUtlString > public const nint m_materialGroups = 0x168; // CUtlVector< MaterialGroup_t > - public const nint m_nDefaultMeshGroupMask = 0x180; // uint64 + public const nint m_nDefaultMeshGroupMask = 0x180; // uint64_t public const nint m_modelSkeleton = 0x188; // ModelSkeletonData_t public const nint m_remappingTable = 0x230; // CUtlVector< int16 > public const nint m_remappingTableStarts = 0x248; // CUtlVector< uint16 > @@ -2252,19 +2255,19 @@ public static class PermModelData_t { public static class PermModelExtPart_t { public const nint m_Transform = 0x0; // CTransform public const nint m_Name = 0x20; // CUtlString - public const nint m_nParent = 0x28; // int32 + public const nint m_nParent = 0x28; // int32_t public const nint m_refModel = 0x30; // CStrongHandle< InfoForResourceTypeCModel > } public static class PermModelInfo_t { - public const nint m_nFlags = 0x0; // uint32 + public const nint m_nFlags = 0x0; // uint32_t public const nint m_vHullMin = 0x4; // Vector public const nint m_vHullMax = 0x10; // Vector public const nint m_vViewMin = 0x1C; // Vector public const nint m_vViewMax = 0x28; // Vector - public const nint m_flMass = 0x34; // float32 + public const nint m_flMass = 0x34; // float public const nint m_vEyePosition = 0x38; // Vector - public const nint m_flMaxEyeDeflection = 0x44; // float32 + public const nint m_flMaxEyeDeflection = 0x44; // float public const nint m_sSurfaceProperty = 0x48; // CUtlString public const nint m_keyValueText = 0x50; // CUtlString } @@ -2283,7 +2286,7 @@ public static class RenderSkeletonBone_t { public const nint m_parentName = 0x8; // CUtlString public const nint m_invBindPose = 0x10; // matrix3x4_t public const nint m_bbox = 0x40; // SkeletonBoneBounds_t - public const nint m_flSphereRadius = 0x58; // float32 + public const nint m_flSphereRadius = 0x58; // float } public static class SampleCode { @@ -2301,8 +2304,8 @@ public static class ScriptInfo_t { public static class SkeletalInputOpFixedSettings_t { public const nint m_wristBones = 0x0; // CUtlVector< WristBone_t > public const nint m_fingers = 0x18; // CUtlVector< FingerChain_t > - public const nint m_outerKnuckle1 = 0x30; // int32 - public const nint m_outerKnuckle2 = 0x34; // int32 + public const nint m_outerKnuckle1 = 0x30; // int32_t + public const nint m_outerKnuckle2 = 0x34; // int32_t public const nint m_eHand = 0x38; // AnimVRHand_t public const nint m_eMotionRange = 0x3C; // AnimVRHandMotionRange_t public const nint m_eTransformSource = 0x40; // AnimVrBoneTransformSource_t @@ -2322,18 +2325,18 @@ public static class SolveIKChainPoseOpFixedSettings_t { public static class StanceInfo_t { public const nint m_vPosition = 0x0; // Vector - public const nint m_flDirection = 0xC; // float32 + public const nint m_flDirection = 0xC; // float } public static class TagSpan_t { - public const nint m_tagIndex = 0x0; // int32 - public const nint m_startCycle = 0x4; // float32 - public const nint m_endCycle = 0x8; // float32 + public const nint m_tagIndex = 0x0; // int32_t + public const nint m_startCycle = 0x4; // float + public const nint m_endCycle = 0x8; // float } public static class TraceSettings_t { - public const nint m_flTraceHeight = 0x0; // float32 - public const nint m_flTraceRadius = 0x4; // float32 + public const nint m_flTraceHeight = 0x0; // float + public const nint m_flTraceRadius = 0x4; // float } public static class TwoBoneIKSettings_t { @@ -2341,22 +2344,22 @@ public static class TwoBoneIKSettings_t { public const nint m_endEffectorAttachment = 0x10; // CAnimAttachment public const nint m_targetType = 0x90; // IkTargetType public const nint m_targetAttachment = 0xA0; // CAnimAttachment - public const nint m_targetBoneIndex = 0x120; // int32 + public const nint m_targetBoneIndex = 0x120; // int32_t public const nint m_hPositionParam = 0x124; // CAnimParamHandle public const nint m_hRotationParam = 0x126; // CAnimParamHandle public const nint m_bAlwaysUseFallbackHinge = 0x128; // bool public const nint m_vLsFallbackHingeAxis = 0x130; // VectorAligned - public const nint m_nFixedBoneIndex = 0x140; // int32 - public const nint m_nMiddleBoneIndex = 0x144; // int32 - public const nint m_nEndBoneIndex = 0x148; // int32 + public const nint m_nFixedBoneIndex = 0x140; // int32_t + public const nint m_nMiddleBoneIndex = 0x144; // int32_t + public const nint m_nEndBoneIndex = 0x148; // int32_t public const nint m_bMatchTargetOrientation = 0x14C; // bool public const nint m_bConstrainTwist = 0x14D; // bool - public const nint m_flMaxTwist = 0x150; // float32 + public const nint m_flMaxTwist = 0x150; // float } public static class VPhysXAggregateData_t { - public const nint m_nFlags = 0x0; // uint16 - public const nint m_nRefCounter = 0x2; // uint16 + public const nint m_nFlags = 0x0; // uint16_t + public const nint m_nRefCounter = 0x2; // uint16_t public const nint m_bonesHash = 0x8; // CUtlVector< uint32 > public const nint m_boneNames = 0x20; // CUtlVector< CUtlString > public const nint m_indexNames = 0x38; // CUtlVector< uint16 > @@ -2374,20 +2377,20 @@ public static class VPhysXAggregateData_t { } public static class VPhysXBodyPart_t { - public const nint m_nFlags = 0x0; // uint32 - public const nint m_flMass = 0x4; // float32 + public const nint m_nFlags = 0x0; // uint32_t + public const nint m_flMass = 0x4; // float public const nint m_rnShape = 0x8; // VPhysics2ShapeDef_t - public const nint m_nCollisionAttributeIndex = 0x80; // uint16 - public const nint m_nReserved = 0x82; // uint16 - public const nint m_flInertiaScale = 0x84; // float32 - public const nint m_flLinearDamping = 0x88; // float32 - public const nint m_flAngularDamping = 0x8C; // float32 + public const nint m_nCollisionAttributeIndex = 0x80; // uint16_t + public const nint m_nReserved = 0x82; // uint16_t + public const nint m_flInertiaScale = 0x84; // float + public const nint m_flLinearDamping = 0x88; // float + public const nint m_flAngularDamping = 0x8C; // float public const nint m_bOverrideMassCenter = 0x90; // bool public const nint m_vMassCenterOverride = 0x94; // Vector } public static class VPhysXCollisionAttributes_t { - public const nint m_CollisionGroup = 0x0; // uint32 + public const nint m_CollisionGroup = 0x0; // uint32_t public const nint m_InteractAs = 0x8; // CUtlVector< uint32 > public const nint m_InteractWith = 0x20; // CUtlVector< uint32 > public const nint m_InteractExclude = 0x38; // CUtlVector< uint32 > @@ -2398,66 +2401,66 @@ public static class VPhysXCollisionAttributes_t { } public static class VPhysXConstraint2_t { - public const nint m_nFlags = 0x0; // uint32 - public const nint m_nParent = 0x4; // uint16 - public const nint m_nChild = 0x6; // uint16 + public const nint m_nFlags = 0x0; // uint32_t + public const nint m_nParent = 0x4; // uint16_t + public const nint m_nChild = 0x6; // uint16_t public const nint m_params = 0x8; // VPhysXConstraintParams_t } public static class VPhysXConstraintParams_t { - public const nint m_nType = 0x0; // int8 - public const nint m_nTranslateMotion = 0x1; // int8 - public const nint m_nRotateMotion = 0x2; // int8 - public const nint m_nFlags = 0x3; // int8 + public const nint m_nType = 0x0; // int8_t + public const nint m_nTranslateMotion = 0x1; // int8_t + public const nint m_nRotateMotion = 0x2; // int8_t + public const nint m_nFlags = 0x3; // int8_t public const nint m_anchor = 0x4; // Vector[2] public const nint m_axes = 0x1C; // QuaternionStorage[2] - public const nint m_maxForce = 0x3C; // float32 - public const nint m_maxTorque = 0x40; // float32 - public const nint m_linearLimitValue = 0x44; // float32 - public const nint m_linearLimitRestitution = 0x48; // float32 - public const nint m_linearLimitSpring = 0x4C; // float32 - public const nint m_linearLimitDamping = 0x50; // float32 - public const nint m_twistLowLimitValue = 0x54; // float32 - public const nint m_twistLowLimitRestitution = 0x58; // float32 - public const nint m_twistLowLimitSpring = 0x5C; // float32 - public const nint m_twistLowLimitDamping = 0x60; // float32 - public const nint m_twistHighLimitValue = 0x64; // float32 - public const nint m_twistHighLimitRestitution = 0x68; // float32 - public const nint m_twistHighLimitSpring = 0x6C; // float32 - public const nint m_twistHighLimitDamping = 0x70; // float32 - public const nint m_swing1LimitValue = 0x74; // float32 - public const nint m_swing1LimitRestitution = 0x78; // float32 - public const nint m_swing1LimitSpring = 0x7C; // float32 - public const nint m_swing1LimitDamping = 0x80; // float32 - public const nint m_swing2LimitValue = 0x84; // float32 - public const nint m_swing2LimitRestitution = 0x88; // float32 - public const nint m_swing2LimitSpring = 0x8C; // float32 - public const nint m_swing2LimitDamping = 0x90; // float32 + public const nint m_maxForce = 0x3C; // float + public const nint m_maxTorque = 0x40; // float + public const nint m_linearLimitValue = 0x44; // float + public const nint m_linearLimitRestitution = 0x48; // float + public const nint m_linearLimitSpring = 0x4C; // float + public const nint m_linearLimitDamping = 0x50; // float + public const nint m_twistLowLimitValue = 0x54; // float + public const nint m_twistLowLimitRestitution = 0x58; // float + public const nint m_twistLowLimitSpring = 0x5C; // float + public const nint m_twistLowLimitDamping = 0x60; // float + public const nint m_twistHighLimitValue = 0x64; // float + public const nint m_twistHighLimitRestitution = 0x68; // float + public const nint m_twistHighLimitSpring = 0x6C; // float + public const nint m_twistHighLimitDamping = 0x70; // float + public const nint m_swing1LimitValue = 0x74; // float + public const nint m_swing1LimitRestitution = 0x78; // float + public const nint m_swing1LimitSpring = 0x7C; // float + public const nint m_swing1LimitDamping = 0x80; // float + public const nint m_swing2LimitValue = 0x84; // float + public const nint m_swing2LimitRestitution = 0x88; // float + public const nint m_swing2LimitSpring = 0x8C; // float + public const nint m_swing2LimitDamping = 0x90; // float public const nint m_goalPosition = 0x94; // Vector public const nint m_goalOrientation = 0xA0; // QuaternionStorage public const nint m_goalAngularVelocity = 0xB0; // Vector - public const nint m_driveSpringX = 0xBC; // float32 - public const nint m_driveSpringY = 0xC0; // float32 - public const nint m_driveSpringZ = 0xC4; // float32 - public const nint m_driveDampingX = 0xC8; // float32 - public const nint m_driveDampingY = 0xCC; // float32 - public const nint m_driveDampingZ = 0xD0; // float32 - public const nint m_driveSpringTwist = 0xD4; // float32 - public const nint m_driveSpringSwing = 0xD8; // float32 - public const nint m_driveSpringSlerp = 0xDC; // float32 - public const nint m_driveDampingTwist = 0xE0; // float32 - public const nint m_driveDampingSwing = 0xE4; // float32 - public const nint m_driveDampingSlerp = 0xE8; // float32 - public const nint m_solverIterationCount = 0xEC; // int32 - public const nint m_projectionLinearTolerance = 0xF0; // float32 - public const nint m_projectionAngularTolerance = 0xF4; // float32 + public const nint m_driveSpringX = 0xBC; // float + public const nint m_driveSpringY = 0xC0; // float + public const nint m_driveSpringZ = 0xC4; // float + public const nint m_driveDampingX = 0xC8; // float + public const nint m_driveDampingY = 0xCC; // float + public const nint m_driveDampingZ = 0xD0; // float + public const nint m_driveSpringTwist = 0xD4; // float + public const nint m_driveSpringSwing = 0xD8; // float + public const nint m_driveSpringSlerp = 0xDC; // float + public const nint m_driveDampingTwist = 0xE0; // float + public const nint m_driveDampingSwing = 0xE4; // float + public const nint m_driveDampingSlerp = 0xE8; // float + public const nint m_solverIterationCount = 0xEC; // int32_t + public const nint m_projectionLinearTolerance = 0xF0; // float + public const nint m_projectionAngularTolerance = 0xF4; // float } public static class VPhysXJoint_t { - public const nint m_nType = 0x0; // uint16 - public const nint m_nBody1 = 0x2; // uint16 - public const nint m_nBody2 = 0x4; // uint16 - public const nint m_nFlags = 0x6; // uint16 + public const nint m_nType = 0x0; // uint16_t + public const nint m_nBody1 = 0x2; // uint16_t + public const nint m_nBody2 = 0x4; // uint16_t + public const nint m_nFlags = 0x6; // uint16_t public const nint m_Frame1 = 0x10; // CTransform public const nint m_Frame2 = 0x30; // CTransform public const nint m_bEnableCollision = 0x50; // bool @@ -2465,24 +2468,24 @@ public static class VPhysXJoint_t { public const nint m_LinearLimit = 0x54; // VPhysXRange_t public const nint m_bEnableLinearMotor = 0x5C; // bool public const nint m_vLinearTargetVelocity = 0x60; // Vector - public const nint m_flMaxForce = 0x6C; // float32 + public const nint m_flMaxForce = 0x6C; // float public const nint m_bEnableSwingLimit = 0x70; // bool public const nint m_SwingLimit = 0x74; // VPhysXRange_t public const nint m_bEnableTwistLimit = 0x7C; // bool public const nint m_TwistLimit = 0x80; // VPhysXRange_t public const nint m_bEnableAngularMotor = 0x88; // bool public const nint m_vAngularTargetVelocity = 0x8C; // Vector - public const nint m_flMaxTorque = 0x98; // float32 - public const nint m_flLinearFrequency = 0x9C; // float32 - public const nint m_flLinearDampingRatio = 0xA0; // float32 - public const nint m_flAngularFrequency = 0xA4; // float32 - public const nint m_flAngularDampingRatio = 0xA8; // float32 - public const nint m_flFriction = 0xAC; // float32 + public const nint m_flMaxTorque = 0x98; // float + public const nint m_flLinearFrequency = 0x9C; // float + public const nint m_flLinearDampingRatio = 0xA0; // float + public const nint m_flAngularFrequency = 0xA4; // float + public const nint m_flAngularDampingRatio = 0xA8; // float + public const nint m_flFriction = 0xAC; // float } public static class VPhysXRange_t { - public const nint m_flMin = 0x0; // float32 - public const nint m_flMax = 0x4; // float32 + public const nint m_flMin = 0x0; // float + public const nint m_flMax = 0x4; // float } public static class VPhysics2ShapeDef_t { @@ -2500,5 +2503,5 @@ public static class WeightList { public static class WristBone_t { public const nint m_xOffsetTransformMS = 0x0; // CTransform - public const nint m_boneIndex = 0x20; // int32 + public const nint m_boneIndex = 0x20; // int32_t } \ No newline at end of file diff --git a/generated/animationsystem.dll.hpp b/generated/animationsystem.dll.hpp index aa2fb73..ac0b698 100644 --- a/generated/animationsystem.dll.hpp +++ b/generated/animationsystem.dll.hpp @@ -2,47 +2,50 @@ #include +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:54.232860400 UTC + namespace AimMatrixOpFixedSettings_t { constexpr std::ptrdiff_t m_attachment = 0x0; // CAnimAttachment constexpr std::ptrdiff_t m_damping = 0x80; // CAnimInputDamping constexpr std::ptrdiff_t m_poseCacheHandles = 0x90; // CPoseHandle[10] constexpr std::ptrdiff_t m_eBlendMode = 0xB8; // AimMatrixBlendMode - constexpr std::ptrdiff_t m_fAngleIncrement = 0xBC; // float32 - constexpr std::ptrdiff_t m_nSequenceMaxFrame = 0xC0; // int32 - constexpr std::ptrdiff_t m_nBoneMaskIndex = 0xC4; // int32 + constexpr std::ptrdiff_t m_fAngleIncrement = 0xBC; // float + constexpr std::ptrdiff_t m_nSequenceMaxFrame = 0xC0; // int32_t + constexpr std::ptrdiff_t m_nBoneMaskIndex = 0xC4; // int32_t constexpr std::ptrdiff_t m_bTargetIsPosition = 0xC8; // bool } namespace AnimComponentID { - constexpr std::ptrdiff_t m_id = 0x0; // uint32 + constexpr std::ptrdiff_t m_id = 0x0; // uint32_t } namespace AnimNodeID { - constexpr std::ptrdiff_t m_id = 0x0; // uint32 + constexpr std::ptrdiff_t m_id = 0x0; // uint32_t } namespace AnimNodeOutputID { - constexpr std::ptrdiff_t m_id = 0x0; // uint32 + constexpr std::ptrdiff_t m_id = 0x0; // uint32_t } namespace AnimParamID { - constexpr std::ptrdiff_t m_id = 0x0; // uint32 + constexpr std::ptrdiff_t m_id = 0x0; // uint32_t } namespace AnimScriptHandle { - constexpr std::ptrdiff_t m_id = 0x0; // uint32 + constexpr std::ptrdiff_t m_id = 0x0; // uint32_t } namespace AnimStateID { - constexpr std::ptrdiff_t m_id = 0x0; // uint32 + constexpr std::ptrdiff_t m_id = 0x0; // uint32_t } namespace AnimTagID { - constexpr std::ptrdiff_t m_id = 0x0; // uint32 + constexpr std::ptrdiff_t m_id = 0x0; // uint32_t } namespace AnimationDecodeDebugDumpElement_t { - constexpr std::ptrdiff_t m_nEntityIndex = 0x0; // int32 + constexpr std::ptrdiff_t m_nEntityIndex = 0x0; // int32_t constexpr std::ptrdiff_t m_modelName = 0x8; // CUtlString constexpr std::ptrdiff_t m_poseParams = 0x10; // CUtlVector< CUtlString > constexpr std::ptrdiff_t m_decodeOps = 0x28; // CUtlVector< CUtlString > @@ -56,7 +59,7 @@ namespace AnimationDecodeDebugDump_t { } namespace AnimationSnapshotBase_t { - constexpr std::ptrdiff_t m_flRealTime = 0x0; // float32 + constexpr std::ptrdiff_t m_flRealTime = 0x0; // float constexpr std::ptrdiff_t m_rootToWorld = 0x10; // matrix3x4a_t constexpr std::ptrdiff_t m_bBonesInWorldSpace = 0x40; // bool constexpr std::ptrdiff_t m_boneSetupMask = 0x48; // CUtlVector< uint32 > @@ -68,12 +71,12 @@ namespace AnimationSnapshotBase_t { } namespace AnimationSnapshot_t { - constexpr std::ptrdiff_t m_nEntIndex = 0x110; // int32 + constexpr std::ptrdiff_t m_nEntIndex = 0x110; // int32_t constexpr std::ptrdiff_t m_modelName = 0x118; // CUtlString } namespace AttachmentHandle_t { - constexpr std::ptrdiff_t m_Value = 0x0; // uint8 + constexpr std::ptrdiff_t m_Value = 0x0; // uint8_t } namespace BlendItem_t { @@ -81,13 +84,13 @@ namespace BlendItem_t { constexpr std::ptrdiff_t m_pChild = 0x18; // CAnimUpdateNodeRef constexpr std::ptrdiff_t m_hSequence = 0x28; // HSequence constexpr std::ptrdiff_t m_vPos = 0x2C; // Vector2D - constexpr std::ptrdiff_t m_flDuration = 0x34; // float32 + constexpr std::ptrdiff_t m_flDuration = 0x34; // float constexpr std::ptrdiff_t m_bUseCustomDuration = 0x38; // bool } namespace BoneDemoCaptureSettings_t { constexpr std::ptrdiff_t m_boneName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_flChainLength = 0x8; // float32 + constexpr std::ptrdiff_t m_flChainLength = 0x8; // float } namespace CActionComponentUpdater { @@ -103,7 +106,7 @@ namespace CAddUpdateNode { namespace CAimConstraint { constexpr std::ptrdiff_t m_qAimOffset = 0x70; // Quaternion - constexpr std::ptrdiff_t m_nUpType = 0x80; // uint32 + constexpr std::ptrdiff_t m_nUpType = 0x80; // uint32_t } namespace CAimMatrixUpdateNode { @@ -117,9 +120,9 @@ namespace CAimMatrixUpdateNode { namespace CAnimActivity { constexpr std::ptrdiff_t m_name = 0x0; // CBufferString - constexpr std::ptrdiff_t m_nActivity = 0x10; // int32 - constexpr std::ptrdiff_t m_nFlags = 0x14; // int32 - constexpr std::ptrdiff_t m_nWeight = 0x18; // int32 + constexpr std::ptrdiff_t m_nActivity = 0x10; // int32_t + constexpr std::ptrdiff_t m_nFlags = 0x14; // int32_t + constexpr std::ptrdiff_t m_nWeight = 0x18; // int32_t } namespace CAnimAttachment { @@ -127,17 +130,17 @@ namespace CAnimAttachment { constexpr std::ptrdiff_t m_influenceOffsets = 0x30; // VectorAligned[3] constexpr std::ptrdiff_t m_influenceIndices = 0x60; // int32[3] constexpr std::ptrdiff_t m_influenceWeights = 0x6C; // float32[3] - constexpr std::ptrdiff_t m_numInfluences = 0x78; // uint8 + constexpr std::ptrdiff_t m_numInfluences = 0x78; // uint8_t } namespace CAnimBone { constexpr std::ptrdiff_t m_name = 0x0; // CBufferString - constexpr std::ptrdiff_t m_parent = 0x10; // int32 + constexpr std::ptrdiff_t m_parent = 0x10; // int32_t constexpr std::ptrdiff_t m_pos = 0x14; // Vector constexpr std::ptrdiff_t m_quat = 0x20; // QuaternionStorage - constexpr std::ptrdiff_t m_scale = 0x30; // float32 + constexpr std::ptrdiff_t m_scale = 0x30; // float constexpr std::ptrdiff_t m_qAlignment = 0x34; // QuaternionStorage - constexpr std::ptrdiff_t m_flags = 0x44; // int32 + constexpr std::ptrdiff_t m_flags = 0x44; // int32_t } namespace CAnimBoneDifference { @@ -159,15 +162,15 @@ namespace CAnimData { constexpr std::ptrdiff_t m_name = 0x10; // CBufferString constexpr std::ptrdiff_t m_animArray = 0x20; // CUtlVector< CAnimDesc > constexpr std::ptrdiff_t m_decoderArray = 0x38; // CUtlVector< CAnimDecoder > - constexpr std::ptrdiff_t m_nMaxUniqueFrameIndex = 0x50; // int32 + constexpr std::ptrdiff_t m_nMaxUniqueFrameIndex = 0x50; // int32_t constexpr std::ptrdiff_t m_segmentArray = 0x58; // CUtlVector< CAnimFrameSegment > } namespace CAnimDataChannelDesc { constexpr std::ptrdiff_t m_szChannelClass = 0x0; // CBufferString constexpr std::ptrdiff_t m_szVariableName = 0x10; // CBufferString - constexpr std::ptrdiff_t m_nFlags = 0x20; // int32 - constexpr std::ptrdiff_t m_nType = 0x24; // int32 + constexpr std::ptrdiff_t m_nFlags = 0x20; // int32_t + constexpr std::ptrdiff_t m_nType = 0x24; // int32_t constexpr std::ptrdiff_t m_szGrouping = 0x28; // CBufferString constexpr std::ptrdiff_t m_szDescription = 0x38; // CBufferString constexpr std::ptrdiff_t m_szElementNameArray = 0x48; // CUtlVector< CBufferString > @@ -177,24 +180,24 @@ namespace CAnimDataChannelDesc { namespace CAnimDecoder { constexpr std::ptrdiff_t m_szName = 0x0; // CBufferString - constexpr std::ptrdiff_t m_nVersion = 0x10; // int32 - constexpr std::ptrdiff_t m_nType = 0x14; // int32 + constexpr std::ptrdiff_t m_nVersion = 0x10; // int32_t + constexpr std::ptrdiff_t m_nType = 0x14; // int32_t } namespace CAnimDemoCaptureSettings { constexpr std::ptrdiff_t m_rangeBoneChainLength = 0x0; // Vector2D constexpr std::ptrdiff_t m_rangeMaxSplineErrorRotation = 0x8; // Vector2D - constexpr std::ptrdiff_t m_flMaxSplineErrorTranslation = 0x10; // float32 - constexpr std::ptrdiff_t m_flMaxSplineErrorScale = 0x14; // float32 - constexpr std::ptrdiff_t m_flIkRotation_MaxSplineError = 0x18; // float32 - constexpr std::ptrdiff_t m_flIkTranslation_MaxSplineError = 0x1C; // float32 - constexpr std::ptrdiff_t m_flMaxQuantizationErrorRotation = 0x20; // float32 - constexpr std::ptrdiff_t m_flMaxQuantizationErrorTranslation = 0x24; // float32 - constexpr std::ptrdiff_t m_flMaxQuantizationErrorScale = 0x28; // float32 - constexpr std::ptrdiff_t m_flIkRotation_MaxQuantizationError = 0x2C; // float32 - constexpr std::ptrdiff_t m_flIkTranslation_MaxQuantizationError = 0x30; // float32 + constexpr std::ptrdiff_t m_flMaxSplineErrorTranslation = 0x10; // float + constexpr std::ptrdiff_t m_flMaxSplineErrorScale = 0x14; // float + constexpr std::ptrdiff_t m_flIkRotation_MaxSplineError = 0x18; // float + constexpr std::ptrdiff_t m_flIkTranslation_MaxSplineError = 0x1C; // float + constexpr std::ptrdiff_t m_flMaxQuantizationErrorRotation = 0x20; // float + constexpr std::ptrdiff_t m_flMaxQuantizationErrorTranslation = 0x24; // float + constexpr std::ptrdiff_t m_flMaxQuantizationErrorScale = 0x28; // float + constexpr std::ptrdiff_t m_flIkRotation_MaxQuantizationError = 0x2C; // float + constexpr std::ptrdiff_t m_flIkTranslation_MaxQuantizationError = 0x30; // float constexpr std::ptrdiff_t m_baseSequence = 0x38; // CUtlString - constexpr std::ptrdiff_t m_nBaseSequenceFrame = 0x40; // int32 + constexpr std::ptrdiff_t m_nBaseSequenceFrame = 0x40; // int32_t constexpr std::ptrdiff_t m_boneSelectionMode = 0x44; // EDemoBoneSelectionMode constexpr std::ptrdiff_t m_bones = 0x48; // CUtlVector< BoneDemoCaptureSettings_t > constexpr std::ptrdiff_t m_ikChains = 0x60; // CUtlVector< IKDemoCaptureSettings_t > @@ -203,13 +206,13 @@ namespace CAnimDemoCaptureSettings { namespace CAnimDesc { constexpr std::ptrdiff_t m_name = 0x0; // CBufferString constexpr std::ptrdiff_t m_flags = 0x10; // CAnimDesc_Flag - constexpr std::ptrdiff_t fps = 0x18; // float32 + constexpr std::ptrdiff_t fps = 0x18; // float constexpr std::ptrdiff_t m_Data = 0x20; // CAnimEncodedFrames constexpr std::ptrdiff_t m_movementArray = 0xF8; // CUtlVector< CAnimMovement > constexpr std::ptrdiff_t m_eventArray = 0x110; // CUtlVector< CAnimEventDefinition > constexpr std::ptrdiff_t m_activityArray = 0x128; // CUtlVector< CAnimActivity > constexpr std::ptrdiff_t m_hierarchyArray = 0x140; // CUtlVector< CAnimLocalHierarchy > - constexpr std::ptrdiff_t framestalltime = 0x158; // float32 + constexpr std::ptrdiff_t framestalltime = 0x158; // float constexpr std::ptrdiff_t m_vecRootMin = 0x15C; // Vector constexpr std::ptrdiff_t m_vecRootMax = 0x168; // Vector constexpr std::ptrdiff_t m_vecBoneWorldMin = 0x178; // CUtlVector< Vector > @@ -240,19 +243,19 @@ namespace CAnimEncodeDifference { namespace CAnimEncodedFrames { constexpr std::ptrdiff_t m_fileName = 0x0; // CBufferString - constexpr std::ptrdiff_t m_nFrames = 0x10; // int32 - constexpr std::ptrdiff_t m_nFramesPerBlock = 0x14; // int32 + constexpr std::ptrdiff_t m_nFrames = 0x10; // int32_t + constexpr std::ptrdiff_t m_nFramesPerBlock = 0x14; // int32_t constexpr std::ptrdiff_t m_frameblockArray = 0x18; // CUtlVector< CAnimFrameBlockAnim > constexpr std::ptrdiff_t m_usageDifferences = 0x30; // CAnimEncodeDifference } namespace CAnimEnum { - constexpr std::ptrdiff_t m_value = 0x0; // uint8 + constexpr std::ptrdiff_t m_value = 0x0; // uint8_t } namespace CAnimEventDefinition { - constexpr std::ptrdiff_t m_nFrame = 0x8; // int32 - constexpr std::ptrdiff_t m_flCycle = 0xC; // float32 + constexpr std::ptrdiff_t m_nFrame = 0x8; // int32_t + constexpr std::ptrdiff_t m_flCycle = 0xC; // float constexpr std::ptrdiff_t m_EventData = 0x10; // KeyValues3 constexpr std::ptrdiff_t m_sLegacyOptions = 0x20; // CBufferString constexpr std::ptrdiff_t m_sEventName = 0x30; // CGlobalSymbol @@ -262,29 +265,29 @@ namespace CAnimFoot { constexpr std::ptrdiff_t m_name = 0x0; // CUtlString constexpr std::ptrdiff_t m_vBallOffset = 0x8; // Vector constexpr std::ptrdiff_t m_vHeelOffset = 0x14; // Vector - constexpr std::ptrdiff_t m_ankleBoneIndex = 0x20; // int32 - constexpr std::ptrdiff_t m_toeBoneIndex = 0x24; // int32 + constexpr std::ptrdiff_t m_ankleBoneIndex = 0x20; // int32_t + constexpr std::ptrdiff_t m_toeBoneIndex = 0x24; // int32_t } namespace CAnimFrameBlockAnim { - constexpr std::ptrdiff_t m_nStartFrame = 0x0; // int32 - constexpr std::ptrdiff_t m_nEndFrame = 0x4; // int32 + constexpr std::ptrdiff_t m_nStartFrame = 0x0; // int32_t + constexpr std::ptrdiff_t m_nEndFrame = 0x4; // int32_t constexpr std::ptrdiff_t m_segmentIndexArray = 0x8; // CUtlVector< int32 > } namespace CAnimFrameSegment { - constexpr std::ptrdiff_t m_nUniqueFrameIndex = 0x0; // int32 - constexpr std::ptrdiff_t m_nLocalElementMasks = 0x4; // uint32 - constexpr std::ptrdiff_t m_nLocalChannel = 0x8; // int32 + constexpr std::ptrdiff_t m_nUniqueFrameIndex = 0x0; // int32_t + constexpr std::ptrdiff_t m_nLocalElementMasks = 0x4; // uint32_t + constexpr std::ptrdiff_t m_nLocalChannel = 0x8; // int32_t constexpr std::ptrdiff_t m_container = 0x10; // CUtlBinaryBlock } namespace CAnimGraphDebugReplay { constexpr std::ptrdiff_t m_animGraphFileName = 0x40; // CUtlString constexpr std::ptrdiff_t m_frameList = 0x48; // CUtlVector< CSmartPtr< CAnimReplayFrame > > - constexpr std::ptrdiff_t m_startIndex = 0x60; // int32 - constexpr std::ptrdiff_t m_writeIndex = 0x64; // int32 - constexpr std::ptrdiff_t m_frameCount = 0x68; // int32 + constexpr std::ptrdiff_t m_startIndex = 0x60; // int32_t + constexpr std::ptrdiff_t m_writeIndex = 0x64; // int32_t + constexpr std::ptrdiff_t m_frameCount = 0x68; // int32_t } namespace CAnimGraphModelBinding { @@ -302,7 +305,7 @@ namespace CAnimGraphSettingsManager { namespace CAnimInputDamping { constexpr std::ptrdiff_t m_speedFunction = 0x8; // DampingSpeedFunction - constexpr std::ptrdiff_t m_fSpeedScale = 0xC; // float32 + constexpr std::ptrdiff_t m_fSpeedScale = 0xC; // float } namespace CAnimKeyData { @@ -310,17 +313,17 @@ namespace CAnimKeyData { constexpr std::ptrdiff_t m_boneArray = 0x10; // CUtlVector< CAnimBone > constexpr std::ptrdiff_t m_userArray = 0x28; // CUtlVector< CAnimUser > constexpr std::ptrdiff_t m_morphArray = 0x40; // CUtlVector< CBufferString > - constexpr std::ptrdiff_t m_nChannelElements = 0x58; // int32 + constexpr std::ptrdiff_t m_nChannelElements = 0x58; // int32_t constexpr std::ptrdiff_t m_dataChannelArray = 0x60; // CUtlVector< CAnimDataChannelDesc > } namespace CAnimLocalHierarchy { constexpr std::ptrdiff_t m_sBone = 0x0; // CBufferString constexpr std::ptrdiff_t m_sNewParent = 0x10; // CBufferString - constexpr std::ptrdiff_t m_nStartFrame = 0x20; // int32 - constexpr std::ptrdiff_t m_nPeakFrame = 0x24; // int32 - constexpr std::ptrdiff_t m_nTailFrame = 0x28; // int32 - constexpr std::ptrdiff_t m_nEndFrame = 0x2C; // int32 + constexpr std::ptrdiff_t m_nStartFrame = 0x20; // int32_t + constexpr std::ptrdiff_t m_nPeakFrame = 0x24; // int32_t + constexpr std::ptrdiff_t m_nTailFrame = 0x28; // int32_t + constexpr std::ptrdiff_t m_nEndFrame = 0x2C; // int32_t } namespace CAnimMorphDifference { @@ -333,23 +336,23 @@ namespace CAnimMotorUpdaterBase { } namespace CAnimMovement { - constexpr std::ptrdiff_t endframe = 0x0; // int32 - constexpr std::ptrdiff_t motionflags = 0x4; // int32 - constexpr std::ptrdiff_t v0 = 0x8; // float32 - constexpr std::ptrdiff_t v1 = 0xC; // float32 - constexpr std::ptrdiff_t angle = 0x10; // float32 + constexpr std::ptrdiff_t endframe = 0x0; // int32_t + constexpr std::ptrdiff_t motionflags = 0x4; // int32_t + constexpr std::ptrdiff_t v0 = 0x8; // float + constexpr std::ptrdiff_t v1 = 0xC; // float + constexpr std::ptrdiff_t angle = 0x10; // float constexpr std::ptrdiff_t vector = 0x14; // Vector constexpr std::ptrdiff_t position = 0x20; // Vector } namespace CAnimNodePath { constexpr std::ptrdiff_t m_path = 0x0; // AnimNodeID[11] - constexpr std::ptrdiff_t m_nCount = 0x2C; // int32 + constexpr std::ptrdiff_t m_nCount = 0x2C; // int32_t } namespace CAnimParamHandle { constexpr std::ptrdiff_t m_type = 0x0; // AnimParamType_t - constexpr std::ptrdiff_t m_index = 0x1; // uint8 + constexpr std::ptrdiff_t m_index = 0x1; // uint8_t } namespace CAnimParamHandleMap { @@ -379,7 +382,7 @@ namespace CAnimReplayFrame { constexpr std::ptrdiff_t m_instanceData = 0x28; // CUtlBinaryBlock constexpr std::ptrdiff_t m_startingLocalToWorldTransform = 0x40; // CTransform constexpr std::ptrdiff_t m_localToWorldTransform = 0x60; // CTransform - constexpr std::ptrdiff_t m_timeStamp = 0x80; // float32 + constexpr std::ptrdiff_t m_timeStamp = 0x80; // float } namespace CAnimScriptComponentUpdater { @@ -391,8 +394,8 @@ namespace CAnimScriptManager { } namespace CAnimSequenceParams { - constexpr std::ptrdiff_t m_flFadeInTime = 0x0; // float32 - constexpr std::ptrdiff_t m_flFadeOutTime = 0x4; // float32 + constexpr std::ptrdiff_t m_flFadeInTime = 0x0; // float + constexpr std::ptrdiff_t m_flFadeOutTime = 0x4; // float } namespace CAnimSkeleton { @@ -409,7 +412,7 @@ namespace CAnimSkeleton { namespace CAnimStateMachineUpdater { constexpr std::ptrdiff_t m_states = 0x8; // CUtlVector< CStateUpdateData > constexpr std::ptrdiff_t m_transitions = 0x20; // CUtlVector< CTransitionUpdateData > - constexpr std::ptrdiff_t m_startStateIndex = 0x50; // int32 + constexpr std::ptrdiff_t m_startStateIndex = 0x50; // int32_t } namespace CAnimTagBase { @@ -430,7 +433,7 @@ namespace CAnimUpdateNodeBase { } namespace CAnimUpdateNodeRef { - constexpr std::ptrdiff_t m_nodeIndex = 0x8; // int32 + constexpr std::ptrdiff_t m_nodeIndex = 0x8; // int32_t } namespace CAnimUpdateSharedData { @@ -448,17 +451,17 @@ namespace CAnimUpdateSharedData { namespace CAnimUser { constexpr std::ptrdiff_t m_name = 0x0; // CBufferString - constexpr std::ptrdiff_t m_nType = 0x10; // int32 + constexpr std::ptrdiff_t m_nType = 0x10; // int32_t } namespace CAnimUserDifference { constexpr std::ptrdiff_t m_name = 0x0; // CBufferString - constexpr std::ptrdiff_t m_nType = 0x10; // int32 + constexpr std::ptrdiff_t m_nType = 0x10; // int32_t } namespace CAnimationGraphVisualizerAxis { constexpr std::ptrdiff_t m_xWsTransform = 0x40; // CTransform - constexpr std::ptrdiff_t m_flAxisSize = 0x60; // float32 + constexpr std::ptrdiff_t m_flAxisSize = 0x60; // float } namespace CAnimationGraphVisualizerLine { @@ -477,12 +480,12 @@ namespace CAnimationGraphVisualizerPie { namespace CAnimationGraphVisualizerPrimitiveBase { constexpr std::ptrdiff_t m_Type = 0x8; // CAnimationGraphVisualizerPrimitiveType constexpr std::ptrdiff_t m_OwningAnimNodePaths = 0xC; // AnimNodeID[11] - constexpr std::ptrdiff_t m_nOwningAnimNodePathCount = 0x38; // int32 + constexpr std::ptrdiff_t m_nOwningAnimNodePathCount = 0x38; // int32_t } namespace CAnimationGraphVisualizerSphere { constexpr std::ptrdiff_t m_vWsPosition = 0x40; // VectorAligned - constexpr std::ptrdiff_t m_flRadius = 0x50; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x50; // float constexpr std::ptrdiff_t m_Color = 0x54; // Color } @@ -493,7 +496,7 @@ namespace CAnimationGraphVisualizerText { } namespace CAnimationGroup { - constexpr std::ptrdiff_t m_nFlags = 0x10; // uint32 + constexpr std::ptrdiff_t m_nFlags = 0x10; // uint32_t constexpr std::ptrdiff_t m_name = 0x18; // CBufferString constexpr std::ptrdiff_t m_localHAnimArray_Handle = 0x60; // CUtlVector< CStrongHandle< InfoForResourceTypeCAnimData > > constexpr std::ptrdiff_t m_includedGroupArray_Handle = 0x78; // CUtlVector< CStrongHandle< InfoForResourceTypeCAnimationGroup > > @@ -509,14 +512,14 @@ namespace CAttachment { constexpr std::ptrdiff_t m_vInfluenceOffsets = 0x50; // Vector[3] constexpr std::ptrdiff_t m_influenceWeights = 0x74; // float32[3] constexpr std::ptrdiff_t m_bInfluenceRootTransform = 0x80; // bool[3] - constexpr std::ptrdiff_t m_nInfluences = 0x83; // uint8 + constexpr std::ptrdiff_t m_nInfluences = 0x83; // uint8_t constexpr std::ptrdiff_t m_bIgnoreRotation = 0x84; // bool } namespace CAudioAnimTag { constexpr std::ptrdiff_t m_clipName = 0x38; // CUtlString constexpr std::ptrdiff_t m_attachmentName = 0x40; // CUtlString - constexpr std::ptrdiff_t m_flVolume = 0x48; // float32 + constexpr std::ptrdiff_t m_flVolume = 0x48; // float constexpr std::ptrdiff_t m_bStopWhenTagEnds = 0x4C; // bool constexpr std::ptrdiff_t m_bStopWhenGraphEnds = 0x4D; // bool constexpr std::ptrdiff_t m_bPlayOnServer = 0x4E; // bool @@ -534,7 +537,7 @@ namespace CBinaryUpdateNode { constexpr std::ptrdiff_t m_pChild1 = 0x58; // CAnimUpdateNodeRef constexpr std::ptrdiff_t m_pChild2 = 0x68; // CAnimUpdateNodeRef constexpr std::ptrdiff_t m_timingBehavior = 0x78; // BinaryNodeTiming - constexpr std::ptrdiff_t m_flTimingBlend = 0x7C; // float32 + constexpr std::ptrdiff_t m_flTimingBlend = 0x7C; // float constexpr std::ptrdiff_t m_bResetChild1 = 0x80; // bool constexpr std::ptrdiff_t m_bResetChild2 = 0x81; // bool } @@ -550,7 +553,7 @@ namespace CBlend2DUpdateNode { constexpr std::ptrdiff_t m_blendSourceY = 0xD8; // AnimValueSource constexpr std::ptrdiff_t m_paramY = 0xDC; // CAnimParamHandle constexpr std::ptrdiff_t m_eBlendMode = 0xE0; // Blend2DMode - constexpr std::ptrdiff_t m_playbackSpeed = 0xE4; // float32 + constexpr std::ptrdiff_t m_playbackSpeed = 0xE4; // float constexpr std::ptrdiff_t m_bLoop = 0xE8; // bool constexpr std::ptrdiff_t m_bLockBlendOnReset = 0xE9; // bool constexpr std::ptrdiff_t m_bLockWhenWaning = 0xEA; // bool @@ -558,8 +561,8 @@ namespace CBlend2DUpdateNode { } namespace CBlendCurve { - constexpr std::ptrdiff_t m_flControlPoint1 = 0x0; // float32 - constexpr std::ptrdiff_t m_flControlPoint2 = 0x4; // float32 + constexpr std::ptrdiff_t m_flControlPoint1 = 0x0; // float + constexpr std::ptrdiff_t m_flControlPoint2 = 0x4; // float } namespace CBlendUpdateNode { @@ -577,13 +580,13 @@ namespace CBlendUpdateNode { } namespace CBodyGroupAnimTag { - constexpr std::ptrdiff_t m_nPriority = 0x38; // int32 + constexpr std::ptrdiff_t m_nPriority = 0x38; // int32_t constexpr std::ptrdiff_t m_bodyGroupSettings = 0x40; // CUtlVector< CBodyGroupSetting > } namespace CBodyGroupSetting { constexpr std::ptrdiff_t m_BodyGroupName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_nBodyGroupOption = 0x8; // int32 + constexpr std::ptrdiff_t m_nBodyGroupOption = 0x8; // int32_t } namespace CBoneConstraintDotToMorph { @@ -616,8 +619,8 @@ namespace CBoneConstraintPoseSpaceMorph_Input_t { } namespace CBoneMaskUpdateNode { - constexpr std::ptrdiff_t m_nWeightListIndex = 0x8C; // int32 - constexpr std::ptrdiff_t m_flRootMotionBlend = 0x90; // float32 + constexpr std::ptrdiff_t m_nWeightListIndex = 0x8C; // int32_t + constexpr std::ptrdiff_t m_flRootMotionBlend = 0x90; // float constexpr std::ptrdiff_t m_blendSpace = 0x94; // BoneMaskBlendSpace constexpr std::ptrdiff_t m_footMotionTiming = 0x98; // BinaryNodeChildOption constexpr std::ptrdiff_t m_bUseBlendScale = 0x9C; // bool @@ -626,11 +629,11 @@ namespace CBoneMaskUpdateNode { } namespace CBonePositionMetricEvaluator { - constexpr std::ptrdiff_t m_nBoneIndex = 0x50; // int32 + constexpr std::ptrdiff_t m_nBoneIndex = 0x50; // int32_t } namespace CBoneVelocityMetricEvaluator { - constexpr std::ptrdiff_t m_nBoneIndex = 0x50; // int32 + constexpr std::ptrdiff_t m_nBoneIndex = 0x50; // int32_t } namespace CBoolAnimParameter { @@ -645,7 +648,7 @@ namespace CCachedPose { constexpr std::ptrdiff_t m_transforms = 0x8; // CUtlVector< CTransform > constexpr std::ptrdiff_t m_morphWeights = 0x20; // CUtlVector< float32 > constexpr std::ptrdiff_t m_hSequence = 0x38; // HSequence - constexpr std::ptrdiff_t m_flCycle = 0x3C; // float32 + constexpr std::ptrdiff_t m_flCycle = 0x3C; // float } namespace CChoiceUpdateNode { @@ -655,21 +658,21 @@ namespace CChoiceUpdateNode { constexpr std::ptrdiff_t m_choiceMethod = 0xA0; // ChoiceMethod constexpr std::ptrdiff_t m_choiceChangeMethod = 0xA4; // ChoiceChangeMethod constexpr std::ptrdiff_t m_blendMethod = 0xA8; // ChoiceBlendMethod - constexpr std::ptrdiff_t m_blendTime = 0xAC; // float32 + constexpr std::ptrdiff_t m_blendTime = 0xAC; // float constexpr std::ptrdiff_t m_bCrossFade = 0xB0; // bool constexpr std::ptrdiff_t m_bResetChosen = 0xB1; // bool constexpr std::ptrdiff_t m_bDontResetSameSelection = 0xB2; // bool } namespace CClothSettingsAnimTag { - constexpr std::ptrdiff_t m_flStiffness = 0x38; // float32 - constexpr std::ptrdiff_t m_flEaseIn = 0x3C; // float32 - constexpr std::ptrdiff_t m_flEaseOut = 0x40; // float32 + constexpr std::ptrdiff_t m_flStiffness = 0x38; // float + constexpr std::ptrdiff_t m_flEaseIn = 0x3C; // float + constexpr std::ptrdiff_t m_flEaseOut = 0x40; // float constexpr std::ptrdiff_t m_nVertexSet = 0x48; // CUtlString } namespace CCompressorGroup { - constexpr std::ptrdiff_t m_nTotalElementCount = 0x0; // int32 + constexpr std::ptrdiff_t m_nTotalElementCount = 0x0; // int32_t constexpr std::ptrdiff_t m_szChannelClass = 0x8; // CUtlVector< char* > constexpr std::ptrdiff_t m_szVariableName = 0x20; // CUtlVector< char* > constexpr std::ptrdiff_t m_nType = 0x38; // CUtlVector< fieldtype_t > @@ -700,28 +703,28 @@ namespace CConcreteAnimParameter { namespace CConstraintSlave { constexpr std::ptrdiff_t m_qBaseOrientation = 0x0; // Quaternion constexpr std::ptrdiff_t m_vBasePosition = 0x10; // Vector - constexpr std::ptrdiff_t m_nBoneHash = 0x1C; // uint32 - constexpr std::ptrdiff_t m_flWeight = 0x20; // float32 + constexpr std::ptrdiff_t m_nBoneHash = 0x1C; // uint32_t + constexpr std::ptrdiff_t m_flWeight = 0x20; // float constexpr std::ptrdiff_t m_sName = 0x28; // CUtlString } namespace CConstraintTarget { constexpr std::ptrdiff_t m_qOffset = 0x20; // Quaternion constexpr std::ptrdiff_t m_vOffset = 0x30; // Vector - constexpr std::ptrdiff_t m_nBoneHash = 0x3C; // uint32 + constexpr std::ptrdiff_t m_nBoneHash = 0x3C; // uint32_t constexpr std::ptrdiff_t m_sName = 0x40; // CUtlString - constexpr std::ptrdiff_t m_flWeight = 0x48; // float32 + constexpr std::ptrdiff_t m_flWeight = 0x48; // float constexpr std::ptrdiff_t m_bIsAttachment = 0x59; // bool } namespace CCycleBase { - constexpr std::ptrdiff_t m_flCycle = 0x0; // float32 + constexpr std::ptrdiff_t m_flCycle = 0x0; // float } namespace CCycleControlClipUpdateNode { constexpr std::ptrdiff_t m_tags = 0x60; // CUtlVector< TagSpan_t > constexpr std::ptrdiff_t m_hSequence = 0x7C; // HSequence - constexpr std::ptrdiff_t m_duration = 0x80; // float32 + constexpr std::ptrdiff_t m_duration = 0x80; // float constexpr std::ptrdiff_t m_valueSource = 0x84; // AnimValueSource constexpr std::ptrdiff_t m_paramIndex = 0x88; // CAnimParamHandle } @@ -732,13 +735,13 @@ namespace CCycleControlUpdateNode { } namespace CDampedPathAnimMotorUpdater { - constexpr std::ptrdiff_t m_flAnticipationTime = 0x2C; // float32 - constexpr std::ptrdiff_t m_flMinSpeedScale = 0x30; // float32 + constexpr std::ptrdiff_t m_flAnticipationTime = 0x2C; // float + constexpr std::ptrdiff_t m_flMinSpeedScale = 0x30; // float constexpr std::ptrdiff_t m_hAnticipationPosParam = 0x34; // CAnimParamHandle constexpr std::ptrdiff_t m_hAnticipationHeadingParam = 0x36; // CAnimParamHandle - constexpr std::ptrdiff_t m_flSpringConstant = 0x38; // float32 - constexpr std::ptrdiff_t m_flMinSpringTension = 0x3C; // float32 - constexpr std::ptrdiff_t m_flMaxSpringTension = 0x40; // float32 + constexpr std::ptrdiff_t m_flSpringConstant = 0x38; // float + constexpr std::ptrdiff_t m_flMinSpringTension = 0x3C; // float + constexpr std::ptrdiff_t m_flMaxSpringTension = 0x40; // float } namespace CDampedValueComponentUpdater { @@ -771,17 +774,17 @@ namespace CDirectionalBlendUpdateNode { constexpr std::ptrdiff_t m_damping = 0x80; // CAnimInputDamping constexpr std::ptrdiff_t m_blendValueSource = 0x90; // AnimValueSource constexpr std::ptrdiff_t m_paramIndex = 0x94; // CAnimParamHandle - constexpr std::ptrdiff_t m_playbackSpeed = 0x98; // float32 - constexpr std::ptrdiff_t m_duration = 0x9C; // float32 + constexpr std::ptrdiff_t m_playbackSpeed = 0x98; // float + constexpr std::ptrdiff_t m_duration = 0x9C; // float constexpr std::ptrdiff_t m_bLoop = 0xA0; // bool constexpr std::ptrdiff_t m_bLockBlendOnReset = 0xA1; // bool } namespace CDistanceRemainingMetricEvaluator { - constexpr std::ptrdiff_t m_flMaxDistance = 0x50; // float32 - constexpr std::ptrdiff_t m_flMinDistance = 0x54; // float32 - constexpr std::ptrdiff_t m_flStartGoalFilterDistance = 0x58; // float32 - constexpr std::ptrdiff_t m_flMaxGoalOvershootScale = 0x5C; // float32 + constexpr std::ptrdiff_t m_flMaxDistance = 0x50; // float + constexpr std::ptrdiff_t m_flMinDistance = 0x54; // float + constexpr std::ptrdiff_t m_flStartGoalFilterDistance = 0x58; // float + constexpr std::ptrdiff_t m_flMaxGoalOvershootScale = 0x5C; // float constexpr std::ptrdiff_t m_bFilterFixedMinDistance = 0x60; // bool constexpr std::ptrdiff_t m_bFilterGoalDistance = 0x61; // bool constexpr std::ptrdiff_t m_bFilterGoalOvershoot = 0x62; // bool @@ -790,16 +793,16 @@ namespace CDistanceRemainingMetricEvaluator { namespace CDrawCullingData { constexpr std::ptrdiff_t m_vConeApex = 0x0; // Vector constexpr std::ptrdiff_t m_ConeAxis = 0xC; // int8[3] - constexpr std::ptrdiff_t m_ConeCutoff = 0xF; // int8 + constexpr std::ptrdiff_t m_ConeCutoff = 0xF; // int8_t } namespace CEmitTagActionUpdater { - constexpr std::ptrdiff_t m_nTagIndex = 0x18; // int32 + constexpr std::ptrdiff_t m_nTagIndex = 0x18; // int32_t constexpr std::ptrdiff_t m_bIsZeroDuration = 0x1C; // bool } namespace CEnumAnimParameter { - constexpr std::ptrdiff_t m_defaultValue = 0x68; // uint8 + constexpr std::ptrdiff_t m_defaultValue = 0x68; // uint8_t constexpr std::ptrdiff_t m_enumOptions = 0x70; // CUtlVector< CUtlString > } @@ -814,9 +817,9 @@ namespace CFingerBone { constexpr std::ptrdiff_t m_hingeAxis = 0x8; // Vector constexpr std::ptrdiff_t m_vCapsulePos1 = 0x14; // Vector constexpr std::ptrdiff_t m_vCapsulePos2 = 0x20; // Vector - constexpr std::ptrdiff_t m_flMinAngle = 0x2C; // float32 - constexpr std::ptrdiff_t m_flMaxAngle = 0x30; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x34; // float32 + constexpr std::ptrdiff_t m_flMinAngle = 0x2C; // float + constexpr std::ptrdiff_t m_flMaxAngle = 0x30; // float + constexpr std::ptrdiff_t m_flRadius = 0x34; // float } namespace CFingerChain { @@ -827,21 +830,21 @@ namespace CFingerChain { constexpr std::ptrdiff_t m_vTipOffset = 0x40; // Vector constexpr std::ptrdiff_t m_metacarpalBoneName = 0x50; // CUtlString constexpr std::ptrdiff_t m_vSplayHingeAxis = 0x58; // Vector - constexpr std::ptrdiff_t m_flSplayMinAngle = 0x64; // float32 - constexpr std::ptrdiff_t m_flSplayMaxAngle = 0x68; // float32 - constexpr std::ptrdiff_t m_flFingerScaleRatio = 0x6C; // float32 + constexpr std::ptrdiff_t m_flSplayMinAngle = 0x64; // float + constexpr std::ptrdiff_t m_flSplayMaxAngle = 0x68; // float + constexpr std::ptrdiff_t m_flFingerScaleRatio = 0x6C; // float } namespace CFingerSource { constexpr std::ptrdiff_t m_nFingerIndex = 0x0; // AnimVRFinger_t - constexpr std::ptrdiff_t m_flFingerWeight = 0x4; // float32 + constexpr std::ptrdiff_t m_flFingerWeight = 0x4; // float } namespace CFlexController { constexpr std::ptrdiff_t m_szName = 0x0; // CUtlString constexpr std::ptrdiff_t m_szType = 0x8; // CUtlString - constexpr std::ptrdiff_t min = 0x10; // float32 - constexpr std::ptrdiff_t max = 0x14; // float32 + constexpr std::ptrdiff_t min = 0x10; // float + constexpr std::ptrdiff_t max = 0x14; // float } namespace CFlexDesc { @@ -850,18 +853,18 @@ namespace CFlexDesc { namespace CFlexOp { constexpr std::ptrdiff_t m_OpCode = 0x0; // FlexOpCode_t - constexpr std::ptrdiff_t m_Data = 0x4; // int32 + constexpr std::ptrdiff_t m_Data = 0x4; // int32_t } namespace CFlexRule { - constexpr std::ptrdiff_t m_nFlex = 0x0; // int32 + constexpr std::ptrdiff_t m_nFlex = 0x0; // int32_t constexpr std::ptrdiff_t m_FlexOps = 0x8; // CUtlVector< CFlexOp > } namespace CFloatAnimParameter { - constexpr std::ptrdiff_t m_fDefaultValue = 0x60; // float32 - constexpr std::ptrdiff_t m_fMinValue = 0x64; // float32 - constexpr std::ptrdiff_t m_fMaxValue = 0x68; // float32 + constexpr std::ptrdiff_t m_fDefaultValue = 0x60; // float + constexpr std::ptrdiff_t m_fMinValue = 0x64; // float + constexpr std::ptrdiff_t m_fMaxValue = 0x68; // float constexpr std::ptrdiff_t m_bInterpolate = 0x6C; // bool } @@ -870,18 +873,18 @@ namespace CFollowAttachmentUpdateNode { } namespace CFollowPathUpdateNode { - constexpr std::ptrdiff_t m_flBlendOutTime = 0x6C; // float32 + constexpr std::ptrdiff_t m_flBlendOutTime = 0x6C; // float constexpr std::ptrdiff_t m_bBlockNonPathMovement = 0x70; // bool constexpr std::ptrdiff_t m_bStopFeetAtGoal = 0x71; // bool constexpr std::ptrdiff_t m_bScaleSpeed = 0x72; // bool - constexpr std::ptrdiff_t m_flScale = 0x74; // float32 - constexpr std::ptrdiff_t m_flMinAngle = 0x78; // float32 - constexpr std::ptrdiff_t m_flMaxAngle = 0x7C; // float32 - constexpr std::ptrdiff_t m_flSpeedScaleBlending = 0x80; // float32 + constexpr std::ptrdiff_t m_flScale = 0x74; // float + constexpr std::ptrdiff_t m_flMinAngle = 0x78; // float + constexpr std::ptrdiff_t m_flMaxAngle = 0x7C; // float + constexpr std::ptrdiff_t m_flSpeedScaleBlending = 0x80; // float constexpr std::ptrdiff_t m_turnDamping = 0x88; // CAnimInputDamping constexpr std::ptrdiff_t m_facingTarget = 0x98; // AnimValueSource constexpr std::ptrdiff_t m_hParam = 0x9C; // CAnimParamHandle - constexpr std::ptrdiff_t m_flTurnToFaceOffset = 0xA0; // float32 + constexpr std::ptrdiff_t m_flTurnToFaceOffset = 0xA0; // float constexpr std::ptrdiff_t m_bTurnToFace = 0xA4; // bool } @@ -889,10 +892,10 @@ namespace CFootAdjustmentUpdateNode { constexpr std::ptrdiff_t m_clips = 0x70; // CUtlVector< HSequence > constexpr std::ptrdiff_t m_hBasePoseCacheHandle = 0x88; // CPoseHandle constexpr std::ptrdiff_t m_facingTarget = 0x8C; // CAnimParamHandle - constexpr std::ptrdiff_t m_flTurnTimeMin = 0x90; // float32 - constexpr std::ptrdiff_t m_flTurnTimeMax = 0x94; // float32 - constexpr std::ptrdiff_t m_flStepHeightMax = 0x98; // float32 - constexpr std::ptrdiff_t m_flStepHeightMaxAngle = 0x9C; // float32 + constexpr std::ptrdiff_t m_flTurnTimeMin = 0x90; // float + constexpr std::ptrdiff_t m_flTurnTimeMax = 0x94; // float + constexpr std::ptrdiff_t m_flStepHeightMax = 0x98; // float + constexpr std::ptrdiff_t m_flStepHeightMaxAngle = 0x9C; // float constexpr std::ptrdiff_t m_bResetChild = 0xA0; // bool constexpr std::ptrdiff_t m_bAnimationDriven = 0xA1; // bool } @@ -900,7 +903,7 @@ namespace CFootAdjustmentUpdateNode { namespace CFootCycleDefinition { constexpr std::ptrdiff_t m_vStancePositionMS = 0x0; // Vector constexpr std::ptrdiff_t m_vMidpointPositionMS = 0xC; // Vector - constexpr std::ptrdiff_t m_flStanceDirectionMS = 0x18; // float32 + constexpr std::ptrdiff_t m_flStanceDirectionMS = 0x18; // float constexpr std::ptrdiff_t m_vToStrideStartPos = 0x1C; // Vector constexpr std::ptrdiff_t m_stanceCycle = 0x28; // CAnimCycle constexpr std::ptrdiff_t m_footLiftCycle = 0x2C; // CFootCycle @@ -919,10 +922,10 @@ namespace CFootDefinition { constexpr std::ptrdiff_t m_toeBoneName = 0x10; // CUtlString constexpr std::ptrdiff_t m_vBallOffset = 0x18; // Vector constexpr std::ptrdiff_t m_vHeelOffset = 0x24; // Vector - constexpr std::ptrdiff_t m_flFootLength = 0x30; // float32 - constexpr std::ptrdiff_t m_flBindPoseDirectionMS = 0x34; // float32 - constexpr std::ptrdiff_t m_flTraceHeight = 0x38; // float32 - constexpr std::ptrdiff_t m_flTraceRadius = 0x3C; // float32 + constexpr std::ptrdiff_t m_flFootLength = 0x30; // float + constexpr std::ptrdiff_t m_flBindPoseDirectionMS = 0x34; // float + constexpr std::ptrdiff_t m_flTraceHeight = 0x38; // float + constexpr std::ptrdiff_t m_flTraceRadius = 0x3C; // float } namespace CFootFallAnimTag { @@ -934,16 +937,16 @@ namespace CFootLockUpdateNode { constexpr std::ptrdiff_t m_footSettings = 0xD0; // CUtlVector< FootFixedSettings > constexpr std::ptrdiff_t m_hipShiftDamping = 0xE8; // CAnimInputDamping constexpr std::ptrdiff_t m_rootHeightDamping = 0xF8; // CAnimInputDamping - constexpr std::ptrdiff_t m_flStrideCurveScale = 0x108; // float32 - constexpr std::ptrdiff_t m_flStrideCurveLimitScale = 0x10C; // float32 - constexpr std::ptrdiff_t m_flStepHeightIncreaseScale = 0x110; // float32 - constexpr std::ptrdiff_t m_flStepHeightDecreaseScale = 0x114; // float32 - constexpr std::ptrdiff_t m_flHipShiftScale = 0x118; // float32 - constexpr std::ptrdiff_t m_flBlendTime = 0x11C; // float32 - constexpr std::ptrdiff_t m_flMaxRootHeightOffset = 0x120; // float32 - constexpr std::ptrdiff_t m_flMinRootHeightOffset = 0x124; // float32 - constexpr std::ptrdiff_t m_flTiltPlanePitchSpringStrength = 0x128; // float32 - constexpr std::ptrdiff_t m_flTiltPlaneRollSpringStrength = 0x12C; // float32 + constexpr std::ptrdiff_t m_flStrideCurveScale = 0x108; // float + constexpr std::ptrdiff_t m_flStrideCurveLimitScale = 0x10C; // float + constexpr std::ptrdiff_t m_flStepHeightIncreaseScale = 0x110; // float + constexpr std::ptrdiff_t m_flStepHeightDecreaseScale = 0x114; // float + constexpr std::ptrdiff_t m_flHipShiftScale = 0x118; // float + constexpr std::ptrdiff_t m_flBlendTime = 0x11C; // float + constexpr std::ptrdiff_t m_flMaxRootHeightOffset = 0x120; // float + constexpr std::ptrdiff_t m_flMinRootHeightOffset = 0x124; // float + constexpr std::ptrdiff_t m_flTiltPlanePitchSpringStrength = 0x128; // float + constexpr std::ptrdiff_t m_flTiltPlaneRollSpringStrength = 0x12C; // float constexpr std::ptrdiff_t m_bApplyFootRotationLimits = 0x130; // bool constexpr std::ptrdiff_t m_bApplyHipShift = 0x131; // bool constexpr std::ptrdiff_t m_bModulateStepHeight = 0x132; // bool @@ -972,7 +975,7 @@ namespace CFootPositionMetricEvaluator { namespace CFootStepTriggerUpdateNode { constexpr std::ptrdiff_t m_triggers = 0x68; // CUtlVector< FootStepTrigger > - constexpr std::ptrdiff_t m_flTolerance = 0x84; // float32 + constexpr std::ptrdiff_t m_flTolerance = 0x84; // float } namespace CFootStride { @@ -986,8 +989,8 @@ namespace CFootTrajectories { namespace CFootTrajectory { constexpr std::ptrdiff_t m_vOffset = 0x0; // Vector - constexpr std::ptrdiff_t m_flRotationOffset = 0xC; // float32 - constexpr std::ptrdiff_t m_flProgression = 0x10; // float32 + constexpr std::ptrdiff_t m_flRotationOffset = 0xC; // float + constexpr std::ptrdiff_t m_flProgression = 0x10; // float } namespace CFootstepLandedAnimTag { @@ -998,14 +1001,14 @@ namespace CFootstepLandedAnimTag { } namespace CFutureFacingMetricEvaluator { - constexpr std::ptrdiff_t m_flDistance = 0x50; // float32 - constexpr std::ptrdiff_t m_flTime = 0x54; // float32 + constexpr std::ptrdiff_t m_flDistance = 0x50; // float + constexpr std::ptrdiff_t m_flTime = 0x54; // float } namespace CFutureVelocityMetricEvaluator { - constexpr std::ptrdiff_t m_flDistance = 0x50; // float32 - constexpr std::ptrdiff_t m_flStoppingDistance = 0x54; // float32 - constexpr std::ptrdiff_t m_flTargetSpeed = 0x58; // float32 + constexpr std::ptrdiff_t m_flDistance = 0x50; // float + constexpr std::ptrdiff_t m_flStoppingDistance = 0x54; // float + constexpr std::ptrdiff_t m_flTargetSpeed = 0x58; // float constexpr std::ptrdiff_t m_eMode = 0x5C; // VelocityMetricMode } @@ -1015,19 +1018,19 @@ namespace CHitBox { constexpr std::ptrdiff_t m_sBoneName = 0x10; // CUtlString constexpr std::ptrdiff_t m_vMinBounds = 0x18; // Vector constexpr std::ptrdiff_t m_vMaxBounds = 0x24; // Vector - constexpr std::ptrdiff_t m_flShapeRadius = 0x30; // float32 - constexpr std::ptrdiff_t m_nBoneNameHash = 0x34; // uint32 - constexpr std::ptrdiff_t m_nGroupId = 0x38; // int32 - constexpr std::ptrdiff_t m_nShapeType = 0x3C; // uint8 + constexpr std::ptrdiff_t m_flShapeRadius = 0x30; // float + constexpr std::ptrdiff_t m_nBoneNameHash = 0x34; // uint32_t + constexpr std::ptrdiff_t m_nGroupId = 0x38; // int32_t + constexpr std::ptrdiff_t m_nShapeType = 0x3C; // uint8_t constexpr std::ptrdiff_t m_bTranslationOnly = 0x3D; // bool - constexpr std::ptrdiff_t m_CRC = 0x40; // uint32 + constexpr std::ptrdiff_t m_CRC = 0x40; // uint32_t constexpr std::ptrdiff_t m_cRenderColor = 0x44; // Color - constexpr std::ptrdiff_t m_nHitBoxIndex = 0x48; // uint16 + constexpr std::ptrdiff_t m_nHitBoxIndex = 0x48; // uint16_t } namespace CHitBoxSet { constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_nNameHash = 0x8; // uint32 + constexpr std::ptrdiff_t m_nNameHash = 0x8; // uint32_t constexpr std::ptrdiff_t m_HitBoxes = 0x10; // CUtlVector< CHitBox > constexpr std::ptrdiff_t m_SourceFilename = 0x28; // CUtlString } @@ -1043,14 +1046,14 @@ namespace CHitReactUpdateNode { constexpr std::ptrdiff_t m_hitOffsetParam = 0xB8; // CAnimParamHandle constexpr std::ptrdiff_t m_hitDirectionParam = 0xBA; // CAnimParamHandle constexpr std::ptrdiff_t m_hitStrengthParam = 0xBC; // CAnimParamHandle - constexpr std::ptrdiff_t m_flMinDelayBetweenHits = 0xC0; // float32 + constexpr std::ptrdiff_t m_flMinDelayBetweenHits = 0xC0; // float constexpr std::ptrdiff_t m_bResetChild = 0xC4; // bool } namespace CIntAnimParameter { - constexpr std::ptrdiff_t m_defaultValue = 0x60; // int32 - constexpr std::ptrdiff_t m_minValue = 0x64; // int32 - constexpr std::ptrdiff_t m_maxValue = 0x68; // int32 + constexpr std::ptrdiff_t m_defaultValue = 0x60; // int32_t + constexpr std::ptrdiff_t m_minValue = 0x64; // int32_t + constexpr std::ptrdiff_t m_maxValue = 0x68; // int32_t } namespace CJiggleBoneUpdateNode { @@ -1060,16 +1063,16 @@ namespace CJiggleBoneUpdateNode { namespace CJumpHelperUpdateNode { constexpr std::ptrdiff_t m_hTargetParam = 0xA8; // CAnimParamHandle constexpr std::ptrdiff_t m_flOriginalJumpMovement = 0xAC; // Vector - constexpr std::ptrdiff_t m_flOriginalJumpDuration = 0xB8; // float32 - constexpr std::ptrdiff_t m_flJumpStartCycle = 0xBC; // float32 - constexpr std::ptrdiff_t m_flJumpEndCycle = 0xC0; // float32 + constexpr std::ptrdiff_t m_flOriginalJumpDuration = 0xB8; // float + constexpr std::ptrdiff_t m_flJumpStartCycle = 0xBC; // float + constexpr std::ptrdiff_t m_flJumpEndCycle = 0xC0; // float constexpr std::ptrdiff_t m_eCorrectionMethod = 0xC4; // JumpCorrectionMethod constexpr std::ptrdiff_t m_bTranslationAxis = 0xC8; // bool[3] constexpr std::ptrdiff_t m_bScaleSpeed = 0xCB; // bool } namespace CLODComponentUpdater { - constexpr std::ptrdiff_t m_nServerLOD = 0x30; // int32 + constexpr std::ptrdiff_t m_nServerLOD = 0x30; // int32_t } namespace CLeanMatrixUpdateNode { @@ -1081,8 +1084,8 @@ namespace CLeanMatrixUpdateNode { constexpr std::ptrdiff_t m_verticalAxis = 0xC0; // Vector constexpr std::ptrdiff_t m_horizontalAxis = 0xCC; // Vector constexpr std::ptrdiff_t m_hSequence = 0xD8; // HSequence - constexpr std::ptrdiff_t m_flMaxValue = 0xDC; // float32 - constexpr std::ptrdiff_t m_nSequenceMaxFrame = 0xE0; // int32 + constexpr std::ptrdiff_t m_flMaxValue = 0xDC; // float + constexpr std::ptrdiff_t m_nSequenceMaxFrame = 0xE0; // int32_t } namespace CLookAtUpdateNode { @@ -1108,21 +1111,21 @@ namespace CLookComponentUpdater { namespace CMaterialAttributeAnimTag { constexpr std::ptrdiff_t m_AttributeName = 0x38; // CUtlString constexpr std::ptrdiff_t m_AttributeType = 0x40; // MatterialAttributeTagType_t - constexpr std::ptrdiff_t m_flValue = 0x44; // float32 + constexpr std::ptrdiff_t m_flValue = 0x44; // float constexpr std::ptrdiff_t m_Color = 0x48; // Color } namespace CMaterialDrawDescriptor { constexpr std::ptrdiff_t m_nPrimitiveType = 0x0; // RenderPrimitiveType_t - constexpr std::ptrdiff_t m_nBaseVertex = 0x4; // int32 - constexpr std::ptrdiff_t m_nVertexCount = 0x8; // int32 - constexpr std::ptrdiff_t m_nStartIndex = 0xC; // int32 - constexpr std::ptrdiff_t m_nIndexCount = 0x10; // int32 - constexpr std::ptrdiff_t m_flUvDensity = 0x14; // float32 + constexpr std::ptrdiff_t m_nBaseVertex = 0x4; // int32_t + constexpr std::ptrdiff_t m_nVertexCount = 0x8; // int32_t + constexpr std::ptrdiff_t m_nStartIndex = 0xC; // int32_t + constexpr std::ptrdiff_t m_nIndexCount = 0x10; // int32_t + constexpr std::ptrdiff_t m_flUvDensity = 0x14; // float constexpr std::ptrdiff_t m_vTintColor = 0x18; // Vector - constexpr std::ptrdiff_t m_flAlpha = 0x24; // float32 - constexpr std::ptrdiff_t m_nFirstMeshlet = 0x2C; // uint32 - constexpr std::ptrdiff_t m_nNumMeshlets = 0x30; // uint16 + constexpr std::ptrdiff_t m_flAlpha = 0x24; // float + constexpr std::ptrdiff_t m_nFirstMeshlet = 0x2C; // uint32_t + constexpr std::ptrdiff_t m_nNumMeshlets = 0x30; // uint16_t constexpr std::ptrdiff_t m_indexBuffer = 0xB8; // CRenderBufferBinding constexpr std::ptrdiff_t m_material = 0xE0; // CStrongHandle< InfoForResourceTypeIMaterial2 > } @@ -1176,12 +1179,12 @@ namespace CModelConfigElement_RandomPick { namespace CModelConfigElement_SetBodygroup { constexpr std::ptrdiff_t m_GroupName = 0x48; // CUtlString - constexpr std::ptrdiff_t m_nChoice = 0x50; // int32 + constexpr std::ptrdiff_t m_nChoice = 0x50; // int32_t } namespace CModelConfigElement_SetBodygroupOnAttachedModels { constexpr std::ptrdiff_t m_GroupName = 0x48; // CUtlString - constexpr std::ptrdiff_t m_nChoice = 0x50; // int32 + constexpr std::ptrdiff_t m_nChoice = 0x50; // int32_t } namespace CModelConfigElement_SetMaterialGroup { @@ -1213,17 +1216,17 @@ namespace CMoodVData { } namespace CMorphBundleData { - constexpr std::ptrdiff_t m_flULeftSrc = 0x0; // float32 - constexpr std::ptrdiff_t m_flVTopSrc = 0x4; // float32 + constexpr std::ptrdiff_t m_flULeftSrc = 0x0; // float + constexpr std::ptrdiff_t m_flVTopSrc = 0x4; // float constexpr std::ptrdiff_t m_offsets = 0x8; // CUtlVector< float32 > constexpr std::ptrdiff_t m_ranges = 0x20; // CUtlVector< float32 > } namespace CMorphConstraint { constexpr std::ptrdiff_t m_sTargetMorph = 0x70; // CUtlString - constexpr std::ptrdiff_t m_nSlaveChannel = 0x78; // int32 - constexpr std::ptrdiff_t m_flMin = 0x7C; // float32 - constexpr std::ptrdiff_t m_flMax = 0x80; // float32 + constexpr std::ptrdiff_t m_nSlaveChannel = 0x78; // int32_t + constexpr std::ptrdiff_t m_flMin = 0x7C; // float + constexpr std::ptrdiff_t m_flMax = 0x80; // float } namespace CMorphData { @@ -1232,16 +1235,16 @@ namespace CMorphData { } namespace CMorphRectData { - constexpr std::ptrdiff_t m_nXLeftDst = 0x0; // int16 - constexpr std::ptrdiff_t m_nYTopDst = 0x2; // int16 - constexpr std::ptrdiff_t m_flUWidthSrc = 0x4; // float32 - constexpr std::ptrdiff_t m_flVHeightSrc = 0x8; // float32 + constexpr std::ptrdiff_t m_nXLeftDst = 0x0; // int16_t + constexpr std::ptrdiff_t m_nYTopDst = 0x2; // int16_t + constexpr std::ptrdiff_t m_flUWidthSrc = 0x4; // float + constexpr std::ptrdiff_t m_flVHeightSrc = 0x8; // float constexpr std::ptrdiff_t m_bundleDatas = 0x10; // CUtlVector< CMorphBundleData > } namespace CMorphSetData { - constexpr std::ptrdiff_t m_nWidth = 0x10; // int32 - constexpr std::ptrdiff_t m_nHeight = 0x14; // int32 + constexpr std::ptrdiff_t m_nWidth = 0x10; // int32_t + constexpr std::ptrdiff_t m_nHeight = 0x14; // int32_t constexpr std::ptrdiff_t m_bundleTypes = 0x18; // CUtlVector< MorphBundleType_t > constexpr std::ptrdiff_t m_morphDatas = 0x30; // CUtlVector< CMorphData > constexpr std::ptrdiff_t m_pTextureAtlas = 0x48; // CStrongHandle< InfoForResourceTypeCTextureBase > @@ -1252,25 +1255,25 @@ namespace CMorphSetData { namespace CMotionDataSet { constexpr std::ptrdiff_t m_groups = 0x0; // CUtlVector< CMotionGraphGroup > - constexpr std::ptrdiff_t m_nDimensionCount = 0x18; // int32 + constexpr std::ptrdiff_t m_nDimensionCount = 0x18; // int32_t } namespace CMotionGraph { constexpr std::ptrdiff_t m_paramSpans = 0x10; // CParamSpanUpdater constexpr std::ptrdiff_t m_tags = 0x28; // CUtlVector< TagSpan_t > constexpr std::ptrdiff_t m_pRootNode = 0x40; // CSmartPtr< CMotionNode > - constexpr std::ptrdiff_t m_nParameterCount = 0x48; // int32 - constexpr std::ptrdiff_t m_nConfigStartIndex = 0x4C; // int32 - constexpr std::ptrdiff_t m_nConfigCount = 0x50; // int32 + constexpr std::ptrdiff_t m_nParameterCount = 0x48; // int32_t + constexpr std::ptrdiff_t m_nConfigStartIndex = 0x4C; // int32_t + constexpr std::ptrdiff_t m_nConfigCount = 0x50; // int32_t constexpr std::ptrdiff_t m_bLoop = 0x54; // bool } namespace CMotionGraphConfig { constexpr std::ptrdiff_t m_paramValues = 0x0; // float32[4] - constexpr std::ptrdiff_t m_flDuration = 0x10; // float32 + constexpr std::ptrdiff_t m_flDuration = 0x10; // float constexpr std::ptrdiff_t m_nMotionIndex = 0x14; // MotionIndex - constexpr std::ptrdiff_t m_nSampleStart = 0x18; // int32 - constexpr std::ptrdiff_t m_nSampleCount = 0x1C; // int32 + constexpr std::ptrdiff_t m_nSampleStart = 0x18; // int32_t + constexpr std::ptrdiff_t m_nSampleCount = 0x1C; // int32_t } namespace CMotionGraphGroup { @@ -1290,32 +1293,32 @@ namespace CMotionMatchingUpdateNode { constexpr std::ptrdiff_t m_metrics = 0x78; // CUtlVector< CSmartPtr< CMotionMetricEvaluator > > constexpr std::ptrdiff_t m_weights = 0x90; // CUtlVector< float32 > constexpr std::ptrdiff_t m_bSearchEveryTick = 0xE0; // bool - constexpr std::ptrdiff_t m_flSearchInterval = 0xE4; // float32 + constexpr std::ptrdiff_t m_flSearchInterval = 0xE4; // float constexpr std::ptrdiff_t m_bSearchWhenClipEnds = 0xE8; // bool constexpr std::ptrdiff_t m_bSearchWhenGoalChanges = 0xE9; // bool constexpr std::ptrdiff_t m_blendCurve = 0xEC; // CBlendCurve - constexpr std::ptrdiff_t m_flSampleRate = 0xF4; // float32 - constexpr std::ptrdiff_t m_flBlendTime = 0xF8; // float32 + constexpr std::ptrdiff_t m_flSampleRate = 0xF4; // float + constexpr std::ptrdiff_t m_flBlendTime = 0xF8; // float constexpr std::ptrdiff_t m_bLockClipWhenWaning = 0xFC; // bool - constexpr std::ptrdiff_t m_flSelectionThreshold = 0x100; // float32 - constexpr std::ptrdiff_t m_flReselectionTimeWindow = 0x104; // float32 + constexpr std::ptrdiff_t m_flSelectionThreshold = 0x100; // float + constexpr std::ptrdiff_t m_flReselectionTimeWindow = 0x104; // float constexpr std::ptrdiff_t m_bEnableRotationCorrection = 0x108; // bool constexpr std::ptrdiff_t m_bGoalAssist = 0x109; // bool - constexpr std::ptrdiff_t m_flGoalAssistDistance = 0x10C; // float32 - constexpr std::ptrdiff_t m_flGoalAssistTolerance = 0x110; // float32 + constexpr std::ptrdiff_t m_flGoalAssistDistance = 0x10C; // float + constexpr std::ptrdiff_t m_flGoalAssistTolerance = 0x110; // float constexpr std::ptrdiff_t m_distanceScale_Damping = 0x118; // CAnimInputDamping - constexpr std::ptrdiff_t m_flDistanceScale_OuterRadius = 0x128; // float32 - constexpr std::ptrdiff_t m_flDistanceScale_InnerRadius = 0x12C; // float32 - constexpr std::ptrdiff_t m_flDistanceScale_MaxScale = 0x130; // float32 - constexpr std::ptrdiff_t m_flDistanceScale_MinScale = 0x134; // float32 + constexpr std::ptrdiff_t m_flDistanceScale_OuterRadius = 0x128; // float + constexpr std::ptrdiff_t m_flDistanceScale_InnerRadius = 0x12C; // float + constexpr std::ptrdiff_t m_flDistanceScale_MaxScale = 0x130; // float + constexpr std::ptrdiff_t m_flDistanceScale_MinScale = 0x134; // float constexpr std::ptrdiff_t m_bEnableDistanceScaling = 0x138; // bool } namespace CMotionMetricEvaluator { constexpr std::ptrdiff_t m_means = 0x18; // CUtlVector< float32 > constexpr std::ptrdiff_t m_standardDeviations = 0x30; // CUtlVector< float32 > - constexpr std::ptrdiff_t m_flWeight = 0x48; // float32 - constexpr std::ptrdiff_t m_nDimensionStartIndex = 0x4C; // int32 + constexpr std::ptrdiff_t m_flWeight = 0x48; // float + constexpr std::ptrdiff_t m_nDimensionStartIndex = 0x4C; // int32_t } namespace CMotionNode { @@ -1325,13 +1328,13 @@ namespace CMotionNode { namespace CMotionNodeBlend1D { constexpr std::ptrdiff_t m_blendItems = 0x28; // CUtlVector< MotionBlendItem > - constexpr std::ptrdiff_t m_nParamIndex = 0x40; // int32 + constexpr std::ptrdiff_t m_nParamIndex = 0x40; // int32_t } namespace CMotionNodeSequence { constexpr std::ptrdiff_t m_tags = 0x28; // CUtlVector< TagSpan_t > constexpr std::ptrdiff_t m_hSequence = 0x40; // HSequence - constexpr std::ptrdiff_t m_flPlaybackSpeed = 0x44; // float32 + constexpr std::ptrdiff_t m_flPlaybackSpeed = 0x44; // float } namespace CMotionSearchDB { @@ -1353,7 +1356,7 @@ namespace CMovementComponentUpdater { constexpr std::ptrdiff_t m_motors = 0x48; // CUtlVector< CSmartPtr< CAnimMotorUpdaterBase > > constexpr std::ptrdiff_t m_facingDamping = 0x60; // CAnimInputDamping constexpr std::ptrdiff_t m_eDefaultFacingMode = 0x70; // FacingMode - constexpr std::ptrdiff_t m_nDefaultMotorIndex = 0x7C; // int32 + constexpr std::ptrdiff_t m_nDefaultMotorIndex = 0x7C; // int32_t constexpr std::ptrdiff_t m_bMoveVarsDisabled = 0x80; // bool constexpr std::ptrdiff_t m_bNetworkPath = 0x81; // bool constexpr std::ptrdiff_t m_bNetworkFacing = 0x82; // bool @@ -1362,7 +1365,7 @@ namespace CMovementComponentUpdater { namespace CMovementMode { constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_flSpeed = 0x8; // float32 + constexpr std::ptrdiff_t m_flSpeed = 0x8; // float } namespace CMoverUpdateNode { @@ -1371,8 +1374,8 @@ namespace CMoverUpdateNode { constexpr std::ptrdiff_t m_hMoveVecParam = 0x84; // CAnimParamHandle constexpr std::ptrdiff_t m_hMoveHeadingParam = 0x86; // CAnimParamHandle constexpr std::ptrdiff_t m_hTurnToFaceParam = 0x88; // CAnimParamHandle - constexpr std::ptrdiff_t m_flTurnToFaceOffset = 0x8C; // float32 - constexpr std::ptrdiff_t m_flTurnToFaceLimit = 0x90; // float32 + constexpr std::ptrdiff_t m_flTurnToFaceOffset = 0x8C; // float + constexpr std::ptrdiff_t m_flTurnToFaceLimit = 0x90; // float constexpr std::ptrdiff_t m_bAdditive = 0x94; // bool constexpr std::ptrdiff_t m_bApplyMovement = 0x95; // bool constexpr std::ptrdiff_t m_bOrientMovement = 0x96; // bool @@ -1402,21 +1405,21 @@ namespace CPathAnimMotorUpdaterBase { } namespace CPathHelperUpdateNode { - constexpr std::ptrdiff_t m_flStoppingRadius = 0x68; // float32 - constexpr std::ptrdiff_t m_flStoppingSpeedScale = 0x6C; // float32 + constexpr std::ptrdiff_t m_flStoppingRadius = 0x68; // float + constexpr std::ptrdiff_t m_flStoppingSpeedScale = 0x6C; // float } namespace CPathMetricEvaluator { constexpr std::ptrdiff_t m_pathTimeSamples = 0x50; // CUtlVector< float32 > - constexpr std::ptrdiff_t m_flDistance = 0x68; // float32 + constexpr std::ptrdiff_t m_flDistance = 0x68; // float constexpr std::ptrdiff_t m_bExtrapolateMovement = 0x6C; // bool - constexpr std::ptrdiff_t m_flMinExtrapolationSpeed = 0x70; // float32 + constexpr std::ptrdiff_t m_flMinExtrapolationSpeed = 0x70; // float } namespace CPhysSurfaceProperties { constexpr std::ptrdiff_t m_name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_nameHash = 0x8; // uint32 - constexpr std::ptrdiff_t m_baseNameHash = 0xC; // uint32 + constexpr std::ptrdiff_t m_nameHash = 0x8; // uint32_t + constexpr std::ptrdiff_t m_baseNameHash = 0xC; // uint32_t constexpr std::ptrdiff_t m_bHidden = 0x18; // bool constexpr std::ptrdiff_t m_description = 0x20; // CUtlString constexpr std::ptrdiff_t m_physics = 0x28; // CPhysSurfacePropertiesPhysics @@ -1425,24 +1428,24 @@ namespace CPhysSurfaceProperties { } namespace CPhysSurfacePropertiesAudio { - constexpr std::ptrdiff_t m_reflectivity = 0x0; // float32 - constexpr std::ptrdiff_t m_hardnessFactor = 0x4; // float32 - constexpr std::ptrdiff_t m_roughnessFactor = 0x8; // float32 - constexpr std::ptrdiff_t m_roughThreshold = 0xC; // float32 - constexpr std::ptrdiff_t m_hardThreshold = 0x10; // float32 - constexpr std::ptrdiff_t m_hardVelocityThreshold = 0x14; // float32 - constexpr std::ptrdiff_t m_flStaticImpactVolume = 0x18; // float32 - constexpr std::ptrdiff_t m_flOcclusionFactor = 0x1C; // float32 + constexpr std::ptrdiff_t m_reflectivity = 0x0; // float + constexpr std::ptrdiff_t m_hardnessFactor = 0x4; // float + constexpr std::ptrdiff_t m_roughnessFactor = 0x8; // float + constexpr std::ptrdiff_t m_roughThreshold = 0xC; // float + constexpr std::ptrdiff_t m_hardThreshold = 0x10; // float + constexpr std::ptrdiff_t m_hardVelocityThreshold = 0x14; // float + constexpr std::ptrdiff_t m_flStaticImpactVolume = 0x18; // float + constexpr std::ptrdiff_t m_flOcclusionFactor = 0x1C; // float } namespace CPhysSurfacePropertiesPhysics { - constexpr std::ptrdiff_t m_friction = 0x0; // float32 - constexpr std::ptrdiff_t m_elasticity = 0x4; // float32 - constexpr std::ptrdiff_t m_density = 0x8; // float32 - constexpr std::ptrdiff_t m_thickness = 0xC; // float32 - constexpr std::ptrdiff_t m_softContactFrequency = 0x10; // float32 - constexpr std::ptrdiff_t m_softContactDampingRatio = 0x14; // float32 - constexpr std::ptrdiff_t m_wheelDrag = 0x18; // float32 + constexpr std::ptrdiff_t m_friction = 0x0; // float + constexpr std::ptrdiff_t m_elasticity = 0x4; // float + constexpr std::ptrdiff_t m_density = 0x8; // float + constexpr std::ptrdiff_t m_thickness = 0xC; // float + constexpr std::ptrdiff_t m_softContactFrequency = 0x10; // float + constexpr std::ptrdiff_t m_softContactDampingRatio = 0x14; // float + constexpr std::ptrdiff_t m_wheelDrag = 0x18; // float } namespace CPhysSurfacePropertiesSoundNames { @@ -1458,21 +1461,21 @@ namespace CPhysSurfacePropertiesSoundNames { namespace CPlayerInputAnimMotorUpdater { constexpr std::ptrdiff_t m_sampleTimes = 0x20; // CUtlVector< float32 > - constexpr std::ptrdiff_t m_flSpringConstant = 0x3C; // float32 - constexpr std::ptrdiff_t m_flAnticipationDistance = 0x40; // float32 + constexpr std::ptrdiff_t m_flSpringConstant = 0x3C; // float + constexpr std::ptrdiff_t m_flAnticipationDistance = 0x40; // float constexpr std::ptrdiff_t m_hAnticipationPosParam = 0x44; // CAnimParamHandle constexpr std::ptrdiff_t m_hAnticipationHeadingParam = 0x46; // CAnimParamHandle constexpr std::ptrdiff_t m_bUseAcceleration = 0x48; // bool } namespace CPoseHandle { - constexpr std::ptrdiff_t m_nIndex = 0x0; // uint16 + constexpr std::ptrdiff_t m_nIndex = 0x0; // uint16_t constexpr std::ptrdiff_t m_eType = 0x2; // PoseType_t } namespace CProductQuantizer { constexpr std::ptrdiff_t m_subQuantizers = 0x0; // CUtlVector< CVectorQuantizer > - constexpr std::ptrdiff_t m_nDimensions = 0x18; // int32 + constexpr std::ptrdiff_t m_nDimensions = 0x18; // int32_t } namespace CQuaternionAnimParameter { @@ -1482,10 +1485,10 @@ namespace CQuaternionAnimParameter { namespace CRagdollAnimTag { constexpr std::ptrdiff_t m_nPoseControl = 0x38; // AnimPoseControl - constexpr std::ptrdiff_t m_flFrequency = 0x3C; // float32 - constexpr std::ptrdiff_t m_flDampingRatio = 0x40; // float32 - constexpr std::ptrdiff_t m_flDecayDuration = 0x44; // float32 - constexpr std::ptrdiff_t m_flDecayBias = 0x48; // float32 + constexpr std::ptrdiff_t m_flFrequency = 0x3C; // float + constexpr std::ptrdiff_t m_flDampingRatio = 0x40; // float + constexpr std::ptrdiff_t m_flDecayDuration = 0x44; // float + constexpr std::ptrdiff_t m_flDecayBias = 0x48; // float constexpr std::ptrdiff_t m_bDestroy = 0x4C; // bool } @@ -1494,19 +1497,19 @@ namespace CRagdollComponentUpdater { constexpr std::ptrdiff_t m_boneIndices = 0x48; // CUtlVector< int32 > constexpr std::ptrdiff_t m_boneNames = 0x60; // CUtlVector< CUtlString > constexpr std::ptrdiff_t m_weightLists = 0x78; // CUtlVector< WeightList > - constexpr std::ptrdiff_t m_flSpringFrequencyMin = 0x90; // float32 - constexpr std::ptrdiff_t m_flSpringFrequencyMax = 0x94; // float32 - constexpr std::ptrdiff_t m_flMaxStretch = 0x98; // float32 + constexpr std::ptrdiff_t m_flSpringFrequencyMin = 0x90; // float + constexpr std::ptrdiff_t m_flSpringFrequencyMax = 0x94; // float + constexpr std::ptrdiff_t m_flMaxStretch = 0x98; // float } namespace CRagdollUpdateNode { - constexpr std::ptrdiff_t m_nWeightListIndex = 0x68; // int32 + constexpr std::ptrdiff_t m_nWeightListIndex = 0x68; // int32_t constexpr std::ptrdiff_t m_poseControlMethod = 0x6C; // RagdollPoseControl } namespace CRenderBufferBinding { - constexpr std::ptrdiff_t m_hBuffer = 0x0; // uint64 - constexpr std::ptrdiff_t m_nBindOffsetBytes = 0x10; // uint32 + constexpr std::ptrdiff_t m_hBuffer = 0x0; // uint64_t + constexpr std::ptrdiff_t m_nBindOffsetBytes = 0x10; // uint32_t } namespace CRenderMesh { @@ -1518,7 +1521,7 @@ namespace CRenderMesh { namespace CRenderSkeleton { constexpr std::ptrdiff_t m_bones = 0x0; // CUtlVector< RenderSkeletonBone_t > constexpr std::ptrdiff_t m_boneParents = 0x30; // CUtlVector< int32 > - constexpr std::ptrdiff_t m_nBoneWeightCount = 0x48; // int32 + constexpr std::ptrdiff_t m_nBoneWeightCount = 0x48; // int32_t } namespace CSceneObjectData { @@ -1542,13 +1545,13 @@ namespace CSelectorUpdateNode { } namespace CSeqAutoLayer { - constexpr std::ptrdiff_t m_nLocalReference = 0x0; // int16 - constexpr std::ptrdiff_t m_nLocalPose = 0x2; // int16 + constexpr std::ptrdiff_t m_nLocalReference = 0x0; // int16_t + constexpr std::ptrdiff_t m_nLocalPose = 0x2; // int16_t constexpr std::ptrdiff_t m_flags = 0x4; // CSeqAutoLayerFlag - constexpr std::ptrdiff_t m_start = 0xC; // float32 - constexpr std::ptrdiff_t m_peak = 0x10; // float32 - constexpr std::ptrdiff_t m_tail = 0x14; // float32 - constexpr std::ptrdiff_t m_end = 0x18; // float32 + constexpr std::ptrdiff_t m_start = 0xC; // float + constexpr std::ptrdiff_t m_peak = 0x10; // float + constexpr std::ptrdiff_t m_tail = 0x14; // float + constexpr std::ptrdiff_t m_end = 0x18; // float } namespace CSeqAutoLayerFlag { @@ -1566,31 +1569,31 @@ namespace CSeqBoneMaskList { constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString constexpr std::ptrdiff_t m_nLocalBoneArray = 0x10; // CUtlVector< int16 > constexpr std::ptrdiff_t m_flBoneWeightArray = 0x28; // CUtlVector< float32 > - constexpr std::ptrdiff_t m_flDefaultMorphCtrlWeight = 0x40; // float32 + constexpr std::ptrdiff_t m_flDefaultMorphCtrlWeight = 0x40; // float constexpr std::ptrdiff_t m_morphCtrlWeightArray = 0x48; // CUtlVector< CUtlPair< CBufferString, float32 > > } namespace CSeqCmdLayer { - constexpr std::ptrdiff_t m_cmd = 0x0; // int16 - constexpr std::ptrdiff_t m_nLocalReference = 0x2; // int16 - constexpr std::ptrdiff_t m_nLocalBonemask = 0x4; // int16 - constexpr std::ptrdiff_t m_nDstResult = 0x6; // int16 - constexpr std::ptrdiff_t m_nSrcResult = 0x8; // int16 + constexpr std::ptrdiff_t m_cmd = 0x0; // int16_t + constexpr std::ptrdiff_t m_nLocalReference = 0x2; // int16_t + constexpr std::ptrdiff_t m_nLocalBonemask = 0x4; // int16_t + constexpr std::ptrdiff_t m_nDstResult = 0x6; // int16_t + constexpr std::ptrdiff_t m_nSrcResult = 0x8; // int16_t constexpr std::ptrdiff_t m_bSpline = 0xA; // bool - constexpr std::ptrdiff_t m_flVar1 = 0xC; // float32 - constexpr std::ptrdiff_t m_flVar2 = 0x10; // float32 - constexpr std::ptrdiff_t m_nLineNumber = 0x14; // int16 + constexpr std::ptrdiff_t m_flVar1 = 0xC; // float + constexpr std::ptrdiff_t m_flVar2 = 0x10; // float + constexpr std::ptrdiff_t m_nLineNumber = 0x14; // int16_t } namespace CSeqCmdSeqDesc { constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString constexpr std::ptrdiff_t m_flags = 0x10; // CSeqSeqDescFlag constexpr std::ptrdiff_t m_transition = 0x1C; // CSeqTransition - constexpr std::ptrdiff_t m_nFrameRangeSequence = 0x24; // int16 - constexpr std::ptrdiff_t m_nFrameCount = 0x26; // int16 - constexpr std::ptrdiff_t m_flFPS = 0x28; // float32 - constexpr std::ptrdiff_t m_nSubCycles = 0x2C; // int16 - constexpr std::ptrdiff_t m_numLocalResults = 0x2E; // int16 + constexpr std::ptrdiff_t m_nFrameRangeSequence = 0x24; // int16_t + constexpr std::ptrdiff_t m_nFrameCount = 0x26; // int16_t + constexpr std::ptrdiff_t m_flFPS = 0x28; // float + constexpr std::ptrdiff_t m_nSubCycles = 0x2C; // int16_t + constexpr std::ptrdiff_t m_numLocalResults = 0x2E; // int16_t constexpr std::ptrdiff_t m_cmdLayerArray = 0x30; // CUtlVector< CSeqCmdLayer > constexpr std::ptrdiff_t m_eventArray = 0x48; // CUtlVector< CAnimEventDefinition > constexpr std::ptrdiff_t m_activityArray = 0x60; // CUtlVector< CAnimActivity > @@ -1598,9 +1601,9 @@ namespace CSeqCmdSeqDesc { } namespace CSeqIKLock { - constexpr std::ptrdiff_t m_flPosWeight = 0x0; // float32 - constexpr std::ptrdiff_t m_flAngleWeight = 0x4; // float32 - constexpr std::ptrdiff_t m_nLocalBone = 0x8; // int16 + constexpr std::ptrdiff_t m_flPosWeight = 0x0; // float + constexpr std::ptrdiff_t m_flAngleWeight = 0x4; // float + constexpr std::ptrdiff_t m_nLocalBone = 0x8; // int16_t constexpr std::ptrdiff_t m_bBonesOrientedAlongPositiveX = 0xA; // bool } @@ -1611,7 +1614,7 @@ namespace CSeqMultiFetch { constexpr std::ptrdiff_t m_nLocalPose = 0x28; // int32[2] constexpr std::ptrdiff_t m_poseKeyArray0 = 0x30; // CUtlVector< float32 > constexpr std::ptrdiff_t m_poseKeyArray1 = 0x48; // CUtlVector< float32 > - constexpr std::ptrdiff_t m_nLocalCyclePoseParameter = 0x60; // int32 + constexpr std::ptrdiff_t m_nLocalCyclePoseParameter = 0x60; // int32_t constexpr std::ptrdiff_t m_bCalculatePoseParameters = 0x64; // bool } @@ -1626,9 +1629,9 @@ namespace CSeqMultiFetchFlag { namespace CSeqPoseParamDesc { constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString - constexpr std::ptrdiff_t m_flStart = 0x10; // float32 - constexpr std::ptrdiff_t m_flEnd = 0x14; // float32 - constexpr std::ptrdiff_t m_flLoop = 0x18; // float32 + constexpr std::ptrdiff_t m_flStart = 0x10; // float + constexpr std::ptrdiff_t m_flEnd = 0x14; // float + constexpr std::ptrdiff_t m_flLoop = 0x18; // float constexpr std::ptrdiff_t m_bLooping = 0x1C; // bool } @@ -1636,18 +1639,18 @@ namespace CSeqPoseSetting { constexpr std::ptrdiff_t m_sPoseParameter = 0x0; // CBufferString constexpr std::ptrdiff_t m_sAttachment = 0x10; // CBufferString constexpr std::ptrdiff_t m_sReferenceSequence = 0x20; // CBufferString - constexpr std::ptrdiff_t m_flValue = 0x30; // float32 + constexpr std::ptrdiff_t m_flValue = 0x30; // float constexpr std::ptrdiff_t m_bX = 0x34; // bool constexpr std::ptrdiff_t m_bY = 0x35; // bool constexpr std::ptrdiff_t m_bZ = 0x36; // bool - constexpr std::ptrdiff_t m_eType = 0x38; // int32 + constexpr std::ptrdiff_t m_eType = 0x38; // int32_t } namespace CSeqS1SeqDesc { constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString constexpr std::ptrdiff_t m_flags = 0x10; // CSeqSeqDescFlag constexpr std::ptrdiff_t m_fetch = 0x20; // CSeqMultiFetch - constexpr std::ptrdiff_t m_nLocalWeightlist = 0x88; // int32 + constexpr std::ptrdiff_t m_nLocalWeightlist = 0x88; // int32_t constexpr std::ptrdiff_t m_autoLayerArray = 0x90; // CUtlVector< CSeqAutoLayer > constexpr std::ptrdiff_t m_IKLockArray = 0xA8; // CUtlVector< CSeqIKLock > constexpr std::ptrdiff_t m_transition = 0xC0; // CSeqTransition @@ -1683,14 +1686,14 @@ namespace CSeqSynthAnimDesc { constexpr std::ptrdiff_t m_sName = 0x0; // CBufferString constexpr std::ptrdiff_t m_flags = 0x10; // CSeqSeqDescFlag constexpr std::ptrdiff_t m_transition = 0x1C; // CSeqTransition - constexpr std::ptrdiff_t m_nLocalBaseReference = 0x24; // int16 - constexpr std::ptrdiff_t m_nLocalBoneMask = 0x26; // int16 + constexpr std::ptrdiff_t m_nLocalBaseReference = 0x24; // int16_t + constexpr std::ptrdiff_t m_nLocalBoneMask = 0x26; // int16_t constexpr std::ptrdiff_t m_activityArray = 0x28; // CUtlVector< CAnimActivity > } namespace CSeqTransition { - constexpr std::ptrdiff_t m_flFadeInTime = 0x0; // float32 - constexpr std::ptrdiff_t m_flFadeOutTime = 0x4; // float32 + constexpr std::ptrdiff_t m_flFadeInTime = 0x0; // float + constexpr std::ptrdiff_t m_flFadeOutTime = 0x4; // float } namespace CSequenceFinishedAnimTag { @@ -1699,7 +1702,7 @@ namespace CSequenceFinishedAnimTag { namespace CSequenceGroupData { constexpr std::ptrdiff_t m_sName = 0x10; // CBufferString - constexpr std::ptrdiff_t m_nFlags = 0x20; // uint32 + constexpr std::ptrdiff_t m_nFlags = 0x20; // uint32_t constexpr std::ptrdiff_t m_localSequenceNameArray = 0x28; // CUtlVector< CBufferString > constexpr std::ptrdiff_t m_localS1SeqDescArray = 0x40; // CUtlVector< CSeqS1SeqDesc > constexpr std::ptrdiff_t m_localMultiSeqDescArray = 0x58; // CUtlVector< CSeqS1SeqDesc > @@ -1718,8 +1721,8 @@ namespace CSequenceUpdateNode { constexpr std::ptrdiff_t m_paramSpans = 0x60; // CParamSpanUpdater constexpr std::ptrdiff_t m_tags = 0x78; // CUtlVector< TagSpan_t > constexpr std::ptrdiff_t m_hSequence = 0x94; // HSequence - constexpr std::ptrdiff_t m_playbackSpeed = 0x98; // float32 - constexpr std::ptrdiff_t m_duration = 0x9C; // float32 + constexpr std::ptrdiff_t m_playbackSpeed = 0x98; // float + constexpr std::ptrdiff_t m_duration = 0x9C; // float constexpr std::ptrdiff_t m_bLoop = 0xA0; // bool } @@ -1737,7 +1740,7 @@ namespace CSingleFrameUpdateNode { constexpr std::ptrdiff_t m_actions = 0x58; // CUtlVector< CSmartPtr< CAnimActionUpdater > > constexpr std::ptrdiff_t m_hPoseCacheHandle = 0x70; // CPoseHandle constexpr std::ptrdiff_t m_hSequence = 0x74; // HSequence - constexpr std::ptrdiff_t m_flCycle = 0x78; // float32 + constexpr std::ptrdiff_t m_flCycle = 0x78; // float } namespace CSkeletalInputUpdateNode { @@ -1745,7 +1748,7 @@ namespace CSkeletalInputUpdateNode { } namespace CSlopeComponentUpdater { - constexpr std::ptrdiff_t m_flTraceDistance = 0x34; // float32 + constexpr std::ptrdiff_t m_flTraceDistance = 0x34; // float constexpr std::ptrdiff_t m_hSlopeAngle = 0x38; // CAnimParamHandle constexpr std::ptrdiff_t m_hSlopeAngleFront = 0x3A; // CAnimParamHandle constexpr std::ptrdiff_t m_hSlopeAngleSide = 0x3C; // CAnimParamHandle @@ -1755,7 +1758,7 @@ namespace CSlopeComponentUpdater { } namespace CSlowDownOnSlopesUpdateNode { - constexpr std::ptrdiff_t m_flSlowDownStrength = 0x68; // float32 + constexpr std::ptrdiff_t m_flSlowDownStrength = 0x68; // float } namespace CSolveIKChainUpdateNode { @@ -1826,20 +1829,20 @@ namespace CStateUpdateData { namespace CStaticPoseCache { constexpr std::ptrdiff_t m_poses = 0x10; // CUtlVector< CCachedPose > - constexpr std::ptrdiff_t m_nBoneCount = 0x28; // int32 - constexpr std::ptrdiff_t m_nMorphCount = 0x2C; // int32 + constexpr std::ptrdiff_t m_nBoneCount = 0x28; // int32_t + constexpr std::ptrdiff_t m_nMorphCount = 0x2C; // int32_t } namespace CStepsRemainingMetricEvaluator { constexpr std::ptrdiff_t m_footIndices = 0x50; // CUtlVector< int32 > - constexpr std::ptrdiff_t m_flMinStepsRemaining = 0x68; // float32 + constexpr std::ptrdiff_t m_flMinStepsRemaining = 0x68; // float } namespace CStopAtGoalUpdateNode { - constexpr std::ptrdiff_t m_flOuterRadius = 0x6C; // float32 - constexpr std::ptrdiff_t m_flInnerRadius = 0x70; // float32 - constexpr std::ptrdiff_t m_flMaxScale = 0x74; // float32 - constexpr std::ptrdiff_t m_flMinScale = 0x78; // float32 + constexpr std::ptrdiff_t m_flOuterRadius = 0x6C; // float + constexpr std::ptrdiff_t m_flInnerRadius = 0x70; // float + constexpr std::ptrdiff_t m_flMaxScale = 0x74; // float + constexpr std::ptrdiff_t m_flMinScale = 0x78; // float constexpr std::ptrdiff_t m_damping = 0x80; // CAnimInputDamping } @@ -1851,15 +1854,15 @@ namespace CSubtractUpdateNode { } namespace CTiltTwistConstraint { - constexpr std::ptrdiff_t m_nTargetAxis = 0x70; // int32 - constexpr std::ptrdiff_t m_nSlaveAxis = 0x74; // int32 + constexpr std::ptrdiff_t m_nTargetAxis = 0x70; // int32_t + constexpr std::ptrdiff_t m_nSlaveAxis = 0x74; // int32_t } namespace CTimeRemainingMetricEvaluator { constexpr std::ptrdiff_t m_bMatchByTimeRemaining = 0x50; // bool - constexpr std::ptrdiff_t m_flMaxTimeRemaining = 0x54; // float32 + constexpr std::ptrdiff_t m_flMaxTimeRemaining = 0x54; // float constexpr std::ptrdiff_t m_bFilterByTimeRemaining = 0x58; // bool - constexpr std::ptrdiff_t m_flMinTimeRemaining = 0x5C; // float32 + constexpr std::ptrdiff_t m_flMinTimeRemaining = 0x5C; // float } namespace CToggleComponentActionUpdater { @@ -1868,17 +1871,17 @@ namespace CToggleComponentActionUpdater { } namespace CTransitionUpdateData { - constexpr std::ptrdiff_t m_srcStateIndex = 0x0; // uint8 - constexpr std::ptrdiff_t m_destStateIndex = 0x1; // uint8 + constexpr std::ptrdiff_t m_srcStateIndex = 0x0; // uint8_t + constexpr std::ptrdiff_t m_destStateIndex = 0x1; // uint8_t constexpr std::ptrdiff_t m_bDisabled = 0x0; // bitfield:1 } namespace CTurnHelperUpdateNode { constexpr std::ptrdiff_t m_facingTarget = 0x6C; // AnimValueSource - constexpr std::ptrdiff_t m_turnStartTimeOffset = 0x70; // float32 - constexpr std::ptrdiff_t m_turnDuration = 0x74; // float32 + constexpr std::ptrdiff_t m_turnStartTimeOffset = 0x70; // float + constexpr std::ptrdiff_t m_turnDuration = 0x74; // float constexpr std::ptrdiff_t m_bMatchChildDuration = 0x78; // bool - constexpr std::ptrdiff_t m_manualTurnOffset = 0x7C; // float32 + constexpr std::ptrdiff_t m_manualTurnOffset = 0x7C; // float constexpr std::ptrdiff_t m_bUseManualTurnOffset = 0x80; // bool } @@ -1919,8 +1922,8 @@ namespace CVectorAnimParameter { namespace CVectorQuantizer { constexpr std::ptrdiff_t m_centroidVectors = 0x0; // CUtlVector< float32 > - constexpr std::ptrdiff_t m_nCentroids = 0x18; // int32 - constexpr std::ptrdiff_t m_nDimensions = 0x1C; // int32 + constexpr std::ptrdiff_t m_nCentroids = 0x18; // int32_t + constexpr std::ptrdiff_t m_nDimensions = 0x1C; // int32_t } namespace CVirtualAnimParameter { @@ -1938,8 +1941,8 @@ namespace CVrSkeletalInputSettings { } namespace CWayPointHelperUpdateNode { - constexpr std::ptrdiff_t m_flStartCycle = 0x6C; // float32 - constexpr std::ptrdiff_t m_flEndCycle = 0x70; // float32 + constexpr std::ptrdiff_t m_flStartCycle = 0x6C; // float + constexpr std::ptrdiff_t m_flEndCycle = 0x70; // float constexpr std::ptrdiff_t m_bOnlyGoals = 0x74; // bool constexpr std::ptrdiff_t m_bPreventOvershoot = 0x75; // bool constexpr std::ptrdiff_t m_bPreventUndershoot = 0x76; // bool @@ -1953,27 +1956,27 @@ namespace CWristBone { } namespace ChainToSolveData_t { - constexpr std::ptrdiff_t m_nChainIndex = 0x0; // int32 + constexpr std::ptrdiff_t m_nChainIndex = 0x0; // int32_t constexpr std::ptrdiff_t m_SolverSettings = 0x4; // IKSolverSettings_t constexpr std::ptrdiff_t m_TargetSettings = 0x10; // IKTargetSettings_t constexpr std::ptrdiff_t m_DebugSetting = 0x38; // SolveIKChainAnimNodeDebugSetting - constexpr std::ptrdiff_t m_flDebugNormalizedValue = 0x3C; // float32 + constexpr std::ptrdiff_t m_flDebugNormalizedValue = 0x3C; // float constexpr std::ptrdiff_t m_vDebugOffset = 0x40; // VectorAligned } namespace ConfigIndex { - constexpr std::ptrdiff_t m_nGroup = 0x0; // uint16 - constexpr std::ptrdiff_t m_nConfig = 0x2; // uint16 + constexpr std::ptrdiff_t m_nGroup = 0x0; // uint16_t + constexpr std::ptrdiff_t m_nConfig = 0x2; // uint16_t } namespace FingerBone_t { - constexpr std::ptrdiff_t m_boneIndex = 0x0; // int32 + constexpr std::ptrdiff_t m_boneIndex = 0x0; // int32_t constexpr std::ptrdiff_t m_hingeAxis = 0x4; // Vector constexpr std::ptrdiff_t m_vCapsulePos1 = 0x10; // Vector constexpr std::ptrdiff_t m_vCapsulePos2 = 0x1C; // Vector - constexpr std::ptrdiff_t m_flMinAngle = 0x28; // float32 - constexpr std::ptrdiff_t m_flMaxAngle = 0x2C; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x30; // float32 + constexpr std::ptrdiff_t m_flMinAngle = 0x28; // float + constexpr std::ptrdiff_t m_flMaxAngle = 0x2C; // float + constexpr std::ptrdiff_t m_flRadius = 0x30; // float } namespace FingerChain_t { @@ -1981,21 +1984,21 @@ namespace FingerChain_t { constexpr std::ptrdiff_t m_bones = 0x18; // CUtlVector< FingerBone_t > constexpr std::ptrdiff_t m_vTipOffset = 0x30; // Vector constexpr std::ptrdiff_t m_vSplayHingeAxis = 0x3C; // Vector - constexpr std::ptrdiff_t m_tipParentBoneIndex = 0x48; // int32 - constexpr std::ptrdiff_t m_metacarpalBoneIndex = 0x4C; // int32 - constexpr std::ptrdiff_t m_flSplayMinAngle = 0x50; // float32 - constexpr std::ptrdiff_t m_flSplayMaxAngle = 0x54; // float32 - constexpr std::ptrdiff_t m_flFingerScaleRatio = 0x58; // float32 + constexpr std::ptrdiff_t m_tipParentBoneIndex = 0x48; // int32_t + constexpr std::ptrdiff_t m_metacarpalBoneIndex = 0x4C; // int32_t + constexpr std::ptrdiff_t m_flSplayMinAngle = 0x50; // float + constexpr std::ptrdiff_t m_flSplayMaxAngle = 0x54; // float + constexpr std::ptrdiff_t m_flFingerScaleRatio = 0x58; // float } namespace FingerSource_t { constexpr std::ptrdiff_t m_nFingerIndex = 0x0; // AnimVRFinger_t - constexpr std::ptrdiff_t m_flFingerWeight = 0x4; // float32 + constexpr std::ptrdiff_t m_flFingerWeight = 0x4; // float } namespace FollowAttachmentSettings_t { constexpr std::ptrdiff_t m_attachment = 0x0; // CAnimAttachment - constexpr std::ptrdiff_t m_boneIndex = 0x80; // int32 + constexpr std::ptrdiff_t m_boneIndex = 0x80; // int32_t constexpr std::ptrdiff_t m_bMatchTranslation = 0x84; // bool constexpr std::ptrdiff_t m_bMatchRotation = 0x85; // bool } @@ -2003,89 +2006,89 @@ namespace FollowAttachmentSettings_t { namespace FootFixedData_t { constexpr std::ptrdiff_t m_vToeOffset = 0x0; // VectorAligned constexpr std::ptrdiff_t m_vHeelOffset = 0x10; // VectorAligned - constexpr std::ptrdiff_t m_nTargetBoneIndex = 0x20; // int32 - constexpr std::ptrdiff_t m_nAnkleBoneIndex = 0x24; // int32 - constexpr std::ptrdiff_t m_nIKAnchorBoneIndex = 0x28; // int32 - constexpr std::ptrdiff_t m_ikChainIndex = 0x2C; // int32 - constexpr std::ptrdiff_t m_flMaxIKLength = 0x30; // float32 - constexpr std::ptrdiff_t m_nFootIndex = 0x34; // int32 - constexpr std::ptrdiff_t m_nTagIndex = 0x38; // int32 - constexpr std::ptrdiff_t m_flMaxRotationLeft = 0x3C; // float32 - constexpr std::ptrdiff_t m_flMaxRotationRight = 0x40; // float32 + constexpr std::ptrdiff_t m_nTargetBoneIndex = 0x20; // int32_t + constexpr std::ptrdiff_t m_nAnkleBoneIndex = 0x24; // int32_t + constexpr std::ptrdiff_t m_nIKAnchorBoneIndex = 0x28; // int32_t + constexpr std::ptrdiff_t m_ikChainIndex = 0x2C; // int32_t + constexpr std::ptrdiff_t m_flMaxIKLength = 0x30; // float + constexpr std::ptrdiff_t m_nFootIndex = 0x34; // int32_t + constexpr std::ptrdiff_t m_nTagIndex = 0x38; // int32_t + constexpr std::ptrdiff_t m_flMaxRotationLeft = 0x3C; // float + constexpr std::ptrdiff_t m_flMaxRotationRight = 0x40; // float } namespace FootFixedSettings { constexpr std::ptrdiff_t m_traceSettings = 0x0; // TraceSettings_t constexpr std::ptrdiff_t m_vFootBaseBindPosePositionMS = 0x10; // VectorAligned - constexpr std::ptrdiff_t m_flFootBaseLength = 0x20; // float32 - constexpr std::ptrdiff_t m_flMaxRotationLeft = 0x24; // float32 - constexpr std::ptrdiff_t m_flMaxRotationRight = 0x28; // float32 - constexpr std::ptrdiff_t m_footstepLandedTagIndex = 0x2C; // int32 + constexpr std::ptrdiff_t m_flFootBaseLength = 0x20; // float + constexpr std::ptrdiff_t m_flMaxRotationLeft = 0x24; // float + constexpr std::ptrdiff_t m_flMaxRotationRight = 0x28; // float + constexpr std::ptrdiff_t m_footstepLandedTagIndex = 0x2C; // int32_t constexpr std::ptrdiff_t m_bEnableTracing = 0x30; // bool - constexpr std::ptrdiff_t m_flTraceAngleBlend = 0x34; // float32 - constexpr std::ptrdiff_t m_nDisableTagIndex = 0x38; // int32 - constexpr std::ptrdiff_t m_nFootIndex = 0x3C; // int32 + constexpr std::ptrdiff_t m_flTraceAngleBlend = 0x34; // float + constexpr std::ptrdiff_t m_nDisableTagIndex = 0x38; // int32_t + constexpr std::ptrdiff_t m_nFootIndex = 0x3C; // int32_t } namespace FootLockPoseOpFixedSettings { constexpr std::ptrdiff_t m_footInfo = 0x0; // CUtlVector< FootFixedData_t > constexpr std::ptrdiff_t m_hipDampingSettings = 0x18; // CAnimInputDamping - constexpr std::ptrdiff_t m_nHipBoneIndex = 0x28; // int32 + constexpr std::ptrdiff_t m_nHipBoneIndex = 0x28; // int32_t constexpr std::ptrdiff_t m_ikSolverType = 0x2C; // IKSolverType constexpr std::ptrdiff_t m_bApplyTilt = 0x30; // bool constexpr std::ptrdiff_t m_bApplyHipDrop = 0x31; // bool constexpr std::ptrdiff_t m_bAlwaysUseFallbackHinge = 0x32; // bool constexpr std::ptrdiff_t m_bApplyFootRotationLimits = 0x33; // bool constexpr std::ptrdiff_t m_bApplyLegTwistLimits = 0x34; // bool - constexpr std::ptrdiff_t m_flMaxFootHeight = 0x38; // float32 - constexpr std::ptrdiff_t m_flExtensionScale = 0x3C; // float32 - constexpr std::ptrdiff_t m_flMaxLegTwist = 0x40; // float32 + constexpr std::ptrdiff_t m_flMaxFootHeight = 0x38; // float + constexpr std::ptrdiff_t m_flExtensionScale = 0x3C; // float + constexpr std::ptrdiff_t m_flMaxLegTwist = 0x40; // float constexpr std::ptrdiff_t m_bEnableLockBreaking = 0x44; // bool - constexpr std::ptrdiff_t m_flLockBreakTolerance = 0x48; // float32 - constexpr std::ptrdiff_t m_flLockBlendTime = 0x4C; // float32 + constexpr std::ptrdiff_t m_flLockBreakTolerance = 0x48; // float + constexpr std::ptrdiff_t m_flLockBlendTime = 0x4C; // float constexpr std::ptrdiff_t m_bEnableStretching = 0x50; // bool - constexpr std::ptrdiff_t m_flMaxStretchAmount = 0x54; // float32 - constexpr std::ptrdiff_t m_flStretchExtensionScale = 0x58; // float32 + constexpr std::ptrdiff_t m_flMaxStretchAmount = 0x54; // float + constexpr std::ptrdiff_t m_flStretchExtensionScale = 0x58; // float } namespace FootPinningPoseOpFixedData_t { constexpr std::ptrdiff_t m_footInfo = 0x0; // CUtlVector< FootFixedData_t > - constexpr std::ptrdiff_t m_flBlendTime = 0x18; // float32 - constexpr std::ptrdiff_t m_flLockBreakDistance = 0x1C; // float32 - constexpr std::ptrdiff_t m_flMaxLegTwist = 0x20; // float32 - constexpr std::ptrdiff_t m_nHipBoneIndex = 0x24; // int32 + constexpr std::ptrdiff_t m_flBlendTime = 0x18; // float + constexpr std::ptrdiff_t m_flLockBreakDistance = 0x1C; // float + constexpr std::ptrdiff_t m_flMaxLegTwist = 0x20; // float + constexpr std::ptrdiff_t m_nHipBoneIndex = 0x24; // int32_t constexpr std::ptrdiff_t m_bApplyLegTwistLimits = 0x28; // bool constexpr std::ptrdiff_t m_bApplyFootRotationLimits = 0x29; // bool } namespace FootStepTrigger { constexpr std::ptrdiff_t m_tags = 0x0; // CUtlVector< int32 > - constexpr std::ptrdiff_t m_nFootIndex = 0x18; // int32 + constexpr std::ptrdiff_t m_nFootIndex = 0x18; // int32_t constexpr std::ptrdiff_t m_triggerPhase = 0x1C; // StepPhase } namespace HSequence { - constexpr std::ptrdiff_t m_Value = 0x0; // int32 + constexpr std::ptrdiff_t m_Value = 0x0; // int32_t } namespace HitReactFixedSettings_t { - constexpr std::ptrdiff_t m_nWeightListIndex = 0x0; // int32 - constexpr std::ptrdiff_t m_nEffectedBoneCount = 0x4; // int32 - constexpr std::ptrdiff_t m_flMaxImpactForce = 0x8; // float32 - constexpr std::ptrdiff_t m_flMinImpactForce = 0xC; // float32 - constexpr std::ptrdiff_t m_flWhipImpactScale = 0x10; // float32 - constexpr std::ptrdiff_t m_flCounterRotationScale = 0x14; // float32 - constexpr std::ptrdiff_t m_flDistanceFadeScale = 0x18; // float32 - constexpr std::ptrdiff_t m_flPropagationScale = 0x1C; // float32 - constexpr std::ptrdiff_t m_flWhipDelay = 0x20; // float32 - constexpr std::ptrdiff_t m_flSpringStrength = 0x24; // float32 - constexpr std::ptrdiff_t m_flWhipSpringStrength = 0x28; // float32 - constexpr std::ptrdiff_t m_flMaxAngleRadians = 0x2C; // float32 - constexpr std::ptrdiff_t m_nHipBoneIndex = 0x30; // int32 - constexpr std::ptrdiff_t m_flHipBoneTranslationScale = 0x34; // float32 - constexpr std::ptrdiff_t m_flHipDipSpringStrength = 0x38; // float32 - constexpr std::ptrdiff_t m_flHipDipImpactScale = 0x3C; // float32 - constexpr std::ptrdiff_t m_flHipDipDelay = 0x40; // float32 + constexpr std::ptrdiff_t m_nWeightListIndex = 0x0; // int32_t + constexpr std::ptrdiff_t m_nEffectedBoneCount = 0x4; // int32_t + constexpr std::ptrdiff_t m_flMaxImpactForce = 0x8; // float + constexpr std::ptrdiff_t m_flMinImpactForce = 0xC; // float + constexpr std::ptrdiff_t m_flWhipImpactScale = 0x10; // float + constexpr std::ptrdiff_t m_flCounterRotationScale = 0x14; // float + constexpr std::ptrdiff_t m_flDistanceFadeScale = 0x18; // float + constexpr std::ptrdiff_t m_flPropagationScale = 0x1C; // float + constexpr std::ptrdiff_t m_flWhipDelay = 0x20; // float + constexpr std::ptrdiff_t m_flSpringStrength = 0x24; // float + constexpr std::ptrdiff_t m_flWhipSpringStrength = 0x28; // float + constexpr std::ptrdiff_t m_flMaxAngleRadians = 0x2C; // float + constexpr std::ptrdiff_t m_nHipBoneIndex = 0x30; // int32_t + constexpr std::ptrdiff_t m_flHipBoneTranslationScale = 0x34; // float + constexpr std::ptrdiff_t m_flHipDipSpringStrength = 0x38; // float + constexpr std::ptrdiff_t m_flHipDipImpactScale = 0x3C; // float + constexpr std::ptrdiff_t m_flHipDipDelay = 0x40; // float } namespace IKBoneNameAndIndex_t { @@ -2102,7 +2105,7 @@ namespace IKDemoCaptureSettings_t { namespace IKSolverSettings_t { constexpr std::ptrdiff_t m_SolverType = 0x0; // IKSolverType - constexpr std::ptrdiff_t m_nNumIterations = 0x4; // int32 + constexpr std::ptrdiff_t m_nNumIterations = 0x4; // int32_t } namespace IKTargetSettings_t { @@ -2118,28 +2121,28 @@ namespace JiggleBoneSettingsList_t { } namespace JiggleBoneSettings_t { - constexpr std::ptrdiff_t m_nBoneIndex = 0x0; // int32 - constexpr std::ptrdiff_t m_flSpringStrength = 0x4; // float32 - constexpr std::ptrdiff_t m_flMaxTimeStep = 0x8; // float32 - constexpr std::ptrdiff_t m_flDamping = 0xC; // float32 + constexpr std::ptrdiff_t m_nBoneIndex = 0x0; // int32_t + constexpr std::ptrdiff_t m_flSpringStrength = 0x4; // float + constexpr std::ptrdiff_t m_flMaxTimeStep = 0x8; // float + constexpr std::ptrdiff_t m_flDamping = 0xC; // float constexpr std::ptrdiff_t m_vBoundsMaxLS = 0x10; // Vector constexpr std::ptrdiff_t m_vBoundsMinLS = 0x1C; // Vector constexpr std::ptrdiff_t m_eSimSpace = 0x28; // JiggleBoneSimSpace } namespace LookAtBone_t { - constexpr std::ptrdiff_t m_index = 0x0; // int32 - constexpr std::ptrdiff_t m_weight = 0x4; // float32 + constexpr std::ptrdiff_t m_index = 0x0; // int32_t + constexpr std::ptrdiff_t m_weight = 0x4; // float } namespace LookAtOpFixedSettings_t { constexpr std::ptrdiff_t m_attachment = 0x0; // CAnimAttachment constexpr std::ptrdiff_t m_damping = 0x80; // CAnimInputDamping constexpr std::ptrdiff_t m_bones = 0x90; // CUtlVector< LookAtBone_t > - constexpr std::ptrdiff_t m_flYawLimit = 0xA8; // float32 - constexpr std::ptrdiff_t m_flPitchLimit = 0xAC; // float32 - constexpr std::ptrdiff_t m_flHysteresisInnerAngle = 0xB0; // float32 - constexpr std::ptrdiff_t m_flHysteresisOuterAngle = 0xB4; // float32 + constexpr std::ptrdiff_t m_flYawLimit = 0xA8; // float + constexpr std::ptrdiff_t m_flPitchLimit = 0xAC; // float + constexpr std::ptrdiff_t m_flHysteresisInnerAngle = 0xB0; // float + constexpr std::ptrdiff_t m_flHysteresisOuterAngle = 0xB4; // float constexpr std::ptrdiff_t m_bRotateYawForward = 0xB8; // bool constexpr std::ptrdiff_t m_bMaintainUpDirection = 0xB9; // bool constexpr std::ptrdiff_t m_bTargetIsPosition = 0xBA; // bool @@ -2154,14 +2157,14 @@ namespace MaterialGroup_t { namespace ModelBoneFlexDriverControl_t { constexpr std::ptrdiff_t m_nBoneComponent = 0x0; // ModelBoneFlexComponent_t constexpr std::ptrdiff_t m_flexController = 0x8; // CUtlString - constexpr std::ptrdiff_t m_flexControllerToken = 0x10; // uint32 - constexpr std::ptrdiff_t m_flMin = 0x14; // float32 - constexpr std::ptrdiff_t m_flMax = 0x18; // float32 + constexpr std::ptrdiff_t m_flexControllerToken = 0x10; // uint32_t + constexpr std::ptrdiff_t m_flMin = 0x14; // float + constexpr std::ptrdiff_t m_flMax = 0x18; // float } namespace ModelBoneFlexDriver_t { constexpr std::ptrdiff_t m_boneName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_boneNameToken = 0x8; // uint32 + constexpr std::ptrdiff_t m_boneNameToken = 0x8; // uint32_t constexpr std::ptrdiff_t m_controls = 0x10; // CUtlVector< ModelBoneFlexDriverControl_t > } @@ -2186,45 +2189,45 @@ namespace MoodAnimationLayer_t { constexpr std::ptrdiff_t m_flNextStart = 0x3C; // CRangeFloat constexpr std::ptrdiff_t m_flStartOffset = 0x44; // CRangeFloat constexpr std::ptrdiff_t m_flEndOffset = 0x4C; // CRangeFloat - constexpr std::ptrdiff_t m_flFadeIn = 0x54; // float32 - constexpr std::ptrdiff_t m_flFadeOut = 0x58; // float32 + constexpr std::ptrdiff_t m_flFadeIn = 0x54; // float + constexpr std::ptrdiff_t m_flFadeOut = 0x58; // float } namespace MoodAnimation_t { constexpr std::ptrdiff_t m_sName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_flWeight = 0x8; // float32 + constexpr std::ptrdiff_t m_flWeight = 0x8; // float } namespace MotionBlendItem { constexpr std::ptrdiff_t m_pChild = 0x0; // CSmartPtr< CMotionNode > - constexpr std::ptrdiff_t m_flKeyValue = 0x8; // float32 + constexpr std::ptrdiff_t m_flKeyValue = 0x8; // float } namespace MotionDBIndex { - constexpr std::ptrdiff_t m_nIndex = 0x0; // uint32 + constexpr std::ptrdiff_t m_nIndex = 0x0; // uint32_t } namespace MotionIndex { - constexpr std::ptrdiff_t m_nGroup = 0x0; // uint16 - constexpr std::ptrdiff_t m_nMotion = 0x2; // uint16 + constexpr std::ptrdiff_t m_nGroup = 0x0; // uint16_t + constexpr std::ptrdiff_t m_nMotion = 0x2; // uint16_t } namespace ParamSpanSample_t { constexpr std::ptrdiff_t m_value = 0x0; // CAnimVariant - constexpr std::ptrdiff_t m_flCycle = 0x14; // float32 + constexpr std::ptrdiff_t m_flCycle = 0x14; // float } namespace ParamSpan_t { constexpr std::ptrdiff_t m_samples = 0x0; // CUtlVector< ParamSpanSample_t > constexpr std::ptrdiff_t m_hParam = 0x18; // CAnimParamHandle constexpr std::ptrdiff_t m_eParamType = 0x1A; // AnimParamType_t - constexpr std::ptrdiff_t m_flStartCycle = 0x1C; // float32 - constexpr std::ptrdiff_t m_flEndCycle = 0x20; // float32 + constexpr std::ptrdiff_t m_flStartCycle = 0x1C; // float + constexpr std::ptrdiff_t m_flEndCycle = 0x20; // float } namespace PermModelDataAnimatedMaterialAttribute_t { constexpr std::ptrdiff_t m_AttributeName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_nNumChannels = 0x8; // int32 + constexpr std::ptrdiff_t m_nNumChannels = 0x8; // int32_t } namespace PermModelData_t { @@ -2242,7 +2245,7 @@ namespace PermModelData_t { constexpr std::ptrdiff_t m_refSequenceGroups = 0x138; // CUtlVector< CStrongHandle< InfoForResourceTypeCSequenceGroupData > > constexpr std::ptrdiff_t m_meshGroups = 0x150; // CUtlVector< CUtlString > constexpr std::ptrdiff_t m_materialGroups = 0x168; // CUtlVector< MaterialGroup_t > - constexpr std::ptrdiff_t m_nDefaultMeshGroupMask = 0x180; // uint64 + constexpr std::ptrdiff_t m_nDefaultMeshGroupMask = 0x180; // uint64_t constexpr std::ptrdiff_t m_modelSkeleton = 0x188; // ModelSkeletonData_t constexpr std::ptrdiff_t m_remappingTable = 0x230; // CUtlVector< int16 > constexpr std::ptrdiff_t m_remappingTableStarts = 0x248; // CUtlVector< uint16 > @@ -2256,19 +2259,19 @@ namespace PermModelData_t { namespace PermModelExtPart_t { constexpr std::ptrdiff_t m_Transform = 0x0; // CTransform constexpr std::ptrdiff_t m_Name = 0x20; // CUtlString - constexpr std::ptrdiff_t m_nParent = 0x28; // int32 + constexpr std::ptrdiff_t m_nParent = 0x28; // int32_t constexpr std::ptrdiff_t m_refModel = 0x30; // CStrongHandle< InfoForResourceTypeCModel > } namespace PermModelInfo_t { - constexpr std::ptrdiff_t m_nFlags = 0x0; // uint32 + constexpr std::ptrdiff_t m_nFlags = 0x0; // uint32_t constexpr std::ptrdiff_t m_vHullMin = 0x4; // Vector constexpr std::ptrdiff_t m_vHullMax = 0x10; // Vector constexpr std::ptrdiff_t m_vViewMin = 0x1C; // Vector constexpr std::ptrdiff_t m_vViewMax = 0x28; // Vector - constexpr std::ptrdiff_t m_flMass = 0x34; // float32 + constexpr std::ptrdiff_t m_flMass = 0x34; // float constexpr std::ptrdiff_t m_vEyePosition = 0x38; // Vector - constexpr std::ptrdiff_t m_flMaxEyeDeflection = 0x44; // float32 + constexpr std::ptrdiff_t m_flMaxEyeDeflection = 0x44; // float constexpr std::ptrdiff_t m_sSurfaceProperty = 0x48; // CUtlString constexpr std::ptrdiff_t m_keyValueText = 0x50; // CUtlString } @@ -2287,7 +2290,7 @@ namespace RenderSkeletonBone_t { constexpr std::ptrdiff_t m_parentName = 0x8; // CUtlString constexpr std::ptrdiff_t m_invBindPose = 0x10; // matrix3x4_t constexpr std::ptrdiff_t m_bbox = 0x40; // SkeletonBoneBounds_t - constexpr std::ptrdiff_t m_flSphereRadius = 0x58; // float32 + constexpr std::ptrdiff_t m_flSphereRadius = 0x58; // float } namespace SampleCode { @@ -2305,8 +2308,8 @@ namespace ScriptInfo_t { namespace SkeletalInputOpFixedSettings_t { constexpr std::ptrdiff_t m_wristBones = 0x0; // CUtlVector< WristBone_t > constexpr std::ptrdiff_t m_fingers = 0x18; // CUtlVector< FingerChain_t > - constexpr std::ptrdiff_t m_outerKnuckle1 = 0x30; // int32 - constexpr std::ptrdiff_t m_outerKnuckle2 = 0x34; // int32 + constexpr std::ptrdiff_t m_outerKnuckle1 = 0x30; // int32_t + constexpr std::ptrdiff_t m_outerKnuckle2 = 0x34; // int32_t constexpr std::ptrdiff_t m_eHand = 0x38; // AnimVRHand_t constexpr std::ptrdiff_t m_eMotionRange = 0x3C; // AnimVRHandMotionRange_t constexpr std::ptrdiff_t m_eTransformSource = 0x40; // AnimVrBoneTransformSource_t @@ -2326,18 +2329,18 @@ namespace SolveIKChainPoseOpFixedSettings_t { namespace StanceInfo_t { constexpr std::ptrdiff_t m_vPosition = 0x0; // Vector - constexpr std::ptrdiff_t m_flDirection = 0xC; // float32 + constexpr std::ptrdiff_t m_flDirection = 0xC; // float } namespace TagSpan_t { - constexpr std::ptrdiff_t m_tagIndex = 0x0; // int32 - constexpr std::ptrdiff_t m_startCycle = 0x4; // float32 - constexpr std::ptrdiff_t m_endCycle = 0x8; // float32 + constexpr std::ptrdiff_t m_tagIndex = 0x0; // int32_t + constexpr std::ptrdiff_t m_startCycle = 0x4; // float + constexpr std::ptrdiff_t m_endCycle = 0x8; // float } namespace TraceSettings_t { - constexpr std::ptrdiff_t m_flTraceHeight = 0x0; // float32 - constexpr std::ptrdiff_t m_flTraceRadius = 0x4; // float32 + constexpr std::ptrdiff_t m_flTraceHeight = 0x0; // float + constexpr std::ptrdiff_t m_flTraceRadius = 0x4; // float } namespace TwoBoneIKSettings_t { @@ -2345,22 +2348,22 @@ namespace TwoBoneIKSettings_t { constexpr std::ptrdiff_t m_endEffectorAttachment = 0x10; // CAnimAttachment constexpr std::ptrdiff_t m_targetType = 0x90; // IkTargetType constexpr std::ptrdiff_t m_targetAttachment = 0xA0; // CAnimAttachment - constexpr std::ptrdiff_t m_targetBoneIndex = 0x120; // int32 + constexpr std::ptrdiff_t m_targetBoneIndex = 0x120; // int32_t constexpr std::ptrdiff_t m_hPositionParam = 0x124; // CAnimParamHandle constexpr std::ptrdiff_t m_hRotationParam = 0x126; // CAnimParamHandle constexpr std::ptrdiff_t m_bAlwaysUseFallbackHinge = 0x128; // bool constexpr std::ptrdiff_t m_vLsFallbackHingeAxis = 0x130; // VectorAligned - constexpr std::ptrdiff_t m_nFixedBoneIndex = 0x140; // int32 - constexpr std::ptrdiff_t m_nMiddleBoneIndex = 0x144; // int32 - constexpr std::ptrdiff_t m_nEndBoneIndex = 0x148; // int32 + constexpr std::ptrdiff_t m_nFixedBoneIndex = 0x140; // int32_t + constexpr std::ptrdiff_t m_nMiddleBoneIndex = 0x144; // int32_t + constexpr std::ptrdiff_t m_nEndBoneIndex = 0x148; // int32_t constexpr std::ptrdiff_t m_bMatchTargetOrientation = 0x14C; // bool constexpr std::ptrdiff_t m_bConstrainTwist = 0x14D; // bool - constexpr std::ptrdiff_t m_flMaxTwist = 0x150; // float32 + constexpr std::ptrdiff_t m_flMaxTwist = 0x150; // float } namespace VPhysXAggregateData_t { - constexpr std::ptrdiff_t m_nFlags = 0x0; // uint16 - constexpr std::ptrdiff_t m_nRefCounter = 0x2; // uint16 + constexpr std::ptrdiff_t m_nFlags = 0x0; // uint16_t + constexpr std::ptrdiff_t m_nRefCounter = 0x2; // uint16_t constexpr std::ptrdiff_t m_bonesHash = 0x8; // CUtlVector< uint32 > constexpr std::ptrdiff_t m_boneNames = 0x20; // CUtlVector< CUtlString > constexpr std::ptrdiff_t m_indexNames = 0x38; // CUtlVector< uint16 > @@ -2378,20 +2381,20 @@ namespace VPhysXAggregateData_t { } namespace VPhysXBodyPart_t { - constexpr std::ptrdiff_t m_nFlags = 0x0; // uint32 - constexpr std::ptrdiff_t m_flMass = 0x4; // float32 + constexpr std::ptrdiff_t m_nFlags = 0x0; // uint32_t + constexpr std::ptrdiff_t m_flMass = 0x4; // float constexpr std::ptrdiff_t m_rnShape = 0x8; // VPhysics2ShapeDef_t - constexpr std::ptrdiff_t m_nCollisionAttributeIndex = 0x80; // uint16 - constexpr std::ptrdiff_t m_nReserved = 0x82; // uint16 - constexpr std::ptrdiff_t m_flInertiaScale = 0x84; // float32 - constexpr std::ptrdiff_t m_flLinearDamping = 0x88; // float32 - constexpr std::ptrdiff_t m_flAngularDamping = 0x8C; // float32 + constexpr std::ptrdiff_t m_nCollisionAttributeIndex = 0x80; // uint16_t + constexpr std::ptrdiff_t m_nReserved = 0x82; // uint16_t + constexpr std::ptrdiff_t m_flInertiaScale = 0x84; // float + constexpr std::ptrdiff_t m_flLinearDamping = 0x88; // float + constexpr std::ptrdiff_t m_flAngularDamping = 0x8C; // float constexpr std::ptrdiff_t m_bOverrideMassCenter = 0x90; // bool constexpr std::ptrdiff_t m_vMassCenterOverride = 0x94; // Vector } namespace VPhysXCollisionAttributes_t { - constexpr std::ptrdiff_t m_CollisionGroup = 0x0; // uint32 + constexpr std::ptrdiff_t m_CollisionGroup = 0x0; // uint32_t constexpr std::ptrdiff_t m_InteractAs = 0x8; // CUtlVector< uint32 > constexpr std::ptrdiff_t m_InteractWith = 0x20; // CUtlVector< uint32 > constexpr std::ptrdiff_t m_InteractExclude = 0x38; // CUtlVector< uint32 > @@ -2402,66 +2405,66 @@ namespace VPhysXCollisionAttributes_t { } namespace VPhysXConstraint2_t { - constexpr std::ptrdiff_t m_nFlags = 0x0; // uint32 - constexpr std::ptrdiff_t m_nParent = 0x4; // uint16 - constexpr std::ptrdiff_t m_nChild = 0x6; // uint16 + constexpr std::ptrdiff_t m_nFlags = 0x0; // uint32_t + constexpr std::ptrdiff_t m_nParent = 0x4; // uint16_t + constexpr std::ptrdiff_t m_nChild = 0x6; // uint16_t constexpr std::ptrdiff_t m_params = 0x8; // VPhysXConstraintParams_t } namespace VPhysXConstraintParams_t { - constexpr std::ptrdiff_t m_nType = 0x0; // int8 - constexpr std::ptrdiff_t m_nTranslateMotion = 0x1; // int8 - constexpr std::ptrdiff_t m_nRotateMotion = 0x2; // int8 - constexpr std::ptrdiff_t m_nFlags = 0x3; // int8 + constexpr std::ptrdiff_t m_nType = 0x0; // int8_t + constexpr std::ptrdiff_t m_nTranslateMotion = 0x1; // int8_t + constexpr std::ptrdiff_t m_nRotateMotion = 0x2; // int8_t + constexpr std::ptrdiff_t m_nFlags = 0x3; // int8_t constexpr std::ptrdiff_t m_anchor = 0x4; // Vector[2] constexpr std::ptrdiff_t m_axes = 0x1C; // QuaternionStorage[2] - constexpr std::ptrdiff_t m_maxForce = 0x3C; // float32 - constexpr std::ptrdiff_t m_maxTorque = 0x40; // float32 - constexpr std::ptrdiff_t m_linearLimitValue = 0x44; // float32 - constexpr std::ptrdiff_t m_linearLimitRestitution = 0x48; // float32 - constexpr std::ptrdiff_t m_linearLimitSpring = 0x4C; // float32 - constexpr std::ptrdiff_t m_linearLimitDamping = 0x50; // float32 - constexpr std::ptrdiff_t m_twistLowLimitValue = 0x54; // float32 - constexpr std::ptrdiff_t m_twistLowLimitRestitution = 0x58; // float32 - constexpr std::ptrdiff_t m_twistLowLimitSpring = 0x5C; // float32 - constexpr std::ptrdiff_t m_twistLowLimitDamping = 0x60; // float32 - constexpr std::ptrdiff_t m_twistHighLimitValue = 0x64; // float32 - constexpr std::ptrdiff_t m_twistHighLimitRestitution = 0x68; // float32 - constexpr std::ptrdiff_t m_twistHighLimitSpring = 0x6C; // float32 - constexpr std::ptrdiff_t m_twistHighLimitDamping = 0x70; // float32 - constexpr std::ptrdiff_t m_swing1LimitValue = 0x74; // float32 - constexpr std::ptrdiff_t m_swing1LimitRestitution = 0x78; // float32 - constexpr std::ptrdiff_t m_swing1LimitSpring = 0x7C; // float32 - constexpr std::ptrdiff_t m_swing1LimitDamping = 0x80; // float32 - constexpr std::ptrdiff_t m_swing2LimitValue = 0x84; // float32 - constexpr std::ptrdiff_t m_swing2LimitRestitution = 0x88; // float32 - constexpr std::ptrdiff_t m_swing2LimitSpring = 0x8C; // float32 - constexpr std::ptrdiff_t m_swing2LimitDamping = 0x90; // float32 + constexpr std::ptrdiff_t m_maxForce = 0x3C; // float + constexpr std::ptrdiff_t m_maxTorque = 0x40; // float + constexpr std::ptrdiff_t m_linearLimitValue = 0x44; // float + constexpr std::ptrdiff_t m_linearLimitRestitution = 0x48; // float + constexpr std::ptrdiff_t m_linearLimitSpring = 0x4C; // float + constexpr std::ptrdiff_t m_linearLimitDamping = 0x50; // float + constexpr std::ptrdiff_t m_twistLowLimitValue = 0x54; // float + constexpr std::ptrdiff_t m_twistLowLimitRestitution = 0x58; // float + constexpr std::ptrdiff_t m_twistLowLimitSpring = 0x5C; // float + constexpr std::ptrdiff_t m_twistLowLimitDamping = 0x60; // float + constexpr std::ptrdiff_t m_twistHighLimitValue = 0x64; // float + constexpr std::ptrdiff_t m_twistHighLimitRestitution = 0x68; // float + constexpr std::ptrdiff_t m_twistHighLimitSpring = 0x6C; // float + constexpr std::ptrdiff_t m_twistHighLimitDamping = 0x70; // float + constexpr std::ptrdiff_t m_swing1LimitValue = 0x74; // float + constexpr std::ptrdiff_t m_swing1LimitRestitution = 0x78; // float + constexpr std::ptrdiff_t m_swing1LimitSpring = 0x7C; // float + constexpr std::ptrdiff_t m_swing1LimitDamping = 0x80; // float + constexpr std::ptrdiff_t m_swing2LimitValue = 0x84; // float + constexpr std::ptrdiff_t m_swing2LimitRestitution = 0x88; // float + constexpr std::ptrdiff_t m_swing2LimitSpring = 0x8C; // float + constexpr std::ptrdiff_t m_swing2LimitDamping = 0x90; // float constexpr std::ptrdiff_t m_goalPosition = 0x94; // Vector constexpr std::ptrdiff_t m_goalOrientation = 0xA0; // QuaternionStorage constexpr std::ptrdiff_t m_goalAngularVelocity = 0xB0; // Vector - constexpr std::ptrdiff_t m_driveSpringX = 0xBC; // float32 - constexpr std::ptrdiff_t m_driveSpringY = 0xC0; // float32 - constexpr std::ptrdiff_t m_driveSpringZ = 0xC4; // float32 - constexpr std::ptrdiff_t m_driveDampingX = 0xC8; // float32 - constexpr std::ptrdiff_t m_driveDampingY = 0xCC; // float32 - constexpr std::ptrdiff_t m_driveDampingZ = 0xD0; // float32 - constexpr std::ptrdiff_t m_driveSpringTwist = 0xD4; // float32 - constexpr std::ptrdiff_t m_driveSpringSwing = 0xD8; // float32 - constexpr std::ptrdiff_t m_driveSpringSlerp = 0xDC; // float32 - constexpr std::ptrdiff_t m_driveDampingTwist = 0xE0; // float32 - constexpr std::ptrdiff_t m_driveDampingSwing = 0xE4; // float32 - constexpr std::ptrdiff_t m_driveDampingSlerp = 0xE8; // float32 - constexpr std::ptrdiff_t m_solverIterationCount = 0xEC; // int32 - constexpr std::ptrdiff_t m_projectionLinearTolerance = 0xF0; // float32 - constexpr std::ptrdiff_t m_projectionAngularTolerance = 0xF4; // float32 + constexpr std::ptrdiff_t m_driveSpringX = 0xBC; // float + constexpr std::ptrdiff_t m_driveSpringY = 0xC0; // float + constexpr std::ptrdiff_t m_driveSpringZ = 0xC4; // float + constexpr std::ptrdiff_t m_driveDampingX = 0xC8; // float + constexpr std::ptrdiff_t m_driveDampingY = 0xCC; // float + constexpr std::ptrdiff_t m_driveDampingZ = 0xD0; // float + constexpr std::ptrdiff_t m_driveSpringTwist = 0xD4; // float + constexpr std::ptrdiff_t m_driveSpringSwing = 0xD8; // float + constexpr std::ptrdiff_t m_driveSpringSlerp = 0xDC; // float + constexpr std::ptrdiff_t m_driveDampingTwist = 0xE0; // float + constexpr std::ptrdiff_t m_driveDampingSwing = 0xE4; // float + constexpr std::ptrdiff_t m_driveDampingSlerp = 0xE8; // float + constexpr std::ptrdiff_t m_solverIterationCount = 0xEC; // int32_t + constexpr std::ptrdiff_t m_projectionLinearTolerance = 0xF0; // float + constexpr std::ptrdiff_t m_projectionAngularTolerance = 0xF4; // float } namespace VPhysXJoint_t { - constexpr std::ptrdiff_t m_nType = 0x0; // uint16 - constexpr std::ptrdiff_t m_nBody1 = 0x2; // uint16 - constexpr std::ptrdiff_t m_nBody2 = 0x4; // uint16 - constexpr std::ptrdiff_t m_nFlags = 0x6; // uint16 + constexpr std::ptrdiff_t m_nType = 0x0; // uint16_t + constexpr std::ptrdiff_t m_nBody1 = 0x2; // uint16_t + constexpr std::ptrdiff_t m_nBody2 = 0x4; // uint16_t + constexpr std::ptrdiff_t m_nFlags = 0x6; // uint16_t constexpr std::ptrdiff_t m_Frame1 = 0x10; // CTransform constexpr std::ptrdiff_t m_Frame2 = 0x30; // CTransform constexpr std::ptrdiff_t m_bEnableCollision = 0x50; // bool @@ -2469,24 +2472,24 @@ namespace VPhysXJoint_t { constexpr std::ptrdiff_t m_LinearLimit = 0x54; // VPhysXRange_t constexpr std::ptrdiff_t m_bEnableLinearMotor = 0x5C; // bool constexpr std::ptrdiff_t m_vLinearTargetVelocity = 0x60; // Vector - constexpr std::ptrdiff_t m_flMaxForce = 0x6C; // float32 + constexpr std::ptrdiff_t m_flMaxForce = 0x6C; // float constexpr std::ptrdiff_t m_bEnableSwingLimit = 0x70; // bool constexpr std::ptrdiff_t m_SwingLimit = 0x74; // VPhysXRange_t constexpr std::ptrdiff_t m_bEnableTwistLimit = 0x7C; // bool constexpr std::ptrdiff_t m_TwistLimit = 0x80; // VPhysXRange_t constexpr std::ptrdiff_t m_bEnableAngularMotor = 0x88; // bool constexpr std::ptrdiff_t m_vAngularTargetVelocity = 0x8C; // Vector - constexpr std::ptrdiff_t m_flMaxTorque = 0x98; // float32 - constexpr std::ptrdiff_t m_flLinearFrequency = 0x9C; // float32 - constexpr std::ptrdiff_t m_flLinearDampingRatio = 0xA0; // float32 - constexpr std::ptrdiff_t m_flAngularFrequency = 0xA4; // float32 - constexpr std::ptrdiff_t m_flAngularDampingRatio = 0xA8; // float32 - constexpr std::ptrdiff_t m_flFriction = 0xAC; // float32 + constexpr std::ptrdiff_t m_flMaxTorque = 0x98; // float + constexpr std::ptrdiff_t m_flLinearFrequency = 0x9C; // float + constexpr std::ptrdiff_t m_flLinearDampingRatio = 0xA0; // float + constexpr std::ptrdiff_t m_flAngularFrequency = 0xA4; // float + constexpr std::ptrdiff_t m_flAngularDampingRatio = 0xA8; // float + constexpr std::ptrdiff_t m_flFriction = 0xAC; // float } namespace VPhysXRange_t { - constexpr std::ptrdiff_t m_flMin = 0x0; // float32 - constexpr std::ptrdiff_t m_flMax = 0x4; // float32 + constexpr std::ptrdiff_t m_flMin = 0x0; // float + constexpr std::ptrdiff_t m_flMax = 0x4; // float } namespace VPhysics2ShapeDef_t { @@ -2504,5 +2507,5 @@ namespace WeightList { namespace WristBone_t { constexpr std::ptrdiff_t m_xOffsetTransformMS = 0x0; // CTransform - constexpr std::ptrdiff_t m_boneIndex = 0x20; // int32 + constexpr std::ptrdiff_t m_boneIndex = 0x20; // int32_t } \ No newline at end of file diff --git a/generated/animationsystem.dll.rs b/generated/animationsystem.dll.rs index add089d..0286406 100644 --- a/generated/animationsystem.dll.rs +++ b/generated/animationsystem.dll.rs @@ -1,46 +1,49 @@ #![allow(non_snake_case, non_upper_case_globals)] +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:54.283553600 UTC + pub mod AimMatrixOpFixedSettings_t { pub const m_attachment: usize = 0x0; // CAnimAttachment pub const m_damping: usize = 0x80; // CAnimInputDamping pub const m_poseCacheHandles: usize = 0x90; // CPoseHandle[10] pub const m_eBlendMode: usize = 0xB8; // AimMatrixBlendMode - pub const m_fAngleIncrement: usize = 0xBC; // float32 - pub const m_nSequenceMaxFrame: usize = 0xC0; // int32 - pub const m_nBoneMaskIndex: usize = 0xC4; // int32 + pub const m_fAngleIncrement: usize = 0xBC; // float + pub const m_nSequenceMaxFrame: usize = 0xC0; // int32_t + pub const m_nBoneMaskIndex: usize = 0xC4; // int32_t pub const m_bTargetIsPosition: usize = 0xC8; // bool } pub mod AnimComponentID { - pub const m_id: usize = 0x0; // uint32 + pub const m_id: usize = 0x0; // uint32_t } pub mod AnimNodeID { - pub const m_id: usize = 0x0; // uint32 + pub const m_id: usize = 0x0; // uint32_t } pub mod AnimNodeOutputID { - pub const m_id: usize = 0x0; // uint32 + pub const m_id: usize = 0x0; // uint32_t } pub mod AnimParamID { - pub const m_id: usize = 0x0; // uint32 + pub const m_id: usize = 0x0; // uint32_t } pub mod AnimScriptHandle { - pub const m_id: usize = 0x0; // uint32 + pub const m_id: usize = 0x0; // uint32_t } pub mod AnimStateID { - pub const m_id: usize = 0x0; // uint32 + pub const m_id: usize = 0x0; // uint32_t } pub mod AnimTagID { - pub const m_id: usize = 0x0; // uint32 + pub const m_id: usize = 0x0; // uint32_t } pub mod AnimationDecodeDebugDumpElement_t { - pub const m_nEntityIndex: usize = 0x0; // int32 + pub const m_nEntityIndex: usize = 0x0; // int32_t pub const m_modelName: usize = 0x8; // CUtlString pub const m_poseParams: usize = 0x10; // CUtlVector< CUtlString > pub const m_decodeOps: usize = 0x28; // CUtlVector< CUtlString > @@ -54,7 +57,7 @@ pub mod AnimationDecodeDebugDump_t { } pub mod AnimationSnapshotBase_t { - pub const m_flRealTime: usize = 0x0; // float32 + pub const m_flRealTime: usize = 0x0; // float pub const m_rootToWorld: usize = 0x10; // matrix3x4a_t pub const m_bBonesInWorldSpace: usize = 0x40; // bool pub const m_boneSetupMask: usize = 0x48; // CUtlVector< uint32 > @@ -66,12 +69,12 @@ pub mod AnimationSnapshotBase_t { } pub mod AnimationSnapshot_t { - pub const m_nEntIndex: usize = 0x110; // int32 + pub const m_nEntIndex: usize = 0x110; // int32_t pub const m_modelName: usize = 0x118; // CUtlString } pub mod AttachmentHandle_t { - pub const m_Value: usize = 0x0; // uint8 + pub const m_Value: usize = 0x0; // uint8_t } pub mod BlendItem_t { @@ -79,13 +82,13 @@ pub mod BlendItem_t { pub const m_pChild: usize = 0x18; // CAnimUpdateNodeRef pub const m_hSequence: usize = 0x28; // HSequence pub const m_vPos: usize = 0x2C; // Vector2D - pub const m_flDuration: usize = 0x34; // float32 + pub const m_flDuration: usize = 0x34; // float pub const m_bUseCustomDuration: usize = 0x38; // bool } pub mod BoneDemoCaptureSettings_t { pub const m_boneName: usize = 0x0; // CUtlString - pub const m_flChainLength: usize = 0x8; // float32 + pub const m_flChainLength: usize = 0x8; // float } pub mod CActionComponentUpdater { @@ -101,7 +104,7 @@ pub mod CAddUpdateNode { pub mod CAimConstraint { pub const m_qAimOffset: usize = 0x70; // Quaternion - pub const m_nUpType: usize = 0x80; // uint32 + pub const m_nUpType: usize = 0x80; // uint32_t } pub mod CAimMatrixUpdateNode { @@ -115,9 +118,9 @@ pub mod CAimMatrixUpdateNode { pub mod CAnimActivity { pub const m_name: usize = 0x0; // CBufferString - pub const m_nActivity: usize = 0x10; // int32 - pub const m_nFlags: usize = 0x14; // int32 - pub const m_nWeight: usize = 0x18; // int32 + pub const m_nActivity: usize = 0x10; // int32_t + pub const m_nFlags: usize = 0x14; // int32_t + pub const m_nWeight: usize = 0x18; // int32_t } pub mod CAnimAttachment { @@ -125,17 +128,17 @@ pub mod CAnimAttachment { pub const m_influenceOffsets: usize = 0x30; // VectorAligned[3] pub const m_influenceIndices: usize = 0x60; // int32[3] pub const m_influenceWeights: usize = 0x6C; // float32[3] - pub const m_numInfluences: usize = 0x78; // uint8 + pub const m_numInfluences: usize = 0x78; // uint8_t } pub mod CAnimBone { pub const m_name: usize = 0x0; // CBufferString - pub const m_parent: usize = 0x10; // int32 + pub const m_parent: usize = 0x10; // int32_t pub const m_pos: usize = 0x14; // Vector pub const m_quat: usize = 0x20; // QuaternionStorage - pub const m_scale: usize = 0x30; // float32 + pub const m_scale: usize = 0x30; // float pub const m_qAlignment: usize = 0x34; // QuaternionStorage - pub const m_flags: usize = 0x44; // int32 + pub const m_flags: usize = 0x44; // int32_t } pub mod CAnimBoneDifference { @@ -157,15 +160,15 @@ pub mod CAnimData { pub const m_name: usize = 0x10; // CBufferString pub const m_animArray: usize = 0x20; // CUtlVector< CAnimDesc > pub const m_decoderArray: usize = 0x38; // CUtlVector< CAnimDecoder > - pub const m_nMaxUniqueFrameIndex: usize = 0x50; // int32 + pub const m_nMaxUniqueFrameIndex: usize = 0x50; // int32_t pub const m_segmentArray: usize = 0x58; // CUtlVector< CAnimFrameSegment > } pub mod CAnimDataChannelDesc { pub const m_szChannelClass: usize = 0x0; // CBufferString pub const m_szVariableName: usize = 0x10; // CBufferString - pub const m_nFlags: usize = 0x20; // int32 - pub const m_nType: usize = 0x24; // int32 + pub const m_nFlags: usize = 0x20; // int32_t + pub const m_nType: usize = 0x24; // int32_t pub const m_szGrouping: usize = 0x28; // CBufferString pub const m_szDescription: usize = 0x38; // CBufferString pub const m_szElementNameArray: usize = 0x48; // CUtlVector< CBufferString > @@ -175,24 +178,24 @@ pub mod CAnimDataChannelDesc { pub mod CAnimDecoder { pub const m_szName: usize = 0x0; // CBufferString - pub const m_nVersion: usize = 0x10; // int32 - pub const m_nType: usize = 0x14; // int32 + pub const m_nVersion: usize = 0x10; // int32_t + pub const m_nType: usize = 0x14; // int32_t } pub mod CAnimDemoCaptureSettings { pub const m_rangeBoneChainLength: usize = 0x0; // Vector2D pub const m_rangeMaxSplineErrorRotation: usize = 0x8; // Vector2D - pub const m_flMaxSplineErrorTranslation: usize = 0x10; // float32 - pub const m_flMaxSplineErrorScale: usize = 0x14; // float32 - pub const m_flIkRotation_MaxSplineError: usize = 0x18; // float32 - pub const m_flIkTranslation_MaxSplineError: usize = 0x1C; // float32 - pub const m_flMaxQuantizationErrorRotation: usize = 0x20; // float32 - pub const m_flMaxQuantizationErrorTranslation: usize = 0x24; // float32 - pub const m_flMaxQuantizationErrorScale: usize = 0x28; // float32 - pub const m_flIkRotation_MaxQuantizationError: usize = 0x2C; // float32 - pub const m_flIkTranslation_MaxQuantizationError: usize = 0x30; // float32 + pub const m_flMaxSplineErrorTranslation: usize = 0x10; // float + pub const m_flMaxSplineErrorScale: usize = 0x14; // float + pub const m_flIkRotation_MaxSplineError: usize = 0x18; // float + pub const m_flIkTranslation_MaxSplineError: usize = 0x1C; // float + pub const m_flMaxQuantizationErrorRotation: usize = 0x20; // float + pub const m_flMaxQuantizationErrorTranslation: usize = 0x24; // float + pub const m_flMaxQuantizationErrorScale: usize = 0x28; // float + pub const m_flIkRotation_MaxQuantizationError: usize = 0x2C; // float + pub const m_flIkTranslation_MaxQuantizationError: usize = 0x30; // float pub const m_baseSequence: usize = 0x38; // CUtlString - pub const m_nBaseSequenceFrame: usize = 0x40; // int32 + pub const m_nBaseSequenceFrame: usize = 0x40; // int32_t pub const m_boneSelectionMode: usize = 0x44; // EDemoBoneSelectionMode pub const m_bones: usize = 0x48; // CUtlVector< BoneDemoCaptureSettings_t > pub const m_ikChains: usize = 0x60; // CUtlVector< IKDemoCaptureSettings_t > @@ -201,13 +204,13 @@ pub mod CAnimDemoCaptureSettings { pub mod CAnimDesc { pub const m_name: usize = 0x0; // CBufferString pub const m_flags: usize = 0x10; // CAnimDesc_Flag - pub const fps: usize = 0x18; // float32 + pub const fps: usize = 0x18; // float pub const m_Data: usize = 0x20; // CAnimEncodedFrames pub const m_movementArray: usize = 0xF8; // CUtlVector< CAnimMovement > pub const m_eventArray: usize = 0x110; // CUtlVector< CAnimEventDefinition > pub const m_activityArray: usize = 0x128; // CUtlVector< CAnimActivity > pub const m_hierarchyArray: usize = 0x140; // CUtlVector< CAnimLocalHierarchy > - pub const framestalltime: usize = 0x158; // float32 + pub const framestalltime: usize = 0x158; // float pub const m_vecRootMin: usize = 0x15C; // Vector pub const m_vecRootMax: usize = 0x168; // Vector pub const m_vecBoneWorldMin: usize = 0x178; // CUtlVector< Vector > @@ -238,19 +241,19 @@ pub mod CAnimEncodeDifference { pub mod CAnimEncodedFrames { pub const m_fileName: usize = 0x0; // CBufferString - pub const m_nFrames: usize = 0x10; // int32 - pub const m_nFramesPerBlock: usize = 0x14; // int32 + pub const m_nFrames: usize = 0x10; // int32_t + pub const m_nFramesPerBlock: usize = 0x14; // int32_t pub const m_frameblockArray: usize = 0x18; // CUtlVector< CAnimFrameBlockAnim > pub const m_usageDifferences: usize = 0x30; // CAnimEncodeDifference } pub mod CAnimEnum { - pub const m_value: usize = 0x0; // uint8 + pub const m_value: usize = 0x0; // uint8_t } pub mod CAnimEventDefinition { - pub const m_nFrame: usize = 0x8; // int32 - pub const m_flCycle: usize = 0xC; // float32 + pub const m_nFrame: usize = 0x8; // int32_t + pub const m_flCycle: usize = 0xC; // float pub const m_EventData: usize = 0x10; // KeyValues3 pub const m_sLegacyOptions: usize = 0x20; // CBufferString pub const m_sEventName: usize = 0x30; // CGlobalSymbol @@ -260,29 +263,29 @@ pub mod CAnimFoot { pub const m_name: usize = 0x0; // CUtlString pub const m_vBallOffset: usize = 0x8; // Vector pub const m_vHeelOffset: usize = 0x14; // Vector - pub const m_ankleBoneIndex: usize = 0x20; // int32 - pub const m_toeBoneIndex: usize = 0x24; // int32 + pub const m_ankleBoneIndex: usize = 0x20; // int32_t + pub const m_toeBoneIndex: usize = 0x24; // int32_t } pub mod CAnimFrameBlockAnim { - pub const m_nStartFrame: usize = 0x0; // int32 - pub const m_nEndFrame: usize = 0x4; // int32 + pub const m_nStartFrame: usize = 0x0; // int32_t + pub const m_nEndFrame: usize = 0x4; // int32_t pub const m_segmentIndexArray: usize = 0x8; // CUtlVector< int32 > } pub mod CAnimFrameSegment { - pub const m_nUniqueFrameIndex: usize = 0x0; // int32 - pub const m_nLocalElementMasks: usize = 0x4; // uint32 - pub const m_nLocalChannel: usize = 0x8; // int32 + pub const m_nUniqueFrameIndex: usize = 0x0; // int32_t + pub const m_nLocalElementMasks: usize = 0x4; // uint32_t + pub const m_nLocalChannel: usize = 0x8; // int32_t pub const m_container: usize = 0x10; // CUtlBinaryBlock } pub mod CAnimGraphDebugReplay { pub const m_animGraphFileName: usize = 0x40; // CUtlString pub const m_frameList: usize = 0x48; // CUtlVector< CSmartPtr< CAnimReplayFrame > > - pub const m_startIndex: usize = 0x60; // int32 - pub const m_writeIndex: usize = 0x64; // int32 - pub const m_frameCount: usize = 0x68; // int32 + pub const m_startIndex: usize = 0x60; // int32_t + pub const m_writeIndex: usize = 0x64; // int32_t + pub const m_frameCount: usize = 0x68; // int32_t } pub mod CAnimGraphModelBinding { @@ -300,7 +303,7 @@ pub mod CAnimGraphSettingsManager { pub mod CAnimInputDamping { pub const m_speedFunction: usize = 0x8; // DampingSpeedFunction - pub const m_fSpeedScale: usize = 0xC; // float32 + pub const m_fSpeedScale: usize = 0xC; // float } pub mod CAnimKeyData { @@ -308,17 +311,17 @@ pub mod CAnimKeyData { pub const m_boneArray: usize = 0x10; // CUtlVector< CAnimBone > pub const m_userArray: usize = 0x28; // CUtlVector< CAnimUser > pub const m_morphArray: usize = 0x40; // CUtlVector< CBufferString > - pub const m_nChannelElements: usize = 0x58; // int32 + pub const m_nChannelElements: usize = 0x58; // int32_t pub const m_dataChannelArray: usize = 0x60; // CUtlVector< CAnimDataChannelDesc > } pub mod CAnimLocalHierarchy { pub const m_sBone: usize = 0x0; // CBufferString pub const m_sNewParent: usize = 0x10; // CBufferString - pub const m_nStartFrame: usize = 0x20; // int32 - pub const m_nPeakFrame: usize = 0x24; // int32 - pub const m_nTailFrame: usize = 0x28; // int32 - pub const m_nEndFrame: usize = 0x2C; // int32 + pub const m_nStartFrame: usize = 0x20; // int32_t + pub const m_nPeakFrame: usize = 0x24; // int32_t + pub const m_nTailFrame: usize = 0x28; // int32_t + pub const m_nEndFrame: usize = 0x2C; // int32_t } pub mod CAnimMorphDifference { @@ -331,23 +334,23 @@ pub mod CAnimMotorUpdaterBase { } pub mod CAnimMovement { - pub const endframe: usize = 0x0; // int32 - pub const motionflags: usize = 0x4; // int32 - pub const v0: usize = 0x8; // float32 - pub const v1: usize = 0xC; // float32 - pub const angle: usize = 0x10; // float32 + pub const endframe: usize = 0x0; // int32_t + pub const motionflags: usize = 0x4; // int32_t + pub const v0: usize = 0x8; // float + pub const v1: usize = 0xC; // float + pub const angle: usize = 0x10; // float pub const vector: usize = 0x14; // Vector pub const position: usize = 0x20; // Vector } pub mod CAnimNodePath { pub const m_path: usize = 0x0; // AnimNodeID[11] - pub const m_nCount: usize = 0x2C; // int32 + pub const m_nCount: usize = 0x2C; // int32_t } pub mod CAnimParamHandle { pub const m_type: usize = 0x0; // AnimParamType_t - pub const m_index: usize = 0x1; // uint8 + pub const m_index: usize = 0x1; // uint8_t } pub mod CAnimParamHandleMap { @@ -377,7 +380,7 @@ pub mod CAnimReplayFrame { pub const m_instanceData: usize = 0x28; // CUtlBinaryBlock pub const m_startingLocalToWorldTransform: usize = 0x40; // CTransform pub const m_localToWorldTransform: usize = 0x60; // CTransform - pub const m_timeStamp: usize = 0x80; // float32 + pub const m_timeStamp: usize = 0x80; // float } pub mod CAnimScriptComponentUpdater { @@ -389,8 +392,8 @@ pub mod CAnimScriptManager { } pub mod CAnimSequenceParams { - pub const m_flFadeInTime: usize = 0x0; // float32 - pub const m_flFadeOutTime: usize = 0x4; // float32 + pub const m_flFadeInTime: usize = 0x0; // float + pub const m_flFadeOutTime: usize = 0x4; // float } pub mod CAnimSkeleton { @@ -407,7 +410,7 @@ pub mod CAnimSkeleton { pub mod CAnimStateMachineUpdater { pub const m_states: usize = 0x8; // CUtlVector< CStateUpdateData > pub const m_transitions: usize = 0x20; // CUtlVector< CTransitionUpdateData > - pub const m_startStateIndex: usize = 0x50; // int32 + pub const m_startStateIndex: usize = 0x50; // int32_t } pub mod CAnimTagBase { @@ -428,7 +431,7 @@ pub mod CAnimUpdateNodeBase { } pub mod CAnimUpdateNodeRef { - pub const m_nodeIndex: usize = 0x8; // int32 + pub const m_nodeIndex: usize = 0x8; // int32_t } pub mod CAnimUpdateSharedData { @@ -446,17 +449,17 @@ pub mod CAnimUpdateSharedData { pub mod CAnimUser { pub const m_name: usize = 0x0; // CBufferString - pub const m_nType: usize = 0x10; // int32 + pub const m_nType: usize = 0x10; // int32_t } pub mod CAnimUserDifference { pub const m_name: usize = 0x0; // CBufferString - pub const m_nType: usize = 0x10; // int32 + pub const m_nType: usize = 0x10; // int32_t } pub mod CAnimationGraphVisualizerAxis { pub const m_xWsTransform: usize = 0x40; // CTransform - pub const m_flAxisSize: usize = 0x60; // float32 + pub const m_flAxisSize: usize = 0x60; // float } pub mod CAnimationGraphVisualizerLine { @@ -475,12 +478,12 @@ pub mod CAnimationGraphVisualizerPie { pub mod CAnimationGraphVisualizerPrimitiveBase { pub const m_Type: usize = 0x8; // CAnimationGraphVisualizerPrimitiveType pub const m_OwningAnimNodePaths: usize = 0xC; // AnimNodeID[11] - pub const m_nOwningAnimNodePathCount: usize = 0x38; // int32 + pub const m_nOwningAnimNodePathCount: usize = 0x38; // int32_t } pub mod CAnimationGraphVisualizerSphere { pub const m_vWsPosition: usize = 0x40; // VectorAligned - pub const m_flRadius: usize = 0x50; // float32 + pub const m_flRadius: usize = 0x50; // float pub const m_Color: usize = 0x54; // Color } @@ -491,7 +494,7 @@ pub mod CAnimationGraphVisualizerText { } pub mod CAnimationGroup { - pub const m_nFlags: usize = 0x10; // uint32 + pub const m_nFlags: usize = 0x10; // uint32_t pub const m_name: usize = 0x18; // CBufferString pub const m_localHAnimArray_Handle: usize = 0x60; // CUtlVector< CStrongHandle< InfoForResourceTypeCAnimData > > pub const m_includedGroupArray_Handle: usize = 0x78; // CUtlVector< CStrongHandle< InfoForResourceTypeCAnimationGroup > > @@ -507,14 +510,14 @@ pub mod CAttachment { pub const m_vInfluenceOffsets: usize = 0x50; // Vector[3] pub const m_influenceWeights: usize = 0x74; // float32[3] pub const m_bInfluenceRootTransform: usize = 0x80; // bool[3] - pub const m_nInfluences: usize = 0x83; // uint8 + pub const m_nInfluences: usize = 0x83; // uint8_t pub const m_bIgnoreRotation: usize = 0x84; // bool } pub mod CAudioAnimTag { pub const m_clipName: usize = 0x38; // CUtlString pub const m_attachmentName: usize = 0x40; // CUtlString - pub const m_flVolume: usize = 0x48; // float32 + pub const m_flVolume: usize = 0x48; // float pub const m_bStopWhenTagEnds: usize = 0x4C; // bool pub const m_bStopWhenGraphEnds: usize = 0x4D; // bool pub const m_bPlayOnServer: usize = 0x4E; // bool @@ -532,7 +535,7 @@ pub mod CBinaryUpdateNode { pub const m_pChild1: usize = 0x58; // CAnimUpdateNodeRef pub const m_pChild2: usize = 0x68; // CAnimUpdateNodeRef pub const m_timingBehavior: usize = 0x78; // BinaryNodeTiming - pub const m_flTimingBlend: usize = 0x7C; // float32 + pub const m_flTimingBlend: usize = 0x7C; // float pub const m_bResetChild1: usize = 0x80; // bool pub const m_bResetChild2: usize = 0x81; // bool } @@ -548,7 +551,7 @@ pub mod CBlend2DUpdateNode { pub const m_blendSourceY: usize = 0xD8; // AnimValueSource pub const m_paramY: usize = 0xDC; // CAnimParamHandle pub const m_eBlendMode: usize = 0xE0; // Blend2DMode - pub const m_playbackSpeed: usize = 0xE4; // float32 + pub const m_playbackSpeed: usize = 0xE4; // float pub const m_bLoop: usize = 0xE8; // bool pub const m_bLockBlendOnReset: usize = 0xE9; // bool pub const m_bLockWhenWaning: usize = 0xEA; // bool @@ -556,8 +559,8 @@ pub mod CBlend2DUpdateNode { } pub mod CBlendCurve { - pub const m_flControlPoint1: usize = 0x0; // float32 - pub const m_flControlPoint2: usize = 0x4; // float32 + pub const m_flControlPoint1: usize = 0x0; // float + pub const m_flControlPoint2: usize = 0x4; // float } pub mod CBlendUpdateNode { @@ -575,13 +578,13 @@ pub mod CBlendUpdateNode { } pub mod CBodyGroupAnimTag { - pub const m_nPriority: usize = 0x38; // int32 + pub const m_nPriority: usize = 0x38; // int32_t pub const m_bodyGroupSettings: usize = 0x40; // CUtlVector< CBodyGroupSetting > } pub mod CBodyGroupSetting { pub const m_BodyGroupName: usize = 0x0; // CUtlString - pub const m_nBodyGroupOption: usize = 0x8; // int32 + pub const m_nBodyGroupOption: usize = 0x8; // int32_t } pub mod CBoneConstraintDotToMorph { @@ -614,8 +617,8 @@ pub mod CBoneConstraintPoseSpaceMorph_Input_t { } pub mod CBoneMaskUpdateNode { - pub const m_nWeightListIndex: usize = 0x8C; // int32 - pub const m_flRootMotionBlend: usize = 0x90; // float32 + pub const m_nWeightListIndex: usize = 0x8C; // int32_t + pub const m_flRootMotionBlend: usize = 0x90; // float pub const m_blendSpace: usize = 0x94; // BoneMaskBlendSpace pub const m_footMotionTiming: usize = 0x98; // BinaryNodeChildOption pub const m_bUseBlendScale: usize = 0x9C; // bool @@ -624,11 +627,11 @@ pub mod CBoneMaskUpdateNode { } pub mod CBonePositionMetricEvaluator { - pub const m_nBoneIndex: usize = 0x50; // int32 + pub const m_nBoneIndex: usize = 0x50; // int32_t } pub mod CBoneVelocityMetricEvaluator { - pub const m_nBoneIndex: usize = 0x50; // int32 + pub const m_nBoneIndex: usize = 0x50; // int32_t } pub mod CBoolAnimParameter { @@ -643,7 +646,7 @@ pub mod CCachedPose { pub const m_transforms: usize = 0x8; // CUtlVector< CTransform > pub const m_morphWeights: usize = 0x20; // CUtlVector< float32 > pub const m_hSequence: usize = 0x38; // HSequence - pub const m_flCycle: usize = 0x3C; // float32 + pub const m_flCycle: usize = 0x3C; // float } pub mod CChoiceUpdateNode { @@ -653,21 +656,21 @@ pub mod CChoiceUpdateNode { pub const m_choiceMethod: usize = 0xA0; // ChoiceMethod pub const m_choiceChangeMethod: usize = 0xA4; // ChoiceChangeMethod pub const m_blendMethod: usize = 0xA8; // ChoiceBlendMethod - pub const m_blendTime: usize = 0xAC; // float32 + pub const m_blendTime: usize = 0xAC; // float pub const m_bCrossFade: usize = 0xB0; // bool pub const m_bResetChosen: usize = 0xB1; // bool pub const m_bDontResetSameSelection: usize = 0xB2; // bool } pub mod CClothSettingsAnimTag { - pub const m_flStiffness: usize = 0x38; // float32 - pub const m_flEaseIn: usize = 0x3C; // float32 - pub const m_flEaseOut: usize = 0x40; // float32 + pub const m_flStiffness: usize = 0x38; // float + pub const m_flEaseIn: usize = 0x3C; // float + pub const m_flEaseOut: usize = 0x40; // float pub const m_nVertexSet: usize = 0x48; // CUtlString } pub mod CCompressorGroup { - pub const m_nTotalElementCount: usize = 0x0; // int32 + pub const m_nTotalElementCount: usize = 0x0; // int32_t pub const m_szChannelClass: usize = 0x8; // CUtlVector< char* > pub const m_szVariableName: usize = 0x20; // CUtlVector< char* > pub const m_nType: usize = 0x38; // CUtlVector< fieldtype_t > @@ -698,28 +701,28 @@ pub mod CConcreteAnimParameter { pub mod CConstraintSlave { pub const m_qBaseOrientation: usize = 0x0; // Quaternion pub const m_vBasePosition: usize = 0x10; // Vector - pub const m_nBoneHash: usize = 0x1C; // uint32 - pub const m_flWeight: usize = 0x20; // float32 + pub const m_nBoneHash: usize = 0x1C; // uint32_t + pub const m_flWeight: usize = 0x20; // float pub const m_sName: usize = 0x28; // CUtlString } pub mod CConstraintTarget { pub const m_qOffset: usize = 0x20; // Quaternion pub const m_vOffset: usize = 0x30; // Vector - pub const m_nBoneHash: usize = 0x3C; // uint32 + pub const m_nBoneHash: usize = 0x3C; // uint32_t pub const m_sName: usize = 0x40; // CUtlString - pub const m_flWeight: usize = 0x48; // float32 + pub const m_flWeight: usize = 0x48; // float pub const m_bIsAttachment: usize = 0x59; // bool } pub mod CCycleBase { - pub const m_flCycle: usize = 0x0; // float32 + pub const m_flCycle: usize = 0x0; // float } pub mod CCycleControlClipUpdateNode { pub const m_tags: usize = 0x60; // CUtlVector< TagSpan_t > pub const m_hSequence: usize = 0x7C; // HSequence - pub const m_duration: usize = 0x80; // float32 + pub const m_duration: usize = 0x80; // float pub const m_valueSource: usize = 0x84; // AnimValueSource pub const m_paramIndex: usize = 0x88; // CAnimParamHandle } @@ -730,13 +733,13 @@ pub mod CCycleControlUpdateNode { } pub mod CDampedPathAnimMotorUpdater { - pub const m_flAnticipationTime: usize = 0x2C; // float32 - pub const m_flMinSpeedScale: usize = 0x30; // float32 + pub const m_flAnticipationTime: usize = 0x2C; // float + pub const m_flMinSpeedScale: usize = 0x30; // float pub const m_hAnticipationPosParam: usize = 0x34; // CAnimParamHandle pub const m_hAnticipationHeadingParam: usize = 0x36; // CAnimParamHandle - pub const m_flSpringConstant: usize = 0x38; // float32 - pub const m_flMinSpringTension: usize = 0x3C; // float32 - pub const m_flMaxSpringTension: usize = 0x40; // float32 + pub const m_flSpringConstant: usize = 0x38; // float + pub const m_flMinSpringTension: usize = 0x3C; // float + pub const m_flMaxSpringTension: usize = 0x40; // float } pub mod CDampedValueComponentUpdater { @@ -769,17 +772,17 @@ pub mod CDirectionalBlendUpdateNode { pub const m_damping: usize = 0x80; // CAnimInputDamping pub const m_blendValueSource: usize = 0x90; // AnimValueSource pub const m_paramIndex: usize = 0x94; // CAnimParamHandle - pub const m_playbackSpeed: usize = 0x98; // float32 - pub const m_duration: usize = 0x9C; // float32 + pub const m_playbackSpeed: usize = 0x98; // float + pub const m_duration: usize = 0x9C; // float pub const m_bLoop: usize = 0xA0; // bool pub const m_bLockBlendOnReset: usize = 0xA1; // bool } pub mod CDistanceRemainingMetricEvaluator { - pub const m_flMaxDistance: usize = 0x50; // float32 - pub const m_flMinDistance: usize = 0x54; // float32 - pub const m_flStartGoalFilterDistance: usize = 0x58; // float32 - pub const m_flMaxGoalOvershootScale: usize = 0x5C; // float32 + pub const m_flMaxDistance: usize = 0x50; // float + pub const m_flMinDistance: usize = 0x54; // float + pub const m_flStartGoalFilterDistance: usize = 0x58; // float + pub const m_flMaxGoalOvershootScale: usize = 0x5C; // float pub const m_bFilterFixedMinDistance: usize = 0x60; // bool pub const m_bFilterGoalDistance: usize = 0x61; // bool pub const m_bFilterGoalOvershoot: usize = 0x62; // bool @@ -788,16 +791,16 @@ pub mod CDistanceRemainingMetricEvaluator { pub mod CDrawCullingData { pub const m_vConeApex: usize = 0x0; // Vector pub const m_ConeAxis: usize = 0xC; // int8[3] - pub const m_ConeCutoff: usize = 0xF; // int8 + pub const m_ConeCutoff: usize = 0xF; // int8_t } pub mod CEmitTagActionUpdater { - pub const m_nTagIndex: usize = 0x18; // int32 + pub const m_nTagIndex: usize = 0x18; // int32_t pub const m_bIsZeroDuration: usize = 0x1C; // bool } pub mod CEnumAnimParameter { - pub const m_defaultValue: usize = 0x68; // uint8 + pub const m_defaultValue: usize = 0x68; // uint8_t pub const m_enumOptions: usize = 0x70; // CUtlVector< CUtlString > } @@ -812,9 +815,9 @@ pub mod CFingerBone { pub const m_hingeAxis: usize = 0x8; // Vector pub const m_vCapsulePos1: usize = 0x14; // Vector pub const m_vCapsulePos2: usize = 0x20; // Vector - pub const m_flMinAngle: usize = 0x2C; // float32 - pub const m_flMaxAngle: usize = 0x30; // float32 - pub const m_flRadius: usize = 0x34; // float32 + pub const m_flMinAngle: usize = 0x2C; // float + pub const m_flMaxAngle: usize = 0x30; // float + pub const m_flRadius: usize = 0x34; // float } pub mod CFingerChain { @@ -825,21 +828,21 @@ pub mod CFingerChain { pub const m_vTipOffset: usize = 0x40; // Vector pub const m_metacarpalBoneName: usize = 0x50; // CUtlString pub const m_vSplayHingeAxis: usize = 0x58; // Vector - pub const m_flSplayMinAngle: usize = 0x64; // float32 - pub const m_flSplayMaxAngle: usize = 0x68; // float32 - pub const m_flFingerScaleRatio: usize = 0x6C; // float32 + pub const m_flSplayMinAngle: usize = 0x64; // float + pub const m_flSplayMaxAngle: usize = 0x68; // float + pub const m_flFingerScaleRatio: usize = 0x6C; // float } pub mod CFingerSource { pub const m_nFingerIndex: usize = 0x0; // AnimVRFinger_t - pub const m_flFingerWeight: usize = 0x4; // float32 + pub const m_flFingerWeight: usize = 0x4; // float } pub mod CFlexController { pub const m_szName: usize = 0x0; // CUtlString pub const m_szType: usize = 0x8; // CUtlString - pub const min: usize = 0x10; // float32 - pub const max: usize = 0x14; // float32 + pub const min: usize = 0x10; // float + pub const max: usize = 0x14; // float } pub mod CFlexDesc { @@ -848,18 +851,18 @@ pub mod CFlexDesc { pub mod CFlexOp { pub const m_OpCode: usize = 0x0; // FlexOpCode_t - pub const m_Data: usize = 0x4; // int32 + pub const m_Data: usize = 0x4; // int32_t } pub mod CFlexRule { - pub const m_nFlex: usize = 0x0; // int32 + pub const m_nFlex: usize = 0x0; // int32_t pub const m_FlexOps: usize = 0x8; // CUtlVector< CFlexOp > } pub mod CFloatAnimParameter { - pub const m_fDefaultValue: usize = 0x60; // float32 - pub const m_fMinValue: usize = 0x64; // float32 - pub const m_fMaxValue: usize = 0x68; // float32 + pub const m_fDefaultValue: usize = 0x60; // float + pub const m_fMinValue: usize = 0x64; // float + pub const m_fMaxValue: usize = 0x68; // float pub const m_bInterpolate: usize = 0x6C; // bool } @@ -868,18 +871,18 @@ pub mod CFollowAttachmentUpdateNode { } pub mod CFollowPathUpdateNode { - pub const m_flBlendOutTime: usize = 0x6C; // float32 + pub const m_flBlendOutTime: usize = 0x6C; // float pub const m_bBlockNonPathMovement: usize = 0x70; // bool pub const m_bStopFeetAtGoal: usize = 0x71; // bool pub const m_bScaleSpeed: usize = 0x72; // bool - pub const m_flScale: usize = 0x74; // float32 - pub const m_flMinAngle: usize = 0x78; // float32 - pub const m_flMaxAngle: usize = 0x7C; // float32 - pub const m_flSpeedScaleBlending: usize = 0x80; // float32 + pub const m_flScale: usize = 0x74; // float + pub const m_flMinAngle: usize = 0x78; // float + pub const m_flMaxAngle: usize = 0x7C; // float + pub const m_flSpeedScaleBlending: usize = 0x80; // float pub const m_turnDamping: usize = 0x88; // CAnimInputDamping pub const m_facingTarget: usize = 0x98; // AnimValueSource pub const m_hParam: usize = 0x9C; // CAnimParamHandle - pub const m_flTurnToFaceOffset: usize = 0xA0; // float32 + pub const m_flTurnToFaceOffset: usize = 0xA0; // float pub const m_bTurnToFace: usize = 0xA4; // bool } @@ -887,10 +890,10 @@ pub mod CFootAdjustmentUpdateNode { pub const m_clips: usize = 0x70; // CUtlVector< HSequence > pub const m_hBasePoseCacheHandle: usize = 0x88; // CPoseHandle pub const m_facingTarget: usize = 0x8C; // CAnimParamHandle - pub const m_flTurnTimeMin: usize = 0x90; // float32 - pub const m_flTurnTimeMax: usize = 0x94; // float32 - pub const m_flStepHeightMax: usize = 0x98; // float32 - pub const m_flStepHeightMaxAngle: usize = 0x9C; // float32 + pub const m_flTurnTimeMin: usize = 0x90; // float + pub const m_flTurnTimeMax: usize = 0x94; // float + pub const m_flStepHeightMax: usize = 0x98; // float + pub const m_flStepHeightMaxAngle: usize = 0x9C; // float pub const m_bResetChild: usize = 0xA0; // bool pub const m_bAnimationDriven: usize = 0xA1; // bool } @@ -898,7 +901,7 @@ pub mod CFootAdjustmentUpdateNode { pub mod CFootCycleDefinition { pub const m_vStancePositionMS: usize = 0x0; // Vector pub const m_vMidpointPositionMS: usize = 0xC; // Vector - pub const m_flStanceDirectionMS: usize = 0x18; // float32 + pub const m_flStanceDirectionMS: usize = 0x18; // float pub const m_vToStrideStartPos: usize = 0x1C; // Vector pub const m_stanceCycle: usize = 0x28; // CAnimCycle pub const m_footLiftCycle: usize = 0x2C; // CFootCycle @@ -917,10 +920,10 @@ pub mod CFootDefinition { pub const m_toeBoneName: usize = 0x10; // CUtlString pub const m_vBallOffset: usize = 0x18; // Vector pub const m_vHeelOffset: usize = 0x24; // Vector - pub const m_flFootLength: usize = 0x30; // float32 - pub const m_flBindPoseDirectionMS: usize = 0x34; // float32 - pub const m_flTraceHeight: usize = 0x38; // float32 - pub const m_flTraceRadius: usize = 0x3C; // float32 + pub const m_flFootLength: usize = 0x30; // float + pub const m_flBindPoseDirectionMS: usize = 0x34; // float + pub const m_flTraceHeight: usize = 0x38; // float + pub const m_flTraceRadius: usize = 0x3C; // float } pub mod CFootFallAnimTag { @@ -932,16 +935,16 @@ pub mod CFootLockUpdateNode { pub const m_footSettings: usize = 0xD0; // CUtlVector< FootFixedSettings > pub const m_hipShiftDamping: usize = 0xE8; // CAnimInputDamping pub const m_rootHeightDamping: usize = 0xF8; // CAnimInputDamping - pub const m_flStrideCurveScale: usize = 0x108; // float32 - pub const m_flStrideCurveLimitScale: usize = 0x10C; // float32 - pub const m_flStepHeightIncreaseScale: usize = 0x110; // float32 - pub const m_flStepHeightDecreaseScale: usize = 0x114; // float32 - pub const m_flHipShiftScale: usize = 0x118; // float32 - pub const m_flBlendTime: usize = 0x11C; // float32 - pub const m_flMaxRootHeightOffset: usize = 0x120; // float32 - pub const m_flMinRootHeightOffset: usize = 0x124; // float32 - pub const m_flTiltPlanePitchSpringStrength: usize = 0x128; // float32 - pub const m_flTiltPlaneRollSpringStrength: usize = 0x12C; // float32 + pub const m_flStrideCurveScale: usize = 0x108; // float + pub const m_flStrideCurveLimitScale: usize = 0x10C; // float + pub const m_flStepHeightIncreaseScale: usize = 0x110; // float + pub const m_flStepHeightDecreaseScale: usize = 0x114; // float + pub const m_flHipShiftScale: usize = 0x118; // float + pub const m_flBlendTime: usize = 0x11C; // float + pub const m_flMaxRootHeightOffset: usize = 0x120; // float + pub const m_flMinRootHeightOffset: usize = 0x124; // float + pub const m_flTiltPlanePitchSpringStrength: usize = 0x128; // float + pub const m_flTiltPlaneRollSpringStrength: usize = 0x12C; // float pub const m_bApplyFootRotationLimits: usize = 0x130; // bool pub const m_bApplyHipShift: usize = 0x131; // bool pub const m_bModulateStepHeight: usize = 0x132; // bool @@ -970,7 +973,7 @@ pub mod CFootPositionMetricEvaluator { pub mod CFootStepTriggerUpdateNode { pub const m_triggers: usize = 0x68; // CUtlVector< FootStepTrigger > - pub const m_flTolerance: usize = 0x84; // float32 + pub const m_flTolerance: usize = 0x84; // float } pub mod CFootStride { @@ -984,8 +987,8 @@ pub mod CFootTrajectories { pub mod CFootTrajectory { pub const m_vOffset: usize = 0x0; // Vector - pub const m_flRotationOffset: usize = 0xC; // float32 - pub const m_flProgression: usize = 0x10; // float32 + pub const m_flRotationOffset: usize = 0xC; // float + pub const m_flProgression: usize = 0x10; // float } pub mod CFootstepLandedAnimTag { @@ -996,14 +999,14 @@ pub mod CFootstepLandedAnimTag { } pub mod CFutureFacingMetricEvaluator { - pub const m_flDistance: usize = 0x50; // float32 - pub const m_flTime: usize = 0x54; // float32 + pub const m_flDistance: usize = 0x50; // float + pub const m_flTime: usize = 0x54; // float } pub mod CFutureVelocityMetricEvaluator { - pub const m_flDistance: usize = 0x50; // float32 - pub const m_flStoppingDistance: usize = 0x54; // float32 - pub const m_flTargetSpeed: usize = 0x58; // float32 + pub const m_flDistance: usize = 0x50; // float + pub const m_flStoppingDistance: usize = 0x54; // float + pub const m_flTargetSpeed: usize = 0x58; // float pub const m_eMode: usize = 0x5C; // VelocityMetricMode } @@ -1013,19 +1016,19 @@ pub mod CHitBox { pub const m_sBoneName: usize = 0x10; // CUtlString pub const m_vMinBounds: usize = 0x18; // Vector pub const m_vMaxBounds: usize = 0x24; // Vector - pub const m_flShapeRadius: usize = 0x30; // float32 - pub const m_nBoneNameHash: usize = 0x34; // uint32 - pub const m_nGroupId: usize = 0x38; // int32 - pub const m_nShapeType: usize = 0x3C; // uint8 + pub const m_flShapeRadius: usize = 0x30; // float + pub const m_nBoneNameHash: usize = 0x34; // uint32_t + pub const m_nGroupId: usize = 0x38; // int32_t + pub const m_nShapeType: usize = 0x3C; // uint8_t pub const m_bTranslationOnly: usize = 0x3D; // bool - pub const m_CRC: usize = 0x40; // uint32 + pub const m_CRC: usize = 0x40; // uint32_t pub const m_cRenderColor: usize = 0x44; // Color - pub const m_nHitBoxIndex: usize = 0x48; // uint16 + pub const m_nHitBoxIndex: usize = 0x48; // uint16_t } pub mod CHitBoxSet { pub const m_name: usize = 0x0; // CUtlString - pub const m_nNameHash: usize = 0x8; // uint32 + pub const m_nNameHash: usize = 0x8; // uint32_t pub const m_HitBoxes: usize = 0x10; // CUtlVector< CHitBox > pub const m_SourceFilename: usize = 0x28; // CUtlString } @@ -1041,14 +1044,14 @@ pub mod CHitReactUpdateNode { pub const m_hitOffsetParam: usize = 0xB8; // CAnimParamHandle pub const m_hitDirectionParam: usize = 0xBA; // CAnimParamHandle pub const m_hitStrengthParam: usize = 0xBC; // CAnimParamHandle - pub const m_flMinDelayBetweenHits: usize = 0xC0; // float32 + pub const m_flMinDelayBetweenHits: usize = 0xC0; // float pub const m_bResetChild: usize = 0xC4; // bool } pub mod CIntAnimParameter { - pub const m_defaultValue: usize = 0x60; // int32 - pub const m_minValue: usize = 0x64; // int32 - pub const m_maxValue: usize = 0x68; // int32 + pub const m_defaultValue: usize = 0x60; // int32_t + pub const m_minValue: usize = 0x64; // int32_t + pub const m_maxValue: usize = 0x68; // int32_t } pub mod CJiggleBoneUpdateNode { @@ -1058,16 +1061,16 @@ pub mod CJiggleBoneUpdateNode { pub mod CJumpHelperUpdateNode { pub const m_hTargetParam: usize = 0xA8; // CAnimParamHandle pub const m_flOriginalJumpMovement: usize = 0xAC; // Vector - pub const m_flOriginalJumpDuration: usize = 0xB8; // float32 - pub const m_flJumpStartCycle: usize = 0xBC; // float32 - pub const m_flJumpEndCycle: usize = 0xC0; // float32 + pub const m_flOriginalJumpDuration: usize = 0xB8; // float + pub const m_flJumpStartCycle: usize = 0xBC; // float + pub const m_flJumpEndCycle: usize = 0xC0; // float pub const m_eCorrectionMethod: usize = 0xC4; // JumpCorrectionMethod pub const m_bTranslationAxis: usize = 0xC8; // bool[3] pub const m_bScaleSpeed: usize = 0xCB; // bool } pub mod CLODComponentUpdater { - pub const m_nServerLOD: usize = 0x30; // int32 + pub const m_nServerLOD: usize = 0x30; // int32_t } pub mod CLeanMatrixUpdateNode { @@ -1079,8 +1082,8 @@ pub mod CLeanMatrixUpdateNode { pub const m_verticalAxis: usize = 0xC0; // Vector pub const m_horizontalAxis: usize = 0xCC; // Vector pub const m_hSequence: usize = 0xD8; // HSequence - pub const m_flMaxValue: usize = 0xDC; // float32 - pub const m_nSequenceMaxFrame: usize = 0xE0; // int32 + pub const m_flMaxValue: usize = 0xDC; // float + pub const m_nSequenceMaxFrame: usize = 0xE0; // int32_t } pub mod CLookAtUpdateNode { @@ -1106,21 +1109,21 @@ pub mod CLookComponentUpdater { pub mod CMaterialAttributeAnimTag { pub const m_AttributeName: usize = 0x38; // CUtlString pub const m_AttributeType: usize = 0x40; // MatterialAttributeTagType_t - pub const m_flValue: usize = 0x44; // float32 + pub const m_flValue: usize = 0x44; // float pub const m_Color: usize = 0x48; // Color } pub mod CMaterialDrawDescriptor { pub const m_nPrimitiveType: usize = 0x0; // RenderPrimitiveType_t - pub const m_nBaseVertex: usize = 0x4; // int32 - pub const m_nVertexCount: usize = 0x8; // int32 - pub const m_nStartIndex: usize = 0xC; // int32 - pub const m_nIndexCount: usize = 0x10; // int32 - pub const m_flUvDensity: usize = 0x14; // float32 + pub const m_nBaseVertex: usize = 0x4; // int32_t + pub const m_nVertexCount: usize = 0x8; // int32_t + pub const m_nStartIndex: usize = 0xC; // int32_t + pub const m_nIndexCount: usize = 0x10; // int32_t + pub const m_flUvDensity: usize = 0x14; // float pub const m_vTintColor: usize = 0x18; // Vector - pub const m_flAlpha: usize = 0x24; // float32 - pub const m_nFirstMeshlet: usize = 0x2C; // uint32 - pub const m_nNumMeshlets: usize = 0x30; // uint16 + pub const m_flAlpha: usize = 0x24; // float + pub const m_nFirstMeshlet: usize = 0x2C; // uint32_t + pub const m_nNumMeshlets: usize = 0x30; // uint16_t pub const m_indexBuffer: usize = 0xB8; // CRenderBufferBinding pub const m_material: usize = 0xE0; // CStrongHandle< InfoForResourceTypeIMaterial2 > } @@ -1174,12 +1177,12 @@ pub mod CModelConfigElement_RandomPick { pub mod CModelConfigElement_SetBodygroup { pub const m_GroupName: usize = 0x48; // CUtlString - pub const m_nChoice: usize = 0x50; // int32 + pub const m_nChoice: usize = 0x50; // int32_t } pub mod CModelConfigElement_SetBodygroupOnAttachedModels { pub const m_GroupName: usize = 0x48; // CUtlString - pub const m_nChoice: usize = 0x50; // int32 + pub const m_nChoice: usize = 0x50; // int32_t } pub mod CModelConfigElement_SetMaterialGroup { @@ -1211,17 +1214,17 @@ pub mod CMoodVData { } pub mod CMorphBundleData { - pub const m_flULeftSrc: usize = 0x0; // float32 - pub const m_flVTopSrc: usize = 0x4; // float32 + pub const m_flULeftSrc: usize = 0x0; // float + pub const m_flVTopSrc: usize = 0x4; // float pub const m_offsets: usize = 0x8; // CUtlVector< float32 > pub const m_ranges: usize = 0x20; // CUtlVector< float32 > } pub mod CMorphConstraint { pub const m_sTargetMorph: usize = 0x70; // CUtlString - pub const m_nSlaveChannel: usize = 0x78; // int32 - pub const m_flMin: usize = 0x7C; // float32 - pub const m_flMax: usize = 0x80; // float32 + pub const m_nSlaveChannel: usize = 0x78; // int32_t + pub const m_flMin: usize = 0x7C; // float + pub const m_flMax: usize = 0x80; // float } pub mod CMorphData { @@ -1230,16 +1233,16 @@ pub mod CMorphData { } pub mod CMorphRectData { - pub const m_nXLeftDst: usize = 0x0; // int16 - pub const m_nYTopDst: usize = 0x2; // int16 - pub const m_flUWidthSrc: usize = 0x4; // float32 - pub const m_flVHeightSrc: usize = 0x8; // float32 + pub const m_nXLeftDst: usize = 0x0; // int16_t + pub const m_nYTopDst: usize = 0x2; // int16_t + pub const m_flUWidthSrc: usize = 0x4; // float + pub const m_flVHeightSrc: usize = 0x8; // float pub const m_bundleDatas: usize = 0x10; // CUtlVector< CMorphBundleData > } pub mod CMorphSetData { - pub const m_nWidth: usize = 0x10; // int32 - pub const m_nHeight: usize = 0x14; // int32 + pub const m_nWidth: usize = 0x10; // int32_t + pub const m_nHeight: usize = 0x14; // int32_t pub const m_bundleTypes: usize = 0x18; // CUtlVector< MorphBundleType_t > pub const m_morphDatas: usize = 0x30; // CUtlVector< CMorphData > pub const m_pTextureAtlas: usize = 0x48; // CStrongHandle< InfoForResourceTypeCTextureBase > @@ -1250,25 +1253,25 @@ pub mod CMorphSetData { pub mod CMotionDataSet { pub const m_groups: usize = 0x0; // CUtlVector< CMotionGraphGroup > - pub const m_nDimensionCount: usize = 0x18; // int32 + pub const m_nDimensionCount: usize = 0x18; // int32_t } pub mod CMotionGraph { pub const m_paramSpans: usize = 0x10; // CParamSpanUpdater pub const m_tags: usize = 0x28; // CUtlVector< TagSpan_t > pub const m_pRootNode: usize = 0x40; // CSmartPtr< CMotionNode > - pub const m_nParameterCount: usize = 0x48; // int32 - pub const m_nConfigStartIndex: usize = 0x4C; // int32 - pub const m_nConfigCount: usize = 0x50; // int32 + pub const m_nParameterCount: usize = 0x48; // int32_t + pub const m_nConfigStartIndex: usize = 0x4C; // int32_t + pub const m_nConfigCount: usize = 0x50; // int32_t pub const m_bLoop: usize = 0x54; // bool } pub mod CMotionGraphConfig { pub const m_paramValues: usize = 0x0; // float32[4] - pub const m_flDuration: usize = 0x10; // float32 + pub const m_flDuration: usize = 0x10; // float pub const m_nMotionIndex: usize = 0x14; // MotionIndex - pub const m_nSampleStart: usize = 0x18; // int32 - pub const m_nSampleCount: usize = 0x1C; // int32 + pub const m_nSampleStart: usize = 0x18; // int32_t + pub const m_nSampleCount: usize = 0x1C; // int32_t } pub mod CMotionGraphGroup { @@ -1288,32 +1291,32 @@ pub mod CMotionMatchingUpdateNode { pub const m_metrics: usize = 0x78; // CUtlVector< CSmartPtr< CMotionMetricEvaluator > > pub const m_weights: usize = 0x90; // CUtlVector< float32 > pub const m_bSearchEveryTick: usize = 0xE0; // bool - pub const m_flSearchInterval: usize = 0xE4; // float32 + pub const m_flSearchInterval: usize = 0xE4; // float pub const m_bSearchWhenClipEnds: usize = 0xE8; // bool pub const m_bSearchWhenGoalChanges: usize = 0xE9; // bool pub const m_blendCurve: usize = 0xEC; // CBlendCurve - pub const m_flSampleRate: usize = 0xF4; // float32 - pub const m_flBlendTime: usize = 0xF8; // float32 + pub const m_flSampleRate: usize = 0xF4; // float + pub const m_flBlendTime: usize = 0xF8; // float pub const m_bLockClipWhenWaning: usize = 0xFC; // bool - pub const m_flSelectionThreshold: usize = 0x100; // float32 - pub const m_flReselectionTimeWindow: usize = 0x104; // float32 + pub const m_flSelectionThreshold: usize = 0x100; // float + pub const m_flReselectionTimeWindow: usize = 0x104; // float pub const m_bEnableRotationCorrection: usize = 0x108; // bool pub const m_bGoalAssist: usize = 0x109; // bool - pub const m_flGoalAssistDistance: usize = 0x10C; // float32 - pub const m_flGoalAssistTolerance: usize = 0x110; // float32 + pub const m_flGoalAssistDistance: usize = 0x10C; // float + pub const m_flGoalAssistTolerance: usize = 0x110; // float pub const m_distanceScale_Damping: usize = 0x118; // CAnimInputDamping - pub const m_flDistanceScale_OuterRadius: usize = 0x128; // float32 - pub const m_flDistanceScale_InnerRadius: usize = 0x12C; // float32 - pub const m_flDistanceScale_MaxScale: usize = 0x130; // float32 - pub const m_flDistanceScale_MinScale: usize = 0x134; // float32 + pub const m_flDistanceScale_OuterRadius: usize = 0x128; // float + pub const m_flDistanceScale_InnerRadius: usize = 0x12C; // float + pub const m_flDistanceScale_MaxScale: usize = 0x130; // float + pub const m_flDistanceScale_MinScale: usize = 0x134; // float pub const m_bEnableDistanceScaling: usize = 0x138; // bool } pub mod CMotionMetricEvaluator { pub const m_means: usize = 0x18; // CUtlVector< float32 > pub const m_standardDeviations: usize = 0x30; // CUtlVector< float32 > - pub const m_flWeight: usize = 0x48; // float32 - pub const m_nDimensionStartIndex: usize = 0x4C; // int32 + pub const m_flWeight: usize = 0x48; // float + pub const m_nDimensionStartIndex: usize = 0x4C; // int32_t } pub mod CMotionNode { @@ -1323,13 +1326,13 @@ pub mod CMotionNode { pub mod CMotionNodeBlend1D { pub const m_blendItems: usize = 0x28; // CUtlVector< MotionBlendItem > - pub const m_nParamIndex: usize = 0x40; // int32 + pub const m_nParamIndex: usize = 0x40; // int32_t } pub mod CMotionNodeSequence { pub const m_tags: usize = 0x28; // CUtlVector< TagSpan_t > pub const m_hSequence: usize = 0x40; // HSequence - pub const m_flPlaybackSpeed: usize = 0x44; // float32 + pub const m_flPlaybackSpeed: usize = 0x44; // float } pub mod CMotionSearchDB { @@ -1351,7 +1354,7 @@ pub mod CMovementComponentUpdater { pub const m_motors: usize = 0x48; // CUtlVector< CSmartPtr< CAnimMotorUpdaterBase > > pub const m_facingDamping: usize = 0x60; // CAnimInputDamping pub const m_eDefaultFacingMode: usize = 0x70; // FacingMode - pub const m_nDefaultMotorIndex: usize = 0x7C; // int32 + pub const m_nDefaultMotorIndex: usize = 0x7C; // int32_t pub const m_bMoveVarsDisabled: usize = 0x80; // bool pub const m_bNetworkPath: usize = 0x81; // bool pub const m_bNetworkFacing: usize = 0x82; // bool @@ -1360,7 +1363,7 @@ pub mod CMovementComponentUpdater { pub mod CMovementMode { pub const m_name: usize = 0x0; // CUtlString - pub const m_flSpeed: usize = 0x8; // float32 + pub const m_flSpeed: usize = 0x8; // float } pub mod CMoverUpdateNode { @@ -1369,8 +1372,8 @@ pub mod CMoverUpdateNode { pub const m_hMoveVecParam: usize = 0x84; // CAnimParamHandle pub const m_hMoveHeadingParam: usize = 0x86; // CAnimParamHandle pub const m_hTurnToFaceParam: usize = 0x88; // CAnimParamHandle - pub const m_flTurnToFaceOffset: usize = 0x8C; // float32 - pub const m_flTurnToFaceLimit: usize = 0x90; // float32 + pub const m_flTurnToFaceOffset: usize = 0x8C; // float + pub const m_flTurnToFaceLimit: usize = 0x90; // float pub const m_bAdditive: usize = 0x94; // bool pub const m_bApplyMovement: usize = 0x95; // bool pub const m_bOrientMovement: usize = 0x96; // bool @@ -1400,21 +1403,21 @@ pub mod CPathAnimMotorUpdaterBase { } pub mod CPathHelperUpdateNode { - pub const m_flStoppingRadius: usize = 0x68; // float32 - pub const m_flStoppingSpeedScale: usize = 0x6C; // float32 + pub const m_flStoppingRadius: usize = 0x68; // float + pub const m_flStoppingSpeedScale: usize = 0x6C; // float } pub mod CPathMetricEvaluator { pub const m_pathTimeSamples: usize = 0x50; // CUtlVector< float32 > - pub const m_flDistance: usize = 0x68; // float32 + pub const m_flDistance: usize = 0x68; // float pub const m_bExtrapolateMovement: usize = 0x6C; // bool - pub const m_flMinExtrapolationSpeed: usize = 0x70; // float32 + pub const m_flMinExtrapolationSpeed: usize = 0x70; // float } pub mod CPhysSurfaceProperties { pub const m_name: usize = 0x0; // CUtlString - pub const m_nameHash: usize = 0x8; // uint32 - pub const m_baseNameHash: usize = 0xC; // uint32 + pub const m_nameHash: usize = 0x8; // uint32_t + pub const m_baseNameHash: usize = 0xC; // uint32_t pub const m_bHidden: usize = 0x18; // bool pub const m_description: usize = 0x20; // CUtlString pub const m_physics: usize = 0x28; // CPhysSurfacePropertiesPhysics @@ -1423,24 +1426,24 @@ pub mod CPhysSurfaceProperties { } pub mod CPhysSurfacePropertiesAudio { - pub const m_reflectivity: usize = 0x0; // float32 - pub const m_hardnessFactor: usize = 0x4; // float32 - pub const m_roughnessFactor: usize = 0x8; // float32 - pub const m_roughThreshold: usize = 0xC; // float32 - pub const m_hardThreshold: usize = 0x10; // float32 - pub const m_hardVelocityThreshold: usize = 0x14; // float32 - pub const m_flStaticImpactVolume: usize = 0x18; // float32 - pub const m_flOcclusionFactor: usize = 0x1C; // float32 + pub const m_reflectivity: usize = 0x0; // float + pub const m_hardnessFactor: usize = 0x4; // float + pub const m_roughnessFactor: usize = 0x8; // float + pub const m_roughThreshold: usize = 0xC; // float + pub const m_hardThreshold: usize = 0x10; // float + pub const m_hardVelocityThreshold: usize = 0x14; // float + pub const m_flStaticImpactVolume: usize = 0x18; // float + pub const m_flOcclusionFactor: usize = 0x1C; // float } pub mod CPhysSurfacePropertiesPhysics { - pub const m_friction: usize = 0x0; // float32 - pub const m_elasticity: usize = 0x4; // float32 - pub const m_density: usize = 0x8; // float32 - pub const m_thickness: usize = 0xC; // float32 - pub const m_softContactFrequency: usize = 0x10; // float32 - pub const m_softContactDampingRatio: usize = 0x14; // float32 - pub const m_wheelDrag: usize = 0x18; // float32 + pub const m_friction: usize = 0x0; // float + pub const m_elasticity: usize = 0x4; // float + pub const m_density: usize = 0x8; // float + pub const m_thickness: usize = 0xC; // float + pub const m_softContactFrequency: usize = 0x10; // float + pub const m_softContactDampingRatio: usize = 0x14; // float + pub const m_wheelDrag: usize = 0x18; // float } pub mod CPhysSurfacePropertiesSoundNames { @@ -1456,21 +1459,21 @@ pub mod CPhysSurfacePropertiesSoundNames { pub mod CPlayerInputAnimMotorUpdater { pub const m_sampleTimes: usize = 0x20; // CUtlVector< float32 > - pub const m_flSpringConstant: usize = 0x3C; // float32 - pub const m_flAnticipationDistance: usize = 0x40; // float32 + pub const m_flSpringConstant: usize = 0x3C; // float + pub const m_flAnticipationDistance: usize = 0x40; // float pub const m_hAnticipationPosParam: usize = 0x44; // CAnimParamHandle pub const m_hAnticipationHeadingParam: usize = 0x46; // CAnimParamHandle pub const m_bUseAcceleration: usize = 0x48; // bool } pub mod CPoseHandle { - pub const m_nIndex: usize = 0x0; // uint16 + pub const m_nIndex: usize = 0x0; // uint16_t pub const m_eType: usize = 0x2; // PoseType_t } pub mod CProductQuantizer { pub const m_subQuantizers: usize = 0x0; // CUtlVector< CVectorQuantizer > - pub const m_nDimensions: usize = 0x18; // int32 + pub const m_nDimensions: usize = 0x18; // int32_t } pub mod CQuaternionAnimParameter { @@ -1480,10 +1483,10 @@ pub mod CQuaternionAnimParameter { pub mod CRagdollAnimTag { pub const m_nPoseControl: usize = 0x38; // AnimPoseControl - pub const m_flFrequency: usize = 0x3C; // float32 - pub const m_flDampingRatio: usize = 0x40; // float32 - pub const m_flDecayDuration: usize = 0x44; // float32 - pub const m_flDecayBias: usize = 0x48; // float32 + pub const m_flFrequency: usize = 0x3C; // float + pub const m_flDampingRatio: usize = 0x40; // float + pub const m_flDecayDuration: usize = 0x44; // float + pub const m_flDecayBias: usize = 0x48; // float pub const m_bDestroy: usize = 0x4C; // bool } @@ -1492,19 +1495,19 @@ pub mod CRagdollComponentUpdater { pub const m_boneIndices: usize = 0x48; // CUtlVector< int32 > pub const m_boneNames: usize = 0x60; // CUtlVector< CUtlString > pub const m_weightLists: usize = 0x78; // CUtlVector< WeightList > - pub const m_flSpringFrequencyMin: usize = 0x90; // float32 - pub const m_flSpringFrequencyMax: usize = 0x94; // float32 - pub const m_flMaxStretch: usize = 0x98; // float32 + pub const m_flSpringFrequencyMin: usize = 0x90; // float + pub const m_flSpringFrequencyMax: usize = 0x94; // float + pub const m_flMaxStretch: usize = 0x98; // float } pub mod CRagdollUpdateNode { - pub const m_nWeightListIndex: usize = 0x68; // int32 + pub const m_nWeightListIndex: usize = 0x68; // int32_t pub const m_poseControlMethod: usize = 0x6C; // RagdollPoseControl } pub mod CRenderBufferBinding { - pub const m_hBuffer: usize = 0x0; // uint64 - pub const m_nBindOffsetBytes: usize = 0x10; // uint32 + pub const m_hBuffer: usize = 0x0; // uint64_t + pub const m_nBindOffsetBytes: usize = 0x10; // uint32_t } pub mod CRenderMesh { @@ -1516,7 +1519,7 @@ pub mod CRenderMesh { pub mod CRenderSkeleton { pub const m_bones: usize = 0x0; // CUtlVector< RenderSkeletonBone_t > pub const m_boneParents: usize = 0x30; // CUtlVector< int32 > - pub const m_nBoneWeightCount: usize = 0x48; // int32 + pub const m_nBoneWeightCount: usize = 0x48; // int32_t } pub mod CSceneObjectData { @@ -1540,13 +1543,13 @@ pub mod CSelectorUpdateNode { } pub mod CSeqAutoLayer { - pub const m_nLocalReference: usize = 0x0; // int16 - pub const m_nLocalPose: usize = 0x2; // int16 + pub const m_nLocalReference: usize = 0x0; // int16_t + pub const m_nLocalPose: usize = 0x2; // int16_t pub const m_flags: usize = 0x4; // CSeqAutoLayerFlag - pub const m_start: usize = 0xC; // float32 - pub const m_peak: usize = 0x10; // float32 - pub const m_tail: usize = 0x14; // float32 - pub const m_end: usize = 0x18; // float32 + pub const m_start: usize = 0xC; // float + pub const m_peak: usize = 0x10; // float + pub const m_tail: usize = 0x14; // float + pub const m_end: usize = 0x18; // float } pub mod CSeqAutoLayerFlag { @@ -1564,31 +1567,31 @@ pub mod CSeqBoneMaskList { pub const m_sName: usize = 0x0; // CBufferString pub const m_nLocalBoneArray: usize = 0x10; // CUtlVector< int16 > pub const m_flBoneWeightArray: usize = 0x28; // CUtlVector< float32 > - pub const m_flDefaultMorphCtrlWeight: usize = 0x40; // float32 + pub const m_flDefaultMorphCtrlWeight: usize = 0x40; // float pub const m_morphCtrlWeightArray: usize = 0x48; // CUtlVector< CUtlPair< CBufferString, float32 > > } pub mod CSeqCmdLayer { - pub const m_cmd: usize = 0x0; // int16 - pub const m_nLocalReference: usize = 0x2; // int16 - pub const m_nLocalBonemask: usize = 0x4; // int16 - pub const m_nDstResult: usize = 0x6; // int16 - pub const m_nSrcResult: usize = 0x8; // int16 + pub const m_cmd: usize = 0x0; // int16_t + pub const m_nLocalReference: usize = 0x2; // int16_t + pub const m_nLocalBonemask: usize = 0x4; // int16_t + pub const m_nDstResult: usize = 0x6; // int16_t + pub const m_nSrcResult: usize = 0x8; // int16_t pub const m_bSpline: usize = 0xA; // bool - pub const m_flVar1: usize = 0xC; // float32 - pub const m_flVar2: usize = 0x10; // float32 - pub const m_nLineNumber: usize = 0x14; // int16 + pub const m_flVar1: usize = 0xC; // float + pub const m_flVar2: usize = 0x10; // float + pub const m_nLineNumber: usize = 0x14; // int16_t } pub mod CSeqCmdSeqDesc { pub const m_sName: usize = 0x0; // CBufferString pub const m_flags: usize = 0x10; // CSeqSeqDescFlag pub const m_transition: usize = 0x1C; // CSeqTransition - pub const m_nFrameRangeSequence: usize = 0x24; // int16 - pub const m_nFrameCount: usize = 0x26; // int16 - pub const m_flFPS: usize = 0x28; // float32 - pub const m_nSubCycles: usize = 0x2C; // int16 - pub const m_numLocalResults: usize = 0x2E; // int16 + pub const m_nFrameRangeSequence: usize = 0x24; // int16_t + pub const m_nFrameCount: usize = 0x26; // int16_t + pub const m_flFPS: usize = 0x28; // float + pub const m_nSubCycles: usize = 0x2C; // int16_t + pub const m_numLocalResults: usize = 0x2E; // int16_t pub const m_cmdLayerArray: usize = 0x30; // CUtlVector< CSeqCmdLayer > pub const m_eventArray: usize = 0x48; // CUtlVector< CAnimEventDefinition > pub const m_activityArray: usize = 0x60; // CUtlVector< CAnimActivity > @@ -1596,9 +1599,9 @@ pub mod CSeqCmdSeqDesc { } pub mod CSeqIKLock { - pub const m_flPosWeight: usize = 0x0; // float32 - pub const m_flAngleWeight: usize = 0x4; // float32 - pub const m_nLocalBone: usize = 0x8; // int16 + pub const m_flPosWeight: usize = 0x0; // float + pub const m_flAngleWeight: usize = 0x4; // float + pub const m_nLocalBone: usize = 0x8; // int16_t pub const m_bBonesOrientedAlongPositiveX: usize = 0xA; // bool } @@ -1609,7 +1612,7 @@ pub mod CSeqMultiFetch { pub const m_nLocalPose: usize = 0x28; // int32[2] pub const m_poseKeyArray0: usize = 0x30; // CUtlVector< float32 > pub const m_poseKeyArray1: usize = 0x48; // CUtlVector< float32 > - pub const m_nLocalCyclePoseParameter: usize = 0x60; // int32 + pub const m_nLocalCyclePoseParameter: usize = 0x60; // int32_t pub const m_bCalculatePoseParameters: usize = 0x64; // bool } @@ -1624,9 +1627,9 @@ pub mod CSeqMultiFetchFlag { pub mod CSeqPoseParamDesc { pub const m_sName: usize = 0x0; // CBufferString - pub const m_flStart: usize = 0x10; // float32 - pub const m_flEnd: usize = 0x14; // float32 - pub const m_flLoop: usize = 0x18; // float32 + pub const m_flStart: usize = 0x10; // float + pub const m_flEnd: usize = 0x14; // float + pub const m_flLoop: usize = 0x18; // float pub const m_bLooping: usize = 0x1C; // bool } @@ -1634,18 +1637,18 @@ pub mod CSeqPoseSetting { pub const m_sPoseParameter: usize = 0x0; // CBufferString pub const m_sAttachment: usize = 0x10; // CBufferString pub const m_sReferenceSequence: usize = 0x20; // CBufferString - pub const m_flValue: usize = 0x30; // float32 + pub const m_flValue: usize = 0x30; // float pub const m_bX: usize = 0x34; // bool pub const m_bY: usize = 0x35; // bool pub const m_bZ: usize = 0x36; // bool - pub const m_eType: usize = 0x38; // int32 + pub const m_eType: usize = 0x38; // int32_t } pub mod CSeqS1SeqDesc { pub const m_sName: usize = 0x0; // CBufferString pub const m_flags: usize = 0x10; // CSeqSeqDescFlag pub const m_fetch: usize = 0x20; // CSeqMultiFetch - pub const m_nLocalWeightlist: usize = 0x88; // int32 + pub const m_nLocalWeightlist: usize = 0x88; // int32_t pub const m_autoLayerArray: usize = 0x90; // CUtlVector< CSeqAutoLayer > pub const m_IKLockArray: usize = 0xA8; // CUtlVector< CSeqIKLock > pub const m_transition: usize = 0xC0; // CSeqTransition @@ -1681,14 +1684,14 @@ pub mod CSeqSynthAnimDesc { pub const m_sName: usize = 0x0; // CBufferString pub const m_flags: usize = 0x10; // CSeqSeqDescFlag pub const m_transition: usize = 0x1C; // CSeqTransition - pub const m_nLocalBaseReference: usize = 0x24; // int16 - pub const m_nLocalBoneMask: usize = 0x26; // int16 + pub const m_nLocalBaseReference: usize = 0x24; // int16_t + pub const m_nLocalBoneMask: usize = 0x26; // int16_t pub const m_activityArray: usize = 0x28; // CUtlVector< CAnimActivity > } pub mod CSeqTransition { - pub const m_flFadeInTime: usize = 0x0; // float32 - pub const m_flFadeOutTime: usize = 0x4; // float32 + pub const m_flFadeInTime: usize = 0x0; // float + pub const m_flFadeOutTime: usize = 0x4; // float } pub mod CSequenceFinishedAnimTag { @@ -1697,7 +1700,7 @@ pub mod CSequenceFinishedAnimTag { pub mod CSequenceGroupData { pub const m_sName: usize = 0x10; // CBufferString - pub const m_nFlags: usize = 0x20; // uint32 + pub const m_nFlags: usize = 0x20; // uint32_t pub const m_localSequenceNameArray: usize = 0x28; // CUtlVector< CBufferString > pub const m_localS1SeqDescArray: usize = 0x40; // CUtlVector< CSeqS1SeqDesc > pub const m_localMultiSeqDescArray: usize = 0x58; // CUtlVector< CSeqS1SeqDesc > @@ -1716,8 +1719,8 @@ pub mod CSequenceUpdateNode { pub const m_paramSpans: usize = 0x60; // CParamSpanUpdater pub const m_tags: usize = 0x78; // CUtlVector< TagSpan_t > pub const m_hSequence: usize = 0x94; // HSequence - pub const m_playbackSpeed: usize = 0x98; // float32 - pub const m_duration: usize = 0x9C; // float32 + pub const m_playbackSpeed: usize = 0x98; // float + pub const m_duration: usize = 0x9C; // float pub const m_bLoop: usize = 0xA0; // bool } @@ -1735,7 +1738,7 @@ pub mod CSingleFrameUpdateNode { pub const m_actions: usize = 0x58; // CUtlVector< CSmartPtr< CAnimActionUpdater > > pub const m_hPoseCacheHandle: usize = 0x70; // CPoseHandle pub const m_hSequence: usize = 0x74; // HSequence - pub const m_flCycle: usize = 0x78; // float32 + pub const m_flCycle: usize = 0x78; // float } pub mod CSkeletalInputUpdateNode { @@ -1743,7 +1746,7 @@ pub mod CSkeletalInputUpdateNode { } pub mod CSlopeComponentUpdater { - pub const m_flTraceDistance: usize = 0x34; // float32 + pub const m_flTraceDistance: usize = 0x34; // float pub const m_hSlopeAngle: usize = 0x38; // CAnimParamHandle pub const m_hSlopeAngleFront: usize = 0x3A; // CAnimParamHandle pub const m_hSlopeAngleSide: usize = 0x3C; // CAnimParamHandle @@ -1753,7 +1756,7 @@ pub mod CSlopeComponentUpdater { } pub mod CSlowDownOnSlopesUpdateNode { - pub const m_flSlowDownStrength: usize = 0x68; // float32 + pub const m_flSlowDownStrength: usize = 0x68; // float } pub mod CSolveIKChainUpdateNode { @@ -1824,20 +1827,20 @@ pub mod CStateUpdateData { pub mod CStaticPoseCache { pub const m_poses: usize = 0x10; // CUtlVector< CCachedPose > - pub const m_nBoneCount: usize = 0x28; // int32 - pub const m_nMorphCount: usize = 0x2C; // int32 + pub const m_nBoneCount: usize = 0x28; // int32_t + pub const m_nMorphCount: usize = 0x2C; // int32_t } pub mod CStepsRemainingMetricEvaluator { pub const m_footIndices: usize = 0x50; // CUtlVector< int32 > - pub const m_flMinStepsRemaining: usize = 0x68; // float32 + pub const m_flMinStepsRemaining: usize = 0x68; // float } pub mod CStopAtGoalUpdateNode { - pub const m_flOuterRadius: usize = 0x6C; // float32 - pub const m_flInnerRadius: usize = 0x70; // float32 - pub const m_flMaxScale: usize = 0x74; // float32 - pub const m_flMinScale: usize = 0x78; // float32 + pub const m_flOuterRadius: usize = 0x6C; // float + pub const m_flInnerRadius: usize = 0x70; // float + pub const m_flMaxScale: usize = 0x74; // float + pub const m_flMinScale: usize = 0x78; // float pub const m_damping: usize = 0x80; // CAnimInputDamping } @@ -1849,15 +1852,15 @@ pub mod CSubtractUpdateNode { } pub mod CTiltTwistConstraint { - pub const m_nTargetAxis: usize = 0x70; // int32 - pub const m_nSlaveAxis: usize = 0x74; // int32 + pub const m_nTargetAxis: usize = 0x70; // int32_t + pub const m_nSlaveAxis: usize = 0x74; // int32_t } pub mod CTimeRemainingMetricEvaluator { pub const m_bMatchByTimeRemaining: usize = 0x50; // bool - pub const m_flMaxTimeRemaining: usize = 0x54; // float32 + pub const m_flMaxTimeRemaining: usize = 0x54; // float pub const m_bFilterByTimeRemaining: usize = 0x58; // bool - pub const m_flMinTimeRemaining: usize = 0x5C; // float32 + pub const m_flMinTimeRemaining: usize = 0x5C; // float } pub mod CToggleComponentActionUpdater { @@ -1866,17 +1869,17 @@ pub mod CToggleComponentActionUpdater { } pub mod CTransitionUpdateData { - pub const m_srcStateIndex: usize = 0x0; // uint8 - pub const m_destStateIndex: usize = 0x1; // uint8 + pub const m_srcStateIndex: usize = 0x0; // uint8_t + pub const m_destStateIndex: usize = 0x1; // uint8_t pub const m_bDisabled: usize = 0x0; // bitfield:1 } pub mod CTurnHelperUpdateNode { pub const m_facingTarget: usize = 0x6C; // AnimValueSource - pub const m_turnStartTimeOffset: usize = 0x70; // float32 - pub const m_turnDuration: usize = 0x74; // float32 + pub const m_turnStartTimeOffset: usize = 0x70; // float + pub const m_turnDuration: usize = 0x74; // float pub const m_bMatchChildDuration: usize = 0x78; // bool - pub const m_manualTurnOffset: usize = 0x7C; // float32 + pub const m_manualTurnOffset: usize = 0x7C; // float pub const m_bUseManualTurnOffset: usize = 0x80; // bool } @@ -1917,8 +1920,8 @@ pub mod CVectorAnimParameter { pub mod CVectorQuantizer { pub const m_centroidVectors: usize = 0x0; // CUtlVector< float32 > - pub const m_nCentroids: usize = 0x18; // int32 - pub const m_nDimensions: usize = 0x1C; // int32 + pub const m_nCentroids: usize = 0x18; // int32_t + pub const m_nDimensions: usize = 0x1C; // int32_t } pub mod CVirtualAnimParameter { @@ -1936,8 +1939,8 @@ pub mod CVrSkeletalInputSettings { } pub mod CWayPointHelperUpdateNode { - pub const m_flStartCycle: usize = 0x6C; // float32 - pub const m_flEndCycle: usize = 0x70; // float32 + pub const m_flStartCycle: usize = 0x6C; // float + pub const m_flEndCycle: usize = 0x70; // float pub const m_bOnlyGoals: usize = 0x74; // bool pub const m_bPreventOvershoot: usize = 0x75; // bool pub const m_bPreventUndershoot: usize = 0x76; // bool @@ -1951,27 +1954,27 @@ pub mod CWristBone { } pub mod ChainToSolveData_t { - pub const m_nChainIndex: usize = 0x0; // int32 + pub const m_nChainIndex: usize = 0x0; // int32_t pub const m_SolverSettings: usize = 0x4; // IKSolverSettings_t pub const m_TargetSettings: usize = 0x10; // IKTargetSettings_t pub const m_DebugSetting: usize = 0x38; // SolveIKChainAnimNodeDebugSetting - pub const m_flDebugNormalizedValue: usize = 0x3C; // float32 + pub const m_flDebugNormalizedValue: usize = 0x3C; // float pub const m_vDebugOffset: usize = 0x40; // VectorAligned } pub mod ConfigIndex { - pub const m_nGroup: usize = 0x0; // uint16 - pub const m_nConfig: usize = 0x2; // uint16 + pub const m_nGroup: usize = 0x0; // uint16_t + pub const m_nConfig: usize = 0x2; // uint16_t } pub mod FingerBone_t { - pub const m_boneIndex: usize = 0x0; // int32 + pub const m_boneIndex: usize = 0x0; // int32_t pub const m_hingeAxis: usize = 0x4; // Vector pub const m_vCapsulePos1: usize = 0x10; // Vector pub const m_vCapsulePos2: usize = 0x1C; // Vector - pub const m_flMinAngle: usize = 0x28; // float32 - pub const m_flMaxAngle: usize = 0x2C; // float32 - pub const m_flRadius: usize = 0x30; // float32 + pub const m_flMinAngle: usize = 0x28; // float + pub const m_flMaxAngle: usize = 0x2C; // float + pub const m_flRadius: usize = 0x30; // float } pub mod FingerChain_t { @@ -1979,21 +1982,21 @@ pub mod FingerChain_t { pub const m_bones: usize = 0x18; // CUtlVector< FingerBone_t > pub const m_vTipOffset: usize = 0x30; // Vector pub const m_vSplayHingeAxis: usize = 0x3C; // Vector - pub const m_tipParentBoneIndex: usize = 0x48; // int32 - pub const m_metacarpalBoneIndex: usize = 0x4C; // int32 - pub const m_flSplayMinAngle: usize = 0x50; // float32 - pub const m_flSplayMaxAngle: usize = 0x54; // float32 - pub const m_flFingerScaleRatio: usize = 0x58; // float32 + pub const m_tipParentBoneIndex: usize = 0x48; // int32_t + pub const m_metacarpalBoneIndex: usize = 0x4C; // int32_t + pub const m_flSplayMinAngle: usize = 0x50; // float + pub const m_flSplayMaxAngle: usize = 0x54; // float + pub const m_flFingerScaleRatio: usize = 0x58; // float } pub mod FingerSource_t { pub const m_nFingerIndex: usize = 0x0; // AnimVRFinger_t - pub const m_flFingerWeight: usize = 0x4; // float32 + pub const m_flFingerWeight: usize = 0x4; // float } pub mod FollowAttachmentSettings_t { pub const m_attachment: usize = 0x0; // CAnimAttachment - pub const m_boneIndex: usize = 0x80; // int32 + pub const m_boneIndex: usize = 0x80; // int32_t pub const m_bMatchTranslation: usize = 0x84; // bool pub const m_bMatchRotation: usize = 0x85; // bool } @@ -2001,89 +2004,89 @@ pub mod FollowAttachmentSettings_t { pub mod FootFixedData_t { pub const m_vToeOffset: usize = 0x0; // VectorAligned pub const m_vHeelOffset: usize = 0x10; // VectorAligned - pub const m_nTargetBoneIndex: usize = 0x20; // int32 - pub const m_nAnkleBoneIndex: usize = 0x24; // int32 - pub const m_nIKAnchorBoneIndex: usize = 0x28; // int32 - pub const m_ikChainIndex: usize = 0x2C; // int32 - pub const m_flMaxIKLength: usize = 0x30; // float32 - pub const m_nFootIndex: usize = 0x34; // int32 - pub const m_nTagIndex: usize = 0x38; // int32 - pub const m_flMaxRotationLeft: usize = 0x3C; // float32 - pub const m_flMaxRotationRight: usize = 0x40; // float32 + pub const m_nTargetBoneIndex: usize = 0x20; // int32_t + pub const m_nAnkleBoneIndex: usize = 0x24; // int32_t + pub const m_nIKAnchorBoneIndex: usize = 0x28; // int32_t + pub const m_ikChainIndex: usize = 0x2C; // int32_t + pub const m_flMaxIKLength: usize = 0x30; // float + pub const m_nFootIndex: usize = 0x34; // int32_t + pub const m_nTagIndex: usize = 0x38; // int32_t + pub const m_flMaxRotationLeft: usize = 0x3C; // float + pub const m_flMaxRotationRight: usize = 0x40; // float } pub mod FootFixedSettings { pub const m_traceSettings: usize = 0x0; // TraceSettings_t pub const m_vFootBaseBindPosePositionMS: usize = 0x10; // VectorAligned - pub const m_flFootBaseLength: usize = 0x20; // float32 - pub const m_flMaxRotationLeft: usize = 0x24; // float32 - pub const m_flMaxRotationRight: usize = 0x28; // float32 - pub const m_footstepLandedTagIndex: usize = 0x2C; // int32 + pub const m_flFootBaseLength: usize = 0x20; // float + pub const m_flMaxRotationLeft: usize = 0x24; // float + pub const m_flMaxRotationRight: usize = 0x28; // float + pub const m_footstepLandedTagIndex: usize = 0x2C; // int32_t pub const m_bEnableTracing: usize = 0x30; // bool - pub const m_flTraceAngleBlend: usize = 0x34; // float32 - pub const m_nDisableTagIndex: usize = 0x38; // int32 - pub const m_nFootIndex: usize = 0x3C; // int32 + pub const m_flTraceAngleBlend: usize = 0x34; // float + pub const m_nDisableTagIndex: usize = 0x38; // int32_t + pub const m_nFootIndex: usize = 0x3C; // int32_t } pub mod FootLockPoseOpFixedSettings { pub const m_footInfo: usize = 0x0; // CUtlVector< FootFixedData_t > pub const m_hipDampingSettings: usize = 0x18; // CAnimInputDamping - pub const m_nHipBoneIndex: usize = 0x28; // int32 + pub const m_nHipBoneIndex: usize = 0x28; // int32_t pub const m_ikSolverType: usize = 0x2C; // IKSolverType pub const m_bApplyTilt: usize = 0x30; // bool pub const m_bApplyHipDrop: usize = 0x31; // bool pub const m_bAlwaysUseFallbackHinge: usize = 0x32; // bool pub const m_bApplyFootRotationLimits: usize = 0x33; // bool pub const m_bApplyLegTwistLimits: usize = 0x34; // bool - pub const m_flMaxFootHeight: usize = 0x38; // float32 - pub const m_flExtensionScale: usize = 0x3C; // float32 - pub const m_flMaxLegTwist: usize = 0x40; // float32 + pub const m_flMaxFootHeight: usize = 0x38; // float + pub const m_flExtensionScale: usize = 0x3C; // float + pub const m_flMaxLegTwist: usize = 0x40; // float pub const m_bEnableLockBreaking: usize = 0x44; // bool - pub const m_flLockBreakTolerance: usize = 0x48; // float32 - pub const m_flLockBlendTime: usize = 0x4C; // float32 + pub const m_flLockBreakTolerance: usize = 0x48; // float + pub const m_flLockBlendTime: usize = 0x4C; // float pub const m_bEnableStretching: usize = 0x50; // bool - pub const m_flMaxStretchAmount: usize = 0x54; // float32 - pub const m_flStretchExtensionScale: usize = 0x58; // float32 + pub const m_flMaxStretchAmount: usize = 0x54; // float + pub const m_flStretchExtensionScale: usize = 0x58; // float } pub mod FootPinningPoseOpFixedData_t { pub const m_footInfo: usize = 0x0; // CUtlVector< FootFixedData_t > - pub const m_flBlendTime: usize = 0x18; // float32 - pub const m_flLockBreakDistance: usize = 0x1C; // float32 - pub const m_flMaxLegTwist: usize = 0x20; // float32 - pub const m_nHipBoneIndex: usize = 0x24; // int32 + pub const m_flBlendTime: usize = 0x18; // float + pub const m_flLockBreakDistance: usize = 0x1C; // float + pub const m_flMaxLegTwist: usize = 0x20; // float + pub const m_nHipBoneIndex: usize = 0x24; // int32_t pub const m_bApplyLegTwistLimits: usize = 0x28; // bool pub const m_bApplyFootRotationLimits: usize = 0x29; // bool } pub mod FootStepTrigger { pub const m_tags: usize = 0x0; // CUtlVector< int32 > - pub const m_nFootIndex: usize = 0x18; // int32 + pub const m_nFootIndex: usize = 0x18; // int32_t pub const m_triggerPhase: usize = 0x1C; // StepPhase } pub mod HSequence { - pub const m_Value: usize = 0x0; // int32 + pub const m_Value: usize = 0x0; // int32_t } pub mod HitReactFixedSettings_t { - pub const m_nWeightListIndex: usize = 0x0; // int32 - pub const m_nEffectedBoneCount: usize = 0x4; // int32 - pub const m_flMaxImpactForce: usize = 0x8; // float32 - pub const m_flMinImpactForce: usize = 0xC; // float32 - pub const m_flWhipImpactScale: usize = 0x10; // float32 - pub const m_flCounterRotationScale: usize = 0x14; // float32 - pub const m_flDistanceFadeScale: usize = 0x18; // float32 - pub const m_flPropagationScale: usize = 0x1C; // float32 - pub const m_flWhipDelay: usize = 0x20; // float32 - pub const m_flSpringStrength: usize = 0x24; // float32 - pub const m_flWhipSpringStrength: usize = 0x28; // float32 - pub const m_flMaxAngleRadians: usize = 0x2C; // float32 - pub const m_nHipBoneIndex: usize = 0x30; // int32 - pub const m_flHipBoneTranslationScale: usize = 0x34; // float32 - pub const m_flHipDipSpringStrength: usize = 0x38; // float32 - pub const m_flHipDipImpactScale: usize = 0x3C; // float32 - pub const m_flHipDipDelay: usize = 0x40; // float32 + pub const m_nWeightListIndex: usize = 0x0; // int32_t + pub const m_nEffectedBoneCount: usize = 0x4; // int32_t + pub const m_flMaxImpactForce: usize = 0x8; // float + pub const m_flMinImpactForce: usize = 0xC; // float + pub const m_flWhipImpactScale: usize = 0x10; // float + pub const m_flCounterRotationScale: usize = 0x14; // float + pub const m_flDistanceFadeScale: usize = 0x18; // float + pub const m_flPropagationScale: usize = 0x1C; // float + pub const m_flWhipDelay: usize = 0x20; // float + pub const m_flSpringStrength: usize = 0x24; // float + pub const m_flWhipSpringStrength: usize = 0x28; // float + pub const m_flMaxAngleRadians: usize = 0x2C; // float + pub const m_nHipBoneIndex: usize = 0x30; // int32_t + pub const m_flHipBoneTranslationScale: usize = 0x34; // float + pub const m_flHipDipSpringStrength: usize = 0x38; // float + pub const m_flHipDipImpactScale: usize = 0x3C; // float + pub const m_flHipDipDelay: usize = 0x40; // float } pub mod IKBoneNameAndIndex_t { @@ -2100,7 +2103,7 @@ pub mod IKDemoCaptureSettings_t { pub mod IKSolverSettings_t { pub const m_SolverType: usize = 0x0; // IKSolverType - pub const m_nNumIterations: usize = 0x4; // int32 + pub const m_nNumIterations: usize = 0x4; // int32_t } pub mod IKTargetSettings_t { @@ -2116,28 +2119,28 @@ pub mod JiggleBoneSettingsList_t { } pub mod JiggleBoneSettings_t { - pub const m_nBoneIndex: usize = 0x0; // int32 - pub const m_flSpringStrength: usize = 0x4; // float32 - pub const m_flMaxTimeStep: usize = 0x8; // float32 - pub const m_flDamping: usize = 0xC; // float32 + pub const m_nBoneIndex: usize = 0x0; // int32_t + pub const m_flSpringStrength: usize = 0x4; // float + pub const m_flMaxTimeStep: usize = 0x8; // float + pub const m_flDamping: usize = 0xC; // float pub const m_vBoundsMaxLS: usize = 0x10; // Vector pub const m_vBoundsMinLS: usize = 0x1C; // Vector pub const m_eSimSpace: usize = 0x28; // JiggleBoneSimSpace } pub mod LookAtBone_t { - pub const m_index: usize = 0x0; // int32 - pub const m_weight: usize = 0x4; // float32 + pub const m_index: usize = 0x0; // int32_t + pub const m_weight: usize = 0x4; // float } pub mod LookAtOpFixedSettings_t { pub const m_attachment: usize = 0x0; // CAnimAttachment pub const m_damping: usize = 0x80; // CAnimInputDamping pub const m_bones: usize = 0x90; // CUtlVector< LookAtBone_t > - pub const m_flYawLimit: usize = 0xA8; // float32 - pub const m_flPitchLimit: usize = 0xAC; // float32 - pub const m_flHysteresisInnerAngle: usize = 0xB0; // float32 - pub const m_flHysteresisOuterAngle: usize = 0xB4; // float32 + pub const m_flYawLimit: usize = 0xA8; // float + pub const m_flPitchLimit: usize = 0xAC; // float + pub const m_flHysteresisInnerAngle: usize = 0xB0; // float + pub const m_flHysteresisOuterAngle: usize = 0xB4; // float pub const m_bRotateYawForward: usize = 0xB8; // bool pub const m_bMaintainUpDirection: usize = 0xB9; // bool pub const m_bTargetIsPosition: usize = 0xBA; // bool @@ -2152,14 +2155,14 @@ pub mod MaterialGroup_t { pub mod ModelBoneFlexDriverControl_t { pub const m_nBoneComponent: usize = 0x0; // ModelBoneFlexComponent_t pub const m_flexController: usize = 0x8; // CUtlString - pub const m_flexControllerToken: usize = 0x10; // uint32 - pub const m_flMin: usize = 0x14; // float32 - pub const m_flMax: usize = 0x18; // float32 + pub const m_flexControllerToken: usize = 0x10; // uint32_t + pub const m_flMin: usize = 0x14; // float + pub const m_flMax: usize = 0x18; // float } pub mod ModelBoneFlexDriver_t { pub const m_boneName: usize = 0x0; // CUtlString - pub const m_boneNameToken: usize = 0x8; // uint32 + pub const m_boneNameToken: usize = 0x8; // uint32_t pub const m_controls: usize = 0x10; // CUtlVector< ModelBoneFlexDriverControl_t > } @@ -2184,45 +2187,45 @@ pub mod MoodAnimationLayer_t { pub const m_flNextStart: usize = 0x3C; // CRangeFloat pub const m_flStartOffset: usize = 0x44; // CRangeFloat pub const m_flEndOffset: usize = 0x4C; // CRangeFloat - pub const m_flFadeIn: usize = 0x54; // float32 - pub const m_flFadeOut: usize = 0x58; // float32 + pub const m_flFadeIn: usize = 0x54; // float + pub const m_flFadeOut: usize = 0x58; // float } pub mod MoodAnimation_t { pub const m_sName: usize = 0x0; // CUtlString - pub const m_flWeight: usize = 0x8; // float32 + pub const m_flWeight: usize = 0x8; // float } pub mod MotionBlendItem { pub const m_pChild: usize = 0x0; // CSmartPtr< CMotionNode > - pub const m_flKeyValue: usize = 0x8; // float32 + pub const m_flKeyValue: usize = 0x8; // float } pub mod MotionDBIndex { - pub const m_nIndex: usize = 0x0; // uint32 + pub const m_nIndex: usize = 0x0; // uint32_t } pub mod MotionIndex { - pub const m_nGroup: usize = 0x0; // uint16 - pub const m_nMotion: usize = 0x2; // uint16 + pub const m_nGroup: usize = 0x0; // uint16_t + pub const m_nMotion: usize = 0x2; // uint16_t } pub mod ParamSpanSample_t { pub const m_value: usize = 0x0; // CAnimVariant - pub const m_flCycle: usize = 0x14; // float32 + pub const m_flCycle: usize = 0x14; // float } pub mod ParamSpan_t { pub const m_samples: usize = 0x0; // CUtlVector< ParamSpanSample_t > pub const m_hParam: usize = 0x18; // CAnimParamHandle pub const m_eParamType: usize = 0x1A; // AnimParamType_t - pub const m_flStartCycle: usize = 0x1C; // float32 - pub const m_flEndCycle: usize = 0x20; // float32 + pub const m_flStartCycle: usize = 0x1C; // float + pub const m_flEndCycle: usize = 0x20; // float } pub mod PermModelDataAnimatedMaterialAttribute_t { pub const m_AttributeName: usize = 0x0; // CUtlString - pub const m_nNumChannels: usize = 0x8; // int32 + pub const m_nNumChannels: usize = 0x8; // int32_t } pub mod PermModelData_t { @@ -2240,7 +2243,7 @@ pub mod PermModelData_t { pub const m_refSequenceGroups: usize = 0x138; // CUtlVector< CStrongHandle< InfoForResourceTypeCSequenceGroupData > > pub const m_meshGroups: usize = 0x150; // CUtlVector< CUtlString > pub const m_materialGroups: usize = 0x168; // CUtlVector< MaterialGroup_t > - pub const m_nDefaultMeshGroupMask: usize = 0x180; // uint64 + pub const m_nDefaultMeshGroupMask: usize = 0x180; // uint64_t pub const m_modelSkeleton: usize = 0x188; // ModelSkeletonData_t pub const m_remappingTable: usize = 0x230; // CUtlVector< int16 > pub const m_remappingTableStarts: usize = 0x248; // CUtlVector< uint16 > @@ -2254,19 +2257,19 @@ pub mod PermModelData_t { pub mod PermModelExtPart_t { pub const m_Transform: usize = 0x0; // CTransform pub const m_Name: usize = 0x20; // CUtlString - pub const m_nParent: usize = 0x28; // int32 + pub const m_nParent: usize = 0x28; // int32_t pub const m_refModel: usize = 0x30; // CStrongHandle< InfoForResourceTypeCModel > } pub mod PermModelInfo_t { - pub const m_nFlags: usize = 0x0; // uint32 + pub const m_nFlags: usize = 0x0; // uint32_t pub const m_vHullMin: usize = 0x4; // Vector pub const m_vHullMax: usize = 0x10; // Vector pub const m_vViewMin: usize = 0x1C; // Vector pub const m_vViewMax: usize = 0x28; // Vector - pub const m_flMass: usize = 0x34; // float32 + pub const m_flMass: usize = 0x34; // float pub const m_vEyePosition: usize = 0x38; // Vector - pub const m_flMaxEyeDeflection: usize = 0x44; // float32 + pub const m_flMaxEyeDeflection: usize = 0x44; // float pub const m_sSurfaceProperty: usize = 0x48; // CUtlString pub const m_keyValueText: usize = 0x50; // CUtlString } @@ -2285,7 +2288,7 @@ pub mod RenderSkeletonBone_t { pub const m_parentName: usize = 0x8; // CUtlString pub const m_invBindPose: usize = 0x10; // matrix3x4_t pub const m_bbox: usize = 0x40; // SkeletonBoneBounds_t - pub const m_flSphereRadius: usize = 0x58; // float32 + pub const m_flSphereRadius: usize = 0x58; // float } pub mod SampleCode { @@ -2303,8 +2306,8 @@ pub mod ScriptInfo_t { pub mod SkeletalInputOpFixedSettings_t { pub const m_wristBones: usize = 0x0; // CUtlVector< WristBone_t > pub const m_fingers: usize = 0x18; // CUtlVector< FingerChain_t > - pub const m_outerKnuckle1: usize = 0x30; // int32 - pub const m_outerKnuckle2: usize = 0x34; // int32 + pub const m_outerKnuckle1: usize = 0x30; // int32_t + pub const m_outerKnuckle2: usize = 0x34; // int32_t pub const m_eHand: usize = 0x38; // AnimVRHand_t pub const m_eMotionRange: usize = 0x3C; // AnimVRHandMotionRange_t pub const m_eTransformSource: usize = 0x40; // AnimVrBoneTransformSource_t @@ -2324,18 +2327,18 @@ pub mod SolveIKChainPoseOpFixedSettings_t { pub mod StanceInfo_t { pub const m_vPosition: usize = 0x0; // Vector - pub const m_flDirection: usize = 0xC; // float32 + pub const m_flDirection: usize = 0xC; // float } pub mod TagSpan_t { - pub const m_tagIndex: usize = 0x0; // int32 - pub const m_startCycle: usize = 0x4; // float32 - pub const m_endCycle: usize = 0x8; // float32 + pub const m_tagIndex: usize = 0x0; // int32_t + pub const m_startCycle: usize = 0x4; // float + pub const m_endCycle: usize = 0x8; // float } pub mod TraceSettings_t { - pub const m_flTraceHeight: usize = 0x0; // float32 - pub const m_flTraceRadius: usize = 0x4; // float32 + pub const m_flTraceHeight: usize = 0x0; // float + pub const m_flTraceRadius: usize = 0x4; // float } pub mod TwoBoneIKSettings_t { @@ -2343,22 +2346,22 @@ pub mod TwoBoneIKSettings_t { pub const m_endEffectorAttachment: usize = 0x10; // CAnimAttachment pub const m_targetType: usize = 0x90; // IkTargetType pub const m_targetAttachment: usize = 0xA0; // CAnimAttachment - pub const m_targetBoneIndex: usize = 0x120; // int32 + pub const m_targetBoneIndex: usize = 0x120; // int32_t pub const m_hPositionParam: usize = 0x124; // CAnimParamHandle pub const m_hRotationParam: usize = 0x126; // CAnimParamHandle pub const m_bAlwaysUseFallbackHinge: usize = 0x128; // bool pub const m_vLsFallbackHingeAxis: usize = 0x130; // VectorAligned - pub const m_nFixedBoneIndex: usize = 0x140; // int32 - pub const m_nMiddleBoneIndex: usize = 0x144; // int32 - pub const m_nEndBoneIndex: usize = 0x148; // int32 + pub const m_nFixedBoneIndex: usize = 0x140; // int32_t + pub const m_nMiddleBoneIndex: usize = 0x144; // int32_t + pub const m_nEndBoneIndex: usize = 0x148; // int32_t pub const m_bMatchTargetOrientation: usize = 0x14C; // bool pub const m_bConstrainTwist: usize = 0x14D; // bool - pub const m_flMaxTwist: usize = 0x150; // float32 + pub const m_flMaxTwist: usize = 0x150; // float } pub mod VPhysXAggregateData_t { - pub const m_nFlags: usize = 0x0; // uint16 - pub const m_nRefCounter: usize = 0x2; // uint16 + pub const m_nFlags: usize = 0x0; // uint16_t + pub const m_nRefCounter: usize = 0x2; // uint16_t pub const m_bonesHash: usize = 0x8; // CUtlVector< uint32 > pub const m_boneNames: usize = 0x20; // CUtlVector< CUtlString > pub const m_indexNames: usize = 0x38; // CUtlVector< uint16 > @@ -2376,20 +2379,20 @@ pub mod VPhysXAggregateData_t { } pub mod VPhysXBodyPart_t { - pub const m_nFlags: usize = 0x0; // uint32 - pub const m_flMass: usize = 0x4; // float32 + pub const m_nFlags: usize = 0x0; // uint32_t + pub const m_flMass: usize = 0x4; // float pub const m_rnShape: usize = 0x8; // VPhysics2ShapeDef_t - pub const m_nCollisionAttributeIndex: usize = 0x80; // uint16 - pub const m_nReserved: usize = 0x82; // uint16 - pub const m_flInertiaScale: usize = 0x84; // float32 - pub const m_flLinearDamping: usize = 0x88; // float32 - pub const m_flAngularDamping: usize = 0x8C; // float32 + pub const m_nCollisionAttributeIndex: usize = 0x80; // uint16_t + pub const m_nReserved: usize = 0x82; // uint16_t + pub const m_flInertiaScale: usize = 0x84; // float + pub const m_flLinearDamping: usize = 0x88; // float + pub const m_flAngularDamping: usize = 0x8C; // float pub const m_bOverrideMassCenter: usize = 0x90; // bool pub const m_vMassCenterOverride: usize = 0x94; // Vector } pub mod VPhysXCollisionAttributes_t { - pub const m_CollisionGroup: usize = 0x0; // uint32 + pub const m_CollisionGroup: usize = 0x0; // uint32_t pub const m_InteractAs: usize = 0x8; // CUtlVector< uint32 > pub const m_InteractWith: usize = 0x20; // CUtlVector< uint32 > pub const m_InteractExclude: usize = 0x38; // CUtlVector< uint32 > @@ -2400,66 +2403,66 @@ pub mod VPhysXCollisionAttributes_t { } pub mod VPhysXConstraint2_t { - pub const m_nFlags: usize = 0x0; // uint32 - pub const m_nParent: usize = 0x4; // uint16 - pub const m_nChild: usize = 0x6; // uint16 + pub const m_nFlags: usize = 0x0; // uint32_t + pub const m_nParent: usize = 0x4; // uint16_t + pub const m_nChild: usize = 0x6; // uint16_t pub const m_params: usize = 0x8; // VPhysXConstraintParams_t } pub mod VPhysXConstraintParams_t { - pub const m_nType: usize = 0x0; // int8 - pub const m_nTranslateMotion: usize = 0x1; // int8 - pub const m_nRotateMotion: usize = 0x2; // int8 - pub const m_nFlags: usize = 0x3; // int8 + pub const m_nType: usize = 0x0; // int8_t + pub const m_nTranslateMotion: usize = 0x1; // int8_t + pub const m_nRotateMotion: usize = 0x2; // int8_t + pub const m_nFlags: usize = 0x3; // int8_t pub const m_anchor: usize = 0x4; // Vector[2] pub const m_axes: usize = 0x1C; // QuaternionStorage[2] - pub const m_maxForce: usize = 0x3C; // float32 - pub const m_maxTorque: usize = 0x40; // float32 - pub const m_linearLimitValue: usize = 0x44; // float32 - pub const m_linearLimitRestitution: usize = 0x48; // float32 - pub const m_linearLimitSpring: usize = 0x4C; // float32 - pub const m_linearLimitDamping: usize = 0x50; // float32 - pub const m_twistLowLimitValue: usize = 0x54; // float32 - pub const m_twistLowLimitRestitution: usize = 0x58; // float32 - pub const m_twistLowLimitSpring: usize = 0x5C; // float32 - pub const m_twistLowLimitDamping: usize = 0x60; // float32 - pub const m_twistHighLimitValue: usize = 0x64; // float32 - pub const m_twistHighLimitRestitution: usize = 0x68; // float32 - pub const m_twistHighLimitSpring: usize = 0x6C; // float32 - pub const m_twistHighLimitDamping: usize = 0x70; // float32 - pub const m_swing1LimitValue: usize = 0x74; // float32 - pub const m_swing1LimitRestitution: usize = 0x78; // float32 - pub const m_swing1LimitSpring: usize = 0x7C; // float32 - pub const m_swing1LimitDamping: usize = 0x80; // float32 - pub const m_swing2LimitValue: usize = 0x84; // float32 - pub const m_swing2LimitRestitution: usize = 0x88; // float32 - pub const m_swing2LimitSpring: usize = 0x8C; // float32 - pub const m_swing2LimitDamping: usize = 0x90; // float32 + pub const m_maxForce: usize = 0x3C; // float + pub const m_maxTorque: usize = 0x40; // float + pub const m_linearLimitValue: usize = 0x44; // float + pub const m_linearLimitRestitution: usize = 0x48; // float + pub const m_linearLimitSpring: usize = 0x4C; // float + pub const m_linearLimitDamping: usize = 0x50; // float + pub const m_twistLowLimitValue: usize = 0x54; // float + pub const m_twistLowLimitRestitution: usize = 0x58; // float + pub const m_twistLowLimitSpring: usize = 0x5C; // float + pub const m_twistLowLimitDamping: usize = 0x60; // float + pub const m_twistHighLimitValue: usize = 0x64; // float + pub const m_twistHighLimitRestitution: usize = 0x68; // float + pub const m_twistHighLimitSpring: usize = 0x6C; // float + pub const m_twistHighLimitDamping: usize = 0x70; // float + pub const m_swing1LimitValue: usize = 0x74; // float + pub const m_swing1LimitRestitution: usize = 0x78; // float + pub const m_swing1LimitSpring: usize = 0x7C; // float + pub const m_swing1LimitDamping: usize = 0x80; // float + pub const m_swing2LimitValue: usize = 0x84; // float + pub const m_swing2LimitRestitution: usize = 0x88; // float + pub const m_swing2LimitSpring: usize = 0x8C; // float + pub const m_swing2LimitDamping: usize = 0x90; // float pub const m_goalPosition: usize = 0x94; // Vector pub const m_goalOrientation: usize = 0xA0; // QuaternionStorage pub const m_goalAngularVelocity: usize = 0xB0; // Vector - pub const m_driveSpringX: usize = 0xBC; // float32 - pub const m_driveSpringY: usize = 0xC0; // float32 - pub const m_driveSpringZ: usize = 0xC4; // float32 - pub const m_driveDampingX: usize = 0xC8; // float32 - pub const m_driveDampingY: usize = 0xCC; // float32 - pub const m_driveDampingZ: usize = 0xD0; // float32 - pub const m_driveSpringTwist: usize = 0xD4; // float32 - pub const m_driveSpringSwing: usize = 0xD8; // float32 - pub const m_driveSpringSlerp: usize = 0xDC; // float32 - pub const m_driveDampingTwist: usize = 0xE0; // float32 - pub const m_driveDampingSwing: usize = 0xE4; // float32 - pub const m_driveDampingSlerp: usize = 0xE8; // float32 - pub const m_solverIterationCount: usize = 0xEC; // int32 - pub const m_projectionLinearTolerance: usize = 0xF0; // float32 - pub const m_projectionAngularTolerance: usize = 0xF4; // float32 + pub const m_driveSpringX: usize = 0xBC; // float + pub const m_driveSpringY: usize = 0xC0; // float + pub const m_driveSpringZ: usize = 0xC4; // float + pub const m_driveDampingX: usize = 0xC8; // float + pub const m_driveDampingY: usize = 0xCC; // float + pub const m_driveDampingZ: usize = 0xD0; // float + pub const m_driveSpringTwist: usize = 0xD4; // float + pub const m_driveSpringSwing: usize = 0xD8; // float + pub const m_driveSpringSlerp: usize = 0xDC; // float + pub const m_driveDampingTwist: usize = 0xE0; // float + pub const m_driveDampingSwing: usize = 0xE4; // float + pub const m_driveDampingSlerp: usize = 0xE8; // float + pub const m_solverIterationCount: usize = 0xEC; // int32_t + pub const m_projectionLinearTolerance: usize = 0xF0; // float + pub const m_projectionAngularTolerance: usize = 0xF4; // float } pub mod VPhysXJoint_t { - pub const m_nType: usize = 0x0; // uint16 - pub const m_nBody1: usize = 0x2; // uint16 - pub const m_nBody2: usize = 0x4; // uint16 - pub const m_nFlags: usize = 0x6; // uint16 + pub const m_nType: usize = 0x0; // uint16_t + pub const m_nBody1: usize = 0x2; // uint16_t + pub const m_nBody2: usize = 0x4; // uint16_t + pub const m_nFlags: usize = 0x6; // uint16_t pub const m_Frame1: usize = 0x10; // CTransform pub const m_Frame2: usize = 0x30; // CTransform pub const m_bEnableCollision: usize = 0x50; // bool @@ -2467,24 +2470,24 @@ pub mod VPhysXJoint_t { pub const m_LinearLimit: usize = 0x54; // VPhysXRange_t pub const m_bEnableLinearMotor: usize = 0x5C; // bool pub const m_vLinearTargetVelocity: usize = 0x60; // Vector - pub const m_flMaxForce: usize = 0x6C; // float32 + pub const m_flMaxForce: usize = 0x6C; // float pub const m_bEnableSwingLimit: usize = 0x70; // bool pub const m_SwingLimit: usize = 0x74; // VPhysXRange_t pub const m_bEnableTwistLimit: usize = 0x7C; // bool pub const m_TwistLimit: usize = 0x80; // VPhysXRange_t pub const m_bEnableAngularMotor: usize = 0x88; // bool pub const m_vAngularTargetVelocity: usize = 0x8C; // Vector - pub const m_flMaxTorque: usize = 0x98; // float32 - pub const m_flLinearFrequency: usize = 0x9C; // float32 - pub const m_flLinearDampingRatio: usize = 0xA0; // float32 - pub const m_flAngularFrequency: usize = 0xA4; // float32 - pub const m_flAngularDampingRatio: usize = 0xA8; // float32 - pub const m_flFriction: usize = 0xAC; // float32 + pub const m_flMaxTorque: usize = 0x98; // float + pub const m_flLinearFrequency: usize = 0x9C; // float + pub const m_flLinearDampingRatio: usize = 0xA0; // float + pub const m_flAngularFrequency: usize = 0xA4; // float + pub const m_flAngularDampingRatio: usize = 0xA8; // float + pub const m_flFriction: usize = 0xAC; // float } pub mod VPhysXRange_t { - pub const m_flMin: usize = 0x0; // float32 - pub const m_flMax: usize = 0x4; // float32 + pub const m_flMin: usize = 0x0; // float + pub const m_flMax: usize = 0x4; // float } pub mod VPhysics2ShapeDef_t { @@ -2502,5 +2505,5 @@ pub mod WeightList { pub mod WristBone_t { pub const m_xOffsetTransformMS: usize = 0x0; // CTransform - pub const m_boneIndex: usize = 0x20; // int32 + pub const m_boneIndex: usize = 0x20; // int32_t } \ No newline at end of file diff --git a/generated/client.dll.cs b/generated/client.dll.cs index 4679bfd..7d826e3 100644 --- a/generated/client.dll.cs +++ b/generated/client.dll.cs @@ -1,3 +1,6 @@ +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:55.011842 UTC + public static class ActiveModelConfig_t { public const nint m_Handle = 0x28; // ModelConfigHandle_t public const nint m_Name = 0x30; // CUtlSymbolLarge @@ -24,10 +27,10 @@ public static class CAnimGraphNetworkedVariables { public const nint m_OwnerOnlyPredNetFloatVariables = 0x170; // C_NetworkUtlVectorBase< float32 > public const nint m_OwnerOnlyPredNetVectorVariables = 0x188; // C_NetworkUtlVectorBase< Vector > public const nint m_OwnerOnlyPredNetQuaternionVariables = 0x1A0; // C_NetworkUtlVectorBase< Quaternion > - public const nint m_nBoolVariablesCount = 0x1B8; // int32 - public const nint m_nOwnerOnlyBoolVariablesCount = 0x1BC; // int32 - public const nint m_nRandomSeedOffset = 0x1C0; // int32 - public const nint m_flLastTeleportTime = 0x1C4; // float32 + public const nint m_nBoolVariablesCount = 0x1B8; // int32_t + public const nint m_nOwnerOnlyBoolVariablesCount = 0x1BC; // int32_t + public const nint m_nRandomSeedOffset = 0x1C0; // int32_t + public const nint m_flLastTeleportTime = 0x1C4; // float } public static class CAttributeList { @@ -37,7 +40,7 @@ public static class CAttributeList { public static class CAttributeManager { public const nint m_Providers = 0x8; // CUtlVector< CHandle< C_BaseEntity > > - public const nint m_iReapplyProvisionParity = 0x20; // int32 + public const nint m_iReapplyProvisionParity = 0x20; // int32_t public const nint m_hOuter = 0x24; // CHandle< C_BaseEntity > public const nint m_bPreventLoopback = 0x28; // bool public const nint m_ProviderType = 0x2C; // attributeprovidertypes_t @@ -45,9 +48,9 @@ public static class CAttributeManager { } public static class CAttributeManager_cached_attribute_float_t { - public const nint flIn = 0x0; // float32 + public const nint flIn = 0x0; // float public const nint iAttribHook = 0x8; // CUtlSymbolLarge - public const nint flOut = 0x10; // float32 + public const nint flOut = 0x10; // float } public static class CBaseAnimGraph { @@ -55,10 +58,10 @@ public static class CBaseAnimGraph { public const nint m_bShouldAnimateDuringGameplayPause = 0xCC1; // bool public const nint m_bSuppressAnimEventSounds = 0xCC3; // bool public const nint m_bAnimGraphUpdateEnabled = 0xCD0; // bool - public const nint m_flMaxSlopeDistance = 0xCD4; // float32 + public const nint m_flMaxSlopeDistance = 0xCD4; // float public const nint m_vLastSlopeCheckPos = 0xCD8; // Vector public const nint m_vecForce = 0xCE8; // Vector - public const nint m_nForceBone = 0xCF4; // int32 + public const nint m_nForceBone = 0xCF4; // int32_t public const nint m_pClientsideRagdoll = 0xCF8; // CBaseAnimGraph* public const nint m_bBuiltRagdoll = 0xD00; // bool public const nint m_pRagdollPose = 0xD18; // PhysicsRagdollPose_t* @@ -70,26 +73,26 @@ public static class CBaseAnimGraphController { public const nint m_baseLayer = 0x18; // CNetworkedSequenceOperation public const nint m_animGraphNetworkedVars = 0x40; // CAnimGraphNetworkedVariables public const nint m_bSequenceFinished = 0x1320; // bool - public const nint m_flLastEventCycle = 0x1324; // float32 - public const nint m_flLastEventAnimTime = 0x1328; // float32 + public const nint m_flLastEventCycle = 0x1324; // float + public const nint m_flLastEventAnimTime = 0x1328; // float public const nint m_flPlaybackRate = 0x132C; // CNetworkedQuantizedFloat - public const nint m_flPrevAnimTime = 0x1334; // float32 + public const nint m_flPrevAnimTime = 0x1334; // float public const nint m_bClientSideAnimation = 0x1338; // bool public const nint m_bNetworkedAnimationInputsChanged = 0x1339; // bool - public const nint m_nPrevNewSequenceParity = 0x133A; // uint8 - public const nint m_nPrevResetEventsParity = 0x133B; // uint8 - public const nint m_nNewSequenceParity = 0x133C; // int32 - public const nint m_nResetEventsParity = 0x1340; // int32 + public const nint m_nPrevNewSequenceParity = 0x133A; // uint8_t + public const nint m_nPrevResetEventsParity = 0x133B; // uint8_t + public const nint m_nNewSequenceParity = 0x133C; // int32_t + public const nint m_nResetEventsParity = 0x1340; // int32_t public const nint m_nAnimLoopMode = 0x1344; // AnimLoopMode_t public const nint m_hAnimationUpdate = 0x13E4; // AnimationUpdateListHandle_t public const nint m_hLastAnimEventSequence = 0x13E8; // HSequence } public static class CBasePlayerController { - public const nint m_nFinalPredictedTick = 0x548; // int32 + public const nint m_nFinalPredictedTick = 0x548; // int32_t public const nint m_CommandContext = 0x550; // C_CommandContext - public const nint m_nInButtonsWhichAreToggles = 0x5D0; // uint64 - public const nint m_nTickBase = 0x5D8; // uint32 + public const nint m_nInButtonsWhichAreToggles = 0x5D0; // uint64_t + public const nint m_nTickBase = 0x5D8; // uint32_t public const nint m_hPawn = 0x5DC; // CHandle< C_BasePlayerPawn > public const nint m_hPredictedPawn = 0x5E0; // CHandle< C_BasePlayerPawn > public const nint m_nSplitScreenSlot = 0x5E4; // CSplitScreenSlot @@ -98,9 +101,9 @@ public static class CBasePlayerController { public const nint m_bIsHLTV = 0x608; // bool public const nint m_iConnected = 0x60C; // PlayerConnectedState public const nint m_iszPlayerName = 0x610; // char[128] - public const nint m_steamID = 0x698; // uint64 + public const nint m_steamID = 0x698; // uint64_t public const nint m_bIsLocalPlayerController = 0x6A0; // bool - public const nint m_iDesiredFOV = 0x6A4; // uint32 + public const nint m_iDesiredFOV = 0x6A4; // uint32_t } public static class CBasePlayerVData { @@ -110,14 +113,14 @@ public static class CBasePlayerVData { public const nint m_flStomachDamageMultiplier = 0x128; // CSkillFloat public const nint m_flArmDamageMultiplier = 0x138; // CSkillFloat public const nint m_flLegDamageMultiplier = 0x148; // CSkillFloat - public const nint m_flHoldBreathTime = 0x158; // float32 - public const nint m_flDrowningDamageInterval = 0x15C; // float32 - public const nint m_nDrowningDamageInitial = 0x160; // int32 - public const nint m_nDrowningDamageMax = 0x164; // int32 - public const nint m_nWaterSpeed = 0x168; // int32 - public const nint m_flUseRange = 0x16C; // float32 - public const nint m_flUseAngleTolerance = 0x170; // float32 - public const nint m_flCrouchTime = 0x174; // float32 + public const nint m_flHoldBreathTime = 0x158; // float + public const nint m_flDrowningDamageInterval = 0x15C; // float + public const nint m_nDrowningDamageInitial = 0x160; // int32_t + public const nint m_nDrowningDamageMax = 0x164; // int32_t + public const nint m_nWaterSpeed = 0x168; // int32_t + public const nint m_flUseRange = 0x16C; // float + public const nint m_flUseAngleTolerance = 0x170; // float + public const nint m_flCrouchTime = 0x174; // float } public static class CBasePlayerWeaponVData { @@ -125,28 +128,28 @@ public static class CBasePlayerWeaponVData { public const nint m_bBuiltRightHanded = 0x108; // bool public const nint m_bAllowFlipping = 0x109; // bool public const nint m_bIsFullAuto = 0x10A; // bool - public const nint m_nNumBullets = 0x10C; // int32 + public const nint m_nNumBullets = 0x10C; // int32_t public const nint m_sMuzzleAttachment = 0x110; // CUtlString public const nint m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > public const nint m_iFlags = 0x1F8; // ItemFlagTypes_t public const nint m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t public const nint m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t - public const nint m_iMaxClip1 = 0x1FC; // int32 - public const nint m_iMaxClip2 = 0x200; // int32 - public const nint m_iDefaultClip1 = 0x204; // int32 - public const nint m_iDefaultClip2 = 0x208; // int32 - public const nint m_iWeight = 0x20C; // int32 + public const nint m_iMaxClip1 = 0x1FC; // int32_t + public const nint m_iMaxClip2 = 0x200; // int32_t + public const nint m_iDefaultClip1 = 0x204; // int32_t + public const nint m_iDefaultClip2 = 0x208; // int32_t + public const nint m_iWeight = 0x20C; // int32_t public const nint m_bAutoSwitchTo = 0x210; // bool public const nint m_bAutoSwitchFrom = 0x211; // bool public const nint m_iRumbleEffect = 0x214; // RumbleEffect_t public const nint m_aShootSounds = 0x218; // CUtlMap< WeaponSound_t, CSoundEventName > - public const nint m_iSlot = 0x238; // int32 - public const nint m_iPosition = 0x23C; // int32 + public const nint m_iSlot = 0x238; // int32_t + public const nint m_iPosition = 0x23C; // int32_t } public static class CBaseProp { public const nint m_bModelOverrodeBlockLOS = 0xE80; // bool - public const nint m_iShapeType = 0xE84; // int32 + public const nint m_iShapeType = 0xE84; // int32_t public const nint m_bConformToCollisionBounds = 0xE88; // bool public const nint m_mPreferredCatchTransform = 0xE8C; // matrix3x4_t } @@ -180,7 +183,7 @@ public static class CBombTarget { } public static class CBuoyancyHelper { - public const nint m_flFluidDensity = 0x18; // float32 + public const nint m_flFluidDensity = 0x18; // float } public static class CCSGameModeRules { @@ -191,15 +194,15 @@ public static class CCSGameModeRules_Deathmatch { public const nint m_bFirstThink = 0x30; // bool public const nint m_bFirstThinkAfterConnected = 0x31; // bool public const nint m_flDMBonusStartTime = 0x34; // GameTime_t - public const nint m_flDMBonusTimeLength = 0x38; // float32 - public const nint m_nDMBonusWeaponLoadoutSlot = 0x3C; // int16 + public const nint m_flDMBonusTimeLength = 0x38; // float + public const nint m_nDMBonusWeaponLoadoutSlot = 0x3C; // int16_t } public static class CCSObserver_ObserverServices { public const nint m_hLastObserverTarget = 0x58; // CEntityHandle public const nint m_vecObserverInterpolateOffset = 0x5C; // Vector public const nint m_vecObserverInterpStartPos = 0x68; // Vector - public const nint m_flObsInterp_PathLength = 0x74; // float32 + public const nint m_flObsInterp_PathLength = 0x74; // float public const nint m_qObsInterp_OrientationStart = 0x80; // Quaternion public const nint m_qObsInterp_OrientationTravelDir = 0x90; // Quaternion public const nint m_obsInterpState = 0xA0; // ObserverInterpState_t @@ -207,12 +210,12 @@ public static class CCSObserver_ObserverServices { } public static class CCSPlayerBase_CameraServices { - public const nint m_iFOV = 0x210; // uint32 - public const nint m_iFOVStart = 0x214; // uint32 + public const nint m_iFOV = 0x210; // uint32_t + public const nint m_iFOVStart = 0x214; // uint32_t public const nint m_flFOVTime = 0x218; // GameTime_t - public const nint m_flFOVRate = 0x21C; // float32 + public const nint m_flFOVRate = 0x21C; // float public const nint m_hZoomOwner = 0x220; // CHandle< C_BaseEntity > - public const nint m_flLastShotFOV = 0x224; // float32 + public const nint m_flLastShotFOV = 0x224; // float } public static class CCSPlayerController { @@ -220,88 +223,88 @@ public static class CCSPlayerController { public const nint m_pInventoryServices = 0x6D8; // CCSPlayerController_InventoryServices* public const nint m_pActionTrackingServices = 0x6E0; // CCSPlayerController_ActionTrackingServices* public const nint m_pDamageServices = 0x6E8; // CCSPlayerController_DamageServices* - public const nint m_iPing = 0x6F0; // uint32 + public const nint m_iPing = 0x6F0; // uint32_t public const nint m_bHasCommunicationAbuseMute = 0x6F4; // bool public const nint m_szCrosshairCodes = 0x6F8; // CUtlSymbolLarge - public const nint m_iPendingTeamNum = 0x700; // uint8 + public const nint m_iPendingTeamNum = 0x700; // uint8_t public const nint m_flForceTeamTime = 0x704; // GameTime_t - public const nint m_iCompTeammateColor = 0x708; // int32 + public const nint m_iCompTeammateColor = 0x708; // int32_t public const nint m_bEverPlayedOnTeam = 0x70C; // bool public const nint m_flPreviousForceJoinTeamTime = 0x710; // GameTime_t public const nint m_szClan = 0x718; // CUtlSymbolLarge public const nint m_sSanitizedPlayerName = 0x720; // CUtlString - public const nint m_iCoachingTeam = 0x728; // int32 - public const nint m_nPlayerDominated = 0x730; // uint64 - public const nint m_nPlayerDominatingMe = 0x738; // uint64 - public const nint m_iCompetitiveRanking = 0x740; // int32 - public const nint m_iCompetitiveWins = 0x744; // int32 - public const nint m_iCompetitiveRankType = 0x748; // int8 - public const nint m_iCompetitiveRankingPredicted_Win = 0x74C; // int32 - public const nint m_iCompetitiveRankingPredicted_Loss = 0x750; // int32 - public const nint m_iCompetitiveRankingPredicted_Tie = 0x754; // int32 - public const nint m_nEndMatchNextMapVote = 0x758; // int32 - public const nint m_unActiveQuestId = 0x75C; // uint16 + public const nint m_iCoachingTeam = 0x728; // int32_t + public const nint m_nPlayerDominated = 0x730; // uint64_t + public const nint m_nPlayerDominatingMe = 0x738; // uint64_t + public const nint m_iCompetitiveRanking = 0x740; // int32_t + public const nint m_iCompetitiveWins = 0x744; // int32_t + public const nint m_iCompetitiveRankType = 0x748; // int8_t + public const nint m_iCompetitiveRankingPredicted_Win = 0x74C; // int32_t + public const nint m_iCompetitiveRankingPredicted_Loss = 0x750; // int32_t + public const nint m_iCompetitiveRankingPredicted_Tie = 0x754; // int32_t + public const nint m_nEndMatchNextMapVote = 0x758; // int32_t + public const nint m_unActiveQuestId = 0x75C; // uint16_t public const nint m_nQuestProgressReason = 0x760; // QuestProgress::Reason - public const nint m_unPlayerTvControlFlags = 0x764; // uint32 - public const nint m_iDraftIndex = 0x7D0; // int32 - public const nint m_msQueuedModeDisconnectionTimestamp = 0x7D4; // uint32 - public const nint m_uiAbandonRecordedReason = 0x7D8; // uint32 + public const nint m_unPlayerTvControlFlags = 0x764; // uint32_t + public const nint m_iDraftIndex = 0x7D0; // int32_t + public const nint m_msQueuedModeDisconnectionTimestamp = 0x7D4; // uint32_t + public const nint m_uiAbandonRecordedReason = 0x7D8; // uint32_t public const nint m_bEverFullyConnected = 0x7DC; // bool public const nint m_bAbandonAllowsSurrender = 0x7DD; // bool public const nint m_bAbandonOffersInstantSurrender = 0x7DE; // bool public const nint m_bDisconnection1MinWarningPrinted = 0x7DF; // bool public const nint m_bScoreReported = 0x7E0; // bool - public const nint m_nDisconnectionTick = 0x7E4; // int32 + public const nint m_nDisconnectionTick = 0x7E4; // int32_t public const nint m_bControllingBot = 0x7F0; // bool public const nint m_bHasControlledBotThisRound = 0x7F1; // bool public const nint m_bHasBeenControlledByPlayerThisRound = 0x7F2; // bool - public const nint m_nBotsControlledThisRound = 0x7F4; // int32 + public const nint m_nBotsControlledThisRound = 0x7F4; // int32_t public const nint m_bCanControlObservedBot = 0x7F8; // bool public const nint m_hPlayerPawn = 0x7FC; // CHandle< C_CSPlayerPawn > public const nint m_hObserverPawn = 0x800; // CHandle< C_CSObserverPawn > public const nint m_bPawnIsAlive = 0x804; // bool - public const nint m_iPawnHealth = 0x808; // uint32 - public const nint m_iPawnArmor = 0x80C; // int32 + public const nint m_iPawnHealth = 0x808; // uint32_t + public const nint m_iPawnArmor = 0x80C; // int32_t public const nint m_bPawnHasDefuser = 0x810; // bool public const nint m_bPawnHasHelmet = 0x811; // bool - public const nint m_nPawnCharacterDefIndex = 0x812; // uint16 - public const nint m_iPawnLifetimeStart = 0x814; // int32 - public const nint m_iPawnLifetimeEnd = 0x818; // int32 - public const nint m_iPawnBotDifficulty = 0x81C; // int32 + public const nint m_nPawnCharacterDefIndex = 0x812; // uint16_t + public const nint m_iPawnLifetimeStart = 0x814; // int32_t + public const nint m_iPawnLifetimeEnd = 0x818; // int32_t + public const nint m_iPawnBotDifficulty = 0x81C; // int32_t public const nint m_hOriginalControllerOfCurrentPawn = 0x820; // CHandle< CCSPlayerController > - public const nint m_iScore = 0x824; // int32 + public const nint m_iScore = 0x824; // int32_t public const nint m_vecKills = 0x828; // C_NetworkUtlVectorBase< EKillTypes_t > - public const nint m_iMVPs = 0x840; // int32 + public const nint m_iMVPs = 0x840; // int32_t public const nint m_bIsPlayerNameDirty = 0x844; // bool } public static class CCSPlayerController_ActionTrackingServices { public const nint m_perRoundStats = 0x40; // C_UtlVectorEmbeddedNetworkVar< CSPerRoundStats_t > public const nint m_matchStats = 0x90; // CSMatchStats_t - public const nint m_iNumRoundKills = 0x108; // int32 - public const nint m_iNumRoundKillsHeadshots = 0x10C; // int32 + public const nint m_iNumRoundKills = 0x108; // int32_t + public const nint m_iNumRoundKillsHeadshots = 0x10C; // int32_t } public static class CCSPlayerController_DamageServices { - public const nint m_nSendUpdate = 0x40; // int32 + public const nint m_nSendUpdate = 0x40; // int32_t public const nint m_DamageList = 0x48; // C_UtlVectorEmbeddedNetworkVar< CDamageRecord > } public static class CCSPlayerController_InGameMoneyServices { - public const nint m_iAccount = 0x40; // int32 - public const nint m_iStartAccount = 0x44; // int32 - public const nint m_iTotalCashSpent = 0x48; // int32 - public const nint m_iCashSpentThisRound = 0x4C; // int32 - public const nint m_nPreviousAccount = 0x50; // int32 + public const nint m_iAccount = 0x40; // int32_t + public const nint m_iStartAccount = 0x44; // int32_t + public const nint m_iTotalCashSpent = 0x48; // int32_t + public const nint m_iCashSpentThisRound = 0x4C; // int32_t + public const nint m_nPreviousAccount = 0x50; // int32_t } public static class CCSPlayerController_InventoryServices { - public const nint m_unMusicID = 0x40; // uint16 + public const nint m_unMusicID = 0x40; // uint16_t public const nint m_rank = 0x44; // MedalRank_t[6] - public const nint m_nPersonaDataPublicLevel = 0x5C; // int32 - public const nint m_nPersonaDataPublicCommendsLeader = 0x60; // int32 - public const nint m_nPersonaDataPublicCommendsTeacher = 0x64; // int32 - public const nint m_nPersonaDataPublicCommendsFriendly = 0x68; // int32 + public const nint m_nPersonaDataPublicLevel = 0x5C; // int32_t + public const nint m_nPersonaDataPublicCommendsLeader = 0x60; // int32_t + public const nint m_nPersonaDataPublicCommendsTeacher = 0x64; // int32_t + public const nint m_nPersonaDataPublicCommendsFriendly = 0x68; // int32_t public const nint m_vecTerroristLoadoutCache = 0x70; // C_UtlVectorEmbeddedNetworkVar< C_EconItemView > public const nint m_vecCounterTerroristLoadoutCache = 0xC0; // C_UtlVectorEmbeddedNetworkVar< C_EconItemView > } @@ -314,7 +317,7 @@ public static class CCSPlayer_ActionTrackingServices { } public static class CCSPlayer_BulletServices { - public const nint m_totalHitsOnServer = 0x40; // int32 + public const nint m_totalHitsOnServer = 0x40; // int32_t } public static class CCSPlayer_BuyServices { @@ -322,7 +325,7 @@ public static class CCSPlayer_BuyServices { } public static class CCSPlayer_CameraServices { - public const nint m_flDeathCamTilt = 0x228; // float32 + public const nint m_flDeathCamTilt = 0x228; // float } public static class CCSPlayer_HostageServices { @@ -337,41 +340,41 @@ public static class CCSPlayer_ItemServices { } public static class CCSPlayer_MovementServices { - public const nint m_flMaxFallVelocity = 0x210; // float32 + public const nint m_flMaxFallVelocity = 0x210; // float public const nint m_vecLadderNormal = 0x214; // Vector - public const nint m_nLadderSurfacePropIndex = 0x220; // int32 - public const nint m_flDuckAmount = 0x224; // float32 - public const nint m_flDuckSpeed = 0x228; // float32 + public const nint m_nLadderSurfacePropIndex = 0x220; // int32_t + public const nint m_flDuckAmount = 0x224; // float + public const nint m_flDuckSpeed = 0x228; // float public const nint m_bDuckOverride = 0x22C; // bool public const nint m_bDesiresDuck = 0x22D; // bool - public const nint m_flDuckOffset = 0x230; // float32 - public const nint m_nDuckTimeMsecs = 0x234; // uint32 - public const nint m_nDuckJumpTimeMsecs = 0x238; // uint32 - public const nint m_nJumpTimeMsecs = 0x23C; // uint32 - public const nint m_flLastDuckTime = 0x240; // float32 + public const nint m_flDuckOffset = 0x230; // float + public const nint m_nDuckTimeMsecs = 0x234; // uint32_t + public const nint m_nDuckJumpTimeMsecs = 0x238; // uint32_t + public const nint m_nJumpTimeMsecs = 0x23C; // uint32_t + public const nint m_flLastDuckTime = 0x240; // float public const nint m_vecLastPositionAtFullCrouchSpeed = 0x250; // Vector2D public const nint m_duckUntilOnGround = 0x258; // bool public const nint m_bHasWalkMovedSinceLastJump = 0x259; // bool public const nint m_bInStuckTest = 0x25A; // bool public const nint m_flStuckCheckTime = 0x268; // float32[64][2] - public const nint m_nTraceCount = 0x468; // int32 - public const nint m_StuckLast = 0x46C; // int32 + public const nint m_nTraceCount = 0x468; // int32_t + public const nint m_StuckLast = 0x46C; // int32_t public const nint m_bSpeedCropped = 0x470; // bool - public const nint m_nOldWaterLevel = 0x474; // int32 - public const nint m_flWaterEntryTime = 0x478; // float32 + public const nint m_nOldWaterLevel = 0x474; // int32_t + public const nint m_flWaterEntryTime = 0x478; // float public const nint m_vecForward = 0x47C; // Vector public const nint m_vecLeft = 0x488; // Vector public const nint m_vecUp = 0x494; // Vector public const nint m_vecPreviouslyPredictedOrigin = 0x4A0; // Vector public const nint m_bOldJumpPressed = 0x4AC; // bool - public const nint m_flJumpPressedTime = 0x4B0; // float32 - public const nint m_flJumpUntil = 0x4B4; // float32 - public const nint m_flJumpVel = 0x4B8; // float32 + public const nint m_flJumpPressedTime = 0x4B0; // float + public const nint m_flJumpUntil = 0x4B4; // float + public const nint m_flJumpVel = 0x4B8; // float public const nint m_fStashGrenadeParameterWhen = 0x4BC; // GameTime_t - public const nint m_nButtonDownMaskPrev = 0x4C0; // uint64 - public const nint m_flOffsetTickCompleteTime = 0x4C8; // float32 - public const nint m_flOffsetTickStashedSpeed = 0x4CC; // float32 - public const nint m_flStamina = 0x4D0; // float32 + public const nint m_nButtonDownMaskPrev = 0x4C0; // uint64_t + public const nint m_flOffsetTickCompleteTime = 0x4C8; // float + public const nint m_flOffsetTickStashedSpeed = 0x4CC; // float + public const nint m_flStamina = 0x4D0; // float public const nint m_bUpdatePredictedOriginAfterDataUpdate = 0x4D4; // bool } @@ -384,9 +387,9 @@ public static class CCSPlayer_ViewModelServices { } public static class CCSPlayer_WaterServices { - public const nint m_flWaterJumpTime = 0x40; // float32 + public const nint m_flWaterJumpTime = 0x40; // float public const nint m_vecWaterJumpVel = 0x44; // Vector - public const nint m_flSwimSoundTime = 0x50; // float32 + public const nint m_flSwimSoundTime = 0x50; // float } public static class CCSPlayer_WeaponServices { @@ -410,13 +413,13 @@ public static class CCSWeaponBaseVData { public const nint m_szMuzzleFlashThirdPersonParticleAlt = 0xA28; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > public const nint m_szTracerParticle = 0xB08; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > public const nint m_GearSlot = 0xBE8; // gear_slot_t - public const nint m_GearSlotPosition = 0xBEC; // int32 + public const nint m_GearSlotPosition = 0xBEC; // int32_t public const nint m_DefaultLoadoutSlot = 0xBF0; // loadout_slot_t public const nint m_sWrongTeamMsg = 0xBF8; // CUtlString - public const nint m_nPrice = 0xC00; // int32 - public const nint m_nKillAward = 0xC04; // int32 - public const nint m_nPrimaryReserveAmmoMax = 0xC08; // int32 - public const nint m_nSecondaryReserveAmmoMax = 0xC0C; // int32 + public const nint m_nPrice = 0xC00; // int32_t + public const nint m_nKillAward = 0xC04; // int32_t + public const nint m_nPrimaryReserveAmmoMax = 0xC08; // int32_t + public const nint m_nSecondaryReserveAmmoMax = 0xC0C; // int32_t public const nint m_bMeleeWeapon = 0xC10; // bool public const nint m_bHasBurstMode = 0xC11; // bool public const nint m_bIsRevolver = 0xC12; // bool @@ -424,8 +427,8 @@ public static class CCSWeaponBaseVData { public const nint m_szName = 0xC18; // CUtlString public const nint m_szAnimExtension = 0xC20; // CUtlString public const nint m_eSilencerType = 0xC28; // CSWeaponSilencerType - public const nint m_nCrosshairMinDistance = 0xC2C; // int32 - public const nint m_nCrosshairDeltaDistance = 0xC30; // int32 + public const nint m_nCrosshairMinDistance = 0xC2C; // int32_t + public const nint m_nCrosshairDeltaDistance = 0xC30; // int32_t public const nint m_flCycleTime = 0xC34; // CFiringModeFloat public const nint m_flMaxSpeed = 0xC3C; // CFiringModeFloat public const nint m_flSpread = 0xC44; // CFiringModeFloat @@ -441,87 +444,87 @@ public static class CCSWeaponBaseVData { public const nint m_flRecoilMagnitude = 0xC94; // CFiringModeFloat public const nint m_flRecoilMagnitudeVariance = 0xC9C; // CFiringModeFloat public const nint m_nTracerFrequency = 0xCA4; // CFiringModeInt - public const nint m_flInaccuracyJumpInitial = 0xCAC; // float32 - public const nint m_flInaccuracyJumpApex = 0xCB0; // float32 - public const nint m_flInaccuracyReload = 0xCB4; // float32 - public const nint m_nRecoilSeed = 0xCB8; // int32 - public const nint m_nSpreadSeed = 0xCBC; // int32 - public const nint m_flTimeToIdleAfterFire = 0xCC0; // float32 - public const nint m_flIdleInterval = 0xCC4; // float32 - public const nint m_flAttackMovespeedFactor = 0xCC8; // float32 - public const nint m_flHeatPerShot = 0xCCC; // float32 - public const nint m_flInaccuracyPitchShift = 0xCD0; // float32 - public const nint m_flInaccuracyAltSoundThreshold = 0xCD4; // float32 - public const nint m_flBotAudibleRange = 0xCD8; // float32 + public const nint m_flInaccuracyJumpInitial = 0xCAC; // float + public const nint m_flInaccuracyJumpApex = 0xCB0; // float + public const nint m_flInaccuracyReload = 0xCB4; // float + public const nint m_nRecoilSeed = 0xCB8; // int32_t + public const nint m_nSpreadSeed = 0xCBC; // int32_t + public const nint m_flTimeToIdleAfterFire = 0xCC0; // float + public const nint m_flIdleInterval = 0xCC4; // float + public const nint m_flAttackMovespeedFactor = 0xCC8; // float + public const nint m_flHeatPerShot = 0xCCC; // float + public const nint m_flInaccuracyPitchShift = 0xCD0; // float + public const nint m_flInaccuracyAltSoundThreshold = 0xCD4; // float + public const nint m_flBotAudibleRange = 0xCD8; // float public const nint m_szUseRadioSubtitle = 0xCE0; // CUtlString public const nint m_bUnzoomsAfterShot = 0xCE8; // bool public const nint m_bHideViewModelWhenZoomed = 0xCE9; // bool - public const nint m_nZoomLevels = 0xCEC; // int32 - public const nint m_nZoomFOV1 = 0xCF0; // int32 - public const nint m_nZoomFOV2 = 0xCF4; // int32 - public const nint m_flZoomTime0 = 0xCF8; // float32 - public const nint m_flZoomTime1 = 0xCFC; // float32 - public const nint m_flZoomTime2 = 0xD00; // float32 - public const nint m_flIronSightPullUpSpeed = 0xD04; // float32 - public const nint m_flIronSightPutDownSpeed = 0xD08; // float32 - public const nint m_flIronSightFOV = 0xD0C; // float32 - public const nint m_flIronSightPivotForward = 0xD10; // float32 - public const nint m_flIronSightLooseness = 0xD14; // float32 + public const nint m_nZoomLevels = 0xCEC; // int32_t + public const nint m_nZoomFOV1 = 0xCF0; // int32_t + public const nint m_nZoomFOV2 = 0xCF4; // int32_t + public const nint m_flZoomTime0 = 0xCF8; // float + public const nint m_flZoomTime1 = 0xCFC; // float + public const nint m_flZoomTime2 = 0xD00; // float + public const nint m_flIronSightPullUpSpeed = 0xD04; // float + public const nint m_flIronSightPutDownSpeed = 0xD08; // float + public const nint m_flIronSightFOV = 0xD0C; // float + public const nint m_flIronSightPivotForward = 0xD10; // float + public const nint m_flIronSightLooseness = 0xD14; // float public const nint m_angPivotAngle = 0xD18; // QAngle public const nint m_vecIronSightEyePos = 0xD24; // Vector - public const nint m_nDamage = 0xD30; // int32 - public const nint m_flHeadshotMultiplier = 0xD34; // float32 - public const nint m_flArmorRatio = 0xD38; // float32 - public const nint m_flPenetration = 0xD3C; // float32 - public const nint m_flRange = 0xD40; // float32 - public const nint m_flRangeModifier = 0xD44; // float32 - public const nint m_flFlinchVelocityModifierLarge = 0xD48; // float32 - public const nint m_flFlinchVelocityModifierSmall = 0xD4C; // float32 - public const nint m_flRecoveryTimeCrouch = 0xD50; // float32 - public const nint m_flRecoveryTimeStand = 0xD54; // float32 - public const nint m_flRecoveryTimeCrouchFinal = 0xD58; // float32 - public const nint m_flRecoveryTimeStandFinal = 0xD5C; // float32 - public const nint m_nRecoveryTransitionStartBullet = 0xD60; // int32 - public const nint m_nRecoveryTransitionEndBullet = 0xD64; // int32 - public const nint m_flThrowVelocity = 0xD68; // float32 + public const nint m_nDamage = 0xD30; // int32_t + public const nint m_flHeadshotMultiplier = 0xD34; // float + public const nint m_flArmorRatio = 0xD38; // float + public const nint m_flPenetration = 0xD3C; // float + public const nint m_flRange = 0xD40; // float + public const nint m_flRangeModifier = 0xD44; // float + public const nint m_flFlinchVelocityModifierLarge = 0xD48; // float + public const nint m_flFlinchVelocityModifierSmall = 0xD4C; // float + public const nint m_flRecoveryTimeCrouch = 0xD50; // float + public const nint m_flRecoveryTimeStand = 0xD54; // float + public const nint m_flRecoveryTimeCrouchFinal = 0xD58; // float + public const nint m_flRecoveryTimeStandFinal = 0xD5C; // float + public const nint m_nRecoveryTransitionStartBullet = 0xD60; // int32_t + public const nint m_nRecoveryTransitionEndBullet = 0xD64; // int32_t + public const nint m_flThrowVelocity = 0xD68; // float public const nint m_vSmokeColor = 0xD6C; // Vector public const nint m_szAnimClass = 0xD78; // CUtlString } public static class CClientAlphaProperty { - public const nint m_nRenderFX = 0x10; // uint8 - public const nint m_nRenderMode = 0x11; // uint8 + public const nint m_nRenderFX = 0x10; // uint8_t + public const nint m_nRenderMode = 0x11; // uint8_t public const nint m_bAlphaOverride = 0x0; // bitfield:1 public const nint m_bShadowAlphaOverride = 0x0; // bitfield:1 public const nint m_nReserved = 0x0; // bitfield:6 - public const nint m_nAlpha = 0x13; // uint8 - public const nint m_nDesyncOffset = 0x14; // uint16 - public const nint m_nReserved2 = 0x16; // uint16 - public const nint m_nDistFadeStart = 0x18; // uint16 - public const nint m_nDistFadeEnd = 0x1A; // uint16 - public const nint m_flFadeScale = 0x1C; // float32 + public const nint m_nAlpha = 0x13; // uint8_t + public const nint m_nDesyncOffset = 0x14; // uint16_t + public const nint m_nReserved2 = 0x16; // uint16_t + public const nint m_nDistFadeStart = 0x18; // uint16_t + public const nint m_nDistFadeEnd = 0x1A; // uint16_t + public const nint m_flFadeScale = 0x1C; // float public const nint m_flRenderFxStartTime = 0x20; // GameTime_t - public const nint m_flRenderFxDuration = 0x24; // float32 + public const nint m_flRenderFxDuration = 0x24; // float } public static class CCollisionProperty { public const nint m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t public const nint m_vecMins = 0x40; // Vector public const nint m_vecMaxs = 0x4C; // Vector - public const nint m_usSolidFlags = 0x5A; // uint8 + public const nint m_usSolidFlags = 0x5A; // uint8_t public const nint m_nSolidType = 0x5B; // SolidType_t - public const nint m_triggerBloat = 0x5C; // uint8 + public const nint m_triggerBloat = 0x5C; // uint8_t public const nint m_nSurroundType = 0x5D; // SurroundingBoundsType_t - public const nint m_CollisionGroup = 0x5E; // uint8 - public const nint m_nEnablePhysics = 0x5F; // uint8 - public const nint m_flBoundingRadius = 0x60; // float32 + public const nint m_CollisionGroup = 0x5E; // uint8_t + public const nint m_nEnablePhysics = 0x5F; // uint8_t + public const nint m_flBoundingRadius = 0x60; // float public const nint m_vecSpecifiedSurroundingMins = 0x64; // Vector public const nint m_vecSpecifiedSurroundingMaxs = 0x70; // Vector public const nint m_vecSurroundingMaxs = 0x7C; // Vector public const nint m_vecSurroundingMins = 0x88; // Vector public const nint m_vCapsuleCenter1 = 0x94; // Vector public const nint m_vCapsuleCenter2 = 0xA0; // Vector - public const nint m_flCapsuleRadius = 0xAC; // float32 + public const nint m_flCapsuleRadius = 0xAC; // float } public static class CComicBook { @@ -530,7 +533,7 @@ public static class CComicBook { } public static class CCompositeMaterialEditorDoc { - public const nint m_nVersion = 0x8; // int32 + public const nint m_nVersion = 0x8; // int32_t public const nint m_Points = 0x10; // CUtlVector< CompositeMaterialEditorPoint_t > public const nint m_KVthumbnail = 0x28; // KeyValues3 } @@ -542,34 +545,34 @@ public static class CDamageRecord { public const nint m_hPlayerControllerRecipient = 0x34; // CHandle< CCSPlayerController > public const nint m_szPlayerDamagerName = 0x38; // CUtlString public const nint m_szPlayerRecipientName = 0x40; // CUtlString - public const nint m_DamagerXuid = 0x48; // uint64 - public const nint m_RecipientXuid = 0x50; // uint64 - public const nint m_iDamage = 0x58; // int32 - public const nint m_iActualHealthRemoved = 0x5C; // int32 - public const nint m_iNumHits = 0x60; // int32 - public const nint m_iLastBulletUpdate = 0x64; // int32 + public const nint m_DamagerXuid = 0x48; // uint64_t + public const nint m_RecipientXuid = 0x50; // uint64_t + public const nint m_iDamage = 0x58; // int32_t + public const nint m_iActualHealthRemoved = 0x5C; // int32_t + public const nint m_iNumHits = 0x60; // int32_t + public const nint m_iLastBulletUpdate = 0x64; // int32_t public const nint m_bIsOtherEnemy = 0x68; // bool public const nint m_killType = 0x69; // EKillTypes_t } public static class CDecalInfo { - public const nint m_flAnimationScale = 0x0; // float32 - public const nint m_flAnimationLifeSpan = 0x4; // float32 - public const nint m_flPlaceTime = 0x8; // float32 - public const nint m_flFadeStartTime = 0xC; // float32 - public const nint m_flFadeDuration = 0x10; // float32 - public const nint m_nVBSlot = 0x14; // int32 - public const nint m_nBoneIndex = 0x18; // int32 + public const nint m_flAnimationScale = 0x0; // float + public const nint m_flAnimationLifeSpan = 0x4; // float + public const nint m_flPlaceTime = 0x8; // float + public const nint m_flFadeStartTime = 0xC; // float + public const nint m_flFadeDuration = 0x10; // float + public const nint m_nVBSlot = 0x14; // int32_t + public const nint m_nBoneIndex = 0x18; // int32_t public const nint m_pNext = 0x28; // CDecalInfo* public const nint m_pPrev = 0x30; // CDecalInfo* - public const nint m_nDecalMaterialIndex = 0x90; // int32 + public const nint m_nDecalMaterialIndex = 0x90; // int32_t } public static class CEconItemAttribute { - public const nint m_iAttributeDefinitionIndex = 0x30; // uint16 - public const nint m_flValue = 0x34; // float32 - public const nint m_flInitialValue = 0x38; // float32 - public const nint m_nRefundableCurrency = 0x3C; // int32 + public const nint m_iAttributeDefinitionIndex = 0x30; // uint16_t + public const nint m_flValue = 0x34; // float + public const nint m_flInitialValue = 0x38; // float + public const nint m_nRefundableCurrency = 0x3C; // int32_t public const nint m_bSetBonus = 0x40; // bool } @@ -580,30 +583,30 @@ public static class CEffectData { public const nint m_vAngles = 0x2C; // QAngle public const nint m_hEntity = 0x38; // CEntityHandle public const nint m_hOtherEntity = 0x3C; // CEntityHandle - public const nint m_flScale = 0x40; // float32 - public const nint m_flMagnitude = 0x44; // float32 - public const nint m_flRadius = 0x48; // float32 + public const nint m_flScale = 0x40; // float + public const nint m_flMagnitude = 0x44; // float + public const nint m_flRadius = 0x48; // float public const nint m_nSurfaceProp = 0x4C; // CUtlStringToken public const nint m_nEffectIndex = 0x50; // CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > - public const nint m_nDamageType = 0x58; // uint32 - public const nint m_nPenetrate = 0x5C; // uint8 - public const nint m_nMaterial = 0x5E; // uint16 - public const nint m_nHitBox = 0x60; // uint16 - public const nint m_nColor = 0x62; // uint8 - public const nint m_fFlags = 0x63; // uint8 + public const nint m_nDamageType = 0x58; // uint32_t + public const nint m_nPenetrate = 0x5C; // uint8_t + public const nint m_nMaterial = 0x5E; // uint16_t + public const nint m_nHitBox = 0x60; // uint16_t + public const nint m_nColor = 0x62; // uint8_t + public const nint m_fFlags = 0x63; // uint8_t public const nint m_nAttachmentIndex = 0x64; // AttachmentHandle_t public const nint m_nAttachmentName = 0x68; // CUtlStringToken - public const nint m_iEffectName = 0x6C; // uint16 - public const nint m_nExplosionType = 0x6E; // uint8 + public const nint m_iEffectName = 0x6C; // uint16_t + public const nint m_nExplosionType = 0x6E; // uint8_t } public static class CEntityIdentity { - public const nint m_nameStringableIndex = 0x14; // int32 + public const nint m_nameStringableIndex = 0x14; // int32_t public const nint m_name = 0x18; // CUtlSymbolLarge public const nint m_designerName = 0x20; // CUtlSymbolLarge - public const nint m_flags = 0x30; // uint32 + public const nint m_flags = 0x30; // uint32_t public const nint m_worldGroupId = 0x38; // WorldGroupId_t - public const nint m_fDataObjectTypes = 0x3C; // uint32 + public const nint m_fDataObjectTypes = 0x3C; // uint32_t public const nint m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t public const nint m_pPrev = 0x58; // CEntityIdentity* public const nint m_pNext = 0x60; // CEntityIdentity* @@ -620,21 +623,21 @@ public static class CEntityInstance { public static class CFireOverlay { public const nint m_pOwner = 0xD0; // C_FireSmoke* public const nint m_vBaseColors = 0xD8; // Vector[4] - public const nint m_flScale = 0x108; // float32 - public const nint m_nGUID = 0x10C; // int32 + public const nint m_flScale = 0x108; // float + public const nint m_nGUID = 0x10C; // int32_t } public static class CFlashlightEffect { public const nint m_bIsOn = 0x10; // bool public const nint m_bMuzzleFlashEnabled = 0x20; // bool - public const nint m_flMuzzleFlashBrightness = 0x24; // float32 + public const nint m_flMuzzleFlashBrightness = 0x24; // float public const nint m_quatMuzzleFlashOrientation = 0x30; // Quaternion public const nint m_vecMuzzleFlashOrigin = 0x40; // Vector - public const nint m_flFov = 0x4C; // float32 - public const nint m_flFarZ = 0x50; // float32 - public const nint m_flLinearAtten = 0x54; // float32 + public const nint m_flFov = 0x4C; // float + public const nint m_flFarZ = 0x50; // float + public const nint m_flLinearAtten = 0x54; // float public const nint m_bCastsShadows = 0x58; // bool - public const nint m_flCurrentPullBackDist = 0x5C; // float32 + public const nint m_flCurrentPullBackDist = 0x5C; // float public const nint m_FlashlightTexture = 0x60; // CStrongHandle< InfoForResourceTypeCTextureBase > public const nint m_MuzzleFlashTexture = 0x68; // CStrongHandle< InfoForResourceTypeCTextureBase > public const nint m_textureName = 0x70; // char[64] @@ -653,11 +656,11 @@ public static class CGameSceneNode { public const nint m_hParent = 0x70; // CGameSceneNodeHandle public const nint m_vecOrigin = 0x80; // CNetworkOriginCellCoordQuantizedVector public const nint m_angRotation = 0xB8; // QAngle - public const nint m_flScale = 0xC4; // float32 + public const nint m_flScale = 0xC4; // float public const nint m_vecAbsOrigin = 0xC8; // Vector public const nint m_angAbsRotation = 0xD4; // QAngle - public const nint m_flAbsScale = 0xE0; // float32 - public const nint m_nParentAttachmentOrBone = 0xE4; // int16 + public const nint m_flAbsScale = 0xE0; // float + public const nint m_nParentAttachmentOrBone = 0xE4; // int16_t public const nint m_bDebugAbsOriginChanges = 0xE6; // bool public const nint m_bDormant = 0xE7; // bool public const nint m_bForceParentToBeNetworked = 0xE8; // bool @@ -671,12 +674,12 @@ public static class CGameSceneNode { public const nint m_bBoneMergeFlex = 0x0; // bitfield:1 public const nint m_nLatchAbsOrigin = 0x0; // bitfield:2 public const nint m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1 - public const nint m_nHierarchicalDepth = 0xEB; // uint8 - public const nint m_nHierarchyType = 0xEC; // uint8 - public const nint m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xED; // uint8 + public const nint m_nHierarchicalDepth = 0xEB; // uint8_t + public const nint m_nHierarchyType = 0xEC; // uint8_t + public const nint m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xED; // uint8_t public const nint m_name = 0xF0; // CUtlStringToken public const nint m_hierarchyAttachName = 0x130; // CUtlStringToken - public const nint m_flZOffset = 0x134; // float32 + public const nint m_flZOffset = 0x134; // float public const nint m_vRenderOrigin = 0x138; // Vector } @@ -693,8 +696,8 @@ public static class CGlobalLightBase { public const nint m_AmbientDirection = 0x38; // Vector public const nint m_SpecularDirection = 0x44; // Vector public const nint m_InspectorSpecularDirection = 0x50; // Vector - public const nint m_flSpecularPower = 0x5C; // float32 - public const nint m_flSpecularIndependence = 0x60; // float32 + public const nint m_flSpecularPower = 0x5C; // float + public const nint m_flSpecularIndependence = 0x60; // float public const nint m_SpecularColor = 0x64; // Color public const nint m_bStartDisabled = 0x68; // bool public const nint m_bEnabled = 0x69; // bool @@ -702,28 +705,28 @@ public static class CGlobalLightBase { public const nint m_AmbientColor1 = 0x6E; // Color public const nint m_AmbientColor2 = 0x72; // Color public const nint m_AmbientColor3 = 0x76; // Color - public const nint m_flSunDistance = 0x7C; // float32 - public const nint m_flFOV = 0x80; // float32 - public const nint m_flNearZ = 0x84; // float32 - public const nint m_flFarZ = 0x88; // float32 + public const nint m_flSunDistance = 0x7C; // float + public const nint m_flFOV = 0x80; // float + public const nint m_flNearZ = 0x84; // float + public const nint m_flFarZ = 0x88; // float public const nint m_bEnableShadows = 0x8C; // bool public const nint m_bOldEnableShadows = 0x8D; // bool public const nint m_bBackgroundClearNotRequired = 0x8E; // bool - public const nint m_flCloudScale = 0x90; // float32 - public const nint m_flCloud1Speed = 0x94; // float32 - public const nint m_flCloud1Direction = 0x98; // float32 - public const nint m_flCloud2Speed = 0x9C; // float32 - public const nint m_flCloud2Direction = 0xA0; // float32 - public const nint m_flAmbientScale1 = 0xB0; // float32 - public const nint m_flAmbientScale2 = 0xB4; // float32 - public const nint m_flGroundScale = 0xB8; // float32 - public const nint m_flLightScale = 0xBC; // float32 - public const nint m_flFoWDarkness = 0xC0; // float32 + public const nint m_flCloudScale = 0x90; // float + public const nint m_flCloud1Speed = 0x94; // float + public const nint m_flCloud1Direction = 0x98; // float + public const nint m_flCloud2Speed = 0x9C; // float + public const nint m_flCloud2Direction = 0xA0; // float + public const nint m_flAmbientScale1 = 0xB0; // float + public const nint m_flAmbientScale2 = 0xB4; // float + public const nint m_flGroundScale = 0xB8; // float + public const nint m_flLightScale = 0xBC; // float + public const nint m_flFoWDarkness = 0xC0; // float public const nint m_bEnableSeparateSkyboxFog = 0xC4; // bool public const nint m_vFowColor = 0xC8; // Vector public const nint m_ViewOrigin = 0xD4; // Vector public const nint m_ViewAngles = 0xE0; // QAngle - public const nint m_flViewFoV = 0xEC; // float32 + public const nint m_flViewFoV = 0xEC; // float public const nint m_WorldPoints = 0xF0; // Vector[8] public const nint m_vFogOffsetLayer0 = 0x4A8; // Vector2D public const nint m_vFogOffsetLayer1 = 0x4B0; // Vector2D @@ -736,42 +739,42 @@ public static class CGlowOverlay { public const nint m_bDirectional = 0x14; // bool public const nint m_vDirection = 0x18; // Vector public const nint m_bInSky = 0x24; // bool - public const nint m_skyObstructionScale = 0x28; // float32 + public const nint m_skyObstructionScale = 0x28; // float public const nint m_Sprites = 0x30; // CGlowSprite[4] - public const nint m_nSprites = 0xB0; // int32 - public const nint m_flProxyRadius = 0xB4; // float32 - public const nint m_flHDRColorScale = 0xB8; // float32 - public const nint m_flGlowObstructionScale = 0xBC; // float32 + public const nint m_nSprites = 0xB0; // int32_t + public const nint m_flProxyRadius = 0xB4; // float + public const nint m_flHDRColorScale = 0xB8; // float + public const nint m_flGlowObstructionScale = 0xBC; // float public const nint m_bCacheGlowObstruction = 0xC0; // bool public const nint m_bCacheSkyObstruction = 0xC1; // bool - public const nint m_bActivated = 0xC2; // int16 - public const nint m_ListIndex = 0xC4; // uint16 - public const nint m_queryHandle = 0xC8; // int32 + public const nint m_bActivated = 0xC2; // int16_t + public const nint m_ListIndex = 0xC4; // uint16_t + public const nint m_queryHandle = 0xC8; // int32_t } public static class CGlowProperty { public const nint m_fGlowColor = 0x8; // Vector - public const nint m_iGlowType = 0x30; // int32 - public const nint m_iGlowTeam = 0x34; // int32 - public const nint m_nGlowRange = 0x38; // int32 - public const nint m_nGlowRangeMin = 0x3C; // int32 + public const nint m_iGlowType = 0x30; // int32_t + public const nint m_iGlowTeam = 0x34; // int32_t + public const nint m_nGlowRange = 0x38; // int32_t + public const nint m_nGlowRangeMin = 0x3C; // int32_t public const nint m_glowColorOverride = 0x40; // Color public const nint m_bFlashing = 0x44; // bool - public const nint m_flGlowTime = 0x48; // float32 - public const nint m_flGlowStartTime = 0x4C; // float32 + public const nint m_flGlowTime = 0x48; // float + public const nint m_flGlowStartTime = 0x4C; // float public const nint m_bEligibleForScreenHighlight = 0x50; // bool public const nint m_bGlowing = 0x51; // bool } public static class CGlowSprite { public const nint m_vColor = 0x0; // Vector - public const nint m_flHorzSize = 0xC; // float32 - public const nint m_flVertSize = 0x10; // float32 + public const nint m_flHorzSize = 0xC; // float + public const nint m_flVertSize = 0x10; // float public const nint m_hMaterial = 0x18; // CStrongHandle< InfoForResourceTypeIMaterial2 > } public static class CGrenadeTracer { - public const nint m_flTracerDuration = 0xCE0; // float32 + public const nint m_flTracerDuration = 0xCE0; // float public const nint m_nType = 0xCE4; // GrenadeType_t } @@ -781,9 +784,9 @@ public static class CHitboxComponent { public static class CInfoDynamicShadowHint { public const nint m_bDisabled = 0x540; // bool - public const nint m_flRange = 0x544; // float32 - public const nint m_nImportance = 0x548; // int32 - public const nint m_nLightChoice = 0x54C; // int32 + public const nint m_flRange = 0x544; // float + public const nint m_nImportance = 0x548; // int32_t + public const nint m_nLightChoice = 0x54C; // int32_t public const nint m_hLight = 0x550; // CHandle< C_BaseEntity > } @@ -794,12 +797,12 @@ public static class CInfoDynamicShadowHintBox { public static class CInfoOffscreenPanoramaTexture { public const nint m_bDisabled = 0x540; // bool - public const nint m_nResolutionX = 0x544; // int32 - public const nint m_nResolutionY = 0x548; // int32 + public const nint m_nResolutionX = 0x544; // int32_t + public const nint m_nResolutionY = 0x548; // int32_t public const nint m_szLayoutFileName = 0x550; // CUtlSymbolLarge public const nint m_RenderAttrName = 0x558; // CUtlSymbolLarge public const nint m_TargetEntities = 0x560; // C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > - public const nint m_nTargetChangeCount = 0x578; // int32 + public const nint m_nTargetChangeCount = 0x578; // int32_t public const nint m_vecCSSClasses = 0x580; // C_NetworkUtlVectorBase< CUtlSymbolLarge > public const nint m_bCheckCSSClasses = 0x6F8; // bool } @@ -811,66 +814,66 @@ public static class CInfoWorldLayer { public const nint m_bWorldLayerVisible = 0x578; // bool public const nint m_bEntitiesSpawned = 0x579; // bool public const nint m_bCreateAsChildSpawnGroup = 0x57A; // bool - public const nint m_hLayerSpawnGroup = 0x57C; // uint32 + public const nint m_hLayerSpawnGroup = 0x57C; // uint32_t public const nint m_bWorldLayerActuallyVisible = 0x580; // bool } public static class CInterpolatedValue { - public const nint m_flStartTime = 0x0; // float32 - public const nint m_flEndTime = 0x4; // float32 - public const nint m_flStartValue = 0x8; // float32 - public const nint m_flEndValue = 0xC; // float32 - public const nint m_nInterpType = 0x10; // int32 + public const nint m_flStartTime = 0x0; // float + public const nint m_flEndTime = 0x4; // float + public const nint m_flStartValue = 0x8; // float + public const nint m_flEndValue = 0xC; // float + public const nint m_nInterpType = 0x10; // int32_t } public static class CLightComponent { public const nint __m_pChainEntity = 0x48; // CNetworkVarChainer public const nint m_Color = 0x85; // Color public const nint m_SecondaryColor = 0x89; // Color - public const nint m_flBrightness = 0x90; // float32 - public const nint m_flBrightnessScale = 0x94; // float32 - public const nint m_flBrightnessMult = 0x98; // float32 - public const nint m_flRange = 0x9C; // float32 - public const nint m_flFalloff = 0xA0; // float32 - public const nint m_flAttenuation0 = 0xA4; // float32 - public const nint m_flAttenuation1 = 0xA8; // float32 - public const nint m_flAttenuation2 = 0xAC; // float32 - public const nint m_flTheta = 0xB0; // float32 - public const nint m_flPhi = 0xB4; // float32 + public const nint m_flBrightness = 0x90; // float + public const nint m_flBrightnessScale = 0x94; // float + public const nint m_flBrightnessMult = 0x98; // float + public const nint m_flRange = 0x9C; // float + public const nint m_flFalloff = 0xA0; // float + public const nint m_flAttenuation0 = 0xA4; // float + public const nint m_flAttenuation1 = 0xA8; // float + public const nint m_flAttenuation2 = 0xAC; // float + public const nint m_flTheta = 0xB0; // float + public const nint m_flPhi = 0xB4; // float public const nint m_hLightCookie = 0xB8; // CStrongHandle< InfoForResourceTypeCTextureBase > - public const nint m_nCascades = 0xC0; // int32 - public const nint m_nCastShadows = 0xC4; // int32 - public const nint m_nShadowWidth = 0xC8; // int32 - public const nint m_nShadowHeight = 0xCC; // int32 + public const nint m_nCascades = 0xC0; // int32_t + public const nint m_nCastShadows = 0xC4; // int32_t + public const nint m_nShadowWidth = 0xC8; // int32_t + public const nint m_nShadowHeight = 0xCC; // int32_t public const nint m_bRenderDiffuse = 0xD0; // bool - public const nint m_nRenderSpecular = 0xD4; // int32 + public const nint m_nRenderSpecular = 0xD4; // int32_t public const nint m_bRenderTransmissive = 0xD8; // bool - public const nint m_flOrthoLightWidth = 0xDC; // float32 - public const nint m_flOrthoLightHeight = 0xE0; // float32 - public const nint m_nStyle = 0xE4; // int32 + public const nint m_flOrthoLightWidth = 0xDC; // float + public const nint m_flOrthoLightHeight = 0xE0; // float + public const nint m_nStyle = 0xE4; // int32_t public const nint m_Pattern = 0xE8; // CUtlString - public const nint m_nCascadeRenderStaticObjects = 0xF0; // int32 - public const nint m_flShadowCascadeCrossFade = 0xF4; // float32 - public const nint m_flShadowCascadeDistanceFade = 0xF8; // float32 - public const nint m_flShadowCascadeDistance0 = 0xFC; // float32 - public const nint m_flShadowCascadeDistance1 = 0x100; // float32 - public const nint m_flShadowCascadeDistance2 = 0x104; // float32 - public const nint m_flShadowCascadeDistance3 = 0x108; // float32 - public const nint m_nShadowCascadeResolution0 = 0x10C; // int32 - public const nint m_nShadowCascadeResolution1 = 0x110; // int32 - public const nint m_nShadowCascadeResolution2 = 0x114; // int32 - public const nint m_nShadowCascadeResolution3 = 0x118; // int32 + public const nint m_nCascadeRenderStaticObjects = 0xF0; // int32_t + public const nint m_flShadowCascadeCrossFade = 0xF4; // float + public const nint m_flShadowCascadeDistanceFade = 0xF8; // float + public const nint m_flShadowCascadeDistance0 = 0xFC; // float + public const nint m_flShadowCascadeDistance1 = 0x100; // float + public const nint m_flShadowCascadeDistance2 = 0x104; // float + public const nint m_flShadowCascadeDistance3 = 0x108; // float + public const nint m_nShadowCascadeResolution0 = 0x10C; // int32_t + public const nint m_nShadowCascadeResolution1 = 0x110; // int32_t + public const nint m_nShadowCascadeResolution2 = 0x114; // int32_t + public const nint m_nShadowCascadeResolution3 = 0x118; // int32_t public const nint m_bUsesBakedShadowing = 0x11C; // bool - public const nint m_nShadowPriority = 0x120; // int32 - public const nint m_nBakedShadowIndex = 0x124; // int32 + public const nint m_nShadowPriority = 0x120; // int32_t + public const nint m_nBakedShadowIndex = 0x124; // int32_t public const nint m_bRenderToCubemaps = 0x128; // bool public const nint m_LightGroups = 0x130; // CUtlSymbolLarge - public const nint m_nDirectLight = 0x138; // int32 - public const nint m_nIndirectLight = 0x13C; // int32 - public const nint m_flFadeMinDist = 0x140; // float32 - public const nint m_flFadeMaxDist = 0x144; // float32 - public const nint m_flShadowFadeMinDist = 0x148; // float32 - public const nint m_flShadowFadeMaxDist = 0x14C; // float32 + public const nint m_nDirectLight = 0x138; // int32_t + public const nint m_nIndirectLight = 0x13C; // int32_t + public const nint m_flFadeMinDist = 0x140; // float + public const nint m_flFadeMaxDist = 0x144; // float + public const nint m_flShadowFadeMinDist = 0x148; // float + public const nint m_flShadowFadeMaxDist = 0x14C; // float public const nint m_bEnabled = 0x150; // bool public const nint m_bFlicker = 0x151; // bool public const nint m_bPrecomputedFieldsValid = 0x152; // bool @@ -879,18 +882,18 @@ public static class CLightComponent { public const nint m_vPrecomputedOBBOrigin = 0x16C; // Vector public const nint m_vPrecomputedOBBAngles = 0x178; // QAngle public const nint m_vPrecomputedOBBExtent = 0x184; // Vector - public const nint m_flPrecomputedMaxRange = 0x190; // float32 - public const nint m_nFogLightingMode = 0x194; // int32 - public const nint m_flFogContributionStength = 0x198; // float32 - public const nint m_flNearClipPlane = 0x19C; // float32 + public const nint m_flPrecomputedMaxRange = 0x190; // float + public const nint m_nFogLightingMode = 0x194; // int32_t + public const nint m_flFogContributionStength = 0x198; // float + public const nint m_flNearClipPlane = 0x19C; // float public const nint m_SkyColor = 0x1A0; // Color - public const nint m_flSkyIntensity = 0x1A4; // float32 + public const nint m_flSkyIntensity = 0x1A4; // float public const nint m_SkyAmbientBounce = 0x1A8; // Color public const nint m_bUseSecondaryColor = 0x1AC; // bool public const nint m_bMixedShadows = 0x1AD; // bool public const nint m_flLightStyleStartTime = 0x1B0; // GameTime_t - public const nint m_flCapsuleLength = 0x1B4; // float32 - public const nint m_flMinRoughness = 0x1B8; // float32 + public const nint m_flCapsuleLength = 0x1B4; // float + public const nint m_flMinRoughness = 0x1B8; // float } public static class CLogicRelay { @@ -907,35 +910,35 @@ public static class CModelState { public const nint m_hModel = 0xA0; // CStrongHandle< InfoForResourceTypeCModel > public const nint m_ModelName = 0xA8; // CUtlSymbolLarge public const nint m_bClientClothCreationSuppressed = 0xE8; // bool - public const nint m_MeshGroupMask = 0x180; // uint64 - public const nint m_nIdealMotionType = 0x222; // int8 - public const nint m_nForceLOD = 0x223; // int8 - public const nint m_nClothUpdateFlags = 0x224; // int8 + public const nint m_MeshGroupMask = 0x180; // uint64_t + public const nint m_nIdealMotionType = 0x222; // int8_t + public const nint m_nForceLOD = 0x223; // int8_t + public const nint m_nClothUpdateFlags = 0x224; // int8_t } public static class CNetworkedSequenceOperation { public const nint m_hSequence = 0x8; // HSequence - public const nint m_flPrevCycle = 0xC; // float32 - public const nint m_flCycle = 0x10; // float32 + public const nint m_flPrevCycle = 0xC; // float + public const nint m_flCycle = 0x10; // float public const nint m_flWeight = 0x14; // CNetworkedQuantizedFloat public const nint m_bSequenceChangeNetworked = 0x1C; // bool public const nint m_bDiscontinuity = 0x1D; // bool - public const nint m_flPrevCycleFromDiscontinuity = 0x20; // float32 - public const nint m_flPrevCycleForAnimEventDetection = 0x24; // float32 + public const nint m_flPrevCycleFromDiscontinuity = 0x20; // float + public const nint m_flPrevCycleForAnimEventDetection = 0x24; // float } public static class CPlayer_CameraServices { public const nint m_vecCsViewPunchAngle = 0x40; // QAngle public const nint m_nCsViewPunchAngleTick = 0x4C; // GameTick_t - public const nint m_flCsViewPunchAngleTickRatio = 0x50; // float32 + public const nint m_flCsViewPunchAngleTickRatio = 0x50; // float public const nint m_PlayerFog = 0x58; // C_fogplayerparams_t public const nint m_hColorCorrectionCtrl = 0x98; // CHandle< C_ColorCorrection > public const nint m_hViewEntity = 0x9C; // CHandle< C_BaseEntity > public const nint m_hTonemapController = 0xA0; // CHandle< C_TonemapController2 > public const nint m_audio = 0xA8; // audioparams_t public const nint m_PostProcessingVolumes = 0x120; // C_NetworkUtlVectorBase< CHandle< C_PostProcessingVolume > > - public const nint m_flOldPlayerZ = 0x138; // float32 - public const nint m_flOldPlayerViewOffsetZ = 0x13C; // float32 + public const nint m_flOldPlayerZ = 0x138; // float + public const nint m_flOldPlayerViewOffsetZ = 0x13C; // float public const nint m_CurrentFog = 0x140; // fogparams_t public const nint m_hOldFogController = 0x1A8; // CHandle< C_FogController > public const nint m_bOverrideFogColor = 0x1AC; // bool[5] @@ -948,44 +951,44 @@ public static class CPlayer_CameraServices { } public static class CPlayer_MovementServices { - public const nint m_nImpulse = 0x40; // int32 + public const nint m_nImpulse = 0x40; // int32_t public const nint m_nButtons = 0x48; // CInButtonState - public const nint m_nQueuedButtonDownMask = 0x68; // uint64 - public const nint m_nQueuedButtonChangeMask = 0x70; // uint64 - public const nint m_nButtonDoublePressed = 0x78; // uint64 + public const nint m_nQueuedButtonDownMask = 0x68; // uint64_t + public const nint m_nQueuedButtonChangeMask = 0x70; // uint64_t + public const nint m_nButtonDoublePressed = 0x78; // uint64_t public const nint m_pButtonPressedCmdNumber = 0x80; // uint32[64] - public const nint m_nLastCommandNumberProcessed = 0x180; // uint32 - public const nint m_nToggleButtonDownMask = 0x188; // uint64 - public const nint m_flMaxspeed = 0x190; // float32 + public const nint m_nLastCommandNumberProcessed = 0x180; // uint32_t + public const nint m_nToggleButtonDownMask = 0x188; // uint64_t + public const nint m_flMaxspeed = 0x190; // float public const nint m_arrForceSubtickMoveWhen = 0x194; // float32[4] - public const nint m_flForwardMove = 0x1A4; // float32 - public const nint m_flLeftMove = 0x1A8; // float32 - public const nint m_flUpMove = 0x1AC; // float32 + public const nint m_flForwardMove = 0x1A4; // float + public const nint m_flLeftMove = 0x1A8; // float + public const nint m_flUpMove = 0x1AC; // float public const nint m_vecLastMovementImpulses = 0x1B0; // Vector public const nint m_vecOldViewAngles = 0x1BC; // QAngle } public static class CPlayer_MovementServices_Humanoid { - public const nint m_flStepSoundTime = 0x1D0; // float32 - public const nint m_flFallVelocity = 0x1D4; // float32 + public const nint m_flStepSoundTime = 0x1D0; // float + public const nint m_flFallVelocity = 0x1D4; // float public const nint m_bInCrouch = 0x1D8; // bool - public const nint m_nCrouchState = 0x1DC; // uint32 + public const nint m_nCrouchState = 0x1DC; // uint32_t public const nint m_flCrouchTransitionStartTime = 0x1E0; // GameTime_t public const nint m_bDucked = 0x1E4; // bool public const nint m_bDucking = 0x1E5; // bool public const nint m_bInDuckJump = 0x1E6; // bool public const nint m_groundNormal = 0x1E8; // Vector - public const nint m_flSurfaceFriction = 0x1F4; // float32 + public const nint m_flSurfaceFriction = 0x1F4; // float public const nint m_surfaceProps = 0x1F8; // CUtlStringToken - public const nint m_nStepside = 0x208; // int32 + public const nint m_nStepside = 0x208; // int32_t } public static class CPlayer_ObserverServices { - public const nint m_iObserverMode = 0x40; // uint8 + public const nint m_iObserverMode = 0x40; // uint8_t public const nint m_hObserverTarget = 0x44; // CHandle< C_BaseEntity > public const nint m_iObserverLastMode = 0x48; // ObserverMode_t public const nint m_bForcedObserverMode = 0x4C; // bool - public const nint m_flObserverChaseDistance = 0x50; // float32 + public const nint m_flObserverChaseDistance = 0x50; // float public const nint m_flObserverChaseDistanceCalcTime = 0x54; // GameTime_t } @@ -1000,7 +1003,7 @@ public static class CPlayer_WeaponServices { public static class CPointOffScreenIndicatorUi { public const nint m_bBeenEnabled = 0xF20; // bool public const nint m_bHide = 0xF21; // bool - public const nint m_flSeenTargetTime = 0xF24; // float32 + public const nint m_flSeenTargetTime = 0xF24; // float public const nint m_pTargetPanel = 0xF28; // C_PointClientUIWorldPanel* } @@ -1008,7 +1011,7 @@ public static class CPointTemplate { public const nint m_iszWorldName = 0x540; // CUtlSymbolLarge public const nint m_iszSource2EntityLumpName = 0x548; // CUtlSymbolLarge public const nint m_iszEntityFilterName = 0x550; // CUtlSymbolLarge - public const nint m_flTimeoutInterval = 0x558; // float32 + public const nint m_flTimeoutInterval = 0x558; // float public const nint m_bAsynchronouslySpawnEntities = 0x55C; // bool public const nint m_pOutputOnSpawned = 0x560; // CEntityIOOutput public const nint m_clientOnlyEntityBehavior = 0x588; // PointTemplateClientOnlyEntityBehavior_t @@ -1021,11 +1024,11 @@ public static class CPointTemplate { public static class CPrecipitationVData { public const nint m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > - public const nint m_flInnerDistance = 0x108; // float32 + public const nint m_flInnerDistance = 0x108; // float public const nint m_nAttachType = 0x10C; // ParticleAttachment_t public const nint m_bBatchSameVolumeType = 0x110; // bool - public const nint m_nRTEnvCP = 0x114; // int32 - public const nint m_nRTEnvCPComponent = 0x118; // int32 + public const nint m_nRTEnvCP = 0x114; // int32_t + public const nint m_nRTEnvCPComponent = 0x118; // int32_t public const nint m_szModifier = 0x120; // CUtlString } @@ -1033,63 +1036,63 @@ public static class CProjectedTextureBase { public const nint m_hTargetEntity = 0xC; // CHandle< C_BaseEntity > public const nint m_bState = 0x10; // bool public const nint m_bAlwaysUpdate = 0x11; // bool - public const nint m_flLightFOV = 0x14; // float32 + public const nint m_flLightFOV = 0x14; // float public const nint m_bEnableShadows = 0x18; // bool public const nint m_bSimpleProjection = 0x19; // bool public const nint m_bLightOnlyTarget = 0x1A; // bool public const nint m_bLightWorld = 0x1B; // bool public const nint m_bCameraSpace = 0x1C; // bool - public const nint m_flBrightnessScale = 0x20; // float32 + public const nint m_flBrightnessScale = 0x20; // float public const nint m_LightColor = 0x24; // Color - public const nint m_flIntensity = 0x28; // float32 - public const nint m_flLinearAttenuation = 0x2C; // float32 - public const nint m_flQuadraticAttenuation = 0x30; // float32 + public const nint m_flIntensity = 0x28; // float + public const nint m_flLinearAttenuation = 0x2C; // float + public const nint m_flQuadraticAttenuation = 0x30; // float public const nint m_bVolumetric = 0x34; // bool - public const nint m_flVolumetricIntensity = 0x38; // float32 - public const nint m_flNoiseStrength = 0x3C; // float32 - public const nint m_flFlashlightTime = 0x40; // float32 - public const nint m_nNumPlanes = 0x44; // uint32 - public const nint m_flPlaneOffset = 0x48; // float32 - public const nint m_flColorTransitionTime = 0x4C; // float32 - public const nint m_flAmbient = 0x50; // float32 + public const nint m_flVolumetricIntensity = 0x38; // float + public const nint m_flNoiseStrength = 0x3C; // float + public const nint m_flFlashlightTime = 0x40; // float + public const nint m_nNumPlanes = 0x44; // uint32_t + public const nint m_flPlaneOffset = 0x48; // float + public const nint m_flColorTransitionTime = 0x4C; // float + public const nint m_flAmbient = 0x50; // float public const nint m_SpotlightTextureName = 0x54; // char[512] - public const nint m_nSpotlightTextureFrame = 0x254; // int32 - public const nint m_nShadowQuality = 0x258; // uint32 - public const nint m_flNearZ = 0x25C; // float32 - public const nint m_flFarZ = 0x260; // float32 - public const nint m_flProjectionSize = 0x264; // float32 - public const nint m_flRotation = 0x268; // float32 + public const nint m_nSpotlightTextureFrame = 0x254; // int32_t + public const nint m_nShadowQuality = 0x258; // uint32_t + public const nint m_flNearZ = 0x25C; // float + public const nint m_flFarZ = 0x260; // float + public const nint m_flProjectionSize = 0x264; // float + public const nint m_flRotation = 0x268; // float public const nint m_bFlipHorizontal = 0x26C; // bool } public static class CRenderComponent { public const nint __m_pChainEntity = 0x10; // CNetworkVarChainer public const nint m_bIsRenderingWithViewModels = 0x50; // bool - public const nint m_nSplitscreenFlags = 0x54; // uint32 + public const nint m_nSplitscreenFlags = 0x54; // uint32_t public const nint m_bEnableRendering = 0x60; // bool public const nint m_bInterpolationReadyToDraw = 0xB0; // bool } public static class CSMatchStats_t { - public const nint m_iEnemy5Ks = 0x68; // int32 - public const nint m_iEnemy4Ks = 0x6C; // int32 - public const nint m_iEnemy3Ks = 0x70; // int32 + public const nint m_iEnemy5Ks = 0x68; // int32_t + public const nint m_iEnemy4Ks = 0x6C; // int32_t + public const nint m_iEnemy3Ks = 0x70; // int32_t } public static class CSPerRoundStats_t { - public const nint m_iKills = 0x30; // int32 - public const nint m_iDeaths = 0x34; // int32 - public const nint m_iAssists = 0x38; // int32 - public const nint m_iDamage = 0x3C; // int32 - public const nint m_iEquipmentValue = 0x40; // int32 - public const nint m_iMoneySaved = 0x44; // int32 - public const nint m_iKillReward = 0x48; // int32 - public const nint m_iLiveTime = 0x4C; // int32 - public const nint m_iHeadShotKills = 0x50; // int32 - public const nint m_iObjective = 0x54; // int32 - public const nint m_iCashEarned = 0x58; // int32 - public const nint m_iUtilityDamage = 0x5C; // int32 - public const nint m_iEnemiesFlashed = 0x60; // int32 + public const nint m_iKills = 0x30; // int32_t + public const nint m_iDeaths = 0x34; // int32_t + public const nint m_iAssists = 0x38; // int32_t + public const nint m_iDamage = 0x3C; // int32_t + public const nint m_iEquipmentValue = 0x40; // int32_t + public const nint m_iMoneySaved = 0x44; // int32_t + public const nint m_iKillReward = 0x48; // int32_t + public const nint m_iLiveTime = 0x4C; // int32_t + public const nint m_iHeadShotKills = 0x50; // int32_t + public const nint m_iObjective = 0x54; // int32_t + public const nint m_iCashEarned = 0x58; // int32_t + public const nint m_iUtilityDamage = 0x5C; // int32_t + public const nint m_iEnemiesFlashed = 0x60; // int32_t } public static class CScriptComponent { @@ -1104,7 +1107,7 @@ public static class CSkeletonInstance { public const nint m_bDirtyMotionType = 0x0; // bitfield:1 public const nint m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 public const nint m_materialGroup = 0x394; // CUtlStringToken - public const nint m_nHitboxSet = 0x398; // uint8 + public const nint m_nHitboxSet = 0x398; // uint8_t } public static class CSkyboxReference { @@ -1115,31 +1118,31 @@ public static class CSkyboxReference { public static class CTimeline { public const nint m_flValues = 0x10; // float32[64] public const nint m_nValueCounts = 0x110; // int32[64] - public const nint m_nBucketCount = 0x210; // int32 - public const nint m_flInterval = 0x214; // float32 - public const nint m_flFinalValue = 0x218; // float32 + public const nint m_nBucketCount = 0x210; // int32_t + public const nint m_flInterval = 0x214; // float + public const nint m_flFinalValue = 0x218; // float public const nint m_nCompressionType = 0x21C; // TimelineCompression_t public const nint m_bStopped = 0x220; // bool } public static class C_AttributeContainer { public const nint m_Item = 0x50; // C_EconItemView - public const nint m_iExternalItemProviderRegisteredToken = 0x498; // int32 - public const nint m_ullRegisteredAsItemID = 0x4A0; // uint64 + public const nint m_iExternalItemProviderRegisteredToken = 0x498; // int32_t + public const nint m_ullRegisteredAsItemID = 0x4A0; // uint64_t } public static class C_BarnLight { public const nint m_bEnabled = 0xCC0; // bool - public const nint m_nColorMode = 0xCC4; // int32 + public const nint m_nColorMode = 0xCC4; // int32_t public const nint m_Color = 0xCC8; // Color - public const nint m_flColorTemperature = 0xCCC; // float32 - public const nint m_flBrightness = 0xCD0; // float32 - public const nint m_flBrightnessScale = 0xCD4; // float32 - public const nint m_nDirectLight = 0xCD8; // int32 - public const nint m_nBakedShadowIndex = 0xCDC; // int32 - public const nint m_nLuminaireShape = 0xCE0; // int32 - public const nint m_flLuminaireSize = 0xCE4; // float32 - public const nint m_flLuminaireAnisotropy = 0xCE8; // float32 + public const nint m_flColorTemperature = 0xCCC; // float + public const nint m_flBrightness = 0xCD0; // float + public const nint m_flBrightnessScale = 0xCD4; // float + public const nint m_nDirectLight = 0xCD8; // int32_t + public const nint m_nBakedShadowIndex = 0xCDC; // int32_t + public const nint m_nLuminaireShape = 0xCE0; // int32_t + public const nint m_flLuminaireSize = 0xCE4; // float + public const nint m_flLuminaireAnisotropy = 0xCE8; // float public const nint m_LightStyleString = 0xCF0; // CUtlString public const nint m_flLightStyleStartTime = 0xCF8; // GameTime_t public const nint m_QueuedLightStyleStrings = 0xD00; // C_NetworkUtlVectorBase< CUtlString > @@ -1147,33 +1150,33 @@ public static class C_BarnLight { public const nint m_LightStyleTargets = 0xD30; // C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > public const nint m_StyleEvent = 0xD48; // CEntityIOOutput[4] public const nint m_hLightCookie = 0xDE8; // CStrongHandle< InfoForResourceTypeCTextureBase > - public const nint m_flShape = 0xDF0; // float32 - public const nint m_flSoftX = 0xDF4; // float32 - public const nint m_flSoftY = 0xDF8; // float32 - public const nint m_flSkirt = 0xDFC; // float32 - public const nint m_flSkirtNear = 0xE00; // float32 + public const nint m_flShape = 0xDF0; // float + public const nint m_flSoftX = 0xDF4; // float + public const nint m_flSoftY = 0xDF8; // float + public const nint m_flSkirt = 0xDFC; // float + public const nint m_flSkirtNear = 0xE00; // float public const nint m_vSizeParams = 0xE04; // Vector - public const nint m_flRange = 0xE10; // float32 + public const nint m_flRange = 0xE10; // float public const nint m_vShear = 0xE14; // Vector - public const nint m_nBakeSpecularToCubemaps = 0xE20; // int32 + public const nint m_nBakeSpecularToCubemaps = 0xE20; // int32_t public const nint m_vBakeSpecularToCubemapsSize = 0xE24; // Vector - public const nint m_nCastShadows = 0xE30; // int32 - public const nint m_nShadowMapSize = 0xE34; // int32 - public const nint m_nShadowPriority = 0xE38; // int32 + public const nint m_nCastShadows = 0xE30; // int32_t + public const nint m_nShadowMapSize = 0xE34; // int32_t + public const nint m_nShadowPriority = 0xE38; // int32_t public const nint m_bContactShadow = 0xE3C; // bool - public const nint m_nBounceLight = 0xE40; // int32 - public const nint m_flBounceScale = 0xE44; // float32 - public const nint m_flMinRoughness = 0xE48; // float32 + public const nint m_nBounceLight = 0xE40; // int32_t + public const nint m_flBounceScale = 0xE44; // float + public const nint m_flMinRoughness = 0xE48; // float public const nint m_vAlternateColor = 0xE4C; // Vector - public const nint m_fAlternateColorBrightness = 0xE58; // float32 - public const nint m_nFog = 0xE5C; // int32 - public const nint m_flFogStrength = 0xE60; // float32 - public const nint m_nFogShadows = 0xE64; // int32 - public const nint m_flFogScale = 0xE68; // float32 - public const nint m_flFadeSizeStart = 0xE6C; // float32 - public const nint m_flFadeSizeEnd = 0xE70; // float32 - public const nint m_flShadowFadeSizeStart = 0xE74; // float32 - public const nint m_flShadowFadeSizeEnd = 0xE78; // float32 + public const nint m_fAlternateColorBrightness = 0xE58; // float + public const nint m_nFog = 0xE5C; // int32_t + public const nint m_flFogStrength = 0xE60; // float + public const nint m_nFogShadows = 0xE64; // int32_t + public const nint m_flFogScale = 0xE68; // float + public const nint m_flFadeSizeStart = 0xE6C; // float + public const nint m_flFadeSizeEnd = 0xE70; // float + public const nint m_flShadowFadeSizeStart = 0xE74; // float + public const nint m_flShadowFadeSizeEnd = 0xE78; // float public const nint m_bPrecomputedFieldsValid = 0xE7C; // bool public const nint m_vPrecomputedBoundsMins = 0xE80; // Vector public const nint m_vPrecomputedBoundsMaxs = 0xE8C; // Vector @@ -1196,16 +1199,16 @@ public static class C_BaseCSGrenade { public const nint m_bJumpThrow = 0x190B; // bool public const nint m_eThrowStatus = 0x190C; // EGrenadeThrowState public const nint m_fThrowTime = 0x1910; // GameTime_t - public const nint m_flThrowStrength = 0x1914; // float32 - public const nint m_flThrowStrengthApproach = 0x1918; // float32 + public const nint m_flThrowStrength = 0x1914; // float + public const nint m_flThrowStrengthApproach = 0x1918; // float public const nint m_fDropTime = 0x191C; // GameTime_t } public static class C_BaseCSGrenadeProjectile { public const nint m_vInitialVelocity = 0x1068; // Vector - public const nint m_nBounces = 0x1074; // int32 + public const nint m_nBounces = 0x1074; // int32_t public const nint m_nExplodeEffectIndex = 0x1078; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > - public const nint m_nExplodeEffectTickBegin = 0x1080; // int32 + public const nint m_nExplodeEffectTickBegin = 0x1080; // int32_t public const nint m_vecExplodeEffectOrigin = 0x1084; // Vector public const nint m_flSpawnTime = 0x1090; // GameTime_t public const nint vecLastTrailLinePos = 0x1094; // Vector @@ -1216,7 +1219,7 @@ public static class C_BaseCSGrenadeProjectile { public const nint m_hSnapshotTrajectoryParticleSnapshot = 0x10B0; // CStrongHandle< InfoForResourceTypeIParticleSnapshot > public const nint m_arrTrajectoryTrailPoints = 0x10B8; // CUtlVector< Vector > public const nint m_arrTrajectoryTrailPointCreationTimes = 0x10D0; // CUtlVector< float32 > - public const nint m_flTrajectoryTrailEffectCreationTime = 0x10E8; // float32 + public const nint m_flTrajectoryTrailEffectCreationTime = 0x10E8; // float } public static class C_BaseClientUIEntity { @@ -1228,13 +1231,13 @@ public static class C_BaseClientUIEntity { public static class C_BaseCombatCharacter { public const nint m_hMyWearables = 0x1018; // C_NetworkUtlVectorBase< CHandle< C_EconWearable > > - public const nint m_bloodColor = 0x1030; // int32 + public const nint m_bloodColor = 0x1030; // int32_t public const nint m_leftFootAttachment = 0x1034; // AttachmentHandle_t public const nint m_rightFootAttachment = 0x1035; // AttachmentHandle_t public const nint m_nWaterWakeMode = 0x1038; // C_BaseCombatCharacter::WaterWakeMode_t - public const nint m_flWaterWorldZ = 0x103C; // float32 - public const nint m_flWaterNextTraceTime = 0x1040; // float32 - public const nint m_flFieldOfView = 0x1044; // float32 + public const nint m_flWaterWorldZ = 0x103C; // float + public const nint m_flWaterNextTraceTime = 0x1040; // float + public const nint m_flFieldOfView = 0x1044; // float } public static class C_BaseDoor { @@ -1248,42 +1251,42 @@ public static class C_BaseEntity { public const nint m_pGameSceneNode = 0x310; // CGameSceneNode* public const nint m_pRenderComponent = 0x318; // CRenderComponent* public const nint m_pCollision = 0x320; // CCollisionProperty* - public const nint m_iMaxHealth = 0x328; // int32 - public const nint m_iHealth = 0x32C; // int32 - public const nint m_lifeState = 0x330; // uint8 + public const nint m_iMaxHealth = 0x328; // int32_t + public const nint m_iHealth = 0x32C; // int32_t + public const nint m_lifeState = 0x330; // uint8_t public const nint m_bTakesDamage = 0x331; // bool public const nint m_nTakeDamageFlags = 0x334; // TakeDamageFlags_t - public const nint m_ubInterpolationFrame = 0x338; // uint8 + public const nint m_ubInterpolationFrame = 0x338; // uint8_t public const nint m_hSceneObjectController = 0x33C; // CHandle< C_BaseEntity > - public const nint m_nNoInterpolationTick = 0x340; // int32 - public const nint m_nVisibilityNoInterpolationTick = 0x344; // int32 - public const nint m_flProxyRandomValue = 0x348; // float32 - public const nint m_iEFlags = 0x34C; // int32 - public const nint m_nWaterType = 0x350; // uint8 + public const nint m_nNoInterpolationTick = 0x340; // int32_t + public const nint m_nVisibilityNoInterpolationTick = 0x344; // int32_t + public const nint m_flProxyRandomValue = 0x348; // float + public const nint m_iEFlags = 0x34C; // int32_t + public const nint m_nWaterType = 0x350; // uint8_t public const nint m_bInterpolateEvenWithNoModel = 0x351; // bool public const nint m_bPredictionEligible = 0x352; // bool public const nint m_bApplyLayerMatchIDToModel = 0x353; // bool public const nint m_tokLayerMatchID = 0x354; // CUtlStringToken public const nint m_nSubclassID = 0x358; // CUtlStringToken - public const nint m_nSimulationTick = 0x368; // int32 - public const nint m_iCurrentThinkContext = 0x36C; // int32 + public const nint m_nSimulationTick = 0x368; // int32_t + public const nint m_iCurrentThinkContext = 0x36C; // int32_t public const nint m_aThinkFunctions = 0x370; // CUtlVector< thinkfunc_t > - public const nint m_flAnimTime = 0x388; // float32 - public const nint m_flSimulationTime = 0x38C; // float32 - public const nint m_nSceneObjectOverrideFlags = 0x390; // uint8 + public const nint m_flAnimTime = 0x388; // float + public const nint m_flSimulationTime = 0x38C; // float + public const nint m_nSceneObjectOverrideFlags = 0x390; // uint8_t public const nint m_bHasSuccessfullyInterpolated = 0x391; // bool public const nint m_bHasAddedVarsToInterpolation = 0x392; // bool public const nint m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x393; // bool public const nint m_nInterpolationLatchDirtyFlags = 0x394; // int32[2] public const nint m_ListEntry = 0x39C; // uint16[11] public const nint m_flCreateTime = 0x3B4; // GameTime_t - public const nint m_flSpeed = 0x3B8; // float32 - public const nint m_EntClientFlags = 0x3BC; // uint16 + public const nint m_flSpeed = 0x3B8; // float + public const nint m_EntClientFlags = 0x3BC; // uint16_t public const nint m_bClientSideRagdoll = 0x3BE; // bool - public const nint m_iTeamNum = 0x3BF; // uint8 - public const nint m_spawnflags = 0x3C0; // uint32 + public const nint m_iTeamNum = 0x3BF; // uint8_t + public const nint m_spawnflags = 0x3C0; // uint32_t public const nint m_nNextThinkTick = 0x3C4; // GameTick_t - public const nint m_fFlags = 0x3C8; // uint32 + public const nint m_fFlags = 0x3C8; // uint32_t public const nint m_vecAbsVelocity = 0x3CC; // Vector public const nint m_vecVelocity = 0x3D8; // CNetworkVelocityVector public const nint m_vecBaseVelocity = 0x408; // Vector @@ -1291,61 +1294,61 @@ public static class C_BaseEntity { public const nint m_hOwnerEntity = 0x418; // CHandle< C_BaseEntity > public const nint m_MoveCollide = 0x41C; // MoveCollide_t public const nint m_MoveType = 0x41D; // MoveType_t - public const nint m_flWaterLevel = 0x420; // float32 - public const nint m_fEffects = 0x424; // uint32 + public const nint m_flWaterLevel = 0x420; // float + public const nint m_fEffects = 0x424; // uint32_t public const nint m_hGroundEntity = 0x428; // CHandle< C_BaseEntity > - public const nint m_flFriction = 0x42C; // float32 - public const nint m_flElasticity = 0x430; // float32 - public const nint m_flGravityScale = 0x434; // float32 - public const nint m_flTimeScale = 0x438; // float32 + public const nint m_flFriction = 0x42C; // float + public const nint m_flElasticity = 0x430; // float + public const nint m_flGravityScale = 0x434; // float + public const nint m_flTimeScale = 0x438; // float public const nint m_bSimulatedEveryTick = 0x43C; // bool public const nint m_bAnimatedEveryTick = 0x43D; // bool public const nint m_flNavIgnoreUntilTime = 0x440; // GameTime_t - public const nint m_hThink = 0x444; // uint16 - public const nint m_fBBoxVisFlags = 0x450; // uint8 + public const nint m_hThink = 0x444; // uint16_t + public const nint m_fBBoxVisFlags = 0x450; // uint8_t public const nint m_bPredictable = 0x451; // bool public const nint m_bRenderWithViewModels = 0x452; // bool public const nint m_nSplitUserPlayerPredictionSlot = 0x454; // CSplitScreenSlot - public const nint m_nFirstPredictableCommand = 0x458; // int32 - public const nint m_nLastPredictableCommand = 0x45C; // int32 + public const nint m_nFirstPredictableCommand = 0x458; // int32_t + public const nint m_nLastPredictableCommand = 0x45C; // int32_t public const nint m_hOldMoveParent = 0x460; // CHandle< C_BaseEntity > public const nint m_Particles = 0x468; // CParticleProperty public const nint m_vecPredictedScriptFloats = 0x490; // CUtlVector< float32 > public const nint m_vecPredictedScriptFloatIDs = 0x4A8; // CUtlVector< int32 > - public const nint m_nNextScriptVarRecordID = 0x4D8; // int32 + public const nint m_nNextScriptVarRecordID = 0x4D8; // int32_t public const nint m_vecAngVelocity = 0x4E8; // QAngle - public const nint m_DataChangeEventRef = 0x4F4; // int32 + public const nint m_DataChangeEventRef = 0x4F4; // int32_t public const nint m_dependencies = 0x4F8; // CUtlVector< CEntityHandle > - public const nint m_nCreationTick = 0x510; // int32 + public const nint m_nCreationTick = 0x510; // int32_t public const nint m_bAnimTimeChanged = 0x529; // bool public const nint m_bSimulationTimeChanged = 0x52A; // bool public const nint m_sUniqueHammerID = 0x538; // CUtlString } public static class C_BaseFire { - public const nint m_flScale = 0x540; // float32 - public const nint m_flStartScale = 0x544; // float32 - public const nint m_flScaleTime = 0x548; // float32 - public const nint m_nFlags = 0x54C; // uint32 + public const nint m_flScale = 0x540; // float + public const nint m_flStartScale = 0x544; // float + public const nint m_flScaleTime = 0x548; // float + public const nint m_nFlags = 0x54C; // uint32_t } public static class C_BaseFlex { public const nint m_flexWeight = 0xE90; // C_NetworkUtlVectorBase< float32 > public const nint m_vLookTargetPosition = 0xEA8; // Vector public const nint m_blinktoggle = 0xEC0; // bool - public const nint m_nLastFlexUpdateFrameCount = 0xF20; // int32 + public const nint m_nLastFlexUpdateFrameCount = 0xF20; // int32_t public const nint m_CachedViewTarget = 0xF24; // Vector - public const nint m_nNextSceneEventId = 0xF30; // uint32 - public const nint m_iBlink = 0xF34; // int32 - public const nint m_blinktime = 0xF38; // float32 + public const nint m_nNextSceneEventId = 0xF30; // uint32_t + public const nint m_iBlink = 0xF34; // int32_t + public const nint m_blinktime = 0xF38; // float public const nint m_prevblinktoggle = 0xF3C; // bool - public const nint m_iJawOpen = 0xF40; // int32 - public const nint m_flJawOpenAmount = 0xF44; // float32 - public const nint m_flBlinkAmount = 0xF48; // float32 + public const nint m_iJawOpen = 0xF40; // int32_t + public const nint m_flJawOpenAmount = 0xF44; // float + public const nint m_flBlinkAmount = 0xF48; // float public const nint m_iMouthAttachment = 0xF4C; // AttachmentHandle_t public const nint m_iEyeAttachment = 0xF4D; // AttachmentHandle_t public const nint m_bResetFlexWeightsOnModelChange = 0xF4E; // bool - public const nint m_nEyeOcclusionRendererBone = 0xF68; // int32 + public const nint m_nEyeOcclusionRendererBone = 0xF68; // int32_t public const nint m_mEyeOcclusionRendererCameraToBoneTransform = 0xF6C; // matrix3x4_t public const nint m_vEyeOcclusionRendererHalfExtent = 0xF9C; // Vector public const nint m_PhonemeClasses = 0xFB8; // C_BaseFlex::Emphasized_Phoneme[3] @@ -1353,7 +1356,7 @@ public static class C_BaseFlex { public static class C_BaseFlex_Emphasized_Phoneme { public const nint m_sClassName = 0x0; // CUtlString - public const nint m_flAmount = 0x18; // float32 + public const nint m_flAmount = 0x18; // float public const nint m_bRequired = 0x1C; // bool public const nint m_bBasechecked = 0x1D; // bool public const nint m_bValid = 0x1E; // bool @@ -1363,10 +1366,10 @@ public static class C_BaseGrenade { public const nint m_bHasWarnedAI = 0x1018; // bool public const nint m_bIsSmokeGrenade = 0x1019; // bool public const nint m_bIsLive = 0x101A; // bool - public const nint m_DmgRadius = 0x101C; // float32 + public const nint m_DmgRadius = 0x101C; // float public const nint m_flDetonateTime = 0x1020; // GameTime_t - public const nint m_flWarnAITime = 0x1024; // float32 - public const nint m_flDamage = 0x1028; // float32 + public const nint m_flWarnAITime = 0x1024; // float + public const nint m_flDamage = 0x1028; // float public const nint m_iszBounceSound = 0x1030; // CUtlSymbolLarge public const nint m_ExplosionSound = 0x1038; // CUtlString public const nint m_hThrower = 0x1044; // CHandle< C_CSPlayerPawn > @@ -1379,9 +1382,9 @@ public static class C_BaseModelEntity { public const nint m_CHitboxComponent = 0xA18; // CHitboxComponent public const nint m_bInitModelEffects = 0xA60; // bool public const nint m_bIsStaticProp = 0xA61; // bool - public const nint m_nLastAddDecal = 0xA64; // int32 - public const nint m_nDecalsAdded = 0xA68; // int32 - public const nint m_iOldHealth = 0xA6C; // int32 + public const nint m_nLastAddDecal = 0xA64; // int32_t + public const nint m_nDecalsAdded = 0xA68; // int32_t + public const nint m_iOldHealth = 0xA6C; // int32_t public const nint m_nRenderMode = 0xA70; // RenderMode_t public const nint m_nRenderFX = 0xA71; // RenderFx_t public const nint m_bAllowFadeInView = 0xA72; // bool @@ -1391,17 +1394,17 @@ public static class C_BaseModelEntity { public const nint m_bRenderToCubemaps = 0xAE4; // bool public const nint m_Collision = 0xAE8; // CCollisionProperty public const nint m_Glow = 0xB98; // CGlowProperty - public const nint m_flGlowBackfaceMult = 0xBF0; // float32 - public const nint m_fadeMinDist = 0xBF4; // float32 - public const nint m_fadeMaxDist = 0xBF8; // float32 - public const nint m_flFadeScale = 0xBFC; // float32 - public const nint m_flShadowStrength = 0xC00; // float32 - public const nint m_nObjectCulling = 0xC04; // uint8 - public const nint m_nAddDecal = 0xC08; // int32 + public const nint m_flGlowBackfaceMult = 0xBF0; // float + public const nint m_fadeMinDist = 0xBF4; // float + public const nint m_fadeMaxDist = 0xBF8; // float + public const nint m_flFadeScale = 0xBFC; // float + public const nint m_flShadowStrength = 0xC00; // float + public const nint m_nObjectCulling = 0xC04; // uint8_t + public const nint m_nAddDecal = 0xC08; // int32_t public const nint m_vDecalPosition = 0xC0C; // Vector public const nint m_vDecalForwardAxis = 0xC18; // Vector - public const nint m_flDecalHealBloodRate = 0xC24; // float32 - public const nint m_flDecalHealHeightRate = 0xC28; // float32 + public const nint m_flDecalHealBloodRate = 0xC24; // float + public const nint m_flDecalHealHeightRate = 0xC28; // float public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xC30; // C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > public const nint m_vecViewOffset = 0xC48; // CNetworkViewOffsetVector public const nint m_pClientAlphaProperty = 0xC78; // CClientAlphaProperty* @@ -1420,31 +1423,31 @@ public static class C_BasePlayerPawn { public const nint m_pCameraServices = 0x10E0; // CPlayer_CameraServices* public const nint m_pMovementServices = 0x10E8; // CPlayer_MovementServices* public const nint m_ServerViewAngleChanges = 0x10F8; // C_UtlVectorEmbeddedNetworkVar< ViewAngleServerChange_t > - public const nint m_nHighestConsumedServerViewAngleChangeIndex = 0x1148; // uint32 + public const nint m_nHighestConsumedServerViewAngleChangeIndex = 0x1148; // uint32_t public const nint v_angle = 0x114C; // QAngle public const nint v_anglePrevious = 0x1158; // QAngle - public const nint m_iHideHUD = 0x1164; // uint32 + public const nint m_iHideHUD = 0x1164; // uint32_t public const nint m_skybox3d = 0x1168; // sky3dparams_t public const nint m_flDeathTime = 0x11F8; // GameTime_t public const nint m_vecPredictionError = 0x11FC; // Vector public const nint m_flPredictionErrorTime = 0x1208; // GameTime_t - public const nint m_flFOVSensitivityAdjust = 0x120C; // float32 - public const nint m_flMouseSensitivity = 0x1210; // float32 + public const nint m_flFOVSensitivityAdjust = 0x120C; // float + public const nint m_flMouseSensitivity = 0x1210; // float public const nint m_vOldOrigin = 0x1214; // Vector - public const nint m_flOldSimulationTime = 0x1220; // float32 - public const nint m_nLastExecutedCommandNumber = 0x1224; // int32 - public const nint m_nLastExecutedCommandTick = 0x1228; // int32 + public const nint m_flOldSimulationTime = 0x1220; // float + public const nint m_nLastExecutedCommandNumber = 0x1224; // int32_t + public const nint m_nLastExecutedCommandTick = 0x1228; // int32_t public const nint m_hController = 0x122C; // CHandle< CBasePlayerController > public const nint m_bIsSwappingToPredictableController = 0x1230; // bool } public static class C_BasePlayerWeapon { public const nint m_nNextPrimaryAttackTick = 0x1560; // GameTick_t - public const nint m_flNextPrimaryAttackTickRatio = 0x1564; // float32 + public const nint m_flNextPrimaryAttackTickRatio = 0x1564; // float public const nint m_nNextSecondaryAttackTick = 0x1568; // GameTick_t - public const nint m_flNextSecondaryAttackTickRatio = 0x156C; // float32 - public const nint m_iClip1 = 0x1570; // int32 - public const nint m_iClip2 = 0x1574; // int32 + public const nint m_flNextSecondaryAttackTickRatio = 0x156C; // float + public const nint m_iClip1 = 0x1570; // int32_t + public const nint m_iClip2 = 0x1574; // int32_t public const nint m_pReserveAmmo = 0x1578; // int32[2] } @@ -1465,45 +1468,45 @@ public static class C_BaseTrigger { public static class C_BaseViewModel { public const nint m_vecLastFacing = 0xE88; // Vector - public const nint m_nViewModelIndex = 0xE94; // uint32 - public const nint m_nAnimationParity = 0xE98; // uint32 - public const nint m_flAnimationStartTime = 0xE9C; // float32 + public const nint m_nViewModelIndex = 0xE94; // uint32_t + public const nint m_nAnimationParity = 0xE98; // uint32_t + public const nint m_flAnimationStartTime = 0xE9C; // float public const nint m_hWeapon = 0xEA0; // CHandle< C_BasePlayerWeapon > public const nint m_sVMName = 0xEA8; // CUtlSymbolLarge public const nint m_sAnimationPrefix = 0xEB0; // CUtlSymbolLarge public const nint m_hWeaponModel = 0xEB8; // CHandle< C_ViewmodelWeapon > public const nint m_iCameraAttachment = 0xEBC; // AttachmentHandle_t public const nint m_vecLastCameraAngles = 0xEC0; // QAngle - public const nint m_previousElapsedDuration = 0xECC; // float32 - public const nint m_previousCycle = 0xED0; // float32 - public const nint m_nOldAnimationParity = 0xED4; // int32 + public const nint m_previousElapsedDuration = 0xECC; // float + public const nint m_previousCycle = 0xED0; // float + public const nint m_nOldAnimationParity = 0xED4; // int32_t public const nint m_hOldLayerSequence = 0xED8; // HSequence - public const nint m_oldLayer = 0xEDC; // int32 - public const nint m_oldLayerStartTime = 0xEE0; // float32 + public const nint m_oldLayer = 0xEDC; // int32_t + public const nint m_oldLayerStartTime = 0xEE0; // float public const nint m_hControlPanel = 0xEE4; // CHandle< C_BaseEntity > } public static class C_Beam { - public const nint m_flFrameRate = 0xCC0; // float32 - public const nint m_flHDRColorScale = 0xCC4; // float32 + public const nint m_flFrameRate = 0xCC0; // float + public const nint m_flHDRColorScale = 0xCC4; // float public const nint m_flFireTime = 0xCC8; // GameTime_t - public const nint m_flDamage = 0xCCC; // float32 - public const nint m_nNumBeamEnts = 0xCD0; // uint8 - public const nint m_queryHandleHalo = 0xCD4; // int32 + public const nint m_flDamage = 0xCCC; // float + public const nint m_nNumBeamEnts = 0xCD0; // uint8_t + public const nint m_queryHandleHalo = 0xCD4; // int32_t public const nint m_hBaseMaterial = 0xCF8; // CStrongHandle< InfoForResourceTypeIMaterial2 > public const nint m_nHaloIndex = 0xD00; // CStrongHandle< InfoForResourceTypeIMaterial2 > public const nint m_nBeamType = 0xD08; // BeamType_t - public const nint m_nBeamFlags = 0xD0C; // uint32 + public const nint m_nBeamFlags = 0xD0C; // uint32_t public const nint m_hAttachEntity = 0xD10; // CHandle< C_BaseEntity >[10] public const nint m_nAttachIndex = 0xD38; // AttachmentHandle_t[10] - public const nint m_fWidth = 0xD44; // float32 - public const nint m_fEndWidth = 0xD48; // float32 - public const nint m_fFadeLength = 0xD4C; // float32 - public const nint m_fHaloScale = 0xD50; // float32 - public const nint m_fAmplitude = 0xD54; // float32 - public const nint m_fStartFrame = 0xD58; // float32 - public const nint m_fSpeed = 0xD5C; // float32 - public const nint m_flFrame = 0xD60; // float32 + public const nint m_fWidth = 0xD44; // float + public const nint m_fEndWidth = 0xD48; // float + public const nint m_fFadeLength = 0xD4C; // float + public const nint m_fHaloScale = 0xD50; // float + public const nint m_fAmplitude = 0xD54; // float + public const nint m_fStartFrame = 0xD58; // float + public const nint m_fSpeed = 0xD5C; // float + public const nint m_flFrame = 0xD60; // float public const nint m_nClipStyle = 0xD64; // BeamClipStyle_t public const nint m_bTurnedOff = 0xD68; // bool public const nint m_vecEndPos = 0xD6C; // Vector @@ -1514,30 +1517,30 @@ public static class C_BreakableProp { public const nint m_OnBreak = 0xEC8; // CEntityIOOutput public const nint m_OnHealthChanged = 0xEF0; // CEntityOutputTemplate< float32 > public const nint m_OnTakeDamage = 0xF18; // CEntityIOOutput - public const nint m_impactEnergyScale = 0xF40; // float32 - public const nint m_iMinHealthDmg = 0xF44; // int32 - public const nint m_flPressureDelay = 0xF48; // float32 + public const nint m_impactEnergyScale = 0xF40; // float + public const nint m_iMinHealthDmg = 0xF44; // int32_t + public const nint m_flPressureDelay = 0xF48; // float public const nint m_hBreaker = 0xF4C; // CHandle< C_BaseEntity > public const nint m_PerformanceMode = 0xF50; // PerformanceMode_t - public const nint m_flDmgModBullet = 0xF54; // float32 - public const nint m_flDmgModClub = 0xF58; // float32 - public const nint m_flDmgModExplosive = 0xF5C; // float32 - public const nint m_flDmgModFire = 0xF60; // float32 + public const nint m_flDmgModBullet = 0xF54; // float + public const nint m_flDmgModClub = 0xF58; // float + public const nint m_flDmgModExplosive = 0xF5C; // float + public const nint m_flDmgModFire = 0xF60; // float public const nint m_iszPhysicsDamageTableName = 0xF68; // CUtlSymbolLarge public const nint m_iszBasePropData = 0xF70; // CUtlSymbolLarge - public const nint m_iInteractions = 0xF78; // int32 + public const nint m_iInteractions = 0xF78; // int32_t public const nint m_flPreventDamageBeforeTime = 0xF7C; // GameTime_t public const nint m_bHasBreakPiecesOrCommands = 0xF80; // bool - public const nint m_explodeDamage = 0xF84; // float32 - public const nint m_explodeRadius = 0xF88; // float32 - public const nint m_explosionDelay = 0xF90; // float32 + public const nint m_explodeDamage = 0xF84; // float + public const nint m_explodeRadius = 0xF88; // float + public const nint m_explosionDelay = 0xF90; // float public const nint m_explosionBuildupSound = 0xF98; // CUtlSymbolLarge public const nint m_explosionCustomEffect = 0xFA0; // CUtlSymbolLarge public const nint m_explosionCustomSound = 0xFA8; // CUtlSymbolLarge public const nint m_explosionModifier = 0xFB0; // CUtlSymbolLarge public const nint m_hPhysicsAttacker = 0xFB8; // CHandle< C_BasePlayerPawn > public const nint m_flLastPhysicsInfluenceTime = 0xFBC; // GameTime_t - public const nint m_flDefaultFadeScale = 0xFC0; // float32 + public const nint m_flDefaultFadeScale = 0xFC0; // float public const nint m_hLastAttacker = 0xFC4; // CHandle< C_BaseEntity > public const nint m_hFlareEnt = 0xFC8; // CHandle< C_BaseEntity > public const nint m_noGhostCollision = 0xFCC; // bool @@ -1545,10 +1548,10 @@ public static class C_BreakableProp { public static class C_BulletHitModel { public const nint m_matLocal = 0xE80; // matrix3x4_t - public const nint m_iBoneIndex = 0xEB0; // int32 + public const nint m_iBoneIndex = 0xEB0; // int32_t public const nint m_hPlayerParent = 0xEB4; // CHandle< C_BaseEntity > public const nint m_bIsHit = 0xEB8; // bool - public const nint m_flTimeCreated = 0xEBC; // float32 + public const nint m_flTimeCreated = 0xEBC; // float public const nint m_vecStartPos = 0xEC0; // Vector } @@ -1560,7 +1563,7 @@ public static class C_C4 { public const nint m_bBombPlacedAnimation = 0x190C; // bool public const nint m_bIsPlantingViaUse = 0x190D; // bool public const nint m_entitySpottedState = 0x1910; // EntitySpottedState_t - public const nint m_nSpotRules = 0x1928; // int32 + public const nint m_nSpotRules = 0x1928; // int32_t public const nint m_bPlayedArmingBeeps = 0x192C; // bool[7] public const nint m_bBombPlanted = 0x1933; // bool public const nint m_bDroppedFromDeath = 0x1934; // bool @@ -1568,33 +1571,33 @@ public static class C_C4 { public static class C_CSGOViewModel { public const nint m_bShouldIgnoreOffsetAndAccuracy = 0xF10; // bool - public const nint m_nWeaponParity = 0xF14; // uint32 - public const nint m_nOldWeaponParity = 0xF18; // uint32 + public const nint m_nWeaponParity = 0xF14; // uint32_t + public const nint m_nOldWeaponParity = 0xF18; // uint32_t public const nint m_nLastKnownAssociatedWeaponEntIndex = 0xF1C; // CEntityIndex public const nint m_bNeedToQueueHighResComposite = 0xF20; // bool public const nint m_vLoweredWeaponOffset = 0xF64; // QAngle } public static class C_CSGO_MapPreviewCameraPath { - public const nint m_flZFar = 0x540; // float32 - public const nint m_flZNear = 0x544; // float32 + public const nint m_flZFar = 0x540; // float + public const nint m_flZNear = 0x544; // float public const nint m_bLoop = 0x548; // bool public const nint m_bVerticalFOV = 0x549; // bool public const nint m_bConstantSpeed = 0x54A; // bool - public const nint m_flDuration = 0x54C; // float32 - public const nint m_flPathLength = 0x590; // float32 - public const nint m_flPathDuration = 0x594; // float32 + public const nint m_flDuration = 0x54C; // float + public const nint m_flPathLength = 0x590; // float + public const nint m_flPathDuration = 0x594; // float } public static class C_CSGO_MapPreviewCameraPathNode { public const nint m_szParentPathUniqueID = 0x540; // CUtlSymbolLarge - public const nint m_nPathIndex = 0x548; // int32 + public const nint m_nPathIndex = 0x548; // int32_t public const nint m_vInTangentLocal = 0x54C; // Vector public const nint m_vOutTangentLocal = 0x558; // Vector - public const nint m_flFOV = 0x564; // float32 - public const nint m_flSpeed = 0x568; // float32 - public const nint m_flEaseIn = 0x56C; // float32 - public const nint m_flEaseOut = 0x570; // float32 + public const nint m_flFOV = 0x564; // float + public const nint m_flSpeed = 0x568; // float + public const nint m_flEaseIn = 0x56C; // float + public const nint m_flEaseOut = 0x570; // float public const nint m_vInTangentWorld = 0x574; // Vector public const nint m_vOutTangentWorld = 0x580; // Vector } @@ -1604,31 +1607,31 @@ public static class C_CSGO_PreviewModel { public const nint m_animgraphCharacterModeString = 0x1020; // CUtlString public const nint m_defaultAnim = 0x1028; // CUtlString public const nint m_nDefaultAnimLoopMode = 0x1030; // AnimLoopMode_t - public const nint m_flInitialModelScale = 0x1034; // float32 + public const nint m_flInitialModelScale = 0x1034; // float } public static class C_CSGO_PreviewPlayer { public const nint m_animgraph = 0x22A0; // CUtlString public const nint m_animgraphCharacterModeString = 0x22A8; // CUtlString - public const nint m_flInitialModelScale = 0x22B0; // float32 + public const nint m_flInitialModelScale = 0x22B0; // float } public static class C_CSGO_TeamPreviewCamera { - public const nint m_nVariant = 0x5A0; // int32 + public const nint m_nVariant = 0x5A0; // int32_t public const nint m_bDofEnabled = 0x5A4; // bool - public const nint m_flDofNearBlurry = 0x5A8; // float32 - public const nint m_flDofNearCrisp = 0x5AC; // float32 - public const nint m_flDofFarCrisp = 0x5B0; // float32 - public const nint m_flDofFarBlurry = 0x5B4; // float32 - public const nint m_flDofTiltToGround = 0x5B8; // float32 + public const nint m_flDofNearBlurry = 0x5A8; // float + public const nint m_flDofNearCrisp = 0x5AC; // float + public const nint m_flDofFarCrisp = 0x5B0; // float + public const nint m_flDofFarBlurry = 0x5B4; // float + public const nint m_flDofTiltToGround = 0x5B8; // float } public static class C_CSGO_TeamPreviewCharacterPosition { - public const nint m_nVariant = 0x540; // int32 - public const nint m_nRandom = 0x544; // int32 - public const nint m_nOrdinal = 0x548; // int32 + public const nint m_nVariant = 0x540; // int32_t + public const nint m_nRandom = 0x544; // int32_t + public const nint m_nOrdinal = 0x548; // int32_t public const nint m_sWeaponName = 0x550; // CUtlString - public const nint m_xuid = 0x558; // uint64 + public const nint m_xuid = 0x558; // uint64_t public const nint m_weaponItem = 0x560; // C_EconItemView } @@ -1638,70 +1641,70 @@ public static class C_CSGameRules { public const nint m_bWarmupPeriod = 0x31; // bool public const nint m_fWarmupPeriodEnd = 0x34; // GameTime_t public const nint m_fWarmupPeriodStart = 0x38; // GameTime_t - public const nint m_nTotalPausedTicks = 0x3C; // int32 - public const nint m_nPauseStartTick = 0x40; // int32 + public const nint m_nTotalPausedTicks = 0x3C; // int32_t + public const nint m_nPauseStartTick = 0x40; // int32_t public const nint m_bServerPaused = 0x44; // bool public const nint m_bGamePaused = 0x45; // bool public const nint m_bTerroristTimeOutActive = 0x46; // bool public const nint m_bCTTimeOutActive = 0x47; // bool - public const nint m_flTerroristTimeOutRemaining = 0x48; // float32 - public const nint m_flCTTimeOutRemaining = 0x4C; // float32 - public const nint m_nTerroristTimeOuts = 0x50; // int32 - public const nint m_nCTTimeOuts = 0x54; // int32 + public const nint m_flTerroristTimeOutRemaining = 0x48; // float + public const nint m_flCTTimeOutRemaining = 0x4C; // float + public const nint m_nTerroristTimeOuts = 0x50; // int32_t + public const nint m_nCTTimeOuts = 0x54; // int32_t public const nint m_bTechnicalTimeOut = 0x58; // bool public const nint m_bMatchWaitingForResume = 0x59; // bool - public const nint m_iRoundTime = 0x5C; // int32 - public const nint m_fMatchStartTime = 0x60; // float32 + public const nint m_iRoundTime = 0x5C; // int32_t + public const nint m_fMatchStartTime = 0x60; // float public const nint m_fRoundStartTime = 0x64; // GameTime_t public const nint m_flRestartRoundTime = 0x68; // GameTime_t public const nint m_bGameRestart = 0x6C; // bool - public const nint m_flGameStartTime = 0x70; // float32 - public const nint m_timeUntilNextPhaseStarts = 0x74; // float32 - public const nint m_gamePhase = 0x78; // int32 - public const nint m_totalRoundsPlayed = 0x7C; // int32 - public const nint m_nRoundsPlayedThisPhase = 0x80; // int32 - public const nint m_nOvertimePlaying = 0x84; // int32 - public const nint m_iHostagesRemaining = 0x88; // int32 + public const nint m_flGameStartTime = 0x70; // float + public const nint m_timeUntilNextPhaseStarts = 0x74; // float + public const nint m_gamePhase = 0x78; // int32_t + public const nint m_totalRoundsPlayed = 0x7C; // int32_t + public const nint m_nRoundsPlayedThisPhase = 0x80; // int32_t + public const nint m_nOvertimePlaying = 0x84; // int32_t + public const nint m_iHostagesRemaining = 0x88; // int32_t public const nint m_bAnyHostageReached = 0x8C; // bool public const nint m_bMapHasBombTarget = 0x8D; // bool public const nint m_bMapHasRescueZone = 0x8E; // bool public const nint m_bMapHasBuyZone = 0x8F; // bool public const nint m_bIsQueuedMatchmaking = 0x90; // bool - public const nint m_nQueuedMatchmakingMode = 0x94; // int32 + public const nint m_nQueuedMatchmakingMode = 0x94; // int32_t public const nint m_bIsValveDS = 0x98; // bool public const nint m_bLogoMap = 0x99; // bool public const nint m_bPlayAllStepSoundsOnServer = 0x9A; // bool - public const nint m_iSpectatorSlotCount = 0x9C; // int32 - public const nint m_MatchDevice = 0xA0; // int32 + public const nint m_iSpectatorSlotCount = 0x9C; // int32_t + public const nint m_MatchDevice = 0xA0; // int32_t public const nint m_bHasMatchStarted = 0xA4; // bool - public const nint m_nNextMapInMapgroup = 0xA8; // int32 + public const nint m_nNextMapInMapgroup = 0xA8; // int32_t public const nint m_szTournamentEventName = 0xAC; // char[512] public const nint m_szTournamentEventStage = 0x2AC; // char[512] public const nint m_szMatchStatTxt = 0x4AC; // char[512] public const nint m_szTournamentPredictionsTxt = 0x6AC; // char[512] - public const nint m_nTournamentPredictionsPct = 0x8AC; // int32 + public const nint m_nTournamentPredictionsPct = 0x8AC; // int32_t public const nint m_flCMMItemDropRevealStartTime = 0x8B0; // GameTime_t public const nint m_flCMMItemDropRevealEndTime = 0x8B4; // GameTime_t public const nint m_bIsDroppingItems = 0x8B8; // bool public const nint m_bIsQuestEligible = 0x8B9; // bool - public const nint m_nGuardianModeWaveNumber = 0x8BC; // int32 - public const nint m_nGuardianModeSpecialKillsRemaining = 0x8C0; // int32 - public const nint m_nGuardianModeSpecialWeaponNeeded = 0x8C4; // int32 - public const nint m_nGuardianGrenadesToGiveBots = 0x8C8; // int32 - public const nint m_nNumHeaviesToSpawn = 0x8CC; // int32 - public const nint m_numGlobalGiftsGiven = 0x8D0; // uint32 - public const nint m_numGlobalGifters = 0x8D4; // uint32 - public const nint m_numGlobalGiftsPeriodSeconds = 0x8D8; // uint32 + public const nint m_nGuardianModeWaveNumber = 0x8BC; // int32_t + public const nint m_nGuardianModeSpecialKillsRemaining = 0x8C0; // int32_t + public const nint m_nGuardianModeSpecialWeaponNeeded = 0x8C4; // int32_t + public const nint m_nGuardianGrenadesToGiveBots = 0x8C8; // int32_t + public const nint m_nNumHeaviesToSpawn = 0x8CC; // int32_t + public const nint m_numGlobalGiftsGiven = 0x8D0; // uint32_t + public const nint m_numGlobalGifters = 0x8D4; // uint32_t + public const nint m_numGlobalGiftsPeriodSeconds = 0x8D8; // uint32_t public const nint m_arrFeaturedGiftersAccounts = 0x8DC; // uint32[4] public const nint m_arrFeaturedGiftersGifts = 0x8EC; // uint32[4] public const nint m_arrProhibitedItemIndices = 0x8FC; // uint16[100] public const nint m_arrTournamentActiveCasterAccounts = 0x9C4; // uint32[4] - public const nint m_numBestOfMaps = 0x9D4; // int32 - public const nint m_nHalloweenMaskListSeed = 0x9D8; // int32 + public const nint m_numBestOfMaps = 0x9D4; // int32_t + public const nint m_nHalloweenMaskListSeed = 0x9D8; // int32_t public const nint m_bBombDropped = 0x9DC; // bool public const nint m_bBombPlanted = 0x9DD; // bool - public const nint m_iRoundWinStatus = 0x9E0; // int32 - public const nint m_eRoundWinReason = 0x9E4; // int32 + public const nint m_iRoundWinStatus = 0x9E0; // int32_t + public const nint m_eRoundWinReason = 0x9E4; // int32_t public const nint m_bTCantBuy = 0x9E8; // bool public const nint m_bCTCantBuy = 0x9E9; // bool public const nint m_flGuardianBuyUntilTime = 0x9EC; // GameTime_t @@ -1710,7 +1713,7 @@ public static class C_CSGameRules { public const nint m_iMatchStats_PlayersAlive_T = 0xAE0; // int32[30] public const nint m_TeamRespawnWaveTimes = 0xB58; // float32[32] public const nint m_flNextRespawnWave = 0xBD8; // GameTime_t[32] - public const nint m_nServerQuestID = 0xC58; // int32 + public const nint m_nServerQuestID = 0xC58; // int32_t public const nint m_vMinimapMins = 0xC5C; // Vector public const nint m_vMinimapMaxs = 0xC68; // Vector public const nint m_MinimapVerticalSectionHeights = 0xC74; // float32[8] @@ -1718,9 +1721,9 @@ public static class C_CSGameRules { public const nint m_bSpawnedTerrorHuntHeavy = 0xC95; // bool public const nint m_nEndMatchMapGroupVoteTypes = 0xC98; // int32[10] public const nint m_nEndMatchMapGroupVoteOptions = 0xCC0; // int32[10] - public const nint m_nEndMatchMapVoteWinner = 0xCE8; // int32 - public const nint m_iNumConsecutiveCTLoses = 0xCEC; // int32 - public const nint m_iNumConsecutiveTerroristLoses = 0xCF0; // int32 + public const nint m_nEndMatchMapVoteWinner = 0xCE8; // int32_t + public const nint m_iNumConsecutiveCTLoses = 0xCEC; // int32_t + public const nint m_iNumConsecutiveTerroristLoses = 0xCF0; // int32_t public const nint m_bMarkClientStopRecordAtRoundEnd = 0xD10; // bool public const nint m_bMatchAbortedDueToPlayerBan = 0xD68; // bool public const nint m_bHasTriggeredRoundStartMusic = 0xD69; // bool @@ -1728,11 +1731,11 @@ public static class C_CSGameRules { public const nint m_bSwitchingTeamsAtRoundReset = 0xD6B; // bool public const nint m_pGameModeRules = 0xD88; // CCSGameModeRules* public const nint m_RetakeRules = 0xD90; // C_RetakeGameRules - public const nint m_nMatchEndCount = 0xEA8; // uint8 - public const nint m_nTTeamIntroVariant = 0xEAC; // int32 - public const nint m_nCTTeamIntroVariant = 0xEB0; // int32 + public const nint m_nMatchEndCount = 0xEA8; // uint8_t + public const nint m_nTTeamIntroVariant = 0xEAC; // int32_t + public const nint m_nCTTeamIntroVariant = 0xEB0; // int32_t public const nint m_bTeamIntroPeriod = 0xEB4; // bool - public const nint m_flLastPerfSampleTime = 0x1E70; // float64 + public const nint m_flLastPerfSampleTime = 0x1E70; // double public const nint m_bSkipNextPerfSample = 0x1E78; // bool } @@ -1753,39 +1756,39 @@ public static class C_CSPlayerPawn { public const nint m_flHealthShotBoostExpirationTime = 0x16C8; // GameTime_t public const nint m_flLastFiredWeaponTime = 0x16CC; // GameTime_t public const nint m_bHasFemaleVoice = 0x16D0; // bool - public const nint m_flLandseconds = 0x16D4; // float32 - public const nint m_flOldFallVelocity = 0x16D8; // float32 + public const nint m_flLandseconds = 0x16D4; // float + public const nint m_flOldFallVelocity = 0x16D8; // float public const nint m_szLastPlaceName = 0x16DC; // char[18] public const nint m_bPrevDefuser = 0x16EE; // bool public const nint m_bPrevHelmet = 0x16EF; // bool - public const nint m_nPrevArmorVal = 0x16F0; // int32 - public const nint m_nPrevGrenadeAmmoCount = 0x16F4; // int32 - public const nint m_unPreviousWeaponHash = 0x16F8; // uint32 - public const nint m_unWeaponHash = 0x16FC; // uint32 + public const nint m_nPrevArmorVal = 0x16F0; // int32_t + public const nint m_nPrevGrenadeAmmoCount = 0x16F4; // int32_t + public const nint m_unPreviousWeaponHash = 0x16F8; // uint32_t + public const nint m_unWeaponHash = 0x16FC; // uint32_t public const nint m_bInBuyZone = 0x1700; // bool public const nint m_bPreviouslyInBuyZone = 0x1701; // bool public const nint m_aimPunchAngle = 0x1704; // QAngle public const nint m_aimPunchAngleVel = 0x1710; // QAngle - public const nint m_aimPunchTickBase = 0x171C; // int32 - public const nint m_aimPunchTickFraction = 0x1720; // float32 + public const nint m_aimPunchTickBase = 0x171C; // int32_t + public const nint m_aimPunchTickFraction = 0x1720; // float public const nint m_aimPunchCache = 0x1728; // CUtlVector< QAngle > public const nint m_bInLanding = 0x1748; // bool - public const nint m_flLandingTime = 0x174C; // float32 + public const nint m_flLandingTime = 0x174C; // float public const nint m_bInHostageRescueZone = 0x1750; // bool public const nint m_bInBombZone = 0x1751; // bool public const nint m_bIsBuyMenuOpen = 0x1752; // bool public const nint m_flTimeOfLastInjury = 0x1754; // GameTime_t public const nint m_flNextSprayDecalTime = 0x1758; // GameTime_t - public const nint m_iRetakesOffering = 0x1870; // int32 - public const nint m_iRetakesOfferingCard = 0x1874; // int32 + public const nint m_iRetakesOffering = 0x1870; // int32_t + public const nint m_iRetakesOfferingCard = 0x1874; // int32_t public const nint m_bRetakesHasDefuseKit = 0x1878; // bool public const nint m_bRetakesMVPLastRound = 0x1879; // bool - public const nint m_iRetakesMVPBoostItem = 0x187C; // int32 + public const nint m_iRetakesMVPBoostItem = 0x187C; // int32_t public const nint m_RetakesMVPBoostExtraUtility = 0x1880; // loadout_slot_t public const nint m_bNeedToReApplyGloves = 0x18A0; // bool public const nint m_EconGloves = 0x18A8; // C_EconItemView public const nint m_bMustSyncRagdollState = 0x1CF0; // bool - public const nint m_nRagdollDamageBone = 0x1CF4; // int32 + public const nint m_nRagdollDamageBone = 0x1CF4; // int32_t public const nint m_vRagdollDamageForce = 0x1CF8; // Vector public const nint m_vRagdollDamagePosition = 0x1D04; // Vector public const nint m_szRagdollDamageWeaponName = 0x1D10; // char[64] @@ -1800,15 +1803,15 @@ public static class C_CSPlayerPawnBase { public const nint m_pPingServices = 0x1250; // CCSPlayer_PingServices* public const nint m_pViewModelServices = 0x1258; // CPlayer_ViewModelServices* public const nint m_fRenderingClipPlane = 0x1260; // float32[4] - public const nint m_nLastClipPlaneSetupFrame = 0x1270; // int32 + public const nint m_nLastClipPlaneSetupFrame = 0x1270; // int32_t public const nint m_vecLastClipCameraPos = 0x1274; // Vector public const nint m_vecLastClipCameraForward = 0x1280; // Vector public const nint m_bClipHitStaticWorld = 0x128C; // bool public const nint m_bCachedPlaneIsValid = 0x128D; // bool public const nint m_pClippingWeapon = 0x1290; // C_CSWeaponBase* public const nint m_previousPlayerState = 0x1298; // CSPlayerState - public const nint m_flLastCollisionCeiling = 0x129C; // float32 - public const nint m_flLastCollisionCeilingChangeTime = 0x12A0; // float32 + public const nint m_flLastCollisionCeiling = 0x129C; // float + public const nint m_flLastCollisionCeilingChangeTime = 0x12A0; // float public const nint m_grenadeParameterStashTime = 0x12C0; // GameTime_t public const nint m_bGrenadeParametersStashed = 0x12C4; // bool public const nint m_angStashedShootAngles = 0x12C8; // QAngle @@ -1818,8 +1821,8 @@ public static class C_CSPlayerPawnBase { public const nint m_vecThrowPositionHistory = 0x1304; // Vector[2] public const nint m_vecVelocityHistory = 0x131C; // Vector[2] public const nint m_thirdPersonHeading = 0x1338; // QAngle - public const nint m_flSlopeDropOffset = 0x1350; // float32 - public const nint m_flSlopeDropHeight = 0x1360; // float32 + public const nint m_flSlopeDropOffset = 0x1350; // float + public const nint m_flSlopeDropHeight = 0x1360; // float public const nint m_vHeadConstraintOffset = 0x1370; // Vector public const nint m_bIsScoped = 0x1388; // bool public const nint m_bIsWalking = 0x1389; // bool @@ -1833,108 +1836,108 @@ public static class C_CSPlayerPawnBase { public const nint m_fImmuneToGunGameDamageTimeLast = 0x13A0; // GameTime_t public const nint m_bGunGameImmunity = 0x13A4; // bool public const nint m_bHasMovedSinceSpawn = 0x13A5; // bool - public const nint m_unTotalRoundDamageDealt = 0x13A8; // uint32 - public const nint m_fMolotovUseTime = 0x13AC; // float32 - public const nint m_fMolotovDamageTime = 0x13B0; // float32 - public const nint m_nWhichBombZone = 0x13B4; // int32 + public const nint m_unTotalRoundDamageDealt = 0x13A8; // uint32_t + public const nint m_fMolotovUseTime = 0x13AC; // float + public const nint m_fMolotovDamageTime = 0x13B0; // float + public const nint m_nWhichBombZone = 0x13B4; // int32_t public const nint m_bInNoDefuseArea = 0x13B8; // bool - public const nint m_iThrowGrenadeCounter = 0x13BC; // int32 + public const nint m_iThrowGrenadeCounter = 0x13BC; // int32_t public const nint m_bWaitForNoAttack = 0x13C0; // bool - public const nint m_flGuardianTooFarDistFrac = 0x13C4; // float32 + public const nint m_flGuardianTooFarDistFrac = 0x13C4; // float public const nint m_flDetectedByEnemySensorTime = 0x13C8; // GameTime_t - public const nint m_flNextGuardianTooFarWarning = 0x13CC; // float32 + public const nint m_flNextGuardianTooFarWarning = 0x13CC; // float public const nint m_bSuppressGuardianTooFarWarningAudio = 0x13D0; // bool public const nint m_bKilledByTaser = 0x13D1; // bool - public const nint m_iMoveState = 0x13D4; // int32 + public const nint m_iMoveState = 0x13D4; // int32_t public const nint m_bCanMoveDuringFreezePeriod = 0x13D8; // bool - public const nint m_flLowerBodyYawTarget = 0x13DC; // float32 + public const nint m_flLowerBodyYawTarget = 0x13DC; // float public const nint m_bStrafing = 0x13E0; // bool public const nint m_flLastSpawnTimeIndex = 0x13E4; // GameTime_t public const nint m_flEmitSoundTime = 0x13E8; // GameTime_t - public const nint m_iAddonBits = 0x13EC; // int32 - public const nint m_iPrimaryAddon = 0x13F0; // int32 - public const nint m_iSecondaryAddon = 0x13F4; // int32 - public const nint m_iProgressBarDuration = 0x13F8; // int32 - public const nint m_flProgressBarStartTime = 0x13FC; // float32 - public const nint m_iDirection = 0x1400; // int32 - public const nint m_iShotsFired = 0x1404; // int32 + public const nint m_iAddonBits = 0x13EC; // int32_t + public const nint m_iPrimaryAddon = 0x13F0; // int32_t + public const nint m_iSecondaryAddon = 0x13F4; // int32_t + public const nint m_iProgressBarDuration = 0x13F8; // int32_t + public const nint m_flProgressBarStartTime = 0x13FC; // float + public const nint m_iDirection = 0x1400; // int32_t + public const nint m_iShotsFired = 0x1404; // int32_t public const nint m_bNightVisionOn = 0x1408; // bool public const nint m_bHasNightVision = 0x1409; // bool - public const nint m_flVelocityModifier = 0x140C; // float32 - public const nint m_flHitHeading = 0x1410; // float32 - public const nint m_nHitBodyPart = 0x1414; // int32 - public const nint m_iStartAccount = 0x1418; // int32 + public const nint m_flVelocityModifier = 0x140C; // float + public const nint m_flHitHeading = 0x1410; // float + public const nint m_nHitBodyPart = 0x1414; // int32_t + public const nint m_iStartAccount = 0x1418; // int32_t public const nint m_vecIntroStartEyePosition = 0x141C; // Vector public const nint m_vecIntroStartPlayerForward = 0x1428; // Vector public const nint m_flClientDeathTime = 0x1434; // GameTime_t - public const nint m_flNightVisionAlpha = 0x1438; // float32 + public const nint m_flNightVisionAlpha = 0x1438; // float public const nint m_bScreenTearFrameCaptured = 0x143C; // bool - public const nint m_flFlashBangTime = 0x1440; // float32 - public const nint m_flFlashScreenshotAlpha = 0x1444; // float32 - public const nint m_flFlashOverlayAlpha = 0x1448; // float32 + public const nint m_flFlashBangTime = 0x1440; // float + public const nint m_flFlashScreenshotAlpha = 0x1444; // float + public const nint m_flFlashOverlayAlpha = 0x1448; // float public const nint m_bFlashBuildUp = 0x144C; // bool public const nint m_bFlashDspHasBeenCleared = 0x144D; // bool public const nint m_bFlashScreenshotHasBeenGrabbed = 0x144E; // bool - public const nint m_flFlashMaxAlpha = 0x1450; // float32 - public const nint m_flFlashDuration = 0x1454; // float32 + public const nint m_flFlashMaxAlpha = 0x1450; // float + public const nint m_flFlashDuration = 0x1454; // float public const nint m_lastStandingPos = 0x1458; // Vector public const nint m_vecLastMuzzleFlashPos = 0x1464; // Vector public const nint m_angLastMuzzleFlashAngle = 0x1470; // QAngle public const nint m_hMuzzleFlashShape = 0x147C; // CHandle< C_BaseEntity > - public const nint m_iHealthBarRenderMaskIndex = 0x1480; // int32 - public const nint m_flHealthFadeValue = 0x1484; // float32 - public const nint m_flHealthFadeAlpha = 0x1488; // float32 - public const nint m_nMyCollisionGroup = 0x148C; // int32 - public const nint m_ignoreLadderJumpTime = 0x1490; // float32 + public const nint m_iHealthBarRenderMaskIndex = 0x1480; // int32_t + public const nint m_flHealthFadeValue = 0x1484; // float + public const nint m_flHealthFadeAlpha = 0x1488; // float + public const nint m_nMyCollisionGroup = 0x148C; // int32_t + public const nint m_ignoreLadderJumpTime = 0x1490; // float public const nint m_ladderSurpressionTimer = 0x1498; // CountdownTimer public const nint m_lastLadderNormal = 0x14B0; // Vector public const nint m_lastLadderPos = 0x14BC; // Vector - public const nint m_flDeathCCWeight = 0x14D0; // float32 + public const nint m_flDeathCCWeight = 0x14D0; // float public const nint m_bOldIsScoped = 0x14D4; // bool - public const nint m_flPrevRoundEndTime = 0x14D8; // float32 - public const nint m_flPrevMatchEndTime = 0x14DC; // float32 - public const nint m_unCurrentEquipmentValue = 0x14E0; // uint16 - public const nint m_unRoundStartEquipmentValue = 0x14E2; // uint16 - public const nint m_unFreezetimeEndEquipmentValue = 0x14E4; // uint16 + public const nint m_flPrevRoundEndTime = 0x14D8; // float + public const nint m_flPrevMatchEndTime = 0x14DC; // float + public const nint m_unCurrentEquipmentValue = 0x14E0; // uint16_t + public const nint m_unRoundStartEquipmentValue = 0x14E2; // uint16_t + public const nint m_unFreezetimeEndEquipmentValue = 0x14E4; // uint16_t public const nint m_vecThirdPersonViewPositionOverride = 0x14E8; // Vector - public const nint m_nHeavyAssaultSuitCooldownRemaining = 0x14F4; // int32 - public const nint m_ArmorValue = 0x14F8; // int32 + public const nint m_nHeavyAssaultSuitCooldownRemaining = 0x14F4; // int32_t + public const nint m_ArmorValue = 0x14F8; // int32_t public const nint m_angEyeAngles = 0x1500; // QAngle - public const nint m_fNextThinkPushAway = 0x1518; // float32 + public const nint m_fNextThinkPushAway = 0x1518; // float public const nint m_bShouldAutobuyDMWeapons = 0x151C; // bool public const nint m_bShouldAutobuyNow = 0x151D; // bool public const nint m_bHud_MiniScoreHidden = 0x151E; // bool public const nint m_bHud_RadarHidden = 0x151F; // bool public const nint m_nLastKillerIndex = 0x1520; // CEntityIndex - public const nint m_nLastConcurrentKilled = 0x1524; // int32 - public const nint m_nDeathCamMusic = 0x1528; // int32 + public const nint m_nLastConcurrentKilled = 0x1524; // int32_t + public const nint m_nDeathCamMusic = 0x1528; // int32_t public const nint m_iIDEntIndex = 0x152C; // CEntityIndex public const nint m_delayTargetIDTimer = 0x1530; // CountdownTimer public const nint m_iTargetedWeaponEntIndex = 0x1548; // CEntityIndex public const nint m_iOldIDEntIndex = 0x154C; // CEntityIndex public const nint m_holdTargetIDTimer = 0x1550; // CountdownTimer - public const nint m_flCurrentMusicStartTime = 0x156C; // float32 - public const nint m_flMusicRoundStartTime = 0x1570; // float32 + public const nint m_flCurrentMusicStartTime = 0x156C; // float + public const nint m_flMusicRoundStartTime = 0x1570; // float public const nint m_bDeferStartMusicOnWarmup = 0x1574; // bool - public const nint m_cycleLatch = 0x1578; // int32 - public const nint m_serverIntendedCycle = 0x157C; // float32 + public const nint m_cycleLatch = 0x1578; // int32_t + public const nint m_serverIntendedCycle = 0x157C; // float public const nint m_vecPlayerPatchEconIndices = 0x1580; // uint32[5] public const nint m_bHideTargetID = 0x159C; // bool - public const nint m_nextTaserShakeTime = 0x15A0; // float32 - public const nint m_firstTaserShakeTime = 0x15A4; // float32 - public const nint m_flLastSmokeOverlayAlpha = 0x15A8; // float32 + public const nint m_nextTaserShakeTime = 0x15A0; // float + public const nint m_firstTaserShakeTime = 0x15A4; // float + public const nint m_flLastSmokeOverlayAlpha = 0x15A8; // float public const nint m_vLastSmokeOverlayColor = 0x15AC; // Vector public const nint m_nPlayerSmokedFx = 0x15B8; // ParticleIndex_t - public const nint m_flNextMagDropTime = 0x15BC; // float32 - public const nint m_nLastMagDropAttachmentIndex = 0x15C0; // int32 + public const nint m_flNextMagDropTime = 0x15BC; // float + public const nint m_nLastMagDropAttachmentIndex = 0x15C0; // int32_t public const nint m_vecBulletHitModels = 0x15C8; // CUtlVector< C_BulletHitModel* > public const nint m_vecPickupModelSlerpers = 0x15E0; // CUtlVector< C_PickUpModelSlerper* > public const nint m_vecLastAliveLocalVelocity = 0x15F8; // Vector public const nint m_entitySpottedState = 0x1620; // EntitySpottedState_t - public const nint m_nSurvivalTeamNumber = 0x1638; // int32 + public const nint m_nSurvivalTeamNumber = 0x1638; // int32_t public const nint m_bGuardianShouldSprayCustomXMark = 0x163C; // bool public const nint m_bHasDeathInfo = 0x163D; // bool - public const nint m_flDeathInfoTime = 0x1640; // float32 + public const nint m_flDeathInfoTime = 0x1640; // float public const nint m_vecDeathInfoOrigin = 0x1644; // Vector public const nint m_bKilledByHeadshot = 0x1650; // bool public const nint m_hOriginalController = 0x1654; // CHandle< CCSPlayerController > @@ -1955,47 +1958,47 @@ public static class C_CSPlayerResource { public static class C_CSTeam { public const nint m_szTeamMatchStat = 0x5F8; // char[512] - public const nint m_numMapVictories = 0x7F8; // int32 + public const nint m_numMapVictories = 0x7F8; // int32_t public const nint m_bSurrendered = 0x7FC; // bool - public const nint m_scoreFirstHalf = 0x800; // int32 - public const nint m_scoreSecondHalf = 0x804; // int32 - public const nint m_scoreOvertime = 0x808; // int32 + public const nint m_scoreFirstHalf = 0x800; // int32_t + public const nint m_scoreSecondHalf = 0x804; // int32_t + public const nint m_scoreOvertime = 0x808; // int32_t public const nint m_szClanTeamname = 0x80C; // char[129] - public const nint m_iClanID = 0x890; // uint32 + public const nint m_iClanID = 0x890; // uint32_t public const nint m_szTeamFlagImage = 0x894; // char[8] public const nint m_szTeamLogoImage = 0x89C; // char[8] } public static class C_CSWeaponBase { - public const nint m_flFireSequenceStartTime = 0x15D0; // float32 - public const nint m_nFireSequenceStartTimeChange = 0x15D4; // int32 - public const nint m_nFireSequenceStartTimeAck = 0x15D8; // int32 + public const nint m_flFireSequenceStartTime = 0x15D0; // float + public const nint m_nFireSequenceStartTimeChange = 0x15D4; // int32_t + public const nint m_nFireSequenceStartTimeAck = 0x15D8; // int32_t public const nint m_bPlayerFireEventIsPrimary = 0x15DC; // bool public const nint m_seqIdle = 0x15E0; // HSequence public const nint m_seqFirePrimary = 0x15E4; // HSequence public const nint m_seqFireSecondary = 0x15E8; // HSequence public const nint m_iState = 0x1600; // CSWeaponState_t - public const nint m_flCrosshairDistance = 0x1604; // float32 - public const nint m_iAmmoLastCheck = 0x1608; // int32 - public const nint m_iAlpha = 0x160C; // int32 - public const nint m_iScopeTextureID = 0x1610; // int32 - public const nint m_iCrosshairTextureID = 0x1614; // int32 - public const nint m_flGunAccuracyPosition = 0x1618; // float32 - public const nint m_nViewModelIndex = 0x161C; // uint32 + public const nint m_flCrosshairDistance = 0x1604; // float + public const nint m_iAmmoLastCheck = 0x1608; // int32_t + public const nint m_iAlpha = 0x160C; // int32_t + public const nint m_iScopeTextureID = 0x1610; // int32_t + public const nint m_iCrosshairTextureID = 0x1614; // int32_t + public const nint m_flGunAccuracyPosition = 0x1618; // float + public const nint m_nViewModelIndex = 0x161C; // uint32_t public const nint m_bReloadsWithClips = 0x1620; // bool public const nint m_flTimeWeaponIdle = 0x1624; // GameTime_t public const nint m_bFireOnEmpty = 0x1628; // bool public const nint m_OnPlayerPickup = 0x1630; // CEntityIOOutput public const nint m_weaponMode = 0x1658; // CSWeaponMode - public const nint m_flTurningInaccuracyDelta = 0x165C; // float32 + public const nint m_flTurningInaccuracyDelta = 0x165C; // float public const nint m_vecTurningInaccuracyEyeDirLast = 0x1660; // Vector - public const nint m_flTurningInaccuracy = 0x166C; // float32 - public const nint m_fAccuracyPenalty = 0x1670; // float32 + public const nint m_flTurningInaccuracy = 0x166C; // float + public const nint m_fAccuracyPenalty = 0x1670; // float public const nint m_flLastAccuracyUpdateTime = 0x1674; // GameTime_t - public const nint m_fAccuracySmoothedForZoom = 0x1678; // float32 + public const nint m_fAccuracySmoothedForZoom = 0x1678; // float public const nint m_fScopeZoomEndTime = 0x167C; // GameTime_t - public const nint m_iRecoilIndex = 0x1680; // int32 - public const nint m_flRecoilIndex = 0x1684; // float32 + public const nint m_iRecoilIndex = 0x1680; // int32_t + public const nint m_flRecoilIndex = 0x1684; // float public const nint m_bBurstMode = 0x1688; // bool public const nint m_flPostponeFireReadyTime = 0x168C; // GameTime_t public const nint m_bInReload = 0x1690; // bool @@ -2004,8 +2007,8 @@ public static class C_CSWeaponBase { public const nint m_bIsHauledBack = 0x1698; // bool public const nint m_bSilencerOn = 0x1699; // bool public const nint m_flTimeSilencerSwitchComplete = 0x169C; // GameTime_t - public const nint m_iOriginalTeamNumber = 0x16A0; // int32 - public const nint m_flNextAttackRenderTimeOffset = 0x16A4; // float32 + public const nint m_iOriginalTeamNumber = 0x16A0; // int32_t + public const nint m_flNextAttackRenderTimeOffset = 0x16A4; // float public const nint m_bVisualsDataSet = 0x1720; // bool public const nint m_bOldFirstPersonSpectatedState = 0x1721; // bool public const nint m_hOurPing = 0x1724; // CHandle< C_BaseEntity > @@ -2019,21 +2022,21 @@ public static class C_CSWeaponBase { public const nint m_fLastShotTime = 0x1770; // GameTime_t public const nint m_bWasOwnedByCT = 0x1774; // bool public const nint m_bWasOwnedByTerrorist = 0x1775; // bool - public const nint m_gunHeat = 0x1778; // float32 - public const nint m_smokeAttachments = 0x177C; // uint32 + public const nint m_gunHeat = 0x1778; // float + public const nint m_smokeAttachments = 0x177C; // uint32_t public const nint m_lastSmokeTime = 0x1780; // GameTime_t - public const nint m_flLastClientFireBulletTime = 0x1784; // float32 + public const nint m_flLastClientFireBulletTime = 0x1784; // float public const nint m_IronSightController = 0x17E0; // C_IronSightController - public const nint m_iIronSightMode = 0x1890; // int32 + public const nint m_iIronSightMode = 0x1890; // int32_t public const nint m_flLastLOSTraceFailureTime = 0x18A0; // GameTime_t - public const nint m_iNumEmptyAttacks = 0x18A4; // int32 + public const nint m_iNumEmptyAttacks = 0x18A4; // int32_t } public static class C_CSWeaponBaseGun { - public const nint m_zoomLevel = 0x18E0; // int32 - public const nint m_iBurstShotsRemaining = 0x18E4; // int32 - public const nint m_iSilencerBodygroup = 0x18E8; // int32 - public const nint m_silencedModelIndex = 0x18F8; // int32 + public const nint m_zoomLevel = 0x18E0; // int32_t + public const nint m_iBurstShotsRemaining = 0x18E4; // int32_t + public const nint m_iSilencerBodygroup = 0x18E8; // int32_t + public const nint m_silencedModelIndex = 0x18F8; // int32_t public const nint m_inPrecache = 0x18FC; // bool public const nint m_bNeedsBoltAction = 0x18FD; // bool } @@ -2043,8 +2046,8 @@ public static class C_Chicken { public const nint m_jumpedThisFrame = 0x10F4; // bool public const nint m_leader = 0x10F8; // CHandle< C_CSPlayerPawnBase > public const nint m_AttributeManager = 0x1100; // C_AttributeContainer - public const nint m_OriginalOwnerXuidLow = 0x15A8; // uint32 - public const nint m_OriginalOwnerXuidHigh = 0x15AC; // uint32 + public const nint m_OriginalOwnerXuidLow = 0x15A8; // uint32_t + public const nint m_OriginalOwnerXuidHigh = 0x15AC; // uint32_t public const nint m_bAttributesInitialized = 0x15B0; // bool public const nint m_hWaterWakeParticles = 0x15B4; // ParticleIndex_t } @@ -2054,10 +2057,10 @@ public static class C_ClientRagdoll { public const nint m_bImportant = 0xE81; // bool public const nint m_flEffectTime = 0xE84; // GameTime_t public const nint m_gibDespawnTime = 0xE88; // GameTime_t - public const nint m_iCurrentFriction = 0xE8C; // int32 - public const nint m_iMinFriction = 0xE90; // int32 - public const nint m_iMaxFriction = 0xE94; // int32 - public const nint m_iFrictionAnimState = 0xE98; // int32 + public const nint m_iCurrentFriction = 0xE8C; // int32_t + public const nint m_iMinFriction = 0xE90; // int32_t + public const nint m_iMaxFriction = 0xE94; // int32_t + public const nint m_iFrictionAnimState = 0xE98; // int32_t public const nint m_bReleaseRagdoll = 0xE9C; // bool public const nint m_iEyeAttachment = 0xE9D; // AttachmentHandle_t public const nint m_bFadingOut = 0xE9E; // bool @@ -2068,12 +2071,12 @@ public static class C_ClientRagdoll { public static class C_ColorCorrection { public const nint m_vecOrigin = 0x540; // Vector - public const nint m_MinFalloff = 0x54C; // float32 - public const nint m_MaxFalloff = 0x550; // float32 - public const nint m_flFadeInDuration = 0x554; // float32 - public const nint m_flFadeOutDuration = 0x558; // float32 - public const nint m_flMaxWeight = 0x55C; // float32 - public const nint m_flCurWeight = 0x560; // float32 + public const nint m_MinFalloff = 0x54C; // float + public const nint m_MaxFalloff = 0x550; // float + public const nint m_flFadeInDuration = 0x554; // float + public const nint m_flFadeOutDuration = 0x558; // float + public const nint m_flMaxWeight = 0x55C; // float + public const nint m_flCurWeight = 0x560; // float public const nint m_netlookupFilename = 0x564; // char[512] public const nint m_bEnabled = 0x764; // bool public const nint m_bMaster = 0x765; // bool @@ -2088,25 +2091,25 @@ public static class C_ColorCorrection { } public static class C_ColorCorrectionVolume { - public const nint m_LastEnterWeight = 0xCC8; // float32 - public const nint m_LastEnterTime = 0xCCC; // float32 - public const nint m_LastExitWeight = 0xCD0; // float32 - public const nint m_LastExitTime = 0xCD4; // float32 + public const nint m_LastEnterWeight = 0xCC8; // float + public const nint m_LastEnterTime = 0xCCC; // float + public const nint m_LastExitWeight = 0xCD0; // float + public const nint m_LastExitTime = 0xCD4; // float public const nint m_bEnabled = 0xCD8; // bool - public const nint m_MaxWeight = 0xCDC; // float32 - public const nint m_FadeDuration = 0xCE0; // float32 - public const nint m_Weight = 0xCE4; // float32 + public const nint m_MaxWeight = 0xCDC; // float + public const nint m_FadeDuration = 0xCE0; // float + public const nint m_Weight = 0xCE4; // float public const nint m_lookupFilename = 0xCE8; // char[512] } public static class C_CommandContext { public const nint needsprocessing = 0x0; // bool - public const nint command_number = 0x78; // int32 + public const nint command_number = 0x78; // int32_t } public static class C_CsmFovOverride { public const nint m_cameraName = 0x540; // CUtlString - public const nint m_flCsmFovOverrideValue = 0x548; // float32 + public const nint m_flCsmFovOverrideValue = 0x548; // float } public static class C_DecoyProjectile { @@ -2114,13 +2117,13 @@ public static class C_DecoyProjectile { } public static class C_DynamicLight { - public const nint m_Flags = 0xCC0; // uint8 - public const nint m_LightStyle = 0xCC1; // uint8 - public const nint m_Radius = 0xCC4; // float32 - public const nint m_Exponent = 0xCC8; // int32 - public const nint m_InnerAngle = 0xCCC; // float32 - public const nint m_OuterAngle = 0xCD0; // float32 - public const nint m_SpotRadius = 0xCD4; // float32 + public const nint m_Flags = 0xCC0; // uint8_t + public const nint m_LightStyle = 0xCC1; // uint8_t + public const nint m_Radius = 0xCC4; // float + public const nint m_Exponent = 0xCC8; // int32_t + public const nint m_InnerAngle = 0xCCC; // float + public const nint m_OuterAngle = 0xCD0; // float + public const nint m_SpotRadius = 0xCD4; // float } public static class C_DynamicProp { @@ -2141,66 +2144,66 @@ public static class C_DynamicProp { public const nint m_bForceNpcExclude = 0x10B1; // bool public const nint m_bCreateNonSolid = 0x10B2; // bool public const nint m_bIsOverrideProp = 0x10B3; // bool - public const nint m_iInitialGlowState = 0x10B4; // int32 - public const nint m_nGlowRange = 0x10B8; // int32 - public const nint m_nGlowRangeMin = 0x10BC; // int32 + public const nint m_iInitialGlowState = 0x10B4; // int32_t + public const nint m_nGlowRange = 0x10B8; // int32_t + public const nint m_nGlowRangeMin = 0x10BC; // int32_t public const nint m_glowColor = 0x10C0; // Color - public const nint m_nGlowTeam = 0x10C4; // int32 - public const nint m_iCachedFrameCount = 0x10C8; // int32 + public const nint m_nGlowTeam = 0x10C4; // int32_t + public const nint m_iCachedFrameCount = 0x10C8; // int32_t public const nint m_vecCachedRenderMins = 0x10CC; // Vector public const nint m_vecCachedRenderMaxs = 0x10D8; // Vector } public static class C_EconEntity { - public const nint m_flFlexDelayTime = 0x1028; // float32 + public const nint m_flFlexDelayTime = 0x1028; // float public const nint m_flFlexDelayedWeight = 0x1030; // float32* public const nint m_bAttributesInitialized = 0x1038; // bool public const nint m_AttributeManager = 0x1040; // C_AttributeContainer - public const nint m_OriginalOwnerXuidLow = 0x14E8; // uint32 - public const nint m_OriginalOwnerXuidHigh = 0x14EC; // uint32 - public const nint m_nFallbackPaintKit = 0x14F0; // int32 - public const nint m_nFallbackSeed = 0x14F4; // int32 - public const nint m_flFallbackWear = 0x14F8; // float32 - public const nint m_nFallbackStatTrak = 0x14FC; // int32 + public const nint m_OriginalOwnerXuidLow = 0x14E8; // uint32_t + public const nint m_OriginalOwnerXuidHigh = 0x14EC; // uint32_t + public const nint m_nFallbackPaintKit = 0x14F0; // int32_t + public const nint m_nFallbackSeed = 0x14F4; // int32_t + public const nint m_flFallbackWear = 0x14F8; // float + public const nint m_nFallbackStatTrak = 0x14FC; // int32_t public const nint m_bClientside = 0x1500; // bool public const nint m_bParticleSystemsCreated = 0x1501; // bool public const nint m_vecAttachedParticles = 0x1508; // CUtlVector< int32 > public const nint m_hViewmodelAttachment = 0x1520; // CHandle< CBaseAnimGraph > - public const nint m_iOldTeam = 0x1524; // int32 + public const nint m_iOldTeam = 0x1524; // int32_t public const nint m_bAttachmentDirty = 0x1528; // bool - public const nint m_nUnloadedModelIndex = 0x152C; // int32 - public const nint m_iNumOwnerValidationRetries = 0x1530; // int32 + public const nint m_nUnloadedModelIndex = 0x152C; // int32_t + public const nint m_iNumOwnerValidationRetries = 0x1530; // int32_t public const nint m_hOldProvidee = 0x1540; // CHandle< C_BaseEntity > public const nint m_vecAttachedModels = 0x1548; // CUtlVector< C_EconEntity::AttachedModelData_t > } public static class C_EconEntity_AttachedModelData_t { - public const nint m_iModelDisplayFlags = 0x0; // int32 + public const nint m_iModelDisplayFlags = 0x0; // int32_t } public static class C_EconItemView { public const nint m_bInventoryImageRgbaRequested = 0x60; // bool public const nint m_bInventoryImageTriedCache = 0x61; // bool - public const nint m_nInventoryImageRgbaWidth = 0x80; // int32 - public const nint m_nInventoryImageRgbaHeight = 0x84; // int32 + public const nint m_nInventoryImageRgbaWidth = 0x80; // int32_t + public const nint m_nInventoryImageRgbaHeight = 0x84; // int32_t public const nint m_szCurrentLoadCachedFileName = 0x88; // char[260] public const nint m_bRestoreCustomMaterialAfterPrecache = 0x1B8; // bool - public const nint m_iItemDefinitionIndex = 0x1BA; // uint16 - public const nint m_iEntityQuality = 0x1BC; // int32 - public const nint m_iEntityLevel = 0x1C0; // uint32 - public const nint m_iItemID = 0x1C8; // uint64 - public const nint m_iItemIDHigh = 0x1D0; // uint32 - public const nint m_iItemIDLow = 0x1D4; // uint32 - public const nint m_iAccountID = 0x1D8; // uint32 - public const nint m_iInventoryPosition = 0x1DC; // uint32 + public const nint m_iItemDefinitionIndex = 0x1BA; // uint16_t + public const nint m_iEntityQuality = 0x1BC; // int32_t + public const nint m_iEntityLevel = 0x1C0; // uint32_t + public const nint m_iItemID = 0x1C8; // uint64_t + public const nint m_iItemIDHigh = 0x1D0; // uint32_t + public const nint m_iItemIDLow = 0x1D4; // uint32_t + public const nint m_iAccountID = 0x1D8; // uint32_t + public const nint m_iInventoryPosition = 0x1DC; // uint32_t public const nint m_bInitialized = 0x1E8; // bool public const nint m_bIsStoreItem = 0x1E9; // bool public const nint m_bIsTradeItem = 0x1EA; // bool - public const nint m_iEntityQuantity = 0x1EC; // int32 - public const nint m_iRarityOverride = 0x1F0; // int32 - public const nint m_iQualityOverride = 0x1F4; // int32 - public const nint m_unClientFlags = 0x1F8; // uint8 - public const nint m_unOverrideStyle = 0x1F9; // uint8 + public const nint m_iEntityQuantity = 0x1EC; // int32_t + public const nint m_iRarityOverride = 0x1F0; // int32_t + public const nint m_iQualityOverride = 0x1F4; // int32_t + public const nint m_unClientFlags = 0x1F8; // uint8_t + public const nint m_unOverrideStyle = 0x1F9; // uint8_t public const nint m_AttributeList = 0x210; // CAttributeList public const nint m_NetworkedDynamicAttributes = 0x270; // CAttributeList public const nint m_szCustomName = 0x2D0; // char[161] @@ -2209,22 +2212,22 @@ public static class C_EconItemView { } public static class C_EconWearable { - public const nint m_nForceSkin = 0x1560; // int32 + public const nint m_nForceSkin = 0x1560; // int32_t public const nint m_bAlwaysAllow = 0x1564; // bool } public static class C_EntityDissolve { public const nint m_flStartTime = 0xCC8; // GameTime_t - public const nint m_flFadeInStart = 0xCCC; // float32 - public const nint m_flFadeInLength = 0xCD0; // float32 - public const nint m_flFadeOutModelStart = 0xCD4; // float32 - public const nint m_flFadeOutModelLength = 0xCD8; // float32 - public const nint m_flFadeOutStart = 0xCDC; // float32 - public const nint m_flFadeOutLength = 0xCE0; // float32 + public const nint m_flFadeInStart = 0xCCC; // float + public const nint m_flFadeInLength = 0xCD0; // float + public const nint m_flFadeOutModelStart = 0xCD4; // float + public const nint m_flFadeOutModelLength = 0xCD8; // float + public const nint m_flFadeOutStart = 0xCDC; // float + public const nint m_flFadeOutLength = 0xCE0; // float public const nint m_flNextSparkTime = 0xCE4; // GameTime_t public const nint m_nDissolveType = 0xCE8; // EntityDisolveType_t public const nint m_vDissolverOrigin = 0xCEC; // Vector - public const nint m_nMagnitude = 0xCF8; // uint32 + public const nint m_nMagnitude = 0xCF8; // uint32_t public const nint m_bCoreExplode = 0xCFC; // bool public const nint m_bLinkedToServerEnt = 0xCFD; // bool } @@ -2237,7 +2240,7 @@ public static class C_EntityFlame { public static class C_EnvCombinedLightProbeVolume { public const nint m_Color = 0x15A8; // Color - public const nint m_flBrightness = 0x15AC; // float32 + public const nint m_flBrightness = 0x15AC; // float public const nint m_hCubemapTexture = 0x15B0; // CStrongHandle< InfoForResourceTypeCTextureBase > public const nint m_bCustomCubemapTexture = 0x15B8; // bool public const nint m_hLightProbeTexture = 0x15C0; // CStrongHandle< InfoForResourceTypeCTextureBase > @@ -2248,35 +2251,35 @@ public static class C_EnvCombinedLightProbeVolume { public const nint m_vBoxMaxs = 0x15EC; // Vector public const nint m_LightGroups = 0x15F8; // CUtlSymbolLarge public const nint m_bMoveable = 0x1600; // bool - public const nint m_nHandshake = 0x1604; // int32 - public const nint m_nEnvCubeMapArrayIndex = 0x1608; // int32 - public const nint m_nPriority = 0x160C; // int32 + public const nint m_nHandshake = 0x1604; // int32_t + public const nint m_nEnvCubeMapArrayIndex = 0x1608; // int32_t + public const nint m_nPriority = 0x160C; // int32_t public const nint m_bStartDisabled = 0x1610; // bool - public const nint m_flEdgeFadeDist = 0x1614; // float32 + public const nint m_flEdgeFadeDist = 0x1614; // float public const nint m_vEdgeFadeDists = 0x1618; // Vector - public const nint m_nLightProbeSizeX = 0x1624; // int32 - public const nint m_nLightProbeSizeY = 0x1628; // int32 - public const nint m_nLightProbeSizeZ = 0x162C; // int32 - public const nint m_nLightProbeAtlasX = 0x1630; // int32 - public const nint m_nLightProbeAtlasY = 0x1634; // int32 - public const nint m_nLightProbeAtlasZ = 0x1638; // int32 + public const nint m_nLightProbeSizeX = 0x1624; // int32_t + public const nint m_nLightProbeSizeY = 0x1628; // int32_t + public const nint m_nLightProbeSizeZ = 0x162C; // int32_t + public const nint m_nLightProbeAtlasX = 0x1630; // int32_t + public const nint m_nLightProbeAtlasY = 0x1634; // int32_t + public const nint m_nLightProbeAtlasZ = 0x1638; // int32_t public const nint m_bEnabled = 0x1651; // bool } public static class C_EnvCubemap { public const nint m_hCubemapTexture = 0x5C8; // CStrongHandle< InfoForResourceTypeCTextureBase > public const nint m_bCustomCubemapTexture = 0x5D0; // bool - public const nint m_flInfluenceRadius = 0x5D4; // float32 + public const nint m_flInfluenceRadius = 0x5D4; // float public const nint m_vBoxProjectMins = 0x5D8; // Vector public const nint m_vBoxProjectMaxs = 0x5E4; // Vector public const nint m_LightGroups = 0x5F0; // CUtlSymbolLarge public const nint m_bMoveable = 0x5F8; // bool - public const nint m_nHandshake = 0x5FC; // int32 - public const nint m_nEnvCubeMapArrayIndex = 0x600; // int32 - public const nint m_nPriority = 0x604; // int32 - public const nint m_flEdgeFadeDist = 0x608; // float32 + public const nint m_nHandshake = 0x5FC; // int32_t + public const nint m_nEnvCubeMapArrayIndex = 0x600; // int32_t + public const nint m_nPriority = 0x604; // int32_t + public const nint m_flEdgeFadeDist = 0x608; // float public const nint m_vEdgeFadeDists = 0x60C; // Vector - public const nint m_flDiffuseScale = 0x618; // float32 + public const nint m_flDiffuseScale = 0x618; // float public const nint m_bStartDisabled = 0x61C; // bool public const nint m_bDefaultEnvMap = 0x61D; // bool public const nint m_bDefaultSpecEnvMap = 0x61E; // bool @@ -2286,19 +2289,19 @@ public static class C_EnvCubemap { } public static class C_EnvCubemapFog { - public const nint m_flEndDistance = 0x540; // float32 - public const nint m_flStartDistance = 0x544; // float32 - public const nint m_flFogFalloffExponent = 0x548; // float32 + public const nint m_flEndDistance = 0x540; // float + public const nint m_flStartDistance = 0x544; // float + public const nint m_flFogFalloffExponent = 0x548; // float public const nint m_bHeightFogEnabled = 0x54C; // bool - public const nint m_flFogHeightWidth = 0x550; // float32 - public const nint m_flFogHeightEnd = 0x554; // float32 - public const nint m_flFogHeightStart = 0x558; // float32 - public const nint m_flFogHeightExponent = 0x55C; // float32 - public const nint m_flLODBias = 0x560; // float32 + public const nint m_flFogHeightWidth = 0x550; // float + public const nint m_flFogHeightEnd = 0x554; // float + public const nint m_flFogHeightStart = 0x558; // float + public const nint m_flFogHeightExponent = 0x55C; // float + public const nint m_flLODBias = 0x560; // float public const nint m_bActive = 0x564; // bool public const nint m_bStartDisabled = 0x565; // bool - public const nint m_flFogMaxOpacity = 0x568; // float32 - public const nint m_nCubemapSourceType = 0x56C; // int32 + public const nint m_flFogMaxOpacity = 0x568; // float + public const nint m_nCubemapSourceType = 0x56C; // int32_t public const nint m_hSkyMaterial = 0x570; // CStrongHandle< InfoForResourceTypeIMaterial2 > public const nint m_iszSkyEntity = 0x578; // CUtlSymbolLarge public const nint m_hFogCubemapTexture = 0x580; // CStrongHandle< InfoForResourceTypeCTextureBase > @@ -2308,19 +2311,19 @@ public static class C_EnvCubemapFog { public static class C_EnvDecal { public const nint m_hDecalMaterial = 0xCC0; // CStrongHandle< InfoForResourceTypeIMaterial2 > - public const nint m_flWidth = 0xCC8; // float32 - public const nint m_flHeight = 0xCCC; // float32 - public const nint m_flDepth = 0xCD0; // float32 - public const nint m_nRenderOrder = 0xCD4; // uint32 + public const nint m_flWidth = 0xCC8; // float + public const nint m_flHeight = 0xCCC; // float + public const nint m_flDepth = 0xCD0; // float + public const nint m_nRenderOrder = 0xCD4; // uint32_t public const nint m_bProjectOnWorld = 0xCD8; // bool public const nint m_bProjectOnCharacters = 0xCD9; // bool public const nint m_bProjectOnWater = 0xCDA; // bool - public const nint m_flDepthSortBias = 0xCDC; // float32 + public const nint m_flDepthSortBias = 0xCDC; // float } public static class C_EnvDetailController { - public const nint m_flFadeStartDist = 0x540; // float32 - public const nint m_flFadeEndDist = 0x544; // float32 + public const nint m_flFadeStartDist = 0x540; // float + public const nint m_flFadeEndDist = 0x544; // float } public static class C_EnvLightProbeVolume { @@ -2332,22 +2335,22 @@ public static class C_EnvLightProbeVolume { public const nint m_vBoxMaxs = 0x154C; // Vector public const nint m_LightGroups = 0x1558; // CUtlSymbolLarge public const nint m_bMoveable = 0x1560; // bool - public const nint m_nHandshake = 0x1564; // int32 - public const nint m_nPriority = 0x1568; // int32 + public const nint m_nHandshake = 0x1564; // int32_t + public const nint m_nPriority = 0x1568; // int32_t public const nint m_bStartDisabled = 0x156C; // bool - public const nint m_nLightProbeSizeX = 0x1570; // int32 - public const nint m_nLightProbeSizeY = 0x1574; // int32 - public const nint m_nLightProbeSizeZ = 0x1578; // int32 - public const nint m_nLightProbeAtlasX = 0x157C; // int32 - public const nint m_nLightProbeAtlasY = 0x1580; // int32 - public const nint m_nLightProbeAtlasZ = 0x1584; // int32 + public const nint m_nLightProbeSizeX = 0x1570; // int32_t + public const nint m_nLightProbeSizeY = 0x1574; // int32_t + public const nint m_nLightProbeSizeZ = 0x1578; // int32_t + public const nint m_nLightProbeAtlasX = 0x157C; // int32_t + public const nint m_nLightProbeAtlasY = 0x1580; // int32_t + public const nint m_nLightProbeAtlasZ = 0x1584; // int32_t public const nint m_bEnabled = 0x1591; // bool } public static class C_EnvParticleGlow { - public const nint m_flAlphaScale = 0x1270; // float32 - public const nint m_flRadiusScale = 0x1274; // float32 - public const nint m_flSelfIllumScale = 0x1278; // float32 + public const nint m_flAlphaScale = 0x1270; // float + public const nint m_flRadiusScale = 0x1274; // float + public const nint m_flSelfIllumScale = 0x1278; // float public const nint m_ColorTint = 0x127C; // Color public const nint m_hTextureOverride = 0x1280; // CStrongHandle< InfoForResourceTypeCTextureBase > } @@ -2356,11 +2359,11 @@ public static class C_EnvScreenOverlay { public const nint m_iszOverlayNames = 0x540; // CUtlSymbolLarge[10] public const nint m_flOverlayTimes = 0x590; // float32[10] public const nint m_flStartTime = 0x5B8; // GameTime_t - public const nint m_iDesiredOverlay = 0x5BC; // int32 + public const nint m_iDesiredOverlay = 0x5BC; // int32_t public const nint m_bIsActive = 0x5C0; // bool public const nint m_bWasActive = 0x5C1; // bool - public const nint m_iCachedDesiredOverlay = 0x5C4; // int32 - public const nint m_iCurrentOverlay = 0x5C8; // int32 + public const nint m_iCachedDesiredOverlay = 0x5C4; // int32_t + public const nint m_iCurrentOverlay = 0x5C8; // int32_t public const nint m_flCurrentOverlayTime = 0x5CC; // GameTime_t } @@ -2370,43 +2373,43 @@ public static class C_EnvSky { public const nint m_bStartDisabled = 0xCD0; // bool public const nint m_vTintColor = 0xCD1; // Color public const nint m_vTintColorLightingOnly = 0xCD5; // Color - public const nint m_flBrightnessScale = 0xCDC; // float32 - public const nint m_nFogType = 0xCE0; // int32 - public const nint m_flFogMinStart = 0xCE4; // float32 - public const nint m_flFogMinEnd = 0xCE8; // float32 - public const nint m_flFogMaxStart = 0xCEC; // float32 - public const nint m_flFogMaxEnd = 0xCF0; // float32 + public const nint m_flBrightnessScale = 0xCDC; // float + public const nint m_nFogType = 0xCE0; // int32_t + public const nint m_flFogMinStart = 0xCE4; // float + public const nint m_flFogMinEnd = 0xCE8; // float + public const nint m_flFogMaxStart = 0xCEC; // float + public const nint m_flFogMaxEnd = 0xCF0; // float public const nint m_bEnabled = 0xCF4; // bool } public static class C_EnvVolumetricFogController { - public const nint m_flScattering = 0x540; // float32 - public const nint m_flAnisotropy = 0x544; // float32 - public const nint m_flFadeSpeed = 0x548; // float32 - public const nint m_flDrawDistance = 0x54C; // float32 - public const nint m_flFadeInStart = 0x550; // float32 - public const nint m_flFadeInEnd = 0x554; // float32 - public const nint m_flIndirectStrength = 0x558; // float32 - public const nint m_nIndirectTextureDimX = 0x55C; // int32 - public const nint m_nIndirectTextureDimY = 0x560; // int32 - public const nint m_nIndirectTextureDimZ = 0x564; // int32 + public const nint m_flScattering = 0x540; // float + public const nint m_flAnisotropy = 0x544; // float + public const nint m_flFadeSpeed = 0x548; // float + public const nint m_flDrawDistance = 0x54C; // float + public const nint m_flFadeInStart = 0x550; // float + public const nint m_flFadeInEnd = 0x554; // float + public const nint m_flIndirectStrength = 0x558; // float + public const nint m_nIndirectTextureDimX = 0x55C; // int32_t + public const nint m_nIndirectTextureDimY = 0x560; // int32_t + public const nint m_nIndirectTextureDimZ = 0x564; // int32_t public const nint m_vBoxMins = 0x568; // Vector public const nint m_vBoxMaxs = 0x574; // Vector public const nint m_bActive = 0x580; // bool public const nint m_flStartAnisoTime = 0x584; // GameTime_t public const nint m_flStartScatterTime = 0x588; // GameTime_t public const nint m_flStartDrawDistanceTime = 0x58C; // GameTime_t - public const nint m_flStartAnisotropy = 0x590; // float32 - public const nint m_flStartScattering = 0x594; // float32 - public const nint m_flStartDrawDistance = 0x598; // float32 - public const nint m_flDefaultAnisotropy = 0x59C; // float32 - public const nint m_flDefaultScattering = 0x5A0; // float32 - public const nint m_flDefaultDrawDistance = 0x5A4; // float32 + public const nint m_flStartAnisotropy = 0x590; // float + public const nint m_flStartScattering = 0x594; // float + public const nint m_flStartDrawDistance = 0x598; // float + public const nint m_flDefaultAnisotropy = 0x59C; // float + public const nint m_flDefaultScattering = 0x5A0; // float + public const nint m_flDefaultDrawDistance = 0x5A4; // float public const nint m_bStartDisabled = 0x5A8; // bool public const nint m_bEnableIndirect = 0x5A9; // bool public const nint m_bIsMaster = 0x5AA; // bool public const nint m_hFogIndirectTexture = 0x5B0; // CStrongHandle< InfoForResourceTypeCTextureBase > - public const nint m_nForceRefreshCount = 0x5B8; // int32 + public const nint m_nForceRefreshCount = 0x5B8; // int32_t public const nint m_bFirstTime = 0x5BC; // bool } @@ -2415,9 +2418,9 @@ public static class C_EnvVolumetricFogVolume { public const nint m_vBoxMins = 0x544; // Vector public const nint m_vBoxMaxs = 0x550; // Vector public const nint m_bStartDisabled = 0x55C; // bool - public const nint m_flStrength = 0x560; // float32 - public const nint m_nFalloffShape = 0x564; // int32 - public const nint m_flFalloffExponent = 0x568; // float32 + public const nint m_flStrength = 0x560; // float + public const nint m_nFalloffShape = 0x564; // int32_t + public const nint m_flFalloffExponent = 0x568; // float } public static class C_EnvWind { @@ -2430,56 +2433,56 @@ public static class C_EnvWindClientside { public static class C_EnvWindShared { public const nint m_flStartTime = 0x8; // GameTime_t - public const nint m_iWindSeed = 0xC; // uint32 - public const nint m_iMinWind = 0x10; // uint16 - public const nint m_iMaxWind = 0x12; // uint16 - public const nint m_windRadius = 0x14; // int32 - public const nint m_iMinGust = 0x18; // uint16 - public const nint m_iMaxGust = 0x1A; // uint16 - public const nint m_flMinGustDelay = 0x1C; // float32 - public const nint m_flMaxGustDelay = 0x20; // float32 - public const nint m_flGustDuration = 0x24; // float32 - public const nint m_iGustDirChange = 0x28; // uint16 + public const nint m_iWindSeed = 0xC; // uint32_t + public const nint m_iMinWind = 0x10; // uint16_t + public const nint m_iMaxWind = 0x12; // uint16_t + public const nint m_windRadius = 0x14; // int32_t + public const nint m_iMinGust = 0x18; // uint16_t + public const nint m_iMaxGust = 0x1A; // uint16_t + public const nint m_flMinGustDelay = 0x1C; // float + public const nint m_flMaxGustDelay = 0x20; // float + public const nint m_flGustDuration = 0x24; // float + public const nint m_iGustDirChange = 0x28; // uint16_t public const nint m_location = 0x2C; // Vector - public const nint m_iszGustSound = 0x38; // int32 - public const nint m_iWindDir = 0x3C; // int32 - public const nint m_flWindSpeed = 0x40; // float32 + public const nint m_iszGustSound = 0x38; // int32_t + public const nint m_iWindDir = 0x3C; // int32_t + public const nint m_flWindSpeed = 0x40; // float public const nint m_currentWindVector = 0x44; // Vector public const nint m_CurrentSwayVector = 0x50; // Vector public const nint m_PrevSwayVector = 0x5C; // Vector - public const nint m_iInitialWindDir = 0x68; // uint16 - public const nint m_flInitialWindSpeed = 0x6C; // float32 + public const nint m_iInitialWindDir = 0x68; // uint16_t + public const nint m_flInitialWindSpeed = 0x6C; // float public const nint m_flVariationTime = 0x70; // GameTime_t public const nint m_flSwayTime = 0x74; // GameTime_t public const nint m_flSimTime = 0x78; // GameTime_t public const nint m_flSwitchTime = 0x7C; // GameTime_t - public const nint m_flAveWindSpeed = 0x80; // float32 + public const nint m_flAveWindSpeed = 0x80; // float public const nint m_bGusting = 0x84; // bool - public const nint m_flWindAngleVariation = 0x88; // float32 - public const nint m_flWindSpeedVariation = 0x8C; // float32 + public const nint m_flWindAngleVariation = 0x88; // float + public const nint m_flWindSpeedVariation = 0x8C; // float public const nint m_iEntIndex = 0x90; // CEntityIndex } public static class C_EnvWindShared_WindAveEvent_t { - public const nint m_flStartWindSpeed = 0x0; // float32 - public const nint m_flAveWindSpeed = 0x4; // float32 + public const nint m_flStartWindSpeed = 0x0; // float + public const nint m_flAveWindSpeed = 0x4; // float } public static class C_EnvWindShared_WindVariationEvent_t { - public const nint m_flWindAngleVariation = 0x0; // float32 - public const nint m_flWindSpeedVariation = 0x4; // float32 + public const nint m_flWindAngleVariation = 0x0; // float + public const nint m_flWindSpeedVariation = 0x4; // float } public static class C_FireSmoke { - public const nint m_nFlameModelIndex = 0x550; // int32 - public const nint m_nFlameFromAboveModelIndex = 0x554; // int32 - public const nint m_flScaleRegister = 0x558; // float32 - public const nint m_flScaleStart = 0x55C; // float32 - public const nint m_flScaleEnd = 0x560; // float32 + public const nint m_nFlameModelIndex = 0x550; // int32_t + public const nint m_nFlameFromAboveModelIndex = 0x554; // int32_t + public const nint m_flScaleRegister = 0x558; // float + public const nint m_flScaleStart = 0x55C; // float + public const nint m_flScaleEnd = 0x560; // float public const nint m_flScaleTimeStart = 0x564; // GameTime_t public const nint m_flScaleTimeEnd = 0x568; // GameTime_t - public const nint m_flChildFlameSpread = 0x56C; // float32 - public const nint m_flClipPerc = 0x580; // float32 + public const nint m_flChildFlameSpread = 0x56C; // float + public const nint m_flClipPerc = 0x580; // float public const nint m_bClipTested = 0x584; // bool public const nint m_bFadingOut = 0x585; // bool public const nint m_tParticleSpawn = 0x588; // TimedEvent @@ -2495,26 +2498,26 @@ public static class C_Fish { public const nint m_pos = 0xE80; // Vector public const nint m_vel = 0xE8C; // Vector public const nint m_angles = 0xE98; // QAngle - public const nint m_localLifeState = 0xEA4; // int32 - public const nint m_deathDepth = 0xEA8; // float32 - public const nint m_deathAngle = 0xEAC; // float32 - public const nint m_buoyancy = 0xEB0; // float32 + public const nint m_localLifeState = 0xEA4; // int32_t + public const nint m_deathDepth = 0xEA8; // float + public const nint m_deathAngle = 0xEAC; // float + public const nint m_buoyancy = 0xEB0; // float public const nint m_wiggleTimer = 0xEB8; // CountdownTimer - public const nint m_wigglePhase = 0xED0; // float32 - public const nint m_wiggleRate = 0xED4; // float32 + public const nint m_wigglePhase = 0xED0; // float + public const nint m_wiggleRate = 0xED4; // float public const nint m_actualPos = 0xED8; // Vector public const nint m_actualAngles = 0xEE4; // QAngle public const nint m_poolOrigin = 0xEF0; // Vector - public const nint m_waterLevel = 0xEFC; // float32 + public const nint m_waterLevel = 0xEFC; // float public const nint m_gotUpdate = 0xF00; // bool - public const nint m_x = 0xF04; // float32 - public const nint m_y = 0xF08; // float32 - public const nint m_z = 0xF0C; // float32 - public const nint m_angle = 0xF10; // float32 + public const nint m_x = 0xF04; // float + public const nint m_y = 0xF08; // float + public const nint m_z = 0xF0C; // float + public const nint m_angle = 0xF10; // float public const nint m_errorHistory = 0xF14; // float32[20] - public const nint m_errorHistoryIndex = 0xF64; // int32 - public const nint m_errorHistoryCount = 0xF68; // int32 - public const nint m_averageError = 0xF6C; // float32 + public const nint m_errorHistoryIndex = 0xF64; // int32_t + public const nint m_errorHistoryCount = 0xF68; // int32_t + public const nint m_averageError = 0xF6C; // float } public static class C_Fists { @@ -2525,7 +2528,7 @@ public static class C_Fists { public static class C_FogController { public const nint m_fog = 0x540; // fogparams_t public const nint m_bUseAngles = 0x5A8; // bool - public const nint m_iChangedVariables = 0x5AC; // int32 + public const nint m_iChangedVariables = 0x5AC; // int32_t } public static class C_FootstepControl { @@ -2535,13 +2538,13 @@ public static class C_FootstepControl { public static class C_FuncConveyor { public const nint m_vecMoveDirEntitySpace = 0xCC8; // Vector - public const nint m_flTargetSpeed = 0xCD4; // float32 + public const nint m_flTargetSpeed = 0xCD4; // float public const nint m_nTransitionStartTick = 0xCD8; // GameTick_t - public const nint m_nTransitionDurationTicks = 0xCDC; // int32 - public const nint m_flTransitionStartSpeed = 0xCE0; // float32 + public const nint m_nTransitionDurationTicks = 0xCDC; // int32_t + public const nint m_flTransitionStartSpeed = 0xCE0; // float public const nint m_hConveyorModels = 0xCE8; // C_NetworkUtlVectorBase< CHandle< C_BaseEntity > > - public const nint m_flCurrentConveyorOffset = 0xD00; // float32 - public const nint m_flCurrentConveyorSpeed = 0xD04; // float32 + public const nint m_flCurrentConveyorOffset = 0xD00; // float + public const nint m_flCurrentConveyorSpeed = 0xD04; // float } public static class C_FuncElectrifiedVolume { @@ -2556,7 +2559,7 @@ public static class C_FuncLadder { public const nint m_vecLocalTop = 0xCE8; // Vector public const nint m_vecPlayerMountPositionTop = 0xCF4; // Vector public const nint m_vecPlayerMountPositionBottom = 0xD00; // Vector - public const nint m_flAutoRideSpeed = 0xD0C; // float32 + public const nint m_flAutoRideSpeed = 0xD0C; // float public const nint m_bDisabled = 0xD10; // bool public const nint m_bFakeLadder = 0xD11; // bool public const nint m_bHasSlack = 0xD12; // bool @@ -2564,7 +2567,7 @@ public static class C_FuncLadder { public static class C_FuncMonitor { public const nint m_targetCamera = 0xCC0; // CUtlString - public const nint m_nResolutionEnum = 0xCC8; // int32 + public const nint m_nResolutionEnum = 0xCC8; // int32_t public const nint m_bRenderShadows = 0xCCC; // bool public const nint m_bUseUniqueColorTarget = 0xCCD; // bool public const nint m_brushModelName = 0xCD0; // CUtlString @@ -2574,29 +2577,29 @@ public static class C_FuncMonitor { } public static class C_FuncTrackTrain { - public const nint m_nLongAxis = 0xCC0; // int32 - public const nint m_flRadius = 0xCC4; // float32 - public const nint m_flLineLength = 0xCC8; // float32 + public const nint m_nLongAxis = 0xCC0; // int32_t + public const nint m_flRadius = 0xCC4; // float + public const nint m_flLineLength = 0xCC8; // float } public static class C_GlobalLight { - public const nint m_WindClothForceHandle = 0xA00; // uint16 + public const nint m_WindClothForceHandle = 0xA00; // uint16_t } public static class C_GradientFog { public const nint m_hGradientFogTexture = 0x540; // CStrongHandle< InfoForResourceTypeCTextureBase > - public const nint m_flFogStartDistance = 0x548; // float32 - public const nint m_flFogEndDistance = 0x54C; // float32 + public const nint m_flFogStartDistance = 0x548; // float + public const nint m_flFogEndDistance = 0x54C; // float public const nint m_bHeightFogEnabled = 0x550; // bool - public const nint m_flFogStartHeight = 0x554; // float32 - public const nint m_flFogEndHeight = 0x558; // float32 - public const nint m_flFarZ = 0x55C; // float32 - public const nint m_flFogMaxOpacity = 0x560; // float32 - public const nint m_flFogFalloffExponent = 0x564; // float32 - public const nint m_flFogVerticalExponent = 0x568; // float32 + public const nint m_flFogStartHeight = 0x554; // float + public const nint m_flFogEndHeight = 0x558; // float + public const nint m_flFarZ = 0x55C; // float + public const nint m_flFogMaxOpacity = 0x560; // float + public const nint m_flFogFalloffExponent = 0x564; // float + public const nint m_flFogVerticalExponent = 0x568; // float public const nint m_fogColor = 0x56C; // Color - public const nint m_flFogStrength = 0x570; // float32 - public const nint m_flFadeTime = 0x574; // float32 + public const nint m_flFogStrength = 0x570; // float + public const nint m_flFadeTime = 0x574; // float public const nint m_bStartDisabled = 0x578; // bool public const nint m_bIsEnabled = 0x579; // bool public const nint m_bGradientFogNeedsTextures = 0x57A; // bool @@ -2614,7 +2617,7 @@ public static class C_Hostage { public const nint m_vel = 0x10E0; // Vector public const nint m_isRescued = 0x10EC; // bool public const nint m_jumpedThisFrame = 0x10ED; // bool - public const nint m_nHostageState = 0x10F0; // int32 + public const nint m_nHostageState = 0x10F0; // int32_t public const nint m_bHandsHaveBeenCut = 0x10F4; // bool public const nint m_hHostageGrabber = 0x10F8; // CHandle< C_CSPlayerPawn > public const nint m_fLastGrabTime = 0x10FC; // GameTime_t @@ -2643,42 +2646,42 @@ public static class C_Inferno { public const nint m_fireParentZDelta = 0x1204; // int32[64] public const nint m_bFireIsBurning = 0x1304; // bool[64] public const nint m_BurnNormal = 0x1344; // Vector[64] - public const nint m_fireCount = 0x1644; // int32 - public const nint m_nInfernoType = 0x1648; // int32 - public const nint m_nFireLifetime = 0x164C; // float32 + public const nint m_fireCount = 0x1644; // int32_t + public const nint m_nInfernoType = 0x1648; // int32_t + public const nint m_nFireLifetime = 0x164C; // float public const nint m_bInPostEffectTime = 0x1650; // bool - public const nint m_lastFireCount = 0x1654; // int32 - public const nint m_nFireEffectTickBegin = 0x1658; // int32 - public const nint m_drawableCount = 0x8260; // int32 + public const nint m_lastFireCount = 0x1654; // int32_t + public const nint m_nFireEffectTickBegin = 0x1658; // int32_t + public const nint m_drawableCount = 0x8260; // int32_t public const nint m_blosCheck = 0x8264; // bool - public const nint m_nlosperiod = 0x8268; // int32 - public const nint m_maxFireHalfWidth = 0x826C; // float32 - public const nint m_maxFireHeight = 0x8270; // float32 + public const nint m_nlosperiod = 0x8268; // int32_t + public const nint m_maxFireHalfWidth = 0x826C; // float + public const nint m_maxFireHeight = 0x8270; // float public const nint m_minBounds = 0x8274; // Vector public const nint m_maxBounds = 0x8280; // Vector - public const nint m_flLastGrassBurnThink = 0x828C; // float32 + public const nint m_flLastGrassBurnThink = 0x828C; // float } public static class C_InfoVisibilityBox { - public const nint m_nMode = 0x544; // int32 + public const nint m_nMode = 0x544; // int32_t public const nint m_vBoxSize = 0x548; // Vector public const nint m_bEnabled = 0x554; // bool } public static class C_IronSightController { public const nint m_bIronSightAvailable = 0x10; // bool - public const nint m_flIronSightAmount = 0x14; // float32 - public const nint m_flIronSightAmountGained = 0x18; // float32 - public const nint m_flIronSightAmountBiased = 0x1C; // float32 - public const nint m_flIronSightAmount_Interpolated = 0x20; // float32 - public const nint m_flIronSightAmountGained_Interpolated = 0x24; // float32 - public const nint m_flIronSightAmountBiased_Interpolated = 0x28; // float32 - public const nint m_flInterpolationLastUpdated = 0x2C; // float32 + public const nint m_flIronSightAmount = 0x14; // float + public const nint m_flIronSightAmountGained = 0x18; // float + public const nint m_flIronSightAmountBiased = 0x1C; // float + public const nint m_flIronSightAmount_Interpolated = 0x20; // float + public const nint m_flIronSightAmountGained_Interpolated = 0x24; // float + public const nint m_flIronSightAmountBiased_Interpolated = 0x28; // float + public const nint m_flInterpolationLastUpdated = 0x2C; // float public const nint m_angDeltaAverage = 0x30; // QAngle[8] public const nint m_angViewLast = 0x90; // QAngle public const nint m_vecDotCoords = 0x9C; // Vector2D - public const nint m_flDotBlur = 0xA4; // float32 - public const nint m_flSpeedRatio = 0xA8; // float32 + public const nint m_flDotBlur = 0xA4; // float + public const nint m_flSpeedRatio = 0xA8; // float } public static class C_Item { @@ -2696,48 +2699,48 @@ public static class C_LightEntity { } public static class C_LightGlow { - public const nint m_nHorizontalSize = 0xCC0; // uint32 - public const nint m_nVerticalSize = 0xCC4; // uint32 - public const nint m_nMinDist = 0xCC8; // uint32 - public const nint m_nMaxDist = 0xCCC; // uint32 - public const nint m_nOuterMaxDist = 0xCD0; // uint32 - public const nint m_flGlowProxySize = 0xCD4; // float32 - public const nint m_flHDRColorScale = 0xCD8; // float32 + public const nint m_nHorizontalSize = 0xCC0; // uint32_t + public const nint m_nVerticalSize = 0xCC4; // uint32_t + public const nint m_nMinDist = 0xCC8; // uint32_t + public const nint m_nMaxDist = 0xCCC; // uint32_t + public const nint m_nOuterMaxDist = 0xCD0; // uint32_t + public const nint m_flGlowProxySize = 0xCD4; // float + public const nint m_flHDRColorScale = 0xCD8; // float public const nint m_Glow = 0xCE0; // C_LightGlowOverlay } public static class C_LightGlowOverlay { public const nint m_vecOrigin = 0xD0; // Vector public const nint m_vecDirection = 0xDC; // Vector - public const nint m_nMinDist = 0xE8; // int32 - public const nint m_nMaxDist = 0xEC; // int32 - public const nint m_nOuterMaxDist = 0xF0; // int32 + public const nint m_nMinDist = 0xE8; // int32_t + public const nint m_nMaxDist = 0xEC; // int32_t + public const nint m_nOuterMaxDist = 0xF0; // int32_t public const nint m_bOneSided = 0xF4; // bool public const nint m_bModulateByDot = 0xF5; // bool } public static class C_LocalTempEntity { - public const nint flags = 0xE98; // int32 + public const nint flags = 0xE98; // int32_t public const nint die = 0xE9C; // GameTime_t - public const nint m_flFrameMax = 0xEA0; // float32 - public const nint x = 0xEA4; // float32 - public const nint y = 0xEA8; // float32 - public const nint fadeSpeed = 0xEAC; // float32 - public const nint bounceFactor = 0xEB0; // float32 - public const nint hitSound = 0xEB4; // int32 - public const nint priority = 0xEB8; // int32 + public const nint m_flFrameMax = 0xEA0; // float + public const nint x = 0xEA4; // float + public const nint y = 0xEA8; // float + public const nint fadeSpeed = 0xEAC; // float + public const nint bounceFactor = 0xEB0; // float + public const nint hitSound = 0xEB4; // int32_t + public const nint priority = 0xEB8; // int32_t public const nint tentOffset = 0xEBC; // Vector public const nint m_vecTempEntAngVelocity = 0xEC8; // QAngle - public const nint tempent_renderamt = 0xED4; // int32 + public const nint tempent_renderamt = 0xED4; // int32_t public const nint m_vecNormal = 0xED8; // Vector - public const nint m_flSpriteScale = 0xEE4; // float32 - public const nint m_nFlickerFrame = 0xEE8; // int32 - public const nint m_flFrameRate = 0xEEC; // float32 - public const nint m_flFrame = 0xEF0; // float32 + public const nint m_flSpriteScale = 0xEE4; // float + public const nint m_nFlickerFrame = 0xEE8; // int32_t + public const nint m_flFrameRate = 0xEEC; // float + public const nint m_flFrame = 0xEF0; // float public const nint m_pszImpactEffect = 0xEF8; // char* public const nint m_pszParticleEffect = 0xF00; // char* public const nint m_bParticleCollision = 0xF08; // bool - public const nint m_iLastCollisionFrame = 0xF0C; // int32 + public const nint m_iLastCollisionFrame = 0xF0C; // int32_t public const nint m_vLastCollisionOrigin = 0xF10; // Vector public const nint m_vecTempEntVelocity = 0xF1C; // Vector public const nint m_vecPrevAbsOrigin = 0xF28; // Vector @@ -2745,8 +2748,8 @@ public static class C_LocalTempEntity { } public static class C_MapVetoPickController { - public const nint m_nDraftType = 0x550; // int32 - public const nint m_nTeamWinningCoinToss = 0x554; // int32 + public const nint m_nDraftType = 0x550; // int32_t + public const nint m_nTeamWinningCoinToss = 0x554; // int32_t public const nint m_nTeamWithFirstChoice = 0x558; // int32[64] public const nint m_nVoteMapIdsList = 0x658; // int32[7] public const nint m_nAccountIDs = 0x674; // int32[64] @@ -2757,10 +2760,10 @@ public static class C_MapVetoPickController { public const nint m_nMapId4 = 0xB74; // int32[64] public const nint m_nMapId5 = 0xC74; // int32[64] public const nint m_nStartingSide0 = 0xD74; // int32[64] - public const nint m_nCurrentPhase = 0xE74; // int32 - public const nint m_nPhaseStartTick = 0xE78; // int32 - public const nint m_nPhaseDurationTicks = 0xE7C; // int32 - public const nint m_nPostDataUpdateTick = 0xE80; // int32 + public const nint m_nCurrentPhase = 0xE74; // int32_t + public const nint m_nPhaseStartTick = 0xE78; // int32_t + public const nint m_nPhaseDurationTicks = 0xE7C; // int32_t + public const nint m_nPostDataUpdateTick = 0xE80; // int32_t public const nint m_bDisabledHud = 0xE84; // bool } @@ -2777,8 +2780,8 @@ public static class C_Multimeter { } public static class C_OmniLight { - public const nint m_flInnerAngle = 0xF08; // float32 - public const nint m_flOuterAngle = 0xF0C; // float32 + public const nint m_flInnerAngle = 0xF08; // float + public const nint m_flOuterAngle = 0xF0C; // float public const nint m_bShowLight = 0xF10; // bool } @@ -2786,12 +2789,12 @@ public static class C_ParticleSystem { public const nint m_szSnapshotFileName = 0xCC0; // char[512] public const nint m_bActive = 0xEC0; // bool public const nint m_bFrozen = 0xEC1; // bool - public const nint m_flFreezeTransitionDuration = 0xEC4; // float32 - public const nint m_nStopType = 0xEC8; // int32 + public const nint m_flFreezeTransitionDuration = 0xEC4; // float + public const nint m_nStopType = 0xEC8; // int32_t public const nint m_bAnimateDuringGameplayPause = 0xECC; // bool public const nint m_iEffectIndex = 0xED0; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > public const nint m_flStartTime = 0xED8; // GameTime_t - public const nint m_flPreSimTime = 0xEDC; // float32 + public const nint m_flPreSimTime = 0xEDC; // float public const nint m_vServerControlPoints = 0xEE0; // Vector[4] public const nint m_iServerControlPointAssignments = 0xF10; // uint8[4] public const nint m_hControlPointEnts = 0xF14; // CHandle< C_BaseEntity >[64] @@ -2801,9 +2804,9 @@ public static class C_ParticleSystem { public const nint m_bStartActive = 0x1017; // bool public const nint m_iszEffectName = 0x1018; // CUtlSymbolLarge public const nint m_iszControlPointNames = 0x1020; // CUtlSymbolLarge[64] - public const nint m_nDataCP = 0x1220; // int32 + public const nint m_nDataCP = 0x1220; // int32_t public const nint m_vecDataCPValue = 0x1224; // Vector - public const nint m_nTintCP = 0x1230; // int32 + public const nint m_nTintCP = 0x1230; // int32_t public const nint m_clrTint = 0x1234; // Color public const nint m_bOldActive = 0x1258; // bool public const nint m_bOldFrozen = 0x1259; // bool @@ -2811,14 +2814,14 @@ public static class C_ParticleSystem { public static class C_PathParticleRope { public const nint m_bStartActive = 0x540; // bool - public const nint m_flMaxSimulationTime = 0x544; // float32 + public const nint m_flMaxSimulationTime = 0x544; // float public const nint m_iszEffectName = 0x548; // CUtlSymbolLarge public const nint m_PathNodes_Name = 0x550; // CUtlVector< CUtlSymbolLarge > - public const nint m_flParticleSpacing = 0x568; // float32 - public const nint m_flSlack = 0x56C; // float32 - public const nint m_flRadius = 0x570; // float32 + public const nint m_flParticleSpacing = 0x568; // float + public const nint m_flSlack = 0x56C; // float + public const nint m_flRadius = 0x570; // float public const nint m_ColorTint = 0x574; // Color - public const nint m_nEffectState = 0x578; // int32 + public const nint m_nEffectState = 0x578; // int32_t public const nint m_iEffectIndex = 0x580; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > public const nint m_PathNodes_Position = 0x588; // C_NetworkUtlVectorBase< Vector > public const nint m_PathNodes_TangentIn = 0x5A0; // C_NetworkUtlVectorBase< Vector > @@ -2836,19 +2839,19 @@ public static class C_PhysMagnet { public static class C_PhysPropClientside { public const nint m_flTouchDelta = 0xFD0; // GameTime_t public const nint m_fDeathTime = 0xFD4; // GameTime_t - public const nint m_impactEnergyScale = 0xFD8; // float32 - public const nint m_inertiaScale = 0xFDC; // float32 - public const nint m_flDmgModBullet = 0xFE0; // float32 - public const nint m_flDmgModClub = 0xFE4; // float32 - public const nint m_flDmgModExplosive = 0xFE8; // float32 - public const nint m_flDmgModFire = 0xFEC; // float32 + public const nint m_impactEnergyScale = 0xFD8; // float + public const nint m_inertiaScale = 0xFDC; // float + public const nint m_flDmgModBullet = 0xFE0; // float + public const nint m_flDmgModClub = 0xFE4; // float + public const nint m_flDmgModExplosive = 0xFE8; // float + public const nint m_flDmgModFire = 0xFEC; // float public const nint m_iszPhysicsDamageTableName = 0xFF0; // CUtlSymbolLarge public const nint m_iszBasePropData = 0xFF8; // CUtlSymbolLarge - public const nint m_iInteractions = 0x1000; // int32 + public const nint m_iInteractions = 0x1000; // int32_t public const nint m_bHasBreakPiecesOrCommands = 0x1004; // bool public const nint m_vecDamagePosition = 0x1008; // Vector public const nint m_vecDamageDirection = 0x1014; // Vector - public const nint m_nDamageType = 0x1020; // int32 + public const nint m_nDamageType = 0x1020; // int32_t } public static class C_PhysicsProp { @@ -2858,7 +2861,7 @@ public static class C_PhysicsProp { public static class C_PickUpModelSlerper { public const nint m_hPlayerParent = 0xE80; // CHandle< C_BaseEntity > public const nint m_hItem = 0xE84; // CHandle< C_BaseEntity > - public const nint m_flTimePickedUp = 0xE88; // float32 + public const nint m_flTimePickedUp = 0xE88; // float public const nint m_angOriginal = 0xE8C; // QAngle public const nint m_vecPosOriginal = 0xE98; // Vector public const nint m_angRandom = 0xEA8; // QAngle @@ -2866,21 +2869,21 @@ public static class C_PickUpModelSlerper { public static class C_PlantedC4 { public const nint m_bBombTicking = 0xE80; // bool - public const nint m_nBombSite = 0xE84; // int32 - public const nint m_nSourceSoundscapeHash = 0xE88; // int32 + public const nint m_nBombSite = 0xE84; // int32_t + public const nint m_nSourceSoundscapeHash = 0xE88; // int32_t public const nint m_entitySpottedState = 0xE90; // EntitySpottedState_t public const nint m_flNextGlow = 0xEA8; // GameTime_t public const nint m_flNextBeep = 0xEAC; // GameTime_t public const nint m_flC4Blow = 0xEB0; // GameTime_t public const nint m_bCannotBeDefused = 0xEB4; // bool public const nint m_bHasExploded = 0xEB5; // bool - public const nint m_flTimerLength = 0xEB8; // float32 + public const nint m_flTimerLength = 0xEB8; // float public const nint m_bBeingDefused = 0xEBC; // bool - public const nint m_bTenSecWarning = 0xEC0; // float32 - public const nint m_bTriggerWarning = 0xEC4; // float32 - public const nint m_bExplodeWarning = 0xEC8; // float32 + public const nint m_bTenSecWarning = 0xEC0; // float + public const nint m_bTriggerWarning = 0xEC4; // float + public const nint m_bExplodeWarning = 0xEC8; // float public const nint m_bC4Activated = 0xECC; // bool - public const nint m_flDefuseLength = 0xED0; // float32 + public const nint m_flDefuseLength = 0xED0; // float public const nint m_flDefuseCountDown = 0xED4; // GameTime_t public const nint m_bBombDefused = 0xED8; // bool public const nint m_hBombDefuser = 0xEDC; // CHandle< C_CSPlayerPawn > @@ -2896,69 +2899,69 @@ public static class C_PlantedC4 { public static class C_PlayerPing { public const nint m_hPlayer = 0x570; // CHandle< C_CSPlayerPawn > public const nint m_hPingedEntity = 0x574; // CHandle< C_BaseEntity > - public const nint m_iType = 0x578; // int32 + public const nint m_iType = 0x578; // int32_t public const nint m_bUrgent = 0x57C; // bool public const nint m_szPlaceName = 0x57D; // char[18] } public static class C_PlayerSprayDecal { - public const nint m_nUniqueID = 0xCC0; // int32 - public const nint m_unAccountID = 0xCC4; // uint32 - public const nint m_unTraceID = 0xCC8; // uint32 - public const nint m_rtGcTime = 0xCCC; // uint32 + public const nint m_nUniqueID = 0xCC0; // int32_t + public const nint m_unAccountID = 0xCC4; // uint32_t + public const nint m_unTraceID = 0xCC8; // uint32_t + public const nint m_rtGcTime = 0xCCC; // uint32_t public const nint m_vecEndPos = 0xCD0; // Vector public const nint m_vecStart = 0xCDC; // Vector public const nint m_vecLeft = 0xCE8; // Vector public const nint m_vecNormal = 0xCF4; // Vector - public const nint m_nPlayer = 0xD00; // int32 - public const nint m_nEntity = 0xD04; // int32 - public const nint m_nHitbox = 0xD08; // int32 - public const nint m_flCreationTime = 0xD0C; // float32 - public const nint m_nTintID = 0xD10; // int32 - public const nint m_nVersion = 0xD14; // uint8 + public const nint m_nPlayer = 0xD00; // int32_t + public const nint m_nEntity = 0xD04; // int32_t + public const nint m_nHitbox = 0xD08; // int32_t + public const nint m_flCreationTime = 0xD0C; // float + public const nint m_nTintID = 0xD10; // int32_t + public const nint m_nVersion = 0xD14; // uint8_t public const nint m_ubSignature = 0xD15; // uint8[128] public const nint m_SprayRenderHelper = 0xDA0; // CPlayerSprayDecalRenderHelper } public static class C_PlayerVisibility { - public const nint m_flVisibilityStrength = 0x540; // float32 - public const nint m_flFogDistanceMultiplier = 0x544; // float32 - public const nint m_flFogMaxDensityMultiplier = 0x548; // float32 - public const nint m_flFadeTime = 0x54C; // float32 + public const nint m_flVisibilityStrength = 0x540; // float + public const nint m_flFogDistanceMultiplier = 0x544; // float + public const nint m_flFogMaxDensityMultiplier = 0x548; // float + public const nint m_flFadeTime = 0x54C; // float public const nint m_bStartDisabled = 0x550; // bool public const nint m_bIsEnabled = 0x551; // bool } public static class C_PointCamera { - public const nint m_FOV = 0x540; // float32 - public const nint m_Resolution = 0x544; // float32 + public const nint m_FOV = 0x540; // float + public const nint m_Resolution = 0x544; // float public const nint m_bFogEnable = 0x548; // bool public const nint m_FogColor = 0x549; // Color - public const nint m_flFogStart = 0x550; // float32 - public const nint m_flFogEnd = 0x554; // float32 - public const nint m_flFogMaxDensity = 0x558; // float32 + public const nint m_flFogStart = 0x550; // float + public const nint m_flFogEnd = 0x554; // float + public const nint m_flFogMaxDensity = 0x558; // float public const nint m_bActive = 0x55C; // bool public const nint m_bUseScreenAspectRatio = 0x55D; // bool - public const nint m_flAspectRatio = 0x560; // float32 + public const nint m_flAspectRatio = 0x560; // float public const nint m_bNoSky = 0x564; // bool - public const nint m_fBrightness = 0x568; // float32 - public const nint m_flZFar = 0x56C; // float32 - public const nint m_flZNear = 0x570; // float32 + public const nint m_fBrightness = 0x568; // float + public const nint m_flZFar = 0x56C; // float + public const nint m_flZNear = 0x570; // float public const nint m_bCanHLTVUse = 0x574; // bool public const nint m_bDofEnabled = 0x575; // bool - public const nint m_flDofNearBlurry = 0x578; // float32 - public const nint m_flDofNearCrisp = 0x57C; // float32 - public const nint m_flDofFarCrisp = 0x580; // float32 - public const nint m_flDofFarBlurry = 0x584; // float32 - public const nint m_flDofTiltToGround = 0x588; // float32 - public const nint m_TargetFOV = 0x58C; // float32 - public const nint m_DegreesPerSecond = 0x590; // float32 + public const nint m_flDofNearBlurry = 0x578; // float + public const nint m_flDofNearCrisp = 0x57C; // float + public const nint m_flDofFarCrisp = 0x580; // float + public const nint m_flDofFarBlurry = 0x584; // float + public const nint m_flDofTiltToGround = 0x588; // float + public const nint m_TargetFOV = 0x58C; // float + public const nint m_DegreesPerSecond = 0x590; // float public const nint m_bIsOn = 0x594; // bool public const nint m_pNext = 0x598; // C_PointCamera* } public static class C_PointCameraVFOV { - public const nint m_flVerticalFOV = 0x5A0; // float32 + public const nint m_flVerticalFOV = 0x5A0; // float } public static class C_PointClientUIDialog { @@ -2969,15 +2972,15 @@ public static class C_PointClientUIDialog { public static class C_PointClientUIHUD { public const nint m_bCheckCSSClasses = 0xCF8; // bool public const nint m_bIgnoreInput = 0xE80; // bool - public const nint m_flWidth = 0xE84; // float32 - public const nint m_flHeight = 0xE88; // float32 - public const nint m_flDPI = 0xE8C; // float32 - public const nint m_flInteractDistance = 0xE90; // float32 - public const nint m_flDepthOffset = 0xE94; // float32 - public const nint m_unOwnerContext = 0xE98; // uint32 - public const nint m_unHorizontalAlign = 0xE9C; // uint32 - public const nint m_unVerticalAlign = 0xEA0; // uint32 - public const nint m_unOrientation = 0xEA4; // uint32 + public const nint m_flWidth = 0xE84; // float + public const nint m_flHeight = 0xE88; // float + public const nint m_flDPI = 0xE8C; // float + public const nint m_flInteractDistance = 0xE90; // float + public const nint m_flDepthOffset = 0xE94; // float + public const nint m_unOwnerContext = 0xE98; // uint32_t + public const nint m_unHorizontalAlign = 0xE9C; // uint32_t + public const nint m_unVerticalAlign = 0xEA0; // uint32_t + public const nint m_unOrientation = 0xEA4; // uint32_t public const nint m_bAllowInteractionFromAllSceneWorlds = 0xEA8; // bool public const nint m_vecCSSClasses = 0xEB0; // C_NetworkUtlVectorBase< CUtlSymbolLarge > } @@ -2991,15 +2994,15 @@ public static class C_PointClientUIWorldPanel { public const nint m_bIgnoreInput = 0xEC8; // bool public const nint m_bLit = 0xEC9; // bool public const nint m_bFollowPlayerAcrossTeleport = 0xECA; // bool - public const nint m_flWidth = 0xECC; // float32 - public const nint m_flHeight = 0xED0; // float32 - public const nint m_flDPI = 0xED4; // float32 - public const nint m_flInteractDistance = 0xED8; // float32 - public const nint m_flDepthOffset = 0xEDC; // float32 - public const nint m_unOwnerContext = 0xEE0; // uint32 - public const nint m_unHorizontalAlign = 0xEE4; // uint32 - public const nint m_unVerticalAlign = 0xEE8; // uint32 - public const nint m_unOrientation = 0xEEC; // uint32 + public const nint m_flWidth = 0xECC; // float + public const nint m_flHeight = 0xED0; // float + public const nint m_flDPI = 0xED4; // float + public const nint m_flInteractDistance = 0xED8; // float + public const nint m_flDepthOffset = 0xEDC; // float + public const nint m_unOwnerContext = 0xEE0; // uint32_t + public const nint m_unHorizontalAlign = 0xEE4; // uint32_t + public const nint m_unVerticalAlign = 0xEE8; // uint32_t + public const nint m_unOrientation = 0xEEC; // uint32_t public const nint m_bAllowInteractionFromAllSceneWorlds = 0xEF0; // bool public const nint m_vecCSSClasses = 0xEF8; // C_NetworkUtlVectorBase< CUtlSymbolLarge > public const nint m_bOpaque = 0xF10; // bool @@ -3010,7 +3013,7 @@ public static class C_PointClientUIWorldPanel { public const nint m_bGrabbable = 0xF15; // bool public const nint m_bOnlyRenderToTexture = 0xF16; // bool public const nint m_bDisableMipGen = 0xF17; // bool - public const nint m_nExplicitImageLayout = 0xF18; // int32 + public const nint m_nExplicitImageLayout = 0xF18; // int32_t } public static class C_PointClientUIWorldTextPanel { @@ -3022,12 +3025,12 @@ public static class C_PointCommentaryNode { public const nint m_bWasActive = 0xE89; // bool public const nint m_flEndTime = 0xE8C; // GameTime_t public const nint m_flStartTime = 0xE90; // GameTime_t - public const nint m_flStartTimeInCommentary = 0xE94; // float32 + public const nint m_flStartTimeInCommentary = 0xE94; // float public const nint m_iszCommentaryFile = 0xE98; // CUtlSymbolLarge public const nint m_iszTitle = 0xEA0; // CUtlSymbolLarge public const nint m_iszSpeakers = 0xEA8; // CUtlSymbolLarge - public const nint m_iNodeNumber = 0xEB0; // int32 - public const nint m_iNodeNumberMax = 0xEB4; // int32 + public const nint m_iNodeNumber = 0xEB0; // int32_t + public const nint m_iNodeNumberMax = 0xEB4; // int32_t public const nint m_bListenedTo = 0xEB8; // bool public const nint m_hViewPosition = 0xEC8; // CHandle< C_BaseEntity > public const nint m_bRestartAfterRestore = 0xECC; // bool @@ -3040,23 +3043,23 @@ public static class C_PointValueRemapper { public const nint m_nInputType = 0x544; // ValueRemapperInputType_t public const nint m_hRemapLineStart = 0x548; // CHandle< C_BaseEntity > public const nint m_hRemapLineEnd = 0x54C; // CHandle< C_BaseEntity > - public const nint m_flMaximumChangePerSecond = 0x550; // float32 - public const nint m_flDisengageDistance = 0x554; // float32 - public const nint m_flEngageDistance = 0x558; // float32 + public const nint m_flMaximumChangePerSecond = 0x550; // float + public const nint m_flDisengageDistance = 0x554; // float + public const nint m_flEngageDistance = 0x558; // float public const nint m_bRequiresUseKey = 0x55C; // bool public const nint m_nOutputType = 0x560; // ValueRemapperOutputType_t public const nint m_hOutputEntities = 0x568; // C_NetworkUtlVectorBase< CHandle< C_BaseEntity > > public const nint m_nHapticsType = 0x580; // ValueRemapperHapticsType_t public const nint m_nMomentumType = 0x584; // ValueRemapperMomentumType_t - public const nint m_flMomentumModifier = 0x588; // float32 - public const nint m_flSnapValue = 0x58C; // float32 - public const nint m_flCurrentMomentum = 0x590; // float32 + public const nint m_flMomentumModifier = 0x588; // float + public const nint m_flSnapValue = 0x58C; // float + public const nint m_flCurrentMomentum = 0x590; // float public const nint m_nRatchetType = 0x594; // ValueRemapperRatchetType_t - public const nint m_flRatchetOffset = 0x598; // float32 - public const nint m_flInputOffset = 0x59C; // float32 + public const nint m_flRatchetOffset = 0x598; // float + public const nint m_flInputOffset = 0x59C; // float public const nint m_bEngaged = 0x5A0; // bool public const nint m_bFirstUpdate = 0x5A1; // bool - public const nint m_flPreviousValue = 0x5A4; // float32 + public const nint m_flPreviousValue = 0x5A4; // float public const nint m_flPreviousUpdateTickTime = 0x5A8; // GameTime_t public const nint m_vecPreviousTestPoint = 0x5AC; // Vector } @@ -3067,9 +3070,9 @@ public static class C_PointWorldText { public const nint m_FontName = 0xED8; // char[64] public const nint m_bEnabled = 0xF18; // bool public const nint m_bFullbright = 0xF19; // bool - public const nint m_flWorldUnitsPerPx = 0xF1C; // float32 - public const nint m_flFontSize = 0xF20; // float32 - public const nint m_flDepthOffset = 0xF24; // float32 + public const nint m_flWorldUnitsPerPx = 0xF1C; // float + public const nint m_flFontSize = 0xF20; // float + public const nint m_flDepthOffset = 0xF24; // float public const nint m_Color = 0xF28; // Color public const nint m_nJustifyHorizontal = 0xF2C; // PointWorldTextJustifyHorizontal_t public const nint m_nJustifyVertical = 0xF30; // PointWorldTextJustifyVertical_t @@ -3078,32 +3081,32 @@ public static class C_PointWorldText { public static class C_PostProcessingVolume { public const nint m_hPostSettings = 0xCD8; // CStrongHandle< InfoForResourceTypeCPostProcessingResource > - public const nint m_flFadeDuration = 0xCE0; // float32 - public const nint m_flMinLogExposure = 0xCE4; // float32 - public const nint m_flMaxLogExposure = 0xCE8; // float32 - public const nint m_flMinExposure = 0xCEC; // float32 - public const nint m_flMaxExposure = 0xCF0; // float32 - public const nint m_flExposureCompensation = 0xCF4; // float32 - public const nint m_flExposureFadeSpeedUp = 0xCF8; // float32 - public const nint m_flExposureFadeSpeedDown = 0xCFC; // float32 - public const nint m_flTonemapEVSmoothingRange = 0xD00; // float32 + public const nint m_flFadeDuration = 0xCE0; // float + public const nint m_flMinLogExposure = 0xCE4; // float + public const nint m_flMaxLogExposure = 0xCE8; // float + public const nint m_flMinExposure = 0xCEC; // float + public const nint m_flMaxExposure = 0xCF0; // float + public const nint m_flExposureCompensation = 0xCF4; // float + public const nint m_flExposureFadeSpeedUp = 0xCF8; // float + public const nint m_flExposureFadeSpeedDown = 0xCFC; // float + public const nint m_flTonemapEVSmoothingRange = 0xD00; // float public const nint m_bMaster = 0xD04; // bool public const nint m_bExposureControl = 0xD05; // bool - public const nint m_flRate = 0xD08; // float32 - public const nint m_flTonemapPercentTarget = 0xD0C; // float32 - public const nint m_flTonemapPercentBrightPixels = 0xD10; // float32 - public const nint m_flTonemapMinAvgLum = 0xD14; // float32 + public const nint m_flRate = 0xD08; // float + public const nint m_flTonemapPercentTarget = 0xD0C; // float + public const nint m_flTonemapPercentBrightPixels = 0xD10; // float + public const nint m_flTonemapMinAvgLum = 0xD14; // float } public static class C_Precipitation { - public const nint m_flDensity = 0xCC8; // float32 - public const nint m_flParticleInnerDist = 0xCD8; // float32 + public const nint m_flDensity = 0xCC8; // float + public const nint m_flParticleInnerDist = 0xCD8; // float public const nint m_pParticleDef = 0xCE0; // char* public const nint m_tParticlePrecipTraceTimer = 0xD08; // TimedEvent[1] public const nint m_bActiveParticlePrecipEmitter = 0xD10; // bool[1] public const nint m_bParticlePrecipInitialized = 0xD11; // bool public const nint m_bHasSimulatedSinceLastSceneObjectUpdate = 0xD12; // bool - public const nint m_nAvailableSheetSequencesMaxIndex = 0xD14; // int32 + public const nint m_nAvailableSheetSequencesMaxIndex = 0xD14; // int32_t } public static class C_PredictedViewModel { @@ -3112,27 +3115,27 @@ public static class C_PredictedViewModel { } public static class C_RagdollManager { - public const nint m_iCurrentMaxRagdollCount = 0x540; // int8 + public const nint m_iCurrentMaxRagdollCount = 0x540; // int8_t } public static class C_RagdollProp { public const nint m_ragPos = 0xE88; // C_NetworkUtlVectorBase< Vector > public const nint m_ragAngles = 0xEA0; // C_NetworkUtlVectorBase< QAngle > - public const nint m_flBlendWeight = 0xEB8; // float32 + public const nint m_flBlendWeight = 0xEB8; // float public const nint m_hRagdollSource = 0xEBC; // CHandle< C_BaseEntity > public const nint m_iEyeAttachment = 0xEC0; // AttachmentHandle_t - public const nint m_flBlendWeightCurrent = 0xEC4; // float32 + public const nint m_flBlendWeightCurrent = 0xEC4; // float public const nint m_parentPhysicsBoneIndices = 0xEC8; // CUtlVector< int32 > public const nint m_worldSpaceBoneComputationOrder = 0xEE0; // CUtlVector< int32 > } public static class C_RagdollPropAttached { - public const nint m_boneIndexAttached = 0xEF8; // uint32 - public const nint m_ragdollAttachedObjectIndex = 0xEFC; // uint32 + public const nint m_boneIndexAttached = 0xEF8; // uint32_t + public const nint m_ragdollAttachedObjectIndex = 0xEFC; // uint32_t public const nint m_attachmentPointBoneSpace = 0xF00; // Vector public const nint m_attachmentPointRagdollSpace = 0xF0C; // Vector public const nint m_vecOffset = 0xF18; // Vector - public const nint m_parentTime = 0xF24; // float32 + public const nint m_parentTime = 0xF24; // float public const nint m_bHasParent = 0xF28; // bool } @@ -3141,46 +3144,46 @@ public static class C_RectLight { } public static class C_RetakeGameRules { - public const nint m_nMatchSeed = 0xF8; // int32 + public const nint m_nMatchSeed = 0xF8; // int32_t public const nint m_bBlockersPresent = 0xFC; // bool public const nint m_bRoundInProgress = 0xFD; // bool - public const nint m_iFirstSecondHalfRound = 0x100; // int32 - public const nint m_iBombSite = 0x104; // int32 + public const nint m_iFirstSecondHalfRound = 0x100; // int32_t + public const nint m_iBombSite = 0x104; // int32_t } public static class C_RopeKeyframe { public const nint m_LinksTouchingSomething = 0xCC8; // CBitVec< 10 > - public const nint m_nLinksTouchingSomething = 0xCCC; // int32 + public const nint m_nLinksTouchingSomething = 0xCCC; // int32_t public const nint m_bApplyWind = 0xCD0; // bool - public const nint m_fPrevLockedPoints = 0xCD4; // int32 - public const nint m_iForcePointMoveCounter = 0xCD8; // int32 + public const nint m_fPrevLockedPoints = 0xCD4; // int32_t + public const nint m_iForcePointMoveCounter = 0xCD8; // int32_t public const nint m_bPrevEndPointPos = 0xCDC; // bool[2] public const nint m_vPrevEndPointPos = 0xCE0; // Vector[2] - public const nint m_flCurScroll = 0xCF8; // float32 - public const nint m_flScrollSpeed = 0xCFC; // float32 - public const nint m_RopeFlags = 0xD00; // uint16 + public const nint m_flCurScroll = 0xCF8; // float + public const nint m_flScrollSpeed = 0xCFC; // float + public const nint m_RopeFlags = 0xD00; // uint16_t public const nint m_iRopeMaterialModelIndex = 0xD08; // CStrongHandle< InfoForResourceTypeIMaterial2 > public const nint m_LightValues = 0xF80; // Vector[10] - public const nint m_nSegments = 0xFF8; // uint8 + public const nint m_nSegments = 0xFF8; // uint8_t public const nint m_hStartPoint = 0xFFC; // CHandle< C_BaseEntity > public const nint m_hEndPoint = 0x1000; // CHandle< C_BaseEntity > public const nint m_iStartAttachment = 0x1004; // AttachmentHandle_t public const nint m_iEndAttachment = 0x1005; // AttachmentHandle_t - public const nint m_Subdiv = 0x1006; // uint8 - public const nint m_RopeLength = 0x1008; // int16 - public const nint m_Slack = 0x100A; // int16 - public const nint m_TextureScale = 0x100C; // float32 - public const nint m_fLockedPoints = 0x1010; // uint8 - public const nint m_nChangeCount = 0x1011; // uint8 - public const nint m_Width = 0x1014; // float32 + public const nint m_Subdiv = 0x1006; // uint8_t + public const nint m_RopeLength = 0x1008; // int16_t + public const nint m_Slack = 0x100A; // int16_t + public const nint m_TextureScale = 0x100C; // float + public const nint m_fLockedPoints = 0x1010; // uint8_t + public const nint m_nChangeCount = 0x1011; // uint8_t + public const nint m_Width = 0x1014; // float public const nint m_PhysicsDelegate = 0x1018; // C_RopeKeyframe::CPhysicsDelegate public const nint m_hMaterial = 0x1028; // CStrongHandle< InfoForResourceTypeIMaterial2 > - public const nint m_TextureHeight = 0x1030; // int32 + public const nint m_TextureHeight = 0x1030; // int32_t public const nint m_vecImpulse = 0x1034; // Vector public const nint m_vecPreviousImpulse = 0x1040; // Vector - public const nint m_flCurrentGustTimer = 0x104C; // float32 - public const nint m_flCurrentGustLifetime = 0x1050; // float32 - public const nint m_flTimeToNextGust = 0x1054; // float32 + public const nint m_flCurrentGustTimer = 0x104C; // float + public const nint m_flCurrentGustLifetime = 0x1050; // float + public const nint m_flTimeToNextGust = 0x1054; // float public const nint m_vWindDir = 0x1058; // Vector public const nint m_vColorMod = 0x1064; // Vector public const nint m_vCachedEndPointAttachmentPos = 0x1070; // Vector[2] @@ -3201,18 +3204,18 @@ public static class C_SceneEntity { public const nint m_bPaused = 0x549; // bool public const nint m_bMultiplayer = 0x54A; // bool public const nint m_bAutogenerated = 0x54B; // bool - public const nint m_flForceClientTime = 0x54C; // float32 - public const nint m_nSceneStringIndex = 0x550; // uint16 + public const nint m_flForceClientTime = 0x54C; // float + public const nint m_nSceneStringIndex = 0x550; // uint16_t public const nint m_bClientOnly = 0x552; // bool public const nint m_hOwner = 0x554; // CHandle< C_BaseFlex > public const nint m_hActorList = 0x558; // C_NetworkUtlVectorBase< CHandle< C_BaseFlex > > public const nint m_bWasPlaying = 0x570; // bool public const nint m_QueuedEvents = 0x580; // CUtlVector< C_SceneEntity::QueuedEvents_t > - public const nint m_flCurrentTime = 0x598; // float32 + public const nint m_flCurrentTime = 0x598; // float } public static class C_SceneEntity_QueuedEvents_t { - public const nint starttime = 0x0; // float32 + public const nint starttime = 0x0; // float } public static class C_ShatterGlassShardPhysics { @@ -3227,9 +3230,9 @@ public static class C_SkyCamera { } public static class C_SmokeGrenadeProjectile { - public const nint m_nSmokeEffectTickBegin = 0x10F8; // int32 + public const nint m_nSmokeEffectTickBegin = 0x10F8; // int32_t public const nint m_bDidSmokeEffect = 0x10FC; // bool - public const nint m_nRandomSeed = 0x1100; // int32 + public const nint m_nRandomSeed = 0x1100; // int32_t public const nint m_vSmokeColor = 0x1104; // Vector public const nint m_vSmokeDetonationPos = 0x1110; // Vector public const nint m_VoxelFrameData = 0x1120; // CUtlVector< uint8 > @@ -3250,53 +3253,53 @@ public static class C_SoundAreaEntityOrientedBox { } public static class C_SoundAreaEntitySphere { - public const nint m_flRadius = 0x568; // float32 + public const nint m_flRadius = 0x568; // float } public static class C_SoundOpvarSetPointBase { public const nint m_iszStackName = 0x540; // CUtlSymbolLarge public const nint m_iszOperatorName = 0x548; // CUtlSymbolLarge public const nint m_iszOpvarName = 0x550; // CUtlSymbolLarge - public const nint m_iOpvarIndex = 0x558; // int32 + public const nint m_iOpvarIndex = 0x558; // int32_t public const nint m_bUseAutoCompare = 0x55C; // bool } public static class C_SpotlightEnd { - public const nint m_flLightScale = 0xCC0; // float32 - public const nint m_Radius = 0xCC4; // float32 + public const nint m_flLightScale = 0xCC0; // float + public const nint m_Radius = 0xCC4; // float } public static class C_Sprite { public const nint m_hSpriteMaterial = 0xCD8; // CStrongHandle< InfoForResourceTypeIMaterial2 > public const nint m_hAttachedToEntity = 0xCE0; // CHandle< C_BaseEntity > public const nint m_nAttachment = 0xCE4; // AttachmentHandle_t - public const nint m_flSpriteFramerate = 0xCE8; // float32 - public const nint m_flFrame = 0xCEC; // float32 + public const nint m_flSpriteFramerate = 0xCE8; // float + public const nint m_flFrame = 0xCEC; // float public const nint m_flDieTime = 0xCF0; // GameTime_t - public const nint m_nBrightness = 0xD00; // uint32 - public const nint m_flBrightnessDuration = 0xD04; // float32 - public const nint m_flSpriteScale = 0xD08; // float32 - public const nint m_flScaleDuration = 0xD0C; // float32 + public const nint m_nBrightness = 0xD00; // uint32_t + public const nint m_flBrightnessDuration = 0xD04; // float + public const nint m_flSpriteScale = 0xD08; // float + public const nint m_flScaleDuration = 0xD0C; // float public const nint m_bWorldSpaceScale = 0xD10; // bool - public const nint m_flGlowProxySize = 0xD14; // float32 - public const nint m_flHDRColorScale = 0xD18; // float32 + public const nint m_flGlowProxySize = 0xD14; // float + public const nint m_flHDRColorScale = 0xD18; // float public const nint m_flLastTime = 0xD1C; // GameTime_t - public const nint m_flMaxFrame = 0xD20; // float32 - public const nint m_flStartScale = 0xD24; // float32 - public const nint m_flDestScale = 0xD28; // float32 + public const nint m_flMaxFrame = 0xD20; // float + public const nint m_flStartScale = 0xD24; // float + public const nint m_flDestScale = 0xD28; // float public const nint m_flScaleTimeStart = 0xD2C; // GameTime_t - public const nint m_nStartBrightness = 0xD30; // int32 - public const nint m_nDestBrightness = 0xD34; // int32 + public const nint m_nStartBrightness = 0xD30; // int32_t + public const nint m_nDestBrightness = 0xD34; // int32_t public const nint m_flBrightnessTimeStart = 0xD38; // GameTime_t public const nint m_hOldSpriteMaterial = 0xD40; // CWeakHandle< InfoForResourceTypeIMaterial2 > - public const nint m_nSpriteWidth = 0xDE8; // int32 - public const nint m_nSpriteHeight = 0xDEC; // int32 + public const nint m_nSpriteWidth = 0xDE8; // int32_t + public const nint m_nSpriteHeight = 0xDEC; // int32_t } public static class C_Sun { public const nint m_fxSSSunFlareEffectIndex = 0xCC0; // ParticleIndex_t public const nint m_fxSunFlareEffectIndex = 0xCC4; // ParticleIndex_t - public const nint m_fdistNormalize = 0xCC8; // float32 + public const nint m_fdistNormalize = 0xCC8; // float public const nint m_vSunPos = 0xCCC; // Vector public const nint m_vDirection = 0xCD8; // Vector public const nint m_iszEffectName = 0xCE8; // CUtlSymbolLarge @@ -3304,14 +3307,14 @@ public static class C_Sun { public const nint m_clrOverlay = 0xCF8; // Color public const nint m_bOn = 0xCFC; // bool public const nint m_bmaxColor = 0xCFD; // bool - public const nint m_flSize = 0xD00; // float32 - public const nint m_flHazeScale = 0xD04; // float32 - public const nint m_flRotation = 0xD08; // float32 - public const nint m_flHDRColorScale = 0xD0C; // float32 - public const nint m_flAlphaHaze = 0xD10; // float32 - public const nint m_flAlphaScale = 0xD14; // float32 - public const nint m_flAlphaHdr = 0xD18; // float32 - public const nint m_flFarZScale = 0xD1C; // float32 + public const nint m_flSize = 0xD00; // float + public const nint m_flHazeScale = 0xD04; // float + public const nint m_flRotation = 0xD08; // float + public const nint m_flHDRColorScale = 0xD0C; // float + public const nint m_flAlphaHaze = 0xD10; // float + public const nint m_flAlphaScale = 0xD14; // float + public const nint m_flAlphaHdr = 0xD18; // float + public const nint m_flFarZScale = 0xD1C; // float } public static class C_SunGlowOverlay { @@ -3321,25 +3324,25 @@ public static class C_SunGlowOverlay { public static class C_Team { public const nint m_aPlayerControllers = 0x540; // C_NetworkUtlVectorBase< CHandle< CBasePlayerController > > public const nint m_aPlayers = 0x558; // C_NetworkUtlVectorBase< CHandle< C_BasePlayerPawn > > - public const nint m_iScore = 0x570; // int32 + public const nint m_iScore = 0x570; // int32_t public const nint m_szTeamname = 0x574; // char[129] } public static class C_TeamRoundTimer { public const nint m_bTimerPaused = 0x540; // bool - public const nint m_flTimeRemaining = 0x544; // float32 + public const nint m_flTimeRemaining = 0x544; // float public const nint m_flTimerEndTime = 0x548; // GameTime_t public const nint m_bIsDisabled = 0x54C; // bool public const nint m_bShowInHUD = 0x54D; // bool - public const nint m_nTimerLength = 0x550; // int32 - public const nint m_nTimerInitialLength = 0x554; // int32 - public const nint m_nTimerMaxLength = 0x558; // int32 + public const nint m_nTimerLength = 0x550; // int32_t + public const nint m_nTimerInitialLength = 0x554; // int32_t + public const nint m_nTimerMaxLength = 0x558; // int32_t public const nint m_bAutoCountdown = 0x55C; // bool - public const nint m_nSetupTimeLength = 0x560; // int32 - public const nint m_nState = 0x564; // int32 + public const nint m_nSetupTimeLength = 0x560; // int32_t + public const nint m_nState = 0x564; // int32_t public const nint m_bStartPaused = 0x568; // bool public const nint m_bInCaptureWatchState = 0x569; // bool - public const nint m_flTotalTime = 0x56C; // float32 + public const nint m_flTotalTime = 0x56C; // float public const nint m_bStopWatchTimer = 0x570; // bool public const nint m_bFireFinished = 0x571; // bool public const nint m_bFire5MinRemain = 0x572; // bool @@ -3354,35 +3357,35 @@ public static class C_TeamRoundTimer { public const nint m_bFire3SecRemain = 0x57B; // bool public const nint m_bFire2SecRemain = 0x57C; // bool public const nint m_bFire1SecRemain = 0x57D; // bool - public const nint m_nOldTimerLength = 0x580; // int32 - public const nint m_nOldTimerState = 0x584; // int32 + public const nint m_nOldTimerLength = 0x580; // int32_t + public const nint m_nOldTimerState = 0x584; // int32_t } public static class C_TextureBasedAnimatable { public const nint m_bLoop = 0xCC0; // bool - public const nint m_flFPS = 0xCC4; // float32 + public const nint m_flFPS = 0xCC4; // float public const nint m_hPositionKeys = 0xCC8; // CStrongHandle< InfoForResourceTypeCTextureBase > public const nint m_hRotationKeys = 0xCD0; // CStrongHandle< InfoForResourceTypeCTextureBase > public const nint m_vAnimationBoundsMin = 0xCD8; // Vector public const nint m_vAnimationBoundsMax = 0xCE4; // Vector - public const nint m_flStartTime = 0xCF0; // float32 - public const nint m_flStartFrame = 0xCF4; // float32 + public const nint m_flStartTime = 0xCF0; // float + public const nint m_flStartFrame = 0xCF4; // float } public static class C_TonemapController2 { - public const nint m_flAutoExposureMin = 0x540; // float32 - public const nint m_flAutoExposureMax = 0x544; // float32 - public const nint m_flTonemapPercentTarget = 0x548; // float32 - public const nint m_flTonemapPercentBrightPixels = 0x54C; // float32 - public const nint m_flTonemapMinAvgLum = 0x550; // float32 - public const nint m_flExposureAdaptationSpeedUp = 0x554; // float32 - public const nint m_flExposureAdaptationSpeedDown = 0x558; // float32 - public const nint m_flTonemapEVSmoothingRange = 0x55C; // float32 + public const nint m_flAutoExposureMin = 0x540; // float + public const nint m_flAutoExposureMax = 0x544; // float + public const nint m_flTonemapPercentTarget = 0x548; // float + public const nint m_flTonemapPercentBrightPixels = 0x54C; // float + public const nint m_flTonemapMinAvgLum = 0x550; // float + public const nint m_flExposureAdaptationSpeedUp = 0x554; // float + public const nint m_flExposureAdaptationSpeedDown = 0x558; // float + public const nint m_flTonemapEVSmoothingRange = 0x55C; // float } public static class C_TriggerBuoyancy { public const nint m_BuoyancyHelper = 0xCC8; // CBuoyancyHelper - public const nint m_flFluidDensity = 0xCE8; // float32 + public const nint m_flFluidDensity = 0xCE8; // float } public static class C_ViewmodelWeapon { @@ -3390,10 +3393,10 @@ public static class C_ViewmodelWeapon { } public static class C_VoteController { - public const nint m_iActiveIssueIndex = 0x550; // int32 - public const nint m_iOnlyTeamToVote = 0x554; // int32 + public const nint m_iActiveIssueIndex = 0x550; // int32_t + public const nint m_iOnlyTeamToVote = 0x554; // int32_t public const nint m_nVoteOptionCount = 0x558; // int32[5] - public const nint m_nPotentialVotes = 0x56C; // int32 + public const nint m_nPotentialVotes = 0x56C; // int32_t public const nint m_bVotesDirty = 0x570; // bool public const nint m_bTypeDirty = 0x571; // bool public const nint m_bIsYesNoVote = 0x572; // bool @@ -3405,7 +3408,7 @@ public static class C_WeaponBaseItem { } public static class C_WeaponShield { - public const nint m_flDisplayHealth = 0x1900; // float32 + public const nint m_flDisplayHealth = 0x1900; // float } public static class C_WeaponTaser { @@ -3414,19 +3417,19 @@ public static class C_WeaponTaser { public static class C_fogplayerparams_t { public const nint m_hCtrl = 0x8; // CHandle< C_FogController > - public const nint m_flTransitionTime = 0xC; // float32 + public const nint m_flTransitionTime = 0xC; // float public const nint m_OldColor = 0x10; // Color - public const nint m_flOldStart = 0x14; // float32 - public const nint m_flOldEnd = 0x18; // float32 - public const nint m_flOldMaxDensity = 0x1C; // float32 - public const nint m_flOldHDRColorScale = 0x20; // float32 - public const nint m_flOldFarZ = 0x24; // float32 + public const nint m_flOldStart = 0x14; // float + public const nint m_flOldEnd = 0x18; // float + public const nint m_flOldMaxDensity = 0x1C; // float + public const nint m_flOldHDRColorScale = 0x20; // float + public const nint m_flOldFarZ = 0x24; // float public const nint m_NewColor = 0x28; // Color - public const nint m_flNewStart = 0x2C; // float32 - public const nint m_flNewEnd = 0x30; // float32 - public const nint m_flNewMaxDensity = 0x34; // float32 - public const nint m_flNewHDRColorScale = 0x38; // float32 - public const nint m_flNewFarZ = 0x3C; // float32 + public const nint m_flNewStart = 0x2C; // float + public const nint m_flNewEnd = 0x30; // float + public const nint m_flNewMaxDensity = 0x34; // float + public const nint m_flNewHDRColorScale = 0x38; // float + public const nint m_flNewFarZ = 0x3C; // float } public static class CompMatMutatorCondition_t { @@ -3453,7 +3456,7 @@ public static class CompMatPropertyMutator_t { public const nint m_nSetValue_Value = 0x68; // CompositeMaterialInputLooseVariable_t public const nint m_strGenerateTexture_TargetParam = 0x2D8; // CUtlString public const nint m_strGenerateTexture_InitialContainer = 0x2E0; // CUtlString - public const nint m_nResolution = 0x2E8; // int32 + public const nint m_nResolution = 0x2E8; // int32_t public const nint m_bIsScratchTarget = 0x2EC; // bool public const nint m_bSplatDebugInfo = 0x2ED; // bool public const nint m_bCaptureInRenderDoc = 0x2EE; // bool @@ -3477,8 +3480,8 @@ public static class CompositeMaterialAssemblyProcedure_t { public static class CompositeMaterialEditorPoint_t { public const nint m_ModelName = 0x0; // CResourceName - public const nint m_nSequenceIndex = 0xE0; // int32 - public const nint m_flCycle = 0xE4; // float32 + public const nint m_nSequenceIndex = 0xE0; // int32_t + public const nint m_flCycle = 0xE4; // float public const nint m_KVModelStateChoices = 0xE8; // KeyValues3 public const nint m_bEnableChildModel = 0xF8; // bool public const nint m_ChildModelName = 0x100; // CResourceName @@ -3507,23 +3510,23 @@ public static class CompositeMaterialInputLooseVariable_t { public const nint m_strExposedHiddenWhenTrue = 0x30; // CUtlString public const nint m_nVariableType = 0x38; // CompositeMaterialInputLooseVariableType_t public const nint m_bValueBoolean = 0x3C; // bool - public const nint m_nValueIntX = 0x40; // int32 - public const nint m_nValueIntY = 0x44; // int32 - public const nint m_nValueIntZ = 0x48; // int32 - public const nint m_nValueIntW = 0x4C; // int32 + public const nint m_nValueIntX = 0x40; // int32_t + public const nint m_nValueIntY = 0x44; // int32_t + public const nint m_nValueIntZ = 0x48; // int32_t + public const nint m_nValueIntW = 0x4C; // int32_t public const nint m_bHasFloatBounds = 0x50; // bool - public const nint m_flValueFloatX = 0x54; // float32 - public const nint m_flValueFloatX_Min = 0x58; // float32 - public const nint m_flValueFloatX_Max = 0x5C; // float32 - public const nint m_flValueFloatY = 0x60; // float32 - public const nint m_flValueFloatY_Min = 0x64; // float32 - public const nint m_flValueFloatY_Max = 0x68; // float32 - public const nint m_flValueFloatZ = 0x6C; // float32 - public const nint m_flValueFloatZ_Min = 0x70; // float32 - public const nint m_flValueFloatZ_Max = 0x74; // float32 - public const nint m_flValueFloatW = 0x78; // float32 - public const nint m_flValueFloatW_Min = 0x7C; // float32 - public const nint m_flValueFloatW_Max = 0x80; // float32 + public const nint m_flValueFloatX = 0x54; // float + public const nint m_flValueFloatX_Min = 0x58; // float + public const nint m_flValueFloatX_Max = 0x5C; // float + public const nint m_flValueFloatY = 0x60; // float + public const nint m_flValueFloatY_Min = 0x64; // float + public const nint m_flValueFloatY_Max = 0x68; // float + public const nint m_flValueFloatZ = 0x6C; // float + public const nint m_flValueFloatZ_Min = 0x70; // float + public const nint m_flValueFloatZ_Max = 0x74; // float + public const nint m_flValueFloatW = 0x78; // float + public const nint m_flValueFloatW_Min = 0x7C; // float + public const nint m_flValueFloatW_Max = 0x80; // float public const nint m_cValueColor4 = 0x84; // Color public const nint m_nValueSystemVar = 0x88; // CompositeMaterialVarSystemVar_t public const nint m_strResourceMaterial = 0x90; // CResourceName @@ -3549,16 +3552,16 @@ public static class CompositeMaterial_t { } public static class CountdownTimer { - public const nint m_duration = 0x8; // float32 + public const nint m_duration = 0x8; // float public const nint m_timestamp = 0xC; // GameTime_t - public const nint m_timescale = 0x10; // float32 + public const nint m_timescale = 0x10; // float public const nint m_nWorldGroupId = 0x14; // WorldGroupId_t } public static class EngineCountdownTimer { - public const nint m_duration = 0x8; // float32 - public const nint m_timestamp = 0xC; // float32 - public const nint m_timescale = 0x10; // float32 + public const nint m_duration = 0x8; // float + public const nint m_timestamp = 0xC; // float + public const nint m_timescale = 0x10; // float } public static class EntityRenderAttribute_t { @@ -3588,38 +3591,38 @@ public static class PhysicsRagdollPose_t { } public static class SellbackPurchaseEntry_t { - public const nint m_unDefIdx = 0x30; // uint16 - public const nint m_nCost = 0x34; // int32 - public const nint m_nPrevArmor = 0x38; // int32 + public const nint m_unDefIdx = 0x30; // uint16_t + public const nint m_nCost = 0x34; // int32_t + public const nint m_nPrevArmor = 0x38; // int32_t public const nint m_bPrevHelmet = 0x3C; // bool public const nint m_hItem = 0x40; // CEntityHandle } public static class TimedEvent { - public const nint m_TimeBetweenEvents = 0x0; // float32 - public const nint m_fNextEvent = 0x4; // float32 + public const nint m_TimeBetweenEvents = 0x0; // float + public const nint m_fNextEvent = 0x4; // float } public static class VPhysicsCollisionAttribute_t { - public const nint m_nInteractsAs = 0x8; // uint64 - public const nint m_nInteractsWith = 0x10; // uint64 - public const nint m_nInteractsExclude = 0x18; // uint64 - public const nint m_nEntityId = 0x20; // uint32 - public const nint m_nOwnerId = 0x24; // uint32 - public const nint m_nHierarchyId = 0x28; // uint16 - public const nint m_nCollisionGroup = 0x2A; // uint8 - public const nint m_nCollisionFunctionMask = 0x2B; // uint8 + public const nint m_nInteractsAs = 0x8; // uint64_t + public const nint m_nInteractsWith = 0x10; // uint64_t + public const nint m_nInteractsExclude = 0x18; // uint64_t + public const nint m_nEntityId = 0x20; // uint32_t + public const nint m_nOwnerId = 0x24; // uint32_t + public const nint m_nHierarchyId = 0x28; // uint16_t + public const nint m_nCollisionGroup = 0x2A; // uint8_t + public const nint m_nCollisionFunctionMask = 0x2B; // uint8_t } public static class ViewAngleServerChange_t { public const nint nType = 0x30; // FixAngleSet_t public const nint qAngle = 0x34; // QAngle - public const nint nIndex = 0x40; // uint32 + public const nint nIndex = 0x40; // uint32_t } public static class WeaponPurchaseCount_t { - public const nint m_nItemDefIndex = 0x30; // uint16 - public const nint m_nCount = 0x32; // uint16 + public const nint m_nItemDefIndex = 0x30; // uint16_t + public const nint m_nCount = 0x32; // uint16_t } public static class WeaponPurchaseTracker_t { @@ -3628,10 +3631,10 @@ public static class WeaponPurchaseTracker_t { public static class audioparams_t { public const nint localSound = 0x8; // Vector[8] - public const nint soundscapeIndex = 0x68; // int32 - public const nint localBits = 0x6C; // uint8 - public const nint soundscapeEntityListIndex = 0x70; // int32 - public const nint soundEventHash = 0x74; // uint32 + public const nint soundscapeIndex = 0x68; // int32_t + public const nint localBits = 0x6C; // uint8_t + public const nint soundscapeEntityListIndex = 0x70; // int32_t + public const nint soundEventHash = 0x74; // uint32_t } public static class fogparams_t { @@ -3640,22 +3643,22 @@ public static class fogparams_t { public const nint colorSecondary = 0x18; // Color public const nint colorPrimaryLerpTo = 0x1C; // Color public const nint colorSecondaryLerpTo = 0x20; // Color - public const nint start = 0x24; // float32 - public const nint end = 0x28; // float32 - public const nint farz = 0x2C; // float32 - public const nint maxdensity = 0x30; // float32 - public const nint exponent = 0x34; // float32 - public const nint HDRColorScale = 0x38; // float32 - public const nint skyboxFogFactor = 0x3C; // float32 - public const nint skyboxFogFactorLerpTo = 0x40; // float32 - public const nint startLerpTo = 0x44; // float32 - public const nint endLerpTo = 0x48; // float32 - public const nint maxdensityLerpTo = 0x4C; // float32 + public const nint start = 0x24; // float + public const nint end = 0x28; // float + public const nint farz = 0x2C; // float + public const nint maxdensity = 0x30; // float + public const nint exponent = 0x34; // float + public const nint HDRColorScale = 0x38; // float + public const nint skyboxFogFactor = 0x3C; // float + public const nint skyboxFogFactorLerpTo = 0x40; // float + public const nint startLerpTo = 0x44; // float + public const nint endLerpTo = 0x48; // float + public const nint maxdensityLerpTo = 0x4C; // float public const nint lerptime = 0x50; // GameTime_t - public const nint duration = 0x54; // float32 - public const nint blendtobackground = 0x58; // float32 - public const nint scattering = 0x5C; // float32 - public const nint locallightscale = 0x60; // float32 + public const nint duration = 0x54; // float + public const nint blendtobackground = 0x58; // float + public const nint scattering = 0x5C; // float + public const nint locallightscale = 0x60; // float public const nint enable = 0x64; // bool public const nint blend = 0x65; // bool public const nint m_bNoReflectionFog = 0x66; // bool @@ -3663,7 +3666,7 @@ public static class fogparams_t { } public static class shard_model_desc_t { - public const nint m_nModelID = 0x8; // int32 + public const nint m_nModelID = 0x8; // int32_t public const nint m_hMaterial = 0x10; // CStrongHandle< InfoForResourceTypeIMaterial2 > public const nint m_solid = 0x18; // ShardSolid_t public const nint m_ShatterPanelMode = 0x19; // ShatterPanelMode @@ -3671,7 +3674,7 @@ public static class shard_model_desc_t { public const nint m_vecStressPositionA = 0x24; // Vector2D public const nint m_vecStressPositionB = 0x2C; // Vector2D public const nint m_vecPanelVertices = 0x38; // C_NetworkUtlVectorBase< Vector2D > - public const nint m_flGlassHalfThickness = 0x50; // float32 + public const nint m_flGlassHalfThickness = 0x50; // float public const nint m_bHasParent = 0x54; // bool public const nint m_bParentFrozen = 0x55; // bool public const nint m_SurfacePropStringToken = 0x58; // CUtlStringToken @@ -3679,10 +3682,10 @@ public static class shard_model_desc_t { } public static class sky3dparams_t { - public const nint scale = 0x8; // int16 + public const nint scale = 0x8; // int16_t public const nint origin = 0xC; // Vector public const nint bClip3DSkyBoxNearToWorldFar = 0x18; // bool - public const nint flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32 + public const nint flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float public const nint fog = 0x20; // fogparams_t public const nint m_nWorldGroupID = 0x88; // WorldGroupId_t } \ No newline at end of file diff --git a/generated/client.dll.hpp b/generated/client.dll.hpp index 73ec5ee..0329c43 100644 --- a/generated/client.dll.hpp +++ b/generated/client.dll.hpp @@ -2,6 +2,9 @@ #include +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:54.968176100 UTC + namespace ActiveModelConfig_t { constexpr std::ptrdiff_t m_Handle = 0x28; // ModelConfigHandle_t constexpr std::ptrdiff_t m_Name = 0x30; // CUtlSymbolLarge @@ -28,10 +31,10 @@ namespace CAnimGraphNetworkedVariables { constexpr std::ptrdiff_t m_OwnerOnlyPredNetFloatVariables = 0x170; // C_NetworkUtlVectorBase< float32 > constexpr std::ptrdiff_t m_OwnerOnlyPredNetVectorVariables = 0x188; // C_NetworkUtlVectorBase< Vector > constexpr std::ptrdiff_t m_OwnerOnlyPredNetQuaternionVariables = 0x1A0; // C_NetworkUtlVectorBase< Quaternion > - constexpr std::ptrdiff_t m_nBoolVariablesCount = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nOwnerOnlyBoolVariablesCount = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nRandomSeedOffset = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flLastTeleportTime = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nBoolVariablesCount = 0x1B8; // int32_t + constexpr std::ptrdiff_t m_nOwnerOnlyBoolVariablesCount = 0x1BC; // int32_t + constexpr std::ptrdiff_t m_nRandomSeedOffset = 0x1C0; // int32_t + constexpr std::ptrdiff_t m_flLastTeleportTime = 0x1C4; // float } namespace CAttributeList { @@ -41,7 +44,7 @@ namespace CAttributeList { namespace CAttributeManager { constexpr std::ptrdiff_t m_Providers = 0x8; // CUtlVector< CHandle< C_BaseEntity > > - constexpr std::ptrdiff_t m_iReapplyProvisionParity = 0x20; // int32 + constexpr std::ptrdiff_t m_iReapplyProvisionParity = 0x20; // int32_t constexpr std::ptrdiff_t m_hOuter = 0x24; // CHandle< C_BaseEntity > constexpr std::ptrdiff_t m_bPreventLoopback = 0x28; // bool constexpr std::ptrdiff_t m_ProviderType = 0x2C; // attributeprovidertypes_t @@ -49,9 +52,9 @@ namespace CAttributeManager { } namespace CAttributeManager_cached_attribute_float_t { - constexpr std::ptrdiff_t flIn = 0x0; // float32 + constexpr std::ptrdiff_t flIn = 0x0; // float constexpr std::ptrdiff_t iAttribHook = 0x8; // CUtlSymbolLarge - constexpr std::ptrdiff_t flOut = 0x10; // float32 + constexpr std::ptrdiff_t flOut = 0x10; // float } namespace CBaseAnimGraph { @@ -59,10 +62,10 @@ namespace CBaseAnimGraph { constexpr std::ptrdiff_t m_bShouldAnimateDuringGameplayPause = 0xCC1; // bool constexpr std::ptrdiff_t m_bSuppressAnimEventSounds = 0xCC3; // bool constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0xCD0; // bool - constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0xCD4; // float32 + constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0xCD4; // float constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0xCD8; // Vector constexpr std::ptrdiff_t m_vecForce = 0xCE8; // Vector - constexpr std::ptrdiff_t m_nForceBone = 0xCF4; // int32 + constexpr std::ptrdiff_t m_nForceBone = 0xCF4; // int32_t constexpr std::ptrdiff_t m_pClientsideRagdoll = 0xCF8; // CBaseAnimGraph* constexpr std::ptrdiff_t m_bBuiltRagdoll = 0xD00; // bool constexpr std::ptrdiff_t m_pRagdollPose = 0xD18; // PhysicsRagdollPose_t* @@ -74,26 +77,26 @@ namespace CBaseAnimGraphController { constexpr std::ptrdiff_t m_baseLayer = 0x18; // CNetworkedSequenceOperation constexpr std::ptrdiff_t m_animGraphNetworkedVars = 0x40; // CAnimGraphNetworkedVariables constexpr std::ptrdiff_t m_bSequenceFinished = 0x1320; // bool - constexpr std::ptrdiff_t m_flLastEventCycle = 0x1324; // float32 - constexpr std::ptrdiff_t m_flLastEventAnimTime = 0x1328; // float32 + constexpr std::ptrdiff_t m_flLastEventCycle = 0x1324; // float + constexpr std::ptrdiff_t m_flLastEventAnimTime = 0x1328; // float constexpr std::ptrdiff_t m_flPlaybackRate = 0x132C; // CNetworkedQuantizedFloat - constexpr std::ptrdiff_t m_flPrevAnimTime = 0x1334; // float32 + constexpr std::ptrdiff_t m_flPrevAnimTime = 0x1334; // float constexpr std::ptrdiff_t m_bClientSideAnimation = 0x1338; // bool constexpr std::ptrdiff_t m_bNetworkedAnimationInputsChanged = 0x1339; // bool - constexpr std::ptrdiff_t m_nPrevNewSequenceParity = 0x133A; // uint8 - constexpr std::ptrdiff_t m_nPrevResetEventsParity = 0x133B; // uint8 - constexpr std::ptrdiff_t m_nNewSequenceParity = 0x133C; // int32 - constexpr std::ptrdiff_t m_nResetEventsParity = 0x1340; // int32 + constexpr std::ptrdiff_t m_nPrevNewSequenceParity = 0x133A; // uint8_t + constexpr std::ptrdiff_t m_nPrevResetEventsParity = 0x133B; // uint8_t + constexpr std::ptrdiff_t m_nNewSequenceParity = 0x133C; // int32_t + constexpr std::ptrdiff_t m_nResetEventsParity = 0x1340; // int32_t constexpr std::ptrdiff_t m_nAnimLoopMode = 0x1344; // AnimLoopMode_t constexpr std::ptrdiff_t m_hAnimationUpdate = 0x13E4; // AnimationUpdateListHandle_t constexpr std::ptrdiff_t m_hLastAnimEventSequence = 0x13E8; // HSequence } namespace CBasePlayerController { - constexpr std::ptrdiff_t m_nFinalPredictedTick = 0x548; // int32 + constexpr std::ptrdiff_t m_nFinalPredictedTick = 0x548; // int32_t constexpr std::ptrdiff_t m_CommandContext = 0x550; // C_CommandContext - constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x5D0; // uint64 - constexpr std::ptrdiff_t m_nTickBase = 0x5D8; // uint32 + constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x5D0; // uint64_t + constexpr std::ptrdiff_t m_nTickBase = 0x5D8; // uint32_t constexpr std::ptrdiff_t m_hPawn = 0x5DC; // CHandle< C_BasePlayerPawn > constexpr std::ptrdiff_t m_hPredictedPawn = 0x5E0; // CHandle< C_BasePlayerPawn > constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x5E4; // CSplitScreenSlot @@ -102,9 +105,9 @@ namespace CBasePlayerController { constexpr std::ptrdiff_t m_bIsHLTV = 0x608; // bool constexpr std::ptrdiff_t m_iConnected = 0x60C; // PlayerConnectedState constexpr std::ptrdiff_t m_iszPlayerName = 0x610; // char[128] - constexpr std::ptrdiff_t m_steamID = 0x698; // uint64 + constexpr std::ptrdiff_t m_steamID = 0x698; // uint64_t constexpr std::ptrdiff_t m_bIsLocalPlayerController = 0x6A0; // bool - constexpr std::ptrdiff_t m_iDesiredFOV = 0x6A4; // uint32 + constexpr std::ptrdiff_t m_iDesiredFOV = 0x6A4; // uint32_t } namespace CBasePlayerVData { @@ -114,14 +117,14 @@ namespace CBasePlayerVData { constexpr std::ptrdiff_t m_flStomachDamageMultiplier = 0x128; // CSkillFloat constexpr std::ptrdiff_t m_flArmDamageMultiplier = 0x138; // CSkillFloat constexpr std::ptrdiff_t m_flLegDamageMultiplier = 0x148; // CSkillFloat - constexpr std::ptrdiff_t m_flHoldBreathTime = 0x158; // float32 - constexpr std::ptrdiff_t m_flDrowningDamageInterval = 0x15C; // float32 - constexpr std::ptrdiff_t m_nDrowningDamageInitial = 0x160; // int32 - constexpr std::ptrdiff_t m_nDrowningDamageMax = 0x164; // int32 - constexpr std::ptrdiff_t m_nWaterSpeed = 0x168; // int32 - constexpr std::ptrdiff_t m_flUseRange = 0x16C; // float32 - constexpr std::ptrdiff_t m_flUseAngleTolerance = 0x170; // float32 - constexpr std::ptrdiff_t m_flCrouchTime = 0x174; // float32 + constexpr std::ptrdiff_t m_flHoldBreathTime = 0x158; // float + constexpr std::ptrdiff_t m_flDrowningDamageInterval = 0x15C; // float + constexpr std::ptrdiff_t m_nDrowningDamageInitial = 0x160; // int32_t + constexpr std::ptrdiff_t m_nDrowningDamageMax = 0x164; // int32_t + constexpr std::ptrdiff_t m_nWaterSpeed = 0x168; // int32_t + constexpr std::ptrdiff_t m_flUseRange = 0x16C; // float + constexpr std::ptrdiff_t m_flUseAngleTolerance = 0x170; // float + constexpr std::ptrdiff_t m_flCrouchTime = 0x174; // float } namespace CBasePlayerWeaponVData { @@ -129,28 +132,28 @@ namespace CBasePlayerWeaponVData { constexpr std::ptrdiff_t m_bBuiltRightHanded = 0x108; // bool constexpr std::ptrdiff_t m_bAllowFlipping = 0x109; // bool constexpr std::ptrdiff_t m_bIsFullAuto = 0x10A; // bool - constexpr std::ptrdiff_t m_nNumBullets = 0x10C; // int32 + constexpr std::ptrdiff_t m_nNumBullets = 0x10C; // int32_t constexpr std::ptrdiff_t m_sMuzzleAttachment = 0x110; // CUtlString constexpr std::ptrdiff_t m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > constexpr std::ptrdiff_t m_iFlags = 0x1F8; // ItemFlagTypes_t constexpr std::ptrdiff_t m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t constexpr std::ptrdiff_t m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t - constexpr std::ptrdiff_t m_iMaxClip1 = 0x1FC; // int32 - constexpr std::ptrdiff_t m_iMaxClip2 = 0x200; // int32 - constexpr std::ptrdiff_t m_iDefaultClip1 = 0x204; // int32 - constexpr std::ptrdiff_t m_iDefaultClip2 = 0x208; // int32 - constexpr std::ptrdiff_t m_iWeight = 0x20C; // int32 + constexpr std::ptrdiff_t m_iMaxClip1 = 0x1FC; // int32_t + constexpr std::ptrdiff_t m_iMaxClip2 = 0x200; // int32_t + constexpr std::ptrdiff_t m_iDefaultClip1 = 0x204; // int32_t + constexpr std::ptrdiff_t m_iDefaultClip2 = 0x208; // int32_t + constexpr std::ptrdiff_t m_iWeight = 0x20C; // int32_t constexpr std::ptrdiff_t m_bAutoSwitchTo = 0x210; // bool constexpr std::ptrdiff_t m_bAutoSwitchFrom = 0x211; // bool constexpr std::ptrdiff_t m_iRumbleEffect = 0x214; // RumbleEffect_t constexpr std::ptrdiff_t m_aShootSounds = 0x218; // CUtlMap< WeaponSound_t, CSoundEventName > - constexpr std::ptrdiff_t m_iSlot = 0x238; // int32 - constexpr std::ptrdiff_t m_iPosition = 0x23C; // int32 + constexpr std::ptrdiff_t m_iSlot = 0x238; // int32_t + constexpr std::ptrdiff_t m_iPosition = 0x23C; // int32_t } namespace CBaseProp { constexpr std::ptrdiff_t m_bModelOverrodeBlockLOS = 0xE80; // bool - constexpr std::ptrdiff_t m_iShapeType = 0xE84; // int32 + constexpr std::ptrdiff_t m_iShapeType = 0xE84; // int32_t constexpr std::ptrdiff_t m_bConformToCollisionBounds = 0xE88; // bool constexpr std::ptrdiff_t m_mPreferredCatchTransform = 0xE8C; // matrix3x4_t } @@ -184,7 +187,7 @@ namespace CBombTarget { } namespace CBuoyancyHelper { - constexpr std::ptrdiff_t m_flFluidDensity = 0x18; // float32 + constexpr std::ptrdiff_t m_flFluidDensity = 0x18; // float } namespace CCSGameModeRules { @@ -195,15 +198,15 @@ namespace CCSGameModeRules_Deathmatch { constexpr std::ptrdiff_t m_bFirstThink = 0x30; // bool constexpr std::ptrdiff_t m_bFirstThinkAfterConnected = 0x31; // bool constexpr std::ptrdiff_t m_flDMBonusStartTime = 0x34; // GameTime_t - constexpr std::ptrdiff_t m_flDMBonusTimeLength = 0x38; // float32 - constexpr std::ptrdiff_t m_nDMBonusWeaponLoadoutSlot = 0x3C; // int16 + constexpr std::ptrdiff_t m_flDMBonusTimeLength = 0x38; // float + constexpr std::ptrdiff_t m_nDMBonusWeaponLoadoutSlot = 0x3C; // int16_t } namespace CCSObserver_ObserverServices { constexpr std::ptrdiff_t m_hLastObserverTarget = 0x58; // CEntityHandle constexpr std::ptrdiff_t m_vecObserverInterpolateOffset = 0x5C; // Vector constexpr std::ptrdiff_t m_vecObserverInterpStartPos = 0x68; // Vector - constexpr std::ptrdiff_t m_flObsInterp_PathLength = 0x74; // float32 + constexpr std::ptrdiff_t m_flObsInterp_PathLength = 0x74; // float constexpr std::ptrdiff_t m_qObsInterp_OrientationStart = 0x80; // Quaternion constexpr std::ptrdiff_t m_qObsInterp_OrientationTravelDir = 0x90; // Quaternion constexpr std::ptrdiff_t m_obsInterpState = 0xA0; // ObserverInterpState_t @@ -211,12 +214,12 @@ namespace CCSObserver_ObserverServices { } namespace CCSPlayerBase_CameraServices { - constexpr std::ptrdiff_t m_iFOV = 0x210; // uint32 - constexpr std::ptrdiff_t m_iFOVStart = 0x214; // uint32 + constexpr std::ptrdiff_t m_iFOV = 0x210; // uint32_t + constexpr std::ptrdiff_t m_iFOVStart = 0x214; // uint32_t constexpr std::ptrdiff_t m_flFOVTime = 0x218; // GameTime_t - constexpr std::ptrdiff_t m_flFOVRate = 0x21C; // float32 + constexpr std::ptrdiff_t m_flFOVRate = 0x21C; // float constexpr std::ptrdiff_t m_hZoomOwner = 0x220; // CHandle< C_BaseEntity > - constexpr std::ptrdiff_t m_flLastShotFOV = 0x224; // float32 + constexpr std::ptrdiff_t m_flLastShotFOV = 0x224; // float } namespace CCSPlayerController { @@ -224,88 +227,88 @@ namespace CCSPlayerController { constexpr std::ptrdiff_t m_pInventoryServices = 0x6D8; // CCSPlayerController_InventoryServices* constexpr std::ptrdiff_t m_pActionTrackingServices = 0x6E0; // CCSPlayerController_ActionTrackingServices* constexpr std::ptrdiff_t m_pDamageServices = 0x6E8; // CCSPlayerController_DamageServices* - constexpr std::ptrdiff_t m_iPing = 0x6F0; // uint32 + constexpr std::ptrdiff_t m_iPing = 0x6F0; // uint32_t constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x6F4; // bool constexpr std::ptrdiff_t m_szCrosshairCodes = 0x6F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iPendingTeamNum = 0x700; // uint8 + constexpr std::ptrdiff_t m_iPendingTeamNum = 0x700; // uint8_t constexpr std::ptrdiff_t m_flForceTeamTime = 0x704; // GameTime_t - constexpr std::ptrdiff_t m_iCompTeammateColor = 0x708; // int32 + constexpr std::ptrdiff_t m_iCompTeammateColor = 0x708; // int32_t constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x70C; // bool constexpr std::ptrdiff_t m_flPreviousForceJoinTeamTime = 0x710; // GameTime_t constexpr std::ptrdiff_t m_szClan = 0x718; // CUtlSymbolLarge constexpr std::ptrdiff_t m_sSanitizedPlayerName = 0x720; // CUtlString - constexpr std::ptrdiff_t m_iCoachingTeam = 0x728; // int32 - constexpr std::ptrdiff_t m_nPlayerDominated = 0x730; // uint64 - constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0x738; // uint64 - constexpr std::ptrdiff_t m_iCompetitiveRanking = 0x740; // int32 - constexpr std::ptrdiff_t m_iCompetitiveWins = 0x744; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankType = 0x748; // int8 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0x74C; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0x750; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0x754; // int32 - constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0x758; // int32 - constexpr std::ptrdiff_t m_unActiveQuestId = 0x75C; // uint16 + constexpr std::ptrdiff_t m_iCoachingTeam = 0x728; // int32_t + constexpr std::ptrdiff_t m_nPlayerDominated = 0x730; // uint64_t + constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0x738; // uint64_t + constexpr std::ptrdiff_t m_iCompetitiveRanking = 0x740; // int32_t + constexpr std::ptrdiff_t m_iCompetitiveWins = 0x744; // int32_t + constexpr std::ptrdiff_t m_iCompetitiveRankType = 0x748; // int8_t + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0x74C; // int32_t + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0x750; // int32_t + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0x754; // int32_t + constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0x758; // int32_t + constexpr std::ptrdiff_t m_unActiveQuestId = 0x75C; // uint16_t constexpr std::ptrdiff_t m_nQuestProgressReason = 0x760; // QuestProgress::Reason - constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0x764; // uint32 - constexpr std::ptrdiff_t m_iDraftIndex = 0x7D0; // int32 - constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0x7D4; // uint32 - constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0x7D8; // uint32 + constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0x764; // uint32_t + constexpr std::ptrdiff_t m_iDraftIndex = 0x7D0; // int32_t + constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0x7D4; // uint32_t + constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0x7D8; // uint32_t constexpr std::ptrdiff_t m_bEverFullyConnected = 0x7DC; // bool constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0x7DD; // bool constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0x7DE; // bool constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0x7DF; // bool constexpr std::ptrdiff_t m_bScoreReported = 0x7E0; // bool - constexpr std::ptrdiff_t m_nDisconnectionTick = 0x7E4; // int32 + constexpr std::ptrdiff_t m_nDisconnectionTick = 0x7E4; // int32_t constexpr std::ptrdiff_t m_bControllingBot = 0x7F0; // bool constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0x7F1; // bool constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0x7F2; // bool - constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0x7F4; // int32 + constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0x7F4; // int32_t constexpr std::ptrdiff_t m_bCanControlObservedBot = 0x7F8; // bool constexpr std::ptrdiff_t m_hPlayerPawn = 0x7FC; // CHandle< C_CSPlayerPawn > constexpr std::ptrdiff_t m_hObserverPawn = 0x800; // CHandle< C_CSObserverPawn > constexpr std::ptrdiff_t m_bPawnIsAlive = 0x804; // bool - constexpr std::ptrdiff_t m_iPawnHealth = 0x808; // uint32 - constexpr std::ptrdiff_t m_iPawnArmor = 0x80C; // int32 + constexpr std::ptrdiff_t m_iPawnHealth = 0x808; // uint32_t + constexpr std::ptrdiff_t m_iPawnArmor = 0x80C; // int32_t constexpr std::ptrdiff_t m_bPawnHasDefuser = 0x810; // bool constexpr std::ptrdiff_t m_bPawnHasHelmet = 0x811; // bool - constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0x812; // uint16 - constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0x814; // int32 - constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0x818; // int32 - constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x81C; // int32 + constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0x812; // uint16_t + constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0x814; // int32_t + constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0x818; // int32_t + constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x81C; // int32_t constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x820; // CHandle< CCSPlayerController > - constexpr std::ptrdiff_t m_iScore = 0x824; // int32 + constexpr std::ptrdiff_t m_iScore = 0x824; // int32_t constexpr std::ptrdiff_t m_vecKills = 0x828; // C_NetworkUtlVectorBase< EKillTypes_t > - constexpr std::ptrdiff_t m_iMVPs = 0x840; // int32 + constexpr std::ptrdiff_t m_iMVPs = 0x840; // int32_t constexpr std::ptrdiff_t m_bIsPlayerNameDirty = 0x844; // bool } namespace CCSPlayerController_ActionTrackingServices { constexpr std::ptrdiff_t m_perRoundStats = 0x40; // C_UtlVectorEmbeddedNetworkVar< CSPerRoundStats_t > constexpr std::ptrdiff_t m_matchStats = 0x90; // CSMatchStats_t - constexpr std::ptrdiff_t m_iNumRoundKills = 0x108; // int32 - constexpr std::ptrdiff_t m_iNumRoundKillsHeadshots = 0x10C; // int32 + constexpr std::ptrdiff_t m_iNumRoundKills = 0x108; // int32_t + constexpr std::ptrdiff_t m_iNumRoundKillsHeadshots = 0x10C; // int32_t } namespace CCSPlayerController_DamageServices { - constexpr std::ptrdiff_t m_nSendUpdate = 0x40; // int32 + constexpr std::ptrdiff_t m_nSendUpdate = 0x40; // int32_t constexpr std::ptrdiff_t m_DamageList = 0x48; // C_UtlVectorEmbeddedNetworkVar< CDamageRecord > } namespace CCSPlayerController_InGameMoneyServices { - constexpr std::ptrdiff_t m_iAccount = 0x40; // int32 - constexpr std::ptrdiff_t m_iStartAccount = 0x44; // int32 - constexpr std::ptrdiff_t m_iTotalCashSpent = 0x48; // int32 - constexpr std::ptrdiff_t m_iCashSpentThisRound = 0x4C; // int32 - constexpr std::ptrdiff_t m_nPreviousAccount = 0x50; // int32 + constexpr std::ptrdiff_t m_iAccount = 0x40; // int32_t + constexpr std::ptrdiff_t m_iStartAccount = 0x44; // int32_t + constexpr std::ptrdiff_t m_iTotalCashSpent = 0x48; // int32_t + constexpr std::ptrdiff_t m_iCashSpentThisRound = 0x4C; // int32_t + constexpr std::ptrdiff_t m_nPreviousAccount = 0x50; // int32_t } namespace CCSPlayerController_InventoryServices { - constexpr std::ptrdiff_t m_unMusicID = 0x40; // uint16 + constexpr std::ptrdiff_t m_unMusicID = 0x40; // uint16_t constexpr std::ptrdiff_t m_rank = 0x44; // MedalRank_t[6] - constexpr std::ptrdiff_t m_nPersonaDataPublicLevel = 0x5C; // int32 - constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsLeader = 0x60; // int32 - constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsTeacher = 0x64; // int32 - constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsFriendly = 0x68; // int32 + constexpr std::ptrdiff_t m_nPersonaDataPublicLevel = 0x5C; // int32_t + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsLeader = 0x60; // int32_t + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsTeacher = 0x64; // int32_t + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsFriendly = 0x68; // int32_t constexpr std::ptrdiff_t m_vecTerroristLoadoutCache = 0x70; // C_UtlVectorEmbeddedNetworkVar< C_EconItemView > constexpr std::ptrdiff_t m_vecCounterTerroristLoadoutCache = 0xC0; // C_UtlVectorEmbeddedNetworkVar< C_EconItemView > } @@ -318,7 +321,7 @@ namespace CCSPlayer_ActionTrackingServices { } namespace CCSPlayer_BulletServices { - constexpr std::ptrdiff_t m_totalHitsOnServer = 0x40; // int32 + constexpr std::ptrdiff_t m_totalHitsOnServer = 0x40; // int32_t } namespace CCSPlayer_BuyServices { @@ -326,7 +329,7 @@ namespace CCSPlayer_BuyServices { } namespace CCSPlayer_CameraServices { - constexpr std::ptrdiff_t m_flDeathCamTilt = 0x228; // float32 + constexpr std::ptrdiff_t m_flDeathCamTilt = 0x228; // float } namespace CCSPlayer_HostageServices { @@ -341,41 +344,41 @@ namespace CCSPlayer_ItemServices { } namespace CCSPlayer_MovementServices { - constexpr std::ptrdiff_t m_flMaxFallVelocity = 0x210; // float32 + constexpr std::ptrdiff_t m_flMaxFallVelocity = 0x210; // float constexpr std::ptrdiff_t m_vecLadderNormal = 0x214; // Vector - constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x220; // int32 - constexpr std::ptrdiff_t m_flDuckAmount = 0x224; // float32 - constexpr std::ptrdiff_t m_flDuckSpeed = 0x228; // float32 + constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x220; // int32_t + constexpr std::ptrdiff_t m_flDuckAmount = 0x224; // float + constexpr std::ptrdiff_t m_flDuckSpeed = 0x228; // float constexpr std::ptrdiff_t m_bDuckOverride = 0x22C; // bool constexpr std::ptrdiff_t m_bDesiresDuck = 0x22D; // bool - constexpr std::ptrdiff_t m_flDuckOffset = 0x230; // float32 - constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x234; // uint32 - constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x238; // uint32 - constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x23C; // uint32 - constexpr std::ptrdiff_t m_flLastDuckTime = 0x240; // float32 + constexpr std::ptrdiff_t m_flDuckOffset = 0x230; // float + constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x234; // uint32_t + constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x238; // uint32_t + constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x23C; // uint32_t + constexpr std::ptrdiff_t m_flLastDuckTime = 0x240; // float constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x250; // Vector2D constexpr std::ptrdiff_t m_duckUntilOnGround = 0x258; // bool constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x259; // bool constexpr std::ptrdiff_t m_bInStuckTest = 0x25A; // bool constexpr std::ptrdiff_t m_flStuckCheckTime = 0x268; // float32[64][2] - constexpr std::ptrdiff_t m_nTraceCount = 0x468; // int32 - constexpr std::ptrdiff_t m_StuckLast = 0x46C; // int32 + constexpr std::ptrdiff_t m_nTraceCount = 0x468; // int32_t + constexpr std::ptrdiff_t m_StuckLast = 0x46C; // int32_t constexpr std::ptrdiff_t m_bSpeedCropped = 0x470; // bool - constexpr std::ptrdiff_t m_nOldWaterLevel = 0x474; // int32 - constexpr std::ptrdiff_t m_flWaterEntryTime = 0x478; // float32 + constexpr std::ptrdiff_t m_nOldWaterLevel = 0x474; // int32_t + constexpr std::ptrdiff_t m_flWaterEntryTime = 0x478; // float constexpr std::ptrdiff_t m_vecForward = 0x47C; // Vector constexpr std::ptrdiff_t m_vecLeft = 0x488; // Vector constexpr std::ptrdiff_t m_vecUp = 0x494; // Vector constexpr std::ptrdiff_t m_vecPreviouslyPredictedOrigin = 0x4A0; // Vector constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4AC; // bool - constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4B0; // float32 - constexpr std::ptrdiff_t m_flJumpUntil = 0x4B4; // float32 - constexpr std::ptrdiff_t m_flJumpVel = 0x4B8; // float32 + constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4B0; // float + constexpr std::ptrdiff_t m_flJumpUntil = 0x4B4; // float + constexpr std::ptrdiff_t m_flJumpVel = 0x4B8; // float constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4BC; // GameTime_t - constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4C0; // uint64 - constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4CC; // float32 - constexpr std::ptrdiff_t m_flStamina = 0x4D0; // float32 + constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4C0; // uint64_t + constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4C8; // float + constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4CC; // float + constexpr std::ptrdiff_t m_flStamina = 0x4D0; // float constexpr std::ptrdiff_t m_bUpdatePredictedOriginAfterDataUpdate = 0x4D4; // bool } @@ -388,9 +391,9 @@ namespace CCSPlayer_ViewModelServices { } namespace CCSPlayer_WaterServices { - constexpr std::ptrdiff_t m_flWaterJumpTime = 0x40; // float32 + constexpr std::ptrdiff_t m_flWaterJumpTime = 0x40; // float constexpr std::ptrdiff_t m_vecWaterJumpVel = 0x44; // Vector - constexpr std::ptrdiff_t m_flSwimSoundTime = 0x50; // float32 + constexpr std::ptrdiff_t m_flSwimSoundTime = 0x50; // float } namespace CCSPlayer_WeaponServices { @@ -414,13 +417,13 @@ namespace CCSWeaponBaseVData { constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticleAlt = 0xA28; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > constexpr std::ptrdiff_t m_szTracerParticle = 0xB08; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > constexpr std::ptrdiff_t m_GearSlot = 0xBE8; // gear_slot_t - constexpr std::ptrdiff_t m_GearSlotPosition = 0xBEC; // int32 + constexpr std::ptrdiff_t m_GearSlotPosition = 0xBEC; // int32_t constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0xBF0; // loadout_slot_t constexpr std::ptrdiff_t m_sWrongTeamMsg = 0xBF8; // CUtlString - constexpr std::ptrdiff_t m_nPrice = 0xC00; // int32 - constexpr std::ptrdiff_t m_nKillAward = 0xC04; // int32 - constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0xC08; // int32 - constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0xC0C; // int32 + constexpr std::ptrdiff_t m_nPrice = 0xC00; // int32_t + constexpr std::ptrdiff_t m_nKillAward = 0xC04; // int32_t + constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0xC08; // int32_t + constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0xC0C; // int32_t constexpr std::ptrdiff_t m_bMeleeWeapon = 0xC10; // bool constexpr std::ptrdiff_t m_bHasBurstMode = 0xC11; // bool constexpr std::ptrdiff_t m_bIsRevolver = 0xC12; // bool @@ -428,8 +431,8 @@ namespace CCSWeaponBaseVData { constexpr std::ptrdiff_t m_szName = 0xC18; // CUtlString constexpr std::ptrdiff_t m_szAnimExtension = 0xC20; // CUtlString constexpr std::ptrdiff_t m_eSilencerType = 0xC28; // CSWeaponSilencerType - constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0xC2C; // int32 - constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0xC30; // int32 + constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0xC2C; // int32_t + constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0xC30; // int32_t constexpr std::ptrdiff_t m_flCycleTime = 0xC34; // CFiringModeFloat constexpr std::ptrdiff_t m_flMaxSpeed = 0xC3C; // CFiringModeFloat constexpr std::ptrdiff_t m_flSpread = 0xC44; // CFiringModeFloat @@ -445,87 +448,87 @@ namespace CCSWeaponBaseVData { constexpr std::ptrdiff_t m_flRecoilMagnitude = 0xC94; // CFiringModeFloat constexpr std::ptrdiff_t m_flRecoilMagnitudeVariance = 0xC9C; // CFiringModeFloat constexpr std::ptrdiff_t m_nTracerFrequency = 0xCA4; // CFiringModeInt - constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0xCAC; // float32 - constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0xCB0; // float32 - constexpr std::ptrdiff_t m_flInaccuracyReload = 0xCB4; // float32 - constexpr std::ptrdiff_t m_nRecoilSeed = 0xCB8; // int32 - constexpr std::ptrdiff_t m_nSpreadSeed = 0xCBC; // int32 - constexpr std::ptrdiff_t m_flTimeToIdleAfterFire = 0xCC0; // float32 - constexpr std::ptrdiff_t m_flIdleInterval = 0xCC4; // float32 - constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0xCC8; // float32 - constexpr std::ptrdiff_t m_flHeatPerShot = 0xCCC; // float32 - constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0xCD0; // float32 - constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0xCD4; // float32 - constexpr std::ptrdiff_t m_flBotAudibleRange = 0xCD8; // float32 + constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0xCAC; // float + constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0xCB0; // float + constexpr std::ptrdiff_t m_flInaccuracyReload = 0xCB4; // float + constexpr std::ptrdiff_t m_nRecoilSeed = 0xCB8; // int32_t + constexpr std::ptrdiff_t m_nSpreadSeed = 0xCBC; // int32_t + constexpr std::ptrdiff_t m_flTimeToIdleAfterFire = 0xCC0; // float + constexpr std::ptrdiff_t m_flIdleInterval = 0xCC4; // float + constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0xCC8; // float + constexpr std::ptrdiff_t m_flHeatPerShot = 0xCCC; // float + constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0xCD0; // float + constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0xCD4; // float + constexpr std::ptrdiff_t m_flBotAudibleRange = 0xCD8; // float constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0xCE0; // CUtlString constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0xCE8; // bool constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0xCE9; // bool - constexpr std::ptrdiff_t m_nZoomLevels = 0xCEC; // int32 - constexpr std::ptrdiff_t m_nZoomFOV1 = 0xCF0; // int32 - constexpr std::ptrdiff_t m_nZoomFOV2 = 0xCF4; // int32 - constexpr std::ptrdiff_t m_flZoomTime0 = 0xCF8; // float32 - constexpr std::ptrdiff_t m_flZoomTime1 = 0xCFC; // float32 - constexpr std::ptrdiff_t m_flZoomTime2 = 0xD00; // float32 - constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0xD04; // float32 - constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0xD08; // float32 - constexpr std::ptrdiff_t m_flIronSightFOV = 0xD0C; // float32 - constexpr std::ptrdiff_t m_flIronSightPivotForward = 0xD10; // float32 - constexpr std::ptrdiff_t m_flIronSightLooseness = 0xD14; // float32 + constexpr std::ptrdiff_t m_nZoomLevels = 0xCEC; // int32_t + constexpr std::ptrdiff_t m_nZoomFOV1 = 0xCF0; // int32_t + constexpr std::ptrdiff_t m_nZoomFOV2 = 0xCF4; // int32_t + constexpr std::ptrdiff_t m_flZoomTime0 = 0xCF8; // float + constexpr std::ptrdiff_t m_flZoomTime1 = 0xCFC; // float + constexpr std::ptrdiff_t m_flZoomTime2 = 0xD00; // float + constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0xD04; // float + constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0xD08; // float + constexpr std::ptrdiff_t m_flIronSightFOV = 0xD0C; // float + constexpr std::ptrdiff_t m_flIronSightPivotForward = 0xD10; // float + constexpr std::ptrdiff_t m_flIronSightLooseness = 0xD14; // float constexpr std::ptrdiff_t m_angPivotAngle = 0xD18; // QAngle constexpr std::ptrdiff_t m_vecIronSightEyePos = 0xD24; // Vector - constexpr std::ptrdiff_t m_nDamage = 0xD30; // int32 - constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0xD34; // float32 - constexpr std::ptrdiff_t m_flArmorRatio = 0xD38; // float32 - constexpr std::ptrdiff_t m_flPenetration = 0xD3C; // float32 - constexpr std::ptrdiff_t m_flRange = 0xD40; // float32 - constexpr std::ptrdiff_t m_flRangeModifier = 0xD44; // float32 - constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0xD48; // float32 - constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0xD4C; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0xD50; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0xD54; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0xD58; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0xD5C; // float32 - constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0xD60; // int32 - constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0xD64; // int32 - constexpr std::ptrdiff_t m_flThrowVelocity = 0xD68; // float32 + constexpr std::ptrdiff_t m_nDamage = 0xD30; // int32_t + constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0xD34; // float + constexpr std::ptrdiff_t m_flArmorRatio = 0xD38; // float + constexpr std::ptrdiff_t m_flPenetration = 0xD3C; // float + constexpr std::ptrdiff_t m_flRange = 0xD40; // float + constexpr std::ptrdiff_t m_flRangeModifier = 0xD44; // float + constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0xD48; // float + constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0xD4C; // float + constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0xD50; // float + constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0xD54; // float + constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0xD58; // float + constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0xD5C; // float + constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0xD60; // int32_t + constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0xD64; // int32_t + constexpr std::ptrdiff_t m_flThrowVelocity = 0xD68; // float constexpr std::ptrdiff_t m_vSmokeColor = 0xD6C; // Vector constexpr std::ptrdiff_t m_szAnimClass = 0xD78; // CUtlString } namespace CClientAlphaProperty { - constexpr std::ptrdiff_t m_nRenderFX = 0x10; // uint8 - constexpr std::ptrdiff_t m_nRenderMode = 0x11; // uint8 + constexpr std::ptrdiff_t m_nRenderFX = 0x10; // uint8_t + constexpr std::ptrdiff_t m_nRenderMode = 0x11; // uint8_t constexpr std::ptrdiff_t m_bAlphaOverride = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_bShadowAlphaOverride = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_nReserved = 0x0; // bitfield:6 - constexpr std::ptrdiff_t m_nAlpha = 0x13; // uint8 - constexpr std::ptrdiff_t m_nDesyncOffset = 0x14; // uint16 - constexpr std::ptrdiff_t m_nReserved2 = 0x16; // uint16 - constexpr std::ptrdiff_t m_nDistFadeStart = 0x18; // uint16 - constexpr std::ptrdiff_t m_nDistFadeEnd = 0x1A; // uint16 - constexpr std::ptrdiff_t m_flFadeScale = 0x1C; // float32 + constexpr std::ptrdiff_t m_nAlpha = 0x13; // uint8_t + constexpr std::ptrdiff_t m_nDesyncOffset = 0x14; // uint16_t + constexpr std::ptrdiff_t m_nReserved2 = 0x16; // uint16_t + constexpr std::ptrdiff_t m_nDistFadeStart = 0x18; // uint16_t + constexpr std::ptrdiff_t m_nDistFadeEnd = 0x1A; // uint16_t + constexpr std::ptrdiff_t m_flFadeScale = 0x1C; // float constexpr std::ptrdiff_t m_flRenderFxStartTime = 0x20; // GameTime_t - constexpr std::ptrdiff_t m_flRenderFxDuration = 0x24; // float32 + constexpr std::ptrdiff_t m_flRenderFxDuration = 0x24; // float } namespace CCollisionProperty { constexpr std::ptrdiff_t m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t constexpr std::ptrdiff_t m_vecMins = 0x40; // Vector constexpr std::ptrdiff_t m_vecMaxs = 0x4C; // Vector - constexpr std::ptrdiff_t m_usSolidFlags = 0x5A; // uint8 + constexpr std::ptrdiff_t m_usSolidFlags = 0x5A; // uint8_t constexpr std::ptrdiff_t m_nSolidType = 0x5B; // SolidType_t - constexpr std::ptrdiff_t m_triggerBloat = 0x5C; // uint8 + constexpr std::ptrdiff_t m_triggerBloat = 0x5C; // uint8_t constexpr std::ptrdiff_t m_nSurroundType = 0x5D; // SurroundingBoundsType_t - constexpr std::ptrdiff_t m_CollisionGroup = 0x5E; // uint8 - constexpr std::ptrdiff_t m_nEnablePhysics = 0x5F; // uint8 - constexpr std::ptrdiff_t m_flBoundingRadius = 0x60; // float32 + constexpr std::ptrdiff_t m_CollisionGroup = 0x5E; // uint8_t + constexpr std::ptrdiff_t m_nEnablePhysics = 0x5F; // uint8_t + constexpr std::ptrdiff_t m_flBoundingRadius = 0x60; // float constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMins = 0x64; // Vector constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMaxs = 0x70; // Vector constexpr std::ptrdiff_t m_vecSurroundingMaxs = 0x7C; // Vector constexpr std::ptrdiff_t m_vecSurroundingMins = 0x88; // Vector constexpr std::ptrdiff_t m_vCapsuleCenter1 = 0x94; // Vector constexpr std::ptrdiff_t m_vCapsuleCenter2 = 0xA0; // Vector - constexpr std::ptrdiff_t m_flCapsuleRadius = 0xAC; // float32 + constexpr std::ptrdiff_t m_flCapsuleRadius = 0xAC; // float } namespace CComicBook { @@ -534,7 +537,7 @@ namespace CComicBook { } namespace CCompositeMaterialEditorDoc { - constexpr std::ptrdiff_t m_nVersion = 0x8; // int32 + constexpr std::ptrdiff_t m_nVersion = 0x8; // int32_t constexpr std::ptrdiff_t m_Points = 0x10; // CUtlVector< CompositeMaterialEditorPoint_t > constexpr std::ptrdiff_t m_KVthumbnail = 0x28; // KeyValues3 } @@ -546,34 +549,34 @@ namespace CDamageRecord { constexpr std::ptrdiff_t m_hPlayerControllerRecipient = 0x34; // CHandle< CCSPlayerController > constexpr std::ptrdiff_t m_szPlayerDamagerName = 0x38; // CUtlString constexpr std::ptrdiff_t m_szPlayerRecipientName = 0x40; // CUtlString - constexpr std::ptrdiff_t m_DamagerXuid = 0x48; // uint64 - constexpr std::ptrdiff_t m_RecipientXuid = 0x50; // uint64 - constexpr std::ptrdiff_t m_iDamage = 0x58; // int32 - constexpr std::ptrdiff_t m_iActualHealthRemoved = 0x5C; // int32 - constexpr std::ptrdiff_t m_iNumHits = 0x60; // int32 - constexpr std::ptrdiff_t m_iLastBulletUpdate = 0x64; // int32 + constexpr std::ptrdiff_t m_DamagerXuid = 0x48; // uint64_t + constexpr std::ptrdiff_t m_RecipientXuid = 0x50; // uint64_t + constexpr std::ptrdiff_t m_iDamage = 0x58; // int32_t + constexpr std::ptrdiff_t m_iActualHealthRemoved = 0x5C; // int32_t + constexpr std::ptrdiff_t m_iNumHits = 0x60; // int32_t + constexpr std::ptrdiff_t m_iLastBulletUpdate = 0x64; // int32_t constexpr std::ptrdiff_t m_bIsOtherEnemy = 0x68; // bool constexpr std::ptrdiff_t m_killType = 0x69; // EKillTypes_t } namespace CDecalInfo { - constexpr std::ptrdiff_t m_flAnimationScale = 0x0; // float32 - constexpr std::ptrdiff_t m_flAnimationLifeSpan = 0x4; // float32 - constexpr std::ptrdiff_t m_flPlaceTime = 0x8; // float32 - constexpr std::ptrdiff_t m_flFadeStartTime = 0xC; // float32 - constexpr std::ptrdiff_t m_flFadeDuration = 0x10; // float32 - constexpr std::ptrdiff_t m_nVBSlot = 0x14; // int32 - constexpr std::ptrdiff_t m_nBoneIndex = 0x18; // int32 + constexpr std::ptrdiff_t m_flAnimationScale = 0x0; // float + constexpr std::ptrdiff_t m_flAnimationLifeSpan = 0x4; // float + constexpr std::ptrdiff_t m_flPlaceTime = 0x8; // float + constexpr std::ptrdiff_t m_flFadeStartTime = 0xC; // float + constexpr std::ptrdiff_t m_flFadeDuration = 0x10; // float + constexpr std::ptrdiff_t m_nVBSlot = 0x14; // int32_t + constexpr std::ptrdiff_t m_nBoneIndex = 0x18; // int32_t constexpr std::ptrdiff_t m_pNext = 0x28; // CDecalInfo* constexpr std::ptrdiff_t m_pPrev = 0x30; // CDecalInfo* - constexpr std::ptrdiff_t m_nDecalMaterialIndex = 0x90; // int32 + constexpr std::ptrdiff_t m_nDecalMaterialIndex = 0x90; // int32_t } namespace CEconItemAttribute { - constexpr std::ptrdiff_t m_iAttributeDefinitionIndex = 0x30; // uint16 - constexpr std::ptrdiff_t m_flValue = 0x34; // float32 - constexpr std::ptrdiff_t m_flInitialValue = 0x38; // float32 - constexpr std::ptrdiff_t m_nRefundableCurrency = 0x3C; // int32 + constexpr std::ptrdiff_t m_iAttributeDefinitionIndex = 0x30; // uint16_t + constexpr std::ptrdiff_t m_flValue = 0x34; // float + constexpr std::ptrdiff_t m_flInitialValue = 0x38; // float + constexpr std::ptrdiff_t m_nRefundableCurrency = 0x3C; // int32_t constexpr std::ptrdiff_t m_bSetBonus = 0x40; // bool } @@ -584,30 +587,30 @@ namespace CEffectData { constexpr std::ptrdiff_t m_vAngles = 0x2C; // QAngle constexpr std::ptrdiff_t m_hEntity = 0x38; // CEntityHandle constexpr std::ptrdiff_t m_hOtherEntity = 0x3C; // CEntityHandle - constexpr std::ptrdiff_t m_flScale = 0x40; // float32 - constexpr std::ptrdiff_t m_flMagnitude = 0x44; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x48; // float32 + constexpr std::ptrdiff_t m_flScale = 0x40; // float + constexpr std::ptrdiff_t m_flMagnitude = 0x44; // float + constexpr std::ptrdiff_t m_flRadius = 0x48; // float constexpr std::ptrdiff_t m_nSurfaceProp = 0x4C; // CUtlStringToken constexpr std::ptrdiff_t m_nEffectIndex = 0x50; // CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > - constexpr std::ptrdiff_t m_nDamageType = 0x58; // uint32 - constexpr std::ptrdiff_t m_nPenetrate = 0x5C; // uint8 - constexpr std::ptrdiff_t m_nMaterial = 0x5E; // uint16 - constexpr std::ptrdiff_t m_nHitBox = 0x60; // uint16 - constexpr std::ptrdiff_t m_nColor = 0x62; // uint8 - constexpr std::ptrdiff_t m_fFlags = 0x63; // uint8 + constexpr std::ptrdiff_t m_nDamageType = 0x58; // uint32_t + constexpr std::ptrdiff_t m_nPenetrate = 0x5C; // uint8_t + constexpr std::ptrdiff_t m_nMaterial = 0x5E; // uint16_t + constexpr std::ptrdiff_t m_nHitBox = 0x60; // uint16_t + constexpr std::ptrdiff_t m_nColor = 0x62; // uint8_t + constexpr std::ptrdiff_t m_fFlags = 0x63; // uint8_t constexpr std::ptrdiff_t m_nAttachmentIndex = 0x64; // AttachmentHandle_t constexpr std::ptrdiff_t m_nAttachmentName = 0x68; // CUtlStringToken - constexpr std::ptrdiff_t m_iEffectName = 0x6C; // uint16 - constexpr std::ptrdiff_t m_nExplosionType = 0x6E; // uint8 + constexpr std::ptrdiff_t m_iEffectName = 0x6C; // uint16_t + constexpr std::ptrdiff_t m_nExplosionType = 0x6E; // uint8_t } namespace CEntityIdentity { - constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32 + constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32_t constexpr std::ptrdiff_t m_name = 0x18; // CUtlSymbolLarge constexpr std::ptrdiff_t m_designerName = 0x20; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flags = 0x30; // uint32 + constexpr std::ptrdiff_t m_flags = 0x30; // uint32_t constexpr std::ptrdiff_t m_worldGroupId = 0x38; // WorldGroupId_t - constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // uint32 + constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // uint32_t constexpr std::ptrdiff_t m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t constexpr std::ptrdiff_t m_pPrev = 0x58; // CEntityIdentity* constexpr std::ptrdiff_t m_pNext = 0x60; // CEntityIdentity* @@ -624,21 +627,21 @@ namespace CEntityInstance { namespace CFireOverlay { constexpr std::ptrdiff_t m_pOwner = 0xD0; // C_FireSmoke* constexpr std::ptrdiff_t m_vBaseColors = 0xD8; // Vector[4] - constexpr std::ptrdiff_t m_flScale = 0x108; // float32 - constexpr std::ptrdiff_t m_nGUID = 0x10C; // int32 + constexpr std::ptrdiff_t m_flScale = 0x108; // float + constexpr std::ptrdiff_t m_nGUID = 0x10C; // int32_t } namespace CFlashlightEffect { constexpr std::ptrdiff_t m_bIsOn = 0x10; // bool constexpr std::ptrdiff_t m_bMuzzleFlashEnabled = 0x20; // bool - constexpr std::ptrdiff_t m_flMuzzleFlashBrightness = 0x24; // float32 + constexpr std::ptrdiff_t m_flMuzzleFlashBrightness = 0x24; // float constexpr std::ptrdiff_t m_quatMuzzleFlashOrientation = 0x30; // Quaternion constexpr std::ptrdiff_t m_vecMuzzleFlashOrigin = 0x40; // Vector - constexpr std::ptrdiff_t m_flFov = 0x4C; // float32 - constexpr std::ptrdiff_t m_flFarZ = 0x50; // float32 - constexpr std::ptrdiff_t m_flLinearAtten = 0x54; // float32 + constexpr std::ptrdiff_t m_flFov = 0x4C; // float + constexpr std::ptrdiff_t m_flFarZ = 0x50; // float + constexpr std::ptrdiff_t m_flLinearAtten = 0x54; // float constexpr std::ptrdiff_t m_bCastsShadows = 0x58; // bool - constexpr std::ptrdiff_t m_flCurrentPullBackDist = 0x5C; // float32 + constexpr std::ptrdiff_t m_flCurrentPullBackDist = 0x5C; // float constexpr std::ptrdiff_t m_FlashlightTexture = 0x60; // CStrongHandle< InfoForResourceTypeCTextureBase > constexpr std::ptrdiff_t m_MuzzleFlashTexture = 0x68; // CStrongHandle< InfoForResourceTypeCTextureBase > constexpr std::ptrdiff_t m_textureName = 0x70; // char[64] @@ -657,11 +660,11 @@ namespace CGameSceneNode { constexpr std::ptrdiff_t m_hParent = 0x70; // CGameSceneNodeHandle constexpr std::ptrdiff_t m_vecOrigin = 0x80; // CNetworkOriginCellCoordQuantizedVector constexpr std::ptrdiff_t m_angRotation = 0xB8; // QAngle - constexpr std::ptrdiff_t m_flScale = 0xC4; // float32 + constexpr std::ptrdiff_t m_flScale = 0xC4; // float constexpr std::ptrdiff_t m_vecAbsOrigin = 0xC8; // Vector constexpr std::ptrdiff_t m_angAbsRotation = 0xD4; // QAngle - constexpr std::ptrdiff_t m_flAbsScale = 0xE0; // float32 - constexpr std::ptrdiff_t m_nParentAttachmentOrBone = 0xE4; // int16 + constexpr std::ptrdiff_t m_flAbsScale = 0xE0; // float + constexpr std::ptrdiff_t m_nParentAttachmentOrBone = 0xE4; // int16_t constexpr std::ptrdiff_t m_bDebugAbsOriginChanges = 0xE6; // bool constexpr std::ptrdiff_t m_bDormant = 0xE7; // bool constexpr std::ptrdiff_t m_bForceParentToBeNetworked = 0xE8; // bool @@ -675,12 +678,12 @@ namespace CGameSceneNode { constexpr std::ptrdiff_t m_bBoneMergeFlex = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_nLatchAbsOrigin = 0x0; // bitfield:2 constexpr std::ptrdiff_t m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_nHierarchicalDepth = 0xEB; // uint8 - constexpr std::ptrdiff_t m_nHierarchyType = 0xEC; // uint8 - constexpr std::ptrdiff_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xED; // uint8 + constexpr std::ptrdiff_t m_nHierarchicalDepth = 0xEB; // uint8_t + constexpr std::ptrdiff_t m_nHierarchyType = 0xEC; // uint8_t + constexpr std::ptrdiff_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xED; // uint8_t constexpr std::ptrdiff_t m_name = 0xF0; // CUtlStringToken constexpr std::ptrdiff_t m_hierarchyAttachName = 0x130; // CUtlStringToken - constexpr std::ptrdiff_t m_flZOffset = 0x134; // float32 + constexpr std::ptrdiff_t m_flZOffset = 0x134; // float constexpr std::ptrdiff_t m_vRenderOrigin = 0x138; // Vector } @@ -697,8 +700,8 @@ namespace CGlobalLightBase { constexpr std::ptrdiff_t m_AmbientDirection = 0x38; // Vector constexpr std::ptrdiff_t m_SpecularDirection = 0x44; // Vector constexpr std::ptrdiff_t m_InspectorSpecularDirection = 0x50; // Vector - constexpr std::ptrdiff_t m_flSpecularPower = 0x5C; // float32 - constexpr std::ptrdiff_t m_flSpecularIndependence = 0x60; // float32 + constexpr std::ptrdiff_t m_flSpecularPower = 0x5C; // float + constexpr std::ptrdiff_t m_flSpecularIndependence = 0x60; // float constexpr std::ptrdiff_t m_SpecularColor = 0x64; // Color constexpr std::ptrdiff_t m_bStartDisabled = 0x68; // bool constexpr std::ptrdiff_t m_bEnabled = 0x69; // bool @@ -706,28 +709,28 @@ namespace CGlobalLightBase { constexpr std::ptrdiff_t m_AmbientColor1 = 0x6E; // Color constexpr std::ptrdiff_t m_AmbientColor2 = 0x72; // Color constexpr std::ptrdiff_t m_AmbientColor3 = 0x76; // Color - constexpr std::ptrdiff_t m_flSunDistance = 0x7C; // float32 - constexpr std::ptrdiff_t m_flFOV = 0x80; // float32 - constexpr std::ptrdiff_t m_flNearZ = 0x84; // float32 - constexpr std::ptrdiff_t m_flFarZ = 0x88; // float32 + constexpr std::ptrdiff_t m_flSunDistance = 0x7C; // float + constexpr std::ptrdiff_t m_flFOV = 0x80; // float + constexpr std::ptrdiff_t m_flNearZ = 0x84; // float + constexpr std::ptrdiff_t m_flFarZ = 0x88; // float constexpr std::ptrdiff_t m_bEnableShadows = 0x8C; // bool constexpr std::ptrdiff_t m_bOldEnableShadows = 0x8D; // bool constexpr std::ptrdiff_t m_bBackgroundClearNotRequired = 0x8E; // bool - constexpr std::ptrdiff_t m_flCloudScale = 0x90; // float32 - constexpr std::ptrdiff_t m_flCloud1Speed = 0x94; // float32 - constexpr std::ptrdiff_t m_flCloud1Direction = 0x98; // float32 - constexpr std::ptrdiff_t m_flCloud2Speed = 0x9C; // float32 - constexpr std::ptrdiff_t m_flCloud2Direction = 0xA0; // float32 - constexpr std::ptrdiff_t m_flAmbientScale1 = 0xB0; // float32 - constexpr std::ptrdiff_t m_flAmbientScale2 = 0xB4; // float32 - constexpr std::ptrdiff_t m_flGroundScale = 0xB8; // float32 - constexpr std::ptrdiff_t m_flLightScale = 0xBC; // float32 - constexpr std::ptrdiff_t m_flFoWDarkness = 0xC0; // float32 + constexpr std::ptrdiff_t m_flCloudScale = 0x90; // float + constexpr std::ptrdiff_t m_flCloud1Speed = 0x94; // float + constexpr std::ptrdiff_t m_flCloud1Direction = 0x98; // float + constexpr std::ptrdiff_t m_flCloud2Speed = 0x9C; // float + constexpr std::ptrdiff_t m_flCloud2Direction = 0xA0; // float + constexpr std::ptrdiff_t m_flAmbientScale1 = 0xB0; // float + constexpr std::ptrdiff_t m_flAmbientScale2 = 0xB4; // float + constexpr std::ptrdiff_t m_flGroundScale = 0xB8; // float + constexpr std::ptrdiff_t m_flLightScale = 0xBC; // float + constexpr std::ptrdiff_t m_flFoWDarkness = 0xC0; // float constexpr std::ptrdiff_t m_bEnableSeparateSkyboxFog = 0xC4; // bool constexpr std::ptrdiff_t m_vFowColor = 0xC8; // Vector constexpr std::ptrdiff_t m_ViewOrigin = 0xD4; // Vector constexpr std::ptrdiff_t m_ViewAngles = 0xE0; // QAngle - constexpr std::ptrdiff_t m_flViewFoV = 0xEC; // float32 + constexpr std::ptrdiff_t m_flViewFoV = 0xEC; // float constexpr std::ptrdiff_t m_WorldPoints = 0xF0; // Vector[8] constexpr std::ptrdiff_t m_vFogOffsetLayer0 = 0x4A8; // Vector2D constexpr std::ptrdiff_t m_vFogOffsetLayer1 = 0x4B0; // Vector2D @@ -740,42 +743,42 @@ namespace CGlowOverlay { constexpr std::ptrdiff_t m_bDirectional = 0x14; // bool constexpr std::ptrdiff_t m_vDirection = 0x18; // Vector constexpr std::ptrdiff_t m_bInSky = 0x24; // bool - constexpr std::ptrdiff_t m_skyObstructionScale = 0x28; // float32 + constexpr std::ptrdiff_t m_skyObstructionScale = 0x28; // float constexpr std::ptrdiff_t m_Sprites = 0x30; // CGlowSprite[4] - constexpr std::ptrdiff_t m_nSprites = 0xB0; // int32 - constexpr std::ptrdiff_t m_flProxyRadius = 0xB4; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0xB8; // float32 - constexpr std::ptrdiff_t m_flGlowObstructionScale = 0xBC; // float32 + constexpr std::ptrdiff_t m_nSprites = 0xB0; // int32_t + constexpr std::ptrdiff_t m_flProxyRadius = 0xB4; // float + constexpr std::ptrdiff_t m_flHDRColorScale = 0xB8; // float + constexpr std::ptrdiff_t m_flGlowObstructionScale = 0xBC; // float constexpr std::ptrdiff_t m_bCacheGlowObstruction = 0xC0; // bool constexpr std::ptrdiff_t m_bCacheSkyObstruction = 0xC1; // bool - constexpr std::ptrdiff_t m_bActivated = 0xC2; // int16 - constexpr std::ptrdiff_t m_ListIndex = 0xC4; // uint16 - constexpr std::ptrdiff_t m_queryHandle = 0xC8; // int32 + constexpr std::ptrdiff_t m_bActivated = 0xC2; // int16_t + constexpr std::ptrdiff_t m_ListIndex = 0xC4; // uint16_t + constexpr std::ptrdiff_t m_queryHandle = 0xC8; // int32_t } namespace CGlowProperty { constexpr std::ptrdiff_t m_fGlowColor = 0x8; // Vector - constexpr std::ptrdiff_t m_iGlowType = 0x30; // int32 - constexpr std::ptrdiff_t m_iGlowTeam = 0x34; // int32 - constexpr std::ptrdiff_t m_nGlowRange = 0x38; // int32 - constexpr std::ptrdiff_t m_nGlowRangeMin = 0x3C; // int32 + constexpr std::ptrdiff_t m_iGlowType = 0x30; // int32_t + constexpr std::ptrdiff_t m_iGlowTeam = 0x34; // int32_t + constexpr std::ptrdiff_t m_nGlowRange = 0x38; // int32_t + constexpr std::ptrdiff_t m_nGlowRangeMin = 0x3C; // int32_t constexpr std::ptrdiff_t m_glowColorOverride = 0x40; // Color constexpr std::ptrdiff_t m_bFlashing = 0x44; // bool - constexpr std::ptrdiff_t m_flGlowTime = 0x48; // float32 - constexpr std::ptrdiff_t m_flGlowStartTime = 0x4C; // float32 + constexpr std::ptrdiff_t m_flGlowTime = 0x48; // float + constexpr std::ptrdiff_t m_flGlowStartTime = 0x4C; // float constexpr std::ptrdiff_t m_bEligibleForScreenHighlight = 0x50; // bool constexpr std::ptrdiff_t m_bGlowing = 0x51; // bool } namespace CGlowSprite { constexpr std::ptrdiff_t m_vColor = 0x0; // Vector - constexpr std::ptrdiff_t m_flHorzSize = 0xC; // float32 - constexpr std::ptrdiff_t m_flVertSize = 0x10; // float32 + constexpr std::ptrdiff_t m_flHorzSize = 0xC; // float + constexpr std::ptrdiff_t m_flVertSize = 0x10; // float constexpr std::ptrdiff_t m_hMaterial = 0x18; // CStrongHandle< InfoForResourceTypeIMaterial2 > } namespace CGrenadeTracer { - constexpr std::ptrdiff_t m_flTracerDuration = 0xCE0; // float32 + constexpr std::ptrdiff_t m_flTracerDuration = 0xCE0; // float constexpr std::ptrdiff_t m_nType = 0xCE4; // GrenadeType_t } @@ -785,9 +788,9 @@ namespace CHitboxComponent { namespace CInfoDynamicShadowHint { constexpr std::ptrdiff_t m_bDisabled = 0x540; // bool - constexpr std::ptrdiff_t m_flRange = 0x544; // float32 - constexpr std::ptrdiff_t m_nImportance = 0x548; // int32 - constexpr std::ptrdiff_t m_nLightChoice = 0x54C; // int32 + constexpr std::ptrdiff_t m_flRange = 0x544; // float + constexpr std::ptrdiff_t m_nImportance = 0x548; // int32_t + constexpr std::ptrdiff_t m_nLightChoice = 0x54C; // int32_t constexpr std::ptrdiff_t m_hLight = 0x550; // CHandle< C_BaseEntity > } @@ -798,12 +801,12 @@ namespace CInfoDynamicShadowHintBox { namespace CInfoOffscreenPanoramaTexture { constexpr std::ptrdiff_t m_bDisabled = 0x540; // bool - constexpr std::ptrdiff_t m_nResolutionX = 0x544; // int32 - constexpr std::ptrdiff_t m_nResolutionY = 0x548; // int32 + constexpr std::ptrdiff_t m_nResolutionX = 0x544; // int32_t + constexpr std::ptrdiff_t m_nResolutionY = 0x548; // int32_t constexpr std::ptrdiff_t m_szLayoutFileName = 0x550; // CUtlSymbolLarge constexpr std::ptrdiff_t m_RenderAttrName = 0x558; // CUtlSymbolLarge constexpr std::ptrdiff_t m_TargetEntities = 0x560; // C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > - constexpr std::ptrdiff_t m_nTargetChangeCount = 0x578; // int32 + constexpr std::ptrdiff_t m_nTargetChangeCount = 0x578; // int32_t constexpr std::ptrdiff_t m_vecCSSClasses = 0x580; // C_NetworkUtlVectorBase< CUtlSymbolLarge > constexpr std::ptrdiff_t m_bCheckCSSClasses = 0x6F8; // bool } @@ -815,66 +818,66 @@ namespace CInfoWorldLayer { constexpr std::ptrdiff_t m_bWorldLayerVisible = 0x578; // bool constexpr std::ptrdiff_t m_bEntitiesSpawned = 0x579; // bool constexpr std::ptrdiff_t m_bCreateAsChildSpawnGroup = 0x57A; // bool - constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x57C; // uint32 + constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x57C; // uint32_t constexpr std::ptrdiff_t m_bWorldLayerActuallyVisible = 0x580; // bool } namespace CInterpolatedValue { - constexpr std::ptrdiff_t m_flStartTime = 0x0; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x4; // float32 - constexpr std::ptrdiff_t m_flStartValue = 0x8; // float32 - constexpr std::ptrdiff_t m_flEndValue = 0xC; // float32 - constexpr std::ptrdiff_t m_nInterpType = 0x10; // int32 + constexpr std::ptrdiff_t m_flStartTime = 0x0; // float + constexpr std::ptrdiff_t m_flEndTime = 0x4; // float + constexpr std::ptrdiff_t m_flStartValue = 0x8; // float + constexpr std::ptrdiff_t m_flEndValue = 0xC; // float + constexpr std::ptrdiff_t m_nInterpType = 0x10; // int32_t } namespace CLightComponent { constexpr std::ptrdiff_t __m_pChainEntity = 0x48; // CNetworkVarChainer constexpr std::ptrdiff_t m_Color = 0x85; // Color constexpr std::ptrdiff_t m_SecondaryColor = 0x89; // Color - constexpr std::ptrdiff_t m_flBrightness = 0x90; // float32 - constexpr std::ptrdiff_t m_flBrightnessScale = 0x94; // float32 - constexpr std::ptrdiff_t m_flBrightnessMult = 0x98; // float32 - constexpr std::ptrdiff_t m_flRange = 0x9C; // float32 - constexpr std::ptrdiff_t m_flFalloff = 0xA0; // float32 - constexpr std::ptrdiff_t m_flAttenuation0 = 0xA4; // float32 - constexpr std::ptrdiff_t m_flAttenuation1 = 0xA8; // float32 - constexpr std::ptrdiff_t m_flAttenuation2 = 0xAC; // float32 - constexpr std::ptrdiff_t m_flTheta = 0xB0; // float32 - constexpr std::ptrdiff_t m_flPhi = 0xB4; // float32 + constexpr std::ptrdiff_t m_flBrightness = 0x90; // float + constexpr std::ptrdiff_t m_flBrightnessScale = 0x94; // float + constexpr std::ptrdiff_t m_flBrightnessMult = 0x98; // float + constexpr std::ptrdiff_t m_flRange = 0x9C; // float + constexpr std::ptrdiff_t m_flFalloff = 0xA0; // float + constexpr std::ptrdiff_t m_flAttenuation0 = 0xA4; // float + constexpr std::ptrdiff_t m_flAttenuation1 = 0xA8; // float + constexpr std::ptrdiff_t m_flAttenuation2 = 0xAC; // float + constexpr std::ptrdiff_t m_flTheta = 0xB0; // float + constexpr std::ptrdiff_t m_flPhi = 0xB4; // float constexpr std::ptrdiff_t m_hLightCookie = 0xB8; // CStrongHandle< InfoForResourceTypeCTextureBase > - constexpr std::ptrdiff_t m_nCascades = 0xC0; // int32 - constexpr std::ptrdiff_t m_nCastShadows = 0xC4; // int32 - constexpr std::ptrdiff_t m_nShadowWidth = 0xC8; // int32 - constexpr std::ptrdiff_t m_nShadowHeight = 0xCC; // int32 + constexpr std::ptrdiff_t m_nCascades = 0xC0; // int32_t + constexpr std::ptrdiff_t m_nCastShadows = 0xC4; // int32_t + constexpr std::ptrdiff_t m_nShadowWidth = 0xC8; // int32_t + constexpr std::ptrdiff_t m_nShadowHeight = 0xCC; // int32_t constexpr std::ptrdiff_t m_bRenderDiffuse = 0xD0; // bool - constexpr std::ptrdiff_t m_nRenderSpecular = 0xD4; // int32 + constexpr std::ptrdiff_t m_nRenderSpecular = 0xD4; // int32_t constexpr std::ptrdiff_t m_bRenderTransmissive = 0xD8; // bool - constexpr std::ptrdiff_t m_flOrthoLightWidth = 0xDC; // float32 - constexpr std::ptrdiff_t m_flOrthoLightHeight = 0xE0; // float32 - constexpr std::ptrdiff_t m_nStyle = 0xE4; // int32 + constexpr std::ptrdiff_t m_flOrthoLightWidth = 0xDC; // float + constexpr std::ptrdiff_t m_flOrthoLightHeight = 0xE0; // float + constexpr std::ptrdiff_t m_nStyle = 0xE4; // int32_t constexpr std::ptrdiff_t m_Pattern = 0xE8; // CUtlString - constexpr std::ptrdiff_t m_nCascadeRenderStaticObjects = 0xF0; // int32 - constexpr std::ptrdiff_t m_flShadowCascadeCrossFade = 0xF4; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistanceFade = 0xF8; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance0 = 0xFC; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance1 = 0x100; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance2 = 0x104; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance3 = 0x108; // float32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution0 = 0x10C; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution1 = 0x110; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution2 = 0x114; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution3 = 0x118; // int32 + constexpr std::ptrdiff_t m_nCascadeRenderStaticObjects = 0xF0; // int32_t + constexpr std::ptrdiff_t m_flShadowCascadeCrossFade = 0xF4; // float + constexpr std::ptrdiff_t m_flShadowCascadeDistanceFade = 0xF8; // float + constexpr std::ptrdiff_t m_flShadowCascadeDistance0 = 0xFC; // float + constexpr std::ptrdiff_t m_flShadowCascadeDistance1 = 0x100; // float + constexpr std::ptrdiff_t m_flShadowCascadeDistance2 = 0x104; // float + constexpr std::ptrdiff_t m_flShadowCascadeDistance3 = 0x108; // float + constexpr std::ptrdiff_t m_nShadowCascadeResolution0 = 0x10C; // int32_t + constexpr std::ptrdiff_t m_nShadowCascadeResolution1 = 0x110; // int32_t + constexpr std::ptrdiff_t m_nShadowCascadeResolution2 = 0x114; // int32_t + constexpr std::ptrdiff_t m_nShadowCascadeResolution3 = 0x118; // int32_t constexpr std::ptrdiff_t m_bUsesBakedShadowing = 0x11C; // bool - constexpr std::ptrdiff_t m_nShadowPriority = 0x120; // int32 - constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x124; // int32 + constexpr std::ptrdiff_t m_nShadowPriority = 0x120; // int32_t + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x124; // int32_t constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x128; // bool constexpr std::ptrdiff_t m_LightGroups = 0x130; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nDirectLight = 0x138; // int32 - constexpr std::ptrdiff_t m_nIndirectLight = 0x13C; // int32 - constexpr std::ptrdiff_t m_flFadeMinDist = 0x140; // float32 - constexpr std::ptrdiff_t m_flFadeMaxDist = 0x144; // float32 - constexpr std::ptrdiff_t m_flShadowFadeMinDist = 0x148; // float32 - constexpr std::ptrdiff_t m_flShadowFadeMaxDist = 0x14C; // float32 + constexpr std::ptrdiff_t m_nDirectLight = 0x138; // int32_t + constexpr std::ptrdiff_t m_nIndirectLight = 0x13C; // int32_t + constexpr std::ptrdiff_t m_flFadeMinDist = 0x140; // float + constexpr std::ptrdiff_t m_flFadeMaxDist = 0x144; // float + constexpr std::ptrdiff_t m_flShadowFadeMinDist = 0x148; // float + constexpr std::ptrdiff_t m_flShadowFadeMaxDist = 0x14C; // float constexpr std::ptrdiff_t m_bEnabled = 0x150; // bool constexpr std::ptrdiff_t m_bFlicker = 0x151; // bool constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x152; // bool @@ -883,18 +886,18 @@ namespace CLightComponent { constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x16C; // Vector constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x178; // QAngle constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x184; // Vector - constexpr std::ptrdiff_t m_flPrecomputedMaxRange = 0x190; // float32 - constexpr std::ptrdiff_t m_nFogLightingMode = 0x194; // int32 - constexpr std::ptrdiff_t m_flFogContributionStength = 0x198; // float32 - constexpr std::ptrdiff_t m_flNearClipPlane = 0x19C; // float32 + constexpr std::ptrdiff_t m_flPrecomputedMaxRange = 0x190; // float + constexpr std::ptrdiff_t m_nFogLightingMode = 0x194; // int32_t + constexpr std::ptrdiff_t m_flFogContributionStength = 0x198; // float + constexpr std::ptrdiff_t m_flNearClipPlane = 0x19C; // float constexpr std::ptrdiff_t m_SkyColor = 0x1A0; // Color - constexpr std::ptrdiff_t m_flSkyIntensity = 0x1A4; // float32 + constexpr std::ptrdiff_t m_flSkyIntensity = 0x1A4; // float constexpr std::ptrdiff_t m_SkyAmbientBounce = 0x1A8; // Color constexpr std::ptrdiff_t m_bUseSecondaryColor = 0x1AC; // bool constexpr std::ptrdiff_t m_bMixedShadows = 0x1AD; // bool constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x1B0; // GameTime_t - constexpr std::ptrdiff_t m_flCapsuleLength = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flMinRoughness = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flCapsuleLength = 0x1B4; // float + constexpr std::ptrdiff_t m_flMinRoughness = 0x1B8; // float } namespace CLogicRelay { @@ -911,35 +914,35 @@ namespace CModelState { constexpr std::ptrdiff_t m_hModel = 0xA0; // CStrongHandle< InfoForResourceTypeCModel > constexpr std::ptrdiff_t m_ModelName = 0xA8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_bClientClothCreationSuppressed = 0xE8; // bool - constexpr std::ptrdiff_t m_MeshGroupMask = 0x180; // uint64 - constexpr std::ptrdiff_t m_nIdealMotionType = 0x222; // int8 - constexpr std::ptrdiff_t m_nForceLOD = 0x223; // int8 - constexpr std::ptrdiff_t m_nClothUpdateFlags = 0x224; // int8 + constexpr std::ptrdiff_t m_MeshGroupMask = 0x180; // uint64_t + constexpr std::ptrdiff_t m_nIdealMotionType = 0x222; // int8_t + constexpr std::ptrdiff_t m_nForceLOD = 0x223; // int8_t + constexpr std::ptrdiff_t m_nClothUpdateFlags = 0x224; // int8_t } namespace CNetworkedSequenceOperation { constexpr std::ptrdiff_t m_hSequence = 0x8; // HSequence - constexpr std::ptrdiff_t m_flPrevCycle = 0xC; // float32 - constexpr std::ptrdiff_t m_flCycle = 0x10; // float32 + constexpr std::ptrdiff_t m_flPrevCycle = 0xC; // float + constexpr std::ptrdiff_t m_flCycle = 0x10; // float constexpr std::ptrdiff_t m_flWeight = 0x14; // CNetworkedQuantizedFloat constexpr std::ptrdiff_t m_bSequenceChangeNetworked = 0x1C; // bool constexpr std::ptrdiff_t m_bDiscontinuity = 0x1D; // bool - constexpr std::ptrdiff_t m_flPrevCycleFromDiscontinuity = 0x20; // float32 - constexpr std::ptrdiff_t m_flPrevCycleForAnimEventDetection = 0x24; // float32 + constexpr std::ptrdiff_t m_flPrevCycleFromDiscontinuity = 0x20; // float + constexpr std::ptrdiff_t m_flPrevCycleForAnimEventDetection = 0x24; // float } namespace CPlayer_CameraServices { constexpr std::ptrdiff_t m_vecCsViewPunchAngle = 0x40; // QAngle constexpr std::ptrdiff_t m_nCsViewPunchAngleTick = 0x4C; // GameTick_t - constexpr std::ptrdiff_t m_flCsViewPunchAngleTickRatio = 0x50; // float32 + constexpr std::ptrdiff_t m_flCsViewPunchAngleTickRatio = 0x50; // float constexpr std::ptrdiff_t m_PlayerFog = 0x58; // C_fogplayerparams_t constexpr std::ptrdiff_t m_hColorCorrectionCtrl = 0x98; // CHandle< C_ColorCorrection > constexpr std::ptrdiff_t m_hViewEntity = 0x9C; // CHandle< C_BaseEntity > constexpr std::ptrdiff_t m_hTonemapController = 0xA0; // CHandle< C_TonemapController2 > constexpr std::ptrdiff_t m_audio = 0xA8; // audioparams_t constexpr std::ptrdiff_t m_PostProcessingVolumes = 0x120; // C_NetworkUtlVectorBase< CHandle< C_PostProcessingVolume > > - constexpr std::ptrdiff_t m_flOldPlayerZ = 0x138; // float32 - constexpr std::ptrdiff_t m_flOldPlayerViewOffsetZ = 0x13C; // float32 + constexpr std::ptrdiff_t m_flOldPlayerZ = 0x138; // float + constexpr std::ptrdiff_t m_flOldPlayerViewOffsetZ = 0x13C; // float constexpr std::ptrdiff_t m_CurrentFog = 0x140; // fogparams_t constexpr std::ptrdiff_t m_hOldFogController = 0x1A8; // CHandle< C_FogController > constexpr std::ptrdiff_t m_bOverrideFogColor = 0x1AC; // bool[5] @@ -952,44 +955,44 @@ namespace CPlayer_CameraServices { } namespace CPlayer_MovementServices { - constexpr std::ptrdiff_t m_nImpulse = 0x40; // int32 + constexpr std::ptrdiff_t m_nImpulse = 0x40; // int32_t constexpr std::ptrdiff_t m_nButtons = 0x48; // CInButtonState - constexpr std::ptrdiff_t m_nQueuedButtonDownMask = 0x68; // uint64 - constexpr std::ptrdiff_t m_nQueuedButtonChangeMask = 0x70; // uint64 - constexpr std::ptrdiff_t m_nButtonDoublePressed = 0x78; // uint64 + constexpr std::ptrdiff_t m_nQueuedButtonDownMask = 0x68; // uint64_t + constexpr std::ptrdiff_t m_nQueuedButtonChangeMask = 0x70; // uint64_t + constexpr std::ptrdiff_t m_nButtonDoublePressed = 0x78; // uint64_t constexpr std::ptrdiff_t m_pButtonPressedCmdNumber = 0x80; // uint32[64] - constexpr std::ptrdiff_t m_nLastCommandNumberProcessed = 0x180; // uint32 - constexpr std::ptrdiff_t m_nToggleButtonDownMask = 0x188; // uint64 - constexpr std::ptrdiff_t m_flMaxspeed = 0x190; // float32 + constexpr std::ptrdiff_t m_nLastCommandNumberProcessed = 0x180; // uint32_t + constexpr std::ptrdiff_t m_nToggleButtonDownMask = 0x188; // uint64_t + constexpr std::ptrdiff_t m_flMaxspeed = 0x190; // float constexpr std::ptrdiff_t m_arrForceSubtickMoveWhen = 0x194; // float32[4] - constexpr std::ptrdiff_t m_flForwardMove = 0x1A4; // float32 - constexpr std::ptrdiff_t m_flLeftMove = 0x1A8; // float32 - constexpr std::ptrdiff_t m_flUpMove = 0x1AC; // float32 + constexpr std::ptrdiff_t m_flForwardMove = 0x1A4; // float + constexpr std::ptrdiff_t m_flLeftMove = 0x1A8; // float + constexpr std::ptrdiff_t m_flUpMove = 0x1AC; // float constexpr std::ptrdiff_t m_vecLastMovementImpulses = 0x1B0; // Vector constexpr std::ptrdiff_t m_vecOldViewAngles = 0x1BC; // QAngle } namespace CPlayer_MovementServices_Humanoid { - constexpr std::ptrdiff_t m_flStepSoundTime = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flFallVelocity = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flStepSoundTime = 0x1D0; // float + constexpr std::ptrdiff_t m_flFallVelocity = 0x1D4; // float constexpr std::ptrdiff_t m_bInCrouch = 0x1D8; // bool - constexpr std::ptrdiff_t m_nCrouchState = 0x1DC; // uint32 + constexpr std::ptrdiff_t m_nCrouchState = 0x1DC; // uint32_t constexpr std::ptrdiff_t m_flCrouchTransitionStartTime = 0x1E0; // GameTime_t constexpr std::ptrdiff_t m_bDucked = 0x1E4; // bool constexpr std::ptrdiff_t m_bDucking = 0x1E5; // bool constexpr std::ptrdiff_t m_bInDuckJump = 0x1E6; // bool constexpr std::ptrdiff_t m_groundNormal = 0x1E8; // Vector - constexpr std::ptrdiff_t m_flSurfaceFriction = 0x1F4; // float32 + constexpr std::ptrdiff_t m_flSurfaceFriction = 0x1F4; // float constexpr std::ptrdiff_t m_surfaceProps = 0x1F8; // CUtlStringToken - constexpr std::ptrdiff_t m_nStepside = 0x208; // int32 + constexpr std::ptrdiff_t m_nStepside = 0x208; // int32_t } namespace CPlayer_ObserverServices { - constexpr std::ptrdiff_t m_iObserverMode = 0x40; // uint8 + constexpr std::ptrdiff_t m_iObserverMode = 0x40; // uint8_t constexpr std::ptrdiff_t m_hObserverTarget = 0x44; // CHandle< C_BaseEntity > constexpr std::ptrdiff_t m_iObserverLastMode = 0x48; // ObserverMode_t constexpr std::ptrdiff_t m_bForcedObserverMode = 0x4C; // bool - constexpr std::ptrdiff_t m_flObserverChaseDistance = 0x50; // float32 + constexpr std::ptrdiff_t m_flObserverChaseDistance = 0x50; // float constexpr std::ptrdiff_t m_flObserverChaseDistanceCalcTime = 0x54; // GameTime_t } @@ -1004,7 +1007,7 @@ namespace CPlayer_WeaponServices { namespace CPointOffScreenIndicatorUi { constexpr std::ptrdiff_t m_bBeenEnabled = 0xF20; // bool constexpr std::ptrdiff_t m_bHide = 0xF21; // bool - constexpr std::ptrdiff_t m_flSeenTargetTime = 0xF24; // float32 + constexpr std::ptrdiff_t m_flSeenTargetTime = 0xF24; // float constexpr std::ptrdiff_t m_pTargetPanel = 0xF28; // C_PointClientUIWorldPanel* } @@ -1012,7 +1015,7 @@ namespace CPointTemplate { constexpr std::ptrdiff_t m_iszWorldName = 0x540; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszSource2EntityLumpName = 0x548; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszEntityFilterName = 0x550; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flTimeoutInterval = 0x558; // float32 + constexpr std::ptrdiff_t m_flTimeoutInterval = 0x558; // float constexpr std::ptrdiff_t m_bAsynchronouslySpawnEntities = 0x55C; // bool constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x560; // CEntityIOOutput constexpr std::ptrdiff_t m_clientOnlyEntityBehavior = 0x588; // PointTemplateClientOnlyEntityBehavior_t @@ -1025,11 +1028,11 @@ namespace CPointTemplate { namespace CPrecipitationVData { constexpr std::ptrdiff_t m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > - constexpr std::ptrdiff_t m_flInnerDistance = 0x108; // float32 + constexpr std::ptrdiff_t m_flInnerDistance = 0x108; // float constexpr std::ptrdiff_t m_nAttachType = 0x10C; // ParticleAttachment_t constexpr std::ptrdiff_t m_bBatchSameVolumeType = 0x110; // bool - constexpr std::ptrdiff_t m_nRTEnvCP = 0x114; // int32 - constexpr std::ptrdiff_t m_nRTEnvCPComponent = 0x118; // int32 + constexpr std::ptrdiff_t m_nRTEnvCP = 0x114; // int32_t + constexpr std::ptrdiff_t m_nRTEnvCPComponent = 0x118; // int32_t constexpr std::ptrdiff_t m_szModifier = 0x120; // CUtlString } @@ -1037,63 +1040,63 @@ namespace CProjectedTextureBase { constexpr std::ptrdiff_t m_hTargetEntity = 0xC; // CHandle< C_BaseEntity > constexpr std::ptrdiff_t m_bState = 0x10; // bool constexpr std::ptrdiff_t m_bAlwaysUpdate = 0x11; // bool - constexpr std::ptrdiff_t m_flLightFOV = 0x14; // float32 + constexpr std::ptrdiff_t m_flLightFOV = 0x14; // float constexpr std::ptrdiff_t m_bEnableShadows = 0x18; // bool constexpr std::ptrdiff_t m_bSimpleProjection = 0x19; // bool constexpr std::ptrdiff_t m_bLightOnlyTarget = 0x1A; // bool constexpr std::ptrdiff_t m_bLightWorld = 0x1B; // bool constexpr std::ptrdiff_t m_bCameraSpace = 0x1C; // bool - constexpr std::ptrdiff_t m_flBrightnessScale = 0x20; // float32 + constexpr std::ptrdiff_t m_flBrightnessScale = 0x20; // float constexpr std::ptrdiff_t m_LightColor = 0x24; // Color - constexpr std::ptrdiff_t m_flIntensity = 0x28; // float32 - constexpr std::ptrdiff_t m_flLinearAttenuation = 0x2C; // float32 - constexpr std::ptrdiff_t m_flQuadraticAttenuation = 0x30; // float32 + constexpr std::ptrdiff_t m_flIntensity = 0x28; // float + constexpr std::ptrdiff_t m_flLinearAttenuation = 0x2C; // float + constexpr std::ptrdiff_t m_flQuadraticAttenuation = 0x30; // float constexpr std::ptrdiff_t m_bVolumetric = 0x34; // bool - constexpr std::ptrdiff_t m_flVolumetricIntensity = 0x38; // float32 - constexpr std::ptrdiff_t m_flNoiseStrength = 0x3C; // float32 - constexpr std::ptrdiff_t m_flFlashlightTime = 0x40; // float32 - constexpr std::ptrdiff_t m_nNumPlanes = 0x44; // uint32 - constexpr std::ptrdiff_t m_flPlaneOffset = 0x48; // float32 - constexpr std::ptrdiff_t m_flColorTransitionTime = 0x4C; // float32 - constexpr std::ptrdiff_t m_flAmbient = 0x50; // float32 + constexpr std::ptrdiff_t m_flVolumetricIntensity = 0x38; // float + constexpr std::ptrdiff_t m_flNoiseStrength = 0x3C; // float + constexpr std::ptrdiff_t m_flFlashlightTime = 0x40; // float + constexpr std::ptrdiff_t m_nNumPlanes = 0x44; // uint32_t + constexpr std::ptrdiff_t m_flPlaneOffset = 0x48; // float + constexpr std::ptrdiff_t m_flColorTransitionTime = 0x4C; // float + constexpr std::ptrdiff_t m_flAmbient = 0x50; // float constexpr std::ptrdiff_t m_SpotlightTextureName = 0x54; // char[512] - constexpr std::ptrdiff_t m_nSpotlightTextureFrame = 0x254; // int32 - constexpr std::ptrdiff_t m_nShadowQuality = 0x258; // uint32 - constexpr std::ptrdiff_t m_flNearZ = 0x25C; // float32 - constexpr std::ptrdiff_t m_flFarZ = 0x260; // float32 - constexpr std::ptrdiff_t m_flProjectionSize = 0x264; // float32 - constexpr std::ptrdiff_t m_flRotation = 0x268; // float32 + constexpr std::ptrdiff_t m_nSpotlightTextureFrame = 0x254; // int32_t + constexpr std::ptrdiff_t m_nShadowQuality = 0x258; // uint32_t + constexpr std::ptrdiff_t m_flNearZ = 0x25C; // float + constexpr std::ptrdiff_t m_flFarZ = 0x260; // float + constexpr std::ptrdiff_t m_flProjectionSize = 0x264; // float + constexpr std::ptrdiff_t m_flRotation = 0x268; // float constexpr std::ptrdiff_t m_bFlipHorizontal = 0x26C; // bool } namespace CRenderComponent { constexpr std::ptrdiff_t __m_pChainEntity = 0x10; // CNetworkVarChainer constexpr std::ptrdiff_t m_bIsRenderingWithViewModels = 0x50; // bool - constexpr std::ptrdiff_t m_nSplitscreenFlags = 0x54; // uint32 + constexpr std::ptrdiff_t m_nSplitscreenFlags = 0x54; // uint32_t constexpr std::ptrdiff_t m_bEnableRendering = 0x60; // bool constexpr std::ptrdiff_t m_bInterpolationReadyToDraw = 0xB0; // bool } namespace CSMatchStats_t { - constexpr std::ptrdiff_t m_iEnemy5Ks = 0x68; // int32 - constexpr std::ptrdiff_t m_iEnemy4Ks = 0x6C; // int32 - constexpr std::ptrdiff_t m_iEnemy3Ks = 0x70; // int32 + constexpr std::ptrdiff_t m_iEnemy5Ks = 0x68; // int32_t + constexpr std::ptrdiff_t m_iEnemy4Ks = 0x6C; // int32_t + constexpr std::ptrdiff_t m_iEnemy3Ks = 0x70; // int32_t } namespace CSPerRoundStats_t { - constexpr std::ptrdiff_t m_iKills = 0x30; // int32 - constexpr std::ptrdiff_t m_iDeaths = 0x34; // int32 - constexpr std::ptrdiff_t m_iAssists = 0x38; // int32 - constexpr std::ptrdiff_t m_iDamage = 0x3C; // int32 - constexpr std::ptrdiff_t m_iEquipmentValue = 0x40; // int32 - constexpr std::ptrdiff_t m_iMoneySaved = 0x44; // int32 - constexpr std::ptrdiff_t m_iKillReward = 0x48; // int32 - constexpr std::ptrdiff_t m_iLiveTime = 0x4C; // int32 - constexpr std::ptrdiff_t m_iHeadShotKills = 0x50; // int32 - constexpr std::ptrdiff_t m_iObjective = 0x54; // int32 - constexpr std::ptrdiff_t m_iCashEarned = 0x58; // int32 - constexpr std::ptrdiff_t m_iUtilityDamage = 0x5C; // int32 - constexpr std::ptrdiff_t m_iEnemiesFlashed = 0x60; // int32 + constexpr std::ptrdiff_t m_iKills = 0x30; // int32_t + constexpr std::ptrdiff_t m_iDeaths = 0x34; // int32_t + constexpr std::ptrdiff_t m_iAssists = 0x38; // int32_t + constexpr std::ptrdiff_t m_iDamage = 0x3C; // int32_t + constexpr std::ptrdiff_t m_iEquipmentValue = 0x40; // int32_t + constexpr std::ptrdiff_t m_iMoneySaved = 0x44; // int32_t + constexpr std::ptrdiff_t m_iKillReward = 0x48; // int32_t + constexpr std::ptrdiff_t m_iLiveTime = 0x4C; // int32_t + constexpr std::ptrdiff_t m_iHeadShotKills = 0x50; // int32_t + constexpr std::ptrdiff_t m_iObjective = 0x54; // int32_t + constexpr std::ptrdiff_t m_iCashEarned = 0x58; // int32_t + constexpr std::ptrdiff_t m_iUtilityDamage = 0x5C; // int32_t + constexpr std::ptrdiff_t m_iEnemiesFlashed = 0x60; // int32_t } namespace CScriptComponent { @@ -1108,7 +1111,7 @@ namespace CSkeletonInstance { constexpr std::ptrdiff_t m_bDirtyMotionType = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_materialGroup = 0x394; // CUtlStringToken - constexpr std::ptrdiff_t m_nHitboxSet = 0x398; // uint8 + constexpr std::ptrdiff_t m_nHitboxSet = 0x398; // uint8_t } namespace CSkyboxReference { @@ -1119,31 +1122,31 @@ namespace CSkyboxReference { namespace CTimeline { constexpr std::ptrdiff_t m_flValues = 0x10; // float32[64] constexpr std::ptrdiff_t m_nValueCounts = 0x110; // int32[64] - constexpr std::ptrdiff_t m_nBucketCount = 0x210; // int32 - constexpr std::ptrdiff_t m_flInterval = 0x214; // float32 - constexpr std::ptrdiff_t m_flFinalValue = 0x218; // float32 + constexpr std::ptrdiff_t m_nBucketCount = 0x210; // int32_t + constexpr std::ptrdiff_t m_flInterval = 0x214; // float + constexpr std::ptrdiff_t m_flFinalValue = 0x218; // float constexpr std::ptrdiff_t m_nCompressionType = 0x21C; // TimelineCompression_t constexpr std::ptrdiff_t m_bStopped = 0x220; // bool } namespace C_AttributeContainer { constexpr std::ptrdiff_t m_Item = 0x50; // C_EconItemView - constexpr std::ptrdiff_t m_iExternalItemProviderRegisteredToken = 0x498; // int32 - constexpr std::ptrdiff_t m_ullRegisteredAsItemID = 0x4A0; // uint64 + constexpr std::ptrdiff_t m_iExternalItemProviderRegisteredToken = 0x498; // int32_t + constexpr std::ptrdiff_t m_ullRegisteredAsItemID = 0x4A0; // uint64_t } namespace C_BarnLight { constexpr std::ptrdiff_t m_bEnabled = 0xCC0; // bool - constexpr std::ptrdiff_t m_nColorMode = 0xCC4; // int32 + constexpr std::ptrdiff_t m_nColorMode = 0xCC4; // int32_t constexpr std::ptrdiff_t m_Color = 0xCC8; // Color - constexpr std::ptrdiff_t m_flColorTemperature = 0xCCC; // float32 - constexpr std::ptrdiff_t m_flBrightness = 0xCD0; // float32 - constexpr std::ptrdiff_t m_flBrightnessScale = 0xCD4; // float32 - constexpr std::ptrdiff_t m_nDirectLight = 0xCD8; // int32 - constexpr std::ptrdiff_t m_nBakedShadowIndex = 0xCDC; // int32 - constexpr std::ptrdiff_t m_nLuminaireShape = 0xCE0; // int32 - constexpr std::ptrdiff_t m_flLuminaireSize = 0xCE4; // float32 - constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0xCE8; // float32 + constexpr std::ptrdiff_t m_flColorTemperature = 0xCCC; // float + constexpr std::ptrdiff_t m_flBrightness = 0xCD0; // float + constexpr std::ptrdiff_t m_flBrightnessScale = 0xCD4; // float + constexpr std::ptrdiff_t m_nDirectLight = 0xCD8; // int32_t + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0xCDC; // int32_t + constexpr std::ptrdiff_t m_nLuminaireShape = 0xCE0; // int32_t + constexpr std::ptrdiff_t m_flLuminaireSize = 0xCE4; // float + constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0xCE8; // float constexpr std::ptrdiff_t m_LightStyleString = 0xCF0; // CUtlString constexpr std::ptrdiff_t m_flLightStyleStartTime = 0xCF8; // GameTime_t constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0xD00; // C_NetworkUtlVectorBase< CUtlString > @@ -1151,33 +1154,33 @@ namespace C_BarnLight { constexpr std::ptrdiff_t m_LightStyleTargets = 0xD30; // C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > constexpr std::ptrdiff_t m_StyleEvent = 0xD48; // CEntityIOOutput[4] constexpr std::ptrdiff_t m_hLightCookie = 0xDE8; // CStrongHandle< InfoForResourceTypeCTextureBase > - constexpr std::ptrdiff_t m_flShape = 0xDF0; // float32 - constexpr std::ptrdiff_t m_flSoftX = 0xDF4; // float32 - constexpr std::ptrdiff_t m_flSoftY = 0xDF8; // float32 - constexpr std::ptrdiff_t m_flSkirt = 0xDFC; // float32 - constexpr std::ptrdiff_t m_flSkirtNear = 0xE00; // float32 + constexpr std::ptrdiff_t m_flShape = 0xDF0; // float + constexpr std::ptrdiff_t m_flSoftX = 0xDF4; // float + constexpr std::ptrdiff_t m_flSoftY = 0xDF8; // float + constexpr std::ptrdiff_t m_flSkirt = 0xDFC; // float + constexpr std::ptrdiff_t m_flSkirtNear = 0xE00; // float constexpr std::ptrdiff_t m_vSizeParams = 0xE04; // Vector - constexpr std::ptrdiff_t m_flRange = 0xE10; // float32 + constexpr std::ptrdiff_t m_flRange = 0xE10; // float constexpr std::ptrdiff_t m_vShear = 0xE14; // Vector - constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0xE20; // int32 + constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0xE20; // int32_t constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0xE24; // Vector - constexpr std::ptrdiff_t m_nCastShadows = 0xE30; // int32 - constexpr std::ptrdiff_t m_nShadowMapSize = 0xE34; // int32 - constexpr std::ptrdiff_t m_nShadowPriority = 0xE38; // int32 + constexpr std::ptrdiff_t m_nCastShadows = 0xE30; // int32_t + constexpr std::ptrdiff_t m_nShadowMapSize = 0xE34; // int32_t + constexpr std::ptrdiff_t m_nShadowPriority = 0xE38; // int32_t constexpr std::ptrdiff_t m_bContactShadow = 0xE3C; // bool - constexpr std::ptrdiff_t m_nBounceLight = 0xE40; // int32 - constexpr std::ptrdiff_t m_flBounceScale = 0xE44; // float32 - constexpr std::ptrdiff_t m_flMinRoughness = 0xE48; // float32 + constexpr std::ptrdiff_t m_nBounceLight = 0xE40; // int32_t + constexpr std::ptrdiff_t m_flBounceScale = 0xE44; // float + constexpr std::ptrdiff_t m_flMinRoughness = 0xE48; // float constexpr std::ptrdiff_t m_vAlternateColor = 0xE4C; // Vector - constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0xE58; // float32 - constexpr std::ptrdiff_t m_nFog = 0xE5C; // int32 - constexpr std::ptrdiff_t m_flFogStrength = 0xE60; // float32 - constexpr std::ptrdiff_t m_nFogShadows = 0xE64; // int32 - constexpr std::ptrdiff_t m_flFogScale = 0xE68; // float32 - constexpr std::ptrdiff_t m_flFadeSizeStart = 0xE6C; // float32 - constexpr std::ptrdiff_t m_flFadeSizeEnd = 0xE70; // float32 - constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0xE74; // float32 - constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0xE78; // float32 + constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0xE58; // float + constexpr std::ptrdiff_t m_nFog = 0xE5C; // int32_t + constexpr std::ptrdiff_t m_flFogStrength = 0xE60; // float + constexpr std::ptrdiff_t m_nFogShadows = 0xE64; // int32_t + constexpr std::ptrdiff_t m_flFogScale = 0xE68; // float + constexpr std::ptrdiff_t m_flFadeSizeStart = 0xE6C; // float + constexpr std::ptrdiff_t m_flFadeSizeEnd = 0xE70; // float + constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0xE74; // float + constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0xE78; // float constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0xE7C; // bool constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0xE80; // Vector constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0xE8C; // Vector @@ -1200,16 +1203,16 @@ namespace C_BaseCSGrenade { constexpr std::ptrdiff_t m_bJumpThrow = 0x190B; // bool constexpr std::ptrdiff_t m_eThrowStatus = 0x190C; // EGrenadeThrowState constexpr std::ptrdiff_t m_fThrowTime = 0x1910; // GameTime_t - constexpr std::ptrdiff_t m_flThrowStrength = 0x1914; // float32 - constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0x1918; // float32 + constexpr std::ptrdiff_t m_flThrowStrength = 0x1914; // float + constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0x1918; // float constexpr std::ptrdiff_t m_fDropTime = 0x191C; // GameTime_t } namespace C_BaseCSGrenadeProjectile { constexpr std::ptrdiff_t m_vInitialVelocity = 0x1068; // Vector - constexpr std::ptrdiff_t m_nBounces = 0x1074; // int32 + constexpr std::ptrdiff_t m_nBounces = 0x1074; // int32_t constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0x1078; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > - constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0x1080; // int32 + constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0x1080; // int32_t constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0x1084; // Vector constexpr std::ptrdiff_t m_flSpawnTime = 0x1090; // GameTime_t constexpr std::ptrdiff_t vecLastTrailLinePos = 0x1094; // Vector @@ -1220,7 +1223,7 @@ namespace C_BaseCSGrenadeProjectile { constexpr std::ptrdiff_t m_hSnapshotTrajectoryParticleSnapshot = 0x10B0; // CStrongHandle< InfoForResourceTypeIParticleSnapshot > constexpr std::ptrdiff_t m_arrTrajectoryTrailPoints = 0x10B8; // CUtlVector< Vector > constexpr std::ptrdiff_t m_arrTrajectoryTrailPointCreationTimes = 0x10D0; // CUtlVector< float32 > - constexpr std::ptrdiff_t m_flTrajectoryTrailEffectCreationTime = 0x10E8; // float32 + constexpr std::ptrdiff_t m_flTrajectoryTrailEffectCreationTime = 0x10E8; // float } namespace C_BaseClientUIEntity { @@ -1232,13 +1235,13 @@ namespace C_BaseClientUIEntity { namespace C_BaseCombatCharacter { constexpr std::ptrdiff_t m_hMyWearables = 0x1018; // C_NetworkUtlVectorBase< CHandle< C_EconWearable > > - constexpr std::ptrdiff_t m_bloodColor = 0x1030; // int32 + constexpr std::ptrdiff_t m_bloodColor = 0x1030; // int32_t constexpr std::ptrdiff_t m_leftFootAttachment = 0x1034; // AttachmentHandle_t constexpr std::ptrdiff_t m_rightFootAttachment = 0x1035; // AttachmentHandle_t constexpr std::ptrdiff_t m_nWaterWakeMode = 0x1038; // C_BaseCombatCharacter::WaterWakeMode_t - constexpr std::ptrdiff_t m_flWaterWorldZ = 0x103C; // float32 - constexpr std::ptrdiff_t m_flWaterNextTraceTime = 0x1040; // float32 - constexpr std::ptrdiff_t m_flFieldOfView = 0x1044; // float32 + constexpr std::ptrdiff_t m_flWaterWorldZ = 0x103C; // float + constexpr std::ptrdiff_t m_flWaterNextTraceTime = 0x1040; // float + constexpr std::ptrdiff_t m_flFieldOfView = 0x1044; // float } namespace C_BaseDoor { @@ -1252,42 +1255,42 @@ namespace C_BaseEntity { constexpr std::ptrdiff_t m_pGameSceneNode = 0x310; // CGameSceneNode* constexpr std::ptrdiff_t m_pRenderComponent = 0x318; // CRenderComponent* constexpr std::ptrdiff_t m_pCollision = 0x320; // CCollisionProperty* - constexpr std::ptrdiff_t m_iMaxHealth = 0x328; // int32 - constexpr std::ptrdiff_t m_iHealth = 0x32C; // int32 - constexpr std::ptrdiff_t m_lifeState = 0x330; // uint8 + constexpr std::ptrdiff_t m_iMaxHealth = 0x328; // int32_t + constexpr std::ptrdiff_t m_iHealth = 0x32C; // int32_t + constexpr std::ptrdiff_t m_lifeState = 0x330; // uint8_t constexpr std::ptrdiff_t m_bTakesDamage = 0x331; // bool constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x334; // TakeDamageFlags_t - constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x338; // uint8 + constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x338; // uint8_t constexpr std::ptrdiff_t m_hSceneObjectController = 0x33C; // CHandle< C_BaseEntity > - constexpr std::ptrdiff_t m_nNoInterpolationTick = 0x340; // int32 - constexpr std::ptrdiff_t m_nVisibilityNoInterpolationTick = 0x344; // int32 - constexpr std::ptrdiff_t m_flProxyRandomValue = 0x348; // float32 - constexpr std::ptrdiff_t m_iEFlags = 0x34C; // int32 - constexpr std::ptrdiff_t m_nWaterType = 0x350; // uint8 + constexpr std::ptrdiff_t m_nNoInterpolationTick = 0x340; // int32_t + constexpr std::ptrdiff_t m_nVisibilityNoInterpolationTick = 0x344; // int32_t + constexpr std::ptrdiff_t m_flProxyRandomValue = 0x348; // float + constexpr std::ptrdiff_t m_iEFlags = 0x34C; // int32_t + constexpr std::ptrdiff_t m_nWaterType = 0x350; // uint8_t constexpr std::ptrdiff_t m_bInterpolateEvenWithNoModel = 0x351; // bool constexpr std::ptrdiff_t m_bPredictionEligible = 0x352; // bool constexpr std::ptrdiff_t m_bApplyLayerMatchIDToModel = 0x353; // bool constexpr std::ptrdiff_t m_tokLayerMatchID = 0x354; // CUtlStringToken constexpr std::ptrdiff_t m_nSubclassID = 0x358; // CUtlStringToken - constexpr std::ptrdiff_t m_nSimulationTick = 0x368; // int32 - constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x36C; // int32 + constexpr std::ptrdiff_t m_nSimulationTick = 0x368; // int32_t + constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x36C; // int32_t constexpr std::ptrdiff_t m_aThinkFunctions = 0x370; // CUtlVector< thinkfunc_t > - constexpr std::ptrdiff_t m_flAnimTime = 0x388; // float32 - constexpr std::ptrdiff_t m_flSimulationTime = 0x38C; // float32 - constexpr std::ptrdiff_t m_nSceneObjectOverrideFlags = 0x390; // uint8 + constexpr std::ptrdiff_t m_flAnimTime = 0x388; // float + constexpr std::ptrdiff_t m_flSimulationTime = 0x38C; // float + constexpr std::ptrdiff_t m_nSceneObjectOverrideFlags = 0x390; // uint8_t constexpr std::ptrdiff_t m_bHasSuccessfullyInterpolated = 0x391; // bool constexpr std::ptrdiff_t m_bHasAddedVarsToInterpolation = 0x392; // bool constexpr std::ptrdiff_t m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x393; // bool constexpr std::ptrdiff_t m_nInterpolationLatchDirtyFlags = 0x394; // int32[2] constexpr std::ptrdiff_t m_ListEntry = 0x39C; // uint16[11] constexpr std::ptrdiff_t m_flCreateTime = 0x3B4; // GameTime_t - constexpr std::ptrdiff_t m_flSpeed = 0x3B8; // float32 - constexpr std::ptrdiff_t m_EntClientFlags = 0x3BC; // uint16 + constexpr std::ptrdiff_t m_flSpeed = 0x3B8; // float + constexpr std::ptrdiff_t m_EntClientFlags = 0x3BC; // uint16_t constexpr std::ptrdiff_t m_bClientSideRagdoll = 0x3BE; // bool - constexpr std::ptrdiff_t m_iTeamNum = 0x3BF; // uint8 - constexpr std::ptrdiff_t m_spawnflags = 0x3C0; // uint32 + constexpr std::ptrdiff_t m_iTeamNum = 0x3BF; // uint8_t + constexpr std::ptrdiff_t m_spawnflags = 0x3C0; // uint32_t constexpr std::ptrdiff_t m_nNextThinkTick = 0x3C4; // GameTick_t - constexpr std::ptrdiff_t m_fFlags = 0x3C8; // uint32 + constexpr std::ptrdiff_t m_fFlags = 0x3C8; // uint32_t constexpr std::ptrdiff_t m_vecAbsVelocity = 0x3CC; // Vector constexpr std::ptrdiff_t m_vecVelocity = 0x3D8; // CNetworkVelocityVector constexpr std::ptrdiff_t m_vecBaseVelocity = 0x408; // Vector @@ -1295,61 +1298,61 @@ namespace C_BaseEntity { constexpr std::ptrdiff_t m_hOwnerEntity = 0x418; // CHandle< C_BaseEntity > constexpr std::ptrdiff_t m_MoveCollide = 0x41C; // MoveCollide_t constexpr std::ptrdiff_t m_MoveType = 0x41D; // MoveType_t - constexpr std::ptrdiff_t m_flWaterLevel = 0x420; // float32 - constexpr std::ptrdiff_t m_fEffects = 0x424; // uint32 + constexpr std::ptrdiff_t m_flWaterLevel = 0x420; // float + constexpr std::ptrdiff_t m_fEffects = 0x424; // uint32_t constexpr std::ptrdiff_t m_hGroundEntity = 0x428; // CHandle< C_BaseEntity > - constexpr std::ptrdiff_t m_flFriction = 0x42C; // float32 - constexpr std::ptrdiff_t m_flElasticity = 0x430; // float32 - constexpr std::ptrdiff_t m_flGravityScale = 0x434; // float32 - constexpr std::ptrdiff_t m_flTimeScale = 0x438; // float32 + constexpr std::ptrdiff_t m_flFriction = 0x42C; // float + constexpr std::ptrdiff_t m_flElasticity = 0x430; // float + constexpr std::ptrdiff_t m_flGravityScale = 0x434; // float + constexpr std::ptrdiff_t m_flTimeScale = 0x438; // float constexpr std::ptrdiff_t m_bSimulatedEveryTick = 0x43C; // bool constexpr std::ptrdiff_t m_bAnimatedEveryTick = 0x43D; // bool constexpr std::ptrdiff_t m_flNavIgnoreUntilTime = 0x440; // GameTime_t - constexpr std::ptrdiff_t m_hThink = 0x444; // uint16 - constexpr std::ptrdiff_t m_fBBoxVisFlags = 0x450; // uint8 + constexpr std::ptrdiff_t m_hThink = 0x444; // uint16_t + constexpr std::ptrdiff_t m_fBBoxVisFlags = 0x450; // uint8_t constexpr std::ptrdiff_t m_bPredictable = 0x451; // bool constexpr std::ptrdiff_t m_bRenderWithViewModels = 0x452; // bool constexpr std::ptrdiff_t m_nSplitUserPlayerPredictionSlot = 0x454; // CSplitScreenSlot - constexpr std::ptrdiff_t m_nFirstPredictableCommand = 0x458; // int32 - constexpr std::ptrdiff_t m_nLastPredictableCommand = 0x45C; // int32 + constexpr std::ptrdiff_t m_nFirstPredictableCommand = 0x458; // int32_t + constexpr std::ptrdiff_t m_nLastPredictableCommand = 0x45C; // int32_t constexpr std::ptrdiff_t m_hOldMoveParent = 0x460; // CHandle< C_BaseEntity > constexpr std::ptrdiff_t m_Particles = 0x468; // CParticleProperty constexpr std::ptrdiff_t m_vecPredictedScriptFloats = 0x490; // CUtlVector< float32 > constexpr std::ptrdiff_t m_vecPredictedScriptFloatIDs = 0x4A8; // CUtlVector< int32 > - constexpr std::ptrdiff_t m_nNextScriptVarRecordID = 0x4D8; // int32 + constexpr std::ptrdiff_t m_nNextScriptVarRecordID = 0x4D8; // int32_t constexpr std::ptrdiff_t m_vecAngVelocity = 0x4E8; // QAngle - constexpr std::ptrdiff_t m_DataChangeEventRef = 0x4F4; // int32 + constexpr std::ptrdiff_t m_DataChangeEventRef = 0x4F4; // int32_t constexpr std::ptrdiff_t m_dependencies = 0x4F8; // CUtlVector< CEntityHandle > - constexpr std::ptrdiff_t m_nCreationTick = 0x510; // int32 + constexpr std::ptrdiff_t m_nCreationTick = 0x510; // int32_t constexpr std::ptrdiff_t m_bAnimTimeChanged = 0x529; // bool constexpr std::ptrdiff_t m_bSimulationTimeChanged = 0x52A; // bool constexpr std::ptrdiff_t m_sUniqueHammerID = 0x538; // CUtlString } namespace C_BaseFire { - constexpr std::ptrdiff_t m_flScale = 0x540; // float32 - constexpr std::ptrdiff_t m_flStartScale = 0x544; // float32 - constexpr std::ptrdiff_t m_flScaleTime = 0x548; // float32 - constexpr std::ptrdiff_t m_nFlags = 0x54C; // uint32 + constexpr std::ptrdiff_t m_flScale = 0x540; // float + constexpr std::ptrdiff_t m_flStartScale = 0x544; // float + constexpr std::ptrdiff_t m_flScaleTime = 0x548; // float + constexpr std::ptrdiff_t m_nFlags = 0x54C; // uint32_t } namespace C_BaseFlex { constexpr std::ptrdiff_t m_flexWeight = 0xE90; // C_NetworkUtlVectorBase< float32 > constexpr std::ptrdiff_t m_vLookTargetPosition = 0xEA8; // Vector constexpr std::ptrdiff_t m_blinktoggle = 0xEC0; // bool - constexpr std::ptrdiff_t m_nLastFlexUpdateFrameCount = 0xF20; // int32 + constexpr std::ptrdiff_t m_nLastFlexUpdateFrameCount = 0xF20; // int32_t constexpr std::ptrdiff_t m_CachedViewTarget = 0xF24; // Vector - constexpr std::ptrdiff_t m_nNextSceneEventId = 0xF30; // uint32 - constexpr std::ptrdiff_t m_iBlink = 0xF34; // int32 - constexpr std::ptrdiff_t m_blinktime = 0xF38; // float32 + constexpr std::ptrdiff_t m_nNextSceneEventId = 0xF30; // uint32_t + constexpr std::ptrdiff_t m_iBlink = 0xF34; // int32_t + constexpr std::ptrdiff_t m_blinktime = 0xF38; // float constexpr std::ptrdiff_t m_prevblinktoggle = 0xF3C; // bool - constexpr std::ptrdiff_t m_iJawOpen = 0xF40; // int32 - constexpr std::ptrdiff_t m_flJawOpenAmount = 0xF44; // float32 - constexpr std::ptrdiff_t m_flBlinkAmount = 0xF48; // float32 + constexpr std::ptrdiff_t m_iJawOpen = 0xF40; // int32_t + constexpr std::ptrdiff_t m_flJawOpenAmount = 0xF44; // float + constexpr std::ptrdiff_t m_flBlinkAmount = 0xF48; // float constexpr std::ptrdiff_t m_iMouthAttachment = 0xF4C; // AttachmentHandle_t constexpr std::ptrdiff_t m_iEyeAttachment = 0xF4D; // AttachmentHandle_t constexpr std::ptrdiff_t m_bResetFlexWeightsOnModelChange = 0xF4E; // bool - constexpr std::ptrdiff_t m_nEyeOcclusionRendererBone = 0xF68; // int32 + constexpr std::ptrdiff_t m_nEyeOcclusionRendererBone = 0xF68; // int32_t constexpr std::ptrdiff_t m_mEyeOcclusionRendererCameraToBoneTransform = 0xF6C; // matrix3x4_t constexpr std::ptrdiff_t m_vEyeOcclusionRendererHalfExtent = 0xF9C; // Vector constexpr std::ptrdiff_t m_PhonemeClasses = 0xFB8; // C_BaseFlex::Emphasized_Phoneme[3] @@ -1357,7 +1360,7 @@ namespace C_BaseFlex { namespace C_BaseFlex_Emphasized_Phoneme { constexpr std::ptrdiff_t m_sClassName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_flAmount = 0x18; // float32 + constexpr std::ptrdiff_t m_flAmount = 0x18; // float constexpr std::ptrdiff_t m_bRequired = 0x1C; // bool constexpr std::ptrdiff_t m_bBasechecked = 0x1D; // bool constexpr std::ptrdiff_t m_bValid = 0x1E; // bool @@ -1367,10 +1370,10 @@ namespace C_BaseGrenade { constexpr std::ptrdiff_t m_bHasWarnedAI = 0x1018; // bool constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0x1019; // bool constexpr std::ptrdiff_t m_bIsLive = 0x101A; // bool - constexpr std::ptrdiff_t m_DmgRadius = 0x101C; // float32 + constexpr std::ptrdiff_t m_DmgRadius = 0x101C; // float constexpr std::ptrdiff_t m_flDetonateTime = 0x1020; // GameTime_t - constexpr std::ptrdiff_t m_flWarnAITime = 0x1024; // float32 - constexpr std::ptrdiff_t m_flDamage = 0x1028; // float32 + constexpr std::ptrdiff_t m_flWarnAITime = 0x1024; // float + constexpr std::ptrdiff_t m_flDamage = 0x1028; // float constexpr std::ptrdiff_t m_iszBounceSound = 0x1030; // CUtlSymbolLarge constexpr std::ptrdiff_t m_ExplosionSound = 0x1038; // CUtlString constexpr std::ptrdiff_t m_hThrower = 0x1044; // CHandle< C_CSPlayerPawn > @@ -1383,9 +1386,9 @@ namespace C_BaseModelEntity { constexpr std::ptrdiff_t m_CHitboxComponent = 0xA18; // CHitboxComponent constexpr std::ptrdiff_t m_bInitModelEffects = 0xA60; // bool constexpr std::ptrdiff_t m_bIsStaticProp = 0xA61; // bool - constexpr std::ptrdiff_t m_nLastAddDecal = 0xA64; // int32 - constexpr std::ptrdiff_t m_nDecalsAdded = 0xA68; // int32 - constexpr std::ptrdiff_t m_iOldHealth = 0xA6C; // int32 + constexpr std::ptrdiff_t m_nLastAddDecal = 0xA64; // int32_t + constexpr std::ptrdiff_t m_nDecalsAdded = 0xA68; // int32_t + constexpr std::ptrdiff_t m_iOldHealth = 0xA6C; // int32_t constexpr std::ptrdiff_t m_nRenderMode = 0xA70; // RenderMode_t constexpr std::ptrdiff_t m_nRenderFX = 0xA71; // RenderFx_t constexpr std::ptrdiff_t m_bAllowFadeInView = 0xA72; // bool @@ -1395,17 +1398,17 @@ namespace C_BaseModelEntity { constexpr std::ptrdiff_t m_bRenderToCubemaps = 0xAE4; // bool constexpr std::ptrdiff_t m_Collision = 0xAE8; // CCollisionProperty constexpr std::ptrdiff_t m_Glow = 0xB98; // CGlowProperty - constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0xBF0; // float32 - constexpr std::ptrdiff_t m_fadeMinDist = 0xBF4; // float32 - constexpr std::ptrdiff_t m_fadeMaxDist = 0xBF8; // float32 - constexpr std::ptrdiff_t m_flFadeScale = 0xBFC; // float32 - constexpr std::ptrdiff_t m_flShadowStrength = 0xC00; // float32 - constexpr std::ptrdiff_t m_nObjectCulling = 0xC04; // uint8 - constexpr std::ptrdiff_t m_nAddDecal = 0xC08; // int32 + constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0xBF0; // float + constexpr std::ptrdiff_t m_fadeMinDist = 0xBF4; // float + constexpr std::ptrdiff_t m_fadeMaxDist = 0xBF8; // float + constexpr std::ptrdiff_t m_flFadeScale = 0xBFC; // float + constexpr std::ptrdiff_t m_flShadowStrength = 0xC00; // float + constexpr std::ptrdiff_t m_nObjectCulling = 0xC04; // uint8_t + constexpr std::ptrdiff_t m_nAddDecal = 0xC08; // int32_t constexpr std::ptrdiff_t m_vDecalPosition = 0xC0C; // Vector constexpr std::ptrdiff_t m_vDecalForwardAxis = 0xC18; // Vector - constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0xC24; // float32 - constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0xC28; // float32 + constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0xC24; // float + constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0xC28; // float constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xC30; // C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > constexpr std::ptrdiff_t m_vecViewOffset = 0xC48; // CNetworkViewOffsetVector constexpr std::ptrdiff_t m_pClientAlphaProperty = 0xC78; // CClientAlphaProperty* @@ -1424,31 +1427,31 @@ namespace C_BasePlayerPawn { constexpr std::ptrdiff_t m_pCameraServices = 0x10E0; // CPlayer_CameraServices* constexpr std::ptrdiff_t m_pMovementServices = 0x10E8; // CPlayer_MovementServices* constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0x10F8; // C_UtlVectorEmbeddedNetworkVar< ViewAngleServerChange_t > - constexpr std::ptrdiff_t m_nHighestConsumedServerViewAngleChangeIndex = 0x1148; // uint32 + constexpr std::ptrdiff_t m_nHighestConsumedServerViewAngleChangeIndex = 0x1148; // uint32_t constexpr std::ptrdiff_t v_angle = 0x114C; // QAngle constexpr std::ptrdiff_t v_anglePrevious = 0x1158; // QAngle - constexpr std::ptrdiff_t m_iHideHUD = 0x1164; // uint32 + constexpr std::ptrdiff_t m_iHideHUD = 0x1164; // uint32_t constexpr std::ptrdiff_t m_skybox3d = 0x1168; // sky3dparams_t constexpr std::ptrdiff_t m_flDeathTime = 0x11F8; // GameTime_t constexpr std::ptrdiff_t m_vecPredictionError = 0x11FC; // Vector constexpr std::ptrdiff_t m_flPredictionErrorTime = 0x1208; // GameTime_t - constexpr std::ptrdiff_t m_flFOVSensitivityAdjust = 0x120C; // float32 - constexpr std::ptrdiff_t m_flMouseSensitivity = 0x1210; // float32 + constexpr std::ptrdiff_t m_flFOVSensitivityAdjust = 0x120C; // float + constexpr std::ptrdiff_t m_flMouseSensitivity = 0x1210; // float constexpr std::ptrdiff_t m_vOldOrigin = 0x1214; // Vector - constexpr std::ptrdiff_t m_flOldSimulationTime = 0x1220; // float32 - constexpr std::ptrdiff_t m_nLastExecutedCommandNumber = 0x1224; // int32 - constexpr std::ptrdiff_t m_nLastExecutedCommandTick = 0x1228; // int32 + constexpr std::ptrdiff_t m_flOldSimulationTime = 0x1220; // float + constexpr std::ptrdiff_t m_nLastExecutedCommandNumber = 0x1224; // int32_t + constexpr std::ptrdiff_t m_nLastExecutedCommandTick = 0x1228; // int32_t constexpr std::ptrdiff_t m_hController = 0x122C; // CHandle< CBasePlayerController > constexpr std::ptrdiff_t m_bIsSwappingToPredictableController = 0x1230; // bool } namespace C_BasePlayerWeapon { constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0x1560; // GameTick_t - constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0x1564; // float32 + constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0x1564; // float constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0x1568; // GameTick_t - constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0x156C; // float32 - constexpr std::ptrdiff_t m_iClip1 = 0x1570; // int32 - constexpr std::ptrdiff_t m_iClip2 = 0x1574; // int32 + constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0x156C; // float + constexpr std::ptrdiff_t m_iClip1 = 0x1570; // int32_t + constexpr std::ptrdiff_t m_iClip2 = 0x1574; // int32_t constexpr std::ptrdiff_t m_pReserveAmmo = 0x1578; // int32[2] } @@ -1469,45 +1472,45 @@ namespace C_BaseTrigger { namespace C_BaseViewModel { constexpr std::ptrdiff_t m_vecLastFacing = 0xE88; // Vector - constexpr std::ptrdiff_t m_nViewModelIndex = 0xE94; // uint32 - constexpr std::ptrdiff_t m_nAnimationParity = 0xE98; // uint32 - constexpr std::ptrdiff_t m_flAnimationStartTime = 0xE9C; // float32 + constexpr std::ptrdiff_t m_nViewModelIndex = 0xE94; // uint32_t + constexpr std::ptrdiff_t m_nAnimationParity = 0xE98; // uint32_t + constexpr std::ptrdiff_t m_flAnimationStartTime = 0xE9C; // float constexpr std::ptrdiff_t m_hWeapon = 0xEA0; // CHandle< C_BasePlayerWeapon > constexpr std::ptrdiff_t m_sVMName = 0xEA8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_sAnimationPrefix = 0xEB0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_hWeaponModel = 0xEB8; // CHandle< C_ViewmodelWeapon > constexpr std::ptrdiff_t m_iCameraAttachment = 0xEBC; // AttachmentHandle_t constexpr std::ptrdiff_t m_vecLastCameraAngles = 0xEC0; // QAngle - constexpr std::ptrdiff_t m_previousElapsedDuration = 0xECC; // float32 - constexpr std::ptrdiff_t m_previousCycle = 0xED0; // float32 - constexpr std::ptrdiff_t m_nOldAnimationParity = 0xED4; // int32 + constexpr std::ptrdiff_t m_previousElapsedDuration = 0xECC; // float + constexpr std::ptrdiff_t m_previousCycle = 0xED0; // float + constexpr std::ptrdiff_t m_nOldAnimationParity = 0xED4; // int32_t constexpr std::ptrdiff_t m_hOldLayerSequence = 0xED8; // HSequence - constexpr std::ptrdiff_t m_oldLayer = 0xEDC; // int32 - constexpr std::ptrdiff_t m_oldLayerStartTime = 0xEE0; // float32 + constexpr std::ptrdiff_t m_oldLayer = 0xEDC; // int32_t + constexpr std::ptrdiff_t m_oldLayerStartTime = 0xEE0; // float constexpr std::ptrdiff_t m_hControlPanel = 0xEE4; // CHandle< C_BaseEntity > } namespace C_Beam { - constexpr std::ptrdiff_t m_flFrameRate = 0xCC0; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0xCC4; // float32 + constexpr std::ptrdiff_t m_flFrameRate = 0xCC0; // float + constexpr std::ptrdiff_t m_flHDRColorScale = 0xCC4; // float constexpr std::ptrdiff_t m_flFireTime = 0xCC8; // GameTime_t - constexpr std::ptrdiff_t m_flDamage = 0xCCC; // float32 - constexpr std::ptrdiff_t m_nNumBeamEnts = 0xCD0; // uint8 - constexpr std::ptrdiff_t m_queryHandleHalo = 0xCD4; // int32 + constexpr std::ptrdiff_t m_flDamage = 0xCCC; // float + constexpr std::ptrdiff_t m_nNumBeamEnts = 0xCD0; // uint8_t + constexpr std::ptrdiff_t m_queryHandleHalo = 0xCD4; // int32_t constexpr std::ptrdiff_t m_hBaseMaterial = 0xCF8; // CStrongHandle< InfoForResourceTypeIMaterial2 > constexpr std::ptrdiff_t m_nHaloIndex = 0xD00; // CStrongHandle< InfoForResourceTypeIMaterial2 > constexpr std::ptrdiff_t m_nBeamType = 0xD08; // BeamType_t - constexpr std::ptrdiff_t m_nBeamFlags = 0xD0C; // uint32 + constexpr std::ptrdiff_t m_nBeamFlags = 0xD0C; // uint32_t constexpr std::ptrdiff_t m_hAttachEntity = 0xD10; // CHandle< C_BaseEntity >[10] constexpr std::ptrdiff_t m_nAttachIndex = 0xD38; // AttachmentHandle_t[10] - constexpr std::ptrdiff_t m_fWidth = 0xD44; // float32 - constexpr std::ptrdiff_t m_fEndWidth = 0xD48; // float32 - constexpr std::ptrdiff_t m_fFadeLength = 0xD4C; // float32 - constexpr std::ptrdiff_t m_fHaloScale = 0xD50; // float32 - constexpr std::ptrdiff_t m_fAmplitude = 0xD54; // float32 - constexpr std::ptrdiff_t m_fStartFrame = 0xD58; // float32 - constexpr std::ptrdiff_t m_fSpeed = 0xD5C; // float32 - constexpr std::ptrdiff_t m_flFrame = 0xD60; // float32 + constexpr std::ptrdiff_t m_fWidth = 0xD44; // float + constexpr std::ptrdiff_t m_fEndWidth = 0xD48; // float + constexpr std::ptrdiff_t m_fFadeLength = 0xD4C; // float + constexpr std::ptrdiff_t m_fHaloScale = 0xD50; // float + constexpr std::ptrdiff_t m_fAmplitude = 0xD54; // float + constexpr std::ptrdiff_t m_fStartFrame = 0xD58; // float + constexpr std::ptrdiff_t m_fSpeed = 0xD5C; // float + constexpr std::ptrdiff_t m_flFrame = 0xD60; // float constexpr std::ptrdiff_t m_nClipStyle = 0xD64; // BeamClipStyle_t constexpr std::ptrdiff_t m_bTurnedOff = 0xD68; // bool constexpr std::ptrdiff_t m_vecEndPos = 0xD6C; // Vector @@ -1518,30 +1521,30 @@ namespace C_BreakableProp { constexpr std::ptrdiff_t m_OnBreak = 0xEC8; // CEntityIOOutput constexpr std::ptrdiff_t m_OnHealthChanged = 0xEF0; // CEntityOutputTemplate< float32 > constexpr std::ptrdiff_t m_OnTakeDamage = 0xF18; // CEntityIOOutput - constexpr std::ptrdiff_t m_impactEnergyScale = 0xF40; // float32 - constexpr std::ptrdiff_t m_iMinHealthDmg = 0xF44; // int32 - constexpr std::ptrdiff_t m_flPressureDelay = 0xF48; // float32 + constexpr std::ptrdiff_t m_impactEnergyScale = 0xF40; // float + constexpr std::ptrdiff_t m_iMinHealthDmg = 0xF44; // int32_t + constexpr std::ptrdiff_t m_flPressureDelay = 0xF48; // float constexpr std::ptrdiff_t m_hBreaker = 0xF4C; // CHandle< C_BaseEntity > constexpr std::ptrdiff_t m_PerformanceMode = 0xF50; // PerformanceMode_t - constexpr std::ptrdiff_t m_flDmgModBullet = 0xF54; // float32 - constexpr std::ptrdiff_t m_flDmgModClub = 0xF58; // float32 - constexpr std::ptrdiff_t m_flDmgModExplosive = 0xF5C; // float32 - constexpr std::ptrdiff_t m_flDmgModFire = 0xF60; // float32 + constexpr std::ptrdiff_t m_flDmgModBullet = 0xF54; // float + constexpr std::ptrdiff_t m_flDmgModClub = 0xF58; // float + constexpr std::ptrdiff_t m_flDmgModExplosive = 0xF5C; // float + constexpr std::ptrdiff_t m_flDmgModFire = 0xF60; // float constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0xF68; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszBasePropData = 0xF70; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iInteractions = 0xF78; // int32 + constexpr std::ptrdiff_t m_iInteractions = 0xF78; // int32_t constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0xF7C; // GameTime_t constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0xF80; // bool - constexpr std::ptrdiff_t m_explodeDamage = 0xF84; // float32 - constexpr std::ptrdiff_t m_explodeRadius = 0xF88; // float32 - constexpr std::ptrdiff_t m_explosionDelay = 0xF90; // float32 + constexpr std::ptrdiff_t m_explodeDamage = 0xF84; // float + constexpr std::ptrdiff_t m_explodeRadius = 0xF88; // float + constexpr std::ptrdiff_t m_explosionDelay = 0xF90; // float constexpr std::ptrdiff_t m_explosionBuildupSound = 0xF98; // CUtlSymbolLarge constexpr std::ptrdiff_t m_explosionCustomEffect = 0xFA0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_explosionCustomSound = 0xFA8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_explosionModifier = 0xFB0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xFB8; // CHandle< C_BasePlayerPawn > constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xFBC; // GameTime_t - constexpr std::ptrdiff_t m_flDefaultFadeScale = 0xFC0; // float32 + constexpr std::ptrdiff_t m_flDefaultFadeScale = 0xFC0; // float constexpr std::ptrdiff_t m_hLastAttacker = 0xFC4; // CHandle< C_BaseEntity > constexpr std::ptrdiff_t m_hFlareEnt = 0xFC8; // CHandle< C_BaseEntity > constexpr std::ptrdiff_t m_noGhostCollision = 0xFCC; // bool @@ -1549,10 +1552,10 @@ namespace C_BreakableProp { namespace C_BulletHitModel { constexpr std::ptrdiff_t m_matLocal = 0xE80; // matrix3x4_t - constexpr std::ptrdiff_t m_iBoneIndex = 0xEB0; // int32 + constexpr std::ptrdiff_t m_iBoneIndex = 0xEB0; // int32_t constexpr std::ptrdiff_t m_hPlayerParent = 0xEB4; // CHandle< C_BaseEntity > constexpr std::ptrdiff_t m_bIsHit = 0xEB8; // bool - constexpr std::ptrdiff_t m_flTimeCreated = 0xEBC; // float32 + constexpr std::ptrdiff_t m_flTimeCreated = 0xEBC; // float constexpr std::ptrdiff_t m_vecStartPos = 0xEC0; // Vector } @@ -1564,7 +1567,7 @@ namespace C_C4 { constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x190C; // bool constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x190D; // bool constexpr std::ptrdiff_t m_entitySpottedState = 0x1910; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0x1928; // int32 + constexpr std::ptrdiff_t m_nSpotRules = 0x1928; // int32_t constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x192C; // bool[7] constexpr std::ptrdiff_t m_bBombPlanted = 0x1933; // bool constexpr std::ptrdiff_t m_bDroppedFromDeath = 0x1934; // bool @@ -1572,33 +1575,33 @@ namespace C_C4 { namespace C_CSGOViewModel { constexpr std::ptrdiff_t m_bShouldIgnoreOffsetAndAccuracy = 0xF10; // bool - constexpr std::ptrdiff_t m_nWeaponParity = 0xF14; // uint32 - constexpr std::ptrdiff_t m_nOldWeaponParity = 0xF18; // uint32 + constexpr std::ptrdiff_t m_nWeaponParity = 0xF14; // uint32_t + constexpr std::ptrdiff_t m_nOldWeaponParity = 0xF18; // uint32_t constexpr std::ptrdiff_t m_nLastKnownAssociatedWeaponEntIndex = 0xF1C; // CEntityIndex constexpr std::ptrdiff_t m_bNeedToQueueHighResComposite = 0xF20; // bool constexpr std::ptrdiff_t m_vLoweredWeaponOffset = 0xF64; // QAngle } namespace C_CSGO_MapPreviewCameraPath { - constexpr std::ptrdiff_t m_flZFar = 0x540; // float32 - constexpr std::ptrdiff_t m_flZNear = 0x544; // float32 + constexpr std::ptrdiff_t m_flZFar = 0x540; // float + constexpr std::ptrdiff_t m_flZNear = 0x544; // float constexpr std::ptrdiff_t m_bLoop = 0x548; // bool constexpr std::ptrdiff_t m_bVerticalFOV = 0x549; // bool constexpr std::ptrdiff_t m_bConstantSpeed = 0x54A; // bool - constexpr std::ptrdiff_t m_flDuration = 0x54C; // float32 - constexpr std::ptrdiff_t m_flPathLength = 0x590; // float32 - constexpr std::ptrdiff_t m_flPathDuration = 0x594; // float32 + constexpr std::ptrdiff_t m_flDuration = 0x54C; // float + constexpr std::ptrdiff_t m_flPathLength = 0x590; // float + constexpr std::ptrdiff_t m_flPathDuration = 0x594; // float } namespace C_CSGO_MapPreviewCameraPathNode { constexpr std::ptrdiff_t m_szParentPathUniqueID = 0x540; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nPathIndex = 0x548; // int32 + constexpr std::ptrdiff_t m_nPathIndex = 0x548; // int32_t constexpr std::ptrdiff_t m_vInTangentLocal = 0x54C; // Vector constexpr std::ptrdiff_t m_vOutTangentLocal = 0x558; // Vector - constexpr std::ptrdiff_t m_flFOV = 0x564; // float32 - constexpr std::ptrdiff_t m_flSpeed = 0x568; // float32 - constexpr std::ptrdiff_t m_flEaseIn = 0x56C; // float32 - constexpr std::ptrdiff_t m_flEaseOut = 0x570; // float32 + constexpr std::ptrdiff_t m_flFOV = 0x564; // float + constexpr std::ptrdiff_t m_flSpeed = 0x568; // float + constexpr std::ptrdiff_t m_flEaseIn = 0x56C; // float + constexpr std::ptrdiff_t m_flEaseOut = 0x570; // float constexpr std::ptrdiff_t m_vInTangentWorld = 0x574; // Vector constexpr std::ptrdiff_t m_vOutTangentWorld = 0x580; // Vector } @@ -1608,31 +1611,31 @@ namespace C_CSGO_PreviewModel { constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x1020; // CUtlString constexpr std::ptrdiff_t m_defaultAnim = 0x1028; // CUtlString constexpr std::ptrdiff_t m_nDefaultAnimLoopMode = 0x1030; // AnimLoopMode_t - constexpr std::ptrdiff_t m_flInitialModelScale = 0x1034; // float32 + constexpr std::ptrdiff_t m_flInitialModelScale = 0x1034; // float } namespace C_CSGO_PreviewPlayer { constexpr std::ptrdiff_t m_animgraph = 0x22A0; // CUtlString constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x22A8; // CUtlString - constexpr std::ptrdiff_t m_flInitialModelScale = 0x22B0; // float32 + constexpr std::ptrdiff_t m_flInitialModelScale = 0x22B0; // float } namespace C_CSGO_TeamPreviewCamera { - constexpr std::ptrdiff_t m_nVariant = 0x5A0; // int32 + constexpr std::ptrdiff_t m_nVariant = 0x5A0; // int32_t constexpr std::ptrdiff_t m_bDofEnabled = 0x5A4; // bool - constexpr std::ptrdiff_t m_flDofNearBlurry = 0x5A8; // float32 - constexpr std::ptrdiff_t m_flDofNearCrisp = 0x5AC; // float32 - constexpr std::ptrdiff_t m_flDofFarCrisp = 0x5B0; // float32 - constexpr std::ptrdiff_t m_flDofFarBlurry = 0x5B4; // float32 - constexpr std::ptrdiff_t m_flDofTiltToGround = 0x5B8; // float32 + constexpr std::ptrdiff_t m_flDofNearBlurry = 0x5A8; // float + constexpr std::ptrdiff_t m_flDofNearCrisp = 0x5AC; // float + constexpr std::ptrdiff_t m_flDofFarCrisp = 0x5B0; // float + constexpr std::ptrdiff_t m_flDofFarBlurry = 0x5B4; // float + constexpr std::ptrdiff_t m_flDofTiltToGround = 0x5B8; // float } namespace C_CSGO_TeamPreviewCharacterPosition { - constexpr std::ptrdiff_t m_nVariant = 0x540; // int32 - constexpr std::ptrdiff_t m_nRandom = 0x544; // int32 - constexpr std::ptrdiff_t m_nOrdinal = 0x548; // int32 + constexpr std::ptrdiff_t m_nVariant = 0x540; // int32_t + constexpr std::ptrdiff_t m_nRandom = 0x544; // int32_t + constexpr std::ptrdiff_t m_nOrdinal = 0x548; // int32_t constexpr std::ptrdiff_t m_sWeaponName = 0x550; // CUtlString - constexpr std::ptrdiff_t m_xuid = 0x558; // uint64 + constexpr std::ptrdiff_t m_xuid = 0x558; // uint64_t constexpr std::ptrdiff_t m_weaponItem = 0x560; // C_EconItemView } @@ -1642,70 +1645,70 @@ namespace C_CSGameRules { constexpr std::ptrdiff_t m_bWarmupPeriod = 0x31; // bool constexpr std::ptrdiff_t m_fWarmupPeriodEnd = 0x34; // GameTime_t constexpr std::ptrdiff_t m_fWarmupPeriodStart = 0x38; // GameTime_t - constexpr std::ptrdiff_t m_nTotalPausedTicks = 0x3C; // int32 - constexpr std::ptrdiff_t m_nPauseStartTick = 0x40; // int32 + constexpr std::ptrdiff_t m_nTotalPausedTicks = 0x3C; // int32_t + constexpr std::ptrdiff_t m_nPauseStartTick = 0x40; // int32_t constexpr std::ptrdiff_t m_bServerPaused = 0x44; // bool constexpr std::ptrdiff_t m_bGamePaused = 0x45; // bool constexpr std::ptrdiff_t m_bTerroristTimeOutActive = 0x46; // bool constexpr std::ptrdiff_t m_bCTTimeOutActive = 0x47; // bool - constexpr std::ptrdiff_t m_flTerroristTimeOutRemaining = 0x48; // float32 - constexpr std::ptrdiff_t m_flCTTimeOutRemaining = 0x4C; // float32 - constexpr std::ptrdiff_t m_nTerroristTimeOuts = 0x50; // int32 - constexpr std::ptrdiff_t m_nCTTimeOuts = 0x54; // int32 + constexpr std::ptrdiff_t m_flTerroristTimeOutRemaining = 0x48; // float + constexpr std::ptrdiff_t m_flCTTimeOutRemaining = 0x4C; // float + constexpr std::ptrdiff_t m_nTerroristTimeOuts = 0x50; // int32_t + constexpr std::ptrdiff_t m_nCTTimeOuts = 0x54; // int32_t constexpr std::ptrdiff_t m_bTechnicalTimeOut = 0x58; // bool constexpr std::ptrdiff_t m_bMatchWaitingForResume = 0x59; // bool - constexpr std::ptrdiff_t m_iRoundTime = 0x5C; // int32 - constexpr std::ptrdiff_t m_fMatchStartTime = 0x60; // float32 + constexpr std::ptrdiff_t m_iRoundTime = 0x5C; // int32_t + constexpr std::ptrdiff_t m_fMatchStartTime = 0x60; // float constexpr std::ptrdiff_t m_fRoundStartTime = 0x64; // GameTime_t constexpr std::ptrdiff_t m_flRestartRoundTime = 0x68; // GameTime_t constexpr std::ptrdiff_t m_bGameRestart = 0x6C; // bool - constexpr std::ptrdiff_t m_flGameStartTime = 0x70; // float32 - constexpr std::ptrdiff_t m_timeUntilNextPhaseStarts = 0x74; // float32 - constexpr std::ptrdiff_t m_gamePhase = 0x78; // int32 - constexpr std::ptrdiff_t m_totalRoundsPlayed = 0x7C; // int32 - constexpr std::ptrdiff_t m_nRoundsPlayedThisPhase = 0x80; // int32 - constexpr std::ptrdiff_t m_nOvertimePlaying = 0x84; // int32 - constexpr std::ptrdiff_t m_iHostagesRemaining = 0x88; // int32 + constexpr std::ptrdiff_t m_flGameStartTime = 0x70; // float + constexpr std::ptrdiff_t m_timeUntilNextPhaseStarts = 0x74; // float + constexpr std::ptrdiff_t m_gamePhase = 0x78; // int32_t + constexpr std::ptrdiff_t m_totalRoundsPlayed = 0x7C; // int32_t + constexpr std::ptrdiff_t m_nRoundsPlayedThisPhase = 0x80; // int32_t + constexpr std::ptrdiff_t m_nOvertimePlaying = 0x84; // int32_t + constexpr std::ptrdiff_t m_iHostagesRemaining = 0x88; // int32_t constexpr std::ptrdiff_t m_bAnyHostageReached = 0x8C; // bool constexpr std::ptrdiff_t m_bMapHasBombTarget = 0x8D; // bool constexpr std::ptrdiff_t m_bMapHasRescueZone = 0x8E; // bool constexpr std::ptrdiff_t m_bMapHasBuyZone = 0x8F; // bool constexpr std::ptrdiff_t m_bIsQueuedMatchmaking = 0x90; // bool - constexpr std::ptrdiff_t m_nQueuedMatchmakingMode = 0x94; // int32 + constexpr std::ptrdiff_t m_nQueuedMatchmakingMode = 0x94; // int32_t constexpr std::ptrdiff_t m_bIsValveDS = 0x98; // bool constexpr std::ptrdiff_t m_bLogoMap = 0x99; // bool constexpr std::ptrdiff_t m_bPlayAllStepSoundsOnServer = 0x9A; // bool - constexpr std::ptrdiff_t m_iSpectatorSlotCount = 0x9C; // int32 - constexpr std::ptrdiff_t m_MatchDevice = 0xA0; // int32 + constexpr std::ptrdiff_t m_iSpectatorSlotCount = 0x9C; // int32_t + constexpr std::ptrdiff_t m_MatchDevice = 0xA0; // int32_t constexpr std::ptrdiff_t m_bHasMatchStarted = 0xA4; // bool - constexpr std::ptrdiff_t m_nNextMapInMapgroup = 0xA8; // int32 + constexpr std::ptrdiff_t m_nNextMapInMapgroup = 0xA8; // int32_t constexpr std::ptrdiff_t m_szTournamentEventName = 0xAC; // char[512] constexpr std::ptrdiff_t m_szTournamentEventStage = 0x2AC; // char[512] constexpr std::ptrdiff_t m_szMatchStatTxt = 0x4AC; // char[512] constexpr std::ptrdiff_t m_szTournamentPredictionsTxt = 0x6AC; // char[512] - constexpr std::ptrdiff_t m_nTournamentPredictionsPct = 0x8AC; // int32 + constexpr std::ptrdiff_t m_nTournamentPredictionsPct = 0x8AC; // int32_t constexpr std::ptrdiff_t m_flCMMItemDropRevealStartTime = 0x8B0; // GameTime_t constexpr std::ptrdiff_t m_flCMMItemDropRevealEndTime = 0x8B4; // GameTime_t constexpr std::ptrdiff_t m_bIsDroppingItems = 0x8B8; // bool constexpr std::ptrdiff_t m_bIsQuestEligible = 0x8B9; // bool - constexpr std::ptrdiff_t m_nGuardianModeWaveNumber = 0x8BC; // int32 - constexpr std::ptrdiff_t m_nGuardianModeSpecialKillsRemaining = 0x8C0; // int32 - constexpr std::ptrdiff_t m_nGuardianModeSpecialWeaponNeeded = 0x8C4; // int32 - constexpr std::ptrdiff_t m_nGuardianGrenadesToGiveBots = 0x8C8; // int32 - constexpr std::ptrdiff_t m_nNumHeaviesToSpawn = 0x8CC; // int32 - constexpr std::ptrdiff_t m_numGlobalGiftsGiven = 0x8D0; // uint32 - constexpr std::ptrdiff_t m_numGlobalGifters = 0x8D4; // uint32 - constexpr std::ptrdiff_t m_numGlobalGiftsPeriodSeconds = 0x8D8; // uint32 + constexpr std::ptrdiff_t m_nGuardianModeWaveNumber = 0x8BC; // int32_t + constexpr std::ptrdiff_t m_nGuardianModeSpecialKillsRemaining = 0x8C0; // int32_t + constexpr std::ptrdiff_t m_nGuardianModeSpecialWeaponNeeded = 0x8C4; // int32_t + constexpr std::ptrdiff_t m_nGuardianGrenadesToGiveBots = 0x8C8; // int32_t + constexpr std::ptrdiff_t m_nNumHeaviesToSpawn = 0x8CC; // int32_t + constexpr std::ptrdiff_t m_numGlobalGiftsGiven = 0x8D0; // uint32_t + constexpr std::ptrdiff_t m_numGlobalGifters = 0x8D4; // uint32_t + constexpr std::ptrdiff_t m_numGlobalGiftsPeriodSeconds = 0x8D8; // uint32_t constexpr std::ptrdiff_t m_arrFeaturedGiftersAccounts = 0x8DC; // uint32[4] constexpr std::ptrdiff_t m_arrFeaturedGiftersGifts = 0x8EC; // uint32[4] constexpr std::ptrdiff_t m_arrProhibitedItemIndices = 0x8FC; // uint16[100] constexpr std::ptrdiff_t m_arrTournamentActiveCasterAccounts = 0x9C4; // uint32[4] - constexpr std::ptrdiff_t m_numBestOfMaps = 0x9D4; // int32 - constexpr std::ptrdiff_t m_nHalloweenMaskListSeed = 0x9D8; // int32 + constexpr std::ptrdiff_t m_numBestOfMaps = 0x9D4; // int32_t + constexpr std::ptrdiff_t m_nHalloweenMaskListSeed = 0x9D8; // int32_t constexpr std::ptrdiff_t m_bBombDropped = 0x9DC; // bool constexpr std::ptrdiff_t m_bBombPlanted = 0x9DD; // bool - constexpr std::ptrdiff_t m_iRoundWinStatus = 0x9E0; // int32 - constexpr std::ptrdiff_t m_eRoundWinReason = 0x9E4; // int32 + constexpr std::ptrdiff_t m_iRoundWinStatus = 0x9E0; // int32_t + constexpr std::ptrdiff_t m_eRoundWinReason = 0x9E4; // int32_t constexpr std::ptrdiff_t m_bTCantBuy = 0x9E8; // bool constexpr std::ptrdiff_t m_bCTCantBuy = 0x9E9; // bool constexpr std::ptrdiff_t m_flGuardianBuyUntilTime = 0x9EC; // GameTime_t @@ -1714,7 +1717,7 @@ namespace C_CSGameRules { constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_T = 0xAE0; // int32[30] constexpr std::ptrdiff_t m_TeamRespawnWaveTimes = 0xB58; // float32[32] constexpr std::ptrdiff_t m_flNextRespawnWave = 0xBD8; // GameTime_t[32] - constexpr std::ptrdiff_t m_nServerQuestID = 0xC58; // int32 + constexpr std::ptrdiff_t m_nServerQuestID = 0xC58; // int32_t constexpr std::ptrdiff_t m_vMinimapMins = 0xC5C; // Vector constexpr std::ptrdiff_t m_vMinimapMaxs = 0xC68; // Vector constexpr std::ptrdiff_t m_MinimapVerticalSectionHeights = 0xC74; // float32[8] @@ -1722,9 +1725,9 @@ namespace C_CSGameRules { constexpr std::ptrdiff_t m_bSpawnedTerrorHuntHeavy = 0xC95; // bool constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteTypes = 0xC98; // int32[10] constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteOptions = 0xCC0; // int32[10] - constexpr std::ptrdiff_t m_nEndMatchMapVoteWinner = 0xCE8; // int32 - constexpr std::ptrdiff_t m_iNumConsecutiveCTLoses = 0xCEC; // int32 - constexpr std::ptrdiff_t m_iNumConsecutiveTerroristLoses = 0xCF0; // int32 + constexpr std::ptrdiff_t m_nEndMatchMapVoteWinner = 0xCE8; // int32_t + constexpr std::ptrdiff_t m_iNumConsecutiveCTLoses = 0xCEC; // int32_t + constexpr std::ptrdiff_t m_iNumConsecutiveTerroristLoses = 0xCF0; // int32_t constexpr std::ptrdiff_t m_bMarkClientStopRecordAtRoundEnd = 0xD10; // bool constexpr std::ptrdiff_t m_bMatchAbortedDueToPlayerBan = 0xD68; // bool constexpr std::ptrdiff_t m_bHasTriggeredRoundStartMusic = 0xD69; // bool @@ -1732,11 +1735,11 @@ namespace C_CSGameRules { constexpr std::ptrdiff_t m_bSwitchingTeamsAtRoundReset = 0xD6B; // bool constexpr std::ptrdiff_t m_pGameModeRules = 0xD88; // CCSGameModeRules* constexpr std::ptrdiff_t m_RetakeRules = 0xD90; // C_RetakeGameRules - constexpr std::ptrdiff_t m_nMatchEndCount = 0xEA8; // uint8 - constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0xEAC; // int32 - constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0xEB0; // int32 + constexpr std::ptrdiff_t m_nMatchEndCount = 0xEA8; // uint8_t + constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0xEAC; // int32_t + constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0xEB0; // int32_t constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0xEB4; // bool - constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x1E70; // float64 + constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x1E70; // double constexpr std::ptrdiff_t m_bSkipNextPerfSample = 0x1E78; // bool } @@ -1757,39 +1760,39 @@ namespace C_CSPlayerPawn { constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x16C8; // GameTime_t constexpr std::ptrdiff_t m_flLastFiredWeaponTime = 0x16CC; // GameTime_t constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x16D0; // bool - constexpr std::ptrdiff_t m_flLandseconds = 0x16D4; // float32 - constexpr std::ptrdiff_t m_flOldFallVelocity = 0x16D8; // float32 + constexpr std::ptrdiff_t m_flLandseconds = 0x16D4; // float + constexpr std::ptrdiff_t m_flOldFallVelocity = 0x16D8; // float constexpr std::ptrdiff_t m_szLastPlaceName = 0x16DC; // char[18] constexpr std::ptrdiff_t m_bPrevDefuser = 0x16EE; // bool constexpr std::ptrdiff_t m_bPrevHelmet = 0x16EF; // bool - constexpr std::ptrdiff_t m_nPrevArmorVal = 0x16F0; // int32 - constexpr std::ptrdiff_t m_nPrevGrenadeAmmoCount = 0x16F4; // int32 - constexpr std::ptrdiff_t m_unPreviousWeaponHash = 0x16F8; // uint32 - constexpr std::ptrdiff_t m_unWeaponHash = 0x16FC; // uint32 + constexpr std::ptrdiff_t m_nPrevArmorVal = 0x16F0; // int32_t + constexpr std::ptrdiff_t m_nPrevGrenadeAmmoCount = 0x16F4; // int32_t + constexpr std::ptrdiff_t m_unPreviousWeaponHash = 0x16F8; // uint32_t + constexpr std::ptrdiff_t m_unWeaponHash = 0x16FC; // uint32_t constexpr std::ptrdiff_t m_bInBuyZone = 0x1700; // bool constexpr std::ptrdiff_t m_bPreviouslyInBuyZone = 0x1701; // bool constexpr std::ptrdiff_t m_aimPunchAngle = 0x1704; // QAngle constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x1710; // QAngle - constexpr std::ptrdiff_t m_aimPunchTickBase = 0x171C; // int32 - constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x1720; // float32 + constexpr std::ptrdiff_t m_aimPunchTickBase = 0x171C; // int32_t + constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x1720; // float constexpr std::ptrdiff_t m_aimPunchCache = 0x1728; // CUtlVector< QAngle > constexpr std::ptrdiff_t m_bInLanding = 0x1748; // bool - constexpr std::ptrdiff_t m_flLandingTime = 0x174C; // float32 + constexpr std::ptrdiff_t m_flLandingTime = 0x174C; // float constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x1750; // bool constexpr std::ptrdiff_t m_bInBombZone = 0x1751; // bool constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x1752; // bool constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x1754; // GameTime_t constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1758; // GameTime_t - constexpr std::ptrdiff_t m_iRetakesOffering = 0x1870; // int32 - constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x1874; // int32 + constexpr std::ptrdiff_t m_iRetakesOffering = 0x1870; // int32_t + constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x1874; // int32_t constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x1878; // bool constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x1879; // bool - constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x187C; // int32 + constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x187C; // int32_t constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x1880; // loadout_slot_t constexpr std::ptrdiff_t m_bNeedToReApplyGloves = 0x18A0; // bool constexpr std::ptrdiff_t m_EconGloves = 0x18A8; // C_EconItemView constexpr std::ptrdiff_t m_bMustSyncRagdollState = 0x1CF0; // bool - constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1CF4; // int32 + constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1CF4; // int32_t constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1CF8; // Vector constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1D04; // Vector constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x1D10; // char[64] @@ -1804,15 +1807,15 @@ namespace C_CSPlayerPawnBase { constexpr std::ptrdiff_t m_pPingServices = 0x1250; // CCSPlayer_PingServices* constexpr std::ptrdiff_t m_pViewModelServices = 0x1258; // CPlayer_ViewModelServices* constexpr std::ptrdiff_t m_fRenderingClipPlane = 0x1260; // float32[4] - constexpr std::ptrdiff_t m_nLastClipPlaneSetupFrame = 0x1270; // int32 + constexpr std::ptrdiff_t m_nLastClipPlaneSetupFrame = 0x1270; // int32_t constexpr std::ptrdiff_t m_vecLastClipCameraPos = 0x1274; // Vector constexpr std::ptrdiff_t m_vecLastClipCameraForward = 0x1280; // Vector constexpr std::ptrdiff_t m_bClipHitStaticWorld = 0x128C; // bool constexpr std::ptrdiff_t m_bCachedPlaneIsValid = 0x128D; // bool constexpr std::ptrdiff_t m_pClippingWeapon = 0x1290; // C_CSWeaponBase* constexpr std::ptrdiff_t m_previousPlayerState = 0x1298; // CSPlayerState - constexpr std::ptrdiff_t m_flLastCollisionCeiling = 0x129C; // float32 - constexpr std::ptrdiff_t m_flLastCollisionCeilingChangeTime = 0x12A0; // float32 + constexpr std::ptrdiff_t m_flLastCollisionCeiling = 0x129C; // float + constexpr std::ptrdiff_t m_flLastCollisionCeilingChangeTime = 0x12A0; // float constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x12C0; // GameTime_t constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x12C4; // bool constexpr std::ptrdiff_t m_angStashedShootAngles = 0x12C8; // QAngle @@ -1822,8 +1825,8 @@ namespace C_CSPlayerPawnBase { constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x1304; // Vector[2] constexpr std::ptrdiff_t m_vecVelocityHistory = 0x131C; // Vector[2] constexpr std::ptrdiff_t m_thirdPersonHeading = 0x1338; // QAngle - constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x1350; // float32 - constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x1360; // float32 + constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x1350; // float + constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x1360; // float constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x1370; // Vector constexpr std::ptrdiff_t m_bIsScoped = 0x1388; // bool constexpr std::ptrdiff_t m_bIsWalking = 0x1389; // bool @@ -1837,108 +1840,108 @@ namespace C_CSPlayerPawnBase { constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTimeLast = 0x13A0; // GameTime_t constexpr std::ptrdiff_t m_bGunGameImmunity = 0x13A4; // bool constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0x13A5; // bool - constexpr std::ptrdiff_t m_unTotalRoundDamageDealt = 0x13A8; // uint32 - constexpr std::ptrdiff_t m_fMolotovUseTime = 0x13AC; // float32 - constexpr std::ptrdiff_t m_fMolotovDamageTime = 0x13B0; // float32 - constexpr std::ptrdiff_t m_nWhichBombZone = 0x13B4; // int32 + constexpr std::ptrdiff_t m_unTotalRoundDamageDealt = 0x13A8; // uint32_t + constexpr std::ptrdiff_t m_fMolotovUseTime = 0x13AC; // float + constexpr std::ptrdiff_t m_fMolotovDamageTime = 0x13B0; // float + constexpr std::ptrdiff_t m_nWhichBombZone = 0x13B4; // int32_t constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x13B8; // bool - constexpr std::ptrdiff_t m_iThrowGrenadeCounter = 0x13BC; // int32 + constexpr std::ptrdiff_t m_iThrowGrenadeCounter = 0x13BC; // int32_t constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x13C0; // bool - constexpr std::ptrdiff_t m_flGuardianTooFarDistFrac = 0x13C4; // float32 + constexpr std::ptrdiff_t m_flGuardianTooFarDistFrac = 0x13C4; // float constexpr std::ptrdiff_t m_flDetectedByEnemySensorTime = 0x13C8; // GameTime_t - constexpr std::ptrdiff_t m_flNextGuardianTooFarWarning = 0x13CC; // float32 + constexpr std::ptrdiff_t m_flNextGuardianTooFarWarning = 0x13CC; // float constexpr std::ptrdiff_t m_bSuppressGuardianTooFarWarningAudio = 0x13D0; // bool constexpr std::ptrdiff_t m_bKilledByTaser = 0x13D1; // bool - constexpr std::ptrdiff_t m_iMoveState = 0x13D4; // int32 + constexpr std::ptrdiff_t m_iMoveState = 0x13D4; // int32_t constexpr std::ptrdiff_t m_bCanMoveDuringFreezePeriod = 0x13D8; // bool - constexpr std::ptrdiff_t m_flLowerBodyYawTarget = 0x13DC; // float32 + constexpr std::ptrdiff_t m_flLowerBodyYawTarget = 0x13DC; // float constexpr std::ptrdiff_t m_bStrafing = 0x13E0; // bool constexpr std::ptrdiff_t m_flLastSpawnTimeIndex = 0x13E4; // GameTime_t constexpr std::ptrdiff_t m_flEmitSoundTime = 0x13E8; // GameTime_t - constexpr std::ptrdiff_t m_iAddonBits = 0x13EC; // int32 - constexpr std::ptrdiff_t m_iPrimaryAddon = 0x13F0; // int32 - constexpr std::ptrdiff_t m_iSecondaryAddon = 0x13F4; // int32 - constexpr std::ptrdiff_t m_iProgressBarDuration = 0x13F8; // int32 - constexpr std::ptrdiff_t m_flProgressBarStartTime = 0x13FC; // float32 - constexpr std::ptrdiff_t m_iDirection = 0x1400; // int32 - constexpr std::ptrdiff_t m_iShotsFired = 0x1404; // int32 + constexpr std::ptrdiff_t m_iAddonBits = 0x13EC; // int32_t + constexpr std::ptrdiff_t m_iPrimaryAddon = 0x13F0; // int32_t + constexpr std::ptrdiff_t m_iSecondaryAddon = 0x13F4; // int32_t + constexpr std::ptrdiff_t m_iProgressBarDuration = 0x13F8; // int32_t + constexpr std::ptrdiff_t m_flProgressBarStartTime = 0x13FC; // float + constexpr std::ptrdiff_t m_iDirection = 0x1400; // int32_t + constexpr std::ptrdiff_t m_iShotsFired = 0x1404; // int32_t constexpr std::ptrdiff_t m_bNightVisionOn = 0x1408; // bool constexpr std::ptrdiff_t m_bHasNightVision = 0x1409; // bool - constexpr std::ptrdiff_t m_flVelocityModifier = 0x140C; // float32 - constexpr std::ptrdiff_t m_flHitHeading = 0x1410; // float32 - constexpr std::ptrdiff_t m_nHitBodyPart = 0x1414; // int32 - constexpr std::ptrdiff_t m_iStartAccount = 0x1418; // int32 + constexpr std::ptrdiff_t m_flVelocityModifier = 0x140C; // float + constexpr std::ptrdiff_t m_flHitHeading = 0x1410; // float + constexpr std::ptrdiff_t m_nHitBodyPart = 0x1414; // int32_t + constexpr std::ptrdiff_t m_iStartAccount = 0x1418; // int32_t constexpr std::ptrdiff_t m_vecIntroStartEyePosition = 0x141C; // Vector constexpr std::ptrdiff_t m_vecIntroStartPlayerForward = 0x1428; // Vector constexpr std::ptrdiff_t m_flClientDeathTime = 0x1434; // GameTime_t - constexpr std::ptrdiff_t m_flNightVisionAlpha = 0x1438; // float32 + constexpr std::ptrdiff_t m_flNightVisionAlpha = 0x1438; // float constexpr std::ptrdiff_t m_bScreenTearFrameCaptured = 0x143C; // bool - constexpr std::ptrdiff_t m_flFlashBangTime = 0x1440; // float32 - constexpr std::ptrdiff_t m_flFlashScreenshotAlpha = 0x1444; // float32 - constexpr std::ptrdiff_t m_flFlashOverlayAlpha = 0x1448; // float32 + constexpr std::ptrdiff_t m_flFlashBangTime = 0x1440; // float + constexpr std::ptrdiff_t m_flFlashScreenshotAlpha = 0x1444; // float + constexpr std::ptrdiff_t m_flFlashOverlayAlpha = 0x1448; // float constexpr std::ptrdiff_t m_bFlashBuildUp = 0x144C; // bool constexpr std::ptrdiff_t m_bFlashDspHasBeenCleared = 0x144D; // bool constexpr std::ptrdiff_t m_bFlashScreenshotHasBeenGrabbed = 0x144E; // bool - constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x1450; // float32 - constexpr std::ptrdiff_t m_flFlashDuration = 0x1454; // float32 + constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x1450; // float + constexpr std::ptrdiff_t m_flFlashDuration = 0x1454; // float constexpr std::ptrdiff_t m_lastStandingPos = 0x1458; // Vector constexpr std::ptrdiff_t m_vecLastMuzzleFlashPos = 0x1464; // Vector constexpr std::ptrdiff_t m_angLastMuzzleFlashAngle = 0x1470; // QAngle constexpr std::ptrdiff_t m_hMuzzleFlashShape = 0x147C; // CHandle< C_BaseEntity > - constexpr std::ptrdiff_t m_iHealthBarRenderMaskIndex = 0x1480; // int32 - constexpr std::ptrdiff_t m_flHealthFadeValue = 0x1484; // float32 - constexpr std::ptrdiff_t m_flHealthFadeAlpha = 0x1488; // float32 - constexpr std::ptrdiff_t m_nMyCollisionGroup = 0x148C; // int32 - constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x1490; // float32 + constexpr std::ptrdiff_t m_iHealthBarRenderMaskIndex = 0x1480; // int32_t + constexpr std::ptrdiff_t m_flHealthFadeValue = 0x1484; // float + constexpr std::ptrdiff_t m_flHealthFadeAlpha = 0x1488; // float + constexpr std::ptrdiff_t m_nMyCollisionGroup = 0x148C; // int32_t + constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x1490; // float constexpr std::ptrdiff_t m_ladderSurpressionTimer = 0x1498; // CountdownTimer constexpr std::ptrdiff_t m_lastLadderNormal = 0x14B0; // Vector constexpr std::ptrdiff_t m_lastLadderPos = 0x14BC; // Vector - constexpr std::ptrdiff_t m_flDeathCCWeight = 0x14D0; // float32 + constexpr std::ptrdiff_t m_flDeathCCWeight = 0x14D0; // float constexpr std::ptrdiff_t m_bOldIsScoped = 0x14D4; // bool - constexpr std::ptrdiff_t m_flPrevRoundEndTime = 0x14D8; // float32 - constexpr std::ptrdiff_t m_flPrevMatchEndTime = 0x14DC; // float32 - constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x14E0; // uint16 - constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x14E2; // uint16 - constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x14E4; // uint16 + constexpr std::ptrdiff_t m_flPrevRoundEndTime = 0x14D8; // float + constexpr std::ptrdiff_t m_flPrevMatchEndTime = 0x14DC; // float + constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x14E0; // uint16_t + constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x14E2; // uint16_t + constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x14E4; // uint16_t constexpr std::ptrdiff_t m_vecThirdPersonViewPositionOverride = 0x14E8; // Vector - constexpr std::ptrdiff_t m_nHeavyAssaultSuitCooldownRemaining = 0x14F4; // int32 - constexpr std::ptrdiff_t m_ArmorValue = 0x14F8; // int32 + constexpr std::ptrdiff_t m_nHeavyAssaultSuitCooldownRemaining = 0x14F4; // int32_t + constexpr std::ptrdiff_t m_ArmorValue = 0x14F8; // int32_t constexpr std::ptrdiff_t m_angEyeAngles = 0x1500; // QAngle - constexpr std::ptrdiff_t m_fNextThinkPushAway = 0x1518; // float32 + constexpr std::ptrdiff_t m_fNextThinkPushAway = 0x1518; // float constexpr std::ptrdiff_t m_bShouldAutobuyDMWeapons = 0x151C; // bool constexpr std::ptrdiff_t m_bShouldAutobuyNow = 0x151D; // bool constexpr std::ptrdiff_t m_bHud_MiniScoreHidden = 0x151E; // bool constexpr std::ptrdiff_t m_bHud_RadarHidden = 0x151F; // bool constexpr std::ptrdiff_t m_nLastKillerIndex = 0x1520; // CEntityIndex - constexpr std::ptrdiff_t m_nLastConcurrentKilled = 0x1524; // int32 - constexpr std::ptrdiff_t m_nDeathCamMusic = 0x1528; // int32 + constexpr std::ptrdiff_t m_nLastConcurrentKilled = 0x1524; // int32_t + constexpr std::ptrdiff_t m_nDeathCamMusic = 0x1528; // int32_t constexpr std::ptrdiff_t m_iIDEntIndex = 0x152C; // CEntityIndex constexpr std::ptrdiff_t m_delayTargetIDTimer = 0x1530; // CountdownTimer constexpr std::ptrdiff_t m_iTargetedWeaponEntIndex = 0x1548; // CEntityIndex constexpr std::ptrdiff_t m_iOldIDEntIndex = 0x154C; // CEntityIndex constexpr std::ptrdiff_t m_holdTargetIDTimer = 0x1550; // CountdownTimer - constexpr std::ptrdiff_t m_flCurrentMusicStartTime = 0x156C; // float32 - constexpr std::ptrdiff_t m_flMusicRoundStartTime = 0x1570; // float32 + constexpr std::ptrdiff_t m_flCurrentMusicStartTime = 0x156C; // float + constexpr std::ptrdiff_t m_flMusicRoundStartTime = 0x1570; // float constexpr std::ptrdiff_t m_bDeferStartMusicOnWarmup = 0x1574; // bool - constexpr std::ptrdiff_t m_cycleLatch = 0x1578; // int32 - constexpr std::ptrdiff_t m_serverIntendedCycle = 0x157C; // float32 + constexpr std::ptrdiff_t m_cycleLatch = 0x1578; // int32_t + constexpr std::ptrdiff_t m_serverIntendedCycle = 0x157C; // float constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x1580; // uint32[5] constexpr std::ptrdiff_t m_bHideTargetID = 0x159C; // bool - constexpr std::ptrdiff_t m_nextTaserShakeTime = 0x15A0; // float32 - constexpr std::ptrdiff_t m_firstTaserShakeTime = 0x15A4; // float32 - constexpr std::ptrdiff_t m_flLastSmokeOverlayAlpha = 0x15A8; // float32 + constexpr std::ptrdiff_t m_nextTaserShakeTime = 0x15A0; // float + constexpr std::ptrdiff_t m_firstTaserShakeTime = 0x15A4; // float + constexpr std::ptrdiff_t m_flLastSmokeOverlayAlpha = 0x15A8; // float constexpr std::ptrdiff_t m_vLastSmokeOverlayColor = 0x15AC; // Vector constexpr std::ptrdiff_t m_nPlayerSmokedFx = 0x15B8; // ParticleIndex_t - constexpr std::ptrdiff_t m_flNextMagDropTime = 0x15BC; // float32 - constexpr std::ptrdiff_t m_nLastMagDropAttachmentIndex = 0x15C0; // int32 + constexpr std::ptrdiff_t m_flNextMagDropTime = 0x15BC; // float + constexpr std::ptrdiff_t m_nLastMagDropAttachmentIndex = 0x15C0; // int32_t constexpr std::ptrdiff_t m_vecBulletHitModels = 0x15C8; // CUtlVector< C_BulletHitModel* > constexpr std::ptrdiff_t m_vecPickupModelSlerpers = 0x15E0; // CUtlVector< C_PickUpModelSlerper* > constexpr std::ptrdiff_t m_vecLastAliveLocalVelocity = 0x15F8; // Vector constexpr std::ptrdiff_t m_entitySpottedState = 0x1620; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSurvivalTeamNumber = 0x1638; // int32 + constexpr std::ptrdiff_t m_nSurvivalTeamNumber = 0x1638; // int32_t constexpr std::ptrdiff_t m_bGuardianShouldSprayCustomXMark = 0x163C; // bool constexpr std::ptrdiff_t m_bHasDeathInfo = 0x163D; // bool - constexpr std::ptrdiff_t m_flDeathInfoTime = 0x1640; // float32 + constexpr std::ptrdiff_t m_flDeathInfoTime = 0x1640; // float constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x1644; // Vector constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x1650; // bool constexpr std::ptrdiff_t m_hOriginalController = 0x1654; // CHandle< CCSPlayerController > @@ -1959,47 +1962,47 @@ namespace C_CSPlayerResource { namespace C_CSTeam { constexpr std::ptrdiff_t m_szTeamMatchStat = 0x5F8; // char[512] - constexpr std::ptrdiff_t m_numMapVictories = 0x7F8; // int32 + constexpr std::ptrdiff_t m_numMapVictories = 0x7F8; // int32_t constexpr std::ptrdiff_t m_bSurrendered = 0x7FC; // bool - constexpr std::ptrdiff_t m_scoreFirstHalf = 0x800; // int32 - constexpr std::ptrdiff_t m_scoreSecondHalf = 0x804; // int32 - constexpr std::ptrdiff_t m_scoreOvertime = 0x808; // int32 + constexpr std::ptrdiff_t m_scoreFirstHalf = 0x800; // int32_t + constexpr std::ptrdiff_t m_scoreSecondHalf = 0x804; // int32_t + constexpr std::ptrdiff_t m_scoreOvertime = 0x808; // int32_t constexpr std::ptrdiff_t m_szClanTeamname = 0x80C; // char[129] - constexpr std::ptrdiff_t m_iClanID = 0x890; // uint32 + constexpr std::ptrdiff_t m_iClanID = 0x890; // uint32_t constexpr std::ptrdiff_t m_szTeamFlagImage = 0x894; // char[8] constexpr std::ptrdiff_t m_szTeamLogoImage = 0x89C; // char[8] } namespace C_CSWeaponBase { - constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0x15D0; // float32 - constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0x15D4; // int32 - constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0x15D8; // int32 + constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0x15D0; // float + constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0x15D4; // int32_t + constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0x15D8; // int32_t constexpr std::ptrdiff_t m_bPlayerFireEventIsPrimary = 0x15DC; // bool constexpr std::ptrdiff_t m_seqIdle = 0x15E0; // HSequence constexpr std::ptrdiff_t m_seqFirePrimary = 0x15E4; // HSequence constexpr std::ptrdiff_t m_seqFireSecondary = 0x15E8; // HSequence constexpr std::ptrdiff_t m_iState = 0x1600; // CSWeaponState_t - constexpr std::ptrdiff_t m_flCrosshairDistance = 0x1604; // float32 - constexpr std::ptrdiff_t m_iAmmoLastCheck = 0x1608; // int32 - constexpr std::ptrdiff_t m_iAlpha = 0x160C; // int32 - constexpr std::ptrdiff_t m_iScopeTextureID = 0x1610; // int32 - constexpr std::ptrdiff_t m_iCrosshairTextureID = 0x1614; // int32 - constexpr std::ptrdiff_t m_flGunAccuracyPosition = 0x1618; // float32 - constexpr std::ptrdiff_t m_nViewModelIndex = 0x161C; // uint32 + constexpr std::ptrdiff_t m_flCrosshairDistance = 0x1604; // float + constexpr std::ptrdiff_t m_iAmmoLastCheck = 0x1608; // int32_t + constexpr std::ptrdiff_t m_iAlpha = 0x160C; // int32_t + constexpr std::ptrdiff_t m_iScopeTextureID = 0x1610; // int32_t + constexpr std::ptrdiff_t m_iCrosshairTextureID = 0x1614; // int32_t + constexpr std::ptrdiff_t m_flGunAccuracyPosition = 0x1618; // float + constexpr std::ptrdiff_t m_nViewModelIndex = 0x161C; // uint32_t constexpr std::ptrdiff_t m_bReloadsWithClips = 0x1620; // bool constexpr std::ptrdiff_t m_flTimeWeaponIdle = 0x1624; // GameTime_t constexpr std::ptrdiff_t m_bFireOnEmpty = 0x1628; // bool constexpr std::ptrdiff_t m_OnPlayerPickup = 0x1630; // CEntityIOOutput constexpr std::ptrdiff_t m_weaponMode = 0x1658; // CSWeaponMode - constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0x165C; // float32 + constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0x165C; // float constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0x1660; // Vector - constexpr std::ptrdiff_t m_flTurningInaccuracy = 0x166C; // float32 - constexpr std::ptrdiff_t m_fAccuracyPenalty = 0x1670; // float32 + constexpr std::ptrdiff_t m_flTurningInaccuracy = 0x166C; // float + constexpr std::ptrdiff_t m_fAccuracyPenalty = 0x1670; // float constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0x1674; // GameTime_t - constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0x1678; // float32 + constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0x1678; // float constexpr std::ptrdiff_t m_fScopeZoomEndTime = 0x167C; // GameTime_t - constexpr std::ptrdiff_t m_iRecoilIndex = 0x1680; // int32 - constexpr std::ptrdiff_t m_flRecoilIndex = 0x1684; // float32 + constexpr std::ptrdiff_t m_iRecoilIndex = 0x1680; // int32_t + constexpr std::ptrdiff_t m_flRecoilIndex = 0x1684; // float constexpr std::ptrdiff_t m_bBurstMode = 0x1688; // bool constexpr std::ptrdiff_t m_flPostponeFireReadyTime = 0x168C; // GameTime_t constexpr std::ptrdiff_t m_bInReload = 0x1690; // bool @@ -2008,8 +2011,8 @@ namespace C_CSWeaponBase { constexpr std::ptrdiff_t m_bIsHauledBack = 0x1698; // bool constexpr std::ptrdiff_t m_bSilencerOn = 0x1699; // bool constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0x169C; // GameTime_t - constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0x16A0; // int32 - constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0x16A4; // float32 + constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0x16A0; // int32_t + constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0x16A4; // float constexpr std::ptrdiff_t m_bVisualsDataSet = 0x1720; // bool constexpr std::ptrdiff_t m_bOldFirstPersonSpectatedState = 0x1721; // bool constexpr std::ptrdiff_t m_hOurPing = 0x1724; // CHandle< C_BaseEntity > @@ -2023,21 +2026,21 @@ namespace C_CSWeaponBase { constexpr std::ptrdiff_t m_fLastShotTime = 0x1770; // GameTime_t constexpr std::ptrdiff_t m_bWasOwnedByCT = 0x1774; // bool constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0x1775; // bool - constexpr std::ptrdiff_t m_gunHeat = 0x1778; // float32 - constexpr std::ptrdiff_t m_smokeAttachments = 0x177C; // uint32 + constexpr std::ptrdiff_t m_gunHeat = 0x1778; // float + constexpr std::ptrdiff_t m_smokeAttachments = 0x177C; // uint32_t constexpr std::ptrdiff_t m_lastSmokeTime = 0x1780; // GameTime_t - constexpr std::ptrdiff_t m_flLastClientFireBulletTime = 0x1784; // float32 + constexpr std::ptrdiff_t m_flLastClientFireBulletTime = 0x1784; // float constexpr std::ptrdiff_t m_IronSightController = 0x17E0; // C_IronSightController - constexpr std::ptrdiff_t m_iIronSightMode = 0x1890; // int32 + constexpr std::ptrdiff_t m_iIronSightMode = 0x1890; // int32_t constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x18A0; // GameTime_t - constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0x18A4; // int32 + constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0x18A4; // int32_t } namespace C_CSWeaponBaseGun { - constexpr std::ptrdiff_t m_zoomLevel = 0x18E0; // int32 - constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x18E4; // int32 - constexpr std::ptrdiff_t m_iSilencerBodygroup = 0x18E8; // int32 - constexpr std::ptrdiff_t m_silencedModelIndex = 0x18F8; // int32 + constexpr std::ptrdiff_t m_zoomLevel = 0x18E0; // int32_t + constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x18E4; // int32_t + constexpr std::ptrdiff_t m_iSilencerBodygroup = 0x18E8; // int32_t + constexpr std::ptrdiff_t m_silencedModelIndex = 0x18F8; // int32_t constexpr std::ptrdiff_t m_inPrecache = 0x18FC; // bool constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x18FD; // bool } @@ -2047,8 +2050,8 @@ namespace C_Chicken { constexpr std::ptrdiff_t m_jumpedThisFrame = 0x10F4; // bool constexpr std::ptrdiff_t m_leader = 0x10F8; // CHandle< C_CSPlayerPawnBase > constexpr std::ptrdiff_t m_AttributeManager = 0x1100; // C_AttributeContainer - constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0x15A8; // uint32 - constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x15AC; // uint32 + constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0x15A8; // uint32_t + constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x15AC; // uint32_t constexpr std::ptrdiff_t m_bAttributesInitialized = 0x15B0; // bool constexpr std::ptrdiff_t m_hWaterWakeParticles = 0x15B4; // ParticleIndex_t } @@ -2058,10 +2061,10 @@ namespace C_ClientRagdoll { constexpr std::ptrdiff_t m_bImportant = 0xE81; // bool constexpr std::ptrdiff_t m_flEffectTime = 0xE84; // GameTime_t constexpr std::ptrdiff_t m_gibDespawnTime = 0xE88; // GameTime_t - constexpr std::ptrdiff_t m_iCurrentFriction = 0xE8C; // int32 - constexpr std::ptrdiff_t m_iMinFriction = 0xE90; // int32 - constexpr std::ptrdiff_t m_iMaxFriction = 0xE94; // int32 - constexpr std::ptrdiff_t m_iFrictionAnimState = 0xE98; // int32 + constexpr std::ptrdiff_t m_iCurrentFriction = 0xE8C; // int32_t + constexpr std::ptrdiff_t m_iMinFriction = 0xE90; // int32_t + constexpr std::ptrdiff_t m_iMaxFriction = 0xE94; // int32_t + constexpr std::ptrdiff_t m_iFrictionAnimState = 0xE98; // int32_t constexpr std::ptrdiff_t m_bReleaseRagdoll = 0xE9C; // bool constexpr std::ptrdiff_t m_iEyeAttachment = 0xE9D; // AttachmentHandle_t constexpr std::ptrdiff_t m_bFadingOut = 0xE9E; // bool @@ -2072,12 +2075,12 @@ namespace C_ClientRagdoll { namespace C_ColorCorrection { constexpr std::ptrdiff_t m_vecOrigin = 0x540; // Vector - constexpr std::ptrdiff_t m_MinFalloff = 0x54C; // float32 - constexpr std::ptrdiff_t m_MaxFalloff = 0x550; // float32 - constexpr std::ptrdiff_t m_flFadeInDuration = 0x554; // float32 - constexpr std::ptrdiff_t m_flFadeOutDuration = 0x558; // float32 - constexpr std::ptrdiff_t m_flMaxWeight = 0x55C; // float32 - constexpr std::ptrdiff_t m_flCurWeight = 0x560; // float32 + constexpr std::ptrdiff_t m_MinFalloff = 0x54C; // float + constexpr std::ptrdiff_t m_MaxFalloff = 0x550; // float + constexpr std::ptrdiff_t m_flFadeInDuration = 0x554; // float + constexpr std::ptrdiff_t m_flFadeOutDuration = 0x558; // float + constexpr std::ptrdiff_t m_flMaxWeight = 0x55C; // float + constexpr std::ptrdiff_t m_flCurWeight = 0x560; // float constexpr std::ptrdiff_t m_netlookupFilename = 0x564; // char[512] constexpr std::ptrdiff_t m_bEnabled = 0x764; // bool constexpr std::ptrdiff_t m_bMaster = 0x765; // bool @@ -2092,25 +2095,25 @@ namespace C_ColorCorrection { } namespace C_ColorCorrectionVolume { - constexpr std::ptrdiff_t m_LastEnterWeight = 0xCC8; // float32 - constexpr std::ptrdiff_t m_LastEnterTime = 0xCCC; // float32 - constexpr std::ptrdiff_t m_LastExitWeight = 0xCD0; // float32 - constexpr std::ptrdiff_t m_LastExitTime = 0xCD4; // float32 + constexpr std::ptrdiff_t m_LastEnterWeight = 0xCC8; // float + constexpr std::ptrdiff_t m_LastEnterTime = 0xCCC; // float + constexpr std::ptrdiff_t m_LastExitWeight = 0xCD0; // float + constexpr std::ptrdiff_t m_LastExitTime = 0xCD4; // float constexpr std::ptrdiff_t m_bEnabled = 0xCD8; // bool - constexpr std::ptrdiff_t m_MaxWeight = 0xCDC; // float32 - constexpr std::ptrdiff_t m_FadeDuration = 0xCE0; // float32 - constexpr std::ptrdiff_t m_Weight = 0xCE4; // float32 + constexpr std::ptrdiff_t m_MaxWeight = 0xCDC; // float + constexpr std::ptrdiff_t m_FadeDuration = 0xCE0; // float + constexpr std::ptrdiff_t m_Weight = 0xCE4; // float constexpr std::ptrdiff_t m_lookupFilename = 0xCE8; // char[512] } namespace C_CommandContext { constexpr std::ptrdiff_t needsprocessing = 0x0; // bool - constexpr std::ptrdiff_t command_number = 0x78; // int32 + constexpr std::ptrdiff_t command_number = 0x78; // int32_t } namespace C_CsmFovOverride { constexpr std::ptrdiff_t m_cameraName = 0x540; // CUtlString - constexpr std::ptrdiff_t m_flCsmFovOverrideValue = 0x548; // float32 + constexpr std::ptrdiff_t m_flCsmFovOverrideValue = 0x548; // float } namespace C_DecoyProjectile { @@ -2118,13 +2121,13 @@ namespace C_DecoyProjectile { } namespace C_DynamicLight { - constexpr std::ptrdiff_t m_Flags = 0xCC0; // uint8 - constexpr std::ptrdiff_t m_LightStyle = 0xCC1; // uint8 - constexpr std::ptrdiff_t m_Radius = 0xCC4; // float32 - constexpr std::ptrdiff_t m_Exponent = 0xCC8; // int32 - constexpr std::ptrdiff_t m_InnerAngle = 0xCCC; // float32 - constexpr std::ptrdiff_t m_OuterAngle = 0xCD0; // float32 - constexpr std::ptrdiff_t m_SpotRadius = 0xCD4; // float32 + constexpr std::ptrdiff_t m_Flags = 0xCC0; // uint8_t + constexpr std::ptrdiff_t m_LightStyle = 0xCC1; // uint8_t + constexpr std::ptrdiff_t m_Radius = 0xCC4; // float + constexpr std::ptrdiff_t m_Exponent = 0xCC8; // int32_t + constexpr std::ptrdiff_t m_InnerAngle = 0xCCC; // float + constexpr std::ptrdiff_t m_OuterAngle = 0xCD0; // float + constexpr std::ptrdiff_t m_SpotRadius = 0xCD4; // float } namespace C_DynamicProp { @@ -2145,66 +2148,66 @@ namespace C_DynamicProp { constexpr std::ptrdiff_t m_bForceNpcExclude = 0x10B1; // bool constexpr std::ptrdiff_t m_bCreateNonSolid = 0x10B2; // bool constexpr std::ptrdiff_t m_bIsOverrideProp = 0x10B3; // bool - constexpr std::ptrdiff_t m_iInitialGlowState = 0x10B4; // int32 - constexpr std::ptrdiff_t m_nGlowRange = 0x10B8; // int32 - constexpr std::ptrdiff_t m_nGlowRangeMin = 0x10BC; // int32 + constexpr std::ptrdiff_t m_iInitialGlowState = 0x10B4; // int32_t + constexpr std::ptrdiff_t m_nGlowRange = 0x10B8; // int32_t + constexpr std::ptrdiff_t m_nGlowRangeMin = 0x10BC; // int32_t constexpr std::ptrdiff_t m_glowColor = 0x10C0; // Color - constexpr std::ptrdiff_t m_nGlowTeam = 0x10C4; // int32 - constexpr std::ptrdiff_t m_iCachedFrameCount = 0x10C8; // int32 + constexpr std::ptrdiff_t m_nGlowTeam = 0x10C4; // int32_t + constexpr std::ptrdiff_t m_iCachedFrameCount = 0x10C8; // int32_t constexpr std::ptrdiff_t m_vecCachedRenderMins = 0x10CC; // Vector constexpr std::ptrdiff_t m_vecCachedRenderMaxs = 0x10D8; // Vector } namespace C_EconEntity { - constexpr std::ptrdiff_t m_flFlexDelayTime = 0x1028; // float32 + constexpr std::ptrdiff_t m_flFlexDelayTime = 0x1028; // float constexpr std::ptrdiff_t m_flFlexDelayedWeight = 0x1030; // float32* constexpr std::ptrdiff_t m_bAttributesInitialized = 0x1038; // bool constexpr std::ptrdiff_t m_AttributeManager = 0x1040; // C_AttributeContainer - constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0x14E8; // uint32 - constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x14EC; // uint32 - constexpr std::ptrdiff_t m_nFallbackPaintKit = 0x14F0; // int32 - constexpr std::ptrdiff_t m_nFallbackSeed = 0x14F4; // int32 - constexpr std::ptrdiff_t m_flFallbackWear = 0x14F8; // float32 - constexpr std::ptrdiff_t m_nFallbackStatTrak = 0x14FC; // int32 + constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0x14E8; // uint32_t + constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x14EC; // uint32_t + constexpr std::ptrdiff_t m_nFallbackPaintKit = 0x14F0; // int32_t + constexpr std::ptrdiff_t m_nFallbackSeed = 0x14F4; // int32_t + constexpr std::ptrdiff_t m_flFallbackWear = 0x14F8; // float + constexpr std::ptrdiff_t m_nFallbackStatTrak = 0x14FC; // int32_t constexpr std::ptrdiff_t m_bClientside = 0x1500; // bool constexpr std::ptrdiff_t m_bParticleSystemsCreated = 0x1501; // bool constexpr std::ptrdiff_t m_vecAttachedParticles = 0x1508; // CUtlVector< int32 > constexpr std::ptrdiff_t m_hViewmodelAttachment = 0x1520; // CHandle< CBaseAnimGraph > - constexpr std::ptrdiff_t m_iOldTeam = 0x1524; // int32 + constexpr std::ptrdiff_t m_iOldTeam = 0x1524; // int32_t constexpr std::ptrdiff_t m_bAttachmentDirty = 0x1528; // bool - constexpr std::ptrdiff_t m_nUnloadedModelIndex = 0x152C; // int32 - constexpr std::ptrdiff_t m_iNumOwnerValidationRetries = 0x1530; // int32 + constexpr std::ptrdiff_t m_nUnloadedModelIndex = 0x152C; // int32_t + constexpr std::ptrdiff_t m_iNumOwnerValidationRetries = 0x1530; // int32_t constexpr std::ptrdiff_t m_hOldProvidee = 0x1540; // CHandle< C_BaseEntity > constexpr std::ptrdiff_t m_vecAttachedModels = 0x1548; // CUtlVector< C_EconEntity::AttachedModelData_t > } namespace C_EconEntity_AttachedModelData_t { - constexpr std::ptrdiff_t m_iModelDisplayFlags = 0x0; // int32 + constexpr std::ptrdiff_t m_iModelDisplayFlags = 0x0; // int32_t } namespace C_EconItemView { constexpr std::ptrdiff_t m_bInventoryImageRgbaRequested = 0x60; // bool constexpr std::ptrdiff_t m_bInventoryImageTriedCache = 0x61; // bool - constexpr std::ptrdiff_t m_nInventoryImageRgbaWidth = 0x80; // int32 - constexpr std::ptrdiff_t m_nInventoryImageRgbaHeight = 0x84; // int32 + constexpr std::ptrdiff_t m_nInventoryImageRgbaWidth = 0x80; // int32_t + constexpr std::ptrdiff_t m_nInventoryImageRgbaHeight = 0x84; // int32_t constexpr std::ptrdiff_t m_szCurrentLoadCachedFileName = 0x88; // char[260] constexpr std::ptrdiff_t m_bRestoreCustomMaterialAfterPrecache = 0x1B8; // bool - constexpr std::ptrdiff_t m_iItemDefinitionIndex = 0x1BA; // uint16 - constexpr std::ptrdiff_t m_iEntityQuality = 0x1BC; // int32 - constexpr std::ptrdiff_t m_iEntityLevel = 0x1C0; // uint32 - constexpr std::ptrdiff_t m_iItemID = 0x1C8; // uint64 - constexpr std::ptrdiff_t m_iItemIDHigh = 0x1D0; // uint32 - constexpr std::ptrdiff_t m_iItemIDLow = 0x1D4; // uint32 - constexpr std::ptrdiff_t m_iAccountID = 0x1D8; // uint32 - constexpr std::ptrdiff_t m_iInventoryPosition = 0x1DC; // uint32 + constexpr std::ptrdiff_t m_iItemDefinitionIndex = 0x1BA; // uint16_t + constexpr std::ptrdiff_t m_iEntityQuality = 0x1BC; // int32_t + constexpr std::ptrdiff_t m_iEntityLevel = 0x1C0; // uint32_t + constexpr std::ptrdiff_t m_iItemID = 0x1C8; // uint64_t + constexpr std::ptrdiff_t m_iItemIDHigh = 0x1D0; // uint32_t + constexpr std::ptrdiff_t m_iItemIDLow = 0x1D4; // uint32_t + constexpr std::ptrdiff_t m_iAccountID = 0x1D8; // uint32_t + constexpr std::ptrdiff_t m_iInventoryPosition = 0x1DC; // uint32_t constexpr std::ptrdiff_t m_bInitialized = 0x1E8; // bool constexpr std::ptrdiff_t m_bIsStoreItem = 0x1E9; // bool constexpr std::ptrdiff_t m_bIsTradeItem = 0x1EA; // bool - constexpr std::ptrdiff_t m_iEntityQuantity = 0x1EC; // int32 - constexpr std::ptrdiff_t m_iRarityOverride = 0x1F0; // int32 - constexpr std::ptrdiff_t m_iQualityOverride = 0x1F4; // int32 - constexpr std::ptrdiff_t m_unClientFlags = 0x1F8; // uint8 - constexpr std::ptrdiff_t m_unOverrideStyle = 0x1F9; // uint8 + constexpr std::ptrdiff_t m_iEntityQuantity = 0x1EC; // int32_t + constexpr std::ptrdiff_t m_iRarityOverride = 0x1F0; // int32_t + constexpr std::ptrdiff_t m_iQualityOverride = 0x1F4; // int32_t + constexpr std::ptrdiff_t m_unClientFlags = 0x1F8; // uint8_t + constexpr std::ptrdiff_t m_unOverrideStyle = 0x1F9; // uint8_t constexpr std::ptrdiff_t m_AttributeList = 0x210; // CAttributeList constexpr std::ptrdiff_t m_NetworkedDynamicAttributes = 0x270; // CAttributeList constexpr std::ptrdiff_t m_szCustomName = 0x2D0; // char[161] @@ -2213,22 +2216,22 @@ namespace C_EconItemView { } namespace C_EconWearable { - constexpr std::ptrdiff_t m_nForceSkin = 0x1560; // int32 + constexpr std::ptrdiff_t m_nForceSkin = 0x1560; // int32_t constexpr std::ptrdiff_t m_bAlwaysAllow = 0x1564; // bool } namespace C_EntityDissolve { constexpr std::ptrdiff_t m_flStartTime = 0xCC8; // GameTime_t - constexpr std::ptrdiff_t m_flFadeInStart = 0xCCC; // float32 - constexpr std::ptrdiff_t m_flFadeInLength = 0xCD0; // float32 - constexpr std::ptrdiff_t m_flFadeOutModelStart = 0xCD4; // float32 - constexpr std::ptrdiff_t m_flFadeOutModelLength = 0xCD8; // float32 - constexpr std::ptrdiff_t m_flFadeOutStart = 0xCDC; // float32 - constexpr std::ptrdiff_t m_flFadeOutLength = 0xCE0; // float32 + constexpr std::ptrdiff_t m_flFadeInStart = 0xCCC; // float + constexpr std::ptrdiff_t m_flFadeInLength = 0xCD0; // float + constexpr std::ptrdiff_t m_flFadeOutModelStart = 0xCD4; // float + constexpr std::ptrdiff_t m_flFadeOutModelLength = 0xCD8; // float + constexpr std::ptrdiff_t m_flFadeOutStart = 0xCDC; // float + constexpr std::ptrdiff_t m_flFadeOutLength = 0xCE0; // float constexpr std::ptrdiff_t m_flNextSparkTime = 0xCE4; // GameTime_t constexpr std::ptrdiff_t m_nDissolveType = 0xCE8; // EntityDisolveType_t constexpr std::ptrdiff_t m_vDissolverOrigin = 0xCEC; // Vector - constexpr std::ptrdiff_t m_nMagnitude = 0xCF8; // uint32 + constexpr std::ptrdiff_t m_nMagnitude = 0xCF8; // uint32_t constexpr std::ptrdiff_t m_bCoreExplode = 0xCFC; // bool constexpr std::ptrdiff_t m_bLinkedToServerEnt = 0xCFD; // bool } @@ -2241,7 +2244,7 @@ namespace C_EntityFlame { namespace C_EnvCombinedLightProbeVolume { constexpr std::ptrdiff_t m_Color = 0x15A8; // Color - constexpr std::ptrdiff_t m_flBrightness = 0x15AC; // float32 + constexpr std::ptrdiff_t m_flBrightness = 0x15AC; // float constexpr std::ptrdiff_t m_hCubemapTexture = 0x15B0; // CStrongHandle< InfoForResourceTypeCTextureBase > constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x15B8; // bool constexpr std::ptrdiff_t m_hLightProbeTexture = 0x15C0; // CStrongHandle< InfoForResourceTypeCTextureBase > @@ -2252,35 +2255,35 @@ namespace C_EnvCombinedLightProbeVolume { constexpr std::ptrdiff_t m_vBoxMaxs = 0x15EC; // Vector constexpr std::ptrdiff_t m_LightGroups = 0x15F8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_bMoveable = 0x1600; // bool - constexpr std::ptrdiff_t m_nHandshake = 0x1604; // int32 - constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x1608; // int32 - constexpr std::ptrdiff_t m_nPriority = 0x160C; // int32 + constexpr std::ptrdiff_t m_nHandshake = 0x1604; // int32_t + constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x1608; // int32_t + constexpr std::ptrdiff_t m_nPriority = 0x160C; // int32_t constexpr std::ptrdiff_t m_bStartDisabled = 0x1610; // bool - constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x1614; // float32 + constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x1614; // float constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x1618; // Vector - constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x1624; // int32 - constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x1628; // int32 - constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x162C; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x1630; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x1634; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x1638; // int32 + constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x1624; // int32_t + constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x1628; // int32_t + constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x162C; // int32_t + constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x1630; // int32_t + constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x1634; // int32_t + constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x1638; // int32_t constexpr std::ptrdiff_t m_bEnabled = 0x1651; // bool } namespace C_EnvCubemap { constexpr std::ptrdiff_t m_hCubemapTexture = 0x5C8; // CStrongHandle< InfoForResourceTypeCTextureBase > constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x5D0; // bool - constexpr std::ptrdiff_t m_flInfluenceRadius = 0x5D4; // float32 + constexpr std::ptrdiff_t m_flInfluenceRadius = 0x5D4; // float constexpr std::ptrdiff_t m_vBoxProjectMins = 0x5D8; // Vector constexpr std::ptrdiff_t m_vBoxProjectMaxs = 0x5E4; // Vector constexpr std::ptrdiff_t m_LightGroups = 0x5F0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_bMoveable = 0x5F8; // bool - constexpr std::ptrdiff_t m_nHandshake = 0x5FC; // int32 - constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x600; // int32 - constexpr std::ptrdiff_t m_nPriority = 0x604; // int32 - constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x608; // float32 + constexpr std::ptrdiff_t m_nHandshake = 0x5FC; // int32_t + constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x600; // int32_t + constexpr std::ptrdiff_t m_nPriority = 0x604; // int32_t + constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x608; // float constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x60C; // Vector - constexpr std::ptrdiff_t m_flDiffuseScale = 0x618; // float32 + constexpr std::ptrdiff_t m_flDiffuseScale = 0x618; // float constexpr std::ptrdiff_t m_bStartDisabled = 0x61C; // bool constexpr std::ptrdiff_t m_bDefaultEnvMap = 0x61D; // bool constexpr std::ptrdiff_t m_bDefaultSpecEnvMap = 0x61E; // bool @@ -2290,19 +2293,19 @@ namespace C_EnvCubemap { } namespace C_EnvCubemapFog { - constexpr std::ptrdiff_t m_flEndDistance = 0x540; // float32 - constexpr std::ptrdiff_t m_flStartDistance = 0x544; // float32 - constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x548; // float32 + constexpr std::ptrdiff_t m_flEndDistance = 0x540; // float + constexpr std::ptrdiff_t m_flStartDistance = 0x544; // float + constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x548; // float constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x54C; // bool - constexpr std::ptrdiff_t m_flFogHeightWidth = 0x550; // float32 - constexpr std::ptrdiff_t m_flFogHeightEnd = 0x554; // float32 - constexpr std::ptrdiff_t m_flFogHeightStart = 0x558; // float32 - constexpr std::ptrdiff_t m_flFogHeightExponent = 0x55C; // float32 - constexpr std::ptrdiff_t m_flLODBias = 0x560; // float32 + constexpr std::ptrdiff_t m_flFogHeightWidth = 0x550; // float + constexpr std::ptrdiff_t m_flFogHeightEnd = 0x554; // float + constexpr std::ptrdiff_t m_flFogHeightStart = 0x558; // float + constexpr std::ptrdiff_t m_flFogHeightExponent = 0x55C; // float + constexpr std::ptrdiff_t m_flLODBias = 0x560; // float constexpr std::ptrdiff_t m_bActive = 0x564; // bool constexpr std::ptrdiff_t m_bStartDisabled = 0x565; // bool - constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x568; // float32 - constexpr std::ptrdiff_t m_nCubemapSourceType = 0x56C; // int32 + constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x568; // float + constexpr std::ptrdiff_t m_nCubemapSourceType = 0x56C; // int32_t constexpr std::ptrdiff_t m_hSkyMaterial = 0x570; // CStrongHandle< InfoForResourceTypeIMaterial2 > constexpr std::ptrdiff_t m_iszSkyEntity = 0x578; // CUtlSymbolLarge constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x580; // CStrongHandle< InfoForResourceTypeCTextureBase > @@ -2312,19 +2315,19 @@ namespace C_EnvCubemapFog { namespace C_EnvDecal { constexpr std::ptrdiff_t m_hDecalMaterial = 0xCC0; // CStrongHandle< InfoForResourceTypeIMaterial2 > - constexpr std::ptrdiff_t m_flWidth = 0xCC8; // float32 - constexpr std::ptrdiff_t m_flHeight = 0xCCC; // float32 - constexpr std::ptrdiff_t m_flDepth = 0xCD0; // float32 - constexpr std::ptrdiff_t m_nRenderOrder = 0xCD4; // uint32 + constexpr std::ptrdiff_t m_flWidth = 0xCC8; // float + constexpr std::ptrdiff_t m_flHeight = 0xCCC; // float + constexpr std::ptrdiff_t m_flDepth = 0xCD0; // float + constexpr std::ptrdiff_t m_nRenderOrder = 0xCD4; // uint32_t constexpr std::ptrdiff_t m_bProjectOnWorld = 0xCD8; // bool constexpr std::ptrdiff_t m_bProjectOnCharacters = 0xCD9; // bool constexpr std::ptrdiff_t m_bProjectOnWater = 0xCDA; // bool - constexpr std::ptrdiff_t m_flDepthSortBias = 0xCDC; // float32 + constexpr std::ptrdiff_t m_flDepthSortBias = 0xCDC; // float } namespace C_EnvDetailController { - constexpr std::ptrdiff_t m_flFadeStartDist = 0x540; // float32 - constexpr std::ptrdiff_t m_flFadeEndDist = 0x544; // float32 + constexpr std::ptrdiff_t m_flFadeStartDist = 0x540; // float + constexpr std::ptrdiff_t m_flFadeEndDist = 0x544; // float } namespace C_EnvLightProbeVolume { @@ -2336,22 +2339,22 @@ namespace C_EnvLightProbeVolume { constexpr std::ptrdiff_t m_vBoxMaxs = 0x154C; // Vector constexpr std::ptrdiff_t m_LightGroups = 0x1558; // CUtlSymbolLarge constexpr std::ptrdiff_t m_bMoveable = 0x1560; // bool - constexpr std::ptrdiff_t m_nHandshake = 0x1564; // int32 - constexpr std::ptrdiff_t m_nPriority = 0x1568; // int32 + constexpr std::ptrdiff_t m_nHandshake = 0x1564; // int32_t + constexpr std::ptrdiff_t m_nPriority = 0x1568; // int32_t constexpr std::ptrdiff_t m_bStartDisabled = 0x156C; // bool - constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x1570; // int32 - constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x1574; // int32 - constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x1578; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x157C; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x1580; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x1584; // int32 + constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x1570; // int32_t + constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x1574; // int32_t + constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x1578; // int32_t + constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x157C; // int32_t + constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x1580; // int32_t + constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x1584; // int32_t constexpr std::ptrdiff_t m_bEnabled = 0x1591; // bool } namespace C_EnvParticleGlow { - constexpr std::ptrdiff_t m_flAlphaScale = 0x1270; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0x1274; // float32 - constexpr std::ptrdiff_t m_flSelfIllumScale = 0x1278; // float32 + constexpr std::ptrdiff_t m_flAlphaScale = 0x1270; // float + constexpr std::ptrdiff_t m_flRadiusScale = 0x1274; // float + constexpr std::ptrdiff_t m_flSelfIllumScale = 0x1278; // float constexpr std::ptrdiff_t m_ColorTint = 0x127C; // Color constexpr std::ptrdiff_t m_hTextureOverride = 0x1280; // CStrongHandle< InfoForResourceTypeCTextureBase > } @@ -2360,11 +2363,11 @@ namespace C_EnvScreenOverlay { constexpr std::ptrdiff_t m_iszOverlayNames = 0x540; // CUtlSymbolLarge[10] constexpr std::ptrdiff_t m_flOverlayTimes = 0x590; // float32[10] constexpr std::ptrdiff_t m_flStartTime = 0x5B8; // GameTime_t - constexpr std::ptrdiff_t m_iDesiredOverlay = 0x5BC; // int32 + constexpr std::ptrdiff_t m_iDesiredOverlay = 0x5BC; // int32_t constexpr std::ptrdiff_t m_bIsActive = 0x5C0; // bool constexpr std::ptrdiff_t m_bWasActive = 0x5C1; // bool - constexpr std::ptrdiff_t m_iCachedDesiredOverlay = 0x5C4; // int32 - constexpr std::ptrdiff_t m_iCurrentOverlay = 0x5C8; // int32 + constexpr std::ptrdiff_t m_iCachedDesiredOverlay = 0x5C4; // int32_t + constexpr std::ptrdiff_t m_iCurrentOverlay = 0x5C8; // int32_t constexpr std::ptrdiff_t m_flCurrentOverlayTime = 0x5CC; // GameTime_t } @@ -2374,43 +2377,43 @@ namespace C_EnvSky { constexpr std::ptrdiff_t m_bStartDisabled = 0xCD0; // bool constexpr std::ptrdiff_t m_vTintColor = 0xCD1; // Color constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0xCD5; // Color - constexpr std::ptrdiff_t m_flBrightnessScale = 0xCDC; // float32 - constexpr std::ptrdiff_t m_nFogType = 0xCE0; // int32 - constexpr std::ptrdiff_t m_flFogMinStart = 0xCE4; // float32 - constexpr std::ptrdiff_t m_flFogMinEnd = 0xCE8; // float32 - constexpr std::ptrdiff_t m_flFogMaxStart = 0xCEC; // float32 - constexpr std::ptrdiff_t m_flFogMaxEnd = 0xCF0; // float32 + constexpr std::ptrdiff_t m_flBrightnessScale = 0xCDC; // float + constexpr std::ptrdiff_t m_nFogType = 0xCE0; // int32_t + constexpr std::ptrdiff_t m_flFogMinStart = 0xCE4; // float + constexpr std::ptrdiff_t m_flFogMinEnd = 0xCE8; // float + constexpr std::ptrdiff_t m_flFogMaxStart = 0xCEC; // float + constexpr std::ptrdiff_t m_flFogMaxEnd = 0xCF0; // float constexpr std::ptrdiff_t m_bEnabled = 0xCF4; // bool } namespace C_EnvVolumetricFogController { - constexpr std::ptrdiff_t m_flScattering = 0x540; // float32 - constexpr std::ptrdiff_t m_flAnisotropy = 0x544; // float32 - constexpr std::ptrdiff_t m_flFadeSpeed = 0x548; // float32 - constexpr std::ptrdiff_t m_flDrawDistance = 0x54C; // float32 - constexpr std::ptrdiff_t m_flFadeInStart = 0x550; // float32 - constexpr std::ptrdiff_t m_flFadeInEnd = 0x554; // float32 - constexpr std::ptrdiff_t m_flIndirectStrength = 0x558; // float32 - constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x55C; // int32 - constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x560; // int32 - constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x564; // int32 + constexpr std::ptrdiff_t m_flScattering = 0x540; // float + constexpr std::ptrdiff_t m_flAnisotropy = 0x544; // float + constexpr std::ptrdiff_t m_flFadeSpeed = 0x548; // float + constexpr std::ptrdiff_t m_flDrawDistance = 0x54C; // float + constexpr std::ptrdiff_t m_flFadeInStart = 0x550; // float + constexpr std::ptrdiff_t m_flFadeInEnd = 0x554; // float + constexpr std::ptrdiff_t m_flIndirectStrength = 0x558; // float + constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x55C; // int32_t + constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x560; // int32_t + constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x564; // int32_t constexpr std::ptrdiff_t m_vBoxMins = 0x568; // Vector constexpr std::ptrdiff_t m_vBoxMaxs = 0x574; // Vector constexpr std::ptrdiff_t m_bActive = 0x580; // bool constexpr std::ptrdiff_t m_flStartAnisoTime = 0x584; // GameTime_t constexpr std::ptrdiff_t m_flStartScatterTime = 0x588; // GameTime_t constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x58C; // GameTime_t - constexpr std::ptrdiff_t m_flStartAnisotropy = 0x590; // float32 - constexpr std::ptrdiff_t m_flStartScattering = 0x594; // float32 - constexpr std::ptrdiff_t m_flStartDrawDistance = 0x598; // float32 - constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x59C; // float32 - constexpr std::ptrdiff_t m_flDefaultScattering = 0x5A0; // float32 - constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x5A4; // float32 + constexpr std::ptrdiff_t m_flStartAnisotropy = 0x590; // float + constexpr std::ptrdiff_t m_flStartScattering = 0x594; // float + constexpr std::ptrdiff_t m_flStartDrawDistance = 0x598; // float + constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x59C; // float + constexpr std::ptrdiff_t m_flDefaultScattering = 0x5A0; // float + constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x5A4; // float constexpr std::ptrdiff_t m_bStartDisabled = 0x5A8; // bool constexpr std::ptrdiff_t m_bEnableIndirect = 0x5A9; // bool constexpr std::ptrdiff_t m_bIsMaster = 0x5AA; // bool constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x5B0; // CStrongHandle< InfoForResourceTypeCTextureBase > - constexpr std::ptrdiff_t m_nForceRefreshCount = 0x5B8; // int32 + constexpr std::ptrdiff_t m_nForceRefreshCount = 0x5B8; // int32_t constexpr std::ptrdiff_t m_bFirstTime = 0x5BC; // bool } @@ -2419,9 +2422,9 @@ namespace C_EnvVolumetricFogVolume { constexpr std::ptrdiff_t m_vBoxMins = 0x544; // Vector constexpr std::ptrdiff_t m_vBoxMaxs = 0x550; // Vector constexpr std::ptrdiff_t m_bStartDisabled = 0x55C; // bool - constexpr std::ptrdiff_t m_flStrength = 0x560; // float32 - constexpr std::ptrdiff_t m_nFalloffShape = 0x564; // int32 - constexpr std::ptrdiff_t m_flFalloffExponent = 0x568; // float32 + constexpr std::ptrdiff_t m_flStrength = 0x560; // float + constexpr std::ptrdiff_t m_nFalloffShape = 0x564; // int32_t + constexpr std::ptrdiff_t m_flFalloffExponent = 0x568; // float } namespace C_EnvWind { @@ -2434,56 +2437,56 @@ namespace C_EnvWindClientside { namespace C_EnvWindShared { constexpr std::ptrdiff_t m_flStartTime = 0x8; // GameTime_t - constexpr std::ptrdiff_t m_iWindSeed = 0xC; // uint32 - constexpr std::ptrdiff_t m_iMinWind = 0x10; // uint16 - constexpr std::ptrdiff_t m_iMaxWind = 0x12; // uint16 - constexpr std::ptrdiff_t m_windRadius = 0x14; // int32 - constexpr std::ptrdiff_t m_iMinGust = 0x18; // uint16 - constexpr std::ptrdiff_t m_iMaxGust = 0x1A; // uint16 - constexpr std::ptrdiff_t m_flMinGustDelay = 0x1C; // float32 - constexpr std::ptrdiff_t m_flMaxGustDelay = 0x20; // float32 - constexpr std::ptrdiff_t m_flGustDuration = 0x24; // float32 - constexpr std::ptrdiff_t m_iGustDirChange = 0x28; // uint16 + constexpr std::ptrdiff_t m_iWindSeed = 0xC; // uint32_t + constexpr std::ptrdiff_t m_iMinWind = 0x10; // uint16_t + constexpr std::ptrdiff_t m_iMaxWind = 0x12; // uint16_t + constexpr std::ptrdiff_t m_windRadius = 0x14; // int32_t + constexpr std::ptrdiff_t m_iMinGust = 0x18; // uint16_t + constexpr std::ptrdiff_t m_iMaxGust = 0x1A; // uint16_t + constexpr std::ptrdiff_t m_flMinGustDelay = 0x1C; // float + constexpr std::ptrdiff_t m_flMaxGustDelay = 0x20; // float + constexpr std::ptrdiff_t m_flGustDuration = 0x24; // float + constexpr std::ptrdiff_t m_iGustDirChange = 0x28; // uint16_t constexpr std::ptrdiff_t m_location = 0x2C; // Vector - constexpr std::ptrdiff_t m_iszGustSound = 0x38; // int32 - constexpr std::ptrdiff_t m_iWindDir = 0x3C; // int32 - constexpr std::ptrdiff_t m_flWindSpeed = 0x40; // float32 + constexpr std::ptrdiff_t m_iszGustSound = 0x38; // int32_t + constexpr std::ptrdiff_t m_iWindDir = 0x3C; // int32_t + constexpr std::ptrdiff_t m_flWindSpeed = 0x40; // float constexpr std::ptrdiff_t m_currentWindVector = 0x44; // Vector constexpr std::ptrdiff_t m_CurrentSwayVector = 0x50; // Vector constexpr std::ptrdiff_t m_PrevSwayVector = 0x5C; // Vector - constexpr std::ptrdiff_t m_iInitialWindDir = 0x68; // uint16 - constexpr std::ptrdiff_t m_flInitialWindSpeed = 0x6C; // float32 + constexpr std::ptrdiff_t m_iInitialWindDir = 0x68; // uint16_t + constexpr std::ptrdiff_t m_flInitialWindSpeed = 0x6C; // float constexpr std::ptrdiff_t m_flVariationTime = 0x70; // GameTime_t constexpr std::ptrdiff_t m_flSwayTime = 0x74; // GameTime_t constexpr std::ptrdiff_t m_flSimTime = 0x78; // GameTime_t constexpr std::ptrdiff_t m_flSwitchTime = 0x7C; // GameTime_t - constexpr std::ptrdiff_t m_flAveWindSpeed = 0x80; // float32 + constexpr std::ptrdiff_t m_flAveWindSpeed = 0x80; // float constexpr std::ptrdiff_t m_bGusting = 0x84; // bool - constexpr std::ptrdiff_t m_flWindAngleVariation = 0x88; // float32 - constexpr std::ptrdiff_t m_flWindSpeedVariation = 0x8C; // float32 + constexpr std::ptrdiff_t m_flWindAngleVariation = 0x88; // float + constexpr std::ptrdiff_t m_flWindSpeedVariation = 0x8C; // float constexpr std::ptrdiff_t m_iEntIndex = 0x90; // CEntityIndex } namespace C_EnvWindShared_WindAveEvent_t { - constexpr std::ptrdiff_t m_flStartWindSpeed = 0x0; // float32 - constexpr std::ptrdiff_t m_flAveWindSpeed = 0x4; // float32 + constexpr std::ptrdiff_t m_flStartWindSpeed = 0x0; // float + constexpr std::ptrdiff_t m_flAveWindSpeed = 0x4; // float } namespace C_EnvWindShared_WindVariationEvent_t { - constexpr std::ptrdiff_t m_flWindAngleVariation = 0x0; // float32 - constexpr std::ptrdiff_t m_flWindSpeedVariation = 0x4; // float32 + constexpr std::ptrdiff_t m_flWindAngleVariation = 0x0; // float + constexpr std::ptrdiff_t m_flWindSpeedVariation = 0x4; // float } namespace C_FireSmoke { - constexpr std::ptrdiff_t m_nFlameModelIndex = 0x550; // int32 - constexpr std::ptrdiff_t m_nFlameFromAboveModelIndex = 0x554; // int32 - constexpr std::ptrdiff_t m_flScaleRegister = 0x558; // float32 - constexpr std::ptrdiff_t m_flScaleStart = 0x55C; // float32 - constexpr std::ptrdiff_t m_flScaleEnd = 0x560; // float32 + constexpr std::ptrdiff_t m_nFlameModelIndex = 0x550; // int32_t + constexpr std::ptrdiff_t m_nFlameFromAboveModelIndex = 0x554; // int32_t + constexpr std::ptrdiff_t m_flScaleRegister = 0x558; // float + constexpr std::ptrdiff_t m_flScaleStart = 0x55C; // float + constexpr std::ptrdiff_t m_flScaleEnd = 0x560; // float constexpr std::ptrdiff_t m_flScaleTimeStart = 0x564; // GameTime_t constexpr std::ptrdiff_t m_flScaleTimeEnd = 0x568; // GameTime_t - constexpr std::ptrdiff_t m_flChildFlameSpread = 0x56C; // float32 - constexpr std::ptrdiff_t m_flClipPerc = 0x580; // float32 + constexpr std::ptrdiff_t m_flChildFlameSpread = 0x56C; // float + constexpr std::ptrdiff_t m_flClipPerc = 0x580; // float constexpr std::ptrdiff_t m_bClipTested = 0x584; // bool constexpr std::ptrdiff_t m_bFadingOut = 0x585; // bool constexpr std::ptrdiff_t m_tParticleSpawn = 0x588; // TimedEvent @@ -2499,26 +2502,26 @@ namespace C_Fish { constexpr std::ptrdiff_t m_pos = 0xE80; // Vector constexpr std::ptrdiff_t m_vel = 0xE8C; // Vector constexpr std::ptrdiff_t m_angles = 0xE98; // QAngle - constexpr std::ptrdiff_t m_localLifeState = 0xEA4; // int32 - constexpr std::ptrdiff_t m_deathDepth = 0xEA8; // float32 - constexpr std::ptrdiff_t m_deathAngle = 0xEAC; // float32 - constexpr std::ptrdiff_t m_buoyancy = 0xEB0; // float32 + constexpr std::ptrdiff_t m_localLifeState = 0xEA4; // int32_t + constexpr std::ptrdiff_t m_deathDepth = 0xEA8; // float + constexpr std::ptrdiff_t m_deathAngle = 0xEAC; // float + constexpr std::ptrdiff_t m_buoyancy = 0xEB0; // float constexpr std::ptrdiff_t m_wiggleTimer = 0xEB8; // CountdownTimer - constexpr std::ptrdiff_t m_wigglePhase = 0xED0; // float32 - constexpr std::ptrdiff_t m_wiggleRate = 0xED4; // float32 + constexpr std::ptrdiff_t m_wigglePhase = 0xED0; // float + constexpr std::ptrdiff_t m_wiggleRate = 0xED4; // float constexpr std::ptrdiff_t m_actualPos = 0xED8; // Vector constexpr std::ptrdiff_t m_actualAngles = 0xEE4; // QAngle constexpr std::ptrdiff_t m_poolOrigin = 0xEF0; // Vector - constexpr std::ptrdiff_t m_waterLevel = 0xEFC; // float32 + constexpr std::ptrdiff_t m_waterLevel = 0xEFC; // float constexpr std::ptrdiff_t m_gotUpdate = 0xF00; // bool - constexpr std::ptrdiff_t m_x = 0xF04; // float32 - constexpr std::ptrdiff_t m_y = 0xF08; // float32 - constexpr std::ptrdiff_t m_z = 0xF0C; // float32 - constexpr std::ptrdiff_t m_angle = 0xF10; // float32 + constexpr std::ptrdiff_t m_x = 0xF04; // float + constexpr std::ptrdiff_t m_y = 0xF08; // float + constexpr std::ptrdiff_t m_z = 0xF0C; // float + constexpr std::ptrdiff_t m_angle = 0xF10; // float constexpr std::ptrdiff_t m_errorHistory = 0xF14; // float32[20] - constexpr std::ptrdiff_t m_errorHistoryIndex = 0xF64; // int32 - constexpr std::ptrdiff_t m_errorHistoryCount = 0xF68; // int32 - constexpr std::ptrdiff_t m_averageError = 0xF6C; // float32 + constexpr std::ptrdiff_t m_errorHistoryIndex = 0xF64; // int32_t + constexpr std::ptrdiff_t m_errorHistoryCount = 0xF68; // int32_t + constexpr std::ptrdiff_t m_averageError = 0xF6C; // float } namespace C_Fists { @@ -2529,7 +2532,7 @@ namespace C_Fists { namespace C_FogController { constexpr std::ptrdiff_t m_fog = 0x540; // fogparams_t constexpr std::ptrdiff_t m_bUseAngles = 0x5A8; // bool - constexpr std::ptrdiff_t m_iChangedVariables = 0x5AC; // int32 + constexpr std::ptrdiff_t m_iChangedVariables = 0x5AC; // int32_t } namespace C_FootstepControl { @@ -2539,13 +2542,13 @@ namespace C_FootstepControl { namespace C_FuncConveyor { constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0xCC8; // Vector - constexpr std::ptrdiff_t m_flTargetSpeed = 0xCD4; // float32 + constexpr std::ptrdiff_t m_flTargetSpeed = 0xCD4; // float constexpr std::ptrdiff_t m_nTransitionStartTick = 0xCD8; // GameTick_t - constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0xCDC; // int32 - constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0xCE0; // float32 + constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0xCDC; // int32_t + constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0xCE0; // float constexpr std::ptrdiff_t m_hConveyorModels = 0xCE8; // C_NetworkUtlVectorBase< CHandle< C_BaseEntity > > - constexpr std::ptrdiff_t m_flCurrentConveyorOffset = 0xD00; // float32 - constexpr std::ptrdiff_t m_flCurrentConveyorSpeed = 0xD04; // float32 + constexpr std::ptrdiff_t m_flCurrentConveyorOffset = 0xD00; // float + constexpr std::ptrdiff_t m_flCurrentConveyorSpeed = 0xD04; // float } namespace C_FuncElectrifiedVolume { @@ -2560,7 +2563,7 @@ namespace C_FuncLadder { constexpr std::ptrdiff_t m_vecLocalTop = 0xCE8; // Vector constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0xCF4; // Vector constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0xD00; // Vector - constexpr std::ptrdiff_t m_flAutoRideSpeed = 0xD0C; // float32 + constexpr std::ptrdiff_t m_flAutoRideSpeed = 0xD0C; // float constexpr std::ptrdiff_t m_bDisabled = 0xD10; // bool constexpr std::ptrdiff_t m_bFakeLadder = 0xD11; // bool constexpr std::ptrdiff_t m_bHasSlack = 0xD12; // bool @@ -2568,7 +2571,7 @@ namespace C_FuncLadder { namespace C_FuncMonitor { constexpr std::ptrdiff_t m_targetCamera = 0xCC0; // CUtlString - constexpr std::ptrdiff_t m_nResolutionEnum = 0xCC8; // int32 + constexpr std::ptrdiff_t m_nResolutionEnum = 0xCC8; // int32_t constexpr std::ptrdiff_t m_bRenderShadows = 0xCCC; // bool constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0xCCD; // bool constexpr std::ptrdiff_t m_brushModelName = 0xCD0; // CUtlString @@ -2578,29 +2581,29 @@ namespace C_FuncMonitor { } namespace C_FuncTrackTrain { - constexpr std::ptrdiff_t m_nLongAxis = 0xCC0; // int32 - constexpr std::ptrdiff_t m_flRadius = 0xCC4; // float32 - constexpr std::ptrdiff_t m_flLineLength = 0xCC8; // float32 + constexpr std::ptrdiff_t m_nLongAxis = 0xCC0; // int32_t + constexpr std::ptrdiff_t m_flRadius = 0xCC4; // float + constexpr std::ptrdiff_t m_flLineLength = 0xCC8; // float } namespace C_GlobalLight { - constexpr std::ptrdiff_t m_WindClothForceHandle = 0xA00; // uint16 + constexpr std::ptrdiff_t m_WindClothForceHandle = 0xA00; // uint16_t } namespace C_GradientFog { constexpr std::ptrdiff_t m_hGradientFogTexture = 0x540; // CStrongHandle< InfoForResourceTypeCTextureBase > - constexpr std::ptrdiff_t m_flFogStartDistance = 0x548; // float32 - constexpr std::ptrdiff_t m_flFogEndDistance = 0x54C; // float32 + constexpr std::ptrdiff_t m_flFogStartDistance = 0x548; // float + constexpr std::ptrdiff_t m_flFogEndDistance = 0x54C; // float constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x550; // bool - constexpr std::ptrdiff_t m_flFogStartHeight = 0x554; // float32 - constexpr std::ptrdiff_t m_flFogEndHeight = 0x558; // float32 - constexpr std::ptrdiff_t m_flFarZ = 0x55C; // float32 - constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x560; // float32 - constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x564; // float32 - constexpr std::ptrdiff_t m_flFogVerticalExponent = 0x568; // float32 + constexpr std::ptrdiff_t m_flFogStartHeight = 0x554; // float + constexpr std::ptrdiff_t m_flFogEndHeight = 0x558; // float + constexpr std::ptrdiff_t m_flFarZ = 0x55C; // float + constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x560; // float + constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x564; // float + constexpr std::ptrdiff_t m_flFogVerticalExponent = 0x568; // float constexpr std::ptrdiff_t m_fogColor = 0x56C; // Color - constexpr std::ptrdiff_t m_flFogStrength = 0x570; // float32 - constexpr std::ptrdiff_t m_flFadeTime = 0x574; // float32 + constexpr std::ptrdiff_t m_flFogStrength = 0x570; // float + constexpr std::ptrdiff_t m_flFadeTime = 0x574; // float constexpr std::ptrdiff_t m_bStartDisabled = 0x578; // bool constexpr std::ptrdiff_t m_bIsEnabled = 0x579; // bool constexpr std::ptrdiff_t m_bGradientFogNeedsTextures = 0x57A; // bool @@ -2618,7 +2621,7 @@ namespace C_Hostage { constexpr std::ptrdiff_t m_vel = 0x10E0; // Vector constexpr std::ptrdiff_t m_isRescued = 0x10EC; // bool constexpr std::ptrdiff_t m_jumpedThisFrame = 0x10ED; // bool - constexpr std::ptrdiff_t m_nHostageState = 0x10F0; // int32 + constexpr std::ptrdiff_t m_nHostageState = 0x10F0; // int32_t constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x10F4; // bool constexpr std::ptrdiff_t m_hHostageGrabber = 0x10F8; // CHandle< C_CSPlayerPawn > constexpr std::ptrdiff_t m_fLastGrabTime = 0x10FC; // GameTime_t @@ -2647,42 +2650,42 @@ namespace C_Inferno { constexpr std::ptrdiff_t m_fireParentZDelta = 0x1204; // int32[64] constexpr std::ptrdiff_t m_bFireIsBurning = 0x1304; // bool[64] constexpr std::ptrdiff_t m_BurnNormal = 0x1344; // Vector[64] - constexpr std::ptrdiff_t m_fireCount = 0x1644; // int32 - constexpr std::ptrdiff_t m_nInfernoType = 0x1648; // int32 - constexpr std::ptrdiff_t m_nFireLifetime = 0x164C; // float32 + constexpr std::ptrdiff_t m_fireCount = 0x1644; // int32_t + constexpr std::ptrdiff_t m_nInfernoType = 0x1648; // int32_t + constexpr std::ptrdiff_t m_nFireLifetime = 0x164C; // float constexpr std::ptrdiff_t m_bInPostEffectTime = 0x1650; // bool - constexpr std::ptrdiff_t m_lastFireCount = 0x1654; // int32 - constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x1658; // int32 - constexpr std::ptrdiff_t m_drawableCount = 0x8260; // int32 + constexpr std::ptrdiff_t m_lastFireCount = 0x1654; // int32_t + constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x1658; // int32_t + constexpr std::ptrdiff_t m_drawableCount = 0x8260; // int32_t constexpr std::ptrdiff_t m_blosCheck = 0x8264; // bool - constexpr std::ptrdiff_t m_nlosperiod = 0x8268; // int32 - constexpr std::ptrdiff_t m_maxFireHalfWidth = 0x826C; // float32 - constexpr std::ptrdiff_t m_maxFireHeight = 0x8270; // float32 + constexpr std::ptrdiff_t m_nlosperiod = 0x8268; // int32_t + constexpr std::ptrdiff_t m_maxFireHalfWidth = 0x826C; // float + constexpr std::ptrdiff_t m_maxFireHeight = 0x8270; // float constexpr std::ptrdiff_t m_minBounds = 0x8274; // Vector constexpr std::ptrdiff_t m_maxBounds = 0x8280; // Vector - constexpr std::ptrdiff_t m_flLastGrassBurnThink = 0x828C; // float32 + constexpr std::ptrdiff_t m_flLastGrassBurnThink = 0x828C; // float } namespace C_InfoVisibilityBox { - constexpr std::ptrdiff_t m_nMode = 0x544; // int32 + constexpr std::ptrdiff_t m_nMode = 0x544; // int32_t constexpr std::ptrdiff_t m_vBoxSize = 0x548; // Vector constexpr std::ptrdiff_t m_bEnabled = 0x554; // bool } namespace C_IronSightController { constexpr std::ptrdiff_t m_bIronSightAvailable = 0x10; // bool - constexpr std::ptrdiff_t m_flIronSightAmount = 0x14; // float32 - constexpr std::ptrdiff_t m_flIronSightAmountGained = 0x18; // float32 - constexpr std::ptrdiff_t m_flIronSightAmountBiased = 0x1C; // float32 - constexpr std::ptrdiff_t m_flIronSightAmount_Interpolated = 0x20; // float32 - constexpr std::ptrdiff_t m_flIronSightAmountGained_Interpolated = 0x24; // float32 - constexpr std::ptrdiff_t m_flIronSightAmountBiased_Interpolated = 0x28; // float32 - constexpr std::ptrdiff_t m_flInterpolationLastUpdated = 0x2C; // float32 + constexpr std::ptrdiff_t m_flIronSightAmount = 0x14; // float + constexpr std::ptrdiff_t m_flIronSightAmountGained = 0x18; // float + constexpr std::ptrdiff_t m_flIronSightAmountBiased = 0x1C; // float + constexpr std::ptrdiff_t m_flIronSightAmount_Interpolated = 0x20; // float + constexpr std::ptrdiff_t m_flIronSightAmountGained_Interpolated = 0x24; // float + constexpr std::ptrdiff_t m_flIronSightAmountBiased_Interpolated = 0x28; // float + constexpr std::ptrdiff_t m_flInterpolationLastUpdated = 0x2C; // float constexpr std::ptrdiff_t m_angDeltaAverage = 0x30; // QAngle[8] constexpr std::ptrdiff_t m_angViewLast = 0x90; // QAngle constexpr std::ptrdiff_t m_vecDotCoords = 0x9C; // Vector2D - constexpr std::ptrdiff_t m_flDotBlur = 0xA4; // float32 - constexpr std::ptrdiff_t m_flSpeedRatio = 0xA8; // float32 + constexpr std::ptrdiff_t m_flDotBlur = 0xA4; // float + constexpr std::ptrdiff_t m_flSpeedRatio = 0xA8; // float } namespace C_Item { @@ -2700,48 +2703,48 @@ namespace C_LightEntity { } namespace C_LightGlow { - constexpr std::ptrdiff_t m_nHorizontalSize = 0xCC0; // uint32 - constexpr std::ptrdiff_t m_nVerticalSize = 0xCC4; // uint32 - constexpr std::ptrdiff_t m_nMinDist = 0xCC8; // uint32 - constexpr std::ptrdiff_t m_nMaxDist = 0xCCC; // uint32 - constexpr std::ptrdiff_t m_nOuterMaxDist = 0xCD0; // uint32 - constexpr std::ptrdiff_t m_flGlowProxySize = 0xCD4; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0xCD8; // float32 + constexpr std::ptrdiff_t m_nHorizontalSize = 0xCC0; // uint32_t + constexpr std::ptrdiff_t m_nVerticalSize = 0xCC4; // uint32_t + constexpr std::ptrdiff_t m_nMinDist = 0xCC8; // uint32_t + constexpr std::ptrdiff_t m_nMaxDist = 0xCCC; // uint32_t + constexpr std::ptrdiff_t m_nOuterMaxDist = 0xCD0; // uint32_t + constexpr std::ptrdiff_t m_flGlowProxySize = 0xCD4; // float + constexpr std::ptrdiff_t m_flHDRColorScale = 0xCD8; // float constexpr std::ptrdiff_t m_Glow = 0xCE0; // C_LightGlowOverlay } namespace C_LightGlowOverlay { constexpr std::ptrdiff_t m_vecOrigin = 0xD0; // Vector constexpr std::ptrdiff_t m_vecDirection = 0xDC; // Vector - constexpr std::ptrdiff_t m_nMinDist = 0xE8; // int32 - constexpr std::ptrdiff_t m_nMaxDist = 0xEC; // int32 - constexpr std::ptrdiff_t m_nOuterMaxDist = 0xF0; // int32 + constexpr std::ptrdiff_t m_nMinDist = 0xE8; // int32_t + constexpr std::ptrdiff_t m_nMaxDist = 0xEC; // int32_t + constexpr std::ptrdiff_t m_nOuterMaxDist = 0xF0; // int32_t constexpr std::ptrdiff_t m_bOneSided = 0xF4; // bool constexpr std::ptrdiff_t m_bModulateByDot = 0xF5; // bool } namespace C_LocalTempEntity { - constexpr std::ptrdiff_t flags = 0xE98; // int32 + constexpr std::ptrdiff_t flags = 0xE98; // int32_t constexpr std::ptrdiff_t die = 0xE9C; // GameTime_t - constexpr std::ptrdiff_t m_flFrameMax = 0xEA0; // float32 - constexpr std::ptrdiff_t x = 0xEA4; // float32 - constexpr std::ptrdiff_t y = 0xEA8; // float32 - constexpr std::ptrdiff_t fadeSpeed = 0xEAC; // float32 - constexpr std::ptrdiff_t bounceFactor = 0xEB0; // float32 - constexpr std::ptrdiff_t hitSound = 0xEB4; // int32 - constexpr std::ptrdiff_t priority = 0xEB8; // int32 + constexpr std::ptrdiff_t m_flFrameMax = 0xEA0; // float + constexpr std::ptrdiff_t x = 0xEA4; // float + constexpr std::ptrdiff_t y = 0xEA8; // float + constexpr std::ptrdiff_t fadeSpeed = 0xEAC; // float + constexpr std::ptrdiff_t bounceFactor = 0xEB0; // float + constexpr std::ptrdiff_t hitSound = 0xEB4; // int32_t + constexpr std::ptrdiff_t priority = 0xEB8; // int32_t constexpr std::ptrdiff_t tentOffset = 0xEBC; // Vector constexpr std::ptrdiff_t m_vecTempEntAngVelocity = 0xEC8; // QAngle - constexpr std::ptrdiff_t tempent_renderamt = 0xED4; // int32 + constexpr std::ptrdiff_t tempent_renderamt = 0xED4; // int32_t constexpr std::ptrdiff_t m_vecNormal = 0xED8; // Vector - constexpr std::ptrdiff_t m_flSpriteScale = 0xEE4; // float32 - constexpr std::ptrdiff_t m_nFlickerFrame = 0xEE8; // int32 - constexpr std::ptrdiff_t m_flFrameRate = 0xEEC; // float32 - constexpr std::ptrdiff_t m_flFrame = 0xEF0; // float32 + constexpr std::ptrdiff_t m_flSpriteScale = 0xEE4; // float + constexpr std::ptrdiff_t m_nFlickerFrame = 0xEE8; // int32_t + constexpr std::ptrdiff_t m_flFrameRate = 0xEEC; // float + constexpr std::ptrdiff_t m_flFrame = 0xEF0; // float constexpr std::ptrdiff_t m_pszImpactEffect = 0xEF8; // char* constexpr std::ptrdiff_t m_pszParticleEffect = 0xF00; // char* constexpr std::ptrdiff_t m_bParticleCollision = 0xF08; // bool - constexpr std::ptrdiff_t m_iLastCollisionFrame = 0xF0C; // int32 + constexpr std::ptrdiff_t m_iLastCollisionFrame = 0xF0C; // int32_t constexpr std::ptrdiff_t m_vLastCollisionOrigin = 0xF10; // Vector constexpr std::ptrdiff_t m_vecTempEntVelocity = 0xF1C; // Vector constexpr std::ptrdiff_t m_vecPrevAbsOrigin = 0xF28; // Vector @@ -2749,8 +2752,8 @@ namespace C_LocalTempEntity { } namespace C_MapVetoPickController { - constexpr std::ptrdiff_t m_nDraftType = 0x550; // int32 - constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x554; // int32 + constexpr std::ptrdiff_t m_nDraftType = 0x550; // int32_t + constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x554; // int32_t constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x558; // int32[64] constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x658; // int32[7] constexpr std::ptrdiff_t m_nAccountIDs = 0x674; // int32[64] @@ -2761,10 +2764,10 @@ namespace C_MapVetoPickController { constexpr std::ptrdiff_t m_nMapId4 = 0xB74; // int32[64] constexpr std::ptrdiff_t m_nMapId5 = 0xC74; // int32[64] constexpr std::ptrdiff_t m_nStartingSide0 = 0xD74; // int32[64] - constexpr std::ptrdiff_t m_nCurrentPhase = 0xE74; // int32 - constexpr std::ptrdiff_t m_nPhaseStartTick = 0xE78; // int32 - constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0xE7C; // int32 - constexpr std::ptrdiff_t m_nPostDataUpdateTick = 0xE80; // int32 + constexpr std::ptrdiff_t m_nCurrentPhase = 0xE74; // int32_t + constexpr std::ptrdiff_t m_nPhaseStartTick = 0xE78; // int32_t + constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0xE7C; // int32_t + constexpr std::ptrdiff_t m_nPostDataUpdateTick = 0xE80; // int32_t constexpr std::ptrdiff_t m_bDisabledHud = 0xE84; // bool } @@ -2781,8 +2784,8 @@ namespace C_Multimeter { } namespace C_OmniLight { - constexpr std::ptrdiff_t m_flInnerAngle = 0xF08; // float32 - constexpr std::ptrdiff_t m_flOuterAngle = 0xF0C; // float32 + constexpr std::ptrdiff_t m_flInnerAngle = 0xF08; // float + constexpr std::ptrdiff_t m_flOuterAngle = 0xF0C; // float constexpr std::ptrdiff_t m_bShowLight = 0xF10; // bool } @@ -2790,12 +2793,12 @@ namespace C_ParticleSystem { constexpr std::ptrdiff_t m_szSnapshotFileName = 0xCC0; // char[512] constexpr std::ptrdiff_t m_bActive = 0xEC0; // bool constexpr std::ptrdiff_t m_bFrozen = 0xEC1; // bool - constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0xEC4; // float32 - constexpr std::ptrdiff_t m_nStopType = 0xEC8; // int32 + constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0xEC4; // float + constexpr std::ptrdiff_t m_nStopType = 0xEC8; // int32_t constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0xECC; // bool constexpr std::ptrdiff_t m_iEffectIndex = 0xED0; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > constexpr std::ptrdiff_t m_flStartTime = 0xED8; // GameTime_t - constexpr std::ptrdiff_t m_flPreSimTime = 0xEDC; // float32 + constexpr std::ptrdiff_t m_flPreSimTime = 0xEDC; // float constexpr std::ptrdiff_t m_vServerControlPoints = 0xEE0; // Vector[4] constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0xF10; // uint8[4] constexpr std::ptrdiff_t m_hControlPointEnts = 0xF14; // CHandle< C_BaseEntity >[64] @@ -2805,9 +2808,9 @@ namespace C_ParticleSystem { constexpr std::ptrdiff_t m_bStartActive = 0x1017; // bool constexpr std::ptrdiff_t m_iszEffectName = 0x1018; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszControlPointNames = 0x1020; // CUtlSymbolLarge[64] - constexpr std::ptrdiff_t m_nDataCP = 0x1220; // int32 + constexpr std::ptrdiff_t m_nDataCP = 0x1220; // int32_t constexpr std::ptrdiff_t m_vecDataCPValue = 0x1224; // Vector - constexpr std::ptrdiff_t m_nTintCP = 0x1230; // int32 + constexpr std::ptrdiff_t m_nTintCP = 0x1230; // int32_t constexpr std::ptrdiff_t m_clrTint = 0x1234; // Color constexpr std::ptrdiff_t m_bOldActive = 0x1258; // bool constexpr std::ptrdiff_t m_bOldFrozen = 0x1259; // bool @@ -2815,14 +2818,14 @@ namespace C_ParticleSystem { namespace C_PathParticleRope { constexpr std::ptrdiff_t m_bStartActive = 0x540; // bool - constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x544; // float32 + constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x544; // float constexpr std::ptrdiff_t m_iszEffectName = 0x548; // CUtlSymbolLarge constexpr std::ptrdiff_t m_PathNodes_Name = 0x550; // CUtlVector< CUtlSymbolLarge > - constexpr std::ptrdiff_t m_flParticleSpacing = 0x568; // float32 - constexpr std::ptrdiff_t m_flSlack = 0x56C; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x570; // float32 + constexpr std::ptrdiff_t m_flParticleSpacing = 0x568; // float + constexpr std::ptrdiff_t m_flSlack = 0x56C; // float + constexpr std::ptrdiff_t m_flRadius = 0x570; // float constexpr std::ptrdiff_t m_ColorTint = 0x574; // Color - constexpr std::ptrdiff_t m_nEffectState = 0x578; // int32 + constexpr std::ptrdiff_t m_nEffectState = 0x578; // int32_t constexpr std::ptrdiff_t m_iEffectIndex = 0x580; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > constexpr std::ptrdiff_t m_PathNodes_Position = 0x588; // C_NetworkUtlVectorBase< Vector > constexpr std::ptrdiff_t m_PathNodes_TangentIn = 0x5A0; // C_NetworkUtlVectorBase< Vector > @@ -2840,19 +2843,19 @@ namespace C_PhysMagnet { namespace C_PhysPropClientside { constexpr std::ptrdiff_t m_flTouchDelta = 0xFD0; // GameTime_t constexpr std::ptrdiff_t m_fDeathTime = 0xFD4; // GameTime_t - constexpr std::ptrdiff_t m_impactEnergyScale = 0xFD8; // float32 - constexpr std::ptrdiff_t m_inertiaScale = 0xFDC; // float32 - constexpr std::ptrdiff_t m_flDmgModBullet = 0xFE0; // float32 - constexpr std::ptrdiff_t m_flDmgModClub = 0xFE4; // float32 - constexpr std::ptrdiff_t m_flDmgModExplosive = 0xFE8; // float32 - constexpr std::ptrdiff_t m_flDmgModFire = 0xFEC; // float32 + constexpr std::ptrdiff_t m_impactEnergyScale = 0xFD8; // float + constexpr std::ptrdiff_t m_inertiaScale = 0xFDC; // float + constexpr std::ptrdiff_t m_flDmgModBullet = 0xFE0; // float + constexpr std::ptrdiff_t m_flDmgModClub = 0xFE4; // float + constexpr std::ptrdiff_t m_flDmgModExplosive = 0xFE8; // float + constexpr std::ptrdiff_t m_flDmgModFire = 0xFEC; // float constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0xFF0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszBasePropData = 0xFF8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iInteractions = 0x1000; // int32 + constexpr std::ptrdiff_t m_iInteractions = 0x1000; // int32_t constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0x1004; // bool constexpr std::ptrdiff_t m_vecDamagePosition = 0x1008; // Vector constexpr std::ptrdiff_t m_vecDamageDirection = 0x1014; // Vector - constexpr std::ptrdiff_t m_nDamageType = 0x1020; // int32 + constexpr std::ptrdiff_t m_nDamageType = 0x1020; // int32_t } namespace C_PhysicsProp { @@ -2862,7 +2865,7 @@ namespace C_PhysicsProp { namespace C_PickUpModelSlerper { constexpr std::ptrdiff_t m_hPlayerParent = 0xE80; // CHandle< C_BaseEntity > constexpr std::ptrdiff_t m_hItem = 0xE84; // CHandle< C_BaseEntity > - constexpr std::ptrdiff_t m_flTimePickedUp = 0xE88; // float32 + constexpr std::ptrdiff_t m_flTimePickedUp = 0xE88; // float constexpr std::ptrdiff_t m_angOriginal = 0xE8C; // QAngle constexpr std::ptrdiff_t m_vecPosOriginal = 0xE98; // Vector constexpr std::ptrdiff_t m_angRandom = 0xEA8; // QAngle @@ -2870,21 +2873,21 @@ namespace C_PickUpModelSlerper { namespace C_PlantedC4 { constexpr std::ptrdiff_t m_bBombTicking = 0xE80; // bool - constexpr std::ptrdiff_t m_nBombSite = 0xE84; // int32 - constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0xE88; // int32 + constexpr std::ptrdiff_t m_nBombSite = 0xE84; // int32_t + constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0xE88; // int32_t constexpr std::ptrdiff_t m_entitySpottedState = 0xE90; // EntitySpottedState_t constexpr std::ptrdiff_t m_flNextGlow = 0xEA8; // GameTime_t constexpr std::ptrdiff_t m_flNextBeep = 0xEAC; // GameTime_t constexpr std::ptrdiff_t m_flC4Blow = 0xEB0; // GameTime_t constexpr std::ptrdiff_t m_bCannotBeDefused = 0xEB4; // bool constexpr std::ptrdiff_t m_bHasExploded = 0xEB5; // bool - constexpr std::ptrdiff_t m_flTimerLength = 0xEB8; // float32 + constexpr std::ptrdiff_t m_flTimerLength = 0xEB8; // float constexpr std::ptrdiff_t m_bBeingDefused = 0xEBC; // bool - constexpr std::ptrdiff_t m_bTenSecWarning = 0xEC0; // float32 - constexpr std::ptrdiff_t m_bTriggerWarning = 0xEC4; // float32 - constexpr std::ptrdiff_t m_bExplodeWarning = 0xEC8; // float32 + constexpr std::ptrdiff_t m_bTenSecWarning = 0xEC0; // float + constexpr std::ptrdiff_t m_bTriggerWarning = 0xEC4; // float + constexpr std::ptrdiff_t m_bExplodeWarning = 0xEC8; // float constexpr std::ptrdiff_t m_bC4Activated = 0xECC; // bool - constexpr std::ptrdiff_t m_flDefuseLength = 0xED0; // float32 + constexpr std::ptrdiff_t m_flDefuseLength = 0xED0; // float constexpr std::ptrdiff_t m_flDefuseCountDown = 0xED4; // GameTime_t constexpr std::ptrdiff_t m_bBombDefused = 0xED8; // bool constexpr std::ptrdiff_t m_hBombDefuser = 0xEDC; // CHandle< C_CSPlayerPawn > @@ -2900,69 +2903,69 @@ namespace C_PlantedC4 { namespace C_PlayerPing { constexpr std::ptrdiff_t m_hPlayer = 0x570; // CHandle< C_CSPlayerPawn > constexpr std::ptrdiff_t m_hPingedEntity = 0x574; // CHandle< C_BaseEntity > - constexpr std::ptrdiff_t m_iType = 0x578; // int32 + constexpr std::ptrdiff_t m_iType = 0x578; // int32_t constexpr std::ptrdiff_t m_bUrgent = 0x57C; // bool constexpr std::ptrdiff_t m_szPlaceName = 0x57D; // char[18] } namespace C_PlayerSprayDecal { - constexpr std::ptrdiff_t m_nUniqueID = 0xCC0; // int32 - constexpr std::ptrdiff_t m_unAccountID = 0xCC4; // uint32 - constexpr std::ptrdiff_t m_unTraceID = 0xCC8; // uint32 - constexpr std::ptrdiff_t m_rtGcTime = 0xCCC; // uint32 + constexpr std::ptrdiff_t m_nUniqueID = 0xCC0; // int32_t + constexpr std::ptrdiff_t m_unAccountID = 0xCC4; // uint32_t + constexpr std::ptrdiff_t m_unTraceID = 0xCC8; // uint32_t + constexpr std::ptrdiff_t m_rtGcTime = 0xCCC; // uint32_t constexpr std::ptrdiff_t m_vecEndPos = 0xCD0; // Vector constexpr std::ptrdiff_t m_vecStart = 0xCDC; // Vector constexpr std::ptrdiff_t m_vecLeft = 0xCE8; // Vector constexpr std::ptrdiff_t m_vecNormal = 0xCF4; // Vector - constexpr std::ptrdiff_t m_nPlayer = 0xD00; // int32 - constexpr std::ptrdiff_t m_nEntity = 0xD04; // int32 - constexpr std::ptrdiff_t m_nHitbox = 0xD08; // int32 - constexpr std::ptrdiff_t m_flCreationTime = 0xD0C; // float32 - constexpr std::ptrdiff_t m_nTintID = 0xD10; // int32 - constexpr std::ptrdiff_t m_nVersion = 0xD14; // uint8 + constexpr std::ptrdiff_t m_nPlayer = 0xD00; // int32_t + constexpr std::ptrdiff_t m_nEntity = 0xD04; // int32_t + constexpr std::ptrdiff_t m_nHitbox = 0xD08; // int32_t + constexpr std::ptrdiff_t m_flCreationTime = 0xD0C; // float + constexpr std::ptrdiff_t m_nTintID = 0xD10; // int32_t + constexpr std::ptrdiff_t m_nVersion = 0xD14; // uint8_t constexpr std::ptrdiff_t m_ubSignature = 0xD15; // uint8[128] constexpr std::ptrdiff_t m_SprayRenderHelper = 0xDA0; // CPlayerSprayDecalRenderHelper } namespace C_PlayerVisibility { - constexpr std::ptrdiff_t m_flVisibilityStrength = 0x540; // float32 - constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x544; // float32 - constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x548; // float32 - constexpr std::ptrdiff_t m_flFadeTime = 0x54C; // float32 + constexpr std::ptrdiff_t m_flVisibilityStrength = 0x540; // float + constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x544; // float + constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x548; // float + constexpr std::ptrdiff_t m_flFadeTime = 0x54C; // float constexpr std::ptrdiff_t m_bStartDisabled = 0x550; // bool constexpr std::ptrdiff_t m_bIsEnabled = 0x551; // bool } namespace C_PointCamera { - constexpr std::ptrdiff_t m_FOV = 0x540; // float32 - constexpr std::ptrdiff_t m_Resolution = 0x544; // float32 + constexpr std::ptrdiff_t m_FOV = 0x540; // float + constexpr std::ptrdiff_t m_Resolution = 0x544; // float constexpr std::ptrdiff_t m_bFogEnable = 0x548; // bool constexpr std::ptrdiff_t m_FogColor = 0x549; // Color - constexpr std::ptrdiff_t m_flFogStart = 0x550; // float32 - constexpr std::ptrdiff_t m_flFogEnd = 0x554; // float32 - constexpr std::ptrdiff_t m_flFogMaxDensity = 0x558; // float32 + constexpr std::ptrdiff_t m_flFogStart = 0x550; // float + constexpr std::ptrdiff_t m_flFogEnd = 0x554; // float + constexpr std::ptrdiff_t m_flFogMaxDensity = 0x558; // float constexpr std::ptrdiff_t m_bActive = 0x55C; // bool constexpr std::ptrdiff_t m_bUseScreenAspectRatio = 0x55D; // bool - constexpr std::ptrdiff_t m_flAspectRatio = 0x560; // float32 + constexpr std::ptrdiff_t m_flAspectRatio = 0x560; // float constexpr std::ptrdiff_t m_bNoSky = 0x564; // bool - constexpr std::ptrdiff_t m_fBrightness = 0x568; // float32 - constexpr std::ptrdiff_t m_flZFar = 0x56C; // float32 - constexpr std::ptrdiff_t m_flZNear = 0x570; // float32 + constexpr std::ptrdiff_t m_fBrightness = 0x568; // float + constexpr std::ptrdiff_t m_flZFar = 0x56C; // float + constexpr std::ptrdiff_t m_flZNear = 0x570; // float constexpr std::ptrdiff_t m_bCanHLTVUse = 0x574; // bool constexpr std::ptrdiff_t m_bDofEnabled = 0x575; // bool - constexpr std::ptrdiff_t m_flDofNearBlurry = 0x578; // float32 - constexpr std::ptrdiff_t m_flDofNearCrisp = 0x57C; // float32 - constexpr std::ptrdiff_t m_flDofFarCrisp = 0x580; // float32 - constexpr std::ptrdiff_t m_flDofFarBlurry = 0x584; // float32 - constexpr std::ptrdiff_t m_flDofTiltToGround = 0x588; // float32 - constexpr std::ptrdiff_t m_TargetFOV = 0x58C; // float32 - constexpr std::ptrdiff_t m_DegreesPerSecond = 0x590; // float32 + constexpr std::ptrdiff_t m_flDofNearBlurry = 0x578; // float + constexpr std::ptrdiff_t m_flDofNearCrisp = 0x57C; // float + constexpr std::ptrdiff_t m_flDofFarCrisp = 0x580; // float + constexpr std::ptrdiff_t m_flDofFarBlurry = 0x584; // float + constexpr std::ptrdiff_t m_flDofTiltToGround = 0x588; // float + constexpr std::ptrdiff_t m_TargetFOV = 0x58C; // float + constexpr std::ptrdiff_t m_DegreesPerSecond = 0x590; // float constexpr std::ptrdiff_t m_bIsOn = 0x594; // bool constexpr std::ptrdiff_t m_pNext = 0x598; // C_PointCamera* } namespace C_PointCameraVFOV { - constexpr std::ptrdiff_t m_flVerticalFOV = 0x5A0; // float32 + constexpr std::ptrdiff_t m_flVerticalFOV = 0x5A0; // float } namespace C_PointClientUIDialog { @@ -2973,15 +2976,15 @@ namespace C_PointClientUIDialog { namespace C_PointClientUIHUD { constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xCF8; // bool constexpr std::ptrdiff_t m_bIgnoreInput = 0xE80; // bool - constexpr std::ptrdiff_t m_flWidth = 0xE84; // float32 - constexpr std::ptrdiff_t m_flHeight = 0xE88; // float32 - constexpr std::ptrdiff_t m_flDPI = 0xE8C; // float32 - constexpr std::ptrdiff_t m_flInteractDistance = 0xE90; // float32 - constexpr std::ptrdiff_t m_flDepthOffset = 0xE94; // float32 - constexpr std::ptrdiff_t m_unOwnerContext = 0xE98; // uint32 - constexpr std::ptrdiff_t m_unHorizontalAlign = 0xE9C; // uint32 - constexpr std::ptrdiff_t m_unVerticalAlign = 0xEA0; // uint32 - constexpr std::ptrdiff_t m_unOrientation = 0xEA4; // uint32 + constexpr std::ptrdiff_t m_flWidth = 0xE84; // float + constexpr std::ptrdiff_t m_flHeight = 0xE88; // float + constexpr std::ptrdiff_t m_flDPI = 0xE8C; // float + constexpr std::ptrdiff_t m_flInteractDistance = 0xE90; // float + constexpr std::ptrdiff_t m_flDepthOffset = 0xE94; // float + constexpr std::ptrdiff_t m_unOwnerContext = 0xE98; // uint32_t + constexpr std::ptrdiff_t m_unHorizontalAlign = 0xE9C; // uint32_t + constexpr std::ptrdiff_t m_unVerticalAlign = 0xEA0; // uint32_t + constexpr std::ptrdiff_t m_unOrientation = 0xEA4; // uint32_t constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xEA8; // bool constexpr std::ptrdiff_t m_vecCSSClasses = 0xEB0; // C_NetworkUtlVectorBase< CUtlSymbolLarge > } @@ -2995,15 +2998,15 @@ namespace C_PointClientUIWorldPanel { constexpr std::ptrdiff_t m_bIgnoreInput = 0xEC8; // bool constexpr std::ptrdiff_t m_bLit = 0xEC9; // bool constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0xECA; // bool - constexpr std::ptrdiff_t m_flWidth = 0xECC; // float32 - constexpr std::ptrdiff_t m_flHeight = 0xED0; // float32 - constexpr std::ptrdiff_t m_flDPI = 0xED4; // float32 - constexpr std::ptrdiff_t m_flInteractDistance = 0xED8; // float32 - constexpr std::ptrdiff_t m_flDepthOffset = 0xEDC; // float32 - constexpr std::ptrdiff_t m_unOwnerContext = 0xEE0; // uint32 - constexpr std::ptrdiff_t m_unHorizontalAlign = 0xEE4; // uint32 - constexpr std::ptrdiff_t m_unVerticalAlign = 0xEE8; // uint32 - constexpr std::ptrdiff_t m_unOrientation = 0xEEC; // uint32 + constexpr std::ptrdiff_t m_flWidth = 0xECC; // float + constexpr std::ptrdiff_t m_flHeight = 0xED0; // float + constexpr std::ptrdiff_t m_flDPI = 0xED4; // float + constexpr std::ptrdiff_t m_flInteractDistance = 0xED8; // float + constexpr std::ptrdiff_t m_flDepthOffset = 0xEDC; // float + constexpr std::ptrdiff_t m_unOwnerContext = 0xEE0; // uint32_t + constexpr std::ptrdiff_t m_unHorizontalAlign = 0xEE4; // uint32_t + constexpr std::ptrdiff_t m_unVerticalAlign = 0xEE8; // uint32_t + constexpr std::ptrdiff_t m_unOrientation = 0xEEC; // uint32_t constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xEF0; // bool constexpr std::ptrdiff_t m_vecCSSClasses = 0xEF8; // C_NetworkUtlVectorBase< CUtlSymbolLarge > constexpr std::ptrdiff_t m_bOpaque = 0xF10; // bool @@ -3014,7 +3017,7 @@ namespace C_PointClientUIWorldPanel { constexpr std::ptrdiff_t m_bGrabbable = 0xF15; // bool constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0xF16; // bool constexpr std::ptrdiff_t m_bDisableMipGen = 0xF17; // bool - constexpr std::ptrdiff_t m_nExplicitImageLayout = 0xF18; // int32 + constexpr std::ptrdiff_t m_nExplicitImageLayout = 0xF18; // int32_t } namespace C_PointClientUIWorldTextPanel { @@ -3026,12 +3029,12 @@ namespace C_PointCommentaryNode { constexpr std::ptrdiff_t m_bWasActive = 0xE89; // bool constexpr std::ptrdiff_t m_flEndTime = 0xE8C; // GameTime_t constexpr std::ptrdiff_t m_flStartTime = 0xE90; // GameTime_t - constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0xE94; // float32 + constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0xE94; // float constexpr std::ptrdiff_t m_iszCommentaryFile = 0xE98; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszTitle = 0xEA0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszSpeakers = 0xEA8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iNodeNumber = 0xEB0; // int32 - constexpr std::ptrdiff_t m_iNodeNumberMax = 0xEB4; // int32 + constexpr std::ptrdiff_t m_iNodeNumber = 0xEB0; // int32_t + constexpr std::ptrdiff_t m_iNodeNumberMax = 0xEB4; // int32_t constexpr std::ptrdiff_t m_bListenedTo = 0xEB8; // bool constexpr std::ptrdiff_t m_hViewPosition = 0xEC8; // CHandle< C_BaseEntity > constexpr std::ptrdiff_t m_bRestartAfterRestore = 0xECC; // bool @@ -3044,23 +3047,23 @@ namespace C_PointValueRemapper { constexpr std::ptrdiff_t m_nInputType = 0x544; // ValueRemapperInputType_t constexpr std::ptrdiff_t m_hRemapLineStart = 0x548; // CHandle< C_BaseEntity > constexpr std::ptrdiff_t m_hRemapLineEnd = 0x54C; // CHandle< C_BaseEntity > - constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x550; // float32 - constexpr std::ptrdiff_t m_flDisengageDistance = 0x554; // float32 - constexpr std::ptrdiff_t m_flEngageDistance = 0x558; // float32 + constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x550; // float + constexpr std::ptrdiff_t m_flDisengageDistance = 0x554; // float + constexpr std::ptrdiff_t m_flEngageDistance = 0x558; // float constexpr std::ptrdiff_t m_bRequiresUseKey = 0x55C; // bool constexpr std::ptrdiff_t m_nOutputType = 0x560; // ValueRemapperOutputType_t constexpr std::ptrdiff_t m_hOutputEntities = 0x568; // C_NetworkUtlVectorBase< CHandle< C_BaseEntity > > constexpr std::ptrdiff_t m_nHapticsType = 0x580; // ValueRemapperHapticsType_t constexpr std::ptrdiff_t m_nMomentumType = 0x584; // ValueRemapperMomentumType_t - constexpr std::ptrdiff_t m_flMomentumModifier = 0x588; // float32 - constexpr std::ptrdiff_t m_flSnapValue = 0x58C; // float32 - constexpr std::ptrdiff_t m_flCurrentMomentum = 0x590; // float32 + constexpr std::ptrdiff_t m_flMomentumModifier = 0x588; // float + constexpr std::ptrdiff_t m_flSnapValue = 0x58C; // float + constexpr std::ptrdiff_t m_flCurrentMomentum = 0x590; // float constexpr std::ptrdiff_t m_nRatchetType = 0x594; // ValueRemapperRatchetType_t - constexpr std::ptrdiff_t m_flRatchetOffset = 0x598; // float32 - constexpr std::ptrdiff_t m_flInputOffset = 0x59C; // float32 + constexpr std::ptrdiff_t m_flRatchetOffset = 0x598; // float + constexpr std::ptrdiff_t m_flInputOffset = 0x59C; // float constexpr std::ptrdiff_t m_bEngaged = 0x5A0; // bool constexpr std::ptrdiff_t m_bFirstUpdate = 0x5A1; // bool - constexpr std::ptrdiff_t m_flPreviousValue = 0x5A4; // float32 + constexpr std::ptrdiff_t m_flPreviousValue = 0x5A4; // float constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x5A8; // GameTime_t constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x5AC; // Vector } @@ -3071,9 +3074,9 @@ namespace C_PointWorldText { constexpr std::ptrdiff_t m_FontName = 0xED8; // char[64] constexpr std::ptrdiff_t m_bEnabled = 0xF18; // bool constexpr std::ptrdiff_t m_bFullbright = 0xF19; // bool - constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0xF1C; // float32 - constexpr std::ptrdiff_t m_flFontSize = 0xF20; // float32 - constexpr std::ptrdiff_t m_flDepthOffset = 0xF24; // float32 + constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0xF1C; // float + constexpr std::ptrdiff_t m_flFontSize = 0xF20; // float + constexpr std::ptrdiff_t m_flDepthOffset = 0xF24; // float constexpr std::ptrdiff_t m_Color = 0xF28; // Color constexpr std::ptrdiff_t m_nJustifyHorizontal = 0xF2C; // PointWorldTextJustifyHorizontal_t constexpr std::ptrdiff_t m_nJustifyVertical = 0xF30; // PointWorldTextJustifyVertical_t @@ -3082,32 +3085,32 @@ namespace C_PointWorldText { namespace C_PostProcessingVolume { constexpr std::ptrdiff_t m_hPostSettings = 0xCD8; // CStrongHandle< InfoForResourceTypeCPostProcessingResource > - constexpr std::ptrdiff_t m_flFadeDuration = 0xCE0; // float32 - constexpr std::ptrdiff_t m_flMinLogExposure = 0xCE4; // float32 - constexpr std::ptrdiff_t m_flMaxLogExposure = 0xCE8; // float32 - constexpr std::ptrdiff_t m_flMinExposure = 0xCEC; // float32 - constexpr std::ptrdiff_t m_flMaxExposure = 0xCF0; // float32 - constexpr std::ptrdiff_t m_flExposureCompensation = 0xCF4; // float32 - constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0xCF8; // float32 - constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0xCFC; // float32 - constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0xD00; // float32 + constexpr std::ptrdiff_t m_flFadeDuration = 0xCE0; // float + constexpr std::ptrdiff_t m_flMinLogExposure = 0xCE4; // float + constexpr std::ptrdiff_t m_flMaxLogExposure = 0xCE8; // float + constexpr std::ptrdiff_t m_flMinExposure = 0xCEC; // float + constexpr std::ptrdiff_t m_flMaxExposure = 0xCF0; // float + constexpr std::ptrdiff_t m_flExposureCompensation = 0xCF4; // float + constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0xCF8; // float + constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0xCFC; // float + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0xD00; // float constexpr std::ptrdiff_t m_bMaster = 0xD04; // bool constexpr std::ptrdiff_t m_bExposureControl = 0xD05; // bool - constexpr std::ptrdiff_t m_flRate = 0xD08; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0xD0C; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0xD10; // float32 - constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0xD14; // float32 + constexpr std::ptrdiff_t m_flRate = 0xD08; // float + constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0xD0C; // float + constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0xD10; // float + constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0xD14; // float } namespace C_Precipitation { - constexpr std::ptrdiff_t m_flDensity = 0xCC8; // float32 - constexpr std::ptrdiff_t m_flParticleInnerDist = 0xCD8; // float32 + constexpr std::ptrdiff_t m_flDensity = 0xCC8; // float + constexpr std::ptrdiff_t m_flParticleInnerDist = 0xCD8; // float constexpr std::ptrdiff_t m_pParticleDef = 0xCE0; // char* constexpr std::ptrdiff_t m_tParticlePrecipTraceTimer = 0xD08; // TimedEvent[1] constexpr std::ptrdiff_t m_bActiveParticlePrecipEmitter = 0xD10; // bool[1] constexpr std::ptrdiff_t m_bParticlePrecipInitialized = 0xD11; // bool constexpr std::ptrdiff_t m_bHasSimulatedSinceLastSceneObjectUpdate = 0xD12; // bool - constexpr std::ptrdiff_t m_nAvailableSheetSequencesMaxIndex = 0xD14; // int32 + constexpr std::ptrdiff_t m_nAvailableSheetSequencesMaxIndex = 0xD14; // int32_t } namespace C_PredictedViewModel { @@ -3116,27 +3119,27 @@ namespace C_PredictedViewModel { } namespace C_RagdollManager { - constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x540; // int8 + constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x540; // int8_t } namespace C_RagdollProp { constexpr std::ptrdiff_t m_ragPos = 0xE88; // C_NetworkUtlVectorBase< Vector > constexpr std::ptrdiff_t m_ragAngles = 0xEA0; // C_NetworkUtlVectorBase< QAngle > - constexpr std::ptrdiff_t m_flBlendWeight = 0xEB8; // float32 + constexpr std::ptrdiff_t m_flBlendWeight = 0xEB8; // float constexpr std::ptrdiff_t m_hRagdollSource = 0xEBC; // CHandle< C_BaseEntity > constexpr std::ptrdiff_t m_iEyeAttachment = 0xEC0; // AttachmentHandle_t - constexpr std::ptrdiff_t m_flBlendWeightCurrent = 0xEC4; // float32 + constexpr std::ptrdiff_t m_flBlendWeightCurrent = 0xEC4; // float constexpr std::ptrdiff_t m_parentPhysicsBoneIndices = 0xEC8; // CUtlVector< int32 > constexpr std::ptrdiff_t m_worldSpaceBoneComputationOrder = 0xEE0; // CUtlVector< int32 > } namespace C_RagdollPropAttached { - constexpr std::ptrdiff_t m_boneIndexAttached = 0xEF8; // uint32 - constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xEFC; // uint32 + constexpr std::ptrdiff_t m_boneIndexAttached = 0xEF8; // uint32_t + constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xEFC; // uint32_t constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xF00; // Vector constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xF0C; // Vector constexpr std::ptrdiff_t m_vecOffset = 0xF18; // Vector - constexpr std::ptrdiff_t m_parentTime = 0xF24; // float32 + constexpr std::ptrdiff_t m_parentTime = 0xF24; // float constexpr std::ptrdiff_t m_bHasParent = 0xF28; // bool } @@ -3145,46 +3148,46 @@ namespace C_RectLight { } namespace C_RetakeGameRules { - constexpr std::ptrdiff_t m_nMatchSeed = 0xF8; // int32 + constexpr std::ptrdiff_t m_nMatchSeed = 0xF8; // int32_t constexpr std::ptrdiff_t m_bBlockersPresent = 0xFC; // bool constexpr std::ptrdiff_t m_bRoundInProgress = 0xFD; // bool - constexpr std::ptrdiff_t m_iFirstSecondHalfRound = 0x100; // int32 - constexpr std::ptrdiff_t m_iBombSite = 0x104; // int32 + constexpr std::ptrdiff_t m_iFirstSecondHalfRound = 0x100; // int32_t + constexpr std::ptrdiff_t m_iBombSite = 0x104; // int32_t } namespace C_RopeKeyframe { constexpr std::ptrdiff_t m_LinksTouchingSomething = 0xCC8; // CBitVec< 10 > - constexpr std::ptrdiff_t m_nLinksTouchingSomething = 0xCCC; // int32 + constexpr std::ptrdiff_t m_nLinksTouchingSomething = 0xCCC; // int32_t constexpr std::ptrdiff_t m_bApplyWind = 0xCD0; // bool - constexpr std::ptrdiff_t m_fPrevLockedPoints = 0xCD4; // int32 - constexpr std::ptrdiff_t m_iForcePointMoveCounter = 0xCD8; // int32 + constexpr std::ptrdiff_t m_fPrevLockedPoints = 0xCD4; // int32_t + constexpr std::ptrdiff_t m_iForcePointMoveCounter = 0xCD8; // int32_t constexpr std::ptrdiff_t m_bPrevEndPointPos = 0xCDC; // bool[2] constexpr std::ptrdiff_t m_vPrevEndPointPos = 0xCE0; // Vector[2] - constexpr std::ptrdiff_t m_flCurScroll = 0xCF8; // float32 - constexpr std::ptrdiff_t m_flScrollSpeed = 0xCFC; // float32 - constexpr std::ptrdiff_t m_RopeFlags = 0xD00; // uint16 + constexpr std::ptrdiff_t m_flCurScroll = 0xCF8; // float + constexpr std::ptrdiff_t m_flScrollSpeed = 0xCFC; // float + constexpr std::ptrdiff_t m_RopeFlags = 0xD00; // uint16_t constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0xD08; // CStrongHandle< InfoForResourceTypeIMaterial2 > constexpr std::ptrdiff_t m_LightValues = 0xF80; // Vector[10] - constexpr std::ptrdiff_t m_nSegments = 0xFF8; // uint8 + constexpr std::ptrdiff_t m_nSegments = 0xFF8; // uint8_t constexpr std::ptrdiff_t m_hStartPoint = 0xFFC; // CHandle< C_BaseEntity > constexpr std::ptrdiff_t m_hEndPoint = 0x1000; // CHandle< C_BaseEntity > constexpr std::ptrdiff_t m_iStartAttachment = 0x1004; // AttachmentHandle_t constexpr std::ptrdiff_t m_iEndAttachment = 0x1005; // AttachmentHandle_t - constexpr std::ptrdiff_t m_Subdiv = 0x1006; // uint8 - constexpr std::ptrdiff_t m_RopeLength = 0x1008; // int16 - constexpr std::ptrdiff_t m_Slack = 0x100A; // int16 - constexpr std::ptrdiff_t m_TextureScale = 0x100C; // float32 - constexpr std::ptrdiff_t m_fLockedPoints = 0x1010; // uint8 - constexpr std::ptrdiff_t m_nChangeCount = 0x1011; // uint8 - constexpr std::ptrdiff_t m_Width = 0x1014; // float32 + constexpr std::ptrdiff_t m_Subdiv = 0x1006; // uint8_t + constexpr std::ptrdiff_t m_RopeLength = 0x1008; // int16_t + constexpr std::ptrdiff_t m_Slack = 0x100A; // int16_t + constexpr std::ptrdiff_t m_TextureScale = 0x100C; // float + constexpr std::ptrdiff_t m_fLockedPoints = 0x1010; // uint8_t + constexpr std::ptrdiff_t m_nChangeCount = 0x1011; // uint8_t + constexpr std::ptrdiff_t m_Width = 0x1014; // float constexpr std::ptrdiff_t m_PhysicsDelegate = 0x1018; // C_RopeKeyframe::CPhysicsDelegate constexpr std::ptrdiff_t m_hMaterial = 0x1028; // CStrongHandle< InfoForResourceTypeIMaterial2 > - constexpr std::ptrdiff_t m_TextureHeight = 0x1030; // int32 + constexpr std::ptrdiff_t m_TextureHeight = 0x1030; // int32_t constexpr std::ptrdiff_t m_vecImpulse = 0x1034; // Vector constexpr std::ptrdiff_t m_vecPreviousImpulse = 0x1040; // Vector - constexpr std::ptrdiff_t m_flCurrentGustTimer = 0x104C; // float32 - constexpr std::ptrdiff_t m_flCurrentGustLifetime = 0x1050; // float32 - constexpr std::ptrdiff_t m_flTimeToNextGust = 0x1054; // float32 + constexpr std::ptrdiff_t m_flCurrentGustTimer = 0x104C; // float + constexpr std::ptrdiff_t m_flCurrentGustLifetime = 0x1050; // float + constexpr std::ptrdiff_t m_flTimeToNextGust = 0x1054; // float constexpr std::ptrdiff_t m_vWindDir = 0x1058; // Vector constexpr std::ptrdiff_t m_vColorMod = 0x1064; // Vector constexpr std::ptrdiff_t m_vCachedEndPointAttachmentPos = 0x1070; // Vector[2] @@ -3205,18 +3208,18 @@ namespace C_SceneEntity { constexpr std::ptrdiff_t m_bPaused = 0x549; // bool constexpr std::ptrdiff_t m_bMultiplayer = 0x54A; // bool constexpr std::ptrdiff_t m_bAutogenerated = 0x54B; // bool - constexpr std::ptrdiff_t m_flForceClientTime = 0x54C; // float32 - constexpr std::ptrdiff_t m_nSceneStringIndex = 0x550; // uint16 + constexpr std::ptrdiff_t m_flForceClientTime = 0x54C; // float + constexpr std::ptrdiff_t m_nSceneStringIndex = 0x550; // uint16_t constexpr std::ptrdiff_t m_bClientOnly = 0x552; // bool constexpr std::ptrdiff_t m_hOwner = 0x554; // CHandle< C_BaseFlex > constexpr std::ptrdiff_t m_hActorList = 0x558; // C_NetworkUtlVectorBase< CHandle< C_BaseFlex > > constexpr std::ptrdiff_t m_bWasPlaying = 0x570; // bool constexpr std::ptrdiff_t m_QueuedEvents = 0x580; // CUtlVector< C_SceneEntity::QueuedEvents_t > - constexpr std::ptrdiff_t m_flCurrentTime = 0x598; // float32 + constexpr std::ptrdiff_t m_flCurrentTime = 0x598; // float } namespace C_SceneEntity_QueuedEvents_t { - constexpr std::ptrdiff_t starttime = 0x0; // float32 + constexpr std::ptrdiff_t starttime = 0x0; // float } namespace C_ShatterGlassShardPhysics { @@ -3231,9 +3234,9 @@ namespace C_SkyCamera { } namespace C_SmokeGrenadeProjectile { - constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0x10F8; // int32 + constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0x10F8; // int32_t constexpr std::ptrdiff_t m_bDidSmokeEffect = 0x10FC; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1100; // int32 + constexpr std::ptrdiff_t m_nRandomSeed = 0x1100; // int32_t constexpr std::ptrdiff_t m_vSmokeColor = 0x1104; // Vector constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0x1110; // Vector constexpr std::ptrdiff_t m_VoxelFrameData = 0x1120; // CUtlVector< uint8 > @@ -3254,53 +3257,53 @@ namespace C_SoundAreaEntityOrientedBox { } namespace C_SoundAreaEntitySphere { - constexpr std::ptrdiff_t m_flRadius = 0x568; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x568; // float } namespace C_SoundOpvarSetPointBase { constexpr std::ptrdiff_t m_iszStackName = 0x540; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszOperatorName = 0x548; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszOpvarName = 0x550; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iOpvarIndex = 0x558; // int32 + constexpr std::ptrdiff_t m_iOpvarIndex = 0x558; // int32_t constexpr std::ptrdiff_t m_bUseAutoCompare = 0x55C; // bool } namespace C_SpotlightEnd { - constexpr std::ptrdiff_t m_flLightScale = 0xCC0; // float32 - constexpr std::ptrdiff_t m_Radius = 0xCC4; // float32 + constexpr std::ptrdiff_t m_flLightScale = 0xCC0; // float + constexpr std::ptrdiff_t m_Radius = 0xCC4; // float } namespace C_Sprite { constexpr std::ptrdiff_t m_hSpriteMaterial = 0xCD8; // CStrongHandle< InfoForResourceTypeIMaterial2 > constexpr std::ptrdiff_t m_hAttachedToEntity = 0xCE0; // CHandle< C_BaseEntity > constexpr std::ptrdiff_t m_nAttachment = 0xCE4; // AttachmentHandle_t - constexpr std::ptrdiff_t m_flSpriteFramerate = 0xCE8; // float32 - constexpr std::ptrdiff_t m_flFrame = 0xCEC; // float32 + constexpr std::ptrdiff_t m_flSpriteFramerate = 0xCE8; // float + constexpr std::ptrdiff_t m_flFrame = 0xCEC; // float constexpr std::ptrdiff_t m_flDieTime = 0xCF0; // GameTime_t - constexpr std::ptrdiff_t m_nBrightness = 0xD00; // uint32 - constexpr std::ptrdiff_t m_flBrightnessDuration = 0xD04; // float32 - constexpr std::ptrdiff_t m_flSpriteScale = 0xD08; // float32 - constexpr std::ptrdiff_t m_flScaleDuration = 0xD0C; // float32 + constexpr std::ptrdiff_t m_nBrightness = 0xD00; // uint32_t + constexpr std::ptrdiff_t m_flBrightnessDuration = 0xD04; // float + constexpr std::ptrdiff_t m_flSpriteScale = 0xD08; // float + constexpr std::ptrdiff_t m_flScaleDuration = 0xD0C; // float constexpr std::ptrdiff_t m_bWorldSpaceScale = 0xD10; // bool - constexpr std::ptrdiff_t m_flGlowProxySize = 0xD14; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0xD18; // float32 + constexpr std::ptrdiff_t m_flGlowProxySize = 0xD14; // float + constexpr std::ptrdiff_t m_flHDRColorScale = 0xD18; // float constexpr std::ptrdiff_t m_flLastTime = 0xD1C; // GameTime_t - constexpr std::ptrdiff_t m_flMaxFrame = 0xD20; // float32 - constexpr std::ptrdiff_t m_flStartScale = 0xD24; // float32 - constexpr std::ptrdiff_t m_flDestScale = 0xD28; // float32 + constexpr std::ptrdiff_t m_flMaxFrame = 0xD20; // float + constexpr std::ptrdiff_t m_flStartScale = 0xD24; // float + constexpr std::ptrdiff_t m_flDestScale = 0xD28; // float constexpr std::ptrdiff_t m_flScaleTimeStart = 0xD2C; // GameTime_t - constexpr std::ptrdiff_t m_nStartBrightness = 0xD30; // int32 - constexpr std::ptrdiff_t m_nDestBrightness = 0xD34; // int32 + constexpr std::ptrdiff_t m_nStartBrightness = 0xD30; // int32_t + constexpr std::ptrdiff_t m_nDestBrightness = 0xD34; // int32_t constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0xD38; // GameTime_t constexpr std::ptrdiff_t m_hOldSpriteMaterial = 0xD40; // CWeakHandle< InfoForResourceTypeIMaterial2 > - constexpr std::ptrdiff_t m_nSpriteWidth = 0xDE8; // int32 - constexpr std::ptrdiff_t m_nSpriteHeight = 0xDEC; // int32 + constexpr std::ptrdiff_t m_nSpriteWidth = 0xDE8; // int32_t + constexpr std::ptrdiff_t m_nSpriteHeight = 0xDEC; // int32_t } namespace C_Sun { constexpr std::ptrdiff_t m_fxSSSunFlareEffectIndex = 0xCC0; // ParticleIndex_t constexpr std::ptrdiff_t m_fxSunFlareEffectIndex = 0xCC4; // ParticleIndex_t - constexpr std::ptrdiff_t m_fdistNormalize = 0xCC8; // float32 + constexpr std::ptrdiff_t m_fdistNormalize = 0xCC8; // float constexpr std::ptrdiff_t m_vSunPos = 0xCCC; // Vector constexpr std::ptrdiff_t m_vDirection = 0xCD8; // Vector constexpr std::ptrdiff_t m_iszEffectName = 0xCE8; // CUtlSymbolLarge @@ -3308,14 +3311,14 @@ namespace C_Sun { constexpr std::ptrdiff_t m_clrOverlay = 0xCF8; // Color constexpr std::ptrdiff_t m_bOn = 0xCFC; // bool constexpr std::ptrdiff_t m_bmaxColor = 0xCFD; // bool - constexpr std::ptrdiff_t m_flSize = 0xD00; // float32 - constexpr std::ptrdiff_t m_flHazeScale = 0xD04; // float32 - constexpr std::ptrdiff_t m_flRotation = 0xD08; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0xD0C; // float32 - constexpr std::ptrdiff_t m_flAlphaHaze = 0xD10; // float32 - constexpr std::ptrdiff_t m_flAlphaScale = 0xD14; // float32 - constexpr std::ptrdiff_t m_flAlphaHdr = 0xD18; // float32 - constexpr std::ptrdiff_t m_flFarZScale = 0xD1C; // float32 + constexpr std::ptrdiff_t m_flSize = 0xD00; // float + constexpr std::ptrdiff_t m_flHazeScale = 0xD04; // float + constexpr std::ptrdiff_t m_flRotation = 0xD08; // float + constexpr std::ptrdiff_t m_flHDRColorScale = 0xD0C; // float + constexpr std::ptrdiff_t m_flAlphaHaze = 0xD10; // float + constexpr std::ptrdiff_t m_flAlphaScale = 0xD14; // float + constexpr std::ptrdiff_t m_flAlphaHdr = 0xD18; // float + constexpr std::ptrdiff_t m_flFarZScale = 0xD1C; // float } namespace C_SunGlowOverlay { @@ -3325,25 +3328,25 @@ namespace C_SunGlowOverlay { namespace C_Team { constexpr std::ptrdiff_t m_aPlayerControllers = 0x540; // C_NetworkUtlVectorBase< CHandle< CBasePlayerController > > constexpr std::ptrdiff_t m_aPlayers = 0x558; // C_NetworkUtlVectorBase< CHandle< C_BasePlayerPawn > > - constexpr std::ptrdiff_t m_iScore = 0x570; // int32 + constexpr std::ptrdiff_t m_iScore = 0x570; // int32_t constexpr std::ptrdiff_t m_szTeamname = 0x574; // char[129] } namespace C_TeamRoundTimer { constexpr std::ptrdiff_t m_bTimerPaused = 0x540; // bool - constexpr std::ptrdiff_t m_flTimeRemaining = 0x544; // float32 + constexpr std::ptrdiff_t m_flTimeRemaining = 0x544; // float constexpr std::ptrdiff_t m_flTimerEndTime = 0x548; // GameTime_t constexpr std::ptrdiff_t m_bIsDisabled = 0x54C; // bool constexpr std::ptrdiff_t m_bShowInHUD = 0x54D; // bool - constexpr std::ptrdiff_t m_nTimerLength = 0x550; // int32 - constexpr std::ptrdiff_t m_nTimerInitialLength = 0x554; // int32 - constexpr std::ptrdiff_t m_nTimerMaxLength = 0x558; // int32 + constexpr std::ptrdiff_t m_nTimerLength = 0x550; // int32_t + constexpr std::ptrdiff_t m_nTimerInitialLength = 0x554; // int32_t + constexpr std::ptrdiff_t m_nTimerMaxLength = 0x558; // int32_t constexpr std::ptrdiff_t m_bAutoCountdown = 0x55C; // bool - constexpr std::ptrdiff_t m_nSetupTimeLength = 0x560; // int32 - constexpr std::ptrdiff_t m_nState = 0x564; // int32 + constexpr std::ptrdiff_t m_nSetupTimeLength = 0x560; // int32_t + constexpr std::ptrdiff_t m_nState = 0x564; // int32_t constexpr std::ptrdiff_t m_bStartPaused = 0x568; // bool constexpr std::ptrdiff_t m_bInCaptureWatchState = 0x569; // bool - constexpr std::ptrdiff_t m_flTotalTime = 0x56C; // float32 + constexpr std::ptrdiff_t m_flTotalTime = 0x56C; // float constexpr std::ptrdiff_t m_bStopWatchTimer = 0x570; // bool constexpr std::ptrdiff_t m_bFireFinished = 0x571; // bool constexpr std::ptrdiff_t m_bFire5MinRemain = 0x572; // bool @@ -3358,35 +3361,35 @@ namespace C_TeamRoundTimer { constexpr std::ptrdiff_t m_bFire3SecRemain = 0x57B; // bool constexpr std::ptrdiff_t m_bFire2SecRemain = 0x57C; // bool constexpr std::ptrdiff_t m_bFire1SecRemain = 0x57D; // bool - constexpr std::ptrdiff_t m_nOldTimerLength = 0x580; // int32 - constexpr std::ptrdiff_t m_nOldTimerState = 0x584; // int32 + constexpr std::ptrdiff_t m_nOldTimerLength = 0x580; // int32_t + constexpr std::ptrdiff_t m_nOldTimerState = 0x584; // int32_t } namespace C_TextureBasedAnimatable { constexpr std::ptrdiff_t m_bLoop = 0xCC0; // bool - constexpr std::ptrdiff_t m_flFPS = 0xCC4; // float32 + constexpr std::ptrdiff_t m_flFPS = 0xCC4; // float constexpr std::ptrdiff_t m_hPositionKeys = 0xCC8; // CStrongHandle< InfoForResourceTypeCTextureBase > constexpr std::ptrdiff_t m_hRotationKeys = 0xCD0; // CStrongHandle< InfoForResourceTypeCTextureBase > constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0xCD8; // Vector constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0xCE4; // Vector - constexpr std::ptrdiff_t m_flStartTime = 0xCF0; // float32 - constexpr std::ptrdiff_t m_flStartFrame = 0xCF4; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0xCF0; // float + constexpr std::ptrdiff_t m_flStartFrame = 0xCF4; // float } namespace C_TonemapController2 { - constexpr std::ptrdiff_t m_flAutoExposureMin = 0x540; // float32 - constexpr std::ptrdiff_t m_flAutoExposureMax = 0x544; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x548; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x54C; // float32 - constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x550; // float32 - constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x554; // float32 - constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x558; // float32 - constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x55C; // float32 + constexpr std::ptrdiff_t m_flAutoExposureMin = 0x540; // float + constexpr std::ptrdiff_t m_flAutoExposureMax = 0x544; // float + constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x548; // float + constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x54C; // float + constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x550; // float + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x554; // float + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x558; // float + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x55C; // float } namespace C_TriggerBuoyancy { constexpr std::ptrdiff_t m_BuoyancyHelper = 0xCC8; // CBuoyancyHelper - constexpr std::ptrdiff_t m_flFluidDensity = 0xCE8; // float32 + constexpr std::ptrdiff_t m_flFluidDensity = 0xCE8; // float } namespace C_ViewmodelWeapon { @@ -3394,10 +3397,10 @@ namespace C_ViewmodelWeapon { } namespace C_VoteController { - constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x550; // int32 - constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x554; // int32 + constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x550; // int32_t + constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x554; // int32_t constexpr std::ptrdiff_t m_nVoteOptionCount = 0x558; // int32[5] - constexpr std::ptrdiff_t m_nPotentialVotes = 0x56C; // int32 + constexpr std::ptrdiff_t m_nPotentialVotes = 0x56C; // int32_t constexpr std::ptrdiff_t m_bVotesDirty = 0x570; // bool constexpr std::ptrdiff_t m_bTypeDirty = 0x571; // bool constexpr std::ptrdiff_t m_bIsYesNoVote = 0x572; // bool @@ -3409,7 +3412,7 @@ namespace C_WeaponBaseItem { } namespace C_WeaponShield { - constexpr std::ptrdiff_t m_flDisplayHealth = 0x1900; // float32 + constexpr std::ptrdiff_t m_flDisplayHealth = 0x1900; // float } namespace C_WeaponTaser { @@ -3418,19 +3421,19 @@ namespace C_WeaponTaser { namespace C_fogplayerparams_t { constexpr std::ptrdiff_t m_hCtrl = 0x8; // CHandle< C_FogController > - constexpr std::ptrdiff_t m_flTransitionTime = 0xC; // float32 + constexpr std::ptrdiff_t m_flTransitionTime = 0xC; // float constexpr std::ptrdiff_t m_OldColor = 0x10; // Color - constexpr std::ptrdiff_t m_flOldStart = 0x14; // float32 - constexpr std::ptrdiff_t m_flOldEnd = 0x18; // float32 - constexpr std::ptrdiff_t m_flOldMaxDensity = 0x1C; // float32 - constexpr std::ptrdiff_t m_flOldHDRColorScale = 0x20; // float32 - constexpr std::ptrdiff_t m_flOldFarZ = 0x24; // float32 + constexpr std::ptrdiff_t m_flOldStart = 0x14; // float + constexpr std::ptrdiff_t m_flOldEnd = 0x18; // float + constexpr std::ptrdiff_t m_flOldMaxDensity = 0x1C; // float + constexpr std::ptrdiff_t m_flOldHDRColorScale = 0x20; // float + constexpr std::ptrdiff_t m_flOldFarZ = 0x24; // float constexpr std::ptrdiff_t m_NewColor = 0x28; // Color - constexpr std::ptrdiff_t m_flNewStart = 0x2C; // float32 - constexpr std::ptrdiff_t m_flNewEnd = 0x30; // float32 - constexpr std::ptrdiff_t m_flNewMaxDensity = 0x34; // float32 - constexpr std::ptrdiff_t m_flNewHDRColorScale = 0x38; // float32 - constexpr std::ptrdiff_t m_flNewFarZ = 0x3C; // float32 + constexpr std::ptrdiff_t m_flNewStart = 0x2C; // float + constexpr std::ptrdiff_t m_flNewEnd = 0x30; // float + constexpr std::ptrdiff_t m_flNewMaxDensity = 0x34; // float + constexpr std::ptrdiff_t m_flNewHDRColorScale = 0x38; // float + constexpr std::ptrdiff_t m_flNewFarZ = 0x3C; // float } namespace CompMatMutatorCondition_t { @@ -3457,7 +3460,7 @@ namespace CompMatPropertyMutator_t { constexpr std::ptrdiff_t m_nSetValue_Value = 0x68; // CompositeMaterialInputLooseVariable_t constexpr std::ptrdiff_t m_strGenerateTexture_TargetParam = 0x2D8; // CUtlString constexpr std::ptrdiff_t m_strGenerateTexture_InitialContainer = 0x2E0; // CUtlString - constexpr std::ptrdiff_t m_nResolution = 0x2E8; // int32 + constexpr std::ptrdiff_t m_nResolution = 0x2E8; // int32_t constexpr std::ptrdiff_t m_bIsScratchTarget = 0x2EC; // bool constexpr std::ptrdiff_t m_bSplatDebugInfo = 0x2ED; // bool constexpr std::ptrdiff_t m_bCaptureInRenderDoc = 0x2EE; // bool @@ -3481,8 +3484,8 @@ namespace CompositeMaterialAssemblyProcedure_t { namespace CompositeMaterialEditorPoint_t { constexpr std::ptrdiff_t m_ModelName = 0x0; // CResourceName - constexpr std::ptrdiff_t m_nSequenceIndex = 0xE0; // int32 - constexpr std::ptrdiff_t m_flCycle = 0xE4; // float32 + constexpr std::ptrdiff_t m_nSequenceIndex = 0xE0; // int32_t + constexpr std::ptrdiff_t m_flCycle = 0xE4; // float constexpr std::ptrdiff_t m_KVModelStateChoices = 0xE8; // KeyValues3 constexpr std::ptrdiff_t m_bEnableChildModel = 0xF8; // bool constexpr std::ptrdiff_t m_ChildModelName = 0x100; // CResourceName @@ -3511,23 +3514,23 @@ namespace CompositeMaterialInputLooseVariable_t { constexpr std::ptrdiff_t m_strExposedHiddenWhenTrue = 0x30; // CUtlString constexpr std::ptrdiff_t m_nVariableType = 0x38; // CompositeMaterialInputLooseVariableType_t constexpr std::ptrdiff_t m_bValueBoolean = 0x3C; // bool - constexpr std::ptrdiff_t m_nValueIntX = 0x40; // int32 - constexpr std::ptrdiff_t m_nValueIntY = 0x44; // int32 - constexpr std::ptrdiff_t m_nValueIntZ = 0x48; // int32 - constexpr std::ptrdiff_t m_nValueIntW = 0x4C; // int32 + constexpr std::ptrdiff_t m_nValueIntX = 0x40; // int32_t + constexpr std::ptrdiff_t m_nValueIntY = 0x44; // int32_t + constexpr std::ptrdiff_t m_nValueIntZ = 0x48; // int32_t + constexpr std::ptrdiff_t m_nValueIntW = 0x4C; // int32_t constexpr std::ptrdiff_t m_bHasFloatBounds = 0x50; // bool - constexpr std::ptrdiff_t m_flValueFloatX = 0x54; // float32 - constexpr std::ptrdiff_t m_flValueFloatX_Min = 0x58; // float32 - constexpr std::ptrdiff_t m_flValueFloatX_Max = 0x5C; // float32 - constexpr std::ptrdiff_t m_flValueFloatY = 0x60; // float32 - constexpr std::ptrdiff_t m_flValueFloatY_Min = 0x64; // float32 - constexpr std::ptrdiff_t m_flValueFloatY_Max = 0x68; // float32 - constexpr std::ptrdiff_t m_flValueFloatZ = 0x6C; // float32 - constexpr std::ptrdiff_t m_flValueFloatZ_Min = 0x70; // float32 - constexpr std::ptrdiff_t m_flValueFloatZ_Max = 0x74; // float32 - constexpr std::ptrdiff_t m_flValueFloatW = 0x78; // float32 - constexpr std::ptrdiff_t m_flValueFloatW_Min = 0x7C; // float32 - constexpr std::ptrdiff_t m_flValueFloatW_Max = 0x80; // float32 + constexpr std::ptrdiff_t m_flValueFloatX = 0x54; // float + constexpr std::ptrdiff_t m_flValueFloatX_Min = 0x58; // float + constexpr std::ptrdiff_t m_flValueFloatX_Max = 0x5C; // float + constexpr std::ptrdiff_t m_flValueFloatY = 0x60; // float + constexpr std::ptrdiff_t m_flValueFloatY_Min = 0x64; // float + constexpr std::ptrdiff_t m_flValueFloatY_Max = 0x68; // float + constexpr std::ptrdiff_t m_flValueFloatZ = 0x6C; // float + constexpr std::ptrdiff_t m_flValueFloatZ_Min = 0x70; // float + constexpr std::ptrdiff_t m_flValueFloatZ_Max = 0x74; // float + constexpr std::ptrdiff_t m_flValueFloatW = 0x78; // float + constexpr std::ptrdiff_t m_flValueFloatW_Min = 0x7C; // float + constexpr std::ptrdiff_t m_flValueFloatW_Max = 0x80; // float constexpr std::ptrdiff_t m_cValueColor4 = 0x84; // Color constexpr std::ptrdiff_t m_nValueSystemVar = 0x88; // CompositeMaterialVarSystemVar_t constexpr std::ptrdiff_t m_strResourceMaterial = 0x90; // CResourceName @@ -3553,16 +3556,16 @@ namespace CompositeMaterial_t { } namespace CountdownTimer { - constexpr std::ptrdiff_t m_duration = 0x8; // float32 + constexpr std::ptrdiff_t m_duration = 0x8; // float constexpr std::ptrdiff_t m_timestamp = 0xC; // GameTime_t - constexpr std::ptrdiff_t m_timescale = 0x10; // float32 + constexpr std::ptrdiff_t m_timescale = 0x10; // float constexpr std::ptrdiff_t m_nWorldGroupId = 0x14; // WorldGroupId_t } namespace EngineCountdownTimer { - constexpr std::ptrdiff_t m_duration = 0x8; // float32 - constexpr std::ptrdiff_t m_timestamp = 0xC; // float32 - constexpr std::ptrdiff_t m_timescale = 0x10; // float32 + constexpr std::ptrdiff_t m_duration = 0x8; // float + constexpr std::ptrdiff_t m_timestamp = 0xC; // float + constexpr std::ptrdiff_t m_timescale = 0x10; // float } namespace EntityRenderAttribute_t { @@ -3592,38 +3595,38 @@ namespace PhysicsRagdollPose_t { } namespace SellbackPurchaseEntry_t { - constexpr std::ptrdiff_t m_unDefIdx = 0x30; // uint16 - constexpr std::ptrdiff_t m_nCost = 0x34; // int32 - constexpr std::ptrdiff_t m_nPrevArmor = 0x38; // int32 + constexpr std::ptrdiff_t m_unDefIdx = 0x30; // uint16_t + constexpr std::ptrdiff_t m_nCost = 0x34; // int32_t + constexpr std::ptrdiff_t m_nPrevArmor = 0x38; // int32_t constexpr std::ptrdiff_t m_bPrevHelmet = 0x3C; // bool constexpr std::ptrdiff_t m_hItem = 0x40; // CEntityHandle } namespace TimedEvent { - constexpr std::ptrdiff_t m_TimeBetweenEvents = 0x0; // float32 - constexpr std::ptrdiff_t m_fNextEvent = 0x4; // float32 + constexpr std::ptrdiff_t m_TimeBetweenEvents = 0x0; // float + constexpr std::ptrdiff_t m_fNextEvent = 0x4; // float } namespace VPhysicsCollisionAttribute_t { - constexpr std::ptrdiff_t m_nInteractsAs = 0x8; // uint64 - constexpr std::ptrdiff_t m_nInteractsWith = 0x10; // uint64 - constexpr std::ptrdiff_t m_nInteractsExclude = 0x18; // uint64 - constexpr std::ptrdiff_t m_nEntityId = 0x20; // uint32 - constexpr std::ptrdiff_t m_nOwnerId = 0x24; // uint32 - constexpr std::ptrdiff_t m_nHierarchyId = 0x28; // uint16 - constexpr std::ptrdiff_t m_nCollisionGroup = 0x2A; // uint8 - constexpr std::ptrdiff_t m_nCollisionFunctionMask = 0x2B; // uint8 + constexpr std::ptrdiff_t m_nInteractsAs = 0x8; // uint64_t + constexpr std::ptrdiff_t m_nInteractsWith = 0x10; // uint64_t + constexpr std::ptrdiff_t m_nInteractsExclude = 0x18; // uint64_t + constexpr std::ptrdiff_t m_nEntityId = 0x20; // uint32_t + constexpr std::ptrdiff_t m_nOwnerId = 0x24; // uint32_t + constexpr std::ptrdiff_t m_nHierarchyId = 0x28; // uint16_t + constexpr std::ptrdiff_t m_nCollisionGroup = 0x2A; // uint8_t + constexpr std::ptrdiff_t m_nCollisionFunctionMask = 0x2B; // uint8_t } namespace ViewAngleServerChange_t { constexpr std::ptrdiff_t nType = 0x30; // FixAngleSet_t constexpr std::ptrdiff_t qAngle = 0x34; // QAngle - constexpr std::ptrdiff_t nIndex = 0x40; // uint32 + constexpr std::ptrdiff_t nIndex = 0x40; // uint32_t } namespace WeaponPurchaseCount_t { - constexpr std::ptrdiff_t m_nItemDefIndex = 0x30; // uint16 - constexpr std::ptrdiff_t m_nCount = 0x32; // uint16 + constexpr std::ptrdiff_t m_nItemDefIndex = 0x30; // uint16_t + constexpr std::ptrdiff_t m_nCount = 0x32; // uint16_t } namespace WeaponPurchaseTracker_t { @@ -3632,10 +3635,10 @@ namespace WeaponPurchaseTracker_t { namespace audioparams_t { constexpr std::ptrdiff_t localSound = 0x8; // Vector[8] - constexpr std::ptrdiff_t soundscapeIndex = 0x68; // int32 - constexpr std::ptrdiff_t localBits = 0x6C; // uint8 - constexpr std::ptrdiff_t soundscapeEntityListIndex = 0x70; // int32 - constexpr std::ptrdiff_t soundEventHash = 0x74; // uint32 + constexpr std::ptrdiff_t soundscapeIndex = 0x68; // int32_t + constexpr std::ptrdiff_t localBits = 0x6C; // uint8_t + constexpr std::ptrdiff_t soundscapeEntityListIndex = 0x70; // int32_t + constexpr std::ptrdiff_t soundEventHash = 0x74; // uint32_t } namespace fogparams_t { @@ -3644,22 +3647,22 @@ namespace fogparams_t { constexpr std::ptrdiff_t colorSecondary = 0x18; // Color constexpr std::ptrdiff_t colorPrimaryLerpTo = 0x1C; // Color constexpr std::ptrdiff_t colorSecondaryLerpTo = 0x20; // Color - constexpr std::ptrdiff_t start = 0x24; // float32 - constexpr std::ptrdiff_t end = 0x28; // float32 - constexpr std::ptrdiff_t farz = 0x2C; // float32 - constexpr std::ptrdiff_t maxdensity = 0x30; // float32 - constexpr std::ptrdiff_t exponent = 0x34; // float32 - constexpr std::ptrdiff_t HDRColorScale = 0x38; // float32 - constexpr std::ptrdiff_t skyboxFogFactor = 0x3C; // float32 - constexpr std::ptrdiff_t skyboxFogFactorLerpTo = 0x40; // float32 - constexpr std::ptrdiff_t startLerpTo = 0x44; // float32 - constexpr std::ptrdiff_t endLerpTo = 0x48; // float32 - constexpr std::ptrdiff_t maxdensityLerpTo = 0x4C; // float32 + constexpr std::ptrdiff_t start = 0x24; // float + constexpr std::ptrdiff_t end = 0x28; // float + constexpr std::ptrdiff_t farz = 0x2C; // float + constexpr std::ptrdiff_t maxdensity = 0x30; // float + constexpr std::ptrdiff_t exponent = 0x34; // float + constexpr std::ptrdiff_t HDRColorScale = 0x38; // float + constexpr std::ptrdiff_t skyboxFogFactor = 0x3C; // float + constexpr std::ptrdiff_t skyboxFogFactorLerpTo = 0x40; // float + constexpr std::ptrdiff_t startLerpTo = 0x44; // float + constexpr std::ptrdiff_t endLerpTo = 0x48; // float + constexpr std::ptrdiff_t maxdensityLerpTo = 0x4C; // float constexpr std::ptrdiff_t lerptime = 0x50; // GameTime_t - constexpr std::ptrdiff_t duration = 0x54; // float32 - constexpr std::ptrdiff_t blendtobackground = 0x58; // float32 - constexpr std::ptrdiff_t scattering = 0x5C; // float32 - constexpr std::ptrdiff_t locallightscale = 0x60; // float32 + constexpr std::ptrdiff_t duration = 0x54; // float + constexpr std::ptrdiff_t blendtobackground = 0x58; // float + constexpr std::ptrdiff_t scattering = 0x5C; // float + constexpr std::ptrdiff_t locallightscale = 0x60; // float constexpr std::ptrdiff_t enable = 0x64; // bool constexpr std::ptrdiff_t blend = 0x65; // bool constexpr std::ptrdiff_t m_bNoReflectionFog = 0x66; // bool @@ -3667,7 +3670,7 @@ namespace fogparams_t { } namespace shard_model_desc_t { - constexpr std::ptrdiff_t m_nModelID = 0x8; // int32 + constexpr std::ptrdiff_t m_nModelID = 0x8; // int32_t constexpr std::ptrdiff_t m_hMaterial = 0x10; // CStrongHandle< InfoForResourceTypeIMaterial2 > constexpr std::ptrdiff_t m_solid = 0x18; // ShardSolid_t constexpr std::ptrdiff_t m_ShatterPanelMode = 0x19; // ShatterPanelMode @@ -3675,7 +3678,7 @@ namespace shard_model_desc_t { constexpr std::ptrdiff_t m_vecStressPositionA = 0x24; // Vector2D constexpr std::ptrdiff_t m_vecStressPositionB = 0x2C; // Vector2D constexpr std::ptrdiff_t m_vecPanelVertices = 0x38; // C_NetworkUtlVectorBase< Vector2D > - constexpr std::ptrdiff_t m_flGlassHalfThickness = 0x50; // float32 + constexpr std::ptrdiff_t m_flGlassHalfThickness = 0x50; // float constexpr std::ptrdiff_t m_bHasParent = 0x54; // bool constexpr std::ptrdiff_t m_bParentFrozen = 0x55; // bool constexpr std::ptrdiff_t m_SurfacePropStringToken = 0x58; // CUtlStringToken @@ -3683,10 +3686,10 @@ namespace shard_model_desc_t { } namespace sky3dparams_t { - constexpr std::ptrdiff_t scale = 0x8; // int16 + constexpr std::ptrdiff_t scale = 0x8; // int16_t constexpr std::ptrdiff_t origin = 0xC; // Vector constexpr std::ptrdiff_t bClip3DSkyBoxNearToWorldFar = 0x18; // bool - constexpr std::ptrdiff_t flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32 + constexpr std::ptrdiff_t flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float constexpr std::ptrdiff_t fog = 0x20; // fogparams_t constexpr std::ptrdiff_t m_nWorldGroupID = 0x88; // WorldGroupId_t } \ No newline at end of file diff --git a/generated/client.dll.rs b/generated/client.dll.rs index 7440f64..aadc502 100644 --- a/generated/client.dll.rs +++ b/generated/client.dll.rs @@ -1,5 +1,8 @@ #![allow(non_snake_case, non_upper_case_globals)] +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:55.057785400 UTC + pub mod ActiveModelConfig_t { pub const m_Handle: usize = 0x28; // ModelConfigHandle_t pub const m_Name: usize = 0x30; // CUtlSymbolLarge @@ -26,10 +29,10 @@ pub mod CAnimGraphNetworkedVariables { pub const m_OwnerOnlyPredNetFloatVariables: usize = 0x170; // C_NetworkUtlVectorBase< float32 > pub const m_OwnerOnlyPredNetVectorVariables: usize = 0x188; // C_NetworkUtlVectorBase< Vector > pub const m_OwnerOnlyPredNetQuaternionVariables: usize = 0x1A0; // C_NetworkUtlVectorBase< Quaternion > - pub const m_nBoolVariablesCount: usize = 0x1B8; // int32 - pub const m_nOwnerOnlyBoolVariablesCount: usize = 0x1BC; // int32 - pub const m_nRandomSeedOffset: usize = 0x1C0; // int32 - pub const m_flLastTeleportTime: usize = 0x1C4; // float32 + pub const m_nBoolVariablesCount: usize = 0x1B8; // int32_t + pub const m_nOwnerOnlyBoolVariablesCount: usize = 0x1BC; // int32_t + pub const m_nRandomSeedOffset: usize = 0x1C0; // int32_t + pub const m_flLastTeleportTime: usize = 0x1C4; // float } pub mod CAttributeList { @@ -39,7 +42,7 @@ pub mod CAttributeList { pub mod CAttributeManager { pub const m_Providers: usize = 0x8; // CUtlVector< CHandle< C_BaseEntity > > - pub const m_iReapplyProvisionParity: usize = 0x20; // int32 + pub const m_iReapplyProvisionParity: usize = 0x20; // int32_t pub const m_hOuter: usize = 0x24; // CHandle< C_BaseEntity > pub const m_bPreventLoopback: usize = 0x28; // bool pub const m_ProviderType: usize = 0x2C; // attributeprovidertypes_t @@ -47,9 +50,9 @@ pub mod CAttributeManager { } pub mod CAttributeManager_cached_attribute_float_t { - pub const flIn: usize = 0x0; // float32 + pub const flIn: usize = 0x0; // float pub const iAttribHook: usize = 0x8; // CUtlSymbolLarge - pub const flOut: usize = 0x10; // float32 + pub const flOut: usize = 0x10; // float } pub mod CBaseAnimGraph { @@ -57,10 +60,10 @@ pub mod CBaseAnimGraph { pub const m_bShouldAnimateDuringGameplayPause: usize = 0xCC1; // bool pub const m_bSuppressAnimEventSounds: usize = 0xCC3; // bool pub const m_bAnimGraphUpdateEnabled: usize = 0xCD0; // bool - pub const m_flMaxSlopeDistance: usize = 0xCD4; // float32 + pub const m_flMaxSlopeDistance: usize = 0xCD4; // float pub const m_vLastSlopeCheckPos: usize = 0xCD8; // Vector pub const m_vecForce: usize = 0xCE8; // Vector - pub const m_nForceBone: usize = 0xCF4; // int32 + pub const m_nForceBone: usize = 0xCF4; // int32_t pub const m_pClientsideRagdoll: usize = 0xCF8; // CBaseAnimGraph* pub const m_bBuiltRagdoll: usize = 0xD00; // bool pub const m_pRagdollPose: usize = 0xD18; // PhysicsRagdollPose_t* @@ -72,26 +75,26 @@ pub mod CBaseAnimGraphController { pub const m_baseLayer: usize = 0x18; // CNetworkedSequenceOperation pub const m_animGraphNetworkedVars: usize = 0x40; // CAnimGraphNetworkedVariables pub const m_bSequenceFinished: usize = 0x1320; // bool - pub const m_flLastEventCycle: usize = 0x1324; // float32 - pub const m_flLastEventAnimTime: usize = 0x1328; // float32 + pub const m_flLastEventCycle: usize = 0x1324; // float + pub const m_flLastEventAnimTime: usize = 0x1328; // float pub const m_flPlaybackRate: usize = 0x132C; // CNetworkedQuantizedFloat - pub const m_flPrevAnimTime: usize = 0x1334; // float32 + pub const m_flPrevAnimTime: usize = 0x1334; // float pub const m_bClientSideAnimation: usize = 0x1338; // bool pub const m_bNetworkedAnimationInputsChanged: usize = 0x1339; // bool - pub const m_nPrevNewSequenceParity: usize = 0x133A; // uint8 - pub const m_nPrevResetEventsParity: usize = 0x133B; // uint8 - pub const m_nNewSequenceParity: usize = 0x133C; // int32 - pub const m_nResetEventsParity: usize = 0x1340; // int32 + pub const m_nPrevNewSequenceParity: usize = 0x133A; // uint8_t + pub const m_nPrevResetEventsParity: usize = 0x133B; // uint8_t + pub const m_nNewSequenceParity: usize = 0x133C; // int32_t + pub const m_nResetEventsParity: usize = 0x1340; // int32_t pub const m_nAnimLoopMode: usize = 0x1344; // AnimLoopMode_t pub const m_hAnimationUpdate: usize = 0x13E4; // AnimationUpdateListHandle_t pub const m_hLastAnimEventSequence: usize = 0x13E8; // HSequence } pub mod CBasePlayerController { - pub const m_nFinalPredictedTick: usize = 0x548; // int32 + pub const m_nFinalPredictedTick: usize = 0x548; // int32_t pub const m_CommandContext: usize = 0x550; // C_CommandContext - pub const m_nInButtonsWhichAreToggles: usize = 0x5D0; // uint64 - pub const m_nTickBase: usize = 0x5D8; // uint32 + pub const m_nInButtonsWhichAreToggles: usize = 0x5D0; // uint64_t + pub const m_nTickBase: usize = 0x5D8; // uint32_t pub const m_hPawn: usize = 0x5DC; // CHandle< C_BasePlayerPawn > pub const m_hPredictedPawn: usize = 0x5E0; // CHandle< C_BasePlayerPawn > pub const m_nSplitScreenSlot: usize = 0x5E4; // CSplitScreenSlot @@ -100,9 +103,9 @@ pub mod CBasePlayerController { pub const m_bIsHLTV: usize = 0x608; // bool pub const m_iConnected: usize = 0x60C; // PlayerConnectedState pub const m_iszPlayerName: usize = 0x610; // char[128] - pub const m_steamID: usize = 0x698; // uint64 + pub const m_steamID: usize = 0x698; // uint64_t pub const m_bIsLocalPlayerController: usize = 0x6A0; // bool - pub const m_iDesiredFOV: usize = 0x6A4; // uint32 + pub const m_iDesiredFOV: usize = 0x6A4; // uint32_t } pub mod CBasePlayerVData { @@ -112,14 +115,14 @@ pub mod CBasePlayerVData { pub const m_flStomachDamageMultiplier: usize = 0x128; // CSkillFloat pub const m_flArmDamageMultiplier: usize = 0x138; // CSkillFloat pub const m_flLegDamageMultiplier: usize = 0x148; // CSkillFloat - pub const m_flHoldBreathTime: usize = 0x158; // float32 - pub const m_flDrowningDamageInterval: usize = 0x15C; // float32 - pub const m_nDrowningDamageInitial: usize = 0x160; // int32 - pub const m_nDrowningDamageMax: usize = 0x164; // int32 - pub const m_nWaterSpeed: usize = 0x168; // int32 - pub const m_flUseRange: usize = 0x16C; // float32 - pub const m_flUseAngleTolerance: usize = 0x170; // float32 - pub const m_flCrouchTime: usize = 0x174; // float32 + pub const m_flHoldBreathTime: usize = 0x158; // float + pub const m_flDrowningDamageInterval: usize = 0x15C; // float + pub const m_nDrowningDamageInitial: usize = 0x160; // int32_t + pub const m_nDrowningDamageMax: usize = 0x164; // int32_t + pub const m_nWaterSpeed: usize = 0x168; // int32_t + pub const m_flUseRange: usize = 0x16C; // float + pub const m_flUseAngleTolerance: usize = 0x170; // float + pub const m_flCrouchTime: usize = 0x174; // float } pub mod CBasePlayerWeaponVData { @@ -127,28 +130,28 @@ pub mod CBasePlayerWeaponVData { pub const m_bBuiltRightHanded: usize = 0x108; // bool pub const m_bAllowFlipping: usize = 0x109; // bool pub const m_bIsFullAuto: usize = 0x10A; // bool - pub const m_nNumBullets: usize = 0x10C; // int32 + pub const m_nNumBullets: usize = 0x10C; // int32_t pub const m_sMuzzleAttachment: usize = 0x110; // CUtlString pub const m_szMuzzleFlashParticle: usize = 0x118; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > pub const m_iFlags: usize = 0x1F8; // ItemFlagTypes_t pub const m_nPrimaryAmmoType: usize = 0x1F9; // AmmoIndex_t pub const m_nSecondaryAmmoType: usize = 0x1FA; // AmmoIndex_t - pub const m_iMaxClip1: usize = 0x1FC; // int32 - pub const m_iMaxClip2: usize = 0x200; // int32 - pub const m_iDefaultClip1: usize = 0x204; // int32 - pub const m_iDefaultClip2: usize = 0x208; // int32 - pub const m_iWeight: usize = 0x20C; // int32 + pub const m_iMaxClip1: usize = 0x1FC; // int32_t + pub const m_iMaxClip2: usize = 0x200; // int32_t + pub const m_iDefaultClip1: usize = 0x204; // int32_t + pub const m_iDefaultClip2: usize = 0x208; // int32_t + pub const m_iWeight: usize = 0x20C; // int32_t pub const m_bAutoSwitchTo: usize = 0x210; // bool pub const m_bAutoSwitchFrom: usize = 0x211; // bool pub const m_iRumbleEffect: usize = 0x214; // RumbleEffect_t pub const m_aShootSounds: usize = 0x218; // CUtlMap< WeaponSound_t, CSoundEventName > - pub const m_iSlot: usize = 0x238; // int32 - pub const m_iPosition: usize = 0x23C; // int32 + pub const m_iSlot: usize = 0x238; // int32_t + pub const m_iPosition: usize = 0x23C; // int32_t } pub mod CBaseProp { pub const m_bModelOverrodeBlockLOS: usize = 0xE80; // bool - pub const m_iShapeType: usize = 0xE84; // int32 + pub const m_iShapeType: usize = 0xE84; // int32_t pub const m_bConformToCollisionBounds: usize = 0xE88; // bool pub const m_mPreferredCatchTransform: usize = 0xE8C; // matrix3x4_t } @@ -182,7 +185,7 @@ pub mod CBombTarget { } pub mod CBuoyancyHelper { - pub const m_flFluidDensity: usize = 0x18; // float32 + pub const m_flFluidDensity: usize = 0x18; // float } pub mod CCSGameModeRules { @@ -193,15 +196,15 @@ pub mod CCSGameModeRules_Deathmatch { pub const m_bFirstThink: usize = 0x30; // bool pub const m_bFirstThinkAfterConnected: usize = 0x31; // bool pub const m_flDMBonusStartTime: usize = 0x34; // GameTime_t - pub const m_flDMBonusTimeLength: usize = 0x38; // float32 - pub const m_nDMBonusWeaponLoadoutSlot: usize = 0x3C; // int16 + pub const m_flDMBonusTimeLength: usize = 0x38; // float + pub const m_nDMBonusWeaponLoadoutSlot: usize = 0x3C; // int16_t } pub mod CCSObserver_ObserverServices { pub const m_hLastObserverTarget: usize = 0x58; // CEntityHandle pub const m_vecObserverInterpolateOffset: usize = 0x5C; // Vector pub const m_vecObserverInterpStartPos: usize = 0x68; // Vector - pub const m_flObsInterp_PathLength: usize = 0x74; // float32 + pub const m_flObsInterp_PathLength: usize = 0x74; // float pub const m_qObsInterp_OrientationStart: usize = 0x80; // Quaternion pub const m_qObsInterp_OrientationTravelDir: usize = 0x90; // Quaternion pub const m_obsInterpState: usize = 0xA0; // ObserverInterpState_t @@ -209,12 +212,12 @@ pub mod CCSObserver_ObserverServices { } pub mod CCSPlayerBase_CameraServices { - pub const m_iFOV: usize = 0x210; // uint32 - pub const m_iFOVStart: usize = 0x214; // uint32 + pub const m_iFOV: usize = 0x210; // uint32_t + pub const m_iFOVStart: usize = 0x214; // uint32_t pub const m_flFOVTime: usize = 0x218; // GameTime_t - pub const m_flFOVRate: usize = 0x21C; // float32 + pub const m_flFOVRate: usize = 0x21C; // float pub const m_hZoomOwner: usize = 0x220; // CHandle< C_BaseEntity > - pub const m_flLastShotFOV: usize = 0x224; // float32 + pub const m_flLastShotFOV: usize = 0x224; // float } pub mod CCSPlayerController { @@ -222,88 +225,88 @@ pub mod CCSPlayerController { pub const m_pInventoryServices: usize = 0x6D8; // CCSPlayerController_InventoryServices* pub const m_pActionTrackingServices: usize = 0x6E0; // CCSPlayerController_ActionTrackingServices* pub const m_pDamageServices: usize = 0x6E8; // CCSPlayerController_DamageServices* - pub const m_iPing: usize = 0x6F0; // uint32 + pub const m_iPing: usize = 0x6F0; // uint32_t pub const m_bHasCommunicationAbuseMute: usize = 0x6F4; // bool pub const m_szCrosshairCodes: usize = 0x6F8; // CUtlSymbolLarge - pub const m_iPendingTeamNum: usize = 0x700; // uint8 + pub const m_iPendingTeamNum: usize = 0x700; // uint8_t pub const m_flForceTeamTime: usize = 0x704; // GameTime_t - pub const m_iCompTeammateColor: usize = 0x708; // int32 + pub const m_iCompTeammateColor: usize = 0x708; // int32_t pub const m_bEverPlayedOnTeam: usize = 0x70C; // bool pub const m_flPreviousForceJoinTeamTime: usize = 0x710; // GameTime_t pub const m_szClan: usize = 0x718; // CUtlSymbolLarge pub const m_sSanitizedPlayerName: usize = 0x720; // CUtlString - pub const m_iCoachingTeam: usize = 0x728; // int32 - pub const m_nPlayerDominated: usize = 0x730; // uint64 - pub const m_nPlayerDominatingMe: usize = 0x738; // uint64 - pub const m_iCompetitiveRanking: usize = 0x740; // int32 - pub const m_iCompetitiveWins: usize = 0x744; // int32 - pub const m_iCompetitiveRankType: usize = 0x748; // int8 - pub const m_iCompetitiveRankingPredicted_Win: usize = 0x74C; // int32 - pub const m_iCompetitiveRankingPredicted_Loss: usize = 0x750; // int32 - pub const m_iCompetitiveRankingPredicted_Tie: usize = 0x754; // int32 - pub const m_nEndMatchNextMapVote: usize = 0x758; // int32 - pub const m_unActiveQuestId: usize = 0x75C; // uint16 + pub const m_iCoachingTeam: usize = 0x728; // int32_t + pub const m_nPlayerDominated: usize = 0x730; // uint64_t + pub const m_nPlayerDominatingMe: usize = 0x738; // uint64_t + pub const m_iCompetitiveRanking: usize = 0x740; // int32_t + pub const m_iCompetitiveWins: usize = 0x744; // int32_t + pub const m_iCompetitiveRankType: usize = 0x748; // int8_t + pub const m_iCompetitiveRankingPredicted_Win: usize = 0x74C; // int32_t + pub const m_iCompetitiveRankingPredicted_Loss: usize = 0x750; // int32_t + pub const m_iCompetitiveRankingPredicted_Tie: usize = 0x754; // int32_t + pub const m_nEndMatchNextMapVote: usize = 0x758; // int32_t + pub const m_unActiveQuestId: usize = 0x75C; // uint16_t pub const m_nQuestProgressReason: usize = 0x760; // QuestProgress::Reason - pub const m_unPlayerTvControlFlags: usize = 0x764; // uint32 - pub const m_iDraftIndex: usize = 0x7D0; // int32 - pub const m_msQueuedModeDisconnectionTimestamp: usize = 0x7D4; // uint32 - pub const m_uiAbandonRecordedReason: usize = 0x7D8; // uint32 + pub const m_unPlayerTvControlFlags: usize = 0x764; // uint32_t + pub const m_iDraftIndex: usize = 0x7D0; // int32_t + pub const m_msQueuedModeDisconnectionTimestamp: usize = 0x7D4; // uint32_t + pub const m_uiAbandonRecordedReason: usize = 0x7D8; // uint32_t pub const m_bEverFullyConnected: usize = 0x7DC; // bool pub const m_bAbandonAllowsSurrender: usize = 0x7DD; // bool pub const m_bAbandonOffersInstantSurrender: usize = 0x7DE; // bool pub const m_bDisconnection1MinWarningPrinted: usize = 0x7DF; // bool pub const m_bScoreReported: usize = 0x7E0; // bool - pub const m_nDisconnectionTick: usize = 0x7E4; // int32 + pub const m_nDisconnectionTick: usize = 0x7E4; // int32_t pub const m_bControllingBot: usize = 0x7F0; // bool pub const m_bHasControlledBotThisRound: usize = 0x7F1; // bool pub const m_bHasBeenControlledByPlayerThisRound: usize = 0x7F2; // bool - pub const m_nBotsControlledThisRound: usize = 0x7F4; // int32 + pub const m_nBotsControlledThisRound: usize = 0x7F4; // int32_t pub const m_bCanControlObservedBot: usize = 0x7F8; // bool pub const m_hPlayerPawn: usize = 0x7FC; // CHandle< C_CSPlayerPawn > pub const m_hObserverPawn: usize = 0x800; // CHandle< C_CSObserverPawn > pub const m_bPawnIsAlive: usize = 0x804; // bool - pub const m_iPawnHealth: usize = 0x808; // uint32 - pub const m_iPawnArmor: usize = 0x80C; // int32 + pub const m_iPawnHealth: usize = 0x808; // uint32_t + pub const m_iPawnArmor: usize = 0x80C; // int32_t pub const m_bPawnHasDefuser: usize = 0x810; // bool pub const m_bPawnHasHelmet: usize = 0x811; // bool - pub const m_nPawnCharacterDefIndex: usize = 0x812; // uint16 - pub const m_iPawnLifetimeStart: usize = 0x814; // int32 - pub const m_iPawnLifetimeEnd: usize = 0x818; // int32 - pub const m_iPawnBotDifficulty: usize = 0x81C; // int32 + pub const m_nPawnCharacterDefIndex: usize = 0x812; // uint16_t + pub const m_iPawnLifetimeStart: usize = 0x814; // int32_t + pub const m_iPawnLifetimeEnd: usize = 0x818; // int32_t + pub const m_iPawnBotDifficulty: usize = 0x81C; // int32_t pub const m_hOriginalControllerOfCurrentPawn: usize = 0x820; // CHandle< CCSPlayerController > - pub const m_iScore: usize = 0x824; // int32 + pub const m_iScore: usize = 0x824; // int32_t pub const m_vecKills: usize = 0x828; // C_NetworkUtlVectorBase< EKillTypes_t > - pub const m_iMVPs: usize = 0x840; // int32 + pub const m_iMVPs: usize = 0x840; // int32_t pub const m_bIsPlayerNameDirty: usize = 0x844; // bool } pub mod CCSPlayerController_ActionTrackingServices { pub const m_perRoundStats: usize = 0x40; // C_UtlVectorEmbeddedNetworkVar< CSPerRoundStats_t > pub const m_matchStats: usize = 0x90; // CSMatchStats_t - pub const m_iNumRoundKills: usize = 0x108; // int32 - pub const m_iNumRoundKillsHeadshots: usize = 0x10C; // int32 + pub const m_iNumRoundKills: usize = 0x108; // int32_t + pub const m_iNumRoundKillsHeadshots: usize = 0x10C; // int32_t } pub mod CCSPlayerController_DamageServices { - pub const m_nSendUpdate: usize = 0x40; // int32 + pub const m_nSendUpdate: usize = 0x40; // int32_t pub const m_DamageList: usize = 0x48; // C_UtlVectorEmbeddedNetworkVar< CDamageRecord > } pub mod CCSPlayerController_InGameMoneyServices { - pub const m_iAccount: usize = 0x40; // int32 - pub const m_iStartAccount: usize = 0x44; // int32 - pub const m_iTotalCashSpent: usize = 0x48; // int32 - pub const m_iCashSpentThisRound: usize = 0x4C; // int32 - pub const m_nPreviousAccount: usize = 0x50; // int32 + pub const m_iAccount: usize = 0x40; // int32_t + pub const m_iStartAccount: usize = 0x44; // int32_t + pub const m_iTotalCashSpent: usize = 0x48; // int32_t + pub const m_iCashSpentThisRound: usize = 0x4C; // int32_t + pub const m_nPreviousAccount: usize = 0x50; // int32_t } pub mod CCSPlayerController_InventoryServices { - pub const m_unMusicID: usize = 0x40; // uint16 + pub const m_unMusicID: usize = 0x40; // uint16_t pub const m_rank: usize = 0x44; // MedalRank_t[6] - pub const m_nPersonaDataPublicLevel: usize = 0x5C; // int32 - pub const m_nPersonaDataPublicCommendsLeader: usize = 0x60; // int32 - pub const m_nPersonaDataPublicCommendsTeacher: usize = 0x64; // int32 - pub const m_nPersonaDataPublicCommendsFriendly: usize = 0x68; // int32 + pub const m_nPersonaDataPublicLevel: usize = 0x5C; // int32_t + pub const m_nPersonaDataPublicCommendsLeader: usize = 0x60; // int32_t + pub const m_nPersonaDataPublicCommendsTeacher: usize = 0x64; // int32_t + pub const m_nPersonaDataPublicCommendsFriendly: usize = 0x68; // int32_t pub const m_vecTerroristLoadoutCache: usize = 0x70; // C_UtlVectorEmbeddedNetworkVar< C_EconItemView > pub const m_vecCounterTerroristLoadoutCache: usize = 0xC0; // C_UtlVectorEmbeddedNetworkVar< C_EconItemView > } @@ -316,7 +319,7 @@ pub mod CCSPlayer_ActionTrackingServices { } pub mod CCSPlayer_BulletServices { - pub const m_totalHitsOnServer: usize = 0x40; // int32 + pub const m_totalHitsOnServer: usize = 0x40; // int32_t } pub mod CCSPlayer_BuyServices { @@ -324,7 +327,7 @@ pub mod CCSPlayer_BuyServices { } pub mod CCSPlayer_CameraServices { - pub const m_flDeathCamTilt: usize = 0x228; // float32 + pub const m_flDeathCamTilt: usize = 0x228; // float } pub mod CCSPlayer_HostageServices { @@ -339,41 +342,41 @@ pub mod CCSPlayer_ItemServices { } pub mod CCSPlayer_MovementServices { - pub const m_flMaxFallVelocity: usize = 0x210; // float32 + pub const m_flMaxFallVelocity: usize = 0x210; // float pub const m_vecLadderNormal: usize = 0x214; // Vector - pub const m_nLadderSurfacePropIndex: usize = 0x220; // int32 - pub const m_flDuckAmount: usize = 0x224; // float32 - pub const m_flDuckSpeed: usize = 0x228; // float32 + pub const m_nLadderSurfacePropIndex: usize = 0x220; // int32_t + pub const m_flDuckAmount: usize = 0x224; // float + pub const m_flDuckSpeed: usize = 0x228; // float pub const m_bDuckOverride: usize = 0x22C; // bool pub const m_bDesiresDuck: usize = 0x22D; // bool - pub const m_flDuckOffset: usize = 0x230; // float32 - pub const m_nDuckTimeMsecs: usize = 0x234; // uint32 - pub const m_nDuckJumpTimeMsecs: usize = 0x238; // uint32 - pub const m_nJumpTimeMsecs: usize = 0x23C; // uint32 - pub const m_flLastDuckTime: usize = 0x240; // float32 + pub const m_flDuckOffset: usize = 0x230; // float + pub const m_nDuckTimeMsecs: usize = 0x234; // uint32_t + pub const m_nDuckJumpTimeMsecs: usize = 0x238; // uint32_t + pub const m_nJumpTimeMsecs: usize = 0x23C; // uint32_t + pub const m_flLastDuckTime: usize = 0x240; // float pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x250; // Vector2D pub const m_duckUntilOnGround: usize = 0x258; // bool pub const m_bHasWalkMovedSinceLastJump: usize = 0x259; // bool pub const m_bInStuckTest: usize = 0x25A; // bool pub const m_flStuckCheckTime: usize = 0x268; // float32[64][2] - pub const m_nTraceCount: usize = 0x468; // int32 - pub const m_StuckLast: usize = 0x46C; // int32 + pub const m_nTraceCount: usize = 0x468; // int32_t + pub const m_StuckLast: usize = 0x46C; // int32_t pub const m_bSpeedCropped: usize = 0x470; // bool - pub const m_nOldWaterLevel: usize = 0x474; // int32 - pub const m_flWaterEntryTime: usize = 0x478; // float32 + pub const m_nOldWaterLevel: usize = 0x474; // int32_t + pub const m_flWaterEntryTime: usize = 0x478; // float pub const m_vecForward: usize = 0x47C; // Vector pub const m_vecLeft: usize = 0x488; // Vector pub const m_vecUp: usize = 0x494; // Vector pub const m_vecPreviouslyPredictedOrigin: usize = 0x4A0; // Vector pub const m_bOldJumpPressed: usize = 0x4AC; // bool - pub const m_flJumpPressedTime: usize = 0x4B0; // float32 - pub const m_flJumpUntil: usize = 0x4B4; // float32 - pub const m_flJumpVel: usize = 0x4B8; // float32 + pub const m_flJumpPressedTime: usize = 0x4B0; // float + pub const m_flJumpUntil: usize = 0x4B4; // float + pub const m_flJumpVel: usize = 0x4B8; // float pub const m_fStashGrenadeParameterWhen: usize = 0x4BC; // GameTime_t - pub const m_nButtonDownMaskPrev: usize = 0x4C0; // uint64 - pub const m_flOffsetTickCompleteTime: usize = 0x4C8; // float32 - pub const m_flOffsetTickStashedSpeed: usize = 0x4CC; // float32 - pub const m_flStamina: usize = 0x4D0; // float32 + pub const m_nButtonDownMaskPrev: usize = 0x4C0; // uint64_t + pub const m_flOffsetTickCompleteTime: usize = 0x4C8; // float + pub const m_flOffsetTickStashedSpeed: usize = 0x4CC; // float + pub const m_flStamina: usize = 0x4D0; // float pub const m_bUpdatePredictedOriginAfterDataUpdate: usize = 0x4D4; // bool } @@ -386,9 +389,9 @@ pub mod CCSPlayer_ViewModelServices { } pub mod CCSPlayer_WaterServices { - pub const m_flWaterJumpTime: usize = 0x40; // float32 + pub const m_flWaterJumpTime: usize = 0x40; // float pub const m_vecWaterJumpVel: usize = 0x44; // Vector - pub const m_flSwimSoundTime: usize = 0x50; // float32 + pub const m_flSwimSoundTime: usize = 0x50; // float } pub mod CCSPlayer_WeaponServices { @@ -412,13 +415,13 @@ pub mod CCSWeaponBaseVData { pub const m_szMuzzleFlashThirdPersonParticleAlt: usize = 0xA28; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > pub const m_szTracerParticle: usize = 0xB08; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > pub const m_GearSlot: usize = 0xBE8; // gear_slot_t - pub const m_GearSlotPosition: usize = 0xBEC; // int32 + pub const m_GearSlotPosition: usize = 0xBEC; // int32_t pub const m_DefaultLoadoutSlot: usize = 0xBF0; // loadout_slot_t pub const m_sWrongTeamMsg: usize = 0xBF8; // CUtlString - pub const m_nPrice: usize = 0xC00; // int32 - pub const m_nKillAward: usize = 0xC04; // int32 - pub const m_nPrimaryReserveAmmoMax: usize = 0xC08; // int32 - pub const m_nSecondaryReserveAmmoMax: usize = 0xC0C; // int32 + pub const m_nPrice: usize = 0xC00; // int32_t + pub const m_nKillAward: usize = 0xC04; // int32_t + pub const m_nPrimaryReserveAmmoMax: usize = 0xC08; // int32_t + pub const m_nSecondaryReserveAmmoMax: usize = 0xC0C; // int32_t pub const m_bMeleeWeapon: usize = 0xC10; // bool pub const m_bHasBurstMode: usize = 0xC11; // bool pub const m_bIsRevolver: usize = 0xC12; // bool @@ -426,8 +429,8 @@ pub mod CCSWeaponBaseVData { pub const m_szName: usize = 0xC18; // CUtlString pub const m_szAnimExtension: usize = 0xC20; // CUtlString pub const m_eSilencerType: usize = 0xC28; // CSWeaponSilencerType - pub const m_nCrosshairMinDistance: usize = 0xC2C; // int32 - pub const m_nCrosshairDeltaDistance: usize = 0xC30; // int32 + pub const m_nCrosshairMinDistance: usize = 0xC2C; // int32_t + pub const m_nCrosshairDeltaDistance: usize = 0xC30; // int32_t pub const m_flCycleTime: usize = 0xC34; // CFiringModeFloat pub const m_flMaxSpeed: usize = 0xC3C; // CFiringModeFloat pub const m_flSpread: usize = 0xC44; // CFiringModeFloat @@ -443,87 +446,87 @@ pub mod CCSWeaponBaseVData { pub const m_flRecoilMagnitude: usize = 0xC94; // CFiringModeFloat pub const m_flRecoilMagnitudeVariance: usize = 0xC9C; // CFiringModeFloat pub const m_nTracerFrequency: usize = 0xCA4; // CFiringModeInt - pub const m_flInaccuracyJumpInitial: usize = 0xCAC; // float32 - pub const m_flInaccuracyJumpApex: usize = 0xCB0; // float32 - pub const m_flInaccuracyReload: usize = 0xCB4; // float32 - pub const m_nRecoilSeed: usize = 0xCB8; // int32 - pub const m_nSpreadSeed: usize = 0xCBC; // int32 - pub const m_flTimeToIdleAfterFire: usize = 0xCC0; // float32 - pub const m_flIdleInterval: usize = 0xCC4; // float32 - pub const m_flAttackMovespeedFactor: usize = 0xCC8; // float32 - pub const m_flHeatPerShot: usize = 0xCCC; // float32 - pub const m_flInaccuracyPitchShift: usize = 0xCD0; // float32 - pub const m_flInaccuracyAltSoundThreshold: usize = 0xCD4; // float32 - pub const m_flBotAudibleRange: usize = 0xCD8; // float32 + pub const m_flInaccuracyJumpInitial: usize = 0xCAC; // float + pub const m_flInaccuracyJumpApex: usize = 0xCB0; // float + pub const m_flInaccuracyReload: usize = 0xCB4; // float + pub const m_nRecoilSeed: usize = 0xCB8; // int32_t + pub const m_nSpreadSeed: usize = 0xCBC; // int32_t + pub const m_flTimeToIdleAfterFire: usize = 0xCC0; // float + pub const m_flIdleInterval: usize = 0xCC4; // float + pub const m_flAttackMovespeedFactor: usize = 0xCC8; // float + pub const m_flHeatPerShot: usize = 0xCCC; // float + pub const m_flInaccuracyPitchShift: usize = 0xCD0; // float + pub const m_flInaccuracyAltSoundThreshold: usize = 0xCD4; // float + pub const m_flBotAudibleRange: usize = 0xCD8; // float pub const m_szUseRadioSubtitle: usize = 0xCE0; // CUtlString pub const m_bUnzoomsAfterShot: usize = 0xCE8; // bool pub const m_bHideViewModelWhenZoomed: usize = 0xCE9; // bool - pub const m_nZoomLevels: usize = 0xCEC; // int32 - pub const m_nZoomFOV1: usize = 0xCF0; // int32 - pub const m_nZoomFOV2: usize = 0xCF4; // int32 - pub const m_flZoomTime0: usize = 0xCF8; // float32 - pub const m_flZoomTime1: usize = 0xCFC; // float32 - pub const m_flZoomTime2: usize = 0xD00; // float32 - pub const m_flIronSightPullUpSpeed: usize = 0xD04; // float32 - pub const m_flIronSightPutDownSpeed: usize = 0xD08; // float32 - pub const m_flIronSightFOV: usize = 0xD0C; // float32 - pub const m_flIronSightPivotForward: usize = 0xD10; // float32 - pub const m_flIronSightLooseness: usize = 0xD14; // float32 + pub const m_nZoomLevels: usize = 0xCEC; // int32_t + pub const m_nZoomFOV1: usize = 0xCF0; // int32_t + pub const m_nZoomFOV2: usize = 0xCF4; // int32_t + pub const m_flZoomTime0: usize = 0xCF8; // float + pub const m_flZoomTime1: usize = 0xCFC; // float + pub const m_flZoomTime2: usize = 0xD00; // float + pub const m_flIronSightPullUpSpeed: usize = 0xD04; // float + pub const m_flIronSightPutDownSpeed: usize = 0xD08; // float + pub const m_flIronSightFOV: usize = 0xD0C; // float + pub const m_flIronSightPivotForward: usize = 0xD10; // float + pub const m_flIronSightLooseness: usize = 0xD14; // float pub const m_angPivotAngle: usize = 0xD18; // QAngle pub const m_vecIronSightEyePos: usize = 0xD24; // Vector - pub const m_nDamage: usize = 0xD30; // int32 - pub const m_flHeadshotMultiplier: usize = 0xD34; // float32 - pub const m_flArmorRatio: usize = 0xD38; // float32 - pub const m_flPenetration: usize = 0xD3C; // float32 - pub const m_flRange: usize = 0xD40; // float32 - pub const m_flRangeModifier: usize = 0xD44; // float32 - pub const m_flFlinchVelocityModifierLarge: usize = 0xD48; // float32 - pub const m_flFlinchVelocityModifierSmall: usize = 0xD4C; // float32 - pub const m_flRecoveryTimeCrouch: usize = 0xD50; // float32 - pub const m_flRecoveryTimeStand: usize = 0xD54; // float32 - pub const m_flRecoveryTimeCrouchFinal: usize = 0xD58; // float32 - pub const m_flRecoveryTimeStandFinal: usize = 0xD5C; // float32 - pub const m_nRecoveryTransitionStartBullet: usize = 0xD60; // int32 - pub const m_nRecoveryTransitionEndBullet: usize = 0xD64; // int32 - pub const m_flThrowVelocity: usize = 0xD68; // float32 + pub const m_nDamage: usize = 0xD30; // int32_t + pub const m_flHeadshotMultiplier: usize = 0xD34; // float + pub const m_flArmorRatio: usize = 0xD38; // float + pub const m_flPenetration: usize = 0xD3C; // float + pub const m_flRange: usize = 0xD40; // float + pub const m_flRangeModifier: usize = 0xD44; // float + pub const m_flFlinchVelocityModifierLarge: usize = 0xD48; // float + pub const m_flFlinchVelocityModifierSmall: usize = 0xD4C; // float + pub const m_flRecoveryTimeCrouch: usize = 0xD50; // float + pub const m_flRecoveryTimeStand: usize = 0xD54; // float + pub const m_flRecoveryTimeCrouchFinal: usize = 0xD58; // float + pub const m_flRecoveryTimeStandFinal: usize = 0xD5C; // float + pub const m_nRecoveryTransitionStartBullet: usize = 0xD60; // int32_t + pub const m_nRecoveryTransitionEndBullet: usize = 0xD64; // int32_t + pub const m_flThrowVelocity: usize = 0xD68; // float pub const m_vSmokeColor: usize = 0xD6C; // Vector pub const m_szAnimClass: usize = 0xD78; // CUtlString } pub mod CClientAlphaProperty { - pub const m_nRenderFX: usize = 0x10; // uint8 - pub const m_nRenderMode: usize = 0x11; // uint8 + pub const m_nRenderFX: usize = 0x10; // uint8_t + pub const m_nRenderMode: usize = 0x11; // uint8_t pub const m_bAlphaOverride: usize = 0x0; // bitfield:1 pub const m_bShadowAlphaOverride: usize = 0x0; // bitfield:1 pub const m_nReserved: usize = 0x0; // bitfield:6 - pub const m_nAlpha: usize = 0x13; // uint8 - pub const m_nDesyncOffset: usize = 0x14; // uint16 - pub const m_nReserved2: usize = 0x16; // uint16 - pub const m_nDistFadeStart: usize = 0x18; // uint16 - pub const m_nDistFadeEnd: usize = 0x1A; // uint16 - pub const m_flFadeScale: usize = 0x1C; // float32 + pub const m_nAlpha: usize = 0x13; // uint8_t + pub const m_nDesyncOffset: usize = 0x14; // uint16_t + pub const m_nReserved2: usize = 0x16; // uint16_t + pub const m_nDistFadeStart: usize = 0x18; // uint16_t + pub const m_nDistFadeEnd: usize = 0x1A; // uint16_t + pub const m_flFadeScale: usize = 0x1C; // float pub const m_flRenderFxStartTime: usize = 0x20; // GameTime_t - pub const m_flRenderFxDuration: usize = 0x24; // float32 + pub const m_flRenderFxDuration: usize = 0x24; // float } pub mod CCollisionProperty { pub const m_collisionAttribute: usize = 0x10; // VPhysicsCollisionAttribute_t pub const m_vecMins: usize = 0x40; // Vector pub const m_vecMaxs: usize = 0x4C; // Vector - pub const m_usSolidFlags: usize = 0x5A; // uint8 + pub const m_usSolidFlags: usize = 0x5A; // uint8_t pub const m_nSolidType: usize = 0x5B; // SolidType_t - pub const m_triggerBloat: usize = 0x5C; // uint8 + pub const m_triggerBloat: usize = 0x5C; // uint8_t pub const m_nSurroundType: usize = 0x5D; // SurroundingBoundsType_t - pub const m_CollisionGroup: usize = 0x5E; // uint8 - pub const m_nEnablePhysics: usize = 0x5F; // uint8 - pub const m_flBoundingRadius: usize = 0x60; // float32 + pub const m_CollisionGroup: usize = 0x5E; // uint8_t + pub const m_nEnablePhysics: usize = 0x5F; // uint8_t + pub const m_flBoundingRadius: usize = 0x60; // float pub const m_vecSpecifiedSurroundingMins: usize = 0x64; // Vector pub const m_vecSpecifiedSurroundingMaxs: usize = 0x70; // Vector pub const m_vecSurroundingMaxs: usize = 0x7C; // Vector pub const m_vecSurroundingMins: usize = 0x88; // Vector pub const m_vCapsuleCenter1: usize = 0x94; // Vector pub const m_vCapsuleCenter2: usize = 0xA0; // Vector - pub const m_flCapsuleRadius: usize = 0xAC; // float32 + pub const m_flCapsuleRadius: usize = 0xAC; // float } pub mod CComicBook { @@ -532,7 +535,7 @@ pub mod CComicBook { } pub mod CCompositeMaterialEditorDoc { - pub const m_nVersion: usize = 0x8; // int32 + pub const m_nVersion: usize = 0x8; // int32_t pub const m_Points: usize = 0x10; // CUtlVector< CompositeMaterialEditorPoint_t > pub const m_KVthumbnail: usize = 0x28; // KeyValues3 } @@ -544,34 +547,34 @@ pub mod CDamageRecord { pub const m_hPlayerControllerRecipient: usize = 0x34; // CHandle< CCSPlayerController > pub const m_szPlayerDamagerName: usize = 0x38; // CUtlString pub const m_szPlayerRecipientName: usize = 0x40; // CUtlString - pub const m_DamagerXuid: usize = 0x48; // uint64 - pub const m_RecipientXuid: usize = 0x50; // uint64 - pub const m_iDamage: usize = 0x58; // int32 - pub const m_iActualHealthRemoved: usize = 0x5C; // int32 - pub const m_iNumHits: usize = 0x60; // int32 - pub const m_iLastBulletUpdate: usize = 0x64; // int32 + pub const m_DamagerXuid: usize = 0x48; // uint64_t + pub const m_RecipientXuid: usize = 0x50; // uint64_t + pub const m_iDamage: usize = 0x58; // int32_t + pub const m_iActualHealthRemoved: usize = 0x5C; // int32_t + pub const m_iNumHits: usize = 0x60; // int32_t + pub const m_iLastBulletUpdate: usize = 0x64; // int32_t pub const m_bIsOtherEnemy: usize = 0x68; // bool pub const m_killType: usize = 0x69; // EKillTypes_t } pub mod CDecalInfo { - pub const m_flAnimationScale: usize = 0x0; // float32 - pub const m_flAnimationLifeSpan: usize = 0x4; // float32 - pub const m_flPlaceTime: usize = 0x8; // float32 - pub const m_flFadeStartTime: usize = 0xC; // float32 - pub const m_flFadeDuration: usize = 0x10; // float32 - pub const m_nVBSlot: usize = 0x14; // int32 - pub const m_nBoneIndex: usize = 0x18; // int32 + pub const m_flAnimationScale: usize = 0x0; // float + pub const m_flAnimationLifeSpan: usize = 0x4; // float + pub const m_flPlaceTime: usize = 0x8; // float + pub const m_flFadeStartTime: usize = 0xC; // float + pub const m_flFadeDuration: usize = 0x10; // float + pub const m_nVBSlot: usize = 0x14; // int32_t + pub const m_nBoneIndex: usize = 0x18; // int32_t pub const m_pNext: usize = 0x28; // CDecalInfo* pub const m_pPrev: usize = 0x30; // CDecalInfo* - pub const m_nDecalMaterialIndex: usize = 0x90; // int32 + pub const m_nDecalMaterialIndex: usize = 0x90; // int32_t } pub mod CEconItemAttribute { - pub const m_iAttributeDefinitionIndex: usize = 0x30; // uint16 - pub const m_flValue: usize = 0x34; // float32 - pub const m_flInitialValue: usize = 0x38; // float32 - pub const m_nRefundableCurrency: usize = 0x3C; // int32 + pub const m_iAttributeDefinitionIndex: usize = 0x30; // uint16_t + pub const m_flValue: usize = 0x34; // float + pub const m_flInitialValue: usize = 0x38; // float + pub const m_nRefundableCurrency: usize = 0x3C; // int32_t pub const m_bSetBonus: usize = 0x40; // bool } @@ -582,30 +585,30 @@ pub mod CEffectData { pub const m_vAngles: usize = 0x2C; // QAngle pub const m_hEntity: usize = 0x38; // CEntityHandle pub const m_hOtherEntity: usize = 0x3C; // CEntityHandle - pub const m_flScale: usize = 0x40; // float32 - pub const m_flMagnitude: usize = 0x44; // float32 - pub const m_flRadius: usize = 0x48; // float32 + pub const m_flScale: usize = 0x40; // float + pub const m_flMagnitude: usize = 0x44; // float + pub const m_flRadius: usize = 0x48; // float pub const m_nSurfaceProp: usize = 0x4C; // CUtlStringToken pub const m_nEffectIndex: usize = 0x50; // CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > - pub const m_nDamageType: usize = 0x58; // uint32 - pub const m_nPenetrate: usize = 0x5C; // uint8 - pub const m_nMaterial: usize = 0x5E; // uint16 - pub const m_nHitBox: usize = 0x60; // uint16 - pub const m_nColor: usize = 0x62; // uint8 - pub const m_fFlags: usize = 0x63; // uint8 + pub const m_nDamageType: usize = 0x58; // uint32_t + pub const m_nPenetrate: usize = 0x5C; // uint8_t + pub const m_nMaterial: usize = 0x5E; // uint16_t + pub const m_nHitBox: usize = 0x60; // uint16_t + pub const m_nColor: usize = 0x62; // uint8_t + pub const m_fFlags: usize = 0x63; // uint8_t pub const m_nAttachmentIndex: usize = 0x64; // AttachmentHandle_t pub const m_nAttachmentName: usize = 0x68; // CUtlStringToken - pub const m_iEffectName: usize = 0x6C; // uint16 - pub const m_nExplosionType: usize = 0x6E; // uint8 + pub const m_iEffectName: usize = 0x6C; // uint16_t + pub const m_nExplosionType: usize = 0x6E; // uint8_t } pub mod CEntityIdentity { - pub const m_nameStringableIndex: usize = 0x14; // int32 + pub const m_nameStringableIndex: usize = 0x14; // int32_t pub const m_name: usize = 0x18; // CUtlSymbolLarge pub const m_designerName: usize = 0x20; // CUtlSymbolLarge - pub const m_flags: usize = 0x30; // uint32 + pub const m_flags: usize = 0x30; // uint32_t pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t - pub const m_fDataObjectTypes: usize = 0x3C; // uint32 + pub const m_fDataObjectTypes: usize = 0x3C; // uint32_t pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t pub const m_pPrev: usize = 0x58; // CEntityIdentity* pub const m_pNext: usize = 0x60; // CEntityIdentity* @@ -622,21 +625,21 @@ pub mod CEntityInstance { pub mod CFireOverlay { pub const m_pOwner: usize = 0xD0; // C_FireSmoke* pub const m_vBaseColors: usize = 0xD8; // Vector[4] - pub const m_flScale: usize = 0x108; // float32 - pub const m_nGUID: usize = 0x10C; // int32 + pub const m_flScale: usize = 0x108; // float + pub const m_nGUID: usize = 0x10C; // int32_t } pub mod CFlashlightEffect { pub const m_bIsOn: usize = 0x10; // bool pub const m_bMuzzleFlashEnabled: usize = 0x20; // bool - pub const m_flMuzzleFlashBrightness: usize = 0x24; // float32 + pub const m_flMuzzleFlashBrightness: usize = 0x24; // float pub const m_quatMuzzleFlashOrientation: usize = 0x30; // Quaternion pub const m_vecMuzzleFlashOrigin: usize = 0x40; // Vector - pub const m_flFov: usize = 0x4C; // float32 - pub const m_flFarZ: usize = 0x50; // float32 - pub const m_flLinearAtten: usize = 0x54; // float32 + pub const m_flFov: usize = 0x4C; // float + pub const m_flFarZ: usize = 0x50; // float + pub const m_flLinearAtten: usize = 0x54; // float pub const m_bCastsShadows: usize = 0x58; // bool - pub const m_flCurrentPullBackDist: usize = 0x5C; // float32 + pub const m_flCurrentPullBackDist: usize = 0x5C; // float pub const m_FlashlightTexture: usize = 0x60; // CStrongHandle< InfoForResourceTypeCTextureBase > pub const m_MuzzleFlashTexture: usize = 0x68; // CStrongHandle< InfoForResourceTypeCTextureBase > pub const m_textureName: usize = 0x70; // char[64] @@ -655,11 +658,11 @@ pub mod CGameSceneNode { pub const m_hParent: usize = 0x70; // CGameSceneNodeHandle pub const m_vecOrigin: usize = 0x80; // CNetworkOriginCellCoordQuantizedVector pub const m_angRotation: usize = 0xB8; // QAngle - pub const m_flScale: usize = 0xC4; // float32 + pub const m_flScale: usize = 0xC4; // float pub const m_vecAbsOrigin: usize = 0xC8; // Vector pub const m_angAbsRotation: usize = 0xD4; // QAngle - pub const m_flAbsScale: usize = 0xE0; // float32 - pub const m_nParentAttachmentOrBone: usize = 0xE4; // int16 + pub const m_flAbsScale: usize = 0xE0; // float + pub const m_nParentAttachmentOrBone: usize = 0xE4; // int16_t pub const m_bDebugAbsOriginChanges: usize = 0xE6; // bool pub const m_bDormant: usize = 0xE7; // bool pub const m_bForceParentToBeNetworked: usize = 0xE8; // bool @@ -673,12 +676,12 @@ pub mod CGameSceneNode { pub const m_bBoneMergeFlex: usize = 0x0; // bitfield:1 pub const m_nLatchAbsOrigin: usize = 0x0; // bitfield:2 pub const m_bDirtyBoneMergeBoneToRoot: usize = 0x0; // bitfield:1 - pub const m_nHierarchicalDepth: usize = 0xEB; // uint8 - pub const m_nHierarchyType: usize = 0xEC; // uint8 - pub const m_nDoNotSetAnimTimeInInvalidatePhysicsCount: usize = 0xED; // uint8 + pub const m_nHierarchicalDepth: usize = 0xEB; // uint8_t + pub const m_nHierarchyType: usize = 0xEC; // uint8_t + pub const m_nDoNotSetAnimTimeInInvalidatePhysicsCount: usize = 0xED; // uint8_t pub const m_name: usize = 0xF0; // CUtlStringToken pub const m_hierarchyAttachName: usize = 0x130; // CUtlStringToken - pub const m_flZOffset: usize = 0x134; // float32 + pub const m_flZOffset: usize = 0x134; // float pub const m_vRenderOrigin: usize = 0x138; // Vector } @@ -695,8 +698,8 @@ pub mod CGlobalLightBase { pub const m_AmbientDirection: usize = 0x38; // Vector pub const m_SpecularDirection: usize = 0x44; // Vector pub const m_InspectorSpecularDirection: usize = 0x50; // Vector - pub const m_flSpecularPower: usize = 0x5C; // float32 - pub const m_flSpecularIndependence: usize = 0x60; // float32 + pub const m_flSpecularPower: usize = 0x5C; // float + pub const m_flSpecularIndependence: usize = 0x60; // float pub const m_SpecularColor: usize = 0x64; // Color pub const m_bStartDisabled: usize = 0x68; // bool pub const m_bEnabled: usize = 0x69; // bool @@ -704,28 +707,28 @@ pub mod CGlobalLightBase { pub const m_AmbientColor1: usize = 0x6E; // Color pub const m_AmbientColor2: usize = 0x72; // Color pub const m_AmbientColor3: usize = 0x76; // Color - pub const m_flSunDistance: usize = 0x7C; // float32 - pub const m_flFOV: usize = 0x80; // float32 - pub const m_flNearZ: usize = 0x84; // float32 - pub const m_flFarZ: usize = 0x88; // float32 + pub const m_flSunDistance: usize = 0x7C; // float + pub const m_flFOV: usize = 0x80; // float + pub const m_flNearZ: usize = 0x84; // float + pub const m_flFarZ: usize = 0x88; // float pub const m_bEnableShadows: usize = 0x8C; // bool pub const m_bOldEnableShadows: usize = 0x8D; // bool pub const m_bBackgroundClearNotRequired: usize = 0x8E; // bool - pub const m_flCloudScale: usize = 0x90; // float32 - pub const m_flCloud1Speed: usize = 0x94; // float32 - pub const m_flCloud1Direction: usize = 0x98; // float32 - pub const m_flCloud2Speed: usize = 0x9C; // float32 - pub const m_flCloud2Direction: usize = 0xA0; // float32 - pub const m_flAmbientScale1: usize = 0xB0; // float32 - pub const m_flAmbientScale2: usize = 0xB4; // float32 - pub const m_flGroundScale: usize = 0xB8; // float32 - pub const m_flLightScale: usize = 0xBC; // float32 - pub const m_flFoWDarkness: usize = 0xC0; // float32 + pub const m_flCloudScale: usize = 0x90; // float + pub const m_flCloud1Speed: usize = 0x94; // float + pub const m_flCloud1Direction: usize = 0x98; // float + pub const m_flCloud2Speed: usize = 0x9C; // float + pub const m_flCloud2Direction: usize = 0xA0; // float + pub const m_flAmbientScale1: usize = 0xB0; // float + pub const m_flAmbientScale2: usize = 0xB4; // float + pub const m_flGroundScale: usize = 0xB8; // float + pub const m_flLightScale: usize = 0xBC; // float + pub const m_flFoWDarkness: usize = 0xC0; // float pub const m_bEnableSeparateSkyboxFog: usize = 0xC4; // bool pub const m_vFowColor: usize = 0xC8; // Vector pub const m_ViewOrigin: usize = 0xD4; // Vector pub const m_ViewAngles: usize = 0xE0; // QAngle - pub const m_flViewFoV: usize = 0xEC; // float32 + pub const m_flViewFoV: usize = 0xEC; // float pub const m_WorldPoints: usize = 0xF0; // Vector[8] pub const m_vFogOffsetLayer0: usize = 0x4A8; // Vector2D pub const m_vFogOffsetLayer1: usize = 0x4B0; // Vector2D @@ -738,42 +741,42 @@ pub mod CGlowOverlay { pub const m_bDirectional: usize = 0x14; // bool pub const m_vDirection: usize = 0x18; // Vector pub const m_bInSky: usize = 0x24; // bool - pub const m_skyObstructionScale: usize = 0x28; // float32 + pub const m_skyObstructionScale: usize = 0x28; // float pub const m_Sprites: usize = 0x30; // CGlowSprite[4] - pub const m_nSprites: usize = 0xB0; // int32 - pub const m_flProxyRadius: usize = 0xB4; // float32 - pub const m_flHDRColorScale: usize = 0xB8; // float32 - pub const m_flGlowObstructionScale: usize = 0xBC; // float32 + pub const m_nSprites: usize = 0xB0; // int32_t + pub const m_flProxyRadius: usize = 0xB4; // float + pub const m_flHDRColorScale: usize = 0xB8; // float + pub const m_flGlowObstructionScale: usize = 0xBC; // float pub const m_bCacheGlowObstruction: usize = 0xC0; // bool pub const m_bCacheSkyObstruction: usize = 0xC1; // bool - pub const m_bActivated: usize = 0xC2; // int16 - pub const m_ListIndex: usize = 0xC4; // uint16 - pub const m_queryHandle: usize = 0xC8; // int32 + pub const m_bActivated: usize = 0xC2; // int16_t + pub const m_ListIndex: usize = 0xC4; // uint16_t + pub const m_queryHandle: usize = 0xC8; // int32_t } pub mod CGlowProperty { pub const m_fGlowColor: usize = 0x8; // Vector - pub const m_iGlowType: usize = 0x30; // int32 - pub const m_iGlowTeam: usize = 0x34; // int32 - pub const m_nGlowRange: usize = 0x38; // int32 - pub const m_nGlowRangeMin: usize = 0x3C; // int32 + pub const m_iGlowType: usize = 0x30; // int32_t + pub const m_iGlowTeam: usize = 0x34; // int32_t + pub const m_nGlowRange: usize = 0x38; // int32_t + pub const m_nGlowRangeMin: usize = 0x3C; // int32_t pub const m_glowColorOverride: usize = 0x40; // Color pub const m_bFlashing: usize = 0x44; // bool - pub const m_flGlowTime: usize = 0x48; // float32 - pub const m_flGlowStartTime: usize = 0x4C; // float32 + pub const m_flGlowTime: usize = 0x48; // float + pub const m_flGlowStartTime: usize = 0x4C; // float pub const m_bEligibleForScreenHighlight: usize = 0x50; // bool pub const m_bGlowing: usize = 0x51; // bool } pub mod CGlowSprite { pub const m_vColor: usize = 0x0; // Vector - pub const m_flHorzSize: usize = 0xC; // float32 - pub const m_flVertSize: usize = 0x10; // float32 + pub const m_flHorzSize: usize = 0xC; // float + pub const m_flVertSize: usize = 0x10; // float pub const m_hMaterial: usize = 0x18; // CStrongHandle< InfoForResourceTypeIMaterial2 > } pub mod CGrenadeTracer { - pub const m_flTracerDuration: usize = 0xCE0; // float32 + pub const m_flTracerDuration: usize = 0xCE0; // float pub const m_nType: usize = 0xCE4; // GrenadeType_t } @@ -783,9 +786,9 @@ pub mod CHitboxComponent { pub mod CInfoDynamicShadowHint { pub const m_bDisabled: usize = 0x540; // bool - pub const m_flRange: usize = 0x544; // float32 - pub const m_nImportance: usize = 0x548; // int32 - pub const m_nLightChoice: usize = 0x54C; // int32 + pub const m_flRange: usize = 0x544; // float + pub const m_nImportance: usize = 0x548; // int32_t + pub const m_nLightChoice: usize = 0x54C; // int32_t pub const m_hLight: usize = 0x550; // CHandle< C_BaseEntity > } @@ -796,12 +799,12 @@ pub mod CInfoDynamicShadowHintBox { pub mod CInfoOffscreenPanoramaTexture { pub const m_bDisabled: usize = 0x540; // bool - pub const m_nResolutionX: usize = 0x544; // int32 - pub const m_nResolutionY: usize = 0x548; // int32 + pub const m_nResolutionX: usize = 0x544; // int32_t + pub const m_nResolutionY: usize = 0x548; // int32_t pub const m_szLayoutFileName: usize = 0x550; // CUtlSymbolLarge pub const m_RenderAttrName: usize = 0x558; // CUtlSymbolLarge pub const m_TargetEntities: usize = 0x560; // C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > - pub const m_nTargetChangeCount: usize = 0x578; // int32 + pub const m_nTargetChangeCount: usize = 0x578; // int32_t pub const m_vecCSSClasses: usize = 0x580; // C_NetworkUtlVectorBase< CUtlSymbolLarge > pub const m_bCheckCSSClasses: usize = 0x6F8; // bool } @@ -813,66 +816,66 @@ pub mod CInfoWorldLayer { pub const m_bWorldLayerVisible: usize = 0x578; // bool pub const m_bEntitiesSpawned: usize = 0x579; // bool pub const m_bCreateAsChildSpawnGroup: usize = 0x57A; // bool - pub const m_hLayerSpawnGroup: usize = 0x57C; // uint32 + pub const m_hLayerSpawnGroup: usize = 0x57C; // uint32_t pub const m_bWorldLayerActuallyVisible: usize = 0x580; // bool } pub mod CInterpolatedValue { - pub const m_flStartTime: usize = 0x0; // float32 - pub const m_flEndTime: usize = 0x4; // float32 - pub const m_flStartValue: usize = 0x8; // float32 - pub const m_flEndValue: usize = 0xC; // float32 - pub const m_nInterpType: usize = 0x10; // int32 + pub const m_flStartTime: usize = 0x0; // float + pub const m_flEndTime: usize = 0x4; // float + pub const m_flStartValue: usize = 0x8; // float + pub const m_flEndValue: usize = 0xC; // float + pub const m_nInterpType: usize = 0x10; // int32_t } pub mod CLightComponent { pub const __m_pChainEntity: usize = 0x48; // CNetworkVarChainer pub const m_Color: usize = 0x85; // Color pub const m_SecondaryColor: usize = 0x89; // Color - pub const m_flBrightness: usize = 0x90; // float32 - pub const m_flBrightnessScale: usize = 0x94; // float32 - pub const m_flBrightnessMult: usize = 0x98; // float32 - pub const m_flRange: usize = 0x9C; // float32 - pub const m_flFalloff: usize = 0xA0; // float32 - pub const m_flAttenuation0: usize = 0xA4; // float32 - pub const m_flAttenuation1: usize = 0xA8; // float32 - pub const m_flAttenuation2: usize = 0xAC; // float32 - pub const m_flTheta: usize = 0xB0; // float32 - pub const m_flPhi: usize = 0xB4; // float32 + pub const m_flBrightness: usize = 0x90; // float + pub const m_flBrightnessScale: usize = 0x94; // float + pub const m_flBrightnessMult: usize = 0x98; // float + pub const m_flRange: usize = 0x9C; // float + pub const m_flFalloff: usize = 0xA0; // float + pub const m_flAttenuation0: usize = 0xA4; // float + pub const m_flAttenuation1: usize = 0xA8; // float + pub const m_flAttenuation2: usize = 0xAC; // float + pub const m_flTheta: usize = 0xB0; // float + pub const m_flPhi: usize = 0xB4; // float pub const m_hLightCookie: usize = 0xB8; // CStrongHandle< InfoForResourceTypeCTextureBase > - pub const m_nCascades: usize = 0xC0; // int32 - pub const m_nCastShadows: usize = 0xC4; // int32 - pub const m_nShadowWidth: usize = 0xC8; // int32 - pub const m_nShadowHeight: usize = 0xCC; // int32 + pub const m_nCascades: usize = 0xC0; // int32_t + pub const m_nCastShadows: usize = 0xC4; // int32_t + pub const m_nShadowWidth: usize = 0xC8; // int32_t + pub const m_nShadowHeight: usize = 0xCC; // int32_t pub const m_bRenderDiffuse: usize = 0xD0; // bool - pub const m_nRenderSpecular: usize = 0xD4; // int32 + pub const m_nRenderSpecular: usize = 0xD4; // int32_t pub const m_bRenderTransmissive: usize = 0xD8; // bool - pub const m_flOrthoLightWidth: usize = 0xDC; // float32 - pub const m_flOrthoLightHeight: usize = 0xE0; // float32 - pub const m_nStyle: usize = 0xE4; // int32 + pub const m_flOrthoLightWidth: usize = 0xDC; // float + pub const m_flOrthoLightHeight: usize = 0xE0; // float + pub const m_nStyle: usize = 0xE4; // int32_t pub const m_Pattern: usize = 0xE8; // CUtlString - pub const m_nCascadeRenderStaticObjects: usize = 0xF0; // int32 - pub const m_flShadowCascadeCrossFade: usize = 0xF4; // float32 - pub const m_flShadowCascadeDistanceFade: usize = 0xF8; // float32 - pub const m_flShadowCascadeDistance0: usize = 0xFC; // float32 - pub const m_flShadowCascadeDistance1: usize = 0x100; // float32 - pub const m_flShadowCascadeDistance2: usize = 0x104; // float32 - pub const m_flShadowCascadeDistance3: usize = 0x108; // float32 - pub const m_nShadowCascadeResolution0: usize = 0x10C; // int32 - pub const m_nShadowCascadeResolution1: usize = 0x110; // int32 - pub const m_nShadowCascadeResolution2: usize = 0x114; // int32 - pub const m_nShadowCascadeResolution3: usize = 0x118; // int32 + pub const m_nCascadeRenderStaticObjects: usize = 0xF0; // int32_t + pub const m_flShadowCascadeCrossFade: usize = 0xF4; // float + pub const m_flShadowCascadeDistanceFade: usize = 0xF8; // float + pub const m_flShadowCascadeDistance0: usize = 0xFC; // float + pub const m_flShadowCascadeDistance1: usize = 0x100; // float + pub const m_flShadowCascadeDistance2: usize = 0x104; // float + pub const m_flShadowCascadeDistance3: usize = 0x108; // float + pub const m_nShadowCascadeResolution0: usize = 0x10C; // int32_t + pub const m_nShadowCascadeResolution1: usize = 0x110; // int32_t + pub const m_nShadowCascadeResolution2: usize = 0x114; // int32_t + pub const m_nShadowCascadeResolution3: usize = 0x118; // int32_t pub const m_bUsesBakedShadowing: usize = 0x11C; // bool - pub const m_nShadowPriority: usize = 0x120; // int32 - pub const m_nBakedShadowIndex: usize = 0x124; // int32 + pub const m_nShadowPriority: usize = 0x120; // int32_t + pub const m_nBakedShadowIndex: usize = 0x124; // int32_t pub const m_bRenderToCubemaps: usize = 0x128; // bool pub const m_LightGroups: usize = 0x130; // CUtlSymbolLarge - pub const m_nDirectLight: usize = 0x138; // int32 - pub const m_nIndirectLight: usize = 0x13C; // int32 - pub const m_flFadeMinDist: usize = 0x140; // float32 - pub const m_flFadeMaxDist: usize = 0x144; // float32 - pub const m_flShadowFadeMinDist: usize = 0x148; // float32 - pub const m_flShadowFadeMaxDist: usize = 0x14C; // float32 + pub const m_nDirectLight: usize = 0x138; // int32_t + pub const m_nIndirectLight: usize = 0x13C; // int32_t + pub const m_flFadeMinDist: usize = 0x140; // float + pub const m_flFadeMaxDist: usize = 0x144; // float + pub const m_flShadowFadeMinDist: usize = 0x148; // float + pub const m_flShadowFadeMaxDist: usize = 0x14C; // float pub const m_bEnabled: usize = 0x150; // bool pub const m_bFlicker: usize = 0x151; // bool pub const m_bPrecomputedFieldsValid: usize = 0x152; // bool @@ -881,18 +884,18 @@ pub mod CLightComponent { pub const m_vPrecomputedOBBOrigin: usize = 0x16C; // Vector pub const m_vPrecomputedOBBAngles: usize = 0x178; // QAngle pub const m_vPrecomputedOBBExtent: usize = 0x184; // Vector - pub const m_flPrecomputedMaxRange: usize = 0x190; // float32 - pub const m_nFogLightingMode: usize = 0x194; // int32 - pub const m_flFogContributionStength: usize = 0x198; // float32 - pub const m_flNearClipPlane: usize = 0x19C; // float32 + pub const m_flPrecomputedMaxRange: usize = 0x190; // float + pub const m_nFogLightingMode: usize = 0x194; // int32_t + pub const m_flFogContributionStength: usize = 0x198; // float + pub const m_flNearClipPlane: usize = 0x19C; // float pub const m_SkyColor: usize = 0x1A0; // Color - pub const m_flSkyIntensity: usize = 0x1A4; // float32 + pub const m_flSkyIntensity: usize = 0x1A4; // float pub const m_SkyAmbientBounce: usize = 0x1A8; // Color pub const m_bUseSecondaryColor: usize = 0x1AC; // bool pub const m_bMixedShadows: usize = 0x1AD; // bool pub const m_flLightStyleStartTime: usize = 0x1B0; // GameTime_t - pub const m_flCapsuleLength: usize = 0x1B4; // float32 - pub const m_flMinRoughness: usize = 0x1B8; // float32 + pub const m_flCapsuleLength: usize = 0x1B4; // float + pub const m_flMinRoughness: usize = 0x1B8; // float } pub mod CLogicRelay { @@ -909,35 +912,35 @@ pub mod CModelState { pub const m_hModel: usize = 0xA0; // CStrongHandle< InfoForResourceTypeCModel > pub const m_ModelName: usize = 0xA8; // CUtlSymbolLarge pub const m_bClientClothCreationSuppressed: usize = 0xE8; // bool - pub const m_MeshGroupMask: usize = 0x180; // uint64 - pub const m_nIdealMotionType: usize = 0x222; // int8 - pub const m_nForceLOD: usize = 0x223; // int8 - pub const m_nClothUpdateFlags: usize = 0x224; // int8 + pub const m_MeshGroupMask: usize = 0x180; // uint64_t + pub const m_nIdealMotionType: usize = 0x222; // int8_t + pub const m_nForceLOD: usize = 0x223; // int8_t + pub const m_nClothUpdateFlags: usize = 0x224; // int8_t } pub mod CNetworkedSequenceOperation { pub const m_hSequence: usize = 0x8; // HSequence - pub const m_flPrevCycle: usize = 0xC; // float32 - pub const m_flCycle: usize = 0x10; // float32 + pub const m_flPrevCycle: usize = 0xC; // float + pub const m_flCycle: usize = 0x10; // float pub const m_flWeight: usize = 0x14; // CNetworkedQuantizedFloat pub const m_bSequenceChangeNetworked: usize = 0x1C; // bool pub const m_bDiscontinuity: usize = 0x1D; // bool - pub const m_flPrevCycleFromDiscontinuity: usize = 0x20; // float32 - pub const m_flPrevCycleForAnimEventDetection: usize = 0x24; // float32 + pub const m_flPrevCycleFromDiscontinuity: usize = 0x20; // float + pub const m_flPrevCycleForAnimEventDetection: usize = 0x24; // float } pub mod CPlayer_CameraServices { pub const m_vecCsViewPunchAngle: usize = 0x40; // QAngle pub const m_nCsViewPunchAngleTick: usize = 0x4C; // GameTick_t - pub const m_flCsViewPunchAngleTickRatio: usize = 0x50; // float32 + pub const m_flCsViewPunchAngleTickRatio: usize = 0x50; // float pub const m_PlayerFog: usize = 0x58; // C_fogplayerparams_t pub const m_hColorCorrectionCtrl: usize = 0x98; // CHandle< C_ColorCorrection > pub const m_hViewEntity: usize = 0x9C; // CHandle< C_BaseEntity > pub const m_hTonemapController: usize = 0xA0; // CHandle< C_TonemapController2 > pub const m_audio: usize = 0xA8; // audioparams_t pub const m_PostProcessingVolumes: usize = 0x120; // C_NetworkUtlVectorBase< CHandle< C_PostProcessingVolume > > - pub const m_flOldPlayerZ: usize = 0x138; // float32 - pub const m_flOldPlayerViewOffsetZ: usize = 0x13C; // float32 + pub const m_flOldPlayerZ: usize = 0x138; // float + pub const m_flOldPlayerViewOffsetZ: usize = 0x13C; // float pub const m_CurrentFog: usize = 0x140; // fogparams_t pub const m_hOldFogController: usize = 0x1A8; // CHandle< C_FogController > pub const m_bOverrideFogColor: usize = 0x1AC; // bool[5] @@ -950,44 +953,44 @@ pub mod CPlayer_CameraServices { } pub mod CPlayer_MovementServices { - pub const m_nImpulse: usize = 0x40; // int32 + pub const m_nImpulse: usize = 0x40; // int32_t pub const m_nButtons: usize = 0x48; // CInButtonState - pub const m_nQueuedButtonDownMask: usize = 0x68; // uint64 - pub const m_nQueuedButtonChangeMask: usize = 0x70; // uint64 - pub const m_nButtonDoublePressed: usize = 0x78; // uint64 + pub const m_nQueuedButtonDownMask: usize = 0x68; // uint64_t + pub const m_nQueuedButtonChangeMask: usize = 0x70; // uint64_t + pub const m_nButtonDoublePressed: usize = 0x78; // uint64_t pub const m_pButtonPressedCmdNumber: usize = 0x80; // uint32[64] - pub const m_nLastCommandNumberProcessed: usize = 0x180; // uint32 - pub const m_nToggleButtonDownMask: usize = 0x188; // uint64 - pub const m_flMaxspeed: usize = 0x190; // float32 + pub const m_nLastCommandNumberProcessed: usize = 0x180; // uint32_t + pub const m_nToggleButtonDownMask: usize = 0x188; // uint64_t + pub const m_flMaxspeed: usize = 0x190; // float pub const m_arrForceSubtickMoveWhen: usize = 0x194; // float32[4] - pub const m_flForwardMove: usize = 0x1A4; // float32 - pub const m_flLeftMove: usize = 0x1A8; // float32 - pub const m_flUpMove: usize = 0x1AC; // float32 + pub const m_flForwardMove: usize = 0x1A4; // float + pub const m_flLeftMove: usize = 0x1A8; // float + pub const m_flUpMove: usize = 0x1AC; // float pub const m_vecLastMovementImpulses: usize = 0x1B0; // Vector pub const m_vecOldViewAngles: usize = 0x1BC; // QAngle } pub mod CPlayer_MovementServices_Humanoid { - pub const m_flStepSoundTime: usize = 0x1D0; // float32 - pub const m_flFallVelocity: usize = 0x1D4; // float32 + pub const m_flStepSoundTime: usize = 0x1D0; // float + pub const m_flFallVelocity: usize = 0x1D4; // float pub const m_bInCrouch: usize = 0x1D8; // bool - pub const m_nCrouchState: usize = 0x1DC; // uint32 + pub const m_nCrouchState: usize = 0x1DC; // uint32_t pub const m_flCrouchTransitionStartTime: usize = 0x1E0; // GameTime_t pub const m_bDucked: usize = 0x1E4; // bool pub const m_bDucking: usize = 0x1E5; // bool pub const m_bInDuckJump: usize = 0x1E6; // bool pub const m_groundNormal: usize = 0x1E8; // Vector - pub const m_flSurfaceFriction: usize = 0x1F4; // float32 + pub const m_flSurfaceFriction: usize = 0x1F4; // float pub const m_surfaceProps: usize = 0x1F8; // CUtlStringToken - pub const m_nStepside: usize = 0x208; // int32 + pub const m_nStepside: usize = 0x208; // int32_t } pub mod CPlayer_ObserverServices { - pub const m_iObserverMode: usize = 0x40; // uint8 + pub const m_iObserverMode: usize = 0x40; // uint8_t pub const m_hObserverTarget: usize = 0x44; // CHandle< C_BaseEntity > pub const m_iObserverLastMode: usize = 0x48; // ObserverMode_t pub const m_bForcedObserverMode: usize = 0x4C; // bool - pub const m_flObserverChaseDistance: usize = 0x50; // float32 + pub const m_flObserverChaseDistance: usize = 0x50; // float pub const m_flObserverChaseDistanceCalcTime: usize = 0x54; // GameTime_t } @@ -1002,7 +1005,7 @@ pub mod CPlayer_WeaponServices { pub mod CPointOffScreenIndicatorUi { pub const m_bBeenEnabled: usize = 0xF20; // bool pub const m_bHide: usize = 0xF21; // bool - pub const m_flSeenTargetTime: usize = 0xF24; // float32 + pub const m_flSeenTargetTime: usize = 0xF24; // float pub const m_pTargetPanel: usize = 0xF28; // C_PointClientUIWorldPanel* } @@ -1010,7 +1013,7 @@ pub mod CPointTemplate { pub const m_iszWorldName: usize = 0x540; // CUtlSymbolLarge pub const m_iszSource2EntityLumpName: usize = 0x548; // CUtlSymbolLarge pub const m_iszEntityFilterName: usize = 0x550; // CUtlSymbolLarge - pub const m_flTimeoutInterval: usize = 0x558; // float32 + pub const m_flTimeoutInterval: usize = 0x558; // float pub const m_bAsynchronouslySpawnEntities: usize = 0x55C; // bool pub const m_pOutputOnSpawned: usize = 0x560; // CEntityIOOutput pub const m_clientOnlyEntityBehavior: usize = 0x588; // PointTemplateClientOnlyEntityBehavior_t @@ -1023,11 +1026,11 @@ pub mod CPointTemplate { pub mod CPrecipitationVData { pub const m_szParticlePrecipitationEffect: usize = 0x28; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > - pub const m_flInnerDistance: usize = 0x108; // float32 + pub const m_flInnerDistance: usize = 0x108; // float pub const m_nAttachType: usize = 0x10C; // ParticleAttachment_t pub const m_bBatchSameVolumeType: usize = 0x110; // bool - pub const m_nRTEnvCP: usize = 0x114; // int32 - pub const m_nRTEnvCPComponent: usize = 0x118; // int32 + pub const m_nRTEnvCP: usize = 0x114; // int32_t + pub const m_nRTEnvCPComponent: usize = 0x118; // int32_t pub const m_szModifier: usize = 0x120; // CUtlString } @@ -1035,63 +1038,63 @@ pub mod CProjectedTextureBase { pub const m_hTargetEntity: usize = 0xC; // CHandle< C_BaseEntity > pub const m_bState: usize = 0x10; // bool pub const m_bAlwaysUpdate: usize = 0x11; // bool - pub const m_flLightFOV: usize = 0x14; // float32 + pub const m_flLightFOV: usize = 0x14; // float pub const m_bEnableShadows: usize = 0x18; // bool pub const m_bSimpleProjection: usize = 0x19; // bool pub const m_bLightOnlyTarget: usize = 0x1A; // bool pub const m_bLightWorld: usize = 0x1B; // bool pub const m_bCameraSpace: usize = 0x1C; // bool - pub const m_flBrightnessScale: usize = 0x20; // float32 + pub const m_flBrightnessScale: usize = 0x20; // float pub const m_LightColor: usize = 0x24; // Color - pub const m_flIntensity: usize = 0x28; // float32 - pub const m_flLinearAttenuation: usize = 0x2C; // float32 - pub const m_flQuadraticAttenuation: usize = 0x30; // float32 + pub const m_flIntensity: usize = 0x28; // float + pub const m_flLinearAttenuation: usize = 0x2C; // float + pub const m_flQuadraticAttenuation: usize = 0x30; // float pub const m_bVolumetric: usize = 0x34; // bool - pub const m_flVolumetricIntensity: usize = 0x38; // float32 - pub const m_flNoiseStrength: usize = 0x3C; // float32 - pub const m_flFlashlightTime: usize = 0x40; // float32 - pub const m_nNumPlanes: usize = 0x44; // uint32 - pub const m_flPlaneOffset: usize = 0x48; // float32 - pub const m_flColorTransitionTime: usize = 0x4C; // float32 - pub const m_flAmbient: usize = 0x50; // float32 + pub const m_flVolumetricIntensity: usize = 0x38; // float + pub const m_flNoiseStrength: usize = 0x3C; // float + pub const m_flFlashlightTime: usize = 0x40; // float + pub const m_nNumPlanes: usize = 0x44; // uint32_t + pub const m_flPlaneOffset: usize = 0x48; // float + pub const m_flColorTransitionTime: usize = 0x4C; // float + pub const m_flAmbient: usize = 0x50; // float pub const m_SpotlightTextureName: usize = 0x54; // char[512] - pub const m_nSpotlightTextureFrame: usize = 0x254; // int32 - pub const m_nShadowQuality: usize = 0x258; // uint32 - pub const m_flNearZ: usize = 0x25C; // float32 - pub const m_flFarZ: usize = 0x260; // float32 - pub const m_flProjectionSize: usize = 0x264; // float32 - pub const m_flRotation: usize = 0x268; // float32 + pub const m_nSpotlightTextureFrame: usize = 0x254; // int32_t + pub const m_nShadowQuality: usize = 0x258; // uint32_t + pub const m_flNearZ: usize = 0x25C; // float + pub const m_flFarZ: usize = 0x260; // float + pub const m_flProjectionSize: usize = 0x264; // float + pub const m_flRotation: usize = 0x268; // float pub const m_bFlipHorizontal: usize = 0x26C; // bool } pub mod CRenderComponent { pub const __m_pChainEntity: usize = 0x10; // CNetworkVarChainer pub const m_bIsRenderingWithViewModels: usize = 0x50; // bool - pub const m_nSplitscreenFlags: usize = 0x54; // uint32 + pub const m_nSplitscreenFlags: usize = 0x54; // uint32_t pub const m_bEnableRendering: usize = 0x60; // bool pub const m_bInterpolationReadyToDraw: usize = 0xB0; // bool } pub mod CSMatchStats_t { - pub const m_iEnemy5Ks: usize = 0x68; // int32 - pub const m_iEnemy4Ks: usize = 0x6C; // int32 - pub const m_iEnemy3Ks: usize = 0x70; // int32 + pub const m_iEnemy5Ks: usize = 0x68; // int32_t + pub const m_iEnemy4Ks: usize = 0x6C; // int32_t + pub const m_iEnemy3Ks: usize = 0x70; // int32_t } pub mod CSPerRoundStats_t { - pub const m_iKills: usize = 0x30; // int32 - pub const m_iDeaths: usize = 0x34; // int32 - pub const m_iAssists: usize = 0x38; // int32 - pub const m_iDamage: usize = 0x3C; // int32 - pub const m_iEquipmentValue: usize = 0x40; // int32 - pub const m_iMoneySaved: usize = 0x44; // int32 - pub const m_iKillReward: usize = 0x48; // int32 - pub const m_iLiveTime: usize = 0x4C; // int32 - pub const m_iHeadShotKills: usize = 0x50; // int32 - pub const m_iObjective: usize = 0x54; // int32 - pub const m_iCashEarned: usize = 0x58; // int32 - pub const m_iUtilityDamage: usize = 0x5C; // int32 - pub const m_iEnemiesFlashed: usize = 0x60; // int32 + pub const m_iKills: usize = 0x30; // int32_t + pub const m_iDeaths: usize = 0x34; // int32_t + pub const m_iAssists: usize = 0x38; // int32_t + pub const m_iDamage: usize = 0x3C; // int32_t + pub const m_iEquipmentValue: usize = 0x40; // int32_t + pub const m_iMoneySaved: usize = 0x44; // int32_t + pub const m_iKillReward: usize = 0x48; // int32_t + pub const m_iLiveTime: usize = 0x4C; // int32_t + pub const m_iHeadShotKills: usize = 0x50; // int32_t + pub const m_iObjective: usize = 0x54; // int32_t + pub const m_iCashEarned: usize = 0x58; // int32_t + pub const m_iUtilityDamage: usize = 0x5C; // int32_t + pub const m_iEnemiesFlashed: usize = 0x60; // int32_t } pub mod CScriptComponent { @@ -1106,7 +1109,7 @@ pub mod CSkeletonInstance { pub const m_bDirtyMotionType: usize = 0x0; // bitfield:1 pub const m_bIsGeneratingLatchedParentSpaceState: usize = 0x0; // bitfield:1 pub const m_materialGroup: usize = 0x394; // CUtlStringToken - pub const m_nHitboxSet: usize = 0x398; // uint8 + pub const m_nHitboxSet: usize = 0x398; // uint8_t } pub mod CSkyboxReference { @@ -1117,31 +1120,31 @@ pub mod CSkyboxReference { pub mod CTimeline { pub const m_flValues: usize = 0x10; // float32[64] pub const m_nValueCounts: usize = 0x110; // int32[64] - pub const m_nBucketCount: usize = 0x210; // int32 - pub const m_flInterval: usize = 0x214; // float32 - pub const m_flFinalValue: usize = 0x218; // float32 + pub const m_nBucketCount: usize = 0x210; // int32_t + pub const m_flInterval: usize = 0x214; // float + pub const m_flFinalValue: usize = 0x218; // float pub const m_nCompressionType: usize = 0x21C; // TimelineCompression_t pub const m_bStopped: usize = 0x220; // bool } pub mod C_AttributeContainer { pub const m_Item: usize = 0x50; // C_EconItemView - pub const m_iExternalItemProviderRegisteredToken: usize = 0x498; // int32 - pub const m_ullRegisteredAsItemID: usize = 0x4A0; // uint64 + pub const m_iExternalItemProviderRegisteredToken: usize = 0x498; // int32_t + pub const m_ullRegisteredAsItemID: usize = 0x4A0; // uint64_t } pub mod C_BarnLight { pub const m_bEnabled: usize = 0xCC0; // bool - pub const m_nColorMode: usize = 0xCC4; // int32 + pub const m_nColorMode: usize = 0xCC4; // int32_t pub const m_Color: usize = 0xCC8; // Color - pub const m_flColorTemperature: usize = 0xCCC; // float32 - pub const m_flBrightness: usize = 0xCD0; // float32 - pub const m_flBrightnessScale: usize = 0xCD4; // float32 - pub const m_nDirectLight: usize = 0xCD8; // int32 - pub const m_nBakedShadowIndex: usize = 0xCDC; // int32 - pub const m_nLuminaireShape: usize = 0xCE0; // int32 - pub const m_flLuminaireSize: usize = 0xCE4; // float32 - pub const m_flLuminaireAnisotropy: usize = 0xCE8; // float32 + pub const m_flColorTemperature: usize = 0xCCC; // float + pub const m_flBrightness: usize = 0xCD0; // float + pub const m_flBrightnessScale: usize = 0xCD4; // float + pub const m_nDirectLight: usize = 0xCD8; // int32_t + pub const m_nBakedShadowIndex: usize = 0xCDC; // int32_t + pub const m_nLuminaireShape: usize = 0xCE0; // int32_t + pub const m_flLuminaireSize: usize = 0xCE4; // float + pub const m_flLuminaireAnisotropy: usize = 0xCE8; // float pub const m_LightStyleString: usize = 0xCF0; // CUtlString pub const m_flLightStyleStartTime: usize = 0xCF8; // GameTime_t pub const m_QueuedLightStyleStrings: usize = 0xD00; // C_NetworkUtlVectorBase< CUtlString > @@ -1149,33 +1152,33 @@ pub mod C_BarnLight { pub const m_LightStyleTargets: usize = 0xD30; // C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > pub const m_StyleEvent: usize = 0xD48; // CEntityIOOutput[4] pub const m_hLightCookie: usize = 0xDE8; // CStrongHandle< InfoForResourceTypeCTextureBase > - pub const m_flShape: usize = 0xDF0; // float32 - pub const m_flSoftX: usize = 0xDF4; // float32 - pub const m_flSoftY: usize = 0xDF8; // float32 - pub const m_flSkirt: usize = 0xDFC; // float32 - pub const m_flSkirtNear: usize = 0xE00; // float32 + pub const m_flShape: usize = 0xDF0; // float + pub const m_flSoftX: usize = 0xDF4; // float + pub const m_flSoftY: usize = 0xDF8; // float + pub const m_flSkirt: usize = 0xDFC; // float + pub const m_flSkirtNear: usize = 0xE00; // float pub const m_vSizeParams: usize = 0xE04; // Vector - pub const m_flRange: usize = 0xE10; // float32 + pub const m_flRange: usize = 0xE10; // float pub const m_vShear: usize = 0xE14; // Vector - pub const m_nBakeSpecularToCubemaps: usize = 0xE20; // int32 + pub const m_nBakeSpecularToCubemaps: usize = 0xE20; // int32_t pub const m_vBakeSpecularToCubemapsSize: usize = 0xE24; // Vector - pub const m_nCastShadows: usize = 0xE30; // int32 - pub const m_nShadowMapSize: usize = 0xE34; // int32 - pub const m_nShadowPriority: usize = 0xE38; // int32 + pub const m_nCastShadows: usize = 0xE30; // int32_t + pub const m_nShadowMapSize: usize = 0xE34; // int32_t + pub const m_nShadowPriority: usize = 0xE38; // int32_t pub const m_bContactShadow: usize = 0xE3C; // bool - pub const m_nBounceLight: usize = 0xE40; // int32 - pub const m_flBounceScale: usize = 0xE44; // float32 - pub const m_flMinRoughness: usize = 0xE48; // float32 + pub const m_nBounceLight: usize = 0xE40; // int32_t + pub const m_flBounceScale: usize = 0xE44; // float + pub const m_flMinRoughness: usize = 0xE48; // float pub const m_vAlternateColor: usize = 0xE4C; // Vector - pub const m_fAlternateColorBrightness: usize = 0xE58; // float32 - pub const m_nFog: usize = 0xE5C; // int32 - pub const m_flFogStrength: usize = 0xE60; // float32 - pub const m_nFogShadows: usize = 0xE64; // int32 - pub const m_flFogScale: usize = 0xE68; // float32 - pub const m_flFadeSizeStart: usize = 0xE6C; // float32 - pub const m_flFadeSizeEnd: usize = 0xE70; // float32 - pub const m_flShadowFadeSizeStart: usize = 0xE74; // float32 - pub const m_flShadowFadeSizeEnd: usize = 0xE78; // float32 + pub const m_fAlternateColorBrightness: usize = 0xE58; // float + pub const m_nFog: usize = 0xE5C; // int32_t + pub const m_flFogStrength: usize = 0xE60; // float + pub const m_nFogShadows: usize = 0xE64; // int32_t + pub const m_flFogScale: usize = 0xE68; // float + pub const m_flFadeSizeStart: usize = 0xE6C; // float + pub const m_flFadeSizeEnd: usize = 0xE70; // float + pub const m_flShadowFadeSizeStart: usize = 0xE74; // float + pub const m_flShadowFadeSizeEnd: usize = 0xE78; // float pub const m_bPrecomputedFieldsValid: usize = 0xE7C; // bool pub const m_vPrecomputedBoundsMins: usize = 0xE80; // Vector pub const m_vPrecomputedBoundsMaxs: usize = 0xE8C; // Vector @@ -1198,16 +1201,16 @@ pub mod C_BaseCSGrenade { pub const m_bJumpThrow: usize = 0x190B; // bool pub const m_eThrowStatus: usize = 0x190C; // EGrenadeThrowState pub const m_fThrowTime: usize = 0x1910; // GameTime_t - pub const m_flThrowStrength: usize = 0x1914; // float32 - pub const m_flThrowStrengthApproach: usize = 0x1918; // float32 + pub const m_flThrowStrength: usize = 0x1914; // float + pub const m_flThrowStrengthApproach: usize = 0x1918; // float pub const m_fDropTime: usize = 0x191C; // GameTime_t } pub mod C_BaseCSGrenadeProjectile { pub const m_vInitialVelocity: usize = 0x1068; // Vector - pub const m_nBounces: usize = 0x1074; // int32 + pub const m_nBounces: usize = 0x1074; // int32_t pub const m_nExplodeEffectIndex: usize = 0x1078; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > - pub const m_nExplodeEffectTickBegin: usize = 0x1080; // int32 + pub const m_nExplodeEffectTickBegin: usize = 0x1080; // int32_t pub const m_vecExplodeEffectOrigin: usize = 0x1084; // Vector pub const m_flSpawnTime: usize = 0x1090; // GameTime_t pub const vecLastTrailLinePos: usize = 0x1094; // Vector @@ -1218,7 +1221,7 @@ pub mod C_BaseCSGrenadeProjectile { pub const m_hSnapshotTrajectoryParticleSnapshot: usize = 0x10B0; // CStrongHandle< InfoForResourceTypeIParticleSnapshot > pub const m_arrTrajectoryTrailPoints: usize = 0x10B8; // CUtlVector< Vector > pub const m_arrTrajectoryTrailPointCreationTimes: usize = 0x10D0; // CUtlVector< float32 > - pub const m_flTrajectoryTrailEffectCreationTime: usize = 0x10E8; // float32 + pub const m_flTrajectoryTrailEffectCreationTime: usize = 0x10E8; // float } pub mod C_BaseClientUIEntity { @@ -1230,13 +1233,13 @@ pub mod C_BaseClientUIEntity { pub mod C_BaseCombatCharacter { pub const m_hMyWearables: usize = 0x1018; // C_NetworkUtlVectorBase< CHandle< C_EconWearable > > - pub const m_bloodColor: usize = 0x1030; // int32 + pub const m_bloodColor: usize = 0x1030; // int32_t pub const m_leftFootAttachment: usize = 0x1034; // AttachmentHandle_t pub const m_rightFootAttachment: usize = 0x1035; // AttachmentHandle_t pub const m_nWaterWakeMode: usize = 0x1038; // C_BaseCombatCharacter::WaterWakeMode_t - pub const m_flWaterWorldZ: usize = 0x103C; // float32 - pub const m_flWaterNextTraceTime: usize = 0x1040; // float32 - pub const m_flFieldOfView: usize = 0x1044; // float32 + pub const m_flWaterWorldZ: usize = 0x103C; // float + pub const m_flWaterNextTraceTime: usize = 0x1040; // float + pub const m_flFieldOfView: usize = 0x1044; // float } pub mod C_BaseDoor { @@ -1250,42 +1253,42 @@ pub mod C_BaseEntity { pub const m_pGameSceneNode: usize = 0x310; // CGameSceneNode* pub const m_pRenderComponent: usize = 0x318; // CRenderComponent* pub const m_pCollision: usize = 0x320; // CCollisionProperty* - pub const m_iMaxHealth: usize = 0x328; // int32 - pub const m_iHealth: usize = 0x32C; // int32 - pub const m_lifeState: usize = 0x330; // uint8 + pub const m_iMaxHealth: usize = 0x328; // int32_t + pub const m_iHealth: usize = 0x32C; // int32_t + pub const m_lifeState: usize = 0x330; // uint8_t pub const m_bTakesDamage: usize = 0x331; // bool pub const m_nTakeDamageFlags: usize = 0x334; // TakeDamageFlags_t - pub const m_ubInterpolationFrame: usize = 0x338; // uint8 + pub const m_ubInterpolationFrame: usize = 0x338; // uint8_t pub const m_hSceneObjectController: usize = 0x33C; // CHandle< C_BaseEntity > - pub const m_nNoInterpolationTick: usize = 0x340; // int32 - pub const m_nVisibilityNoInterpolationTick: usize = 0x344; // int32 - pub const m_flProxyRandomValue: usize = 0x348; // float32 - pub const m_iEFlags: usize = 0x34C; // int32 - pub const m_nWaterType: usize = 0x350; // uint8 + pub const m_nNoInterpolationTick: usize = 0x340; // int32_t + pub const m_nVisibilityNoInterpolationTick: usize = 0x344; // int32_t + pub const m_flProxyRandomValue: usize = 0x348; // float + pub const m_iEFlags: usize = 0x34C; // int32_t + pub const m_nWaterType: usize = 0x350; // uint8_t pub const m_bInterpolateEvenWithNoModel: usize = 0x351; // bool pub const m_bPredictionEligible: usize = 0x352; // bool pub const m_bApplyLayerMatchIDToModel: usize = 0x353; // bool pub const m_tokLayerMatchID: usize = 0x354; // CUtlStringToken pub const m_nSubclassID: usize = 0x358; // CUtlStringToken - pub const m_nSimulationTick: usize = 0x368; // int32 - pub const m_iCurrentThinkContext: usize = 0x36C; // int32 + pub const m_nSimulationTick: usize = 0x368; // int32_t + pub const m_iCurrentThinkContext: usize = 0x36C; // int32_t pub const m_aThinkFunctions: usize = 0x370; // CUtlVector< thinkfunc_t > - pub const m_flAnimTime: usize = 0x388; // float32 - pub const m_flSimulationTime: usize = 0x38C; // float32 - pub const m_nSceneObjectOverrideFlags: usize = 0x390; // uint8 + pub const m_flAnimTime: usize = 0x388; // float + pub const m_flSimulationTime: usize = 0x38C; // float + pub const m_nSceneObjectOverrideFlags: usize = 0x390; // uint8_t pub const m_bHasSuccessfullyInterpolated: usize = 0x391; // bool pub const m_bHasAddedVarsToInterpolation: usize = 0x392; // bool pub const m_bRenderEvenWhenNotSuccessfullyInterpolated: usize = 0x393; // bool pub const m_nInterpolationLatchDirtyFlags: usize = 0x394; // int32[2] pub const m_ListEntry: usize = 0x39C; // uint16[11] pub const m_flCreateTime: usize = 0x3B4; // GameTime_t - pub const m_flSpeed: usize = 0x3B8; // float32 - pub const m_EntClientFlags: usize = 0x3BC; // uint16 + pub const m_flSpeed: usize = 0x3B8; // float + pub const m_EntClientFlags: usize = 0x3BC; // uint16_t pub const m_bClientSideRagdoll: usize = 0x3BE; // bool - pub const m_iTeamNum: usize = 0x3BF; // uint8 - pub const m_spawnflags: usize = 0x3C0; // uint32 + pub const m_iTeamNum: usize = 0x3BF; // uint8_t + pub const m_spawnflags: usize = 0x3C0; // uint32_t pub const m_nNextThinkTick: usize = 0x3C4; // GameTick_t - pub const m_fFlags: usize = 0x3C8; // uint32 + pub const m_fFlags: usize = 0x3C8; // uint32_t pub const m_vecAbsVelocity: usize = 0x3CC; // Vector pub const m_vecVelocity: usize = 0x3D8; // CNetworkVelocityVector pub const m_vecBaseVelocity: usize = 0x408; // Vector @@ -1293,61 +1296,61 @@ pub mod C_BaseEntity { pub const m_hOwnerEntity: usize = 0x418; // CHandle< C_BaseEntity > pub const m_MoveCollide: usize = 0x41C; // MoveCollide_t pub const m_MoveType: usize = 0x41D; // MoveType_t - pub const m_flWaterLevel: usize = 0x420; // float32 - pub const m_fEffects: usize = 0x424; // uint32 + pub const m_flWaterLevel: usize = 0x420; // float + pub const m_fEffects: usize = 0x424; // uint32_t pub const m_hGroundEntity: usize = 0x428; // CHandle< C_BaseEntity > - pub const m_flFriction: usize = 0x42C; // float32 - pub const m_flElasticity: usize = 0x430; // float32 - pub const m_flGravityScale: usize = 0x434; // float32 - pub const m_flTimeScale: usize = 0x438; // float32 + pub const m_flFriction: usize = 0x42C; // float + pub const m_flElasticity: usize = 0x430; // float + pub const m_flGravityScale: usize = 0x434; // float + pub const m_flTimeScale: usize = 0x438; // float pub const m_bSimulatedEveryTick: usize = 0x43C; // bool pub const m_bAnimatedEveryTick: usize = 0x43D; // bool pub const m_flNavIgnoreUntilTime: usize = 0x440; // GameTime_t - pub const m_hThink: usize = 0x444; // uint16 - pub const m_fBBoxVisFlags: usize = 0x450; // uint8 + pub const m_hThink: usize = 0x444; // uint16_t + pub const m_fBBoxVisFlags: usize = 0x450; // uint8_t pub const m_bPredictable: usize = 0x451; // bool pub const m_bRenderWithViewModels: usize = 0x452; // bool pub const m_nSplitUserPlayerPredictionSlot: usize = 0x454; // CSplitScreenSlot - pub const m_nFirstPredictableCommand: usize = 0x458; // int32 - pub const m_nLastPredictableCommand: usize = 0x45C; // int32 + pub const m_nFirstPredictableCommand: usize = 0x458; // int32_t + pub const m_nLastPredictableCommand: usize = 0x45C; // int32_t pub const m_hOldMoveParent: usize = 0x460; // CHandle< C_BaseEntity > pub const m_Particles: usize = 0x468; // CParticleProperty pub const m_vecPredictedScriptFloats: usize = 0x490; // CUtlVector< float32 > pub const m_vecPredictedScriptFloatIDs: usize = 0x4A8; // CUtlVector< int32 > - pub const m_nNextScriptVarRecordID: usize = 0x4D8; // int32 + pub const m_nNextScriptVarRecordID: usize = 0x4D8; // int32_t pub const m_vecAngVelocity: usize = 0x4E8; // QAngle - pub const m_DataChangeEventRef: usize = 0x4F4; // int32 + pub const m_DataChangeEventRef: usize = 0x4F4; // int32_t pub const m_dependencies: usize = 0x4F8; // CUtlVector< CEntityHandle > - pub const m_nCreationTick: usize = 0x510; // int32 + pub const m_nCreationTick: usize = 0x510; // int32_t pub const m_bAnimTimeChanged: usize = 0x529; // bool pub const m_bSimulationTimeChanged: usize = 0x52A; // bool pub const m_sUniqueHammerID: usize = 0x538; // CUtlString } pub mod C_BaseFire { - pub const m_flScale: usize = 0x540; // float32 - pub const m_flStartScale: usize = 0x544; // float32 - pub const m_flScaleTime: usize = 0x548; // float32 - pub const m_nFlags: usize = 0x54C; // uint32 + pub const m_flScale: usize = 0x540; // float + pub const m_flStartScale: usize = 0x544; // float + pub const m_flScaleTime: usize = 0x548; // float + pub const m_nFlags: usize = 0x54C; // uint32_t } pub mod C_BaseFlex { pub const m_flexWeight: usize = 0xE90; // C_NetworkUtlVectorBase< float32 > pub const m_vLookTargetPosition: usize = 0xEA8; // Vector pub const m_blinktoggle: usize = 0xEC0; // bool - pub const m_nLastFlexUpdateFrameCount: usize = 0xF20; // int32 + pub const m_nLastFlexUpdateFrameCount: usize = 0xF20; // int32_t pub const m_CachedViewTarget: usize = 0xF24; // Vector - pub const m_nNextSceneEventId: usize = 0xF30; // uint32 - pub const m_iBlink: usize = 0xF34; // int32 - pub const m_blinktime: usize = 0xF38; // float32 + pub const m_nNextSceneEventId: usize = 0xF30; // uint32_t + pub const m_iBlink: usize = 0xF34; // int32_t + pub const m_blinktime: usize = 0xF38; // float pub const m_prevblinktoggle: usize = 0xF3C; // bool - pub const m_iJawOpen: usize = 0xF40; // int32 - pub const m_flJawOpenAmount: usize = 0xF44; // float32 - pub const m_flBlinkAmount: usize = 0xF48; // float32 + pub const m_iJawOpen: usize = 0xF40; // int32_t + pub const m_flJawOpenAmount: usize = 0xF44; // float + pub const m_flBlinkAmount: usize = 0xF48; // float pub const m_iMouthAttachment: usize = 0xF4C; // AttachmentHandle_t pub const m_iEyeAttachment: usize = 0xF4D; // AttachmentHandle_t pub const m_bResetFlexWeightsOnModelChange: usize = 0xF4E; // bool - pub const m_nEyeOcclusionRendererBone: usize = 0xF68; // int32 + pub const m_nEyeOcclusionRendererBone: usize = 0xF68; // int32_t pub const m_mEyeOcclusionRendererCameraToBoneTransform: usize = 0xF6C; // matrix3x4_t pub const m_vEyeOcclusionRendererHalfExtent: usize = 0xF9C; // Vector pub const m_PhonemeClasses: usize = 0xFB8; // C_BaseFlex::Emphasized_Phoneme[3] @@ -1355,7 +1358,7 @@ pub mod C_BaseFlex { pub mod C_BaseFlex_Emphasized_Phoneme { pub const m_sClassName: usize = 0x0; // CUtlString - pub const m_flAmount: usize = 0x18; // float32 + pub const m_flAmount: usize = 0x18; // float pub const m_bRequired: usize = 0x1C; // bool pub const m_bBasechecked: usize = 0x1D; // bool pub const m_bValid: usize = 0x1E; // bool @@ -1365,10 +1368,10 @@ pub mod C_BaseGrenade { pub const m_bHasWarnedAI: usize = 0x1018; // bool pub const m_bIsSmokeGrenade: usize = 0x1019; // bool pub const m_bIsLive: usize = 0x101A; // bool - pub const m_DmgRadius: usize = 0x101C; // float32 + pub const m_DmgRadius: usize = 0x101C; // float pub const m_flDetonateTime: usize = 0x1020; // GameTime_t - pub const m_flWarnAITime: usize = 0x1024; // float32 - pub const m_flDamage: usize = 0x1028; // float32 + pub const m_flWarnAITime: usize = 0x1024; // float + pub const m_flDamage: usize = 0x1028; // float pub const m_iszBounceSound: usize = 0x1030; // CUtlSymbolLarge pub const m_ExplosionSound: usize = 0x1038; // CUtlString pub const m_hThrower: usize = 0x1044; // CHandle< C_CSPlayerPawn > @@ -1381,9 +1384,9 @@ pub mod C_BaseModelEntity { pub const m_CHitboxComponent: usize = 0xA18; // CHitboxComponent pub const m_bInitModelEffects: usize = 0xA60; // bool pub const m_bIsStaticProp: usize = 0xA61; // bool - pub const m_nLastAddDecal: usize = 0xA64; // int32 - pub const m_nDecalsAdded: usize = 0xA68; // int32 - pub const m_iOldHealth: usize = 0xA6C; // int32 + pub const m_nLastAddDecal: usize = 0xA64; // int32_t + pub const m_nDecalsAdded: usize = 0xA68; // int32_t + pub const m_iOldHealth: usize = 0xA6C; // int32_t pub const m_nRenderMode: usize = 0xA70; // RenderMode_t pub const m_nRenderFX: usize = 0xA71; // RenderFx_t pub const m_bAllowFadeInView: usize = 0xA72; // bool @@ -1393,17 +1396,17 @@ pub mod C_BaseModelEntity { pub const m_bRenderToCubemaps: usize = 0xAE4; // bool pub const m_Collision: usize = 0xAE8; // CCollisionProperty pub const m_Glow: usize = 0xB98; // CGlowProperty - pub const m_flGlowBackfaceMult: usize = 0xBF0; // float32 - pub const m_fadeMinDist: usize = 0xBF4; // float32 - pub const m_fadeMaxDist: usize = 0xBF8; // float32 - pub const m_flFadeScale: usize = 0xBFC; // float32 - pub const m_flShadowStrength: usize = 0xC00; // float32 - pub const m_nObjectCulling: usize = 0xC04; // uint8 - pub const m_nAddDecal: usize = 0xC08; // int32 + pub const m_flGlowBackfaceMult: usize = 0xBF0; // float + pub const m_fadeMinDist: usize = 0xBF4; // float + pub const m_fadeMaxDist: usize = 0xBF8; // float + pub const m_flFadeScale: usize = 0xBFC; // float + pub const m_flShadowStrength: usize = 0xC00; // float + pub const m_nObjectCulling: usize = 0xC04; // uint8_t + pub const m_nAddDecal: usize = 0xC08; // int32_t pub const m_vDecalPosition: usize = 0xC0C; // Vector pub const m_vDecalForwardAxis: usize = 0xC18; // Vector - pub const m_flDecalHealBloodRate: usize = 0xC24; // float32 - pub const m_flDecalHealHeightRate: usize = 0xC28; // float32 + pub const m_flDecalHealBloodRate: usize = 0xC24; // float + pub const m_flDecalHealHeightRate: usize = 0xC28; // float pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0xC30; // C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > pub const m_vecViewOffset: usize = 0xC48; // CNetworkViewOffsetVector pub const m_pClientAlphaProperty: usize = 0xC78; // CClientAlphaProperty* @@ -1422,31 +1425,31 @@ pub mod C_BasePlayerPawn { pub const m_pCameraServices: usize = 0x10E0; // CPlayer_CameraServices* pub const m_pMovementServices: usize = 0x10E8; // CPlayer_MovementServices* pub const m_ServerViewAngleChanges: usize = 0x10F8; // C_UtlVectorEmbeddedNetworkVar< ViewAngleServerChange_t > - pub const m_nHighestConsumedServerViewAngleChangeIndex: usize = 0x1148; // uint32 + pub const m_nHighestConsumedServerViewAngleChangeIndex: usize = 0x1148; // uint32_t pub const v_angle: usize = 0x114C; // QAngle pub const v_anglePrevious: usize = 0x1158; // QAngle - pub const m_iHideHUD: usize = 0x1164; // uint32 + pub const m_iHideHUD: usize = 0x1164; // uint32_t pub const m_skybox3d: usize = 0x1168; // sky3dparams_t pub const m_flDeathTime: usize = 0x11F8; // GameTime_t pub const m_vecPredictionError: usize = 0x11FC; // Vector pub const m_flPredictionErrorTime: usize = 0x1208; // GameTime_t - pub const m_flFOVSensitivityAdjust: usize = 0x120C; // float32 - pub const m_flMouseSensitivity: usize = 0x1210; // float32 + pub const m_flFOVSensitivityAdjust: usize = 0x120C; // float + pub const m_flMouseSensitivity: usize = 0x1210; // float pub const m_vOldOrigin: usize = 0x1214; // Vector - pub const m_flOldSimulationTime: usize = 0x1220; // float32 - pub const m_nLastExecutedCommandNumber: usize = 0x1224; // int32 - pub const m_nLastExecutedCommandTick: usize = 0x1228; // int32 + pub const m_flOldSimulationTime: usize = 0x1220; // float + pub const m_nLastExecutedCommandNumber: usize = 0x1224; // int32_t + pub const m_nLastExecutedCommandTick: usize = 0x1228; // int32_t pub const m_hController: usize = 0x122C; // CHandle< CBasePlayerController > pub const m_bIsSwappingToPredictableController: usize = 0x1230; // bool } pub mod C_BasePlayerWeapon { pub const m_nNextPrimaryAttackTick: usize = 0x1560; // GameTick_t - pub const m_flNextPrimaryAttackTickRatio: usize = 0x1564; // float32 + pub const m_flNextPrimaryAttackTickRatio: usize = 0x1564; // float pub const m_nNextSecondaryAttackTick: usize = 0x1568; // GameTick_t - pub const m_flNextSecondaryAttackTickRatio: usize = 0x156C; // float32 - pub const m_iClip1: usize = 0x1570; // int32 - pub const m_iClip2: usize = 0x1574; // int32 + pub const m_flNextSecondaryAttackTickRatio: usize = 0x156C; // float + pub const m_iClip1: usize = 0x1570; // int32_t + pub const m_iClip2: usize = 0x1574; // int32_t pub const m_pReserveAmmo: usize = 0x1578; // int32[2] } @@ -1467,45 +1470,45 @@ pub mod C_BaseTrigger { pub mod C_BaseViewModel { pub const m_vecLastFacing: usize = 0xE88; // Vector - pub const m_nViewModelIndex: usize = 0xE94; // uint32 - pub const m_nAnimationParity: usize = 0xE98; // uint32 - pub const m_flAnimationStartTime: usize = 0xE9C; // float32 + pub const m_nViewModelIndex: usize = 0xE94; // uint32_t + pub const m_nAnimationParity: usize = 0xE98; // uint32_t + pub const m_flAnimationStartTime: usize = 0xE9C; // float pub const m_hWeapon: usize = 0xEA0; // CHandle< C_BasePlayerWeapon > pub const m_sVMName: usize = 0xEA8; // CUtlSymbolLarge pub const m_sAnimationPrefix: usize = 0xEB0; // CUtlSymbolLarge pub const m_hWeaponModel: usize = 0xEB8; // CHandle< C_ViewmodelWeapon > pub const m_iCameraAttachment: usize = 0xEBC; // AttachmentHandle_t pub const m_vecLastCameraAngles: usize = 0xEC0; // QAngle - pub const m_previousElapsedDuration: usize = 0xECC; // float32 - pub const m_previousCycle: usize = 0xED0; // float32 - pub const m_nOldAnimationParity: usize = 0xED4; // int32 + pub const m_previousElapsedDuration: usize = 0xECC; // float + pub const m_previousCycle: usize = 0xED0; // float + pub const m_nOldAnimationParity: usize = 0xED4; // int32_t pub const m_hOldLayerSequence: usize = 0xED8; // HSequence - pub const m_oldLayer: usize = 0xEDC; // int32 - pub const m_oldLayerStartTime: usize = 0xEE0; // float32 + pub const m_oldLayer: usize = 0xEDC; // int32_t + pub const m_oldLayerStartTime: usize = 0xEE0; // float pub const m_hControlPanel: usize = 0xEE4; // CHandle< C_BaseEntity > } pub mod C_Beam { - pub const m_flFrameRate: usize = 0xCC0; // float32 - pub const m_flHDRColorScale: usize = 0xCC4; // float32 + pub const m_flFrameRate: usize = 0xCC0; // float + pub const m_flHDRColorScale: usize = 0xCC4; // float pub const m_flFireTime: usize = 0xCC8; // GameTime_t - pub const m_flDamage: usize = 0xCCC; // float32 - pub const m_nNumBeamEnts: usize = 0xCD0; // uint8 - pub const m_queryHandleHalo: usize = 0xCD4; // int32 + pub const m_flDamage: usize = 0xCCC; // float + pub const m_nNumBeamEnts: usize = 0xCD0; // uint8_t + pub const m_queryHandleHalo: usize = 0xCD4; // int32_t pub const m_hBaseMaterial: usize = 0xCF8; // CStrongHandle< InfoForResourceTypeIMaterial2 > pub const m_nHaloIndex: usize = 0xD00; // CStrongHandle< InfoForResourceTypeIMaterial2 > pub const m_nBeamType: usize = 0xD08; // BeamType_t - pub const m_nBeamFlags: usize = 0xD0C; // uint32 + pub const m_nBeamFlags: usize = 0xD0C; // uint32_t pub const m_hAttachEntity: usize = 0xD10; // CHandle< C_BaseEntity >[10] pub const m_nAttachIndex: usize = 0xD38; // AttachmentHandle_t[10] - pub const m_fWidth: usize = 0xD44; // float32 - pub const m_fEndWidth: usize = 0xD48; // float32 - pub const m_fFadeLength: usize = 0xD4C; // float32 - pub const m_fHaloScale: usize = 0xD50; // float32 - pub const m_fAmplitude: usize = 0xD54; // float32 - pub const m_fStartFrame: usize = 0xD58; // float32 - pub const m_fSpeed: usize = 0xD5C; // float32 - pub const m_flFrame: usize = 0xD60; // float32 + pub const m_fWidth: usize = 0xD44; // float + pub const m_fEndWidth: usize = 0xD48; // float + pub const m_fFadeLength: usize = 0xD4C; // float + pub const m_fHaloScale: usize = 0xD50; // float + pub const m_fAmplitude: usize = 0xD54; // float + pub const m_fStartFrame: usize = 0xD58; // float + pub const m_fSpeed: usize = 0xD5C; // float + pub const m_flFrame: usize = 0xD60; // float pub const m_nClipStyle: usize = 0xD64; // BeamClipStyle_t pub const m_bTurnedOff: usize = 0xD68; // bool pub const m_vecEndPos: usize = 0xD6C; // Vector @@ -1516,30 +1519,30 @@ pub mod C_BreakableProp { pub const m_OnBreak: usize = 0xEC8; // CEntityIOOutput pub const m_OnHealthChanged: usize = 0xEF0; // CEntityOutputTemplate< float32 > pub const m_OnTakeDamage: usize = 0xF18; // CEntityIOOutput - pub const m_impactEnergyScale: usize = 0xF40; // float32 - pub const m_iMinHealthDmg: usize = 0xF44; // int32 - pub const m_flPressureDelay: usize = 0xF48; // float32 + pub const m_impactEnergyScale: usize = 0xF40; // float + pub const m_iMinHealthDmg: usize = 0xF44; // int32_t + pub const m_flPressureDelay: usize = 0xF48; // float pub const m_hBreaker: usize = 0xF4C; // CHandle< C_BaseEntity > pub const m_PerformanceMode: usize = 0xF50; // PerformanceMode_t - pub const m_flDmgModBullet: usize = 0xF54; // float32 - pub const m_flDmgModClub: usize = 0xF58; // float32 - pub const m_flDmgModExplosive: usize = 0xF5C; // float32 - pub const m_flDmgModFire: usize = 0xF60; // float32 + pub const m_flDmgModBullet: usize = 0xF54; // float + pub const m_flDmgModClub: usize = 0xF58; // float + pub const m_flDmgModExplosive: usize = 0xF5C; // float + pub const m_flDmgModFire: usize = 0xF60; // float pub const m_iszPhysicsDamageTableName: usize = 0xF68; // CUtlSymbolLarge pub const m_iszBasePropData: usize = 0xF70; // CUtlSymbolLarge - pub const m_iInteractions: usize = 0xF78; // int32 + pub const m_iInteractions: usize = 0xF78; // int32_t pub const m_flPreventDamageBeforeTime: usize = 0xF7C; // GameTime_t pub const m_bHasBreakPiecesOrCommands: usize = 0xF80; // bool - pub const m_explodeDamage: usize = 0xF84; // float32 - pub const m_explodeRadius: usize = 0xF88; // float32 - pub const m_explosionDelay: usize = 0xF90; // float32 + pub const m_explodeDamage: usize = 0xF84; // float + pub const m_explodeRadius: usize = 0xF88; // float + pub const m_explosionDelay: usize = 0xF90; // float pub const m_explosionBuildupSound: usize = 0xF98; // CUtlSymbolLarge pub const m_explosionCustomEffect: usize = 0xFA0; // CUtlSymbolLarge pub const m_explosionCustomSound: usize = 0xFA8; // CUtlSymbolLarge pub const m_explosionModifier: usize = 0xFB0; // CUtlSymbolLarge pub const m_hPhysicsAttacker: usize = 0xFB8; // CHandle< C_BasePlayerPawn > pub const m_flLastPhysicsInfluenceTime: usize = 0xFBC; // GameTime_t - pub const m_flDefaultFadeScale: usize = 0xFC0; // float32 + pub const m_flDefaultFadeScale: usize = 0xFC0; // float pub const m_hLastAttacker: usize = 0xFC4; // CHandle< C_BaseEntity > pub const m_hFlareEnt: usize = 0xFC8; // CHandle< C_BaseEntity > pub const m_noGhostCollision: usize = 0xFCC; // bool @@ -1547,10 +1550,10 @@ pub mod C_BreakableProp { pub mod C_BulletHitModel { pub const m_matLocal: usize = 0xE80; // matrix3x4_t - pub const m_iBoneIndex: usize = 0xEB0; // int32 + pub const m_iBoneIndex: usize = 0xEB0; // int32_t pub const m_hPlayerParent: usize = 0xEB4; // CHandle< C_BaseEntity > pub const m_bIsHit: usize = 0xEB8; // bool - pub const m_flTimeCreated: usize = 0xEBC; // float32 + pub const m_flTimeCreated: usize = 0xEBC; // float pub const m_vecStartPos: usize = 0xEC0; // Vector } @@ -1562,7 +1565,7 @@ pub mod C_C4 { pub const m_bBombPlacedAnimation: usize = 0x190C; // bool pub const m_bIsPlantingViaUse: usize = 0x190D; // bool pub const m_entitySpottedState: usize = 0x1910; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0x1928; // int32 + pub const m_nSpotRules: usize = 0x1928; // int32_t pub const m_bPlayedArmingBeeps: usize = 0x192C; // bool[7] pub const m_bBombPlanted: usize = 0x1933; // bool pub const m_bDroppedFromDeath: usize = 0x1934; // bool @@ -1570,33 +1573,33 @@ pub mod C_C4 { pub mod C_CSGOViewModel { pub const m_bShouldIgnoreOffsetAndAccuracy: usize = 0xF10; // bool - pub const m_nWeaponParity: usize = 0xF14; // uint32 - pub const m_nOldWeaponParity: usize = 0xF18; // uint32 + pub const m_nWeaponParity: usize = 0xF14; // uint32_t + pub const m_nOldWeaponParity: usize = 0xF18; // uint32_t pub const m_nLastKnownAssociatedWeaponEntIndex: usize = 0xF1C; // CEntityIndex pub const m_bNeedToQueueHighResComposite: usize = 0xF20; // bool pub const m_vLoweredWeaponOffset: usize = 0xF64; // QAngle } pub mod C_CSGO_MapPreviewCameraPath { - pub const m_flZFar: usize = 0x540; // float32 - pub const m_flZNear: usize = 0x544; // float32 + pub const m_flZFar: usize = 0x540; // float + pub const m_flZNear: usize = 0x544; // float pub const m_bLoop: usize = 0x548; // bool pub const m_bVerticalFOV: usize = 0x549; // bool pub const m_bConstantSpeed: usize = 0x54A; // bool - pub const m_flDuration: usize = 0x54C; // float32 - pub const m_flPathLength: usize = 0x590; // float32 - pub const m_flPathDuration: usize = 0x594; // float32 + pub const m_flDuration: usize = 0x54C; // float + pub const m_flPathLength: usize = 0x590; // float + pub const m_flPathDuration: usize = 0x594; // float } pub mod C_CSGO_MapPreviewCameraPathNode { pub const m_szParentPathUniqueID: usize = 0x540; // CUtlSymbolLarge - pub const m_nPathIndex: usize = 0x548; // int32 + pub const m_nPathIndex: usize = 0x548; // int32_t pub const m_vInTangentLocal: usize = 0x54C; // Vector pub const m_vOutTangentLocal: usize = 0x558; // Vector - pub const m_flFOV: usize = 0x564; // float32 - pub const m_flSpeed: usize = 0x568; // float32 - pub const m_flEaseIn: usize = 0x56C; // float32 - pub const m_flEaseOut: usize = 0x570; // float32 + pub const m_flFOV: usize = 0x564; // float + pub const m_flSpeed: usize = 0x568; // float + pub const m_flEaseIn: usize = 0x56C; // float + pub const m_flEaseOut: usize = 0x570; // float pub const m_vInTangentWorld: usize = 0x574; // Vector pub const m_vOutTangentWorld: usize = 0x580; // Vector } @@ -1606,31 +1609,31 @@ pub mod C_CSGO_PreviewModel { pub const m_animgraphCharacterModeString: usize = 0x1020; // CUtlString pub const m_defaultAnim: usize = 0x1028; // CUtlString pub const m_nDefaultAnimLoopMode: usize = 0x1030; // AnimLoopMode_t - pub const m_flInitialModelScale: usize = 0x1034; // float32 + pub const m_flInitialModelScale: usize = 0x1034; // float } pub mod C_CSGO_PreviewPlayer { pub const m_animgraph: usize = 0x22A0; // CUtlString pub const m_animgraphCharacterModeString: usize = 0x22A8; // CUtlString - pub const m_flInitialModelScale: usize = 0x22B0; // float32 + pub const m_flInitialModelScale: usize = 0x22B0; // float } pub mod C_CSGO_TeamPreviewCamera { - pub const m_nVariant: usize = 0x5A0; // int32 + pub const m_nVariant: usize = 0x5A0; // int32_t pub const m_bDofEnabled: usize = 0x5A4; // bool - pub const m_flDofNearBlurry: usize = 0x5A8; // float32 - pub const m_flDofNearCrisp: usize = 0x5AC; // float32 - pub const m_flDofFarCrisp: usize = 0x5B0; // float32 - pub const m_flDofFarBlurry: usize = 0x5B4; // float32 - pub const m_flDofTiltToGround: usize = 0x5B8; // float32 + pub const m_flDofNearBlurry: usize = 0x5A8; // float + pub const m_flDofNearCrisp: usize = 0x5AC; // float + pub const m_flDofFarCrisp: usize = 0x5B0; // float + pub const m_flDofFarBlurry: usize = 0x5B4; // float + pub const m_flDofTiltToGround: usize = 0x5B8; // float } pub mod C_CSGO_TeamPreviewCharacterPosition { - pub const m_nVariant: usize = 0x540; // int32 - pub const m_nRandom: usize = 0x544; // int32 - pub const m_nOrdinal: usize = 0x548; // int32 + pub const m_nVariant: usize = 0x540; // int32_t + pub const m_nRandom: usize = 0x544; // int32_t + pub const m_nOrdinal: usize = 0x548; // int32_t pub const m_sWeaponName: usize = 0x550; // CUtlString - pub const m_xuid: usize = 0x558; // uint64 + pub const m_xuid: usize = 0x558; // uint64_t pub const m_weaponItem: usize = 0x560; // C_EconItemView } @@ -1640,70 +1643,70 @@ pub mod C_CSGameRules { pub const m_bWarmupPeriod: usize = 0x31; // bool pub const m_fWarmupPeriodEnd: usize = 0x34; // GameTime_t pub const m_fWarmupPeriodStart: usize = 0x38; // GameTime_t - pub const m_nTotalPausedTicks: usize = 0x3C; // int32 - pub const m_nPauseStartTick: usize = 0x40; // int32 + pub const m_nTotalPausedTicks: usize = 0x3C; // int32_t + pub const m_nPauseStartTick: usize = 0x40; // int32_t pub const m_bServerPaused: usize = 0x44; // bool pub const m_bGamePaused: usize = 0x45; // bool pub const m_bTerroristTimeOutActive: usize = 0x46; // bool pub const m_bCTTimeOutActive: usize = 0x47; // bool - pub const m_flTerroristTimeOutRemaining: usize = 0x48; // float32 - pub const m_flCTTimeOutRemaining: usize = 0x4C; // float32 - pub const m_nTerroristTimeOuts: usize = 0x50; // int32 - pub const m_nCTTimeOuts: usize = 0x54; // int32 + pub const m_flTerroristTimeOutRemaining: usize = 0x48; // float + pub const m_flCTTimeOutRemaining: usize = 0x4C; // float + pub const m_nTerroristTimeOuts: usize = 0x50; // int32_t + pub const m_nCTTimeOuts: usize = 0x54; // int32_t pub const m_bTechnicalTimeOut: usize = 0x58; // bool pub const m_bMatchWaitingForResume: usize = 0x59; // bool - pub const m_iRoundTime: usize = 0x5C; // int32 - pub const m_fMatchStartTime: usize = 0x60; // float32 + pub const m_iRoundTime: usize = 0x5C; // int32_t + pub const m_fMatchStartTime: usize = 0x60; // float pub const m_fRoundStartTime: usize = 0x64; // GameTime_t pub const m_flRestartRoundTime: usize = 0x68; // GameTime_t pub const m_bGameRestart: usize = 0x6C; // bool - pub const m_flGameStartTime: usize = 0x70; // float32 - pub const m_timeUntilNextPhaseStarts: usize = 0x74; // float32 - pub const m_gamePhase: usize = 0x78; // int32 - pub const m_totalRoundsPlayed: usize = 0x7C; // int32 - pub const m_nRoundsPlayedThisPhase: usize = 0x80; // int32 - pub const m_nOvertimePlaying: usize = 0x84; // int32 - pub const m_iHostagesRemaining: usize = 0x88; // int32 + pub const m_flGameStartTime: usize = 0x70; // float + pub const m_timeUntilNextPhaseStarts: usize = 0x74; // float + pub const m_gamePhase: usize = 0x78; // int32_t + pub const m_totalRoundsPlayed: usize = 0x7C; // int32_t + pub const m_nRoundsPlayedThisPhase: usize = 0x80; // int32_t + pub const m_nOvertimePlaying: usize = 0x84; // int32_t + pub const m_iHostagesRemaining: usize = 0x88; // int32_t pub const m_bAnyHostageReached: usize = 0x8C; // bool pub const m_bMapHasBombTarget: usize = 0x8D; // bool pub const m_bMapHasRescueZone: usize = 0x8E; // bool pub const m_bMapHasBuyZone: usize = 0x8F; // bool pub const m_bIsQueuedMatchmaking: usize = 0x90; // bool - pub const m_nQueuedMatchmakingMode: usize = 0x94; // int32 + pub const m_nQueuedMatchmakingMode: usize = 0x94; // int32_t pub const m_bIsValveDS: usize = 0x98; // bool pub const m_bLogoMap: usize = 0x99; // bool pub const m_bPlayAllStepSoundsOnServer: usize = 0x9A; // bool - pub const m_iSpectatorSlotCount: usize = 0x9C; // int32 - pub const m_MatchDevice: usize = 0xA0; // int32 + pub const m_iSpectatorSlotCount: usize = 0x9C; // int32_t + pub const m_MatchDevice: usize = 0xA0; // int32_t pub const m_bHasMatchStarted: usize = 0xA4; // bool - pub const m_nNextMapInMapgroup: usize = 0xA8; // int32 + pub const m_nNextMapInMapgroup: usize = 0xA8; // int32_t pub const m_szTournamentEventName: usize = 0xAC; // char[512] pub const m_szTournamentEventStage: usize = 0x2AC; // char[512] pub const m_szMatchStatTxt: usize = 0x4AC; // char[512] pub const m_szTournamentPredictionsTxt: usize = 0x6AC; // char[512] - pub const m_nTournamentPredictionsPct: usize = 0x8AC; // int32 + pub const m_nTournamentPredictionsPct: usize = 0x8AC; // int32_t pub const m_flCMMItemDropRevealStartTime: usize = 0x8B0; // GameTime_t pub const m_flCMMItemDropRevealEndTime: usize = 0x8B4; // GameTime_t pub const m_bIsDroppingItems: usize = 0x8B8; // bool pub const m_bIsQuestEligible: usize = 0x8B9; // bool - pub const m_nGuardianModeWaveNumber: usize = 0x8BC; // int32 - pub const m_nGuardianModeSpecialKillsRemaining: usize = 0x8C0; // int32 - pub const m_nGuardianModeSpecialWeaponNeeded: usize = 0x8C4; // int32 - pub const m_nGuardianGrenadesToGiveBots: usize = 0x8C8; // int32 - pub const m_nNumHeaviesToSpawn: usize = 0x8CC; // int32 - pub const m_numGlobalGiftsGiven: usize = 0x8D0; // uint32 - pub const m_numGlobalGifters: usize = 0x8D4; // uint32 - pub const m_numGlobalGiftsPeriodSeconds: usize = 0x8D8; // uint32 + pub const m_nGuardianModeWaveNumber: usize = 0x8BC; // int32_t + pub const m_nGuardianModeSpecialKillsRemaining: usize = 0x8C0; // int32_t + pub const m_nGuardianModeSpecialWeaponNeeded: usize = 0x8C4; // int32_t + pub const m_nGuardianGrenadesToGiveBots: usize = 0x8C8; // int32_t + pub const m_nNumHeaviesToSpawn: usize = 0x8CC; // int32_t + pub const m_numGlobalGiftsGiven: usize = 0x8D0; // uint32_t + pub const m_numGlobalGifters: usize = 0x8D4; // uint32_t + pub const m_numGlobalGiftsPeriodSeconds: usize = 0x8D8; // uint32_t pub const m_arrFeaturedGiftersAccounts: usize = 0x8DC; // uint32[4] pub const m_arrFeaturedGiftersGifts: usize = 0x8EC; // uint32[4] pub const m_arrProhibitedItemIndices: usize = 0x8FC; // uint16[100] pub const m_arrTournamentActiveCasterAccounts: usize = 0x9C4; // uint32[4] - pub const m_numBestOfMaps: usize = 0x9D4; // int32 - pub const m_nHalloweenMaskListSeed: usize = 0x9D8; // int32 + pub const m_numBestOfMaps: usize = 0x9D4; // int32_t + pub const m_nHalloweenMaskListSeed: usize = 0x9D8; // int32_t pub const m_bBombDropped: usize = 0x9DC; // bool pub const m_bBombPlanted: usize = 0x9DD; // bool - pub const m_iRoundWinStatus: usize = 0x9E0; // int32 - pub const m_eRoundWinReason: usize = 0x9E4; // int32 + pub const m_iRoundWinStatus: usize = 0x9E0; // int32_t + pub const m_eRoundWinReason: usize = 0x9E4; // int32_t pub const m_bTCantBuy: usize = 0x9E8; // bool pub const m_bCTCantBuy: usize = 0x9E9; // bool pub const m_flGuardianBuyUntilTime: usize = 0x9EC; // GameTime_t @@ -1712,7 +1715,7 @@ pub mod C_CSGameRules { pub const m_iMatchStats_PlayersAlive_T: usize = 0xAE0; // int32[30] pub const m_TeamRespawnWaveTimes: usize = 0xB58; // float32[32] pub const m_flNextRespawnWave: usize = 0xBD8; // GameTime_t[32] - pub const m_nServerQuestID: usize = 0xC58; // int32 + pub const m_nServerQuestID: usize = 0xC58; // int32_t pub const m_vMinimapMins: usize = 0xC5C; // Vector pub const m_vMinimapMaxs: usize = 0xC68; // Vector pub const m_MinimapVerticalSectionHeights: usize = 0xC74; // float32[8] @@ -1720,9 +1723,9 @@ pub mod C_CSGameRules { pub const m_bSpawnedTerrorHuntHeavy: usize = 0xC95; // bool pub const m_nEndMatchMapGroupVoteTypes: usize = 0xC98; // int32[10] pub const m_nEndMatchMapGroupVoteOptions: usize = 0xCC0; // int32[10] - pub const m_nEndMatchMapVoteWinner: usize = 0xCE8; // int32 - pub const m_iNumConsecutiveCTLoses: usize = 0xCEC; // int32 - pub const m_iNumConsecutiveTerroristLoses: usize = 0xCF0; // int32 + pub const m_nEndMatchMapVoteWinner: usize = 0xCE8; // int32_t + pub const m_iNumConsecutiveCTLoses: usize = 0xCEC; // int32_t + pub const m_iNumConsecutiveTerroristLoses: usize = 0xCF0; // int32_t pub const m_bMarkClientStopRecordAtRoundEnd: usize = 0xD10; // bool pub const m_bMatchAbortedDueToPlayerBan: usize = 0xD68; // bool pub const m_bHasTriggeredRoundStartMusic: usize = 0xD69; // bool @@ -1730,11 +1733,11 @@ pub mod C_CSGameRules { pub const m_bSwitchingTeamsAtRoundReset: usize = 0xD6B; // bool pub const m_pGameModeRules: usize = 0xD88; // CCSGameModeRules* pub const m_RetakeRules: usize = 0xD90; // C_RetakeGameRules - pub const m_nMatchEndCount: usize = 0xEA8; // uint8 - pub const m_nTTeamIntroVariant: usize = 0xEAC; // int32 - pub const m_nCTTeamIntroVariant: usize = 0xEB0; // int32 + pub const m_nMatchEndCount: usize = 0xEA8; // uint8_t + pub const m_nTTeamIntroVariant: usize = 0xEAC; // int32_t + pub const m_nCTTeamIntroVariant: usize = 0xEB0; // int32_t pub const m_bTeamIntroPeriod: usize = 0xEB4; // bool - pub const m_flLastPerfSampleTime: usize = 0x1E70; // float64 + pub const m_flLastPerfSampleTime: usize = 0x1E70; // double pub const m_bSkipNextPerfSample: usize = 0x1E78; // bool } @@ -1755,39 +1758,39 @@ pub mod C_CSPlayerPawn { pub const m_flHealthShotBoostExpirationTime: usize = 0x16C8; // GameTime_t pub const m_flLastFiredWeaponTime: usize = 0x16CC; // GameTime_t pub const m_bHasFemaleVoice: usize = 0x16D0; // bool - pub const m_flLandseconds: usize = 0x16D4; // float32 - pub const m_flOldFallVelocity: usize = 0x16D8; // float32 + pub const m_flLandseconds: usize = 0x16D4; // float + pub const m_flOldFallVelocity: usize = 0x16D8; // float pub const m_szLastPlaceName: usize = 0x16DC; // char[18] pub const m_bPrevDefuser: usize = 0x16EE; // bool pub const m_bPrevHelmet: usize = 0x16EF; // bool - pub const m_nPrevArmorVal: usize = 0x16F0; // int32 - pub const m_nPrevGrenadeAmmoCount: usize = 0x16F4; // int32 - pub const m_unPreviousWeaponHash: usize = 0x16F8; // uint32 - pub const m_unWeaponHash: usize = 0x16FC; // uint32 + pub const m_nPrevArmorVal: usize = 0x16F0; // int32_t + pub const m_nPrevGrenadeAmmoCount: usize = 0x16F4; // int32_t + pub const m_unPreviousWeaponHash: usize = 0x16F8; // uint32_t + pub const m_unWeaponHash: usize = 0x16FC; // uint32_t pub const m_bInBuyZone: usize = 0x1700; // bool pub const m_bPreviouslyInBuyZone: usize = 0x1701; // bool pub const m_aimPunchAngle: usize = 0x1704; // QAngle pub const m_aimPunchAngleVel: usize = 0x1710; // QAngle - pub const m_aimPunchTickBase: usize = 0x171C; // int32 - pub const m_aimPunchTickFraction: usize = 0x1720; // float32 + pub const m_aimPunchTickBase: usize = 0x171C; // int32_t + pub const m_aimPunchTickFraction: usize = 0x1720; // float pub const m_aimPunchCache: usize = 0x1728; // CUtlVector< QAngle > pub const m_bInLanding: usize = 0x1748; // bool - pub const m_flLandingTime: usize = 0x174C; // float32 + pub const m_flLandingTime: usize = 0x174C; // float pub const m_bInHostageRescueZone: usize = 0x1750; // bool pub const m_bInBombZone: usize = 0x1751; // bool pub const m_bIsBuyMenuOpen: usize = 0x1752; // bool pub const m_flTimeOfLastInjury: usize = 0x1754; // GameTime_t pub const m_flNextSprayDecalTime: usize = 0x1758; // GameTime_t - pub const m_iRetakesOffering: usize = 0x1870; // int32 - pub const m_iRetakesOfferingCard: usize = 0x1874; // int32 + pub const m_iRetakesOffering: usize = 0x1870; // int32_t + pub const m_iRetakesOfferingCard: usize = 0x1874; // int32_t pub const m_bRetakesHasDefuseKit: usize = 0x1878; // bool pub const m_bRetakesMVPLastRound: usize = 0x1879; // bool - pub const m_iRetakesMVPBoostItem: usize = 0x187C; // int32 + pub const m_iRetakesMVPBoostItem: usize = 0x187C; // int32_t pub const m_RetakesMVPBoostExtraUtility: usize = 0x1880; // loadout_slot_t pub const m_bNeedToReApplyGloves: usize = 0x18A0; // bool pub const m_EconGloves: usize = 0x18A8; // C_EconItemView pub const m_bMustSyncRagdollState: usize = 0x1CF0; // bool - pub const m_nRagdollDamageBone: usize = 0x1CF4; // int32 + pub const m_nRagdollDamageBone: usize = 0x1CF4; // int32_t pub const m_vRagdollDamageForce: usize = 0x1CF8; // Vector pub const m_vRagdollDamagePosition: usize = 0x1D04; // Vector pub const m_szRagdollDamageWeaponName: usize = 0x1D10; // char[64] @@ -1802,15 +1805,15 @@ pub mod C_CSPlayerPawnBase { pub const m_pPingServices: usize = 0x1250; // CCSPlayer_PingServices* pub const m_pViewModelServices: usize = 0x1258; // CPlayer_ViewModelServices* pub const m_fRenderingClipPlane: usize = 0x1260; // float32[4] - pub const m_nLastClipPlaneSetupFrame: usize = 0x1270; // int32 + pub const m_nLastClipPlaneSetupFrame: usize = 0x1270; // int32_t pub const m_vecLastClipCameraPos: usize = 0x1274; // Vector pub const m_vecLastClipCameraForward: usize = 0x1280; // Vector pub const m_bClipHitStaticWorld: usize = 0x128C; // bool pub const m_bCachedPlaneIsValid: usize = 0x128D; // bool pub const m_pClippingWeapon: usize = 0x1290; // C_CSWeaponBase* pub const m_previousPlayerState: usize = 0x1298; // CSPlayerState - pub const m_flLastCollisionCeiling: usize = 0x129C; // float32 - pub const m_flLastCollisionCeilingChangeTime: usize = 0x12A0; // float32 + pub const m_flLastCollisionCeiling: usize = 0x129C; // float + pub const m_flLastCollisionCeilingChangeTime: usize = 0x12A0; // float pub const m_grenadeParameterStashTime: usize = 0x12C0; // GameTime_t pub const m_bGrenadeParametersStashed: usize = 0x12C4; // bool pub const m_angStashedShootAngles: usize = 0x12C8; // QAngle @@ -1820,8 +1823,8 @@ pub mod C_CSPlayerPawnBase { pub const m_vecThrowPositionHistory: usize = 0x1304; // Vector[2] pub const m_vecVelocityHistory: usize = 0x131C; // Vector[2] pub const m_thirdPersonHeading: usize = 0x1338; // QAngle - pub const m_flSlopeDropOffset: usize = 0x1350; // float32 - pub const m_flSlopeDropHeight: usize = 0x1360; // float32 + pub const m_flSlopeDropOffset: usize = 0x1350; // float + pub const m_flSlopeDropHeight: usize = 0x1360; // float pub const m_vHeadConstraintOffset: usize = 0x1370; // Vector pub const m_bIsScoped: usize = 0x1388; // bool pub const m_bIsWalking: usize = 0x1389; // bool @@ -1835,108 +1838,108 @@ pub mod C_CSPlayerPawnBase { pub const m_fImmuneToGunGameDamageTimeLast: usize = 0x13A0; // GameTime_t pub const m_bGunGameImmunity: usize = 0x13A4; // bool pub const m_bHasMovedSinceSpawn: usize = 0x13A5; // bool - pub const m_unTotalRoundDamageDealt: usize = 0x13A8; // uint32 - pub const m_fMolotovUseTime: usize = 0x13AC; // float32 - pub const m_fMolotovDamageTime: usize = 0x13B0; // float32 - pub const m_nWhichBombZone: usize = 0x13B4; // int32 + pub const m_unTotalRoundDamageDealt: usize = 0x13A8; // uint32_t + pub const m_fMolotovUseTime: usize = 0x13AC; // float + pub const m_fMolotovDamageTime: usize = 0x13B0; // float + pub const m_nWhichBombZone: usize = 0x13B4; // int32_t pub const m_bInNoDefuseArea: usize = 0x13B8; // bool - pub const m_iThrowGrenadeCounter: usize = 0x13BC; // int32 + pub const m_iThrowGrenadeCounter: usize = 0x13BC; // int32_t pub const m_bWaitForNoAttack: usize = 0x13C0; // bool - pub const m_flGuardianTooFarDistFrac: usize = 0x13C4; // float32 + pub const m_flGuardianTooFarDistFrac: usize = 0x13C4; // float pub const m_flDetectedByEnemySensorTime: usize = 0x13C8; // GameTime_t - pub const m_flNextGuardianTooFarWarning: usize = 0x13CC; // float32 + pub const m_flNextGuardianTooFarWarning: usize = 0x13CC; // float pub const m_bSuppressGuardianTooFarWarningAudio: usize = 0x13D0; // bool pub const m_bKilledByTaser: usize = 0x13D1; // bool - pub const m_iMoveState: usize = 0x13D4; // int32 + pub const m_iMoveState: usize = 0x13D4; // int32_t pub const m_bCanMoveDuringFreezePeriod: usize = 0x13D8; // bool - pub const m_flLowerBodyYawTarget: usize = 0x13DC; // float32 + pub const m_flLowerBodyYawTarget: usize = 0x13DC; // float pub const m_bStrafing: usize = 0x13E0; // bool pub const m_flLastSpawnTimeIndex: usize = 0x13E4; // GameTime_t pub const m_flEmitSoundTime: usize = 0x13E8; // GameTime_t - pub const m_iAddonBits: usize = 0x13EC; // int32 - pub const m_iPrimaryAddon: usize = 0x13F0; // int32 - pub const m_iSecondaryAddon: usize = 0x13F4; // int32 - pub const m_iProgressBarDuration: usize = 0x13F8; // int32 - pub const m_flProgressBarStartTime: usize = 0x13FC; // float32 - pub const m_iDirection: usize = 0x1400; // int32 - pub const m_iShotsFired: usize = 0x1404; // int32 + pub const m_iAddonBits: usize = 0x13EC; // int32_t + pub const m_iPrimaryAddon: usize = 0x13F0; // int32_t + pub const m_iSecondaryAddon: usize = 0x13F4; // int32_t + pub const m_iProgressBarDuration: usize = 0x13F8; // int32_t + pub const m_flProgressBarStartTime: usize = 0x13FC; // float + pub const m_iDirection: usize = 0x1400; // int32_t + pub const m_iShotsFired: usize = 0x1404; // int32_t pub const m_bNightVisionOn: usize = 0x1408; // bool pub const m_bHasNightVision: usize = 0x1409; // bool - pub const m_flVelocityModifier: usize = 0x140C; // float32 - pub const m_flHitHeading: usize = 0x1410; // float32 - pub const m_nHitBodyPart: usize = 0x1414; // int32 - pub const m_iStartAccount: usize = 0x1418; // int32 + pub const m_flVelocityModifier: usize = 0x140C; // float + pub const m_flHitHeading: usize = 0x1410; // float + pub const m_nHitBodyPart: usize = 0x1414; // int32_t + pub const m_iStartAccount: usize = 0x1418; // int32_t pub const m_vecIntroStartEyePosition: usize = 0x141C; // Vector pub const m_vecIntroStartPlayerForward: usize = 0x1428; // Vector pub const m_flClientDeathTime: usize = 0x1434; // GameTime_t - pub const m_flNightVisionAlpha: usize = 0x1438; // float32 + pub const m_flNightVisionAlpha: usize = 0x1438; // float pub const m_bScreenTearFrameCaptured: usize = 0x143C; // bool - pub const m_flFlashBangTime: usize = 0x1440; // float32 - pub const m_flFlashScreenshotAlpha: usize = 0x1444; // float32 - pub const m_flFlashOverlayAlpha: usize = 0x1448; // float32 + pub const m_flFlashBangTime: usize = 0x1440; // float + pub const m_flFlashScreenshotAlpha: usize = 0x1444; // float + pub const m_flFlashOverlayAlpha: usize = 0x1448; // float pub const m_bFlashBuildUp: usize = 0x144C; // bool pub const m_bFlashDspHasBeenCleared: usize = 0x144D; // bool pub const m_bFlashScreenshotHasBeenGrabbed: usize = 0x144E; // bool - pub const m_flFlashMaxAlpha: usize = 0x1450; // float32 - pub const m_flFlashDuration: usize = 0x1454; // float32 + pub const m_flFlashMaxAlpha: usize = 0x1450; // float + pub const m_flFlashDuration: usize = 0x1454; // float pub const m_lastStandingPos: usize = 0x1458; // Vector pub const m_vecLastMuzzleFlashPos: usize = 0x1464; // Vector pub const m_angLastMuzzleFlashAngle: usize = 0x1470; // QAngle pub const m_hMuzzleFlashShape: usize = 0x147C; // CHandle< C_BaseEntity > - pub const m_iHealthBarRenderMaskIndex: usize = 0x1480; // int32 - pub const m_flHealthFadeValue: usize = 0x1484; // float32 - pub const m_flHealthFadeAlpha: usize = 0x1488; // float32 - pub const m_nMyCollisionGroup: usize = 0x148C; // int32 - pub const m_ignoreLadderJumpTime: usize = 0x1490; // float32 + pub const m_iHealthBarRenderMaskIndex: usize = 0x1480; // int32_t + pub const m_flHealthFadeValue: usize = 0x1484; // float + pub const m_flHealthFadeAlpha: usize = 0x1488; // float + pub const m_nMyCollisionGroup: usize = 0x148C; // int32_t + pub const m_ignoreLadderJumpTime: usize = 0x1490; // float pub const m_ladderSurpressionTimer: usize = 0x1498; // CountdownTimer pub const m_lastLadderNormal: usize = 0x14B0; // Vector pub const m_lastLadderPos: usize = 0x14BC; // Vector - pub const m_flDeathCCWeight: usize = 0x14D0; // float32 + pub const m_flDeathCCWeight: usize = 0x14D0; // float pub const m_bOldIsScoped: usize = 0x14D4; // bool - pub const m_flPrevRoundEndTime: usize = 0x14D8; // float32 - pub const m_flPrevMatchEndTime: usize = 0x14DC; // float32 - pub const m_unCurrentEquipmentValue: usize = 0x14E0; // uint16 - pub const m_unRoundStartEquipmentValue: usize = 0x14E2; // uint16 - pub const m_unFreezetimeEndEquipmentValue: usize = 0x14E4; // uint16 + pub const m_flPrevRoundEndTime: usize = 0x14D8; // float + pub const m_flPrevMatchEndTime: usize = 0x14DC; // float + pub const m_unCurrentEquipmentValue: usize = 0x14E0; // uint16_t + pub const m_unRoundStartEquipmentValue: usize = 0x14E2; // uint16_t + pub const m_unFreezetimeEndEquipmentValue: usize = 0x14E4; // uint16_t pub const m_vecThirdPersonViewPositionOverride: usize = 0x14E8; // Vector - pub const m_nHeavyAssaultSuitCooldownRemaining: usize = 0x14F4; // int32 - pub const m_ArmorValue: usize = 0x14F8; // int32 + pub const m_nHeavyAssaultSuitCooldownRemaining: usize = 0x14F4; // int32_t + pub const m_ArmorValue: usize = 0x14F8; // int32_t pub const m_angEyeAngles: usize = 0x1500; // QAngle - pub const m_fNextThinkPushAway: usize = 0x1518; // float32 + pub const m_fNextThinkPushAway: usize = 0x1518; // float pub const m_bShouldAutobuyDMWeapons: usize = 0x151C; // bool pub const m_bShouldAutobuyNow: usize = 0x151D; // bool pub const m_bHud_MiniScoreHidden: usize = 0x151E; // bool pub const m_bHud_RadarHidden: usize = 0x151F; // bool pub const m_nLastKillerIndex: usize = 0x1520; // CEntityIndex - pub const m_nLastConcurrentKilled: usize = 0x1524; // int32 - pub const m_nDeathCamMusic: usize = 0x1528; // int32 + pub const m_nLastConcurrentKilled: usize = 0x1524; // int32_t + pub const m_nDeathCamMusic: usize = 0x1528; // int32_t pub const m_iIDEntIndex: usize = 0x152C; // CEntityIndex pub const m_delayTargetIDTimer: usize = 0x1530; // CountdownTimer pub const m_iTargetedWeaponEntIndex: usize = 0x1548; // CEntityIndex pub const m_iOldIDEntIndex: usize = 0x154C; // CEntityIndex pub const m_holdTargetIDTimer: usize = 0x1550; // CountdownTimer - pub const m_flCurrentMusicStartTime: usize = 0x156C; // float32 - pub const m_flMusicRoundStartTime: usize = 0x1570; // float32 + pub const m_flCurrentMusicStartTime: usize = 0x156C; // float + pub const m_flMusicRoundStartTime: usize = 0x1570; // float pub const m_bDeferStartMusicOnWarmup: usize = 0x1574; // bool - pub const m_cycleLatch: usize = 0x1578; // int32 - pub const m_serverIntendedCycle: usize = 0x157C; // float32 + pub const m_cycleLatch: usize = 0x1578; // int32_t + pub const m_serverIntendedCycle: usize = 0x157C; // float pub const m_vecPlayerPatchEconIndices: usize = 0x1580; // uint32[5] pub const m_bHideTargetID: usize = 0x159C; // bool - pub const m_nextTaserShakeTime: usize = 0x15A0; // float32 - pub const m_firstTaserShakeTime: usize = 0x15A4; // float32 - pub const m_flLastSmokeOverlayAlpha: usize = 0x15A8; // float32 + pub const m_nextTaserShakeTime: usize = 0x15A0; // float + pub const m_firstTaserShakeTime: usize = 0x15A4; // float + pub const m_flLastSmokeOverlayAlpha: usize = 0x15A8; // float pub const m_vLastSmokeOverlayColor: usize = 0x15AC; // Vector pub const m_nPlayerSmokedFx: usize = 0x15B8; // ParticleIndex_t - pub const m_flNextMagDropTime: usize = 0x15BC; // float32 - pub const m_nLastMagDropAttachmentIndex: usize = 0x15C0; // int32 + pub const m_flNextMagDropTime: usize = 0x15BC; // float + pub const m_nLastMagDropAttachmentIndex: usize = 0x15C0; // int32_t pub const m_vecBulletHitModels: usize = 0x15C8; // CUtlVector< C_BulletHitModel* > pub const m_vecPickupModelSlerpers: usize = 0x15E0; // CUtlVector< C_PickUpModelSlerper* > pub const m_vecLastAliveLocalVelocity: usize = 0x15F8; // Vector pub const m_entitySpottedState: usize = 0x1620; // EntitySpottedState_t - pub const m_nSurvivalTeamNumber: usize = 0x1638; // int32 + pub const m_nSurvivalTeamNumber: usize = 0x1638; // int32_t pub const m_bGuardianShouldSprayCustomXMark: usize = 0x163C; // bool pub const m_bHasDeathInfo: usize = 0x163D; // bool - pub const m_flDeathInfoTime: usize = 0x1640; // float32 + pub const m_flDeathInfoTime: usize = 0x1640; // float pub const m_vecDeathInfoOrigin: usize = 0x1644; // Vector pub const m_bKilledByHeadshot: usize = 0x1650; // bool pub const m_hOriginalController: usize = 0x1654; // CHandle< CCSPlayerController > @@ -1957,47 +1960,47 @@ pub mod C_CSPlayerResource { pub mod C_CSTeam { pub const m_szTeamMatchStat: usize = 0x5F8; // char[512] - pub const m_numMapVictories: usize = 0x7F8; // int32 + pub const m_numMapVictories: usize = 0x7F8; // int32_t pub const m_bSurrendered: usize = 0x7FC; // bool - pub const m_scoreFirstHalf: usize = 0x800; // int32 - pub const m_scoreSecondHalf: usize = 0x804; // int32 - pub const m_scoreOvertime: usize = 0x808; // int32 + pub const m_scoreFirstHalf: usize = 0x800; // int32_t + pub const m_scoreSecondHalf: usize = 0x804; // int32_t + pub const m_scoreOvertime: usize = 0x808; // int32_t pub const m_szClanTeamname: usize = 0x80C; // char[129] - pub const m_iClanID: usize = 0x890; // uint32 + pub const m_iClanID: usize = 0x890; // uint32_t pub const m_szTeamFlagImage: usize = 0x894; // char[8] pub const m_szTeamLogoImage: usize = 0x89C; // char[8] } pub mod C_CSWeaponBase { - pub const m_flFireSequenceStartTime: usize = 0x15D0; // float32 - pub const m_nFireSequenceStartTimeChange: usize = 0x15D4; // int32 - pub const m_nFireSequenceStartTimeAck: usize = 0x15D8; // int32 + pub const m_flFireSequenceStartTime: usize = 0x15D0; // float + pub const m_nFireSequenceStartTimeChange: usize = 0x15D4; // int32_t + pub const m_nFireSequenceStartTimeAck: usize = 0x15D8; // int32_t pub const m_bPlayerFireEventIsPrimary: usize = 0x15DC; // bool pub const m_seqIdle: usize = 0x15E0; // HSequence pub const m_seqFirePrimary: usize = 0x15E4; // HSequence pub const m_seqFireSecondary: usize = 0x15E8; // HSequence pub const m_iState: usize = 0x1600; // CSWeaponState_t - pub const m_flCrosshairDistance: usize = 0x1604; // float32 - pub const m_iAmmoLastCheck: usize = 0x1608; // int32 - pub const m_iAlpha: usize = 0x160C; // int32 - pub const m_iScopeTextureID: usize = 0x1610; // int32 - pub const m_iCrosshairTextureID: usize = 0x1614; // int32 - pub const m_flGunAccuracyPosition: usize = 0x1618; // float32 - pub const m_nViewModelIndex: usize = 0x161C; // uint32 + pub const m_flCrosshairDistance: usize = 0x1604; // float + pub const m_iAmmoLastCheck: usize = 0x1608; // int32_t + pub const m_iAlpha: usize = 0x160C; // int32_t + pub const m_iScopeTextureID: usize = 0x1610; // int32_t + pub const m_iCrosshairTextureID: usize = 0x1614; // int32_t + pub const m_flGunAccuracyPosition: usize = 0x1618; // float + pub const m_nViewModelIndex: usize = 0x161C; // uint32_t pub const m_bReloadsWithClips: usize = 0x1620; // bool pub const m_flTimeWeaponIdle: usize = 0x1624; // GameTime_t pub const m_bFireOnEmpty: usize = 0x1628; // bool pub const m_OnPlayerPickup: usize = 0x1630; // CEntityIOOutput pub const m_weaponMode: usize = 0x1658; // CSWeaponMode - pub const m_flTurningInaccuracyDelta: usize = 0x165C; // float32 + pub const m_flTurningInaccuracyDelta: usize = 0x165C; // float pub const m_vecTurningInaccuracyEyeDirLast: usize = 0x1660; // Vector - pub const m_flTurningInaccuracy: usize = 0x166C; // float32 - pub const m_fAccuracyPenalty: usize = 0x1670; // float32 + pub const m_flTurningInaccuracy: usize = 0x166C; // float + pub const m_fAccuracyPenalty: usize = 0x1670; // float pub const m_flLastAccuracyUpdateTime: usize = 0x1674; // GameTime_t - pub const m_fAccuracySmoothedForZoom: usize = 0x1678; // float32 + pub const m_fAccuracySmoothedForZoom: usize = 0x1678; // float pub const m_fScopeZoomEndTime: usize = 0x167C; // GameTime_t - pub const m_iRecoilIndex: usize = 0x1680; // int32 - pub const m_flRecoilIndex: usize = 0x1684; // float32 + pub const m_iRecoilIndex: usize = 0x1680; // int32_t + pub const m_flRecoilIndex: usize = 0x1684; // float pub const m_bBurstMode: usize = 0x1688; // bool pub const m_flPostponeFireReadyTime: usize = 0x168C; // GameTime_t pub const m_bInReload: usize = 0x1690; // bool @@ -2006,8 +2009,8 @@ pub mod C_CSWeaponBase { pub const m_bIsHauledBack: usize = 0x1698; // bool pub const m_bSilencerOn: usize = 0x1699; // bool pub const m_flTimeSilencerSwitchComplete: usize = 0x169C; // GameTime_t - pub const m_iOriginalTeamNumber: usize = 0x16A0; // int32 - pub const m_flNextAttackRenderTimeOffset: usize = 0x16A4; // float32 + pub const m_iOriginalTeamNumber: usize = 0x16A0; // int32_t + pub const m_flNextAttackRenderTimeOffset: usize = 0x16A4; // float pub const m_bVisualsDataSet: usize = 0x1720; // bool pub const m_bOldFirstPersonSpectatedState: usize = 0x1721; // bool pub const m_hOurPing: usize = 0x1724; // CHandle< C_BaseEntity > @@ -2021,21 +2024,21 @@ pub mod C_CSWeaponBase { pub const m_fLastShotTime: usize = 0x1770; // GameTime_t pub const m_bWasOwnedByCT: usize = 0x1774; // bool pub const m_bWasOwnedByTerrorist: usize = 0x1775; // bool - pub const m_gunHeat: usize = 0x1778; // float32 - pub const m_smokeAttachments: usize = 0x177C; // uint32 + pub const m_gunHeat: usize = 0x1778; // float + pub const m_smokeAttachments: usize = 0x177C; // uint32_t pub const m_lastSmokeTime: usize = 0x1780; // GameTime_t - pub const m_flLastClientFireBulletTime: usize = 0x1784; // float32 + pub const m_flLastClientFireBulletTime: usize = 0x1784; // float pub const m_IronSightController: usize = 0x17E0; // C_IronSightController - pub const m_iIronSightMode: usize = 0x1890; // int32 + pub const m_iIronSightMode: usize = 0x1890; // int32_t pub const m_flLastLOSTraceFailureTime: usize = 0x18A0; // GameTime_t - pub const m_iNumEmptyAttacks: usize = 0x18A4; // int32 + pub const m_iNumEmptyAttacks: usize = 0x18A4; // int32_t } pub mod C_CSWeaponBaseGun { - pub const m_zoomLevel: usize = 0x18E0; // int32 - pub const m_iBurstShotsRemaining: usize = 0x18E4; // int32 - pub const m_iSilencerBodygroup: usize = 0x18E8; // int32 - pub const m_silencedModelIndex: usize = 0x18F8; // int32 + pub const m_zoomLevel: usize = 0x18E0; // int32_t + pub const m_iBurstShotsRemaining: usize = 0x18E4; // int32_t + pub const m_iSilencerBodygroup: usize = 0x18E8; // int32_t + pub const m_silencedModelIndex: usize = 0x18F8; // int32_t pub const m_inPrecache: usize = 0x18FC; // bool pub const m_bNeedsBoltAction: usize = 0x18FD; // bool } @@ -2045,8 +2048,8 @@ pub mod C_Chicken { pub const m_jumpedThisFrame: usize = 0x10F4; // bool pub const m_leader: usize = 0x10F8; // CHandle< C_CSPlayerPawnBase > pub const m_AttributeManager: usize = 0x1100; // C_AttributeContainer - pub const m_OriginalOwnerXuidLow: usize = 0x15A8; // uint32 - pub const m_OriginalOwnerXuidHigh: usize = 0x15AC; // uint32 + pub const m_OriginalOwnerXuidLow: usize = 0x15A8; // uint32_t + pub const m_OriginalOwnerXuidHigh: usize = 0x15AC; // uint32_t pub const m_bAttributesInitialized: usize = 0x15B0; // bool pub const m_hWaterWakeParticles: usize = 0x15B4; // ParticleIndex_t } @@ -2056,10 +2059,10 @@ pub mod C_ClientRagdoll { pub const m_bImportant: usize = 0xE81; // bool pub const m_flEffectTime: usize = 0xE84; // GameTime_t pub const m_gibDespawnTime: usize = 0xE88; // GameTime_t - pub const m_iCurrentFriction: usize = 0xE8C; // int32 - pub const m_iMinFriction: usize = 0xE90; // int32 - pub const m_iMaxFriction: usize = 0xE94; // int32 - pub const m_iFrictionAnimState: usize = 0xE98; // int32 + pub const m_iCurrentFriction: usize = 0xE8C; // int32_t + pub const m_iMinFriction: usize = 0xE90; // int32_t + pub const m_iMaxFriction: usize = 0xE94; // int32_t + pub const m_iFrictionAnimState: usize = 0xE98; // int32_t pub const m_bReleaseRagdoll: usize = 0xE9C; // bool pub const m_iEyeAttachment: usize = 0xE9D; // AttachmentHandle_t pub const m_bFadingOut: usize = 0xE9E; // bool @@ -2070,12 +2073,12 @@ pub mod C_ClientRagdoll { pub mod C_ColorCorrection { pub const m_vecOrigin: usize = 0x540; // Vector - pub const m_MinFalloff: usize = 0x54C; // float32 - pub const m_MaxFalloff: usize = 0x550; // float32 - pub const m_flFadeInDuration: usize = 0x554; // float32 - pub const m_flFadeOutDuration: usize = 0x558; // float32 - pub const m_flMaxWeight: usize = 0x55C; // float32 - pub const m_flCurWeight: usize = 0x560; // float32 + pub const m_MinFalloff: usize = 0x54C; // float + pub const m_MaxFalloff: usize = 0x550; // float + pub const m_flFadeInDuration: usize = 0x554; // float + pub const m_flFadeOutDuration: usize = 0x558; // float + pub const m_flMaxWeight: usize = 0x55C; // float + pub const m_flCurWeight: usize = 0x560; // float pub const m_netlookupFilename: usize = 0x564; // char[512] pub const m_bEnabled: usize = 0x764; // bool pub const m_bMaster: usize = 0x765; // bool @@ -2090,25 +2093,25 @@ pub mod C_ColorCorrection { } pub mod C_ColorCorrectionVolume { - pub const m_LastEnterWeight: usize = 0xCC8; // float32 - pub const m_LastEnterTime: usize = 0xCCC; // float32 - pub const m_LastExitWeight: usize = 0xCD0; // float32 - pub const m_LastExitTime: usize = 0xCD4; // float32 + pub const m_LastEnterWeight: usize = 0xCC8; // float + pub const m_LastEnterTime: usize = 0xCCC; // float + pub const m_LastExitWeight: usize = 0xCD0; // float + pub const m_LastExitTime: usize = 0xCD4; // float pub const m_bEnabled: usize = 0xCD8; // bool - pub const m_MaxWeight: usize = 0xCDC; // float32 - pub const m_FadeDuration: usize = 0xCE0; // float32 - pub const m_Weight: usize = 0xCE4; // float32 + pub const m_MaxWeight: usize = 0xCDC; // float + pub const m_FadeDuration: usize = 0xCE0; // float + pub const m_Weight: usize = 0xCE4; // float pub const m_lookupFilename: usize = 0xCE8; // char[512] } pub mod C_CommandContext { pub const needsprocessing: usize = 0x0; // bool - pub const command_number: usize = 0x78; // int32 + pub const command_number: usize = 0x78; // int32_t } pub mod C_CsmFovOverride { pub const m_cameraName: usize = 0x540; // CUtlString - pub const m_flCsmFovOverrideValue: usize = 0x548; // float32 + pub const m_flCsmFovOverrideValue: usize = 0x548; // float } pub mod C_DecoyProjectile { @@ -2116,13 +2119,13 @@ pub mod C_DecoyProjectile { } pub mod C_DynamicLight { - pub const m_Flags: usize = 0xCC0; // uint8 - pub const m_LightStyle: usize = 0xCC1; // uint8 - pub const m_Radius: usize = 0xCC4; // float32 - pub const m_Exponent: usize = 0xCC8; // int32 - pub const m_InnerAngle: usize = 0xCCC; // float32 - pub const m_OuterAngle: usize = 0xCD0; // float32 - pub const m_SpotRadius: usize = 0xCD4; // float32 + pub const m_Flags: usize = 0xCC0; // uint8_t + pub const m_LightStyle: usize = 0xCC1; // uint8_t + pub const m_Radius: usize = 0xCC4; // float + pub const m_Exponent: usize = 0xCC8; // int32_t + pub const m_InnerAngle: usize = 0xCCC; // float + pub const m_OuterAngle: usize = 0xCD0; // float + pub const m_SpotRadius: usize = 0xCD4; // float } pub mod C_DynamicProp { @@ -2143,66 +2146,66 @@ pub mod C_DynamicProp { pub const m_bForceNpcExclude: usize = 0x10B1; // bool pub const m_bCreateNonSolid: usize = 0x10B2; // bool pub const m_bIsOverrideProp: usize = 0x10B3; // bool - pub const m_iInitialGlowState: usize = 0x10B4; // int32 - pub const m_nGlowRange: usize = 0x10B8; // int32 - pub const m_nGlowRangeMin: usize = 0x10BC; // int32 + pub const m_iInitialGlowState: usize = 0x10B4; // int32_t + pub const m_nGlowRange: usize = 0x10B8; // int32_t + pub const m_nGlowRangeMin: usize = 0x10BC; // int32_t pub const m_glowColor: usize = 0x10C0; // Color - pub const m_nGlowTeam: usize = 0x10C4; // int32 - pub const m_iCachedFrameCount: usize = 0x10C8; // int32 + pub const m_nGlowTeam: usize = 0x10C4; // int32_t + pub const m_iCachedFrameCount: usize = 0x10C8; // int32_t pub const m_vecCachedRenderMins: usize = 0x10CC; // Vector pub const m_vecCachedRenderMaxs: usize = 0x10D8; // Vector } pub mod C_EconEntity { - pub const m_flFlexDelayTime: usize = 0x1028; // float32 + pub const m_flFlexDelayTime: usize = 0x1028; // float pub const m_flFlexDelayedWeight: usize = 0x1030; // float32* pub const m_bAttributesInitialized: usize = 0x1038; // bool pub const m_AttributeManager: usize = 0x1040; // C_AttributeContainer - pub const m_OriginalOwnerXuidLow: usize = 0x14E8; // uint32 - pub const m_OriginalOwnerXuidHigh: usize = 0x14EC; // uint32 - pub const m_nFallbackPaintKit: usize = 0x14F0; // int32 - pub const m_nFallbackSeed: usize = 0x14F4; // int32 - pub const m_flFallbackWear: usize = 0x14F8; // float32 - pub const m_nFallbackStatTrak: usize = 0x14FC; // int32 + pub const m_OriginalOwnerXuidLow: usize = 0x14E8; // uint32_t + pub const m_OriginalOwnerXuidHigh: usize = 0x14EC; // uint32_t + pub const m_nFallbackPaintKit: usize = 0x14F0; // int32_t + pub const m_nFallbackSeed: usize = 0x14F4; // int32_t + pub const m_flFallbackWear: usize = 0x14F8; // float + pub const m_nFallbackStatTrak: usize = 0x14FC; // int32_t pub const m_bClientside: usize = 0x1500; // bool pub const m_bParticleSystemsCreated: usize = 0x1501; // bool pub const m_vecAttachedParticles: usize = 0x1508; // CUtlVector< int32 > pub const m_hViewmodelAttachment: usize = 0x1520; // CHandle< CBaseAnimGraph > - pub const m_iOldTeam: usize = 0x1524; // int32 + pub const m_iOldTeam: usize = 0x1524; // int32_t pub const m_bAttachmentDirty: usize = 0x1528; // bool - pub const m_nUnloadedModelIndex: usize = 0x152C; // int32 - pub const m_iNumOwnerValidationRetries: usize = 0x1530; // int32 + pub const m_nUnloadedModelIndex: usize = 0x152C; // int32_t + pub const m_iNumOwnerValidationRetries: usize = 0x1530; // int32_t pub const m_hOldProvidee: usize = 0x1540; // CHandle< C_BaseEntity > pub const m_vecAttachedModels: usize = 0x1548; // CUtlVector< C_EconEntity::AttachedModelData_t > } pub mod C_EconEntity_AttachedModelData_t { - pub const m_iModelDisplayFlags: usize = 0x0; // int32 + pub const m_iModelDisplayFlags: usize = 0x0; // int32_t } pub mod C_EconItemView { pub const m_bInventoryImageRgbaRequested: usize = 0x60; // bool pub const m_bInventoryImageTriedCache: usize = 0x61; // bool - pub const m_nInventoryImageRgbaWidth: usize = 0x80; // int32 - pub const m_nInventoryImageRgbaHeight: usize = 0x84; // int32 + pub const m_nInventoryImageRgbaWidth: usize = 0x80; // int32_t + pub const m_nInventoryImageRgbaHeight: usize = 0x84; // int32_t pub const m_szCurrentLoadCachedFileName: usize = 0x88; // char[260] pub const m_bRestoreCustomMaterialAfterPrecache: usize = 0x1B8; // bool - pub const m_iItemDefinitionIndex: usize = 0x1BA; // uint16 - pub const m_iEntityQuality: usize = 0x1BC; // int32 - pub const m_iEntityLevel: usize = 0x1C0; // uint32 - pub const m_iItemID: usize = 0x1C8; // uint64 - pub const m_iItemIDHigh: usize = 0x1D0; // uint32 - pub const m_iItemIDLow: usize = 0x1D4; // uint32 - pub const m_iAccountID: usize = 0x1D8; // uint32 - pub const m_iInventoryPosition: usize = 0x1DC; // uint32 + pub const m_iItemDefinitionIndex: usize = 0x1BA; // uint16_t + pub const m_iEntityQuality: usize = 0x1BC; // int32_t + pub const m_iEntityLevel: usize = 0x1C0; // uint32_t + pub const m_iItemID: usize = 0x1C8; // uint64_t + pub const m_iItemIDHigh: usize = 0x1D0; // uint32_t + pub const m_iItemIDLow: usize = 0x1D4; // uint32_t + pub const m_iAccountID: usize = 0x1D8; // uint32_t + pub const m_iInventoryPosition: usize = 0x1DC; // uint32_t pub const m_bInitialized: usize = 0x1E8; // bool pub const m_bIsStoreItem: usize = 0x1E9; // bool pub const m_bIsTradeItem: usize = 0x1EA; // bool - pub const m_iEntityQuantity: usize = 0x1EC; // int32 - pub const m_iRarityOverride: usize = 0x1F0; // int32 - pub const m_iQualityOverride: usize = 0x1F4; // int32 - pub const m_unClientFlags: usize = 0x1F8; // uint8 - pub const m_unOverrideStyle: usize = 0x1F9; // uint8 + pub const m_iEntityQuantity: usize = 0x1EC; // int32_t + pub const m_iRarityOverride: usize = 0x1F0; // int32_t + pub const m_iQualityOverride: usize = 0x1F4; // int32_t + pub const m_unClientFlags: usize = 0x1F8; // uint8_t + pub const m_unOverrideStyle: usize = 0x1F9; // uint8_t pub const m_AttributeList: usize = 0x210; // CAttributeList pub const m_NetworkedDynamicAttributes: usize = 0x270; // CAttributeList pub const m_szCustomName: usize = 0x2D0; // char[161] @@ -2211,22 +2214,22 @@ pub mod C_EconItemView { } pub mod C_EconWearable { - pub const m_nForceSkin: usize = 0x1560; // int32 + pub const m_nForceSkin: usize = 0x1560; // int32_t pub const m_bAlwaysAllow: usize = 0x1564; // bool } pub mod C_EntityDissolve { pub const m_flStartTime: usize = 0xCC8; // GameTime_t - pub const m_flFadeInStart: usize = 0xCCC; // float32 - pub const m_flFadeInLength: usize = 0xCD0; // float32 - pub const m_flFadeOutModelStart: usize = 0xCD4; // float32 - pub const m_flFadeOutModelLength: usize = 0xCD8; // float32 - pub const m_flFadeOutStart: usize = 0xCDC; // float32 - pub const m_flFadeOutLength: usize = 0xCE0; // float32 + pub const m_flFadeInStart: usize = 0xCCC; // float + pub const m_flFadeInLength: usize = 0xCD0; // float + pub const m_flFadeOutModelStart: usize = 0xCD4; // float + pub const m_flFadeOutModelLength: usize = 0xCD8; // float + pub const m_flFadeOutStart: usize = 0xCDC; // float + pub const m_flFadeOutLength: usize = 0xCE0; // float pub const m_flNextSparkTime: usize = 0xCE4; // GameTime_t pub const m_nDissolveType: usize = 0xCE8; // EntityDisolveType_t pub const m_vDissolverOrigin: usize = 0xCEC; // Vector - pub const m_nMagnitude: usize = 0xCF8; // uint32 + pub const m_nMagnitude: usize = 0xCF8; // uint32_t pub const m_bCoreExplode: usize = 0xCFC; // bool pub const m_bLinkedToServerEnt: usize = 0xCFD; // bool } @@ -2239,7 +2242,7 @@ pub mod C_EntityFlame { pub mod C_EnvCombinedLightProbeVolume { pub const m_Color: usize = 0x15A8; // Color - pub const m_flBrightness: usize = 0x15AC; // float32 + pub const m_flBrightness: usize = 0x15AC; // float pub const m_hCubemapTexture: usize = 0x15B0; // CStrongHandle< InfoForResourceTypeCTextureBase > pub const m_bCustomCubemapTexture: usize = 0x15B8; // bool pub const m_hLightProbeTexture: usize = 0x15C0; // CStrongHandle< InfoForResourceTypeCTextureBase > @@ -2250,35 +2253,35 @@ pub mod C_EnvCombinedLightProbeVolume { pub const m_vBoxMaxs: usize = 0x15EC; // Vector pub const m_LightGroups: usize = 0x15F8; // CUtlSymbolLarge pub const m_bMoveable: usize = 0x1600; // bool - pub const m_nHandshake: usize = 0x1604; // int32 - pub const m_nEnvCubeMapArrayIndex: usize = 0x1608; // int32 - pub const m_nPriority: usize = 0x160C; // int32 + pub const m_nHandshake: usize = 0x1604; // int32_t + pub const m_nEnvCubeMapArrayIndex: usize = 0x1608; // int32_t + pub const m_nPriority: usize = 0x160C; // int32_t pub const m_bStartDisabled: usize = 0x1610; // bool - pub const m_flEdgeFadeDist: usize = 0x1614; // float32 + pub const m_flEdgeFadeDist: usize = 0x1614; // float pub const m_vEdgeFadeDists: usize = 0x1618; // Vector - pub const m_nLightProbeSizeX: usize = 0x1624; // int32 - pub const m_nLightProbeSizeY: usize = 0x1628; // int32 - pub const m_nLightProbeSizeZ: usize = 0x162C; // int32 - pub const m_nLightProbeAtlasX: usize = 0x1630; // int32 - pub const m_nLightProbeAtlasY: usize = 0x1634; // int32 - pub const m_nLightProbeAtlasZ: usize = 0x1638; // int32 + pub const m_nLightProbeSizeX: usize = 0x1624; // int32_t + pub const m_nLightProbeSizeY: usize = 0x1628; // int32_t + pub const m_nLightProbeSizeZ: usize = 0x162C; // int32_t + pub const m_nLightProbeAtlasX: usize = 0x1630; // int32_t + pub const m_nLightProbeAtlasY: usize = 0x1634; // int32_t + pub const m_nLightProbeAtlasZ: usize = 0x1638; // int32_t pub const m_bEnabled: usize = 0x1651; // bool } pub mod C_EnvCubemap { pub const m_hCubemapTexture: usize = 0x5C8; // CStrongHandle< InfoForResourceTypeCTextureBase > pub const m_bCustomCubemapTexture: usize = 0x5D0; // bool - pub const m_flInfluenceRadius: usize = 0x5D4; // float32 + pub const m_flInfluenceRadius: usize = 0x5D4; // float pub const m_vBoxProjectMins: usize = 0x5D8; // Vector pub const m_vBoxProjectMaxs: usize = 0x5E4; // Vector pub const m_LightGroups: usize = 0x5F0; // CUtlSymbolLarge pub const m_bMoveable: usize = 0x5F8; // bool - pub const m_nHandshake: usize = 0x5FC; // int32 - pub const m_nEnvCubeMapArrayIndex: usize = 0x600; // int32 - pub const m_nPriority: usize = 0x604; // int32 - pub const m_flEdgeFadeDist: usize = 0x608; // float32 + pub const m_nHandshake: usize = 0x5FC; // int32_t + pub const m_nEnvCubeMapArrayIndex: usize = 0x600; // int32_t + pub const m_nPriority: usize = 0x604; // int32_t + pub const m_flEdgeFadeDist: usize = 0x608; // float pub const m_vEdgeFadeDists: usize = 0x60C; // Vector - pub const m_flDiffuseScale: usize = 0x618; // float32 + pub const m_flDiffuseScale: usize = 0x618; // float pub const m_bStartDisabled: usize = 0x61C; // bool pub const m_bDefaultEnvMap: usize = 0x61D; // bool pub const m_bDefaultSpecEnvMap: usize = 0x61E; // bool @@ -2288,19 +2291,19 @@ pub mod C_EnvCubemap { } pub mod C_EnvCubemapFog { - pub const m_flEndDistance: usize = 0x540; // float32 - pub const m_flStartDistance: usize = 0x544; // float32 - pub const m_flFogFalloffExponent: usize = 0x548; // float32 + pub const m_flEndDistance: usize = 0x540; // float + pub const m_flStartDistance: usize = 0x544; // float + pub const m_flFogFalloffExponent: usize = 0x548; // float pub const m_bHeightFogEnabled: usize = 0x54C; // bool - pub const m_flFogHeightWidth: usize = 0x550; // float32 - pub const m_flFogHeightEnd: usize = 0x554; // float32 - pub const m_flFogHeightStart: usize = 0x558; // float32 - pub const m_flFogHeightExponent: usize = 0x55C; // float32 - pub const m_flLODBias: usize = 0x560; // float32 + pub const m_flFogHeightWidth: usize = 0x550; // float + pub const m_flFogHeightEnd: usize = 0x554; // float + pub const m_flFogHeightStart: usize = 0x558; // float + pub const m_flFogHeightExponent: usize = 0x55C; // float + pub const m_flLODBias: usize = 0x560; // float pub const m_bActive: usize = 0x564; // bool pub const m_bStartDisabled: usize = 0x565; // bool - pub const m_flFogMaxOpacity: usize = 0x568; // float32 - pub const m_nCubemapSourceType: usize = 0x56C; // int32 + pub const m_flFogMaxOpacity: usize = 0x568; // float + pub const m_nCubemapSourceType: usize = 0x56C; // int32_t pub const m_hSkyMaterial: usize = 0x570; // CStrongHandle< InfoForResourceTypeIMaterial2 > pub const m_iszSkyEntity: usize = 0x578; // CUtlSymbolLarge pub const m_hFogCubemapTexture: usize = 0x580; // CStrongHandle< InfoForResourceTypeCTextureBase > @@ -2310,19 +2313,19 @@ pub mod C_EnvCubemapFog { pub mod C_EnvDecal { pub const m_hDecalMaterial: usize = 0xCC0; // CStrongHandle< InfoForResourceTypeIMaterial2 > - pub const m_flWidth: usize = 0xCC8; // float32 - pub const m_flHeight: usize = 0xCCC; // float32 - pub const m_flDepth: usize = 0xCD0; // float32 - pub const m_nRenderOrder: usize = 0xCD4; // uint32 + pub const m_flWidth: usize = 0xCC8; // float + pub const m_flHeight: usize = 0xCCC; // float + pub const m_flDepth: usize = 0xCD0; // float + pub const m_nRenderOrder: usize = 0xCD4; // uint32_t pub const m_bProjectOnWorld: usize = 0xCD8; // bool pub const m_bProjectOnCharacters: usize = 0xCD9; // bool pub const m_bProjectOnWater: usize = 0xCDA; // bool - pub const m_flDepthSortBias: usize = 0xCDC; // float32 + pub const m_flDepthSortBias: usize = 0xCDC; // float } pub mod C_EnvDetailController { - pub const m_flFadeStartDist: usize = 0x540; // float32 - pub const m_flFadeEndDist: usize = 0x544; // float32 + pub const m_flFadeStartDist: usize = 0x540; // float + pub const m_flFadeEndDist: usize = 0x544; // float } pub mod C_EnvLightProbeVolume { @@ -2334,22 +2337,22 @@ pub mod C_EnvLightProbeVolume { pub const m_vBoxMaxs: usize = 0x154C; // Vector pub const m_LightGroups: usize = 0x1558; // CUtlSymbolLarge pub const m_bMoveable: usize = 0x1560; // bool - pub const m_nHandshake: usize = 0x1564; // int32 - pub const m_nPriority: usize = 0x1568; // int32 + pub const m_nHandshake: usize = 0x1564; // int32_t + pub const m_nPriority: usize = 0x1568; // int32_t pub const m_bStartDisabled: usize = 0x156C; // bool - pub const m_nLightProbeSizeX: usize = 0x1570; // int32 - pub const m_nLightProbeSizeY: usize = 0x1574; // int32 - pub const m_nLightProbeSizeZ: usize = 0x1578; // int32 - pub const m_nLightProbeAtlasX: usize = 0x157C; // int32 - pub const m_nLightProbeAtlasY: usize = 0x1580; // int32 - pub const m_nLightProbeAtlasZ: usize = 0x1584; // int32 + pub const m_nLightProbeSizeX: usize = 0x1570; // int32_t + pub const m_nLightProbeSizeY: usize = 0x1574; // int32_t + pub const m_nLightProbeSizeZ: usize = 0x1578; // int32_t + pub const m_nLightProbeAtlasX: usize = 0x157C; // int32_t + pub const m_nLightProbeAtlasY: usize = 0x1580; // int32_t + pub const m_nLightProbeAtlasZ: usize = 0x1584; // int32_t pub const m_bEnabled: usize = 0x1591; // bool } pub mod C_EnvParticleGlow { - pub const m_flAlphaScale: usize = 0x1270; // float32 - pub const m_flRadiusScale: usize = 0x1274; // float32 - pub const m_flSelfIllumScale: usize = 0x1278; // float32 + pub const m_flAlphaScale: usize = 0x1270; // float + pub const m_flRadiusScale: usize = 0x1274; // float + pub const m_flSelfIllumScale: usize = 0x1278; // float pub const m_ColorTint: usize = 0x127C; // Color pub const m_hTextureOverride: usize = 0x1280; // CStrongHandle< InfoForResourceTypeCTextureBase > } @@ -2358,11 +2361,11 @@ pub mod C_EnvScreenOverlay { pub const m_iszOverlayNames: usize = 0x540; // CUtlSymbolLarge[10] pub const m_flOverlayTimes: usize = 0x590; // float32[10] pub const m_flStartTime: usize = 0x5B8; // GameTime_t - pub const m_iDesiredOverlay: usize = 0x5BC; // int32 + pub const m_iDesiredOverlay: usize = 0x5BC; // int32_t pub const m_bIsActive: usize = 0x5C0; // bool pub const m_bWasActive: usize = 0x5C1; // bool - pub const m_iCachedDesiredOverlay: usize = 0x5C4; // int32 - pub const m_iCurrentOverlay: usize = 0x5C8; // int32 + pub const m_iCachedDesiredOverlay: usize = 0x5C4; // int32_t + pub const m_iCurrentOverlay: usize = 0x5C8; // int32_t pub const m_flCurrentOverlayTime: usize = 0x5CC; // GameTime_t } @@ -2372,43 +2375,43 @@ pub mod C_EnvSky { pub const m_bStartDisabled: usize = 0xCD0; // bool pub const m_vTintColor: usize = 0xCD1; // Color pub const m_vTintColorLightingOnly: usize = 0xCD5; // Color - pub const m_flBrightnessScale: usize = 0xCDC; // float32 - pub const m_nFogType: usize = 0xCE0; // int32 - pub const m_flFogMinStart: usize = 0xCE4; // float32 - pub const m_flFogMinEnd: usize = 0xCE8; // float32 - pub const m_flFogMaxStart: usize = 0xCEC; // float32 - pub const m_flFogMaxEnd: usize = 0xCF0; // float32 + pub const m_flBrightnessScale: usize = 0xCDC; // float + pub const m_nFogType: usize = 0xCE0; // int32_t + pub const m_flFogMinStart: usize = 0xCE4; // float + pub const m_flFogMinEnd: usize = 0xCE8; // float + pub const m_flFogMaxStart: usize = 0xCEC; // float + pub const m_flFogMaxEnd: usize = 0xCF0; // float pub const m_bEnabled: usize = 0xCF4; // bool } pub mod C_EnvVolumetricFogController { - pub const m_flScattering: usize = 0x540; // float32 - pub const m_flAnisotropy: usize = 0x544; // float32 - pub const m_flFadeSpeed: usize = 0x548; // float32 - pub const m_flDrawDistance: usize = 0x54C; // float32 - pub const m_flFadeInStart: usize = 0x550; // float32 - pub const m_flFadeInEnd: usize = 0x554; // float32 - pub const m_flIndirectStrength: usize = 0x558; // float32 - pub const m_nIndirectTextureDimX: usize = 0x55C; // int32 - pub const m_nIndirectTextureDimY: usize = 0x560; // int32 - pub const m_nIndirectTextureDimZ: usize = 0x564; // int32 + pub const m_flScattering: usize = 0x540; // float + pub const m_flAnisotropy: usize = 0x544; // float + pub const m_flFadeSpeed: usize = 0x548; // float + pub const m_flDrawDistance: usize = 0x54C; // float + pub const m_flFadeInStart: usize = 0x550; // float + pub const m_flFadeInEnd: usize = 0x554; // float + pub const m_flIndirectStrength: usize = 0x558; // float + pub const m_nIndirectTextureDimX: usize = 0x55C; // int32_t + pub const m_nIndirectTextureDimY: usize = 0x560; // int32_t + pub const m_nIndirectTextureDimZ: usize = 0x564; // int32_t pub const m_vBoxMins: usize = 0x568; // Vector pub const m_vBoxMaxs: usize = 0x574; // Vector pub const m_bActive: usize = 0x580; // bool pub const m_flStartAnisoTime: usize = 0x584; // GameTime_t pub const m_flStartScatterTime: usize = 0x588; // GameTime_t pub const m_flStartDrawDistanceTime: usize = 0x58C; // GameTime_t - pub const m_flStartAnisotropy: usize = 0x590; // float32 - pub const m_flStartScattering: usize = 0x594; // float32 - pub const m_flStartDrawDistance: usize = 0x598; // float32 - pub const m_flDefaultAnisotropy: usize = 0x59C; // float32 - pub const m_flDefaultScattering: usize = 0x5A0; // float32 - pub const m_flDefaultDrawDistance: usize = 0x5A4; // float32 + pub const m_flStartAnisotropy: usize = 0x590; // float + pub const m_flStartScattering: usize = 0x594; // float + pub const m_flStartDrawDistance: usize = 0x598; // float + pub const m_flDefaultAnisotropy: usize = 0x59C; // float + pub const m_flDefaultScattering: usize = 0x5A0; // float + pub const m_flDefaultDrawDistance: usize = 0x5A4; // float pub const m_bStartDisabled: usize = 0x5A8; // bool pub const m_bEnableIndirect: usize = 0x5A9; // bool pub const m_bIsMaster: usize = 0x5AA; // bool pub const m_hFogIndirectTexture: usize = 0x5B0; // CStrongHandle< InfoForResourceTypeCTextureBase > - pub const m_nForceRefreshCount: usize = 0x5B8; // int32 + pub const m_nForceRefreshCount: usize = 0x5B8; // int32_t pub const m_bFirstTime: usize = 0x5BC; // bool } @@ -2417,9 +2420,9 @@ pub mod C_EnvVolumetricFogVolume { pub const m_vBoxMins: usize = 0x544; // Vector pub const m_vBoxMaxs: usize = 0x550; // Vector pub const m_bStartDisabled: usize = 0x55C; // bool - pub const m_flStrength: usize = 0x560; // float32 - pub const m_nFalloffShape: usize = 0x564; // int32 - pub const m_flFalloffExponent: usize = 0x568; // float32 + pub const m_flStrength: usize = 0x560; // float + pub const m_nFalloffShape: usize = 0x564; // int32_t + pub const m_flFalloffExponent: usize = 0x568; // float } pub mod C_EnvWind { @@ -2432,56 +2435,56 @@ pub mod C_EnvWindClientside { pub mod C_EnvWindShared { pub const m_flStartTime: usize = 0x8; // GameTime_t - pub const m_iWindSeed: usize = 0xC; // uint32 - pub const m_iMinWind: usize = 0x10; // uint16 - pub const m_iMaxWind: usize = 0x12; // uint16 - pub const m_windRadius: usize = 0x14; // int32 - pub const m_iMinGust: usize = 0x18; // uint16 - pub const m_iMaxGust: usize = 0x1A; // uint16 - pub const m_flMinGustDelay: usize = 0x1C; // float32 - pub const m_flMaxGustDelay: usize = 0x20; // float32 - pub const m_flGustDuration: usize = 0x24; // float32 - pub const m_iGustDirChange: usize = 0x28; // uint16 + pub const m_iWindSeed: usize = 0xC; // uint32_t + pub const m_iMinWind: usize = 0x10; // uint16_t + pub const m_iMaxWind: usize = 0x12; // uint16_t + pub const m_windRadius: usize = 0x14; // int32_t + pub const m_iMinGust: usize = 0x18; // uint16_t + pub const m_iMaxGust: usize = 0x1A; // uint16_t + pub const m_flMinGustDelay: usize = 0x1C; // float + pub const m_flMaxGustDelay: usize = 0x20; // float + pub const m_flGustDuration: usize = 0x24; // float + pub const m_iGustDirChange: usize = 0x28; // uint16_t pub const m_location: usize = 0x2C; // Vector - pub const m_iszGustSound: usize = 0x38; // int32 - pub const m_iWindDir: usize = 0x3C; // int32 - pub const m_flWindSpeed: usize = 0x40; // float32 + pub const m_iszGustSound: usize = 0x38; // int32_t + pub const m_iWindDir: usize = 0x3C; // int32_t + pub const m_flWindSpeed: usize = 0x40; // float pub const m_currentWindVector: usize = 0x44; // Vector pub const m_CurrentSwayVector: usize = 0x50; // Vector pub const m_PrevSwayVector: usize = 0x5C; // Vector - pub const m_iInitialWindDir: usize = 0x68; // uint16 - pub const m_flInitialWindSpeed: usize = 0x6C; // float32 + pub const m_iInitialWindDir: usize = 0x68; // uint16_t + pub const m_flInitialWindSpeed: usize = 0x6C; // float pub const m_flVariationTime: usize = 0x70; // GameTime_t pub const m_flSwayTime: usize = 0x74; // GameTime_t pub const m_flSimTime: usize = 0x78; // GameTime_t pub const m_flSwitchTime: usize = 0x7C; // GameTime_t - pub const m_flAveWindSpeed: usize = 0x80; // float32 + pub const m_flAveWindSpeed: usize = 0x80; // float pub const m_bGusting: usize = 0x84; // bool - pub const m_flWindAngleVariation: usize = 0x88; // float32 - pub const m_flWindSpeedVariation: usize = 0x8C; // float32 + pub const m_flWindAngleVariation: usize = 0x88; // float + pub const m_flWindSpeedVariation: usize = 0x8C; // float pub const m_iEntIndex: usize = 0x90; // CEntityIndex } pub mod C_EnvWindShared_WindAveEvent_t { - pub const m_flStartWindSpeed: usize = 0x0; // float32 - pub const m_flAveWindSpeed: usize = 0x4; // float32 + pub const m_flStartWindSpeed: usize = 0x0; // float + pub const m_flAveWindSpeed: usize = 0x4; // float } pub mod C_EnvWindShared_WindVariationEvent_t { - pub const m_flWindAngleVariation: usize = 0x0; // float32 - pub const m_flWindSpeedVariation: usize = 0x4; // float32 + pub const m_flWindAngleVariation: usize = 0x0; // float + pub const m_flWindSpeedVariation: usize = 0x4; // float } pub mod C_FireSmoke { - pub const m_nFlameModelIndex: usize = 0x550; // int32 - pub const m_nFlameFromAboveModelIndex: usize = 0x554; // int32 - pub const m_flScaleRegister: usize = 0x558; // float32 - pub const m_flScaleStart: usize = 0x55C; // float32 - pub const m_flScaleEnd: usize = 0x560; // float32 + pub const m_nFlameModelIndex: usize = 0x550; // int32_t + pub const m_nFlameFromAboveModelIndex: usize = 0x554; // int32_t + pub const m_flScaleRegister: usize = 0x558; // float + pub const m_flScaleStart: usize = 0x55C; // float + pub const m_flScaleEnd: usize = 0x560; // float pub const m_flScaleTimeStart: usize = 0x564; // GameTime_t pub const m_flScaleTimeEnd: usize = 0x568; // GameTime_t - pub const m_flChildFlameSpread: usize = 0x56C; // float32 - pub const m_flClipPerc: usize = 0x580; // float32 + pub const m_flChildFlameSpread: usize = 0x56C; // float + pub const m_flClipPerc: usize = 0x580; // float pub const m_bClipTested: usize = 0x584; // bool pub const m_bFadingOut: usize = 0x585; // bool pub const m_tParticleSpawn: usize = 0x588; // TimedEvent @@ -2497,26 +2500,26 @@ pub mod C_Fish { pub const m_pos: usize = 0xE80; // Vector pub const m_vel: usize = 0xE8C; // Vector pub const m_angles: usize = 0xE98; // QAngle - pub const m_localLifeState: usize = 0xEA4; // int32 - pub const m_deathDepth: usize = 0xEA8; // float32 - pub const m_deathAngle: usize = 0xEAC; // float32 - pub const m_buoyancy: usize = 0xEB0; // float32 + pub const m_localLifeState: usize = 0xEA4; // int32_t + pub const m_deathDepth: usize = 0xEA8; // float + pub const m_deathAngle: usize = 0xEAC; // float + pub const m_buoyancy: usize = 0xEB0; // float pub const m_wiggleTimer: usize = 0xEB8; // CountdownTimer - pub const m_wigglePhase: usize = 0xED0; // float32 - pub const m_wiggleRate: usize = 0xED4; // float32 + pub const m_wigglePhase: usize = 0xED0; // float + pub const m_wiggleRate: usize = 0xED4; // float pub const m_actualPos: usize = 0xED8; // Vector pub const m_actualAngles: usize = 0xEE4; // QAngle pub const m_poolOrigin: usize = 0xEF0; // Vector - pub const m_waterLevel: usize = 0xEFC; // float32 + pub const m_waterLevel: usize = 0xEFC; // float pub const m_gotUpdate: usize = 0xF00; // bool - pub const m_x: usize = 0xF04; // float32 - pub const m_y: usize = 0xF08; // float32 - pub const m_z: usize = 0xF0C; // float32 - pub const m_angle: usize = 0xF10; // float32 + pub const m_x: usize = 0xF04; // float + pub const m_y: usize = 0xF08; // float + pub const m_z: usize = 0xF0C; // float + pub const m_angle: usize = 0xF10; // float pub const m_errorHistory: usize = 0xF14; // float32[20] - pub const m_errorHistoryIndex: usize = 0xF64; // int32 - pub const m_errorHistoryCount: usize = 0xF68; // int32 - pub const m_averageError: usize = 0xF6C; // float32 + pub const m_errorHistoryIndex: usize = 0xF64; // int32_t + pub const m_errorHistoryCount: usize = 0xF68; // int32_t + pub const m_averageError: usize = 0xF6C; // float } pub mod C_Fists { @@ -2527,7 +2530,7 @@ pub mod C_Fists { pub mod C_FogController { pub const m_fog: usize = 0x540; // fogparams_t pub const m_bUseAngles: usize = 0x5A8; // bool - pub const m_iChangedVariables: usize = 0x5AC; // int32 + pub const m_iChangedVariables: usize = 0x5AC; // int32_t } pub mod C_FootstepControl { @@ -2537,13 +2540,13 @@ pub mod C_FootstepControl { pub mod C_FuncConveyor { pub const m_vecMoveDirEntitySpace: usize = 0xCC8; // Vector - pub const m_flTargetSpeed: usize = 0xCD4; // float32 + pub const m_flTargetSpeed: usize = 0xCD4; // float pub const m_nTransitionStartTick: usize = 0xCD8; // GameTick_t - pub const m_nTransitionDurationTicks: usize = 0xCDC; // int32 - pub const m_flTransitionStartSpeed: usize = 0xCE0; // float32 + pub const m_nTransitionDurationTicks: usize = 0xCDC; // int32_t + pub const m_flTransitionStartSpeed: usize = 0xCE0; // float pub const m_hConveyorModels: usize = 0xCE8; // C_NetworkUtlVectorBase< CHandle< C_BaseEntity > > - pub const m_flCurrentConveyorOffset: usize = 0xD00; // float32 - pub const m_flCurrentConveyorSpeed: usize = 0xD04; // float32 + pub const m_flCurrentConveyorOffset: usize = 0xD00; // float + pub const m_flCurrentConveyorSpeed: usize = 0xD04; // float } pub mod C_FuncElectrifiedVolume { @@ -2558,7 +2561,7 @@ pub mod C_FuncLadder { pub const m_vecLocalTop: usize = 0xCE8; // Vector pub const m_vecPlayerMountPositionTop: usize = 0xCF4; // Vector pub const m_vecPlayerMountPositionBottom: usize = 0xD00; // Vector - pub const m_flAutoRideSpeed: usize = 0xD0C; // float32 + pub const m_flAutoRideSpeed: usize = 0xD0C; // float pub const m_bDisabled: usize = 0xD10; // bool pub const m_bFakeLadder: usize = 0xD11; // bool pub const m_bHasSlack: usize = 0xD12; // bool @@ -2566,7 +2569,7 @@ pub mod C_FuncLadder { pub mod C_FuncMonitor { pub const m_targetCamera: usize = 0xCC0; // CUtlString - pub const m_nResolutionEnum: usize = 0xCC8; // int32 + pub const m_nResolutionEnum: usize = 0xCC8; // int32_t pub const m_bRenderShadows: usize = 0xCCC; // bool pub const m_bUseUniqueColorTarget: usize = 0xCCD; // bool pub const m_brushModelName: usize = 0xCD0; // CUtlString @@ -2576,29 +2579,29 @@ pub mod C_FuncMonitor { } pub mod C_FuncTrackTrain { - pub const m_nLongAxis: usize = 0xCC0; // int32 - pub const m_flRadius: usize = 0xCC4; // float32 - pub const m_flLineLength: usize = 0xCC8; // float32 + pub const m_nLongAxis: usize = 0xCC0; // int32_t + pub const m_flRadius: usize = 0xCC4; // float + pub const m_flLineLength: usize = 0xCC8; // float } pub mod C_GlobalLight { - pub const m_WindClothForceHandle: usize = 0xA00; // uint16 + pub const m_WindClothForceHandle: usize = 0xA00; // uint16_t } pub mod C_GradientFog { pub const m_hGradientFogTexture: usize = 0x540; // CStrongHandle< InfoForResourceTypeCTextureBase > - pub const m_flFogStartDistance: usize = 0x548; // float32 - pub const m_flFogEndDistance: usize = 0x54C; // float32 + pub const m_flFogStartDistance: usize = 0x548; // float + pub const m_flFogEndDistance: usize = 0x54C; // float pub const m_bHeightFogEnabled: usize = 0x550; // bool - pub const m_flFogStartHeight: usize = 0x554; // float32 - pub const m_flFogEndHeight: usize = 0x558; // float32 - pub const m_flFarZ: usize = 0x55C; // float32 - pub const m_flFogMaxOpacity: usize = 0x560; // float32 - pub const m_flFogFalloffExponent: usize = 0x564; // float32 - pub const m_flFogVerticalExponent: usize = 0x568; // float32 + pub const m_flFogStartHeight: usize = 0x554; // float + pub const m_flFogEndHeight: usize = 0x558; // float + pub const m_flFarZ: usize = 0x55C; // float + pub const m_flFogMaxOpacity: usize = 0x560; // float + pub const m_flFogFalloffExponent: usize = 0x564; // float + pub const m_flFogVerticalExponent: usize = 0x568; // float pub const m_fogColor: usize = 0x56C; // Color - pub const m_flFogStrength: usize = 0x570; // float32 - pub const m_flFadeTime: usize = 0x574; // float32 + pub const m_flFogStrength: usize = 0x570; // float + pub const m_flFadeTime: usize = 0x574; // float pub const m_bStartDisabled: usize = 0x578; // bool pub const m_bIsEnabled: usize = 0x579; // bool pub const m_bGradientFogNeedsTextures: usize = 0x57A; // bool @@ -2616,7 +2619,7 @@ pub mod C_Hostage { pub const m_vel: usize = 0x10E0; // Vector pub const m_isRescued: usize = 0x10EC; // bool pub const m_jumpedThisFrame: usize = 0x10ED; // bool - pub const m_nHostageState: usize = 0x10F0; // int32 + pub const m_nHostageState: usize = 0x10F0; // int32_t pub const m_bHandsHaveBeenCut: usize = 0x10F4; // bool pub const m_hHostageGrabber: usize = 0x10F8; // CHandle< C_CSPlayerPawn > pub const m_fLastGrabTime: usize = 0x10FC; // GameTime_t @@ -2645,42 +2648,42 @@ pub mod C_Inferno { pub const m_fireParentZDelta: usize = 0x1204; // int32[64] pub const m_bFireIsBurning: usize = 0x1304; // bool[64] pub const m_BurnNormal: usize = 0x1344; // Vector[64] - pub const m_fireCount: usize = 0x1644; // int32 - pub const m_nInfernoType: usize = 0x1648; // int32 - pub const m_nFireLifetime: usize = 0x164C; // float32 + pub const m_fireCount: usize = 0x1644; // int32_t + pub const m_nInfernoType: usize = 0x1648; // int32_t + pub const m_nFireLifetime: usize = 0x164C; // float pub const m_bInPostEffectTime: usize = 0x1650; // bool - pub const m_lastFireCount: usize = 0x1654; // int32 - pub const m_nFireEffectTickBegin: usize = 0x1658; // int32 - pub const m_drawableCount: usize = 0x8260; // int32 + pub const m_lastFireCount: usize = 0x1654; // int32_t + pub const m_nFireEffectTickBegin: usize = 0x1658; // int32_t + pub const m_drawableCount: usize = 0x8260; // int32_t pub const m_blosCheck: usize = 0x8264; // bool - pub const m_nlosperiod: usize = 0x8268; // int32 - pub const m_maxFireHalfWidth: usize = 0x826C; // float32 - pub const m_maxFireHeight: usize = 0x8270; // float32 + pub const m_nlosperiod: usize = 0x8268; // int32_t + pub const m_maxFireHalfWidth: usize = 0x826C; // float + pub const m_maxFireHeight: usize = 0x8270; // float pub const m_minBounds: usize = 0x8274; // Vector pub const m_maxBounds: usize = 0x8280; // Vector - pub const m_flLastGrassBurnThink: usize = 0x828C; // float32 + pub const m_flLastGrassBurnThink: usize = 0x828C; // float } pub mod C_InfoVisibilityBox { - pub const m_nMode: usize = 0x544; // int32 + pub const m_nMode: usize = 0x544; // int32_t pub const m_vBoxSize: usize = 0x548; // Vector pub const m_bEnabled: usize = 0x554; // bool } pub mod C_IronSightController { pub const m_bIronSightAvailable: usize = 0x10; // bool - pub const m_flIronSightAmount: usize = 0x14; // float32 - pub const m_flIronSightAmountGained: usize = 0x18; // float32 - pub const m_flIronSightAmountBiased: usize = 0x1C; // float32 - pub const m_flIronSightAmount_Interpolated: usize = 0x20; // float32 - pub const m_flIronSightAmountGained_Interpolated: usize = 0x24; // float32 - pub const m_flIronSightAmountBiased_Interpolated: usize = 0x28; // float32 - pub const m_flInterpolationLastUpdated: usize = 0x2C; // float32 + pub const m_flIronSightAmount: usize = 0x14; // float + pub const m_flIronSightAmountGained: usize = 0x18; // float + pub const m_flIronSightAmountBiased: usize = 0x1C; // float + pub const m_flIronSightAmount_Interpolated: usize = 0x20; // float + pub const m_flIronSightAmountGained_Interpolated: usize = 0x24; // float + pub const m_flIronSightAmountBiased_Interpolated: usize = 0x28; // float + pub const m_flInterpolationLastUpdated: usize = 0x2C; // float pub const m_angDeltaAverage: usize = 0x30; // QAngle[8] pub const m_angViewLast: usize = 0x90; // QAngle pub const m_vecDotCoords: usize = 0x9C; // Vector2D - pub const m_flDotBlur: usize = 0xA4; // float32 - pub const m_flSpeedRatio: usize = 0xA8; // float32 + pub const m_flDotBlur: usize = 0xA4; // float + pub const m_flSpeedRatio: usize = 0xA8; // float } pub mod C_Item { @@ -2698,48 +2701,48 @@ pub mod C_LightEntity { } pub mod C_LightGlow { - pub const m_nHorizontalSize: usize = 0xCC0; // uint32 - pub const m_nVerticalSize: usize = 0xCC4; // uint32 - pub const m_nMinDist: usize = 0xCC8; // uint32 - pub const m_nMaxDist: usize = 0xCCC; // uint32 - pub const m_nOuterMaxDist: usize = 0xCD0; // uint32 - pub const m_flGlowProxySize: usize = 0xCD4; // float32 - pub const m_flHDRColorScale: usize = 0xCD8; // float32 + pub const m_nHorizontalSize: usize = 0xCC0; // uint32_t + pub const m_nVerticalSize: usize = 0xCC4; // uint32_t + pub const m_nMinDist: usize = 0xCC8; // uint32_t + pub const m_nMaxDist: usize = 0xCCC; // uint32_t + pub const m_nOuterMaxDist: usize = 0xCD0; // uint32_t + pub const m_flGlowProxySize: usize = 0xCD4; // float + pub const m_flHDRColorScale: usize = 0xCD8; // float pub const m_Glow: usize = 0xCE0; // C_LightGlowOverlay } pub mod C_LightGlowOverlay { pub const m_vecOrigin: usize = 0xD0; // Vector pub const m_vecDirection: usize = 0xDC; // Vector - pub const m_nMinDist: usize = 0xE8; // int32 - pub const m_nMaxDist: usize = 0xEC; // int32 - pub const m_nOuterMaxDist: usize = 0xF0; // int32 + pub const m_nMinDist: usize = 0xE8; // int32_t + pub const m_nMaxDist: usize = 0xEC; // int32_t + pub const m_nOuterMaxDist: usize = 0xF0; // int32_t pub const m_bOneSided: usize = 0xF4; // bool pub const m_bModulateByDot: usize = 0xF5; // bool } pub mod C_LocalTempEntity { - pub const flags: usize = 0xE98; // int32 + pub const flags: usize = 0xE98; // int32_t pub const die: usize = 0xE9C; // GameTime_t - pub const m_flFrameMax: usize = 0xEA0; // float32 - pub const x: usize = 0xEA4; // float32 - pub const y: usize = 0xEA8; // float32 - pub const fadeSpeed: usize = 0xEAC; // float32 - pub const bounceFactor: usize = 0xEB0; // float32 - pub const hitSound: usize = 0xEB4; // int32 - pub const priority: usize = 0xEB8; // int32 + pub const m_flFrameMax: usize = 0xEA0; // float + pub const x: usize = 0xEA4; // float + pub const y: usize = 0xEA8; // float + pub const fadeSpeed: usize = 0xEAC; // float + pub const bounceFactor: usize = 0xEB0; // float + pub const hitSound: usize = 0xEB4; // int32_t + pub const priority: usize = 0xEB8; // int32_t pub const tentOffset: usize = 0xEBC; // Vector pub const m_vecTempEntAngVelocity: usize = 0xEC8; // QAngle - pub const tempent_renderamt: usize = 0xED4; // int32 + pub const tempent_renderamt: usize = 0xED4; // int32_t pub const m_vecNormal: usize = 0xED8; // Vector - pub const m_flSpriteScale: usize = 0xEE4; // float32 - pub const m_nFlickerFrame: usize = 0xEE8; // int32 - pub const m_flFrameRate: usize = 0xEEC; // float32 - pub const m_flFrame: usize = 0xEF0; // float32 + pub const m_flSpriteScale: usize = 0xEE4; // float + pub const m_nFlickerFrame: usize = 0xEE8; // int32_t + pub const m_flFrameRate: usize = 0xEEC; // float + pub const m_flFrame: usize = 0xEF0; // float pub const m_pszImpactEffect: usize = 0xEF8; // char* pub const m_pszParticleEffect: usize = 0xF00; // char* pub const m_bParticleCollision: usize = 0xF08; // bool - pub const m_iLastCollisionFrame: usize = 0xF0C; // int32 + pub const m_iLastCollisionFrame: usize = 0xF0C; // int32_t pub const m_vLastCollisionOrigin: usize = 0xF10; // Vector pub const m_vecTempEntVelocity: usize = 0xF1C; // Vector pub const m_vecPrevAbsOrigin: usize = 0xF28; // Vector @@ -2747,8 +2750,8 @@ pub mod C_LocalTempEntity { } pub mod C_MapVetoPickController { - pub const m_nDraftType: usize = 0x550; // int32 - pub const m_nTeamWinningCoinToss: usize = 0x554; // int32 + pub const m_nDraftType: usize = 0x550; // int32_t + pub const m_nTeamWinningCoinToss: usize = 0x554; // int32_t pub const m_nTeamWithFirstChoice: usize = 0x558; // int32[64] pub const m_nVoteMapIdsList: usize = 0x658; // int32[7] pub const m_nAccountIDs: usize = 0x674; // int32[64] @@ -2759,10 +2762,10 @@ pub mod C_MapVetoPickController { pub const m_nMapId4: usize = 0xB74; // int32[64] pub const m_nMapId5: usize = 0xC74; // int32[64] pub const m_nStartingSide0: usize = 0xD74; // int32[64] - pub const m_nCurrentPhase: usize = 0xE74; // int32 - pub const m_nPhaseStartTick: usize = 0xE78; // int32 - pub const m_nPhaseDurationTicks: usize = 0xE7C; // int32 - pub const m_nPostDataUpdateTick: usize = 0xE80; // int32 + pub const m_nCurrentPhase: usize = 0xE74; // int32_t + pub const m_nPhaseStartTick: usize = 0xE78; // int32_t + pub const m_nPhaseDurationTicks: usize = 0xE7C; // int32_t + pub const m_nPostDataUpdateTick: usize = 0xE80; // int32_t pub const m_bDisabledHud: usize = 0xE84; // bool } @@ -2779,8 +2782,8 @@ pub mod C_Multimeter { } pub mod C_OmniLight { - pub const m_flInnerAngle: usize = 0xF08; // float32 - pub const m_flOuterAngle: usize = 0xF0C; // float32 + pub const m_flInnerAngle: usize = 0xF08; // float + pub const m_flOuterAngle: usize = 0xF0C; // float pub const m_bShowLight: usize = 0xF10; // bool } @@ -2788,12 +2791,12 @@ pub mod C_ParticleSystem { pub const m_szSnapshotFileName: usize = 0xCC0; // char[512] pub const m_bActive: usize = 0xEC0; // bool pub const m_bFrozen: usize = 0xEC1; // bool - pub const m_flFreezeTransitionDuration: usize = 0xEC4; // float32 - pub const m_nStopType: usize = 0xEC8; // int32 + pub const m_flFreezeTransitionDuration: usize = 0xEC4; // float + pub const m_nStopType: usize = 0xEC8; // int32_t pub const m_bAnimateDuringGameplayPause: usize = 0xECC; // bool pub const m_iEffectIndex: usize = 0xED0; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > pub const m_flStartTime: usize = 0xED8; // GameTime_t - pub const m_flPreSimTime: usize = 0xEDC; // float32 + pub const m_flPreSimTime: usize = 0xEDC; // float pub const m_vServerControlPoints: usize = 0xEE0; // Vector[4] pub const m_iServerControlPointAssignments: usize = 0xF10; // uint8[4] pub const m_hControlPointEnts: usize = 0xF14; // CHandle< C_BaseEntity >[64] @@ -2803,9 +2806,9 @@ pub mod C_ParticleSystem { pub const m_bStartActive: usize = 0x1017; // bool pub const m_iszEffectName: usize = 0x1018; // CUtlSymbolLarge pub const m_iszControlPointNames: usize = 0x1020; // CUtlSymbolLarge[64] - pub const m_nDataCP: usize = 0x1220; // int32 + pub const m_nDataCP: usize = 0x1220; // int32_t pub const m_vecDataCPValue: usize = 0x1224; // Vector - pub const m_nTintCP: usize = 0x1230; // int32 + pub const m_nTintCP: usize = 0x1230; // int32_t pub const m_clrTint: usize = 0x1234; // Color pub const m_bOldActive: usize = 0x1258; // bool pub const m_bOldFrozen: usize = 0x1259; // bool @@ -2813,14 +2816,14 @@ pub mod C_ParticleSystem { pub mod C_PathParticleRope { pub const m_bStartActive: usize = 0x540; // bool - pub const m_flMaxSimulationTime: usize = 0x544; // float32 + pub const m_flMaxSimulationTime: usize = 0x544; // float pub const m_iszEffectName: usize = 0x548; // CUtlSymbolLarge pub const m_PathNodes_Name: usize = 0x550; // CUtlVector< CUtlSymbolLarge > - pub const m_flParticleSpacing: usize = 0x568; // float32 - pub const m_flSlack: usize = 0x56C; // float32 - pub const m_flRadius: usize = 0x570; // float32 + pub const m_flParticleSpacing: usize = 0x568; // float + pub const m_flSlack: usize = 0x56C; // float + pub const m_flRadius: usize = 0x570; // float pub const m_ColorTint: usize = 0x574; // Color - pub const m_nEffectState: usize = 0x578; // int32 + pub const m_nEffectState: usize = 0x578; // int32_t pub const m_iEffectIndex: usize = 0x580; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > pub const m_PathNodes_Position: usize = 0x588; // C_NetworkUtlVectorBase< Vector > pub const m_PathNodes_TangentIn: usize = 0x5A0; // C_NetworkUtlVectorBase< Vector > @@ -2838,19 +2841,19 @@ pub mod C_PhysMagnet { pub mod C_PhysPropClientside { pub const m_flTouchDelta: usize = 0xFD0; // GameTime_t pub const m_fDeathTime: usize = 0xFD4; // GameTime_t - pub const m_impactEnergyScale: usize = 0xFD8; // float32 - pub const m_inertiaScale: usize = 0xFDC; // float32 - pub const m_flDmgModBullet: usize = 0xFE0; // float32 - pub const m_flDmgModClub: usize = 0xFE4; // float32 - pub const m_flDmgModExplosive: usize = 0xFE8; // float32 - pub const m_flDmgModFire: usize = 0xFEC; // float32 + pub const m_impactEnergyScale: usize = 0xFD8; // float + pub const m_inertiaScale: usize = 0xFDC; // float + pub const m_flDmgModBullet: usize = 0xFE0; // float + pub const m_flDmgModClub: usize = 0xFE4; // float + pub const m_flDmgModExplosive: usize = 0xFE8; // float + pub const m_flDmgModFire: usize = 0xFEC; // float pub const m_iszPhysicsDamageTableName: usize = 0xFF0; // CUtlSymbolLarge pub const m_iszBasePropData: usize = 0xFF8; // CUtlSymbolLarge - pub const m_iInteractions: usize = 0x1000; // int32 + pub const m_iInteractions: usize = 0x1000; // int32_t pub const m_bHasBreakPiecesOrCommands: usize = 0x1004; // bool pub const m_vecDamagePosition: usize = 0x1008; // Vector pub const m_vecDamageDirection: usize = 0x1014; // Vector - pub const m_nDamageType: usize = 0x1020; // int32 + pub const m_nDamageType: usize = 0x1020; // int32_t } pub mod C_PhysicsProp { @@ -2860,7 +2863,7 @@ pub mod C_PhysicsProp { pub mod C_PickUpModelSlerper { pub const m_hPlayerParent: usize = 0xE80; // CHandle< C_BaseEntity > pub const m_hItem: usize = 0xE84; // CHandle< C_BaseEntity > - pub const m_flTimePickedUp: usize = 0xE88; // float32 + pub const m_flTimePickedUp: usize = 0xE88; // float pub const m_angOriginal: usize = 0xE8C; // QAngle pub const m_vecPosOriginal: usize = 0xE98; // Vector pub const m_angRandom: usize = 0xEA8; // QAngle @@ -2868,21 +2871,21 @@ pub mod C_PickUpModelSlerper { pub mod C_PlantedC4 { pub const m_bBombTicking: usize = 0xE80; // bool - pub const m_nBombSite: usize = 0xE84; // int32 - pub const m_nSourceSoundscapeHash: usize = 0xE88; // int32 + pub const m_nBombSite: usize = 0xE84; // int32_t + pub const m_nSourceSoundscapeHash: usize = 0xE88; // int32_t pub const m_entitySpottedState: usize = 0xE90; // EntitySpottedState_t pub const m_flNextGlow: usize = 0xEA8; // GameTime_t pub const m_flNextBeep: usize = 0xEAC; // GameTime_t pub const m_flC4Blow: usize = 0xEB0; // GameTime_t pub const m_bCannotBeDefused: usize = 0xEB4; // bool pub const m_bHasExploded: usize = 0xEB5; // bool - pub const m_flTimerLength: usize = 0xEB8; // float32 + pub const m_flTimerLength: usize = 0xEB8; // float pub const m_bBeingDefused: usize = 0xEBC; // bool - pub const m_bTenSecWarning: usize = 0xEC0; // float32 - pub const m_bTriggerWarning: usize = 0xEC4; // float32 - pub const m_bExplodeWarning: usize = 0xEC8; // float32 + pub const m_bTenSecWarning: usize = 0xEC0; // float + pub const m_bTriggerWarning: usize = 0xEC4; // float + pub const m_bExplodeWarning: usize = 0xEC8; // float pub const m_bC4Activated: usize = 0xECC; // bool - pub const m_flDefuseLength: usize = 0xED0; // float32 + pub const m_flDefuseLength: usize = 0xED0; // float pub const m_flDefuseCountDown: usize = 0xED4; // GameTime_t pub const m_bBombDefused: usize = 0xED8; // bool pub const m_hBombDefuser: usize = 0xEDC; // CHandle< C_CSPlayerPawn > @@ -2898,69 +2901,69 @@ pub mod C_PlantedC4 { pub mod C_PlayerPing { pub const m_hPlayer: usize = 0x570; // CHandle< C_CSPlayerPawn > pub const m_hPingedEntity: usize = 0x574; // CHandle< C_BaseEntity > - pub const m_iType: usize = 0x578; // int32 + pub const m_iType: usize = 0x578; // int32_t pub const m_bUrgent: usize = 0x57C; // bool pub const m_szPlaceName: usize = 0x57D; // char[18] } pub mod C_PlayerSprayDecal { - pub const m_nUniqueID: usize = 0xCC0; // int32 - pub const m_unAccountID: usize = 0xCC4; // uint32 - pub const m_unTraceID: usize = 0xCC8; // uint32 - pub const m_rtGcTime: usize = 0xCCC; // uint32 + pub const m_nUniqueID: usize = 0xCC0; // int32_t + pub const m_unAccountID: usize = 0xCC4; // uint32_t + pub const m_unTraceID: usize = 0xCC8; // uint32_t + pub const m_rtGcTime: usize = 0xCCC; // uint32_t pub const m_vecEndPos: usize = 0xCD0; // Vector pub const m_vecStart: usize = 0xCDC; // Vector pub const m_vecLeft: usize = 0xCE8; // Vector pub const m_vecNormal: usize = 0xCF4; // Vector - pub const m_nPlayer: usize = 0xD00; // int32 - pub const m_nEntity: usize = 0xD04; // int32 - pub const m_nHitbox: usize = 0xD08; // int32 - pub const m_flCreationTime: usize = 0xD0C; // float32 - pub const m_nTintID: usize = 0xD10; // int32 - pub const m_nVersion: usize = 0xD14; // uint8 + pub const m_nPlayer: usize = 0xD00; // int32_t + pub const m_nEntity: usize = 0xD04; // int32_t + pub const m_nHitbox: usize = 0xD08; // int32_t + pub const m_flCreationTime: usize = 0xD0C; // float + pub const m_nTintID: usize = 0xD10; // int32_t + pub const m_nVersion: usize = 0xD14; // uint8_t pub const m_ubSignature: usize = 0xD15; // uint8[128] pub const m_SprayRenderHelper: usize = 0xDA0; // CPlayerSprayDecalRenderHelper } pub mod C_PlayerVisibility { - pub const m_flVisibilityStrength: usize = 0x540; // float32 - pub const m_flFogDistanceMultiplier: usize = 0x544; // float32 - pub const m_flFogMaxDensityMultiplier: usize = 0x548; // float32 - pub const m_flFadeTime: usize = 0x54C; // float32 + pub const m_flVisibilityStrength: usize = 0x540; // float + pub const m_flFogDistanceMultiplier: usize = 0x544; // float + pub const m_flFogMaxDensityMultiplier: usize = 0x548; // float + pub const m_flFadeTime: usize = 0x54C; // float pub const m_bStartDisabled: usize = 0x550; // bool pub const m_bIsEnabled: usize = 0x551; // bool } pub mod C_PointCamera { - pub const m_FOV: usize = 0x540; // float32 - pub const m_Resolution: usize = 0x544; // float32 + pub const m_FOV: usize = 0x540; // float + pub const m_Resolution: usize = 0x544; // float pub const m_bFogEnable: usize = 0x548; // bool pub const m_FogColor: usize = 0x549; // Color - pub const m_flFogStart: usize = 0x550; // float32 - pub const m_flFogEnd: usize = 0x554; // float32 - pub const m_flFogMaxDensity: usize = 0x558; // float32 + pub const m_flFogStart: usize = 0x550; // float + pub const m_flFogEnd: usize = 0x554; // float + pub const m_flFogMaxDensity: usize = 0x558; // float pub const m_bActive: usize = 0x55C; // bool pub const m_bUseScreenAspectRatio: usize = 0x55D; // bool - pub const m_flAspectRatio: usize = 0x560; // float32 + pub const m_flAspectRatio: usize = 0x560; // float pub const m_bNoSky: usize = 0x564; // bool - pub const m_fBrightness: usize = 0x568; // float32 - pub const m_flZFar: usize = 0x56C; // float32 - pub const m_flZNear: usize = 0x570; // float32 + pub const m_fBrightness: usize = 0x568; // float + pub const m_flZFar: usize = 0x56C; // float + pub const m_flZNear: usize = 0x570; // float pub const m_bCanHLTVUse: usize = 0x574; // bool pub const m_bDofEnabled: usize = 0x575; // bool - pub const m_flDofNearBlurry: usize = 0x578; // float32 - pub const m_flDofNearCrisp: usize = 0x57C; // float32 - pub const m_flDofFarCrisp: usize = 0x580; // float32 - pub const m_flDofFarBlurry: usize = 0x584; // float32 - pub const m_flDofTiltToGround: usize = 0x588; // float32 - pub const m_TargetFOV: usize = 0x58C; // float32 - pub const m_DegreesPerSecond: usize = 0x590; // float32 + pub const m_flDofNearBlurry: usize = 0x578; // float + pub const m_flDofNearCrisp: usize = 0x57C; // float + pub const m_flDofFarCrisp: usize = 0x580; // float + pub const m_flDofFarBlurry: usize = 0x584; // float + pub const m_flDofTiltToGround: usize = 0x588; // float + pub const m_TargetFOV: usize = 0x58C; // float + pub const m_DegreesPerSecond: usize = 0x590; // float pub const m_bIsOn: usize = 0x594; // bool pub const m_pNext: usize = 0x598; // C_PointCamera* } pub mod C_PointCameraVFOV { - pub const m_flVerticalFOV: usize = 0x5A0; // float32 + pub const m_flVerticalFOV: usize = 0x5A0; // float } pub mod C_PointClientUIDialog { @@ -2971,15 +2974,15 @@ pub mod C_PointClientUIDialog { pub mod C_PointClientUIHUD { pub const m_bCheckCSSClasses: usize = 0xCF8; // bool pub const m_bIgnoreInput: usize = 0xE80; // bool - pub const m_flWidth: usize = 0xE84; // float32 - pub const m_flHeight: usize = 0xE88; // float32 - pub const m_flDPI: usize = 0xE8C; // float32 - pub const m_flInteractDistance: usize = 0xE90; // float32 - pub const m_flDepthOffset: usize = 0xE94; // float32 - pub const m_unOwnerContext: usize = 0xE98; // uint32 - pub const m_unHorizontalAlign: usize = 0xE9C; // uint32 - pub const m_unVerticalAlign: usize = 0xEA0; // uint32 - pub const m_unOrientation: usize = 0xEA4; // uint32 + pub const m_flWidth: usize = 0xE84; // float + pub const m_flHeight: usize = 0xE88; // float + pub const m_flDPI: usize = 0xE8C; // float + pub const m_flInteractDistance: usize = 0xE90; // float + pub const m_flDepthOffset: usize = 0xE94; // float + pub const m_unOwnerContext: usize = 0xE98; // uint32_t + pub const m_unHorizontalAlign: usize = 0xE9C; // uint32_t + pub const m_unVerticalAlign: usize = 0xEA0; // uint32_t + pub const m_unOrientation: usize = 0xEA4; // uint32_t pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xEA8; // bool pub const m_vecCSSClasses: usize = 0xEB0; // C_NetworkUtlVectorBase< CUtlSymbolLarge > } @@ -2993,15 +2996,15 @@ pub mod C_PointClientUIWorldPanel { pub const m_bIgnoreInput: usize = 0xEC8; // bool pub const m_bLit: usize = 0xEC9; // bool pub const m_bFollowPlayerAcrossTeleport: usize = 0xECA; // bool - pub const m_flWidth: usize = 0xECC; // float32 - pub const m_flHeight: usize = 0xED0; // float32 - pub const m_flDPI: usize = 0xED4; // float32 - pub const m_flInteractDistance: usize = 0xED8; // float32 - pub const m_flDepthOffset: usize = 0xEDC; // float32 - pub const m_unOwnerContext: usize = 0xEE0; // uint32 - pub const m_unHorizontalAlign: usize = 0xEE4; // uint32 - pub const m_unVerticalAlign: usize = 0xEE8; // uint32 - pub const m_unOrientation: usize = 0xEEC; // uint32 + pub const m_flWidth: usize = 0xECC; // float + pub const m_flHeight: usize = 0xED0; // float + pub const m_flDPI: usize = 0xED4; // float + pub const m_flInteractDistance: usize = 0xED8; // float + pub const m_flDepthOffset: usize = 0xEDC; // float + pub const m_unOwnerContext: usize = 0xEE0; // uint32_t + pub const m_unHorizontalAlign: usize = 0xEE4; // uint32_t + pub const m_unVerticalAlign: usize = 0xEE8; // uint32_t + pub const m_unOrientation: usize = 0xEEC; // uint32_t pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xEF0; // bool pub const m_vecCSSClasses: usize = 0xEF8; // C_NetworkUtlVectorBase< CUtlSymbolLarge > pub const m_bOpaque: usize = 0xF10; // bool @@ -3012,7 +3015,7 @@ pub mod C_PointClientUIWorldPanel { pub const m_bGrabbable: usize = 0xF15; // bool pub const m_bOnlyRenderToTexture: usize = 0xF16; // bool pub const m_bDisableMipGen: usize = 0xF17; // bool - pub const m_nExplicitImageLayout: usize = 0xF18; // int32 + pub const m_nExplicitImageLayout: usize = 0xF18; // int32_t } pub mod C_PointClientUIWorldTextPanel { @@ -3024,12 +3027,12 @@ pub mod C_PointCommentaryNode { pub const m_bWasActive: usize = 0xE89; // bool pub const m_flEndTime: usize = 0xE8C; // GameTime_t pub const m_flStartTime: usize = 0xE90; // GameTime_t - pub const m_flStartTimeInCommentary: usize = 0xE94; // float32 + pub const m_flStartTimeInCommentary: usize = 0xE94; // float pub const m_iszCommentaryFile: usize = 0xE98; // CUtlSymbolLarge pub const m_iszTitle: usize = 0xEA0; // CUtlSymbolLarge pub const m_iszSpeakers: usize = 0xEA8; // CUtlSymbolLarge - pub const m_iNodeNumber: usize = 0xEB0; // int32 - pub const m_iNodeNumberMax: usize = 0xEB4; // int32 + pub const m_iNodeNumber: usize = 0xEB0; // int32_t + pub const m_iNodeNumberMax: usize = 0xEB4; // int32_t pub const m_bListenedTo: usize = 0xEB8; // bool pub const m_hViewPosition: usize = 0xEC8; // CHandle< C_BaseEntity > pub const m_bRestartAfterRestore: usize = 0xECC; // bool @@ -3042,23 +3045,23 @@ pub mod C_PointValueRemapper { pub const m_nInputType: usize = 0x544; // ValueRemapperInputType_t pub const m_hRemapLineStart: usize = 0x548; // CHandle< C_BaseEntity > pub const m_hRemapLineEnd: usize = 0x54C; // CHandle< C_BaseEntity > - pub const m_flMaximumChangePerSecond: usize = 0x550; // float32 - pub const m_flDisengageDistance: usize = 0x554; // float32 - pub const m_flEngageDistance: usize = 0x558; // float32 + pub const m_flMaximumChangePerSecond: usize = 0x550; // float + pub const m_flDisengageDistance: usize = 0x554; // float + pub const m_flEngageDistance: usize = 0x558; // float pub const m_bRequiresUseKey: usize = 0x55C; // bool pub const m_nOutputType: usize = 0x560; // ValueRemapperOutputType_t pub const m_hOutputEntities: usize = 0x568; // C_NetworkUtlVectorBase< CHandle< C_BaseEntity > > pub const m_nHapticsType: usize = 0x580; // ValueRemapperHapticsType_t pub const m_nMomentumType: usize = 0x584; // ValueRemapperMomentumType_t - pub const m_flMomentumModifier: usize = 0x588; // float32 - pub const m_flSnapValue: usize = 0x58C; // float32 - pub const m_flCurrentMomentum: usize = 0x590; // float32 + pub const m_flMomentumModifier: usize = 0x588; // float + pub const m_flSnapValue: usize = 0x58C; // float + pub const m_flCurrentMomentum: usize = 0x590; // float pub const m_nRatchetType: usize = 0x594; // ValueRemapperRatchetType_t - pub const m_flRatchetOffset: usize = 0x598; // float32 - pub const m_flInputOffset: usize = 0x59C; // float32 + pub const m_flRatchetOffset: usize = 0x598; // float + pub const m_flInputOffset: usize = 0x59C; // float pub const m_bEngaged: usize = 0x5A0; // bool pub const m_bFirstUpdate: usize = 0x5A1; // bool - pub const m_flPreviousValue: usize = 0x5A4; // float32 + pub const m_flPreviousValue: usize = 0x5A4; // float pub const m_flPreviousUpdateTickTime: usize = 0x5A8; // GameTime_t pub const m_vecPreviousTestPoint: usize = 0x5AC; // Vector } @@ -3069,9 +3072,9 @@ pub mod C_PointWorldText { pub const m_FontName: usize = 0xED8; // char[64] pub const m_bEnabled: usize = 0xF18; // bool pub const m_bFullbright: usize = 0xF19; // bool - pub const m_flWorldUnitsPerPx: usize = 0xF1C; // float32 - pub const m_flFontSize: usize = 0xF20; // float32 - pub const m_flDepthOffset: usize = 0xF24; // float32 + pub const m_flWorldUnitsPerPx: usize = 0xF1C; // float + pub const m_flFontSize: usize = 0xF20; // float + pub const m_flDepthOffset: usize = 0xF24; // float pub const m_Color: usize = 0xF28; // Color pub const m_nJustifyHorizontal: usize = 0xF2C; // PointWorldTextJustifyHorizontal_t pub const m_nJustifyVertical: usize = 0xF30; // PointWorldTextJustifyVertical_t @@ -3080,32 +3083,32 @@ pub mod C_PointWorldText { pub mod C_PostProcessingVolume { pub const m_hPostSettings: usize = 0xCD8; // CStrongHandle< InfoForResourceTypeCPostProcessingResource > - pub const m_flFadeDuration: usize = 0xCE0; // float32 - pub const m_flMinLogExposure: usize = 0xCE4; // float32 - pub const m_flMaxLogExposure: usize = 0xCE8; // float32 - pub const m_flMinExposure: usize = 0xCEC; // float32 - pub const m_flMaxExposure: usize = 0xCF0; // float32 - pub const m_flExposureCompensation: usize = 0xCF4; // float32 - pub const m_flExposureFadeSpeedUp: usize = 0xCF8; // float32 - pub const m_flExposureFadeSpeedDown: usize = 0xCFC; // float32 - pub const m_flTonemapEVSmoothingRange: usize = 0xD00; // float32 + pub const m_flFadeDuration: usize = 0xCE0; // float + pub const m_flMinLogExposure: usize = 0xCE4; // float + pub const m_flMaxLogExposure: usize = 0xCE8; // float + pub const m_flMinExposure: usize = 0xCEC; // float + pub const m_flMaxExposure: usize = 0xCF0; // float + pub const m_flExposureCompensation: usize = 0xCF4; // float + pub const m_flExposureFadeSpeedUp: usize = 0xCF8; // float + pub const m_flExposureFadeSpeedDown: usize = 0xCFC; // float + pub const m_flTonemapEVSmoothingRange: usize = 0xD00; // float pub const m_bMaster: usize = 0xD04; // bool pub const m_bExposureControl: usize = 0xD05; // bool - pub const m_flRate: usize = 0xD08; // float32 - pub const m_flTonemapPercentTarget: usize = 0xD0C; // float32 - pub const m_flTonemapPercentBrightPixels: usize = 0xD10; // float32 - pub const m_flTonemapMinAvgLum: usize = 0xD14; // float32 + pub const m_flRate: usize = 0xD08; // float + pub const m_flTonemapPercentTarget: usize = 0xD0C; // float + pub const m_flTonemapPercentBrightPixels: usize = 0xD10; // float + pub const m_flTonemapMinAvgLum: usize = 0xD14; // float } pub mod C_Precipitation { - pub const m_flDensity: usize = 0xCC8; // float32 - pub const m_flParticleInnerDist: usize = 0xCD8; // float32 + pub const m_flDensity: usize = 0xCC8; // float + pub const m_flParticleInnerDist: usize = 0xCD8; // float pub const m_pParticleDef: usize = 0xCE0; // char* pub const m_tParticlePrecipTraceTimer: usize = 0xD08; // TimedEvent[1] pub const m_bActiveParticlePrecipEmitter: usize = 0xD10; // bool[1] pub const m_bParticlePrecipInitialized: usize = 0xD11; // bool pub const m_bHasSimulatedSinceLastSceneObjectUpdate: usize = 0xD12; // bool - pub const m_nAvailableSheetSequencesMaxIndex: usize = 0xD14; // int32 + pub const m_nAvailableSheetSequencesMaxIndex: usize = 0xD14; // int32_t } pub mod C_PredictedViewModel { @@ -3114,27 +3117,27 @@ pub mod C_PredictedViewModel { } pub mod C_RagdollManager { - pub const m_iCurrentMaxRagdollCount: usize = 0x540; // int8 + pub const m_iCurrentMaxRagdollCount: usize = 0x540; // int8_t } pub mod C_RagdollProp { pub const m_ragPos: usize = 0xE88; // C_NetworkUtlVectorBase< Vector > pub const m_ragAngles: usize = 0xEA0; // C_NetworkUtlVectorBase< QAngle > - pub const m_flBlendWeight: usize = 0xEB8; // float32 + pub const m_flBlendWeight: usize = 0xEB8; // float pub const m_hRagdollSource: usize = 0xEBC; // CHandle< C_BaseEntity > pub const m_iEyeAttachment: usize = 0xEC0; // AttachmentHandle_t - pub const m_flBlendWeightCurrent: usize = 0xEC4; // float32 + pub const m_flBlendWeightCurrent: usize = 0xEC4; // float pub const m_parentPhysicsBoneIndices: usize = 0xEC8; // CUtlVector< int32 > pub const m_worldSpaceBoneComputationOrder: usize = 0xEE0; // CUtlVector< int32 > } pub mod C_RagdollPropAttached { - pub const m_boneIndexAttached: usize = 0xEF8; // uint32 - pub const m_ragdollAttachedObjectIndex: usize = 0xEFC; // uint32 + pub const m_boneIndexAttached: usize = 0xEF8; // uint32_t + pub const m_ragdollAttachedObjectIndex: usize = 0xEFC; // uint32_t pub const m_attachmentPointBoneSpace: usize = 0xF00; // Vector pub const m_attachmentPointRagdollSpace: usize = 0xF0C; // Vector pub const m_vecOffset: usize = 0xF18; // Vector - pub const m_parentTime: usize = 0xF24; // float32 + pub const m_parentTime: usize = 0xF24; // float pub const m_bHasParent: usize = 0xF28; // bool } @@ -3143,46 +3146,46 @@ pub mod C_RectLight { } pub mod C_RetakeGameRules { - pub const m_nMatchSeed: usize = 0xF8; // int32 + pub const m_nMatchSeed: usize = 0xF8; // int32_t pub const m_bBlockersPresent: usize = 0xFC; // bool pub const m_bRoundInProgress: usize = 0xFD; // bool - pub const m_iFirstSecondHalfRound: usize = 0x100; // int32 - pub const m_iBombSite: usize = 0x104; // int32 + pub const m_iFirstSecondHalfRound: usize = 0x100; // int32_t + pub const m_iBombSite: usize = 0x104; // int32_t } pub mod C_RopeKeyframe { pub const m_LinksTouchingSomething: usize = 0xCC8; // CBitVec< 10 > - pub const m_nLinksTouchingSomething: usize = 0xCCC; // int32 + pub const m_nLinksTouchingSomething: usize = 0xCCC; // int32_t pub const m_bApplyWind: usize = 0xCD0; // bool - pub const m_fPrevLockedPoints: usize = 0xCD4; // int32 - pub const m_iForcePointMoveCounter: usize = 0xCD8; // int32 + pub const m_fPrevLockedPoints: usize = 0xCD4; // int32_t + pub const m_iForcePointMoveCounter: usize = 0xCD8; // int32_t pub const m_bPrevEndPointPos: usize = 0xCDC; // bool[2] pub const m_vPrevEndPointPos: usize = 0xCE0; // Vector[2] - pub const m_flCurScroll: usize = 0xCF8; // float32 - pub const m_flScrollSpeed: usize = 0xCFC; // float32 - pub const m_RopeFlags: usize = 0xD00; // uint16 + pub const m_flCurScroll: usize = 0xCF8; // float + pub const m_flScrollSpeed: usize = 0xCFC; // float + pub const m_RopeFlags: usize = 0xD00; // uint16_t pub const m_iRopeMaterialModelIndex: usize = 0xD08; // CStrongHandle< InfoForResourceTypeIMaterial2 > pub const m_LightValues: usize = 0xF80; // Vector[10] - pub const m_nSegments: usize = 0xFF8; // uint8 + pub const m_nSegments: usize = 0xFF8; // uint8_t pub const m_hStartPoint: usize = 0xFFC; // CHandle< C_BaseEntity > pub const m_hEndPoint: usize = 0x1000; // CHandle< C_BaseEntity > pub const m_iStartAttachment: usize = 0x1004; // AttachmentHandle_t pub const m_iEndAttachment: usize = 0x1005; // AttachmentHandle_t - pub const m_Subdiv: usize = 0x1006; // uint8 - pub const m_RopeLength: usize = 0x1008; // int16 - pub const m_Slack: usize = 0x100A; // int16 - pub const m_TextureScale: usize = 0x100C; // float32 - pub const m_fLockedPoints: usize = 0x1010; // uint8 - pub const m_nChangeCount: usize = 0x1011; // uint8 - pub const m_Width: usize = 0x1014; // float32 + pub const m_Subdiv: usize = 0x1006; // uint8_t + pub const m_RopeLength: usize = 0x1008; // int16_t + pub const m_Slack: usize = 0x100A; // int16_t + pub const m_TextureScale: usize = 0x100C; // float + pub const m_fLockedPoints: usize = 0x1010; // uint8_t + pub const m_nChangeCount: usize = 0x1011; // uint8_t + pub const m_Width: usize = 0x1014; // float pub const m_PhysicsDelegate: usize = 0x1018; // C_RopeKeyframe::CPhysicsDelegate pub const m_hMaterial: usize = 0x1028; // CStrongHandle< InfoForResourceTypeIMaterial2 > - pub const m_TextureHeight: usize = 0x1030; // int32 + pub const m_TextureHeight: usize = 0x1030; // int32_t pub const m_vecImpulse: usize = 0x1034; // Vector pub const m_vecPreviousImpulse: usize = 0x1040; // Vector - pub const m_flCurrentGustTimer: usize = 0x104C; // float32 - pub const m_flCurrentGustLifetime: usize = 0x1050; // float32 - pub const m_flTimeToNextGust: usize = 0x1054; // float32 + pub const m_flCurrentGustTimer: usize = 0x104C; // float + pub const m_flCurrentGustLifetime: usize = 0x1050; // float + pub const m_flTimeToNextGust: usize = 0x1054; // float pub const m_vWindDir: usize = 0x1058; // Vector pub const m_vColorMod: usize = 0x1064; // Vector pub const m_vCachedEndPointAttachmentPos: usize = 0x1070; // Vector[2] @@ -3203,18 +3206,18 @@ pub mod C_SceneEntity { pub const m_bPaused: usize = 0x549; // bool pub const m_bMultiplayer: usize = 0x54A; // bool pub const m_bAutogenerated: usize = 0x54B; // bool - pub const m_flForceClientTime: usize = 0x54C; // float32 - pub const m_nSceneStringIndex: usize = 0x550; // uint16 + pub const m_flForceClientTime: usize = 0x54C; // float + pub const m_nSceneStringIndex: usize = 0x550; // uint16_t pub const m_bClientOnly: usize = 0x552; // bool pub const m_hOwner: usize = 0x554; // CHandle< C_BaseFlex > pub const m_hActorList: usize = 0x558; // C_NetworkUtlVectorBase< CHandle< C_BaseFlex > > pub const m_bWasPlaying: usize = 0x570; // bool pub const m_QueuedEvents: usize = 0x580; // CUtlVector< C_SceneEntity::QueuedEvents_t > - pub const m_flCurrentTime: usize = 0x598; // float32 + pub const m_flCurrentTime: usize = 0x598; // float } pub mod C_SceneEntity_QueuedEvents_t { - pub const starttime: usize = 0x0; // float32 + pub const starttime: usize = 0x0; // float } pub mod C_ShatterGlassShardPhysics { @@ -3229,9 +3232,9 @@ pub mod C_SkyCamera { } pub mod C_SmokeGrenadeProjectile { - pub const m_nSmokeEffectTickBegin: usize = 0x10F8; // int32 + pub const m_nSmokeEffectTickBegin: usize = 0x10F8; // int32_t pub const m_bDidSmokeEffect: usize = 0x10FC; // bool - pub const m_nRandomSeed: usize = 0x1100; // int32 + pub const m_nRandomSeed: usize = 0x1100; // int32_t pub const m_vSmokeColor: usize = 0x1104; // Vector pub const m_vSmokeDetonationPos: usize = 0x1110; // Vector pub const m_VoxelFrameData: usize = 0x1120; // CUtlVector< uint8 > @@ -3252,53 +3255,53 @@ pub mod C_SoundAreaEntityOrientedBox { } pub mod C_SoundAreaEntitySphere { - pub const m_flRadius: usize = 0x568; // float32 + pub const m_flRadius: usize = 0x568; // float } pub mod C_SoundOpvarSetPointBase { pub const m_iszStackName: usize = 0x540; // CUtlSymbolLarge pub const m_iszOperatorName: usize = 0x548; // CUtlSymbolLarge pub const m_iszOpvarName: usize = 0x550; // CUtlSymbolLarge - pub const m_iOpvarIndex: usize = 0x558; // int32 + pub const m_iOpvarIndex: usize = 0x558; // int32_t pub const m_bUseAutoCompare: usize = 0x55C; // bool } pub mod C_SpotlightEnd { - pub const m_flLightScale: usize = 0xCC0; // float32 - pub const m_Radius: usize = 0xCC4; // float32 + pub const m_flLightScale: usize = 0xCC0; // float + pub const m_Radius: usize = 0xCC4; // float } pub mod C_Sprite { pub const m_hSpriteMaterial: usize = 0xCD8; // CStrongHandle< InfoForResourceTypeIMaterial2 > pub const m_hAttachedToEntity: usize = 0xCE0; // CHandle< C_BaseEntity > pub const m_nAttachment: usize = 0xCE4; // AttachmentHandle_t - pub const m_flSpriteFramerate: usize = 0xCE8; // float32 - pub const m_flFrame: usize = 0xCEC; // float32 + pub const m_flSpriteFramerate: usize = 0xCE8; // float + pub const m_flFrame: usize = 0xCEC; // float pub const m_flDieTime: usize = 0xCF0; // GameTime_t - pub const m_nBrightness: usize = 0xD00; // uint32 - pub const m_flBrightnessDuration: usize = 0xD04; // float32 - pub const m_flSpriteScale: usize = 0xD08; // float32 - pub const m_flScaleDuration: usize = 0xD0C; // float32 + pub const m_nBrightness: usize = 0xD00; // uint32_t + pub const m_flBrightnessDuration: usize = 0xD04; // float + pub const m_flSpriteScale: usize = 0xD08; // float + pub const m_flScaleDuration: usize = 0xD0C; // float pub const m_bWorldSpaceScale: usize = 0xD10; // bool - pub const m_flGlowProxySize: usize = 0xD14; // float32 - pub const m_flHDRColorScale: usize = 0xD18; // float32 + pub const m_flGlowProxySize: usize = 0xD14; // float + pub const m_flHDRColorScale: usize = 0xD18; // float pub const m_flLastTime: usize = 0xD1C; // GameTime_t - pub const m_flMaxFrame: usize = 0xD20; // float32 - pub const m_flStartScale: usize = 0xD24; // float32 - pub const m_flDestScale: usize = 0xD28; // float32 + pub const m_flMaxFrame: usize = 0xD20; // float + pub const m_flStartScale: usize = 0xD24; // float + pub const m_flDestScale: usize = 0xD28; // float pub const m_flScaleTimeStart: usize = 0xD2C; // GameTime_t - pub const m_nStartBrightness: usize = 0xD30; // int32 - pub const m_nDestBrightness: usize = 0xD34; // int32 + pub const m_nStartBrightness: usize = 0xD30; // int32_t + pub const m_nDestBrightness: usize = 0xD34; // int32_t pub const m_flBrightnessTimeStart: usize = 0xD38; // GameTime_t pub const m_hOldSpriteMaterial: usize = 0xD40; // CWeakHandle< InfoForResourceTypeIMaterial2 > - pub const m_nSpriteWidth: usize = 0xDE8; // int32 - pub const m_nSpriteHeight: usize = 0xDEC; // int32 + pub const m_nSpriteWidth: usize = 0xDE8; // int32_t + pub const m_nSpriteHeight: usize = 0xDEC; // int32_t } pub mod C_Sun { pub const m_fxSSSunFlareEffectIndex: usize = 0xCC0; // ParticleIndex_t pub const m_fxSunFlareEffectIndex: usize = 0xCC4; // ParticleIndex_t - pub const m_fdistNormalize: usize = 0xCC8; // float32 + pub const m_fdistNormalize: usize = 0xCC8; // float pub const m_vSunPos: usize = 0xCCC; // Vector pub const m_vDirection: usize = 0xCD8; // Vector pub const m_iszEffectName: usize = 0xCE8; // CUtlSymbolLarge @@ -3306,14 +3309,14 @@ pub mod C_Sun { pub const m_clrOverlay: usize = 0xCF8; // Color pub const m_bOn: usize = 0xCFC; // bool pub const m_bmaxColor: usize = 0xCFD; // bool - pub const m_flSize: usize = 0xD00; // float32 - pub const m_flHazeScale: usize = 0xD04; // float32 - pub const m_flRotation: usize = 0xD08; // float32 - pub const m_flHDRColorScale: usize = 0xD0C; // float32 - pub const m_flAlphaHaze: usize = 0xD10; // float32 - pub const m_flAlphaScale: usize = 0xD14; // float32 - pub const m_flAlphaHdr: usize = 0xD18; // float32 - pub const m_flFarZScale: usize = 0xD1C; // float32 + pub const m_flSize: usize = 0xD00; // float + pub const m_flHazeScale: usize = 0xD04; // float + pub const m_flRotation: usize = 0xD08; // float + pub const m_flHDRColorScale: usize = 0xD0C; // float + pub const m_flAlphaHaze: usize = 0xD10; // float + pub const m_flAlphaScale: usize = 0xD14; // float + pub const m_flAlphaHdr: usize = 0xD18; // float + pub const m_flFarZScale: usize = 0xD1C; // float } pub mod C_SunGlowOverlay { @@ -3323,25 +3326,25 @@ pub mod C_SunGlowOverlay { pub mod C_Team { pub const m_aPlayerControllers: usize = 0x540; // C_NetworkUtlVectorBase< CHandle< CBasePlayerController > > pub const m_aPlayers: usize = 0x558; // C_NetworkUtlVectorBase< CHandle< C_BasePlayerPawn > > - pub const m_iScore: usize = 0x570; // int32 + pub const m_iScore: usize = 0x570; // int32_t pub const m_szTeamname: usize = 0x574; // char[129] } pub mod C_TeamRoundTimer { pub const m_bTimerPaused: usize = 0x540; // bool - pub const m_flTimeRemaining: usize = 0x544; // float32 + pub const m_flTimeRemaining: usize = 0x544; // float pub const m_flTimerEndTime: usize = 0x548; // GameTime_t pub const m_bIsDisabled: usize = 0x54C; // bool pub const m_bShowInHUD: usize = 0x54D; // bool - pub const m_nTimerLength: usize = 0x550; // int32 - pub const m_nTimerInitialLength: usize = 0x554; // int32 - pub const m_nTimerMaxLength: usize = 0x558; // int32 + pub const m_nTimerLength: usize = 0x550; // int32_t + pub const m_nTimerInitialLength: usize = 0x554; // int32_t + pub const m_nTimerMaxLength: usize = 0x558; // int32_t pub const m_bAutoCountdown: usize = 0x55C; // bool - pub const m_nSetupTimeLength: usize = 0x560; // int32 - pub const m_nState: usize = 0x564; // int32 + pub const m_nSetupTimeLength: usize = 0x560; // int32_t + pub const m_nState: usize = 0x564; // int32_t pub const m_bStartPaused: usize = 0x568; // bool pub const m_bInCaptureWatchState: usize = 0x569; // bool - pub const m_flTotalTime: usize = 0x56C; // float32 + pub const m_flTotalTime: usize = 0x56C; // float pub const m_bStopWatchTimer: usize = 0x570; // bool pub const m_bFireFinished: usize = 0x571; // bool pub const m_bFire5MinRemain: usize = 0x572; // bool @@ -3356,35 +3359,35 @@ pub mod C_TeamRoundTimer { pub const m_bFire3SecRemain: usize = 0x57B; // bool pub const m_bFire2SecRemain: usize = 0x57C; // bool pub const m_bFire1SecRemain: usize = 0x57D; // bool - pub const m_nOldTimerLength: usize = 0x580; // int32 - pub const m_nOldTimerState: usize = 0x584; // int32 + pub const m_nOldTimerLength: usize = 0x580; // int32_t + pub const m_nOldTimerState: usize = 0x584; // int32_t } pub mod C_TextureBasedAnimatable { pub const m_bLoop: usize = 0xCC0; // bool - pub const m_flFPS: usize = 0xCC4; // float32 + pub const m_flFPS: usize = 0xCC4; // float pub const m_hPositionKeys: usize = 0xCC8; // CStrongHandle< InfoForResourceTypeCTextureBase > pub const m_hRotationKeys: usize = 0xCD0; // CStrongHandle< InfoForResourceTypeCTextureBase > pub const m_vAnimationBoundsMin: usize = 0xCD8; // Vector pub const m_vAnimationBoundsMax: usize = 0xCE4; // Vector - pub const m_flStartTime: usize = 0xCF0; // float32 - pub const m_flStartFrame: usize = 0xCF4; // float32 + pub const m_flStartTime: usize = 0xCF0; // float + pub const m_flStartFrame: usize = 0xCF4; // float } pub mod C_TonemapController2 { - pub const m_flAutoExposureMin: usize = 0x540; // float32 - pub const m_flAutoExposureMax: usize = 0x544; // float32 - pub const m_flTonemapPercentTarget: usize = 0x548; // float32 - pub const m_flTonemapPercentBrightPixels: usize = 0x54C; // float32 - pub const m_flTonemapMinAvgLum: usize = 0x550; // float32 - pub const m_flExposureAdaptationSpeedUp: usize = 0x554; // float32 - pub const m_flExposureAdaptationSpeedDown: usize = 0x558; // float32 - pub const m_flTonemapEVSmoothingRange: usize = 0x55C; // float32 + pub const m_flAutoExposureMin: usize = 0x540; // float + pub const m_flAutoExposureMax: usize = 0x544; // float + pub const m_flTonemapPercentTarget: usize = 0x548; // float + pub const m_flTonemapPercentBrightPixels: usize = 0x54C; // float + pub const m_flTonemapMinAvgLum: usize = 0x550; // float + pub const m_flExposureAdaptationSpeedUp: usize = 0x554; // float + pub const m_flExposureAdaptationSpeedDown: usize = 0x558; // float + pub const m_flTonemapEVSmoothingRange: usize = 0x55C; // float } pub mod C_TriggerBuoyancy { pub const m_BuoyancyHelper: usize = 0xCC8; // CBuoyancyHelper - pub const m_flFluidDensity: usize = 0xCE8; // float32 + pub const m_flFluidDensity: usize = 0xCE8; // float } pub mod C_ViewmodelWeapon { @@ -3392,10 +3395,10 @@ pub mod C_ViewmodelWeapon { } pub mod C_VoteController { - pub const m_iActiveIssueIndex: usize = 0x550; // int32 - pub const m_iOnlyTeamToVote: usize = 0x554; // int32 + pub const m_iActiveIssueIndex: usize = 0x550; // int32_t + pub const m_iOnlyTeamToVote: usize = 0x554; // int32_t pub const m_nVoteOptionCount: usize = 0x558; // int32[5] - pub const m_nPotentialVotes: usize = 0x56C; // int32 + pub const m_nPotentialVotes: usize = 0x56C; // int32_t pub const m_bVotesDirty: usize = 0x570; // bool pub const m_bTypeDirty: usize = 0x571; // bool pub const m_bIsYesNoVote: usize = 0x572; // bool @@ -3407,7 +3410,7 @@ pub mod C_WeaponBaseItem { } pub mod C_WeaponShield { - pub const m_flDisplayHealth: usize = 0x1900; // float32 + pub const m_flDisplayHealth: usize = 0x1900; // float } pub mod C_WeaponTaser { @@ -3416,19 +3419,19 @@ pub mod C_WeaponTaser { pub mod C_fogplayerparams_t { pub const m_hCtrl: usize = 0x8; // CHandle< C_FogController > - pub const m_flTransitionTime: usize = 0xC; // float32 + pub const m_flTransitionTime: usize = 0xC; // float pub const m_OldColor: usize = 0x10; // Color - pub const m_flOldStart: usize = 0x14; // float32 - pub const m_flOldEnd: usize = 0x18; // float32 - pub const m_flOldMaxDensity: usize = 0x1C; // float32 - pub const m_flOldHDRColorScale: usize = 0x20; // float32 - pub const m_flOldFarZ: usize = 0x24; // float32 + pub const m_flOldStart: usize = 0x14; // float + pub const m_flOldEnd: usize = 0x18; // float + pub const m_flOldMaxDensity: usize = 0x1C; // float + pub const m_flOldHDRColorScale: usize = 0x20; // float + pub const m_flOldFarZ: usize = 0x24; // float pub const m_NewColor: usize = 0x28; // Color - pub const m_flNewStart: usize = 0x2C; // float32 - pub const m_flNewEnd: usize = 0x30; // float32 - pub const m_flNewMaxDensity: usize = 0x34; // float32 - pub const m_flNewHDRColorScale: usize = 0x38; // float32 - pub const m_flNewFarZ: usize = 0x3C; // float32 + pub const m_flNewStart: usize = 0x2C; // float + pub const m_flNewEnd: usize = 0x30; // float + pub const m_flNewMaxDensity: usize = 0x34; // float + pub const m_flNewHDRColorScale: usize = 0x38; // float + pub const m_flNewFarZ: usize = 0x3C; // float } pub mod CompMatMutatorCondition_t { @@ -3455,7 +3458,7 @@ pub mod CompMatPropertyMutator_t { pub const m_nSetValue_Value: usize = 0x68; // CompositeMaterialInputLooseVariable_t pub const m_strGenerateTexture_TargetParam: usize = 0x2D8; // CUtlString pub const m_strGenerateTexture_InitialContainer: usize = 0x2E0; // CUtlString - pub const m_nResolution: usize = 0x2E8; // int32 + pub const m_nResolution: usize = 0x2E8; // int32_t pub const m_bIsScratchTarget: usize = 0x2EC; // bool pub const m_bSplatDebugInfo: usize = 0x2ED; // bool pub const m_bCaptureInRenderDoc: usize = 0x2EE; // bool @@ -3479,8 +3482,8 @@ pub mod CompositeMaterialAssemblyProcedure_t { pub mod CompositeMaterialEditorPoint_t { pub const m_ModelName: usize = 0x0; // CResourceName - pub const m_nSequenceIndex: usize = 0xE0; // int32 - pub const m_flCycle: usize = 0xE4; // float32 + pub const m_nSequenceIndex: usize = 0xE0; // int32_t + pub const m_flCycle: usize = 0xE4; // float pub const m_KVModelStateChoices: usize = 0xE8; // KeyValues3 pub const m_bEnableChildModel: usize = 0xF8; // bool pub const m_ChildModelName: usize = 0x100; // CResourceName @@ -3509,23 +3512,23 @@ pub mod CompositeMaterialInputLooseVariable_t { pub const m_strExposedHiddenWhenTrue: usize = 0x30; // CUtlString pub const m_nVariableType: usize = 0x38; // CompositeMaterialInputLooseVariableType_t pub const m_bValueBoolean: usize = 0x3C; // bool - pub const m_nValueIntX: usize = 0x40; // int32 - pub const m_nValueIntY: usize = 0x44; // int32 - pub const m_nValueIntZ: usize = 0x48; // int32 - pub const m_nValueIntW: usize = 0x4C; // int32 + pub const m_nValueIntX: usize = 0x40; // int32_t + pub const m_nValueIntY: usize = 0x44; // int32_t + pub const m_nValueIntZ: usize = 0x48; // int32_t + pub const m_nValueIntW: usize = 0x4C; // int32_t pub const m_bHasFloatBounds: usize = 0x50; // bool - pub const m_flValueFloatX: usize = 0x54; // float32 - pub const m_flValueFloatX_Min: usize = 0x58; // float32 - pub const m_flValueFloatX_Max: usize = 0x5C; // float32 - pub const m_flValueFloatY: usize = 0x60; // float32 - pub const m_flValueFloatY_Min: usize = 0x64; // float32 - pub const m_flValueFloatY_Max: usize = 0x68; // float32 - pub const m_flValueFloatZ: usize = 0x6C; // float32 - pub const m_flValueFloatZ_Min: usize = 0x70; // float32 - pub const m_flValueFloatZ_Max: usize = 0x74; // float32 - pub const m_flValueFloatW: usize = 0x78; // float32 - pub const m_flValueFloatW_Min: usize = 0x7C; // float32 - pub const m_flValueFloatW_Max: usize = 0x80; // float32 + pub const m_flValueFloatX: usize = 0x54; // float + pub const m_flValueFloatX_Min: usize = 0x58; // float + pub const m_flValueFloatX_Max: usize = 0x5C; // float + pub const m_flValueFloatY: usize = 0x60; // float + pub const m_flValueFloatY_Min: usize = 0x64; // float + pub const m_flValueFloatY_Max: usize = 0x68; // float + pub const m_flValueFloatZ: usize = 0x6C; // float + pub const m_flValueFloatZ_Min: usize = 0x70; // float + pub const m_flValueFloatZ_Max: usize = 0x74; // float + pub const m_flValueFloatW: usize = 0x78; // float + pub const m_flValueFloatW_Min: usize = 0x7C; // float + pub const m_flValueFloatW_Max: usize = 0x80; // float pub const m_cValueColor4: usize = 0x84; // Color pub const m_nValueSystemVar: usize = 0x88; // CompositeMaterialVarSystemVar_t pub const m_strResourceMaterial: usize = 0x90; // CResourceName @@ -3551,16 +3554,16 @@ pub mod CompositeMaterial_t { } pub mod CountdownTimer { - pub const m_duration: usize = 0x8; // float32 + pub const m_duration: usize = 0x8; // float pub const m_timestamp: usize = 0xC; // GameTime_t - pub const m_timescale: usize = 0x10; // float32 + pub const m_timescale: usize = 0x10; // float pub const m_nWorldGroupId: usize = 0x14; // WorldGroupId_t } pub mod EngineCountdownTimer { - pub const m_duration: usize = 0x8; // float32 - pub const m_timestamp: usize = 0xC; // float32 - pub const m_timescale: usize = 0x10; // float32 + pub const m_duration: usize = 0x8; // float + pub const m_timestamp: usize = 0xC; // float + pub const m_timescale: usize = 0x10; // float } pub mod EntityRenderAttribute_t { @@ -3590,38 +3593,38 @@ pub mod PhysicsRagdollPose_t { } pub mod SellbackPurchaseEntry_t { - pub const m_unDefIdx: usize = 0x30; // uint16 - pub const m_nCost: usize = 0x34; // int32 - pub const m_nPrevArmor: usize = 0x38; // int32 + pub const m_unDefIdx: usize = 0x30; // uint16_t + pub const m_nCost: usize = 0x34; // int32_t + pub const m_nPrevArmor: usize = 0x38; // int32_t pub const m_bPrevHelmet: usize = 0x3C; // bool pub const m_hItem: usize = 0x40; // CEntityHandle } pub mod TimedEvent { - pub const m_TimeBetweenEvents: usize = 0x0; // float32 - pub const m_fNextEvent: usize = 0x4; // float32 + pub const m_TimeBetweenEvents: usize = 0x0; // float + pub const m_fNextEvent: usize = 0x4; // float } pub mod VPhysicsCollisionAttribute_t { - pub const m_nInteractsAs: usize = 0x8; // uint64 - pub const m_nInteractsWith: usize = 0x10; // uint64 - pub const m_nInteractsExclude: usize = 0x18; // uint64 - pub const m_nEntityId: usize = 0x20; // uint32 - pub const m_nOwnerId: usize = 0x24; // uint32 - pub const m_nHierarchyId: usize = 0x28; // uint16 - pub const m_nCollisionGroup: usize = 0x2A; // uint8 - pub const m_nCollisionFunctionMask: usize = 0x2B; // uint8 + pub const m_nInteractsAs: usize = 0x8; // uint64_t + pub const m_nInteractsWith: usize = 0x10; // uint64_t + pub const m_nInteractsExclude: usize = 0x18; // uint64_t + pub const m_nEntityId: usize = 0x20; // uint32_t + pub const m_nOwnerId: usize = 0x24; // uint32_t + pub const m_nHierarchyId: usize = 0x28; // uint16_t + pub const m_nCollisionGroup: usize = 0x2A; // uint8_t + pub const m_nCollisionFunctionMask: usize = 0x2B; // uint8_t } pub mod ViewAngleServerChange_t { pub const nType: usize = 0x30; // FixAngleSet_t pub const qAngle: usize = 0x34; // QAngle - pub const nIndex: usize = 0x40; // uint32 + pub const nIndex: usize = 0x40; // uint32_t } pub mod WeaponPurchaseCount_t { - pub const m_nItemDefIndex: usize = 0x30; // uint16 - pub const m_nCount: usize = 0x32; // uint16 + pub const m_nItemDefIndex: usize = 0x30; // uint16_t + pub const m_nCount: usize = 0x32; // uint16_t } pub mod WeaponPurchaseTracker_t { @@ -3630,10 +3633,10 @@ pub mod WeaponPurchaseTracker_t { pub mod audioparams_t { pub const localSound: usize = 0x8; // Vector[8] - pub const soundscapeIndex: usize = 0x68; // int32 - pub const localBits: usize = 0x6C; // uint8 - pub const soundscapeEntityListIndex: usize = 0x70; // int32 - pub const soundEventHash: usize = 0x74; // uint32 + pub const soundscapeIndex: usize = 0x68; // int32_t + pub const localBits: usize = 0x6C; // uint8_t + pub const soundscapeEntityListIndex: usize = 0x70; // int32_t + pub const soundEventHash: usize = 0x74; // uint32_t } pub mod fogparams_t { @@ -3642,22 +3645,22 @@ pub mod fogparams_t { pub const colorSecondary: usize = 0x18; // Color pub const colorPrimaryLerpTo: usize = 0x1C; // Color pub const colorSecondaryLerpTo: usize = 0x20; // Color - pub const start: usize = 0x24; // float32 - pub const end: usize = 0x28; // float32 - pub const farz: usize = 0x2C; // float32 - pub const maxdensity: usize = 0x30; // float32 - pub const exponent: usize = 0x34; // float32 - pub const HDRColorScale: usize = 0x38; // float32 - pub const skyboxFogFactor: usize = 0x3C; // float32 - pub const skyboxFogFactorLerpTo: usize = 0x40; // float32 - pub const startLerpTo: usize = 0x44; // float32 - pub const endLerpTo: usize = 0x48; // float32 - pub const maxdensityLerpTo: usize = 0x4C; // float32 + pub const start: usize = 0x24; // float + pub const end: usize = 0x28; // float + pub const farz: usize = 0x2C; // float + pub const maxdensity: usize = 0x30; // float + pub const exponent: usize = 0x34; // float + pub const HDRColorScale: usize = 0x38; // float + pub const skyboxFogFactor: usize = 0x3C; // float + pub const skyboxFogFactorLerpTo: usize = 0x40; // float + pub const startLerpTo: usize = 0x44; // float + pub const endLerpTo: usize = 0x48; // float + pub const maxdensityLerpTo: usize = 0x4C; // float pub const lerptime: usize = 0x50; // GameTime_t - pub const duration: usize = 0x54; // float32 - pub const blendtobackground: usize = 0x58; // float32 - pub const scattering: usize = 0x5C; // float32 - pub const locallightscale: usize = 0x60; // float32 + pub const duration: usize = 0x54; // float + pub const blendtobackground: usize = 0x58; // float + pub const scattering: usize = 0x5C; // float + pub const locallightscale: usize = 0x60; // float pub const enable: usize = 0x64; // bool pub const blend: usize = 0x65; // bool pub const m_bNoReflectionFog: usize = 0x66; // bool @@ -3665,7 +3668,7 @@ pub mod fogparams_t { } pub mod shard_model_desc_t { - pub const m_nModelID: usize = 0x8; // int32 + pub const m_nModelID: usize = 0x8; // int32_t pub const m_hMaterial: usize = 0x10; // CStrongHandle< InfoForResourceTypeIMaterial2 > pub const m_solid: usize = 0x18; // ShardSolid_t pub const m_ShatterPanelMode: usize = 0x19; // ShatterPanelMode @@ -3673,7 +3676,7 @@ pub mod shard_model_desc_t { pub const m_vecStressPositionA: usize = 0x24; // Vector2D pub const m_vecStressPositionB: usize = 0x2C; // Vector2D pub const m_vecPanelVertices: usize = 0x38; // C_NetworkUtlVectorBase< Vector2D > - pub const m_flGlassHalfThickness: usize = 0x50; // float32 + pub const m_flGlassHalfThickness: usize = 0x50; // float pub const m_bHasParent: usize = 0x54; // bool pub const m_bParentFrozen: usize = 0x55; // bool pub const m_SurfacePropStringToken: usize = 0x58; // CUtlStringToken @@ -3681,10 +3684,10 @@ pub mod shard_model_desc_t { } pub mod sky3dparams_t { - pub const scale: usize = 0x8; // int16 + pub const scale: usize = 0x8; // int16_t pub const origin: usize = 0xC; // Vector pub const bClip3DSkyBoxNearToWorldFar: usize = 0x18; // bool - pub const flClip3DSkyBoxNearToWorldFarOffset: usize = 0x1C; // float32 + pub const flClip3DSkyBoxNearToWorldFarOffset: usize = 0x1C; // float pub const fog: usize = 0x20; // fogparams_t pub const m_nWorldGroupID: usize = 0x88; // WorldGroupId_t } \ No newline at end of file diff --git a/generated/engine2.dll.cs b/generated/engine2.dll.cs index 6160448..6457deb 100644 --- a/generated/engine2.dll.cs +++ b/generated/engine2.dll.cs @@ -1,7 +1,10 @@ +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:54.183676600 UTC + public static class CEntityComponentHelper { - public const nint m_flags = 0x8; // uint32 + public const nint m_flags = 0x8; // uint32_t public const nint m_pInfo = 0x10; // EntComponentInfo_t* - public const nint m_nPriority = 0x18; // int32 + public const nint m_nPriority = 0x18; // int32_t public const nint m_pNext = 0x20; // CEntityComponentHelper* } @@ -10,12 +13,12 @@ public static class CEntityIOOutput { } public static class CEntityIdentity { - public const nint m_nameStringableIndex = 0x14; // int32 + public const nint m_nameStringableIndex = 0x14; // int32_t public const nint m_name = 0x18; // CUtlSymbolLarge public const nint m_designerName = 0x20; // CUtlSymbolLarge - public const nint m_flags = 0x30; // uint32 + public const nint m_flags = 0x30; // uint32_t public const nint m_worldGroupId = 0x38; // WorldGroupId_t - public const nint m_fDataObjectTypes = 0x3C; // uint32 + public const nint m_fDataObjectTypes = 0x3C; // uint32_t public const nint m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t public const nint m_pPrev = 0x58; // CEntityIdentity* public const nint m_pNext = 0x60; // CEntityIdentity* @@ -38,10 +41,10 @@ public static class CScriptComponent { } public static class EngineLoopState_t { - public const nint m_nPlatWindowWidth = 0x18; // int32 - public const nint m_nPlatWindowHeight = 0x1C; // int32 - public const nint m_nRenderWidth = 0x20; // int32 - public const nint m_nRenderHeight = 0x24; // int32 + public const nint m_nPlatWindowWidth = 0x18; // int32_t + public const nint m_nPlatWindowHeight = 0x1C; // int32_t + public const nint m_nRenderWidth = 0x20; // int32_t + public const nint m_nRenderHeight = 0x24; // int32_t } public static class EntComponentInfo_t { @@ -49,71 +52,71 @@ public static class EntComponentInfo_t { public const nint m_pCPPClassname = 0x8; // char* public const nint m_pNetworkDataReferencedDescription = 0x10; // char* public const nint m_pNetworkDataReferencedPtrPropDescription = 0x18; // char* - public const nint m_nRuntimeIndex = 0x20; // int32 - public const nint m_nFlags = 0x24; // uint32 + public const nint m_nRuntimeIndex = 0x20; // int32_t + public const nint m_nFlags = 0x24; // uint32_t public const nint m_pBaseClassComponentHelper = 0x60; // CEntityComponentHelper* } public static class EventAdvanceTick_t { - public const nint m_nCurrentTick = 0x30; // int32 - public const nint m_nCurrentTickThisFrame = 0x34; // int32 - public const nint m_nTotalTicksThisFrame = 0x38; // int32 - public const nint m_nTotalTicks = 0x3C; // int32 + public const nint m_nCurrentTick = 0x30; // int32_t + public const nint m_nCurrentTickThisFrame = 0x34; // int32_t + public const nint m_nTotalTicksThisFrame = 0x38; // int32_t + public const nint m_nTotalTicks = 0x3C; // int32_t } public static class EventAppShutdown_t { - public const nint m_nDummy0 = 0x0; // int32 + public const nint m_nDummy0 = 0x0; // int32_t } public static class EventClientFrameSimulate_t { public const nint m_LoopState = 0x0; // EngineLoopState_t - public const nint m_flRealTime = 0x28; // float32 - public const nint m_flFrameTime = 0x2C; // float32 + public const nint m_flRealTime = 0x28; // float + public const nint m_flFrameTime = 0x2C; // float } public static class EventClientOutput_t { public const nint m_LoopState = 0x0; // EngineLoopState_t - public const nint m_flRenderTime = 0x28; // float32 - public const nint m_flRealTime = 0x2C; // float32 - public const nint m_flRenderFrameTimeUnbounded = 0x30; // float32 + public const nint m_flRenderTime = 0x28; // float + public const nint m_flRealTime = 0x2C; // float + public const nint m_flRenderFrameTimeUnbounded = 0x30; // float public const nint m_bRenderOnly = 0x34; // bool } public static class EventClientPollInput_t { public const nint m_LoopState = 0x0; // EngineLoopState_t - public const nint m_flRealTime = 0x28; // float32 + public const nint m_flRealTime = 0x28; // float } public static class EventClientPollNetworking_t { - public const nint m_nTickCount = 0x0; // int32 + public const nint m_nTickCount = 0x0; // int32_t } public static class EventClientPostOutput_t { public const nint m_LoopState = 0x0; // EngineLoopState_t - public const nint m_flRenderTime = 0x28; // float64 - public const nint m_flRenderFrameTime = 0x30; // float32 - public const nint m_flRenderFrameTimeUnbounded = 0x34; // float32 + public const nint m_flRenderTime = 0x28; // double + public const nint m_flRenderFrameTime = 0x30; // float + public const nint m_flRenderFrameTimeUnbounded = 0x34; // float public const nint m_bRenderOnly = 0x38; // bool } public static class EventClientPreOutput_t { public const nint m_LoopState = 0x0; // EngineLoopState_t - public const nint m_flRenderTime = 0x28; // float64 - public const nint m_flRenderFrameTime = 0x30; // float64 - public const nint m_flRenderFrameTimeUnbounded = 0x38; // float64 - public const nint m_flRealTime = 0x40; // float32 + public const nint m_flRenderTime = 0x28; // double + public const nint m_flRenderFrameTime = 0x30; // double + public const nint m_flRenderFrameTimeUnbounded = 0x38; // double + public const nint m_flRealTime = 0x40; // float public const nint m_bRenderOnly = 0x44; // bool } public static class EventClientProcessGameInput_t { public const nint m_LoopState = 0x0; // EngineLoopState_t - public const nint m_flRealTime = 0x28; // float32 - public const nint m_flFrameTime = 0x2C; // float32 + public const nint m_flRealTime = 0x28; // float + public const nint m_flFrameTime = 0x2C; // float } public static class EventClientProcessInput_t { public const nint m_LoopState = 0x0; // EngineLoopState_t - public const nint m_flRealTime = 0x28; // float32 + public const nint m_flRealTime = 0x28; // float } public static class EventClientSceneSystemThreadStateChange_t { @@ -122,26 +125,26 @@ public static class EventClientSceneSystemThreadStateChange_t { public static class EventClientSendInput_t { public const nint m_bFinalClientCommandTick = 0x0; // bool - public const nint m_nAdditionalClientCommandsToCreate = 0x4; // int32 + public const nint m_nAdditionalClientCommandsToCreate = 0x4; // int32_t } public static class EventFrameBoundary_t { - public const nint m_flFrameTime = 0x0; // float32 + public const nint m_flFrameTime = 0x0; // float } public static class EventPostAdvanceTick_t { - public const nint m_nCurrentTick = 0x30; // int32 - public const nint m_nCurrentTickThisFrame = 0x34; // int32 - public const nint m_nTotalTicksThisFrame = 0x38; // int32 - public const nint m_nTotalTicks = 0x3C; // int32 + public const nint m_nCurrentTick = 0x30; // int32_t + public const nint m_nCurrentTickThisFrame = 0x34; // int32_t + public const nint m_nTotalTicksThisFrame = 0x38; // int32_t + public const nint m_nTotalTicks = 0x3C; // int32_t } public static class EventPostDataUpdate_t { - public const nint m_nCount = 0x0; // int32 + public const nint m_nCount = 0x0; // int32_t } public static class EventPreDataUpdate_t { - public const nint m_nCount = 0x0; // int32 + public const nint m_nCount = 0x0; // int32_t } public static class EventProfileStorageAvailable_t { @@ -150,19 +153,19 @@ public static class EventProfileStorageAvailable_t { public static class EventSetTime_t { public const nint m_LoopState = 0x0; // EngineLoopState_t - public const nint m_nClientOutputFrames = 0x28; // int32 - public const nint m_flRealTime = 0x30; // float64 - public const nint m_flRenderTime = 0x38; // float64 - public const nint m_flRenderFrameTime = 0x40; // float64 - public const nint m_flRenderFrameTimeUnbounded = 0x48; // float64 - public const nint m_flRenderFrameTimeUnscaled = 0x50; // float64 - public const nint m_flTickRemainder = 0x58; // float64 + public const nint m_nClientOutputFrames = 0x28; // int32_t + public const nint m_flRealTime = 0x30; // double + public const nint m_flRenderTime = 0x38; // double + public const nint m_flRenderFrameTime = 0x40; // double + public const nint m_flRenderFrameTimeUnbounded = 0x48; // double + public const nint m_flRenderFrameTimeUnscaled = 0x50; // double + public const nint m_flTickRemainder = 0x58; // double } public static class EventSimpleLoopFrameUpdate_t { public const nint m_LoopState = 0x0; // EngineLoopState_t - public const nint m_flRealTime = 0x28; // float32 - public const nint m_flFrameTime = 0x2C; // float32 + public const nint m_flRealTime = 0x28; // float + public const nint m_flFrameTime = 0x2C; // float } public static class EventSimulate_t { diff --git a/generated/engine2.dll.hpp b/generated/engine2.dll.hpp index 925a3e5..4356943 100644 --- a/generated/engine2.dll.hpp +++ b/generated/engine2.dll.hpp @@ -2,10 +2,13 @@ #include +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:54.181633700 UTC + namespace CEntityComponentHelper { - constexpr std::ptrdiff_t m_flags = 0x8; // uint32 + constexpr std::ptrdiff_t m_flags = 0x8; // uint32_t constexpr std::ptrdiff_t m_pInfo = 0x10; // EntComponentInfo_t* - constexpr std::ptrdiff_t m_nPriority = 0x18; // int32 + constexpr std::ptrdiff_t m_nPriority = 0x18; // int32_t constexpr std::ptrdiff_t m_pNext = 0x20; // CEntityComponentHelper* } @@ -14,12 +17,12 @@ namespace CEntityIOOutput { } namespace CEntityIdentity { - constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32 + constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32_t constexpr std::ptrdiff_t m_name = 0x18; // CUtlSymbolLarge constexpr std::ptrdiff_t m_designerName = 0x20; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flags = 0x30; // uint32 + constexpr std::ptrdiff_t m_flags = 0x30; // uint32_t constexpr std::ptrdiff_t m_worldGroupId = 0x38; // WorldGroupId_t - constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // uint32 + constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // uint32_t constexpr std::ptrdiff_t m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t constexpr std::ptrdiff_t m_pPrev = 0x58; // CEntityIdentity* constexpr std::ptrdiff_t m_pNext = 0x60; // CEntityIdentity* @@ -42,10 +45,10 @@ namespace CScriptComponent { } namespace EngineLoopState_t { - constexpr std::ptrdiff_t m_nPlatWindowWidth = 0x18; // int32 - constexpr std::ptrdiff_t m_nPlatWindowHeight = 0x1C; // int32 - constexpr std::ptrdiff_t m_nRenderWidth = 0x20; // int32 - constexpr std::ptrdiff_t m_nRenderHeight = 0x24; // int32 + constexpr std::ptrdiff_t m_nPlatWindowWidth = 0x18; // int32_t + constexpr std::ptrdiff_t m_nPlatWindowHeight = 0x1C; // int32_t + constexpr std::ptrdiff_t m_nRenderWidth = 0x20; // int32_t + constexpr std::ptrdiff_t m_nRenderHeight = 0x24; // int32_t } namespace EntComponentInfo_t { @@ -53,71 +56,71 @@ namespace EntComponentInfo_t { constexpr std::ptrdiff_t m_pCPPClassname = 0x8; // char* constexpr std::ptrdiff_t m_pNetworkDataReferencedDescription = 0x10; // char* constexpr std::ptrdiff_t m_pNetworkDataReferencedPtrPropDescription = 0x18; // char* - constexpr std::ptrdiff_t m_nRuntimeIndex = 0x20; // int32 - constexpr std::ptrdiff_t m_nFlags = 0x24; // uint32 + constexpr std::ptrdiff_t m_nRuntimeIndex = 0x20; // int32_t + constexpr std::ptrdiff_t m_nFlags = 0x24; // uint32_t constexpr std::ptrdiff_t m_pBaseClassComponentHelper = 0x60; // CEntityComponentHelper* } namespace EventAdvanceTick_t { - constexpr std::ptrdiff_t m_nCurrentTick = 0x30; // int32 - constexpr std::ptrdiff_t m_nCurrentTickThisFrame = 0x34; // int32 - constexpr std::ptrdiff_t m_nTotalTicksThisFrame = 0x38; // int32 - constexpr std::ptrdiff_t m_nTotalTicks = 0x3C; // int32 + constexpr std::ptrdiff_t m_nCurrentTick = 0x30; // int32_t + constexpr std::ptrdiff_t m_nCurrentTickThisFrame = 0x34; // int32_t + constexpr std::ptrdiff_t m_nTotalTicksThisFrame = 0x38; // int32_t + constexpr std::ptrdiff_t m_nTotalTicks = 0x3C; // int32_t } namespace EventAppShutdown_t { - constexpr std::ptrdiff_t m_nDummy0 = 0x0; // int32 + constexpr std::ptrdiff_t m_nDummy0 = 0x0; // int32_t } namespace EventClientFrameSimulate_t { constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t - constexpr std::ptrdiff_t m_flRealTime = 0x28; // float32 - constexpr std::ptrdiff_t m_flFrameTime = 0x2C; // float32 + constexpr std::ptrdiff_t m_flRealTime = 0x28; // float + constexpr std::ptrdiff_t m_flFrameTime = 0x2C; // float } namespace EventClientOutput_t { constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t - constexpr std::ptrdiff_t m_flRenderTime = 0x28; // float32 - constexpr std::ptrdiff_t m_flRealTime = 0x2C; // float32 - constexpr std::ptrdiff_t m_flRenderFrameTimeUnbounded = 0x30; // float32 + constexpr std::ptrdiff_t m_flRenderTime = 0x28; // float + constexpr std::ptrdiff_t m_flRealTime = 0x2C; // float + constexpr std::ptrdiff_t m_flRenderFrameTimeUnbounded = 0x30; // float constexpr std::ptrdiff_t m_bRenderOnly = 0x34; // bool } namespace EventClientPollInput_t { constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t - constexpr std::ptrdiff_t m_flRealTime = 0x28; // float32 + constexpr std::ptrdiff_t m_flRealTime = 0x28; // float } namespace EventClientPollNetworking_t { - constexpr std::ptrdiff_t m_nTickCount = 0x0; // int32 + constexpr std::ptrdiff_t m_nTickCount = 0x0; // int32_t } namespace EventClientPostOutput_t { constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t - constexpr std::ptrdiff_t m_flRenderTime = 0x28; // float64 - constexpr std::ptrdiff_t m_flRenderFrameTime = 0x30; // float32 - constexpr std::ptrdiff_t m_flRenderFrameTimeUnbounded = 0x34; // float32 + constexpr std::ptrdiff_t m_flRenderTime = 0x28; // double + constexpr std::ptrdiff_t m_flRenderFrameTime = 0x30; // float + constexpr std::ptrdiff_t m_flRenderFrameTimeUnbounded = 0x34; // float constexpr std::ptrdiff_t m_bRenderOnly = 0x38; // bool } namespace EventClientPreOutput_t { constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t - constexpr std::ptrdiff_t m_flRenderTime = 0x28; // float64 - constexpr std::ptrdiff_t m_flRenderFrameTime = 0x30; // float64 - constexpr std::ptrdiff_t m_flRenderFrameTimeUnbounded = 0x38; // float64 - constexpr std::ptrdiff_t m_flRealTime = 0x40; // float32 + constexpr std::ptrdiff_t m_flRenderTime = 0x28; // double + constexpr std::ptrdiff_t m_flRenderFrameTime = 0x30; // double + constexpr std::ptrdiff_t m_flRenderFrameTimeUnbounded = 0x38; // double + constexpr std::ptrdiff_t m_flRealTime = 0x40; // float constexpr std::ptrdiff_t m_bRenderOnly = 0x44; // bool } namespace EventClientProcessGameInput_t { constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t - constexpr std::ptrdiff_t m_flRealTime = 0x28; // float32 - constexpr std::ptrdiff_t m_flFrameTime = 0x2C; // float32 + constexpr std::ptrdiff_t m_flRealTime = 0x28; // float + constexpr std::ptrdiff_t m_flFrameTime = 0x2C; // float } namespace EventClientProcessInput_t { constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t - constexpr std::ptrdiff_t m_flRealTime = 0x28; // float32 + constexpr std::ptrdiff_t m_flRealTime = 0x28; // float } namespace EventClientSceneSystemThreadStateChange_t { @@ -126,26 +129,26 @@ namespace EventClientSceneSystemThreadStateChange_t { namespace EventClientSendInput_t { constexpr std::ptrdiff_t m_bFinalClientCommandTick = 0x0; // bool - constexpr std::ptrdiff_t m_nAdditionalClientCommandsToCreate = 0x4; // int32 + constexpr std::ptrdiff_t m_nAdditionalClientCommandsToCreate = 0x4; // int32_t } namespace EventFrameBoundary_t { - constexpr std::ptrdiff_t m_flFrameTime = 0x0; // float32 + constexpr std::ptrdiff_t m_flFrameTime = 0x0; // float } namespace EventPostAdvanceTick_t { - constexpr std::ptrdiff_t m_nCurrentTick = 0x30; // int32 - constexpr std::ptrdiff_t m_nCurrentTickThisFrame = 0x34; // int32 - constexpr std::ptrdiff_t m_nTotalTicksThisFrame = 0x38; // int32 - constexpr std::ptrdiff_t m_nTotalTicks = 0x3C; // int32 + constexpr std::ptrdiff_t m_nCurrentTick = 0x30; // int32_t + constexpr std::ptrdiff_t m_nCurrentTickThisFrame = 0x34; // int32_t + constexpr std::ptrdiff_t m_nTotalTicksThisFrame = 0x38; // int32_t + constexpr std::ptrdiff_t m_nTotalTicks = 0x3C; // int32_t } namespace EventPostDataUpdate_t { - constexpr std::ptrdiff_t m_nCount = 0x0; // int32 + constexpr std::ptrdiff_t m_nCount = 0x0; // int32_t } namespace EventPreDataUpdate_t { - constexpr std::ptrdiff_t m_nCount = 0x0; // int32 + constexpr std::ptrdiff_t m_nCount = 0x0; // int32_t } namespace EventProfileStorageAvailable_t { @@ -154,19 +157,19 @@ namespace EventProfileStorageAvailable_t { namespace EventSetTime_t { constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t - constexpr std::ptrdiff_t m_nClientOutputFrames = 0x28; // int32 - constexpr std::ptrdiff_t m_flRealTime = 0x30; // float64 - constexpr std::ptrdiff_t m_flRenderTime = 0x38; // float64 - constexpr std::ptrdiff_t m_flRenderFrameTime = 0x40; // float64 - constexpr std::ptrdiff_t m_flRenderFrameTimeUnbounded = 0x48; // float64 - constexpr std::ptrdiff_t m_flRenderFrameTimeUnscaled = 0x50; // float64 - constexpr std::ptrdiff_t m_flTickRemainder = 0x58; // float64 + constexpr std::ptrdiff_t m_nClientOutputFrames = 0x28; // int32_t + constexpr std::ptrdiff_t m_flRealTime = 0x30; // double + constexpr std::ptrdiff_t m_flRenderTime = 0x38; // double + constexpr std::ptrdiff_t m_flRenderFrameTime = 0x40; // double + constexpr std::ptrdiff_t m_flRenderFrameTimeUnbounded = 0x48; // double + constexpr std::ptrdiff_t m_flRenderFrameTimeUnscaled = 0x50; // double + constexpr std::ptrdiff_t m_flTickRemainder = 0x58; // double } namespace EventSimpleLoopFrameUpdate_t { constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t - constexpr std::ptrdiff_t m_flRealTime = 0x28; // float32 - constexpr std::ptrdiff_t m_flFrameTime = 0x2C; // float32 + constexpr std::ptrdiff_t m_flRealTime = 0x28; // float + constexpr std::ptrdiff_t m_flFrameTime = 0x2C; // float } namespace EventSimulate_t { diff --git a/generated/engine2.dll.rs b/generated/engine2.dll.rs index 5d38cb5..4ccaf0d 100644 --- a/generated/engine2.dll.rs +++ b/generated/engine2.dll.rs @@ -1,9 +1,12 @@ #![allow(non_snake_case, non_upper_case_globals)] +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:54.186102500 UTC + pub mod CEntityComponentHelper { - pub const m_flags: usize = 0x8; // uint32 + pub const m_flags: usize = 0x8; // uint32_t pub const m_pInfo: usize = 0x10; // EntComponentInfo_t* - pub const m_nPriority: usize = 0x18; // int32 + pub const m_nPriority: usize = 0x18; // int32_t pub const m_pNext: usize = 0x20; // CEntityComponentHelper* } @@ -12,12 +15,12 @@ pub mod CEntityIOOutput { } pub mod CEntityIdentity { - pub const m_nameStringableIndex: usize = 0x14; // int32 + pub const m_nameStringableIndex: usize = 0x14; // int32_t pub const m_name: usize = 0x18; // CUtlSymbolLarge pub const m_designerName: usize = 0x20; // CUtlSymbolLarge - pub const m_flags: usize = 0x30; // uint32 + pub const m_flags: usize = 0x30; // uint32_t pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t - pub const m_fDataObjectTypes: usize = 0x3C; // uint32 + pub const m_fDataObjectTypes: usize = 0x3C; // uint32_t pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t pub const m_pPrev: usize = 0x58; // CEntityIdentity* pub const m_pNext: usize = 0x60; // CEntityIdentity* @@ -40,10 +43,10 @@ pub mod CScriptComponent { } pub mod EngineLoopState_t { - pub const m_nPlatWindowWidth: usize = 0x18; // int32 - pub const m_nPlatWindowHeight: usize = 0x1C; // int32 - pub const m_nRenderWidth: usize = 0x20; // int32 - pub const m_nRenderHeight: usize = 0x24; // int32 + pub const m_nPlatWindowWidth: usize = 0x18; // int32_t + pub const m_nPlatWindowHeight: usize = 0x1C; // int32_t + pub const m_nRenderWidth: usize = 0x20; // int32_t + pub const m_nRenderHeight: usize = 0x24; // int32_t } pub mod EntComponentInfo_t { @@ -51,71 +54,71 @@ pub mod EntComponentInfo_t { pub const m_pCPPClassname: usize = 0x8; // char* pub const m_pNetworkDataReferencedDescription: usize = 0x10; // char* pub const m_pNetworkDataReferencedPtrPropDescription: usize = 0x18; // char* - pub const m_nRuntimeIndex: usize = 0x20; // int32 - pub const m_nFlags: usize = 0x24; // uint32 + pub const m_nRuntimeIndex: usize = 0x20; // int32_t + pub const m_nFlags: usize = 0x24; // uint32_t pub const m_pBaseClassComponentHelper: usize = 0x60; // CEntityComponentHelper* } pub mod EventAdvanceTick_t { - pub const m_nCurrentTick: usize = 0x30; // int32 - pub const m_nCurrentTickThisFrame: usize = 0x34; // int32 - pub const m_nTotalTicksThisFrame: usize = 0x38; // int32 - pub const m_nTotalTicks: usize = 0x3C; // int32 + pub const m_nCurrentTick: usize = 0x30; // int32_t + pub const m_nCurrentTickThisFrame: usize = 0x34; // int32_t + pub const m_nTotalTicksThisFrame: usize = 0x38; // int32_t + pub const m_nTotalTicks: usize = 0x3C; // int32_t } pub mod EventAppShutdown_t { - pub const m_nDummy0: usize = 0x0; // int32 + pub const m_nDummy0: usize = 0x0; // int32_t } pub mod EventClientFrameSimulate_t { pub const m_LoopState: usize = 0x0; // EngineLoopState_t - pub const m_flRealTime: usize = 0x28; // float32 - pub const m_flFrameTime: usize = 0x2C; // float32 + pub const m_flRealTime: usize = 0x28; // float + pub const m_flFrameTime: usize = 0x2C; // float } pub mod EventClientOutput_t { pub const m_LoopState: usize = 0x0; // EngineLoopState_t - pub const m_flRenderTime: usize = 0x28; // float32 - pub const m_flRealTime: usize = 0x2C; // float32 - pub const m_flRenderFrameTimeUnbounded: usize = 0x30; // float32 + pub const m_flRenderTime: usize = 0x28; // float + pub const m_flRealTime: usize = 0x2C; // float + pub const m_flRenderFrameTimeUnbounded: usize = 0x30; // float pub const m_bRenderOnly: usize = 0x34; // bool } pub mod EventClientPollInput_t { pub const m_LoopState: usize = 0x0; // EngineLoopState_t - pub const m_flRealTime: usize = 0x28; // float32 + pub const m_flRealTime: usize = 0x28; // float } pub mod EventClientPollNetworking_t { - pub const m_nTickCount: usize = 0x0; // int32 + pub const m_nTickCount: usize = 0x0; // int32_t } pub mod EventClientPostOutput_t { pub const m_LoopState: usize = 0x0; // EngineLoopState_t - pub const m_flRenderTime: usize = 0x28; // float64 - pub const m_flRenderFrameTime: usize = 0x30; // float32 - pub const m_flRenderFrameTimeUnbounded: usize = 0x34; // float32 + pub const m_flRenderTime: usize = 0x28; // double + pub const m_flRenderFrameTime: usize = 0x30; // float + pub const m_flRenderFrameTimeUnbounded: usize = 0x34; // float pub const m_bRenderOnly: usize = 0x38; // bool } pub mod EventClientPreOutput_t { pub const m_LoopState: usize = 0x0; // EngineLoopState_t - pub const m_flRenderTime: usize = 0x28; // float64 - pub const m_flRenderFrameTime: usize = 0x30; // float64 - pub const m_flRenderFrameTimeUnbounded: usize = 0x38; // float64 - pub const m_flRealTime: usize = 0x40; // float32 + pub const m_flRenderTime: usize = 0x28; // double + pub const m_flRenderFrameTime: usize = 0x30; // double + pub const m_flRenderFrameTimeUnbounded: usize = 0x38; // double + pub const m_flRealTime: usize = 0x40; // float pub const m_bRenderOnly: usize = 0x44; // bool } pub mod EventClientProcessGameInput_t { pub const m_LoopState: usize = 0x0; // EngineLoopState_t - pub const m_flRealTime: usize = 0x28; // float32 - pub const m_flFrameTime: usize = 0x2C; // float32 + pub const m_flRealTime: usize = 0x28; // float + pub const m_flFrameTime: usize = 0x2C; // float } pub mod EventClientProcessInput_t { pub const m_LoopState: usize = 0x0; // EngineLoopState_t - pub const m_flRealTime: usize = 0x28; // float32 + pub const m_flRealTime: usize = 0x28; // float } pub mod EventClientSceneSystemThreadStateChange_t { @@ -124,26 +127,26 @@ pub mod EventClientSceneSystemThreadStateChange_t { pub mod EventClientSendInput_t { pub const m_bFinalClientCommandTick: usize = 0x0; // bool - pub const m_nAdditionalClientCommandsToCreate: usize = 0x4; // int32 + pub const m_nAdditionalClientCommandsToCreate: usize = 0x4; // int32_t } pub mod EventFrameBoundary_t { - pub const m_flFrameTime: usize = 0x0; // float32 + pub const m_flFrameTime: usize = 0x0; // float } pub mod EventPostAdvanceTick_t { - pub const m_nCurrentTick: usize = 0x30; // int32 - pub const m_nCurrentTickThisFrame: usize = 0x34; // int32 - pub const m_nTotalTicksThisFrame: usize = 0x38; // int32 - pub const m_nTotalTicks: usize = 0x3C; // int32 + pub const m_nCurrentTick: usize = 0x30; // int32_t + pub const m_nCurrentTickThisFrame: usize = 0x34; // int32_t + pub const m_nTotalTicksThisFrame: usize = 0x38; // int32_t + pub const m_nTotalTicks: usize = 0x3C; // int32_t } pub mod EventPostDataUpdate_t { - pub const m_nCount: usize = 0x0; // int32 + pub const m_nCount: usize = 0x0; // int32_t } pub mod EventPreDataUpdate_t { - pub const m_nCount: usize = 0x0; // int32 + pub const m_nCount: usize = 0x0; // int32_t } pub mod EventProfileStorageAvailable_t { @@ -152,19 +155,19 @@ pub mod EventProfileStorageAvailable_t { pub mod EventSetTime_t { pub const m_LoopState: usize = 0x0; // EngineLoopState_t - pub const m_nClientOutputFrames: usize = 0x28; // int32 - pub const m_flRealTime: usize = 0x30; // float64 - pub const m_flRenderTime: usize = 0x38; // float64 - pub const m_flRenderFrameTime: usize = 0x40; // float64 - pub const m_flRenderFrameTimeUnbounded: usize = 0x48; // float64 - pub const m_flRenderFrameTimeUnscaled: usize = 0x50; // float64 - pub const m_flTickRemainder: usize = 0x58; // float64 + pub const m_nClientOutputFrames: usize = 0x28; // int32_t + pub const m_flRealTime: usize = 0x30; // double + pub const m_flRenderTime: usize = 0x38; // double + pub const m_flRenderFrameTime: usize = 0x40; // double + pub const m_flRenderFrameTimeUnbounded: usize = 0x48; // double + pub const m_flRenderFrameTimeUnscaled: usize = 0x50; // double + pub const m_flTickRemainder: usize = 0x58; // double } pub mod EventSimpleLoopFrameUpdate_t { pub const m_LoopState: usize = 0x0; // EngineLoopState_t - pub const m_flRealTime: usize = 0x28; // float32 - pub const m_flFrameTime: usize = 0x2C; // float32 + pub const m_flRealTime: usize = 0x28; // float + pub const m_flFrameTime: usize = 0x2C; // float } pub mod EventSimulate_t { diff --git a/generated/host.dll.cs b/generated/host.dll.cs index 04dc6f0..1e52b17 100644 --- a/generated/host.dll.cs +++ b/generated/host.dll.cs @@ -1,3 +1,6 @@ +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:55.103182300 UTC + public static class CAnimScriptBase { public const nint m_bIsValid = 0x8; // bool } diff --git a/generated/host.dll.hpp b/generated/host.dll.hpp index e223ae8..ace9b13 100644 --- a/generated/host.dll.hpp +++ b/generated/host.dll.hpp @@ -2,6 +2,9 @@ #include +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:55.102591 UTC + namespace CAnimScriptBase { constexpr std::ptrdiff_t m_bIsValid = 0x8; // bool } diff --git a/generated/host.dll.rs b/generated/host.dll.rs index 4fc4ed9..5530e1b 100644 --- a/generated/host.dll.rs +++ b/generated/host.dll.rs @@ -1,5 +1,8 @@ #![allow(non_snake_case, non_upper_case_globals)] +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:55.104199700 UTC + pub mod CAnimScriptBase { pub const m_bIsValid: usize = 0x8; // bool } diff --git a/generated/interfaces.cs b/generated/interfaces.cs index 7313c43..1d342e1 100644 --- a/generated/interfaces.cs +++ b/generated/interfaces.cs @@ -1,3 +1,6 @@ +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:55.312905 UTC + public static class animationsystem_dll { public const nint AnimationSystemUtils_001 = 0x64510; public const nint AnimationSystem_001 = 0x5F070; diff --git a/generated/interfaces.hpp b/generated/interfaces.hpp index 662855c..157edcf 100644 --- a/generated/interfaces.hpp +++ b/generated/interfaces.hpp @@ -2,6 +2,9 @@ #include +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:55.310639100 UTC + namespace animationsystem_dll { constexpr std::ptrdiff_t AnimationSystemUtils_001 = 0x64510; constexpr std::ptrdiff_t AnimationSystem_001 = 0x5F070; diff --git a/generated/interfaces.rs b/generated/interfaces.rs index 9d4576a..011530d 100644 --- a/generated/interfaces.rs +++ b/generated/interfaces.rs @@ -1,5 +1,8 @@ #![allow(non_snake_case, non_upper_case_globals)] +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:55.315607300 UTC + pub mod animationsystem_dll { pub const AnimationSystemUtils_001: usize = 0x64510; pub const AnimationSystem_001: usize = 0x5F070; diff --git a/generated/materialsystem2.dll.cs b/generated/materialsystem2.dll.cs index 048cb6c..757ac1d 100644 --- a/generated/materialsystem2.dll.cs +++ b/generated/materialsystem2.dll.cs @@ -1,13 +1,16 @@ +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:54.192055500 UTC + public static class MaterialParamBuffer_t { public const nint m_value = 0x8; // CUtlBinaryBlock } public static class MaterialParamFloat_t { - public const nint m_flValue = 0x8; // float32 + public const nint m_flValue = 0x8; // float } public static class MaterialParamInt_t { - public const nint m_nValue = 0x8; // int32 + public const nint m_nValue = 0x8; // int32_t } public static class MaterialParamString_t { @@ -45,23 +48,23 @@ public static class MaterialResourceData_t { public static class PostProcessingBloomParameters_t { public const nint m_blendMode = 0x0; // BloomBlendMode_t - public const nint m_flBloomStrength = 0x4; // float32 - public const nint m_flScreenBloomStrength = 0x8; // float32 - public const nint m_flBlurBloomStrength = 0xC; // float32 - public const nint m_flBloomThreshold = 0x10; // float32 - public const nint m_flBloomThresholdWidth = 0x14; // float32 - public const nint m_flSkyboxBloomStrength = 0x18; // float32 - public const nint m_flBloomStartValue = 0x1C; // float32 + public const nint m_flBloomStrength = 0x4; // float + public const nint m_flScreenBloomStrength = 0x8; // float + public const nint m_flBlurBloomStrength = 0xC; // float + public const nint m_flBloomThreshold = 0x10; // float + public const nint m_flBloomThresholdWidth = 0x14; // float + public const nint m_flSkyboxBloomStrength = 0x18; // float + public const nint m_flBloomStartValue = 0x1C; // float public const nint m_flBlurWeight = 0x20; // float32[5] public const nint m_vBlurTint = 0x34; // Vector[5] } public static class PostProcessingLocalContrastParameters_t { - public const nint m_flLocalContrastStrength = 0x0; // float32 - public const nint m_flLocalContrastEdgeStrength = 0x4; // float32 - public const nint m_flLocalContrastVignetteStart = 0x8; // float32 - public const nint m_flLocalContrastVignetteEnd = 0xC; // float32 - public const nint m_flLocalContrastVignetteBlur = 0x10; // float32 + public const nint m_flLocalContrastStrength = 0x0; // float + public const nint m_flLocalContrastEdgeStrength = 0x4; // float + public const nint m_flLocalContrastVignetteStart = 0x8; // float + public const nint m_flLocalContrastVignetteEnd = 0xC; // float + public const nint m_flLocalContrastVignetteBlur = 0x10; // float } public static class PostProcessingResource_t { @@ -73,34 +76,34 @@ public static class PostProcessingResource_t { public const nint m_vignetteParams = 0xB8; // PostProcessingVignetteParameters_t public const nint m_bHasLocalContrastParams = 0xDC; // bool public const nint m_localConstrastParams = 0xE0; // PostProcessingLocalContrastParameters_t - public const nint m_nColorCorrectionVolumeDim = 0xF4; // int32 + public const nint m_nColorCorrectionVolumeDim = 0xF4; // int32_t public const nint m_colorCorrectionVolumeData = 0xF8; // CUtlBinaryBlock public const nint m_bHasColorCorrection = 0x110; // bool } public static class PostProcessingTonemapParameters_t { - public const nint m_flExposureBias = 0x0; // float32 - public const nint m_flShoulderStrength = 0x4; // float32 - public const nint m_flLinearStrength = 0x8; // float32 - public const nint m_flLinearAngle = 0xC; // float32 - public const nint m_flToeStrength = 0x10; // float32 - public const nint m_flToeNum = 0x14; // float32 - public const nint m_flToeDenom = 0x18; // float32 - public const nint m_flWhitePoint = 0x1C; // float32 - public const nint m_flLuminanceSource = 0x20; // float32 - public const nint m_flExposureBiasShadows = 0x24; // float32 - public const nint m_flExposureBiasHighlights = 0x28; // float32 - public const nint m_flMinShadowLum = 0x2C; // float32 - public const nint m_flMaxShadowLum = 0x30; // float32 - public const nint m_flMinHighlightLum = 0x34; // float32 - public const nint m_flMaxHighlightLum = 0x38; // float32 + public const nint m_flExposureBias = 0x0; // float + public const nint m_flShoulderStrength = 0x4; // float + public const nint m_flLinearStrength = 0x8; // float + public const nint m_flLinearAngle = 0xC; // float + public const nint m_flToeStrength = 0x10; // float + public const nint m_flToeNum = 0x14; // float + public const nint m_flToeDenom = 0x18; // float + public const nint m_flWhitePoint = 0x1C; // float + public const nint m_flLuminanceSource = 0x20; // float + public const nint m_flExposureBiasShadows = 0x24; // float + public const nint m_flExposureBiasHighlights = 0x28; // float + public const nint m_flMinShadowLum = 0x2C; // float + public const nint m_flMaxShadowLum = 0x30; // float + public const nint m_flMinHighlightLum = 0x34; // float + public const nint m_flMaxHighlightLum = 0x38; // float } public static class PostProcessingVignetteParameters_t { - public const nint m_flVignetteStrength = 0x0; // float32 + public const nint m_flVignetteStrength = 0x0; // float public const nint m_vCenter = 0x4; // Vector2D - public const nint m_flRadius = 0xC; // float32 - public const nint m_flRoundness = 0x10; // float32 - public const nint m_flFeather = 0x14; // float32 + public const nint m_flRadius = 0xC; // float + public const nint m_flRoundness = 0x10; // float + public const nint m_flFeather = 0x14; // float public const nint m_vColorTint = 0x18; // Vector } \ No newline at end of file diff --git a/generated/materialsystem2.dll.hpp b/generated/materialsystem2.dll.hpp index 760746b..53edfcb 100644 --- a/generated/materialsystem2.dll.hpp +++ b/generated/materialsystem2.dll.hpp @@ -2,16 +2,19 @@ #include +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:54.190237800 UTC + namespace MaterialParamBuffer_t { constexpr std::ptrdiff_t m_value = 0x8; // CUtlBinaryBlock } namespace MaterialParamFloat_t { - constexpr std::ptrdiff_t m_flValue = 0x8; // float32 + constexpr std::ptrdiff_t m_flValue = 0x8; // float } namespace MaterialParamInt_t { - constexpr std::ptrdiff_t m_nValue = 0x8; // int32 + constexpr std::ptrdiff_t m_nValue = 0x8; // int32_t } namespace MaterialParamString_t { @@ -49,23 +52,23 @@ namespace MaterialResourceData_t { namespace PostProcessingBloomParameters_t { constexpr std::ptrdiff_t m_blendMode = 0x0; // BloomBlendMode_t - constexpr std::ptrdiff_t m_flBloomStrength = 0x4; // float32 - constexpr std::ptrdiff_t m_flScreenBloomStrength = 0x8; // float32 - constexpr std::ptrdiff_t m_flBlurBloomStrength = 0xC; // float32 - constexpr std::ptrdiff_t m_flBloomThreshold = 0x10; // float32 - constexpr std::ptrdiff_t m_flBloomThresholdWidth = 0x14; // float32 - constexpr std::ptrdiff_t m_flSkyboxBloomStrength = 0x18; // float32 - constexpr std::ptrdiff_t m_flBloomStartValue = 0x1C; // float32 + constexpr std::ptrdiff_t m_flBloomStrength = 0x4; // float + constexpr std::ptrdiff_t m_flScreenBloomStrength = 0x8; // float + constexpr std::ptrdiff_t m_flBlurBloomStrength = 0xC; // float + constexpr std::ptrdiff_t m_flBloomThreshold = 0x10; // float + constexpr std::ptrdiff_t m_flBloomThresholdWidth = 0x14; // float + constexpr std::ptrdiff_t m_flSkyboxBloomStrength = 0x18; // float + constexpr std::ptrdiff_t m_flBloomStartValue = 0x1C; // float constexpr std::ptrdiff_t m_flBlurWeight = 0x20; // float32[5] constexpr std::ptrdiff_t m_vBlurTint = 0x34; // Vector[5] } namespace PostProcessingLocalContrastParameters_t { - constexpr std::ptrdiff_t m_flLocalContrastStrength = 0x0; // float32 - constexpr std::ptrdiff_t m_flLocalContrastEdgeStrength = 0x4; // float32 - constexpr std::ptrdiff_t m_flLocalContrastVignetteStart = 0x8; // float32 - constexpr std::ptrdiff_t m_flLocalContrastVignetteEnd = 0xC; // float32 - constexpr std::ptrdiff_t m_flLocalContrastVignetteBlur = 0x10; // float32 + constexpr std::ptrdiff_t m_flLocalContrastStrength = 0x0; // float + constexpr std::ptrdiff_t m_flLocalContrastEdgeStrength = 0x4; // float + constexpr std::ptrdiff_t m_flLocalContrastVignetteStart = 0x8; // float + constexpr std::ptrdiff_t m_flLocalContrastVignetteEnd = 0xC; // float + constexpr std::ptrdiff_t m_flLocalContrastVignetteBlur = 0x10; // float } namespace PostProcessingResource_t { @@ -77,34 +80,34 @@ namespace PostProcessingResource_t { constexpr std::ptrdiff_t m_vignetteParams = 0xB8; // PostProcessingVignetteParameters_t constexpr std::ptrdiff_t m_bHasLocalContrastParams = 0xDC; // bool constexpr std::ptrdiff_t m_localConstrastParams = 0xE0; // PostProcessingLocalContrastParameters_t - constexpr std::ptrdiff_t m_nColorCorrectionVolumeDim = 0xF4; // int32 + constexpr std::ptrdiff_t m_nColorCorrectionVolumeDim = 0xF4; // int32_t constexpr std::ptrdiff_t m_colorCorrectionVolumeData = 0xF8; // CUtlBinaryBlock constexpr std::ptrdiff_t m_bHasColorCorrection = 0x110; // bool } namespace PostProcessingTonemapParameters_t { - constexpr std::ptrdiff_t m_flExposureBias = 0x0; // float32 - constexpr std::ptrdiff_t m_flShoulderStrength = 0x4; // float32 - constexpr std::ptrdiff_t m_flLinearStrength = 0x8; // float32 - constexpr std::ptrdiff_t m_flLinearAngle = 0xC; // float32 - constexpr std::ptrdiff_t m_flToeStrength = 0x10; // float32 - constexpr std::ptrdiff_t m_flToeNum = 0x14; // float32 - constexpr std::ptrdiff_t m_flToeDenom = 0x18; // float32 - constexpr std::ptrdiff_t m_flWhitePoint = 0x1C; // float32 - constexpr std::ptrdiff_t m_flLuminanceSource = 0x20; // float32 - constexpr std::ptrdiff_t m_flExposureBiasShadows = 0x24; // float32 - constexpr std::ptrdiff_t m_flExposureBiasHighlights = 0x28; // float32 - constexpr std::ptrdiff_t m_flMinShadowLum = 0x2C; // float32 - constexpr std::ptrdiff_t m_flMaxShadowLum = 0x30; // float32 - constexpr std::ptrdiff_t m_flMinHighlightLum = 0x34; // float32 - constexpr std::ptrdiff_t m_flMaxHighlightLum = 0x38; // float32 + constexpr std::ptrdiff_t m_flExposureBias = 0x0; // float + constexpr std::ptrdiff_t m_flShoulderStrength = 0x4; // float + constexpr std::ptrdiff_t m_flLinearStrength = 0x8; // float + constexpr std::ptrdiff_t m_flLinearAngle = 0xC; // float + constexpr std::ptrdiff_t m_flToeStrength = 0x10; // float + constexpr std::ptrdiff_t m_flToeNum = 0x14; // float + constexpr std::ptrdiff_t m_flToeDenom = 0x18; // float + constexpr std::ptrdiff_t m_flWhitePoint = 0x1C; // float + constexpr std::ptrdiff_t m_flLuminanceSource = 0x20; // float + constexpr std::ptrdiff_t m_flExposureBiasShadows = 0x24; // float + constexpr std::ptrdiff_t m_flExposureBiasHighlights = 0x28; // float + constexpr std::ptrdiff_t m_flMinShadowLum = 0x2C; // float + constexpr std::ptrdiff_t m_flMaxShadowLum = 0x30; // float + constexpr std::ptrdiff_t m_flMinHighlightLum = 0x34; // float + constexpr std::ptrdiff_t m_flMaxHighlightLum = 0x38; // float } namespace PostProcessingVignetteParameters_t { - constexpr std::ptrdiff_t m_flVignetteStrength = 0x0; // float32 + constexpr std::ptrdiff_t m_flVignetteStrength = 0x0; // float constexpr std::ptrdiff_t m_vCenter = 0x4; // Vector2D - constexpr std::ptrdiff_t m_flRadius = 0xC; // float32 - constexpr std::ptrdiff_t m_flRoundness = 0x10; // float32 - constexpr std::ptrdiff_t m_flFeather = 0x14; // float32 + constexpr std::ptrdiff_t m_flRadius = 0xC; // float + constexpr std::ptrdiff_t m_flRoundness = 0x10; // float + constexpr std::ptrdiff_t m_flFeather = 0x14; // float constexpr std::ptrdiff_t m_vColorTint = 0x18; // Vector } \ No newline at end of file diff --git a/generated/materialsystem2.dll.rs b/generated/materialsystem2.dll.rs index cca8acb..66eea68 100644 --- a/generated/materialsystem2.dll.rs +++ b/generated/materialsystem2.dll.rs @@ -1,15 +1,18 @@ #![allow(non_snake_case, non_upper_case_globals)] +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:54.194155 UTC + pub mod MaterialParamBuffer_t { pub const m_value: usize = 0x8; // CUtlBinaryBlock } pub mod MaterialParamFloat_t { - pub const m_flValue: usize = 0x8; // float32 + pub const m_flValue: usize = 0x8; // float } pub mod MaterialParamInt_t { - pub const m_nValue: usize = 0x8; // int32 + pub const m_nValue: usize = 0x8; // int32_t } pub mod MaterialParamString_t { @@ -47,23 +50,23 @@ pub mod MaterialResourceData_t { pub mod PostProcessingBloomParameters_t { pub const m_blendMode: usize = 0x0; // BloomBlendMode_t - pub const m_flBloomStrength: usize = 0x4; // float32 - pub const m_flScreenBloomStrength: usize = 0x8; // float32 - pub const m_flBlurBloomStrength: usize = 0xC; // float32 - pub const m_flBloomThreshold: usize = 0x10; // float32 - pub const m_flBloomThresholdWidth: usize = 0x14; // float32 - pub const m_flSkyboxBloomStrength: usize = 0x18; // float32 - pub const m_flBloomStartValue: usize = 0x1C; // float32 + pub const m_flBloomStrength: usize = 0x4; // float + pub const m_flScreenBloomStrength: usize = 0x8; // float + pub const m_flBlurBloomStrength: usize = 0xC; // float + pub const m_flBloomThreshold: usize = 0x10; // float + pub const m_flBloomThresholdWidth: usize = 0x14; // float + pub const m_flSkyboxBloomStrength: usize = 0x18; // float + pub const m_flBloomStartValue: usize = 0x1C; // float pub const m_flBlurWeight: usize = 0x20; // float32[5] pub const m_vBlurTint: usize = 0x34; // Vector[5] } pub mod PostProcessingLocalContrastParameters_t { - pub const m_flLocalContrastStrength: usize = 0x0; // float32 - pub const m_flLocalContrastEdgeStrength: usize = 0x4; // float32 - pub const m_flLocalContrastVignetteStart: usize = 0x8; // float32 - pub const m_flLocalContrastVignetteEnd: usize = 0xC; // float32 - pub const m_flLocalContrastVignetteBlur: usize = 0x10; // float32 + pub const m_flLocalContrastStrength: usize = 0x0; // float + pub const m_flLocalContrastEdgeStrength: usize = 0x4; // float + pub const m_flLocalContrastVignetteStart: usize = 0x8; // float + pub const m_flLocalContrastVignetteEnd: usize = 0xC; // float + pub const m_flLocalContrastVignetteBlur: usize = 0x10; // float } pub mod PostProcessingResource_t { @@ -75,34 +78,34 @@ pub mod PostProcessingResource_t { pub const m_vignetteParams: usize = 0xB8; // PostProcessingVignetteParameters_t pub const m_bHasLocalContrastParams: usize = 0xDC; // bool pub const m_localConstrastParams: usize = 0xE0; // PostProcessingLocalContrastParameters_t - pub const m_nColorCorrectionVolumeDim: usize = 0xF4; // int32 + pub const m_nColorCorrectionVolumeDim: usize = 0xF4; // int32_t pub const m_colorCorrectionVolumeData: usize = 0xF8; // CUtlBinaryBlock pub const m_bHasColorCorrection: usize = 0x110; // bool } pub mod PostProcessingTonemapParameters_t { - pub const m_flExposureBias: usize = 0x0; // float32 - pub const m_flShoulderStrength: usize = 0x4; // float32 - pub const m_flLinearStrength: usize = 0x8; // float32 - pub const m_flLinearAngle: usize = 0xC; // float32 - pub const m_flToeStrength: usize = 0x10; // float32 - pub const m_flToeNum: usize = 0x14; // float32 - pub const m_flToeDenom: usize = 0x18; // float32 - pub const m_flWhitePoint: usize = 0x1C; // float32 - pub const m_flLuminanceSource: usize = 0x20; // float32 - pub const m_flExposureBiasShadows: usize = 0x24; // float32 - pub const m_flExposureBiasHighlights: usize = 0x28; // float32 - pub const m_flMinShadowLum: usize = 0x2C; // float32 - pub const m_flMaxShadowLum: usize = 0x30; // float32 - pub const m_flMinHighlightLum: usize = 0x34; // float32 - pub const m_flMaxHighlightLum: usize = 0x38; // float32 + pub const m_flExposureBias: usize = 0x0; // float + pub const m_flShoulderStrength: usize = 0x4; // float + pub const m_flLinearStrength: usize = 0x8; // float + pub const m_flLinearAngle: usize = 0xC; // float + pub const m_flToeStrength: usize = 0x10; // float + pub const m_flToeNum: usize = 0x14; // float + pub const m_flToeDenom: usize = 0x18; // float + pub const m_flWhitePoint: usize = 0x1C; // float + pub const m_flLuminanceSource: usize = 0x20; // float + pub const m_flExposureBiasShadows: usize = 0x24; // float + pub const m_flExposureBiasHighlights: usize = 0x28; // float + pub const m_flMinShadowLum: usize = 0x2C; // float + pub const m_flMaxShadowLum: usize = 0x30; // float + pub const m_flMinHighlightLum: usize = 0x34; // float + pub const m_flMaxHighlightLum: usize = 0x38; // float } pub mod PostProcessingVignetteParameters_t { - pub const m_flVignetteStrength: usize = 0x0; // float32 + pub const m_flVignetteStrength: usize = 0x0; // float pub const m_vCenter: usize = 0x4; // Vector2D - pub const m_flRadius: usize = 0xC; // float32 - pub const m_flRoundness: usize = 0x10; // float32 - pub const m_flFeather: usize = 0x14; // float32 + pub const m_flRadius: usize = 0xC; // float + pub const m_flRoundness: usize = 0x10; // float + pub const m_flFeather: usize = 0x14; // float pub const m_vColorTint: usize = 0x18; // Vector } \ No newline at end of file diff --git a/generated/networksystem.dll.cs b/generated/networksystem.dll.cs index 8600873..6a411dc 100644 --- a/generated/networksystem.dll.cs +++ b/generated/networksystem.dll.cs @@ -1,3 +1,6 @@ +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:54.196685300 UTC + public static class ChangeAccessorFieldPathIndex_t { - public const nint m_Value = 0x0; // int16 + public const nint m_Value = 0x0; // int16_t } \ No newline at end of file diff --git a/generated/networksystem.dll.hpp b/generated/networksystem.dll.hpp index 06a3cf0..92966f9 100644 --- a/generated/networksystem.dll.hpp +++ b/generated/networksystem.dll.hpp @@ -2,6 +2,9 @@ #include +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:54.196213100 UTC + namespace ChangeAccessorFieldPathIndex_t { - constexpr std::ptrdiff_t m_Value = 0x0; // int16 + constexpr std::ptrdiff_t m_Value = 0x0; // int16_t } \ No newline at end of file diff --git a/generated/networksystem.dll.rs b/generated/networksystem.dll.rs index 0a3778b..3c011bb 100644 --- a/generated/networksystem.dll.rs +++ b/generated/networksystem.dll.rs @@ -1,5 +1,8 @@ #![allow(non_snake_case, non_upper_case_globals)] +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:54.197464300 UTC + pub mod ChangeAccessorFieldPathIndex_t { - pub const m_Value: usize = 0x0; // int16 + pub const m_Value: usize = 0x0; // int16_t } \ No newline at end of file diff --git a/generated/offsets.cs b/generated/offsets.cs index 71a02f7..bf5f8d8 100644 --- a/generated/offsets.cs +++ b/generated/offsets.cs @@ -1,3 +1,6 @@ +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:55.605321 UTC + public static class client_dll { public const nint dwEntityList = 0x178B898; public const nint dwForceBackward = 0x1692EC0; diff --git a/generated/offsets.hpp b/generated/offsets.hpp index 9f5b3ff..27c3851 100644 --- a/generated/offsets.hpp +++ b/generated/offsets.hpp @@ -2,6 +2,9 @@ #include +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:55.604453 UTC + namespace client_dll { constexpr std::ptrdiff_t dwEntityList = 0x178B898; constexpr std::ptrdiff_t dwForceBackward = 0x1692EC0; diff --git a/generated/offsets.json b/generated/offsets.json index ec747fa..cae0f0e 100644 --- a/generated/offsets.json +++ b/generated/offsets.json @@ -1 +1,23 @@ -null \ No newline at end of file +{ + "client_dll": { + "dwEntityList": 24688792, + "dwForceBackward": 23670464, + "dwForceCrouch": 23671184, + "dwForceForward": 23670320, + "dwForceJump": 23671040, + "dwForceLeft": 23670608, + "dwForceRight": 23670752, + "dwGlobalVars": 23653608, + "dwInterfaceLinkList": 26679896, + "dwLocalPlayerController": 25010456, + "dwLocalPlayerPawn": 25660424, + "dwPlantedC4": 25684384, + "dwViewAngles": 26052016, + "dwViewMatrix": 25663216 + }, + "engine2_dll": { + "dwNetworkGameClient": 4762288, + "dwNetworkGameClient_maxClients": 592, + "dwNetworkGameClient_signOnState": 576 + } +} \ No newline at end of file diff --git a/generated/offsets.rs b/generated/offsets.rs index 298e481..9cee712 100644 --- a/generated/offsets.rs +++ b/generated/offsets.rs @@ -1,5 +1,8 @@ #![allow(non_snake_case, non_upper_case_globals)] +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:55.606604100 UTC + pub mod client_dll { pub const dwEntityList: usize = 0x178B898; pub const dwForceBackward: usize = 0x1692EC0; diff --git a/generated/particles.dll.cs b/generated/particles.dll.cs index ea60f1a..09fc262 100644 --- a/generated/particles.dll.cs +++ b/generated/particles.dll.cs @@ -1,3 +1,6 @@ +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:54.490931 UTC + public static class CBaseRendererSource2 { public const nint m_flRadiusScale = 0x200; // CParticleCollectionRendererFloatInput public const nint m_flAlphaScale = 0x358; // CParticleCollectionRendererFloatInput @@ -9,15 +12,15 @@ public static class CBaseRendererSource2 { public const nint m_strShaderOverride = 0xC70; // CUtlString public const nint m_flCenterXOffset = 0xC78; // CParticleCollectionRendererFloatInput public const nint m_flCenterYOffset = 0xDD0; // CParticleCollectionRendererFloatInput - public const nint m_flBumpStrength = 0xF28; // float32 + public const nint m_flBumpStrength = 0xF28; // float public const nint m_nCropTextureOverride = 0xF2C; // ParticleSequenceCropOverride_t public const nint m_vecTexturesInput = 0xF30; // CUtlVector< TextureGroup_t > - public const nint m_flAnimationRate = 0xF48; // float32 + public const nint m_flAnimationRate = 0xF48; // float public const nint m_nAnimationType = 0xF4C; // AnimationType_t public const nint m_bAnimateInFPS = 0xF50; // bool public const nint m_flSelfIllumAmount = 0xF58; // CParticleCollectionRendererFloatInput public const nint m_flDiffuseAmount = 0x10B0; // CParticleCollectionRendererFloatInput - public const nint m_nLightingControlPoint = 0x1208; // int32 + public const nint m_nLightingControlPoint = 0x1208; // int32_t public const nint m_nSelfIllumPerParticle = 0x120C; // ParticleAttributeIndex_t public const nint m_nOutputBlendMode = 0x1210; // ParticleOutputBlendMode_t public const nint m_bGammaCorrectVertexColors = 0x1214; // bool @@ -25,7 +28,7 @@ public static class CBaseRendererSource2 { public const nint m_flAddSelfAmount = 0x1218; // CParticleCollectionRendererFloatInput public const nint m_flDesaturation = 0x1370; // CParticleCollectionRendererFloatInput public const nint m_flOverbrightFactor = 0x14C8; // CParticleCollectionRendererFloatInput - public const nint m_nHSVShiftControlPoint = 0x1620; // int32 + public const nint m_nHSVShiftControlPoint = 0x1620; // int32_t public const nint m_nFogType = 0x1624; // ParticleFogType_t public const nint m_flFogAmount = 0x1628; // CParticleCollectionRendererFloatInput public const nint m_bTintByFOW = 0x1780; // bool @@ -39,7 +42,7 @@ public static class CBaseRendererSource2 { public const nint m_bRefract = 0x1B98; // bool public const nint m_bRefractSolid = 0x1B99; // bool public const nint m_flRefractAmount = 0x1BA0; // CParticleCollectionRendererFloatInput - public const nint m_nRefractBlurRadius = 0x1CF8; // int32 + public const nint m_nRefractBlurRadius = 0x1CF8; // int32_t public const nint m_nRefractBlurType = 0x1CFC; // BlurFilterType_t public const nint m_bOnlyRenderInEffectsBloomPass = 0x1D00; // bool public const nint m_bOnlyRenderInEffectsWaterPass = 0x1D01; // bool @@ -56,7 +59,7 @@ public static class CBaseRendererSource2 { public const nint m_flFeatheringMinDist = 0x1E10; // CParticleCollectionRendererFloatInput public const nint m_flFeatheringMaxDist = 0x1F68; // CParticleCollectionRendererFloatInput public const nint m_flFeatheringFilter = 0x20C0; // CParticleCollectionRendererFloatInput - public const nint m_flDepthBias = 0x2218; // float32 + public const nint m_flDepthBias = 0x2218; // float public const nint m_nSortMethod = 0x221C; // ParticleSortingChoiceList_t public const nint m_bBlendFramesSeq0 = 0x2220; // bool public const nint m_bMaxLuminanceBlendingSequence0 = 0x2221; // bool @@ -64,9 +67,9 @@ public static class CBaseRendererSource2 { public static class CBaseTrailRenderer { public const nint m_nOrientationType = 0x2470; // ParticleOrientationChoiceList_t - public const nint m_nOrientationControlPoint = 0x2474; // int32 - public const nint m_flMinSize = 0x2478; // float32 - public const nint m_flMaxSize = 0x247C; // float32 + public const nint m_nOrientationControlPoint = 0x2474; // int32_t + public const nint m_flMinSize = 0x2478; // float + public const nint m_flMaxSize = 0x247C; // float public const nint m_flStartFadeSize = 0x2480; // CParticleCollectionRendererFloatInput public const nint m_flEndFadeSize = 0x25D8; // CParticleCollectionRendererFloatInput public const nint m_bClampV = 0x2730; // bool @@ -74,17 +77,17 @@ public static class CBaseTrailRenderer { public static class CGeneralRandomRotation { public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flDegrees = 0x1C4; // float32 - public const nint m_flDegreesMin = 0x1C8; // float32 - public const nint m_flDegreesMax = 0x1CC; // float32 - public const nint m_flRotationRandExponent = 0x1D0; // float32 + public const nint m_flDegrees = 0x1C4; // float + public const nint m_flDegreesMin = 0x1C8; // float + public const nint m_flDegreesMax = 0x1CC; // float + public const nint m_flRotationRandExponent = 0x1D0; // float public const nint m_bRandomlyFlipDirection = 0x1D4; // bool } public static class CGeneralSpin { - public const nint m_nSpinRateDegrees = 0x1C0; // int32 - public const nint m_nSpinRateMinDegrees = 0x1C4; // int32 - public const nint m_fSpinRateStopTime = 0x1CC; // float32 + public const nint m_nSpinRateDegrees = 0x1C0; // int32_t + public const nint m_nSpinRateMinDegrees = 0x1C4; // int32_t + public const nint m_fSpinRateStopTime = 0x1CC; // float } public static class CNewParticleEffect { @@ -106,12 +109,12 @@ public static class CNewParticleEffect { public const nint m_bShouldSimulateDuringGamePaused = 0x0; // bitfield:1 public const nint m_bShouldCheckFoW = 0x0; // bitfield:1 public const nint m_vSortOrigin = 0x40; // Vector - public const nint m_flScale = 0x4C; // float32 + public const nint m_flScale = 0x4C; // float public const nint m_hOwner = 0x50; // PARTICLE_EHANDLE__* public const nint m_pOwningParticleProperty = 0x58; // CParticleProperty* - public const nint m_flFreezeTransitionStart = 0x70; // float32 - public const nint m_flFreezeTransitionDuration = 0x74; // float32 - public const nint m_flFreezeTransitionOverride = 0x78; // float32 + public const nint m_flFreezeTransitionStart = 0x70; // float + public const nint m_flFreezeTransitionDuration = 0x74; // float + public const nint m_flFreezeTransitionOverride = 0x78; // float public const nint m_bFreezeTransitionActive = 0x7C; // bool public const nint m_bFreezeTargetState = 0x7D; // bool public const nint m_bCanFreeze = 0x7E; // bool @@ -119,83 +122,83 @@ public static class CNewParticleEffect { public const nint m_LastMax = 0x8C; // Vector public const nint m_nSplitScreenUser = 0x98; // CSplitScreenSlot public const nint m_vecAggregationCenter = 0x9C; // Vector - public const nint m_RefCount = 0xC0; // int32 + public const nint m_RefCount = 0xC0; // int32_t } public static class CParticleFloatInput { public const nint m_nType = 0x10; // ParticleFloatType_t public const nint m_nMapType = 0x14; // ParticleFloatMapType_t - public const nint m_flLiteralValue = 0x18; // float32 + public const nint m_flLiteralValue = 0x18; // float public const nint m_NamedValue = 0x20; // CParticleNamedValueRef - public const nint m_nControlPoint = 0x60; // int32 + public const nint m_nControlPoint = 0x60; // int32_t public const nint m_nScalarAttribute = 0x64; // ParticleAttributeIndex_t public const nint m_nVectorAttribute = 0x68; // ParticleAttributeIndex_t - public const nint m_nVectorComponent = 0x6C; // int32 - public const nint m_flRandomMin = 0x70; // float32 - public const nint m_flRandomMax = 0x74; // float32 + public const nint m_nVectorComponent = 0x6C; // int32_t + public const nint m_flRandomMin = 0x70; // float + public const nint m_flRandomMax = 0x74; // float public const nint m_bHasRandomSignFlip = 0x78; // bool - public const nint m_nRandomSeed = 0x7C; // int32 + public const nint m_nRandomSeed = 0x7C; // int32_t public const nint m_nRandomMode = 0x80; // ParticleFloatRandomMode_t - public const nint m_flLOD0 = 0x88; // float32 - public const nint m_flLOD1 = 0x8C; // float32 - public const nint m_flLOD2 = 0x90; // float32 - public const nint m_flLOD3 = 0x94; // float32 + public const nint m_flLOD0 = 0x88; // float + public const nint m_flLOD1 = 0x8C; // float + public const nint m_flLOD2 = 0x90; // float + public const nint m_flLOD3 = 0x94; // float public const nint m_nNoiseInputVectorAttribute = 0x98; // ParticleAttributeIndex_t - public const nint m_flNoiseOutputMin = 0x9C; // float32 - public const nint m_flNoiseOutputMax = 0xA0; // float32 - public const nint m_flNoiseScale = 0xA4; // float32 + public const nint m_flNoiseOutputMin = 0x9C; // float + public const nint m_flNoiseOutputMax = 0xA0; // float + public const nint m_flNoiseScale = 0xA4; // float public const nint m_vecNoiseOffsetRate = 0xA8; // Vector - public const nint m_flNoiseOffset = 0xB4; // float32 - public const nint m_nNoiseOctaves = 0xB8; // int32 + public const nint m_flNoiseOffset = 0xB4; // float + public const nint m_nNoiseOctaves = 0xB8; // int32_t public const nint m_nNoiseTurbulence = 0xBC; // PFNoiseTurbulence_t public const nint m_nNoiseType = 0xC0; // PFNoiseType_t public const nint m_nNoiseModifier = 0xC4; // PFNoiseModifier_t - public const nint m_flNoiseTurbulenceScale = 0xC8; // float32 - public const nint m_flNoiseTurbulenceMix = 0xCC; // float32 - public const nint m_flNoiseImgPreviewScale = 0xD0; // float32 + public const nint m_flNoiseTurbulenceScale = 0xC8; // float + public const nint m_flNoiseTurbulenceMix = 0xCC; // float + public const nint m_flNoiseImgPreviewScale = 0xD0; // float public const nint m_bNoiseImgPreviewLive = 0xD4; // bool - public const nint m_flNoCameraFallback = 0xE0; // float32 + public const nint m_flNoCameraFallback = 0xE0; // float public const nint m_bUseBoundsCenter = 0xE4; // bool public const nint m_nInputMode = 0xE8; // ParticleFloatInputMode_t - public const nint m_flMultFactor = 0xEC; // float32 - public const nint m_flInput0 = 0xF0; // float32 - public const nint m_flInput1 = 0xF4; // float32 - public const nint m_flOutput0 = 0xF8; // float32 - public const nint m_flOutput1 = 0xFC; // float32 - public const nint m_flNotchedRangeMin = 0x100; // float32 - public const nint m_flNotchedRangeMax = 0x104; // float32 - public const nint m_flNotchedOutputOutside = 0x108; // float32 - public const nint m_flNotchedOutputInside = 0x10C; // float32 + public const nint m_flMultFactor = 0xEC; // float + public const nint m_flInput0 = 0xF0; // float + public const nint m_flInput1 = 0xF4; // float + public const nint m_flOutput0 = 0xF8; // float + public const nint m_flOutput1 = 0xFC; // float + public const nint m_flNotchedRangeMin = 0x100; // float + public const nint m_flNotchedRangeMax = 0x104; // float + public const nint m_flNotchedOutputOutside = 0x108; // float + public const nint m_flNotchedOutputInside = 0x10C; // float public const nint m_nBiasType = 0x110; // ParticleFloatBiasType_t - public const nint m_flBiasParameter = 0x114; // float32 + public const nint m_flBiasParameter = 0x114; // float public const nint m_Curve = 0x118; // CPiecewiseCurve } public static class CParticleFunction { public const nint m_flOpStrength = 0x8; // CParticleCollectionFloatInput public const nint m_nOpEndCapState = 0x160; // ParticleEndcapMode_t - public const nint m_flOpStartFadeInTime = 0x164; // float32 - public const nint m_flOpEndFadeInTime = 0x168; // float32 - public const nint m_flOpStartFadeOutTime = 0x16C; // float32 - public const nint m_flOpEndFadeOutTime = 0x170; // float32 - public const nint m_flOpFadeOscillatePeriod = 0x174; // float32 + public const nint m_flOpStartFadeInTime = 0x164; // float + public const nint m_flOpEndFadeInTime = 0x168; // float + public const nint m_flOpStartFadeOutTime = 0x16C; // float + public const nint m_flOpEndFadeOutTime = 0x170; // float + public const nint m_flOpFadeOscillatePeriod = 0x174; // float public const nint m_bNormalizeToStopTime = 0x178; // bool - public const nint m_flOpTimeOffsetMin = 0x17C; // float32 - public const nint m_flOpTimeOffsetMax = 0x180; // float32 - public const nint m_nOpTimeOffsetSeed = 0x184; // int32 - public const nint m_nOpTimeScaleSeed = 0x188; // int32 - public const nint m_flOpTimeScaleMin = 0x18C; // float32 - public const nint m_flOpTimeScaleMax = 0x190; // float32 + public const nint m_flOpTimeOffsetMin = 0x17C; // float + public const nint m_flOpTimeOffsetMax = 0x180; // float + public const nint m_nOpTimeOffsetSeed = 0x184; // int32_t + public const nint m_nOpTimeScaleSeed = 0x188; // int32_t + public const nint m_flOpTimeScaleMin = 0x18C; // float + public const nint m_flOpTimeScaleMax = 0x190; // float public const nint m_bDisableOperator = 0x196; // bool public const nint m_Notes = 0x198; // CUtlString } public static class CParticleFunctionEmitter { - public const nint m_nEmitterIndex = 0x1B8; // int32 + public const nint m_nEmitterIndex = 0x1B8; // int32_t } public static class CParticleFunctionInitializer { - public const nint m_nAssociatedEmitterIndex = 0x1B8; // int32 + public const nint m_nAssociatedEmitterIndex = 0x1B8; // int32_t } public static class CParticleFunctionPreEmission { @@ -211,11 +214,11 @@ public static class CParticleFunctionRenderer { public static class CParticleModelInput { public const nint m_nType = 0x10; // ParticleModelType_t public const nint m_NamedValue = 0x18; // CParticleNamedValueRef - public const nint m_nControlPoint = 0x58; // int32 + public const nint m_nControlPoint = 0x58; // int32_t } public static class CParticleSystemDefinition { - public const nint m_nBehaviorVersion = 0x8; // int32 + public const nint m_nBehaviorVersion = 0x8; // int32_t public const nint m_PreEmissionOperators = 0x10; // CUtlVector< CParticleFunctionPreEmission* > public const nint m_Emitters = 0x28; // CUtlVector< CParticleFunctionEmitter* > public const nint m_Initializers = 0x40; // CUtlVector< CParticleFunctionInitializer* > @@ -224,59 +227,59 @@ public static class CParticleSystemDefinition { public const nint m_Constraints = 0x88; // CUtlVector< CParticleFunctionConstraint* > public const nint m_Renderers = 0xA0; // CUtlVector< CParticleFunctionRenderer* > public const nint m_Children = 0xB8; // CUtlVector< ParticleChildrenInfo_t > - public const nint m_nFirstMultipleOverride_BackwardCompat = 0x178; // int32 - public const nint m_nInitialParticles = 0x210; // int32 - public const nint m_nMaxParticles = 0x214; // int32 - public const nint m_nGroupID = 0x218; // int32 + public const nint m_nFirstMultipleOverride_BackwardCompat = 0x178; // int32_t + public const nint m_nInitialParticles = 0x210; // int32_t + public const nint m_nMaxParticles = 0x214; // int32_t + public const nint m_nGroupID = 0x218; // int32_t public const nint m_BoundingBoxMin = 0x21C; // Vector public const nint m_BoundingBoxMax = 0x228; // Vector - public const nint m_flDepthSortBias = 0x234; // float32 - public const nint m_nSortOverridePositionCP = 0x238; // int32 + public const nint m_flDepthSortBias = 0x234; // float + public const nint m_nSortOverridePositionCP = 0x238; // int32_t public const nint m_bInfiniteBounds = 0x23C; // bool public const nint m_bEnableNamedValues = 0x23D; // bool public const nint m_NamedValueDomain = 0x240; // CUtlString public const nint m_NamedValueLocals = 0x248; // CUtlVector< ParticleNamedValueSource_t* > public const nint m_ConstantColor = 0x260; // Color public const nint m_ConstantNormal = 0x264; // Vector - public const nint m_flConstantRadius = 0x270; // float32 - public const nint m_flConstantRotation = 0x274; // float32 - public const nint m_flConstantRotationSpeed = 0x278; // float32 - public const nint m_flConstantLifespan = 0x27C; // float32 - public const nint m_nConstantSequenceNumber = 0x280; // int32 - public const nint m_nConstantSequenceNumber1 = 0x284; // int32 - public const nint m_nSnapshotControlPoint = 0x288; // int32 + public const nint m_flConstantRadius = 0x270; // float + public const nint m_flConstantRotation = 0x274; // float + public const nint m_flConstantRotationSpeed = 0x278; // float + public const nint m_flConstantLifespan = 0x27C; // float + public const nint m_nConstantSequenceNumber = 0x280; // int32_t + public const nint m_nConstantSequenceNumber1 = 0x284; // int32_t + public const nint m_nSnapshotControlPoint = 0x288; // int32_t public const nint m_hSnapshot = 0x290; // CStrongHandle< InfoForResourceTypeIParticleSnapshot > public const nint m_pszCullReplacementName = 0x298; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > - public const nint m_flCullRadius = 0x2A0; // float32 - public const nint m_flCullFillCost = 0x2A4; // float32 - public const nint m_nCullControlPoint = 0x2A8; // int32 + public const nint m_flCullRadius = 0x2A0; // float + public const nint m_flCullFillCost = 0x2A4; // float + public const nint m_nCullControlPoint = 0x2A8; // int32_t public const nint m_hFallback = 0x2B0; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > - public const nint m_nFallbackMaxCount = 0x2B8; // int32 + public const nint m_nFallbackMaxCount = 0x2B8; // int32_t public const nint m_hLowViolenceDef = 0x2C0; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > public const nint m_hReferenceReplacement = 0x2C8; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > - public const nint m_flPreSimulationTime = 0x2D0; // float32 - public const nint m_flStopSimulationAfterTime = 0x2D4; // float32 - public const nint m_flMaximumTimeStep = 0x2D8; // float32 - public const nint m_flMaximumSimTime = 0x2DC; // float32 - public const nint m_flMinimumSimTime = 0x2E0; // float32 - public const nint m_flMinimumTimeStep = 0x2E4; // float32 - public const nint m_nMinimumFrames = 0x2E8; // int32 - public const nint m_nMinCPULevel = 0x2EC; // int32 - public const nint m_nMinGPULevel = 0x2F0; // int32 - public const nint m_flNoDrawTimeToGoToSleep = 0x2F4; // float32 - public const nint m_flMaxDrawDistance = 0x2F8; // float32 - public const nint m_flStartFadeDistance = 0x2FC; // float32 - public const nint m_flMaxCreationDistance = 0x300; // float32 - public const nint m_nAggregationMinAvailableParticles = 0x304; // int32 - public const nint m_flAggregateRadius = 0x308; // float32 + public const nint m_flPreSimulationTime = 0x2D0; // float + public const nint m_flStopSimulationAfterTime = 0x2D4; // float + public const nint m_flMaximumTimeStep = 0x2D8; // float + public const nint m_flMaximumSimTime = 0x2DC; // float + public const nint m_flMinimumSimTime = 0x2E0; // float + public const nint m_flMinimumTimeStep = 0x2E4; // float + public const nint m_nMinimumFrames = 0x2E8; // int32_t + public const nint m_nMinCPULevel = 0x2EC; // int32_t + public const nint m_nMinGPULevel = 0x2F0; // int32_t + public const nint m_flNoDrawTimeToGoToSleep = 0x2F4; // float + public const nint m_flMaxDrawDistance = 0x2F8; // float + public const nint m_flStartFadeDistance = 0x2FC; // float + public const nint m_flMaxCreationDistance = 0x300; // float + public const nint m_nAggregationMinAvailableParticles = 0x304; // int32_t + public const nint m_flAggregateRadius = 0x308; // float public const nint m_bShouldBatch = 0x30C; // bool public const nint m_bShouldHitboxesFallbackToRenderBounds = 0x30D; // bool public const nint m_bShouldHitboxesFallbackToSnapshot = 0x30E; // bool public const nint m_nViewModelEffect = 0x310; // InheritableBoolType_t public const nint m_bScreenSpaceEffect = 0x314; // bool public const nint m_pszTargetLayerID = 0x318; // CUtlSymbolLarge - public const nint m_nSkipRenderControlPoint = 0x320; // int32 - public const nint m_nAllowRenderControlPoint = 0x324; // int32 + public const nint m_nSkipRenderControlPoint = 0x320; // int32_t + public const nint m_nAllowRenderControlPoint = 0x324; // int32_t public const nint m_bShouldSort = 0x328; // bool public const nint m_controlPointConfigurations = 0x370; // CUtlVector< ParticleControlPointConfiguration_t > } @@ -287,9 +290,9 @@ public static class CParticleTransformInput { public const nint m_bFollowNamedValue = 0x58; // bool public const nint m_bSupportsDisabled = 0x59; // bool public const nint m_bUseOrientation = 0x5A; // bool - public const nint m_nControlPoint = 0x5C; // int32 - public const nint m_nControlPointRangeMax = 0x60; // int32 - public const nint m_flEndCPGrowthTime = 0x64; // float32 + public const nint m_nControlPoint = 0x5C; // int32_t + public const nint m_nControlPointRangeMax = 0x60; // int32_t + public const nint m_flEndCPGrowthTime = 0x64; // float } public static class CParticleVariableRef { @@ -305,8 +308,8 @@ public static class CParticleVecInput { public const nint m_bFollowNamedValue = 0x68; // bool public const nint m_nVectorAttribute = 0x6C; // ParticleAttributeIndex_t public const nint m_vVectorAttributeScale = 0x70; // Vector - public const nint m_nControlPoint = 0x7C; // int32 - public const nint m_nDeltaControlPoint = 0x80; // int32 + public const nint m_nControlPoint = 0x7C; // int32_t + public const nint m_nDeltaControlPoint = 0x80; // int32_t public const nint m_vCPValueScale = 0x84; // Vector public const nint m_vCPRelativePosition = 0x90; // Vector public const nint m_vCPRelativeDir = 0x9C; // Vector @@ -314,8 +317,8 @@ public static class CParticleVecInput { public const nint m_FloatComponentY = 0x200; // CParticleFloatInput public const nint m_FloatComponentZ = 0x358; // CParticleFloatInput public const nint m_FloatInterp = 0x4B0; // CParticleFloatInput - public const nint m_flInterpInput0 = 0x608; // float32 - public const nint m_flInterpInput1 = 0x60C; // float32 + public const nint m_flInterpInput0 = 0x608; // float + public const nint m_flInterpInput1 = 0x60C; // float public const nint m_vInterpOutput0 = 0x610; // Vector public const nint m_vInterpOutput1 = 0x61C; // Vector public const nint m_Gradient = 0x628; // CColorGradient @@ -324,32 +327,32 @@ public static class CParticleVecInput { } public static class CParticleVisibilityInputs { - public const nint m_flCameraBias = 0x0; // float32 - public const nint m_nCPin = 0x4; // int32 - public const nint m_flProxyRadius = 0x8; // float32 - public const nint m_flInputMin = 0xC; // float32 - public const nint m_flInputMax = 0x10; // float32 - public const nint m_flNoPixelVisibilityFallback = 0x14; // float32 - public const nint m_flDistanceInputMin = 0x18; // float32 - public const nint m_flDistanceInputMax = 0x1C; // float32 - public const nint m_flDotInputMin = 0x20; // float32 - public const nint m_flDotInputMax = 0x24; // float32 + public const nint m_flCameraBias = 0x0; // float + public const nint m_nCPin = 0x4; // int32_t + public const nint m_flProxyRadius = 0x8; // float + public const nint m_flInputMin = 0xC; // float + public const nint m_flInputMax = 0x10; // float + public const nint m_flNoPixelVisibilityFallback = 0x14; // float + public const nint m_flDistanceInputMin = 0x18; // float + public const nint m_flDistanceInputMax = 0x1C; // float + public const nint m_flDotInputMin = 0x20; // float + public const nint m_flDotInputMax = 0x24; // float public const nint m_bDotCPAngles = 0x28; // bool public const nint m_bDotCameraAngles = 0x29; // bool - public const nint m_flAlphaScaleMin = 0x2C; // float32 - public const nint m_flAlphaScaleMax = 0x30; // float32 - public const nint m_flRadiusScaleMin = 0x34; // float32 - public const nint m_flRadiusScaleMax = 0x38; // float32 - public const nint m_flRadiusScaleFOVBase = 0x3C; // float32 + public const nint m_flAlphaScaleMin = 0x2C; // float + public const nint m_flAlphaScaleMax = 0x30; // float + public const nint m_flRadiusScaleMin = 0x34; // float + public const nint m_flRadiusScaleMax = 0x38; // float + public const nint m_flRadiusScaleFOVBase = 0x3C; // float public const nint m_bRightEye = 0x40; // bool } public static class CPathParameters { - public const nint m_nStartControlPointNumber = 0x0; // int32 - public const nint m_nEndControlPointNumber = 0x4; // int32 - public const nint m_nBulgeControl = 0x8; // int32 - public const nint m_flBulge = 0xC; // float32 - public const nint m_flMidPoint = 0x10; // float32 + public const nint m_nStartControlPointNumber = 0x0; // int32_t + public const nint m_nEndControlPointNumber = 0x4; // int32_t + public const nint m_nBulgeControl = 0x8; // int32_t + public const nint m_flBulge = 0xC; // float + public const nint m_flMidPoint = 0x10; // float public const nint m_vStartPointOffset = 0x14; // Vector public const nint m_vMidPointOffset = 0x20; // Vector public const nint m_vEndOffset = 0x2C; // Vector @@ -357,7 +360,7 @@ public static class CPathParameters { public static class CRandomNumberGeneratorParameters { public const nint m_bDistributeEvenly = 0x0; // bool - public const nint m_nSeed = 0x4; // int32 + public const nint m_nSeed = 0x4; // int32_t } public static class C_INIT_AddVectorToVector { @@ -372,23 +375,23 @@ public static class C_INIT_AddVectorToVector { public static class C_INIT_AgeNoise { public const nint m_bAbsVal = 0x1C0; // bool public const nint m_bAbsValInv = 0x1C1; // bool - public const nint m_flOffset = 0x1C4; // float32 - public const nint m_flAgeMin = 0x1C8; // float32 - public const nint m_flAgeMax = 0x1CC; // float32 - public const nint m_flNoiseScale = 0x1D0; // float32 - public const nint m_flNoiseScaleLoc = 0x1D4; // float32 + public const nint m_flOffset = 0x1C4; // float + public const nint m_flAgeMin = 0x1C8; // float + public const nint m_flAgeMax = 0x1CC; // float + public const nint m_flNoiseScale = 0x1D0; // float + public const nint m_flNoiseScaleLoc = 0x1D4; // float public const nint m_vecOffsetLoc = 0x1D8; // Vector } public static class C_INIT_ChaoticAttractor { - public const nint m_flAParm = 0x1C0; // float32 - public const nint m_flBParm = 0x1C4; // float32 - public const nint m_flCParm = 0x1C8; // float32 - public const nint m_flDParm = 0x1CC; // float32 - public const nint m_flScale = 0x1D0; // float32 - public const nint m_flSpeedMin = 0x1D4; // float32 - public const nint m_flSpeedMax = 0x1D8; // float32 - public const nint m_nBaseCP = 0x1DC; // int32 + public const nint m_flAParm = 0x1C0; // float + public const nint m_flBParm = 0x1C4; // float + public const nint m_flCParm = 0x1C8; // float + public const nint m_flDParm = 0x1CC; // float + public const nint m_flScale = 0x1D0; // float + public const nint m_flSpeedMin = 0x1D4; // float + public const nint m_flSpeedMax = 0x1D8; // float + public const nint m_nBaseCP = 0x1DC; // int32_t public const nint m_bUniformSpeed = 0x1E0; // bool } @@ -397,13 +400,13 @@ public static class C_INIT_ColorLitPerParticle { public const nint m_ColorMax = 0x1DC; // Color public const nint m_TintMin = 0x1E0; // Color public const nint m_TintMax = 0x1E4; // Color - public const nint m_flTintPerc = 0x1E8; // float32 + public const nint m_flTintPerc = 0x1E8; // float public const nint m_nTintBlendMode = 0x1EC; // ParticleColorBlendMode_t - public const nint m_flLightAmplification = 0x1F0; // float32 + public const nint m_flLightAmplification = 0x1F0; // float } public static class C_INIT_CreateAlongPath { - public const nint m_fMaxDistance = 0x1C0; // float32 + public const nint m_fMaxDistance = 0x1C0; // float public const nint m_PathParams = 0x1D0; // CPathParameters public const nint m_bUseRandomCPs = 0x210; // bool public const nint m_vEndOffset = 0x214; // Vector @@ -411,17 +414,17 @@ public static class C_INIT_CreateAlongPath { } public static class C_INIT_CreateFromCPs { - public const nint m_nIncrement = 0x1C0; // int32 - public const nint m_nMinCP = 0x1C4; // int32 - public const nint m_nMaxCP = 0x1C8; // int32 + public const nint m_nIncrement = 0x1C0; // int32_t + public const nint m_nMinCP = 0x1C4; // int32_t + public const nint m_nMaxCP = 0x1C8; // int32_t public const nint m_nDynamicCPCount = 0x1D0; // CParticleCollectionFloatInput } public static class C_INIT_CreateFromParentParticles { - public const nint m_flVelocityScale = 0x1C0; // float32 - public const nint m_flIncrement = 0x1C4; // float32 + public const nint m_flVelocityScale = 0x1C0; // float + public const nint m_flIncrement = 0x1C4; // float public const nint m_bRandomDistribution = 0x1C8; // bool - public const nint m_nRandomSeed = 0x1CC; // int32 + public const nint m_nRandomSeed = 0x1CC; // int32_t public const nint m_bSubFrame = 0x1D0; // bool } @@ -432,8 +435,8 @@ public static class C_INIT_CreateFromPlaneCache { } public static class C_INIT_CreateInEpitrochoid { - public const nint m_nComponent1 = 0x1C0; // int32 - public const nint m_nComponent2 = 0x1C4; // int32 + public const nint m_nComponent1 = 0x1C0; // int32_t + public const nint m_nComponent2 = 0x1C4; // int32_t public const nint m_TransformInput = 0x1C8; // CParticleTransformInput public const nint m_flParticleDensity = 0x230; // CPerParticleFloatInput public const nint m_flOffset = 0x388; // CPerParticleFloatInput @@ -451,7 +454,7 @@ public static class C_INIT_CreateOnGrid { public const nint m_nXSpacing = 0x5C8; // CParticleCollectionFloatInput public const nint m_nYSpacing = 0x720; // CParticleCollectionFloatInput public const nint m_nZSpacing = 0x878; // CParticleCollectionFloatInput - public const nint m_nControlPointNumber = 0x9D0; // int32 + public const nint m_nControlPointNumber = 0x9D0; // int32_t public const nint m_bLocalSpace = 0x9D4; // bool public const nint m_bCenter = 0x9D5; // bool public const nint m_bHollow = 0x9D6; // bool @@ -460,12 +463,12 @@ public static class C_INIT_CreateOnGrid { public static class C_INIT_CreateOnModel { public const nint m_modelInput = 0x1C0; // CParticleModelInput public const nint m_transformInput = 0x220; // CParticleTransformInput - public const nint m_nForceInModel = 0x288; // int32 - public const nint m_nDesiredHitbox = 0x28C; // int32 - public const nint m_nHitboxValueFromControlPointIndex = 0x290; // int32 + public const nint m_nForceInModel = 0x288; // int32_t + public const nint m_nDesiredHitbox = 0x28C; // int32_t + public const nint m_nHitboxValueFromControlPointIndex = 0x290; // int32_t public const nint m_vecHitBoxScale = 0x298; // CParticleCollectionVecInput - public const nint m_flBoneVelocity = 0x8F0; // float32 - public const nint m_flMaxBoneVelocity = 0x8F4; // float32 + public const nint m_flBoneVelocity = 0x8F0; // float + public const nint m_flMaxBoneVelocity = 0x8F4; // float public const nint m_vecDirectionBias = 0x8F8; // CParticleCollectionVecInput public const nint m_HitboxSetName = 0xF50; // char[128] public const nint m_bLocalCoords = 0xFD0; // bool @@ -476,8 +479,8 @@ public static class C_INIT_CreateOnModel { public static class C_INIT_CreateOnModelAtHeight { public const nint m_bUseBones = 0x1C0; // bool public const nint m_bForceZ = 0x1C1; // bool - public const nint m_nControlPointNumber = 0x1C4; // int32 - public const nint m_nHeightCP = 0x1C8; // int32 + public const nint m_nControlPointNumber = 0x1C4; // int32_t + public const nint m_nHeightCP = 0x1C8; // int32_t public const nint m_bUseWaterHeight = 0x1CC; // bool public const nint m_flDesiredHeight = 0x1D0; // CParticleCollectionFloatInput public const nint m_vecHitBoxScale = 0x328; // CParticleCollectionVecInput @@ -499,25 +502,25 @@ public static class C_INIT_CreateParticleImpulse { } public static class C_INIT_CreatePhyllotaxis { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nScaleCP = 0x1C4; // int32 - public const nint m_nComponent = 0x1C8; // int32 - public const nint m_fRadCentCore = 0x1CC; // float32 - public const nint m_fRadPerPoint = 0x1D0; // float32 - public const nint m_fRadPerPointTo = 0x1D4; // float32 - public const nint m_fpointAngle = 0x1D8; // float32 - public const nint m_fsizeOverall = 0x1DC; // float32 - public const nint m_fRadBias = 0x1E0; // float32 - public const nint m_fMinRad = 0x1E4; // float32 - public const nint m_fDistBias = 0x1E8; // float32 + public const nint m_nControlPointNumber = 0x1C0; // int32_t + public const nint m_nScaleCP = 0x1C4; // int32_t + public const nint m_nComponent = 0x1C8; // int32_t + public const nint m_fRadCentCore = 0x1CC; // float + public const nint m_fRadPerPoint = 0x1D0; // float + public const nint m_fRadPerPointTo = 0x1D4; // float + public const nint m_fpointAngle = 0x1D8; // float + public const nint m_fsizeOverall = 0x1DC; // float + public const nint m_fRadBias = 0x1E0; // float + public const nint m_fMinRad = 0x1E4; // float + public const nint m_fDistBias = 0x1E8; // float public const nint m_bUseLocalCoords = 0x1EC; // bool public const nint m_bUseWithContEmit = 0x1ED; // bool public const nint m_bUseOrigRadius = 0x1EE; // bool } public static class C_INIT_CreateSequentialPath { - public const nint m_fMaxDistance = 0x1C0; // float32 - public const nint m_flNumToAssign = 0x1C4; // float32 + public const nint m_fMaxDistance = 0x1C0; // float + public const nint m_flNumToAssign = 0x1C4; // float public const nint m_bLoop = 0x1C8; // bool public const nint m_bCPPairs = 0x1C9; // bool public const nint m_bSaveOffset = 0x1CA; // bool @@ -534,19 +537,19 @@ public static class C_INIT_CreateSequentialPathV2 { } public static class C_INIT_CreateSpiralSphere { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nOverrideCP = 0x1C4; // int32 - public const nint m_nDensity = 0x1C8; // int32 - public const nint m_flInitialRadius = 0x1CC; // float32 - public const nint m_flInitialSpeedMin = 0x1D0; // float32 - public const nint m_flInitialSpeedMax = 0x1D4; // float32 + public const nint m_nControlPointNumber = 0x1C0; // int32_t + public const nint m_nOverrideCP = 0x1C4; // int32_t + public const nint m_nDensity = 0x1C8; // int32_t + public const nint m_flInitialRadius = 0x1CC; // float + public const nint m_flInitialSpeedMin = 0x1D0; // float + public const nint m_flInitialSpeedMax = 0x1D4; // float public const nint m_bUseParticleCount = 0x1D8; // bool } public static class C_INIT_CreateWithinBox { public const nint m_vecMin = 0x1C0; // CPerParticleVecInput public const nint m_vecMax = 0x818; // CPerParticleVecInput - public const nint m_nControlPointNumber = 0xE70; // int32 + public const nint m_nControlPointNumber = 0xE70; // int32_t public const nint m_bLocalSpace = 0xE74; // bool public const nint m_randomnessParameters = 0xE78; // CRandomNumberGeneratorParameters } @@ -559,9 +562,9 @@ public static class C_INIT_CreateWithinSphereTransform { public const nint m_TransformInput = 0xAD8; // CParticleTransformInput public const nint m_fSpeedMin = 0xB40; // CPerParticleFloatInput public const nint m_fSpeedMax = 0xC98; // CPerParticleFloatInput - public const nint m_fSpeedRandExp = 0xDF0; // float32 + public const nint m_fSpeedRandExp = 0xDF0; // float public const nint m_bLocalCoords = 0xDF4; // bool - public const nint m_flEndCPGrowthTime = 0xDF8; // float32 + public const nint m_flEndCPGrowthTime = 0xDF8; // float public const nint m_LocalCoordinateSystemSpeedMin = 0xE00; // CPerParticleVecInput public const nint m_LocalCoordinateSystemSpeedMax = 0x1458; // CPerParticleVecInput public const nint m_nFieldOutput = 0x1AB0; // ParticleAttributeIndex_t @@ -572,17 +575,17 @@ public static class C_INIT_CreationNoise { public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t public const nint m_bAbsVal = 0x1C4; // bool public const nint m_bAbsValInv = 0x1C5; // bool - public const nint m_flOffset = 0x1C8; // float32 - public const nint m_flOutputMin = 0x1CC; // float32 - public const nint m_flOutputMax = 0x1D0; // float32 - public const nint m_flNoiseScale = 0x1D4; // float32 - public const nint m_flNoiseScaleLoc = 0x1D8; // float32 + public const nint m_flOffset = 0x1C8; // float + public const nint m_flOutputMin = 0x1CC; // float + public const nint m_flOutputMax = 0x1D0; // float + public const nint m_flNoiseScale = 0x1D4; // float + public const nint m_flNoiseScaleLoc = 0x1D8; // float public const nint m_vecOffsetLoc = 0x1DC; // Vector - public const nint m_flWorldTimeScale = 0x1E8; // float32 + public const nint m_flWorldTimeScale = 0x1E8; // float } public static class C_INIT_DistanceCull { - public const nint m_nControlPoint = 0x1C0; // int32 + public const nint m_nControlPoint = 0x1C0; // int32_t public const nint m_flDistance = 0x1C8; // CParticleCollectionFloatInput public const nint m_bCullInside = 0x320; // bool } @@ -593,16 +596,16 @@ public static class C_INIT_DistanceToCPInit { public const nint m_flInputMax = 0x320; // CPerParticleFloatInput public const nint m_flOutputMin = 0x478; // CPerParticleFloatInput public const nint m_flOutputMax = 0x5D0; // CPerParticleFloatInput - public const nint m_nStartCP = 0x728; // int32 + public const nint m_nStartCP = 0x728; // int32_t public const nint m_bLOS = 0x72C; // bool public const nint m_CollisionGroupName = 0x72D; // char[128] public const nint m_nTraceSet = 0x7B0; // ParticleTraceSet_t public const nint m_flMaxTraceLength = 0x7B8; // CPerParticleFloatInput - public const nint m_flLOSScale = 0x910; // float32 + public const nint m_flLOSScale = 0x910; // float public const nint m_nSetMethod = 0x914; // ParticleSetMethod_t public const nint m_bActiveRange = 0x918; // bool public const nint m_vecDistanceScale = 0x91C; // Vector - public const nint m_flRemapBias = 0x928; // float32 + public const nint m_flRemapBias = 0x928; // float } public static class C_INIT_DistanceToNeighborCull { @@ -610,25 +613,25 @@ public static class C_INIT_DistanceToNeighborCull { } public static class C_INIT_GlobalScale { - public const nint m_flScale = 0x1C0; // float32 - public const nint m_nScaleControlPointNumber = 0x1C4; // int32 - public const nint m_nControlPointNumber = 0x1C8; // int32 + public const nint m_flScale = 0x1C0; // float + public const nint m_nScaleControlPointNumber = 0x1C4; // int32_t + public const nint m_nControlPointNumber = 0x1C8; // int32_t public const nint m_bScaleRadius = 0x1CC; // bool public const nint m_bScalePosition = 0x1CD; // bool public const nint m_bScaleVelocity = 0x1CE; // bool } public static class C_INIT_InheritFromParentParticles { - public const nint m_flScale = 0x1C0; // float32 + public const nint m_flScale = 0x1C0; // float public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nIncrement = 0x1C8; // int32 + public const nint m_nIncrement = 0x1C8; // int32_t public const nint m_bRandomDistribution = 0x1CC; // bool - public const nint m_nRandomSeed = 0x1D0; // int32 + public const nint m_nRandomSeed = 0x1D0; // int32_t } public static class C_INIT_InheritVelocity { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_flVelocityScale = 0x1C4; // float32 + public const nint m_nControlPointNumber = 0x1C0; // int32_t + public const nint m_flVelocityScale = 0x1C4; // float } public static class C_INIT_InitFloat { @@ -644,15 +647,15 @@ public static class C_INIT_InitFloatCollection { } public static class C_INIT_InitFromCPSnapshot { - public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nControlPointNumber = 0x1C0; // int32_t public const nint m_nAttributeToRead = 0x1C4; // ParticleAttributeIndex_t public const nint m_nAttributeToWrite = 0x1C8; // ParticleAttributeIndex_t - public const nint m_nLocalSpaceCP = 0x1CC; // int32 + public const nint m_nLocalSpaceCP = 0x1CC; // int32_t public const nint m_bRandom = 0x1D0; // bool public const nint m_bReverse = 0x1D1; // bool public const nint m_nSnapShotIncrement = 0x1D8; // CParticleCollectionFloatInput public const nint m_nManualSnapshotIndex = 0x330; // CPerParticleFloatInput - public const nint m_nRandomSeed = 0x488; // int32 + public const nint m_nRandomSeed = 0x488; // int32_t public const nint m_bLocalSpaceAngles = 0x48C; // bool } @@ -661,28 +664,28 @@ public static class C_INIT_InitFromParentKilled { } public static class C_INIT_InitFromVectorFieldSnapshot { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nLocalSpaceCP = 0x1C4; // int32 - public const nint m_nWeightUpdateCP = 0x1C8; // int32 + public const nint m_nControlPointNumber = 0x1C0; // int32_t + public const nint m_nLocalSpaceCP = 0x1C4; // int32_t + public const nint m_nWeightUpdateCP = 0x1C8; // int32_t public const nint m_bUseVerticalVelocity = 0x1CC; // bool public const nint m_vecScale = 0x1D0; // CPerParticleVecInput } public static class C_INIT_InitSkinnedPositionFromCPSnapshot { - public const nint m_nSnapshotControlPointNumber = 0x1C0; // int32 - public const nint m_nControlPointNumber = 0x1C4; // int32 + public const nint m_nSnapshotControlPointNumber = 0x1C0; // int32_t + public const nint m_nControlPointNumber = 0x1C4; // int32_t public const nint m_bRandom = 0x1C8; // bool - public const nint m_nRandomSeed = 0x1CC; // int32 + public const nint m_nRandomSeed = 0x1CC; // int32_t public const nint m_bRigid = 0x1D0; // bool public const nint m_bSetNormal = 0x1D1; // bool public const nint m_bIgnoreDt = 0x1D2; // bool - public const nint m_flMinNormalVelocity = 0x1D4; // float32 - public const nint m_flMaxNormalVelocity = 0x1D8; // float32 - public const nint m_flIncrement = 0x1DC; // float32 - public const nint m_nFullLoopIncrement = 0x1E0; // int32 - public const nint m_nSnapShotStartPoint = 0x1E4; // int32 - public const nint m_flBoneVelocity = 0x1E8; // float32 - public const nint m_flBoneVelocityMax = 0x1EC; // float32 + public const nint m_flMinNormalVelocity = 0x1D4; // float + public const nint m_flMaxNormalVelocity = 0x1D8; // float + public const nint m_flIncrement = 0x1DC; // float + public const nint m_nFullLoopIncrement = 0x1E0; // int32_t + public const nint m_nSnapShotStartPoint = 0x1E4; // int32_t + public const nint m_flBoneVelocity = 0x1E8; // float + public const nint m_flBoneVelocityMax = 0x1EC; // float public const nint m_bCopyColor = 0x1F0; // bool public const nint m_bCopyAlpha = 0x1F1; // bool public const nint m_bSetRadius = 0x1F2; // bool @@ -706,32 +709,32 @@ public static class C_INIT_InitialRepulsionVelocity { public const nint m_nTraceSet = 0x240; // ParticleTraceSet_t public const nint m_vecOutputMin = 0x244; // Vector public const nint m_vecOutputMax = 0x250; // Vector - public const nint m_nControlPointNumber = 0x25C; // int32 + public const nint m_nControlPointNumber = 0x25C; // int32_t public const nint m_bPerParticle = 0x260; // bool public const nint m_bTranslate = 0x261; // bool public const nint m_bProportional = 0x262; // bool - public const nint m_flTraceLength = 0x264; // float32 + public const nint m_flTraceLength = 0x264; // float public const nint m_bPerParticleTR = 0x268; // bool public const nint m_bInherit = 0x269; // bool - public const nint m_nChildCP = 0x26C; // int32 - public const nint m_nChildGroupID = 0x270; // int32 + public const nint m_nChildCP = 0x26C; // int32_t + public const nint m_nChildGroupID = 0x270; // int32_t } public static class C_INIT_InitialSequenceFromModel { - public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nControlPointNumber = 0x1C0; // int32_t public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t public const nint m_nFieldOutputAnim = 0x1C8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1CC; // float32 - public const nint m_flInputMax = 0x1D0; // float32 - public const nint m_flOutputMin = 0x1D4; // float32 - public const nint m_flOutputMax = 0x1D8; // float32 + public const nint m_flInputMin = 0x1CC; // float + public const nint m_flInputMax = 0x1D0; // float + public const nint m_flOutputMin = 0x1D4; // float + public const nint m_flOutputMax = 0x1D8; // float public const nint m_nSetMethod = 0x1DC; // ParticleSetMethod_t } public static class C_INIT_InitialVelocityFromHitbox { - public const nint m_flVelocityMin = 0x1C0; // float32 - public const nint m_flVelocityMax = 0x1C4; // float32 - public const nint m_nControlPointNumber = 0x1C8; // int32 + public const nint m_flVelocityMin = 0x1C0; // float + public const nint m_flVelocityMax = 0x1C4; // float + public const nint m_nControlPointNumber = 0x1C8; // int32_t public const nint m_HitboxSetName = 0x1CC; // char[128] public const nint m_bUseBones = 0x24C; // bool } @@ -751,17 +754,17 @@ public static class C_INIT_InitialVelocityNoise { public static class C_INIT_LifespanFromVelocity { public const nint m_vecComponentScale = 0x1C0; // Vector - public const nint m_flTraceOffset = 0x1CC; // float32 - public const nint m_flMaxTraceLength = 0x1D0; // float32 - public const nint m_flTraceTolerance = 0x1D4; // float32 - public const nint m_nMaxPlanes = 0x1D8; // int32 + public const nint m_flTraceOffset = 0x1CC; // float + public const nint m_flMaxTraceLength = 0x1D0; // float + public const nint m_flTraceTolerance = 0x1D4; // float + public const nint m_nMaxPlanes = 0x1D8; // int32_t public const nint m_CollisionGroupName = 0x1E0; // char[128] public const nint m_nTraceSet = 0x260; // ParticleTraceSet_t public const nint m_bIncludeWater = 0x270; // bool } public static class C_INIT_ModelCull { - public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nControlPointNumber = 0x1C0; // int32_t public const nint m_bBoundBox = 0x1C4; // bool public const nint m_bCullOutside = 0x1C5; // bool public const nint m_bUseBones = 0x1C6; // bool @@ -774,7 +777,7 @@ public static class C_INIT_MoveBetweenPoints { public const nint m_flEndSpread = 0x470; // CPerParticleFloatInput public const nint m_flStartOffset = 0x5C8; // CPerParticleFloatInput public const nint m_flEndOffset = 0x720; // CPerParticleFloatInput - public const nint m_nEndControlPointNumber = 0x878; // int32 + public const nint m_nEndControlPointNumber = 0x878; // int32_t public const nint m_bTrailBias = 0x87C; // bool } @@ -786,7 +789,7 @@ public static class C_INIT_NormalAlignToCP { public static class C_INIT_NormalOffset { public const nint m_OffsetMin = 0x1C0; // Vector public const nint m_OffsetMax = 0x1CC; // Vector - public const nint m_nControlPointNumber = 0x1D8; // int32 + public const nint m_nControlPointNumber = 0x1D8; // int32_t public const nint m_bLocalCoords = 0x1DC; // bool public const nint m_bNormalize = 0x1DD; // bool } @@ -800,13 +803,13 @@ public static class C_INIT_OffsetVectorToVector { } public static class C_INIT_Orient2DRelToCP { - public const nint m_nCP = 0x1C0; // int32 + public const nint m_nCP = 0x1C0; // int32_t public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flRotOffset = 0x1C8; // float32 + public const nint m_flRotOffset = 0x1C8; // float } public static class C_INIT_PlaneCull { - public const nint m_nControlPoint = 0x1C0; // int32 + public const nint m_nControlPoint = 0x1C0; // int32_t public const nint m_flDistance = 0x1C8; // CParticleCollectionFloatInput public const nint m_bCullInside = 0x320; // bool } @@ -816,7 +819,7 @@ public static class C_INIT_PointList { public const nint m_pointList = 0x1C8; // CUtlVector< PointDefinition_t > public const nint m_bPlaceAlongPath = 0x1E0; // bool public const nint m_bClosedLoop = 0x1E1; // bool - public const nint m_nNumPointsAlongPath = 0x1E4; // int32 + public const nint m_nNumPointsAlongPath = 0x1E4; // int32_t } public static class C_INIT_PositionOffset { @@ -829,8 +832,8 @@ public static class C_INIT_PositionOffset { } public static class C_INIT_PositionOffsetToCP { - public const nint m_nControlPointNumberStart = 0x1C0; // int32 - public const nint m_nControlPointNumberEnd = 0x1C4; // int32 + public const nint m_nControlPointNumberStart = 0x1C0; // int32_t + public const nint m_nControlPointNumberEnd = 0x1C4; // int32_t public const nint m_bLocalCoords = 0x1C8; // bool } @@ -845,20 +848,20 @@ public static class C_INIT_PositionPlaceOnGround { public const nint m_bSetPXYZOnly = 0x506; // bool public const nint m_bTraceAlongNormal = 0x507; // bool public const nint m_bOffsetonColOnly = 0x508; // bool - public const nint m_flOffsetByRadiusFactor = 0x50C; // float32 - public const nint m_nPreserveOffsetCP = 0x510; // int32 - public const nint m_nIgnoreCP = 0x514; // int32 + public const nint m_flOffsetByRadiusFactor = 0x50C; // float + public const nint m_nPreserveOffsetCP = 0x510; // int32_t + public const nint m_nIgnoreCP = 0x514; // int32_t } public static class C_INIT_PositionWarp { public const nint m_vecWarpMin = 0x1C0; // CParticleCollectionVecInput public const nint m_vecWarpMax = 0x818; // CParticleCollectionVecInput - public const nint m_nScaleControlPointNumber = 0xE70; // int32 - public const nint m_nControlPointNumber = 0xE74; // int32 - public const nint m_nRadiusComponent = 0xE78; // int32 - public const nint m_flWarpTime = 0xE7C; // float32 - public const nint m_flWarpStartTime = 0xE80; // float32 - public const nint m_flPrevPosScale = 0xE84; // float32 + public const nint m_nScaleControlPointNumber = 0xE70; // int32_t + public const nint m_nControlPointNumber = 0xE74; // int32_t + public const nint m_nRadiusComponent = 0xE78; // int32_t + public const nint m_flWarpTime = 0xE7C; // float + public const nint m_flWarpStartTime = 0xE80; // float + public const nint m_flPrevPosScale = 0xE84; // float public const nint m_bInvertWarp = 0xE88; // bool public const nint m_bUseCount = 0xE89; // bool } @@ -867,9 +870,9 @@ public static class C_INIT_PositionWarpScalar { public const nint m_vecWarpMin = 0x1C0; // Vector public const nint m_vecWarpMax = 0x1CC; // Vector public const nint m_InputValue = 0x1D8; // CPerParticleFloatInput - public const nint m_flPrevPosScale = 0x330; // float32 - public const nint m_nScaleControlPointNumber = 0x334; // int32 - public const nint m_nControlPointNumber = 0x338; // int32 + public const nint m_flPrevPosScale = 0x330; // float + public const nint m_nScaleControlPointNumber = 0x334; // int32_t + public const nint m_nControlPointNumber = 0x338; // int32_t } public static class C_INIT_QuantizeFloat { @@ -878,20 +881,20 @@ public static class C_INIT_QuantizeFloat { } public static class C_INIT_RadiusFromCPObject { - public const nint m_nControlPoint = 0x1C0; // int32 + public const nint m_nControlPoint = 0x1C0; // int32_t } public static class C_INIT_RandomAlpha { public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nAlphaMin = 0x1C4; // int32 - public const nint m_nAlphaMax = 0x1C8; // int32 - public const nint m_flAlphaRandExponent = 0x1D4; // float32 + public const nint m_nAlphaMin = 0x1C4; // int32_t + public const nint m_nAlphaMax = 0x1C8; // int32_t + public const nint m_flAlphaRandExponent = 0x1D4; // float } public static class C_INIT_RandomAlphaWindowThreshold { - public const nint m_flMin = 0x1C0; // float32 - public const nint m_flMax = 0x1C4; // float32 - public const nint m_flExponent = 0x1C8; // float32 + public const nint m_flMin = 0x1C0; // float + public const nint m_flMax = 0x1C4; // float + public const nint m_flExponent = 0x1C8; // float } public static class C_INIT_RandomColor { @@ -899,18 +902,18 @@ public static class C_INIT_RandomColor { public const nint m_ColorMax = 0x1E0; // Color public const nint m_TintMin = 0x1E4; // Color public const nint m_TintMax = 0x1E8; // Color - public const nint m_flTintPerc = 0x1EC; // float32 - public const nint m_flUpdateThreshold = 0x1F0; // float32 - public const nint m_nTintCP = 0x1F4; // int32 + public const nint m_flTintPerc = 0x1EC; // float + public const nint m_flUpdateThreshold = 0x1F0; // float + public const nint m_nTintCP = 0x1F4; // int32_t public const nint m_nFieldOutput = 0x1F8; // ParticleAttributeIndex_t public const nint m_nTintBlendMode = 0x1FC; // ParticleColorBlendMode_t - public const nint m_flLightAmplification = 0x200; // float32 + public const nint m_flLightAmplification = 0x200; // float } public static class C_INIT_RandomLifeTime { - public const nint m_fLifetimeMin = 0x1C0; // float32 - public const nint m_fLifetimeMax = 0x1C4; // float32 - public const nint m_fLifetimeRandExponent = 0x1C8; // float32 + public const nint m_fLifetimeMin = 0x1C0; // float + public const nint m_fLifetimeMax = 0x1C4; // float + public const nint m_fLifetimeRandExponent = 0x1C8; // float } public static class C_INIT_RandomModelSequence { @@ -929,35 +932,35 @@ public static class C_INIT_RandomNamedModelElement { } public static class C_INIT_RandomRadius { - public const nint m_flRadiusMin = 0x1C0; // float32 - public const nint m_flRadiusMax = 0x1C4; // float32 - public const nint m_flRadiusRandExponent = 0x1C8; // float32 + public const nint m_flRadiusMin = 0x1C0; // float + public const nint m_flRadiusMax = 0x1C4; // float + public const nint m_flRadiusRandExponent = 0x1C8; // float } public static class C_INIT_RandomScalar { - public const nint m_flMin = 0x1C0; // float32 - public const nint m_flMax = 0x1C4; // float32 - public const nint m_flExponent = 0x1C8; // float32 + public const nint m_flMin = 0x1C0; // float + public const nint m_flMax = 0x1C4; // float + public const nint m_flExponent = 0x1C8; // float public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t } public static class C_INIT_RandomSecondSequence { - public const nint m_nSequenceMin = 0x1C0; // int32 - public const nint m_nSequenceMax = 0x1C4; // int32 + public const nint m_nSequenceMin = 0x1C0; // int32_t + public const nint m_nSequenceMax = 0x1C4; // int32_t } public static class C_INIT_RandomSequence { - public const nint m_nSequenceMin = 0x1C0; // int32 - public const nint m_nSequenceMax = 0x1C4; // int32 + public const nint m_nSequenceMin = 0x1C0; // int32_t + public const nint m_nSequenceMax = 0x1C4; // int32_t public const nint m_bShuffle = 0x1C8; // bool public const nint m_bLinear = 0x1C9; // bool public const nint m_WeightedList = 0x1D0; // CUtlVector< SequenceWeightedList_t > } public static class C_INIT_RandomTrailLength { - public const nint m_flMinLength = 0x1C0; // float32 - public const nint m_flMaxLength = 0x1C4; // float32 - public const nint m_flLengthRandExponent = 0x1C8; // float32 + public const nint m_flMinLength = 0x1C0; // float + public const nint m_flMaxLength = 0x1C4; // float + public const nint m_flLengthRandExponent = 0x1C8; // float } public static class C_INIT_RandomVector { @@ -968,35 +971,35 @@ public static class C_INIT_RandomVector { } public static class C_INIT_RandomVectorComponent { - public const nint m_flMin = 0x1C0; // float32 - public const nint m_flMax = 0x1C4; // float32 + public const nint m_flMin = 0x1C0; // float + public const nint m_flMax = 0x1C4; // float public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - public const nint m_nComponent = 0x1CC; // int32 + public const nint m_nComponent = 0x1CC; // int32_t } public static class C_INIT_RandomYawFlip { - public const nint m_flPercent = 0x1C0; // float32 + public const nint m_flPercent = 0x1C0; // float } public static class C_INIT_RemapCPtoScalar { - public const nint m_nCPInput = 0x1C0; // int32 + public const nint m_nCPInput = 0x1C0; // int32_t public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nField = 0x1C8; // int32 - public const nint m_flInputMin = 0x1CC; // float32 - public const nint m_flInputMax = 0x1D0; // float32 - public const nint m_flOutputMin = 0x1D4; // float32 - public const nint m_flOutputMax = 0x1D8; // float32 - public const nint m_flStartTime = 0x1DC; // float32 - public const nint m_flEndTime = 0x1E0; // float32 + public const nint m_nField = 0x1C8; // int32_t + public const nint m_flInputMin = 0x1CC; // float + public const nint m_flInputMax = 0x1D0; // float + public const nint m_flOutputMin = 0x1D4; // float + public const nint m_flOutputMax = 0x1D8; // float + public const nint m_flStartTime = 0x1DC; // float + public const nint m_flEndTime = 0x1E0; // float public const nint m_nSetMethod = 0x1E4; // ParticleSetMethod_t - public const nint m_flRemapBias = 0x1E8; // float32 + public const nint m_flRemapBias = 0x1E8; // float } public static class C_INIT_RemapInitialDirectionToTransformToVector { public const nint m_TransformInput = 0x1C0; // CParticleTransformInput public const nint m_nFieldOutput = 0x228; // ParticleAttributeIndex_t - public const nint m_flScale = 0x22C; // float32 - public const nint m_flOffsetRot = 0x230; // float32 + public const nint m_flScale = 0x22C; // float + public const nint m_flOffsetRot = 0x230; // float public const nint m_vecOffsetAxis = 0x234; // Vector public const nint m_bNormalize = 0x240; // bool } @@ -1004,16 +1007,16 @@ public static class C_INIT_RemapInitialDirectionToTransformToVector { public static class C_INIT_RemapInitialTransformDirectionToRotation { public const nint m_TransformInput = 0x1C0; // CParticleTransformInput public const nint m_nFieldOutput = 0x228; // ParticleAttributeIndex_t - public const nint m_flOffsetRot = 0x22C; // float32 - public const nint m_nComponent = 0x230; // int32 + public const nint m_flOffsetRot = 0x22C; // float + public const nint m_nComponent = 0x230; // int32_t } public static class C_INIT_RemapInitialVisibilityScalar { public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C8; // float32 - public const nint m_flInputMax = 0x1CC; // float32 - public const nint m_flOutputMin = 0x1D0; // float32 - public const nint m_flOutputMax = 0x1D4; // float32 + public const nint m_flInputMin = 0x1C8; // float + public const nint m_flInputMax = 0x1CC; // float + public const nint m_flOutputMin = 0x1D0; // float + public const nint m_flOutputMax = 0x1D4; // float } public static class C_INIT_RemapNamedModelElementToScalar { @@ -1035,17 +1038,17 @@ public static class C_INIT_RemapParticleCountToNamedModelElementScalar { public static class C_INIT_RemapParticleCountToScalar { public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nInputMin = 0x1C4; // int32 - public const nint m_nInputMax = 0x1C8; // int32 - public const nint m_nScaleControlPoint = 0x1CC; // int32 - public const nint m_nScaleControlPointField = 0x1D0; // int32 - public const nint m_flOutputMin = 0x1D4; // float32 - public const nint m_flOutputMax = 0x1D8; // float32 + public const nint m_nInputMin = 0x1C4; // int32_t + public const nint m_nInputMax = 0x1C8; // int32_t + public const nint m_nScaleControlPoint = 0x1CC; // int32_t + public const nint m_nScaleControlPointField = 0x1D0; // int32_t + public const nint m_flOutputMin = 0x1D4; // float + public const nint m_flOutputMax = 0x1D8; // float public const nint m_nSetMethod = 0x1DC; // ParticleSetMethod_t public const nint m_bActiveRange = 0x1E0; // bool public const nint m_bInvert = 0x1E1; // bool public const nint m_bWrap = 0x1E2; // bool - public const nint m_flRemapBias = 0x1E4; // float32 + public const nint m_flRemapBias = 0x1E4; // float } public static class C_INIT_RemapQAnglesToRotation { @@ -1055,41 +1058,41 @@ public static class C_INIT_RemapQAnglesToRotation { public static class C_INIT_RemapScalar { public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C8; // float32 - public const nint m_flInputMax = 0x1CC; // float32 - public const nint m_flOutputMin = 0x1D0; // float32 - public const nint m_flOutputMax = 0x1D4; // float32 - public const nint m_flStartTime = 0x1D8; // float32 - public const nint m_flEndTime = 0x1DC; // float32 + public const nint m_flInputMin = 0x1C8; // float + public const nint m_flInputMax = 0x1CC; // float + public const nint m_flOutputMin = 0x1D0; // float + public const nint m_flOutputMax = 0x1D4; // float + public const nint m_flStartTime = 0x1D8; // float + public const nint m_flEndTime = 0x1DC; // float public const nint m_nSetMethod = 0x1E0; // ParticleSetMethod_t public const nint m_bActiveRange = 0x1E4; // bool - public const nint m_flRemapBias = 0x1E8; // float32 + public const nint m_flRemapBias = 0x1E8; // float } public static class C_INIT_RemapScalarToVector { public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C8; // float32 - public const nint m_flInputMax = 0x1CC; // float32 + public const nint m_flInputMin = 0x1C8; // float + public const nint m_flInputMax = 0x1CC; // float public const nint m_vecOutputMin = 0x1D0; // Vector public const nint m_vecOutputMax = 0x1DC; // Vector - public const nint m_flStartTime = 0x1E8; // float32 - public const nint m_flEndTime = 0x1EC; // float32 + public const nint m_flStartTime = 0x1E8; // float + public const nint m_flEndTime = 0x1EC; // float public const nint m_nSetMethod = 0x1F0; // ParticleSetMethod_t - public const nint m_nControlPointNumber = 0x1F4; // int32 + public const nint m_nControlPointNumber = 0x1F4; // int32_t public const nint m_bLocalCoords = 0x1F8; // bool - public const nint m_flRemapBias = 0x1FC; // float32 + public const nint m_flRemapBias = 0x1FC; // float } public static class C_INIT_RemapSpeedToScalar { public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nControlPointNumber = 0x1C4; // int32 - public const nint m_flStartTime = 0x1C8; // float32 - public const nint m_flEndTime = 0x1CC; // float32 - public const nint m_flInputMin = 0x1D0; // float32 - public const nint m_flInputMax = 0x1D4; // float32 - public const nint m_flOutputMin = 0x1D8; // float32 - public const nint m_flOutputMax = 0x1DC; // float32 + public const nint m_nControlPointNumber = 0x1C4; // int32_t + public const nint m_flStartTime = 0x1C8; // float + public const nint m_flEndTime = 0x1CC; // float + public const nint m_flInputMin = 0x1D0; // float + public const nint m_flInputMax = 0x1D4; // float + public const nint m_flOutputMin = 0x1D8; // float + public const nint m_flOutputMax = 0x1DC; // float public const nint m_nSetMethod = 0x1E0; // ParticleSetMethod_t public const nint m_bPerParticle = 0x1E4; // bool } @@ -1109,12 +1112,12 @@ public static class C_INIT_RemapTransformToVector { public const nint m_vOutputMax = 0x1E8; // Vector public const nint m_TransformInput = 0x1F8; // CParticleTransformInput public const nint m_LocalSpaceTransform = 0x260; // CParticleTransformInput - public const nint m_flStartTime = 0x2C8; // float32 - public const nint m_flEndTime = 0x2CC; // float32 + public const nint m_flStartTime = 0x2C8; // float + public const nint m_flEndTime = 0x2CC; // float public const nint m_nSetMethod = 0x2D0; // ParticleSetMethod_t public const nint m_bOffset = 0x2D4; // bool public const nint m_bAccelerate = 0x2D5; // bool - public const nint m_flRemapBias = 0x2D8; // float32 + public const nint m_flRemapBias = 0x2D8; // float } public static class C_INIT_RingWave { @@ -1138,8 +1141,8 @@ public static class C_INIT_RtEnvCull { public const nint m_bCullOnMiss = 0x1D9; // bool public const nint m_bLifeAdjust = 0x1DA; // bool public const nint m_RtEnvName = 0x1DB; // char[128] - public const nint m_nRTEnvCP = 0x25C; // int32 - public const nint m_nComponent = 0x260; // int32 + public const nint m_nRTEnvCP = 0x25C; // int32_t + public const nint m_nComponent = 0x260; // int32_t } public static class C_INIT_ScaleVelocity { @@ -1149,17 +1152,17 @@ public static class C_INIT_ScaleVelocity { public static class C_INIT_SequenceFromCP { public const nint m_bKillUnused = 0x1C0; // bool public const nint m_bRadiusScale = 0x1C1; // bool - public const nint m_nCP = 0x1C4; // int32 + public const nint m_nCP = 0x1C4; // int32_t public const nint m_vecOffset = 0x1C8; // Vector } public static class C_INIT_SequenceLifeTime { - public const nint m_flFramerate = 0x1C0; // float32 + public const nint m_flFramerate = 0x1C0; // float } public static class C_INIT_SetHitboxToClosest { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nDesiredHitbox = 0x1C4; // int32 + public const nint m_nControlPointNumber = 0x1C0; // int32_t + public const nint m_nDesiredHitbox = 0x1C4; // int32_t public const nint m_vecHitBoxScale = 0x1C8; // CParticleCollectionVecInput public const nint m_HitboxSetName = 0x820; // char[128] public const nint m_bUseBones = 0x8A0; // bool @@ -1170,9 +1173,9 @@ public static class C_INIT_SetHitboxToClosest { } public static class C_INIT_SetHitboxToModel { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nForceInModel = 0x1C4; // int32 - public const nint m_nDesiredHitbox = 0x1C8; // int32 + public const nint m_nControlPointNumber = 0x1C0; // int32_t + public const nint m_nForceInModel = 0x1C4; // int32_t + public const nint m_nDesiredHitbox = 0x1C8; // int32_t public const nint m_vecHitBoxScale = 0x1D0; // CParticleCollectionVecInput public const nint m_vecDirectionBias = 0x828; // Vector public const nint m_bMaintainHitbox = 0x834; // bool @@ -1182,7 +1185,7 @@ public static class C_INIT_SetHitboxToModel { } public static class C_INIT_SetRigidAttachment { - public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nControlPointNumber = 0x1C0; // int32_t public const nint m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t public const nint m_bLocalSpace = 0x1CC; // bool @@ -1199,70 +1202,70 @@ public static class C_INIT_SetVectorAttributeToVectorExpression { public static class C_INIT_StatusEffect { public const nint m_nDetail2Combo = 0x1C0; // Detail2Combo_t - public const nint m_flDetail2Rotation = 0x1C4; // float32 - public const nint m_flDetail2Scale = 0x1C8; // float32 - public const nint m_flDetail2BlendFactor = 0x1CC; // float32 - public const nint m_flColorWarpIntensity = 0x1D0; // float32 - public const nint m_flDiffuseWarpBlendToFull = 0x1D4; // float32 - public const nint m_flEnvMapIntensity = 0x1D8; // float32 - public const nint m_flAmbientScale = 0x1DC; // float32 + public const nint m_flDetail2Rotation = 0x1C4; // float + public const nint m_flDetail2Scale = 0x1C8; // float + public const nint m_flDetail2BlendFactor = 0x1CC; // float + public const nint m_flColorWarpIntensity = 0x1D0; // float + public const nint m_flDiffuseWarpBlendToFull = 0x1D4; // float + public const nint m_flEnvMapIntensity = 0x1D8; // float + public const nint m_flAmbientScale = 0x1DC; // float public const nint m_specularColor = 0x1E0; // Color - public const nint m_flSpecularScale = 0x1E4; // float32 - public const nint m_flSpecularExponent = 0x1E8; // float32 - public const nint m_flSpecularExponentBlendToFull = 0x1EC; // float32 - public const nint m_flSpecularBlendToFull = 0x1F0; // float32 + public const nint m_flSpecularScale = 0x1E4; // float + public const nint m_flSpecularExponent = 0x1E8; // float + public const nint m_flSpecularExponentBlendToFull = 0x1EC; // float + public const nint m_flSpecularBlendToFull = 0x1F0; // float public const nint m_rimLightColor = 0x1F4; // Color - public const nint m_flRimLightScale = 0x1F8; // float32 - public const nint m_flReflectionsTintByBaseBlendToNone = 0x1FC; // float32 - public const nint m_flMetalnessBlendToFull = 0x200; // float32 - public const nint m_flSelfIllumBlendToFull = 0x204; // float32 + public const nint m_flRimLightScale = 0x1F8; // float + public const nint m_flReflectionsTintByBaseBlendToNone = 0x1FC; // float + public const nint m_flMetalnessBlendToFull = 0x200; // float + public const nint m_flSelfIllumBlendToFull = 0x204; // float } public static class C_INIT_StatusEffectCitadel { - public const nint m_flSFXColorWarpAmount = 0x1C0; // float32 - public const nint m_flSFXNormalAmount = 0x1C4; // float32 - public const nint m_flSFXMetalnessAmount = 0x1C8; // float32 - public const nint m_flSFXRoughnessAmount = 0x1CC; // float32 - public const nint m_flSFXSelfIllumAmount = 0x1D0; // float32 - public const nint m_flSFXSScale = 0x1D4; // float32 - public const nint m_flSFXSScrollX = 0x1D8; // float32 - public const nint m_flSFXSScrollY = 0x1DC; // float32 - public const nint m_flSFXSScrollZ = 0x1E0; // float32 - public const nint m_flSFXSOffsetX = 0x1E4; // float32 - public const nint m_flSFXSOffsetY = 0x1E8; // float32 - public const nint m_flSFXSOffsetZ = 0x1EC; // float32 + public const nint m_flSFXColorWarpAmount = 0x1C0; // float + public const nint m_flSFXNormalAmount = 0x1C4; // float + public const nint m_flSFXMetalnessAmount = 0x1C8; // float + public const nint m_flSFXRoughnessAmount = 0x1CC; // float + public const nint m_flSFXSelfIllumAmount = 0x1D0; // float + public const nint m_flSFXSScale = 0x1D4; // float + public const nint m_flSFXSScrollX = 0x1D8; // float + public const nint m_flSFXSScrollY = 0x1DC; // float + public const nint m_flSFXSScrollZ = 0x1E0; // float + public const nint m_flSFXSOffsetX = 0x1E4; // float + public const nint m_flSFXSOffsetY = 0x1E8; // float + public const nint m_flSFXSOffsetZ = 0x1EC; // float public const nint m_nDetailCombo = 0x1F0; // DetailCombo_t - public const nint m_flSFXSDetailAmount = 0x1F4; // float32 - public const nint m_flSFXSDetailScale = 0x1F8; // float32 - public const nint m_flSFXSDetailScrollX = 0x1FC; // float32 - public const nint m_flSFXSDetailScrollY = 0x200; // float32 - public const nint m_flSFXSDetailScrollZ = 0x204; // float32 - public const nint m_flSFXSUseModelUVs = 0x208; // float32 + public const nint m_flSFXSDetailAmount = 0x1F4; // float + public const nint m_flSFXSDetailScale = 0x1F8; // float + public const nint m_flSFXSDetailScrollX = 0x1FC; // float + public const nint m_flSFXSDetailScrollY = 0x200; // float + public const nint m_flSFXSDetailScrollZ = 0x204; // float + public const nint m_flSFXSUseModelUVs = 0x208; // float } public static class C_INIT_VelocityFromCP { public const nint m_velocityInput = 0x1C0; // CParticleCollectionVecInput public const nint m_transformInput = 0x818; // CParticleTransformInput - public const nint m_flVelocityScale = 0x880; // float32 + public const nint m_flVelocityScale = 0x880; // float public const nint m_bDirectionOnly = 0x884; // bool } public static class C_INIT_VelocityFromNormal { - public const nint m_fSpeedMin = 0x1C0; // float32 - public const nint m_fSpeedMax = 0x1C4; // float32 + public const nint m_fSpeedMin = 0x1C0; // float + public const nint m_fSpeedMax = 0x1C4; // float public const nint m_bIgnoreDt = 0x1C8; // bool } public static class C_INIT_VelocityRadialRandom { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_fSpeedMin = 0x1C4; // float32 - public const nint m_fSpeedMax = 0x1C8; // float32 + public const nint m_nControlPointNumber = 0x1C0; // int32_t + public const nint m_fSpeedMin = 0x1C4; // float + public const nint m_fSpeedMax = 0x1C8; // float public const nint m_vecLocalCoordinateSystemSpeedScale = 0x1CC; // Vector public const nint m_bIgnoreDelta = 0x1D9; // bool } public static class C_INIT_VelocityRandom { - public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nControlPointNumber = 0x1C0; // int32_t public const nint m_fSpeedMin = 0x1C8; // CPerParticleFloatInput public const nint m_fSpeedMax = 0x320; // CPerParticleFloatInput public const nint m_LocalCoordinateSystemSpeedMin = 0x478; // CPerParticleVecInput @@ -1272,13 +1275,13 @@ public static class C_INIT_VelocityRandom { } public static class C_OP_AlphaDecay { - public const nint m_flMinAlpha = 0x1C0; // float32 + public const nint m_flMinAlpha = 0x1C0; // float } public static class C_OP_AttractToControlPoint { public const nint m_vecComponentScale = 0x1D0; // Vector public const nint m_fForceAmount = 0x1E0; // CPerParticleFloatInput - public const nint m_fFalloffPower = 0x338; // float32 + public const nint m_fFalloffPower = 0x338; // float public const nint m_TransformInput = 0x340; // CParticleTransformInput public const nint m_fForceAmountMin = 0x3A8; // CPerParticleFloatInput public const nint m_bApplyMinForce = 0x500; // bool @@ -1287,46 +1290,46 @@ public static class C_OP_AttractToControlPoint { public static class C_OP_BasicMovement { public const nint m_Gravity = 0x1C0; // CParticleCollectionVecInput public const nint m_fDrag = 0x818; // CParticleCollectionFloatInput - public const nint m_nMaxConstraintPasses = 0x970; // int32 + public const nint m_nMaxConstraintPasses = 0x970; // int32_t } public static class C_OP_BoxConstraint { public const nint m_vecMin = 0x1C0; // CParticleCollectionVecInput public const nint m_vecMax = 0x818; // CParticleCollectionVecInput - public const nint m_nCP = 0xE70; // int32 + public const nint m_nCP = 0xE70; // int32_t public const nint m_bLocalSpace = 0xE74; // bool public const nint m_bAccountForRadius = 0xE75; // bool } public static class C_OP_CPOffsetToPercentageBetweenCPs { - public const nint m_flInputMin = 0x1C0; // float32 - public const nint m_flInputMax = 0x1C4; // float32 - public const nint m_flInputBias = 0x1C8; // float32 - public const nint m_nStartCP = 0x1CC; // int32 - public const nint m_nEndCP = 0x1D0; // int32 - public const nint m_nOffsetCP = 0x1D4; // int32 - public const nint m_nOuputCP = 0x1D8; // int32 - public const nint m_nInputCP = 0x1DC; // int32 + public const nint m_flInputMin = 0x1C0; // float + public const nint m_flInputMax = 0x1C4; // float + public const nint m_flInputBias = 0x1C8; // float + public const nint m_nStartCP = 0x1CC; // int32_t + public const nint m_nEndCP = 0x1D0; // int32_t + public const nint m_nOffsetCP = 0x1D4; // int32_t + public const nint m_nOuputCP = 0x1D8; // int32_t + public const nint m_nInputCP = 0x1DC; // int32_t public const nint m_bRadialCheck = 0x1E0; // bool public const nint m_bScaleOffset = 0x1E1; // bool public const nint m_vecOffset = 0x1E4; // Vector } public static class C_OP_CPVelocityForce { - public const nint m_nControlPointNumber = 0x1D0; // int32 + public const nint m_nControlPointNumber = 0x1D0; // int32_t public const nint m_flScale = 0x1D8; // CPerParticleFloatInput } public static class C_OP_CalculateVectorAttribute { public const nint m_vStartValue = 0x1C0; // Vector public const nint m_nFieldInput1 = 0x1CC; // ParticleAttributeIndex_t - public const nint m_flInputScale1 = 0x1D0; // float32 + public const nint m_flInputScale1 = 0x1D0; // float public const nint m_nFieldInput2 = 0x1D4; // ParticleAttributeIndex_t - public const nint m_flInputScale2 = 0x1D8; // float32 + public const nint m_flInputScale2 = 0x1D8; // float public const nint m_nControlPointInput1 = 0x1DC; // ControlPointReference_t - public const nint m_flControlPointScale1 = 0x1F0; // float32 + public const nint m_flControlPointScale1 = 0x1F0; // float public const nint m_nControlPointInput2 = 0x1F4; // ControlPointReference_t - public const nint m_flControlPointScale2 = 0x208; // float32 + public const nint m_flControlPointScale2 = 0x208; // float public const nint m_nFieldOutput = 0x20C; // ParticleAttributeIndex_t public const nint m_vFinalOutputScale = 0x210; // Vector } @@ -1340,12 +1343,12 @@ public static class C_OP_ChladniWave { public const nint m_vecWaveLength = 0x728; // CPerParticleVecInput public const nint m_vecHarmonics = 0xD80; // CPerParticleVecInput public const nint m_nSetMethod = 0x13D8; // ParticleSetMethod_t - public const nint m_nLocalSpaceControlPoint = 0x13DC; // int32 + public const nint m_nLocalSpaceControlPoint = 0x13DC; // int32_t public const nint m_b3D = 0x13E0; // bool } public static class C_OP_ChooseRandomChildrenInGroup { - public const nint m_nChildGroupID = 0x1D0; // int32 + public const nint m_nChildGroupID = 0x1D0; // int32_t public const nint m_flNumberOfChildren = 0x1D8; // CParticleCollectionFloatInput } @@ -1379,8 +1382,8 @@ public static class C_OP_ColorAdjustHSL { public static class C_OP_ColorInterpolate { public const nint m_ColorFade = 0x1C0; // Color - public const nint m_flFadeStartTime = 0x1D0; // float32 - public const nint m_flFadeEndTime = 0x1D4; // float32 + public const nint m_flFadeStartTime = 0x1D0; // float + public const nint m_flFadeEndTime = 0x1D4; // float public const nint m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t public const nint m_bEaseInOut = 0x1DC; // bool public const nint m_bUseNewCode = 0x1DD; // bool @@ -1389,88 +1392,88 @@ public static class C_OP_ColorInterpolate { public static class C_OP_ColorInterpolateRandom { public const nint m_ColorFadeMin = 0x1C0; // Color public const nint m_ColorFadeMax = 0x1DC; // Color - public const nint m_flFadeStartTime = 0x1EC; // float32 - public const nint m_flFadeEndTime = 0x1F0; // float32 + public const nint m_flFadeStartTime = 0x1EC; // float + public const nint m_flFadeEndTime = 0x1F0; // float public const nint m_nFieldOutput = 0x1F4; // ParticleAttributeIndex_t public const nint m_bEaseInOut = 0x1F8; // bool } public static class C_OP_ConnectParentParticleToNearest { - public const nint m_nFirstControlPoint = 0x1C0; // int32 - public const nint m_nSecondControlPoint = 0x1C4; // int32 + public const nint m_nFirstControlPoint = 0x1C0; // int32_t + public const nint m_nSecondControlPoint = 0x1C4; // int32_t } public static class C_OP_ConstrainDistance { public const nint m_fMinDistance = 0x1C0; // CParticleCollectionFloatInput public const nint m_fMaxDistance = 0x318; // CParticleCollectionFloatInput - public const nint m_nControlPointNumber = 0x470; // int32 + public const nint m_nControlPointNumber = 0x470; // int32_t public const nint m_CenterOffset = 0x474; // Vector public const nint m_bGlobalCenter = 0x480; // bool } public static class C_OP_ConstrainDistanceToPath { - public const nint m_fMinDistance = 0x1C0; // float32 - public const nint m_flMaxDistance0 = 0x1C4; // float32 - public const nint m_flMaxDistanceMid = 0x1C8; // float32 - public const nint m_flMaxDistance1 = 0x1CC; // float32 + public const nint m_fMinDistance = 0x1C0; // float + public const nint m_flMaxDistance0 = 0x1C4; // float + public const nint m_flMaxDistanceMid = 0x1C8; // float + public const nint m_flMaxDistance1 = 0x1CC; // float public const nint m_PathParameters = 0x1D0; // CPathParameters - public const nint m_flTravelTime = 0x210; // float32 + public const nint m_flTravelTime = 0x210; // float public const nint m_nFieldScale = 0x214; // ParticleAttributeIndex_t public const nint m_nManualTField = 0x218; // ParticleAttributeIndex_t } public static class C_OP_ConstrainDistanceToUserSpecifiedPath { - public const nint m_fMinDistance = 0x1C0; // float32 - public const nint m_flMaxDistance = 0x1C4; // float32 - public const nint m_flTimeScale = 0x1C8; // float32 + public const nint m_fMinDistance = 0x1C0; // float + public const nint m_flMaxDistance = 0x1C4; // float + public const nint m_flTimeScale = 0x1C8; // float public const nint m_bLoopedPath = 0x1CC; // bool public const nint m_pointList = 0x1D0; // CUtlVector< PointDefinitionWithTimeValues_t > } public static class C_OP_ConstrainLineLength { - public const nint m_flMinDistance = 0x1C0; // float32 - public const nint m_flMaxDistance = 0x1C4; // float32 + public const nint m_flMinDistance = 0x1C0; // float + public const nint m_flMaxDistance = 0x1C4; // float } public static class C_OP_ContinuousEmitter { public const nint m_flEmissionDuration = 0x1C0; // CParticleCollectionFloatInput public const nint m_flStartTime = 0x318; // CParticleCollectionFloatInput public const nint m_flEmitRate = 0x470; // CParticleCollectionFloatInput - public const nint m_flEmissionScale = 0x5C8; // float32 - public const nint m_flScalePerParentParticle = 0x5CC; // float32 + public const nint m_flEmissionScale = 0x5C8; // float + public const nint m_flScalePerParentParticle = 0x5CC; // float public const nint m_bInitFromKilledParentParticles = 0x5D0; // bool - public const nint m_nSnapshotControlPoint = 0x5D4; // int32 - public const nint m_nLimitPerUpdate = 0x5D8; // int32 + public const nint m_nSnapshotControlPoint = 0x5D4; // int32_t + public const nint m_nLimitPerUpdate = 0x5D8; // int32_t public const nint m_bForceEmitOnFirstUpdate = 0x5DC; // bool public const nint m_bForceEmitOnLastUpdate = 0x5DD; // bool } public static class C_OP_ControlPointToRadialScreenSpace { - public const nint m_nCPIn = 0x1D0; // int32 + public const nint m_nCPIn = 0x1D0; // int32_t public const nint m_vecCP1Pos = 0x1D4; // Vector - public const nint m_nCPOut = 0x1E0; // int32 - public const nint m_nCPOutField = 0x1E4; // int32 - public const nint m_nCPSSPosOut = 0x1E8; // int32 + public const nint m_nCPOut = 0x1E0; // int32_t + public const nint m_nCPOutField = 0x1E4; // int32_t + public const nint m_nCPSSPosOut = 0x1E8; // int32_t } public static class C_OP_ControlpointLight { - public const nint m_flScale = 0x1C0; // float32 - public const nint m_nControlPoint1 = 0x690; // int32 - public const nint m_nControlPoint2 = 0x694; // int32 - public const nint m_nControlPoint3 = 0x698; // int32 - public const nint m_nControlPoint4 = 0x69C; // int32 + public const nint m_flScale = 0x1C0; // float + public const nint m_nControlPoint1 = 0x690; // int32_t + public const nint m_nControlPoint2 = 0x694; // int32_t + public const nint m_nControlPoint3 = 0x698; // int32_t + public const nint m_nControlPoint4 = 0x69C; // int32_t public const nint m_vecCPOffset1 = 0x6A0; // Vector public const nint m_vecCPOffset2 = 0x6AC; // Vector public const nint m_vecCPOffset3 = 0x6B8; // Vector public const nint m_vecCPOffset4 = 0x6C4; // Vector - public const nint m_LightFiftyDist1 = 0x6D0; // float32 - public const nint m_LightZeroDist1 = 0x6D4; // float32 - public const nint m_LightFiftyDist2 = 0x6D8; // float32 - public const nint m_LightZeroDist2 = 0x6DC; // float32 - public const nint m_LightFiftyDist3 = 0x6E0; // float32 - public const nint m_LightZeroDist3 = 0x6E4; // float32 - public const nint m_LightFiftyDist4 = 0x6E8; // float32 - public const nint m_LightZeroDist4 = 0x6EC; // float32 + public const nint m_LightFiftyDist1 = 0x6D0; // float + public const nint m_LightZeroDist1 = 0x6D4; // float + public const nint m_LightFiftyDist2 = 0x6D8; // float + public const nint m_LightZeroDist2 = 0x6DC; // float + public const nint m_LightFiftyDist3 = 0x6E0; // float + public const nint m_LightZeroDist3 = 0x6E4; // float + public const nint m_LightFiftyDist4 = 0x6E8; // float + public const nint m_LightZeroDist4 = 0x6EC; // float public const nint m_LightColor1 = 0x6F0; // Color public const nint m_LightColor2 = 0x6F4; // Color public const nint m_LightColor3 = 0x6F8; // Color @@ -1490,10 +1493,10 @@ public static class C_OP_ControlpointLight { } public static class C_OP_Cull { - public const nint m_flCullPerc = 0x1C0; // float32 - public const nint m_flCullStart = 0x1C4; // float32 - public const nint m_flCullEnd = 0x1C8; // float32 - public const nint m_flCullExp = 0x1CC; // float32 + public const nint m_flCullPerc = 0x1C0; // float + public const nint m_flCullStart = 0x1C4; // float + public const nint m_flCullEnd = 0x1C8; // float + public const nint m_flCullExp = 0x1CC; // float } public static class C_OP_CurlNoiseForce { @@ -1508,14 +1511,14 @@ public static class C_OP_CurlNoiseForce { public static class C_OP_CycleScalar { public const nint m_nDestField = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flStartValue = 0x1C4; // float32 - public const nint m_flEndValue = 0x1C8; // float32 - public const nint m_flCycleTime = 0x1CC; // float32 + public const nint m_flStartValue = 0x1C4; // float + public const nint m_flEndValue = 0x1C8; // float + public const nint m_flCycleTime = 0x1CC; // float public const nint m_bDoNotRepeatCycle = 0x1D0; // bool public const nint m_bSynchronizeParticles = 0x1D1; // bool - public const nint m_nCPScale = 0x1D4; // int32 - public const nint m_nCPFieldMin = 0x1D8; // int32 - public const nint m_nCPFieldMax = 0x1DC; // int32 + public const nint m_nCPScale = 0x1D4; // int32_t + public const nint m_nCPFieldMin = 0x1D8; // int32_t + public const nint m_nCPFieldMax = 0x1DC; // int32_t public const nint m_nSetMethod = 0x1E0; // ParticleSetMethod_t } @@ -1534,9 +1537,9 @@ public static class C_OP_CylindricalDistanceToTransform { } public static class C_OP_DampenToCP { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_flRange = 0x1C4; // float32 - public const nint m_flScale = 0x1C8; // float32 + public const nint m_nControlPointNumber = 0x1C0; // int32_t + public const nint m_flRange = 0x1C4; // float + public const nint m_flScale = 0x1C8; // float } public static class C_OP_Decay { @@ -1549,9 +1552,9 @@ public static class C_OP_DecayClampCount { } public static class C_OP_DecayMaintainCount { - public const nint m_nParticlesToMaintain = 0x1C0; // int32 - public const nint m_flDecayDelay = 0x1C4; // float32 - public const nint m_nSnapshotControlPoint = 0x1C8; // int32 + public const nint m_nParticlesToMaintain = 0x1C0; // int32_t + public const nint m_flDecayDelay = 0x1C4; // float + public const nint m_nSnapshotControlPoint = 0x1C8; // int32_t public const nint m_bLifespanDecay = 0x1CC; // bool public const nint m_flScale = 0x1D0; // CParticleCollectionFloatInput public const nint m_bKillNewest = 0x328; // bool @@ -1562,27 +1565,27 @@ public static class C_OP_DecayOffscreen { } public static class C_OP_DensityForce { - public const nint m_flRadiusScale = 0x1D0; // float32 - public const nint m_flForceScale = 0x1D4; // float32 - public const nint m_flTargetDensity = 0x1D8; // float32 + public const nint m_flRadiusScale = 0x1D0; // float + public const nint m_flForceScale = 0x1D4; // float + public const nint m_flTargetDensity = 0x1D8; // float } public static class C_OP_DifferencePreviousParticle { public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C8; // float32 - public const nint m_flInputMax = 0x1CC; // float32 - public const nint m_flOutputMin = 0x1D0; // float32 - public const nint m_flOutputMax = 0x1D4; // float32 + public const nint m_flInputMin = 0x1C8; // float + public const nint m_flInputMax = 0x1CC; // float + public const nint m_flOutputMin = 0x1D0; // float + public const nint m_flOutputMax = 0x1D4; // float public const nint m_nSetMethod = 0x1D8; // ParticleSetMethod_t public const nint m_bActiveRange = 0x1DC; // bool public const nint m_bSetPreviousParticle = 0x1DD; // bool } public static class C_OP_Diffusion { - public const nint m_flRadiusScale = 0x1C0; // float32 + public const nint m_flRadiusScale = 0x1C0; // float public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nVoxelGridResolution = 0x1C8; // int32 + public const nint m_nVoxelGridResolution = 0x1C8; // int32_t } public static class C_OP_DirectionBetweenVecsToVec { @@ -1592,17 +1595,17 @@ public static class C_OP_DirectionBetweenVecsToVec { } public static class C_OP_DistanceBetweenCPsToCP { - public const nint m_nStartCP = 0x1D0; // int32 - public const nint m_nEndCP = 0x1D4; // int32 - public const nint m_nOutputCP = 0x1D8; // int32 - public const nint m_nOutputCPField = 0x1DC; // int32 + public const nint m_nStartCP = 0x1D0; // int32_t + public const nint m_nEndCP = 0x1D4; // int32_t + public const nint m_nOutputCP = 0x1D8; // int32_t + public const nint m_nOutputCPField = 0x1DC; // int32_t public const nint m_bSetOnce = 0x1E0; // bool - public const nint m_flInputMin = 0x1E4; // float32 - public const nint m_flInputMax = 0x1E8; // float32 - public const nint m_flOutputMin = 0x1EC; // float32 - public const nint m_flOutputMax = 0x1F0; // float32 - public const nint m_flMaxTraceLength = 0x1F4; // float32 - public const nint m_flLOSScale = 0x1F8; // float32 + public const nint m_flInputMin = 0x1E4; // float + public const nint m_flInputMax = 0x1E8; // float + public const nint m_flOutputMin = 0x1EC; // float + public const nint m_flOutputMax = 0x1F0; // float + public const nint m_flMaxTraceLength = 0x1F4; // float + public const nint m_flLOSScale = 0x1F8; // float public const nint m_bLOS = 0x1FC; // bool public const nint m_CollisionGroupName = 0x1FD; // char[128] public const nint m_nTraceSet = 0x280; // ParticleTraceSet_t @@ -1617,8 +1620,8 @@ public static class C_OP_DistanceBetweenTransforms { public const nint m_flInputMax = 0x3F0; // CPerParticleFloatInput public const nint m_flOutputMin = 0x548; // CPerParticleFloatInput public const nint m_flOutputMax = 0x6A0; // CPerParticleFloatInput - public const nint m_flMaxTraceLength = 0x7F8; // float32 - public const nint m_flLOSScale = 0x7FC; // float32 + public const nint m_flMaxTraceLength = 0x7F8; // float + public const nint m_flLOSScale = 0x7FC; // float public const nint m_CollisionGroupName = 0x800; // char[128] public const nint m_nTraceSet = 0x880; // ParticleTraceSet_t public const nint m_bLOS = 0x884; // bool @@ -1638,9 +1641,9 @@ public static class C_OP_DistanceBetweenVecs { } public static class C_OP_DistanceCull { - public const nint m_nControlPoint = 0x1C0; // int32 + public const nint m_nControlPoint = 0x1C0; // int32_t public const nint m_vecPointOffset = 0x1C4; // Vector - public const nint m_flDistance = 0x1D0; // float32 + public const nint m_flDistance = 0x1D0; // float public const nint m_bCullInside = 0x1D4; // bool } @@ -1654,8 +1657,8 @@ public static class C_OP_DistanceToTransform { public const nint m_bLOS = 0x790; // bool public const nint m_CollisionGroupName = 0x791; // char[128] public const nint m_nTraceSet = 0x814; // ParticleTraceSet_t - public const nint m_flMaxTraceLength = 0x818; // float32 - public const nint m_flLOSScale = 0x81C; // float32 + public const nint m_flMaxTraceLength = 0x818; // float + public const nint m_flLOSScale = 0x81C; // float public const nint m_nSetMethod = 0x820; // ParticleSetMethod_t public const nint m_bActiveRange = 0x824; // bool public const nint m_bAdditive = 0x825; // bool @@ -1667,24 +1670,24 @@ public static class C_OP_DragRelativeToPlane { public const nint m_flFalloff = 0x318; // CParticleCollectionFloatInput public const nint m_bDirectional = 0x470; // bool public const nint m_vecPlaneNormal = 0x478; // CParticleCollectionVecInput - public const nint m_nControlPointNumber = 0xAD0; // int32 + public const nint m_nControlPointNumber = 0xAD0; // int32_t } public static class C_OP_DriveCPFromGlobalSoundFloat { - public const nint m_nOutputControlPoint = 0x1D0; // int32 - public const nint m_nOutputField = 0x1D4; // int32 - public const nint m_flInputMin = 0x1D8; // float32 - public const nint m_flInputMax = 0x1DC; // float32 - public const nint m_flOutputMin = 0x1E0; // float32 - public const nint m_flOutputMax = 0x1E4; // float32 + public const nint m_nOutputControlPoint = 0x1D0; // int32_t + public const nint m_nOutputField = 0x1D4; // int32_t + public const nint m_flInputMin = 0x1D8; // float + public const nint m_flInputMax = 0x1DC; // float + public const nint m_flOutputMin = 0x1E0; // float + public const nint m_flOutputMax = 0x1E4; // float public const nint m_StackName = 0x1E8; // CUtlString public const nint m_OperatorName = 0x1F0; // CUtlString public const nint m_FieldName = 0x1F8; // CUtlString } public static class C_OP_EnableChildrenFromParentParticleCount { - public const nint m_nChildGroupID = 0x1D0; // int32 - public const nint m_nFirstChild = 0x1D4; // int32 + public const nint m_nChildGroupID = 0x1D0; // int32_t + public const nint m_nFirstChild = 0x1D4; // int32_t public const nint m_nNumChildrenToEnable = 0x1D8; // CParticleCollectionFloatInput public const nint m_bDisableChildren = 0x330; // bool public const nint m_bPlayEndcapOnStop = 0x331; // bool @@ -1692,7 +1695,7 @@ public static class C_OP_EnableChildrenFromParentParticleCount { } public static class C_OP_EndCapTimedDecay { - public const nint m_flDecayTime = 0x1C0; // float32 + public const nint m_flDecayTime = 0x1C0; // float } public static class C_OP_EndCapTimedFreeze { @@ -1722,88 +1725,88 @@ public static class C_OP_ExternalWindForce { } public static class C_OP_FadeAndKill { - public const nint m_flStartFadeInTime = 0x1C0; // float32 - public const nint m_flEndFadeInTime = 0x1C4; // float32 - public const nint m_flStartFadeOutTime = 0x1C8; // float32 - public const nint m_flEndFadeOutTime = 0x1CC; // float32 - public const nint m_flStartAlpha = 0x1D0; // float32 - public const nint m_flEndAlpha = 0x1D4; // float32 + public const nint m_flStartFadeInTime = 0x1C0; // float + public const nint m_flEndFadeInTime = 0x1C4; // float + public const nint m_flStartFadeOutTime = 0x1C8; // float + public const nint m_flEndFadeOutTime = 0x1CC; // float + public const nint m_flStartAlpha = 0x1D0; // float + public const nint m_flEndAlpha = 0x1D4; // float public const nint m_bForcePreserveParticleOrder = 0x1D8; // bool } public static class C_OP_FadeAndKillForTracers { - public const nint m_flStartFadeInTime = 0x1C0; // float32 - public const nint m_flEndFadeInTime = 0x1C4; // float32 - public const nint m_flStartFadeOutTime = 0x1C8; // float32 - public const nint m_flEndFadeOutTime = 0x1CC; // float32 - public const nint m_flStartAlpha = 0x1D0; // float32 - public const nint m_flEndAlpha = 0x1D4; // float32 + public const nint m_flStartFadeInTime = 0x1C0; // float + public const nint m_flEndFadeInTime = 0x1C4; // float + public const nint m_flStartFadeOutTime = 0x1C8; // float + public const nint m_flEndFadeOutTime = 0x1CC; // float + public const nint m_flStartAlpha = 0x1D0; // float + public const nint m_flEndAlpha = 0x1D4; // float } public static class C_OP_FadeIn { - public const nint m_flFadeInTimeMin = 0x1C0; // float32 - public const nint m_flFadeInTimeMax = 0x1C4; // float32 - public const nint m_flFadeInTimeExp = 0x1C8; // float32 + public const nint m_flFadeInTimeMin = 0x1C0; // float + public const nint m_flFadeInTimeMax = 0x1C4; // float + public const nint m_flFadeInTimeExp = 0x1C8; // float public const nint m_bProportional = 0x1CC; // bool } public static class C_OP_FadeInSimple { - public const nint m_flFadeInTime = 0x1C0; // float32 + public const nint m_flFadeInTime = 0x1C0; // float public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t } public static class C_OP_FadeOut { - public const nint m_flFadeOutTimeMin = 0x1C0; // float32 - public const nint m_flFadeOutTimeMax = 0x1C4; // float32 - public const nint m_flFadeOutTimeExp = 0x1C8; // float32 - public const nint m_flFadeBias = 0x1CC; // float32 + public const nint m_flFadeOutTimeMin = 0x1C0; // float + public const nint m_flFadeOutTimeMax = 0x1C4; // float + public const nint m_flFadeOutTimeExp = 0x1C8; // float + public const nint m_flFadeBias = 0x1CC; // float public const nint m_bProportional = 0x200; // bool public const nint m_bEaseInAndOut = 0x201; // bool } public static class C_OP_FadeOutSimple { - public const nint m_flFadeOutTime = 0x1C0; // float32 + public const nint m_flFadeOutTime = 0x1C0; // float public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t } public static class C_OP_ForceBasedOnDistanceToPlane { - public const nint m_flMinDist = 0x1D0; // float32 + public const nint m_flMinDist = 0x1D0; // float public const nint m_vecForceAtMinDist = 0x1D4; // Vector - public const nint m_flMaxDist = 0x1E0; // float32 + public const nint m_flMaxDist = 0x1E0; // float public const nint m_vecForceAtMaxDist = 0x1E4; // Vector public const nint m_vecPlaneNormal = 0x1F0; // Vector - public const nint m_nControlPointNumber = 0x1FC; // int32 - public const nint m_flExponent = 0x200; // float32 + public const nint m_nControlPointNumber = 0x1FC; // int32_t + public const nint m_flExponent = 0x200; // float } public static class C_OP_ForceControlPointStub { - public const nint m_ControlPoint = 0x1D0; // int32 + public const nint m_ControlPoint = 0x1D0; // int32_t } public static class C_OP_GlobalLight { - public const nint m_flScale = 0x1C0; // float32 + public const nint m_flScale = 0x1C0; // float public const nint m_bClampLowerRange = 0x1C4; // bool public const nint m_bClampUpperRange = 0x1C5; // bool } public static class C_OP_HSVShiftToCP { - public const nint m_nColorCP = 0x1D0; // int32 - public const nint m_nColorGemEnableCP = 0x1D4; // int32 - public const nint m_nOutputCP = 0x1D8; // int32 + public const nint m_nColorCP = 0x1D0; // int32_t + public const nint m_nColorGemEnableCP = 0x1D4; // int32_t + public const nint m_nOutputCP = 0x1D8; // int32_t public const nint m_DefaultHSVColor = 0x1DC; // Color } public static class C_OP_InheritFromParentParticles { - public const nint m_flScale = 0x1C0; // float32 + public const nint m_flScale = 0x1C0; // float public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nIncrement = 0x1C8; // int32 + public const nint m_nIncrement = 0x1C8; // int32_t public const nint m_bRandomDistribution = 0x1CC; // bool } public static class C_OP_InheritFromParentParticlesV2 { - public const nint m_flScale = 0x1C0; // float32 + public const nint m_flScale = 0x1C0; // float public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nIncrement = 0x1C8; // int32 + public const nint m_nIncrement = 0x1C8; // int32_t public const nint m_bRandomDistribution = 0x1CC; // bool public const nint m_nMissingParentBehavior = 0x1D0; // MissingParentInheritBehavior_t } @@ -1811,56 +1814,56 @@ public static class C_OP_InheritFromParentParticlesV2 { public static class C_OP_InheritFromPeerSystem { public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t public const nint m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nIncrement = 0x1C8; // int32 - public const nint m_nGroupID = 0x1CC; // int32 + public const nint m_nIncrement = 0x1C8; // int32_t + public const nint m_nGroupID = 0x1CC; // int32_t } public static class C_OP_InstantaneousEmitter { public const nint m_nParticlesToEmit = 0x1C0; // CParticleCollectionFloatInput public const nint m_flStartTime = 0x318; // CParticleCollectionFloatInput - public const nint m_flInitFromKilledParentParticles = 0x470; // float32 + public const nint m_flInitFromKilledParentParticles = 0x470; // float public const nint m_flParentParticleScale = 0x478; // CParticleCollectionFloatInput - public const nint m_nMaxEmittedPerFrame = 0x5D0; // int32 - public const nint m_nSnapshotControlPoint = 0x5D4; // int32 + public const nint m_nMaxEmittedPerFrame = 0x5D0; // int32_t + public const nint m_nSnapshotControlPoint = 0x5D4; // int32_t } public static class C_OP_InterpolateRadius { - public const nint m_flStartTime = 0x1C0; // float32 - public const nint m_flEndTime = 0x1C4; // float32 - public const nint m_flStartScale = 0x1C8; // float32 - public const nint m_flEndScale = 0x1CC; // float32 + public const nint m_flStartTime = 0x1C0; // float + public const nint m_flEndTime = 0x1C4; // float + public const nint m_flStartScale = 0x1C8; // float + public const nint m_flEndScale = 0x1CC; // float public const nint m_bEaseInAndOut = 0x1D0; // bool - public const nint m_flBias = 0x1D4; // float32 + public const nint m_flBias = 0x1D4; // float } public static class C_OP_LagCompensation { - public const nint m_nDesiredVelocityCP = 0x1C0; // int32 - public const nint m_nLatencyCP = 0x1C4; // int32 - public const nint m_nLatencyCPField = 0x1C8; // int32 - public const nint m_nDesiredVelocityCPField = 0x1CC; // int32 + public const nint m_nDesiredVelocityCP = 0x1C0; // int32_t + public const nint m_nLatencyCP = 0x1C4; // int32_t + public const nint m_nLatencyCPField = 0x1C8; // int32_t + public const nint m_nDesiredVelocityCPField = 0x1CC; // int32_t } public static class C_OP_LerpEndCapScalar { public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flOutput = 0x1C4; // float32 - public const nint m_flLerpTime = 0x1C8; // float32 + public const nint m_flOutput = 0x1C4; // float + public const nint m_flLerpTime = 0x1C8; // float } public static class C_OP_LerpEndCapVector { public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t public const nint m_vecOutput = 0x1C4; // Vector - public const nint m_flLerpTime = 0x1D0; // float32 + public const nint m_flLerpTime = 0x1D0; // float } public static class C_OP_LerpScalar { public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t public const nint m_flOutput = 0x1C8; // CPerParticleFloatInput - public const nint m_flStartTime = 0x320; // float32 - public const nint m_flEndTime = 0x324; // float32 + public const nint m_flStartTime = 0x320; // float + public const nint m_flEndTime = 0x324; // float } public static class C_OP_LerpToInitialPosition { - public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nControlPointNumber = 0x1C0; // int32_t public const nint m_flInterpolation = 0x1C8; // CPerParticleFloatInput public const nint m_nCacheField = 0x320; // ParticleAttributeIndex_t public const nint m_flScale = 0x328; // CParticleCollectionFloatInput @@ -1877,15 +1880,15 @@ public static class C_OP_LerpToOtherAttribute { public static class C_OP_LerpVector { public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t public const nint m_vecOutput = 0x1C4; // Vector - public const nint m_flStartTime = 0x1D0; // float32 - public const nint m_flEndTime = 0x1D4; // float32 + public const nint m_flStartTime = 0x1D0; // float + public const nint m_flEndTime = 0x1D4; // float public const nint m_nSetMethod = 0x1D8; // ParticleSetMethod_t } public static class C_OP_LightningSnapshotGenerator { - public const nint m_nCPSnapshot = 0x1D0; // int32 - public const nint m_nCPStartPnt = 0x1D4; // int32 - public const nint m_nCPEndPnt = 0x1D8; // int32 + public const nint m_nCPSnapshot = 0x1D0; // int32_t + public const nint m_nCPStartPnt = 0x1D4; // int32_t + public const nint m_nCPEndPnt = 0x1D8; // int32_t public const nint m_flSegments = 0x1E0; // CParticleCollectionFloatInput public const nint m_flOffset = 0x338; // CParticleCollectionFloatInput public const nint m_flOffsetDecay = 0x490; // CParticleCollectionFloatInput @@ -1901,27 +1904,27 @@ public static class C_OP_LightningSnapshotGenerator { } public static class C_OP_LocalAccelerationForce { - public const nint m_nCP = 0x1D0; // int32 - public const nint m_nScaleCP = 0x1D4; // int32 + public const nint m_nCP = 0x1D0; // int32_t + public const nint m_nScaleCP = 0x1D4; // int32_t public const nint m_vecAccel = 0x1D8; // CParticleCollectionVecInput } public static class C_OP_LockPoints { - public const nint m_nMinCol = 0x1C0; // int32 - public const nint m_nMaxCol = 0x1C4; // int32 - public const nint m_nMinRow = 0x1C8; // int32 - public const nint m_nMaxRow = 0x1CC; // int32 - public const nint m_nControlPoint = 0x1D0; // int32 - public const nint m_flBlendValue = 0x1D4; // float32 + public const nint m_nMinCol = 0x1C0; // int32_t + public const nint m_nMaxCol = 0x1C4; // int32_t + public const nint m_nMinRow = 0x1C8; // int32_t + public const nint m_nMaxRow = 0x1CC; // int32_t + public const nint m_nControlPoint = 0x1D0; // int32_t + public const nint m_flBlendValue = 0x1D4; // float } public static class C_OP_LockToBone { public const nint m_modelInput = 0x1C0; // CParticleModelInput public const nint m_transformInput = 0x220; // CParticleTransformInput - public const nint m_flLifeTimeFadeStart = 0x288; // float32 - public const nint m_flLifeTimeFadeEnd = 0x28C; // float32 - public const nint m_flJumpThreshold = 0x290; // float32 - public const nint m_flPrevPosScale = 0x294; // float32 + public const nint m_flLifeTimeFadeStart = 0x288; // float + public const nint m_flLifeTimeFadeEnd = 0x28C; // float + public const nint m_flJumpThreshold = 0x290; // float + public const nint m_flPrevPosScale = 0x294; // float public const nint m_HitboxSetName = 0x298; // char[128] public const nint m_bRigid = 0x318; // bool public const nint m_bUseBones = 0x319; // bool @@ -1938,53 +1941,53 @@ public static class C_OP_LockToPointList { public const nint m_pointList = 0x1C8; // CUtlVector< PointDefinition_t > public const nint m_bPlaceAlongPath = 0x1E0; // bool public const nint m_bClosedLoop = 0x1E1; // bool - public const nint m_nNumPointsAlongPath = 0x1E4; // int32 + public const nint m_nNumPointsAlongPath = 0x1E4; // int32_t } public static class C_OP_LockToSavedSequentialPath { - public const nint m_flFadeStart = 0x1C4; // float32 - public const nint m_flFadeEnd = 0x1C8; // float32 + public const nint m_flFadeStart = 0x1C4; // float + public const nint m_flFadeEnd = 0x1C8; // float public const nint m_bCPPairs = 0x1CC; // bool public const nint m_PathParams = 0x1D0; // CPathParameters } public static class C_OP_LockToSavedSequentialPathV2 { - public const nint m_flFadeStart = 0x1C0; // float32 - public const nint m_flFadeEnd = 0x1C4; // float32 + public const nint m_flFadeStart = 0x1C0; // float + public const nint m_flFadeEnd = 0x1C4; // float public const nint m_bCPPairs = 0x1C8; // bool public const nint m_PathParams = 0x1D0; // CPathParameters } public static class C_OP_MaintainEmitter { public const nint m_nParticlesToMaintain = 0x1C0; // CParticleCollectionFloatInput - public const nint m_flStartTime = 0x318; // float32 + public const nint m_flStartTime = 0x318; // float public const nint m_flEmissionDuration = 0x320; // CParticleCollectionFloatInput - public const nint m_flEmissionRate = 0x478; // float32 - public const nint m_nSnapshotControlPoint = 0x47C; // int32 + public const nint m_flEmissionRate = 0x478; // float + public const nint m_nSnapshotControlPoint = 0x47C; // int32_t public const nint m_bEmitInstantaneously = 0x480; // bool public const nint m_bFinalEmitOnStop = 0x481; // bool public const nint m_flScale = 0x488; // CParticleCollectionFloatInput } public static class C_OP_MaintainSequentialPath { - public const nint m_fMaxDistance = 0x1C0; // float32 - public const nint m_flNumToAssign = 0x1C4; // float32 - public const nint m_flCohesionStrength = 0x1C8; // float32 - public const nint m_flTolerance = 0x1CC; // float32 + public const nint m_fMaxDistance = 0x1C0; // float + public const nint m_flNumToAssign = 0x1C4; // float + public const nint m_flCohesionStrength = 0x1C8; // float + public const nint m_flTolerance = 0x1CC; // float public const nint m_bLoop = 0x1D0; // bool public const nint m_bUseParticleCount = 0x1D1; // bool public const nint m_PathParams = 0x1E0; // CPathParameters } public static class C_OP_MaxVelocity { - public const nint m_flMaxVelocity = 0x1C0; // float32 - public const nint m_flMinVelocity = 0x1C4; // float32 - public const nint m_nOverrideCP = 0x1C8; // int32 - public const nint m_nOverrideCPField = 0x1CC; // int32 + public const nint m_flMaxVelocity = 0x1C0; // float + public const nint m_flMinVelocity = 0x1C4; // float + public const nint m_nOverrideCP = 0x1C8; // int32_t + public const nint m_nOverrideCPField = 0x1CC; // int32_t } public static class C_OP_ModelCull { - public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nControlPointNumber = 0x1C0; // int32_t public const nint m_bBoundBox = 0x1C4; // bool public const nint m_bCullOutside = 0x1C5; // bool public const nint m_bUseBones = 0x1C6; // bool @@ -1992,21 +1995,21 @@ public static class C_OP_ModelCull { } public static class C_OP_ModelDampenMovement { - public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nControlPointNumber = 0x1C0; // int32_t public const nint m_bBoundBox = 0x1C4; // bool public const nint m_bOutside = 0x1C5; // bool public const nint m_bUseBones = 0x1C6; // bool public const nint m_HitboxSetName = 0x1C7; // char[128] public const nint m_vecPosOffset = 0x248; // CPerParticleVecInput - public const nint m_fDrag = 0x8A0; // float32 + public const nint m_fDrag = 0x8A0; // float } public static class C_OP_MoveToHitbox { public const nint m_modelInput = 0x1C0; // CParticleModelInput public const nint m_transformInput = 0x220; // CParticleTransformInput - public const nint m_flLifeTimeLerpStart = 0x28C; // float32 - public const nint m_flLifeTimeLerpEnd = 0x290; // float32 - public const nint m_flPrevPosScale = 0x294; // float32 + public const nint m_flLifeTimeLerpStart = 0x28C; // float + public const nint m_flLifeTimeLerpEnd = 0x290; // float + public const nint m_flPrevPosScale = 0x294; // float public const nint m_HitboxSetName = 0x298; // char[128] public const nint m_bUseBones = 0x318; // bool public const nint m_nLerpType = 0x31C; // HitboxLerpType_t @@ -2014,7 +2017,7 @@ public static class C_OP_MoveToHitbox { } public static class C_OP_MovementLoopInsideSphere { - public const nint m_nCP = 0x1C0; // int32 + public const nint m_nCP = 0x1C0; // int32_t public const nint m_flDistance = 0x1C8; // CParticleCollectionFloatInput public const nint m_vecScale = 0x320; // CParticleCollectionVecInput public const nint m_nDistSqrAttr = 0x978; // ParticleAttributeIndex_t @@ -2022,13 +2025,13 @@ public static class C_OP_MovementLoopInsideSphere { public static class C_OP_MovementMaintainOffset { public const nint m_vecOffset = 0x1C0; // Vector - public const nint m_nCP = 0x1CC; // int32 + public const nint m_nCP = 0x1CC; // int32_t public const nint m_bRadiusScale = 0x1D0; // bool } public static class C_OP_MovementMoveAlongSkinnedCPSnapshot { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nSnapshotControlPointNumber = 0x1C4; // int32 + public const nint m_nControlPointNumber = 0x1C0; // int32_t + public const nint m_nSnapshotControlPointNumber = 0x1C4; // int32_t public const nint m_bSetNormal = 0x1C8; // bool public const nint m_bSetRadius = 0x1C9; // bool public const nint m_flInterpolation = 0x1D0; // CPerParticleFloatInput @@ -2037,28 +2040,28 @@ public static class C_OP_MovementMoveAlongSkinnedCPSnapshot { public static class C_OP_MovementPlaceOnGround { public const nint m_flOffset = 0x1C0; // CPerParticleFloatInput - public const nint m_flMaxTraceLength = 0x318; // float32 - public const nint m_flTolerance = 0x31C; // float32 - public const nint m_flTraceOffset = 0x320; // float32 - public const nint m_flLerpRate = 0x324; // float32 + public const nint m_flMaxTraceLength = 0x318; // float + public const nint m_flTolerance = 0x31C; // float + public const nint m_flTraceOffset = 0x320; // float + public const nint m_flLerpRate = 0x324; // float public const nint m_CollisionGroupName = 0x328; // char[128] public const nint m_nTraceSet = 0x3A8; // ParticleTraceSet_t - public const nint m_nRefCP1 = 0x3AC; // int32 - public const nint m_nRefCP2 = 0x3B0; // int32 - public const nint m_nLerpCP = 0x3B4; // int32 + public const nint m_nRefCP1 = 0x3AC; // int32_t + public const nint m_nRefCP2 = 0x3B0; // int32_t + public const nint m_nLerpCP = 0x3B4; // int32_t public const nint m_nTraceMissBehavior = 0x3C0; // ParticleTraceMissBehavior_t public const nint m_bIncludeShotHull = 0x3C4; // bool public const nint m_bIncludeWater = 0x3C5; // bool public const nint m_bSetNormal = 0x3C8; // bool public const nint m_bScaleOffset = 0x3C9; // bool - public const nint m_nPreserveOffsetCP = 0x3CC; // int32 - public const nint m_nIgnoreCP = 0x3D0; // int32 + public const nint m_nPreserveOffsetCP = 0x3CC; // int32_t + public const nint m_nIgnoreCP = 0x3D0; // int32_t } public static class C_OP_MovementRigidAttachToCP { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nScaleControlPoint = 0x1C4; // int32 - public const nint m_nScaleCPField = 0x1C8; // int32 + public const nint m_nControlPointNumber = 0x1C0; // int32_t + public const nint m_nScaleControlPoint = 0x1C4; // int32_t + public const nint m_nScaleCPField = 0x1C8; // int32_t public const nint m_nFieldInput = 0x1CC; // ParticleAttributeIndex_t public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t public const nint m_bOffsetLocal = 0x1D4; // bool @@ -2072,10 +2075,10 @@ public static class C_OP_MovementRotateParticleAroundAxis { } public static class C_OP_MovementSkinnedPositionFromCPSnapshot { - public const nint m_nSnapshotControlPointNumber = 0x1C0; // int32 - public const nint m_nControlPointNumber = 0x1C4; // int32 + public const nint m_nSnapshotControlPointNumber = 0x1C0; // int32_t + public const nint m_nControlPointNumber = 0x1C4; // int32_t public const nint m_bRandom = 0x1C8; // bool - public const nint m_nRandomSeed = 0x1CC; // int32 + public const nint m_nRandomSeed = 0x1CC; // int32_t public const nint m_bSetNormal = 0x1D0; // bool public const nint m_bSetRadius = 0x1D1; // bool public const nint m_flIncrement = 0x1D8; // CParticleCollectionFloatInput @@ -2086,75 +2089,75 @@ public static class C_OP_MovementSkinnedPositionFromCPSnapshot { public static class C_OP_Noise { public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flOutputMin = 0x1C4; // float32 - public const nint m_flOutputMax = 0x1C8; // float32 - public const nint m_fl4NoiseScale = 0x1CC; // float32 + public const nint m_flOutputMin = 0x1C4; // float + public const nint m_flOutputMax = 0x1C8; // float + public const nint m_fl4NoiseScale = 0x1CC; // float public const nint m_bAdditive = 0x1D0; // bool - public const nint m_flNoiseAnimationTimeScale = 0x1D4; // float32 + public const nint m_flNoiseAnimationTimeScale = 0x1D4; // float } public static class C_OP_NoiseEmitter { - public const nint m_flEmissionDuration = 0x1C0; // float32 - public const nint m_flStartTime = 0x1C4; // float32 - public const nint m_flEmissionScale = 0x1C8; // float32 - public const nint m_nScaleControlPoint = 0x1CC; // int32 - public const nint m_nScaleControlPointField = 0x1D0; // int32 - public const nint m_nWorldNoisePoint = 0x1D4; // int32 + public const nint m_flEmissionDuration = 0x1C0; // float + public const nint m_flStartTime = 0x1C4; // float + public const nint m_flEmissionScale = 0x1C8; // float + public const nint m_nScaleControlPoint = 0x1CC; // int32_t + public const nint m_nScaleControlPointField = 0x1D0; // int32_t + public const nint m_nWorldNoisePoint = 0x1D4; // int32_t public const nint m_bAbsVal = 0x1D8; // bool public const nint m_bAbsValInv = 0x1D9; // bool - public const nint m_flOffset = 0x1DC; // float32 - public const nint m_flOutputMin = 0x1E0; // float32 - public const nint m_flOutputMax = 0x1E4; // float32 - public const nint m_flNoiseScale = 0x1E8; // float32 - public const nint m_flWorldNoiseScale = 0x1EC; // float32 + public const nint m_flOffset = 0x1DC; // float + public const nint m_flOutputMin = 0x1E0; // float + public const nint m_flOutputMax = 0x1E4; // float + public const nint m_flNoiseScale = 0x1E8; // float + public const nint m_flWorldNoiseScale = 0x1EC; // float public const nint m_vecOffsetLoc = 0x1F0; // Vector - public const nint m_flWorldTimeScale = 0x1FC; // float32 + public const nint m_flWorldTimeScale = 0x1FC; // float } public static class C_OP_NormalLock { - public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nControlPointNumber = 0x1C0; // int32_t } public static class C_OP_NormalizeVector { public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flScale = 0x1C4; // float32 + public const nint m_flScale = 0x1C4; // float } public static class C_OP_Orient2DRelToCP { - public const nint m_flRotOffset = 0x1C0; // float32 - public const nint m_flSpinStrength = 0x1C4; // float32 - public const nint m_nCP = 0x1C8; // int32 + public const nint m_flRotOffset = 0x1C0; // float + public const nint m_flSpinStrength = 0x1C4; // float + public const nint m_nCP = 0x1C8; // int32_t public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t } public static class C_OP_OrientTo2dDirection { - public const nint m_flRotOffset = 0x1C0; // float32 - public const nint m_flSpinStrength = 0x1C4; // float32 + public const nint m_flRotOffset = 0x1C0; // float + public const nint m_flSpinStrength = 0x1C4; // float public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t } public static class C_OP_OscillateScalar { - public const nint m_RateMin = 0x1C0; // float32 - public const nint m_RateMax = 0x1C4; // float32 - public const nint m_FrequencyMin = 0x1C8; // float32 - public const nint m_FrequencyMax = 0x1CC; // float32 + public const nint m_RateMin = 0x1C0; // float + public const nint m_RateMax = 0x1C4; // float + public const nint m_FrequencyMin = 0x1C8; // float + public const nint m_FrequencyMax = 0x1CC; // float public const nint m_nField = 0x1D0; // ParticleAttributeIndex_t public const nint m_bProportional = 0x1D4; // bool public const nint m_bProportionalOp = 0x1D5; // bool - public const nint m_flStartTime_min = 0x1D8; // float32 - public const nint m_flStartTime_max = 0x1DC; // float32 - public const nint m_flEndTime_min = 0x1E0; // float32 - public const nint m_flEndTime_max = 0x1E4; // float32 - public const nint m_flOscMult = 0x1E8; // float32 - public const nint m_flOscAdd = 0x1EC; // float32 + public const nint m_flStartTime_min = 0x1D8; // float + public const nint m_flStartTime_max = 0x1DC; // float + public const nint m_flEndTime_min = 0x1E0; // float + public const nint m_flEndTime_max = 0x1E4; // float + public const nint m_flOscMult = 0x1E8; // float + public const nint m_flOscAdd = 0x1EC; // float } public static class C_OP_OscillateScalarSimple { - public const nint m_Rate = 0x1C0; // float32 - public const nint m_Frequency = 0x1C4; // float32 + public const nint m_Rate = 0x1C0; // float + public const nint m_Frequency = 0x1C4; // float public const nint m_nField = 0x1C8; // ParticleAttributeIndex_t - public const nint m_flOscMult = 0x1CC; // float32 - public const nint m_flOscAdd = 0x1D0; // float32 + public const nint m_flOscMult = 0x1CC; // float + public const nint m_flOscAdd = 0x1D0; // float } public static class C_OP_OscillateVector { @@ -2166,10 +2169,10 @@ public static class C_OP_OscillateVector { public const nint m_bProportional = 0x1F4; // bool public const nint m_bProportionalOp = 0x1F5; // bool public const nint m_bOffset = 0x1F6; // bool - public const nint m_flStartTime_min = 0x1F8; // float32 - public const nint m_flStartTime_max = 0x1FC; // float32 - public const nint m_flEndTime_min = 0x200; // float32 - public const nint m_flEndTime_max = 0x204; // float32 + public const nint m_flStartTime_min = 0x1F8; // float + public const nint m_flStartTime_max = 0x1FC; // float + public const nint m_flEndTime_min = 0x200; // float + public const nint m_flEndTime_max = 0x204; // float public const nint m_flOscMult = 0x208; // CPerParticleFloatInput public const nint m_flOscAdd = 0x360; // CPerParticleFloatInput public const nint m_flRateScale = 0x4B8; // CPerParticleFloatInput @@ -2179,13 +2182,13 @@ public static class C_OP_OscillateVectorSimple { public const nint m_Rate = 0x1C0; // Vector public const nint m_Frequency = 0x1CC; // Vector public const nint m_nField = 0x1D8; // ParticleAttributeIndex_t - public const nint m_flOscMult = 0x1DC; // float32 - public const nint m_flOscAdd = 0x1E0; // float32 + public const nint m_flOscMult = 0x1DC; // float + public const nint m_flOscAdd = 0x1E0; // float public const nint m_bOffset = 0x1E4; // bool } public static class C_OP_ParentVortices { - public const nint m_flForceScale = 0x1D0; // float32 + public const nint m_flForceScale = 0x1D0; // float public const nint m_vecTwistAxis = 0x1D4; // Vector public const nint m_bFlipBasedOnYaw = 0x1E0; // bool } @@ -2193,25 +2196,25 @@ public static class C_OP_ParentVortices { public static class C_OP_ParticlePhysics { public const nint m_Gravity = 0x1C0; // CParticleCollectionVecInput public const nint m_fDrag = 0x818; // CParticleCollectionFloatInput - public const nint m_nMaxConstraintPasses = 0x970; // int32 + public const nint m_nMaxConstraintPasses = 0x970; // int32_t } public static class C_OP_PerParticleForce { public const nint m_flForceScale = 0x1D0; // CPerParticleFloatInput public const nint m_vForce = 0x328; // CPerParticleVecInput - public const nint m_nCP = 0x980; // int32 + public const nint m_nCP = 0x980; // int32_t } public static class C_OP_PercentageBetweenTransformLerpCPs { public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C4; // float32 - public const nint m_flInputMax = 0x1C8; // float32 + public const nint m_flInputMin = 0x1C4; // float + public const nint m_flInputMax = 0x1C8; // float public const nint m_TransformStart = 0x1D0; // CParticleTransformInput public const nint m_TransformEnd = 0x238; // CParticleTransformInput - public const nint m_nOutputStartCP = 0x2A0; // int32 - public const nint m_nOutputStartField = 0x2A4; // int32 - public const nint m_nOutputEndCP = 0x2A8; // int32 - public const nint m_nOutputEndField = 0x2AC; // int32 + public const nint m_nOutputStartCP = 0x2A0; // int32_t + public const nint m_nOutputStartField = 0x2A4; // int32_t + public const nint m_nOutputEndCP = 0x2A8; // int32_t + public const nint m_nOutputEndField = 0x2AC; // int32_t public const nint m_nSetMethod = 0x2B0; // ParticleSetMethod_t public const nint m_bActiveRange = 0x2B4; // bool public const nint m_bRadialCheck = 0x2B5; // bool @@ -2219,10 +2222,10 @@ public static class C_OP_PercentageBetweenTransformLerpCPs { public static class C_OP_PercentageBetweenTransforms { public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C4; // float32 - public const nint m_flInputMax = 0x1C8; // float32 - public const nint m_flOutputMin = 0x1CC; // float32 - public const nint m_flOutputMax = 0x1D0; // float32 + public const nint m_flInputMin = 0x1C4; // float + public const nint m_flInputMax = 0x1C8; // float + public const nint m_flOutputMin = 0x1CC; // float + public const nint m_flOutputMax = 0x1D0; // float public const nint m_TransformStart = 0x1D8; // CParticleTransformInput public const nint m_TransformEnd = 0x240; // CParticleTransformInput public const nint m_nSetMethod = 0x2A8; // ParticleSetMethod_t @@ -2232,8 +2235,8 @@ public static class C_OP_PercentageBetweenTransforms { public static class C_OP_PercentageBetweenTransformsVector { public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C4; // float32 - public const nint m_flInputMax = 0x1C8; // float32 + public const nint m_flInputMin = 0x1C4; // float + public const nint m_flInputMax = 0x1C8; // float public const nint m_vecOutputMin = 0x1CC; // Vector public const nint m_vecOutputMax = 0x1D8; // Vector public const nint m_TransformStart = 0x1E8; // CParticleTransformInput @@ -2244,7 +2247,7 @@ public static class C_OP_PercentageBetweenTransformsVector { } public static class C_OP_PinParticleToCP { - public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nControlPointNumber = 0x1C0; // int32_t public const nint m_vecOffset = 0x1C8; // CParticleCollectionVecInput public const nint m_bOffsetLocal = 0x820; // bool public const nint m_nParticleSelection = 0x824; // ParticleSelection_t @@ -2253,8 +2256,8 @@ public static class C_OP_PinParticleToCP { public const nint m_flBreakDistance = 0x988; // CParticleCollectionFloatInput public const nint m_flBreakSpeed = 0xAE0; // CParticleCollectionFloatInput public const nint m_flAge = 0xC38; // CParticleCollectionFloatInput - public const nint m_nBreakControlPointNumber = 0xD90; // int32 - public const nint m_nBreakControlPointNumber2 = 0xD94; // int32 + public const nint m_nBreakControlPointNumber = 0xD90; // int32_t + public const nint m_nBreakControlPointNumber2 = 0xD94; // int32_t public const nint m_flBreakValue = 0xD98; // CParticleCollectionFloatInput public const nint m_flInterpolation = 0xEF0; // CPerParticleFloatInput } @@ -2262,7 +2265,7 @@ public static class C_OP_PinParticleToCP { public static class C_OP_PlanarConstraint { public const nint m_PointOnPlane = 0x1C0; // Vector public const nint m_PlaneNormal = 0x1CC; // Vector - public const nint m_nControlPointNumber = 0x1D8; // int32 + public const nint m_nControlPointNumber = 0x1D8; // int32_t public const nint m_bGlobalOrigin = 0x1DC; // bool public const nint m_bGlobalNormal = 0x1DD; // bool public const nint m_flRadiusScale = 0x1E0; // CPerParticleFloatInput @@ -2270,10 +2273,10 @@ public static class C_OP_PlanarConstraint { } public static class C_OP_PlaneCull { - public const nint m_nPlaneControlPoint = 0x1C0; // int32 + public const nint m_nPlaneControlPoint = 0x1C0; // int32_t public const nint m_vecPlaneDirection = 0x1C4; // Vector public const nint m_bLocalSpace = 0x1D0; // bool - public const nint m_flPlaneOffset = 0x1D4; // float32 + public const nint m_flPlaneOffset = 0x1D4; // float } public static class C_OP_PlayEndCapWhenFinished { @@ -2288,16 +2291,16 @@ public static class C_OP_PointVectorAtNextParticle { public static class C_OP_PositionLock { public const nint m_TransformInput = 0x1C0; // CParticleTransformInput - public const nint m_flStartTime_min = 0x228; // float32 - public const nint m_flStartTime_max = 0x22C; // float32 - public const nint m_flStartTime_exp = 0x230; // float32 - public const nint m_flEndTime_min = 0x234; // float32 - public const nint m_flEndTime_max = 0x238; // float32 - public const nint m_flEndTime_exp = 0x23C; // float32 - public const nint m_flRange = 0x240; // float32 + public const nint m_flStartTime_min = 0x228; // float + public const nint m_flStartTime_max = 0x22C; // float + public const nint m_flStartTime_exp = 0x230; // float + public const nint m_flEndTime_min = 0x234; // float + public const nint m_flEndTime_max = 0x238; // float + public const nint m_flEndTime_exp = 0x23C; // float + public const nint m_flRange = 0x240; // float public const nint m_flRangeBias = 0x248; // CParticleCollectionFloatInput - public const nint m_flJumpThreshold = 0x3A0; // float32 - public const nint m_flPrevPosScale = 0x3A4; // float32 + public const nint m_flJumpThreshold = 0x3A0; // float + public const nint m_flPrevPosScale = 0x3A4; // float public const nint m_bLockRot = 0x3A8; // bool public const nint m_vecScale = 0x3B0; // CParticleCollectionVecInput public const nint m_nFieldOutput = 0xA08; // ParticleAttributeIndex_t @@ -2306,8 +2309,8 @@ public static class C_OP_PositionLock { public static class C_OP_QuantizeCPComponent { public const nint m_flInputValue = 0x1D0; // CParticleCollectionFloatInput - public const nint m_nCPOutput = 0x328; // int32 - public const nint m_nOutVectorField = 0x32C; // int32 + public const nint m_nCPOutput = 0x328; // int32_t + public const nint m_nOutVectorField = 0x32C; // int32_t public const nint m_flQuantizeValue = 0x330; // CParticleCollectionFloatInput } @@ -2317,50 +2320,50 @@ public static class C_OP_QuantizeFloat { } public static class C_OP_RadiusDecay { - public const nint m_flMinRadius = 0x1C0; // float32 + public const nint m_flMinRadius = 0x1C0; // float } public static class C_OP_RampCPLinearRandom { - public const nint m_nOutControlPointNumber = 0x1D0; // int32 + public const nint m_nOutControlPointNumber = 0x1D0; // int32_t public const nint m_vecRateMin = 0x1D4; // Vector public const nint m_vecRateMax = 0x1E0; // Vector } public static class C_OP_RampScalarLinear { - public const nint m_RateMin = 0x1C0; // float32 - public const nint m_RateMax = 0x1C4; // float32 - public const nint m_flStartTime_min = 0x1C8; // float32 - public const nint m_flStartTime_max = 0x1CC; // float32 - public const nint m_flEndTime_min = 0x1D0; // float32 - public const nint m_flEndTime_max = 0x1D4; // float32 + public const nint m_RateMin = 0x1C0; // float + public const nint m_RateMax = 0x1C4; // float + public const nint m_flStartTime_min = 0x1C8; // float + public const nint m_flStartTime_max = 0x1CC; // float + public const nint m_flEndTime_min = 0x1D0; // float + public const nint m_flEndTime_max = 0x1D4; // float public const nint m_nField = 0x200; // ParticleAttributeIndex_t public const nint m_bProportionalOp = 0x204; // bool } public static class C_OP_RampScalarLinearSimple { - public const nint m_Rate = 0x1C0; // float32 - public const nint m_flStartTime = 0x1C4; // float32 - public const nint m_flEndTime = 0x1C8; // float32 + public const nint m_Rate = 0x1C0; // float + public const nint m_flStartTime = 0x1C4; // float + public const nint m_flEndTime = 0x1C8; // float public const nint m_nField = 0x1F0; // ParticleAttributeIndex_t } public static class C_OP_RampScalarSpline { - public const nint m_RateMin = 0x1C0; // float32 - public const nint m_RateMax = 0x1C4; // float32 - public const nint m_flStartTime_min = 0x1C8; // float32 - public const nint m_flStartTime_max = 0x1CC; // float32 - public const nint m_flEndTime_min = 0x1D0; // float32 - public const nint m_flEndTime_max = 0x1D4; // float32 - public const nint m_flBias = 0x1D8; // float32 + public const nint m_RateMin = 0x1C0; // float + public const nint m_RateMax = 0x1C4; // float + public const nint m_flStartTime_min = 0x1C8; // float + public const nint m_flStartTime_max = 0x1CC; // float + public const nint m_flEndTime_min = 0x1D0; // float + public const nint m_flEndTime_max = 0x1D4; // float + public const nint m_flBias = 0x1D8; // float public const nint m_nField = 0x200; // ParticleAttributeIndex_t public const nint m_bProportionalOp = 0x204; // bool public const nint m_bEaseOut = 0x205; // bool } public static class C_OP_RampScalarSplineSimple { - public const nint m_Rate = 0x1C0; // float32 - public const nint m_flStartTime = 0x1C4; // float32 - public const nint m_flEndTime = 0x1C8; // float32 + public const nint m_Rate = 0x1C0; // float + public const nint m_flStartTime = 0x1C4; // float + public const nint m_flEndTime = 0x1C8; // float public const nint m_nField = 0x1F0; // ParticleAttributeIndex_t public const nint m_bEaseOut = 0x1F4; // bool } @@ -2373,94 +2376,94 @@ public static class C_OP_RandomForce { public static class C_OP_ReadFromNeighboringParticle { public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nIncrement = 0x1C8; // int32 + public const nint m_nIncrement = 0x1C8; // int32_t public const nint m_DistanceCheck = 0x1D0; // CPerParticleFloatInput public const nint m_flInterpolation = 0x328; // CPerParticleFloatInput } public static class C_OP_ReinitializeScalarEndCap { public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flOutputMin = 0x1C4; // float32 - public const nint m_flOutputMax = 0x1C8; // float32 + public const nint m_flOutputMin = 0x1C4; // float + public const nint m_flOutputMax = 0x1C8; // float } public static class C_OP_RemapAverageHitboxSpeedtoCP { - public const nint m_nInControlPointNumber = 0x1D0; // int32 - public const nint m_nOutControlPointNumber = 0x1D4; // int32 - public const nint m_nField = 0x1D8; // int32 + public const nint m_nInControlPointNumber = 0x1D0; // int32_t + public const nint m_nOutControlPointNumber = 0x1D4; // int32_t + public const nint m_nField = 0x1D8; // int32_t public const nint m_nHitboxDataType = 0x1DC; // ParticleHitboxDataSelection_t public const nint m_flInputMin = 0x1E0; // CParticleCollectionFloatInput public const nint m_flInputMax = 0x338; // CParticleCollectionFloatInput public const nint m_flOutputMin = 0x490; // CParticleCollectionFloatInput public const nint m_flOutputMax = 0x5E8; // CParticleCollectionFloatInput - public const nint m_nHeightControlPointNumber = 0x740; // int32 + public const nint m_nHeightControlPointNumber = 0x740; // int32_t public const nint m_vecComparisonVelocity = 0x748; // CParticleCollectionVecInput public const nint m_HitboxSetName = 0xDA0; // char[128] } public static class C_OP_RemapAverageScalarValuetoCP { - public const nint m_nOutControlPointNumber = 0x1D0; // int32 - public const nint m_nOutVectorField = 0x1D4; // int32 + public const nint m_nOutControlPointNumber = 0x1D0; // int32_t + public const nint m_nOutVectorField = 0x1D4; // int32_t public const nint m_nField = 0x1D8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1DC; // float32 - public const nint m_flInputMax = 0x1E0; // float32 - public const nint m_flOutputMin = 0x1E4; // float32 - public const nint m_flOutputMax = 0x1E8; // float32 + public const nint m_flInputMin = 0x1DC; // float + public const nint m_flInputMax = 0x1E0; // float + public const nint m_flOutputMin = 0x1E4; // float + public const nint m_flOutputMax = 0x1E8; // float } public static class C_OP_RemapBoundingVolumetoCP { - public const nint m_nOutControlPointNumber = 0x1D0; // int32 - public const nint m_flInputMin = 0x1D4; // float32 - public const nint m_flInputMax = 0x1D8; // float32 - public const nint m_flOutputMin = 0x1DC; // float32 - public const nint m_flOutputMax = 0x1E0; // float32 + public const nint m_nOutControlPointNumber = 0x1D0; // int32_t + public const nint m_flInputMin = 0x1D4; // float + public const nint m_flInputMax = 0x1D8; // float + public const nint m_flOutputMin = 0x1DC; // float + public const nint m_flOutputMax = 0x1E0; // float } public static class C_OP_RemapCPVelocityToVector { - public const nint m_nControlPoint = 0x1C0; // int32 + public const nint m_nControlPoint = 0x1C0; // int32_t public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flScale = 0x1C8; // float32 + public const nint m_flScale = 0x1C8; // float public const nint m_bNormalize = 0x1CC; // bool } public static class C_OP_RemapCPtoCP { - public const nint m_nInputControlPoint = 0x1D0; // int32 - public const nint m_nOutputControlPoint = 0x1D4; // int32 - public const nint m_nInputField = 0x1D8; // int32 - public const nint m_nOutputField = 0x1DC; // int32 - public const nint m_flInputMin = 0x1E0; // float32 - public const nint m_flInputMax = 0x1E4; // float32 - public const nint m_flOutputMin = 0x1E8; // float32 - public const nint m_flOutputMax = 0x1EC; // float32 + public const nint m_nInputControlPoint = 0x1D0; // int32_t + public const nint m_nOutputControlPoint = 0x1D4; // int32_t + public const nint m_nInputField = 0x1D8; // int32_t + public const nint m_nOutputField = 0x1DC; // int32_t + public const nint m_flInputMin = 0x1E0; // float + public const nint m_flInputMax = 0x1E4; // float + public const nint m_flOutputMin = 0x1E8; // float + public const nint m_flOutputMax = 0x1EC; // float public const nint m_bDerivative = 0x1F0; // bool - public const nint m_flInterpRate = 0x1F4; // float32 + public const nint m_flInterpRate = 0x1F4; // float } public static class C_OP_RemapCPtoScalar { - public const nint m_nCPInput = 0x1C0; // int32 + public const nint m_nCPInput = 0x1C0; // int32_t public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nField = 0x1C8; // int32 - public const nint m_flInputMin = 0x1CC; // float32 - public const nint m_flInputMax = 0x1D0; // float32 - public const nint m_flOutputMin = 0x1D4; // float32 - public const nint m_flOutputMax = 0x1D8; // float32 - public const nint m_flStartTime = 0x1DC; // float32 - public const nint m_flEndTime = 0x1E0; // float32 - public const nint m_flInterpRate = 0x1E4; // float32 + public const nint m_nField = 0x1C8; // int32_t + public const nint m_flInputMin = 0x1CC; // float + public const nint m_flInputMax = 0x1D0; // float + public const nint m_flOutputMin = 0x1D4; // float + public const nint m_flOutputMax = 0x1D8; // float + public const nint m_flStartTime = 0x1DC; // float + public const nint m_flEndTime = 0x1E0; // float + public const nint m_flInterpRate = 0x1E4; // float public const nint m_nSetMethod = 0x1E8; // ParticleSetMethod_t } public static class C_OP_RemapCPtoVector { - public const nint m_nCPInput = 0x1C0; // int32 + public const nint m_nCPInput = 0x1C0; // int32_t public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nLocalSpaceCP = 0x1C8; // int32 + public const nint m_nLocalSpaceCP = 0x1C8; // int32_t public const nint m_vInputMin = 0x1CC; // Vector public const nint m_vInputMax = 0x1D8; // Vector public const nint m_vOutputMin = 0x1E4; // Vector public const nint m_vOutputMax = 0x1F0; // Vector - public const nint m_flStartTime = 0x1FC; // float32 - public const nint m_flEndTime = 0x200; // float32 - public const nint m_flInterpRate = 0x204; // float32 + public const nint m_flStartTime = 0x1FC; // float + public const nint m_flEndTime = 0x200; // float + public const nint m_flInterpRate = 0x204; // float public const nint m_nSetMethod = 0x208; // ParticleSetMethod_t public const nint m_bOffset = 0x20C; // bool public const nint m_bAccelerate = 0x20D; // bool @@ -2468,15 +2471,15 @@ public static class C_OP_RemapCPtoVector { public static class C_OP_RemapControlPointDirectionToVector { public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flScale = 0x1C4; // float32 - public const nint m_nControlPointNumber = 0x1C8; // int32 + public const nint m_flScale = 0x1C4; // float + public const nint m_nControlPointNumber = 0x1C8; // int32_t } public static class C_OP_RemapControlPointOrientationToRotation { - public const nint m_nCP = 0x1C0; // int32 + public const nint m_nCP = 0x1C0; // int32_t public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flOffsetRot = 0x1C8; // float32 - public const nint m_nComponent = 0x1CC; // int32 + public const nint m_flOffsetRot = 0x1C8; // float + public const nint m_nComponent = 0x1CC; // int32_t } public static class C_OP_RemapCrossProductOfTwoVectorsToVector { @@ -2487,43 +2490,43 @@ public static class C_OP_RemapCrossProductOfTwoVectorsToVector { } public static class C_OP_RemapDensityGradientToVectorAttribute { - public const nint m_flRadiusScale = 0x1C0; // float32 + public const nint m_flRadiusScale = 0x1C0; // float public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t } public static class C_OP_RemapDensityToVector { - public const nint m_flRadiusScale = 0x1C0; // float32 + public const nint m_flRadiusScale = 0x1C0; // float public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flDensityMin = 0x1C8; // float32 - public const nint m_flDensityMax = 0x1CC; // float32 + public const nint m_flDensityMin = 0x1C8; // float + public const nint m_flDensityMax = 0x1CC; // float public const nint m_vecOutputMin = 0x1D0; // Vector public const nint m_vecOutputMax = 0x1DC; // Vector public const nint m_bUseParentDensity = 0x1E8; // bool - public const nint m_nVoxelGridResolution = 0x1EC; // int32 + public const nint m_nVoxelGridResolution = 0x1EC; // int32_t } public static class C_OP_RemapDirectionToCPToVector { - public const nint m_nCP = 0x1C0; // int32 + public const nint m_nCP = 0x1C0; // int32_t public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flScale = 0x1C8; // float32 - public const nint m_flOffsetRot = 0x1CC; // float32 + public const nint m_flScale = 0x1C8; // float + public const nint m_flOffsetRot = 0x1CC; // float public const nint m_vecOffsetAxis = 0x1D0; // Vector public const nint m_bNormalize = 0x1DC; // bool public const nint m_nFieldStrength = 0x1E0; // ParticleAttributeIndex_t } public static class C_OP_RemapDistanceToLineSegmentBase { - public const nint m_nCP0 = 0x1C0; // int32 - public const nint m_nCP1 = 0x1C4; // int32 - public const nint m_flMinInputValue = 0x1C8; // float32 - public const nint m_flMaxInputValue = 0x1CC; // float32 + public const nint m_nCP0 = 0x1C0; // int32_t + public const nint m_nCP1 = 0x1C4; // int32_t + public const nint m_flMinInputValue = 0x1C8; // float + public const nint m_flMaxInputValue = 0x1CC; // float public const nint m_bInfiniteLine = 0x1D0; // bool } public static class C_OP_RemapDistanceToLineSegmentToScalar { public const nint m_nFieldOutput = 0x1E0; // ParticleAttributeIndex_t - public const nint m_flMinOutputValue = 0x1E4; // float32 - public const nint m_flMaxOutputValue = 0x1E8; // float32 + public const nint m_flMinOutputValue = 0x1E4; // float + public const nint m_flMaxOutputValue = 0x1E8; // float } public static class C_OP_RemapDistanceToLineSegmentToVector { @@ -2533,10 +2536,10 @@ public static class C_OP_RemapDistanceToLineSegmentToVector { } public static class C_OP_RemapDotProductToCP { - public const nint m_nInputCP1 = 0x1D0; // int32 - public const nint m_nInputCP2 = 0x1D4; // int32 - public const nint m_nOutputCP = 0x1D8; // int32 - public const nint m_nOutVectorField = 0x1DC; // int32 + public const nint m_nInputCP1 = 0x1D0; // int32_t + public const nint m_nInputCP2 = 0x1D4; // int32_t + public const nint m_nOutputCP = 0x1D8; // int32_t + public const nint m_nOutVectorField = 0x1DC; // int32_t public const nint m_flInputMin = 0x1E0; // CParticleCollectionFloatInput public const nint m_flInputMax = 0x338; // CParticleCollectionFloatInput public const nint m_flOutputMin = 0x490; // CParticleCollectionFloatInput @@ -2544,13 +2547,13 @@ public static class C_OP_RemapDotProductToCP { } public static class C_OP_RemapDotProductToScalar { - public const nint m_nInputCP1 = 0x1C0; // int32 - public const nint m_nInputCP2 = 0x1C4; // int32 + public const nint m_nInputCP1 = 0x1C0; // int32_t + public const nint m_nInputCP2 = 0x1C4; // int32_t public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1CC; // float32 - public const nint m_flInputMax = 0x1D0; // float32 - public const nint m_flOutputMin = 0x1D4; // float32 - public const nint m_flOutputMax = 0x1D8; // float32 + public const nint m_flInputMin = 0x1CC; // float + public const nint m_flInputMax = 0x1D0; // float + public const nint m_flOutputMin = 0x1D4; // float + public const nint m_flOutputMax = 0x1D8; // float public const nint m_bUseParticleVelocity = 0x1DC; // bool public const nint m_nSetMethod = 0x1E0; // ParticleSetMethod_t public const nint m_bActiveRange = 0x1E4; // bool @@ -2558,23 +2561,23 @@ public static class C_OP_RemapDotProductToScalar { } public static class C_OP_RemapExternalWindToCP { - public const nint m_nCP = 0x1D0; // int32 - public const nint m_nCPOutput = 0x1D4; // int32 + public const nint m_nCP = 0x1D0; // int32_t + public const nint m_nCPOutput = 0x1D4; // int32_t public const nint m_vecScale = 0x1D8; // CParticleCollectionVecInput public const nint m_bSetMagnitude = 0x830; // bool - public const nint m_nOutVectorField = 0x834; // int32 + public const nint m_nOutVectorField = 0x834; // int32_t } public static class C_OP_RemapModelVolumetoCP { public const nint m_nBBoxType = 0x1D0; // BBoxVolumeType_t - public const nint m_nInControlPointNumber = 0x1D4; // int32 - public const nint m_nOutControlPointNumber = 0x1D8; // int32 - public const nint m_nOutControlPointMaxNumber = 0x1DC; // int32 - public const nint m_nField = 0x1E0; // int32 - public const nint m_flInputMin = 0x1E4; // float32 - public const nint m_flInputMax = 0x1E8; // float32 - public const nint m_flOutputMin = 0x1EC; // float32 - public const nint m_flOutputMax = 0x1F0; // float32 + public const nint m_nInControlPointNumber = 0x1D4; // int32_t + public const nint m_nOutControlPointNumber = 0x1D8; // int32_t + public const nint m_nOutControlPointMaxNumber = 0x1DC; // int32_t + public const nint m_nField = 0x1E0; // int32_t + public const nint m_flInputMin = 0x1E4; // float + public const nint m_flInputMax = 0x1E8; // float + public const nint m_flOutputMin = 0x1EC; // float + public const nint m_flOutputMax = 0x1F0; // float } public static class C_OP_RemapNamedModelElementEndCap { @@ -2596,15 +2599,15 @@ public static class C_OP_RemapNamedModelElementOnceTimed { public const nint m_bProportional = 0x211; // bool public const nint m_nFieldInput = 0x214; // ParticleAttributeIndex_t public const nint m_nFieldOutput = 0x218; // ParticleAttributeIndex_t - public const nint m_flRemapTime = 0x21C; // float32 + public const nint m_flRemapTime = 0x21C; // float } public static class C_OP_RemapParticleCountOnScalarEndCap { public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nInputMin = 0x1C4; // int32 - public const nint m_nInputMax = 0x1C8; // int32 - public const nint m_flOutputMin = 0x1CC; // float32 - public const nint m_flOutputMax = 0x1D0; // float32 + public const nint m_nInputMin = 0x1C4; // int32_t + public const nint m_nInputMax = 0x1C8; // int32_t + public const nint m_flOutputMin = 0x1CC; // float + public const nint m_flOutputMax = 0x1D0; // float public const nint m_bBackwards = 0x1D4; // bool public const nint m_nSetMethod = 0x1D8; // ParticleSetMethod_t } @@ -2648,51 +2651,51 @@ public static class C_OP_RemapSDFGradientToVectorAttribute { public static class C_OP_RemapScalar { public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C8; // float32 - public const nint m_flInputMax = 0x1CC; // float32 - public const nint m_flOutputMin = 0x1D0; // float32 - public const nint m_flOutputMax = 0x1D4; // float32 + public const nint m_flInputMin = 0x1C8; // float + public const nint m_flInputMax = 0x1CC; // float + public const nint m_flOutputMin = 0x1D0; // float + public const nint m_flOutputMax = 0x1D4; // float public const nint m_bOldCode = 0x1D8; // bool } public static class C_OP_RemapScalarEndCap { public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C8; // float32 - public const nint m_flInputMax = 0x1CC; // float32 - public const nint m_flOutputMin = 0x1D0; // float32 - public const nint m_flOutputMax = 0x1D4; // float32 + public const nint m_flInputMin = 0x1C8; // float + public const nint m_flInputMax = 0x1CC; // float + public const nint m_flOutputMin = 0x1D0; // float + public const nint m_flOutputMax = 0x1D4; // float } public static class C_OP_RemapScalarOnceTimed { public const nint m_bProportional = 0x1C0; // bool public const nint m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1CC; // float32 - public const nint m_flInputMax = 0x1D0; // float32 - public const nint m_flOutputMin = 0x1D4; // float32 - public const nint m_flOutputMax = 0x1D8; // float32 - public const nint m_flRemapTime = 0x1DC; // float32 + public const nint m_flInputMin = 0x1CC; // float + public const nint m_flInputMax = 0x1D0; // float + public const nint m_flOutputMin = 0x1D4; // float + public const nint m_flOutputMax = 0x1D8; // float + public const nint m_flRemapTime = 0x1DC; // float } public static class C_OP_RemapSpeed { public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C4; // float32 - public const nint m_flInputMax = 0x1C8; // float32 - public const nint m_flOutputMin = 0x1CC; // float32 - public const nint m_flOutputMax = 0x1D0; // float32 + public const nint m_flInputMin = 0x1C4; // float + public const nint m_flInputMax = 0x1C8; // float + public const nint m_flOutputMin = 0x1CC; // float + public const nint m_flOutputMax = 0x1D0; // float public const nint m_nSetMethod = 0x1D4; // ParticleSetMethod_t public const nint m_bIgnoreDelta = 0x1D8; // bool } public static class C_OP_RemapSpeedtoCP { - public const nint m_nInControlPointNumber = 0x1D0; // int32 - public const nint m_nOutControlPointNumber = 0x1D4; // int32 - public const nint m_nField = 0x1D8; // int32 - public const nint m_flInputMin = 0x1DC; // float32 - public const nint m_flInputMax = 0x1E0; // float32 - public const nint m_flOutputMin = 0x1E4; // float32 - public const nint m_flOutputMax = 0x1E8; // float32 + public const nint m_nInControlPointNumber = 0x1D0; // int32_t + public const nint m_nOutControlPointNumber = 0x1D4; // int32_t + public const nint m_nField = 0x1D8; // int32_t + public const nint m_flInputMin = 0x1DC; // float + public const nint m_flInputMax = 0x1E0; // float + public const nint m_flOutputMin = 0x1E4; // float + public const nint m_flOutputMax = 0x1E8; // float public const nint m_bUseDeltaV = 0x1EC; // bool } @@ -2706,8 +2709,8 @@ public static class C_OP_RemapTransformOrientationToRotations { public static class C_OP_RemapTransformOrientationToYaw { public const nint m_TransformInput = 0x1C0; // CParticleTransformInput public const nint m_nFieldOutput = 0x228; // ParticleAttributeIndex_t - public const nint m_flRotOffset = 0x22C; // float32 - public const nint m_flSpinStrength = 0x230; // float32 + public const nint m_flRotOffset = 0x22C; // float + public const nint m_flSpinStrength = 0x230; // float } public static class C_OP_RemapTransformToVelocity { @@ -2718,68 +2721,68 @@ public static class C_OP_RemapTransformVisibilityToScalar { public const nint m_nSetMethod = 0x1C0; // ParticleSetMethod_t public const nint m_TransformInput = 0x1C8; // CParticleTransformInput public const nint m_nFieldOutput = 0x230; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x234; // float32 - public const nint m_flInputMax = 0x238; // float32 - public const nint m_flOutputMin = 0x23C; // float32 - public const nint m_flOutputMax = 0x240; // float32 - public const nint m_flRadius = 0x244; // float32 + public const nint m_flInputMin = 0x234; // float + public const nint m_flInputMax = 0x238; // float + public const nint m_flOutputMin = 0x23C; // float + public const nint m_flOutputMax = 0x240; // float + public const nint m_flRadius = 0x244; // float } public static class C_OP_RemapTransformVisibilityToVector { public const nint m_nSetMethod = 0x1C0; // ParticleSetMethod_t public const nint m_TransformInput = 0x1C8; // CParticleTransformInput public const nint m_nFieldOutput = 0x230; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x234; // float32 - public const nint m_flInputMax = 0x238; // float32 + public const nint m_flInputMin = 0x234; // float + public const nint m_flInputMax = 0x238; // float public const nint m_vecOutputMin = 0x23C; // Vector public const nint m_vecOutputMax = 0x248; // Vector - public const nint m_flRadius = 0x254; // float32 + public const nint m_flRadius = 0x254; // float } public static class C_OP_RemapVectorComponentToScalar { public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nComponent = 0x1C8; // int32 + public const nint m_nComponent = 0x1C8; // int32_t } public static class C_OP_RemapVectortoCP { - public const nint m_nOutControlPointNumber = 0x1C0; // int32 + public const nint m_nOutControlPointNumber = 0x1C0; // int32_t public const nint m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nParticleNumber = 0x1C8; // int32 + public const nint m_nParticleNumber = 0x1C8; // int32_t } public static class C_OP_RemapVelocityToVector { public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flScale = 0x1C4; // float32 + public const nint m_flScale = 0x1C4; // float public const nint m_bNormalize = 0x1C8; // bool } public static class C_OP_RemapVisibilityScalar { public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C8; // float32 - public const nint m_flInputMax = 0x1CC; // float32 - public const nint m_flOutputMin = 0x1D0; // float32 - public const nint m_flOutputMax = 0x1D4; // float32 - public const nint m_flRadiusScale = 0x1D8; // float32 + public const nint m_flInputMin = 0x1C8; // float + public const nint m_flInputMax = 0x1CC; // float + public const nint m_flOutputMin = 0x1D0; // float + public const nint m_flOutputMax = 0x1D4; // float + public const nint m_flRadiusScale = 0x1D8; // float } public static class C_OP_RenderAsModels { public const nint m_ModelList = 0x200; // CUtlVector< ModelReference_t > - public const nint m_flModelScale = 0x21C; // float32 + public const nint m_flModelScale = 0x21C; // float public const nint m_bFitToModelSize = 0x220; // bool public const nint m_bNonUniformScaling = 0x221; // bool public const nint m_nXAxisScalingAttribute = 0x224; // ParticleAttributeIndex_t public const nint m_nYAxisScalingAttribute = 0x228; // ParticleAttributeIndex_t public const nint m_nZAxisScalingAttribute = 0x22C; // ParticleAttributeIndex_t - public const nint m_nSizeCullBloat = 0x230; // int32 + public const nint m_nSizeCullBloat = 0x230; // int32_t } public static class C_OP_RenderBlobs { public const nint m_cubeWidth = 0x200; // CParticleCollectionRendererFloatInput public const nint m_cutoffRadius = 0x358; // CParticleCollectionRendererFloatInput public const nint m_renderRadius = 0x4B0; // CParticleCollectionRendererFloatInput - public const nint m_nScaleCP = 0x608; // int32 + public const nint m_nScaleCP = 0x608; // int32_t public const nint m_MaterialVars = 0x610; // CUtlVector< MaterialVariable_t > public const nint m_hMaterial = 0x640; // CStrongHandle< InfoForResourceTypeIMaterial2 > } @@ -2798,12 +2801,12 @@ public static class C_OP_RenderCables { public const nint m_flNormalMapOffsetV = 0x1080; // CParticleCollectionFloatInput public const nint m_flNormalMapOffsetU = 0x11D8; // CParticleCollectionFloatInput public const nint m_bDrawCableCaps = 0x1330; // bool - public const nint m_flCapRoundness = 0x1334; // float32 - public const nint m_flCapOffsetAmount = 0x1338; // float32 - public const nint m_flTessScale = 0x133C; // float32 - public const nint m_nMinTesselation = 0x1340; // int32 - public const nint m_nMaxTesselation = 0x1344; // int32 - public const nint m_nRoundness = 0x1348; // int32 + public const nint m_flCapRoundness = 0x1334; // float + public const nint m_flCapOffsetAmount = 0x1338; // float + public const nint m_flTessScale = 0x133C; // float + public const nint m_nMinTesselation = 0x1340; // int32_t + public const nint m_nMaxTesselation = 0x1344; // int32_t + public const nint m_nRoundness = 0x1348; // int32_t public const nint m_LightingTransform = 0x1350; // CParticleTransformInput public const nint m_MaterialFloatVars = 0x13B8; // CUtlVector< FloatInputMaterialVariable_t > public const nint m_MaterialVecVars = 0x13E8; // CUtlVector< VecInputMaterialVariable_t > @@ -2812,26 +2815,26 @@ public static class C_OP_RenderCables { public static class C_OP_RenderDeferredLight { public const nint m_bUseAlphaTestWindow = 0x200; // bool public const nint m_bUseTexture = 0x201; // bool - public const nint m_flRadiusScale = 0x204; // float32 - public const nint m_flAlphaScale = 0x208; // float32 + public const nint m_flRadiusScale = 0x204; // float + public const nint m_flAlphaScale = 0x208; // float public const nint m_nAlpha2Field = 0x20C; // ParticleAttributeIndex_t public const nint m_vecColorScale = 0x210; // CParticleCollectionVecInput public const nint m_nColorBlendType = 0x868; // ParticleColorBlendType_t - public const nint m_flLightDistance = 0x86C; // float32 - public const nint m_flStartFalloff = 0x870; // float32 - public const nint m_flDistanceFalloff = 0x874; // float32 - public const nint m_flSpotFoV = 0x878; // float32 + public const nint m_flLightDistance = 0x86C; // float + public const nint m_flStartFalloff = 0x870; // float + public const nint m_flDistanceFalloff = 0x874; // float + public const nint m_flSpotFoV = 0x878; // float public const nint m_nAlphaTestPointField = 0x87C; // ParticleAttributeIndex_t public const nint m_nAlphaTestRangeField = 0x880; // ParticleAttributeIndex_t public const nint m_nAlphaTestSharpnessField = 0x884; // ParticleAttributeIndex_t public const nint m_hTexture = 0x888; // CStrongHandle< InfoForResourceTypeCTextureBase > - public const nint m_nHSVShiftControlPoint = 0x890; // int32 + public const nint m_nHSVShiftControlPoint = 0x890; // int32_t } public static class C_OP_RenderFlattenGrass { - public const nint m_flFlattenStrength = 0x200; // float32 + public const nint m_flFlattenStrength = 0x200; // float public const nint m_nStrengthFieldOverride = 0x204; // ParticleAttributeIndex_t - public const nint m_flRadiusScale = 0x208; // float32 + public const nint m_flRadiusScale = 0x208; // float } public static class C_OP_RenderGpuImplicit { @@ -2839,7 +2842,7 @@ public static class C_OP_RenderGpuImplicit { public const nint m_fGridSize = 0x208; // CParticleCollectionRendererFloatInput public const nint m_fRadiusScale = 0x360; // CParticleCollectionRendererFloatInput public const nint m_fIsosurfaceThreshold = 0x4B8; // CParticleCollectionRendererFloatInput - public const nint m_nScaleCP = 0x610; // int32 + public const nint m_nScaleCP = 0x610; // int32_t public const nint m_hMaterial = 0x618; // CStrongHandle< InfoForResourceTypeIMaterial2 > } @@ -2854,17 +2857,17 @@ public static class C_OP_RenderLightBeam { } public static class C_OP_RenderLights { - public const nint m_flAnimationRate = 0x210; // float32 + public const nint m_flAnimationRate = 0x210; // float public const nint m_nAnimationType = 0x214; // AnimationType_t public const nint m_bAnimateInFPS = 0x218; // bool - public const nint m_flMinSize = 0x21C; // float32 - public const nint m_flMaxSize = 0x220; // float32 - public const nint m_flStartFadeSize = 0x224; // float32 - public const nint m_flEndFadeSize = 0x228; // float32 + public const nint m_flMinSize = 0x21C; // float + public const nint m_flMaxSize = 0x220; // float + public const nint m_flStartFadeSize = 0x224; // float + public const nint m_flEndFadeSize = 0x228; // float } public static class C_OP_RenderMaterialProxy { - public const nint m_nMaterialControlPoint = 0x200; // int32 + public const nint m_nMaterialControlPoint = 0x200; // int32_t public const nint m_nProxyType = 0x204; // MaterialProxyType_t public const nint m_MaterialVars = 0x208; // CUtlVector< MaterialVariable_t > public const nint m_hOverrideMaterial = 0x220; // CStrongHandle< InfoForResourceTypeIMaterial2 > @@ -2888,12 +2891,12 @@ public static class C_OP_RenderModels { public const nint m_vecLocalOffset = 0x230; // CPerParticleVecInput public const nint m_vecLocalRotation = 0x888; // CPerParticleVecInput public const nint m_bIgnoreRadius = 0xEE0; // bool - public const nint m_nModelScaleCP = 0xEE4; // int32 + public const nint m_nModelScaleCP = 0xEE4; // int32_t public const nint m_vecComponentScale = 0xEE8; // CPerParticleVecInput public const nint m_bLocalScale = 0x1540; // bool - public const nint m_nSizeCullBloat = 0x1544; // int32 + public const nint m_nSizeCullBloat = 0x1544; // int32_t public const nint m_bAnimated = 0x1548; // bool - public const nint m_flAnimationRate = 0x154C; // float32 + public const nint m_flAnimationRate = 0x154C; // float public const nint m_bScaleAnimationRate = 0x1550; // bool public const nint m_bForceLoopingAnimation = 0x1551; // bool public const nint m_bResetAnimOnStop = 0x1552; // bool @@ -2909,7 +2912,7 @@ public static class C_OP_RenderModels { public const nint m_nSkin = 0x1778; // CPerParticleFloatInput public const nint m_MaterialVars = 0x18D0; // CUtlVector< MaterialVariable_t > public const nint m_modelInput = 0x18E8; // CParticleModelInput - public const nint m_nLOD = 0x1948; // int32 + public const nint m_nLOD = 0x1948; // int32_t public const nint m_EconSlotName = 0x194C; // char[256] public const nint m_bOriginalModel = 0x1A4C; // bool public const nint m_bSuppressTint = 0x1A4D; // bool @@ -2960,39 +2963,39 @@ public static class C_OP_RenderProjected { public const nint m_bProjectWater = 0x202; // bool public const nint m_bFlipHorizontal = 0x203; // bool public const nint m_bEnableProjectedDepthControls = 0x204; // bool - public const nint m_flMinProjectionDepth = 0x208; // float32 - public const nint m_flMaxProjectionDepth = 0x20C; // float32 + public const nint m_flMinProjectionDepth = 0x208; // float + public const nint m_flMaxProjectionDepth = 0x20C; // float public const nint m_hProjectedMaterial = 0x210; // CStrongHandle< InfoForResourceTypeIMaterial2 > - public const nint m_flAnimationTimeScale = 0x218; // float32 + public const nint m_flAnimationTimeScale = 0x218; // float public const nint m_bOrientToNormal = 0x21C; // bool public const nint m_MaterialVars = 0x220; // CUtlVector< MaterialVariable_t > } public static class C_OP_RenderRopes { public const nint m_bEnableFadingAndClamping = 0x2470; // bool - public const nint m_flMinSize = 0x2474; // float32 - public const nint m_flMaxSize = 0x2478; // float32 - public const nint m_flStartFadeSize = 0x247C; // float32 - public const nint m_flEndFadeSize = 0x2480; // float32 - public const nint m_flStartFadeDot = 0x2484; // float32 - public const nint m_flEndFadeDot = 0x2488; // float32 - public const nint m_flRadiusTaper = 0x248C; // float32 - public const nint m_nMinTesselation = 0x2490; // int32 - public const nint m_nMaxTesselation = 0x2494; // int32 - public const nint m_flTessScale = 0x2498; // float32 + public const nint m_flMinSize = 0x2474; // float + public const nint m_flMaxSize = 0x2478; // float + public const nint m_flStartFadeSize = 0x247C; // float + public const nint m_flEndFadeSize = 0x2480; // float + public const nint m_flStartFadeDot = 0x2484; // float + public const nint m_flEndFadeDot = 0x2488; // float + public const nint m_flRadiusTaper = 0x248C; // float + public const nint m_nMinTesselation = 0x2490; // int32_t + public const nint m_nMaxTesselation = 0x2494; // int32_t + public const nint m_flTessScale = 0x2498; // float public const nint m_flTextureVWorldSize = 0x24A0; // CParticleCollectionRendererFloatInput public const nint m_flTextureVScrollRate = 0x25F8; // CParticleCollectionRendererFloatInput public const nint m_flTextureVOffset = 0x2750; // CParticleCollectionRendererFloatInput - public const nint m_nTextureVParamsCP = 0x28A8; // int32 + public const nint m_nTextureVParamsCP = 0x28A8; // int32_t public const nint m_bClampV = 0x28AC; // bool - public const nint m_nScaleCP1 = 0x28B0; // int32 - public const nint m_nScaleCP2 = 0x28B4; // int32 - public const nint m_flScaleVSizeByControlPointDistance = 0x28B8; // float32 - public const nint m_flScaleVScrollByControlPointDistance = 0x28BC; // float32 - public const nint m_flScaleVOffsetByControlPointDistance = 0x28C0; // float32 + public const nint m_nScaleCP1 = 0x28B0; // int32_t + public const nint m_nScaleCP2 = 0x28B4; // int32_t + public const nint m_flScaleVSizeByControlPointDistance = 0x28B8; // float + public const nint m_flScaleVScrollByControlPointDistance = 0x28BC; // float + public const nint m_flScaleVOffsetByControlPointDistance = 0x28C0; // float public const nint m_bUseScalarForTextureCoordinate = 0x28C5; // bool public const nint m_nScalarFieldForTextureCoordinate = 0x28C8; // ParticleAttributeIndex_t - public const nint m_flScalarAttributeTextureCoordScale = 0x28CC; // float32 + public const nint m_flScalarAttributeTextureCoordScale = 0x28CC; // float public const nint m_bReverseOrder = 0x28D0; // bool public const nint m_bClosedLoop = 0x28D1; // bool public const nint m_nOrientationType = 0x28D4; // ParticleOrientationChoiceList_t @@ -3002,33 +3005,33 @@ public static class C_OP_RenderRopes { } public static class C_OP_RenderScreenShake { - public const nint m_flDurationScale = 0x200; // float32 - public const nint m_flRadiusScale = 0x204; // float32 - public const nint m_flFrequencyScale = 0x208; // float32 - public const nint m_flAmplitudeScale = 0x20C; // float32 + public const nint m_flDurationScale = 0x200; // float + public const nint m_flRadiusScale = 0x204; // float + public const nint m_flFrequencyScale = 0x208; // float + public const nint m_flAmplitudeScale = 0x20C; // float public const nint m_nRadiusField = 0x210; // ParticleAttributeIndex_t public const nint m_nDurationField = 0x214; // ParticleAttributeIndex_t public const nint m_nFrequencyField = 0x218; // ParticleAttributeIndex_t public const nint m_nAmplitudeField = 0x21C; // ParticleAttributeIndex_t - public const nint m_nFilterCP = 0x220; // int32 + public const nint m_nFilterCP = 0x220; // int32_t } public static class C_OP_RenderScreenVelocityRotate { - public const nint m_flRotateRateDegrees = 0x200; // float32 - public const nint m_flForwardDegrees = 0x204; // float32 + public const nint m_flRotateRateDegrees = 0x200; // float + public const nint m_flForwardDegrees = 0x204; // float } public static class C_OP_RenderSound { - public const nint m_flDurationScale = 0x200; // float32 - public const nint m_flSndLvlScale = 0x204; // float32 - public const nint m_flPitchScale = 0x208; // float32 - public const nint m_flVolumeScale = 0x20C; // float32 + public const nint m_flDurationScale = 0x200; // float + public const nint m_flSndLvlScale = 0x204; // float + public const nint m_flPitchScale = 0x208; // float + public const nint m_flVolumeScale = 0x20C; // float public const nint m_nSndLvlField = 0x210; // ParticleAttributeIndex_t public const nint m_nDurationField = 0x214; // ParticleAttributeIndex_t public const nint m_nPitchField = 0x218; // ParticleAttributeIndex_t public const nint m_nVolumeField = 0x21C; // ParticleAttributeIndex_t - public const nint m_nChannel = 0x220; // int32 - public const nint m_nCPReference = 0x224; // int32 + public const nint m_nChannel = 0x220; // int32_t + public const nint m_nCPReference = 0x224; // int32_t public const nint m_pszSoundName = 0x228; // char[256] public const nint m_bSuppressStopSoundEvent = 0x328; // bool } @@ -3036,31 +3039,31 @@ public static class C_OP_RenderSound { public static class C_OP_RenderSprites { public const nint m_nSequenceOverride = 0x2470; // CParticleCollectionRendererFloatInput public const nint m_nOrientationType = 0x25C8; // ParticleOrientationChoiceList_t - public const nint m_nOrientationControlPoint = 0x25CC; // int32 + public const nint m_nOrientationControlPoint = 0x25CC; // int32_t public const nint m_bUseYawWithNormalAligned = 0x25D0; // bool - public const nint m_flMinSize = 0x25D4; // float32 - public const nint m_flMaxSize = 0x25D8; // float32 - public const nint m_flAlphaAdjustWithSizeAdjust = 0x25DC; // float32 + public const nint m_flMinSize = 0x25D4; // float + public const nint m_flMaxSize = 0x25D8; // float + public const nint m_flAlphaAdjustWithSizeAdjust = 0x25DC; // float public const nint m_flStartFadeSize = 0x25E0; // CParticleCollectionRendererFloatInput public const nint m_flEndFadeSize = 0x2738; // CParticleCollectionRendererFloatInput - public const nint m_flStartFadeDot = 0x2890; // float32 - public const nint m_flEndFadeDot = 0x2894; // float32 + public const nint m_flStartFadeDot = 0x2890; // float + public const nint m_flEndFadeDot = 0x2894; // float public const nint m_bDistanceAlpha = 0x2898; // bool public const nint m_bSoftEdges = 0x2899; // bool - public const nint m_flEdgeSoftnessStart = 0x289C; // float32 - public const nint m_flEdgeSoftnessEnd = 0x28A0; // float32 + public const nint m_flEdgeSoftnessStart = 0x289C; // float + public const nint m_flEdgeSoftnessEnd = 0x28A0; // float public const nint m_bOutline = 0x28A4; // bool public const nint m_OutlineColor = 0x28A5; // Color - public const nint m_nOutlineAlpha = 0x28AC; // int32 - public const nint m_flOutlineStart0 = 0x28B0; // float32 - public const nint m_flOutlineStart1 = 0x28B4; // float32 - public const nint m_flOutlineEnd0 = 0x28B8; // float32 - public const nint m_flOutlineEnd1 = 0x28BC; // float32 + public const nint m_nOutlineAlpha = 0x28AC; // int32_t + public const nint m_flOutlineStart0 = 0x28B0; // float + public const nint m_flOutlineStart1 = 0x28B4; // float + public const nint m_flOutlineEnd0 = 0x28B8; // float + public const nint m_flOutlineEnd1 = 0x28BC; // float public const nint m_nLightingMode = 0x28C0; // ParticleLightingQuality_t public const nint m_flLightingTessellation = 0x28C8; // CParticleCollectionRendererFloatInput public const nint m_flLightingDirectionality = 0x2A20; // CParticleCollectionRendererFloatInput public const nint m_bParticleShadows = 0x2B78; // bool - public const nint m_flShadowDensity = 0x2B7C; // float32 + public const nint m_flShadowDensity = 0x2B7C; // float } public static class C_OP_RenderStandardLight { @@ -3079,20 +3082,20 @@ public static class C_OP_RenderStandardLight { public const nint m_bRenderDiffuse = 0x11E0; // bool public const nint m_bRenderSpecular = 0x11E1; // bool public const nint m_lightCookie = 0x11E8; // CUtlString - public const nint m_nPriority = 0x11F0; // int32 + public const nint m_nPriority = 0x11F0; // int32_t public const nint m_nFogLightingMode = 0x11F4; // ParticleLightFogLightingMode_t public const nint m_flFogContribution = 0x11F8; // CParticleCollectionRendererFloatInput public const nint m_nCapsuleLightBehavior = 0x1350; // ParticleLightBehaviorChoiceList_t - public const nint m_flCapsuleLength = 0x1354; // float32 + public const nint m_flCapsuleLength = 0x1354; // float public const nint m_bReverseOrder = 0x1358; // bool public const nint m_bClosedLoop = 0x1359; // bool public const nint m_nPrevPntSource = 0x135C; // ParticleAttributeIndex_t - public const nint m_flMaxLength = 0x1360; // float32 - public const nint m_flMinLength = 0x1364; // float32 + public const nint m_flMaxLength = 0x1360; // float + public const nint m_flMinLength = 0x1364; // float public const nint m_bIgnoreDT = 0x1368; // bool - public const nint m_flConstrainRadiusToLengthRatio = 0x136C; // float32 - public const nint m_flLengthScale = 0x1370; // float32 - public const nint m_flLengthFadeInTime = 0x1374; // float32 + public const nint m_flConstrainRadiusToLengthRatio = 0x136C; // float + public const nint m_flLengthScale = 0x1370; // float + public const nint m_flLengthFadeInTime = 0x1374; // float } public static class C_OP_RenderStatusEffect { @@ -3120,23 +3123,23 @@ public static class C_OP_RenderText { } public static class C_OP_RenderTonemapController { - public const nint m_flTonemapLevel = 0x200; // float32 - public const nint m_flTonemapWeight = 0x204; // float32 + public const nint m_flTonemapLevel = 0x200; // float + public const nint m_flTonemapWeight = 0x204; // float public const nint m_nTonemapLevelField = 0x208; // ParticleAttributeIndex_t public const nint m_nTonemapWeightField = 0x20C; // ParticleAttributeIndex_t } public static class C_OP_RenderTrails { public const nint m_bEnableFadingAndClamping = 0x2740; // bool - public const nint m_flStartFadeDot = 0x2744; // float32 - public const nint m_flEndFadeDot = 0x2748; // float32 + public const nint m_flStartFadeDot = 0x2744; // float + public const nint m_flEndFadeDot = 0x2748; // float public const nint m_nPrevPntSource = 0x274C; // ParticleAttributeIndex_t - public const nint m_flMaxLength = 0x2750; // float32 - public const nint m_flMinLength = 0x2754; // float32 + public const nint m_flMaxLength = 0x2750; // float + public const nint m_flMinLength = 0x2754; // float public const nint m_bIgnoreDT = 0x2758; // bool - public const nint m_flConstrainRadiusToLengthRatio = 0x275C; // float32 - public const nint m_flLengthScale = 0x2760; // float32 - public const nint m_flLengthFadeInTime = 0x2764; // float32 + public const nint m_flConstrainRadiusToLengthRatio = 0x275C; // float + public const nint m_flLengthScale = 0x2760; // float + public const nint m_flLengthFadeInTime = 0x2764; // float public const nint m_flRadiusHeadTaper = 0x2768; // CPerParticleFloatInput public const nint m_vecHeadColorScale = 0x28C0; // CParticleCollectionVecInput public const nint m_flHeadAlphaScale = 0x2F18; // CPerParticleFloatInput @@ -3145,32 +3148,32 @@ public static class C_OP_RenderTrails { public const nint m_flTailAlphaScale = 0x3820; // CPerParticleFloatInput public const nint m_nHorizCropField = 0x3978; // ParticleAttributeIndex_t public const nint m_nVertCropField = 0x397C; // ParticleAttributeIndex_t - public const nint m_flForwardShift = 0x3980; // float32 + public const nint m_flForwardShift = 0x3980; // float public const nint m_bFlipUVBasedOnPitchYaw = 0x3984; // bool } public static class C_OP_RenderTreeShake { - public const nint m_flPeakStrength = 0x200; // float32 + public const nint m_flPeakStrength = 0x200; // float public const nint m_nPeakStrengthFieldOverride = 0x204; // ParticleAttributeIndex_t - public const nint m_flRadius = 0x208; // float32 + public const nint m_flRadius = 0x208; // float public const nint m_nRadiusFieldOverride = 0x20C; // ParticleAttributeIndex_t - public const nint m_flShakeDuration = 0x210; // float32 - public const nint m_flTransitionTime = 0x214; // float32 - public const nint m_flTwistAmount = 0x218; // float32 - public const nint m_flRadialAmount = 0x21C; // float32 - public const nint m_flControlPointOrientationAmount = 0x220; // float32 - public const nint m_nControlPointForLinearDirection = 0x224; // int32 + public const nint m_flShakeDuration = 0x210; // float + public const nint m_flTransitionTime = 0x214; // float + public const nint m_flTwistAmount = 0x218; // float + public const nint m_flRadialAmount = 0x21C; // float + public const nint m_flControlPointOrientationAmount = 0x220; // float + public const nint m_nControlPointForLinearDirection = 0x224; // int32_t } public static class C_OP_RenderVRHapticEvent { public const nint m_nHand = 0x200; // ParticleVRHandChoiceList_t - public const nint m_nOutputHandCP = 0x204; // int32 - public const nint m_nOutputField = 0x208; // int32 + public const nint m_nOutputHandCP = 0x204; // int32_t + public const nint m_nOutputField = 0x208; // int32_t public const nint m_flAmplitude = 0x210; // CPerParticleFloatInput } public static class C_OP_RepeatedTriggerChildGroup { - public const nint m_nChildGroupID = 0x1D0; // int32 + public const nint m_nChildGroupID = 0x1D0; // int32_t public const nint m_flClusterRefireTime = 0x1D8; // CParticleCollectionFloatInput public const nint m_flClusterSize = 0x330; // CParticleCollectionFloatInput public const nint m_flClusterCooldown = 0x488; // CParticleCollectionFloatInput @@ -3178,11 +3181,11 @@ public static class C_OP_RepeatedTriggerChildGroup { } public static class C_OP_RestartAfterDuration { - public const nint m_flDurationMin = 0x1C0; // float32 - public const nint m_flDurationMax = 0x1C4; // float32 - public const nint m_nCP = 0x1C8; // int32 - public const nint m_nCPField = 0x1CC; // int32 - public const nint m_nChildGroupID = 0x1D0; // int32 + public const nint m_flDurationMin = 0x1C0; // float + public const nint m_flDurationMax = 0x1C4; // float + public const nint m_nCP = 0x1C8; // int32_t + public const nint m_nCPField = 0x1CC; // int32_t + public const nint m_nChildGroupID = 0x1D0; // int32_t public const nint m_bOnlyChildren = 0x1D4; // bool } @@ -3190,7 +3193,7 @@ public static class C_OP_RopeSpringConstraint { public const nint m_flRestLength = 0x1C0; // CParticleCollectionFloatInput public const nint m_flMinDistance = 0x318; // CParticleCollectionFloatInput public const nint m_flMaxDistance = 0x470; // CParticleCollectionFloatInput - public const nint m_flAdjustmentScale = 0x5C8; // float32 + public const nint m_flAdjustmentScale = 0x5C8; // float public const nint m_flInitialRestingLength = 0x5D0; // CParticleCollectionFloatInput } @@ -3198,8 +3201,8 @@ public static class C_OP_RotateVector { public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t public const nint m_vecRotAxisMin = 0x1C4; // Vector public const nint m_vecRotAxisMax = 0x1D0; // Vector - public const nint m_flRotRateMin = 0x1DC; // float32 - public const nint m_flRotRateMax = 0x1E0; // float32 + public const nint m_flRotRateMin = 0x1DC; // float + public const nint m_flRotRateMax = 0x1E0; // float public const nint m_bNormalize = 0x1E4; // bool public const nint m_flScale = 0x1E8; // CPerParticleFloatInput } @@ -3210,18 +3213,18 @@ public static class C_OP_RtEnvCull { public const nint m_bCullOnMiss = 0x1D8; // bool public const nint m_bStickInsteadOfCull = 0x1D9; // bool public const nint m_RtEnvName = 0x1DA; // char[128] - public const nint m_nRTEnvCP = 0x25C; // int32 - public const nint m_nComponent = 0x260; // int32 + public const nint m_nRTEnvCP = 0x25C; // int32_t + public const nint m_nComponent = 0x260; // int32_t } public static class C_OP_SDFConstraint { public const nint m_flMinDist = 0x1C0; // CParticleCollectionFloatInput public const nint m_flMaxDist = 0x318; // CParticleCollectionFloatInput - public const nint m_nMaxIterations = 0x470; // int32 + public const nint m_nMaxIterations = 0x470; // int32_t } public static class C_OP_SDFForce { - public const nint m_flForceScale = 0x1D0; // float32 + public const nint m_flForceScale = 0x1D0; // float } public static class C_OP_SDFLighting { @@ -3239,13 +3242,13 @@ public static class C_OP_SelectivelyEnableChildren { } public static class C_OP_SequenceFromModel { - public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nControlPointNumber = 0x1C0; // int32_t public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t public const nint m_nFieldOutputAnim = 0x1C8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1CC; // float32 - public const nint m_flInputMax = 0x1D0; // float32 - public const nint m_flOutputMin = 0x1D4; // float32 - public const nint m_flOutputMax = 0x1D8; // float32 + public const nint m_flInputMin = 0x1CC; // float + public const nint m_flInputMax = 0x1D0; // float + public const nint m_flOutputMin = 0x1D4; // float + public const nint m_flOutputMax = 0x1D8; // float public const nint m_nSetMethod = 0x1DC; // ParticleSetMethod_t } @@ -3258,25 +3261,25 @@ public static class C_OP_SetAttributeToScalarExpression { } public static class C_OP_SetCPOrientationToDirection { - public const nint m_nInputControlPoint = 0x1C0; // int32 - public const nint m_nOutputControlPoint = 0x1C4; // int32 + public const nint m_nInputControlPoint = 0x1C0; // int32_t + public const nint m_nOutputControlPoint = 0x1C4; // int32_t } public static class C_OP_SetCPOrientationToGroundNormal { - public const nint m_flInterpRate = 0x1C0; // float32 - public const nint m_flMaxTraceLength = 0x1C4; // float32 - public const nint m_flTolerance = 0x1C8; // float32 - public const nint m_flTraceOffset = 0x1CC; // float32 + public const nint m_flInterpRate = 0x1C0; // float + public const nint m_flMaxTraceLength = 0x1C4; // float + public const nint m_flTolerance = 0x1C8; // float + public const nint m_flTraceOffset = 0x1CC; // float public const nint m_CollisionGroupName = 0x1D0; // char[128] public const nint m_nTraceSet = 0x250; // ParticleTraceSet_t - public const nint m_nInputCP = 0x254; // int32 - public const nint m_nOutputCP = 0x258; // int32 + public const nint m_nInputCP = 0x254; // int32_t + public const nint m_nOutputCP = 0x258; // int32_t public const nint m_bIncludeWater = 0x268; // bool } public static class C_OP_SetCPOrientationToPointAtCP { - public const nint m_nInputCP = 0x1D0; // int32 - public const nint m_nOutputCP = 0x1D4; // int32 + public const nint m_nInputCP = 0x1D0; // int32_t + public const nint m_nOutputCP = 0x1D4; // int32_t public const nint m_flInterpolation = 0x1D8; // CParticleCollectionFloatInput public const nint m_b2DOrientation = 0x330; // bool public const nint m_bAvoidSingularity = 0x331; // bool @@ -3284,14 +3287,14 @@ public static class C_OP_SetCPOrientationToPointAtCP { } public static class C_OP_SetCPtoVector { - public const nint m_nCPInput = 0x1C0; // int32 + public const nint m_nCPInput = 0x1C0; // int32_t public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t } public static class C_OP_SetChildControlPoints { - public const nint m_nChildGroupID = 0x1C0; // int32 - public const nint m_nFirstControlPoint = 0x1C4; // int32 - public const nint m_nNumControlPoints = 0x1C8; // int32 + public const nint m_nChildGroupID = 0x1C0; // int32_t + public const nint m_nFirstControlPoint = 0x1C4; // int32_t + public const nint m_nNumControlPoints = 0x1C8; // int32_t public const nint m_nFirstSourcePoint = 0x1D0; // CParticleCollectionFloatInput public const nint m_bReverse = 0x328; // bool public const nint m_bSetOrientation = 0x329; // bool @@ -3302,8 +3305,8 @@ public static class C_OP_SetControlPointFieldFromVectorExpression { public const nint m_vecInput1 = 0x1D8; // CParticleCollectionVecInput public const nint m_vecInput2 = 0x830; // CParticleCollectionVecInput public const nint m_flOutputRemap = 0xE88; // CParticleRemapFloatInput - public const nint m_nOutputCP = 0xFE0; // int32 - public const nint m_nOutVectorField = 0xFE4; // int32 + public const nint m_nOutputCP = 0xFE0; // int32_t + public const nint m_nOutVectorField = 0xFE4; // int32_t } public static class C_OP_SetControlPointFieldToScalarExpression { @@ -3311,46 +3314,46 @@ public static class C_OP_SetControlPointFieldToScalarExpression { public const nint m_flInput1 = 0x1D8; // CParticleCollectionFloatInput public const nint m_flInput2 = 0x330; // CParticleCollectionFloatInput public const nint m_flOutputRemap = 0x488; // CParticleRemapFloatInput - public const nint m_nOutputCP = 0x5E0; // int32 - public const nint m_nOutVectorField = 0x5E4; // int32 + public const nint m_nOutputCP = 0x5E0; // int32_t + public const nint m_nOutVectorField = 0x5E4; // int32_t } public static class C_OP_SetControlPointFieldToWater { - public const nint m_nSourceCP = 0x1D0; // int32 - public const nint m_nDestCP = 0x1D4; // int32 - public const nint m_nCPField = 0x1D8; // int32 + public const nint m_nSourceCP = 0x1D0; // int32_t + public const nint m_nDestCP = 0x1D4; // int32_t + public const nint m_nCPField = 0x1D8; // int32_t } public static class C_OP_SetControlPointFromObjectScale { - public const nint m_nCPInput = 0x1D0; // int32 - public const nint m_nCPOutput = 0x1D4; // int32 + public const nint m_nCPInput = 0x1D0; // int32_t + public const nint m_nCPOutput = 0x1D4; // int32_t } public static class C_OP_SetControlPointOrientation { public const nint m_bUseWorldLocation = 0x1D0; // bool public const nint m_bRandomize = 0x1D2; // bool public const nint m_bSetOnce = 0x1D3; // bool - public const nint m_nCP = 0x1D4; // int32 - public const nint m_nHeadLocation = 0x1D8; // int32 + public const nint m_nCP = 0x1D4; // int32_t + public const nint m_nHeadLocation = 0x1D8; // int32_t public const nint m_vecRotation = 0x1DC; // QAngle public const nint m_vecRotationB = 0x1E8; // QAngle public const nint m_flInterpolation = 0x1F8; // CParticleCollectionFloatInput } public static class C_OP_SetControlPointOrientationToCPVelocity { - public const nint m_nCPInput = 0x1D0; // int32 - public const nint m_nCPOutput = 0x1D4; // int32 + public const nint m_nCPInput = 0x1D0; // int32_t + public const nint m_nCPOutput = 0x1D4; // int32_t } public static class C_OP_SetControlPointPositionToRandomActiveCP { - public const nint m_nCP1 = 0x1D0; // int32 - public const nint m_nHeadLocationMin = 0x1D4; // int32 - public const nint m_nHeadLocationMax = 0x1D8; // int32 + public const nint m_nCP1 = 0x1D0; // int32_t + public const nint m_nHeadLocationMin = 0x1D4; // int32_t + public const nint m_nHeadLocationMax = 0x1D8; // int32_t public const nint m_flResetRate = 0x1E0; // CParticleCollectionFloatInput } public static class C_OP_SetControlPointPositionToTimeOfDayValue { - public const nint m_nControlPointNumber = 0x1D0; // int32 + public const nint m_nControlPointNumber = 0x1D0; // int32_t public const nint m_pszTimeOfDayParameter = 0x1D4; // char[128] public const nint m_vecDefaultValue = 0x254; // Vector } @@ -3359,59 +3362,59 @@ public static class C_OP_SetControlPointPositions { public const nint m_bUseWorldLocation = 0x1D0; // bool public const nint m_bOrient = 0x1D1; // bool public const nint m_bSetOnce = 0x1D2; // bool - public const nint m_nCP1 = 0x1D4; // int32 - public const nint m_nCP2 = 0x1D8; // int32 - public const nint m_nCP3 = 0x1DC; // int32 - public const nint m_nCP4 = 0x1E0; // int32 + public const nint m_nCP1 = 0x1D4; // int32_t + public const nint m_nCP2 = 0x1D8; // int32_t + public const nint m_nCP3 = 0x1DC; // int32_t + public const nint m_nCP4 = 0x1E0; // int32_t public const nint m_vecCP1Pos = 0x1E4; // Vector public const nint m_vecCP2Pos = 0x1F0; // Vector public const nint m_vecCP3Pos = 0x1FC; // Vector public const nint m_vecCP4Pos = 0x208; // Vector - public const nint m_nHeadLocation = 0x214; // int32 + public const nint m_nHeadLocation = 0x214; // int32_t } public static class C_OP_SetControlPointRotation { public const nint m_vecRotAxis = 0x1D0; // CParticleCollectionVecInput public const nint m_flRotRate = 0x828; // CParticleCollectionFloatInput - public const nint m_nCP = 0x980; // int32 - public const nint m_nLocalCP = 0x984; // int32 + public const nint m_nCP = 0x980; // int32_t + public const nint m_nLocalCP = 0x984; // int32_t } public static class C_OP_SetControlPointToCPVelocity { - public const nint m_nCPInput = 0x1D0; // int32 - public const nint m_nCPOutputVel = 0x1D4; // int32 + public const nint m_nCPInput = 0x1D0; // int32_t + public const nint m_nCPOutputVel = 0x1D4; // int32_t public const nint m_bNormalize = 0x1D8; // bool - public const nint m_nCPOutputMag = 0x1DC; // int32 - public const nint m_nCPField = 0x1E0; // int32 + public const nint m_nCPOutputMag = 0x1DC; // int32_t + public const nint m_nCPField = 0x1E0; // int32_t public const nint m_vecComparisonVelocity = 0x1E8; // CParticleCollectionVecInput } public static class C_OP_SetControlPointToCenter { - public const nint m_nCP1 = 0x1D0; // int32 + public const nint m_nCP1 = 0x1D0; // int32_t public const nint m_vecCP1Pos = 0x1D4; // Vector public const nint m_nSetParent = 0x1E0; // ParticleParentSetMode_t } public static class C_OP_SetControlPointToHMD { - public const nint m_nCP1 = 0x1D0; // int32 + public const nint m_nCP1 = 0x1D0; // int32_t public const nint m_vecCP1Pos = 0x1D4; // Vector public const nint m_bOrientToHMD = 0x1E0; // bool } public static class C_OP_SetControlPointToHand { - public const nint m_nCP1 = 0x1D0; // int32 - public const nint m_nHand = 0x1D4; // int32 + public const nint m_nCP1 = 0x1D0; // int32_t + public const nint m_nHand = 0x1D4; // int32_t public const nint m_vecCP1Pos = 0x1D8; // Vector public const nint m_bOrientToHand = 0x1E4; // bool } public static class C_OP_SetControlPointToImpactPoint { - public const nint m_nCPOut = 0x1D0; // int32 - public const nint m_nCPIn = 0x1D4; // int32 - public const nint m_flUpdateRate = 0x1D8; // float32 + public const nint m_nCPOut = 0x1D0; // int32_t + public const nint m_nCPIn = 0x1D4; // int32_t + public const nint m_flUpdateRate = 0x1D8; // float public const nint m_flTraceLength = 0x1E0; // CParticleCollectionFloatInput - public const nint m_flStartOffset = 0x338; // float32 - public const nint m_flOffset = 0x33C; // float32 + public const nint m_flStartOffset = 0x338; // float + public const nint m_flOffset = 0x33C; // float public const nint m_vecTraceDir = 0x340; // Vector public const nint m_CollisionGroupName = 0x34C; // char[128] public const nint m_nTraceSet = 0x3CC; // ParticleTraceSet_t @@ -3421,25 +3424,25 @@ public static class C_OP_SetControlPointToImpactPoint { } public static class C_OP_SetControlPointToPlayer { - public const nint m_nCP1 = 0x1D0; // int32 + public const nint m_nCP1 = 0x1D0; // int32_t public const nint m_vecCP1Pos = 0x1D4; // Vector public const nint m_bOrientToEyes = 0x1E0; // bool } public static class C_OP_SetControlPointToVectorExpression { public const nint m_nExpression = 0x1D0; // VectorExpressionType_t - public const nint m_nOutputCP = 0x1D4; // int32 + public const nint m_nOutputCP = 0x1D4; // int32_t public const nint m_vInput1 = 0x1D8; // CParticleCollectionVecInput public const nint m_vInput2 = 0x830; // CParticleCollectionVecInput public const nint m_bNormalizedOutput = 0xE88; // bool } public static class C_OP_SetControlPointToWaterSurface { - public const nint m_nSourceCP = 0x1D0; // int32 - public const nint m_nDestCP = 0x1D4; // int32 - public const nint m_nFlowCP = 0x1D8; // int32 - public const nint m_nActiveCP = 0x1DC; // int32 - public const nint m_nActiveCPField = 0x1E0; // int32 + public const nint m_nSourceCP = 0x1D0; // int32_t + public const nint m_nDestCP = 0x1D4; // int32_t + public const nint m_nFlowCP = 0x1D8; // int32_t + public const nint m_nActiveCP = 0x1DC; // int32_t + public const nint m_nActiveCPField = 0x1E0; // int32_t public const nint m_flRetestRate = 0x1E8; // CParticleCollectionFloatInput public const nint m_bAdaptiveThreshold = 0x340; // bool } @@ -3447,18 +3450,18 @@ public static class C_OP_SetControlPointToWaterSurface { public static class C_OP_SetControlPointsToModelParticles { public const nint m_HitboxSetName = 0x1C0; // char[128] public const nint m_AttachmentName = 0x240; // char[128] - public const nint m_nFirstControlPoint = 0x2C0; // int32 - public const nint m_nNumControlPoints = 0x2C4; // int32 - public const nint m_nFirstSourcePoint = 0x2C8; // int32 + public const nint m_nFirstControlPoint = 0x2C0; // int32_t + public const nint m_nNumControlPoints = 0x2C4; // int32_t + public const nint m_nFirstSourcePoint = 0x2C8; // int32_t public const nint m_bSkin = 0x2CC; // bool public const nint m_bAttachment = 0x2CD; // bool } public static class C_OP_SetControlPointsToParticle { - public const nint m_nChildGroupID = 0x1C0; // int32 - public const nint m_nFirstControlPoint = 0x1C4; // int32 - public const nint m_nNumControlPoints = 0x1C8; // int32 - public const nint m_nFirstSourcePoint = 0x1CC; // int32 + public const nint m_nChildGroupID = 0x1C0; // int32_t + public const nint m_nFirstControlPoint = 0x1C4; // int32_t + public const nint m_nNumControlPoints = 0x1C8; // int32_t + public const nint m_nFirstSourcePoint = 0x1CC; // int32_t public const nint m_bSetOrientation = 0x1D0; // bool public const nint m_nOrientationMode = 0x1D4; // ParticleOrientationSetMode_t public const nint m_nSetParent = 0x1D8; // ParticleParentSetMode_t @@ -3489,13 +3492,13 @@ public static class C_OP_SetFloatCollection { } public static class C_OP_SetFromCPSnapshot { - public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nControlPointNumber = 0x1C0; // int32_t public const nint m_nAttributeToRead = 0x1C4; // ParticleAttributeIndex_t public const nint m_nAttributeToWrite = 0x1C8; // ParticleAttributeIndex_t - public const nint m_nLocalSpaceCP = 0x1CC; // int32 + public const nint m_nLocalSpaceCP = 0x1CC; // int32_t public const nint m_bRandom = 0x1D0; // bool public const nint m_bReverse = 0x1D1; // bool - public const nint m_nRandomSeed = 0x1D4; // int32 + public const nint m_nRandomSeed = 0x1D4; // int32_t public const nint m_nSnapShotStartPoint = 0x1D8; // CParticleCollectionFloatInput public const nint m_nSnapShotIncrement = 0x330; // CParticleCollectionFloatInput public const nint m_flInterpolation = 0x488; // CPerParticleFloatInput @@ -3503,25 +3506,25 @@ public static class C_OP_SetFromCPSnapshot { } public static class C_OP_SetGravityToCP { - public const nint m_nCPInput = 0x1D0; // int32 - public const nint m_nCPOutput = 0x1D4; // int32 + public const nint m_nCPInput = 0x1D0; // int32_t + public const nint m_nCPOutput = 0x1D4; // int32_t public const nint m_flScale = 0x1D8; // CParticleCollectionFloatInput public const nint m_bSetOrientation = 0x330; // bool public const nint m_bSetZDown = 0x331; // bool } public static class C_OP_SetParentControlPointsToChildCP { - public const nint m_nChildGroupID = 0x1D0; // int32 - public const nint m_nChildControlPoint = 0x1D4; // int32 - public const nint m_nNumControlPoints = 0x1D8; // int32 - public const nint m_nFirstSourcePoint = 0x1DC; // int32 + public const nint m_nChildGroupID = 0x1D0; // int32_t + public const nint m_nChildControlPoint = 0x1D4; // int32_t + public const nint m_nNumControlPoints = 0x1D8; // int32_t + public const nint m_nFirstSourcePoint = 0x1DC; // int32_t public const nint m_bSetOrientation = 0x1E0; // bool } public static class C_OP_SetPerChildControlPoint { - public const nint m_nChildGroupID = 0x1C0; // int32 - public const nint m_nFirstControlPoint = 0x1C4; // int32 - public const nint m_nNumControlPoints = 0x1C8; // int32 + public const nint m_nChildGroupID = 0x1C0; // int32_t + public const nint m_nFirstControlPoint = 0x1C4; // int32_t + public const nint m_nNumControlPoints = 0x1C8; // int32_t public const nint m_nParticleIncrement = 0x1D0; // CParticleCollectionFloatInput public const nint m_nFirstSourcePoint = 0x328; // CParticleCollectionFloatInput public const nint m_bSetOrientation = 0x480; // bool @@ -3530,21 +3533,21 @@ public static class C_OP_SetPerChildControlPoint { } public static class C_OP_SetPerChildControlPointFromAttribute { - public const nint m_nChildGroupID = 0x1C0; // int32 - public const nint m_nFirstControlPoint = 0x1C4; // int32 - public const nint m_nNumControlPoints = 0x1C8; // int32 - public const nint m_nParticleIncrement = 0x1CC; // int32 - public const nint m_nFirstSourcePoint = 0x1D0; // int32 + public const nint m_nChildGroupID = 0x1C0; // int32_t + public const nint m_nFirstControlPoint = 0x1C4; // int32_t + public const nint m_nNumControlPoints = 0x1C8; // int32_t + public const nint m_nParticleIncrement = 0x1CC; // int32_t + public const nint m_nFirstSourcePoint = 0x1D0; // int32_t public const nint m_bNumBasedOnParticleCount = 0x1D4; // bool public const nint m_nAttributeToRead = 0x1D8; // ParticleAttributeIndex_t - public const nint m_nCPField = 0x1DC; // int32 + public const nint m_nCPField = 0x1DC; // int32_t } public static class C_OP_SetRandomControlPointPosition { public const nint m_bUseWorldLocation = 0x1D0; // bool public const nint m_bOrient = 0x1D1; // bool - public const nint m_nCP1 = 0x1D4; // int32 - public const nint m_nHeadLocation = 0x1D8; // int32 + public const nint m_nCP1 = 0x1D4; // int32_t + public const nint m_nHeadLocation = 0x1D8; // int32_t public const nint m_flReRandomRate = 0x1E0; // CParticleCollectionFloatInput public const nint m_vecCPMinPos = 0x338; // Vector public const nint m_vecCPMaxPos = 0x344; // Vector @@ -3557,13 +3560,13 @@ public static class C_OP_SetSimulationRate { public static class C_OP_SetSingleControlPointPosition { public const nint m_bSetOnce = 0x1D0; // bool - public const nint m_nCP1 = 0x1D4; // int32 + public const nint m_nCP1 = 0x1D4; // int32_t public const nint m_vecCP1Pos = 0x1D8; // CParticleCollectionVecInput public const nint m_transformInput = 0x830; // CParticleTransformInput } public static class C_OP_SetToCP { - public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nControlPointNumber = 0x1C0; // int32_t public const nint m_vecOffset = 0x1C4; // Vector public const nint m_bOffsetLocal = 0x1D0; // bool } @@ -3595,23 +3598,23 @@ public static class C_OP_SetVectorAttributeToVectorExpression { } public static class C_OP_ShapeMatchingConstraint { - public const nint m_flShapeRestorationTime = 0x1C0; // float32 + public const nint m_flShapeRestorationTime = 0x1C0; // float } public static class C_OP_SnapshotRigidSkinToBones { public const nint m_bTransformNormals = 0x1C0; // bool public const nint m_bTransformRadii = 0x1C1; // bool - public const nint m_nControlPointNumber = 0x1C4; // int32 + public const nint m_nControlPointNumber = 0x1C4; // int32_t } public static class C_OP_SnapshotSkinToBones { public const nint m_bTransformNormals = 0x1C0; // bool public const nint m_bTransformRadii = 0x1C1; // bool - public const nint m_nControlPointNumber = 0x1C4; // int32 - public const nint m_flLifeTimeFadeStart = 0x1C8; // float32 - public const nint m_flLifeTimeFadeEnd = 0x1CC; // float32 - public const nint m_flJumpThreshold = 0x1D0; // float32 - public const nint m_flPrevPosScale = 0x1D4; // float32 + public const nint m_nControlPointNumber = 0x1C4; // int32_t + public const nint m_flLifeTimeFadeStart = 0x1C8; // float + public const nint m_flLifeTimeFadeEnd = 0x1CC; // float + public const nint m_flJumpThreshold = 0x1D0; // float + public const nint m_flPrevPosScale = 0x1D4; // float } public static class C_OP_SpringToVectorConstraint { @@ -3629,31 +3632,31 @@ public static class C_OP_StopAfterCPDuration { } public static class C_OP_TeleportBeam { - public const nint m_nCPPosition = 0x1C0; // int32 - public const nint m_nCPVelocity = 0x1C4; // int32 - public const nint m_nCPMisc = 0x1C8; // int32 - public const nint m_nCPColor = 0x1CC; // int32 - public const nint m_nCPInvalidColor = 0x1D0; // int32 - public const nint m_nCPExtraArcData = 0x1D4; // int32 + public const nint m_nCPPosition = 0x1C0; // int32_t + public const nint m_nCPVelocity = 0x1C4; // int32_t + public const nint m_nCPMisc = 0x1C8; // int32_t + public const nint m_nCPColor = 0x1CC; // int32_t + public const nint m_nCPInvalidColor = 0x1D0; // int32_t + public const nint m_nCPExtraArcData = 0x1D4; // int32_t public const nint m_vGravity = 0x1D8; // Vector - public const nint m_flArcMaxDuration = 0x1E4; // float32 - public const nint m_flSegmentBreak = 0x1E8; // float32 - public const nint m_flArcSpeed = 0x1EC; // float32 - public const nint m_flAlpha = 0x1F0; // float32 + public const nint m_flArcMaxDuration = 0x1E4; // float + public const nint m_flSegmentBreak = 0x1E8; // float + public const nint m_flArcSpeed = 0x1EC; // float + public const nint m_flAlpha = 0x1F0; // float } public static class C_OP_TimeVaryingForce { - public const nint m_flStartLerpTime = 0x1D0; // float32 + public const nint m_flStartLerpTime = 0x1D0; // float public const nint m_StartingForce = 0x1D4; // Vector - public const nint m_flEndLerpTime = 0x1E0; // float32 + public const nint m_flEndLerpTime = 0x1E0; // float public const nint m_EndingForce = 0x1E4; // Vector } public static class C_OP_TurbulenceForce { - public const nint m_flNoiseCoordScale0 = 0x1D0; // float32 - public const nint m_flNoiseCoordScale1 = 0x1D4; // float32 - public const nint m_flNoiseCoordScale2 = 0x1D8; // float32 - public const nint m_flNoiseCoordScale3 = 0x1DC; // float32 + public const nint m_flNoiseCoordScale0 = 0x1D0; // float + public const nint m_flNoiseCoordScale1 = 0x1D4; // float + public const nint m_flNoiseCoordScale2 = 0x1D8; // float + public const nint m_flNoiseCoordScale3 = 0x1DC; // float public const nint m_vecNoiseAmount0 = 0x1E0; // Vector public const nint m_vecNoiseAmount1 = 0x1EC; // Vector public const nint m_vecNoiseAmount2 = 0x1F8; // Vector @@ -3661,51 +3664,51 @@ public static class C_OP_TurbulenceForce { } public static class C_OP_TwistAroundAxis { - public const nint m_fForceAmount = 0x1D0; // float32 + public const nint m_fForceAmount = 0x1D0; // float public const nint m_TwistAxis = 0x1D4; // Vector public const nint m_bLocalSpace = 0x1E0; // bool - public const nint m_nControlPointNumber = 0x1E4; // int32 + public const nint m_nControlPointNumber = 0x1E4; // int32_t } public static class C_OP_UpdateLightSource { public const nint m_vColorTint = 0x1C0; // Color - public const nint m_flBrightnessScale = 0x1C4; // float32 - public const nint m_flRadiusScale = 0x1C8; // float32 - public const nint m_flMinimumLightingRadius = 0x1CC; // float32 - public const nint m_flMaximumLightingRadius = 0x1D0; // float32 - public const nint m_flPositionDampingConstant = 0x1D4; // float32 + public const nint m_flBrightnessScale = 0x1C4; // float + public const nint m_flRadiusScale = 0x1C8; // float + public const nint m_flMinimumLightingRadius = 0x1CC; // float + public const nint m_flMaximumLightingRadius = 0x1D0; // float + public const nint m_flPositionDampingConstant = 0x1D4; // float } public static class C_OP_VectorFieldSnapshot { - public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nControlPointNumber = 0x1C0; // int32_t public const nint m_nAttributeToWrite = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nLocalSpaceCP = 0x1C8; // int32 + public const nint m_nLocalSpaceCP = 0x1C8; // int32_t public const nint m_flInterpolation = 0x1D0; // CPerParticleFloatInput public const nint m_vecScale = 0x328; // CPerParticleVecInput - public const nint m_flBoundaryDampening = 0x980; // float32 + public const nint m_flBoundaryDampening = 0x980; // float public const nint m_bSetVelocity = 0x984; // bool public const nint m_bLockToSurface = 0x985; // bool - public const nint m_flGridSpacing = 0x988; // float32 + public const nint m_flGridSpacing = 0x988; // float } public static class C_OP_VectorNoise { public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t public const nint m_vecOutputMin = 0x1C4; // Vector public const nint m_vecOutputMax = 0x1D0; // Vector - public const nint m_fl4NoiseScale = 0x1DC; // float32 + public const nint m_fl4NoiseScale = 0x1DC; // float public const nint m_bAdditive = 0x1E0; // bool public const nint m_bOffset = 0x1E1; // bool - public const nint m_flNoiseAnimationTimeScale = 0x1E4; // float32 + public const nint m_flNoiseAnimationTimeScale = 0x1E4; // float } public static class C_OP_VelocityDecay { - public const nint m_flMinVelocity = 0x1C0; // float32 + public const nint m_flMinVelocity = 0x1C0; // float } public static class C_OP_VelocityMatchingForce { - public const nint m_flDirScale = 0x1C0; // float32 - public const nint m_flSpdScale = 0x1C4; // float32 - public const nint m_nCPBroadcast = 0x1C8; // int32 + public const nint m_flDirScale = 0x1C0; // float + public const nint m_flSpdScale = 0x1C4; // float + public const nint m_nCPBroadcast = 0x1C8; // int32_t } public static class C_OP_WindForce { @@ -3713,7 +3716,7 @@ public static class C_OP_WindForce { } public static class C_OP_WorldTraceConstraint { - public const nint m_nCP = 0x1C0; // int32 + public const nint m_nCP = 0x1C0; // int32_t public const nint m_vecCpOffset = 0x1C4; // Vector public const nint m_nCollisionMode = 0x1D0; // ParticleCollisionMode_t public const nint m_nCollisionModeMin = 0x1D4; // ParticleCollisionMode_t @@ -3722,19 +3725,19 @@ public static class C_OP_WorldTraceConstraint { public const nint m_bWorldOnly = 0x25C; // bool public const nint m_bBrushOnly = 0x25D; // bool public const nint m_bIncludeWater = 0x25E; // bool - public const nint m_nIgnoreCP = 0x260; // int32 - public const nint m_flCpMovementTolerance = 0x264; // float32 - public const nint m_flRetestRate = 0x268; // float32 - public const nint m_flTraceTolerance = 0x26C; // float32 - public const nint m_flCollisionConfirmationSpeed = 0x270; // float32 - public const nint m_nMaxTracesPerFrame = 0x274; // float32 + public const nint m_nIgnoreCP = 0x260; // int32_t + public const nint m_flCpMovementTolerance = 0x264; // float + public const nint m_flRetestRate = 0x268; // float + public const nint m_flTraceTolerance = 0x26C; // float + public const nint m_flCollisionConfirmationSpeed = 0x270; // float + public const nint m_nMaxTracesPerFrame = 0x274; // float public const nint m_flRadiusScale = 0x278; // CPerParticleFloatInput public const nint m_flBounceAmount = 0x3D0; // CPerParticleFloatInput public const nint m_flSlideAmount = 0x528; // CPerParticleFloatInput public const nint m_flRandomDirScale = 0x680; // CPerParticleFloatInput public const nint m_bDecayBounce = 0x7D8; // bool public const nint m_bKillonContact = 0x7D9; // bool - public const nint m_flMinSpeed = 0x7DC; // float32 + public const nint m_flMinSpeed = 0x7DC; // float public const nint m_bSetNormal = 0x7E0; // bool public const nint m_nStickOnCollisionField = 0x7E4; // ParticleAttributeIndex_t public const nint m_flStopSpeed = 0x7E8; // CPerParticleFloatInput @@ -3743,11 +3746,11 @@ public static class C_OP_WorldTraceConstraint { } public static class CollisionGroupContext_t { - public const nint m_nCollisionGroupNumber = 0x0; // int32 + public const nint m_nCollisionGroupNumber = 0x0; // int32_t } public static class ControlPointReference_t { - public const nint m_controlPointNameString = 0x0; // int32 + public const nint m_controlPointNameString = 0x0; // int32_t public const nint m_vOffsetFromControlPoint = 0x4; // Vector public const nint m_bOffsetInLocalSpace = 0x10; // bool } @@ -3760,29 +3763,29 @@ public static class FloatInputMaterialVariable_t { public static class MaterialVariable_t { public const nint m_strVariable = 0x0; // CUtlString public const nint m_nVariableField = 0x8; // ParticleAttributeIndex_t - public const nint m_flScale = 0xC; // float32 + public const nint m_flScale = 0xC; // float } public static class ModelReference_t { public const nint m_model = 0x0; // CStrongHandle< InfoForResourceTypeCModel > - public const nint m_flRelativeProbabilityOfSpawn = 0x8; // float32 + public const nint m_flRelativeProbabilityOfSpawn = 0x8; // float } public static class PARTICLE_EHANDLE__ { - public const nint unused = 0x0; // int32 + public const nint unused = 0x0; // int32_t } public static class PARTICLE_WORLD_HANDLE__ { - public const nint unused = 0x0; // int32 + public const nint unused = 0x0; // int32_t } public static class ParticleAttributeIndex_t { - public const nint m_Value = 0x0; // int32 + public const nint m_Value = 0x0; // int32_t } public static class ParticleChildrenInfo_t { public const nint m_ChildRef = 0x0; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > - public const nint m_flDelay = 0x8; // float32 + public const nint m_flDelay = 0x8; // float public const nint m_bEndCap = 0xC; // bool public const nint m_bDisableChild = 0xD; // bool public const nint m_nDetailLevel = 0x10; // ParticleDetailLevel_t @@ -3795,7 +3798,7 @@ public static class ParticleControlPointConfiguration_t { } public static class ParticleControlPointDriver_t { - public const nint m_iControlPoint = 0x0; // int32 + public const nint m_iControlPoint = 0x0; // int32_t public const nint m_iAttachType = 0x4; // ParticleAttachment_t public const nint m_attachmentName = 0x8; // CUtlString public const nint m_vecOffset = 0x10; // Vector @@ -3822,20 +3825,20 @@ public static class ParticleNamedValueSource_t { public static class ParticlePreviewBodyGroup_t { public const nint m_bodyGroupName = 0x0; // CUtlString - public const nint m_nValue = 0x8; // int32 + public const nint m_nValue = 0x8; // int32_t } public static class ParticlePreviewState_t { public const nint m_previewModel = 0x0; // CUtlString - public const nint m_nModSpecificData = 0x8; // uint32 + public const nint m_nModSpecificData = 0x8; // uint32_t public const nint m_groundType = 0xC; // PetGroundType_t public const nint m_sequenceName = 0x10; // CUtlString - public const nint m_nFireParticleOnSequenceFrame = 0x18; // int32 + public const nint m_nFireParticleOnSequenceFrame = 0x18; // int32_t public const nint m_hitboxSetName = 0x20; // CUtlString public const nint m_materialGroupName = 0x28; // CUtlString public const nint m_vecBodyGroups = 0x30; // CUtlVector< ParticlePreviewBodyGroup_t > - public const nint m_flPlaybackSpeed = 0x48; // float32 - public const nint m_flParticleSimulationRate = 0x4C; // float32 + public const nint m_flPlaybackSpeed = 0x48; // float + public const nint m_flParticleSimulationRate = 0x4C; // float public const nint m_bShouldDrawHitboxes = 0x50; // bool public const nint m_bShouldDrawAttachments = 0x51; // bool public const nint m_bShouldDrawAttachmentNames = 0x52; // bool @@ -3845,18 +3848,18 @@ public static class ParticlePreviewState_t { } public static class PointDefinitionWithTimeValues_t { - public const nint m_flTimeDuration = 0x14; // float32 + public const nint m_flTimeDuration = 0x14; // float } public static class PointDefinition_t { - public const nint m_nControlPoint = 0x0; // int32 + public const nint m_nControlPoint = 0x0; // int32_t public const nint m_bLocalCoords = 0x4; // bool public const nint m_vOffset = 0x8; // Vector } public static class SequenceWeightedList_t { - public const nint m_nSequence = 0x0; // int32 - public const nint m_flRelativeWeight = 0x4; // float32 + public const nint m_nSequence = 0x0; // int32_t + public const nint m_flRelativeWeight = 0x4; // float } public static class TextureControls_t { diff --git a/generated/particles.dll.hpp b/generated/particles.dll.hpp index c62f7a9..23c72d3 100644 --- a/generated/particles.dll.hpp +++ b/generated/particles.dll.hpp @@ -2,6 +2,9 @@ #include +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:54.448863300 UTC + namespace CBaseRendererSource2 { constexpr std::ptrdiff_t m_flRadiusScale = 0x200; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_flAlphaScale = 0x358; // CParticleCollectionRendererFloatInput @@ -13,15 +16,15 @@ namespace CBaseRendererSource2 { constexpr std::ptrdiff_t m_strShaderOverride = 0xC70; // CUtlString constexpr std::ptrdiff_t m_flCenterXOffset = 0xC78; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_flCenterYOffset = 0xDD0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flBumpStrength = 0xF28; // float32 + constexpr std::ptrdiff_t m_flBumpStrength = 0xF28; // float constexpr std::ptrdiff_t m_nCropTextureOverride = 0xF2C; // ParticleSequenceCropOverride_t constexpr std::ptrdiff_t m_vecTexturesInput = 0xF30; // CUtlVector< TextureGroup_t > - constexpr std::ptrdiff_t m_flAnimationRate = 0xF48; // float32 + constexpr std::ptrdiff_t m_flAnimationRate = 0xF48; // float constexpr std::ptrdiff_t m_nAnimationType = 0xF4C; // AnimationType_t constexpr std::ptrdiff_t m_bAnimateInFPS = 0xF50; // bool constexpr std::ptrdiff_t m_flSelfIllumAmount = 0xF58; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_flDiffuseAmount = 0x10B0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nLightingControlPoint = 0x1208; // int32 + constexpr std::ptrdiff_t m_nLightingControlPoint = 0x1208; // int32_t constexpr std::ptrdiff_t m_nSelfIllumPerParticle = 0x120C; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_nOutputBlendMode = 0x1210; // ParticleOutputBlendMode_t constexpr std::ptrdiff_t m_bGammaCorrectVertexColors = 0x1214; // bool @@ -29,7 +32,7 @@ namespace CBaseRendererSource2 { constexpr std::ptrdiff_t m_flAddSelfAmount = 0x1218; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_flDesaturation = 0x1370; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_flOverbrightFactor = 0x14C8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nHSVShiftControlPoint = 0x1620; // int32 + constexpr std::ptrdiff_t m_nHSVShiftControlPoint = 0x1620; // int32_t constexpr std::ptrdiff_t m_nFogType = 0x1624; // ParticleFogType_t constexpr std::ptrdiff_t m_flFogAmount = 0x1628; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_bTintByFOW = 0x1780; // bool @@ -43,7 +46,7 @@ namespace CBaseRendererSource2 { constexpr std::ptrdiff_t m_bRefract = 0x1B98; // bool constexpr std::ptrdiff_t m_bRefractSolid = 0x1B99; // bool constexpr std::ptrdiff_t m_flRefractAmount = 0x1BA0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nRefractBlurRadius = 0x1CF8; // int32 + constexpr std::ptrdiff_t m_nRefractBlurRadius = 0x1CF8; // int32_t constexpr std::ptrdiff_t m_nRefractBlurType = 0x1CFC; // BlurFilterType_t constexpr std::ptrdiff_t m_bOnlyRenderInEffectsBloomPass = 0x1D00; // bool constexpr std::ptrdiff_t m_bOnlyRenderInEffectsWaterPass = 0x1D01; // bool @@ -60,7 +63,7 @@ namespace CBaseRendererSource2 { constexpr std::ptrdiff_t m_flFeatheringMinDist = 0x1E10; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_flFeatheringMaxDist = 0x1F68; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_flFeatheringFilter = 0x20C0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flDepthBias = 0x2218; // float32 + constexpr std::ptrdiff_t m_flDepthBias = 0x2218; // float constexpr std::ptrdiff_t m_nSortMethod = 0x221C; // ParticleSortingChoiceList_t constexpr std::ptrdiff_t m_bBlendFramesSeq0 = 0x2220; // bool constexpr std::ptrdiff_t m_bMaxLuminanceBlendingSequence0 = 0x2221; // bool @@ -68,9 +71,9 @@ namespace CBaseRendererSource2 { namespace CBaseTrailRenderer { constexpr std::ptrdiff_t m_nOrientationType = 0x2470; // ParticleOrientationChoiceList_t - constexpr std::ptrdiff_t m_nOrientationControlPoint = 0x2474; // int32 - constexpr std::ptrdiff_t m_flMinSize = 0x2478; // float32 - constexpr std::ptrdiff_t m_flMaxSize = 0x247C; // float32 + constexpr std::ptrdiff_t m_nOrientationControlPoint = 0x2474; // int32_t + constexpr std::ptrdiff_t m_flMinSize = 0x2478; // float + constexpr std::ptrdiff_t m_flMaxSize = 0x247C; // float constexpr std::ptrdiff_t m_flStartFadeSize = 0x2480; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_flEndFadeSize = 0x25D8; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_bClampV = 0x2730; // bool @@ -78,17 +81,17 @@ namespace CBaseTrailRenderer { namespace CGeneralRandomRotation { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flDegrees = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flDegreesMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flDegreesMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flRotationRandExponent = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flDegrees = 0x1C4; // float + constexpr std::ptrdiff_t m_flDegreesMin = 0x1C8; // float + constexpr std::ptrdiff_t m_flDegreesMax = 0x1CC; // float + constexpr std::ptrdiff_t m_flRotationRandExponent = 0x1D0; // float constexpr std::ptrdiff_t m_bRandomlyFlipDirection = 0x1D4; // bool } namespace CGeneralSpin { - constexpr std::ptrdiff_t m_nSpinRateDegrees = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nSpinRateMinDegrees = 0x1C4; // int32 - constexpr std::ptrdiff_t m_fSpinRateStopTime = 0x1CC; // float32 + constexpr std::ptrdiff_t m_nSpinRateDegrees = 0x1C0; // int32_t + constexpr std::ptrdiff_t m_nSpinRateMinDegrees = 0x1C4; // int32_t + constexpr std::ptrdiff_t m_fSpinRateStopTime = 0x1CC; // float } namespace CNewParticleEffect { @@ -110,12 +113,12 @@ namespace CNewParticleEffect { constexpr std::ptrdiff_t m_bShouldSimulateDuringGamePaused = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_bShouldCheckFoW = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_vSortOrigin = 0x40; // Vector - constexpr std::ptrdiff_t m_flScale = 0x4C; // float32 + constexpr std::ptrdiff_t m_flScale = 0x4C; // float constexpr std::ptrdiff_t m_hOwner = 0x50; // PARTICLE_EHANDLE__* constexpr std::ptrdiff_t m_pOwningParticleProperty = 0x58; // CParticleProperty* - constexpr std::ptrdiff_t m_flFreezeTransitionStart = 0x70; // float32 - constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0x74; // float32 - constexpr std::ptrdiff_t m_flFreezeTransitionOverride = 0x78; // float32 + constexpr std::ptrdiff_t m_flFreezeTransitionStart = 0x70; // float + constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0x74; // float + constexpr std::ptrdiff_t m_flFreezeTransitionOverride = 0x78; // float constexpr std::ptrdiff_t m_bFreezeTransitionActive = 0x7C; // bool constexpr std::ptrdiff_t m_bFreezeTargetState = 0x7D; // bool constexpr std::ptrdiff_t m_bCanFreeze = 0x7E; // bool @@ -123,83 +126,83 @@ namespace CNewParticleEffect { constexpr std::ptrdiff_t m_LastMax = 0x8C; // Vector constexpr std::ptrdiff_t m_nSplitScreenUser = 0x98; // CSplitScreenSlot constexpr std::ptrdiff_t m_vecAggregationCenter = 0x9C; // Vector - constexpr std::ptrdiff_t m_RefCount = 0xC0; // int32 + constexpr std::ptrdiff_t m_RefCount = 0xC0; // int32_t } namespace CParticleFloatInput { constexpr std::ptrdiff_t m_nType = 0x10; // ParticleFloatType_t constexpr std::ptrdiff_t m_nMapType = 0x14; // ParticleFloatMapType_t - constexpr std::ptrdiff_t m_flLiteralValue = 0x18; // float32 + constexpr std::ptrdiff_t m_flLiteralValue = 0x18; // float constexpr std::ptrdiff_t m_NamedValue = 0x20; // CParticleNamedValueRef - constexpr std::ptrdiff_t m_nControlPoint = 0x60; // int32 + constexpr std::ptrdiff_t m_nControlPoint = 0x60; // int32_t constexpr std::ptrdiff_t m_nScalarAttribute = 0x64; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_nVectorAttribute = 0x68; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nVectorComponent = 0x6C; // int32 - constexpr std::ptrdiff_t m_flRandomMin = 0x70; // float32 - constexpr std::ptrdiff_t m_flRandomMax = 0x74; // float32 + constexpr std::ptrdiff_t m_nVectorComponent = 0x6C; // int32_t + constexpr std::ptrdiff_t m_flRandomMin = 0x70; // float + constexpr std::ptrdiff_t m_flRandomMax = 0x74; // float constexpr std::ptrdiff_t m_bHasRandomSignFlip = 0x78; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x7C; // int32 + constexpr std::ptrdiff_t m_nRandomSeed = 0x7C; // int32_t constexpr std::ptrdiff_t m_nRandomMode = 0x80; // ParticleFloatRandomMode_t - constexpr std::ptrdiff_t m_flLOD0 = 0x88; // float32 - constexpr std::ptrdiff_t m_flLOD1 = 0x8C; // float32 - constexpr std::ptrdiff_t m_flLOD2 = 0x90; // float32 - constexpr std::ptrdiff_t m_flLOD3 = 0x94; // float32 + constexpr std::ptrdiff_t m_flLOD0 = 0x88; // float + constexpr std::ptrdiff_t m_flLOD1 = 0x8C; // float + constexpr std::ptrdiff_t m_flLOD2 = 0x90; // float + constexpr std::ptrdiff_t m_flLOD3 = 0x94; // float constexpr std::ptrdiff_t m_nNoiseInputVectorAttribute = 0x98; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flNoiseOutputMin = 0x9C; // float32 - constexpr std::ptrdiff_t m_flNoiseOutputMax = 0xA0; // float32 - constexpr std::ptrdiff_t m_flNoiseScale = 0xA4; // float32 + constexpr std::ptrdiff_t m_flNoiseOutputMin = 0x9C; // float + constexpr std::ptrdiff_t m_flNoiseOutputMax = 0xA0; // float + constexpr std::ptrdiff_t m_flNoiseScale = 0xA4; // float constexpr std::ptrdiff_t m_vecNoiseOffsetRate = 0xA8; // Vector - constexpr std::ptrdiff_t m_flNoiseOffset = 0xB4; // float32 - constexpr std::ptrdiff_t m_nNoiseOctaves = 0xB8; // int32 + constexpr std::ptrdiff_t m_flNoiseOffset = 0xB4; // float + constexpr std::ptrdiff_t m_nNoiseOctaves = 0xB8; // int32_t constexpr std::ptrdiff_t m_nNoiseTurbulence = 0xBC; // PFNoiseTurbulence_t constexpr std::ptrdiff_t m_nNoiseType = 0xC0; // PFNoiseType_t constexpr std::ptrdiff_t m_nNoiseModifier = 0xC4; // PFNoiseModifier_t - constexpr std::ptrdiff_t m_flNoiseTurbulenceScale = 0xC8; // float32 - constexpr std::ptrdiff_t m_flNoiseTurbulenceMix = 0xCC; // float32 - constexpr std::ptrdiff_t m_flNoiseImgPreviewScale = 0xD0; // float32 + constexpr std::ptrdiff_t m_flNoiseTurbulenceScale = 0xC8; // float + constexpr std::ptrdiff_t m_flNoiseTurbulenceMix = 0xCC; // float + constexpr std::ptrdiff_t m_flNoiseImgPreviewScale = 0xD0; // float constexpr std::ptrdiff_t m_bNoiseImgPreviewLive = 0xD4; // bool - constexpr std::ptrdiff_t m_flNoCameraFallback = 0xE0; // float32 + constexpr std::ptrdiff_t m_flNoCameraFallback = 0xE0; // float constexpr std::ptrdiff_t m_bUseBoundsCenter = 0xE4; // bool constexpr std::ptrdiff_t m_nInputMode = 0xE8; // ParticleFloatInputMode_t - constexpr std::ptrdiff_t m_flMultFactor = 0xEC; // float32 - constexpr std::ptrdiff_t m_flInput0 = 0xF0; // float32 - constexpr std::ptrdiff_t m_flInput1 = 0xF4; // float32 - constexpr std::ptrdiff_t m_flOutput0 = 0xF8; // float32 - constexpr std::ptrdiff_t m_flOutput1 = 0xFC; // float32 - constexpr std::ptrdiff_t m_flNotchedRangeMin = 0x100; // float32 - constexpr std::ptrdiff_t m_flNotchedRangeMax = 0x104; // float32 - constexpr std::ptrdiff_t m_flNotchedOutputOutside = 0x108; // float32 - constexpr std::ptrdiff_t m_flNotchedOutputInside = 0x10C; // float32 + constexpr std::ptrdiff_t m_flMultFactor = 0xEC; // float + constexpr std::ptrdiff_t m_flInput0 = 0xF0; // float + constexpr std::ptrdiff_t m_flInput1 = 0xF4; // float + constexpr std::ptrdiff_t m_flOutput0 = 0xF8; // float + constexpr std::ptrdiff_t m_flOutput1 = 0xFC; // float + constexpr std::ptrdiff_t m_flNotchedRangeMin = 0x100; // float + constexpr std::ptrdiff_t m_flNotchedRangeMax = 0x104; // float + constexpr std::ptrdiff_t m_flNotchedOutputOutside = 0x108; // float + constexpr std::ptrdiff_t m_flNotchedOutputInside = 0x10C; // float constexpr std::ptrdiff_t m_nBiasType = 0x110; // ParticleFloatBiasType_t - constexpr std::ptrdiff_t m_flBiasParameter = 0x114; // float32 + constexpr std::ptrdiff_t m_flBiasParameter = 0x114; // float constexpr std::ptrdiff_t m_Curve = 0x118; // CPiecewiseCurve } namespace CParticleFunction { constexpr std::ptrdiff_t m_flOpStrength = 0x8; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_nOpEndCapState = 0x160; // ParticleEndcapMode_t - constexpr std::ptrdiff_t m_flOpStartFadeInTime = 0x164; // float32 - constexpr std::ptrdiff_t m_flOpEndFadeInTime = 0x168; // float32 - constexpr std::ptrdiff_t m_flOpStartFadeOutTime = 0x16C; // float32 - constexpr std::ptrdiff_t m_flOpEndFadeOutTime = 0x170; // float32 - constexpr std::ptrdiff_t m_flOpFadeOscillatePeriod = 0x174; // float32 + constexpr std::ptrdiff_t m_flOpStartFadeInTime = 0x164; // float + constexpr std::ptrdiff_t m_flOpEndFadeInTime = 0x168; // float + constexpr std::ptrdiff_t m_flOpStartFadeOutTime = 0x16C; // float + constexpr std::ptrdiff_t m_flOpEndFadeOutTime = 0x170; // float + constexpr std::ptrdiff_t m_flOpFadeOscillatePeriod = 0x174; // float constexpr std::ptrdiff_t m_bNormalizeToStopTime = 0x178; // bool - constexpr std::ptrdiff_t m_flOpTimeOffsetMin = 0x17C; // float32 - constexpr std::ptrdiff_t m_flOpTimeOffsetMax = 0x180; // float32 - constexpr std::ptrdiff_t m_nOpTimeOffsetSeed = 0x184; // int32 - constexpr std::ptrdiff_t m_nOpTimeScaleSeed = 0x188; // int32 - constexpr std::ptrdiff_t m_flOpTimeScaleMin = 0x18C; // float32 - constexpr std::ptrdiff_t m_flOpTimeScaleMax = 0x190; // float32 + constexpr std::ptrdiff_t m_flOpTimeOffsetMin = 0x17C; // float + constexpr std::ptrdiff_t m_flOpTimeOffsetMax = 0x180; // float + constexpr std::ptrdiff_t m_nOpTimeOffsetSeed = 0x184; // int32_t + constexpr std::ptrdiff_t m_nOpTimeScaleSeed = 0x188; // int32_t + constexpr std::ptrdiff_t m_flOpTimeScaleMin = 0x18C; // float + constexpr std::ptrdiff_t m_flOpTimeScaleMax = 0x190; // float constexpr std::ptrdiff_t m_bDisableOperator = 0x196; // bool constexpr std::ptrdiff_t m_Notes = 0x198; // CUtlString } namespace CParticleFunctionEmitter { - constexpr std::ptrdiff_t m_nEmitterIndex = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nEmitterIndex = 0x1B8; // int32_t } namespace CParticleFunctionInitializer { - constexpr std::ptrdiff_t m_nAssociatedEmitterIndex = 0x1B8; // int32 + constexpr std::ptrdiff_t m_nAssociatedEmitterIndex = 0x1B8; // int32_t } namespace CParticleFunctionPreEmission { @@ -215,11 +218,11 @@ namespace CParticleFunctionRenderer { namespace CParticleModelInput { constexpr std::ptrdiff_t m_nType = 0x10; // ParticleModelType_t constexpr std::ptrdiff_t m_NamedValue = 0x18; // CParticleNamedValueRef - constexpr std::ptrdiff_t m_nControlPoint = 0x58; // int32 + constexpr std::ptrdiff_t m_nControlPoint = 0x58; // int32_t } namespace CParticleSystemDefinition { - constexpr std::ptrdiff_t m_nBehaviorVersion = 0x8; // int32 + constexpr std::ptrdiff_t m_nBehaviorVersion = 0x8; // int32_t constexpr std::ptrdiff_t m_PreEmissionOperators = 0x10; // CUtlVector< CParticleFunctionPreEmission* > constexpr std::ptrdiff_t m_Emitters = 0x28; // CUtlVector< CParticleFunctionEmitter* > constexpr std::ptrdiff_t m_Initializers = 0x40; // CUtlVector< CParticleFunctionInitializer* > @@ -228,59 +231,59 @@ namespace CParticleSystemDefinition { constexpr std::ptrdiff_t m_Constraints = 0x88; // CUtlVector< CParticleFunctionConstraint* > constexpr std::ptrdiff_t m_Renderers = 0xA0; // CUtlVector< CParticleFunctionRenderer* > constexpr std::ptrdiff_t m_Children = 0xB8; // CUtlVector< ParticleChildrenInfo_t > - constexpr std::ptrdiff_t m_nFirstMultipleOverride_BackwardCompat = 0x178; // int32 - constexpr std::ptrdiff_t m_nInitialParticles = 0x210; // int32 - constexpr std::ptrdiff_t m_nMaxParticles = 0x214; // int32 - constexpr std::ptrdiff_t m_nGroupID = 0x218; // int32 + constexpr std::ptrdiff_t m_nFirstMultipleOverride_BackwardCompat = 0x178; // int32_t + constexpr std::ptrdiff_t m_nInitialParticles = 0x210; // int32_t + constexpr std::ptrdiff_t m_nMaxParticles = 0x214; // int32_t + constexpr std::ptrdiff_t m_nGroupID = 0x218; // int32_t constexpr std::ptrdiff_t m_BoundingBoxMin = 0x21C; // Vector constexpr std::ptrdiff_t m_BoundingBoxMax = 0x228; // Vector - constexpr std::ptrdiff_t m_flDepthSortBias = 0x234; // float32 - constexpr std::ptrdiff_t m_nSortOverridePositionCP = 0x238; // int32 + constexpr std::ptrdiff_t m_flDepthSortBias = 0x234; // float + constexpr std::ptrdiff_t m_nSortOverridePositionCP = 0x238; // int32_t constexpr std::ptrdiff_t m_bInfiniteBounds = 0x23C; // bool constexpr std::ptrdiff_t m_bEnableNamedValues = 0x23D; // bool constexpr std::ptrdiff_t m_NamedValueDomain = 0x240; // CUtlString constexpr std::ptrdiff_t m_NamedValueLocals = 0x248; // CUtlVector< ParticleNamedValueSource_t* > constexpr std::ptrdiff_t m_ConstantColor = 0x260; // Color constexpr std::ptrdiff_t m_ConstantNormal = 0x264; // Vector - constexpr std::ptrdiff_t m_flConstantRadius = 0x270; // float32 - constexpr std::ptrdiff_t m_flConstantRotation = 0x274; // float32 - constexpr std::ptrdiff_t m_flConstantRotationSpeed = 0x278; // float32 - constexpr std::ptrdiff_t m_flConstantLifespan = 0x27C; // float32 - constexpr std::ptrdiff_t m_nConstantSequenceNumber = 0x280; // int32 - constexpr std::ptrdiff_t m_nConstantSequenceNumber1 = 0x284; // int32 - constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x288; // int32 + constexpr std::ptrdiff_t m_flConstantRadius = 0x270; // float + constexpr std::ptrdiff_t m_flConstantRotation = 0x274; // float + constexpr std::ptrdiff_t m_flConstantRotationSpeed = 0x278; // float + constexpr std::ptrdiff_t m_flConstantLifespan = 0x27C; // float + constexpr std::ptrdiff_t m_nConstantSequenceNumber = 0x280; // int32_t + constexpr std::ptrdiff_t m_nConstantSequenceNumber1 = 0x284; // int32_t + constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x288; // int32_t constexpr std::ptrdiff_t m_hSnapshot = 0x290; // CStrongHandle< InfoForResourceTypeIParticleSnapshot > constexpr std::ptrdiff_t m_pszCullReplacementName = 0x298; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > - constexpr std::ptrdiff_t m_flCullRadius = 0x2A0; // float32 - constexpr std::ptrdiff_t m_flCullFillCost = 0x2A4; // float32 - constexpr std::ptrdiff_t m_nCullControlPoint = 0x2A8; // int32 + constexpr std::ptrdiff_t m_flCullRadius = 0x2A0; // float + constexpr std::ptrdiff_t m_flCullFillCost = 0x2A4; // float + constexpr std::ptrdiff_t m_nCullControlPoint = 0x2A8; // int32_t constexpr std::ptrdiff_t m_hFallback = 0x2B0; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > - constexpr std::ptrdiff_t m_nFallbackMaxCount = 0x2B8; // int32 + constexpr std::ptrdiff_t m_nFallbackMaxCount = 0x2B8; // int32_t constexpr std::ptrdiff_t m_hLowViolenceDef = 0x2C0; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > constexpr std::ptrdiff_t m_hReferenceReplacement = 0x2C8; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > - constexpr std::ptrdiff_t m_flPreSimulationTime = 0x2D0; // float32 - constexpr std::ptrdiff_t m_flStopSimulationAfterTime = 0x2D4; // float32 - constexpr std::ptrdiff_t m_flMaximumTimeStep = 0x2D8; // float32 - constexpr std::ptrdiff_t m_flMaximumSimTime = 0x2DC; // float32 - constexpr std::ptrdiff_t m_flMinimumSimTime = 0x2E0; // float32 - constexpr std::ptrdiff_t m_flMinimumTimeStep = 0x2E4; // float32 - constexpr std::ptrdiff_t m_nMinimumFrames = 0x2E8; // int32 - constexpr std::ptrdiff_t m_nMinCPULevel = 0x2EC; // int32 - constexpr std::ptrdiff_t m_nMinGPULevel = 0x2F0; // int32 - constexpr std::ptrdiff_t m_flNoDrawTimeToGoToSleep = 0x2F4; // float32 - constexpr std::ptrdiff_t m_flMaxDrawDistance = 0x2F8; // float32 - constexpr std::ptrdiff_t m_flStartFadeDistance = 0x2FC; // float32 - constexpr std::ptrdiff_t m_flMaxCreationDistance = 0x300; // float32 - constexpr std::ptrdiff_t m_nAggregationMinAvailableParticles = 0x304; // int32 - constexpr std::ptrdiff_t m_flAggregateRadius = 0x308; // float32 + constexpr std::ptrdiff_t m_flPreSimulationTime = 0x2D0; // float + constexpr std::ptrdiff_t m_flStopSimulationAfterTime = 0x2D4; // float + constexpr std::ptrdiff_t m_flMaximumTimeStep = 0x2D8; // float + constexpr std::ptrdiff_t m_flMaximumSimTime = 0x2DC; // float + constexpr std::ptrdiff_t m_flMinimumSimTime = 0x2E0; // float + constexpr std::ptrdiff_t m_flMinimumTimeStep = 0x2E4; // float + constexpr std::ptrdiff_t m_nMinimumFrames = 0x2E8; // int32_t + constexpr std::ptrdiff_t m_nMinCPULevel = 0x2EC; // int32_t + constexpr std::ptrdiff_t m_nMinGPULevel = 0x2F0; // int32_t + constexpr std::ptrdiff_t m_flNoDrawTimeToGoToSleep = 0x2F4; // float + constexpr std::ptrdiff_t m_flMaxDrawDistance = 0x2F8; // float + constexpr std::ptrdiff_t m_flStartFadeDistance = 0x2FC; // float + constexpr std::ptrdiff_t m_flMaxCreationDistance = 0x300; // float + constexpr std::ptrdiff_t m_nAggregationMinAvailableParticles = 0x304; // int32_t + constexpr std::ptrdiff_t m_flAggregateRadius = 0x308; // float constexpr std::ptrdiff_t m_bShouldBatch = 0x30C; // bool constexpr std::ptrdiff_t m_bShouldHitboxesFallbackToRenderBounds = 0x30D; // bool constexpr std::ptrdiff_t m_bShouldHitboxesFallbackToSnapshot = 0x30E; // bool constexpr std::ptrdiff_t m_nViewModelEffect = 0x310; // InheritableBoolType_t constexpr std::ptrdiff_t m_bScreenSpaceEffect = 0x314; // bool constexpr std::ptrdiff_t m_pszTargetLayerID = 0x318; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nSkipRenderControlPoint = 0x320; // int32 - constexpr std::ptrdiff_t m_nAllowRenderControlPoint = 0x324; // int32 + constexpr std::ptrdiff_t m_nSkipRenderControlPoint = 0x320; // int32_t + constexpr std::ptrdiff_t m_nAllowRenderControlPoint = 0x324; // int32_t constexpr std::ptrdiff_t m_bShouldSort = 0x328; // bool constexpr std::ptrdiff_t m_controlPointConfigurations = 0x370; // CUtlVector< ParticleControlPointConfiguration_t > } @@ -291,9 +294,9 @@ namespace CParticleTransformInput { constexpr std::ptrdiff_t m_bFollowNamedValue = 0x58; // bool constexpr std::ptrdiff_t m_bSupportsDisabled = 0x59; // bool constexpr std::ptrdiff_t m_bUseOrientation = 0x5A; // bool - constexpr std::ptrdiff_t m_nControlPoint = 0x5C; // int32 - constexpr std::ptrdiff_t m_nControlPointRangeMax = 0x60; // int32 - constexpr std::ptrdiff_t m_flEndCPGrowthTime = 0x64; // float32 + constexpr std::ptrdiff_t m_nControlPoint = 0x5C; // int32_t + constexpr std::ptrdiff_t m_nControlPointRangeMax = 0x60; // int32_t + constexpr std::ptrdiff_t m_flEndCPGrowthTime = 0x64; // float } namespace CParticleVariableRef { @@ -309,8 +312,8 @@ namespace CParticleVecInput { constexpr std::ptrdiff_t m_bFollowNamedValue = 0x68; // bool constexpr std::ptrdiff_t m_nVectorAttribute = 0x6C; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_vVectorAttributeScale = 0x70; // Vector - constexpr std::ptrdiff_t m_nControlPoint = 0x7C; // int32 - constexpr std::ptrdiff_t m_nDeltaControlPoint = 0x80; // int32 + constexpr std::ptrdiff_t m_nControlPoint = 0x7C; // int32_t + constexpr std::ptrdiff_t m_nDeltaControlPoint = 0x80; // int32_t constexpr std::ptrdiff_t m_vCPValueScale = 0x84; // Vector constexpr std::ptrdiff_t m_vCPRelativePosition = 0x90; // Vector constexpr std::ptrdiff_t m_vCPRelativeDir = 0x9C; // Vector @@ -318,8 +321,8 @@ namespace CParticleVecInput { constexpr std::ptrdiff_t m_FloatComponentY = 0x200; // CParticleFloatInput constexpr std::ptrdiff_t m_FloatComponentZ = 0x358; // CParticleFloatInput constexpr std::ptrdiff_t m_FloatInterp = 0x4B0; // CParticleFloatInput - constexpr std::ptrdiff_t m_flInterpInput0 = 0x608; // float32 - constexpr std::ptrdiff_t m_flInterpInput1 = 0x60C; // float32 + constexpr std::ptrdiff_t m_flInterpInput0 = 0x608; // float + constexpr std::ptrdiff_t m_flInterpInput1 = 0x60C; // float constexpr std::ptrdiff_t m_vInterpOutput0 = 0x610; // Vector constexpr std::ptrdiff_t m_vInterpOutput1 = 0x61C; // Vector constexpr std::ptrdiff_t m_Gradient = 0x628; // CColorGradient @@ -328,32 +331,32 @@ namespace CParticleVecInput { } namespace CParticleVisibilityInputs { - constexpr std::ptrdiff_t m_flCameraBias = 0x0; // float32 - constexpr std::ptrdiff_t m_nCPin = 0x4; // int32 - constexpr std::ptrdiff_t m_flProxyRadius = 0x8; // float32 - constexpr std::ptrdiff_t m_flInputMin = 0xC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x10; // float32 - constexpr std::ptrdiff_t m_flNoPixelVisibilityFallback = 0x14; // float32 - constexpr std::ptrdiff_t m_flDistanceInputMin = 0x18; // float32 - constexpr std::ptrdiff_t m_flDistanceInputMax = 0x1C; // float32 - constexpr std::ptrdiff_t m_flDotInputMin = 0x20; // float32 - constexpr std::ptrdiff_t m_flDotInputMax = 0x24; // float32 + constexpr std::ptrdiff_t m_flCameraBias = 0x0; // float + constexpr std::ptrdiff_t m_nCPin = 0x4; // int32_t + constexpr std::ptrdiff_t m_flProxyRadius = 0x8; // float + constexpr std::ptrdiff_t m_flInputMin = 0xC; // float + constexpr std::ptrdiff_t m_flInputMax = 0x10; // float + constexpr std::ptrdiff_t m_flNoPixelVisibilityFallback = 0x14; // float + constexpr std::ptrdiff_t m_flDistanceInputMin = 0x18; // float + constexpr std::ptrdiff_t m_flDistanceInputMax = 0x1C; // float + constexpr std::ptrdiff_t m_flDotInputMin = 0x20; // float + constexpr std::ptrdiff_t m_flDotInputMax = 0x24; // float constexpr std::ptrdiff_t m_bDotCPAngles = 0x28; // bool constexpr std::ptrdiff_t m_bDotCameraAngles = 0x29; // bool - constexpr std::ptrdiff_t m_flAlphaScaleMin = 0x2C; // float32 - constexpr std::ptrdiff_t m_flAlphaScaleMax = 0x30; // float32 - constexpr std::ptrdiff_t m_flRadiusScaleMin = 0x34; // float32 - constexpr std::ptrdiff_t m_flRadiusScaleMax = 0x38; // float32 - constexpr std::ptrdiff_t m_flRadiusScaleFOVBase = 0x3C; // float32 + constexpr std::ptrdiff_t m_flAlphaScaleMin = 0x2C; // float + constexpr std::ptrdiff_t m_flAlphaScaleMax = 0x30; // float + constexpr std::ptrdiff_t m_flRadiusScaleMin = 0x34; // float + constexpr std::ptrdiff_t m_flRadiusScaleMax = 0x38; // float + constexpr std::ptrdiff_t m_flRadiusScaleFOVBase = 0x3C; // float constexpr std::ptrdiff_t m_bRightEye = 0x40; // bool } namespace CPathParameters { - constexpr std::ptrdiff_t m_nStartControlPointNumber = 0x0; // int32 - constexpr std::ptrdiff_t m_nEndControlPointNumber = 0x4; // int32 - constexpr std::ptrdiff_t m_nBulgeControl = 0x8; // int32 - constexpr std::ptrdiff_t m_flBulge = 0xC; // float32 - constexpr std::ptrdiff_t m_flMidPoint = 0x10; // float32 + constexpr std::ptrdiff_t m_nStartControlPointNumber = 0x0; // int32_t + constexpr std::ptrdiff_t m_nEndControlPointNumber = 0x4; // int32_t + constexpr std::ptrdiff_t m_nBulgeControl = 0x8; // int32_t + constexpr std::ptrdiff_t m_flBulge = 0xC; // float + constexpr std::ptrdiff_t m_flMidPoint = 0x10; // float constexpr std::ptrdiff_t m_vStartPointOffset = 0x14; // Vector constexpr std::ptrdiff_t m_vMidPointOffset = 0x20; // Vector constexpr std::ptrdiff_t m_vEndOffset = 0x2C; // Vector @@ -361,7 +364,7 @@ namespace CPathParameters { namespace CRandomNumberGeneratorParameters { constexpr std::ptrdiff_t m_bDistributeEvenly = 0x0; // bool - constexpr std::ptrdiff_t m_nSeed = 0x4; // int32 + constexpr std::ptrdiff_t m_nSeed = 0x4; // int32_t } namespace C_INIT_AddVectorToVector { @@ -376,23 +379,23 @@ namespace C_INIT_AddVectorToVector { namespace C_INIT_AgeNoise { constexpr std::ptrdiff_t m_bAbsVal = 0x1C0; // bool constexpr std::ptrdiff_t m_bAbsValInv = 0x1C1; // bool - constexpr std::ptrdiff_t m_flOffset = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flAgeMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flAgeMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flNoiseScale = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOffset = 0x1C4; // float + constexpr std::ptrdiff_t m_flAgeMin = 0x1C8; // float + constexpr std::ptrdiff_t m_flAgeMax = 0x1CC; // float + constexpr std::ptrdiff_t m_flNoiseScale = 0x1D0; // float + constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1D4; // float constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1D8; // Vector } namespace C_INIT_ChaoticAttractor { - constexpr std::ptrdiff_t m_flAParm = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flBParm = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flCParm = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flDParm = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flScale = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flSpeedMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flSpeedMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_nBaseCP = 0x1DC; // int32 + constexpr std::ptrdiff_t m_flAParm = 0x1C0; // float + constexpr std::ptrdiff_t m_flBParm = 0x1C4; // float + constexpr std::ptrdiff_t m_flCParm = 0x1C8; // float + constexpr std::ptrdiff_t m_flDParm = 0x1CC; // float + constexpr std::ptrdiff_t m_flScale = 0x1D0; // float + constexpr std::ptrdiff_t m_flSpeedMin = 0x1D4; // float + constexpr std::ptrdiff_t m_flSpeedMax = 0x1D8; // float + constexpr std::ptrdiff_t m_nBaseCP = 0x1DC; // int32_t constexpr std::ptrdiff_t m_bUniformSpeed = 0x1E0; // bool } @@ -401,13 +404,13 @@ namespace C_INIT_ColorLitPerParticle { constexpr std::ptrdiff_t m_ColorMax = 0x1DC; // Color constexpr std::ptrdiff_t m_TintMin = 0x1E0; // Color constexpr std::ptrdiff_t m_TintMax = 0x1E4; // Color - constexpr std::ptrdiff_t m_flTintPerc = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flTintPerc = 0x1E8; // float constexpr std::ptrdiff_t m_nTintBlendMode = 0x1EC; // ParticleColorBlendMode_t - constexpr std::ptrdiff_t m_flLightAmplification = 0x1F0; // float32 + constexpr std::ptrdiff_t m_flLightAmplification = 0x1F0; // float } namespace C_INIT_CreateAlongPath { - constexpr std::ptrdiff_t m_fMaxDistance = 0x1C0; // float32 + constexpr std::ptrdiff_t m_fMaxDistance = 0x1C0; // float constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters constexpr std::ptrdiff_t m_bUseRandomCPs = 0x210; // bool constexpr std::ptrdiff_t m_vEndOffset = 0x214; // Vector @@ -415,17 +418,17 @@ namespace C_INIT_CreateAlongPath { } namespace C_INIT_CreateFromCPs { - constexpr std::ptrdiff_t m_nIncrement = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nMinCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nMaxCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nIncrement = 0x1C0; // int32_t + constexpr std::ptrdiff_t m_nMinCP = 0x1C4; // int32_t + constexpr std::ptrdiff_t m_nMaxCP = 0x1C8; // int32_t constexpr std::ptrdiff_t m_nDynamicCPCount = 0x1D0; // CParticleCollectionFloatInput } namespace C_INIT_CreateFromParentParticles { - constexpr std::ptrdiff_t m_flVelocityScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flIncrement = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flVelocityScale = 0x1C0; // float + constexpr std::ptrdiff_t m_flIncrement = 0x1C4; // float constexpr std::ptrdiff_t m_bRandomDistribution = 0x1C8; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nRandomSeed = 0x1CC; // int32_t constexpr std::ptrdiff_t m_bSubFrame = 0x1D0; // bool } @@ -436,8 +439,8 @@ namespace C_INIT_CreateFromPlaneCache { } namespace C_INIT_CreateInEpitrochoid { - constexpr std::ptrdiff_t m_nComponent1 = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nComponent2 = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nComponent1 = 0x1C0; // int32_t + constexpr std::ptrdiff_t m_nComponent2 = 0x1C4; // int32_t constexpr std::ptrdiff_t m_TransformInput = 0x1C8; // CParticleTransformInput constexpr std::ptrdiff_t m_flParticleDensity = 0x230; // CPerParticleFloatInput constexpr std::ptrdiff_t m_flOffset = 0x388; // CPerParticleFloatInput @@ -455,7 +458,7 @@ namespace C_INIT_CreateOnGrid { constexpr std::ptrdiff_t m_nXSpacing = 0x5C8; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_nYSpacing = 0x720; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_nZSpacing = 0x878; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nControlPointNumber = 0x9D0; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x9D0; // int32_t constexpr std::ptrdiff_t m_bLocalSpace = 0x9D4; // bool constexpr std::ptrdiff_t m_bCenter = 0x9D5; // bool constexpr std::ptrdiff_t m_bHollow = 0x9D6; // bool @@ -464,12 +467,12 @@ namespace C_INIT_CreateOnGrid { namespace C_INIT_CreateOnModel { constexpr std::ptrdiff_t m_modelInput = 0x1C0; // CParticleModelInput constexpr std::ptrdiff_t m_transformInput = 0x220; // CParticleTransformInput - constexpr std::ptrdiff_t m_nForceInModel = 0x288; // int32 - constexpr std::ptrdiff_t m_nDesiredHitbox = 0x28C; // int32 - constexpr std::ptrdiff_t m_nHitboxValueFromControlPointIndex = 0x290; // int32 + constexpr std::ptrdiff_t m_nForceInModel = 0x288; // int32_t + constexpr std::ptrdiff_t m_nDesiredHitbox = 0x28C; // int32_t + constexpr std::ptrdiff_t m_nHitboxValueFromControlPointIndex = 0x290; // int32_t constexpr std::ptrdiff_t m_vecHitBoxScale = 0x298; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flBoneVelocity = 0x8F0; // float32 - constexpr std::ptrdiff_t m_flMaxBoneVelocity = 0x8F4; // float32 + constexpr std::ptrdiff_t m_flBoneVelocity = 0x8F0; // float + constexpr std::ptrdiff_t m_flMaxBoneVelocity = 0x8F4; // float constexpr std::ptrdiff_t m_vecDirectionBias = 0x8F8; // CParticleCollectionVecInput constexpr std::ptrdiff_t m_HitboxSetName = 0xF50; // char[128] constexpr std::ptrdiff_t m_bLocalCoords = 0xFD0; // bool @@ -480,8 +483,8 @@ namespace C_INIT_CreateOnModel { namespace C_INIT_CreateOnModelAtHeight { constexpr std::ptrdiff_t m_bUseBones = 0x1C0; // bool constexpr std::ptrdiff_t m_bForceZ = 0x1C1; // bool - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nHeightCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32_t + constexpr std::ptrdiff_t m_nHeightCP = 0x1C8; // int32_t constexpr std::ptrdiff_t m_bUseWaterHeight = 0x1CC; // bool constexpr std::ptrdiff_t m_flDesiredHeight = 0x1D0; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_vecHitBoxScale = 0x328; // CParticleCollectionVecInput @@ -503,25 +506,25 @@ namespace C_INIT_CreateParticleImpulse { } namespace C_INIT_CreatePhyllotaxis { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nScaleCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nComponent = 0x1C8; // int32 - constexpr std::ptrdiff_t m_fRadCentCore = 0x1CC; // float32 - constexpr std::ptrdiff_t m_fRadPerPoint = 0x1D0; // float32 - constexpr std::ptrdiff_t m_fRadPerPointTo = 0x1D4; // float32 - constexpr std::ptrdiff_t m_fpointAngle = 0x1D8; // float32 - constexpr std::ptrdiff_t m_fsizeOverall = 0x1DC; // float32 - constexpr std::ptrdiff_t m_fRadBias = 0x1E0; // float32 - constexpr std::ptrdiff_t m_fMinRad = 0x1E4; // float32 - constexpr std::ptrdiff_t m_fDistBias = 0x1E8; // float32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32_t + constexpr std::ptrdiff_t m_nScaleCP = 0x1C4; // int32_t + constexpr std::ptrdiff_t m_nComponent = 0x1C8; // int32_t + constexpr std::ptrdiff_t m_fRadCentCore = 0x1CC; // float + constexpr std::ptrdiff_t m_fRadPerPoint = 0x1D0; // float + constexpr std::ptrdiff_t m_fRadPerPointTo = 0x1D4; // float + constexpr std::ptrdiff_t m_fpointAngle = 0x1D8; // float + constexpr std::ptrdiff_t m_fsizeOverall = 0x1DC; // float + constexpr std::ptrdiff_t m_fRadBias = 0x1E0; // float + constexpr std::ptrdiff_t m_fMinRad = 0x1E4; // float + constexpr std::ptrdiff_t m_fDistBias = 0x1E8; // float constexpr std::ptrdiff_t m_bUseLocalCoords = 0x1EC; // bool constexpr std::ptrdiff_t m_bUseWithContEmit = 0x1ED; // bool constexpr std::ptrdiff_t m_bUseOrigRadius = 0x1EE; // bool } namespace C_INIT_CreateSequentialPath { - constexpr std::ptrdiff_t m_fMaxDistance = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flNumToAssign = 0x1C4; // float32 + constexpr std::ptrdiff_t m_fMaxDistance = 0x1C0; // float + constexpr std::ptrdiff_t m_flNumToAssign = 0x1C4; // float constexpr std::ptrdiff_t m_bLoop = 0x1C8; // bool constexpr std::ptrdiff_t m_bCPPairs = 0x1C9; // bool constexpr std::ptrdiff_t m_bSaveOffset = 0x1CA; // bool @@ -538,19 +541,19 @@ namespace C_INIT_CreateSequentialPathV2 { } namespace C_INIT_CreateSpiralSphere { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nOverrideCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nDensity = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flInitialRadius = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flInitialSpeedMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flInitialSpeedMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32_t + constexpr std::ptrdiff_t m_nOverrideCP = 0x1C4; // int32_t + constexpr std::ptrdiff_t m_nDensity = 0x1C8; // int32_t + constexpr std::ptrdiff_t m_flInitialRadius = 0x1CC; // float + constexpr std::ptrdiff_t m_flInitialSpeedMin = 0x1D0; // float + constexpr std::ptrdiff_t m_flInitialSpeedMax = 0x1D4; // float constexpr std::ptrdiff_t m_bUseParticleCount = 0x1D8; // bool } namespace C_INIT_CreateWithinBox { constexpr std::ptrdiff_t m_vecMin = 0x1C0; // CPerParticleVecInput constexpr std::ptrdiff_t m_vecMax = 0x818; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nControlPointNumber = 0xE70; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0xE70; // int32_t constexpr std::ptrdiff_t m_bLocalSpace = 0xE74; // bool constexpr std::ptrdiff_t m_randomnessParameters = 0xE78; // CRandomNumberGeneratorParameters } @@ -563,9 +566,9 @@ namespace C_INIT_CreateWithinSphereTransform { constexpr std::ptrdiff_t m_TransformInput = 0xAD8; // CParticleTransformInput constexpr std::ptrdiff_t m_fSpeedMin = 0xB40; // CPerParticleFloatInput constexpr std::ptrdiff_t m_fSpeedMax = 0xC98; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_fSpeedRandExp = 0xDF0; // float32 + constexpr std::ptrdiff_t m_fSpeedRandExp = 0xDF0; // float constexpr std::ptrdiff_t m_bLocalCoords = 0xDF4; // bool - constexpr std::ptrdiff_t m_flEndCPGrowthTime = 0xDF8; // float32 + constexpr std::ptrdiff_t m_flEndCPGrowthTime = 0xDF8; // float constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMin = 0xE00; // CPerParticleVecInput constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMax = 0x1458; // CPerParticleVecInput constexpr std::ptrdiff_t m_nFieldOutput = 0x1AB0; // ParticleAttributeIndex_t @@ -576,17 +579,17 @@ namespace C_INIT_CreationNoise { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_bAbsVal = 0x1C4; // bool constexpr std::ptrdiff_t m_bAbsValInv = 0x1C5; // bool - constexpr std::ptrdiff_t m_flOffset = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flNoiseScale = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flOffset = 0x1C8; // float + constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float + constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float + constexpr std::ptrdiff_t m_flNoiseScale = 0x1D4; // float + constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1D8; // float constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1DC; // Vector - constexpr std::ptrdiff_t m_flWorldTimeScale = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flWorldTimeScale = 0x1E8; // float } namespace C_INIT_DistanceCull { - constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32_t constexpr std::ptrdiff_t m_flDistance = 0x1C8; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_bCullInside = 0x320; // bool } @@ -597,16 +600,16 @@ namespace C_INIT_DistanceToCPInit { constexpr std::ptrdiff_t m_flInputMax = 0x320; // CPerParticleFloatInput constexpr std::ptrdiff_t m_flOutputMin = 0x478; // CPerParticleFloatInput constexpr std::ptrdiff_t m_flOutputMax = 0x5D0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nStartCP = 0x728; // int32 + constexpr std::ptrdiff_t m_nStartCP = 0x728; // int32_t constexpr std::ptrdiff_t m_bLOS = 0x72C; // bool constexpr std::ptrdiff_t m_CollisionGroupName = 0x72D; // char[128] constexpr std::ptrdiff_t m_nTraceSet = 0x7B0; // ParticleTraceSet_t constexpr std::ptrdiff_t m_flMaxTraceLength = 0x7B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flLOSScale = 0x910; // float32 + constexpr std::ptrdiff_t m_flLOSScale = 0x910; // float constexpr std::ptrdiff_t m_nSetMethod = 0x914; // ParticleSetMethod_t constexpr std::ptrdiff_t m_bActiveRange = 0x918; // bool constexpr std::ptrdiff_t m_vecDistanceScale = 0x91C; // Vector - constexpr std::ptrdiff_t m_flRemapBias = 0x928; // float32 + constexpr std::ptrdiff_t m_flRemapBias = 0x928; // float } namespace C_INIT_DistanceToNeighborCull { @@ -614,25 +617,25 @@ namespace C_INIT_DistanceToNeighborCull { } namespace C_INIT_GlobalScale { - constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 + constexpr std::ptrdiff_t m_flScale = 0x1C0; // float + constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0x1C4; // int32_t + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32_t constexpr std::ptrdiff_t m_bScaleRadius = 0x1CC; // bool constexpr std::ptrdiff_t m_bScalePosition = 0x1CD; // bool constexpr std::ptrdiff_t m_bScaleVelocity = 0x1CE; // bool } namespace C_INIT_InheritFromParentParticles { - constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flScale = 0x1C0; // float constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32_t constexpr std::ptrdiff_t m_bRandomDistribution = 0x1CC; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nRandomSeed = 0x1D0; // int32_t } namespace C_INIT_InheritVelocity { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flVelocityScale = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32_t + constexpr std::ptrdiff_t m_flVelocityScale = 0x1C4; // float } namespace C_INIT_InitFloat { @@ -648,15 +651,15 @@ namespace C_INIT_InitFloatCollection { } namespace C_INIT_InitFromCPSnapshot { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32_t constexpr std::ptrdiff_t m_nAttributeToRead = 0x1C4; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1CC; // int32_t constexpr std::ptrdiff_t m_bRandom = 0x1D0; // bool constexpr std::ptrdiff_t m_bReverse = 0x1D1; // bool constexpr std::ptrdiff_t m_nSnapShotIncrement = 0x1D8; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_nManualSnapshotIndex = 0x330; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nRandomSeed = 0x488; // int32 + constexpr std::ptrdiff_t m_nRandomSeed = 0x488; // int32_t constexpr std::ptrdiff_t m_bLocalSpaceAngles = 0x48C; // bool } @@ -665,28 +668,28 @@ namespace C_INIT_InitFromParentKilled { } namespace C_INIT_InitFromVectorFieldSnapshot { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nWeightUpdateCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32_t + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C4; // int32_t + constexpr std::ptrdiff_t m_nWeightUpdateCP = 0x1C8; // int32_t constexpr std::ptrdiff_t m_bUseVerticalVelocity = 0x1CC; // bool constexpr std::ptrdiff_t m_vecScale = 0x1D0; // CPerParticleVecInput } namespace C_INIT_InitSkinnedPositionFromCPSnapshot { - constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1C0; // int32_t + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32_t constexpr std::ptrdiff_t m_bRandom = 0x1C8; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nRandomSeed = 0x1CC; // int32_t constexpr std::ptrdiff_t m_bRigid = 0x1D0; // bool constexpr std::ptrdiff_t m_bSetNormal = 0x1D1; // bool constexpr std::ptrdiff_t m_bIgnoreDt = 0x1D2; // bool - constexpr std::ptrdiff_t m_flMinNormalVelocity = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flMaxNormalVelocity = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flIncrement = 0x1DC; // float32 - constexpr std::ptrdiff_t m_nFullLoopIncrement = 0x1E0; // int32 - constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x1E4; // int32 - constexpr std::ptrdiff_t m_flBoneVelocity = 0x1E8; // float32 - constexpr std::ptrdiff_t m_flBoneVelocityMax = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flMinNormalVelocity = 0x1D4; // float + constexpr std::ptrdiff_t m_flMaxNormalVelocity = 0x1D8; // float + constexpr std::ptrdiff_t m_flIncrement = 0x1DC; // float + constexpr std::ptrdiff_t m_nFullLoopIncrement = 0x1E0; // int32_t + constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x1E4; // int32_t + constexpr std::ptrdiff_t m_flBoneVelocity = 0x1E8; // float + constexpr std::ptrdiff_t m_flBoneVelocityMax = 0x1EC; // float constexpr std::ptrdiff_t m_bCopyColor = 0x1F0; // bool constexpr std::ptrdiff_t m_bCopyAlpha = 0x1F1; // bool constexpr std::ptrdiff_t m_bSetRadius = 0x1F2; // bool @@ -710,32 +713,32 @@ namespace C_INIT_InitialRepulsionVelocity { constexpr std::ptrdiff_t m_nTraceSet = 0x240; // ParticleTraceSet_t constexpr std::ptrdiff_t m_vecOutputMin = 0x244; // Vector constexpr std::ptrdiff_t m_vecOutputMax = 0x250; // Vector - constexpr std::ptrdiff_t m_nControlPointNumber = 0x25C; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x25C; // int32_t constexpr std::ptrdiff_t m_bPerParticle = 0x260; // bool constexpr std::ptrdiff_t m_bTranslate = 0x261; // bool constexpr std::ptrdiff_t m_bProportional = 0x262; // bool - constexpr std::ptrdiff_t m_flTraceLength = 0x264; // float32 + constexpr std::ptrdiff_t m_flTraceLength = 0x264; // float constexpr std::ptrdiff_t m_bPerParticleTR = 0x268; // bool constexpr std::ptrdiff_t m_bInherit = 0x269; // bool - constexpr std::ptrdiff_t m_nChildCP = 0x26C; // int32 - constexpr std::ptrdiff_t m_nChildGroupID = 0x270; // int32 + constexpr std::ptrdiff_t m_nChildCP = 0x26C; // int32_t + constexpr std::ptrdiff_t m_nChildGroupID = 0x270; // int32_t } namespace C_INIT_InitialSequenceFromModel { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32_t constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_nFieldOutputAnim = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float + constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float + constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float + constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float constexpr std::ptrdiff_t m_nSetMethod = 0x1DC; // ParticleSetMethod_t } namespace C_INIT_InitialVelocityFromHitbox { - constexpr std::ptrdiff_t m_flVelocityMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flVelocityMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 + constexpr std::ptrdiff_t m_flVelocityMin = 0x1C0; // float + constexpr std::ptrdiff_t m_flVelocityMax = 0x1C4; // float + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32_t constexpr std::ptrdiff_t m_HitboxSetName = 0x1CC; // char[128] constexpr std::ptrdiff_t m_bUseBones = 0x24C; // bool } @@ -755,17 +758,17 @@ namespace C_INIT_InitialVelocityNoise { namespace C_INIT_LifespanFromVelocity { constexpr std::ptrdiff_t m_vecComponentScale = 0x1C0; // Vector - constexpr std::ptrdiff_t m_flTraceOffset = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flTraceTolerance = 0x1D4; // float32 - constexpr std::ptrdiff_t m_nMaxPlanes = 0x1D8; // int32 + constexpr std::ptrdiff_t m_flTraceOffset = 0x1CC; // float + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1D0; // float + constexpr std::ptrdiff_t m_flTraceTolerance = 0x1D4; // float + constexpr std::ptrdiff_t m_nMaxPlanes = 0x1D8; // int32_t constexpr std::ptrdiff_t m_CollisionGroupName = 0x1E0; // char[128] constexpr std::ptrdiff_t m_nTraceSet = 0x260; // ParticleTraceSet_t constexpr std::ptrdiff_t m_bIncludeWater = 0x270; // bool } namespace C_INIT_ModelCull { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32_t constexpr std::ptrdiff_t m_bBoundBox = 0x1C4; // bool constexpr std::ptrdiff_t m_bCullOutside = 0x1C5; // bool constexpr std::ptrdiff_t m_bUseBones = 0x1C6; // bool @@ -778,7 +781,7 @@ namespace C_INIT_MoveBetweenPoints { constexpr std::ptrdiff_t m_flEndSpread = 0x470; // CPerParticleFloatInput constexpr std::ptrdiff_t m_flStartOffset = 0x5C8; // CPerParticleFloatInput constexpr std::ptrdiff_t m_flEndOffset = 0x720; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nEndControlPointNumber = 0x878; // int32 + constexpr std::ptrdiff_t m_nEndControlPointNumber = 0x878; // int32_t constexpr std::ptrdiff_t m_bTrailBias = 0x87C; // bool } @@ -790,7 +793,7 @@ namespace C_INIT_NormalAlignToCP { namespace C_INIT_NormalOffset { constexpr std::ptrdiff_t m_OffsetMin = 0x1C0; // Vector constexpr std::ptrdiff_t m_OffsetMax = 0x1CC; // Vector - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D8; // int32_t constexpr std::ptrdiff_t m_bLocalCoords = 0x1DC; // bool constexpr std::ptrdiff_t m_bNormalize = 0x1DD; // bool } @@ -804,13 +807,13 @@ namespace C_INIT_OffsetVectorToVector { } namespace C_INIT_Orient2DRelToCP { - constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32_t constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flRotOffset = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flRotOffset = 0x1C8; // float } namespace C_INIT_PlaneCull { - constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32_t constexpr std::ptrdiff_t m_flDistance = 0x1C8; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_bCullInside = 0x320; // bool } @@ -820,7 +823,7 @@ namespace C_INIT_PointList { constexpr std::ptrdiff_t m_pointList = 0x1C8; // CUtlVector< PointDefinition_t > constexpr std::ptrdiff_t m_bPlaceAlongPath = 0x1E0; // bool constexpr std::ptrdiff_t m_bClosedLoop = 0x1E1; // bool - constexpr std::ptrdiff_t m_nNumPointsAlongPath = 0x1E4; // int32 + constexpr std::ptrdiff_t m_nNumPointsAlongPath = 0x1E4; // int32_t } namespace C_INIT_PositionOffset { @@ -833,8 +836,8 @@ namespace C_INIT_PositionOffset { } namespace C_INIT_PositionOffsetToCP { - constexpr std::ptrdiff_t m_nControlPointNumberStart = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nControlPointNumberEnd = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nControlPointNumberStart = 0x1C0; // int32_t + constexpr std::ptrdiff_t m_nControlPointNumberEnd = 0x1C4; // int32_t constexpr std::ptrdiff_t m_bLocalCoords = 0x1C8; // bool } @@ -849,20 +852,20 @@ namespace C_INIT_PositionPlaceOnGround { constexpr std::ptrdiff_t m_bSetPXYZOnly = 0x506; // bool constexpr std::ptrdiff_t m_bTraceAlongNormal = 0x507; // bool constexpr std::ptrdiff_t m_bOffsetonColOnly = 0x508; // bool - constexpr std::ptrdiff_t m_flOffsetByRadiusFactor = 0x50C; // float32 - constexpr std::ptrdiff_t m_nPreserveOffsetCP = 0x510; // int32 - constexpr std::ptrdiff_t m_nIgnoreCP = 0x514; // int32 + constexpr std::ptrdiff_t m_flOffsetByRadiusFactor = 0x50C; // float + constexpr std::ptrdiff_t m_nPreserveOffsetCP = 0x510; // int32_t + constexpr std::ptrdiff_t m_nIgnoreCP = 0x514; // int32_t } namespace C_INIT_PositionWarp { constexpr std::ptrdiff_t m_vecWarpMin = 0x1C0; // CParticleCollectionVecInput constexpr std::ptrdiff_t m_vecWarpMax = 0x818; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0xE70; // int32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0xE74; // int32 - constexpr std::ptrdiff_t m_nRadiusComponent = 0xE78; // int32 - constexpr std::ptrdiff_t m_flWarpTime = 0xE7C; // float32 - constexpr std::ptrdiff_t m_flWarpStartTime = 0xE80; // float32 - constexpr std::ptrdiff_t m_flPrevPosScale = 0xE84; // float32 + constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0xE70; // int32_t + constexpr std::ptrdiff_t m_nControlPointNumber = 0xE74; // int32_t + constexpr std::ptrdiff_t m_nRadiusComponent = 0xE78; // int32_t + constexpr std::ptrdiff_t m_flWarpTime = 0xE7C; // float + constexpr std::ptrdiff_t m_flWarpStartTime = 0xE80; // float + constexpr std::ptrdiff_t m_flPrevPosScale = 0xE84; // float constexpr std::ptrdiff_t m_bInvertWarp = 0xE88; // bool constexpr std::ptrdiff_t m_bUseCount = 0xE89; // bool } @@ -871,9 +874,9 @@ namespace C_INIT_PositionWarpScalar { constexpr std::ptrdiff_t m_vecWarpMin = 0x1C0; // Vector constexpr std::ptrdiff_t m_vecWarpMax = 0x1CC; // Vector constexpr std::ptrdiff_t m_InputValue = 0x1D8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flPrevPosScale = 0x330; // float32 - constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0x334; // int32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0x338; // int32 + constexpr std::ptrdiff_t m_flPrevPosScale = 0x330; // float + constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0x334; // int32_t + constexpr std::ptrdiff_t m_nControlPointNumber = 0x338; // int32_t } namespace C_INIT_QuantizeFloat { @@ -882,20 +885,20 @@ namespace C_INIT_QuantizeFloat { } namespace C_INIT_RadiusFromCPObject { - constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32_t } namespace C_INIT_RandomAlpha { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAlphaMin = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nAlphaMax = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flAlphaRandExponent = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nAlphaMin = 0x1C4; // int32_t + constexpr std::ptrdiff_t m_nAlphaMax = 0x1C8; // int32_t + constexpr std::ptrdiff_t m_flAlphaRandExponent = 0x1D4; // float } namespace C_INIT_RandomAlphaWindowThreshold { - constexpr std::ptrdiff_t m_flMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flExponent = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flMin = 0x1C0; // float + constexpr std::ptrdiff_t m_flMax = 0x1C4; // float + constexpr std::ptrdiff_t m_flExponent = 0x1C8; // float } namespace C_INIT_RandomColor { @@ -903,18 +906,18 @@ namespace C_INIT_RandomColor { constexpr std::ptrdiff_t m_ColorMax = 0x1E0; // Color constexpr std::ptrdiff_t m_TintMin = 0x1E4; // Color constexpr std::ptrdiff_t m_TintMax = 0x1E8; // Color - constexpr std::ptrdiff_t m_flTintPerc = 0x1EC; // float32 - constexpr std::ptrdiff_t m_flUpdateThreshold = 0x1F0; // float32 - constexpr std::ptrdiff_t m_nTintCP = 0x1F4; // int32 + constexpr std::ptrdiff_t m_flTintPerc = 0x1EC; // float + constexpr std::ptrdiff_t m_flUpdateThreshold = 0x1F0; // float + constexpr std::ptrdiff_t m_nTintCP = 0x1F4; // int32_t constexpr std::ptrdiff_t m_nFieldOutput = 0x1F8; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_nTintBlendMode = 0x1FC; // ParticleColorBlendMode_t - constexpr std::ptrdiff_t m_flLightAmplification = 0x200; // float32 + constexpr std::ptrdiff_t m_flLightAmplification = 0x200; // float } namespace C_INIT_RandomLifeTime { - constexpr std::ptrdiff_t m_fLifetimeMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_fLifetimeMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_fLifetimeRandExponent = 0x1C8; // float32 + constexpr std::ptrdiff_t m_fLifetimeMin = 0x1C0; // float + constexpr std::ptrdiff_t m_fLifetimeMax = 0x1C4; // float + constexpr std::ptrdiff_t m_fLifetimeRandExponent = 0x1C8; // float } namespace C_INIT_RandomModelSequence { @@ -933,35 +936,35 @@ namespace C_INIT_RandomNamedModelElement { } namespace C_INIT_RandomRadius { - constexpr std::ptrdiff_t m_flRadiusMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flRadiusMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flRadiusRandExponent = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flRadiusMin = 0x1C0; // float + constexpr std::ptrdiff_t m_flRadiusMax = 0x1C4; // float + constexpr std::ptrdiff_t m_flRadiusRandExponent = 0x1C8; // float } namespace C_INIT_RandomScalar { - constexpr std::ptrdiff_t m_flMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flExponent = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flMin = 0x1C0; // float + constexpr std::ptrdiff_t m_flMax = 0x1C4; // float + constexpr std::ptrdiff_t m_flExponent = 0x1C8; // float constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t } namespace C_INIT_RandomSecondSequence { - constexpr std::ptrdiff_t m_nSequenceMin = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nSequenceMax = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nSequenceMin = 0x1C0; // int32_t + constexpr std::ptrdiff_t m_nSequenceMax = 0x1C4; // int32_t } namespace C_INIT_RandomSequence { - constexpr std::ptrdiff_t m_nSequenceMin = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nSequenceMax = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nSequenceMin = 0x1C0; // int32_t + constexpr std::ptrdiff_t m_nSequenceMax = 0x1C4; // int32_t constexpr std::ptrdiff_t m_bShuffle = 0x1C8; // bool constexpr std::ptrdiff_t m_bLinear = 0x1C9; // bool constexpr std::ptrdiff_t m_WeightedList = 0x1D0; // CUtlVector< SequenceWeightedList_t > } namespace C_INIT_RandomTrailLength { - constexpr std::ptrdiff_t m_flMinLength = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flMaxLength = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flLengthRandExponent = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flMinLength = 0x1C0; // float + constexpr std::ptrdiff_t m_flMaxLength = 0x1C4; // float + constexpr std::ptrdiff_t m_flLengthRandExponent = 0x1C8; // float } namespace C_INIT_RandomVector { @@ -972,35 +975,35 @@ namespace C_INIT_RandomVector { } namespace C_INIT_RandomVectorComponent { - constexpr std::ptrdiff_t m_flMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flMin = 0x1C0; // float + constexpr std::ptrdiff_t m_flMax = 0x1C4; // float constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nComponent = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nComponent = 0x1CC; // int32_t } namespace C_INIT_RandomYawFlip { - constexpr std::ptrdiff_t m_flPercent = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flPercent = 0x1C0; // float } namespace C_INIT_RemapCPtoScalar { - constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32_t constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nField = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1E0; // float32 + constexpr std::ptrdiff_t m_nField = 0x1C8; // int32_t + constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float + constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float + constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float + constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float + constexpr std::ptrdiff_t m_flStartTime = 0x1DC; // float + constexpr std::ptrdiff_t m_flEndTime = 0x1E0; // float constexpr std::ptrdiff_t m_nSetMethod = 0x1E4; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_flRemapBias = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flRemapBias = 0x1E8; // float } namespace C_INIT_RemapInitialDirectionToTransformToVector { constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput constexpr std::ptrdiff_t m_nFieldOutput = 0x228; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x22C; // float32 - constexpr std::ptrdiff_t m_flOffsetRot = 0x230; // float32 + constexpr std::ptrdiff_t m_flScale = 0x22C; // float + constexpr std::ptrdiff_t m_flOffsetRot = 0x230; // float constexpr std::ptrdiff_t m_vecOffsetAxis = 0x234; // Vector constexpr std::ptrdiff_t m_bNormalize = 0x240; // bool } @@ -1008,16 +1011,16 @@ namespace C_INIT_RemapInitialDirectionToTransformToVector { namespace C_INIT_RemapInitialTransformDirectionToRotation { constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput constexpr std::ptrdiff_t m_nFieldOutput = 0x228; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOffsetRot = 0x22C; // float32 - constexpr std::ptrdiff_t m_nComponent = 0x230; // int32 + constexpr std::ptrdiff_t m_flOffsetRot = 0x22C; // float + constexpr std::ptrdiff_t m_nComponent = 0x230; // int32_t } namespace C_INIT_RemapInitialVisibilityScalar { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float + constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float + constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float + constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float } namespace C_INIT_RemapNamedModelElementToScalar { @@ -1039,17 +1042,17 @@ namespace C_INIT_RemapParticleCountToNamedModelElementScalar { namespace C_INIT_RemapParticleCountToScalar { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nInputMin = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nInputMax = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nScaleControlPointField = 0x1D0; // int32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_nInputMin = 0x1C4; // int32_t + constexpr std::ptrdiff_t m_nInputMax = 0x1C8; // int32_t + constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1CC; // int32_t + constexpr std::ptrdiff_t m_nScaleControlPointField = 0x1D0; // int32_t + constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float + constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float constexpr std::ptrdiff_t m_nSetMethod = 0x1DC; // ParticleSetMethod_t constexpr std::ptrdiff_t m_bActiveRange = 0x1E0; // bool constexpr std::ptrdiff_t m_bInvert = 0x1E1; // bool constexpr std::ptrdiff_t m_bWrap = 0x1E2; // bool - constexpr std::ptrdiff_t m_flRemapBias = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flRemapBias = 0x1E4; // float } namespace C_INIT_RemapQAnglesToRotation { @@ -1059,41 +1062,41 @@ namespace C_INIT_RemapQAnglesToRotation { namespace C_INIT_RemapScalar { constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float + constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float + constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float + constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float + constexpr std::ptrdiff_t m_flStartTime = 0x1D8; // float + constexpr std::ptrdiff_t m_flEndTime = 0x1DC; // float constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; // ParticleSetMethod_t constexpr std::ptrdiff_t m_bActiveRange = 0x1E4; // bool - constexpr std::ptrdiff_t m_flRemapBias = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flRemapBias = 0x1E8; // float } namespace C_INIT_RemapScalarToVector { constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float + constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float constexpr std::ptrdiff_t m_vecOutputMin = 0x1D0; // Vector constexpr std::ptrdiff_t m_vecOutputMax = 0x1DC; // Vector - constexpr std::ptrdiff_t m_flStartTime = 0x1E8; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1E8; // float + constexpr std::ptrdiff_t m_flEndTime = 0x1EC; // float constexpr std::ptrdiff_t m_nSetMethod = 0x1F0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1F4; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1F4; // int32_t constexpr std::ptrdiff_t m_bLocalCoords = 0x1F8; // bool - constexpr std::ptrdiff_t m_flRemapBias = 0x1FC; // float32 + constexpr std::ptrdiff_t m_flRemapBias = 0x1FC; // float } namespace C_INIT_RemapSpeedToScalar { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 - constexpr std::ptrdiff_t m_flStartTime = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flInputMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1DC; // float32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32_t + constexpr std::ptrdiff_t m_flStartTime = 0x1C8; // float + constexpr std::ptrdiff_t m_flEndTime = 0x1CC; // float + constexpr std::ptrdiff_t m_flInputMin = 0x1D0; // float + constexpr std::ptrdiff_t m_flInputMax = 0x1D4; // float + constexpr std::ptrdiff_t m_flOutputMin = 0x1D8; // float + constexpr std::ptrdiff_t m_flOutputMax = 0x1DC; // float constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; // ParticleSetMethod_t constexpr std::ptrdiff_t m_bPerParticle = 0x1E4; // bool } @@ -1113,12 +1116,12 @@ namespace C_INIT_RemapTransformToVector { constexpr std::ptrdiff_t m_vOutputMax = 0x1E8; // Vector constexpr std::ptrdiff_t m_TransformInput = 0x1F8; // CParticleTransformInput constexpr std::ptrdiff_t m_LocalSpaceTransform = 0x260; // CParticleTransformInput - constexpr std::ptrdiff_t m_flStartTime = 0x2C8; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x2CC; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x2C8; // float + constexpr std::ptrdiff_t m_flEndTime = 0x2CC; // float constexpr std::ptrdiff_t m_nSetMethod = 0x2D0; // ParticleSetMethod_t constexpr std::ptrdiff_t m_bOffset = 0x2D4; // bool constexpr std::ptrdiff_t m_bAccelerate = 0x2D5; // bool - constexpr std::ptrdiff_t m_flRemapBias = 0x2D8; // float32 + constexpr std::ptrdiff_t m_flRemapBias = 0x2D8; // float } namespace C_INIT_RingWave { @@ -1142,8 +1145,8 @@ namespace C_INIT_RtEnvCull { constexpr std::ptrdiff_t m_bCullOnMiss = 0x1D9; // bool constexpr std::ptrdiff_t m_bLifeAdjust = 0x1DA; // bool constexpr std::ptrdiff_t m_RtEnvName = 0x1DB; // char[128] - constexpr std::ptrdiff_t m_nRTEnvCP = 0x25C; // int32 - constexpr std::ptrdiff_t m_nComponent = 0x260; // int32 + constexpr std::ptrdiff_t m_nRTEnvCP = 0x25C; // int32_t + constexpr std::ptrdiff_t m_nComponent = 0x260; // int32_t } namespace C_INIT_ScaleVelocity { @@ -1153,17 +1156,17 @@ namespace C_INIT_ScaleVelocity { namespace C_INIT_SequenceFromCP { constexpr std::ptrdiff_t m_bKillUnused = 0x1C0; // bool constexpr std::ptrdiff_t m_bRadiusScale = 0x1C1; // bool - constexpr std::ptrdiff_t m_nCP = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nCP = 0x1C4; // int32_t constexpr std::ptrdiff_t m_vecOffset = 0x1C8; // Vector } namespace C_INIT_SequenceLifeTime { - constexpr std::ptrdiff_t m_flFramerate = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flFramerate = 0x1C0; // float } namespace C_INIT_SetHitboxToClosest { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nDesiredHitbox = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32_t + constexpr std::ptrdiff_t m_nDesiredHitbox = 0x1C4; // int32_t constexpr std::ptrdiff_t m_vecHitBoxScale = 0x1C8; // CParticleCollectionVecInput constexpr std::ptrdiff_t m_HitboxSetName = 0x820; // char[128] constexpr std::ptrdiff_t m_bUseBones = 0x8A0; // bool @@ -1174,9 +1177,9 @@ namespace C_INIT_SetHitboxToClosest { } namespace C_INIT_SetHitboxToModel { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nForceInModel = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nDesiredHitbox = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32_t + constexpr std::ptrdiff_t m_nForceInModel = 0x1C4; // int32_t + constexpr std::ptrdiff_t m_nDesiredHitbox = 0x1C8; // int32_t constexpr std::ptrdiff_t m_vecHitBoxScale = 0x1D0; // CParticleCollectionVecInput constexpr std::ptrdiff_t m_vecDirectionBias = 0x828; // Vector constexpr std::ptrdiff_t m_bMaintainHitbox = 0x834; // bool @@ -1186,7 +1189,7 @@ namespace C_INIT_SetHitboxToModel { } namespace C_INIT_SetRigidAttachment { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32_t constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_bLocalSpace = 0x1CC; // bool @@ -1203,70 +1206,70 @@ namespace C_INIT_SetVectorAttributeToVectorExpression { namespace C_INIT_StatusEffect { constexpr std::ptrdiff_t m_nDetail2Combo = 0x1C0; // Detail2Combo_t - constexpr std::ptrdiff_t m_flDetail2Rotation = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flDetail2Scale = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flDetail2BlendFactor = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flColorWarpIntensity = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flDiffuseWarpBlendToFull = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flEnvMapIntensity = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flAmbientScale = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flDetail2Rotation = 0x1C4; // float + constexpr std::ptrdiff_t m_flDetail2Scale = 0x1C8; // float + constexpr std::ptrdiff_t m_flDetail2BlendFactor = 0x1CC; // float + constexpr std::ptrdiff_t m_flColorWarpIntensity = 0x1D0; // float + constexpr std::ptrdiff_t m_flDiffuseWarpBlendToFull = 0x1D4; // float + constexpr std::ptrdiff_t m_flEnvMapIntensity = 0x1D8; // float + constexpr std::ptrdiff_t m_flAmbientScale = 0x1DC; // float constexpr std::ptrdiff_t m_specularColor = 0x1E0; // Color - constexpr std::ptrdiff_t m_flSpecularScale = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flSpecularExponent = 0x1E8; // float32 - constexpr std::ptrdiff_t m_flSpecularExponentBlendToFull = 0x1EC; // float32 - constexpr std::ptrdiff_t m_flSpecularBlendToFull = 0x1F0; // float32 + constexpr std::ptrdiff_t m_flSpecularScale = 0x1E4; // float + constexpr std::ptrdiff_t m_flSpecularExponent = 0x1E8; // float + constexpr std::ptrdiff_t m_flSpecularExponentBlendToFull = 0x1EC; // float + constexpr std::ptrdiff_t m_flSpecularBlendToFull = 0x1F0; // float constexpr std::ptrdiff_t m_rimLightColor = 0x1F4; // Color - constexpr std::ptrdiff_t m_flRimLightScale = 0x1F8; // float32 - constexpr std::ptrdiff_t m_flReflectionsTintByBaseBlendToNone = 0x1FC; // float32 - constexpr std::ptrdiff_t m_flMetalnessBlendToFull = 0x200; // float32 - constexpr std::ptrdiff_t m_flSelfIllumBlendToFull = 0x204; // float32 + constexpr std::ptrdiff_t m_flRimLightScale = 0x1F8; // float + constexpr std::ptrdiff_t m_flReflectionsTintByBaseBlendToNone = 0x1FC; // float + constexpr std::ptrdiff_t m_flMetalnessBlendToFull = 0x200; // float + constexpr std::ptrdiff_t m_flSelfIllumBlendToFull = 0x204; // float } namespace C_INIT_StatusEffectCitadel { - constexpr std::ptrdiff_t m_flSFXColorWarpAmount = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flSFXNormalAmount = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flSFXMetalnessAmount = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flSFXRoughnessAmount = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flSFXSelfIllumAmount = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flSFXSScale = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flSFXSScrollX = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flSFXSScrollY = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flSFXSScrollZ = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flSFXSOffsetX = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flSFXSOffsetY = 0x1E8; // float32 - constexpr std::ptrdiff_t m_flSFXSOffsetZ = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flSFXColorWarpAmount = 0x1C0; // float + constexpr std::ptrdiff_t m_flSFXNormalAmount = 0x1C4; // float + constexpr std::ptrdiff_t m_flSFXMetalnessAmount = 0x1C8; // float + constexpr std::ptrdiff_t m_flSFXRoughnessAmount = 0x1CC; // float + constexpr std::ptrdiff_t m_flSFXSelfIllumAmount = 0x1D0; // float + constexpr std::ptrdiff_t m_flSFXSScale = 0x1D4; // float + constexpr std::ptrdiff_t m_flSFXSScrollX = 0x1D8; // float + constexpr std::ptrdiff_t m_flSFXSScrollY = 0x1DC; // float + constexpr std::ptrdiff_t m_flSFXSScrollZ = 0x1E0; // float + constexpr std::ptrdiff_t m_flSFXSOffsetX = 0x1E4; // float + constexpr std::ptrdiff_t m_flSFXSOffsetY = 0x1E8; // float + constexpr std::ptrdiff_t m_flSFXSOffsetZ = 0x1EC; // float constexpr std::ptrdiff_t m_nDetailCombo = 0x1F0; // DetailCombo_t - constexpr std::ptrdiff_t m_flSFXSDetailAmount = 0x1F4; // float32 - constexpr std::ptrdiff_t m_flSFXSDetailScale = 0x1F8; // float32 - constexpr std::ptrdiff_t m_flSFXSDetailScrollX = 0x1FC; // float32 - constexpr std::ptrdiff_t m_flSFXSDetailScrollY = 0x200; // float32 - constexpr std::ptrdiff_t m_flSFXSDetailScrollZ = 0x204; // float32 - constexpr std::ptrdiff_t m_flSFXSUseModelUVs = 0x208; // float32 + constexpr std::ptrdiff_t m_flSFXSDetailAmount = 0x1F4; // float + constexpr std::ptrdiff_t m_flSFXSDetailScale = 0x1F8; // float + constexpr std::ptrdiff_t m_flSFXSDetailScrollX = 0x1FC; // float + constexpr std::ptrdiff_t m_flSFXSDetailScrollY = 0x200; // float + constexpr std::ptrdiff_t m_flSFXSDetailScrollZ = 0x204; // float + constexpr std::ptrdiff_t m_flSFXSUseModelUVs = 0x208; // float } namespace C_INIT_VelocityFromCP { constexpr std::ptrdiff_t m_velocityInput = 0x1C0; // CParticleCollectionVecInput constexpr std::ptrdiff_t m_transformInput = 0x818; // CParticleTransformInput - constexpr std::ptrdiff_t m_flVelocityScale = 0x880; // float32 + constexpr std::ptrdiff_t m_flVelocityScale = 0x880; // float constexpr std::ptrdiff_t m_bDirectionOnly = 0x884; // bool } namespace C_INIT_VelocityFromNormal { - constexpr std::ptrdiff_t m_fSpeedMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_fSpeedMax = 0x1C4; // float32 + constexpr std::ptrdiff_t m_fSpeedMin = 0x1C0; // float + constexpr std::ptrdiff_t m_fSpeedMax = 0x1C4; // float constexpr std::ptrdiff_t m_bIgnoreDt = 0x1C8; // bool } namespace C_INIT_VelocityRadialRandom { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_fSpeedMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_fSpeedMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32_t + constexpr std::ptrdiff_t m_fSpeedMin = 0x1C4; // float + constexpr std::ptrdiff_t m_fSpeedMax = 0x1C8; // float constexpr std::ptrdiff_t m_vecLocalCoordinateSystemSpeedScale = 0x1CC; // Vector constexpr std::ptrdiff_t m_bIgnoreDelta = 0x1D9; // bool } namespace C_INIT_VelocityRandom { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32_t constexpr std::ptrdiff_t m_fSpeedMin = 0x1C8; // CPerParticleFloatInput constexpr std::ptrdiff_t m_fSpeedMax = 0x320; // CPerParticleFloatInput constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMin = 0x478; // CPerParticleVecInput @@ -1276,13 +1279,13 @@ namespace C_INIT_VelocityRandom { } namespace C_OP_AlphaDecay { - constexpr std::ptrdiff_t m_flMinAlpha = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flMinAlpha = 0x1C0; // float } namespace C_OP_AttractToControlPoint { constexpr std::ptrdiff_t m_vecComponentScale = 0x1D0; // Vector constexpr std::ptrdiff_t m_fForceAmount = 0x1E0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_fFalloffPower = 0x338; // float32 + constexpr std::ptrdiff_t m_fFalloffPower = 0x338; // float constexpr std::ptrdiff_t m_TransformInput = 0x340; // CParticleTransformInput constexpr std::ptrdiff_t m_fForceAmountMin = 0x3A8; // CPerParticleFloatInput constexpr std::ptrdiff_t m_bApplyMinForce = 0x500; // bool @@ -1291,46 +1294,46 @@ namespace C_OP_AttractToControlPoint { namespace C_OP_BasicMovement { constexpr std::ptrdiff_t m_Gravity = 0x1C0; // CParticleCollectionVecInput constexpr std::ptrdiff_t m_fDrag = 0x818; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nMaxConstraintPasses = 0x970; // int32 + constexpr std::ptrdiff_t m_nMaxConstraintPasses = 0x970; // int32_t } namespace C_OP_BoxConstraint { constexpr std::ptrdiff_t m_vecMin = 0x1C0; // CParticleCollectionVecInput constexpr std::ptrdiff_t m_vecMax = 0x818; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nCP = 0xE70; // int32 + constexpr std::ptrdiff_t m_nCP = 0xE70; // int32_t constexpr std::ptrdiff_t m_bLocalSpace = 0xE74; // bool constexpr std::ptrdiff_t m_bAccountForRadius = 0xE75; // bool } namespace C_OP_CPOffsetToPercentageBetweenCPs { - constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flInputBias = 0x1C8; // float32 - constexpr std::ptrdiff_t m_nStartCP = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nEndCP = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nOffsetCP = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nOuputCP = 0x1D8; // int32 - constexpr std::ptrdiff_t m_nInputCP = 0x1DC; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // float + constexpr std::ptrdiff_t m_flInputMax = 0x1C4; // float + constexpr std::ptrdiff_t m_flInputBias = 0x1C8; // float + constexpr std::ptrdiff_t m_nStartCP = 0x1CC; // int32_t + constexpr std::ptrdiff_t m_nEndCP = 0x1D0; // int32_t + constexpr std::ptrdiff_t m_nOffsetCP = 0x1D4; // int32_t + constexpr std::ptrdiff_t m_nOuputCP = 0x1D8; // int32_t + constexpr std::ptrdiff_t m_nInputCP = 0x1DC; // int32_t constexpr std::ptrdiff_t m_bRadialCheck = 0x1E0; // bool constexpr std::ptrdiff_t m_bScaleOffset = 0x1E1; // bool constexpr std::ptrdiff_t m_vecOffset = 0x1E4; // Vector } namespace C_OP_CPVelocityForce { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D0; // int32_t constexpr std::ptrdiff_t m_flScale = 0x1D8; // CPerParticleFloatInput } namespace C_OP_CalculateVectorAttribute { constexpr std::ptrdiff_t m_vStartValue = 0x1C0; // Vector constexpr std::ptrdiff_t m_nFieldInput1 = 0x1CC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputScale1 = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flInputScale1 = 0x1D0; // float constexpr std::ptrdiff_t m_nFieldInput2 = 0x1D4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputScale2 = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flInputScale2 = 0x1D8; // float constexpr std::ptrdiff_t m_nControlPointInput1 = 0x1DC; // ControlPointReference_t - constexpr std::ptrdiff_t m_flControlPointScale1 = 0x1F0; // float32 + constexpr std::ptrdiff_t m_flControlPointScale1 = 0x1F0; // float constexpr std::ptrdiff_t m_nControlPointInput2 = 0x1F4; // ControlPointReference_t - constexpr std::ptrdiff_t m_flControlPointScale2 = 0x208; // float32 + constexpr std::ptrdiff_t m_flControlPointScale2 = 0x208; // float constexpr std::ptrdiff_t m_nFieldOutput = 0x20C; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_vFinalOutputScale = 0x210; // Vector } @@ -1344,12 +1347,12 @@ namespace C_OP_ChladniWave { constexpr std::ptrdiff_t m_vecWaveLength = 0x728; // CPerParticleVecInput constexpr std::ptrdiff_t m_vecHarmonics = 0xD80; // CPerParticleVecInput constexpr std::ptrdiff_t m_nSetMethod = 0x13D8; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_nLocalSpaceControlPoint = 0x13DC; // int32 + constexpr std::ptrdiff_t m_nLocalSpaceControlPoint = 0x13DC; // int32_t constexpr std::ptrdiff_t m_b3D = 0x13E0; // bool } namespace C_OP_ChooseRandomChildrenInGroup { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // int32_t constexpr std::ptrdiff_t m_flNumberOfChildren = 0x1D8; // CParticleCollectionFloatInput } @@ -1383,8 +1386,8 @@ namespace C_OP_ColorAdjustHSL { namespace C_OP_ColorInterpolate { constexpr std::ptrdiff_t m_ColorFade = 0x1C0; // Color - constexpr std::ptrdiff_t m_flFadeStartTime = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flFadeEndTime = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flFadeStartTime = 0x1D0; // float + constexpr std::ptrdiff_t m_flFadeEndTime = 0x1D4; // float constexpr std::ptrdiff_t m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_bEaseInOut = 0x1DC; // bool constexpr std::ptrdiff_t m_bUseNewCode = 0x1DD; // bool @@ -1393,88 +1396,88 @@ namespace C_OP_ColorInterpolate { namespace C_OP_ColorInterpolateRandom { constexpr std::ptrdiff_t m_ColorFadeMin = 0x1C0; // Color constexpr std::ptrdiff_t m_ColorFadeMax = 0x1DC; // Color - constexpr std::ptrdiff_t m_flFadeStartTime = 0x1EC; // float32 - constexpr std::ptrdiff_t m_flFadeEndTime = 0x1F0; // float32 + constexpr std::ptrdiff_t m_flFadeStartTime = 0x1EC; // float + constexpr std::ptrdiff_t m_flFadeEndTime = 0x1F0; // float constexpr std::ptrdiff_t m_nFieldOutput = 0x1F4; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_bEaseInOut = 0x1F8; // bool } namespace C_OP_ConnectParentParticleToNearest { - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nSecondControlPoint = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C0; // int32_t + constexpr std::ptrdiff_t m_nSecondControlPoint = 0x1C4; // int32_t } namespace C_OP_ConstrainDistance { constexpr std::ptrdiff_t m_fMinDistance = 0x1C0; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_fMaxDistance = 0x318; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nControlPointNumber = 0x470; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x470; // int32_t constexpr std::ptrdiff_t m_CenterOffset = 0x474; // Vector constexpr std::ptrdiff_t m_bGlobalCenter = 0x480; // bool } namespace C_OP_ConstrainDistanceToPath { - constexpr std::ptrdiff_t m_fMinDistance = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flMaxDistance0 = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flMaxDistanceMid = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flMaxDistance1 = 0x1CC; // float32 + constexpr std::ptrdiff_t m_fMinDistance = 0x1C0; // float + constexpr std::ptrdiff_t m_flMaxDistance0 = 0x1C4; // float + constexpr std::ptrdiff_t m_flMaxDistanceMid = 0x1C8; // float + constexpr std::ptrdiff_t m_flMaxDistance1 = 0x1CC; // float constexpr std::ptrdiff_t m_PathParameters = 0x1D0; // CPathParameters - constexpr std::ptrdiff_t m_flTravelTime = 0x210; // float32 + constexpr std::ptrdiff_t m_flTravelTime = 0x210; // float constexpr std::ptrdiff_t m_nFieldScale = 0x214; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_nManualTField = 0x218; // ParticleAttributeIndex_t } namespace C_OP_ConstrainDistanceToUserSpecifiedPath { - constexpr std::ptrdiff_t m_fMinDistance = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flMaxDistance = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flTimeScale = 0x1C8; // float32 + constexpr std::ptrdiff_t m_fMinDistance = 0x1C0; // float + constexpr std::ptrdiff_t m_flMaxDistance = 0x1C4; // float + constexpr std::ptrdiff_t m_flTimeScale = 0x1C8; // float constexpr std::ptrdiff_t m_bLoopedPath = 0x1CC; // bool constexpr std::ptrdiff_t m_pointList = 0x1D0; // CUtlVector< PointDefinitionWithTimeValues_t > } namespace C_OP_ConstrainLineLength { - constexpr std::ptrdiff_t m_flMinDistance = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flMaxDistance = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flMinDistance = 0x1C0; // float + constexpr std::ptrdiff_t m_flMaxDistance = 0x1C4; // float } namespace C_OP_ContinuousEmitter { constexpr std::ptrdiff_t m_flEmissionDuration = 0x1C0; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_flStartTime = 0x318; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_flEmitRate = 0x470; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flEmissionScale = 0x5C8; // float32 - constexpr std::ptrdiff_t m_flScalePerParentParticle = 0x5CC; // float32 + constexpr std::ptrdiff_t m_flEmissionScale = 0x5C8; // float + constexpr std::ptrdiff_t m_flScalePerParentParticle = 0x5CC; // float constexpr std::ptrdiff_t m_bInitFromKilledParentParticles = 0x5D0; // bool - constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x5D4; // int32 - constexpr std::ptrdiff_t m_nLimitPerUpdate = 0x5D8; // int32 + constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x5D4; // int32_t + constexpr std::ptrdiff_t m_nLimitPerUpdate = 0x5D8; // int32_t constexpr std::ptrdiff_t m_bForceEmitOnFirstUpdate = 0x5DC; // bool constexpr std::ptrdiff_t m_bForceEmitOnLastUpdate = 0x5DD; // bool } namespace C_OP_ControlPointToRadialScreenSpace { - constexpr std::ptrdiff_t m_nCPIn = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nCPIn = 0x1D0; // int32_t constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D4; // Vector - constexpr std::ptrdiff_t m_nCPOut = 0x1E0; // int32 - constexpr std::ptrdiff_t m_nCPOutField = 0x1E4; // int32 - constexpr std::ptrdiff_t m_nCPSSPosOut = 0x1E8; // int32 + constexpr std::ptrdiff_t m_nCPOut = 0x1E0; // int32_t + constexpr std::ptrdiff_t m_nCPOutField = 0x1E4; // int32_t + constexpr std::ptrdiff_t m_nCPSSPosOut = 0x1E8; // int32_t } namespace C_OP_ControlpointLight { - constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_nControlPoint1 = 0x690; // int32 - constexpr std::ptrdiff_t m_nControlPoint2 = 0x694; // int32 - constexpr std::ptrdiff_t m_nControlPoint3 = 0x698; // int32 - constexpr std::ptrdiff_t m_nControlPoint4 = 0x69C; // int32 + constexpr std::ptrdiff_t m_flScale = 0x1C0; // float + constexpr std::ptrdiff_t m_nControlPoint1 = 0x690; // int32_t + constexpr std::ptrdiff_t m_nControlPoint2 = 0x694; // int32_t + constexpr std::ptrdiff_t m_nControlPoint3 = 0x698; // int32_t + constexpr std::ptrdiff_t m_nControlPoint4 = 0x69C; // int32_t constexpr std::ptrdiff_t m_vecCPOffset1 = 0x6A0; // Vector constexpr std::ptrdiff_t m_vecCPOffset2 = 0x6AC; // Vector constexpr std::ptrdiff_t m_vecCPOffset3 = 0x6B8; // Vector constexpr std::ptrdiff_t m_vecCPOffset4 = 0x6C4; // Vector - constexpr std::ptrdiff_t m_LightFiftyDist1 = 0x6D0; // float32 - constexpr std::ptrdiff_t m_LightZeroDist1 = 0x6D4; // float32 - constexpr std::ptrdiff_t m_LightFiftyDist2 = 0x6D8; // float32 - constexpr std::ptrdiff_t m_LightZeroDist2 = 0x6DC; // float32 - constexpr std::ptrdiff_t m_LightFiftyDist3 = 0x6E0; // float32 - constexpr std::ptrdiff_t m_LightZeroDist3 = 0x6E4; // float32 - constexpr std::ptrdiff_t m_LightFiftyDist4 = 0x6E8; // float32 - constexpr std::ptrdiff_t m_LightZeroDist4 = 0x6EC; // float32 + constexpr std::ptrdiff_t m_LightFiftyDist1 = 0x6D0; // float + constexpr std::ptrdiff_t m_LightZeroDist1 = 0x6D4; // float + constexpr std::ptrdiff_t m_LightFiftyDist2 = 0x6D8; // float + constexpr std::ptrdiff_t m_LightZeroDist2 = 0x6DC; // float + constexpr std::ptrdiff_t m_LightFiftyDist3 = 0x6E0; // float + constexpr std::ptrdiff_t m_LightZeroDist3 = 0x6E4; // float + constexpr std::ptrdiff_t m_LightFiftyDist4 = 0x6E8; // float + constexpr std::ptrdiff_t m_LightZeroDist4 = 0x6EC; // float constexpr std::ptrdiff_t m_LightColor1 = 0x6F0; // Color constexpr std::ptrdiff_t m_LightColor2 = 0x6F4; // Color constexpr std::ptrdiff_t m_LightColor3 = 0x6F8; // Color @@ -1494,10 +1497,10 @@ namespace C_OP_ControlpointLight { } namespace C_OP_Cull { - constexpr std::ptrdiff_t m_flCullPerc = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flCullStart = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flCullEnd = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flCullExp = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flCullPerc = 0x1C0; // float + constexpr std::ptrdiff_t m_flCullStart = 0x1C4; // float + constexpr std::ptrdiff_t m_flCullEnd = 0x1C8; // float + constexpr std::ptrdiff_t m_flCullExp = 0x1CC; // float } namespace C_OP_CurlNoiseForce { @@ -1512,14 +1515,14 @@ namespace C_OP_CurlNoiseForce { namespace C_OP_CycleScalar { constexpr std::ptrdiff_t m_nDestField = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flStartValue = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flEndValue = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flCycleTime = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flStartValue = 0x1C4; // float + constexpr std::ptrdiff_t m_flEndValue = 0x1C8; // float + constexpr std::ptrdiff_t m_flCycleTime = 0x1CC; // float constexpr std::ptrdiff_t m_bDoNotRepeatCycle = 0x1D0; // bool constexpr std::ptrdiff_t m_bSynchronizeParticles = 0x1D1; // bool - constexpr std::ptrdiff_t m_nCPScale = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nCPFieldMin = 0x1D8; // int32 - constexpr std::ptrdiff_t m_nCPFieldMax = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nCPScale = 0x1D4; // int32_t + constexpr std::ptrdiff_t m_nCPFieldMin = 0x1D8; // int32_t + constexpr std::ptrdiff_t m_nCPFieldMax = 0x1DC; // int32_t constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; // ParticleSetMethod_t } @@ -1538,9 +1541,9 @@ namespace C_OP_CylindricalDistanceToTransform { } namespace C_OP_DampenToCP { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flRange = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flScale = 0x1C8; // float32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32_t + constexpr std::ptrdiff_t m_flRange = 0x1C4; // float + constexpr std::ptrdiff_t m_flScale = 0x1C8; // float } namespace C_OP_Decay { @@ -1553,9 +1556,9 @@ namespace C_OP_DecayClampCount { } namespace C_OP_DecayMaintainCount { - constexpr std::ptrdiff_t m_nParticlesToMaintain = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flDecayDelay = 0x1C4; // float32 - constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nParticlesToMaintain = 0x1C0; // int32_t + constexpr std::ptrdiff_t m_flDecayDelay = 0x1C4; // float + constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x1C8; // int32_t constexpr std::ptrdiff_t m_bLifespanDecay = 0x1CC; // bool constexpr std::ptrdiff_t m_flScale = 0x1D0; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_bKillNewest = 0x328; // bool @@ -1566,27 +1569,27 @@ namespace C_OP_DecayOffscreen { } namespace C_OP_DensityForce { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flForceScale = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flTargetDensity = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x1D0; // float + constexpr std::ptrdiff_t m_flForceScale = 0x1D4; // float + constexpr std::ptrdiff_t m_flTargetDensity = 0x1D8; // float } namespace C_OP_DifferencePreviousParticle { constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float + constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float + constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float + constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float constexpr std::ptrdiff_t m_nSetMethod = 0x1D8; // ParticleSetMethod_t constexpr std::ptrdiff_t m_bActiveRange = 0x1DC; // bool constexpr std::ptrdiff_t m_bSetPreviousParticle = 0x1DD; // bool } namespace C_OP_Diffusion { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; // float constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nVoxelGridResolution = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nVoxelGridResolution = 0x1C8; // int32_t } namespace C_OP_DirectionBetweenVecsToVec { @@ -1596,17 +1599,17 @@ namespace C_OP_DirectionBetweenVecsToVec { } namespace C_OP_DistanceBetweenCPsToCP { - constexpr std::ptrdiff_t m_nStartCP = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nEndCP = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nOutputCP = 0x1D8; // int32 - constexpr std::ptrdiff_t m_nOutputCPField = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nStartCP = 0x1D0; // int32_t + constexpr std::ptrdiff_t m_nEndCP = 0x1D4; // int32_t + constexpr std::ptrdiff_t m_nOutputCP = 0x1D8; // int32_t + constexpr std::ptrdiff_t m_nOutputCPField = 0x1DC; // int32_t constexpr std::ptrdiff_t m_bSetOnce = 0x1E0; // bool - constexpr std::ptrdiff_t m_flInputMin = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1E8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1EC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1F0; // float32 - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1F4; // float32 - constexpr std::ptrdiff_t m_flLOSScale = 0x1F8; // float32 + constexpr std::ptrdiff_t m_flInputMin = 0x1E4; // float + constexpr std::ptrdiff_t m_flInputMax = 0x1E8; // float + constexpr std::ptrdiff_t m_flOutputMin = 0x1EC; // float + constexpr std::ptrdiff_t m_flOutputMax = 0x1F0; // float + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1F4; // float + constexpr std::ptrdiff_t m_flLOSScale = 0x1F8; // float constexpr std::ptrdiff_t m_bLOS = 0x1FC; // bool constexpr std::ptrdiff_t m_CollisionGroupName = 0x1FD; // char[128] constexpr std::ptrdiff_t m_nTraceSet = 0x280; // ParticleTraceSet_t @@ -1621,8 +1624,8 @@ namespace C_OP_DistanceBetweenTransforms { constexpr std::ptrdiff_t m_flInputMax = 0x3F0; // CPerParticleFloatInput constexpr std::ptrdiff_t m_flOutputMin = 0x548; // CPerParticleFloatInput constexpr std::ptrdiff_t m_flOutputMax = 0x6A0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x7F8; // float32 - constexpr std::ptrdiff_t m_flLOSScale = 0x7FC; // float32 + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x7F8; // float + constexpr std::ptrdiff_t m_flLOSScale = 0x7FC; // float constexpr std::ptrdiff_t m_CollisionGroupName = 0x800; // char[128] constexpr std::ptrdiff_t m_nTraceSet = 0x880; // ParticleTraceSet_t constexpr std::ptrdiff_t m_bLOS = 0x884; // bool @@ -1642,9 +1645,9 @@ namespace C_OP_DistanceBetweenVecs { } namespace C_OP_DistanceCull { - constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32_t constexpr std::ptrdiff_t m_vecPointOffset = 0x1C4; // Vector - constexpr std::ptrdiff_t m_flDistance = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flDistance = 0x1D0; // float constexpr std::ptrdiff_t m_bCullInside = 0x1D4; // bool } @@ -1658,8 +1661,8 @@ namespace C_OP_DistanceToTransform { constexpr std::ptrdiff_t m_bLOS = 0x790; // bool constexpr std::ptrdiff_t m_CollisionGroupName = 0x791; // char[128] constexpr std::ptrdiff_t m_nTraceSet = 0x814; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x818; // float32 - constexpr std::ptrdiff_t m_flLOSScale = 0x81C; // float32 + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x818; // float + constexpr std::ptrdiff_t m_flLOSScale = 0x81C; // float constexpr std::ptrdiff_t m_nSetMethod = 0x820; // ParticleSetMethod_t constexpr std::ptrdiff_t m_bActiveRange = 0x824; // bool constexpr std::ptrdiff_t m_bAdditive = 0x825; // bool @@ -1671,24 +1674,24 @@ namespace C_OP_DragRelativeToPlane { constexpr std::ptrdiff_t m_flFalloff = 0x318; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_bDirectional = 0x470; // bool constexpr std::ptrdiff_t m_vecPlaneNormal = 0x478; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nControlPointNumber = 0xAD0; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0xAD0; // int32_t } namespace C_OP_DriveCPFromGlobalSoundFloat { - constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nOutputField = 0x1D4; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1E4; // float32 + constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1D0; // int32_t + constexpr std::ptrdiff_t m_nOutputField = 0x1D4; // int32_t + constexpr std::ptrdiff_t m_flInputMin = 0x1D8; // float + constexpr std::ptrdiff_t m_flInputMax = 0x1DC; // float + constexpr std::ptrdiff_t m_flOutputMin = 0x1E0; // float + constexpr std::ptrdiff_t m_flOutputMax = 0x1E4; // float constexpr std::ptrdiff_t m_StackName = 0x1E8; // CUtlString constexpr std::ptrdiff_t m_OperatorName = 0x1F0; // CUtlString constexpr std::ptrdiff_t m_FieldName = 0x1F8; // CUtlString } namespace C_OP_EnableChildrenFromParentParticleCount { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nFirstChild = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // int32_t + constexpr std::ptrdiff_t m_nFirstChild = 0x1D4; // int32_t constexpr std::ptrdiff_t m_nNumChildrenToEnable = 0x1D8; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_bDisableChildren = 0x330; // bool constexpr std::ptrdiff_t m_bPlayEndcapOnStop = 0x331; // bool @@ -1696,7 +1699,7 @@ namespace C_OP_EnableChildrenFromParentParticleCount { } namespace C_OP_EndCapTimedDecay { - constexpr std::ptrdiff_t m_flDecayTime = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flDecayTime = 0x1C0; // float } namespace C_OP_EndCapTimedFreeze { @@ -1726,88 +1729,88 @@ namespace C_OP_ExternalWindForce { } namespace C_OP_FadeAndKill { - constexpr std::ptrdiff_t m_flStartFadeInTime = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flEndFadeInTime = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flStartFadeOutTime = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flEndFadeOutTime = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flStartAlpha = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flEndAlpha = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flStartFadeInTime = 0x1C0; // float + constexpr std::ptrdiff_t m_flEndFadeInTime = 0x1C4; // float + constexpr std::ptrdiff_t m_flStartFadeOutTime = 0x1C8; // float + constexpr std::ptrdiff_t m_flEndFadeOutTime = 0x1CC; // float + constexpr std::ptrdiff_t m_flStartAlpha = 0x1D0; // float + constexpr std::ptrdiff_t m_flEndAlpha = 0x1D4; // float constexpr std::ptrdiff_t m_bForcePreserveParticleOrder = 0x1D8; // bool } namespace C_OP_FadeAndKillForTracers { - constexpr std::ptrdiff_t m_flStartFadeInTime = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flEndFadeInTime = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flStartFadeOutTime = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flEndFadeOutTime = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flStartAlpha = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flEndAlpha = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flStartFadeInTime = 0x1C0; // float + constexpr std::ptrdiff_t m_flEndFadeInTime = 0x1C4; // float + constexpr std::ptrdiff_t m_flStartFadeOutTime = 0x1C8; // float + constexpr std::ptrdiff_t m_flEndFadeOutTime = 0x1CC; // float + constexpr std::ptrdiff_t m_flStartAlpha = 0x1D0; // float + constexpr std::ptrdiff_t m_flEndAlpha = 0x1D4; // float } namespace C_OP_FadeIn { - constexpr std::ptrdiff_t m_flFadeInTimeMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flFadeInTimeMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flFadeInTimeExp = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flFadeInTimeMin = 0x1C0; // float + constexpr std::ptrdiff_t m_flFadeInTimeMax = 0x1C4; // float + constexpr std::ptrdiff_t m_flFadeInTimeExp = 0x1C8; // float constexpr std::ptrdiff_t m_bProportional = 0x1CC; // bool } namespace C_OP_FadeInSimple { - constexpr std::ptrdiff_t m_flFadeInTime = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flFadeInTime = 0x1C0; // float constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t } namespace C_OP_FadeOut { - constexpr std::ptrdiff_t m_flFadeOutTimeMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flFadeOutTimeMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flFadeOutTimeExp = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flFadeBias = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flFadeOutTimeMin = 0x1C0; // float + constexpr std::ptrdiff_t m_flFadeOutTimeMax = 0x1C4; // float + constexpr std::ptrdiff_t m_flFadeOutTimeExp = 0x1C8; // float + constexpr std::ptrdiff_t m_flFadeBias = 0x1CC; // float constexpr std::ptrdiff_t m_bProportional = 0x200; // bool constexpr std::ptrdiff_t m_bEaseInAndOut = 0x201; // bool } namespace C_OP_FadeOutSimple { - constexpr std::ptrdiff_t m_flFadeOutTime = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flFadeOutTime = 0x1C0; // float constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t } namespace C_OP_ForceBasedOnDistanceToPlane { - constexpr std::ptrdiff_t m_flMinDist = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flMinDist = 0x1D0; // float constexpr std::ptrdiff_t m_vecForceAtMinDist = 0x1D4; // Vector - constexpr std::ptrdiff_t m_flMaxDist = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flMaxDist = 0x1E0; // float constexpr std::ptrdiff_t m_vecForceAtMaxDist = 0x1E4; // Vector constexpr std::ptrdiff_t m_vecPlaneNormal = 0x1F0; // Vector - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1FC; // int32 - constexpr std::ptrdiff_t m_flExponent = 0x200; // float32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1FC; // int32_t + constexpr std::ptrdiff_t m_flExponent = 0x200; // float } namespace C_OP_ForceControlPointStub { - constexpr std::ptrdiff_t m_ControlPoint = 0x1D0; // int32 + constexpr std::ptrdiff_t m_ControlPoint = 0x1D0; // int32_t } namespace C_OP_GlobalLight { - constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flScale = 0x1C0; // float constexpr std::ptrdiff_t m_bClampLowerRange = 0x1C4; // bool constexpr std::ptrdiff_t m_bClampUpperRange = 0x1C5; // bool } namespace C_OP_HSVShiftToCP { - constexpr std::ptrdiff_t m_nColorCP = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nColorGemEnableCP = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nOutputCP = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nColorCP = 0x1D0; // int32_t + constexpr std::ptrdiff_t m_nColorGemEnableCP = 0x1D4; // int32_t + constexpr std::ptrdiff_t m_nOutputCP = 0x1D8; // int32_t constexpr std::ptrdiff_t m_DefaultHSVColor = 0x1DC; // Color } namespace C_OP_InheritFromParentParticles { - constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flScale = 0x1C0; // float constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32_t constexpr std::ptrdiff_t m_bRandomDistribution = 0x1CC; // bool } namespace C_OP_InheritFromParentParticlesV2 { - constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flScale = 0x1C0; // float constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32_t constexpr std::ptrdiff_t m_bRandomDistribution = 0x1CC; // bool constexpr std::ptrdiff_t m_nMissingParentBehavior = 0x1D0; // MissingParentInheritBehavior_t } @@ -1815,56 +1818,56 @@ namespace C_OP_InheritFromParentParticlesV2 { namespace C_OP_InheritFromPeerSystem { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nGroupID = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32_t + constexpr std::ptrdiff_t m_nGroupID = 0x1CC; // int32_t } namespace C_OP_InstantaneousEmitter { constexpr std::ptrdiff_t m_nParticlesToEmit = 0x1C0; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_flStartTime = 0x318; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInitFromKilledParentParticles = 0x470; // float32 + constexpr std::ptrdiff_t m_flInitFromKilledParentParticles = 0x470; // float constexpr std::ptrdiff_t m_flParentParticleScale = 0x478; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nMaxEmittedPerFrame = 0x5D0; // int32 - constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x5D4; // int32 + constexpr std::ptrdiff_t m_nMaxEmittedPerFrame = 0x5D0; // int32_t + constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x5D4; // int32_t } namespace C_OP_InterpolateRadius { - constexpr std::ptrdiff_t m_flStartTime = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flStartScale = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flEndScale = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1C0; // float + constexpr std::ptrdiff_t m_flEndTime = 0x1C4; // float + constexpr std::ptrdiff_t m_flStartScale = 0x1C8; // float + constexpr std::ptrdiff_t m_flEndScale = 0x1CC; // float constexpr std::ptrdiff_t m_bEaseInAndOut = 0x1D0; // bool - constexpr std::ptrdiff_t m_flBias = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flBias = 0x1D4; // float } namespace C_OP_LagCompensation { - constexpr std::ptrdiff_t m_nDesiredVelocityCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nLatencyCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nLatencyCPField = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nDesiredVelocityCPField = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nDesiredVelocityCP = 0x1C0; // int32_t + constexpr std::ptrdiff_t m_nLatencyCP = 0x1C4; // int32_t + constexpr std::ptrdiff_t m_nLatencyCPField = 0x1C8; // int32_t + constexpr std::ptrdiff_t m_nDesiredVelocityCPField = 0x1CC; // int32_t } namespace C_OP_LerpEndCapScalar { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOutput = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flLerpTime = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flOutput = 0x1C4; // float + constexpr std::ptrdiff_t m_flLerpTime = 0x1C8; // float } namespace C_OP_LerpEndCapVector { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_vecOutput = 0x1C4; // Vector - constexpr std::ptrdiff_t m_flLerpTime = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flLerpTime = 0x1D0; // float } namespace C_OP_LerpScalar { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_flOutput = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flStartTime = 0x320; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x324; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x320; // float + constexpr std::ptrdiff_t m_flEndTime = 0x324; // float } namespace C_OP_LerpToInitialPosition { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32_t constexpr std::ptrdiff_t m_flInterpolation = 0x1C8; // CPerParticleFloatInput constexpr std::ptrdiff_t m_nCacheField = 0x320; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_flScale = 0x328; // CParticleCollectionFloatInput @@ -1881,15 +1884,15 @@ namespace C_OP_LerpToOtherAttribute { namespace C_OP_LerpVector { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_vecOutput = 0x1C4; // Vector - constexpr std::ptrdiff_t m_flStartTime = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1D0; // float + constexpr std::ptrdiff_t m_flEndTime = 0x1D4; // float constexpr std::ptrdiff_t m_nSetMethod = 0x1D8; // ParticleSetMethod_t } namespace C_OP_LightningSnapshotGenerator { - constexpr std::ptrdiff_t m_nCPSnapshot = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nCPStartPnt = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nCPEndPnt = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nCPSnapshot = 0x1D0; // int32_t + constexpr std::ptrdiff_t m_nCPStartPnt = 0x1D4; // int32_t + constexpr std::ptrdiff_t m_nCPEndPnt = 0x1D8; // int32_t constexpr std::ptrdiff_t m_flSegments = 0x1E0; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_flOffset = 0x338; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_flOffsetDecay = 0x490; // CParticleCollectionFloatInput @@ -1905,27 +1908,27 @@ namespace C_OP_LightningSnapshotGenerator { } namespace C_OP_LocalAccelerationForce { - constexpr std::ptrdiff_t m_nCP = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nScaleCP = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nCP = 0x1D0; // int32_t + constexpr std::ptrdiff_t m_nScaleCP = 0x1D4; // int32_t constexpr std::ptrdiff_t m_vecAccel = 0x1D8; // CParticleCollectionVecInput } namespace C_OP_LockPoints { - constexpr std::ptrdiff_t m_nMinCol = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nMaxCol = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nMinRow = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nMaxRow = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nControlPoint = 0x1D0; // int32 - constexpr std::ptrdiff_t m_flBlendValue = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nMinCol = 0x1C0; // int32_t + constexpr std::ptrdiff_t m_nMaxCol = 0x1C4; // int32_t + constexpr std::ptrdiff_t m_nMinRow = 0x1C8; // int32_t + constexpr std::ptrdiff_t m_nMaxRow = 0x1CC; // int32_t + constexpr std::ptrdiff_t m_nControlPoint = 0x1D0; // int32_t + constexpr std::ptrdiff_t m_flBlendValue = 0x1D4; // float } namespace C_OP_LockToBone { constexpr std::ptrdiff_t m_modelInput = 0x1C0; // CParticleModelInput constexpr std::ptrdiff_t m_transformInput = 0x220; // CParticleTransformInput - constexpr std::ptrdiff_t m_flLifeTimeFadeStart = 0x288; // float32 - constexpr std::ptrdiff_t m_flLifeTimeFadeEnd = 0x28C; // float32 - constexpr std::ptrdiff_t m_flJumpThreshold = 0x290; // float32 - constexpr std::ptrdiff_t m_flPrevPosScale = 0x294; // float32 + constexpr std::ptrdiff_t m_flLifeTimeFadeStart = 0x288; // float + constexpr std::ptrdiff_t m_flLifeTimeFadeEnd = 0x28C; // float + constexpr std::ptrdiff_t m_flJumpThreshold = 0x290; // float + constexpr std::ptrdiff_t m_flPrevPosScale = 0x294; // float constexpr std::ptrdiff_t m_HitboxSetName = 0x298; // char[128] constexpr std::ptrdiff_t m_bRigid = 0x318; // bool constexpr std::ptrdiff_t m_bUseBones = 0x319; // bool @@ -1942,53 +1945,53 @@ namespace C_OP_LockToPointList { constexpr std::ptrdiff_t m_pointList = 0x1C8; // CUtlVector< PointDefinition_t > constexpr std::ptrdiff_t m_bPlaceAlongPath = 0x1E0; // bool constexpr std::ptrdiff_t m_bClosedLoop = 0x1E1; // bool - constexpr std::ptrdiff_t m_nNumPointsAlongPath = 0x1E4; // int32 + constexpr std::ptrdiff_t m_nNumPointsAlongPath = 0x1E4; // int32_t } namespace C_OP_LockToSavedSequentialPath { - constexpr std::ptrdiff_t m_flFadeStart = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flFadeEnd = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flFadeStart = 0x1C4; // float + constexpr std::ptrdiff_t m_flFadeEnd = 0x1C8; // float constexpr std::ptrdiff_t m_bCPPairs = 0x1CC; // bool constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters } namespace C_OP_LockToSavedSequentialPathV2 { - constexpr std::ptrdiff_t m_flFadeStart = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flFadeEnd = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flFadeStart = 0x1C0; // float + constexpr std::ptrdiff_t m_flFadeEnd = 0x1C4; // float constexpr std::ptrdiff_t m_bCPPairs = 0x1C8; // bool constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters } namespace C_OP_MaintainEmitter { constexpr std::ptrdiff_t m_nParticlesToMaintain = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flStartTime = 0x318; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x318; // float constexpr std::ptrdiff_t m_flEmissionDuration = 0x320; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flEmissionRate = 0x478; // float32 - constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x47C; // int32 + constexpr std::ptrdiff_t m_flEmissionRate = 0x478; // float + constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x47C; // int32_t constexpr std::ptrdiff_t m_bEmitInstantaneously = 0x480; // bool constexpr std::ptrdiff_t m_bFinalEmitOnStop = 0x481; // bool constexpr std::ptrdiff_t m_flScale = 0x488; // CParticleCollectionFloatInput } namespace C_OP_MaintainSequentialPath { - constexpr std::ptrdiff_t m_fMaxDistance = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flNumToAssign = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flCohesionStrength = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flTolerance = 0x1CC; // float32 + constexpr std::ptrdiff_t m_fMaxDistance = 0x1C0; // float + constexpr std::ptrdiff_t m_flNumToAssign = 0x1C4; // float + constexpr std::ptrdiff_t m_flCohesionStrength = 0x1C8; // float + constexpr std::ptrdiff_t m_flTolerance = 0x1CC; // float constexpr std::ptrdiff_t m_bLoop = 0x1D0; // bool constexpr std::ptrdiff_t m_bUseParticleCount = 0x1D1; // bool constexpr std::ptrdiff_t m_PathParams = 0x1E0; // CPathParameters } namespace C_OP_MaxVelocity { - constexpr std::ptrdiff_t m_flMaxVelocity = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flMinVelocity = 0x1C4; // float32 - constexpr std::ptrdiff_t m_nOverrideCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nOverrideCPField = 0x1CC; // int32 + constexpr std::ptrdiff_t m_flMaxVelocity = 0x1C0; // float + constexpr std::ptrdiff_t m_flMinVelocity = 0x1C4; // float + constexpr std::ptrdiff_t m_nOverrideCP = 0x1C8; // int32_t + constexpr std::ptrdiff_t m_nOverrideCPField = 0x1CC; // int32_t } namespace C_OP_ModelCull { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32_t constexpr std::ptrdiff_t m_bBoundBox = 0x1C4; // bool constexpr std::ptrdiff_t m_bCullOutside = 0x1C5; // bool constexpr std::ptrdiff_t m_bUseBones = 0x1C6; // bool @@ -1996,21 +1999,21 @@ namespace C_OP_ModelCull { } namespace C_OP_ModelDampenMovement { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32_t constexpr std::ptrdiff_t m_bBoundBox = 0x1C4; // bool constexpr std::ptrdiff_t m_bOutside = 0x1C5; // bool constexpr std::ptrdiff_t m_bUseBones = 0x1C6; // bool constexpr std::ptrdiff_t m_HitboxSetName = 0x1C7; // char[128] constexpr std::ptrdiff_t m_vecPosOffset = 0x248; // CPerParticleVecInput - constexpr std::ptrdiff_t m_fDrag = 0x8A0; // float32 + constexpr std::ptrdiff_t m_fDrag = 0x8A0; // float } namespace C_OP_MoveToHitbox { constexpr std::ptrdiff_t m_modelInput = 0x1C0; // CParticleModelInput constexpr std::ptrdiff_t m_transformInput = 0x220; // CParticleTransformInput - constexpr std::ptrdiff_t m_flLifeTimeLerpStart = 0x28C; // float32 - constexpr std::ptrdiff_t m_flLifeTimeLerpEnd = 0x290; // float32 - constexpr std::ptrdiff_t m_flPrevPosScale = 0x294; // float32 + constexpr std::ptrdiff_t m_flLifeTimeLerpStart = 0x28C; // float + constexpr std::ptrdiff_t m_flLifeTimeLerpEnd = 0x290; // float + constexpr std::ptrdiff_t m_flPrevPosScale = 0x294; // float constexpr std::ptrdiff_t m_HitboxSetName = 0x298; // char[128] constexpr std::ptrdiff_t m_bUseBones = 0x318; // bool constexpr std::ptrdiff_t m_nLerpType = 0x31C; // HitboxLerpType_t @@ -2018,7 +2021,7 @@ namespace C_OP_MoveToHitbox { } namespace C_OP_MovementLoopInsideSphere { - constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32_t constexpr std::ptrdiff_t m_flDistance = 0x1C8; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_vecScale = 0x320; // CParticleCollectionVecInput constexpr std::ptrdiff_t m_nDistSqrAttr = 0x978; // ParticleAttributeIndex_t @@ -2026,13 +2029,13 @@ namespace C_OP_MovementLoopInsideSphere { namespace C_OP_MovementMaintainOffset { constexpr std::ptrdiff_t m_vecOffset = 0x1C0; // Vector - constexpr std::ptrdiff_t m_nCP = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nCP = 0x1CC; // int32_t constexpr std::ptrdiff_t m_bRadiusScale = 0x1D0; // bool } namespace C_OP_MovementMoveAlongSkinnedCPSnapshot { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32_t + constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1C4; // int32_t constexpr std::ptrdiff_t m_bSetNormal = 0x1C8; // bool constexpr std::ptrdiff_t m_bSetRadius = 0x1C9; // bool constexpr std::ptrdiff_t m_flInterpolation = 0x1D0; // CPerParticleFloatInput @@ -2041,28 +2044,28 @@ namespace C_OP_MovementMoveAlongSkinnedCPSnapshot { namespace C_OP_MovementPlaceOnGround { constexpr std::ptrdiff_t m_flOffset = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x318; // float32 - constexpr std::ptrdiff_t m_flTolerance = 0x31C; // float32 - constexpr std::ptrdiff_t m_flTraceOffset = 0x320; // float32 - constexpr std::ptrdiff_t m_flLerpRate = 0x324; // float32 + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x318; // float + constexpr std::ptrdiff_t m_flTolerance = 0x31C; // float + constexpr std::ptrdiff_t m_flTraceOffset = 0x320; // float + constexpr std::ptrdiff_t m_flLerpRate = 0x324; // float constexpr std::ptrdiff_t m_CollisionGroupName = 0x328; // char[128] constexpr std::ptrdiff_t m_nTraceSet = 0x3A8; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_nRefCP1 = 0x3AC; // int32 - constexpr std::ptrdiff_t m_nRefCP2 = 0x3B0; // int32 - constexpr std::ptrdiff_t m_nLerpCP = 0x3B4; // int32 + constexpr std::ptrdiff_t m_nRefCP1 = 0x3AC; // int32_t + constexpr std::ptrdiff_t m_nRefCP2 = 0x3B0; // int32_t + constexpr std::ptrdiff_t m_nLerpCP = 0x3B4; // int32_t constexpr std::ptrdiff_t m_nTraceMissBehavior = 0x3C0; // ParticleTraceMissBehavior_t constexpr std::ptrdiff_t m_bIncludeShotHull = 0x3C4; // bool constexpr std::ptrdiff_t m_bIncludeWater = 0x3C5; // bool constexpr std::ptrdiff_t m_bSetNormal = 0x3C8; // bool constexpr std::ptrdiff_t m_bScaleOffset = 0x3C9; // bool - constexpr std::ptrdiff_t m_nPreserveOffsetCP = 0x3CC; // int32 - constexpr std::ptrdiff_t m_nIgnoreCP = 0x3D0; // int32 + constexpr std::ptrdiff_t m_nPreserveOffsetCP = 0x3CC; // int32_t + constexpr std::ptrdiff_t m_nIgnoreCP = 0x3D0; // int32_t } namespace C_OP_MovementRigidAttachToCP { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nScaleCPField = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32_t + constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1C4; // int32_t + constexpr std::ptrdiff_t m_nScaleCPField = 0x1C8; // int32_t constexpr std::ptrdiff_t m_nFieldInput = 0x1CC; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_bOffsetLocal = 0x1D4; // bool @@ -2076,10 +2079,10 @@ namespace C_OP_MovementRotateParticleAroundAxis { } namespace C_OP_MovementSkinnedPositionFromCPSnapshot { - constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1C0; // int32_t + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32_t constexpr std::ptrdiff_t m_bRandom = 0x1C8; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nRandomSeed = 0x1CC; // int32_t constexpr std::ptrdiff_t m_bSetNormal = 0x1D0; // bool constexpr std::ptrdiff_t m_bSetRadius = 0x1D1; // bool constexpr std::ptrdiff_t m_flIncrement = 0x1D8; // CParticleCollectionFloatInput @@ -2090,75 +2093,75 @@ namespace C_OP_MovementSkinnedPositionFromCPSnapshot { namespace C_OP_Noise { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_fl4NoiseScale = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float + constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float + constexpr std::ptrdiff_t m_fl4NoiseScale = 0x1CC; // float constexpr std::ptrdiff_t m_bAdditive = 0x1D0; // bool - constexpr std::ptrdiff_t m_flNoiseAnimationTimeScale = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flNoiseAnimationTimeScale = 0x1D4; // float } namespace C_OP_NoiseEmitter { - constexpr std::ptrdiff_t m_flEmissionDuration = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flEmissionScale = 0x1C8; // float32 - constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nScaleControlPointField = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nWorldNoisePoint = 0x1D4; // int32 + constexpr std::ptrdiff_t m_flEmissionDuration = 0x1C0; // float + constexpr std::ptrdiff_t m_flStartTime = 0x1C4; // float + constexpr std::ptrdiff_t m_flEmissionScale = 0x1C8; // float + constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1CC; // int32_t + constexpr std::ptrdiff_t m_nScaleControlPointField = 0x1D0; // int32_t + constexpr std::ptrdiff_t m_nWorldNoisePoint = 0x1D4; // int32_t constexpr std::ptrdiff_t m_bAbsVal = 0x1D8; // bool constexpr std::ptrdiff_t m_bAbsValInv = 0x1D9; // bool - constexpr std::ptrdiff_t m_flOffset = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flNoiseScale = 0x1E8; // float32 - constexpr std::ptrdiff_t m_flWorldNoiseScale = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flOffset = 0x1DC; // float + constexpr std::ptrdiff_t m_flOutputMin = 0x1E0; // float + constexpr std::ptrdiff_t m_flOutputMax = 0x1E4; // float + constexpr std::ptrdiff_t m_flNoiseScale = 0x1E8; // float + constexpr std::ptrdiff_t m_flWorldNoiseScale = 0x1EC; // float constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1F0; // Vector - constexpr std::ptrdiff_t m_flWorldTimeScale = 0x1FC; // float32 + constexpr std::ptrdiff_t m_flWorldTimeScale = 0x1FC; // float } namespace C_OP_NormalLock { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32_t } namespace C_OP_NormalizeVector { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flScale = 0x1C4; // float } namespace C_OP_Orient2DRelToCP { - constexpr std::ptrdiff_t m_flRotOffset = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flSpinStrength = 0x1C4; // float32 - constexpr std::ptrdiff_t m_nCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_flRotOffset = 0x1C0; // float + constexpr std::ptrdiff_t m_flSpinStrength = 0x1C4; // float + constexpr std::ptrdiff_t m_nCP = 0x1C8; // int32_t constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t } namespace C_OP_OrientTo2dDirection { - constexpr std::ptrdiff_t m_flRotOffset = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flSpinStrength = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flRotOffset = 0x1C0; // float + constexpr std::ptrdiff_t m_flSpinStrength = 0x1C4; // float constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t } namespace C_OP_OscillateScalar { - constexpr std::ptrdiff_t m_RateMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_RateMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_FrequencyMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_FrequencyMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_RateMin = 0x1C0; // float + constexpr std::ptrdiff_t m_RateMax = 0x1C4; // float + constexpr std::ptrdiff_t m_FrequencyMin = 0x1C8; // float + constexpr std::ptrdiff_t m_FrequencyMax = 0x1CC; // float constexpr std::ptrdiff_t m_nField = 0x1D0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_bProportional = 0x1D4; // bool constexpr std::ptrdiff_t m_bProportionalOp = 0x1D5; // bool - constexpr std::ptrdiff_t m_flStartTime_min = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flStartTime_max = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flEndTime_min = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flEndTime_max = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flOscMult = 0x1E8; // float32 - constexpr std::ptrdiff_t m_flOscAdd = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flStartTime_min = 0x1D8; // float + constexpr std::ptrdiff_t m_flStartTime_max = 0x1DC; // float + constexpr std::ptrdiff_t m_flEndTime_min = 0x1E0; // float + constexpr std::ptrdiff_t m_flEndTime_max = 0x1E4; // float + constexpr std::ptrdiff_t m_flOscMult = 0x1E8; // float + constexpr std::ptrdiff_t m_flOscAdd = 0x1EC; // float } namespace C_OP_OscillateScalarSimple { - constexpr std::ptrdiff_t m_Rate = 0x1C0; // float32 - constexpr std::ptrdiff_t m_Frequency = 0x1C4; // float32 + constexpr std::ptrdiff_t m_Rate = 0x1C0; // float + constexpr std::ptrdiff_t m_Frequency = 0x1C4; // float constexpr std::ptrdiff_t m_nField = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOscMult = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOscAdd = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flOscMult = 0x1CC; // float + constexpr std::ptrdiff_t m_flOscAdd = 0x1D0; // float } namespace C_OP_OscillateVector { @@ -2170,10 +2173,10 @@ namespace C_OP_OscillateVector { constexpr std::ptrdiff_t m_bProportional = 0x1F4; // bool constexpr std::ptrdiff_t m_bProportionalOp = 0x1F5; // bool constexpr std::ptrdiff_t m_bOffset = 0x1F6; // bool - constexpr std::ptrdiff_t m_flStartTime_min = 0x1F8; // float32 - constexpr std::ptrdiff_t m_flStartTime_max = 0x1FC; // float32 - constexpr std::ptrdiff_t m_flEndTime_min = 0x200; // float32 - constexpr std::ptrdiff_t m_flEndTime_max = 0x204; // float32 + constexpr std::ptrdiff_t m_flStartTime_min = 0x1F8; // float + constexpr std::ptrdiff_t m_flStartTime_max = 0x1FC; // float + constexpr std::ptrdiff_t m_flEndTime_min = 0x200; // float + constexpr std::ptrdiff_t m_flEndTime_max = 0x204; // float constexpr std::ptrdiff_t m_flOscMult = 0x208; // CPerParticleFloatInput constexpr std::ptrdiff_t m_flOscAdd = 0x360; // CPerParticleFloatInput constexpr std::ptrdiff_t m_flRateScale = 0x4B8; // CPerParticleFloatInput @@ -2183,13 +2186,13 @@ namespace C_OP_OscillateVectorSimple { constexpr std::ptrdiff_t m_Rate = 0x1C0; // Vector constexpr std::ptrdiff_t m_Frequency = 0x1CC; // Vector constexpr std::ptrdiff_t m_nField = 0x1D8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOscMult = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flOscAdd = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flOscMult = 0x1DC; // float + constexpr std::ptrdiff_t m_flOscAdd = 0x1E0; // float constexpr std::ptrdiff_t m_bOffset = 0x1E4; // bool } namespace C_OP_ParentVortices { - constexpr std::ptrdiff_t m_flForceScale = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flForceScale = 0x1D0; // float constexpr std::ptrdiff_t m_vecTwistAxis = 0x1D4; // Vector constexpr std::ptrdiff_t m_bFlipBasedOnYaw = 0x1E0; // bool } @@ -2197,25 +2200,25 @@ namespace C_OP_ParentVortices { namespace C_OP_ParticlePhysics { constexpr std::ptrdiff_t m_Gravity = 0x1C0; // CParticleCollectionVecInput constexpr std::ptrdiff_t m_fDrag = 0x818; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nMaxConstraintPasses = 0x970; // int32 + constexpr std::ptrdiff_t m_nMaxConstraintPasses = 0x970; // int32_t } namespace C_OP_PerParticleForce { constexpr std::ptrdiff_t m_flForceScale = 0x1D0; // CPerParticleFloatInput constexpr std::ptrdiff_t m_vForce = 0x328; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nCP = 0x980; // int32 + constexpr std::ptrdiff_t m_nCP = 0x980; // int32_t } namespace C_OP_PercentageBetweenTransformLerpCPs { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float + constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float constexpr std::ptrdiff_t m_TransformStart = 0x1D0; // CParticleTransformInput constexpr std::ptrdiff_t m_TransformEnd = 0x238; // CParticleTransformInput - constexpr std::ptrdiff_t m_nOutputStartCP = 0x2A0; // int32 - constexpr std::ptrdiff_t m_nOutputStartField = 0x2A4; // int32 - constexpr std::ptrdiff_t m_nOutputEndCP = 0x2A8; // int32 - constexpr std::ptrdiff_t m_nOutputEndField = 0x2AC; // int32 + constexpr std::ptrdiff_t m_nOutputStartCP = 0x2A0; // int32_t + constexpr std::ptrdiff_t m_nOutputStartField = 0x2A4; // int32_t + constexpr std::ptrdiff_t m_nOutputEndCP = 0x2A8; // int32_t + constexpr std::ptrdiff_t m_nOutputEndField = 0x2AC; // int32_t constexpr std::ptrdiff_t m_nSetMethod = 0x2B0; // ParticleSetMethod_t constexpr std::ptrdiff_t m_bActiveRange = 0x2B4; // bool constexpr std::ptrdiff_t m_bRadialCheck = 0x2B5; // bool @@ -2223,10 +2226,10 @@ namespace C_OP_PercentageBetweenTransformLerpCPs { namespace C_OP_PercentageBetweenTransforms { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float + constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float + constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float + constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float constexpr std::ptrdiff_t m_TransformStart = 0x1D8; // CParticleTransformInput constexpr std::ptrdiff_t m_TransformEnd = 0x240; // CParticleTransformInput constexpr std::ptrdiff_t m_nSetMethod = 0x2A8; // ParticleSetMethod_t @@ -2236,8 +2239,8 @@ namespace C_OP_PercentageBetweenTransforms { namespace C_OP_PercentageBetweenTransformsVector { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float + constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float constexpr std::ptrdiff_t m_vecOutputMin = 0x1CC; // Vector constexpr std::ptrdiff_t m_vecOutputMax = 0x1D8; // Vector constexpr std::ptrdiff_t m_TransformStart = 0x1E8; // CParticleTransformInput @@ -2248,7 +2251,7 @@ namespace C_OP_PercentageBetweenTransformsVector { } namespace C_OP_PinParticleToCP { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32_t constexpr std::ptrdiff_t m_vecOffset = 0x1C8; // CParticleCollectionVecInput constexpr std::ptrdiff_t m_bOffsetLocal = 0x820; // bool constexpr std::ptrdiff_t m_nParticleSelection = 0x824; // ParticleSelection_t @@ -2257,8 +2260,8 @@ namespace C_OP_PinParticleToCP { constexpr std::ptrdiff_t m_flBreakDistance = 0x988; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_flBreakSpeed = 0xAE0; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_flAge = 0xC38; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nBreakControlPointNumber = 0xD90; // int32 - constexpr std::ptrdiff_t m_nBreakControlPointNumber2 = 0xD94; // int32 + constexpr std::ptrdiff_t m_nBreakControlPointNumber = 0xD90; // int32_t + constexpr std::ptrdiff_t m_nBreakControlPointNumber2 = 0xD94; // int32_t constexpr std::ptrdiff_t m_flBreakValue = 0xD98; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_flInterpolation = 0xEF0; // CPerParticleFloatInput } @@ -2266,7 +2269,7 @@ namespace C_OP_PinParticleToCP { namespace C_OP_PlanarConstraint { constexpr std::ptrdiff_t m_PointOnPlane = 0x1C0; // Vector constexpr std::ptrdiff_t m_PlaneNormal = 0x1CC; // Vector - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D8; // int32_t constexpr std::ptrdiff_t m_bGlobalOrigin = 0x1DC; // bool constexpr std::ptrdiff_t m_bGlobalNormal = 0x1DD; // bool constexpr std::ptrdiff_t m_flRadiusScale = 0x1E0; // CPerParticleFloatInput @@ -2274,10 +2277,10 @@ namespace C_OP_PlanarConstraint { } namespace C_OP_PlaneCull { - constexpr std::ptrdiff_t m_nPlaneControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nPlaneControlPoint = 0x1C0; // int32_t constexpr std::ptrdiff_t m_vecPlaneDirection = 0x1C4; // Vector constexpr std::ptrdiff_t m_bLocalSpace = 0x1D0; // bool - constexpr std::ptrdiff_t m_flPlaneOffset = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flPlaneOffset = 0x1D4; // float } namespace C_OP_PlayEndCapWhenFinished { @@ -2292,16 +2295,16 @@ namespace C_OP_PointVectorAtNextParticle { namespace C_OP_PositionLock { constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput - constexpr std::ptrdiff_t m_flStartTime_min = 0x228; // float32 - constexpr std::ptrdiff_t m_flStartTime_max = 0x22C; // float32 - constexpr std::ptrdiff_t m_flStartTime_exp = 0x230; // float32 - constexpr std::ptrdiff_t m_flEndTime_min = 0x234; // float32 - constexpr std::ptrdiff_t m_flEndTime_max = 0x238; // float32 - constexpr std::ptrdiff_t m_flEndTime_exp = 0x23C; // float32 - constexpr std::ptrdiff_t m_flRange = 0x240; // float32 + constexpr std::ptrdiff_t m_flStartTime_min = 0x228; // float + constexpr std::ptrdiff_t m_flStartTime_max = 0x22C; // float + constexpr std::ptrdiff_t m_flStartTime_exp = 0x230; // float + constexpr std::ptrdiff_t m_flEndTime_min = 0x234; // float + constexpr std::ptrdiff_t m_flEndTime_max = 0x238; // float + constexpr std::ptrdiff_t m_flEndTime_exp = 0x23C; // float + constexpr std::ptrdiff_t m_flRange = 0x240; // float constexpr std::ptrdiff_t m_flRangeBias = 0x248; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flJumpThreshold = 0x3A0; // float32 - constexpr std::ptrdiff_t m_flPrevPosScale = 0x3A4; // float32 + constexpr std::ptrdiff_t m_flJumpThreshold = 0x3A0; // float + constexpr std::ptrdiff_t m_flPrevPosScale = 0x3A4; // float constexpr std::ptrdiff_t m_bLockRot = 0x3A8; // bool constexpr std::ptrdiff_t m_vecScale = 0x3B0; // CParticleCollectionVecInput constexpr std::ptrdiff_t m_nFieldOutput = 0xA08; // ParticleAttributeIndex_t @@ -2310,8 +2313,8 @@ namespace C_OP_PositionLock { namespace C_OP_QuantizeCPComponent { constexpr std::ptrdiff_t m_flInputValue = 0x1D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nCPOutput = 0x328; // int32 - constexpr std::ptrdiff_t m_nOutVectorField = 0x32C; // int32 + constexpr std::ptrdiff_t m_nCPOutput = 0x328; // int32_t + constexpr std::ptrdiff_t m_nOutVectorField = 0x32C; // int32_t constexpr std::ptrdiff_t m_flQuantizeValue = 0x330; // CParticleCollectionFloatInput } @@ -2321,50 +2324,50 @@ namespace C_OP_QuantizeFloat { } namespace C_OP_RadiusDecay { - constexpr std::ptrdiff_t m_flMinRadius = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flMinRadius = 0x1C0; // float } namespace C_OP_RampCPLinearRandom { - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D0; // int32_t constexpr std::ptrdiff_t m_vecRateMin = 0x1D4; // Vector constexpr std::ptrdiff_t m_vecRateMax = 0x1E0; // Vector } namespace C_OP_RampScalarLinear { - constexpr std::ptrdiff_t m_RateMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_RateMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flStartTime_min = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flStartTime_max = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flEndTime_min = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flEndTime_max = 0x1D4; // float32 + constexpr std::ptrdiff_t m_RateMin = 0x1C0; // float + constexpr std::ptrdiff_t m_RateMax = 0x1C4; // float + constexpr std::ptrdiff_t m_flStartTime_min = 0x1C8; // float + constexpr std::ptrdiff_t m_flStartTime_max = 0x1CC; // float + constexpr std::ptrdiff_t m_flEndTime_min = 0x1D0; // float + constexpr std::ptrdiff_t m_flEndTime_max = 0x1D4; // float constexpr std::ptrdiff_t m_nField = 0x200; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_bProportionalOp = 0x204; // bool } namespace C_OP_RampScalarLinearSimple { - constexpr std::ptrdiff_t m_Rate = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1C8; // float32 + constexpr std::ptrdiff_t m_Rate = 0x1C0; // float + constexpr std::ptrdiff_t m_flStartTime = 0x1C4; // float + constexpr std::ptrdiff_t m_flEndTime = 0x1C8; // float constexpr std::ptrdiff_t m_nField = 0x1F0; // ParticleAttributeIndex_t } namespace C_OP_RampScalarSpline { - constexpr std::ptrdiff_t m_RateMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_RateMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flStartTime_min = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flStartTime_max = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flEndTime_min = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flEndTime_max = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flBias = 0x1D8; // float32 + constexpr std::ptrdiff_t m_RateMin = 0x1C0; // float + constexpr std::ptrdiff_t m_RateMax = 0x1C4; // float + constexpr std::ptrdiff_t m_flStartTime_min = 0x1C8; // float + constexpr std::ptrdiff_t m_flStartTime_max = 0x1CC; // float + constexpr std::ptrdiff_t m_flEndTime_min = 0x1D0; // float + constexpr std::ptrdiff_t m_flEndTime_max = 0x1D4; // float + constexpr std::ptrdiff_t m_flBias = 0x1D8; // float constexpr std::ptrdiff_t m_nField = 0x200; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_bProportionalOp = 0x204; // bool constexpr std::ptrdiff_t m_bEaseOut = 0x205; // bool } namespace C_OP_RampScalarSplineSimple { - constexpr std::ptrdiff_t m_Rate = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1C8; // float32 + constexpr std::ptrdiff_t m_Rate = 0x1C0; // float + constexpr std::ptrdiff_t m_flStartTime = 0x1C4; // float + constexpr std::ptrdiff_t m_flEndTime = 0x1C8; // float constexpr std::ptrdiff_t m_nField = 0x1F0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_bEaseOut = 0x1F4; // bool } @@ -2377,94 +2380,94 @@ namespace C_OP_RandomForce { namespace C_OP_ReadFromNeighboringParticle { constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32_t constexpr std::ptrdiff_t m_DistanceCheck = 0x1D0; // CPerParticleFloatInput constexpr std::ptrdiff_t m_flInterpolation = 0x328; // CPerParticleFloatInput } namespace C_OP_ReinitializeScalarEndCap { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float + constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float } namespace C_OP_RemapAverageHitboxSpeedtoCP { - constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nField = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1D0; // int32_t + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D4; // int32_t + constexpr std::ptrdiff_t m_nField = 0x1D8; // int32_t constexpr std::ptrdiff_t m_nHitboxDataType = 0x1DC; // ParticleHitboxDataSelection_t constexpr std::ptrdiff_t m_flInputMin = 0x1E0; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_flInputMax = 0x338; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_flOutputMin = 0x490; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_flOutputMax = 0x5E8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nHeightControlPointNumber = 0x740; // int32 + constexpr std::ptrdiff_t m_nHeightControlPointNumber = 0x740; // int32_t constexpr std::ptrdiff_t m_vecComparisonVelocity = 0x748; // CParticleCollectionVecInput constexpr std::ptrdiff_t m_HitboxSetName = 0xDA0; // char[128] } namespace C_OP_RemapAverageScalarValuetoCP { - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nOutVectorField = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D0; // int32_t + constexpr std::ptrdiff_t m_nOutVectorField = 0x1D4; // int32_t constexpr std::ptrdiff_t m_nField = 0x1D8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flInputMin = 0x1DC; // float + constexpr std::ptrdiff_t m_flInputMax = 0x1E0; // float + constexpr std::ptrdiff_t m_flOutputMin = 0x1E4; // float + constexpr std::ptrdiff_t m_flOutputMax = 0x1E8; // float } namespace C_OP_RemapBoundingVolumetoCP { - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D0; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1E0; // float32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D0; // int32_t + constexpr std::ptrdiff_t m_flInputMin = 0x1D4; // float + constexpr std::ptrdiff_t m_flInputMax = 0x1D8; // float + constexpr std::ptrdiff_t m_flOutputMin = 0x1DC; // float + constexpr std::ptrdiff_t m_flOutputMax = 0x1E0; // float } namespace C_OP_RemapCPVelocityToVector { - constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32_t constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flScale = 0x1C8; // float constexpr std::ptrdiff_t m_bNormalize = 0x1CC; // bool } namespace C_OP_RemapCPtoCP { - constexpr std::ptrdiff_t m_nInputControlPoint = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nInputField = 0x1D8; // int32 - constexpr std::ptrdiff_t m_nOutputField = 0x1DC; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1E8; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1EC; // float32 + constexpr std::ptrdiff_t m_nInputControlPoint = 0x1D0; // int32_t + constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1D4; // int32_t + constexpr std::ptrdiff_t m_nInputField = 0x1D8; // int32_t + constexpr std::ptrdiff_t m_nOutputField = 0x1DC; // int32_t + constexpr std::ptrdiff_t m_flInputMin = 0x1E0; // float + constexpr std::ptrdiff_t m_flInputMax = 0x1E4; // float + constexpr std::ptrdiff_t m_flOutputMin = 0x1E8; // float + constexpr std::ptrdiff_t m_flOutputMax = 0x1EC; // float constexpr std::ptrdiff_t m_bDerivative = 0x1F0; // bool - constexpr std::ptrdiff_t m_flInterpRate = 0x1F4; // float32 + constexpr std::ptrdiff_t m_flInterpRate = 0x1F4; // float } namespace C_OP_RemapCPtoScalar { - constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32_t constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nField = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flInterpRate = 0x1E4; // float32 + constexpr std::ptrdiff_t m_nField = 0x1C8; // int32_t + constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float + constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float + constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float + constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float + constexpr std::ptrdiff_t m_flStartTime = 0x1DC; // float + constexpr std::ptrdiff_t m_flEndTime = 0x1E0; // float + constexpr std::ptrdiff_t m_flInterpRate = 0x1E4; // float constexpr std::ptrdiff_t m_nSetMethod = 0x1E8; // ParticleSetMethod_t } namespace C_OP_RemapCPtoVector { - constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32_t constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C8; // int32_t constexpr std::ptrdiff_t m_vInputMin = 0x1CC; // Vector constexpr std::ptrdiff_t m_vInputMax = 0x1D8; // Vector constexpr std::ptrdiff_t m_vOutputMin = 0x1E4; // Vector constexpr std::ptrdiff_t m_vOutputMax = 0x1F0; // Vector - constexpr std::ptrdiff_t m_flStartTime = 0x1FC; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x200; // float32 - constexpr std::ptrdiff_t m_flInterpRate = 0x204; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1FC; // float + constexpr std::ptrdiff_t m_flEndTime = 0x200; // float + constexpr std::ptrdiff_t m_flInterpRate = 0x204; // float constexpr std::ptrdiff_t m_nSetMethod = 0x208; // ParticleSetMethod_t constexpr std::ptrdiff_t m_bOffset = 0x20C; // bool constexpr std::ptrdiff_t m_bAccelerate = 0x20D; // bool @@ -2472,15 +2475,15 @@ namespace C_OP_RemapCPtoVector { namespace C_OP_RemapControlPointDirectionToVector { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x1C4; // float32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 + constexpr std::ptrdiff_t m_flScale = 0x1C4; // float + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32_t } namespace C_OP_RemapControlPointOrientationToRotation { - constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32_t constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOffsetRot = 0x1C8; // float32 - constexpr std::ptrdiff_t m_nComponent = 0x1CC; // int32 + constexpr std::ptrdiff_t m_flOffsetRot = 0x1C8; // float + constexpr std::ptrdiff_t m_nComponent = 0x1CC; // int32_t } namespace C_OP_RemapCrossProductOfTwoVectorsToVector { @@ -2491,43 +2494,43 @@ namespace C_OP_RemapCrossProductOfTwoVectorsToVector { } namespace C_OP_RemapDensityGradientToVectorAttribute { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; // float constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t } namespace C_OP_RemapDensityToVector { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; // float constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flDensityMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flDensityMax = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flDensityMin = 0x1C8; // float + constexpr std::ptrdiff_t m_flDensityMax = 0x1CC; // float constexpr std::ptrdiff_t m_vecOutputMin = 0x1D0; // Vector constexpr std::ptrdiff_t m_vecOutputMax = 0x1DC; // Vector constexpr std::ptrdiff_t m_bUseParentDensity = 0x1E8; // bool - constexpr std::ptrdiff_t m_nVoxelGridResolution = 0x1EC; // int32 + constexpr std::ptrdiff_t m_nVoxelGridResolution = 0x1EC; // int32_t } namespace C_OP_RemapDirectionToCPToVector { - constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32_t constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOffsetRot = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flScale = 0x1C8; // float + constexpr std::ptrdiff_t m_flOffsetRot = 0x1CC; // float constexpr std::ptrdiff_t m_vecOffsetAxis = 0x1D0; // Vector constexpr std::ptrdiff_t m_bNormalize = 0x1DC; // bool constexpr std::ptrdiff_t m_nFieldStrength = 0x1E0; // ParticleAttributeIndex_t } namespace C_OP_RemapDistanceToLineSegmentBase { - constexpr std::ptrdiff_t m_nCP0 = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nCP1 = 0x1C4; // int32 - constexpr std::ptrdiff_t m_flMinInputValue = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flMaxInputValue = 0x1CC; // float32 + constexpr std::ptrdiff_t m_nCP0 = 0x1C0; // int32_t + constexpr std::ptrdiff_t m_nCP1 = 0x1C4; // int32_t + constexpr std::ptrdiff_t m_flMinInputValue = 0x1C8; // float + constexpr std::ptrdiff_t m_flMaxInputValue = 0x1CC; // float constexpr std::ptrdiff_t m_bInfiniteLine = 0x1D0; // bool } namespace C_OP_RemapDistanceToLineSegmentToScalar { constexpr std::ptrdiff_t m_nFieldOutput = 0x1E0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flMinOutputValue = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flMaxOutputValue = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flMinOutputValue = 0x1E4; // float + constexpr std::ptrdiff_t m_flMaxOutputValue = 0x1E8; // float } namespace C_OP_RemapDistanceToLineSegmentToVector { @@ -2537,10 +2540,10 @@ namespace C_OP_RemapDistanceToLineSegmentToVector { } namespace C_OP_RemapDotProductToCP { - constexpr std::ptrdiff_t m_nInputCP1 = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nInputCP2 = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nOutputCP = 0x1D8; // int32 - constexpr std::ptrdiff_t m_nOutVectorField = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nInputCP1 = 0x1D0; // int32_t + constexpr std::ptrdiff_t m_nInputCP2 = 0x1D4; // int32_t + constexpr std::ptrdiff_t m_nOutputCP = 0x1D8; // int32_t + constexpr std::ptrdiff_t m_nOutVectorField = 0x1DC; // int32_t constexpr std::ptrdiff_t m_flInputMin = 0x1E0; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_flInputMax = 0x338; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_flOutputMin = 0x490; // CParticleCollectionFloatInput @@ -2548,13 +2551,13 @@ namespace C_OP_RemapDotProductToCP { } namespace C_OP_RemapDotProductToScalar { - constexpr std::ptrdiff_t m_nInputCP1 = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nInputCP2 = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nInputCP1 = 0x1C0; // int32_t + constexpr std::ptrdiff_t m_nInputCP2 = 0x1C4; // int32_t constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float + constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float + constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float + constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float constexpr std::ptrdiff_t m_bUseParticleVelocity = 0x1DC; // bool constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; // ParticleSetMethod_t constexpr std::ptrdiff_t m_bActiveRange = 0x1E4; // bool @@ -2562,23 +2565,23 @@ namespace C_OP_RemapDotProductToScalar { } namespace C_OP_RemapExternalWindToCP { - constexpr std::ptrdiff_t m_nCP = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nCPOutput = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nCP = 0x1D0; // int32_t + constexpr std::ptrdiff_t m_nCPOutput = 0x1D4; // int32_t constexpr std::ptrdiff_t m_vecScale = 0x1D8; // CParticleCollectionVecInput constexpr std::ptrdiff_t m_bSetMagnitude = 0x830; // bool - constexpr std::ptrdiff_t m_nOutVectorField = 0x834; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0x834; // int32_t } namespace C_OP_RemapModelVolumetoCP { constexpr std::ptrdiff_t m_nBBoxType = 0x1D0; // BBoxVolumeType_t - constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D8; // int32 - constexpr std::ptrdiff_t m_nOutControlPointMaxNumber = 0x1DC; // int32 - constexpr std::ptrdiff_t m_nField = 0x1E0; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1E8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1EC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1F0; // float32 + constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1D4; // int32_t + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D8; // int32_t + constexpr std::ptrdiff_t m_nOutControlPointMaxNumber = 0x1DC; // int32_t + constexpr std::ptrdiff_t m_nField = 0x1E0; // int32_t + constexpr std::ptrdiff_t m_flInputMin = 0x1E4; // float + constexpr std::ptrdiff_t m_flInputMax = 0x1E8; // float + constexpr std::ptrdiff_t m_flOutputMin = 0x1EC; // float + constexpr std::ptrdiff_t m_flOutputMax = 0x1F0; // float } namespace C_OP_RemapNamedModelElementEndCap { @@ -2600,15 +2603,15 @@ namespace C_OP_RemapNamedModelElementOnceTimed { constexpr std::ptrdiff_t m_bProportional = 0x211; // bool constexpr std::ptrdiff_t m_nFieldInput = 0x214; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_nFieldOutput = 0x218; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flRemapTime = 0x21C; // float32 + constexpr std::ptrdiff_t m_flRemapTime = 0x21C; // float } namespace C_OP_RemapParticleCountOnScalarEndCap { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nInputMin = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nInputMax = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_nInputMin = 0x1C4; // int32_t + constexpr std::ptrdiff_t m_nInputMax = 0x1C8; // int32_t + constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float + constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float constexpr std::ptrdiff_t m_bBackwards = 0x1D4; // bool constexpr std::ptrdiff_t m_nSetMethod = 0x1D8; // ParticleSetMethod_t } @@ -2652,51 +2655,51 @@ namespace C_OP_RemapSDFGradientToVectorAttribute { namespace C_OP_RemapScalar { constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float + constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float + constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float + constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float constexpr std::ptrdiff_t m_bOldCode = 0x1D8; // bool } namespace C_OP_RemapScalarEndCap { constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float + constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float + constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float + constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float } namespace C_OP_RemapScalarOnceTimed { constexpr std::ptrdiff_t m_bProportional = 0x1C0; // bool constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flRemapTime = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float + constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float + constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float + constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float + constexpr std::ptrdiff_t m_flRemapTime = 0x1DC; // float } namespace C_OP_RemapSpeed { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float + constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float + constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float + constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float constexpr std::ptrdiff_t m_nSetMethod = 0x1D4; // ParticleSetMethod_t constexpr std::ptrdiff_t m_bIgnoreDelta = 0x1D8; // bool } namespace C_OP_RemapSpeedtoCP { - constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nField = 0x1D8; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1E8; // float32 + constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1D0; // int32_t + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D4; // int32_t + constexpr std::ptrdiff_t m_nField = 0x1D8; // int32_t + constexpr std::ptrdiff_t m_flInputMin = 0x1DC; // float + constexpr std::ptrdiff_t m_flInputMax = 0x1E0; // float + constexpr std::ptrdiff_t m_flOutputMin = 0x1E4; // float + constexpr std::ptrdiff_t m_flOutputMax = 0x1E8; // float constexpr std::ptrdiff_t m_bUseDeltaV = 0x1EC; // bool } @@ -2710,8 +2713,8 @@ namespace C_OP_RemapTransformOrientationToRotations { namespace C_OP_RemapTransformOrientationToYaw { constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput constexpr std::ptrdiff_t m_nFieldOutput = 0x228; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flRotOffset = 0x22C; // float32 - constexpr std::ptrdiff_t m_flSpinStrength = 0x230; // float32 + constexpr std::ptrdiff_t m_flRotOffset = 0x22C; // float + constexpr std::ptrdiff_t m_flSpinStrength = 0x230; // float } namespace C_OP_RemapTransformToVelocity { @@ -2722,68 +2725,68 @@ namespace C_OP_RemapTransformVisibilityToScalar { constexpr std::ptrdiff_t m_nSetMethod = 0x1C0; // ParticleSetMethod_t constexpr std::ptrdiff_t m_TransformInput = 0x1C8; // CParticleTransformInput constexpr std::ptrdiff_t m_nFieldOutput = 0x230; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x234; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x238; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x23C; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x240; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x244; // float32 + constexpr std::ptrdiff_t m_flInputMin = 0x234; // float + constexpr std::ptrdiff_t m_flInputMax = 0x238; // float + constexpr std::ptrdiff_t m_flOutputMin = 0x23C; // float + constexpr std::ptrdiff_t m_flOutputMax = 0x240; // float + constexpr std::ptrdiff_t m_flRadius = 0x244; // float } namespace C_OP_RemapTransformVisibilityToVector { constexpr std::ptrdiff_t m_nSetMethod = 0x1C0; // ParticleSetMethod_t constexpr std::ptrdiff_t m_TransformInput = 0x1C8; // CParticleTransformInput constexpr std::ptrdiff_t m_nFieldOutput = 0x230; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x234; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x238; // float32 + constexpr std::ptrdiff_t m_flInputMin = 0x234; // float + constexpr std::ptrdiff_t m_flInputMax = 0x238; // float constexpr std::ptrdiff_t m_vecOutputMin = 0x23C; // Vector constexpr std::ptrdiff_t m_vecOutputMax = 0x248; // Vector - constexpr std::ptrdiff_t m_flRadius = 0x254; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x254; // float } namespace C_OP_RemapVectorComponentToScalar { constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nComponent = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nComponent = 0x1C8; // int32_t } namespace C_OP_RemapVectortoCP { - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C0; // int32_t constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nParticleNumber = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nParticleNumber = 0x1C8; // int32_t } namespace C_OP_RemapVelocityToVector { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flScale = 0x1C4; // float constexpr std::ptrdiff_t m_bNormalize = 0x1C8; // bool } namespace C_OP_RemapVisibilityScalar { constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float + constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float + constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float + constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float + constexpr std::ptrdiff_t m_flRadiusScale = 0x1D8; // float } namespace C_OP_RenderAsModels { constexpr std::ptrdiff_t m_ModelList = 0x200; // CUtlVector< ModelReference_t > - constexpr std::ptrdiff_t m_flModelScale = 0x21C; // float32 + constexpr std::ptrdiff_t m_flModelScale = 0x21C; // float constexpr std::ptrdiff_t m_bFitToModelSize = 0x220; // bool constexpr std::ptrdiff_t m_bNonUniformScaling = 0x221; // bool constexpr std::ptrdiff_t m_nXAxisScalingAttribute = 0x224; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_nYAxisScalingAttribute = 0x228; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_nZAxisScalingAttribute = 0x22C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSizeCullBloat = 0x230; // int32 + constexpr std::ptrdiff_t m_nSizeCullBloat = 0x230; // int32_t } namespace C_OP_RenderBlobs { constexpr std::ptrdiff_t m_cubeWidth = 0x200; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_cutoffRadius = 0x358; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_renderRadius = 0x4B0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nScaleCP = 0x608; // int32 + constexpr std::ptrdiff_t m_nScaleCP = 0x608; // int32_t constexpr std::ptrdiff_t m_MaterialVars = 0x610; // CUtlVector< MaterialVariable_t > constexpr std::ptrdiff_t m_hMaterial = 0x640; // CStrongHandle< InfoForResourceTypeIMaterial2 > } @@ -2802,12 +2805,12 @@ namespace C_OP_RenderCables { constexpr std::ptrdiff_t m_flNormalMapOffsetV = 0x1080; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_flNormalMapOffsetU = 0x11D8; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_bDrawCableCaps = 0x1330; // bool - constexpr std::ptrdiff_t m_flCapRoundness = 0x1334; // float32 - constexpr std::ptrdiff_t m_flCapOffsetAmount = 0x1338; // float32 - constexpr std::ptrdiff_t m_flTessScale = 0x133C; // float32 - constexpr std::ptrdiff_t m_nMinTesselation = 0x1340; // int32 - constexpr std::ptrdiff_t m_nMaxTesselation = 0x1344; // int32 - constexpr std::ptrdiff_t m_nRoundness = 0x1348; // int32 + constexpr std::ptrdiff_t m_flCapRoundness = 0x1334; // float + constexpr std::ptrdiff_t m_flCapOffsetAmount = 0x1338; // float + constexpr std::ptrdiff_t m_flTessScale = 0x133C; // float + constexpr std::ptrdiff_t m_nMinTesselation = 0x1340; // int32_t + constexpr std::ptrdiff_t m_nMaxTesselation = 0x1344; // int32_t + constexpr std::ptrdiff_t m_nRoundness = 0x1348; // int32_t constexpr std::ptrdiff_t m_LightingTransform = 0x1350; // CParticleTransformInput constexpr std::ptrdiff_t m_MaterialFloatVars = 0x13B8; // CUtlVector< FloatInputMaterialVariable_t > constexpr std::ptrdiff_t m_MaterialVecVars = 0x13E8; // CUtlVector< VecInputMaterialVariable_t > @@ -2816,26 +2819,26 @@ namespace C_OP_RenderCables { namespace C_OP_RenderDeferredLight { constexpr std::ptrdiff_t m_bUseAlphaTestWindow = 0x200; // bool constexpr std::ptrdiff_t m_bUseTexture = 0x201; // bool - constexpr std::ptrdiff_t m_flRadiusScale = 0x204; // float32 - constexpr std::ptrdiff_t m_flAlphaScale = 0x208; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x204; // float + constexpr std::ptrdiff_t m_flAlphaScale = 0x208; // float constexpr std::ptrdiff_t m_nAlpha2Field = 0x20C; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_vecColorScale = 0x210; // CParticleCollectionVecInput constexpr std::ptrdiff_t m_nColorBlendType = 0x868; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_flLightDistance = 0x86C; // float32 - constexpr std::ptrdiff_t m_flStartFalloff = 0x870; // float32 - constexpr std::ptrdiff_t m_flDistanceFalloff = 0x874; // float32 - constexpr std::ptrdiff_t m_flSpotFoV = 0x878; // float32 + constexpr std::ptrdiff_t m_flLightDistance = 0x86C; // float + constexpr std::ptrdiff_t m_flStartFalloff = 0x870; // float + constexpr std::ptrdiff_t m_flDistanceFalloff = 0x874; // float + constexpr std::ptrdiff_t m_flSpotFoV = 0x878; // float constexpr std::ptrdiff_t m_nAlphaTestPointField = 0x87C; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_nAlphaTestRangeField = 0x880; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_nAlphaTestSharpnessField = 0x884; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_hTexture = 0x888; // CStrongHandle< InfoForResourceTypeCTextureBase > - constexpr std::ptrdiff_t m_nHSVShiftControlPoint = 0x890; // int32 + constexpr std::ptrdiff_t m_nHSVShiftControlPoint = 0x890; // int32_t } namespace C_OP_RenderFlattenGrass { - constexpr std::ptrdiff_t m_flFlattenStrength = 0x200; // float32 + constexpr std::ptrdiff_t m_flFlattenStrength = 0x200; // float constexpr std::ptrdiff_t m_nStrengthFieldOverride = 0x204; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flRadiusScale = 0x208; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x208; // float } namespace C_OP_RenderGpuImplicit { @@ -2843,7 +2846,7 @@ namespace C_OP_RenderGpuImplicit { constexpr std::ptrdiff_t m_fGridSize = 0x208; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_fRadiusScale = 0x360; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_fIsosurfaceThreshold = 0x4B8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nScaleCP = 0x610; // int32 + constexpr std::ptrdiff_t m_nScaleCP = 0x610; // int32_t constexpr std::ptrdiff_t m_hMaterial = 0x618; // CStrongHandle< InfoForResourceTypeIMaterial2 > } @@ -2858,17 +2861,17 @@ namespace C_OP_RenderLightBeam { } namespace C_OP_RenderLights { - constexpr std::ptrdiff_t m_flAnimationRate = 0x210; // float32 + constexpr std::ptrdiff_t m_flAnimationRate = 0x210; // float constexpr std::ptrdiff_t m_nAnimationType = 0x214; // AnimationType_t constexpr std::ptrdiff_t m_bAnimateInFPS = 0x218; // bool - constexpr std::ptrdiff_t m_flMinSize = 0x21C; // float32 - constexpr std::ptrdiff_t m_flMaxSize = 0x220; // float32 - constexpr std::ptrdiff_t m_flStartFadeSize = 0x224; // float32 - constexpr std::ptrdiff_t m_flEndFadeSize = 0x228; // float32 + constexpr std::ptrdiff_t m_flMinSize = 0x21C; // float + constexpr std::ptrdiff_t m_flMaxSize = 0x220; // float + constexpr std::ptrdiff_t m_flStartFadeSize = 0x224; // float + constexpr std::ptrdiff_t m_flEndFadeSize = 0x228; // float } namespace C_OP_RenderMaterialProxy { - constexpr std::ptrdiff_t m_nMaterialControlPoint = 0x200; // int32 + constexpr std::ptrdiff_t m_nMaterialControlPoint = 0x200; // int32_t constexpr std::ptrdiff_t m_nProxyType = 0x204; // MaterialProxyType_t constexpr std::ptrdiff_t m_MaterialVars = 0x208; // CUtlVector< MaterialVariable_t > constexpr std::ptrdiff_t m_hOverrideMaterial = 0x220; // CStrongHandle< InfoForResourceTypeIMaterial2 > @@ -2892,12 +2895,12 @@ namespace C_OP_RenderModels { constexpr std::ptrdiff_t m_vecLocalOffset = 0x230; // CPerParticleVecInput constexpr std::ptrdiff_t m_vecLocalRotation = 0x888; // CPerParticleVecInput constexpr std::ptrdiff_t m_bIgnoreRadius = 0xEE0; // bool - constexpr std::ptrdiff_t m_nModelScaleCP = 0xEE4; // int32 + constexpr std::ptrdiff_t m_nModelScaleCP = 0xEE4; // int32_t constexpr std::ptrdiff_t m_vecComponentScale = 0xEE8; // CPerParticleVecInput constexpr std::ptrdiff_t m_bLocalScale = 0x1540; // bool - constexpr std::ptrdiff_t m_nSizeCullBloat = 0x1544; // int32 + constexpr std::ptrdiff_t m_nSizeCullBloat = 0x1544; // int32_t constexpr std::ptrdiff_t m_bAnimated = 0x1548; // bool - constexpr std::ptrdiff_t m_flAnimationRate = 0x154C; // float32 + constexpr std::ptrdiff_t m_flAnimationRate = 0x154C; // float constexpr std::ptrdiff_t m_bScaleAnimationRate = 0x1550; // bool constexpr std::ptrdiff_t m_bForceLoopingAnimation = 0x1551; // bool constexpr std::ptrdiff_t m_bResetAnimOnStop = 0x1552; // bool @@ -2913,7 +2916,7 @@ namespace C_OP_RenderModels { constexpr std::ptrdiff_t m_nSkin = 0x1778; // CPerParticleFloatInput constexpr std::ptrdiff_t m_MaterialVars = 0x18D0; // CUtlVector< MaterialVariable_t > constexpr std::ptrdiff_t m_modelInput = 0x18E8; // CParticleModelInput - constexpr std::ptrdiff_t m_nLOD = 0x1948; // int32 + constexpr std::ptrdiff_t m_nLOD = 0x1948; // int32_t constexpr std::ptrdiff_t m_EconSlotName = 0x194C; // char[256] constexpr std::ptrdiff_t m_bOriginalModel = 0x1A4C; // bool constexpr std::ptrdiff_t m_bSuppressTint = 0x1A4D; // bool @@ -2964,39 +2967,39 @@ namespace C_OP_RenderProjected { constexpr std::ptrdiff_t m_bProjectWater = 0x202; // bool constexpr std::ptrdiff_t m_bFlipHorizontal = 0x203; // bool constexpr std::ptrdiff_t m_bEnableProjectedDepthControls = 0x204; // bool - constexpr std::ptrdiff_t m_flMinProjectionDepth = 0x208; // float32 - constexpr std::ptrdiff_t m_flMaxProjectionDepth = 0x20C; // float32 + constexpr std::ptrdiff_t m_flMinProjectionDepth = 0x208; // float + constexpr std::ptrdiff_t m_flMaxProjectionDepth = 0x20C; // float constexpr std::ptrdiff_t m_hProjectedMaterial = 0x210; // CStrongHandle< InfoForResourceTypeIMaterial2 > - constexpr std::ptrdiff_t m_flAnimationTimeScale = 0x218; // float32 + constexpr std::ptrdiff_t m_flAnimationTimeScale = 0x218; // float constexpr std::ptrdiff_t m_bOrientToNormal = 0x21C; // bool constexpr std::ptrdiff_t m_MaterialVars = 0x220; // CUtlVector< MaterialVariable_t > } namespace C_OP_RenderRopes { constexpr std::ptrdiff_t m_bEnableFadingAndClamping = 0x2470; // bool - constexpr std::ptrdiff_t m_flMinSize = 0x2474; // float32 - constexpr std::ptrdiff_t m_flMaxSize = 0x2478; // float32 - constexpr std::ptrdiff_t m_flStartFadeSize = 0x247C; // float32 - constexpr std::ptrdiff_t m_flEndFadeSize = 0x2480; // float32 - constexpr std::ptrdiff_t m_flStartFadeDot = 0x2484; // float32 - constexpr std::ptrdiff_t m_flEndFadeDot = 0x2488; // float32 - constexpr std::ptrdiff_t m_flRadiusTaper = 0x248C; // float32 - constexpr std::ptrdiff_t m_nMinTesselation = 0x2490; // int32 - constexpr std::ptrdiff_t m_nMaxTesselation = 0x2494; // int32 - constexpr std::ptrdiff_t m_flTessScale = 0x2498; // float32 + constexpr std::ptrdiff_t m_flMinSize = 0x2474; // float + constexpr std::ptrdiff_t m_flMaxSize = 0x2478; // float + constexpr std::ptrdiff_t m_flStartFadeSize = 0x247C; // float + constexpr std::ptrdiff_t m_flEndFadeSize = 0x2480; // float + constexpr std::ptrdiff_t m_flStartFadeDot = 0x2484; // float + constexpr std::ptrdiff_t m_flEndFadeDot = 0x2488; // float + constexpr std::ptrdiff_t m_flRadiusTaper = 0x248C; // float + constexpr std::ptrdiff_t m_nMinTesselation = 0x2490; // int32_t + constexpr std::ptrdiff_t m_nMaxTesselation = 0x2494; // int32_t + constexpr std::ptrdiff_t m_flTessScale = 0x2498; // float constexpr std::ptrdiff_t m_flTextureVWorldSize = 0x24A0; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_flTextureVScrollRate = 0x25F8; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_flTextureVOffset = 0x2750; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nTextureVParamsCP = 0x28A8; // int32 + constexpr std::ptrdiff_t m_nTextureVParamsCP = 0x28A8; // int32_t constexpr std::ptrdiff_t m_bClampV = 0x28AC; // bool - constexpr std::ptrdiff_t m_nScaleCP1 = 0x28B0; // int32 - constexpr std::ptrdiff_t m_nScaleCP2 = 0x28B4; // int32 - constexpr std::ptrdiff_t m_flScaleVSizeByControlPointDistance = 0x28B8; // float32 - constexpr std::ptrdiff_t m_flScaleVScrollByControlPointDistance = 0x28BC; // float32 - constexpr std::ptrdiff_t m_flScaleVOffsetByControlPointDistance = 0x28C0; // float32 + constexpr std::ptrdiff_t m_nScaleCP1 = 0x28B0; // int32_t + constexpr std::ptrdiff_t m_nScaleCP2 = 0x28B4; // int32_t + constexpr std::ptrdiff_t m_flScaleVSizeByControlPointDistance = 0x28B8; // float + constexpr std::ptrdiff_t m_flScaleVScrollByControlPointDistance = 0x28BC; // float + constexpr std::ptrdiff_t m_flScaleVOffsetByControlPointDistance = 0x28C0; // float constexpr std::ptrdiff_t m_bUseScalarForTextureCoordinate = 0x28C5; // bool constexpr std::ptrdiff_t m_nScalarFieldForTextureCoordinate = 0x28C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScalarAttributeTextureCoordScale = 0x28CC; // float32 + constexpr std::ptrdiff_t m_flScalarAttributeTextureCoordScale = 0x28CC; // float constexpr std::ptrdiff_t m_bReverseOrder = 0x28D0; // bool constexpr std::ptrdiff_t m_bClosedLoop = 0x28D1; // bool constexpr std::ptrdiff_t m_nOrientationType = 0x28D4; // ParticleOrientationChoiceList_t @@ -3006,33 +3009,33 @@ namespace C_OP_RenderRopes { } namespace C_OP_RenderScreenShake { - constexpr std::ptrdiff_t m_flDurationScale = 0x200; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0x204; // float32 - constexpr std::ptrdiff_t m_flFrequencyScale = 0x208; // float32 - constexpr std::ptrdiff_t m_flAmplitudeScale = 0x20C; // float32 + constexpr std::ptrdiff_t m_flDurationScale = 0x200; // float + constexpr std::ptrdiff_t m_flRadiusScale = 0x204; // float + constexpr std::ptrdiff_t m_flFrequencyScale = 0x208; // float + constexpr std::ptrdiff_t m_flAmplitudeScale = 0x20C; // float constexpr std::ptrdiff_t m_nRadiusField = 0x210; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_nDurationField = 0x214; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_nFrequencyField = 0x218; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_nAmplitudeField = 0x21C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFilterCP = 0x220; // int32 + constexpr std::ptrdiff_t m_nFilterCP = 0x220; // int32_t } namespace C_OP_RenderScreenVelocityRotate { - constexpr std::ptrdiff_t m_flRotateRateDegrees = 0x200; // float32 - constexpr std::ptrdiff_t m_flForwardDegrees = 0x204; // float32 + constexpr std::ptrdiff_t m_flRotateRateDegrees = 0x200; // float + constexpr std::ptrdiff_t m_flForwardDegrees = 0x204; // float } namespace C_OP_RenderSound { - constexpr std::ptrdiff_t m_flDurationScale = 0x200; // float32 - constexpr std::ptrdiff_t m_flSndLvlScale = 0x204; // float32 - constexpr std::ptrdiff_t m_flPitchScale = 0x208; // float32 - constexpr std::ptrdiff_t m_flVolumeScale = 0x20C; // float32 + constexpr std::ptrdiff_t m_flDurationScale = 0x200; // float + constexpr std::ptrdiff_t m_flSndLvlScale = 0x204; // float + constexpr std::ptrdiff_t m_flPitchScale = 0x208; // float + constexpr std::ptrdiff_t m_flVolumeScale = 0x20C; // float constexpr std::ptrdiff_t m_nSndLvlField = 0x210; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_nDurationField = 0x214; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_nPitchField = 0x218; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_nVolumeField = 0x21C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nChannel = 0x220; // int32 - constexpr std::ptrdiff_t m_nCPReference = 0x224; // int32 + constexpr std::ptrdiff_t m_nChannel = 0x220; // int32_t + constexpr std::ptrdiff_t m_nCPReference = 0x224; // int32_t constexpr std::ptrdiff_t m_pszSoundName = 0x228; // char[256] constexpr std::ptrdiff_t m_bSuppressStopSoundEvent = 0x328; // bool } @@ -3040,31 +3043,31 @@ namespace C_OP_RenderSound { namespace C_OP_RenderSprites { constexpr std::ptrdiff_t m_nSequenceOverride = 0x2470; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_nOrientationType = 0x25C8; // ParticleOrientationChoiceList_t - constexpr std::ptrdiff_t m_nOrientationControlPoint = 0x25CC; // int32 + constexpr std::ptrdiff_t m_nOrientationControlPoint = 0x25CC; // int32_t constexpr std::ptrdiff_t m_bUseYawWithNormalAligned = 0x25D0; // bool - constexpr std::ptrdiff_t m_flMinSize = 0x25D4; // float32 - constexpr std::ptrdiff_t m_flMaxSize = 0x25D8; // float32 - constexpr std::ptrdiff_t m_flAlphaAdjustWithSizeAdjust = 0x25DC; // float32 + constexpr std::ptrdiff_t m_flMinSize = 0x25D4; // float + constexpr std::ptrdiff_t m_flMaxSize = 0x25D8; // float + constexpr std::ptrdiff_t m_flAlphaAdjustWithSizeAdjust = 0x25DC; // float constexpr std::ptrdiff_t m_flStartFadeSize = 0x25E0; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_flEndFadeSize = 0x2738; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flStartFadeDot = 0x2890; // float32 - constexpr std::ptrdiff_t m_flEndFadeDot = 0x2894; // float32 + constexpr std::ptrdiff_t m_flStartFadeDot = 0x2890; // float + constexpr std::ptrdiff_t m_flEndFadeDot = 0x2894; // float constexpr std::ptrdiff_t m_bDistanceAlpha = 0x2898; // bool constexpr std::ptrdiff_t m_bSoftEdges = 0x2899; // bool - constexpr std::ptrdiff_t m_flEdgeSoftnessStart = 0x289C; // float32 - constexpr std::ptrdiff_t m_flEdgeSoftnessEnd = 0x28A0; // float32 + constexpr std::ptrdiff_t m_flEdgeSoftnessStart = 0x289C; // float + constexpr std::ptrdiff_t m_flEdgeSoftnessEnd = 0x28A0; // float constexpr std::ptrdiff_t m_bOutline = 0x28A4; // bool constexpr std::ptrdiff_t m_OutlineColor = 0x28A5; // Color - constexpr std::ptrdiff_t m_nOutlineAlpha = 0x28AC; // int32 - constexpr std::ptrdiff_t m_flOutlineStart0 = 0x28B0; // float32 - constexpr std::ptrdiff_t m_flOutlineStart1 = 0x28B4; // float32 - constexpr std::ptrdiff_t m_flOutlineEnd0 = 0x28B8; // float32 - constexpr std::ptrdiff_t m_flOutlineEnd1 = 0x28BC; // float32 + constexpr std::ptrdiff_t m_nOutlineAlpha = 0x28AC; // int32_t + constexpr std::ptrdiff_t m_flOutlineStart0 = 0x28B0; // float + constexpr std::ptrdiff_t m_flOutlineStart1 = 0x28B4; // float + constexpr std::ptrdiff_t m_flOutlineEnd0 = 0x28B8; // float + constexpr std::ptrdiff_t m_flOutlineEnd1 = 0x28BC; // float constexpr std::ptrdiff_t m_nLightingMode = 0x28C0; // ParticleLightingQuality_t constexpr std::ptrdiff_t m_flLightingTessellation = 0x28C8; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_flLightingDirectionality = 0x2A20; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_bParticleShadows = 0x2B78; // bool - constexpr std::ptrdiff_t m_flShadowDensity = 0x2B7C; // float32 + constexpr std::ptrdiff_t m_flShadowDensity = 0x2B7C; // float } namespace C_OP_RenderStandardLight { @@ -3083,20 +3086,20 @@ namespace C_OP_RenderStandardLight { constexpr std::ptrdiff_t m_bRenderDiffuse = 0x11E0; // bool constexpr std::ptrdiff_t m_bRenderSpecular = 0x11E1; // bool constexpr std::ptrdiff_t m_lightCookie = 0x11E8; // CUtlString - constexpr std::ptrdiff_t m_nPriority = 0x11F0; // int32 + constexpr std::ptrdiff_t m_nPriority = 0x11F0; // int32_t constexpr std::ptrdiff_t m_nFogLightingMode = 0x11F4; // ParticleLightFogLightingMode_t constexpr std::ptrdiff_t m_flFogContribution = 0x11F8; // CParticleCollectionRendererFloatInput constexpr std::ptrdiff_t m_nCapsuleLightBehavior = 0x1350; // ParticleLightBehaviorChoiceList_t - constexpr std::ptrdiff_t m_flCapsuleLength = 0x1354; // float32 + constexpr std::ptrdiff_t m_flCapsuleLength = 0x1354; // float constexpr std::ptrdiff_t m_bReverseOrder = 0x1358; // bool constexpr std::ptrdiff_t m_bClosedLoop = 0x1359; // bool constexpr std::ptrdiff_t m_nPrevPntSource = 0x135C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flMaxLength = 0x1360; // float32 - constexpr std::ptrdiff_t m_flMinLength = 0x1364; // float32 + constexpr std::ptrdiff_t m_flMaxLength = 0x1360; // float + constexpr std::ptrdiff_t m_flMinLength = 0x1364; // float constexpr std::ptrdiff_t m_bIgnoreDT = 0x1368; // bool - constexpr std::ptrdiff_t m_flConstrainRadiusToLengthRatio = 0x136C; // float32 - constexpr std::ptrdiff_t m_flLengthScale = 0x1370; // float32 - constexpr std::ptrdiff_t m_flLengthFadeInTime = 0x1374; // float32 + constexpr std::ptrdiff_t m_flConstrainRadiusToLengthRatio = 0x136C; // float + constexpr std::ptrdiff_t m_flLengthScale = 0x1370; // float + constexpr std::ptrdiff_t m_flLengthFadeInTime = 0x1374; // float } namespace C_OP_RenderStatusEffect { @@ -3124,23 +3127,23 @@ namespace C_OP_RenderText { } namespace C_OP_RenderTonemapController { - constexpr std::ptrdiff_t m_flTonemapLevel = 0x200; // float32 - constexpr std::ptrdiff_t m_flTonemapWeight = 0x204; // float32 + constexpr std::ptrdiff_t m_flTonemapLevel = 0x200; // float + constexpr std::ptrdiff_t m_flTonemapWeight = 0x204; // float constexpr std::ptrdiff_t m_nTonemapLevelField = 0x208; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_nTonemapWeightField = 0x20C; // ParticleAttributeIndex_t } namespace C_OP_RenderTrails { constexpr std::ptrdiff_t m_bEnableFadingAndClamping = 0x2740; // bool - constexpr std::ptrdiff_t m_flStartFadeDot = 0x2744; // float32 - constexpr std::ptrdiff_t m_flEndFadeDot = 0x2748; // float32 + constexpr std::ptrdiff_t m_flStartFadeDot = 0x2744; // float + constexpr std::ptrdiff_t m_flEndFadeDot = 0x2748; // float constexpr std::ptrdiff_t m_nPrevPntSource = 0x274C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flMaxLength = 0x2750; // float32 - constexpr std::ptrdiff_t m_flMinLength = 0x2754; // float32 + constexpr std::ptrdiff_t m_flMaxLength = 0x2750; // float + constexpr std::ptrdiff_t m_flMinLength = 0x2754; // float constexpr std::ptrdiff_t m_bIgnoreDT = 0x2758; // bool - constexpr std::ptrdiff_t m_flConstrainRadiusToLengthRatio = 0x275C; // float32 - constexpr std::ptrdiff_t m_flLengthScale = 0x2760; // float32 - constexpr std::ptrdiff_t m_flLengthFadeInTime = 0x2764; // float32 + constexpr std::ptrdiff_t m_flConstrainRadiusToLengthRatio = 0x275C; // float + constexpr std::ptrdiff_t m_flLengthScale = 0x2760; // float + constexpr std::ptrdiff_t m_flLengthFadeInTime = 0x2764; // float constexpr std::ptrdiff_t m_flRadiusHeadTaper = 0x2768; // CPerParticleFloatInput constexpr std::ptrdiff_t m_vecHeadColorScale = 0x28C0; // CParticleCollectionVecInput constexpr std::ptrdiff_t m_flHeadAlphaScale = 0x2F18; // CPerParticleFloatInput @@ -3149,32 +3152,32 @@ namespace C_OP_RenderTrails { constexpr std::ptrdiff_t m_flTailAlphaScale = 0x3820; // CPerParticleFloatInput constexpr std::ptrdiff_t m_nHorizCropField = 0x3978; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_nVertCropField = 0x397C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flForwardShift = 0x3980; // float32 + constexpr std::ptrdiff_t m_flForwardShift = 0x3980; // float constexpr std::ptrdiff_t m_bFlipUVBasedOnPitchYaw = 0x3984; // bool } namespace C_OP_RenderTreeShake { - constexpr std::ptrdiff_t m_flPeakStrength = 0x200; // float32 + constexpr std::ptrdiff_t m_flPeakStrength = 0x200; // float constexpr std::ptrdiff_t m_nPeakStrengthFieldOverride = 0x204; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flRadius = 0x208; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x208; // float constexpr std::ptrdiff_t m_nRadiusFieldOverride = 0x20C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flShakeDuration = 0x210; // float32 - constexpr std::ptrdiff_t m_flTransitionTime = 0x214; // float32 - constexpr std::ptrdiff_t m_flTwistAmount = 0x218; // float32 - constexpr std::ptrdiff_t m_flRadialAmount = 0x21C; // float32 - constexpr std::ptrdiff_t m_flControlPointOrientationAmount = 0x220; // float32 - constexpr std::ptrdiff_t m_nControlPointForLinearDirection = 0x224; // int32 + constexpr std::ptrdiff_t m_flShakeDuration = 0x210; // float + constexpr std::ptrdiff_t m_flTransitionTime = 0x214; // float + constexpr std::ptrdiff_t m_flTwistAmount = 0x218; // float + constexpr std::ptrdiff_t m_flRadialAmount = 0x21C; // float + constexpr std::ptrdiff_t m_flControlPointOrientationAmount = 0x220; // float + constexpr std::ptrdiff_t m_nControlPointForLinearDirection = 0x224; // int32_t } namespace C_OP_RenderVRHapticEvent { constexpr std::ptrdiff_t m_nHand = 0x200; // ParticleVRHandChoiceList_t - constexpr std::ptrdiff_t m_nOutputHandCP = 0x204; // int32 - constexpr std::ptrdiff_t m_nOutputField = 0x208; // int32 + constexpr std::ptrdiff_t m_nOutputHandCP = 0x204; // int32_t + constexpr std::ptrdiff_t m_nOutputField = 0x208; // int32_t constexpr std::ptrdiff_t m_flAmplitude = 0x210; // CPerParticleFloatInput } namespace C_OP_RepeatedTriggerChildGroup { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // int32_t constexpr std::ptrdiff_t m_flClusterRefireTime = 0x1D8; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_flClusterSize = 0x330; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_flClusterCooldown = 0x488; // CParticleCollectionFloatInput @@ -3182,11 +3185,11 @@ namespace C_OP_RepeatedTriggerChildGroup { } namespace C_OP_RestartAfterDuration { - constexpr std::ptrdiff_t m_flDurationMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flDurationMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_nCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nCPField = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // int32 + constexpr std::ptrdiff_t m_flDurationMin = 0x1C0; // float + constexpr std::ptrdiff_t m_flDurationMax = 0x1C4; // float + constexpr std::ptrdiff_t m_nCP = 0x1C8; // int32_t + constexpr std::ptrdiff_t m_nCPField = 0x1CC; // int32_t + constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // int32_t constexpr std::ptrdiff_t m_bOnlyChildren = 0x1D4; // bool } @@ -3194,7 +3197,7 @@ namespace C_OP_RopeSpringConstraint { constexpr std::ptrdiff_t m_flRestLength = 0x1C0; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_flMinDistance = 0x318; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_flMaxDistance = 0x470; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flAdjustmentScale = 0x5C8; // float32 + constexpr std::ptrdiff_t m_flAdjustmentScale = 0x5C8; // float constexpr std::ptrdiff_t m_flInitialRestingLength = 0x5D0; // CParticleCollectionFloatInput } @@ -3202,8 +3205,8 @@ namespace C_OP_RotateVector { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_vecRotAxisMin = 0x1C4; // Vector constexpr std::ptrdiff_t m_vecRotAxisMax = 0x1D0; // Vector - constexpr std::ptrdiff_t m_flRotRateMin = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flRotRateMax = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flRotRateMin = 0x1DC; // float + constexpr std::ptrdiff_t m_flRotRateMax = 0x1E0; // float constexpr std::ptrdiff_t m_bNormalize = 0x1E4; // bool constexpr std::ptrdiff_t m_flScale = 0x1E8; // CPerParticleFloatInput } @@ -3214,18 +3217,18 @@ namespace C_OP_RtEnvCull { constexpr std::ptrdiff_t m_bCullOnMiss = 0x1D8; // bool constexpr std::ptrdiff_t m_bStickInsteadOfCull = 0x1D9; // bool constexpr std::ptrdiff_t m_RtEnvName = 0x1DA; // char[128] - constexpr std::ptrdiff_t m_nRTEnvCP = 0x25C; // int32 - constexpr std::ptrdiff_t m_nComponent = 0x260; // int32 + constexpr std::ptrdiff_t m_nRTEnvCP = 0x25C; // int32_t + constexpr std::ptrdiff_t m_nComponent = 0x260; // int32_t } namespace C_OP_SDFConstraint { constexpr std::ptrdiff_t m_flMinDist = 0x1C0; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_flMaxDist = 0x318; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nMaxIterations = 0x470; // int32 + constexpr std::ptrdiff_t m_nMaxIterations = 0x470; // int32_t } namespace C_OP_SDFForce { - constexpr std::ptrdiff_t m_flForceScale = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flForceScale = 0x1D0; // float } namespace C_OP_SDFLighting { @@ -3243,13 +3246,13 @@ namespace C_OP_SelectivelyEnableChildren { } namespace C_OP_SequenceFromModel { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32_t constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_nFieldOutputAnim = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float + constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float + constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float + constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float constexpr std::ptrdiff_t m_nSetMethod = 0x1DC; // ParticleSetMethod_t } @@ -3262,25 +3265,25 @@ namespace C_OP_SetAttributeToScalarExpression { } namespace C_OP_SetCPOrientationToDirection { - constexpr std::ptrdiff_t m_nInputControlPoint = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nInputControlPoint = 0x1C0; // int32_t + constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1C4; // int32_t } namespace C_OP_SetCPOrientationToGroundNormal { - constexpr std::ptrdiff_t m_flInterpRate = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flTolerance = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flTraceOffset = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flInterpRate = 0x1C0; // float + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1C4; // float + constexpr std::ptrdiff_t m_flTolerance = 0x1C8; // float + constexpr std::ptrdiff_t m_flTraceOffset = 0x1CC; // float constexpr std::ptrdiff_t m_CollisionGroupName = 0x1D0; // char[128] constexpr std::ptrdiff_t m_nTraceSet = 0x250; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_nInputCP = 0x254; // int32 - constexpr std::ptrdiff_t m_nOutputCP = 0x258; // int32 + constexpr std::ptrdiff_t m_nInputCP = 0x254; // int32_t + constexpr std::ptrdiff_t m_nOutputCP = 0x258; // int32_t constexpr std::ptrdiff_t m_bIncludeWater = 0x268; // bool } namespace C_OP_SetCPOrientationToPointAtCP { - constexpr std::ptrdiff_t m_nInputCP = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nOutputCP = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nInputCP = 0x1D0; // int32_t + constexpr std::ptrdiff_t m_nOutputCP = 0x1D4; // int32_t constexpr std::ptrdiff_t m_flInterpolation = 0x1D8; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_b2DOrientation = 0x330; // bool constexpr std::ptrdiff_t m_bAvoidSingularity = 0x331; // bool @@ -3288,14 +3291,14 @@ namespace C_OP_SetCPOrientationToPointAtCP { } namespace C_OP_SetCPtoVector { - constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32_t constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t } namespace C_OP_SetChildControlPoints { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32_t + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C4; // int32_t + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; // int32_t constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1D0; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_bReverse = 0x328; // bool constexpr std::ptrdiff_t m_bSetOrientation = 0x329; // bool @@ -3306,8 +3309,8 @@ namespace C_OP_SetControlPointFieldFromVectorExpression { constexpr std::ptrdiff_t m_vecInput1 = 0x1D8; // CParticleCollectionVecInput constexpr std::ptrdiff_t m_vecInput2 = 0x830; // CParticleCollectionVecInput constexpr std::ptrdiff_t m_flOutputRemap = 0xE88; // CParticleRemapFloatInput - constexpr std::ptrdiff_t m_nOutputCP = 0xFE0; // int32 - constexpr std::ptrdiff_t m_nOutVectorField = 0xFE4; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0xFE0; // int32_t + constexpr std::ptrdiff_t m_nOutVectorField = 0xFE4; // int32_t } namespace C_OP_SetControlPointFieldToScalarExpression { @@ -3315,46 +3318,46 @@ namespace C_OP_SetControlPointFieldToScalarExpression { constexpr std::ptrdiff_t m_flInput1 = 0x1D8; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_flInput2 = 0x330; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_flOutputRemap = 0x488; // CParticleRemapFloatInput - constexpr std::ptrdiff_t m_nOutputCP = 0x5E0; // int32 - constexpr std::ptrdiff_t m_nOutVectorField = 0x5E4; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x5E0; // int32_t + constexpr std::ptrdiff_t m_nOutVectorField = 0x5E4; // int32_t } namespace C_OP_SetControlPointFieldToWater { - constexpr std::ptrdiff_t m_nSourceCP = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nDestCP = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nCPField = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nSourceCP = 0x1D0; // int32_t + constexpr std::ptrdiff_t m_nDestCP = 0x1D4; // int32_t + constexpr std::ptrdiff_t m_nCPField = 0x1D8; // int32_t } namespace C_OP_SetControlPointFromObjectScale { - constexpr std::ptrdiff_t m_nCPInput = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nCPOutput = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nCPInput = 0x1D0; // int32_t + constexpr std::ptrdiff_t m_nCPOutput = 0x1D4; // int32_t } namespace C_OP_SetControlPointOrientation { constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1D0; // bool constexpr std::ptrdiff_t m_bRandomize = 0x1D2; // bool constexpr std::ptrdiff_t m_bSetOnce = 0x1D3; // bool - constexpr std::ptrdiff_t m_nCP = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nHeadLocation = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nCP = 0x1D4; // int32_t + constexpr std::ptrdiff_t m_nHeadLocation = 0x1D8; // int32_t constexpr std::ptrdiff_t m_vecRotation = 0x1DC; // QAngle constexpr std::ptrdiff_t m_vecRotationB = 0x1E8; // QAngle constexpr std::ptrdiff_t m_flInterpolation = 0x1F8; // CParticleCollectionFloatInput } namespace C_OP_SetControlPointOrientationToCPVelocity { - constexpr std::ptrdiff_t m_nCPInput = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nCPOutput = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nCPInput = 0x1D0; // int32_t + constexpr std::ptrdiff_t m_nCPOutput = 0x1D4; // int32_t } namespace C_OP_SetControlPointPositionToRandomActiveCP { - constexpr std::ptrdiff_t m_nCP1 = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nHeadLocationMin = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nHeadLocationMax = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nCP1 = 0x1D0; // int32_t + constexpr std::ptrdiff_t m_nHeadLocationMin = 0x1D4; // int32_t + constexpr std::ptrdiff_t m_nHeadLocationMax = 0x1D8; // int32_t constexpr std::ptrdiff_t m_flResetRate = 0x1E0; // CParticleCollectionFloatInput } namespace C_OP_SetControlPointPositionToTimeOfDayValue { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D0; // int32_t constexpr std::ptrdiff_t m_pszTimeOfDayParameter = 0x1D4; // char[128] constexpr std::ptrdiff_t m_vecDefaultValue = 0x254; // Vector } @@ -3363,59 +3366,59 @@ namespace C_OP_SetControlPointPositions { constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1D0; // bool constexpr std::ptrdiff_t m_bOrient = 0x1D1; // bool constexpr std::ptrdiff_t m_bSetOnce = 0x1D2; // bool - constexpr std::ptrdiff_t m_nCP1 = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nCP2 = 0x1D8; // int32 - constexpr std::ptrdiff_t m_nCP3 = 0x1DC; // int32 - constexpr std::ptrdiff_t m_nCP4 = 0x1E0; // int32 + constexpr std::ptrdiff_t m_nCP1 = 0x1D4; // int32_t + constexpr std::ptrdiff_t m_nCP2 = 0x1D8; // int32_t + constexpr std::ptrdiff_t m_nCP3 = 0x1DC; // int32_t + constexpr std::ptrdiff_t m_nCP4 = 0x1E0; // int32_t constexpr std::ptrdiff_t m_vecCP1Pos = 0x1E4; // Vector constexpr std::ptrdiff_t m_vecCP2Pos = 0x1F0; // Vector constexpr std::ptrdiff_t m_vecCP3Pos = 0x1FC; // Vector constexpr std::ptrdiff_t m_vecCP4Pos = 0x208; // Vector - constexpr std::ptrdiff_t m_nHeadLocation = 0x214; // int32 + constexpr std::ptrdiff_t m_nHeadLocation = 0x214; // int32_t } namespace C_OP_SetControlPointRotation { constexpr std::ptrdiff_t m_vecRotAxis = 0x1D0; // CParticleCollectionVecInput constexpr std::ptrdiff_t m_flRotRate = 0x828; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nCP = 0x980; // int32 - constexpr std::ptrdiff_t m_nLocalCP = 0x984; // int32 + constexpr std::ptrdiff_t m_nCP = 0x980; // int32_t + constexpr std::ptrdiff_t m_nLocalCP = 0x984; // int32_t } namespace C_OP_SetControlPointToCPVelocity { - constexpr std::ptrdiff_t m_nCPInput = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nCPOutputVel = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nCPInput = 0x1D0; // int32_t + constexpr std::ptrdiff_t m_nCPOutputVel = 0x1D4; // int32_t constexpr std::ptrdiff_t m_bNormalize = 0x1D8; // bool - constexpr std::ptrdiff_t m_nCPOutputMag = 0x1DC; // int32 - constexpr std::ptrdiff_t m_nCPField = 0x1E0; // int32 + constexpr std::ptrdiff_t m_nCPOutputMag = 0x1DC; // int32_t + constexpr std::ptrdiff_t m_nCPField = 0x1E0; // int32_t constexpr std::ptrdiff_t m_vecComparisonVelocity = 0x1E8; // CParticleCollectionVecInput } namespace C_OP_SetControlPointToCenter { - constexpr std::ptrdiff_t m_nCP1 = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nCP1 = 0x1D0; // int32_t constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D4; // Vector constexpr std::ptrdiff_t m_nSetParent = 0x1E0; // ParticleParentSetMode_t } namespace C_OP_SetControlPointToHMD { - constexpr std::ptrdiff_t m_nCP1 = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nCP1 = 0x1D0; // int32_t constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D4; // Vector constexpr std::ptrdiff_t m_bOrientToHMD = 0x1E0; // bool } namespace C_OP_SetControlPointToHand { - constexpr std::ptrdiff_t m_nCP1 = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nHand = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nCP1 = 0x1D0; // int32_t + constexpr std::ptrdiff_t m_nHand = 0x1D4; // int32_t constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D8; // Vector constexpr std::ptrdiff_t m_bOrientToHand = 0x1E4; // bool } namespace C_OP_SetControlPointToImpactPoint { - constexpr std::ptrdiff_t m_nCPOut = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nCPIn = 0x1D4; // int32 - constexpr std::ptrdiff_t m_flUpdateRate = 0x1D8; // float32 + constexpr std::ptrdiff_t m_nCPOut = 0x1D0; // int32_t + constexpr std::ptrdiff_t m_nCPIn = 0x1D4; // int32_t + constexpr std::ptrdiff_t m_flUpdateRate = 0x1D8; // float constexpr std::ptrdiff_t m_flTraceLength = 0x1E0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flStartOffset = 0x338; // float32 - constexpr std::ptrdiff_t m_flOffset = 0x33C; // float32 + constexpr std::ptrdiff_t m_flStartOffset = 0x338; // float + constexpr std::ptrdiff_t m_flOffset = 0x33C; // float constexpr std::ptrdiff_t m_vecTraceDir = 0x340; // Vector constexpr std::ptrdiff_t m_CollisionGroupName = 0x34C; // char[128] constexpr std::ptrdiff_t m_nTraceSet = 0x3CC; // ParticleTraceSet_t @@ -3425,25 +3428,25 @@ namespace C_OP_SetControlPointToImpactPoint { } namespace C_OP_SetControlPointToPlayer { - constexpr std::ptrdiff_t m_nCP1 = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nCP1 = 0x1D0; // int32_t constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D4; // Vector constexpr std::ptrdiff_t m_bOrientToEyes = 0x1E0; // bool } namespace C_OP_SetControlPointToVectorExpression { constexpr std::ptrdiff_t m_nExpression = 0x1D0; // VectorExpressionType_t - constexpr std::ptrdiff_t m_nOutputCP = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x1D4; // int32_t constexpr std::ptrdiff_t m_vInput1 = 0x1D8; // CParticleCollectionVecInput constexpr std::ptrdiff_t m_vInput2 = 0x830; // CParticleCollectionVecInput constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE88; // bool } namespace C_OP_SetControlPointToWaterSurface { - constexpr std::ptrdiff_t m_nSourceCP = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nDestCP = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nFlowCP = 0x1D8; // int32 - constexpr std::ptrdiff_t m_nActiveCP = 0x1DC; // int32 - constexpr std::ptrdiff_t m_nActiveCPField = 0x1E0; // int32 + constexpr std::ptrdiff_t m_nSourceCP = 0x1D0; // int32_t + constexpr std::ptrdiff_t m_nDestCP = 0x1D4; // int32_t + constexpr std::ptrdiff_t m_nFlowCP = 0x1D8; // int32_t + constexpr std::ptrdiff_t m_nActiveCP = 0x1DC; // int32_t + constexpr std::ptrdiff_t m_nActiveCPField = 0x1E0; // int32_t constexpr std::ptrdiff_t m_flRetestRate = 0x1E8; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_bAdaptiveThreshold = 0x340; // bool } @@ -3451,18 +3454,18 @@ namespace C_OP_SetControlPointToWaterSurface { namespace C_OP_SetControlPointsToModelParticles { constexpr std::ptrdiff_t m_HitboxSetName = 0x1C0; // char[128] constexpr std::ptrdiff_t m_AttachmentName = 0x240; // char[128] - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x2C0; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x2C4; // int32 - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x2C8; // int32 + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x2C0; // int32_t + constexpr std::ptrdiff_t m_nNumControlPoints = 0x2C4; // int32_t + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x2C8; // int32_t constexpr std::ptrdiff_t m_bSkin = 0x2CC; // bool constexpr std::ptrdiff_t m_bAttachment = 0x2CD; // bool } namespace C_OP_SetControlPointsToParticle { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32_t + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C4; // int32_t + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; // int32_t + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1CC; // int32_t constexpr std::ptrdiff_t m_bSetOrientation = 0x1D0; // bool constexpr std::ptrdiff_t m_nOrientationMode = 0x1D4; // ParticleOrientationSetMode_t constexpr std::ptrdiff_t m_nSetParent = 0x1D8; // ParticleParentSetMode_t @@ -3493,13 +3496,13 @@ namespace C_OP_SetFloatCollection { } namespace C_OP_SetFromCPSnapshot { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32_t constexpr std::ptrdiff_t m_nAttributeToRead = 0x1C4; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1CC; // int32_t constexpr std::ptrdiff_t m_bRandom = 0x1D0; // bool constexpr std::ptrdiff_t m_bReverse = 0x1D1; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nRandomSeed = 0x1D4; // int32_t constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x1D8; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_nSnapShotIncrement = 0x330; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_flInterpolation = 0x488; // CPerParticleFloatInput @@ -3507,25 +3510,25 @@ namespace C_OP_SetFromCPSnapshot { } namespace C_OP_SetGravityToCP { - constexpr std::ptrdiff_t m_nCPInput = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nCPOutput = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nCPInput = 0x1D0; // int32_t + constexpr std::ptrdiff_t m_nCPOutput = 0x1D4; // int32_t constexpr std::ptrdiff_t m_flScale = 0x1D8; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_bSetOrientation = 0x330; // bool constexpr std::ptrdiff_t m_bSetZDown = 0x331; // bool } namespace C_OP_SetParentControlPointsToChildCP { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nChildControlPoint = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x1D8; // int32 - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // int32_t + constexpr std::ptrdiff_t m_nChildControlPoint = 0x1D4; // int32_t + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1D8; // int32_t + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1DC; // int32_t constexpr std::ptrdiff_t m_bSetOrientation = 0x1E0; // bool } namespace C_OP_SetPerChildControlPoint { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32_t + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C4; // int32_t + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; // int32_t constexpr std::ptrdiff_t m_nParticleIncrement = 0x1D0; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x328; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_bSetOrientation = 0x480; // bool @@ -3534,21 +3537,21 @@ namespace C_OP_SetPerChildControlPoint { } namespace C_OP_SetPerChildControlPointFromAttribute { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nParticleIncrement = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32_t + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C4; // int32_t + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; // int32_t + constexpr std::ptrdiff_t m_nParticleIncrement = 0x1CC; // int32_t + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1D0; // int32_t constexpr std::ptrdiff_t m_bNumBasedOnParticleCount = 0x1D4; // bool constexpr std::ptrdiff_t m_nAttributeToRead = 0x1D8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nCPField = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nCPField = 0x1DC; // int32_t } namespace C_OP_SetRandomControlPointPosition { constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1D0; // bool constexpr std::ptrdiff_t m_bOrient = 0x1D1; // bool - constexpr std::ptrdiff_t m_nCP1 = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nHeadLocation = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nCP1 = 0x1D4; // int32_t + constexpr std::ptrdiff_t m_nHeadLocation = 0x1D8; // int32_t constexpr std::ptrdiff_t m_flReRandomRate = 0x1E0; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_vecCPMinPos = 0x338; // Vector constexpr std::ptrdiff_t m_vecCPMaxPos = 0x344; // Vector @@ -3561,13 +3564,13 @@ namespace C_OP_SetSimulationRate { namespace C_OP_SetSingleControlPointPosition { constexpr std::ptrdiff_t m_bSetOnce = 0x1D0; // bool - constexpr std::ptrdiff_t m_nCP1 = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nCP1 = 0x1D4; // int32_t constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D8; // CParticleCollectionVecInput constexpr std::ptrdiff_t m_transformInput = 0x830; // CParticleTransformInput } namespace C_OP_SetToCP { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32_t constexpr std::ptrdiff_t m_vecOffset = 0x1C4; // Vector constexpr std::ptrdiff_t m_bOffsetLocal = 0x1D0; // bool } @@ -3599,23 +3602,23 @@ namespace C_OP_SetVectorAttributeToVectorExpression { } namespace C_OP_ShapeMatchingConstraint { - constexpr std::ptrdiff_t m_flShapeRestorationTime = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flShapeRestorationTime = 0x1C0; // float } namespace C_OP_SnapshotRigidSkinToBones { constexpr std::ptrdiff_t m_bTransformNormals = 0x1C0; // bool constexpr std::ptrdiff_t m_bTransformRadii = 0x1C1; // bool - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32_t } namespace C_OP_SnapshotSkinToBones { constexpr std::ptrdiff_t m_bTransformNormals = 0x1C0; // bool constexpr std::ptrdiff_t m_bTransformRadii = 0x1C1; // bool - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 - constexpr std::ptrdiff_t m_flLifeTimeFadeStart = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flLifeTimeFadeEnd = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flJumpThreshold = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flPrevPosScale = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32_t + constexpr std::ptrdiff_t m_flLifeTimeFadeStart = 0x1C8; // float + constexpr std::ptrdiff_t m_flLifeTimeFadeEnd = 0x1CC; // float + constexpr std::ptrdiff_t m_flJumpThreshold = 0x1D0; // float + constexpr std::ptrdiff_t m_flPrevPosScale = 0x1D4; // float } namespace C_OP_SpringToVectorConstraint { @@ -3633,31 +3636,31 @@ namespace C_OP_StopAfterCPDuration { } namespace C_OP_TeleportBeam { - constexpr std::ptrdiff_t m_nCPPosition = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nCPVelocity = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nCPMisc = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nCPColor = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nCPInvalidColor = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nCPExtraArcData = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nCPPosition = 0x1C0; // int32_t + constexpr std::ptrdiff_t m_nCPVelocity = 0x1C4; // int32_t + constexpr std::ptrdiff_t m_nCPMisc = 0x1C8; // int32_t + constexpr std::ptrdiff_t m_nCPColor = 0x1CC; // int32_t + constexpr std::ptrdiff_t m_nCPInvalidColor = 0x1D0; // int32_t + constexpr std::ptrdiff_t m_nCPExtraArcData = 0x1D4; // int32_t constexpr std::ptrdiff_t m_vGravity = 0x1D8; // Vector - constexpr std::ptrdiff_t m_flArcMaxDuration = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flSegmentBreak = 0x1E8; // float32 - constexpr std::ptrdiff_t m_flArcSpeed = 0x1EC; // float32 - constexpr std::ptrdiff_t m_flAlpha = 0x1F0; // float32 + constexpr std::ptrdiff_t m_flArcMaxDuration = 0x1E4; // float + constexpr std::ptrdiff_t m_flSegmentBreak = 0x1E8; // float + constexpr std::ptrdiff_t m_flArcSpeed = 0x1EC; // float + constexpr std::ptrdiff_t m_flAlpha = 0x1F0; // float } namespace C_OP_TimeVaryingForce { - constexpr std::ptrdiff_t m_flStartLerpTime = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flStartLerpTime = 0x1D0; // float constexpr std::ptrdiff_t m_StartingForce = 0x1D4; // Vector - constexpr std::ptrdiff_t m_flEndLerpTime = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flEndLerpTime = 0x1E0; // float constexpr std::ptrdiff_t m_EndingForce = 0x1E4; // Vector } namespace C_OP_TurbulenceForce { - constexpr std::ptrdiff_t m_flNoiseCoordScale0 = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flNoiseCoordScale1 = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flNoiseCoordScale2 = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flNoiseCoordScale3 = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flNoiseCoordScale0 = 0x1D0; // float + constexpr std::ptrdiff_t m_flNoiseCoordScale1 = 0x1D4; // float + constexpr std::ptrdiff_t m_flNoiseCoordScale2 = 0x1D8; // float + constexpr std::ptrdiff_t m_flNoiseCoordScale3 = 0x1DC; // float constexpr std::ptrdiff_t m_vecNoiseAmount0 = 0x1E0; // Vector constexpr std::ptrdiff_t m_vecNoiseAmount1 = 0x1EC; // Vector constexpr std::ptrdiff_t m_vecNoiseAmount2 = 0x1F8; // Vector @@ -3665,51 +3668,51 @@ namespace C_OP_TurbulenceForce { } namespace C_OP_TwistAroundAxis { - constexpr std::ptrdiff_t m_fForceAmount = 0x1D0; // float32 + constexpr std::ptrdiff_t m_fForceAmount = 0x1D0; // float constexpr std::ptrdiff_t m_TwistAxis = 0x1D4; // Vector constexpr std::ptrdiff_t m_bLocalSpace = 0x1E0; // bool - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1E4; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1E4; // int32_t } namespace C_OP_UpdateLightSource { constexpr std::ptrdiff_t m_vColorTint = 0x1C0; // Color - constexpr std::ptrdiff_t m_flBrightnessScale = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flMinimumLightingRadius = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flMaximumLightingRadius = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flPositionDampingConstant = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flBrightnessScale = 0x1C4; // float + constexpr std::ptrdiff_t m_flRadiusScale = 0x1C8; // float + constexpr std::ptrdiff_t m_flMinimumLightingRadius = 0x1CC; // float + constexpr std::ptrdiff_t m_flMaximumLightingRadius = 0x1D0; // float + constexpr std::ptrdiff_t m_flPositionDampingConstant = 0x1D4; // float } namespace C_OP_VectorFieldSnapshot { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32_t constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C8; // int32_t constexpr std::ptrdiff_t m_flInterpolation = 0x1D0; // CPerParticleFloatInput constexpr std::ptrdiff_t m_vecScale = 0x328; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flBoundaryDampening = 0x980; // float32 + constexpr std::ptrdiff_t m_flBoundaryDampening = 0x980; // float constexpr std::ptrdiff_t m_bSetVelocity = 0x984; // bool constexpr std::ptrdiff_t m_bLockToSurface = 0x985; // bool - constexpr std::ptrdiff_t m_flGridSpacing = 0x988; // float32 + constexpr std::ptrdiff_t m_flGridSpacing = 0x988; // float } namespace C_OP_VectorNoise { constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_vecOutputMin = 0x1C4; // Vector constexpr std::ptrdiff_t m_vecOutputMax = 0x1D0; // Vector - constexpr std::ptrdiff_t m_fl4NoiseScale = 0x1DC; // float32 + constexpr std::ptrdiff_t m_fl4NoiseScale = 0x1DC; // float constexpr std::ptrdiff_t m_bAdditive = 0x1E0; // bool constexpr std::ptrdiff_t m_bOffset = 0x1E1; // bool - constexpr std::ptrdiff_t m_flNoiseAnimationTimeScale = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flNoiseAnimationTimeScale = 0x1E4; // float } namespace C_OP_VelocityDecay { - constexpr std::ptrdiff_t m_flMinVelocity = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flMinVelocity = 0x1C0; // float } namespace C_OP_VelocityMatchingForce { - constexpr std::ptrdiff_t m_flDirScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flSpdScale = 0x1C4; // float32 - constexpr std::ptrdiff_t m_nCPBroadcast = 0x1C8; // int32 + constexpr std::ptrdiff_t m_flDirScale = 0x1C0; // float + constexpr std::ptrdiff_t m_flSpdScale = 0x1C4; // float + constexpr std::ptrdiff_t m_nCPBroadcast = 0x1C8; // int32_t } namespace C_OP_WindForce { @@ -3717,7 +3720,7 @@ namespace C_OP_WindForce { } namespace C_OP_WorldTraceConstraint { - constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32_t constexpr std::ptrdiff_t m_vecCpOffset = 0x1C4; // Vector constexpr std::ptrdiff_t m_nCollisionMode = 0x1D0; // ParticleCollisionMode_t constexpr std::ptrdiff_t m_nCollisionModeMin = 0x1D4; // ParticleCollisionMode_t @@ -3726,19 +3729,19 @@ namespace C_OP_WorldTraceConstraint { constexpr std::ptrdiff_t m_bWorldOnly = 0x25C; // bool constexpr std::ptrdiff_t m_bBrushOnly = 0x25D; // bool constexpr std::ptrdiff_t m_bIncludeWater = 0x25E; // bool - constexpr std::ptrdiff_t m_nIgnoreCP = 0x260; // int32 - constexpr std::ptrdiff_t m_flCpMovementTolerance = 0x264; // float32 - constexpr std::ptrdiff_t m_flRetestRate = 0x268; // float32 - constexpr std::ptrdiff_t m_flTraceTolerance = 0x26C; // float32 - constexpr std::ptrdiff_t m_flCollisionConfirmationSpeed = 0x270; // float32 - constexpr std::ptrdiff_t m_nMaxTracesPerFrame = 0x274; // float32 + constexpr std::ptrdiff_t m_nIgnoreCP = 0x260; // int32_t + constexpr std::ptrdiff_t m_flCpMovementTolerance = 0x264; // float + constexpr std::ptrdiff_t m_flRetestRate = 0x268; // float + constexpr std::ptrdiff_t m_flTraceTolerance = 0x26C; // float + constexpr std::ptrdiff_t m_flCollisionConfirmationSpeed = 0x270; // float + constexpr std::ptrdiff_t m_nMaxTracesPerFrame = 0x274; // float constexpr std::ptrdiff_t m_flRadiusScale = 0x278; // CPerParticleFloatInput constexpr std::ptrdiff_t m_flBounceAmount = 0x3D0; // CPerParticleFloatInput constexpr std::ptrdiff_t m_flSlideAmount = 0x528; // CPerParticleFloatInput constexpr std::ptrdiff_t m_flRandomDirScale = 0x680; // CPerParticleFloatInput constexpr std::ptrdiff_t m_bDecayBounce = 0x7D8; // bool constexpr std::ptrdiff_t m_bKillonContact = 0x7D9; // bool - constexpr std::ptrdiff_t m_flMinSpeed = 0x7DC; // float32 + constexpr std::ptrdiff_t m_flMinSpeed = 0x7DC; // float constexpr std::ptrdiff_t m_bSetNormal = 0x7E0; // bool constexpr std::ptrdiff_t m_nStickOnCollisionField = 0x7E4; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_flStopSpeed = 0x7E8; // CPerParticleFloatInput @@ -3747,11 +3750,11 @@ namespace C_OP_WorldTraceConstraint { } namespace CollisionGroupContext_t { - constexpr std::ptrdiff_t m_nCollisionGroupNumber = 0x0; // int32 + constexpr std::ptrdiff_t m_nCollisionGroupNumber = 0x0; // int32_t } namespace ControlPointReference_t { - constexpr std::ptrdiff_t m_controlPointNameString = 0x0; // int32 + constexpr std::ptrdiff_t m_controlPointNameString = 0x0; // int32_t constexpr std::ptrdiff_t m_vOffsetFromControlPoint = 0x4; // Vector constexpr std::ptrdiff_t m_bOffsetInLocalSpace = 0x10; // bool } @@ -3764,29 +3767,29 @@ namespace FloatInputMaterialVariable_t { namespace MaterialVariable_t { constexpr std::ptrdiff_t m_strVariable = 0x0; // CUtlString constexpr std::ptrdiff_t m_nVariableField = 0x8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0xC; // float32 + constexpr std::ptrdiff_t m_flScale = 0xC; // float } namespace ModelReference_t { constexpr std::ptrdiff_t m_model = 0x0; // CStrongHandle< InfoForResourceTypeCModel > - constexpr std::ptrdiff_t m_flRelativeProbabilityOfSpawn = 0x8; // float32 + constexpr std::ptrdiff_t m_flRelativeProbabilityOfSpawn = 0x8; // float } namespace PARTICLE_EHANDLE__ { - constexpr std::ptrdiff_t unused = 0x0; // int32 + constexpr std::ptrdiff_t unused = 0x0; // int32_t } namespace PARTICLE_WORLD_HANDLE__ { - constexpr std::ptrdiff_t unused = 0x0; // int32 + constexpr std::ptrdiff_t unused = 0x0; // int32_t } namespace ParticleAttributeIndex_t { - constexpr std::ptrdiff_t m_Value = 0x0; // int32 + constexpr std::ptrdiff_t m_Value = 0x0; // int32_t } namespace ParticleChildrenInfo_t { constexpr std::ptrdiff_t m_ChildRef = 0x0; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > - constexpr std::ptrdiff_t m_flDelay = 0x8; // float32 + constexpr std::ptrdiff_t m_flDelay = 0x8; // float constexpr std::ptrdiff_t m_bEndCap = 0xC; // bool constexpr std::ptrdiff_t m_bDisableChild = 0xD; // bool constexpr std::ptrdiff_t m_nDetailLevel = 0x10; // ParticleDetailLevel_t @@ -3799,7 +3802,7 @@ namespace ParticleControlPointConfiguration_t { } namespace ParticleControlPointDriver_t { - constexpr std::ptrdiff_t m_iControlPoint = 0x0; // int32 + constexpr std::ptrdiff_t m_iControlPoint = 0x0; // int32_t constexpr std::ptrdiff_t m_iAttachType = 0x4; // ParticleAttachment_t constexpr std::ptrdiff_t m_attachmentName = 0x8; // CUtlString constexpr std::ptrdiff_t m_vecOffset = 0x10; // Vector @@ -3826,20 +3829,20 @@ namespace ParticleNamedValueSource_t { namespace ParticlePreviewBodyGroup_t { constexpr std::ptrdiff_t m_bodyGroupName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_nValue = 0x8; // int32 + constexpr std::ptrdiff_t m_nValue = 0x8; // int32_t } namespace ParticlePreviewState_t { constexpr std::ptrdiff_t m_previewModel = 0x0; // CUtlString - constexpr std::ptrdiff_t m_nModSpecificData = 0x8; // uint32 + constexpr std::ptrdiff_t m_nModSpecificData = 0x8; // uint32_t constexpr std::ptrdiff_t m_groundType = 0xC; // PetGroundType_t constexpr std::ptrdiff_t m_sequenceName = 0x10; // CUtlString - constexpr std::ptrdiff_t m_nFireParticleOnSequenceFrame = 0x18; // int32 + constexpr std::ptrdiff_t m_nFireParticleOnSequenceFrame = 0x18; // int32_t constexpr std::ptrdiff_t m_hitboxSetName = 0x20; // CUtlString constexpr std::ptrdiff_t m_materialGroupName = 0x28; // CUtlString constexpr std::ptrdiff_t m_vecBodyGroups = 0x30; // CUtlVector< ParticlePreviewBodyGroup_t > - constexpr std::ptrdiff_t m_flPlaybackSpeed = 0x48; // float32 - constexpr std::ptrdiff_t m_flParticleSimulationRate = 0x4C; // float32 + constexpr std::ptrdiff_t m_flPlaybackSpeed = 0x48; // float + constexpr std::ptrdiff_t m_flParticleSimulationRate = 0x4C; // float constexpr std::ptrdiff_t m_bShouldDrawHitboxes = 0x50; // bool constexpr std::ptrdiff_t m_bShouldDrawAttachments = 0x51; // bool constexpr std::ptrdiff_t m_bShouldDrawAttachmentNames = 0x52; // bool @@ -3849,18 +3852,18 @@ namespace ParticlePreviewState_t { } namespace PointDefinitionWithTimeValues_t { - constexpr std::ptrdiff_t m_flTimeDuration = 0x14; // float32 + constexpr std::ptrdiff_t m_flTimeDuration = 0x14; // float } namespace PointDefinition_t { - constexpr std::ptrdiff_t m_nControlPoint = 0x0; // int32 + constexpr std::ptrdiff_t m_nControlPoint = 0x0; // int32_t constexpr std::ptrdiff_t m_bLocalCoords = 0x4; // bool constexpr std::ptrdiff_t m_vOffset = 0x8; // Vector } namespace SequenceWeightedList_t { - constexpr std::ptrdiff_t m_nSequence = 0x0; // int32 - constexpr std::ptrdiff_t m_flRelativeWeight = 0x4; // float32 + constexpr std::ptrdiff_t m_nSequence = 0x0; // int32_t + constexpr std::ptrdiff_t m_flRelativeWeight = 0x4; // float } namespace TextureControls_t { diff --git a/generated/particles.dll.rs b/generated/particles.dll.rs index e4b0fb8..bd9485a 100644 --- a/generated/particles.dll.rs +++ b/generated/particles.dll.rs @@ -1,5 +1,8 @@ #![allow(non_snake_case, non_upper_case_globals)] +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:54.534401700 UTC + pub mod CBaseRendererSource2 { pub const m_flRadiusScale: usize = 0x200; // CParticleCollectionRendererFloatInput pub const m_flAlphaScale: usize = 0x358; // CParticleCollectionRendererFloatInput @@ -11,15 +14,15 @@ pub mod CBaseRendererSource2 { pub const m_strShaderOverride: usize = 0xC70; // CUtlString pub const m_flCenterXOffset: usize = 0xC78; // CParticleCollectionRendererFloatInput pub const m_flCenterYOffset: usize = 0xDD0; // CParticleCollectionRendererFloatInput - pub const m_flBumpStrength: usize = 0xF28; // float32 + pub const m_flBumpStrength: usize = 0xF28; // float pub const m_nCropTextureOverride: usize = 0xF2C; // ParticleSequenceCropOverride_t pub const m_vecTexturesInput: usize = 0xF30; // CUtlVector< TextureGroup_t > - pub const m_flAnimationRate: usize = 0xF48; // float32 + pub const m_flAnimationRate: usize = 0xF48; // float pub const m_nAnimationType: usize = 0xF4C; // AnimationType_t pub const m_bAnimateInFPS: usize = 0xF50; // bool pub const m_flSelfIllumAmount: usize = 0xF58; // CParticleCollectionRendererFloatInput pub const m_flDiffuseAmount: usize = 0x10B0; // CParticleCollectionRendererFloatInput - pub const m_nLightingControlPoint: usize = 0x1208; // int32 + pub const m_nLightingControlPoint: usize = 0x1208; // int32_t pub const m_nSelfIllumPerParticle: usize = 0x120C; // ParticleAttributeIndex_t pub const m_nOutputBlendMode: usize = 0x1210; // ParticleOutputBlendMode_t pub const m_bGammaCorrectVertexColors: usize = 0x1214; // bool @@ -27,7 +30,7 @@ pub mod CBaseRendererSource2 { pub const m_flAddSelfAmount: usize = 0x1218; // CParticleCollectionRendererFloatInput pub const m_flDesaturation: usize = 0x1370; // CParticleCollectionRendererFloatInput pub const m_flOverbrightFactor: usize = 0x14C8; // CParticleCollectionRendererFloatInput - pub const m_nHSVShiftControlPoint: usize = 0x1620; // int32 + pub const m_nHSVShiftControlPoint: usize = 0x1620; // int32_t pub const m_nFogType: usize = 0x1624; // ParticleFogType_t pub const m_flFogAmount: usize = 0x1628; // CParticleCollectionRendererFloatInput pub const m_bTintByFOW: usize = 0x1780; // bool @@ -41,7 +44,7 @@ pub mod CBaseRendererSource2 { pub const m_bRefract: usize = 0x1B98; // bool pub const m_bRefractSolid: usize = 0x1B99; // bool pub const m_flRefractAmount: usize = 0x1BA0; // CParticleCollectionRendererFloatInput - pub const m_nRefractBlurRadius: usize = 0x1CF8; // int32 + pub const m_nRefractBlurRadius: usize = 0x1CF8; // int32_t pub const m_nRefractBlurType: usize = 0x1CFC; // BlurFilterType_t pub const m_bOnlyRenderInEffectsBloomPass: usize = 0x1D00; // bool pub const m_bOnlyRenderInEffectsWaterPass: usize = 0x1D01; // bool @@ -58,7 +61,7 @@ pub mod CBaseRendererSource2 { pub const m_flFeatheringMinDist: usize = 0x1E10; // CParticleCollectionRendererFloatInput pub const m_flFeatheringMaxDist: usize = 0x1F68; // CParticleCollectionRendererFloatInput pub const m_flFeatheringFilter: usize = 0x20C0; // CParticleCollectionRendererFloatInput - pub const m_flDepthBias: usize = 0x2218; // float32 + pub const m_flDepthBias: usize = 0x2218; // float pub const m_nSortMethod: usize = 0x221C; // ParticleSortingChoiceList_t pub const m_bBlendFramesSeq0: usize = 0x2220; // bool pub const m_bMaxLuminanceBlendingSequence0: usize = 0x2221; // bool @@ -66,9 +69,9 @@ pub mod CBaseRendererSource2 { pub mod CBaseTrailRenderer { pub const m_nOrientationType: usize = 0x2470; // ParticleOrientationChoiceList_t - pub const m_nOrientationControlPoint: usize = 0x2474; // int32 - pub const m_flMinSize: usize = 0x2478; // float32 - pub const m_flMaxSize: usize = 0x247C; // float32 + pub const m_nOrientationControlPoint: usize = 0x2474; // int32_t + pub const m_flMinSize: usize = 0x2478; // float + pub const m_flMaxSize: usize = 0x247C; // float pub const m_flStartFadeSize: usize = 0x2480; // CParticleCollectionRendererFloatInput pub const m_flEndFadeSize: usize = 0x25D8; // CParticleCollectionRendererFloatInput pub const m_bClampV: usize = 0x2730; // bool @@ -76,17 +79,17 @@ pub mod CBaseTrailRenderer { pub mod CGeneralRandomRotation { pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flDegrees: usize = 0x1C4; // float32 - pub const m_flDegreesMin: usize = 0x1C8; // float32 - pub const m_flDegreesMax: usize = 0x1CC; // float32 - pub const m_flRotationRandExponent: usize = 0x1D0; // float32 + pub const m_flDegrees: usize = 0x1C4; // float + pub const m_flDegreesMin: usize = 0x1C8; // float + pub const m_flDegreesMax: usize = 0x1CC; // float + pub const m_flRotationRandExponent: usize = 0x1D0; // float pub const m_bRandomlyFlipDirection: usize = 0x1D4; // bool } pub mod CGeneralSpin { - pub const m_nSpinRateDegrees: usize = 0x1C0; // int32 - pub const m_nSpinRateMinDegrees: usize = 0x1C4; // int32 - pub const m_fSpinRateStopTime: usize = 0x1CC; // float32 + pub const m_nSpinRateDegrees: usize = 0x1C0; // int32_t + pub const m_nSpinRateMinDegrees: usize = 0x1C4; // int32_t + pub const m_fSpinRateStopTime: usize = 0x1CC; // float } pub mod CNewParticleEffect { @@ -108,12 +111,12 @@ pub mod CNewParticleEffect { pub const m_bShouldSimulateDuringGamePaused: usize = 0x0; // bitfield:1 pub const m_bShouldCheckFoW: usize = 0x0; // bitfield:1 pub const m_vSortOrigin: usize = 0x40; // Vector - pub const m_flScale: usize = 0x4C; // float32 + pub const m_flScale: usize = 0x4C; // float pub const m_hOwner: usize = 0x50; // PARTICLE_EHANDLE__* pub const m_pOwningParticleProperty: usize = 0x58; // CParticleProperty* - pub const m_flFreezeTransitionStart: usize = 0x70; // float32 - pub const m_flFreezeTransitionDuration: usize = 0x74; // float32 - pub const m_flFreezeTransitionOverride: usize = 0x78; // float32 + pub const m_flFreezeTransitionStart: usize = 0x70; // float + pub const m_flFreezeTransitionDuration: usize = 0x74; // float + pub const m_flFreezeTransitionOverride: usize = 0x78; // float pub const m_bFreezeTransitionActive: usize = 0x7C; // bool pub const m_bFreezeTargetState: usize = 0x7D; // bool pub const m_bCanFreeze: usize = 0x7E; // bool @@ -121,83 +124,83 @@ pub mod CNewParticleEffect { pub const m_LastMax: usize = 0x8C; // Vector pub const m_nSplitScreenUser: usize = 0x98; // CSplitScreenSlot pub const m_vecAggregationCenter: usize = 0x9C; // Vector - pub const m_RefCount: usize = 0xC0; // int32 + pub const m_RefCount: usize = 0xC0; // int32_t } pub mod CParticleFloatInput { pub const m_nType: usize = 0x10; // ParticleFloatType_t pub const m_nMapType: usize = 0x14; // ParticleFloatMapType_t - pub const m_flLiteralValue: usize = 0x18; // float32 + pub const m_flLiteralValue: usize = 0x18; // float pub const m_NamedValue: usize = 0x20; // CParticleNamedValueRef - pub const m_nControlPoint: usize = 0x60; // int32 + pub const m_nControlPoint: usize = 0x60; // int32_t pub const m_nScalarAttribute: usize = 0x64; // ParticleAttributeIndex_t pub const m_nVectorAttribute: usize = 0x68; // ParticleAttributeIndex_t - pub const m_nVectorComponent: usize = 0x6C; // int32 - pub const m_flRandomMin: usize = 0x70; // float32 - pub const m_flRandomMax: usize = 0x74; // float32 + pub const m_nVectorComponent: usize = 0x6C; // int32_t + pub const m_flRandomMin: usize = 0x70; // float + pub const m_flRandomMax: usize = 0x74; // float pub const m_bHasRandomSignFlip: usize = 0x78; // bool - pub const m_nRandomSeed: usize = 0x7C; // int32 + pub const m_nRandomSeed: usize = 0x7C; // int32_t pub const m_nRandomMode: usize = 0x80; // ParticleFloatRandomMode_t - pub const m_flLOD0: usize = 0x88; // float32 - pub const m_flLOD1: usize = 0x8C; // float32 - pub const m_flLOD2: usize = 0x90; // float32 - pub const m_flLOD3: usize = 0x94; // float32 + pub const m_flLOD0: usize = 0x88; // float + pub const m_flLOD1: usize = 0x8C; // float + pub const m_flLOD2: usize = 0x90; // float + pub const m_flLOD3: usize = 0x94; // float pub const m_nNoiseInputVectorAttribute: usize = 0x98; // ParticleAttributeIndex_t - pub const m_flNoiseOutputMin: usize = 0x9C; // float32 - pub const m_flNoiseOutputMax: usize = 0xA0; // float32 - pub const m_flNoiseScale: usize = 0xA4; // float32 + pub const m_flNoiseOutputMin: usize = 0x9C; // float + pub const m_flNoiseOutputMax: usize = 0xA0; // float + pub const m_flNoiseScale: usize = 0xA4; // float pub const m_vecNoiseOffsetRate: usize = 0xA8; // Vector - pub const m_flNoiseOffset: usize = 0xB4; // float32 - pub const m_nNoiseOctaves: usize = 0xB8; // int32 + pub const m_flNoiseOffset: usize = 0xB4; // float + pub const m_nNoiseOctaves: usize = 0xB8; // int32_t pub const m_nNoiseTurbulence: usize = 0xBC; // PFNoiseTurbulence_t pub const m_nNoiseType: usize = 0xC0; // PFNoiseType_t pub const m_nNoiseModifier: usize = 0xC4; // PFNoiseModifier_t - pub const m_flNoiseTurbulenceScale: usize = 0xC8; // float32 - pub const m_flNoiseTurbulenceMix: usize = 0xCC; // float32 - pub const m_flNoiseImgPreviewScale: usize = 0xD0; // float32 + pub const m_flNoiseTurbulenceScale: usize = 0xC8; // float + pub const m_flNoiseTurbulenceMix: usize = 0xCC; // float + pub const m_flNoiseImgPreviewScale: usize = 0xD0; // float pub const m_bNoiseImgPreviewLive: usize = 0xD4; // bool - pub const m_flNoCameraFallback: usize = 0xE0; // float32 + pub const m_flNoCameraFallback: usize = 0xE0; // float pub const m_bUseBoundsCenter: usize = 0xE4; // bool pub const m_nInputMode: usize = 0xE8; // ParticleFloatInputMode_t - pub const m_flMultFactor: usize = 0xEC; // float32 - pub const m_flInput0: usize = 0xF0; // float32 - pub const m_flInput1: usize = 0xF4; // float32 - pub const m_flOutput0: usize = 0xF8; // float32 - pub const m_flOutput1: usize = 0xFC; // float32 - pub const m_flNotchedRangeMin: usize = 0x100; // float32 - pub const m_flNotchedRangeMax: usize = 0x104; // float32 - pub const m_flNotchedOutputOutside: usize = 0x108; // float32 - pub const m_flNotchedOutputInside: usize = 0x10C; // float32 + pub const m_flMultFactor: usize = 0xEC; // float + pub const m_flInput0: usize = 0xF0; // float + pub const m_flInput1: usize = 0xF4; // float + pub const m_flOutput0: usize = 0xF8; // float + pub const m_flOutput1: usize = 0xFC; // float + pub const m_flNotchedRangeMin: usize = 0x100; // float + pub const m_flNotchedRangeMax: usize = 0x104; // float + pub const m_flNotchedOutputOutside: usize = 0x108; // float + pub const m_flNotchedOutputInside: usize = 0x10C; // float pub const m_nBiasType: usize = 0x110; // ParticleFloatBiasType_t - pub const m_flBiasParameter: usize = 0x114; // float32 + pub const m_flBiasParameter: usize = 0x114; // float pub const m_Curve: usize = 0x118; // CPiecewiseCurve } pub mod CParticleFunction { pub const m_flOpStrength: usize = 0x8; // CParticleCollectionFloatInput pub const m_nOpEndCapState: usize = 0x160; // ParticleEndcapMode_t - pub const m_flOpStartFadeInTime: usize = 0x164; // float32 - pub const m_flOpEndFadeInTime: usize = 0x168; // float32 - pub const m_flOpStartFadeOutTime: usize = 0x16C; // float32 - pub const m_flOpEndFadeOutTime: usize = 0x170; // float32 - pub const m_flOpFadeOscillatePeriod: usize = 0x174; // float32 + pub const m_flOpStartFadeInTime: usize = 0x164; // float + pub const m_flOpEndFadeInTime: usize = 0x168; // float + pub const m_flOpStartFadeOutTime: usize = 0x16C; // float + pub const m_flOpEndFadeOutTime: usize = 0x170; // float + pub const m_flOpFadeOscillatePeriod: usize = 0x174; // float pub const m_bNormalizeToStopTime: usize = 0x178; // bool - pub const m_flOpTimeOffsetMin: usize = 0x17C; // float32 - pub const m_flOpTimeOffsetMax: usize = 0x180; // float32 - pub const m_nOpTimeOffsetSeed: usize = 0x184; // int32 - pub const m_nOpTimeScaleSeed: usize = 0x188; // int32 - pub const m_flOpTimeScaleMin: usize = 0x18C; // float32 - pub const m_flOpTimeScaleMax: usize = 0x190; // float32 + pub const m_flOpTimeOffsetMin: usize = 0x17C; // float + pub const m_flOpTimeOffsetMax: usize = 0x180; // float + pub const m_nOpTimeOffsetSeed: usize = 0x184; // int32_t + pub const m_nOpTimeScaleSeed: usize = 0x188; // int32_t + pub const m_flOpTimeScaleMin: usize = 0x18C; // float + pub const m_flOpTimeScaleMax: usize = 0x190; // float pub const m_bDisableOperator: usize = 0x196; // bool pub const m_Notes: usize = 0x198; // CUtlString } pub mod CParticleFunctionEmitter { - pub const m_nEmitterIndex: usize = 0x1B8; // int32 + pub const m_nEmitterIndex: usize = 0x1B8; // int32_t } pub mod CParticleFunctionInitializer { - pub const m_nAssociatedEmitterIndex: usize = 0x1B8; // int32 + pub const m_nAssociatedEmitterIndex: usize = 0x1B8; // int32_t } pub mod CParticleFunctionPreEmission { @@ -213,11 +216,11 @@ pub mod CParticleFunctionRenderer { pub mod CParticleModelInput { pub const m_nType: usize = 0x10; // ParticleModelType_t pub const m_NamedValue: usize = 0x18; // CParticleNamedValueRef - pub const m_nControlPoint: usize = 0x58; // int32 + pub const m_nControlPoint: usize = 0x58; // int32_t } pub mod CParticleSystemDefinition { - pub const m_nBehaviorVersion: usize = 0x8; // int32 + pub const m_nBehaviorVersion: usize = 0x8; // int32_t pub const m_PreEmissionOperators: usize = 0x10; // CUtlVector< CParticleFunctionPreEmission* > pub const m_Emitters: usize = 0x28; // CUtlVector< CParticleFunctionEmitter* > pub const m_Initializers: usize = 0x40; // CUtlVector< CParticleFunctionInitializer* > @@ -226,59 +229,59 @@ pub mod CParticleSystemDefinition { pub const m_Constraints: usize = 0x88; // CUtlVector< CParticleFunctionConstraint* > pub const m_Renderers: usize = 0xA0; // CUtlVector< CParticleFunctionRenderer* > pub const m_Children: usize = 0xB8; // CUtlVector< ParticleChildrenInfo_t > - pub const m_nFirstMultipleOverride_BackwardCompat: usize = 0x178; // int32 - pub const m_nInitialParticles: usize = 0x210; // int32 - pub const m_nMaxParticles: usize = 0x214; // int32 - pub const m_nGroupID: usize = 0x218; // int32 + pub const m_nFirstMultipleOverride_BackwardCompat: usize = 0x178; // int32_t + pub const m_nInitialParticles: usize = 0x210; // int32_t + pub const m_nMaxParticles: usize = 0x214; // int32_t + pub const m_nGroupID: usize = 0x218; // int32_t pub const m_BoundingBoxMin: usize = 0x21C; // Vector pub const m_BoundingBoxMax: usize = 0x228; // Vector - pub const m_flDepthSortBias: usize = 0x234; // float32 - pub const m_nSortOverridePositionCP: usize = 0x238; // int32 + pub const m_flDepthSortBias: usize = 0x234; // float + pub const m_nSortOverridePositionCP: usize = 0x238; // int32_t pub const m_bInfiniteBounds: usize = 0x23C; // bool pub const m_bEnableNamedValues: usize = 0x23D; // bool pub const m_NamedValueDomain: usize = 0x240; // CUtlString pub const m_NamedValueLocals: usize = 0x248; // CUtlVector< ParticleNamedValueSource_t* > pub const m_ConstantColor: usize = 0x260; // Color pub const m_ConstantNormal: usize = 0x264; // Vector - pub const m_flConstantRadius: usize = 0x270; // float32 - pub const m_flConstantRotation: usize = 0x274; // float32 - pub const m_flConstantRotationSpeed: usize = 0x278; // float32 - pub const m_flConstantLifespan: usize = 0x27C; // float32 - pub const m_nConstantSequenceNumber: usize = 0x280; // int32 - pub const m_nConstantSequenceNumber1: usize = 0x284; // int32 - pub const m_nSnapshotControlPoint: usize = 0x288; // int32 + pub const m_flConstantRadius: usize = 0x270; // float + pub const m_flConstantRotation: usize = 0x274; // float + pub const m_flConstantRotationSpeed: usize = 0x278; // float + pub const m_flConstantLifespan: usize = 0x27C; // float + pub const m_nConstantSequenceNumber: usize = 0x280; // int32_t + pub const m_nConstantSequenceNumber1: usize = 0x284; // int32_t + pub const m_nSnapshotControlPoint: usize = 0x288; // int32_t pub const m_hSnapshot: usize = 0x290; // CStrongHandle< InfoForResourceTypeIParticleSnapshot > pub const m_pszCullReplacementName: usize = 0x298; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > - pub const m_flCullRadius: usize = 0x2A0; // float32 - pub const m_flCullFillCost: usize = 0x2A4; // float32 - pub const m_nCullControlPoint: usize = 0x2A8; // int32 + pub const m_flCullRadius: usize = 0x2A0; // float + pub const m_flCullFillCost: usize = 0x2A4; // float + pub const m_nCullControlPoint: usize = 0x2A8; // int32_t pub const m_hFallback: usize = 0x2B0; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > - pub const m_nFallbackMaxCount: usize = 0x2B8; // int32 + pub const m_nFallbackMaxCount: usize = 0x2B8; // int32_t pub const m_hLowViolenceDef: usize = 0x2C0; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > pub const m_hReferenceReplacement: usize = 0x2C8; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > - pub const m_flPreSimulationTime: usize = 0x2D0; // float32 - pub const m_flStopSimulationAfterTime: usize = 0x2D4; // float32 - pub const m_flMaximumTimeStep: usize = 0x2D8; // float32 - pub const m_flMaximumSimTime: usize = 0x2DC; // float32 - pub const m_flMinimumSimTime: usize = 0x2E0; // float32 - pub const m_flMinimumTimeStep: usize = 0x2E4; // float32 - pub const m_nMinimumFrames: usize = 0x2E8; // int32 - pub const m_nMinCPULevel: usize = 0x2EC; // int32 - pub const m_nMinGPULevel: usize = 0x2F0; // int32 - pub const m_flNoDrawTimeToGoToSleep: usize = 0x2F4; // float32 - pub const m_flMaxDrawDistance: usize = 0x2F8; // float32 - pub const m_flStartFadeDistance: usize = 0x2FC; // float32 - pub const m_flMaxCreationDistance: usize = 0x300; // float32 - pub const m_nAggregationMinAvailableParticles: usize = 0x304; // int32 - pub const m_flAggregateRadius: usize = 0x308; // float32 + pub const m_flPreSimulationTime: usize = 0x2D0; // float + pub const m_flStopSimulationAfterTime: usize = 0x2D4; // float + pub const m_flMaximumTimeStep: usize = 0x2D8; // float + pub const m_flMaximumSimTime: usize = 0x2DC; // float + pub const m_flMinimumSimTime: usize = 0x2E0; // float + pub const m_flMinimumTimeStep: usize = 0x2E4; // float + pub const m_nMinimumFrames: usize = 0x2E8; // int32_t + pub const m_nMinCPULevel: usize = 0x2EC; // int32_t + pub const m_nMinGPULevel: usize = 0x2F0; // int32_t + pub const m_flNoDrawTimeToGoToSleep: usize = 0x2F4; // float + pub const m_flMaxDrawDistance: usize = 0x2F8; // float + pub const m_flStartFadeDistance: usize = 0x2FC; // float + pub const m_flMaxCreationDistance: usize = 0x300; // float + pub const m_nAggregationMinAvailableParticles: usize = 0x304; // int32_t + pub const m_flAggregateRadius: usize = 0x308; // float pub const m_bShouldBatch: usize = 0x30C; // bool pub const m_bShouldHitboxesFallbackToRenderBounds: usize = 0x30D; // bool pub const m_bShouldHitboxesFallbackToSnapshot: usize = 0x30E; // bool pub const m_nViewModelEffect: usize = 0x310; // InheritableBoolType_t pub const m_bScreenSpaceEffect: usize = 0x314; // bool pub const m_pszTargetLayerID: usize = 0x318; // CUtlSymbolLarge - pub const m_nSkipRenderControlPoint: usize = 0x320; // int32 - pub const m_nAllowRenderControlPoint: usize = 0x324; // int32 + pub const m_nSkipRenderControlPoint: usize = 0x320; // int32_t + pub const m_nAllowRenderControlPoint: usize = 0x324; // int32_t pub const m_bShouldSort: usize = 0x328; // bool pub const m_controlPointConfigurations: usize = 0x370; // CUtlVector< ParticleControlPointConfiguration_t > } @@ -289,9 +292,9 @@ pub mod CParticleTransformInput { pub const m_bFollowNamedValue: usize = 0x58; // bool pub const m_bSupportsDisabled: usize = 0x59; // bool pub const m_bUseOrientation: usize = 0x5A; // bool - pub const m_nControlPoint: usize = 0x5C; // int32 - pub const m_nControlPointRangeMax: usize = 0x60; // int32 - pub const m_flEndCPGrowthTime: usize = 0x64; // float32 + pub const m_nControlPoint: usize = 0x5C; // int32_t + pub const m_nControlPointRangeMax: usize = 0x60; // int32_t + pub const m_flEndCPGrowthTime: usize = 0x64; // float } pub mod CParticleVariableRef { @@ -307,8 +310,8 @@ pub mod CParticleVecInput { pub const m_bFollowNamedValue: usize = 0x68; // bool pub const m_nVectorAttribute: usize = 0x6C; // ParticleAttributeIndex_t pub const m_vVectorAttributeScale: usize = 0x70; // Vector - pub const m_nControlPoint: usize = 0x7C; // int32 - pub const m_nDeltaControlPoint: usize = 0x80; // int32 + pub const m_nControlPoint: usize = 0x7C; // int32_t + pub const m_nDeltaControlPoint: usize = 0x80; // int32_t pub const m_vCPValueScale: usize = 0x84; // Vector pub const m_vCPRelativePosition: usize = 0x90; // Vector pub const m_vCPRelativeDir: usize = 0x9C; // Vector @@ -316,8 +319,8 @@ pub mod CParticleVecInput { pub const m_FloatComponentY: usize = 0x200; // CParticleFloatInput pub const m_FloatComponentZ: usize = 0x358; // CParticleFloatInput pub const m_FloatInterp: usize = 0x4B0; // CParticleFloatInput - pub const m_flInterpInput0: usize = 0x608; // float32 - pub const m_flInterpInput1: usize = 0x60C; // float32 + pub const m_flInterpInput0: usize = 0x608; // float + pub const m_flInterpInput1: usize = 0x60C; // float pub const m_vInterpOutput0: usize = 0x610; // Vector pub const m_vInterpOutput1: usize = 0x61C; // Vector pub const m_Gradient: usize = 0x628; // CColorGradient @@ -326,32 +329,32 @@ pub mod CParticleVecInput { } pub mod CParticleVisibilityInputs { - pub const m_flCameraBias: usize = 0x0; // float32 - pub const m_nCPin: usize = 0x4; // int32 - pub const m_flProxyRadius: usize = 0x8; // float32 - pub const m_flInputMin: usize = 0xC; // float32 - pub const m_flInputMax: usize = 0x10; // float32 - pub const m_flNoPixelVisibilityFallback: usize = 0x14; // float32 - pub const m_flDistanceInputMin: usize = 0x18; // float32 - pub const m_flDistanceInputMax: usize = 0x1C; // float32 - pub const m_flDotInputMin: usize = 0x20; // float32 - pub const m_flDotInputMax: usize = 0x24; // float32 + pub const m_flCameraBias: usize = 0x0; // float + pub const m_nCPin: usize = 0x4; // int32_t + pub const m_flProxyRadius: usize = 0x8; // float + pub const m_flInputMin: usize = 0xC; // float + pub const m_flInputMax: usize = 0x10; // float + pub const m_flNoPixelVisibilityFallback: usize = 0x14; // float + pub const m_flDistanceInputMin: usize = 0x18; // float + pub const m_flDistanceInputMax: usize = 0x1C; // float + pub const m_flDotInputMin: usize = 0x20; // float + pub const m_flDotInputMax: usize = 0x24; // float pub const m_bDotCPAngles: usize = 0x28; // bool pub const m_bDotCameraAngles: usize = 0x29; // bool - pub const m_flAlphaScaleMin: usize = 0x2C; // float32 - pub const m_flAlphaScaleMax: usize = 0x30; // float32 - pub const m_flRadiusScaleMin: usize = 0x34; // float32 - pub const m_flRadiusScaleMax: usize = 0x38; // float32 - pub const m_flRadiusScaleFOVBase: usize = 0x3C; // float32 + pub const m_flAlphaScaleMin: usize = 0x2C; // float + pub const m_flAlphaScaleMax: usize = 0x30; // float + pub const m_flRadiusScaleMin: usize = 0x34; // float + pub const m_flRadiusScaleMax: usize = 0x38; // float + pub const m_flRadiusScaleFOVBase: usize = 0x3C; // float pub const m_bRightEye: usize = 0x40; // bool } pub mod CPathParameters { - pub const m_nStartControlPointNumber: usize = 0x0; // int32 - pub const m_nEndControlPointNumber: usize = 0x4; // int32 - pub const m_nBulgeControl: usize = 0x8; // int32 - pub const m_flBulge: usize = 0xC; // float32 - pub const m_flMidPoint: usize = 0x10; // float32 + pub const m_nStartControlPointNumber: usize = 0x0; // int32_t + pub const m_nEndControlPointNumber: usize = 0x4; // int32_t + pub const m_nBulgeControl: usize = 0x8; // int32_t + pub const m_flBulge: usize = 0xC; // float + pub const m_flMidPoint: usize = 0x10; // float pub const m_vStartPointOffset: usize = 0x14; // Vector pub const m_vMidPointOffset: usize = 0x20; // Vector pub const m_vEndOffset: usize = 0x2C; // Vector @@ -359,7 +362,7 @@ pub mod CPathParameters { pub mod CRandomNumberGeneratorParameters { pub const m_bDistributeEvenly: usize = 0x0; // bool - pub const m_nSeed: usize = 0x4; // int32 + pub const m_nSeed: usize = 0x4; // int32_t } pub mod C_INIT_AddVectorToVector { @@ -374,23 +377,23 @@ pub mod C_INIT_AddVectorToVector { pub mod C_INIT_AgeNoise { pub const m_bAbsVal: usize = 0x1C0; // bool pub const m_bAbsValInv: usize = 0x1C1; // bool - pub const m_flOffset: usize = 0x1C4; // float32 - pub const m_flAgeMin: usize = 0x1C8; // float32 - pub const m_flAgeMax: usize = 0x1CC; // float32 - pub const m_flNoiseScale: usize = 0x1D0; // float32 - pub const m_flNoiseScaleLoc: usize = 0x1D4; // float32 + pub const m_flOffset: usize = 0x1C4; // float + pub const m_flAgeMin: usize = 0x1C8; // float + pub const m_flAgeMax: usize = 0x1CC; // float + pub const m_flNoiseScale: usize = 0x1D0; // float + pub const m_flNoiseScaleLoc: usize = 0x1D4; // float pub const m_vecOffsetLoc: usize = 0x1D8; // Vector } pub mod C_INIT_ChaoticAttractor { - pub const m_flAParm: usize = 0x1C0; // float32 - pub const m_flBParm: usize = 0x1C4; // float32 - pub const m_flCParm: usize = 0x1C8; // float32 - pub const m_flDParm: usize = 0x1CC; // float32 - pub const m_flScale: usize = 0x1D0; // float32 - pub const m_flSpeedMin: usize = 0x1D4; // float32 - pub const m_flSpeedMax: usize = 0x1D8; // float32 - pub const m_nBaseCP: usize = 0x1DC; // int32 + pub const m_flAParm: usize = 0x1C0; // float + pub const m_flBParm: usize = 0x1C4; // float + pub const m_flCParm: usize = 0x1C8; // float + pub const m_flDParm: usize = 0x1CC; // float + pub const m_flScale: usize = 0x1D0; // float + pub const m_flSpeedMin: usize = 0x1D4; // float + pub const m_flSpeedMax: usize = 0x1D8; // float + pub const m_nBaseCP: usize = 0x1DC; // int32_t pub const m_bUniformSpeed: usize = 0x1E0; // bool } @@ -399,13 +402,13 @@ pub mod C_INIT_ColorLitPerParticle { pub const m_ColorMax: usize = 0x1DC; // Color pub const m_TintMin: usize = 0x1E0; // Color pub const m_TintMax: usize = 0x1E4; // Color - pub const m_flTintPerc: usize = 0x1E8; // float32 + pub const m_flTintPerc: usize = 0x1E8; // float pub const m_nTintBlendMode: usize = 0x1EC; // ParticleColorBlendMode_t - pub const m_flLightAmplification: usize = 0x1F0; // float32 + pub const m_flLightAmplification: usize = 0x1F0; // float } pub mod C_INIT_CreateAlongPath { - pub const m_fMaxDistance: usize = 0x1C0; // float32 + pub const m_fMaxDistance: usize = 0x1C0; // float pub const m_PathParams: usize = 0x1D0; // CPathParameters pub const m_bUseRandomCPs: usize = 0x210; // bool pub const m_vEndOffset: usize = 0x214; // Vector @@ -413,17 +416,17 @@ pub mod C_INIT_CreateAlongPath { } pub mod C_INIT_CreateFromCPs { - pub const m_nIncrement: usize = 0x1C0; // int32 - pub const m_nMinCP: usize = 0x1C4; // int32 - pub const m_nMaxCP: usize = 0x1C8; // int32 + pub const m_nIncrement: usize = 0x1C0; // int32_t + pub const m_nMinCP: usize = 0x1C4; // int32_t + pub const m_nMaxCP: usize = 0x1C8; // int32_t pub const m_nDynamicCPCount: usize = 0x1D0; // CParticleCollectionFloatInput } pub mod C_INIT_CreateFromParentParticles { - pub const m_flVelocityScale: usize = 0x1C0; // float32 - pub const m_flIncrement: usize = 0x1C4; // float32 + pub const m_flVelocityScale: usize = 0x1C0; // float + pub const m_flIncrement: usize = 0x1C4; // float pub const m_bRandomDistribution: usize = 0x1C8; // bool - pub const m_nRandomSeed: usize = 0x1CC; // int32 + pub const m_nRandomSeed: usize = 0x1CC; // int32_t pub const m_bSubFrame: usize = 0x1D0; // bool } @@ -434,8 +437,8 @@ pub mod C_INIT_CreateFromPlaneCache { } pub mod C_INIT_CreateInEpitrochoid { - pub const m_nComponent1: usize = 0x1C0; // int32 - pub const m_nComponent2: usize = 0x1C4; // int32 + pub const m_nComponent1: usize = 0x1C0; // int32_t + pub const m_nComponent2: usize = 0x1C4; // int32_t pub const m_TransformInput: usize = 0x1C8; // CParticleTransformInput pub const m_flParticleDensity: usize = 0x230; // CPerParticleFloatInput pub const m_flOffset: usize = 0x388; // CPerParticleFloatInput @@ -453,7 +456,7 @@ pub mod C_INIT_CreateOnGrid { pub const m_nXSpacing: usize = 0x5C8; // CParticleCollectionFloatInput pub const m_nYSpacing: usize = 0x720; // CParticleCollectionFloatInput pub const m_nZSpacing: usize = 0x878; // CParticleCollectionFloatInput - pub const m_nControlPointNumber: usize = 0x9D0; // int32 + pub const m_nControlPointNumber: usize = 0x9D0; // int32_t pub const m_bLocalSpace: usize = 0x9D4; // bool pub const m_bCenter: usize = 0x9D5; // bool pub const m_bHollow: usize = 0x9D6; // bool @@ -462,12 +465,12 @@ pub mod C_INIT_CreateOnGrid { pub mod C_INIT_CreateOnModel { pub const m_modelInput: usize = 0x1C0; // CParticleModelInput pub const m_transformInput: usize = 0x220; // CParticleTransformInput - pub const m_nForceInModel: usize = 0x288; // int32 - pub const m_nDesiredHitbox: usize = 0x28C; // int32 - pub const m_nHitboxValueFromControlPointIndex: usize = 0x290; // int32 + pub const m_nForceInModel: usize = 0x288; // int32_t + pub const m_nDesiredHitbox: usize = 0x28C; // int32_t + pub const m_nHitboxValueFromControlPointIndex: usize = 0x290; // int32_t pub const m_vecHitBoxScale: usize = 0x298; // CParticleCollectionVecInput - pub const m_flBoneVelocity: usize = 0x8F0; // float32 - pub const m_flMaxBoneVelocity: usize = 0x8F4; // float32 + pub const m_flBoneVelocity: usize = 0x8F0; // float + pub const m_flMaxBoneVelocity: usize = 0x8F4; // float pub const m_vecDirectionBias: usize = 0x8F8; // CParticleCollectionVecInput pub const m_HitboxSetName: usize = 0xF50; // char[128] pub const m_bLocalCoords: usize = 0xFD0; // bool @@ -478,8 +481,8 @@ pub mod C_INIT_CreateOnModel { pub mod C_INIT_CreateOnModelAtHeight { pub const m_bUseBones: usize = 0x1C0; // bool pub const m_bForceZ: usize = 0x1C1; // bool - pub const m_nControlPointNumber: usize = 0x1C4; // int32 - pub const m_nHeightCP: usize = 0x1C8; // int32 + pub const m_nControlPointNumber: usize = 0x1C4; // int32_t + pub const m_nHeightCP: usize = 0x1C8; // int32_t pub const m_bUseWaterHeight: usize = 0x1CC; // bool pub const m_flDesiredHeight: usize = 0x1D0; // CParticleCollectionFloatInput pub const m_vecHitBoxScale: usize = 0x328; // CParticleCollectionVecInput @@ -501,25 +504,25 @@ pub mod C_INIT_CreateParticleImpulse { } pub mod C_INIT_CreatePhyllotaxis { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nScaleCP: usize = 0x1C4; // int32 - pub const m_nComponent: usize = 0x1C8; // int32 - pub const m_fRadCentCore: usize = 0x1CC; // float32 - pub const m_fRadPerPoint: usize = 0x1D0; // float32 - pub const m_fRadPerPointTo: usize = 0x1D4; // float32 - pub const m_fpointAngle: usize = 0x1D8; // float32 - pub const m_fsizeOverall: usize = 0x1DC; // float32 - pub const m_fRadBias: usize = 0x1E0; // float32 - pub const m_fMinRad: usize = 0x1E4; // float32 - pub const m_fDistBias: usize = 0x1E8; // float32 + pub const m_nControlPointNumber: usize = 0x1C0; // int32_t + pub const m_nScaleCP: usize = 0x1C4; // int32_t + pub const m_nComponent: usize = 0x1C8; // int32_t + pub const m_fRadCentCore: usize = 0x1CC; // float + pub const m_fRadPerPoint: usize = 0x1D0; // float + pub const m_fRadPerPointTo: usize = 0x1D4; // float + pub const m_fpointAngle: usize = 0x1D8; // float + pub const m_fsizeOverall: usize = 0x1DC; // float + pub const m_fRadBias: usize = 0x1E0; // float + pub const m_fMinRad: usize = 0x1E4; // float + pub const m_fDistBias: usize = 0x1E8; // float pub const m_bUseLocalCoords: usize = 0x1EC; // bool pub const m_bUseWithContEmit: usize = 0x1ED; // bool pub const m_bUseOrigRadius: usize = 0x1EE; // bool } pub mod C_INIT_CreateSequentialPath { - pub const m_fMaxDistance: usize = 0x1C0; // float32 - pub const m_flNumToAssign: usize = 0x1C4; // float32 + pub const m_fMaxDistance: usize = 0x1C0; // float + pub const m_flNumToAssign: usize = 0x1C4; // float pub const m_bLoop: usize = 0x1C8; // bool pub const m_bCPPairs: usize = 0x1C9; // bool pub const m_bSaveOffset: usize = 0x1CA; // bool @@ -536,19 +539,19 @@ pub mod C_INIT_CreateSequentialPathV2 { } pub mod C_INIT_CreateSpiralSphere { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nOverrideCP: usize = 0x1C4; // int32 - pub const m_nDensity: usize = 0x1C8; // int32 - pub const m_flInitialRadius: usize = 0x1CC; // float32 - pub const m_flInitialSpeedMin: usize = 0x1D0; // float32 - pub const m_flInitialSpeedMax: usize = 0x1D4; // float32 + pub const m_nControlPointNumber: usize = 0x1C0; // int32_t + pub const m_nOverrideCP: usize = 0x1C4; // int32_t + pub const m_nDensity: usize = 0x1C8; // int32_t + pub const m_flInitialRadius: usize = 0x1CC; // float + pub const m_flInitialSpeedMin: usize = 0x1D0; // float + pub const m_flInitialSpeedMax: usize = 0x1D4; // float pub const m_bUseParticleCount: usize = 0x1D8; // bool } pub mod C_INIT_CreateWithinBox { pub const m_vecMin: usize = 0x1C0; // CPerParticleVecInput pub const m_vecMax: usize = 0x818; // CPerParticleVecInput - pub const m_nControlPointNumber: usize = 0xE70; // int32 + pub const m_nControlPointNumber: usize = 0xE70; // int32_t pub const m_bLocalSpace: usize = 0xE74; // bool pub const m_randomnessParameters: usize = 0xE78; // CRandomNumberGeneratorParameters } @@ -561,9 +564,9 @@ pub mod C_INIT_CreateWithinSphereTransform { pub const m_TransformInput: usize = 0xAD8; // CParticleTransformInput pub const m_fSpeedMin: usize = 0xB40; // CPerParticleFloatInput pub const m_fSpeedMax: usize = 0xC98; // CPerParticleFloatInput - pub const m_fSpeedRandExp: usize = 0xDF0; // float32 + pub const m_fSpeedRandExp: usize = 0xDF0; // float pub const m_bLocalCoords: usize = 0xDF4; // bool - pub const m_flEndCPGrowthTime: usize = 0xDF8; // float32 + pub const m_flEndCPGrowthTime: usize = 0xDF8; // float pub const m_LocalCoordinateSystemSpeedMin: usize = 0xE00; // CPerParticleVecInput pub const m_LocalCoordinateSystemSpeedMax: usize = 0x1458; // CPerParticleVecInput pub const m_nFieldOutput: usize = 0x1AB0; // ParticleAttributeIndex_t @@ -574,17 +577,17 @@ pub mod C_INIT_CreationNoise { pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_bAbsVal: usize = 0x1C4; // bool pub const m_bAbsValInv: usize = 0x1C5; // bool - pub const m_flOffset: usize = 0x1C8; // float32 - pub const m_flOutputMin: usize = 0x1CC; // float32 - pub const m_flOutputMax: usize = 0x1D0; // float32 - pub const m_flNoiseScale: usize = 0x1D4; // float32 - pub const m_flNoiseScaleLoc: usize = 0x1D8; // float32 + pub const m_flOffset: usize = 0x1C8; // float + pub const m_flOutputMin: usize = 0x1CC; // float + pub const m_flOutputMax: usize = 0x1D0; // float + pub const m_flNoiseScale: usize = 0x1D4; // float + pub const m_flNoiseScaleLoc: usize = 0x1D8; // float pub const m_vecOffsetLoc: usize = 0x1DC; // Vector - pub const m_flWorldTimeScale: usize = 0x1E8; // float32 + pub const m_flWorldTimeScale: usize = 0x1E8; // float } pub mod C_INIT_DistanceCull { - pub const m_nControlPoint: usize = 0x1C0; // int32 + pub const m_nControlPoint: usize = 0x1C0; // int32_t pub const m_flDistance: usize = 0x1C8; // CParticleCollectionFloatInput pub const m_bCullInside: usize = 0x320; // bool } @@ -595,16 +598,16 @@ pub mod C_INIT_DistanceToCPInit { pub const m_flInputMax: usize = 0x320; // CPerParticleFloatInput pub const m_flOutputMin: usize = 0x478; // CPerParticleFloatInput pub const m_flOutputMax: usize = 0x5D0; // CPerParticleFloatInput - pub const m_nStartCP: usize = 0x728; // int32 + pub const m_nStartCP: usize = 0x728; // int32_t pub const m_bLOS: usize = 0x72C; // bool pub const m_CollisionGroupName: usize = 0x72D; // char[128] pub const m_nTraceSet: usize = 0x7B0; // ParticleTraceSet_t pub const m_flMaxTraceLength: usize = 0x7B8; // CPerParticleFloatInput - pub const m_flLOSScale: usize = 0x910; // float32 + pub const m_flLOSScale: usize = 0x910; // float pub const m_nSetMethod: usize = 0x914; // ParticleSetMethod_t pub const m_bActiveRange: usize = 0x918; // bool pub const m_vecDistanceScale: usize = 0x91C; // Vector - pub const m_flRemapBias: usize = 0x928; // float32 + pub const m_flRemapBias: usize = 0x928; // float } pub mod C_INIT_DistanceToNeighborCull { @@ -612,25 +615,25 @@ pub mod C_INIT_DistanceToNeighborCull { } pub mod C_INIT_GlobalScale { - pub const m_flScale: usize = 0x1C0; // float32 - pub const m_nScaleControlPointNumber: usize = 0x1C4; // int32 - pub const m_nControlPointNumber: usize = 0x1C8; // int32 + pub const m_flScale: usize = 0x1C0; // float + pub const m_nScaleControlPointNumber: usize = 0x1C4; // int32_t + pub const m_nControlPointNumber: usize = 0x1C8; // int32_t pub const m_bScaleRadius: usize = 0x1CC; // bool pub const m_bScalePosition: usize = 0x1CD; // bool pub const m_bScaleVelocity: usize = 0x1CE; // bool } pub mod C_INIT_InheritFromParentParticles { - pub const m_flScale: usize = 0x1C0; // float32 + pub const m_flScale: usize = 0x1C0; // float pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nIncrement: usize = 0x1C8; // int32 + pub const m_nIncrement: usize = 0x1C8; // int32_t pub const m_bRandomDistribution: usize = 0x1CC; // bool - pub const m_nRandomSeed: usize = 0x1D0; // int32 + pub const m_nRandomSeed: usize = 0x1D0; // int32_t } pub mod C_INIT_InheritVelocity { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_flVelocityScale: usize = 0x1C4; // float32 + pub const m_nControlPointNumber: usize = 0x1C0; // int32_t + pub const m_flVelocityScale: usize = 0x1C4; // float } pub mod C_INIT_InitFloat { @@ -646,15 +649,15 @@ pub mod C_INIT_InitFloatCollection { } pub mod C_INIT_InitFromCPSnapshot { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nControlPointNumber: usize = 0x1C0; // int32_t pub const m_nAttributeToRead: usize = 0x1C4; // ParticleAttributeIndex_t pub const m_nAttributeToWrite: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_nLocalSpaceCP: usize = 0x1CC; // int32 + pub const m_nLocalSpaceCP: usize = 0x1CC; // int32_t pub const m_bRandom: usize = 0x1D0; // bool pub const m_bReverse: usize = 0x1D1; // bool pub const m_nSnapShotIncrement: usize = 0x1D8; // CParticleCollectionFloatInput pub const m_nManualSnapshotIndex: usize = 0x330; // CPerParticleFloatInput - pub const m_nRandomSeed: usize = 0x488; // int32 + pub const m_nRandomSeed: usize = 0x488; // int32_t pub const m_bLocalSpaceAngles: usize = 0x48C; // bool } @@ -663,28 +666,28 @@ pub mod C_INIT_InitFromParentKilled { } pub mod C_INIT_InitFromVectorFieldSnapshot { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nLocalSpaceCP: usize = 0x1C4; // int32 - pub const m_nWeightUpdateCP: usize = 0x1C8; // int32 + pub const m_nControlPointNumber: usize = 0x1C0; // int32_t + pub const m_nLocalSpaceCP: usize = 0x1C4; // int32_t + pub const m_nWeightUpdateCP: usize = 0x1C8; // int32_t pub const m_bUseVerticalVelocity: usize = 0x1CC; // bool pub const m_vecScale: usize = 0x1D0; // CPerParticleVecInput } pub mod C_INIT_InitSkinnedPositionFromCPSnapshot { - pub const m_nSnapshotControlPointNumber: usize = 0x1C0; // int32 - pub const m_nControlPointNumber: usize = 0x1C4; // int32 + pub const m_nSnapshotControlPointNumber: usize = 0x1C0; // int32_t + pub const m_nControlPointNumber: usize = 0x1C4; // int32_t pub const m_bRandom: usize = 0x1C8; // bool - pub const m_nRandomSeed: usize = 0x1CC; // int32 + pub const m_nRandomSeed: usize = 0x1CC; // int32_t pub const m_bRigid: usize = 0x1D0; // bool pub const m_bSetNormal: usize = 0x1D1; // bool pub const m_bIgnoreDt: usize = 0x1D2; // bool - pub const m_flMinNormalVelocity: usize = 0x1D4; // float32 - pub const m_flMaxNormalVelocity: usize = 0x1D8; // float32 - pub const m_flIncrement: usize = 0x1DC; // float32 - pub const m_nFullLoopIncrement: usize = 0x1E0; // int32 - pub const m_nSnapShotStartPoint: usize = 0x1E4; // int32 - pub const m_flBoneVelocity: usize = 0x1E8; // float32 - pub const m_flBoneVelocityMax: usize = 0x1EC; // float32 + pub const m_flMinNormalVelocity: usize = 0x1D4; // float + pub const m_flMaxNormalVelocity: usize = 0x1D8; // float + pub const m_flIncrement: usize = 0x1DC; // float + pub const m_nFullLoopIncrement: usize = 0x1E0; // int32_t + pub const m_nSnapShotStartPoint: usize = 0x1E4; // int32_t + pub const m_flBoneVelocity: usize = 0x1E8; // float + pub const m_flBoneVelocityMax: usize = 0x1EC; // float pub const m_bCopyColor: usize = 0x1F0; // bool pub const m_bCopyAlpha: usize = 0x1F1; // bool pub const m_bSetRadius: usize = 0x1F2; // bool @@ -708,32 +711,32 @@ pub mod C_INIT_InitialRepulsionVelocity { pub const m_nTraceSet: usize = 0x240; // ParticleTraceSet_t pub const m_vecOutputMin: usize = 0x244; // Vector pub const m_vecOutputMax: usize = 0x250; // Vector - pub const m_nControlPointNumber: usize = 0x25C; // int32 + pub const m_nControlPointNumber: usize = 0x25C; // int32_t pub const m_bPerParticle: usize = 0x260; // bool pub const m_bTranslate: usize = 0x261; // bool pub const m_bProportional: usize = 0x262; // bool - pub const m_flTraceLength: usize = 0x264; // float32 + pub const m_flTraceLength: usize = 0x264; // float pub const m_bPerParticleTR: usize = 0x268; // bool pub const m_bInherit: usize = 0x269; // bool - pub const m_nChildCP: usize = 0x26C; // int32 - pub const m_nChildGroupID: usize = 0x270; // int32 + pub const m_nChildCP: usize = 0x26C; // int32_t + pub const m_nChildGroupID: usize = 0x270; // int32_t } pub mod C_INIT_InitialSequenceFromModel { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nControlPointNumber: usize = 0x1C0; // int32_t pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t pub const m_nFieldOutputAnim: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1CC; // float32 - pub const m_flInputMax: usize = 0x1D0; // float32 - pub const m_flOutputMin: usize = 0x1D4; // float32 - pub const m_flOutputMax: usize = 0x1D8; // float32 + pub const m_flInputMin: usize = 0x1CC; // float + pub const m_flInputMax: usize = 0x1D0; // float + pub const m_flOutputMin: usize = 0x1D4; // float + pub const m_flOutputMax: usize = 0x1D8; // float pub const m_nSetMethod: usize = 0x1DC; // ParticleSetMethod_t } pub mod C_INIT_InitialVelocityFromHitbox { - pub const m_flVelocityMin: usize = 0x1C0; // float32 - pub const m_flVelocityMax: usize = 0x1C4; // float32 - pub const m_nControlPointNumber: usize = 0x1C8; // int32 + pub const m_flVelocityMin: usize = 0x1C0; // float + pub const m_flVelocityMax: usize = 0x1C4; // float + pub const m_nControlPointNumber: usize = 0x1C8; // int32_t pub const m_HitboxSetName: usize = 0x1CC; // char[128] pub const m_bUseBones: usize = 0x24C; // bool } @@ -753,17 +756,17 @@ pub mod C_INIT_InitialVelocityNoise { pub mod C_INIT_LifespanFromVelocity { pub const m_vecComponentScale: usize = 0x1C0; // Vector - pub const m_flTraceOffset: usize = 0x1CC; // float32 - pub const m_flMaxTraceLength: usize = 0x1D0; // float32 - pub const m_flTraceTolerance: usize = 0x1D4; // float32 - pub const m_nMaxPlanes: usize = 0x1D8; // int32 + pub const m_flTraceOffset: usize = 0x1CC; // float + pub const m_flMaxTraceLength: usize = 0x1D0; // float + pub const m_flTraceTolerance: usize = 0x1D4; // float + pub const m_nMaxPlanes: usize = 0x1D8; // int32_t pub const m_CollisionGroupName: usize = 0x1E0; // char[128] pub const m_nTraceSet: usize = 0x260; // ParticleTraceSet_t pub const m_bIncludeWater: usize = 0x270; // bool } pub mod C_INIT_ModelCull { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nControlPointNumber: usize = 0x1C0; // int32_t pub const m_bBoundBox: usize = 0x1C4; // bool pub const m_bCullOutside: usize = 0x1C5; // bool pub const m_bUseBones: usize = 0x1C6; // bool @@ -776,7 +779,7 @@ pub mod C_INIT_MoveBetweenPoints { pub const m_flEndSpread: usize = 0x470; // CPerParticleFloatInput pub const m_flStartOffset: usize = 0x5C8; // CPerParticleFloatInput pub const m_flEndOffset: usize = 0x720; // CPerParticleFloatInput - pub const m_nEndControlPointNumber: usize = 0x878; // int32 + pub const m_nEndControlPointNumber: usize = 0x878; // int32_t pub const m_bTrailBias: usize = 0x87C; // bool } @@ -788,7 +791,7 @@ pub mod C_INIT_NormalAlignToCP { pub mod C_INIT_NormalOffset { pub const m_OffsetMin: usize = 0x1C0; // Vector pub const m_OffsetMax: usize = 0x1CC; // Vector - pub const m_nControlPointNumber: usize = 0x1D8; // int32 + pub const m_nControlPointNumber: usize = 0x1D8; // int32_t pub const m_bLocalCoords: usize = 0x1DC; // bool pub const m_bNormalize: usize = 0x1DD; // bool } @@ -802,13 +805,13 @@ pub mod C_INIT_OffsetVectorToVector { } pub mod C_INIT_Orient2DRelToCP { - pub const m_nCP: usize = 0x1C0; // int32 + pub const m_nCP: usize = 0x1C0; // int32_t pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flRotOffset: usize = 0x1C8; // float32 + pub const m_flRotOffset: usize = 0x1C8; // float } pub mod C_INIT_PlaneCull { - pub const m_nControlPoint: usize = 0x1C0; // int32 + pub const m_nControlPoint: usize = 0x1C0; // int32_t pub const m_flDistance: usize = 0x1C8; // CParticleCollectionFloatInput pub const m_bCullInside: usize = 0x320; // bool } @@ -818,7 +821,7 @@ pub mod C_INIT_PointList { pub const m_pointList: usize = 0x1C8; // CUtlVector< PointDefinition_t > pub const m_bPlaceAlongPath: usize = 0x1E0; // bool pub const m_bClosedLoop: usize = 0x1E1; // bool - pub const m_nNumPointsAlongPath: usize = 0x1E4; // int32 + pub const m_nNumPointsAlongPath: usize = 0x1E4; // int32_t } pub mod C_INIT_PositionOffset { @@ -831,8 +834,8 @@ pub mod C_INIT_PositionOffset { } pub mod C_INIT_PositionOffsetToCP { - pub const m_nControlPointNumberStart: usize = 0x1C0; // int32 - pub const m_nControlPointNumberEnd: usize = 0x1C4; // int32 + pub const m_nControlPointNumberStart: usize = 0x1C0; // int32_t + pub const m_nControlPointNumberEnd: usize = 0x1C4; // int32_t pub const m_bLocalCoords: usize = 0x1C8; // bool } @@ -847,20 +850,20 @@ pub mod C_INIT_PositionPlaceOnGround { pub const m_bSetPXYZOnly: usize = 0x506; // bool pub const m_bTraceAlongNormal: usize = 0x507; // bool pub const m_bOffsetonColOnly: usize = 0x508; // bool - pub const m_flOffsetByRadiusFactor: usize = 0x50C; // float32 - pub const m_nPreserveOffsetCP: usize = 0x510; // int32 - pub const m_nIgnoreCP: usize = 0x514; // int32 + pub const m_flOffsetByRadiusFactor: usize = 0x50C; // float + pub const m_nPreserveOffsetCP: usize = 0x510; // int32_t + pub const m_nIgnoreCP: usize = 0x514; // int32_t } pub mod C_INIT_PositionWarp { pub const m_vecWarpMin: usize = 0x1C0; // CParticleCollectionVecInput pub const m_vecWarpMax: usize = 0x818; // CParticleCollectionVecInput - pub const m_nScaleControlPointNumber: usize = 0xE70; // int32 - pub const m_nControlPointNumber: usize = 0xE74; // int32 - pub const m_nRadiusComponent: usize = 0xE78; // int32 - pub const m_flWarpTime: usize = 0xE7C; // float32 - pub const m_flWarpStartTime: usize = 0xE80; // float32 - pub const m_flPrevPosScale: usize = 0xE84; // float32 + pub const m_nScaleControlPointNumber: usize = 0xE70; // int32_t + pub const m_nControlPointNumber: usize = 0xE74; // int32_t + pub const m_nRadiusComponent: usize = 0xE78; // int32_t + pub const m_flWarpTime: usize = 0xE7C; // float + pub const m_flWarpStartTime: usize = 0xE80; // float + pub const m_flPrevPosScale: usize = 0xE84; // float pub const m_bInvertWarp: usize = 0xE88; // bool pub const m_bUseCount: usize = 0xE89; // bool } @@ -869,9 +872,9 @@ pub mod C_INIT_PositionWarpScalar { pub const m_vecWarpMin: usize = 0x1C0; // Vector pub const m_vecWarpMax: usize = 0x1CC; // Vector pub const m_InputValue: usize = 0x1D8; // CPerParticleFloatInput - pub const m_flPrevPosScale: usize = 0x330; // float32 - pub const m_nScaleControlPointNumber: usize = 0x334; // int32 - pub const m_nControlPointNumber: usize = 0x338; // int32 + pub const m_flPrevPosScale: usize = 0x330; // float + pub const m_nScaleControlPointNumber: usize = 0x334; // int32_t + pub const m_nControlPointNumber: usize = 0x338; // int32_t } pub mod C_INIT_QuantizeFloat { @@ -880,20 +883,20 @@ pub mod C_INIT_QuantizeFloat { } pub mod C_INIT_RadiusFromCPObject { - pub const m_nControlPoint: usize = 0x1C0; // int32 + pub const m_nControlPoint: usize = 0x1C0; // int32_t } pub mod C_INIT_RandomAlpha { pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nAlphaMin: usize = 0x1C4; // int32 - pub const m_nAlphaMax: usize = 0x1C8; // int32 - pub const m_flAlphaRandExponent: usize = 0x1D4; // float32 + pub const m_nAlphaMin: usize = 0x1C4; // int32_t + pub const m_nAlphaMax: usize = 0x1C8; // int32_t + pub const m_flAlphaRandExponent: usize = 0x1D4; // float } pub mod C_INIT_RandomAlphaWindowThreshold { - pub const m_flMin: usize = 0x1C0; // float32 - pub const m_flMax: usize = 0x1C4; // float32 - pub const m_flExponent: usize = 0x1C8; // float32 + pub const m_flMin: usize = 0x1C0; // float + pub const m_flMax: usize = 0x1C4; // float + pub const m_flExponent: usize = 0x1C8; // float } pub mod C_INIT_RandomColor { @@ -901,18 +904,18 @@ pub mod C_INIT_RandomColor { pub const m_ColorMax: usize = 0x1E0; // Color pub const m_TintMin: usize = 0x1E4; // Color pub const m_TintMax: usize = 0x1E8; // Color - pub const m_flTintPerc: usize = 0x1EC; // float32 - pub const m_flUpdateThreshold: usize = 0x1F0; // float32 - pub const m_nTintCP: usize = 0x1F4; // int32 + pub const m_flTintPerc: usize = 0x1EC; // float + pub const m_flUpdateThreshold: usize = 0x1F0; // float + pub const m_nTintCP: usize = 0x1F4; // int32_t pub const m_nFieldOutput: usize = 0x1F8; // ParticleAttributeIndex_t pub const m_nTintBlendMode: usize = 0x1FC; // ParticleColorBlendMode_t - pub const m_flLightAmplification: usize = 0x200; // float32 + pub const m_flLightAmplification: usize = 0x200; // float } pub mod C_INIT_RandomLifeTime { - pub const m_fLifetimeMin: usize = 0x1C0; // float32 - pub const m_fLifetimeMax: usize = 0x1C4; // float32 - pub const m_fLifetimeRandExponent: usize = 0x1C8; // float32 + pub const m_fLifetimeMin: usize = 0x1C0; // float + pub const m_fLifetimeMax: usize = 0x1C4; // float + pub const m_fLifetimeRandExponent: usize = 0x1C8; // float } pub mod C_INIT_RandomModelSequence { @@ -931,35 +934,35 @@ pub mod C_INIT_RandomNamedModelElement { } pub mod C_INIT_RandomRadius { - pub const m_flRadiusMin: usize = 0x1C0; // float32 - pub const m_flRadiusMax: usize = 0x1C4; // float32 - pub const m_flRadiusRandExponent: usize = 0x1C8; // float32 + pub const m_flRadiusMin: usize = 0x1C0; // float + pub const m_flRadiusMax: usize = 0x1C4; // float + pub const m_flRadiusRandExponent: usize = 0x1C8; // float } pub mod C_INIT_RandomScalar { - pub const m_flMin: usize = 0x1C0; // float32 - pub const m_flMax: usize = 0x1C4; // float32 - pub const m_flExponent: usize = 0x1C8; // float32 + pub const m_flMin: usize = 0x1C0; // float + pub const m_flMax: usize = 0x1C4; // float + pub const m_flExponent: usize = 0x1C8; // float pub const m_nFieldOutput: usize = 0x1CC; // ParticleAttributeIndex_t } pub mod C_INIT_RandomSecondSequence { - pub const m_nSequenceMin: usize = 0x1C0; // int32 - pub const m_nSequenceMax: usize = 0x1C4; // int32 + pub const m_nSequenceMin: usize = 0x1C0; // int32_t + pub const m_nSequenceMax: usize = 0x1C4; // int32_t } pub mod C_INIT_RandomSequence { - pub const m_nSequenceMin: usize = 0x1C0; // int32 - pub const m_nSequenceMax: usize = 0x1C4; // int32 + pub const m_nSequenceMin: usize = 0x1C0; // int32_t + pub const m_nSequenceMax: usize = 0x1C4; // int32_t pub const m_bShuffle: usize = 0x1C8; // bool pub const m_bLinear: usize = 0x1C9; // bool pub const m_WeightedList: usize = 0x1D0; // CUtlVector< SequenceWeightedList_t > } pub mod C_INIT_RandomTrailLength { - pub const m_flMinLength: usize = 0x1C0; // float32 - pub const m_flMaxLength: usize = 0x1C4; // float32 - pub const m_flLengthRandExponent: usize = 0x1C8; // float32 + pub const m_flMinLength: usize = 0x1C0; // float + pub const m_flMaxLength: usize = 0x1C4; // float + pub const m_flLengthRandExponent: usize = 0x1C8; // float } pub mod C_INIT_RandomVector { @@ -970,35 +973,35 @@ pub mod C_INIT_RandomVector { } pub mod C_INIT_RandomVectorComponent { - pub const m_flMin: usize = 0x1C0; // float32 - pub const m_flMax: usize = 0x1C4; // float32 + pub const m_flMin: usize = 0x1C0; // float + pub const m_flMax: usize = 0x1C4; // float pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_nComponent: usize = 0x1CC; // int32 + pub const m_nComponent: usize = 0x1CC; // int32_t } pub mod C_INIT_RandomYawFlip { - pub const m_flPercent: usize = 0x1C0; // float32 + pub const m_flPercent: usize = 0x1C0; // float } pub mod C_INIT_RemapCPtoScalar { - pub const m_nCPInput: usize = 0x1C0; // int32 + pub const m_nCPInput: usize = 0x1C0; // int32_t pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nField: usize = 0x1C8; // int32 - pub const m_flInputMin: usize = 0x1CC; // float32 - pub const m_flInputMax: usize = 0x1D0; // float32 - pub const m_flOutputMin: usize = 0x1D4; // float32 - pub const m_flOutputMax: usize = 0x1D8; // float32 - pub const m_flStartTime: usize = 0x1DC; // float32 - pub const m_flEndTime: usize = 0x1E0; // float32 + pub const m_nField: usize = 0x1C8; // int32_t + pub const m_flInputMin: usize = 0x1CC; // float + pub const m_flInputMax: usize = 0x1D0; // float + pub const m_flOutputMin: usize = 0x1D4; // float + pub const m_flOutputMax: usize = 0x1D8; // float + pub const m_flStartTime: usize = 0x1DC; // float + pub const m_flEndTime: usize = 0x1E0; // float pub const m_nSetMethod: usize = 0x1E4; // ParticleSetMethod_t - pub const m_flRemapBias: usize = 0x1E8; // float32 + pub const m_flRemapBias: usize = 0x1E8; // float } pub mod C_INIT_RemapInitialDirectionToTransformToVector { pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput pub const m_nFieldOutput: usize = 0x228; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x22C; // float32 - pub const m_flOffsetRot: usize = 0x230; // float32 + pub const m_flScale: usize = 0x22C; // float + pub const m_flOffsetRot: usize = 0x230; // float pub const m_vecOffsetAxis: usize = 0x234; // Vector pub const m_bNormalize: usize = 0x240; // bool } @@ -1006,16 +1009,16 @@ pub mod C_INIT_RemapInitialDirectionToTransformToVector { pub mod C_INIT_RemapInitialTransformDirectionToRotation { pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput pub const m_nFieldOutput: usize = 0x228; // ParticleAttributeIndex_t - pub const m_flOffsetRot: usize = 0x22C; // float32 - pub const m_nComponent: usize = 0x230; // int32 + pub const m_flOffsetRot: usize = 0x22C; // float + pub const m_nComponent: usize = 0x230; // int32_t } pub mod C_INIT_RemapInitialVisibilityScalar { pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C8; // float32 - pub const m_flInputMax: usize = 0x1CC; // float32 - pub const m_flOutputMin: usize = 0x1D0; // float32 - pub const m_flOutputMax: usize = 0x1D4; // float32 + pub const m_flInputMin: usize = 0x1C8; // float + pub const m_flInputMax: usize = 0x1CC; // float + pub const m_flOutputMin: usize = 0x1D0; // float + pub const m_flOutputMax: usize = 0x1D4; // float } pub mod C_INIT_RemapNamedModelElementToScalar { @@ -1037,17 +1040,17 @@ pub mod C_INIT_RemapParticleCountToNamedModelElementScalar { pub mod C_INIT_RemapParticleCountToScalar { pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nInputMin: usize = 0x1C4; // int32 - pub const m_nInputMax: usize = 0x1C8; // int32 - pub const m_nScaleControlPoint: usize = 0x1CC; // int32 - pub const m_nScaleControlPointField: usize = 0x1D0; // int32 - pub const m_flOutputMin: usize = 0x1D4; // float32 - pub const m_flOutputMax: usize = 0x1D8; // float32 + pub const m_nInputMin: usize = 0x1C4; // int32_t + pub const m_nInputMax: usize = 0x1C8; // int32_t + pub const m_nScaleControlPoint: usize = 0x1CC; // int32_t + pub const m_nScaleControlPointField: usize = 0x1D0; // int32_t + pub const m_flOutputMin: usize = 0x1D4; // float + pub const m_flOutputMax: usize = 0x1D8; // float pub const m_nSetMethod: usize = 0x1DC; // ParticleSetMethod_t pub const m_bActiveRange: usize = 0x1E0; // bool pub const m_bInvert: usize = 0x1E1; // bool pub const m_bWrap: usize = 0x1E2; // bool - pub const m_flRemapBias: usize = 0x1E4; // float32 + pub const m_flRemapBias: usize = 0x1E4; // float } pub mod C_INIT_RemapQAnglesToRotation { @@ -1057,41 +1060,41 @@ pub mod C_INIT_RemapQAnglesToRotation { pub mod C_INIT_RemapScalar { pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C8; // float32 - pub const m_flInputMax: usize = 0x1CC; // float32 - pub const m_flOutputMin: usize = 0x1D0; // float32 - pub const m_flOutputMax: usize = 0x1D4; // float32 - pub const m_flStartTime: usize = 0x1D8; // float32 - pub const m_flEndTime: usize = 0x1DC; // float32 + pub const m_flInputMin: usize = 0x1C8; // float + pub const m_flInputMax: usize = 0x1CC; // float + pub const m_flOutputMin: usize = 0x1D0; // float + pub const m_flOutputMax: usize = 0x1D4; // float + pub const m_flStartTime: usize = 0x1D8; // float + pub const m_flEndTime: usize = 0x1DC; // float pub const m_nSetMethod: usize = 0x1E0; // ParticleSetMethod_t pub const m_bActiveRange: usize = 0x1E4; // bool - pub const m_flRemapBias: usize = 0x1E8; // float32 + pub const m_flRemapBias: usize = 0x1E8; // float } pub mod C_INIT_RemapScalarToVector { pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C8; // float32 - pub const m_flInputMax: usize = 0x1CC; // float32 + pub const m_flInputMin: usize = 0x1C8; // float + pub const m_flInputMax: usize = 0x1CC; // float pub const m_vecOutputMin: usize = 0x1D0; // Vector pub const m_vecOutputMax: usize = 0x1DC; // Vector - pub const m_flStartTime: usize = 0x1E8; // float32 - pub const m_flEndTime: usize = 0x1EC; // float32 + pub const m_flStartTime: usize = 0x1E8; // float + pub const m_flEndTime: usize = 0x1EC; // float pub const m_nSetMethod: usize = 0x1F0; // ParticleSetMethod_t - pub const m_nControlPointNumber: usize = 0x1F4; // int32 + pub const m_nControlPointNumber: usize = 0x1F4; // int32_t pub const m_bLocalCoords: usize = 0x1F8; // bool - pub const m_flRemapBias: usize = 0x1FC; // float32 + pub const m_flRemapBias: usize = 0x1FC; // float } pub mod C_INIT_RemapSpeedToScalar { pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nControlPointNumber: usize = 0x1C4; // int32 - pub const m_flStartTime: usize = 0x1C8; // float32 - pub const m_flEndTime: usize = 0x1CC; // float32 - pub const m_flInputMin: usize = 0x1D0; // float32 - pub const m_flInputMax: usize = 0x1D4; // float32 - pub const m_flOutputMin: usize = 0x1D8; // float32 - pub const m_flOutputMax: usize = 0x1DC; // float32 + pub const m_nControlPointNumber: usize = 0x1C4; // int32_t + pub const m_flStartTime: usize = 0x1C8; // float + pub const m_flEndTime: usize = 0x1CC; // float + pub const m_flInputMin: usize = 0x1D0; // float + pub const m_flInputMax: usize = 0x1D4; // float + pub const m_flOutputMin: usize = 0x1D8; // float + pub const m_flOutputMax: usize = 0x1DC; // float pub const m_nSetMethod: usize = 0x1E0; // ParticleSetMethod_t pub const m_bPerParticle: usize = 0x1E4; // bool } @@ -1111,12 +1114,12 @@ pub mod C_INIT_RemapTransformToVector { pub const m_vOutputMax: usize = 0x1E8; // Vector pub const m_TransformInput: usize = 0x1F8; // CParticleTransformInput pub const m_LocalSpaceTransform: usize = 0x260; // CParticleTransformInput - pub const m_flStartTime: usize = 0x2C8; // float32 - pub const m_flEndTime: usize = 0x2CC; // float32 + pub const m_flStartTime: usize = 0x2C8; // float + pub const m_flEndTime: usize = 0x2CC; // float pub const m_nSetMethod: usize = 0x2D0; // ParticleSetMethod_t pub const m_bOffset: usize = 0x2D4; // bool pub const m_bAccelerate: usize = 0x2D5; // bool - pub const m_flRemapBias: usize = 0x2D8; // float32 + pub const m_flRemapBias: usize = 0x2D8; // float } pub mod C_INIT_RingWave { @@ -1140,8 +1143,8 @@ pub mod C_INIT_RtEnvCull { pub const m_bCullOnMiss: usize = 0x1D9; // bool pub const m_bLifeAdjust: usize = 0x1DA; // bool pub const m_RtEnvName: usize = 0x1DB; // char[128] - pub const m_nRTEnvCP: usize = 0x25C; // int32 - pub const m_nComponent: usize = 0x260; // int32 + pub const m_nRTEnvCP: usize = 0x25C; // int32_t + pub const m_nComponent: usize = 0x260; // int32_t } pub mod C_INIT_ScaleVelocity { @@ -1151,17 +1154,17 @@ pub mod C_INIT_ScaleVelocity { pub mod C_INIT_SequenceFromCP { pub const m_bKillUnused: usize = 0x1C0; // bool pub const m_bRadiusScale: usize = 0x1C1; // bool - pub const m_nCP: usize = 0x1C4; // int32 + pub const m_nCP: usize = 0x1C4; // int32_t pub const m_vecOffset: usize = 0x1C8; // Vector } pub mod C_INIT_SequenceLifeTime { - pub const m_flFramerate: usize = 0x1C0; // float32 + pub const m_flFramerate: usize = 0x1C0; // float } pub mod C_INIT_SetHitboxToClosest { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nDesiredHitbox: usize = 0x1C4; // int32 + pub const m_nControlPointNumber: usize = 0x1C0; // int32_t + pub const m_nDesiredHitbox: usize = 0x1C4; // int32_t pub const m_vecHitBoxScale: usize = 0x1C8; // CParticleCollectionVecInput pub const m_HitboxSetName: usize = 0x820; // char[128] pub const m_bUseBones: usize = 0x8A0; // bool @@ -1172,9 +1175,9 @@ pub mod C_INIT_SetHitboxToClosest { } pub mod C_INIT_SetHitboxToModel { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nForceInModel: usize = 0x1C4; // int32 - pub const m_nDesiredHitbox: usize = 0x1C8; // int32 + pub const m_nControlPointNumber: usize = 0x1C0; // int32_t + pub const m_nForceInModel: usize = 0x1C4; // int32_t + pub const m_nDesiredHitbox: usize = 0x1C8; // int32_t pub const m_vecHitBoxScale: usize = 0x1D0; // CParticleCollectionVecInput pub const m_vecDirectionBias: usize = 0x828; // Vector pub const m_bMaintainHitbox: usize = 0x834; // bool @@ -1184,7 +1187,7 @@ pub mod C_INIT_SetHitboxToModel { } pub mod C_INIT_SetRigidAttachment { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nControlPointNumber: usize = 0x1C0; // int32_t pub const m_nFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t pub const m_bLocalSpace: usize = 0x1CC; // bool @@ -1201,70 +1204,70 @@ pub mod C_INIT_SetVectorAttributeToVectorExpression { pub mod C_INIT_StatusEffect { pub const m_nDetail2Combo: usize = 0x1C0; // Detail2Combo_t - pub const m_flDetail2Rotation: usize = 0x1C4; // float32 - pub const m_flDetail2Scale: usize = 0x1C8; // float32 - pub const m_flDetail2BlendFactor: usize = 0x1CC; // float32 - pub const m_flColorWarpIntensity: usize = 0x1D0; // float32 - pub const m_flDiffuseWarpBlendToFull: usize = 0x1D4; // float32 - pub const m_flEnvMapIntensity: usize = 0x1D8; // float32 - pub const m_flAmbientScale: usize = 0x1DC; // float32 + pub const m_flDetail2Rotation: usize = 0x1C4; // float + pub const m_flDetail2Scale: usize = 0x1C8; // float + pub const m_flDetail2BlendFactor: usize = 0x1CC; // float + pub const m_flColorWarpIntensity: usize = 0x1D0; // float + pub const m_flDiffuseWarpBlendToFull: usize = 0x1D4; // float + pub const m_flEnvMapIntensity: usize = 0x1D8; // float + pub const m_flAmbientScale: usize = 0x1DC; // float pub const m_specularColor: usize = 0x1E0; // Color - pub const m_flSpecularScale: usize = 0x1E4; // float32 - pub const m_flSpecularExponent: usize = 0x1E8; // float32 - pub const m_flSpecularExponentBlendToFull: usize = 0x1EC; // float32 - pub const m_flSpecularBlendToFull: usize = 0x1F0; // float32 + pub const m_flSpecularScale: usize = 0x1E4; // float + pub const m_flSpecularExponent: usize = 0x1E8; // float + pub const m_flSpecularExponentBlendToFull: usize = 0x1EC; // float + pub const m_flSpecularBlendToFull: usize = 0x1F0; // float pub const m_rimLightColor: usize = 0x1F4; // Color - pub const m_flRimLightScale: usize = 0x1F8; // float32 - pub const m_flReflectionsTintByBaseBlendToNone: usize = 0x1FC; // float32 - pub const m_flMetalnessBlendToFull: usize = 0x200; // float32 - pub const m_flSelfIllumBlendToFull: usize = 0x204; // float32 + pub const m_flRimLightScale: usize = 0x1F8; // float + pub const m_flReflectionsTintByBaseBlendToNone: usize = 0x1FC; // float + pub const m_flMetalnessBlendToFull: usize = 0x200; // float + pub const m_flSelfIllumBlendToFull: usize = 0x204; // float } pub mod C_INIT_StatusEffectCitadel { - pub const m_flSFXColorWarpAmount: usize = 0x1C0; // float32 - pub const m_flSFXNormalAmount: usize = 0x1C4; // float32 - pub const m_flSFXMetalnessAmount: usize = 0x1C8; // float32 - pub const m_flSFXRoughnessAmount: usize = 0x1CC; // float32 - pub const m_flSFXSelfIllumAmount: usize = 0x1D0; // float32 - pub const m_flSFXSScale: usize = 0x1D4; // float32 - pub const m_flSFXSScrollX: usize = 0x1D8; // float32 - pub const m_flSFXSScrollY: usize = 0x1DC; // float32 - pub const m_flSFXSScrollZ: usize = 0x1E0; // float32 - pub const m_flSFXSOffsetX: usize = 0x1E4; // float32 - pub const m_flSFXSOffsetY: usize = 0x1E8; // float32 - pub const m_flSFXSOffsetZ: usize = 0x1EC; // float32 + pub const m_flSFXColorWarpAmount: usize = 0x1C0; // float + pub const m_flSFXNormalAmount: usize = 0x1C4; // float + pub const m_flSFXMetalnessAmount: usize = 0x1C8; // float + pub const m_flSFXRoughnessAmount: usize = 0x1CC; // float + pub const m_flSFXSelfIllumAmount: usize = 0x1D0; // float + pub const m_flSFXSScale: usize = 0x1D4; // float + pub const m_flSFXSScrollX: usize = 0x1D8; // float + pub const m_flSFXSScrollY: usize = 0x1DC; // float + pub const m_flSFXSScrollZ: usize = 0x1E0; // float + pub const m_flSFXSOffsetX: usize = 0x1E4; // float + pub const m_flSFXSOffsetY: usize = 0x1E8; // float + pub const m_flSFXSOffsetZ: usize = 0x1EC; // float pub const m_nDetailCombo: usize = 0x1F0; // DetailCombo_t - pub const m_flSFXSDetailAmount: usize = 0x1F4; // float32 - pub const m_flSFXSDetailScale: usize = 0x1F8; // float32 - pub const m_flSFXSDetailScrollX: usize = 0x1FC; // float32 - pub const m_flSFXSDetailScrollY: usize = 0x200; // float32 - pub const m_flSFXSDetailScrollZ: usize = 0x204; // float32 - pub const m_flSFXSUseModelUVs: usize = 0x208; // float32 + pub const m_flSFXSDetailAmount: usize = 0x1F4; // float + pub const m_flSFXSDetailScale: usize = 0x1F8; // float + pub const m_flSFXSDetailScrollX: usize = 0x1FC; // float + pub const m_flSFXSDetailScrollY: usize = 0x200; // float + pub const m_flSFXSDetailScrollZ: usize = 0x204; // float + pub const m_flSFXSUseModelUVs: usize = 0x208; // float } pub mod C_INIT_VelocityFromCP { pub const m_velocityInput: usize = 0x1C0; // CParticleCollectionVecInput pub const m_transformInput: usize = 0x818; // CParticleTransformInput - pub const m_flVelocityScale: usize = 0x880; // float32 + pub const m_flVelocityScale: usize = 0x880; // float pub const m_bDirectionOnly: usize = 0x884; // bool } pub mod C_INIT_VelocityFromNormal { - pub const m_fSpeedMin: usize = 0x1C0; // float32 - pub const m_fSpeedMax: usize = 0x1C4; // float32 + pub const m_fSpeedMin: usize = 0x1C0; // float + pub const m_fSpeedMax: usize = 0x1C4; // float pub const m_bIgnoreDt: usize = 0x1C8; // bool } pub mod C_INIT_VelocityRadialRandom { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_fSpeedMin: usize = 0x1C4; // float32 - pub const m_fSpeedMax: usize = 0x1C8; // float32 + pub const m_nControlPointNumber: usize = 0x1C0; // int32_t + pub const m_fSpeedMin: usize = 0x1C4; // float + pub const m_fSpeedMax: usize = 0x1C8; // float pub const m_vecLocalCoordinateSystemSpeedScale: usize = 0x1CC; // Vector pub const m_bIgnoreDelta: usize = 0x1D9; // bool } pub mod C_INIT_VelocityRandom { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nControlPointNumber: usize = 0x1C0; // int32_t pub const m_fSpeedMin: usize = 0x1C8; // CPerParticleFloatInput pub const m_fSpeedMax: usize = 0x320; // CPerParticleFloatInput pub const m_LocalCoordinateSystemSpeedMin: usize = 0x478; // CPerParticleVecInput @@ -1274,13 +1277,13 @@ pub mod C_INIT_VelocityRandom { } pub mod C_OP_AlphaDecay { - pub const m_flMinAlpha: usize = 0x1C0; // float32 + pub const m_flMinAlpha: usize = 0x1C0; // float } pub mod C_OP_AttractToControlPoint { pub const m_vecComponentScale: usize = 0x1D0; // Vector pub const m_fForceAmount: usize = 0x1E0; // CPerParticleFloatInput - pub const m_fFalloffPower: usize = 0x338; // float32 + pub const m_fFalloffPower: usize = 0x338; // float pub const m_TransformInput: usize = 0x340; // CParticleTransformInput pub const m_fForceAmountMin: usize = 0x3A8; // CPerParticleFloatInput pub const m_bApplyMinForce: usize = 0x500; // bool @@ -1289,46 +1292,46 @@ pub mod C_OP_AttractToControlPoint { pub mod C_OP_BasicMovement { pub const m_Gravity: usize = 0x1C0; // CParticleCollectionVecInput pub const m_fDrag: usize = 0x818; // CParticleCollectionFloatInput - pub const m_nMaxConstraintPasses: usize = 0x970; // int32 + pub const m_nMaxConstraintPasses: usize = 0x970; // int32_t } pub mod C_OP_BoxConstraint { pub const m_vecMin: usize = 0x1C0; // CParticleCollectionVecInput pub const m_vecMax: usize = 0x818; // CParticleCollectionVecInput - pub const m_nCP: usize = 0xE70; // int32 + pub const m_nCP: usize = 0xE70; // int32_t pub const m_bLocalSpace: usize = 0xE74; // bool pub const m_bAccountForRadius: usize = 0xE75; // bool } pub mod C_OP_CPOffsetToPercentageBetweenCPs { - pub const m_flInputMin: usize = 0x1C0; // float32 - pub const m_flInputMax: usize = 0x1C4; // float32 - pub const m_flInputBias: usize = 0x1C8; // float32 - pub const m_nStartCP: usize = 0x1CC; // int32 - pub const m_nEndCP: usize = 0x1D0; // int32 - pub const m_nOffsetCP: usize = 0x1D4; // int32 - pub const m_nOuputCP: usize = 0x1D8; // int32 - pub const m_nInputCP: usize = 0x1DC; // int32 + pub const m_flInputMin: usize = 0x1C0; // float + pub const m_flInputMax: usize = 0x1C4; // float + pub const m_flInputBias: usize = 0x1C8; // float + pub const m_nStartCP: usize = 0x1CC; // int32_t + pub const m_nEndCP: usize = 0x1D0; // int32_t + pub const m_nOffsetCP: usize = 0x1D4; // int32_t + pub const m_nOuputCP: usize = 0x1D8; // int32_t + pub const m_nInputCP: usize = 0x1DC; // int32_t pub const m_bRadialCheck: usize = 0x1E0; // bool pub const m_bScaleOffset: usize = 0x1E1; // bool pub const m_vecOffset: usize = 0x1E4; // Vector } pub mod C_OP_CPVelocityForce { - pub const m_nControlPointNumber: usize = 0x1D0; // int32 + pub const m_nControlPointNumber: usize = 0x1D0; // int32_t pub const m_flScale: usize = 0x1D8; // CPerParticleFloatInput } pub mod C_OP_CalculateVectorAttribute { pub const m_vStartValue: usize = 0x1C0; // Vector pub const m_nFieldInput1: usize = 0x1CC; // ParticleAttributeIndex_t - pub const m_flInputScale1: usize = 0x1D0; // float32 + pub const m_flInputScale1: usize = 0x1D0; // float pub const m_nFieldInput2: usize = 0x1D4; // ParticleAttributeIndex_t - pub const m_flInputScale2: usize = 0x1D8; // float32 + pub const m_flInputScale2: usize = 0x1D8; // float pub const m_nControlPointInput1: usize = 0x1DC; // ControlPointReference_t - pub const m_flControlPointScale1: usize = 0x1F0; // float32 + pub const m_flControlPointScale1: usize = 0x1F0; // float pub const m_nControlPointInput2: usize = 0x1F4; // ControlPointReference_t - pub const m_flControlPointScale2: usize = 0x208; // float32 + pub const m_flControlPointScale2: usize = 0x208; // float pub const m_nFieldOutput: usize = 0x20C; // ParticleAttributeIndex_t pub const m_vFinalOutputScale: usize = 0x210; // Vector } @@ -1342,12 +1345,12 @@ pub mod C_OP_ChladniWave { pub const m_vecWaveLength: usize = 0x728; // CPerParticleVecInput pub const m_vecHarmonics: usize = 0xD80; // CPerParticleVecInput pub const m_nSetMethod: usize = 0x13D8; // ParticleSetMethod_t - pub const m_nLocalSpaceControlPoint: usize = 0x13DC; // int32 + pub const m_nLocalSpaceControlPoint: usize = 0x13DC; // int32_t pub const m_b3D: usize = 0x13E0; // bool } pub mod C_OP_ChooseRandomChildrenInGroup { - pub const m_nChildGroupID: usize = 0x1D0; // int32 + pub const m_nChildGroupID: usize = 0x1D0; // int32_t pub const m_flNumberOfChildren: usize = 0x1D8; // CParticleCollectionFloatInput } @@ -1381,8 +1384,8 @@ pub mod C_OP_ColorAdjustHSL { pub mod C_OP_ColorInterpolate { pub const m_ColorFade: usize = 0x1C0; // Color - pub const m_flFadeStartTime: usize = 0x1D0; // float32 - pub const m_flFadeEndTime: usize = 0x1D4; // float32 + pub const m_flFadeStartTime: usize = 0x1D0; // float + pub const m_flFadeEndTime: usize = 0x1D4; // float pub const m_nFieldOutput: usize = 0x1D8; // ParticleAttributeIndex_t pub const m_bEaseInOut: usize = 0x1DC; // bool pub const m_bUseNewCode: usize = 0x1DD; // bool @@ -1391,88 +1394,88 @@ pub mod C_OP_ColorInterpolate { pub mod C_OP_ColorInterpolateRandom { pub const m_ColorFadeMin: usize = 0x1C0; // Color pub const m_ColorFadeMax: usize = 0x1DC; // Color - pub const m_flFadeStartTime: usize = 0x1EC; // float32 - pub const m_flFadeEndTime: usize = 0x1F0; // float32 + pub const m_flFadeStartTime: usize = 0x1EC; // float + pub const m_flFadeEndTime: usize = 0x1F0; // float pub const m_nFieldOutput: usize = 0x1F4; // ParticleAttributeIndex_t pub const m_bEaseInOut: usize = 0x1F8; // bool } pub mod C_OP_ConnectParentParticleToNearest { - pub const m_nFirstControlPoint: usize = 0x1C0; // int32 - pub const m_nSecondControlPoint: usize = 0x1C4; // int32 + pub const m_nFirstControlPoint: usize = 0x1C0; // int32_t + pub const m_nSecondControlPoint: usize = 0x1C4; // int32_t } pub mod C_OP_ConstrainDistance { pub const m_fMinDistance: usize = 0x1C0; // CParticleCollectionFloatInput pub const m_fMaxDistance: usize = 0x318; // CParticleCollectionFloatInput - pub const m_nControlPointNumber: usize = 0x470; // int32 + pub const m_nControlPointNumber: usize = 0x470; // int32_t pub const m_CenterOffset: usize = 0x474; // Vector pub const m_bGlobalCenter: usize = 0x480; // bool } pub mod C_OP_ConstrainDistanceToPath { - pub const m_fMinDistance: usize = 0x1C0; // float32 - pub const m_flMaxDistance0: usize = 0x1C4; // float32 - pub const m_flMaxDistanceMid: usize = 0x1C8; // float32 - pub const m_flMaxDistance1: usize = 0x1CC; // float32 + pub const m_fMinDistance: usize = 0x1C0; // float + pub const m_flMaxDistance0: usize = 0x1C4; // float + pub const m_flMaxDistanceMid: usize = 0x1C8; // float + pub const m_flMaxDistance1: usize = 0x1CC; // float pub const m_PathParameters: usize = 0x1D0; // CPathParameters - pub const m_flTravelTime: usize = 0x210; // float32 + pub const m_flTravelTime: usize = 0x210; // float pub const m_nFieldScale: usize = 0x214; // ParticleAttributeIndex_t pub const m_nManualTField: usize = 0x218; // ParticleAttributeIndex_t } pub mod C_OP_ConstrainDistanceToUserSpecifiedPath { - pub const m_fMinDistance: usize = 0x1C0; // float32 - pub const m_flMaxDistance: usize = 0x1C4; // float32 - pub const m_flTimeScale: usize = 0x1C8; // float32 + pub const m_fMinDistance: usize = 0x1C0; // float + pub const m_flMaxDistance: usize = 0x1C4; // float + pub const m_flTimeScale: usize = 0x1C8; // float pub const m_bLoopedPath: usize = 0x1CC; // bool pub const m_pointList: usize = 0x1D0; // CUtlVector< PointDefinitionWithTimeValues_t > } pub mod C_OP_ConstrainLineLength { - pub const m_flMinDistance: usize = 0x1C0; // float32 - pub const m_flMaxDistance: usize = 0x1C4; // float32 + pub const m_flMinDistance: usize = 0x1C0; // float + pub const m_flMaxDistance: usize = 0x1C4; // float } pub mod C_OP_ContinuousEmitter { pub const m_flEmissionDuration: usize = 0x1C0; // CParticleCollectionFloatInput pub const m_flStartTime: usize = 0x318; // CParticleCollectionFloatInput pub const m_flEmitRate: usize = 0x470; // CParticleCollectionFloatInput - pub const m_flEmissionScale: usize = 0x5C8; // float32 - pub const m_flScalePerParentParticle: usize = 0x5CC; // float32 + pub const m_flEmissionScale: usize = 0x5C8; // float + pub const m_flScalePerParentParticle: usize = 0x5CC; // float pub const m_bInitFromKilledParentParticles: usize = 0x5D0; // bool - pub const m_nSnapshotControlPoint: usize = 0x5D4; // int32 - pub const m_nLimitPerUpdate: usize = 0x5D8; // int32 + pub const m_nSnapshotControlPoint: usize = 0x5D4; // int32_t + pub const m_nLimitPerUpdate: usize = 0x5D8; // int32_t pub const m_bForceEmitOnFirstUpdate: usize = 0x5DC; // bool pub const m_bForceEmitOnLastUpdate: usize = 0x5DD; // bool } pub mod C_OP_ControlPointToRadialScreenSpace { - pub const m_nCPIn: usize = 0x1D0; // int32 + pub const m_nCPIn: usize = 0x1D0; // int32_t pub const m_vecCP1Pos: usize = 0x1D4; // Vector - pub const m_nCPOut: usize = 0x1E0; // int32 - pub const m_nCPOutField: usize = 0x1E4; // int32 - pub const m_nCPSSPosOut: usize = 0x1E8; // int32 + pub const m_nCPOut: usize = 0x1E0; // int32_t + pub const m_nCPOutField: usize = 0x1E4; // int32_t + pub const m_nCPSSPosOut: usize = 0x1E8; // int32_t } pub mod C_OP_ControlpointLight { - pub const m_flScale: usize = 0x1C0; // float32 - pub const m_nControlPoint1: usize = 0x690; // int32 - pub const m_nControlPoint2: usize = 0x694; // int32 - pub const m_nControlPoint3: usize = 0x698; // int32 - pub const m_nControlPoint4: usize = 0x69C; // int32 + pub const m_flScale: usize = 0x1C0; // float + pub const m_nControlPoint1: usize = 0x690; // int32_t + pub const m_nControlPoint2: usize = 0x694; // int32_t + pub const m_nControlPoint3: usize = 0x698; // int32_t + pub const m_nControlPoint4: usize = 0x69C; // int32_t pub const m_vecCPOffset1: usize = 0x6A0; // Vector pub const m_vecCPOffset2: usize = 0x6AC; // Vector pub const m_vecCPOffset3: usize = 0x6B8; // Vector pub const m_vecCPOffset4: usize = 0x6C4; // Vector - pub const m_LightFiftyDist1: usize = 0x6D0; // float32 - pub const m_LightZeroDist1: usize = 0x6D4; // float32 - pub const m_LightFiftyDist2: usize = 0x6D8; // float32 - pub const m_LightZeroDist2: usize = 0x6DC; // float32 - pub const m_LightFiftyDist3: usize = 0x6E0; // float32 - pub const m_LightZeroDist3: usize = 0x6E4; // float32 - pub const m_LightFiftyDist4: usize = 0x6E8; // float32 - pub const m_LightZeroDist4: usize = 0x6EC; // float32 + pub const m_LightFiftyDist1: usize = 0x6D0; // float + pub const m_LightZeroDist1: usize = 0x6D4; // float + pub const m_LightFiftyDist2: usize = 0x6D8; // float + pub const m_LightZeroDist2: usize = 0x6DC; // float + pub const m_LightFiftyDist3: usize = 0x6E0; // float + pub const m_LightZeroDist3: usize = 0x6E4; // float + pub const m_LightFiftyDist4: usize = 0x6E8; // float + pub const m_LightZeroDist4: usize = 0x6EC; // float pub const m_LightColor1: usize = 0x6F0; // Color pub const m_LightColor2: usize = 0x6F4; // Color pub const m_LightColor3: usize = 0x6F8; // Color @@ -1492,10 +1495,10 @@ pub mod C_OP_ControlpointLight { } pub mod C_OP_Cull { - pub const m_flCullPerc: usize = 0x1C0; // float32 - pub const m_flCullStart: usize = 0x1C4; // float32 - pub const m_flCullEnd: usize = 0x1C8; // float32 - pub const m_flCullExp: usize = 0x1CC; // float32 + pub const m_flCullPerc: usize = 0x1C0; // float + pub const m_flCullStart: usize = 0x1C4; // float + pub const m_flCullEnd: usize = 0x1C8; // float + pub const m_flCullExp: usize = 0x1CC; // float } pub mod C_OP_CurlNoiseForce { @@ -1510,14 +1513,14 @@ pub mod C_OP_CurlNoiseForce { pub mod C_OP_CycleScalar { pub const m_nDestField: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flStartValue: usize = 0x1C4; // float32 - pub const m_flEndValue: usize = 0x1C8; // float32 - pub const m_flCycleTime: usize = 0x1CC; // float32 + pub const m_flStartValue: usize = 0x1C4; // float + pub const m_flEndValue: usize = 0x1C8; // float + pub const m_flCycleTime: usize = 0x1CC; // float pub const m_bDoNotRepeatCycle: usize = 0x1D0; // bool pub const m_bSynchronizeParticles: usize = 0x1D1; // bool - pub const m_nCPScale: usize = 0x1D4; // int32 - pub const m_nCPFieldMin: usize = 0x1D8; // int32 - pub const m_nCPFieldMax: usize = 0x1DC; // int32 + pub const m_nCPScale: usize = 0x1D4; // int32_t + pub const m_nCPFieldMin: usize = 0x1D8; // int32_t + pub const m_nCPFieldMax: usize = 0x1DC; // int32_t pub const m_nSetMethod: usize = 0x1E0; // ParticleSetMethod_t } @@ -1536,9 +1539,9 @@ pub mod C_OP_CylindricalDistanceToTransform { } pub mod C_OP_DampenToCP { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_flRange: usize = 0x1C4; // float32 - pub const m_flScale: usize = 0x1C8; // float32 + pub const m_nControlPointNumber: usize = 0x1C0; // int32_t + pub const m_flRange: usize = 0x1C4; // float + pub const m_flScale: usize = 0x1C8; // float } pub mod C_OP_Decay { @@ -1551,9 +1554,9 @@ pub mod C_OP_DecayClampCount { } pub mod C_OP_DecayMaintainCount { - pub const m_nParticlesToMaintain: usize = 0x1C0; // int32 - pub const m_flDecayDelay: usize = 0x1C4; // float32 - pub const m_nSnapshotControlPoint: usize = 0x1C8; // int32 + pub const m_nParticlesToMaintain: usize = 0x1C0; // int32_t + pub const m_flDecayDelay: usize = 0x1C4; // float + pub const m_nSnapshotControlPoint: usize = 0x1C8; // int32_t pub const m_bLifespanDecay: usize = 0x1CC; // bool pub const m_flScale: usize = 0x1D0; // CParticleCollectionFloatInput pub const m_bKillNewest: usize = 0x328; // bool @@ -1564,27 +1567,27 @@ pub mod C_OP_DecayOffscreen { } pub mod C_OP_DensityForce { - pub const m_flRadiusScale: usize = 0x1D0; // float32 - pub const m_flForceScale: usize = 0x1D4; // float32 - pub const m_flTargetDensity: usize = 0x1D8; // float32 + pub const m_flRadiusScale: usize = 0x1D0; // float + pub const m_flForceScale: usize = 0x1D4; // float + pub const m_flTargetDensity: usize = 0x1D8; // float } pub mod C_OP_DifferencePreviousParticle { pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C8; // float32 - pub const m_flInputMax: usize = 0x1CC; // float32 - pub const m_flOutputMin: usize = 0x1D0; // float32 - pub const m_flOutputMax: usize = 0x1D4; // float32 + pub const m_flInputMin: usize = 0x1C8; // float + pub const m_flInputMax: usize = 0x1CC; // float + pub const m_flOutputMin: usize = 0x1D0; // float + pub const m_flOutputMax: usize = 0x1D4; // float pub const m_nSetMethod: usize = 0x1D8; // ParticleSetMethod_t pub const m_bActiveRange: usize = 0x1DC; // bool pub const m_bSetPreviousParticle: usize = 0x1DD; // bool } pub mod C_OP_Diffusion { - pub const m_flRadiusScale: usize = 0x1C0; // float32 + pub const m_flRadiusScale: usize = 0x1C0; // float pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nVoxelGridResolution: usize = 0x1C8; // int32 + pub const m_nVoxelGridResolution: usize = 0x1C8; // int32_t } pub mod C_OP_DirectionBetweenVecsToVec { @@ -1594,17 +1597,17 @@ pub mod C_OP_DirectionBetweenVecsToVec { } pub mod C_OP_DistanceBetweenCPsToCP { - pub const m_nStartCP: usize = 0x1D0; // int32 - pub const m_nEndCP: usize = 0x1D4; // int32 - pub const m_nOutputCP: usize = 0x1D8; // int32 - pub const m_nOutputCPField: usize = 0x1DC; // int32 + pub const m_nStartCP: usize = 0x1D0; // int32_t + pub const m_nEndCP: usize = 0x1D4; // int32_t + pub const m_nOutputCP: usize = 0x1D8; // int32_t + pub const m_nOutputCPField: usize = 0x1DC; // int32_t pub const m_bSetOnce: usize = 0x1E0; // bool - pub const m_flInputMin: usize = 0x1E4; // float32 - pub const m_flInputMax: usize = 0x1E8; // float32 - pub const m_flOutputMin: usize = 0x1EC; // float32 - pub const m_flOutputMax: usize = 0x1F0; // float32 - pub const m_flMaxTraceLength: usize = 0x1F4; // float32 - pub const m_flLOSScale: usize = 0x1F8; // float32 + pub const m_flInputMin: usize = 0x1E4; // float + pub const m_flInputMax: usize = 0x1E8; // float + pub const m_flOutputMin: usize = 0x1EC; // float + pub const m_flOutputMax: usize = 0x1F0; // float + pub const m_flMaxTraceLength: usize = 0x1F4; // float + pub const m_flLOSScale: usize = 0x1F8; // float pub const m_bLOS: usize = 0x1FC; // bool pub const m_CollisionGroupName: usize = 0x1FD; // char[128] pub const m_nTraceSet: usize = 0x280; // ParticleTraceSet_t @@ -1619,8 +1622,8 @@ pub mod C_OP_DistanceBetweenTransforms { pub const m_flInputMax: usize = 0x3F0; // CPerParticleFloatInput pub const m_flOutputMin: usize = 0x548; // CPerParticleFloatInput pub const m_flOutputMax: usize = 0x6A0; // CPerParticleFloatInput - pub const m_flMaxTraceLength: usize = 0x7F8; // float32 - pub const m_flLOSScale: usize = 0x7FC; // float32 + pub const m_flMaxTraceLength: usize = 0x7F8; // float + pub const m_flLOSScale: usize = 0x7FC; // float pub const m_CollisionGroupName: usize = 0x800; // char[128] pub const m_nTraceSet: usize = 0x880; // ParticleTraceSet_t pub const m_bLOS: usize = 0x884; // bool @@ -1640,9 +1643,9 @@ pub mod C_OP_DistanceBetweenVecs { } pub mod C_OP_DistanceCull { - pub const m_nControlPoint: usize = 0x1C0; // int32 + pub const m_nControlPoint: usize = 0x1C0; // int32_t pub const m_vecPointOffset: usize = 0x1C4; // Vector - pub const m_flDistance: usize = 0x1D0; // float32 + pub const m_flDistance: usize = 0x1D0; // float pub const m_bCullInside: usize = 0x1D4; // bool } @@ -1656,8 +1659,8 @@ pub mod C_OP_DistanceToTransform { pub const m_bLOS: usize = 0x790; // bool pub const m_CollisionGroupName: usize = 0x791; // char[128] pub const m_nTraceSet: usize = 0x814; // ParticleTraceSet_t - pub const m_flMaxTraceLength: usize = 0x818; // float32 - pub const m_flLOSScale: usize = 0x81C; // float32 + pub const m_flMaxTraceLength: usize = 0x818; // float + pub const m_flLOSScale: usize = 0x81C; // float pub const m_nSetMethod: usize = 0x820; // ParticleSetMethod_t pub const m_bActiveRange: usize = 0x824; // bool pub const m_bAdditive: usize = 0x825; // bool @@ -1669,24 +1672,24 @@ pub mod C_OP_DragRelativeToPlane { pub const m_flFalloff: usize = 0x318; // CParticleCollectionFloatInput pub const m_bDirectional: usize = 0x470; // bool pub const m_vecPlaneNormal: usize = 0x478; // CParticleCollectionVecInput - pub const m_nControlPointNumber: usize = 0xAD0; // int32 + pub const m_nControlPointNumber: usize = 0xAD0; // int32_t } pub mod C_OP_DriveCPFromGlobalSoundFloat { - pub const m_nOutputControlPoint: usize = 0x1D0; // int32 - pub const m_nOutputField: usize = 0x1D4; // int32 - pub const m_flInputMin: usize = 0x1D8; // float32 - pub const m_flInputMax: usize = 0x1DC; // float32 - pub const m_flOutputMin: usize = 0x1E0; // float32 - pub const m_flOutputMax: usize = 0x1E4; // float32 + pub const m_nOutputControlPoint: usize = 0x1D0; // int32_t + pub const m_nOutputField: usize = 0x1D4; // int32_t + pub const m_flInputMin: usize = 0x1D8; // float + pub const m_flInputMax: usize = 0x1DC; // float + pub const m_flOutputMin: usize = 0x1E0; // float + pub const m_flOutputMax: usize = 0x1E4; // float pub const m_StackName: usize = 0x1E8; // CUtlString pub const m_OperatorName: usize = 0x1F0; // CUtlString pub const m_FieldName: usize = 0x1F8; // CUtlString } pub mod C_OP_EnableChildrenFromParentParticleCount { - pub const m_nChildGroupID: usize = 0x1D0; // int32 - pub const m_nFirstChild: usize = 0x1D4; // int32 + pub const m_nChildGroupID: usize = 0x1D0; // int32_t + pub const m_nFirstChild: usize = 0x1D4; // int32_t pub const m_nNumChildrenToEnable: usize = 0x1D8; // CParticleCollectionFloatInput pub const m_bDisableChildren: usize = 0x330; // bool pub const m_bPlayEndcapOnStop: usize = 0x331; // bool @@ -1694,7 +1697,7 @@ pub mod C_OP_EnableChildrenFromParentParticleCount { } pub mod C_OP_EndCapTimedDecay { - pub const m_flDecayTime: usize = 0x1C0; // float32 + pub const m_flDecayTime: usize = 0x1C0; // float } pub mod C_OP_EndCapTimedFreeze { @@ -1724,88 +1727,88 @@ pub mod C_OP_ExternalWindForce { } pub mod C_OP_FadeAndKill { - pub const m_flStartFadeInTime: usize = 0x1C0; // float32 - pub const m_flEndFadeInTime: usize = 0x1C4; // float32 - pub const m_flStartFadeOutTime: usize = 0x1C8; // float32 - pub const m_flEndFadeOutTime: usize = 0x1CC; // float32 - pub const m_flStartAlpha: usize = 0x1D0; // float32 - pub const m_flEndAlpha: usize = 0x1D4; // float32 + pub const m_flStartFadeInTime: usize = 0x1C0; // float + pub const m_flEndFadeInTime: usize = 0x1C4; // float + pub const m_flStartFadeOutTime: usize = 0x1C8; // float + pub const m_flEndFadeOutTime: usize = 0x1CC; // float + pub const m_flStartAlpha: usize = 0x1D0; // float + pub const m_flEndAlpha: usize = 0x1D4; // float pub const m_bForcePreserveParticleOrder: usize = 0x1D8; // bool } pub mod C_OP_FadeAndKillForTracers { - pub const m_flStartFadeInTime: usize = 0x1C0; // float32 - pub const m_flEndFadeInTime: usize = 0x1C4; // float32 - pub const m_flStartFadeOutTime: usize = 0x1C8; // float32 - pub const m_flEndFadeOutTime: usize = 0x1CC; // float32 - pub const m_flStartAlpha: usize = 0x1D0; // float32 - pub const m_flEndAlpha: usize = 0x1D4; // float32 + pub const m_flStartFadeInTime: usize = 0x1C0; // float + pub const m_flEndFadeInTime: usize = 0x1C4; // float + pub const m_flStartFadeOutTime: usize = 0x1C8; // float + pub const m_flEndFadeOutTime: usize = 0x1CC; // float + pub const m_flStartAlpha: usize = 0x1D0; // float + pub const m_flEndAlpha: usize = 0x1D4; // float } pub mod C_OP_FadeIn { - pub const m_flFadeInTimeMin: usize = 0x1C0; // float32 - pub const m_flFadeInTimeMax: usize = 0x1C4; // float32 - pub const m_flFadeInTimeExp: usize = 0x1C8; // float32 + pub const m_flFadeInTimeMin: usize = 0x1C0; // float + pub const m_flFadeInTimeMax: usize = 0x1C4; // float + pub const m_flFadeInTimeExp: usize = 0x1C8; // float pub const m_bProportional: usize = 0x1CC; // bool } pub mod C_OP_FadeInSimple { - pub const m_flFadeInTime: usize = 0x1C0; // float32 + pub const m_flFadeInTime: usize = 0x1C0; // float pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t } pub mod C_OP_FadeOut { - pub const m_flFadeOutTimeMin: usize = 0x1C0; // float32 - pub const m_flFadeOutTimeMax: usize = 0x1C4; // float32 - pub const m_flFadeOutTimeExp: usize = 0x1C8; // float32 - pub const m_flFadeBias: usize = 0x1CC; // float32 + pub const m_flFadeOutTimeMin: usize = 0x1C0; // float + pub const m_flFadeOutTimeMax: usize = 0x1C4; // float + pub const m_flFadeOutTimeExp: usize = 0x1C8; // float + pub const m_flFadeBias: usize = 0x1CC; // float pub const m_bProportional: usize = 0x200; // bool pub const m_bEaseInAndOut: usize = 0x201; // bool } pub mod C_OP_FadeOutSimple { - pub const m_flFadeOutTime: usize = 0x1C0; // float32 + pub const m_flFadeOutTime: usize = 0x1C0; // float pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t } pub mod C_OP_ForceBasedOnDistanceToPlane { - pub const m_flMinDist: usize = 0x1D0; // float32 + pub const m_flMinDist: usize = 0x1D0; // float pub const m_vecForceAtMinDist: usize = 0x1D4; // Vector - pub const m_flMaxDist: usize = 0x1E0; // float32 + pub const m_flMaxDist: usize = 0x1E0; // float pub const m_vecForceAtMaxDist: usize = 0x1E4; // Vector pub const m_vecPlaneNormal: usize = 0x1F0; // Vector - pub const m_nControlPointNumber: usize = 0x1FC; // int32 - pub const m_flExponent: usize = 0x200; // float32 + pub const m_nControlPointNumber: usize = 0x1FC; // int32_t + pub const m_flExponent: usize = 0x200; // float } pub mod C_OP_ForceControlPointStub { - pub const m_ControlPoint: usize = 0x1D0; // int32 + pub const m_ControlPoint: usize = 0x1D0; // int32_t } pub mod C_OP_GlobalLight { - pub const m_flScale: usize = 0x1C0; // float32 + pub const m_flScale: usize = 0x1C0; // float pub const m_bClampLowerRange: usize = 0x1C4; // bool pub const m_bClampUpperRange: usize = 0x1C5; // bool } pub mod C_OP_HSVShiftToCP { - pub const m_nColorCP: usize = 0x1D0; // int32 - pub const m_nColorGemEnableCP: usize = 0x1D4; // int32 - pub const m_nOutputCP: usize = 0x1D8; // int32 + pub const m_nColorCP: usize = 0x1D0; // int32_t + pub const m_nColorGemEnableCP: usize = 0x1D4; // int32_t + pub const m_nOutputCP: usize = 0x1D8; // int32_t pub const m_DefaultHSVColor: usize = 0x1DC; // Color } pub mod C_OP_InheritFromParentParticles { - pub const m_flScale: usize = 0x1C0; // float32 + pub const m_flScale: usize = 0x1C0; // float pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nIncrement: usize = 0x1C8; // int32 + pub const m_nIncrement: usize = 0x1C8; // int32_t pub const m_bRandomDistribution: usize = 0x1CC; // bool } pub mod C_OP_InheritFromParentParticlesV2 { - pub const m_flScale: usize = 0x1C0; // float32 + pub const m_flScale: usize = 0x1C0; // float pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nIncrement: usize = 0x1C8; // int32 + pub const m_nIncrement: usize = 0x1C8; // int32_t pub const m_bRandomDistribution: usize = 0x1CC; // bool pub const m_nMissingParentBehavior: usize = 0x1D0; // MissingParentInheritBehavior_t } @@ -1813,56 +1816,56 @@ pub mod C_OP_InheritFromParentParticlesV2 { pub mod C_OP_InheritFromPeerSystem { pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_nFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nIncrement: usize = 0x1C8; // int32 - pub const m_nGroupID: usize = 0x1CC; // int32 + pub const m_nIncrement: usize = 0x1C8; // int32_t + pub const m_nGroupID: usize = 0x1CC; // int32_t } pub mod C_OP_InstantaneousEmitter { pub const m_nParticlesToEmit: usize = 0x1C0; // CParticleCollectionFloatInput pub const m_flStartTime: usize = 0x318; // CParticleCollectionFloatInput - pub const m_flInitFromKilledParentParticles: usize = 0x470; // float32 + pub const m_flInitFromKilledParentParticles: usize = 0x470; // float pub const m_flParentParticleScale: usize = 0x478; // CParticleCollectionFloatInput - pub const m_nMaxEmittedPerFrame: usize = 0x5D0; // int32 - pub const m_nSnapshotControlPoint: usize = 0x5D4; // int32 + pub const m_nMaxEmittedPerFrame: usize = 0x5D0; // int32_t + pub const m_nSnapshotControlPoint: usize = 0x5D4; // int32_t } pub mod C_OP_InterpolateRadius { - pub const m_flStartTime: usize = 0x1C0; // float32 - pub const m_flEndTime: usize = 0x1C4; // float32 - pub const m_flStartScale: usize = 0x1C8; // float32 - pub const m_flEndScale: usize = 0x1CC; // float32 + pub const m_flStartTime: usize = 0x1C0; // float + pub const m_flEndTime: usize = 0x1C4; // float + pub const m_flStartScale: usize = 0x1C8; // float + pub const m_flEndScale: usize = 0x1CC; // float pub const m_bEaseInAndOut: usize = 0x1D0; // bool - pub const m_flBias: usize = 0x1D4; // float32 + pub const m_flBias: usize = 0x1D4; // float } pub mod C_OP_LagCompensation { - pub const m_nDesiredVelocityCP: usize = 0x1C0; // int32 - pub const m_nLatencyCP: usize = 0x1C4; // int32 - pub const m_nLatencyCPField: usize = 0x1C8; // int32 - pub const m_nDesiredVelocityCPField: usize = 0x1CC; // int32 + pub const m_nDesiredVelocityCP: usize = 0x1C0; // int32_t + pub const m_nLatencyCP: usize = 0x1C4; // int32_t + pub const m_nLatencyCPField: usize = 0x1C8; // int32_t + pub const m_nDesiredVelocityCPField: usize = 0x1CC; // int32_t } pub mod C_OP_LerpEndCapScalar { pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flOutput: usize = 0x1C4; // float32 - pub const m_flLerpTime: usize = 0x1C8; // float32 + pub const m_flOutput: usize = 0x1C4; // float + pub const m_flLerpTime: usize = 0x1C8; // float } pub mod C_OP_LerpEndCapVector { pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_vecOutput: usize = 0x1C4; // Vector - pub const m_flLerpTime: usize = 0x1D0; // float32 + pub const m_flLerpTime: usize = 0x1D0; // float } pub mod C_OP_LerpScalar { pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_flOutput: usize = 0x1C8; // CPerParticleFloatInput - pub const m_flStartTime: usize = 0x320; // float32 - pub const m_flEndTime: usize = 0x324; // float32 + pub const m_flStartTime: usize = 0x320; // float + pub const m_flEndTime: usize = 0x324; // float } pub mod C_OP_LerpToInitialPosition { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nControlPointNumber: usize = 0x1C0; // int32_t pub const m_flInterpolation: usize = 0x1C8; // CPerParticleFloatInput pub const m_nCacheField: usize = 0x320; // ParticleAttributeIndex_t pub const m_flScale: usize = 0x328; // CParticleCollectionFloatInput @@ -1879,15 +1882,15 @@ pub mod C_OP_LerpToOtherAttribute { pub mod C_OP_LerpVector { pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_vecOutput: usize = 0x1C4; // Vector - pub const m_flStartTime: usize = 0x1D0; // float32 - pub const m_flEndTime: usize = 0x1D4; // float32 + pub const m_flStartTime: usize = 0x1D0; // float + pub const m_flEndTime: usize = 0x1D4; // float pub const m_nSetMethod: usize = 0x1D8; // ParticleSetMethod_t } pub mod C_OP_LightningSnapshotGenerator { - pub const m_nCPSnapshot: usize = 0x1D0; // int32 - pub const m_nCPStartPnt: usize = 0x1D4; // int32 - pub const m_nCPEndPnt: usize = 0x1D8; // int32 + pub const m_nCPSnapshot: usize = 0x1D0; // int32_t + pub const m_nCPStartPnt: usize = 0x1D4; // int32_t + pub const m_nCPEndPnt: usize = 0x1D8; // int32_t pub const m_flSegments: usize = 0x1E0; // CParticleCollectionFloatInput pub const m_flOffset: usize = 0x338; // CParticleCollectionFloatInput pub const m_flOffsetDecay: usize = 0x490; // CParticleCollectionFloatInput @@ -1903,27 +1906,27 @@ pub mod C_OP_LightningSnapshotGenerator { } pub mod C_OP_LocalAccelerationForce { - pub const m_nCP: usize = 0x1D0; // int32 - pub const m_nScaleCP: usize = 0x1D4; // int32 + pub const m_nCP: usize = 0x1D0; // int32_t + pub const m_nScaleCP: usize = 0x1D4; // int32_t pub const m_vecAccel: usize = 0x1D8; // CParticleCollectionVecInput } pub mod C_OP_LockPoints { - pub const m_nMinCol: usize = 0x1C0; // int32 - pub const m_nMaxCol: usize = 0x1C4; // int32 - pub const m_nMinRow: usize = 0x1C8; // int32 - pub const m_nMaxRow: usize = 0x1CC; // int32 - pub const m_nControlPoint: usize = 0x1D0; // int32 - pub const m_flBlendValue: usize = 0x1D4; // float32 + pub const m_nMinCol: usize = 0x1C0; // int32_t + pub const m_nMaxCol: usize = 0x1C4; // int32_t + pub const m_nMinRow: usize = 0x1C8; // int32_t + pub const m_nMaxRow: usize = 0x1CC; // int32_t + pub const m_nControlPoint: usize = 0x1D0; // int32_t + pub const m_flBlendValue: usize = 0x1D4; // float } pub mod C_OP_LockToBone { pub const m_modelInput: usize = 0x1C0; // CParticleModelInput pub const m_transformInput: usize = 0x220; // CParticleTransformInput - pub const m_flLifeTimeFadeStart: usize = 0x288; // float32 - pub const m_flLifeTimeFadeEnd: usize = 0x28C; // float32 - pub const m_flJumpThreshold: usize = 0x290; // float32 - pub const m_flPrevPosScale: usize = 0x294; // float32 + pub const m_flLifeTimeFadeStart: usize = 0x288; // float + pub const m_flLifeTimeFadeEnd: usize = 0x28C; // float + pub const m_flJumpThreshold: usize = 0x290; // float + pub const m_flPrevPosScale: usize = 0x294; // float pub const m_HitboxSetName: usize = 0x298; // char[128] pub const m_bRigid: usize = 0x318; // bool pub const m_bUseBones: usize = 0x319; // bool @@ -1940,53 +1943,53 @@ pub mod C_OP_LockToPointList { pub const m_pointList: usize = 0x1C8; // CUtlVector< PointDefinition_t > pub const m_bPlaceAlongPath: usize = 0x1E0; // bool pub const m_bClosedLoop: usize = 0x1E1; // bool - pub const m_nNumPointsAlongPath: usize = 0x1E4; // int32 + pub const m_nNumPointsAlongPath: usize = 0x1E4; // int32_t } pub mod C_OP_LockToSavedSequentialPath { - pub const m_flFadeStart: usize = 0x1C4; // float32 - pub const m_flFadeEnd: usize = 0x1C8; // float32 + pub const m_flFadeStart: usize = 0x1C4; // float + pub const m_flFadeEnd: usize = 0x1C8; // float pub const m_bCPPairs: usize = 0x1CC; // bool pub const m_PathParams: usize = 0x1D0; // CPathParameters } pub mod C_OP_LockToSavedSequentialPathV2 { - pub const m_flFadeStart: usize = 0x1C0; // float32 - pub const m_flFadeEnd: usize = 0x1C4; // float32 + pub const m_flFadeStart: usize = 0x1C0; // float + pub const m_flFadeEnd: usize = 0x1C4; // float pub const m_bCPPairs: usize = 0x1C8; // bool pub const m_PathParams: usize = 0x1D0; // CPathParameters } pub mod C_OP_MaintainEmitter { pub const m_nParticlesToMaintain: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_flStartTime: usize = 0x318; // float32 + pub const m_flStartTime: usize = 0x318; // float pub const m_flEmissionDuration: usize = 0x320; // CParticleCollectionFloatInput - pub const m_flEmissionRate: usize = 0x478; // float32 - pub const m_nSnapshotControlPoint: usize = 0x47C; // int32 + pub const m_flEmissionRate: usize = 0x478; // float + pub const m_nSnapshotControlPoint: usize = 0x47C; // int32_t pub const m_bEmitInstantaneously: usize = 0x480; // bool pub const m_bFinalEmitOnStop: usize = 0x481; // bool pub const m_flScale: usize = 0x488; // CParticleCollectionFloatInput } pub mod C_OP_MaintainSequentialPath { - pub const m_fMaxDistance: usize = 0x1C0; // float32 - pub const m_flNumToAssign: usize = 0x1C4; // float32 - pub const m_flCohesionStrength: usize = 0x1C8; // float32 - pub const m_flTolerance: usize = 0x1CC; // float32 + pub const m_fMaxDistance: usize = 0x1C0; // float + pub const m_flNumToAssign: usize = 0x1C4; // float + pub const m_flCohesionStrength: usize = 0x1C8; // float + pub const m_flTolerance: usize = 0x1CC; // float pub const m_bLoop: usize = 0x1D0; // bool pub const m_bUseParticleCount: usize = 0x1D1; // bool pub const m_PathParams: usize = 0x1E0; // CPathParameters } pub mod C_OP_MaxVelocity { - pub const m_flMaxVelocity: usize = 0x1C0; // float32 - pub const m_flMinVelocity: usize = 0x1C4; // float32 - pub const m_nOverrideCP: usize = 0x1C8; // int32 - pub const m_nOverrideCPField: usize = 0x1CC; // int32 + pub const m_flMaxVelocity: usize = 0x1C0; // float + pub const m_flMinVelocity: usize = 0x1C4; // float + pub const m_nOverrideCP: usize = 0x1C8; // int32_t + pub const m_nOverrideCPField: usize = 0x1CC; // int32_t } pub mod C_OP_ModelCull { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nControlPointNumber: usize = 0x1C0; // int32_t pub const m_bBoundBox: usize = 0x1C4; // bool pub const m_bCullOutside: usize = 0x1C5; // bool pub const m_bUseBones: usize = 0x1C6; // bool @@ -1994,21 +1997,21 @@ pub mod C_OP_ModelCull { } pub mod C_OP_ModelDampenMovement { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nControlPointNumber: usize = 0x1C0; // int32_t pub const m_bBoundBox: usize = 0x1C4; // bool pub const m_bOutside: usize = 0x1C5; // bool pub const m_bUseBones: usize = 0x1C6; // bool pub const m_HitboxSetName: usize = 0x1C7; // char[128] pub const m_vecPosOffset: usize = 0x248; // CPerParticleVecInput - pub const m_fDrag: usize = 0x8A0; // float32 + pub const m_fDrag: usize = 0x8A0; // float } pub mod C_OP_MoveToHitbox { pub const m_modelInput: usize = 0x1C0; // CParticleModelInput pub const m_transformInput: usize = 0x220; // CParticleTransformInput - pub const m_flLifeTimeLerpStart: usize = 0x28C; // float32 - pub const m_flLifeTimeLerpEnd: usize = 0x290; // float32 - pub const m_flPrevPosScale: usize = 0x294; // float32 + pub const m_flLifeTimeLerpStart: usize = 0x28C; // float + pub const m_flLifeTimeLerpEnd: usize = 0x290; // float + pub const m_flPrevPosScale: usize = 0x294; // float pub const m_HitboxSetName: usize = 0x298; // char[128] pub const m_bUseBones: usize = 0x318; // bool pub const m_nLerpType: usize = 0x31C; // HitboxLerpType_t @@ -2016,7 +2019,7 @@ pub mod C_OP_MoveToHitbox { } pub mod C_OP_MovementLoopInsideSphere { - pub const m_nCP: usize = 0x1C0; // int32 + pub const m_nCP: usize = 0x1C0; // int32_t pub const m_flDistance: usize = 0x1C8; // CParticleCollectionFloatInput pub const m_vecScale: usize = 0x320; // CParticleCollectionVecInput pub const m_nDistSqrAttr: usize = 0x978; // ParticleAttributeIndex_t @@ -2024,13 +2027,13 @@ pub mod C_OP_MovementLoopInsideSphere { pub mod C_OP_MovementMaintainOffset { pub const m_vecOffset: usize = 0x1C0; // Vector - pub const m_nCP: usize = 0x1CC; // int32 + pub const m_nCP: usize = 0x1CC; // int32_t pub const m_bRadiusScale: usize = 0x1D0; // bool } pub mod C_OP_MovementMoveAlongSkinnedCPSnapshot { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nSnapshotControlPointNumber: usize = 0x1C4; // int32 + pub const m_nControlPointNumber: usize = 0x1C0; // int32_t + pub const m_nSnapshotControlPointNumber: usize = 0x1C4; // int32_t pub const m_bSetNormal: usize = 0x1C8; // bool pub const m_bSetRadius: usize = 0x1C9; // bool pub const m_flInterpolation: usize = 0x1D0; // CPerParticleFloatInput @@ -2039,28 +2042,28 @@ pub mod C_OP_MovementMoveAlongSkinnedCPSnapshot { pub mod C_OP_MovementPlaceOnGround { pub const m_flOffset: usize = 0x1C0; // CPerParticleFloatInput - pub const m_flMaxTraceLength: usize = 0x318; // float32 - pub const m_flTolerance: usize = 0x31C; // float32 - pub const m_flTraceOffset: usize = 0x320; // float32 - pub const m_flLerpRate: usize = 0x324; // float32 + pub const m_flMaxTraceLength: usize = 0x318; // float + pub const m_flTolerance: usize = 0x31C; // float + pub const m_flTraceOffset: usize = 0x320; // float + pub const m_flLerpRate: usize = 0x324; // float pub const m_CollisionGroupName: usize = 0x328; // char[128] pub const m_nTraceSet: usize = 0x3A8; // ParticleTraceSet_t - pub const m_nRefCP1: usize = 0x3AC; // int32 - pub const m_nRefCP2: usize = 0x3B0; // int32 - pub const m_nLerpCP: usize = 0x3B4; // int32 + pub const m_nRefCP1: usize = 0x3AC; // int32_t + pub const m_nRefCP2: usize = 0x3B0; // int32_t + pub const m_nLerpCP: usize = 0x3B4; // int32_t pub const m_nTraceMissBehavior: usize = 0x3C0; // ParticleTraceMissBehavior_t pub const m_bIncludeShotHull: usize = 0x3C4; // bool pub const m_bIncludeWater: usize = 0x3C5; // bool pub const m_bSetNormal: usize = 0x3C8; // bool pub const m_bScaleOffset: usize = 0x3C9; // bool - pub const m_nPreserveOffsetCP: usize = 0x3CC; // int32 - pub const m_nIgnoreCP: usize = 0x3D0; // int32 + pub const m_nPreserveOffsetCP: usize = 0x3CC; // int32_t + pub const m_nIgnoreCP: usize = 0x3D0; // int32_t } pub mod C_OP_MovementRigidAttachToCP { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nScaleControlPoint: usize = 0x1C4; // int32 - pub const m_nScaleCPField: usize = 0x1C8; // int32 + pub const m_nControlPointNumber: usize = 0x1C0; // int32_t + pub const m_nScaleControlPoint: usize = 0x1C4; // int32_t + pub const m_nScaleCPField: usize = 0x1C8; // int32_t pub const m_nFieldInput: usize = 0x1CC; // ParticleAttributeIndex_t pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t pub const m_bOffsetLocal: usize = 0x1D4; // bool @@ -2074,10 +2077,10 @@ pub mod C_OP_MovementRotateParticleAroundAxis { } pub mod C_OP_MovementSkinnedPositionFromCPSnapshot { - pub const m_nSnapshotControlPointNumber: usize = 0x1C0; // int32 - pub const m_nControlPointNumber: usize = 0x1C4; // int32 + pub const m_nSnapshotControlPointNumber: usize = 0x1C0; // int32_t + pub const m_nControlPointNumber: usize = 0x1C4; // int32_t pub const m_bRandom: usize = 0x1C8; // bool - pub const m_nRandomSeed: usize = 0x1CC; // int32 + pub const m_nRandomSeed: usize = 0x1CC; // int32_t pub const m_bSetNormal: usize = 0x1D0; // bool pub const m_bSetRadius: usize = 0x1D1; // bool pub const m_flIncrement: usize = 0x1D8; // CParticleCollectionFloatInput @@ -2088,75 +2091,75 @@ pub mod C_OP_MovementSkinnedPositionFromCPSnapshot { pub mod C_OP_Noise { pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flOutputMin: usize = 0x1C4; // float32 - pub const m_flOutputMax: usize = 0x1C8; // float32 - pub const m_fl4NoiseScale: usize = 0x1CC; // float32 + pub const m_flOutputMin: usize = 0x1C4; // float + pub const m_flOutputMax: usize = 0x1C8; // float + pub const m_fl4NoiseScale: usize = 0x1CC; // float pub const m_bAdditive: usize = 0x1D0; // bool - pub const m_flNoiseAnimationTimeScale: usize = 0x1D4; // float32 + pub const m_flNoiseAnimationTimeScale: usize = 0x1D4; // float } pub mod C_OP_NoiseEmitter { - pub const m_flEmissionDuration: usize = 0x1C0; // float32 - pub const m_flStartTime: usize = 0x1C4; // float32 - pub const m_flEmissionScale: usize = 0x1C8; // float32 - pub const m_nScaleControlPoint: usize = 0x1CC; // int32 - pub const m_nScaleControlPointField: usize = 0x1D0; // int32 - pub const m_nWorldNoisePoint: usize = 0x1D4; // int32 + pub const m_flEmissionDuration: usize = 0x1C0; // float + pub const m_flStartTime: usize = 0x1C4; // float + pub const m_flEmissionScale: usize = 0x1C8; // float + pub const m_nScaleControlPoint: usize = 0x1CC; // int32_t + pub const m_nScaleControlPointField: usize = 0x1D0; // int32_t + pub const m_nWorldNoisePoint: usize = 0x1D4; // int32_t pub const m_bAbsVal: usize = 0x1D8; // bool pub const m_bAbsValInv: usize = 0x1D9; // bool - pub const m_flOffset: usize = 0x1DC; // float32 - pub const m_flOutputMin: usize = 0x1E0; // float32 - pub const m_flOutputMax: usize = 0x1E4; // float32 - pub const m_flNoiseScale: usize = 0x1E8; // float32 - pub const m_flWorldNoiseScale: usize = 0x1EC; // float32 + pub const m_flOffset: usize = 0x1DC; // float + pub const m_flOutputMin: usize = 0x1E0; // float + pub const m_flOutputMax: usize = 0x1E4; // float + pub const m_flNoiseScale: usize = 0x1E8; // float + pub const m_flWorldNoiseScale: usize = 0x1EC; // float pub const m_vecOffsetLoc: usize = 0x1F0; // Vector - pub const m_flWorldTimeScale: usize = 0x1FC; // float32 + pub const m_flWorldTimeScale: usize = 0x1FC; // float } pub mod C_OP_NormalLock { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nControlPointNumber: usize = 0x1C0; // int32_t } pub mod C_OP_NormalizeVector { pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x1C4; // float32 + pub const m_flScale: usize = 0x1C4; // float } pub mod C_OP_Orient2DRelToCP { - pub const m_flRotOffset: usize = 0x1C0; // float32 - pub const m_flSpinStrength: usize = 0x1C4; // float32 - pub const m_nCP: usize = 0x1C8; // int32 + pub const m_flRotOffset: usize = 0x1C0; // float + pub const m_flSpinStrength: usize = 0x1C4; // float + pub const m_nCP: usize = 0x1C8; // int32_t pub const m_nFieldOutput: usize = 0x1CC; // ParticleAttributeIndex_t } pub mod C_OP_OrientTo2dDirection { - pub const m_flRotOffset: usize = 0x1C0; // float32 - pub const m_flSpinStrength: usize = 0x1C4; // float32 + pub const m_flRotOffset: usize = 0x1C0; // float + pub const m_flSpinStrength: usize = 0x1C4; // float pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t } pub mod C_OP_OscillateScalar { - pub const m_RateMin: usize = 0x1C0; // float32 - pub const m_RateMax: usize = 0x1C4; // float32 - pub const m_FrequencyMin: usize = 0x1C8; // float32 - pub const m_FrequencyMax: usize = 0x1CC; // float32 + pub const m_RateMin: usize = 0x1C0; // float + pub const m_RateMax: usize = 0x1C4; // float + pub const m_FrequencyMin: usize = 0x1C8; // float + pub const m_FrequencyMax: usize = 0x1CC; // float pub const m_nField: usize = 0x1D0; // ParticleAttributeIndex_t pub const m_bProportional: usize = 0x1D4; // bool pub const m_bProportionalOp: usize = 0x1D5; // bool - pub const m_flStartTime_min: usize = 0x1D8; // float32 - pub const m_flStartTime_max: usize = 0x1DC; // float32 - pub const m_flEndTime_min: usize = 0x1E0; // float32 - pub const m_flEndTime_max: usize = 0x1E4; // float32 - pub const m_flOscMult: usize = 0x1E8; // float32 - pub const m_flOscAdd: usize = 0x1EC; // float32 + pub const m_flStartTime_min: usize = 0x1D8; // float + pub const m_flStartTime_max: usize = 0x1DC; // float + pub const m_flEndTime_min: usize = 0x1E0; // float + pub const m_flEndTime_max: usize = 0x1E4; // float + pub const m_flOscMult: usize = 0x1E8; // float + pub const m_flOscAdd: usize = 0x1EC; // float } pub mod C_OP_OscillateScalarSimple { - pub const m_Rate: usize = 0x1C0; // float32 - pub const m_Frequency: usize = 0x1C4; // float32 + pub const m_Rate: usize = 0x1C0; // float + pub const m_Frequency: usize = 0x1C4; // float pub const m_nField: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_flOscMult: usize = 0x1CC; // float32 - pub const m_flOscAdd: usize = 0x1D0; // float32 + pub const m_flOscMult: usize = 0x1CC; // float + pub const m_flOscAdd: usize = 0x1D0; // float } pub mod C_OP_OscillateVector { @@ -2168,10 +2171,10 @@ pub mod C_OP_OscillateVector { pub const m_bProportional: usize = 0x1F4; // bool pub const m_bProportionalOp: usize = 0x1F5; // bool pub const m_bOffset: usize = 0x1F6; // bool - pub const m_flStartTime_min: usize = 0x1F8; // float32 - pub const m_flStartTime_max: usize = 0x1FC; // float32 - pub const m_flEndTime_min: usize = 0x200; // float32 - pub const m_flEndTime_max: usize = 0x204; // float32 + pub const m_flStartTime_min: usize = 0x1F8; // float + pub const m_flStartTime_max: usize = 0x1FC; // float + pub const m_flEndTime_min: usize = 0x200; // float + pub const m_flEndTime_max: usize = 0x204; // float pub const m_flOscMult: usize = 0x208; // CPerParticleFloatInput pub const m_flOscAdd: usize = 0x360; // CPerParticleFloatInput pub const m_flRateScale: usize = 0x4B8; // CPerParticleFloatInput @@ -2181,13 +2184,13 @@ pub mod C_OP_OscillateVectorSimple { pub const m_Rate: usize = 0x1C0; // Vector pub const m_Frequency: usize = 0x1CC; // Vector pub const m_nField: usize = 0x1D8; // ParticleAttributeIndex_t - pub const m_flOscMult: usize = 0x1DC; // float32 - pub const m_flOscAdd: usize = 0x1E0; // float32 + pub const m_flOscMult: usize = 0x1DC; // float + pub const m_flOscAdd: usize = 0x1E0; // float pub const m_bOffset: usize = 0x1E4; // bool } pub mod C_OP_ParentVortices { - pub const m_flForceScale: usize = 0x1D0; // float32 + pub const m_flForceScale: usize = 0x1D0; // float pub const m_vecTwistAxis: usize = 0x1D4; // Vector pub const m_bFlipBasedOnYaw: usize = 0x1E0; // bool } @@ -2195,25 +2198,25 @@ pub mod C_OP_ParentVortices { pub mod C_OP_ParticlePhysics { pub const m_Gravity: usize = 0x1C0; // CParticleCollectionVecInput pub const m_fDrag: usize = 0x818; // CParticleCollectionFloatInput - pub const m_nMaxConstraintPasses: usize = 0x970; // int32 + pub const m_nMaxConstraintPasses: usize = 0x970; // int32_t } pub mod C_OP_PerParticleForce { pub const m_flForceScale: usize = 0x1D0; // CPerParticleFloatInput pub const m_vForce: usize = 0x328; // CPerParticleVecInput - pub const m_nCP: usize = 0x980; // int32 + pub const m_nCP: usize = 0x980; // int32_t } pub mod C_OP_PercentageBetweenTransformLerpCPs { pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C4; // float32 - pub const m_flInputMax: usize = 0x1C8; // float32 + pub const m_flInputMin: usize = 0x1C4; // float + pub const m_flInputMax: usize = 0x1C8; // float pub const m_TransformStart: usize = 0x1D0; // CParticleTransformInput pub const m_TransformEnd: usize = 0x238; // CParticleTransformInput - pub const m_nOutputStartCP: usize = 0x2A0; // int32 - pub const m_nOutputStartField: usize = 0x2A4; // int32 - pub const m_nOutputEndCP: usize = 0x2A8; // int32 - pub const m_nOutputEndField: usize = 0x2AC; // int32 + pub const m_nOutputStartCP: usize = 0x2A0; // int32_t + pub const m_nOutputStartField: usize = 0x2A4; // int32_t + pub const m_nOutputEndCP: usize = 0x2A8; // int32_t + pub const m_nOutputEndField: usize = 0x2AC; // int32_t pub const m_nSetMethod: usize = 0x2B0; // ParticleSetMethod_t pub const m_bActiveRange: usize = 0x2B4; // bool pub const m_bRadialCheck: usize = 0x2B5; // bool @@ -2221,10 +2224,10 @@ pub mod C_OP_PercentageBetweenTransformLerpCPs { pub mod C_OP_PercentageBetweenTransforms { pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C4; // float32 - pub const m_flInputMax: usize = 0x1C8; // float32 - pub const m_flOutputMin: usize = 0x1CC; // float32 - pub const m_flOutputMax: usize = 0x1D0; // float32 + pub const m_flInputMin: usize = 0x1C4; // float + pub const m_flInputMax: usize = 0x1C8; // float + pub const m_flOutputMin: usize = 0x1CC; // float + pub const m_flOutputMax: usize = 0x1D0; // float pub const m_TransformStart: usize = 0x1D8; // CParticleTransformInput pub const m_TransformEnd: usize = 0x240; // CParticleTransformInput pub const m_nSetMethod: usize = 0x2A8; // ParticleSetMethod_t @@ -2234,8 +2237,8 @@ pub mod C_OP_PercentageBetweenTransforms { pub mod C_OP_PercentageBetweenTransformsVector { pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C4; // float32 - pub const m_flInputMax: usize = 0x1C8; // float32 + pub const m_flInputMin: usize = 0x1C4; // float + pub const m_flInputMax: usize = 0x1C8; // float pub const m_vecOutputMin: usize = 0x1CC; // Vector pub const m_vecOutputMax: usize = 0x1D8; // Vector pub const m_TransformStart: usize = 0x1E8; // CParticleTransformInput @@ -2246,7 +2249,7 @@ pub mod C_OP_PercentageBetweenTransformsVector { } pub mod C_OP_PinParticleToCP { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nControlPointNumber: usize = 0x1C0; // int32_t pub const m_vecOffset: usize = 0x1C8; // CParticleCollectionVecInput pub const m_bOffsetLocal: usize = 0x820; // bool pub const m_nParticleSelection: usize = 0x824; // ParticleSelection_t @@ -2255,8 +2258,8 @@ pub mod C_OP_PinParticleToCP { pub const m_flBreakDistance: usize = 0x988; // CParticleCollectionFloatInput pub const m_flBreakSpeed: usize = 0xAE0; // CParticleCollectionFloatInput pub const m_flAge: usize = 0xC38; // CParticleCollectionFloatInput - pub const m_nBreakControlPointNumber: usize = 0xD90; // int32 - pub const m_nBreakControlPointNumber2: usize = 0xD94; // int32 + pub const m_nBreakControlPointNumber: usize = 0xD90; // int32_t + pub const m_nBreakControlPointNumber2: usize = 0xD94; // int32_t pub const m_flBreakValue: usize = 0xD98; // CParticleCollectionFloatInput pub const m_flInterpolation: usize = 0xEF0; // CPerParticleFloatInput } @@ -2264,7 +2267,7 @@ pub mod C_OP_PinParticleToCP { pub mod C_OP_PlanarConstraint { pub const m_PointOnPlane: usize = 0x1C0; // Vector pub const m_PlaneNormal: usize = 0x1CC; // Vector - pub const m_nControlPointNumber: usize = 0x1D8; // int32 + pub const m_nControlPointNumber: usize = 0x1D8; // int32_t pub const m_bGlobalOrigin: usize = 0x1DC; // bool pub const m_bGlobalNormal: usize = 0x1DD; // bool pub const m_flRadiusScale: usize = 0x1E0; // CPerParticleFloatInput @@ -2272,10 +2275,10 @@ pub mod C_OP_PlanarConstraint { } pub mod C_OP_PlaneCull { - pub const m_nPlaneControlPoint: usize = 0x1C0; // int32 + pub const m_nPlaneControlPoint: usize = 0x1C0; // int32_t pub const m_vecPlaneDirection: usize = 0x1C4; // Vector pub const m_bLocalSpace: usize = 0x1D0; // bool - pub const m_flPlaneOffset: usize = 0x1D4; // float32 + pub const m_flPlaneOffset: usize = 0x1D4; // float } pub mod C_OP_PlayEndCapWhenFinished { @@ -2290,16 +2293,16 @@ pub mod C_OP_PointVectorAtNextParticle { pub mod C_OP_PositionLock { pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput - pub const m_flStartTime_min: usize = 0x228; // float32 - pub const m_flStartTime_max: usize = 0x22C; // float32 - pub const m_flStartTime_exp: usize = 0x230; // float32 - pub const m_flEndTime_min: usize = 0x234; // float32 - pub const m_flEndTime_max: usize = 0x238; // float32 - pub const m_flEndTime_exp: usize = 0x23C; // float32 - pub const m_flRange: usize = 0x240; // float32 + pub const m_flStartTime_min: usize = 0x228; // float + pub const m_flStartTime_max: usize = 0x22C; // float + pub const m_flStartTime_exp: usize = 0x230; // float + pub const m_flEndTime_min: usize = 0x234; // float + pub const m_flEndTime_max: usize = 0x238; // float + pub const m_flEndTime_exp: usize = 0x23C; // float + pub const m_flRange: usize = 0x240; // float pub const m_flRangeBias: usize = 0x248; // CParticleCollectionFloatInput - pub const m_flJumpThreshold: usize = 0x3A0; // float32 - pub const m_flPrevPosScale: usize = 0x3A4; // float32 + pub const m_flJumpThreshold: usize = 0x3A0; // float + pub const m_flPrevPosScale: usize = 0x3A4; // float pub const m_bLockRot: usize = 0x3A8; // bool pub const m_vecScale: usize = 0x3B0; // CParticleCollectionVecInput pub const m_nFieldOutput: usize = 0xA08; // ParticleAttributeIndex_t @@ -2308,8 +2311,8 @@ pub mod C_OP_PositionLock { pub mod C_OP_QuantizeCPComponent { pub const m_flInputValue: usize = 0x1D0; // CParticleCollectionFloatInput - pub const m_nCPOutput: usize = 0x328; // int32 - pub const m_nOutVectorField: usize = 0x32C; // int32 + pub const m_nCPOutput: usize = 0x328; // int32_t + pub const m_nOutVectorField: usize = 0x32C; // int32_t pub const m_flQuantizeValue: usize = 0x330; // CParticleCollectionFloatInput } @@ -2319,50 +2322,50 @@ pub mod C_OP_QuantizeFloat { } pub mod C_OP_RadiusDecay { - pub const m_flMinRadius: usize = 0x1C0; // float32 + pub const m_flMinRadius: usize = 0x1C0; // float } pub mod C_OP_RampCPLinearRandom { - pub const m_nOutControlPointNumber: usize = 0x1D0; // int32 + pub const m_nOutControlPointNumber: usize = 0x1D0; // int32_t pub const m_vecRateMin: usize = 0x1D4; // Vector pub const m_vecRateMax: usize = 0x1E0; // Vector } pub mod C_OP_RampScalarLinear { - pub const m_RateMin: usize = 0x1C0; // float32 - pub const m_RateMax: usize = 0x1C4; // float32 - pub const m_flStartTime_min: usize = 0x1C8; // float32 - pub const m_flStartTime_max: usize = 0x1CC; // float32 - pub const m_flEndTime_min: usize = 0x1D0; // float32 - pub const m_flEndTime_max: usize = 0x1D4; // float32 + pub const m_RateMin: usize = 0x1C0; // float + pub const m_RateMax: usize = 0x1C4; // float + pub const m_flStartTime_min: usize = 0x1C8; // float + pub const m_flStartTime_max: usize = 0x1CC; // float + pub const m_flEndTime_min: usize = 0x1D0; // float + pub const m_flEndTime_max: usize = 0x1D4; // float pub const m_nField: usize = 0x200; // ParticleAttributeIndex_t pub const m_bProportionalOp: usize = 0x204; // bool } pub mod C_OP_RampScalarLinearSimple { - pub const m_Rate: usize = 0x1C0; // float32 - pub const m_flStartTime: usize = 0x1C4; // float32 - pub const m_flEndTime: usize = 0x1C8; // float32 + pub const m_Rate: usize = 0x1C0; // float + pub const m_flStartTime: usize = 0x1C4; // float + pub const m_flEndTime: usize = 0x1C8; // float pub const m_nField: usize = 0x1F0; // ParticleAttributeIndex_t } pub mod C_OP_RampScalarSpline { - pub const m_RateMin: usize = 0x1C0; // float32 - pub const m_RateMax: usize = 0x1C4; // float32 - pub const m_flStartTime_min: usize = 0x1C8; // float32 - pub const m_flStartTime_max: usize = 0x1CC; // float32 - pub const m_flEndTime_min: usize = 0x1D0; // float32 - pub const m_flEndTime_max: usize = 0x1D4; // float32 - pub const m_flBias: usize = 0x1D8; // float32 + pub const m_RateMin: usize = 0x1C0; // float + pub const m_RateMax: usize = 0x1C4; // float + pub const m_flStartTime_min: usize = 0x1C8; // float + pub const m_flStartTime_max: usize = 0x1CC; // float + pub const m_flEndTime_min: usize = 0x1D0; // float + pub const m_flEndTime_max: usize = 0x1D4; // float + pub const m_flBias: usize = 0x1D8; // float pub const m_nField: usize = 0x200; // ParticleAttributeIndex_t pub const m_bProportionalOp: usize = 0x204; // bool pub const m_bEaseOut: usize = 0x205; // bool } pub mod C_OP_RampScalarSplineSimple { - pub const m_Rate: usize = 0x1C0; // float32 - pub const m_flStartTime: usize = 0x1C4; // float32 - pub const m_flEndTime: usize = 0x1C8; // float32 + pub const m_Rate: usize = 0x1C0; // float + pub const m_flStartTime: usize = 0x1C4; // float + pub const m_flEndTime: usize = 0x1C8; // float pub const m_nField: usize = 0x1F0; // ParticleAttributeIndex_t pub const m_bEaseOut: usize = 0x1F4; // bool } @@ -2375,94 +2378,94 @@ pub mod C_OP_RandomForce { pub mod C_OP_ReadFromNeighboringParticle { pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nIncrement: usize = 0x1C8; // int32 + pub const m_nIncrement: usize = 0x1C8; // int32_t pub const m_DistanceCheck: usize = 0x1D0; // CPerParticleFloatInput pub const m_flInterpolation: usize = 0x328; // CPerParticleFloatInput } pub mod C_OP_ReinitializeScalarEndCap { pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flOutputMin: usize = 0x1C4; // float32 - pub const m_flOutputMax: usize = 0x1C8; // float32 + pub const m_flOutputMin: usize = 0x1C4; // float + pub const m_flOutputMax: usize = 0x1C8; // float } pub mod C_OP_RemapAverageHitboxSpeedtoCP { - pub const m_nInControlPointNumber: usize = 0x1D0; // int32 - pub const m_nOutControlPointNumber: usize = 0x1D4; // int32 - pub const m_nField: usize = 0x1D8; // int32 + pub const m_nInControlPointNumber: usize = 0x1D0; // int32_t + pub const m_nOutControlPointNumber: usize = 0x1D4; // int32_t + pub const m_nField: usize = 0x1D8; // int32_t pub const m_nHitboxDataType: usize = 0x1DC; // ParticleHitboxDataSelection_t pub const m_flInputMin: usize = 0x1E0; // CParticleCollectionFloatInput pub const m_flInputMax: usize = 0x338; // CParticleCollectionFloatInput pub const m_flOutputMin: usize = 0x490; // CParticleCollectionFloatInput pub const m_flOutputMax: usize = 0x5E8; // CParticleCollectionFloatInput - pub const m_nHeightControlPointNumber: usize = 0x740; // int32 + pub const m_nHeightControlPointNumber: usize = 0x740; // int32_t pub const m_vecComparisonVelocity: usize = 0x748; // CParticleCollectionVecInput pub const m_HitboxSetName: usize = 0xDA0; // char[128] } pub mod C_OP_RemapAverageScalarValuetoCP { - pub const m_nOutControlPointNumber: usize = 0x1D0; // int32 - pub const m_nOutVectorField: usize = 0x1D4; // int32 + pub const m_nOutControlPointNumber: usize = 0x1D0; // int32_t + pub const m_nOutVectorField: usize = 0x1D4; // int32_t pub const m_nField: usize = 0x1D8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1DC; // float32 - pub const m_flInputMax: usize = 0x1E0; // float32 - pub const m_flOutputMin: usize = 0x1E4; // float32 - pub const m_flOutputMax: usize = 0x1E8; // float32 + pub const m_flInputMin: usize = 0x1DC; // float + pub const m_flInputMax: usize = 0x1E0; // float + pub const m_flOutputMin: usize = 0x1E4; // float + pub const m_flOutputMax: usize = 0x1E8; // float } pub mod C_OP_RemapBoundingVolumetoCP { - pub const m_nOutControlPointNumber: usize = 0x1D0; // int32 - pub const m_flInputMin: usize = 0x1D4; // float32 - pub const m_flInputMax: usize = 0x1D8; // float32 - pub const m_flOutputMin: usize = 0x1DC; // float32 - pub const m_flOutputMax: usize = 0x1E0; // float32 + pub const m_nOutControlPointNumber: usize = 0x1D0; // int32_t + pub const m_flInputMin: usize = 0x1D4; // float + pub const m_flInputMax: usize = 0x1D8; // float + pub const m_flOutputMin: usize = 0x1DC; // float + pub const m_flOutputMax: usize = 0x1E0; // float } pub mod C_OP_RemapCPVelocityToVector { - pub const m_nControlPoint: usize = 0x1C0; // int32 + pub const m_nControlPoint: usize = 0x1C0; // int32_t pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x1C8; // float32 + pub const m_flScale: usize = 0x1C8; // float pub const m_bNormalize: usize = 0x1CC; // bool } pub mod C_OP_RemapCPtoCP { - pub const m_nInputControlPoint: usize = 0x1D0; // int32 - pub const m_nOutputControlPoint: usize = 0x1D4; // int32 - pub const m_nInputField: usize = 0x1D8; // int32 - pub const m_nOutputField: usize = 0x1DC; // int32 - pub const m_flInputMin: usize = 0x1E0; // float32 - pub const m_flInputMax: usize = 0x1E4; // float32 - pub const m_flOutputMin: usize = 0x1E8; // float32 - pub const m_flOutputMax: usize = 0x1EC; // float32 + pub const m_nInputControlPoint: usize = 0x1D0; // int32_t + pub const m_nOutputControlPoint: usize = 0x1D4; // int32_t + pub const m_nInputField: usize = 0x1D8; // int32_t + pub const m_nOutputField: usize = 0x1DC; // int32_t + pub const m_flInputMin: usize = 0x1E0; // float + pub const m_flInputMax: usize = 0x1E4; // float + pub const m_flOutputMin: usize = 0x1E8; // float + pub const m_flOutputMax: usize = 0x1EC; // float pub const m_bDerivative: usize = 0x1F0; // bool - pub const m_flInterpRate: usize = 0x1F4; // float32 + pub const m_flInterpRate: usize = 0x1F4; // float } pub mod C_OP_RemapCPtoScalar { - pub const m_nCPInput: usize = 0x1C0; // int32 + pub const m_nCPInput: usize = 0x1C0; // int32_t pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nField: usize = 0x1C8; // int32 - pub const m_flInputMin: usize = 0x1CC; // float32 - pub const m_flInputMax: usize = 0x1D0; // float32 - pub const m_flOutputMin: usize = 0x1D4; // float32 - pub const m_flOutputMax: usize = 0x1D8; // float32 - pub const m_flStartTime: usize = 0x1DC; // float32 - pub const m_flEndTime: usize = 0x1E0; // float32 - pub const m_flInterpRate: usize = 0x1E4; // float32 + pub const m_nField: usize = 0x1C8; // int32_t + pub const m_flInputMin: usize = 0x1CC; // float + pub const m_flInputMax: usize = 0x1D0; // float + pub const m_flOutputMin: usize = 0x1D4; // float + pub const m_flOutputMax: usize = 0x1D8; // float + pub const m_flStartTime: usize = 0x1DC; // float + pub const m_flEndTime: usize = 0x1E0; // float + pub const m_flInterpRate: usize = 0x1E4; // float pub const m_nSetMethod: usize = 0x1E8; // ParticleSetMethod_t } pub mod C_OP_RemapCPtoVector { - pub const m_nCPInput: usize = 0x1C0; // int32 + pub const m_nCPInput: usize = 0x1C0; // int32_t pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nLocalSpaceCP: usize = 0x1C8; // int32 + pub const m_nLocalSpaceCP: usize = 0x1C8; // int32_t pub const m_vInputMin: usize = 0x1CC; // Vector pub const m_vInputMax: usize = 0x1D8; // Vector pub const m_vOutputMin: usize = 0x1E4; // Vector pub const m_vOutputMax: usize = 0x1F0; // Vector - pub const m_flStartTime: usize = 0x1FC; // float32 - pub const m_flEndTime: usize = 0x200; // float32 - pub const m_flInterpRate: usize = 0x204; // float32 + pub const m_flStartTime: usize = 0x1FC; // float + pub const m_flEndTime: usize = 0x200; // float + pub const m_flInterpRate: usize = 0x204; // float pub const m_nSetMethod: usize = 0x208; // ParticleSetMethod_t pub const m_bOffset: usize = 0x20C; // bool pub const m_bAccelerate: usize = 0x20D; // bool @@ -2470,15 +2473,15 @@ pub mod C_OP_RemapCPtoVector { pub mod C_OP_RemapControlPointDirectionToVector { pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x1C4; // float32 - pub const m_nControlPointNumber: usize = 0x1C8; // int32 + pub const m_flScale: usize = 0x1C4; // float + pub const m_nControlPointNumber: usize = 0x1C8; // int32_t } pub mod C_OP_RemapControlPointOrientationToRotation { - pub const m_nCP: usize = 0x1C0; // int32 + pub const m_nCP: usize = 0x1C0; // int32_t pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flOffsetRot: usize = 0x1C8; // float32 - pub const m_nComponent: usize = 0x1CC; // int32 + pub const m_flOffsetRot: usize = 0x1C8; // float + pub const m_nComponent: usize = 0x1CC; // int32_t } pub mod C_OP_RemapCrossProductOfTwoVectorsToVector { @@ -2489,43 +2492,43 @@ pub mod C_OP_RemapCrossProductOfTwoVectorsToVector { } pub mod C_OP_RemapDensityGradientToVectorAttribute { - pub const m_flRadiusScale: usize = 0x1C0; // float32 + pub const m_flRadiusScale: usize = 0x1C0; // float pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t } pub mod C_OP_RemapDensityToVector { - pub const m_flRadiusScale: usize = 0x1C0; // float32 + pub const m_flRadiusScale: usize = 0x1C0; // float pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flDensityMin: usize = 0x1C8; // float32 - pub const m_flDensityMax: usize = 0x1CC; // float32 + pub const m_flDensityMin: usize = 0x1C8; // float + pub const m_flDensityMax: usize = 0x1CC; // float pub const m_vecOutputMin: usize = 0x1D0; // Vector pub const m_vecOutputMax: usize = 0x1DC; // Vector pub const m_bUseParentDensity: usize = 0x1E8; // bool - pub const m_nVoxelGridResolution: usize = 0x1EC; // int32 + pub const m_nVoxelGridResolution: usize = 0x1EC; // int32_t } pub mod C_OP_RemapDirectionToCPToVector { - pub const m_nCP: usize = 0x1C0; // int32 + pub const m_nCP: usize = 0x1C0; // int32_t pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x1C8; // float32 - pub const m_flOffsetRot: usize = 0x1CC; // float32 + pub const m_flScale: usize = 0x1C8; // float + pub const m_flOffsetRot: usize = 0x1CC; // float pub const m_vecOffsetAxis: usize = 0x1D0; // Vector pub const m_bNormalize: usize = 0x1DC; // bool pub const m_nFieldStrength: usize = 0x1E0; // ParticleAttributeIndex_t } pub mod C_OP_RemapDistanceToLineSegmentBase { - pub const m_nCP0: usize = 0x1C0; // int32 - pub const m_nCP1: usize = 0x1C4; // int32 - pub const m_flMinInputValue: usize = 0x1C8; // float32 - pub const m_flMaxInputValue: usize = 0x1CC; // float32 + pub const m_nCP0: usize = 0x1C0; // int32_t + pub const m_nCP1: usize = 0x1C4; // int32_t + pub const m_flMinInputValue: usize = 0x1C8; // float + pub const m_flMaxInputValue: usize = 0x1CC; // float pub const m_bInfiniteLine: usize = 0x1D0; // bool } pub mod C_OP_RemapDistanceToLineSegmentToScalar { pub const m_nFieldOutput: usize = 0x1E0; // ParticleAttributeIndex_t - pub const m_flMinOutputValue: usize = 0x1E4; // float32 - pub const m_flMaxOutputValue: usize = 0x1E8; // float32 + pub const m_flMinOutputValue: usize = 0x1E4; // float + pub const m_flMaxOutputValue: usize = 0x1E8; // float } pub mod C_OP_RemapDistanceToLineSegmentToVector { @@ -2535,10 +2538,10 @@ pub mod C_OP_RemapDistanceToLineSegmentToVector { } pub mod C_OP_RemapDotProductToCP { - pub const m_nInputCP1: usize = 0x1D0; // int32 - pub const m_nInputCP2: usize = 0x1D4; // int32 - pub const m_nOutputCP: usize = 0x1D8; // int32 - pub const m_nOutVectorField: usize = 0x1DC; // int32 + pub const m_nInputCP1: usize = 0x1D0; // int32_t + pub const m_nInputCP2: usize = 0x1D4; // int32_t + pub const m_nOutputCP: usize = 0x1D8; // int32_t + pub const m_nOutVectorField: usize = 0x1DC; // int32_t pub const m_flInputMin: usize = 0x1E0; // CParticleCollectionFloatInput pub const m_flInputMax: usize = 0x338; // CParticleCollectionFloatInput pub const m_flOutputMin: usize = 0x490; // CParticleCollectionFloatInput @@ -2546,13 +2549,13 @@ pub mod C_OP_RemapDotProductToCP { } pub mod C_OP_RemapDotProductToScalar { - pub const m_nInputCP1: usize = 0x1C0; // int32 - pub const m_nInputCP2: usize = 0x1C4; // int32 + pub const m_nInputCP1: usize = 0x1C0; // int32_t + pub const m_nInputCP2: usize = 0x1C4; // int32_t pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1CC; // float32 - pub const m_flInputMax: usize = 0x1D0; // float32 - pub const m_flOutputMin: usize = 0x1D4; // float32 - pub const m_flOutputMax: usize = 0x1D8; // float32 + pub const m_flInputMin: usize = 0x1CC; // float + pub const m_flInputMax: usize = 0x1D0; // float + pub const m_flOutputMin: usize = 0x1D4; // float + pub const m_flOutputMax: usize = 0x1D8; // float pub const m_bUseParticleVelocity: usize = 0x1DC; // bool pub const m_nSetMethod: usize = 0x1E0; // ParticleSetMethod_t pub const m_bActiveRange: usize = 0x1E4; // bool @@ -2560,23 +2563,23 @@ pub mod C_OP_RemapDotProductToScalar { } pub mod C_OP_RemapExternalWindToCP { - pub const m_nCP: usize = 0x1D0; // int32 - pub const m_nCPOutput: usize = 0x1D4; // int32 + pub const m_nCP: usize = 0x1D0; // int32_t + pub const m_nCPOutput: usize = 0x1D4; // int32_t pub const m_vecScale: usize = 0x1D8; // CParticleCollectionVecInput pub const m_bSetMagnitude: usize = 0x830; // bool - pub const m_nOutVectorField: usize = 0x834; // int32 + pub const m_nOutVectorField: usize = 0x834; // int32_t } pub mod C_OP_RemapModelVolumetoCP { pub const m_nBBoxType: usize = 0x1D0; // BBoxVolumeType_t - pub const m_nInControlPointNumber: usize = 0x1D4; // int32 - pub const m_nOutControlPointNumber: usize = 0x1D8; // int32 - pub const m_nOutControlPointMaxNumber: usize = 0x1DC; // int32 - pub const m_nField: usize = 0x1E0; // int32 - pub const m_flInputMin: usize = 0x1E4; // float32 - pub const m_flInputMax: usize = 0x1E8; // float32 - pub const m_flOutputMin: usize = 0x1EC; // float32 - pub const m_flOutputMax: usize = 0x1F0; // float32 + pub const m_nInControlPointNumber: usize = 0x1D4; // int32_t + pub const m_nOutControlPointNumber: usize = 0x1D8; // int32_t + pub const m_nOutControlPointMaxNumber: usize = 0x1DC; // int32_t + pub const m_nField: usize = 0x1E0; // int32_t + pub const m_flInputMin: usize = 0x1E4; // float + pub const m_flInputMax: usize = 0x1E8; // float + pub const m_flOutputMin: usize = 0x1EC; // float + pub const m_flOutputMax: usize = 0x1F0; // float } pub mod C_OP_RemapNamedModelElementEndCap { @@ -2598,15 +2601,15 @@ pub mod C_OP_RemapNamedModelElementOnceTimed { pub const m_bProportional: usize = 0x211; // bool pub const m_nFieldInput: usize = 0x214; // ParticleAttributeIndex_t pub const m_nFieldOutput: usize = 0x218; // ParticleAttributeIndex_t - pub const m_flRemapTime: usize = 0x21C; // float32 + pub const m_flRemapTime: usize = 0x21C; // float } pub mod C_OP_RemapParticleCountOnScalarEndCap { pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nInputMin: usize = 0x1C4; // int32 - pub const m_nInputMax: usize = 0x1C8; // int32 - pub const m_flOutputMin: usize = 0x1CC; // float32 - pub const m_flOutputMax: usize = 0x1D0; // float32 + pub const m_nInputMin: usize = 0x1C4; // int32_t + pub const m_nInputMax: usize = 0x1C8; // int32_t + pub const m_flOutputMin: usize = 0x1CC; // float + pub const m_flOutputMax: usize = 0x1D0; // float pub const m_bBackwards: usize = 0x1D4; // bool pub const m_nSetMethod: usize = 0x1D8; // ParticleSetMethod_t } @@ -2650,51 +2653,51 @@ pub mod C_OP_RemapSDFGradientToVectorAttribute { pub mod C_OP_RemapScalar { pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C8; // float32 - pub const m_flInputMax: usize = 0x1CC; // float32 - pub const m_flOutputMin: usize = 0x1D0; // float32 - pub const m_flOutputMax: usize = 0x1D4; // float32 + pub const m_flInputMin: usize = 0x1C8; // float + pub const m_flInputMax: usize = 0x1CC; // float + pub const m_flOutputMin: usize = 0x1D0; // float + pub const m_flOutputMax: usize = 0x1D4; // float pub const m_bOldCode: usize = 0x1D8; // bool } pub mod C_OP_RemapScalarEndCap { pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C8; // float32 - pub const m_flInputMax: usize = 0x1CC; // float32 - pub const m_flOutputMin: usize = 0x1D0; // float32 - pub const m_flOutputMax: usize = 0x1D4; // float32 + pub const m_flInputMin: usize = 0x1C8; // float + pub const m_flInputMax: usize = 0x1CC; // float + pub const m_flOutputMin: usize = 0x1D0; // float + pub const m_flOutputMax: usize = 0x1D4; // float } pub mod C_OP_RemapScalarOnceTimed { pub const m_bProportional: usize = 0x1C0; // bool pub const m_nFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1CC; // float32 - pub const m_flInputMax: usize = 0x1D0; // float32 - pub const m_flOutputMin: usize = 0x1D4; // float32 - pub const m_flOutputMax: usize = 0x1D8; // float32 - pub const m_flRemapTime: usize = 0x1DC; // float32 + pub const m_flInputMin: usize = 0x1CC; // float + pub const m_flInputMax: usize = 0x1D0; // float + pub const m_flOutputMin: usize = 0x1D4; // float + pub const m_flOutputMax: usize = 0x1D8; // float + pub const m_flRemapTime: usize = 0x1DC; // float } pub mod C_OP_RemapSpeed { pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C4; // float32 - pub const m_flInputMax: usize = 0x1C8; // float32 - pub const m_flOutputMin: usize = 0x1CC; // float32 - pub const m_flOutputMax: usize = 0x1D0; // float32 + pub const m_flInputMin: usize = 0x1C4; // float + pub const m_flInputMax: usize = 0x1C8; // float + pub const m_flOutputMin: usize = 0x1CC; // float + pub const m_flOutputMax: usize = 0x1D0; // float pub const m_nSetMethod: usize = 0x1D4; // ParticleSetMethod_t pub const m_bIgnoreDelta: usize = 0x1D8; // bool } pub mod C_OP_RemapSpeedtoCP { - pub const m_nInControlPointNumber: usize = 0x1D0; // int32 - pub const m_nOutControlPointNumber: usize = 0x1D4; // int32 - pub const m_nField: usize = 0x1D8; // int32 - pub const m_flInputMin: usize = 0x1DC; // float32 - pub const m_flInputMax: usize = 0x1E0; // float32 - pub const m_flOutputMin: usize = 0x1E4; // float32 - pub const m_flOutputMax: usize = 0x1E8; // float32 + pub const m_nInControlPointNumber: usize = 0x1D0; // int32_t + pub const m_nOutControlPointNumber: usize = 0x1D4; // int32_t + pub const m_nField: usize = 0x1D8; // int32_t + pub const m_flInputMin: usize = 0x1DC; // float + pub const m_flInputMax: usize = 0x1E0; // float + pub const m_flOutputMin: usize = 0x1E4; // float + pub const m_flOutputMax: usize = 0x1E8; // float pub const m_bUseDeltaV: usize = 0x1EC; // bool } @@ -2708,8 +2711,8 @@ pub mod C_OP_RemapTransformOrientationToRotations { pub mod C_OP_RemapTransformOrientationToYaw { pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput pub const m_nFieldOutput: usize = 0x228; // ParticleAttributeIndex_t - pub const m_flRotOffset: usize = 0x22C; // float32 - pub const m_flSpinStrength: usize = 0x230; // float32 + pub const m_flRotOffset: usize = 0x22C; // float + pub const m_flSpinStrength: usize = 0x230; // float } pub mod C_OP_RemapTransformToVelocity { @@ -2720,68 +2723,68 @@ pub mod C_OP_RemapTransformVisibilityToScalar { pub const m_nSetMethod: usize = 0x1C0; // ParticleSetMethod_t pub const m_TransformInput: usize = 0x1C8; // CParticleTransformInput pub const m_nFieldOutput: usize = 0x230; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x234; // float32 - pub const m_flInputMax: usize = 0x238; // float32 - pub const m_flOutputMin: usize = 0x23C; // float32 - pub const m_flOutputMax: usize = 0x240; // float32 - pub const m_flRadius: usize = 0x244; // float32 + pub const m_flInputMin: usize = 0x234; // float + pub const m_flInputMax: usize = 0x238; // float + pub const m_flOutputMin: usize = 0x23C; // float + pub const m_flOutputMax: usize = 0x240; // float + pub const m_flRadius: usize = 0x244; // float } pub mod C_OP_RemapTransformVisibilityToVector { pub const m_nSetMethod: usize = 0x1C0; // ParticleSetMethod_t pub const m_TransformInput: usize = 0x1C8; // CParticleTransformInput pub const m_nFieldOutput: usize = 0x230; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x234; // float32 - pub const m_flInputMax: usize = 0x238; // float32 + pub const m_flInputMin: usize = 0x234; // float + pub const m_flInputMax: usize = 0x238; // float pub const m_vecOutputMin: usize = 0x23C; // Vector pub const m_vecOutputMax: usize = 0x248; // Vector - pub const m_flRadius: usize = 0x254; // float32 + pub const m_flRadius: usize = 0x254; // float } pub mod C_OP_RemapVectorComponentToScalar { pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nComponent: usize = 0x1C8; // int32 + pub const m_nComponent: usize = 0x1C8; // int32_t } pub mod C_OP_RemapVectortoCP { - pub const m_nOutControlPointNumber: usize = 0x1C0; // int32 + pub const m_nOutControlPointNumber: usize = 0x1C0; // int32_t pub const m_nFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nParticleNumber: usize = 0x1C8; // int32 + pub const m_nParticleNumber: usize = 0x1C8; // int32_t } pub mod C_OP_RemapVelocityToVector { pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x1C4; // float32 + pub const m_flScale: usize = 0x1C4; // float pub const m_bNormalize: usize = 0x1C8; // bool } pub mod C_OP_RemapVisibilityScalar { pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C8; // float32 - pub const m_flInputMax: usize = 0x1CC; // float32 - pub const m_flOutputMin: usize = 0x1D0; // float32 - pub const m_flOutputMax: usize = 0x1D4; // float32 - pub const m_flRadiusScale: usize = 0x1D8; // float32 + pub const m_flInputMin: usize = 0x1C8; // float + pub const m_flInputMax: usize = 0x1CC; // float + pub const m_flOutputMin: usize = 0x1D0; // float + pub const m_flOutputMax: usize = 0x1D4; // float + pub const m_flRadiusScale: usize = 0x1D8; // float } pub mod C_OP_RenderAsModels { pub const m_ModelList: usize = 0x200; // CUtlVector< ModelReference_t > - pub const m_flModelScale: usize = 0x21C; // float32 + pub const m_flModelScale: usize = 0x21C; // float pub const m_bFitToModelSize: usize = 0x220; // bool pub const m_bNonUniformScaling: usize = 0x221; // bool pub const m_nXAxisScalingAttribute: usize = 0x224; // ParticleAttributeIndex_t pub const m_nYAxisScalingAttribute: usize = 0x228; // ParticleAttributeIndex_t pub const m_nZAxisScalingAttribute: usize = 0x22C; // ParticleAttributeIndex_t - pub const m_nSizeCullBloat: usize = 0x230; // int32 + pub const m_nSizeCullBloat: usize = 0x230; // int32_t } pub mod C_OP_RenderBlobs { pub const m_cubeWidth: usize = 0x200; // CParticleCollectionRendererFloatInput pub const m_cutoffRadius: usize = 0x358; // CParticleCollectionRendererFloatInput pub const m_renderRadius: usize = 0x4B0; // CParticleCollectionRendererFloatInput - pub const m_nScaleCP: usize = 0x608; // int32 + pub const m_nScaleCP: usize = 0x608; // int32_t pub const m_MaterialVars: usize = 0x610; // CUtlVector< MaterialVariable_t > pub const m_hMaterial: usize = 0x640; // CStrongHandle< InfoForResourceTypeIMaterial2 > } @@ -2800,12 +2803,12 @@ pub mod C_OP_RenderCables { pub const m_flNormalMapOffsetV: usize = 0x1080; // CParticleCollectionFloatInput pub const m_flNormalMapOffsetU: usize = 0x11D8; // CParticleCollectionFloatInput pub const m_bDrawCableCaps: usize = 0x1330; // bool - pub const m_flCapRoundness: usize = 0x1334; // float32 - pub const m_flCapOffsetAmount: usize = 0x1338; // float32 - pub const m_flTessScale: usize = 0x133C; // float32 - pub const m_nMinTesselation: usize = 0x1340; // int32 - pub const m_nMaxTesselation: usize = 0x1344; // int32 - pub const m_nRoundness: usize = 0x1348; // int32 + pub const m_flCapRoundness: usize = 0x1334; // float + pub const m_flCapOffsetAmount: usize = 0x1338; // float + pub const m_flTessScale: usize = 0x133C; // float + pub const m_nMinTesselation: usize = 0x1340; // int32_t + pub const m_nMaxTesselation: usize = 0x1344; // int32_t + pub const m_nRoundness: usize = 0x1348; // int32_t pub const m_LightingTransform: usize = 0x1350; // CParticleTransformInput pub const m_MaterialFloatVars: usize = 0x13B8; // CUtlVector< FloatInputMaterialVariable_t > pub const m_MaterialVecVars: usize = 0x13E8; // CUtlVector< VecInputMaterialVariable_t > @@ -2814,26 +2817,26 @@ pub mod C_OP_RenderCables { pub mod C_OP_RenderDeferredLight { pub const m_bUseAlphaTestWindow: usize = 0x200; // bool pub const m_bUseTexture: usize = 0x201; // bool - pub const m_flRadiusScale: usize = 0x204; // float32 - pub const m_flAlphaScale: usize = 0x208; // float32 + pub const m_flRadiusScale: usize = 0x204; // float + pub const m_flAlphaScale: usize = 0x208; // float pub const m_nAlpha2Field: usize = 0x20C; // ParticleAttributeIndex_t pub const m_vecColorScale: usize = 0x210; // CParticleCollectionVecInput pub const m_nColorBlendType: usize = 0x868; // ParticleColorBlendType_t - pub const m_flLightDistance: usize = 0x86C; // float32 - pub const m_flStartFalloff: usize = 0x870; // float32 - pub const m_flDistanceFalloff: usize = 0x874; // float32 - pub const m_flSpotFoV: usize = 0x878; // float32 + pub const m_flLightDistance: usize = 0x86C; // float + pub const m_flStartFalloff: usize = 0x870; // float + pub const m_flDistanceFalloff: usize = 0x874; // float + pub const m_flSpotFoV: usize = 0x878; // float pub const m_nAlphaTestPointField: usize = 0x87C; // ParticleAttributeIndex_t pub const m_nAlphaTestRangeField: usize = 0x880; // ParticleAttributeIndex_t pub const m_nAlphaTestSharpnessField: usize = 0x884; // ParticleAttributeIndex_t pub const m_hTexture: usize = 0x888; // CStrongHandle< InfoForResourceTypeCTextureBase > - pub const m_nHSVShiftControlPoint: usize = 0x890; // int32 + pub const m_nHSVShiftControlPoint: usize = 0x890; // int32_t } pub mod C_OP_RenderFlattenGrass { - pub const m_flFlattenStrength: usize = 0x200; // float32 + pub const m_flFlattenStrength: usize = 0x200; // float pub const m_nStrengthFieldOverride: usize = 0x204; // ParticleAttributeIndex_t - pub const m_flRadiusScale: usize = 0x208; // float32 + pub const m_flRadiusScale: usize = 0x208; // float } pub mod C_OP_RenderGpuImplicit { @@ -2841,7 +2844,7 @@ pub mod C_OP_RenderGpuImplicit { pub const m_fGridSize: usize = 0x208; // CParticleCollectionRendererFloatInput pub const m_fRadiusScale: usize = 0x360; // CParticleCollectionRendererFloatInput pub const m_fIsosurfaceThreshold: usize = 0x4B8; // CParticleCollectionRendererFloatInput - pub const m_nScaleCP: usize = 0x610; // int32 + pub const m_nScaleCP: usize = 0x610; // int32_t pub const m_hMaterial: usize = 0x618; // CStrongHandle< InfoForResourceTypeIMaterial2 > } @@ -2856,17 +2859,17 @@ pub mod C_OP_RenderLightBeam { } pub mod C_OP_RenderLights { - pub const m_flAnimationRate: usize = 0x210; // float32 + pub const m_flAnimationRate: usize = 0x210; // float pub const m_nAnimationType: usize = 0x214; // AnimationType_t pub const m_bAnimateInFPS: usize = 0x218; // bool - pub const m_flMinSize: usize = 0x21C; // float32 - pub const m_flMaxSize: usize = 0x220; // float32 - pub const m_flStartFadeSize: usize = 0x224; // float32 - pub const m_flEndFadeSize: usize = 0x228; // float32 + pub const m_flMinSize: usize = 0x21C; // float + pub const m_flMaxSize: usize = 0x220; // float + pub const m_flStartFadeSize: usize = 0x224; // float + pub const m_flEndFadeSize: usize = 0x228; // float } pub mod C_OP_RenderMaterialProxy { - pub const m_nMaterialControlPoint: usize = 0x200; // int32 + pub const m_nMaterialControlPoint: usize = 0x200; // int32_t pub const m_nProxyType: usize = 0x204; // MaterialProxyType_t pub const m_MaterialVars: usize = 0x208; // CUtlVector< MaterialVariable_t > pub const m_hOverrideMaterial: usize = 0x220; // CStrongHandle< InfoForResourceTypeIMaterial2 > @@ -2890,12 +2893,12 @@ pub mod C_OP_RenderModels { pub const m_vecLocalOffset: usize = 0x230; // CPerParticleVecInput pub const m_vecLocalRotation: usize = 0x888; // CPerParticleVecInput pub const m_bIgnoreRadius: usize = 0xEE0; // bool - pub const m_nModelScaleCP: usize = 0xEE4; // int32 + pub const m_nModelScaleCP: usize = 0xEE4; // int32_t pub const m_vecComponentScale: usize = 0xEE8; // CPerParticleVecInput pub const m_bLocalScale: usize = 0x1540; // bool - pub const m_nSizeCullBloat: usize = 0x1544; // int32 + pub const m_nSizeCullBloat: usize = 0x1544; // int32_t pub const m_bAnimated: usize = 0x1548; // bool - pub const m_flAnimationRate: usize = 0x154C; // float32 + pub const m_flAnimationRate: usize = 0x154C; // float pub const m_bScaleAnimationRate: usize = 0x1550; // bool pub const m_bForceLoopingAnimation: usize = 0x1551; // bool pub const m_bResetAnimOnStop: usize = 0x1552; // bool @@ -2911,7 +2914,7 @@ pub mod C_OP_RenderModels { pub const m_nSkin: usize = 0x1778; // CPerParticleFloatInput pub const m_MaterialVars: usize = 0x18D0; // CUtlVector< MaterialVariable_t > pub const m_modelInput: usize = 0x18E8; // CParticleModelInput - pub const m_nLOD: usize = 0x1948; // int32 + pub const m_nLOD: usize = 0x1948; // int32_t pub const m_EconSlotName: usize = 0x194C; // char[256] pub const m_bOriginalModel: usize = 0x1A4C; // bool pub const m_bSuppressTint: usize = 0x1A4D; // bool @@ -2962,39 +2965,39 @@ pub mod C_OP_RenderProjected { pub const m_bProjectWater: usize = 0x202; // bool pub const m_bFlipHorizontal: usize = 0x203; // bool pub const m_bEnableProjectedDepthControls: usize = 0x204; // bool - pub const m_flMinProjectionDepth: usize = 0x208; // float32 - pub const m_flMaxProjectionDepth: usize = 0x20C; // float32 + pub const m_flMinProjectionDepth: usize = 0x208; // float + pub const m_flMaxProjectionDepth: usize = 0x20C; // float pub const m_hProjectedMaterial: usize = 0x210; // CStrongHandle< InfoForResourceTypeIMaterial2 > - pub const m_flAnimationTimeScale: usize = 0x218; // float32 + pub const m_flAnimationTimeScale: usize = 0x218; // float pub const m_bOrientToNormal: usize = 0x21C; // bool pub const m_MaterialVars: usize = 0x220; // CUtlVector< MaterialVariable_t > } pub mod C_OP_RenderRopes { pub const m_bEnableFadingAndClamping: usize = 0x2470; // bool - pub const m_flMinSize: usize = 0x2474; // float32 - pub const m_flMaxSize: usize = 0x2478; // float32 - pub const m_flStartFadeSize: usize = 0x247C; // float32 - pub const m_flEndFadeSize: usize = 0x2480; // float32 - pub const m_flStartFadeDot: usize = 0x2484; // float32 - pub const m_flEndFadeDot: usize = 0x2488; // float32 - pub const m_flRadiusTaper: usize = 0x248C; // float32 - pub const m_nMinTesselation: usize = 0x2490; // int32 - pub const m_nMaxTesselation: usize = 0x2494; // int32 - pub const m_flTessScale: usize = 0x2498; // float32 + pub const m_flMinSize: usize = 0x2474; // float + pub const m_flMaxSize: usize = 0x2478; // float + pub const m_flStartFadeSize: usize = 0x247C; // float + pub const m_flEndFadeSize: usize = 0x2480; // float + pub const m_flStartFadeDot: usize = 0x2484; // float + pub const m_flEndFadeDot: usize = 0x2488; // float + pub const m_flRadiusTaper: usize = 0x248C; // float + pub const m_nMinTesselation: usize = 0x2490; // int32_t + pub const m_nMaxTesselation: usize = 0x2494; // int32_t + pub const m_flTessScale: usize = 0x2498; // float pub const m_flTextureVWorldSize: usize = 0x24A0; // CParticleCollectionRendererFloatInput pub const m_flTextureVScrollRate: usize = 0x25F8; // CParticleCollectionRendererFloatInput pub const m_flTextureVOffset: usize = 0x2750; // CParticleCollectionRendererFloatInput - pub const m_nTextureVParamsCP: usize = 0x28A8; // int32 + pub const m_nTextureVParamsCP: usize = 0x28A8; // int32_t pub const m_bClampV: usize = 0x28AC; // bool - pub const m_nScaleCP1: usize = 0x28B0; // int32 - pub const m_nScaleCP2: usize = 0x28B4; // int32 - pub const m_flScaleVSizeByControlPointDistance: usize = 0x28B8; // float32 - pub const m_flScaleVScrollByControlPointDistance: usize = 0x28BC; // float32 - pub const m_flScaleVOffsetByControlPointDistance: usize = 0x28C0; // float32 + pub const m_nScaleCP1: usize = 0x28B0; // int32_t + pub const m_nScaleCP2: usize = 0x28B4; // int32_t + pub const m_flScaleVSizeByControlPointDistance: usize = 0x28B8; // float + pub const m_flScaleVScrollByControlPointDistance: usize = 0x28BC; // float + pub const m_flScaleVOffsetByControlPointDistance: usize = 0x28C0; // float pub const m_bUseScalarForTextureCoordinate: usize = 0x28C5; // bool pub const m_nScalarFieldForTextureCoordinate: usize = 0x28C8; // ParticleAttributeIndex_t - pub const m_flScalarAttributeTextureCoordScale: usize = 0x28CC; // float32 + pub const m_flScalarAttributeTextureCoordScale: usize = 0x28CC; // float pub const m_bReverseOrder: usize = 0x28D0; // bool pub const m_bClosedLoop: usize = 0x28D1; // bool pub const m_nOrientationType: usize = 0x28D4; // ParticleOrientationChoiceList_t @@ -3004,33 +3007,33 @@ pub mod C_OP_RenderRopes { } pub mod C_OP_RenderScreenShake { - pub const m_flDurationScale: usize = 0x200; // float32 - pub const m_flRadiusScale: usize = 0x204; // float32 - pub const m_flFrequencyScale: usize = 0x208; // float32 - pub const m_flAmplitudeScale: usize = 0x20C; // float32 + pub const m_flDurationScale: usize = 0x200; // float + pub const m_flRadiusScale: usize = 0x204; // float + pub const m_flFrequencyScale: usize = 0x208; // float + pub const m_flAmplitudeScale: usize = 0x20C; // float pub const m_nRadiusField: usize = 0x210; // ParticleAttributeIndex_t pub const m_nDurationField: usize = 0x214; // ParticleAttributeIndex_t pub const m_nFrequencyField: usize = 0x218; // ParticleAttributeIndex_t pub const m_nAmplitudeField: usize = 0x21C; // ParticleAttributeIndex_t - pub const m_nFilterCP: usize = 0x220; // int32 + pub const m_nFilterCP: usize = 0x220; // int32_t } pub mod C_OP_RenderScreenVelocityRotate { - pub const m_flRotateRateDegrees: usize = 0x200; // float32 - pub const m_flForwardDegrees: usize = 0x204; // float32 + pub const m_flRotateRateDegrees: usize = 0x200; // float + pub const m_flForwardDegrees: usize = 0x204; // float } pub mod C_OP_RenderSound { - pub const m_flDurationScale: usize = 0x200; // float32 - pub const m_flSndLvlScale: usize = 0x204; // float32 - pub const m_flPitchScale: usize = 0x208; // float32 - pub const m_flVolumeScale: usize = 0x20C; // float32 + pub const m_flDurationScale: usize = 0x200; // float + pub const m_flSndLvlScale: usize = 0x204; // float + pub const m_flPitchScale: usize = 0x208; // float + pub const m_flVolumeScale: usize = 0x20C; // float pub const m_nSndLvlField: usize = 0x210; // ParticleAttributeIndex_t pub const m_nDurationField: usize = 0x214; // ParticleAttributeIndex_t pub const m_nPitchField: usize = 0x218; // ParticleAttributeIndex_t pub const m_nVolumeField: usize = 0x21C; // ParticleAttributeIndex_t - pub const m_nChannel: usize = 0x220; // int32 - pub const m_nCPReference: usize = 0x224; // int32 + pub const m_nChannel: usize = 0x220; // int32_t + pub const m_nCPReference: usize = 0x224; // int32_t pub const m_pszSoundName: usize = 0x228; // char[256] pub const m_bSuppressStopSoundEvent: usize = 0x328; // bool } @@ -3038,31 +3041,31 @@ pub mod C_OP_RenderSound { pub mod C_OP_RenderSprites { pub const m_nSequenceOverride: usize = 0x2470; // CParticleCollectionRendererFloatInput pub const m_nOrientationType: usize = 0x25C8; // ParticleOrientationChoiceList_t - pub const m_nOrientationControlPoint: usize = 0x25CC; // int32 + pub const m_nOrientationControlPoint: usize = 0x25CC; // int32_t pub const m_bUseYawWithNormalAligned: usize = 0x25D0; // bool - pub const m_flMinSize: usize = 0x25D4; // float32 - pub const m_flMaxSize: usize = 0x25D8; // float32 - pub const m_flAlphaAdjustWithSizeAdjust: usize = 0x25DC; // float32 + pub const m_flMinSize: usize = 0x25D4; // float + pub const m_flMaxSize: usize = 0x25D8; // float + pub const m_flAlphaAdjustWithSizeAdjust: usize = 0x25DC; // float pub const m_flStartFadeSize: usize = 0x25E0; // CParticleCollectionRendererFloatInput pub const m_flEndFadeSize: usize = 0x2738; // CParticleCollectionRendererFloatInput - pub const m_flStartFadeDot: usize = 0x2890; // float32 - pub const m_flEndFadeDot: usize = 0x2894; // float32 + pub const m_flStartFadeDot: usize = 0x2890; // float + pub const m_flEndFadeDot: usize = 0x2894; // float pub const m_bDistanceAlpha: usize = 0x2898; // bool pub const m_bSoftEdges: usize = 0x2899; // bool - pub const m_flEdgeSoftnessStart: usize = 0x289C; // float32 - pub const m_flEdgeSoftnessEnd: usize = 0x28A0; // float32 + pub const m_flEdgeSoftnessStart: usize = 0x289C; // float + pub const m_flEdgeSoftnessEnd: usize = 0x28A0; // float pub const m_bOutline: usize = 0x28A4; // bool pub const m_OutlineColor: usize = 0x28A5; // Color - pub const m_nOutlineAlpha: usize = 0x28AC; // int32 - pub const m_flOutlineStart0: usize = 0x28B0; // float32 - pub const m_flOutlineStart1: usize = 0x28B4; // float32 - pub const m_flOutlineEnd0: usize = 0x28B8; // float32 - pub const m_flOutlineEnd1: usize = 0x28BC; // float32 + pub const m_nOutlineAlpha: usize = 0x28AC; // int32_t + pub const m_flOutlineStart0: usize = 0x28B0; // float + pub const m_flOutlineStart1: usize = 0x28B4; // float + pub const m_flOutlineEnd0: usize = 0x28B8; // float + pub const m_flOutlineEnd1: usize = 0x28BC; // float pub const m_nLightingMode: usize = 0x28C0; // ParticleLightingQuality_t pub const m_flLightingTessellation: usize = 0x28C8; // CParticleCollectionRendererFloatInput pub const m_flLightingDirectionality: usize = 0x2A20; // CParticleCollectionRendererFloatInput pub const m_bParticleShadows: usize = 0x2B78; // bool - pub const m_flShadowDensity: usize = 0x2B7C; // float32 + pub const m_flShadowDensity: usize = 0x2B7C; // float } pub mod C_OP_RenderStandardLight { @@ -3081,20 +3084,20 @@ pub mod C_OP_RenderStandardLight { pub const m_bRenderDiffuse: usize = 0x11E0; // bool pub const m_bRenderSpecular: usize = 0x11E1; // bool pub const m_lightCookie: usize = 0x11E8; // CUtlString - pub const m_nPriority: usize = 0x11F0; // int32 + pub const m_nPriority: usize = 0x11F0; // int32_t pub const m_nFogLightingMode: usize = 0x11F4; // ParticleLightFogLightingMode_t pub const m_flFogContribution: usize = 0x11F8; // CParticleCollectionRendererFloatInput pub const m_nCapsuleLightBehavior: usize = 0x1350; // ParticleLightBehaviorChoiceList_t - pub const m_flCapsuleLength: usize = 0x1354; // float32 + pub const m_flCapsuleLength: usize = 0x1354; // float pub const m_bReverseOrder: usize = 0x1358; // bool pub const m_bClosedLoop: usize = 0x1359; // bool pub const m_nPrevPntSource: usize = 0x135C; // ParticleAttributeIndex_t - pub const m_flMaxLength: usize = 0x1360; // float32 - pub const m_flMinLength: usize = 0x1364; // float32 + pub const m_flMaxLength: usize = 0x1360; // float + pub const m_flMinLength: usize = 0x1364; // float pub const m_bIgnoreDT: usize = 0x1368; // bool - pub const m_flConstrainRadiusToLengthRatio: usize = 0x136C; // float32 - pub const m_flLengthScale: usize = 0x1370; // float32 - pub const m_flLengthFadeInTime: usize = 0x1374; // float32 + pub const m_flConstrainRadiusToLengthRatio: usize = 0x136C; // float + pub const m_flLengthScale: usize = 0x1370; // float + pub const m_flLengthFadeInTime: usize = 0x1374; // float } pub mod C_OP_RenderStatusEffect { @@ -3122,23 +3125,23 @@ pub mod C_OP_RenderText { } pub mod C_OP_RenderTonemapController { - pub const m_flTonemapLevel: usize = 0x200; // float32 - pub const m_flTonemapWeight: usize = 0x204; // float32 + pub const m_flTonemapLevel: usize = 0x200; // float + pub const m_flTonemapWeight: usize = 0x204; // float pub const m_nTonemapLevelField: usize = 0x208; // ParticleAttributeIndex_t pub const m_nTonemapWeightField: usize = 0x20C; // ParticleAttributeIndex_t } pub mod C_OP_RenderTrails { pub const m_bEnableFadingAndClamping: usize = 0x2740; // bool - pub const m_flStartFadeDot: usize = 0x2744; // float32 - pub const m_flEndFadeDot: usize = 0x2748; // float32 + pub const m_flStartFadeDot: usize = 0x2744; // float + pub const m_flEndFadeDot: usize = 0x2748; // float pub const m_nPrevPntSource: usize = 0x274C; // ParticleAttributeIndex_t - pub const m_flMaxLength: usize = 0x2750; // float32 - pub const m_flMinLength: usize = 0x2754; // float32 + pub const m_flMaxLength: usize = 0x2750; // float + pub const m_flMinLength: usize = 0x2754; // float pub const m_bIgnoreDT: usize = 0x2758; // bool - pub const m_flConstrainRadiusToLengthRatio: usize = 0x275C; // float32 - pub const m_flLengthScale: usize = 0x2760; // float32 - pub const m_flLengthFadeInTime: usize = 0x2764; // float32 + pub const m_flConstrainRadiusToLengthRatio: usize = 0x275C; // float + pub const m_flLengthScale: usize = 0x2760; // float + pub const m_flLengthFadeInTime: usize = 0x2764; // float pub const m_flRadiusHeadTaper: usize = 0x2768; // CPerParticleFloatInput pub const m_vecHeadColorScale: usize = 0x28C0; // CParticleCollectionVecInput pub const m_flHeadAlphaScale: usize = 0x2F18; // CPerParticleFloatInput @@ -3147,32 +3150,32 @@ pub mod C_OP_RenderTrails { pub const m_flTailAlphaScale: usize = 0x3820; // CPerParticleFloatInput pub const m_nHorizCropField: usize = 0x3978; // ParticleAttributeIndex_t pub const m_nVertCropField: usize = 0x397C; // ParticleAttributeIndex_t - pub const m_flForwardShift: usize = 0x3980; // float32 + pub const m_flForwardShift: usize = 0x3980; // float pub const m_bFlipUVBasedOnPitchYaw: usize = 0x3984; // bool } pub mod C_OP_RenderTreeShake { - pub const m_flPeakStrength: usize = 0x200; // float32 + pub const m_flPeakStrength: usize = 0x200; // float pub const m_nPeakStrengthFieldOverride: usize = 0x204; // ParticleAttributeIndex_t - pub const m_flRadius: usize = 0x208; // float32 + pub const m_flRadius: usize = 0x208; // float pub const m_nRadiusFieldOverride: usize = 0x20C; // ParticleAttributeIndex_t - pub const m_flShakeDuration: usize = 0x210; // float32 - pub const m_flTransitionTime: usize = 0x214; // float32 - pub const m_flTwistAmount: usize = 0x218; // float32 - pub const m_flRadialAmount: usize = 0x21C; // float32 - pub const m_flControlPointOrientationAmount: usize = 0x220; // float32 - pub const m_nControlPointForLinearDirection: usize = 0x224; // int32 + pub const m_flShakeDuration: usize = 0x210; // float + pub const m_flTransitionTime: usize = 0x214; // float + pub const m_flTwistAmount: usize = 0x218; // float + pub const m_flRadialAmount: usize = 0x21C; // float + pub const m_flControlPointOrientationAmount: usize = 0x220; // float + pub const m_nControlPointForLinearDirection: usize = 0x224; // int32_t } pub mod C_OP_RenderVRHapticEvent { pub const m_nHand: usize = 0x200; // ParticleVRHandChoiceList_t - pub const m_nOutputHandCP: usize = 0x204; // int32 - pub const m_nOutputField: usize = 0x208; // int32 + pub const m_nOutputHandCP: usize = 0x204; // int32_t + pub const m_nOutputField: usize = 0x208; // int32_t pub const m_flAmplitude: usize = 0x210; // CPerParticleFloatInput } pub mod C_OP_RepeatedTriggerChildGroup { - pub const m_nChildGroupID: usize = 0x1D0; // int32 + pub const m_nChildGroupID: usize = 0x1D0; // int32_t pub const m_flClusterRefireTime: usize = 0x1D8; // CParticleCollectionFloatInput pub const m_flClusterSize: usize = 0x330; // CParticleCollectionFloatInput pub const m_flClusterCooldown: usize = 0x488; // CParticleCollectionFloatInput @@ -3180,11 +3183,11 @@ pub mod C_OP_RepeatedTriggerChildGroup { } pub mod C_OP_RestartAfterDuration { - pub const m_flDurationMin: usize = 0x1C0; // float32 - pub const m_flDurationMax: usize = 0x1C4; // float32 - pub const m_nCP: usize = 0x1C8; // int32 - pub const m_nCPField: usize = 0x1CC; // int32 - pub const m_nChildGroupID: usize = 0x1D0; // int32 + pub const m_flDurationMin: usize = 0x1C0; // float + pub const m_flDurationMax: usize = 0x1C4; // float + pub const m_nCP: usize = 0x1C8; // int32_t + pub const m_nCPField: usize = 0x1CC; // int32_t + pub const m_nChildGroupID: usize = 0x1D0; // int32_t pub const m_bOnlyChildren: usize = 0x1D4; // bool } @@ -3192,7 +3195,7 @@ pub mod C_OP_RopeSpringConstraint { pub const m_flRestLength: usize = 0x1C0; // CParticleCollectionFloatInput pub const m_flMinDistance: usize = 0x318; // CParticleCollectionFloatInput pub const m_flMaxDistance: usize = 0x470; // CParticleCollectionFloatInput - pub const m_flAdjustmentScale: usize = 0x5C8; // float32 + pub const m_flAdjustmentScale: usize = 0x5C8; // float pub const m_flInitialRestingLength: usize = 0x5D0; // CParticleCollectionFloatInput } @@ -3200,8 +3203,8 @@ pub mod C_OP_RotateVector { pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_vecRotAxisMin: usize = 0x1C4; // Vector pub const m_vecRotAxisMax: usize = 0x1D0; // Vector - pub const m_flRotRateMin: usize = 0x1DC; // float32 - pub const m_flRotRateMax: usize = 0x1E0; // float32 + pub const m_flRotRateMin: usize = 0x1DC; // float + pub const m_flRotRateMax: usize = 0x1E0; // float pub const m_bNormalize: usize = 0x1E4; // bool pub const m_flScale: usize = 0x1E8; // CPerParticleFloatInput } @@ -3212,18 +3215,18 @@ pub mod C_OP_RtEnvCull { pub const m_bCullOnMiss: usize = 0x1D8; // bool pub const m_bStickInsteadOfCull: usize = 0x1D9; // bool pub const m_RtEnvName: usize = 0x1DA; // char[128] - pub const m_nRTEnvCP: usize = 0x25C; // int32 - pub const m_nComponent: usize = 0x260; // int32 + pub const m_nRTEnvCP: usize = 0x25C; // int32_t + pub const m_nComponent: usize = 0x260; // int32_t } pub mod C_OP_SDFConstraint { pub const m_flMinDist: usize = 0x1C0; // CParticleCollectionFloatInput pub const m_flMaxDist: usize = 0x318; // CParticleCollectionFloatInput - pub const m_nMaxIterations: usize = 0x470; // int32 + pub const m_nMaxIterations: usize = 0x470; // int32_t } pub mod C_OP_SDFForce { - pub const m_flForceScale: usize = 0x1D0; // float32 + pub const m_flForceScale: usize = 0x1D0; // float } pub mod C_OP_SDFLighting { @@ -3241,13 +3244,13 @@ pub mod C_OP_SelectivelyEnableChildren { } pub mod C_OP_SequenceFromModel { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nControlPointNumber: usize = 0x1C0; // int32_t pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t pub const m_nFieldOutputAnim: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1CC; // float32 - pub const m_flInputMax: usize = 0x1D0; // float32 - pub const m_flOutputMin: usize = 0x1D4; // float32 - pub const m_flOutputMax: usize = 0x1D8; // float32 + pub const m_flInputMin: usize = 0x1CC; // float + pub const m_flInputMax: usize = 0x1D0; // float + pub const m_flOutputMin: usize = 0x1D4; // float + pub const m_flOutputMax: usize = 0x1D8; // float pub const m_nSetMethod: usize = 0x1DC; // ParticleSetMethod_t } @@ -3260,25 +3263,25 @@ pub mod C_OP_SetAttributeToScalarExpression { } pub mod C_OP_SetCPOrientationToDirection { - pub const m_nInputControlPoint: usize = 0x1C0; // int32 - pub const m_nOutputControlPoint: usize = 0x1C4; // int32 + pub const m_nInputControlPoint: usize = 0x1C0; // int32_t + pub const m_nOutputControlPoint: usize = 0x1C4; // int32_t } pub mod C_OP_SetCPOrientationToGroundNormal { - pub const m_flInterpRate: usize = 0x1C0; // float32 - pub const m_flMaxTraceLength: usize = 0x1C4; // float32 - pub const m_flTolerance: usize = 0x1C8; // float32 - pub const m_flTraceOffset: usize = 0x1CC; // float32 + pub const m_flInterpRate: usize = 0x1C0; // float + pub const m_flMaxTraceLength: usize = 0x1C4; // float + pub const m_flTolerance: usize = 0x1C8; // float + pub const m_flTraceOffset: usize = 0x1CC; // float pub const m_CollisionGroupName: usize = 0x1D0; // char[128] pub const m_nTraceSet: usize = 0x250; // ParticleTraceSet_t - pub const m_nInputCP: usize = 0x254; // int32 - pub const m_nOutputCP: usize = 0x258; // int32 + pub const m_nInputCP: usize = 0x254; // int32_t + pub const m_nOutputCP: usize = 0x258; // int32_t pub const m_bIncludeWater: usize = 0x268; // bool } pub mod C_OP_SetCPOrientationToPointAtCP { - pub const m_nInputCP: usize = 0x1D0; // int32 - pub const m_nOutputCP: usize = 0x1D4; // int32 + pub const m_nInputCP: usize = 0x1D0; // int32_t + pub const m_nOutputCP: usize = 0x1D4; // int32_t pub const m_flInterpolation: usize = 0x1D8; // CParticleCollectionFloatInput pub const m_b2DOrientation: usize = 0x330; // bool pub const m_bAvoidSingularity: usize = 0x331; // bool @@ -3286,14 +3289,14 @@ pub mod C_OP_SetCPOrientationToPointAtCP { } pub mod C_OP_SetCPtoVector { - pub const m_nCPInput: usize = 0x1C0; // int32 + pub const m_nCPInput: usize = 0x1C0; // int32_t pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t } pub mod C_OP_SetChildControlPoints { - pub const m_nChildGroupID: usize = 0x1C0; // int32 - pub const m_nFirstControlPoint: usize = 0x1C4; // int32 - pub const m_nNumControlPoints: usize = 0x1C8; // int32 + pub const m_nChildGroupID: usize = 0x1C0; // int32_t + pub const m_nFirstControlPoint: usize = 0x1C4; // int32_t + pub const m_nNumControlPoints: usize = 0x1C8; // int32_t pub const m_nFirstSourcePoint: usize = 0x1D0; // CParticleCollectionFloatInput pub const m_bReverse: usize = 0x328; // bool pub const m_bSetOrientation: usize = 0x329; // bool @@ -3304,8 +3307,8 @@ pub mod C_OP_SetControlPointFieldFromVectorExpression { pub const m_vecInput1: usize = 0x1D8; // CParticleCollectionVecInput pub const m_vecInput2: usize = 0x830; // CParticleCollectionVecInput pub const m_flOutputRemap: usize = 0xE88; // CParticleRemapFloatInput - pub const m_nOutputCP: usize = 0xFE0; // int32 - pub const m_nOutVectorField: usize = 0xFE4; // int32 + pub const m_nOutputCP: usize = 0xFE0; // int32_t + pub const m_nOutVectorField: usize = 0xFE4; // int32_t } pub mod C_OP_SetControlPointFieldToScalarExpression { @@ -3313,46 +3316,46 @@ pub mod C_OP_SetControlPointFieldToScalarExpression { pub const m_flInput1: usize = 0x1D8; // CParticleCollectionFloatInput pub const m_flInput2: usize = 0x330; // CParticleCollectionFloatInput pub const m_flOutputRemap: usize = 0x488; // CParticleRemapFloatInput - pub const m_nOutputCP: usize = 0x5E0; // int32 - pub const m_nOutVectorField: usize = 0x5E4; // int32 + pub const m_nOutputCP: usize = 0x5E0; // int32_t + pub const m_nOutVectorField: usize = 0x5E4; // int32_t } pub mod C_OP_SetControlPointFieldToWater { - pub const m_nSourceCP: usize = 0x1D0; // int32 - pub const m_nDestCP: usize = 0x1D4; // int32 - pub const m_nCPField: usize = 0x1D8; // int32 + pub const m_nSourceCP: usize = 0x1D0; // int32_t + pub const m_nDestCP: usize = 0x1D4; // int32_t + pub const m_nCPField: usize = 0x1D8; // int32_t } pub mod C_OP_SetControlPointFromObjectScale { - pub const m_nCPInput: usize = 0x1D0; // int32 - pub const m_nCPOutput: usize = 0x1D4; // int32 + pub const m_nCPInput: usize = 0x1D0; // int32_t + pub const m_nCPOutput: usize = 0x1D4; // int32_t } pub mod C_OP_SetControlPointOrientation { pub const m_bUseWorldLocation: usize = 0x1D0; // bool pub const m_bRandomize: usize = 0x1D2; // bool pub const m_bSetOnce: usize = 0x1D3; // bool - pub const m_nCP: usize = 0x1D4; // int32 - pub const m_nHeadLocation: usize = 0x1D8; // int32 + pub const m_nCP: usize = 0x1D4; // int32_t + pub const m_nHeadLocation: usize = 0x1D8; // int32_t pub const m_vecRotation: usize = 0x1DC; // QAngle pub const m_vecRotationB: usize = 0x1E8; // QAngle pub const m_flInterpolation: usize = 0x1F8; // CParticleCollectionFloatInput } pub mod C_OP_SetControlPointOrientationToCPVelocity { - pub const m_nCPInput: usize = 0x1D0; // int32 - pub const m_nCPOutput: usize = 0x1D4; // int32 + pub const m_nCPInput: usize = 0x1D0; // int32_t + pub const m_nCPOutput: usize = 0x1D4; // int32_t } pub mod C_OP_SetControlPointPositionToRandomActiveCP { - pub const m_nCP1: usize = 0x1D0; // int32 - pub const m_nHeadLocationMin: usize = 0x1D4; // int32 - pub const m_nHeadLocationMax: usize = 0x1D8; // int32 + pub const m_nCP1: usize = 0x1D0; // int32_t + pub const m_nHeadLocationMin: usize = 0x1D4; // int32_t + pub const m_nHeadLocationMax: usize = 0x1D8; // int32_t pub const m_flResetRate: usize = 0x1E0; // CParticleCollectionFloatInput } pub mod C_OP_SetControlPointPositionToTimeOfDayValue { - pub const m_nControlPointNumber: usize = 0x1D0; // int32 + pub const m_nControlPointNumber: usize = 0x1D0; // int32_t pub const m_pszTimeOfDayParameter: usize = 0x1D4; // char[128] pub const m_vecDefaultValue: usize = 0x254; // Vector } @@ -3361,59 +3364,59 @@ pub mod C_OP_SetControlPointPositions { pub const m_bUseWorldLocation: usize = 0x1D0; // bool pub const m_bOrient: usize = 0x1D1; // bool pub const m_bSetOnce: usize = 0x1D2; // bool - pub const m_nCP1: usize = 0x1D4; // int32 - pub const m_nCP2: usize = 0x1D8; // int32 - pub const m_nCP3: usize = 0x1DC; // int32 - pub const m_nCP4: usize = 0x1E0; // int32 + pub const m_nCP1: usize = 0x1D4; // int32_t + pub const m_nCP2: usize = 0x1D8; // int32_t + pub const m_nCP3: usize = 0x1DC; // int32_t + pub const m_nCP4: usize = 0x1E0; // int32_t pub const m_vecCP1Pos: usize = 0x1E4; // Vector pub const m_vecCP2Pos: usize = 0x1F0; // Vector pub const m_vecCP3Pos: usize = 0x1FC; // Vector pub const m_vecCP4Pos: usize = 0x208; // Vector - pub const m_nHeadLocation: usize = 0x214; // int32 + pub const m_nHeadLocation: usize = 0x214; // int32_t } pub mod C_OP_SetControlPointRotation { pub const m_vecRotAxis: usize = 0x1D0; // CParticleCollectionVecInput pub const m_flRotRate: usize = 0x828; // CParticleCollectionFloatInput - pub const m_nCP: usize = 0x980; // int32 - pub const m_nLocalCP: usize = 0x984; // int32 + pub const m_nCP: usize = 0x980; // int32_t + pub const m_nLocalCP: usize = 0x984; // int32_t } pub mod C_OP_SetControlPointToCPVelocity { - pub const m_nCPInput: usize = 0x1D0; // int32 - pub const m_nCPOutputVel: usize = 0x1D4; // int32 + pub const m_nCPInput: usize = 0x1D0; // int32_t + pub const m_nCPOutputVel: usize = 0x1D4; // int32_t pub const m_bNormalize: usize = 0x1D8; // bool - pub const m_nCPOutputMag: usize = 0x1DC; // int32 - pub const m_nCPField: usize = 0x1E0; // int32 + pub const m_nCPOutputMag: usize = 0x1DC; // int32_t + pub const m_nCPField: usize = 0x1E0; // int32_t pub const m_vecComparisonVelocity: usize = 0x1E8; // CParticleCollectionVecInput } pub mod C_OP_SetControlPointToCenter { - pub const m_nCP1: usize = 0x1D0; // int32 + pub const m_nCP1: usize = 0x1D0; // int32_t pub const m_vecCP1Pos: usize = 0x1D4; // Vector pub const m_nSetParent: usize = 0x1E0; // ParticleParentSetMode_t } pub mod C_OP_SetControlPointToHMD { - pub const m_nCP1: usize = 0x1D0; // int32 + pub const m_nCP1: usize = 0x1D0; // int32_t pub const m_vecCP1Pos: usize = 0x1D4; // Vector pub const m_bOrientToHMD: usize = 0x1E0; // bool } pub mod C_OP_SetControlPointToHand { - pub const m_nCP1: usize = 0x1D0; // int32 - pub const m_nHand: usize = 0x1D4; // int32 + pub const m_nCP1: usize = 0x1D0; // int32_t + pub const m_nHand: usize = 0x1D4; // int32_t pub const m_vecCP1Pos: usize = 0x1D8; // Vector pub const m_bOrientToHand: usize = 0x1E4; // bool } pub mod C_OP_SetControlPointToImpactPoint { - pub const m_nCPOut: usize = 0x1D0; // int32 - pub const m_nCPIn: usize = 0x1D4; // int32 - pub const m_flUpdateRate: usize = 0x1D8; // float32 + pub const m_nCPOut: usize = 0x1D0; // int32_t + pub const m_nCPIn: usize = 0x1D4; // int32_t + pub const m_flUpdateRate: usize = 0x1D8; // float pub const m_flTraceLength: usize = 0x1E0; // CParticleCollectionFloatInput - pub const m_flStartOffset: usize = 0x338; // float32 - pub const m_flOffset: usize = 0x33C; // float32 + pub const m_flStartOffset: usize = 0x338; // float + pub const m_flOffset: usize = 0x33C; // float pub const m_vecTraceDir: usize = 0x340; // Vector pub const m_CollisionGroupName: usize = 0x34C; // char[128] pub const m_nTraceSet: usize = 0x3CC; // ParticleTraceSet_t @@ -3423,25 +3426,25 @@ pub mod C_OP_SetControlPointToImpactPoint { } pub mod C_OP_SetControlPointToPlayer { - pub const m_nCP1: usize = 0x1D0; // int32 + pub const m_nCP1: usize = 0x1D0; // int32_t pub const m_vecCP1Pos: usize = 0x1D4; // Vector pub const m_bOrientToEyes: usize = 0x1E0; // bool } pub mod C_OP_SetControlPointToVectorExpression { pub const m_nExpression: usize = 0x1D0; // VectorExpressionType_t - pub const m_nOutputCP: usize = 0x1D4; // int32 + pub const m_nOutputCP: usize = 0x1D4; // int32_t pub const m_vInput1: usize = 0x1D8; // CParticleCollectionVecInput pub const m_vInput2: usize = 0x830; // CParticleCollectionVecInput pub const m_bNormalizedOutput: usize = 0xE88; // bool } pub mod C_OP_SetControlPointToWaterSurface { - pub const m_nSourceCP: usize = 0x1D0; // int32 - pub const m_nDestCP: usize = 0x1D4; // int32 - pub const m_nFlowCP: usize = 0x1D8; // int32 - pub const m_nActiveCP: usize = 0x1DC; // int32 - pub const m_nActiveCPField: usize = 0x1E0; // int32 + pub const m_nSourceCP: usize = 0x1D0; // int32_t + pub const m_nDestCP: usize = 0x1D4; // int32_t + pub const m_nFlowCP: usize = 0x1D8; // int32_t + pub const m_nActiveCP: usize = 0x1DC; // int32_t + pub const m_nActiveCPField: usize = 0x1E0; // int32_t pub const m_flRetestRate: usize = 0x1E8; // CParticleCollectionFloatInput pub const m_bAdaptiveThreshold: usize = 0x340; // bool } @@ -3449,18 +3452,18 @@ pub mod C_OP_SetControlPointToWaterSurface { pub mod C_OP_SetControlPointsToModelParticles { pub const m_HitboxSetName: usize = 0x1C0; // char[128] pub const m_AttachmentName: usize = 0x240; // char[128] - pub const m_nFirstControlPoint: usize = 0x2C0; // int32 - pub const m_nNumControlPoints: usize = 0x2C4; // int32 - pub const m_nFirstSourcePoint: usize = 0x2C8; // int32 + pub const m_nFirstControlPoint: usize = 0x2C0; // int32_t + pub const m_nNumControlPoints: usize = 0x2C4; // int32_t + pub const m_nFirstSourcePoint: usize = 0x2C8; // int32_t pub const m_bSkin: usize = 0x2CC; // bool pub const m_bAttachment: usize = 0x2CD; // bool } pub mod C_OP_SetControlPointsToParticle { - pub const m_nChildGroupID: usize = 0x1C0; // int32 - pub const m_nFirstControlPoint: usize = 0x1C4; // int32 - pub const m_nNumControlPoints: usize = 0x1C8; // int32 - pub const m_nFirstSourcePoint: usize = 0x1CC; // int32 + pub const m_nChildGroupID: usize = 0x1C0; // int32_t + pub const m_nFirstControlPoint: usize = 0x1C4; // int32_t + pub const m_nNumControlPoints: usize = 0x1C8; // int32_t + pub const m_nFirstSourcePoint: usize = 0x1CC; // int32_t pub const m_bSetOrientation: usize = 0x1D0; // bool pub const m_nOrientationMode: usize = 0x1D4; // ParticleOrientationSetMode_t pub const m_nSetParent: usize = 0x1D8; // ParticleParentSetMode_t @@ -3491,13 +3494,13 @@ pub mod C_OP_SetFloatCollection { } pub mod C_OP_SetFromCPSnapshot { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nControlPointNumber: usize = 0x1C0; // int32_t pub const m_nAttributeToRead: usize = 0x1C4; // ParticleAttributeIndex_t pub const m_nAttributeToWrite: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_nLocalSpaceCP: usize = 0x1CC; // int32 + pub const m_nLocalSpaceCP: usize = 0x1CC; // int32_t pub const m_bRandom: usize = 0x1D0; // bool pub const m_bReverse: usize = 0x1D1; // bool - pub const m_nRandomSeed: usize = 0x1D4; // int32 + pub const m_nRandomSeed: usize = 0x1D4; // int32_t pub const m_nSnapShotStartPoint: usize = 0x1D8; // CParticleCollectionFloatInput pub const m_nSnapShotIncrement: usize = 0x330; // CParticleCollectionFloatInput pub const m_flInterpolation: usize = 0x488; // CPerParticleFloatInput @@ -3505,25 +3508,25 @@ pub mod C_OP_SetFromCPSnapshot { } pub mod C_OP_SetGravityToCP { - pub const m_nCPInput: usize = 0x1D0; // int32 - pub const m_nCPOutput: usize = 0x1D4; // int32 + pub const m_nCPInput: usize = 0x1D0; // int32_t + pub const m_nCPOutput: usize = 0x1D4; // int32_t pub const m_flScale: usize = 0x1D8; // CParticleCollectionFloatInput pub const m_bSetOrientation: usize = 0x330; // bool pub const m_bSetZDown: usize = 0x331; // bool } pub mod C_OP_SetParentControlPointsToChildCP { - pub const m_nChildGroupID: usize = 0x1D0; // int32 - pub const m_nChildControlPoint: usize = 0x1D4; // int32 - pub const m_nNumControlPoints: usize = 0x1D8; // int32 - pub const m_nFirstSourcePoint: usize = 0x1DC; // int32 + pub const m_nChildGroupID: usize = 0x1D0; // int32_t + pub const m_nChildControlPoint: usize = 0x1D4; // int32_t + pub const m_nNumControlPoints: usize = 0x1D8; // int32_t + pub const m_nFirstSourcePoint: usize = 0x1DC; // int32_t pub const m_bSetOrientation: usize = 0x1E0; // bool } pub mod C_OP_SetPerChildControlPoint { - pub const m_nChildGroupID: usize = 0x1C0; // int32 - pub const m_nFirstControlPoint: usize = 0x1C4; // int32 - pub const m_nNumControlPoints: usize = 0x1C8; // int32 + pub const m_nChildGroupID: usize = 0x1C0; // int32_t + pub const m_nFirstControlPoint: usize = 0x1C4; // int32_t + pub const m_nNumControlPoints: usize = 0x1C8; // int32_t pub const m_nParticleIncrement: usize = 0x1D0; // CParticleCollectionFloatInput pub const m_nFirstSourcePoint: usize = 0x328; // CParticleCollectionFloatInput pub const m_bSetOrientation: usize = 0x480; // bool @@ -3532,21 +3535,21 @@ pub mod C_OP_SetPerChildControlPoint { } pub mod C_OP_SetPerChildControlPointFromAttribute { - pub const m_nChildGroupID: usize = 0x1C0; // int32 - pub const m_nFirstControlPoint: usize = 0x1C4; // int32 - pub const m_nNumControlPoints: usize = 0x1C8; // int32 - pub const m_nParticleIncrement: usize = 0x1CC; // int32 - pub const m_nFirstSourcePoint: usize = 0x1D0; // int32 + pub const m_nChildGroupID: usize = 0x1C0; // int32_t + pub const m_nFirstControlPoint: usize = 0x1C4; // int32_t + pub const m_nNumControlPoints: usize = 0x1C8; // int32_t + pub const m_nParticleIncrement: usize = 0x1CC; // int32_t + pub const m_nFirstSourcePoint: usize = 0x1D0; // int32_t pub const m_bNumBasedOnParticleCount: usize = 0x1D4; // bool pub const m_nAttributeToRead: usize = 0x1D8; // ParticleAttributeIndex_t - pub const m_nCPField: usize = 0x1DC; // int32 + pub const m_nCPField: usize = 0x1DC; // int32_t } pub mod C_OP_SetRandomControlPointPosition { pub const m_bUseWorldLocation: usize = 0x1D0; // bool pub const m_bOrient: usize = 0x1D1; // bool - pub const m_nCP1: usize = 0x1D4; // int32 - pub const m_nHeadLocation: usize = 0x1D8; // int32 + pub const m_nCP1: usize = 0x1D4; // int32_t + pub const m_nHeadLocation: usize = 0x1D8; // int32_t pub const m_flReRandomRate: usize = 0x1E0; // CParticleCollectionFloatInput pub const m_vecCPMinPos: usize = 0x338; // Vector pub const m_vecCPMaxPos: usize = 0x344; // Vector @@ -3559,13 +3562,13 @@ pub mod C_OP_SetSimulationRate { pub mod C_OP_SetSingleControlPointPosition { pub const m_bSetOnce: usize = 0x1D0; // bool - pub const m_nCP1: usize = 0x1D4; // int32 + pub const m_nCP1: usize = 0x1D4; // int32_t pub const m_vecCP1Pos: usize = 0x1D8; // CParticleCollectionVecInput pub const m_transformInput: usize = 0x830; // CParticleTransformInput } pub mod C_OP_SetToCP { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nControlPointNumber: usize = 0x1C0; // int32_t pub const m_vecOffset: usize = 0x1C4; // Vector pub const m_bOffsetLocal: usize = 0x1D0; // bool } @@ -3597,23 +3600,23 @@ pub mod C_OP_SetVectorAttributeToVectorExpression { } pub mod C_OP_ShapeMatchingConstraint { - pub const m_flShapeRestorationTime: usize = 0x1C0; // float32 + pub const m_flShapeRestorationTime: usize = 0x1C0; // float } pub mod C_OP_SnapshotRigidSkinToBones { pub const m_bTransformNormals: usize = 0x1C0; // bool pub const m_bTransformRadii: usize = 0x1C1; // bool - pub const m_nControlPointNumber: usize = 0x1C4; // int32 + pub const m_nControlPointNumber: usize = 0x1C4; // int32_t } pub mod C_OP_SnapshotSkinToBones { pub const m_bTransformNormals: usize = 0x1C0; // bool pub const m_bTransformRadii: usize = 0x1C1; // bool - pub const m_nControlPointNumber: usize = 0x1C4; // int32 - pub const m_flLifeTimeFadeStart: usize = 0x1C8; // float32 - pub const m_flLifeTimeFadeEnd: usize = 0x1CC; // float32 - pub const m_flJumpThreshold: usize = 0x1D0; // float32 - pub const m_flPrevPosScale: usize = 0x1D4; // float32 + pub const m_nControlPointNumber: usize = 0x1C4; // int32_t + pub const m_flLifeTimeFadeStart: usize = 0x1C8; // float + pub const m_flLifeTimeFadeEnd: usize = 0x1CC; // float + pub const m_flJumpThreshold: usize = 0x1D0; // float + pub const m_flPrevPosScale: usize = 0x1D4; // float } pub mod C_OP_SpringToVectorConstraint { @@ -3631,31 +3634,31 @@ pub mod C_OP_StopAfterCPDuration { } pub mod C_OP_TeleportBeam { - pub const m_nCPPosition: usize = 0x1C0; // int32 - pub const m_nCPVelocity: usize = 0x1C4; // int32 - pub const m_nCPMisc: usize = 0x1C8; // int32 - pub const m_nCPColor: usize = 0x1CC; // int32 - pub const m_nCPInvalidColor: usize = 0x1D0; // int32 - pub const m_nCPExtraArcData: usize = 0x1D4; // int32 + pub const m_nCPPosition: usize = 0x1C0; // int32_t + pub const m_nCPVelocity: usize = 0x1C4; // int32_t + pub const m_nCPMisc: usize = 0x1C8; // int32_t + pub const m_nCPColor: usize = 0x1CC; // int32_t + pub const m_nCPInvalidColor: usize = 0x1D0; // int32_t + pub const m_nCPExtraArcData: usize = 0x1D4; // int32_t pub const m_vGravity: usize = 0x1D8; // Vector - pub const m_flArcMaxDuration: usize = 0x1E4; // float32 - pub const m_flSegmentBreak: usize = 0x1E8; // float32 - pub const m_flArcSpeed: usize = 0x1EC; // float32 - pub const m_flAlpha: usize = 0x1F0; // float32 + pub const m_flArcMaxDuration: usize = 0x1E4; // float + pub const m_flSegmentBreak: usize = 0x1E8; // float + pub const m_flArcSpeed: usize = 0x1EC; // float + pub const m_flAlpha: usize = 0x1F0; // float } pub mod C_OP_TimeVaryingForce { - pub const m_flStartLerpTime: usize = 0x1D0; // float32 + pub const m_flStartLerpTime: usize = 0x1D0; // float pub const m_StartingForce: usize = 0x1D4; // Vector - pub const m_flEndLerpTime: usize = 0x1E0; // float32 + pub const m_flEndLerpTime: usize = 0x1E0; // float pub const m_EndingForce: usize = 0x1E4; // Vector } pub mod C_OP_TurbulenceForce { - pub const m_flNoiseCoordScale0: usize = 0x1D0; // float32 - pub const m_flNoiseCoordScale1: usize = 0x1D4; // float32 - pub const m_flNoiseCoordScale2: usize = 0x1D8; // float32 - pub const m_flNoiseCoordScale3: usize = 0x1DC; // float32 + pub const m_flNoiseCoordScale0: usize = 0x1D0; // float + pub const m_flNoiseCoordScale1: usize = 0x1D4; // float + pub const m_flNoiseCoordScale2: usize = 0x1D8; // float + pub const m_flNoiseCoordScale3: usize = 0x1DC; // float pub const m_vecNoiseAmount0: usize = 0x1E0; // Vector pub const m_vecNoiseAmount1: usize = 0x1EC; // Vector pub const m_vecNoiseAmount2: usize = 0x1F8; // Vector @@ -3663,51 +3666,51 @@ pub mod C_OP_TurbulenceForce { } pub mod C_OP_TwistAroundAxis { - pub const m_fForceAmount: usize = 0x1D0; // float32 + pub const m_fForceAmount: usize = 0x1D0; // float pub const m_TwistAxis: usize = 0x1D4; // Vector pub const m_bLocalSpace: usize = 0x1E0; // bool - pub const m_nControlPointNumber: usize = 0x1E4; // int32 + pub const m_nControlPointNumber: usize = 0x1E4; // int32_t } pub mod C_OP_UpdateLightSource { pub const m_vColorTint: usize = 0x1C0; // Color - pub const m_flBrightnessScale: usize = 0x1C4; // float32 - pub const m_flRadiusScale: usize = 0x1C8; // float32 - pub const m_flMinimumLightingRadius: usize = 0x1CC; // float32 - pub const m_flMaximumLightingRadius: usize = 0x1D0; // float32 - pub const m_flPositionDampingConstant: usize = 0x1D4; // float32 + pub const m_flBrightnessScale: usize = 0x1C4; // float + pub const m_flRadiusScale: usize = 0x1C8; // float + pub const m_flMinimumLightingRadius: usize = 0x1CC; // float + pub const m_flMaximumLightingRadius: usize = 0x1D0; // float + pub const m_flPositionDampingConstant: usize = 0x1D4; // float } pub mod C_OP_VectorFieldSnapshot { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nControlPointNumber: usize = 0x1C0; // int32_t pub const m_nAttributeToWrite: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nLocalSpaceCP: usize = 0x1C8; // int32 + pub const m_nLocalSpaceCP: usize = 0x1C8; // int32_t pub const m_flInterpolation: usize = 0x1D0; // CPerParticleFloatInput pub const m_vecScale: usize = 0x328; // CPerParticleVecInput - pub const m_flBoundaryDampening: usize = 0x980; // float32 + pub const m_flBoundaryDampening: usize = 0x980; // float pub const m_bSetVelocity: usize = 0x984; // bool pub const m_bLockToSurface: usize = 0x985; // bool - pub const m_flGridSpacing: usize = 0x988; // float32 + pub const m_flGridSpacing: usize = 0x988; // float } pub mod C_OP_VectorNoise { pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t pub const m_vecOutputMin: usize = 0x1C4; // Vector pub const m_vecOutputMax: usize = 0x1D0; // Vector - pub const m_fl4NoiseScale: usize = 0x1DC; // float32 + pub const m_fl4NoiseScale: usize = 0x1DC; // float pub const m_bAdditive: usize = 0x1E0; // bool pub const m_bOffset: usize = 0x1E1; // bool - pub const m_flNoiseAnimationTimeScale: usize = 0x1E4; // float32 + pub const m_flNoiseAnimationTimeScale: usize = 0x1E4; // float } pub mod C_OP_VelocityDecay { - pub const m_flMinVelocity: usize = 0x1C0; // float32 + pub const m_flMinVelocity: usize = 0x1C0; // float } pub mod C_OP_VelocityMatchingForce { - pub const m_flDirScale: usize = 0x1C0; // float32 - pub const m_flSpdScale: usize = 0x1C4; // float32 - pub const m_nCPBroadcast: usize = 0x1C8; // int32 + pub const m_flDirScale: usize = 0x1C0; // float + pub const m_flSpdScale: usize = 0x1C4; // float + pub const m_nCPBroadcast: usize = 0x1C8; // int32_t } pub mod C_OP_WindForce { @@ -3715,7 +3718,7 @@ pub mod C_OP_WindForce { } pub mod C_OP_WorldTraceConstraint { - pub const m_nCP: usize = 0x1C0; // int32 + pub const m_nCP: usize = 0x1C0; // int32_t pub const m_vecCpOffset: usize = 0x1C4; // Vector pub const m_nCollisionMode: usize = 0x1D0; // ParticleCollisionMode_t pub const m_nCollisionModeMin: usize = 0x1D4; // ParticleCollisionMode_t @@ -3724,19 +3727,19 @@ pub mod C_OP_WorldTraceConstraint { pub const m_bWorldOnly: usize = 0x25C; // bool pub const m_bBrushOnly: usize = 0x25D; // bool pub const m_bIncludeWater: usize = 0x25E; // bool - pub const m_nIgnoreCP: usize = 0x260; // int32 - pub const m_flCpMovementTolerance: usize = 0x264; // float32 - pub const m_flRetestRate: usize = 0x268; // float32 - pub const m_flTraceTolerance: usize = 0x26C; // float32 - pub const m_flCollisionConfirmationSpeed: usize = 0x270; // float32 - pub const m_nMaxTracesPerFrame: usize = 0x274; // float32 + pub const m_nIgnoreCP: usize = 0x260; // int32_t + pub const m_flCpMovementTolerance: usize = 0x264; // float + pub const m_flRetestRate: usize = 0x268; // float + pub const m_flTraceTolerance: usize = 0x26C; // float + pub const m_flCollisionConfirmationSpeed: usize = 0x270; // float + pub const m_nMaxTracesPerFrame: usize = 0x274; // float pub const m_flRadiusScale: usize = 0x278; // CPerParticleFloatInput pub const m_flBounceAmount: usize = 0x3D0; // CPerParticleFloatInput pub const m_flSlideAmount: usize = 0x528; // CPerParticleFloatInput pub const m_flRandomDirScale: usize = 0x680; // CPerParticleFloatInput pub const m_bDecayBounce: usize = 0x7D8; // bool pub const m_bKillonContact: usize = 0x7D9; // bool - pub const m_flMinSpeed: usize = 0x7DC; // float32 + pub const m_flMinSpeed: usize = 0x7DC; // float pub const m_bSetNormal: usize = 0x7E0; // bool pub const m_nStickOnCollisionField: usize = 0x7E4; // ParticleAttributeIndex_t pub const m_flStopSpeed: usize = 0x7E8; // CPerParticleFloatInput @@ -3745,11 +3748,11 @@ pub mod C_OP_WorldTraceConstraint { } pub mod CollisionGroupContext_t { - pub const m_nCollisionGroupNumber: usize = 0x0; // int32 + pub const m_nCollisionGroupNumber: usize = 0x0; // int32_t } pub mod ControlPointReference_t { - pub const m_controlPointNameString: usize = 0x0; // int32 + pub const m_controlPointNameString: usize = 0x0; // int32_t pub const m_vOffsetFromControlPoint: usize = 0x4; // Vector pub const m_bOffsetInLocalSpace: usize = 0x10; // bool } @@ -3762,29 +3765,29 @@ pub mod FloatInputMaterialVariable_t { pub mod MaterialVariable_t { pub const m_strVariable: usize = 0x0; // CUtlString pub const m_nVariableField: usize = 0x8; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0xC; // float32 + pub const m_flScale: usize = 0xC; // float } pub mod ModelReference_t { pub const m_model: usize = 0x0; // CStrongHandle< InfoForResourceTypeCModel > - pub const m_flRelativeProbabilityOfSpawn: usize = 0x8; // float32 + pub const m_flRelativeProbabilityOfSpawn: usize = 0x8; // float } pub mod PARTICLE_EHANDLE__ { - pub const unused: usize = 0x0; // int32 + pub const unused: usize = 0x0; // int32_t } pub mod PARTICLE_WORLD_HANDLE__ { - pub const unused: usize = 0x0; // int32 + pub const unused: usize = 0x0; // int32_t } pub mod ParticleAttributeIndex_t { - pub const m_Value: usize = 0x0; // int32 + pub const m_Value: usize = 0x0; // int32_t } pub mod ParticleChildrenInfo_t { pub const m_ChildRef: usize = 0x0; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > - pub const m_flDelay: usize = 0x8; // float32 + pub const m_flDelay: usize = 0x8; // float pub const m_bEndCap: usize = 0xC; // bool pub const m_bDisableChild: usize = 0xD; // bool pub const m_nDetailLevel: usize = 0x10; // ParticleDetailLevel_t @@ -3797,7 +3800,7 @@ pub mod ParticleControlPointConfiguration_t { } pub mod ParticleControlPointDriver_t { - pub const m_iControlPoint: usize = 0x0; // int32 + pub const m_iControlPoint: usize = 0x0; // int32_t pub const m_iAttachType: usize = 0x4; // ParticleAttachment_t pub const m_attachmentName: usize = 0x8; // CUtlString pub const m_vecOffset: usize = 0x10; // Vector @@ -3824,20 +3827,20 @@ pub mod ParticleNamedValueSource_t { pub mod ParticlePreviewBodyGroup_t { pub const m_bodyGroupName: usize = 0x0; // CUtlString - pub const m_nValue: usize = 0x8; // int32 + pub const m_nValue: usize = 0x8; // int32_t } pub mod ParticlePreviewState_t { pub const m_previewModel: usize = 0x0; // CUtlString - pub const m_nModSpecificData: usize = 0x8; // uint32 + pub const m_nModSpecificData: usize = 0x8; // uint32_t pub const m_groundType: usize = 0xC; // PetGroundType_t pub const m_sequenceName: usize = 0x10; // CUtlString - pub const m_nFireParticleOnSequenceFrame: usize = 0x18; // int32 + pub const m_nFireParticleOnSequenceFrame: usize = 0x18; // int32_t pub const m_hitboxSetName: usize = 0x20; // CUtlString pub const m_materialGroupName: usize = 0x28; // CUtlString pub const m_vecBodyGroups: usize = 0x30; // CUtlVector< ParticlePreviewBodyGroup_t > - pub const m_flPlaybackSpeed: usize = 0x48; // float32 - pub const m_flParticleSimulationRate: usize = 0x4C; // float32 + pub const m_flPlaybackSpeed: usize = 0x48; // float + pub const m_flParticleSimulationRate: usize = 0x4C; // float pub const m_bShouldDrawHitboxes: usize = 0x50; // bool pub const m_bShouldDrawAttachments: usize = 0x51; // bool pub const m_bShouldDrawAttachmentNames: usize = 0x52; // bool @@ -3847,18 +3850,18 @@ pub mod ParticlePreviewState_t { } pub mod PointDefinitionWithTimeValues_t { - pub const m_flTimeDuration: usize = 0x14; // float32 + pub const m_flTimeDuration: usize = 0x14; // float } pub mod PointDefinition_t { - pub const m_nControlPoint: usize = 0x0; // int32 + pub const m_nControlPoint: usize = 0x0; // int32_t pub const m_bLocalCoords: usize = 0x4; // bool pub const m_vOffset: usize = 0x8; // Vector } pub mod SequenceWeightedList_t { - pub const m_nSequence: usize = 0x0; // int32 - pub const m_flRelativeWeight: usize = 0x4; // float32 + pub const m_nSequence: usize = 0x0; // int32_t + pub const m_flRelativeWeight: usize = 0x4; // float } pub mod TextureControls_t { diff --git a/generated/pulse_system.dll.cs b/generated/pulse_system.dll.cs index e98df2c..c3c475e 100644 --- a/generated/pulse_system.dll.cs +++ b/generated/pulse_system.dll.cs @@ -1,3 +1,6 @@ +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:54.382122300 UTC + public static class CPulseCell_Base { public const nint m_nEditorNodeID = 0x8; // PulseDocNodeID_t } @@ -43,7 +46,7 @@ public static class CPulseCell_Outflow_CycleOrdered { } public static class CPulseCell_Outflow_CycleOrdered_InstanceState_t { - public const nint m_nNextIndex = 0x0; // int32 + public const nint m_nNextIndex = 0x0; // int32_t } public static class CPulseCell_Outflow_CycleRandom { @@ -56,7 +59,7 @@ public static class CPulseCell_Outflow_CycleShuffled { public static class CPulseCell_Outflow_CycleShuffled_InstanceState_t { public const nint m_Shuffle = 0x0; // CUtlVectorFixedGrowable< uint8 > - public const nint m_nNextShuffle = 0x20; // int32 + public const nint m_nNextShuffle = 0x20; // int32_t } public static class CPulseCell_Outflow_IntSwitch { @@ -112,13 +115,13 @@ public static class CPulseGraphInstance_TestDomain { public const nint m_bIsRunningUnitTests = 0xD0; // bool public const nint m_bExplicitTimeStepping = 0xD1; // bool public const nint m_bExpectingToDestroyWithYieldedCursors = 0xD2; // bool - public const nint m_nNextValidateIndex = 0xD4; // int32 + public const nint m_nNextValidateIndex = 0xD4; // int32_t public const nint m_Tracepoints = 0xD8; // CUtlVector< CUtlString > public const nint m_bTestYesOrNoPath = 0xF0; // bool } public static class CPulseGraphInstance_TestDomain_Derived { - public const nint m_nInstanceValueX = 0xF8; // int32 + public const nint m_nInstanceValueX = 0xF8; // int32_t } public static class CPulseRuntimeMethodArg { @@ -130,7 +133,7 @@ public static class CPulseRuntimeMethodArg { public static class CPulseTurtleGraphicsCursor { public const nint m_Color = 0x188; // Color public const nint m_vPos = 0x18C; // Vector2D - public const nint m_flHeadingDeg = 0x194; // float32 + public const nint m_flHeadingDeg = 0x194; // float public const nint m_bPenUp = 0x198; // bool } @@ -140,7 +143,7 @@ public static class CPulse_CallInfo { public const nint m_RegisterMap = 0x10; // PulseRegisterMap_t public const nint m_CallMethodID = 0x30; // PulseDocNodeID_t public const nint m_nSrcChunk = 0x34; // PulseRuntimeChunkIndex_t - public const nint m_nSrcInstruction = 0x38; // int32 + public const nint m_nSrcInstruction = 0x38; // int32_t } public static class CPulse_Chunk { @@ -155,13 +158,13 @@ public static class CPulse_InvokeBinding { public const nint m_nCellIndex = 0x28; // PulseRuntimeCellIndex_t public const nint m_InstanceType = 0x30; // CPulseValueFullType public const nint m_nSrcChunk = 0x40; // PulseRuntimeChunkIndex_t - public const nint m_nSrcInstruction = 0x44; // int32 + public const nint m_nSrcInstruction = 0x44; // int32_t } public static class CPulse_OutflowConnection { public const nint m_SourceOutflowName = 0x0; // CUtlSymbolLarge public const nint m_nDestChunk = 0x8; // PulseRuntimeChunkIndex_t - public const nint m_nInstruction = 0xC; // int32 + public const nint m_nInstruction = 0xC; // int32_t } public static class CPulse_OutputConnection { @@ -181,8 +184,8 @@ public static class CPulse_RegisterInfo { public const nint m_nReg = 0x0; // PulseRuntimeRegisterIndex_t public const nint m_Type = 0x8; // CPulseValueFullType public const nint m_OriginName = 0x18; // CKV3MemberNameWithStorage - public const nint m_nWrittenByInstruction = 0x50; // int32 - public const nint m_nLastReadByInstruction = 0x54; // int32 + public const nint m_nWrittenByInstruction = 0x50; // int32_t + public const nint m_nLastReadByInstruction = 0x54; // int32_t } public static class CPulse_Variable { @@ -194,8 +197,8 @@ public static class CPulse_Variable { } public static class CTestDomainDerived_Cursor { - public const nint m_nCursorValueA = 0x188; // int32 - public const nint m_nCursorValueB = 0x18C; // int32 + public const nint m_nCursorValueA = 0x188; // int32_t + public const nint m_nCursorValueB = 0x18C; // int32_t } public static class FakeEntity_t { @@ -205,7 +208,7 @@ public static class FakeEntity_t { public const nint m_bDestroyed = 0x18; // bool public const nint m_pAssociatedGraphInstance = 0x20; // CPulseGraphInstance_TestDomain* public const nint m_bFuncWasCalled = 0x28; // bool - public const nint m_fValue = 0x2C; // float32 + public const nint m_fValue = 0x2C; // float } public static class PGDInstruction_t { @@ -216,19 +219,19 @@ public static class PGDInstruction_t { public const nint m_nReg2 = 0xC; // PulseRuntimeRegisterIndex_t public const nint m_nInvokeBindingIndex = 0x10; // PulseRuntimeInvokeIndex_t public const nint m_nChunk = 0x14; // PulseRuntimeChunkIndex_t - public const nint m_nDestInstruction = 0x18; // int32 + public const nint m_nDestInstruction = 0x18; // int32_t public const nint m_nCallInfoIndex = 0x1C; // PulseRuntimeCallInfoIndex_t public const nint m_Arg0Name = 0x20; // CUtlSymbolLarge public const nint m_Arg1Name = 0x28; // CUtlSymbolLarge public const nint m_bLiteralBool = 0x30; // bool - public const nint m_nLiteralInt = 0x34; // int32 - public const nint m_flLiteralFloat = 0x38; // float32 + public const nint m_nLiteralInt = 0x34; // int32_t + public const nint m_flLiteralFloat = 0x38; // float public const nint m_LiteralString = 0x40; // CBufferString public const nint m_vLiteralVec3 = 0x50; // Vector } public static class PulseDocNodeID_t { - public const nint m_Value = 0x0; // int32 + public const nint m_Value = 0x0; // int32_t } public static class PulseRegisterMap_t { @@ -237,41 +240,41 @@ public static class PulseRegisterMap_t { } public static class PulseRuntimeCallInfoIndex_t { - public const nint m_Value = 0x0; // int32 + public const nint m_Value = 0x0; // int32_t } public static class PulseRuntimeCellIndex_t { - public const nint m_Value = 0x0; // int32 + public const nint m_Value = 0x0; // int32_t } public static class PulseRuntimeChunkIndex_t { - public const nint m_Value = 0x0; // int32 + public const nint m_Value = 0x0; // int32_t } public static class PulseRuntimeEntrypointIndex_t { - public const nint m_Value = 0x0; // int32 + public const nint m_Value = 0x0; // int32_t } public static class PulseRuntimeInvokeIndex_t { - public const nint m_Value = 0x0; // int32 + public const nint m_Value = 0x0; // int32_t } public static class PulseRuntimeOutputIndex_t { - public const nint m_Value = 0x0; // int32 + public const nint m_Value = 0x0; // int32_t } public static class PulseRuntimeRegisterIndex_t { - public const nint m_Value = 0x0; // int16 + public const nint m_Value = 0x0; // int16_t } public static class PulseRuntimeStateOffset_t { - public const nint m_Value = 0x0; // uint16 + public const nint m_Value = 0x0; // uint16_t } public static class PulseRuntimeVarIndex_t { - public const nint m_Value = 0x0; // int32 + public const nint m_Value = 0x0; // int32_t } public static class PulseTestEHandle_t { - public const nint m_Value = 0x0; // int32 + public const nint m_Value = 0x0; // int32_t } \ No newline at end of file diff --git a/generated/pulse_system.dll.hpp b/generated/pulse_system.dll.hpp index 0bca26c..bf9839d 100644 --- a/generated/pulse_system.dll.hpp +++ b/generated/pulse_system.dll.hpp @@ -2,6 +2,9 @@ #include +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:54.379358600 UTC + namespace CPulseCell_Base { constexpr std::ptrdiff_t m_nEditorNodeID = 0x8; // PulseDocNodeID_t } @@ -47,7 +50,7 @@ namespace CPulseCell_Outflow_CycleOrdered { } namespace CPulseCell_Outflow_CycleOrdered_InstanceState_t { - constexpr std::ptrdiff_t m_nNextIndex = 0x0; // int32 + constexpr std::ptrdiff_t m_nNextIndex = 0x0; // int32_t } namespace CPulseCell_Outflow_CycleRandom { @@ -60,7 +63,7 @@ namespace CPulseCell_Outflow_CycleShuffled { namespace CPulseCell_Outflow_CycleShuffled_InstanceState_t { constexpr std::ptrdiff_t m_Shuffle = 0x0; // CUtlVectorFixedGrowable< uint8 > - constexpr std::ptrdiff_t m_nNextShuffle = 0x20; // int32 + constexpr std::ptrdiff_t m_nNextShuffle = 0x20; // int32_t } namespace CPulseCell_Outflow_IntSwitch { @@ -116,13 +119,13 @@ namespace CPulseGraphInstance_TestDomain { constexpr std::ptrdiff_t m_bIsRunningUnitTests = 0xD0; // bool constexpr std::ptrdiff_t m_bExplicitTimeStepping = 0xD1; // bool constexpr std::ptrdiff_t m_bExpectingToDestroyWithYieldedCursors = 0xD2; // bool - constexpr std::ptrdiff_t m_nNextValidateIndex = 0xD4; // int32 + constexpr std::ptrdiff_t m_nNextValidateIndex = 0xD4; // int32_t constexpr std::ptrdiff_t m_Tracepoints = 0xD8; // CUtlVector< CUtlString > constexpr std::ptrdiff_t m_bTestYesOrNoPath = 0xF0; // bool } namespace CPulseGraphInstance_TestDomain_Derived { - constexpr std::ptrdiff_t m_nInstanceValueX = 0xF8; // int32 + constexpr std::ptrdiff_t m_nInstanceValueX = 0xF8; // int32_t } namespace CPulseRuntimeMethodArg { @@ -134,7 +137,7 @@ namespace CPulseRuntimeMethodArg { namespace CPulseTurtleGraphicsCursor { constexpr std::ptrdiff_t m_Color = 0x188; // Color constexpr std::ptrdiff_t m_vPos = 0x18C; // Vector2D - constexpr std::ptrdiff_t m_flHeadingDeg = 0x194; // float32 + constexpr std::ptrdiff_t m_flHeadingDeg = 0x194; // float constexpr std::ptrdiff_t m_bPenUp = 0x198; // bool } @@ -144,7 +147,7 @@ namespace CPulse_CallInfo { constexpr std::ptrdiff_t m_RegisterMap = 0x10; // PulseRegisterMap_t constexpr std::ptrdiff_t m_CallMethodID = 0x30; // PulseDocNodeID_t constexpr std::ptrdiff_t m_nSrcChunk = 0x34; // PulseRuntimeChunkIndex_t - constexpr std::ptrdiff_t m_nSrcInstruction = 0x38; // int32 + constexpr std::ptrdiff_t m_nSrcInstruction = 0x38; // int32_t } namespace CPulse_Chunk { @@ -159,13 +162,13 @@ namespace CPulse_InvokeBinding { constexpr std::ptrdiff_t m_nCellIndex = 0x28; // PulseRuntimeCellIndex_t constexpr std::ptrdiff_t m_InstanceType = 0x30; // CPulseValueFullType constexpr std::ptrdiff_t m_nSrcChunk = 0x40; // PulseRuntimeChunkIndex_t - constexpr std::ptrdiff_t m_nSrcInstruction = 0x44; // int32 + constexpr std::ptrdiff_t m_nSrcInstruction = 0x44; // int32_t } namespace CPulse_OutflowConnection { constexpr std::ptrdiff_t m_SourceOutflowName = 0x0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_nDestChunk = 0x8; // PulseRuntimeChunkIndex_t - constexpr std::ptrdiff_t m_nInstruction = 0xC; // int32 + constexpr std::ptrdiff_t m_nInstruction = 0xC; // int32_t } namespace CPulse_OutputConnection { @@ -185,8 +188,8 @@ namespace CPulse_RegisterInfo { constexpr std::ptrdiff_t m_nReg = 0x0; // PulseRuntimeRegisterIndex_t constexpr std::ptrdiff_t m_Type = 0x8; // CPulseValueFullType constexpr std::ptrdiff_t m_OriginName = 0x18; // CKV3MemberNameWithStorage - constexpr std::ptrdiff_t m_nWrittenByInstruction = 0x50; // int32 - constexpr std::ptrdiff_t m_nLastReadByInstruction = 0x54; // int32 + constexpr std::ptrdiff_t m_nWrittenByInstruction = 0x50; // int32_t + constexpr std::ptrdiff_t m_nLastReadByInstruction = 0x54; // int32_t } namespace CPulse_Variable { @@ -198,8 +201,8 @@ namespace CPulse_Variable { } namespace CTestDomainDerived_Cursor { - constexpr std::ptrdiff_t m_nCursorValueA = 0x188; // int32 - constexpr std::ptrdiff_t m_nCursorValueB = 0x18C; // int32 + constexpr std::ptrdiff_t m_nCursorValueA = 0x188; // int32_t + constexpr std::ptrdiff_t m_nCursorValueB = 0x18C; // int32_t } namespace FakeEntity_t { @@ -209,7 +212,7 @@ namespace FakeEntity_t { constexpr std::ptrdiff_t m_bDestroyed = 0x18; // bool constexpr std::ptrdiff_t m_pAssociatedGraphInstance = 0x20; // CPulseGraphInstance_TestDomain* constexpr std::ptrdiff_t m_bFuncWasCalled = 0x28; // bool - constexpr std::ptrdiff_t m_fValue = 0x2C; // float32 + constexpr std::ptrdiff_t m_fValue = 0x2C; // float } namespace PGDInstruction_t { @@ -220,19 +223,19 @@ namespace PGDInstruction_t { constexpr std::ptrdiff_t m_nReg2 = 0xC; // PulseRuntimeRegisterIndex_t constexpr std::ptrdiff_t m_nInvokeBindingIndex = 0x10; // PulseRuntimeInvokeIndex_t constexpr std::ptrdiff_t m_nChunk = 0x14; // PulseRuntimeChunkIndex_t - constexpr std::ptrdiff_t m_nDestInstruction = 0x18; // int32 + constexpr std::ptrdiff_t m_nDestInstruction = 0x18; // int32_t constexpr std::ptrdiff_t m_nCallInfoIndex = 0x1C; // PulseRuntimeCallInfoIndex_t constexpr std::ptrdiff_t m_Arg0Name = 0x20; // CUtlSymbolLarge constexpr std::ptrdiff_t m_Arg1Name = 0x28; // CUtlSymbolLarge constexpr std::ptrdiff_t m_bLiteralBool = 0x30; // bool - constexpr std::ptrdiff_t m_nLiteralInt = 0x34; // int32 - constexpr std::ptrdiff_t m_flLiteralFloat = 0x38; // float32 + constexpr std::ptrdiff_t m_nLiteralInt = 0x34; // int32_t + constexpr std::ptrdiff_t m_flLiteralFloat = 0x38; // float constexpr std::ptrdiff_t m_LiteralString = 0x40; // CBufferString constexpr std::ptrdiff_t m_vLiteralVec3 = 0x50; // Vector } namespace PulseDocNodeID_t { - constexpr std::ptrdiff_t m_Value = 0x0; // int32 + constexpr std::ptrdiff_t m_Value = 0x0; // int32_t } namespace PulseRegisterMap_t { @@ -241,41 +244,41 @@ namespace PulseRegisterMap_t { } namespace PulseRuntimeCallInfoIndex_t { - constexpr std::ptrdiff_t m_Value = 0x0; // int32 + constexpr std::ptrdiff_t m_Value = 0x0; // int32_t } namespace PulseRuntimeCellIndex_t { - constexpr std::ptrdiff_t m_Value = 0x0; // int32 + constexpr std::ptrdiff_t m_Value = 0x0; // int32_t } namespace PulseRuntimeChunkIndex_t { - constexpr std::ptrdiff_t m_Value = 0x0; // int32 + constexpr std::ptrdiff_t m_Value = 0x0; // int32_t } namespace PulseRuntimeEntrypointIndex_t { - constexpr std::ptrdiff_t m_Value = 0x0; // int32 + constexpr std::ptrdiff_t m_Value = 0x0; // int32_t } namespace PulseRuntimeInvokeIndex_t { - constexpr std::ptrdiff_t m_Value = 0x0; // int32 + constexpr std::ptrdiff_t m_Value = 0x0; // int32_t } namespace PulseRuntimeOutputIndex_t { - constexpr std::ptrdiff_t m_Value = 0x0; // int32 + constexpr std::ptrdiff_t m_Value = 0x0; // int32_t } namespace PulseRuntimeRegisterIndex_t { - constexpr std::ptrdiff_t m_Value = 0x0; // int16 + constexpr std::ptrdiff_t m_Value = 0x0; // int16_t } namespace PulseRuntimeStateOffset_t { - constexpr std::ptrdiff_t m_Value = 0x0; // uint16 + constexpr std::ptrdiff_t m_Value = 0x0; // uint16_t } namespace PulseRuntimeVarIndex_t { - constexpr std::ptrdiff_t m_Value = 0x0; // int32 + constexpr std::ptrdiff_t m_Value = 0x0; // int32_t } namespace PulseTestEHandle_t { - constexpr std::ptrdiff_t m_Value = 0x0; // int32 + constexpr std::ptrdiff_t m_Value = 0x0; // int32_t } \ No newline at end of file diff --git a/generated/pulse_system.dll.rs b/generated/pulse_system.dll.rs index d9686ec..4b36fd5 100644 --- a/generated/pulse_system.dll.rs +++ b/generated/pulse_system.dll.rs @@ -1,5 +1,8 @@ #![allow(non_snake_case, non_upper_case_globals)] +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:54.385323200 UTC + pub mod CPulseCell_Base { pub const m_nEditorNodeID: usize = 0x8; // PulseDocNodeID_t } @@ -45,7 +48,7 @@ pub mod CPulseCell_Outflow_CycleOrdered { } pub mod CPulseCell_Outflow_CycleOrdered_InstanceState_t { - pub const m_nNextIndex: usize = 0x0; // int32 + pub const m_nNextIndex: usize = 0x0; // int32_t } pub mod CPulseCell_Outflow_CycleRandom { @@ -58,7 +61,7 @@ pub mod CPulseCell_Outflow_CycleShuffled { pub mod CPulseCell_Outflow_CycleShuffled_InstanceState_t { pub const m_Shuffle: usize = 0x0; // CUtlVectorFixedGrowable< uint8 > - pub const m_nNextShuffle: usize = 0x20; // int32 + pub const m_nNextShuffle: usize = 0x20; // int32_t } pub mod CPulseCell_Outflow_IntSwitch { @@ -114,13 +117,13 @@ pub mod CPulseGraphInstance_TestDomain { pub const m_bIsRunningUnitTests: usize = 0xD0; // bool pub const m_bExplicitTimeStepping: usize = 0xD1; // bool pub const m_bExpectingToDestroyWithYieldedCursors: usize = 0xD2; // bool - pub const m_nNextValidateIndex: usize = 0xD4; // int32 + pub const m_nNextValidateIndex: usize = 0xD4; // int32_t pub const m_Tracepoints: usize = 0xD8; // CUtlVector< CUtlString > pub const m_bTestYesOrNoPath: usize = 0xF0; // bool } pub mod CPulseGraphInstance_TestDomain_Derived { - pub const m_nInstanceValueX: usize = 0xF8; // int32 + pub const m_nInstanceValueX: usize = 0xF8; // int32_t } pub mod CPulseRuntimeMethodArg { @@ -132,7 +135,7 @@ pub mod CPulseRuntimeMethodArg { pub mod CPulseTurtleGraphicsCursor { pub const m_Color: usize = 0x188; // Color pub const m_vPos: usize = 0x18C; // Vector2D - pub const m_flHeadingDeg: usize = 0x194; // float32 + pub const m_flHeadingDeg: usize = 0x194; // float pub const m_bPenUp: usize = 0x198; // bool } @@ -142,7 +145,7 @@ pub mod CPulse_CallInfo { pub const m_RegisterMap: usize = 0x10; // PulseRegisterMap_t pub const m_CallMethodID: usize = 0x30; // PulseDocNodeID_t pub const m_nSrcChunk: usize = 0x34; // PulseRuntimeChunkIndex_t - pub const m_nSrcInstruction: usize = 0x38; // int32 + pub const m_nSrcInstruction: usize = 0x38; // int32_t } pub mod CPulse_Chunk { @@ -157,13 +160,13 @@ pub mod CPulse_InvokeBinding { pub const m_nCellIndex: usize = 0x28; // PulseRuntimeCellIndex_t pub const m_InstanceType: usize = 0x30; // CPulseValueFullType pub const m_nSrcChunk: usize = 0x40; // PulseRuntimeChunkIndex_t - pub const m_nSrcInstruction: usize = 0x44; // int32 + pub const m_nSrcInstruction: usize = 0x44; // int32_t } pub mod CPulse_OutflowConnection { pub const m_SourceOutflowName: usize = 0x0; // CUtlSymbolLarge pub const m_nDestChunk: usize = 0x8; // PulseRuntimeChunkIndex_t - pub const m_nInstruction: usize = 0xC; // int32 + pub const m_nInstruction: usize = 0xC; // int32_t } pub mod CPulse_OutputConnection { @@ -183,8 +186,8 @@ pub mod CPulse_RegisterInfo { pub const m_nReg: usize = 0x0; // PulseRuntimeRegisterIndex_t pub const m_Type: usize = 0x8; // CPulseValueFullType pub const m_OriginName: usize = 0x18; // CKV3MemberNameWithStorage - pub const m_nWrittenByInstruction: usize = 0x50; // int32 - pub const m_nLastReadByInstruction: usize = 0x54; // int32 + pub const m_nWrittenByInstruction: usize = 0x50; // int32_t + pub const m_nLastReadByInstruction: usize = 0x54; // int32_t } pub mod CPulse_Variable { @@ -196,8 +199,8 @@ pub mod CPulse_Variable { } pub mod CTestDomainDerived_Cursor { - pub const m_nCursorValueA: usize = 0x188; // int32 - pub const m_nCursorValueB: usize = 0x18C; // int32 + pub const m_nCursorValueA: usize = 0x188; // int32_t + pub const m_nCursorValueB: usize = 0x18C; // int32_t } pub mod FakeEntity_t { @@ -207,7 +210,7 @@ pub mod FakeEntity_t { pub const m_bDestroyed: usize = 0x18; // bool pub const m_pAssociatedGraphInstance: usize = 0x20; // CPulseGraphInstance_TestDomain* pub const m_bFuncWasCalled: usize = 0x28; // bool - pub const m_fValue: usize = 0x2C; // float32 + pub const m_fValue: usize = 0x2C; // float } pub mod PGDInstruction_t { @@ -218,19 +221,19 @@ pub mod PGDInstruction_t { pub const m_nReg2: usize = 0xC; // PulseRuntimeRegisterIndex_t pub const m_nInvokeBindingIndex: usize = 0x10; // PulseRuntimeInvokeIndex_t pub const m_nChunk: usize = 0x14; // PulseRuntimeChunkIndex_t - pub const m_nDestInstruction: usize = 0x18; // int32 + pub const m_nDestInstruction: usize = 0x18; // int32_t pub const m_nCallInfoIndex: usize = 0x1C; // PulseRuntimeCallInfoIndex_t pub const m_Arg0Name: usize = 0x20; // CUtlSymbolLarge pub const m_Arg1Name: usize = 0x28; // CUtlSymbolLarge pub const m_bLiteralBool: usize = 0x30; // bool - pub const m_nLiteralInt: usize = 0x34; // int32 - pub const m_flLiteralFloat: usize = 0x38; // float32 + pub const m_nLiteralInt: usize = 0x34; // int32_t + pub const m_flLiteralFloat: usize = 0x38; // float pub const m_LiteralString: usize = 0x40; // CBufferString pub const m_vLiteralVec3: usize = 0x50; // Vector } pub mod PulseDocNodeID_t { - pub const m_Value: usize = 0x0; // int32 + pub const m_Value: usize = 0x0; // int32_t } pub mod PulseRegisterMap_t { @@ -239,41 +242,41 @@ pub mod PulseRegisterMap_t { } pub mod PulseRuntimeCallInfoIndex_t { - pub const m_Value: usize = 0x0; // int32 + pub const m_Value: usize = 0x0; // int32_t } pub mod PulseRuntimeCellIndex_t { - pub const m_Value: usize = 0x0; // int32 + pub const m_Value: usize = 0x0; // int32_t } pub mod PulseRuntimeChunkIndex_t { - pub const m_Value: usize = 0x0; // int32 + pub const m_Value: usize = 0x0; // int32_t } pub mod PulseRuntimeEntrypointIndex_t { - pub const m_Value: usize = 0x0; // int32 + pub const m_Value: usize = 0x0; // int32_t } pub mod PulseRuntimeInvokeIndex_t { - pub const m_Value: usize = 0x0; // int32 + pub const m_Value: usize = 0x0; // int32_t } pub mod PulseRuntimeOutputIndex_t { - pub const m_Value: usize = 0x0; // int32 + pub const m_Value: usize = 0x0; // int32_t } pub mod PulseRuntimeRegisterIndex_t { - pub const m_Value: usize = 0x0; // int16 + pub const m_Value: usize = 0x0; // int16_t } pub mod PulseRuntimeStateOffset_t { - pub const m_Value: usize = 0x0; // uint16 + pub const m_Value: usize = 0x0; // uint16_t } pub mod PulseRuntimeVarIndex_t { - pub const m_Value: usize = 0x0; // int32 + pub const m_Value: usize = 0x0; // int32_t } pub mod PulseTestEHandle_t { - pub const m_Value: usize = 0x0; // int32 + pub const m_Value: usize = 0x0; // int32_t } \ No newline at end of file diff --git a/generated/rendersystemdx11.dll.cs b/generated/rendersystemdx11.dll.cs index 676ab2f..d8038b6 100644 --- a/generated/rendersystemdx11.dll.cs +++ b/generated/rendersystemdx11.dll.cs @@ -1,18 +1,21 @@ +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:54.177229400 UTC + public static class RenderInputLayoutField_t { public const nint m_pSemanticName = 0x0; // uint8[32] - public const nint m_nSemanticIndex = 0x20; // int32 - public const nint m_Format = 0x24; // uint32 - public const nint m_nOffset = 0x28; // int32 - public const nint m_nSlot = 0x2C; // int32 + public const nint m_nSemanticIndex = 0x20; // int32_t + public const nint m_Format = 0x24; // uint32_t + public const nint m_nOffset = 0x28; // int32_t + public const nint m_nSlot = 0x2C; // int32_t public const nint m_nSlotType = 0x30; // RenderSlotType_t - public const nint m_nInstanceStepRate = 0x34; // int32 + public const nint m_nInstanceStepRate = 0x34; // int32_t } public static class VsInputSignatureElement_t { public const nint m_pName = 0x0; // char[64] public const nint m_pSemantic = 0x40; // char[64] public const nint m_pD3DSemanticName = 0x80; // char[64] - public const nint m_nD3DSemanticIndex = 0xC0; // int32 + public const nint m_nD3DSemanticIndex = 0xC0; // int32_t } public static class VsInputSignature_t { diff --git a/generated/rendersystemdx11.dll.hpp b/generated/rendersystemdx11.dll.hpp index cf2a346..e6572a6 100644 --- a/generated/rendersystemdx11.dll.hpp +++ b/generated/rendersystemdx11.dll.hpp @@ -2,21 +2,24 @@ #include +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:54.176450900 UTC + namespace RenderInputLayoutField_t { constexpr std::ptrdiff_t m_pSemanticName = 0x0; // uint8[32] - constexpr std::ptrdiff_t m_nSemanticIndex = 0x20; // int32 - constexpr std::ptrdiff_t m_Format = 0x24; // uint32 - constexpr std::ptrdiff_t m_nOffset = 0x28; // int32 - constexpr std::ptrdiff_t m_nSlot = 0x2C; // int32 + constexpr std::ptrdiff_t m_nSemanticIndex = 0x20; // int32_t + constexpr std::ptrdiff_t m_Format = 0x24; // uint32_t + constexpr std::ptrdiff_t m_nOffset = 0x28; // int32_t + constexpr std::ptrdiff_t m_nSlot = 0x2C; // int32_t constexpr std::ptrdiff_t m_nSlotType = 0x30; // RenderSlotType_t - constexpr std::ptrdiff_t m_nInstanceStepRate = 0x34; // int32 + constexpr std::ptrdiff_t m_nInstanceStepRate = 0x34; // int32_t } namespace VsInputSignatureElement_t { constexpr std::ptrdiff_t m_pName = 0x0; // char[64] constexpr std::ptrdiff_t m_pSemantic = 0x40; // char[64] constexpr std::ptrdiff_t m_pD3DSemanticName = 0x80; // char[64] - constexpr std::ptrdiff_t m_nD3DSemanticIndex = 0xC0; // int32 + constexpr std::ptrdiff_t m_nD3DSemanticIndex = 0xC0; // int32_t } namespace VsInputSignature_t { diff --git a/generated/rendersystemdx11.dll.rs b/generated/rendersystemdx11.dll.rs index 282f221..e44ee29 100644 --- a/generated/rendersystemdx11.dll.rs +++ b/generated/rendersystemdx11.dll.rs @@ -1,20 +1,23 @@ #![allow(non_snake_case, non_upper_case_globals)] +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:54.178344500 UTC + pub mod RenderInputLayoutField_t { pub const m_pSemanticName: usize = 0x0; // uint8[32] - pub const m_nSemanticIndex: usize = 0x20; // int32 - pub const m_Format: usize = 0x24; // uint32 - pub const m_nOffset: usize = 0x28; // int32 - pub const m_nSlot: usize = 0x2C; // int32 + pub const m_nSemanticIndex: usize = 0x20; // int32_t + pub const m_Format: usize = 0x24; // uint32_t + pub const m_nOffset: usize = 0x28; // int32_t + pub const m_nSlot: usize = 0x2C; // int32_t pub const m_nSlotType: usize = 0x30; // RenderSlotType_t - pub const m_nInstanceStepRate: usize = 0x34; // int32 + pub const m_nInstanceStepRate: usize = 0x34; // int32_t } pub mod VsInputSignatureElement_t { pub const m_pName: usize = 0x0; // char[64] pub const m_pSemantic: usize = 0x40; // char[64] pub const m_pD3DSemanticName: usize = 0x80; // char[64] - pub const m_nD3DSemanticIndex: usize = 0xC0; // int32 + pub const m_nD3DSemanticIndex: usize = 0xC0; // int32_t } pub mod VsInputSignature_t { diff --git a/generated/resourcesystem.dll.cs b/generated/resourcesystem.dll.cs index e925266..4c2f8da 100644 --- a/generated/resourcesystem.dll.cs +++ b/generated/resourcesystem.dll.cs @@ -1,3 +1,6 @@ +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:54.173283400 UTC + public static class AABB_t { public const nint m_vMinBounds = 0x0; // Vector public const nint m_vMaxBounds = 0xC; // Vector @@ -7,7 +10,7 @@ public static class CFuseProgram { public const nint m_programBuffer = 0x0; // CUtlVector< uint8 > public const nint m_variablesRead = 0x18; // CUtlVector< FuseVariableIndex_t > public const nint m_variablesWritten = 0x30; // CUtlVector< FuseVariableIndex_t > - public const nint m_nMaxTempVarsUsed = 0x48; // int32 + public const nint m_nMaxTempVarsUsed = 0x48; // int32_t } public static class CFuseSymbolTable { @@ -22,7 +25,7 @@ public static class CFuseSymbolTable { public static class ConstantInfo_t { public const nint m_name = 0x0; // CUtlString public const nint m_nameToken = 0x8; // CUtlStringToken - public const nint m_flValue = 0xC; // float32 + public const nint m_flValue = 0xC; // float } public static class FourQuaternions { @@ -35,17 +38,17 @@ public static class FourQuaternions { public static class FunctionInfo_t { public const nint m_name = 0x8; // CUtlString public const nint m_nameToken = 0x10; // CUtlStringToken - public const nint m_nParamCount = 0x14; // int32 + public const nint m_nParamCount = 0x14; // int32_t public const nint m_nIndex = 0x18; // FuseFunctionIndex_t public const nint m_bIsPure = 0x1A; // bool } public static class FuseFunctionIndex_t { - public const nint m_Value = 0x0; // uint16 + public const nint m_Value = 0x0; // uint16_t } public static class FuseVariableIndex_t { - public const nint m_Value = 0x0; // uint16 + public const nint m_Value = 0x0; // uint16_t } public static class ManifestTestResource_t { @@ -54,8 +57,8 @@ public static class ManifestTestResource_t { } public static class PackedAABB_t { - public const nint m_nPackedMin = 0x0; // uint32 - public const nint m_nPackedMax = 0x4; // uint32 + public const nint m_nPackedMin = 0x0; // uint32_t + public const nint m_nPackedMax = 0x4; // uint32_t } public static class TestResource_t { @@ -66,7 +69,7 @@ public static class VariableInfo_t { public const nint m_name = 0x0; // CUtlString public const nint m_nameToken = 0x8; // CUtlStringToken public const nint m_nIndex = 0xC; // FuseVariableIndex_t - public const nint m_nNumComponents = 0xE; // uint8 + public const nint m_nNumComponents = 0xE; // uint8_t public const nint m_eVarType = 0xF; // FuseVariableType_t public const nint m_eAccess = 0x10; // FuseVariableAccess_t } \ No newline at end of file diff --git a/generated/resourcesystem.dll.hpp b/generated/resourcesystem.dll.hpp index c716ebf..3091847 100644 --- a/generated/resourcesystem.dll.hpp +++ b/generated/resourcesystem.dll.hpp @@ -2,6 +2,9 @@ #include +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:54.172026 UTC + namespace AABB_t { constexpr std::ptrdiff_t m_vMinBounds = 0x0; // Vector constexpr std::ptrdiff_t m_vMaxBounds = 0xC; // Vector @@ -11,7 +14,7 @@ namespace CFuseProgram { constexpr std::ptrdiff_t m_programBuffer = 0x0; // CUtlVector< uint8 > constexpr std::ptrdiff_t m_variablesRead = 0x18; // CUtlVector< FuseVariableIndex_t > constexpr std::ptrdiff_t m_variablesWritten = 0x30; // CUtlVector< FuseVariableIndex_t > - constexpr std::ptrdiff_t m_nMaxTempVarsUsed = 0x48; // int32 + constexpr std::ptrdiff_t m_nMaxTempVarsUsed = 0x48; // int32_t } namespace CFuseSymbolTable { @@ -26,7 +29,7 @@ namespace CFuseSymbolTable { namespace ConstantInfo_t { constexpr std::ptrdiff_t m_name = 0x0; // CUtlString constexpr std::ptrdiff_t m_nameToken = 0x8; // CUtlStringToken - constexpr std::ptrdiff_t m_flValue = 0xC; // float32 + constexpr std::ptrdiff_t m_flValue = 0xC; // float } namespace FourQuaternions { @@ -39,17 +42,17 @@ namespace FourQuaternions { namespace FunctionInfo_t { constexpr std::ptrdiff_t m_name = 0x8; // CUtlString constexpr std::ptrdiff_t m_nameToken = 0x10; // CUtlStringToken - constexpr std::ptrdiff_t m_nParamCount = 0x14; // int32 + constexpr std::ptrdiff_t m_nParamCount = 0x14; // int32_t constexpr std::ptrdiff_t m_nIndex = 0x18; // FuseFunctionIndex_t constexpr std::ptrdiff_t m_bIsPure = 0x1A; // bool } namespace FuseFunctionIndex_t { - constexpr std::ptrdiff_t m_Value = 0x0; // uint16 + constexpr std::ptrdiff_t m_Value = 0x0; // uint16_t } namespace FuseVariableIndex_t { - constexpr std::ptrdiff_t m_Value = 0x0; // uint16 + constexpr std::ptrdiff_t m_Value = 0x0; // uint16_t } namespace ManifestTestResource_t { @@ -58,8 +61,8 @@ namespace ManifestTestResource_t { } namespace PackedAABB_t { - constexpr std::ptrdiff_t m_nPackedMin = 0x0; // uint32 - constexpr std::ptrdiff_t m_nPackedMax = 0x4; // uint32 + constexpr std::ptrdiff_t m_nPackedMin = 0x0; // uint32_t + constexpr std::ptrdiff_t m_nPackedMax = 0x4; // uint32_t } namespace TestResource_t { @@ -70,7 +73,7 @@ namespace VariableInfo_t { constexpr std::ptrdiff_t m_name = 0x0; // CUtlString constexpr std::ptrdiff_t m_nameToken = 0x8; // CUtlStringToken constexpr std::ptrdiff_t m_nIndex = 0xC; // FuseVariableIndex_t - constexpr std::ptrdiff_t m_nNumComponents = 0xE; // uint8 + constexpr std::ptrdiff_t m_nNumComponents = 0xE; // uint8_t constexpr std::ptrdiff_t m_eVarType = 0xF; // FuseVariableType_t constexpr std::ptrdiff_t m_eAccess = 0x10; // FuseVariableAccess_t } \ No newline at end of file diff --git a/generated/resourcesystem.dll.rs b/generated/resourcesystem.dll.rs index ec93c9f..50146df 100644 --- a/generated/resourcesystem.dll.rs +++ b/generated/resourcesystem.dll.rs @@ -1,5 +1,8 @@ #![allow(non_snake_case, non_upper_case_globals)] +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:54.174860 UTC + pub mod AABB_t { pub const m_vMinBounds: usize = 0x0; // Vector pub const m_vMaxBounds: usize = 0xC; // Vector @@ -9,7 +12,7 @@ pub mod CFuseProgram { pub const m_programBuffer: usize = 0x0; // CUtlVector< uint8 > pub const m_variablesRead: usize = 0x18; // CUtlVector< FuseVariableIndex_t > pub const m_variablesWritten: usize = 0x30; // CUtlVector< FuseVariableIndex_t > - pub const m_nMaxTempVarsUsed: usize = 0x48; // int32 + pub const m_nMaxTempVarsUsed: usize = 0x48; // int32_t } pub mod CFuseSymbolTable { @@ -24,7 +27,7 @@ pub mod CFuseSymbolTable { pub mod ConstantInfo_t { pub const m_name: usize = 0x0; // CUtlString pub const m_nameToken: usize = 0x8; // CUtlStringToken - pub const m_flValue: usize = 0xC; // float32 + pub const m_flValue: usize = 0xC; // float } pub mod FourQuaternions { @@ -37,17 +40,17 @@ pub mod FourQuaternions { pub mod FunctionInfo_t { pub const m_name: usize = 0x8; // CUtlString pub const m_nameToken: usize = 0x10; // CUtlStringToken - pub const m_nParamCount: usize = 0x14; // int32 + pub const m_nParamCount: usize = 0x14; // int32_t pub const m_nIndex: usize = 0x18; // FuseFunctionIndex_t pub const m_bIsPure: usize = 0x1A; // bool } pub mod FuseFunctionIndex_t { - pub const m_Value: usize = 0x0; // uint16 + pub const m_Value: usize = 0x0; // uint16_t } pub mod FuseVariableIndex_t { - pub const m_Value: usize = 0x0; // uint16 + pub const m_Value: usize = 0x0; // uint16_t } pub mod ManifestTestResource_t { @@ -56,8 +59,8 @@ pub mod ManifestTestResource_t { } pub mod PackedAABB_t { - pub const m_nPackedMin: usize = 0x0; // uint32 - pub const m_nPackedMax: usize = 0x4; // uint32 + pub const m_nPackedMin: usize = 0x0; // uint32_t + pub const m_nPackedMax: usize = 0x4; // uint32_t } pub mod TestResource_t { @@ -68,7 +71,7 @@ pub mod VariableInfo_t { pub const m_name: usize = 0x0; // CUtlString pub const m_nameToken: usize = 0x8; // CUtlStringToken pub const m_nIndex: usize = 0xC; // FuseVariableIndex_t - pub const m_nNumComponents: usize = 0xE; // uint8 + pub const m_nNumComponents: usize = 0xE; // uint8_t pub const m_eVarType: usize = 0xF; // FuseVariableType_t pub const m_eAccess: usize = 0x10; // FuseVariableAccess_t } \ No newline at end of file diff --git a/generated/scenesystem.dll.cs b/generated/scenesystem.dll.cs index b8faffc..caf10a6 100644 --- a/generated/scenesystem.dll.cs +++ b/generated/scenesystem.dll.cs @@ -1,5 +1,8 @@ +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:54.360119400 UTC + public static class CSSDSEndFrameViewInfo { - public const nint m_nViewId = 0x0; // uint64 + public const nint m_nViewId = 0x0; // uint64_t public const nint m_ViewName = 0x8; // CUtlString } @@ -10,8 +13,8 @@ public static class CSSDSMsg_EndFrame { public static class CSSDSMsg_LayerBase { public const nint m_viewId = 0x0; // SceneViewId_t public const nint m_ViewName = 0x10; // CUtlString - public const nint m_nLayerIndex = 0x18; // int32 - public const nint m_nLayerId = 0x20; // uint64 + public const nint m_nLayerIndex = 0x18; // int32_t + public const nint m_nLayerId = 0x20; // uint64_t public const nint m_LayerName = 0x28; // CUtlString public const nint m_displayText = 0x30; // CUtlString } @@ -23,15 +26,15 @@ public static class CSSDSMsg_ViewRender { public static class CSSDSMsg_ViewTarget { public const nint m_Name = 0x0; // CUtlString - public const nint m_TextureId = 0x8; // uint64 - public const nint m_nWidth = 0x10; // int32 - public const nint m_nHeight = 0x14; // int32 - public const nint m_nRequestedWidth = 0x18; // int32 - public const nint m_nRequestedHeight = 0x1C; // int32 - public const nint m_nNumMipLevels = 0x20; // int32 - public const nint m_nDepth = 0x24; // int32 - public const nint m_nMultisampleNumSamples = 0x28; // int32 - public const nint m_nFormat = 0x2C; // int32 + public const nint m_TextureId = 0x8; // uint64_t + public const nint m_nWidth = 0x10; // int32_t + public const nint m_nHeight = 0x14; // int32_t + public const nint m_nRequestedWidth = 0x18; // int32_t + public const nint m_nRequestedHeight = 0x1C; // int32_t + public const nint m_nNumMipLevels = 0x20; // int32_t + public const nint m_nDepth = 0x24; // int32_t + public const nint m_nMultisampleNumSamples = 0x28; // int32_t + public const nint m_nFormat = 0x2C; // int32_t } public static class CSSDSMsg_ViewTargetList { @@ -41,6 +44,6 @@ public static class CSSDSMsg_ViewTargetList { } public static class SceneViewId_t { - public const nint m_nViewId = 0x0; // uint64 - public const nint m_nFrameCount = 0x8; // uint64 + public const nint m_nViewId = 0x0; // uint64_t + public const nint m_nFrameCount = 0x8; // uint64_t } \ No newline at end of file diff --git a/generated/scenesystem.dll.hpp b/generated/scenesystem.dll.hpp index a915b1d..6807a34 100644 --- a/generated/scenesystem.dll.hpp +++ b/generated/scenesystem.dll.hpp @@ -2,8 +2,11 @@ #include +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:54.359101700 UTC + namespace CSSDSEndFrameViewInfo { - constexpr std::ptrdiff_t m_nViewId = 0x0; // uint64 + constexpr std::ptrdiff_t m_nViewId = 0x0; // uint64_t constexpr std::ptrdiff_t m_ViewName = 0x8; // CUtlString } @@ -14,8 +17,8 @@ namespace CSSDSMsg_EndFrame { namespace CSSDSMsg_LayerBase { constexpr std::ptrdiff_t m_viewId = 0x0; // SceneViewId_t constexpr std::ptrdiff_t m_ViewName = 0x10; // CUtlString - constexpr std::ptrdiff_t m_nLayerIndex = 0x18; // int32 - constexpr std::ptrdiff_t m_nLayerId = 0x20; // uint64 + constexpr std::ptrdiff_t m_nLayerIndex = 0x18; // int32_t + constexpr std::ptrdiff_t m_nLayerId = 0x20; // uint64_t constexpr std::ptrdiff_t m_LayerName = 0x28; // CUtlString constexpr std::ptrdiff_t m_displayText = 0x30; // CUtlString } @@ -27,15 +30,15 @@ namespace CSSDSMsg_ViewRender { namespace CSSDSMsg_ViewTarget { constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_TextureId = 0x8; // uint64 - constexpr std::ptrdiff_t m_nWidth = 0x10; // int32 - constexpr std::ptrdiff_t m_nHeight = 0x14; // int32 - constexpr std::ptrdiff_t m_nRequestedWidth = 0x18; // int32 - constexpr std::ptrdiff_t m_nRequestedHeight = 0x1C; // int32 - constexpr std::ptrdiff_t m_nNumMipLevels = 0x20; // int32 - constexpr std::ptrdiff_t m_nDepth = 0x24; // int32 - constexpr std::ptrdiff_t m_nMultisampleNumSamples = 0x28; // int32 - constexpr std::ptrdiff_t m_nFormat = 0x2C; // int32 + constexpr std::ptrdiff_t m_TextureId = 0x8; // uint64_t + constexpr std::ptrdiff_t m_nWidth = 0x10; // int32_t + constexpr std::ptrdiff_t m_nHeight = 0x14; // int32_t + constexpr std::ptrdiff_t m_nRequestedWidth = 0x18; // int32_t + constexpr std::ptrdiff_t m_nRequestedHeight = 0x1C; // int32_t + constexpr std::ptrdiff_t m_nNumMipLevels = 0x20; // int32_t + constexpr std::ptrdiff_t m_nDepth = 0x24; // int32_t + constexpr std::ptrdiff_t m_nMultisampleNumSamples = 0x28; // int32_t + constexpr std::ptrdiff_t m_nFormat = 0x2C; // int32_t } namespace CSSDSMsg_ViewTargetList { @@ -45,6 +48,6 @@ namespace CSSDSMsg_ViewTargetList { } namespace SceneViewId_t { - constexpr std::ptrdiff_t m_nViewId = 0x0; // uint64 - constexpr std::ptrdiff_t m_nFrameCount = 0x8; // uint64 + constexpr std::ptrdiff_t m_nViewId = 0x0; // uint64_t + constexpr std::ptrdiff_t m_nFrameCount = 0x8; // uint64_t } \ No newline at end of file diff --git a/generated/scenesystem.dll.rs b/generated/scenesystem.dll.rs index 2259476..f9b1f37 100644 --- a/generated/scenesystem.dll.rs +++ b/generated/scenesystem.dll.rs @@ -1,7 +1,10 @@ #![allow(non_snake_case, non_upper_case_globals)] +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:54.361428300 UTC + pub mod CSSDSEndFrameViewInfo { - pub const m_nViewId: usize = 0x0; // uint64 + pub const m_nViewId: usize = 0x0; // uint64_t pub const m_ViewName: usize = 0x8; // CUtlString } @@ -12,8 +15,8 @@ pub mod CSSDSMsg_EndFrame { pub mod CSSDSMsg_LayerBase { pub const m_viewId: usize = 0x0; // SceneViewId_t pub const m_ViewName: usize = 0x10; // CUtlString - pub const m_nLayerIndex: usize = 0x18; // int32 - pub const m_nLayerId: usize = 0x20; // uint64 + pub const m_nLayerIndex: usize = 0x18; // int32_t + pub const m_nLayerId: usize = 0x20; // uint64_t pub const m_LayerName: usize = 0x28; // CUtlString pub const m_displayText: usize = 0x30; // CUtlString } @@ -25,15 +28,15 @@ pub mod CSSDSMsg_ViewRender { pub mod CSSDSMsg_ViewTarget { pub const m_Name: usize = 0x0; // CUtlString - pub const m_TextureId: usize = 0x8; // uint64 - pub const m_nWidth: usize = 0x10; // int32 - pub const m_nHeight: usize = 0x14; // int32 - pub const m_nRequestedWidth: usize = 0x18; // int32 - pub const m_nRequestedHeight: usize = 0x1C; // int32 - pub const m_nNumMipLevels: usize = 0x20; // int32 - pub const m_nDepth: usize = 0x24; // int32 - pub const m_nMultisampleNumSamples: usize = 0x28; // int32 - pub const m_nFormat: usize = 0x2C; // int32 + pub const m_TextureId: usize = 0x8; // uint64_t + pub const m_nWidth: usize = 0x10; // int32_t + pub const m_nHeight: usize = 0x14; // int32_t + pub const m_nRequestedWidth: usize = 0x18; // int32_t + pub const m_nRequestedHeight: usize = 0x1C; // int32_t + pub const m_nNumMipLevels: usize = 0x20; // int32_t + pub const m_nDepth: usize = 0x24; // int32_t + pub const m_nMultisampleNumSamples: usize = 0x28; // int32_t + pub const m_nFormat: usize = 0x2C; // int32_t } pub mod CSSDSMsg_ViewTargetList { @@ -43,6 +46,6 @@ pub mod CSSDSMsg_ViewTargetList { } pub mod SceneViewId_t { - pub const m_nViewId: usize = 0x0; // uint64 - pub const m_nFrameCount: usize = 0x8; // uint64 + pub const m_nViewId: usize = 0x0; // uint64_t + pub const m_nFrameCount: usize = 0x8; // uint64_t } \ No newline at end of file diff --git a/generated/schemasystem.dll.cs b/generated/schemasystem.dll.cs index 7cef345..411a9dd 100644 --- a/generated/schemasystem.dll.cs +++ b/generated/schemasystem.dll.cs @@ -1,18 +1,21 @@ +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:54.167523200 UTC + public static class CExampleSchemaVData_Monomorphic { - public const nint m_nExample1 = 0x0; // int32 - public const nint m_nExample2 = 0x4; // int32 + public const nint m_nExample1 = 0x0; // int32_t + public const nint m_nExample2 = 0x4; // int32_t } public static class CExampleSchemaVData_PolymorphicBase { - public const nint m_nBase = 0x8; // int32 + public const nint m_nBase = 0x8; // int32_t } public static class CExampleSchemaVData_PolymorphicDerivedA { - public const nint m_nDerivedA = 0x10; // int32 + public const nint m_nDerivedA = 0x10; // int32_t } public static class CExampleSchemaVData_PolymorphicDerivedB { - public const nint m_nDerivedB = 0x10; // int32 + public const nint m_nDerivedB = 0x10; // int32_t } public static class CSchemaSystemInternalRegistration { @@ -41,5 +44,5 @@ public static class CSchemaSystemInternalRegistration { } public static class ResourceId_t { - public const nint m_Value = 0x0; // uint64 + public const nint m_Value = 0x0; // uint64_t } \ No newline at end of file diff --git a/generated/schemasystem.dll.hpp b/generated/schemasystem.dll.hpp index 746b9fa..909a217 100644 --- a/generated/schemasystem.dll.hpp +++ b/generated/schemasystem.dll.hpp @@ -2,21 +2,24 @@ #include +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:54.166473400 UTC + namespace CExampleSchemaVData_Monomorphic { - constexpr std::ptrdiff_t m_nExample1 = 0x0; // int32 - constexpr std::ptrdiff_t m_nExample2 = 0x4; // int32 + constexpr std::ptrdiff_t m_nExample1 = 0x0; // int32_t + constexpr std::ptrdiff_t m_nExample2 = 0x4; // int32_t } namespace CExampleSchemaVData_PolymorphicBase { - constexpr std::ptrdiff_t m_nBase = 0x8; // int32 + constexpr std::ptrdiff_t m_nBase = 0x8; // int32_t } namespace CExampleSchemaVData_PolymorphicDerivedA { - constexpr std::ptrdiff_t m_nDerivedA = 0x10; // int32 + constexpr std::ptrdiff_t m_nDerivedA = 0x10; // int32_t } namespace CExampleSchemaVData_PolymorphicDerivedB { - constexpr std::ptrdiff_t m_nDerivedB = 0x10; // int32 + constexpr std::ptrdiff_t m_nDerivedB = 0x10; // int32_t } namespace CSchemaSystemInternalRegistration { @@ -45,5 +48,5 @@ namespace CSchemaSystemInternalRegistration { } namespace ResourceId_t { - constexpr std::ptrdiff_t m_Value = 0x0; // uint64 + constexpr std::ptrdiff_t m_Value = 0x0; // uint64_t } \ No newline at end of file diff --git a/generated/schemasystem.dll.rs b/generated/schemasystem.dll.rs index 533e70d..d754cf7 100644 --- a/generated/schemasystem.dll.rs +++ b/generated/schemasystem.dll.rs @@ -1,20 +1,23 @@ #![allow(non_snake_case, non_upper_case_globals)] +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:54.169023800 UTC + pub mod CExampleSchemaVData_Monomorphic { - pub const m_nExample1: usize = 0x0; // int32 - pub const m_nExample2: usize = 0x4; // int32 + pub const m_nExample1: usize = 0x0; // int32_t + pub const m_nExample2: usize = 0x4; // int32_t } pub mod CExampleSchemaVData_PolymorphicBase { - pub const m_nBase: usize = 0x8; // int32 + pub const m_nBase: usize = 0x8; // int32_t } pub mod CExampleSchemaVData_PolymorphicDerivedA { - pub const m_nDerivedA: usize = 0x10; // int32 + pub const m_nDerivedA: usize = 0x10; // int32_t } pub mod CExampleSchemaVData_PolymorphicDerivedB { - pub const m_nDerivedB: usize = 0x10; // int32 + pub const m_nDerivedB: usize = 0x10; // int32_t } pub mod CSchemaSystemInternalRegistration { @@ -43,5 +46,5 @@ pub mod CSchemaSystemInternalRegistration { } pub mod ResourceId_t { - pub const m_Value: usize = 0x0; // uint64 + pub const m_Value: usize = 0x0; // uint64_t } \ No newline at end of file diff --git a/generated/server.dll.cs b/generated/server.dll.cs index 7c22cf7..a6edcc5 100644 --- a/generated/server.dll.cs +++ b/generated/server.dll.cs @@ -1,3 +1,6 @@ +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:54.754677100 UTC + public static class ActiveModelConfig_t { public const nint m_Handle = 0x28; // ModelConfigHandle_t public const nint m_Name = 0x30; // CUtlSymbolLarge @@ -6,35 +9,35 @@ public static class ActiveModelConfig_t { } public static class AmmoIndex_t { - public const nint m_Value = 0x0; // int8 + public const nint m_Value = 0x0; // int8_t } public static class AmmoTypeInfo_t { - public const nint m_nMaxCarry = 0x10; // int32 + public const nint m_nMaxCarry = 0x10; // int32_t public const nint m_nSplashSize = 0x1C; // CRangeInt public const nint m_nFlags = 0x24; // AmmoFlags_t - public const nint m_flMass = 0x28; // float32 + public const nint m_flMass = 0x28; // float public const nint m_flSpeed = 0x2C; // CRangeFloat } public static class AnimationUpdateListHandle_t { - public const nint m_Value = 0x0; // uint32 + public const nint m_Value = 0x0; // uint32_t } public static class CAISound { - public const nint m_iSoundType = 0x4B0; // int32 - public const nint m_iSoundContext = 0x4B4; // int32 - public const nint m_iVolume = 0x4B8; // int32 - public const nint m_iSoundIndex = 0x4BC; // int32 - public const nint m_flDuration = 0x4C0; // float32 + public const nint m_iSoundType = 0x4B0; // int32_t + public const nint m_iSoundContext = 0x4B4; // int32_t + public const nint m_iVolume = 0x4B8; // int32_t + public const nint m_iSoundIndex = 0x4BC; // int32_t + public const nint m_flDuration = 0x4C0; // float public const nint m_iszProxyEntityName = 0x4C8; // CUtlSymbolLarge } public static class CAI_ChangeHintGroup { - public const nint m_iSearchType = 0x4B0; // int32 + public const nint m_iSearchType = 0x4B0; // int32_t public const nint m_strSearchName = 0x4B8; // CUtlSymbolLarge public const nint m_strNewHintGroup = 0x4C0; // CUtlSymbolLarge - public const nint m_flRadius = 0x4C8; // float32 + public const nint m_flRadius = 0x4C8; // float } public static class CAI_ChangeTarget { @@ -45,11 +48,11 @@ public static class CAI_Expresser { public const nint m_flStopTalkTime = 0x38; // GameTime_t public const nint m_flStopTalkTimeWithoutDelay = 0x3C; // GameTime_t public const nint m_flBlockedTalkTime = 0x40; // GameTime_t - public const nint m_voicePitch = 0x44; // int32 + public const nint m_voicePitch = 0x44; // int32_t public const nint m_flLastTimeAcceptedSpeak = 0x48; // GameTime_t public const nint m_bAllowSpeakingInterrupts = 0x4C; // bool public const nint m_bConsiderSceneInvolvementAsSpeech = 0x4D; // bool - public const nint m_nLastSpokenPriority = 0x50; // int32 + public const nint m_nLastSpokenPriority = 0x50; // int32_t public const nint m_pOuter = 0x58; // CBaseFlex* } @@ -58,8 +61,8 @@ public static class CAI_ExpresserWithFollowup { } public static class CAmbientGeneric { - public const nint m_radius = 0x4B0; // float32 - public const nint m_flMaxRadius = 0x4B4; // float32 + public const nint m_radius = 0x4B0; // float + public const nint m_flMaxRadius = 0x4B4; // float public const nint m_iSoundLevel = 0x4B8; // soundlevel_t public const nint m_dpv = 0x4BC; // dynpitchvol_t public const nint m_fActive = 0x520; // bool @@ -89,14 +92,14 @@ public static class CAnimGraphNetworkedVariables { public const nint m_OwnerOnlyPredNetFloatVariables = 0x170; // CNetworkUtlVectorBase< float32 > public const nint m_OwnerOnlyPredNetVectorVariables = 0x188; // CNetworkUtlVectorBase< Vector > public const nint m_OwnerOnlyPredNetQuaternionVariables = 0x1A0; // CNetworkUtlVectorBase< Quaternion > - public const nint m_nBoolVariablesCount = 0x1B8; // int32 - public const nint m_nOwnerOnlyBoolVariablesCount = 0x1BC; // int32 - public const nint m_nRandomSeedOffset = 0x1C0; // int32 - public const nint m_flLastTeleportTime = 0x1C4; // float32 + public const nint m_nBoolVariablesCount = 0x1B8; // int32_t + public const nint m_nOwnerOnlyBoolVariablesCount = 0x1BC; // int32_t + public const nint m_nRandomSeedOffset = 0x1C0; // int32_t + public const nint m_flLastTeleportTime = 0x1C4; // float } public static class CAnimGraphTagRef { - public const nint m_nTagIndex = 0x0; // int32 + public const nint m_nTagIndex = 0x0; // int32_t public const nint m_tagName = 0x10; // CGlobalSymbol } @@ -111,7 +114,7 @@ public static class CAttributeList { public static class CAttributeManager { public const nint m_Providers = 0x8; // CUtlVector< CHandle< CBaseEntity > > - public const nint m_iReapplyProvisionParity = 0x20; // int32 + public const nint m_iReapplyProvisionParity = 0x20; // int32_t public const nint m_hOuter = 0x24; // CHandle< CBaseEntity > public const nint m_bPreventLoopback = 0x28; // bool public const nint m_ProviderType = 0x2C; // attributeprovidertypes_t @@ -119,23 +122,23 @@ public static class CAttributeManager { } public static class CAttributeManager_cached_attribute_float_t { - public const nint flIn = 0x0; // float32 + public const nint flIn = 0x0; // float public const nint iAttribHook = 0x8; // CUtlSymbolLarge - public const nint flOut = 0x10; // float32 + public const nint flOut = 0x10; // float } public static class CBarnLight { public const nint m_bEnabled = 0x700; // bool - public const nint m_nColorMode = 0x704; // int32 + public const nint m_nColorMode = 0x704; // int32_t public const nint m_Color = 0x708; // Color - public const nint m_flColorTemperature = 0x70C; // float32 - public const nint m_flBrightness = 0x710; // float32 - public const nint m_flBrightnessScale = 0x714; // float32 - public const nint m_nDirectLight = 0x718; // int32 - public const nint m_nBakedShadowIndex = 0x71C; // int32 - public const nint m_nLuminaireShape = 0x720; // int32 - public const nint m_flLuminaireSize = 0x724; // float32 - public const nint m_flLuminaireAnisotropy = 0x728; // float32 + public const nint m_flColorTemperature = 0x70C; // float + public const nint m_flBrightness = 0x710; // float + public const nint m_flBrightnessScale = 0x714; // float + public const nint m_nDirectLight = 0x718; // int32_t + public const nint m_nBakedShadowIndex = 0x71C; // int32_t + public const nint m_nLuminaireShape = 0x720; // int32_t + public const nint m_flLuminaireSize = 0x724; // float + public const nint m_flLuminaireAnisotropy = 0x728; // float public const nint m_LightStyleString = 0x730; // CUtlString public const nint m_flLightStyleStartTime = 0x738; // GameTime_t public const nint m_QueuedLightStyleStrings = 0x740; // CNetworkUtlVectorBase< CUtlString > @@ -145,33 +148,33 @@ public static class CBarnLight { public const nint m_StyleRadianceVar = 0x828; // CUtlString public const nint m_StyleVar = 0x830; // CUtlString public const nint m_hLightCookie = 0x858; // CStrongHandle< InfoForResourceTypeCTextureBase > - public const nint m_flShape = 0x860; // float32 - public const nint m_flSoftX = 0x864; // float32 - public const nint m_flSoftY = 0x868; // float32 - public const nint m_flSkirt = 0x86C; // float32 - public const nint m_flSkirtNear = 0x870; // float32 + public const nint m_flShape = 0x860; // float + public const nint m_flSoftX = 0x864; // float + public const nint m_flSoftY = 0x868; // float + public const nint m_flSkirt = 0x86C; // float + public const nint m_flSkirtNear = 0x870; // float public const nint m_vSizeParams = 0x874; // Vector - public const nint m_flRange = 0x880; // float32 + public const nint m_flRange = 0x880; // float public const nint m_vShear = 0x884; // Vector - public const nint m_nBakeSpecularToCubemaps = 0x890; // int32 + public const nint m_nBakeSpecularToCubemaps = 0x890; // int32_t public const nint m_vBakeSpecularToCubemapsSize = 0x894; // Vector - public const nint m_nCastShadows = 0x8A0; // int32 - public const nint m_nShadowMapSize = 0x8A4; // int32 - public const nint m_nShadowPriority = 0x8A8; // int32 + public const nint m_nCastShadows = 0x8A0; // int32_t + public const nint m_nShadowMapSize = 0x8A4; // int32_t + public const nint m_nShadowPriority = 0x8A8; // int32_t public const nint m_bContactShadow = 0x8AC; // bool - public const nint m_nBounceLight = 0x8B0; // int32 - public const nint m_flBounceScale = 0x8B4; // float32 - public const nint m_flMinRoughness = 0x8B8; // float32 + public const nint m_nBounceLight = 0x8B0; // int32_t + public const nint m_flBounceScale = 0x8B4; // float + public const nint m_flMinRoughness = 0x8B8; // float public const nint m_vAlternateColor = 0x8BC; // Vector - public const nint m_fAlternateColorBrightness = 0x8C8; // float32 - public const nint m_nFog = 0x8CC; // int32 - public const nint m_flFogStrength = 0x8D0; // float32 - public const nint m_nFogShadows = 0x8D4; // int32 - public const nint m_flFogScale = 0x8D8; // float32 - public const nint m_flFadeSizeStart = 0x8DC; // float32 - public const nint m_flFadeSizeEnd = 0x8E0; // float32 - public const nint m_flShadowFadeSizeStart = 0x8E4; // float32 - public const nint m_flShadowFadeSizeEnd = 0x8E8; // float32 + public const nint m_fAlternateColorBrightness = 0x8C8; // float + public const nint m_nFog = 0x8CC; // int32_t + public const nint m_flFogStrength = 0x8D0; // float + public const nint m_nFogShadows = 0x8D4; // int32_t + public const nint m_flFogScale = 0x8D8; // float + public const nint m_flFadeSizeStart = 0x8DC; // float + public const nint m_flFadeSizeEnd = 0x8E0; // float + public const nint m_flShadowFadeSizeStart = 0x8E4; // float + public const nint m_flShadowFadeSizeEnd = 0x8E8; // float public const nint m_bPrecomputedFieldsValid = 0x8EC; // bool public const nint m_vPrecomputedBoundsMins = 0x8F0; // Vector public const nint m_vPrecomputedBoundsMaxs = 0x8FC; // Vector @@ -186,11 +189,11 @@ public static class CBaseAnimGraph { public const nint m_bShouldAnimateDuringGameplayPause = 0x701; // bool public const nint m_pChoreoServices = 0x708; // IChoreoServices* public const nint m_bAnimGraphUpdateEnabled = 0x710; // bool - public const nint m_flMaxSlopeDistance = 0x714; // float32 + public const nint m_flMaxSlopeDistance = 0x714; // float public const nint m_vLastSlopeCheckPos = 0x718; // Vector public const nint m_bAnimGraphDirty = 0x724; // bool public const nint m_vecForce = 0x728; // Vector - public const nint m_nForceBone = 0x734; // int32 + public const nint m_nForceBone = 0x734; // int32_t public const nint m_pRagdollPose = 0x748; // PhysicsRagdollPose_t* public const nint m_bClientRagdoll = 0x750; // bool } @@ -199,14 +202,14 @@ public static class CBaseAnimGraphController { public const nint m_baseLayer = 0x18; // CNetworkedSequenceOperation public const nint m_animGraphNetworkedVars = 0x40; // CAnimGraphNetworkedVariables public const nint m_bSequenceFinished = 0x218; // bool - public const nint m_flLastEventCycle = 0x21C; // float32 - public const nint m_flLastEventAnimTime = 0x220; // float32 + public const nint m_flLastEventCycle = 0x21C; // float + public const nint m_flLastEventAnimTime = 0x220; // float public const nint m_flPlaybackRate = 0x224; // CNetworkedQuantizedFloat - public const nint m_flPrevAnimTime = 0x22C; // float32 + public const nint m_flPrevAnimTime = 0x22C; // float public const nint m_bClientSideAnimation = 0x230; // bool public const nint m_bNetworkedAnimationInputsChanged = 0x231; // bool - public const nint m_nNewSequenceParity = 0x234; // int32 - public const nint m_nResetEventsParity = 0x238; // int32 + public const nint m_nNewSequenceParity = 0x234; // int32_t + public const nint m_nResetEventsParity = 0x238; // int32_t public const nint m_nAnimLoopMode = 0x23C; // AnimLoopMode_t public const nint m_hAnimationUpdate = 0x2DC; // AnimationUpdateListHandle_t } @@ -228,7 +231,7 @@ public static class CBaseButton { public const nint m_OnUseLocked = 0x828; // CEntityIOOutput public const nint m_OnIn = 0x850; // CEntityIOOutput public const nint m_OnOut = 0x878; // CEntityIOOutput - public const nint m_nState = 0x8A0; // int32 + public const nint m_nState = 0x8A0; // int32_t public const nint m_hConstraint = 0x8A4; // CEntityHandle public const nint m_hConstraintParent = 0x8A8; // CEntityHandle public const nint m_bForceNpcExclude = 0x8AC; // bool @@ -245,26 +248,26 @@ public static class CBaseCSGrenade { public const nint m_bJumpThrow = 0xDFB; // bool public const nint m_eThrowStatus = 0xDFC; // EGrenadeThrowState public const nint m_fThrowTime = 0xE00; // GameTime_t - public const nint m_flThrowStrength = 0xE04; // float32 - public const nint m_flThrowStrengthApproach = 0xE08; // float32 + public const nint m_flThrowStrength = 0xE04; // float + public const nint m_flThrowStrengthApproach = 0xE08; // float public const nint m_fDropTime = 0xE0C; // GameTime_t } public static class CBaseCSGrenadeProjectile { public const nint m_vInitialVelocity = 0x9C8; // Vector - public const nint m_nBounces = 0x9D4; // int32 + public const nint m_nBounces = 0x9D4; // int32_t public const nint m_nExplodeEffectIndex = 0x9D8; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > - public const nint m_nExplodeEffectTickBegin = 0x9E0; // int32 + public const nint m_nExplodeEffectTickBegin = 0x9E0; // int32_t public const nint m_vecExplodeEffectOrigin = 0x9E4; // Vector - public const nint m_unOGSExtraFlags = 0x9F0; // uint8 + public const nint m_unOGSExtraFlags = 0x9F0; // uint8_t public const nint m_bDetonationRecorded = 0x9F1; // bool public const nint m_flDetonateTime = 0x9F4; // GameTime_t - public const nint m_nItemIndex = 0x9F8; // uint16 + public const nint m_nItemIndex = 0x9F8; // uint16_t public const nint m_vecOriginalSpawnLocation = 0x9FC; // Vector public const nint m_flLastBounceSoundTime = 0xA08; // GameTime_t public const nint m_vecGrenadeSpin = 0xA0C; // RotationVector public const nint m_vecLastHitSurfaceNormal = 0xA18; // Vector - public const nint m_nTicksAtZeroVelocity = 0xA24; // int32 + public const nint m_nTicksAtZeroVelocity = 0xA24; // int32_t } public static class CBaseClientUIEntity { @@ -287,17 +290,17 @@ public static class CBaseClientUIEntity { public static class CBaseCombatCharacter { public const nint m_bForceServerRagdoll = 0x920; // bool public const nint m_hMyWearables = 0x928; // CNetworkUtlVectorBase< CHandle< CEconWearable > > - public const nint m_flFieldOfView = 0x940; // float32 - public const nint m_impactEnergyScale = 0x944; // float32 + public const nint m_flFieldOfView = 0x940; // float + public const nint m_impactEnergyScale = 0x944; // float public const nint m_LastHitGroup = 0x948; // HitGroup_t public const nint m_bApplyStressDamage = 0x94C; // bool - public const nint m_bloodColor = 0x950; // int32 - public const nint m_navMeshID = 0x9B0; // int32 - public const nint m_iDamageCount = 0x9B4; // int32 + public const nint m_bloodColor = 0x950; // int32_t + public const nint m_navMeshID = 0x9B0; // int32_t + public const nint m_iDamageCount = 0x9B4; // int32_t public const nint m_pVecRelationships = 0x9B8; // CUtlVector< RelationshipOverride_t >* public const nint m_strRelationships = 0x9C0; // CUtlSymbolLarge public const nint m_eHull = 0x9C8; // Hull_t - public const nint m_nNavHullIdx = 0x9CC; // uint32 + public const nint m_nNavHullIdx = 0x9CC; // uint32_t } public static class CBaseDMStart { @@ -313,7 +316,7 @@ public static class CBaseDoor { public const nint m_bLocked = 0x7CA; // bool public const nint m_bIgnoreDebris = 0x7CB; // bool public const nint m_eSpawnPosition = 0x7CC; // FuncDoorSpawnPos_t - public const nint m_flBlockDamage = 0x7D0; // float32 + public const nint m_flBlockDamage = 0x7D0; // float public const nint m_NoiseMoving = 0x7D8; // CUtlSymbolLarge public const nint m_NoiseArrived = 0x7E0; // CUtlSymbolLarge public const nint m_NoiseMovingClosed = 0x7E8; // CUtlSymbolLarge @@ -338,76 +341,76 @@ public static class CBaseEntity { public const nint m_CBodyComponent = 0x30; // CBodyComponent* public const nint m_NetworkTransmitComponent = 0x38; // CNetworkTransmitComponent public const nint m_aThinkFunctions = 0x228; // CUtlVector< thinkfunc_t > - public const nint m_iCurrentThinkContext = 0x240; // int32 + public const nint m_iCurrentThinkContext = 0x240; // int32_t public const nint m_nLastThinkTick = 0x244; // GameTick_t public const nint m_isSteadyState = 0x250; // CBitVec< 64 > - public const nint m_lastNetworkChange = 0x258; // float32 + public const nint m_lastNetworkChange = 0x258; // float public const nint m_ResponseContexts = 0x268; // CUtlVector< ResponseContext_t > public const nint m_iszResponseContext = 0x280; // CUtlSymbolLarge - public const nint m_iHealth = 0x2A8; // int32 - public const nint m_iMaxHealth = 0x2AC; // int32 - public const nint m_lifeState = 0x2B0; // uint8 - public const nint m_flDamageAccumulator = 0x2B4; // float32 + public const nint m_iHealth = 0x2A8; // int32_t + public const nint m_iMaxHealth = 0x2AC; // int32_t + public const nint m_lifeState = 0x2B0; // uint8_t + public const nint m_flDamageAccumulator = 0x2B4; // float public const nint m_bTakesDamage = 0x2B8; // bool public const nint m_nTakeDamageFlags = 0x2BC; // TakeDamageFlags_t public const nint m_MoveCollide = 0x2C1; // MoveCollide_t public const nint m_MoveType = 0x2C2; // MoveType_t - public const nint m_nWaterTouch = 0x2C3; // uint8 - public const nint m_nSlimeTouch = 0x2C4; // uint8 + public const nint m_nWaterTouch = 0x2C3; // uint8_t + public const nint m_nSlimeTouch = 0x2C4; // uint8_t public const nint m_bRestoreInHierarchy = 0x2C5; // bool public const nint m_target = 0x2C8; // CUtlSymbolLarge - public const nint m_flMoveDoneTime = 0x2D0; // float32 + public const nint m_flMoveDoneTime = 0x2D0; // float public const nint m_hDamageFilter = 0x2D4; // CHandle< CBaseFilter > public const nint m_iszDamageFilterName = 0x2D8; // CUtlSymbolLarge public const nint m_nSubclassID = 0x2E0; // CUtlStringToken - public const nint m_flAnimTime = 0x2F0; // float32 - public const nint m_flSimulationTime = 0x2F4; // float32 + public const nint m_flAnimTime = 0x2F0; // float + public const nint m_flSimulationTime = 0x2F4; // float public const nint m_flCreateTime = 0x2F8; // GameTime_t public const nint m_bClientSideRagdoll = 0x2FC; // bool - public const nint m_ubInterpolationFrame = 0x2FD; // uint8 + public const nint m_ubInterpolationFrame = 0x2FD; // uint8_t public const nint m_vPrevVPhysicsUpdatePos = 0x300; // Vector - public const nint m_iTeamNum = 0x30C; // uint8 + public const nint m_iTeamNum = 0x30C; // uint8_t public const nint m_iGlobalname = 0x310; // CUtlSymbolLarge - public const nint m_iSentToClients = 0x318; // int32 - public const nint m_flSpeed = 0x31C; // float32 + public const nint m_iSentToClients = 0x318; // int32_t + public const nint m_flSpeed = 0x31C; // float public const nint m_sUniqueHammerID = 0x320; // CUtlString - public const nint m_spawnflags = 0x328; // uint32 + public const nint m_spawnflags = 0x328; // uint32_t public const nint m_nNextThinkTick = 0x32C; // GameTick_t - public const nint m_nSimulationTick = 0x330; // int32 + public const nint m_nSimulationTick = 0x330; // int32_t public const nint m_OnKilled = 0x338; // CEntityIOOutput - public const nint m_fFlags = 0x360; // uint32 + public const nint m_fFlags = 0x360; // uint32_t public const nint m_vecAbsVelocity = 0x364; // Vector public const nint m_vecVelocity = 0x370; // CNetworkVelocityVector public const nint m_vecBaseVelocity = 0x3A0; // Vector - public const nint m_nPushEnumCount = 0x3AC; // int32 + public const nint m_nPushEnumCount = 0x3AC; // int32_t public const nint m_pCollision = 0x3B0; // CCollisionProperty* public const nint m_hEffectEntity = 0x3B8; // CHandle< CBaseEntity > public const nint m_hOwnerEntity = 0x3BC; // CHandle< CBaseEntity > - public const nint m_fEffects = 0x3C0; // uint32 + public const nint m_fEffects = 0x3C0; // uint32_t public const nint m_hGroundEntity = 0x3C4; // CHandle< CBaseEntity > - public const nint m_flFriction = 0x3C8; // float32 - public const nint m_flElasticity = 0x3CC; // float32 - public const nint m_flGravityScale = 0x3D0; // float32 - public const nint m_flTimeScale = 0x3D4; // float32 - public const nint m_flWaterLevel = 0x3D8; // float32 + public const nint m_flFriction = 0x3C8; // float + public const nint m_flElasticity = 0x3CC; // float + public const nint m_flGravityScale = 0x3D0; // float + public const nint m_flTimeScale = 0x3D4; // float + public const nint m_flWaterLevel = 0x3D8; // float public const nint m_bSimulatedEveryTick = 0x3DC; // bool public const nint m_bAnimatedEveryTick = 0x3DD; // bool public const nint m_bDisableLowViolence = 0x3DE; // bool - public const nint m_nWaterType = 0x3DF; // uint8 - public const nint m_iEFlags = 0x3E0; // int32 + public const nint m_nWaterType = 0x3DF; // uint8_t + public const nint m_iEFlags = 0x3E0; // int32_t public const nint m_OnUser1 = 0x3E8; // CEntityIOOutput public const nint m_OnUser2 = 0x410; // CEntityIOOutput public const nint m_OnUser3 = 0x438; // CEntityIOOutput public const nint m_OnUser4 = 0x460; // CEntityIOOutput - public const nint m_iInitialTeamNum = 0x488; // int32 + public const nint m_iInitialTeamNum = 0x488; // int32_t public const nint m_flNavIgnoreUntilTime = 0x48C; // GameTime_t public const nint m_vecAngVelocity = 0x490; // QAngle public const nint m_bNetworkQuantizeOriginAndAngles = 0x49C; // bool public const nint m_bLagCompensate = 0x49D; // bool - public const nint m_flOverriddenFriction = 0x4A0; // float32 + public const nint m_flOverriddenFriction = 0x4A0; // float public const nint m_pBlocker = 0x4A4; // CHandle< CBaseEntity > - public const nint m_flLocalTime = 0x4A8; // float32 - public const nint m_flVPhysicsUpdateLocalTime = 0x4AC; // float32 + public const nint m_flLocalTime = 0x4A8; // float + public const nint m_flVPhysicsUpdateLocalTime = 0x4AC; // float } public static class CBaseFilter { @@ -417,10 +420,10 @@ public static class CBaseFilter { } public static class CBaseFire { - public const nint m_flScale = 0x4B0; // float32 - public const nint m_flStartScale = 0x4B4; // float32 - public const nint m_flScaleTime = 0x4B8; // float32 - public const nint m_nFlags = 0x4BC; // uint32 + public const nint m_flScale = 0x4B0; // float + public const nint m_flStartScale = 0x4B4; // float + public const nint m_flScaleTime = 0x4B8; // float + public const nint m_nFlags = 0x4BC; // uint32_t } public static class CBaseFlex { @@ -429,7 +432,7 @@ public static class CBaseFlex { public const nint m_blinktoggle = 0x8B4; // bool public const nint m_flAllowResponsesEndTime = 0x908; // GameTime_t public const nint m_flLastFlexAnimationTime = 0x90C; // GameTime_t - public const nint m_nNextSceneEventId = 0x910; // uint32 + public const nint m_nNextSceneEventId = 0x910; // uint32_t public const nint m_bUpdateLayerPriorities = 0x914; // bool } @@ -439,10 +442,10 @@ public static class CBaseGrenade { public const nint m_bHasWarnedAI = 0x978; // bool public const nint m_bIsSmokeGrenade = 0x979; // bool public const nint m_bIsLive = 0x97A; // bool - public const nint m_DmgRadius = 0x97C; // float32 + public const nint m_DmgRadius = 0x97C; // float public const nint m_flDetonateTime = 0x980; // GameTime_t - public const nint m_flWarnAITime = 0x984; // float32 - public const nint m_flDamage = 0x988; // float32 + public const nint m_flWarnAITime = 0x984; // float + public const nint m_flDamage = 0x988; // float public const nint m_iszBounceSound = 0x990; // CUtlSymbolLarge public const nint m_ExplosionSound = 0x998; // CUtlString public const nint m_hThrower = 0x9A4; // CHandle< CCSPlayerPawn > @@ -453,9 +456,9 @@ public static class CBaseGrenade { public static class CBaseIssue { public const nint m_szTypeString = 0x20; // char[64] public const nint m_szDetailsString = 0x60; // char[260] - public const nint m_iNumYesVotes = 0x164; // int32 - public const nint m_iNumNoVotes = 0x168; // int32 - public const nint m_iNumPotentialVotes = 0x16C; // int32 + public const nint m_iNumYesVotes = 0x164; // int32_t + public const nint m_iNumNoVotes = 0x168; // int32_t + public const nint m_iNumPotentialVotes = 0x16C; // int32_t public const nint m_pVoteController = 0x170; // CVoteController* } @@ -473,46 +476,46 @@ public static class CBaseModelEntity { public const nint m_bRenderToCubemaps = 0x56C; // bool public const nint m_Collision = 0x570; // CCollisionProperty public const nint m_Glow = 0x620; // CGlowProperty - public const nint m_flGlowBackfaceMult = 0x678; // float32 - public const nint m_fadeMinDist = 0x67C; // float32 - public const nint m_fadeMaxDist = 0x680; // float32 - public const nint m_flFadeScale = 0x684; // float32 - public const nint m_flShadowStrength = 0x688; // float32 - public const nint m_nObjectCulling = 0x68C; // uint8 - public const nint m_nAddDecal = 0x690; // int32 + public const nint m_flGlowBackfaceMult = 0x678; // float + public const nint m_fadeMinDist = 0x67C; // float + public const nint m_fadeMaxDist = 0x680; // float + public const nint m_flFadeScale = 0x684; // float + public const nint m_flShadowStrength = 0x688; // float + public const nint m_nObjectCulling = 0x68C; // uint8_t + public const nint m_nAddDecal = 0x690; // int32_t public const nint m_vDecalPosition = 0x694; // Vector public const nint m_vDecalForwardAxis = 0x6A0; // Vector - public const nint m_flDecalHealBloodRate = 0x6AC; // float32 - public const nint m_flDecalHealHeightRate = 0x6B0; // float32 + public const nint m_flDecalHealBloodRate = 0x6AC; // float + public const nint m_flDecalHealHeightRate = 0x6B0; // float public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x6B8; // CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > public const nint m_vecViewOffset = 0x6D0; // CNetworkViewOffsetVector } public static class CBaseMoveBehavior { - public const nint m_iPositionInterpolator = 0x510; // int32 - public const nint m_iRotationInterpolator = 0x514; // int32 - public const nint m_flAnimStartTime = 0x518; // float32 - public const nint m_flAnimEndTime = 0x51C; // float32 - public const nint m_flAverageSpeedAcrossFrame = 0x520; // float32 + public const nint m_iPositionInterpolator = 0x510; // int32_t + public const nint m_iRotationInterpolator = 0x514; // int32_t + public const nint m_flAnimStartTime = 0x518; // float + public const nint m_flAnimEndTime = 0x51C; // float + public const nint m_flAverageSpeedAcrossFrame = 0x520; // float public const nint m_pCurrentKeyFrame = 0x528; // CPathKeyFrame* public const nint m_pTargetKeyFrame = 0x530; // CPathKeyFrame* public const nint m_pPreKeyFrame = 0x538; // CPathKeyFrame* public const nint m_pPostKeyFrame = 0x540; // CPathKeyFrame* - public const nint m_flTimeIntoFrame = 0x548; // float32 - public const nint m_iDirection = 0x54C; // int32 + public const nint m_flTimeIntoFrame = 0x548; // float + public const nint m_iDirection = 0x54C; // int32_t } public static class CBasePlatTrain { public const nint m_NoiseMoving = 0x780; // CUtlSymbolLarge public const nint m_NoiseArrived = 0x788; // CUtlSymbolLarge - public const nint m_volume = 0x798; // float32 - public const nint m_flTWidth = 0x79C; // float32 - public const nint m_flTLength = 0x7A0; // float32 + public const nint m_volume = 0x798; // float + public const nint m_flTWidth = 0x79C; // float + public const nint m_flTLength = 0x7A0; // float } public static class CBasePlayerController { - public const nint m_nInButtonsWhichAreToggles = 0x4B8; // uint64 - public const nint m_nTickBase = 0x4C0; // uint32 + public const nint m_nInButtonsWhichAreToggles = 0x4B8; // uint64_t + public const nint m_nTickBase = 0x4C0; // uint32_t public const nint m_hPawn = 0x4F0; // CHandle< CBasePlayerPawn > public const nint m_nSplitScreenSlot = 0x4F4; // CSplitScreenSlot public const nint m_hSplitOwner = 0x4F8; // CHandle< CBasePlayerController > @@ -521,21 +524,21 @@ public static class CBasePlayerController { public const nint m_iConnected = 0x51C; // PlayerConnectedState public const nint m_iszPlayerName = 0x520; // char[128] public const nint m_szNetworkIDString = 0x5A0; // CUtlString - public const nint m_fLerpTime = 0x5A8; // float32 + public const nint m_fLerpTime = 0x5A8; // float public const nint m_bLagCompensation = 0x5AC; // bool public const nint m_bPredict = 0x5AD; // bool public const nint m_bAutoKickDisabled = 0x5AE; // bool public const nint m_bIsLowViolence = 0x5AF; // bool public const nint m_bGamePaused = 0x5B0; // bool - public const nint m_nHighestCommandNumberReceived = 0x628; // int32 - public const nint m_nUsecTimestampLastUserCmdReceived = 0x630; // int64 + public const nint m_nHighestCommandNumberReceived = 0x628; // int32_t + public const nint m_nUsecTimestampLastUserCmdReceived = 0x630; // int64_t public const nint m_iIgnoreGlobalChat = 0x648; // ChatIgnoreType_t - public const nint m_flLastPlayerTalkTime = 0x64C; // float32 - public const nint m_flLastEntitySteadyState = 0x650; // float32 - public const nint m_nAvailableEntitySteadyState = 0x654; // int32 + public const nint m_flLastPlayerTalkTime = 0x64C; // float + public const nint m_flLastEntitySteadyState = 0x650; // float + public const nint m_nAvailableEntitySteadyState = 0x654; // int32_t public const nint m_bHasAnySteadyStateEnts = 0x658; // bool - public const nint m_steamID = 0x668; // uint64 - public const nint m_iDesiredFOV = 0x670; // uint32 + public const nint m_steamID = 0x668; // uint64_t + public const nint m_iDesiredFOV = 0x670; // uint32_t } public static class CBasePlayerPawn { @@ -549,10 +552,10 @@ public static class CBasePlayerPawn { public const nint m_pCameraServices = 0xA08; // CPlayer_CameraServices* public const nint m_pMovementServices = 0xA10; // CPlayer_MovementServices* public const nint m_ServerViewAngleChanges = 0xA20; // CUtlVectorEmbeddedNetworkVar< ViewAngleServerChange_t > - public const nint m_nHighestGeneratedServerViewAngleChangeIndex = 0xA70; // uint32 + public const nint m_nHighestGeneratedServerViewAngleChangeIndex = 0xA70; // uint32_t public const nint v_angle = 0xA74; // QAngle public const nint v_anglePrevious = 0xA80; // QAngle - public const nint m_iHideHUD = 0xA8C; // uint32 + public const nint m_iHideHUD = 0xA8C; // uint32_t public const nint m_skybox3d = 0xA90; // sky3dparams_t public const nint m_fTimeLastHurt = 0xB20; // GameTime_t public const nint m_flDeathTime = 0xB24; // GameTime_t @@ -560,8 +563,8 @@ public static class CBasePlayerPawn { public const nint m_fInitHUD = 0xB2C; // bool public const nint m_pExpresser = 0xB30; // CAI_Expresser* public const nint m_hController = 0xB38; // CHandle< CBasePlayerController > - public const nint m_fHltvReplayDelay = 0xB40; // float32 - public const nint m_fHltvReplayEnd = 0xB44; // float32 + public const nint m_fHltvReplayDelay = 0xB40; // float + public const nint m_fHltvReplayEnd = 0xB44; // float public const nint m_iHltvReplayEntity = 0xB48; // CEntityIndex } @@ -572,23 +575,23 @@ public static class CBasePlayerVData { public const nint m_flStomachDamageMultiplier = 0x128; // CSkillFloat public const nint m_flArmDamageMultiplier = 0x138; // CSkillFloat public const nint m_flLegDamageMultiplier = 0x148; // CSkillFloat - public const nint m_flHoldBreathTime = 0x158; // float32 - public const nint m_flDrowningDamageInterval = 0x15C; // float32 - public const nint m_nDrowningDamageInitial = 0x160; // int32 - public const nint m_nDrowningDamageMax = 0x164; // int32 - public const nint m_nWaterSpeed = 0x168; // int32 - public const nint m_flUseRange = 0x16C; // float32 - public const nint m_flUseAngleTolerance = 0x170; // float32 - public const nint m_flCrouchTime = 0x174; // float32 + public const nint m_flHoldBreathTime = 0x158; // float + public const nint m_flDrowningDamageInterval = 0x15C; // float + public const nint m_nDrowningDamageInitial = 0x160; // int32_t + public const nint m_nDrowningDamageMax = 0x164; // int32_t + public const nint m_nWaterSpeed = 0x168; // int32_t + public const nint m_flUseRange = 0x16C; // float + public const nint m_flUseAngleTolerance = 0x170; // float + public const nint m_flCrouchTime = 0x174; // float } public static class CBasePlayerWeapon { public const nint m_nNextPrimaryAttackTick = 0xC18; // GameTick_t - public const nint m_flNextPrimaryAttackTickRatio = 0xC1C; // float32 + public const nint m_flNextPrimaryAttackTickRatio = 0xC1C; // float public const nint m_nNextSecondaryAttackTick = 0xC20; // GameTick_t - public const nint m_flNextSecondaryAttackTickRatio = 0xC24; // float32 - public const nint m_iClip1 = 0xC28; // int32 - public const nint m_iClip2 = 0xC2C; // int32 + public const nint m_flNextSecondaryAttackTickRatio = 0xC24; // float + public const nint m_iClip1 = 0xC28; // int32_t + public const nint m_iClip2 = 0xC2C; // int32_t public const nint m_pReserveAmmo = 0xC30; // int32[2] public const nint m_OnPlayerUse = 0xC38; // CEntityIOOutput } @@ -598,36 +601,36 @@ public static class CBasePlayerWeaponVData { public const nint m_bBuiltRightHanded = 0x108; // bool public const nint m_bAllowFlipping = 0x109; // bool public const nint m_bIsFullAuto = 0x10A; // bool - public const nint m_nNumBullets = 0x10C; // int32 + public const nint m_nNumBullets = 0x10C; // int32_t public const nint m_sMuzzleAttachment = 0x110; // CUtlString public const nint m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > public const nint m_iFlags = 0x1F8; // ItemFlagTypes_t public const nint m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t public const nint m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t - public const nint m_iMaxClip1 = 0x1FC; // int32 - public const nint m_iMaxClip2 = 0x200; // int32 - public const nint m_iDefaultClip1 = 0x204; // int32 - public const nint m_iDefaultClip2 = 0x208; // int32 - public const nint m_iWeight = 0x20C; // int32 + public const nint m_iMaxClip1 = 0x1FC; // int32_t + public const nint m_iMaxClip2 = 0x200; // int32_t + public const nint m_iDefaultClip1 = 0x204; // int32_t + public const nint m_iDefaultClip2 = 0x208; // int32_t + public const nint m_iWeight = 0x20C; // int32_t public const nint m_bAutoSwitchTo = 0x210; // bool public const nint m_bAutoSwitchFrom = 0x211; // bool public const nint m_iRumbleEffect = 0x214; // RumbleEffect_t public const nint m_aShootSounds = 0x218; // CUtlMap< WeaponSound_t, CSoundEventName > - public const nint m_iSlot = 0x238; // int32 - public const nint m_iPosition = 0x23C; // int32 + public const nint m_iSlot = 0x238; // int32_t + public const nint m_iPosition = 0x23C; // int32_t } public static class CBaseProp { public const nint m_bModelOverrodeBlockLOS = 0x890; // bool - public const nint m_iShapeType = 0x894; // int32 + public const nint m_iShapeType = 0x894; // int32_t public const nint m_bConformToCollisionBounds = 0x898; // bool public const nint m_mPreferredCatchTransform = 0x89C; // matrix3x4_t } public static class CBasePropDoor { - public const nint m_flAutoReturnDelay = 0xB18; // float32 + public const nint m_flAutoReturnDelay = 0xB18; // float public const nint m_hDoorList = 0xB20; // CUtlVector< CHandle< CBasePropDoor > > - public const nint m_nHardwareType = 0xB38; // int32 + public const nint m_nHardwareType = 0xB38; // int32_t public const nint m_bNeedsHardware = 0xB3C; // bool public const nint m_eDoorState = 0xB40; // DoorState_t public const nint m_bLocked = 0xB44; // bool @@ -648,7 +651,7 @@ public static class CBasePropDoor { public const nint m_SoundPound = 0xBD8; // CUtlSymbolLarge public const nint m_SoundJiggle = 0xBE0; // CUtlSymbolLarge public const nint m_SoundLockedAnim = 0xBE8; // CUtlSymbolLarge - public const nint m_numCloseAttempts = 0xBF0; // int32 + public const nint m_numCloseAttempts = 0xBF0; // int32_t public const nint m_nPhysicsMaterial = 0xBF4; // CUtlStringToken public const nint m_SlaveName = 0xBF8; // CUtlSymbolLarge public const nint m_hMaster = 0xC00; // CHandle< CBasePropDoor > @@ -666,20 +669,20 @@ public static class CBasePropDoor { public static class CBaseToggle { public const nint m_toggle_state = 0x700; // TOGGLE_STATE - public const nint m_flMoveDistance = 0x704; // float32 - public const nint m_flWait = 0x708; // float32 - public const nint m_flLip = 0x70C; // float32 + public const nint m_flMoveDistance = 0x704; // float + public const nint m_flWait = 0x708; // float + public const nint m_flLip = 0x70C; // float public const nint m_bAlwaysFireBlockedOutputs = 0x710; // bool public const nint m_vecPosition1 = 0x714; // Vector public const nint m_vecPosition2 = 0x720; // Vector public const nint m_vecMoveAng = 0x72C; // QAngle public const nint m_vecAngle1 = 0x738; // QAngle public const nint m_vecAngle2 = 0x744; // QAngle - public const nint m_flHeight = 0x750; // float32 + public const nint m_flHeight = 0x750; // float public const nint m_hActivator = 0x754; // CHandle< CBaseEntity > public const nint m_vecFinalDest = 0x758; // Vector public const nint m_vecFinalAngle = 0x764; // QAngle - public const nint m_movementType = 0x770; // int32 + public const nint m_movementType = 0x770; // int32_t public const nint m_sMaster = 0x778; // CUtlSymbolLarge } @@ -699,50 +702,50 @@ public static class CBaseTrigger { public static class CBaseViewModel { public const nint m_vecLastFacing = 0x898; // Vector - public const nint m_nViewModelIndex = 0x8A4; // uint32 - public const nint m_nAnimationParity = 0x8A8; // uint32 - public const nint m_flAnimationStartTime = 0x8AC; // float32 + public const nint m_nViewModelIndex = 0x8A4; // uint32_t + public const nint m_nAnimationParity = 0x8A8; // uint32_t + public const nint m_flAnimationStartTime = 0x8AC; // float public const nint m_hWeapon = 0x8B0; // CHandle< CBasePlayerWeapon > public const nint m_sVMName = 0x8B8; // CUtlSymbolLarge public const nint m_sAnimationPrefix = 0x8C0; // CUtlSymbolLarge public const nint m_hOldLayerSequence = 0x8C8; // HSequence - public const nint m_oldLayer = 0x8CC; // int32 - public const nint m_oldLayerStartTime = 0x8D0; // float32 + public const nint m_oldLayer = 0x8CC; // int32_t + public const nint m_oldLayerStartTime = 0x8D0; // float public const nint m_hControlPanel = 0x8D4; // CHandle< CBaseEntity > } public static class CBeam { - public const nint m_flFrameRate = 0x700; // float32 - public const nint m_flHDRColorScale = 0x704; // float32 + public const nint m_flFrameRate = 0x700; // float + public const nint m_flHDRColorScale = 0x704; // float public const nint m_flFireTime = 0x708; // GameTime_t - public const nint m_flDamage = 0x70C; // float32 - public const nint m_nNumBeamEnts = 0x710; // uint8 + public const nint m_flDamage = 0x70C; // float + public const nint m_nNumBeamEnts = 0x710; // uint8_t public const nint m_hBaseMaterial = 0x718; // CStrongHandle< InfoForResourceTypeIMaterial2 > public const nint m_nHaloIndex = 0x720; // CStrongHandle< InfoForResourceTypeIMaterial2 > public const nint m_nBeamType = 0x728; // BeamType_t - public const nint m_nBeamFlags = 0x72C; // uint32 + public const nint m_nBeamFlags = 0x72C; // uint32_t public const nint m_hAttachEntity = 0x730; // CHandle< CBaseEntity >[10] public const nint m_nAttachIndex = 0x758; // AttachmentHandle_t[10] - public const nint m_fWidth = 0x764; // float32 - public const nint m_fEndWidth = 0x768; // float32 - public const nint m_fFadeLength = 0x76C; // float32 - public const nint m_fHaloScale = 0x770; // float32 - public const nint m_fAmplitude = 0x774; // float32 - public const nint m_fStartFrame = 0x778; // float32 - public const nint m_fSpeed = 0x77C; // float32 - public const nint m_flFrame = 0x780; // float32 + public const nint m_fWidth = 0x764; // float + public const nint m_fEndWidth = 0x768; // float + public const nint m_fFadeLength = 0x76C; // float + public const nint m_fHaloScale = 0x770; // float + public const nint m_fAmplitude = 0x774; // float + public const nint m_fStartFrame = 0x778; // float + public const nint m_fSpeed = 0x77C; // float + public const nint m_flFrame = 0x780; // float public const nint m_nClipStyle = 0x784; // BeamClipStyle_t public const nint m_bTurnedOff = 0x788; // bool public const nint m_vecEndPos = 0x78C; // Vector public const nint m_hEndEntity = 0x798; // CHandle< CBaseEntity > - public const nint m_nDissolveType = 0x79C; // int32 + public const nint m_nDissolveType = 0x79C; // int32_t } public static class CBlood { public const nint m_vecSprayAngles = 0x4B0; // QAngle public const nint m_vecSprayDir = 0x4BC; // Vector - public const nint m_flAmount = 0x4C8; // float32 - public const nint m_Color = 0x4CC; // int32 + public const nint m_flAmount = 0x4C8; // float + public const nint m_Color = 0x4CC; // int32_t } public static class CBodyComponent { @@ -778,23 +781,23 @@ public static class CBombTarget { public const nint m_bBombPlantedHere = 0x922; // bool public const nint m_szMountTarget = 0x928; // CUtlSymbolLarge public const nint m_hInstructorHint = 0x930; // CHandle< CBaseEntity > - public const nint m_nBombSiteDesignation = 0x934; // int32 + public const nint m_nBombSiteDesignation = 0x934; // int32_t } public static class CBot { public const nint m_pController = 0x10; // CCSPlayerController* public const nint m_pPlayer = 0x18; // CCSPlayerPawn* public const nint m_bHasSpawned = 0x20; // bool - public const nint m_id = 0x24; // uint32 + public const nint m_id = 0x24; // uint32_t public const nint m_isRunning = 0x98; // bool public const nint m_isCrouching = 0x99; // bool - public const nint m_forwardSpeed = 0x9C; // float32 - public const nint m_leftSpeed = 0xA0; // float32 - public const nint m_verticalSpeed = 0xA4; // float32 - public const nint m_buttonFlags = 0xA8; // uint64 - public const nint m_jumpTimestamp = 0xB0; // float32 + public const nint m_forwardSpeed = 0x9C; // float + public const nint m_leftSpeed = 0xA0; // float + public const nint m_verticalSpeed = 0xA4; // float + public const nint m_buttonFlags = 0xA8; // uint64_t + public const nint m_jumpTimestamp = 0xB0; // float public const nint m_viewForward = 0xB4; // Vector - public const nint m_postureStackIndex = 0xD0; // int32 + public const nint m_postureStackIndex = 0xD0; // int32_t } public static class CBreakable { @@ -802,20 +805,20 @@ public static class CBreakable { public const nint m_hBreaker = 0x714; // CHandle< CBaseEntity > public const nint m_Explosion = 0x718; // Explosions public const nint m_iszSpawnObject = 0x720; // CUtlSymbolLarge - public const nint m_flPressureDelay = 0x728; // float32 - public const nint m_iMinHealthDmg = 0x72C; // int32 + public const nint m_flPressureDelay = 0x728; // float + public const nint m_iMinHealthDmg = 0x72C; // int32_t public const nint m_iszPropData = 0x730; // CUtlSymbolLarge - public const nint m_impactEnergyScale = 0x738; // float32 + public const nint m_impactEnergyScale = 0x738; // float public const nint m_nOverrideBlockLOS = 0x73C; // EOverrideBlockLOS_t public const nint m_OnBreak = 0x740; // CEntityIOOutput public const nint m_OnHealthChanged = 0x768; // CEntityOutputTemplate< float32 > - public const nint m_flDmgModBullet = 0x790; // float32 - public const nint m_flDmgModClub = 0x794; // float32 - public const nint m_flDmgModExplosive = 0x798; // float32 - public const nint m_flDmgModFire = 0x79C; // float32 + public const nint m_flDmgModBullet = 0x790; // float + public const nint m_flDmgModClub = 0x794; // float + public const nint m_flDmgModExplosive = 0x798; // float + public const nint m_flDmgModFire = 0x79C; // float public const nint m_iszPhysicsDamageTableName = 0x7A0; // CUtlSymbolLarge public const nint m_iszBasePropData = 0x7A8; // CUtlSymbolLarge - public const nint m_iInteractions = 0x7B0; // int32 + public const nint m_iInteractions = 0x7B0; // int32_t public const nint m_PerformanceMode = 0x7B4; // PerformanceMode_t public const nint m_hPhysicsAttacker = 0x7B8; // CHandle< CBasePlayerPawn > public const nint m_flLastPhysicsInfluenceTime = 0x7BC; // GameTime_t @@ -825,24 +828,24 @@ public static class CBreakableProp { public const nint m_OnBreak = 0x8E0; // CEntityIOOutput public const nint m_OnHealthChanged = 0x908; // CEntityOutputTemplate< float32 > public const nint m_OnTakeDamage = 0x930; // CEntityIOOutput - public const nint m_impactEnergyScale = 0x958; // float32 - public const nint m_iMinHealthDmg = 0x95C; // int32 + public const nint m_impactEnergyScale = 0x958; // float + public const nint m_iMinHealthDmg = 0x95C; // int32_t public const nint m_preferredCarryAngles = 0x960; // QAngle - public const nint m_flPressureDelay = 0x96C; // float32 + public const nint m_flPressureDelay = 0x96C; // float public const nint m_hBreaker = 0x970; // CHandle< CBaseEntity > public const nint m_PerformanceMode = 0x974; // PerformanceMode_t - public const nint m_flDmgModBullet = 0x978; // float32 - public const nint m_flDmgModClub = 0x97C; // float32 - public const nint m_flDmgModExplosive = 0x980; // float32 - public const nint m_flDmgModFire = 0x984; // float32 + public const nint m_flDmgModBullet = 0x978; // float + public const nint m_flDmgModClub = 0x97C; // float + public const nint m_flDmgModExplosive = 0x980; // float + public const nint m_flDmgModFire = 0x984; // float public const nint m_iszPhysicsDamageTableName = 0x988; // CUtlSymbolLarge public const nint m_iszBasePropData = 0x990; // CUtlSymbolLarge - public const nint m_iInteractions = 0x998; // int32 + public const nint m_iInteractions = 0x998; // int32_t public const nint m_flPreventDamageBeforeTime = 0x99C; // GameTime_t public const nint m_bHasBreakPiecesOrCommands = 0x9A0; // bool - public const nint m_explodeDamage = 0x9A4; // float32 - public const nint m_explodeRadius = 0x9A8; // float32 - public const nint m_explosionDelay = 0x9B0; // float32 + public const nint m_explodeDamage = 0x9A4; // float + public const nint m_explodeRadius = 0x9A8; // float + public const nint m_explosionDelay = 0x9B0; // float public const nint m_explosionBuildupSound = 0x9B8; // CUtlSymbolLarge public const nint m_explosionCustomEffect = 0x9C0; // CUtlSymbolLarge public const nint m_explosionCustomSound = 0x9C8; // CUtlSymbolLarge @@ -850,7 +853,7 @@ public static class CBreakableProp { public const nint m_hPhysicsAttacker = 0x9D8; // CHandle< CBasePlayerPawn > public const nint m_flLastPhysicsInfluenceTime = 0x9DC; // GameTime_t public const nint m_bOriginalBlockLOS = 0x9E0; // bool - public const nint m_flDefaultFadeScale = 0x9E4; // float32 + public const nint m_flDefaultFadeScale = 0x9E4; // float public const nint m_hLastAttacker = 0x9E8; // CHandle< CBaseEntity > public const nint m_hFlareEnt = 0x9EC; // CHandle< CBaseEntity > public const nint m_bUsePuntSound = 0x9F0; // bool @@ -859,18 +862,18 @@ public static class CBreakableProp { } public static class CBreakableStageHelper { - public const nint m_nCurrentStage = 0x8; // int32 - public const nint m_nStageCount = 0xC; // int32 + public const nint m_nCurrentStage = 0x8; // int32_t + public const nint m_nStageCount = 0xC; // int32_t } public static class CBtActionAim { public const nint m_szSensorInputKey = 0x68; // CUtlString public const nint m_szAimReadyKey = 0x80; // CUtlString - public const nint m_flZoomCooldownTimestamp = 0x88; // float32 + public const nint m_flZoomCooldownTimestamp = 0x88; // float public const nint m_bDoneAiming = 0x8C; // bool - public const nint m_flLerpStartTime = 0x90; // float32 - public const nint m_flNextLookTargetLerpTime = 0x94; // float32 - public const nint m_flPenaltyReductionRatio = 0x98; // float32 + public const nint m_flLerpStartTime = 0x90; // float + public const nint m_flNextLookTargetLerpTime = 0x94; // float + public const nint m_flPenaltyReductionRatio = 0x98; // float public const nint m_NextLookTarget = 0x9C; // QAngle public const nint m_AimTimer = 0xA8; // CountdownTimer public const nint m_SniperHoldTimer = 0xC0; // CountdownTimer @@ -892,14 +895,14 @@ public static class CBtActionMoveTo { public const nint m_vecDestination = 0x78; // Vector public const nint m_bAutoLookAdjust = 0x84; // bool public const nint m_bComputePath = 0x85; // bool - public const nint m_flDamagingAreasPenaltyCost = 0x88; // float32 + public const nint m_flDamagingAreasPenaltyCost = 0x88; // float public const nint m_CheckApproximateCornersTimer = 0x90; // CountdownTimer public const nint m_CheckHighPriorityItem = 0xA8; // CountdownTimer public const nint m_RepathTimer = 0xC0; // CountdownTimer - public const nint m_flArrivalEpsilon = 0xD8; // float32 - public const nint m_flAdditionalArrivalEpsilon2D = 0xDC; // float32 - public const nint m_flHidingSpotCheckDistanceThreshold = 0xE0; // float32 - public const nint m_flNearestAreaDistanceThreshold = 0xE4; // float32 + public const nint m_flArrivalEpsilon = 0xD8; // float + public const nint m_flAdditionalArrivalEpsilon2D = 0xDC; // float + public const nint m_flHidingSpotCheckDistanceThreshold = 0xE0; // float + public const nint m_flNearestAreaDistanceThreshold = 0xE4; // float } public static class CBtActionParachutePositioning { @@ -911,23 +914,23 @@ public static class CBtNodeCondition { } public static class CBtNodeConditionInactive { - public const nint m_flRoundStartThresholdSeconds = 0x78; // float32 - public const nint m_flSensorInactivityThresholdSeconds = 0x7C; // float32 + public const nint m_flRoundStartThresholdSeconds = 0x78; // float + public const nint m_flSensorInactivityThresholdSeconds = 0x7C; // float public const nint m_SensorInactivityTimer = 0x80; // CountdownTimer } public static class CBubbling { - public const nint m_density = 0x700; // int32 - public const nint m_frequency = 0x704; // int32 - public const nint m_state = 0x708; // int32 + public const nint m_density = 0x700; // int32_t + public const nint m_frequency = 0x704; // int32_t + public const nint m_state = 0x708; // int32_t } public static class CBuoyancyHelper { - public const nint m_flFluidDensity = 0x18; // float32 + public const nint m_flFluidDensity = 0x18; // float } public static class CBuyZone { - public const nint m_LegacyTeamNum = 0x8A8; // int32 + public const nint m_LegacyTeamNum = 0x8A8; // int32_t } public static class CC4 { @@ -939,7 +942,7 @@ public static class CC4 { public const nint m_bBombPlacedAnimation = 0xDF8; // bool public const nint m_bIsPlantingViaUse = 0xDF9; // bool public const nint m_entitySpottedState = 0xE00; // EntitySpottedState_t - public const nint m_nSpotRules = 0xE18; // int32 + public const nint m_nSpotRules = 0xE18; // int32_t public const nint m_bPlayedArmingBeeps = 0xE1C; // bool[7] public const nint m_bBombPlanted = 0xE23; // bool public const nint m_bDroppedFromDeath = 0xE24; // bool @@ -949,115 +952,115 @@ public static class CCSBot { public const nint m_lastCoopSpawnPoint = 0xD8; // CHandle< SpawnPointCoopEnemy > public const nint m_eyePosition = 0xE8; // Vector public const nint m_name = 0xF4; // char[64] - public const nint m_combatRange = 0x134; // float32 + public const nint m_combatRange = 0x134; // float public const nint m_isRogue = 0x138; // bool public const nint m_rogueTimer = 0x140; // CountdownTimer public const nint m_diedLastRound = 0x15C; // bool - public const nint m_safeTime = 0x160; // float32 + public const nint m_safeTime = 0x160; // float public const nint m_wasSafe = 0x164; // bool public const nint m_blindFire = 0x16C; // bool public const nint m_surpriseTimer = 0x170; // CountdownTimer public const nint m_bAllowActive = 0x188; // bool public const nint m_isFollowing = 0x189; // bool public const nint m_leader = 0x18C; // CHandle< CCSPlayerPawn > - public const nint m_followTimestamp = 0x190; // float32 - public const nint m_allowAutoFollowTime = 0x194; // float32 + public const nint m_followTimestamp = 0x190; // float + public const nint m_allowAutoFollowTime = 0x194; // float public const nint m_hurryTimer = 0x198; // CountdownTimer public const nint m_alertTimer = 0x1B0; // CountdownTimer public const nint m_sneakTimer = 0x1C8; // CountdownTimer public const nint m_panicTimer = 0x1E0; // CountdownTimer - public const nint m_stateTimestamp = 0x4B0; // float32 + public const nint m_stateTimestamp = 0x4B0; // float public const nint m_isAttacking = 0x4B4; // bool public const nint m_isOpeningDoor = 0x4B5; // bool public const nint m_taskEntity = 0x4BC; // CHandle< CBaseEntity > public const nint m_goalPosition = 0x4CC; // Vector public const nint m_goalEntity = 0x4D8; // CHandle< CBaseEntity > public const nint m_avoid = 0x4DC; // CHandle< CBaseEntity > - public const nint m_avoidTimestamp = 0x4E0; // float32 + public const nint m_avoidTimestamp = 0x4E0; // float public const nint m_isStopping = 0x4E4; // bool public const nint m_hasVisitedEnemySpawn = 0x4E5; // bool public const nint m_stillTimer = 0x4E8; // IntervalTimer public const nint m_bEyeAnglesUnderPathFinderControl = 0x4F8; // bool - public const nint m_pathIndex = 0x65F0; // int32 + public const nint m_pathIndex = 0x65F0; // int32_t public const nint m_areaEnteredTimestamp = 0x65F4; // GameTime_t public const nint m_repathTimer = 0x65F8; // CountdownTimer public const nint m_avoidFriendTimer = 0x6610; // CountdownTimer public const nint m_isFriendInTheWay = 0x6628; // bool public const nint m_politeTimer = 0x6630; // CountdownTimer public const nint m_isWaitingBehindFriend = 0x6648; // bool - public const nint m_pathLadderEnd = 0x6674; // float32 + public const nint m_pathLadderEnd = 0x6674; // float public const nint m_mustRunTimer = 0x66C0; // CountdownTimer public const nint m_waitTimer = 0x66D8; // CountdownTimer public const nint m_updateTravelDistanceTimer = 0x66F0; // CountdownTimer public const nint m_playerTravelDistance = 0x6708; // float32[64] - public const nint m_travelDistancePhase = 0x6808; // uint8 - public const nint m_hostageEscortCount = 0x69A0; // uint8 - public const nint m_hostageEscortCountTimestamp = 0x69A4; // float32 - public const nint m_desiredTeam = 0x69A8; // int32 + public const nint m_travelDistancePhase = 0x6808; // uint8_t + public const nint m_hostageEscortCount = 0x69A0; // uint8_t + public const nint m_hostageEscortCountTimestamp = 0x69A4; // float + public const nint m_desiredTeam = 0x69A8; // int32_t public const nint m_hasJoined = 0x69AC; // bool public const nint m_isWaitingForHostage = 0x69AD; // bool public const nint m_inhibitWaitingForHostageTimer = 0x69B0; // CountdownTimer public const nint m_waitForHostageTimer = 0x69C8; // CountdownTimer public const nint m_noisePosition = 0x69E0; // Vector - public const nint m_noiseTravelDistance = 0x69EC; // float32 - public const nint m_noiseTimestamp = 0x69F0; // float32 + public const nint m_noiseTravelDistance = 0x69EC; // float + public const nint m_noiseTimestamp = 0x69F0; // float public const nint m_noiseSource = 0x69F8; // CCSPlayerPawn* public const nint m_noiseBendTimer = 0x6A10; // CountdownTimer public const nint m_bentNoisePosition = 0x6A28; // Vector public const nint m_bendNoisePositionValid = 0x6A34; // bool - public const nint m_lookAroundStateTimestamp = 0x6A38; // float32 - public const nint m_lookAheadAngle = 0x6A3C; // float32 - public const nint m_forwardAngle = 0x6A40; // float32 - public const nint m_inhibitLookAroundTimestamp = 0x6A44; // float32 + public const nint m_lookAroundStateTimestamp = 0x6A38; // float + public const nint m_lookAheadAngle = 0x6A3C; // float + public const nint m_forwardAngle = 0x6A40; // float + public const nint m_inhibitLookAroundTimestamp = 0x6A44; // float public const nint m_lookAtSpot = 0x6A4C; // Vector - public const nint m_lookAtSpotDuration = 0x6A5C; // float32 - public const nint m_lookAtSpotTimestamp = 0x6A60; // float32 - public const nint m_lookAtSpotAngleTolerance = 0x6A64; // float32 + public const nint m_lookAtSpotDuration = 0x6A5C; // float + public const nint m_lookAtSpotTimestamp = 0x6A60; // float + public const nint m_lookAtSpotAngleTolerance = 0x6A64; // float public const nint m_lookAtSpotClearIfClose = 0x6A68; // bool public const nint m_lookAtSpotAttack = 0x6A69; // bool public const nint m_lookAtDesc = 0x6A70; // char* - public const nint m_peripheralTimestamp = 0x6A78; // float32 - public const nint m_approachPointCount = 0x6C00; // uint8 + public const nint m_peripheralTimestamp = 0x6A78; // float + public const nint m_approachPointCount = 0x6C00; // uint8_t public const nint m_approachPointViewPosition = 0x6C04; // Vector public const nint m_viewSteadyTimer = 0x6C10; // IntervalTimer public const nint m_tossGrenadeTimer = 0x6C28; // CountdownTimer public const nint m_isAvoidingGrenade = 0x6C48; // CountdownTimer - public const nint m_spotCheckTimestamp = 0x6C68; // float32 - public const nint m_checkedHidingSpotCount = 0x7070; // int32 - public const nint m_lookPitch = 0x7074; // float32 - public const nint m_lookPitchVel = 0x7078; // float32 - public const nint m_lookYaw = 0x707C; // float32 - public const nint m_lookYawVel = 0x7080; // float32 + public const nint m_spotCheckTimestamp = 0x6C68; // float + public const nint m_checkedHidingSpotCount = 0x7070; // int32_t + public const nint m_lookPitch = 0x7074; // float + public const nint m_lookPitchVel = 0x7078; // float + public const nint m_lookYaw = 0x707C; // float + public const nint m_lookYawVel = 0x7080; // float public const nint m_targetSpot = 0x7084; // Vector public const nint m_targetSpotVelocity = 0x7090; // Vector public const nint m_targetSpotPredicted = 0x709C; // Vector public const nint m_aimError = 0x70A8; // QAngle public const nint m_aimGoal = 0x70B4; // QAngle public const nint m_targetSpotTime = 0x70C0; // GameTime_t - public const nint m_aimFocus = 0x70C4; // float32 - public const nint m_aimFocusInterval = 0x70C8; // float32 + public const nint m_aimFocus = 0x70C4; // float + public const nint m_aimFocusInterval = 0x70C8; // float public const nint m_aimFocusNextUpdate = 0x70CC; // GameTime_t public const nint m_ignoreEnemiesTimer = 0x70D8; // CountdownTimer public const nint m_enemy = 0x70F0; // CHandle< CCSPlayerPawn > public const nint m_isEnemyVisible = 0x70F4; // bool - public const nint m_visibleEnemyParts = 0x70F5; // uint8 + public const nint m_visibleEnemyParts = 0x70F5; // uint8_t public const nint m_lastEnemyPosition = 0x70F8; // Vector - public const nint m_lastSawEnemyTimestamp = 0x7104; // float32 - public const nint m_firstSawEnemyTimestamp = 0x7108; // float32 - public const nint m_currentEnemyAcquireTimestamp = 0x710C; // float32 - public const nint m_enemyDeathTimestamp = 0x7110; // float32 - public const nint m_friendDeathTimestamp = 0x7114; // float32 + public const nint m_lastSawEnemyTimestamp = 0x7104; // float + public const nint m_firstSawEnemyTimestamp = 0x7108; // float + public const nint m_currentEnemyAcquireTimestamp = 0x710C; // float + public const nint m_enemyDeathTimestamp = 0x7110; // float + public const nint m_friendDeathTimestamp = 0x7114; // float public const nint m_isLastEnemyDead = 0x7118; // bool - public const nint m_nearbyEnemyCount = 0x711C; // int32 + public const nint m_nearbyEnemyCount = 0x711C; // int32_t public const nint m_bomber = 0x7328; // CHandle< CCSPlayerPawn > - public const nint m_nearbyFriendCount = 0x732C; // int32 + public const nint m_nearbyFriendCount = 0x732C; // int32_t public const nint m_closestVisibleFriend = 0x7330; // CHandle< CCSPlayerPawn > public const nint m_closestVisibleHumanFriend = 0x7334; // CHandle< CCSPlayerPawn > public const nint m_attentionInterval = 0x7338; // IntervalTimer public const nint m_attacker = 0x7348; // CHandle< CCSPlayerPawn > - public const nint m_attackedTimestamp = 0x734C; // float32 + public const nint m_attackedTimestamp = 0x734C; // float public const nint m_burnedByFlamesTimer = 0x7350; // IntervalTimer - public const nint m_lastVictimID = 0x7360; // int32 + public const nint m_lastVictimID = 0x7360; // int32_t public const nint m_isAimingAtEnemy = 0x7364; // bool public const nint m_isRapidFiring = 0x7365; // bool public const nint m_equipTimer = 0x7368; // IntervalTimer @@ -1067,9 +1070,9 @@ public static class CCSBot { public const nint m_bIsSleeping = 0x73B0; // bool public const nint m_isEnemySniperVisible = 0x73B1; // bool public const nint m_sawEnemySniperTimer = 0x73B8; // CountdownTimer - public const nint m_enemyQueueIndex = 0x7470; // uint8 - public const nint m_enemyQueueCount = 0x7471; // uint8 - public const nint m_enemyQueueAttendIndex = 0x7472; // uint8 + public const nint m_enemyQueueIndex = 0x7470; // uint8_t + public const nint m_enemyQueueCount = 0x7471; // uint8_t + public const nint m_enemyQueueAttendIndex = 0x7472; // uint8_t public const nint m_isStuck = 0x7473; // bool public const nint m_stuckTimestamp = 0x7474; // GameTime_t public const nint m_stuckSpot = 0x7478; // Vector @@ -1077,29 +1080,29 @@ public static class CCSBot { public const nint m_stuckJumpTimer = 0x74A0; // CountdownTimer public const nint m_nextCleanupCheckTimestamp = 0x74B8; // GameTime_t public const nint m_avgVel = 0x74BC; // float32[10] - public const nint m_avgVelIndex = 0x74E4; // int32 - public const nint m_avgVelCount = 0x74E8; // int32 + public const nint m_avgVelIndex = 0x74E4; // int32_t + public const nint m_avgVelCount = 0x74E8; // int32_t public const nint m_lastOrigin = 0x74EC; // Vector - public const nint m_lastRadioRecievedTimestamp = 0x74FC; // float32 - public const nint m_lastRadioSentTimestamp = 0x7500; // float32 + public const nint m_lastRadioRecievedTimestamp = 0x74FC; // float + public const nint m_lastRadioSentTimestamp = 0x7500; // float public const nint m_radioSubject = 0x7504; // CHandle< CCSPlayerPawn > public const nint m_radioPosition = 0x7508; // Vector - public const nint m_voiceEndTimestamp = 0x7514; // float32 - public const nint m_lastValidReactionQueueFrame = 0x7520; // int32 + public const nint m_voiceEndTimestamp = 0x7514; // float + public const nint m_lastValidReactionQueueFrame = 0x7520; // int32_t } public static class CCSGOViewModel { public const nint m_bShouldIgnoreOffsetAndAccuracy = 0x8D8; // bool - public const nint m_nWeaponParity = 0x8DC; // uint32 - public const nint m_nOldWeaponParity = 0x8E0; // uint32 + public const nint m_nWeaponParity = 0x8DC; // uint32_t + public const nint m_nOldWeaponParity = 0x8E0; // uint32_t } public static class CCSGO_TeamPreviewCharacterPosition { - public const nint m_nVariant = 0x4B0; // int32 - public const nint m_nRandom = 0x4B4; // int32 - public const nint m_nOrdinal = 0x4B8; // int32 + public const nint m_nVariant = 0x4B0; // int32_t + public const nint m_nRandom = 0x4B4; // int32_t + public const nint m_nOrdinal = 0x4B8; // int32_t public const nint m_sWeaponName = 0x4C0; // CUtlString - public const nint m_xuid = 0x4C8; // uint64 + public const nint m_xuid = 0x4C8; // uint64_t public const nint m_weaponItem = 0x4D0; // CEconItemView } @@ -1111,8 +1114,8 @@ public static class CCSGameModeRules_Deathmatch { public const nint m_bFirstThink = 0x30; // bool public const nint m_bFirstThinkAfterConnected = 0x31; // bool public const nint m_flDMBonusStartTime = 0x34; // GameTime_t - public const nint m_flDMBonusTimeLength = 0x38; // float32 - public const nint m_nDMBonusWeaponLoadoutSlot = 0x3C; // int16 + public const nint m_flDMBonusTimeLength = 0x38; // float + public const nint m_nDMBonusWeaponLoadoutSlot = 0x3C; // int16_t } public static class CCSGameRules { @@ -1122,70 +1125,70 @@ public static class CCSGameRules { public const nint m_bWarmupPeriod = 0xC5; // bool public const nint m_fWarmupPeriodEnd = 0xC8; // GameTime_t public const nint m_fWarmupPeriodStart = 0xCC; // GameTime_t - public const nint m_nTotalPausedTicks = 0xD0; // int32 - public const nint m_nPauseStartTick = 0xD4; // int32 + public const nint m_nTotalPausedTicks = 0xD0; // int32_t + public const nint m_nPauseStartTick = 0xD4; // int32_t public const nint m_bServerPaused = 0xD8; // bool public const nint m_bGamePaused = 0xD9; // bool public const nint m_bTerroristTimeOutActive = 0xDA; // bool public const nint m_bCTTimeOutActive = 0xDB; // bool - public const nint m_flTerroristTimeOutRemaining = 0xDC; // float32 - public const nint m_flCTTimeOutRemaining = 0xE0; // float32 - public const nint m_nTerroristTimeOuts = 0xE4; // int32 - public const nint m_nCTTimeOuts = 0xE8; // int32 + public const nint m_flTerroristTimeOutRemaining = 0xDC; // float + public const nint m_flCTTimeOutRemaining = 0xE0; // float + public const nint m_nTerroristTimeOuts = 0xE4; // int32_t + public const nint m_nCTTimeOuts = 0xE8; // int32_t public const nint m_bTechnicalTimeOut = 0xEC; // bool public const nint m_bMatchWaitingForResume = 0xED; // bool - public const nint m_iRoundTime = 0xF0; // int32 - public const nint m_fMatchStartTime = 0xF4; // float32 + public const nint m_iRoundTime = 0xF0; // int32_t + public const nint m_fMatchStartTime = 0xF4; // float public const nint m_fRoundStartTime = 0xF8; // GameTime_t public const nint m_flRestartRoundTime = 0xFC; // GameTime_t public const nint m_bGameRestart = 0x100; // bool - public const nint m_flGameStartTime = 0x104; // float32 - public const nint m_timeUntilNextPhaseStarts = 0x108; // float32 - public const nint m_gamePhase = 0x10C; // int32 - public const nint m_totalRoundsPlayed = 0x110; // int32 - public const nint m_nRoundsPlayedThisPhase = 0x114; // int32 - public const nint m_nOvertimePlaying = 0x118; // int32 - public const nint m_iHostagesRemaining = 0x11C; // int32 + public const nint m_flGameStartTime = 0x104; // float + public const nint m_timeUntilNextPhaseStarts = 0x108; // float + public const nint m_gamePhase = 0x10C; // int32_t + public const nint m_totalRoundsPlayed = 0x110; // int32_t + public const nint m_nRoundsPlayedThisPhase = 0x114; // int32_t + public const nint m_nOvertimePlaying = 0x118; // int32_t + public const nint m_iHostagesRemaining = 0x11C; // int32_t public const nint m_bAnyHostageReached = 0x120; // bool public const nint m_bMapHasBombTarget = 0x121; // bool public const nint m_bMapHasRescueZone = 0x122; // bool public const nint m_bMapHasBuyZone = 0x123; // bool public const nint m_bIsQueuedMatchmaking = 0x124; // bool - public const nint m_nQueuedMatchmakingMode = 0x128; // int32 + public const nint m_nQueuedMatchmakingMode = 0x128; // int32_t public const nint m_bIsValveDS = 0x12C; // bool public const nint m_bLogoMap = 0x12D; // bool public const nint m_bPlayAllStepSoundsOnServer = 0x12E; // bool - public const nint m_iSpectatorSlotCount = 0x130; // int32 - public const nint m_MatchDevice = 0x134; // int32 + public const nint m_iSpectatorSlotCount = 0x130; // int32_t + public const nint m_MatchDevice = 0x134; // int32_t public const nint m_bHasMatchStarted = 0x138; // bool - public const nint m_nNextMapInMapgroup = 0x13C; // int32 + public const nint m_nNextMapInMapgroup = 0x13C; // int32_t public const nint m_szTournamentEventName = 0x140; // char[512] public const nint m_szTournamentEventStage = 0x340; // char[512] public const nint m_szMatchStatTxt = 0x540; // char[512] public const nint m_szTournamentPredictionsTxt = 0x740; // char[512] - public const nint m_nTournamentPredictionsPct = 0x940; // int32 + public const nint m_nTournamentPredictionsPct = 0x940; // int32_t public const nint m_flCMMItemDropRevealStartTime = 0x944; // GameTime_t public const nint m_flCMMItemDropRevealEndTime = 0x948; // GameTime_t public const nint m_bIsDroppingItems = 0x94C; // bool public const nint m_bIsQuestEligible = 0x94D; // bool - public const nint m_nGuardianModeWaveNumber = 0x950; // int32 - public const nint m_nGuardianModeSpecialKillsRemaining = 0x954; // int32 - public const nint m_nGuardianModeSpecialWeaponNeeded = 0x958; // int32 - public const nint m_nGuardianGrenadesToGiveBots = 0x95C; // int32 - public const nint m_nNumHeaviesToSpawn = 0x960; // int32 - public const nint m_numGlobalGiftsGiven = 0x964; // uint32 - public const nint m_numGlobalGifters = 0x968; // uint32 - public const nint m_numGlobalGiftsPeriodSeconds = 0x96C; // uint32 + public const nint m_nGuardianModeWaveNumber = 0x950; // int32_t + public const nint m_nGuardianModeSpecialKillsRemaining = 0x954; // int32_t + public const nint m_nGuardianModeSpecialWeaponNeeded = 0x958; // int32_t + public const nint m_nGuardianGrenadesToGiveBots = 0x95C; // int32_t + public const nint m_nNumHeaviesToSpawn = 0x960; // int32_t + public const nint m_numGlobalGiftsGiven = 0x964; // uint32_t + public const nint m_numGlobalGifters = 0x968; // uint32_t + public const nint m_numGlobalGiftsPeriodSeconds = 0x96C; // uint32_t public const nint m_arrFeaturedGiftersAccounts = 0x970; // uint32[4] public const nint m_arrFeaturedGiftersGifts = 0x980; // uint32[4] public const nint m_arrProhibitedItemIndices = 0x990; // uint16[100] public const nint m_arrTournamentActiveCasterAccounts = 0xA58; // uint32[4] - public const nint m_numBestOfMaps = 0xA68; // int32 - public const nint m_nHalloweenMaskListSeed = 0xA6C; // int32 + public const nint m_numBestOfMaps = 0xA68; // int32_t + public const nint m_nHalloweenMaskListSeed = 0xA6C; // int32_t public const nint m_bBombDropped = 0xA70; // bool public const nint m_bBombPlanted = 0xA71; // bool - public const nint m_iRoundWinStatus = 0xA74; // int32 - public const nint m_eRoundWinReason = 0xA78; // int32 + public const nint m_iRoundWinStatus = 0xA74; // int32_t + public const nint m_eRoundWinReason = 0xA78; // int32_t public const nint m_bTCantBuy = 0xA7C; // bool public const nint m_bCTCantBuy = 0xA7D; // bool public const nint m_flGuardianBuyUntilTime = 0xA80; // GameTime_t @@ -1194,7 +1197,7 @@ public static class CCSGameRules { public const nint m_iMatchStats_PlayersAlive_T = 0xB74; // int32[30] public const nint m_TeamRespawnWaveTimes = 0xBEC; // float32[32] public const nint m_flNextRespawnWave = 0xC6C; // GameTime_t[32] - public const nint m_nServerQuestID = 0xCEC; // int32 + public const nint m_nServerQuestID = 0xCEC; // int32_t public const nint m_vMinimapMins = 0xCF0; // Vector public const nint m_vMinimapMaxs = 0xCFC; // Vector public const nint m_MinimapVerticalSectionHeights = 0xD08; // float32[8] @@ -1202,22 +1205,22 @@ public static class CCSGameRules { public const nint m_bSpawnedTerrorHuntHeavy = 0xD29; // bool public const nint m_nEndMatchMapGroupVoteTypes = 0xD2C; // int32[10] public const nint m_nEndMatchMapGroupVoteOptions = 0xD54; // int32[10] - public const nint m_nEndMatchMapVoteWinner = 0xD7C; // int32 - public const nint m_iNumConsecutiveCTLoses = 0xD80; // int32 - public const nint m_iNumConsecutiveTerroristLoses = 0xD84; // int32 + public const nint m_nEndMatchMapVoteWinner = 0xD7C; // int32_t + public const nint m_iNumConsecutiveCTLoses = 0xD80; // int32_t + public const nint m_iNumConsecutiveTerroristLoses = 0xD84; // int32_t public const nint m_bHasHostageBeenTouched = 0xDA0; // bool public const nint m_flIntermissionStartTime = 0xDA4; // GameTime_t public const nint m_flIntermissionEndTime = 0xDA8; // GameTime_t public const nint m_bLevelInitialized = 0xDAC; // bool - public const nint m_iTotalRoundsPlayed = 0xDB0; // int32 - public const nint m_iUnBalancedRounds = 0xDB4; // int32 + public const nint m_iTotalRoundsPlayed = 0xDB0; // int32_t + public const nint m_iUnBalancedRounds = 0xDB4; // int32_t public const nint m_endMatchOnRoundReset = 0xDB8; // bool public const nint m_endMatchOnThink = 0xDB9; // bool - public const nint m_iFreezeTime = 0xDBC; // int32 - public const nint m_iNumTerrorist = 0xDC0; // int32 - public const nint m_iNumCT = 0xDC4; // int32 - public const nint m_iNumSpawnableTerrorist = 0xDC8; // int32 - public const nint m_iNumSpawnableCT = 0xDCC; // int32 + public const nint m_iFreezeTime = 0xDBC; // int32_t + public const nint m_iNumTerrorist = 0xDC0; // int32_t + public const nint m_iNumCT = 0xDC4; // int32_t + public const nint m_iNumSpawnableTerrorist = 0xDC8; // int32_t + public const nint m_iNumSpawnableCT = 0xDCC; // int32_t public const nint m_arrSelectedHostageSpawnIndices = 0xDD0; // CUtlVector< int32 > public const nint m_bFirstConnected = 0xDE8; // bool public const nint m_bCompleteReset = 0xDE9; // bool @@ -1226,70 +1229,70 @@ public static class CCSGameRules { public const nint m_bSwapTeamsOnRestart = 0xDEC; // bool public const nint m_nEndMatchTiedVotes = 0xDF8; // CUtlVector< int32 > public const nint m_bNeedToAskPlayersForContinueVote = 0xE14; // bool - public const nint m_numQueuedMatchmakingAccounts = 0xE18; // uint32 + public const nint m_numQueuedMatchmakingAccounts = 0xE18; // uint32_t public const nint m_pQueuedMatchmakingReservationString = 0xE20; // char* - public const nint m_numTotalTournamentDrops = 0xE28; // uint32 - public const nint m_numSpectatorsCountMax = 0xE2C; // uint32 - public const nint m_numSpectatorsCountMaxTV = 0xE30; // uint32 - public const nint m_numSpectatorsCountMaxLnk = 0xE34; // uint32 + public const nint m_numTotalTournamentDrops = 0xE28; // uint32_t + public const nint m_numSpectatorsCountMax = 0xE2C; // uint32_t + public const nint m_numSpectatorsCountMaxTV = 0xE30; // uint32_t + public const nint m_numSpectatorsCountMaxLnk = 0xE34; // uint32_t public const nint m_bForceTeamChangeSilent = 0xE40; // bool public const nint m_bLoadingRoundBackupData = 0xE41; // bool - public const nint m_nMatchInfoShowType = 0xE78; // int32 - public const nint m_flMatchInfoDecidedTime = 0xE7C; // float32 - public const nint m_flCoopRespawnAndHealTime = 0xE98; // float32 - public const nint m_coopBonusCoinsFound = 0xE9C; // int32 + public const nint m_nMatchInfoShowType = 0xE78; // int32_t + public const nint m_flMatchInfoDecidedTime = 0xE7C; // float + public const nint m_flCoopRespawnAndHealTime = 0xE98; // float + public const nint m_coopBonusCoinsFound = 0xE9C; // int32_t public const nint m_coopBonusPistolsOnly = 0xEA0; // bool public const nint m_coopPlayersInDeploymentZone = 0xEA1; // bool public const nint m_coopMissionDeadPlayerRespawnEnabled = 0xEA2; // bool - public const nint mTeamDMLastWinningTeamNumber = 0xEA4; // int32 - public const nint mTeamDMLastThinkTime = 0xEA8; // float32 - public const nint m_flTeamDMLastAnnouncementTime = 0xEAC; // float32 - public const nint m_iAccountTerrorist = 0xEB0; // int32 - public const nint m_iAccountCT = 0xEB4; // int32 - public const nint m_iSpawnPointCount_Terrorist = 0xEB8; // int32 - public const nint m_iSpawnPointCount_CT = 0xEBC; // int32 - public const nint m_iMaxNumTerrorists = 0xEC0; // int32 - public const nint m_iMaxNumCTs = 0xEC4; // int32 - public const nint m_iLoserBonus = 0xEC8; // int32 - public const nint m_iLoserBonusMostRecentTeam = 0xECC; // int32 - public const nint m_tmNextPeriodicThink = 0xED0; // float32 + public const nint mTeamDMLastWinningTeamNumber = 0xEA4; // int32_t + public const nint mTeamDMLastThinkTime = 0xEA8; // float + public const nint m_flTeamDMLastAnnouncementTime = 0xEAC; // float + public const nint m_iAccountTerrorist = 0xEB0; // int32_t + public const nint m_iAccountCT = 0xEB4; // int32_t + public const nint m_iSpawnPointCount_Terrorist = 0xEB8; // int32_t + public const nint m_iSpawnPointCount_CT = 0xEBC; // int32_t + public const nint m_iMaxNumTerrorists = 0xEC0; // int32_t + public const nint m_iMaxNumCTs = 0xEC4; // int32_t + public const nint m_iLoserBonus = 0xEC8; // int32_t + public const nint m_iLoserBonusMostRecentTeam = 0xECC; // int32_t + public const nint m_tmNextPeriodicThink = 0xED0; // float public const nint m_bVoiceWonMatchBragFired = 0xED4; // bool - public const nint m_fWarmupNextChatNoticeTime = 0xED8; // float32 - public const nint m_iHostagesRescued = 0xEE0; // int32 - public const nint m_iHostagesTouched = 0xEE4; // int32 - public const nint m_flNextHostageAnnouncement = 0xEE8; // float32 + public const nint m_fWarmupNextChatNoticeTime = 0xED8; // float + public const nint m_iHostagesRescued = 0xEE0; // int32_t + public const nint m_iHostagesTouched = 0xEE4; // int32_t + public const nint m_flNextHostageAnnouncement = 0xEE8; // float public const nint m_bNoTerroristsKilled = 0xEEC; // bool public const nint m_bNoCTsKilled = 0xEED; // bool public const nint m_bNoEnemiesKilled = 0xEEE; // bool public const nint m_bCanDonateWeapons = 0xEEF; // bool - public const nint m_firstKillTime = 0xEF4; // float32 - public const nint m_firstBloodTime = 0xEFC; // float32 + public const nint m_firstKillTime = 0xEF4; // float + public const nint m_firstBloodTime = 0xEFC; // float public const nint m_hostageWasInjured = 0xF18; // bool public const nint m_hostageWasKilled = 0xF19; // bool public const nint m_bVoteCalled = 0xF28; // bool public const nint m_bServerVoteOnReset = 0xF29; // bool - public const nint m_flVoteCheckThrottle = 0xF2C; // float32 + public const nint m_flVoteCheckThrottle = 0xF2C; // float public const nint m_bBuyTimeEnded = 0xF30; // bool - public const nint m_nLastFreezeEndBeep = 0xF34; // int32 + public const nint m_nLastFreezeEndBeep = 0xF34; // int32_t public const nint m_bTargetBombed = 0xF38; // bool public const nint m_bBombDefused = 0xF39; // bool public const nint m_bMapHasBombZone = 0xF3A; // bool public const nint m_vecMainCTSpawnPos = 0xF58; // Vector public const nint m_CTSpawnPointsMasterList = 0xF68; // CUtlVector< SpawnPoint* > public const nint m_TerroristSpawnPointsMasterList = 0xF80; // CUtlVector< SpawnPoint* > - public const nint m_iNextCTSpawnPoint = 0xF98; // int32 - public const nint m_iNextTerroristSpawnPoint = 0xF9C; // int32 + public const nint m_iNextCTSpawnPoint = 0xF98; // int32_t + public const nint m_iNextTerroristSpawnPoint = 0xF9C; // int32_t public const nint m_CTSpawnPoints = 0xFA0; // CUtlVector< SpawnPoint* > public const nint m_TerroristSpawnPoints = 0xFB8; // CUtlVector< SpawnPoint* > public const nint m_bIsUnreservedGameServer = 0xFD0; // bool - public const nint m_fAutobalanceDisplayTime = 0xFD4; // float32 + public const nint m_fAutobalanceDisplayTime = 0xFD4; // float public const nint m_bAllowWeaponSwitch = 0x1240; // bool public const nint m_bRoundTimeWarningTriggered = 0x1241; // bool public const nint m_phaseChangeAnnouncementTime = 0x1244; // GameTime_t - public const nint m_fNextUpdateTeamClanNamesTime = 0x1248; // float32 + public const nint m_fNextUpdateTeamClanNamesTime = 0x1248; // float public const nint m_flLastThinkTime = 0x124C; // GameTime_t - public const nint m_fAccumulatedRoundOffDamage = 0x1250; // float32 - public const nint m_nShorthandedBonusLastEvalRound = 0x1254; // int32 + public const nint m_fAccumulatedRoundOffDamage = 0x1250; // float + public const nint m_nShorthandedBonusLastEvalRound = 0x1254; // int32_t public const nint m_bMatchAbortedDueToPlayerBan = 0x14D0; // bool public const nint m_bHasTriggeredRoundStartMusic = 0x14D1; // bool public const nint m_bHasTriggeredCoopSpawnReset = 0x14D2; // bool @@ -1298,17 +1301,17 @@ public static class CCSGameRules { public const nint m_BtGlobalBlackboard = 0x14F8; // KeyValues3 public const nint m_hPlayerResource = 0x1560; // CHandle< CBaseEntity > public const nint m_RetakeRules = 0x1568; // CRetakeGameRules - public const nint m_GuardianBotSkillLevelMax = 0x174C; // int32 - public const nint m_GuardianBotSkillLevelMin = 0x1750; // int32 + public const nint m_GuardianBotSkillLevelMax = 0x174C; // int32_t + public const nint m_GuardianBotSkillLevelMin = 0x1750; // int32_t public const nint m_arrTeamUniqueKillWeaponsMatch = 0x1758; // CUtlVector< int32 >[4] public const nint m_bTeamLastKillUsedUniqueWeaponMatch = 0x17B8; // bool[4] - public const nint m_nMatchEndCount = 0x17E0; // uint8 - public const nint m_nTTeamIntroVariant = 0x17E4; // int32 - public const nint m_nCTTeamIntroVariant = 0x17E8; // int32 + public const nint m_nMatchEndCount = 0x17E0; // uint8_t + public const nint m_nTTeamIntroVariant = 0x17E4; // int32_t + public const nint m_nCTTeamIntroVariant = 0x17E8; // int32_t public const nint m_bTeamIntroPeriod = 0x17EC; // bool public const nint m_fTeamIntroPeriodEnd = 0x17F0; // GameTime_t public const nint m_bPlayedTeamIntroVO = 0x17F4; // bool - public const nint m_flLastPerfSampleTime = 0x27B0; // float64 + public const nint m_flLastPerfSampleTime = 0x27B0; // double public const nint m_bSkipNextPerfSample = 0x27B8; // bool } @@ -1321,10 +1324,10 @@ public static class CCSPlace { } public static class CCSPlayerBase_CameraServices { - public const nint m_iFOV = 0x170; // uint32 - public const nint m_iFOVStart = 0x174; // uint32 + public const nint m_iFOV = 0x170; // uint32_t + public const nint m_iFOVStart = 0x174; // uint32_t public const nint m_flFOVTime = 0x178; // GameTime_t - public const nint m_flFOVRate = 0x17C; // float32 + public const nint m_flFOVRate = 0x17C; // float public const nint m_hZoomOwner = 0x180; // CHandle< CBaseEntity > public const nint m_hTriggerFogList = 0x188; // CUtlVector< CHandle< CBaseEntity > > public const nint m_hLastFogTrigger = 0x1A0; // CHandle< CBaseEntity > @@ -1335,15 +1338,15 @@ public static class CCSPlayerController { public const nint m_pInventoryServices = 0x6A8; // CCSPlayerController_InventoryServices* public const nint m_pActionTrackingServices = 0x6B0; // CCSPlayerController_ActionTrackingServices* public const nint m_pDamageServices = 0x6B8; // CCSPlayerController_DamageServices* - public const nint m_iPing = 0x6C0; // uint32 + public const nint m_iPing = 0x6C0; // uint32_t public const nint m_bHasCommunicationAbuseMute = 0x6C4; // bool public const nint m_szCrosshairCodes = 0x6C8; // CUtlSymbolLarge - public const nint m_iPendingTeamNum = 0x6D0; // uint8 + public const nint m_iPendingTeamNum = 0x6D0; // uint8_t public const nint m_flForceTeamTime = 0x6D4; // GameTime_t - public const nint m_iCompTeammateColor = 0x6D8; // int32 + public const nint m_iCompTeammateColor = 0x6D8; // int32_t public const nint m_bEverPlayedOnTeam = 0x6DC; // bool public const nint m_bAttemptedToGetColor = 0x6DD; // bool - public const nint m_iTeammatePreferredColor = 0x6E0; // int32 + public const nint m_iTeammatePreferredColor = 0x6E0; // int32_t public const nint m_bTeamChanged = 0x6E4; // bool public const nint m_bInSwitchTeam = 0x6E5; // bool public const nint m_bHasSeenJoinGame = 0x6E6; // bool @@ -1352,85 +1355,85 @@ public static class CCSPlayerController { public const nint m_bRemoveAllItemsOnNextRoundReset = 0x6E9; // bool public const nint m_szClan = 0x6F0; // CUtlSymbolLarge public const nint m_szClanName = 0x6F8; // char[32] - public const nint m_iCoachingTeam = 0x718; // int32 - public const nint m_nPlayerDominated = 0x720; // uint64 - public const nint m_nPlayerDominatingMe = 0x728; // uint64 - public const nint m_iCompetitiveRanking = 0x730; // int32 - public const nint m_iCompetitiveWins = 0x734; // int32 - public const nint m_iCompetitiveRankType = 0x738; // int8 - public const nint m_iCompetitiveRankingPredicted_Win = 0x73C; // int32 - public const nint m_iCompetitiveRankingPredicted_Loss = 0x740; // int32 - public const nint m_iCompetitiveRankingPredicted_Tie = 0x744; // int32 - public const nint m_nEndMatchNextMapVote = 0x748; // int32 - public const nint m_unActiveQuestId = 0x74C; // uint16 + public const nint m_iCoachingTeam = 0x718; // int32_t + public const nint m_nPlayerDominated = 0x720; // uint64_t + public const nint m_nPlayerDominatingMe = 0x728; // uint64_t + public const nint m_iCompetitiveRanking = 0x730; // int32_t + public const nint m_iCompetitiveWins = 0x734; // int32_t + public const nint m_iCompetitiveRankType = 0x738; // int8_t + public const nint m_iCompetitiveRankingPredicted_Win = 0x73C; // int32_t + public const nint m_iCompetitiveRankingPredicted_Loss = 0x740; // int32_t + public const nint m_iCompetitiveRankingPredicted_Tie = 0x744; // int32_t + public const nint m_nEndMatchNextMapVote = 0x748; // int32_t + public const nint m_unActiveQuestId = 0x74C; // uint16_t public const nint m_nQuestProgressReason = 0x750; // QuestProgress::Reason - public const nint m_unPlayerTvControlFlags = 0x754; // uint32 - public const nint m_iDraftIndex = 0x7C0; // int32 - public const nint m_msQueuedModeDisconnectionTimestamp = 0x7C4; // uint32 - public const nint m_uiAbandonRecordedReason = 0x7C8; // uint32 + public const nint m_unPlayerTvControlFlags = 0x754; // uint32_t + public const nint m_iDraftIndex = 0x7C0; // int32_t + public const nint m_msQueuedModeDisconnectionTimestamp = 0x7C4; // uint32_t + public const nint m_uiAbandonRecordedReason = 0x7C8; // uint32_t public const nint m_bEverFullyConnected = 0x7CC; // bool public const nint m_bAbandonAllowsSurrender = 0x7CD; // bool public const nint m_bAbandonOffersInstantSurrender = 0x7CE; // bool public const nint m_bDisconnection1MinWarningPrinted = 0x7CF; // bool public const nint m_bScoreReported = 0x7D0; // bool - public const nint m_nDisconnectionTick = 0x7D4; // int32 + public const nint m_nDisconnectionTick = 0x7D4; // int32_t public const nint m_bControllingBot = 0x7E0; // bool public const nint m_bHasControlledBotThisRound = 0x7E1; // bool public const nint m_bHasBeenControlledByPlayerThisRound = 0x7E2; // bool - public const nint m_nBotsControlledThisRound = 0x7E4; // int32 + public const nint m_nBotsControlledThisRound = 0x7E4; // int32_t public const nint m_bCanControlObservedBot = 0x7E8; // bool public const nint m_hPlayerPawn = 0x7EC; // CHandle< CCSPlayerPawn > public const nint m_hObserverPawn = 0x7F0; // CHandle< CCSObserverPawn > - public const nint m_DesiredObserverMode = 0x7F4; // int32 + public const nint m_DesiredObserverMode = 0x7F4; // int32_t public const nint m_hDesiredObserverTarget = 0x7F8; // CEntityHandle public const nint m_bPawnIsAlive = 0x7FC; // bool - public const nint m_iPawnHealth = 0x800; // uint32 - public const nint m_iPawnArmor = 0x804; // int32 + public const nint m_iPawnHealth = 0x800; // uint32_t + public const nint m_iPawnArmor = 0x804; // int32_t public const nint m_bPawnHasDefuser = 0x808; // bool public const nint m_bPawnHasHelmet = 0x809; // bool - public const nint m_nPawnCharacterDefIndex = 0x80A; // uint16 - public const nint m_iPawnLifetimeStart = 0x80C; // int32 - public const nint m_iPawnLifetimeEnd = 0x810; // int32 - public const nint m_iPawnBotDifficulty = 0x814; // int32 + public const nint m_nPawnCharacterDefIndex = 0x80A; // uint16_t + public const nint m_iPawnLifetimeStart = 0x80C; // int32_t + public const nint m_iPawnLifetimeEnd = 0x810; // int32_t + public const nint m_iPawnBotDifficulty = 0x814; // int32_t public const nint m_hOriginalControllerOfCurrentPawn = 0x818; // CHandle< CCSPlayerController > - public const nint m_iScore = 0x81C; // int32 - public const nint m_iRoundScore = 0x820; // int32 + public const nint m_iScore = 0x81C; // int32_t + public const nint m_iRoundScore = 0x820; // int32_t public const nint m_vecKills = 0x828; // CNetworkUtlVectorBase< EKillTypes_t > - public const nint m_iMVPs = 0x840; // int32 - public const nint m_nUpdateCounter = 0x844; // int32 + public const nint m_iMVPs = 0x840; // int32_t + public const nint m_nUpdateCounter = 0x844; // int32_t public const nint m_lastHeldVoteTimer = 0xF8E8; // IntervalTimer public const nint m_bShowHints = 0xF900; // bool - public const nint m_iNextTimeCheck = 0xF904; // int32 + public const nint m_iNextTimeCheck = 0xF904; // int32_t } public static class CCSPlayerController_ActionTrackingServices { public const nint m_perRoundStats = 0x40; // CUtlVectorEmbeddedNetworkVar< CSPerRoundStats_t > public const nint m_matchStats = 0x90; // CSMatchStats_t - public const nint m_iNumRoundKills = 0x148; // int32 - public const nint m_iNumRoundKillsHeadshots = 0x14C; // int32 + public const nint m_iNumRoundKills = 0x148; // int32_t + public const nint m_iNumRoundKillsHeadshots = 0x14C; // int32_t } public static class CCSPlayerController_DamageServices { - public const nint m_nSendUpdate = 0x40; // int32 + public const nint m_nSendUpdate = 0x40; // int32_t public const nint m_DamageList = 0x48; // CUtlVectorEmbeddedNetworkVar< CDamageRecord > } public static class CCSPlayerController_InGameMoneyServices { public const nint m_bReceivesMoneyNextRound = 0x40; // bool - public const nint m_iAccountMoneyEarnedForNextRound = 0x44; // int32 - public const nint m_iAccount = 0x48; // int32 - public const nint m_iStartAccount = 0x4C; // int32 - public const nint m_iTotalCashSpent = 0x50; // int32 - public const nint m_iCashSpentThisRound = 0x54; // int32 + public const nint m_iAccountMoneyEarnedForNextRound = 0x44; // int32_t + public const nint m_iAccount = 0x48; // int32_t + public const nint m_iStartAccount = 0x4C; // int32_t + public const nint m_iTotalCashSpent = 0x50; // int32_t + public const nint m_iCashSpentThisRound = 0x54; // int32_t } public static class CCSPlayerController_InventoryServices { - public const nint m_unMusicID = 0x40; // uint16 + public const nint m_unMusicID = 0x40; // uint16_t public const nint m_rank = 0x44; // MedalRank_t[6] - public const nint m_nPersonaDataPublicLevel = 0x5C; // int32 - public const nint m_nPersonaDataPublicCommendsLeader = 0x60; // int32 - public const nint m_nPersonaDataPublicCommendsTeacher = 0x64; // int32 - public const nint m_nPersonaDataPublicCommendsFriendly = 0x68; // int32 + public const nint m_nPersonaDataPublicLevel = 0x5C; // int32_t + public const nint m_nPersonaDataPublicCommendsLeader = 0x60; // int32_t + public const nint m_nPersonaDataPublicCommendsTeacher = 0x64; // int32_t + public const nint m_nPersonaDataPublicCommendsFriendly = 0x68; // int32_t public const nint m_unEquippedPlayerSprayIDs = 0xF48; // uint32[1] public const nint m_vecTerroristLoadoutCache = 0xF50; // CUtlVectorEmbeddedNetworkVar< CEconItemView > public const nint m_vecCounterTerroristLoadoutCache = 0xFA0; // CUtlVectorEmbeddedNetworkVar< CEconItemView > @@ -1443,7 +1446,7 @@ public static class CCSPlayerPawn { public const nint m_pActionTrackingServices = 0x1580; // CCSPlayer_ActionTrackingServices* public const nint m_pRadioServices = 0x1588; // CCSPlayer_RadioServices* public const nint m_pDamageReactServices = 0x1590; // CCSPlayer_DamageReactServices* - public const nint m_nCharacterDefIndex = 0x1598; // uint16 + public const nint m_nCharacterDefIndex = 0x1598; // uint16_t public const nint m_hPreviousModel = 0x15A0; // CStrongHandle< InfoForResourceTypeCModel > public const nint m_bHasFemaleVoice = 0x15A8; // bool public const nint m_strVOPrefix = 0x15B0; // CUtlString @@ -1453,28 +1456,28 @@ public static class CCSPlayerPawn { public const nint m_bInHostageRescueZone = 0x167A; // bool public const nint m_bInBombZone = 0x167B; // bool public const nint m_bWasInHostageRescueZone = 0x167C; // bool - public const nint m_iRetakesOffering = 0x1680; // int32 - public const nint m_iRetakesOfferingCard = 0x1684; // int32 + public const nint m_iRetakesOffering = 0x1680; // int32_t + public const nint m_iRetakesOfferingCard = 0x1684; // int32_t public const nint m_bRetakesHasDefuseKit = 0x1688; // bool public const nint m_bRetakesMVPLastRound = 0x1689; // bool - public const nint m_iRetakesMVPBoostItem = 0x168C; // int32 + public const nint m_iRetakesMVPBoostItem = 0x168C; // int32_t public const nint m_RetakesMVPBoostExtraUtility = 0x1690; // loadout_slot_t public const nint m_flHealthShotBoostExpirationTime = 0x1694; // GameTime_t - public const nint m_flLandseconds = 0x1698; // float32 + public const nint m_flLandseconds = 0x1698; // float public const nint m_aimPunchAngle = 0x169C; // QAngle public const nint m_aimPunchAngleVel = 0x16A8; // QAngle - public const nint m_aimPunchTickBase = 0x16B4; // int32 - public const nint m_aimPunchTickFraction = 0x16B8; // float32 + public const nint m_aimPunchTickBase = 0x16B4; // int32_t + public const nint m_aimPunchTickFraction = 0x16B8; // float public const nint m_aimPunchCache = 0x16C0; // CUtlVector< QAngle > public const nint m_bIsBuyMenuOpen = 0x16D8; // bool public const nint m_xLastHeadBoneTransform = 0x1C30; // CTransform public const nint m_bLastHeadBoneTransformIsValid = 0x1C50; // bool public const nint m_lastLandTime = 0x1C54; // GameTime_t - public const nint m_iPlayerLocked = 0x1C58; // int32 + public const nint m_iPlayerLocked = 0x1C58; // int32_t public const nint m_flTimeOfLastInjury = 0x1C60; // GameTime_t public const nint m_flNextSprayDecalTime = 0x1C64; // GameTime_t public const nint m_bNextSprayDecalTimeExpedited = 0x1C68; // bool - public const nint m_nRagdollDamageBone = 0x1C6C; // int32 + public const nint m_nRagdollDamageBone = 0x1C6C; // int32_t public const nint m_vRagdollDamageForce = 0x1C70; // Vector public const nint m_vRagdollDamagePosition = 0x1C7C; // Vector public const nint m_szRagdollDamageWeaponName = 0x1C88; // char[64] @@ -1488,24 +1491,24 @@ public static class CCSPlayerPawnBase { public const nint m_CTouchExpansionComponent = 0xB60; // CTouchExpansionComponent public const nint m_pPingServices = 0xBB0; // CCSPlayer_PingServices* public const nint m_pViewModelServices = 0xBB8; // CPlayer_ViewModelServices* - public const nint m_iDisplayHistoryBits = 0xBC0; // uint32 - public const nint m_flLastAttackedTeammate = 0xBC4; // float32 + public const nint m_iDisplayHistoryBits = 0xBC0; // uint32_t + public const nint m_flLastAttackedTeammate = 0xBC4; // float public const nint m_hOriginalController = 0xBC8; // CHandle< CCSPlayerController > public const nint m_blindUntilTime = 0xBCC; // GameTime_t public const nint m_blindStartTime = 0xBD0; // GameTime_t public const nint m_allowAutoFollowTime = 0xBD4; // GameTime_t public const nint m_entitySpottedState = 0xBD8; // EntitySpottedState_t - public const nint m_nSpotRules = 0xBF0; // int32 + public const nint m_nSpotRules = 0xBF0; // int32_t public const nint m_iPlayerState = 0xBF4; // CSPlayerState public const nint m_chickenIdleSoundTimer = 0xC00; // CountdownTimer public const nint m_chickenJumpSoundTimer = 0xC18; // CountdownTimer public const nint m_vecLastBookmarkedPosition = 0xCD0; // Vector - public const nint m_flLastDistanceTraveledNotice = 0xCDC; // float32 - public const nint m_flAccumulatedDistanceTraveled = 0xCE0; // float32 - public const nint m_flLastFriendlyFireDamageReductionRatio = 0xCE4; // float32 + public const nint m_flLastDistanceTraveledNotice = 0xCDC; // float + public const nint m_flAccumulatedDistanceTraveled = 0xCE0; // float + public const nint m_flLastFriendlyFireDamageReductionRatio = 0xCE4; // float public const nint m_bRespawning = 0xCE8; // bool - public const nint m_nLastPickupPriority = 0xCEC; // int32 - public const nint m_flLastPickupPriorityTime = 0xCF0; // float32 + public const nint m_nLastPickupPriority = 0xCEC; // int32_t + public const nint m_flLastPickupPriorityTime = 0xCF0; // float public const nint m_bIsScoped = 0xCF4; // bool public const nint m_bIsWalking = 0xCF5; // bool public const nint m_bResumeZoom = 0xCF6; // bool @@ -1514,40 +1517,40 @@ public static class CCSPlayerPawnBase { public const nint m_iBlockingUseActionInProgress = 0xCFC; // CSPlayerBlockingUseAction_t public const nint m_fImmuneToGunGameDamageTime = 0xD00; // GameTime_t public const nint m_bGunGameImmunity = 0xD04; // bool - public const nint m_unTotalRoundDamageDealt = 0xD08; // uint32 - public const nint m_fMolotovDamageTime = 0xD0C; // float32 + public const nint m_unTotalRoundDamageDealt = 0xD08; // uint32_t + public const nint m_fMolotovDamageTime = 0xD0C; // float public const nint m_bHasMovedSinceSpawn = 0xD10; // bool public const nint m_bCanMoveDuringFreezePeriod = 0xD11; // bool - public const nint m_flGuardianTooFarDistFrac = 0xD14; // float32 - public const nint m_flNextGuardianTooFarHurtTime = 0xD18; // float32 + public const nint m_flGuardianTooFarDistFrac = 0xD14; // float + public const nint m_flNextGuardianTooFarHurtTime = 0xD18; // float public const nint m_flDetectedByEnemySensorTime = 0xD1C; // GameTime_t - public const nint m_flDealtDamageToEnemyMostRecentTimestamp = 0xD20; // float32 + public const nint m_flDealtDamageToEnemyMostRecentTimestamp = 0xD20; // float public const nint m_flLastEquippedHelmetTime = 0xD24; // GameTime_t public const nint m_flLastEquippedArmorTime = 0xD28; // GameTime_t - public const nint m_nHeavyAssaultSuitCooldownRemaining = 0xD2C; // int32 + public const nint m_nHeavyAssaultSuitCooldownRemaining = 0xD2C; // int32_t public const nint m_bResetArmorNextSpawn = 0xD30; // bool public const nint m_flLastBumpMineBumpTime = 0xD34; // GameTime_t public const nint m_flEmitSoundTime = 0xD38; // GameTime_t - public const nint m_iNumSpawns = 0xD3C; // int32 - public const nint m_iShouldHaveCash = 0xD40; // int32 + public const nint m_iNumSpawns = 0xD3C; // int32_t + public const nint m_iShouldHaveCash = 0xD40; // int32_t public const nint m_bJustKilledTeammate = 0xD44; // bool public const nint m_bPunishedForTK = 0xD45; // bool public const nint m_bInvalidSteamLogonDelayed = 0xD46; // bool - public const nint m_iTeamKills = 0xD48; // int32 + public const nint m_iTeamKills = 0xD48; // int32_t public const nint m_flLastAction = 0xD4C; // GameTime_t public const nint m_flNameChangeHistory = 0xD50; // float32[5] - public const nint m_fLastGivenDefuserTime = 0xD64; // float32 - public const nint m_fLastGivenBombTime = 0xD68; // float32 + public const nint m_fLastGivenDefuserTime = 0xD64; // float + public const nint m_fLastGivenBombTime = 0xD68; // float public const nint m_bHasNightVision = 0xD6C; // bool public const nint m_bNightVisionOn = 0xD6D; // bool - public const nint m_fNextRadarUpdateTime = 0xD70; // float32 - public const nint m_flLastMoneyUpdateTime = 0xD74; // float32 + public const nint m_fNextRadarUpdateTime = 0xD70; // float + public const nint m_flLastMoneyUpdateTime = 0xD74; // float public const nint m_MenuStringBuffer = 0xD78; // char[1024] - public const nint m_fIntroCamTime = 0x1178; // float32 - public const nint m_nMyCollisionGroup = 0x117C; // int32 + public const nint m_fIntroCamTime = 0x1178; // float + public const nint m_nMyCollisionGroup = 0x117C; // int32_t public const nint m_bInNoDefuseArea = 0x1180; // bool public const nint m_bKilledByTaser = 0x1181; // bool - public const nint m_iMoveState = 0x1184; // int32 + public const nint m_iMoveState = 0x1184; // int32_t public const nint m_grenadeParameterStashTime = 0x1188; // GameTime_t public const nint m_bGrenadeParametersStashed = 0x118C; // bool public const nint m_angStashedShootAngles = 0x1190; // QAngle @@ -1558,77 +1561,77 @@ public static class CCSPlayerPawnBase { public const nint m_vecVelocityHistory = 0x11E4; // Vector[2] public const nint m_bDiedAirborne = 0x11FC; // bool public const nint m_iBombSiteIndex = 0x1200; // CEntityIndex - public const nint m_nWhichBombZone = 0x1204; // int32 + public const nint m_nWhichBombZone = 0x1204; // int32_t public const nint m_bInBombZoneTrigger = 0x1208; // bool public const nint m_bWasInBombZoneTrigger = 0x1209; // bool - public const nint m_iDirection = 0x120C; // int32 - public const nint m_iShotsFired = 0x1210; // int32 - public const nint m_ArmorValue = 0x1214; // int32 - public const nint m_flFlinchStack = 0x1218; // float32 - public const nint m_flVelocityModifier = 0x121C; // float32 - public const nint m_flHitHeading = 0x1220; // float32 - public const nint m_nHitBodyPart = 0x1224; // int32 - public const nint m_iHostagesKilled = 0x1228; // int32 + public const nint m_iDirection = 0x120C; // int32_t + public const nint m_iShotsFired = 0x1210; // int32_t + public const nint m_ArmorValue = 0x1214; // int32_t + public const nint m_flFlinchStack = 0x1218; // float + public const nint m_flVelocityModifier = 0x121C; // float + public const nint m_flHitHeading = 0x1220; // float + public const nint m_nHitBodyPart = 0x1224; // int32_t + public const nint m_iHostagesKilled = 0x1228; // int32_t public const nint m_vecTotalBulletForce = 0x122C; // Vector - public const nint m_flFlashDuration = 0x1238; // float32 - public const nint m_flFlashMaxAlpha = 0x123C; // float32 - public const nint m_flProgressBarStartTime = 0x1240; // float32 - public const nint m_iProgressBarDuration = 0x1244; // int32 + public const nint m_flFlashDuration = 0x1238; // float + public const nint m_flFlashMaxAlpha = 0x123C; // float + public const nint m_flProgressBarStartTime = 0x1240; // float + public const nint m_iProgressBarDuration = 0x1244; // int32_t public const nint m_bWaitForNoAttack = 0x1248; // bool - public const nint m_flLowerBodyYawTarget = 0x124C; // float32 + public const nint m_flLowerBodyYawTarget = 0x124C; // float public const nint m_bStrafing = 0x1250; // bool public const nint m_lastStandingPos = 0x1254; // Vector - public const nint m_ignoreLadderJumpTime = 0x1260; // float32 + public const nint m_ignoreLadderJumpTime = 0x1260; // float public const nint m_ladderSurpressionTimer = 0x1268; // CountdownTimer public const nint m_lastLadderNormal = 0x1280; // Vector public const nint m_lastLadderPos = 0x128C; // Vector public const nint m_thirdPersonHeading = 0x1298; // QAngle - public const nint m_flSlopeDropOffset = 0x12A4; // float32 - public const nint m_flSlopeDropHeight = 0x12A8; // float32 + public const nint m_flSlopeDropOffset = 0x12A4; // float + public const nint m_flSlopeDropHeight = 0x12A8; // float public const nint m_vHeadConstraintOffset = 0x12AC; // Vector - public const nint m_iLastWeaponFireUsercmd = 0x12C0; // int32 + public const nint m_iLastWeaponFireUsercmd = 0x12C0; // int32_t public const nint m_angEyeAngles = 0x12C4; // QAngle public const nint m_bVCollisionInitted = 0x12D0; // bool public const nint m_storedSpawnPosition = 0x12D4; // Vector public const nint m_storedSpawnAngle = 0x12E0; // QAngle public const nint m_bIsSpawning = 0x12EC; // bool public const nint m_bHideTargetID = 0x12ED; // bool - public const nint m_nNumDangerZoneDamageHits = 0x12F0; // int32 + public const nint m_nNumDangerZoneDamageHits = 0x12F0; // int32_t public const nint m_bHud_MiniScoreHidden = 0x12F4; // bool public const nint m_bHud_RadarHidden = 0x12F5; // bool public const nint m_nLastKillerIndex = 0x12F8; // CEntityIndex - public const nint m_nLastConcurrentKilled = 0x12FC; // int32 - public const nint m_nDeathCamMusic = 0x1300; // int32 - public const nint m_iAddonBits = 0x1304; // int32 - public const nint m_iPrimaryAddon = 0x1308; // int32 - public const nint m_iSecondaryAddon = 0x130C; // int32 - public const nint m_nTeamDamageGivenForMatch = 0x1310; // int32 + public const nint m_nLastConcurrentKilled = 0x12FC; // int32_t + public const nint m_nDeathCamMusic = 0x1300; // int32_t + public const nint m_iAddonBits = 0x1304; // int32_t + public const nint m_iPrimaryAddon = 0x1308; // int32_t + public const nint m_iSecondaryAddon = 0x130C; // int32_t + public const nint m_nTeamDamageGivenForMatch = 0x1310; // int32_t public const nint m_bTDGaveProtectionWarning = 0x1314; // bool public const nint m_bTDGaveProtectionWarningThisRound = 0x1315; // bool - public const nint m_flLastTHWarningTime = 0x1318; // float32 + public const nint m_flLastTHWarningTime = 0x1318; // float public const nint m_currentDeafnessFilter = 0x131C; // CUtlStringToken - public const nint m_NumEnemiesKilledThisSpawn = 0x1320; // int32 - public const nint m_NumEnemiesKilledThisRound = 0x1324; // int32 - public const nint m_NumEnemiesAtRoundStart = 0x1328; // int32 - public const nint m_iRoundsWon = 0x132C; // int32 - public const nint m_lastRoundResult = 0x1330; // int32 + public const nint m_NumEnemiesKilledThisSpawn = 0x1320; // int32_t + public const nint m_NumEnemiesKilledThisRound = 0x1324; // int32_t + public const nint m_NumEnemiesAtRoundStart = 0x1328; // int32_t + public const nint m_iRoundsWon = 0x132C; // int32_t + public const nint m_lastRoundResult = 0x1330; // int32_t public const nint m_wasNotKilledNaturally = 0x1334; // bool public const nint m_vecPlayerPatchEconIndices = 0x1338; // uint32[5] - public const nint m_iDeathFlags = 0x134C; // int32 + public const nint m_iDeathFlags = 0x134C; // int32_t public const nint m_hPet = 0x1350; // CHandle< CChicken > - public const nint m_unCurrentEquipmentValue = 0x1520; // uint16 - public const nint m_unRoundStartEquipmentValue = 0x1522; // uint16 - public const nint m_unFreezetimeEndEquipmentValue = 0x1524; // uint16 - public const nint m_nSuicides = 0x1528; // int32 - public const nint m_nSurvivalTeamNumber = 0x152C; // int32 + public const nint m_unCurrentEquipmentValue = 0x1520; // uint16_t + public const nint m_unRoundStartEquipmentValue = 0x1522; // uint16_t + public const nint m_unFreezetimeEndEquipmentValue = 0x1524; // uint16_t + public const nint m_nSuicides = 0x1528; // int32_t + public const nint m_nSurvivalTeamNumber = 0x152C; // int32_t public const nint m_bHasDeathInfo = 0x1530; // bool - public const nint m_flDeathInfoTime = 0x1534; // float32 + public const nint m_flDeathInfoTime = 0x1534; // float public const nint m_vecDeathInfoOrigin = 0x1538; // Vector public const nint m_bKilledByHeadshot = 0x1544; // bool - public const nint m_LastHitBox = 0x1548; // int32 - public const nint m_LastHealth = 0x154C; // int32 - public const nint m_flLastCollisionCeiling = 0x1550; // float32 - public const nint m_flLastCollisionCeilingChangeTime = 0x1554; // float32 + public const nint m_LastHitBox = 0x1548; // int32_t + public const nint m_LastHealth = 0x154C; // int32_t + public const nint m_flLastCollisionCeiling = 0x1550; // float + public const nint m_flLastCollisionCeilingChangeTime = 0x1554; // float public const nint m_pBot = 0x1558; // CCSBot* public const nint m_bBotAllowActive = 0x1560; // bool public const nint m_bCommittingSuicideOnTeamChange = 0x1561; // bool @@ -1655,7 +1658,7 @@ public static class CCSPlayer_ActionTrackingServices { } public static class CCSPlayer_BulletServices { - public const nint m_totalHitsOnServer = 0x40; // int32 + public const nint m_totalHitsOnServer = 0x40; // int32_t } public static class CCSPlayer_BuyServices { @@ -1674,43 +1677,43 @@ public static class CCSPlayer_ItemServices { } public static class CCSPlayer_MovementServices { - public const nint m_flMaxFallVelocity = 0x220; // float32 + public const nint m_flMaxFallVelocity = 0x220; // float public const nint m_vecLadderNormal = 0x224; // Vector - public const nint m_nLadderSurfacePropIndex = 0x230; // int32 - public const nint m_flDuckAmount = 0x234; // float32 - public const nint m_flDuckSpeed = 0x238; // float32 + public const nint m_nLadderSurfacePropIndex = 0x230; // int32_t + public const nint m_flDuckAmount = 0x234; // float + public const nint m_flDuckSpeed = 0x238; // float public const nint m_bDuckOverride = 0x23C; // bool public const nint m_bDesiresDuck = 0x23D; // bool - public const nint m_flDuckOffset = 0x240; // float32 - public const nint m_nDuckTimeMsecs = 0x244; // uint32 - public const nint m_nDuckJumpTimeMsecs = 0x248; // uint32 - public const nint m_nJumpTimeMsecs = 0x24C; // uint32 - public const nint m_flLastDuckTime = 0x250; // float32 + public const nint m_flDuckOffset = 0x240; // float + public const nint m_nDuckTimeMsecs = 0x244; // uint32_t + public const nint m_nDuckJumpTimeMsecs = 0x248; // uint32_t + public const nint m_nJumpTimeMsecs = 0x24C; // uint32_t + public const nint m_flLastDuckTime = 0x250; // float public const nint m_vecLastPositionAtFullCrouchSpeed = 0x260; // Vector2D public const nint m_duckUntilOnGround = 0x268; // bool public const nint m_bHasWalkMovedSinceLastJump = 0x269; // bool public const nint m_bInStuckTest = 0x26A; // bool public const nint m_flStuckCheckTime = 0x278; // float32[64][2] - public const nint m_nTraceCount = 0x478; // int32 - public const nint m_StuckLast = 0x47C; // int32 + public const nint m_nTraceCount = 0x478; // int32_t + public const nint m_StuckLast = 0x47C; // int32_t public const nint m_bSpeedCropped = 0x480; // bool - public const nint m_nOldWaterLevel = 0x484; // int32 - public const nint m_flWaterEntryTime = 0x488; // float32 + public const nint m_nOldWaterLevel = 0x484; // int32_t + public const nint m_flWaterEntryTime = 0x488; // float public const nint m_vecForward = 0x48C; // Vector public const nint m_vecLeft = 0x498; // Vector public const nint m_vecUp = 0x4A4; // Vector public const nint m_vecPreviouslyPredictedOrigin = 0x4B0; // Vector public const nint m_bMadeFootstepNoise = 0x4BC; // bool - public const nint m_iFootsteps = 0x4C0; // int32 + public const nint m_iFootsteps = 0x4C0; // int32_t public const nint m_bOldJumpPressed = 0x4C4; // bool - public const nint m_flJumpPressedTime = 0x4C8; // float32 - public const nint m_flJumpUntil = 0x4CC; // float32 - public const nint m_flJumpVel = 0x4D0; // float32 + public const nint m_flJumpPressedTime = 0x4C8; // float + public const nint m_flJumpUntil = 0x4CC; // float + public const nint m_flJumpVel = 0x4D0; // float public const nint m_fStashGrenadeParameterWhen = 0x4D4; // GameTime_t - public const nint m_nButtonDownMaskPrev = 0x4D8; // uint64 - public const nint m_flOffsetTickCompleteTime = 0x4E0; // float32 - public const nint m_flOffsetTickStashedSpeed = 0x4E4; // float32 - public const nint m_flStamina = 0x4E8; // float32 + public const nint m_nButtonDownMaskPrev = 0x4D8; // uint64_t + public const nint m_flOffsetTickCompleteTime = 0x4E0; // float + public const nint m_flOffsetTickStashedSpeed = 0x4E4; // float + public const nint m_flStamina = 0x4E8; // float } public static class CCSPlayer_PingServices { @@ -1738,12 +1741,12 @@ public static class CCSPlayer_ViewModelServices { } public static class CCSPlayer_WaterServices { - public const nint m_NextDrownDamageTime = 0x40; // float32 - public const nint m_nDrownDmgRate = 0x44; // int32 + public const nint m_NextDrownDamageTime = 0x40; // float + public const nint m_nDrownDmgRate = 0x44; // int32_t public const nint m_AirFinishedTime = 0x48; // GameTime_t - public const nint m_flWaterJumpTime = 0x4C; // float32 + public const nint m_flWaterJumpTime = 0x4C; // float public const nint m_vecWaterJumpVel = 0x50; // Vector - public const nint m_flSwimSoundTime = 0x5C; // float32 + public const nint m_flSwimSoundTime = 0x5C; // float } public static class CCSPlayer_WeaponServices { @@ -1751,37 +1754,37 @@ public static class CCSPlayer_WeaponServices { public const nint m_bIsLookingAtWeapon = 0xB4; // bool public const nint m_bIsHoldingLookAtWeapon = 0xB5; // bool public const nint m_hSavedWeapon = 0xB8; // CHandle< CBasePlayerWeapon > - public const nint m_nTimeToMelee = 0xBC; // int32 - public const nint m_nTimeToSecondary = 0xC0; // int32 - public const nint m_nTimeToPrimary = 0xC4; // int32 - public const nint m_nTimeToSniperRifle = 0xC8; // int32 + public const nint m_nTimeToMelee = 0xBC; // int32_t + public const nint m_nTimeToSecondary = 0xC0; // int32_t + public const nint m_nTimeToPrimary = 0xC4; // int32_t + public const nint m_nTimeToSniperRifle = 0xC8; // int32_t public const nint m_bIsBeingGivenItem = 0xCC; // bool public const nint m_bIsPickingUpItemWithUse = 0xCD; // bool public const nint m_bPickedUpWeapon = 0xCE; // bool } public static class CCSTeam { - public const nint m_nLastRecievedShorthandedRoundBonus = 0x568; // int32 - public const nint m_nShorthandedRoundBonusStartRound = 0x56C; // int32 + public const nint m_nLastRecievedShorthandedRoundBonus = 0x568; // int32_t + public const nint m_nShorthandedRoundBonusStartRound = 0x56C; // int32_t public const nint m_bSurrendered = 0x570; // bool public const nint m_szTeamMatchStat = 0x571; // char[512] - public const nint m_numMapVictories = 0x774; // int32 - public const nint m_scoreFirstHalf = 0x778; // int32 - public const nint m_scoreSecondHalf = 0x77C; // int32 - public const nint m_scoreOvertime = 0x780; // int32 + public const nint m_numMapVictories = 0x774; // int32_t + public const nint m_scoreFirstHalf = 0x778; // int32_t + public const nint m_scoreSecondHalf = 0x77C; // int32_t + public const nint m_scoreOvertime = 0x780; // int32_t public const nint m_szClanTeamname = 0x784; // char[129] - public const nint m_iClanID = 0x808; // uint32 + public const nint m_iClanID = 0x808; // uint32_t public const nint m_szTeamFlagImage = 0x80C; // char[8] public const nint m_szTeamLogoImage = 0x814; // char[8] - public const nint m_flNextResourceTime = 0x81C; // float32 - public const nint m_iLastUpdateSentAt = 0x820; // int32 + public const nint m_flNextResourceTime = 0x81C; // float + public const nint m_iLastUpdateSentAt = 0x820; // int32_t } public static class CCSWeaponBase { public const nint m_bRemoveable = 0xC88; // bool - public const nint m_flFireSequenceStartTime = 0xC8C; // float32 - public const nint m_nFireSequenceStartTimeChange = 0xC90; // int32 - public const nint m_nFireSequenceStartTimeAck = 0xC94; // int32 + public const nint m_flFireSequenceStartTime = 0xC8C; // float + public const nint m_nFireSequenceStartTimeChange = 0xC90; // int32_t + public const nint m_nFireSequenceStartTimeAck = 0xC94; // int32_t public const nint m_bPlayerFireEventIsPrimary = 0xC98; // bool public const nint m_seqIdle = 0xC9C; // HSequence public const nint m_seqFirePrimary = 0xCA0; // HSequence @@ -1791,21 +1794,21 @@ public static class CCSWeaponBase { public const nint m_iState = 0xCB4; // CSWeaponState_t public const nint m_flLastTimeInAir = 0xCB8; // GameTime_t public const nint m_flLastDeployTime = 0xCBC; // GameTime_t - public const nint m_nViewModelIndex = 0xCC0; // uint32 + public const nint m_nViewModelIndex = 0xCC0; // uint32_t public const nint m_bReloadsWithClips = 0xCC4; // bool public const nint m_flTimeWeaponIdle = 0xCE0; // GameTime_t public const nint m_bFireOnEmpty = 0xCE4; // bool public const nint m_OnPlayerPickup = 0xCE8; // CEntityIOOutput public const nint m_weaponMode = 0xD10; // CSWeaponMode - public const nint m_flTurningInaccuracyDelta = 0xD14; // float32 + public const nint m_flTurningInaccuracyDelta = 0xD14; // float public const nint m_vecTurningInaccuracyEyeDirLast = 0xD18; // Vector - public const nint m_flTurningInaccuracy = 0xD24; // float32 - public const nint m_fAccuracyPenalty = 0xD28; // float32 + public const nint m_flTurningInaccuracy = 0xD24; // float + public const nint m_fAccuracyPenalty = 0xD28; // float public const nint m_flLastAccuracyUpdateTime = 0xD2C; // GameTime_t - public const nint m_fAccuracySmoothedForZoom = 0xD30; // float32 + public const nint m_fAccuracySmoothedForZoom = 0xD30; // float public const nint m_fScopeZoomEndTime = 0xD34; // GameTime_t - public const nint m_iRecoilIndex = 0xD38; // int32 - public const nint m_flRecoilIndex = 0xD3C; // float32 + public const nint m_iRecoilIndex = 0xD38; // int32_t + public const nint m_flRecoilIndex = 0xD3C; // float public const nint m_bBurstMode = 0xD40; // bool public const nint m_flPostponeFireReadyTime = 0xD44; // GameTime_t public const nint m_bInReload = 0xD48; // bool @@ -1814,8 +1817,8 @@ public static class CCSWeaponBase { public const nint m_bIsHauledBack = 0xD50; // bool public const nint m_bSilencerOn = 0xD51; // bool public const nint m_flTimeSilencerSwitchComplete = 0xD54; // GameTime_t - public const nint m_iOriginalTeamNumber = 0xD58; // int32 - public const nint m_flNextAttackRenderTimeOffset = 0xD5C; // float32 + public const nint m_iOriginalTeamNumber = 0xD58; // int32_t + public const nint m_flNextAttackRenderTimeOffset = 0xD5C; // float public const nint m_bCanBePickedUp = 0xD68; // bool public const nint m_bUseCanOverrideNextOwnerTouchTime = 0xD69; // bool public const nint m_nextOwnerTouchTime = 0xD6C; // GameTime_t @@ -1827,17 +1830,17 @@ public static class CCSWeaponBase { public const nint m_bWasOwnedByCT = 0xDA4; // bool public const nint m_bWasOwnedByTerrorist = 0xDA5; // bool public const nint m_bFiredOutOfAmmoEvent = 0xDA6; // bool - public const nint m_numRemoveUnownedWeaponThink = 0xDA8; // int32 + public const nint m_numRemoveUnownedWeaponThink = 0xDA8; // int32_t public const nint m_IronSightController = 0xDB0; // CIronSightController - public const nint m_iIronSightMode = 0xDC8; // int32 + public const nint m_iIronSightMode = 0xDC8; // int32_t public const nint m_flLastLOSTraceFailureTime = 0xDCC; // GameTime_t - public const nint m_iNumEmptyAttacks = 0xDD0; // int32 + public const nint m_iNumEmptyAttacks = 0xDD0; // int32_t } public static class CCSWeaponBaseGun { - public const nint m_zoomLevel = 0xDD8; // int32 - public const nint m_iBurstShotsRemaining = 0xDDC; // int32 - public const nint m_silencedModelIndex = 0xDE8; // int32 + public const nint m_zoomLevel = 0xDD8; // int32_t + public const nint m_iBurstShotsRemaining = 0xDDC; // int32_t + public const nint m_silencedModelIndex = 0xDE8; // int32_t public const nint m_inPrecache = 0xDEC; // bool public const nint m_bNeedsBoltAction = 0xDED; // bool public const nint m_bSkillReloadAvailable = 0xDEE; // bool @@ -1861,13 +1864,13 @@ public static class CCSWeaponBaseVData { public const nint m_szMuzzleFlashThirdPersonParticleAlt = 0xA28; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > public const nint m_szTracerParticle = 0xB08; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > public const nint m_GearSlot = 0xBE8; // gear_slot_t - public const nint m_GearSlotPosition = 0xBEC; // int32 + public const nint m_GearSlotPosition = 0xBEC; // int32_t public const nint m_DefaultLoadoutSlot = 0xBF0; // loadout_slot_t public const nint m_sWrongTeamMsg = 0xBF8; // CUtlString - public const nint m_nPrice = 0xC00; // int32 - public const nint m_nKillAward = 0xC04; // int32 - public const nint m_nPrimaryReserveAmmoMax = 0xC08; // int32 - public const nint m_nSecondaryReserveAmmoMax = 0xC0C; // int32 + public const nint m_nPrice = 0xC00; // int32_t + public const nint m_nKillAward = 0xC04; // int32_t + public const nint m_nPrimaryReserveAmmoMax = 0xC08; // int32_t + public const nint m_nSecondaryReserveAmmoMax = 0xC0C; // int32_t public const nint m_bMeleeWeapon = 0xC10; // bool public const nint m_bHasBurstMode = 0xC11; // bool public const nint m_bIsRevolver = 0xC12; // bool @@ -1875,8 +1878,8 @@ public static class CCSWeaponBaseVData { public const nint m_szName = 0xC18; // CUtlString public const nint m_szAnimExtension = 0xC20; // CUtlString public const nint m_eSilencerType = 0xC28; // CSWeaponSilencerType - public const nint m_nCrosshairMinDistance = 0xC2C; // int32 - public const nint m_nCrosshairDeltaDistance = 0xC30; // int32 + public const nint m_nCrosshairMinDistance = 0xC2C; // int32_t + public const nint m_nCrosshairDeltaDistance = 0xC30; // int32_t public const nint m_flCycleTime = 0xC34; // CFiringModeFloat public const nint m_flMaxSpeed = 0xC3C; // CFiringModeFloat public const nint m_flSpread = 0xC44; // CFiringModeFloat @@ -1892,49 +1895,49 @@ public static class CCSWeaponBaseVData { public const nint m_flRecoilMagnitude = 0xC94; // CFiringModeFloat public const nint m_flRecoilMagnitudeVariance = 0xC9C; // CFiringModeFloat public const nint m_nTracerFrequency = 0xCA4; // CFiringModeInt - public const nint m_flInaccuracyJumpInitial = 0xCAC; // float32 - public const nint m_flInaccuracyJumpApex = 0xCB0; // float32 - public const nint m_flInaccuracyReload = 0xCB4; // float32 - public const nint m_nRecoilSeed = 0xCB8; // int32 - public const nint m_nSpreadSeed = 0xCBC; // int32 - public const nint m_flTimeToIdleAfterFire = 0xCC0; // float32 - public const nint m_flIdleInterval = 0xCC4; // float32 - public const nint m_flAttackMovespeedFactor = 0xCC8; // float32 - public const nint m_flHeatPerShot = 0xCCC; // float32 - public const nint m_flInaccuracyPitchShift = 0xCD0; // float32 - public const nint m_flInaccuracyAltSoundThreshold = 0xCD4; // float32 - public const nint m_flBotAudibleRange = 0xCD8; // float32 + public const nint m_flInaccuracyJumpInitial = 0xCAC; // float + public const nint m_flInaccuracyJumpApex = 0xCB0; // float + public const nint m_flInaccuracyReload = 0xCB4; // float + public const nint m_nRecoilSeed = 0xCB8; // int32_t + public const nint m_nSpreadSeed = 0xCBC; // int32_t + public const nint m_flTimeToIdleAfterFire = 0xCC0; // float + public const nint m_flIdleInterval = 0xCC4; // float + public const nint m_flAttackMovespeedFactor = 0xCC8; // float + public const nint m_flHeatPerShot = 0xCCC; // float + public const nint m_flInaccuracyPitchShift = 0xCD0; // float + public const nint m_flInaccuracyAltSoundThreshold = 0xCD4; // float + public const nint m_flBotAudibleRange = 0xCD8; // float public const nint m_szUseRadioSubtitle = 0xCE0; // CUtlString public const nint m_bUnzoomsAfterShot = 0xCE8; // bool public const nint m_bHideViewModelWhenZoomed = 0xCE9; // bool - public const nint m_nZoomLevels = 0xCEC; // int32 - public const nint m_nZoomFOV1 = 0xCF0; // int32 - public const nint m_nZoomFOV2 = 0xCF4; // int32 - public const nint m_flZoomTime0 = 0xCF8; // float32 - public const nint m_flZoomTime1 = 0xCFC; // float32 - public const nint m_flZoomTime2 = 0xD00; // float32 - public const nint m_flIronSightPullUpSpeed = 0xD04; // float32 - public const nint m_flIronSightPutDownSpeed = 0xD08; // float32 - public const nint m_flIronSightFOV = 0xD0C; // float32 - public const nint m_flIronSightPivotForward = 0xD10; // float32 - public const nint m_flIronSightLooseness = 0xD14; // float32 + public const nint m_nZoomLevels = 0xCEC; // int32_t + public const nint m_nZoomFOV1 = 0xCF0; // int32_t + public const nint m_nZoomFOV2 = 0xCF4; // int32_t + public const nint m_flZoomTime0 = 0xCF8; // float + public const nint m_flZoomTime1 = 0xCFC; // float + public const nint m_flZoomTime2 = 0xD00; // float + public const nint m_flIronSightPullUpSpeed = 0xD04; // float + public const nint m_flIronSightPutDownSpeed = 0xD08; // float + public const nint m_flIronSightFOV = 0xD0C; // float + public const nint m_flIronSightPivotForward = 0xD10; // float + public const nint m_flIronSightLooseness = 0xD14; // float public const nint m_angPivotAngle = 0xD18; // QAngle public const nint m_vecIronSightEyePos = 0xD24; // Vector - public const nint m_nDamage = 0xD30; // int32 - public const nint m_flHeadshotMultiplier = 0xD34; // float32 - public const nint m_flArmorRatio = 0xD38; // float32 - public const nint m_flPenetration = 0xD3C; // float32 - public const nint m_flRange = 0xD40; // float32 - public const nint m_flRangeModifier = 0xD44; // float32 - public const nint m_flFlinchVelocityModifierLarge = 0xD48; // float32 - public const nint m_flFlinchVelocityModifierSmall = 0xD4C; // float32 - public const nint m_flRecoveryTimeCrouch = 0xD50; // float32 - public const nint m_flRecoveryTimeStand = 0xD54; // float32 - public const nint m_flRecoveryTimeCrouchFinal = 0xD58; // float32 - public const nint m_flRecoveryTimeStandFinal = 0xD5C; // float32 - public const nint m_nRecoveryTransitionStartBullet = 0xD60; // int32 - public const nint m_nRecoveryTransitionEndBullet = 0xD64; // int32 - public const nint m_flThrowVelocity = 0xD68; // float32 + public const nint m_nDamage = 0xD30; // int32_t + public const nint m_flHeadshotMultiplier = 0xD34; // float + public const nint m_flArmorRatio = 0xD38; // float + public const nint m_flPenetration = 0xD3C; // float + public const nint m_flRange = 0xD40; // float + public const nint m_flRangeModifier = 0xD44; // float + public const nint m_flFlinchVelocityModifierLarge = 0xD48; // float + public const nint m_flFlinchVelocityModifierSmall = 0xD4C; // float + public const nint m_flRecoveryTimeCrouch = 0xD50; // float + public const nint m_flRecoveryTimeStand = 0xD54; // float + public const nint m_flRecoveryTimeCrouchFinal = 0xD58; // float + public const nint m_flRecoveryTimeStandFinal = 0xD5C; // float + public const nint m_nRecoveryTransitionStartBullet = 0xD60; // int32_t + public const nint m_nRecoveryTransitionEndBullet = 0xD64; // int32_t + public const nint m_flThrowVelocity = 0xD68; // float public const nint m_vSmokeColor = 0xD6C; // Vector public const nint m_szAnimClass = 0xD78; // CUtlString } @@ -1951,8 +1954,8 @@ public static class CChangeLevel { public static class CChicken { public const nint m_AttributeManager = 0xB28; // CAttributeContainer - public const nint m_OriginalOwnerXuidLow = 0xDF0; // uint32 - public const nint m_OriginalOwnerXuidHigh = 0xDF4; // uint32 + public const nint m_OriginalOwnerXuidLow = 0xDF0; // uint32_t + public const nint m_OriginalOwnerXuidHigh = 0xDF4; // uint32_t public const nint m_updateTimer = 0xDF8; // CountdownTimer public const nint m_stuckAnchor = 0xE10; // Vector public const nint m_stuckTimer = 0xE20; // CountdownTimer @@ -1961,7 +1964,7 @@ public static class CChicken { public const nint m_vFallVelocity = 0xE54; // Vector public const nint m_activity = 0xE60; // ChickenActivity public const nint m_activityTimer = 0xE68; // CountdownTimer - public const nint m_turnRate = 0xE80; // float32 + public const nint m_turnRate = 0xE80; // float public const nint m_fleeFrom = 0xE84; // CHandle< CBaseEntity > public const nint m_moveRateThrottleTimer = 0xE88; // CountdownTimer public const nint m_startleTimer = 0xEA0; // CountdownTimer @@ -1972,7 +1975,7 @@ public static class CChicken { public const nint m_reuseTimer = 0xEE0; // CountdownTimer public const nint m_hasBeenUsed = 0xEF8; // bool public const nint m_jumpTimer = 0xF00; // CountdownTimer - public const nint m_flLastJumpTime = 0xF18; // float32 + public const nint m_flLastJumpTime = 0xF18; // float public const nint m_bInJump = 0xF1C; // bool public const nint m_isWaitingForLeader = 0xF1D; // bool public const nint m_repathTimer = 0x2F28; // CountdownTimer @@ -1990,52 +1993,52 @@ public static class CCollisionProperty { public const nint m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t public const nint m_vecMins = 0x40; // Vector public const nint m_vecMaxs = 0x4C; // Vector - public const nint m_usSolidFlags = 0x5A; // uint8 + public const nint m_usSolidFlags = 0x5A; // uint8_t public const nint m_nSolidType = 0x5B; // SolidType_t - public const nint m_triggerBloat = 0x5C; // uint8 + public const nint m_triggerBloat = 0x5C; // uint8_t public const nint m_nSurroundType = 0x5D; // SurroundingBoundsType_t - public const nint m_CollisionGroup = 0x5E; // uint8 - public const nint m_nEnablePhysics = 0x5F; // uint8 - public const nint m_flBoundingRadius = 0x60; // float32 + public const nint m_CollisionGroup = 0x5E; // uint8_t + public const nint m_nEnablePhysics = 0x5F; // uint8_t + public const nint m_flBoundingRadius = 0x60; // float public const nint m_vecSpecifiedSurroundingMins = 0x64; // Vector public const nint m_vecSpecifiedSurroundingMaxs = 0x70; // Vector public const nint m_vecSurroundingMaxs = 0x7C; // Vector public const nint m_vecSurroundingMins = 0x88; // Vector public const nint m_vCapsuleCenter1 = 0x94; // Vector public const nint m_vCapsuleCenter2 = 0xA0; // Vector - public const nint m_flCapsuleRadius = 0xAC; // float32 + public const nint m_flCapsuleRadius = 0xAC; // float } public static class CColorCorrection { - public const nint m_flFadeInDuration = 0x4B0; // float32 - public const nint m_flFadeOutDuration = 0x4B4; // float32 - public const nint m_flStartFadeInWeight = 0x4B8; // float32 - public const nint m_flStartFadeOutWeight = 0x4BC; // float32 + public const nint m_flFadeInDuration = 0x4B0; // float + public const nint m_flFadeOutDuration = 0x4B4; // float + public const nint m_flStartFadeInWeight = 0x4B8; // float + public const nint m_flStartFadeOutWeight = 0x4BC; // float public const nint m_flTimeStartFadeIn = 0x4C0; // GameTime_t public const nint m_flTimeStartFadeOut = 0x4C4; // GameTime_t - public const nint m_flMaxWeight = 0x4C8; // float32 + public const nint m_flMaxWeight = 0x4C8; // float public const nint m_bStartDisabled = 0x4CC; // bool public const nint m_bEnabled = 0x4CD; // bool public const nint m_bMaster = 0x4CE; // bool public const nint m_bClientSide = 0x4CF; // bool public const nint m_bExclusive = 0x4D0; // bool - public const nint m_MinFalloff = 0x4D4; // float32 - public const nint m_MaxFalloff = 0x4D8; // float32 - public const nint m_flCurWeight = 0x4DC; // float32 + public const nint m_MinFalloff = 0x4D4; // float + public const nint m_MaxFalloff = 0x4D8; // float + public const nint m_flCurWeight = 0x4DC; // float public const nint m_netlookupFilename = 0x4E0; // char[512] public const nint m_lookupFilename = 0x6E0; // CUtlSymbolLarge } public static class CColorCorrectionVolume { public const nint m_bEnabled = 0x8A8; // bool - public const nint m_MaxWeight = 0x8AC; // float32 - public const nint m_FadeDuration = 0x8B0; // float32 + public const nint m_MaxWeight = 0x8AC; // float + public const nint m_FadeDuration = 0x8B0; // float public const nint m_bStartDisabled = 0x8B4; // bool - public const nint m_Weight = 0x8B8; // float32 + public const nint m_Weight = 0x8B8; // float public const nint m_lookupFilename = 0x8BC; // char[512] - public const nint m_LastEnterWeight = 0xABC; // float32 + public const nint m_LastEnterWeight = 0xABC; // float public const nint m_LastEnterTime = 0xAC0; // GameTime_t - public const nint m_LastExitWeight = 0xAC4; // float32 + public const nint m_LastExitWeight = 0xAC4; // float public const nint m_LastExitTime = 0xAC8; // GameTime_t } @@ -2049,7 +2052,7 @@ public static class CCommentarySystem { public const nint m_bCommentaryConvarsChanging = 0x11; // bool public const nint m_bCommentaryEnabledMidGame = 0x12; // bool public const nint m_flNextTeleportTime = 0x14; // GameTime_t - public const nint m_iTeleportStage = 0x18; // int32 + public const nint m_iTeleportStage = 0x18; // int32_t public const nint m_bCheatState = 0x1C; // bool public const nint m_bIsFirstSpawnGroupToLoad = 0x1D; // bool public const nint m_hCurrentNode = 0x38; // CHandle< CPointCommentaryNode > @@ -2066,18 +2069,18 @@ public static class CConstantForceController { } public static class CConstraintAnchor { - public const nint m_massScale = 0x890; // float32 + public const nint m_massScale = 0x890; // float } public static class CCopyRecipientFilter { - public const nint m_Flags = 0x8; // int32 + public const nint m_Flags = 0x8; // int32_t public const nint m_Recipients = 0x10; // CUtlVector< CPlayerSlot > } public static class CCredits { public const nint m_OnCreditsDone = 0x4B0; // CEntityIOOutput public const nint m_bRolledOutroCredits = 0x4D8; // bool - public const nint m_flLogoLength = 0x4DC; // float32 + public const nint m_flLogoLength = 0x4DC; // float } public static class CDamageRecord { @@ -2087,36 +2090,36 @@ public static class CDamageRecord { public const nint m_hPlayerControllerRecipient = 0x34; // CHandle< CCSPlayerController > public const nint m_szPlayerDamagerName = 0x38; // CUtlString public const nint m_szPlayerRecipientName = 0x40; // CUtlString - public const nint m_DamagerXuid = 0x48; // uint64 - public const nint m_RecipientXuid = 0x50; // uint64 - public const nint m_iDamage = 0x58; // int32 - public const nint m_iActualHealthRemoved = 0x5C; // int32 - public const nint m_iNumHits = 0x60; // int32 - public const nint m_iLastBulletUpdate = 0x64; // int32 + public const nint m_DamagerXuid = 0x48; // uint64_t + public const nint m_RecipientXuid = 0x50; // uint64_t + public const nint m_iDamage = 0x58; // int32_t + public const nint m_iActualHealthRemoved = 0x5C; // int32_t + public const nint m_iNumHits = 0x60; // int32_t + public const nint m_iLastBulletUpdate = 0x64; // int32_t public const nint m_bIsOtherEnemy = 0x68; // bool public const nint m_killType = 0x69; // EKillTypes_t } public static class CDebugHistory { - public const nint m_nNpcEvents = 0x44F0; // int32 + public const nint m_nNpcEvents = 0x44F0; // int32_t } public static class CDecoyProjectile { - public const nint m_shotsRemaining = 0xA30; // int32 + public const nint m_shotsRemaining = 0xA30; // int32_t public const nint m_fExpireTime = 0xA34; // GameTime_t - public const nint m_decoyWeaponDefIndex = 0xA40; // uint16 + public const nint m_decoyWeaponDefIndex = 0xA40; // uint16_t } public static class CDynamicLight { - public const nint m_ActualFlags = 0x700; // uint8 - public const nint m_Flags = 0x701; // uint8 - public const nint m_LightStyle = 0x702; // uint8 + public const nint m_ActualFlags = 0x700; // uint8_t + public const nint m_Flags = 0x701; // uint8_t + public const nint m_LightStyle = 0x702; // uint8_t public const nint m_On = 0x703; // bool - public const nint m_Radius = 0x704; // float32 - public const nint m_Exponent = 0x708; // int32 - public const nint m_InnerAngle = 0x70C; // float32 - public const nint m_OuterAngle = 0x710; // float32 - public const nint m_SpotRadius = 0x714; // float32 + public const nint m_Radius = 0x704; // float + public const nint m_Exponent = 0x708; // int32_t + public const nint m_InnerAngle = 0x70C; // float + public const nint m_OuterAngle = 0x710; // float + public const nint m_SpotRadius = 0x714; // float } public static class CDynamicProp { @@ -2138,42 +2141,42 @@ public static class CDynamicProp { public const nint m_bForceNpcExclude = 0xAF1; // bool public const nint m_bCreateNonSolid = 0xAF2; // bool public const nint m_bIsOverrideProp = 0xAF3; // bool - public const nint m_iInitialGlowState = 0xAF4; // int32 - public const nint m_nGlowRange = 0xAF8; // int32 - public const nint m_nGlowRangeMin = 0xAFC; // int32 + public const nint m_iInitialGlowState = 0xAF4; // int32_t + public const nint m_nGlowRange = 0xAF8; // int32_t + public const nint m_nGlowRangeMin = 0xAFC; // int32_t public const nint m_glowColor = 0xB00; // Color - public const nint m_nGlowTeam = 0xB04; // int32 + public const nint m_nGlowTeam = 0xB04; // int32_t } public static class CEconEntity { public const nint m_AttributeManager = 0x930; // CAttributeContainer - public const nint m_OriginalOwnerXuidLow = 0xBF8; // uint32 - public const nint m_OriginalOwnerXuidHigh = 0xBFC; // uint32 - public const nint m_nFallbackPaintKit = 0xC00; // int32 - public const nint m_nFallbackSeed = 0xC04; // int32 - public const nint m_flFallbackWear = 0xC08; // float32 - public const nint m_nFallbackStatTrak = 0xC0C; // int32 + public const nint m_OriginalOwnerXuidLow = 0xBF8; // uint32_t + public const nint m_OriginalOwnerXuidHigh = 0xBFC; // uint32_t + public const nint m_nFallbackPaintKit = 0xC00; // int32_t + public const nint m_nFallbackSeed = 0xC04; // int32_t + public const nint m_flFallbackWear = 0xC08; // float + public const nint m_nFallbackStatTrak = 0xC0C; // int32_t public const nint m_hOldProvidee = 0xC10; // CHandle< CBaseEntity > - public const nint m_iOldOwnerClass = 0xC14; // int32 + public const nint m_iOldOwnerClass = 0xC14; // int32_t } public static class CEconItemAttribute { - public const nint m_iAttributeDefinitionIndex = 0x30; // uint16 - public const nint m_flValue = 0x34; // float32 - public const nint m_flInitialValue = 0x38; // float32 - public const nint m_nRefundableCurrency = 0x3C; // int32 + public const nint m_iAttributeDefinitionIndex = 0x30; // uint16_t + public const nint m_flValue = 0x34; // float + public const nint m_flInitialValue = 0x38; // float + public const nint m_nRefundableCurrency = 0x3C; // int32_t public const nint m_bSetBonus = 0x40; // bool } public static class CEconItemView { - public const nint m_iItemDefinitionIndex = 0x38; // uint16 - public const nint m_iEntityQuality = 0x3C; // int32 - public const nint m_iEntityLevel = 0x40; // uint32 - public const nint m_iItemID = 0x48; // uint64 - public const nint m_iItemIDHigh = 0x50; // uint32 - public const nint m_iItemIDLow = 0x54; // uint32 - public const nint m_iAccountID = 0x58; // uint32 - public const nint m_iInventoryPosition = 0x5C; // uint32 + public const nint m_iItemDefinitionIndex = 0x38; // uint16_t + public const nint m_iEntityQuality = 0x3C; // int32_t + public const nint m_iEntityLevel = 0x40; // uint32_t + public const nint m_iItemID = 0x48; // uint64_t + public const nint m_iItemIDHigh = 0x50; // uint32_t + public const nint m_iItemIDLow = 0x54; // uint32_t + public const nint m_iAccountID = 0x58; // uint32_t + public const nint m_iInventoryPosition = 0x5C; // uint32_t public const nint m_bInitialized = 0x68; // bool public const nint m_AttributeList = 0x70; // CAttributeList public const nint m_NetworkedDynamicAttributes = 0xD0; // CAttributeList @@ -2182,7 +2185,7 @@ public static class CEconItemView { } public static class CEconWearable { - public const nint m_nForceSkin = 0xC18; // int32 + public const nint m_nForceSkin = 0xC18; // int32_t public const nint m_bAlwaysAllow = 0xC1C; // bool } @@ -2193,57 +2196,57 @@ public static class CEffectData { public const nint m_vAngles = 0x2C; // QAngle public const nint m_hEntity = 0x38; // CEntityHandle public const nint m_hOtherEntity = 0x3C; // CEntityHandle - public const nint m_flScale = 0x40; // float32 - public const nint m_flMagnitude = 0x44; // float32 - public const nint m_flRadius = 0x48; // float32 + public const nint m_flScale = 0x40; // float + public const nint m_flMagnitude = 0x44; // float + public const nint m_flRadius = 0x48; // float public const nint m_nSurfaceProp = 0x4C; // CUtlStringToken public const nint m_nEffectIndex = 0x50; // CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > - public const nint m_nDamageType = 0x58; // uint32 - public const nint m_nPenetrate = 0x5C; // uint8 - public const nint m_nMaterial = 0x5E; // uint16 - public const nint m_nHitBox = 0x60; // uint16 - public const nint m_nColor = 0x62; // uint8 - public const nint m_fFlags = 0x63; // uint8 + public const nint m_nDamageType = 0x58; // uint32_t + public const nint m_nPenetrate = 0x5C; // uint8_t + public const nint m_nMaterial = 0x5E; // uint16_t + public const nint m_nHitBox = 0x60; // uint16_t + public const nint m_nColor = 0x62; // uint8_t + public const nint m_fFlags = 0x63; // uint8_t public const nint m_nAttachmentIndex = 0x64; // AttachmentHandle_t public const nint m_nAttachmentName = 0x68; // CUtlStringToken - public const nint m_iEffectName = 0x6C; // uint16 - public const nint m_nExplosionType = 0x6E; // uint8 + public const nint m_iEffectName = 0x6C; // uint16_t + public const nint m_nExplosionType = 0x6E; // uint8_t } public static class CEntityDissolve { - public const nint m_flFadeInStart = 0x700; // float32 - public const nint m_flFadeInLength = 0x704; // float32 - public const nint m_flFadeOutModelStart = 0x708; // float32 - public const nint m_flFadeOutModelLength = 0x70C; // float32 - public const nint m_flFadeOutStart = 0x710; // float32 - public const nint m_flFadeOutLength = 0x714; // float32 + public const nint m_flFadeInStart = 0x700; // float + public const nint m_flFadeInLength = 0x704; // float + public const nint m_flFadeOutModelStart = 0x708; // float + public const nint m_flFadeOutModelLength = 0x70C; // float + public const nint m_flFadeOutStart = 0x710; // float + public const nint m_flFadeOutLength = 0x714; // float public const nint m_flStartTime = 0x718; // GameTime_t public const nint m_nDissolveType = 0x71C; // EntityDisolveType_t public const nint m_vDissolverOrigin = 0x720; // Vector - public const nint m_nMagnitude = 0x72C; // uint32 + public const nint m_nMagnitude = 0x72C; // uint32_t } public static class CEntityFlame { public const nint m_hEntAttached = 0x4B0; // CHandle< CBaseEntity > public const nint m_bCheapEffect = 0x4B4; // bool - public const nint m_flSize = 0x4B8; // float32 + public const nint m_flSize = 0x4B8; // float public const nint m_bUseHitboxes = 0x4BC; // bool - public const nint m_iNumHitboxFires = 0x4C0; // int32 - public const nint m_flHitboxFireScale = 0x4C4; // float32 + public const nint m_iNumHitboxFires = 0x4C0; // int32_t + public const nint m_flHitboxFireScale = 0x4C4; // float public const nint m_flLifetime = 0x4C8; // GameTime_t public const nint m_hAttacker = 0x4CC; // CHandle< CBaseEntity > - public const nint m_iDangerSound = 0x4D0; // int32 - public const nint m_flDirectDamagePerSecond = 0x4D4; // float32 - public const nint m_iCustomDamageType = 0x4D8; // int32 + public const nint m_iDangerSound = 0x4D0; // int32_t + public const nint m_flDirectDamagePerSecond = 0x4D4; // float + public const nint m_iCustomDamageType = 0x4D8; // int32_t } public static class CEntityIdentity { - public const nint m_nameStringableIndex = 0x14; // int32 + public const nint m_nameStringableIndex = 0x14; // int32_t public const nint m_name = 0x18; // CUtlSymbolLarge public const nint m_designerName = 0x20; // CUtlSymbolLarge - public const nint m_flags = 0x30; // uint32 + public const nint m_flags = 0x30; // uint32_t public const nint m_worldGroupId = 0x38; // WorldGroupId_t - public const nint m_fDataObjectTypes = 0x3C; // uint32 + public const nint m_fDataObjectTypes = 0x3C; // uint32_t public const nint m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t public const nint m_pPrev = 0x58; // CEntityIdentity* public const nint m_pNext = 0x60; // CEntityIdentity* @@ -2258,20 +2261,20 @@ public static class CEntityInstance { } public static class CEnvBeam { - public const nint m_active = 0x7A0; // int32 + public const nint m_active = 0x7A0; // int32_t public const nint m_spriteTexture = 0x7A8; // CStrongHandle< InfoForResourceTypeIMaterial2 > public const nint m_iszStartEntity = 0x7B0; // CUtlSymbolLarge public const nint m_iszEndEntity = 0x7B8; // CUtlSymbolLarge - public const nint m_life = 0x7C0; // float32 - public const nint m_boltWidth = 0x7C4; // float32 - public const nint m_noiseAmplitude = 0x7C8; // float32 - public const nint m_speed = 0x7CC; // int32 - public const nint m_restrike = 0x7D0; // float32 + public const nint m_life = 0x7C0; // float + public const nint m_boltWidth = 0x7C4; // float + public const nint m_noiseAmplitude = 0x7C8; // float + public const nint m_speed = 0x7CC; // int32_t + public const nint m_restrike = 0x7D0; // float public const nint m_iszSpriteName = 0x7D8; // CUtlSymbolLarge - public const nint m_frameStart = 0x7E0; // int32 + public const nint m_frameStart = 0x7E0; // int32_t public const nint m_vEndPointWorld = 0x7E4; // Vector public const nint m_vEndPointRelative = 0x7F0; // Vector - public const nint m_radius = 0x7FC; // float32 + public const nint m_radius = 0x7FC; // float public const nint m_TouchType = 0x800; // Touch_t public const nint m_iFilterName = 0x808; // CUtlSymbolLarge public const nint m_hFilter = 0x810; // CHandle< CBaseEntity > @@ -2281,12 +2284,12 @@ public static class CEnvBeam { public static class CEnvBeverage { public const nint m_CanInDispenser = 0x4B0; // bool - public const nint m_nBeverageType = 0x4B4; // int32 + public const nint m_nBeverageType = 0x4B4; // int32_t } public static class CEnvCombinedLightProbeVolume { public const nint m_Color = 0x1518; // Color - public const nint m_flBrightness = 0x151C; // float32 + public const nint m_flBrightness = 0x151C; // float public const nint m_hCubemapTexture = 0x1520; // CStrongHandle< InfoForResourceTypeCTextureBase > public const nint m_bCustomCubemapTexture = 0x1528; // bool public const nint m_hLightProbeTexture = 0x1530; // CStrongHandle< InfoForResourceTypeCTextureBase > @@ -2297,35 +2300,35 @@ public static class CEnvCombinedLightProbeVolume { public const nint m_vBoxMaxs = 0x155C; // Vector public const nint m_LightGroups = 0x1568; // CUtlSymbolLarge public const nint m_bMoveable = 0x1570; // bool - public const nint m_nHandshake = 0x1574; // int32 - public const nint m_nEnvCubeMapArrayIndex = 0x1578; // int32 - public const nint m_nPriority = 0x157C; // int32 + public const nint m_nHandshake = 0x1574; // int32_t + public const nint m_nEnvCubeMapArrayIndex = 0x1578; // int32_t + public const nint m_nPriority = 0x157C; // int32_t public const nint m_bStartDisabled = 0x1580; // bool - public const nint m_flEdgeFadeDist = 0x1584; // float32 + public const nint m_flEdgeFadeDist = 0x1584; // float public const nint m_vEdgeFadeDists = 0x1588; // Vector - public const nint m_nLightProbeSizeX = 0x1594; // int32 - public const nint m_nLightProbeSizeY = 0x1598; // int32 - public const nint m_nLightProbeSizeZ = 0x159C; // int32 - public const nint m_nLightProbeAtlasX = 0x15A0; // int32 - public const nint m_nLightProbeAtlasY = 0x15A4; // int32 - public const nint m_nLightProbeAtlasZ = 0x15A8; // int32 + public const nint m_nLightProbeSizeX = 0x1594; // int32_t + public const nint m_nLightProbeSizeY = 0x1598; // int32_t + public const nint m_nLightProbeSizeZ = 0x159C; // int32_t + public const nint m_nLightProbeAtlasX = 0x15A0; // int32_t + public const nint m_nLightProbeAtlasY = 0x15A4; // int32_t + public const nint m_nLightProbeAtlasZ = 0x15A8; // int32_t public const nint m_bEnabled = 0x15C1; // bool } public static class CEnvCubemap { public const nint m_hCubemapTexture = 0x538; // CStrongHandle< InfoForResourceTypeCTextureBase > public const nint m_bCustomCubemapTexture = 0x540; // bool - public const nint m_flInfluenceRadius = 0x544; // float32 + public const nint m_flInfluenceRadius = 0x544; // float public const nint m_vBoxProjectMins = 0x548; // Vector public const nint m_vBoxProjectMaxs = 0x554; // Vector public const nint m_LightGroups = 0x560; // CUtlSymbolLarge public const nint m_bMoveable = 0x568; // bool - public const nint m_nHandshake = 0x56C; // int32 - public const nint m_nEnvCubeMapArrayIndex = 0x570; // int32 - public const nint m_nPriority = 0x574; // int32 - public const nint m_flEdgeFadeDist = 0x578; // float32 + public const nint m_nHandshake = 0x56C; // int32_t + public const nint m_nEnvCubeMapArrayIndex = 0x570; // int32_t + public const nint m_nPriority = 0x574; // int32_t + public const nint m_flEdgeFadeDist = 0x578; // float public const nint m_vEdgeFadeDists = 0x57C; // Vector - public const nint m_flDiffuseScale = 0x588; // float32 + public const nint m_flDiffuseScale = 0x588; // float public const nint m_bStartDisabled = 0x58C; // bool public const nint m_bDefaultEnvMap = 0x58D; // bool public const nint m_bDefaultSpecEnvMap = 0x58E; // bool @@ -2335,19 +2338,19 @@ public static class CEnvCubemap { } public static class CEnvCubemapFog { - public const nint m_flEndDistance = 0x4B0; // float32 - public const nint m_flStartDistance = 0x4B4; // float32 - public const nint m_flFogFalloffExponent = 0x4B8; // float32 + public const nint m_flEndDistance = 0x4B0; // float + public const nint m_flStartDistance = 0x4B4; // float + public const nint m_flFogFalloffExponent = 0x4B8; // float public const nint m_bHeightFogEnabled = 0x4BC; // bool - public const nint m_flFogHeightWidth = 0x4C0; // float32 - public const nint m_flFogHeightEnd = 0x4C4; // float32 - public const nint m_flFogHeightStart = 0x4C8; // float32 - public const nint m_flFogHeightExponent = 0x4CC; // float32 - public const nint m_flLODBias = 0x4D0; // float32 + public const nint m_flFogHeightWidth = 0x4C0; // float + public const nint m_flFogHeightEnd = 0x4C4; // float + public const nint m_flFogHeightStart = 0x4C8; // float + public const nint m_flFogHeightExponent = 0x4CC; // float + public const nint m_flLODBias = 0x4D0; // float public const nint m_bActive = 0x4D4; // bool public const nint m_bStartDisabled = 0x4D5; // bool - public const nint m_flFogMaxOpacity = 0x4D8; // float32 - public const nint m_nCubemapSourceType = 0x4DC; // int32 + public const nint m_flFogMaxOpacity = 0x4D8; // float + public const nint m_nCubemapSourceType = 0x4DC; // int32_t public const nint m_hSkyMaterial = 0x4E0; // CStrongHandle< InfoForResourceTypeIMaterial2 > public const nint m_iszSkyEntity = 0x4E8; // CUtlSymbolLarge public const nint m_hFogCubemapTexture = 0x4F0; // CStrongHandle< InfoForResourceTypeCTextureBase > @@ -2357,23 +2360,23 @@ public static class CEnvCubemapFog { public static class CEnvDecal { public const nint m_hDecalMaterial = 0x700; // CStrongHandle< InfoForResourceTypeIMaterial2 > - public const nint m_flWidth = 0x708; // float32 - public const nint m_flHeight = 0x70C; // float32 - public const nint m_flDepth = 0x710; // float32 - public const nint m_nRenderOrder = 0x714; // uint32 + public const nint m_flWidth = 0x708; // float + public const nint m_flHeight = 0x70C; // float + public const nint m_flDepth = 0x710; // float + public const nint m_nRenderOrder = 0x714; // uint32_t public const nint m_bProjectOnWorld = 0x718; // bool public const nint m_bProjectOnCharacters = 0x719; // bool public const nint m_bProjectOnWater = 0x71A; // bool - public const nint m_flDepthSortBias = 0x71C; // float32 + public const nint m_flDepthSortBias = 0x71C; // float } public static class CEnvDetailController { - public const nint m_flFadeStartDist = 0x4B0; // float32 - public const nint m_flFadeEndDist = 0x4B4; // float32 + public const nint m_flFadeStartDist = 0x4B0; // float + public const nint m_flFadeEndDist = 0x4B4; // float } public static class CEnvEntityIgniter { - public const nint m_flLifetime = 0x4B0; // float32 + public const nint m_flLifetime = 0x4B0; // float } public static class CEnvEntityMaker { @@ -2383,8 +2386,8 @@ public static class CEnvEntityMaker { public const nint m_hCurrentBlocker = 0x4CC; // CHandle< CBaseEntity > public const nint m_vecBlockerOrigin = 0x4D0; // Vector public const nint m_angPostSpawnDirection = 0x4DC; // QAngle - public const nint m_flPostSpawnDirectionVariance = 0x4E8; // float32 - public const nint m_flPostSpawnSpeed = 0x4EC; // float32 + public const nint m_flPostSpawnDirectionVariance = 0x4E8; // float + public const nint m_flPostSpawnSpeed = 0x4EC; // float public const nint m_bPostSpawnUseAngles = 0x4F0; // bool public const nint m_iszTemplate = 0x4F8; // CUtlSymbolLarge public const nint m_pOutputOnSpawned = 0x500; // CEntityIOOutput @@ -2392,14 +2395,14 @@ public static class CEnvEntityMaker { } public static class CEnvExplosion { - public const nint m_iMagnitude = 0x700; // int32 - public const nint m_flPlayerDamage = 0x704; // float32 - public const nint m_iRadiusOverride = 0x708; // int32 - public const nint m_flInnerRadius = 0x70C; // float32 - public const nint m_spriteScale = 0x710; // int32 - public const nint m_flDamageForce = 0x714; // float32 + public const nint m_iMagnitude = 0x700; // int32_t + public const nint m_flPlayerDamage = 0x704; // float + public const nint m_iRadiusOverride = 0x708; // int32_t + public const nint m_flInnerRadius = 0x70C; // float + public const nint m_spriteScale = 0x710; // int32_t + public const nint m_flDamageForce = 0x714; // float public const nint m_hInflictor = 0x718; // CHandle< CBaseEntity > - public const nint m_iCustomDamageType = 0x71C; // int32 + public const nint m_iCustomDamageType = 0x71C; // int32_t public const nint m_iszExplosionType = 0x728; // CUtlSymbolLarge public const nint m_iszCustomEffectName = 0x730; // CUtlSymbolLarge public const nint m_iszCustomSoundName = 0x738; // CUtlSymbolLarge @@ -2411,34 +2414,34 @@ public static class CEnvExplosion { public static class CEnvFade { public const nint m_fadeColor = 0x4B0; // Color - public const nint m_Duration = 0x4B4; // float32 - public const nint m_HoldDuration = 0x4B8; // float32 + public const nint m_Duration = 0x4B4; // float + public const nint m_HoldDuration = 0x4B8; // float public const nint m_OnBeginFade = 0x4C0; // CEntityIOOutput } public static class CEnvFireSensor { public const nint m_bEnabled = 0x4B0; // bool public const nint m_bHeatAtLevel = 0x4B1; // bool - public const nint m_radius = 0x4B4; // float32 - public const nint m_targetLevel = 0x4B8; // float32 - public const nint m_targetTime = 0x4BC; // float32 - public const nint m_levelTime = 0x4C0; // float32 + public const nint m_radius = 0x4B4; // float + public const nint m_targetLevel = 0x4B8; // float + public const nint m_targetTime = 0x4BC; // float + public const nint m_levelTime = 0x4C0; // float public const nint m_OnHeatLevelStart = 0x4C8; // CEntityIOOutput public const nint m_OnHeatLevelEnd = 0x4F0; // CEntityIOOutput } public static class CEnvFireSource { public const nint m_bEnabled = 0x4B0; // bool - public const nint m_radius = 0x4B4; // float32 - public const nint m_damage = 0x4B8; // float32 + public const nint m_radius = 0x4B4; // float + public const nint m_damage = 0x4B8; // float } public static class CEnvGlobal { public const nint m_outCounter = 0x4B0; // CEntityOutputTemplate< int32 > public const nint m_globalstate = 0x4D8; // CUtlSymbolLarge - public const nint m_triggermode = 0x4E0; // int32 - public const nint m_initialstate = 0x4E4; // int32 - public const nint m_counter = 0x4E8; // int32 + public const nint m_triggermode = 0x4E0; // int32_t + public const nint m_initialstate = 0x4E4; // int32_t + public const nint m_counter = 0x4E8; // int32_t } public static class CEnvHudHint { @@ -2449,22 +2452,22 @@ public static class CEnvInstructorHint { public const nint m_iszName = 0x4B0; // CUtlSymbolLarge public const nint m_iszReplace_Key = 0x4B8; // CUtlSymbolLarge public const nint m_iszHintTargetEntity = 0x4C0; // CUtlSymbolLarge - public const nint m_iTimeout = 0x4C8; // int32 - public const nint m_iDisplayLimit = 0x4CC; // int32 + public const nint m_iTimeout = 0x4C8; // int32_t + public const nint m_iDisplayLimit = 0x4CC; // int32_t public const nint m_iszIcon_Onscreen = 0x4D0; // CUtlSymbolLarge public const nint m_iszIcon_Offscreen = 0x4D8; // CUtlSymbolLarge public const nint m_iszCaption = 0x4E0; // CUtlSymbolLarge public const nint m_iszActivatorCaption = 0x4E8; // CUtlSymbolLarge public const nint m_Color = 0x4F0; // Color - public const nint m_fIconOffset = 0x4F4; // float32 - public const nint m_fRange = 0x4F8; // float32 - public const nint m_iPulseOption = 0x4FC; // uint8 - public const nint m_iAlphaOption = 0x4FD; // uint8 - public const nint m_iShakeOption = 0x4FE; // uint8 + public const nint m_fIconOffset = 0x4F4; // float + public const nint m_fRange = 0x4F8; // float + public const nint m_iPulseOption = 0x4FC; // uint8_t + public const nint m_iAlphaOption = 0x4FD; // uint8_t + public const nint m_iShakeOption = 0x4FE; // uint8_t public const nint m_bStatic = 0x4FF; // bool public const nint m_bNoOffscreen = 0x500; // bool public const nint m_bForceCaption = 0x501; // bool - public const nint m_iInstanceType = 0x504; // int32 + public const nint m_iInstanceType = 0x504; // int32_t public const nint m_bSuppressRest = 0x508; // bool public const nint m_iszBinding = 0x510; // CUtlSymbolLarge public const nint m_bAllowNoDrawTarget = 0x518; // bool @@ -2475,13 +2478,13 @@ public static class CEnvInstructorHint { public static class CEnvInstructorVRHint { public const nint m_iszName = 0x4B0; // CUtlSymbolLarge public const nint m_iszHintTargetEntity = 0x4B8; // CUtlSymbolLarge - public const nint m_iTimeout = 0x4C0; // int32 + public const nint m_iTimeout = 0x4C0; // int32_t public const nint m_iszCaption = 0x4C8; // CUtlSymbolLarge public const nint m_iszStartSound = 0x4D0; // CUtlSymbolLarge - public const nint m_iLayoutFileType = 0x4D8; // int32 + public const nint m_iLayoutFileType = 0x4D8; // int32_t public const nint m_iszCustomLayoutFile = 0x4E0; // CUtlSymbolLarge - public const nint m_iAttachType = 0x4E8; // int32 - public const nint m_flHeightOffset = 0x4EC; // float32 + public const nint m_iAttachType = 0x4E8; // int32_t + public const nint m_flHeightOffset = 0x4EC; // float } public static class CEnvLaser { @@ -2489,7 +2492,7 @@ public static class CEnvLaser { public const nint m_pSprite = 0x7A8; // CSprite* public const nint m_iszSpriteName = 0x7B0; // CUtlSymbolLarge public const nint m_firePosition = 0x7B8; // Vector - public const nint m_flStartFrame = 0x7C4; // float32 + public const nint m_flStartFrame = 0x7C4; // float } public static class CEnvLightProbeVolume { @@ -2501,47 +2504,47 @@ public static class CEnvLightProbeVolume { public const nint m_vBoxMaxs = 0x14BC; // Vector public const nint m_LightGroups = 0x14C8; // CUtlSymbolLarge public const nint m_bMoveable = 0x14D0; // bool - public const nint m_nHandshake = 0x14D4; // int32 - public const nint m_nPriority = 0x14D8; // int32 + public const nint m_nHandshake = 0x14D4; // int32_t + public const nint m_nPriority = 0x14D8; // int32_t public const nint m_bStartDisabled = 0x14DC; // bool - public const nint m_nLightProbeSizeX = 0x14E0; // int32 - public const nint m_nLightProbeSizeY = 0x14E4; // int32 - public const nint m_nLightProbeSizeZ = 0x14E8; // int32 - public const nint m_nLightProbeAtlasX = 0x14EC; // int32 - public const nint m_nLightProbeAtlasY = 0x14F0; // int32 - public const nint m_nLightProbeAtlasZ = 0x14F4; // int32 + public const nint m_nLightProbeSizeX = 0x14E0; // int32_t + public const nint m_nLightProbeSizeY = 0x14E4; // int32_t + public const nint m_nLightProbeSizeZ = 0x14E8; // int32_t + public const nint m_nLightProbeAtlasX = 0x14EC; // int32_t + public const nint m_nLightProbeAtlasY = 0x14F0; // int32_t + public const nint m_nLightProbeAtlasZ = 0x14F4; // int32_t public const nint m_bEnabled = 0x1501; // bool } public static class CEnvMicrophone { public const nint m_bDisabled = 0x4B0; // bool public const nint m_hMeasureTarget = 0x4B4; // CHandle< CBaseEntity > - public const nint m_nSoundMask = 0x4B8; // int32 - public const nint m_flSensitivity = 0x4BC; // float32 - public const nint m_flSmoothFactor = 0x4C0; // float32 - public const nint m_flMaxRange = 0x4C4; // float32 + public const nint m_nSoundMask = 0x4B8; // int32_t + public const nint m_flSensitivity = 0x4BC; // float + public const nint m_flSmoothFactor = 0x4C0; // float + public const nint m_flMaxRange = 0x4C4; // float public const nint m_iszSpeakerName = 0x4C8; // CUtlSymbolLarge public const nint m_hSpeaker = 0x4D0; // CHandle< CBaseEntity > public const nint m_bAvoidFeedback = 0x4D4; // bool - public const nint m_iSpeakerDSPPreset = 0x4D8; // int32 + public const nint m_iSpeakerDSPPreset = 0x4D8; // int32_t public const nint m_iszListenFilter = 0x4E0; // CUtlSymbolLarge public const nint m_hListenFilter = 0x4E8; // CHandle< CBaseFilter > public const nint m_SoundLevel = 0x4F0; // CEntityOutputTemplate< float32 > public const nint m_OnRoutedSound = 0x518; // CEntityIOOutput public const nint m_OnHeardSound = 0x540; // CEntityIOOutput public const nint m_szLastSound = 0x568; // char[256] - public const nint m_iLastRoutedFrame = 0x668; // int32 + public const nint m_iLastRoutedFrame = 0x668; // int32_t } public static class CEnvMuzzleFlash { - public const nint m_flScale = 0x4B0; // float32 + public const nint m_flScale = 0x4B0; // float public const nint m_iszParentAttachment = 0x4B8; // CUtlSymbolLarge } public static class CEnvParticleGlow { - public const nint m_flAlphaScale = 0xC78; // float32 - public const nint m_flRadiusScale = 0xC7C; // float32 - public const nint m_flSelfIllumScale = 0xC80; // float32 + public const nint m_flAlphaScale = 0xC78; // float + public const nint m_flRadiusScale = 0xC7C; // float + public const nint m_flSelfIllumScale = 0xC80; // float public const nint m_ColorTint = 0xC84; // Color public const nint m_hTextureOverride = 0xC88; // CStrongHandle< InfoForResourceTypeCTextureBase > } @@ -2550,32 +2553,32 @@ public static class CEnvProjectedTexture { public const nint m_hTargetEntity = 0x700; // CHandle< CBaseEntity > public const nint m_bState = 0x704; // bool public const nint m_bAlwaysUpdate = 0x705; // bool - public const nint m_flLightFOV = 0x708; // float32 + public const nint m_flLightFOV = 0x708; // float public const nint m_bEnableShadows = 0x70C; // bool public const nint m_bSimpleProjection = 0x70D; // bool public const nint m_bLightOnlyTarget = 0x70E; // bool public const nint m_bLightWorld = 0x70F; // bool public const nint m_bCameraSpace = 0x710; // bool - public const nint m_flBrightnessScale = 0x714; // float32 + public const nint m_flBrightnessScale = 0x714; // float public const nint m_LightColor = 0x718; // Color - public const nint m_flIntensity = 0x71C; // float32 - public const nint m_flLinearAttenuation = 0x720; // float32 - public const nint m_flQuadraticAttenuation = 0x724; // float32 + public const nint m_flIntensity = 0x71C; // float + public const nint m_flLinearAttenuation = 0x720; // float + public const nint m_flQuadraticAttenuation = 0x724; // float public const nint m_bVolumetric = 0x728; // bool - public const nint m_flNoiseStrength = 0x72C; // float32 - public const nint m_flFlashlightTime = 0x730; // float32 - public const nint m_nNumPlanes = 0x734; // uint32 - public const nint m_flPlaneOffset = 0x738; // float32 - public const nint m_flVolumetricIntensity = 0x73C; // float32 - public const nint m_flColorTransitionTime = 0x740; // float32 - public const nint m_flAmbient = 0x744; // float32 + public const nint m_flNoiseStrength = 0x72C; // float + public const nint m_flFlashlightTime = 0x730; // float + public const nint m_nNumPlanes = 0x734; // uint32_t + public const nint m_flPlaneOffset = 0x738; // float + public const nint m_flVolumetricIntensity = 0x73C; // float + public const nint m_flColorTransitionTime = 0x740; // float + public const nint m_flAmbient = 0x744; // float public const nint m_SpotlightTextureName = 0x748; // char[512] - public const nint m_nSpotlightTextureFrame = 0x948; // int32 - public const nint m_nShadowQuality = 0x94C; // uint32 - public const nint m_flNearZ = 0x950; // float32 - public const nint m_flFarZ = 0x954; // float32 - public const nint m_flProjectionSize = 0x958; // float32 - public const nint m_flRotation = 0x95C; // float32 + public const nint m_nSpotlightTextureFrame = 0x948; // int32_t + public const nint m_nShadowQuality = 0x94C; // uint32_t + public const nint m_flNearZ = 0x950; // float + public const nint m_flFarZ = 0x954; // float + public const nint m_flProjectionSize = 0x958; // float + public const nint m_flRotation = 0x95C; // float public const nint m_bFlipHorizontal = 0x960; // bool } @@ -2583,19 +2586,19 @@ public static class CEnvScreenOverlay { public const nint m_iszOverlayNames = 0x4B0; // CUtlSymbolLarge[10] public const nint m_flOverlayTimes = 0x500; // float32[10] public const nint m_flStartTime = 0x528; // GameTime_t - public const nint m_iDesiredOverlay = 0x52C; // int32 + public const nint m_iDesiredOverlay = 0x52C; // int32_t public const nint m_bIsActive = 0x530; // bool } public static class CEnvShake { public const nint m_limitToEntity = 0x4B0; // CUtlSymbolLarge - public const nint m_Amplitude = 0x4B8; // float32 - public const nint m_Frequency = 0x4BC; // float32 - public const nint m_Duration = 0x4C0; // float32 - public const nint m_Radius = 0x4C4; // float32 + public const nint m_Amplitude = 0x4B8; // float + public const nint m_Frequency = 0x4BC; // float + public const nint m_Duration = 0x4C0; // float + public const nint m_Radius = 0x4C4; // float public const nint m_stopTime = 0x4C8; // GameTime_t public const nint m_nextShake = 0x4CC; // GameTime_t - public const nint m_currentAmp = 0x4D0; // float32 + public const nint m_currentAmp = 0x4D0; // float public const nint m_maxForce = 0x4D4; // Vector public const nint m_shakeCallback = 0x4E8; // CPhysicsShake } @@ -2606,24 +2609,24 @@ public static class CEnvSky { public const nint m_bStartDisabled = 0x710; // bool public const nint m_vTintColor = 0x711; // Color public const nint m_vTintColorLightingOnly = 0x715; // Color - public const nint m_flBrightnessScale = 0x71C; // float32 - public const nint m_nFogType = 0x720; // int32 - public const nint m_flFogMinStart = 0x724; // float32 - public const nint m_flFogMinEnd = 0x728; // float32 - public const nint m_flFogMaxStart = 0x72C; // float32 - public const nint m_flFogMaxEnd = 0x730; // float32 + public const nint m_flBrightnessScale = 0x71C; // float + public const nint m_nFogType = 0x720; // int32_t + public const nint m_flFogMinStart = 0x724; // float + public const nint m_flFogMinEnd = 0x728; // float + public const nint m_flFogMaxStart = 0x72C; // float + public const nint m_flFogMaxEnd = 0x730; // float public const nint m_bEnabled = 0x734; // bool } public static class CEnvSoundscape { public const nint m_OnPlay = 0x4B0; // CEntityIOOutput - public const nint m_flRadius = 0x4D8; // float32 + public const nint m_flRadius = 0x4D8; // float public const nint m_soundscapeName = 0x4E0; // CUtlSymbolLarge public const nint m_soundEventName = 0x4E8; // CUtlSymbolLarge public const nint m_bOverrideWithEvent = 0x4F0; // bool - public const nint m_soundscapeIndex = 0x4F4; // int32 - public const nint m_soundscapeEntityListId = 0x4F8; // int32 - public const nint m_soundEventHash = 0x4FC; // uint32 + public const nint m_soundscapeIndex = 0x4F4; // int32_t + public const nint m_soundscapeEntityListId = 0x4F8; // int32_t + public const nint m_soundEventHash = 0x4FC; // uint32_t public const nint m_positionNames = 0x500; // CUtlSymbolLarge[8] public const nint m_hProxySoundscape = 0x540; // CHandle< CEnvSoundscape > public const nint m_bDisabled = 0x544; // bool @@ -2634,62 +2637,62 @@ public static class CEnvSoundscapeProxy { } public static class CEnvSpark { - public const nint m_flDelay = 0x4B0; // float32 - public const nint m_nMagnitude = 0x4B4; // int32 - public const nint m_nTrailLength = 0x4B8; // int32 - public const nint m_nType = 0x4BC; // int32 + public const nint m_flDelay = 0x4B0; // float + public const nint m_nMagnitude = 0x4B4; // int32_t + public const nint m_nTrailLength = 0x4B8; // int32_t + public const nint m_nType = 0x4BC; // int32_t public const nint m_OnSpark = 0x4C0; // CEntityIOOutput } public static class CEnvSplash { - public const nint m_flScale = 0x4B0; // float32 + public const nint m_flScale = 0x4B0; // float } public static class CEnvTilt { - public const nint m_Duration = 0x4B0; // float32 - public const nint m_Radius = 0x4B4; // float32 - public const nint m_TiltTime = 0x4B8; // float32 + public const nint m_Duration = 0x4B0; // float + public const nint m_Radius = 0x4B4; // float + public const nint m_TiltTime = 0x4B8; // float public const nint m_stopTime = 0x4BC; // GameTime_t } public static class CEnvTracer { public const nint m_vecEnd = 0x4B0; // Vector - public const nint m_flDelay = 0x4BC; // float32 + public const nint m_flDelay = 0x4BC; // float } public static class CEnvViewPunch { - public const nint m_flRadius = 0x4B0; // float32 + public const nint m_flRadius = 0x4B0; // float public const nint m_angViewPunch = 0x4B4; // QAngle } public static class CEnvVolumetricFogController { - public const nint m_flScattering = 0x4B0; // float32 - public const nint m_flAnisotropy = 0x4B4; // float32 - public const nint m_flFadeSpeed = 0x4B8; // float32 - public const nint m_flDrawDistance = 0x4BC; // float32 - public const nint m_flFadeInStart = 0x4C0; // float32 - public const nint m_flFadeInEnd = 0x4C4; // float32 - public const nint m_flIndirectStrength = 0x4C8; // float32 - public const nint m_nIndirectTextureDimX = 0x4CC; // int32 - public const nint m_nIndirectTextureDimY = 0x4D0; // int32 - public const nint m_nIndirectTextureDimZ = 0x4D4; // int32 + public const nint m_flScattering = 0x4B0; // float + public const nint m_flAnisotropy = 0x4B4; // float + public const nint m_flFadeSpeed = 0x4B8; // float + public const nint m_flDrawDistance = 0x4BC; // float + public const nint m_flFadeInStart = 0x4C0; // float + public const nint m_flFadeInEnd = 0x4C4; // float + public const nint m_flIndirectStrength = 0x4C8; // float + public const nint m_nIndirectTextureDimX = 0x4CC; // int32_t + public const nint m_nIndirectTextureDimY = 0x4D0; // int32_t + public const nint m_nIndirectTextureDimZ = 0x4D4; // int32_t public const nint m_vBoxMins = 0x4D8; // Vector public const nint m_vBoxMaxs = 0x4E4; // Vector public const nint m_bActive = 0x4F0; // bool public const nint m_flStartAnisoTime = 0x4F4; // GameTime_t public const nint m_flStartScatterTime = 0x4F8; // GameTime_t public const nint m_flStartDrawDistanceTime = 0x4FC; // GameTime_t - public const nint m_flStartAnisotropy = 0x500; // float32 - public const nint m_flStartScattering = 0x504; // float32 - public const nint m_flStartDrawDistance = 0x508; // float32 - public const nint m_flDefaultAnisotropy = 0x50C; // float32 - public const nint m_flDefaultScattering = 0x510; // float32 - public const nint m_flDefaultDrawDistance = 0x514; // float32 + public const nint m_flStartAnisotropy = 0x500; // float + public const nint m_flStartScattering = 0x504; // float + public const nint m_flStartDrawDistance = 0x508; // float + public const nint m_flDefaultAnisotropy = 0x50C; // float + public const nint m_flDefaultScattering = 0x510; // float + public const nint m_flDefaultDrawDistance = 0x514; // float public const nint m_bStartDisabled = 0x518; // bool public const nint m_bEnableIndirect = 0x519; // bool public const nint m_bIsMaster = 0x51A; // bool public const nint m_hFogIndirectTexture = 0x520; // CStrongHandle< InfoForResourceTypeCTextureBase > - public const nint m_nForceRefreshCount = 0x528; // int32 + public const nint m_nForceRefreshCount = 0x528; // int32_t public const nint m_bFirstTime = 0x52C; // bool } @@ -2698,9 +2701,9 @@ public static class CEnvVolumetricFogVolume { public const nint m_vBoxMins = 0x4B4; // Vector public const nint m_vBoxMaxs = 0x4C0; // Vector public const nint m_bStartDisabled = 0x4CC; // bool - public const nint m_flStrength = 0x4D0; // float32 - public const nint m_nFalloffShape = 0x4D4; // int32 - public const nint m_flFalloffExponent = 0x4D8; // float32 + public const nint m_flStrength = 0x4D0; // float + public const nint m_nFalloffShape = 0x4D4; // int32_t + public const nint m_flFalloffExponent = 0x4D8; // float } public static class CEnvWind { @@ -2709,46 +2712,46 @@ public static class CEnvWind { public static class CEnvWindShared { public const nint m_flStartTime = 0x8; // GameTime_t - public const nint m_iWindSeed = 0xC; // uint32 - public const nint m_iMinWind = 0x10; // uint16 - public const nint m_iMaxWind = 0x12; // uint16 - public const nint m_windRadius = 0x14; // int32 - public const nint m_iMinGust = 0x18; // uint16 - public const nint m_iMaxGust = 0x1A; // uint16 - public const nint m_flMinGustDelay = 0x1C; // float32 - public const nint m_flMaxGustDelay = 0x20; // float32 - public const nint m_flGustDuration = 0x24; // float32 - public const nint m_iGustDirChange = 0x28; // uint16 + public const nint m_iWindSeed = 0xC; // uint32_t + public const nint m_iMinWind = 0x10; // uint16_t + public const nint m_iMaxWind = 0x12; // uint16_t + public const nint m_windRadius = 0x14; // int32_t + public const nint m_iMinGust = 0x18; // uint16_t + public const nint m_iMaxGust = 0x1A; // uint16_t + public const nint m_flMinGustDelay = 0x1C; // float + public const nint m_flMaxGustDelay = 0x20; // float + public const nint m_flGustDuration = 0x24; // float + public const nint m_iGustDirChange = 0x28; // uint16_t public const nint m_location = 0x2C; // Vector - public const nint m_iszGustSound = 0x38; // int32 - public const nint m_iWindDir = 0x3C; // int32 - public const nint m_flWindSpeed = 0x40; // float32 + public const nint m_iszGustSound = 0x38; // int32_t + public const nint m_iWindDir = 0x3C; // int32_t + public const nint m_flWindSpeed = 0x40; // float public const nint m_currentWindVector = 0x44; // Vector public const nint m_CurrentSwayVector = 0x50; // Vector public const nint m_PrevSwayVector = 0x5C; // Vector - public const nint m_iInitialWindDir = 0x68; // uint16 - public const nint m_flInitialWindSpeed = 0x6C; // float32 + public const nint m_iInitialWindDir = 0x68; // uint16_t + public const nint m_flInitialWindSpeed = 0x6C; // float public const nint m_OnGustStart = 0x70; // CEntityIOOutput public const nint m_OnGustEnd = 0x98; // CEntityIOOutput public const nint m_flVariationTime = 0xC0; // GameTime_t public const nint m_flSwayTime = 0xC4; // GameTime_t public const nint m_flSimTime = 0xC8; // GameTime_t public const nint m_flSwitchTime = 0xCC; // GameTime_t - public const nint m_flAveWindSpeed = 0xD0; // float32 + public const nint m_flAveWindSpeed = 0xD0; // float public const nint m_bGusting = 0xD4; // bool - public const nint m_flWindAngleVariation = 0xD8; // float32 - public const nint m_flWindSpeedVariation = 0xDC; // float32 + public const nint m_flWindAngleVariation = 0xD8; // float + public const nint m_flWindSpeedVariation = 0xDC; // float public const nint m_iEntIndex = 0xE0; // CEntityIndex } public static class CEnvWindShared_WindAveEvent_t { - public const nint m_flStartWindSpeed = 0x0; // float32 - public const nint m_flAveWindSpeed = 0x4; // float32 + public const nint m_flStartWindSpeed = 0x0; // float + public const nint m_flAveWindSpeed = 0x4; // float } public static class CEnvWindShared_WindVariationEvent_t { - public const nint m_flWindAngleVariation = 0x0; // float32 - public const nint m_flWindSpeedVariation = 0x4; // float32 + public const nint m_flWindAngleVariation = 0x0; // float + public const nint m_flWindSpeedVariation = 0x4; // float } public static class CFilterAttributeInt { @@ -2765,14 +2768,14 @@ public static class CFilterContext { public static class CFilterEnemy { public const nint m_iszEnemyName = 0x508; // CUtlSymbolLarge - public const nint m_flRadius = 0x510; // float32 - public const nint m_flOuterRadius = 0x514; // float32 - public const nint m_nMaxSquadmatesPerEnemy = 0x518; // int32 + public const nint m_flRadius = 0x510; // float + public const nint m_flOuterRadius = 0x514; // float + public const nint m_nMaxSquadmatesPerEnemy = 0x518; // int32_t public const nint m_iszPlayerName = 0x520; // CUtlSymbolLarge } public static class CFilterMassGreater { - public const nint m_fFilterMass = 0x508; // float32 + public const nint m_fFilterMass = 0x508; // float } public static class CFilterModel { @@ -2783,7 +2786,7 @@ public static class CFilterMultiple { public const nint m_nFilterType = 0x508; // filter_t public const nint m_iFilterName = 0x510; // CUtlSymbolLarge[10] public const nint m_hFilter = 0x560; // CHandle< CBaseEntity >[10] - public const nint m_nFilterCount = 0x588; // int32 + public const nint m_nFilterCount = 0x588; // int32_t } public static class CFilterName { @@ -2791,24 +2794,24 @@ public static class CFilterName { } public static class CFilterProximity { - public const nint m_flRadius = 0x508; // float32 + public const nint m_flRadius = 0x508; // float } public static class CFire { public const nint m_hEffect = 0x700; // CHandle< CBaseFire > public const nint m_hOwner = 0x704; // CHandle< CBaseEntity > - public const nint m_nFireType = 0x708; // int32 - public const nint m_flFuel = 0x70C; // float32 + public const nint m_nFireType = 0x708; // int32_t + public const nint m_flFuel = 0x70C; // float public const nint m_flDamageTime = 0x710; // GameTime_t public const nint m_lastDamage = 0x714; // GameTime_t - public const nint m_flFireSize = 0x718; // float32 + public const nint m_flFireSize = 0x718; // float public const nint m_flLastNavUpdateTime = 0x71C; // GameTime_t - public const nint m_flHeatLevel = 0x720; // float32 - public const nint m_flHeatAbsorb = 0x724; // float32 - public const nint m_flDamageScale = 0x728; // float32 - public const nint m_flMaxHeat = 0x72C; // float32 - public const nint m_flLastHeatLevel = 0x730; // float32 - public const nint m_flAttackTime = 0x734; // float32 + public const nint m_flHeatLevel = 0x720; // float + public const nint m_flHeatAbsorb = 0x724; // float + public const nint m_flDamageScale = 0x728; // float + public const nint m_flMaxHeat = 0x72C; // float + public const nint m_flLastHeatLevel = 0x730; // float + public const nint m_flAttackTime = 0x734; // float public const nint m_bEnabled = 0x738; // bool public const nint m_bStartDisabled = 0x739; // bool public const nint m_bDidActivate = 0x73A; // bool @@ -2817,8 +2820,8 @@ public static class CFire { } public static class CFireSmoke { - public const nint m_nFlameModelIndex = 0x4C0; // int32 - public const nint m_nFlameFromAboveModelIndex = 0x4C4; // int32 + public const nint m_nFlameModelIndex = 0x4C0; // int32_t + public const nint m_nFlameFromAboveModelIndex = 0x4C4; // int32_t } public static class CFiringModeFloat { @@ -2831,21 +2834,21 @@ public static class CFiringModeInt { public static class CFish { public const nint m_pool = 0x890; // CHandle< CFishPool > - public const nint m_id = 0x894; // uint32 - public const nint m_x = 0x898; // float32 - public const nint m_y = 0x89C; // float32 - public const nint m_z = 0x8A0; // float32 - public const nint m_angle = 0x8A4; // float32 - public const nint m_angleChange = 0x8A8; // float32 + public const nint m_id = 0x894; // uint32_t + public const nint m_x = 0x898; // float + public const nint m_y = 0x89C; // float + public const nint m_z = 0x8A0; // float + public const nint m_angle = 0x8A4; // float + public const nint m_angleChange = 0x8A8; // float public const nint m_forward = 0x8AC; // Vector public const nint m_perp = 0x8B8; // Vector public const nint m_poolOrigin = 0x8C4; // Vector - public const nint m_waterLevel = 0x8D0; // float32 - public const nint m_speed = 0x8D4; // float32 - public const nint m_desiredSpeed = 0x8D8; // float32 - public const nint m_calmSpeed = 0x8DC; // float32 - public const nint m_panicSpeed = 0x8E0; // float32 - public const nint m_avoidRange = 0x8E4; // float32 + public const nint m_waterLevel = 0x8D0; // float + public const nint m_speed = 0x8D4; // float + public const nint m_desiredSpeed = 0x8D8; // float + public const nint m_calmSpeed = 0x8DC; // float + public const nint m_panicSpeed = 0x8E0; // float + public const nint m_avoidRange = 0x8E4; // float public const nint m_turnTimer = 0x8E8; // CountdownTimer public const nint m_turnClockwise = 0x900; // bool public const nint m_goTimer = 0x908; // CountdownTimer @@ -2857,10 +2860,10 @@ public static class CFish { } public static class CFishPool { - public const nint m_fishCount = 0x4C0; // int32 - public const nint m_maxRange = 0x4C4; // float32 - public const nint m_swimDepth = 0x4C8; // float32 - public const nint m_waterLevel = 0x4CC; // float32 + public const nint m_fishCount = 0x4C0; // int32_t + public const nint m_maxRange = 0x4C4; // float + public const nint m_swimDepth = 0x4C8; // float + public const nint m_waterLevel = 0x4CC; // float public const nint m_isDormant = 0x4D0; // bool public const nint m_fishes = 0x4D8; // CUtlVector< CHandle< CFish > > public const nint m_visTimer = 0x4F0; // CountdownTimer @@ -2877,15 +2880,15 @@ public static class CFists { } public static class CFlashbangProjectile { - public const nint m_flTimeToDetonate = 0xA28; // float32 - public const nint m_numOpponentsHit = 0xA2C; // uint8 - public const nint m_numTeammatesHit = 0xA2D; // uint8 + public const nint m_flTimeToDetonate = 0xA28; // float + public const nint m_numOpponentsHit = 0xA2C; // uint8_t + public const nint m_numTeammatesHit = 0xA2D; // uint8_t } public static class CFogController { public const nint m_fog = 0x4B0; // fogparams_t public const nint m_bUseAngles = 0x518; // bool - public const nint m_iChangedVariables = 0x51C; // int32 + public const nint m_iChangedVariables = 0x51C; // int32_t } public static class CFogTrigger { @@ -2907,7 +2910,7 @@ public static class CFootstepControl { public static class CFuncBrush { public const nint m_iSolidity = 0x700; // BrushSolidities_e - public const nint m_iDisabled = 0x704; // int32 + public const nint m_iDisabled = 0x704; // int32_t public const nint m_bSolidBsp = 0x708; // bool public const nint m_iszExcludedClass = 0x710; // CUtlSymbolLarge public const nint m_bInvertExclusion = 0x718; // bool @@ -2916,13 +2919,13 @@ public static class CFuncBrush { public static class CFuncConveyor { public const nint m_szConveyorModels = 0x700; // CUtlSymbolLarge - public const nint m_flTransitionDurationSeconds = 0x708; // float32 + public const nint m_flTransitionDurationSeconds = 0x708; // float public const nint m_angMoveEntitySpace = 0x70C; // QAngle public const nint m_vecMoveDirEntitySpace = 0x718; // Vector - public const nint m_flTargetSpeed = 0x724; // float32 + public const nint m_flTargetSpeed = 0x724; // float public const nint m_nTransitionStartTick = 0x728; // GameTick_t - public const nint m_nTransitionDurationTicks = 0x72C; // int32 - public const nint m_flTransitionStartSpeed = 0x730; // float32 + public const nint m_nTransitionDurationTicks = 0x72C; // int32_t + public const nint m_flTransitionStartSpeed = 0x730; // float public const nint m_hConveyorModels = 0x738; // CNetworkUtlVectorBase< CHandle< CBaseEntity > > } @@ -2945,7 +2948,7 @@ public static class CFuncLadder { public const nint m_vecLocalTop = 0x728; // Vector public const nint m_vecPlayerMountPositionTop = 0x734; // Vector public const nint m_vecPlayerMountPositionBottom = 0x740; // Vector - public const nint m_flAutoRideSpeed = 0x74C; // float32 + public const nint m_flAutoRideSpeed = 0x74C; // float public const nint m_bDisabled = 0x750; // bool public const nint m_bFakeLadder = 0x751; // bool public const nint m_bHasSlack = 0x752; // bool @@ -2956,7 +2959,7 @@ public static class CFuncLadder { public static class CFuncMonitor { public const nint m_targetCamera = 0x720; // CUtlString - public const nint m_nResolutionEnum = 0x728; // int32 + public const nint m_nResolutionEnum = 0x728; // int32_t public const nint m_bRenderShadows = 0x72C; // bool public const nint m_bUseUniqueColorTarget = 0x72D; // bool public const nint m_brushModelName = 0x730; // CUtlString @@ -2973,9 +2976,9 @@ public static class CFuncMoveLinear { public const nint m_soundStart = 0x7A0; // CUtlSymbolLarge public const nint m_soundStop = 0x7A8; // CUtlSymbolLarge public const nint m_currentSound = 0x7B0; // CUtlSymbolLarge - public const nint m_flBlockDamage = 0x7B8; // float32 - public const nint m_flStartPosition = 0x7BC; // float32 - public const nint m_flMoveDistance = 0x7C0; // float32 + public const nint m_flBlockDamage = 0x7B8; // float + public const nint m_flStartPosition = 0x7BC; // float + public const nint m_flMoveDistance = 0x7C0; // float public const nint m_OnFullyOpen = 0x7D0; // CEntityIOOutput public const nint m_OnFullyClosed = 0x7F8; // CEntityIOOutput public const nint m_bCreateMovableNavMesh = 0x820; // bool @@ -2984,7 +2987,7 @@ public static class CFuncMoveLinear { public static class CFuncNavBlocker { public const nint m_bDisabled = 0x700; // bool - public const nint m_nBlockedTeamNumber = 0x704; // int32 + public const nint m_nBlockedTeamNumber = 0x704; // int32_t } public static class CFuncNavObstruction { @@ -3002,13 +3005,13 @@ public static class CFuncPlatRot { public static class CFuncRotating { public const nint m_vecMoveAng = 0x700; // QAngle - public const nint m_flFanFriction = 0x70C; // float32 - public const nint m_flAttenuation = 0x710; // float32 - public const nint m_flVolume = 0x714; // float32 - public const nint m_flTargetSpeed = 0x718; // float32 - public const nint m_flMaxSpeed = 0x71C; // float32 - public const nint m_flBlockDamage = 0x720; // float32 - public const nint m_flTimeScale = 0x724; // float32 + public const nint m_flFanFriction = 0x70C; // float + public const nint m_flAttenuation = 0x710; // float + public const nint m_flVolume = 0x714; // float + public const nint m_flTargetSpeed = 0x718; // float + public const nint m_flMaxSpeed = 0x71C; // float + public const nint m_flBlockDamage = 0x720; // float + public const nint m_flTimeScale = 0x724; // float public const nint m_NoiseRunning = 0x728; // CUtlSymbolLarge public const nint m_bReversed = 0x730; // bool public const nint m_angStart = 0x73C; // QAngle @@ -3028,12 +3031,12 @@ public static class CFuncShatterglass { public const nint m_vecShatterGlassShards = 0x788; // CUtlVector< uint32 > public const nint m_PanelSize = 0x7A0; // Vector2D public const nint m_vecPanelNormalWs = 0x7A8; // Vector - public const nint m_nNumShardsEverCreated = 0x7B4; // int32 + public const nint m_nNumShardsEverCreated = 0x7B4; // int32_t public const nint m_flLastShatterSoundEmitTime = 0x7B8; // GameTime_t public const nint m_flLastCleanupTime = 0x7BC; // GameTime_t public const nint m_flInitAtTime = 0x7C0; // GameTime_t - public const nint m_flGlassThickness = 0x7C4; // float32 - public const nint m_flSpawnInvulnerability = 0x7C8; // float32 + public const nint m_flGlassThickness = 0x7C4; // float + public const nint m_flSpawnInvulnerability = 0x7C8; // float public const nint m_bBreakSilent = 0x7CC; // bool public const nint m_bBreakShardless = 0x7CD; // bool public const nint m_bBroken = 0x7CE; // bool @@ -3041,7 +3044,7 @@ public static class CFuncShatterglass { public const nint m_bGlassNavIgnore = 0x7D0; // bool public const nint m_bGlassInFrame = 0x7D1; // bool public const nint m_bStartBroken = 0x7D2; // bool - public const nint m_iInitialDamageType = 0x7D3; // uint8 + public const nint m_iInitialDamageType = 0x7D3; // uint8_t public const nint m_szDamagePositioningEntityName01 = 0x7D8; // CUtlSymbolLarge public const nint m_szDamagePositioningEntityName02 = 0x7E0; // CUtlSymbolLarge public const nint m_szDamagePositioningEntityName03 = 0x7E8; // CUtlSymbolLarge @@ -3049,7 +3052,7 @@ public static class CFuncShatterglass { public const nint m_vInitialDamagePositions = 0x7F8; // CUtlVector< Vector > public const nint m_vExtraDamagePositions = 0x810; // CUtlVector< Vector > public const nint m_OnBroken = 0x828; // CEntityIOOutput - public const nint m_iSurfaceType = 0x851; // uint8 + public const nint m_iSurfaceType = 0x851; // uint8_t } public static class CFuncTankTrain { @@ -3057,10 +3060,10 @@ public static class CFuncTankTrain { } public static class CFuncTimescale { - public const nint m_flDesiredTimescale = 0x4B0; // float32 - public const nint m_flAcceleration = 0x4B4; // float32 - public const nint m_flMinBlendRate = 0x4B8; // float32 - public const nint m_flBlendDeltaMultiplier = 0x4BC; // float32 + public const nint m_flDesiredTimescale = 0x4B0; // float + public const nint m_flAcceleration = 0x4B4; // float + public const nint m_flMinBlendRate = 0x4B8; // float + public const nint m_flBlendDeltaMultiplier = 0x4BC; // float public const nint m_isStarted = 0x4C0; // bool } @@ -3072,48 +3075,48 @@ public static class CFuncTrackChange { public const nint m_trackBottomName = 0x7E8; // CUtlSymbolLarge public const nint m_trainName = 0x7F0; // CUtlSymbolLarge public const nint m_code = 0x7F8; // TRAIN_CODE - public const nint m_targetState = 0x7FC; // int32 - public const nint m_use = 0x800; // int32 + public const nint m_targetState = 0x7FC; // int32_t + public const nint m_use = 0x800; // int32_t } public static class CFuncTrackTrain { public const nint m_ppath = 0x700; // CHandle< CPathTrack > - public const nint m_length = 0x704; // float32 + public const nint m_length = 0x704; // float public const nint m_vPosPrev = 0x708; // Vector public const nint m_angPrev = 0x714; // QAngle public const nint m_controlMins = 0x720; // Vector public const nint m_controlMaxs = 0x72C; // Vector public const nint m_lastBlockPos = 0x738; // Vector - public const nint m_lastBlockTick = 0x744; // int32 - public const nint m_flVolume = 0x748; // float32 - public const nint m_flBank = 0x74C; // float32 - public const nint m_oldSpeed = 0x750; // float32 - public const nint m_flBlockDamage = 0x754; // float32 - public const nint m_height = 0x758; // float32 - public const nint m_maxSpeed = 0x75C; // float32 - public const nint m_dir = 0x760; // float32 + public const nint m_lastBlockTick = 0x744; // int32_t + public const nint m_flVolume = 0x748; // float + public const nint m_flBank = 0x74C; // float + public const nint m_oldSpeed = 0x750; // float + public const nint m_flBlockDamage = 0x754; // float + public const nint m_height = 0x758; // float + public const nint m_maxSpeed = 0x75C; // float + public const nint m_dir = 0x760; // float public const nint m_iszSoundMove = 0x768; // CUtlSymbolLarge public const nint m_iszSoundMovePing = 0x770; // CUtlSymbolLarge public const nint m_iszSoundStart = 0x778; // CUtlSymbolLarge public const nint m_iszSoundStop = 0x780; // CUtlSymbolLarge public const nint m_strPathTarget = 0x788; // CUtlSymbolLarge - public const nint m_flMoveSoundMinDuration = 0x790; // float32 - public const nint m_flMoveSoundMaxDuration = 0x794; // float32 + public const nint m_flMoveSoundMinDuration = 0x790; // float + public const nint m_flMoveSoundMaxDuration = 0x794; // float public const nint m_flNextMoveSoundTime = 0x798; // GameTime_t - public const nint m_flMoveSoundMinPitch = 0x79C; // float32 - public const nint m_flMoveSoundMaxPitch = 0x7A0; // float32 + public const nint m_flMoveSoundMinPitch = 0x79C; // float + public const nint m_flMoveSoundMaxPitch = 0x7A0; // float public const nint m_eOrientationType = 0x7A4; // TrainOrientationType_t public const nint m_eVelocityType = 0x7A8; // TrainVelocityType_t public const nint m_OnStart = 0x7B8; // CEntityIOOutput public const nint m_OnNext = 0x7E0; // CEntityIOOutput public const nint m_OnArrivedAtDestinationNode = 0x808; // CEntityIOOutput public const nint m_bManualSpeedChanges = 0x830; // bool - public const nint m_flDesiredSpeed = 0x834; // float32 + public const nint m_flDesiredSpeed = 0x834; // float public const nint m_flSpeedChangeTime = 0x838; // GameTime_t - public const nint m_flAccelSpeed = 0x83C; // float32 - public const nint m_flDecelSpeed = 0x840; // float32 + public const nint m_flAccelSpeed = 0x83C; // float + public const nint m_flDecelSpeed = 0x840; // float public const nint m_bAccelToSpeed = 0x844; // bool - public const nint m_flTimeScale = 0x848; // float32 + public const nint m_flTimeScale = 0x848; // float public const nint m_flNextMPSoundTime = 0x84C; // GameTime_t } @@ -3121,7 +3124,7 @@ public static class CFuncTrain { public const nint m_hCurrentTarget = 0x7A8; // CHandle< CBaseEntity > public const nint m_activated = 0x7AC; // bool public const nint m_hEnemy = 0x7B0; // CHandle< CBaseEntity > - public const nint m_flBlockDamage = 0x7B4; // float32 + public const nint m_flBlockDamage = 0x7B4; // float public const nint m_flNextBlockTime = 0x7B8; // GameTime_t public const nint m_iszLastTarget = 0x7C0; // CUtlSymbolLarge } @@ -3131,7 +3134,7 @@ public static class CFuncVPhysicsClip { } public static class CFuncWall { - public const nint m_nState = 0x700; // int32 + public const nint m_nState = 0x700; // int32_t } public static class CFuncWater { @@ -3148,9 +3151,9 @@ public static class CGameChoreoServices { public static class CGameGibManager { public const nint m_bAllowNewGibs = 0x4D0; // bool - public const nint m_iCurrentMaxPieces = 0x4D4; // int32 - public const nint m_iMaxPieces = 0x4D8; // int32 - public const nint m_iLastFrame = 0x4DC; // int32 + public const nint m_iCurrentMaxPieces = 0x4D4; // int32_t + public const nint m_iMaxPieces = 0x4D8; // int32_t + public const nint m_iLastFrame = 0x4DC; // int32_t } public static class CGamePlayerEquip { @@ -3167,7 +3170,7 @@ public static class CGamePlayerZone { public static class CGameRules { public const nint m_szQuestName = 0x8; // char[128] - public const nint m_nQuestPhase = 0x88; // int32 + public const nint m_nQuestPhase = 0x88; // int32_t } public static class CGameSceneNode { @@ -3179,11 +3182,11 @@ public static class CGameSceneNode { public const nint m_hParent = 0x70; // CGameSceneNodeHandle public const nint m_vecOrigin = 0x80; // CNetworkOriginCellCoordQuantizedVector public const nint m_angRotation = 0xB8; // QAngle - public const nint m_flScale = 0xC4; // float32 + public const nint m_flScale = 0xC4; // float public const nint m_vecAbsOrigin = 0xC8; // Vector public const nint m_angAbsRotation = 0xD4; // QAngle - public const nint m_flAbsScale = 0xE0; // float32 - public const nint m_nParentAttachmentOrBone = 0xE4; // int16 + public const nint m_flAbsScale = 0xE0; // float + public const nint m_nParentAttachmentOrBone = 0xE4; // int16_t public const nint m_bDebugAbsOriginChanges = 0xE6; // bool public const nint m_bDormant = 0xE7; // bool public const nint m_bForceParentToBeNetworked = 0xE8; // bool @@ -3197,12 +3200,12 @@ public static class CGameSceneNode { public const nint m_bBoneMergeFlex = 0x0; // bitfield:1 public const nint m_nLatchAbsOrigin = 0x0; // bitfield:2 public const nint m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1 - public const nint m_nHierarchicalDepth = 0xEB; // uint8 - public const nint m_nHierarchyType = 0xEC; // uint8 - public const nint m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xED; // uint8 + public const nint m_nHierarchicalDepth = 0xEB; // uint8_t + public const nint m_nHierarchyType = 0xEC; // uint8_t + public const nint m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xED; // uint8_t public const nint m_name = 0xF0; // CUtlStringToken public const nint m_hierarchyAttachName = 0x130; // CUtlStringToken - public const nint m_flZOffset = 0x134; // float32 + public const nint m_flZOffset = 0x134; // float public const nint m_vRenderOrigin = 0x138; // Vector } @@ -3217,8 +3220,8 @@ public static class CGameScriptedMoveData { public const nint m_angSrc = 0x18; // QAngle public const nint m_angDst = 0x24; // QAngle public const nint m_angCurrent = 0x30; // QAngle - public const nint m_flAngRate = 0x3C; // float32 - public const nint m_flDuration = 0x40; // float32 + public const nint m_flAngRate = 0x3C; // float + public const nint m_flDuration = 0x40; // float public const nint m_flStartTime = 0x44; // GameTime_t public const nint m_nPrevMoveType = 0x48; // MoveType_t public const nint m_bActive = 0x49; // bool @@ -3240,30 +3243,30 @@ public static class CGenericConstraint { public const nint m_nLinearMotionX = 0x510; // JointMotion_t public const nint m_nLinearMotionY = 0x514; // JointMotion_t public const nint m_nLinearMotionZ = 0x518; // JointMotion_t - public const nint m_flLinearFrequencyX = 0x51C; // float32 - public const nint m_flLinearFrequencyY = 0x520; // float32 - public const nint m_flLinearFrequencyZ = 0x524; // float32 - public const nint m_flLinearDampingRatioX = 0x528; // float32 - public const nint m_flLinearDampingRatioY = 0x52C; // float32 - public const nint m_flLinearDampingRatioZ = 0x530; // float32 - public const nint m_flMaxLinearImpulseX = 0x534; // float32 - public const nint m_flMaxLinearImpulseY = 0x538; // float32 - public const nint m_flMaxLinearImpulseZ = 0x53C; // float32 - public const nint m_flBreakAfterTimeX = 0x540; // float32 - public const nint m_flBreakAfterTimeY = 0x544; // float32 - public const nint m_flBreakAfterTimeZ = 0x548; // float32 + public const nint m_flLinearFrequencyX = 0x51C; // float + public const nint m_flLinearFrequencyY = 0x520; // float + public const nint m_flLinearFrequencyZ = 0x524; // float + public const nint m_flLinearDampingRatioX = 0x528; // float + public const nint m_flLinearDampingRatioY = 0x52C; // float + public const nint m_flLinearDampingRatioZ = 0x530; // float + public const nint m_flMaxLinearImpulseX = 0x534; // float + public const nint m_flMaxLinearImpulseY = 0x538; // float + public const nint m_flMaxLinearImpulseZ = 0x53C; // float + public const nint m_flBreakAfterTimeX = 0x540; // float + public const nint m_flBreakAfterTimeY = 0x544; // float + public const nint m_flBreakAfterTimeZ = 0x548; // float public const nint m_flBreakAfterTimeStartTimeX = 0x54C; // GameTime_t public const nint m_flBreakAfterTimeStartTimeY = 0x550; // GameTime_t public const nint m_flBreakAfterTimeStartTimeZ = 0x554; // GameTime_t - public const nint m_flBreakAfterTimeThresholdX = 0x558; // float32 - public const nint m_flBreakAfterTimeThresholdY = 0x55C; // float32 - public const nint m_flBreakAfterTimeThresholdZ = 0x560; // float32 - public const nint m_flNotifyForceX = 0x564; // float32 - public const nint m_flNotifyForceY = 0x568; // float32 - public const nint m_flNotifyForceZ = 0x56C; // float32 - public const nint m_flNotifyForceMinTimeX = 0x570; // float32 - public const nint m_flNotifyForceMinTimeY = 0x574; // float32 - public const nint m_flNotifyForceMinTimeZ = 0x578; // float32 + public const nint m_flBreakAfterTimeThresholdX = 0x558; // float + public const nint m_flBreakAfterTimeThresholdY = 0x55C; // float + public const nint m_flBreakAfterTimeThresholdZ = 0x560; // float + public const nint m_flNotifyForceX = 0x564; // float + public const nint m_flNotifyForceY = 0x568; // float + public const nint m_flNotifyForceZ = 0x56C; // float + public const nint m_flNotifyForceMinTimeX = 0x570; // float + public const nint m_flNotifyForceMinTimeY = 0x574; // float + public const nint m_flNotifyForceMinTimeZ = 0x578; // float public const nint m_flNotifyForceLastTimeX = 0x57C; // GameTime_t public const nint m_flNotifyForceLastTimeY = 0x580; // GameTime_t public const nint m_flNotifyForceLastTimeZ = 0x584; // GameTime_t @@ -3273,15 +3276,15 @@ public static class CGenericConstraint { public const nint m_nAngularMotionX = 0x58C; // JointMotion_t public const nint m_nAngularMotionY = 0x590; // JointMotion_t public const nint m_nAngularMotionZ = 0x594; // JointMotion_t - public const nint m_flAngularFrequencyX = 0x598; // float32 - public const nint m_flAngularFrequencyY = 0x59C; // float32 - public const nint m_flAngularFrequencyZ = 0x5A0; // float32 - public const nint m_flAngularDampingRatioX = 0x5A4; // float32 - public const nint m_flAngularDampingRatioY = 0x5A8; // float32 - public const nint m_flAngularDampingRatioZ = 0x5AC; // float32 - public const nint m_flMaxAngularImpulseX = 0x5B0; // float32 - public const nint m_flMaxAngularImpulseY = 0x5B4; // float32 - public const nint m_flMaxAngularImpulseZ = 0x5B8; // float32 + public const nint m_flAngularFrequencyX = 0x598; // float + public const nint m_flAngularFrequencyY = 0x59C; // float + public const nint m_flAngularFrequencyZ = 0x5A0; // float + public const nint m_flAngularDampingRatioX = 0x5A4; // float + public const nint m_flAngularDampingRatioY = 0x5A8; // float + public const nint m_flAngularDampingRatioZ = 0x5AC; // float + public const nint m_flMaxAngularImpulseX = 0x5B0; // float + public const nint m_flMaxAngularImpulseY = 0x5B4; // float + public const nint m_flMaxAngularImpulseZ = 0x5B8; // float public const nint m_NotifyForceReachedX = 0x5C0; // CEntityIOOutput public const nint m_NotifyForceReachedY = 0x5E8; // CEntityIOOutput public const nint m_NotifyForceReachedZ = 0x610; // CEntityIOOutput @@ -3289,32 +3292,32 @@ public static class CGenericConstraint { public static class CGlowProperty { public const nint m_fGlowColor = 0x8; // Vector - public const nint m_iGlowType = 0x30; // int32 - public const nint m_iGlowTeam = 0x34; // int32 - public const nint m_nGlowRange = 0x38; // int32 - public const nint m_nGlowRangeMin = 0x3C; // int32 + public const nint m_iGlowType = 0x30; // int32_t + public const nint m_iGlowTeam = 0x34; // int32_t + public const nint m_nGlowRange = 0x38; // int32_t + public const nint m_nGlowRangeMin = 0x3C; // int32_t public const nint m_glowColorOverride = 0x40; // Color public const nint m_bFlashing = 0x44; // bool - public const nint m_flGlowTime = 0x48; // float32 - public const nint m_flGlowStartTime = 0x4C; // float32 + public const nint m_flGlowTime = 0x48; // float + public const nint m_flGlowStartTime = 0x4C; // float public const nint m_bEligibleForScreenHighlight = 0x50; // bool public const nint m_bGlowing = 0x51; // bool } public static class CGradientFog { public const nint m_hGradientFogTexture = 0x4B0; // CStrongHandle< InfoForResourceTypeCTextureBase > - public const nint m_flFogStartDistance = 0x4B8; // float32 - public const nint m_flFogEndDistance = 0x4BC; // float32 + public const nint m_flFogStartDistance = 0x4B8; // float + public const nint m_flFogEndDistance = 0x4BC; // float public const nint m_bHeightFogEnabled = 0x4C0; // bool - public const nint m_flFogStartHeight = 0x4C4; // float32 - public const nint m_flFogEndHeight = 0x4C8; // float32 - public const nint m_flFarZ = 0x4CC; // float32 - public const nint m_flFogMaxOpacity = 0x4D0; // float32 - public const nint m_flFogFalloffExponent = 0x4D4; // float32 - public const nint m_flFogVerticalExponent = 0x4D8; // float32 + public const nint m_flFogStartHeight = 0x4C4; // float + public const nint m_flFogEndHeight = 0x4C8; // float + public const nint m_flFarZ = 0x4CC; // float + public const nint m_flFogMaxOpacity = 0x4D0; // float + public const nint m_flFogFalloffExponent = 0x4D4; // float + public const nint m_flFogVerticalExponent = 0x4D8; // float public const nint m_fogColor = 0x4DC; // Color - public const nint m_flFogStrength = 0x4E0; // float32 - public const nint m_flFadeTime = 0x4E4; // float32 + public const nint m_flFogStrength = 0x4E0; // float + public const nint m_flFadeTime = 0x4E4; // float public const nint m_bStartDisabled = 0x4E8; // bool public const nint m_bIsEnabled = 0x4E9; // bool public const nint m_bGradientFogNeedsTextures = 0x4EA; // bool @@ -3334,11 +3337,11 @@ public static class CHandleTest { public static class CHintMessage { public const nint m_hintString = 0x8; // char* public const nint m_args = 0x10; // CUtlVector< char* > - public const nint m_duration = 0x28; // float32 + public const nint m_duration = 0x28; // float } public static class CHintMessageQueue { - public const nint m_tmMessageEnd = 0x8; // float32 + public const nint m_tmMessageEnd = 0x8; // float public const nint m_messages = 0x10; // CUtlVector< CHintMessage* > public const nint m_pPlayerController = 0x28; // CBasePlayerController* } @@ -3353,14 +3356,14 @@ public static class CHostage { public const nint m_OnDroppedNotRescued = 0xA38; // CEntityIOOutput public const nint m_OnRescued = 0xA60; // CEntityIOOutput public const nint m_entitySpottedState = 0xA88; // EntitySpottedState_t - public const nint m_nSpotRules = 0xAA0; // int32 - public const nint m_uiHostageSpawnExclusionGroupMask = 0xAA4; // uint32 - public const nint m_nHostageSpawnRandomFactor = 0xAA8; // uint32 + public const nint m_nSpotRules = 0xAA0; // int32_t + public const nint m_uiHostageSpawnExclusionGroupMask = 0xAA4; // uint32_t + public const nint m_nHostageSpawnRandomFactor = 0xAA8; // uint32_t public const nint m_bRemove = 0xAAC; // bool public const nint m_vel = 0xAB0; // Vector public const nint m_isRescued = 0xABC; // bool public const nint m_jumpedThisFrame = 0xABD; // bool - public const nint m_nHostageState = 0xAC0; // int32 + public const nint m_nHostageState = 0xAC0; // int32_t public const nint m_leader = 0xAC4; // CHandle< CBaseEntity > public const nint m_lastLeader = 0xAC8; // CHandle< CCSPlayerPawnBase > public const nint m_reuseTimer = 0xAD0; // CountdownTimer @@ -3383,8 +3386,8 @@ public static class CHostage { public const nint m_flRescueStartTime = 0x2C30; // GameTime_t public const nint m_flGrabSuccessTime = 0x2C34; // GameTime_t public const nint m_flDropStartTime = 0x2C38; // GameTime_t - public const nint m_nApproachRewardPayouts = 0x2C3C; // int32 - public const nint m_nPickupEventCount = 0x2C40; // int32 + public const nint m_nApproachRewardPayouts = 0x2C3C; // int32_t + public const nint m_nPickupEventCount = 0x2C40; // int32_t public const nint m_vecSpawnGroundPos = 0x2C44; // Vector } @@ -3405,12 +3408,12 @@ public static class CInferno { public const nint m_fireParentZDelta = 0xC10; // int32[64] public const nint m_bFireIsBurning = 0xD10; // bool[64] public const nint m_BurnNormal = 0xD50; // Vector[64] - public const nint m_fireCount = 0x1050; // int32 - public const nint m_nInfernoType = 0x1054; // int32 - public const nint m_nFireEffectTickBegin = 0x1058; // int32 - public const nint m_nFireLifetime = 0x105C; // float32 + public const nint m_fireCount = 0x1050; // int32_t + public const nint m_nInfernoType = 0x1054; // int32_t + public const nint m_nFireEffectTickBegin = 0x1058; // int32_t + public const nint m_nFireLifetime = 0x105C; // float public const nint m_bInPostEffectTime = 0x1060; // bool - public const nint m_nFiresExtinguishCount = 0x1064; // int32 + public const nint m_nFiresExtinguishCount = 0x1064; // int32_t public const nint m_bWasCreatedInSmoke = 0x1068; // bool public const nint m_extent = 0x1270; // Extent public const nint m_damageTimer = 0x1288; // CountdownTimer @@ -3420,18 +3423,18 @@ public static class CInferno { public const nint m_startPos = 0x12D0; // Vector public const nint m_vecOriginalSpawnLocation = 0x12DC; // Vector public const nint m_activeTimer = 0x12E8; // IntervalTimer - public const nint m_fireSpawnOffset = 0x12F8; // int32 - public const nint m_nMaxFlames = 0x12FC; // int32 + public const nint m_fireSpawnOffset = 0x12F8; // int32_t + public const nint m_nMaxFlames = 0x12FC; // int32_t public const nint m_BookkeepingTimer = 0x1300; // CountdownTimer public const nint m_NextSpreadTimer = 0x1318; // CountdownTimer - public const nint m_nSourceItemDefIndex = 0x1330; // uint16 + public const nint m_nSourceItemDefIndex = 0x1330; // uint16_t } public static class CInfoDynamicShadowHint { public const nint m_bDisabled = 0x4B0; // bool - public const nint m_flRange = 0x4B4; // float32 - public const nint m_nImportance = 0x4B8; // int32 - public const nint m_nLightChoice = 0x4BC; // int32 + public const nint m_flRange = 0x4B4; // float + public const nint m_nImportance = 0x4B8; // int32_t + public const nint m_nLightChoice = 0x4BC; // int32_t public const nint m_hLight = 0x4C0; // CHandle< CBaseEntity > } @@ -3442,17 +3445,17 @@ public static class CInfoDynamicShadowHintBox { public static class CInfoGameEventProxy { public const nint m_iszEventName = 0x4B0; // CUtlSymbolLarge - public const nint m_flRange = 0x4B8; // float32 + public const nint m_flRange = 0x4B8; // float } public static class CInfoOffscreenPanoramaTexture { public const nint m_bDisabled = 0x4B0; // bool - public const nint m_nResolutionX = 0x4B4; // int32 - public const nint m_nResolutionY = 0x4B8; // int32 + public const nint m_nResolutionX = 0x4B4; // int32_t + public const nint m_nResolutionY = 0x4B8; // int32_t public const nint m_szLayoutFileName = 0x4C0; // CUtlSymbolLarge public const nint m_RenderAttrName = 0x4C8; // CUtlSymbolLarge public const nint m_TargetEntities = 0x4D0; // CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > - public const nint m_nTargetChangeCount = 0x4E8; // int32 + public const nint m_nTargetChangeCount = 0x4E8; // int32_t public const nint m_vecCSSClasses = 0x4F0; // CNetworkUtlVectorBase< CUtlSymbolLarge > public const nint m_szTargetsName = 0x508; // CUtlSymbolLarge public const nint m_AdditionalTargetEntities = 0x510; // CUtlVector< CHandle< CBaseModelEntity > > @@ -3471,13 +3474,13 @@ public static class CInfoSpawnGroupLoadUnload { public const nint m_iszSpawnGroupFilterName = 0x558; // CUtlSymbolLarge public const nint m_iszLandmarkName = 0x560; // CUtlSymbolLarge public const nint m_sFixedSpawnGroupName = 0x568; // CUtlString - public const nint m_flTimeoutInterval = 0x570; // float32 + public const nint m_flTimeoutInterval = 0x570; // float public const nint m_bStreamingStarted = 0x574; // bool public const nint m_bUnloadingStarted = 0x575; // bool } public static class CInfoVisibilityBox { - public const nint m_nMode = 0x4B4; // int32 + public const nint m_nMode = 0x4B4; // int32_t public const nint m_vBoxSize = 0x4B8; // Vector public const nint m_bEnabled = 0x4C4; // bool } @@ -3489,14 +3492,14 @@ public static class CInfoWorldLayer { public const nint m_bWorldLayerVisible = 0x4E8; // bool public const nint m_bEntitiesSpawned = 0x4E9; // bool public const nint m_bCreateAsChildSpawnGroup = 0x4EA; // bool - public const nint m_hLayerSpawnGroup = 0x4EC; // uint32 + public const nint m_hLayerSpawnGroup = 0x4EC; // uint32_t } public static class CInstancedSceneEntity { public const nint m_hOwner = 0xA08; // CHandle< CBaseEntity > public const nint m_bHadOwner = 0xA0C; // bool - public const nint m_flPostSpeakDelay = 0xA10; // float32 - public const nint m_flPreDelay = 0xA14; // float32 + public const nint m_flPostSpeakDelay = 0xA10; // float + public const nint m_flPreDelay = 0xA14; // float public const nint m_bIsBackground = 0xA18; // bool } @@ -3508,9 +3511,9 @@ public static class CInstructorEventEntity { public static class CIronSightController { public const nint m_bIronSightAvailable = 0x8; // bool - public const nint m_flIronSightAmount = 0xC; // float32 - public const nint m_flIronSightAmountGained = 0x10; // float32 - public const nint m_flIronSightAmountBiased = 0x14; // float32 + public const nint m_flIronSightAmount = 0xC; // float + public const nint m_flIronSightAmountGained = 0x10; // float + public const nint m_flIronSightAmountBiased = 0x14; // float } public static class CItem { @@ -3526,7 +3529,7 @@ public static class CItem { public static class CItemDefuser { public const nint m_entitySpottedState = 0x968; // EntitySpottedState_t - public const nint m_nSpotRules = 0x980; // int32 + public const nint m_nSpotRules = 0x980; // int32_t } public static class CItemDogtags { @@ -3537,8 +3540,8 @@ public static class CItemDogtags { public static class CItemGeneric { public const nint m_bHasTriggerRadius = 0x970; // bool public const nint m_bHasPickupRadius = 0x971; // bool - public const nint m_flPickupRadiusSqr = 0x974; // float32 - public const nint m_flTriggerRadiusSqr = 0x978; // float32 + public const nint m_flPickupRadiusSqr = 0x974; // float + public const nint m_flTriggerRadiusSqr = 0x978; // float public const nint m_flLastPickupCheck = 0x97C; // GameTime_t public const nint m_bPlayerCounterListenerAdded = 0x980; // bool public const nint m_bPlayerInTriggerRadius = 0x981; // bool @@ -3560,8 +3563,8 @@ public static class CItemGeneric { public const nint m_OnTriggerTouch = 0xA60; // CEntityIOOutput public const nint m_OnTriggerEndTouch = 0xA88; // CEntityIOOutput public const nint m_pAllowPickupScriptFunction = 0xAB0; // CUtlSymbolLarge - public const nint m_flPickupRadius = 0xAB8; // float32 - public const nint m_flTriggerRadius = 0xABC; // float32 + public const nint m_flPickupRadius = 0xAB8; // float + public const nint m_flTriggerRadius = 0xABC; // float public const nint m_pTriggerSoundEffect = 0xAC0; // CUtlSymbolLarge public const nint m_bGlowWhenInTrigger = 0xAC8; // bool public const nint m_glowColor = 0xAC9; // Color @@ -3578,7 +3581,7 @@ public static class CKeepUpright { public const nint m_localTestAxis = 0x4C4; // Vector public const nint m_nameAttach = 0x4D8; // CUtlSymbolLarge public const nint m_attachedObject = 0x4E0; // CHandle< CBaseEntity > - public const nint m_angularLimit = 0x4E4; // float32 + public const nint m_angularLimit = 0x4E4; // float public const nint m_bActive = 0x4E8; // bool public const nint m_bDampAllRotation = 0x4E9; // bool } @@ -3587,50 +3590,50 @@ public static class CLightComponent { public const nint __m_pChainEntity = 0x48; // CNetworkVarChainer public const nint m_Color = 0x85; // Color public const nint m_SecondaryColor = 0x89; // Color - public const nint m_flBrightness = 0x90; // float32 - public const nint m_flBrightnessScale = 0x94; // float32 - public const nint m_flBrightnessMult = 0x98; // float32 - public const nint m_flRange = 0x9C; // float32 - public const nint m_flFalloff = 0xA0; // float32 - public const nint m_flAttenuation0 = 0xA4; // float32 - public const nint m_flAttenuation1 = 0xA8; // float32 - public const nint m_flAttenuation2 = 0xAC; // float32 - public const nint m_flTheta = 0xB0; // float32 - public const nint m_flPhi = 0xB4; // float32 + public const nint m_flBrightness = 0x90; // float + public const nint m_flBrightnessScale = 0x94; // float + public const nint m_flBrightnessMult = 0x98; // float + public const nint m_flRange = 0x9C; // float + public const nint m_flFalloff = 0xA0; // float + public const nint m_flAttenuation0 = 0xA4; // float + public const nint m_flAttenuation1 = 0xA8; // float + public const nint m_flAttenuation2 = 0xAC; // float + public const nint m_flTheta = 0xB0; // float + public const nint m_flPhi = 0xB4; // float public const nint m_hLightCookie = 0xB8; // CStrongHandle< InfoForResourceTypeCTextureBase > - public const nint m_nCascades = 0xC0; // int32 - public const nint m_nCastShadows = 0xC4; // int32 - public const nint m_nShadowWidth = 0xC8; // int32 - public const nint m_nShadowHeight = 0xCC; // int32 + public const nint m_nCascades = 0xC0; // int32_t + public const nint m_nCastShadows = 0xC4; // int32_t + public const nint m_nShadowWidth = 0xC8; // int32_t + public const nint m_nShadowHeight = 0xCC; // int32_t public const nint m_bRenderDiffuse = 0xD0; // bool - public const nint m_nRenderSpecular = 0xD4; // int32 + public const nint m_nRenderSpecular = 0xD4; // int32_t public const nint m_bRenderTransmissive = 0xD8; // bool - public const nint m_flOrthoLightWidth = 0xDC; // float32 - public const nint m_flOrthoLightHeight = 0xE0; // float32 - public const nint m_nStyle = 0xE4; // int32 + public const nint m_flOrthoLightWidth = 0xDC; // float + public const nint m_flOrthoLightHeight = 0xE0; // float + public const nint m_nStyle = 0xE4; // int32_t public const nint m_Pattern = 0xE8; // CUtlString - public const nint m_nCascadeRenderStaticObjects = 0xF0; // int32 - public const nint m_flShadowCascadeCrossFade = 0xF4; // float32 - public const nint m_flShadowCascadeDistanceFade = 0xF8; // float32 - public const nint m_flShadowCascadeDistance0 = 0xFC; // float32 - public const nint m_flShadowCascadeDistance1 = 0x100; // float32 - public const nint m_flShadowCascadeDistance2 = 0x104; // float32 - public const nint m_flShadowCascadeDistance3 = 0x108; // float32 - public const nint m_nShadowCascadeResolution0 = 0x10C; // int32 - public const nint m_nShadowCascadeResolution1 = 0x110; // int32 - public const nint m_nShadowCascadeResolution2 = 0x114; // int32 - public const nint m_nShadowCascadeResolution3 = 0x118; // int32 + public const nint m_nCascadeRenderStaticObjects = 0xF0; // int32_t + public const nint m_flShadowCascadeCrossFade = 0xF4; // float + public const nint m_flShadowCascadeDistanceFade = 0xF8; // float + public const nint m_flShadowCascadeDistance0 = 0xFC; // float + public const nint m_flShadowCascadeDistance1 = 0x100; // float + public const nint m_flShadowCascadeDistance2 = 0x104; // float + public const nint m_flShadowCascadeDistance3 = 0x108; // float + public const nint m_nShadowCascadeResolution0 = 0x10C; // int32_t + public const nint m_nShadowCascadeResolution1 = 0x110; // int32_t + public const nint m_nShadowCascadeResolution2 = 0x114; // int32_t + public const nint m_nShadowCascadeResolution3 = 0x118; // int32_t public const nint m_bUsesBakedShadowing = 0x11C; // bool - public const nint m_nShadowPriority = 0x120; // int32 - public const nint m_nBakedShadowIndex = 0x124; // int32 + public const nint m_nShadowPriority = 0x120; // int32_t + public const nint m_nBakedShadowIndex = 0x124; // int32_t public const nint m_bRenderToCubemaps = 0x128; // bool public const nint m_LightGroups = 0x130; // CUtlSymbolLarge - public const nint m_nDirectLight = 0x138; // int32 - public const nint m_nIndirectLight = 0x13C; // int32 - public const nint m_flFadeMinDist = 0x140; // float32 - public const nint m_flFadeMaxDist = 0x144; // float32 - public const nint m_flShadowFadeMinDist = 0x148; // float32 - public const nint m_flShadowFadeMaxDist = 0x14C; // float32 + public const nint m_nDirectLight = 0x138; // int32_t + public const nint m_nIndirectLight = 0x13C; // int32_t + public const nint m_flFadeMinDist = 0x140; // float + public const nint m_flFadeMaxDist = 0x144; // float + public const nint m_flShadowFadeMinDist = 0x148; // float + public const nint m_flShadowFadeMaxDist = 0x14C; // float public const nint m_bEnabled = 0x150; // bool public const nint m_bFlicker = 0x151; // bool public const nint m_bPrecomputedFieldsValid = 0x152; // bool @@ -3639,18 +3642,18 @@ public static class CLightComponent { public const nint m_vPrecomputedOBBOrigin = 0x16C; // Vector public const nint m_vPrecomputedOBBAngles = 0x178; // QAngle public const nint m_vPrecomputedOBBExtent = 0x184; // Vector - public const nint m_flPrecomputedMaxRange = 0x190; // float32 - public const nint m_nFogLightingMode = 0x194; // int32 - public const nint m_flFogContributionStength = 0x198; // float32 - public const nint m_flNearClipPlane = 0x19C; // float32 + public const nint m_flPrecomputedMaxRange = 0x190; // float + public const nint m_nFogLightingMode = 0x194; // int32_t + public const nint m_flFogContributionStength = 0x198; // float + public const nint m_flNearClipPlane = 0x19C; // float public const nint m_SkyColor = 0x1A0; // Color - public const nint m_flSkyIntensity = 0x1A4; // float32 + public const nint m_flSkyIntensity = 0x1A4; // float public const nint m_SkyAmbientBounce = 0x1A8; // Color public const nint m_bUseSecondaryColor = 0x1AC; // bool public const nint m_bMixedShadows = 0x1AD; // bool public const nint m_flLightStyleStartTime = 0x1B0; // GameTime_t - public const nint m_flCapsuleLength = 0x1B4; // float32 - public const nint m_flMinRoughness = 0x1B8; // float32 + public const nint m_flCapsuleLength = 0x1B4; // float + public const nint m_flMinRoughness = 0x1B8; // float public const nint m_bPvsModifyEntity = 0x1C8; // bool } @@ -3659,13 +3662,13 @@ public static class CLightEntity { } public static class CLightGlow { - public const nint m_nHorizontalSize = 0x700; // uint32 - public const nint m_nVerticalSize = 0x704; // uint32 - public const nint m_nMinDist = 0x708; // uint32 - public const nint m_nMaxDist = 0x70C; // uint32 - public const nint m_nOuterMaxDist = 0x710; // uint32 - public const nint m_flGlowProxySize = 0x714; // float32 - public const nint m_flHDRColorScale = 0x718; // float32 + public const nint m_nHorizontalSize = 0x700; // uint32_t + public const nint m_nVerticalSize = 0x704; // uint32_t + public const nint m_nMinDist = 0x708; // uint32_t + public const nint m_nMaxDist = 0x70C; // uint32_t + public const nint m_nOuterMaxDist = 0x710; // uint32_t + public const nint m_flGlowProxySize = 0x714; // float + public const nint m_flHDRColorScale = 0x718; // float } public static class CLogicAchievement { @@ -3675,10 +3678,10 @@ public static class CLogicAchievement { } public static class CLogicActiveAutosave { - public const nint m_TriggerHitPoints = 0x4C0; // int32 - public const nint m_flTimeToTrigger = 0x4C4; // float32 + public const nint m_TriggerHitPoints = 0x4C0; // int32_t + public const nint m_flTimeToTrigger = 0x4C4; // float public const nint m_flStartTime = 0x4C8; // GameTime_t - public const nint m_flDangerousTime = 0x4CC; // float32 + public const nint m_flDangerousTime = 0x4CC; // float } public static class CLogicAuto { @@ -3697,8 +3700,8 @@ public static class CLogicAuto { public static class CLogicAutosave { public const nint m_bForceNewLevelUnit = 0x4B0; // bool - public const nint m_minHitPoints = 0x4B4; // int32 - public const nint m_minHitPointsToCommit = 0x4B8; // int32 + public const nint m_minHitPoints = 0x4B4; // int32_t + public const nint m_minHitPointsToCommit = 0x4B8; // int32_t } public static class CLogicBranch { @@ -3719,8 +3722,8 @@ public static class CLogicBranchList { public static class CLogicCase { public const nint m_nCase = 0x4B0; // CUtlSymbolLarge[32] - public const nint m_nShuffleCases = 0x5B0; // int32 - public const nint m_nLastShuffleCase = 0x5B4; // int32 + public const nint m_nShuffleCases = 0x5B0; // int32_t + public const nint m_nLastShuffleCase = 0x5B4; // int32_t public const nint m_uchShuffleCaseMap = 0x5B8; // uint8[32] public const nint m_OnCase = 0x5D8; // CEntityIOOutput[32] public const nint m_OnDefault = 0xAD8; // CEntityOutputTemplate< CVariantBase< CVariantDefaultAllocator > > @@ -3734,8 +3737,8 @@ public static class CLogicCollisionPair { } public static class CLogicCompare { - public const nint m_flInValue = 0x4B0; // float32 - public const nint m_flCompareValue = 0x4B4; // float32 + public const nint m_flInValue = 0x4B0; // float + public const nint m_flCompareValue = 0x4B4; // float public const nint m_OnLessThan = 0x4B8; // CEntityOutputTemplate< float32 > public const nint m_OnEqualTo = 0x4E0; // CEntityOutputTemplate< float32 > public const nint m_OnNotEqualTo = 0x508; // CEntityOutputTemplate< float32 > @@ -3744,18 +3747,18 @@ public static class CLogicCompare { public static class CLogicDistanceAutosave { public const nint m_iszTargetEntity = 0x4B0; // CUtlSymbolLarge - public const nint m_flDistanceToPlayer = 0x4B8; // float32 + public const nint m_flDistanceToPlayer = 0x4B8; // float public const nint m_bForceNewLevelUnit = 0x4BC; // bool public const nint m_bCheckCough = 0x4BD; // bool public const nint m_bThinkDangerous = 0x4BE; // bool - public const nint m_flDangerousTime = 0x4C0; // float32 + public const nint m_flDangerousTime = 0x4C0; // float } public static class CLogicDistanceCheck { public const nint m_iszEntityA = 0x4B0; // CUtlSymbolLarge public const nint m_iszEntityB = 0x4B8; // CUtlSymbolLarge - public const nint m_flZone1Distance = 0x4C0; // float32 - public const nint m_flZone2Distance = 0x4C4; // float32 + public const nint m_flZone1Distance = 0x4C0; // float + public const nint m_flZone2Distance = 0x4C4; // float public const nint m_InZone1 = 0x4C8; // CEntityIOOutput public const nint m_InZone2 = 0x4F0; // CEntityIOOutput public const nint m_InZone3 = 0x518; // CEntityIOOutput @@ -3788,8 +3791,8 @@ public static class CLogicMeasureMovement { public const nint m_hMeasureReference = 0x4CC; // CHandle< CBaseEntity > public const nint m_hTarget = 0x4D0; // CHandle< CBaseEntity > public const nint m_hTargetReference = 0x4D4; // CHandle< CBaseEntity > - public const nint m_flScale = 0x4D8; // float32 - public const nint m_nMeasureType = 0x4DC; // int32 + public const nint m_flScale = 0x4D8; // float + public const nint m_nMeasureType = 0x4DC; // int32_t } public static class CLogicNPCCounter { @@ -3811,36 +3814,36 @@ public static class CLogicNPCCounter { public const nint m_OnMinPlayerDist_3 = 0x708; // CEntityOutputTemplate< float32 > public const nint m_hSource = 0x730; // CEntityHandle public const nint m_iszSourceEntityName = 0x738; // CUtlSymbolLarge - public const nint m_flDistanceMax = 0x740; // float32 + public const nint m_flDistanceMax = 0x740; // float public const nint m_bDisabled = 0x744; // bool - public const nint m_nMinCountAll = 0x748; // int32 - public const nint m_nMaxCountAll = 0x74C; // int32 - public const nint m_nMinFactorAll = 0x750; // int32 - public const nint m_nMaxFactorAll = 0x754; // int32 + public const nint m_nMinCountAll = 0x748; // int32_t + public const nint m_nMaxCountAll = 0x74C; // int32_t + public const nint m_nMinFactorAll = 0x750; // int32_t + public const nint m_nMaxFactorAll = 0x754; // int32_t public const nint m_iszNPCClassname_1 = 0x760; // CUtlSymbolLarge - public const nint m_nNPCState_1 = 0x768; // int32 + public const nint m_nNPCState_1 = 0x768; // int32_t public const nint m_bInvertState_1 = 0x76C; // bool - public const nint m_nMinCount_1 = 0x770; // int32 - public const nint m_nMaxCount_1 = 0x774; // int32 - public const nint m_nMinFactor_1 = 0x778; // int32 - public const nint m_nMaxFactor_1 = 0x77C; // int32 - public const nint m_flDefaultDist_1 = 0x784; // float32 + public const nint m_nMinCount_1 = 0x770; // int32_t + public const nint m_nMaxCount_1 = 0x774; // int32_t + public const nint m_nMinFactor_1 = 0x778; // int32_t + public const nint m_nMaxFactor_1 = 0x77C; // int32_t + public const nint m_flDefaultDist_1 = 0x784; // float public const nint m_iszNPCClassname_2 = 0x788; // CUtlSymbolLarge - public const nint m_nNPCState_2 = 0x790; // int32 + public const nint m_nNPCState_2 = 0x790; // int32_t public const nint m_bInvertState_2 = 0x794; // bool - public const nint m_nMinCount_2 = 0x798; // int32 - public const nint m_nMaxCount_2 = 0x79C; // int32 - public const nint m_nMinFactor_2 = 0x7A0; // int32 - public const nint m_nMaxFactor_2 = 0x7A4; // int32 - public const nint m_flDefaultDist_2 = 0x7AC; // float32 + public const nint m_nMinCount_2 = 0x798; // int32_t + public const nint m_nMaxCount_2 = 0x79C; // int32_t + public const nint m_nMinFactor_2 = 0x7A0; // int32_t + public const nint m_nMaxFactor_2 = 0x7A4; // int32_t + public const nint m_flDefaultDist_2 = 0x7AC; // float public const nint m_iszNPCClassname_3 = 0x7B0; // CUtlSymbolLarge - public const nint m_nNPCState_3 = 0x7B8; // int32 + public const nint m_nNPCState_3 = 0x7B8; // int32_t public const nint m_bInvertState_3 = 0x7BC; // bool - public const nint m_nMinCount_3 = 0x7C0; // int32 - public const nint m_nMaxCount_3 = 0x7C4; // int32 - public const nint m_nMinFactor_3 = 0x7C8; // int32 - public const nint m_nMaxFactor_3 = 0x7CC; // int32 - public const nint m_flDefaultDist_3 = 0x7D4; // float32 + public const nint m_nMinCount_3 = 0x7C0; // int32_t + public const nint m_nMaxCount_3 = 0x7C4; // int32_t + public const nint m_nMinFactor_3 = 0x7C8; // int32_t + public const nint m_nMaxFactor_3 = 0x7CC; // int32_t + public const nint m_flDefaultDist_3 = 0x7D4; // float } public static class CLogicNPCCounterAABB { @@ -3874,23 +3877,23 @@ public static class CLogicRelay { } public static class CMapInfo { - public const nint m_iBuyingStatus = 0x4B0; // int32 - public const nint m_flBombRadius = 0x4B4; // float32 - public const nint m_iPetPopulation = 0x4B8; // int32 + public const nint m_iBuyingStatus = 0x4B0; // int32_t + public const nint m_flBombRadius = 0x4B4; // float + public const nint m_iPetPopulation = 0x4B8; // int32_t public const nint m_bUseNormalSpawnsForDM = 0x4BC; // bool public const nint m_bDisableAutoGeneratedDMSpawns = 0x4BD; // bool - public const nint m_flBotMaxVisionDistance = 0x4C0; // float32 - public const nint m_iHostageCount = 0x4C4; // int32 + public const nint m_flBotMaxVisionDistance = 0x4C0; // float + public const nint m_iHostageCount = 0x4C4; // int32_t public const nint m_bFadePlayerVisibilityFarZ = 0x4C8; // bool } public static class CMapVetoPickController { public const nint m_bPlayedIntroVcd = 0x4B0; // bool public const nint m_bNeedToPlayFiveSecondsRemaining = 0x4B1; // bool - public const nint m_dblPreMatchDraftSequenceTime = 0x4D0; // float64 + public const nint m_dblPreMatchDraftSequenceTime = 0x4D0; // double public const nint m_bPreMatchDraftStateChanged = 0x4D8; // bool - public const nint m_nDraftType = 0x4DC; // int32 - public const nint m_nTeamWinningCoinToss = 0x4E0; // int32 + public const nint m_nDraftType = 0x4DC; // int32_t + public const nint m_nTeamWinningCoinToss = 0x4E0; // int32_t public const nint m_nTeamWithFirstChoice = 0x4E4; // int32[64] public const nint m_nVoteMapIdsList = 0x5E4; // int32[7] public const nint m_nAccountIDs = 0x600; // int32[64] @@ -3901,9 +3904,9 @@ public static class CMapVetoPickController { public const nint m_nMapId4 = 0xB00; // int32[64] public const nint m_nMapId5 = 0xC00; // int32[64] public const nint m_nStartingSide0 = 0xD00; // int32[64] - public const nint m_nCurrentPhase = 0xE00; // int32 - public const nint m_nPhaseStartTick = 0xE04; // int32 - public const nint m_nPhaseDurationTicks = 0xE08; // int32 + public const nint m_nCurrentPhase = 0xE00; // int32_t + public const nint m_nPhaseStartTick = 0xE04; // int32_t + public const nint m_nPhaseDurationTicks = 0xE08; // int32_t public const nint m_OnMapVetoed = 0xE10; // CEntityOutputTemplate< CUtlSymbolLarge > public const nint m_OnMapPicked = 0xE38; // CEntityOutputTemplate< CUtlSymbolLarge > public const nint m_OnSidesPicked = 0xE60; // CEntityOutputTemplate< int32 > @@ -3930,20 +3933,20 @@ public static class CMarkupVolumeTagged_NavGame { public static class CMarkupVolumeWithRef { public const nint m_bUseRef = 0x740; // bool public const nint m_vRefPos = 0x744; // Vector - public const nint m_flRefDot = 0x750; // float32 + public const nint m_flRefDot = 0x750; // float } public static class CMathColorBlend { - public const nint m_flInMin = 0x4B0; // float32 - public const nint m_flInMax = 0x4B4; // float32 + public const nint m_flInMin = 0x4B0; // float + public const nint m_flInMax = 0x4B4; // float public const nint m_OutColor1 = 0x4B8; // Color public const nint m_OutColor2 = 0x4BC; // Color public const nint m_OutValue = 0x4C0; // CEntityOutputTemplate< Color > } public static class CMathCounter { - public const nint m_flMin = 0x4B0; // float32 - public const nint m_flMax = 0x4B4; // float32 + public const nint m_flMin = 0x4B0; // float + public const nint m_flMax = 0x4B4; // float public const nint m_bHitMin = 0x4B8; // bool public const nint m_bHitMax = 0x4B9; // bool public const nint m_bDisabled = 0x4BA; // bool @@ -3956,11 +3959,11 @@ public static class CMathCounter { } public static class CMathRemap { - public const nint m_flInMin = 0x4B0; // float32 - public const nint m_flInMax = 0x4B4; // float32 - public const nint m_flOut1 = 0x4B8; // float32 - public const nint m_flOut2 = 0x4BC; // float32 - public const nint m_flOldInValue = 0x4C0; // float32 + public const nint m_flInMin = 0x4B0; // float + public const nint m_flInMax = 0x4B4; // float + public const nint m_flOut1 = 0x4B8; // float + public const nint m_flOut2 = 0x4BC; // float + public const nint m_flOldInValue = 0x4C0; // float public const nint m_bEnabled = 0x4C4; // bool public const nint m_OutValue = 0x4C8; // CEntityOutputTemplate< float32 > public const nint m_OnRoseAboveMin = 0x4F0; // CEntityIOOutput @@ -3977,15 +3980,15 @@ public static class CMelee { public static class CMessage { public const nint m_iszMessage = 0x4B0; // CUtlSymbolLarge - public const nint m_MessageVolume = 0x4B8; // float32 - public const nint m_MessageAttenuation = 0x4BC; // int32 - public const nint m_Radius = 0x4C0; // float32 + public const nint m_MessageVolume = 0x4B8; // float + public const nint m_MessageAttenuation = 0x4BC; // int32_t + public const nint m_Radius = 0x4C0; // float public const nint m_sNoise = 0x4C8; // CUtlSymbolLarge public const nint m_OnShowMessage = 0x4D0; // CEntityIOOutput } public static class CMessageEntity { - public const nint m_radius = 0x4B0; // int32 + public const nint m_radius = 0x4B0; // int32_t public const nint m_messageText = 0x4B8; // CUtlSymbolLarge public const nint m_drawText = 0x4C0; // bool public const nint m_bDeveloperOnly = 0x4C1; // bool @@ -3996,10 +3999,10 @@ public static class CModelState { public const nint m_hModel = 0xA0; // CStrongHandle< InfoForResourceTypeCModel > public const nint m_ModelName = 0xA8; // CUtlSymbolLarge public const nint m_bClientClothCreationSuppressed = 0xE8; // bool - public const nint m_MeshGroupMask = 0x180; // uint64 - public const nint m_nIdealMotionType = 0x222; // int8 - public const nint m_nForceLOD = 0x223; // int8 - public const nint m_nClothUpdateFlags = 0x224; // int8 + public const nint m_MeshGroupMask = 0x180; // uint64_t + public const nint m_nIdealMotionType = 0x222; // int8_t + public const nint m_nForceLOD = 0x223; // int8_t + public const nint m_nClothUpdateFlags = 0x224; // int8_t } public static class CMolotovProjectile { @@ -4015,32 +4018,32 @@ public static class CMomentaryRotButton { public const nint m_OnFullyOpen = 0x918; // CEntityIOOutput public const nint m_OnFullyClosed = 0x940; // CEntityIOOutput public const nint m_OnReachedPosition = 0x968; // CEntityIOOutput - public const nint m_lastUsed = 0x990; // int32 + public const nint m_lastUsed = 0x990; // int32_t public const nint m_start = 0x994; // QAngle public const nint m_end = 0x9A0; // QAngle - public const nint m_IdealYaw = 0x9AC; // float32 + public const nint m_IdealYaw = 0x9AC; // float public const nint m_sNoise = 0x9B0; // CUtlSymbolLarge public const nint m_bUpdateTarget = 0x9B8; // bool - public const nint m_direction = 0x9BC; // int32 - public const nint m_returnSpeed = 0x9C0; // float32 - public const nint m_flStartPosition = 0x9C4; // float32 + public const nint m_direction = 0x9BC; // int32_t + public const nint m_returnSpeed = 0x9C0; // float + public const nint m_flStartPosition = 0x9C4; // float } public static class CMotorController { - public const nint m_speed = 0x8; // float32 - public const nint m_maxTorque = 0xC; // float32 + public const nint m_speed = 0x8; // float + public const nint m_maxTorque = 0xC; // float public const nint m_axis = 0x10; // Vector - public const nint m_inertiaFactor = 0x1C; // float32 + public const nint m_inertiaFactor = 0x1C; // float } public static class CMultiLightProxy { public const nint m_iszLightNameFilter = 0x4B0; // CUtlSymbolLarge public const nint m_iszLightClassFilter = 0x4B8; // CUtlSymbolLarge - public const nint m_flLightRadiusFilter = 0x4C0; // float32 - public const nint m_flBrightnessDelta = 0x4C4; // float32 + public const nint m_flLightRadiusFilter = 0x4C0; // float + public const nint m_flBrightnessDelta = 0x4C4; // float public const nint m_bPerformScreenFade = 0x4C8; // bool - public const nint m_flTargetBrightnessMultiplier = 0x4CC; // float32 - public const nint m_flCurrentBrightnessMultiplier = 0x4D0; // float32 + public const nint m_flTargetBrightnessMultiplier = 0x4CC; // float + public const nint m_flCurrentBrightnessMultiplier = 0x4D0; // float public const nint m_vecLights = 0x4D8; // CUtlVector< CHandle< CLightEntity > > } @@ -4048,7 +4051,7 @@ public static class CMultiSource { public const nint m_rgEntities = 0x4B0; // CHandle< CBaseEntity >[32] public const nint m_rgTriggered = 0x530; // int32[32] public const nint m_OnTrigger = 0x5B0; // CEntityIOOutput - public const nint m_iTotal = 0x5D8; // int32 + public const nint m_iTotal = 0x5D8; // int32_t public const nint m_globalstate = 0x5E0; // CUtlSymbolLarge } @@ -4062,31 +4065,31 @@ public static class CNavHullPresetVData { public static class CNavHullVData { public const nint m_bAgentEnabled = 0x0; // bool - public const nint m_agentRadius = 0x4; // float32 - public const nint m_agentHeight = 0x8; // float32 + public const nint m_agentRadius = 0x4; // float + public const nint m_agentHeight = 0x8; // float public const nint m_agentShortHeightEnabled = 0xC; // bool - public const nint m_agentShortHeight = 0x10; // float32 - public const nint m_agentMaxClimb = 0x14; // float32 - public const nint m_agentMaxSlope = 0x18; // int32 - public const nint m_agentMaxJumpDownDist = 0x1C; // float32 - public const nint m_agentMaxJumpHorizDistBase = 0x20; // float32 - public const nint m_agentMaxJumpUpDist = 0x24; // float32 - public const nint m_agentBorderErosion = 0x28; // int32 + public const nint m_agentShortHeight = 0x10; // float + public const nint m_agentMaxClimb = 0x14; // float + public const nint m_agentMaxSlope = 0x18; // int32_t + public const nint m_agentMaxJumpDownDist = 0x1C; // float + public const nint m_agentMaxJumpHorizDistBase = 0x20; // float + public const nint m_agentMaxJumpUpDist = 0x24; // float + public const nint m_agentBorderErosion = 0x28; // int32_t } public static class CNavLinkAnimgraphVar { public const nint m_strAnimgraphVar = 0x0; // CUtlString - public const nint m_unAlignmentDegrees = 0x8; // uint32 + public const nint m_unAlignmentDegrees = 0x8; // uint32_t } public static class CNavLinkAreaEntity { - public const nint m_flWidth = 0x4B0; // float32 + public const nint m_flWidth = 0x4B0; // float public const nint m_vLocatorOffset = 0x4B4; // Vector public const nint m_qLocatorAnglesOffset = 0x4C0; // QAngle public const nint m_strMovementForward = 0x4D0; // CUtlSymbolLarge public const nint m_strMovementReverse = 0x4D8; // CUtlSymbolLarge - public const nint m_nNavLinkIdForward = 0x4E0; // int32 - public const nint m_nNavLinkIdReverse = 0x4E4; // int32 + public const nint m_nNavLinkIdForward = 0x4E0; // int32_t + public const nint m_nNavLinkIdReverse = 0x4E4; // int32_t public const nint m_bEnabled = 0x4E8; // bool public const nint m_strFilterName = 0x4F0; // CUtlSymbolLarge public const nint m_hFilter = 0x4F8; // CHandle< CBaseFilter > @@ -4097,7 +4100,7 @@ public static class CNavLinkAreaEntity { public static class CNavLinkMovementVData { public const nint m_bIsInterpolated = 0x0; // bool - public const nint m_unRecommendedDistance = 0x4; // uint32 + public const nint m_unRecommendedDistance = 0x4; // uint32_t public const nint m_vecAnimgraphVars = 0x8; // CUtlVector< CNavLinkAnimgraphVar > } @@ -4107,16 +4110,16 @@ public static class CNavSpaceInfo { public static class CNavVolumeBreadthFirstSearch { public const nint m_vStartPos = 0xA0; // Vector - public const nint m_flSearchDist = 0xAC; // float32 + public const nint m_flSearchDist = 0xAC; // float } public static class CNavVolumeSphere { public const nint m_vCenter = 0x70; // Vector - public const nint m_flRadius = 0x7C; // float32 + public const nint m_flRadius = 0x7C; // float } public static class CNavVolumeSphericalShell { - public const nint m_flRadiusInner = 0x80; // float32 + public const nint m_flRadiusInner = 0x80; // float } public static class CNavVolumeVector { @@ -4124,10 +4127,10 @@ public static class CNavVolumeVector { } public static class CNetworkOriginCellCoordQuantizedVector { - public const nint m_cellX = 0x10; // uint16 - public const nint m_cellY = 0x12; // uint16 - public const nint m_cellZ = 0x14; // uint16 - public const nint m_nOutsideWorld = 0x16; // uint16 + public const nint m_cellX = 0x10; // uint16_t + public const nint m_cellY = 0x12; // uint16_t + public const nint m_cellZ = 0x14; // uint16_t + public const nint m_nOutsideWorld = 0x16; // uint16_t public const nint m_vecX = 0x18; // CNetworkedQuantizedFloat public const nint m_vecY = 0x20; // CNetworkedQuantizedFloat public const nint m_vecZ = 0x28; // CNetworkedQuantizedFloat @@ -4140,7 +4143,7 @@ public static class CNetworkOriginQuantizedVector { } public static class CNetworkTransmitComponent { - public const nint m_nTransmitStateOwnedCounter = 0x16C; // uint8 + public const nint m_nTransmitStateOwnedCounter = 0x16C; // uint8_t } public static class CNetworkVelocityVector { @@ -4157,18 +4160,18 @@ public static class CNetworkViewOffsetVector { public static class CNetworkedSequenceOperation { public const nint m_hSequence = 0x8; // HSequence - public const nint m_flPrevCycle = 0xC; // float32 - public const nint m_flCycle = 0x10; // float32 + public const nint m_flPrevCycle = 0xC; // float + public const nint m_flCycle = 0x10; // float public const nint m_flWeight = 0x14; // CNetworkedQuantizedFloat public const nint m_bSequenceChangeNetworked = 0x1C; // bool public const nint m_bDiscontinuity = 0x1D; // bool - public const nint m_flPrevCycleFromDiscontinuity = 0x20; // float32 - public const nint m_flPrevCycleForAnimEventDetection = 0x24; // float32 + public const nint m_flPrevCycleFromDiscontinuity = 0x20; // float + public const nint m_flPrevCycleForAnimEventDetection = 0x24; // float } public static class COmniLight { - public const nint m_flInnerAngle = 0x938; // float32 - public const nint m_flOuterAngle = 0x93C; // float32 + public const nint m_flInnerAngle = 0x938; // float + public const nint m_flOuterAngle = 0x93C; // float public const nint m_bShowLight = 0x940; // bool } @@ -4180,12 +4183,12 @@ public static class CParticleSystem { public const nint m_szSnapshotFileName = 0x700; // char[512] public const nint m_bActive = 0x900; // bool public const nint m_bFrozen = 0x901; // bool - public const nint m_flFreezeTransitionDuration = 0x904; // float32 - public const nint m_nStopType = 0x908; // int32 + public const nint m_flFreezeTransitionDuration = 0x904; // float + public const nint m_nStopType = 0x908; // int32_t public const nint m_bAnimateDuringGameplayPause = 0x90C; // bool public const nint m_iEffectIndex = 0x910; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > public const nint m_flStartTime = 0x918; // GameTime_t - public const nint m_flPreSimTime = 0x91C; // float32 + public const nint m_flPreSimTime = 0x91C; // float public const nint m_vServerControlPoints = 0x920; // Vector[4] public const nint m_iServerControlPointAssignments = 0x950; // uint8[4] public const nint m_hControlPointEnts = 0x954; // CHandle< CBaseEntity >[64] @@ -4195,15 +4198,15 @@ public static class CParticleSystem { public const nint m_bStartActive = 0xA57; // bool public const nint m_iszEffectName = 0xA58; // CUtlSymbolLarge public const nint m_iszControlPointNames = 0xA60; // CUtlSymbolLarge[64] - public const nint m_nDataCP = 0xC60; // int32 + public const nint m_nDataCP = 0xC60; // int32_t public const nint m_vecDataCPValue = 0xC64; // Vector - public const nint m_nTintCP = 0xC70; // int32 + public const nint m_nTintCP = 0xC70; // int32_t public const nint m_clrTint = 0xC74; // Color } public static class CPathCorner { - public const nint m_flWait = 0x4B0; // float32 - public const nint m_flRadius = 0x4B4; // float32 + public const nint m_flWait = 0x4B0; // float + public const nint m_flRadius = 0x4B4; // float public const nint m_OnPass = 0x4B8; // CEntityIOOutput } @@ -4212,22 +4215,22 @@ public static class CPathKeyFrame { public const nint m_Angles = 0x4BC; // QAngle public const nint m_qAngle = 0x4D0; // Quaternion public const nint m_iNextKey = 0x4E0; // CUtlSymbolLarge - public const nint m_flNextTime = 0x4E8; // float32 + public const nint m_flNextTime = 0x4E8; // float public const nint m_pNextKey = 0x4F0; // CPathKeyFrame* public const nint m_pPrevKey = 0x4F8; // CPathKeyFrame* - public const nint m_flSpeed = 0x500; // float32 + public const nint m_flSpeed = 0x500; // float } public static class CPathParticleRope { public const nint m_bStartActive = 0x4B0; // bool - public const nint m_flMaxSimulationTime = 0x4B4; // float32 + public const nint m_flMaxSimulationTime = 0x4B4; // float public const nint m_iszEffectName = 0x4B8; // CUtlSymbolLarge public const nint m_PathNodes_Name = 0x4C0; // CUtlVector< CUtlSymbolLarge > - public const nint m_flParticleSpacing = 0x4D8; // float32 - public const nint m_flSlack = 0x4DC; // float32 - public const nint m_flRadius = 0x4E0; // float32 + public const nint m_flParticleSpacing = 0x4D8; // float + public const nint m_flSlack = 0x4DC; // float + public const nint m_flRadius = 0x4E0; // float public const nint m_ColorTint = 0x4E4; // Color - public const nint m_nEffectState = 0x4E8; // int32 + public const nint m_nEffectState = 0x4E8; // int32_t public const nint m_iEffectIndex = 0x4F0; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > public const nint m_PathNodes_Position = 0x4F8; // CNetworkUtlVectorBase< Vector > public const nint m_PathNodes_TangentIn = 0x510; // CNetworkUtlVectorBase< Vector > @@ -4241,33 +4244,33 @@ public static class CPathTrack { public const nint m_pnext = 0x4B0; // CPathTrack* public const nint m_pprevious = 0x4B8; // CPathTrack* public const nint m_paltpath = 0x4C0; // CPathTrack* - public const nint m_flRadius = 0x4C8; // float32 - public const nint m_length = 0x4CC; // float32 + public const nint m_flRadius = 0x4C8; // float + public const nint m_length = 0x4CC; // float public const nint m_altName = 0x4D0; // CUtlSymbolLarge - public const nint m_nIterVal = 0x4D8; // int32 + public const nint m_nIterVal = 0x4D8; // int32_t public const nint m_eOrientationType = 0x4DC; // TrackOrientationType_t public const nint m_OnPass = 0x4E0; // CEntityIOOutput } public static class CPhysBallSocket { - public const nint m_flFriction = 0x508; // float32 + public const nint m_flFriction = 0x508; // float public const nint m_bEnableSwingLimit = 0x50C; // bool - public const nint m_flSwingLimit = 0x510; // float32 + public const nint m_flSwingLimit = 0x510; // float public const nint m_bEnableTwistLimit = 0x514; // bool - public const nint m_flMinTwistAngle = 0x518; // float32 - public const nint m_flMaxTwistAngle = 0x51C; // float32 + public const nint m_flMinTwistAngle = 0x518; // float + public const nint m_flMaxTwistAngle = 0x51C; // float } public static class CPhysBox { - public const nint m_damageType = 0x7C0; // int32 - public const nint m_massScale = 0x7C4; // float32 - public const nint m_damageToEnableMotion = 0x7C8; // int32 - public const nint m_flForceToEnableMotion = 0x7CC; // float32 + public const nint m_damageType = 0x7C0; // int32_t + public const nint m_massScale = 0x7C4; // float + public const nint m_damageToEnableMotion = 0x7C8; // int32_t + public const nint m_flForceToEnableMotion = 0x7CC; // float public const nint m_angPreferredCarryAngles = 0x7D0; // QAngle public const nint m_bNotSolidToWorld = 0x7DC; // bool public const nint m_bEnableUseOutput = 0x7DD; // bool - public const nint m_iExploitableByPlayer = 0x7E0; // int32 - public const nint m_flTouchOutputPerEntityDelay = 0x7E4; // float32 + public const nint m_iExploitableByPlayer = 0x7E0; // int32_t + public const nint m_flTouchOutputPerEntityDelay = 0x7E4; // float public const nint m_OnDamaged = 0x7E8; // CEntityIOOutput public const nint m_OnAwakened = 0x810; // CEntityIOOutput public const nint m_OnMotionEnabled = 0x838; // CEntityIOOutput @@ -4280,38 +4283,38 @@ public static class CPhysConstraint { public const nint m_nameAttach1 = 0x4B8; // CUtlSymbolLarge public const nint m_nameAttach2 = 0x4C0; // CUtlSymbolLarge public const nint m_breakSound = 0x4C8; // CUtlSymbolLarge - public const nint m_forceLimit = 0x4D0; // float32 - public const nint m_torqueLimit = 0x4D4; // float32 - public const nint m_teleportTick = 0x4D8; // uint32 - public const nint m_minTeleportDistance = 0x4DC; // float32 + public const nint m_forceLimit = 0x4D0; // float + public const nint m_torqueLimit = 0x4D4; // float + public const nint m_teleportTick = 0x4D8; // uint32_t + public const nint m_minTeleportDistance = 0x4DC; // float public const nint m_OnBreak = 0x4E0; // CEntityIOOutput } public static class CPhysExplosion { public const nint m_bExplodeOnSpawn = 0x4B0; // bool - public const nint m_flMagnitude = 0x4B4; // float32 - public const nint m_flDamage = 0x4B8; // float32 - public const nint m_radius = 0x4BC; // float32 + public const nint m_flMagnitude = 0x4B4; // float + public const nint m_flDamage = 0x4B8; // float + public const nint m_radius = 0x4BC; // float public const nint m_targetEntityName = 0x4C0; // CUtlSymbolLarge - public const nint m_flInnerRadius = 0x4C8; // float32 - public const nint m_flPushScale = 0x4CC; // float32 + public const nint m_flInnerRadius = 0x4C8; // float + public const nint m_flPushScale = 0x4CC; // float public const nint m_bConvertToDebrisWhenPossible = 0x4D0; // bool public const nint m_OnPushedPlayer = 0x4D8; // CEntityIOOutput } public static class CPhysFixed { - public const nint m_flLinearFrequency = 0x508; // float32 - public const nint m_flLinearDampingRatio = 0x50C; // float32 - public const nint m_flAngularFrequency = 0x510; // float32 - public const nint m_flAngularDampingRatio = 0x514; // float32 + public const nint m_flLinearFrequency = 0x508; // float + public const nint m_flLinearDampingRatio = 0x50C; // float + public const nint m_flAngularFrequency = 0x510; // float + public const nint m_flAngularDampingRatio = 0x514; // float public const nint m_bEnableLinearConstraint = 0x518; // bool public const nint m_bEnableAngularConstraint = 0x519; // bool } public static class CPhysForce { public const nint m_nameAttach = 0x4B8; // CUtlSymbolLarge - public const nint m_force = 0x4C0; // float32 - public const nint m_forceTime = 0x4C4; // float32 + public const nint m_force = 0x4C0; // float + public const nint m_forceTime = 0x4C4; // float public const nint m_attachedObject = 0x4C8; // CHandle< CBaseEntity > public const nint m_wasRestored = 0x4CC; // bool public const nint m_integrator = 0x4D0; // CConstantForceController @@ -4324,56 +4327,56 @@ public static class CPhysHinge { public const nint m_bAtMinLimit = 0x5E8; // bool public const nint m_bAtMaxLimit = 0x5E9; // bool public const nint m_hinge = 0x5EC; // constraint_hingeparams_t - public const nint m_hingeFriction = 0x62C; // float32 - public const nint m_systemLoadScale = 0x630; // float32 + public const nint m_hingeFriction = 0x62C; // float + public const nint m_systemLoadScale = 0x630; // float public const nint m_bIsAxisLocal = 0x634; // bool - public const nint m_flMinRotation = 0x638; // float32 - public const nint m_flMaxRotation = 0x63C; // float32 - public const nint m_flInitialRotation = 0x640; // float32 - public const nint m_flMotorFrequency = 0x644; // float32 - public const nint m_flMotorDampingRatio = 0x648; // float32 - public const nint m_flAngleSpeed = 0x64C; // float32 - public const nint m_flAngleSpeedThreshold = 0x650; // float32 + public const nint m_flMinRotation = 0x638; // float + public const nint m_flMaxRotation = 0x63C; // float + public const nint m_flInitialRotation = 0x640; // float + public const nint m_flMotorFrequency = 0x644; // float + public const nint m_flMotorDampingRatio = 0x648; // float + public const nint m_flAngleSpeed = 0x64C; // float + public const nint m_flAngleSpeedThreshold = 0x650; // float public const nint m_OnStartMoving = 0x658; // CEntityIOOutput public const nint m_OnStopMoving = 0x680; // CEntityIOOutput } public static class CPhysImpact { - public const nint m_damage = 0x4B0; // float32 - public const nint m_distance = 0x4B4; // float32 + public const nint m_damage = 0x4B0; // float + public const nint m_distance = 0x4B4; // float public const nint m_directionEntityName = 0x4B8; // CUtlSymbolLarge } public static class CPhysLength { public const nint m_offset = 0x508; // Vector[2] public const nint m_vecAttach = 0x520; // Vector - public const nint m_addLength = 0x52C; // float32 - public const nint m_minLength = 0x530; // float32 - public const nint m_totalLength = 0x534; // float32 + public const nint m_addLength = 0x52C; // float + public const nint m_minLength = 0x530; // float + public const nint m_totalLength = 0x534; // float public const nint m_bEnableCollision = 0x538; // bool } public static class CPhysMagnet { public const nint m_OnMagnetAttach = 0x890; // CEntityIOOutput public const nint m_OnMagnetDetach = 0x8B8; // CEntityIOOutput - public const nint m_massScale = 0x8E0; // float32 - public const nint m_forceLimit = 0x8E4; // float32 - public const nint m_torqueLimit = 0x8E8; // float32 + public const nint m_massScale = 0x8E0; // float + public const nint m_forceLimit = 0x8E4; // float + public const nint m_torqueLimit = 0x8E8; // float public const nint m_MagnettedEntities = 0x8F0; // CUtlVector< magnetted_objects_t > public const nint m_bActive = 0x908; // bool public const nint m_bHasHitSomething = 0x909; // bool - public const nint m_flTotalMass = 0x90C; // float32 - public const nint m_flRadius = 0x910; // float32 + public const nint m_flTotalMass = 0x90C; // float + public const nint m_flRadius = 0x910; // float public const nint m_flNextSuckTime = 0x914; // GameTime_t - public const nint m_iMaxObjectsAttached = 0x918; // int32 + public const nint m_iMaxObjectsAttached = 0x918; // int32_t } public static class CPhysMotor { public const nint m_nameAttach = 0x4B0; // CUtlSymbolLarge public const nint m_hAttachedObject = 0x4B8; // CHandle< CBaseEntity > - public const nint m_spinUp = 0x4BC; // float32 - public const nint m_additionalAcceleration = 0x4C0; // float32 - public const nint m_angularAcceleration = 0x4C4; // float32 + public const nint m_spinUp = 0x4BC; // float + public const nint m_additionalAcceleration = 0x4C0; // float + public const nint m_angularAcceleration = 0x4C4; // float public const nint m_lastTime = 0x4C8; // GameTime_t public const nint m_motor = 0x4E0; // CMotorController } @@ -4381,19 +4384,19 @@ public static class CPhysMotor { public static class CPhysPulley { public const nint m_position2 = 0x508; // Vector public const nint m_offset = 0x514; // Vector[2] - public const nint m_addLength = 0x52C; // float32 - public const nint m_gearRatio = 0x530; // float32 + public const nint m_addLength = 0x52C; // float + public const nint m_gearRatio = 0x530; // float } public static class CPhysSlideConstraint { public const nint m_axisEnd = 0x510; // Vector - public const nint m_slideFriction = 0x51C; // float32 - public const nint m_systemLoadScale = 0x520; // float32 - public const nint m_initialOffset = 0x524; // float32 + public const nint m_slideFriction = 0x51C; // float + public const nint m_systemLoadScale = 0x520; // float + public const nint m_initialOffset = 0x524; // float public const nint m_bEnableLinearConstraint = 0x528; // bool public const nint m_bEnableAngularConstraint = 0x529; // bool - public const nint m_flMotorFrequency = 0x52C; // float32 - public const nint m_flMotorDampingRatio = 0x530; // float32 + public const nint m_flMotorFrequency = 0x52C; // float + public const nint m_flMotorDampingRatio = 0x530; // float public const nint m_bUseEntityPivot = 0x534; // bool public const nint m_soundInfo = 0x538; // ConstraintSoundInfo } @@ -4407,23 +4410,23 @@ public static class CPhysTorque { } public static class CPhysWheelConstraint { - public const nint m_flSuspensionFrequency = 0x508; // float32 - public const nint m_flSuspensionDampingRatio = 0x50C; // float32 - public const nint m_flSuspensionHeightOffset = 0x510; // float32 + public const nint m_flSuspensionFrequency = 0x508; // float + public const nint m_flSuspensionDampingRatio = 0x50C; // float + public const nint m_flSuspensionHeightOffset = 0x510; // float public const nint m_bEnableSuspensionLimit = 0x514; // bool - public const nint m_flMinSuspensionOffset = 0x518; // float32 - public const nint m_flMaxSuspensionOffset = 0x51C; // float32 + public const nint m_flMinSuspensionOffset = 0x518; // float + public const nint m_flMaxSuspensionOffset = 0x51C; // float public const nint m_bEnableSteeringLimit = 0x520; // bool - public const nint m_flMinSteeringAngle = 0x524; // float32 - public const nint m_flMaxSteeringAngle = 0x528; // float32 - public const nint m_flSteeringAxisFriction = 0x52C; // float32 - public const nint m_flSpinAxisFriction = 0x530; // float32 + public const nint m_flMinSteeringAngle = 0x524; // float + public const nint m_flMaxSteeringAngle = 0x528; // float + public const nint m_flSteeringAxisFriction = 0x52C; // float + public const nint m_flSpinAxisFriction = 0x530; // float } public static class CPhysicsEntitySolver { public const nint m_hMovingEntity = 0x4B8; // CHandle< CBaseEntity > public const nint m_hPhysicsBlocker = 0x4BC; // CHandle< CBaseEntity > - public const nint m_separationDuration = 0x4C0; // float32 + public const nint m_separationDuration = 0x4C0; // float public const nint m_cancelTime = 0x4C4; // GameTime_t } @@ -4435,23 +4438,23 @@ public static class CPhysicsProp { public const nint m_OnPlayerUse = 0xAB0; // CEntityIOOutput public const nint m_OnPlayerPickup = 0xAD8; // CEntityIOOutput public const nint m_OnOutOfWorld = 0xB00; // CEntityIOOutput - public const nint m_massScale = 0xB28; // float32 - public const nint m_inertiaScale = 0xB2C; // float32 - public const nint m_buoyancyScale = 0xB30; // float32 - public const nint m_damageType = 0xB34; // int32 - public const nint m_damageToEnableMotion = 0xB38; // int32 - public const nint m_flForceToEnableMotion = 0xB3C; // float32 + public const nint m_massScale = 0xB28; // float + public const nint m_inertiaScale = 0xB2C; // float + public const nint m_buoyancyScale = 0xB30; // float + public const nint m_damageType = 0xB34; // int32_t + public const nint m_damageToEnableMotion = 0xB38; // int32_t + public const nint m_flForceToEnableMotion = 0xB3C; // float public const nint m_bThrownByPlayer = 0xB40; // bool public const nint m_bDroppedByPlayer = 0xB41; // bool public const nint m_bTouchedByPlayer = 0xB42; // bool public const nint m_bFirstCollisionAfterLaunch = 0xB43; // bool - public const nint m_iExploitableByPlayer = 0xB44; // int32 + public const nint m_iExploitableByPlayer = 0xB44; // int32_t public const nint m_bHasBeenAwakened = 0xB48; // bool public const nint m_bIsOverrideProp = 0xB49; // bool public const nint m_fNextCheckDisableMotionContactsTime = 0xB4C; // GameTime_t - public const nint m_iInitialGlowState = 0xB50; // int32 - public const nint m_nGlowRange = 0xB54; // int32 - public const nint m_nGlowRangeMin = 0xB58; // int32 + public const nint m_iInitialGlowState = 0xB50; // int32_t + public const nint m_nGlowRange = 0xB54; // int32_t + public const nint m_nGlowRangeMin = 0xB58; // int32_t public const nint m_glowColor = 0xB5C; // Color public const nint m_bForceNavIgnore = 0xB60; // bool public const nint m_bNoNavmeshBlocker = 0xB61; // bool @@ -4461,7 +4464,7 @@ public static class CPhysicsProp { public const nint m_bAcceptDamageFromHeldObjects = 0xB6C; // bool public const nint m_bEnableUseOutput = 0xB6D; // bool public const nint m_bAwake = 0xB6E; // bool - public const nint m_nCollisionGroupOverride = 0xB70; // int32 + public const nint m_nCollisionGroupOverride = 0xB70; // int32_t } public static class CPhysicsPropRespawnable { @@ -4469,7 +4472,7 @@ public static class CPhysicsPropRespawnable { public const nint m_vOriginalSpawnAngles = 0xB84; // QAngle public const nint m_vOriginalMins = 0xB90; // Vector public const nint m_vOriginalMaxs = 0xB9C; // Vector - public const nint m_flRespawnDuration = 0xBA8; // float32 + public const nint m_flRespawnDuration = 0xBA8; // float } public static class CPhysicsShake { @@ -4477,42 +4480,42 @@ public static class CPhysicsShake { } public static class CPhysicsSpring { - public const nint m_flFrequency = 0x4B8; // float32 - public const nint m_flDampingRatio = 0x4BC; // float32 - public const nint m_flRestLength = 0x4C0; // float32 + public const nint m_flFrequency = 0x4B8; // float + public const nint m_flDampingRatio = 0x4BC; // float + public const nint m_flRestLength = 0x4C0; // float public const nint m_nameAttachStart = 0x4C8; // CUtlSymbolLarge public const nint m_nameAttachEnd = 0x4D0; // CUtlSymbolLarge public const nint m_start = 0x4D8; // Vector public const nint m_end = 0x4E4; // Vector - public const nint m_teleportTick = 0x4F0; // uint32 + public const nint m_teleportTick = 0x4F0; // uint32_t } public static class CPhysicsWire { - public const nint m_nDensity = 0x4B0; // int32 + public const nint m_nDensity = 0x4B0; // int32_t } public static class CPlantedC4 { public const nint m_bBombTicking = 0x890; // bool public const nint m_flC4Blow = 0x894; // GameTime_t - public const nint m_nBombSite = 0x898; // int32 - public const nint m_nSourceSoundscapeHash = 0x89C; // int32 + public const nint m_nBombSite = 0x898; // int32_t + public const nint m_nSourceSoundscapeHash = 0x89C; // int32_t public const nint m_OnBombDefused = 0x8A0; // CEntityIOOutput public const nint m_OnBombBeginDefuse = 0x8C8; // CEntityIOOutput public const nint m_OnBombDefuseAborted = 0x8F0; // CEntityIOOutput public const nint m_bCannotBeDefused = 0x918; // bool public const nint m_entitySpottedState = 0x920; // EntitySpottedState_t - public const nint m_nSpotRules = 0x938; // int32 + public const nint m_nSpotRules = 0x938; // int32_t public const nint m_bTrainingPlacedByPlayer = 0x93C; // bool public const nint m_bHasExploded = 0x93D; // bool - public const nint m_flTimerLength = 0x940; // float32 + public const nint m_flTimerLength = 0x940; // float public const nint m_bBeingDefused = 0x944; // bool public const nint m_fLastDefuseTime = 0x94C; // GameTime_t - public const nint m_flDefuseLength = 0x954; // float32 + public const nint m_flDefuseLength = 0x954; // float public const nint m_flDefuseCountDown = 0x958; // GameTime_t public const nint m_bBombDefused = 0x95C; // bool public const nint m_hBombDefuser = 0x960; // CHandle< CCSPlayerPawn > public const nint m_hControlPanel = 0x964; // CHandle< CBaseEntity > - public const nint m_iProgressBarTime = 0x968; // int32 + public const nint m_iProgressBarTime = 0x968; // int32_t public const nint m_bVoiceAlertFired = 0x96C; // bool public const nint m_bVoiceAlertPlayed = 0x96D; // bool[4] public const nint m_flNextBotBeepTime = 0x974; // GameTime_t @@ -4536,34 +4539,34 @@ public static class CPlayerPawnComponent { public static class CPlayerPing { public const nint m_hPlayer = 0x4B8; // CHandle< CCSPlayerPawn > public const nint m_hPingedEntity = 0x4BC; // CHandle< CBaseEntity > - public const nint m_iType = 0x4C0; // int32 + public const nint m_iType = 0x4C0; // int32_t public const nint m_bUrgent = 0x4C4; // bool public const nint m_szPlaceName = 0x4C5; // char[18] } public static class CPlayerSprayDecal { - public const nint m_nUniqueID = 0x700; // int32 - public const nint m_unAccountID = 0x704; // uint32 - public const nint m_unTraceID = 0x708; // uint32 - public const nint m_rtGcTime = 0x70C; // uint32 + public const nint m_nUniqueID = 0x700; // int32_t + public const nint m_unAccountID = 0x704; // uint32_t + public const nint m_unTraceID = 0x708; // uint32_t + public const nint m_rtGcTime = 0x70C; // uint32_t public const nint m_vecEndPos = 0x710; // Vector public const nint m_vecStart = 0x71C; // Vector public const nint m_vecLeft = 0x728; // Vector public const nint m_vecNormal = 0x734; // Vector - public const nint m_nPlayer = 0x740; // int32 - public const nint m_nEntity = 0x744; // int32 - public const nint m_nHitbox = 0x748; // int32 - public const nint m_flCreationTime = 0x74C; // float32 - public const nint m_nTintID = 0x750; // int32 - public const nint m_nVersion = 0x754; // uint8 + public const nint m_nPlayer = 0x740; // int32_t + public const nint m_nEntity = 0x744; // int32_t + public const nint m_nHitbox = 0x748; // int32_t + public const nint m_flCreationTime = 0x74C; // float + public const nint m_nTintID = 0x750; // int32_t + public const nint m_nVersion = 0x754; // uint8_t public const nint m_ubSignature = 0x755; // uint8[128] } public static class CPlayerVisibility { - public const nint m_flVisibilityStrength = 0x4B0; // float32 - public const nint m_flFogDistanceMultiplier = 0x4B4; // float32 - public const nint m_flFogMaxDensityMultiplier = 0x4B8; // float32 - public const nint m_flFadeTime = 0x4BC; // float32 + public const nint m_flVisibilityStrength = 0x4B0; // float + public const nint m_flFogDistanceMultiplier = 0x4B4; // float + public const nint m_flFogMaxDensityMultiplier = 0x4B8; // float + public const nint m_flFadeTime = 0x4BC; // float public const nint m_bStartDisabled = 0x4C0; // bool public const nint m_bIsEnabled = 0x4C1; // bool } @@ -4571,55 +4574,55 @@ public static class CPlayerVisibility { public static class CPlayer_CameraServices { public const nint m_vecCsViewPunchAngle = 0x40; // QAngle public const nint m_nCsViewPunchAngleTick = 0x4C; // GameTick_t - public const nint m_flCsViewPunchAngleTickRatio = 0x50; // float32 + public const nint m_flCsViewPunchAngleTickRatio = 0x50; // float public const nint m_PlayerFog = 0x58; // fogplayerparams_t public const nint m_hColorCorrectionCtrl = 0x98; // CHandle< CColorCorrection > public const nint m_hViewEntity = 0x9C; // CHandle< CBaseEntity > public const nint m_hTonemapController = 0xA0; // CHandle< CTonemapController2 > public const nint m_audio = 0xA8; // audioparams_t public const nint m_PostProcessingVolumes = 0x120; // CNetworkUtlVectorBase< CHandle< CPostProcessingVolume > > - public const nint m_flOldPlayerZ = 0x138; // float32 - public const nint m_flOldPlayerViewOffsetZ = 0x13C; // float32 + public const nint m_flOldPlayerZ = 0x138; // float + public const nint m_flOldPlayerViewOffsetZ = 0x13C; // float public const nint m_hTriggerSoundscapeList = 0x158; // CUtlVector< CHandle< CEnvSoundscapeTriggerable > > } public static class CPlayer_MovementServices { - public const nint m_nImpulse = 0x40; // int32 + public const nint m_nImpulse = 0x40; // int32_t public const nint m_nButtons = 0x48; // CInButtonState - public const nint m_nQueuedButtonDownMask = 0x68; // uint64 - public const nint m_nQueuedButtonChangeMask = 0x70; // uint64 - public const nint m_nButtonDoublePressed = 0x78; // uint64 + public const nint m_nQueuedButtonDownMask = 0x68; // uint64_t + public const nint m_nQueuedButtonChangeMask = 0x70; // uint64_t + public const nint m_nButtonDoublePressed = 0x78; // uint64_t public const nint m_pButtonPressedCmdNumber = 0x80; // uint32[64] - public const nint m_nLastCommandNumberProcessed = 0x180; // uint32 - public const nint m_nToggleButtonDownMask = 0x188; // uint64 - public const nint m_flMaxspeed = 0x190; // float32 + public const nint m_nLastCommandNumberProcessed = 0x180; // uint32_t + public const nint m_nToggleButtonDownMask = 0x188; // uint64_t + public const nint m_flMaxspeed = 0x190; // float public const nint m_arrForceSubtickMoveWhen = 0x194; // float32[4] - public const nint m_flForwardMove = 0x1A4; // float32 - public const nint m_flLeftMove = 0x1A8; // float32 - public const nint m_flUpMove = 0x1AC; // float32 + public const nint m_flForwardMove = 0x1A4; // float + public const nint m_flLeftMove = 0x1A8; // float + public const nint m_flUpMove = 0x1AC; // float public const nint m_vecLastMovementImpulses = 0x1B0; // Vector public const nint m_vecOldViewAngles = 0x1BC; // QAngle } public static class CPlayer_MovementServices_Humanoid { - public const nint m_flStepSoundTime = 0x1D0; // float32 - public const nint m_flFallVelocity = 0x1D4; // float32 + public const nint m_flStepSoundTime = 0x1D0; // float + public const nint m_flFallVelocity = 0x1D4; // float public const nint m_bInCrouch = 0x1D8; // bool - public const nint m_nCrouchState = 0x1DC; // uint32 + public const nint m_nCrouchState = 0x1DC; // uint32_t public const nint m_flCrouchTransitionStartTime = 0x1E0; // GameTime_t public const nint m_bDucked = 0x1E4; // bool public const nint m_bDucking = 0x1E5; // bool public const nint m_bInDuckJump = 0x1E6; // bool public const nint m_groundNormal = 0x1E8; // Vector - public const nint m_flSurfaceFriction = 0x1F4; // float32 + public const nint m_flSurfaceFriction = 0x1F4; // float public const nint m_surfaceProps = 0x1F8; // CUtlStringToken - public const nint m_nStepside = 0x208; // int32 - public const nint m_iTargetVolume = 0x20C; // int32 + public const nint m_nStepside = 0x208; // int32_t + public const nint m_iTargetVolume = 0x20C; // int32_t public const nint m_vecSmoothedVelocity = 0x210; // Vector } public static class CPlayer_ObserverServices { - public const nint m_iObserverMode = 0x40; // uint8 + public const nint m_iObserverMode = 0x40; // uint8_t public const nint m_hObserverTarget = 0x44; // CHandle< CBaseEntity > public const nint m_iObserverLastMode = 0x48; // ObserverMode_t public const nint m_bForcedObserverMode = 0x4C; // bool @@ -4639,8 +4642,8 @@ public static class CPointAngleSensor { public const nint m_nLookAtName = 0x4B8; // CUtlSymbolLarge public const nint m_hTargetEntity = 0x4C0; // CHandle< CBaseEntity > public const nint m_hLookAtEntity = 0x4C4; // CHandle< CBaseEntity > - public const nint m_flDuration = 0x4C8; // float32 - public const nint m_flDotTolerance = 0x4CC; // float32 + public const nint m_flDuration = 0x4C8; // float + public const nint m_flDotTolerance = 0x4CC; // float public const nint m_flFacingTime = 0x4D0; // GameTime_t public const nint m_bFired = 0x4D4; // bool public const nint m_OnFacingLookat = 0x4D8; // CEntityIOOutput @@ -4651,12 +4654,12 @@ public static class CPointAngleSensor { public static class CPointAngularVelocitySensor { public const nint m_hTargetEntity = 0x4B0; // CHandle< CBaseEntity > - public const nint m_flThreshold = 0x4B4; // float32 - public const nint m_nLastCompareResult = 0x4B8; // int32 - public const nint m_nLastFireResult = 0x4BC; // int32 + public const nint m_flThreshold = 0x4B4; // float + public const nint m_nLastCompareResult = 0x4B8; // int32_t + public const nint m_nLastFireResult = 0x4BC; // int32_t public const nint m_flFireTime = 0x4C0; // GameTime_t - public const nint m_flFireInterval = 0x4C4; // float32 - public const nint m_flLastAngVelocity = 0x4C8; // float32 + public const nint m_flFireInterval = 0x4C4; // float + public const nint m_flLastAngVelocity = 0x4C8; // float public const nint m_lastOrientation = 0x4CC; // QAngle public const nint m_vecAxis = 0x4D8; // Vector public const nint m_bUseHelper = 0x4E4; // bool @@ -4669,35 +4672,35 @@ public static class CPointAngularVelocitySensor { } public static class CPointCamera { - public const nint m_FOV = 0x4B0; // float32 - public const nint m_Resolution = 0x4B4; // float32 + public const nint m_FOV = 0x4B0; // float + public const nint m_Resolution = 0x4B4; // float public const nint m_bFogEnable = 0x4B8; // bool public const nint m_FogColor = 0x4B9; // Color - public const nint m_flFogStart = 0x4C0; // float32 - public const nint m_flFogEnd = 0x4C4; // float32 - public const nint m_flFogMaxDensity = 0x4C8; // float32 + public const nint m_flFogStart = 0x4C0; // float + public const nint m_flFogEnd = 0x4C4; // float + public const nint m_flFogMaxDensity = 0x4C8; // float public const nint m_bActive = 0x4CC; // bool public const nint m_bUseScreenAspectRatio = 0x4CD; // bool - public const nint m_flAspectRatio = 0x4D0; // float32 + public const nint m_flAspectRatio = 0x4D0; // float public const nint m_bNoSky = 0x4D4; // bool - public const nint m_fBrightness = 0x4D8; // float32 - public const nint m_flZFar = 0x4DC; // float32 - public const nint m_flZNear = 0x4E0; // float32 + public const nint m_fBrightness = 0x4D8; // float + public const nint m_flZFar = 0x4DC; // float + public const nint m_flZNear = 0x4E0; // float public const nint m_bCanHLTVUse = 0x4E4; // bool public const nint m_bDofEnabled = 0x4E5; // bool - public const nint m_flDofNearBlurry = 0x4E8; // float32 - public const nint m_flDofNearCrisp = 0x4EC; // float32 - public const nint m_flDofFarCrisp = 0x4F0; // float32 - public const nint m_flDofFarBlurry = 0x4F4; // float32 - public const nint m_flDofTiltToGround = 0x4F8; // float32 - public const nint m_TargetFOV = 0x4FC; // float32 - public const nint m_DegreesPerSecond = 0x500; // float32 + public const nint m_flDofNearBlurry = 0x4E8; // float + public const nint m_flDofNearCrisp = 0x4EC; // float + public const nint m_flDofFarCrisp = 0x4F0; // float + public const nint m_flDofFarBlurry = 0x4F4; // float + public const nint m_flDofTiltToGround = 0x4F8; // float + public const nint m_TargetFOV = 0x4FC; // float + public const nint m_DegreesPerSecond = 0x500; // float public const nint m_bIsOn = 0x504; // bool public const nint m_pNext = 0x508; // CPointCamera* } public static class CPointCameraVFOV { - public const nint m_flVerticalFOV = 0x510; // float32 + public const nint m_flVerticalFOV = 0x510; // float } public static class CPointClientUIDialog { @@ -4709,15 +4712,15 @@ public static class CPointClientUIWorldPanel { public const nint m_bIgnoreInput = 0x8B0; // bool public const nint m_bLit = 0x8B1; // bool public const nint m_bFollowPlayerAcrossTeleport = 0x8B2; // bool - public const nint m_flWidth = 0x8B4; // float32 - public const nint m_flHeight = 0x8B8; // float32 - public const nint m_flDPI = 0x8BC; // float32 - public const nint m_flInteractDistance = 0x8C0; // float32 - public const nint m_flDepthOffset = 0x8C4; // float32 - public const nint m_unOwnerContext = 0x8C8; // uint32 - public const nint m_unHorizontalAlign = 0x8CC; // uint32 - public const nint m_unVerticalAlign = 0x8D0; // uint32 - public const nint m_unOrientation = 0x8D4; // uint32 + public const nint m_flWidth = 0x8B4; // float + public const nint m_flHeight = 0x8B8; // float + public const nint m_flDPI = 0x8BC; // float + public const nint m_flInteractDistance = 0x8C0; // float + public const nint m_flDepthOffset = 0x8C4; // float + public const nint m_unOwnerContext = 0x8C8; // uint32_t + public const nint m_unHorizontalAlign = 0x8CC; // uint32_t + public const nint m_unVerticalAlign = 0x8D0; // uint32_t + public const nint m_unOrientation = 0x8D4; // uint32_t public const nint m_bAllowInteractionFromAllSceneWorlds = 0x8D8; // bool public const nint m_vecCSSClasses = 0x8E0; // CNetworkUtlVectorBase< CUtlSymbolLarge > public const nint m_bOpaque = 0x8F8; // bool @@ -4728,7 +4731,7 @@ public static class CPointClientUIWorldPanel { public const nint m_bGrabbable = 0x8FD; // bool public const nint m_bOnlyRenderToTexture = 0x8FE; // bool public const nint m_bDisableMipGen = 0x8FF; // bool - public const nint m_nExplicitImageLayout = 0x900; // int32 + public const nint m_nExplicitImageLayout = 0x900; // int32_t } public static class CPointClientUIWorldTextPanel { @@ -4760,11 +4763,11 @@ public static class CPointCommentaryNode { public const nint m_pOnCommentaryStopped = 0x930; // CEntityIOOutput public const nint m_bActive = 0x958; // bool public const nint m_flStartTime = 0x95C; // GameTime_t - public const nint m_flStartTimeInCommentary = 0x960; // float32 + public const nint m_flStartTimeInCommentary = 0x960; // float public const nint m_iszTitle = 0x968; // CUtlSymbolLarge public const nint m_iszSpeakers = 0x970; // CUtlSymbolLarge - public const nint m_iNodeNumber = 0x978; // int32 - public const nint m_iNodeNumberMax = 0x97C; // int32 + public const nint m_iNodeNumber = 0x978; // int32_t + public const nint m_iNodeNumberMax = 0x97C; // int32_t public const nint m_bListenedTo = 0x980; // bool } @@ -4788,10 +4791,10 @@ public static class CPointGiveAmmo { } public static class CPointHurt { - public const nint m_nDamage = 0x4B0; // int32 - public const nint m_bitsDamageType = 0x4B4; // int32 - public const nint m_flRadius = 0x4B8; // float32 - public const nint m_flDelay = 0x4BC; // float32 + public const nint m_nDamage = 0x4B0; // int32_t + public const nint m_bitsDamageType = 0x4B4; // int32_t + public const nint m_flRadius = 0x4B8; // float + public const nint m_flDelay = 0x4BC; // float public const nint m_strTarget = 0x4C0; // CUtlSymbolLarge public const nint m_pActivator = 0x4C8; // CHandle< CBaseEntity > } @@ -4819,10 +4822,10 @@ public static class CPointPulse { public static class CPointPush { public const nint m_bEnabled = 0x4B0; // bool - public const nint m_flMagnitude = 0x4B4; // float32 - public const nint m_flRadius = 0x4B8; // float32 - public const nint m_flInnerRadius = 0x4BC; // float32 - public const nint m_flConeOfInfluence = 0x4C0; // float32 + public const nint m_flMagnitude = 0x4B4; // float + public const nint m_flRadius = 0x4B8; // float + public const nint m_flInnerRadius = 0x4BC; // float + public const nint m_flConeOfInfluence = 0x4C0; // float public const nint m_iszFilterName = 0x4C8; // CUtlSymbolLarge public const nint m_hFilter = 0x4D0; // CHandle< CBaseFilter > } @@ -4838,7 +4841,7 @@ public static class CPointTemplate { public const nint m_iszWorldName = 0x4B0; // CUtlSymbolLarge public const nint m_iszSource2EntityLumpName = 0x4B8; // CUtlSymbolLarge public const nint m_iszEntityFilterName = 0x4C0; // CUtlSymbolLarge - public const nint m_flTimeoutInterval = 0x4C8; // float32 + public const nint m_flTimeoutInterval = 0x4C8; // float public const nint m_bAsynchronouslySpawnEntities = 0x4CC; // bool public const nint m_pOutputOnSpawned = 0x4D0; // CEntityIOOutput public const nint m_clientOnlyEntityBehavior = 0x4F8; // PointTemplateClientOnlyEntityBehavior_t @@ -4857,9 +4860,9 @@ public static class CPointValueRemapper { public const nint m_iszRemapLineEndName = 0x4C0; // CUtlSymbolLarge public const nint m_hRemapLineStart = 0x4C8; // CHandle< CBaseEntity > public const nint m_hRemapLineEnd = 0x4CC; // CHandle< CBaseEntity > - public const nint m_flMaximumChangePerSecond = 0x4D0; // float32 - public const nint m_flDisengageDistance = 0x4D4; // float32 - public const nint m_flEngageDistance = 0x4D8; // float32 + public const nint m_flMaximumChangePerSecond = 0x4D0; // float + public const nint m_flDisengageDistance = 0x4D4; // float + public const nint m_flEngageDistance = 0x4D8; // float public const nint m_bRequiresUseKey = 0x4DC; // bool public const nint m_nOutputType = 0x4E0; // ValueRemapperOutputType_t public const nint m_iszOutputEntityName = 0x4E8; // CUtlSymbolLarge @@ -4869,19 +4872,19 @@ public static class CPointValueRemapper { public const nint m_hOutputEntities = 0x508; // CNetworkUtlVectorBase< CHandle< CBaseEntity > > public const nint m_nHapticsType = 0x520; // ValueRemapperHapticsType_t public const nint m_nMomentumType = 0x524; // ValueRemapperMomentumType_t - public const nint m_flMomentumModifier = 0x528; // float32 - public const nint m_flSnapValue = 0x52C; // float32 - public const nint m_flCurrentMomentum = 0x530; // float32 + public const nint m_flMomentumModifier = 0x528; // float + public const nint m_flSnapValue = 0x52C; // float + public const nint m_flCurrentMomentum = 0x530; // float public const nint m_nRatchetType = 0x534; // ValueRemapperRatchetType_t - public const nint m_flRatchetOffset = 0x538; // float32 - public const nint m_flInputOffset = 0x53C; // float32 + public const nint m_flRatchetOffset = 0x538; // float + public const nint m_flInputOffset = 0x53C; // float public const nint m_bEngaged = 0x540; // bool public const nint m_bFirstUpdate = 0x541; // bool - public const nint m_flPreviousValue = 0x544; // float32 + public const nint m_flPreviousValue = 0x544; // float public const nint m_flPreviousUpdateTickTime = 0x548; // GameTime_t public const nint m_vecPreviousTestPoint = 0x54C; // Vector public const nint m_hUsingPlayer = 0x558; // CHandle< CBasePlayerPawn > - public const nint m_flCustomOutputValue = 0x55C; // float32 + public const nint m_flCustomOutputValue = 0x55C; // float public const nint m_iszSoundEngage = 0x560; // CUtlSymbolLarge public const nint m_iszSoundDisengage = 0x568; // CUtlSymbolLarge public const nint m_iszSoundReachedValueZero = 0x570; // CUtlSymbolLarge @@ -4900,8 +4903,8 @@ public static class CPointVelocitySensor { public const nint m_hTargetEntity = 0x4B0; // CHandle< CBaseEntity > public const nint m_vecAxis = 0x4B4; // Vector public const nint m_bEnabled = 0x4C0; // bool - public const nint m_fPrevVelocity = 0x4C4; // float32 - public const nint m_flAvgInterval = 0x4C8; // float32 + public const nint m_fPrevVelocity = 0x4C4; // float + public const nint m_flAvgInterval = 0x4C8; // float public const nint m_Velocity = 0x4D0; // CEntityOutputTemplate< float32 > } @@ -4910,9 +4913,9 @@ public static class CPointWorldText { public const nint m_FontName = 0x900; // char[64] public const nint m_bEnabled = 0x940; // bool public const nint m_bFullbright = 0x941; // bool - public const nint m_flWorldUnitsPerPx = 0x944; // float32 - public const nint m_flFontSize = 0x948; // float32 - public const nint m_flDepthOffset = 0x94C; // float32 + public const nint m_flWorldUnitsPerPx = 0x944; // float + public const nint m_flFontSize = 0x948; // float + public const nint m_flDepthOffset = 0x94C; // float public const nint m_Color = 0x950; // Color public const nint m_nJustifyHorizontal = 0x954; // PointWorldTextJustifyHorizontal_t public const nint m_nJustifyVertical = 0x958; // PointWorldTextJustifyVertical_t @@ -4921,45 +4924,45 @@ public static class CPointWorldText { public static class CPostProcessingVolume { public const nint m_hPostSettings = 0x8B8; // CStrongHandle< InfoForResourceTypeCPostProcessingResource > - public const nint m_flFadeDuration = 0x8C0; // float32 - public const nint m_flMinLogExposure = 0x8C4; // float32 - public const nint m_flMaxLogExposure = 0x8C8; // float32 - public const nint m_flMinExposure = 0x8CC; // float32 - public const nint m_flMaxExposure = 0x8D0; // float32 - public const nint m_flExposureCompensation = 0x8D4; // float32 - public const nint m_flExposureFadeSpeedUp = 0x8D8; // float32 - public const nint m_flExposureFadeSpeedDown = 0x8DC; // float32 - public const nint m_flTonemapEVSmoothingRange = 0x8E0; // float32 + public const nint m_flFadeDuration = 0x8C0; // float + public const nint m_flMinLogExposure = 0x8C4; // float + public const nint m_flMaxLogExposure = 0x8C8; // float + public const nint m_flMinExposure = 0x8CC; // float + public const nint m_flMaxExposure = 0x8D0; // float + public const nint m_flExposureCompensation = 0x8D4; // float + public const nint m_flExposureFadeSpeedUp = 0x8D8; // float + public const nint m_flExposureFadeSpeedDown = 0x8DC; // float + public const nint m_flTonemapEVSmoothingRange = 0x8E0; // float public const nint m_bMaster = 0x8E4; // bool public const nint m_bExposureControl = 0x8E5; // bool - public const nint m_flRate = 0x8E8; // float32 - public const nint m_flTonemapPercentTarget = 0x8EC; // float32 - public const nint m_flTonemapPercentBrightPixels = 0x8F0; // float32 - public const nint m_flTonemapMinAvgLum = 0x8F4; // float32 + public const nint m_flRate = 0x8E8; // float + public const nint m_flTonemapPercentTarget = 0x8EC; // float + public const nint m_flTonemapPercentBrightPixels = 0x8F0; // float + public const nint m_flTonemapMinAvgLum = 0x8F4; // float } public static class CPrecipitationVData { public const nint m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > - public const nint m_flInnerDistance = 0x108; // float32 + public const nint m_flInnerDistance = 0x108; // float public const nint m_nAttachType = 0x10C; // ParticleAttachment_t public const nint m_bBatchSameVolumeType = 0x110; // bool - public const nint m_nRTEnvCP = 0x114; // int32 - public const nint m_nRTEnvCPComponent = 0x118; // int32 + public const nint m_nRTEnvCP = 0x114; // int32_t + public const nint m_nRTEnvCPComponent = 0x118; // int32_t public const nint m_szModifier = 0x120; // CUtlString } public static class CProjectedDecal { - public const nint m_nTexture = 0x4B0; // int32 - public const nint m_flDistance = 0x4B4; // float32 + public const nint m_nTexture = 0x4B0; // int32_t + public const nint m_flDistance = 0x4B4; // float } public static class CPropDoorRotating { public const nint m_vecAxis = 0xD98; // Vector - public const nint m_flDistance = 0xDA4; // float32 + public const nint m_flDistance = 0xDA4; // float public const nint m_eSpawnPosition = 0xDA8; // PropDoorRotatingSpawnPos_t public const nint m_eOpenDirection = 0xDAC; // PropDoorRotatingOpenDirection_e public const nint m_eCurrentOpenDirection = 0xDB0; // PropDoorRotatingOpenDirection_e - public const nint m_flAjarAngle = 0xDB4; // float32 + public const nint m_flAjarAngle = 0xDB4; // float public const nint m_angRotationAjarDeprecated = 0xDB8; // QAngle public const nint m_angRotationClosed = 0xDC4; // QAngle public const nint m_angRotationOpenForward = 0xDD0; // QAngle @@ -4976,7 +4979,7 @@ public static class CPropDoorRotating { public static class CPropDoorRotatingBreakable { public const nint m_bBreakable = 0xE30; // bool public const nint m_isAbleToCloseAreaPortals = 0xE31; // bool - public const nint m_currentDamageState = 0xE34; // int32 + public const nint m_currentDamageState = 0xE34; // int32_t public const nint m_damageStates = 0xE38; // CUtlVector< CUtlSymbolLarge > } @@ -5007,11 +5010,11 @@ public static class CPulseCell_Value_FindEntByName { } public static class CRR_Response { - public const nint m_Type = 0x0; // uint8 + public const nint m_Type = 0x0; // uint8_t public const nint m_szResponseName = 0x1; // char[192] public const nint m_szMatchingRule = 0xC1; // char[128] public const nint m_Params = 0x148; // ResponseParams - public const nint m_fMatchScore = 0x168; // float32 + public const nint m_fMatchScore = 0x168; // float public const nint m_szSpeakerContext = 0x170; // char* public const nint m_szWorldContext = 0x178; // char* public const nint m_Followup = 0x180; // ResponseFollowup @@ -5020,27 +5023,27 @@ public static class CRR_Response { } public static class CRagdollConstraint { - public const nint m_xmin = 0x508; // float32 - public const nint m_xmax = 0x50C; // float32 - public const nint m_ymin = 0x510; // float32 - public const nint m_ymax = 0x514; // float32 - public const nint m_zmin = 0x518; // float32 - public const nint m_zmax = 0x51C; // float32 - public const nint m_xfriction = 0x520; // float32 - public const nint m_yfriction = 0x524; // float32 - public const nint m_zfriction = 0x528; // float32 + public const nint m_xmin = 0x508; // float + public const nint m_xmax = 0x50C; // float + public const nint m_ymin = 0x510; // float + public const nint m_ymax = 0x514; // float + public const nint m_zmin = 0x518; // float + public const nint m_zmax = 0x51C; // float + public const nint m_xfriction = 0x520; // float + public const nint m_yfriction = 0x524; // float + public const nint m_zfriction = 0x528; // float } public static class CRagdollMagnet { public const nint m_bDisabled = 0x4B0; // bool - public const nint m_radius = 0x4B4; // float32 - public const nint m_force = 0x4B8; // float32 + public const nint m_radius = 0x4B4; // float + public const nint m_force = 0x4B8; // float public const nint m_axis = 0x4BC; // Vector } public static class CRagdollManager { - public const nint m_iCurrentMaxRagdollCount = 0x4B0; // int8 - public const nint m_iMaxRagdollCount = 0x4B4; // int32 + public const nint m_iCurrentMaxRagdollCount = 0x4B0; // int8_t + public const nint m_iMaxRagdollCount = 0x4B4; // int32_t public const nint m_bSaveImportant = 0x4B8; // bool } @@ -5050,7 +5053,7 @@ public static class CRagdollProp { public const nint m_ragPos = 0x8D8; // CNetworkUtlVectorBase< Vector > public const nint m_ragAngles = 0x8F0; // CNetworkUtlVectorBase< QAngle > public const nint m_hRagdollSource = 0x908; // CHandle< CBaseEntity > - public const nint m_lastUpdateTickCount = 0x90C; // uint32 + public const nint m_lastUpdateTickCount = 0x90C; // uint32_t public const nint m_allAsleep = 0x910; // bool public const nint m_bFirstCollisionAfterLaunch = 0x911; // bool public const nint m_hDamageEntity = 0x914; // CHandle< CBaseEntity > @@ -5058,17 +5061,17 @@ public static class CRagdollProp { public const nint m_hPhysicsAttacker = 0x91C; // CHandle< CBasePlayerPawn > public const nint m_flLastPhysicsInfluenceTime = 0x920; // GameTime_t public const nint m_flFadeOutStartTime = 0x924; // GameTime_t - public const nint m_flFadeTime = 0x928; // float32 + public const nint m_flFadeTime = 0x928; // float public const nint m_vecLastOrigin = 0x92C; // Vector public const nint m_flAwakeTime = 0x938; // GameTime_t public const nint m_flLastOriginChangeTime = 0x93C; // GameTime_t - public const nint m_nBloodColor = 0x940; // int32 + public const nint m_nBloodColor = 0x940; // int32_t public const nint m_strOriginClassName = 0x948; // CUtlSymbolLarge public const nint m_strSourceClassName = 0x950; // CUtlSymbolLarge public const nint m_bHasBeenPhysgunned = 0x958; // bool public const nint m_bShouldTeleportPhysics = 0x959; // bool - public const nint m_flBlendWeight = 0x95C; // float32 - public const nint m_flDefaultFadeScale = 0x960; // float32 + public const nint m_flBlendWeight = 0x95C; // float + public const nint m_flDefaultFadeScale = 0x960; // float public const nint m_ragdollMins = 0x968; // CUtlVector< Vector > public const nint m_ragdollMaxs = 0x980; // CUtlVector< Vector > public const nint m_bShouldDeleteActivationRecord = 0x998; // bool @@ -5076,8 +5079,8 @@ public static class CRagdollProp { } public static class CRagdollPropAttached { - public const nint m_boneIndexAttached = 0xA38; // uint32 - public const nint m_ragdollAttachedObjectIndex = 0xA3C; // uint32 + public const nint m_boneIndexAttached = 0xA38; // uint32_t + public const nint m_ragdollAttachedObjectIndex = 0xA3C; // uint32_t public const nint m_attachmentPointBoneSpace = 0xA40; // Vector public const nint m_attachmentPointRagdollSpace = 0xA4C; // Vector public const nint m_bShouldDetach = 0xA58; // bool @@ -5085,13 +5088,13 @@ public static class CRagdollPropAttached { } public static class CRandSimTimer { - public const nint m_minInterval = 0x8; // float32 - public const nint m_maxInterval = 0xC; // float32 + public const nint m_minInterval = 0x8; // float + public const nint m_maxInterval = 0xC; // float } public static class CRandStopwatch { - public const nint m_minInterval = 0xC; // float32 - public const nint m_maxInterval = 0x10; // float32 + public const nint m_minInterval = 0xC; // float + public const nint m_maxInterval = 0x10; // float } public static class CRangeFloat { @@ -5113,13 +5116,13 @@ public static class CRemapFloat { public static class CRenderComponent { public const nint __m_pChainEntity = 0x10; // CNetworkVarChainer public const nint m_bIsRenderingWithViewModels = 0x50; // bool - public const nint m_nSplitscreenFlags = 0x54; // uint32 + public const nint m_nSplitscreenFlags = 0x54; // uint32_t public const nint m_bEnableRendering = 0x60; // bool public const nint m_bInterpolationReadyToDraw = 0xB0; // bool } public static class CResponseCriteriaSet { - public const nint m_nNumPrefixedContexts = 0x28; // int32 + public const nint m_nNumPrefixedContexts = 0x28; // int32_t public const nint m_bOverrideOnAppend = 0x2C; // bool } @@ -5129,42 +5132,42 @@ public static class CResponseQueue { public static class CResponseQueue_CDeferredResponse { public const nint m_contexts = 0x10; // CResponseCriteriaSet - public const nint m_fDispatchTime = 0x40; // float32 + public const nint m_fDispatchTime = 0x40; // float public const nint m_hIssuer = 0x44; // CHandle< CBaseEntity > public const nint m_response = 0x50; // CRR_Response public const nint m_bResponseValid = 0x238; // bool } public static class CRetakeGameRules { - public const nint m_nMatchSeed = 0xF8; // int32 + public const nint m_nMatchSeed = 0xF8; // int32_t public const nint m_bBlockersPresent = 0xFC; // bool public const nint m_bRoundInProgress = 0xFD; // bool - public const nint m_iFirstSecondHalfRound = 0x100; // int32 - public const nint m_iBombSite = 0x104; // int32 + public const nint m_iFirstSecondHalfRound = 0x100; // int32_t + public const nint m_iBombSite = 0x104; // int32_t } public static class CRevertSaved { - public const nint m_loadTime = 0x700; // float32 - public const nint m_Duration = 0x704; // float32 - public const nint m_HoldTime = 0x708; // float32 + public const nint m_loadTime = 0x700; // float + public const nint m_Duration = 0x704; // float + public const nint m_HoldTime = 0x708; // float } public static class CRopeKeyframe { - public const nint m_RopeFlags = 0x708; // uint16 + public const nint m_RopeFlags = 0x708; // uint16_t public const nint m_iNextLinkName = 0x710; // CUtlSymbolLarge - public const nint m_Slack = 0x718; // int16 - public const nint m_Width = 0x71C; // float32 - public const nint m_TextureScale = 0x720; // float32 - public const nint m_nSegments = 0x724; // uint8 + public const nint m_Slack = 0x718; // int16_t + public const nint m_Width = 0x71C; // float + public const nint m_TextureScale = 0x720; // float + public const nint m_nSegments = 0x724; // uint8_t public const nint m_bConstrainBetweenEndpoints = 0x725; // bool public const nint m_strRopeMaterialModel = 0x728; // CUtlSymbolLarge public const nint m_iRopeMaterialModelIndex = 0x730; // CStrongHandle< InfoForResourceTypeIMaterial2 > - public const nint m_Subdiv = 0x738; // uint8 - public const nint m_nChangeCount = 0x739; // uint8 - public const nint m_RopeLength = 0x73A; // int16 - public const nint m_fLockedPoints = 0x73C; // uint8 + public const nint m_Subdiv = 0x738; // uint8_t + public const nint m_nChangeCount = 0x739; // uint8_t + public const nint m_RopeLength = 0x73A; // int16_t + public const nint m_fLockedPoints = 0x73C; // uint8_t public const nint m_bCreatedFromMapFile = 0x73D; // bool - public const nint m_flScrollSpeed = 0x740; // float32 + public const nint m_flScrollSpeed = 0x740; // float public const nint m_bStartPointValid = 0x744; // bool public const nint m_bEndPointValid = 0x745; // bool public const nint m_hStartPoint = 0x748; // CHandle< CBaseEntity > @@ -5182,65 +5185,65 @@ public static class CRuleEntity { } public static class CRulePointEntity { - public const nint m_Score = 0x708; // int32 + public const nint m_Score = 0x708; // int32_t } public static class CSAdditionalMatchStats_t { - public const nint m_numRoundsSurvived = 0x14; // int32 - public const nint m_maxNumRoundsSurvived = 0x18; // int32 - public const nint m_numRoundsSurvivedTotal = 0x1C; // int32 - public const nint m_iRoundsWonWithoutPurchase = 0x20; // int32 - public const nint m_iRoundsWonWithoutPurchaseTotal = 0x24; // int32 - public const nint m_numFirstKills = 0x28; // int32 - public const nint m_numClutchKills = 0x2C; // int32 - public const nint m_numPistolKills = 0x30; // int32 - public const nint m_numSniperKills = 0x34; // int32 + public const nint m_numRoundsSurvived = 0x14; // int32_t + public const nint m_maxNumRoundsSurvived = 0x18; // int32_t + public const nint m_numRoundsSurvivedTotal = 0x1C; // int32_t + public const nint m_iRoundsWonWithoutPurchase = 0x20; // int32_t + public const nint m_iRoundsWonWithoutPurchaseTotal = 0x24; // int32_t + public const nint m_numFirstKills = 0x28; // int32_t + public const nint m_numClutchKills = 0x2C; // int32_t + public const nint m_numPistolKills = 0x30; // int32_t + public const nint m_numSniperKills = 0x34; // int32_t } public static class CSAdditionalPerRoundStats_t { - public const nint m_numChickensKilled = 0x0; // int32 - public const nint m_killsWhileBlind = 0x4; // int32 - public const nint m_bombCarrierkills = 0x8; // int32 - public const nint m_iBurnDamageInflicted = 0xC; // int32 - public const nint m_iDinks = 0x10; // int32 + public const nint m_numChickensKilled = 0x0; // int32_t + public const nint m_killsWhileBlind = 0x4; // int32_t + public const nint m_bombCarrierkills = 0x8; // int32_t + public const nint m_iBurnDamageInflicted = 0xC; // int32_t + public const nint m_iDinks = 0x10; // int32_t } public static class CSMatchStats_t { - public const nint m_iEnemy5Ks = 0x68; // int32 - public const nint m_iEnemy4Ks = 0x6C; // int32 - public const nint m_iEnemy3Ks = 0x70; // int32 - public const nint m_iEnemy2Ks = 0x74; // int32 - public const nint m_iUtility_Count = 0x78; // int32 - public const nint m_iUtility_Successes = 0x7C; // int32 - public const nint m_iUtility_Enemies = 0x80; // int32 - public const nint m_iFlash_Count = 0x84; // int32 - public const nint m_iFlash_Successes = 0x88; // int32 - public const nint m_nHealthPointsRemovedTotal = 0x8C; // int32 - public const nint m_nHealthPointsDealtTotal = 0x90; // int32 - public const nint m_nShotsFiredTotal = 0x94; // int32 - public const nint m_nShotsOnTargetTotal = 0x98; // int32 - public const nint m_i1v1Count = 0x9C; // int32 - public const nint m_i1v1Wins = 0xA0; // int32 - public const nint m_i1v2Count = 0xA4; // int32 - public const nint m_i1v2Wins = 0xA8; // int32 - public const nint m_iEntryCount = 0xAC; // int32 - public const nint m_iEntryWins = 0xB0; // int32 + public const nint m_iEnemy5Ks = 0x68; // int32_t + public const nint m_iEnemy4Ks = 0x6C; // int32_t + public const nint m_iEnemy3Ks = 0x70; // int32_t + public const nint m_iEnemy2Ks = 0x74; // int32_t + public const nint m_iUtility_Count = 0x78; // int32_t + public const nint m_iUtility_Successes = 0x7C; // int32_t + public const nint m_iUtility_Enemies = 0x80; // int32_t + public const nint m_iFlash_Count = 0x84; // int32_t + public const nint m_iFlash_Successes = 0x88; // int32_t + public const nint m_nHealthPointsRemovedTotal = 0x8C; // int32_t + public const nint m_nHealthPointsDealtTotal = 0x90; // int32_t + public const nint m_nShotsFiredTotal = 0x94; // int32_t + public const nint m_nShotsOnTargetTotal = 0x98; // int32_t + public const nint m_i1v1Count = 0x9C; // int32_t + public const nint m_i1v1Wins = 0xA0; // int32_t + public const nint m_i1v2Count = 0xA4; // int32_t + public const nint m_i1v2Wins = 0xA8; // int32_t + public const nint m_iEntryCount = 0xAC; // int32_t + public const nint m_iEntryWins = 0xB0; // int32_t } public static class CSPerRoundStats_t { - public const nint m_iKills = 0x30; // int32 - public const nint m_iDeaths = 0x34; // int32 - public const nint m_iAssists = 0x38; // int32 - public const nint m_iDamage = 0x3C; // int32 - public const nint m_iEquipmentValue = 0x40; // int32 - public const nint m_iMoneySaved = 0x44; // int32 - public const nint m_iKillReward = 0x48; // int32 - public const nint m_iLiveTime = 0x4C; // int32 - public const nint m_iHeadShotKills = 0x50; // int32 - public const nint m_iObjective = 0x54; // int32 - public const nint m_iCashEarned = 0x58; // int32 - public const nint m_iUtilityDamage = 0x5C; // int32 - public const nint m_iEnemiesFlashed = 0x60; // int32 + public const nint m_iKills = 0x30; // int32_t + public const nint m_iDeaths = 0x34; // int32_t + public const nint m_iAssists = 0x38; // int32_t + public const nint m_iDamage = 0x3C; // int32_t + public const nint m_iEquipmentValue = 0x40; // int32_t + public const nint m_iMoneySaved = 0x44; // int32_t + public const nint m_iKillReward = 0x48; // int32_t + public const nint m_iLiveTime = 0x4C; // int32_t + public const nint m_iHeadShotKills = 0x50; // int32_t + public const nint m_iObjective = 0x54; // int32_t + public const nint m_iCashEarned = 0x58; // int32_t + public const nint m_iUtilityDamage = 0x5C; // int32_t + public const nint m_iEnemiesFlashed = 0x60; // int32_t } public static class CSceneEntity { @@ -5266,15 +5269,15 @@ public static class CSceneEntity { public const nint m_bPaused = 0x529; // bool public const nint m_bMultiplayer = 0x52A; // bool public const nint m_bAutogenerated = 0x52B; // bool - public const nint m_flForceClientTime = 0x52C; // float32 - public const nint m_flCurrentTime = 0x530; // float32 - public const nint m_flFrameTime = 0x534; // float32 + public const nint m_flForceClientTime = 0x52C; // float + public const nint m_flCurrentTime = 0x530; // float + public const nint m_flFrameTime = 0x534; // float public const nint m_bCancelAtNextInterrupt = 0x538; // bool - public const nint m_fPitch = 0x53C; // float32 + public const nint m_fPitch = 0x53C; // float public const nint m_bAutomated = 0x540; // bool - public const nint m_nAutomatedAction = 0x544; // int32 - public const nint m_flAutomationDelay = 0x548; // float32 - public const nint m_flAutomationTime = 0x54C; // float32 + public const nint m_nAutomatedAction = 0x544; // int32_t + public const nint m_flAutomationDelay = 0x548; // float + public const nint m_flAutomationTime = 0x54C; // float public const nint m_hWaitingForThisResumeScene = 0x550; // CHandle< CBaseEntity > public const nint m_bWaitingForResumeScene = 0x554; // bool public const nint m_bPausedViaInput = 0x555; // bool @@ -5285,8 +5288,8 @@ public static class CSceneEntity { public const nint m_bBreakOnNonIdle = 0x55A; // bool public const nint m_hActorList = 0x560; // CNetworkUtlVectorBase< CHandle< CBaseFlex > > public const nint m_hRemoveActorList = 0x578; // CUtlVector< CHandle< CBaseEntity > > - public const nint m_nSceneFlushCounter = 0x5A0; // int32 - public const nint m_nSceneStringIndex = 0x5A4; // uint16 + public const nint m_nSceneFlushCounter = 0x5A0; // int32_t + public const nint m_nSceneStringIndex = 0x5A4; // uint16_t public const nint m_OnStart = 0x5A8; // CEntityIOOutput public const nint m_OnCompletion = 0x5D0; // CEntityIOOutput public const nint m_OnCanceled = 0x5F8; // CEntityIOOutput @@ -5294,7 +5297,7 @@ public static class CSceneEntity { public const nint m_OnResumed = 0x648; // CEntityIOOutput public const nint m_OnTrigger = 0x670; // CEntityIOOutput[16] public const nint m_hInterruptScene = 0x980; // CHandle< CSceneEntity > - public const nint m_nInterruptCount = 0x984; // int32 + public const nint m_nInterruptCount = 0x984; // int32_t public const nint m_bSceneMissing = 0x988; // bool public const nint m_bInterrupted = 0x989; // bool public const nint m_bCompletedEarly = 0x98A; // bool @@ -5305,26 +5308,26 @@ public static class CSceneEntity { public const nint m_iszSoundName = 0x9E8; // CUtlSymbolLarge public const nint m_hActor = 0x9F0; // CHandle< CBaseFlex > public const nint m_hActivator = 0x9F4; // CHandle< CBaseEntity > - public const nint m_BusyActor = 0x9F8; // int32 + public const nint m_BusyActor = 0x9F8; // int32_t public const nint m_iPlayerDeathBehavior = 0x9FC; // SceneOnPlayerDeath_t } public static class CSceneEventInfo { - public const nint m_iLayer = 0x0; // int32 - public const nint m_iPriority = 0x4; // int32 + public const nint m_iLayer = 0x0; // int32_t + public const nint m_iPriority = 0x4; // int32_t public const nint m_hSequence = 0x8; // HSequence - public const nint m_flWeight = 0xC; // float32 + public const nint m_flWeight = 0xC; // float public const nint m_bIsMoving = 0x10; // bool public const nint m_bHasArrived = 0x11; // bool - public const nint m_flInitialYaw = 0x14; // float32 - public const nint m_flTargetYaw = 0x18; // float32 - public const nint m_flFacingYaw = 0x1C; // float32 - public const nint m_nType = 0x20; // int32 + public const nint m_flInitialYaw = 0x14; // float + public const nint m_flTargetYaw = 0x18; // float + public const nint m_flFacingYaw = 0x1C; // float + public const nint m_nType = 0x20; // int32_t public const nint m_flNext = 0x24; // GameTime_t public const nint m_bIsGesture = 0x28; // bool public const nint m_bShouldRemove = 0x29; // bool public const nint m_hTarget = 0x54; // CHandle< CBaseEntity > - public const nint m_nSceneEventId = 0x58; // uint32 + public const nint m_nSceneEventId = 0x58; // uint32_t public const nint m_bClientSide = 0x5C; // bool public const nint m_bStarted = 0x5D; // bool } @@ -5366,7 +5369,7 @@ public static class CScriptTriggerPush { public static class CScriptUniformRandomStream { public const nint m_hScriptScope = 0x8; // HSCRIPT - public const nint m_nInitialSeed = 0x9C; // int32 + public const nint m_nInitialSeed = 0x9C; // int32_t } public static class CScriptedSequence { @@ -5391,17 +5394,17 @@ public static class CScriptedSequence { public const nint m_bDisableNPCCollisions = 0x4FD; // bool public const nint m_bKeepAnimgraphLockedPost = 0x4FE; // bool public const nint m_bDontAddModifiers = 0x4FF; // bool - public const nint m_flRadius = 0x500; // float32 - public const nint m_flRepeat = 0x504; // float32 - public const nint m_flPlayAnimFadeInTime = 0x508; // float32 - public const nint m_flMoveInterpTime = 0x50C; // float32 - public const nint m_flAngRate = 0x510; // float32 - public const nint m_iDelay = 0x514; // int32 + public const nint m_flRadius = 0x500; // float + public const nint m_flRepeat = 0x504; // float + public const nint m_flPlayAnimFadeInTime = 0x508; // float + public const nint m_flMoveInterpTime = 0x50C; // float + public const nint m_flAngRate = 0x510; // float + public const nint m_iDelay = 0x514; // int32_t public const nint m_startTime = 0x518; // GameTime_t public const nint m_bWaitForBeginSequence = 0x51C; // bool - public const nint m_saved_effects = 0x520; // int32 - public const nint m_savedFlags = 0x524; // int32 - public const nint m_savedCollisionGroup = 0x528; // int32 + public const nint m_saved_effects = 0x520; // int32_t + public const nint m_savedFlags = 0x524; // int32_t + public const nint m_savedCollisionGroup = 0x528; // int32_t public const nint m_interruptable = 0x52C; // bool public const nint m_sequenceStarted = 0x52D; // bool public const nint m_bPrevAnimatedEveryTick = 0x52E; // bool @@ -5431,7 +5434,7 @@ public static class CScriptedSequence { public const nint m_OnScriptEvent = 0x648; // CEntityIOOutput[8] public const nint m_matOtherToMain = 0x790; // CTransform public const nint m_hInteractionMainEntity = 0x7B0; // CHandle< CBaseEntity > - public const nint m_iPlayerDeathBehavior = 0x7B4; // int32 + public const nint m_iPlayerDeathBehavior = 0x7B4; // int32_t } public static class CSensorGrenadeProjectile { @@ -5441,25 +5444,25 @@ public static class CSensorGrenadeProjectile { } public static class CShatterGlassShard { - public const nint m_hShardHandle = 0x8; // uint32 + public const nint m_hShardHandle = 0x8; // uint32_t public const nint m_vecPanelVertices = 0x10; // CUtlVector< Vector2D > public const nint m_vLocalPanelSpaceOrigin = 0x28; // Vector2D public const nint m_hModel = 0x30; // CStrongHandle< InfoForResourceTypeCModel > public const nint m_hPhysicsEntity = 0x38; // CHandle< CShatterGlassShardPhysics > public const nint m_hParentPanel = 0x3C; // CHandle< CFuncShatterglass > - public const nint m_hParentShard = 0x40; // uint32 + public const nint m_hParentShard = 0x40; // uint32_t public const nint m_ShatterStressType = 0x44; // ShatterGlassStressType public const nint m_vecStressVelocity = 0x48; // Vector public const nint m_bCreatedModel = 0x54; // bool - public const nint m_flLongestEdge = 0x58; // float32 - public const nint m_flShortestEdge = 0x5C; // float32 - public const nint m_flLongestAcross = 0x60; // float32 - public const nint m_flShortestAcross = 0x64; // float32 - public const nint m_flSumOfAllEdges = 0x68; // float32 - public const nint m_flArea = 0x6C; // float32 + public const nint m_flLongestEdge = 0x58; // float + public const nint m_flShortestEdge = 0x5C; // float + public const nint m_flLongestAcross = 0x60; // float + public const nint m_flShortestAcross = 0x64; // float + public const nint m_flSumOfAllEdges = 0x68; // float + public const nint m_flArea = 0x6C; // float public const nint m_nOnFrameEdge = 0x70; // OnFrame - public const nint m_nParentPanelsNthShard = 0x74; // int32 - public const nint m_nSubShardGeneration = 0x78; // int32 + public const nint m_nParentPanelsNthShard = 0x74; // int32_t + public const nint m_nSubShardGeneration = 0x78; // int32_t public const nint m_vecAverageVertPosition = 0x7C; // Vector2D public const nint m_bAverageVertPositionIsValid = 0x84; // bool public const nint m_vecPanelSpaceStressPositionA = 0x88; // Vector2D @@ -5475,12 +5478,12 @@ public static class CShatterGlassShard { public static class CShatterGlassShardPhysics { public const nint m_bDebris = 0xB78; // bool - public const nint m_hParentShard = 0xB7C; // uint32 + public const nint m_hParentShard = 0xB7C; // uint32_t public const nint m_ShardDesc = 0xB80; // shard_model_desc_t } public static class CSimTimer { - public const nint m_interval = 0x8; // float32 + public const nint m_interval = 0x8; // float } public static class CSimpleSimTimer { @@ -5504,12 +5507,12 @@ public static class CSkeletonInstance { public const nint m_bDirtyMotionType = 0x0; // bitfield:1 public const nint m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 public const nint m_materialGroup = 0x394; // CUtlStringToken - public const nint m_nHitboxSet = 0x398; // uint8 + public const nint m_nHitboxSet = 0x398; // uint8_t } public static class CSkillDamage { public const nint m_flDamage = 0x0; // CSkillFloat - public const nint m_flPhysicsForceDamage = 0x10; // float32 + public const nint m_flPhysicsForceDamage = 0x10; // float } public static class CSkillFloat { @@ -5533,9 +5536,9 @@ public static class CSkyboxReference { } public static class CSmokeGrenadeProjectile { - public const nint m_nSmokeEffectTickBegin = 0xA40; // int32 + public const nint m_nSmokeEffectTickBegin = 0xA40; // int32_t public const nint m_bDidSmokeEffect = 0xA44; // bool - public const nint m_nRandomSeed = 0xA48; // int32 + public const nint m_nRandomSeed = 0xA48; // int32_t public const nint m_vSmokeColor = 0xA4C; // Vector public const nint m_vSmokeDetonationPos = 0xA58; // Vector public const nint m_VoxelFrameData = 0xA68; // CUtlVector< uint8 > @@ -5544,24 +5547,24 @@ public static class CSmokeGrenadeProjectile { } public static class CSmoothFunc { - public const nint m_flSmoothAmplitude = 0x8; // float32 - public const nint m_flSmoothBias = 0xC; // float32 - public const nint m_flSmoothDuration = 0x10; // float32 - public const nint m_flSmoothRemainingTime = 0x14; // float32 - public const nint m_nSmoothDir = 0x18; // int32 + public const nint m_flSmoothAmplitude = 0x8; // float + public const nint m_flSmoothBias = 0xC; // float + public const nint m_flSmoothDuration = 0x10; // float + public const nint m_flSmoothRemainingTime = 0x14; // float + public const nint m_nSmoothDir = 0x18; // int32_t } public static class CSound { public const nint m_hOwner = 0x0; // CHandle< CBaseEntity > public const nint m_hTarget = 0x4; // CHandle< CBaseEntity > - public const nint m_iVolume = 0x8; // int32 - public const nint m_flOcclusionScale = 0xC; // float32 - public const nint m_iType = 0x10; // int32 - public const nint m_iNextAudible = 0x14; // int32 + public const nint m_iVolume = 0x8; // int32_t + public const nint m_flOcclusionScale = 0xC; // float + public const nint m_iType = 0x10; // int32_t + public const nint m_iNextAudible = 0x14; // int32_t public const nint m_flExpireTime = 0x18; // GameTime_t - public const nint m_iNext = 0x1C; // int16 + public const nint m_iNext = 0x1C; // int16_t public const nint m_bNoExpirationTime = 0x1E; // bool - public const nint m_ownerChannelIndex = 0x20; // int32 + public const nint m_ownerChannelIndex = 0x20; // int32_t public const nint m_vecOrigin = 0x24; // Vector public const nint m_bHasOwner = 0x30; // bool } @@ -5578,20 +5581,20 @@ public static class CSoundAreaEntityOrientedBox { } public static class CSoundAreaEntitySphere { - public const nint m_flRadius = 0x4D0; // float32 + public const nint m_flRadius = 0x4D0; // float } public static class CSoundEnt { - public const nint m_iFreeSound = 0x4B0; // int32 - public const nint m_iActiveSound = 0x4B4; // int32 - public const nint m_cLastActiveSounds = 0x4B8; // int32 + public const nint m_iFreeSound = 0x4B0; // int32_t + public const nint m_iActiveSound = 0x4B4; // int32_t + public const nint m_cLastActiveSounds = 0x4B8; // int32_t public const nint m_SoundPool = 0x4BC; // CSound[128] } public static class CSoundEnvelope { - public const nint m_current = 0x0; // float32 - public const nint m_target = 0x4; // float32 - public const nint m_rate = 0x8; // float32 + public const nint m_current = 0x0; // float + public const nint m_target = 0x4; // float + public const nint m_rate = 0x8; // float public const nint m_forceupdate = 0xC; // bool } @@ -5606,7 +5609,7 @@ public static class CSoundEventEntity { public const nint m_bStopOnNew = 0x4B2; // bool public const nint m_bSaveRestore = 0x4B3; // bool public const nint m_bSavedIsPlaying = 0x4B4; // bool - public const nint m_flSavedElapsedTime = 0x4B8; // float32 + public const nint m_flSavedElapsedTime = 0x4B8; // float public const nint m_iszSourceEntityName = 0x4C0; // CUtlSymbolLarge public const nint m_iszAttachmentName = 0x4C8; // CUtlSymbolLarge public const nint m_onGUIDChanged = 0x4D0; // CEntityOutputTemplate< uint64 > @@ -5622,15 +5625,15 @@ public static class CSoundEventOBBEntity { public static class CSoundEventParameter { public const nint m_iszParamName = 0x4B8; // CUtlSymbolLarge - public const nint m_flFloatValue = 0x4C0; // float32 + public const nint m_flFloatValue = 0x4C0; // float } public static class CSoundEventPathCornerEntity { public const nint m_iszPathCorner = 0x558; // CUtlSymbolLarge - public const nint m_iCountMax = 0x560; // int32 - public const nint m_flDistanceMax = 0x564; // float32 - public const nint m_flDistMaxSqr = 0x568; // float32 - public const nint m_flDotProductMax = 0x56C; // float32 + public const nint m_iCountMax = 0x560; // int32_t + public const nint m_flDistanceMax = 0x564; // float + public const nint m_flDistMaxSqr = 0x568; // float + public const nint m_flDotProductMax = 0x56C; // float public const nint bPlaying = 0x570; // bool } @@ -5639,7 +5642,7 @@ public static class CSoundOpvarSetAABBEntity { public const nint m_vDistanceInnerMaxs = 0x654; // Vector public const nint m_vDistanceOuterMins = 0x660; // Vector public const nint m_vDistanceOuterMaxs = 0x66C; // Vector - public const nint m_nAABBDirection = 0x678; // int32 + public const nint m_nAABBDirection = 0x678; // int32_t public const nint m_vInnerMins = 0x67C; // Vector public const nint m_vInnerMaxs = 0x688; // Vector public const nint m_vOuterMins = 0x694; // Vector @@ -5650,9 +5653,9 @@ public static class CSoundOpvarSetEntity { public const nint m_iszStackName = 0x4B8; // CUtlSymbolLarge public const nint m_iszOperatorName = 0x4C0; // CUtlSymbolLarge public const nint m_iszOpvarName = 0x4C8; // CUtlSymbolLarge - public const nint m_nOpvarType = 0x4D0; // int32 - public const nint m_nOpvarIndex = 0x4D4; // int32 - public const nint m_flOpvarValue = 0x4D8; // float32 + public const nint m_nOpvarType = 0x4D0; // int32_t + public const nint m_nOpvarIndex = 0x4D4; // int32_t + public const nint m_flOpvarValue = 0x4D8; // float public const nint m_OpvarValueString = 0x4E0; // CUtlSymbolLarge public const nint m_bSetOnSpawn = 0x4E8; // bool } @@ -5662,15 +5665,15 @@ public static class CSoundOpvarSetOBBWindEntity { public const nint m_vMaxs = 0x554; // Vector public const nint m_vDistanceMins = 0x560; // Vector public const nint m_vDistanceMaxs = 0x56C; // Vector - public const nint m_flWindMin = 0x578; // float32 - public const nint m_flWindMax = 0x57C; // float32 - public const nint m_flWindMapMin = 0x580; // float32 - public const nint m_flWindMapMax = 0x584; // float32 + public const nint m_flWindMin = 0x578; // float + public const nint m_flWindMax = 0x57C; // float + public const nint m_flWindMapMin = 0x580; // float + public const nint m_flWindMapMax = 0x584; // float } public static class CSoundOpvarSetPathCornerEntity { - public const nint m_flDistMinSqr = 0x660; // float32 - public const nint m_flDistMaxSqr = 0x664; // float32 + public const nint m_flDistMinSqr = 0x660; // float + public const nint m_flDistMaxSqr = 0x664; // float public const nint m_iszPathCornerEntityName = 0x668; // CUtlSymbolLarge } @@ -5682,7 +5685,7 @@ public static class CSoundOpvarSetPointBase { public const nint m_iszStackName = 0x528; // CUtlSymbolLarge public const nint m_iszOperatorName = 0x530; // CUtlSymbolLarge public const nint m_iszOpvarName = 0x538; // CUtlSymbolLarge - public const nint m_iOpvarIndex = 0x540; // int32 + public const nint m_iOpvarIndex = 0x540; // int32_t public const nint m_bUseAutoCompare = 0x544; // bool } @@ -5690,39 +5693,39 @@ public static class CSoundOpvarSetPointEntity { public const nint m_OnEnter = 0x548; // CEntityIOOutput public const nint m_OnExit = 0x570; // CEntityIOOutput public const nint m_bAutoDisable = 0x598; // bool - public const nint m_flDistanceMin = 0x5DC; // float32 - public const nint m_flDistanceMax = 0x5E0; // float32 - public const nint m_flDistanceMapMin = 0x5E4; // float32 - public const nint m_flDistanceMapMax = 0x5E8; // float32 - public const nint m_flOcclusionRadius = 0x5EC; // float32 - public const nint m_flOcclusionMin = 0x5F0; // float32 - public const nint m_flOcclusionMax = 0x5F4; // float32 - public const nint m_flValSetOnDisable = 0x5F8; // float32 + public const nint m_flDistanceMin = 0x5DC; // float + public const nint m_flDistanceMax = 0x5E0; // float + public const nint m_flDistanceMapMin = 0x5E4; // float + public const nint m_flDistanceMapMax = 0x5E8; // float + public const nint m_flOcclusionRadius = 0x5EC; // float + public const nint m_flOcclusionMin = 0x5F0; // float + public const nint m_flOcclusionMax = 0x5F4; // float + public const nint m_flValSetOnDisable = 0x5F8; // float public const nint m_bSetValueOnDisable = 0x5FC; // bool - public const nint m_nSimulationMode = 0x600; // int32 - public const nint m_nVisibilitySamples = 0x604; // int32 + public const nint m_nSimulationMode = 0x600; // int32_t + public const nint m_nVisibilitySamples = 0x604; // int32_t public const nint m_vDynamicProxyPoint = 0x608; // Vector - public const nint m_flDynamicMaximumOcclusion = 0x614; // float32 + public const nint m_flDynamicMaximumOcclusion = 0x614; // float public const nint m_hDynamicEntity = 0x618; // CEntityHandle public const nint m_iszDynamicEntityName = 0x620; // CUtlSymbolLarge - public const nint m_flPathingDistanceNormFactor = 0x628; // float32 + public const nint m_flPathingDistanceNormFactor = 0x628; // float public const nint m_vPathingSourcePos = 0x62C; // Vector public const nint m_vPathingListenerPos = 0x638; // Vector - public const nint m_nPathingSourceIndex = 0x644; // int32 + public const nint m_nPathingSourceIndex = 0x644; // int32_t } public static class CSoundPatch { public const nint m_pitch = 0x8; // CSoundEnvelope public const nint m_volume = 0x18; // CSoundEnvelope - public const nint m_shutdownTime = 0x30; // float32 - public const nint m_flLastTime = 0x34; // float32 + public const nint m_shutdownTime = 0x30; // float + public const nint m_flLastTime = 0x34; // float public const nint m_iszSoundScriptName = 0x38; // CUtlSymbolLarge public const nint m_hEnt = 0x40; // CHandle< CBaseEntity > public const nint m_soundEntityIndex = 0x44; // CEntityIndex public const nint m_soundOrigin = 0x48; // Vector - public const nint m_isPlaying = 0x54; // int32 + public const nint m_isPlaying = 0x54; // int32_t public const nint m_Filter = 0x58; // CCopyRecipientFilter - public const nint m_flCloseCaptionDuration = 0x80; // float32 + public const nint m_flCloseCaptionDuration = 0x80; // float public const nint m_bUpdatedSoundOrigin = 0x84; // bool public const nint m_iszClassName = 0x88; // CUtlSymbolLarge } @@ -5732,8 +5735,8 @@ public static class CSoundStackSave { } public static class CSpotlightEnd { - public const nint m_flLightScale = 0x700; // float32 - public const nint m_Radius = 0x704; // float32 + public const nint m_flLightScale = 0x700; // float + public const nint m_Radius = 0x704; // float public const nint m_vSpotlightDir = 0x708; // Vector public const nint m_vSpotlightOrg = 0x714; // Vector } @@ -5742,30 +5745,30 @@ public static class CSprite { public const nint m_hSpriteMaterial = 0x700; // CStrongHandle< InfoForResourceTypeIMaterial2 > public const nint m_hAttachedToEntity = 0x708; // CHandle< CBaseEntity > public const nint m_nAttachment = 0x70C; // AttachmentHandle_t - public const nint m_flSpriteFramerate = 0x710; // float32 - public const nint m_flFrame = 0x714; // float32 + public const nint m_flSpriteFramerate = 0x710; // float + public const nint m_flFrame = 0x714; // float public const nint m_flDieTime = 0x718; // GameTime_t - public const nint m_nBrightness = 0x728; // uint32 - public const nint m_flBrightnessDuration = 0x72C; // float32 - public const nint m_flSpriteScale = 0x730; // float32 - public const nint m_flScaleDuration = 0x734; // float32 + public const nint m_nBrightness = 0x728; // uint32_t + public const nint m_flBrightnessDuration = 0x72C; // float + public const nint m_flSpriteScale = 0x730; // float + public const nint m_flScaleDuration = 0x734; // float public const nint m_bWorldSpaceScale = 0x738; // bool - public const nint m_flGlowProxySize = 0x73C; // float32 - public const nint m_flHDRColorScale = 0x740; // float32 + public const nint m_flGlowProxySize = 0x73C; // float + public const nint m_flHDRColorScale = 0x740; // float public const nint m_flLastTime = 0x744; // GameTime_t - public const nint m_flMaxFrame = 0x748; // float32 - public const nint m_flStartScale = 0x74C; // float32 - public const nint m_flDestScale = 0x750; // float32 + public const nint m_flMaxFrame = 0x748; // float + public const nint m_flStartScale = 0x74C; // float + public const nint m_flDestScale = 0x750; // float public const nint m_flScaleTimeStart = 0x754; // GameTime_t - public const nint m_nStartBrightness = 0x758; // int32 - public const nint m_nDestBrightness = 0x75C; // int32 + public const nint m_nStartBrightness = 0x758; // int32_t + public const nint m_nDestBrightness = 0x75C; // int32_t public const nint m_flBrightnessTimeStart = 0x760; // GameTime_t - public const nint m_nSpriteWidth = 0x764; // int32 - public const nint m_nSpriteHeight = 0x768; // int32 + public const nint m_nSpriteWidth = 0x764; // int32_t + public const nint m_nSpriteHeight = 0x768; // int32_t } public static class CStopwatch { - public const nint m_interval = 0xC; // float32 + public const nint m_interval = 0xC; // float } public static class CStopwatchBase { @@ -5779,14 +5782,14 @@ public static class CSun { public const nint m_iszSSEffectName = 0x718; // CUtlSymbolLarge public const nint m_bOn = 0x720; // bool public const nint m_bmaxColor = 0x721; // bool - public const nint m_flSize = 0x724; // float32 - public const nint m_flRotation = 0x728; // float32 - public const nint m_flHazeScale = 0x72C; // float32 - public const nint m_flAlphaHaze = 0x730; // float32 - public const nint m_flAlphaHdr = 0x734; // float32 - public const nint m_flAlphaScale = 0x738; // float32 - public const nint m_flHDRColorScale = 0x73C; // float32 - public const nint m_flFarZScale = 0x740; // float32 + public const nint m_flSize = 0x724; // float + public const nint m_flRotation = 0x728; // float + public const nint m_flHazeScale = 0x72C; // float + public const nint m_flAlphaHaze = 0x730; // float + public const nint m_flAlphaHdr = 0x734; // float + public const nint m_flAlphaScale = 0x738; // float + public const nint m_flHDRColorScale = 0x73C; // float + public const nint m_flFarZScale = 0x740; // float } public static class CTakeDamageInfo { @@ -5797,22 +5800,22 @@ public static class CTakeDamageInfo { public const nint m_hInflictor = 0x38; // CHandle< CBaseEntity > public const nint m_hAttacker = 0x3C; // CHandle< CBaseEntity > public const nint m_hAbility = 0x40; // CHandle< CBaseEntity > - public const nint m_flDamage = 0x44; // float32 - public const nint m_bitsDamageType = 0x48; // int32 - public const nint m_iDamageCustom = 0x4C; // int32 + public const nint m_flDamage = 0x44; // float + public const nint m_bitsDamageType = 0x48; // int32_t + public const nint m_iDamageCustom = 0x4C; // int32_t public const nint m_iAmmoType = 0x50; // AmmoIndex_t - public const nint m_flOriginalDamage = 0x60; // float32 + public const nint m_flOriginalDamage = 0x60; // float public const nint m_bShouldBleed = 0x64; // bool public const nint m_bShouldSpark = 0x65; // bool public const nint m_nDamageFlags = 0x70; // TakeDamageFlags_t - public const nint m_nNumObjectsPenetrated = 0x74; // int32 + public const nint m_nNumObjectsPenetrated = 0x74; // int32_t public const nint m_hScriptInstance = 0x78; // HSCRIPT public const nint m_bInTakeDamageFlow = 0x94; // bool } public static class CTakeDamageResult { - public const nint m_nHealthLost = 0x0; // int32 - public const nint m_nDamageTaken = 0x4; // int32 + public const nint m_nHealthLost = 0x0; // int32_t + public const nint m_nDamageTaken = 0x4; // int32_t } public static class CTakeDamageSummaryScopeGuard { @@ -5827,7 +5830,7 @@ public static class CTankTargetChange { public static class CTankTrainAI { public const nint m_hTrain = 0x4B0; // CHandle< CFuncTrackTrain > public const nint m_hTargetEntity = 0x4B4; // CHandle< CBaseEntity > - public const nint m_soundPlaying = 0x4B8; // int32 + public const nint m_soundPlaying = 0x4B8; // int32_t public const nint m_startSoundName = 0x4D0; // CUtlSymbolLarge public const nint m_engineSoundName = 0x4D8; // CUtlSymbolLarge public const nint m_movementSoundName = 0x4E0; // CUtlSymbolLarge @@ -5837,13 +5840,13 @@ public static class CTankTrainAI { public static class CTeam { public const nint m_aPlayerControllers = 0x4B0; // CNetworkUtlVectorBase< CHandle< CBasePlayerController > > public const nint m_aPlayers = 0x4C8; // CNetworkUtlVectorBase< CHandle< CBasePlayerPawn > > - public const nint m_iScore = 0x4E0; // int32 + public const nint m_iScore = 0x4E0; // int32_t public const nint m_szTeamname = 0x4E4; // char[129] } public static class CTestEffect { - public const nint m_iLoop = 0x4B0; // int32 - public const nint m_iBeam = 0x4B4; // int32 + public const nint m_iLoop = 0x4B0; // int32_t + public const nint m_iBeam = 0x4B4; // int32_t public const nint m_pBeam = 0x4B8; // CBeam*[24] public const nint m_flBeamTime = 0x578; // GameTime_t[24] public const nint m_flStartTime = 0x5D8; // GameTime_t @@ -5851,21 +5854,21 @@ public static class CTestEffect { public static class CTextureBasedAnimatable { public const nint m_bLoop = 0x700; // bool - public const nint m_flFPS = 0x704; // float32 + public const nint m_flFPS = 0x704; // float public const nint m_hPositionKeys = 0x708; // CStrongHandle< InfoForResourceTypeCTextureBase > public const nint m_hRotationKeys = 0x710; // CStrongHandle< InfoForResourceTypeCTextureBase > public const nint m_vAnimationBoundsMin = 0x718; // Vector public const nint m_vAnimationBoundsMax = 0x724; // Vector - public const nint m_flStartTime = 0x730; // float32 - public const nint m_flStartFrame = 0x734; // float32 + public const nint m_flStartTime = 0x730; // float + public const nint m_flStartFrame = 0x734; // float } public static class CTimeline { public const nint m_flValues = 0x10; // float32[64] public const nint m_nValueCounts = 0x110; // int32[64] - public const nint m_nBucketCount = 0x210; // int32 - public const nint m_flInterval = 0x214; // float32 - public const nint m_flFinalValue = 0x218; // float32 + public const nint m_nBucketCount = 0x210; // int32_t + public const nint m_flInterval = 0x214; // float + public const nint m_flFinalValue = 0x218; // float public const nint m_nCompressionType = 0x21C; // TimelineCompression_t public const nint m_bStopped = 0x220; // bool } @@ -5874,27 +5877,27 @@ public static class CTimerEntity { public const nint m_OnTimer = 0x4B0; // CEntityIOOutput public const nint m_OnTimerHigh = 0x4D8; // CEntityIOOutput public const nint m_OnTimerLow = 0x500; // CEntityIOOutput - public const nint m_iDisabled = 0x528; // int32 - public const nint m_flInitialDelay = 0x52C; // float32 - public const nint m_flRefireTime = 0x530; // float32 + public const nint m_iDisabled = 0x528; // int32_t + public const nint m_flInitialDelay = 0x52C; // float + public const nint m_flRefireTime = 0x530; // float public const nint m_bUpDownState = 0x534; // bool - public const nint m_iUseRandomTime = 0x538; // int32 + public const nint m_iUseRandomTime = 0x538; // int32_t public const nint m_bPauseAfterFiring = 0x53C; // bool - public const nint m_flLowerRandomBound = 0x540; // float32 - public const nint m_flUpperRandomBound = 0x544; // float32 - public const nint m_flRemainingTime = 0x548; // float32 + public const nint m_flLowerRandomBound = 0x540; // float + public const nint m_flUpperRandomBound = 0x544; // float + public const nint m_flRemainingTime = 0x548; // float public const nint m_bPaused = 0x54C; // bool } public static class CTonemapController2 { - public const nint m_flAutoExposureMin = 0x4B0; // float32 - public const nint m_flAutoExposureMax = 0x4B4; // float32 - public const nint m_flTonemapPercentTarget = 0x4B8; // float32 - public const nint m_flTonemapPercentBrightPixels = 0x4BC; // float32 - public const nint m_flTonemapMinAvgLum = 0x4C0; // float32 - public const nint m_flExposureAdaptationSpeedUp = 0x4C4; // float32 - public const nint m_flExposureAdaptationSpeedDown = 0x4C8; // float32 - public const nint m_flTonemapEVSmoothingRange = 0x4CC; // float32 + public const nint m_flAutoExposureMin = 0x4B0; // float + public const nint m_flAutoExposureMax = 0x4B4; // float + public const nint m_flTonemapPercentTarget = 0x4B8; // float + public const nint m_flTonemapPercentBrightPixels = 0x4BC; // float + public const nint m_flTonemapMinAvgLum = 0x4C0; // float + public const nint m_flExposureAdaptationSpeedUp = 0x4C4; // float + public const nint m_flExposureAdaptationSpeedDown = 0x4C8; // float + public const nint m_flTonemapEVSmoothingRange = 0x4CC; // float } public static class CTonemapTrigger { @@ -5911,13 +5914,13 @@ public static class CTriggerBrush { public const nint m_OnStartTouch = 0x700; // CEntityIOOutput public const nint m_OnEndTouch = 0x728; // CEntityIOOutput public const nint m_OnUse = 0x750; // CEntityIOOutput - public const nint m_iInputFilter = 0x778; // int32 - public const nint m_iDontMessageParent = 0x77C; // int32 + public const nint m_iInputFilter = 0x778; // int32_t + public const nint m_iDontMessageParent = 0x77C; // int32_t } public static class CTriggerBuoyancy { public const nint m_BuoyancyHelper = 0x8A8; // CBuoyancyHelper - public const nint m_flFluidDensity = 0x8C8; // float32 + public const nint m_flFluidDensity = 0x8C8; // float } public static class CTriggerDetectBulletFire { @@ -5933,9 +5936,9 @@ public static class CTriggerFan { public const nint m_vFanOrigin = 0x8A8; // Vector public const nint m_vFanEnd = 0x8B4; // Vector public const nint m_vNoise = 0x8C0; // Vector - public const nint m_flForce = 0x8CC; // float32 - public const nint m_flPlayerForce = 0x8D0; // float32 - public const nint m_flRampTime = 0x8D4; // float32 + public const nint m_flForce = 0x8CC; // float + public const nint m_flPlayerForce = 0x8D0; // float + public const nint m_flRampTime = 0x8D4; // float public const nint m_bFalloff = 0x8D8; // bool public const nint m_bPushPlayer = 0x8D9; // bool public const nint m_bRampDown = 0x8DA; // bool @@ -5950,26 +5953,26 @@ public static class CTriggerGameEvent { } public static class CTriggerHurt { - public const nint m_flOriginalDamage = 0x8A8; // float32 - public const nint m_flDamage = 0x8AC; // float32 - public const nint m_flDamageCap = 0x8B0; // float32 + public const nint m_flOriginalDamage = 0x8A8; // float + public const nint m_flDamage = 0x8AC; // float + public const nint m_flDamageCap = 0x8B0; // float public const nint m_flLastDmgTime = 0x8B4; // GameTime_t - public const nint m_flForgivenessDelay = 0x8B8; // float32 - public const nint m_bitsDamageInflict = 0x8BC; // int32 - public const nint m_damageModel = 0x8C0; // int32 + public const nint m_flForgivenessDelay = 0x8B8; // float + public const nint m_bitsDamageInflict = 0x8BC; // int32_t + public const nint m_damageModel = 0x8C0; // int32_t public const nint m_bNoDmgForce = 0x8C4; // bool public const nint m_vDamageForce = 0x8C8; // Vector public const nint m_thinkAlways = 0x8D4; // bool - public const nint m_hurtThinkPeriod = 0x8D8; // float32 + public const nint m_hurtThinkPeriod = 0x8D8; // float public const nint m_OnHurt = 0x8E0; // CEntityIOOutput public const nint m_OnHurtPlayer = 0x908; // CEntityIOOutput public const nint m_hurtEntities = 0x930; // CUtlVector< CHandle< CBaseEntity > > } public static class CTriggerImpact { - public const nint m_flMagnitude = 0x8D0; // float32 - public const nint m_flNoise = 0x8D4; // float32 - public const nint m_flViewkick = 0x8D8; // float32 + public const nint m_flMagnitude = 0x8D0; // float + public const nint m_flNoise = 0x8D4; // float + public const nint m_flViewkick = 0x8D8; // float public const nint m_pOutputForce = 0x8E0; // CEntityOutputTemplate< Vector > } @@ -5978,7 +5981,7 @@ public static class CTriggerLerpObject { public const nint m_hLerpTarget = 0x8B0; // CHandle< CBaseEntity > public const nint m_iszLerpTargetAttachment = 0x8B8; // CUtlSymbolLarge public const nint m_hLerpTargetAttachment = 0x8C0; // AttachmentHandle_t - public const nint m_flLerpDuration = 0x8C4; // float32 + public const nint m_flLerpDuration = 0x8C4; // float public const nint m_bLerpRestoreMoveType = 0x8C8; // bool public const nint m_bSingleLerpObject = 0x8C9; // bool public const nint m_vecLerpingObjects = 0x8D0; // CUtlVector< lerpdata_t > @@ -5990,11 +5993,11 @@ public static class CTriggerLerpObject { public static class CTriggerLook { public const nint m_hLookTarget = 0x8D0; // CHandle< CBaseEntity > - public const nint m_flFieldOfView = 0x8D4; // float32 - public const nint m_flLookTime = 0x8D8; // float32 - public const nint m_flLookTimeTotal = 0x8DC; // float32 + public const nint m_flFieldOfView = 0x8D4; // float + public const nint m_flLookTime = 0x8D8; // float + public const nint m_flLookTimeTotal = 0x8DC; // float public const nint m_flLookTimeLast = 0x8E0; // GameTime_t - public const nint m_flTimeoutDuration = 0x8E4; // float32 + public const nint m_flTimeoutDuration = 0x8E4; // float public const nint m_bTimeoutFired = 0x8E8; // bool public const nint m_bIsLooking = 0x8E9; // bool public const nint m_b2DFOV = 0x8EA; // bool @@ -6011,14 +6014,14 @@ public static class CTriggerMultiple { } public static class CTriggerPhysics { - public const nint m_gravityScale = 0x8B8; // float32 - public const nint m_linearLimit = 0x8BC; // float32 - public const nint m_linearDamping = 0x8C0; // float32 - public const nint m_angularLimit = 0x8C4; // float32 - public const nint m_angularDamping = 0x8C8; // float32 - public const nint m_linearForce = 0x8CC; // float32 - public const nint m_flFrequency = 0x8D0; // float32 - public const nint m_flDampingRatio = 0x8D4; // float32 + public const nint m_gravityScale = 0x8B8; // float + public const nint m_linearLimit = 0x8BC; // float + public const nint m_linearDamping = 0x8C0; // float + public const nint m_angularLimit = 0x8C4; // float + public const nint m_angularDamping = 0x8C8; // float + public const nint m_linearForce = 0x8CC; // float + public const nint m_flFrequency = 0x8D0; // float + public const nint m_flDampingRatio = 0x8D4; // float public const nint m_vecLinearForcePointAt = 0x8D8; // Vector public const nint m_bCollapseToForcePoint = 0x8E4; // bool public const nint m_vecLinearForcePointAtWorld = 0x8E8; // Vector @@ -6029,8 +6032,8 @@ public static class CTriggerPhysics { public static class CTriggerProximity { public const nint m_hMeasureTarget = 0x8A8; // CHandle< CBaseEntity > public const nint m_iszMeasureTarget = 0x8B0; // CUtlSymbolLarge - public const nint m_fRadius = 0x8B8; // float32 - public const nint m_nTouchers = 0x8BC; // int32 + public const nint m_fRadius = 0x8B8; // float + public const nint m_nTouchers = 0x8BC; // int32_t public const nint m_NearestEntityDistance = 0x8C0; // CEntityOutputTemplate< float32 > } @@ -6038,8 +6041,8 @@ public static class CTriggerPush { public const nint m_angPushEntitySpace = 0x8A8; // QAngle public const nint m_vecPushDirEntitySpace = 0x8B4; // Vector public const nint m_bTriggerOnStartTouch = 0x8C0; // bool - public const nint m_flAlternateTicksFix = 0x8C4; // float32 - public const nint m_flPushSpeed = 0x8C8; // float32 + public const nint m_flAlternateTicksFix = 0x8C4; // float + public const nint m_flPushSpeed = 0x8C8; // float } public static class CTriggerRemove { @@ -6048,17 +6051,17 @@ public static class CTriggerRemove { public static class CTriggerSave { public const nint m_bForceNewLevelUnit = 0x8A8; // bool - public const nint m_fDangerousTimer = 0x8AC; // float32 - public const nint m_minHitPoints = 0x8B0; // int32 + public const nint m_fDangerousTimer = 0x8AC; // float + public const nint m_minHitPoints = 0x8B0; // int32_t } public static class CTriggerSndSosOpvar { public const nint m_hTouchingPlayers = 0x8A8; // CUtlVector< CHandle< CBaseEntity > > public const nint m_flPosition = 0x8C0; // Vector - public const nint m_flCenterSize = 0x8CC; // float32 - public const nint m_flMinVal = 0x8D0; // float32 - public const nint m_flMaxVal = 0x8D4; // float32 - public const nint m_flWait = 0x8D8; // float32 + public const nint m_flCenterSize = 0x8CC; // float + public const nint m_flMinVal = 0x8D0; // float + public const nint m_flMaxVal = 0x8D4; // float + public const nint m_flWait = 0x8D8; // float public const nint m_opvarName = 0x8E0; // CUtlSymbolLarge public const nint m_stackName = 0x8E8; // CUtlSymbolLarge public const nint m_operatorName = 0x8F0; // CUtlSymbolLarge @@ -6067,7 +6070,7 @@ public static class CTriggerSndSosOpvar { public const nint m_stackNameChar = 0x9F9; // char[256] public const nint m_operatorNameChar = 0xAF9; // char[256] public const nint m_VecNormPos = 0xBFC; // Vector - public const nint m_flNormCenterSize = 0xC08; // float32 + public const nint m_flNormCenterSize = 0xC08; // float } public static class CTriggerSoundscape { @@ -6092,10 +6095,10 @@ public static class CTriggerVolume { } public static class CVoteController { - public const nint m_iActiveIssueIndex = 0x4B0; // int32 - public const nint m_iOnlyTeamToVote = 0x4B4; // int32 + public const nint m_iActiveIssueIndex = 0x4B0; // int32_t + public const nint m_iOnlyTeamToVote = 0x4B4; // int32_t public const nint m_nVoteOptionCount = 0x4B8; // int32[5] - public const nint m_nPotentialVotes = 0x4CC; // int32 + public const nint m_nPotentialVotes = 0x4CC; // int32_t public const nint m_bIsYesNoVote = 0x4D0; // bool public const nint m_acceptingVotesTimer = 0x4D8; // CountdownTimer public const nint m_executeCommandTimer = 0x4F0; // CountdownTimer @@ -6103,7 +6106,7 @@ public static class CVoteController { public const nint m_nVotesCast = 0x520; // int32[64] public const nint m_playerHoldingVote = 0x620; // CPlayerSlot public const nint m_playerOverrideForVote = 0x624; // CPlayerSlot - public const nint m_nHighestCountIndex = 0x628; // int32 + public const nint m_nHighestCountIndex = 0x628; // int32_t public const nint m_potentialIssues = 0x630; // CUtlVector< CBaseIssue* > public const nint m_VoteOptions = 0x648; // CUtlVector< char* > } @@ -6114,9 +6117,9 @@ public static class CWeaponBaseItem { } public static class CWeaponShield { - public const nint m_flBulletDamageAbsorbed = 0xDF8; // float32 + public const nint m_flBulletDamageAbsorbed = 0xDF8; // float public const nint m_flLastBulletHitSoundTime = 0xDFC; // GameTime_t - public const nint m_flDisplayHealth = 0xE00; // float32 + public const nint m_flDisplayHealth = 0xE00; // float } public static class CWeaponTaser { @@ -6126,11 +6129,11 @@ public static class CWeaponTaser { public static class CommandToolCommand_t { public const nint m_bEnabled = 0x0; // bool public const nint m_bOpened = 0x1; // bool - public const nint m_InternalId = 0x4; // uint32 + public const nint m_InternalId = 0x4; // uint32_t public const nint m_ShortName = 0x8; // CUtlString public const nint m_ExecMode = 0x10; // CommandExecMode_t public const nint m_SpawnGroup = 0x18; // CUtlString - public const nint m_PeriodicExecDelay = 0x20; // float32 + public const nint m_PeriodicExecDelay = 0x20; // float public const nint m_SpecType = 0x24; // CommandEntitySpecType_t public const nint m_EntitySpec = 0x28; // CUtlString public const nint m_Commands = 0x30; // CUtlString @@ -6139,7 +6142,7 @@ public static class CommandToolCommand_t { } public static class ConceptHistory_t { - public const nint timeSpoken = 0x0; // float32 + public const nint timeSpoken = 0x0; // float public const nint m_response = 0x8; // CRR_Response } @@ -6155,16 +6158,16 @@ public static class ConstraintSoundInfo { } public static class CountdownTimer { - public const nint m_duration = 0x8; // float32 + public const nint m_duration = 0x8; // float public const nint m_timestamp = 0xC; // GameTime_t - public const nint m_timescale = 0x10; // float32 + public const nint m_timescale = 0x10; // float public const nint m_nWorldGroupId = 0x14; // WorldGroupId_t } public static class EngineCountdownTimer { - public const nint m_duration = 0x8; // float32 - public const nint m_timestamp = 0xC; // float32 - public const nint m_timescale = 0x10; // float32 + public const nint m_duration = 0x8; // float + public const nint m_timestamp = 0xC; // float + public const nint m_timescale = 0x10; // float } public static class EntityRenderAttribute_t { @@ -6183,30 +6186,30 @@ public static class Extent { } public static class FilterDamageType { - public const nint m_iDamageType = 0x508; // int32 + public const nint m_iDamageType = 0x508; // int32_t } public static class FilterHealth { public const nint m_bAdrenalineActive = 0x508; // bool - public const nint m_iHealthMin = 0x50C; // int32 - public const nint m_iHealthMax = 0x510; // int32 + public const nint m_iHealthMin = 0x50C; // int32_t + public const nint m_iHealthMax = 0x510; // int32_t } public static class FilterTeam { - public const nint m_iFilterTeam = 0x508; // int32 + public const nint m_iFilterTeam = 0x508; // int32_t } public static class GameAmmoTypeInfo_t { - public const nint m_nBuySize = 0x38; // int32 - public const nint m_nCost = 0x3C; // int32 + public const nint m_nBuySize = 0x38; // int32_t + public const nint m_nCost = 0x3C; // int32_t } public static class GameTick_t { - public const nint m_Value = 0x0; // int32 + public const nint m_Value = 0x0; // int32_t } public static class GameTime_t { - public const nint m_Value = 0x0; // float32 + public const nint m_Value = 0x0; // float } public static class HullFlags_t { @@ -6228,11 +6231,11 @@ public static class IntervalTimer { } public static class ModelConfigHandle_t { - public const nint m_Value = 0x0; // uint32 + public const nint m_Value = 0x0; // uint32_t } public static class ParticleIndex_t { - public const nint m_Value = 0x0; // int32 + public const nint m_Value = 0x0; // int32_t } public static class PhysicsRagdollPose_t { @@ -6243,7 +6246,7 @@ public static class PhysicsRagdollPose_t { public static class RagdollCreationParams_t { public const nint m_vForce = 0x0; // Vector - public const nint m_nForceBone = 0xC; // int32 + public const nint m_nForceBone = 0xC; // int32_t } public static class RelationshipOverride_t { @@ -6253,7 +6256,7 @@ public static class RelationshipOverride_t { public static class Relationship_t { public const nint disposition = 0x0; // Disposition_t - public const nint priority = 0x4; // int32 + public const nint priority = 0x4; // int32_t } public static class ResponseContext_t { @@ -6265,24 +6268,24 @@ public static class ResponseContext_t { public static class ResponseFollowup { public const nint followup_concept = 0x0; // char* public const nint followup_contexts = 0x8; // char* - public const nint followup_delay = 0x10; // float32 + public const nint followup_delay = 0x10; // float public const nint followup_target = 0x14; // char* public const nint followup_entityiotarget = 0x1C; // char* public const nint followup_entityioinput = 0x24; // char* - public const nint followup_entityiodelay = 0x2C; // float32 + public const nint followup_entityiodelay = 0x2C; // float public const nint bFired = 0x30; // bool } public static class ResponseParams { - public const nint odds = 0x10; // int16 - public const nint flags = 0x12; // int16 + public const nint odds = 0x10; // int16_t + public const nint flags = 0x12; // int16_t public const nint m_pFollowup = 0x18; // ResponseFollowup* } public static class SellbackPurchaseEntry_t { - public const nint m_unDefIdx = 0x30; // uint16 - public const nint m_nCost = 0x34; // int32 - public const nint m_nPrevArmor = 0x38; // int32 + public const nint m_unDefIdx = 0x30; // uint16_t + public const nint m_nCost = 0x34; // int32_t + public const nint m_nPrevArmor = 0x38; // int32_t public const nint m_bPrevHelmet = 0x3C; // bool public const nint m_hItem = 0x40; // CEntityHandle } @@ -6294,56 +6297,56 @@ public static class SimpleConstraintSoundProfile { } public static class SpawnPoint { - public const nint m_iPriority = 0x4B0; // int32 + public const nint m_iPriority = 0x4B0; // int32_t public const nint m_bEnabled = 0x4B4; // bool - public const nint m_nType = 0x4B8; // int32 + public const nint m_nType = 0x4B8; // int32_t } public static class SpawnPointCoopEnemy { public const nint m_szWeaponsToGive = 0x4C0; // CUtlSymbolLarge public const nint m_szPlayerModelToUse = 0x4C8; // CUtlSymbolLarge - public const nint m_nArmorToSpawnWith = 0x4D0; // int32 + public const nint m_nArmorToSpawnWith = 0x4D0; // int32_t public const nint m_nDefaultBehavior = 0x4D4; // SpawnPointCoopEnemy::BotDefaultBehavior_t - public const nint m_nBotDifficulty = 0x4D8; // int32 + public const nint m_nBotDifficulty = 0x4D8; // int32_t public const nint m_bIsAgressive = 0x4DC; // bool public const nint m_bStartAsleep = 0x4DD; // bool - public const nint m_flHideRadius = 0x4E0; // float32 + public const nint m_flHideRadius = 0x4E0; // float public const nint m_szBehaviorTreeFile = 0x4F0; // CUtlSymbolLarge } public static class SummaryTakeDamageInfo_t { - public const nint nSummarisedCount = 0x0; // int32 + public const nint nSummarisedCount = 0x0; // int32_t public const nint info = 0x8; // CTakeDamageInfo public const nint result = 0xA0; // CTakeDamageResult public const nint hTarget = 0xA8; // CHandle< CBaseEntity > } public static class VPhysicsCollisionAttribute_t { - public const nint m_nInteractsAs = 0x8; // uint64 - public const nint m_nInteractsWith = 0x10; // uint64 - public const nint m_nInteractsExclude = 0x18; // uint64 - public const nint m_nEntityId = 0x20; // uint32 - public const nint m_nOwnerId = 0x24; // uint32 - public const nint m_nHierarchyId = 0x28; // uint16 - public const nint m_nCollisionGroup = 0x2A; // uint8 - public const nint m_nCollisionFunctionMask = 0x2B; // uint8 + public const nint m_nInteractsAs = 0x8; // uint64_t + public const nint m_nInteractsWith = 0x10; // uint64_t + public const nint m_nInteractsExclude = 0x18; // uint64_t + public const nint m_nEntityId = 0x20; // uint32_t + public const nint m_nOwnerId = 0x24; // uint32_t + public const nint m_nHierarchyId = 0x28; // uint16_t + public const nint m_nCollisionGroup = 0x2A; // uint8_t + public const nint m_nCollisionFunctionMask = 0x2B; // uint8_t } public static class VelocitySampler { public const nint m_prevSample = 0x0; // Vector public const nint m_fPrevSampleTime = 0xC; // GameTime_t - public const nint m_fIdealSampleRate = 0x10; // float32 + public const nint m_fIdealSampleRate = 0x10; // float } public static class ViewAngleServerChange_t { public const nint nType = 0x30; // FixAngleSet_t public const nint qAngle = 0x34; // QAngle - public const nint nIndex = 0x40; // uint32 + public const nint nIndex = 0x40; // uint32_t } public static class WeaponPurchaseCount_t { - public const nint m_nItemDefIndex = 0x30; // uint16 - public const nint m_nCount = 0x32; // uint16 + public const nint m_nItemDefIndex = 0x30; // uint16_t + public const nint m_nCount = 0x32; // uint16_t } public static class WeaponPurchaseTracker_t { @@ -6352,38 +6355,38 @@ public static class WeaponPurchaseTracker_t { public static class audioparams_t { public const nint localSound = 0x8; // Vector[8] - public const nint soundscapeIndex = 0x68; // int32 - public const nint localBits = 0x6C; // uint8 - public const nint soundscapeEntityListIndex = 0x70; // int32 - public const nint soundEventHash = 0x74; // uint32 + public const nint soundscapeIndex = 0x68; // int32_t + public const nint localBits = 0x6C; // uint8_t + public const nint soundscapeEntityListIndex = 0x70; // int32_t + public const nint soundEventHash = 0x74; // uint32_t } public static class dynpitchvol_base_t { - public const nint preset = 0x0; // int32 - public const nint pitchrun = 0x4; // int32 - public const nint pitchstart = 0x8; // int32 - public const nint spinup = 0xC; // int32 - public const nint spindown = 0x10; // int32 - public const nint volrun = 0x14; // int32 - public const nint volstart = 0x18; // int32 - public const nint fadein = 0x1C; // int32 - public const nint fadeout = 0x20; // int32 - public const nint lfotype = 0x24; // int32 - public const nint lforate = 0x28; // int32 - public const nint lfomodpitch = 0x2C; // int32 - public const nint lfomodvol = 0x30; // int32 - public const nint cspinup = 0x34; // int32 - public const nint cspincount = 0x38; // int32 - public const nint pitch = 0x3C; // int32 - public const nint spinupsav = 0x40; // int32 - public const nint spindownsav = 0x44; // int32 - public const nint pitchfrac = 0x48; // int32 - public const nint vol = 0x4C; // int32 - public const nint fadeinsav = 0x50; // int32 - public const nint fadeoutsav = 0x54; // int32 - public const nint volfrac = 0x58; // int32 - public const nint lfofrac = 0x5C; // int32 - public const nint lfomult = 0x60; // int32 + public const nint preset = 0x0; // int32_t + public const nint pitchrun = 0x4; // int32_t + public const nint pitchstart = 0x8; // int32_t + public const nint spinup = 0xC; // int32_t + public const nint spindown = 0x10; // int32_t + public const nint volrun = 0x14; // int32_t + public const nint volstart = 0x18; // int32_t + public const nint fadein = 0x1C; // int32_t + public const nint fadeout = 0x20; // int32_t + public const nint lfotype = 0x24; // int32_t + public const nint lforate = 0x28; // int32_t + public const nint lfomodpitch = 0x2C; // int32_t + public const nint lfomodvol = 0x30; // int32_t + public const nint cspinup = 0x34; // int32_t + public const nint cspincount = 0x38; // int32_t + public const nint pitch = 0x3C; // int32_t + public const nint spinupsav = 0x40; // int32_t + public const nint spindownsav = 0x44; // int32_t + public const nint pitchfrac = 0x48; // int32_t + public const nint vol = 0x4C; // int32_t + public const nint fadeinsav = 0x50; // int32_t + public const nint fadeoutsav = 0x54; // int32_t + public const nint volfrac = 0x58; // int32_t + public const nint lfofrac = 0x5C; // int32_t + public const nint lfomult = 0x60; // int32_t } public static class fogparams_t { @@ -6392,22 +6395,22 @@ public static class fogparams_t { public const nint colorSecondary = 0x18; // Color public const nint colorPrimaryLerpTo = 0x1C; // Color public const nint colorSecondaryLerpTo = 0x20; // Color - public const nint start = 0x24; // float32 - public const nint end = 0x28; // float32 - public const nint farz = 0x2C; // float32 - public const nint maxdensity = 0x30; // float32 - public const nint exponent = 0x34; // float32 - public const nint HDRColorScale = 0x38; // float32 - public const nint skyboxFogFactor = 0x3C; // float32 - public const nint skyboxFogFactorLerpTo = 0x40; // float32 - public const nint startLerpTo = 0x44; // float32 - public const nint endLerpTo = 0x48; // float32 - public const nint maxdensityLerpTo = 0x4C; // float32 + public const nint start = 0x24; // float + public const nint end = 0x28; // float + public const nint farz = 0x2C; // float + public const nint maxdensity = 0x30; // float + public const nint exponent = 0x34; // float + public const nint HDRColorScale = 0x38; // float + public const nint skyboxFogFactor = 0x3C; // float + public const nint skyboxFogFactorLerpTo = 0x40; // float + public const nint startLerpTo = 0x44; // float + public const nint endLerpTo = 0x48; // float + public const nint maxdensityLerpTo = 0x4C; // float public const nint lerptime = 0x50; // GameTime_t - public const nint duration = 0x54; // float32 - public const nint blendtobackground = 0x58; // float32 - public const nint scattering = 0x5C; // float32 - public const nint locallightscale = 0x60; // float32 + public const nint duration = 0x54; // float + public const nint blendtobackground = 0x58; // float + public const nint scattering = 0x5C; // float + public const nint locallightscale = 0x60; // float public const nint enable = 0x64; // bool public const nint blend = 0x65; // bool public const nint m_bNoReflectionFog = 0x66; // bool @@ -6416,28 +6419,28 @@ public static class fogparams_t { public static class fogplayerparams_t { public const nint m_hCtrl = 0x8; // CHandle< CFogController > - public const nint m_flTransitionTime = 0xC; // float32 + public const nint m_flTransitionTime = 0xC; // float public const nint m_OldColor = 0x10; // Color - public const nint m_flOldStart = 0x14; // float32 - public const nint m_flOldEnd = 0x18; // float32 - public const nint m_flOldMaxDensity = 0x1C; // float32 - public const nint m_flOldHDRColorScale = 0x20; // float32 - public const nint m_flOldFarZ = 0x24; // float32 + public const nint m_flOldStart = 0x14; // float + public const nint m_flOldEnd = 0x18; // float + public const nint m_flOldMaxDensity = 0x1C; // float + public const nint m_flOldHDRColorScale = 0x20; // float + public const nint m_flOldFarZ = 0x24; // float public const nint m_NewColor = 0x28; // Color - public const nint m_flNewStart = 0x2C; // float32 - public const nint m_flNewEnd = 0x30; // float32 - public const nint m_flNewMaxDensity = 0x34; // float32 - public const nint m_flNewHDRColorScale = 0x38; // float32 - public const nint m_flNewFarZ = 0x3C; // float32 + public const nint m_flNewStart = 0x2C; // float + public const nint m_flNewEnd = 0x30; // float + public const nint m_flNewMaxDensity = 0x34; // float + public const nint m_flNewHDRColorScale = 0x38; // float + public const nint m_flNewFarZ = 0x3C; // float } public static class hudtextparms_t { public const nint color1 = 0x0; // Color public const nint color2 = 0x4; // Color - public const nint effect = 0x8; // uint8 - public const nint channel = 0x9; // uint8 - public const nint x = 0xC; // float32 - public const nint y = 0x10; // float32 + public const nint effect = 0x8; // uint8_t + public const nint channel = 0x9; // uint8_t + public const nint x = 0xC; // float + public const nint y = 0x10; // float } public static class lerpdata_t { @@ -6468,12 +6471,12 @@ public static class ragdoll_t { public static class ragdollelement_t { public const nint originParentSpace = 0x0; // Vector - public const nint parentIndex = 0x20; // int32 - public const nint m_flRadius = 0x24; // float32 + public const nint parentIndex = 0x20; // int32_t + public const nint m_flRadius = 0x24; // float } public static class shard_model_desc_t { - public const nint m_nModelID = 0x8; // int32 + public const nint m_nModelID = 0x8; // int32_t public const nint m_hMaterial = 0x10; // CStrongHandle< InfoForResourceTypeIMaterial2 > public const nint m_solid = 0x18; // ShardSolid_t public const nint m_ShatterPanelMode = 0x19; // ShatterPanelMode @@ -6481,7 +6484,7 @@ public static class shard_model_desc_t { public const nint m_vecStressPositionA = 0x24; // Vector2D public const nint m_vecStressPositionB = 0x2C; // Vector2D public const nint m_vecPanelVertices = 0x38; // CNetworkUtlVectorBase< Vector2D > - public const nint m_flGlassHalfThickness = 0x50; // float32 + public const nint m_flGlassHalfThickness = 0x50; // float public const nint m_bHasParent = 0x54; // bool public const nint m_bParentFrozen = 0x55; // bool public const nint m_SurfacePropStringToken = 0x58; // CUtlStringToken @@ -6489,10 +6492,10 @@ public static class shard_model_desc_t { } public static class sky3dparams_t { - public const nint scale = 0x8; // int16 + public const nint scale = 0x8; // int16_t public const nint origin = 0xC; // Vector public const nint bClip3DSkyBoxNearToWorldFar = 0x18; // bool - public const nint flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32 + public const nint flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float public const nint fog = 0x20; // fogparams_t public const nint m_nWorldGroupID = 0x88; // WorldGroupId_t } diff --git a/generated/server.dll.hpp b/generated/server.dll.hpp index 538343b..51ba896 100644 --- a/generated/server.dll.hpp +++ b/generated/server.dll.hpp @@ -2,6 +2,9 @@ #include +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:54.680599200 UTC + namespace ActiveModelConfig_t { constexpr std::ptrdiff_t m_Handle = 0x28; // ModelConfigHandle_t constexpr std::ptrdiff_t m_Name = 0x30; // CUtlSymbolLarge @@ -10,35 +13,35 @@ namespace ActiveModelConfig_t { } namespace AmmoIndex_t { - constexpr std::ptrdiff_t m_Value = 0x0; // int8 + constexpr std::ptrdiff_t m_Value = 0x0; // int8_t } namespace AmmoTypeInfo_t { - constexpr std::ptrdiff_t m_nMaxCarry = 0x10; // int32 + constexpr std::ptrdiff_t m_nMaxCarry = 0x10; // int32_t constexpr std::ptrdiff_t m_nSplashSize = 0x1C; // CRangeInt constexpr std::ptrdiff_t m_nFlags = 0x24; // AmmoFlags_t - constexpr std::ptrdiff_t m_flMass = 0x28; // float32 + constexpr std::ptrdiff_t m_flMass = 0x28; // float constexpr std::ptrdiff_t m_flSpeed = 0x2C; // CRangeFloat } namespace AnimationUpdateListHandle_t { - constexpr std::ptrdiff_t m_Value = 0x0; // uint32 + constexpr std::ptrdiff_t m_Value = 0x0; // uint32_t } namespace CAISound { - constexpr std::ptrdiff_t m_iSoundType = 0x4B0; // int32 - constexpr std::ptrdiff_t m_iSoundContext = 0x4B4; // int32 - constexpr std::ptrdiff_t m_iVolume = 0x4B8; // int32 - constexpr std::ptrdiff_t m_iSoundIndex = 0x4BC; // int32 - constexpr std::ptrdiff_t m_flDuration = 0x4C0; // float32 + constexpr std::ptrdiff_t m_iSoundType = 0x4B0; // int32_t + constexpr std::ptrdiff_t m_iSoundContext = 0x4B4; // int32_t + constexpr std::ptrdiff_t m_iVolume = 0x4B8; // int32_t + constexpr std::ptrdiff_t m_iSoundIndex = 0x4BC; // int32_t + constexpr std::ptrdiff_t m_flDuration = 0x4C0; // float constexpr std::ptrdiff_t m_iszProxyEntityName = 0x4C8; // CUtlSymbolLarge } namespace CAI_ChangeHintGroup { - constexpr std::ptrdiff_t m_iSearchType = 0x4B0; // int32 + constexpr std::ptrdiff_t m_iSearchType = 0x4B0; // int32_t constexpr std::ptrdiff_t m_strSearchName = 0x4B8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_strNewHintGroup = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flRadius = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x4C8; // float } namespace CAI_ChangeTarget { @@ -49,11 +52,11 @@ namespace CAI_Expresser { constexpr std::ptrdiff_t m_flStopTalkTime = 0x38; // GameTime_t constexpr std::ptrdiff_t m_flStopTalkTimeWithoutDelay = 0x3C; // GameTime_t constexpr std::ptrdiff_t m_flBlockedTalkTime = 0x40; // GameTime_t - constexpr std::ptrdiff_t m_voicePitch = 0x44; // int32 + constexpr std::ptrdiff_t m_voicePitch = 0x44; // int32_t constexpr std::ptrdiff_t m_flLastTimeAcceptedSpeak = 0x48; // GameTime_t constexpr std::ptrdiff_t m_bAllowSpeakingInterrupts = 0x4C; // bool constexpr std::ptrdiff_t m_bConsiderSceneInvolvementAsSpeech = 0x4D; // bool - constexpr std::ptrdiff_t m_nLastSpokenPriority = 0x50; // int32 + constexpr std::ptrdiff_t m_nLastSpokenPriority = 0x50; // int32_t constexpr std::ptrdiff_t m_pOuter = 0x58; // CBaseFlex* } @@ -62,8 +65,8 @@ namespace CAI_ExpresserWithFollowup { } namespace CAmbientGeneric { - constexpr std::ptrdiff_t m_radius = 0x4B0; // float32 - constexpr std::ptrdiff_t m_flMaxRadius = 0x4B4; // float32 + constexpr std::ptrdiff_t m_radius = 0x4B0; // float + constexpr std::ptrdiff_t m_flMaxRadius = 0x4B4; // float constexpr std::ptrdiff_t m_iSoundLevel = 0x4B8; // soundlevel_t constexpr std::ptrdiff_t m_dpv = 0x4BC; // dynpitchvol_t constexpr std::ptrdiff_t m_fActive = 0x520; // bool @@ -93,14 +96,14 @@ namespace CAnimGraphNetworkedVariables { constexpr std::ptrdiff_t m_OwnerOnlyPredNetFloatVariables = 0x170; // CNetworkUtlVectorBase< float32 > constexpr std::ptrdiff_t m_OwnerOnlyPredNetVectorVariables = 0x188; // CNetworkUtlVectorBase< Vector > constexpr std::ptrdiff_t m_OwnerOnlyPredNetQuaternionVariables = 0x1A0; // CNetworkUtlVectorBase< Quaternion > - constexpr std::ptrdiff_t m_nBoolVariablesCount = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nOwnerOnlyBoolVariablesCount = 0x1BC; // int32 - constexpr std::ptrdiff_t m_nRandomSeedOffset = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flLastTeleportTime = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nBoolVariablesCount = 0x1B8; // int32_t + constexpr std::ptrdiff_t m_nOwnerOnlyBoolVariablesCount = 0x1BC; // int32_t + constexpr std::ptrdiff_t m_nRandomSeedOffset = 0x1C0; // int32_t + constexpr std::ptrdiff_t m_flLastTeleportTime = 0x1C4; // float } namespace CAnimGraphTagRef { - constexpr std::ptrdiff_t m_nTagIndex = 0x0; // int32 + constexpr std::ptrdiff_t m_nTagIndex = 0x0; // int32_t constexpr std::ptrdiff_t m_tagName = 0x10; // CGlobalSymbol } @@ -115,7 +118,7 @@ namespace CAttributeList { namespace CAttributeManager { constexpr std::ptrdiff_t m_Providers = 0x8; // CUtlVector< CHandle< CBaseEntity > > - constexpr std::ptrdiff_t m_iReapplyProvisionParity = 0x20; // int32 + constexpr std::ptrdiff_t m_iReapplyProvisionParity = 0x20; // int32_t constexpr std::ptrdiff_t m_hOuter = 0x24; // CHandle< CBaseEntity > constexpr std::ptrdiff_t m_bPreventLoopback = 0x28; // bool constexpr std::ptrdiff_t m_ProviderType = 0x2C; // attributeprovidertypes_t @@ -123,23 +126,23 @@ namespace CAttributeManager { } namespace CAttributeManager_cached_attribute_float_t { - constexpr std::ptrdiff_t flIn = 0x0; // float32 + constexpr std::ptrdiff_t flIn = 0x0; // float constexpr std::ptrdiff_t iAttribHook = 0x8; // CUtlSymbolLarge - constexpr std::ptrdiff_t flOut = 0x10; // float32 + constexpr std::ptrdiff_t flOut = 0x10; // float } namespace CBarnLight { constexpr std::ptrdiff_t m_bEnabled = 0x700; // bool - constexpr std::ptrdiff_t m_nColorMode = 0x704; // int32 + constexpr std::ptrdiff_t m_nColorMode = 0x704; // int32_t constexpr std::ptrdiff_t m_Color = 0x708; // Color - constexpr std::ptrdiff_t m_flColorTemperature = 0x70C; // float32 - constexpr std::ptrdiff_t m_flBrightness = 0x710; // float32 - constexpr std::ptrdiff_t m_flBrightnessScale = 0x714; // float32 - constexpr std::ptrdiff_t m_nDirectLight = 0x718; // int32 - constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x71C; // int32 - constexpr std::ptrdiff_t m_nLuminaireShape = 0x720; // int32 - constexpr std::ptrdiff_t m_flLuminaireSize = 0x724; // float32 - constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0x728; // float32 + constexpr std::ptrdiff_t m_flColorTemperature = 0x70C; // float + constexpr std::ptrdiff_t m_flBrightness = 0x710; // float + constexpr std::ptrdiff_t m_flBrightnessScale = 0x714; // float + constexpr std::ptrdiff_t m_nDirectLight = 0x718; // int32_t + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x71C; // int32_t + constexpr std::ptrdiff_t m_nLuminaireShape = 0x720; // int32_t + constexpr std::ptrdiff_t m_flLuminaireSize = 0x724; // float + constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0x728; // float constexpr std::ptrdiff_t m_LightStyleString = 0x730; // CUtlString constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x738; // GameTime_t constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0x740; // CNetworkUtlVectorBase< CUtlString > @@ -149,33 +152,33 @@ namespace CBarnLight { constexpr std::ptrdiff_t m_StyleRadianceVar = 0x828; // CUtlString constexpr std::ptrdiff_t m_StyleVar = 0x830; // CUtlString constexpr std::ptrdiff_t m_hLightCookie = 0x858; // CStrongHandle< InfoForResourceTypeCTextureBase > - constexpr std::ptrdiff_t m_flShape = 0x860; // float32 - constexpr std::ptrdiff_t m_flSoftX = 0x864; // float32 - constexpr std::ptrdiff_t m_flSoftY = 0x868; // float32 - constexpr std::ptrdiff_t m_flSkirt = 0x86C; // float32 - constexpr std::ptrdiff_t m_flSkirtNear = 0x870; // float32 + constexpr std::ptrdiff_t m_flShape = 0x860; // float + constexpr std::ptrdiff_t m_flSoftX = 0x864; // float + constexpr std::ptrdiff_t m_flSoftY = 0x868; // float + constexpr std::ptrdiff_t m_flSkirt = 0x86C; // float + constexpr std::ptrdiff_t m_flSkirtNear = 0x870; // float constexpr std::ptrdiff_t m_vSizeParams = 0x874; // Vector - constexpr std::ptrdiff_t m_flRange = 0x880; // float32 + constexpr std::ptrdiff_t m_flRange = 0x880; // float constexpr std::ptrdiff_t m_vShear = 0x884; // Vector - constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0x890; // int32 + constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0x890; // int32_t constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0x894; // Vector - constexpr std::ptrdiff_t m_nCastShadows = 0x8A0; // int32 - constexpr std::ptrdiff_t m_nShadowMapSize = 0x8A4; // int32 - constexpr std::ptrdiff_t m_nShadowPriority = 0x8A8; // int32 + constexpr std::ptrdiff_t m_nCastShadows = 0x8A0; // int32_t + constexpr std::ptrdiff_t m_nShadowMapSize = 0x8A4; // int32_t + constexpr std::ptrdiff_t m_nShadowPriority = 0x8A8; // int32_t constexpr std::ptrdiff_t m_bContactShadow = 0x8AC; // bool - constexpr std::ptrdiff_t m_nBounceLight = 0x8B0; // int32 - constexpr std::ptrdiff_t m_flBounceScale = 0x8B4; // float32 - constexpr std::ptrdiff_t m_flMinRoughness = 0x8B8; // float32 + constexpr std::ptrdiff_t m_nBounceLight = 0x8B0; // int32_t + constexpr std::ptrdiff_t m_flBounceScale = 0x8B4; // float + constexpr std::ptrdiff_t m_flMinRoughness = 0x8B8; // float constexpr std::ptrdiff_t m_vAlternateColor = 0x8BC; // Vector - constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0x8C8; // float32 - constexpr std::ptrdiff_t m_nFog = 0x8CC; // int32 - constexpr std::ptrdiff_t m_flFogStrength = 0x8D0; // float32 - constexpr std::ptrdiff_t m_nFogShadows = 0x8D4; // int32 - constexpr std::ptrdiff_t m_flFogScale = 0x8D8; // float32 - constexpr std::ptrdiff_t m_flFadeSizeStart = 0x8DC; // float32 - constexpr std::ptrdiff_t m_flFadeSizeEnd = 0x8E0; // float32 - constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0x8E4; // float32 - constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0x8E8; // float32 + constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0x8C8; // float + constexpr std::ptrdiff_t m_nFog = 0x8CC; // int32_t + constexpr std::ptrdiff_t m_flFogStrength = 0x8D0; // float + constexpr std::ptrdiff_t m_nFogShadows = 0x8D4; // int32_t + constexpr std::ptrdiff_t m_flFogScale = 0x8D8; // float + constexpr std::ptrdiff_t m_flFadeSizeStart = 0x8DC; // float + constexpr std::ptrdiff_t m_flFadeSizeEnd = 0x8E0; // float + constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0x8E4; // float + constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0x8E8; // float constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x8EC; // bool constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x8F0; // Vector constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x8FC; // Vector @@ -190,11 +193,11 @@ namespace CBaseAnimGraph { constexpr std::ptrdiff_t m_bShouldAnimateDuringGameplayPause = 0x701; // bool constexpr std::ptrdiff_t m_pChoreoServices = 0x708; // IChoreoServices* constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0x710; // bool - constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0x714; // float32 + constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0x714; // float constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0x718; // Vector constexpr std::ptrdiff_t m_bAnimGraphDirty = 0x724; // bool constexpr std::ptrdiff_t m_vecForce = 0x728; // Vector - constexpr std::ptrdiff_t m_nForceBone = 0x734; // int32 + constexpr std::ptrdiff_t m_nForceBone = 0x734; // int32_t constexpr std::ptrdiff_t m_pRagdollPose = 0x748; // PhysicsRagdollPose_t* constexpr std::ptrdiff_t m_bClientRagdoll = 0x750; // bool } @@ -203,14 +206,14 @@ namespace CBaseAnimGraphController { constexpr std::ptrdiff_t m_baseLayer = 0x18; // CNetworkedSequenceOperation constexpr std::ptrdiff_t m_animGraphNetworkedVars = 0x40; // CAnimGraphNetworkedVariables constexpr std::ptrdiff_t m_bSequenceFinished = 0x218; // bool - constexpr std::ptrdiff_t m_flLastEventCycle = 0x21C; // float32 - constexpr std::ptrdiff_t m_flLastEventAnimTime = 0x220; // float32 + constexpr std::ptrdiff_t m_flLastEventCycle = 0x21C; // float + constexpr std::ptrdiff_t m_flLastEventAnimTime = 0x220; // float constexpr std::ptrdiff_t m_flPlaybackRate = 0x224; // CNetworkedQuantizedFloat - constexpr std::ptrdiff_t m_flPrevAnimTime = 0x22C; // float32 + constexpr std::ptrdiff_t m_flPrevAnimTime = 0x22C; // float constexpr std::ptrdiff_t m_bClientSideAnimation = 0x230; // bool constexpr std::ptrdiff_t m_bNetworkedAnimationInputsChanged = 0x231; // bool - constexpr std::ptrdiff_t m_nNewSequenceParity = 0x234; // int32 - constexpr std::ptrdiff_t m_nResetEventsParity = 0x238; // int32 + constexpr std::ptrdiff_t m_nNewSequenceParity = 0x234; // int32_t + constexpr std::ptrdiff_t m_nResetEventsParity = 0x238; // int32_t constexpr std::ptrdiff_t m_nAnimLoopMode = 0x23C; // AnimLoopMode_t constexpr std::ptrdiff_t m_hAnimationUpdate = 0x2DC; // AnimationUpdateListHandle_t } @@ -232,7 +235,7 @@ namespace CBaseButton { constexpr std::ptrdiff_t m_OnUseLocked = 0x828; // CEntityIOOutput constexpr std::ptrdiff_t m_OnIn = 0x850; // CEntityIOOutput constexpr std::ptrdiff_t m_OnOut = 0x878; // CEntityIOOutput - constexpr std::ptrdiff_t m_nState = 0x8A0; // int32 + constexpr std::ptrdiff_t m_nState = 0x8A0; // int32_t constexpr std::ptrdiff_t m_hConstraint = 0x8A4; // CEntityHandle constexpr std::ptrdiff_t m_hConstraintParent = 0x8A8; // CEntityHandle constexpr std::ptrdiff_t m_bForceNpcExclude = 0x8AC; // bool @@ -249,26 +252,26 @@ namespace CBaseCSGrenade { constexpr std::ptrdiff_t m_bJumpThrow = 0xDFB; // bool constexpr std::ptrdiff_t m_eThrowStatus = 0xDFC; // EGrenadeThrowState constexpr std::ptrdiff_t m_fThrowTime = 0xE00; // GameTime_t - constexpr std::ptrdiff_t m_flThrowStrength = 0xE04; // float32 - constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0xE08; // float32 + constexpr std::ptrdiff_t m_flThrowStrength = 0xE04; // float + constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0xE08; // float constexpr std::ptrdiff_t m_fDropTime = 0xE0C; // GameTime_t } namespace CBaseCSGrenadeProjectile { constexpr std::ptrdiff_t m_vInitialVelocity = 0x9C8; // Vector - constexpr std::ptrdiff_t m_nBounces = 0x9D4; // int32 + constexpr std::ptrdiff_t m_nBounces = 0x9D4; // int32_t constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0x9D8; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > - constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0x9E0; // int32 + constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0x9E0; // int32_t constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0x9E4; // Vector - constexpr std::ptrdiff_t m_unOGSExtraFlags = 0x9F0; // uint8 + constexpr std::ptrdiff_t m_unOGSExtraFlags = 0x9F0; // uint8_t constexpr std::ptrdiff_t m_bDetonationRecorded = 0x9F1; // bool constexpr std::ptrdiff_t m_flDetonateTime = 0x9F4; // GameTime_t - constexpr std::ptrdiff_t m_nItemIndex = 0x9F8; // uint16 + constexpr std::ptrdiff_t m_nItemIndex = 0x9F8; // uint16_t constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0x9FC; // Vector constexpr std::ptrdiff_t m_flLastBounceSoundTime = 0xA08; // GameTime_t constexpr std::ptrdiff_t m_vecGrenadeSpin = 0xA0C; // RotationVector constexpr std::ptrdiff_t m_vecLastHitSurfaceNormal = 0xA18; // Vector - constexpr std::ptrdiff_t m_nTicksAtZeroVelocity = 0xA24; // int32 + constexpr std::ptrdiff_t m_nTicksAtZeroVelocity = 0xA24; // int32_t } namespace CBaseClientUIEntity { @@ -291,17 +294,17 @@ namespace CBaseClientUIEntity { namespace CBaseCombatCharacter { constexpr std::ptrdiff_t m_bForceServerRagdoll = 0x920; // bool constexpr std::ptrdiff_t m_hMyWearables = 0x928; // CNetworkUtlVectorBase< CHandle< CEconWearable > > - constexpr std::ptrdiff_t m_flFieldOfView = 0x940; // float32 - constexpr std::ptrdiff_t m_impactEnergyScale = 0x944; // float32 + constexpr std::ptrdiff_t m_flFieldOfView = 0x940; // float + constexpr std::ptrdiff_t m_impactEnergyScale = 0x944; // float constexpr std::ptrdiff_t m_LastHitGroup = 0x948; // HitGroup_t constexpr std::ptrdiff_t m_bApplyStressDamage = 0x94C; // bool - constexpr std::ptrdiff_t m_bloodColor = 0x950; // int32 - constexpr std::ptrdiff_t m_navMeshID = 0x9B0; // int32 - constexpr std::ptrdiff_t m_iDamageCount = 0x9B4; // int32 + constexpr std::ptrdiff_t m_bloodColor = 0x950; // int32_t + constexpr std::ptrdiff_t m_navMeshID = 0x9B0; // int32_t + constexpr std::ptrdiff_t m_iDamageCount = 0x9B4; // int32_t constexpr std::ptrdiff_t m_pVecRelationships = 0x9B8; // CUtlVector< RelationshipOverride_t >* constexpr std::ptrdiff_t m_strRelationships = 0x9C0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_eHull = 0x9C8; // Hull_t - constexpr std::ptrdiff_t m_nNavHullIdx = 0x9CC; // uint32 + constexpr std::ptrdiff_t m_nNavHullIdx = 0x9CC; // uint32_t } namespace CBaseDMStart { @@ -317,7 +320,7 @@ namespace CBaseDoor { constexpr std::ptrdiff_t m_bLocked = 0x7CA; // bool constexpr std::ptrdiff_t m_bIgnoreDebris = 0x7CB; // bool constexpr std::ptrdiff_t m_eSpawnPosition = 0x7CC; // FuncDoorSpawnPos_t - constexpr std::ptrdiff_t m_flBlockDamage = 0x7D0; // float32 + constexpr std::ptrdiff_t m_flBlockDamage = 0x7D0; // float constexpr std::ptrdiff_t m_NoiseMoving = 0x7D8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_NoiseArrived = 0x7E0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_NoiseMovingClosed = 0x7E8; // CUtlSymbolLarge @@ -342,76 +345,76 @@ namespace CBaseEntity { constexpr std::ptrdiff_t m_CBodyComponent = 0x30; // CBodyComponent* constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x38; // CNetworkTransmitComponent constexpr std::ptrdiff_t m_aThinkFunctions = 0x228; // CUtlVector< thinkfunc_t > - constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x240; // int32 + constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x240; // int32_t constexpr std::ptrdiff_t m_nLastThinkTick = 0x244; // GameTick_t constexpr std::ptrdiff_t m_isSteadyState = 0x250; // CBitVec< 64 > - constexpr std::ptrdiff_t m_lastNetworkChange = 0x258; // float32 + constexpr std::ptrdiff_t m_lastNetworkChange = 0x258; // float constexpr std::ptrdiff_t m_ResponseContexts = 0x268; // CUtlVector< ResponseContext_t > constexpr std::ptrdiff_t m_iszResponseContext = 0x280; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iHealth = 0x2A8; // int32 - constexpr std::ptrdiff_t m_iMaxHealth = 0x2AC; // int32 - constexpr std::ptrdiff_t m_lifeState = 0x2B0; // uint8 - constexpr std::ptrdiff_t m_flDamageAccumulator = 0x2B4; // float32 + constexpr std::ptrdiff_t m_iHealth = 0x2A8; // int32_t + constexpr std::ptrdiff_t m_iMaxHealth = 0x2AC; // int32_t + constexpr std::ptrdiff_t m_lifeState = 0x2B0; // uint8_t + constexpr std::ptrdiff_t m_flDamageAccumulator = 0x2B4; // float constexpr std::ptrdiff_t m_bTakesDamage = 0x2B8; // bool constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x2BC; // TakeDamageFlags_t constexpr std::ptrdiff_t m_MoveCollide = 0x2C1; // MoveCollide_t constexpr std::ptrdiff_t m_MoveType = 0x2C2; // MoveType_t - constexpr std::ptrdiff_t m_nWaterTouch = 0x2C3; // uint8 - constexpr std::ptrdiff_t m_nSlimeTouch = 0x2C4; // uint8 + constexpr std::ptrdiff_t m_nWaterTouch = 0x2C3; // uint8_t + constexpr std::ptrdiff_t m_nSlimeTouch = 0x2C4; // uint8_t constexpr std::ptrdiff_t m_bRestoreInHierarchy = 0x2C5; // bool constexpr std::ptrdiff_t m_target = 0x2C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flMoveDoneTime = 0x2D0; // float32 + constexpr std::ptrdiff_t m_flMoveDoneTime = 0x2D0; // float constexpr std::ptrdiff_t m_hDamageFilter = 0x2D4; // CHandle< CBaseFilter > constexpr std::ptrdiff_t m_iszDamageFilterName = 0x2D8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_nSubclassID = 0x2E0; // CUtlStringToken - constexpr std::ptrdiff_t m_flAnimTime = 0x2F0; // float32 - constexpr std::ptrdiff_t m_flSimulationTime = 0x2F4; // float32 + constexpr std::ptrdiff_t m_flAnimTime = 0x2F0; // float + constexpr std::ptrdiff_t m_flSimulationTime = 0x2F4; // float constexpr std::ptrdiff_t m_flCreateTime = 0x2F8; // GameTime_t constexpr std::ptrdiff_t m_bClientSideRagdoll = 0x2FC; // bool - constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x2FD; // uint8 + constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x2FD; // uint8_t constexpr std::ptrdiff_t m_vPrevVPhysicsUpdatePos = 0x300; // Vector - constexpr std::ptrdiff_t m_iTeamNum = 0x30C; // uint8 + constexpr std::ptrdiff_t m_iTeamNum = 0x30C; // uint8_t constexpr std::ptrdiff_t m_iGlobalname = 0x310; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iSentToClients = 0x318; // int32 - constexpr std::ptrdiff_t m_flSpeed = 0x31C; // float32 + constexpr std::ptrdiff_t m_iSentToClients = 0x318; // int32_t + constexpr std::ptrdiff_t m_flSpeed = 0x31C; // float constexpr std::ptrdiff_t m_sUniqueHammerID = 0x320; // CUtlString - constexpr std::ptrdiff_t m_spawnflags = 0x328; // uint32 + constexpr std::ptrdiff_t m_spawnflags = 0x328; // uint32_t constexpr std::ptrdiff_t m_nNextThinkTick = 0x32C; // GameTick_t - constexpr std::ptrdiff_t m_nSimulationTick = 0x330; // int32 + constexpr std::ptrdiff_t m_nSimulationTick = 0x330; // int32_t constexpr std::ptrdiff_t m_OnKilled = 0x338; // CEntityIOOutput - constexpr std::ptrdiff_t m_fFlags = 0x360; // uint32 + constexpr std::ptrdiff_t m_fFlags = 0x360; // uint32_t constexpr std::ptrdiff_t m_vecAbsVelocity = 0x364; // Vector constexpr std::ptrdiff_t m_vecVelocity = 0x370; // CNetworkVelocityVector constexpr std::ptrdiff_t m_vecBaseVelocity = 0x3A0; // Vector - constexpr std::ptrdiff_t m_nPushEnumCount = 0x3AC; // int32 + constexpr std::ptrdiff_t m_nPushEnumCount = 0x3AC; // int32_t constexpr std::ptrdiff_t m_pCollision = 0x3B0; // CCollisionProperty* constexpr std::ptrdiff_t m_hEffectEntity = 0x3B8; // CHandle< CBaseEntity > constexpr std::ptrdiff_t m_hOwnerEntity = 0x3BC; // CHandle< CBaseEntity > - constexpr std::ptrdiff_t m_fEffects = 0x3C0; // uint32 + constexpr std::ptrdiff_t m_fEffects = 0x3C0; // uint32_t constexpr std::ptrdiff_t m_hGroundEntity = 0x3C4; // CHandle< CBaseEntity > - constexpr std::ptrdiff_t m_flFriction = 0x3C8; // float32 - constexpr std::ptrdiff_t m_flElasticity = 0x3CC; // float32 - constexpr std::ptrdiff_t m_flGravityScale = 0x3D0; // float32 - constexpr std::ptrdiff_t m_flTimeScale = 0x3D4; // float32 - constexpr std::ptrdiff_t m_flWaterLevel = 0x3D8; // float32 + constexpr std::ptrdiff_t m_flFriction = 0x3C8; // float + constexpr std::ptrdiff_t m_flElasticity = 0x3CC; // float + constexpr std::ptrdiff_t m_flGravityScale = 0x3D0; // float + constexpr std::ptrdiff_t m_flTimeScale = 0x3D4; // float + constexpr std::ptrdiff_t m_flWaterLevel = 0x3D8; // float constexpr std::ptrdiff_t m_bSimulatedEveryTick = 0x3DC; // bool constexpr std::ptrdiff_t m_bAnimatedEveryTick = 0x3DD; // bool constexpr std::ptrdiff_t m_bDisableLowViolence = 0x3DE; // bool - constexpr std::ptrdiff_t m_nWaterType = 0x3DF; // uint8 - constexpr std::ptrdiff_t m_iEFlags = 0x3E0; // int32 + constexpr std::ptrdiff_t m_nWaterType = 0x3DF; // uint8_t + constexpr std::ptrdiff_t m_iEFlags = 0x3E0; // int32_t constexpr std::ptrdiff_t m_OnUser1 = 0x3E8; // CEntityIOOutput constexpr std::ptrdiff_t m_OnUser2 = 0x410; // CEntityIOOutput constexpr std::ptrdiff_t m_OnUser3 = 0x438; // CEntityIOOutput constexpr std::ptrdiff_t m_OnUser4 = 0x460; // CEntityIOOutput - constexpr std::ptrdiff_t m_iInitialTeamNum = 0x488; // int32 + constexpr std::ptrdiff_t m_iInitialTeamNum = 0x488; // int32_t constexpr std::ptrdiff_t m_flNavIgnoreUntilTime = 0x48C; // GameTime_t constexpr std::ptrdiff_t m_vecAngVelocity = 0x490; // QAngle constexpr std::ptrdiff_t m_bNetworkQuantizeOriginAndAngles = 0x49C; // bool constexpr std::ptrdiff_t m_bLagCompensate = 0x49D; // bool - constexpr std::ptrdiff_t m_flOverriddenFriction = 0x4A0; // float32 + constexpr std::ptrdiff_t m_flOverriddenFriction = 0x4A0; // float constexpr std::ptrdiff_t m_pBlocker = 0x4A4; // CHandle< CBaseEntity > - constexpr std::ptrdiff_t m_flLocalTime = 0x4A8; // float32 - constexpr std::ptrdiff_t m_flVPhysicsUpdateLocalTime = 0x4AC; // float32 + constexpr std::ptrdiff_t m_flLocalTime = 0x4A8; // float + constexpr std::ptrdiff_t m_flVPhysicsUpdateLocalTime = 0x4AC; // float } namespace CBaseFilter { @@ -421,10 +424,10 @@ namespace CBaseFilter { } namespace CBaseFire { - constexpr std::ptrdiff_t m_flScale = 0x4B0; // float32 - constexpr std::ptrdiff_t m_flStartScale = 0x4B4; // float32 - constexpr std::ptrdiff_t m_flScaleTime = 0x4B8; // float32 - constexpr std::ptrdiff_t m_nFlags = 0x4BC; // uint32 + constexpr std::ptrdiff_t m_flScale = 0x4B0; // float + constexpr std::ptrdiff_t m_flStartScale = 0x4B4; // float + constexpr std::ptrdiff_t m_flScaleTime = 0x4B8; // float + constexpr std::ptrdiff_t m_nFlags = 0x4BC; // uint32_t } namespace CBaseFlex { @@ -433,7 +436,7 @@ namespace CBaseFlex { constexpr std::ptrdiff_t m_blinktoggle = 0x8B4; // bool constexpr std::ptrdiff_t m_flAllowResponsesEndTime = 0x908; // GameTime_t constexpr std::ptrdiff_t m_flLastFlexAnimationTime = 0x90C; // GameTime_t - constexpr std::ptrdiff_t m_nNextSceneEventId = 0x910; // uint32 + constexpr std::ptrdiff_t m_nNextSceneEventId = 0x910; // uint32_t constexpr std::ptrdiff_t m_bUpdateLayerPriorities = 0x914; // bool } @@ -443,10 +446,10 @@ namespace CBaseGrenade { constexpr std::ptrdiff_t m_bHasWarnedAI = 0x978; // bool constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0x979; // bool constexpr std::ptrdiff_t m_bIsLive = 0x97A; // bool - constexpr std::ptrdiff_t m_DmgRadius = 0x97C; // float32 + constexpr std::ptrdiff_t m_DmgRadius = 0x97C; // float constexpr std::ptrdiff_t m_flDetonateTime = 0x980; // GameTime_t - constexpr std::ptrdiff_t m_flWarnAITime = 0x984; // float32 - constexpr std::ptrdiff_t m_flDamage = 0x988; // float32 + constexpr std::ptrdiff_t m_flWarnAITime = 0x984; // float + constexpr std::ptrdiff_t m_flDamage = 0x988; // float constexpr std::ptrdiff_t m_iszBounceSound = 0x990; // CUtlSymbolLarge constexpr std::ptrdiff_t m_ExplosionSound = 0x998; // CUtlString constexpr std::ptrdiff_t m_hThrower = 0x9A4; // CHandle< CCSPlayerPawn > @@ -457,9 +460,9 @@ namespace CBaseGrenade { namespace CBaseIssue { constexpr std::ptrdiff_t m_szTypeString = 0x20; // char[64] constexpr std::ptrdiff_t m_szDetailsString = 0x60; // char[260] - constexpr std::ptrdiff_t m_iNumYesVotes = 0x164; // int32 - constexpr std::ptrdiff_t m_iNumNoVotes = 0x168; // int32 - constexpr std::ptrdiff_t m_iNumPotentialVotes = 0x16C; // int32 + constexpr std::ptrdiff_t m_iNumYesVotes = 0x164; // int32_t + constexpr std::ptrdiff_t m_iNumNoVotes = 0x168; // int32_t + constexpr std::ptrdiff_t m_iNumPotentialVotes = 0x16C; // int32_t constexpr std::ptrdiff_t m_pVoteController = 0x170; // CVoteController* } @@ -477,46 +480,46 @@ namespace CBaseModelEntity { constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x56C; // bool constexpr std::ptrdiff_t m_Collision = 0x570; // CCollisionProperty constexpr std::ptrdiff_t m_Glow = 0x620; // CGlowProperty - constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0x678; // float32 - constexpr std::ptrdiff_t m_fadeMinDist = 0x67C; // float32 - constexpr std::ptrdiff_t m_fadeMaxDist = 0x680; // float32 - constexpr std::ptrdiff_t m_flFadeScale = 0x684; // float32 - constexpr std::ptrdiff_t m_flShadowStrength = 0x688; // float32 - constexpr std::ptrdiff_t m_nObjectCulling = 0x68C; // uint8 - constexpr std::ptrdiff_t m_nAddDecal = 0x690; // int32 + constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0x678; // float + constexpr std::ptrdiff_t m_fadeMinDist = 0x67C; // float + constexpr std::ptrdiff_t m_fadeMaxDist = 0x680; // float + constexpr std::ptrdiff_t m_flFadeScale = 0x684; // float + constexpr std::ptrdiff_t m_flShadowStrength = 0x688; // float + constexpr std::ptrdiff_t m_nObjectCulling = 0x68C; // uint8_t + constexpr std::ptrdiff_t m_nAddDecal = 0x690; // int32_t constexpr std::ptrdiff_t m_vDecalPosition = 0x694; // Vector constexpr std::ptrdiff_t m_vDecalForwardAxis = 0x6A0; // Vector - constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0x6AC; // float32 - constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0x6B0; // float32 + constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0x6AC; // float + constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0x6B0; // float constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x6B8; // CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > constexpr std::ptrdiff_t m_vecViewOffset = 0x6D0; // CNetworkViewOffsetVector } namespace CBaseMoveBehavior { - constexpr std::ptrdiff_t m_iPositionInterpolator = 0x510; // int32 - constexpr std::ptrdiff_t m_iRotationInterpolator = 0x514; // int32 - constexpr std::ptrdiff_t m_flAnimStartTime = 0x518; // float32 - constexpr std::ptrdiff_t m_flAnimEndTime = 0x51C; // float32 - constexpr std::ptrdiff_t m_flAverageSpeedAcrossFrame = 0x520; // float32 + constexpr std::ptrdiff_t m_iPositionInterpolator = 0x510; // int32_t + constexpr std::ptrdiff_t m_iRotationInterpolator = 0x514; // int32_t + constexpr std::ptrdiff_t m_flAnimStartTime = 0x518; // float + constexpr std::ptrdiff_t m_flAnimEndTime = 0x51C; // float + constexpr std::ptrdiff_t m_flAverageSpeedAcrossFrame = 0x520; // float constexpr std::ptrdiff_t m_pCurrentKeyFrame = 0x528; // CPathKeyFrame* constexpr std::ptrdiff_t m_pTargetKeyFrame = 0x530; // CPathKeyFrame* constexpr std::ptrdiff_t m_pPreKeyFrame = 0x538; // CPathKeyFrame* constexpr std::ptrdiff_t m_pPostKeyFrame = 0x540; // CPathKeyFrame* - constexpr std::ptrdiff_t m_flTimeIntoFrame = 0x548; // float32 - constexpr std::ptrdiff_t m_iDirection = 0x54C; // int32 + constexpr std::ptrdiff_t m_flTimeIntoFrame = 0x548; // float + constexpr std::ptrdiff_t m_iDirection = 0x54C; // int32_t } namespace CBasePlatTrain { constexpr std::ptrdiff_t m_NoiseMoving = 0x780; // CUtlSymbolLarge constexpr std::ptrdiff_t m_NoiseArrived = 0x788; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_volume = 0x798; // float32 - constexpr std::ptrdiff_t m_flTWidth = 0x79C; // float32 - constexpr std::ptrdiff_t m_flTLength = 0x7A0; // float32 + constexpr std::ptrdiff_t m_volume = 0x798; // float + constexpr std::ptrdiff_t m_flTWidth = 0x79C; // float + constexpr std::ptrdiff_t m_flTLength = 0x7A0; // float } namespace CBasePlayerController { - constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x4B8; // uint64 - constexpr std::ptrdiff_t m_nTickBase = 0x4C0; // uint32 + constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x4B8; // uint64_t + constexpr std::ptrdiff_t m_nTickBase = 0x4C0; // uint32_t constexpr std::ptrdiff_t m_hPawn = 0x4F0; // CHandle< CBasePlayerPawn > constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x4F4; // CSplitScreenSlot constexpr std::ptrdiff_t m_hSplitOwner = 0x4F8; // CHandle< CBasePlayerController > @@ -525,21 +528,21 @@ namespace CBasePlayerController { constexpr std::ptrdiff_t m_iConnected = 0x51C; // PlayerConnectedState constexpr std::ptrdiff_t m_iszPlayerName = 0x520; // char[128] constexpr std::ptrdiff_t m_szNetworkIDString = 0x5A0; // CUtlString - constexpr std::ptrdiff_t m_fLerpTime = 0x5A8; // float32 + constexpr std::ptrdiff_t m_fLerpTime = 0x5A8; // float constexpr std::ptrdiff_t m_bLagCompensation = 0x5AC; // bool constexpr std::ptrdiff_t m_bPredict = 0x5AD; // bool constexpr std::ptrdiff_t m_bAutoKickDisabled = 0x5AE; // bool constexpr std::ptrdiff_t m_bIsLowViolence = 0x5AF; // bool constexpr std::ptrdiff_t m_bGamePaused = 0x5B0; // bool - constexpr std::ptrdiff_t m_nHighestCommandNumberReceived = 0x628; // int32 - constexpr std::ptrdiff_t m_nUsecTimestampLastUserCmdReceived = 0x630; // int64 + constexpr std::ptrdiff_t m_nHighestCommandNumberReceived = 0x628; // int32_t + constexpr std::ptrdiff_t m_nUsecTimestampLastUserCmdReceived = 0x630; // int64_t constexpr std::ptrdiff_t m_iIgnoreGlobalChat = 0x648; // ChatIgnoreType_t - constexpr std::ptrdiff_t m_flLastPlayerTalkTime = 0x64C; // float32 - constexpr std::ptrdiff_t m_flLastEntitySteadyState = 0x650; // float32 - constexpr std::ptrdiff_t m_nAvailableEntitySteadyState = 0x654; // int32 + constexpr std::ptrdiff_t m_flLastPlayerTalkTime = 0x64C; // float + constexpr std::ptrdiff_t m_flLastEntitySteadyState = 0x650; // float + constexpr std::ptrdiff_t m_nAvailableEntitySteadyState = 0x654; // int32_t constexpr std::ptrdiff_t m_bHasAnySteadyStateEnts = 0x658; // bool - constexpr std::ptrdiff_t m_steamID = 0x668; // uint64 - constexpr std::ptrdiff_t m_iDesiredFOV = 0x670; // uint32 + constexpr std::ptrdiff_t m_steamID = 0x668; // uint64_t + constexpr std::ptrdiff_t m_iDesiredFOV = 0x670; // uint32_t } namespace CBasePlayerPawn { @@ -553,10 +556,10 @@ namespace CBasePlayerPawn { constexpr std::ptrdiff_t m_pCameraServices = 0xA08; // CPlayer_CameraServices* constexpr std::ptrdiff_t m_pMovementServices = 0xA10; // CPlayer_MovementServices* constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0xA20; // CUtlVectorEmbeddedNetworkVar< ViewAngleServerChange_t > - constexpr std::ptrdiff_t m_nHighestGeneratedServerViewAngleChangeIndex = 0xA70; // uint32 + constexpr std::ptrdiff_t m_nHighestGeneratedServerViewAngleChangeIndex = 0xA70; // uint32_t constexpr std::ptrdiff_t v_angle = 0xA74; // QAngle constexpr std::ptrdiff_t v_anglePrevious = 0xA80; // QAngle - constexpr std::ptrdiff_t m_iHideHUD = 0xA8C; // uint32 + constexpr std::ptrdiff_t m_iHideHUD = 0xA8C; // uint32_t constexpr std::ptrdiff_t m_skybox3d = 0xA90; // sky3dparams_t constexpr std::ptrdiff_t m_fTimeLastHurt = 0xB20; // GameTime_t constexpr std::ptrdiff_t m_flDeathTime = 0xB24; // GameTime_t @@ -564,8 +567,8 @@ namespace CBasePlayerPawn { constexpr std::ptrdiff_t m_fInitHUD = 0xB2C; // bool constexpr std::ptrdiff_t m_pExpresser = 0xB30; // CAI_Expresser* constexpr std::ptrdiff_t m_hController = 0xB38; // CHandle< CBasePlayerController > - constexpr std::ptrdiff_t m_fHltvReplayDelay = 0xB40; // float32 - constexpr std::ptrdiff_t m_fHltvReplayEnd = 0xB44; // float32 + constexpr std::ptrdiff_t m_fHltvReplayDelay = 0xB40; // float + constexpr std::ptrdiff_t m_fHltvReplayEnd = 0xB44; // float constexpr std::ptrdiff_t m_iHltvReplayEntity = 0xB48; // CEntityIndex } @@ -576,23 +579,23 @@ namespace CBasePlayerVData { constexpr std::ptrdiff_t m_flStomachDamageMultiplier = 0x128; // CSkillFloat constexpr std::ptrdiff_t m_flArmDamageMultiplier = 0x138; // CSkillFloat constexpr std::ptrdiff_t m_flLegDamageMultiplier = 0x148; // CSkillFloat - constexpr std::ptrdiff_t m_flHoldBreathTime = 0x158; // float32 - constexpr std::ptrdiff_t m_flDrowningDamageInterval = 0x15C; // float32 - constexpr std::ptrdiff_t m_nDrowningDamageInitial = 0x160; // int32 - constexpr std::ptrdiff_t m_nDrowningDamageMax = 0x164; // int32 - constexpr std::ptrdiff_t m_nWaterSpeed = 0x168; // int32 - constexpr std::ptrdiff_t m_flUseRange = 0x16C; // float32 - constexpr std::ptrdiff_t m_flUseAngleTolerance = 0x170; // float32 - constexpr std::ptrdiff_t m_flCrouchTime = 0x174; // float32 + constexpr std::ptrdiff_t m_flHoldBreathTime = 0x158; // float + constexpr std::ptrdiff_t m_flDrowningDamageInterval = 0x15C; // float + constexpr std::ptrdiff_t m_nDrowningDamageInitial = 0x160; // int32_t + constexpr std::ptrdiff_t m_nDrowningDamageMax = 0x164; // int32_t + constexpr std::ptrdiff_t m_nWaterSpeed = 0x168; // int32_t + constexpr std::ptrdiff_t m_flUseRange = 0x16C; // float + constexpr std::ptrdiff_t m_flUseAngleTolerance = 0x170; // float + constexpr std::ptrdiff_t m_flCrouchTime = 0x174; // float } namespace CBasePlayerWeapon { constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0xC18; // GameTick_t - constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0xC1C; // float32 + constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0xC1C; // float constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0xC20; // GameTick_t - constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0xC24; // float32 - constexpr std::ptrdiff_t m_iClip1 = 0xC28; // int32 - constexpr std::ptrdiff_t m_iClip2 = 0xC2C; // int32 + constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0xC24; // float + constexpr std::ptrdiff_t m_iClip1 = 0xC28; // int32_t + constexpr std::ptrdiff_t m_iClip2 = 0xC2C; // int32_t constexpr std::ptrdiff_t m_pReserveAmmo = 0xC30; // int32[2] constexpr std::ptrdiff_t m_OnPlayerUse = 0xC38; // CEntityIOOutput } @@ -602,36 +605,36 @@ namespace CBasePlayerWeaponVData { constexpr std::ptrdiff_t m_bBuiltRightHanded = 0x108; // bool constexpr std::ptrdiff_t m_bAllowFlipping = 0x109; // bool constexpr std::ptrdiff_t m_bIsFullAuto = 0x10A; // bool - constexpr std::ptrdiff_t m_nNumBullets = 0x10C; // int32 + constexpr std::ptrdiff_t m_nNumBullets = 0x10C; // int32_t constexpr std::ptrdiff_t m_sMuzzleAttachment = 0x110; // CUtlString constexpr std::ptrdiff_t m_szMuzzleFlashParticle = 0x118; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > constexpr std::ptrdiff_t m_iFlags = 0x1F8; // ItemFlagTypes_t constexpr std::ptrdiff_t m_nPrimaryAmmoType = 0x1F9; // AmmoIndex_t constexpr std::ptrdiff_t m_nSecondaryAmmoType = 0x1FA; // AmmoIndex_t - constexpr std::ptrdiff_t m_iMaxClip1 = 0x1FC; // int32 - constexpr std::ptrdiff_t m_iMaxClip2 = 0x200; // int32 - constexpr std::ptrdiff_t m_iDefaultClip1 = 0x204; // int32 - constexpr std::ptrdiff_t m_iDefaultClip2 = 0x208; // int32 - constexpr std::ptrdiff_t m_iWeight = 0x20C; // int32 + constexpr std::ptrdiff_t m_iMaxClip1 = 0x1FC; // int32_t + constexpr std::ptrdiff_t m_iMaxClip2 = 0x200; // int32_t + constexpr std::ptrdiff_t m_iDefaultClip1 = 0x204; // int32_t + constexpr std::ptrdiff_t m_iDefaultClip2 = 0x208; // int32_t + constexpr std::ptrdiff_t m_iWeight = 0x20C; // int32_t constexpr std::ptrdiff_t m_bAutoSwitchTo = 0x210; // bool constexpr std::ptrdiff_t m_bAutoSwitchFrom = 0x211; // bool constexpr std::ptrdiff_t m_iRumbleEffect = 0x214; // RumbleEffect_t constexpr std::ptrdiff_t m_aShootSounds = 0x218; // CUtlMap< WeaponSound_t, CSoundEventName > - constexpr std::ptrdiff_t m_iSlot = 0x238; // int32 - constexpr std::ptrdiff_t m_iPosition = 0x23C; // int32 + constexpr std::ptrdiff_t m_iSlot = 0x238; // int32_t + constexpr std::ptrdiff_t m_iPosition = 0x23C; // int32_t } namespace CBaseProp { constexpr std::ptrdiff_t m_bModelOverrodeBlockLOS = 0x890; // bool - constexpr std::ptrdiff_t m_iShapeType = 0x894; // int32 + constexpr std::ptrdiff_t m_iShapeType = 0x894; // int32_t constexpr std::ptrdiff_t m_bConformToCollisionBounds = 0x898; // bool constexpr std::ptrdiff_t m_mPreferredCatchTransform = 0x89C; // matrix3x4_t } namespace CBasePropDoor { - constexpr std::ptrdiff_t m_flAutoReturnDelay = 0xB18; // float32 + constexpr std::ptrdiff_t m_flAutoReturnDelay = 0xB18; // float constexpr std::ptrdiff_t m_hDoorList = 0xB20; // CUtlVector< CHandle< CBasePropDoor > > - constexpr std::ptrdiff_t m_nHardwareType = 0xB38; // int32 + constexpr std::ptrdiff_t m_nHardwareType = 0xB38; // int32_t constexpr std::ptrdiff_t m_bNeedsHardware = 0xB3C; // bool constexpr std::ptrdiff_t m_eDoorState = 0xB40; // DoorState_t constexpr std::ptrdiff_t m_bLocked = 0xB44; // bool @@ -652,7 +655,7 @@ namespace CBasePropDoor { constexpr std::ptrdiff_t m_SoundPound = 0xBD8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_SoundJiggle = 0xBE0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_SoundLockedAnim = 0xBE8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_numCloseAttempts = 0xBF0; // int32 + constexpr std::ptrdiff_t m_numCloseAttempts = 0xBF0; // int32_t constexpr std::ptrdiff_t m_nPhysicsMaterial = 0xBF4; // CUtlStringToken constexpr std::ptrdiff_t m_SlaveName = 0xBF8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_hMaster = 0xC00; // CHandle< CBasePropDoor > @@ -670,20 +673,20 @@ namespace CBasePropDoor { namespace CBaseToggle { constexpr std::ptrdiff_t m_toggle_state = 0x700; // TOGGLE_STATE - constexpr std::ptrdiff_t m_flMoveDistance = 0x704; // float32 - constexpr std::ptrdiff_t m_flWait = 0x708; // float32 - constexpr std::ptrdiff_t m_flLip = 0x70C; // float32 + constexpr std::ptrdiff_t m_flMoveDistance = 0x704; // float + constexpr std::ptrdiff_t m_flWait = 0x708; // float + constexpr std::ptrdiff_t m_flLip = 0x70C; // float constexpr std::ptrdiff_t m_bAlwaysFireBlockedOutputs = 0x710; // bool constexpr std::ptrdiff_t m_vecPosition1 = 0x714; // Vector constexpr std::ptrdiff_t m_vecPosition2 = 0x720; // Vector constexpr std::ptrdiff_t m_vecMoveAng = 0x72C; // QAngle constexpr std::ptrdiff_t m_vecAngle1 = 0x738; // QAngle constexpr std::ptrdiff_t m_vecAngle2 = 0x744; // QAngle - constexpr std::ptrdiff_t m_flHeight = 0x750; // float32 + constexpr std::ptrdiff_t m_flHeight = 0x750; // float constexpr std::ptrdiff_t m_hActivator = 0x754; // CHandle< CBaseEntity > constexpr std::ptrdiff_t m_vecFinalDest = 0x758; // Vector constexpr std::ptrdiff_t m_vecFinalAngle = 0x764; // QAngle - constexpr std::ptrdiff_t m_movementType = 0x770; // int32 + constexpr std::ptrdiff_t m_movementType = 0x770; // int32_t constexpr std::ptrdiff_t m_sMaster = 0x778; // CUtlSymbolLarge } @@ -703,50 +706,50 @@ namespace CBaseTrigger { namespace CBaseViewModel { constexpr std::ptrdiff_t m_vecLastFacing = 0x898; // Vector - constexpr std::ptrdiff_t m_nViewModelIndex = 0x8A4; // uint32 - constexpr std::ptrdiff_t m_nAnimationParity = 0x8A8; // uint32 - constexpr std::ptrdiff_t m_flAnimationStartTime = 0x8AC; // float32 + constexpr std::ptrdiff_t m_nViewModelIndex = 0x8A4; // uint32_t + constexpr std::ptrdiff_t m_nAnimationParity = 0x8A8; // uint32_t + constexpr std::ptrdiff_t m_flAnimationStartTime = 0x8AC; // float constexpr std::ptrdiff_t m_hWeapon = 0x8B0; // CHandle< CBasePlayerWeapon > constexpr std::ptrdiff_t m_sVMName = 0x8B8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_sAnimationPrefix = 0x8C0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_hOldLayerSequence = 0x8C8; // HSequence - constexpr std::ptrdiff_t m_oldLayer = 0x8CC; // int32 - constexpr std::ptrdiff_t m_oldLayerStartTime = 0x8D0; // float32 + constexpr std::ptrdiff_t m_oldLayer = 0x8CC; // int32_t + constexpr std::ptrdiff_t m_oldLayerStartTime = 0x8D0; // float constexpr std::ptrdiff_t m_hControlPanel = 0x8D4; // CHandle< CBaseEntity > } namespace CBeam { - constexpr std::ptrdiff_t m_flFrameRate = 0x700; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0x704; // float32 + constexpr std::ptrdiff_t m_flFrameRate = 0x700; // float + constexpr std::ptrdiff_t m_flHDRColorScale = 0x704; // float constexpr std::ptrdiff_t m_flFireTime = 0x708; // GameTime_t - constexpr std::ptrdiff_t m_flDamage = 0x70C; // float32 - constexpr std::ptrdiff_t m_nNumBeamEnts = 0x710; // uint8 + constexpr std::ptrdiff_t m_flDamage = 0x70C; // float + constexpr std::ptrdiff_t m_nNumBeamEnts = 0x710; // uint8_t constexpr std::ptrdiff_t m_hBaseMaterial = 0x718; // CStrongHandle< InfoForResourceTypeIMaterial2 > constexpr std::ptrdiff_t m_nHaloIndex = 0x720; // CStrongHandle< InfoForResourceTypeIMaterial2 > constexpr std::ptrdiff_t m_nBeamType = 0x728; // BeamType_t - constexpr std::ptrdiff_t m_nBeamFlags = 0x72C; // uint32 + constexpr std::ptrdiff_t m_nBeamFlags = 0x72C; // uint32_t constexpr std::ptrdiff_t m_hAttachEntity = 0x730; // CHandle< CBaseEntity >[10] constexpr std::ptrdiff_t m_nAttachIndex = 0x758; // AttachmentHandle_t[10] - constexpr std::ptrdiff_t m_fWidth = 0x764; // float32 - constexpr std::ptrdiff_t m_fEndWidth = 0x768; // float32 - constexpr std::ptrdiff_t m_fFadeLength = 0x76C; // float32 - constexpr std::ptrdiff_t m_fHaloScale = 0x770; // float32 - constexpr std::ptrdiff_t m_fAmplitude = 0x774; // float32 - constexpr std::ptrdiff_t m_fStartFrame = 0x778; // float32 - constexpr std::ptrdiff_t m_fSpeed = 0x77C; // float32 - constexpr std::ptrdiff_t m_flFrame = 0x780; // float32 + constexpr std::ptrdiff_t m_fWidth = 0x764; // float + constexpr std::ptrdiff_t m_fEndWidth = 0x768; // float + constexpr std::ptrdiff_t m_fFadeLength = 0x76C; // float + constexpr std::ptrdiff_t m_fHaloScale = 0x770; // float + constexpr std::ptrdiff_t m_fAmplitude = 0x774; // float + constexpr std::ptrdiff_t m_fStartFrame = 0x778; // float + constexpr std::ptrdiff_t m_fSpeed = 0x77C; // float + constexpr std::ptrdiff_t m_flFrame = 0x780; // float constexpr std::ptrdiff_t m_nClipStyle = 0x784; // BeamClipStyle_t constexpr std::ptrdiff_t m_bTurnedOff = 0x788; // bool constexpr std::ptrdiff_t m_vecEndPos = 0x78C; // Vector constexpr std::ptrdiff_t m_hEndEntity = 0x798; // CHandle< CBaseEntity > - constexpr std::ptrdiff_t m_nDissolveType = 0x79C; // int32 + constexpr std::ptrdiff_t m_nDissolveType = 0x79C; // int32_t } namespace CBlood { constexpr std::ptrdiff_t m_vecSprayAngles = 0x4B0; // QAngle constexpr std::ptrdiff_t m_vecSprayDir = 0x4BC; // Vector - constexpr std::ptrdiff_t m_flAmount = 0x4C8; // float32 - constexpr std::ptrdiff_t m_Color = 0x4CC; // int32 + constexpr std::ptrdiff_t m_flAmount = 0x4C8; // float + constexpr std::ptrdiff_t m_Color = 0x4CC; // int32_t } namespace CBodyComponent { @@ -782,23 +785,23 @@ namespace CBombTarget { constexpr std::ptrdiff_t m_bBombPlantedHere = 0x922; // bool constexpr std::ptrdiff_t m_szMountTarget = 0x928; // CUtlSymbolLarge constexpr std::ptrdiff_t m_hInstructorHint = 0x930; // CHandle< CBaseEntity > - constexpr std::ptrdiff_t m_nBombSiteDesignation = 0x934; // int32 + constexpr std::ptrdiff_t m_nBombSiteDesignation = 0x934; // int32_t } namespace CBot { constexpr std::ptrdiff_t m_pController = 0x10; // CCSPlayerController* constexpr std::ptrdiff_t m_pPlayer = 0x18; // CCSPlayerPawn* constexpr std::ptrdiff_t m_bHasSpawned = 0x20; // bool - constexpr std::ptrdiff_t m_id = 0x24; // uint32 + constexpr std::ptrdiff_t m_id = 0x24; // uint32_t constexpr std::ptrdiff_t m_isRunning = 0x98; // bool constexpr std::ptrdiff_t m_isCrouching = 0x99; // bool - constexpr std::ptrdiff_t m_forwardSpeed = 0x9C; // float32 - constexpr std::ptrdiff_t m_leftSpeed = 0xA0; // float32 - constexpr std::ptrdiff_t m_verticalSpeed = 0xA4; // float32 - constexpr std::ptrdiff_t m_buttonFlags = 0xA8; // uint64 - constexpr std::ptrdiff_t m_jumpTimestamp = 0xB0; // float32 + constexpr std::ptrdiff_t m_forwardSpeed = 0x9C; // float + constexpr std::ptrdiff_t m_leftSpeed = 0xA0; // float + constexpr std::ptrdiff_t m_verticalSpeed = 0xA4; // float + constexpr std::ptrdiff_t m_buttonFlags = 0xA8; // uint64_t + constexpr std::ptrdiff_t m_jumpTimestamp = 0xB0; // float constexpr std::ptrdiff_t m_viewForward = 0xB4; // Vector - constexpr std::ptrdiff_t m_postureStackIndex = 0xD0; // int32 + constexpr std::ptrdiff_t m_postureStackIndex = 0xD0; // int32_t } namespace CBreakable { @@ -806,20 +809,20 @@ namespace CBreakable { constexpr std::ptrdiff_t m_hBreaker = 0x714; // CHandle< CBaseEntity > constexpr std::ptrdiff_t m_Explosion = 0x718; // Explosions constexpr std::ptrdiff_t m_iszSpawnObject = 0x720; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flPressureDelay = 0x728; // float32 - constexpr std::ptrdiff_t m_iMinHealthDmg = 0x72C; // int32 + constexpr std::ptrdiff_t m_flPressureDelay = 0x728; // float + constexpr std::ptrdiff_t m_iMinHealthDmg = 0x72C; // int32_t constexpr std::ptrdiff_t m_iszPropData = 0x730; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_impactEnergyScale = 0x738; // float32 + constexpr std::ptrdiff_t m_impactEnergyScale = 0x738; // float constexpr std::ptrdiff_t m_nOverrideBlockLOS = 0x73C; // EOverrideBlockLOS_t constexpr std::ptrdiff_t m_OnBreak = 0x740; // CEntityIOOutput constexpr std::ptrdiff_t m_OnHealthChanged = 0x768; // CEntityOutputTemplate< float32 > - constexpr std::ptrdiff_t m_flDmgModBullet = 0x790; // float32 - constexpr std::ptrdiff_t m_flDmgModClub = 0x794; // float32 - constexpr std::ptrdiff_t m_flDmgModExplosive = 0x798; // float32 - constexpr std::ptrdiff_t m_flDmgModFire = 0x79C; // float32 + constexpr std::ptrdiff_t m_flDmgModBullet = 0x790; // float + constexpr std::ptrdiff_t m_flDmgModClub = 0x794; // float + constexpr std::ptrdiff_t m_flDmgModExplosive = 0x798; // float + constexpr std::ptrdiff_t m_flDmgModFire = 0x79C; // float constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0x7A0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszBasePropData = 0x7A8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iInteractions = 0x7B0; // int32 + constexpr std::ptrdiff_t m_iInteractions = 0x7B0; // int32_t constexpr std::ptrdiff_t m_PerformanceMode = 0x7B4; // PerformanceMode_t constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x7B8; // CHandle< CBasePlayerPawn > constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x7BC; // GameTime_t @@ -829,24 +832,24 @@ namespace CBreakableProp { constexpr std::ptrdiff_t m_OnBreak = 0x8E0; // CEntityIOOutput constexpr std::ptrdiff_t m_OnHealthChanged = 0x908; // CEntityOutputTemplate< float32 > constexpr std::ptrdiff_t m_OnTakeDamage = 0x930; // CEntityIOOutput - constexpr std::ptrdiff_t m_impactEnergyScale = 0x958; // float32 - constexpr std::ptrdiff_t m_iMinHealthDmg = 0x95C; // int32 + constexpr std::ptrdiff_t m_impactEnergyScale = 0x958; // float + constexpr std::ptrdiff_t m_iMinHealthDmg = 0x95C; // int32_t constexpr std::ptrdiff_t m_preferredCarryAngles = 0x960; // QAngle - constexpr std::ptrdiff_t m_flPressureDelay = 0x96C; // float32 + constexpr std::ptrdiff_t m_flPressureDelay = 0x96C; // float constexpr std::ptrdiff_t m_hBreaker = 0x970; // CHandle< CBaseEntity > constexpr std::ptrdiff_t m_PerformanceMode = 0x974; // PerformanceMode_t - constexpr std::ptrdiff_t m_flDmgModBullet = 0x978; // float32 - constexpr std::ptrdiff_t m_flDmgModClub = 0x97C; // float32 - constexpr std::ptrdiff_t m_flDmgModExplosive = 0x980; // float32 - constexpr std::ptrdiff_t m_flDmgModFire = 0x984; // float32 + constexpr std::ptrdiff_t m_flDmgModBullet = 0x978; // float + constexpr std::ptrdiff_t m_flDmgModClub = 0x97C; // float + constexpr std::ptrdiff_t m_flDmgModExplosive = 0x980; // float + constexpr std::ptrdiff_t m_flDmgModFire = 0x984; // float constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0x988; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszBasePropData = 0x990; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iInteractions = 0x998; // int32 + constexpr std::ptrdiff_t m_iInteractions = 0x998; // int32_t constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0x99C; // GameTime_t constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0x9A0; // bool - constexpr std::ptrdiff_t m_explodeDamage = 0x9A4; // float32 - constexpr std::ptrdiff_t m_explodeRadius = 0x9A8; // float32 - constexpr std::ptrdiff_t m_explosionDelay = 0x9B0; // float32 + constexpr std::ptrdiff_t m_explodeDamage = 0x9A4; // float + constexpr std::ptrdiff_t m_explodeRadius = 0x9A8; // float + constexpr std::ptrdiff_t m_explosionDelay = 0x9B0; // float constexpr std::ptrdiff_t m_explosionBuildupSound = 0x9B8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_explosionCustomEffect = 0x9C0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_explosionCustomSound = 0x9C8; // CUtlSymbolLarge @@ -854,7 +857,7 @@ namespace CBreakableProp { constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x9D8; // CHandle< CBasePlayerPawn > constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x9DC; // GameTime_t constexpr std::ptrdiff_t m_bOriginalBlockLOS = 0x9E0; // bool - constexpr std::ptrdiff_t m_flDefaultFadeScale = 0x9E4; // float32 + constexpr std::ptrdiff_t m_flDefaultFadeScale = 0x9E4; // float constexpr std::ptrdiff_t m_hLastAttacker = 0x9E8; // CHandle< CBaseEntity > constexpr std::ptrdiff_t m_hFlareEnt = 0x9EC; // CHandle< CBaseEntity > constexpr std::ptrdiff_t m_bUsePuntSound = 0x9F0; // bool @@ -863,18 +866,18 @@ namespace CBreakableProp { } namespace CBreakableStageHelper { - constexpr std::ptrdiff_t m_nCurrentStage = 0x8; // int32 - constexpr std::ptrdiff_t m_nStageCount = 0xC; // int32 + constexpr std::ptrdiff_t m_nCurrentStage = 0x8; // int32_t + constexpr std::ptrdiff_t m_nStageCount = 0xC; // int32_t } namespace CBtActionAim { constexpr std::ptrdiff_t m_szSensorInputKey = 0x68; // CUtlString constexpr std::ptrdiff_t m_szAimReadyKey = 0x80; // CUtlString - constexpr std::ptrdiff_t m_flZoomCooldownTimestamp = 0x88; // float32 + constexpr std::ptrdiff_t m_flZoomCooldownTimestamp = 0x88; // float constexpr std::ptrdiff_t m_bDoneAiming = 0x8C; // bool - constexpr std::ptrdiff_t m_flLerpStartTime = 0x90; // float32 - constexpr std::ptrdiff_t m_flNextLookTargetLerpTime = 0x94; // float32 - constexpr std::ptrdiff_t m_flPenaltyReductionRatio = 0x98; // float32 + constexpr std::ptrdiff_t m_flLerpStartTime = 0x90; // float + constexpr std::ptrdiff_t m_flNextLookTargetLerpTime = 0x94; // float + constexpr std::ptrdiff_t m_flPenaltyReductionRatio = 0x98; // float constexpr std::ptrdiff_t m_NextLookTarget = 0x9C; // QAngle constexpr std::ptrdiff_t m_AimTimer = 0xA8; // CountdownTimer constexpr std::ptrdiff_t m_SniperHoldTimer = 0xC0; // CountdownTimer @@ -896,14 +899,14 @@ namespace CBtActionMoveTo { constexpr std::ptrdiff_t m_vecDestination = 0x78; // Vector constexpr std::ptrdiff_t m_bAutoLookAdjust = 0x84; // bool constexpr std::ptrdiff_t m_bComputePath = 0x85; // bool - constexpr std::ptrdiff_t m_flDamagingAreasPenaltyCost = 0x88; // float32 + constexpr std::ptrdiff_t m_flDamagingAreasPenaltyCost = 0x88; // float constexpr std::ptrdiff_t m_CheckApproximateCornersTimer = 0x90; // CountdownTimer constexpr std::ptrdiff_t m_CheckHighPriorityItem = 0xA8; // CountdownTimer constexpr std::ptrdiff_t m_RepathTimer = 0xC0; // CountdownTimer - constexpr std::ptrdiff_t m_flArrivalEpsilon = 0xD8; // float32 - constexpr std::ptrdiff_t m_flAdditionalArrivalEpsilon2D = 0xDC; // float32 - constexpr std::ptrdiff_t m_flHidingSpotCheckDistanceThreshold = 0xE0; // float32 - constexpr std::ptrdiff_t m_flNearestAreaDistanceThreshold = 0xE4; // float32 + constexpr std::ptrdiff_t m_flArrivalEpsilon = 0xD8; // float + constexpr std::ptrdiff_t m_flAdditionalArrivalEpsilon2D = 0xDC; // float + constexpr std::ptrdiff_t m_flHidingSpotCheckDistanceThreshold = 0xE0; // float + constexpr std::ptrdiff_t m_flNearestAreaDistanceThreshold = 0xE4; // float } namespace CBtActionParachutePositioning { @@ -915,23 +918,23 @@ namespace CBtNodeCondition { } namespace CBtNodeConditionInactive { - constexpr std::ptrdiff_t m_flRoundStartThresholdSeconds = 0x78; // float32 - constexpr std::ptrdiff_t m_flSensorInactivityThresholdSeconds = 0x7C; // float32 + constexpr std::ptrdiff_t m_flRoundStartThresholdSeconds = 0x78; // float + constexpr std::ptrdiff_t m_flSensorInactivityThresholdSeconds = 0x7C; // float constexpr std::ptrdiff_t m_SensorInactivityTimer = 0x80; // CountdownTimer } namespace CBubbling { - constexpr std::ptrdiff_t m_density = 0x700; // int32 - constexpr std::ptrdiff_t m_frequency = 0x704; // int32 - constexpr std::ptrdiff_t m_state = 0x708; // int32 + constexpr std::ptrdiff_t m_density = 0x700; // int32_t + constexpr std::ptrdiff_t m_frequency = 0x704; // int32_t + constexpr std::ptrdiff_t m_state = 0x708; // int32_t } namespace CBuoyancyHelper { - constexpr std::ptrdiff_t m_flFluidDensity = 0x18; // float32 + constexpr std::ptrdiff_t m_flFluidDensity = 0x18; // float } namespace CBuyZone { - constexpr std::ptrdiff_t m_LegacyTeamNum = 0x8A8; // int32 + constexpr std::ptrdiff_t m_LegacyTeamNum = 0x8A8; // int32_t } namespace CC4 { @@ -943,7 +946,7 @@ namespace CC4 { constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0xDF8; // bool constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0xDF9; // bool constexpr std::ptrdiff_t m_entitySpottedState = 0xE00; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0xE18; // int32 + constexpr std::ptrdiff_t m_nSpotRules = 0xE18; // int32_t constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0xE1C; // bool[7] constexpr std::ptrdiff_t m_bBombPlanted = 0xE23; // bool constexpr std::ptrdiff_t m_bDroppedFromDeath = 0xE24; // bool @@ -953,115 +956,115 @@ namespace CCSBot { constexpr std::ptrdiff_t m_lastCoopSpawnPoint = 0xD8; // CHandle< SpawnPointCoopEnemy > constexpr std::ptrdiff_t m_eyePosition = 0xE8; // Vector constexpr std::ptrdiff_t m_name = 0xF4; // char[64] - constexpr std::ptrdiff_t m_combatRange = 0x134; // float32 + constexpr std::ptrdiff_t m_combatRange = 0x134; // float constexpr std::ptrdiff_t m_isRogue = 0x138; // bool constexpr std::ptrdiff_t m_rogueTimer = 0x140; // CountdownTimer constexpr std::ptrdiff_t m_diedLastRound = 0x15C; // bool - constexpr std::ptrdiff_t m_safeTime = 0x160; // float32 + constexpr std::ptrdiff_t m_safeTime = 0x160; // float constexpr std::ptrdiff_t m_wasSafe = 0x164; // bool constexpr std::ptrdiff_t m_blindFire = 0x16C; // bool constexpr std::ptrdiff_t m_surpriseTimer = 0x170; // CountdownTimer constexpr std::ptrdiff_t m_bAllowActive = 0x188; // bool constexpr std::ptrdiff_t m_isFollowing = 0x189; // bool constexpr std::ptrdiff_t m_leader = 0x18C; // CHandle< CCSPlayerPawn > - constexpr std::ptrdiff_t m_followTimestamp = 0x190; // float32 - constexpr std::ptrdiff_t m_allowAutoFollowTime = 0x194; // float32 + constexpr std::ptrdiff_t m_followTimestamp = 0x190; // float + constexpr std::ptrdiff_t m_allowAutoFollowTime = 0x194; // float constexpr std::ptrdiff_t m_hurryTimer = 0x198; // CountdownTimer constexpr std::ptrdiff_t m_alertTimer = 0x1B0; // CountdownTimer constexpr std::ptrdiff_t m_sneakTimer = 0x1C8; // CountdownTimer constexpr std::ptrdiff_t m_panicTimer = 0x1E0; // CountdownTimer - constexpr std::ptrdiff_t m_stateTimestamp = 0x4B0; // float32 + constexpr std::ptrdiff_t m_stateTimestamp = 0x4B0; // float constexpr std::ptrdiff_t m_isAttacking = 0x4B4; // bool constexpr std::ptrdiff_t m_isOpeningDoor = 0x4B5; // bool constexpr std::ptrdiff_t m_taskEntity = 0x4BC; // CHandle< CBaseEntity > constexpr std::ptrdiff_t m_goalPosition = 0x4CC; // Vector constexpr std::ptrdiff_t m_goalEntity = 0x4D8; // CHandle< CBaseEntity > constexpr std::ptrdiff_t m_avoid = 0x4DC; // CHandle< CBaseEntity > - constexpr std::ptrdiff_t m_avoidTimestamp = 0x4E0; // float32 + constexpr std::ptrdiff_t m_avoidTimestamp = 0x4E0; // float constexpr std::ptrdiff_t m_isStopping = 0x4E4; // bool constexpr std::ptrdiff_t m_hasVisitedEnemySpawn = 0x4E5; // bool constexpr std::ptrdiff_t m_stillTimer = 0x4E8; // IntervalTimer constexpr std::ptrdiff_t m_bEyeAnglesUnderPathFinderControl = 0x4F8; // bool - constexpr std::ptrdiff_t m_pathIndex = 0x65F0; // int32 + constexpr std::ptrdiff_t m_pathIndex = 0x65F0; // int32_t constexpr std::ptrdiff_t m_areaEnteredTimestamp = 0x65F4; // GameTime_t constexpr std::ptrdiff_t m_repathTimer = 0x65F8; // CountdownTimer constexpr std::ptrdiff_t m_avoidFriendTimer = 0x6610; // CountdownTimer constexpr std::ptrdiff_t m_isFriendInTheWay = 0x6628; // bool constexpr std::ptrdiff_t m_politeTimer = 0x6630; // CountdownTimer constexpr std::ptrdiff_t m_isWaitingBehindFriend = 0x6648; // bool - constexpr std::ptrdiff_t m_pathLadderEnd = 0x6674; // float32 + constexpr std::ptrdiff_t m_pathLadderEnd = 0x6674; // float constexpr std::ptrdiff_t m_mustRunTimer = 0x66C0; // CountdownTimer constexpr std::ptrdiff_t m_waitTimer = 0x66D8; // CountdownTimer constexpr std::ptrdiff_t m_updateTravelDistanceTimer = 0x66F0; // CountdownTimer constexpr std::ptrdiff_t m_playerTravelDistance = 0x6708; // float32[64] - constexpr std::ptrdiff_t m_travelDistancePhase = 0x6808; // uint8 - constexpr std::ptrdiff_t m_hostageEscortCount = 0x69A0; // uint8 - constexpr std::ptrdiff_t m_hostageEscortCountTimestamp = 0x69A4; // float32 - constexpr std::ptrdiff_t m_desiredTeam = 0x69A8; // int32 + constexpr std::ptrdiff_t m_travelDistancePhase = 0x6808; // uint8_t + constexpr std::ptrdiff_t m_hostageEscortCount = 0x69A0; // uint8_t + constexpr std::ptrdiff_t m_hostageEscortCountTimestamp = 0x69A4; // float + constexpr std::ptrdiff_t m_desiredTeam = 0x69A8; // int32_t constexpr std::ptrdiff_t m_hasJoined = 0x69AC; // bool constexpr std::ptrdiff_t m_isWaitingForHostage = 0x69AD; // bool constexpr std::ptrdiff_t m_inhibitWaitingForHostageTimer = 0x69B0; // CountdownTimer constexpr std::ptrdiff_t m_waitForHostageTimer = 0x69C8; // CountdownTimer constexpr std::ptrdiff_t m_noisePosition = 0x69E0; // Vector - constexpr std::ptrdiff_t m_noiseTravelDistance = 0x69EC; // float32 - constexpr std::ptrdiff_t m_noiseTimestamp = 0x69F0; // float32 + constexpr std::ptrdiff_t m_noiseTravelDistance = 0x69EC; // float + constexpr std::ptrdiff_t m_noiseTimestamp = 0x69F0; // float constexpr std::ptrdiff_t m_noiseSource = 0x69F8; // CCSPlayerPawn* constexpr std::ptrdiff_t m_noiseBendTimer = 0x6A10; // CountdownTimer constexpr std::ptrdiff_t m_bentNoisePosition = 0x6A28; // Vector constexpr std::ptrdiff_t m_bendNoisePositionValid = 0x6A34; // bool - constexpr std::ptrdiff_t m_lookAroundStateTimestamp = 0x6A38; // float32 - constexpr std::ptrdiff_t m_lookAheadAngle = 0x6A3C; // float32 - constexpr std::ptrdiff_t m_forwardAngle = 0x6A40; // float32 - constexpr std::ptrdiff_t m_inhibitLookAroundTimestamp = 0x6A44; // float32 + constexpr std::ptrdiff_t m_lookAroundStateTimestamp = 0x6A38; // float + constexpr std::ptrdiff_t m_lookAheadAngle = 0x6A3C; // float + constexpr std::ptrdiff_t m_forwardAngle = 0x6A40; // float + constexpr std::ptrdiff_t m_inhibitLookAroundTimestamp = 0x6A44; // float constexpr std::ptrdiff_t m_lookAtSpot = 0x6A4C; // Vector - constexpr std::ptrdiff_t m_lookAtSpotDuration = 0x6A5C; // float32 - constexpr std::ptrdiff_t m_lookAtSpotTimestamp = 0x6A60; // float32 - constexpr std::ptrdiff_t m_lookAtSpotAngleTolerance = 0x6A64; // float32 + constexpr std::ptrdiff_t m_lookAtSpotDuration = 0x6A5C; // float + constexpr std::ptrdiff_t m_lookAtSpotTimestamp = 0x6A60; // float + constexpr std::ptrdiff_t m_lookAtSpotAngleTolerance = 0x6A64; // float constexpr std::ptrdiff_t m_lookAtSpotClearIfClose = 0x6A68; // bool constexpr std::ptrdiff_t m_lookAtSpotAttack = 0x6A69; // bool constexpr std::ptrdiff_t m_lookAtDesc = 0x6A70; // char* - constexpr std::ptrdiff_t m_peripheralTimestamp = 0x6A78; // float32 - constexpr std::ptrdiff_t m_approachPointCount = 0x6C00; // uint8 + constexpr std::ptrdiff_t m_peripheralTimestamp = 0x6A78; // float + constexpr std::ptrdiff_t m_approachPointCount = 0x6C00; // uint8_t constexpr std::ptrdiff_t m_approachPointViewPosition = 0x6C04; // Vector constexpr std::ptrdiff_t m_viewSteadyTimer = 0x6C10; // IntervalTimer constexpr std::ptrdiff_t m_tossGrenadeTimer = 0x6C28; // CountdownTimer constexpr std::ptrdiff_t m_isAvoidingGrenade = 0x6C48; // CountdownTimer - constexpr std::ptrdiff_t m_spotCheckTimestamp = 0x6C68; // float32 - constexpr std::ptrdiff_t m_checkedHidingSpotCount = 0x7070; // int32 - constexpr std::ptrdiff_t m_lookPitch = 0x7074; // float32 - constexpr std::ptrdiff_t m_lookPitchVel = 0x7078; // float32 - constexpr std::ptrdiff_t m_lookYaw = 0x707C; // float32 - constexpr std::ptrdiff_t m_lookYawVel = 0x7080; // float32 + constexpr std::ptrdiff_t m_spotCheckTimestamp = 0x6C68; // float + constexpr std::ptrdiff_t m_checkedHidingSpotCount = 0x7070; // int32_t + constexpr std::ptrdiff_t m_lookPitch = 0x7074; // float + constexpr std::ptrdiff_t m_lookPitchVel = 0x7078; // float + constexpr std::ptrdiff_t m_lookYaw = 0x707C; // float + constexpr std::ptrdiff_t m_lookYawVel = 0x7080; // float constexpr std::ptrdiff_t m_targetSpot = 0x7084; // Vector constexpr std::ptrdiff_t m_targetSpotVelocity = 0x7090; // Vector constexpr std::ptrdiff_t m_targetSpotPredicted = 0x709C; // Vector constexpr std::ptrdiff_t m_aimError = 0x70A8; // QAngle constexpr std::ptrdiff_t m_aimGoal = 0x70B4; // QAngle constexpr std::ptrdiff_t m_targetSpotTime = 0x70C0; // GameTime_t - constexpr std::ptrdiff_t m_aimFocus = 0x70C4; // float32 - constexpr std::ptrdiff_t m_aimFocusInterval = 0x70C8; // float32 + constexpr std::ptrdiff_t m_aimFocus = 0x70C4; // float + constexpr std::ptrdiff_t m_aimFocusInterval = 0x70C8; // float constexpr std::ptrdiff_t m_aimFocusNextUpdate = 0x70CC; // GameTime_t constexpr std::ptrdiff_t m_ignoreEnemiesTimer = 0x70D8; // CountdownTimer constexpr std::ptrdiff_t m_enemy = 0x70F0; // CHandle< CCSPlayerPawn > constexpr std::ptrdiff_t m_isEnemyVisible = 0x70F4; // bool - constexpr std::ptrdiff_t m_visibleEnemyParts = 0x70F5; // uint8 + constexpr std::ptrdiff_t m_visibleEnemyParts = 0x70F5; // uint8_t constexpr std::ptrdiff_t m_lastEnemyPosition = 0x70F8; // Vector - constexpr std::ptrdiff_t m_lastSawEnemyTimestamp = 0x7104; // float32 - constexpr std::ptrdiff_t m_firstSawEnemyTimestamp = 0x7108; // float32 - constexpr std::ptrdiff_t m_currentEnemyAcquireTimestamp = 0x710C; // float32 - constexpr std::ptrdiff_t m_enemyDeathTimestamp = 0x7110; // float32 - constexpr std::ptrdiff_t m_friendDeathTimestamp = 0x7114; // float32 + constexpr std::ptrdiff_t m_lastSawEnemyTimestamp = 0x7104; // float + constexpr std::ptrdiff_t m_firstSawEnemyTimestamp = 0x7108; // float + constexpr std::ptrdiff_t m_currentEnemyAcquireTimestamp = 0x710C; // float + constexpr std::ptrdiff_t m_enemyDeathTimestamp = 0x7110; // float + constexpr std::ptrdiff_t m_friendDeathTimestamp = 0x7114; // float constexpr std::ptrdiff_t m_isLastEnemyDead = 0x7118; // bool - constexpr std::ptrdiff_t m_nearbyEnemyCount = 0x711C; // int32 + constexpr std::ptrdiff_t m_nearbyEnemyCount = 0x711C; // int32_t constexpr std::ptrdiff_t m_bomber = 0x7328; // CHandle< CCSPlayerPawn > - constexpr std::ptrdiff_t m_nearbyFriendCount = 0x732C; // int32 + constexpr std::ptrdiff_t m_nearbyFriendCount = 0x732C; // int32_t constexpr std::ptrdiff_t m_closestVisibleFriend = 0x7330; // CHandle< CCSPlayerPawn > constexpr std::ptrdiff_t m_closestVisibleHumanFriend = 0x7334; // CHandle< CCSPlayerPawn > constexpr std::ptrdiff_t m_attentionInterval = 0x7338; // IntervalTimer constexpr std::ptrdiff_t m_attacker = 0x7348; // CHandle< CCSPlayerPawn > - constexpr std::ptrdiff_t m_attackedTimestamp = 0x734C; // float32 + constexpr std::ptrdiff_t m_attackedTimestamp = 0x734C; // float constexpr std::ptrdiff_t m_burnedByFlamesTimer = 0x7350; // IntervalTimer - constexpr std::ptrdiff_t m_lastVictimID = 0x7360; // int32 + constexpr std::ptrdiff_t m_lastVictimID = 0x7360; // int32_t constexpr std::ptrdiff_t m_isAimingAtEnemy = 0x7364; // bool constexpr std::ptrdiff_t m_isRapidFiring = 0x7365; // bool constexpr std::ptrdiff_t m_equipTimer = 0x7368; // IntervalTimer @@ -1071,9 +1074,9 @@ namespace CCSBot { constexpr std::ptrdiff_t m_bIsSleeping = 0x73B0; // bool constexpr std::ptrdiff_t m_isEnemySniperVisible = 0x73B1; // bool constexpr std::ptrdiff_t m_sawEnemySniperTimer = 0x73B8; // CountdownTimer - constexpr std::ptrdiff_t m_enemyQueueIndex = 0x7470; // uint8 - constexpr std::ptrdiff_t m_enemyQueueCount = 0x7471; // uint8 - constexpr std::ptrdiff_t m_enemyQueueAttendIndex = 0x7472; // uint8 + constexpr std::ptrdiff_t m_enemyQueueIndex = 0x7470; // uint8_t + constexpr std::ptrdiff_t m_enemyQueueCount = 0x7471; // uint8_t + constexpr std::ptrdiff_t m_enemyQueueAttendIndex = 0x7472; // uint8_t constexpr std::ptrdiff_t m_isStuck = 0x7473; // bool constexpr std::ptrdiff_t m_stuckTimestamp = 0x7474; // GameTime_t constexpr std::ptrdiff_t m_stuckSpot = 0x7478; // Vector @@ -1081,29 +1084,29 @@ namespace CCSBot { constexpr std::ptrdiff_t m_stuckJumpTimer = 0x74A0; // CountdownTimer constexpr std::ptrdiff_t m_nextCleanupCheckTimestamp = 0x74B8; // GameTime_t constexpr std::ptrdiff_t m_avgVel = 0x74BC; // float32[10] - constexpr std::ptrdiff_t m_avgVelIndex = 0x74E4; // int32 - constexpr std::ptrdiff_t m_avgVelCount = 0x74E8; // int32 + constexpr std::ptrdiff_t m_avgVelIndex = 0x74E4; // int32_t + constexpr std::ptrdiff_t m_avgVelCount = 0x74E8; // int32_t constexpr std::ptrdiff_t m_lastOrigin = 0x74EC; // Vector - constexpr std::ptrdiff_t m_lastRadioRecievedTimestamp = 0x74FC; // float32 - constexpr std::ptrdiff_t m_lastRadioSentTimestamp = 0x7500; // float32 + constexpr std::ptrdiff_t m_lastRadioRecievedTimestamp = 0x74FC; // float + constexpr std::ptrdiff_t m_lastRadioSentTimestamp = 0x7500; // float constexpr std::ptrdiff_t m_radioSubject = 0x7504; // CHandle< CCSPlayerPawn > constexpr std::ptrdiff_t m_radioPosition = 0x7508; // Vector - constexpr std::ptrdiff_t m_voiceEndTimestamp = 0x7514; // float32 - constexpr std::ptrdiff_t m_lastValidReactionQueueFrame = 0x7520; // int32 + constexpr std::ptrdiff_t m_voiceEndTimestamp = 0x7514; // float + constexpr std::ptrdiff_t m_lastValidReactionQueueFrame = 0x7520; // int32_t } namespace CCSGOViewModel { constexpr std::ptrdiff_t m_bShouldIgnoreOffsetAndAccuracy = 0x8D8; // bool - constexpr std::ptrdiff_t m_nWeaponParity = 0x8DC; // uint32 - constexpr std::ptrdiff_t m_nOldWeaponParity = 0x8E0; // uint32 + constexpr std::ptrdiff_t m_nWeaponParity = 0x8DC; // uint32_t + constexpr std::ptrdiff_t m_nOldWeaponParity = 0x8E0; // uint32_t } namespace CCSGO_TeamPreviewCharacterPosition { - constexpr std::ptrdiff_t m_nVariant = 0x4B0; // int32 - constexpr std::ptrdiff_t m_nRandom = 0x4B4; // int32 - constexpr std::ptrdiff_t m_nOrdinal = 0x4B8; // int32 + constexpr std::ptrdiff_t m_nVariant = 0x4B0; // int32_t + constexpr std::ptrdiff_t m_nRandom = 0x4B4; // int32_t + constexpr std::ptrdiff_t m_nOrdinal = 0x4B8; // int32_t constexpr std::ptrdiff_t m_sWeaponName = 0x4C0; // CUtlString - constexpr std::ptrdiff_t m_xuid = 0x4C8; // uint64 + constexpr std::ptrdiff_t m_xuid = 0x4C8; // uint64_t constexpr std::ptrdiff_t m_weaponItem = 0x4D0; // CEconItemView } @@ -1115,8 +1118,8 @@ namespace CCSGameModeRules_Deathmatch { constexpr std::ptrdiff_t m_bFirstThink = 0x30; // bool constexpr std::ptrdiff_t m_bFirstThinkAfterConnected = 0x31; // bool constexpr std::ptrdiff_t m_flDMBonusStartTime = 0x34; // GameTime_t - constexpr std::ptrdiff_t m_flDMBonusTimeLength = 0x38; // float32 - constexpr std::ptrdiff_t m_nDMBonusWeaponLoadoutSlot = 0x3C; // int16 + constexpr std::ptrdiff_t m_flDMBonusTimeLength = 0x38; // float + constexpr std::ptrdiff_t m_nDMBonusWeaponLoadoutSlot = 0x3C; // int16_t } namespace CCSGameRules { @@ -1126,70 +1129,70 @@ namespace CCSGameRules { constexpr std::ptrdiff_t m_bWarmupPeriod = 0xC5; // bool constexpr std::ptrdiff_t m_fWarmupPeriodEnd = 0xC8; // GameTime_t constexpr std::ptrdiff_t m_fWarmupPeriodStart = 0xCC; // GameTime_t - constexpr std::ptrdiff_t m_nTotalPausedTicks = 0xD0; // int32 - constexpr std::ptrdiff_t m_nPauseStartTick = 0xD4; // int32 + constexpr std::ptrdiff_t m_nTotalPausedTicks = 0xD0; // int32_t + constexpr std::ptrdiff_t m_nPauseStartTick = 0xD4; // int32_t constexpr std::ptrdiff_t m_bServerPaused = 0xD8; // bool constexpr std::ptrdiff_t m_bGamePaused = 0xD9; // bool constexpr std::ptrdiff_t m_bTerroristTimeOutActive = 0xDA; // bool constexpr std::ptrdiff_t m_bCTTimeOutActive = 0xDB; // bool - constexpr std::ptrdiff_t m_flTerroristTimeOutRemaining = 0xDC; // float32 - constexpr std::ptrdiff_t m_flCTTimeOutRemaining = 0xE0; // float32 - constexpr std::ptrdiff_t m_nTerroristTimeOuts = 0xE4; // int32 - constexpr std::ptrdiff_t m_nCTTimeOuts = 0xE8; // int32 + constexpr std::ptrdiff_t m_flTerroristTimeOutRemaining = 0xDC; // float + constexpr std::ptrdiff_t m_flCTTimeOutRemaining = 0xE0; // float + constexpr std::ptrdiff_t m_nTerroristTimeOuts = 0xE4; // int32_t + constexpr std::ptrdiff_t m_nCTTimeOuts = 0xE8; // int32_t constexpr std::ptrdiff_t m_bTechnicalTimeOut = 0xEC; // bool constexpr std::ptrdiff_t m_bMatchWaitingForResume = 0xED; // bool - constexpr std::ptrdiff_t m_iRoundTime = 0xF0; // int32 - constexpr std::ptrdiff_t m_fMatchStartTime = 0xF4; // float32 + constexpr std::ptrdiff_t m_iRoundTime = 0xF0; // int32_t + constexpr std::ptrdiff_t m_fMatchStartTime = 0xF4; // float constexpr std::ptrdiff_t m_fRoundStartTime = 0xF8; // GameTime_t constexpr std::ptrdiff_t m_flRestartRoundTime = 0xFC; // GameTime_t constexpr std::ptrdiff_t m_bGameRestart = 0x100; // bool - constexpr std::ptrdiff_t m_flGameStartTime = 0x104; // float32 - constexpr std::ptrdiff_t m_timeUntilNextPhaseStarts = 0x108; // float32 - constexpr std::ptrdiff_t m_gamePhase = 0x10C; // int32 - constexpr std::ptrdiff_t m_totalRoundsPlayed = 0x110; // int32 - constexpr std::ptrdiff_t m_nRoundsPlayedThisPhase = 0x114; // int32 - constexpr std::ptrdiff_t m_nOvertimePlaying = 0x118; // int32 - constexpr std::ptrdiff_t m_iHostagesRemaining = 0x11C; // int32 + constexpr std::ptrdiff_t m_flGameStartTime = 0x104; // float + constexpr std::ptrdiff_t m_timeUntilNextPhaseStarts = 0x108; // float + constexpr std::ptrdiff_t m_gamePhase = 0x10C; // int32_t + constexpr std::ptrdiff_t m_totalRoundsPlayed = 0x110; // int32_t + constexpr std::ptrdiff_t m_nRoundsPlayedThisPhase = 0x114; // int32_t + constexpr std::ptrdiff_t m_nOvertimePlaying = 0x118; // int32_t + constexpr std::ptrdiff_t m_iHostagesRemaining = 0x11C; // int32_t constexpr std::ptrdiff_t m_bAnyHostageReached = 0x120; // bool constexpr std::ptrdiff_t m_bMapHasBombTarget = 0x121; // bool constexpr std::ptrdiff_t m_bMapHasRescueZone = 0x122; // bool constexpr std::ptrdiff_t m_bMapHasBuyZone = 0x123; // bool constexpr std::ptrdiff_t m_bIsQueuedMatchmaking = 0x124; // bool - constexpr std::ptrdiff_t m_nQueuedMatchmakingMode = 0x128; // int32 + constexpr std::ptrdiff_t m_nQueuedMatchmakingMode = 0x128; // int32_t constexpr std::ptrdiff_t m_bIsValveDS = 0x12C; // bool constexpr std::ptrdiff_t m_bLogoMap = 0x12D; // bool constexpr std::ptrdiff_t m_bPlayAllStepSoundsOnServer = 0x12E; // bool - constexpr std::ptrdiff_t m_iSpectatorSlotCount = 0x130; // int32 - constexpr std::ptrdiff_t m_MatchDevice = 0x134; // int32 + constexpr std::ptrdiff_t m_iSpectatorSlotCount = 0x130; // int32_t + constexpr std::ptrdiff_t m_MatchDevice = 0x134; // int32_t constexpr std::ptrdiff_t m_bHasMatchStarted = 0x138; // bool - constexpr std::ptrdiff_t m_nNextMapInMapgroup = 0x13C; // int32 + constexpr std::ptrdiff_t m_nNextMapInMapgroup = 0x13C; // int32_t constexpr std::ptrdiff_t m_szTournamentEventName = 0x140; // char[512] constexpr std::ptrdiff_t m_szTournamentEventStage = 0x340; // char[512] constexpr std::ptrdiff_t m_szMatchStatTxt = 0x540; // char[512] constexpr std::ptrdiff_t m_szTournamentPredictionsTxt = 0x740; // char[512] - constexpr std::ptrdiff_t m_nTournamentPredictionsPct = 0x940; // int32 + constexpr std::ptrdiff_t m_nTournamentPredictionsPct = 0x940; // int32_t constexpr std::ptrdiff_t m_flCMMItemDropRevealStartTime = 0x944; // GameTime_t constexpr std::ptrdiff_t m_flCMMItemDropRevealEndTime = 0x948; // GameTime_t constexpr std::ptrdiff_t m_bIsDroppingItems = 0x94C; // bool constexpr std::ptrdiff_t m_bIsQuestEligible = 0x94D; // bool - constexpr std::ptrdiff_t m_nGuardianModeWaveNumber = 0x950; // int32 - constexpr std::ptrdiff_t m_nGuardianModeSpecialKillsRemaining = 0x954; // int32 - constexpr std::ptrdiff_t m_nGuardianModeSpecialWeaponNeeded = 0x958; // int32 - constexpr std::ptrdiff_t m_nGuardianGrenadesToGiveBots = 0x95C; // int32 - constexpr std::ptrdiff_t m_nNumHeaviesToSpawn = 0x960; // int32 - constexpr std::ptrdiff_t m_numGlobalGiftsGiven = 0x964; // uint32 - constexpr std::ptrdiff_t m_numGlobalGifters = 0x968; // uint32 - constexpr std::ptrdiff_t m_numGlobalGiftsPeriodSeconds = 0x96C; // uint32 + constexpr std::ptrdiff_t m_nGuardianModeWaveNumber = 0x950; // int32_t + constexpr std::ptrdiff_t m_nGuardianModeSpecialKillsRemaining = 0x954; // int32_t + constexpr std::ptrdiff_t m_nGuardianModeSpecialWeaponNeeded = 0x958; // int32_t + constexpr std::ptrdiff_t m_nGuardianGrenadesToGiveBots = 0x95C; // int32_t + constexpr std::ptrdiff_t m_nNumHeaviesToSpawn = 0x960; // int32_t + constexpr std::ptrdiff_t m_numGlobalGiftsGiven = 0x964; // uint32_t + constexpr std::ptrdiff_t m_numGlobalGifters = 0x968; // uint32_t + constexpr std::ptrdiff_t m_numGlobalGiftsPeriodSeconds = 0x96C; // uint32_t constexpr std::ptrdiff_t m_arrFeaturedGiftersAccounts = 0x970; // uint32[4] constexpr std::ptrdiff_t m_arrFeaturedGiftersGifts = 0x980; // uint32[4] constexpr std::ptrdiff_t m_arrProhibitedItemIndices = 0x990; // uint16[100] constexpr std::ptrdiff_t m_arrTournamentActiveCasterAccounts = 0xA58; // uint32[4] - constexpr std::ptrdiff_t m_numBestOfMaps = 0xA68; // int32 - constexpr std::ptrdiff_t m_nHalloweenMaskListSeed = 0xA6C; // int32 + constexpr std::ptrdiff_t m_numBestOfMaps = 0xA68; // int32_t + constexpr std::ptrdiff_t m_nHalloweenMaskListSeed = 0xA6C; // int32_t constexpr std::ptrdiff_t m_bBombDropped = 0xA70; // bool constexpr std::ptrdiff_t m_bBombPlanted = 0xA71; // bool - constexpr std::ptrdiff_t m_iRoundWinStatus = 0xA74; // int32 - constexpr std::ptrdiff_t m_eRoundWinReason = 0xA78; // int32 + constexpr std::ptrdiff_t m_iRoundWinStatus = 0xA74; // int32_t + constexpr std::ptrdiff_t m_eRoundWinReason = 0xA78; // int32_t constexpr std::ptrdiff_t m_bTCantBuy = 0xA7C; // bool constexpr std::ptrdiff_t m_bCTCantBuy = 0xA7D; // bool constexpr std::ptrdiff_t m_flGuardianBuyUntilTime = 0xA80; // GameTime_t @@ -1198,7 +1201,7 @@ namespace CCSGameRules { constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_T = 0xB74; // int32[30] constexpr std::ptrdiff_t m_TeamRespawnWaveTimes = 0xBEC; // float32[32] constexpr std::ptrdiff_t m_flNextRespawnWave = 0xC6C; // GameTime_t[32] - constexpr std::ptrdiff_t m_nServerQuestID = 0xCEC; // int32 + constexpr std::ptrdiff_t m_nServerQuestID = 0xCEC; // int32_t constexpr std::ptrdiff_t m_vMinimapMins = 0xCF0; // Vector constexpr std::ptrdiff_t m_vMinimapMaxs = 0xCFC; // Vector constexpr std::ptrdiff_t m_MinimapVerticalSectionHeights = 0xD08; // float32[8] @@ -1206,22 +1209,22 @@ namespace CCSGameRules { constexpr std::ptrdiff_t m_bSpawnedTerrorHuntHeavy = 0xD29; // bool constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteTypes = 0xD2C; // int32[10] constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteOptions = 0xD54; // int32[10] - constexpr std::ptrdiff_t m_nEndMatchMapVoteWinner = 0xD7C; // int32 - constexpr std::ptrdiff_t m_iNumConsecutiveCTLoses = 0xD80; // int32 - constexpr std::ptrdiff_t m_iNumConsecutiveTerroristLoses = 0xD84; // int32 + constexpr std::ptrdiff_t m_nEndMatchMapVoteWinner = 0xD7C; // int32_t + constexpr std::ptrdiff_t m_iNumConsecutiveCTLoses = 0xD80; // int32_t + constexpr std::ptrdiff_t m_iNumConsecutiveTerroristLoses = 0xD84; // int32_t constexpr std::ptrdiff_t m_bHasHostageBeenTouched = 0xDA0; // bool constexpr std::ptrdiff_t m_flIntermissionStartTime = 0xDA4; // GameTime_t constexpr std::ptrdiff_t m_flIntermissionEndTime = 0xDA8; // GameTime_t constexpr std::ptrdiff_t m_bLevelInitialized = 0xDAC; // bool - constexpr std::ptrdiff_t m_iTotalRoundsPlayed = 0xDB0; // int32 - constexpr std::ptrdiff_t m_iUnBalancedRounds = 0xDB4; // int32 + constexpr std::ptrdiff_t m_iTotalRoundsPlayed = 0xDB0; // int32_t + constexpr std::ptrdiff_t m_iUnBalancedRounds = 0xDB4; // int32_t constexpr std::ptrdiff_t m_endMatchOnRoundReset = 0xDB8; // bool constexpr std::ptrdiff_t m_endMatchOnThink = 0xDB9; // bool - constexpr std::ptrdiff_t m_iFreezeTime = 0xDBC; // int32 - constexpr std::ptrdiff_t m_iNumTerrorist = 0xDC0; // int32 - constexpr std::ptrdiff_t m_iNumCT = 0xDC4; // int32 - constexpr std::ptrdiff_t m_iNumSpawnableTerrorist = 0xDC8; // int32 - constexpr std::ptrdiff_t m_iNumSpawnableCT = 0xDCC; // int32 + constexpr std::ptrdiff_t m_iFreezeTime = 0xDBC; // int32_t + constexpr std::ptrdiff_t m_iNumTerrorist = 0xDC0; // int32_t + constexpr std::ptrdiff_t m_iNumCT = 0xDC4; // int32_t + constexpr std::ptrdiff_t m_iNumSpawnableTerrorist = 0xDC8; // int32_t + constexpr std::ptrdiff_t m_iNumSpawnableCT = 0xDCC; // int32_t constexpr std::ptrdiff_t m_arrSelectedHostageSpawnIndices = 0xDD0; // CUtlVector< int32 > constexpr std::ptrdiff_t m_bFirstConnected = 0xDE8; // bool constexpr std::ptrdiff_t m_bCompleteReset = 0xDE9; // bool @@ -1230,70 +1233,70 @@ namespace CCSGameRules { constexpr std::ptrdiff_t m_bSwapTeamsOnRestart = 0xDEC; // bool constexpr std::ptrdiff_t m_nEndMatchTiedVotes = 0xDF8; // CUtlVector< int32 > constexpr std::ptrdiff_t m_bNeedToAskPlayersForContinueVote = 0xE14; // bool - constexpr std::ptrdiff_t m_numQueuedMatchmakingAccounts = 0xE18; // uint32 + constexpr std::ptrdiff_t m_numQueuedMatchmakingAccounts = 0xE18; // uint32_t constexpr std::ptrdiff_t m_pQueuedMatchmakingReservationString = 0xE20; // char* - constexpr std::ptrdiff_t m_numTotalTournamentDrops = 0xE28; // uint32 - constexpr std::ptrdiff_t m_numSpectatorsCountMax = 0xE2C; // uint32 - constexpr std::ptrdiff_t m_numSpectatorsCountMaxTV = 0xE30; // uint32 - constexpr std::ptrdiff_t m_numSpectatorsCountMaxLnk = 0xE34; // uint32 + constexpr std::ptrdiff_t m_numTotalTournamentDrops = 0xE28; // uint32_t + constexpr std::ptrdiff_t m_numSpectatorsCountMax = 0xE2C; // uint32_t + constexpr std::ptrdiff_t m_numSpectatorsCountMaxTV = 0xE30; // uint32_t + constexpr std::ptrdiff_t m_numSpectatorsCountMaxLnk = 0xE34; // uint32_t constexpr std::ptrdiff_t m_bForceTeamChangeSilent = 0xE40; // bool constexpr std::ptrdiff_t m_bLoadingRoundBackupData = 0xE41; // bool - constexpr std::ptrdiff_t m_nMatchInfoShowType = 0xE78; // int32 - constexpr std::ptrdiff_t m_flMatchInfoDecidedTime = 0xE7C; // float32 - constexpr std::ptrdiff_t m_flCoopRespawnAndHealTime = 0xE98; // float32 - constexpr std::ptrdiff_t m_coopBonusCoinsFound = 0xE9C; // int32 + constexpr std::ptrdiff_t m_nMatchInfoShowType = 0xE78; // int32_t + constexpr std::ptrdiff_t m_flMatchInfoDecidedTime = 0xE7C; // float + constexpr std::ptrdiff_t m_flCoopRespawnAndHealTime = 0xE98; // float + constexpr std::ptrdiff_t m_coopBonusCoinsFound = 0xE9C; // int32_t constexpr std::ptrdiff_t m_coopBonusPistolsOnly = 0xEA0; // bool constexpr std::ptrdiff_t m_coopPlayersInDeploymentZone = 0xEA1; // bool constexpr std::ptrdiff_t m_coopMissionDeadPlayerRespawnEnabled = 0xEA2; // bool - constexpr std::ptrdiff_t mTeamDMLastWinningTeamNumber = 0xEA4; // int32 - constexpr std::ptrdiff_t mTeamDMLastThinkTime = 0xEA8; // float32 - constexpr std::ptrdiff_t m_flTeamDMLastAnnouncementTime = 0xEAC; // float32 - constexpr std::ptrdiff_t m_iAccountTerrorist = 0xEB0; // int32 - constexpr std::ptrdiff_t m_iAccountCT = 0xEB4; // int32 - constexpr std::ptrdiff_t m_iSpawnPointCount_Terrorist = 0xEB8; // int32 - constexpr std::ptrdiff_t m_iSpawnPointCount_CT = 0xEBC; // int32 - constexpr std::ptrdiff_t m_iMaxNumTerrorists = 0xEC0; // int32 - constexpr std::ptrdiff_t m_iMaxNumCTs = 0xEC4; // int32 - constexpr std::ptrdiff_t m_iLoserBonus = 0xEC8; // int32 - constexpr std::ptrdiff_t m_iLoserBonusMostRecentTeam = 0xECC; // int32 - constexpr std::ptrdiff_t m_tmNextPeriodicThink = 0xED0; // float32 + constexpr std::ptrdiff_t mTeamDMLastWinningTeamNumber = 0xEA4; // int32_t + constexpr std::ptrdiff_t mTeamDMLastThinkTime = 0xEA8; // float + constexpr std::ptrdiff_t m_flTeamDMLastAnnouncementTime = 0xEAC; // float + constexpr std::ptrdiff_t m_iAccountTerrorist = 0xEB0; // int32_t + constexpr std::ptrdiff_t m_iAccountCT = 0xEB4; // int32_t + constexpr std::ptrdiff_t m_iSpawnPointCount_Terrorist = 0xEB8; // int32_t + constexpr std::ptrdiff_t m_iSpawnPointCount_CT = 0xEBC; // int32_t + constexpr std::ptrdiff_t m_iMaxNumTerrorists = 0xEC0; // int32_t + constexpr std::ptrdiff_t m_iMaxNumCTs = 0xEC4; // int32_t + constexpr std::ptrdiff_t m_iLoserBonus = 0xEC8; // int32_t + constexpr std::ptrdiff_t m_iLoserBonusMostRecentTeam = 0xECC; // int32_t + constexpr std::ptrdiff_t m_tmNextPeriodicThink = 0xED0; // float constexpr std::ptrdiff_t m_bVoiceWonMatchBragFired = 0xED4; // bool - constexpr std::ptrdiff_t m_fWarmupNextChatNoticeTime = 0xED8; // float32 - constexpr std::ptrdiff_t m_iHostagesRescued = 0xEE0; // int32 - constexpr std::ptrdiff_t m_iHostagesTouched = 0xEE4; // int32 - constexpr std::ptrdiff_t m_flNextHostageAnnouncement = 0xEE8; // float32 + constexpr std::ptrdiff_t m_fWarmupNextChatNoticeTime = 0xED8; // float + constexpr std::ptrdiff_t m_iHostagesRescued = 0xEE0; // int32_t + constexpr std::ptrdiff_t m_iHostagesTouched = 0xEE4; // int32_t + constexpr std::ptrdiff_t m_flNextHostageAnnouncement = 0xEE8; // float constexpr std::ptrdiff_t m_bNoTerroristsKilled = 0xEEC; // bool constexpr std::ptrdiff_t m_bNoCTsKilled = 0xEED; // bool constexpr std::ptrdiff_t m_bNoEnemiesKilled = 0xEEE; // bool constexpr std::ptrdiff_t m_bCanDonateWeapons = 0xEEF; // bool - constexpr std::ptrdiff_t m_firstKillTime = 0xEF4; // float32 - constexpr std::ptrdiff_t m_firstBloodTime = 0xEFC; // float32 + constexpr std::ptrdiff_t m_firstKillTime = 0xEF4; // float + constexpr std::ptrdiff_t m_firstBloodTime = 0xEFC; // float constexpr std::ptrdiff_t m_hostageWasInjured = 0xF18; // bool constexpr std::ptrdiff_t m_hostageWasKilled = 0xF19; // bool constexpr std::ptrdiff_t m_bVoteCalled = 0xF28; // bool constexpr std::ptrdiff_t m_bServerVoteOnReset = 0xF29; // bool - constexpr std::ptrdiff_t m_flVoteCheckThrottle = 0xF2C; // float32 + constexpr std::ptrdiff_t m_flVoteCheckThrottle = 0xF2C; // float constexpr std::ptrdiff_t m_bBuyTimeEnded = 0xF30; // bool - constexpr std::ptrdiff_t m_nLastFreezeEndBeep = 0xF34; // int32 + constexpr std::ptrdiff_t m_nLastFreezeEndBeep = 0xF34; // int32_t constexpr std::ptrdiff_t m_bTargetBombed = 0xF38; // bool constexpr std::ptrdiff_t m_bBombDefused = 0xF39; // bool constexpr std::ptrdiff_t m_bMapHasBombZone = 0xF3A; // bool constexpr std::ptrdiff_t m_vecMainCTSpawnPos = 0xF58; // Vector constexpr std::ptrdiff_t m_CTSpawnPointsMasterList = 0xF68; // CUtlVector< SpawnPoint* > constexpr std::ptrdiff_t m_TerroristSpawnPointsMasterList = 0xF80; // CUtlVector< SpawnPoint* > - constexpr std::ptrdiff_t m_iNextCTSpawnPoint = 0xF98; // int32 - constexpr std::ptrdiff_t m_iNextTerroristSpawnPoint = 0xF9C; // int32 + constexpr std::ptrdiff_t m_iNextCTSpawnPoint = 0xF98; // int32_t + constexpr std::ptrdiff_t m_iNextTerroristSpawnPoint = 0xF9C; // int32_t constexpr std::ptrdiff_t m_CTSpawnPoints = 0xFA0; // CUtlVector< SpawnPoint* > constexpr std::ptrdiff_t m_TerroristSpawnPoints = 0xFB8; // CUtlVector< SpawnPoint* > constexpr std::ptrdiff_t m_bIsUnreservedGameServer = 0xFD0; // bool - constexpr std::ptrdiff_t m_fAutobalanceDisplayTime = 0xFD4; // float32 + constexpr std::ptrdiff_t m_fAutobalanceDisplayTime = 0xFD4; // float constexpr std::ptrdiff_t m_bAllowWeaponSwitch = 0x1240; // bool constexpr std::ptrdiff_t m_bRoundTimeWarningTriggered = 0x1241; // bool constexpr std::ptrdiff_t m_phaseChangeAnnouncementTime = 0x1244; // GameTime_t - constexpr std::ptrdiff_t m_fNextUpdateTeamClanNamesTime = 0x1248; // float32 + constexpr std::ptrdiff_t m_fNextUpdateTeamClanNamesTime = 0x1248; // float constexpr std::ptrdiff_t m_flLastThinkTime = 0x124C; // GameTime_t - constexpr std::ptrdiff_t m_fAccumulatedRoundOffDamage = 0x1250; // float32 - constexpr std::ptrdiff_t m_nShorthandedBonusLastEvalRound = 0x1254; // int32 + constexpr std::ptrdiff_t m_fAccumulatedRoundOffDamage = 0x1250; // float + constexpr std::ptrdiff_t m_nShorthandedBonusLastEvalRound = 0x1254; // int32_t constexpr std::ptrdiff_t m_bMatchAbortedDueToPlayerBan = 0x14D0; // bool constexpr std::ptrdiff_t m_bHasTriggeredRoundStartMusic = 0x14D1; // bool constexpr std::ptrdiff_t m_bHasTriggeredCoopSpawnReset = 0x14D2; // bool @@ -1302,17 +1305,17 @@ namespace CCSGameRules { constexpr std::ptrdiff_t m_BtGlobalBlackboard = 0x14F8; // KeyValues3 constexpr std::ptrdiff_t m_hPlayerResource = 0x1560; // CHandle< CBaseEntity > constexpr std::ptrdiff_t m_RetakeRules = 0x1568; // CRetakeGameRules - constexpr std::ptrdiff_t m_GuardianBotSkillLevelMax = 0x174C; // int32 - constexpr std::ptrdiff_t m_GuardianBotSkillLevelMin = 0x1750; // int32 + constexpr std::ptrdiff_t m_GuardianBotSkillLevelMax = 0x174C; // int32_t + constexpr std::ptrdiff_t m_GuardianBotSkillLevelMin = 0x1750; // int32_t constexpr std::ptrdiff_t m_arrTeamUniqueKillWeaponsMatch = 0x1758; // CUtlVector< int32 >[4] constexpr std::ptrdiff_t m_bTeamLastKillUsedUniqueWeaponMatch = 0x17B8; // bool[4] - constexpr std::ptrdiff_t m_nMatchEndCount = 0x17E0; // uint8 - constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0x17E4; // int32 - constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0x17E8; // int32 + constexpr std::ptrdiff_t m_nMatchEndCount = 0x17E0; // uint8_t + constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0x17E4; // int32_t + constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0x17E8; // int32_t constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0x17EC; // bool constexpr std::ptrdiff_t m_fTeamIntroPeriodEnd = 0x17F0; // GameTime_t constexpr std::ptrdiff_t m_bPlayedTeamIntroVO = 0x17F4; // bool - constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x27B0; // float64 + constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x27B0; // double constexpr std::ptrdiff_t m_bSkipNextPerfSample = 0x27B8; // bool } @@ -1325,10 +1328,10 @@ namespace CCSPlace { } namespace CCSPlayerBase_CameraServices { - constexpr std::ptrdiff_t m_iFOV = 0x170; // uint32 - constexpr std::ptrdiff_t m_iFOVStart = 0x174; // uint32 + constexpr std::ptrdiff_t m_iFOV = 0x170; // uint32_t + constexpr std::ptrdiff_t m_iFOVStart = 0x174; // uint32_t constexpr std::ptrdiff_t m_flFOVTime = 0x178; // GameTime_t - constexpr std::ptrdiff_t m_flFOVRate = 0x17C; // float32 + constexpr std::ptrdiff_t m_flFOVRate = 0x17C; // float constexpr std::ptrdiff_t m_hZoomOwner = 0x180; // CHandle< CBaseEntity > constexpr std::ptrdiff_t m_hTriggerFogList = 0x188; // CUtlVector< CHandle< CBaseEntity > > constexpr std::ptrdiff_t m_hLastFogTrigger = 0x1A0; // CHandle< CBaseEntity > @@ -1339,15 +1342,15 @@ namespace CCSPlayerController { constexpr std::ptrdiff_t m_pInventoryServices = 0x6A8; // CCSPlayerController_InventoryServices* constexpr std::ptrdiff_t m_pActionTrackingServices = 0x6B0; // CCSPlayerController_ActionTrackingServices* constexpr std::ptrdiff_t m_pDamageServices = 0x6B8; // CCSPlayerController_DamageServices* - constexpr std::ptrdiff_t m_iPing = 0x6C0; // uint32 + constexpr std::ptrdiff_t m_iPing = 0x6C0; // uint32_t constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x6C4; // bool constexpr std::ptrdiff_t m_szCrosshairCodes = 0x6C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iPendingTeamNum = 0x6D0; // uint8 + constexpr std::ptrdiff_t m_iPendingTeamNum = 0x6D0; // uint8_t constexpr std::ptrdiff_t m_flForceTeamTime = 0x6D4; // GameTime_t - constexpr std::ptrdiff_t m_iCompTeammateColor = 0x6D8; // int32 + constexpr std::ptrdiff_t m_iCompTeammateColor = 0x6D8; // int32_t constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x6DC; // bool constexpr std::ptrdiff_t m_bAttemptedToGetColor = 0x6DD; // bool - constexpr std::ptrdiff_t m_iTeammatePreferredColor = 0x6E0; // int32 + constexpr std::ptrdiff_t m_iTeammatePreferredColor = 0x6E0; // int32_t constexpr std::ptrdiff_t m_bTeamChanged = 0x6E4; // bool constexpr std::ptrdiff_t m_bInSwitchTeam = 0x6E5; // bool constexpr std::ptrdiff_t m_bHasSeenJoinGame = 0x6E6; // bool @@ -1356,85 +1359,85 @@ namespace CCSPlayerController { constexpr std::ptrdiff_t m_bRemoveAllItemsOnNextRoundReset = 0x6E9; // bool constexpr std::ptrdiff_t m_szClan = 0x6F0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_szClanName = 0x6F8; // char[32] - constexpr std::ptrdiff_t m_iCoachingTeam = 0x718; // int32 - constexpr std::ptrdiff_t m_nPlayerDominated = 0x720; // uint64 - constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0x728; // uint64 - constexpr std::ptrdiff_t m_iCompetitiveRanking = 0x730; // int32 - constexpr std::ptrdiff_t m_iCompetitiveWins = 0x734; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankType = 0x738; // int8 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0x73C; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0x740; // int32 - constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0x744; // int32 - constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0x748; // int32 - constexpr std::ptrdiff_t m_unActiveQuestId = 0x74C; // uint16 + constexpr std::ptrdiff_t m_iCoachingTeam = 0x718; // int32_t + constexpr std::ptrdiff_t m_nPlayerDominated = 0x720; // uint64_t + constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0x728; // uint64_t + constexpr std::ptrdiff_t m_iCompetitiveRanking = 0x730; // int32_t + constexpr std::ptrdiff_t m_iCompetitiveWins = 0x734; // int32_t + constexpr std::ptrdiff_t m_iCompetitiveRankType = 0x738; // int8_t + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0x73C; // int32_t + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0x740; // int32_t + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0x744; // int32_t + constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0x748; // int32_t + constexpr std::ptrdiff_t m_unActiveQuestId = 0x74C; // uint16_t constexpr std::ptrdiff_t m_nQuestProgressReason = 0x750; // QuestProgress::Reason - constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0x754; // uint32 - constexpr std::ptrdiff_t m_iDraftIndex = 0x7C0; // int32 - constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0x7C4; // uint32 - constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0x7C8; // uint32 + constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0x754; // uint32_t + constexpr std::ptrdiff_t m_iDraftIndex = 0x7C0; // int32_t + constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0x7C4; // uint32_t + constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0x7C8; // uint32_t constexpr std::ptrdiff_t m_bEverFullyConnected = 0x7CC; // bool constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0x7CD; // bool constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0x7CE; // bool constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0x7CF; // bool constexpr std::ptrdiff_t m_bScoreReported = 0x7D0; // bool - constexpr std::ptrdiff_t m_nDisconnectionTick = 0x7D4; // int32 + constexpr std::ptrdiff_t m_nDisconnectionTick = 0x7D4; // int32_t constexpr std::ptrdiff_t m_bControllingBot = 0x7E0; // bool constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0x7E1; // bool constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0x7E2; // bool - constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0x7E4; // int32 + constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0x7E4; // int32_t constexpr std::ptrdiff_t m_bCanControlObservedBot = 0x7E8; // bool constexpr std::ptrdiff_t m_hPlayerPawn = 0x7EC; // CHandle< CCSPlayerPawn > constexpr std::ptrdiff_t m_hObserverPawn = 0x7F0; // CHandle< CCSObserverPawn > - constexpr std::ptrdiff_t m_DesiredObserverMode = 0x7F4; // int32 + constexpr std::ptrdiff_t m_DesiredObserverMode = 0x7F4; // int32_t constexpr std::ptrdiff_t m_hDesiredObserverTarget = 0x7F8; // CEntityHandle constexpr std::ptrdiff_t m_bPawnIsAlive = 0x7FC; // bool - constexpr std::ptrdiff_t m_iPawnHealth = 0x800; // uint32 - constexpr std::ptrdiff_t m_iPawnArmor = 0x804; // int32 + constexpr std::ptrdiff_t m_iPawnHealth = 0x800; // uint32_t + constexpr std::ptrdiff_t m_iPawnArmor = 0x804; // int32_t constexpr std::ptrdiff_t m_bPawnHasDefuser = 0x808; // bool constexpr std::ptrdiff_t m_bPawnHasHelmet = 0x809; // bool - constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0x80A; // uint16 - constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0x80C; // int32 - constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0x810; // int32 - constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x814; // int32 + constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0x80A; // uint16_t + constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0x80C; // int32_t + constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0x810; // int32_t + constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x814; // int32_t constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x818; // CHandle< CCSPlayerController > - constexpr std::ptrdiff_t m_iScore = 0x81C; // int32 - constexpr std::ptrdiff_t m_iRoundScore = 0x820; // int32 + constexpr std::ptrdiff_t m_iScore = 0x81C; // int32_t + constexpr std::ptrdiff_t m_iRoundScore = 0x820; // int32_t constexpr std::ptrdiff_t m_vecKills = 0x828; // CNetworkUtlVectorBase< EKillTypes_t > - constexpr std::ptrdiff_t m_iMVPs = 0x840; // int32 - constexpr std::ptrdiff_t m_nUpdateCounter = 0x844; // int32 + constexpr std::ptrdiff_t m_iMVPs = 0x840; // int32_t + constexpr std::ptrdiff_t m_nUpdateCounter = 0x844; // int32_t constexpr std::ptrdiff_t m_lastHeldVoteTimer = 0xF8E8; // IntervalTimer constexpr std::ptrdiff_t m_bShowHints = 0xF900; // bool - constexpr std::ptrdiff_t m_iNextTimeCheck = 0xF904; // int32 + constexpr std::ptrdiff_t m_iNextTimeCheck = 0xF904; // int32_t } namespace CCSPlayerController_ActionTrackingServices { constexpr std::ptrdiff_t m_perRoundStats = 0x40; // CUtlVectorEmbeddedNetworkVar< CSPerRoundStats_t > constexpr std::ptrdiff_t m_matchStats = 0x90; // CSMatchStats_t - constexpr std::ptrdiff_t m_iNumRoundKills = 0x148; // int32 - constexpr std::ptrdiff_t m_iNumRoundKillsHeadshots = 0x14C; // int32 + constexpr std::ptrdiff_t m_iNumRoundKills = 0x148; // int32_t + constexpr std::ptrdiff_t m_iNumRoundKillsHeadshots = 0x14C; // int32_t } namespace CCSPlayerController_DamageServices { - constexpr std::ptrdiff_t m_nSendUpdate = 0x40; // int32 + constexpr std::ptrdiff_t m_nSendUpdate = 0x40; // int32_t constexpr std::ptrdiff_t m_DamageList = 0x48; // CUtlVectorEmbeddedNetworkVar< CDamageRecord > } namespace CCSPlayerController_InGameMoneyServices { constexpr std::ptrdiff_t m_bReceivesMoneyNextRound = 0x40; // bool - constexpr std::ptrdiff_t m_iAccountMoneyEarnedForNextRound = 0x44; // int32 - constexpr std::ptrdiff_t m_iAccount = 0x48; // int32 - constexpr std::ptrdiff_t m_iStartAccount = 0x4C; // int32 - constexpr std::ptrdiff_t m_iTotalCashSpent = 0x50; // int32 - constexpr std::ptrdiff_t m_iCashSpentThisRound = 0x54; // int32 + constexpr std::ptrdiff_t m_iAccountMoneyEarnedForNextRound = 0x44; // int32_t + constexpr std::ptrdiff_t m_iAccount = 0x48; // int32_t + constexpr std::ptrdiff_t m_iStartAccount = 0x4C; // int32_t + constexpr std::ptrdiff_t m_iTotalCashSpent = 0x50; // int32_t + constexpr std::ptrdiff_t m_iCashSpentThisRound = 0x54; // int32_t } namespace CCSPlayerController_InventoryServices { - constexpr std::ptrdiff_t m_unMusicID = 0x40; // uint16 + constexpr std::ptrdiff_t m_unMusicID = 0x40; // uint16_t constexpr std::ptrdiff_t m_rank = 0x44; // MedalRank_t[6] - constexpr std::ptrdiff_t m_nPersonaDataPublicLevel = 0x5C; // int32 - constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsLeader = 0x60; // int32 - constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsTeacher = 0x64; // int32 - constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsFriendly = 0x68; // int32 + constexpr std::ptrdiff_t m_nPersonaDataPublicLevel = 0x5C; // int32_t + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsLeader = 0x60; // int32_t + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsTeacher = 0x64; // int32_t + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsFriendly = 0x68; // int32_t constexpr std::ptrdiff_t m_unEquippedPlayerSprayIDs = 0xF48; // uint32[1] constexpr std::ptrdiff_t m_vecTerroristLoadoutCache = 0xF50; // CUtlVectorEmbeddedNetworkVar< CEconItemView > constexpr std::ptrdiff_t m_vecCounterTerroristLoadoutCache = 0xFA0; // CUtlVectorEmbeddedNetworkVar< CEconItemView > @@ -1447,7 +1450,7 @@ namespace CCSPlayerPawn { constexpr std::ptrdiff_t m_pActionTrackingServices = 0x1580; // CCSPlayer_ActionTrackingServices* constexpr std::ptrdiff_t m_pRadioServices = 0x1588; // CCSPlayer_RadioServices* constexpr std::ptrdiff_t m_pDamageReactServices = 0x1590; // CCSPlayer_DamageReactServices* - constexpr std::ptrdiff_t m_nCharacterDefIndex = 0x1598; // uint16 + constexpr std::ptrdiff_t m_nCharacterDefIndex = 0x1598; // uint16_t constexpr std::ptrdiff_t m_hPreviousModel = 0x15A0; // CStrongHandle< InfoForResourceTypeCModel > constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x15A8; // bool constexpr std::ptrdiff_t m_strVOPrefix = 0x15B0; // CUtlString @@ -1457,28 +1460,28 @@ namespace CCSPlayerPawn { constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x167A; // bool constexpr std::ptrdiff_t m_bInBombZone = 0x167B; // bool constexpr std::ptrdiff_t m_bWasInHostageRescueZone = 0x167C; // bool - constexpr std::ptrdiff_t m_iRetakesOffering = 0x1680; // int32 - constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x1684; // int32 + constexpr std::ptrdiff_t m_iRetakesOffering = 0x1680; // int32_t + constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x1684; // int32_t constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x1688; // bool constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x1689; // bool - constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x168C; // int32 + constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x168C; // int32_t constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x1690; // loadout_slot_t constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x1694; // GameTime_t - constexpr std::ptrdiff_t m_flLandseconds = 0x1698; // float32 + constexpr std::ptrdiff_t m_flLandseconds = 0x1698; // float constexpr std::ptrdiff_t m_aimPunchAngle = 0x169C; // QAngle constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x16A8; // QAngle - constexpr std::ptrdiff_t m_aimPunchTickBase = 0x16B4; // int32 - constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x16B8; // float32 + constexpr std::ptrdiff_t m_aimPunchTickBase = 0x16B4; // int32_t + constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x16B8; // float constexpr std::ptrdiff_t m_aimPunchCache = 0x16C0; // CUtlVector< QAngle > constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x16D8; // bool constexpr std::ptrdiff_t m_xLastHeadBoneTransform = 0x1C30; // CTransform constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x1C50; // bool constexpr std::ptrdiff_t m_lastLandTime = 0x1C54; // GameTime_t - constexpr std::ptrdiff_t m_iPlayerLocked = 0x1C58; // int32 + constexpr std::ptrdiff_t m_iPlayerLocked = 0x1C58; // int32_t constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x1C60; // GameTime_t constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1C64; // GameTime_t constexpr std::ptrdiff_t m_bNextSprayDecalTimeExpedited = 0x1C68; // bool - constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1C6C; // int32 + constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1C6C; // int32_t constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1C70; // Vector constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1C7C; // Vector constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x1C88; // char[64] @@ -1492,24 +1495,24 @@ namespace CCSPlayerPawnBase { constexpr std::ptrdiff_t m_CTouchExpansionComponent = 0xB60; // CTouchExpansionComponent constexpr std::ptrdiff_t m_pPingServices = 0xBB0; // CCSPlayer_PingServices* constexpr std::ptrdiff_t m_pViewModelServices = 0xBB8; // CPlayer_ViewModelServices* - constexpr std::ptrdiff_t m_iDisplayHistoryBits = 0xBC0; // uint32 - constexpr std::ptrdiff_t m_flLastAttackedTeammate = 0xBC4; // float32 + constexpr std::ptrdiff_t m_iDisplayHistoryBits = 0xBC0; // uint32_t + constexpr std::ptrdiff_t m_flLastAttackedTeammate = 0xBC4; // float constexpr std::ptrdiff_t m_hOriginalController = 0xBC8; // CHandle< CCSPlayerController > constexpr std::ptrdiff_t m_blindUntilTime = 0xBCC; // GameTime_t constexpr std::ptrdiff_t m_blindStartTime = 0xBD0; // GameTime_t constexpr std::ptrdiff_t m_allowAutoFollowTime = 0xBD4; // GameTime_t constexpr std::ptrdiff_t m_entitySpottedState = 0xBD8; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0xBF0; // int32 + constexpr std::ptrdiff_t m_nSpotRules = 0xBF0; // int32_t constexpr std::ptrdiff_t m_iPlayerState = 0xBF4; // CSPlayerState constexpr std::ptrdiff_t m_chickenIdleSoundTimer = 0xC00; // CountdownTimer constexpr std::ptrdiff_t m_chickenJumpSoundTimer = 0xC18; // CountdownTimer constexpr std::ptrdiff_t m_vecLastBookmarkedPosition = 0xCD0; // Vector - constexpr std::ptrdiff_t m_flLastDistanceTraveledNotice = 0xCDC; // float32 - constexpr std::ptrdiff_t m_flAccumulatedDistanceTraveled = 0xCE0; // float32 - constexpr std::ptrdiff_t m_flLastFriendlyFireDamageReductionRatio = 0xCE4; // float32 + constexpr std::ptrdiff_t m_flLastDistanceTraveledNotice = 0xCDC; // float + constexpr std::ptrdiff_t m_flAccumulatedDistanceTraveled = 0xCE0; // float + constexpr std::ptrdiff_t m_flLastFriendlyFireDamageReductionRatio = 0xCE4; // float constexpr std::ptrdiff_t m_bRespawning = 0xCE8; // bool - constexpr std::ptrdiff_t m_nLastPickupPriority = 0xCEC; // int32 - constexpr std::ptrdiff_t m_flLastPickupPriorityTime = 0xCF0; // float32 + constexpr std::ptrdiff_t m_nLastPickupPriority = 0xCEC; // int32_t + constexpr std::ptrdiff_t m_flLastPickupPriorityTime = 0xCF0; // float constexpr std::ptrdiff_t m_bIsScoped = 0xCF4; // bool constexpr std::ptrdiff_t m_bIsWalking = 0xCF5; // bool constexpr std::ptrdiff_t m_bResumeZoom = 0xCF6; // bool @@ -1518,40 +1521,40 @@ namespace CCSPlayerPawnBase { constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0xCFC; // CSPlayerBlockingUseAction_t constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0xD00; // GameTime_t constexpr std::ptrdiff_t m_bGunGameImmunity = 0xD04; // bool - constexpr std::ptrdiff_t m_unTotalRoundDamageDealt = 0xD08; // uint32 - constexpr std::ptrdiff_t m_fMolotovDamageTime = 0xD0C; // float32 + constexpr std::ptrdiff_t m_unTotalRoundDamageDealt = 0xD08; // uint32_t + constexpr std::ptrdiff_t m_fMolotovDamageTime = 0xD0C; // float constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0xD10; // bool constexpr std::ptrdiff_t m_bCanMoveDuringFreezePeriod = 0xD11; // bool - constexpr std::ptrdiff_t m_flGuardianTooFarDistFrac = 0xD14; // float32 - constexpr std::ptrdiff_t m_flNextGuardianTooFarHurtTime = 0xD18; // float32 + constexpr std::ptrdiff_t m_flGuardianTooFarDistFrac = 0xD14; // float + constexpr std::ptrdiff_t m_flNextGuardianTooFarHurtTime = 0xD18; // float constexpr std::ptrdiff_t m_flDetectedByEnemySensorTime = 0xD1C; // GameTime_t - constexpr std::ptrdiff_t m_flDealtDamageToEnemyMostRecentTimestamp = 0xD20; // float32 + constexpr std::ptrdiff_t m_flDealtDamageToEnemyMostRecentTimestamp = 0xD20; // float constexpr std::ptrdiff_t m_flLastEquippedHelmetTime = 0xD24; // GameTime_t constexpr std::ptrdiff_t m_flLastEquippedArmorTime = 0xD28; // GameTime_t - constexpr std::ptrdiff_t m_nHeavyAssaultSuitCooldownRemaining = 0xD2C; // int32 + constexpr std::ptrdiff_t m_nHeavyAssaultSuitCooldownRemaining = 0xD2C; // int32_t constexpr std::ptrdiff_t m_bResetArmorNextSpawn = 0xD30; // bool constexpr std::ptrdiff_t m_flLastBumpMineBumpTime = 0xD34; // GameTime_t constexpr std::ptrdiff_t m_flEmitSoundTime = 0xD38; // GameTime_t - constexpr std::ptrdiff_t m_iNumSpawns = 0xD3C; // int32 - constexpr std::ptrdiff_t m_iShouldHaveCash = 0xD40; // int32 + constexpr std::ptrdiff_t m_iNumSpawns = 0xD3C; // int32_t + constexpr std::ptrdiff_t m_iShouldHaveCash = 0xD40; // int32_t constexpr std::ptrdiff_t m_bJustKilledTeammate = 0xD44; // bool constexpr std::ptrdiff_t m_bPunishedForTK = 0xD45; // bool constexpr std::ptrdiff_t m_bInvalidSteamLogonDelayed = 0xD46; // bool - constexpr std::ptrdiff_t m_iTeamKills = 0xD48; // int32 + constexpr std::ptrdiff_t m_iTeamKills = 0xD48; // int32_t constexpr std::ptrdiff_t m_flLastAction = 0xD4C; // GameTime_t constexpr std::ptrdiff_t m_flNameChangeHistory = 0xD50; // float32[5] - constexpr std::ptrdiff_t m_fLastGivenDefuserTime = 0xD64; // float32 - constexpr std::ptrdiff_t m_fLastGivenBombTime = 0xD68; // float32 + constexpr std::ptrdiff_t m_fLastGivenDefuserTime = 0xD64; // float + constexpr std::ptrdiff_t m_fLastGivenBombTime = 0xD68; // float constexpr std::ptrdiff_t m_bHasNightVision = 0xD6C; // bool constexpr std::ptrdiff_t m_bNightVisionOn = 0xD6D; // bool - constexpr std::ptrdiff_t m_fNextRadarUpdateTime = 0xD70; // float32 - constexpr std::ptrdiff_t m_flLastMoneyUpdateTime = 0xD74; // float32 + constexpr std::ptrdiff_t m_fNextRadarUpdateTime = 0xD70; // float + constexpr std::ptrdiff_t m_flLastMoneyUpdateTime = 0xD74; // float constexpr std::ptrdiff_t m_MenuStringBuffer = 0xD78; // char[1024] - constexpr std::ptrdiff_t m_fIntroCamTime = 0x1178; // float32 - constexpr std::ptrdiff_t m_nMyCollisionGroup = 0x117C; // int32 + constexpr std::ptrdiff_t m_fIntroCamTime = 0x1178; // float + constexpr std::ptrdiff_t m_nMyCollisionGroup = 0x117C; // int32_t constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x1180; // bool constexpr std::ptrdiff_t m_bKilledByTaser = 0x1181; // bool - constexpr std::ptrdiff_t m_iMoveState = 0x1184; // int32 + constexpr std::ptrdiff_t m_iMoveState = 0x1184; // int32_t constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x1188; // GameTime_t constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x118C; // bool constexpr std::ptrdiff_t m_angStashedShootAngles = 0x1190; // QAngle @@ -1562,77 +1565,77 @@ namespace CCSPlayerPawnBase { constexpr std::ptrdiff_t m_vecVelocityHistory = 0x11E4; // Vector[2] constexpr std::ptrdiff_t m_bDiedAirborne = 0x11FC; // bool constexpr std::ptrdiff_t m_iBombSiteIndex = 0x1200; // CEntityIndex - constexpr std::ptrdiff_t m_nWhichBombZone = 0x1204; // int32 + constexpr std::ptrdiff_t m_nWhichBombZone = 0x1204; // int32_t constexpr std::ptrdiff_t m_bInBombZoneTrigger = 0x1208; // bool constexpr std::ptrdiff_t m_bWasInBombZoneTrigger = 0x1209; // bool - constexpr std::ptrdiff_t m_iDirection = 0x120C; // int32 - constexpr std::ptrdiff_t m_iShotsFired = 0x1210; // int32 - constexpr std::ptrdiff_t m_ArmorValue = 0x1214; // int32 - constexpr std::ptrdiff_t m_flFlinchStack = 0x1218; // float32 - constexpr std::ptrdiff_t m_flVelocityModifier = 0x121C; // float32 - constexpr std::ptrdiff_t m_flHitHeading = 0x1220; // float32 - constexpr std::ptrdiff_t m_nHitBodyPart = 0x1224; // int32 - constexpr std::ptrdiff_t m_iHostagesKilled = 0x1228; // int32 + constexpr std::ptrdiff_t m_iDirection = 0x120C; // int32_t + constexpr std::ptrdiff_t m_iShotsFired = 0x1210; // int32_t + constexpr std::ptrdiff_t m_ArmorValue = 0x1214; // int32_t + constexpr std::ptrdiff_t m_flFlinchStack = 0x1218; // float + constexpr std::ptrdiff_t m_flVelocityModifier = 0x121C; // float + constexpr std::ptrdiff_t m_flHitHeading = 0x1220; // float + constexpr std::ptrdiff_t m_nHitBodyPart = 0x1224; // int32_t + constexpr std::ptrdiff_t m_iHostagesKilled = 0x1228; // int32_t constexpr std::ptrdiff_t m_vecTotalBulletForce = 0x122C; // Vector - constexpr std::ptrdiff_t m_flFlashDuration = 0x1238; // float32 - constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x123C; // float32 - constexpr std::ptrdiff_t m_flProgressBarStartTime = 0x1240; // float32 - constexpr std::ptrdiff_t m_iProgressBarDuration = 0x1244; // int32 + constexpr std::ptrdiff_t m_flFlashDuration = 0x1238; // float + constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x123C; // float + constexpr std::ptrdiff_t m_flProgressBarStartTime = 0x1240; // float + constexpr std::ptrdiff_t m_iProgressBarDuration = 0x1244; // int32_t constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x1248; // bool - constexpr std::ptrdiff_t m_flLowerBodyYawTarget = 0x124C; // float32 + constexpr std::ptrdiff_t m_flLowerBodyYawTarget = 0x124C; // float constexpr std::ptrdiff_t m_bStrafing = 0x1250; // bool constexpr std::ptrdiff_t m_lastStandingPos = 0x1254; // Vector - constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x1260; // float32 + constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x1260; // float constexpr std::ptrdiff_t m_ladderSurpressionTimer = 0x1268; // CountdownTimer constexpr std::ptrdiff_t m_lastLadderNormal = 0x1280; // Vector constexpr std::ptrdiff_t m_lastLadderPos = 0x128C; // Vector constexpr std::ptrdiff_t m_thirdPersonHeading = 0x1298; // QAngle - constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x12A4; // float32 - constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x12A8; // float32 + constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x12A4; // float + constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x12A8; // float constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x12AC; // Vector - constexpr std::ptrdiff_t m_iLastWeaponFireUsercmd = 0x12C0; // int32 + constexpr std::ptrdiff_t m_iLastWeaponFireUsercmd = 0x12C0; // int32_t constexpr std::ptrdiff_t m_angEyeAngles = 0x12C4; // QAngle constexpr std::ptrdiff_t m_bVCollisionInitted = 0x12D0; // bool constexpr std::ptrdiff_t m_storedSpawnPosition = 0x12D4; // Vector constexpr std::ptrdiff_t m_storedSpawnAngle = 0x12E0; // QAngle constexpr std::ptrdiff_t m_bIsSpawning = 0x12EC; // bool constexpr std::ptrdiff_t m_bHideTargetID = 0x12ED; // bool - constexpr std::ptrdiff_t m_nNumDangerZoneDamageHits = 0x12F0; // int32 + constexpr std::ptrdiff_t m_nNumDangerZoneDamageHits = 0x12F0; // int32_t constexpr std::ptrdiff_t m_bHud_MiniScoreHidden = 0x12F4; // bool constexpr std::ptrdiff_t m_bHud_RadarHidden = 0x12F5; // bool constexpr std::ptrdiff_t m_nLastKillerIndex = 0x12F8; // CEntityIndex - constexpr std::ptrdiff_t m_nLastConcurrentKilled = 0x12FC; // int32 - constexpr std::ptrdiff_t m_nDeathCamMusic = 0x1300; // int32 - constexpr std::ptrdiff_t m_iAddonBits = 0x1304; // int32 - constexpr std::ptrdiff_t m_iPrimaryAddon = 0x1308; // int32 - constexpr std::ptrdiff_t m_iSecondaryAddon = 0x130C; // int32 - constexpr std::ptrdiff_t m_nTeamDamageGivenForMatch = 0x1310; // int32 + constexpr std::ptrdiff_t m_nLastConcurrentKilled = 0x12FC; // int32_t + constexpr std::ptrdiff_t m_nDeathCamMusic = 0x1300; // int32_t + constexpr std::ptrdiff_t m_iAddonBits = 0x1304; // int32_t + constexpr std::ptrdiff_t m_iPrimaryAddon = 0x1308; // int32_t + constexpr std::ptrdiff_t m_iSecondaryAddon = 0x130C; // int32_t + constexpr std::ptrdiff_t m_nTeamDamageGivenForMatch = 0x1310; // int32_t constexpr std::ptrdiff_t m_bTDGaveProtectionWarning = 0x1314; // bool constexpr std::ptrdiff_t m_bTDGaveProtectionWarningThisRound = 0x1315; // bool - constexpr std::ptrdiff_t m_flLastTHWarningTime = 0x1318; // float32 + constexpr std::ptrdiff_t m_flLastTHWarningTime = 0x1318; // float constexpr std::ptrdiff_t m_currentDeafnessFilter = 0x131C; // CUtlStringToken - constexpr std::ptrdiff_t m_NumEnemiesKilledThisSpawn = 0x1320; // int32 - constexpr std::ptrdiff_t m_NumEnemiesKilledThisRound = 0x1324; // int32 - constexpr std::ptrdiff_t m_NumEnemiesAtRoundStart = 0x1328; // int32 - constexpr std::ptrdiff_t m_iRoundsWon = 0x132C; // int32 - constexpr std::ptrdiff_t m_lastRoundResult = 0x1330; // int32 + constexpr std::ptrdiff_t m_NumEnemiesKilledThisSpawn = 0x1320; // int32_t + constexpr std::ptrdiff_t m_NumEnemiesKilledThisRound = 0x1324; // int32_t + constexpr std::ptrdiff_t m_NumEnemiesAtRoundStart = 0x1328; // int32_t + constexpr std::ptrdiff_t m_iRoundsWon = 0x132C; // int32_t + constexpr std::ptrdiff_t m_lastRoundResult = 0x1330; // int32_t constexpr std::ptrdiff_t m_wasNotKilledNaturally = 0x1334; // bool constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x1338; // uint32[5] - constexpr std::ptrdiff_t m_iDeathFlags = 0x134C; // int32 + constexpr std::ptrdiff_t m_iDeathFlags = 0x134C; // int32_t constexpr std::ptrdiff_t m_hPet = 0x1350; // CHandle< CChicken > - constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x1520; // uint16 - constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x1522; // uint16 - constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x1524; // uint16 - constexpr std::ptrdiff_t m_nSuicides = 0x1528; // int32 - constexpr std::ptrdiff_t m_nSurvivalTeamNumber = 0x152C; // int32 + constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x1520; // uint16_t + constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x1522; // uint16_t + constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x1524; // uint16_t + constexpr std::ptrdiff_t m_nSuicides = 0x1528; // int32_t + constexpr std::ptrdiff_t m_nSurvivalTeamNumber = 0x152C; // int32_t constexpr std::ptrdiff_t m_bHasDeathInfo = 0x1530; // bool - constexpr std::ptrdiff_t m_flDeathInfoTime = 0x1534; // float32 + constexpr std::ptrdiff_t m_flDeathInfoTime = 0x1534; // float constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x1538; // Vector constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x1544; // bool - constexpr std::ptrdiff_t m_LastHitBox = 0x1548; // int32 - constexpr std::ptrdiff_t m_LastHealth = 0x154C; // int32 - constexpr std::ptrdiff_t m_flLastCollisionCeiling = 0x1550; // float32 - constexpr std::ptrdiff_t m_flLastCollisionCeilingChangeTime = 0x1554; // float32 + constexpr std::ptrdiff_t m_LastHitBox = 0x1548; // int32_t + constexpr std::ptrdiff_t m_LastHealth = 0x154C; // int32_t + constexpr std::ptrdiff_t m_flLastCollisionCeiling = 0x1550; // float + constexpr std::ptrdiff_t m_flLastCollisionCeilingChangeTime = 0x1554; // float constexpr std::ptrdiff_t m_pBot = 0x1558; // CCSBot* constexpr std::ptrdiff_t m_bBotAllowActive = 0x1560; // bool constexpr std::ptrdiff_t m_bCommittingSuicideOnTeamChange = 0x1561; // bool @@ -1659,7 +1662,7 @@ namespace CCSPlayer_ActionTrackingServices { } namespace CCSPlayer_BulletServices { - constexpr std::ptrdiff_t m_totalHitsOnServer = 0x40; // int32 + constexpr std::ptrdiff_t m_totalHitsOnServer = 0x40; // int32_t } namespace CCSPlayer_BuyServices { @@ -1678,43 +1681,43 @@ namespace CCSPlayer_ItemServices { } namespace CCSPlayer_MovementServices { - constexpr std::ptrdiff_t m_flMaxFallVelocity = 0x220; // float32 + constexpr std::ptrdiff_t m_flMaxFallVelocity = 0x220; // float constexpr std::ptrdiff_t m_vecLadderNormal = 0x224; // Vector - constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x230; // int32 - constexpr std::ptrdiff_t m_flDuckAmount = 0x234; // float32 - constexpr std::ptrdiff_t m_flDuckSpeed = 0x238; // float32 + constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x230; // int32_t + constexpr std::ptrdiff_t m_flDuckAmount = 0x234; // float + constexpr std::ptrdiff_t m_flDuckSpeed = 0x238; // float constexpr std::ptrdiff_t m_bDuckOverride = 0x23C; // bool constexpr std::ptrdiff_t m_bDesiresDuck = 0x23D; // bool - constexpr std::ptrdiff_t m_flDuckOffset = 0x240; // float32 - constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x244; // uint32 - constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x248; // uint32 - constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x24C; // uint32 - constexpr std::ptrdiff_t m_flLastDuckTime = 0x250; // float32 + constexpr std::ptrdiff_t m_flDuckOffset = 0x240; // float + constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x244; // uint32_t + constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x248; // uint32_t + constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x24C; // uint32_t + constexpr std::ptrdiff_t m_flLastDuckTime = 0x250; // float constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x260; // Vector2D constexpr std::ptrdiff_t m_duckUntilOnGround = 0x268; // bool constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x269; // bool constexpr std::ptrdiff_t m_bInStuckTest = 0x26A; // bool constexpr std::ptrdiff_t m_flStuckCheckTime = 0x278; // float32[64][2] - constexpr std::ptrdiff_t m_nTraceCount = 0x478; // int32 - constexpr std::ptrdiff_t m_StuckLast = 0x47C; // int32 + constexpr std::ptrdiff_t m_nTraceCount = 0x478; // int32_t + constexpr std::ptrdiff_t m_StuckLast = 0x47C; // int32_t constexpr std::ptrdiff_t m_bSpeedCropped = 0x480; // bool - constexpr std::ptrdiff_t m_nOldWaterLevel = 0x484; // int32 - constexpr std::ptrdiff_t m_flWaterEntryTime = 0x488; // float32 + constexpr std::ptrdiff_t m_nOldWaterLevel = 0x484; // int32_t + constexpr std::ptrdiff_t m_flWaterEntryTime = 0x488; // float constexpr std::ptrdiff_t m_vecForward = 0x48C; // Vector constexpr std::ptrdiff_t m_vecLeft = 0x498; // Vector constexpr std::ptrdiff_t m_vecUp = 0x4A4; // Vector constexpr std::ptrdiff_t m_vecPreviouslyPredictedOrigin = 0x4B0; // Vector constexpr std::ptrdiff_t m_bMadeFootstepNoise = 0x4BC; // bool - constexpr std::ptrdiff_t m_iFootsteps = 0x4C0; // int32 + constexpr std::ptrdiff_t m_iFootsteps = 0x4C0; // int32_t constexpr std::ptrdiff_t m_bOldJumpPressed = 0x4C4; // bool - constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flJumpUntil = 0x4CC; // float32 - constexpr std::ptrdiff_t m_flJumpVel = 0x4D0; // float32 + constexpr std::ptrdiff_t m_flJumpPressedTime = 0x4C8; // float + constexpr std::ptrdiff_t m_flJumpUntil = 0x4CC; // float + constexpr std::ptrdiff_t m_flJumpVel = 0x4D0; // float constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x4D4; // GameTime_t - constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4D8; // uint64 - constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4E0; // float32 - constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4E4; // float32 - constexpr std::ptrdiff_t m_flStamina = 0x4E8; // float32 + constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x4D8; // uint64_t + constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x4E0; // float + constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x4E4; // float + constexpr std::ptrdiff_t m_flStamina = 0x4E8; // float } namespace CCSPlayer_PingServices { @@ -1742,12 +1745,12 @@ namespace CCSPlayer_ViewModelServices { } namespace CCSPlayer_WaterServices { - constexpr std::ptrdiff_t m_NextDrownDamageTime = 0x40; // float32 - constexpr std::ptrdiff_t m_nDrownDmgRate = 0x44; // int32 + constexpr std::ptrdiff_t m_NextDrownDamageTime = 0x40; // float + constexpr std::ptrdiff_t m_nDrownDmgRate = 0x44; // int32_t constexpr std::ptrdiff_t m_AirFinishedTime = 0x48; // GameTime_t - constexpr std::ptrdiff_t m_flWaterJumpTime = 0x4C; // float32 + constexpr std::ptrdiff_t m_flWaterJumpTime = 0x4C; // float constexpr std::ptrdiff_t m_vecWaterJumpVel = 0x50; // Vector - constexpr std::ptrdiff_t m_flSwimSoundTime = 0x5C; // float32 + constexpr std::ptrdiff_t m_flSwimSoundTime = 0x5C; // float } namespace CCSPlayer_WeaponServices { @@ -1755,37 +1758,37 @@ namespace CCSPlayer_WeaponServices { constexpr std::ptrdiff_t m_bIsLookingAtWeapon = 0xB4; // bool constexpr std::ptrdiff_t m_bIsHoldingLookAtWeapon = 0xB5; // bool constexpr std::ptrdiff_t m_hSavedWeapon = 0xB8; // CHandle< CBasePlayerWeapon > - constexpr std::ptrdiff_t m_nTimeToMelee = 0xBC; // int32 - constexpr std::ptrdiff_t m_nTimeToSecondary = 0xC0; // int32 - constexpr std::ptrdiff_t m_nTimeToPrimary = 0xC4; // int32 - constexpr std::ptrdiff_t m_nTimeToSniperRifle = 0xC8; // int32 + constexpr std::ptrdiff_t m_nTimeToMelee = 0xBC; // int32_t + constexpr std::ptrdiff_t m_nTimeToSecondary = 0xC0; // int32_t + constexpr std::ptrdiff_t m_nTimeToPrimary = 0xC4; // int32_t + constexpr std::ptrdiff_t m_nTimeToSniperRifle = 0xC8; // int32_t constexpr std::ptrdiff_t m_bIsBeingGivenItem = 0xCC; // bool constexpr std::ptrdiff_t m_bIsPickingUpItemWithUse = 0xCD; // bool constexpr std::ptrdiff_t m_bPickedUpWeapon = 0xCE; // bool } namespace CCSTeam { - constexpr std::ptrdiff_t m_nLastRecievedShorthandedRoundBonus = 0x568; // int32 - constexpr std::ptrdiff_t m_nShorthandedRoundBonusStartRound = 0x56C; // int32 + constexpr std::ptrdiff_t m_nLastRecievedShorthandedRoundBonus = 0x568; // int32_t + constexpr std::ptrdiff_t m_nShorthandedRoundBonusStartRound = 0x56C; // int32_t constexpr std::ptrdiff_t m_bSurrendered = 0x570; // bool constexpr std::ptrdiff_t m_szTeamMatchStat = 0x571; // char[512] - constexpr std::ptrdiff_t m_numMapVictories = 0x774; // int32 - constexpr std::ptrdiff_t m_scoreFirstHalf = 0x778; // int32 - constexpr std::ptrdiff_t m_scoreSecondHalf = 0x77C; // int32 - constexpr std::ptrdiff_t m_scoreOvertime = 0x780; // int32 + constexpr std::ptrdiff_t m_numMapVictories = 0x774; // int32_t + constexpr std::ptrdiff_t m_scoreFirstHalf = 0x778; // int32_t + constexpr std::ptrdiff_t m_scoreSecondHalf = 0x77C; // int32_t + constexpr std::ptrdiff_t m_scoreOvertime = 0x780; // int32_t constexpr std::ptrdiff_t m_szClanTeamname = 0x784; // char[129] - constexpr std::ptrdiff_t m_iClanID = 0x808; // uint32 + constexpr std::ptrdiff_t m_iClanID = 0x808; // uint32_t constexpr std::ptrdiff_t m_szTeamFlagImage = 0x80C; // char[8] constexpr std::ptrdiff_t m_szTeamLogoImage = 0x814; // char[8] - constexpr std::ptrdiff_t m_flNextResourceTime = 0x81C; // float32 - constexpr std::ptrdiff_t m_iLastUpdateSentAt = 0x820; // int32 + constexpr std::ptrdiff_t m_flNextResourceTime = 0x81C; // float + constexpr std::ptrdiff_t m_iLastUpdateSentAt = 0x820; // int32_t } namespace CCSWeaponBase { constexpr std::ptrdiff_t m_bRemoveable = 0xC88; // bool - constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0xC8C; // float32 - constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0xC90; // int32 - constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0xC94; // int32 + constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0xC8C; // float + constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0xC90; // int32_t + constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0xC94; // int32_t constexpr std::ptrdiff_t m_bPlayerFireEventIsPrimary = 0xC98; // bool constexpr std::ptrdiff_t m_seqIdle = 0xC9C; // HSequence constexpr std::ptrdiff_t m_seqFirePrimary = 0xCA0; // HSequence @@ -1795,21 +1798,21 @@ namespace CCSWeaponBase { constexpr std::ptrdiff_t m_iState = 0xCB4; // CSWeaponState_t constexpr std::ptrdiff_t m_flLastTimeInAir = 0xCB8; // GameTime_t constexpr std::ptrdiff_t m_flLastDeployTime = 0xCBC; // GameTime_t - constexpr std::ptrdiff_t m_nViewModelIndex = 0xCC0; // uint32 + constexpr std::ptrdiff_t m_nViewModelIndex = 0xCC0; // uint32_t constexpr std::ptrdiff_t m_bReloadsWithClips = 0xCC4; // bool constexpr std::ptrdiff_t m_flTimeWeaponIdle = 0xCE0; // GameTime_t constexpr std::ptrdiff_t m_bFireOnEmpty = 0xCE4; // bool constexpr std::ptrdiff_t m_OnPlayerPickup = 0xCE8; // CEntityIOOutput constexpr std::ptrdiff_t m_weaponMode = 0xD10; // CSWeaponMode - constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0xD14; // float32 + constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0xD14; // float constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0xD18; // Vector - constexpr std::ptrdiff_t m_flTurningInaccuracy = 0xD24; // float32 - constexpr std::ptrdiff_t m_fAccuracyPenalty = 0xD28; // float32 + constexpr std::ptrdiff_t m_flTurningInaccuracy = 0xD24; // float + constexpr std::ptrdiff_t m_fAccuracyPenalty = 0xD28; // float constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0xD2C; // GameTime_t - constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0xD30; // float32 + constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0xD30; // float constexpr std::ptrdiff_t m_fScopeZoomEndTime = 0xD34; // GameTime_t - constexpr std::ptrdiff_t m_iRecoilIndex = 0xD38; // int32 - constexpr std::ptrdiff_t m_flRecoilIndex = 0xD3C; // float32 + constexpr std::ptrdiff_t m_iRecoilIndex = 0xD38; // int32_t + constexpr std::ptrdiff_t m_flRecoilIndex = 0xD3C; // float constexpr std::ptrdiff_t m_bBurstMode = 0xD40; // bool constexpr std::ptrdiff_t m_flPostponeFireReadyTime = 0xD44; // GameTime_t constexpr std::ptrdiff_t m_bInReload = 0xD48; // bool @@ -1818,8 +1821,8 @@ namespace CCSWeaponBase { constexpr std::ptrdiff_t m_bIsHauledBack = 0xD50; // bool constexpr std::ptrdiff_t m_bSilencerOn = 0xD51; // bool constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0xD54; // GameTime_t - constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0xD58; // int32 - constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0xD5C; // float32 + constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0xD58; // int32_t + constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0xD5C; // float constexpr std::ptrdiff_t m_bCanBePickedUp = 0xD68; // bool constexpr std::ptrdiff_t m_bUseCanOverrideNextOwnerTouchTime = 0xD69; // bool constexpr std::ptrdiff_t m_nextOwnerTouchTime = 0xD6C; // GameTime_t @@ -1831,17 +1834,17 @@ namespace CCSWeaponBase { constexpr std::ptrdiff_t m_bWasOwnedByCT = 0xDA4; // bool constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0xDA5; // bool constexpr std::ptrdiff_t m_bFiredOutOfAmmoEvent = 0xDA6; // bool - constexpr std::ptrdiff_t m_numRemoveUnownedWeaponThink = 0xDA8; // int32 + constexpr std::ptrdiff_t m_numRemoveUnownedWeaponThink = 0xDA8; // int32_t constexpr std::ptrdiff_t m_IronSightController = 0xDB0; // CIronSightController - constexpr std::ptrdiff_t m_iIronSightMode = 0xDC8; // int32 + constexpr std::ptrdiff_t m_iIronSightMode = 0xDC8; // int32_t constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0xDCC; // GameTime_t - constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0xDD0; // int32 + constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0xDD0; // int32_t } namespace CCSWeaponBaseGun { - constexpr std::ptrdiff_t m_zoomLevel = 0xDD8; // int32 - constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0xDDC; // int32 - constexpr std::ptrdiff_t m_silencedModelIndex = 0xDE8; // int32 + constexpr std::ptrdiff_t m_zoomLevel = 0xDD8; // int32_t + constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0xDDC; // int32_t + constexpr std::ptrdiff_t m_silencedModelIndex = 0xDE8; // int32_t constexpr std::ptrdiff_t m_inPrecache = 0xDEC; // bool constexpr std::ptrdiff_t m_bNeedsBoltAction = 0xDED; // bool constexpr std::ptrdiff_t m_bSkillReloadAvailable = 0xDEE; // bool @@ -1865,13 +1868,13 @@ namespace CCSWeaponBaseVData { constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticleAlt = 0xA28; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > constexpr std::ptrdiff_t m_szTracerParticle = 0xB08; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > constexpr std::ptrdiff_t m_GearSlot = 0xBE8; // gear_slot_t - constexpr std::ptrdiff_t m_GearSlotPosition = 0xBEC; // int32 + constexpr std::ptrdiff_t m_GearSlotPosition = 0xBEC; // int32_t constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0xBF0; // loadout_slot_t constexpr std::ptrdiff_t m_sWrongTeamMsg = 0xBF8; // CUtlString - constexpr std::ptrdiff_t m_nPrice = 0xC00; // int32 - constexpr std::ptrdiff_t m_nKillAward = 0xC04; // int32 - constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0xC08; // int32 - constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0xC0C; // int32 + constexpr std::ptrdiff_t m_nPrice = 0xC00; // int32_t + constexpr std::ptrdiff_t m_nKillAward = 0xC04; // int32_t + constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0xC08; // int32_t + constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0xC0C; // int32_t constexpr std::ptrdiff_t m_bMeleeWeapon = 0xC10; // bool constexpr std::ptrdiff_t m_bHasBurstMode = 0xC11; // bool constexpr std::ptrdiff_t m_bIsRevolver = 0xC12; // bool @@ -1879,8 +1882,8 @@ namespace CCSWeaponBaseVData { constexpr std::ptrdiff_t m_szName = 0xC18; // CUtlString constexpr std::ptrdiff_t m_szAnimExtension = 0xC20; // CUtlString constexpr std::ptrdiff_t m_eSilencerType = 0xC28; // CSWeaponSilencerType - constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0xC2C; // int32 - constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0xC30; // int32 + constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0xC2C; // int32_t + constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0xC30; // int32_t constexpr std::ptrdiff_t m_flCycleTime = 0xC34; // CFiringModeFloat constexpr std::ptrdiff_t m_flMaxSpeed = 0xC3C; // CFiringModeFloat constexpr std::ptrdiff_t m_flSpread = 0xC44; // CFiringModeFloat @@ -1896,49 +1899,49 @@ namespace CCSWeaponBaseVData { constexpr std::ptrdiff_t m_flRecoilMagnitude = 0xC94; // CFiringModeFloat constexpr std::ptrdiff_t m_flRecoilMagnitudeVariance = 0xC9C; // CFiringModeFloat constexpr std::ptrdiff_t m_nTracerFrequency = 0xCA4; // CFiringModeInt - constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0xCAC; // float32 - constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0xCB0; // float32 - constexpr std::ptrdiff_t m_flInaccuracyReload = 0xCB4; // float32 - constexpr std::ptrdiff_t m_nRecoilSeed = 0xCB8; // int32 - constexpr std::ptrdiff_t m_nSpreadSeed = 0xCBC; // int32 - constexpr std::ptrdiff_t m_flTimeToIdleAfterFire = 0xCC0; // float32 - constexpr std::ptrdiff_t m_flIdleInterval = 0xCC4; // float32 - constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0xCC8; // float32 - constexpr std::ptrdiff_t m_flHeatPerShot = 0xCCC; // float32 - constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0xCD0; // float32 - constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0xCD4; // float32 - constexpr std::ptrdiff_t m_flBotAudibleRange = 0xCD8; // float32 + constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0xCAC; // float + constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0xCB0; // float + constexpr std::ptrdiff_t m_flInaccuracyReload = 0xCB4; // float + constexpr std::ptrdiff_t m_nRecoilSeed = 0xCB8; // int32_t + constexpr std::ptrdiff_t m_nSpreadSeed = 0xCBC; // int32_t + constexpr std::ptrdiff_t m_flTimeToIdleAfterFire = 0xCC0; // float + constexpr std::ptrdiff_t m_flIdleInterval = 0xCC4; // float + constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0xCC8; // float + constexpr std::ptrdiff_t m_flHeatPerShot = 0xCCC; // float + constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0xCD0; // float + constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0xCD4; // float + constexpr std::ptrdiff_t m_flBotAudibleRange = 0xCD8; // float constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0xCE0; // CUtlString constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0xCE8; // bool constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0xCE9; // bool - constexpr std::ptrdiff_t m_nZoomLevels = 0xCEC; // int32 - constexpr std::ptrdiff_t m_nZoomFOV1 = 0xCF0; // int32 - constexpr std::ptrdiff_t m_nZoomFOV2 = 0xCF4; // int32 - constexpr std::ptrdiff_t m_flZoomTime0 = 0xCF8; // float32 - constexpr std::ptrdiff_t m_flZoomTime1 = 0xCFC; // float32 - constexpr std::ptrdiff_t m_flZoomTime2 = 0xD00; // float32 - constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0xD04; // float32 - constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0xD08; // float32 - constexpr std::ptrdiff_t m_flIronSightFOV = 0xD0C; // float32 - constexpr std::ptrdiff_t m_flIronSightPivotForward = 0xD10; // float32 - constexpr std::ptrdiff_t m_flIronSightLooseness = 0xD14; // float32 + constexpr std::ptrdiff_t m_nZoomLevels = 0xCEC; // int32_t + constexpr std::ptrdiff_t m_nZoomFOV1 = 0xCF0; // int32_t + constexpr std::ptrdiff_t m_nZoomFOV2 = 0xCF4; // int32_t + constexpr std::ptrdiff_t m_flZoomTime0 = 0xCF8; // float + constexpr std::ptrdiff_t m_flZoomTime1 = 0xCFC; // float + constexpr std::ptrdiff_t m_flZoomTime2 = 0xD00; // float + constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0xD04; // float + constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0xD08; // float + constexpr std::ptrdiff_t m_flIronSightFOV = 0xD0C; // float + constexpr std::ptrdiff_t m_flIronSightPivotForward = 0xD10; // float + constexpr std::ptrdiff_t m_flIronSightLooseness = 0xD14; // float constexpr std::ptrdiff_t m_angPivotAngle = 0xD18; // QAngle constexpr std::ptrdiff_t m_vecIronSightEyePos = 0xD24; // Vector - constexpr std::ptrdiff_t m_nDamage = 0xD30; // int32 - constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0xD34; // float32 - constexpr std::ptrdiff_t m_flArmorRatio = 0xD38; // float32 - constexpr std::ptrdiff_t m_flPenetration = 0xD3C; // float32 - constexpr std::ptrdiff_t m_flRange = 0xD40; // float32 - constexpr std::ptrdiff_t m_flRangeModifier = 0xD44; // float32 - constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0xD48; // float32 - constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0xD4C; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0xD50; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0xD54; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0xD58; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0xD5C; // float32 - constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0xD60; // int32 - constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0xD64; // int32 - constexpr std::ptrdiff_t m_flThrowVelocity = 0xD68; // float32 + constexpr std::ptrdiff_t m_nDamage = 0xD30; // int32_t + constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0xD34; // float + constexpr std::ptrdiff_t m_flArmorRatio = 0xD38; // float + constexpr std::ptrdiff_t m_flPenetration = 0xD3C; // float + constexpr std::ptrdiff_t m_flRange = 0xD40; // float + constexpr std::ptrdiff_t m_flRangeModifier = 0xD44; // float + constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0xD48; // float + constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0xD4C; // float + constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0xD50; // float + constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0xD54; // float + constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0xD58; // float + constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0xD5C; // float + constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0xD60; // int32_t + constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0xD64; // int32_t + constexpr std::ptrdiff_t m_flThrowVelocity = 0xD68; // float constexpr std::ptrdiff_t m_vSmokeColor = 0xD6C; // Vector constexpr std::ptrdiff_t m_szAnimClass = 0xD78; // CUtlString } @@ -1955,8 +1958,8 @@ namespace CChangeLevel { namespace CChicken { constexpr std::ptrdiff_t m_AttributeManager = 0xB28; // CAttributeContainer - constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0xDF0; // uint32 - constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0xDF4; // uint32 + constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0xDF0; // uint32_t + constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0xDF4; // uint32_t constexpr std::ptrdiff_t m_updateTimer = 0xDF8; // CountdownTimer constexpr std::ptrdiff_t m_stuckAnchor = 0xE10; // Vector constexpr std::ptrdiff_t m_stuckTimer = 0xE20; // CountdownTimer @@ -1965,7 +1968,7 @@ namespace CChicken { constexpr std::ptrdiff_t m_vFallVelocity = 0xE54; // Vector constexpr std::ptrdiff_t m_activity = 0xE60; // ChickenActivity constexpr std::ptrdiff_t m_activityTimer = 0xE68; // CountdownTimer - constexpr std::ptrdiff_t m_turnRate = 0xE80; // float32 + constexpr std::ptrdiff_t m_turnRate = 0xE80; // float constexpr std::ptrdiff_t m_fleeFrom = 0xE84; // CHandle< CBaseEntity > constexpr std::ptrdiff_t m_moveRateThrottleTimer = 0xE88; // CountdownTimer constexpr std::ptrdiff_t m_startleTimer = 0xEA0; // CountdownTimer @@ -1976,7 +1979,7 @@ namespace CChicken { constexpr std::ptrdiff_t m_reuseTimer = 0xEE0; // CountdownTimer constexpr std::ptrdiff_t m_hasBeenUsed = 0xEF8; // bool constexpr std::ptrdiff_t m_jumpTimer = 0xF00; // CountdownTimer - constexpr std::ptrdiff_t m_flLastJumpTime = 0xF18; // float32 + constexpr std::ptrdiff_t m_flLastJumpTime = 0xF18; // float constexpr std::ptrdiff_t m_bInJump = 0xF1C; // bool constexpr std::ptrdiff_t m_isWaitingForLeader = 0xF1D; // bool constexpr std::ptrdiff_t m_repathTimer = 0x2F28; // CountdownTimer @@ -1994,52 +1997,52 @@ namespace CCollisionProperty { constexpr std::ptrdiff_t m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t constexpr std::ptrdiff_t m_vecMins = 0x40; // Vector constexpr std::ptrdiff_t m_vecMaxs = 0x4C; // Vector - constexpr std::ptrdiff_t m_usSolidFlags = 0x5A; // uint8 + constexpr std::ptrdiff_t m_usSolidFlags = 0x5A; // uint8_t constexpr std::ptrdiff_t m_nSolidType = 0x5B; // SolidType_t - constexpr std::ptrdiff_t m_triggerBloat = 0x5C; // uint8 + constexpr std::ptrdiff_t m_triggerBloat = 0x5C; // uint8_t constexpr std::ptrdiff_t m_nSurroundType = 0x5D; // SurroundingBoundsType_t - constexpr std::ptrdiff_t m_CollisionGroup = 0x5E; // uint8 - constexpr std::ptrdiff_t m_nEnablePhysics = 0x5F; // uint8 - constexpr std::ptrdiff_t m_flBoundingRadius = 0x60; // float32 + constexpr std::ptrdiff_t m_CollisionGroup = 0x5E; // uint8_t + constexpr std::ptrdiff_t m_nEnablePhysics = 0x5F; // uint8_t + constexpr std::ptrdiff_t m_flBoundingRadius = 0x60; // float constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMins = 0x64; // Vector constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMaxs = 0x70; // Vector constexpr std::ptrdiff_t m_vecSurroundingMaxs = 0x7C; // Vector constexpr std::ptrdiff_t m_vecSurroundingMins = 0x88; // Vector constexpr std::ptrdiff_t m_vCapsuleCenter1 = 0x94; // Vector constexpr std::ptrdiff_t m_vCapsuleCenter2 = 0xA0; // Vector - constexpr std::ptrdiff_t m_flCapsuleRadius = 0xAC; // float32 + constexpr std::ptrdiff_t m_flCapsuleRadius = 0xAC; // float } namespace CColorCorrection { - constexpr std::ptrdiff_t m_flFadeInDuration = 0x4B0; // float32 - constexpr std::ptrdiff_t m_flFadeOutDuration = 0x4B4; // float32 - constexpr std::ptrdiff_t m_flStartFadeInWeight = 0x4B8; // float32 - constexpr std::ptrdiff_t m_flStartFadeOutWeight = 0x4BC; // float32 + constexpr std::ptrdiff_t m_flFadeInDuration = 0x4B0; // float + constexpr std::ptrdiff_t m_flFadeOutDuration = 0x4B4; // float + constexpr std::ptrdiff_t m_flStartFadeInWeight = 0x4B8; // float + constexpr std::ptrdiff_t m_flStartFadeOutWeight = 0x4BC; // float constexpr std::ptrdiff_t m_flTimeStartFadeIn = 0x4C0; // GameTime_t constexpr std::ptrdiff_t m_flTimeStartFadeOut = 0x4C4; // GameTime_t - constexpr std::ptrdiff_t m_flMaxWeight = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flMaxWeight = 0x4C8; // float constexpr std::ptrdiff_t m_bStartDisabled = 0x4CC; // bool constexpr std::ptrdiff_t m_bEnabled = 0x4CD; // bool constexpr std::ptrdiff_t m_bMaster = 0x4CE; // bool constexpr std::ptrdiff_t m_bClientSide = 0x4CF; // bool constexpr std::ptrdiff_t m_bExclusive = 0x4D0; // bool - constexpr std::ptrdiff_t m_MinFalloff = 0x4D4; // float32 - constexpr std::ptrdiff_t m_MaxFalloff = 0x4D8; // float32 - constexpr std::ptrdiff_t m_flCurWeight = 0x4DC; // float32 + constexpr std::ptrdiff_t m_MinFalloff = 0x4D4; // float + constexpr std::ptrdiff_t m_MaxFalloff = 0x4D8; // float + constexpr std::ptrdiff_t m_flCurWeight = 0x4DC; // float constexpr std::ptrdiff_t m_netlookupFilename = 0x4E0; // char[512] constexpr std::ptrdiff_t m_lookupFilename = 0x6E0; // CUtlSymbolLarge } namespace CColorCorrectionVolume { constexpr std::ptrdiff_t m_bEnabled = 0x8A8; // bool - constexpr std::ptrdiff_t m_MaxWeight = 0x8AC; // float32 - constexpr std::ptrdiff_t m_FadeDuration = 0x8B0; // float32 + constexpr std::ptrdiff_t m_MaxWeight = 0x8AC; // float + constexpr std::ptrdiff_t m_FadeDuration = 0x8B0; // float constexpr std::ptrdiff_t m_bStartDisabled = 0x8B4; // bool - constexpr std::ptrdiff_t m_Weight = 0x8B8; // float32 + constexpr std::ptrdiff_t m_Weight = 0x8B8; // float constexpr std::ptrdiff_t m_lookupFilename = 0x8BC; // char[512] - constexpr std::ptrdiff_t m_LastEnterWeight = 0xABC; // float32 + constexpr std::ptrdiff_t m_LastEnterWeight = 0xABC; // float constexpr std::ptrdiff_t m_LastEnterTime = 0xAC0; // GameTime_t - constexpr std::ptrdiff_t m_LastExitWeight = 0xAC4; // float32 + constexpr std::ptrdiff_t m_LastExitWeight = 0xAC4; // float constexpr std::ptrdiff_t m_LastExitTime = 0xAC8; // GameTime_t } @@ -2053,7 +2056,7 @@ namespace CCommentarySystem { constexpr std::ptrdiff_t m_bCommentaryConvarsChanging = 0x11; // bool constexpr std::ptrdiff_t m_bCommentaryEnabledMidGame = 0x12; // bool constexpr std::ptrdiff_t m_flNextTeleportTime = 0x14; // GameTime_t - constexpr std::ptrdiff_t m_iTeleportStage = 0x18; // int32 + constexpr std::ptrdiff_t m_iTeleportStage = 0x18; // int32_t constexpr std::ptrdiff_t m_bCheatState = 0x1C; // bool constexpr std::ptrdiff_t m_bIsFirstSpawnGroupToLoad = 0x1D; // bool constexpr std::ptrdiff_t m_hCurrentNode = 0x38; // CHandle< CPointCommentaryNode > @@ -2070,18 +2073,18 @@ namespace CConstantForceController { } namespace CConstraintAnchor { - constexpr std::ptrdiff_t m_massScale = 0x890; // float32 + constexpr std::ptrdiff_t m_massScale = 0x890; // float } namespace CCopyRecipientFilter { - constexpr std::ptrdiff_t m_Flags = 0x8; // int32 + constexpr std::ptrdiff_t m_Flags = 0x8; // int32_t constexpr std::ptrdiff_t m_Recipients = 0x10; // CUtlVector< CPlayerSlot > } namespace CCredits { constexpr std::ptrdiff_t m_OnCreditsDone = 0x4B0; // CEntityIOOutput constexpr std::ptrdiff_t m_bRolledOutroCredits = 0x4D8; // bool - constexpr std::ptrdiff_t m_flLogoLength = 0x4DC; // float32 + constexpr std::ptrdiff_t m_flLogoLength = 0x4DC; // float } namespace CDamageRecord { @@ -2091,36 +2094,36 @@ namespace CDamageRecord { constexpr std::ptrdiff_t m_hPlayerControllerRecipient = 0x34; // CHandle< CCSPlayerController > constexpr std::ptrdiff_t m_szPlayerDamagerName = 0x38; // CUtlString constexpr std::ptrdiff_t m_szPlayerRecipientName = 0x40; // CUtlString - constexpr std::ptrdiff_t m_DamagerXuid = 0x48; // uint64 - constexpr std::ptrdiff_t m_RecipientXuid = 0x50; // uint64 - constexpr std::ptrdiff_t m_iDamage = 0x58; // int32 - constexpr std::ptrdiff_t m_iActualHealthRemoved = 0x5C; // int32 - constexpr std::ptrdiff_t m_iNumHits = 0x60; // int32 - constexpr std::ptrdiff_t m_iLastBulletUpdate = 0x64; // int32 + constexpr std::ptrdiff_t m_DamagerXuid = 0x48; // uint64_t + constexpr std::ptrdiff_t m_RecipientXuid = 0x50; // uint64_t + constexpr std::ptrdiff_t m_iDamage = 0x58; // int32_t + constexpr std::ptrdiff_t m_iActualHealthRemoved = 0x5C; // int32_t + constexpr std::ptrdiff_t m_iNumHits = 0x60; // int32_t + constexpr std::ptrdiff_t m_iLastBulletUpdate = 0x64; // int32_t constexpr std::ptrdiff_t m_bIsOtherEnemy = 0x68; // bool constexpr std::ptrdiff_t m_killType = 0x69; // EKillTypes_t } namespace CDebugHistory { - constexpr std::ptrdiff_t m_nNpcEvents = 0x44F0; // int32 + constexpr std::ptrdiff_t m_nNpcEvents = 0x44F0; // int32_t } namespace CDecoyProjectile { - constexpr std::ptrdiff_t m_shotsRemaining = 0xA30; // int32 + constexpr std::ptrdiff_t m_shotsRemaining = 0xA30; // int32_t constexpr std::ptrdiff_t m_fExpireTime = 0xA34; // GameTime_t - constexpr std::ptrdiff_t m_decoyWeaponDefIndex = 0xA40; // uint16 + constexpr std::ptrdiff_t m_decoyWeaponDefIndex = 0xA40; // uint16_t } namespace CDynamicLight { - constexpr std::ptrdiff_t m_ActualFlags = 0x700; // uint8 - constexpr std::ptrdiff_t m_Flags = 0x701; // uint8 - constexpr std::ptrdiff_t m_LightStyle = 0x702; // uint8 + constexpr std::ptrdiff_t m_ActualFlags = 0x700; // uint8_t + constexpr std::ptrdiff_t m_Flags = 0x701; // uint8_t + constexpr std::ptrdiff_t m_LightStyle = 0x702; // uint8_t constexpr std::ptrdiff_t m_On = 0x703; // bool - constexpr std::ptrdiff_t m_Radius = 0x704; // float32 - constexpr std::ptrdiff_t m_Exponent = 0x708; // int32 - constexpr std::ptrdiff_t m_InnerAngle = 0x70C; // float32 - constexpr std::ptrdiff_t m_OuterAngle = 0x710; // float32 - constexpr std::ptrdiff_t m_SpotRadius = 0x714; // float32 + constexpr std::ptrdiff_t m_Radius = 0x704; // float + constexpr std::ptrdiff_t m_Exponent = 0x708; // int32_t + constexpr std::ptrdiff_t m_InnerAngle = 0x70C; // float + constexpr std::ptrdiff_t m_OuterAngle = 0x710; // float + constexpr std::ptrdiff_t m_SpotRadius = 0x714; // float } namespace CDynamicProp { @@ -2142,42 +2145,42 @@ namespace CDynamicProp { constexpr std::ptrdiff_t m_bForceNpcExclude = 0xAF1; // bool constexpr std::ptrdiff_t m_bCreateNonSolid = 0xAF2; // bool constexpr std::ptrdiff_t m_bIsOverrideProp = 0xAF3; // bool - constexpr std::ptrdiff_t m_iInitialGlowState = 0xAF4; // int32 - constexpr std::ptrdiff_t m_nGlowRange = 0xAF8; // int32 - constexpr std::ptrdiff_t m_nGlowRangeMin = 0xAFC; // int32 + constexpr std::ptrdiff_t m_iInitialGlowState = 0xAF4; // int32_t + constexpr std::ptrdiff_t m_nGlowRange = 0xAF8; // int32_t + constexpr std::ptrdiff_t m_nGlowRangeMin = 0xAFC; // int32_t constexpr std::ptrdiff_t m_glowColor = 0xB00; // Color - constexpr std::ptrdiff_t m_nGlowTeam = 0xB04; // int32 + constexpr std::ptrdiff_t m_nGlowTeam = 0xB04; // int32_t } namespace CEconEntity { constexpr std::ptrdiff_t m_AttributeManager = 0x930; // CAttributeContainer - constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0xBF8; // uint32 - constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0xBFC; // uint32 - constexpr std::ptrdiff_t m_nFallbackPaintKit = 0xC00; // int32 - constexpr std::ptrdiff_t m_nFallbackSeed = 0xC04; // int32 - constexpr std::ptrdiff_t m_flFallbackWear = 0xC08; // float32 - constexpr std::ptrdiff_t m_nFallbackStatTrak = 0xC0C; // int32 + constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0xBF8; // uint32_t + constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0xBFC; // uint32_t + constexpr std::ptrdiff_t m_nFallbackPaintKit = 0xC00; // int32_t + constexpr std::ptrdiff_t m_nFallbackSeed = 0xC04; // int32_t + constexpr std::ptrdiff_t m_flFallbackWear = 0xC08; // float + constexpr std::ptrdiff_t m_nFallbackStatTrak = 0xC0C; // int32_t constexpr std::ptrdiff_t m_hOldProvidee = 0xC10; // CHandle< CBaseEntity > - constexpr std::ptrdiff_t m_iOldOwnerClass = 0xC14; // int32 + constexpr std::ptrdiff_t m_iOldOwnerClass = 0xC14; // int32_t } namespace CEconItemAttribute { - constexpr std::ptrdiff_t m_iAttributeDefinitionIndex = 0x30; // uint16 - constexpr std::ptrdiff_t m_flValue = 0x34; // float32 - constexpr std::ptrdiff_t m_flInitialValue = 0x38; // float32 - constexpr std::ptrdiff_t m_nRefundableCurrency = 0x3C; // int32 + constexpr std::ptrdiff_t m_iAttributeDefinitionIndex = 0x30; // uint16_t + constexpr std::ptrdiff_t m_flValue = 0x34; // float + constexpr std::ptrdiff_t m_flInitialValue = 0x38; // float + constexpr std::ptrdiff_t m_nRefundableCurrency = 0x3C; // int32_t constexpr std::ptrdiff_t m_bSetBonus = 0x40; // bool } namespace CEconItemView { - constexpr std::ptrdiff_t m_iItemDefinitionIndex = 0x38; // uint16 - constexpr std::ptrdiff_t m_iEntityQuality = 0x3C; // int32 - constexpr std::ptrdiff_t m_iEntityLevel = 0x40; // uint32 - constexpr std::ptrdiff_t m_iItemID = 0x48; // uint64 - constexpr std::ptrdiff_t m_iItemIDHigh = 0x50; // uint32 - constexpr std::ptrdiff_t m_iItemIDLow = 0x54; // uint32 - constexpr std::ptrdiff_t m_iAccountID = 0x58; // uint32 - constexpr std::ptrdiff_t m_iInventoryPosition = 0x5C; // uint32 + constexpr std::ptrdiff_t m_iItemDefinitionIndex = 0x38; // uint16_t + constexpr std::ptrdiff_t m_iEntityQuality = 0x3C; // int32_t + constexpr std::ptrdiff_t m_iEntityLevel = 0x40; // uint32_t + constexpr std::ptrdiff_t m_iItemID = 0x48; // uint64_t + constexpr std::ptrdiff_t m_iItemIDHigh = 0x50; // uint32_t + constexpr std::ptrdiff_t m_iItemIDLow = 0x54; // uint32_t + constexpr std::ptrdiff_t m_iAccountID = 0x58; // uint32_t + constexpr std::ptrdiff_t m_iInventoryPosition = 0x5C; // uint32_t constexpr std::ptrdiff_t m_bInitialized = 0x68; // bool constexpr std::ptrdiff_t m_AttributeList = 0x70; // CAttributeList constexpr std::ptrdiff_t m_NetworkedDynamicAttributes = 0xD0; // CAttributeList @@ -2186,7 +2189,7 @@ namespace CEconItemView { } namespace CEconWearable { - constexpr std::ptrdiff_t m_nForceSkin = 0xC18; // int32 + constexpr std::ptrdiff_t m_nForceSkin = 0xC18; // int32_t constexpr std::ptrdiff_t m_bAlwaysAllow = 0xC1C; // bool } @@ -2197,57 +2200,57 @@ namespace CEffectData { constexpr std::ptrdiff_t m_vAngles = 0x2C; // QAngle constexpr std::ptrdiff_t m_hEntity = 0x38; // CEntityHandle constexpr std::ptrdiff_t m_hOtherEntity = 0x3C; // CEntityHandle - constexpr std::ptrdiff_t m_flScale = 0x40; // float32 - constexpr std::ptrdiff_t m_flMagnitude = 0x44; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x48; // float32 + constexpr std::ptrdiff_t m_flScale = 0x40; // float + constexpr std::ptrdiff_t m_flMagnitude = 0x44; // float + constexpr std::ptrdiff_t m_flRadius = 0x48; // float constexpr std::ptrdiff_t m_nSurfaceProp = 0x4C; // CUtlStringToken constexpr std::ptrdiff_t m_nEffectIndex = 0x50; // CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > - constexpr std::ptrdiff_t m_nDamageType = 0x58; // uint32 - constexpr std::ptrdiff_t m_nPenetrate = 0x5C; // uint8 - constexpr std::ptrdiff_t m_nMaterial = 0x5E; // uint16 - constexpr std::ptrdiff_t m_nHitBox = 0x60; // uint16 - constexpr std::ptrdiff_t m_nColor = 0x62; // uint8 - constexpr std::ptrdiff_t m_fFlags = 0x63; // uint8 + constexpr std::ptrdiff_t m_nDamageType = 0x58; // uint32_t + constexpr std::ptrdiff_t m_nPenetrate = 0x5C; // uint8_t + constexpr std::ptrdiff_t m_nMaterial = 0x5E; // uint16_t + constexpr std::ptrdiff_t m_nHitBox = 0x60; // uint16_t + constexpr std::ptrdiff_t m_nColor = 0x62; // uint8_t + constexpr std::ptrdiff_t m_fFlags = 0x63; // uint8_t constexpr std::ptrdiff_t m_nAttachmentIndex = 0x64; // AttachmentHandle_t constexpr std::ptrdiff_t m_nAttachmentName = 0x68; // CUtlStringToken - constexpr std::ptrdiff_t m_iEffectName = 0x6C; // uint16 - constexpr std::ptrdiff_t m_nExplosionType = 0x6E; // uint8 + constexpr std::ptrdiff_t m_iEffectName = 0x6C; // uint16_t + constexpr std::ptrdiff_t m_nExplosionType = 0x6E; // uint8_t } namespace CEntityDissolve { - constexpr std::ptrdiff_t m_flFadeInStart = 0x700; // float32 - constexpr std::ptrdiff_t m_flFadeInLength = 0x704; // float32 - constexpr std::ptrdiff_t m_flFadeOutModelStart = 0x708; // float32 - constexpr std::ptrdiff_t m_flFadeOutModelLength = 0x70C; // float32 - constexpr std::ptrdiff_t m_flFadeOutStart = 0x710; // float32 - constexpr std::ptrdiff_t m_flFadeOutLength = 0x714; // float32 + constexpr std::ptrdiff_t m_flFadeInStart = 0x700; // float + constexpr std::ptrdiff_t m_flFadeInLength = 0x704; // float + constexpr std::ptrdiff_t m_flFadeOutModelStart = 0x708; // float + constexpr std::ptrdiff_t m_flFadeOutModelLength = 0x70C; // float + constexpr std::ptrdiff_t m_flFadeOutStart = 0x710; // float + constexpr std::ptrdiff_t m_flFadeOutLength = 0x714; // float constexpr std::ptrdiff_t m_flStartTime = 0x718; // GameTime_t constexpr std::ptrdiff_t m_nDissolveType = 0x71C; // EntityDisolveType_t constexpr std::ptrdiff_t m_vDissolverOrigin = 0x720; // Vector - constexpr std::ptrdiff_t m_nMagnitude = 0x72C; // uint32 + constexpr std::ptrdiff_t m_nMagnitude = 0x72C; // uint32_t } namespace CEntityFlame { constexpr std::ptrdiff_t m_hEntAttached = 0x4B0; // CHandle< CBaseEntity > constexpr std::ptrdiff_t m_bCheapEffect = 0x4B4; // bool - constexpr std::ptrdiff_t m_flSize = 0x4B8; // float32 + constexpr std::ptrdiff_t m_flSize = 0x4B8; // float constexpr std::ptrdiff_t m_bUseHitboxes = 0x4BC; // bool - constexpr std::ptrdiff_t m_iNumHitboxFires = 0x4C0; // int32 - constexpr std::ptrdiff_t m_flHitboxFireScale = 0x4C4; // float32 + constexpr std::ptrdiff_t m_iNumHitboxFires = 0x4C0; // int32_t + constexpr std::ptrdiff_t m_flHitboxFireScale = 0x4C4; // float constexpr std::ptrdiff_t m_flLifetime = 0x4C8; // GameTime_t constexpr std::ptrdiff_t m_hAttacker = 0x4CC; // CHandle< CBaseEntity > - constexpr std::ptrdiff_t m_iDangerSound = 0x4D0; // int32 - constexpr std::ptrdiff_t m_flDirectDamagePerSecond = 0x4D4; // float32 - constexpr std::ptrdiff_t m_iCustomDamageType = 0x4D8; // int32 + constexpr std::ptrdiff_t m_iDangerSound = 0x4D0; // int32_t + constexpr std::ptrdiff_t m_flDirectDamagePerSecond = 0x4D4; // float + constexpr std::ptrdiff_t m_iCustomDamageType = 0x4D8; // int32_t } namespace CEntityIdentity { - constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32 + constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32_t constexpr std::ptrdiff_t m_name = 0x18; // CUtlSymbolLarge constexpr std::ptrdiff_t m_designerName = 0x20; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flags = 0x30; // uint32 + constexpr std::ptrdiff_t m_flags = 0x30; // uint32_t constexpr std::ptrdiff_t m_worldGroupId = 0x38; // WorldGroupId_t - constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // uint32 + constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // uint32_t constexpr std::ptrdiff_t m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t constexpr std::ptrdiff_t m_pPrev = 0x58; // CEntityIdentity* constexpr std::ptrdiff_t m_pNext = 0x60; // CEntityIdentity* @@ -2262,20 +2265,20 @@ namespace CEntityInstance { } namespace CEnvBeam { - constexpr std::ptrdiff_t m_active = 0x7A0; // int32 + constexpr std::ptrdiff_t m_active = 0x7A0; // int32_t constexpr std::ptrdiff_t m_spriteTexture = 0x7A8; // CStrongHandle< InfoForResourceTypeIMaterial2 > constexpr std::ptrdiff_t m_iszStartEntity = 0x7B0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszEndEntity = 0x7B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_life = 0x7C0; // float32 - constexpr std::ptrdiff_t m_boltWidth = 0x7C4; // float32 - constexpr std::ptrdiff_t m_noiseAmplitude = 0x7C8; // float32 - constexpr std::ptrdiff_t m_speed = 0x7CC; // int32 - constexpr std::ptrdiff_t m_restrike = 0x7D0; // float32 + constexpr std::ptrdiff_t m_life = 0x7C0; // float + constexpr std::ptrdiff_t m_boltWidth = 0x7C4; // float + constexpr std::ptrdiff_t m_noiseAmplitude = 0x7C8; // float + constexpr std::ptrdiff_t m_speed = 0x7CC; // int32_t + constexpr std::ptrdiff_t m_restrike = 0x7D0; // float constexpr std::ptrdiff_t m_iszSpriteName = 0x7D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_frameStart = 0x7E0; // int32 + constexpr std::ptrdiff_t m_frameStart = 0x7E0; // int32_t constexpr std::ptrdiff_t m_vEndPointWorld = 0x7E4; // Vector constexpr std::ptrdiff_t m_vEndPointRelative = 0x7F0; // Vector - constexpr std::ptrdiff_t m_radius = 0x7FC; // float32 + constexpr std::ptrdiff_t m_radius = 0x7FC; // float constexpr std::ptrdiff_t m_TouchType = 0x800; // Touch_t constexpr std::ptrdiff_t m_iFilterName = 0x808; // CUtlSymbolLarge constexpr std::ptrdiff_t m_hFilter = 0x810; // CHandle< CBaseEntity > @@ -2285,12 +2288,12 @@ namespace CEnvBeam { namespace CEnvBeverage { constexpr std::ptrdiff_t m_CanInDispenser = 0x4B0; // bool - constexpr std::ptrdiff_t m_nBeverageType = 0x4B4; // int32 + constexpr std::ptrdiff_t m_nBeverageType = 0x4B4; // int32_t } namespace CEnvCombinedLightProbeVolume { constexpr std::ptrdiff_t m_Color = 0x1518; // Color - constexpr std::ptrdiff_t m_flBrightness = 0x151C; // float32 + constexpr std::ptrdiff_t m_flBrightness = 0x151C; // float constexpr std::ptrdiff_t m_hCubemapTexture = 0x1520; // CStrongHandle< InfoForResourceTypeCTextureBase > constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x1528; // bool constexpr std::ptrdiff_t m_hLightProbeTexture = 0x1530; // CStrongHandle< InfoForResourceTypeCTextureBase > @@ -2301,35 +2304,35 @@ namespace CEnvCombinedLightProbeVolume { constexpr std::ptrdiff_t m_vBoxMaxs = 0x155C; // Vector constexpr std::ptrdiff_t m_LightGroups = 0x1568; // CUtlSymbolLarge constexpr std::ptrdiff_t m_bMoveable = 0x1570; // bool - constexpr std::ptrdiff_t m_nHandshake = 0x1574; // int32 - constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x1578; // int32 - constexpr std::ptrdiff_t m_nPriority = 0x157C; // int32 + constexpr std::ptrdiff_t m_nHandshake = 0x1574; // int32_t + constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x1578; // int32_t + constexpr std::ptrdiff_t m_nPriority = 0x157C; // int32_t constexpr std::ptrdiff_t m_bStartDisabled = 0x1580; // bool - constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x1584; // float32 + constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x1584; // float constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x1588; // Vector - constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x1594; // int32 - constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x1598; // int32 - constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x159C; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x15A0; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x15A4; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x15A8; // int32 + constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x1594; // int32_t + constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x1598; // int32_t + constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x159C; // int32_t + constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x15A0; // int32_t + constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x15A4; // int32_t + constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x15A8; // int32_t constexpr std::ptrdiff_t m_bEnabled = 0x15C1; // bool } namespace CEnvCubemap { constexpr std::ptrdiff_t m_hCubemapTexture = 0x538; // CStrongHandle< InfoForResourceTypeCTextureBase > constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x540; // bool - constexpr std::ptrdiff_t m_flInfluenceRadius = 0x544; // float32 + constexpr std::ptrdiff_t m_flInfluenceRadius = 0x544; // float constexpr std::ptrdiff_t m_vBoxProjectMins = 0x548; // Vector constexpr std::ptrdiff_t m_vBoxProjectMaxs = 0x554; // Vector constexpr std::ptrdiff_t m_LightGroups = 0x560; // CUtlSymbolLarge constexpr std::ptrdiff_t m_bMoveable = 0x568; // bool - constexpr std::ptrdiff_t m_nHandshake = 0x56C; // int32 - constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x570; // int32 - constexpr std::ptrdiff_t m_nPriority = 0x574; // int32 - constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x578; // float32 + constexpr std::ptrdiff_t m_nHandshake = 0x56C; // int32_t + constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x570; // int32_t + constexpr std::ptrdiff_t m_nPriority = 0x574; // int32_t + constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x578; // float constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x57C; // Vector - constexpr std::ptrdiff_t m_flDiffuseScale = 0x588; // float32 + constexpr std::ptrdiff_t m_flDiffuseScale = 0x588; // float constexpr std::ptrdiff_t m_bStartDisabled = 0x58C; // bool constexpr std::ptrdiff_t m_bDefaultEnvMap = 0x58D; // bool constexpr std::ptrdiff_t m_bDefaultSpecEnvMap = 0x58E; // bool @@ -2339,19 +2342,19 @@ namespace CEnvCubemap { } namespace CEnvCubemapFog { - constexpr std::ptrdiff_t m_flEndDistance = 0x4B0; // float32 - constexpr std::ptrdiff_t m_flStartDistance = 0x4B4; // float32 - constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x4B8; // float32 + constexpr std::ptrdiff_t m_flEndDistance = 0x4B0; // float + constexpr std::ptrdiff_t m_flStartDistance = 0x4B4; // float + constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x4B8; // float constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x4BC; // bool - constexpr std::ptrdiff_t m_flFogHeightWidth = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flFogHeightEnd = 0x4C4; // float32 - constexpr std::ptrdiff_t m_flFogHeightStart = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flFogHeightExponent = 0x4CC; // float32 - constexpr std::ptrdiff_t m_flLODBias = 0x4D0; // float32 + constexpr std::ptrdiff_t m_flFogHeightWidth = 0x4C0; // float + constexpr std::ptrdiff_t m_flFogHeightEnd = 0x4C4; // float + constexpr std::ptrdiff_t m_flFogHeightStart = 0x4C8; // float + constexpr std::ptrdiff_t m_flFogHeightExponent = 0x4CC; // float + constexpr std::ptrdiff_t m_flLODBias = 0x4D0; // float constexpr std::ptrdiff_t m_bActive = 0x4D4; // bool constexpr std::ptrdiff_t m_bStartDisabled = 0x4D5; // bool - constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x4D8; // float32 - constexpr std::ptrdiff_t m_nCubemapSourceType = 0x4DC; // int32 + constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x4D8; // float + constexpr std::ptrdiff_t m_nCubemapSourceType = 0x4DC; // int32_t constexpr std::ptrdiff_t m_hSkyMaterial = 0x4E0; // CStrongHandle< InfoForResourceTypeIMaterial2 > constexpr std::ptrdiff_t m_iszSkyEntity = 0x4E8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x4F0; // CStrongHandle< InfoForResourceTypeCTextureBase > @@ -2361,23 +2364,23 @@ namespace CEnvCubemapFog { namespace CEnvDecal { constexpr std::ptrdiff_t m_hDecalMaterial = 0x700; // CStrongHandle< InfoForResourceTypeIMaterial2 > - constexpr std::ptrdiff_t m_flWidth = 0x708; // float32 - constexpr std::ptrdiff_t m_flHeight = 0x70C; // float32 - constexpr std::ptrdiff_t m_flDepth = 0x710; // float32 - constexpr std::ptrdiff_t m_nRenderOrder = 0x714; // uint32 + constexpr std::ptrdiff_t m_flWidth = 0x708; // float + constexpr std::ptrdiff_t m_flHeight = 0x70C; // float + constexpr std::ptrdiff_t m_flDepth = 0x710; // float + constexpr std::ptrdiff_t m_nRenderOrder = 0x714; // uint32_t constexpr std::ptrdiff_t m_bProjectOnWorld = 0x718; // bool constexpr std::ptrdiff_t m_bProjectOnCharacters = 0x719; // bool constexpr std::ptrdiff_t m_bProjectOnWater = 0x71A; // bool - constexpr std::ptrdiff_t m_flDepthSortBias = 0x71C; // float32 + constexpr std::ptrdiff_t m_flDepthSortBias = 0x71C; // float } namespace CEnvDetailController { - constexpr std::ptrdiff_t m_flFadeStartDist = 0x4B0; // float32 - constexpr std::ptrdiff_t m_flFadeEndDist = 0x4B4; // float32 + constexpr std::ptrdiff_t m_flFadeStartDist = 0x4B0; // float + constexpr std::ptrdiff_t m_flFadeEndDist = 0x4B4; // float } namespace CEnvEntityIgniter { - constexpr std::ptrdiff_t m_flLifetime = 0x4B0; // float32 + constexpr std::ptrdiff_t m_flLifetime = 0x4B0; // float } namespace CEnvEntityMaker { @@ -2387,8 +2390,8 @@ namespace CEnvEntityMaker { constexpr std::ptrdiff_t m_hCurrentBlocker = 0x4CC; // CHandle< CBaseEntity > constexpr std::ptrdiff_t m_vecBlockerOrigin = 0x4D0; // Vector constexpr std::ptrdiff_t m_angPostSpawnDirection = 0x4DC; // QAngle - constexpr std::ptrdiff_t m_flPostSpawnDirectionVariance = 0x4E8; // float32 - constexpr std::ptrdiff_t m_flPostSpawnSpeed = 0x4EC; // float32 + constexpr std::ptrdiff_t m_flPostSpawnDirectionVariance = 0x4E8; // float + constexpr std::ptrdiff_t m_flPostSpawnSpeed = 0x4EC; // float constexpr std::ptrdiff_t m_bPostSpawnUseAngles = 0x4F0; // bool constexpr std::ptrdiff_t m_iszTemplate = 0x4F8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x500; // CEntityIOOutput @@ -2396,14 +2399,14 @@ namespace CEnvEntityMaker { } namespace CEnvExplosion { - constexpr std::ptrdiff_t m_iMagnitude = 0x700; // int32 - constexpr std::ptrdiff_t m_flPlayerDamage = 0x704; // float32 - constexpr std::ptrdiff_t m_iRadiusOverride = 0x708; // int32 - constexpr std::ptrdiff_t m_flInnerRadius = 0x70C; // float32 - constexpr std::ptrdiff_t m_spriteScale = 0x710; // int32 - constexpr std::ptrdiff_t m_flDamageForce = 0x714; // float32 + constexpr std::ptrdiff_t m_iMagnitude = 0x700; // int32_t + constexpr std::ptrdiff_t m_flPlayerDamage = 0x704; // float + constexpr std::ptrdiff_t m_iRadiusOverride = 0x708; // int32_t + constexpr std::ptrdiff_t m_flInnerRadius = 0x70C; // float + constexpr std::ptrdiff_t m_spriteScale = 0x710; // int32_t + constexpr std::ptrdiff_t m_flDamageForce = 0x714; // float constexpr std::ptrdiff_t m_hInflictor = 0x718; // CHandle< CBaseEntity > - constexpr std::ptrdiff_t m_iCustomDamageType = 0x71C; // int32 + constexpr std::ptrdiff_t m_iCustomDamageType = 0x71C; // int32_t constexpr std::ptrdiff_t m_iszExplosionType = 0x728; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszCustomEffectName = 0x730; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszCustomSoundName = 0x738; // CUtlSymbolLarge @@ -2415,34 +2418,34 @@ namespace CEnvExplosion { namespace CEnvFade { constexpr std::ptrdiff_t m_fadeColor = 0x4B0; // Color - constexpr std::ptrdiff_t m_Duration = 0x4B4; // float32 - constexpr std::ptrdiff_t m_HoldDuration = 0x4B8; // float32 + constexpr std::ptrdiff_t m_Duration = 0x4B4; // float + constexpr std::ptrdiff_t m_HoldDuration = 0x4B8; // float constexpr std::ptrdiff_t m_OnBeginFade = 0x4C0; // CEntityIOOutput } namespace CEnvFireSensor { constexpr std::ptrdiff_t m_bEnabled = 0x4B0; // bool constexpr std::ptrdiff_t m_bHeatAtLevel = 0x4B1; // bool - constexpr std::ptrdiff_t m_radius = 0x4B4; // float32 - constexpr std::ptrdiff_t m_targetLevel = 0x4B8; // float32 - constexpr std::ptrdiff_t m_targetTime = 0x4BC; // float32 - constexpr std::ptrdiff_t m_levelTime = 0x4C0; // float32 + constexpr std::ptrdiff_t m_radius = 0x4B4; // float + constexpr std::ptrdiff_t m_targetLevel = 0x4B8; // float + constexpr std::ptrdiff_t m_targetTime = 0x4BC; // float + constexpr std::ptrdiff_t m_levelTime = 0x4C0; // float constexpr std::ptrdiff_t m_OnHeatLevelStart = 0x4C8; // CEntityIOOutput constexpr std::ptrdiff_t m_OnHeatLevelEnd = 0x4F0; // CEntityIOOutput } namespace CEnvFireSource { constexpr std::ptrdiff_t m_bEnabled = 0x4B0; // bool - constexpr std::ptrdiff_t m_radius = 0x4B4; // float32 - constexpr std::ptrdiff_t m_damage = 0x4B8; // float32 + constexpr std::ptrdiff_t m_radius = 0x4B4; // float + constexpr std::ptrdiff_t m_damage = 0x4B8; // float } namespace CEnvGlobal { constexpr std::ptrdiff_t m_outCounter = 0x4B0; // CEntityOutputTemplate< int32 > constexpr std::ptrdiff_t m_globalstate = 0x4D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_triggermode = 0x4E0; // int32 - constexpr std::ptrdiff_t m_initialstate = 0x4E4; // int32 - constexpr std::ptrdiff_t m_counter = 0x4E8; // int32 + constexpr std::ptrdiff_t m_triggermode = 0x4E0; // int32_t + constexpr std::ptrdiff_t m_initialstate = 0x4E4; // int32_t + constexpr std::ptrdiff_t m_counter = 0x4E8; // int32_t } namespace CEnvHudHint { @@ -2453,22 +2456,22 @@ namespace CEnvInstructorHint { constexpr std::ptrdiff_t m_iszName = 0x4B0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszReplace_Key = 0x4B8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iTimeout = 0x4C8; // int32 - constexpr std::ptrdiff_t m_iDisplayLimit = 0x4CC; // int32 + constexpr std::ptrdiff_t m_iTimeout = 0x4C8; // int32_t + constexpr std::ptrdiff_t m_iDisplayLimit = 0x4CC; // int32_t constexpr std::ptrdiff_t m_iszIcon_Onscreen = 0x4D0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszIcon_Offscreen = 0x4D8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszCaption = 0x4E0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszActivatorCaption = 0x4E8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_Color = 0x4F0; // Color - constexpr std::ptrdiff_t m_fIconOffset = 0x4F4; // float32 - constexpr std::ptrdiff_t m_fRange = 0x4F8; // float32 - constexpr std::ptrdiff_t m_iPulseOption = 0x4FC; // uint8 - constexpr std::ptrdiff_t m_iAlphaOption = 0x4FD; // uint8 - constexpr std::ptrdiff_t m_iShakeOption = 0x4FE; // uint8 + constexpr std::ptrdiff_t m_fIconOffset = 0x4F4; // float + constexpr std::ptrdiff_t m_fRange = 0x4F8; // float + constexpr std::ptrdiff_t m_iPulseOption = 0x4FC; // uint8_t + constexpr std::ptrdiff_t m_iAlphaOption = 0x4FD; // uint8_t + constexpr std::ptrdiff_t m_iShakeOption = 0x4FE; // uint8_t constexpr std::ptrdiff_t m_bStatic = 0x4FF; // bool constexpr std::ptrdiff_t m_bNoOffscreen = 0x500; // bool constexpr std::ptrdiff_t m_bForceCaption = 0x501; // bool - constexpr std::ptrdiff_t m_iInstanceType = 0x504; // int32 + constexpr std::ptrdiff_t m_iInstanceType = 0x504; // int32_t constexpr std::ptrdiff_t m_bSuppressRest = 0x508; // bool constexpr std::ptrdiff_t m_iszBinding = 0x510; // CUtlSymbolLarge constexpr std::ptrdiff_t m_bAllowNoDrawTarget = 0x518; // bool @@ -2479,13 +2482,13 @@ namespace CEnvInstructorHint { namespace CEnvInstructorVRHint { constexpr std::ptrdiff_t m_iszName = 0x4B0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x4B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iTimeout = 0x4C0; // int32 + constexpr std::ptrdiff_t m_iTimeout = 0x4C0; // int32_t constexpr std::ptrdiff_t m_iszCaption = 0x4C8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszStartSound = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iLayoutFileType = 0x4D8; // int32 + constexpr std::ptrdiff_t m_iLayoutFileType = 0x4D8; // int32_t constexpr std::ptrdiff_t m_iszCustomLayoutFile = 0x4E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iAttachType = 0x4E8; // int32 - constexpr std::ptrdiff_t m_flHeightOffset = 0x4EC; // float32 + constexpr std::ptrdiff_t m_iAttachType = 0x4E8; // int32_t + constexpr std::ptrdiff_t m_flHeightOffset = 0x4EC; // float } namespace CEnvLaser { @@ -2493,7 +2496,7 @@ namespace CEnvLaser { constexpr std::ptrdiff_t m_pSprite = 0x7A8; // CSprite* constexpr std::ptrdiff_t m_iszSpriteName = 0x7B0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_firePosition = 0x7B8; // Vector - constexpr std::ptrdiff_t m_flStartFrame = 0x7C4; // float32 + constexpr std::ptrdiff_t m_flStartFrame = 0x7C4; // float } namespace CEnvLightProbeVolume { @@ -2505,47 +2508,47 @@ namespace CEnvLightProbeVolume { constexpr std::ptrdiff_t m_vBoxMaxs = 0x14BC; // Vector constexpr std::ptrdiff_t m_LightGroups = 0x14C8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_bMoveable = 0x14D0; // bool - constexpr std::ptrdiff_t m_nHandshake = 0x14D4; // int32 - constexpr std::ptrdiff_t m_nPriority = 0x14D8; // int32 + constexpr std::ptrdiff_t m_nHandshake = 0x14D4; // int32_t + constexpr std::ptrdiff_t m_nPriority = 0x14D8; // int32_t constexpr std::ptrdiff_t m_bStartDisabled = 0x14DC; // bool - constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x14E0; // int32 - constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x14E4; // int32 - constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x14E8; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x14EC; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x14F0; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x14F4; // int32 + constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x14E0; // int32_t + constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x14E4; // int32_t + constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x14E8; // int32_t + constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x14EC; // int32_t + constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x14F0; // int32_t + constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x14F4; // int32_t constexpr std::ptrdiff_t m_bEnabled = 0x1501; // bool } namespace CEnvMicrophone { constexpr std::ptrdiff_t m_bDisabled = 0x4B0; // bool constexpr std::ptrdiff_t m_hMeasureTarget = 0x4B4; // CHandle< CBaseEntity > - constexpr std::ptrdiff_t m_nSoundMask = 0x4B8; // int32 - constexpr std::ptrdiff_t m_flSensitivity = 0x4BC; // float32 - constexpr std::ptrdiff_t m_flSmoothFactor = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flMaxRange = 0x4C4; // float32 + constexpr std::ptrdiff_t m_nSoundMask = 0x4B8; // int32_t + constexpr std::ptrdiff_t m_flSensitivity = 0x4BC; // float + constexpr std::ptrdiff_t m_flSmoothFactor = 0x4C0; // float + constexpr std::ptrdiff_t m_flMaxRange = 0x4C4; // float constexpr std::ptrdiff_t m_iszSpeakerName = 0x4C8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_hSpeaker = 0x4D0; // CHandle< CBaseEntity > constexpr std::ptrdiff_t m_bAvoidFeedback = 0x4D4; // bool - constexpr std::ptrdiff_t m_iSpeakerDSPPreset = 0x4D8; // int32 + constexpr std::ptrdiff_t m_iSpeakerDSPPreset = 0x4D8; // int32_t constexpr std::ptrdiff_t m_iszListenFilter = 0x4E0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_hListenFilter = 0x4E8; // CHandle< CBaseFilter > constexpr std::ptrdiff_t m_SoundLevel = 0x4F0; // CEntityOutputTemplate< float32 > constexpr std::ptrdiff_t m_OnRoutedSound = 0x518; // CEntityIOOutput constexpr std::ptrdiff_t m_OnHeardSound = 0x540; // CEntityIOOutput constexpr std::ptrdiff_t m_szLastSound = 0x568; // char[256] - constexpr std::ptrdiff_t m_iLastRoutedFrame = 0x668; // int32 + constexpr std::ptrdiff_t m_iLastRoutedFrame = 0x668; // int32_t } namespace CEnvMuzzleFlash { - constexpr std::ptrdiff_t m_flScale = 0x4B0; // float32 + constexpr std::ptrdiff_t m_flScale = 0x4B0; // float constexpr std::ptrdiff_t m_iszParentAttachment = 0x4B8; // CUtlSymbolLarge } namespace CEnvParticleGlow { - constexpr std::ptrdiff_t m_flAlphaScale = 0xC78; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0xC7C; // float32 - constexpr std::ptrdiff_t m_flSelfIllumScale = 0xC80; // float32 + constexpr std::ptrdiff_t m_flAlphaScale = 0xC78; // float + constexpr std::ptrdiff_t m_flRadiusScale = 0xC7C; // float + constexpr std::ptrdiff_t m_flSelfIllumScale = 0xC80; // float constexpr std::ptrdiff_t m_ColorTint = 0xC84; // Color constexpr std::ptrdiff_t m_hTextureOverride = 0xC88; // CStrongHandle< InfoForResourceTypeCTextureBase > } @@ -2554,32 +2557,32 @@ namespace CEnvProjectedTexture { constexpr std::ptrdiff_t m_hTargetEntity = 0x700; // CHandle< CBaseEntity > constexpr std::ptrdiff_t m_bState = 0x704; // bool constexpr std::ptrdiff_t m_bAlwaysUpdate = 0x705; // bool - constexpr std::ptrdiff_t m_flLightFOV = 0x708; // float32 + constexpr std::ptrdiff_t m_flLightFOV = 0x708; // float constexpr std::ptrdiff_t m_bEnableShadows = 0x70C; // bool constexpr std::ptrdiff_t m_bSimpleProjection = 0x70D; // bool constexpr std::ptrdiff_t m_bLightOnlyTarget = 0x70E; // bool constexpr std::ptrdiff_t m_bLightWorld = 0x70F; // bool constexpr std::ptrdiff_t m_bCameraSpace = 0x710; // bool - constexpr std::ptrdiff_t m_flBrightnessScale = 0x714; // float32 + constexpr std::ptrdiff_t m_flBrightnessScale = 0x714; // float constexpr std::ptrdiff_t m_LightColor = 0x718; // Color - constexpr std::ptrdiff_t m_flIntensity = 0x71C; // float32 - constexpr std::ptrdiff_t m_flLinearAttenuation = 0x720; // float32 - constexpr std::ptrdiff_t m_flQuadraticAttenuation = 0x724; // float32 + constexpr std::ptrdiff_t m_flIntensity = 0x71C; // float + constexpr std::ptrdiff_t m_flLinearAttenuation = 0x720; // float + constexpr std::ptrdiff_t m_flQuadraticAttenuation = 0x724; // float constexpr std::ptrdiff_t m_bVolumetric = 0x728; // bool - constexpr std::ptrdiff_t m_flNoiseStrength = 0x72C; // float32 - constexpr std::ptrdiff_t m_flFlashlightTime = 0x730; // float32 - constexpr std::ptrdiff_t m_nNumPlanes = 0x734; // uint32 - constexpr std::ptrdiff_t m_flPlaneOffset = 0x738; // float32 - constexpr std::ptrdiff_t m_flVolumetricIntensity = 0x73C; // float32 - constexpr std::ptrdiff_t m_flColorTransitionTime = 0x740; // float32 - constexpr std::ptrdiff_t m_flAmbient = 0x744; // float32 + constexpr std::ptrdiff_t m_flNoiseStrength = 0x72C; // float + constexpr std::ptrdiff_t m_flFlashlightTime = 0x730; // float + constexpr std::ptrdiff_t m_nNumPlanes = 0x734; // uint32_t + constexpr std::ptrdiff_t m_flPlaneOffset = 0x738; // float + constexpr std::ptrdiff_t m_flVolumetricIntensity = 0x73C; // float + constexpr std::ptrdiff_t m_flColorTransitionTime = 0x740; // float + constexpr std::ptrdiff_t m_flAmbient = 0x744; // float constexpr std::ptrdiff_t m_SpotlightTextureName = 0x748; // char[512] - constexpr std::ptrdiff_t m_nSpotlightTextureFrame = 0x948; // int32 - constexpr std::ptrdiff_t m_nShadowQuality = 0x94C; // uint32 - constexpr std::ptrdiff_t m_flNearZ = 0x950; // float32 - constexpr std::ptrdiff_t m_flFarZ = 0x954; // float32 - constexpr std::ptrdiff_t m_flProjectionSize = 0x958; // float32 - constexpr std::ptrdiff_t m_flRotation = 0x95C; // float32 + constexpr std::ptrdiff_t m_nSpotlightTextureFrame = 0x948; // int32_t + constexpr std::ptrdiff_t m_nShadowQuality = 0x94C; // uint32_t + constexpr std::ptrdiff_t m_flNearZ = 0x950; // float + constexpr std::ptrdiff_t m_flFarZ = 0x954; // float + constexpr std::ptrdiff_t m_flProjectionSize = 0x958; // float + constexpr std::ptrdiff_t m_flRotation = 0x95C; // float constexpr std::ptrdiff_t m_bFlipHorizontal = 0x960; // bool } @@ -2587,19 +2590,19 @@ namespace CEnvScreenOverlay { constexpr std::ptrdiff_t m_iszOverlayNames = 0x4B0; // CUtlSymbolLarge[10] constexpr std::ptrdiff_t m_flOverlayTimes = 0x500; // float32[10] constexpr std::ptrdiff_t m_flStartTime = 0x528; // GameTime_t - constexpr std::ptrdiff_t m_iDesiredOverlay = 0x52C; // int32 + constexpr std::ptrdiff_t m_iDesiredOverlay = 0x52C; // int32_t constexpr std::ptrdiff_t m_bIsActive = 0x530; // bool } namespace CEnvShake { constexpr std::ptrdiff_t m_limitToEntity = 0x4B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_Amplitude = 0x4B8; // float32 - constexpr std::ptrdiff_t m_Frequency = 0x4BC; // float32 - constexpr std::ptrdiff_t m_Duration = 0x4C0; // float32 - constexpr std::ptrdiff_t m_Radius = 0x4C4; // float32 + constexpr std::ptrdiff_t m_Amplitude = 0x4B8; // float + constexpr std::ptrdiff_t m_Frequency = 0x4BC; // float + constexpr std::ptrdiff_t m_Duration = 0x4C0; // float + constexpr std::ptrdiff_t m_Radius = 0x4C4; // float constexpr std::ptrdiff_t m_stopTime = 0x4C8; // GameTime_t constexpr std::ptrdiff_t m_nextShake = 0x4CC; // GameTime_t - constexpr std::ptrdiff_t m_currentAmp = 0x4D0; // float32 + constexpr std::ptrdiff_t m_currentAmp = 0x4D0; // float constexpr std::ptrdiff_t m_maxForce = 0x4D4; // Vector constexpr std::ptrdiff_t m_shakeCallback = 0x4E8; // CPhysicsShake } @@ -2610,24 +2613,24 @@ namespace CEnvSky { constexpr std::ptrdiff_t m_bStartDisabled = 0x710; // bool constexpr std::ptrdiff_t m_vTintColor = 0x711; // Color constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0x715; // Color - constexpr std::ptrdiff_t m_flBrightnessScale = 0x71C; // float32 - constexpr std::ptrdiff_t m_nFogType = 0x720; // int32 - constexpr std::ptrdiff_t m_flFogMinStart = 0x724; // float32 - constexpr std::ptrdiff_t m_flFogMinEnd = 0x728; // float32 - constexpr std::ptrdiff_t m_flFogMaxStart = 0x72C; // float32 - constexpr std::ptrdiff_t m_flFogMaxEnd = 0x730; // float32 + constexpr std::ptrdiff_t m_flBrightnessScale = 0x71C; // float + constexpr std::ptrdiff_t m_nFogType = 0x720; // int32_t + constexpr std::ptrdiff_t m_flFogMinStart = 0x724; // float + constexpr std::ptrdiff_t m_flFogMinEnd = 0x728; // float + constexpr std::ptrdiff_t m_flFogMaxStart = 0x72C; // float + constexpr std::ptrdiff_t m_flFogMaxEnd = 0x730; // float constexpr std::ptrdiff_t m_bEnabled = 0x734; // bool } namespace CEnvSoundscape { constexpr std::ptrdiff_t m_OnPlay = 0x4B0; // CEntityIOOutput - constexpr std::ptrdiff_t m_flRadius = 0x4D8; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x4D8; // float constexpr std::ptrdiff_t m_soundscapeName = 0x4E0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_soundEventName = 0x4E8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_bOverrideWithEvent = 0x4F0; // bool - constexpr std::ptrdiff_t m_soundscapeIndex = 0x4F4; // int32 - constexpr std::ptrdiff_t m_soundscapeEntityListId = 0x4F8; // int32 - constexpr std::ptrdiff_t m_soundEventHash = 0x4FC; // uint32 + constexpr std::ptrdiff_t m_soundscapeIndex = 0x4F4; // int32_t + constexpr std::ptrdiff_t m_soundscapeEntityListId = 0x4F8; // int32_t + constexpr std::ptrdiff_t m_soundEventHash = 0x4FC; // uint32_t constexpr std::ptrdiff_t m_positionNames = 0x500; // CUtlSymbolLarge[8] constexpr std::ptrdiff_t m_hProxySoundscape = 0x540; // CHandle< CEnvSoundscape > constexpr std::ptrdiff_t m_bDisabled = 0x544; // bool @@ -2638,62 +2641,62 @@ namespace CEnvSoundscapeProxy { } namespace CEnvSpark { - constexpr std::ptrdiff_t m_flDelay = 0x4B0; // float32 - constexpr std::ptrdiff_t m_nMagnitude = 0x4B4; // int32 - constexpr std::ptrdiff_t m_nTrailLength = 0x4B8; // int32 - constexpr std::ptrdiff_t m_nType = 0x4BC; // int32 + constexpr std::ptrdiff_t m_flDelay = 0x4B0; // float + constexpr std::ptrdiff_t m_nMagnitude = 0x4B4; // int32_t + constexpr std::ptrdiff_t m_nTrailLength = 0x4B8; // int32_t + constexpr std::ptrdiff_t m_nType = 0x4BC; // int32_t constexpr std::ptrdiff_t m_OnSpark = 0x4C0; // CEntityIOOutput } namespace CEnvSplash { - constexpr std::ptrdiff_t m_flScale = 0x4B0; // float32 + constexpr std::ptrdiff_t m_flScale = 0x4B0; // float } namespace CEnvTilt { - constexpr std::ptrdiff_t m_Duration = 0x4B0; // float32 - constexpr std::ptrdiff_t m_Radius = 0x4B4; // float32 - constexpr std::ptrdiff_t m_TiltTime = 0x4B8; // float32 + constexpr std::ptrdiff_t m_Duration = 0x4B0; // float + constexpr std::ptrdiff_t m_Radius = 0x4B4; // float + constexpr std::ptrdiff_t m_TiltTime = 0x4B8; // float constexpr std::ptrdiff_t m_stopTime = 0x4BC; // GameTime_t } namespace CEnvTracer { constexpr std::ptrdiff_t m_vecEnd = 0x4B0; // Vector - constexpr std::ptrdiff_t m_flDelay = 0x4BC; // float32 + constexpr std::ptrdiff_t m_flDelay = 0x4BC; // float } namespace CEnvViewPunch { - constexpr std::ptrdiff_t m_flRadius = 0x4B0; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x4B0; // float constexpr std::ptrdiff_t m_angViewPunch = 0x4B4; // QAngle } namespace CEnvVolumetricFogController { - constexpr std::ptrdiff_t m_flScattering = 0x4B0; // float32 - constexpr std::ptrdiff_t m_flAnisotropy = 0x4B4; // float32 - constexpr std::ptrdiff_t m_flFadeSpeed = 0x4B8; // float32 - constexpr std::ptrdiff_t m_flDrawDistance = 0x4BC; // float32 - constexpr std::ptrdiff_t m_flFadeInStart = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flFadeInEnd = 0x4C4; // float32 - constexpr std::ptrdiff_t m_flIndirectStrength = 0x4C8; // float32 - constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x4CC; // int32 - constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x4D0; // int32 - constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x4D4; // int32 + constexpr std::ptrdiff_t m_flScattering = 0x4B0; // float + constexpr std::ptrdiff_t m_flAnisotropy = 0x4B4; // float + constexpr std::ptrdiff_t m_flFadeSpeed = 0x4B8; // float + constexpr std::ptrdiff_t m_flDrawDistance = 0x4BC; // float + constexpr std::ptrdiff_t m_flFadeInStart = 0x4C0; // float + constexpr std::ptrdiff_t m_flFadeInEnd = 0x4C4; // float + constexpr std::ptrdiff_t m_flIndirectStrength = 0x4C8; // float + constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x4CC; // int32_t + constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x4D0; // int32_t + constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x4D4; // int32_t constexpr std::ptrdiff_t m_vBoxMins = 0x4D8; // Vector constexpr std::ptrdiff_t m_vBoxMaxs = 0x4E4; // Vector constexpr std::ptrdiff_t m_bActive = 0x4F0; // bool constexpr std::ptrdiff_t m_flStartAnisoTime = 0x4F4; // GameTime_t constexpr std::ptrdiff_t m_flStartScatterTime = 0x4F8; // GameTime_t constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x4FC; // GameTime_t - constexpr std::ptrdiff_t m_flStartAnisotropy = 0x500; // float32 - constexpr std::ptrdiff_t m_flStartScattering = 0x504; // float32 - constexpr std::ptrdiff_t m_flStartDrawDistance = 0x508; // float32 - constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x50C; // float32 - constexpr std::ptrdiff_t m_flDefaultScattering = 0x510; // float32 - constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x514; // float32 + constexpr std::ptrdiff_t m_flStartAnisotropy = 0x500; // float + constexpr std::ptrdiff_t m_flStartScattering = 0x504; // float + constexpr std::ptrdiff_t m_flStartDrawDistance = 0x508; // float + constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x50C; // float + constexpr std::ptrdiff_t m_flDefaultScattering = 0x510; // float + constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x514; // float constexpr std::ptrdiff_t m_bStartDisabled = 0x518; // bool constexpr std::ptrdiff_t m_bEnableIndirect = 0x519; // bool constexpr std::ptrdiff_t m_bIsMaster = 0x51A; // bool constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x520; // CStrongHandle< InfoForResourceTypeCTextureBase > - constexpr std::ptrdiff_t m_nForceRefreshCount = 0x528; // int32 + constexpr std::ptrdiff_t m_nForceRefreshCount = 0x528; // int32_t constexpr std::ptrdiff_t m_bFirstTime = 0x52C; // bool } @@ -2702,9 +2705,9 @@ namespace CEnvVolumetricFogVolume { constexpr std::ptrdiff_t m_vBoxMins = 0x4B4; // Vector constexpr std::ptrdiff_t m_vBoxMaxs = 0x4C0; // Vector constexpr std::ptrdiff_t m_bStartDisabled = 0x4CC; // bool - constexpr std::ptrdiff_t m_flStrength = 0x4D0; // float32 - constexpr std::ptrdiff_t m_nFalloffShape = 0x4D4; // int32 - constexpr std::ptrdiff_t m_flFalloffExponent = 0x4D8; // float32 + constexpr std::ptrdiff_t m_flStrength = 0x4D0; // float + constexpr std::ptrdiff_t m_nFalloffShape = 0x4D4; // int32_t + constexpr std::ptrdiff_t m_flFalloffExponent = 0x4D8; // float } namespace CEnvWind { @@ -2713,46 +2716,46 @@ namespace CEnvWind { namespace CEnvWindShared { constexpr std::ptrdiff_t m_flStartTime = 0x8; // GameTime_t - constexpr std::ptrdiff_t m_iWindSeed = 0xC; // uint32 - constexpr std::ptrdiff_t m_iMinWind = 0x10; // uint16 - constexpr std::ptrdiff_t m_iMaxWind = 0x12; // uint16 - constexpr std::ptrdiff_t m_windRadius = 0x14; // int32 - constexpr std::ptrdiff_t m_iMinGust = 0x18; // uint16 - constexpr std::ptrdiff_t m_iMaxGust = 0x1A; // uint16 - constexpr std::ptrdiff_t m_flMinGustDelay = 0x1C; // float32 - constexpr std::ptrdiff_t m_flMaxGustDelay = 0x20; // float32 - constexpr std::ptrdiff_t m_flGustDuration = 0x24; // float32 - constexpr std::ptrdiff_t m_iGustDirChange = 0x28; // uint16 + constexpr std::ptrdiff_t m_iWindSeed = 0xC; // uint32_t + constexpr std::ptrdiff_t m_iMinWind = 0x10; // uint16_t + constexpr std::ptrdiff_t m_iMaxWind = 0x12; // uint16_t + constexpr std::ptrdiff_t m_windRadius = 0x14; // int32_t + constexpr std::ptrdiff_t m_iMinGust = 0x18; // uint16_t + constexpr std::ptrdiff_t m_iMaxGust = 0x1A; // uint16_t + constexpr std::ptrdiff_t m_flMinGustDelay = 0x1C; // float + constexpr std::ptrdiff_t m_flMaxGustDelay = 0x20; // float + constexpr std::ptrdiff_t m_flGustDuration = 0x24; // float + constexpr std::ptrdiff_t m_iGustDirChange = 0x28; // uint16_t constexpr std::ptrdiff_t m_location = 0x2C; // Vector - constexpr std::ptrdiff_t m_iszGustSound = 0x38; // int32 - constexpr std::ptrdiff_t m_iWindDir = 0x3C; // int32 - constexpr std::ptrdiff_t m_flWindSpeed = 0x40; // float32 + constexpr std::ptrdiff_t m_iszGustSound = 0x38; // int32_t + constexpr std::ptrdiff_t m_iWindDir = 0x3C; // int32_t + constexpr std::ptrdiff_t m_flWindSpeed = 0x40; // float constexpr std::ptrdiff_t m_currentWindVector = 0x44; // Vector constexpr std::ptrdiff_t m_CurrentSwayVector = 0x50; // Vector constexpr std::ptrdiff_t m_PrevSwayVector = 0x5C; // Vector - constexpr std::ptrdiff_t m_iInitialWindDir = 0x68; // uint16 - constexpr std::ptrdiff_t m_flInitialWindSpeed = 0x6C; // float32 + constexpr std::ptrdiff_t m_iInitialWindDir = 0x68; // uint16_t + constexpr std::ptrdiff_t m_flInitialWindSpeed = 0x6C; // float constexpr std::ptrdiff_t m_OnGustStart = 0x70; // CEntityIOOutput constexpr std::ptrdiff_t m_OnGustEnd = 0x98; // CEntityIOOutput constexpr std::ptrdiff_t m_flVariationTime = 0xC0; // GameTime_t constexpr std::ptrdiff_t m_flSwayTime = 0xC4; // GameTime_t constexpr std::ptrdiff_t m_flSimTime = 0xC8; // GameTime_t constexpr std::ptrdiff_t m_flSwitchTime = 0xCC; // GameTime_t - constexpr std::ptrdiff_t m_flAveWindSpeed = 0xD0; // float32 + constexpr std::ptrdiff_t m_flAveWindSpeed = 0xD0; // float constexpr std::ptrdiff_t m_bGusting = 0xD4; // bool - constexpr std::ptrdiff_t m_flWindAngleVariation = 0xD8; // float32 - constexpr std::ptrdiff_t m_flWindSpeedVariation = 0xDC; // float32 + constexpr std::ptrdiff_t m_flWindAngleVariation = 0xD8; // float + constexpr std::ptrdiff_t m_flWindSpeedVariation = 0xDC; // float constexpr std::ptrdiff_t m_iEntIndex = 0xE0; // CEntityIndex } namespace CEnvWindShared_WindAveEvent_t { - constexpr std::ptrdiff_t m_flStartWindSpeed = 0x0; // float32 - constexpr std::ptrdiff_t m_flAveWindSpeed = 0x4; // float32 + constexpr std::ptrdiff_t m_flStartWindSpeed = 0x0; // float + constexpr std::ptrdiff_t m_flAveWindSpeed = 0x4; // float } namespace CEnvWindShared_WindVariationEvent_t { - constexpr std::ptrdiff_t m_flWindAngleVariation = 0x0; // float32 - constexpr std::ptrdiff_t m_flWindSpeedVariation = 0x4; // float32 + constexpr std::ptrdiff_t m_flWindAngleVariation = 0x0; // float + constexpr std::ptrdiff_t m_flWindSpeedVariation = 0x4; // float } namespace CFilterAttributeInt { @@ -2769,14 +2772,14 @@ namespace CFilterContext { namespace CFilterEnemy { constexpr std::ptrdiff_t m_iszEnemyName = 0x508; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flRadius = 0x510; // float32 - constexpr std::ptrdiff_t m_flOuterRadius = 0x514; // float32 - constexpr std::ptrdiff_t m_nMaxSquadmatesPerEnemy = 0x518; // int32 + constexpr std::ptrdiff_t m_flRadius = 0x510; // float + constexpr std::ptrdiff_t m_flOuterRadius = 0x514; // float + constexpr std::ptrdiff_t m_nMaxSquadmatesPerEnemy = 0x518; // int32_t constexpr std::ptrdiff_t m_iszPlayerName = 0x520; // CUtlSymbolLarge } namespace CFilterMassGreater { - constexpr std::ptrdiff_t m_fFilterMass = 0x508; // float32 + constexpr std::ptrdiff_t m_fFilterMass = 0x508; // float } namespace CFilterModel { @@ -2787,7 +2790,7 @@ namespace CFilterMultiple { constexpr std::ptrdiff_t m_nFilterType = 0x508; // filter_t constexpr std::ptrdiff_t m_iFilterName = 0x510; // CUtlSymbolLarge[10] constexpr std::ptrdiff_t m_hFilter = 0x560; // CHandle< CBaseEntity >[10] - constexpr std::ptrdiff_t m_nFilterCount = 0x588; // int32 + constexpr std::ptrdiff_t m_nFilterCount = 0x588; // int32_t } namespace CFilterName { @@ -2795,24 +2798,24 @@ namespace CFilterName { } namespace CFilterProximity { - constexpr std::ptrdiff_t m_flRadius = 0x508; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x508; // float } namespace CFire { constexpr std::ptrdiff_t m_hEffect = 0x700; // CHandle< CBaseFire > constexpr std::ptrdiff_t m_hOwner = 0x704; // CHandle< CBaseEntity > - constexpr std::ptrdiff_t m_nFireType = 0x708; // int32 - constexpr std::ptrdiff_t m_flFuel = 0x70C; // float32 + constexpr std::ptrdiff_t m_nFireType = 0x708; // int32_t + constexpr std::ptrdiff_t m_flFuel = 0x70C; // float constexpr std::ptrdiff_t m_flDamageTime = 0x710; // GameTime_t constexpr std::ptrdiff_t m_lastDamage = 0x714; // GameTime_t - constexpr std::ptrdiff_t m_flFireSize = 0x718; // float32 + constexpr std::ptrdiff_t m_flFireSize = 0x718; // float constexpr std::ptrdiff_t m_flLastNavUpdateTime = 0x71C; // GameTime_t - constexpr std::ptrdiff_t m_flHeatLevel = 0x720; // float32 - constexpr std::ptrdiff_t m_flHeatAbsorb = 0x724; // float32 - constexpr std::ptrdiff_t m_flDamageScale = 0x728; // float32 - constexpr std::ptrdiff_t m_flMaxHeat = 0x72C; // float32 - constexpr std::ptrdiff_t m_flLastHeatLevel = 0x730; // float32 - constexpr std::ptrdiff_t m_flAttackTime = 0x734; // float32 + constexpr std::ptrdiff_t m_flHeatLevel = 0x720; // float + constexpr std::ptrdiff_t m_flHeatAbsorb = 0x724; // float + constexpr std::ptrdiff_t m_flDamageScale = 0x728; // float + constexpr std::ptrdiff_t m_flMaxHeat = 0x72C; // float + constexpr std::ptrdiff_t m_flLastHeatLevel = 0x730; // float + constexpr std::ptrdiff_t m_flAttackTime = 0x734; // float constexpr std::ptrdiff_t m_bEnabled = 0x738; // bool constexpr std::ptrdiff_t m_bStartDisabled = 0x739; // bool constexpr std::ptrdiff_t m_bDidActivate = 0x73A; // bool @@ -2821,8 +2824,8 @@ namespace CFire { } namespace CFireSmoke { - constexpr std::ptrdiff_t m_nFlameModelIndex = 0x4C0; // int32 - constexpr std::ptrdiff_t m_nFlameFromAboveModelIndex = 0x4C4; // int32 + constexpr std::ptrdiff_t m_nFlameModelIndex = 0x4C0; // int32_t + constexpr std::ptrdiff_t m_nFlameFromAboveModelIndex = 0x4C4; // int32_t } namespace CFiringModeFloat { @@ -2835,21 +2838,21 @@ namespace CFiringModeInt { namespace CFish { constexpr std::ptrdiff_t m_pool = 0x890; // CHandle< CFishPool > - constexpr std::ptrdiff_t m_id = 0x894; // uint32 - constexpr std::ptrdiff_t m_x = 0x898; // float32 - constexpr std::ptrdiff_t m_y = 0x89C; // float32 - constexpr std::ptrdiff_t m_z = 0x8A0; // float32 - constexpr std::ptrdiff_t m_angle = 0x8A4; // float32 - constexpr std::ptrdiff_t m_angleChange = 0x8A8; // float32 + constexpr std::ptrdiff_t m_id = 0x894; // uint32_t + constexpr std::ptrdiff_t m_x = 0x898; // float + constexpr std::ptrdiff_t m_y = 0x89C; // float + constexpr std::ptrdiff_t m_z = 0x8A0; // float + constexpr std::ptrdiff_t m_angle = 0x8A4; // float + constexpr std::ptrdiff_t m_angleChange = 0x8A8; // float constexpr std::ptrdiff_t m_forward = 0x8AC; // Vector constexpr std::ptrdiff_t m_perp = 0x8B8; // Vector constexpr std::ptrdiff_t m_poolOrigin = 0x8C4; // Vector - constexpr std::ptrdiff_t m_waterLevel = 0x8D0; // float32 - constexpr std::ptrdiff_t m_speed = 0x8D4; // float32 - constexpr std::ptrdiff_t m_desiredSpeed = 0x8D8; // float32 - constexpr std::ptrdiff_t m_calmSpeed = 0x8DC; // float32 - constexpr std::ptrdiff_t m_panicSpeed = 0x8E0; // float32 - constexpr std::ptrdiff_t m_avoidRange = 0x8E4; // float32 + constexpr std::ptrdiff_t m_waterLevel = 0x8D0; // float + constexpr std::ptrdiff_t m_speed = 0x8D4; // float + constexpr std::ptrdiff_t m_desiredSpeed = 0x8D8; // float + constexpr std::ptrdiff_t m_calmSpeed = 0x8DC; // float + constexpr std::ptrdiff_t m_panicSpeed = 0x8E0; // float + constexpr std::ptrdiff_t m_avoidRange = 0x8E4; // float constexpr std::ptrdiff_t m_turnTimer = 0x8E8; // CountdownTimer constexpr std::ptrdiff_t m_turnClockwise = 0x900; // bool constexpr std::ptrdiff_t m_goTimer = 0x908; // CountdownTimer @@ -2861,10 +2864,10 @@ namespace CFish { } namespace CFishPool { - constexpr std::ptrdiff_t m_fishCount = 0x4C0; // int32 - constexpr std::ptrdiff_t m_maxRange = 0x4C4; // float32 - constexpr std::ptrdiff_t m_swimDepth = 0x4C8; // float32 - constexpr std::ptrdiff_t m_waterLevel = 0x4CC; // float32 + constexpr std::ptrdiff_t m_fishCount = 0x4C0; // int32_t + constexpr std::ptrdiff_t m_maxRange = 0x4C4; // float + constexpr std::ptrdiff_t m_swimDepth = 0x4C8; // float + constexpr std::ptrdiff_t m_waterLevel = 0x4CC; // float constexpr std::ptrdiff_t m_isDormant = 0x4D0; // bool constexpr std::ptrdiff_t m_fishes = 0x4D8; // CUtlVector< CHandle< CFish > > constexpr std::ptrdiff_t m_visTimer = 0x4F0; // CountdownTimer @@ -2881,15 +2884,15 @@ namespace CFists { } namespace CFlashbangProjectile { - constexpr std::ptrdiff_t m_flTimeToDetonate = 0xA28; // float32 - constexpr std::ptrdiff_t m_numOpponentsHit = 0xA2C; // uint8 - constexpr std::ptrdiff_t m_numTeammatesHit = 0xA2D; // uint8 + constexpr std::ptrdiff_t m_flTimeToDetonate = 0xA28; // float + constexpr std::ptrdiff_t m_numOpponentsHit = 0xA2C; // uint8_t + constexpr std::ptrdiff_t m_numTeammatesHit = 0xA2D; // uint8_t } namespace CFogController { constexpr std::ptrdiff_t m_fog = 0x4B0; // fogparams_t constexpr std::ptrdiff_t m_bUseAngles = 0x518; // bool - constexpr std::ptrdiff_t m_iChangedVariables = 0x51C; // int32 + constexpr std::ptrdiff_t m_iChangedVariables = 0x51C; // int32_t } namespace CFogTrigger { @@ -2911,7 +2914,7 @@ namespace CFootstepControl { namespace CFuncBrush { constexpr std::ptrdiff_t m_iSolidity = 0x700; // BrushSolidities_e - constexpr std::ptrdiff_t m_iDisabled = 0x704; // int32 + constexpr std::ptrdiff_t m_iDisabled = 0x704; // int32_t constexpr std::ptrdiff_t m_bSolidBsp = 0x708; // bool constexpr std::ptrdiff_t m_iszExcludedClass = 0x710; // CUtlSymbolLarge constexpr std::ptrdiff_t m_bInvertExclusion = 0x718; // bool @@ -2920,13 +2923,13 @@ namespace CFuncBrush { namespace CFuncConveyor { constexpr std::ptrdiff_t m_szConveyorModels = 0x700; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flTransitionDurationSeconds = 0x708; // float32 + constexpr std::ptrdiff_t m_flTransitionDurationSeconds = 0x708; // float constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x70C; // QAngle constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0x718; // Vector - constexpr std::ptrdiff_t m_flTargetSpeed = 0x724; // float32 + constexpr std::ptrdiff_t m_flTargetSpeed = 0x724; // float constexpr std::ptrdiff_t m_nTransitionStartTick = 0x728; // GameTick_t - constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0x72C; // int32 - constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0x730; // float32 + constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0x72C; // int32_t + constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0x730; // float constexpr std::ptrdiff_t m_hConveyorModels = 0x738; // CNetworkUtlVectorBase< CHandle< CBaseEntity > > } @@ -2949,7 +2952,7 @@ namespace CFuncLadder { constexpr std::ptrdiff_t m_vecLocalTop = 0x728; // Vector constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0x734; // Vector constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0x740; // Vector - constexpr std::ptrdiff_t m_flAutoRideSpeed = 0x74C; // float32 + constexpr std::ptrdiff_t m_flAutoRideSpeed = 0x74C; // float constexpr std::ptrdiff_t m_bDisabled = 0x750; // bool constexpr std::ptrdiff_t m_bFakeLadder = 0x751; // bool constexpr std::ptrdiff_t m_bHasSlack = 0x752; // bool @@ -2960,7 +2963,7 @@ namespace CFuncLadder { namespace CFuncMonitor { constexpr std::ptrdiff_t m_targetCamera = 0x720; // CUtlString - constexpr std::ptrdiff_t m_nResolutionEnum = 0x728; // int32 + constexpr std::ptrdiff_t m_nResolutionEnum = 0x728; // int32_t constexpr std::ptrdiff_t m_bRenderShadows = 0x72C; // bool constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0x72D; // bool constexpr std::ptrdiff_t m_brushModelName = 0x730; // CUtlString @@ -2977,9 +2980,9 @@ namespace CFuncMoveLinear { constexpr std::ptrdiff_t m_soundStart = 0x7A0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_soundStop = 0x7A8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_currentSound = 0x7B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flBlockDamage = 0x7B8; // float32 - constexpr std::ptrdiff_t m_flStartPosition = 0x7BC; // float32 - constexpr std::ptrdiff_t m_flMoveDistance = 0x7C0; // float32 + constexpr std::ptrdiff_t m_flBlockDamage = 0x7B8; // float + constexpr std::ptrdiff_t m_flStartPosition = 0x7BC; // float + constexpr std::ptrdiff_t m_flMoveDistance = 0x7C0; // float constexpr std::ptrdiff_t m_OnFullyOpen = 0x7D0; // CEntityIOOutput constexpr std::ptrdiff_t m_OnFullyClosed = 0x7F8; // CEntityIOOutput constexpr std::ptrdiff_t m_bCreateMovableNavMesh = 0x820; // bool @@ -2988,7 +2991,7 @@ namespace CFuncMoveLinear { namespace CFuncNavBlocker { constexpr std::ptrdiff_t m_bDisabled = 0x700; // bool - constexpr std::ptrdiff_t m_nBlockedTeamNumber = 0x704; // int32 + constexpr std::ptrdiff_t m_nBlockedTeamNumber = 0x704; // int32_t } namespace CFuncNavObstruction { @@ -3006,13 +3009,13 @@ namespace CFuncPlatRot { namespace CFuncRotating { constexpr std::ptrdiff_t m_vecMoveAng = 0x700; // QAngle - constexpr std::ptrdiff_t m_flFanFriction = 0x70C; // float32 - constexpr std::ptrdiff_t m_flAttenuation = 0x710; // float32 - constexpr std::ptrdiff_t m_flVolume = 0x714; // float32 - constexpr std::ptrdiff_t m_flTargetSpeed = 0x718; // float32 - constexpr std::ptrdiff_t m_flMaxSpeed = 0x71C; // float32 - constexpr std::ptrdiff_t m_flBlockDamage = 0x720; // float32 - constexpr std::ptrdiff_t m_flTimeScale = 0x724; // float32 + constexpr std::ptrdiff_t m_flFanFriction = 0x70C; // float + constexpr std::ptrdiff_t m_flAttenuation = 0x710; // float + constexpr std::ptrdiff_t m_flVolume = 0x714; // float + constexpr std::ptrdiff_t m_flTargetSpeed = 0x718; // float + constexpr std::ptrdiff_t m_flMaxSpeed = 0x71C; // float + constexpr std::ptrdiff_t m_flBlockDamage = 0x720; // float + constexpr std::ptrdiff_t m_flTimeScale = 0x724; // float constexpr std::ptrdiff_t m_NoiseRunning = 0x728; // CUtlSymbolLarge constexpr std::ptrdiff_t m_bReversed = 0x730; // bool constexpr std::ptrdiff_t m_angStart = 0x73C; // QAngle @@ -3032,12 +3035,12 @@ namespace CFuncShatterglass { constexpr std::ptrdiff_t m_vecShatterGlassShards = 0x788; // CUtlVector< uint32 > constexpr std::ptrdiff_t m_PanelSize = 0x7A0; // Vector2D constexpr std::ptrdiff_t m_vecPanelNormalWs = 0x7A8; // Vector - constexpr std::ptrdiff_t m_nNumShardsEverCreated = 0x7B4; // int32 + constexpr std::ptrdiff_t m_nNumShardsEverCreated = 0x7B4; // int32_t constexpr std::ptrdiff_t m_flLastShatterSoundEmitTime = 0x7B8; // GameTime_t constexpr std::ptrdiff_t m_flLastCleanupTime = 0x7BC; // GameTime_t constexpr std::ptrdiff_t m_flInitAtTime = 0x7C0; // GameTime_t - constexpr std::ptrdiff_t m_flGlassThickness = 0x7C4; // float32 - constexpr std::ptrdiff_t m_flSpawnInvulnerability = 0x7C8; // float32 + constexpr std::ptrdiff_t m_flGlassThickness = 0x7C4; // float + constexpr std::ptrdiff_t m_flSpawnInvulnerability = 0x7C8; // float constexpr std::ptrdiff_t m_bBreakSilent = 0x7CC; // bool constexpr std::ptrdiff_t m_bBreakShardless = 0x7CD; // bool constexpr std::ptrdiff_t m_bBroken = 0x7CE; // bool @@ -3045,7 +3048,7 @@ namespace CFuncShatterglass { constexpr std::ptrdiff_t m_bGlassNavIgnore = 0x7D0; // bool constexpr std::ptrdiff_t m_bGlassInFrame = 0x7D1; // bool constexpr std::ptrdiff_t m_bStartBroken = 0x7D2; // bool - constexpr std::ptrdiff_t m_iInitialDamageType = 0x7D3; // uint8 + constexpr std::ptrdiff_t m_iInitialDamageType = 0x7D3; // uint8_t constexpr std::ptrdiff_t m_szDamagePositioningEntityName01 = 0x7D8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_szDamagePositioningEntityName02 = 0x7E0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_szDamagePositioningEntityName03 = 0x7E8; // CUtlSymbolLarge @@ -3053,7 +3056,7 @@ namespace CFuncShatterglass { constexpr std::ptrdiff_t m_vInitialDamagePositions = 0x7F8; // CUtlVector< Vector > constexpr std::ptrdiff_t m_vExtraDamagePositions = 0x810; // CUtlVector< Vector > constexpr std::ptrdiff_t m_OnBroken = 0x828; // CEntityIOOutput - constexpr std::ptrdiff_t m_iSurfaceType = 0x851; // uint8 + constexpr std::ptrdiff_t m_iSurfaceType = 0x851; // uint8_t } namespace CFuncTankTrain { @@ -3061,10 +3064,10 @@ namespace CFuncTankTrain { } namespace CFuncTimescale { - constexpr std::ptrdiff_t m_flDesiredTimescale = 0x4B0; // float32 - constexpr std::ptrdiff_t m_flAcceleration = 0x4B4; // float32 - constexpr std::ptrdiff_t m_flMinBlendRate = 0x4B8; // float32 - constexpr std::ptrdiff_t m_flBlendDeltaMultiplier = 0x4BC; // float32 + constexpr std::ptrdiff_t m_flDesiredTimescale = 0x4B0; // float + constexpr std::ptrdiff_t m_flAcceleration = 0x4B4; // float + constexpr std::ptrdiff_t m_flMinBlendRate = 0x4B8; // float + constexpr std::ptrdiff_t m_flBlendDeltaMultiplier = 0x4BC; // float constexpr std::ptrdiff_t m_isStarted = 0x4C0; // bool } @@ -3076,48 +3079,48 @@ namespace CFuncTrackChange { constexpr std::ptrdiff_t m_trackBottomName = 0x7E8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_trainName = 0x7F0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_code = 0x7F8; // TRAIN_CODE - constexpr std::ptrdiff_t m_targetState = 0x7FC; // int32 - constexpr std::ptrdiff_t m_use = 0x800; // int32 + constexpr std::ptrdiff_t m_targetState = 0x7FC; // int32_t + constexpr std::ptrdiff_t m_use = 0x800; // int32_t } namespace CFuncTrackTrain { constexpr std::ptrdiff_t m_ppath = 0x700; // CHandle< CPathTrack > - constexpr std::ptrdiff_t m_length = 0x704; // float32 + constexpr std::ptrdiff_t m_length = 0x704; // float constexpr std::ptrdiff_t m_vPosPrev = 0x708; // Vector constexpr std::ptrdiff_t m_angPrev = 0x714; // QAngle constexpr std::ptrdiff_t m_controlMins = 0x720; // Vector constexpr std::ptrdiff_t m_controlMaxs = 0x72C; // Vector constexpr std::ptrdiff_t m_lastBlockPos = 0x738; // Vector - constexpr std::ptrdiff_t m_lastBlockTick = 0x744; // int32 - constexpr std::ptrdiff_t m_flVolume = 0x748; // float32 - constexpr std::ptrdiff_t m_flBank = 0x74C; // float32 - constexpr std::ptrdiff_t m_oldSpeed = 0x750; // float32 - constexpr std::ptrdiff_t m_flBlockDamage = 0x754; // float32 - constexpr std::ptrdiff_t m_height = 0x758; // float32 - constexpr std::ptrdiff_t m_maxSpeed = 0x75C; // float32 - constexpr std::ptrdiff_t m_dir = 0x760; // float32 + constexpr std::ptrdiff_t m_lastBlockTick = 0x744; // int32_t + constexpr std::ptrdiff_t m_flVolume = 0x748; // float + constexpr std::ptrdiff_t m_flBank = 0x74C; // float + constexpr std::ptrdiff_t m_oldSpeed = 0x750; // float + constexpr std::ptrdiff_t m_flBlockDamage = 0x754; // float + constexpr std::ptrdiff_t m_height = 0x758; // float + constexpr std::ptrdiff_t m_maxSpeed = 0x75C; // float + constexpr std::ptrdiff_t m_dir = 0x760; // float constexpr std::ptrdiff_t m_iszSoundMove = 0x768; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszSoundMovePing = 0x770; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszSoundStart = 0x778; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszSoundStop = 0x780; // CUtlSymbolLarge constexpr std::ptrdiff_t m_strPathTarget = 0x788; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flMoveSoundMinDuration = 0x790; // float32 - constexpr std::ptrdiff_t m_flMoveSoundMaxDuration = 0x794; // float32 + constexpr std::ptrdiff_t m_flMoveSoundMinDuration = 0x790; // float + constexpr std::ptrdiff_t m_flMoveSoundMaxDuration = 0x794; // float constexpr std::ptrdiff_t m_flNextMoveSoundTime = 0x798; // GameTime_t - constexpr std::ptrdiff_t m_flMoveSoundMinPitch = 0x79C; // float32 - constexpr std::ptrdiff_t m_flMoveSoundMaxPitch = 0x7A0; // float32 + constexpr std::ptrdiff_t m_flMoveSoundMinPitch = 0x79C; // float + constexpr std::ptrdiff_t m_flMoveSoundMaxPitch = 0x7A0; // float constexpr std::ptrdiff_t m_eOrientationType = 0x7A4; // TrainOrientationType_t constexpr std::ptrdiff_t m_eVelocityType = 0x7A8; // TrainVelocityType_t constexpr std::ptrdiff_t m_OnStart = 0x7B8; // CEntityIOOutput constexpr std::ptrdiff_t m_OnNext = 0x7E0; // CEntityIOOutput constexpr std::ptrdiff_t m_OnArrivedAtDestinationNode = 0x808; // CEntityIOOutput constexpr std::ptrdiff_t m_bManualSpeedChanges = 0x830; // bool - constexpr std::ptrdiff_t m_flDesiredSpeed = 0x834; // float32 + constexpr std::ptrdiff_t m_flDesiredSpeed = 0x834; // float constexpr std::ptrdiff_t m_flSpeedChangeTime = 0x838; // GameTime_t - constexpr std::ptrdiff_t m_flAccelSpeed = 0x83C; // float32 - constexpr std::ptrdiff_t m_flDecelSpeed = 0x840; // float32 + constexpr std::ptrdiff_t m_flAccelSpeed = 0x83C; // float + constexpr std::ptrdiff_t m_flDecelSpeed = 0x840; // float constexpr std::ptrdiff_t m_bAccelToSpeed = 0x844; // bool - constexpr std::ptrdiff_t m_flTimeScale = 0x848; // float32 + constexpr std::ptrdiff_t m_flTimeScale = 0x848; // float constexpr std::ptrdiff_t m_flNextMPSoundTime = 0x84C; // GameTime_t } @@ -3125,7 +3128,7 @@ namespace CFuncTrain { constexpr std::ptrdiff_t m_hCurrentTarget = 0x7A8; // CHandle< CBaseEntity > constexpr std::ptrdiff_t m_activated = 0x7AC; // bool constexpr std::ptrdiff_t m_hEnemy = 0x7B0; // CHandle< CBaseEntity > - constexpr std::ptrdiff_t m_flBlockDamage = 0x7B4; // float32 + constexpr std::ptrdiff_t m_flBlockDamage = 0x7B4; // float constexpr std::ptrdiff_t m_flNextBlockTime = 0x7B8; // GameTime_t constexpr std::ptrdiff_t m_iszLastTarget = 0x7C0; // CUtlSymbolLarge } @@ -3135,7 +3138,7 @@ namespace CFuncVPhysicsClip { } namespace CFuncWall { - constexpr std::ptrdiff_t m_nState = 0x700; // int32 + constexpr std::ptrdiff_t m_nState = 0x700; // int32_t } namespace CFuncWater { @@ -3152,9 +3155,9 @@ namespace CGameChoreoServices { namespace CGameGibManager { constexpr std::ptrdiff_t m_bAllowNewGibs = 0x4D0; // bool - constexpr std::ptrdiff_t m_iCurrentMaxPieces = 0x4D4; // int32 - constexpr std::ptrdiff_t m_iMaxPieces = 0x4D8; // int32 - constexpr std::ptrdiff_t m_iLastFrame = 0x4DC; // int32 + constexpr std::ptrdiff_t m_iCurrentMaxPieces = 0x4D4; // int32_t + constexpr std::ptrdiff_t m_iMaxPieces = 0x4D8; // int32_t + constexpr std::ptrdiff_t m_iLastFrame = 0x4DC; // int32_t } namespace CGamePlayerEquip { @@ -3171,7 +3174,7 @@ namespace CGamePlayerZone { namespace CGameRules { constexpr std::ptrdiff_t m_szQuestName = 0x8; // char[128] - constexpr std::ptrdiff_t m_nQuestPhase = 0x88; // int32 + constexpr std::ptrdiff_t m_nQuestPhase = 0x88; // int32_t } namespace CGameSceneNode { @@ -3183,11 +3186,11 @@ namespace CGameSceneNode { constexpr std::ptrdiff_t m_hParent = 0x70; // CGameSceneNodeHandle constexpr std::ptrdiff_t m_vecOrigin = 0x80; // CNetworkOriginCellCoordQuantizedVector constexpr std::ptrdiff_t m_angRotation = 0xB8; // QAngle - constexpr std::ptrdiff_t m_flScale = 0xC4; // float32 + constexpr std::ptrdiff_t m_flScale = 0xC4; // float constexpr std::ptrdiff_t m_vecAbsOrigin = 0xC8; // Vector constexpr std::ptrdiff_t m_angAbsRotation = 0xD4; // QAngle - constexpr std::ptrdiff_t m_flAbsScale = 0xE0; // float32 - constexpr std::ptrdiff_t m_nParentAttachmentOrBone = 0xE4; // int16 + constexpr std::ptrdiff_t m_flAbsScale = 0xE0; // float + constexpr std::ptrdiff_t m_nParentAttachmentOrBone = 0xE4; // int16_t constexpr std::ptrdiff_t m_bDebugAbsOriginChanges = 0xE6; // bool constexpr std::ptrdiff_t m_bDormant = 0xE7; // bool constexpr std::ptrdiff_t m_bForceParentToBeNetworked = 0xE8; // bool @@ -3201,12 +3204,12 @@ namespace CGameSceneNode { constexpr std::ptrdiff_t m_bBoneMergeFlex = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_nLatchAbsOrigin = 0x0; // bitfield:2 constexpr std::ptrdiff_t m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_nHierarchicalDepth = 0xEB; // uint8 - constexpr std::ptrdiff_t m_nHierarchyType = 0xEC; // uint8 - constexpr std::ptrdiff_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xED; // uint8 + constexpr std::ptrdiff_t m_nHierarchicalDepth = 0xEB; // uint8_t + constexpr std::ptrdiff_t m_nHierarchyType = 0xEC; // uint8_t + constexpr std::ptrdiff_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xED; // uint8_t constexpr std::ptrdiff_t m_name = 0xF0; // CUtlStringToken constexpr std::ptrdiff_t m_hierarchyAttachName = 0x130; // CUtlStringToken - constexpr std::ptrdiff_t m_flZOffset = 0x134; // float32 + constexpr std::ptrdiff_t m_flZOffset = 0x134; // float constexpr std::ptrdiff_t m_vRenderOrigin = 0x138; // Vector } @@ -3221,8 +3224,8 @@ namespace CGameScriptedMoveData { constexpr std::ptrdiff_t m_angSrc = 0x18; // QAngle constexpr std::ptrdiff_t m_angDst = 0x24; // QAngle constexpr std::ptrdiff_t m_angCurrent = 0x30; // QAngle - constexpr std::ptrdiff_t m_flAngRate = 0x3C; // float32 - constexpr std::ptrdiff_t m_flDuration = 0x40; // float32 + constexpr std::ptrdiff_t m_flAngRate = 0x3C; // float + constexpr std::ptrdiff_t m_flDuration = 0x40; // float constexpr std::ptrdiff_t m_flStartTime = 0x44; // GameTime_t constexpr std::ptrdiff_t m_nPrevMoveType = 0x48; // MoveType_t constexpr std::ptrdiff_t m_bActive = 0x49; // bool @@ -3244,30 +3247,30 @@ namespace CGenericConstraint { constexpr std::ptrdiff_t m_nLinearMotionX = 0x510; // JointMotion_t constexpr std::ptrdiff_t m_nLinearMotionY = 0x514; // JointMotion_t constexpr std::ptrdiff_t m_nLinearMotionZ = 0x518; // JointMotion_t - constexpr std::ptrdiff_t m_flLinearFrequencyX = 0x51C; // float32 - constexpr std::ptrdiff_t m_flLinearFrequencyY = 0x520; // float32 - constexpr std::ptrdiff_t m_flLinearFrequencyZ = 0x524; // float32 - constexpr std::ptrdiff_t m_flLinearDampingRatioX = 0x528; // float32 - constexpr std::ptrdiff_t m_flLinearDampingRatioY = 0x52C; // float32 - constexpr std::ptrdiff_t m_flLinearDampingRatioZ = 0x530; // float32 - constexpr std::ptrdiff_t m_flMaxLinearImpulseX = 0x534; // float32 - constexpr std::ptrdiff_t m_flMaxLinearImpulseY = 0x538; // float32 - constexpr std::ptrdiff_t m_flMaxLinearImpulseZ = 0x53C; // float32 - constexpr std::ptrdiff_t m_flBreakAfterTimeX = 0x540; // float32 - constexpr std::ptrdiff_t m_flBreakAfterTimeY = 0x544; // float32 - constexpr std::ptrdiff_t m_flBreakAfterTimeZ = 0x548; // float32 + constexpr std::ptrdiff_t m_flLinearFrequencyX = 0x51C; // float + constexpr std::ptrdiff_t m_flLinearFrequencyY = 0x520; // float + constexpr std::ptrdiff_t m_flLinearFrequencyZ = 0x524; // float + constexpr std::ptrdiff_t m_flLinearDampingRatioX = 0x528; // float + constexpr std::ptrdiff_t m_flLinearDampingRatioY = 0x52C; // float + constexpr std::ptrdiff_t m_flLinearDampingRatioZ = 0x530; // float + constexpr std::ptrdiff_t m_flMaxLinearImpulseX = 0x534; // float + constexpr std::ptrdiff_t m_flMaxLinearImpulseY = 0x538; // float + constexpr std::ptrdiff_t m_flMaxLinearImpulseZ = 0x53C; // float + constexpr std::ptrdiff_t m_flBreakAfterTimeX = 0x540; // float + constexpr std::ptrdiff_t m_flBreakAfterTimeY = 0x544; // float + constexpr std::ptrdiff_t m_flBreakAfterTimeZ = 0x548; // float constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeX = 0x54C; // GameTime_t constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeY = 0x550; // GameTime_t constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeZ = 0x554; // GameTime_t - constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdX = 0x558; // float32 - constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdY = 0x55C; // float32 - constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdZ = 0x560; // float32 - constexpr std::ptrdiff_t m_flNotifyForceX = 0x564; // float32 - constexpr std::ptrdiff_t m_flNotifyForceY = 0x568; // float32 - constexpr std::ptrdiff_t m_flNotifyForceZ = 0x56C; // float32 - constexpr std::ptrdiff_t m_flNotifyForceMinTimeX = 0x570; // float32 - constexpr std::ptrdiff_t m_flNotifyForceMinTimeY = 0x574; // float32 - constexpr std::ptrdiff_t m_flNotifyForceMinTimeZ = 0x578; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdX = 0x558; // float + constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdY = 0x55C; // float + constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdZ = 0x560; // float + constexpr std::ptrdiff_t m_flNotifyForceX = 0x564; // float + constexpr std::ptrdiff_t m_flNotifyForceY = 0x568; // float + constexpr std::ptrdiff_t m_flNotifyForceZ = 0x56C; // float + constexpr std::ptrdiff_t m_flNotifyForceMinTimeX = 0x570; // float + constexpr std::ptrdiff_t m_flNotifyForceMinTimeY = 0x574; // float + constexpr std::ptrdiff_t m_flNotifyForceMinTimeZ = 0x578; // float constexpr std::ptrdiff_t m_flNotifyForceLastTimeX = 0x57C; // GameTime_t constexpr std::ptrdiff_t m_flNotifyForceLastTimeY = 0x580; // GameTime_t constexpr std::ptrdiff_t m_flNotifyForceLastTimeZ = 0x584; // GameTime_t @@ -3277,15 +3280,15 @@ namespace CGenericConstraint { constexpr std::ptrdiff_t m_nAngularMotionX = 0x58C; // JointMotion_t constexpr std::ptrdiff_t m_nAngularMotionY = 0x590; // JointMotion_t constexpr std::ptrdiff_t m_nAngularMotionZ = 0x594; // JointMotion_t - constexpr std::ptrdiff_t m_flAngularFrequencyX = 0x598; // float32 - constexpr std::ptrdiff_t m_flAngularFrequencyY = 0x59C; // float32 - constexpr std::ptrdiff_t m_flAngularFrequencyZ = 0x5A0; // float32 - constexpr std::ptrdiff_t m_flAngularDampingRatioX = 0x5A4; // float32 - constexpr std::ptrdiff_t m_flAngularDampingRatioY = 0x5A8; // float32 - constexpr std::ptrdiff_t m_flAngularDampingRatioZ = 0x5AC; // float32 - constexpr std::ptrdiff_t m_flMaxAngularImpulseX = 0x5B0; // float32 - constexpr std::ptrdiff_t m_flMaxAngularImpulseY = 0x5B4; // float32 - constexpr std::ptrdiff_t m_flMaxAngularImpulseZ = 0x5B8; // float32 + constexpr std::ptrdiff_t m_flAngularFrequencyX = 0x598; // float + constexpr std::ptrdiff_t m_flAngularFrequencyY = 0x59C; // float + constexpr std::ptrdiff_t m_flAngularFrequencyZ = 0x5A0; // float + constexpr std::ptrdiff_t m_flAngularDampingRatioX = 0x5A4; // float + constexpr std::ptrdiff_t m_flAngularDampingRatioY = 0x5A8; // float + constexpr std::ptrdiff_t m_flAngularDampingRatioZ = 0x5AC; // float + constexpr std::ptrdiff_t m_flMaxAngularImpulseX = 0x5B0; // float + constexpr std::ptrdiff_t m_flMaxAngularImpulseY = 0x5B4; // float + constexpr std::ptrdiff_t m_flMaxAngularImpulseZ = 0x5B8; // float constexpr std::ptrdiff_t m_NotifyForceReachedX = 0x5C0; // CEntityIOOutput constexpr std::ptrdiff_t m_NotifyForceReachedY = 0x5E8; // CEntityIOOutput constexpr std::ptrdiff_t m_NotifyForceReachedZ = 0x610; // CEntityIOOutput @@ -3293,32 +3296,32 @@ namespace CGenericConstraint { namespace CGlowProperty { constexpr std::ptrdiff_t m_fGlowColor = 0x8; // Vector - constexpr std::ptrdiff_t m_iGlowType = 0x30; // int32 - constexpr std::ptrdiff_t m_iGlowTeam = 0x34; // int32 - constexpr std::ptrdiff_t m_nGlowRange = 0x38; // int32 - constexpr std::ptrdiff_t m_nGlowRangeMin = 0x3C; // int32 + constexpr std::ptrdiff_t m_iGlowType = 0x30; // int32_t + constexpr std::ptrdiff_t m_iGlowTeam = 0x34; // int32_t + constexpr std::ptrdiff_t m_nGlowRange = 0x38; // int32_t + constexpr std::ptrdiff_t m_nGlowRangeMin = 0x3C; // int32_t constexpr std::ptrdiff_t m_glowColorOverride = 0x40; // Color constexpr std::ptrdiff_t m_bFlashing = 0x44; // bool - constexpr std::ptrdiff_t m_flGlowTime = 0x48; // float32 - constexpr std::ptrdiff_t m_flGlowStartTime = 0x4C; // float32 + constexpr std::ptrdiff_t m_flGlowTime = 0x48; // float + constexpr std::ptrdiff_t m_flGlowStartTime = 0x4C; // float constexpr std::ptrdiff_t m_bEligibleForScreenHighlight = 0x50; // bool constexpr std::ptrdiff_t m_bGlowing = 0x51; // bool } namespace CGradientFog { constexpr std::ptrdiff_t m_hGradientFogTexture = 0x4B0; // CStrongHandle< InfoForResourceTypeCTextureBase > - constexpr std::ptrdiff_t m_flFogStartDistance = 0x4B8; // float32 - constexpr std::ptrdiff_t m_flFogEndDistance = 0x4BC; // float32 + constexpr std::ptrdiff_t m_flFogStartDistance = 0x4B8; // float + constexpr std::ptrdiff_t m_flFogEndDistance = 0x4BC; // float constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x4C0; // bool - constexpr std::ptrdiff_t m_flFogStartHeight = 0x4C4; // float32 - constexpr std::ptrdiff_t m_flFogEndHeight = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flFarZ = 0x4CC; // float32 - constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x4D0; // float32 - constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x4D4; // float32 - constexpr std::ptrdiff_t m_flFogVerticalExponent = 0x4D8; // float32 + constexpr std::ptrdiff_t m_flFogStartHeight = 0x4C4; // float + constexpr std::ptrdiff_t m_flFogEndHeight = 0x4C8; // float + constexpr std::ptrdiff_t m_flFarZ = 0x4CC; // float + constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x4D0; // float + constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x4D4; // float + constexpr std::ptrdiff_t m_flFogVerticalExponent = 0x4D8; // float constexpr std::ptrdiff_t m_fogColor = 0x4DC; // Color - constexpr std::ptrdiff_t m_flFogStrength = 0x4E0; // float32 - constexpr std::ptrdiff_t m_flFadeTime = 0x4E4; // float32 + constexpr std::ptrdiff_t m_flFogStrength = 0x4E0; // float + constexpr std::ptrdiff_t m_flFadeTime = 0x4E4; // float constexpr std::ptrdiff_t m_bStartDisabled = 0x4E8; // bool constexpr std::ptrdiff_t m_bIsEnabled = 0x4E9; // bool constexpr std::ptrdiff_t m_bGradientFogNeedsTextures = 0x4EA; // bool @@ -3338,11 +3341,11 @@ namespace CHandleTest { namespace CHintMessage { constexpr std::ptrdiff_t m_hintString = 0x8; // char* constexpr std::ptrdiff_t m_args = 0x10; // CUtlVector< char* > - constexpr std::ptrdiff_t m_duration = 0x28; // float32 + constexpr std::ptrdiff_t m_duration = 0x28; // float } namespace CHintMessageQueue { - constexpr std::ptrdiff_t m_tmMessageEnd = 0x8; // float32 + constexpr std::ptrdiff_t m_tmMessageEnd = 0x8; // float constexpr std::ptrdiff_t m_messages = 0x10; // CUtlVector< CHintMessage* > constexpr std::ptrdiff_t m_pPlayerController = 0x28; // CBasePlayerController* } @@ -3357,14 +3360,14 @@ namespace CHostage { constexpr std::ptrdiff_t m_OnDroppedNotRescued = 0xA38; // CEntityIOOutput constexpr std::ptrdiff_t m_OnRescued = 0xA60; // CEntityIOOutput constexpr std::ptrdiff_t m_entitySpottedState = 0xA88; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0xAA0; // int32 - constexpr std::ptrdiff_t m_uiHostageSpawnExclusionGroupMask = 0xAA4; // uint32 - constexpr std::ptrdiff_t m_nHostageSpawnRandomFactor = 0xAA8; // uint32 + constexpr std::ptrdiff_t m_nSpotRules = 0xAA0; // int32_t + constexpr std::ptrdiff_t m_uiHostageSpawnExclusionGroupMask = 0xAA4; // uint32_t + constexpr std::ptrdiff_t m_nHostageSpawnRandomFactor = 0xAA8; // uint32_t constexpr std::ptrdiff_t m_bRemove = 0xAAC; // bool constexpr std::ptrdiff_t m_vel = 0xAB0; // Vector constexpr std::ptrdiff_t m_isRescued = 0xABC; // bool constexpr std::ptrdiff_t m_jumpedThisFrame = 0xABD; // bool - constexpr std::ptrdiff_t m_nHostageState = 0xAC0; // int32 + constexpr std::ptrdiff_t m_nHostageState = 0xAC0; // int32_t constexpr std::ptrdiff_t m_leader = 0xAC4; // CHandle< CBaseEntity > constexpr std::ptrdiff_t m_lastLeader = 0xAC8; // CHandle< CCSPlayerPawnBase > constexpr std::ptrdiff_t m_reuseTimer = 0xAD0; // CountdownTimer @@ -3387,8 +3390,8 @@ namespace CHostage { constexpr std::ptrdiff_t m_flRescueStartTime = 0x2C30; // GameTime_t constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x2C34; // GameTime_t constexpr std::ptrdiff_t m_flDropStartTime = 0x2C38; // GameTime_t - constexpr std::ptrdiff_t m_nApproachRewardPayouts = 0x2C3C; // int32 - constexpr std::ptrdiff_t m_nPickupEventCount = 0x2C40; // int32 + constexpr std::ptrdiff_t m_nApproachRewardPayouts = 0x2C3C; // int32_t + constexpr std::ptrdiff_t m_nPickupEventCount = 0x2C40; // int32_t constexpr std::ptrdiff_t m_vecSpawnGroundPos = 0x2C44; // Vector } @@ -3409,12 +3412,12 @@ namespace CInferno { constexpr std::ptrdiff_t m_fireParentZDelta = 0xC10; // int32[64] constexpr std::ptrdiff_t m_bFireIsBurning = 0xD10; // bool[64] constexpr std::ptrdiff_t m_BurnNormal = 0xD50; // Vector[64] - constexpr std::ptrdiff_t m_fireCount = 0x1050; // int32 - constexpr std::ptrdiff_t m_nInfernoType = 0x1054; // int32 - constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x1058; // int32 - constexpr std::ptrdiff_t m_nFireLifetime = 0x105C; // float32 + constexpr std::ptrdiff_t m_fireCount = 0x1050; // int32_t + constexpr std::ptrdiff_t m_nInfernoType = 0x1054; // int32_t + constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x1058; // int32_t + constexpr std::ptrdiff_t m_nFireLifetime = 0x105C; // float constexpr std::ptrdiff_t m_bInPostEffectTime = 0x1060; // bool - constexpr std::ptrdiff_t m_nFiresExtinguishCount = 0x1064; // int32 + constexpr std::ptrdiff_t m_nFiresExtinguishCount = 0x1064; // int32_t constexpr std::ptrdiff_t m_bWasCreatedInSmoke = 0x1068; // bool constexpr std::ptrdiff_t m_extent = 0x1270; // Extent constexpr std::ptrdiff_t m_damageTimer = 0x1288; // CountdownTimer @@ -3424,18 +3427,18 @@ namespace CInferno { constexpr std::ptrdiff_t m_startPos = 0x12D0; // Vector constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0x12DC; // Vector constexpr std::ptrdiff_t m_activeTimer = 0x12E8; // IntervalTimer - constexpr std::ptrdiff_t m_fireSpawnOffset = 0x12F8; // int32 - constexpr std::ptrdiff_t m_nMaxFlames = 0x12FC; // int32 + constexpr std::ptrdiff_t m_fireSpawnOffset = 0x12F8; // int32_t + constexpr std::ptrdiff_t m_nMaxFlames = 0x12FC; // int32_t constexpr std::ptrdiff_t m_BookkeepingTimer = 0x1300; // CountdownTimer constexpr std::ptrdiff_t m_NextSpreadTimer = 0x1318; // CountdownTimer - constexpr std::ptrdiff_t m_nSourceItemDefIndex = 0x1330; // uint16 + constexpr std::ptrdiff_t m_nSourceItemDefIndex = 0x1330; // uint16_t } namespace CInfoDynamicShadowHint { constexpr std::ptrdiff_t m_bDisabled = 0x4B0; // bool - constexpr std::ptrdiff_t m_flRange = 0x4B4; // float32 - constexpr std::ptrdiff_t m_nImportance = 0x4B8; // int32 - constexpr std::ptrdiff_t m_nLightChoice = 0x4BC; // int32 + constexpr std::ptrdiff_t m_flRange = 0x4B4; // float + constexpr std::ptrdiff_t m_nImportance = 0x4B8; // int32_t + constexpr std::ptrdiff_t m_nLightChoice = 0x4BC; // int32_t constexpr std::ptrdiff_t m_hLight = 0x4C0; // CHandle< CBaseEntity > } @@ -3446,17 +3449,17 @@ namespace CInfoDynamicShadowHintBox { namespace CInfoGameEventProxy { constexpr std::ptrdiff_t m_iszEventName = 0x4B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flRange = 0x4B8; // float32 + constexpr std::ptrdiff_t m_flRange = 0x4B8; // float } namespace CInfoOffscreenPanoramaTexture { constexpr std::ptrdiff_t m_bDisabled = 0x4B0; // bool - constexpr std::ptrdiff_t m_nResolutionX = 0x4B4; // int32 - constexpr std::ptrdiff_t m_nResolutionY = 0x4B8; // int32 + constexpr std::ptrdiff_t m_nResolutionX = 0x4B4; // int32_t + constexpr std::ptrdiff_t m_nResolutionY = 0x4B8; // int32_t constexpr std::ptrdiff_t m_szLayoutFileName = 0x4C0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_RenderAttrName = 0x4C8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_TargetEntities = 0x4D0; // CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > - constexpr std::ptrdiff_t m_nTargetChangeCount = 0x4E8; // int32 + constexpr std::ptrdiff_t m_nTargetChangeCount = 0x4E8; // int32_t constexpr std::ptrdiff_t m_vecCSSClasses = 0x4F0; // CNetworkUtlVectorBase< CUtlSymbolLarge > constexpr std::ptrdiff_t m_szTargetsName = 0x508; // CUtlSymbolLarge constexpr std::ptrdiff_t m_AdditionalTargetEntities = 0x510; // CUtlVector< CHandle< CBaseModelEntity > > @@ -3475,13 +3478,13 @@ namespace CInfoSpawnGroupLoadUnload { constexpr std::ptrdiff_t m_iszSpawnGroupFilterName = 0x558; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszLandmarkName = 0x560; // CUtlSymbolLarge constexpr std::ptrdiff_t m_sFixedSpawnGroupName = 0x568; // CUtlString - constexpr std::ptrdiff_t m_flTimeoutInterval = 0x570; // float32 + constexpr std::ptrdiff_t m_flTimeoutInterval = 0x570; // float constexpr std::ptrdiff_t m_bStreamingStarted = 0x574; // bool constexpr std::ptrdiff_t m_bUnloadingStarted = 0x575; // bool } namespace CInfoVisibilityBox { - constexpr std::ptrdiff_t m_nMode = 0x4B4; // int32 + constexpr std::ptrdiff_t m_nMode = 0x4B4; // int32_t constexpr std::ptrdiff_t m_vBoxSize = 0x4B8; // Vector constexpr std::ptrdiff_t m_bEnabled = 0x4C4; // bool } @@ -3493,14 +3496,14 @@ namespace CInfoWorldLayer { constexpr std::ptrdiff_t m_bWorldLayerVisible = 0x4E8; // bool constexpr std::ptrdiff_t m_bEntitiesSpawned = 0x4E9; // bool constexpr std::ptrdiff_t m_bCreateAsChildSpawnGroup = 0x4EA; // bool - constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x4EC; // uint32 + constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x4EC; // uint32_t } namespace CInstancedSceneEntity { constexpr std::ptrdiff_t m_hOwner = 0xA08; // CHandle< CBaseEntity > constexpr std::ptrdiff_t m_bHadOwner = 0xA0C; // bool - constexpr std::ptrdiff_t m_flPostSpeakDelay = 0xA10; // float32 - constexpr std::ptrdiff_t m_flPreDelay = 0xA14; // float32 + constexpr std::ptrdiff_t m_flPostSpeakDelay = 0xA10; // float + constexpr std::ptrdiff_t m_flPreDelay = 0xA14; // float constexpr std::ptrdiff_t m_bIsBackground = 0xA18; // bool } @@ -3512,9 +3515,9 @@ namespace CInstructorEventEntity { namespace CIronSightController { constexpr std::ptrdiff_t m_bIronSightAvailable = 0x8; // bool - constexpr std::ptrdiff_t m_flIronSightAmount = 0xC; // float32 - constexpr std::ptrdiff_t m_flIronSightAmountGained = 0x10; // float32 - constexpr std::ptrdiff_t m_flIronSightAmountBiased = 0x14; // float32 + constexpr std::ptrdiff_t m_flIronSightAmount = 0xC; // float + constexpr std::ptrdiff_t m_flIronSightAmountGained = 0x10; // float + constexpr std::ptrdiff_t m_flIronSightAmountBiased = 0x14; // float } namespace CItem { @@ -3530,7 +3533,7 @@ namespace CItem { namespace CItemDefuser { constexpr std::ptrdiff_t m_entitySpottedState = 0x968; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0x980; // int32 + constexpr std::ptrdiff_t m_nSpotRules = 0x980; // int32_t } namespace CItemDogtags { @@ -3541,8 +3544,8 @@ namespace CItemDogtags { namespace CItemGeneric { constexpr std::ptrdiff_t m_bHasTriggerRadius = 0x970; // bool constexpr std::ptrdiff_t m_bHasPickupRadius = 0x971; // bool - constexpr std::ptrdiff_t m_flPickupRadiusSqr = 0x974; // float32 - constexpr std::ptrdiff_t m_flTriggerRadiusSqr = 0x978; // float32 + constexpr std::ptrdiff_t m_flPickupRadiusSqr = 0x974; // float + constexpr std::ptrdiff_t m_flTriggerRadiusSqr = 0x978; // float constexpr std::ptrdiff_t m_flLastPickupCheck = 0x97C; // GameTime_t constexpr std::ptrdiff_t m_bPlayerCounterListenerAdded = 0x980; // bool constexpr std::ptrdiff_t m_bPlayerInTriggerRadius = 0x981; // bool @@ -3564,8 +3567,8 @@ namespace CItemGeneric { constexpr std::ptrdiff_t m_OnTriggerTouch = 0xA60; // CEntityIOOutput constexpr std::ptrdiff_t m_OnTriggerEndTouch = 0xA88; // CEntityIOOutput constexpr std::ptrdiff_t m_pAllowPickupScriptFunction = 0xAB0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flPickupRadius = 0xAB8; // float32 - constexpr std::ptrdiff_t m_flTriggerRadius = 0xABC; // float32 + constexpr std::ptrdiff_t m_flPickupRadius = 0xAB8; // float + constexpr std::ptrdiff_t m_flTriggerRadius = 0xABC; // float constexpr std::ptrdiff_t m_pTriggerSoundEffect = 0xAC0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_bGlowWhenInTrigger = 0xAC8; // bool constexpr std::ptrdiff_t m_glowColor = 0xAC9; // Color @@ -3582,7 +3585,7 @@ namespace CKeepUpright { constexpr std::ptrdiff_t m_localTestAxis = 0x4C4; // Vector constexpr std::ptrdiff_t m_nameAttach = 0x4D8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_attachedObject = 0x4E0; // CHandle< CBaseEntity > - constexpr std::ptrdiff_t m_angularLimit = 0x4E4; // float32 + constexpr std::ptrdiff_t m_angularLimit = 0x4E4; // float constexpr std::ptrdiff_t m_bActive = 0x4E8; // bool constexpr std::ptrdiff_t m_bDampAllRotation = 0x4E9; // bool } @@ -3591,50 +3594,50 @@ namespace CLightComponent { constexpr std::ptrdiff_t __m_pChainEntity = 0x48; // CNetworkVarChainer constexpr std::ptrdiff_t m_Color = 0x85; // Color constexpr std::ptrdiff_t m_SecondaryColor = 0x89; // Color - constexpr std::ptrdiff_t m_flBrightness = 0x90; // float32 - constexpr std::ptrdiff_t m_flBrightnessScale = 0x94; // float32 - constexpr std::ptrdiff_t m_flBrightnessMult = 0x98; // float32 - constexpr std::ptrdiff_t m_flRange = 0x9C; // float32 - constexpr std::ptrdiff_t m_flFalloff = 0xA0; // float32 - constexpr std::ptrdiff_t m_flAttenuation0 = 0xA4; // float32 - constexpr std::ptrdiff_t m_flAttenuation1 = 0xA8; // float32 - constexpr std::ptrdiff_t m_flAttenuation2 = 0xAC; // float32 - constexpr std::ptrdiff_t m_flTheta = 0xB0; // float32 - constexpr std::ptrdiff_t m_flPhi = 0xB4; // float32 + constexpr std::ptrdiff_t m_flBrightness = 0x90; // float + constexpr std::ptrdiff_t m_flBrightnessScale = 0x94; // float + constexpr std::ptrdiff_t m_flBrightnessMult = 0x98; // float + constexpr std::ptrdiff_t m_flRange = 0x9C; // float + constexpr std::ptrdiff_t m_flFalloff = 0xA0; // float + constexpr std::ptrdiff_t m_flAttenuation0 = 0xA4; // float + constexpr std::ptrdiff_t m_flAttenuation1 = 0xA8; // float + constexpr std::ptrdiff_t m_flAttenuation2 = 0xAC; // float + constexpr std::ptrdiff_t m_flTheta = 0xB0; // float + constexpr std::ptrdiff_t m_flPhi = 0xB4; // float constexpr std::ptrdiff_t m_hLightCookie = 0xB8; // CStrongHandle< InfoForResourceTypeCTextureBase > - constexpr std::ptrdiff_t m_nCascades = 0xC0; // int32 - constexpr std::ptrdiff_t m_nCastShadows = 0xC4; // int32 - constexpr std::ptrdiff_t m_nShadowWidth = 0xC8; // int32 - constexpr std::ptrdiff_t m_nShadowHeight = 0xCC; // int32 + constexpr std::ptrdiff_t m_nCascades = 0xC0; // int32_t + constexpr std::ptrdiff_t m_nCastShadows = 0xC4; // int32_t + constexpr std::ptrdiff_t m_nShadowWidth = 0xC8; // int32_t + constexpr std::ptrdiff_t m_nShadowHeight = 0xCC; // int32_t constexpr std::ptrdiff_t m_bRenderDiffuse = 0xD0; // bool - constexpr std::ptrdiff_t m_nRenderSpecular = 0xD4; // int32 + constexpr std::ptrdiff_t m_nRenderSpecular = 0xD4; // int32_t constexpr std::ptrdiff_t m_bRenderTransmissive = 0xD8; // bool - constexpr std::ptrdiff_t m_flOrthoLightWidth = 0xDC; // float32 - constexpr std::ptrdiff_t m_flOrthoLightHeight = 0xE0; // float32 - constexpr std::ptrdiff_t m_nStyle = 0xE4; // int32 + constexpr std::ptrdiff_t m_flOrthoLightWidth = 0xDC; // float + constexpr std::ptrdiff_t m_flOrthoLightHeight = 0xE0; // float + constexpr std::ptrdiff_t m_nStyle = 0xE4; // int32_t constexpr std::ptrdiff_t m_Pattern = 0xE8; // CUtlString - constexpr std::ptrdiff_t m_nCascadeRenderStaticObjects = 0xF0; // int32 - constexpr std::ptrdiff_t m_flShadowCascadeCrossFade = 0xF4; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistanceFade = 0xF8; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance0 = 0xFC; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance1 = 0x100; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance2 = 0x104; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance3 = 0x108; // float32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution0 = 0x10C; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution1 = 0x110; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution2 = 0x114; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution3 = 0x118; // int32 + constexpr std::ptrdiff_t m_nCascadeRenderStaticObjects = 0xF0; // int32_t + constexpr std::ptrdiff_t m_flShadowCascadeCrossFade = 0xF4; // float + constexpr std::ptrdiff_t m_flShadowCascadeDistanceFade = 0xF8; // float + constexpr std::ptrdiff_t m_flShadowCascadeDistance0 = 0xFC; // float + constexpr std::ptrdiff_t m_flShadowCascadeDistance1 = 0x100; // float + constexpr std::ptrdiff_t m_flShadowCascadeDistance2 = 0x104; // float + constexpr std::ptrdiff_t m_flShadowCascadeDistance3 = 0x108; // float + constexpr std::ptrdiff_t m_nShadowCascadeResolution0 = 0x10C; // int32_t + constexpr std::ptrdiff_t m_nShadowCascadeResolution1 = 0x110; // int32_t + constexpr std::ptrdiff_t m_nShadowCascadeResolution2 = 0x114; // int32_t + constexpr std::ptrdiff_t m_nShadowCascadeResolution3 = 0x118; // int32_t constexpr std::ptrdiff_t m_bUsesBakedShadowing = 0x11C; // bool - constexpr std::ptrdiff_t m_nShadowPriority = 0x120; // int32 - constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x124; // int32 + constexpr std::ptrdiff_t m_nShadowPriority = 0x120; // int32_t + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x124; // int32_t constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x128; // bool constexpr std::ptrdiff_t m_LightGroups = 0x130; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nDirectLight = 0x138; // int32 - constexpr std::ptrdiff_t m_nIndirectLight = 0x13C; // int32 - constexpr std::ptrdiff_t m_flFadeMinDist = 0x140; // float32 - constexpr std::ptrdiff_t m_flFadeMaxDist = 0x144; // float32 - constexpr std::ptrdiff_t m_flShadowFadeMinDist = 0x148; // float32 - constexpr std::ptrdiff_t m_flShadowFadeMaxDist = 0x14C; // float32 + constexpr std::ptrdiff_t m_nDirectLight = 0x138; // int32_t + constexpr std::ptrdiff_t m_nIndirectLight = 0x13C; // int32_t + constexpr std::ptrdiff_t m_flFadeMinDist = 0x140; // float + constexpr std::ptrdiff_t m_flFadeMaxDist = 0x144; // float + constexpr std::ptrdiff_t m_flShadowFadeMinDist = 0x148; // float + constexpr std::ptrdiff_t m_flShadowFadeMaxDist = 0x14C; // float constexpr std::ptrdiff_t m_bEnabled = 0x150; // bool constexpr std::ptrdiff_t m_bFlicker = 0x151; // bool constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x152; // bool @@ -3643,18 +3646,18 @@ namespace CLightComponent { constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x16C; // Vector constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x178; // QAngle constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x184; // Vector - constexpr std::ptrdiff_t m_flPrecomputedMaxRange = 0x190; // float32 - constexpr std::ptrdiff_t m_nFogLightingMode = 0x194; // int32 - constexpr std::ptrdiff_t m_flFogContributionStength = 0x198; // float32 - constexpr std::ptrdiff_t m_flNearClipPlane = 0x19C; // float32 + constexpr std::ptrdiff_t m_flPrecomputedMaxRange = 0x190; // float + constexpr std::ptrdiff_t m_nFogLightingMode = 0x194; // int32_t + constexpr std::ptrdiff_t m_flFogContributionStength = 0x198; // float + constexpr std::ptrdiff_t m_flNearClipPlane = 0x19C; // float constexpr std::ptrdiff_t m_SkyColor = 0x1A0; // Color - constexpr std::ptrdiff_t m_flSkyIntensity = 0x1A4; // float32 + constexpr std::ptrdiff_t m_flSkyIntensity = 0x1A4; // float constexpr std::ptrdiff_t m_SkyAmbientBounce = 0x1A8; // Color constexpr std::ptrdiff_t m_bUseSecondaryColor = 0x1AC; // bool constexpr std::ptrdiff_t m_bMixedShadows = 0x1AD; // bool constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x1B0; // GameTime_t - constexpr std::ptrdiff_t m_flCapsuleLength = 0x1B4; // float32 - constexpr std::ptrdiff_t m_flMinRoughness = 0x1B8; // float32 + constexpr std::ptrdiff_t m_flCapsuleLength = 0x1B4; // float + constexpr std::ptrdiff_t m_flMinRoughness = 0x1B8; // float constexpr std::ptrdiff_t m_bPvsModifyEntity = 0x1C8; // bool } @@ -3663,13 +3666,13 @@ namespace CLightEntity { } namespace CLightGlow { - constexpr std::ptrdiff_t m_nHorizontalSize = 0x700; // uint32 - constexpr std::ptrdiff_t m_nVerticalSize = 0x704; // uint32 - constexpr std::ptrdiff_t m_nMinDist = 0x708; // uint32 - constexpr std::ptrdiff_t m_nMaxDist = 0x70C; // uint32 - constexpr std::ptrdiff_t m_nOuterMaxDist = 0x710; // uint32 - constexpr std::ptrdiff_t m_flGlowProxySize = 0x714; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0x718; // float32 + constexpr std::ptrdiff_t m_nHorizontalSize = 0x700; // uint32_t + constexpr std::ptrdiff_t m_nVerticalSize = 0x704; // uint32_t + constexpr std::ptrdiff_t m_nMinDist = 0x708; // uint32_t + constexpr std::ptrdiff_t m_nMaxDist = 0x70C; // uint32_t + constexpr std::ptrdiff_t m_nOuterMaxDist = 0x710; // uint32_t + constexpr std::ptrdiff_t m_flGlowProxySize = 0x714; // float + constexpr std::ptrdiff_t m_flHDRColorScale = 0x718; // float } namespace CLogicAchievement { @@ -3679,10 +3682,10 @@ namespace CLogicAchievement { } namespace CLogicActiveAutosave { - constexpr std::ptrdiff_t m_TriggerHitPoints = 0x4C0; // int32 - constexpr std::ptrdiff_t m_flTimeToTrigger = 0x4C4; // float32 + constexpr std::ptrdiff_t m_TriggerHitPoints = 0x4C0; // int32_t + constexpr std::ptrdiff_t m_flTimeToTrigger = 0x4C4; // float constexpr std::ptrdiff_t m_flStartTime = 0x4C8; // GameTime_t - constexpr std::ptrdiff_t m_flDangerousTime = 0x4CC; // float32 + constexpr std::ptrdiff_t m_flDangerousTime = 0x4CC; // float } namespace CLogicAuto { @@ -3701,8 +3704,8 @@ namespace CLogicAuto { namespace CLogicAutosave { constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x4B0; // bool - constexpr std::ptrdiff_t m_minHitPoints = 0x4B4; // int32 - constexpr std::ptrdiff_t m_minHitPointsToCommit = 0x4B8; // int32 + constexpr std::ptrdiff_t m_minHitPoints = 0x4B4; // int32_t + constexpr std::ptrdiff_t m_minHitPointsToCommit = 0x4B8; // int32_t } namespace CLogicBranch { @@ -3723,8 +3726,8 @@ namespace CLogicBranchList { namespace CLogicCase { constexpr std::ptrdiff_t m_nCase = 0x4B0; // CUtlSymbolLarge[32] - constexpr std::ptrdiff_t m_nShuffleCases = 0x5B0; // int32 - constexpr std::ptrdiff_t m_nLastShuffleCase = 0x5B4; // int32 + constexpr std::ptrdiff_t m_nShuffleCases = 0x5B0; // int32_t + constexpr std::ptrdiff_t m_nLastShuffleCase = 0x5B4; // int32_t constexpr std::ptrdiff_t m_uchShuffleCaseMap = 0x5B8; // uint8[32] constexpr std::ptrdiff_t m_OnCase = 0x5D8; // CEntityIOOutput[32] constexpr std::ptrdiff_t m_OnDefault = 0xAD8; // CEntityOutputTemplate< CVariantBase< CVariantDefaultAllocator > > @@ -3738,8 +3741,8 @@ namespace CLogicCollisionPair { } namespace CLogicCompare { - constexpr std::ptrdiff_t m_flInValue = 0x4B0; // float32 - constexpr std::ptrdiff_t m_flCompareValue = 0x4B4; // float32 + constexpr std::ptrdiff_t m_flInValue = 0x4B0; // float + constexpr std::ptrdiff_t m_flCompareValue = 0x4B4; // float constexpr std::ptrdiff_t m_OnLessThan = 0x4B8; // CEntityOutputTemplate< float32 > constexpr std::ptrdiff_t m_OnEqualTo = 0x4E0; // CEntityOutputTemplate< float32 > constexpr std::ptrdiff_t m_OnNotEqualTo = 0x508; // CEntityOutputTemplate< float32 > @@ -3748,18 +3751,18 @@ namespace CLogicCompare { namespace CLogicDistanceAutosave { constexpr std::ptrdiff_t m_iszTargetEntity = 0x4B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flDistanceToPlayer = 0x4B8; // float32 + constexpr std::ptrdiff_t m_flDistanceToPlayer = 0x4B8; // float constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x4BC; // bool constexpr std::ptrdiff_t m_bCheckCough = 0x4BD; // bool constexpr std::ptrdiff_t m_bThinkDangerous = 0x4BE; // bool - constexpr std::ptrdiff_t m_flDangerousTime = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flDangerousTime = 0x4C0; // float } namespace CLogicDistanceCheck { constexpr std::ptrdiff_t m_iszEntityA = 0x4B0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszEntityB = 0x4B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flZone1Distance = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flZone2Distance = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flZone1Distance = 0x4C0; // float + constexpr std::ptrdiff_t m_flZone2Distance = 0x4C4; // float constexpr std::ptrdiff_t m_InZone1 = 0x4C8; // CEntityIOOutput constexpr std::ptrdiff_t m_InZone2 = 0x4F0; // CEntityIOOutput constexpr std::ptrdiff_t m_InZone3 = 0x518; // CEntityIOOutput @@ -3792,8 +3795,8 @@ namespace CLogicMeasureMovement { constexpr std::ptrdiff_t m_hMeasureReference = 0x4CC; // CHandle< CBaseEntity > constexpr std::ptrdiff_t m_hTarget = 0x4D0; // CHandle< CBaseEntity > constexpr std::ptrdiff_t m_hTargetReference = 0x4D4; // CHandle< CBaseEntity > - constexpr std::ptrdiff_t m_flScale = 0x4D8; // float32 - constexpr std::ptrdiff_t m_nMeasureType = 0x4DC; // int32 + constexpr std::ptrdiff_t m_flScale = 0x4D8; // float + constexpr std::ptrdiff_t m_nMeasureType = 0x4DC; // int32_t } namespace CLogicNPCCounter { @@ -3815,36 +3818,36 @@ namespace CLogicNPCCounter { constexpr std::ptrdiff_t m_OnMinPlayerDist_3 = 0x708; // CEntityOutputTemplate< float32 > constexpr std::ptrdiff_t m_hSource = 0x730; // CEntityHandle constexpr std::ptrdiff_t m_iszSourceEntityName = 0x738; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flDistanceMax = 0x740; // float32 + constexpr std::ptrdiff_t m_flDistanceMax = 0x740; // float constexpr std::ptrdiff_t m_bDisabled = 0x744; // bool - constexpr std::ptrdiff_t m_nMinCountAll = 0x748; // int32 - constexpr std::ptrdiff_t m_nMaxCountAll = 0x74C; // int32 - constexpr std::ptrdiff_t m_nMinFactorAll = 0x750; // int32 - constexpr std::ptrdiff_t m_nMaxFactorAll = 0x754; // int32 + constexpr std::ptrdiff_t m_nMinCountAll = 0x748; // int32_t + constexpr std::ptrdiff_t m_nMaxCountAll = 0x74C; // int32_t + constexpr std::ptrdiff_t m_nMinFactorAll = 0x750; // int32_t + constexpr std::ptrdiff_t m_nMaxFactorAll = 0x754; // int32_t constexpr std::ptrdiff_t m_iszNPCClassname_1 = 0x760; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nNPCState_1 = 0x768; // int32 + constexpr std::ptrdiff_t m_nNPCState_1 = 0x768; // int32_t constexpr std::ptrdiff_t m_bInvertState_1 = 0x76C; // bool - constexpr std::ptrdiff_t m_nMinCount_1 = 0x770; // int32 - constexpr std::ptrdiff_t m_nMaxCount_1 = 0x774; // int32 - constexpr std::ptrdiff_t m_nMinFactor_1 = 0x778; // int32 - constexpr std::ptrdiff_t m_nMaxFactor_1 = 0x77C; // int32 - constexpr std::ptrdiff_t m_flDefaultDist_1 = 0x784; // float32 + constexpr std::ptrdiff_t m_nMinCount_1 = 0x770; // int32_t + constexpr std::ptrdiff_t m_nMaxCount_1 = 0x774; // int32_t + constexpr std::ptrdiff_t m_nMinFactor_1 = 0x778; // int32_t + constexpr std::ptrdiff_t m_nMaxFactor_1 = 0x77C; // int32_t + constexpr std::ptrdiff_t m_flDefaultDist_1 = 0x784; // float constexpr std::ptrdiff_t m_iszNPCClassname_2 = 0x788; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nNPCState_2 = 0x790; // int32 + constexpr std::ptrdiff_t m_nNPCState_2 = 0x790; // int32_t constexpr std::ptrdiff_t m_bInvertState_2 = 0x794; // bool - constexpr std::ptrdiff_t m_nMinCount_2 = 0x798; // int32 - constexpr std::ptrdiff_t m_nMaxCount_2 = 0x79C; // int32 - constexpr std::ptrdiff_t m_nMinFactor_2 = 0x7A0; // int32 - constexpr std::ptrdiff_t m_nMaxFactor_2 = 0x7A4; // int32 - constexpr std::ptrdiff_t m_flDefaultDist_2 = 0x7AC; // float32 + constexpr std::ptrdiff_t m_nMinCount_2 = 0x798; // int32_t + constexpr std::ptrdiff_t m_nMaxCount_2 = 0x79C; // int32_t + constexpr std::ptrdiff_t m_nMinFactor_2 = 0x7A0; // int32_t + constexpr std::ptrdiff_t m_nMaxFactor_2 = 0x7A4; // int32_t + constexpr std::ptrdiff_t m_flDefaultDist_2 = 0x7AC; // float constexpr std::ptrdiff_t m_iszNPCClassname_3 = 0x7B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nNPCState_3 = 0x7B8; // int32 + constexpr std::ptrdiff_t m_nNPCState_3 = 0x7B8; // int32_t constexpr std::ptrdiff_t m_bInvertState_3 = 0x7BC; // bool - constexpr std::ptrdiff_t m_nMinCount_3 = 0x7C0; // int32 - constexpr std::ptrdiff_t m_nMaxCount_3 = 0x7C4; // int32 - constexpr std::ptrdiff_t m_nMinFactor_3 = 0x7C8; // int32 - constexpr std::ptrdiff_t m_nMaxFactor_3 = 0x7CC; // int32 - constexpr std::ptrdiff_t m_flDefaultDist_3 = 0x7D4; // float32 + constexpr std::ptrdiff_t m_nMinCount_3 = 0x7C0; // int32_t + constexpr std::ptrdiff_t m_nMaxCount_3 = 0x7C4; // int32_t + constexpr std::ptrdiff_t m_nMinFactor_3 = 0x7C8; // int32_t + constexpr std::ptrdiff_t m_nMaxFactor_3 = 0x7CC; // int32_t + constexpr std::ptrdiff_t m_flDefaultDist_3 = 0x7D4; // float } namespace CLogicNPCCounterAABB { @@ -3878,23 +3881,23 @@ namespace CLogicRelay { } namespace CMapInfo { - constexpr std::ptrdiff_t m_iBuyingStatus = 0x4B0; // int32 - constexpr std::ptrdiff_t m_flBombRadius = 0x4B4; // float32 - constexpr std::ptrdiff_t m_iPetPopulation = 0x4B8; // int32 + constexpr std::ptrdiff_t m_iBuyingStatus = 0x4B0; // int32_t + constexpr std::ptrdiff_t m_flBombRadius = 0x4B4; // float + constexpr std::ptrdiff_t m_iPetPopulation = 0x4B8; // int32_t constexpr std::ptrdiff_t m_bUseNormalSpawnsForDM = 0x4BC; // bool constexpr std::ptrdiff_t m_bDisableAutoGeneratedDMSpawns = 0x4BD; // bool - constexpr std::ptrdiff_t m_flBotMaxVisionDistance = 0x4C0; // float32 - constexpr std::ptrdiff_t m_iHostageCount = 0x4C4; // int32 + constexpr std::ptrdiff_t m_flBotMaxVisionDistance = 0x4C0; // float + constexpr std::ptrdiff_t m_iHostageCount = 0x4C4; // int32_t constexpr std::ptrdiff_t m_bFadePlayerVisibilityFarZ = 0x4C8; // bool } namespace CMapVetoPickController { constexpr std::ptrdiff_t m_bPlayedIntroVcd = 0x4B0; // bool constexpr std::ptrdiff_t m_bNeedToPlayFiveSecondsRemaining = 0x4B1; // bool - constexpr std::ptrdiff_t m_dblPreMatchDraftSequenceTime = 0x4D0; // float64 + constexpr std::ptrdiff_t m_dblPreMatchDraftSequenceTime = 0x4D0; // double constexpr std::ptrdiff_t m_bPreMatchDraftStateChanged = 0x4D8; // bool - constexpr std::ptrdiff_t m_nDraftType = 0x4DC; // int32 - constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x4E0; // int32 + constexpr std::ptrdiff_t m_nDraftType = 0x4DC; // int32_t + constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x4E0; // int32_t constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x4E4; // int32[64] constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x5E4; // int32[7] constexpr std::ptrdiff_t m_nAccountIDs = 0x600; // int32[64] @@ -3905,9 +3908,9 @@ namespace CMapVetoPickController { constexpr std::ptrdiff_t m_nMapId4 = 0xB00; // int32[64] constexpr std::ptrdiff_t m_nMapId5 = 0xC00; // int32[64] constexpr std::ptrdiff_t m_nStartingSide0 = 0xD00; // int32[64] - constexpr std::ptrdiff_t m_nCurrentPhase = 0xE00; // int32 - constexpr std::ptrdiff_t m_nPhaseStartTick = 0xE04; // int32 - constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0xE08; // int32 + constexpr std::ptrdiff_t m_nCurrentPhase = 0xE00; // int32_t + constexpr std::ptrdiff_t m_nPhaseStartTick = 0xE04; // int32_t + constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0xE08; // int32_t constexpr std::ptrdiff_t m_OnMapVetoed = 0xE10; // CEntityOutputTemplate< CUtlSymbolLarge > constexpr std::ptrdiff_t m_OnMapPicked = 0xE38; // CEntityOutputTemplate< CUtlSymbolLarge > constexpr std::ptrdiff_t m_OnSidesPicked = 0xE60; // CEntityOutputTemplate< int32 > @@ -3934,20 +3937,20 @@ namespace CMarkupVolumeTagged_NavGame { namespace CMarkupVolumeWithRef { constexpr std::ptrdiff_t m_bUseRef = 0x740; // bool constexpr std::ptrdiff_t m_vRefPos = 0x744; // Vector - constexpr std::ptrdiff_t m_flRefDot = 0x750; // float32 + constexpr std::ptrdiff_t m_flRefDot = 0x750; // float } namespace CMathColorBlend { - constexpr std::ptrdiff_t m_flInMin = 0x4B0; // float32 - constexpr std::ptrdiff_t m_flInMax = 0x4B4; // float32 + constexpr std::ptrdiff_t m_flInMin = 0x4B0; // float + constexpr std::ptrdiff_t m_flInMax = 0x4B4; // float constexpr std::ptrdiff_t m_OutColor1 = 0x4B8; // Color constexpr std::ptrdiff_t m_OutColor2 = 0x4BC; // Color constexpr std::ptrdiff_t m_OutValue = 0x4C0; // CEntityOutputTemplate< Color > } namespace CMathCounter { - constexpr std::ptrdiff_t m_flMin = 0x4B0; // float32 - constexpr std::ptrdiff_t m_flMax = 0x4B4; // float32 + constexpr std::ptrdiff_t m_flMin = 0x4B0; // float + constexpr std::ptrdiff_t m_flMax = 0x4B4; // float constexpr std::ptrdiff_t m_bHitMin = 0x4B8; // bool constexpr std::ptrdiff_t m_bHitMax = 0x4B9; // bool constexpr std::ptrdiff_t m_bDisabled = 0x4BA; // bool @@ -3960,11 +3963,11 @@ namespace CMathCounter { } namespace CMathRemap { - constexpr std::ptrdiff_t m_flInMin = 0x4B0; // float32 - constexpr std::ptrdiff_t m_flInMax = 0x4B4; // float32 - constexpr std::ptrdiff_t m_flOut1 = 0x4B8; // float32 - constexpr std::ptrdiff_t m_flOut2 = 0x4BC; // float32 - constexpr std::ptrdiff_t m_flOldInValue = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flInMin = 0x4B0; // float + constexpr std::ptrdiff_t m_flInMax = 0x4B4; // float + constexpr std::ptrdiff_t m_flOut1 = 0x4B8; // float + constexpr std::ptrdiff_t m_flOut2 = 0x4BC; // float + constexpr std::ptrdiff_t m_flOldInValue = 0x4C0; // float constexpr std::ptrdiff_t m_bEnabled = 0x4C4; // bool constexpr std::ptrdiff_t m_OutValue = 0x4C8; // CEntityOutputTemplate< float32 > constexpr std::ptrdiff_t m_OnRoseAboveMin = 0x4F0; // CEntityIOOutput @@ -3981,15 +3984,15 @@ namespace CMelee { namespace CMessage { constexpr std::ptrdiff_t m_iszMessage = 0x4B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_MessageVolume = 0x4B8; // float32 - constexpr std::ptrdiff_t m_MessageAttenuation = 0x4BC; // int32 - constexpr std::ptrdiff_t m_Radius = 0x4C0; // float32 + constexpr std::ptrdiff_t m_MessageVolume = 0x4B8; // float + constexpr std::ptrdiff_t m_MessageAttenuation = 0x4BC; // int32_t + constexpr std::ptrdiff_t m_Radius = 0x4C0; // float constexpr std::ptrdiff_t m_sNoise = 0x4C8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_OnShowMessage = 0x4D0; // CEntityIOOutput } namespace CMessageEntity { - constexpr std::ptrdiff_t m_radius = 0x4B0; // int32 + constexpr std::ptrdiff_t m_radius = 0x4B0; // int32_t constexpr std::ptrdiff_t m_messageText = 0x4B8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_drawText = 0x4C0; // bool constexpr std::ptrdiff_t m_bDeveloperOnly = 0x4C1; // bool @@ -4000,10 +4003,10 @@ namespace CModelState { constexpr std::ptrdiff_t m_hModel = 0xA0; // CStrongHandle< InfoForResourceTypeCModel > constexpr std::ptrdiff_t m_ModelName = 0xA8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_bClientClothCreationSuppressed = 0xE8; // bool - constexpr std::ptrdiff_t m_MeshGroupMask = 0x180; // uint64 - constexpr std::ptrdiff_t m_nIdealMotionType = 0x222; // int8 - constexpr std::ptrdiff_t m_nForceLOD = 0x223; // int8 - constexpr std::ptrdiff_t m_nClothUpdateFlags = 0x224; // int8 + constexpr std::ptrdiff_t m_MeshGroupMask = 0x180; // uint64_t + constexpr std::ptrdiff_t m_nIdealMotionType = 0x222; // int8_t + constexpr std::ptrdiff_t m_nForceLOD = 0x223; // int8_t + constexpr std::ptrdiff_t m_nClothUpdateFlags = 0x224; // int8_t } namespace CMolotovProjectile { @@ -4019,32 +4022,32 @@ namespace CMomentaryRotButton { constexpr std::ptrdiff_t m_OnFullyOpen = 0x918; // CEntityIOOutput constexpr std::ptrdiff_t m_OnFullyClosed = 0x940; // CEntityIOOutput constexpr std::ptrdiff_t m_OnReachedPosition = 0x968; // CEntityIOOutput - constexpr std::ptrdiff_t m_lastUsed = 0x990; // int32 + constexpr std::ptrdiff_t m_lastUsed = 0x990; // int32_t constexpr std::ptrdiff_t m_start = 0x994; // QAngle constexpr std::ptrdiff_t m_end = 0x9A0; // QAngle - constexpr std::ptrdiff_t m_IdealYaw = 0x9AC; // float32 + constexpr std::ptrdiff_t m_IdealYaw = 0x9AC; // float constexpr std::ptrdiff_t m_sNoise = 0x9B0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_bUpdateTarget = 0x9B8; // bool - constexpr std::ptrdiff_t m_direction = 0x9BC; // int32 - constexpr std::ptrdiff_t m_returnSpeed = 0x9C0; // float32 - constexpr std::ptrdiff_t m_flStartPosition = 0x9C4; // float32 + constexpr std::ptrdiff_t m_direction = 0x9BC; // int32_t + constexpr std::ptrdiff_t m_returnSpeed = 0x9C0; // float + constexpr std::ptrdiff_t m_flStartPosition = 0x9C4; // float } namespace CMotorController { - constexpr std::ptrdiff_t m_speed = 0x8; // float32 - constexpr std::ptrdiff_t m_maxTorque = 0xC; // float32 + constexpr std::ptrdiff_t m_speed = 0x8; // float + constexpr std::ptrdiff_t m_maxTorque = 0xC; // float constexpr std::ptrdiff_t m_axis = 0x10; // Vector - constexpr std::ptrdiff_t m_inertiaFactor = 0x1C; // float32 + constexpr std::ptrdiff_t m_inertiaFactor = 0x1C; // float } namespace CMultiLightProxy { constexpr std::ptrdiff_t m_iszLightNameFilter = 0x4B0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszLightClassFilter = 0x4B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flLightRadiusFilter = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flBrightnessDelta = 0x4C4; // float32 + constexpr std::ptrdiff_t m_flLightRadiusFilter = 0x4C0; // float + constexpr std::ptrdiff_t m_flBrightnessDelta = 0x4C4; // float constexpr std::ptrdiff_t m_bPerformScreenFade = 0x4C8; // bool - constexpr std::ptrdiff_t m_flTargetBrightnessMultiplier = 0x4CC; // float32 - constexpr std::ptrdiff_t m_flCurrentBrightnessMultiplier = 0x4D0; // float32 + constexpr std::ptrdiff_t m_flTargetBrightnessMultiplier = 0x4CC; // float + constexpr std::ptrdiff_t m_flCurrentBrightnessMultiplier = 0x4D0; // float constexpr std::ptrdiff_t m_vecLights = 0x4D8; // CUtlVector< CHandle< CLightEntity > > } @@ -4052,7 +4055,7 @@ namespace CMultiSource { constexpr std::ptrdiff_t m_rgEntities = 0x4B0; // CHandle< CBaseEntity >[32] constexpr std::ptrdiff_t m_rgTriggered = 0x530; // int32[32] constexpr std::ptrdiff_t m_OnTrigger = 0x5B0; // CEntityIOOutput - constexpr std::ptrdiff_t m_iTotal = 0x5D8; // int32 + constexpr std::ptrdiff_t m_iTotal = 0x5D8; // int32_t constexpr std::ptrdiff_t m_globalstate = 0x5E0; // CUtlSymbolLarge } @@ -4066,31 +4069,31 @@ namespace CNavHullPresetVData { namespace CNavHullVData { constexpr std::ptrdiff_t m_bAgentEnabled = 0x0; // bool - constexpr std::ptrdiff_t m_agentRadius = 0x4; // float32 - constexpr std::ptrdiff_t m_agentHeight = 0x8; // float32 + constexpr std::ptrdiff_t m_agentRadius = 0x4; // float + constexpr std::ptrdiff_t m_agentHeight = 0x8; // float constexpr std::ptrdiff_t m_agentShortHeightEnabled = 0xC; // bool - constexpr std::ptrdiff_t m_agentShortHeight = 0x10; // float32 - constexpr std::ptrdiff_t m_agentMaxClimb = 0x14; // float32 - constexpr std::ptrdiff_t m_agentMaxSlope = 0x18; // int32 - constexpr std::ptrdiff_t m_agentMaxJumpDownDist = 0x1C; // float32 - constexpr std::ptrdiff_t m_agentMaxJumpHorizDistBase = 0x20; // float32 - constexpr std::ptrdiff_t m_agentMaxJumpUpDist = 0x24; // float32 - constexpr std::ptrdiff_t m_agentBorderErosion = 0x28; // int32 + constexpr std::ptrdiff_t m_agentShortHeight = 0x10; // float + constexpr std::ptrdiff_t m_agentMaxClimb = 0x14; // float + constexpr std::ptrdiff_t m_agentMaxSlope = 0x18; // int32_t + constexpr std::ptrdiff_t m_agentMaxJumpDownDist = 0x1C; // float + constexpr std::ptrdiff_t m_agentMaxJumpHorizDistBase = 0x20; // float + constexpr std::ptrdiff_t m_agentMaxJumpUpDist = 0x24; // float + constexpr std::ptrdiff_t m_agentBorderErosion = 0x28; // int32_t } namespace CNavLinkAnimgraphVar { constexpr std::ptrdiff_t m_strAnimgraphVar = 0x0; // CUtlString - constexpr std::ptrdiff_t m_unAlignmentDegrees = 0x8; // uint32 + constexpr std::ptrdiff_t m_unAlignmentDegrees = 0x8; // uint32_t } namespace CNavLinkAreaEntity { - constexpr std::ptrdiff_t m_flWidth = 0x4B0; // float32 + constexpr std::ptrdiff_t m_flWidth = 0x4B0; // float constexpr std::ptrdiff_t m_vLocatorOffset = 0x4B4; // Vector constexpr std::ptrdiff_t m_qLocatorAnglesOffset = 0x4C0; // QAngle constexpr std::ptrdiff_t m_strMovementForward = 0x4D0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_strMovementReverse = 0x4D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nNavLinkIdForward = 0x4E0; // int32 - constexpr std::ptrdiff_t m_nNavLinkIdReverse = 0x4E4; // int32 + constexpr std::ptrdiff_t m_nNavLinkIdForward = 0x4E0; // int32_t + constexpr std::ptrdiff_t m_nNavLinkIdReverse = 0x4E4; // int32_t constexpr std::ptrdiff_t m_bEnabled = 0x4E8; // bool constexpr std::ptrdiff_t m_strFilterName = 0x4F0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_hFilter = 0x4F8; // CHandle< CBaseFilter > @@ -4101,7 +4104,7 @@ namespace CNavLinkAreaEntity { namespace CNavLinkMovementVData { constexpr std::ptrdiff_t m_bIsInterpolated = 0x0; // bool - constexpr std::ptrdiff_t m_unRecommendedDistance = 0x4; // uint32 + constexpr std::ptrdiff_t m_unRecommendedDistance = 0x4; // uint32_t constexpr std::ptrdiff_t m_vecAnimgraphVars = 0x8; // CUtlVector< CNavLinkAnimgraphVar > } @@ -4111,16 +4114,16 @@ namespace CNavSpaceInfo { namespace CNavVolumeBreadthFirstSearch { constexpr std::ptrdiff_t m_vStartPos = 0xA0; // Vector - constexpr std::ptrdiff_t m_flSearchDist = 0xAC; // float32 + constexpr std::ptrdiff_t m_flSearchDist = 0xAC; // float } namespace CNavVolumeSphere { constexpr std::ptrdiff_t m_vCenter = 0x70; // Vector - constexpr std::ptrdiff_t m_flRadius = 0x7C; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x7C; // float } namespace CNavVolumeSphericalShell { - constexpr std::ptrdiff_t m_flRadiusInner = 0x80; // float32 + constexpr std::ptrdiff_t m_flRadiusInner = 0x80; // float } namespace CNavVolumeVector { @@ -4128,10 +4131,10 @@ namespace CNavVolumeVector { } namespace CNetworkOriginCellCoordQuantizedVector { - constexpr std::ptrdiff_t m_cellX = 0x10; // uint16 - constexpr std::ptrdiff_t m_cellY = 0x12; // uint16 - constexpr std::ptrdiff_t m_cellZ = 0x14; // uint16 - constexpr std::ptrdiff_t m_nOutsideWorld = 0x16; // uint16 + constexpr std::ptrdiff_t m_cellX = 0x10; // uint16_t + constexpr std::ptrdiff_t m_cellY = 0x12; // uint16_t + constexpr std::ptrdiff_t m_cellZ = 0x14; // uint16_t + constexpr std::ptrdiff_t m_nOutsideWorld = 0x16; // uint16_t constexpr std::ptrdiff_t m_vecX = 0x18; // CNetworkedQuantizedFloat constexpr std::ptrdiff_t m_vecY = 0x20; // CNetworkedQuantizedFloat constexpr std::ptrdiff_t m_vecZ = 0x28; // CNetworkedQuantizedFloat @@ -4144,7 +4147,7 @@ namespace CNetworkOriginQuantizedVector { } namespace CNetworkTransmitComponent { - constexpr std::ptrdiff_t m_nTransmitStateOwnedCounter = 0x16C; // uint8 + constexpr std::ptrdiff_t m_nTransmitStateOwnedCounter = 0x16C; // uint8_t } namespace CNetworkVelocityVector { @@ -4161,18 +4164,18 @@ namespace CNetworkViewOffsetVector { namespace CNetworkedSequenceOperation { constexpr std::ptrdiff_t m_hSequence = 0x8; // HSequence - constexpr std::ptrdiff_t m_flPrevCycle = 0xC; // float32 - constexpr std::ptrdiff_t m_flCycle = 0x10; // float32 + constexpr std::ptrdiff_t m_flPrevCycle = 0xC; // float + constexpr std::ptrdiff_t m_flCycle = 0x10; // float constexpr std::ptrdiff_t m_flWeight = 0x14; // CNetworkedQuantizedFloat constexpr std::ptrdiff_t m_bSequenceChangeNetworked = 0x1C; // bool constexpr std::ptrdiff_t m_bDiscontinuity = 0x1D; // bool - constexpr std::ptrdiff_t m_flPrevCycleFromDiscontinuity = 0x20; // float32 - constexpr std::ptrdiff_t m_flPrevCycleForAnimEventDetection = 0x24; // float32 + constexpr std::ptrdiff_t m_flPrevCycleFromDiscontinuity = 0x20; // float + constexpr std::ptrdiff_t m_flPrevCycleForAnimEventDetection = 0x24; // float } namespace COmniLight { - constexpr std::ptrdiff_t m_flInnerAngle = 0x938; // float32 - constexpr std::ptrdiff_t m_flOuterAngle = 0x93C; // float32 + constexpr std::ptrdiff_t m_flInnerAngle = 0x938; // float + constexpr std::ptrdiff_t m_flOuterAngle = 0x93C; // float constexpr std::ptrdiff_t m_bShowLight = 0x940; // bool } @@ -4184,12 +4187,12 @@ namespace CParticleSystem { constexpr std::ptrdiff_t m_szSnapshotFileName = 0x700; // char[512] constexpr std::ptrdiff_t m_bActive = 0x900; // bool constexpr std::ptrdiff_t m_bFrozen = 0x901; // bool - constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0x904; // float32 - constexpr std::ptrdiff_t m_nStopType = 0x908; // int32 + constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0x904; // float + constexpr std::ptrdiff_t m_nStopType = 0x908; // int32_t constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0x90C; // bool constexpr std::ptrdiff_t m_iEffectIndex = 0x910; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > constexpr std::ptrdiff_t m_flStartTime = 0x918; // GameTime_t - constexpr std::ptrdiff_t m_flPreSimTime = 0x91C; // float32 + constexpr std::ptrdiff_t m_flPreSimTime = 0x91C; // float constexpr std::ptrdiff_t m_vServerControlPoints = 0x920; // Vector[4] constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0x950; // uint8[4] constexpr std::ptrdiff_t m_hControlPointEnts = 0x954; // CHandle< CBaseEntity >[64] @@ -4199,15 +4202,15 @@ namespace CParticleSystem { constexpr std::ptrdiff_t m_bStartActive = 0xA57; // bool constexpr std::ptrdiff_t m_iszEffectName = 0xA58; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszControlPointNames = 0xA60; // CUtlSymbolLarge[64] - constexpr std::ptrdiff_t m_nDataCP = 0xC60; // int32 + constexpr std::ptrdiff_t m_nDataCP = 0xC60; // int32_t constexpr std::ptrdiff_t m_vecDataCPValue = 0xC64; // Vector - constexpr std::ptrdiff_t m_nTintCP = 0xC70; // int32 + constexpr std::ptrdiff_t m_nTintCP = 0xC70; // int32_t constexpr std::ptrdiff_t m_clrTint = 0xC74; // Color } namespace CPathCorner { - constexpr std::ptrdiff_t m_flWait = 0x4B0; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x4B4; // float32 + constexpr std::ptrdiff_t m_flWait = 0x4B0; // float + constexpr std::ptrdiff_t m_flRadius = 0x4B4; // float constexpr std::ptrdiff_t m_OnPass = 0x4B8; // CEntityIOOutput } @@ -4216,22 +4219,22 @@ namespace CPathKeyFrame { constexpr std::ptrdiff_t m_Angles = 0x4BC; // QAngle constexpr std::ptrdiff_t m_qAngle = 0x4D0; // Quaternion constexpr std::ptrdiff_t m_iNextKey = 0x4E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flNextTime = 0x4E8; // float32 + constexpr std::ptrdiff_t m_flNextTime = 0x4E8; // float constexpr std::ptrdiff_t m_pNextKey = 0x4F0; // CPathKeyFrame* constexpr std::ptrdiff_t m_pPrevKey = 0x4F8; // CPathKeyFrame* - constexpr std::ptrdiff_t m_flSpeed = 0x500; // float32 + constexpr std::ptrdiff_t m_flSpeed = 0x500; // float } namespace CPathParticleRope { constexpr std::ptrdiff_t m_bStartActive = 0x4B0; // bool - constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x4B4; // float32 + constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x4B4; // float constexpr std::ptrdiff_t m_iszEffectName = 0x4B8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_PathNodes_Name = 0x4C0; // CUtlVector< CUtlSymbolLarge > - constexpr std::ptrdiff_t m_flParticleSpacing = 0x4D8; // float32 - constexpr std::ptrdiff_t m_flSlack = 0x4DC; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x4E0; // float32 + constexpr std::ptrdiff_t m_flParticleSpacing = 0x4D8; // float + constexpr std::ptrdiff_t m_flSlack = 0x4DC; // float + constexpr std::ptrdiff_t m_flRadius = 0x4E0; // float constexpr std::ptrdiff_t m_ColorTint = 0x4E4; // Color - constexpr std::ptrdiff_t m_nEffectState = 0x4E8; // int32 + constexpr std::ptrdiff_t m_nEffectState = 0x4E8; // int32_t constexpr std::ptrdiff_t m_iEffectIndex = 0x4F0; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > constexpr std::ptrdiff_t m_PathNodes_Position = 0x4F8; // CNetworkUtlVectorBase< Vector > constexpr std::ptrdiff_t m_PathNodes_TangentIn = 0x510; // CNetworkUtlVectorBase< Vector > @@ -4245,33 +4248,33 @@ namespace CPathTrack { constexpr std::ptrdiff_t m_pnext = 0x4B0; // CPathTrack* constexpr std::ptrdiff_t m_pprevious = 0x4B8; // CPathTrack* constexpr std::ptrdiff_t m_paltpath = 0x4C0; // CPathTrack* - constexpr std::ptrdiff_t m_flRadius = 0x4C8; // float32 - constexpr std::ptrdiff_t m_length = 0x4CC; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x4C8; // float + constexpr std::ptrdiff_t m_length = 0x4CC; // float constexpr std::ptrdiff_t m_altName = 0x4D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nIterVal = 0x4D8; // int32 + constexpr std::ptrdiff_t m_nIterVal = 0x4D8; // int32_t constexpr std::ptrdiff_t m_eOrientationType = 0x4DC; // TrackOrientationType_t constexpr std::ptrdiff_t m_OnPass = 0x4E0; // CEntityIOOutput } namespace CPhysBallSocket { - constexpr std::ptrdiff_t m_flFriction = 0x508; // float32 + constexpr std::ptrdiff_t m_flFriction = 0x508; // float constexpr std::ptrdiff_t m_bEnableSwingLimit = 0x50C; // bool - constexpr std::ptrdiff_t m_flSwingLimit = 0x510; // float32 + constexpr std::ptrdiff_t m_flSwingLimit = 0x510; // float constexpr std::ptrdiff_t m_bEnableTwistLimit = 0x514; // bool - constexpr std::ptrdiff_t m_flMinTwistAngle = 0x518; // float32 - constexpr std::ptrdiff_t m_flMaxTwistAngle = 0x51C; // float32 + constexpr std::ptrdiff_t m_flMinTwistAngle = 0x518; // float + constexpr std::ptrdiff_t m_flMaxTwistAngle = 0x51C; // float } namespace CPhysBox { - constexpr std::ptrdiff_t m_damageType = 0x7C0; // int32 - constexpr std::ptrdiff_t m_massScale = 0x7C4; // float32 - constexpr std::ptrdiff_t m_damageToEnableMotion = 0x7C8; // int32 - constexpr std::ptrdiff_t m_flForceToEnableMotion = 0x7CC; // float32 + constexpr std::ptrdiff_t m_damageType = 0x7C0; // int32_t + constexpr std::ptrdiff_t m_massScale = 0x7C4; // float + constexpr std::ptrdiff_t m_damageToEnableMotion = 0x7C8; // int32_t + constexpr std::ptrdiff_t m_flForceToEnableMotion = 0x7CC; // float constexpr std::ptrdiff_t m_angPreferredCarryAngles = 0x7D0; // QAngle constexpr std::ptrdiff_t m_bNotSolidToWorld = 0x7DC; // bool constexpr std::ptrdiff_t m_bEnableUseOutput = 0x7DD; // bool - constexpr std::ptrdiff_t m_iExploitableByPlayer = 0x7E0; // int32 - constexpr std::ptrdiff_t m_flTouchOutputPerEntityDelay = 0x7E4; // float32 + constexpr std::ptrdiff_t m_iExploitableByPlayer = 0x7E0; // int32_t + constexpr std::ptrdiff_t m_flTouchOutputPerEntityDelay = 0x7E4; // float constexpr std::ptrdiff_t m_OnDamaged = 0x7E8; // CEntityIOOutput constexpr std::ptrdiff_t m_OnAwakened = 0x810; // CEntityIOOutput constexpr std::ptrdiff_t m_OnMotionEnabled = 0x838; // CEntityIOOutput @@ -4284,38 +4287,38 @@ namespace CPhysConstraint { constexpr std::ptrdiff_t m_nameAttach1 = 0x4B8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_nameAttach2 = 0x4C0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_breakSound = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_forceLimit = 0x4D0; // float32 - constexpr std::ptrdiff_t m_torqueLimit = 0x4D4; // float32 - constexpr std::ptrdiff_t m_teleportTick = 0x4D8; // uint32 - constexpr std::ptrdiff_t m_minTeleportDistance = 0x4DC; // float32 + constexpr std::ptrdiff_t m_forceLimit = 0x4D0; // float + constexpr std::ptrdiff_t m_torqueLimit = 0x4D4; // float + constexpr std::ptrdiff_t m_teleportTick = 0x4D8; // uint32_t + constexpr std::ptrdiff_t m_minTeleportDistance = 0x4DC; // float constexpr std::ptrdiff_t m_OnBreak = 0x4E0; // CEntityIOOutput } namespace CPhysExplosion { constexpr std::ptrdiff_t m_bExplodeOnSpawn = 0x4B0; // bool - constexpr std::ptrdiff_t m_flMagnitude = 0x4B4; // float32 - constexpr std::ptrdiff_t m_flDamage = 0x4B8; // float32 - constexpr std::ptrdiff_t m_radius = 0x4BC; // float32 + constexpr std::ptrdiff_t m_flMagnitude = 0x4B4; // float + constexpr std::ptrdiff_t m_flDamage = 0x4B8; // float + constexpr std::ptrdiff_t m_radius = 0x4BC; // float constexpr std::ptrdiff_t m_targetEntityName = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flInnerRadius = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flPushScale = 0x4CC; // float32 + constexpr std::ptrdiff_t m_flInnerRadius = 0x4C8; // float + constexpr std::ptrdiff_t m_flPushScale = 0x4CC; // float constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0x4D0; // bool constexpr std::ptrdiff_t m_OnPushedPlayer = 0x4D8; // CEntityIOOutput } namespace CPhysFixed { - constexpr std::ptrdiff_t m_flLinearFrequency = 0x508; // float32 - constexpr std::ptrdiff_t m_flLinearDampingRatio = 0x50C; // float32 - constexpr std::ptrdiff_t m_flAngularFrequency = 0x510; // float32 - constexpr std::ptrdiff_t m_flAngularDampingRatio = 0x514; // float32 + constexpr std::ptrdiff_t m_flLinearFrequency = 0x508; // float + constexpr std::ptrdiff_t m_flLinearDampingRatio = 0x50C; // float + constexpr std::ptrdiff_t m_flAngularFrequency = 0x510; // float + constexpr std::ptrdiff_t m_flAngularDampingRatio = 0x514; // float constexpr std::ptrdiff_t m_bEnableLinearConstraint = 0x518; // bool constexpr std::ptrdiff_t m_bEnableAngularConstraint = 0x519; // bool } namespace CPhysForce { constexpr std::ptrdiff_t m_nameAttach = 0x4B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_force = 0x4C0; // float32 - constexpr std::ptrdiff_t m_forceTime = 0x4C4; // float32 + constexpr std::ptrdiff_t m_force = 0x4C0; // float + constexpr std::ptrdiff_t m_forceTime = 0x4C4; // float constexpr std::ptrdiff_t m_attachedObject = 0x4C8; // CHandle< CBaseEntity > constexpr std::ptrdiff_t m_wasRestored = 0x4CC; // bool constexpr std::ptrdiff_t m_integrator = 0x4D0; // CConstantForceController @@ -4328,56 +4331,56 @@ namespace CPhysHinge { constexpr std::ptrdiff_t m_bAtMinLimit = 0x5E8; // bool constexpr std::ptrdiff_t m_bAtMaxLimit = 0x5E9; // bool constexpr std::ptrdiff_t m_hinge = 0x5EC; // constraint_hingeparams_t - constexpr std::ptrdiff_t m_hingeFriction = 0x62C; // float32 - constexpr std::ptrdiff_t m_systemLoadScale = 0x630; // float32 + constexpr std::ptrdiff_t m_hingeFriction = 0x62C; // float + constexpr std::ptrdiff_t m_systemLoadScale = 0x630; // float constexpr std::ptrdiff_t m_bIsAxisLocal = 0x634; // bool - constexpr std::ptrdiff_t m_flMinRotation = 0x638; // float32 - constexpr std::ptrdiff_t m_flMaxRotation = 0x63C; // float32 - constexpr std::ptrdiff_t m_flInitialRotation = 0x640; // float32 - constexpr std::ptrdiff_t m_flMotorFrequency = 0x644; // float32 - constexpr std::ptrdiff_t m_flMotorDampingRatio = 0x648; // float32 - constexpr std::ptrdiff_t m_flAngleSpeed = 0x64C; // float32 - constexpr std::ptrdiff_t m_flAngleSpeedThreshold = 0x650; // float32 + constexpr std::ptrdiff_t m_flMinRotation = 0x638; // float + constexpr std::ptrdiff_t m_flMaxRotation = 0x63C; // float + constexpr std::ptrdiff_t m_flInitialRotation = 0x640; // float + constexpr std::ptrdiff_t m_flMotorFrequency = 0x644; // float + constexpr std::ptrdiff_t m_flMotorDampingRatio = 0x648; // float + constexpr std::ptrdiff_t m_flAngleSpeed = 0x64C; // float + constexpr std::ptrdiff_t m_flAngleSpeedThreshold = 0x650; // float constexpr std::ptrdiff_t m_OnStartMoving = 0x658; // CEntityIOOutput constexpr std::ptrdiff_t m_OnStopMoving = 0x680; // CEntityIOOutput } namespace CPhysImpact { - constexpr std::ptrdiff_t m_damage = 0x4B0; // float32 - constexpr std::ptrdiff_t m_distance = 0x4B4; // float32 + constexpr std::ptrdiff_t m_damage = 0x4B0; // float + constexpr std::ptrdiff_t m_distance = 0x4B4; // float constexpr std::ptrdiff_t m_directionEntityName = 0x4B8; // CUtlSymbolLarge } namespace CPhysLength { constexpr std::ptrdiff_t m_offset = 0x508; // Vector[2] constexpr std::ptrdiff_t m_vecAttach = 0x520; // Vector - constexpr std::ptrdiff_t m_addLength = 0x52C; // float32 - constexpr std::ptrdiff_t m_minLength = 0x530; // float32 - constexpr std::ptrdiff_t m_totalLength = 0x534; // float32 + constexpr std::ptrdiff_t m_addLength = 0x52C; // float + constexpr std::ptrdiff_t m_minLength = 0x530; // float + constexpr std::ptrdiff_t m_totalLength = 0x534; // float constexpr std::ptrdiff_t m_bEnableCollision = 0x538; // bool } namespace CPhysMagnet { constexpr std::ptrdiff_t m_OnMagnetAttach = 0x890; // CEntityIOOutput constexpr std::ptrdiff_t m_OnMagnetDetach = 0x8B8; // CEntityIOOutput - constexpr std::ptrdiff_t m_massScale = 0x8E0; // float32 - constexpr std::ptrdiff_t m_forceLimit = 0x8E4; // float32 - constexpr std::ptrdiff_t m_torqueLimit = 0x8E8; // float32 + constexpr std::ptrdiff_t m_massScale = 0x8E0; // float + constexpr std::ptrdiff_t m_forceLimit = 0x8E4; // float + constexpr std::ptrdiff_t m_torqueLimit = 0x8E8; // float constexpr std::ptrdiff_t m_MagnettedEntities = 0x8F0; // CUtlVector< magnetted_objects_t > constexpr std::ptrdiff_t m_bActive = 0x908; // bool constexpr std::ptrdiff_t m_bHasHitSomething = 0x909; // bool - constexpr std::ptrdiff_t m_flTotalMass = 0x90C; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x910; // float32 + constexpr std::ptrdiff_t m_flTotalMass = 0x90C; // float + constexpr std::ptrdiff_t m_flRadius = 0x910; // float constexpr std::ptrdiff_t m_flNextSuckTime = 0x914; // GameTime_t - constexpr std::ptrdiff_t m_iMaxObjectsAttached = 0x918; // int32 + constexpr std::ptrdiff_t m_iMaxObjectsAttached = 0x918; // int32_t } namespace CPhysMotor { constexpr std::ptrdiff_t m_nameAttach = 0x4B0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_hAttachedObject = 0x4B8; // CHandle< CBaseEntity > - constexpr std::ptrdiff_t m_spinUp = 0x4BC; // float32 - constexpr std::ptrdiff_t m_additionalAcceleration = 0x4C0; // float32 - constexpr std::ptrdiff_t m_angularAcceleration = 0x4C4; // float32 + constexpr std::ptrdiff_t m_spinUp = 0x4BC; // float + constexpr std::ptrdiff_t m_additionalAcceleration = 0x4C0; // float + constexpr std::ptrdiff_t m_angularAcceleration = 0x4C4; // float constexpr std::ptrdiff_t m_lastTime = 0x4C8; // GameTime_t constexpr std::ptrdiff_t m_motor = 0x4E0; // CMotorController } @@ -4385,19 +4388,19 @@ namespace CPhysMotor { namespace CPhysPulley { constexpr std::ptrdiff_t m_position2 = 0x508; // Vector constexpr std::ptrdiff_t m_offset = 0x514; // Vector[2] - constexpr std::ptrdiff_t m_addLength = 0x52C; // float32 - constexpr std::ptrdiff_t m_gearRatio = 0x530; // float32 + constexpr std::ptrdiff_t m_addLength = 0x52C; // float + constexpr std::ptrdiff_t m_gearRatio = 0x530; // float } namespace CPhysSlideConstraint { constexpr std::ptrdiff_t m_axisEnd = 0x510; // Vector - constexpr std::ptrdiff_t m_slideFriction = 0x51C; // float32 - constexpr std::ptrdiff_t m_systemLoadScale = 0x520; // float32 - constexpr std::ptrdiff_t m_initialOffset = 0x524; // float32 + constexpr std::ptrdiff_t m_slideFriction = 0x51C; // float + constexpr std::ptrdiff_t m_systemLoadScale = 0x520; // float + constexpr std::ptrdiff_t m_initialOffset = 0x524; // float constexpr std::ptrdiff_t m_bEnableLinearConstraint = 0x528; // bool constexpr std::ptrdiff_t m_bEnableAngularConstraint = 0x529; // bool - constexpr std::ptrdiff_t m_flMotorFrequency = 0x52C; // float32 - constexpr std::ptrdiff_t m_flMotorDampingRatio = 0x530; // float32 + constexpr std::ptrdiff_t m_flMotorFrequency = 0x52C; // float + constexpr std::ptrdiff_t m_flMotorDampingRatio = 0x530; // float constexpr std::ptrdiff_t m_bUseEntityPivot = 0x534; // bool constexpr std::ptrdiff_t m_soundInfo = 0x538; // ConstraintSoundInfo } @@ -4411,23 +4414,23 @@ namespace CPhysTorque { } namespace CPhysWheelConstraint { - constexpr std::ptrdiff_t m_flSuspensionFrequency = 0x508; // float32 - constexpr std::ptrdiff_t m_flSuspensionDampingRatio = 0x50C; // float32 - constexpr std::ptrdiff_t m_flSuspensionHeightOffset = 0x510; // float32 + constexpr std::ptrdiff_t m_flSuspensionFrequency = 0x508; // float + constexpr std::ptrdiff_t m_flSuspensionDampingRatio = 0x50C; // float + constexpr std::ptrdiff_t m_flSuspensionHeightOffset = 0x510; // float constexpr std::ptrdiff_t m_bEnableSuspensionLimit = 0x514; // bool - constexpr std::ptrdiff_t m_flMinSuspensionOffset = 0x518; // float32 - constexpr std::ptrdiff_t m_flMaxSuspensionOffset = 0x51C; // float32 + constexpr std::ptrdiff_t m_flMinSuspensionOffset = 0x518; // float + constexpr std::ptrdiff_t m_flMaxSuspensionOffset = 0x51C; // float constexpr std::ptrdiff_t m_bEnableSteeringLimit = 0x520; // bool - constexpr std::ptrdiff_t m_flMinSteeringAngle = 0x524; // float32 - constexpr std::ptrdiff_t m_flMaxSteeringAngle = 0x528; // float32 - constexpr std::ptrdiff_t m_flSteeringAxisFriction = 0x52C; // float32 - constexpr std::ptrdiff_t m_flSpinAxisFriction = 0x530; // float32 + constexpr std::ptrdiff_t m_flMinSteeringAngle = 0x524; // float + constexpr std::ptrdiff_t m_flMaxSteeringAngle = 0x528; // float + constexpr std::ptrdiff_t m_flSteeringAxisFriction = 0x52C; // float + constexpr std::ptrdiff_t m_flSpinAxisFriction = 0x530; // float } namespace CPhysicsEntitySolver { constexpr std::ptrdiff_t m_hMovingEntity = 0x4B8; // CHandle< CBaseEntity > constexpr std::ptrdiff_t m_hPhysicsBlocker = 0x4BC; // CHandle< CBaseEntity > - constexpr std::ptrdiff_t m_separationDuration = 0x4C0; // float32 + constexpr std::ptrdiff_t m_separationDuration = 0x4C0; // float constexpr std::ptrdiff_t m_cancelTime = 0x4C4; // GameTime_t } @@ -4439,23 +4442,23 @@ namespace CPhysicsProp { constexpr std::ptrdiff_t m_OnPlayerUse = 0xAB0; // CEntityIOOutput constexpr std::ptrdiff_t m_OnPlayerPickup = 0xAD8; // CEntityIOOutput constexpr std::ptrdiff_t m_OnOutOfWorld = 0xB00; // CEntityIOOutput - constexpr std::ptrdiff_t m_massScale = 0xB28; // float32 - constexpr std::ptrdiff_t m_inertiaScale = 0xB2C; // float32 - constexpr std::ptrdiff_t m_buoyancyScale = 0xB30; // float32 - constexpr std::ptrdiff_t m_damageType = 0xB34; // int32 - constexpr std::ptrdiff_t m_damageToEnableMotion = 0xB38; // int32 - constexpr std::ptrdiff_t m_flForceToEnableMotion = 0xB3C; // float32 + constexpr std::ptrdiff_t m_massScale = 0xB28; // float + constexpr std::ptrdiff_t m_inertiaScale = 0xB2C; // float + constexpr std::ptrdiff_t m_buoyancyScale = 0xB30; // float + constexpr std::ptrdiff_t m_damageType = 0xB34; // int32_t + constexpr std::ptrdiff_t m_damageToEnableMotion = 0xB38; // int32_t + constexpr std::ptrdiff_t m_flForceToEnableMotion = 0xB3C; // float constexpr std::ptrdiff_t m_bThrownByPlayer = 0xB40; // bool constexpr std::ptrdiff_t m_bDroppedByPlayer = 0xB41; // bool constexpr std::ptrdiff_t m_bTouchedByPlayer = 0xB42; // bool constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0xB43; // bool - constexpr std::ptrdiff_t m_iExploitableByPlayer = 0xB44; // int32 + constexpr std::ptrdiff_t m_iExploitableByPlayer = 0xB44; // int32_t constexpr std::ptrdiff_t m_bHasBeenAwakened = 0xB48; // bool constexpr std::ptrdiff_t m_bIsOverrideProp = 0xB49; // bool constexpr std::ptrdiff_t m_fNextCheckDisableMotionContactsTime = 0xB4C; // GameTime_t - constexpr std::ptrdiff_t m_iInitialGlowState = 0xB50; // int32 - constexpr std::ptrdiff_t m_nGlowRange = 0xB54; // int32 - constexpr std::ptrdiff_t m_nGlowRangeMin = 0xB58; // int32 + constexpr std::ptrdiff_t m_iInitialGlowState = 0xB50; // int32_t + constexpr std::ptrdiff_t m_nGlowRange = 0xB54; // int32_t + constexpr std::ptrdiff_t m_nGlowRangeMin = 0xB58; // int32_t constexpr std::ptrdiff_t m_glowColor = 0xB5C; // Color constexpr std::ptrdiff_t m_bForceNavIgnore = 0xB60; // bool constexpr std::ptrdiff_t m_bNoNavmeshBlocker = 0xB61; // bool @@ -4465,7 +4468,7 @@ namespace CPhysicsProp { constexpr std::ptrdiff_t m_bAcceptDamageFromHeldObjects = 0xB6C; // bool constexpr std::ptrdiff_t m_bEnableUseOutput = 0xB6D; // bool constexpr std::ptrdiff_t m_bAwake = 0xB6E; // bool - constexpr std::ptrdiff_t m_nCollisionGroupOverride = 0xB70; // int32 + constexpr std::ptrdiff_t m_nCollisionGroupOverride = 0xB70; // int32_t } namespace CPhysicsPropRespawnable { @@ -4473,7 +4476,7 @@ namespace CPhysicsPropRespawnable { constexpr std::ptrdiff_t m_vOriginalSpawnAngles = 0xB84; // QAngle constexpr std::ptrdiff_t m_vOriginalMins = 0xB90; // Vector constexpr std::ptrdiff_t m_vOriginalMaxs = 0xB9C; // Vector - constexpr std::ptrdiff_t m_flRespawnDuration = 0xBA8; // float32 + constexpr std::ptrdiff_t m_flRespawnDuration = 0xBA8; // float } namespace CPhysicsShake { @@ -4481,42 +4484,42 @@ namespace CPhysicsShake { } namespace CPhysicsSpring { - constexpr std::ptrdiff_t m_flFrequency = 0x4B8; // float32 - constexpr std::ptrdiff_t m_flDampingRatio = 0x4BC; // float32 - constexpr std::ptrdiff_t m_flRestLength = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flFrequency = 0x4B8; // float + constexpr std::ptrdiff_t m_flDampingRatio = 0x4BC; // float + constexpr std::ptrdiff_t m_flRestLength = 0x4C0; // float constexpr std::ptrdiff_t m_nameAttachStart = 0x4C8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_nameAttachEnd = 0x4D0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_start = 0x4D8; // Vector constexpr std::ptrdiff_t m_end = 0x4E4; // Vector - constexpr std::ptrdiff_t m_teleportTick = 0x4F0; // uint32 + constexpr std::ptrdiff_t m_teleportTick = 0x4F0; // uint32_t } namespace CPhysicsWire { - constexpr std::ptrdiff_t m_nDensity = 0x4B0; // int32 + constexpr std::ptrdiff_t m_nDensity = 0x4B0; // int32_t } namespace CPlantedC4 { constexpr std::ptrdiff_t m_bBombTicking = 0x890; // bool constexpr std::ptrdiff_t m_flC4Blow = 0x894; // GameTime_t - constexpr std::ptrdiff_t m_nBombSite = 0x898; // int32 - constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0x89C; // int32 + constexpr std::ptrdiff_t m_nBombSite = 0x898; // int32_t + constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0x89C; // int32_t constexpr std::ptrdiff_t m_OnBombDefused = 0x8A0; // CEntityIOOutput constexpr std::ptrdiff_t m_OnBombBeginDefuse = 0x8C8; // CEntityIOOutput constexpr std::ptrdiff_t m_OnBombDefuseAborted = 0x8F0; // CEntityIOOutput constexpr std::ptrdiff_t m_bCannotBeDefused = 0x918; // bool constexpr std::ptrdiff_t m_entitySpottedState = 0x920; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0x938; // int32 + constexpr std::ptrdiff_t m_nSpotRules = 0x938; // int32_t constexpr std::ptrdiff_t m_bTrainingPlacedByPlayer = 0x93C; // bool constexpr std::ptrdiff_t m_bHasExploded = 0x93D; // bool - constexpr std::ptrdiff_t m_flTimerLength = 0x940; // float32 + constexpr std::ptrdiff_t m_flTimerLength = 0x940; // float constexpr std::ptrdiff_t m_bBeingDefused = 0x944; // bool constexpr std::ptrdiff_t m_fLastDefuseTime = 0x94C; // GameTime_t - constexpr std::ptrdiff_t m_flDefuseLength = 0x954; // float32 + constexpr std::ptrdiff_t m_flDefuseLength = 0x954; // float constexpr std::ptrdiff_t m_flDefuseCountDown = 0x958; // GameTime_t constexpr std::ptrdiff_t m_bBombDefused = 0x95C; // bool constexpr std::ptrdiff_t m_hBombDefuser = 0x960; // CHandle< CCSPlayerPawn > constexpr std::ptrdiff_t m_hControlPanel = 0x964; // CHandle< CBaseEntity > - constexpr std::ptrdiff_t m_iProgressBarTime = 0x968; // int32 + constexpr std::ptrdiff_t m_iProgressBarTime = 0x968; // int32_t constexpr std::ptrdiff_t m_bVoiceAlertFired = 0x96C; // bool constexpr std::ptrdiff_t m_bVoiceAlertPlayed = 0x96D; // bool[4] constexpr std::ptrdiff_t m_flNextBotBeepTime = 0x974; // GameTime_t @@ -4540,34 +4543,34 @@ namespace CPlayerPawnComponent { namespace CPlayerPing { constexpr std::ptrdiff_t m_hPlayer = 0x4B8; // CHandle< CCSPlayerPawn > constexpr std::ptrdiff_t m_hPingedEntity = 0x4BC; // CHandle< CBaseEntity > - constexpr std::ptrdiff_t m_iType = 0x4C0; // int32 + constexpr std::ptrdiff_t m_iType = 0x4C0; // int32_t constexpr std::ptrdiff_t m_bUrgent = 0x4C4; // bool constexpr std::ptrdiff_t m_szPlaceName = 0x4C5; // char[18] } namespace CPlayerSprayDecal { - constexpr std::ptrdiff_t m_nUniqueID = 0x700; // int32 - constexpr std::ptrdiff_t m_unAccountID = 0x704; // uint32 - constexpr std::ptrdiff_t m_unTraceID = 0x708; // uint32 - constexpr std::ptrdiff_t m_rtGcTime = 0x70C; // uint32 + constexpr std::ptrdiff_t m_nUniqueID = 0x700; // int32_t + constexpr std::ptrdiff_t m_unAccountID = 0x704; // uint32_t + constexpr std::ptrdiff_t m_unTraceID = 0x708; // uint32_t + constexpr std::ptrdiff_t m_rtGcTime = 0x70C; // uint32_t constexpr std::ptrdiff_t m_vecEndPos = 0x710; // Vector constexpr std::ptrdiff_t m_vecStart = 0x71C; // Vector constexpr std::ptrdiff_t m_vecLeft = 0x728; // Vector constexpr std::ptrdiff_t m_vecNormal = 0x734; // Vector - constexpr std::ptrdiff_t m_nPlayer = 0x740; // int32 - constexpr std::ptrdiff_t m_nEntity = 0x744; // int32 - constexpr std::ptrdiff_t m_nHitbox = 0x748; // int32 - constexpr std::ptrdiff_t m_flCreationTime = 0x74C; // float32 - constexpr std::ptrdiff_t m_nTintID = 0x750; // int32 - constexpr std::ptrdiff_t m_nVersion = 0x754; // uint8 + constexpr std::ptrdiff_t m_nPlayer = 0x740; // int32_t + constexpr std::ptrdiff_t m_nEntity = 0x744; // int32_t + constexpr std::ptrdiff_t m_nHitbox = 0x748; // int32_t + constexpr std::ptrdiff_t m_flCreationTime = 0x74C; // float + constexpr std::ptrdiff_t m_nTintID = 0x750; // int32_t + constexpr std::ptrdiff_t m_nVersion = 0x754; // uint8_t constexpr std::ptrdiff_t m_ubSignature = 0x755; // uint8[128] } namespace CPlayerVisibility { - constexpr std::ptrdiff_t m_flVisibilityStrength = 0x4B0; // float32 - constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x4B4; // float32 - constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x4B8; // float32 - constexpr std::ptrdiff_t m_flFadeTime = 0x4BC; // float32 + constexpr std::ptrdiff_t m_flVisibilityStrength = 0x4B0; // float + constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x4B4; // float + constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x4B8; // float + constexpr std::ptrdiff_t m_flFadeTime = 0x4BC; // float constexpr std::ptrdiff_t m_bStartDisabled = 0x4C0; // bool constexpr std::ptrdiff_t m_bIsEnabled = 0x4C1; // bool } @@ -4575,55 +4578,55 @@ namespace CPlayerVisibility { namespace CPlayer_CameraServices { constexpr std::ptrdiff_t m_vecCsViewPunchAngle = 0x40; // QAngle constexpr std::ptrdiff_t m_nCsViewPunchAngleTick = 0x4C; // GameTick_t - constexpr std::ptrdiff_t m_flCsViewPunchAngleTickRatio = 0x50; // float32 + constexpr std::ptrdiff_t m_flCsViewPunchAngleTickRatio = 0x50; // float constexpr std::ptrdiff_t m_PlayerFog = 0x58; // fogplayerparams_t constexpr std::ptrdiff_t m_hColorCorrectionCtrl = 0x98; // CHandle< CColorCorrection > constexpr std::ptrdiff_t m_hViewEntity = 0x9C; // CHandle< CBaseEntity > constexpr std::ptrdiff_t m_hTonemapController = 0xA0; // CHandle< CTonemapController2 > constexpr std::ptrdiff_t m_audio = 0xA8; // audioparams_t constexpr std::ptrdiff_t m_PostProcessingVolumes = 0x120; // CNetworkUtlVectorBase< CHandle< CPostProcessingVolume > > - constexpr std::ptrdiff_t m_flOldPlayerZ = 0x138; // float32 - constexpr std::ptrdiff_t m_flOldPlayerViewOffsetZ = 0x13C; // float32 + constexpr std::ptrdiff_t m_flOldPlayerZ = 0x138; // float + constexpr std::ptrdiff_t m_flOldPlayerViewOffsetZ = 0x13C; // float constexpr std::ptrdiff_t m_hTriggerSoundscapeList = 0x158; // CUtlVector< CHandle< CEnvSoundscapeTriggerable > > } namespace CPlayer_MovementServices { - constexpr std::ptrdiff_t m_nImpulse = 0x40; // int32 + constexpr std::ptrdiff_t m_nImpulse = 0x40; // int32_t constexpr std::ptrdiff_t m_nButtons = 0x48; // CInButtonState - constexpr std::ptrdiff_t m_nQueuedButtonDownMask = 0x68; // uint64 - constexpr std::ptrdiff_t m_nQueuedButtonChangeMask = 0x70; // uint64 - constexpr std::ptrdiff_t m_nButtonDoublePressed = 0x78; // uint64 + constexpr std::ptrdiff_t m_nQueuedButtonDownMask = 0x68; // uint64_t + constexpr std::ptrdiff_t m_nQueuedButtonChangeMask = 0x70; // uint64_t + constexpr std::ptrdiff_t m_nButtonDoublePressed = 0x78; // uint64_t constexpr std::ptrdiff_t m_pButtonPressedCmdNumber = 0x80; // uint32[64] - constexpr std::ptrdiff_t m_nLastCommandNumberProcessed = 0x180; // uint32 - constexpr std::ptrdiff_t m_nToggleButtonDownMask = 0x188; // uint64 - constexpr std::ptrdiff_t m_flMaxspeed = 0x190; // float32 + constexpr std::ptrdiff_t m_nLastCommandNumberProcessed = 0x180; // uint32_t + constexpr std::ptrdiff_t m_nToggleButtonDownMask = 0x188; // uint64_t + constexpr std::ptrdiff_t m_flMaxspeed = 0x190; // float constexpr std::ptrdiff_t m_arrForceSubtickMoveWhen = 0x194; // float32[4] - constexpr std::ptrdiff_t m_flForwardMove = 0x1A4; // float32 - constexpr std::ptrdiff_t m_flLeftMove = 0x1A8; // float32 - constexpr std::ptrdiff_t m_flUpMove = 0x1AC; // float32 + constexpr std::ptrdiff_t m_flForwardMove = 0x1A4; // float + constexpr std::ptrdiff_t m_flLeftMove = 0x1A8; // float + constexpr std::ptrdiff_t m_flUpMove = 0x1AC; // float constexpr std::ptrdiff_t m_vecLastMovementImpulses = 0x1B0; // Vector constexpr std::ptrdiff_t m_vecOldViewAngles = 0x1BC; // QAngle } namespace CPlayer_MovementServices_Humanoid { - constexpr std::ptrdiff_t m_flStepSoundTime = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flFallVelocity = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flStepSoundTime = 0x1D0; // float + constexpr std::ptrdiff_t m_flFallVelocity = 0x1D4; // float constexpr std::ptrdiff_t m_bInCrouch = 0x1D8; // bool - constexpr std::ptrdiff_t m_nCrouchState = 0x1DC; // uint32 + constexpr std::ptrdiff_t m_nCrouchState = 0x1DC; // uint32_t constexpr std::ptrdiff_t m_flCrouchTransitionStartTime = 0x1E0; // GameTime_t constexpr std::ptrdiff_t m_bDucked = 0x1E4; // bool constexpr std::ptrdiff_t m_bDucking = 0x1E5; // bool constexpr std::ptrdiff_t m_bInDuckJump = 0x1E6; // bool constexpr std::ptrdiff_t m_groundNormal = 0x1E8; // Vector - constexpr std::ptrdiff_t m_flSurfaceFriction = 0x1F4; // float32 + constexpr std::ptrdiff_t m_flSurfaceFriction = 0x1F4; // float constexpr std::ptrdiff_t m_surfaceProps = 0x1F8; // CUtlStringToken - constexpr std::ptrdiff_t m_nStepside = 0x208; // int32 - constexpr std::ptrdiff_t m_iTargetVolume = 0x20C; // int32 + constexpr std::ptrdiff_t m_nStepside = 0x208; // int32_t + constexpr std::ptrdiff_t m_iTargetVolume = 0x20C; // int32_t constexpr std::ptrdiff_t m_vecSmoothedVelocity = 0x210; // Vector } namespace CPlayer_ObserverServices { - constexpr std::ptrdiff_t m_iObserverMode = 0x40; // uint8 + constexpr std::ptrdiff_t m_iObserverMode = 0x40; // uint8_t constexpr std::ptrdiff_t m_hObserverTarget = 0x44; // CHandle< CBaseEntity > constexpr std::ptrdiff_t m_iObserverLastMode = 0x48; // ObserverMode_t constexpr std::ptrdiff_t m_bForcedObserverMode = 0x4C; // bool @@ -4643,8 +4646,8 @@ namespace CPointAngleSensor { constexpr std::ptrdiff_t m_nLookAtName = 0x4B8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_hTargetEntity = 0x4C0; // CHandle< CBaseEntity > constexpr std::ptrdiff_t m_hLookAtEntity = 0x4C4; // CHandle< CBaseEntity > - constexpr std::ptrdiff_t m_flDuration = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flDotTolerance = 0x4CC; // float32 + constexpr std::ptrdiff_t m_flDuration = 0x4C8; // float + constexpr std::ptrdiff_t m_flDotTolerance = 0x4CC; // float constexpr std::ptrdiff_t m_flFacingTime = 0x4D0; // GameTime_t constexpr std::ptrdiff_t m_bFired = 0x4D4; // bool constexpr std::ptrdiff_t m_OnFacingLookat = 0x4D8; // CEntityIOOutput @@ -4655,12 +4658,12 @@ namespace CPointAngleSensor { namespace CPointAngularVelocitySensor { constexpr std::ptrdiff_t m_hTargetEntity = 0x4B0; // CHandle< CBaseEntity > - constexpr std::ptrdiff_t m_flThreshold = 0x4B4; // float32 - constexpr std::ptrdiff_t m_nLastCompareResult = 0x4B8; // int32 - constexpr std::ptrdiff_t m_nLastFireResult = 0x4BC; // int32 + constexpr std::ptrdiff_t m_flThreshold = 0x4B4; // float + constexpr std::ptrdiff_t m_nLastCompareResult = 0x4B8; // int32_t + constexpr std::ptrdiff_t m_nLastFireResult = 0x4BC; // int32_t constexpr std::ptrdiff_t m_flFireTime = 0x4C0; // GameTime_t - constexpr std::ptrdiff_t m_flFireInterval = 0x4C4; // float32 - constexpr std::ptrdiff_t m_flLastAngVelocity = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flFireInterval = 0x4C4; // float + constexpr std::ptrdiff_t m_flLastAngVelocity = 0x4C8; // float constexpr std::ptrdiff_t m_lastOrientation = 0x4CC; // QAngle constexpr std::ptrdiff_t m_vecAxis = 0x4D8; // Vector constexpr std::ptrdiff_t m_bUseHelper = 0x4E4; // bool @@ -4673,35 +4676,35 @@ namespace CPointAngularVelocitySensor { } namespace CPointCamera { - constexpr std::ptrdiff_t m_FOV = 0x4B0; // float32 - constexpr std::ptrdiff_t m_Resolution = 0x4B4; // float32 + constexpr std::ptrdiff_t m_FOV = 0x4B0; // float + constexpr std::ptrdiff_t m_Resolution = 0x4B4; // float constexpr std::ptrdiff_t m_bFogEnable = 0x4B8; // bool constexpr std::ptrdiff_t m_FogColor = 0x4B9; // Color - constexpr std::ptrdiff_t m_flFogStart = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flFogEnd = 0x4C4; // float32 - constexpr std::ptrdiff_t m_flFogMaxDensity = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flFogStart = 0x4C0; // float + constexpr std::ptrdiff_t m_flFogEnd = 0x4C4; // float + constexpr std::ptrdiff_t m_flFogMaxDensity = 0x4C8; // float constexpr std::ptrdiff_t m_bActive = 0x4CC; // bool constexpr std::ptrdiff_t m_bUseScreenAspectRatio = 0x4CD; // bool - constexpr std::ptrdiff_t m_flAspectRatio = 0x4D0; // float32 + constexpr std::ptrdiff_t m_flAspectRatio = 0x4D0; // float constexpr std::ptrdiff_t m_bNoSky = 0x4D4; // bool - constexpr std::ptrdiff_t m_fBrightness = 0x4D8; // float32 - constexpr std::ptrdiff_t m_flZFar = 0x4DC; // float32 - constexpr std::ptrdiff_t m_flZNear = 0x4E0; // float32 + constexpr std::ptrdiff_t m_fBrightness = 0x4D8; // float + constexpr std::ptrdiff_t m_flZFar = 0x4DC; // float + constexpr std::ptrdiff_t m_flZNear = 0x4E0; // float constexpr std::ptrdiff_t m_bCanHLTVUse = 0x4E4; // bool constexpr std::ptrdiff_t m_bDofEnabled = 0x4E5; // bool - constexpr std::ptrdiff_t m_flDofNearBlurry = 0x4E8; // float32 - constexpr std::ptrdiff_t m_flDofNearCrisp = 0x4EC; // float32 - constexpr std::ptrdiff_t m_flDofFarCrisp = 0x4F0; // float32 - constexpr std::ptrdiff_t m_flDofFarBlurry = 0x4F4; // float32 - constexpr std::ptrdiff_t m_flDofTiltToGround = 0x4F8; // float32 - constexpr std::ptrdiff_t m_TargetFOV = 0x4FC; // float32 - constexpr std::ptrdiff_t m_DegreesPerSecond = 0x500; // float32 + constexpr std::ptrdiff_t m_flDofNearBlurry = 0x4E8; // float + constexpr std::ptrdiff_t m_flDofNearCrisp = 0x4EC; // float + constexpr std::ptrdiff_t m_flDofFarCrisp = 0x4F0; // float + constexpr std::ptrdiff_t m_flDofFarBlurry = 0x4F4; // float + constexpr std::ptrdiff_t m_flDofTiltToGround = 0x4F8; // float + constexpr std::ptrdiff_t m_TargetFOV = 0x4FC; // float + constexpr std::ptrdiff_t m_DegreesPerSecond = 0x500; // float constexpr std::ptrdiff_t m_bIsOn = 0x504; // bool constexpr std::ptrdiff_t m_pNext = 0x508; // CPointCamera* } namespace CPointCameraVFOV { - constexpr std::ptrdiff_t m_flVerticalFOV = 0x510; // float32 + constexpr std::ptrdiff_t m_flVerticalFOV = 0x510; // float } namespace CPointClientUIDialog { @@ -4713,15 +4716,15 @@ namespace CPointClientUIWorldPanel { constexpr std::ptrdiff_t m_bIgnoreInput = 0x8B0; // bool constexpr std::ptrdiff_t m_bLit = 0x8B1; // bool constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0x8B2; // bool - constexpr std::ptrdiff_t m_flWidth = 0x8B4; // float32 - constexpr std::ptrdiff_t m_flHeight = 0x8B8; // float32 - constexpr std::ptrdiff_t m_flDPI = 0x8BC; // float32 - constexpr std::ptrdiff_t m_flInteractDistance = 0x8C0; // float32 - constexpr std::ptrdiff_t m_flDepthOffset = 0x8C4; // float32 - constexpr std::ptrdiff_t m_unOwnerContext = 0x8C8; // uint32 - constexpr std::ptrdiff_t m_unHorizontalAlign = 0x8CC; // uint32 - constexpr std::ptrdiff_t m_unVerticalAlign = 0x8D0; // uint32 - constexpr std::ptrdiff_t m_unOrientation = 0x8D4; // uint32 + constexpr std::ptrdiff_t m_flWidth = 0x8B4; // float + constexpr std::ptrdiff_t m_flHeight = 0x8B8; // float + constexpr std::ptrdiff_t m_flDPI = 0x8BC; // float + constexpr std::ptrdiff_t m_flInteractDistance = 0x8C0; // float + constexpr std::ptrdiff_t m_flDepthOffset = 0x8C4; // float + constexpr std::ptrdiff_t m_unOwnerContext = 0x8C8; // uint32_t + constexpr std::ptrdiff_t m_unHorizontalAlign = 0x8CC; // uint32_t + constexpr std::ptrdiff_t m_unVerticalAlign = 0x8D0; // uint32_t + constexpr std::ptrdiff_t m_unOrientation = 0x8D4; // uint32_t constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0x8D8; // bool constexpr std::ptrdiff_t m_vecCSSClasses = 0x8E0; // CNetworkUtlVectorBase< CUtlSymbolLarge > constexpr std::ptrdiff_t m_bOpaque = 0x8F8; // bool @@ -4732,7 +4735,7 @@ namespace CPointClientUIWorldPanel { constexpr std::ptrdiff_t m_bGrabbable = 0x8FD; // bool constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0x8FE; // bool constexpr std::ptrdiff_t m_bDisableMipGen = 0x8FF; // bool - constexpr std::ptrdiff_t m_nExplicitImageLayout = 0x900; // int32 + constexpr std::ptrdiff_t m_nExplicitImageLayout = 0x900; // int32_t } namespace CPointClientUIWorldTextPanel { @@ -4764,11 +4767,11 @@ namespace CPointCommentaryNode { constexpr std::ptrdiff_t m_pOnCommentaryStopped = 0x930; // CEntityIOOutput constexpr std::ptrdiff_t m_bActive = 0x958; // bool constexpr std::ptrdiff_t m_flStartTime = 0x95C; // GameTime_t - constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0x960; // float32 + constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0x960; // float constexpr std::ptrdiff_t m_iszTitle = 0x968; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszSpeakers = 0x970; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iNodeNumber = 0x978; // int32 - constexpr std::ptrdiff_t m_iNodeNumberMax = 0x97C; // int32 + constexpr std::ptrdiff_t m_iNodeNumber = 0x978; // int32_t + constexpr std::ptrdiff_t m_iNodeNumberMax = 0x97C; // int32_t constexpr std::ptrdiff_t m_bListenedTo = 0x980; // bool } @@ -4792,10 +4795,10 @@ namespace CPointGiveAmmo { } namespace CPointHurt { - constexpr std::ptrdiff_t m_nDamage = 0x4B0; // int32 - constexpr std::ptrdiff_t m_bitsDamageType = 0x4B4; // int32 - constexpr std::ptrdiff_t m_flRadius = 0x4B8; // float32 - constexpr std::ptrdiff_t m_flDelay = 0x4BC; // float32 + constexpr std::ptrdiff_t m_nDamage = 0x4B0; // int32_t + constexpr std::ptrdiff_t m_bitsDamageType = 0x4B4; // int32_t + constexpr std::ptrdiff_t m_flRadius = 0x4B8; // float + constexpr std::ptrdiff_t m_flDelay = 0x4BC; // float constexpr std::ptrdiff_t m_strTarget = 0x4C0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_pActivator = 0x4C8; // CHandle< CBaseEntity > } @@ -4823,10 +4826,10 @@ namespace CPointPulse { namespace CPointPush { constexpr std::ptrdiff_t m_bEnabled = 0x4B0; // bool - constexpr std::ptrdiff_t m_flMagnitude = 0x4B4; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x4B8; // float32 - constexpr std::ptrdiff_t m_flInnerRadius = 0x4BC; // float32 - constexpr std::ptrdiff_t m_flConeOfInfluence = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flMagnitude = 0x4B4; // float + constexpr std::ptrdiff_t m_flRadius = 0x4B8; // float + constexpr std::ptrdiff_t m_flInnerRadius = 0x4BC; // float + constexpr std::ptrdiff_t m_flConeOfInfluence = 0x4C0; // float constexpr std::ptrdiff_t m_iszFilterName = 0x4C8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_hFilter = 0x4D0; // CHandle< CBaseFilter > } @@ -4842,7 +4845,7 @@ namespace CPointTemplate { constexpr std::ptrdiff_t m_iszWorldName = 0x4B0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszSource2EntityLumpName = 0x4B8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszEntityFilterName = 0x4C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flTimeoutInterval = 0x4C8; // float32 + constexpr std::ptrdiff_t m_flTimeoutInterval = 0x4C8; // float constexpr std::ptrdiff_t m_bAsynchronouslySpawnEntities = 0x4CC; // bool constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x4D0; // CEntityIOOutput constexpr std::ptrdiff_t m_clientOnlyEntityBehavior = 0x4F8; // PointTemplateClientOnlyEntityBehavior_t @@ -4861,9 +4864,9 @@ namespace CPointValueRemapper { constexpr std::ptrdiff_t m_iszRemapLineEndName = 0x4C0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_hRemapLineStart = 0x4C8; // CHandle< CBaseEntity > constexpr std::ptrdiff_t m_hRemapLineEnd = 0x4CC; // CHandle< CBaseEntity > - constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x4D0; // float32 - constexpr std::ptrdiff_t m_flDisengageDistance = 0x4D4; // float32 - constexpr std::ptrdiff_t m_flEngageDistance = 0x4D8; // float32 + constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x4D0; // float + constexpr std::ptrdiff_t m_flDisengageDistance = 0x4D4; // float + constexpr std::ptrdiff_t m_flEngageDistance = 0x4D8; // float constexpr std::ptrdiff_t m_bRequiresUseKey = 0x4DC; // bool constexpr std::ptrdiff_t m_nOutputType = 0x4E0; // ValueRemapperOutputType_t constexpr std::ptrdiff_t m_iszOutputEntityName = 0x4E8; // CUtlSymbolLarge @@ -4873,19 +4876,19 @@ namespace CPointValueRemapper { constexpr std::ptrdiff_t m_hOutputEntities = 0x508; // CNetworkUtlVectorBase< CHandle< CBaseEntity > > constexpr std::ptrdiff_t m_nHapticsType = 0x520; // ValueRemapperHapticsType_t constexpr std::ptrdiff_t m_nMomentumType = 0x524; // ValueRemapperMomentumType_t - constexpr std::ptrdiff_t m_flMomentumModifier = 0x528; // float32 - constexpr std::ptrdiff_t m_flSnapValue = 0x52C; // float32 - constexpr std::ptrdiff_t m_flCurrentMomentum = 0x530; // float32 + constexpr std::ptrdiff_t m_flMomentumModifier = 0x528; // float + constexpr std::ptrdiff_t m_flSnapValue = 0x52C; // float + constexpr std::ptrdiff_t m_flCurrentMomentum = 0x530; // float constexpr std::ptrdiff_t m_nRatchetType = 0x534; // ValueRemapperRatchetType_t - constexpr std::ptrdiff_t m_flRatchetOffset = 0x538; // float32 - constexpr std::ptrdiff_t m_flInputOffset = 0x53C; // float32 + constexpr std::ptrdiff_t m_flRatchetOffset = 0x538; // float + constexpr std::ptrdiff_t m_flInputOffset = 0x53C; // float constexpr std::ptrdiff_t m_bEngaged = 0x540; // bool constexpr std::ptrdiff_t m_bFirstUpdate = 0x541; // bool - constexpr std::ptrdiff_t m_flPreviousValue = 0x544; // float32 + constexpr std::ptrdiff_t m_flPreviousValue = 0x544; // float constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x548; // GameTime_t constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x54C; // Vector constexpr std::ptrdiff_t m_hUsingPlayer = 0x558; // CHandle< CBasePlayerPawn > - constexpr std::ptrdiff_t m_flCustomOutputValue = 0x55C; // float32 + constexpr std::ptrdiff_t m_flCustomOutputValue = 0x55C; // float constexpr std::ptrdiff_t m_iszSoundEngage = 0x560; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszSoundDisengage = 0x568; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszSoundReachedValueZero = 0x570; // CUtlSymbolLarge @@ -4904,8 +4907,8 @@ namespace CPointVelocitySensor { constexpr std::ptrdiff_t m_hTargetEntity = 0x4B0; // CHandle< CBaseEntity > constexpr std::ptrdiff_t m_vecAxis = 0x4B4; // Vector constexpr std::ptrdiff_t m_bEnabled = 0x4C0; // bool - constexpr std::ptrdiff_t m_fPrevVelocity = 0x4C4; // float32 - constexpr std::ptrdiff_t m_flAvgInterval = 0x4C8; // float32 + constexpr std::ptrdiff_t m_fPrevVelocity = 0x4C4; // float + constexpr std::ptrdiff_t m_flAvgInterval = 0x4C8; // float constexpr std::ptrdiff_t m_Velocity = 0x4D0; // CEntityOutputTemplate< float32 > } @@ -4914,9 +4917,9 @@ namespace CPointWorldText { constexpr std::ptrdiff_t m_FontName = 0x900; // char[64] constexpr std::ptrdiff_t m_bEnabled = 0x940; // bool constexpr std::ptrdiff_t m_bFullbright = 0x941; // bool - constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0x944; // float32 - constexpr std::ptrdiff_t m_flFontSize = 0x948; // float32 - constexpr std::ptrdiff_t m_flDepthOffset = 0x94C; // float32 + constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0x944; // float + constexpr std::ptrdiff_t m_flFontSize = 0x948; // float + constexpr std::ptrdiff_t m_flDepthOffset = 0x94C; // float constexpr std::ptrdiff_t m_Color = 0x950; // Color constexpr std::ptrdiff_t m_nJustifyHorizontal = 0x954; // PointWorldTextJustifyHorizontal_t constexpr std::ptrdiff_t m_nJustifyVertical = 0x958; // PointWorldTextJustifyVertical_t @@ -4925,45 +4928,45 @@ namespace CPointWorldText { namespace CPostProcessingVolume { constexpr std::ptrdiff_t m_hPostSettings = 0x8B8; // CStrongHandle< InfoForResourceTypeCPostProcessingResource > - constexpr std::ptrdiff_t m_flFadeDuration = 0x8C0; // float32 - constexpr std::ptrdiff_t m_flMinLogExposure = 0x8C4; // float32 - constexpr std::ptrdiff_t m_flMaxLogExposure = 0x8C8; // float32 - constexpr std::ptrdiff_t m_flMinExposure = 0x8CC; // float32 - constexpr std::ptrdiff_t m_flMaxExposure = 0x8D0; // float32 - constexpr std::ptrdiff_t m_flExposureCompensation = 0x8D4; // float32 - constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0x8D8; // float32 - constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0x8DC; // float32 - constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x8E0; // float32 + constexpr std::ptrdiff_t m_flFadeDuration = 0x8C0; // float + constexpr std::ptrdiff_t m_flMinLogExposure = 0x8C4; // float + constexpr std::ptrdiff_t m_flMaxLogExposure = 0x8C8; // float + constexpr std::ptrdiff_t m_flMinExposure = 0x8CC; // float + constexpr std::ptrdiff_t m_flMaxExposure = 0x8D0; // float + constexpr std::ptrdiff_t m_flExposureCompensation = 0x8D4; // float + constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0x8D8; // float + constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0x8DC; // float + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x8E0; // float constexpr std::ptrdiff_t m_bMaster = 0x8E4; // bool constexpr std::ptrdiff_t m_bExposureControl = 0x8E5; // bool - constexpr std::ptrdiff_t m_flRate = 0x8E8; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x8EC; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x8F0; // float32 - constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x8F4; // float32 + constexpr std::ptrdiff_t m_flRate = 0x8E8; // float + constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x8EC; // float + constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x8F0; // float + constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x8F4; // float } namespace CPrecipitationVData { constexpr std::ptrdiff_t m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > - constexpr std::ptrdiff_t m_flInnerDistance = 0x108; // float32 + constexpr std::ptrdiff_t m_flInnerDistance = 0x108; // float constexpr std::ptrdiff_t m_nAttachType = 0x10C; // ParticleAttachment_t constexpr std::ptrdiff_t m_bBatchSameVolumeType = 0x110; // bool - constexpr std::ptrdiff_t m_nRTEnvCP = 0x114; // int32 - constexpr std::ptrdiff_t m_nRTEnvCPComponent = 0x118; // int32 + constexpr std::ptrdiff_t m_nRTEnvCP = 0x114; // int32_t + constexpr std::ptrdiff_t m_nRTEnvCPComponent = 0x118; // int32_t constexpr std::ptrdiff_t m_szModifier = 0x120; // CUtlString } namespace CProjectedDecal { - constexpr std::ptrdiff_t m_nTexture = 0x4B0; // int32 - constexpr std::ptrdiff_t m_flDistance = 0x4B4; // float32 + constexpr std::ptrdiff_t m_nTexture = 0x4B0; // int32_t + constexpr std::ptrdiff_t m_flDistance = 0x4B4; // float } namespace CPropDoorRotating { constexpr std::ptrdiff_t m_vecAxis = 0xD98; // Vector - constexpr std::ptrdiff_t m_flDistance = 0xDA4; // float32 + constexpr std::ptrdiff_t m_flDistance = 0xDA4; // float constexpr std::ptrdiff_t m_eSpawnPosition = 0xDA8; // PropDoorRotatingSpawnPos_t constexpr std::ptrdiff_t m_eOpenDirection = 0xDAC; // PropDoorRotatingOpenDirection_e constexpr std::ptrdiff_t m_eCurrentOpenDirection = 0xDB0; // PropDoorRotatingOpenDirection_e - constexpr std::ptrdiff_t m_flAjarAngle = 0xDB4; // float32 + constexpr std::ptrdiff_t m_flAjarAngle = 0xDB4; // float constexpr std::ptrdiff_t m_angRotationAjarDeprecated = 0xDB8; // QAngle constexpr std::ptrdiff_t m_angRotationClosed = 0xDC4; // QAngle constexpr std::ptrdiff_t m_angRotationOpenForward = 0xDD0; // QAngle @@ -4980,7 +4983,7 @@ namespace CPropDoorRotating { namespace CPropDoorRotatingBreakable { constexpr std::ptrdiff_t m_bBreakable = 0xE30; // bool constexpr std::ptrdiff_t m_isAbleToCloseAreaPortals = 0xE31; // bool - constexpr std::ptrdiff_t m_currentDamageState = 0xE34; // int32 + constexpr std::ptrdiff_t m_currentDamageState = 0xE34; // int32_t constexpr std::ptrdiff_t m_damageStates = 0xE38; // CUtlVector< CUtlSymbolLarge > } @@ -5011,11 +5014,11 @@ namespace CPulseCell_Value_FindEntByName { } namespace CRR_Response { - constexpr std::ptrdiff_t m_Type = 0x0; // uint8 + constexpr std::ptrdiff_t m_Type = 0x0; // uint8_t constexpr std::ptrdiff_t m_szResponseName = 0x1; // char[192] constexpr std::ptrdiff_t m_szMatchingRule = 0xC1; // char[128] constexpr std::ptrdiff_t m_Params = 0x148; // ResponseParams - constexpr std::ptrdiff_t m_fMatchScore = 0x168; // float32 + constexpr std::ptrdiff_t m_fMatchScore = 0x168; // float constexpr std::ptrdiff_t m_szSpeakerContext = 0x170; // char* constexpr std::ptrdiff_t m_szWorldContext = 0x178; // char* constexpr std::ptrdiff_t m_Followup = 0x180; // ResponseFollowup @@ -5024,27 +5027,27 @@ namespace CRR_Response { } namespace CRagdollConstraint { - constexpr std::ptrdiff_t m_xmin = 0x508; // float32 - constexpr std::ptrdiff_t m_xmax = 0x50C; // float32 - constexpr std::ptrdiff_t m_ymin = 0x510; // float32 - constexpr std::ptrdiff_t m_ymax = 0x514; // float32 - constexpr std::ptrdiff_t m_zmin = 0x518; // float32 - constexpr std::ptrdiff_t m_zmax = 0x51C; // float32 - constexpr std::ptrdiff_t m_xfriction = 0x520; // float32 - constexpr std::ptrdiff_t m_yfriction = 0x524; // float32 - constexpr std::ptrdiff_t m_zfriction = 0x528; // float32 + constexpr std::ptrdiff_t m_xmin = 0x508; // float + constexpr std::ptrdiff_t m_xmax = 0x50C; // float + constexpr std::ptrdiff_t m_ymin = 0x510; // float + constexpr std::ptrdiff_t m_ymax = 0x514; // float + constexpr std::ptrdiff_t m_zmin = 0x518; // float + constexpr std::ptrdiff_t m_zmax = 0x51C; // float + constexpr std::ptrdiff_t m_xfriction = 0x520; // float + constexpr std::ptrdiff_t m_yfriction = 0x524; // float + constexpr std::ptrdiff_t m_zfriction = 0x528; // float } namespace CRagdollMagnet { constexpr std::ptrdiff_t m_bDisabled = 0x4B0; // bool - constexpr std::ptrdiff_t m_radius = 0x4B4; // float32 - constexpr std::ptrdiff_t m_force = 0x4B8; // float32 + constexpr std::ptrdiff_t m_radius = 0x4B4; // float + constexpr std::ptrdiff_t m_force = 0x4B8; // float constexpr std::ptrdiff_t m_axis = 0x4BC; // Vector } namespace CRagdollManager { - constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x4B0; // int8 - constexpr std::ptrdiff_t m_iMaxRagdollCount = 0x4B4; // int32 + constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x4B0; // int8_t + constexpr std::ptrdiff_t m_iMaxRagdollCount = 0x4B4; // int32_t constexpr std::ptrdiff_t m_bSaveImportant = 0x4B8; // bool } @@ -5054,7 +5057,7 @@ namespace CRagdollProp { constexpr std::ptrdiff_t m_ragPos = 0x8D8; // CNetworkUtlVectorBase< Vector > constexpr std::ptrdiff_t m_ragAngles = 0x8F0; // CNetworkUtlVectorBase< QAngle > constexpr std::ptrdiff_t m_hRagdollSource = 0x908; // CHandle< CBaseEntity > - constexpr std::ptrdiff_t m_lastUpdateTickCount = 0x90C; // uint32 + constexpr std::ptrdiff_t m_lastUpdateTickCount = 0x90C; // uint32_t constexpr std::ptrdiff_t m_allAsleep = 0x910; // bool constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0x911; // bool constexpr std::ptrdiff_t m_hDamageEntity = 0x914; // CHandle< CBaseEntity > @@ -5062,17 +5065,17 @@ namespace CRagdollProp { constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x91C; // CHandle< CBasePlayerPawn > constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x920; // GameTime_t constexpr std::ptrdiff_t m_flFadeOutStartTime = 0x924; // GameTime_t - constexpr std::ptrdiff_t m_flFadeTime = 0x928; // float32 + constexpr std::ptrdiff_t m_flFadeTime = 0x928; // float constexpr std::ptrdiff_t m_vecLastOrigin = 0x92C; // Vector constexpr std::ptrdiff_t m_flAwakeTime = 0x938; // GameTime_t constexpr std::ptrdiff_t m_flLastOriginChangeTime = 0x93C; // GameTime_t - constexpr std::ptrdiff_t m_nBloodColor = 0x940; // int32 + constexpr std::ptrdiff_t m_nBloodColor = 0x940; // int32_t constexpr std::ptrdiff_t m_strOriginClassName = 0x948; // CUtlSymbolLarge constexpr std::ptrdiff_t m_strSourceClassName = 0x950; // CUtlSymbolLarge constexpr std::ptrdiff_t m_bHasBeenPhysgunned = 0x958; // bool constexpr std::ptrdiff_t m_bShouldTeleportPhysics = 0x959; // bool - constexpr std::ptrdiff_t m_flBlendWeight = 0x95C; // float32 - constexpr std::ptrdiff_t m_flDefaultFadeScale = 0x960; // float32 + constexpr std::ptrdiff_t m_flBlendWeight = 0x95C; // float + constexpr std::ptrdiff_t m_flDefaultFadeScale = 0x960; // float constexpr std::ptrdiff_t m_ragdollMins = 0x968; // CUtlVector< Vector > constexpr std::ptrdiff_t m_ragdollMaxs = 0x980; // CUtlVector< Vector > constexpr std::ptrdiff_t m_bShouldDeleteActivationRecord = 0x998; // bool @@ -5080,8 +5083,8 @@ namespace CRagdollProp { } namespace CRagdollPropAttached { - constexpr std::ptrdiff_t m_boneIndexAttached = 0xA38; // uint32 - constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xA3C; // uint32 + constexpr std::ptrdiff_t m_boneIndexAttached = 0xA38; // uint32_t + constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xA3C; // uint32_t constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xA40; // Vector constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xA4C; // Vector constexpr std::ptrdiff_t m_bShouldDetach = 0xA58; // bool @@ -5089,13 +5092,13 @@ namespace CRagdollPropAttached { } namespace CRandSimTimer { - constexpr std::ptrdiff_t m_minInterval = 0x8; // float32 - constexpr std::ptrdiff_t m_maxInterval = 0xC; // float32 + constexpr std::ptrdiff_t m_minInterval = 0x8; // float + constexpr std::ptrdiff_t m_maxInterval = 0xC; // float } namespace CRandStopwatch { - constexpr std::ptrdiff_t m_minInterval = 0xC; // float32 - constexpr std::ptrdiff_t m_maxInterval = 0x10; // float32 + constexpr std::ptrdiff_t m_minInterval = 0xC; // float + constexpr std::ptrdiff_t m_maxInterval = 0x10; // float } namespace CRangeFloat { @@ -5117,13 +5120,13 @@ namespace CRemapFloat { namespace CRenderComponent { constexpr std::ptrdiff_t __m_pChainEntity = 0x10; // CNetworkVarChainer constexpr std::ptrdiff_t m_bIsRenderingWithViewModels = 0x50; // bool - constexpr std::ptrdiff_t m_nSplitscreenFlags = 0x54; // uint32 + constexpr std::ptrdiff_t m_nSplitscreenFlags = 0x54; // uint32_t constexpr std::ptrdiff_t m_bEnableRendering = 0x60; // bool constexpr std::ptrdiff_t m_bInterpolationReadyToDraw = 0xB0; // bool } namespace CResponseCriteriaSet { - constexpr std::ptrdiff_t m_nNumPrefixedContexts = 0x28; // int32 + constexpr std::ptrdiff_t m_nNumPrefixedContexts = 0x28; // int32_t constexpr std::ptrdiff_t m_bOverrideOnAppend = 0x2C; // bool } @@ -5133,42 +5136,42 @@ namespace CResponseQueue { namespace CResponseQueue_CDeferredResponse { constexpr std::ptrdiff_t m_contexts = 0x10; // CResponseCriteriaSet - constexpr std::ptrdiff_t m_fDispatchTime = 0x40; // float32 + constexpr std::ptrdiff_t m_fDispatchTime = 0x40; // float constexpr std::ptrdiff_t m_hIssuer = 0x44; // CHandle< CBaseEntity > constexpr std::ptrdiff_t m_response = 0x50; // CRR_Response constexpr std::ptrdiff_t m_bResponseValid = 0x238; // bool } namespace CRetakeGameRules { - constexpr std::ptrdiff_t m_nMatchSeed = 0xF8; // int32 + constexpr std::ptrdiff_t m_nMatchSeed = 0xF8; // int32_t constexpr std::ptrdiff_t m_bBlockersPresent = 0xFC; // bool constexpr std::ptrdiff_t m_bRoundInProgress = 0xFD; // bool - constexpr std::ptrdiff_t m_iFirstSecondHalfRound = 0x100; // int32 - constexpr std::ptrdiff_t m_iBombSite = 0x104; // int32 + constexpr std::ptrdiff_t m_iFirstSecondHalfRound = 0x100; // int32_t + constexpr std::ptrdiff_t m_iBombSite = 0x104; // int32_t } namespace CRevertSaved { - constexpr std::ptrdiff_t m_loadTime = 0x700; // float32 - constexpr std::ptrdiff_t m_Duration = 0x704; // float32 - constexpr std::ptrdiff_t m_HoldTime = 0x708; // float32 + constexpr std::ptrdiff_t m_loadTime = 0x700; // float + constexpr std::ptrdiff_t m_Duration = 0x704; // float + constexpr std::ptrdiff_t m_HoldTime = 0x708; // float } namespace CRopeKeyframe { - constexpr std::ptrdiff_t m_RopeFlags = 0x708; // uint16 + constexpr std::ptrdiff_t m_RopeFlags = 0x708; // uint16_t constexpr std::ptrdiff_t m_iNextLinkName = 0x710; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_Slack = 0x718; // int16 - constexpr std::ptrdiff_t m_Width = 0x71C; // float32 - constexpr std::ptrdiff_t m_TextureScale = 0x720; // float32 - constexpr std::ptrdiff_t m_nSegments = 0x724; // uint8 + constexpr std::ptrdiff_t m_Slack = 0x718; // int16_t + constexpr std::ptrdiff_t m_Width = 0x71C; // float + constexpr std::ptrdiff_t m_TextureScale = 0x720; // float + constexpr std::ptrdiff_t m_nSegments = 0x724; // uint8_t constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0x725; // bool constexpr std::ptrdiff_t m_strRopeMaterialModel = 0x728; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0x730; // CStrongHandle< InfoForResourceTypeIMaterial2 > - constexpr std::ptrdiff_t m_Subdiv = 0x738; // uint8 - constexpr std::ptrdiff_t m_nChangeCount = 0x739; // uint8 - constexpr std::ptrdiff_t m_RopeLength = 0x73A; // int16 - constexpr std::ptrdiff_t m_fLockedPoints = 0x73C; // uint8 + constexpr std::ptrdiff_t m_Subdiv = 0x738; // uint8_t + constexpr std::ptrdiff_t m_nChangeCount = 0x739; // uint8_t + constexpr std::ptrdiff_t m_RopeLength = 0x73A; // int16_t + constexpr std::ptrdiff_t m_fLockedPoints = 0x73C; // uint8_t constexpr std::ptrdiff_t m_bCreatedFromMapFile = 0x73D; // bool - constexpr std::ptrdiff_t m_flScrollSpeed = 0x740; // float32 + constexpr std::ptrdiff_t m_flScrollSpeed = 0x740; // float constexpr std::ptrdiff_t m_bStartPointValid = 0x744; // bool constexpr std::ptrdiff_t m_bEndPointValid = 0x745; // bool constexpr std::ptrdiff_t m_hStartPoint = 0x748; // CHandle< CBaseEntity > @@ -5186,65 +5189,65 @@ namespace CRuleEntity { } namespace CRulePointEntity { - constexpr std::ptrdiff_t m_Score = 0x708; // int32 + constexpr std::ptrdiff_t m_Score = 0x708; // int32_t } namespace CSAdditionalMatchStats_t { - constexpr std::ptrdiff_t m_numRoundsSurvived = 0x14; // int32 - constexpr std::ptrdiff_t m_maxNumRoundsSurvived = 0x18; // int32 - constexpr std::ptrdiff_t m_numRoundsSurvivedTotal = 0x1C; // int32 - constexpr std::ptrdiff_t m_iRoundsWonWithoutPurchase = 0x20; // int32 - constexpr std::ptrdiff_t m_iRoundsWonWithoutPurchaseTotal = 0x24; // int32 - constexpr std::ptrdiff_t m_numFirstKills = 0x28; // int32 - constexpr std::ptrdiff_t m_numClutchKills = 0x2C; // int32 - constexpr std::ptrdiff_t m_numPistolKills = 0x30; // int32 - constexpr std::ptrdiff_t m_numSniperKills = 0x34; // int32 + constexpr std::ptrdiff_t m_numRoundsSurvived = 0x14; // int32_t + constexpr std::ptrdiff_t m_maxNumRoundsSurvived = 0x18; // int32_t + constexpr std::ptrdiff_t m_numRoundsSurvivedTotal = 0x1C; // int32_t + constexpr std::ptrdiff_t m_iRoundsWonWithoutPurchase = 0x20; // int32_t + constexpr std::ptrdiff_t m_iRoundsWonWithoutPurchaseTotal = 0x24; // int32_t + constexpr std::ptrdiff_t m_numFirstKills = 0x28; // int32_t + constexpr std::ptrdiff_t m_numClutchKills = 0x2C; // int32_t + constexpr std::ptrdiff_t m_numPistolKills = 0x30; // int32_t + constexpr std::ptrdiff_t m_numSniperKills = 0x34; // int32_t } namespace CSAdditionalPerRoundStats_t { - constexpr std::ptrdiff_t m_numChickensKilled = 0x0; // int32 - constexpr std::ptrdiff_t m_killsWhileBlind = 0x4; // int32 - constexpr std::ptrdiff_t m_bombCarrierkills = 0x8; // int32 - constexpr std::ptrdiff_t m_iBurnDamageInflicted = 0xC; // int32 - constexpr std::ptrdiff_t m_iDinks = 0x10; // int32 + constexpr std::ptrdiff_t m_numChickensKilled = 0x0; // int32_t + constexpr std::ptrdiff_t m_killsWhileBlind = 0x4; // int32_t + constexpr std::ptrdiff_t m_bombCarrierkills = 0x8; // int32_t + constexpr std::ptrdiff_t m_iBurnDamageInflicted = 0xC; // int32_t + constexpr std::ptrdiff_t m_iDinks = 0x10; // int32_t } namespace CSMatchStats_t { - constexpr std::ptrdiff_t m_iEnemy5Ks = 0x68; // int32 - constexpr std::ptrdiff_t m_iEnemy4Ks = 0x6C; // int32 - constexpr std::ptrdiff_t m_iEnemy3Ks = 0x70; // int32 - constexpr std::ptrdiff_t m_iEnemy2Ks = 0x74; // int32 - constexpr std::ptrdiff_t m_iUtility_Count = 0x78; // int32 - constexpr std::ptrdiff_t m_iUtility_Successes = 0x7C; // int32 - constexpr std::ptrdiff_t m_iUtility_Enemies = 0x80; // int32 - constexpr std::ptrdiff_t m_iFlash_Count = 0x84; // int32 - constexpr std::ptrdiff_t m_iFlash_Successes = 0x88; // int32 - constexpr std::ptrdiff_t m_nHealthPointsRemovedTotal = 0x8C; // int32 - constexpr std::ptrdiff_t m_nHealthPointsDealtTotal = 0x90; // int32 - constexpr std::ptrdiff_t m_nShotsFiredTotal = 0x94; // int32 - constexpr std::ptrdiff_t m_nShotsOnTargetTotal = 0x98; // int32 - constexpr std::ptrdiff_t m_i1v1Count = 0x9C; // int32 - constexpr std::ptrdiff_t m_i1v1Wins = 0xA0; // int32 - constexpr std::ptrdiff_t m_i1v2Count = 0xA4; // int32 - constexpr std::ptrdiff_t m_i1v2Wins = 0xA8; // int32 - constexpr std::ptrdiff_t m_iEntryCount = 0xAC; // int32 - constexpr std::ptrdiff_t m_iEntryWins = 0xB0; // int32 + constexpr std::ptrdiff_t m_iEnemy5Ks = 0x68; // int32_t + constexpr std::ptrdiff_t m_iEnemy4Ks = 0x6C; // int32_t + constexpr std::ptrdiff_t m_iEnemy3Ks = 0x70; // int32_t + constexpr std::ptrdiff_t m_iEnemy2Ks = 0x74; // int32_t + constexpr std::ptrdiff_t m_iUtility_Count = 0x78; // int32_t + constexpr std::ptrdiff_t m_iUtility_Successes = 0x7C; // int32_t + constexpr std::ptrdiff_t m_iUtility_Enemies = 0x80; // int32_t + constexpr std::ptrdiff_t m_iFlash_Count = 0x84; // int32_t + constexpr std::ptrdiff_t m_iFlash_Successes = 0x88; // int32_t + constexpr std::ptrdiff_t m_nHealthPointsRemovedTotal = 0x8C; // int32_t + constexpr std::ptrdiff_t m_nHealthPointsDealtTotal = 0x90; // int32_t + constexpr std::ptrdiff_t m_nShotsFiredTotal = 0x94; // int32_t + constexpr std::ptrdiff_t m_nShotsOnTargetTotal = 0x98; // int32_t + constexpr std::ptrdiff_t m_i1v1Count = 0x9C; // int32_t + constexpr std::ptrdiff_t m_i1v1Wins = 0xA0; // int32_t + constexpr std::ptrdiff_t m_i1v2Count = 0xA4; // int32_t + constexpr std::ptrdiff_t m_i1v2Wins = 0xA8; // int32_t + constexpr std::ptrdiff_t m_iEntryCount = 0xAC; // int32_t + constexpr std::ptrdiff_t m_iEntryWins = 0xB0; // int32_t } namespace CSPerRoundStats_t { - constexpr std::ptrdiff_t m_iKills = 0x30; // int32 - constexpr std::ptrdiff_t m_iDeaths = 0x34; // int32 - constexpr std::ptrdiff_t m_iAssists = 0x38; // int32 - constexpr std::ptrdiff_t m_iDamage = 0x3C; // int32 - constexpr std::ptrdiff_t m_iEquipmentValue = 0x40; // int32 - constexpr std::ptrdiff_t m_iMoneySaved = 0x44; // int32 - constexpr std::ptrdiff_t m_iKillReward = 0x48; // int32 - constexpr std::ptrdiff_t m_iLiveTime = 0x4C; // int32 - constexpr std::ptrdiff_t m_iHeadShotKills = 0x50; // int32 - constexpr std::ptrdiff_t m_iObjective = 0x54; // int32 - constexpr std::ptrdiff_t m_iCashEarned = 0x58; // int32 - constexpr std::ptrdiff_t m_iUtilityDamage = 0x5C; // int32 - constexpr std::ptrdiff_t m_iEnemiesFlashed = 0x60; // int32 + constexpr std::ptrdiff_t m_iKills = 0x30; // int32_t + constexpr std::ptrdiff_t m_iDeaths = 0x34; // int32_t + constexpr std::ptrdiff_t m_iAssists = 0x38; // int32_t + constexpr std::ptrdiff_t m_iDamage = 0x3C; // int32_t + constexpr std::ptrdiff_t m_iEquipmentValue = 0x40; // int32_t + constexpr std::ptrdiff_t m_iMoneySaved = 0x44; // int32_t + constexpr std::ptrdiff_t m_iKillReward = 0x48; // int32_t + constexpr std::ptrdiff_t m_iLiveTime = 0x4C; // int32_t + constexpr std::ptrdiff_t m_iHeadShotKills = 0x50; // int32_t + constexpr std::ptrdiff_t m_iObjective = 0x54; // int32_t + constexpr std::ptrdiff_t m_iCashEarned = 0x58; // int32_t + constexpr std::ptrdiff_t m_iUtilityDamage = 0x5C; // int32_t + constexpr std::ptrdiff_t m_iEnemiesFlashed = 0x60; // int32_t } namespace CSceneEntity { @@ -5270,15 +5273,15 @@ namespace CSceneEntity { constexpr std::ptrdiff_t m_bPaused = 0x529; // bool constexpr std::ptrdiff_t m_bMultiplayer = 0x52A; // bool constexpr std::ptrdiff_t m_bAutogenerated = 0x52B; // bool - constexpr std::ptrdiff_t m_flForceClientTime = 0x52C; // float32 - constexpr std::ptrdiff_t m_flCurrentTime = 0x530; // float32 - constexpr std::ptrdiff_t m_flFrameTime = 0x534; // float32 + constexpr std::ptrdiff_t m_flForceClientTime = 0x52C; // float + constexpr std::ptrdiff_t m_flCurrentTime = 0x530; // float + constexpr std::ptrdiff_t m_flFrameTime = 0x534; // float constexpr std::ptrdiff_t m_bCancelAtNextInterrupt = 0x538; // bool - constexpr std::ptrdiff_t m_fPitch = 0x53C; // float32 + constexpr std::ptrdiff_t m_fPitch = 0x53C; // float constexpr std::ptrdiff_t m_bAutomated = 0x540; // bool - constexpr std::ptrdiff_t m_nAutomatedAction = 0x544; // int32 - constexpr std::ptrdiff_t m_flAutomationDelay = 0x548; // float32 - constexpr std::ptrdiff_t m_flAutomationTime = 0x54C; // float32 + constexpr std::ptrdiff_t m_nAutomatedAction = 0x544; // int32_t + constexpr std::ptrdiff_t m_flAutomationDelay = 0x548; // float + constexpr std::ptrdiff_t m_flAutomationTime = 0x54C; // float constexpr std::ptrdiff_t m_hWaitingForThisResumeScene = 0x550; // CHandle< CBaseEntity > constexpr std::ptrdiff_t m_bWaitingForResumeScene = 0x554; // bool constexpr std::ptrdiff_t m_bPausedViaInput = 0x555; // bool @@ -5289,8 +5292,8 @@ namespace CSceneEntity { constexpr std::ptrdiff_t m_bBreakOnNonIdle = 0x55A; // bool constexpr std::ptrdiff_t m_hActorList = 0x560; // CNetworkUtlVectorBase< CHandle< CBaseFlex > > constexpr std::ptrdiff_t m_hRemoveActorList = 0x578; // CUtlVector< CHandle< CBaseEntity > > - constexpr std::ptrdiff_t m_nSceneFlushCounter = 0x5A0; // int32 - constexpr std::ptrdiff_t m_nSceneStringIndex = 0x5A4; // uint16 + constexpr std::ptrdiff_t m_nSceneFlushCounter = 0x5A0; // int32_t + constexpr std::ptrdiff_t m_nSceneStringIndex = 0x5A4; // uint16_t constexpr std::ptrdiff_t m_OnStart = 0x5A8; // CEntityIOOutput constexpr std::ptrdiff_t m_OnCompletion = 0x5D0; // CEntityIOOutput constexpr std::ptrdiff_t m_OnCanceled = 0x5F8; // CEntityIOOutput @@ -5298,7 +5301,7 @@ namespace CSceneEntity { constexpr std::ptrdiff_t m_OnResumed = 0x648; // CEntityIOOutput constexpr std::ptrdiff_t m_OnTrigger = 0x670; // CEntityIOOutput[16] constexpr std::ptrdiff_t m_hInterruptScene = 0x980; // CHandle< CSceneEntity > - constexpr std::ptrdiff_t m_nInterruptCount = 0x984; // int32 + constexpr std::ptrdiff_t m_nInterruptCount = 0x984; // int32_t constexpr std::ptrdiff_t m_bSceneMissing = 0x988; // bool constexpr std::ptrdiff_t m_bInterrupted = 0x989; // bool constexpr std::ptrdiff_t m_bCompletedEarly = 0x98A; // bool @@ -5309,26 +5312,26 @@ namespace CSceneEntity { constexpr std::ptrdiff_t m_iszSoundName = 0x9E8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_hActor = 0x9F0; // CHandle< CBaseFlex > constexpr std::ptrdiff_t m_hActivator = 0x9F4; // CHandle< CBaseEntity > - constexpr std::ptrdiff_t m_BusyActor = 0x9F8; // int32 + constexpr std::ptrdiff_t m_BusyActor = 0x9F8; // int32_t constexpr std::ptrdiff_t m_iPlayerDeathBehavior = 0x9FC; // SceneOnPlayerDeath_t } namespace CSceneEventInfo { - constexpr std::ptrdiff_t m_iLayer = 0x0; // int32 - constexpr std::ptrdiff_t m_iPriority = 0x4; // int32 + constexpr std::ptrdiff_t m_iLayer = 0x0; // int32_t + constexpr std::ptrdiff_t m_iPriority = 0x4; // int32_t constexpr std::ptrdiff_t m_hSequence = 0x8; // HSequence - constexpr std::ptrdiff_t m_flWeight = 0xC; // float32 + constexpr std::ptrdiff_t m_flWeight = 0xC; // float constexpr std::ptrdiff_t m_bIsMoving = 0x10; // bool constexpr std::ptrdiff_t m_bHasArrived = 0x11; // bool - constexpr std::ptrdiff_t m_flInitialYaw = 0x14; // float32 - constexpr std::ptrdiff_t m_flTargetYaw = 0x18; // float32 - constexpr std::ptrdiff_t m_flFacingYaw = 0x1C; // float32 - constexpr std::ptrdiff_t m_nType = 0x20; // int32 + constexpr std::ptrdiff_t m_flInitialYaw = 0x14; // float + constexpr std::ptrdiff_t m_flTargetYaw = 0x18; // float + constexpr std::ptrdiff_t m_flFacingYaw = 0x1C; // float + constexpr std::ptrdiff_t m_nType = 0x20; // int32_t constexpr std::ptrdiff_t m_flNext = 0x24; // GameTime_t constexpr std::ptrdiff_t m_bIsGesture = 0x28; // bool constexpr std::ptrdiff_t m_bShouldRemove = 0x29; // bool constexpr std::ptrdiff_t m_hTarget = 0x54; // CHandle< CBaseEntity > - constexpr std::ptrdiff_t m_nSceneEventId = 0x58; // uint32 + constexpr std::ptrdiff_t m_nSceneEventId = 0x58; // uint32_t constexpr std::ptrdiff_t m_bClientSide = 0x5C; // bool constexpr std::ptrdiff_t m_bStarted = 0x5D; // bool } @@ -5370,7 +5373,7 @@ namespace CScriptTriggerPush { namespace CScriptUniformRandomStream { constexpr std::ptrdiff_t m_hScriptScope = 0x8; // HSCRIPT - constexpr std::ptrdiff_t m_nInitialSeed = 0x9C; // int32 + constexpr std::ptrdiff_t m_nInitialSeed = 0x9C; // int32_t } namespace CScriptedSequence { @@ -5395,17 +5398,17 @@ namespace CScriptedSequence { constexpr std::ptrdiff_t m_bDisableNPCCollisions = 0x4FD; // bool constexpr std::ptrdiff_t m_bKeepAnimgraphLockedPost = 0x4FE; // bool constexpr std::ptrdiff_t m_bDontAddModifiers = 0x4FF; // bool - constexpr std::ptrdiff_t m_flRadius = 0x500; // float32 - constexpr std::ptrdiff_t m_flRepeat = 0x504; // float32 - constexpr std::ptrdiff_t m_flPlayAnimFadeInTime = 0x508; // float32 - constexpr std::ptrdiff_t m_flMoveInterpTime = 0x50C; // float32 - constexpr std::ptrdiff_t m_flAngRate = 0x510; // float32 - constexpr std::ptrdiff_t m_iDelay = 0x514; // int32 + constexpr std::ptrdiff_t m_flRadius = 0x500; // float + constexpr std::ptrdiff_t m_flRepeat = 0x504; // float + constexpr std::ptrdiff_t m_flPlayAnimFadeInTime = 0x508; // float + constexpr std::ptrdiff_t m_flMoveInterpTime = 0x50C; // float + constexpr std::ptrdiff_t m_flAngRate = 0x510; // float + constexpr std::ptrdiff_t m_iDelay = 0x514; // int32_t constexpr std::ptrdiff_t m_startTime = 0x518; // GameTime_t constexpr std::ptrdiff_t m_bWaitForBeginSequence = 0x51C; // bool - constexpr std::ptrdiff_t m_saved_effects = 0x520; // int32 - constexpr std::ptrdiff_t m_savedFlags = 0x524; // int32 - constexpr std::ptrdiff_t m_savedCollisionGroup = 0x528; // int32 + constexpr std::ptrdiff_t m_saved_effects = 0x520; // int32_t + constexpr std::ptrdiff_t m_savedFlags = 0x524; // int32_t + constexpr std::ptrdiff_t m_savedCollisionGroup = 0x528; // int32_t constexpr std::ptrdiff_t m_interruptable = 0x52C; // bool constexpr std::ptrdiff_t m_sequenceStarted = 0x52D; // bool constexpr std::ptrdiff_t m_bPrevAnimatedEveryTick = 0x52E; // bool @@ -5435,7 +5438,7 @@ namespace CScriptedSequence { constexpr std::ptrdiff_t m_OnScriptEvent = 0x648; // CEntityIOOutput[8] constexpr std::ptrdiff_t m_matOtherToMain = 0x790; // CTransform constexpr std::ptrdiff_t m_hInteractionMainEntity = 0x7B0; // CHandle< CBaseEntity > - constexpr std::ptrdiff_t m_iPlayerDeathBehavior = 0x7B4; // int32 + constexpr std::ptrdiff_t m_iPlayerDeathBehavior = 0x7B4; // int32_t } namespace CSensorGrenadeProjectile { @@ -5445,25 +5448,25 @@ namespace CSensorGrenadeProjectile { } namespace CShatterGlassShard { - constexpr std::ptrdiff_t m_hShardHandle = 0x8; // uint32 + constexpr std::ptrdiff_t m_hShardHandle = 0x8; // uint32_t constexpr std::ptrdiff_t m_vecPanelVertices = 0x10; // CUtlVector< Vector2D > constexpr std::ptrdiff_t m_vLocalPanelSpaceOrigin = 0x28; // Vector2D constexpr std::ptrdiff_t m_hModel = 0x30; // CStrongHandle< InfoForResourceTypeCModel > constexpr std::ptrdiff_t m_hPhysicsEntity = 0x38; // CHandle< CShatterGlassShardPhysics > constexpr std::ptrdiff_t m_hParentPanel = 0x3C; // CHandle< CFuncShatterglass > - constexpr std::ptrdiff_t m_hParentShard = 0x40; // uint32 + constexpr std::ptrdiff_t m_hParentShard = 0x40; // uint32_t constexpr std::ptrdiff_t m_ShatterStressType = 0x44; // ShatterGlassStressType constexpr std::ptrdiff_t m_vecStressVelocity = 0x48; // Vector constexpr std::ptrdiff_t m_bCreatedModel = 0x54; // bool - constexpr std::ptrdiff_t m_flLongestEdge = 0x58; // float32 - constexpr std::ptrdiff_t m_flShortestEdge = 0x5C; // float32 - constexpr std::ptrdiff_t m_flLongestAcross = 0x60; // float32 - constexpr std::ptrdiff_t m_flShortestAcross = 0x64; // float32 - constexpr std::ptrdiff_t m_flSumOfAllEdges = 0x68; // float32 - constexpr std::ptrdiff_t m_flArea = 0x6C; // float32 + constexpr std::ptrdiff_t m_flLongestEdge = 0x58; // float + constexpr std::ptrdiff_t m_flShortestEdge = 0x5C; // float + constexpr std::ptrdiff_t m_flLongestAcross = 0x60; // float + constexpr std::ptrdiff_t m_flShortestAcross = 0x64; // float + constexpr std::ptrdiff_t m_flSumOfAllEdges = 0x68; // float + constexpr std::ptrdiff_t m_flArea = 0x6C; // float constexpr std::ptrdiff_t m_nOnFrameEdge = 0x70; // OnFrame - constexpr std::ptrdiff_t m_nParentPanelsNthShard = 0x74; // int32 - constexpr std::ptrdiff_t m_nSubShardGeneration = 0x78; // int32 + constexpr std::ptrdiff_t m_nParentPanelsNthShard = 0x74; // int32_t + constexpr std::ptrdiff_t m_nSubShardGeneration = 0x78; // int32_t constexpr std::ptrdiff_t m_vecAverageVertPosition = 0x7C; // Vector2D constexpr std::ptrdiff_t m_bAverageVertPositionIsValid = 0x84; // bool constexpr std::ptrdiff_t m_vecPanelSpaceStressPositionA = 0x88; // Vector2D @@ -5479,12 +5482,12 @@ namespace CShatterGlassShard { namespace CShatterGlassShardPhysics { constexpr std::ptrdiff_t m_bDebris = 0xB78; // bool - constexpr std::ptrdiff_t m_hParentShard = 0xB7C; // uint32 + constexpr std::ptrdiff_t m_hParentShard = 0xB7C; // uint32_t constexpr std::ptrdiff_t m_ShardDesc = 0xB80; // shard_model_desc_t } namespace CSimTimer { - constexpr std::ptrdiff_t m_interval = 0x8; // float32 + constexpr std::ptrdiff_t m_interval = 0x8; // float } namespace CSimpleSimTimer { @@ -5508,12 +5511,12 @@ namespace CSkeletonInstance { constexpr std::ptrdiff_t m_bDirtyMotionType = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_materialGroup = 0x394; // CUtlStringToken - constexpr std::ptrdiff_t m_nHitboxSet = 0x398; // uint8 + constexpr std::ptrdiff_t m_nHitboxSet = 0x398; // uint8_t } namespace CSkillDamage { constexpr std::ptrdiff_t m_flDamage = 0x0; // CSkillFloat - constexpr std::ptrdiff_t m_flPhysicsForceDamage = 0x10; // float32 + constexpr std::ptrdiff_t m_flPhysicsForceDamage = 0x10; // float } namespace CSkillFloat { @@ -5537,9 +5540,9 @@ namespace CSkyboxReference { } namespace CSmokeGrenadeProjectile { - constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0xA40; // int32 + constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0xA40; // int32_t constexpr std::ptrdiff_t m_bDidSmokeEffect = 0xA44; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0xA48; // int32 + constexpr std::ptrdiff_t m_nRandomSeed = 0xA48; // int32_t constexpr std::ptrdiff_t m_vSmokeColor = 0xA4C; // Vector constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0xA58; // Vector constexpr std::ptrdiff_t m_VoxelFrameData = 0xA68; // CUtlVector< uint8 > @@ -5548,24 +5551,24 @@ namespace CSmokeGrenadeProjectile { } namespace CSmoothFunc { - constexpr std::ptrdiff_t m_flSmoothAmplitude = 0x8; // float32 - constexpr std::ptrdiff_t m_flSmoothBias = 0xC; // float32 - constexpr std::ptrdiff_t m_flSmoothDuration = 0x10; // float32 - constexpr std::ptrdiff_t m_flSmoothRemainingTime = 0x14; // float32 - constexpr std::ptrdiff_t m_nSmoothDir = 0x18; // int32 + constexpr std::ptrdiff_t m_flSmoothAmplitude = 0x8; // float + constexpr std::ptrdiff_t m_flSmoothBias = 0xC; // float + constexpr std::ptrdiff_t m_flSmoothDuration = 0x10; // float + constexpr std::ptrdiff_t m_flSmoothRemainingTime = 0x14; // float + constexpr std::ptrdiff_t m_nSmoothDir = 0x18; // int32_t } namespace CSound { constexpr std::ptrdiff_t m_hOwner = 0x0; // CHandle< CBaseEntity > constexpr std::ptrdiff_t m_hTarget = 0x4; // CHandle< CBaseEntity > - constexpr std::ptrdiff_t m_iVolume = 0x8; // int32 - constexpr std::ptrdiff_t m_flOcclusionScale = 0xC; // float32 - constexpr std::ptrdiff_t m_iType = 0x10; // int32 - constexpr std::ptrdiff_t m_iNextAudible = 0x14; // int32 + constexpr std::ptrdiff_t m_iVolume = 0x8; // int32_t + constexpr std::ptrdiff_t m_flOcclusionScale = 0xC; // float + constexpr std::ptrdiff_t m_iType = 0x10; // int32_t + constexpr std::ptrdiff_t m_iNextAudible = 0x14; // int32_t constexpr std::ptrdiff_t m_flExpireTime = 0x18; // GameTime_t - constexpr std::ptrdiff_t m_iNext = 0x1C; // int16 + constexpr std::ptrdiff_t m_iNext = 0x1C; // int16_t constexpr std::ptrdiff_t m_bNoExpirationTime = 0x1E; // bool - constexpr std::ptrdiff_t m_ownerChannelIndex = 0x20; // int32 + constexpr std::ptrdiff_t m_ownerChannelIndex = 0x20; // int32_t constexpr std::ptrdiff_t m_vecOrigin = 0x24; // Vector constexpr std::ptrdiff_t m_bHasOwner = 0x30; // bool } @@ -5582,20 +5585,20 @@ namespace CSoundAreaEntityOrientedBox { } namespace CSoundAreaEntitySphere { - constexpr std::ptrdiff_t m_flRadius = 0x4D0; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x4D0; // float } namespace CSoundEnt { - constexpr std::ptrdiff_t m_iFreeSound = 0x4B0; // int32 - constexpr std::ptrdiff_t m_iActiveSound = 0x4B4; // int32 - constexpr std::ptrdiff_t m_cLastActiveSounds = 0x4B8; // int32 + constexpr std::ptrdiff_t m_iFreeSound = 0x4B0; // int32_t + constexpr std::ptrdiff_t m_iActiveSound = 0x4B4; // int32_t + constexpr std::ptrdiff_t m_cLastActiveSounds = 0x4B8; // int32_t constexpr std::ptrdiff_t m_SoundPool = 0x4BC; // CSound[128] } namespace CSoundEnvelope { - constexpr std::ptrdiff_t m_current = 0x0; // float32 - constexpr std::ptrdiff_t m_target = 0x4; // float32 - constexpr std::ptrdiff_t m_rate = 0x8; // float32 + constexpr std::ptrdiff_t m_current = 0x0; // float + constexpr std::ptrdiff_t m_target = 0x4; // float + constexpr std::ptrdiff_t m_rate = 0x8; // float constexpr std::ptrdiff_t m_forceupdate = 0xC; // bool } @@ -5610,7 +5613,7 @@ namespace CSoundEventEntity { constexpr std::ptrdiff_t m_bStopOnNew = 0x4B2; // bool constexpr std::ptrdiff_t m_bSaveRestore = 0x4B3; // bool constexpr std::ptrdiff_t m_bSavedIsPlaying = 0x4B4; // bool - constexpr std::ptrdiff_t m_flSavedElapsedTime = 0x4B8; // float32 + constexpr std::ptrdiff_t m_flSavedElapsedTime = 0x4B8; // float constexpr std::ptrdiff_t m_iszSourceEntityName = 0x4C0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszAttachmentName = 0x4C8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_onGUIDChanged = 0x4D0; // CEntityOutputTemplate< uint64 > @@ -5626,15 +5629,15 @@ namespace CSoundEventOBBEntity { namespace CSoundEventParameter { constexpr std::ptrdiff_t m_iszParamName = 0x4B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flFloatValue = 0x4C0; // float32 + constexpr std::ptrdiff_t m_flFloatValue = 0x4C0; // float } namespace CSoundEventPathCornerEntity { constexpr std::ptrdiff_t m_iszPathCorner = 0x558; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iCountMax = 0x560; // int32 - constexpr std::ptrdiff_t m_flDistanceMax = 0x564; // float32 - constexpr std::ptrdiff_t m_flDistMaxSqr = 0x568; // float32 - constexpr std::ptrdiff_t m_flDotProductMax = 0x56C; // float32 + constexpr std::ptrdiff_t m_iCountMax = 0x560; // int32_t + constexpr std::ptrdiff_t m_flDistanceMax = 0x564; // float + constexpr std::ptrdiff_t m_flDistMaxSqr = 0x568; // float + constexpr std::ptrdiff_t m_flDotProductMax = 0x56C; // float constexpr std::ptrdiff_t bPlaying = 0x570; // bool } @@ -5643,7 +5646,7 @@ namespace CSoundOpvarSetAABBEntity { constexpr std::ptrdiff_t m_vDistanceInnerMaxs = 0x654; // Vector constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x660; // Vector constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x66C; // Vector - constexpr std::ptrdiff_t m_nAABBDirection = 0x678; // int32 + constexpr std::ptrdiff_t m_nAABBDirection = 0x678; // int32_t constexpr std::ptrdiff_t m_vInnerMins = 0x67C; // Vector constexpr std::ptrdiff_t m_vInnerMaxs = 0x688; // Vector constexpr std::ptrdiff_t m_vOuterMins = 0x694; // Vector @@ -5654,9 +5657,9 @@ namespace CSoundOpvarSetEntity { constexpr std::ptrdiff_t m_iszStackName = 0x4B8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszOperatorName = 0x4C0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszOpvarName = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nOpvarType = 0x4D0; // int32 - constexpr std::ptrdiff_t m_nOpvarIndex = 0x4D4; // int32 - constexpr std::ptrdiff_t m_flOpvarValue = 0x4D8; // float32 + constexpr std::ptrdiff_t m_nOpvarType = 0x4D0; // int32_t + constexpr std::ptrdiff_t m_nOpvarIndex = 0x4D4; // int32_t + constexpr std::ptrdiff_t m_flOpvarValue = 0x4D8; // float constexpr std::ptrdiff_t m_OpvarValueString = 0x4E0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_bSetOnSpawn = 0x4E8; // bool } @@ -5666,15 +5669,15 @@ namespace CSoundOpvarSetOBBWindEntity { constexpr std::ptrdiff_t m_vMaxs = 0x554; // Vector constexpr std::ptrdiff_t m_vDistanceMins = 0x560; // Vector constexpr std::ptrdiff_t m_vDistanceMaxs = 0x56C; // Vector - constexpr std::ptrdiff_t m_flWindMin = 0x578; // float32 - constexpr std::ptrdiff_t m_flWindMax = 0x57C; // float32 - constexpr std::ptrdiff_t m_flWindMapMin = 0x580; // float32 - constexpr std::ptrdiff_t m_flWindMapMax = 0x584; // float32 + constexpr std::ptrdiff_t m_flWindMin = 0x578; // float + constexpr std::ptrdiff_t m_flWindMax = 0x57C; // float + constexpr std::ptrdiff_t m_flWindMapMin = 0x580; // float + constexpr std::ptrdiff_t m_flWindMapMax = 0x584; // float } namespace CSoundOpvarSetPathCornerEntity { - constexpr std::ptrdiff_t m_flDistMinSqr = 0x660; // float32 - constexpr std::ptrdiff_t m_flDistMaxSqr = 0x664; // float32 + constexpr std::ptrdiff_t m_flDistMinSqr = 0x660; // float + constexpr std::ptrdiff_t m_flDistMaxSqr = 0x664; // float constexpr std::ptrdiff_t m_iszPathCornerEntityName = 0x668; // CUtlSymbolLarge } @@ -5686,7 +5689,7 @@ namespace CSoundOpvarSetPointBase { constexpr std::ptrdiff_t m_iszStackName = 0x528; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszOperatorName = 0x530; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iszOpvarName = 0x538; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iOpvarIndex = 0x540; // int32 + constexpr std::ptrdiff_t m_iOpvarIndex = 0x540; // int32_t constexpr std::ptrdiff_t m_bUseAutoCompare = 0x544; // bool } @@ -5694,39 +5697,39 @@ namespace CSoundOpvarSetPointEntity { constexpr std::ptrdiff_t m_OnEnter = 0x548; // CEntityIOOutput constexpr std::ptrdiff_t m_OnExit = 0x570; // CEntityIOOutput constexpr std::ptrdiff_t m_bAutoDisable = 0x598; // bool - constexpr std::ptrdiff_t m_flDistanceMin = 0x5DC; // float32 - constexpr std::ptrdiff_t m_flDistanceMax = 0x5E0; // float32 - constexpr std::ptrdiff_t m_flDistanceMapMin = 0x5E4; // float32 - constexpr std::ptrdiff_t m_flDistanceMapMax = 0x5E8; // float32 - constexpr std::ptrdiff_t m_flOcclusionRadius = 0x5EC; // float32 - constexpr std::ptrdiff_t m_flOcclusionMin = 0x5F0; // float32 - constexpr std::ptrdiff_t m_flOcclusionMax = 0x5F4; // float32 - constexpr std::ptrdiff_t m_flValSetOnDisable = 0x5F8; // float32 + constexpr std::ptrdiff_t m_flDistanceMin = 0x5DC; // float + constexpr std::ptrdiff_t m_flDistanceMax = 0x5E0; // float + constexpr std::ptrdiff_t m_flDistanceMapMin = 0x5E4; // float + constexpr std::ptrdiff_t m_flDistanceMapMax = 0x5E8; // float + constexpr std::ptrdiff_t m_flOcclusionRadius = 0x5EC; // float + constexpr std::ptrdiff_t m_flOcclusionMin = 0x5F0; // float + constexpr std::ptrdiff_t m_flOcclusionMax = 0x5F4; // float + constexpr std::ptrdiff_t m_flValSetOnDisable = 0x5F8; // float constexpr std::ptrdiff_t m_bSetValueOnDisable = 0x5FC; // bool - constexpr std::ptrdiff_t m_nSimulationMode = 0x600; // int32 - constexpr std::ptrdiff_t m_nVisibilitySamples = 0x604; // int32 + constexpr std::ptrdiff_t m_nSimulationMode = 0x600; // int32_t + constexpr std::ptrdiff_t m_nVisibilitySamples = 0x604; // int32_t constexpr std::ptrdiff_t m_vDynamicProxyPoint = 0x608; // Vector - constexpr std::ptrdiff_t m_flDynamicMaximumOcclusion = 0x614; // float32 + constexpr std::ptrdiff_t m_flDynamicMaximumOcclusion = 0x614; // float constexpr std::ptrdiff_t m_hDynamicEntity = 0x618; // CEntityHandle constexpr std::ptrdiff_t m_iszDynamicEntityName = 0x620; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flPathingDistanceNormFactor = 0x628; // float32 + constexpr std::ptrdiff_t m_flPathingDistanceNormFactor = 0x628; // float constexpr std::ptrdiff_t m_vPathingSourcePos = 0x62C; // Vector constexpr std::ptrdiff_t m_vPathingListenerPos = 0x638; // Vector - constexpr std::ptrdiff_t m_nPathingSourceIndex = 0x644; // int32 + constexpr std::ptrdiff_t m_nPathingSourceIndex = 0x644; // int32_t } namespace CSoundPatch { constexpr std::ptrdiff_t m_pitch = 0x8; // CSoundEnvelope constexpr std::ptrdiff_t m_volume = 0x18; // CSoundEnvelope - constexpr std::ptrdiff_t m_shutdownTime = 0x30; // float32 - constexpr std::ptrdiff_t m_flLastTime = 0x34; // float32 + constexpr std::ptrdiff_t m_shutdownTime = 0x30; // float + constexpr std::ptrdiff_t m_flLastTime = 0x34; // float constexpr std::ptrdiff_t m_iszSoundScriptName = 0x38; // CUtlSymbolLarge constexpr std::ptrdiff_t m_hEnt = 0x40; // CHandle< CBaseEntity > constexpr std::ptrdiff_t m_soundEntityIndex = 0x44; // CEntityIndex constexpr std::ptrdiff_t m_soundOrigin = 0x48; // Vector - constexpr std::ptrdiff_t m_isPlaying = 0x54; // int32 + constexpr std::ptrdiff_t m_isPlaying = 0x54; // int32_t constexpr std::ptrdiff_t m_Filter = 0x58; // CCopyRecipientFilter - constexpr std::ptrdiff_t m_flCloseCaptionDuration = 0x80; // float32 + constexpr std::ptrdiff_t m_flCloseCaptionDuration = 0x80; // float constexpr std::ptrdiff_t m_bUpdatedSoundOrigin = 0x84; // bool constexpr std::ptrdiff_t m_iszClassName = 0x88; // CUtlSymbolLarge } @@ -5736,8 +5739,8 @@ namespace CSoundStackSave { } namespace CSpotlightEnd { - constexpr std::ptrdiff_t m_flLightScale = 0x700; // float32 - constexpr std::ptrdiff_t m_Radius = 0x704; // float32 + constexpr std::ptrdiff_t m_flLightScale = 0x700; // float + constexpr std::ptrdiff_t m_Radius = 0x704; // float constexpr std::ptrdiff_t m_vSpotlightDir = 0x708; // Vector constexpr std::ptrdiff_t m_vSpotlightOrg = 0x714; // Vector } @@ -5746,30 +5749,30 @@ namespace CSprite { constexpr std::ptrdiff_t m_hSpriteMaterial = 0x700; // CStrongHandle< InfoForResourceTypeIMaterial2 > constexpr std::ptrdiff_t m_hAttachedToEntity = 0x708; // CHandle< CBaseEntity > constexpr std::ptrdiff_t m_nAttachment = 0x70C; // AttachmentHandle_t - constexpr std::ptrdiff_t m_flSpriteFramerate = 0x710; // float32 - constexpr std::ptrdiff_t m_flFrame = 0x714; // float32 + constexpr std::ptrdiff_t m_flSpriteFramerate = 0x710; // float + constexpr std::ptrdiff_t m_flFrame = 0x714; // float constexpr std::ptrdiff_t m_flDieTime = 0x718; // GameTime_t - constexpr std::ptrdiff_t m_nBrightness = 0x728; // uint32 - constexpr std::ptrdiff_t m_flBrightnessDuration = 0x72C; // float32 - constexpr std::ptrdiff_t m_flSpriteScale = 0x730; // float32 - constexpr std::ptrdiff_t m_flScaleDuration = 0x734; // float32 + constexpr std::ptrdiff_t m_nBrightness = 0x728; // uint32_t + constexpr std::ptrdiff_t m_flBrightnessDuration = 0x72C; // float + constexpr std::ptrdiff_t m_flSpriteScale = 0x730; // float + constexpr std::ptrdiff_t m_flScaleDuration = 0x734; // float constexpr std::ptrdiff_t m_bWorldSpaceScale = 0x738; // bool - constexpr std::ptrdiff_t m_flGlowProxySize = 0x73C; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0x740; // float32 + constexpr std::ptrdiff_t m_flGlowProxySize = 0x73C; // float + constexpr std::ptrdiff_t m_flHDRColorScale = 0x740; // float constexpr std::ptrdiff_t m_flLastTime = 0x744; // GameTime_t - constexpr std::ptrdiff_t m_flMaxFrame = 0x748; // float32 - constexpr std::ptrdiff_t m_flStartScale = 0x74C; // float32 - constexpr std::ptrdiff_t m_flDestScale = 0x750; // float32 + constexpr std::ptrdiff_t m_flMaxFrame = 0x748; // float + constexpr std::ptrdiff_t m_flStartScale = 0x74C; // float + constexpr std::ptrdiff_t m_flDestScale = 0x750; // float constexpr std::ptrdiff_t m_flScaleTimeStart = 0x754; // GameTime_t - constexpr std::ptrdiff_t m_nStartBrightness = 0x758; // int32 - constexpr std::ptrdiff_t m_nDestBrightness = 0x75C; // int32 + constexpr std::ptrdiff_t m_nStartBrightness = 0x758; // int32_t + constexpr std::ptrdiff_t m_nDestBrightness = 0x75C; // int32_t constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0x760; // GameTime_t - constexpr std::ptrdiff_t m_nSpriteWidth = 0x764; // int32 - constexpr std::ptrdiff_t m_nSpriteHeight = 0x768; // int32 + constexpr std::ptrdiff_t m_nSpriteWidth = 0x764; // int32_t + constexpr std::ptrdiff_t m_nSpriteHeight = 0x768; // int32_t } namespace CStopwatch { - constexpr std::ptrdiff_t m_interval = 0xC; // float32 + constexpr std::ptrdiff_t m_interval = 0xC; // float } namespace CStopwatchBase { @@ -5783,14 +5786,14 @@ namespace CSun { constexpr std::ptrdiff_t m_iszSSEffectName = 0x718; // CUtlSymbolLarge constexpr std::ptrdiff_t m_bOn = 0x720; // bool constexpr std::ptrdiff_t m_bmaxColor = 0x721; // bool - constexpr std::ptrdiff_t m_flSize = 0x724; // float32 - constexpr std::ptrdiff_t m_flRotation = 0x728; // float32 - constexpr std::ptrdiff_t m_flHazeScale = 0x72C; // float32 - constexpr std::ptrdiff_t m_flAlphaHaze = 0x730; // float32 - constexpr std::ptrdiff_t m_flAlphaHdr = 0x734; // float32 - constexpr std::ptrdiff_t m_flAlphaScale = 0x738; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0x73C; // float32 - constexpr std::ptrdiff_t m_flFarZScale = 0x740; // float32 + constexpr std::ptrdiff_t m_flSize = 0x724; // float + constexpr std::ptrdiff_t m_flRotation = 0x728; // float + constexpr std::ptrdiff_t m_flHazeScale = 0x72C; // float + constexpr std::ptrdiff_t m_flAlphaHaze = 0x730; // float + constexpr std::ptrdiff_t m_flAlphaHdr = 0x734; // float + constexpr std::ptrdiff_t m_flAlphaScale = 0x738; // float + constexpr std::ptrdiff_t m_flHDRColorScale = 0x73C; // float + constexpr std::ptrdiff_t m_flFarZScale = 0x740; // float } namespace CTakeDamageInfo { @@ -5801,22 +5804,22 @@ namespace CTakeDamageInfo { constexpr std::ptrdiff_t m_hInflictor = 0x38; // CHandle< CBaseEntity > constexpr std::ptrdiff_t m_hAttacker = 0x3C; // CHandle< CBaseEntity > constexpr std::ptrdiff_t m_hAbility = 0x40; // CHandle< CBaseEntity > - constexpr std::ptrdiff_t m_flDamage = 0x44; // float32 - constexpr std::ptrdiff_t m_bitsDamageType = 0x48; // int32 - constexpr std::ptrdiff_t m_iDamageCustom = 0x4C; // int32 + constexpr std::ptrdiff_t m_flDamage = 0x44; // float + constexpr std::ptrdiff_t m_bitsDamageType = 0x48; // int32_t + constexpr std::ptrdiff_t m_iDamageCustom = 0x4C; // int32_t constexpr std::ptrdiff_t m_iAmmoType = 0x50; // AmmoIndex_t - constexpr std::ptrdiff_t m_flOriginalDamage = 0x60; // float32 + constexpr std::ptrdiff_t m_flOriginalDamage = 0x60; // float constexpr std::ptrdiff_t m_bShouldBleed = 0x64; // bool constexpr std::ptrdiff_t m_bShouldSpark = 0x65; // bool constexpr std::ptrdiff_t m_nDamageFlags = 0x70; // TakeDamageFlags_t - constexpr std::ptrdiff_t m_nNumObjectsPenetrated = 0x74; // int32 + constexpr std::ptrdiff_t m_nNumObjectsPenetrated = 0x74; // int32_t constexpr std::ptrdiff_t m_hScriptInstance = 0x78; // HSCRIPT constexpr std::ptrdiff_t m_bInTakeDamageFlow = 0x94; // bool } namespace CTakeDamageResult { - constexpr std::ptrdiff_t m_nHealthLost = 0x0; // int32 - constexpr std::ptrdiff_t m_nDamageTaken = 0x4; // int32 + constexpr std::ptrdiff_t m_nHealthLost = 0x0; // int32_t + constexpr std::ptrdiff_t m_nDamageTaken = 0x4; // int32_t } namespace CTakeDamageSummaryScopeGuard { @@ -5831,7 +5834,7 @@ namespace CTankTargetChange { namespace CTankTrainAI { constexpr std::ptrdiff_t m_hTrain = 0x4B0; // CHandle< CFuncTrackTrain > constexpr std::ptrdiff_t m_hTargetEntity = 0x4B4; // CHandle< CBaseEntity > - constexpr std::ptrdiff_t m_soundPlaying = 0x4B8; // int32 + constexpr std::ptrdiff_t m_soundPlaying = 0x4B8; // int32_t constexpr std::ptrdiff_t m_startSoundName = 0x4D0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_engineSoundName = 0x4D8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_movementSoundName = 0x4E0; // CUtlSymbolLarge @@ -5841,13 +5844,13 @@ namespace CTankTrainAI { namespace CTeam { constexpr std::ptrdiff_t m_aPlayerControllers = 0x4B0; // CNetworkUtlVectorBase< CHandle< CBasePlayerController > > constexpr std::ptrdiff_t m_aPlayers = 0x4C8; // CNetworkUtlVectorBase< CHandle< CBasePlayerPawn > > - constexpr std::ptrdiff_t m_iScore = 0x4E0; // int32 + constexpr std::ptrdiff_t m_iScore = 0x4E0; // int32_t constexpr std::ptrdiff_t m_szTeamname = 0x4E4; // char[129] } namespace CTestEffect { - constexpr std::ptrdiff_t m_iLoop = 0x4B0; // int32 - constexpr std::ptrdiff_t m_iBeam = 0x4B4; // int32 + constexpr std::ptrdiff_t m_iLoop = 0x4B0; // int32_t + constexpr std::ptrdiff_t m_iBeam = 0x4B4; // int32_t constexpr std::ptrdiff_t m_pBeam = 0x4B8; // CBeam*[24] constexpr std::ptrdiff_t m_flBeamTime = 0x578; // GameTime_t[24] constexpr std::ptrdiff_t m_flStartTime = 0x5D8; // GameTime_t @@ -5855,21 +5858,21 @@ namespace CTestEffect { namespace CTextureBasedAnimatable { constexpr std::ptrdiff_t m_bLoop = 0x700; // bool - constexpr std::ptrdiff_t m_flFPS = 0x704; // float32 + constexpr std::ptrdiff_t m_flFPS = 0x704; // float constexpr std::ptrdiff_t m_hPositionKeys = 0x708; // CStrongHandle< InfoForResourceTypeCTextureBase > constexpr std::ptrdiff_t m_hRotationKeys = 0x710; // CStrongHandle< InfoForResourceTypeCTextureBase > constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0x718; // Vector constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0x724; // Vector - constexpr std::ptrdiff_t m_flStartTime = 0x730; // float32 - constexpr std::ptrdiff_t m_flStartFrame = 0x734; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x730; // float + constexpr std::ptrdiff_t m_flStartFrame = 0x734; // float } namespace CTimeline { constexpr std::ptrdiff_t m_flValues = 0x10; // float32[64] constexpr std::ptrdiff_t m_nValueCounts = 0x110; // int32[64] - constexpr std::ptrdiff_t m_nBucketCount = 0x210; // int32 - constexpr std::ptrdiff_t m_flInterval = 0x214; // float32 - constexpr std::ptrdiff_t m_flFinalValue = 0x218; // float32 + constexpr std::ptrdiff_t m_nBucketCount = 0x210; // int32_t + constexpr std::ptrdiff_t m_flInterval = 0x214; // float + constexpr std::ptrdiff_t m_flFinalValue = 0x218; // float constexpr std::ptrdiff_t m_nCompressionType = 0x21C; // TimelineCompression_t constexpr std::ptrdiff_t m_bStopped = 0x220; // bool } @@ -5878,27 +5881,27 @@ namespace CTimerEntity { constexpr std::ptrdiff_t m_OnTimer = 0x4B0; // CEntityIOOutput constexpr std::ptrdiff_t m_OnTimerHigh = 0x4D8; // CEntityIOOutput constexpr std::ptrdiff_t m_OnTimerLow = 0x500; // CEntityIOOutput - constexpr std::ptrdiff_t m_iDisabled = 0x528; // int32 - constexpr std::ptrdiff_t m_flInitialDelay = 0x52C; // float32 - constexpr std::ptrdiff_t m_flRefireTime = 0x530; // float32 + constexpr std::ptrdiff_t m_iDisabled = 0x528; // int32_t + constexpr std::ptrdiff_t m_flInitialDelay = 0x52C; // float + constexpr std::ptrdiff_t m_flRefireTime = 0x530; // float constexpr std::ptrdiff_t m_bUpDownState = 0x534; // bool - constexpr std::ptrdiff_t m_iUseRandomTime = 0x538; // int32 + constexpr std::ptrdiff_t m_iUseRandomTime = 0x538; // int32_t constexpr std::ptrdiff_t m_bPauseAfterFiring = 0x53C; // bool - constexpr std::ptrdiff_t m_flLowerRandomBound = 0x540; // float32 - constexpr std::ptrdiff_t m_flUpperRandomBound = 0x544; // float32 - constexpr std::ptrdiff_t m_flRemainingTime = 0x548; // float32 + constexpr std::ptrdiff_t m_flLowerRandomBound = 0x540; // float + constexpr std::ptrdiff_t m_flUpperRandomBound = 0x544; // float + constexpr std::ptrdiff_t m_flRemainingTime = 0x548; // float constexpr std::ptrdiff_t m_bPaused = 0x54C; // bool } namespace CTonemapController2 { - constexpr std::ptrdiff_t m_flAutoExposureMin = 0x4B0; // float32 - constexpr std::ptrdiff_t m_flAutoExposureMax = 0x4B4; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x4B8; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x4BC; // float32 - constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x4C0; // float32 - constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x4C4; // float32 - constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x4C8; // float32 - constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x4CC; // float32 + constexpr std::ptrdiff_t m_flAutoExposureMin = 0x4B0; // float + constexpr std::ptrdiff_t m_flAutoExposureMax = 0x4B4; // float + constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x4B8; // float + constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x4BC; // float + constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x4C0; // float + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x4C4; // float + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x4C8; // float + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x4CC; // float } namespace CTonemapTrigger { @@ -5915,13 +5918,13 @@ namespace CTriggerBrush { constexpr std::ptrdiff_t m_OnStartTouch = 0x700; // CEntityIOOutput constexpr std::ptrdiff_t m_OnEndTouch = 0x728; // CEntityIOOutput constexpr std::ptrdiff_t m_OnUse = 0x750; // CEntityIOOutput - constexpr std::ptrdiff_t m_iInputFilter = 0x778; // int32 - constexpr std::ptrdiff_t m_iDontMessageParent = 0x77C; // int32 + constexpr std::ptrdiff_t m_iInputFilter = 0x778; // int32_t + constexpr std::ptrdiff_t m_iDontMessageParent = 0x77C; // int32_t } namespace CTriggerBuoyancy { constexpr std::ptrdiff_t m_BuoyancyHelper = 0x8A8; // CBuoyancyHelper - constexpr std::ptrdiff_t m_flFluidDensity = 0x8C8; // float32 + constexpr std::ptrdiff_t m_flFluidDensity = 0x8C8; // float } namespace CTriggerDetectBulletFire { @@ -5937,9 +5940,9 @@ namespace CTriggerFan { constexpr std::ptrdiff_t m_vFanOrigin = 0x8A8; // Vector constexpr std::ptrdiff_t m_vFanEnd = 0x8B4; // Vector constexpr std::ptrdiff_t m_vNoise = 0x8C0; // Vector - constexpr std::ptrdiff_t m_flForce = 0x8CC; // float32 - constexpr std::ptrdiff_t m_flPlayerForce = 0x8D0; // float32 - constexpr std::ptrdiff_t m_flRampTime = 0x8D4; // float32 + constexpr std::ptrdiff_t m_flForce = 0x8CC; // float + constexpr std::ptrdiff_t m_flPlayerForce = 0x8D0; // float + constexpr std::ptrdiff_t m_flRampTime = 0x8D4; // float constexpr std::ptrdiff_t m_bFalloff = 0x8D8; // bool constexpr std::ptrdiff_t m_bPushPlayer = 0x8D9; // bool constexpr std::ptrdiff_t m_bRampDown = 0x8DA; // bool @@ -5954,26 +5957,26 @@ namespace CTriggerGameEvent { } namespace CTriggerHurt { - constexpr std::ptrdiff_t m_flOriginalDamage = 0x8A8; // float32 - constexpr std::ptrdiff_t m_flDamage = 0x8AC; // float32 - constexpr std::ptrdiff_t m_flDamageCap = 0x8B0; // float32 + constexpr std::ptrdiff_t m_flOriginalDamage = 0x8A8; // float + constexpr std::ptrdiff_t m_flDamage = 0x8AC; // float + constexpr std::ptrdiff_t m_flDamageCap = 0x8B0; // float constexpr std::ptrdiff_t m_flLastDmgTime = 0x8B4; // GameTime_t - constexpr std::ptrdiff_t m_flForgivenessDelay = 0x8B8; // float32 - constexpr std::ptrdiff_t m_bitsDamageInflict = 0x8BC; // int32 - constexpr std::ptrdiff_t m_damageModel = 0x8C0; // int32 + constexpr std::ptrdiff_t m_flForgivenessDelay = 0x8B8; // float + constexpr std::ptrdiff_t m_bitsDamageInflict = 0x8BC; // int32_t + constexpr std::ptrdiff_t m_damageModel = 0x8C0; // int32_t constexpr std::ptrdiff_t m_bNoDmgForce = 0x8C4; // bool constexpr std::ptrdiff_t m_vDamageForce = 0x8C8; // Vector constexpr std::ptrdiff_t m_thinkAlways = 0x8D4; // bool - constexpr std::ptrdiff_t m_hurtThinkPeriod = 0x8D8; // float32 + constexpr std::ptrdiff_t m_hurtThinkPeriod = 0x8D8; // float constexpr std::ptrdiff_t m_OnHurt = 0x8E0; // CEntityIOOutput constexpr std::ptrdiff_t m_OnHurtPlayer = 0x908; // CEntityIOOutput constexpr std::ptrdiff_t m_hurtEntities = 0x930; // CUtlVector< CHandle< CBaseEntity > > } namespace CTriggerImpact { - constexpr std::ptrdiff_t m_flMagnitude = 0x8D0; // float32 - constexpr std::ptrdiff_t m_flNoise = 0x8D4; // float32 - constexpr std::ptrdiff_t m_flViewkick = 0x8D8; // float32 + constexpr std::ptrdiff_t m_flMagnitude = 0x8D0; // float + constexpr std::ptrdiff_t m_flNoise = 0x8D4; // float + constexpr std::ptrdiff_t m_flViewkick = 0x8D8; // float constexpr std::ptrdiff_t m_pOutputForce = 0x8E0; // CEntityOutputTemplate< Vector > } @@ -5982,7 +5985,7 @@ namespace CTriggerLerpObject { constexpr std::ptrdiff_t m_hLerpTarget = 0x8B0; // CHandle< CBaseEntity > constexpr std::ptrdiff_t m_iszLerpTargetAttachment = 0x8B8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_hLerpTargetAttachment = 0x8C0; // AttachmentHandle_t - constexpr std::ptrdiff_t m_flLerpDuration = 0x8C4; // float32 + constexpr std::ptrdiff_t m_flLerpDuration = 0x8C4; // float constexpr std::ptrdiff_t m_bLerpRestoreMoveType = 0x8C8; // bool constexpr std::ptrdiff_t m_bSingleLerpObject = 0x8C9; // bool constexpr std::ptrdiff_t m_vecLerpingObjects = 0x8D0; // CUtlVector< lerpdata_t > @@ -5994,11 +5997,11 @@ namespace CTriggerLerpObject { namespace CTriggerLook { constexpr std::ptrdiff_t m_hLookTarget = 0x8D0; // CHandle< CBaseEntity > - constexpr std::ptrdiff_t m_flFieldOfView = 0x8D4; // float32 - constexpr std::ptrdiff_t m_flLookTime = 0x8D8; // float32 - constexpr std::ptrdiff_t m_flLookTimeTotal = 0x8DC; // float32 + constexpr std::ptrdiff_t m_flFieldOfView = 0x8D4; // float + constexpr std::ptrdiff_t m_flLookTime = 0x8D8; // float + constexpr std::ptrdiff_t m_flLookTimeTotal = 0x8DC; // float constexpr std::ptrdiff_t m_flLookTimeLast = 0x8E0; // GameTime_t - constexpr std::ptrdiff_t m_flTimeoutDuration = 0x8E4; // float32 + constexpr std::ptrdiff_t m_flTimeoutDuration = 0x8E4; // float constexpr std::ptrdiff_t m_bTimeoutFired = 0x8E8; // bool constexpr std::ptrdiff_t m_bIsLooking = 0x8E9; // bool constexpr std::ptrdiff_t m_b2DFOV = 0x8EA; // bool @@ -6015,14 +6018,14 @@ namespace CTriggerMultiple { } namespace CTriggerPhysics { - constexpr std::ptrdiff_t m_gravityScale = 0x8B8; // float32 - constexpr std::ptrdiff_t m_linearLimit = 0x8BC; // float32 - constexpr std::ptrdiff_t m_linearDamping = 0x8C0; // float32 - constexpr std::ptrdiff_t m_angularLimit = 0x8C4; // float32 - constexpr std::ptrdiff_t m_angularDamping = 0x8C8; // float32 - constexpr std::ptrdiff_t m_linearForce = 0x8CC; // float32 - constexpr std::ptrdiff_t m_flFrequency = 0x8D0; // float32 - constexpr std::ptrdiff_t m_flDampingRatio = 0x8D4; // float32 + constexpr std::ptrdiff_t m_gravityScale = 0x8B8; // float + constexpr std::ptrdiff_t m_linearLimit = 0x8BC; // float + constexpr std::ptrdiff_t m_linearDamping = 0x8C0; // float + constexpr std::ptrdiff_t m_angularLimit = 0x8C4; // float + constexpr std::ptrdiff_t m_angularDamping = 0x8C8; // float + constexpr std::ptrdiff_t m_linearForce = 0x8CC; // float + constexpr std::ptrdiff_t m_flFrequency = 0x8D0; // float + constexpr std::ptrdiff_t m_flDampingRatio = 0x8D4; // float constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0x8D8; // Vector constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0x8E4; // bool constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0x8E8; // Vector @@ -6033,8 +6036,8 @@ namespace CTriggerPhysics { namespace CTriggerProximity { constexpr std::ptrdiff_t m_hMeasureTarget = 0x8A8; // CHandle< CBaseEntity > constexpr std::ptrdiff_t m_iszMeasureTarget = 0x8B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_fRadius = 0x8B8; // float32 - constexpr std::ptrdiff_t m_nTouchers = 0x8BC; // int32 + constexpr std::ptrdiff_t m_fRadius = 0x8B8; // float + constexpr std::ptrdiff_t m_nTouchers = 0x8BC; // int32_t constexpr std::ptrdiff_t m_NearestEntityDistance = 0x8C0; // CEntityOutputTemplate< float32 > } @@ -6042,8 +6045,8 @@ namespace CTriggerPush { constexpr std::ptrdiff_t m_angPushEntitySpace = 0x8A8; // QAngle constexpr std::ptrdiff_t m_vecPushDirEntitySpace = 0x8B4; // Vector constexpr std::ptrdiff_t m_bTriggerOnStartTouch = 0x8C0; // bool - constexpr std::ptrdiff_t m_flAlternateTicksFix = 0x8C4; // float32 - constexpr std::ptrdiff_t m_flPushSpeed = 0x8C8; // float32 + constexpr std::ptrdiff_t m_flAlternateTicksFix = 0x8C4; // float + constexpr std::ptrdiff_t m_flPushSpeed = 0x8C8; // float } namespace CTriggerRemove { @@ -6052,17 +6055,17 @@ namespace CTriggerRemove { namespace CTriggerSave { constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x8A8; // bool - constexpr std::ptrdiff_t m_fDangerousTimer = 0x8AC; // float32 - constexpr std::ptrdiff_t m_minHitPoints = 0x8B0; // int32 + constexpr std::ptrdiff_t m_fDangerousTimer = 0x8AC; // float + constexpr std::ptrdiff_t m_minHitPoints = 0x8B0; // int32_t } namespace CTriggerSndSosOpvar { constexpr std::ptrdiff_t m_hTouchingPlayers = 0x8A8; // CUtlVector< CHandle< CBaseEntity > > constexpr std::ptrdiff_t m_flPosition = 0x8C0; // Vector - constexpr std::ptrdiff_t m_flCenterSize = 0x8CC; // float32 - constexpr std::ptrdiff_t m_flMinVal = 0x8D0; // float32 - constexpr std::ptrdiff_t m_flMaxVal = 0x8D4; // float32 - constexpr std::ptrdiff_t m_flWait = 0x8D8; // float32 + constexpr std::ptrdiff_t m_flCenterSize = 0x8CC; // float + constexpr std::ptrdiff_t m_flMinVal = 0x8D0; // float + constexpr std::ptrdiff_t m_flMaxVal = 0x8D4; // float + constexpr std::ptrdiff_t m_flWait = 0x8D8; // float constexpr std::ptrdiff_t m_opvarName = 0x8E0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_stackName = 0x8E8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_operatorName = 0x8F0; // CUtlSymbolLarge @@ -6071,7 +6074,7 @@ namespace CTriggerSndSosOpvar { constexpr std::ptrdiff_t m_stackNameChar = 0x9F9; // char[256] constexpr std::ptrdiff_t m_operatorNameChar = 0xAF9; // char[256] constexpr std::ptrdiff_t m_VecNormPos = 0xBFC; // Vector - constexpr std::ptrdiff_t m_flNormCenterSize = 0xC08; // float32 + constexpr std::ptrdiff_t m_flNormCenterSize = 0xC08; // float } namespace CTriggerSoundscape { @@ -6096,10 +6099,10 @@ namespace CTriggerVolume { } namespace CVoteController { - constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x4B0; // int32 - constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x4B4; // int32 + constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x4B0; // int32_t + constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x4B4; // int32_t constexpr std::ptrdiff_t m_nVoteOptionCount = 0x4B8; // int32[5] - constexpr std::ptrdiff_t m_nPotentialVotes = 0x4CC; // int32 + constexpr std::ptrdiff_t m_nPotentialVotes = 0x4CC; // int32_t constexpr std::ptrdiff_t m_bIsYesNoVote = 0x4D0; // bool constexpr std::ptrdiff_t m_acceptingVotesTimer = 0x4D8; // CountdownTimer constexpr std::ptrdiff_t m_executeCommandTimer = 0x4F0; // CountdownTimer @@ -6107,7 +6110,7 @@ namespace CVoteController { constexpr std::ptrdiff_t m_nVotesCast = 0x520; // int32[64] constexpr std::ptrdiff_t m_playerHoldingVote = 0x620; // CPlayerSlot constexpr std::ptrdiff_t m_playerOverrideForVote = 0x624; // CPlayerSlot - constexpr std::ptrdiff_t m_nHighestCountIndex = 0x628; // int32 + constexpr std::ptrdiff_t m_nHighestCountIndex = 0x628; // int32_t constexpr std::ptrdiff_t m_potentialIssues = 0x630; // CUtlVector< CBaseIssue* > constexpr std::ptrdiff_t m_VoteOptions = 0x648; // CUtlVector< char* > } @@ -6118,9 +6121,9 @@ namespace CWeaponBaseItem { } namespace CWeaponShield { - constexpr std::ptrdiff_t m_flBulletDamageAbsorbed = 0xDF8; // float32 + constexpr std::ptrdiff_t m_flBulletDamageAbsorbed = 0xDF8; // float constexpr std::ptrdiff_t m_flLastBulletHitSoundTime = 0xDFC; // GameTime_t - constexpr std::ptrdiff_t m_flDisplayHealth = 0xE00; // float32 + constexpr std::ptrdiff_t m_flDisplayHealth = 0xE00; // float } namespace CWeaponTaser { @@ -6130,11 +6133,11 @@ namespace CWeaponTaser { namespace CommandToolCommand_t { constexpr std::ptrdiff_t m_bEnabled = 0x0; // bool constexpr std::ptrdiff_t m_bOpened = 0x1; // bool - constexpr std::ptrdiff_t m_InternalId = 0x4; // uint32 + constexpr std::ptrdiff_t m_InternalId = 0x4; // uint32_t constexpr std::ptrdiff_t m_ShortName = 0x8; // CUtlString constexpr std::ptrdiff_t m_ExecMode = 0x10; // CommandExecMode_t constexpr std::ptrdiff_t m_SpawnGroup = 0x18; // CUtlString - constexpr std::ptrdiff_t m_PeriodicExecDelay = 0x20; // float32 + constexpr std::ptrdiff_t m_PeriodicExecDelay = 0x20; // float constexpr std::ptrdiff_t m_SpecType = 0x24; // CommandEntitySpecType_t constexpr std::ptrdiff_t m_EntitySpec = 0x28; // CUtlString constexpr std::ptrdiff_t m_Commands = 0x30; // CUtlString @@ -6143,7 +6146,7 @@ namespace CommandToolCommand_t { } namespace ConceptHistory_t { - constexpr std::ptrdiff_t timeSpoken = 0x0; // float32 + constexpr std::ptrdiff_t timeSpoken = 0x0; // float constexpr std::ptrdiff_t m_response = 0x8; // CRR_Response } @@ -6159,16 +6162,16 @@ namespace ConstraintSoundInfo { } namespace CountdownTimer { - constexpr std::ptrdiff_t m_duration = 0x8; // float32 + constexpr std::ptrdiff_t m_duration = 0x8; // float constexpr std::ptrdiff_t m_timestamp = 0xC; // GameTime_t - constexpr std::ptrdiff_t m_timescale = 0x10; // float32 + constexpr std::ptrdiff_t m_timescale = 0x10; // float constexpr std::ptrdiff_t m_nWorldGroupId = 0x14; // WorldGroupId_t } namespace EngineCountdownTimer { - constexpr std::ptrdiff_t m_duration = 0x8; // float32 - constexpr std::ptrdiff_t m_timestamp = 0xC; // float32 - constexpr std::ptrdiff_t m_timescale = 0x10; // float32 + constexpr std::ptrdiff_t m_duration = 0x8; // float + constexpr std::ptrdiff_t m_timestamp = 0xC; // float + constexpr std::ptrdiff_t m_timescale = 0x10; // float } namespace EntityRenderAttribute_t { @@ -6187,30 +6190,30 @@ namespace Extent { } namespace FilterDamageType { - constexpr std::ptrdiff_t m_iDamageType = 0x508; // int32 + constexpr std::ptrdiff_t m_iDamageType = 0x508; // int32_t } namespace FilterHealth { constexpr std::ptrdiff_t m_bAdrenalineActive = 0x508; // bool - constexpr std::ptrdiff_t m_iHealthMin = 0x50C; // int32 - constexpr std::ptrdiff_t m_iHealthMax = 0x510; // int32 + constexpr std::ptrdiff_t m_iHealthMin = 0x50C; // int32_t + constexpr std::ptrdiff_t m_iHealthMax = 0x510; // int32_t } namespace FilterTeam { - constexpr std::ptrdiff_t m_iFilterTeam = 0x508; // int32 + constexpr std::ptrdiff_t m_iFilterTeam = 0x508; // int32_t } namespace GameAmmoTypeInfo_t { - constexpr std::ptrdiff_t m_nBuySize = 0x38; // int32 - constexpr std::ptrdiff_t m_nCost = 0x3C; // int32 + constexpr std::ptrdiff_t m_nBuySize = 0x38; // int32_t + constexpr std::ptrdiff_t m_nCost = 0x3C; // int32_t } namespace GameTick_t { - constexpr std::ptrdiff_t m_Value = 0x0; // int32 + constexpr std::ptrdiff_t m_Value = 0x0; // int32_t } namespace GameTime_t { - constexpr std::ptrdiff_t m_Value = 0x0; // float32 + constexpr std::ptrdiff_t m_Value = 0x0; // float } namespace HullFlags_t { @@ -6232,11 +6235,11 @@ namespace IntervalTimer { } namespace ModelConfigHandle_t { - constexpr std::ptrdiff_t m_Value = 0x0; // uint32 + constexpr std::ptrdiff_t m_Value = 0x0; // uint32_t } namespace ParticleIndex_t { - constexpr std::ptrdiff_t m_Value = 0x0; // int32 + constexpr std::ptrdiff_t m_Value = 0x0; // int32_t } namespace PhysicsRagdollPose_t { @@ -6247,7 +6250,7 @@ namespace PhysicsRagdollPose_t { namespace RagdollCreationParams_t { constexpr std::ptrdiff_t m_vForce = 0x0; // Vector - constexpr std::ptrdiff_t m_nForceBone = 0xC; // int32 + constexpr std::ptrdiff_t m_nForceBone = 0xC; // int32_t } namespace RelationshipOverride_t { @@ -6257,7 +6260,7 @@ namespace RelationshipOverride_t { namespace Relationship_t { constexpr std::ptrdiff_t disposition = 0x0; // Disposition_t - constexpr std::ptrdiff_t priority = 0x4; // int32 + constexpr std::ptrdiff_t priority = 0x4; // int32_t } namespace ResponseContext_t { @@ -6269,24 +6272,24 @@ namespace ResponseContext_t { namespace ResponseFollowup { constexpr std::ptrdiff_t followup_concept = 0x0; // char* constexpr std::ptrdiff_t followup_contexts = 0x8; // char* - constexpr std::ptrdiff_t followup_delay = 0x10; // float32 + constexpr std::ptrdiff_t followup_delay = 0x10; // float constexpr std::ptrdiff_t followup_target = 0x14; // char* constexpr std::ptrdiff_t followup_entityiotarget = 0x1C; // char* constexpr std::ptrdiff_t followup_entityioinput = 0x24; // char* - constexpr std::ptrdiff_t followup_entityiodelay = 0x2C; // float32 + constexpr std::ptrdiff_t followup_entityiodelay = 0x2C; // float constexpr std::ptrdiff_t bFired = 0x30; // bool } namespace ResponseParams { - constexpr std::ptrdiff_t odds = 0x10; // int16 - constexpr std::ptrdiff_t flags = 0x12; // int16 + constexpr std::ptrdiff_t odds = 0x10; // int16_t + constexpr std::ptrdiff_t flags = 0x12; // int16_t constexpr std::ptrdiff_t m_pFollowup = 0x18; // ResponseFollowup* } namespace SellbackPurchaseEntry_t { - constexpr std::ptrdiff_t m_unDefIdx = 0x30; // uint16 - constexpr std::ptrdiff_t m_nCost = 0x34; // int32 - constexpr std::ptrdiff_t m_nPrevArmor = 0x38; // int32 + constexpr std::ptrdiff_t m_unDefIdx = 0x30; // uint16_t + constexpr std::ptrdiff_t m_nCost = 0x34; // int32_t + constexpr std::ptrdiff_t m_nPrevArmor = 0x38; // int32_t constexpr std::ptrdiff_t m_bPrevHelmet = 0x3C; // bool constexpr std::ptrdiff_t m_hItem = 0x40; // CEntityHandle } @@ -6298,56 +6301,56 @@ namespace SimpleConstraintSoundProfile { } namespace SpawnPoint { - constexpr std::ptrdiff_t m_iPriority = 0x4B0; // int32 + constexpr std::ptrdiff_t m_iPriority = 0x4B0; // int32_t constexpr std::ptrdiff_t m_bEnabled = 0x4B4; // bool - constexpr std::ptrdiff_t m_nType = 0x4B8; // int32 + constexpr std::ptrdiff_t m_nType = 0x4B8; // int32_t } namespace SpawnPointCoopEnemy { constexpr std::ptrdiff_t m_szWeaponsToGive = 0x4C0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_szPlayerModelToUse = 0x4C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nArmorToSpawnWith = 0x4D0; // int32 + constexpr std::ptrdiff_t m_nArmorToSpawnWith = 0x4D0; // int32_t constexpr std::ptrdiff_t m_nDefaultBehavior = 0x4D4; // SpawnPointCoopEnemy::BotDefaultBehavior_t - constexpr std::ptrdiff_t m_nBotDifficulty = 0x4D8; // int32 + constexpr std::ptrdiff_t m_nBotDifficulty = 0x4D8; // int32_t constexpr std::ptrdiff_t m_bIsAgressive = 0x4DC; // bool constexpr std::ptrdiff_t m_bStartAsleep = 0x4DD; // bool - constexpr std::ptrdiff_t m_flHideRadius = 0x4E0; // float32 + constexpr std::ptrdiff_t m_flHideRadius = 0x4E0; // float constexpr std::ptrdiff_t m_szBehaviorTreeFile = 0x4F0; // CUtlSymbolLarge } namespace SummaryTakeDamageInfo_t { - constexpr std::ptrdiff_t nSummarisedCount = 0x0; // int32 + constexpr std::ptrdiff_t nSummarisedCount = 0x0; // int32_t constexpr std::ptrdiff_t info = 0x8; // CTakeDamageInfo constexpr std::ptrdiff_t result = 0xA0; // CTakeDamageResult constexpr std::ptrdiff_t hTarget = 0xA8; // CHandle< CBaseEntity > } namespace VPhysicsCollisionAttribute_t { - constexpr std::ptrdiff_t m_nInteractsAs = 0x8; // uint64 - constexpr std::ptrdiff_t m_nInteractsWith = 0x10; // uint64 - constexpr std::ptrdiff_t m_nInteractsExclude = 0x18; // uint64 - constexpr std::ptrdiff_t m_nEntityId = 0x20; // uint32 - constexpr std::ptrdiff_t m_nOwnerId = 0x24; // uint32 - constexpr std::ptrdiff_t m_nHierarchyId = 0x28; // uint16 - constexpr std::ptrdiff_t m_nCollisionGroup = 0x2A; // uint8 - constexpr std::ptrdiff_t m_nCollisionFunctionMask = 0x2B; // uint8 + constexpr std::ptrdiff_t m_nInteractsAs = 0x8; // uint64_t + constexpr std::ptrdiff_t m_nInteractsWith = 0x10; // uint64_t + constexpr std::ptrdiff_t m_nInteractsExclude = 0x18; // uint64_t + constexpr std::ptrdiff_t m_nEntityId = 0x20; // uint32_t + constexpr std::ptrdiff_t m_nOwnerId = 0x24; // uint32_t + constexpr std::ptrdiff_t m_nHierarchyId = 0x28; // uint16_t + constexpr std::ptrdiff_t m_nCollisionGroup = 0x2A; // uint8_t + constexpr std::ptrdiff_t m_nCollisionFunctionMask = 0x2B; // uint8_t } namespace VelocitySampler { constexpr std::ptrdiff_t m_prevSample = 0x0; // Vector constexpr std::ptrdiff_t m_fPrevSampleTime = 0xC; // GameTime_t - constexpr std::ptrdiff_t m_fIdealSampleRate = 0x10; // float32 + constexpr std::ptrdiff_t m_fIdealSampleRate = 0x10; // float } namespace ViewAngleServerChange_t { constexpr std::ptrdiff_t nType = 0x30; // FixAngleSet_t constexpr std::ptrdiff_t qAngle = 0x34; // QAngle - constexpr std::ptrdiff_t nIndex = 0x40; // uint32 + constexpr std::ptrdiff_t nIndex = 0x40; // uint32_t } namespace WeaponPurchaseCount_t { - constexpr std::ptrdiff_t m_nItemDefIndex = 0x30; // uint16 - constexpr std::ptrdiff_t m_nCount = 0x32; // uint16 + constexpr std::ptrdiff_t m_nItemDefIndex = 0x30; // uint16_t + constexpr std::ptrdiff_t m_nCount = 0x32; // uint16_t } namespace WeaponPurchaseTracker_t { @@ -6356,38 +6359,38 @@ namespace WeaponPurchaseTracker_t { namespace audioparams_t { constexpr std::ptrdiff_t localSound = 0x8; // Vector[8] - constexpr std::ptrdiff_t soundscapeIndex = 0x68; // int32 - constexpr std::ptrdiff_t localBits = 0x6C; // uint8 - constexpr std::ptrdiff_t soundscapeEntityListIndex = 0x70; // int32 - constexpr std::ptrdiff_t soundEventHash = 0x74; // uint32 + constexpr std::ptrdiff_t soundscapeIndex = 0x68; // int32_t + constexpr std::ptrdiff_t localBits = 0x6C; // uint8_t + constexpr std::ptrdiff_t soundscapeEntityListIndex = 0x70; // int32_t + constexpr std::ptrdiff_t soundEventHash = 0x74; // uint32_t } namespace dynpitchvol_base_t { - constexpr std::ptrdiff_t preset = 0x0; // int32 - constexpr std::ptrdiff_t pitchrun = 0x4; // int32 - constexpr std::ptrdiff_t pitchstart = 0x8; // int32 - constexpr std::ptrdiff_t spinup = 0xC; // int32 - constexpr std::ptrdiff_t spindown = 0x10; // int32 - constexpr std::ptrdiff_t volrun = 0x14; // int32 - constexpr std::ptrdiff_t volstart = 0x18; // int32 - constexpr std::ptrdiff_t fadein = 0x1C; // int32 - constexpr std::ptrdiff_t fadeout = 0x20; // int32 - constexpr std::ptrdiff_t lfotype = 0x24; // int32 - constexpr std::ptrdiff_t lforate = 0x28; // int32 - constexpr std::ptrdiff_t lfomodpitch = 0x2C; // int32 - constexpr std::ptrdiff_t lfomodvol = 0x30; // int32 - constexpr std::ptrdiff_t cspinup = 0x34; // int32 - constexpr std::ptrdiff_t cspincount = 0x38; // int32 - constexpr std::ptrdiff_t pitch = 0x3C; // int32 - constexpr std::ptrdiff_t spinupsav = 0x40; // int32 - constexpr std::ptrdiff_t spindownsav = 0x44; // int32 - constexpr std::ptrdiff_t pitchfrac = 0x48; // int32 - constexpr std::ptrdiff_t vol = 0x4C; // int32 - constexpr std::ptrdiff_t fadeinsav = 0x50; // int32 - constexpr std::ptrdiff_t fadeoutsav = 0x54; // int32 - constexpr std::ptrdiff_t volfrac = 0x58; // int32 - constexpr std::ptrdiff_t lfofrac = 0x5C; // int32 - constexpr std::ptrdiff_t lfomult = 0x60; // int32 + constexpr std::ptrdiff_t preset = 0x0; // int32_t + constexpr std::ptrdiff_t pitchrun = 0x4; // int32_t + constexpr std::ptrdiff_t pitchstart = 0x8; // int32_t + constexpr std::ptrdiff_t spinup = 0xC; // int32_t + constexpr std::ptrdiff_t spindown = 0x10; // int32_t + constexpr std::ptrdiff_t volrun = 0x14; // int32_t + constexpr std::ptrdiff_t volstart = 0x18; // int32_t + constexpr std::ptrdiff_t fadein = 0x1C; // int32_t + constexpr std::ptrdiff_t fadeout = 0x20; // int32_t + constexpr std::ptrdiff_t lfotype = 0x24; // int32_t + constexpr std::ptrdiff_t lforate = 0x28; // int32_t + constexpr std::ptrdiff_t lfomodpitch = 0x2C; // int32_t + constexpr std::ptrdiff_t lfomodvol = 0x30; // int32_t + constexpr std::ptrdiff_t cspinup = 0x34; // int32_t + constexpr std::ptrdiff_t cspincount = 0x38; // int32_t + constexpr std::ptrdiff_t pitch = 0x3C; // int32_t + constexpr std::ptrdiff_t spinupsav = 0x40; // int32_t + constexpr std::ptrdiff_t spindownsav = 0x44; // int32_t + constexpr std::ptrdiff_t pitchfrac = 0x48; // int32_t + constexpr std::ptrdiff_t vol = 0x4C; // int32_t + constexpr std::ptrdiff_t fadeinsav = 0x50; // int32_t + constexpr std::ptrdiff_t fadeoutsav = 0x54; // int32_t + constexpr std::ptrdiff_t volfrac = 0x58; // int32_t + constexpr std::ptrdiff_t lfofrac = 0x5C; // int32_t + constexpr std::ptrdiff_t lfomult = 0x60; // int32_t } namespace fogparams_t { @@ -6396,22 +6399,22 @@ namespace fogparams_t { constexpr std::ptrdiff_t colorSecondary = 0x18; // Color constexpr std::ptrdiff_t colorPrimaryLerpTo = 0x1C; // Color constexpr std::ptrdiff_t colorSecondaryLerpTo = 0x20; // Color - constexpr std::ptrdiff_t start = 0x24; // float32 - constexpr std::ptrdiff_t end = 0x28; // float32 - constexpr std::ptrdiff_t farz = 0x2C; // float32 - constexpr std::ptrdiff_t maxdensity = 0x30; // float32 - constexpr std::ptrdiff_t exponent = 0x34; // float32 - constexpr std::ptrdiff_t HDRColorScale = 0x38; // float32 - constexpr std::ptrdiff_t skyboxFogFactor = 0x3C; // float32 - constexpr std::ptrdiff_t skyboxFogFactorLerpTo = 0x40; // float32 - constexpr std::ptrdiff_t startLerpTo = 0x44; // float32 - constexpr std::ptrdiff_t endLerpTo = 0x48; // float32 - constexpr std::ptrdiff_t maxdensityLerpTo = 0x4C; // float32 + constexpr std::ptrdiff_t start = 0x24; // float + constexpr std::ptrdiff_t end = 0x28; // float + constexpr std::ptrdiff_t farz = 0x2C; // float + constexpr std::ptrdiff_t maxdensity = 0x30; // float + constexpr std::ptrdiff_t exponent = 0x34; // float + constexpr std::ptrdiff_t HDRColorScale = 0x38; // float + constexpr std::ptrdiff_t skyboxFogFactor = 0x3C; // float + constexpr std::ptrdiff_t skyboxFogFactorLerpTo = 0x40; // float + constexpr std::ptrdiff_t startLerpTo = 0x44; // float + constexpr std::ptrdiff_t endLerpTo = 0x48; // float + constexpr std::ptrdiff_t maxdensityLerpTo = 0x4C; // float constexpr std::ptrdiff_t lerptime = 0x50; // GameTime_t - constexpr std::ptrdiff_t duration = 0x54; // float32 - constexpr std::ptrdiff_t blendtobackground = 0x58; // float32 - constexpr std::ptrdiff_t scattering = 0x5C; // float32 - constexpr std::ptrdiff_t locallightscale = 0x60; // float32 + constexpr std::ptrdiff_t duration = 0x54; // float + constexpr std::ptrdiff_t blendtobackground = 0x58; // float + constexpr std::ptrdiff_t scattering = 0x5C; // float + constexpr std::ptrdiff_t locallightscale = 0x60; // float constexpr std::ptrdiff_t enable = 0x64; // bool constexpr std::ptrdiff_t blend = 0x65; // bool constexpr std::ptrdiff_t m_bNoReflectionFog = 0x66; // bool @@ -6420,28 +6423,28 @@ namespace fogparams_t { namespace fogplayerparams_t { constexpr std::ptrdiff_t m_hCtrl = 0x8; // CHandle< CFogController > - constexpr std::ptrdiff_t m_flTransitionTime = 0xC; // float32 + constexpr std::ptrdiff_t m_flTransitionTime = 0xC; // float constexpr std::ptrdiff_t m_OldColor = 0x10; // Color - constexpr std::ptrdiff_t m_flOldStart = 0x14; // float32 - constexpr std::ptrdiff_t m_flOldEnd = 0x18; // float32 - constexpr std::ptrdiff_t m_flOldMaxDensity = 0x1C; // float32 - constexpr std::ptrdiff_t m_flOldHDRColorScale = 0x20; // float32 - constexpr std::ptrdiff_t m_flOldFarZ = 0x24; // float32 + constexpr std::ptrdiff_t m_flOldStart = 0x14; // float + constexpr std::ptrdiff_t m_flOldEnd = 0x18; // float + constexpr std::ptrdiff_t m_flOldMaxDensity = 0x1C; // float + constexpr std::ptrdiff_t m_flOldHDRColorScale = 0x20; // float + constexpr std::ptrdiff_t m_flOldFarZ = 0x24; // float constexpr std::ptrdiff_t m_NewColor = 0x28; // Color - constexpr std::ptrdiff_t m_flNewStart = 0x2C; // float32 - constexpr std::ptrdiff_t m_flNewEnd = 0x30; // float32 - constexpr std::ptrdiff_t m_flNewMaxDensity = 0x34; // float32 - constexpr std::ptrdiff_t m_flNewHDRColorScale = 0x38; // float32 - constexpr std::ptrdiff_t m_flNewFarZ = 0x3C; // float32 + constexpr std::ptrdiff_t m_flNewStart = 0x2C; // float + constexpr std::ptrdiff_t m_flNewEnd = 0x30; // float + constexpr std::ptrdiff_t m_flNewMaxDensity = 0x34; // float + constexpr std::ptrdiff_t m_flNewHDRColorScale = 0x38; // float + constexpr std::ptrdiff_t m_flNewFarZ = 0x3C; // float } namespace hudtextparms_t { constexpr std::ptrdiff_t color1 = 0x0; // Color constexpr std::ptrdiff_t color2 = 0x4; // Color - constexpr std::ptrdiff_t effect = 0x8; // uint8 - constexpr std::ptrdiff_t channel = 0x9; // uint8 - constexpr std::ptrdiff_t x = 0xC; // float32 - constexpr std::ptrdiff_t y = 0x10; // float32 + constexpr std::ptrdiff_t effect = 0x8; // uint8_t + constexpr std::ptrdiff_t channel = 0x9; // uint8_t + constexpr std::ptrdiff_t x = 0xC; // float + constexpr std::ptrdiff_t y = 0x10; // float } namespace lerpdata_t { @@ -6472,12 +6475,12 @@ namespace ragdoll_t { namespace ragdollelement_t { constexpr std::ptrdiff_t originParentSpace = 0x0; // Vector - constexpr std::ptrdiff_t parentIndex = 0x20; // int32 - constexpr std::ptrdiff_t m_flRadius = 0x24; // float32 + constexpr std::ptrdiff_t parentIndex = 0x20; // int32_t + constexpr std::ptrdiff_t m_flRadius = 0x24; // float } namespace shard_model_desc_t { - constexpr std::ptrdiff_t m_nModelID = 0x8; // int32 + constexpr std::ptrdiff_t m_nModelID = 0x8; // int32_t constexpr std::ptrdiff_t m_hMaterial = 0x10; // CStrongHandle< InfoForResourceTypeIMaterial2 > constexpr std::ptrdiff_t m_solid = 0x18; // ShardSolid_t constexpr std::ptrdiff_t m_ShatterPanelMode = 0x19; // ShatterPanelMode @@ -6485,7 +6488,7 @@ namespace shard_model_desc_t { constexpr std::ptrdiff_t m_vecStressPositionA = 0x24; // Vector2D constexpr std::ptrdiff_t m_vecStressPositionB = 0x2C; // Vector2D constexpr std::ptrdiff_t m_vecPanelVertices = 0x38; // CNetworkUtlVectorBase< Vector2D > - constexpr std::ptrdiff_t m_flGlassHalfThickness = 0x50; // float32 + constexpr std::ptrdiff_t m_flGlassHalfThickness = 0x50; // float constexpr std::ptrdiff_t m_bHasParent = 0x54; // bool constexpr std::ptrdiff_t m_bParentFrozen = 0x55; // bool constexpr std::ptrdiff_t m_SurfacePropStringToken = 0x58; // CUtlStringToken @@ -6493,10 +6496,10 @@ namespace shard_model_desc_t { } namespace sky3dparams_t { - constexpr std::ptrdiff_t scale = 0x8; // int16 + constexpr std::ptrdiff_t scale = 0x8; // int16_t constexpr std::ptrdiff_t origin = 0xC; // Vector constexpr std::ptrdiff_t bClip3DSkyBoxNearToWorldFar = 0x18; // bool - constexpr std::ptrdiff_t flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32 + constexpr std::ptrdiff_t flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float constexpr std::ptrdiff_t fog = 0x20; // fogparams_t constexpr std::ptrdiff_t m_nWorldGroupID = 0x88; // WorldGroupId_t } diff --git a/generated/server.dll.rs b/generated/server.dll.rs index 7e732e3..c0e3cef 100644 --- a/generated/server.dll.rs +++ b/generated/server.dll.rs @@ -1,5 +1,8 @@ #![allow(non_snake_case, non_upper_case_globals)] +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:54.830819400 UTC + pub mod ActiveModelConfig_t { pub const m_Handle: usize = 0x28; // ModelConfigHandle_t pub const m_Name: usize = 0x30; // CUtlSymbolLarge @@ -8,35 +11,35 @@ pub mod ActiveModelConfig_t { } pub mod AmmoIndex_t { - pub const m_Value: usize = 0x0; // int8 + pub const m_Value: usize = 0x0; // int8_t } pub mod AmmoTypeInfo_t { - pub const m_nMaxCarry: usize = 0x10; // int32 + pub const m_nMaxCarry: usize = 0x10; // int32_t pub const m_nSplashSize: usize = 0x1C; // CRangeInt pub const m_nFlags: usize = 0x24; // AmmoFlags_t - pub const m_flMass: usize = 0x28; // float32 + pub const m_flMass: usize = 0x28; // float pub const m_flSpeed: usize = 0x2C; // CRangeFloat } pub mod AnimationUpdateListHandle_t { - pub const m_Value: usize = 0x0; // uint32 + pub const m_Value: usize = 0x0; // uint32_t } pub mod CAISound { - pub const m_iSoundType: usize = 0x4B0; // int32 - pub const m_iSoundContext: usize = 0x4B4; // int32 - pub const m_iVolume: usize = 0x4B8; // int32 - pub const m_iSoundIndex: usize = 0x4BC; // int32 - pub const m_flDuration: usize = 0x4C0; // float32 + pub const m_iSoundType: usize = 0x4B0; // int32_t + pub const m_iSoundContext: usize = 0x4B4; // int32_t + pub const m_iVolume: usize = 0x4B8; // int32_t + pub const m_iSoundIndex: usize = 0x4BC; // int32_t + pub const m_flDuration: usize = 0x4C0; // float pub const m_iszProxyEntityName: usize = 0x4C8; // CUtlSymbolLarge } pub mod CAI_ChangeHintGroup { - pub const m_iSearchType: usize = 0x4B0; // int32 + pub const m_iSearchType: usize = 0x4B0; // int32_t pub const m_strSearchName: usize = 0x4B8; // CUtlSymbolLarge pub const m_strNewHintGroup: usize = 0x4C0; // CUtlSymbolLarge - pub const m_flRadius: usize = 0x4C8; // float32 + pub const m_flRadius: usize = 0x4C8; // float } pub mod CAI_ChangeTarget { @@ -47,11 +50,11 @@ pub mod CAI_Expresser { pub const m_flStopTalkTime: usize = 0x38; // GameTime_t pub const m_flStopTalkTimeWithoutDelay: usize = 0x3C; // GameTime_t pub const m_flBlockedTalkTime: usize = 0x40; // GameTime_t - pub const m_voicePitch: usize = 0x44; // int32 + pub const m_voicePitch: usize = 0x44; // int32_t pub const m_flLastTimeAcceptedSpeak: usize = 0x48; // GameTime_t pub const m_bAllowSpeakingInterrupts: usize = 0x4C; // bool pub const m_bConsiderSceneInvolvementAsSpeech: usize = 0x4D; // bool - pub const m_nLastSpokenPriority: usize = 0x50; // int32 + pub const m_nLastSpokenPriority: usize = 0x50; // int32_t pub const m_pOuter: usize = 0x58; // CBaseFlex* } @@ -60,8 +63,8 @@ pub mod CAI_ExpresserWithFollowup { } pub mod CAmbientGeneric { - pub const m_radius: usize = 0x4B0; // float32 - pub const m_flMaxRadius: usize = 0x4B4; // float32 + pub const m_radius: usize = 0x4B0; // float + pub const m_flMaxRadius: usize = 0x4B4; // float pub const m_iSoundLevel: usize = 0x4B8; // soundlevel_t pub const m_dpv: usize = 0x4BC; // dynpitchvol_t pub const m_fActive: usize = 0x520; // bool @@ -91,14 +94,14 @@ pub mod CAnimGraphNetworkedVariables { pub const m_OwnerOnlyPredNetFloatVariables: usize = 0x170; // CNetworkUtlVectorBase< float32 > pub const m_OwnerOnlyPredNetVectorVariables: usize = 0x188; // CNetworkUtlVectorBase< Vector > pub const m_OwnerOnlyPredNetQuaternionVariables: usize = 0x1A0; // CNetworkUtlVectorBase< Quaternion > - pub const m_nBoolVariablesCount: usize = 0x1B8; // int32 - pub const m_nOwnerOnlyBoolVariablesCount: usize = 0x1BC; // int32 - pub const m_nRandomSeedOffset: usize = 0x1C0; // int32 - pub const m_flLastTeleportTime: usize = 0x1C4; // float32 + pub const m_nBoolVariablesCount: usize = 0x1B8; // int32_t + pub const m_nOwnerOnlyBoolVariablesCount: usize = 0x1BC; // int32_t + pub const m_nRandomSeedOffset: usize = 0x1C0; // int32_t + pub const m_flLastTeleportTime: usize = 0x1C4; // float } pub mod CAnimGraphTagRef { - pub const m_nTagIndex: usize = 0x0; // int32 + pub const m_nTagIndex: usize = 0x0; // int32_t pub const m_tagName: usize = 0x10; // CGlobalSymbol } @@ -113,7 +116,7 @@ pub mod CAttributeList { pub mod CAttributeManager { pub const m_Providers: usize = 0x8; // CUtlVector< CHandle< CBaseEntity > > - pub const m_iReapplyProvisionParity: usize = 0x20; // int32 + pub const m_iReapplyProvisionParity: usize = 0x20; // int32_t pub const m_hOuter: usize = 0x24; // CHandle< CBaseEntity > pub const m_bPreventLoopback: usize = 0x28; // bool pub const m_ProviderType: usize = 0x2C; // attributeprovidertypes_t @@ -121,23 +124,23 @@ pub mod CAttributeManager { } pub mod CAttributeManager_cached_attribute_float_t { - pub const flIn: usize = 0x0; // float32 + pub const flIn: usize = 0x0; // float pub const iAttribHook: usize = 0x8; // CUtlSymbolLarge - pub const flOut: usize = 0x10; // float32 + pub const flOut: usize = 0x10; // float } pub mod CBarnLight { pub const m_bEnabled: usize = 0x700; // bool - pub const m_nColorMode: usize = 0x704; // int32 + pub const m_nColorMode: usize = 0x704; // int32_t pub const m_Color: usize = 0x708; // Color - pub const m_flColorTemperature: usize = 0x70C; // float32 - pub const m_flBrightness: usize = 0x710; // float32 - pub const m_flBrightnessScale: usize = 0x714; // float32 - pub const m_nDirectLight: usize = 0x718; // int32 - pub const m_nBakedShadowIndex: usize = 0x71C; // int32 - pub const m_nLuminaireShape: usize = 0x720; // int32 - pub const m_flLuminaireSize: usize = 0x724; // float32 - pub const m_flLuminaireAnisotropy: usize = 0x728; // float32 + pub const m_flColorTemperature: usize = 0x70C; // float + pub const m_flBrightness: usize = 0x710; // float + pub const m_flBrightnessScale: usize = 0x714; // float + pub const m_nDirectLight: usize = 0x718; // int32_t + pub const m_nBakedShadowIndex: usize = 0x71C; // int32_t + pub const m_nLuminaireShape: usize = 0x720; // int32_t + pub const m_flLuminaireSize: usize = 0x724; // float + pub const m_flLuminaireAnisotropy: usize = 0x728; // float pub const m_LightStyleString: usize = 0x730; // CUtlString pub const m_flLightStyleStartTime: usize = 0x738; // GameTime_t pub const m_QueuedLightStyleStrings: usize = 0x740; // CNetworkUtlVectorBase< CUtlString > @@ -147,33 +150,33 @@ pub mod CBarnLight { pub const m_StyleRadianceVar: usize = 0x828; // CUtlString pub const m_StyleVar: usize = 0x830; // CUtlString pub const m_hLightCookie: usize = 0x858; // CStrongHandle< InfoForResourceTypeCTextureBase > - pub const m_flShape: usize = 0x860; // float32 - pub const m_flSoftX: usize = 0x864; // float32 - pub const m_flSoftY: usize = 0x868; // float32 - pub const m_flSkirt: usize = 0x86C; // float32 - pub const m_flSkirtNear: usize = 0x870; // float32 + pub const m_flShape: usize = 0x860; // float + pub const m_flSoftX: usize = 0x864; // float + pub const m_flSoftY: usize = 0x868; // float + pub const m_flSkirt: usize = 0x86C; // float + pub const m_flSkirtNear: usize = 0x870; // float pub const m_vSizeParams: usize = 0x874; // Vector - pub const m_flRange: usize = 0x880; // float32 + pub const m_flRange: usize = 0x880; // float pub const m_vShear: usize = 0x884; // Vector - pub const m_nBakeSpecularToCubemaps: usize = 0x890; // int32 + pub const m_nBakeSpecularToCubemaps: usize = 0x890; // int32_t pub const m_vBakeSpecularToCubemapsSize: usize = 0x894; // Vector - pub const m_nCastShadows: usize = 0x8A0; // int32 - pub const m_nShadowMapSize: usize = 0x8A4; // int32 - pub const m_nShadowPriority: usize = 0x8A8; // int32 + pub const m_nCastShadows: usize = 0x8A0; // int32_t + pub const m_nShadowMapSize: usize = 0x8A4; // int32_t + pub const m_nShadowPriority: usize = 0x8A8; // int32_t pub const m_bContactShadow: usize = 0x8AC; // bool - pub const m_nBounceLight: usize = 0x8B0; // int32 - pub const m_flBounceScale: usize = 0x8B4; // float32 - pub const m_flMinRoughness: usize = 0x8B8; // float32 + pub const m_nBounceLight: usize = 0x8B0; // int32_t + pub const m_flBounceScale: usize = 0x8B4; // float + pub const m_flMinRoughness: usize = 0x8B8; // float pub const m_vAlternateColor: usize = 0x8BC; // Vector - pub const m_fAlternateColorBrightness: usize = 0x8C8; // float32 - pub const m_nFog: usize = 0x8CC; // int32 - pub const m_flFogStrength: usize = 0x8D0; // float32 - pub const m_nFogShadows: usize = 0x8D4; // int32 - pub const m_flFogScale: usize = 0x8D8; // float32 - pub const m_flFadeSizeStart: usize = 0x8DC; // float32 - pub const m_flFadeSizeEnd: usize = 0x8E0; // float32 - pub const m_flShadowFadeSizeStart: usize = 0x8E4; // float32 - pub const m_flShadowFadeSizeEnd: usize = 0x8E8; // float32 + pub const m_fAlternateColorBrightness: usize = 0x8C8; // float + pub const m_nFog: usize = 0x8CC; // int32_t + pub const m_flFogStrength: usize = 0x8D0; // float + pub const m_nFogShadows: usize = 0x8D4; // int32_t + pub const m_flFogScale: usize = 0x8D8; // float + pub const m_flFadeSizeStart: usize = 0x8DC; // float + pub const m_flFadeSizeEnd: usize = 0x8E0; // float + pub const m_flShadowFadeSizeStart: usize = 0x8E4; // float + pub const m_flShadowFadeSizeEnd: usize = 0x8E8; // float pub const m_bPrecomputedFieldsValid: usize = 0x8EC; // bool pub const m_vPrecomputedBoundsMins: usize = 0x8F0; // Vector pub const m_vPrecomputedBoundsMaxs: usize = 0x8FC; // Vector @@ -188,11 +191,11 @@ pub mod CBaseAnimGraph { pub const m_bShouldAnimateDuringGameplayPause: usize = 0x701; // bool pub const m_pChoreoServices: usize = 0x708; // IChoreoServices* pub const m_bAnimGraphUpdateEnabled: usize = 0x710; // bool - pub const m_flMaxSlopeDistance: usize = 0x714; // float32 + pub const m_flMaxSlopeDistance: usize = 0x714; // float pub const m_vLastSlopeCheckPos: usize = 0x718; // Vector pub const m_bAnimGraphDirty: usize = 0x724; // bool pub const m_vecForce: usize = 0x728; // Vector - pub const m_nForceBone: usize = 0x734; // int32 + pub const m_nForceBone: usize = 0x734; // int32_t pub const m_pRagdollPose: usize = 0x748; // PhysicsRagdollPose_t* pub const m_bClientRagdoll: usize = 0x750; // bool } @@ -201,14 +204,14 @@ pub mod CBaseAnimGraphController { pub const m_baseLayer: usize = 0x18; // CNetworkedSequenceOperation pub const m_animGraphNetworkedVars: usize = 0x40; // CAnimGraphNetworkedVariables pub const m_bSequenceFinished: usize = 0x218; // bool - pub const m_flLastEventCycle: usize = 0x21C; // float32 - pub const m_flLastEventAnimTime: usize = 0x220; // float32 + pub const m_flLastEventCycle: usize = 0x21C; // float + pub const m_flLastEventAnimTime: usize = 0x220; // float pub const m_flPlaybackRate: usize = 0x224; // CNetworkedQuantizedFloat - pub const m_flPrevAnimTime: usize = 0x22C; // float32 + pub const m_flPrevAnimTime: usize = 0x22C; // float pub const m_bClientSideAnimation: usize = 0x230; // bool pub const m_bNetworkedAnimationInputsChanged: usize = 0x231; // bool - pub const m_nNewSequenceParity: usize = 0x234; // int32 - pub const m_nResetEventsParity: usize = 0x238; // int32 + pub const m_nNewSequenceParity: usize = 0x234; // int32_t + pub const m_nResetEventsParity: usize = 0x238; // int32_t pub const m_nAnimLoopMode: usize = 0x23C; // AnimLoopMode_t pub const m_hAnimationUpdate: usize = 0x2DC; // AnimationUpdateListHandle_t } @@ -230,7 +233,7 @@ pub mod CBaseButton { pub const m_OnUseLocked: usize = 0x828; // CEntityIOOutput pub const m_OnIn: usize = 0x850; // CEntityIOOutput pub const m_OnOut: usize = 0x878; // CEntityIOOutput - pub const m_nState: usize = 0x8A0; // int32 + pub const m_nState: usize = 0x8A0; // int32_t pub const m_hConstraint: usize = 0x8A4; // CEntityHandle pub const m_hConstraintParent: usize = 0x8A8; // CEntityHandle pub const m_bForceNpcExclude: usize = 0x8AC; // bool @@ -247,26 +250,26 @@ pub mod CBaseCSGrenade { pub const m_bJumpThrow: usize = 0xDFB; // bool pub const m_eThrowStatus: usize = 0xDFC; // EGrenadeThrowState pub const m_fThrowTime: usize = 0xE00; // GameTime_t - pub const m_flThrowStrength: usize = 0xE04; // float32 - pub const m_flThrowStrengthApproach: usize = 0xE08; // float32 + pub const m_flThrowStrength: usize = 0xE04; // float + pub const m_flThrowStrengthApproach: usize = 0xE08; // float pub const m_fDropTime: usize = 0xE0C; // GameTime_t } pub mod CBaseCSGrenadeProjectile { pub const m_vInitialVelocity: usize = 0x9C8; // Vector - pub const m_nBounces: usize = 0x9D4; // int32 + pub const m_nBounces: usize = 0x9D4; // int32_t pub const m_nExplodeEffectIndex: usize = 0x9D8; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > - pub const m_nExplodeEffectTickBegin: usize = 0x9E0; // int32 + pub const m_nExplodeEffectTickBegin: usize = 0x9E0; // int32_t pub const m_vecExplodeEffectOrigin: usize = 0x9E4; // Vector - pub const m_unOGSExtraFlags: usize = 0x9F0; // uint8 + pub const m_unOGSExtraFlags: usize = 0x9F0; // uint8_t pub const m_bDetonationRecorded: usize = 0x9F1; // bool pub const m_flDetonateTime: usize = 0x9F4; // GameTime_t - pub const m_nItemIndex: usize = 0x9F8; // uint16 + pub const m_nItemIndex: usize = 0x9F8; // uint16_t pub const m_vecOriginalSpawnLocation: usize = 0x9FC; // Vector pub const m_flLastBounceSoundTime: usize = 0xA08; // GameTime_t pub const m_vecGrenadeSpin: usize = 0xA0C; // RotationVector pub const m_vecLastHitSurfaceNormal: usize = 0xA18; // Vector - pub const m_nTicksAtZeroVelocity: usize = 0xA24; // int32 + pub const m_nTicksAtZeroVelocity: usize = 0xA24; // int32_t } pub mod CBaseClientUIEntity { @@ -289,17 +292,17 @@ pub mod CBaseClientUIEntity { pub mod CBaseCombatCharacter { pub const m_bForceServerRagdoll: usize = 0x920; // bool pub const m_hMyWearables: usize = 0x928; // CNetworkUtlVectorBase< CHandle< CEconWearable > > - pub const m_flFieldOfView: usize = 0x940; // float32 - pub const m_impactEnergyScale: usize = 0x944; // float32 + pub const m_flFieldOfView: usize = 0x940; // float + pub const m_impactEnergyScale: usize = 0x944; // float pub const m_LastHitGroup: usize = 0x948; // HitGroup_t pub const m_bApplyStressDamage: usize = 0x94C; // bool - pub const m_bloodColor: usize = 0x950; // int32 - pub const m_navMeshID: usize = 0x9B0; // int32 - pub const m_iDamageCount: usize = 0x9B4; // int32 + pub const m_bloodColor: usize = 0x950; // int32_t + pub const m_navMeshID: usize = 0x9B0; // int32_t + pub const m_iDamageCount: usize = 0x9B4; // int32_t pub const m_pVecRelationships: usize = 0x9B8; // CUtlVector< RelationshipOverride_t >* pub const m_strRelationships: usize = 0x9C0; // CUtlSymbolLarge pub const m_eHull: usize = 0x9C8; // Hull_t - pub const m_nNavHullIdx: usize = 0x9CC; // uint32 + pub const m_nNavHullIdx: usize = 0x9CC; // uint32_t } pub mod CBaseDMStart { @@ -315,7 +318,7 @@ pub mod CBaseDoor { pub const m_bLocked: usize = 0x7CA; // bool pub const m_bIgnoreDebris: usize = 0x7CB; // bool pub const m_eSpawnPosition: usize = 0x7CC; // FuncDoorSpawnPos_t - pub const m_flBlockDamage: usize = 0x7D0; // float32 + pub const m_flBlockDamage: usize = 0x7D0; // float pub const m_NoiseMoving: usize = 0x7D8; // CUtlSymbolLarge pub const m_NoiseArrived: usize = 0x7E0; // CUtlSymbolLarge pub const m_NoiseMovingClosed: usize = 0x7E8; // CUtlSymbolLarge @@ -340,76 +343,76 @@ pub mod CBaseEntity { pub const m_CBodyComponent: usize = 0x30; // CBodyComponent* pub const m_NetworkTransmitComponent: usize = 0x38; // CNetworkTransmitComponent pub const m_aThinkFunctions: usize = 0x228; // CUtlVector< thinkfunc_t > - pub const m_iCurrentThinkContext: usize = 0x240; // int32 + pub const m_iCurrentThinkContext: usize = 0x240; // int32_t pub const m_nLastThinkTick: usize = 0x244; // GameTick_t pub const m_isSteadyState: usize = 0x250; // CBitVec< 64 > - pub const m_lastNetworkChange: usize = 0x258; // float32 + pub const m_lastNetworkChange: usize = 0x258; // float pub const m_ResponseContexts: usize = 0x268; // CUtlVector< ResponseContext_t > pub const m_iszResponseContext: usize = 0x280; // CUtlSymbolLarge - pub const m_iHealth: usize = 0x2A8; // int32 - pub const m_iMaxHealth: usize = 0x2AC; // int32 - pub const m_lifeState: usize = 0x2B0; // uint8 - pub const m_flDamageAccumulator: usize = 0x2B4; // float32 + pub const m_iHealth: usize = 0x2A8; // int32_t + pub const m_iMaxHealth: usize = 0x2AC; // int32_t + pub const m_lifeState: usize = 0x2B0; // uint8_t + pub const m_flDamageAccumulator: usize = 0x2B4; // float pub const m_bTakesDamage: usize = 0x2B8; // bool pub const m_nTakeDamageFlags: usize = 0x2BC; // TakeDamageFlags_t pub const m_MoveCollide: usize = 0x2C1; // MoveCollide_t pub const m_MoveType: usize = 0x2C2; // MoveType_t - pub const m_nWaterTouch: usize = 0x2C3; // uint8 - pub const m_nSlimeTouch: usize = 0x2C4; // uint8 + pub const m_nWaterTouch: usize = 0x2C3; // uint8_t + pub const m_nSlimeTouch: usize = 0x2C4; // uint8_t pub const m_bRestoreInHierarchy: usize = 0x2C5; // bool pub const m_target: usize = 0x2C8; // CUtlSymbolLarge - pub const m_flMoveDoneTime: usize = 0x2D0; // float32 + pub const m_flMoveDoneTime: usize = 0x2D0; // float pub const m_hDamageFilter: usize = 0x2D4; // CHandle< CBaseFilter > pub const m_iszDamageFilterName: usize = 0x2D8; // CUtlSymbolLarge pub const m_nSubclassID: usize = 0x2E0; // CUtlStringToken - pub const m_flAnimTime: usize = 0x2F0; // float32 - pub const m_flSimulationTime: usize = 0x2F4; // float32 + pub const m_flAnimTime: usize = 0x2F0; // float + pub const m_flSimulationTime: usize = 0x2F4; // float pub const m_flCreateTime: usize = 0x2F8; // GameTime_t pub const m_bClientSideRagdoll: usize = 0x2FC; // bool - pub const m_ubInterpolationFrame: usize = 0x2FD; // uint8 + pub const m_ubInterpolationFrame: usize = 0x2FD; // uint8_t pub const m_vPrevVPhysicsUpdatePos: usize = 0x300; // Vector - pub const m_iTeamNum: usize = 0x30C; // uint8 + pub const m_iTeamNum: usize = 0x30C; // uint8_t pub const m_iGlobalname: usize = 0x310; // CUtlSymbolLarge - pub const m_iSentToClients: usize = 0x318; // int32 - pub const m_flSpeed: usize = 0x31C; // float32 + pub const m_iSentToClients: usize = 0x318; // int32_t + pub const m_flSpeed: usize = 0x31C; // float pub const m_sUniqueHammerID: usize = 0x320; // CUtlString - pub const m_spawnflags: usize = 0x328; // uint32 + pub const m_spawnflags: usize = 0x328; // uint32_t pub const m_nNextThinkTick: usize = 0x32C; // GameTick_t - pub const m_nSimulationTick: usize = 0x330; // int32 + pub const m_nSimulationTick: usize = 0x330; // int32_t pub const m_OnKilled: usize = 0x338; // CEntityIOOutput - pub const m_fFlags: usize = 0x360; // uint32 + pub const m_fFlags: usize = 0x360; // uint32_t pub const m_vecAbsVelocity: usize = 0x364; // Vector pub const m_vecVelocity: usize = 0x370; // CNetworkVelocityVector pub const m_vecBaseVelocity: usize = 0x3A0; // Vector - pub const m_nPushEnumCount: usize = 0x3AC; // int32 + pub const m_nPushEnumCount: usize = 0x3AC; // int32_t pub const m_pCollision: usize = 0x3B0; // CCollisionProperty* pub const m_hEffectEntity: usize = 0x3B8; // CHandle< CBaseEntity > pub const m_hOwnerEntity: usize = 0x3BC; // CHandle< CBaseEntity > - pub const m_fEffects: usize = 0x3C0; // uint32 + pub const m_fEffects: usize = 0x3C0; // uint32_t pub const m_hGroundEntity: usize = 0x3C4; // CHandle< CBaseEntity > - pub const m_flFriction: usize = 0x3C8; // float32 - pub const m_flElasticity: usize = 0x3CC; // float32 - pub const m_flGravityScale: usize = 0x3D0; // float32 - pub const m_flTimeScale: usize = 0x3D4; // float32 - pub const m_flWaterLevel: usize = 0x3D8; // float32 + pub const m_flFriction: usize = 0x3C8; // float + pub const m_flElasticity: usize = 0x3CC; // float + pub const m_flGravityScale: usize = 0x3D0; // float + pub const m_flTimeScale: usize = 0x3D4; // float + pub const m_flWaterLevel: usize = 0x3D8; // float pub const m_bSimulatedEveryTick: usize = 0x3DC; // bool pub const m_bAnimatedEveryTick: usize = 0x3DD; // bool pub const m_bDisableLowViolence: usize = 0x3DE; // bool - pub const m_nWaterType: usize = 0x3DF; // uint8 - pub const m_iEFlags: usize = 0x3E0; // int32 + pub const m_nWaterType: usize = 0x3DF; // uint8_t + pub const m_iEFlags: usize = 0x3E0; // int32_t pub const m_OnUser1: usize = 0x3E8; // CEntityIOOutput pub const m_OnUser2: usize = 0x410; // CEntityIOOutput pub const m_OnUser3: usize = 0x438; // CEntityIOOutput pub const m_OnUser4: usize = 0x460; // CEntityIOOutput - pub const m_iInitialTeamNum: usize = 0x488; // int32 + pub const m_iInitialTeamNum: usize = 0x488; // int32_t pub const m_flNavIgnoreUntilTime: usize = 0x48C; // GameTime_t pub const m_vecAngVelocity: usize = 0x490; // QAngle pub const m_bNetworkQuantizeOriginAndAngles: usize = 0x49C; // bool pub const m_bLagCompensate: usize = 0x49D; // bool - pub const m_flOverriddenFriction: usize = 0x4A0; // float32 + pub const m_flOverriddenFriction: usize = 0x4A0; // float pub const m_pBlocker: usize = 0x4A4; // CHandle< CBaseEntity > - pub const m_flLocalTime: usize = 0x4A8; // float32 - pub const m_flVPhysicsUpdateLocalTime: usize = 0x4AC; // float32 + pub const m_flLocalTime: usize = 0x4A8; // float + pub const m_flVPhysicsUpdateLocalTime: usize = 0x4AC; // float } pub mod CBaseFilter { @@ -419,10 +422,10 @@ pub mod CBaseFilter { } pub mod CBaseFire { - pub const m_flScale: usize = 0x4B0; // float32 - pub const m_flStartScale: usize = 0x4B4; // float32 - pub const m_flScaleTime: usize = 0x4B8; // float32 - pub const m_nFlags: usize = 0x4BC; // uint32 + pub const m_flScale: usize = 0x4B0; // float + pub const m_flStartScale: usize = 0x4B4; // float + pub const m_flScaleTime: usize = 0x4B8; // float + pub const m_nFlags: usize = 0x4BC; // uint32_t } pub mod CBaseFlex { @@ -431,7 +434,7 @@ pub mod CBaseFlex { pub const m_blinktoggle: usize = 0x8B4; // bool pub const m_flAllowResponsesEndTime: usize = 0x908; // GameTime_t pub const m_flLastFlexAnimationTime: usize = 0x90C; // GameTime_t - pub const m_nNextSceneEventId: usize = 0x910; // uint32 + pub const m_nNextSceneEventId: usize = 0x910; // uint32_t pub const m_bUpdateLayerPriorities: usize = 0x914; // bool } @@ -441,10 +444,10 @@ pub mod CBaseGrenade { pub const m_bHasWarnedAI: usize = 0x978; // bool pub const m_bIsSmokeGrenade: usize = 0x979; // bool pub const m_bIsLive: usize = 0x97A; // bool - pub const m_DmgRadius: usize = 0x97C; // float32 + pub const m_DmgRadius: usize = 0x97C; // float pub const m_flDetonateTime: usize = 0x980; // GameTime_t - pub const m_flWarnAITime: usize = 0x984; // float32 - pub const m_flDamage: usize = 0x988; // float32 + pub const m_flWarnAITime: usize = 0x984; // float + pub const m_flDamage: usize = 0x988; // float pub const m_iszBounceSound: usize = 0x990; // CUtlSymbolLarge pub const m_ExplosionSound: usize = 0x998; // CUtlString pub const m_hThrower: usize = 0x9A4; // CHandle< CCSPlayerPawn > @@ -455,9 +458,9 @@ pub mod CBaseGrenade { pub mod CBaseIssue { pub const m_szTypeString: usize = 0x20; // char[64] pub const m_szDetailsString: usize = 0x60; // char[260] - pub const m_iNumYesVotes: usize = 0x164; // int32 - pub const m_iNumNoVotes: usize = 0x168; // int32 - pub const m_iNumPotentialVotes: usize = 0x16C; // int32 + pub const m_iNumYesVotes: usize = 0x164; // int32_t + pub const m_iNumNoVotes: usize = 0x168; // int32_t + pub const m_iNumPotentialVotes: usize = 0x16C; // int32_t pub const m_pVoteController: usize = 0x170; // CVoteController* } @@ -475,46 +478,46 @@ pub mod CBaseModelEntity { pub const m_bRenderToCubemaps: usize = 0x56C; // bool pub const m_Collision: usize = 0x570; // CCollisionProperty pub const m_Glow: usize = 0x620; // CGlowProperty - pub const m_flGlowBackfaceMult: usize = 0x678; // float32 - pub const m_fadeMinDist: usize = 0x67C; // float32 - pub const m_fadeMaxDist: usize = 0x680; // float32 - pub const m_flFadeScale: usize = 0x684; // float32 - pub const m_flShadowStrength: usize = 0x688; // float32 - pub const m_nObjectCulling: usize = 0x68C; // uint8 - pub const m_nAddDecal: usize = 0x690; // int32 + pub const m_flGlowBackfaceMult: usize = 0x678; // float + pub const m_fadeMinDist: usize = 0x67C; // float + pub const m_fadeMaxDist: usize = 0x680; // float + pub const m_flFadeScale: usize = 0x684; // float + pub const m_flShadowStrength: usize = 0x688; // float + pub const m_nObjectCulling: usize = 0x68C; // uint8_t + pub const m_nAddDecal: usize = 0x690; // int32_t pub const m_vDecalPosition: usize = 0x694; // Vector pub const m_vDecalForwardAxis: usize = 0x6A0; // Vector - pub const m_flDecalHealBloodRate: usize = 0x6AC; // float32 - pub const m_flDecalHealHeightRate: usize = 0x6B0; // float32 + pub const m_flDecalHealBloodRate: usize = 0x6AC; // float + pub const m_flDecalHealHeightRate: usize = 0x6B0; // float pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0x6B8; // CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > pub const m_vecViewOffset: usize = 0x6D0; // CNetworkViewOffsetVector } pub mod CBaseMoveBehavior { - pub const m_iPositionInterpolator: usize = 0x510; // int32 - pub const m_iRotationInterpolator: usize = 0x514; // int32 - pub const m_flAnimStartTime: usize = 0x518; // float32 - pub const m_flAnimEndTime: usize = 0x51C; // float32 - pub const m_flAverageSpeedAcrossFrame: usize = 0x520; // float32 + pub const m_iPositionInterpolator: usize = 0x510; // int32_t + pub const m_iRotationInterpolator: usize = 0x514; // int32_t + pub const m_flAnimStartTime: usize = 0x518; // float + pub const m_flAnimEndTime: usize = 0x51C; // float + pub const m_flAverageSpeedAcrossFrame: usize = 0x520; // float pub const m_pCurrentKeyFrame: usize = 0x528; // CPathKeyFrame* pub const m_pTargetKeyFrame: usize = 0x530; // CPathKeyFrame* pub const m_pPreKeyFrame: usize = 0x538; // CPathKeyFrame* pub const m_pPostKeyFrame: usize = 0x540; // CPathKeyFrame* - pub const m_flTimeIntoFrame: usize = 0x548; // float32 - pub const m_iDirection: usize = 0x54C; // int32 + pub const m_flTimeIntoFrame: usize = 0x548; // float + pub const m_iDirection: usize = 0x54C; // int32_t } pub mod CBasePlatTrain { pub const m_NoiseMoving: usize = 0x780; // CUtlSymbolLarge pub const m_NoiseArrived: usize = 0x788; // CUtlSymbolLarge - pub const m_volume: usize = 0x798; // float32 - pub const m_flTWidth: usize = 0x79C; // float32 - pub const m_flTLength: usize = 0x7A0; // float32 + pub const m_volume: usize = 0x798; // float + pub const m_flTWidth: usize = 0x79C; // float + pub const m_flTLength: usize = 0x7A0; // float } pub mod CBasePlayerController { - pub const m_nInButtonsWhichAreToggles: usize = 0x4B8; // uint64 - pub const m_nTickBase: usize = 0x4C0; // uint32 + pub const m_nInButtonsWhichAreToggles: usize = 0x4B8; // uint64_t + pub const m_nTickBase: usize = 0x4C0; // uint32_t pub const m_hPawn: usize = 0x4F0; // CHandle< CBasePlayerPawn > pub const m_nSplitScreenSlot: usize = 0x4F4; // CSplitScreenSlot pub const m_hSplitOwner: usize = 0x4F8; // CHandle< CBasePlayerController > @@ -523,21 +526,21 @@ pub mod CBasePlayerController { pub const m_iConnected: usize = 0x51C; // PlayerConnectedState pub const m_iszPlayerName: usize = 0x520; // char[128] pub const m_szNetworkIDString: usize = 0x5A0; // CUtlString - pub const m_fLerpTime: usize = 0x5A8; // float32 + pub const m_fLerpTime: usize = 0x5A8; // float pub const m_bLagCompensation: usize = 0x5AC; // bool pub const m_bPredict: usize = 0x5AD; // bool pub const m_bAutoKickDisabled: usize = 0x5AE; // bool pub const m_bIsLowViolence: usize = 0x5AF; // bool pub const m_bGamePaused: usize = 0x5B0; // bool - pub const m_nHighestCommandNumberReceived: usize = 0x628; // int32 - pub const m_nUsecTimestampLastUserCmdReceived: usize = 0x630; // int64 + pub const m_nHighestCommandNumberReceived: usize = 0x628; // int32_t + pub const m_nUsecTimestampLastUserCmdReceived: usize = 0x630; // int64_t pub const m_iIgnoreGlobalChat: usize = 0x648; // ChatIgnoreType_t - pub const m_flLastPlayerTalkTime: usize = 0x64C; // float32 - pub const m_flLastEntitySteadyState: usize = 0x650; // float32 - pub const m_nAvailableEntitySteadyState: usize = 0x654; // int32 + pub const m_flLastPlayerTalkTime: usize = 0x64C; // float + pub const m_flLastEntitySteadyState: usize = 0x650; // float + pub const m_nAvailableEntitySteadyState: usize = 0x654; // int32_t pub const m_bHasAnySteadyStateEnts: usize = 0x658; // bool - pub const m_steamID: usize = 0x668; // uint64 - pub const m_iDesiredFOV: usize = 0x670; // uint32 + pub const m_steamID: usize = 0x668; // uint64_t + pub const m_iDesiredFOV: usize = 0x670; // uint32_t } pub mod CBasePlayerPawn { @@ -551,10 +554,10 @@ pub mod CBasePlayerPawn { pub const m_pCameraServices: usize = 0xA08; // CPlayer_CameraServices* pub const m_pMovementServices: usize = 0xA10; // CPlayer_MovementServices* pub const m_ServerViewAngleChanges: usize = 0xA20; // CUtlVectorEmbeddedNetworkVar< ViewAngleServerChange_t > - pub const m_nHighestGeneratedServerViewAngleChangeIndex: usize = 0xA70; // uint32 + pub const m_nHighestGeneratedServerViewAngleChangeIndex: usize = 0xA70; // uint32_t pub const v_angle: usize = 0xA74; // QAngle pub const v_anglePrevious: usize = 0xA80; // QAngle - pub const m_iHideHUD: usize = 0xA8C; // uint32 + pub const m_iHideHUD: usize = 0xA8C; // uint32_t pub const m_skybox3d: usize = 0xA90; // sky3dparams_t pub const m_fTimeLastHurt: usize = 0xB20; // GameTime_t pub const m_flDeathTime: usize = 0xB24; // GameTime_t @@ -562,8 +565,8 @@ pub mod CBasePlayerPawn { pub const m_fInitHUD: usize = 0xB2C; // bool pub const m_pExpresser: usize = 0xB30; // CAI_Expresser* pub const m_hController: usize = 0xB38; // CHandle< CBasePlayerController > - pub const m_fHltvReplayDelay: usize = 0xB40; // float32 - pub const m_fHltvReplayEnd: usize = 0xB44; // float32 + pub const m_fHltvReplayDelay: usize = 0xB40; // float + pub const m_fHltvReplayEnd: usize = 0xB44; // float pub const m_iHltvReplayEntity: usize = 0xB48; // CEntityIndex } @@ -574,23 +577,23 @@ pub mod CBasePlayerVData { pub const m_flStomachDamageMultiplier: usize = 0x128; // CSkillFloat pub const m_flArmDamageMultiplier: usize = 0x138; // CSkillFloat pub const m_flLegDamageMultiplier: usize = 0x148; // CSkillFloat - pub const m_flHoldBreathTime: usize = 0x158; // float32 - pub const m_flDrowningDamageInterval: usize = 0x15C; // float32 - pub const m_nDrowningDamageInitial: usize = 0x160; // int32 - pub const m_nDrowningDamageMax: usize = 0x164; // int32 - pub const m_nWaterSpeed: usize = 0x168; // int32 - pub const m_flUseRange: usize = 0x16C; // float32 - pub const m_flUseAngleTolerance: usize = 0x170; // float32 - pub const m_flCrouchTime: usize = 0x174; // float32 + pub const m_flHoldBreathTime: usize = 0x158; // float + pub const m_flDrowningDamageInterval: usize = 0x15C; // float + pub const m_nDrowningDamageInitial: usize = 0x160; // int32_t + pub const m_nDrowningDamageMax: usize = 0x164; // int32_t + pub const m_nWaterSpeed: usize = 0x168; // int32_t + pub const m_flUseRange: usize = 0x16C; // float + pub const m_flUseAngleTolerance: usize = 0x170; // float + pub const m_flCrouchTime: usize = 0x174; // float } pub mod CBasePlayerWeapon { pub const m_nNextPrimaryAttackTick: usize = 0xC18; // GameTick_t - pub const m_flNextPrimaryAttackTickRatio: usize = 0xC1C; // float32 + pub const m_flNextPrimaryAttackTickRatio: usize = 0xC1C; // float pub const m_nNextSecondaryAttackTick: usize = 0xC20; // GameTick_t - pub const m_flNextSecondaryAttackTickRatio: usize = 0xC24; // float32 - pub const m_iClip1: usize = 0xC28; // int32 - pub const m_iClip2: usize = 0xC2C; // int32 + pub const m_flNextSecondaryAttackTickRatio: usize = 0xC24; // float + pub const m_iClip1: usize = 0xC28; // int32_t + pub const m_iClip2: usize = 0xC2C; // int32_t pub const m_pReserveAmmo: usize = 0xC30; // int32[2] pub const m_OnPlayerUse: usize = 0xC38; // CEntityIOOutput } @@ -600,36 +603,36 @@ pub mod CBasePlayerWeaponVData { pub const m_bBuiltRightHanded: usize = 0x108; // bool pub const m_bAllowFlipping: usize = 0x109; // bool pub const m_bIsFullAuto: usize = 0x10A; // bool - pub const m_nNumBullets: usize = 0x10C; // int32 + pub const m_nNumBullets: usize = 0x10C; // int32_t pub const m_sMuzzleAttachment: usize = 0x110; // CUtlString pub const m_szMuzzleFlashParticle: usize = 0x118; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > pub const m_iFlags: usize = 0x1F8; // ItemFlagTypes_t pub const m_nPrimaryAmmoType: usize = 0x1F9; // AmmoIndex_t pub const m_nSecondaryAmmoType: usize = 0x1FA; // AmmoIndex_t - pub const m_iMaxClip1: usize = 0x1FC; // int32 - pub const m_iMaxClip2: usize = 0x200; // int32 - pub const m_iDefaultClip1: usize = 0x204; // int32 - pub const m_iDefaultClip2: usize = 0x208; // int32 - pub const m_iWeight: usize = 0x20C; // int32 + pub const m_iMaxClip1: usize = 0x1FC; // int32_t + pub const m_iMaxClip2: usize = 0x200; // int32_t + pub const m_iDefaultClip1: usize = 0x204; // int32_t + pub const m_iDefaultClip2: usize = 0x208; // int32_t + pub const m_iWeight: usize = 0x20C; // int32_t pub const m_bAutoSwitchTo: usize = 0x210; // bool pub const m_bAutoSwitchFrom: usize = 0x211; // bool pub const m_iRumbleEffect: usize = 0x214; // RumbleEffect_t pub const m_aShootSounds: usize = 0x218; // CUtlMap< WeaponSound_t, CSoundEventName > - pub const m_iSlot: usize = 0x238; // int32 - pub const m_iPosition: usize = 0x23C; // int32 + pub const m_iSlot: usize = 0x238; // int32_t + pub const m_iPosition: usize = 0x23C; // int32_t } pub mod CBaseProp { pub const m_bModelOverrodeBlockLOS: usize = 0x890; // bool - pub const m_iShapeType: usize = 0x894; // int32 + pub const m_iShapeType: usize = 0x894; // int32_t pub const m_bConformToCollisionBounds: usize = 0x898; // bool pub const m_mPreferredCatchTransform: usize = 0x89C; // matrix3x4_t } pub mod CBasePropDoor { - pub const m_flAutoReturnDelay: usize = 0xB18; // float32 + pub const m_flAutoReturnDelay: usize = 0xB18; // float pub const m_hDoorList: usize = 0xB20; // CUtlVector< CHandle< CBasePropDoor > > - pub const m_nHardwareType: usize = 0xB38; // int32 + pub const m_nHardwareType: usize = 0xB38; // int32_t pub const m_bNeedsHardware: usize = 0xB3C; // bool pub const m_eDoorState: usize = 0xB40; // DoorState_t pub const m_bLocked: usize = 0xB44; // bool @@ -650,7 +653,7 @@ pub mod CBasePropDoor { pub const m_SoundPound: usize = 0xBD8; // CUtlSymbolLarge pub const m_SoundJiggle: usize = 0xBE0; // CUtlSymbolLarge pub const m_SoundLockedAnim: usize = 0xBE8; // CUtlSymbolLarge - pub const m_numCloseAttempts: usize = 0xBF0; // int32 + pub const m_numCloseAttempts: usize = 0xBF0; // int32_t pub const m_nPhysicsMaterial: usize = 0xBF4; // CUtlStringToken pub const m_SlaveName: usize = 0xBF8; // CUtlSymbolLarge pub const m_hMaster: usize = 0xC00; // CHandle< CBasePropDoor > @@ -668,20 +671,20 @@ pub mod CBasePropDoor { pub mod CBaseToggle { pub const m_toggle_state: usize = 0x700; // TOGGLE_STATE - pub const m_flMoveDistance: usize = 0x704; // float32 - pub const m_flWait: usize = 0x708; // float32 - pub const m_flLip: usize = 0x70C; // float32 + pub const m_flMoveDistance: usize = 0x704; // float + pub const m_flWait: usize = 0x708; // float + pub const m_flLip: usize = 0x70C; // float pub const m_bAlwaysFireBlockedOutputs: usize = 0x710; // bool pub const m_vecPosition1: usize = 0x714; // Vector pub const m_vecPosition2: usize = 0x720; // Vector pub const m_vecMoveAng: usize = 0x72C; // QAngle pub const m_vecAngle1: usize = 0x738; // QAngle pub const m_vecAngle2: usize = 0x744; // QAngle - pub const m_flHeight: usize = 0x750; // float32 + pub const m_flHeight: usize = 0x750; // float pub const m_hActivator: usize = 0x754; // CHandle< CBaseEntity > pub const m_vecFinalDest: usize = 0x758; // Vector pub const m_vecFinalAngle: usize = 0x764; // QAngle - pub const m_movementType: usize = 0x770; // int32 + pub const m_movementType: usize = 0x770; // int32_t pub const m_sMaster: usize = 0x778; // CUtlSymbolLarge } @@ -701,50 +704,50 @@ pub mod CBaseTrigger { pub mod CBaseViewModel { pub const m_vecLastFacing: usize = 0x898; // Vector - pub const m_nViewModelIndex: usize = 0x8A4; // uint32 - pub const m_nAnimationParity: usize = 0x8A8; // uint32 - pub const m_flAnimationStartTime: usize = 0x8AC; // float32 + pub const m_nViewModelIndex: usize = 0x8A4; // uint32_t + pub const m_nAnimationParity: usize = 0x8A8; // uint32_t + pub const m_flAnimationStartTime: usize = 0x8AC; // float pub const m_hWeapon: usize = 0x8B0; // CHandle< CBasePlayerWeapon > pub const m_sVMName: usize = 0x8B8; // CUtlSymbolLarge pub const m_sAnimationPrefix: usize = 0x8C0; // CUtlSymbolLarge pub const m_hOldLayerSequence: usize = 0x8C8; // HSequence - pub const m_oldLayer: usize = 0x8CC; // int32 - pub const m_oldLayerStartTime: usize = 0x8D0; // float32 + pub const m_oldLayer: usize = 0x8CC; // int32_t + pub const m_oldLayerStartTime: usize = 0x8D0; // float pub const m_hControlPanel: usize = 0x8D4; // CHandle< CBaseEntity > } pub mod CBeam { - pub const m_flFrameRate: usize = 0x700; // float32 - pub const m_flHDRColorScale: usize = 0x704; // float32 + pub const m_flFrameRate: usize = 0x700; // float + pub const m_flHDRColorScale: usize = 0x704; // float pub const m_flFireTime: usize = 0x708; // GameTime_t - pub const m_flDamage: usize = 0x70C; // float32 - pub const m_nNumBeamEnts: usize = 0x710; // uint8 + pub const m_flDamage: usize = 0x70C; // float + pub const m_nNumBeamEnts: usize = 0x710; // uint8_t pub const m_hBaseMaterial: usize = 0x718; // CStrongHandle< InfoForResourceTypeIMaterial2 > pub const m_nHaloIndex: usize = 0x720; // CStrongHandle< InfoForResourceTypeIMaterial2 > pub const m_nBeamType: usize = 0x728; // BeamType_t - pub const m_nBeamFlags: usize = 0x72C; // uint32 + pub const m_nBeamFlags: usize = 0x72C; // uint32_t pub const m_hAttachEntity: usize = 0x730; // CHandle< CBaseEntity >[10] pub const m_nAttachIndex: usize = 0x758; // AttachmentHandle_t[10] - pub const m_fWidth: usize = 0x764; // float32 - pub const m_fEndWidth: usize = 0x768; // float32 - pub const m_fFadeLength: usize = 0x76C; // float32 - pub const m_fHaloScale: usize = 0x770; // float32 - pub const m_fAmplitude: usize = 0x774; // float32 - pub const m_fStartFrame: usize = 0x778; // float32 - pub const m_fSpeed: usize = 0x77C; // float32 - pub const m_flFrame: usize = 0x780; // float32 + pub const m_fWidth: usize = 0x764; // float + pub const m_fEndWidth: usize = 0x768; // float + pub const m_fFadeLength: usize = 0x76C; // float + pub const m_fHaloScale: usize = 0x770; // float + pub const m_fAmplitude: usize = 0x774; // float + pub const m_fStartFrame: usize = 0x778; // float + pub const m_fSpeed: usize = 0x77C; // float + pub const m_flFrame: usize = 0x780; // float pub const m_nClipStyle: usize = 0x784; // BeamClipStyle_t pub const m_bTurnedOff: usize = 0x788; // bool pub const m_vecEndPos: usize = 0x78C; // Vector pub const m_hEndEntity: usize = 0x798; // CHandle< CBaseEntity > - pub const m_nDissolveType: usize = 0x79C; // int32 + pub const m_nDissolveType: usize = 0x79C; // int32_t } pub mod CBlood { pub const m_vecSprayAngles: usize = 0x4B0; // QAngle pub const m_vecSprayDir: usize = 0x4BC; // Vector - pub const m_flAmount: usize = 0x4C8; // float32 - pub const m_Color: usize = 0x4CC; // int32 + pub const m_flAmount: usize = 0x4C8; // float + pub const m_Color: usize = 0x4CC; // int32_t } pub mod CBodyComponent { @@ -780,23 +783,23 @@ pub mod CBombTarget { pub const m_bBombPlantedHere: usize = 0x922; // bool pub const m_szMountTarget: usize = 0x928; // CUtlSymbolLarge pub const m_hInstructorHint: usize = 0x930; // CHandle< CBaseEntity > - pub const m_nBombSiteDesignation: usize = 0x934; // int32 + pub const m_nBombSiteDesignation: usize = 0x934; // int32_t } pub mod CBot { pub const m_pController: usize = 0x10; // CCSPlayerController* pub const m_pPlayer: usize = 0x18; // CCSPlayerPawn* pub const m_bHasSpawned: usize = 0x20; // bool - pub const m_id: usize = 0x24; // uint32 + pub const m_id: usize = 0x24; // uint32_t pub const m_isRunning: usize = 0x98; // bool pub const m_isCrouching: usize = 0x99; // bool - pub const m_forwardSpeed: usize = 0x9C; // float32 - pub const m_leftSpeed: usize = 0xA0; // float32 - pub const m_verticalSpeed: usize = 0xA4; // float32 - pub const m_buttonFlags: usize = 0xA8; // uint64 - pub const m_jumpTimestamp: usize = 0xB0; // float32 + pub const m_forwardSpeed: usize = 0x9C; // float + pub const m_leftSpeed: usize = 0xA0; // float + pub const m_verticalSpeed: usize = 0xA4; // float + pub const m_buttonFlags: usize = 0xA8; // uint64_t + pub const m_jumpTimestamp: usize = 0xB0; // float pub const m_viewForward: usize = 0xB4; // Vector - pub const m_postureStackIndex: usize = 0xD0; // int32 + pub const m_postureStackIndex: usize = 0xD0; // int32_t } pub mod CBreakable { @@ -804,20 +807,20 @@ pub mod CBreakable { pub const m_hBreaker: usize = 0x714; // CHandle< CBaseEntity > pub const m_Explosion: usize = 0x718; // Explosions pub const m_iszSpawnObject: usize = 0x720; // CUtlSymbolLarge - pub const m_flPressureDelay: usize = 0x728; // float32 - pub const m_iMinHealthDmg: usize = 0x72C; // int32 + pub const m_flPressureDelay: usize = 0x728; // float + pub const m_iMinHealthDmg: usize = 0x72C; // int32_t pub const m_iszPropData: usize = 0x730; // CUtlSymbolLarge - pub const m_impactEnergyScale: usize = 0x738; // float32 + pub const m_impactEnergyScale: usize = 0x738; // float pub const m_nOverrideBlockLOS: usize = 0x73C; // EOverrideBlockLOS_t pub const m_OnBreak: usize = 0x740; // CEntityIOOutput pub const m_OnHealthChanged: usize = 0x768; // CEntityOutputTemplate< float32 > - pub const m_flDmgModBullet: usize = 0x790; // float32 - pub const m_flDmgModClub: usize = 0x794; // float32 - pub const m_flDmgModExplosive: usize = 0x798; // float32 - pub const m_flDmgModFire: usize = 0x79C; // float32 + pub const m_flDmgModBullet: usize = 0x790; // float + pub const m_flDmgModClub: usize = 0x794; // float + pub const m_flDmgModExplosive: usize = 0x798; // float + pub const m_flDmgModFire: usize = 0x79C; // float pub const m_iszPhysicsDamageTableName: usize = 0x7A0; // CUtlSymbolLarge pub const m_iszBasePropData: usize = 0x7A8; // CUtlSymbolLarge - pub const m_iInteractions: usize = 0x7B0; // int32 + pub const m_iInteractions: usize = 0x7B0; // int32_t pub const m_PerformanceMode: usize = 0x7B4; // PerformanceMode_t pub const m_hPhysicsAttacker: usize = 0x7B8; // CHandle< CBasePlayerPawn > pub const m_flLastPhysicsInfluenceTime: usize = 0x7BC; // GameTime_t @@ -827,24 +830,24 @@ pub mod CBreakableProp { pub const m_OnBreak: usize = 0x8E0; // CEntityIOOutput pub const m_OnHealthChanged: usize = 0x908; // CEntityOutputTemplate< float32 > pub const m_OnTakeDamage: usize = 0x930; // CEntityIOOutput - pub const m_impactEnergyScale: usize = 0x958; // float32 - pub const m_iMinHealthDmg: usize = 0x95C; // int32 + pub const m_impactEnergyScale: usize = 0x958; // float + pub const m_iMinHealthDmg: usize = 0x95C; // int32_t pub const m_preferredCarryAngles: usize = 0x960; // QAngle - pub const m_flPressureDelay: usize = 0x96C; // float32 + pub const m_flPressureDelay: usize = 0x96C; // float pub const m_hBreaker: usize = 0x970; // CHandle< CBaseEntity > pub const m_PerformanceMode: usize = 0x974; // PerformanceMode_t - pub const m_flDmgModBullet: usize = 0x978; // float32 - pub const m_flDmgModClub: usize = 0x97C; // float32 - pub const m_flDmgModExplosive: usize = 0x980; // float32 - pub const m_flDmgModFire: usize = 0x984; // float32 + pub const m_flDmgModBullet: usize = 0x978; // float + pub const m_flDmgModClub: usize = 0x97C; // float + pub const m_flDmgModExplosive: usize = 0x980; // float + pub const m_flDmgModFire: usize = 0x984; // float pub const m_iszPhysicsDamageTableName: usize = 0x988; // CUtlSymbolLarge pub const m_iszBasePropData: usize = 0x990; // CUtlSymbolLarge - pub const m_iInteractions: usize = 0x998; // int32 + pub const m_iInteractions: usize = 0x998; // int32_t pub const m_flPreventDamageBeforeTime: usize = 0x99C; // GameTime_t pub const m_bHasBreakPiecesOrCommands: usize = 0x9A0; // bool - pub const m_explodeDamage: usize = 0x9A4; // float32 - pub const m_explodeRadius: usize = 0x9A8; // float32 - pub const m_explosionDelay: usize = 0x9B0; // float32 + pub const m_explodeDamage: usize = 0x9A4; // float + pub const m_explodeRadius: usize = 0x9A8; // float + pub const m_explosionDelay: usize = 0x9B0; // float pub const m_explosionBuildupSound: usize = 0x9B8; // CUtlSymbolLarge pub const m_explosionCustomEffect: usize = 0x9C0; // CUtlSymbolLarge pub const m_explosionCustomSound: usize = 0x9C8; // CUtlSymbolLarge @@ -852,7 +855,7 @@ pub mod CBreakableProp { pub const m_hPhysicsAttacker: usize = 0x9D8; // CHandle< CBasePlayerPawn > pub const m_flLastPhysicsInfluenceTime: usize = 0x9DC; // GameTime_t pub const m_bOriginalBlockLOS: usize = 0x9E0; // bool - pub const m_flDefaultFadeScale: usize = 0x9E4; // float32 + pub const m_flDefaultFadeScale: usize = 0x9E4; // float pub const m_hLastAttacker: usize = 0x9E8; // CHandle< CBaseEntity > pub const m_hFlareEnt: usize = 0x9EC; // CHandle< CBaseEntity > pub const m_bUsePuntSound: usize = 0x9F0; // bool @@ -861,18 +864,18 @@ pub mod CBreakableProp { } pub mod CBreakableStageHelper { - pub const m_nCurrentStage: usize = 0x8; // int32 - pub const m_nStageCount: usize = 0xC; // int32 + pub const m_nCurrentStage: usize = 0x8; // int32_t + pub const m_nStageCount: usize = 0xC; // int32_t } pub mod CBtActionAim { pub const m_szSensorInputKey: usize = 0x68; // CUtlString pub const m_szAimReadyKey: usize = 0x80; // CUtlString - pub const m_flZoomCooldownTimestamp: usize = 0x88; // float32 + pub const m_flZoomCooldownTimestamp: usize = 0x88; // float pub const m_bDoneAiming: usize = 0x8C; // bool - pub const m_flLerpStartTime: usize = 0x90; // float32 - pub const m_flNextLookTargetLerpTime: usize = 0x94; // float32 - pub const m_flPenaltyReductionRatio: usize = 0x98; // float32 + pub const m_flLerpStartTime: usize = 0x90; // float + pub const m_flNextLookTargetLerpTime: usize = 0x94; // float + pub const m_flPenaltyReductionRatio: usize = 0x98; // float pub const m_NextLookTarget: usize = 0x9C; // QAngle pub const m_AimTimer: usize = 0xA8; // CountdownTimer pub const m_SniperHoldTimer: usize = 0xC0; // CountdownTimer @@ -894,14 +897,14 @@ pub mod CBtActionMoveTo { pub const m_vecDestination: usize = 0x78; // Vector pub const m_bAutoLookAdjust: usize = 0x84; // bool pub const m_bComputePath: usize = 0x85; // bool - pub const m_flDamagingAreasPenaltyCost: usize = 0x88; // float32 + pub const m_flDamagingAreasPenaltyCost: usize = 0x88; // float pub const m_CheckApproximateCornersTimer: usize = 0x90; // CountdownTimer pub const m_CheckHighPriorityItem: usize = 0xA8; // CountdownTimer pub const m_RepathTimer: usize = 0xC0; // CountdownTimer - pub const m_flArrivalEpsilon: usize = 0xD8; // float32 - pub const m_flAdditionalArrivalEpsilon2D: usize = 0xDC; // float32 - pub const m_flHidingSpotCheckDistanceThreshold: usize = 0xE0; // float32 - pub const m_flNearestAreaDistanceThreshold: usize = 0xE4; // float32 + pub const m_flArrivalEpsilon: usize = 0xD8; // float + pub const m_flAdditionalArrivalEpsilon2D: usize = 0xDC; // float + pub const m_flHidingSpotCheckDistanceThreshold: usize = 0xE0; // float + pub const m_flNearestAreaDistanceThreshold: usize = 0xE4; // float } pub mod CBtActionParachutePositioning { @@ -913,23 +916,23 @@ pub mod CBtNodeCondition { } pub mod CBtNodeConditionInactive { - pub const m_flRoundStartThresholdSeconds: usize = 0x78; // float32 - pub const m_flSensorInactivityThresholdSeconds: usize = 0x7C; // float32 + pub const m_flRoundStartThresholdSeconds: usize = 0x78; // float + pub const m_flSensorInactivityThresholdSeconds: usize = 0x7C; // float pub const m_SensorInactivityTimer: usize = 0x80; // CountdownTimer } pub mod CBubbling { - pub const m_density: usize = 0x700; // int32 - pub const m_frequency: usize = 0x704; // int32 - pub const m_state: usize = 0x708; // int32 + pub const m_density: usize = 0x700; // int32_t + pub const m_frequency: usize = 0x704; // int32_t + pub const m_state: usize = 0x708; // int32_t } pub mod CBuoyancyHelper { - pub const m_flFluidDensity: usize = 0x18; // float32 + pub const m_flFluidDensity: usize = 0x18; // float } pub mod CBuyZone { - pub const m_LegacyTeamNum: usize = 0x8A8; // int32 + pub const m_LegacyTeamNum: usize = 0x8A8; // int32_t } pub mod CC4 { @@ -941,7 +944,7 @@ pub mod CC4 { pub const m_bBombPlacedAnimation: usize = 0xDF8; // bool pub const m_bIsPlantingViaUse: usize = 0xDF9; // bool pub const m_entitySpottedState: usize = 0xE00; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0xE18; // int32 + pub const m_nSpotRules: usize = 0xE18; // int32_t pub const m_bPlayedArmingBeeps: usize = 0xE1C; // bool[7] pub const m_bBombPlanted: usize = 0xE23; // bool pub const m_bDroppedFromDeath: usize = 0xE24; // bool @@ -951,115 +954,115 @@ pub mod CCSBot { pub const m_lastCoopSpawnPoint: usize = 0xD8; // CHandle< SpawnPointCoopEnemy > pub const m_eyePosition: usize = 0xE8; // Vector pub const m_name: usize = 0xF4; // char[64] - pub const m_combatRange: usize = 0x134; // float32 + pub const m_combatRange: usize = 0x134; // float pub const m_isRogue: usize = 0x138; // bool pub const m_rogueTimer: usize = 0x140; // CountdownTimer pub const m_diedLastRound: usize = 0x15C; // bool - pub const m_safeTime: usize = 0x160; // float32 + pub const m_safeTime: usize = 0x160; // float pub const m_wasSafe: usize = 0x164; // bool pub const m_blindFire: usize = 0x16C; // bool pub const m_surpriseTimer: usize = 0x170; // CountdownTimer pub const m_bAllowActive: usize = 0x188; // bool pub const m_isFollowing: usize = 0x189; // bool pub const m_leader: usize = 0x18C; // CHandle< CCSPlayerPawn > - pub const m_followTimestamp: usize = 0x190; // float32 - pub const m_allowAutoFollowTime: usize = 0x194; // float32 + pub const m_followTimestamp: usize = 0x190; // float + pub const m_allowAutoFollowTime: usize = 0x194; // float pub const m_hurryTimer: usize = 0x198; // CountdownTimer pub const m_alertTimer: usize = 0x1B0; // CountdownTimer pub const m_sneakTimer: usize = 0x1C8; // CountdownTimer pub const m_panicTimer: usize = 0x1E0; // CountdownTimer - pub const m_stateTimestamp: usize = 0x4B0; // float32 + pub const m_stateTimestamp: usize = 0x4B0; // float pub const m_isAttacking: usize = 0x4B4; // bool pub const m_isOpeningDoor: usize = 0x4B5; // bool pub const m_taskEntity: usize = 0x4BC; // CHandle< CBaseEntity > pub const m_goalPosition: usize = 0x4CC; // Vector pub const m_goalEntity: usize = 0x4D8; // CHandle< CBaseEntity > pub const m_avoid: usize = 0x4DC; // CHandle< CBaseEntity > - pub const m_avoidTimestamp: usize = 0x4E0; // float32 + pub const m_avoidTimestamp: usize = 0x4E0; // float pub const m_isStopping: usize = 0x4E4; // bool pub const m_hasVisitedEnemySpawn: usize = 0x4E5; // bool pub const m_stillTimer: usize = 0x4E8; // IntervalTimer pub const m_bEyeAnglesUnderPathFinderControl: usize = 0x4F8; // bool - pub const m_pathIndex: usize = 0x65F0; // int32 + pub const m_pathIndex: usize = 0x65F0; // int32_t pub const m_areaEnteredTimestamp: usize = 0x65F4; // GameTime_t pub const m_repathTimer: usize = 0x65F8; // CountdownTimer pub const m_avoidFriendTimer: usize = 0x6610; // CountdownTimer pub const m_isFriendInTheWay: usize = 0x6628; // bool pub const m_politeTimer: usize = 0x6630; // CountdownTimer pub const m_isWaitingBehindFriend: usize = 0x6648; // bool - pub const m_pathLadderEnd: usize = 0x6674; // float32 + pub const m_pathLadderEnd: usize = 0x6674; // float pub const m_mustRunTimer: usize = 0x66C0; // CountdownTimer pub const m_waitTimer: usize = 0x66D8; // CountdownTimer pub const m_updateTravelDistanceTimer: usize = 0x66F0; // CountdownTimer pub const m_playerTravelDistance: usize = 0x6708; // float32[64] - pub const m_travelDistancePhase: usize = 0x6808; // uint8 - pub const m_hostageEscortCount: usize = 0x69A0; // uint8 - pub const m_hostageEscortCountTimestamp: usize = 0x69A4; // float32 - pub const m_desiredTeam: usize = 0x69A8; // int32 + pub const m_travelDistancePhase: usize = 0x6808; // uint8_t + pub const m_hostageEscortCount: usize = 0x69A0; // uint8_t + pub const m_hostageEscortCountTimestamp: usize = 0x69A4; // float + pub const m_desiredTeam: usize = 0x69A8; // int32_t pub const m_hasJoined: usize = 0x69AC; // bool pub const m_isWaitingForHostage: usize = 0x69AD; // bool pub const m_inhibitWaitingForHostageTimer: usize = 0x69B0; // CountdownTimer pub const m_waitForHostageTimer: usize = 0x69C8; // CountdownTimer pub const m_noisePosition: usize = 0x69E0; // Vector - pub const m_noiseTravelDistance: usize = 0x69EC; // float32 - pub const m_noiseTimestamp: usize = 0x69F0; // float32 + pub const m_noiseTravelDistance: usize = 0x69EC; // float + pub const m_noiseTimestamp: usize = 0x69F0; // float pub const m_noiseSource: usize = 0x69F8; // CCSPlayerPawn* pub const m_noiseBendTimer: usize = 0x6A10; // CountdownTimer pub const m_bentNoisePosition: usize = 0x6A28; // Vector pub const m_bendNoisePositionValid: usize = 0x6A34; // bool - pub const m_lookAroundStateTimestamp: usize = 0x6A38; // float32 - pub const m_lookAheadAngle: usize = 0x6A3C; // float32 - pub const m_forwardAngle: usize = 0x6A40; // float32 - pub const m_inhibitLookAroundTimestamp: usize = 0x6A44; // float32 + pub const m_lookAroundStateTimestamp: usize = 0x6A38; // float + pub const m_lookAheadAngle: usize = 0x6A3C; // float + pub const m_forwardAngle: usize = 0x6A40; // float + pub const m_inhibitLookAroundTimestamp: usize = 0x6A44; // float pub const m_lookAtSpot: usize = 0x6A4C; // Vector - pub const m_lookAtSpotDuration: usize = 0x6A5C; // float32 - pub const m_lookAtSpotTimestamp: usize = 0x6A60; // float32 - pub const m_lookAtSpotAngleTolerance: usize = 0x6A64; // float32 + pub const m_lookAtSpotDuration: usize = 0x6A5C; // float + pub const m_lookAtSpotTimestamp: usize = 0x6A60; // float + pub const m_lookAtSpotAngleTolerance: usize = 0x6A64; // float pub const m_lookAtSpotClearIfClose: usize = 0x6A68; // bool pub const m_lookAtSpotAttack: usize = 0x6A69; // bool pub const m_lookAtDesc: usize = 0x6A70; // char* - pub const m_peripheralTimestamp: usize = 0x6A78; // float32 - pub const m_approachPointCount: usize = 0x6C00; // uint8 + pub const m_peripheralTimestamp: usize = 0x6A78; // float + pub const m_approachPointCount: usize = 0x6C00; // uint8_t pub const m_approachPointViewPosition: usize = 0x6C04; // Vector pub const m_viewSteadyTimer: usize = 0x6C10; // IntervalTimer pub const m_tossGrenadeTimer: usize = 0x6C28; // CountdownTimer pub const m_isAvoidingGrenade: usize = 0x6C48; // CountdownTimer - pub const m_spotCheckTimestamp: usize = 0x6C68; // float32 - pub const m_checkedHidingSpotCount: usize = 0x7070; // int32 - pub const m_lookPitch: usize = 0x7074; // float32 - pub const m_lookPitchVel: usize = 0x7078; // float32 - pub const m_lookYaw: usize = 0x707C; // float32 - pub const m_lookYawVel: usize = 0x7080; // float32 + pub const m_spotCheckTimestamp: usize = 0x6C68; // float + pub const m_checkedHidingSpotCount: usize = 0x7070; // int32_t + pub const m_lookPitch: usize = 0x7074; // float + pub const m_lookPitchVel: usize = 0x7078; // float + pub const m_lookYaw: usize = 0x707C; // float + pub const m_lookYawVel: usize = 0x7080; // float pub const m_targetSpot: usize = 0x7084; // Vector pub const m_targetSpotVelocity: usize = 0x7090; // Vector pub const m_targetSpotPredicted: usize = 0x709C; // Vector pub const m_aimError: usize = 0x70A8; // QAngle pub const m_aimGoal: usize = 0x70B4; // QAngle pub const m_targetSpotTime: usize = 0x70C0; // GameTime_t - pub const m_aimFocus: usize = 0x70C4; // float32 - pub const m_aimFocusInterval: usize = 0x70C8; // float32 + pub const m_aimFocus: usize = 0x70C4; // float + pub const m_aimFocusInterval: usize = 0x70C8; // float pub const m_aimFocusNextUpdate: usize = 0x70CC; // GameTime_t pub const m_ignoreEnemiesTimer: usize = 0x70D8; // CountdownTimer pub const m_enemy: usize = 0x70F0; // CHandle< CCSPlayerPawn > pub const m_isEnemyVisible: usize = 0x70F4; // bool - pub const m_visibleEnemyParts: usize = 0x70F5; // uint8 + pub const m_visibleEnemyParts: usize = 0x70F5; // uint8_t pub const m_lastEnemyPosition: usize = 0x70F8; // Vector - pub const m_lastSawEnemyTimestamp: usize = 0x7104; // float32 - pub const m_firstSawEnemyTimestamp: usize = 0x7108; // float32 - pub const m_currentEnemyAcquireTimestamp: usize = 0x710C; // float32 - pub const m_enemyDeathTimestamp: usize = 0x7110; // float32 - pub const m_friendDeathTimestamp: usize = 0x7114; // float32 + pub const m_lastSawEnemyTimestamp: usize = 0x7104; // float + pub const m_firstSawEnemyTimestamp: usize = 0x7108; // float + pub const m_currentEnemyAcquireTimestamp: usize = 0x710C; // float + pub const m_enemyDeathTimestamp: usize = 0x7110; // float + pub const m_friendDeathTimestamp: usize = 0x7114; // float pub const m_isLastEnemyDead: usize = 0x7118; // bool - pub const m_nearbyEnemyCount: usize = 0x711C; // int32 + pub const m_nearbyEnemyCount: usize = 0x711C; // int32_t pub const m_bomber: usize = 0x7328; // CHandle< CCSPlayerPawn > - pub const m_nearbyFriendCount: usize = 0x732C; // int32 + pub const m_nearbyFriendCount: usize = 0x732C; // int32_t pub const m_closestVisibleFriend: usize = 0x7330; // CHandle< CCSPlayerPawn > pub const m_closestVisibleHumanFriend: usize = 0x7334; // CHandle< CCSPlayerPawn > pub const m_attentionInterval: usize = 0x7338; // IntervalTimer pub const m_attacker: usize = 0x7348; // CHandle< CCSPlayerPawn > - pub const m_attackedTimestamp: usize = 0x734C; // float32 + pub const m_attackedTimestamp: usize = 0x734C; // float pub const m_burnedByFlamesTimer: usize = 0x7350; // IntervalTimer - pub const m_lastVictimID: usize = 0x7360; // int32 + pub const m_lastVictimID: usize = 0x7360; // int32_t pub const m_isAimingAtEnemy: usize = 0x7364; // bool pub const m_isRapidFiring: usize = 0x7365; // bool pub const m_equipTimer: usize = 0x7368; // IntervalTimer @@ -1069,9 +1072,9 @@ pub mod CCSBot { pub const m_bIsSleeping: usize = 0x73B0; // bool pub const m_isEnemySniperVisible: usize = 0x73B1; // bool pub const m_sawEnemySniperTimer: usize = 0x73B8; // CountdownTimer - pub const m_enemyQueueIndex: usize = 0x7470; // uint8 - pub const m_enemyQueueCount: usize = 0x7471; // uint8 - pub const m_enemyQueueAttendIndex: usize = 0x7472; // uint8 + pub const m_enemyQueueIndex: usize = 0x7470; // uint8_t + pub const m_enemyQueueCount: usize = 0x7471; // uint8_t + pub const m_enemyQueueAttendIndex: usize = 0x7472; // uint8_t pub const m_isStuck: usize = 0x7473; // bool pub const m_stuckTimestamp: usize = 0x7474; // GameTime_t pub const m_stuckSpot: usize = 0x7478; // Vector @@ -1079,29 +1082,29 @@ pub mod CCSBot { pub const m_stuckJumpTimer: usize = 0x74A0; // CountdownTimer pub const m_nextCleanupCheckTimestamp: usize = 0x74B8; // GameTime_t pub const m_avgVel: usize = 0x74BC; // float32[10] - pub const m_avgVelIndex: usize = 0x74E4; // int32 - pub const m_avgVelCount: usize = 0x74E8; // int32 + pub const m_avgVelIndex: usize = 0x74E4; // int32_t + pub const m_avgVelCount: usize = 0x74E8; // int32_t pub const m_lastOrigin: usize = 0x74EC; // Vector - pub const m_lastRadioRecievedTimestamp: usize = 0x74FC; // float32 - pub const m_lastRadioSentTimestamp: usize = 0x7500; // float32 + pub const m_lastRadioRecievedTimestamp: usize = 0x74FC; // float + pub const m_lastRadioSentTimestamp: usize = 0x7500; // float pub const m_radioSubject: usize = 0x7504; // CHandle< CCSPlayerPawn > pub const m_radioPosition: usize = 0x7508; // Vector - pub const m_voiceEndTimestamp: usize = 0x7514; // float32 - pub const m_lastValidReactionQueueFrame: usize = 0x7520; // int32 + pub const m_voiceEndTimestamp: usize = 0x7514; // float + pub const m_lastValidReactionQueueFrame: usize = 0x7520; // int32_t } pub mod CCSGOViewModel { pub const m_bShouldIgnoreOffsetAndAccuracy: usize = 0x8D8; // bool - pub const m_nWeaponParity: usize = 0x8DC; // uint32 - pub const m_nOldWeaponParity: usize = 0x8E0; // uint32 + pub const m_nWeaponParity: usize = 0x8DC; // uint32_t + pub const m_nOldWeaponParity: usize = 0x8E0; // uint32_t } pub mod CCSGO_TeamPreviewCharacterPosition { - pub const m_nVariant: usize = 0x4B0; // int32 - pub const m_nRandom: usize = 0x4B4; // int32 - pub const m_nOrdinal: usize = 0x4B8; // int32 + pub const m_nVariant: usize = 0x4B0; // int32_t + pub const m_nRandom: usize = 0x4B4; // int32_t + pub const m_nOrdinal: usize = 0x4B8; // int32_t pub const m_sWeaponName: usize = 0x4C0; // CUtlString - pub const m_xuid: usize = 0x4C8; // uint64 + pub const m_xuid: usize = 0x4C8; // uint64_t pub const m_weaponItem: usize = 0x4D0; // CEconItemView } @@ -1113,8 +1116,8 @@ pub mod CCSGameModeRules_Deathmatch { pub const m_bFirstThink: usize = 0x30; // bool pub const m_bFirstThinkAfterConnected: usize = 0x31; // bool pub const m_flDMBonusStartTime: usize = 0x34; // GameTime_t - pub const m_flDMBonusTimeLength: usize = 0x38; // float32 - pub const m_nDMBonusWeaponLoadoutSlot: usize = 0x3C; // int16 + pub const m_flDMBonusTimeLength: usize = 0x38; // float + pub const m_nDMBonusWeaponLoadoutSlot: usize = 0x3C; // int16_t } pub mod CCSGameRules { @@ -1124,70 +1127,70 @@ pub mod CCSGameRules { pub const m_bWarmupPeriod: usize = 0xC5; // bool pub const m_fWarmupPeriodEnd: usize = 0xC8; // GameTime_t pub const m_fWarmupPeriodStart: usize = 0xCC; // GameTime_t - pub const m_nTotalPausedTicks: usize = 0xD0; // int32 - pub const m_nPauseStartTick: usize = 0xD4; // int32 + pub const m_nTotalPausedTicks: usize = 0xD0; // int32_t + pub const m_nPauseStartTick: usize = 0xD4; // int32_t pub const m_bServerPaused: usize = 0xD8; // bool pub const m_bGamePaused: usize = 0xD9; // bool pub const m_bTerroristTimeOutActive: usize = 0xDA; // bool pub const m_bCTTimeOutActive: usize = 0xDB; // bool - pub const m_flTerroristTimeOutRemaining: usize = 0xDC; // float32 - pub const m_flCTTimeOutRemaining: usize = 0xE0; // float32 - pub const m_nTerroristTimeOuts: usize = 0xE4; // int32 - pub const m_nCTTimeOuts: usize = 0xE8; // int32 + pub const m_flTerroristTimeOutRemaining: usize = 0xDC; // float + pub const m_flCTTimeOutRemaining: usize = 0xE0; // float + pub const m_nTerroristTimeOuts: usize = 0xE4; // int32_t + pub const m_nCTTimeOuts: usize = 0xE8; // int32_t pub const m_bTechnicalTimeOut: usize = 0xEC; // bool pub const m_bMatchWaitingForResume: usize = 0xED; // bool - pub const m_iRoundTime: usize = 0xF0; // int32 - pub const m_fMatchStartTime: usize = 0xF4; // float32 + pub const m_iRoundTime: usize = 0xF0; // int32_t + pub const m_fMatchStartTime: usize = 0xF4; // float pub const m_fRoundStartTime: usize = 0xF8; // GameTime_t pub const m_flRestartRoundTime: usize = 0xFC; // GameTime_t pub const m_bGameRestart: usize = 0x100; // bool - pub const m_flGameStartTime: usize = 0x104; // float32 - pub const m_timeUntilNextPhaseStarts: usize = 0x108; // float32 - pub const m_gamePhase: usize = 0x10C; // int32 - pub const m_totalRoundsPlayed: usize = 0x110; // int32 - pub const m_nRoundsPlayedThisPhase: usize = 0x114; // int32 - pub const m_nOvertimePlaying: usize = 0x118; // int32 - pub const m_iHostagesRemaining: usize = 0x11C; // int32 + pub const m_flGameStartTime: usize = 0x104; // float + pub const m_timeUntilNextPhaseStarts: usize = 0x108; // float + pub const m_gamePhase: usize = 0x10C; // int32_t + pub const m_totalRoundsPlayed: usize = 0x110; // int32_t + pub const m_nRoundsPlayedThisPhase: usize = 0x114; // int32_t + pub const m_nOvertimePlaying: usize = 0x118; // int32_t + pub const m_iHostagesRemaining: usize = 0x11C; // int32_t pub const m_bAnyHostageReached: usize = 0x120; // bool pub const m_bMapHasBombTarget: usize = 0x121; // bool pub const m_bMapHasRescueZone: usize = 0x122; // bool pub const m_bMapHasBuyZone: usize = 0x123; // bool pub const m_bIsQueuedMatchmaking: usize = 0x124; // bool - pub const m_nQueuedMatchmakingMode: usize = 0x128; // int32 + pub const m_nQueuedMatchmakingMode: usize = 0x128; // int32_t pub const m_bIsValveDS: usize = 0x12C; // bool pub const m_bLogoMap: usize = 0x12D; // bool pub const m_bPlayAllStepSoundsOnServer: usize = 0x12E; // bool - pub const m_iSpectatorSlotCount: usize = 0x130; // int32 - pub const m_MatchDevice: usize = 0x134; // int32 + pub const m_iSpectatorSlotCount: usize = 0x130; // int32_t + pub const m_MatchDevice: usize = 0x134; // int32_t pub const m_bHasMatchStarted: usize = 0x138; // bool - pub const m_nNextMapInMapgroup: usize = 0x13C; // int32 + pub const m_nNextMapInMapgroup: usize = 0x13C; // int32_t pub const m_szTournamentEventName: usize = 0x140; // char[512] pub const m_szTournamentEventStage: usize = 0x340; // char[512] pub const m_szMatchStatTxt: usize = 0x540; // char[512] pub const m_szTournamentPredictionsTxt: usize = 0x740; // char[512] - pub const m_nTournamentPredictionsPct: usize = 0x940; // int32 + pub const m_nTournamentPredictionsPct: usize = 0x940; // int32_t pub const m_flCMMItemDropRevealStartTime: usize = 0x944; // GameTime_t pub const m_flCMMItemDropRevealEndTime: usize = 0x948; // GameTime_t pub const m_bIsDroppingItems: usize = 0x94C; // bool pub const m_bIsQuestEligible: usize = 0x94D; // bool - pub const m_nGuardianModeWaveNumber: usize = 0x950; // int32 - pub const m_nGuardianModeSpecialKillsRemaining: usize = 0x954; // int32 - pub const m_nGuardianModeSpecialWeaponNeeded: usize = 0x958; // int32 - pub const m_nGuardianGrenadesToGiveBots: usize = 0x95C; // int32 - pub const m_nNumHeaviesToSpawn: usize = 0x960; // int32 - pub const m_numGlobalGiftsGiven: usize = 0x964; // uint32 - pub const m_numGlobalGifters: usize = 0x968; // uint32 - pub const m_numGlobalGiftsPeriodSeconds: usize = 0x96C; // uint32 + pub const m_nGuardianModeWaveNumber: usize = 0x950; // int32_t + pub const m_nGuardianModeSpecialKillsRemaining: usize = 0x954; // int32_t + pub const m_nGuardianModeSpecialWeaponNeeded: usize = 0x958; // int32_t + pub const m_nGuardianGrenadesToGiveBots: usize = 0x95C; // int32_t + pub const m_nNumHeaviesToSpawn: usize = 0x960; // int32_t + pub const m_numGlobalGiftsGiven: usize = 0x964; // uint32_t + pub const m_numGlobalGifters: usize = 0x968; // uint32_t + pub const m_numGlobalGiftsPeriodSeconds: usize = 0x96C; // uint32_t pub const m_arrFeaturedGiftersAccounts: usize = 0x970; // uint32[4] pub const m_arrFeaturedGiftersGifts: usize = 0x980; // uint32[4] pub const m_arrProhibitedItemIndices: usize = 0x990; // uint16[100] pub const m_arrTournamentActiveCasterAccounts: usize = 0xA58; // uint32[4] - pub const m_numBestOfMaps: usize = 0xA68; // int32 - pub const m_nHalloweenMaskListSeed: usize = 0xA6C; // int32 + pub const m_numBestOfMaps: usize = 0xA68; // int32_t + pub const m_nHalloweenMaskListSeed: usize = 0xA6C; // int32_t pub const m_bBombDropped: usize = 0xA70; // bool pub const m_bBombPlanted: usize = 0xA71; // bool - pub const m_iRoundWinStatus: usize = 0xA74; // int32 - pub const m_eRoundWinReason: usize = 0xA78; // int32 + pub const m_iRoundWinStatus: usize = 0xA74; // int32_t + pub const m_eRoundWinReason: usize = 0xA78; // int32_t pub const m_bTCantBuy: usize = 0xA7C; // bool pub const m_bCTCantBuy: usize = 0xA7D; // bool pub const m_flGuardianBuyUntilTime: usize = 0xA80; // GameTime_t @@ -1196,7 +1199,7 @@ pub mod CCSGameRules { pub const m_iMatchStats_PlayersAlive_T: usize = 0xB74; // int32[30] pub const m_TeamRespawnWaveTimes: usize = 0xBEC; // float32[32] pub const m_flNextRespawnWave: usize = 0xC6C; // GameTime_t[32] - pub const m_nServerQuestID: usize = 0xCEC; // int32 + pub const m_nServerQuestID: usize = 0xCEC; // int32_t pub const m_vMinimapMins: usize = 0xCF0; // Vector pub const m_vMinimapMaxs: usize = 0xCFC; // Vector pub const m_MinimapVerticalSectionHeights: usize = 0xD08; // float32[8] @@ -1204,22 +1207,22 @@ pub mod CCSGameRules { pub const m_bSpawnedTerrorHuntHeavy: usize = 0xD29; // bool pub const m_nEndMatchMapGroupVoteTypes: usize = 0xD2C; // int32[10] pub const m_nEndMatchMapGroupVoteOptions: usize = 0xD54; // int32[10] - pub const m_nEndMatchMapVoteWinner: usize = 0xD7C; // int32 - pub const m_iNumConsecutiveCTLoses: usize = 0xD80; // int32 - pub const m_iNumConsecutiveTerroristLoses: usize = 0xD84; // int32 + pub const m_nEndMatchMapVoteWinner: usize = 0xD7C; // int32_t + pub const m_iNumConsecutiveCTLoses: usize = 0xD80; // int32_t + pub const m_iNumConsecutiveTerroristLoses: usize = 0xD84; // int32_t pub const m_bHasHostageBeenTouched: usize = 0xDA0; // bool pub const m_flIntermissionStartTime: usize = 0xDA4; // GameTime_t pub const m_flIntermissionEndTime: usize = 0xDA8; // GameTime_t pub const m_bLevelInitialized: usize = 0xDAC; // bool - pub const m_iTotalRoundsPlayed: usize = 0xDB0; // int32 - pub const m_iUnBalancedRounds: usize = 0xDB4; // int32 + pub const m_iTotalRoundsPlayed: usize = 0xDB0; // int32_t + pub const m_iUnBalancedRounds: usize = 0xDB4; // int32_t pub const m_endMatchOnRoundReset: usize = 0xDB8; // bool pub const m_endMatchOnThink: usize = 0xDB9; // bool - pub const m_iFreezeTime: usize = 0xDBC; // int32 - pub const m_iNumTerrorist: usize = 0xDC0; // int32 - pub const m_iNumCT: usize = 0xDC4; // int32 - pub const m_iNumSpawnableTerrorist: usize = 0xDC8; // int32 - pub const m_iNumSpawnableCT: usize = 0xDCC; // int32 + pub const m_iFreezeTime: usize = 0xDBC; // int32_t + pub const m_iNumTerrorist: usize = 0xDC0; // int32_t + pub const m_iNumCT: usize = 0xDC4; // int32_t + pub const m_iNumSpawnableTerrorist: usize = 0xDC8; // int32_t + pub const m_iNumSpawnableCT: usize = 0xDCC; // int32_t pub const m_arrSelectedHostageSpawnIndices: usize = 0xDD0; // CUtlVector< int32 > pub const m_bFirstConnected: usize = 0xDE8; // bool pub const m_bCompleteReset: usize = 0xDE9; // bool @@ -1228,70 +1231,70 @@ pub mod CCSGameRules { pub const m_bSwapTeamsOnRestart: usize = 0xDEC; // bool pub const m_nEndMatchTiedVotes: usize = 0xDF8; // CUtlVector< int32 > pub const m_bNeedToAskPlayersForContinueVote: usize = 0xE14; // bool - pub const m_numQueuedMatchmakingAccounts: usize = 0xE18; // uint32 + pub const m_numQueuedMatchmakingAccounts: usize = 0xE18; // uint32_t pub const m_pQueuedMatchmakingReservationString: usize = 0xE20; // char* - pub const m_numTotalTournamentDrops: usize = 0xE28; // uint32 - pub const m_numSpectatorsCountMax: usize = 0xE2C; // uint32 - pub const m_numSpectatorsCountMaxTV: usize = 0xE30; // uint32 - pub const m_numSpectatorsCountMaxLnk: usize = 0xE34; // uint32 + pub const m_numTotalTournamentDrops: usize = 0xE28; // uint32_t + pub const m_numSpectatorsCountMax: usize = 0xE2C; // uint32_t + pub const m_numSpectatorsCountMaxTV: usize = 0xE30; // uint32_t + pub const m_numSpectatorsCountMaxLnk: usize = 0xE34; // uint32_t pub const m_bForceTeamChangeSilent: usize = 0xE40; // bool pub const m_bLoadingRoundBackupData: usize = 0xE41; // bool - pub const m_nMatchInfoShowType: usize = 0xE78; // int32 - pub const m_flMatchInfoDecidedTime: usize = 0xE7C; // float32 - pub const m_flCoopRespawnAndHealTime: usize = 0xE98; // float32 - pub const m_coopBonusCoinsFound: usize = 0xE9C; // int32 + pub const m_nMatchInfoShowType: usize = 0xE78; // int32_t + pub const m_flMatchInfoDecidedTime: usize = 0xE7C; // float + pub const m_flCoopRespawnAndHealTime: usize = 0xE98; // float + pub const m_coopBonusCoinsFound: usize = 0xE9C; // int32_t pub const m_coopBonusPistolsOnly: usize = 0xEA0; // bool pub const m_coopPlayersInDeploymentZone: usize = 0xEA1; // bool pub const m_coopMissionDeadPlayerRespawnEnabled: usize = 0xEA2; // bool - pub const mTeamDMLastWinningTeamNumber: usize = 0xEA4; // int32 - pub const mTeamDMLastThinkTime: usize = 0xEA8; // float32 - pub const m_flTeamDMLastAnnouncementTime: usize = 0xEAC; // float32 - pub const m_iAccountTerrorist: usize = 0xEB0; // int32 - pub const m_iAccountCT: usize = 0xEB4; // int32 - pub const m_iSpawnPointCount_Terrorist: usize = 0xEB8; // int32 - pub const m_iSpawnPointCount_CT: usize = 0xEBC; // int32 - pub const m_iMaxNumTerrorists: usize = 0xEC0; // int32 - pub const m_iMaxNumCTs: usize = 0xEC4; // int32 - pub const m_iLoserBonus: usize = 0xEC8; // int32 - pub const m_iLoserBonusMostRecentTeam: usize = 0xECC; // int32 - pub const m_tmNextPeriodicThink: usize = 0xED0; // float32 + pub const mTeamDMLastWinningTeamNumber: usize = 0xEA4; // int32_t + pub const mTeamDMLastThinkTime: usize = 0xEA8; // float + pub const m_flTeamDMLastAnnouncementTime: usize = 0xEAC; // float + pub const m_iAccountTerrorist: usize = 0xEB0; // int32_t + pub const m_iAccountCT: usize = 0xEB4; // int32_t + pub const m_iSpawnPointCount_Terrorist: usize = 0xEB8; // int32_t + pub const m_iSpawnPointCount_CT: usize = 0xEBC; // int32_t + pub const m_iMaxNumTerrorists: usize = 0xEC0; // int32_t + pub const m_iMaxNumCTs: usize = 0xEC4; // int32_t + pub const m_iLoserBonus: usize = 0xEC8; // int32_t + pub const m_iLoserBonusMostRecentTeam: usize = 0xECC; // int32_t + pub const m_tmNextPeriodicThink: usize = 0xED0; // float pub const m_bVoiceWonMatchBragFired: usize = 0xED4; // bool - pub const m_fWarmupNextChatNoticeTime: usize = 0xED8; // float32 - pub const m_iHostagesRescued: usize = 0xEE0; // int32 - pub const m_iHostagesTouched: usize = 0xEE4; // int32 - pub const m_flNextHostageAnnouncement: usize = 0xEE8; // float32 + pub const m_fWarmupNextChatNoticeTime: usize = 0xED8; // float + pub const m_iHostagesRescued: usize = 0xEE0; // int32_t + pub const m_iHostagesTouched: usize = 0xEE4; // int32_t + pub const m_flNextHostageAnnouncement: usize = 0xEE8; // float pub const m_bNoTerroristsKilled: usize = 0xEEC; // bool pub const m_bNoCTsKilled: usize = 0xEED; // bool pub const m_bNoEnemiesKilled: usize = 0xEEE; // bool pub const m_bCanDonateWeapons: usize = 0xEEF; // bool - pub const m_firstKillTime: usize = 0xEF4; // float32 - pub const m_firstBloodTime: usize = 0xEFC; // float32 + pub const m_firstKillTime: usize = 0xEF4; // float + pub const m_firstBloodTime: usize = 0xEFC; // float pub const m_hostageWasInjured: usize = 0xF18; // bool pub const m_hostageWasKilled: usize = 0xF19; // bool pub const m_bVoteCalled: usize = 0xF28; // bool pub const m_bServerVoteOnReset: usize = 0xF29; // bool - pub const m_flVoteCheckThrottle: usize = 0xF2C; // float32 + pub const m_flVoteCheckThrottle: usize = 0xF2C; // float pub const m_bBuyTimeEnded: usize = 0xF30; // bool - pub const m_nLastFreezeEndBeep: usize = 0xF34; // int32 + pub const m_nLastFreezeEndBeep: usize = 0xF34; // int32_t pub const m_bTargetBombed: usize = 0xF38; // bool pub const m_bBombDefused: usize = 0xF39; // bool pub const m_bMapHasBombZone: usize = 0xF3A; // bool pub const m_vecMainCTSpawnPos: usize = 0xF58; // Vector pub const m_CTSpawnPointsMasterList: usize = 0xF68; // CUtlVector< SpawnPoint* > pub const m_TerroristSpawnPointsMasterList: usize = 0xF80; // CUtlVector< SpawnPoint* > - pub const m_iNextCTSpawnPoint: usize = 0xF98; // int32 - pub const m_iNextTerroristSpawnPoint: usize = 0xF9C; // int32 + pub const m_iNextCTSpawnPoint: usize = 0xF98; // int32_t + pub const m_iNextTerroristSpawnPoint: usize = 0xF9C; // int32_t pub const m_CTSpawnPoints: usize = 0xFA0; // CUtlVector< SpawnPoint* > pub const m_TerroristSpawnPoints: usize = 0xFB8; // CUtlVector< SpawnPoint* > pub const m_bIsUnreservedGameServer: usize = 0xFD0; // bool - pub const m_fAutobalanceDisplayTime: usize = 0xFD4; // float32 + pub const m_fAutobalanceDisplayTime: usize = 0xFD4; // float pub const m_bAllowWeaponSwitch: usize = 0x1240; // bool pub const m_bRoundTimeWarningTriggered: usize = 0x1241; // bool pub const m_phaseChangeAnnouncementTime: usize = 0x1244; // GameTime_t - pub const m_fNextUpdateTeamClanNamesTime: usize = 0x1248; // float32 + pub const m_fNextUpdateTeamClanNamesTime: usize = 0x1248; // float pub const m_flLastThinkTime: usize = 0x124C; // GameTime_t - pub const m_fAccumulatedRoundOffDamage: usize = 0x1250; // float32 - pub const m_nShorthandedBonusLastEvalRound: usize = 0x1254; // int32 + pub const m_fAccumulatedRoundOffDamage: usize = 0x1250; // float + pub const m_nShorthandedBonusLastEvalRound: usize = 0x1254; // int32_t pub const m_bMatchAbortedDueToPlayerBan: usize = 0x14D0; // bool pub const m_bHasTriggeredRoundStartMusic: usize = 0x14D1; // bool pub const m_bHasTriggeredCoopSpawnReset: usize = 0x14D2; // bool @@ -1300,17 +1303,17 @@ pub mod CCSGameRules { pub const m_BtGlobalBlackboard: usize = 0x14F8; // KeyValues3 pub const m_hPlayerResource: usize = 0x1560; // CHandle< CBaseEntity > pub const m_RetakeRules: usize = 0x1568; // CRetakeGameRules - pub const m_GuardianBotSkillLevelMax: usize = 0x174C; // int32 - pub const m_GuardianBotSkillLevelMin: usize = 0x1750; // int32 + pub const m_GuardianBotSkillLevelMax: usize = 0x174C; // int32_t + pub const m_GuardianBotSkillLevelMin: usize = 0x1750; // int32_t pub const m_arrTeamUniqueKillWeaponsMatch: usize = 0x1758; // CUtlVector< int32 >[4] pub const m_bTeamLastKillUsedUniqueWeaponMatch: usize = 0x17B8; // bool[4] - pub const m_nMatchEndCount: usize = 0x17E0; // uint8 - pub const m_nTTeamIntroVariant: usize = 0x17E4; // int32 - pub const m_nCTTeamIntroVariant: usize = 0x17E8; // int32 + pub const m_nMatchEndCount: usize = 0x17E0; // uint8_t + pub const m_nTTeamIntroVariant: usize = 0x17E4; // int32_t + pub const m_nCTTeamIntroVariant: usize = 0x17E8; // int32_t pub const m_bTeamIntroPeriod: usize = 0x17EC; // bool pub const m_fTeamIntroPeriodEnd: usize = 0x17F0; // GameTime_t pub const m_bPlayedTeamIntroVO: usize = 0x17F4; // bool - pub const m_flLastPerfSampleTime: usize = 0x27B0; // float64 + pub const m_flLastPerfSampleTime: usize = 0x27B0; // double pub const m_bSkipNextPerfSample: usize = 0x27B8; // bool } @@ -1323,10 +1326,10 @@ pub mod CCSPlace { } pub mod CCSPlayerBase_CameraServices { - pub const m_iFOV: usize = 0x170; // uint32 - pub const m_iFOVStart: usize = 0x174; // uint32 + pub const m_iFOV: usize = 0x170; // uint32_t + pub const m_iFOVStart: usize = 0x174; // uint32_t pub const m_flFOVTime: usize = 0x178; // GameTime_t - pub const m_flFOVRate: usize = 0x17C; // float32 + pub const m_flFOVRate: usize = 0x17C; // float pub const m_hZoomOwner: usize = 0x180; // CHandle< CBaseEntity > pub const m_hTriggerFogList: usize = 0x188; // CUtlVector< CHandle< CBaseEntity > > pub const m_hLastFogTrigger: usize = 0x1A0; // CHandle< CBaseEntity > @@ -1337,15 +1340,15 @@ pub mod CCSPlayerController { pub const m_pInventoryServices: usize = 0x6A8; // CCSPlayerController_InventoryServices* pub const m_pActionTrackingServices: usize = 0x6B0; // CCSPlayerController_ActionTrackingServices* pub const m_pDamageServices: usize = 0x6B8; // CCSPlayerController_DamageServices* - pub const m_iPing: usize = 0x6C0; // uint32 + pub const m_iPing: usize = 0x6C0; // uint32_t pub const m_bHasCommunicationAbuseMute: usize = 0x6C4; // bool pub const m_szCrosshairCodes: usize = 0x6C8; // CUtlSymbolLarge - pub const m_iPendingTeamNum: usize = 0x6D0; // uint8 + pub const m_iPendingTeamNum: usize = 0x6D0; // uint8_t pub const m_flForceTeamTime: usize = 0x6D4; // GameTime_t - pub const m_iCompTeammateColor: usize = 0x6D8; // int32 + pub const m_iCompTeammateColor: usize = 0x6D8; // int32_t pub const m_bEverPlayedOnTeam: usize = 0x6DC; // bool pub const m_bAttemptedToGetColor: usize = 0x6DD; // bool - pub const m_iTeammatePreferredColor: usize = 0x6E0; // int32 + pub const m_iTeammatePreferredColor: usize = 0x6E0; // int32_t pub const m_bTeamChanged: usize = 0x6E4; // bool pub const m_bInSwitchTeam: usize = 0x6E5; // bool pub const m_bHasSeenJoinGame: usize = 0x6E6; // bool @@ -1354,85 +1357,85 @@ pub mod CCSPlayerController { pub const m_bRemoveAllItemsOnNextRoundReset: usize = 0x6E9; // bool pub const m_szClan: usize = 0x6F0; // CUtlSymbolLarge pub const m_szClanName: usize = 0x6F8; // char[32] - pub const m_iCoachingTeam: usize = 0x718; // int32 - pub const m_nPlayerDominated: usize = 0x720; // uint64 - pub const m_nPlayerDominatingMe: usize = 0x728; // uint64 - pub const m_iCompetitiveRanking: usize = 0x730; // int32 - pub const m_iCompetitiveWins: usize = 0x734; // int32 - pub const m_iCompetitiveRankType: usize = 0x738; // int8 - pub const m_iCompetitiveRankingPredicted_Win: usize = 0x73C; // int32 - pub const m_iCompetitiveRankingPredicted_Loss: usize = 0x740; // int32 - pub const m_iCompetitiveRankingPredicted_Tie: usize = 0x744; // int32 - pub const m_nEndMatchNextMapVote: usize = 0x748; // int32 - pub const m_unActiveQuestId: usize = 0x74C; // uint16 + pub const m_iCoachingTeam: usize = 0x718; // int32_t + pub const m_nPlayerDominated: usize = 0x720; // uint64_t + pub const m_nPlayerDominatingMe: usize = 0x728; // uint64_t + pub const m_iCompetitiveRanking: usize = 0x730; // int32_t + pub const m_iCompetitiveWins: usize = 0x734; // int32_t + pub const m_iCompetitiveRankType: usize = 0x738; // int8_t + pub const m_iCompetitiveRankingPredicted_Win: usize = 0x73C; // int32_t + pub const m_iCompetitiveRankingPredicted_Loss: usize = 0x740; // int32_t + pub const m_iCompetitiveRankingPredicted_Tie: usize = 0x744; // int32_t + pub const m_nEndMatchNextMapVote: usize = 0x748; // int32_t + pub const m_unActiveQuestId: usize = 0x74C; // uint16_t pub const m_nQuestProgressReason: usize = 0x750; // QuestProgress::Reason - pub const m_unPlayerTvControlFlags: usize = 0x754; // uint32 - pub const m_iDraftIndex: usize = 0x7C0; // int32 - pub const m_msQueuedModeDisconnectionTimestamp: usize = 0x7C4; // uint32 - pub const m_uiAbandonRecordedReason: usize = 0x7C8; // uint32 + pub const m_unPlayerTvControlFlags: usize = 0x754; // uint32_t + pub const m_iDraftIndex: usize = 0x7C0; // int32_t + pub const m_msQueuedModeDisconnectionTimestamp: usize = 0x7C4; // uint32_t + pub const m_uiAbandonRecordedReason: usize = 0x7C8; // uint32_t pub const m_bEverFullyConnected: usize = 0x7CC; // bool pub const m_bAbandonAllowsSurrender: usize = 0x7CD; // bool pub const m_bAbandonOffersInstantSurrender: usize = 0x7CE; // bool pub const m_bDisconnection1MinWarningPrinted: usize = 0x7CF; // bool pub const m_bScoreReported: usize = 0x7D0; // bool - pub const m_nDisconnectionTick: usize = 0x7D4; // int32 + pub const m_nDisconnectionTick: usize = 0x7D4; // int32_t pub const m_bControllingBot: usize = 0x7E0; // bool pub const m_bHasControlledBotThisRound: usize = 0x7E1; // bool pub const m_bHasBeenControlledByPlayerThisRound: usize = 0x7E2; // bool - pub const m_nBotsControlledThisRound: usize = 0x7E4; // int32 + pub const m_nBotsControlledThisRound: usize = 0x7E4; // int32_t pub const m_bCanControlObservedBot: usize = 0x7E8; // bool pub const m_hPlayerPawn: usize = 0x7EC; // CHandle< CCSPlayerPawn > pub const m_hObserverPawn: usize = 0x7F0; // CHandle< CCSObserverPawn > - pub const m_DesiredObserverMode: usize = 0x7F4; // int32 + pub const m_DesiredObserverMode: usize = 0x7F4; // int32_t pub const m_hDesiredObserverTarget: usize = 0x7F8; // CEntityHandle pub const m_bPawnIsAlive: usize = 0x7FC; // bool - pub const m_iPawnHealth: usize = 0x800; // uint32 - pub const m_iPawnArmor: usize = 0x804; // int32 + pub const m_iPawnHealth: usize = 0x800; // uint32_t + pub const m_iPawnArmor: usize = 0x804; // int32_t pub const m_bPawnHasDefuser: usize = 0x808; // bool pub const m_bPawnHasHelmet: usize = 0x809; // bool - pub const m_nPawnCharacterDefIndex: usize = 0x80A; // uint16 - pub const m_iPawnLifetimeStart: usize = 0x80C; // int32 - pub const m_iPawnLifetimeEnd: usize = 0x810; // int32 - pub const m_iPawnBotDifficulty: usize = 0x814; // int32 + pub const m_nPawnCharacterDefIndex: usize = 0x80A; // uint16_t + pub const m_iPawnLifetimeStart: usize = 0x80C; // int32_t + pub const m_iPawnLifetimeEnd: usize = 0x810; // int32_t + pub const m_iPawnBotDifficulty: usize = 0x814; // int32_t pub const m_hOriginalControllerOfCurrentPawn: usize = 0x818; // CHandle< CCSPlayerController > - pub const m_iScore: usize = 0x81C; // int32 - pub const m_iRoundScore: usize = 0x820; // int32 + pub const m_iScore: usize = 0x81C; // int32_t + pub const m_iRoundScore: usize = 0x820; // int32_t pub const m_vecKills: usize = 0x828; // CNetworkUtlVectorBase< EKillTypes_t > - pub const m_iMVPs: usize = 0x840; // int32 - pub const m_nUpdateCounter: usize = 0x844; // int32 + pub const m_iMVPs: usize = 0x840; // int32_t + pub const m_nUpdateCounter: usize = 0x844; // int32_t pub const m_lastHeldVoteTimer: usize = 0xF8E8; // IntervalTimer pub const m_bShowHints: usize = 0xF900; // bool - pub const m_iNextTimeCheck: usize = 0xF904; // int32 + pub const m_iNextTimeCheck: usize = 0xF904; // int32_t } pub mod CCSPlayerController_ActionTrackingServices { pub const m_perRoundStats: usize = 0x40; // CUtlVectorEmbeddedNetworkVar< CSPerRoundStats_t > pub const m_matchStats: usize = 0x90; // CSMatchStats_t - pub const m_iNumRoundKills: usize = 0x148; // int32 - pub const m_iNumRoundKillsHeadshots: usize = 0x14C; // int32 + pub const m_iNumRoundKills: usize = 0x148; // int32_t + pub const m_iNumRoundKillsHeadshots: usize = 0x14C; // int32_t } pub mod CCSPlayerController_DamageServices { - pub const m_nSendUpdate: usize = 0x40; // int32 + pub const m_nSendUpdate: usize = 0x40; // int32_t pub const m_DamageList: usize = 0x48; // CUtlVectorEmbeddedNetworkVar< CDamageRecord > } pub mod CCSPlayerController_InGameMoneyServices { pub const m_bReceivesMoneyNextRound: usize = 0x40; // bool - pub const m_iAccountMoneyEarnedForNextRound: usize = 0x44; // int32 - pub const m_iAccount: usize = 0x48; // int32 - pub const m_iStartAccount: usize = 0x4C; // int32 - pub const m_iTotalCashSpent: usize = 0x50; // int32 - pub const m_iCashSpentThisRound: usize = 0x54; // int32 + pub const m_iAccountMoneyEarnedForNextRound: usize = 0x44; // int32_t + pub const m_iAccount: usize = 0x48; // int32_t + pub const m_iStartAccount: usize = 0x4C; // int32_t + pub const m_iTotalCashSpent: usize = 0x50; // int32_t + pub const m_iCashSpentThisRound: usize = 0x54; // int32_t } pub mod CCSPlayerController_InventoryServices { - pub const m_unMusicID: usize = 0x40; // uint16 + pub const m_unMusicID: usize = 0x40; // uint16_t pub const m_rank: usize = 0x44; // MedalRank_t[6] - pub const m_nPersonaDataPublicLevel: usize = 0x5C; // int32 - pub const m_nPersonaDataPublicCommendsLeader: usize = 0x60; // int32 - pub const m_nPersonaDataPublicCommendsTeacher: usize = 0x64; // int32 - pub const m_nPersonaDataPublicCommendsFriendly: usize = 0x68; // int32 + pub const m_nPersonaDataPublicLevel: usize = 0x5C; // int32_t + pub const m_nPersonaDataPublicCommendsLeader: usize = 0x60; // int32_t + pub const m_nPersonaDataPublicCommendsTeacher: usize = 0x64; // int32_t + pub const m_nPersonaDataPublicCommendsFriendly: usize = 0x68; // int32_t pub const m_unEquippedPlayerSprayIDs: usize = 0xF48; // uint32[1] pub const m_vecTerroristLoadoutCache: usize = 0xF50; // CUtlVectorEmbeddedNetworkVar< CEconItemView > pub const m_vecCounterTerroristLoadoutCache: usize = 0xFA0; // CUtlVectorEmbeddedNetworkVar< CEconItemView > @@ -1445,7 +1448,7 @@ pub mod CCSPlayerPawn { pub const m_pActionTrackingServices: usize = 0x1580; // CCSPlayer_ActionTrackingServices* pub const m_pRadioServices: usize = 0x1588; // CCSPlayer_RadioServices* pub const m_pDamageReactServices: usize = 0x1590; // CCSPlayer_DamageReactServices* - pub const m_nCharacterDefIndex: usize = 0x1598; // uint16 + pub const m_nCharacterDefIndex: usize = 0x1598; // uint16_t pub const m_hPreviousModel: usize = 0x15A0; // CStrongHandle< InfoForResourceTypeCModel > pub const m_bHasFemaleVoice: usize = 0x15A8; // bool pub const m_strVOPrefix: usize = 0x15B0; // CUtlString @@ -1455,28 +1458,28 @@ pub mod CCSPlayerPawn { pub const m_bInHostageRescueZone: usize = 0x167A; // bool pub const m_bInBombZone: usize = 0x167B; // bool pub const m_bWasInHostageRescueZone: usize = 0x167C; // bool - pub const m_iRetakesOffering: usize = 0x1680; // int32 - pub const m_iRetakesOfferingCard: usize = 0x1684; // int32 + pub const m_iRetakesOffering: usize = 0x1680; // int32_t + pub const m_iRetakesOfferingCard: usize = 0x1684; // int32_t pub const m_bRetakesHasDefuseKit: usize = 0x1688; // bool pub const m_bRetakesMVPLastRound: usize = 0x1689; // bool - pub const m_iRetakesMVPBoostItem: usize = 0x168C; // int32 + pub const m_iRetakesMVPBoostItem: usize = 0x168C; // int32_t pub const m_RetakesMVPBoostExtraUtility: usize = 0x1690; // loadout_slot_t pub const m_flHealthShotBoostExpirationTime: usize = 0x1694; // GameTime_t - pub const m_flLandseconds: usize = 0x1698; // float32 + pub const m_flLandseconds: usize = 0x1698; // float pub const m_aimPunchAngle: usize = 0x169C; // QAngle pub const m_aimPunchAngleVel: usize = 0x16A8; // QAngle - pub const m_aimPunchTickBase: usize = 0x16B4; // int32 - pub const m_aimPunchTickFraction: usize = 0x16B8; // float32 + pub const m_aimPunchTickBase: usize = 0x16B4; // int32_t + pub const m_aimPunchTickFraction: usize = 0x16B8; // float pub const m_aimPunchCache: usize = 0x16C0; // CUtlVector< QAngle > pub const m_bIsBuyMenuOpen: usize = 0x16D8; // bool pub const m_xLastHeadBoneTransform: usize = 0x1C30; // CTransform pub const m_bLastHeadBoneTransformIsValid: usize = 0x1C50; // bool pub const m_lastLandTime: usize = 0x1C54; // GameTime_t - pub const m_iPlayerLocked: usize = 0x1C58; // int32 + pub const m_iPlayerLocked: usize = 0x1C58; // int32_t pub const m_flTimeOfLastInjury: usize = 0x1C60; // GameTime_t pub const m_flNextSprayDecalTime: usize = 0x1C64; // GameTime_t pub const m_bNextSprayDecalTimeExpedited: usize = 0x1C68; // bool - pub const m_nRagdollDamageBone: usize = 0x1C6C; // int32 + pub const m_nRagdollDamageBone: usize = 0x1C6C; // int32_t pub const m_vRagdollDamageForce: usize = 0x1C70; // Vector pub const m_vRagdollDamagePosition: usize = 0x1C7C; // Vector pub const m_szRagdollDamageWeaponName: usize = 0x1C88; // char[64] @@ -1490,24 +1493,24 @@ pub mod CCSPlayerPawnBase { pub const m_CTouchExpansionComponent: usize = 0xB60; // CTouchExpansionComponent pub const m_pPingServices: usize = 0xBB0; // CCSPlayer_PingServices* pub const m_pViewModelServices: usize = 0xBB8; // CPlayer_ViewModelServices* - pub const m_iDisplayHistoryBits: usize = 0xBC0; // uint32 - pub const m_flLastAttackedTeammate: usize = 0xBC4; // float32 + pub const m_iDisplayHistoryBits: usize = 0xBC0; // uint32_t + pub const m_flLastAttackedTeammate: usize = 0xBC4; // float pub const m_hOriginalController: usize = 0xBC8; // CHandle< CCSPlayerController > pub const m_blindUntilTime: usize = 0xBCC; // GameTime_t pub const m_blindStartTime: usize = 0xBD0; // GameTime_t pub const m_allowAutoFollowTime: usize = 0xBD4; // GameTime_t pub const m_entitySpottedState: usize = 0xBD8; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0xBF0; // int32 + pub const m_nSpotRules: usize = 0xBF0; // int32_t pub const m_iPlayerState: usize = 0xBF4; // CSPlayerState pub const m_chickenIdleSoundTimer: usize = 0xC00; // CountdownTimer pub const m_chickenJumpSoundTimer: usize = 0xC18; // CountdownTimer pub const m_vecLastBookmarkedPosition: usize = 0xCD0; // Vector - pub const m_flLastDistanceTraveledNotice: usize = 0xCDC; // float32 - pub const m_flAccumulatedDistanceTraveled: usize = 0xCE0; // float32 - pub const m_flLastFriendlyFireDamageReductionRatio: usize = 0xCE4; // float32 + pub const m_flLastDistanceTraveledNotice: usize = 0xCDC; // float + pub const m_flAccumulatedDistanceTraveled: usize = 0xCE0; // float + pub const m_flLastFriendlyFireDamageReductionRatio: usize = 0xCE4; // float pub const m_bRespawning: usize = 0xCE8; // bool - pub const m_nLastPickupPriority: usize = 0xCEC; // int32 - pub const m_flLastPickupPriorityTime: usize = 0xCF0; // float32 + pub const m_nLastPickupPriority: usize = 0xCEC; // int32_t + pub const m_flLastPickupPriorityTime: usize = 0xCF0; // float pub const m_bIsScoped: usize = 0xCF4; // bool pub const m_bIsWalking: usize = 0xCF5; // bool pub const m_bResumeZoom: usize = 0xCF6; // bool @@ -1516,40 +1519,40 @@ pub mod CCSPlayerPawnBase { pub const m_iBlockingUseActionInProgress: usize = 0xCFC; // CSPlayerBlockingUseAction_t pub const m_fImmuneToGunGameDamageTime: usize = 0xD00; // GameTime_t pub const m_bGunGameImmunity: usize = 0xD04; // bool - pub const m_unTotalRoundDamageDealt: usize = 0xD08; // uint32 - pub const m_fMolotovDamageTime: usize = 0xD0C; // float32 + pub const m_unTotalRoundDamageDealt: usize = 0xD08; // uint32_t + pub const m_fMolotovDamageTime: usize = 0xD0C; // float pub const m_bHasMovedSinceSpawn: usize = 0xD10; // bool pub const m_bCanMoveDuringFreezePeriod: usize = 0xD11; // bool - pub const m_flGuardianTooFarDistFrac: usize = 0xD14; // float32 - pub const m_flNextGuardianTooFarHurtTime: usize = 0xD18; // float32 + pub const m_flGuardianTooFarDistFrac: usize = 0xD14; // float + pub const m_flNextGuardianTooFarHurtTime: usize = 0xD18; // float pub const m_flDetectedByEnemySensorTime: usize = 0xD1C; // GameTime_t - pub const m_flDealtDamageToEnemyMostRecentTimestamp: usize = 0xD20; // float32 + pub const m_flDealtDamageToEnemyMostRecentTimestamp: usize = 0xD20; // float pub const m_flLastEquippedHelmetTime: usize = 0xD24; // GameTime_t pub const m_flLastEquippedArmorTime: usize = 0xD28; // GameTime_t - pub const m_nHeavyAssaultSuitCooldownRemaining: usize = 0xD2C; // int32 + pub const m_nHeavyAssaultSuitCooldownRemaining: usize = 0xD2C; // int32_t pub const m_bResetArmorNextSpawn: usize = 0xD30; // bool pub const m_flLastBumpMineBumpTime: usize = 0xD34; // GameTime_t pub const m_flEmitSoundTime: usize = 0xD38; // GameTime_t - pub const m_iNumSpawns: usize = 0xD3C; // int32 - pub const m_iShouldHaveCash: usize = 0xD40; // int32 + pub const m_iNumSpawns: usize = 0xD3C; // int32_t + pub const m_iShouldHaveCash: usize = 0xD40; // int32_t pub const m_bJustKilledTeammate: usize = 0xD44; // bool pub const m_bPunishedForTK: usize = 0xD45; // bool pub const m_bInvalidSteamLogonDelayed: usize = 0xD46; // bool - pub const m_iTeamKills: usize = 0xD48; // int32 + pub const m_iTeamKills: usize = 0xD48; // int32_t pub const m_flLastAction: usize = 0xD4C; // GameTime_t pub const m_flNameChangeHistory: usize = 0xD50; // float32[5] - pub const m_fLastGivenDefuserTime: usize = 0xD64; // float32 - pub const m_fLastGivenBombTime: usize = 0xD68; // float32 + pub const m_fLastGivenDefuserTime: usize = 0xD64; // float + pub const m_fLastGivenBombTime: usize = 0xD68; // float pub const m_bHasNightVision: usize = 0xD6C; // bool pub const m_bNightVisionOn: usize = 0xD6D; // bool - pub const m_fNextRadarUpdateTime: usize = 0xD70; // float32 - pub const m_flLastMoneyUpdateTime: usize = 0xD74; // float32 + pub const m_fNextRadarUpdateTime: usize = 0xD70; // float + pub const m_flLastMoneyUpdateTime: usize = 0xD74; // float pub const m_MenuStringBuffer: usize = 0xD78; // char[1024] - pub const m_fIntroCamTime: usize = 0x1178; // float32 - pub const m_nMyCollisionGroup: usize = 0x117C; // int32 + pub const m_fIntroCamTime: usize = 0x1178; // float + pub const m_nMyCollisionGroup: usize = 0x117C; // int32_t pub const m_bInNoDefuseArea: usize = 0x1180; // bool pub const m_bKilledByTaser: usize = 0x1181; // bool - pub const m_iMoveState: usize = 0x1184; // int32 + pub const m_iMoveState: usize = 0x1184; // int32_t pub const m_grenadeParameterStashTime: usize = 0x1188; // GameTime_t pub const m_bGrenadeParametersStashed: usize = 0x118C; // bool pub const m_angStashedShootAngles: usize = 0x1190; // QAngle @@ -1560,77 +1563,77 @@ pub mod CCSPlayerPawnBase { pub const m_vecVelocityHistory: usize = 0x11E4; // Vector[2] pub const m_bDiedAirborne: usize = 0x11FC; // bool pub const m_iBombSiteIndex: usize = 0x1200; // CEntityIndex - pub const m_nWhichBombZone: usize = 0x1204; // int32 + pub const m_nWhichBombZone: usize = 0x1204; // int32_t pub const m_bInBombZoneTrigger: usize = 0x1208; // bool pub const m_bWasInBombZoneTrigger: usize = 0x1209; // bool - pub const m_iDirection: usize = 0x120C; // int32 - pub const m_iShotsFired: usize = 0x1210; // int32 - pub const m_ArmorValue: usize = 0x1214; // int32 - pub const m_flFlinchStack: usize = 0x1218; // float32 - pub const m_flVelocityModifier: usize = 0x121C; // float32 - pub const m_flHitHeading: usize = 0x1220; // float32 - pub const m_nHitBodyPart: usize = 0x1224; // int32 - pub const m_iHostagesKilled: usize = 0x1228; // int32 + pub const m_iDirection: usize = 0x120C; // int32_t + pub const m_iShotsFired: usize = 0x1210; // int32_t + pub const m_ArmorValue: usize = 0x1214; // int32_t + pub const m_flFlinchStack: usize = 0x1218; // float + pub const m_flVelocityModifier: usize = 0x121C; // float + pub const m_flHitHeading: usize = 0x1220; // float + pub const m_nHitBodyPart: usize = 0x1224; // int32_t + pub const m_iHostagesKilled: usize = 0x1228; // int32_t pub const m_vecTotalBulletForce: usize = 0x122C; // Vector - pub const m_flFlashDuration: usize = 0x1238; // float32 - pub const m_flFlashMaxAlpha: usize = 0x123C; // float32 - pub const m_flProgressBarStartTime: usize = 0x1240; // float32 - pub const m_iProgressBarDuration: usize = 0x1244; // int32 + pub const m_flFlashDuration: usize = 0x1238; // float + pub const m_flFlashMaxAlpha: usize = 0x123C; // float + pub const m_flProgressBarStartTime: usize = 0x1240; // float + pub const m_iProgressBarDuration: usize = 0x1244; // int32_t pub const m_bWaitForNoAttack: usize = 0x1248; // bool - pub const m_flLowerBodyYawTarget: usize = 0x124C; // float32 + pub const m_flLowerBodyYawTarget: usize = 0x124C; // float pub const m_bStrafing: usize = 0x1250; // bool pub const m_lastStandingPos: usize = 0x1254; // Vector - pub const m_ignoreLadderJumpTime: usize = 0x1260; // float32 + pub const m_ignoreLadderJumpTime: usize = 0x1260; // float pub const m_ladderSurpressionTimer: usize = 0x1268; // CountdownTimer pub const m_lastLadderNormal: usize = 0x1280; // Vector pub const m_lastLadderPos: usize = 0x128C; // Vector pub const m_thirdPersonHeading: usize = 0x1298; // QAngle - pub const m_flSlopeDropOffset: usize = 0x12A4; // float32 - pub const m_flSlopeDropHeight: usize = 0x12A8; // float32 + pub const m_flSlopeDropOffset: usize = 0x12A4; // float + pub const m_flSlopeDropHeight: usize = 0x12A8; // float pub const m_vHeadConstraintOffset: usize = 0x12AC; // Vector - pub const m_iLastWeaponFireUsercmd: usize = 0x12C0; // int32 + pub const m_iLastWeaponFireUsercmd: usize = 0x12C0; // int32_t pub const m_angEyeAngles: usize = 0x12C4; // QAngle pub const m_bVCollisionInitted: usize = 0x12D0; // bool pub const m_storedSpawnPosition: usize = 0x12D4; // Vector pub const m_storedSpawnAngle: usize = 0x12E0; // QAngle pub const m_bIsSpawning: usize = 0x12EC; // bool pub const m_bHideTargetID: usize = 0x12ED; // bool - pub const m_nNumDangerZoneDamageHits: usize = 0x12F0; // int32 + pub const m_nNumDangerZoneDamageHits: usize = 0x12F0; // int32_t pub const m_bHud_MiniScoreHidden: usize = 0x12F4; // bool pub const m_bHud_RadarHidden: usize = 0x12F5; // bool pub const m_nLastKillerIndex: usize = 0x12F8; // CEntityIndex - pub const m_nLastConcurrentKilled: usize = 0x12FC; // int32 - pub const m_nDeathCamMusic: usize = 0x1300; // int32 - pub const m_iAddonBits: usize = 0x1304; // int32 - pub const m_iPrimaryAddon: usize = 0x1308; // int32 - pub const m_iSecondaryAddon: usize = 0x130C; // int32 - pub const m_nTeamDamageGivenForMatch: usize = 0x1310; // int32 + pub const m_nLastConcurrentKilled: usize = 0x12FC; // int32_t + pub const m_nDeathCamMusic: usize = 0x1300; // int32_t + pub const m_iAddonBits: usize = 0x1304; // int32_t + pub const m_iPrimaryAddon: usize = 0x1308; // int32_t + pub const m_iSecondaryAddon: usize = 0x130C; // int32_t + pub const m_nTeamDamageGivenForMatch: usize = 0x1310; // int32_t pub const m_bTDGaveProtectionWarning: usize = 0x1314; // bool pub const m_bTDGaveProtectionWarningThisRound: usize = 0x1315; // bool - pub const m_flLastTHWarningTime: usize = 0x1318; // float32 + pub const m_flLastTHWarningTime: usize = 0x1318; // float pub const m_currentDeafnessFilter: usize = 0x131C; // CUtlStringToken - pub const m_NumEnemiesKilledThisSpawn: usize = 0x1320; // int32 - pub const m_NumEnemiesKilledThisRound: usize = 0x1324; // int32 - pub const m_NumEnemiesAtRoundStart: usize = 0x1328; // int32 - pub const m_iRoundsWon: usize = 0x132C; // int32 - pub const m_lastRoundResult: usize = 0x1330; // int32 + pub const m_NumEnemiesKilledThisSpawn: usize = 0x1320; // int32_t + pub const m_NumEnemiesKilledThisRound: usize = 0x1324; // int32_t + pub const m_NumEnemiesAtRoundStart: usize = 0x1328; // int32_t + pub const m_iRoundsWon: usize = 0x132C; // int32_t + pub const m_lastRoundResult: usize = 0x1330; // int32_t pub const m_wasNotKilledNaturally: usize = 0x1334; // bool pub const m_vecPlayerPatchEconIndices: usize = 0x1338; // uint32[5] - pub const m_iDeathFlags: usize = 0x134C; // int32 + pub const m_iDeathFlags: usize = 0x134C; // int32_t pub const m_hPet: usize = 0x1350; // CHandle< CChicken > - pub const m_unCurrentEquipmentValue: usize = 0x1520; // uint16 - pub const m_unRoundStartEquipmentValue: usize = 0x1522; // uint16 - pub const m_unFreezetimeEndEquipmentValue: usize = 0x1524; // uint16 - pub const m_nSuicides: usize = 0x1528; // int32 - pub const m_nSurvivalTeamNumber: usize = 0x152C; // int32 + pub const m_unCurrentEquipmentValue: usize = 0x1520; // uint16_t + pub const m_unRoundStartEquipmentValue: usize = 0x1522; // uint16_t + pub const m_unFreezetimeEndEquipmentValue: usize = 0x1524; // uint16_t + pub const m_nSuicides: usize = 0x1528; // int32_t + pub const m_nSurvivalTeamNumber: usize = 0x152C; // int32_t pub const m_bHasDeathInfo: usize = 0x1530; // bool - pub const m_flDeathInfoTime: usize = 0x1534; // float32 + pub const m_flDeathInfoTime: usize = 0x1534; // float pub const m_vecDeathInfoOrigin: usize = 0x1538; // Vector pub const m_bKilledByHeadshot: usize = 0x1544; // bool - pub const m_LastHitBox: usize = 0x1548; // int32 - pub const m_LastHealth: usize = 0x154C; // int32 - pub const m_flLastCollisionCeiling: usize = 0x1550; // float32 - pub const m_flLastCollisionCeilingChangeTime: usize = 0x1554; // float32 + pub const m_LastHitBox: usize = 0x1548; // int32_t + pub const m_LastHealth: usize = 0x154C; // int32_t + pub const m_flLastCollisionCeiling: usize = 0x1550; // float + pub const m_flLastCollisionCeilingChangeTime: usize = 0x1554; // float pub const m_pBot: usize = 0x1558; // CCSBot* pub const m_bBotAllowActive: usize = 0x1560; // bool pub const m_bCommittingSuicideOnTeamChange: usize = 0x1561; // bool @@ -1657,7 +1660,7 @@ pub mod CCSPlayer_ActionTrackingServices { } pub mod CCSPlayer_BulletServices { - pub const m_totalHitsOnServer: usize = 0x40; // int32 + pub const m_totalHitsOnServer: usize = 0x40; // int32_t } pub mod CCSPlayer_BuyServices { @@ -1676,43 +1679,43 @@ pub mod CCSPlayer_ItemServices { } pub mod CCSPlayer_MovementServices { - pub const m_flMaxFallVelocity: usize = 0x220; // float32 + pub const m_flMaxFallVelocity: usize = 0x220; // float pub const m_vecLadderNormal: usize = 0x224; // Vector - pub const m_nLadderSurfacePropIndex: usize = 0x230; // int32 - pub const m_flDuckAmount: usize = 0x234; // float32 - pub const m_flDuckSpeed: usize = 0x238; // float32 + pub const m_nLadderSurfacePropIndex: usize = 0x230; // int32_t + pub const m_flDuckAmount: usize = 0x234; // float + pub const m_flDuckSpeed: usize = 0x238; // float pub const m_bDuckOverride: usize = 0x23C; // bool pub const m_bDesiresDuck: usize = 0x23D; // bool - pub const m_flDuckOffset: usize = 0x240; // float32 - pub const m_nDuckTimeMsecs: usize = 0x244; // uint32 - pub const m_nDuckJumpTimeMsecs: usize = 0x248; // uint32 - pub const m_nJumpTimeMsecs: usize = 0x24C; // uint32 - pub const m_flLastDuckTime: usize = 0x250; // float32 + pub const m_flDuckOffset: usize = 0x240; // float + pub const m_nDuckTimeMsecs: usize = 0x244; // uint32_t + pub const m_nDuckJumpTimeMsecs: usize = 0x248; // uint32_t + pub const m_nJumpTimeMsecs: usize = 0x24C; // uint32_t + pub const m_flLastDuckTime: usize = 0x250; // float pub const m_vecLastPositionAtFullCrouchSpeed: usize = 0x260; // Vector2D pub const m_duckUntilOnGround: usize = 0x268; // bool pub const m_bHasWalkMovedSinceLastJump: usize = 0x269; // bool pub const m_bInStuckTest: usize = 0x26A; // bool pub const m_flStuckCheckTime: usize = 0x278; // float32[64][2] - pub const m_nTraceCount: usize = 0x478; // int32 - pub const m_StuckLast: usize = 0x47C; // int32 + pub const m_nTraceCount: usize = 0x478; // int32_t + pub const m_StuckLast: usize = 0x47C; // int32_t pub const m_bSpeedCropped: usize = 0x480; // bool - pub const m_nOldWaterLevel: usize = 0x484; // int32 - pub const m_flWaterEntryTime: usize = 0x488; // float32 + pub const m_nOldWaterLevel: usize = 0x484; // int32_t + pub const m_flWaterEntryTime: usize = 0x488; // float pub const m_vecForward: usize = 0x48C; // Vector pub const m_vecLeft: usize = 0x498; // Vector pub const m_vecUp: usize = 0x4A4; // Vector pub const m_vecPreviouslyPredictedOrigin: usize = 0x4B0; // Vector pub const m_bMadeFootstepNoise: usize = 0x4BC; // bool - pub const m_iFootsteps: usize = 0x4C0; // int32 + pub const m_iFootsteps: usize = 0x4C0; // int32_t pub const m_bOldJumpPressed: usize = 0x4C4; // bool - pub const m_flJumpPressedTime: usize = 0x4C8; // float32 - pub const m_flJumpUntil: usize = 0x4CC; // float32 - pub const m_flJumpVel: usize = 0x4D0; // float32 + pub const m_flJumpPressedTime: usize = 0x4C8; // float + pub const m_flJumpUntil: usize = 0x4CC; // float + pub const m_flJumpVel: usize = 0x4D0; // float pub const m_fStashGrenadeParameterWhen: usize = 0x4D4; // GameTime_t - pub const m_nButtonDownMaskPrev: usize = 0x4D8; // uint64 - pub const m_flOffsetTickCompleteTime: usize = 0x4E0; // float32 - pub const m_flOffsetTickStashedSpeed: usize = 0x4E4; // float32 - pub const m_flStamina: usize = 0x4E8; // float32 + pub const m_nButtonDownMaskPrev: usize = 0x4D8; // uint64_t + pub const m_flOffsetTickCompleteTime: usize = 0x4E0; // float + pub const m_flOffsetTickStashedSpeed: usize = 0x4E4; // float + pub const m_flStamina: usize = 0x4E8; // float } pub mod CCSPlayer_PingServices { @@ -1740,12 +1743,12 @@ pub mod CCSPlayer_ViewModelServices { } pub mod CCSPlayer_WaterServices { - pub const m_NextDrownDamageTime: usize = 0x40; // float32 - pub const m_nDrownDmgRate: usize = 0x44; // int32 + pub const m_NextDrownDamageTime: usize = 0x40; // float + pub const m_nDrownDmgRate: usize = 0x44; // int32_t pub const m_AirFinishedTime: usize = 0x48; // GameTime_t - pub const m_flWaterJumpTime: usize = 0x4C; // float32 + pub const m_flWaterJumpTime: usize = 0x4C; // float pub const m_vecWaterJumpVel: usize = 0x50; // Vector - pub const m_flSwimSoundTime: usize = 0x5C; // float32 + pub const m_flSwimSoundTime: usize = 0x5C; // float } pub mod CCSPlayer_WeaponServices { @@ -1753,37 +1756,37 @@ pub mod CCSPlayer_WeaponServices { pub const m_bIsLookingAtWeapon: usize = 0xB4; // bool pub const m_bIsHoldingLookAtWeapon: usize = 0xB5; // bool pub const m_hSavedWeapon: usize = 0xB8; // CHandle< CBasePlayerWeapon > - pub const m_nTimeToMelee: usize = 0xBC; // int32 - pub const m_nTimeToSecondary: usize = 0xC0; // int32 - pub const m_nTimeToPrimary: usize = 0xC4; // int32 - pub const m_nTimeToSniperRifle: usize = 0xC8; // int32 + pub const m_nTimeToMelee: usize = 0xBC; // int32_t + pub const m_nTimeToSecondary: usize = 0xC0; // int32_t + pub const m_nTimeToPrimary: usize = 0xC4; // int32_t + pub const m_nTimeToSniperRifle: usize = 0xC8; // int32_t pub const m_bIsBeingGivenItem: usize = 0xCC; // bool pub const m_bIsPickingUpItemWithUse: usize = 0xCD; // bool pub const m_bPickedUpWeapon: usize = 0xCE; // bool } pub mod CCSTeam { - pub const m_nLastRecievedShorthandedRoundBonus: usize = 0x568; // int32 - pub const m_nShorthandedRoundBonusStartRound: usize = 0x56C; // int32 + pub const m_nLastRecievedShorthandedRoundBonus: usize = 0x568; // int32_t + pub const m_nShorthandedRoundBonusStartRound: usize = 0x56C; // int32_t pub const m_bSurrendered: usize = 0x570; // bool pub const m_szTeamMatchStat: usize = 0x571; // char[512] - pub const m_numMapVictories: usize = 0x774; // int32 - pub const m_scoreFirstHalf: usize = 0x778; // int32 - pub const m_scoreSecondHalf: usize = 0x77C; // int32 - pub const m_scoreOvertime: usize = 0x780; // int32 + pub const m_numMapVictories: usize = 0x774; // int32_t + pub const m_scoreFirstHalf: usize = 0x778; // int32_t + pub const m_scoreSecondHalf: usize = 0x77C; // int32_t + pub const m_scoreOvertime: usize = 0x780; // int32_t pub const m_szClanTeamname: usize = 0x784; // char[129] - pub const m_iClanID: usize = 0x808; // uint32 + pub const m_iClanID: usize = 0x808; // uint32_t pub const m_szTeamFlagImage: usize = 0x80C; // char[8] pub const m_szTeamLogoImage: usize = 0x814; // char[8] - pub const m_flNextResourceTime: usize = 0x81C; // float32 - pub const m_iLastUpdateSentAt: usize = 0x820; // int32 + pub const m_flNextResourceTime: usize = 0x81C; // float + pub const m_iLastUpdateSentAt: usize = 0x820; // int32_t } pub mod CCSWeaponBase { pub const m_bRemoveable: usize = 0xC88; // bool - pub const m_flFireSequenceStartTime: usize = 0xC8C; // float32 - pub const m_nFireSequenceStartTimeChange: usize = 0xC90; // int32 - pub const m_nFireSequenceStartTimeAck: usize = 0xC94; // int32 + pub const m_flFireSequenceStartTime: usize = 0xC8C; // float + pub const m_nFireSequenceStartTimeChange: usize = 0xC90; // int32_t + pub const m_nFireSequenceStartTimeAck: usize = 0xC94; // int32_t pub const m_bPlayerFireEventIsPrimary: usize = 0xC98; // bool pub const m_seqIdle: usize = 0xC9C; // HSequence pub const m_seqFirePrimary: usize = 0xCA0; // HSequence @@ -1793,21 +1796,21 @@ pub mod CCSWeaponBase { pub const m_iState: usize = 0xCB4; // CSWeaponState_t pub const m_flLastTimeInAir: usize = 0xCB8; // GameTime_t pub const m_flLastDeployTime: usize = 0xCBC; // GameTime_t - pub const m_nViewModelIndex: usize = 0xCC0; // uint32 + pub const m_nViewModelIndex: usize = 0xCC0; // uint32_t pub const m_bReloadsWithClips: usize = 0xCC4; // bool pub const m_flTimeWeaponIdle: usize = 0xCE0; // GameTime_t pub const m_bFireOnEmpty: usize = 0xCE4; // bool pub const m_OnPlayerPickup: usize = 0xCE8; // CEntityIOOutput pub const m_weaponMode: usize = 0xD10; // CSWeaponMode - pub const m_flTurningInaccuracyDelta: usize = 0xD14; // float32 + pub const m_flTurningInaccuracyDelta: usize = 0xD14; // float pub const m_vecTurningInaccuracyEyeDirLast: usize = 0xD18; // Vector - pub const m_flTurningInaccuracy: usize = 0xD24; // float32 - pub const m_fAccuracyPenalty: usize = 0xD28; // float32 + pub const m_flTurningInaccuracy: usize = 0xD24; // float + pub const m_fAccuracyPenalty: usize = 0xD28; // float pub const m_flLastAccuracyUpdateTime: usize = 0xD2C; // GameTime_t - pub const m_fAccuracySmoothedForZoom: usize = 0xD30; // float32 + pub const m_fAccuracySmoothedForZoom: usize = 0xD30; // float pub const m_fScopeZoomEndTime: usize = 0xD34; // GameTime_t - pub const m_iRecoilIndex: usize = 0xD38; // int32 - pub const m_flRecoilIndex: usize = 0xD3C; // float32 + pub const m_iRecoilIndex: usize = 0xD38; // int32_t + pub const m_flRecoilIndex: usize = 0xD3C; // float pub const m_bBurstMode: usize = 0xD40; // bool pub const m_flPostponeFireReadyTime: usize = 0xD44; // GameTime_t pub const m_bInReload: usize = 0xD48; // bool @@ -1816,8 +1819,8 @@ pub mod CCSWeaponBase { pub const m_bIsHauledBack: usize = 0xD50; // bool pub const m_bSilencerOn: usize = 0xD51; // bool pub const m_flTimeSilencerSwitchComplete: usize = 0xD54; // GameTime_t - pub const m_iOriginalTeamNumber: usize = 0xD58; // int32 - pub const m_flNextAttackRenderTimeOffset: usize = 0xD5C; // float32 + pub const m_iOriginalTeamNumber: usize = 0xD58; // int32_t + pub const m_flNextAttackRenderTimeOffset: usize = 0xD5C; // float pub const m_bCanBePickedUp: usize = 0xD68; // bool pub const m_bUseCanOverrideNextOwnerTouchTime: usize = 0xD69; // bool pub const m_nextOwnerTouchTime: usize = 0xD6C; // GameTime_t @@ -1829,17 +1832,17 @@ pub mod CCSWeaponBase { pub const m_bWasOwnedByCT: usize = 0xDA4; // bool pub const m_bWasOwnedByTerrorist: usize = 0xDA5; // bool pub const m_bFiredOutOfAmmoEvent: usize = 0xDA6; // bool - pub const m_numRemoveUnownedWeaponThink: usize = 0xDA8; // int32 + pub const m_numRemoveUnownedWeaponThink: usize = 0xDA8; // int32_t pub const m_IronSightController: usize = 0xDB0; // CIronSightController - pub const m_iIronSightMode: usize = 0xDC8; // int32 + pub const m_iIronSightMode: usize = 0xDC8; // int32_t pub const m_flLastLOSTraceFailureTime: usize = 0xDCC; // GameTime_t - pub const m_iNumEmptyAttacks: usize = 0xDD0; // int32 + pub const m_iNumEmptyAttacks: usize = 0xDD0; // int32_t } pub mod CCSWeaponBaseGun { - pub const m_zoomLevel: usize = 0xDD8; // int32 - pub const m_iBurstShotsRemaining: usize = 0xDDC; // int32 - pub const m_silencedModelIndex: usize = 0xDE8; // int32 + pub const m_zoomLevel: usize = 0xDD8; // int32_t + pub const m_iBurstShotsRemaining: usize = 0xDDC; // int32_t + pub const m_silencedModelIndex: usize = 0xDE8; // int32_t pub const m_inPrecache: usize = 0xDEC; // bool pub const m_bNeedsBoltAction: usize = 0xDED; // bool pub const m_bSkillReloadAvailable: usize = 0xDEE; // bool @@ -1863,13 +1866,13 @@ pub mod CCSWeaponBaseVData { pub const m_szMuzzleFlashThirdPersonParticleAlt: usize = 0xA28; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > pub const m_szTracerParticle: usize = 0xB08; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > pub const m_GearSlot: usize = 0xBE8; // gear_slot_t - pub const m_GearSlotPosition: usize = 0xBEC; // int32 + pub const m_GearSlotPosition: usize = 0xBEC; // int32_t pub const m_DefaultLoadoutSlot: usize = 0xBF0; // loadout_slot_t pub const m_sWrongTeamMsg: usize = 0xBF8; // CUtlString - pub const m_nPrice: usize = 0xC00; // int32 - pub const m_nKillAward: usize = 0xC04; // int32 - pub const m_nPrimaryReserveAmmoMax: usize = 0xC08; // int32 - pub const m_nSecondaryReserveAmmoMax: usize = 0xC0C; // int32 + pub const m_nPrice: usize = 0xC00; // int32_t + pub const m_nKillAward: usize = 0xC04; // int32_t + pub const m_nPrimaryReserveAmmoMax: usize = 0xC08; // int32_t + pub const m_nSecondaryReserveAmmoMax: usize = 0xC0C; // int32_t pub const m_bMeleeWeapon: usize = 0xC10; // bool pub const m_bHasBurstMode: usize = 0xC11; // bool pub const m_bIsRevolver: usize = 0xC12; // bool @@ -1877,8 +1880,8 @@ pub mod CCSWeaponBaseVData { pub const m_szName: usize = 0xC18; // CUtlString pub const m_szAnimExtension: usize = 0xC20; // CUtlString pub const m_eSilencerType: usize = 0xC28; // CSWeaponSilencerType - pub const m_nCrosshairMinDistance: usize = 0xC2C; // int32 - pub const m_nCrosshairDeltaDistance: usize = 0xC30; // int32 + pub const m_nCrosshairMinDistance: usize = 0xC2C; // int32_t + pub const m_nCrosshairDeltaDistance: usize = 0xC30; // int32_t pub const m_flCycleTime: usize = 0xC34; // CFiringModeFloat pub const m_flMaxSpeed: usize = 0xC3C; // CFiringModeFloat pub const m_flSpread: usize = 0xC44; // CFiringModeFloat @@ -1894,49 +1897,49 @@ pub mod CCSWeaponBaseVData { pub const m_flRecoilMagnitude: usize = 0xC94; // CFiringModeFloat pub const m_flRecoilMagnitudeVariance: usize = 0xC9C; // CFiringModeFloat pub const m_nTracerFrequency: usize = 0xCA4; // CFiringModeInt - pub const m_flInaccuracyJumpInitial: usize = 0xCAC; // float32 - pub const m_flInaccuracyJumpApex: usize = 0xCB0; // float32 - pub const m_flInaccuracyReload: usize = 0xCB4; // float32 - pub const m_nRecoilSeed: usize = 0xCB8; // int32 - pub const m_nSpreadSeed: usize = 0xCBC; // int32 - pub const m_flTimeToIdleAfterFire: usize = 0xCC0; // float32 - pub const m_flIdleInterval: usize = 0xCC4; // float32 - pub const m_flAttackMovespeedFactor: usize = 0xCC8; // float32 - pub const m_flHeatPerShot: usize = 0xCCC; // float32 - pub const m_flInaccuracyPitchShift: usize = 0xCD0; // float32 - pub const m_flInaccuracyAltSoundThreshold: usize = 0xCD4; // float32 - pub const m_flBotAudibleRange: usize = 0xCD8; // float32 + pub const m_flInaccuracyJumpInitial: usize = 0xCAC; // float + pub const m_flInaccuracyJumpApex: usize = 0xCB0; // float + pub const m_flInaccuracyReload: usize = 0xCB4; // float + pub const m_nRecoilSeed: usize = 0xCB8; // int32_t + pub const m_nSpreadSeed: usize = 0xCBC; // int32_t + pub const m_flTimeToIdleAfterFire: usize = 0xCC0; // float + pub const m_flIdleInterval: usize = 0xCC4; // float + pub const m_flAttackMovespeedFactor: usize = 0xCC8; // float + pub const m_flHeatPerShot: usize = 0xCCC; // float + pub const m_flInaccuracyPitchShift: usize = 0xCD0; // float + pub const m_flInaccuracyAltSoundThreshold: usize = 0xCD4; // float + pub const m_flBotAudibleRange: usize = 0xCD8; // float pub const m_szUseRadioSubtitle: usize = 0xCE0; // CUtlString pub const m_bUnzoomsAfterShot: usize = 0xCE8; // bool pub const m_bHideViewModelWhenZoomed: usize = 0xCE9; // bool - pub const m_nZoomLevels: usize = 0xCEC; // int32 - pub const m_nZoomFOV1: usize = 0xCF0; // int32 - pub const m_nZoomFOV2: usize = 0xCF4; // int32 - pub const m_flZoomTime0: usize = 0xCF8; // float32 - pub const m_flZoomTime1: usize = 0xCFC; // float32 - pub const m_flZoomTime2: usize = 0xD00; // float32 - pub const m_flIronSightPullUpSpeed: usize = 0xD04; // float32 - pub const m_flIronSightPutDownSpeed: usize = 0xD08; // float32 - pub const m_flIronSightFOV: usize = 0xD0C; // float32 - pub const m_flIronSightPivotForward: usize = 0xD10; // float32 - pub const m_flIronSightLooseness: usize = 0xD14; // float32 + pub const m_nZoomLevels: usize = 0xCEC; // int32_t + pub const m_nZoomFOV1: usize = 0xCF0; // int32_t + pub const m_nZoomFOV2: usize = 0xCF4; // int32_t + pub const m_flZoomTime0: usize = 0xCF8; // float + pub const m_flZoomTime1: usize = 0xCFC; // float + pub const m_flZoomTime2: usize = 0xD00; // float + pub const m_flIronSightPullUpSpeed: usize = 0xD04; // float + pub const m_flIronSightPutDownSpeed: usize = 0xD08; // float + pub const m_flIronSightFOV: usize = 0xD0C; // float + pub const m_flIronSightPivotForward: usize = 0xD10; // float + pub const m_flIronSightLooseness: usize = 0xD14; // float pub const m_angPivotAngle: usize = 0xD18; // QAngle pub const m_vecIronSightEyePos: usize = 0xD24; // Vector - pub const m_nDamage: usize = 0xD30; // int32 - pub const m_flHeadshotMultiplier: usize = 0xD34; // float32 - pub const m_flArmorRatio: usize = 0xD38; // float32 - pub const m_flPenetration: usize = 0xD3C; // float32 - pub const m_flRange: usize = 0xD40; // float32 - pub const m_flRangeModifier: usize = 0xD44; // float32 - pub const m_flFlinchVelocityModifierLarge: usize = 0xD48; // float32 - pub const m_flFlinchVelocityModifierSmall: usize = 0xD4C; // float32 - pub const m_flRecoveryTimeCrouch: usize = 0xD50; // float32 - pub const m_flRecoveryTimeStand: usize = 0xD54; // float32 - pub const m_flRecoveryTimeCrouchFinal: usize = 0xD58; // float32 - pub const m_flRecoveryTimeStandFinal: usize = 0xD5C; // float32 - pub const m_nRecoveryTransitionStartBullet: usize = 0xD60; // int32 - pub const m_nRecoveryTransitionEndBullet: usize = 0xD64; // int32 - pub const m_flThrowVelocity: usize = 0xD68; // float32 + pub const m_nDamage: usize = 0xD30; // int32_t + pub const m_flHeadshotMultiplier: usize = 0xD34; // float + pub const m_flArmorRatio: usize = 0xD38; // float + pub const m_flPenetration: usize = 0xD3C; // float + pub const m_flRange: usize = 0xD40; // float + pub const m_flRangeModifier: usize = 0xD44; // float + pub const m_flFlinchVelocityModifierLarge: usize = 0xD48; // float + pub const m_flFlinchVelocityModifierSmall: usize = 0xD4C; // float + pub const m_flRecoveryTimeCrouch: usize = 0xD50; // float + pub const m_flRecoveryTimeStand: usize = 0xD54; // float + pub const m_flRecoveryTimeCrouchFinal: usize = 0xD58; // float + pub const m_flRecoveryTimeStandFinal: usize = 0xD5C; // float + pub const m_nRecoveryTransitionStartBullet: usize = 0xD60; // int32_t + pub const m_nRecoveryTransitionEndBullet: usize = 0xD64; // int32_t + pub const m_flThrowVelocity: usize = 0xD68; // float pub const m_vSmokeColor: usize = 0xD6C; // Vector pub const m_szAnimClass: usize = 0xD78; // CUtlString } @@ -1953,8 +1956,8 @@ pub mod CChangeLevel { pub mod CChicken { pub const m_AttributeManager: usize = 0xB28; // CAttributeContainer - pub const m_OriginalOwnerXuidLow: usize = 0xDF0; // uint32 - pub const m_OriginalOwnerXuidHigh: usize = 0xDF4; // uint32 + pub const m_OriginalOwnerXuidLow: usize = 0xDF0; // uint32_t + pub const m_OriginalOwnerXuidHigh: usize = 0xDF4; // uint32_t pub const m_updateTimer: usize = 0xDF8; // CountdownTimer pub const m_stuckAnchor: usize = 0xE10; // Vector pub const m_stuckTimer: usize = 0xE20; // CountdownTimer @@ -1963,7 +1966,7 @@ pub mod CChicken { pub const m_vFallVelocity: usize = 0xE54; // Vector pub const m_activity: usize = 0xE60; // ChickenActivity pub const m_activityTimer: usize = 0xE68; // CountdownTimer - pub const m_turnRate: usize = 0xE80; // float32 + pub const m_turnRate: usize = 0xE80; // float pub const m_fleeFrom: usize = 0xE84; // CHandle< CBaseEntity > pub const m_moveRateThrottleTimer: usize = 0xE88; // CountdownTimer pub const m_startleTimer: usize = 0xEA0; // CountdownTimer @@ -1974,7 +1977,7 @@ pub mod CChicken { pub const m_reuseTimer: usize = 0xEE0; // CountdownTimer pub const m_hasBeenUsed: usize = 0xEF8; // bool pub const m_jumpTimer: usize = 0xF00; // CountdownTimer - pub const m_flLastJumpTime: usize = 0xF18; // float32 + pub const m_flLastJumpTime: usize = 0xF18; // float pub const m_bInJump: usize = 0xF1C; // bool pub const m_isWaitingForLeader: usize = 0xF1D; // bool pub const m_repathTimer: usize = 0x2F28; // CountdownTimer @@ -1992,52 +1995,52 @@ pub mod CCollisionProperty { pub const m_collisionAttribute: usize = 0x10; // VPhysicsCollisionAttribute_t pub const m_vecMins: usize = 0x40; // Vector pub const m_vecMaxs: usize = 0x4C; // Vector - pub const m_usSolidFlags: usize = 0x5A; // uint8 + pub const m_usSolidFlags: usize = 0x5A; // uint8_t pub const m_nSolidType: usize = 0x5B; // SolidType_t - pub const m_triggerBloat: usize = 0x5C; // uint8 + pub const m_triggerBloat: usize = 0x5C; // uint8_t pub const m_nSurroundType: usize = 0x5D; // SurroundingBoundsType_t - pub const m_CollisionGroup: usize = 0x5E; // uint8 - pub const m_nEnablePhysics: usize = 0x5F; // uint8 - pub const m_flBoundingRadius: usize = 0x60; // float32 + pub const m_CollisionGroup: usize = 0x5E; // uint8_t + pub const m_nEnablePhysics: usize = 0x5F; // uint8_t + pub const m_flBoundingRadius: usize = 0x60; // float pub const m_vecSpecifiedSurroundingMins: usize = 0x64; // Vector pub const m_vecSpecifiedSurroundingMaxs: usize = 0x70; // Vector pub const m_vecSurroundingMaxs: usize = 0x7C; // Vector pub const m_vecSurroundingMins: usize = 0x88; // Vector pub const m_vCapsuleCenter1: usize = 0x94; // Vector pub const m_vCapsuleCenter2: usize = 0xA0; // Vector - pub const m_flCapsuleRadius: usize = 0xAC; // float32 + pub const m_flCapsuleRadius: usize = 0xAC; // float } pub mod CColorCorrection { - pub const m_flFadeInDuration: usize = 0x4B0; // float32 - pub const m_flFadeOutDuration: usize = 0x4B4; // float32 - pub const m_flStartFadeInWeight: usize = 0x4B8; // float32 - pub const m_flStartFadeOutWeight: usize = 0x4BC; // float32 + pub const m_flFadeInDuration: usize = 0x4B0; // float + pub const m_flFadeOutDuration: usize = 0x4B4; // float + pub const m_flStartFadeInWeight: usize = 0x4B8; // float + pub const m_flStartFadeOutWeight: usize = 0x4BC; // float pub const m_flTimeStartFadeIn: usize = 0x4C0; // GameTime_t pub const m_flTimeStartFadeOut: usize = 0x4C4; // GameTime_t - pub const m_flMaxWeight: usize = 0x4C8; // float32 + pub const m_flMaxWeight: usize = 0x4C8; // float pub const m_bStartDisabled: usize = 0x4CC; // bool pub const m_bEnabled: usize = 0x4CD; // bool pub const m_bMaster: usize = 0x4CE; // bool pub const m_bClientSide: usize = 0x4CF; // bool pub const m_bExclusive: usize = 0x4D0; // bool - pub const m_MinFalloff: usize = 0x4D4; // float32 - pub const m_MaxFalloff: usize = 0x4D8; // float32 - pub const m_flCurWeight: usize = 0x4DC; // float32 + pub const m_MinFalloff: usize = 0x4D4; // float + pub const m_MaxFalloff: usize = 0x4D8; // float + pub const m_flCurWeight: usize = 0x4DC; // float pub const m_netlookupFilename: usize = 0x4E0; // char[512] pub const m_lookupFilename: usize = 0x6E0; // CUtlSymbolLarge } pub mod CColorCorrectionVolume { pub const m_bEnabled: usize = 0x8A8; // bool - pub const m_MaxWeight: usize = 0x8AC; // float32 - pub const m_FadeDuration: usize = 0x8B0; // float32 + pub const m_MaxWeight: usize = 0x8AC; // float + pub const m_FadeDuration: usize = 0x8B0; // float pub const m_bStartDisabled: usize = 0x8B4; // bool - pub const m_Weight: usize = 0x8B8; // float32 + pub const m_Weight: usize = 0x8B8; // float pub const m_lookupFilename: usize = 0x8BC; // char[512] - pub const m_LastEnterWeight: usize = 0xABC; // float32 + pub const m_LastEnterWeight: usize = 0xABC; // float pub const m_LastEnterTime: usize = 0xAC0; // GameTime_t - pub const m_LastExitWeight: usize = 0xAC4; // float32 + pub const m_LastExitWeight: usize = 0xAC4; // float pub const m_LastExitTime: usize = 0xAC8; // GameTime_t } @@ -2051,7 +2054,7 @@ pub mod CCommentarySystem { pub const m_bCommentaryConvarsChanging: usize = 0x11; // bool pub const m_bCommentaryEnabledMidGame: usize = 0x12; // bool pub const m_flNextTeleportTime: usize = 0x14; // GameTime_t - pub const m_iTeleportStage: usize = 0x18; // int32 + pub const m_iTeleportStage: usize = 0x18; // int32_t pub const m_bCheatState: usize = 0x1C; // bool pub const m_bIsFirstSpawnGroupToLoad: usize = 0x1D; // bool pub const m_hCurrentNode: usize = 0x38; // CHandle< CPointCommentaryNode > @@ -2068,18 +2071,18 @@ pub mod CConstantForceController { } pub mod CConstraintAnchor { - pub const m_massScale: usize = 0x890; // float32 + pub const m_massScale: usize = 0x890; // float } pub mod CCopyRecipientFilter { - pub const m_Flags: usize = 0x8; // int32 + pub const m_Flags: usize = 0x8; // int32_t pub const m_Recipients: usize = 0x10; // CUtlVector< CPlayerSlot > } pub mod CCredits { pub const m_OnCreditsDone: usize = 0x4B0; // CEntityIOOutput pub const m_bRolledOutroCredits: usize = 0x4D8; // bool - pub const m_flLogoLength: usize = 0x4DC; // float32 + pub const m_flLogoLength: usize = 0x4DC; // float } pub mod CDamageRecord { @@ -2089,36 +2092,36 @@ pub mod CDamageRecord { pub const m_hPlayerControllerRecipient: usize = 0x34; // CHandle< CCSPlayerController > pub const m_szPlayerDamagerName: usize = 0x38; // CUtlString pub const m_szPlayerRecipientName: usize = 0x40; // CUtlString - pub const m_DamagerXuid: usize = 0x48; // uint64 - pub const m_RecipientXuid: usize = 0x50; // uint64 - pub const m_iDamage: usize = 0x58; // int32 - pub const m_iActualHealthRemoved: usize = 0x5C; // int32 - pub const m_iNumHits: usize = 0x60; // int32 - pub const m_iLastBulletUpdate: usize = 0x64; // int32 + pub const m_DamagerXuid: usize = 0x48; // uint64_t + pub const m_RecipientXuid: usize = 0x50; // uint64_t + pub const m_iDamage: usize = 0x58; // int32_t + pub const m_iActualHealthRemoved: usize = 0x5C; // int32_t + pub const m_iNumHits: usize = 0x60; // int32_t + pub const m_iLastBulletUpdate: usize = 0x64; // int32_t pub const m_bIsOtherEnemy: usize = 0x68; // bool pub const m_killType: usize = 0x69; // EKillTypes_t } pub mod CDebugHistory { - pub const m_nNpcEvents: usize = 0x44F0; // int32 + pub const m_nNpcEvents: usize = 0x44F0; // int32_t } pub mod CDecoyProjectile { - pub const m_shotsRemaining: usize = 0xA30; // int32 + pub const m_shotsRemaining: usize = 0xA30; // int32_t pub const m_fExpireTime: usize = 0xA34; // GameTime_t - pub const m_decoyWeaponDefIndex: usize = 0xA40; // uint16 + pub const m_decoyWeaponDefIndex: usize = 0xA40; // uint16_t } pub mod CDynamicLight { - pub const m_ActualFlags: usize = 0x700; // uint8 - pub const m_Flags: usize = 0x701; // uint8 - pub const m_LightStyle: usize = 0x702; // uint8 + pub const m_ActualFlags: usize = 0x700; // uint8_t + pub const m_Flags: usize = 0x701; // uint8_t + pub const m_LightStyle: usize = 0x702; // uint8_t pub const m_On: usize = 0x703; // bool - pub const m_Radius: usize = 0x704; // float32 - pub const m_Exponent: usize = 0x708; // int32 - pub const m_InnerAngle: usize = 0x70C; // float32 - pub const m_OuterAngle: usize = 0x710; // float32 - pub const m_SpotRadius: usize = 0x714; // float32 + pub const m_Radius: usize = 0x704; // float + pub const m_Exponent: usize = 0x708; // int32_t + pub const m_InnerAngle: usize = 0x70C; // float + pub const m_OuterAngle: usize = 0x710; // float + pub const m_SpotRadius: usize = 0x714; // float } pub mod CDynamicProp { @@ -2140,42 +2143,42 @@ pub mod CDynamicProp { pub const m_bForceNpcExclude: usize = 0xAF1; // bool pub const m_bCreateNonSolid: usize = 0xAF2; // bool pub const m_bIsOverrideProp: usize = 0xAF3; // bool - pub const m_iInitialGlowState: usize = 0xAF4; // int32 - pub const m_nGlowRange: usize = 0xAF8; // int32 - pub const m_nGlowRangeMin: usize = 0xAFC; // int32 + pub const m_iInitialGlowState: usize = 0xAF4; // int32_t + pub const m_nGlowRange: usize = 0xAF8; // int32_t + pub const m_nGlowRangeMin: usize = 0xAFC; // int32_t pub const m_glowColor: usize = 0xB00; // Color - pub const m_nGlowTeam: usize = 0xB04; // int32 + pub const m_nGlowTeam: usize = 0xB04; // int32_t } pub mod CEconEntity { pub const m_AttributeManager: usize = 0x930; // CAttributeContainer - pub const m_OriginalOwnerXuidLow: usize = 0xBF8; // uint32 - pub const m_OriginalOwnerXuidHigh: usize = 0xBFC; // uint32 - pub const m_nFallbackPaintKit: usize = 0xC00; // int32 - pub const m_nFallbackSeed: usize = 0xC04; // int32 - pub const m_flFallbackWear: usize = 0xC08; // float32 - pub const m_nFallbackStatTrak: usize = 0xC0C; // int32 + pub const m_OriginalOwnerXuidLow: usize = 0xBF8; // uint32_t + pub const m_OriginalOwnerXuidHigh: usize = 0xBFC; // uint32_t + pub const m_nFallbackPaintKit: usize = 0xC00; // int32_t + pub const m_nFallbackSeed: usize = 0xC04; // int32_t + pub const m_flFallbackWear: usize = 0xC08; // float + pub const m_nFallbackStatTrak: usize = 0xC0C; // int32_t pub const m_hOldProvidee: usize = 0xC10; // CHandle< CBaseEntity > - pub const m_iOldOwnerClass: usize = 0xC14; // int32 + pub const m_iOldOwnerClass: usize = 0xC14; // int32_t } pub mod CEconItemAttribute { - pub const m_iAttributeDefinitionIndex: usize = 0x30; // uint16 - pub const m_flValue: usize = 0x34; // float32 - pub const m_flInitialValue: usize = 0x38; // float32 - pub const m_nRefundableCurrency: usize = 0x3C; // int32 + pub const m_iAttributeDefinitionIndex: usize = 0x30; // uint16_t + pub const m_flValue: usize = 0x34; // float + pub const m_flInitialValue: usize = 0x38; // float + pub const m_nRefundableCurrency: usize = 0x3C; // int32_t pub const m_bSetBonus: usize = 0x40; // bool } pub mod CEconItemView { - pub const m_iItemDefinitionIndex: usize = 0x38; // uint16 - pub const m_iEntityQuality: usize = 0x3C; // int32 - pub const m_iEntityLevel: usize = 0x40; // uint32 - pub const m_iItemID: usize = 0x48; // uint64 - pub const m_iItemIDHigh: usize = 0x50; // uint32 - pub const m_iItemIDLow: usize = 0x54; // uint32 - pub const m_iAccountID: usize = 0x58; // uint32 - pub const m_iInventoryPosition: usize = 0x5C; // uint32 + pub const m_iItemDefinitionIndex: usize = 0x38; // uint16_t + pub const m_iEntityQuality: usize = 0x3C; // int32_t + pub const m_iEntityLevel: usize = 0x40; // uint32_t + pub const m_iItemID: usize = 0x48; // uint64_t + pub const m_iItemIDHigh: usize = 0x50; // uint32_t + pub const m_iItemIDLow: usize = 0x54; // uint32_t + pub const m_iAccountID: usize = 0x58; // uint32_t + pub const m_iInventoryPosition: usize = 0x5C; // uint32_t pub const m_bInitialized: usize = 0x68; // bool pub const m_AttributeList: usize = 0x70; // CAttributeList pub const m_NetworkedDynamicAttributes: usize = 0xD0; // CAttributeList @@ -2184,7 +2187,7 @@ pub mod CEconItemView { } pub mod CEconWearable { - pub const m_nForceSkin: usize = 0xC18; // int32 + pub const m_nForceSkin: usize = 0xC18; // int32_t pub const m_bAlwaysAllow: usize = 0xC1C; // bool } @@ -2195,57 +2198,57 @@ pub mod CEffectData { pub const m_vAngles: usize = 0x2C; // QAngle pub const m_hEntity: usize = 0x38; // CEntityHandle pub const m_hOtherEntity: usize = 0x3C; // CEntityHandle - pub const m_flScale: usize = 0x40; // float32 - pub const m_flMagnitude: usize = 0x44; // float32 - pub const m_flRadius: usize = 0x48; // float32 + pub const m_flScale: usize = 0x40; // float + pub const m_flMagnitude: usize = 0x44; // float + pub const m_flRadius: usize = 0x48; // float pub const m_nSurfaceProp: usize = 0x4C; // CUtlStringToken pub const m_nEffectIndex: usize = 0x50; // CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > - pub const m_nDamageType: usize = 0x58; // uint32 - pub const m_nPenetrate: usize = 0x5C; // uint8 - pub const m_nMaterial: usize = 0x5E; // uint16 - pub const m_nHitBox: usize = 0x60; // uint16 - pub const m_nColor: usize = 0x62; // uint8 - pub const m_fFlags: usize = 0x63; // uint8 + pub const m_nDamageType: usize = 0x58; // uint32_t + pub const m_nPenetrate: usize = 0x5C; // uint8_t + pub const m_nMaterial: usize = 0x5E; // uint16_t + pub const m_nHitBox: usize = 0x60; // uint16_t + pub const m_nColor: usize = 0x62; // uint8_t + pub const m_fFlags: usize = 0x63; // uint8_t pub const m_nAttachmentIndex: usize = 0x64; // AttachmentHandle_t pub const m_nAttachmentName: usize = 0x68; // CUtlStringToken - pub const m_iEffectName: usize = 0x6C; // uint16 - pub const m_nExplosionType: usize = 0x6E; // uint8 + pub const m_iEffectName: usize = 0x6C; // uint16_t + pub const m_nExplosionType: usize = 0x6E; // uint8_t } pub mod CEntityDissolve { - pub const m_flFadeInStart: usize = 0x700; // float32 - pub const m_flFadeInLength: usize = 0x704; // float32 - pub const m_flFadeOutModelStart: usize = 0x708; // float32 - pub const m_flFadeOutModelLength: usize = 0x70C; // float32 - pub const m_flFadeOutStart: usize = 0x710; // float32 - pub const m_flFadeOutLength: usize = 0x714; // float32 + pub const m_flFadeInStart: usize = 0x700; // float + pub const m_flFadeInLength: usize = 0x704; // float + pub const m_flFadeOutModelStart: usize = 0x708; // float + pub const m_flFadeOutModelLength: usize = 0x70C; // float + pub const m_flFadeOutStart: usize = 0x710; // float + pub const m_flFadeOutLength: usize = 0x714; // float pub const m_flStartTime: usize = 0x718; // GameTime_t pub const m_nDissolveType: usize = 0x71C; // EntityDisolveType_t pub const m_vDissolverOrigin: usize = 0x720; // Vector - pub const m_nMagnitude: usize = 0x72C; // uint32 + pub const m_nMagnitude: usize = 0x72C; // uint32_t } pub mod CEntityFlame { pub const m_hEntAttached: usize = 0x4B0; // CHandle< CBaseEntity > pub const m_bCheapEffect: usize = 0x4B4; // bool - pub const m_flSize: usize = 0x4B8; // float32 + pub const m_flSize: usize = 0x4B8; // float pub const m_bUseHitboxes: usize = 0x4BC; // bool - pub const m_iNumHitboxFires: usize = 0x4C0; // int32 - pub const m_flHitboxFireScale: usize = 0x4C4; // float32 + pub const m_iNumHitboxFires: usize = 0x4C0; // int32_t + pub const m_flHitboxFireScale: usize = 0x4C4; // float pub const m_flLifetime: usize = 0x4C8; // GameTime_t pub const m_hAttacker: usize = 0x4CC; // CHandle< CBaseEntity > - pub const m_iDangerSound: usize = 0x4D0; // int32 - pub const m_flDirectDamagePerSecond: usize = 0x4D4; // float32 - pub const m_iCustomDamageType: usize = 0x4D8; // int32 + pub const m_iDangerSound: usize = 0x4D0; // int32_t + pub const m_flDirectDamagePerSecond: usize = 0x4D4; // float + pub const m_iCustomDamageType: usize = 0x4D8; // int32_t } pub mod CEntityIdentity { - pub const m_nameStringableIndex: usize = 0x14; // int32 + pub const m_nameStringableIndex: usize = 0x14; // int32_t pub const m_name: usize = 0x18; // CUtlSymbolLarge pub const m_designerName: usize = 0x20; // CUtlSymbolLarge - pub const m_flags: usize = 0x30; // uint32 + pub const m_flags: usize = 0x30; // uint32_t pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t - pub const m_fDataObjectTypes: usize = 0x3C; // uint32 + pub const m_fDataObjectTypes: usize = 0x3C; // uint32_t pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t pub const m_pPrev: usize = 0x58; // CEntityIdentity* pub const m_pNext: usize = 0x60; // CEntityIdentity* @@ -2260,20 +2263,20 @@ pub mod CEntityInstance { } pub mod CEnvBeam { - pub const m_active: usize = 0x7A0; // int32 + pub const m_active: usize = 0x7A0; // int32_t pub const m_spriteTexture: usize = 0x7A8; // CStrongHandle< InfoForResourceTypeIMaterial2 > pub const m_iszStartEntity: usize = 0x7B0; // CUtlSymbolLarge pub const m_iszEndEntity: usize = 0x7B8; // CUtlSymbolLarge - pub const m_life: usize = 0x7C0; // float32 - pub const m_boltWidth: usize = 0x7C4; // float32 - pub const m_noiseAmplitude: usize = 0x7C8; // float32 - pub const m_speed: usize = 0x7CC; // int32 - pub const m_restrike: usize = 0x7D0; // float32 + pub const m_life: usize = 0x7C0; // float + pub const m_boltWidth: usize = 0x7C4; // float + pub const m_noiseAmplitude: usize = 0x7C8; // float + pub const m_speed: usize = 0x7CC; // int32_t + pub const m_restrike: usize = 0x7D0; // float pub const m_iszSpriteName: usize = 0x7D8; // CUtlSymbolLarge - pub const m_frameStart: usize = 0x7E0; // int32 + pub const m_frameStart: usize = 0x7E0; // int32_t pub const m_vEndPointWorld: usize = 0x7E4; // Vector pub const m_vEndPointRelative: usize = 0x7F0; // Vector - pub const m_radius: usize = 0x7FC; // float32 + pub const m_radius: usize = 0x7FC; // float pub const m_TouchType: usize = 0x800; // Touch_t pub const m_iFilterName: usize = 0x808; // CUtlSymbolLarge pub const m_hFilter: usize = 0x810; // CHandle< CBaseEntity > @@ -2283,12 +2286,12 @@ pub mod CEnvBeam { pub mod CEnvBeverage { pub const m_CanInDispenser: usize = 0x4B0; // bool - pub const m_nBeverageType: usize = 0x4B4; // int32 + pub const m_nBeverageType: usize = 0x4B4; // int32_t } pub mod CEnvCombinedLightProbeVolume { pub const m_Color: usize = 0x1518; // Color - pub const m_flBrightness: usize = 0x151C; // float32 + pub const m_flBrightness: usize = 0x151C; // float pub const m_hCubemapTexture: usize = 0x1520; // CStrongHandle< InfoForResourceTypeCTextureBase > pub const m_bCustomCubemapTexture: usize = 0x1528; // bool pub const m_hLightProbeTexture: usize = 0x1530; // CStrongHandle< InfoForResourceTypeCTextureBase > @@ -2299,35 +2302,35 @@ pub mod CEnvCombinedLightProbeVolume { pub const m_vBoxMaxs: usize = 0x155C; // Vector pub const m_LightGroups: usize = 0x1568; // CUtlSymbolLarge pub const m_bMoveable: usize = 0x1570; // bool - pub const m_nHandshake: usize = 0x1574; // int32 - pub const m_nEnvCubeMapArrayIndex: usize = 0x1578; // int32 - pub const m_nPriority: usize = 0x157C; // int32 + pub const m_nHandshake: usize = 0x1574; // int32_t + pub const m_nEnvCubeMapArrayIndex: usize = 0x1578; // int32_t + pub const m_nPriority: usize = 0x157C; // int32_t pub const m_bStartDisabled: usize = 0x1580; // bool - pub const m_flEdgeFadeDist: usize = 0x1584; // float32 + pub const m_flEdgeFadeDist: usize = 0x1584; // float pub const m_vEdgeFadeDists: usize = 0x1588; // Vector - pub const m_nLightProbeSizeX: usize = 0x1594; // int32 - pub const m_nLightProbeSizeY: usize = 0x1598; // int32 - pub const m_nLightProbeSizeZ: usize = 0x159C; // int32 - pub const m_nLightProbeAtlasX: usize = 0x15A0; // int32 - pub const m_nLightProbeAtlasY: usize = 0x15A4; // int32 - pub const m_nLightProbeAtlasZ: usize = 0x15A8; // int32 + pub const m_nLightProbeSizeX: usize = 0x1594; // int32_t + pub const m_nLightProbeSizeY: usize = 0x1598; // int32_t + pub const m_nLightProbeSizeZ: usize = 0x159C; // int32_t + pub const m_nLightProbeAtlasX: usize = 0x15A0; // int32_t + pub const m_nLightProbeAtlasY: usize = 0x15A4; // int32_t + pub const m_nLightProbeAtlasZ: usize = 0x15A8; // int32_t pub const m_bEnabled: usize = 0x15C1; // bool } pub mod CEnvCubemap { pub const m_hCubemapTexture: usize = 0x538; // CStrongHandle< InfoForResourceTypeCTextureBase > pub const m_bCustomCubemapTexture: usize = 0x540; // bool - pub const m_flInfluenceRadius: usize = 0x544; // float32 + pub const m_flInfluenceRadius: usize = 0x544; // float pub const m_vBoxProjectMins: usize = 0x548; // Vector pub const m_vBoxProjectMaxs: usize = 0x554; // Vector pub const m_LightGroups: usize = 0x560; // CUtlSymbolLarge pub const m_bMoveable: usize = 0x568; // bool - pub const m_nHandshake: usize = 0x56C; // int32 - pub const m_nEnvCubeMapArrayIndex: usize = 0x570; // int32 - pub const m_nPriority: usize = 0x574; // int32 - pub const m_flEdgeFadeDist: usize = 0x578; // float32 + pub const m_nHandshake: usize = 0x56C; // int32_t + pub const m_nEnvCubeMapArrayIndex: usize = 0x570; // int32_t + pub const m_nPriority: usize = 0x574; // int32_t + pub const m_flEdgeFadeDist: usize = 0x578; // float pub const m_vEdgeFadeDists: usize = 0x57C; // Vector - pub const m_flDiffuseScale: usize = 0x588; // float32 + pub const m_flDiffuseScale: usize = 0x588; // float pub const m_bStartDisabled: usize = 0x58C; // bool pub const m_bDefaultEnvMap: usize = 0x58D; // bool pub const m_bDefaultSpecEnvMap: usize = 0x58E; // bool @@ -2337,19 +2340,19 @@ pub mod CEnvCubemap { } pub mod CEnvCubemapFog { - pub const m_flEndDistance: usize = 0x4B0; // float32 - pub const m_flStartDistance: usize = 0x4B4; // float32 - pub const m_flFogFalloffExponent: usize = 0x4B8; // float32 + pub const m_flEndDistance: usize = 0x4B0; // float + pub const m_flStartDistance: usize = 0x4B4; // float + pub const m_flFogFalloffExponent: usize = 0x4B8; // float pub const m_bHeightFogEnabled: usize = 0x4BC; // bool - pub const m_flFogHeightWidth: usize = 0x4C0; // float32 - pub const m_flFogHeightEnd: usize = 0x4C4; // float32 - pub const m_flFogHeightStart: usize = 0x4C8; // float32 - pub const m_flFogHeightExponent: usize = 0x4CC; // float32 - pub const m_flLODBias: usize = 0x4D0; // float32 + pub const m_flFogHeightWidth: usize = 0x4C0; // float + pub const m_flFogHeightEnd: usize = 0x4C4; // float + pub const m_flFogHeightStart: usize = 0x4C8; // float + pub const m_flFogHeightExponent: usize = 0x4CC; // float + pub const m_flLODBias: usize = 0x4D0; // float pub const m_bActive: usize = 0x4D4; // bool pub const m_bStartDisabled: usize = 0x4D5; // bool - pub const m_flFogMaxOpacity: usize = 0x4D8; // float32 - pub const m_nCubemapSourceType: usize = 0x4DC; // int32 + pub const m_flFogMaxOpacity: usize = 0x4D8; // float + pub const m_nCubemapSourceType: usize = 0x4DC; // int32_t pub const m_hSkyMaterial: usize = 0x4E0; // CStrongHandle< InfoForResourceTypeIMaterial2 > pub const m_iszSkyEntity: usize = 0x4E8; // CUtlSymbolLarge pub const m_hFogCubemapTexture: usize = 0x4F0; // CStrongHandle< InfoForResourceTypeCTextureBase > @@ -2359,23 +2362,23 @@ pub mod CEnvCubemapFog { pub mod CEnvDecal { pub const m_hDecalMaterial: usize = 0x700; // CStrongHandle< InfoForResourceTypeIMaterial2 > - pub const m_flWidth: usize = 0x708; // float32 - pub const m_flHeight: usize = 0x70C; // float32 - pub const m_flDepth: usize = 0x710; // float32 - pub const m_nRenderOrder: usize = 0x714; // uint32 + pub const m_flWidth: usize = 0x708; // float + pub const m_flHeight: usize = 0x70C; // float + pub const m_flDepth: usize = 0x710; // float + pub const m_nRenderOrder: usize = 0x714; // uint32_t pub const m_bProjectOnWorld: usize = 0x718; // bool pub const m_bProjectOnCharacters: usize = 0x719; // bool pub const m_bProjectOnWater: usize = 0x71A; // bool - pub const m_flDepthSortBias: usize = 0x71C; // float32 + pub const m_flDepthSortBias: usize = 0x71C; // float } pub mod CEnvDetailController { - pub const m_flFadeStartDist: usize = 0x4B0; // float32 - pub const m_flFadeEndDist: usize = 0x4B4; // float32 + pub const m_flFadeStartDist: usize = 0x4B0; // float + pub const m_flFadeEndDist: usize = 0x4B4; // float } pub mod CEnvEntityIgniter { - pub const m_flLifetime: usize = 0x4B0; // float32 + pub const m_flLifetime: usize = 0x4B0; // float } pub mod CEnvEntityMaker { @@ -2385,8 +2388,8 @@ pub mod CEnvEntityMaker { pub const m_hCurrentBlocker: usize = 0x4CC; // CHandle< CBaseEntity > pub const m_vecBlockerOrigin: usize = 0x4D0; // Vector pub const m_angPostSpawnDirection: usize = 0x4DC; // QAngle - pub const m_flPostSpawnDirectionVariance: usize = 0x4E8; // float32 - pub const m_flPostSpawnSpeed: usize = 0x4EC; // float32 + pub const m_flPostSpawnDirectionVariance: usize = 0x4E8; // float + pub const m_flPostSpawnSpeed: usize = 0x4EC; // float pub const m_bPostSpawnUseAngles: usize = 0x4F0; // bool pub const m_iszTemplate: usize = 0x4F8; // CUtlSymbolLarge pub const m_pOutputOnSpawned: usize = 0x500; // CEntityIOOutput @@ -2394,14 +2397,14 @@ pub mod CEnvEntityMaker { } pub mod CEnvExplosion { - pub const m_iMagnitude: usize = 0x700; // int32 - pub const m_flPlayerDamage: usize = 0x704; // float32 - pub const m_iRadiusOverride: usize = 0x708; // int32 - pub const m_flInnerRadius: usize = 0x70C; // float32 - pub const m_spriteScale: usize = 0x710; // int32 - pub const m_flDamageForce: usize = 0x714; // float32 + pub const m_iMagnitude: usize = 0x700; // int32_t + pub const m_flPlayerDamage: usize = 0x704; // float + pub const m_iRadiusOverride: usize = 0x708; // int32_t + pub const m_flInnerRadius: usize = 0x70C; // float + pub const m_spriteScale: usize = 0x710; // int32_t + pub const m_flDamageForce: usize = 0x714; // float pub const m_hInflictor: usize = 0x718; // CHandle< CBaseEntity > - pub const m_iCustomDamageType: usize = 0x71C; // int32 + pub const m_iCustomDamageType: usize = 0x71C; // int32_t pub const m_iszExplosionType: usize = 0x728; // CUtlSymbolLarge pub const m_iszCustomEffectName: usize = 0x730; // CUtlSymbolLarge pub const m_iszCustomSoundName: usize = 0x738; // CUtlSymbolLarge @@ -2413,34 +2416,34 @@ pub mod CEnvExplosion { pub mod CEnvFade { pub const m_fadeColor: usize = 0x4B0; // Color - pub const m_Duration: usize = 0x4B4; // float32 - pub const m_HoldDuration: usize = 0x4B8; // float32 + pub const m_Duration: usize = 0x4B4; // float + pub const m_HoldDuration: usize = 0x4B8; // float pub const m_OnBeginFade: usize = 0x4C0; // CEntityIOOutput } pub mod CEnvFireSensor { pub const m_bEnabled: usize = 0x4B0; // bool pub const m_bHeatAtLevel: usize = 0x4B1; // bool - pub const m_radius: usize = 0x4B4; // float32 - pub const m_targetLevel: usize = 0x4B8; // float32 - pub const m_targetTime: usize = 0x4BC; // float32 - pub const m_levelTime: usize = 0x4C0; // float32 + pub const m_radius: usize = 0x4B4; // float + pub const m_targetLevel: usize = 0x4B8; // float + pub const m_targetTime: usize = 0x4BC; // float + pub const m_levelTime: usize = 0x4C0; // float pub const m_OnHeatLevelStart: usize = 0x4C8; // CEntityIOOutput pub const m_OnHeatLevelEnd: usize = 0x4F0; // CEntityIOOutput } pub mod CEnvFireSource { pub const m_bEnabled: usize = 0x4B0; // bool - pub const m_radius: usize = 0x4B4; // float32 - pub const m_damage: usize = 0x4B8; // float32 + pub const m_radius: usize = 0x4B4; // float + pub const m_damage: usize = 0x4B8; // float } pub mod CEnvGlobal { pub const m_outCounter: usize = 0x4B0; // CEntityOutputTemplate< int32 > pub const m_globalstate: usize = 0x4D8; // CUtlSymbolLarge - pub const m_triggermode: usize = 0x4E0; // int32 - pub const m_initialstate: usize = 0x4E4; // int32 - pub const m_counter: usize = 0x4E8; // int32 + pub const m_triggermode: usize = 0x4E0; // int32_t + pub const m_initialstate: usize = 0x4E4; // int32_t + pub const m_counter: usize = 0x4E8; // int32_t } pub mod CEnvHudHint { @@ -2451,22 +2454,22 @@ pub mod CEnvInstructorHint { pub const m_iszName: usize = 0x4B0; // CUtlSymbolLarge pub const m_iszReplace_Key: usize = 0x4B8; // CUtlSymbolLarge pub const m_iszHintTargetEntity: usize = 0x4C0; // CUtlSymbolLarge - pub const m_iTimeout: usize = 0x4C8; // int32 - pub const m_iDisplayLimit: usize = 0x4CC; // int32 + pub const m_iTimeout: usize = 0x4C8; // int32_t + pub const m_iDisplayLimit: usize = 0x4CC; // int32_t pub const m_iszIcon_Onscreen: usize = 0x4D0; // CUtlSymbolLarge pub const m_iszIcon_Offscreen: usize = 0x4D8; // CUtlSymbolLarge pub const m_iszCaption: usize = 0x4E0; // CUtlSymbolLarge pub const m_iszActivatorCaption: usize = 0x4E8; // CUtlSymbolLarge pub const m_Color: usize = 0x4F0; // Color - pub const m_fIconOffset: usize = 0x4F4; // float32 - pub const m_fRange: usize = 0x4F8; // float32 - pub const m_iPulseOption: usize = 0x4FC; // uint8 - pub const m_iAlphaOption: usize = 0x4FD; // uint8 - pub const m_iShakeOption: usize = 0x4FE; // uint8 + pub const m_fIconOffset: usize = 0x4F4; // float + pub const m_fRange: usize = 0x4F8; // float + pub const m_iPulseOption: usize = 0x4FC; // uint8_t + pub const m_iAlphaOption: usize = 0x4FD; // uint8_t + pub const m_iShakeOption: usize = 0x4FE; // uint8_t pub const m_bStatic: usize = 0x4FF; // bool pub const m_bNoOffscreen: usize = 0x500; // bool pub const m_bForceCaption: usize = 0x501; // bool - pub const m_iInstanceType: usize = 0x504; // int32 + pub const m_iInstanceType: usize = 0x504; // int32_t pub const m_bSuppressRest: usize = 0x508; // bool pub const m_iszBinding: usize = 0x510; // CUtlSymbolLarge pub const m_bAllowNoDrawTarget: usize = 0x518; // bool @@ -2477,13 +2480,13 @@ pub mod CEnvInstructorHint { pub mod CEnvInstructorVRHint { pub const m_iszName: usize = 0x4B0; // CUtlSymbolLarge pub const m_iszHintTargetEntity: usize = 0x4B8; // CUtlSymbolLarge - pub const m_iTimeout: usize = 0x4C0; // int32 + pub const m_iTimeout: usize = 0x4C0; // int32_t pub const m_iszCaption: usize = 0x4C8; // CUtlSymbolLarge pub const m_iszStartSound: usize = 0x4D0; // CUtlSymbolLarge - pub const m_iLayoutFileType: usize = 0x4D8; // int32 + pub const m_iLayoutFileType: usize = 0x4D8; // int32_t pub const m_iszCustomLayoutFile: usize = 0x4E0; // CUtlSymbolLarge - pub const m_iAttachType: usize = 0x4E8; // int32 - pub const m_flHeightOffset: usize = 0x4EC; // float32 + pub const m_iAttachType: usize = 0x4E8; // int32_t + pub const m_flHeightOffset: usize = 0x4EC; // float } pub mod CEnvLaser { @@ -2491,7 +2494,7 @@ pub mod CEnvLaser { pub const m_pSprite: usize = 0x7A8; // CSprite* pub const m_iszSpriteName: usize = 0x7B0; // CUtlSymbolLarge pub const m_firePosition: usize = 0x7B8; // Vector - pub const m_flStartFrame: usize = 0x7C4; // float32 + pub const m_flStartFrame: usize = 0x7C4; // float } pub mod CEnvLightProbeVolume { @@ -2503,47 +2506,47 @@ pub mod CEnvLightProbeVolume { pub const m_vBoxMaxs: usize = 0x14BC; // Vector pub const m_LightGroups: usize = 0x14C8; // CUtlSymbolLarge pub const m_bMoveable: usize = 0x14D0; // bool - pub const m_nHandshake: usize = 0x14D4; // int32 - pub const m_nPriority: usize = 0x14D8; // int32 + pub const m_nHandshake: usize = 0x14D4; // int32_t + pub const m_nPriority: usize = 0x14D8; // int32_t pub const m_bStartDisabled: usize = 0x14DC; // bool - pub const m_nLightProbeSizeX: usize = 0x14E0; // int32 - pub const m_nLightProbeSizeY: usize = 0x14E4; // int32 - pub const m_nLightProbeSizeZ: usize = 0x14E8; // int32 - pub const m_nLightProbeAtlasX: usize = 0x14EC; // int32 - pub const m_nLightProbeAtlasY: usize = 0x14F0; // int32 - pub const m_nLightProbeAtlasZ: usize = 0x14F4; // int32 + pub const m_nLightProbeSizeX: usize = 0x14E0; // int32_t + pub const m_nLightProbeSizeY: usize = 0x14E4; // int32_t + pub const m_nLightProbeSizeZ: usize = 0x14E8; // int32_t + pub const m_nLightProbeAtlasX: usize = 0x14EC; // int32_t + pub const m_nLightProbeAtlasY: usize = 0x14F0; // int32_t + pub const m_nLightProbeAtlasZ: usize = 0x14F4; // int32_t pub const m_bEnabled: usize = 0x1501; // bool } pub mod CEnvMicrophone { pub const m_bDisabled: usize = 0x4B0; // bool pub const m_hMeasureTarget: usize = 0x4B4; // CHandle< CBaseEntity > - pub const m_nSoundMask: usize = 0x4B8; // int32 - pub const m_flSensitivity: usize = 0x4BC; // float32 - pub const m_flSmoothFactor: usize = 0x4C0; // float32 - pub const m_flMaxRange: usize = 0x4C4; // float32 + pub const m_nSoundMask: usize = 0x4B8; // int32_t + pub const m_flSensitivity: usize = 0x4BC; // float + pub const m_flSmoothFactor: usize = 0x4C0; // float + pub const m_flMaxRange: usize = 0x4C4; // float pub const m_iszSpeakerName: usize = 0x4C8; // CUtlSymbolLarge pub const m_hSpeaker: usize = 0x4D0; // CHandle< CBaseEntity > pub const m_bAvoidFeedback: usize = 0x4D4; // bool - pub const m_iSpeakerDSPPreset: usize = 0x4D8; // int32 + pub const m_iSpeakerDSPPreset: usize = 0x4D8; // int32_t pub const m_iszListenFilter: usize = 0x4E0; // CUtlSymbolLarge pub const m_hListenFilter: usize = 0x4E8; // CHandle< CBaseFilter > pub const m_SoundLevel: usize = 0x4F0; // CEntityOutputTemplate< float32 > pub const m_OnRoutedSound: usize = 0x518; // CEntityIOOutput pub const m_OnHeardSound: usize = 0x540; // CEntityIOOutput pub const m_szLastSound: usize = 0x568; // char[256] - pub const m_iLastRoutedFrame: usize = 0x668; // int32 + pub const m_iLastRoutedFrame: usize = 0x668; // int32_t } pub mod CEnvMuzzleFlash { - pub const m_flScale: usize = 0x4B0; // float32 + pub const m_flScale: usize = 0x4B0; // float pub const m_iszParentAttachment: usize = 0x4B8; // CUtlSymbolLarge } pub mod CEnvParticleGlow { - pub const m_flAlphaScale: usize = 0xC78; // float32 - pub const m_flRadiusScale: usize = 0xC7C; // float32 - pub const m_flSelfIllumScale: usize = 0xC80; // float32 + pub const m_flAlphaScale: usize = 0xC78; // float + pub const m_flRadiusScale: usize = 0xC7C; // float + pub const m_flSelfIllumScale: usize = 0xC80; // float pub const m_ColorTint: usize = 0xC84; // Color pub const m_hTextureOverride: usize = 0xC88; // CStrongHandle< InfoForResourceTypeCTextureBase > } @@ -2552,32 +2555,32 @@ pub mod CEnvProjectedTexture { pub const m_hTargetEntity: usize = 0x700; // CHandle< CBaseEntity > pub const m_bState: usize = 0x704; // bool pub const m_bAlwaysUpdate: usize = 0x705; // bool - pub const m_flLightFOV: usize = 0x708; // float32 + pub const m_flLightFOV: usize = 0x708; // float pub const m_bEnableShadows: usize = 0x70C; // bool pub const m_bSimpleProjection: usize = 0x70D; // bool pub const m_bLightOnlyTarget: usize = 0x70E; // bool pub const m_bLightWorld: usize = 0x70F; // bool pub const m_bCameraSpace: usize = 0x710; // bool - pub const m_flBrightnessScale: usize = 0x714; // float32 + pub const m_flBrightnessScale: usize = 0x714; // float pub const m_LightColor: usize = 0x718; // Color - pub const m_flIntensity: usize = 0x71C; // float32 - pub const m_flLinearAttenuation: usize = 0x720; // float32 - pub const m_flQuadraticAttenuation: usize = 0x724; // float32 + pub const m_flIntensity: usize = 0x71C; // float + pub const m_flLinearAttenuation: usize = 0x720; // float + pub const m_flQuadraticAttenuation: usize = 0x724; // float pub const m_bVolumetric: usize = 0x728; // bool - pub const m_flNoiseStrength: usize = 0x72C; // float32 - pub const m_flFlashlightTime: usize = 0x730; // float32 - pub const m_nNumPlanes: usize = 0x734; // uint32 - pub const m_flPlaneOffset: usize = 0x738; // float32 - pub const m_flVolumetricIntensity: usize = 0x73C; // float32 - pub const m_flColorTransitionTime: usize = 0x740; // float32 - pub const m_flAmbient: usize = 0x744; // float32 + pub const m_flNoiseStrength: usize = 0x72C; // float + pub const m_flFlashlightTime: usize = 0x730; // float + pub const m_nNumPlanes: usize = 0x734; // uint32_t + pub const m_flPlaneOffset: usize = 0x738; // float + pub const m_flVolumetricIntensity: usize = 0x73C; // float + pub const m_flColorTransitionTime: usize = 0x740; // float + pub const m_flAmbient: usize = 0x744; // float pub const m_SpotlightTextureName: usize = 0x748; // char[512] - pub const m_nSpotlightTextureFrame: usize = 0x948; // int32 - pub const m_nShadowQuality: usize = 0x94C; // uint32 - pub const m_flNearZ: usize = 0x950; // float32 - pub const m_flFarZ: usize = 0x954; // float32 - pub const m_flProjectionSize: usize = 0x958; // float32 - pub const m_flRotation: usize = 0x95C; // float32 + pub const m_nSpotlightTextureFrame: usize = 0x948; // int32_t + pub const m_nShadowQuality: usize = 0x94C; // uint32_t + pub const m_flNearZ: usize = 0x950; // float + pub const m_flFarZ: usize = 0x954; // float + pub const m_flProjectionSize: usize = 0x958; // float + pub const m_flRotation: usize = 0x95C; // float pub const m_bFlipHorizontal: usize = 0x960; // bool } @@ -2585,19 +2588,19 @@ pub mod CEnvScreenOverlay { pub const m_iszOverlayNames: usize = 0x4B0; // CUtlSymbolLarge[10] pub const m_flOverlayTimes: usize = 0x500; // float32[10] pub const m_flStartTime: usize = 0x528; // GameTime_t - pub const m_iDesiredOverlay: usize = 0x52C; // int32 + pub const m_iDesiredOverlay: usize = 0x52C; // int32_t pub const m_bIsActive: usize = 0x530; // bool } pub mod CEnvShake { pub const m_limitToEntity: usize = 0x4B0; // CUtlSymbolLarge - pub const m_Amplitude: usize = 0x4B8; // float32 - pub const m_Frequency: usize = 0x4BC; // float32 - pub const m_Duration: usize = 0x4C0; // float32 - pub const m_Radius: usize = 0x4C4; // float32 + pub const m_Amplitude: usize = 0x4B8; // float + pub const m_Frequency: usize = 0x4BC; // float + pub const m_Duration: usize = 0x4C0; // float + pub const m_Radius: usize = 0x4C4; // float pub const m_stopTime: usize = 0x4C8; // GameTime_t pub const m_nextShake: usize = 0x4CC; // GameTime_t - pub const m_currentAmp: usize = 0x4D0; // float32 + pub const m_currentAmp: usize = 0x4D0; // float pub const m_maxForce: usize = 0x4D4; // Vector pub const m_shakeCallback: usize = 0x4E8; // CPhysicsShake } @@ -2608,24 +2611,24 @@ pub mod CEnvSky { pub const m_bStartDisabled: usize = 0x710; // bool pub const m_vTintColor: usize = 0x711; // Color pub const m_vTintColorLightingOnly: usize = 0x715; // Color - pub const m_flBrightnessScale: usize = 0x71C; // float32 - pub const m_nFogType: usize = 0x720; // int32 - pub const m_flFogMinStart: usize = 0x724; // float32 - pub const m_flFogMinEnd: usize = 0x728; // float32 - pub const m_flFogMaxStart: usize = 0x72C; // float32 - pub const m_flFogMaxEnd: usize = 0x730; // float32 + pub const m_flBrightnessScale: usize = 0x71C; // float + pub const m_nFogType: usize = 0x720; // int32_t + pub const m_flFogMinStart: usize = 0x724; // float + pub const m_flFogMinEnd: usize = 0x728; // float + pub const m_flFogMaxStart: usize = 0x72C; // float + pub const m_flFogMaxEnd: usize = 0x730; // float pub const m_bEnabled: usize = 0x734; // bool } pub mod CEnvSoundscape { pub const m_OnPlay: usize = 0x4B0; // CEntityIOOutput - pub const m_flRadius: usize = 0x4D8; // float32 + pub const m_flRadius: usize = 0x4D8; // float pub const m_soundscapeName: usize = 0x4E0; // CUtlSymbolLarge pub const m_soundEventName: usize = 0x4E8; // CUtlSymbolLarge pub const m_bOverrideWithEvent: usize = 0x4F0; // bool - pub const m_soundscapeIndex: usize = 0x4F4; // int32 - pub const m_soundscapeEntityListId: usize = 0x4F8; // int32 - pub const m_soundEventHash: usize = 0x4FC; // uint32 + pub const m_soundscapeIndex: usize = 0x4F4; // int32_t + pub const m_soundscapeEntityListId: usize = 0x4F8; // int32_t + pub const m_soundEventHash: usize = 0x4FC; // uint32_t pub const m_positionNames: usize = 0x500; // CUtlSymbolLarge[8] pub const m_hProxySoundscape: usize = 0x540; // CHandle< CEnvSoundscape > pub const m_bDisabled: usize = 0x544; // bool @@ -2636,62 +2639,62 @@ pub mod CEnvSoundscapeProxy { } pub mod CEnvSpark { - pub const m_flDelay: usize = 0x4B0; // float32 - pub const m_nMagnitude: usize = 0x4B4; // int32 - pub const m_nTrailLength: usize = 0x4B8; // int32 - pub const m_nType: usize = 0x4BC; // int32 + pub const m_flDelay: usize = 0x4B0; // float + pub const m_nMagnitude: usize = 0x4B4; // int32_t + pub const m_nTrailLength: usize = 0x4B8; // int32_t + pub const m_nType: usize = 0x4BC; // int32_t pub const m_OnSpark: usize = 0x4C0; // CEntityIOOutput } pub mod CEnvSplash { - pub const m_flScale: usize = 0x4B0; // float32 + pub const m_flScale: usize = 0x4B0; // float } pub mod CEnvTilt { - pub const m_Duration: usize = 0x4B0; // float32 - pub const m_Radius: usize = 0x4B4; // float32 - pub const m_TiltTime: usize = 0x4B8; // float32 + pub const m_Duration: usize = 0x4B0; // float + pub const m_Radius: usize = 0x4B4; // float + pub const m_TiltTime: usize = 0x4B8; // float pub const m_stopTime: usize = 0x4BC; // GameTime_t } pub mod CEnvTracer { pub const m_vecEnd: usize = 0x4B0; // Vector - pub const m_flDelay: usize = 0x4BC; // float32 + pub const m_flDelay: usize = 0x4BC; // float } pub mod CEnvViewPunch { - pub const m_flRadius: usize = 0x4B0; // float32 + pub const m_flRadius: usize = 0x4B0; // float pub const m_angViewPunch: usize = 0x4B4; // QAngle } pub mod CEnvVolumetricFogController { - pub const m_flScattering: usize = 0x4B0; // float32 - pub const m_flAnisotropy: usize = 0x4B4; // float32 - pub const m_flFadeSpeed: usize = 0x4B8; // float32 - pub const m_flDrawDistance: usize = 0x4BC; // float32 - pub const m_flFadeInStart: usize = 0x4C0; // float32 - pub const m_flFadeInEnd: usize = 0x4C4; // float32 - pub const m_flIndirectStrength: usize = 0x4C8; // float32 - pub const m_nIndirectTextureDimX: usize = 0x4CC; // int32 - pub const m_nIndirectTextureDimY: usize = 0x4D0; // int32 - pub const m_nIndirectTextureDimZ: usize = 0x4D4; // int32 + pub const m_flScattering: usize = 0x4B0; // float + pub const m_flAnisotropy: usize = 0x4B4; // float + pub const m_flFadeSpeed: usize = 0x4B8; // float + pub const m_flDrawDistance: usize = 0x4BC; // float + pub const m_flFadeInStart: usize = 0x4C0; // float + pub const m_flFadeInEnd: usize = 0x4C4; // float + pub const m_flIndirectStrength: usize = 0x4C8; // float + pub const m_nIndirectTextureDimX: usize = 0x4CC; // int32_t + pub const m_nIndirectTextureDimY: usize = 0x4D0; // int32_t + pub const m_nIndirectTextureDimZ: usize = 0x4D4; // int32_t pub const m_vBoxMins: usize = 0x4D8; // Vector pub const m_vBoxMaxs: usize = 0x4E4; // Vector pub const m_bActive: usize = 0x4F0; // bool pub const m_flStartAnisoTime: usize = 0x4F4; // GameTime_t pub const m_flStartScatterTime: usize = 0x4F8; // GameTime_t pub const m_flStartDrawDistanceTime: usize = 0x4FC; // GameTime_t - pub const m_flStartAnisotropy: usize = 0x500; // float32 - pub const m_flStartScattering: usize = 0x504; // float32 - pub const m_flStartDrawDistance: usize = 0x508; // float32 - pub const m_flDefaultAnisotropy: usize = 0x50C; // float32 - pub const m_flDefaultScattering: usize = 0x510; // float32 - pub const m_flDefaultDrawDistance: usize = 0x514; // float32 + pub const m_flStartAnisotropy: usize = 0x500; // float + pub const m_flStartScattering: usize = 0x504; // float + pub const m_flStartDrawDistance: usize = 0x508; // float + pub const m_flDefaultAnisotropy: usize = 0x50C; // float + pub const m_flDefaultScattering: usize = 0x510; // float + pub const m_flDefaultDrawDistance: usize = 0x514; // float pub const m_bStartDisabled: usize = 0x518; // bool pub const m_bEnableIndirect: usize = 0x519; // bool pub const m_bIsMaster: usize = 0x51A; // bool pub const m_hFogIndirectTexture: usize = 0x520; // CStrongHandle< InfoForResourceTypeCTextureBase > - pub const m_nForceRefreshCount: usize = 0x528; // int32 + pub const m_nForceRefreshCount: usize = 0x528; // int32_t pub const m_bFirstTime: usize = 0x52C; // bool } @@ -2700,9 +2703,9 @@ pub mod CEnvVolumetricFogVolume { pub const m_vBoxMins: usize = 0x4B4; // Vector pub const m_vBoxMaxs: usize = 0x4C0; // Vector pub const m_bStartDisabled: usize = 0x4CC; // bool - pub const m_flStrength: usize = 0x4D0; // float32 - pub const m_nFalloffShape: usize = 0x4D4; // int32 - pub const m_flFalloffExponent: usize = 0x4D8; // float32 + pub const m_flStrength: usize = 0x4D0; // float + pub const m_nFalloffShape: usize = 0x4D4; // int32_t + pub const m_flFalloffExponent: usize = 0x4D8; // float } pub mod CEnvWind { @@ -2711,46 +2714,46 @@ pub mod CEnvWind { pub mod CEnvWindShared { pub const m_flStartTime: usize = 0x8; // GameTime_t - pub const m_iWindSeed: usize = 0xC; // uint32 - pub const m_iMinWind: usize = 0x10; // uint16 - pub const m_iMaxWind: usize = 0x12; // uint16 - pub const m_windRadius: usize = 0x14; // int32 - pub const m_iMinGust: usize = 0x18; // uint16 - pub const m_iMaxGust: usize = 0x1A; // uint16 - pub const m_flMinGustDelay: usize = 0x1C; // float32 - pub const m_flMaxGustDelay: usize = 0x20; // float32 - pub const m_flGustDuration: usize = 0x24; // float32 - pub const m_iGustDirChange: usize = 0x28; // uint16 + pub const m_iWindSeed: usize = 0xC; // uint32_t + pub const m_iMinWind: usize = 0x10; // uint16_t + pub const m_iMaxWind: usize = 0x12; // uint16_t + pub const m_windRadius: usize = 0x14; // int32_t + pub const m_iMinGust: usize = 0x18; // uint16_t + pub const m_iMaxGust: usize = 0x1A; // uint16_t + pub const m_flMinGustDelay: usize = 0x1C; // float + pub const m_flMaxGustDelay: usize = 0x20; // float + pub const m_flGustDuration: usize = 0x24; // float + pub const m_iGustDirChange: usize = 0x28; // uint16_t pub const m_location: usize = 0x2C; // Vector - pub const m_iszGustSound: usize = 0x38; // int32 - pub const m_iWindDir: usize = 0x3C; // int32 - pub const m_flWindSpeed: usize = 0x40; // float32 + pub const m_iszGustSound: usize = 0x38; // int32_t + pub const m_iWindDir: usize = 0x3C; // int32_t + pub const m_flWindSpeed: usize = 0x40; // float pub const m_currentWindVector: usize = 0x44; // Vector pub const m_CurrentSwayVector: usize = 0x50; // Vector pub const m_PrevSwayVector: usize = 0x5C; // Vector - pub const m_iInitialWindDir: usize = 0x68; // uint16 - pub const m_flInitialWindSpeed: usize = 0x6C; // float32 + pub const m_iInitialWindDir: usize = 0x68; // uint16_t + pub const m_flInitialWindSpeed: usize = 0x6C; // float pub const m_OnGustStart: usize = 0x70; // CEntityIOOutput pub const m_OnGustEnd: usize = 0x98; // CEntityIOOutput pub const m_flVariationTime: usize = 0xC0; // GameTime_t pub const m_flSwayTime: usize = 0xC4; // GameTime_t pub const m_flSimTime: usize = 0xC8; // GameTime_t pub const m_flSwitchTime: usize = 0xCC; // GameTime_t - pub const m_flAveWindSpeed: usize = 0xD0; // float32 + pub const m_flAveWindSpeed: usize = 0xD0; // float pub const m_bGusting: usize = 0xD4; // bool - pub const m_flWindAngleVariation: usize = 0xD8; // float32 - pub const m_flWindSpeedVariation: usize = 0xDC; // float32 + pub const m_flWindAngleVariation: usize = 0xD8; // float + pub const m_flWindSpeedVariation: usize = 0xDC; // float pub const m_iEntIndex: usize = 0xE0; // CEntityIndex } pub mod CEnvWindShared_WindAveEvent_t { - pub const m_flStartWindSpeed: usize = 0x0; // float32 - pub const m_flAveWindSpeed: usize = 0x4; // float32 + pub const m_flStartWindSpeed: usize = 0x0; // float + pub const m_flAveWindSpeed: usize = 0x4; // float } pub mod CEnvWindShared_WindVariationEvent_t { - pub const m_flWindAngleVariation: usize = 0x0; // float32 - pub const m_flWindSpeedVariation: usize = 0x4; // float32 + pub const m_flWindAngleVariation: usize = 0x0; // float + pub const m_flWindSpeedVariation: usize = 0x4; // float } pub mod CFilterAttributeInt { @@ -2767,14 +2770,14 @@ pub mod CFilterContext { pub mod CFilterEnemy { pub const m_iszEnemyName: usize = 0x508; // CUtlSymbolLarge - pub const m_flRadius: usize = 0x510; // float32 - pub const m_flOuterRadius: usize = 0x514; // float32 - pub const m_nMaxSquadmatesPerEnemy: usize = 0x518; // int32 + pub const m_flRadius: usize = 0x510; // float + pub const m_flOuterRadius: usize = 0x514; // float + pub const m_nMaxSquadmatesPerEnemy: usize = 0x518; // int32_t pub const m_iszPlayerName: usize = 0x520; // CUtlSymbolLarge } pub mod CFilterMassGreater { - pub const m_fFilterMass: usize = 0x508; // float32 + pub const m_fFilterMass: usize = 0x508; // float } pub mod CFilterModel { @@ -2785,7 +2788,7 @@ pub mod CFilterMultiple { pub const m_nFilterType: usize = 0x508; // filter_t pub const m_iFilterName: usize = 0x510; // CUtlSymbolLarge[10] pub const m_hFilter: usize = 0x560; // CHandle< CBaseEntity >[10] - pub const m_nFilterCount: usize = 0x588; // int32 + pub const m_nFilterCount: usize = 0x588; // int32_t } pub mod CFilterName { @@ -2793,24 +2796,24 @@ pub mod CFilterName { } pub mod CFilterProximity { - pub const m_flRadius: usize = 0x508; // float32 + pub const m_flRadius: usize = 0x508; // float } pub mod CFire { pub const m_hEffect: usize = 0x700; // CHandle< CBaseFire > pub const m_hOwner: usize = 0x704; // CHandle< CBaseEntity > - pub const m_nFireType: usize = 0x708; // int32 - pub const m_flFuel: usize = 0x70C; // float32 + pub const m_nFireType: usize = 0x708; // int32_t + pub const m_flFuel: usize = 0x70C; // float pub const m_flDamageTime: usize = 0x710; // GameTime_t pub const m_lastDamage: usize = 0x714; // GameTime_t - pub const m_flFireSize: usize = 0x718; // float32 + pub const m_flFireSize: usize = 0x718; // float pub const m_flLastNavUpdateTime: usize = 0x71C; // GameTime_t - pub const m_flHeatLevel: usize = 0x720; // float32 - pub const m_flHeatAbsorb: usize = 0x724; // float32 - pub const m_flDamageScale: usize = 0x728; // float32 - pub const m_flMaxHeat: usize = 0x72C; // float32 - pub const m_flLastHeatLevel: usize = 0x730; // float32 - pub const m_flAttackTime: usize = 0x734; // float32 + pub const m_flHeatLevel: usize = 0x720; // float + pub const m_flHeatAbsorb: usize = 0x724; // float + pub const m_flDamageScale: usize = 0x728; // float + pub const m_flMaxHeat: usize = 0x72C; // float + pub const m_flLastHeatLevel: usize = 0x730; // float + pub const m_flAttackTime: usize = 0x734; // float pub const m_bEnabled: usize = 0x738; // bool pub const m_bStartDisabled: usize = 0x739; // bool pub const m_bDidActivate: usize = 0x73A; // bool @@ -2819,8 +2822,8 @@ pub mod CFire { } pub mod CFireSmoke { - pub const m_nFlameModelIndex: usize = 0x4C0; // int32 - pub const m_nFlameFromAboveModelIndex: usize = 0x4C4; // int32 + pub const m_nFlameModelIndex: usize = 0x4C0; // int32_t + pub const m_nFlameFromAboveModelIndex: usize = 0x4C4; // int32_t } pub mod CFiringModeFloat { @@ -2833,21 +2836,21 @@ pub mod CFiringModeInt { pub mod CFish { pub const m_pool: usize = 0x890; // CHandle< CFishPool > - pub const m_id: usize = 0x894; // uint32 - pub const m_x: usize = 0x898; // float32 - pub const m_y: usize = 0x89C; // float32 - pub const m_z: usize = 0x8A0; // float32 - pub const m_angle: usize = 0x8A4; // float32 - pub const m_angleChange: usize = 0x8A8; // float32 + pub const m_id: usize = 0x894; // uint32_t + pub const m_x: usize = 0x898; // float + pub const m_y: usize = 0x89C; // float + pub const m_z: usize = 0x8A0; // float + pub const m_angle: usize = 0x8A4; // float + pub const m_angleChange: usize = 0x8A8; // float pub const m_forward: usize = 0x8AC; // Vector pub const m_perp: usize = 0x8B8; // Vector pub const m_poolOrigin: usize = 0x8C4; // Vector - pub const m_waterLevel: usize = 0x8D0; // float32 - pub const m_speed: usize = 0x8D4; // float32 - pub const m_desiredSpeed: usize = 0x8D8; // float32 - pub const m_calmSpeed: usize = 0x8DC; // float32 - pub const m_panicSpeed: usize = 0x8E0; // float32 - pub const m_avoidRange: usize = 0x8E4; // float32 + pub const m_waterLevel: usize = 0x8D0; // float + pub const m_speed: usize = 0x8D4; // float + pub const m_desiredSpeed: usize = 0x8D8; // float + pub const m_calmSpeed: usize = 0x8DC; // float + pub const m_panicSpeed: usize = 0x8E0; // float + pub const m_avoidRange: usize = 0x8E4; // float pub const m_turnTimer: usize = 0x8E8; // CountdownTimer pub const m_turnClockwise: usize = 0x900; // bool pub const m_goTimer: usize = 0x908; // CountdownTimer @@ -2859,10 +2862,10 @@ pub mod CFish { } pub mod CFishPool { - pub const m_fishCount: usize = 0x4C0; // int32 - pub const m_maxRange: usize = 0x4C4; // float32 - pub const m_swimDepth: usize = 0x4C8; // float32 - pub const m_waterLevel: usize = 0x4CC; // float32 + pub const m_fishCount: usize = 0x4C0; // int32_t + pub const m_maxRange: usize = 0x4C4; // float + pub const m_swimDepth: usize = 0x4C8; // float + pub const m_waterLevel: usize = 0x4CC; // float pub const m_isDormant: usize = 0x4D0; // bool pub const m_fishes: usize = 0x4D8; // CUtlVector< CHandle< CFish > > pub const m_visTimer: usize = 0x4F0; // CountdownTimer @@ -2879,15 +2882,15 @@ pub mod CFists { } pub mod CFlashbangProjectile { - pub const m_flTimeToDetonate: usize = 0xA28; // float32 - pub const m_numOpponentsHit: usize = 0xA2C; // uint8 - pub const m_numTeammatesHit: usize = 0xA2D; // uint8 + pub const m_flTimeToDetonate: usize = 0xA28; // float + pub const m_numOpponentsHit: usize = 0xA2C; // uint8_t + pub const m_numTeammatesHit: usize = 0xA2D; // uint8_t } pub mod CFogController { pub const m_fog: usize = 0x4B0; // fogparams_t pub const m_bUseAngles: usize = 0x518; // bool - pub const m_iChangedVariables: usize = 0x51C; // int32 + pub const m_iChangedVariables: usize = 0x51C; // int32_t } pub mod CFogTrigger { @@ -2909,7 +2912,7 @@ pub mod CFootstepControl { pub mod CFuncBrush { pub const m_iSolidity: usize = 0x700; // BrushSolidities_e - pub const m_iDisabled: usize = 0x704; // int32 + pub const m_iDisabled: usize = 0x704; // int32_t pub const m_bSolidBsp: usize = 0x708; // bool pub const m_iszExcludedClass: usize = 0x710; // CUtlSymbolLarge pub const m_bInvertExclusion: usize = 0x718; // bool @@ -2918,13 +2921,13 @@ pub mod CFuncBrush { pub mod CFuncConveyor { pub const m_szConveyorModels: usize = 0x700; // CUtlSymbolLarge - pub const m_flTransitionDurationSeconds: usize = 0x708; // float32 + pub const m_flTransitionDurationSeconds: usize = 0x708; // float pub const m_angMoveEntitySpace: usize = 0x70C; // QAngle pub const m_vecMoveDirEntitySpace: usize = 0x718; // Vector - pub const m_flTargetSpeed: usize = 0x724; // float32 + pub const m_flTargetSpeed: usize = 0x724; // float pub const m_nTransitionStartTick: usize = 0x728; // GameTick_t - pub const m_nTransitionDurationTicks: usize = 0x72C; // int32 - pub const m_flTransitionStartSpeed: usize = 0x730; // float32 + pub const m_nTransitionDurationTicks: usize = 0x72C; // int32_t + pub const m_flTransitionStartSpeed: usize = 0x730; // float pub const m_hConveyorModels: usize = 0x738; // CNetworkUtlVectorBase< CHandle< CBaseEntity > > } @@ -2947,7 +2950,7 @@ pub mod CFuncLadder { pub const m_vecLocalTop: usize = 0x728; // Vector pub const m_vecPlayerMountPositionTop: usize = 0x734; // Vector pub const m_vecPlayerMountPositionBottom: usize = 0x740; // Vector - pub const m_flAutoRideSpeed: usize = 0x74C; // float32 + pub const m_flAutoRideSpeed: usize = 0x74C; // float pub const m_bDisabled: usize = 0x750; // bool pub const m_bFakeLadder: usize = 0x751; // bool pub const m_bHasSlack: usize = 0x752; // bool @@ -2958,7 +2961,7 @@ pub mod CFuncLadder { pub mod CFuncMonitor { pub const m_targetCamera: usize = 0x720; // CUtlString - pub const m_nResolutionEnum: usize = 0x728; // int32 + pub const m_nResolutionEnum: usize = 0x728; // int32_t pub const m_bRenderShadows: usize = 0x72C; // bool pub const m_bUseUniqueColorTarget: usize = 0x72D; // bool pub const m_brushModelName: usize = 0x730; // CUtlString @@ -2975,9 +2978,9 @@ pub mod CFuncMoveLinear { pub const m_soundStart: usize = 0x7A0; // CUtlSymbolLarge pub const m_soundStop: usize = 0x7A8; // CUtlSymbolLarge pub const m_currentSound: usize = 0x7B0; // CUtlSymbolLarge - pub const m_flBlockDamage: usize = 0x7B8; // float32 - pub const m_flStartPosition: usize = 0x7BC; // float32 - pub const m_flMoveDistance: usize = 0x7C0; // float32 + pub const m_flBlockDamage: usize = 0x7B8; // float + pub const m_flStartPosition: usize = 0x7BC; // float + pub const m_flMoveDistance: usize = 0x7C0; // float pub const m_OnFullyOpen: usize = 0x7D0; // CEntityIOOutput pub const m_OnFullyClosed: usize = 0x7F8; // CEntityIOOutput pub const m_bCreateMovableNavMesh: usize = 0x820; // bool @@ -2986,7 +2989,7 @@ pub mod CFuncMoveLinear { pub mod CFuncNavBlocker { pub const m_bDisabled: usize = 0x700; // bool - pub const m_nBlockedTeamNumber: usize = 0x704; // int32 + pub const m_nBlockedTeamNumber: usize = 0x704; // int32_t } pub mod CFuncNavObstruction { @@ -3004,13 +3007,13 @@ pub mod CFuncPlatRot { pub mod CFuncRotating { pub const m_vecMoveAng: usize = 0x700; // QAngle - pub const m_flFanFriction: usize = 0x70C; // float32 - pub const m_flAttenuation: usize = 0x710; // float32 - pub const m_flVolume: usize = 0x714; // float32 - pub const m_flTargetSpeed: usize = 0x718; // float32 - pub const m_flMaxSpeed: usize = 0x71C; // float32 - pub const m_flBlockDamage: usize = 0x720; // float32 - pub const m_flTimeScale: usize = 0x724; // float32 + pub const m_flFanFriction: usize = 0x70C; // float + pub const m_flAttenuation: usize = 0x710; // float + pub const m_flVolume: usize = 0x714; // float + pub const m_flTargetSpeed: usize = 0x718; // float + pub const m_flMaxSpeed: usize = 0x71C; // float + pub const m_flBlockDamage: usize = 0x720; // float + pub const m_flTimeScale: usize = 0x724; // float pub const m_NoiseRunning: usize = 0x728; // CUtlSymbolLarge pub const m_bReversed: usize = 0x730; // bool pub const m_angStart: usize = 0x73C; // QAngle @@ -3030,12 +3033,12 @@ pub mod CFuncShatterglass { pub const m_vecShatterGlassShards: usize = 0x788; // CUtlVector< uint32 > pub const m_PanelSize: usize = 0x7A0; // Vector2D pub const m_vecPanelNormalWs: usize = 0x7A8; // Vector - pub const m_nNumShardsEverCreated: usize = 0x7B4; // int32 + pub const m_nNumShardsEverCreated: usize = 0x7B4; // int32_t pub const m_flLastShatterSoundEmitTime: usize = 0x7B8; // GameTime_t pub const m_flLastCleanupTime: usize = 0x7BC; // GameTime_t pub const m_flInitAtTime: usize = 0x7C0; // GameTime_t - pub const m_flGlassThickness: usize = 0x7C4; // float32 - pub const m_flSpawnInvulnerability: usize = 0x7C8; // float32 + pub const m_flGlassThickness: usize = 0x7C4; // float + pub const m_flSpawnInvulnerability: usize = 0x7C8; // float pub const m_bBreakSilent: usize = 0x7CC; // bool pub const m_bBreakShardless: usize = 0x7CD; // bool pub const m_bBroken: usize = 0x7CE; // bool @@ -3043,7 +3046,7 @@ pub mod CFuncShatterglass { pub const m_bGlassNavIgnore: usize = 0x7D0; // bool pub const m_bGlassInFrame: usize = 0x7D1; // bool pub const m_bStartBroken: usize = 0x7D2; // bool - pub const m_iInitialDamageType: usize = 0x7D3; // uint8 + pub const m_iInitialDamageType: usize = 0x7D3; // uint8_t pub const m_szDamagePositioningEntityName01: usize = 0x7D8; // CUtlSymbolLarge pub const m_szDamagePositioningEntityName02: usize = 0x7E0; // CUtlSymbolLarge pub const m_szDamagePositioningEntityName03: usize = 0x7E8; // CUtlSymbolLarge @@ -3051,7 +3054,7 @@ pub mod CFuncShatterglass { pub const m_vInitialDamagePositions: usize = 0x7F8; // CUtlVector< Vector > pub const m_vExtraDamagePositions: usize = 0x810; // CUtlVector< Vector > pub const m_OnBroken: usize = 0x828; // CEntityIOOutput - pub const m_iSurfaceType: usize = 0x851; // uint8 + pub const m_iSurfaceType: usize = 0x851; // uint8_t } pub mod CFuncTankTrain { @@ -3059,10 +3062,10 @@ pub mod CFuncTankTrain { } pub mod CFuncTimescale { - pub const m_flDesiredTimescale: usize = 0x4B0; // float32 - pub const m_flAcceleration: usize = 0x4B4; // float32 - pub const m_flMinBlendRate: usize = 0x4B8; // float32 - pub const m_flBlendDeltaMultiplier: usize = 0x4BC; // float32 + pub const m_flDesiredTimescale: usize = 0x4B0; // float + pub const m_flAcceleration: usize = 0x4B4; // float + pub const m_flMinBlendRate: usize = 0x4B8; // float + pub const m_flBlendDeltaMultiplier: usize = 0x4BC; // float pub const m_isStarted: usize = 0x4C0; // bool } @@ -3074,48 +3077,48 @@ pub mod CFuncTrackChange { pub const m_trackBottomName: usize = 0x7E8; // CUtlSymbolLarge pub const m_trainName: usize = 0x7F0; // CUtlSymbolLarge pub const m_code: usize = 0x7F8; // TRAIN_CODE - pub const m_targetState: usize = 0x7FC; // int32 - pub const m_use: usize = 0x800; // int32 + pub const m_targetState: usize = 0x7FC; // int32_t + pub const m_use: usize = 0x800; // int32_t } pub mod CFuncTrackTrain { pub const m_ppath: usize = 0x700; // CHandle< CPathTrack > - pub const m_length: usize = 0x704; // float32 + pub const m_length: usize = 0x704; // float pub const m_vPosPrev: usize = 0x708; // Vector pub const m_angPrev: usize = 0x714; // QAngle pub const m_controlMins: usize = 0x720; // Vector pub const m_controlMaxs: usize = 0x72C; // Vector pub const m_lastBlockPos: usize = 0x738; // Vector - pub const m_lastBlockTick: usize = 0x744; // int32 - pub const m_flVolume: usize = 0x748; // float32 - pub const m_flBank: usize = 0x74C; // float32 - pub const m_oldSpeed: usize = 0x750; // float32 - pub const m_flBlockDamage: usize = 0x754; // float32 - pub const m_height: usize = 0x758; // float32 - pub const m_maxSpeed: usize = 0x75C; // float32 - pub const m_dir: usize = 0x760; // float32 + pub const m_lastBlockTick: usize = 0x744; // int32_t + pub const m_flVolume: usize = 0x748; // float + pub const m_flBank: usize = 0x74C; // float + pub const m_oldSpeed: usize = 0x750; // float + pub const m_flBlockDamage: usize = 0x754; // float + pub const m_height: usize = 0x758; // float + pub const m_maxSpeed: usize = 0x75C; // float + pub const m_dir: usize = 0x760; // float pub const m_iszSoundMove: usize = 0x768; // CUtlSymbolLarge pub const m_iszSoundMovePing: usize = 0x770; // CUtlSymbolLarge pub const m_iszSoundStart: usize = 0x778; // CUtlSymbolLarge pub const m_iszSoundStop: usize = 0x780; // CUtlSymbolLarge pub const m_strPathTarget: usize = 0x788; // CUtlSymbolLarge - pub const m_flMoveSoundMinDuration: usize = 0x790; // float32 - pub const m_flMoveSoundMaxDuration: usize = 0x794; // float32 + pub const m_flMoveSoundMinDuration: usize = 0x790; // float + pub const m_flMoveSoundMaxDuration: usize = 0x794; // float pub const m_flNextMoveSoundTime: usize = 0x798; // GameTime_t - pub const m_flMoveSoundMinPitch: usize = 0x79C; // float32 - pub const m_flMoveSoundMaxPitch: usize = 0x7A0; // float32 + pub const m_flMoveSoundMinPitch: usize = 0x79C; // float + pub const m_flMoveSoundMaxPitch: usize = 0x7A0; // float pub const m_eOrientationType: usize = 0x7A4; // TrainOrientationType_t pub const m_eVelocityType: usize = 0x7A8; // TrainVelocityType_t pub const m_OnStart: usize = 0x7B8; // CEntityIOOutput pub const m_OnNext: usize = 0x7E0; // CEntityIOOutput pub const m_OnArrivedAtDestinationNode: usize = 0x808; // CEntityIOOutput pub const m_bManualSpeedChanges: usize = 0x830; // bool - pub const m_flDesiredSpeed: usize = 0x834; // float32 + pub const m_flDesiredSpeed: usize = 0x834; // float pub const m_flSpeedChangeTime: usize = 0x838; // GameTime_t - pub const m_flAccelSpeed: usize = 0x83C; // float32 - pub const m_flDecelSpeed: usize = 0x840; // float32 + pub const m_flAccelSpeed: usize = 0x83C; // float + pub const m_flDecelSpeed: usize = 0x840; // float pub const m_bAccelToSpeed: usize = 0x844; // bool - pub const m_flTimeScale: usize = 0x848; // float32 + pub const m_flTimeScale: usize = 0x848; // float pub const m_flNextMPSoundTime: usize = 0x84C; // GameTime_t } @@ -3123,7 +3126,7 @@ pub mod CFuncTrain { pub const m_hCurrentTarget: usize = 0x7A8; // CHandle< CBaseEntity > pub const m_activated: usize = 0x7AC; // bool pub const m_hEnemy: usize = 0x7B0; // CHandle< CBaseEntity > - pub const m_flBlockDamage: usize = 0x7B4; // float32 + pub const m_flBlockDamage: usize = 0x7B4; // float pub const m_flNextBlockTime: usize = 0x7B8; // GameTime_t pub const m_iszLastTarget: usize = 0x7C0; // CUtlSymbolLarge } @@ -3133,7 +3136,7 @@ pub mod CFuncVPhysicsClip { } pub mod CFuncWall { - pub const m_nState: usize = 0x700; // int32 + pub const m_nState: usize = 0x700; // int32_t } pub mod CFuncWater { @@ -3150,9 +3153,9 @@ pub mod CGameChoreoServices { pub mod CGameGibManager { pub const m_bAllowNewGibs: usize = 0x4D0; // bool - pub const m_iCurrentMaxPieces: usize = 0x4D4; // int32 - pub const m_iMaxPieces: usize = 0x4D8; // int32 - pub const m_iLastFrame: usize = 0x4DC; // int32 + pub const m_iCurrentMaxPieces: usize = 0x4D4; // int32_t + pub const m_iMaxPieces: usize = 0x4D8; // int32_t + pub const m_iLastFrame: usize = 0x4DC; // int32_t } pub mod CGamePlayerEquip { @@ -3169,7 +3172,7 @@ pub mod CGamePlayerZone { pub mod CGameRules { pub const m_szQuestName: usize = 0x8; // char[128] - pub const m_nQuestPhase: usize = 0x88; // int32 + pub const m_nQuestPhase: usize = 0x88; // int32_t } pub mod CGameSceneNode { @@ -3181,11 +3184,11 @@ pub mod CGameSceneNode { pub const m_hParent: usize = 0x70; // CGameSceneNodeHandle pub const m_vecOrigin: usize = 0x80; // CNetworkOriginCellCoordQuantizedVector pub const m_angRotation: usize = 0xB8; // QAngle - pub const m_flScale: usize = 0xC4; // float32 + pub const m_flScale: usize = 0xC4; // float pub const m_vecAbsOrigin: usize = 0xC8; // Vector pub const m_angAbsRotation: usize = 0xD4; // QAngle - pub const m_flAbsScale: usize = 0xE0; // float32 - pub const m_nParentAttachmentOrBone: usize = 0xE4; // int16 + pub const m_flAbsScale: usize = 0xE0; // float + pub const m_nParentAttachmentOrBone: usize = 0xE4; // int16_t pub const m_bDebugAbsOriginChanges: usize = 0xE6; // bool pub const m_bDormant: usize = 0xE7; // bool pub const m_bForceParentToBeNetworked: usize = 0xE8; // bool @@ -3199,12 +3202,12 @@ pub mod CGameSceneNode { pub const m_bBoneMergeFlex: usize = 0x0; // bitfield:1 pub const m_nLatchAbsOrigin: usize = 0x0; // bitfield:2 pub const m_bDirtyBoneMergeBoneToRoot: usize = 0x0; // bitfield:1 - pub const m_nHierarchicalDepth: usize = 0xEB; // uint8 - pub const m_nHierarchyType: usize = 0xEC; // uint8 - pub const m_nDoNotSetAnimTimeInInvalidatePhysicsCount: usize = 0xED; // uint8 + pub const m_nHierarchicalDepth: usize = 0xEB; // uint8_t + pub const m_nHierarchyType: usize = 0xEC; // uint8_t + pub const m_nDoNotSetAnimTimeInInvalidatePhysicsCount: usize = 0xED; // uint8_t pub const m_name: usize = 0xF0; // CUtlStringToken pub const m_hierarchyAttachName: usize = 0x130; // CUtlStringToken - pub const m_flZOffset: usize = 0x134; // float32 + pub const m_flZOffset: usize = 0x134; // float pub const m_vRenderOrigin: usize = 0x138; // Vector } @@ -3219,8 +3222,8 @@ pub mod CGameScriptedMoveData { pub const m_angSrc: usize = 0x18; // QAngle pub const m_angDst: usize = 0x24; // QAngle pub const m_angCurrent: usize = 0x30; // QAngle - pub const m_flAngRate: usize = 0x3C; // float32 - pub const m_flDuration: usize = 0x40; // float32 + pub const m_flAngRate: usize = 0x3C; // float + pub const m_flDuration: usize = 0x40; // float pub const m_flStartTime: usize = 0x44; // GameTime_t pub const m_nPrevMoveType: usize = 0x48; // MoveType_t pub const m_bActive: usize = 0x49; // bool @@ -3242,30 +3245,30 @@ pub mod CGenericConstraint { pub const m_nLinearMotionX: usize = 0x510; // JointMotion_t pub const m_nLinearMotionY: usize = 0x514; // JointMotion_t pub const m_nLinearMotionZ: usize = 0x518; // JointMotion_t - pub const m_flLinearFrequencyX: usize = 0x51C; // float32 - pub const m_flLinearFrequencyY: usize = 0x520; // float32 - pub const m_flLinearFrequencyZ: usize = 0x524; // float32 - pub const m_flLinearDampingRatioX: usize = 0x528; // float32 - pub const m_flLinearDampingRatioY: usize = 0x52C; // float32 - pub const m_flLinearDampingRatioZ: usize = 0x530; // float32 - pub const m_flMaxLinearImpulseX: usize = 0x534; // float32 - pub const m_flMaxLinearImpulseY: usize = 0x538; // float32 - pub const m_flMaxLinearImpulseZ: usize = 0x53C; // float32 - pub const m_flBreakAfterTimeX: usize = 0x540; // float32 - pub const m_flBreakAfterTimeY: usize = 0x544; // float32 - pub const m_flBreakAfterTimeZ: usize = 0x548; // float32 + pub const m_flLinearFrequencyX: usize = 0x51C; // float + pub const m_flLinearFrequencyY: usize = 0x520; // float + pub const m_flLinearFrequencyZ: usize = 0x524; // float + pub const m_flLinearDampingRatioX: usize = 0x528; // float + pub const m_flLinearDampingRatioY: usize = 0x52C; // float + pub const m_flLinearDampingRatioZ: usize = 0x530; // float + pub const m_flMaxLinearImpulseX: usize = 0x534; // float + pub const m_flMaxLinearImpulseY: usize = 0x538; // float + pub const m_flMaxLinearImpulseZ: usize = 0x53C; // float + pub const m_flBreakAfterTimeX: usize = 0x540; // float + pub const m_flBreakAfterTimeY: usize = 0x544; // float + pub const m_flBreakAfterTimeZ: usize = 0x548; // float pub const m_flBreakAfterTimeStartTimeX: usize = 0x54C; // GameTime_t pub const m_flBreakAfterTimeStartTimeY: usize = 0x550; // GameTime_t pub const m_flBreakAfterTimeStartTimeZ: usize = 0x554; // GameTime_t - pub const m_flBreakAfterTimeThresholdX: usize = 0x558; // float32 - pub const m_flBreakAfterTimeThresholdY: usize = 0x55C; // float32 - pub const m_flBreakAfterTimeThresholdZ: usize = 0x560; // float32 - pub const m_flNotifyForceX: usize = 0x564; // float32 - pub const m_flNotifyForceY: usize = 0x568; // float32 - pub const m_flNotifyForceZ: usize = 0x56C; // float32 - pub const m_flNotifyForceMinTimeX: usize = 0x570; // float32 - pub const m_flNotifyForceMinTimeY: usize = 0x574; // float32 - pub const m_flNotifyForceMinTimeZ: usize = 0x578; // float32 + pub const m_flBreakAfterTimeThresholdX: usize = 0x558; // float + pub const m_flBreakAfterTimeThresholdY: usize = 0x55C; // float + pub const m_flBreakAfterTimeThresholdZ: usize = 0x560; // float + pub const m_flNotifyForceX: usize = 0x564; // float + pub const m_flNotifyForceY: usize = 0x568; // float + pub const m_flNotifyForceZ: usize = 0x56C; // float + pub const m_flNotifyForceMinTimeX: usize = 0x570; // float + pub const m_flNotifyForceMinTimeY: usize = 0x574; // float + pub const m_flNotifyForceMinTimeZ: usize = 0x578; // float pub const m_flNotifyForceLastTimeX: usize = 0x57C; // GameTime_t pub const m_flNotifyForceLastTimeY: usize = 0x580; // GameTime_t pub const m_flNotifyForceLastTimeZ: usize = 0x584; // GameTime_t @@ -3275,15 +3278,15 @@ pub mod CGenericConstraint { pub const m_nAngularMotionX: usize = 0x58C; // JointMotion_t pub const m_nAngularMotionY: usize = 0x590; // JointMotion_t pub const m_nAngularMotionZ: usize = 0x594; // JointMotion_t - pub const m_flAngularFrequencyX: usize = 0x598; // float32 - pub const m_flAngularFrequencyY: usize = 0x59C; // float32 - pub const m_flAngularFrequencyZ: usize = 0x5A0; // float32 - pub const m_flAngularDampingRatioX: usize = 0x5A4; // float32 - pub const m_flAngularDampingRatioY: usize = 0x5A8; // float32 - pub const m_flAngularDampingRatioZ: usize = 0x5AC; // float32 - pub const m_flMaxAngularImpulseX: usize = 0x5B0; // float32 - pub const m_flMaxAngularImpulseY: usize = 0x5B4; // float32 - pub const m_flMaxAngularImpulseZ: usize = 0x5B8; // float32 + pub const m_flAngularFrequencyX: usize = 0x598; // float + pub const m_flAngularFrequencyY: usize = 0x59C; // float + pub const m_flAngularFrequencyZ: usize = 0x5A0; // float + pub const m_flAngularDampingRatioX: usize = 0x5A4; // float + pub const m_flAngularDampingRatioY: usize = 0x5A8; // float + pub const m_flAngularDampingRatioZ: usize = 0x5AC; // float + pub const m_flMaxAngularImpulseX: usize = 0x5B0; // float + pub const m_flMaxAngularImpulseY: usize = 0x5B4; // float + pub const m_flMaxAngularImpulseZ: usize = 0x5B8; // float pub const m_NotifyForceReachedX: usize = 0x5C0; // CEntityIOOutput pub const m_NotifyForceReachedY: usize = 0x5E8; // CEntityIOOutput pub const m_NotifyForceReachedZ: usize = 0x610; // CEntityIOOutput @@ -3291,32 +3294,32 @@ pub mod CGenericConstraint { pub mod CGlowProperty { pub const m_fGlowColor: usize = 0x8; // Vector - pub const m_iGlowType: usize = 0x30; // int32 - pub const m_iGlowTeam: usize = 0x34; // int32 - pub const m_nGlowRange: usize = 0x38; // int32 - pub const m_nGlowRangeMin: usize = 0x3C; // int32 + pub const m_iGlowType: usize = 0x30; // int32_t + pub const m_iGlowTeam: usize = 0x34; // int32_t + pub const m_nGlowRange: usize = 0x38; // int32_t + pub const m_nGlowRangeMin: usize = 0x3C; // int32_t pub const m_glowColorOverride: usize = 0x40; // Color pub const m_bFlashing: usize = 0x44; // bool - pub const m_flGlowTime: usize = 0x48; // float32 - pub const m_flGlowStartTime: usize = 0x4C; // float32 + pub const m_flGlowTime: usize = 0x48; // float + pub const m_flGlowStartTime: usize = 0x4C; // float pub const m_bEligibleForScreenHighlight: usize = 0x50; // bool pub const m_bGlowing: usize = 0x51; // bool } pub mod CGradientFog { pub const m_hGradientFogTexture: usize = 0x4B0; // CStrongHandle< InfoForResourceTypeCTextureBase > - pub const m_flFogStartDistance: usize = 0x4B8; // float32 - pub const m_flFogEndDistance: usize = 0x4BC; // float32 + pub const m_flFogStartDistance: usize = 0x4B8; // float + pub const m_flFogEndDistance: usize = 0x4BC; // float pub const m_bHeightFogEnabled: usize = 0x4C0; // bool - pub const m_flFogStartHeight: usize = 0x4C4; // float32 - pub const m_flFogEndHeight: usize = 0x4C8; // float32 - pub const m_flFarZ: usize = 0x4CC; // float32 - pub const m_flFogMaxOpacity: usize = 0x4D0; // float32 - pub const m_flFogFalloffExponent: usize = 0x4D4; // float32 - pub const m_flFogVerticalExponent: usize = 0x4D8; // float32 + pub const m_flFogStartHeight: usize = 0x4C4; // float + pub const m_flFogEndHeight: usize = 0x4C8; // float + pub const m_flFarZ: usize = 0x4CC; // float + pub const m_flFogMaxOpacity: usize = 0x4D0; // float + pub const m_flFogFalloffExponent: usize = 0x4D4; // float + pub const m_flFogVerticalExponent: usize = 0x4D8; // float pub const m_fogColor: usize = 0x4DC; // Color - pub const m_flFogStrength: usize = 0x4E0; // float32 - pub const m_flFadeTime: usize = 0x4E4; // float32 + pub const m_flFogStrength: usize = 0x4E0; // float + pub const m_flFadeTime: usize = 0x4E4; // float pub const m_bStartDisabled: usize = 0x4E8; // bool pub const m_bIsEnabled: usize = 0x4E9; // bool pub const m_bGradientFogNeedsTextures: usize = 0x4EA; // bool @@ -3336,11 +3339,11 @@ pub mod CHandleTest { pub mod CHintMessage { pub const m_hintString: usize = 0x8; // char* pub const m_args: usize = 0x10; // CUtlVector< char* > - pub const m_duration: usize = 0x28; // float32 + pub const m_duration: usize = 0x28; // float } pub mod CHintMessageQueue { - pub const m_tmMessageEnd: usize = 0x8; // float32 + pub const m_tmMessageEnd: usize = 0x8; // float pub const m_messages: usize = 0x10; // CUtlVector< CHintMessage* > pub const m_pPlayerController: usize = 0x28; // CBasePlayerController* } @@ -3355,14 +3358,14 @@ pub mod CHostage { pub const m_OnDroppedNotRescued: usize = 0xA38; // CEntityIOOutput pub const m_OnRescued: usize = 0xA60; // CEntityIOOutput pub const m_entitySpottedState: usize = 0xA88; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0xAA0; // int32 - pub const m_uiHostageSpawnExclusionGroupMask: usize = 0xAA4; // uint32 - pub const m_nHostageSpawnRandomFactor: usize = 0xAA8; // uint32 + pub const m_nSpotRules: usize = 0xAA0; // int32_t + pub const m_uiHostageSpawnExclusionGroupMask: usize = 0xAA4; // uint32_t + pub const m_nHostageSpawnRandomFactor: usize = 0xAA8; // uint32_t pub const m_bRemove: usize = 0xAAC; // bool pub const m_vel: usize = 0xAB0; // Vector pub const m_isRescued: usize = 0xABC; // bool pub const m_jumpedThisFrame: usize = 0xABD; // bool - pub const m_nHostageState: usize = 0xAC0; // int32 + pub const m_nHostageState: usize = 0xAC0; // int32_t pub const m_leader: usize = 0xAC4; // CHandle< CBaseEntity > pub const m_lastLeader: usize = 0xAC8; // CHandle< CCSPlayerPawnBase > pub const m_reuseTimer: usize = 0xAD0; // CountdownTimer @@ -3385,8 +3388,8 @@ pub mod CHostage { pub const m_flRescueStartTime: usize = 0x2C30; // GameTime_t pub const m_flGrabSuccessTime: usize = 0x2C34; // GameTime_t pub const m_flDropStartTime: usize = 0x2C38; // GameTime_t - pub const m_nApproachRewardPayouts: usize = 0x2C3C; // int32 - pub const m_nPickupEventCount: usize = 0x2C40; // int32 + pub const m_nApproachRewardPayouts: usize = 0x2C3C; // int32_t + pub const m_nPickupEventCount: usize = 0x2C40; // int32_t pub const m_vecSpawnGroundPos: usize = 0x2C44; // Vector } @@ -3407,12 +3410,12 @@ pub mod CInferno { pub const m_fireParentZDelta: usize = 0xC10; // int32[64] pub const m_bFireIsBurning: usize = 0xD10; // bool[64] pub const m_BurnNormal: usize = 0xD50; // Vector[64] - pub const m_fireCount: usize = 0x1050; // int32 - pub const m_nInfernoType: usize = 0x1054; // int32 - pub const m_nFireEffectTickBegin: usize = 0x1058; // int32 - pub const m_nFireLifetime: usize = 0x105C; // float32 + pub const m_fireCount: usize = 0x1050; // int32_t + pub const m_nInfernoType: usize = 0x1054; // int32_t + pub const m_nFireEffectTickBegin: usize = 0x1058; // int32_t + pub const m_nFireLifetime: usize = 0x105C; // float pub const m_bInPostEffectTime: usize = 0x1060; // bool - pub const m_nFiresExtinguishCount: usize = 0x1064; // int32 + pub const m_nFiresExtinguishCount: usize = 0x1064; // int32_t pub const m_bWasCreatedInSmoke: usize = 0x1068; // bool pub const m_extent: usize = 0x1270; // Extent pub const m_damageTimer: usize = 0x1288; // CountdownTimer @@ -3422,18 +3425,18 @@ pub mod CInferno { pub const m_startPos: usize = 0x12D0; // Vector pub const m_vecOriginalSpawnLocation: usize = 0x12DC; // Vector pub const m_activeTimer: usize = 0x12E8; // IntervalTimer - pub const m_fireSpawnOffset: usize = 0x12F8; // int32 - pub const m_nMaxFlames: usize = 0x12FC; // int32 + pub const m_fireSpawnOffset: usize = 0x12F8; // int32_t + pub const m_nMaxFlames: usize = 0x12FC; // int32_t pub const m_BookkeepingTimer: usize = 0x1300; // CountdownTimer pub const m_NextSpreadTimer: usize = 0x1318; // CountdownTimer - pub const m_nSourceItemDefIndex: usize = 0x1330; // uint16 + pub const m_nSourceItemDefIndex: usize = 0x1330; // uint16_t } pub mod CInfoDynamicShadowHint { pub const m_bDisabled: usize = 0x4B0; // bool - pub const m_flRange: usize = 0x4B4; // float32 - pub const m_nImportance: usize = 0x4B8; // int32 - pub const m_nLightChoice: usize = 0x4BC; // int32 + pub const m_flRange: usize = 0x4B4; // float + pub const m_nImportance: usize = 0x4B8; // int32_t + pub const m_nLightChoice: usize = 0x4BC; // int32_t pub const m_hLight: usize = 0x4C0; // CHandle< CBaseEntity > } @@ -3444,17 +3447,17 @@ pub mod CInfoDynamicShadowHintBox { pub mod CInfoGameEventProxy { pub const m_iszEventName: usize = 0x4B0; // CUtlSymbolLarge - pub const m_flRange: usize = 0x4B8; // float32 + pub const m_flRange: usize = 0x4B8; // float } pub mod CInfoOffscreenPanoramaTexture { pub const m_bDisabled: usize = 0x4B0; // bool - pub const m_nResolutionX: usize = 0x4B4; // int32 - pub const m_nResolutionY: usize = 0x4B8; // int32 + pub const m_nResolutionX: usize = 0x4B4; // int32_t + pub const m_nResolutionY: usize = 0x4B8; // int32_t pub const m_szLayoutFileName: usize = 0x4C0; // CUtlSymbolLarge pub const m_RenderAttrName: usize = 0x4C8; // CUtlSymbolLarge pub const m_TargetEntities: usize = 0x4D0; // CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > - pub const m_nTargetChangeCount: usize = 0x4E8; // int32 + pub const m_nTargetChangeCount: usize = 0x4E8; // int32_t pub const m_vecCSSClasses: usize = 0x4F0; // CNetworkUtlVectorBase< CUtlSymbolLarge > pub const m_szTargetsName: usize = 0x508; // CUtlSymbolLarge pub const m_AdditionalTargetEntities: usize = 0x510; // CUtlVector< CHandle< CBaseModelEntity > > @@ -3473,13 +3476,13 @@ pub mod CInfoSpawnGroupLoadUnload { pub const m_iszSpawnGroupFilterName: usize = 0x558; // CUtlSymbolLarge pub const m_iszLandmarkName: usize = 0x560; // CUtlSymbolLarge pub const m_sFixedSpawnGroupName: usize = 0x568; // CUtlString - pub const m_flTimeoutInterval: usize = 0x570; // float32 + pub const m_flTimeoutInterval: usize = 0x570; // float pub const m_bStreamingStarted: usize = 0x574; // bool pub const m_bUnloadingStarted: usize = 0x575; // bool } pub mod CInfoVisibilityBox { - pub const m_nMode: usize = 0x4B4; // int32 + pub const m_nMode: usize = 0x4B4; // int32_t pub const m_vBoxSize: usize = 0x4B8; // Vector pub const m_bEnabled: usize = 0x4C4; // bool } @@ -3491,14 +3494,14 @@ pub mod CInfoWorldLayer { pub const m_bWorldLayerVisible: usize = 0x4E8; // bool pub const m_bEntitiesSpawned: usize = 0x4E9; // bool pub const m_bCreateAsChildSpawnGroup: usize = 0x4EA; // bool - pub const m_hLayerSpawnGroup: usize = 0x4EC; // uint32 + pub const m_hLayerSpawnGroup: usize = 0x4EC; // uint32_t } pub mod CInstancedSceneEntity { pub const m_hOwner: usize = 0xA08; // CHandle< CBaseEntity > pub const m_bHadOwner: usize = 0xA0C; // bool - pub const m_flPostSpeakDelay: usize = 0xA10; // float32 - pub const m_flPreDelay: usize = 0xA14; // float32 + pub const m_flPostSpeakDelay: usize = 0xA10; // float + pub const m_flPreDelay: usize = 0xA14; // float pub const m_bIsBackground: usize = 0xA18; // bool } @@ -3510,9 +3513,9 @@ pub mod CInstructorEventEntity { pub mod CIronSightController { pub const m_bIronSightAvailable: usize = 0x8; // bool - pub const m_flIronSightAmount: usize = 0xC; // float32 - pub const m_flIronSightAmountGained: usize = 0x10; // float32 - pub const m_flIronSightAmountBiased: usize = 0x14; // float32 + pub const m_flIronSightAmount: usize = 0xC; // float + pub const m_flIronSightAmountGained: usize = 0x10; // float + pub const m_flIronSightAmountBiased: usize = 0x14; // float } pub mod CItem { @@ -3528,7 +3531,7 @@ pub mod CItem { pub mod CItemDefuser { pub const m_entitySpottedState: usize = 0x968; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0x980; // int32 + pub const m_nSpotRules: usize = 0x980; // int32_t } pub mod CItemDogtags { @@ -3539,8 +3542,8 @@ pub mod CItemDogtags { pub mod CItemGeneric { pub const m_bHasTriggerRadius: usize = 0x970; // bool pub const m_bHasPickupRadius: usize = 0x971; // bool - pub const m_flPickupRadiusSqr: usize = 0x974; // float32 - pub const m_flTriggerRadiusSqr: usize = 0x978; // float32 + pub const m_flPickupRadiusSqr: usize = 0x974; // float + pub const m_flTriggerRadiusSqr: usize = 0x978; // float pub const m_flLastPickupCheck: usize = 0x97C; // GameTime_t pub const m_bPlayerCounterListenerAdded: usize = 0x980; // bool pub const m_bPlayerInTriggerRadius: usize = 0x981; // bool @@ -3562,8 +3565,8 @@ pub mod CItemGeneric { pub const m_OnTriggerTouch: usize = 0xA60; // CEntityIOOutput pub const m_OnTriggerEndTouch: usize = 0xA88; // CEntityIOOutput pub const m_pAllowPickupScriptFunction: usize = 0xAB0; // CUtlSymbolLarge - pub const m_flPickupRadius: usize = 0xAB8; // float32 - pub const m_flTriggerRadius: usize = 0xABC; // float32 + pub const m_flPickupRadius: usize = 0xAB8; // float + pub const m_flTriggerRadius: usize = 0xABC; // float pub const m_pTriggerSoundEffect: usize = 0xAC0; // CUtlSymbolLarge pub const m_bGlowWhenInTrigger: usize = 0xAC8; // bool pub const m_glowColor: usize = 0xAC9; // Color @@ -3580,7 +3583,7 @@ pub mod CKeepUpright { pub const m_localTestAxis: usize = 0x4C4; // Vector pub const m_nameAttach: usize = 0x4D8; // CUtlSymbolLarge pub const m_attachedObject: usize = 0x4E0; // CHandle< CBaseEntity > - pub const m_angularLimit: usize = 0x4E4; // float32 + pub const m_angularLimit: usize = 0x4E4; // float pub const m_bActive: usize = 0x4E8; // bool pub const m_bDampAllRotation: usize = 0x4E9; // bool } @@ -3589,50 +3592,50 @@ pub mod CLightComponent { pub const __m_pChainEntity: usize = 0x48; // CNetworkVarChainer pub const m_Color: usize = 0x85; // Color pub const m_SecondaryColor: usize = 0x89; // Color - pub const m_flBrightness: usize = 0x90; // float32 - pub const m_flBrightnessScale: usize = 0x94; // float32 - pub const m_flBrightnessMult: usize = 0x98; // float32 - pub const m_flRange: usize = 0x9C; // float32 - pub const m_flFalloff: usize = 0xA0; // float32 - pub const m_flAttenuation0: usize = 0xA4; // float32 - pub const m_flAttenuation1: usize = 0xA8; // float32 - pub const m_flAttenuation2: usize = 0xAC; // float32 - pub const m_flTheta: usize = 0xB0; // float32 - pub const m_flPhi: usize = 0xB4; // float32 + pub const m_flBrightness: usize = 0x90; // float + pub const m_flBrightnessScale: usize = 0x94; // float + pub const m_flBrightnessMult: usize = 0x98; // float + pub const m_flRange: usize = 0x9C; // float + pub const m_flFalloff: usize = 0xA0; // float + pub const m_flAttenuation0: usize = 0xA4; // float + pub const m_flAttenuation1: usize = 0xA8; // float + pub const m_flAttenuation2: usize = 0xAC; // float + pub const m_flTheta: usize = 0xB0; // float + pub const m_flPhi: usize = 0xB4; // float pub const m_hLightCookie: usize = 0xB8; // CStrongHandle< InfoForResourceTypeCTextureBase > - pub const m_nCascades: usize = 0xC0; // int32 - pub const m_nCastShadows: usize = 0xC4; // int32 - pub const m_nShadowWidth: usize = 0xC8; // int32 - pub const m_nShadowHeight: usize = 0xCC; // int32 + pub const m_nCascades: usize = 0xC0; // int32_t + pub const m_nCastShadows: usize = 0xC4; // int32_t + pub const m_nShadowWidth: usize = 0xC8; // int32_t + pub const m_nShadowHeight: usize = 0xCC; // int32_t pub const m_bRenderDiffuse: usize = 0xD0; // bool - pub const m_nRenderSpecular: usize = 0xD4; // int32 + pub const m_nRenderSpecular: usize = 0xD4; // int32_t pub const m_bRenderTransmissive: usize = 0xD8; // bool - pub const m_flOrthoLightWidth: usize = 0xDC; // float32 - pub const m_flOrthoLightHeight: usize = 0xE0; // float32 - pub const m_nStyle: usize = 0xE4; // int32 + pub const m_flOrthoLightWidth: usize = 0xDC; // float + pub const m_flOrthoLightHeight: usize = 0xE0; // float + pub const m_nStyle: usize = 0xE4; // int32_t pub const m_Pattern: usize = 0xE8; // CUtlString - pub const m_nCascadeRenderStaticObjects: usize = 0xF0; // int32 - pub const m_flShadowCascadeCrossFade: usize = 0xF4; // float32 - pub const m_flShadowCascadeDistanceFade: usize = 0xF8; // float32 - pub const m_flShadowCascadeDistance0: usize = 0xFC; // float32 - pub const m_flShadowCascadeDistance1: usize = 0x100; // float32 - pub const m_flShadowCascadeDistance2: usize = 0x104; // float32 - pub const m_flShadowCascadeDistance3: usize = 0x108; // float32 - pub const m_nShadowCascadeResolution0: usize = 0x10C; // int32 - pub const m_nShadowCascadeResolution1: usize = 0x110; // int32 - pub const m_nShadowCascadeResolution2: usize = 0x114; // int32 - pub const m_nShadowCascadeResolution3: usize = 0x118; // int32 + pub const m_nCascadeRenderStaticObjects: usize = 0xF0; // int32_t + pub const m_flShadowCascadeCrossFade: usize = 0xF4; // float + pub const m_flShadowCascadeDistanceFade: usize = 0xF8; // float + pub const m_flShadowCascadeDistance0: usize = 0xFC; // float + pub const m_flShadowCascadeDistance1: usize = 0x100; // float + pub const m_flShadowCascadeDistance2: usize = 0x104; // float + pub const m_flShadowCascadeDistance3: usize = 0x108; // float + pub const m_nShadowCascadeResolution0: usize = 0x10C; // int32_t + pub const m_nShadowCascadeResolution1: usize = 0x110; // int32_t + pub const m_nShadowCascadeResolution2: usize = 0x114; // int32_t + pub const m_nShadowCascadeResolution3: usize = 0x118; // int32_t pub const m_bUsesBakedShadowing: usize = 0x11C; // bool - pub const m_nShadowPriority: usize = 0x120; // int32 - pub const m_nBakedShadowIndex: usize = 0x124; // int32 + pub const m_nShadowPriority: usize = 0x120; // int32_t + pub const m_nBakedShadowIndex: usize = 0x124; // int32_t pub const m_bRenderToCubemaps: usize = 0x128; // bool pub const m_LightGroups: usize = 0x130; // CUtlSymbolLarge - pub const m_nDirectLight: usize = 0x138; // int32 - pub const m_nIndirectLight: usize = 0x13C; // int32 - pub const m_flFadeMinDist: usize = 0x140; // float32 - pub const m_flFadeMaxDist: usize = 0x144; // float32 - pub const m_flShadowFadeMinDist: usize = 0x148; // float32 - pub const m_flShadowFadeMaxDist: usize = 0x14C; // float32 + pub const m_nDirectLight: usize = 0x138; // int32_t + pub const m_nIndirectLight: usize = 0x13C; // int32_t + pub const m_flFadeMinDist: usize = 0x140; // float + pub const m_flFadeMaxDist: usize = 0x144; // float + pub const m_flShadowFadeMinDist: usize = 0x148; // float + pub const m_flShadowFadeMaxDist: usize = 0x14C; // float pub const m_bEnabled: usize = 0x150; // bool pub const m_bFlicker: usize = 0x151; // bool pub const m_bPrecomputedFieldsValid: usize = 0x152; // bool @@ -3641,18 +3644,18 @@ pub mod CLightComponent { pub const m_vPrecomputedOBBOrigin: usize = 0x16C; // Vector pub const m_vPrecomputedOBBAngles: usize = 0x178; // QAngle pub const m_vPrecomputedOBBExtent: usize = 0x184; // Vector - pub const m_flPrecomputedMaxRange: usize = 0x190; // float32 - pub const m_nFogLightingMode: usize = 0x194; // int32 - pub const m_flFogContributionStength: usize = 0x198; // float32 - pub const m_flNearClipPlane: usize = 0x19C; // float32 + pub const m_flPrecomputedMaxRange: usize = 0x190; // float + pub const m_nFogLightingMode: usize = 0x194; // int32_t + pub const m_flFogContributionStength: usize = 0x198; // float + pub const m_flNearClipPlane: usize = 0x19C; // float pub const m_SkyColor: usize = 0x1A0; // Color - pub const m_flSkyIntensity: usize = 0x1A4; // float32 + pub const m_flSkyIntensity: usize = 0x1A4; // float pub const m_SkyAmbientBounce: usize = 0x1A8; // Color pub const m_bUseSecondaryColor: usize = 0x1AC; // bool pub const m_bMixedShadows: usize = 0x1AD; // bool pub const m_flLightStyleStartTime: usize = 0x1B0; // GameTime_t - pub const m_flCapsuleLength: usize = 0x1B4; // float32 - pub const m_flMinRoughness: usize = 0x1B8; // float32 + pub const m_flCapsuleLength: usize = 0x1B4; // float + pub const m_flMinRoughness: usize = 0x1B8; // float pub const m_bPvsModifyEntity: usize = 0x1C8; // bool } @@ -3661,13 +3664,13 @@ pub mod CLightEntity { } pub mod CLightGlow { - pub const m_nHorizontalSize: usize = 0x700; // uint32 - pub const m_nVerticalSize: usize = 0x704; // uint32 - pub const m_nMinDist: usize = 0x708; // uint32 - pub const m_nMaxDist: usize = 0x70C; // uint32 - pub const m_nOuterMaxDist: usize = 0x710; // uint32 - pub const m_flGlowProxySize: usize = 0x714; // float32 - pub const m_flHDRColorScale: usize = 0x718; // float32 + pub const m_nHorizontalSize: usize = 0x700; // uint32_t + pub const m_nVerticalSize: usize = 0x704; // uint32_t + pub const m_nMinDist: usize = 0x708; // uint32_t + pub const m_nMaxDist: usize = 0x70C; // uint32_t + pub const m_nOuterMaxDist: usize = 0x710; // uint32_t + pub const m_flGlowProxySize: usize = 0x714; // float + pub const m_flHDRColorScale: usize = 0x718; // float } pub mod CLogicAchievement { @@ -3677,10 +3680,10 @@ pub mod CLogicAchievement { } pub mod CLogicActiveAutosave { - pub const m_TriggerHitPoints: usize = 0x4C0; // int32 - pub const m_flTimeToTrigger: usize = 0x4C4; // float32 + pub const m_TriggerHitPoints: usize = 0x4C0; // int32_t + pub const m_flTimeToTrigger: usize = 0x4C4; // float pub const m_flStartTime: usize = 0x4C8; // GameTime_t - pub const m_flDangerousTime: usize = 0x4CC; // float32 + pub const m_flDangerousTime: usize = 0x4CC; // float } pub mod CLogicAuto { @@ -3699,8 +3702,8 @@ pub mod CLogicAuto { pub mod CLogicAutosave { pub const m_bForceNewLevelUnit: usize = 0x4B0; // bool - pub const m_minHitPoints: usize = 0x4B4; // int32 - pub const m_minHitPointsToCommit: usize = 0x4B8; // int32 + pub const m_minHitPoints: usize = 0x4B4; // int32_t + pub const m_minHitPointsToCommit: usize = 0x4B8; // int32_t } pub mod CLogicBranch { @@ -3721,8 +3724,8 @@ pub mod CLogicBranchList { pub mod CLogicCase { pub const m_nCase: usize = 0x4B0; // CUtlSymbolLarge[32] - pub const m_nShuffleCases: usize = 0x5B0; // int32 - pub const m_nLastShuffleCase: usize = 0x5B4; // int32 + pub const m_nShuffleCases: usize = 0x5B0; // int32_t + pub const m_nLastShuffleCase: usize = 0x5B4; // int32_t pub const m_uchShuffleCaseMap: usize = 0x5B8; // uint8[32] pub const m_OnCase: usize = 0x5D8; // CEntityIOOutput[32] pub const m_OnDefault: usize = 0xAD8; // CEntityOutputTemplate< CVariantBase< CVariantDefaultAllocator > > @@ -3736,8 +3739,8 @@ pub mod CLogicCollisionPair { } pub mod CLogicCompare { - pub const m_flInValue: usize = 0x4B0; // float32 - pub const m_flCompareValue: usize = 0x4B4; // float32 + pub const m_flInValue: usize = 0x4B0; // float + pub const m_flCompareValue: usize = 0x4B4; // float pub const m_OnLessThan: usize = 0x4B8; // CEntityOutputTemplate< float32 > pub const m_OnEqualTo: usize = 0x4E0; // CEntityOutputTemplate< float32 > pub const m_OnNotEqualTo: usize = 0x508; // CEntityOutputTemplate< float32 > @@ -3746,18 +3749,18 @@ pub mod CLogicCompare { pub mod CLogicDistanceAutosave { pub const m_iszTargetEntity: usize = 0x4B0; // CUtlSymbolLarge - pub const m_flDistanceToPlayer: usize = 0x4B8; // float32 + pub const m_flDistanceToPlayer: usize = 0x4B8; // float pub const m_bForceNewLevelUnit: usize = 0x4BC; // bool pub const m_bCheckCough: usize = 0x4BD; // bool pub const m_bThinkDangerous: usize = 0x4BE; // bool - pub const m_flDangerousTime: usize = 0x4C0; // float32 + pub const m_flDangerousTime: usize = 0x4C0; // float } pub mod CLogicDistanceCheck { pub const m_iszEntityA: usize = 0x4B0; // CUtlSymbolLarge pub const m_iszEntityB: usize = 0x4B8; // CUtlSymbolLarge - pub const m_flZone1Distance: usize = 0x4C0; // float32 - pub const m_flZone2Distance: usize = 0x4C4; // float32 + pub const m_flZone1Distance: usize = 0x4C0; // float + pub const m_flZone2Distance: usize = 0x4C4; // float pub const m_InZone1: usize = 0x4C8; // CEntityIOOutput pub const m_InZone2: usize = 0x4F0; // CEntityIOOutput pub const m_InZone3: usize = 0x518; // CEntityIOOutput @@ -3790,8 +3793,8 @@ pub mod CLogicMeasureMovement { pub const m_hMeasureReference: usize = 0x4CC; // CHandle< CBaseEntity > pub const m_hTarget: usize = 0x4D0; // CHandle< CBaseEntity > pub const m_hTargetReference: usize = 0x4D4; // CHandle< CBaseEntity > - pub const m_flScale: usize = 0x4D8; // float32 - pub const m_nMeasureType: usize = 0x4DC; // int32 + pub const m_flScale: usize = 0x4D8; // float + pub const m_nMeasureType: usize = 0x4DC; // int32_t } pub mod CLogicNPCCounter { @@ -3813,36 +3816,36 @@ pub mod CLogicNPCCounter { pub const m_OnMinPlayerDist_3: usize = 0x708; // CEntityOutputTemplate< float32 > pub const m_hSource: usize = 0x730; // CEntityHandle pub const m_iszSourceEntityName: usize = 0x738; // CUtlSymbolLarge - pub const m_flDistanceMax: usize = 0x740; // float32 + pub const m_flDistanceMax: usize = 0x740; // float pub const m_bDisabled: usize = 0x744; // bool - pub const m_nMinCountAll: usize = 0x748; // int32 - pub const m_nMaxCountAll: usize = 0x74C; // int32 - pub const m_nMinFactorAll: usize = 0x750; // int32 - pub const m_nMaxFactorAll: usize = 0x754; // int32 + pub const m_nMinCountAll: usize = 0x748; // int32_t + pub const m_nMaxCountAll: usize = 0x74C; // int32_t + pub const m_nMinFactorAll: usize = 0x750; // int32_t + pub const m_nMaxFactorAll: usize = 0x754; // int32_t pub const m_iszNPCClassname_1: usize = 0x760; // CUtlSymbolLarge - pub const m_nNPCState_1: usize = 0x768; // int32 + pub const m_nNPCState_1: usize = 0x768; // int32_t pub const m_bInvertState_1: usize = 0x76C; // bool - pub const m_nMinCount_1: usize = 0x770; // int32 - pub const m_nMaxCount_1: usize = 0x774; // int32 - pub const m_nMinFactor_1: usize = 0x778; // int32 - pub const m_nMaxFactor_1: usize = 0x77C; // int32 - pub const m_flDefaultDist_1: usize = 0x784; // float32 + pub const m_nMinCount_1: usize = 0x770; // int32_t + pub const m_nMaxCount_1: usize = 0x774; // int32_t + pub const m_nMinFactor_1: usize = 0x778; // int32_t + pub const m_nMaxFactor_1: usize = 0x77C; // int32_t + pub const m_flDefaultDist_1: usize = 0x784; // float pub const m_iszNPCClassname_2: usize = 0x788; // CUtlSymbolLarge - pub const m_nNPCState_2: usize = 0x790; // int32 + pub const m_nNPCState_2: usize = 0x790; // int32_t pub const m_bInvertState_2: usize = 0x794; // bool - pub const m_nMinCount_2: usize = 0x798; // int32 - pub const m_nMaxCount_2: usize = 0x79C; // int32 - pub const m_nMinFactor_2: usize = 0x7A0; // int32 - pub const m_nMaxFactor_2: usize = 0x7A4; // int32 - pub const m_flDefaultDist_2: usize = 0x7AC; // float32 + pub const m_nMinCount_2: usize = 0x798; // int32_t + pub const m_nMaxCount_2: usize = 0x79C; // int32_t + pub const m_nMinFactor_2: usize = 0x7A0; // int32_t + pub const m_nMaxFactor_2: usize = 0x7A4; // int32_t + pub const m_flDefaultDist_2: usize = 0x7AC; // float pub const m_iszNPCClassname_3: usize = 0x7B0; // CUtlSymbolLarge - pub const m_nNPCState_3: usize = 0x7B8; // int32 + pub const m_nNPCState_3: usize = 0x7B8; // int32_t pub const m_bInvertState_3: usize = 0x7BC; // bool - pub const m_nMinCount_3: usize = 0x7C0; // int32 - pub const m_nMaxCount_3: usize = 0x7C4; // int32 - pub const m_nMinFactor_3: usize = 0x7C8; // int32 - pub const m_nMaxFactor_3: usize = 0x7CC; // int32 - pub const m_flDefaultDist_3: usize = 0x7D4; // float32 + pub const m_nMinCount_3: usize = 0x7C0; // int32_t + pub const m_nMaxCount_3: usize = 0x7C4; // int32_t + pub const m_nMinFactor_3: usize = 0x7C8; // int32_t + pub const m_nMaxFactor_3: usize = 0x7CC; // int32_t + pub const m_flDefaultDist_3: usize = 0x7D4; // float } pub mod CLogicNPCCounterAABB { @@ -3876,23 +3879,23 @@ pub mod CLogicRelay { } pub mod CMapInfo { - pub const m_iBuyingStatus: usize = 0x4B0; // int32 - pub const m_flBombRadius: usize = 0x4B4; // float32 - pub const m_iPetPopulation: usize = 0x4B8; // int32 + pub const m_iBuyingStatus: usize = 0x4B0; // int32_t + pub const m_flBombRadius: usize = 0x4B4; // float + pub const m_iPetPopulation: usize = 0x4B8; // int32_t pub const m_bUseNormalSpawnsForDM: usize = 0x4BC; // bool pub const m_bDisableAutoGeneratedDMSpawns: usize = 0x4BD; // bool - pub const m_flBotMaxVisionDistance: usize = 0x4C0; // float32 - pub const m_iHostageCount: usize = 0x4C4; // int32 + pub const m_flBotMaxVisionDistance: usize = 0x4C0; // float + pub const m_iHostageCount: usize = 0x4C4; // int32_t pub const m_bFadePlayerVisibilityFarZ: usize = 0x4C8; // bool } pub mod CMapVetoPickController { pub const m_bPlayedIntroVcd: usize = 0x4B0; // bool pub const m_bNeedToPlayFiveSecondsRemaining: usize = 0x4B1; // bool - pub const m_dblPreMatchDraftSequenceTime: usize = 0x4D0; // float64 + pub const m_dblPreMatchDraftSequenceTime: usize = 0x4D0; // double pub const m_bPreMatchDraftStateChanged: usize = 0x4D8; // bool - pub const m_nDraftType: usize = 0x4DC; // int32 - pub const m_nTeamWinningCoinToss: usize = 0x4E0; // int32 + pub const m_nDraftType: usize = 0x4DC; // int32_t + pub const m_nTeamWinningCoinToss: usize = 0x4E0; // int32_t pub const m_nTeamWithFirstChoice: usize = 0x4E4; // int32[64] pub const m_nVoteMapIdsList: usize = 0x5E4; // int32[7] pub const m_nAccountIDs: usize = 0x600; // int32[64] @@ -3903,9 +3906,9 @@ pub mod CMapVetoPickController { pub const m_nMapId4: usize = 0xB00; // int32[64] pub const m_nMapId5: usize = 0xC00; // int32[64] pub const m_nStartingSide0: usize = 0xD00; // int32[64] - pub const m_nCurrentPhase: usize = 0xE00; // int32 - pub const m_nPhaseStartTick: usize = 0xE04; // int32 - pub const m_nPhaseDurationTicks: usize = 0xE08; // int32 + pub const m_nCurrentPhase: usize = 0xE00; // int32_t + pub const m_nPhaseStartTick: usize = 0xE04; // int32_t + pub const m_nPhaseDurationTicks: usize = 0xE08; // int32_t pub const m_OnMapVetoed: usize = 0xE10; // CEntityOutputTemplate< CUtlSymbolLarge > pub const m_OnMapPicked: usize = 0xE38; // CEntityOutputTemplate< CUtlSymbolLarge > pub const m_OnSidesPicked: usize = 0xE60; // CEntityOutputTemplate< int32 > @@ -3932,20 +3935,20 @@ pub mod CMarkupVolumeTagged_NavGame { pub mod CMarkupVolumeWithRef { pub const m_bUseRef: usize = 0x740; // bool pub const m_vRefPos: usize = 0x744; // Vector - pub const m_flRefDot: usize = 0x750; // float32 + pub const m_flRefDot: usize = 0x750; // float } pub mod CMathColorBlend { - pub const m_flInMin: usize = 0x4B0; // float32 - pub const m_flInMax: usize = 0x4B4; // float32 + pub const m_flInMin: usize = 0x4B0; // float + pub const m_flInMax: usize = 0x4B4; // float pub const m_OutColor1: usize = 0x4B8; // Color pub const m_OutColor2: usize = 0x4BC; // Color pub const m_OutValue: usize = 0x4C0; // CEntityOutputTemplate< Color > } pub mod CMathCounter { - pub const m_flMin: usize = 0x4B0; // float32 - pub const m_flMax: usize = 0x4B4; // float32 + pub const m_flMin: usize = 0x4B0; // float + pub const m_flMax: usize = 0x4B4; // float pub const m_bHitMin: usize = 0x4B8; // bool pub const m_bHitMax: usize = 0x4B9; // bool pub const m_bDisabled: usize = 0x4BA; // bool @@ -3958,11 +3961,11 @@ pub mod CMathCounter { } pub mod CMathRemap { - pub const m_flInMin: usize = 0x4B0; // float32 - pub const m_flInMax: usize = 0x4B4; // float32 - pub const m_flOut1: usize = 0x4B8; // float32 - pub const m_flOut2: usize = 0x4BC; // float32 - pub const m_flOldInValue: usize = 0x4C0; // float32 + pub const m_flInMin: usize = 0x4B0; // float + pub const m_flInMax: usize = 0x4B4; // float + pub const m_flOut1: usize = 0x4B8; // float + pub const m_flOut2: usize = 0x4BC; // float + pub const m_flOldInValue: usize = 0x4C0; // float pub const m_bEnabled: usize = 0x4C4; // bool pub const m_OutValue: usize = 0x4C8; // CEntityOutputTemplate< float32 > pub const m_OnRoseAboveMin: usize = 0x4F0; // CEntityIOOutput @@ -3979,15 +3982,15 @@ pub mod CMelee { pub mod CMessage { pub const m_iszMessage: usize = 0x4B0; // CUtlSymbolLarge - pub const m_MessageVolume: usize = 0x4B8; // float32 - pub const m_MessageAttenuation: usize = 0x4BC; // int32 - pub const m_Radius: usize = 0x4C0; // float32 + pub const m_MessageVolume: usize = 0x4B8; // float + pub const m_MessageAttenuation: usize = 0x4BC; // int32_t + pub const m_Radius: usize = 0x4C0; // float pub const m_sNoise: usize = 0x4C8; // CUtlSymbolLarge pub const m_OnShowMessage: usize = 0x4D0; // CEntityIOOutput } pub mod CMessageEntity { - pub const m_radius: usize = 0x4B0; // int32 + pub const m_radius: usize = 0x4B0; // int32_t pub const m_messageText: usize = 0x4B8; // CUtlSymbolLarge pub const m_drawText: usize = 0x4C0; // bool pub const m_bDeveloperOnly: usize = 0x4C1; // bool @@ -3998,10 +4001,10 @@ pub mod CModelState { pub const m_hModel: usize = 0xA0; // CStrongHandle< InfoForResourceTypeCModel > pub const m_ModelName: usize = 0xA8; // CUtlSymbolLarge pub const m_bClientClothCreationSuppressed: usize = 0xE8; // bool - pub const m_MeshGroupMask: usize = 0x180; // uint64 - pub const m_nIdealMotionType: usize = 0x222; // int8 - pub const m_nForceLOD: usize = 0x223; // int8 - pub const m_nClothUpdateFlags: usize = 0x224; // int8 + pub const m_MeshGroupMask: usize = 0x180; // uint64_t + pub const m_nIdealMotionType: usize = 0x222; // int8_t + pub const m_nForceLOD: usize = 0x223; // int8_t + pub const m_nClothUpdateFlags: usize = 0x224; // int8_t } pub mod CMolotovProjectile { @@ -4017,32 +4020,32 @@ pub mod CMomentaryRotButton { pub const m_OnFullyOpen: usize = 0x918; // CEntityIOOutput pub const m_OnFullyClosed: usize = 0x940; // CEntityIOOutput pub const m_OnReachedPosition: usize = 0x968; // CEntityIOOutput - pub const m_lastUsed: usize = 0x990; // int32 + pub const m_lastUsed: usize = 0x990; // int32_t pub const m_start: usize = 0x994; // QAngle pub const m_end: usize = 0x9A0; // QAngle - pub const m_IdealYaw: usize = 0x9AC; // float32 + pub const m_IdealYaw: usize = 0x9AC; // float pub const m_sNoise: usize = 0x9B0; // CUtlSymbolLarge pub const m_bUpdateTarget: usize = 0x9B8; // bool - pub const m_direction: usize = 0x9BC; // int32 - pub const m_returnSpeed: usize = 0x9C0; // float32 - pub const m_flStartPosition: usize = 0x9C4; // float32 + pub const m_direction: usize = 0x9BC; // int32_t + pub const m_returnSpeed: usize = 0x9C0; // float + pub const m_flStartPosition: usize = 0x9C4; // float } pub mod CMotorController { - pub const m_speed: usize = 0x8; // float32 - pub const m_maxTorque: usize = 0xC; // float32 + pub const m_speed: usize = 0x8; // float + pub const m_maxTorque: usize = 0xC; // float pub const m_axis: usize = 0x10; // Vector - pub const m_inertiaFactor: usize = 0x1C; // float32 + pub const m_inertiaFactor: usize = 0x1C; // float } pub mod CMultiLightProxy { pub const m_iszLightNameFilter: usize = 0x4B0; // CUtlSymbolLarge pub const m_iszLightClassFilter: usize = 0x4B8; // CUtlSymbolLarge - pub const m_flLightRadiusFilter: usize = 0x4C0; // float32 - pub const m_flBrightnessDelta: usize = 0x4C4; // float32 + pub const m_flLightRadiusFilter: usize = 0x4C0; // float + pub const m_flBrightnessDelta: usize = 0x4C4; // float pub const m_bPerformScreenFade: usize = 0x4C8; // bool - pub const m_flTargetBrightnessMultiplier: usize = 0x4CC; // float32 - pub const m_flCurrentBrightnessMultiplier: usize = 0x4D0; // float32 + pub const m_flTargetBrightnessMultiplier: usize = 0x4CC; // float + pub const m_flCurrentBrightnessMultiplier: usize = 0x4D0; // float pub const m_vecLights: usize = 0x4D8; // CUtlVector< CHandle< CLightEntity > > } @@ -4050,7 +4053,7 @@ pub mod CMultiSource { pub const m_rgEntities: usize = 0x4B0; // CHandle< CBaseEntity >[32] pub const m_rgTriggered: usize = 0x530; // int32[32] pub const m_OnTrigger: usize = 0x5B0; // CEntityIOOutput - pub const m_iTotal: usize = 0x5D8; // int32 + pub const m_iTotal: usize = 0x5D8; // int32_t pub const m_globalstate: usize = 0x5E0; // CUtlSymbolLarge } @@ -4064,31 +4067,31 @@ pub mod CNavHullPresetVData { pub mod CNavHullVData { pub const m_bAgentEnabled: usize = 0x0; // bool - pub const m_agentRadius: usize = 0x4; // float32 - pub const m_agentHeight: usize = 0x8; // float32 + pub const m_agentRadius: usize = 0x4; // float + pub const m_agentHeight: usize = 0x8; // float pub const m_agentShortHeightEnabled: usize = 0xC; // bool - pub const m_agentShortHeight: usize = 0x10; // float32 - pub const m_agentMaxClimb: usize = 0x14; // float32 - pub const m_agentMaxSlope: usize = 0x18; // int32 - pub const m_agentMaxJumpDownDist: usize = 0x1C; // float32 - pub const m_agentMaxJumpHorizDistBase: usize = 0x20; // float32 - pub const m_agentMaxJumpUpDist: usize = 0x24; // float32 - pub const m_agentBorderErosion: usize = 0x28; // int32 + pub const m_agentShortHeight: usize = 0x10; // float + pub const m_agentMaxClimb: usize = 0x14; // float + pub const m_agentMaxSlope: usize = 0x18; // int32_t + pub const m_agentMaxJumpDownDist: usize = 0x1C; // float + pub const m_agentMaxJumpHorizDistBase: usize = 0x20; // float + pub const m_agentMaxJumpUpDist: usize = 0x24; // float + pub const m_agentBorderErosion: usize = 0x28; // int32_t } pub mod CNavLinkAnimgraphVar { pub const m_strAnimgraphVar: usize = 0x0; // CUtlString - pub const m_unAlignmentDegrees: usize = 0x8; // uint32 + pub const m_unAlignmentDegrees: usize = 0x8; // uint32_t } pub mod CNavLinkAreaEntity { - pub const m_flWidth: usize = 0x4B0; // float32 + pub const m_flWidth: usize = 0x4B0; // float pub const m_vLocatorOffset: usize = 0x4B4; // Vector pub const m_qLocatorAnglesOffset: usize = 0x4C0; // QAngle pub const m_strMovementForward: usize = 0x4D0; // CUtlSymbolLarge pub const m_strMovementReverse: usize = 0x4D8; // CUtlSymbolLarge - pub const m_nNavLinkIdForward: usize = 0x4E0; // int32 - pub const m_nNavLinkIdReverse: usize = 0x4E4; // int32 + pub const m_nNavLinkIdForward: usize = 0x4E0; // int32_t + pub const m_nNavLinkIdReverse: usize = 0x4E4; // int32_t pub const m_bEnabled: usize = 0x4E8; // bool pub const m_strFilterName: usize = 0x4F0; // CUtlSymbolLarge pub const m_hFilter: usize = 0x4F8; // CHandle< CBaseFilter > @@ -4099,7 +4102,7 @@ pub mod CNavLinkAreaEntity { pub mod CNavLinkMovementVData { pub const m_bIsInterpolated: usize = 0x0; // bool - pub const m_unRecommendedDistance: usize = 0x4; // uint32 + pub const m_unRecommendedDistance: usize = 0x4; // uint32_t pub const m_vecAnimgraphVars: usize = 0x8; // CUtlVector< CNavLinkAnimgraphVar > } @@ -4109,16 +4112,16 @@ pub mod CNavSpaceInfo { pub mod CNavVolumeBreadthFirstSearch { pub const m_vStartPos: usize = 0xA0; // Vector - pub const m_flSearchDist: usize = 0xAC; // float32 + pub const m_flSearchDist: usize = 0xAC; // float } pub mod CNavVolumeSphere { pub const m_vCenter: usize = 0x70; // Vector - pub const m_flRadius: usize = 0x7C; // float32 + pub const m_flRadius: usize = 0x7C; // float } pub mod CNavVolumeSphericalShell { - pub const m_flRadiusInner: usize = 0x80; // float32 + pub const m_flRadiusInner: usize = 0x80; // float } pub mod CNavVolumeVector { @@ -4126,10 +4129,10 @@ pub mod CNavVolumeVector { } pub mod CNetworkOriginCellCoordQuantizedVector { - pub const m_cellX: usize = 0x10; // uint16 - pub const m_cellY: usize = 0x12; // uint16 - pub const m_cellZ: usize = 0x14; // uint16 - pub const m_nOutsideWorld: usize = 0x16; // uint16 + pub const m_cellX: usize = 0x10; // uint16_t + pub const m_cellY: usize = 0x12; // uint16_t + pub const m_cellZ: usize = 0x14; // uint16_t + pub const m_nOutsideWorld: usize = 0x16; // uint16_t pub const m_vecX: usize = 0x18; // CNetworkedQuantizedFloat pub const m_vecY: usize = 0x20; // CNetworkedQuantizedFloat pub const m_vecZ: usize = 0x28; // CNetworkedQuantizedFloat @@ -4142,7 +4145,7 @@ pub mod CNetworkOriginQuantizedVector { } pub mod CNetworkTransmitComponent { - pub const m_nTransmitStateOwnedCounter: usize = 0x16C; // uint8 + pub const m_nTransmitStateOwnedCounter: usize = 0x16C; // uint8_t } pub mod CNetworkVelocityVector { @@ -4159,18 +4162,18 @@ pub mod CNetworkViewOffsetVector { pub mod CNetworkedSequenceOperation { pub const m_hSequence: usize = 0x8; // HSequence - pub const m_flPrevCycle: usize = 0xC; // float32 - pub const m_flCycle: usize = 0x10; // float32 + pub const m_flPrevCycle: usize = 0xC; // float + pub const m_flCycle: usize = 0x10; // float pub const m_flWeight: usize = 0x14; // CNetworkedQuantizedFloat pub const m_bSequenceChangeNetworked: usize = 0x1C; // bool pub const m_bDiscontinuity: usize = 0x1D; // bool - pub const m_flPrevCycleFromDiscontinuity: usize = 0x20; // float32 - pub const m_flPrevCycleForAnimEventDetection: usize = 0x24; // float32 + pub const m_flPrevCycleFromDiscontinuity: usize = 0x20; // float + pub const m_flPrevCycleForAnimEventDetection: usize = 0x24; // float } pub mod COmniLight { - pub const m_flInnerAngle: usize = 0x938; // float32 - pub const m_flOuterAngle: usize = 0x93C; // float32 + pub const m_flInnerAngle: usize = 0x938; // float + pub const m_flOuterAngle: usize = 0x93C; // float pub const m_bShowLight: usize = 0x940; // bool } @@ -4182,12 +4185,12 @@ pub mod CParticleSystem { pub const m_szSnapshotFileName: usize = 0x700; // char[512] pub const m_bActive: usize = 0x900; // bool pub const m_bFrozen: usize = 0x901; // bool - pub const m_flFreezeTransitionDuration: usize = 0x904; // float32 - pub const m_nStopType: usize = 0x908; // int32 + pub const m_flFreezeTransitionDuration: usize = 0x904; // float + pub const m_nStopType: usize = 0x908; // int32_t pub const m_bAnimateDuringGameplayPause: usize = 0x90C; // bool pub const m_iEffectIndex: usize = 0x910; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > pub const m_flStartTime: usize = 0x918; // GameTime_t - pub const m_flPreSimTime: usize = 0x91C; // float32 + pub const m_flPreSimTime: usize = 0x91C; // float pub const m_vServerControlPoints: usize = 0x920; // Vector[4] pub const m_iServerControlPointAssignments: usize = 0x950; // uint8[4] pub const m_hControlPointEnts: usize = 0x954; // CHandle< CBaseEntity >[64] @@ -4197,15 +4200,15 @@ pub mod CParticleSystem { pub const m_bStartActive: usize = 0xA57; // bool pub const m_iszEffectName: usize = 0xA58; // CUtlSymbolLarge pub const m_iszControlPointNames: usize = 0xA60; // CUtlSymbolLarge[64] - pub const m_nDataCP: usize = 0xC60; // int32 + pub const m_nDataCP: usize = 0xC60; // int32_t pub const m_vecDataCPValue: usize = 0xC64; // Vector - pub const m_nTintCP: usize = 0xC70; // int32 + pub const m_nTintCP: usize = 0xC70; // int32_t pub const m_clrTint: usize = 0xC74; // Color } pub mod CPathCorner { - pub const m_flWait: usize = 0x4B0; // float32 - pub const m_flRadius: usize = 0x4B4; // float32 + pub const m_flWait: usize = 0x4B0; // float + pub const m_flRadius: usize = 0x4B4; // float pub const m_OnPass: usize = 0x4B8; // CEntityIOOutput } @@ -4214,22 +4217,22 @@ pub mod CPathKeyFrame { pub const m_Angles: usize = 0x4BC; // QAngle pub const m_qAngle: usize = 0x4D0; // Quaternion pub const m_iNextKey: usize = 0x4E0; // CUtlSymbolLarge - pub const m_flNextTime: usize = 0x4E8; // float32 + pub const m_flNextTime: usize = 0x4E8; // float pub const m_pNextKey: usize = 0x4F0; // CPathKeyFrame* pub const m_pPrevKey: usize = 0x4F8; // CPathKeyFrame* - pub const m_flSpeed: usize = 0x500; // float32 + pub const m_flSpeed: usize = 0x500; // float } pub mod CPathParticleRope { pub const m_bStartActive: usize = 0x4B0; // bool - pub const m_flMaxSimulationTime: usize = 0x4B4; // float32 + pub const m_flMaxSimulationTime: usize = 0x4B4; // float pub const m_iszEffectName: usize = 0x4B8; // CUtlSymbolLarge pub const m_PathNodes_Name: usize = 0x4C0; // CUtlVector< CUtlSymbolLarge > - pub const m_flParticleSpacing: usize = 0x4D8; // float32 - pub const m_flSlack: usize = 0x4DC; // float32 - pub const m_flRadius: usize = 0x4E0; // float32 + pub const m_flParticleSpacing: usize = 0x4D8; // float + pub const m_flSlack: usize = 0x4DC; // float + pub const m_flRadius: usize = 0x4E0; // float pub const m_ColorTint: usize = 0x4E4; // Color - pub const m_nEffectState: usize = 0x4E8; // int32 + pub const m_nEffectState: usize = 0x4E8; // int32_t pub const m_iEffectIndex: usize = 0x4F0; // CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > pub const m_PathNodes_Position: usize = 0x4F8; // CNetworkUtlVectorBase< Vector > pub const m_PathNodes_TangentIn: usize = 0x510; // CNetworkUtlVectorBase< Vector > @@ -4243,33 +4246,33 @@ pub mod CPathTrack { pub const m_pnext: usize = 0x4B0; // CPathTrack* pub const m_pprevious: usize = 0x4B8; // CPathTrack* pub const m_paltpath: usize = 0x4C0; // CPathTrack* - pub const m_flRadius: usize = 0x4C8; // float32 - pub const m_length: usize = 0x4CC; // float32 + pub const m_flRadius: usize = 0x4C8; // float + pub const m_length: usize = 0x4CC; // float pub const m_altName: usize = 0x4D0; // CUtlSymbolLarge - pub const m_nIterVal: usize = 0x4D8; // int32 + pub const m_nIterVal: usize = 0x4D8; // int32_t pub const m_eOrientationType: usize = 0x4DC; // TrackOrientationType_t pub const m_OnPass: usize = 0x4E0; // CEntityIOOutput } pub mod CPhysBallSocket { - pub const m_flFriction: usize = 0x508; // float32 + pub const m_flFriction: usize = 0x508; // float pub const m_bEnableSwingLimit: usize = 0x50C; // bool - pub const m_flSwingLimit: usize = 0x510; // float32 + pub const m_flSwingLimit: usize = 0x510; // float pub const m_bEnableTwistLimit: usize = 0x514; // bool - pub const m_flMinTwistAngle: usize = 0x518; // float32 - pub const m_flMaxTwistAngle: usize = 0x51C; // float32 + pub const m_flMinTwistAngle: usize = 0x518; // float + pub const m_flMaxTwistAngle: usize = 0x51C; // float } pub mod CPhysBox { - pub const m_damageType: usize = 0x7C0; // int32 - pub const m_massScale: usize = 0x7C4; // float32 - pub const m_damageToEnableMotion: usize = 0x7C8; // int32 - pub const m_flForceToEnableMotion: usize = 0x7CC; // float32 + pub const m_damageType: usize = 0x7C0; // int32_t + pub const m_massScale: usize = 0x7C4; // float + pub const m_damageToEnableMotion: usize = 0x7C8; // int32_t + pub const m_flForceToEnableMotion: usize = 0x7CC; // float pub const m_angPreferredCarryAngles: usize = 0x7D0; // QAngle pub const m_bNotSolidToWorld: usize = 0x7DC; // bool pub const m_bEnableUseOutput: usize = 0x7DD; // bool - pub const m_iExploitableByPlayer: usize = 0x7E0; // int32 - pub const m_flTouchOutputPerEntityDelay: usize = 0x7E4; // float32 + pub const m_iExploitableByPlayer: usize = 0x7E0; // int32_t + pub const m_flTouchOutputPerEntityDelay: usize = 0x7E4; // float pub const m_OnDamaged: usize = 0x7E8; // CEntityIOOutput pub const m_OnAwakened: usize = 0x810; // CEntityIOOutput pub const m_OnMotionEnabled: usize = 0x838; // CEntityIOOutput @@ -4282,38 +4285,38 @@ pub mod CPhysConstraint { pub const m_nameAttach1: usize = 0x4B8; // CUtlSymbolLarge pub const m_nameAttach2: usize = 0x4C0; // CUtlSymbolLarge pub const m_breakSound: usize = 0x4C8; // CUtlSymbolLarge - pub const m_forceLimit: usize = 0x4D0; // float32 - pub const m_torqueLimit: usize = 0x4D4; // float32 - pub const m_teleportTick: usize = 0x4D8; // uint32 - pub const m_minTeleportDistance: usize = 0x4DC; // float32 + pub const m_forceLimit: usize = 0x4D0; // float + pub const m_torqueLimit: usize = 0x4D4; // float + pub const m_teleportTick: usize = 0x4D8; // uint32_t + pub const m_minTeleportDistance: usize = 0x4DC; // float pub const m_OnBreak: usize = 0x4E0; // CEntityIOOutput } pub mod CPhysExplosion { pub const m_bExplodeOnSpawn: usize = 0x4B0; // bool - pub const m_flMagnitude: usize = 0x4B4; // float32 - pub const m_flDamage: usize = 0x4B8; // float32 - pub const m_radius: usize = 0x4BC; // float32 + pub const m_flMagnitude: usize = 0x4B4; // float + pub const m_flDamage: usize = 0x4B8; // float + pub const m_radius: usize = 0x4BC; // float pub const m_targetEntityName: usize = 0x4C0; // CUtlSymbolLarge - pub const m_flInnerRadius: usize = 0x4C8; // float32 - pub const m_flPushScale: usize = 0x4CC; // float32 + pub const m_flInnerRadius: usize = 0x4C8; // float + pub const m_flPushScale: usize = 0x4CC; // float pub const m_bConvertToDebrisWhenPossible: usize = 0x4D0; // bool pub const m_OnPushedPlayer: usize = 0x4D8; // CEntityIOOutput } pub mod CPhysFixed { - pub const m_flLinearFrequency: usize = 0x508; // float32 - pub const m_flLinearDampingRatio: usize = 0x50C; // float32 - pub const m_flAngularFrequency: usize = 0x510; // float32 - pub const m_flAngularDampingRatio: usize = 0x514; // float32 + pub const m_flLinearFrequency: usize = 0x508; // float + pub const m_flLinearDampingRatio: usize = 0x50C; // float + pub const m_flAngularFrequency: usize = 0x510; // float + pub const m_flAngularDampingRatio: usize = 0x514; // float pub const m_bEnableLinearConstraint: usize = 0x518; // bool pub const m_bEnableAngularConstraint: usize = 0x519; // bool } pub mod CPhysForce { pub const m_nameAttach: usize = 0x4B8; // CUtlSymbolLarge - pub const m_force: usize = 0x4C0; // float32 - pub const m_forceTime: usize = 0x4C4; // float32 + pub const m_force: usize = 0x4C0; // float + pub const m_forceTime: usize = 0x4C4; // float pub const m_attachedObject: usize = 0x4C8; // CHandle< CBaseEntity > pub const m_wasRestored: usize = 0x4CC; // bool pub const m_integrator: usize = 0x4D0; // CConstantForceController @@ -4326,56 +4329,56 @@ pub mod CPhysHinge { pub const m_bAtMinLimit: usize = 0x5E8; // bool pub const m_bAtMaxLimit: usize = 0x5E9; // bool pub const m_hinge: usize = 0x5EC; // constraint_hingeparams_t - pub const m_hingeFriction: usize = 0x62C; // float32 - pub const m_systemLoadScale: usize = 0x630; // float32 + pub const m_hingeFriction: usize = 0x62C; // float + pub const m_systemLoadScale: usize = 0x630; // float pub const m_bIsAxisLocal: usize = 0x634; // bool - pub const m_flMinRotation: usize = 0x638; // float32 - pub const m_flMaxRotation: usize = 0x63C; // float32 - pub const m_flInitialRotation: usize = 0x640; // float32 - pub const m_flMotorFrequency: usize = 0x644; // float32 - pub const m_flMotorDampingRatio: usize = 0x648; // float32 - pub const m_flAngleSpeed: usize = 0x64C; // float32 - pub const m_flAngleSpeedThreshold: usize = 0x650; // float32 + pub const m_flMinRotation: usize = 0x638; // float + pub const m_flMaxRotation: usize = 0x63C; // float + pub const m_flInitialRotation: usize = 0x640; // float + pub const m_flMotorFrequency: usize = 0x644; // float + pub const m_flMotorDampingRatio: usize = 0x648; // float + pub const m_flAngleSpeed: usize = 0x64C; // float + pub const m_flAngleSpeedThreshold: usize = 0x650; // float pub const m_OnStartMoving: usize = 0x658; // CEntityIOOutput pub const m_OnStopMoving: usize = 0x680; // CEntityIOOutput } pub mod CPhysImpact { - pub const m_damage: usize = 0x4B0; // float32 - pub const m_distance: usize = 0x4B4; // float32 + pub const m_damage: usize = 0x4B0; // float + pub const m_distance: usize = 0x4B4; // float pub const m_directionEntityName: usize = 0x4B8; // CUtlSymbolLarge } pub mod CPhysLength { pub const m_offset: usize = 0x508; // Vector[2] pub const m_vecAttach: usize = 0x520; // Vector - pub const m_addLength: usize = 0x52C; // float32 - pub const m_minLength: usize = 0x530; // float32 - pub const m_totalLength: usize = 0x534; // float32 + pub const m_addLength: usize = 0x52C; // float + pub const m_minLength: usize = 0x530; // float + pub const m_totalLength: usize = 0x534; // float pub const m_bEnableCollision: usize = 0x538; // bool } pub mod CPhysMagnet { pub const m_OnMagnetAttach: usize = 0x890; // CEntityIOOutput pub const m_OnMagnetDetach: usize = 0x8B8; // CEntityIOOutput - pub const m_massScale: usize = 0x8E0; // float32 - pub const m_forceLimit: usize = 0x8E4; // float32 - pub const m_torqueLimit: usize = 0x8E8; // float32 + pub const m_massScale: usize = 0x8E0; // float + pub const m_forceLimit: usize = 0x8E4; // float + pub const m_torqueLimit: usize = 0x8E8; // float pub const m_MagnettedEntities: usize = 0x8F0; // CUtlVector< magnetted_objects_t > pub const m_bActive: usize = 0x908; // bool pub const m_bHasHitSomething: usize = 0x909; // bool - pub const m_flTotalMass: usize = 0x90C; // float32 - pub const m_flRadius: usize = 0x910; // float32 + pub const m_flTotalMass: usize = 0x90C; // float + pub const m_flRadius: usize = 0x910; // float pub const m_flNextSuckTime: usize = 0x914; // GameTime_t - pub const m_iMaxObjectsAttached: usize = 0x918; // int32 + pub const m_iMaxObjectsAttached: usize = 0x918; // int32_t } pub mod CPhysMotor { pub const m_nameAttach: usize = 0x4B0; // CUtlSymbolLarge pub const m_hAttachedObject: usize = 0x4B8; // CHandle< CBaseEntity > - pub const m_spinUp: usize = 0x4BC; // float32 - pub const m_additionalAcceleration: usize = 0x4C0; // float32 - pub const m_angularAcceleration: usize = 0x4C4; // float32 + pub const m_spinUp: usize = 0x4BC; // float + pub const m_additionalAcceleration: usize = 0x4C0; // float + pub const m_angularAcceleration: usize = 0x4C4; // float pub const m_lastTime: usize = 0x4C8; // GameTime_t pub const m_motor: usize = 0x4E0; // CMotorController } @@ -4383,19 +4386,19 @@ pub mod CPhysMotor { pub mod CPhysPulley { pub const m_position2: usize = 0x508; // Vector pub const m_offset: usize = 0x514; // Vector[2] - pub const m_addLength: usize = 0x52C; // float32 - pub const m_gearRatio: usize = 0x530; // float32 + pub const m_addLength: usize = 0x52C; // float + pub const m_gearRatio: usize = 0x530; // float } pub mod CPhysSlideConstraint { pub const m_axisEnd: usize = 0x510; // Vector - pub const m_slideFriction: usize = 0x51C; // float32 - pub const m_systemLoadScale: usize = 0x520; // float32 - pub const m_initialOffset: usize = 0x524; // float32 + pub const m_slideFriction: usize = 0x51C; // float + pub const m_systemLoadScale: usize = 0x520; // float + pub const m_initialOffset: usize = 0x524; // float pub const m_bEnableLinearConstraint: usize = 0x528; // bool pub const m_bEnableAngularConstraint: usize = 0x529; // bool - pub const m_flMotorFrequency: usize = 0x52C; // float32 - pub const m_flMotorDampingRatio: usize = 0x530; // float32 + pub const m_flMotorFrequency: usize = 0x52C; // float + pub const m_flMotorDampingRatio: usize = 0x530; // float pub const m_bUseEntityPivot: usize = 0x534; // bool pub const m_soundInfo: usize = 0x538; // ConstraintSoundInfo } @@ -4409,23 +4412,23 @@ pub mod CPhysTorque { } pub mod CPhysWheelConstraint { - pub const m_flSuspensionFrequency: usize = 0x508; // float32 - pub const m_flSuspensionDampingRatio: usize = 0x50C; // float32 - pub const m_flSuspensionHeightOffset: usize = 0x510; // float32 + pub const m_flSuspensionFrequency: usize = 0x508; // float + pub const m_flSuspensionDampingRatio: usize = 0x50C; // float + pub const m_flSuspensionHeightOffset: usize = 0x510; // float pub const m_bEnableSuspensionLimit: usize = 0x514; // bool - pub const m_flMinSuspensionOffset: usize = 0x518; // float32 - pub const m_flMaxSuspensionOffset: usize = 0x51C; // float32 + pub const m_flMinSuspensionOffset: usize = 0x518; // float + pub const m_flMaxSuspensionOffset: usize = 0x51C; // float pub const m_bEnableSteeringLimit: usize = 0x520; // bool - pub const m_flMinSteeringAngle: usize = 0x524; // float32 - pub const m_flMaxSteeringAngle: usize = 0x528; // float32 - pub const m_flSteeringAxisFriction: usize = 0x52C; // float32 - pub const m_flSpinAxisFriction: usize = 0x530; // float32 + pub const m_flMinSteeringAngle: usize = 0x524; // float + pub const m_flMaxSteeringAngle: usize = 0x528; // float + pub const m_flSteeringAxisFriction: usize = 0x52C; // float + pub const m_flSpinAxisFriction: usize = 0x530; // float } pub mod CPhysicsEntitySolver { pub const m_hMovingEntity: usize = 0x4B8; // CHandle< CBaseEntity > pub const m_hPhysicsBlocker: usize = 0x4BC; // CHandle< CBaseEntity > - pub const m_separationDuration: usize = 0x4C0; // float32 + pub const m_separationDuration: usize = 0x4C0; // float pub const m_cancelTime: usize = 0x4C4; // GameTime_t } @@ -4437,23 +4440,23 @@ pub mod CPhysicsProp { pub const m_OnPlayerUse: usize = 0xAB0; // CEntityIOOutput pub const m_OnPlayerPickup: usize = 0xAD8; // CEntityIOOutput pub const m_OnOutOfWorld: usize = 0xB00; // CEntityIOOutput - pub const m_massScale: usize = 0xB28; // float32 - pub const m_inertiaScale: usize = 0xB2C; // float32 - pub const m_buoyancyScale: usize = 0xB30; // float32 - pub const m_damageType: usize = 0xB34; // int32 - pub const m_damageToEnableMotion: usize = 0xB38; // int32 - pub const m_flForceToEnableMotion: usize = 0xB3C; // float32 + pub const m_massScale: usize = 0xB28; // float + pub const m_inertiaScale: usize = 0xB2C; // float + pub const m_buoyancyScale: usize = 0xB30; // float + pub const m_damageType: usize = 0xB34; // int32_t + pub const m_damageToEnableMotion: usize = 0xB38; // int32_t + pub const m_flForceToEnableMotion: usize = 0xB3C; // float pub const m_bThrownByPlayer: usize = 0xB40; // bool pub const m_bDroppedByPlayer: usize = 0xB41; // bool pub const m_bTouchedByPlayer: usize = 0xB42; // bool pub const m_bFirstCollisionAfterLaunch: usize = 0xB43; // bool - pub const m_iExploitableByPlayer: usize = 0xB44; // int32 + pub const m_iExploitableByPlayer: usize = 0xB44; // int32_t pub const m_bHasBeenAwakened: usize = 0xB48; // bool pub const m_bIsOverrideProp: usize = 0xB49; // bool pub const m_fNextCheckDisableMotionContactsTime: usize = 0xB4C; // GameTime_t - pub const m_iInitialGlowState: usize = 0xB50; // int32 - pub const m_nGlowRange: usize = 0xB54; // int32 - pub const m_nGlowRangeMin: usize = 0xB58; // int32 + pub const m_iInitialGlowState: usize = 0xB50; // int32_t + pub const m_nGlowRange: usize = 0xB54; // int32_t + pub const m_nGlowRangeMin: usize = 0xB58; // int32_t pub const m_glowColor: usize = 0xB5C; // Color pub const m_bForceNavIgnore: usize = 0xB60; // bool pub const m_bNoNavmeshBlocker: usize = 0xB61; // bool @@ -4463,7 +4466,7 @@ pub mod CPhysicsProp { pub const m_bAcceptDamageFromHeldObjects: usize = 0xB6C; // bool pub const m_bEnableUseOutput: usize = 0xB6D; // bool pub const m_bAwake: usize = 0xB6E; // bool - pub const m_nCollisionGroupOverride: usize = 0xB70; // int32 + pub const m_nCollisionGroupOverride: usize = 0xB70; // int32_t } pub mod CPhysicsPropRespawnable { @@ -4471,7 +4474,7 @@ pub mod CPhysicsPropRespawnable { pub const m_vOriginalSpawnAngles: usize = 0xB84; // QAngle pub const m_vOriginalMins: usize = 0xB90; // Vector pub const m_vOriginalMaxs: usize = 0xB9C; // Vector - pub const m_flRespawnDuration: usize = 0xBA8; // float32 + pub const m_flRespawnDuration: usize = 0xBA8; // float } pub mod CPhysicsShake { @@ -4479,42 +4482,42 @@ pub mod CPhysicsShake { } pub mod CPhysicsSpring { - pub const m_flFrequency: usize = 0x4B8; // float32 - pub const m_flDampingRatio: usize = 0x4BC; // float32 - pub const m_flRestLength: usize = 0x4C0; // float32 + pub const m_flFrequency: usize = 0x4B8; // float + pub const m_flDampingRatio: usize = 0x4BC; // float + pub const m_flRestLength: usize = 0x4C0; // float pub const m_nameAttachStart: usize = 0x4C8; // CUtlSymbolLarge pub const m_nameAttachEnd: usize = 0x4D0; // CUtlSymbolLarge pub const m_start: usize = 0x4D8; // Vector pub const m_end: usize = 0x4E4; // Vector - pub const m_teleportTick: usize = 0x4F0; // uint32 + pub const m_teleportTick: usize = 0x4F0; // uint32_t } pub mod CPhysicsWire { - pub const m_nDensity: usize = 0x4B0; // int32 + pub const m_nDensity: usize = 0x4B0; // int32_t } pub mod CPlantedC4 { pub const m_bBombTicking: usize = 0x890; // bool pub const m_flC4Blow: usize = 0x894; // GameTime_t - pub const m_nBombSite: usize = 0x898; // int32 - pub const m_nSourceSoundscapeHash: usize = 0x89C; // int32 + pub const m_nBombSite: usize = 0x898; // int32_t + pub const m_nSourceSoundscapeHash: usize = 0x89C; // int32_t pub const m_OnBombDefused: usize = 0x8A0; // CEntityIOOutput pub const m_OnBombBeginDefuse: usize = 0x8C8; // CEntityIOOutput pub const m_OnBombDefuseAborted: usize = 0x8F0; // CEntityIOOutput pub const m_bCannotBeDefused: usize = 0x918; // bool pub const m_entitySpottedState: usize = 0x920; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0x938; // int32 + pub const m_nSpotRules: usize = 0x938; // int32_t pub const m_bTrainingPlacedByPlayer: usize = 0x93C; // bool pub const m_bHasExploded: usize = 0x93D; // bool - pub const m_flTimerLength: usize = 0x940; // float32 + pub const m_flTimerLength: usize = 0x940; // float pub const m_bBeingDefused: usize = 0x944; // bool pub const m_fLastDefuseTime: usize = 0x94C; // GameTime_t - pub const m_flDefuseLength: usize = 0x954; // float32 + pub const m_flDefuseLength: usize = 0x954; // float pub const m_flDefuseCountDown: usize = 0x958; // GameTime_t pub const m_bBombDefused: usize = 0x95C; // bool pub const m_hBombDefuser: usize = 0x960; // CHandle< CCSPlayerPawn > pub const m_hControlPanel: usize = 0x964; // CHandle< CBaseEntity > - pub const m_iProgressBarTime: usize = 0x968; // int32 + pub const m_iProgressBarTime: usize = 0x968; // int32_t pub const m_bVoiceAlertFired: usize = 0x96C; // bool pub const m_bVoiceAlertPlayed: usize = 0x96D; // bool[4] pub const m_flNextBotBeepTime: usize = 0x974; // GameTime_t @@ -4538,34 +4541,34 @@ pub mod CPlayerPawnComponent { pub mod CPlayerPing { pub const m_hPlayer: usize = 0x4B8; // CHandle< CCSPlayerPawn > pub const m_hPingedEntity: usize = 0x4BC; // CHandle< CBaseEntity > - pub const m_iType: usize = 0x4C0; // int32 + pub const m_iType: usize = 0x4C0; // int32_t pub const m_bUrgent: usize = 0x4C4; // bool pub const m_szPlaceName: usize = 0x4C5; // char[18] } pub mod CPlayerSprayDecal { - pub const m_nUniqueID: usize = 0x700; // int32 - pub const m_unAccountID: usize = 0x704; // uint32 - pub const m_unTraceID: usize = 0x708; // uint32 - pub const m_rtGcTime: usize = 0x70C; // uint32 + pub const m_nUniqueID: usize = 0x700; // int32_t + pub const m_unAccountID: usize = 0x704; // uint32_t + pub const m_unTraceID: usize = 0x708; // uint32_t + pub const m_rtGcTime: usize = 0x70C; // uint32_t pub const m_vecEndPos: usize = 0x710; // Vector pub const m_vecStart: usize = 0x71C; // Vector pub const m_vecLeft: usize = 0x728; // Vector pub const m_vecNormal: usize = 0x734; // Vector - pub const m_nPlayer: usize = 0x740; // int32 - pub const m_nEntity: usize = 0x744; // int32 - pub const m_nHitbox: usize = 0x748; // int32 - pub const m_flCreationTime: usize = 0x74C; // float32 - pub const m_nTintID: usize = 0x750; // int32 - pub const m_nVersion: usize = 0x754; // uint8 + pub const m_nPlayer: usize = 0x740; // int32_t + pub const m_nEntity: usize = 0x744; // int32_t + pub const m_nHitbox: usize = 0x748; // int32_t + pub const m_flCreationTime: usize = 0x74C; // float + pub const m_nTintID: usize = 0x750; // int32_t + pub const m_nVersion: usize = 0x754; // uint8_t pub const m_ubSignature: usize = 0x755; // uint8[128] } pub mod CPlayerVisibility { - pub const m_flVisibilityStrength: usize = 0x4B0; // float32 - pub const m_flFogDistanceMultiplier: usize = 0x4B4; // float32 - pub const m_flFogMaxDensityMultiplier: usize = 0x4B8; // float32 - pub const m_flFadeTime: usize = 0x4BC; // float32 + pub const m_flVisibilityStrength: usize = 0x4B0; // float + pub const m_flFogDistanceMultiplier: usize = 0x4B4; // float + pub const m_flFogMaxDensityMultiplier: usize = 0x4B8; // float + pub const m_flFadeTime: usize = 0x4BC; // float pub const m_bStartDisabled: usize = 0x4C0; // bool pub const m_bIsEnabled: usize = 0x4C1; // bool } @@ -4573,55 +4576,55 @@ pub mod CPlayerVisibility { pub mod CPlayer_CameraServices { pub const m_vecCsViewPunchAngle: usize = 0x40; // QAngle pub const m_nCsViewPunchAngleTick: usize = 0x4C; // GameTick_t - pub const m_flCsViewPunchAngleTickRatio: usize = 0x50; // float32 + pub const m_flCsViewPunchAngleTickRatio: usize = 0x50; // float pub const m_PlayerFog: usize = 0x58; // fogplayerparams_t pub const m_hColorCorrectionCtrl: usize = 0x98; // CHandle< CColorCorrection > pub const m_hViewEntity: usize = 0x9C; // CHandle< CBaseEntity > pub const m_hTonemapController: usize = 0xA0; // CHandle< CTonemapController2 > pub const m_audio: usize = 0xA8; // audioparams_t pub const m_PostProcessingVolumes: usize = 0x120; // CNetworkUtlVectorBase< CHandle< CPostProcessingVolume > > - pub const m_flOldPlayerZ: usize = 0x138; // float32 - pub const m_flOldPlayerViewOffsetZ: usize = 0x13C; // float32 + pub const m_flOldPlayerZ: usize = 0x138; // float + pub const m_flOldPlayerViewOffsetZ: usize = 0x13C; // float pub const m_hTriggerSoundscapeList: usize = 0x158; // CUtlVector< CHandle< CEnvSoundscapeTriggerable > > } pub mod CPlayer_MovementServices { - pub const m_nImpulse: usize = 0x40; // int32 + pub const m_nImpulse: usize = 0x40; // int32_t pub const m_nButtons: usize = 0x48; // CInButtonState - pub const m_nQueuedButtonDownMask: usize = 0x68; // uint64 - pub const m_nQueuedButtonChangeMask: usize = 0x70; // uint64 - pub const m_nButtonDoublePressed: usize = 0x78; // uint64 + pub const m_nQueuedButtonDownMask: usize = 0x68; // uint64_t + pub const m_nQueuedButtonChangeMask: usize = 0x70; // uint64_t + pub const m_nButtonDoublePressed: usize = 0x78; // uint64_t pub const m_pButtonPressedCmdNumber: usize = 0x80; // uint32[64] - pub const m_nLastCommandNumberProcessed: usize = 0x180; // uint32 - pub const m_nToggleButtonDownMask: usize = 0x188; // uint64 - pub const m_flMaxspeed: usize = 0x190; // float32 + pub const m_nLastCommandNumberProcessed: usize = 0x180; // uint32_t + pub const m_nToggleButtonDownMask: usize = 0x188; // uint64_t + pub const m_flMaxspeed: usize = 0x190; // float pub const m_arrForceSubtickMoveWhen: usize = 0x194; // float32[4] - pub const m_flForwardMove: usize = 0x1A4; // float32 - pub const m_flLeftMove: usize = 0x1A8; // float32 - pub const m_flUpMove: usize = 0x1AC; // float32 + pub const m_flForwardMove: usize = 0x1A4; // float + pub const m_flLeftMove: usize = 0x1A8; // float + pub const m_flUpMove: usize = 0x1AC; // float pub const m_vecLastMovementImpulses: usize = 0x1B0; // Vector pub const m_vecOldViewAngles: usize = 0x1BC; // QAngle } pub mod CPlayer_MovementServices_Humanoid { - pub const m_flStepSoundTime: usize = 0x1D0; // float32 - pub const m_flFallVelocity: usize = 0x1D4; // float32 + pub const m_flStepSoundTime: usize = 0x1D0; // float + pub const m_flFallVelocity: usize = 0x1D4; // float pub const m_bInCrouch: usize = 0x1D8; // bool - pub const m_nCrouchState: usize = 0x1DC; // uint32 + pub const m_nCrouchState: usize = 0x1DC; // uint32_t pub const m_flCrouchTransitionStartTime: usize = 0x1E0; // GameTime_t pub const m_bDucked: usize = 0x1E4; // bool pub const m_bDucking: usize = 0x1E5; // bool pub const m_bInDuckJump: usize = 0x1E6; // bool pub const m_groundNormal: usize = 0x1E8; // Vector - pub const m_flSurfaceFriction: usize = 0x1F4; // float32 + pub const m_flSurfaceFriction: usize = 0x1F4; // float pub const m_surfaceProps: usize = 0x1F8; // CUtlStringToken - pub const m_nStepside: usize = 0x208; // int32 - pub const m_iTargetVolume: usize = 0x20C; // int32 + pub const m_nStepside: usize = 0x208; // int32_t + pub const m_iTargetVolume: usize = 0x20C; // int32_t pub const m_vecSmoothedVelocity: usize = 0x210; // Vector } pub mod CPlayer_ObserverServices { - pub const m_iObserverMode: usize = 0x40; // uint8 + pub const m_iObserverMode: usize = 0x40; // uint8_t pub const m_hObserverTarget: usize = 0x44; // CHandle< CBaseEntity > pub const m_iObserverLastMode: usize = 0x48; // ObserverMode_t pub const m_bForcedObserverMode: usize = 0x4C; // bool @@ -4641,8 +4644,8 @@ pub mod CPointAngleSensor { pub const m_nLookAtName: usize = 0x4B8; // CUtlSymbolLarge pub const m_hTargetEntity: usize = 0x4C0; // CHandle< CBaseEntity > pub const m_hLookAtEntity: usize = 0x4C4; // CHandle< CBaseEntity > - pub const m_flDuration: usize = 0x4C8; // float32 - pub const m_flDotTolerance: usize = 0x4CC; // float32 + pub const m_flDuration: usize = 0x4C8; // float + pub const m_flDotTolerance: usize = 0x4CC; // float pub const m_flFacingTime: usize = 0x4D0; // GameTime_t pub const m_bFired: usize = 0x4D4; // bool pub const m_OnFacingLookat: usize = 0x4D8; // CEntityIOOutput @@ -4653,12 +4656,12 @@ pub mod CPointAngleSensor { pub mod CPointAngularVelocitySensor { pub const m_hTargetEntity: usize = 0x4B0; // CHandle< CBaseEntity > - pub const m_flThreshold: usize = 0x4B4; // float32 - pub const m_nLastCompareResult: usize = 0x4B8; // int32 - pub const m_nLastFireResult: usize = 0x4BC; // int32 + pub const m_flThreshold: usize = 0x4B4; // float + pub const m_nLastCompareResult: usize = 0x4B8; // int32_t + pub const m_nLastFireResult: usize = 0x4BC; // int32_t pub const m_flFireTime: usize = 0x4C0; // GameTime_t - pub const m_flFireInterval: usize = 0x4C4; // float32 - pub const m_flLastAngVelocity: usize = 0x4C8; // float32 + pub const m_flFireInterval: usize = 0x4C4; // float + pub const m_flLastAngVelocity: usize = 0x4C8; // float pub const m_lastOrientation: usize = 0x4CC; // QAngle pub const m_vecAxis: usize = 0x4D8; // Vector pub const m_bUseHelper: usize = 0x4E4; // bool @@ -4671,35 +4674,35 @@ pub mod CPointAngularVelocitySensor { } pub mod CPointCamera { - pub const m_FOV: usize = 0x4B0; // float32 - pub const m_Resolution: usize = 0x4B4; // float32 + pub const m_FOV: usize = 0x4B0; // float + pub const m_Resolution: usize = 0x4B4; // float pub const m_bFogEnable: usize = 0x4B8; // bool pub const m_FogColor: usize = 0x4B9; // Color - pub const m_flFogStart: usize = 0x4C0; // float32 - pub const m_flFogEnd: usize = 0x4C4; // float32 - pub const m_flFogMaxDensity: usize = 0x4C8; // float32 + pub const m_flFogStart: usize = 0x4C0; // float + pub const m_flFogEnd: usize = 0x4C4; // float + pub const m_flFogMaxDensity: usize = 0x4C8; // float pub const m_bActive: usize = 0x4CC; // bool pub const m_bUseScreenAspectRatio: usize = 0x4CD; // bool - pub const m_flAspectRatio: usize = 0x4D0; // float32 + pub const m_flAspectRatio: usize = 0x4D0; // float pub const m_bNoSky: usize = 0x4D4; // bool - pub const m_fBrightness: usize = 0x4D8; // float32 - pub const m_flZFar: usize = 0x4DC; // float32 - pub const m_flZNear: usize = 0x4E0; // float32 + pub const m_fBrightness: usize = 0x4D8; // float + pub const m_flZFar: usize = 0x4DC; // float + pub const m_flZNear: usize = 0x4E0; // float pub const m_bCanHLTVUse: usize = 0x4E4; // bool pub const m_bDofEnabled: usize = 0x4E5; // bool - pub const m_flDofNearBlurry: usize = 0x4E8; // float32 - pub const m_flDofNearCrisp: usize = 0x4EC; // float32 - pub const m_flDofFarCrisp: usize = 0x4F0; // float32 - pub const m_flDofFarBlurry: usize = 0x4F4; // float32 - pub const m_flDofTiltToGround: usize = 0x4F8; // float32 - pub const m_TargetFOV: usize = 0x4FC; // float32 - pub const m_DegreesPerSecond: usize = 0x500; // float32 + pub const m_flDofNearBlurry: usize = 0x4E8; // float + pub const m_flDofNearCrisp: usize = 0x4EC; // float + pub const m_flDofFarCrisp: usize = 0x4F0; // float + pub const m_flDofFarBlurry: usize = 0x4F4; // float + pub const m_flDofTiltToGround: usize = 0x4F8; // float + pub const m_TargetFOV: usize = 0x4FC; // float + pub const m_DegreesPerSecond: usize = 0x500; // float pub const m_bIsOn: usize = 0x504; // bool pub const m_pNext: usize = 0x508; // CPointCamera* } pub mod CPointCameraVFOV { - pub const m_flVerticalFOV: usize = 0x510; // float32 + pub const m_flVerticalFOV: usize = 0x510; // float } pub mod CPointClientUIDialog { @@ -4711,15 +4714,15 @@ pub mod CPointClientUIWorldPanel { pub const m_bIgnoreInput: usize = 0x8B0; // bool pub const m_bLit: usize = 0x8B1; // bool pub const m_bFollowPlayerAcrossTeleport: usize = 0x8B2; // bool - pub const m_flWidth: usize = 0x8B4; // float32 - pub const m_flHeight: usize = 0x8B8; // float32 - pub const m_flDPI: usize = 0x8BC; // float32 - pub const m_flInteractDistance: usize = 0x8C0; // float32 - pub const m_flDepthOffset: usize = 0x8C4; // float32 - pub const m_unOwnerContext: usize = 0x8C8; // uint32 - pub const m_unHorizontalAlign: usize = 0x8CC; // uint32 - pub const m_unVerticalAlign: usize = 0x8D0; // uint32 - pub const m_unOrientation: usize = 0x8D4; // uint32 + pub const m_flWidth: usize = 0x8B4; // float + pub const m_flHeight: usize = 0x8B8; // float + pub const m_flDPI: usize = 0x8BC; // float + pub const m_flInteractDistance: usize = 0x8C0; // float + pub const m_flDepthOffset: usize = 0x8C4; // float + pub const m_unOwnerContext: usize = 0x8C8; // uint32_t + pub const m_unHorizontalAlign: usize = 0x8CC; // uint32_t + pub const m_unVerticalAlign: usize = 0x8D0; // uint32_t + pub const m_unOrientation: usize = 0x8D4; // uint32_t pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0x8D8; // bool pub const m_vecCSSClasses: usize = 0x8E0; // CNetworkUtlVectorBase< CUtlSymbolLarge > pub const m_bOpaque: usize = 0x8F8; // bool @@ -4730,7 +4733,7 @@ pub mod CPointClientUIWorldPanel { pub const m_bGrabbable: usize = 0x8FD; // bool pub const m_bOnlyRenderToTexture: usize = 0x8FE; // bool pub const m_bDisableMipGen: usize = 0x8FF; // bool - pub const m_nExplicitImageLayout: usize = 0x900; // int32 + pub const m_nExplicitImageLayout: usize = 0x900; // int32_t } pub mod CPointClientUIWorldTextPanel { @@ -4762,11 +4765,11 @@ pub mod CPointCommentaryNode { pub const m_pOnCommentaryStopped: usize = 0x930; // CEntityIOOutput pub const m_bActive: usize = 0x958; // bool pub const m_flStartTime: usize = 0x95C; // GameTime_t - pub const m_flStartTimeInCommentary: usize = 0x960; // float32 + pub const m_flStartTimeInCommentary: usize = 0x960; // float pub const m_iszTitle: usize = 0x968; // CUtlSymbolLarge pub const m_iszSpeakers: usize = 0x970; // CUtlSymbolLarge - pub const m_iNodeNumber: usize = 0x978; // int32 - pub const m_iNodeNumberMax: usize = 0x97C; // int32 + pub const m_iNodeNumber: usize = 0x978; // int32_t + pub const m_iNodeNumberMax: usize = 0x97C; // int32_t pub const m_bListenedTo: usize = 0x980; // bool } @@ -4790,10 +4793,10 @@ pub mod CPointGiveAmmo { } pub mod CPointHurt { - pub const m_nDamage: usize = 0x4B0; // int32 - pub const m_bitsDamageType: usize = 0x4B4; // int32 - pub const m_flRadius: usize = 0x4B8; // float32 - pub const m_flDelay: usize = 0x4BC; // float32 + pub const m_nDamage: usize = 0x4B0; // int32_t + pub const m_bitsDamageType: usize = 0x4B4; // int32_t + pub const m_flRadius: usize = 0x4B8; // float + pub const m_flDelay: usize = 0x4BC; // float pub const m_strTarget: usize = 0x4C0; // CUtlSymbolLarge pub const m_pActivator: usize = 0x4C8; // CHandle< CBaseEntity > } @@ -4821,10 +4824,10 @@ pub mod CPointPulse { pub mod CPointPush { pub const m_bEnabled: usize = 0x4B0; // bool - pub const m_flMagnitude: usize = 0x4B4; // float32 - pub const m_flRadius: usize = 0x4B8; // float32 - pub const m_flInnerRadius: usize = 0x4BC; // float32 - pub const m_flConeOfInfluence: usize = 0x4C0; // float32 + pub const m_flMagnitude: usize = 0x4B4; // float + pub const m_flRadius: usize = 0x4B8; // float + pub const m_flInnerRadius: usize = 0x4BC; // float + pub const m_flConeOfInfluence: usize = 0x4C0; // float pub const m_iszFilterName: usize = 0x4C8; // CUtlSymbolLarge pub const m_hFilter: usize = 0x4D0; // CHandle< CBaseFilter > } @@ -4840,7 +4843,7 @@ pub mod CPointTemplate { pub const m_iszWorldName: usize = 0x4B0; // CUtlSymbolLarge pub const m_iszSource2EntityLumpName: usize = 0x4B8; // CUtlSymbolLarge pub const m_iszEntityFilterName: usize = 0x4C0; // CUtlSymbolLarge - pub const m_flTimeoutInterval: usize = 0x4C8; // float32 + pub const m_flTimeoutInterval: usize = 0x4C8; // float pub const m_bAsynchronouslySpawnEntities: usize = 0x4CC; // bool pub const m_pOutputOnSpawned: usize = 0x4D0; // CEntityIOOutput pub const m_clientOnlyEntityBehavior: usize = 0x4F8; // PointTemplateClientOnlyEntityBehavior_t @@ -4859,9 +4862,9 @@ pub mod CPointValueRemapper { pub const m_iszRemapLineEndName: usize = 0x4C0; // CUtlSymbolLarge pub const m_hRemapLineStart: usize = 0x4C8; // CHandle< CBaseEntity > pub const m_hRemapLineEnd: usize = 0x4CC; // CHandle< CBaseEntity > - pub const m_flMaximumChangePerSecond: usize = 0x4D0; // float32 - pub const m_flDisengageDistance: usize = 0x4D4; // float32 - pub const m_flEngageDistance: usize = 0x4D8; // float32 + pub const m_flMaximumChangePerSecond: usize = 0x4D0; // float + pub const m_flDisengageDistance: usize = 0x4D4; // float + pub const m_flEngageDistance: usize = 0x4D8; // float pub const m_bRequiresUseKey: usize = 0x4DC; // bool pub const m_nOutputType: usize = 0x4E0; // ValueRemapperOutputType_t pub const m_iszOutputEntityName: usize = 0x4E8; // CUtlSymbolLarge @@ -4871,19 +4874,19 @@ pub mod CPointValueRemapper { pub const m_hOutputEntities: usize = 0x508; // CNetworkUtlVectorBase< CHandle< CBaseEntity > > pub const m_nHapticsType: usize = 0x520; // ValueRemapperHapticsType_t pub const m_nMomentumType: usize = 0x524; // ValueRemapperMomentumType_t - pub const m_flMomentumModifier: usize = 0x528; // float32 - pub const m_flSnapValue: usize = 0x52C; // float32 - pub const m_flCurrentMomentum: usize = 0x530; // float32 + pub const m_flMomentumModifier: usize = 0x528; // float + pub const m_flSnapValue: usize = 0x52C; // float + pub const m_flCurrentMomentum: usize = 0x530; // float pub const m_nRatchetType: usize = 0x534; // ValueRemapperRatchetType_t - pub const m_flRatchetOffset: usize = 0x538; // float32 - pub const m_flInputOffset: usize = 0x53C; // float32 + pub const m_flRatchetOffset: usize = 0x538; // float + pub const m_flInputOffset: usize = 0x53C; // float pub const m_bEngaged: usize = 0x540; // bool pub const m_bFirstUpdate: usize = 0x541; // bool - pub const m_flPreviousValue: usize = 0x544; // float32 + pub const m_flPreviousValue: usize = 0x544; // float pub const m_flPreviousUpdateTickTime: usize = 0x548; // GameTime_t pub const m_vecPreviousTestPoint: usize = 0x54C; // Vector pub const m_hUsingPlayer: usize = 0x558; // CHandle< CBasePlayerPawn > - pub const m_flCustomOutputValue: usize = 0x55C; // float32 + pub const m_flCustomOutputValue: usize = 0x55C; // float pub const m_iszSoundEngage: usize = 0x560; // CUtlSymbolLarge pub const m_iszSoundDisengage: usize = 0x568; // CUtlSymbolLarge pub const m_iszSoundReachedValueZero: usize = 0x570; // CUtlSymbolLarge @@ -4902,8 +4905,8 @@ pub mod CPointVelocitySensor { pub const m_hTargetEntity: usize = 0x4B0; // CHandle< CBaseEntity > pub const m_vecAxis: usize = 0x4B4; // Vector pub const m_bEnabled: usize = 0x4C0; // bool - pub const m_fPrevVelocity: usize = 0x4C4; // float32 - pub const m_flAvgInterval: usize = 0x4C8; // float32 + pub const m_fPrevVelocity: usize = 0x4C4; // float + pub const m_flAvgInterval: usize = 0x4C8; // float pub const m_Velocity: usize = 0x4D0; // CEntityOutputTemplate< float32 > } @@ -4912,9 +4915,9 @@ pub mod CPointWorldText { pub const m_FontName: usize = 0x900; // char[64] pub const m_bEnabled: usize = 0x940; // bool pub const m_bFullbright: usize = 0x941; // bool - pub const m_flWorldUnitsPerPx: usize = 0x944; // float32 - pub const m_flFontSize: usize = 0x948; // float32 - pub const m_flDepthOffset: usize = 0x94C; // float32 + pub const m_flWorldUnitsPerPx: usize = 0x944; // float + pub const m_flFontSize: usize = 0x948; // float + pub const m_flDepthOffset: usize = 0x94C; // float pub const m_Color: usize = 0x950; // Color pub const m_nJustifyHorizontal: usize = 0x954; // PointWorldTextJustifyHorizontal_t pub const m_nJustifyVertical: usize = 0x958; // PointWorldTextJustifyVertical_t @@ -4923,45 +4926,45 @@ pub mod CPointWorldText { pub mod CPostProcessingVolume { pub const m_hPostSettings: usize = 0x8B8; // CStrongHandle< InfoForResourceTypeCPostProcessingResource > - pub const m_flFadeDuration: usize = 0x8C0; // float32 - pub const m_flMinLogExposure: usize = 0x8C4; // float32 - pub const m_flMaxLogExposure: usize = 0x8C8; // float32 - pub const m_flMinExposure: usize = 0x8CC; // float32 - pub const m_flMaxExposure: usize = 0x8D0; // float32 - pub const m_flExposureCompensation: usize = 0x8D4; // float32 - pub const m_flExposureFadeSpeedUp: usize = 0x8D8; // float32 - pub const m_flExposureFadeSpeedDown: usize = 0x8DC; // float32 - pub const m_flTonemapEVSmoothingRange: usize = 0x8E0; // float32 + pub const m_flFadeDuration: usize = 0x8C0; // float + pub const m_flMinLogExposure: usize = 0x8C4; // float + pub const m_flMaxLogExposure: usize = 0x8C8; // float + pub const m_flMinExposure: usize = 0x8CC; // float + pub const m_flMaxExposure: usize = 0x8D0; // float + pub const m_flExposureCompensation: usize = 0x8D4; // float + pub const m_flExposureFadeSpeedUp: usize = 0x8D8; // float + pub const m_flExposureFadeSpeedDown: usize = 0x8DC; // float + pub const m_flTonemapEVSmoothingRange: usize = 0x8E0; // float pub const m_bMaster: usize = 0x8E4; // bool pub const m_bExposureControl: usize = 0x8E5; // bool - pub const m_flRate: usize = 0x8E8; // float32 - pub const m_flTonemapPercentTarget: usize = 0x8EC; // float32 - pub const m_flTonemapPercentBrightPixels: usize = 0x8F0; // float32 - pub const m_flTonemapMinAvgLum: usize = 0x8F4; // float32 + pub const m_flRate: usize = 0x8E8; // float + pub const m_flTonemapPercentTarget: usize = 0x8EC; // float + pub const m_flTonemapPercentBrightPixels: usize = 0x8F0; // float + pub const m_flTonemapMinAvgLum: usize = 0x8F4; // float } pub mod CPrecipitationVData { pub const m_szParticlePrecipitationEffect: usize = 0x28; // CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > - pub const m_flInnerDistance: usize = 0x108; // float32 + pub const m_flInnerDistance: usize = 0x108; // float pub const m_nAttachType: usize = 0x10C; // ParticleAttachment_t pub const m_bBatchSameVolumeType: usize = 0x110; // bool - pub const m_nRTEnvCP: usize = 0x114; // int32 - pub const m_nRTEnvCPComponent: usize = 0x118; // int32 + pub const m_nRTEnvCP: usize = 0x114; // int32_t + pub const m_nRTEnvCPComponent: usize = 0x118; // int32_t pub const m_szModifier: usize = 0x120; // CUtlString } pub mod CProjectedDecal { - pub const m_nTexture: usize = 0x4B0; // int32 - pub const m_flDistance: usize = 0x4B4; // float32 + pub const m_nTexture: usize = 0x4B0; // int32_t + pub const m_flDistance: usize = 0x4B4; // float } pub mod CPropDoorRotating { pub const m_vecAxis: usize = 0xD98; // Vector - pub const m_flDistance: usize = 0xDA4; // float32 + pub const m_flDistance: usize = 0xDA4; // float pub const m_eSpawnPosition: usize = 0xDA8; // PropDoorRotatingSpawnPos_t pub const m_eOpenDirection: usize = 0xDAC; // PropDoorRotatingOpenDirection_e pub const m_eCurrentOpenDirection: usize = 0xDB0; // PropDoorRotatingOpenDirection_e - pub const m_flAjarAngle: usize = 0xDB4; // float32 + pub const m_flAjarAngle: usize = 0xDB4; // float pub const m_angRotationAjarDeprecated: usize = 0xDB8; // QAngle pub const m_angRotationClosed: usize = 0xDC4; // QAngle pub const m_angRotationOpenForward: usize = 0xDD0; // QAngle @@ -4978,7 +4981,7 @@ pub mod CPropDoorRotating { pub mod CPropDoorRotatingBreakable { pub const m_bBreakable: usize = 0xE30; // bool pub const m_isAbleToCloseAreaPortals: usize = 0xE31; // bool - pub const m_currentDamageState: usize = 0xE34; // int32 + pub const m_currentDamageState: usize = 0xE34; // int32_t pub const m_damageStates: usize = 0xE38; // CUtlVector< CUtlSymbolLarge > } @@ -5009,11 +5012,11 @@ pub mod CPulseCell_Value_FindEntByName { } pub mod CRR_Response { - pub const m_Type: usize = 0x0; // uint8 + pub const m_Type: usize = 0x0; // uint8_t pub const m_szResponseName: usize = 0x1; // char[192] pub const m_szMatchingRule: usize = 0xC1; // char[128] pub const m_Params: usize = 0x148; // ResponseParams - pub const m_fMatchScore: usize = 0x168; // float32 + pub const m_fMatchScore: usize = 0x168; // float pub const m_szSpeakerContext: usize = 0x170; // char* pub const m_szWorldContext: usize = 0x178; // char* pub const m_Followup: usize = 0x180; // ResponseFollowup @@ -5022,27 +5025,27 @@ pub mod CRR_Response { } pub mod CRagdollConstraint { - pub const m_xmin: usize = 0x508; // float32 - pub const m_xmax: usize = 0x50C; // float32 - pub const m_ymin: usize = 0x510; // float32 - pub const m_ymax: usize = 0x514; // float32 - pub const m_zmin: usize = 0x518; // float32 - pub const m_zmax: usize = 0x51C; // float32 - pub const m_xfriction: usize = 0x520; // float32 - pub const m_yfriction: usize = 0x524; // float32 - pub const m_zfriction: usize = 0x528; // float32 + pub const m_xmin: usize = 0x508; // float + pub const m_xmax: usize = 0x50C; // float + pub const m_ymin: usize = 0x510; // float + pub const m_ymax: usize = 0x514; // float + pub const m_zmin: usize = 0x518; // float + pub const m_zmax: usize = 0x51C; // float + pub const m_xfriction: usize = 0x520; // float + pub const m_yfriction: usize = 0x524; // float + pub const m_zfriction: usize = 0x528; // float } pub mod CRagdollMagnet { pub const m_bDisabled: usize = 0x4B0; // bool - pub const m_radius: usize = 0x4B4; // float32 - pub const m_force: usize = 0x4B8; // float32 + pub const m_radius: usize = 0x4B4; // float + pub const m_force: usize = 0x4B8; // float pub const m_axis: usize = 0x4BC; // Vector } pub mod CRagdollManager { - pub const m_iCurrentMaxRagdollCount: usize = 0x4B0; // int8 - pub const m_iMaxRagdollCount: usize = 0x4B4; // int32 + pub const m_iCurrentMaxRagdollCount: usize = 0x4B0; // int8_t + pub const m_iMaxRagdollCount: usize = 0x4B4; // int32_t pub const m_bSaveImportant: usize = 0x4B8; // bool } @@ -5052,7 +5055,7 @@ pub mod CRagdollProp { pub const m_ragPos: usize = 0x8D8; // CNetworkUtlVectorBase< Vector > pub const m_ragAngles: usize = 0x8F0; // CNetworkUtlVectorBase< QAngle > pub const m_hRagdollSource: usize = 0x908; // CHandle< CBaseEntity > - pub const m_lastUpdateTickCount: usize = 0x90C; // uint32 + pub const m_lastUpdateTickCount: usize = 0x90C; // uint32_t pub const m_allAsleep: usize = 0x910; // bool pub const m_bFirstCollisionAfterLaunch: usize = 0x911; // bool pub const m_hDamageEntity: usize = 0x914; // CHandle< CBaseEntity > @@ -5060,17 +5063,17 @@ pub mod CRagdollProp { pub const m_hPhysicsAttacker: usize = 0x91C; // CHandle< CBasePlayerPawn > pub const m_flLastPhysicsInfluenceTime: usize = 0x920; // GameTime_t pub const m_flFadeOutStartTime: usize = 0x924; // GameTime_t - pub const m_flFadeTime: usize = 0x928; // float32 + pub const m_flFadeTime: usize = 0x928; // float pub const m_vecLastOrigin: usize = 0x92C; // Vector pub const m_flAwakeTime: usize = 0x938; // GameTime_t pub const m_flLastOriginChangeTime: usize = 0x93C; // GameTime_t - pub const m_nBloodColor: usize = 0x940; // int32 + pub const m_nBloodColor: usize = 0x940; // int32_t pub const m_strOriginClassName: usize = 0x948; // CUtlSymbolLarge pub const m_strSourceClassName: usize = 0x950; // CUtlSymbolLarge pub const m_bHasBeenPhysgunned: usize = 0x958; // bool pub const m_bShouldTeleportPhysics: usize = 0x959; // bool - pub const m_flBlendWeight: usize = 0x95C; // float32 - pub const m_flDefaultFadeScale: usize = 0x960; // float32 + pub const m_flBlendWeight: usize = 0x95C; // float + pub const m_flDefaultFadeScale: usize = 0x960; // float pub const m_ragdollMins: usize = 0x968; // CUtlVector< Vector > pub const m_ragdollMaxs: usize = 0x980; // CUtlVector< Vector > pub const m_bShouldDeleteActivationRecord: usize = 0x998; // bool @@ -5078,8 +5081,8 @@ pub mod CRagdollProp { } pub mod CRagdollPropAttached { - pub const m_boneIndexAttached: usize = 0xA38; // uint32 - pub const m_ragdollAttachedObjectIndex: usize = 0xA3C; // uint32 + pub const m_boneIndexAttached: usize = 0xA38; // uint32_t + pub const m_ragdollAttachedObjectIndex: usize = 0xA3C; // uint32_t pub const m_attachmentPointBoneSpace: usize = 0xA40; // Vector pub const m_attachmentPointRagdollSpace: usize = 0xA4C; // Vector pub const m_bShouldDetach: usize = 0xA58; // bool @@ -5087,13 +5090,13 @@ pub mod CRagdollPropAttached { } pub mod CRandSimTimer { - pub const m_minInterval: usize = 0x8; // float32 - pub const m_maxInterval: usize = 0xC; // float32 + pub const m_minInterval: usize = 0x8; // float + pub const m_maxInterval: usize = 0xC; // float } pub mod CRandStopwatch { - pub const m_minInterval: usize = 0xC; // float32 - pub const m_maxInterval: usize = 0x10; // float32 + pub const m_minInterval: usize = 0xC; // float + pub const m_maxInterval: usize = 0x10; // float } pub mod CRangeFloat { @@ -5115,13 +5118,13 @@ pub mod CRemapFloat { pub mod CRenderComponent { pub const __m_pChainEntity: usize = 0x10; // CNetworkVarChainer pub const m_bIsRenderingWithViewModels: usize = 0x50; // bool - pub const m_nSplitscreenFlags: usize = 0x54; // uint32 + pub const m_nSplitscreenFlags: usize = 0x54; // uint32_t pub const m_bEnableRendering: usize = 0x60; // bool pub const m_bInterpolationReadyToDraw: usize = 0xB0; // bool } pub mod CResponseCriteriaSet { - pub const m_nNumPrefixedContexts: usize = 0x28; // int32 + pub const m_nNumPrefixedContexts: usize = 0x28; // int32_t pub const m_bOverrideOnAppend: usize = 0x2C; // bool } @@ -5131,42 +5134,42 @@ pub mod CResponseQueue { pub mod CResponseQueue_CDeferredResponse { pub const m_contexts: usize = 0x10; // CResponseCriteriaSet - pub const m_fDispatchTime: usize = 0x40; // float32 + pub const m_fDispatchTime: usize = 0x40; // float pub const m_hIssuer: usize = 0x44; // CHandle< CBaseEntity > pub const m_response: usize = 0x50; // CRR_Response pub const m_bResponseValid: usize = 0x238; // bool } pub mod CRetakeGameRules { - pub const m_nMatchSeed: usize = 0xF8; // int32 + pub const m_nMatchSeed: usize = 0xF8; // int32_t pub const m_bBlockersPresent: usize = 0xFC; // bool pub const m_bRoundInProgress: usize = 0xFD; // bool - pub const m_iFirstSecondHalfRound: usize = 0x100; // int32 - pub const m_iBombSite: usize = 0x104; // int32 + pub const m_iFirstSecondHalfRound: usize = 0x100; // int32_t + pub const m_iBombSite: usize = 0x104; // int32_t } pub mod CRevertSaved { - pub const m_loadTime: usize = 0x700; // float32 - pub const m_Duration: usize = 0x704; // float32 - pub const m_HoldTime: usize = 0x708; // float32 + pub const m_loadTime: usize = 0x700; // float + pub const m_Duration: usize = 0x704; // float + pub const m_HoldTime: usize = 0x708; // float } pub mod CRopeKeyframe { - pub const m_RopeFlags: usize = 0x708; // uint16 + pub const m_RopeFlags: usize = 0x708; // uint16_t pub const m_iNextLinkName: usize = 0x710; // CUtlSymbolLarge - pub const m_Slack: usize = 0x718; // int16 - pub const m_Width: usize = 0x71C; // float32 - pub const m_TextureScale: usize = 0x720; // float32 - pub const m_nSegments: usize = 0x724; // uint8 + pub const m_Slack: usize = 0x718; // int16_t + pub const m_Width: usize = 0x71C; // float + pub const m_TextureScale: usize = 0x720; // float + pub const m_nSegments: usize = 0x724; // uint8_t pub const m_bConstrainBetweenEndpoints: usize = 0x725; // bool pub const m_strRopeMaterialModel: usize = 0x728; // CUtlSymbolLarge pub const m_iRopeMaterialModelIndex: usize = 0x730; // CStrongHandle< InfoForResourceTypeIMaterial2 > - pub const m_Subdiv: usize = 0x738; // uint8 - pub const m_nChangeCount: usize = 0x739; // uint8 - pub const m_RopeLength: usize = 0x73A; // int16 - pub const m_fLockedPoints: usize = 0x73C; // uint8 + pub const m_Subdiv: usize = 0x738; // uint8_t + pub const m_nChangeCount: usize = 0x739; // uint8_t + pub const m_RopeLength: usize = 0x73A; // int16_t + pub const m_fLockedPoints: usize = 0x73C; // uint8_t pub const m_bCreatedFromMapFile: usize = 0x73D; // bool - pub const m_flScrollSpeed: usize = 0x740; // float32 + pub const m_flScrollSpeed: usize = 0x740; // float pub const m_bStartPointValid: usize = 0x744; // bool pub const m_bEndPointValid: usize = 0x745; // bool pub const m_hStartPoint: usize = 0x748; // CHandle< CBaseEntity > @@ -5184,65 +5187,65 @@ pub mod CRuleEntity { } pub mod CRulePointEntity { - pub const m_Score: usize = 0x708; // int32 + pub const m_Score: usize = 0x708; // int32_t } pub mod CSAdditionalMatchStats_t { - pub const m_numRoundsSurvived: usize = 0x14; // int32 - pub const m_maxNumRoundsSurvived: usize = 0x18; // int32 - pub const m_numRoundsSurvivedTotal: usize = 0x1C; // int32 - pub const m_iRoundsWonWithoutPurchase: usize = 0x20; // int32 - pub const m_iRoundsWonWithoutPurchaseTotal: usize = 0x24; // int32 - pub const m_numFirstKills: usize = 0x28; // int32 - pub const m_numClutchKills: usize = 0x2C; // int32 - pub const m_numPistolKills: usize = 0x30; // int32 - pub const m_numSniperKills: usize = 0x34; // int32 + pub const m_numRoundsSurvived: usize = 0x14; // int32_t + pub const m_maxNumRoundsSurvived: usize = 0x18; // int32_t + pub const m_numRoundsSurvivedTotal: usize = 0x1C; // int32_t + pub const m_iRoundsWonWithoutPurchase: usize = 0x20; // int32_t + pub const m_iRoundsWonWithoutPurchaseTotal: usize = 0x24; // int32_t + pub const m_numFirstKills: usize = 0x28; // int32_t + pub const m_numClutchKills: usize = 0x2C; // int32_t + pub const m_numPistolKills: usize = 0x30; // int32_t + pub const m_numSniperKills: usize = 0x34; // int32_t } pub mod CSAdditionalPerRoundStats_t { - pub const m_numChickensKilled: usize = 0x0; // int32 - pub const m_killsWhileBlind: usize = 0x4; // int32 - pub const m_bombCarrierkills: usize = 0x8; // int32 - pub const m_iBurnDamageInflicted: usize = 0xC; // int32 - pub const m_iDinks: usize = 0x10; // int32 + pub const m_numChickensKilled: usize = 0x0; // int32_t + pub const m_killsWhileBlind: usize = 0x4; // int32_t + pub const m_bombCarrierkills: usize = 0x8; // int32_t + pub const m_iBurnDamageInflicted: usize = 0xC; // int32_t + pub const m_iDinks: usize = 0x10; // int32_t } pub mod CSMatchStats_t { - pub const m_iEnemy5Ks: usize = 0x68; // int32 - pub const m_iEnemy4Ks: usize = 0x6C; // int32 - pub const m_iEnemy3Ks: usize = 0x70; // int32 - pub const m_iEnemy2Ks: usize = 0x74; // int32 - pub const m_iUtility_Count: usize = 0x78; // int32 - pub const m_iUtility_Successes: usize = 0x7C; // int32 - pub const m_iUtility_Enemies: usize = 0x80; // int32 - pub const m_iFlash_Count: usize = 0x84; // int32 - pub const m_iFlash_Successes: usize = 0x88; // int32 - pub const m_nHealthPointsRemovedTotal: usize = 0x8C; // int32 - pub const m_nHealthPointsDealtTotal: usize = 0x90; // int32 - pub const m_nShotsFiredTotal: usize = 0x94; // int32 - pub const m_nShotsOnTargetTotal: usize = 0x98; // int32 - pub const m_i1v1Count: usize = 0x9C; // int32 - pub const m_i1v1Wins: usize = 0xA0; // int32 - pub const m_i1v2Count: usize = 0xA4; // int32 - pub const m_i1v2Wins: usize = 0xA8; // int32 - pub const m_iEntryCount: usize = 0xAC; // int32 - pub const m_iEntryWins: usize = 0xB0; // int32 + pub const m_iEnemy5Ks: usize = 0x68; // int32_t + pub const m_iEnemy4Ks: usize = 0x6C; // int32_t + pub const m_iEnemy3Ks: usize = 0x70; // int32_t + pub const m_iEnemy2Ks: usize = 0x74; // int32_t + pub const m_iUtility_Count: usize = 0x78; // int32_t + pub const m_iUtility_Successes: usize = 0x7C; // int32_t + pub const m_iUtility_Enemies: usize = 0x80; // int32_t + pub const m_iFlash_Count: usize = 0x84; // int32_t + pub const m_iFlash_Successes: usize = 0x88; // int32_t + pub const m_nHealthPointsRemovedTotal: usize = 0x8C; // int32_t + pub const m_nHealthPointsDealtTotal: usize = 0x90; // int32_t + pub const m_nShotsFiredTotal: usize = 0x94; // int32_t + pub const m_nShotsOnTargetTotal: usize = 0x98; // int32_t + pub const m_i1v1Count: usize = 0x9C; // int32_t + pub const m_i1v1Wins: usize = 0xA0; // int32_t + pub const m_i1v2Count: usize = 0xA4; // int32_t + pub const m_i1v2Wins: usize = 0xA8; // int32_t + pub const m_iEntryCount: usize = 0xAC; // int32_t + pub const m_iEntryWins: usize = 0xB0; // int32_t } pub mod CSPerRoundStats_t { - pub const m_iKills: usize = 0x30; // int32 - pub const m_iDeaths: usize = 0x34; // int32 - pub const m_iAssists: usize = 0x38; // int32 - pub const m_iDamage: usize = 0x3C; // int32 - pub const m_iEquipmentValue: usize = 0x40; // int32 - pub const m_iMoneySaved: usize = 0x44; // int32 - pub const m_iKillReward: usize = 0x48; // int32 - pub const m_iLiveTime: usize = 0x4C; // int32 - pub const m_iHeadShotKills: usize = 0x50; // int32 - pub const m_iObjective: usize = 0x54; // int32 - pub const m_iCashEarned: usize = 0x58; // int32 - pub const m_iUtilityDamage: usize = 0x5C; // int32 - pub const m_iEnemiesFlashed: usize = 0x60; // int32 + pub const m_iKills: usize = 0x30; // int32_t + pub const m_iDeaths: usize = 0x34; // int32_t + pub const m_iAssists: usize = 0x38; // int32_t + pub const m_iDamage: usize = 0x3C; // int32_t + pub const m_iEquipmentValue: usize = 0x40; // int32_t + pub const m_iMoneySaved: usize = 0x44; // int32_t + pub const m_iKillReward: usize = 0x48; // int32_t + pub const m_iLiveTime: usize = 0x4C; // int32_t + pub const m_iHeadShotKills: usize = 0x50; // int32_t + pub const m_iObjective: usize = 0x54; // int32_t + pub const m_iCashEarned: usize = 0x58; // int32_t + pub const m_iUtilityDamage: usize = 0x5C; // int32_t + pub const m_iEnemiesFlashed: usize = 0x60; // int32_t } pub mod CSceneEntity { @@ -5268,15 +5271,15 @@ pub mod CSceneEntity { pub const m_bPaused: usize = 0x529; // bool pub const m_bMultiplayer: usize = 0x52A; // bool pub const m_bAutogenerated: usize = 0x52B; // bool - pub const m_flForceClientTime: usize = 0x52C; // float32 - pub const m_flCurrentTime: usize = 0x530; // float32 - pub const m_flFrameTime: usize = 0x534; // float32 + pub const m_flForceClientTime: usize = 0x52C; // float + pub const m_flCurrentTime: usize = 0x530; // float + pub const m_flFrameTime: usize = 0x534; // float pub const m_bCancelAtNextInterrupt: usize = 0x538; // bool - pub const m_fPitch: usize = 0x53C; // float32 + pub const m_fPitch: usize = 0x53C; // float pub const m_bAutomated: usize = 0x540; // bool - pub const m_nAutomatedAction: usize = 0x544; // int32 - pub const m_flAutomationDelay: usize = 0x548; // float32 - pub const m_flAutomationTime: usize = 0x54C; // float32 + pub const m_nAutomatedAction: usize = 0x544; // int32_t + pub const m_flAutomationDelay: usize = 0x548; // float + pub const m_flAutomationTime: usize = 0x54C; // float pub const m_hWaitingForThisResumeScene: usize = 0x550; // CHandle< CBaseEntity > pub const m_bWaitingForResumeScene: usize = 0x554; // bool pub const m_bPausedViaInput: usize = 0x555; // bool @@ -5287,8 +5290,8 @@ pub mod CSceneEntity { pub const m_bBreakOnNonIdle: usize = 0x55A; // bool pub const m_hActorList: usize = 0x560; // CNetworkUtlVectorBase< CHandle< CBaseFlex > > pub const m_hRemoveActorList: usize = 0x578; // CUtlVector< CHandle< CBaseEntity > > - pub const m_nSceneFlushCounter: usize = 0x5A0; // int32 - pub const m_nSceneStringIndex: usize = 0x5A4; // uint16 + pub const m_nSceneFlushCounter: usize = 0x5A0; // int32_t + pub const m_nSceneStringIndex: usize = 0x5A4; // uint16_t pub const m_OnStart: usize = 0x5A8; // CEntityIOOutput pub const m_OnCompletion: usize = 0x5D0; // CEntityIOOutput pub const m_OnCanceled: usize = 0x5F8; // CEntityIOOutput @@ -5296,7 +5299,7 @@ pub mod CSceneEntity { pub const m_OnResumed: usize = 0x648; // CEntityIOOutput pub const m_OnTrigger: usize = 0x670; // CEntityIOOutput[16] pub const m_hInterruptScene: usize = 0x980; // CHandle< CSceneEntity > - pub const m_nInterruptCount: usize = 0x984; // int32 + pub const m_nInterruptCount: usize = 0x984; // int32_t pub const m_bSceneMissing: usize = 0x988; // bool pub const m_bInterrupted: usize = 0x989; // bool pub const m_bCompletedEarly: usize = 0x98A; // bool @@ -5307,26 +5310,26 @@ pub mod CSceneEntity { pub const m_iszSoundName: usize = 0x9E8; // CUtlSymbolLarge pub const m_hActor: usize = 0x9F0; // CHandle< CBaseFlex > pub const m_hActivator: usize = 0x9F4; // CHandle< CBaseEntity > - pub const m_BusyActor: usize = 0x9F8; // int32 + pub const m_BusyActor: usize = 0x9F8; // int32_t pub const m_iPlayerDeathBehavior: usize = 0x9FC; // SceneOnPlayerDeath_t } pub mod CSceneEventInfo { - pub const m_iLayer: usize = 0x0; // int32 - pub const m_iPriority: usize = 0x4; // int32 + pub const m_iLayer: usize = 0x0; // int32_t + pub const m_iPriority: usize = 0x4; // int32_t pub const m_hSequence: usize = 0x8; // HSequence - pub const m_flWeight: usize = 0xC; // float32 + pub const m_flWeight: usize = 0xC; // float pub const m_bIsMoving: usize = 0x10; // bool pub const m_bHasArrived: usize = 0x11; // bool - pub const m_flInitialYaw: usize = 0x14; // float32 - pub const m_flTargetYaw: usize = 0x18; // float32 - pub const m_flFacingYaw: usize = 0x1C; // float32 - pub const m_nType: usize = 0x20; // int32 + pub const m_flInitialYaw: usize = 0x14; // float + pub const m_flTargetYaw: usize = 0x18; // float + pub const m_flFacingYaw: usize = 0x1C; // float + pub const m_nType: usize = 0x20; // int32_t pub const m_flNext: usize = 0x24; // GameTime_t pub const m_bIsGesture: usize = 0x28; // bool pub const m_bShouldRemove: usize = 0x29; // bool pub const m_hTarget: usize = 0x54; // CHandle< CBaseEntity > - pub const m_nSceneEventId: usize = 0x58; // uint32 + pub const m_nSceneEventId: usize = 0x58; // uint32_t pub const m_bClientSide: usize = 0x5C; // bool pub const m_bStarted: usize = 0x5D; // bool } @@ -5368,7 +5371,7 @@ pub mod CScriptTriggerPush { pub mod CScriptUniformRandomStream { pub const m_hScriptScope: usize = 0x8; // HSCRIPT - pub const m_nInitialSeed: usize = 0x9C; // int32 + pub const m_nInitialSeed: usize = 0x9C; // int32_t } pub mod CScriptedSequence { @@ -5393,17 +5396,17 @@ pub mod CScriptedSequence { pub const m_bDisableNPCCollisions: usize = 0x4FD; // bool pub const m_bKeepAnimgraphLockedPost: usize = 0x4FE; // bool pub const m_bDontAddModifiers: usize = 0x4FF; // bool - pub const m_flRadius: usize = 0x500; // float32 - pub const m_flRepeat: usize = 0x504; // float32 - pub const m_flPlayAnimFadeInTime: usize = 0x508; // float32 - pub const m_flMoveInterpTime: usize = 0x50C; // float32 - pub const m_flAngRate: usize = 0x510; // float32 - pub const m_iDelay: usize = 0x514; // int32 + pub const m_flRadius: usize = 0x500; // float + pub const m_flRepeat: usize = 0x504; // float + pub const m_flPlayAnimFadeInTime: usize = 0x508; // float + pub const m_flMoveInterpTime: usize = 0x50C; // float + pub const m_flAngRate: usize = 0x510; // float + pub const m_iDelay: usize = 0x514; // int32_t pub const m_startTime: usize = 0x518; // GameTime_t pub const m_bWaitForBeginSequence: usize = 0x51C; // bool - pub const m_saved_effects: usize = 0x520; // int32 - pub const m_savedFlags: usize = 0x524; // int32 - pub const m_savedCollisionGroup: usize = 0x528; // int32 + pub const m_saved_effects: usize = 0x520; // int32_t + pub const m_savedFlags: usize = 0x524; // int32_t + pub const m_savedCollisionGroup: usize = 0x528; // int32_t pub const m_interruptable: usize = 0x52C; // bool pub const m_sequenceStarted: usize = 0x52D; // bool pub const m_bPrevAnimatedEveryTick: usize = 0x52E; // bool @@ -5433,7 +5436,7 @@ pub mod CScriptedSequence { pub const m_OnScriptEvent: usize = 0x648; // CEntityIOOutput[8] pub const m_matOtherToMain: usize = 0x790; // CTransform pub const m_hInteractionMainEntity: usize = 0x7B0; // CHandle< CBaseEntity > - pub const m_iPlayerDeathBehavior: usize = 0x7B4; // int32 + pub const m_iPlayerDeathBehavior: usize = 0x7B4; // int32_t } pub mod CSensorGrenadeProjectile { @@ -5443,25 +5446,25 @@ pub mod CSensorGrenadeProjectile { } pub mod CShatterGlassShard { - pub const m_hShardHandle: usize = 0x8; // uint32 + pub const m_hShardHandle: usize = 0x8; // uint32_t pub const m_vecPanelVertices: usize = 0x10; // CUtlVector< Vector2D > pub const m_vLocalPanelSpaceOrigin: usize = 0x28; // Vector2D pub const m_hModel: usize = 0x30; // CStrongHandle< InfoForResourceTypeCModel > pub const m_hPhysicsEntity: usize = 0x38; // CHandle< CShatterGlassShardPhysics > pub const m_hParentPanel: usize = 0x3C; // CHandle< CFuncShatterglass > - pub const m_hParentShard: usize = 0x40; // uint32 + pub const m_hParentShard: usize = 0x40; // uint32_t pub const m_ShatterStressType: usize = 0x44; // ShatterGlassStressType pub const m_vecStressVelocity: usize = 0x48; // Vector pub const m_bCreatedModel: usize = 0x54; // bool - pub const m_flLongestEdge: usize = 0x58; // float32 - pub const m_flShortestEdge: usize = 0x5C; // float32 - pub const m_flLongestAcross: usize = 0x60; // float32 - pub const m_flShortestAcross: usize = 0x64; // float32 - pub const m_flSumOfAllEdges: usize = 0x68; // float32 - pub const m_flArea: usize = 0x6C; // float32 + pub const m_flLongestEdge: usize = 0x58; // float + pub const m_flShortestEdge: usize = 0x5C; // float + pub const m_flLongestAcross: usize = 0x60; // float + pub const m_flShortestAcross: usize = 0x64; // float + pub const m_flSumOfAllEdges: usize = 0x68; // float + pub const m_flArea: usize = 0x6C; // float pub const m_nOnFrameEdge: usize = 0x70; // OnFrame - pub const m_nParentPanelsNthShard: usize = 0x74; // int32 - pub const m_nSubShardGeneration: usize = 0x78; // int32 + pub const m_nParentPanelsNthShard: usize = 0x74; // int32_t + pub const m_nSubShardGeneration: usize = 0x78; // int32_t pub const m_vecAverageVertPosition: usize = 0x7C; // Vector2D pub const m_bAverageVertPositionIsValid: usize = 0x84; // bool pub const m_vecPanelSpaceStressPositionA: usize = 0x88; // Vector2D @@ -5477,12 +5480,12 @@ pub mod CShatterGlassShard { pub mod CShatterGlassShardPhysics { pub const m_bDebris: usize = 0xB78; // bool - pub const m_hParentShard: usize = 0xB7C; // uint32 + pub const m_hParentShard: usize = 0xB7C; // uint32_t pub const m_ShardDesc: usize = 0xB80; // shard_model_desc_t } pub mod CSimTimer { - pub const m_interval: usize = 0x8; // float32 + pub const m_interval: usize = 0x8; // float } pub mod CSimpleSimTimer { @@ -5506,12 +5509,12 @@ pub mod CSkeletonInstance { pub const m_bDirtyMotionType: usize = 0x0; // bitfield:1 pub const m_bIsGeneratingLatchedParentSpaceState: usize = 0x0; // bitfield:1 pub const m_materialGroup: usize = 0x394; // CUtlStringToken - pub const m_nHitboxSet: usize = 0x398; // uint8 + pub const m_nHitboxSet: usize = 0x398; // uint8_t } pub mod CSkillDamage { pub const m_flDamage: usize = 0x0; // CSkillFloat - pub const m_flPhysicsForceDamage: usize = 0x10; // float32 + pub const m_flPhysicsForceDamage: usize = 0x10; // float } pub mod CSkillFloat { @@ -5535,9 +5538,9 @@ pub mod CSkyboxReference { } pub mod CSmokeGrenadeProjectile { - pub const m_nSmokeEffectTickBegin: usize = 0xA40; // int32 + pub const m_nSmokeEffectTickBegin: usize = 0xA40; // int32_t pub const m_bDidSmokeEffect: usize = 0xA44; // bool - pub const m_nRandomSeed: usize = 0xA48; // int32 + pub const m_nRandomSeed: usize = 0xA48; // int32_t pub const m_vSmokeColor: usize = 0xA4C; // Vector pub const m_vSmokeDetonationPos: usize = 0xA58; // Vector pub const m_VoxelFrameData: usize = 0xA68; // CUtlVector< uint8 > @@ -5546,24 +5549,24 @@ pub mod CSmokeGrenadeProjectile { } pub mod CSmoothFunc { - pub const m_flSmoothAmplitude: usize = 0x8; // float32 - pub const m_flSmoothBias: usize = 0xC; // float32 - pub const m_flSmoothDuration: usize = 0x10; // float32 - pub const m_flSmoothRemainingTime: usize = 0x14; // float32 - pub const m_nSmoothDir: usize = 0x18; // int32 + pub const m_flSmoothAmplitude: usize = 0x8; // float + pub const m_flSmoothBias: usize = 0xC; // float + pub const m_flSmoothDuration: usize = 0x10; // float + pub const m_flSmoothRemainingTime: usize = 0x14; // float + pub const m_nSmoothDir: usize = 0x18; // int32_t } pub mod CSound { pub const m_hOwner: usize = 0x0; // CHandle< CBaseEntity > pub const m_hTarget: usize = 0x4; // CHandle< CBaseEntity > - pub const m_iVolume: usize = 0x8; // int32 - pub const m_flOcclusionScale: usize = 0xC; // float32 - pub const m_iType: usize = 0x10; // int32 - pub const m_iNextAudible: usize = 0x14; // int32 + pub const m_iVolume: usize = 0x8; // int32_t + pub const m_flOcclusionScale: usize = 0xC; // float + pub const m_iType: usize = 0x10; // int32_t + pub const m_iNextAudible: usize = 0x14; // int32_t pub const m_flExpireTime: usize = 0x18; // GameTime_t - pub const m_iNext: usize = 0x1C; // int16 + pub const m_iNext: usize = 0x1C; // int16_t pub const m_bNoExpirationTime: usize = 0x1E; // bool - pub const m_ownerChannelIndex: usize = 0x20; // int32 + pub const m_ownerChannelIndex: usize = 0x20; // int32_t pub const m_vecOrigin: usize = 0x24; // Vector pub const m_bHasOwner: usize = 0x30; // bool } @@ -5580,20 +5583,20 @@ pub mod CSoundAreaEntityOrientedBox { } pub mod CSoundAreaEntitySphere { - pub const m_flRadius: usize = 0x4D0; // float32 + pub const m_flRadius: usize = 0x4D0; // float } pub mod CSoundEnt { - pub const m_iFreeSound: usize = 0x4B0; // int32 - pub const m_iActiveSound: usize = 0x4B4; // int32 - pub const m_cLastActiveSounds: usize = 0x4B8; // int32 + pub const m_iFreeSound: usize = 0x4B0; // int32_t + pub const m_iActiveSound: usize = 0x4B4; // int32_t + pub const m_cLastActiveSounds: usize = 0x4B8; // int32_t pub const m_SoundPool: usize = 0x4BC; // CSound[128] } pub mod CSoundEnvelope { - pub const m_current: usize = 0x0; // float32 - pub const m_target: usize = 0x4; // float32 - pub const m_rate: usize = 0x8; // float32 + pub const m_current: usize = 0x0; // float + pub const m_target: usize = 0x4; // float + pub const m_rate: usize = 0x8; // float pub const m_forceupdate: usize = 0xC; // bool } @@ -5608,7 +5611,7 @@ pub mod CSoundEventEntity { pub const m_bStopOnNew: usize = 0x4B2; // bool pub const m_bSaveRestore: usize = 0x4B3; // bool pub const m_bSavedIsPlaying: usize = 0x4B4; // bool - pub const m_flSavedElapsedTime: usize = 0x4B8; // float32 + pub const m_flSavedElapsedTime: usize = 0x4B8; // float pub const m_iszSourceEntityName: usize = 0x4C0; // CUtlSymbolLarge pub const m_iszAttachmentName: usize = 0x4C8; // CUtlSymbolLarge pub const m_onGUIDChanged: usize = 0x4D0; // CEntityOutputTemplate< uint64 > @@ -5624,15 +5627,15 @@ pub mod CSoundEventOBBEntity { pub mod CSoundEventParameter { pub const m_iszParamName: usize = 0x4B8; // CUtlSymbolLarge - pub const m_flFloatValue: usize = 0x4C0; // float32 + pub const m_flFloatValue: usize = 0x4C0; // float } pub mod CSoundEventPathCornerEntity { pub const m_iszPathCorner: usize = 0x558; // CUtlSymbolLarge - pub const m_iCountMax: usize = 0x560; // int32 - pub const m_flDistanceMax: usize = 0x564; // float32 - pub const m_flDistMaxSqr: usize = 0x568; // float32 - pub const m_flDotProductMax: usize = 0x56C; // float32 + pub const m_iCountMax: usize = 0x560; // int32_t + pub const m_flDistanceMax: usize = 0x564; // float + pub const m_flDistMaxSqr: usize = 0x568; // float + pub const m_flDotProductMax: usize = 0x56C; // float pub const bPlaying: usize = 0x570; // bool } @@ -5641,7 +5644,7 @@ pub mod CSoundOpvarSetAABBEntity { pub const m_vDistanceInnerMaxs: usize = 0x654; // Vector pub const m_vDistanceOuterMins: usize = 0x660; // Vector pub const m_vDistanceOuterMaxs: usize = 0x66C; // Vector - pub const m_nAABBDirection: usize = 0x678; // int32 + pub const m_nAABBDirection: usize = 0x678; // int32_t pub const m_vInnerMins: usize = 0x67C; // Vector pub const m_vInnerMaxs: usize = 0x688; // Vector pub const m_vOuterMins: usize = 0x694; // Vector @@ -5652,9 +5655,9 @@ pub mod CSoundOpvarSetEntity { pub const m_iszStackName: usize = 0x4B8; // CUtlSymbolLarge pub const m_iszOperatorName: usize = 0x4C0; // CUtlSymbolLarge pub const m_iszOpvarName: usize = 0x4C8; // CUtlSymbolLarge - pub const m_nOpvarType: usize = 0x4D0; // int32 - pub const m_nOpvarIndex: usize = 0x4D4; // int32 - pub const m_flOpvarValue: usize = 0x4D8; // float32 + pub const m_nOpvarType: usize = 0x4D0; // int32_t + pub const m_nOpvarIndex: usize = 0x4D4; // int32_t + pub const m_flOpvarValue: usize = 0x4D8; // float pub const m_OpvarValueString: usize = 0x4E0; // CUtlSymbolLarge pub const m_bSetOnSpawn: usize = 0x4E8; // bool } @@ -5664,15 +5667,15 @@ pub mod CSoundOpvarSetOBBWindEntity { pub const m_vMaxs: usize = 0x554; // Vector pub const m_vDistanceMins: usize = 0x560; // Vector pub const m_vDistanceMaxs: usize = 0x56C; // Vector - pub const m_flWindMin: usize = 0x578; // float32 - pub const m_flWindMax: usize = 0x57C; // float32 - pub const m_flWindMapMin: usize = 0x580; // float32 - pub const m_flWindMapMax: usize = 0x584; // float32 + pub const m_flWindMin: usize = 0x578; // float + pub const m_flWindMax: usize = 0x57C; // float + pub const m_flWindMapMin: usize = 0x580; // float + pub const m_flWindMapMax: usize = 0x584; // float } pub mod CSoundOpvarSetPathCornerEntity { - pub const m_flDistMinSqr: usize = 0x660; // float32 - pub const m_flDistMaxSqr: usize = 0x664; // float32 + pub const m_flDistMinSqr: usize = 0x660; // float + pub const m_flDistMaxSqr: usize = 0x664; // float pub const m_iszPathCornerEntityName: usize = 0x668; // CUtlSymbolLarge } @@ -5684,7 +5687,7 @@ pub mod CSoundOpvarSetPointBase { pub const m_iszStackName: usize = 0x528; // CUtlSymbolLarge pub const m_iszOperatorName: usize = 0x530; // CUtlSymbolLarge pub const m_iszOpvarName: usize = 0x538; // CUtlSymbolLarge - pub const m_iOpvarIndex: usize = 0x540; // int32 + pub const m_iOpvarIndex: usize = 0x540; // int32_t pub const m_bUseAutoCompare: usize = 0x544; // bool } @@ -5692,39 +5695,39 @@ pub mod CSoundOpvarSetPointEntity { pub const m_OnEnter: usize = 0x548; // CEntityIOOutput pub const m_OnExit: usize = 0x570; // CEntityIOOutput pub const m_bAutoDisable: usize = 0x598; // bool - pub const m_flDistanceMin: usize = 0x5DC; // float32 - pub const m_flDistanceMax: usize = 0x5E0; // float32 - pub const m_flDistanceMapMin: usize = 0x5E4; // float32 - pub const m_flDistanceMapMax: usize = 0x5E8; // float32 - pub const m_flOcclusionRadius: usize = 0x5EC; // float32 - pub const m_flOcclusionMin: usize = 0x5F0; // float32 - pub const m_flOcclusionMax: usize = 0x5F4; // float32 - pub const m_flValSetOnDisable: usize = 0x5F8; // float32 + pub const m_flDistanceMin: usize = 0x5DC; // float + pub const m_flDistanceMax: usize = 0x5E0; // float + pub const m_flDistanceMapMin: usize = 0x5E4; // float + pub const m_flDistanceMapMax: usize = 0x5E8; // float + pub const m_flOcclusionRadius: usize = 0x5EC; // float + pub const m_flOcclusionMin: usize = 0x5F0; // float + pub const m_flOcclusionMax: usize = 0x5F4; // float + pub const m_flValSetOnDisable: usize = 0x5F8; // float pub const m_bSetValueOnDisable: usize = 0x5FC; // bool - pub const m_nSimulationMode: usize = 0x600; // int32 - pub const m_nVisibilitySamples: usize = 0x604; // int32 + pub const m_nSimulationMode: usize = 0x600; // int32_t + pub const m_nVisibilitySamples: usize = 0x604; // int32_t pub const m_vDynamicProxyPoint: usize = 0x608; // Vector - pub const m_flDynamicMaximumOcclusion: usize = 0x614; // float32 + pub const m_flDynamicMaximumOcclusion: usize = 0x614; // float pub const m_hDynamicEntity: usize = 0x618; // CEntityHandle pub const m_iszDynamicEntityName: usize = 0x620; // CUtlSymbolLarge - pub const m_flPathingDistanceNormFactor: usize = 0x628; // float32 + pub const m_flPathingDistanceNormFactor: usize = 0x628; // float pub const m_vPathingSourcePos: usize = 0x62C; // Vector pub const m_vPathingListenerPos: usize = 0x638; // Vector - pub const m_nPathingSourceIndex: usize = 0x644; // int32 + pub const m_nPathingSourceIndex: usize = 0x644; // int32_t } pub mod CSoundPatch { pub const m_pitch: usize = 0x8; // CSoundEnvelope pub const m_volume: usize = 0x18; // CSoundEnvelope - pub const m_shutdownTime: usize = 0x30; // float32 - pub const m_flLastTime: usize = 0x34; // float32 + pub const m_shutdownTime: usize = 0x30; // float + pub const m_flLastTime: usize = 0x34; // float pub const m_iszSoundScriptName: usize = 0x38; // CUtlSymbolLarge pub const m_hEnt: usize = 0x40; // CHandle< CBaseEntity > pub const m_soundEntityIndex: usize = 0x44; // CEntityIndex pub const m_soundOrigin: usize = 0x48; // Vector - pub const m_isPlaying: usize = 0x54; // int32 + pub const m_isPlaying: usize = 0x54; // int32_t pub const m_Filter: usize = 0x58; // CCopyRecipientFilter - pub const m_flCloseCaptionDuration: usize = 0x80; // float32 + pub const m_flCloseCaptionDuration: usize = 0x80; // float pub const m_bUpdatedSoundOrigin: usize = 0x84; // bool pub const m_iszClassName: usize = 0x88; // CUtlSymbolLarge } @@ -5734,8 +5737,8 @@ pub mod CSoundStackSave { } pub mod CSpotlightEnd { - pub const m_flLightScale: usize = 0x700; // float32 - pub const m_Radius: usize = 0x704; // float32 + pub const m_flLightScale: usize = 0x700; // float + pub const m_Radius: usize = 0x704; // float pub const m_vSpotlightDir: usize = 0x708; // Vector pub const m_vSpotlightOrg: usize = 0x714; // Vector } @@ -5744,30 +5747,30 @@ pub mod CSprite { pub const m_hSpriteMaterial: usize = 0x700; // CStrongHandle< InfoForResourceTypeIMaterial2 > pub const m_hAttachedToEntity: usize = 0x708; // CHandle< CBaseEntity > pub const m_nAttachment: usize = 0x70C; // AttachmentHandle_t - pub const m_flSpriteFramerate: usize = 0x710; // float32 - pub const m_flFrame: usize = 0x714; // float32 + pub const m_flSpriteFramerate: usize = 0x710; // float + pub const m_flFrame: usize = 0x714; // float pub const m_flDieTime: usize = 0x718; // GameTime_t - pub const m_nBrightness: usize = 0x728; // uint32 - pub const m_flBrightnessDuration: usize = 0x72C; // float32 - pub const m_flSpriteScale: usize = 0x730; // float32 - pub const m_flScaleDuration: usize = 0x734; // float32 + pub const m_nBrightness: usize = 0x728; // uint32_t + pub const m_flBrightnessDuration: usize = 0x72C; // float + pub const m_flSpriteScale: usize = 0x730; // float + pub const m_flScaleDuration: usize = 0x734; // float pub const m_bWorldSpaceScale: usize = 0x738; // bool - pub const m_flGlowProxySize: usize = 0x73C; // float32 - pub const m_flHDRColorScale: usize = 0x740; // float32 + pub const m_flGlowProxySize: usize = 0x73C; // float + pub const m_flHDRColorScale: usize = 0x740; // float pub const m_flLastTime: usize = 0x744; // GameTime_t - pub const m_flMaxFrame: usize = 0x748; // float32 - pub const m_flStartScale: usize = 0x74C; // float32 - pub const m_flDestScale: usize = 0x750; // float32 + pub const m_flMaxFrame: usize = 0x748; // float + pub const m_flStartScale: usize = 0x74C; // float + pub const m_flDestScale: usize = 0x750; // float pub const m_flScaleTimeStart: usize = 0x754; // GameTime_t - pub const m_nStartBrightness: usize = 0x758; // int32 - pub const m_nDestBrightness: usize = 0x75C; // int32 + pub const m_nStartBrightness: usize = 0x758; // int32_t + pub const m_nDestBrightness: usize = 0x75C; // int32_t pub const m_flBrightnessTimeStart: usize = 0x760; // GameTime_t - pub const m_nSpriteWidth: usize = 0x764; // int32 - pub const m_nSpriteHeight: usize = 0x768; // int32 + pub const m_nSpriteWidth: usize = 0x764; // int32_t + pub const m_nSpriteHeight: usize = 0x768; // int32_t } pub mod CStopwatch { - pub const m_interval: usize = 0xC; // float32 + pub const m_interval: usize = 0xC; // float } pub mod CStopwatchBase { @@ -5781,14 +5784,14 @@ pub mod CSun { pub const m_iszSSEffectName: usize = 0x718; // CUtlSymbolLarge pub const m_bOn: usize = 0x720; // bool pub const m_bmaxColor: usize = 0x721; // bool - pub const m_flSize: usize = 0x724; // float32 - pub const m_flRotation: usize = 0x728; // float32 - pub const m_flHazeScale: usize = 0x72C; // float32 - pub const m_flAlphaHaze: usize = 0x730; // float32 - pub const m_flAlphaHdr: usize = 0x734; // float32 - pub const m_flAlphaScale: usize = 0x738; // float32 - pub const m_flHDRColorScale: usize = 0x73C; // float32 - pub const m_flFarZScale: usize = 0x740; // float32 + pub const m_flSize: usize = 0x724; // float + pub const m_flRotation: usize = 0x728; // float + pub const m_flHazeScale: usize = 0x72C; // float + pub const m_flAlphaHaze: usize = 0x730; // float + pub const m_flAlphaHdr: usize = 0x734; // float + pub const m_flAlphaScale: usize = 0x738; // float + pub const m_flHDRColorScale: usize = 0x73C; // float + pub const m_flFarZScale: usize = 0x740; // float } pub mod CTakeDamageInfo { @@ -5799,22 +5802,22 @@ pub mod CTakeDamageInfo { pub const m_hInflictor: usize = 0x38; // CHandle< CBaseEntity > pub const m_hAttacker: usize = 0x3C; // CHandle< CBaseEntity > pub const m_hAbility: usize = 0x40; // CHandle< CBaseEntity > - pub const m_flDamage: usize = 0x44; // float32 - pub const m_bitsDamageType: usize = 0x48; // int32 - pub const m_iDamageCustom: usize = 0x4C; // int32 + pub const m_flDamage: usize = 0x44; // float + pub const m_bitsDamageType: usize = 0x48; // int32_t + pub const m_iDamageCustom: usize = 0x4C; // int32_t pub const m_iAmmoType: usize = 0x50; // AmmoIndex_t - pub const m_flOriginalDamage: usize = 0x60; // float32 + pub const m_flOriginalDamage: usize = 0x60; // float pub const m_bShouldBleed: usize = 0x64; // bool pub const m_bShouldSpark: usize = 0x65; // bool pub const m_nDamageFlags: usize = 0x70; // TakeDamageFlags_t - pub const m_nNumObjectsPenetrated: usize = 0x74; // int32 + pub const m_nNumObjectsPenetrated: usize = 0x74; // int32_t pub const m_hScriptInstance: usize = 0x78; // HSCRIPT pub const m_bInTakeDamageFlow: usize = 0x94; // bool } pub mod CTakeDamageResult { - pub const m_nHealthLost: usize = 0x0; // int32 - pub const m_nDamageTaken: usize = 0x4; // int32 + pub const m_nHealthLost: usize = 0x0; // int32_t + pub const m_nDamageTaken: usize = 0x4; // int32_t } pub mod CTakeDamageSummaryScopeGuard { @@ -5829,7 +5832,7 @@ pub mod CTankTargetChange { pub mod CTankTrainAI { pub const m_hTrain: usize = 0x4B0; // CHandle< CFuncTrackTrain > pub const m_hTargetEntity: usize = 0x4B4; // CHandle< CBaseEntity > - pub const m_soundPlaying: usize = 0x4B8; // int32 + pub const m_soundPlaying: usize = 0x4B8; // int32_t pub const m_startSoundName: usize = 0x4D0; // CUtlSymbolLarge pub const m_engineSoundName: usize = 0x4D8; // CUtlSymbolLarge pub const m_movementSoundName: usize = 0x4E0; // CUtlSymbolLarge @@ -5839,13 +5842,13 @@ pub mod CTankTrainAI { pub mod CTeam { pub const m_aPlayerControllers: usize = 0x4B0; // CNetworkUtlVectorBase< CHandle< CBasePlayerController > > pub const m_aPlayers: usize = 0x4C8; // CNetworkUtlVectorBase< CHandle< CBasePlayerPawn > > - pub const m_iScore: usize = 0x4E0; // int32 + pub const m_iScore: usize = 0x4E0; // int32_t pub const m_szTeamname: usize = 0x4E4; // char[129] } pub mod CTestEffect { - pub const m_iLoop: usize = 0x4B0; // int32 - pub const m_iBeam: usize = 0x4B4; // int32 + pub const m_iLoop: usize = 0x4B0; // int32_t + pub const m_iBeam: usize = 0x4B4; // int32_t pub const m_pBeam: usize = 0x4B8; // CBeam*[24] pub const m_flBeamTime: usize = 0x578; // GameTime_t[24] pub const m_flStartTime: usize = 0x5D8; // GameTime_t @@ -5853,21 +5856,21 @@ pub mod CTestEffect { pub mod CTextureBasedAnimatable { pub const m_bLoop: usize = 0x700; // bool - pub const m_flFPS: usize = 0x704; // float32 + pub const m_flFPS: usize = 0x704; // float pub const m_hPositionKeys: usize = 0x708; // CStrongHandle< InfoForResourceTypeCTextureBase > pub const m_hRotationKeys: usize = 0x710; // CStrongHandle< InfoForResourceTypeCTextureBase > pub const m_vAnimationBoundsMin: usize = 0x718; // Vector pub const m_vAnimationBoundsMax: usize = 0x724; // Vector - pub const m_flStartTime: usize = 0x730; // float32 - pub const m_flStartFrame: usize = 0x734; // float32 + pub const m_flStartTime: usize = 0x730; // float + pub const m_flStartFrame: usize = 0x734; // float } pub mod CTimeline { pub const m_flValues: usize = 0x10; // float32[64] pub const m_nValueCounts: usize = 0x110; // int32[64] - pub const m_nBucketCount: usize = 0x210; // int32 - pub const m_flInterval: usize = 0x214; // float32 - pub const m_flFinalValue: usize = 0x218; // float32 + pub const m_nBucketCount: usize = 0x210; // int32_t + pub const m_flInterval: usize = 0x214; // float + pub const m_flFinalValue: usize = 0x218; // float pub const m_nCompressionType: usize = 0x21C; // TimelineCompression_t pub const m_bStopped: usize = 0x220; // bool } @@ -5876,27 +5879,27 @@ pub mod CTimerEntity { pub const m_OnTimer: usize = 0x4B0; // CEntityIOOutput pub const m_OnTimerHigh: usize = 0x4D8; // CEntityIOOutput pub const m_OnTimerLow: usize = 0x500; // CEntityIOOutput - pub const m_iDisabled: usize = 0x528; // int32 - pub const m_flInitialDelay: usize = 0x52C; // float32 - pub const m_flRefireTime: usize = 0x530; // float32 + pub const m_iDisabled: usize = 0x528; // int32_t + pub const m_flInitialDelay: usize = 0x52C; // float + pub const m_flRefireTime: usize = 0x530; // float pub const m_bUpDownState: usize = 0x534; // bool - pub const m_iUseRandomTime: usize = 0x538; // int32 + pub const m_iUseRandomTime: usize = 0x538; // int32_t pub const m_bPauseAfterFiring: usize = 0x53C; // bool - pub const m_flLowerRandomBound: usize = 0x540; // float32 - pub const m_flUpperRandomBound: usize = 0x544; // float32 - pub const m_flRemainingTime: usize = 0x548; // float32 + pub const m_flLowerRandomBound: usize = 0x540; // float + pub const m_flUpperRandomBound: usize = 0x544; // float + pub const m_flRemainingTime: usize = 0x548; // float pub const m_bPaused: usize = 0x54C; // bool } pub mod CTonemapController2 { - pub const m_flAutoExposureMin: usize = 0x4B0; // float32 - pub const m_flAutoExposureMax: usize = 0x4B4; // float32 - pub const m_flTonemapPercentTarget: usize = 0x4B8; // float32 - pub const m_flTonemapPercentBrightPixels: usize = 0x4BC; // float32 - pub const m_flTonemapMinAvgLum: usize = 0x4C0; // float32 - pub const m_flExposureAdaptationSpeedUp: usize = 0x4C4; // float32 - pub const m_flExposureAdaptationSpeedDown: usize = 0x4C8; // float32 - pub const m_flTonemapEVSmoothingRange: usize = 0x4CC; // float32 + pub const m_flAutoExposureMin: usize = 0x4B0; // float + pub const m_flAutoExposureMax: usize = 0x4B4; // float + pub const m_flTonemapPercentTarget: usize = 0x4B8; // float + pub const m_flTonemapPercentBrightPixels: usize = 0x4BC; // float + pub const m_flTonemapMinAvgLum: usize = 0x4C0; // float + pub const m_flExposureAdaptationSpeedUp: usize = 0x4C4; // float + pub const m_flExposureAdaptationSpeedDown: usize = 0x4C8; // float + pub const m_flTonemapEVSmoothingRange: usize = 0x4CC; // float } pub mod CTonemapTrigger { @@ -5913,13 +5916,13 @@ pub mod CTriggerBrush { pub const m_OnStartTouch: usize = 0x700; // CEntityIOOutput pub const m_OnEndTouch: usize = 0x728; // CEntityIOOutput pub const m_OnUse: usize = 0x750; // CEntityIOOutput - pub const m_iInputFilter: usize = 0x778; // int32 - pub const m_iDontMessageParent: usize = 0x77C; // int32 + pub const m_iInputFilter: usize = 0x778; // int32_t + pub const m_iDontMessageParent: usize = 0x77C; // int32_t } pub mod CTriggerBuoyancy { pub const m_BuoyancyHelper: usize = 0x8A8; // CBuoyancyHelper - pub const m_flFluidDensity: usize = 0x8C8; // float32 + pub const m_flFluidDensity: usize = 0x8C8; // float } pub mod CTriggerDetectBulletFire { @@ -5935,9 +5938,9 @@ pub mod CTriggerFan { pub const m_vFanOrigin: usize = 0x8A8; // Vector pub const m_vFanEnd: usize = 0x8B4; // Vector pub const m_vNoise: usize = 0x8C0; // Vector - pub const m_flForce: usize = 0x8CC; // float32 - pub const m_flPlayerForce: usize = 0x8D0; // float32 - pub const m_flRampTime: usize = 0x8D4; // float32 + pub const m_flForce: usize = 0x8CC; // float + pub const m_flPlayerForce: usize = 0x8D0; // float + pub const m_flRampTime: usize = 0x8D4; // float pub const m_bFalloff: usize = 0x8D8; // bool pub const m_bPushPlayer: usize = 0x8D9; // bool pub const m_bRampDown: usize = 0x8DA; // bool @@ -5952,26 +5955,26 @@ pub mod CTriggerGameEvent { } pub mod CTriggerHurt { - pub const m_flOriginalDamage: usize = 0x8A8; // float32 - pub const m_flDamage: usize = 0x8AC; // float32 - pub const m_flDamageCap: usize = 0x8B0; // float32 + pub const m_flOriginalDamage: usize = 0x8A8; // float + pub const m_flDamage: usize = 0x8AC; // float + pub const m_flDamageCap: usize = 0x8B0; // float pub const m_flLastDmgTime: usize = 0x8B4; // GameTime_t - pub const m_flForgivenessDelay: usize = 0x8B8; // float32 - pub const m_bitsDamageInflict: usize = 0x8BC; // int32 - pub const m_damageModel: usize = 0x8C0; // int32 + pub const m_flForgivenessDelay: usize = 0x8B8; // float + pub const m_bitsDamageInflict: usize = 0x8BC; // int32_t + pub const m_damageModel: usize = 0x8C0; // int32_t pub const m_bNoDmgForce: usize = 0x8C4; // bool pub const m_vDamageForce: usize = 0x8C8; // Vector pub const m_thinkAlways: usize = 0x8D4; // bool - pub const m_hurtThinkPeriod: usize = 0x8D8; // float32 + pub const m_hurtThinkPeriod: usize = 0x8D8; // float pub const m_OnHurt: usize = 0x8E0; // CEntityIOOutput pub const m_OnHurtPlayer: usize = 0x908; // CEntityIOOutput pub const m_hurtEntities: usize = 0x930; // CUtlVector< CHandle< CBaseEntity > > } pub mod CTriggerImpact { - pub const m_flMagnitude: usize = 0x8D0; // float32 - pub const m_flNoise: usize = 0x8D4; // float32 - pub const m_flViewkick: usize = 0x8D8; // float32 + pub const m_flMagnitude: usize = 0x8D0; // float + pub const m_flNoise: usize = 0x8D4; // float + pub const m_flViewkick: usize = 0x8D8; // float pub const m_pOutputForce: usize = 0x8E0; // CEntityOutputTemplate< Vector > } @@ -5980,7 +5983,7 @@ pub mod CTriggerLerpObject { pub const m_hLerpTarget: usize = 0x8B0; // CHandle< CBaseEntity > pub const m_iszLerpTargetAttachment: usize = 0x8B8; // CUtlSymbolLarge pub const m_hLerpTargetAttachment: usize = 0x8C0; // AttachmentHandle_t - pub const m_flLerpDuration: usize = 0x8C4; // float32 + pub const m_flLerpDuration: usize = 0x8C4; // float pub const m_bLerpRestoreMoveType: usize = 0x8C8; // bool pub const m_bSingleLerpObject: usize = 0x8C9; // bool pub const m_vecLerpingObjects: usize = 0x8D0; // CUtlVector< lerpdata_t > @@ -5992,11 +5995,11 @@ pub mod CTriggerLerpObject { pub mod CTriggerLook { pub const m_hLookTarget: usize = 0x8D0; // CHandle< CBaseEntity > - pub const m_flFieldOfView: usize = 0x8D4; // float32 - pub const m_flLookTime: usize = 0x8D8; // float32 - pub const m_flLookTimeTotal: usize = 0x8DC; // float32 + pub const m_flFieldOfView: usize = 0x8D4; // float + pub const m_flLookTime: usize = 0x8D8; // float + pub const m_flLookTimeTotal: usize = 0x8DC; // float pub const m_flLookTimeLast: usize = 0x8E0; // GameTime_t - pub const m_flTimeoutDuration: usize = 0x8E4; // float32 + pub const m_flTimeoutDuration: usize = 0x8E4; // float pub const m_bTimeoutFired: usize = 0x8E8; // bool pub const m_bIsLooking: usize = 0x8E9; // bool pub const m_b2DFOV: usize = 0x8EA; // bool @@ -6013,14 +6016,14 @@ pub mod CTriggerMultiple { } pub mod CTriggerPhysics { - pub const m_gravityScale: usize = 0x8B8; // float32 - pub const m_linearLimit: usize = 0x8BC; // float32 - pub const m_linearDamping: usize = 0x8C0; // float32 - pub const m_angularLimit: usize = 0x8C4; // float32 - pub const m_angularDamping: usize = 0x8C8; // float32 - pub const m_linearForce: usize = 0x8CC; // float32 - pub const m_flFrequency: usize = 0x8D0; // float32 - pub const m_flDampingRatio: usize = 0x8D4; // float32 + pub const m_gravityScale: usize = 0x8B8; // float + pub const m_linearLimit: usize = 0x8BC; // float + pub const m_linearDamping: usize = 0x8C0; // float + pub const m_angularLimit: usize = 0x8C4; // float + pub const m_angularDamping: usize = 0x8C8; // float + pub const m_linearForce: usize = 0x8CC; // float + pub const m_flFrequency: usize = 0x8D0; // float + pub const m_flDampingRatio: usize = 0x8D4; // float pub const m_vecLinearForcePointAt: usize = 0x8D8; // Vector pub const m_bCollapseToForcePoint: usize = 0x8E4; // bool pub const m_vecLinearForcePointAtWorld: usize = 0x8E8; // Vector @@ -6031,8 +6034,8 @@ pub mod CTriggerPhysics { pub mod CTriggerProximity { pub const m_hMeasureTarget: usize = 0x8A8; // CHandle< CBaseEntity > pub const m_iszMeasureTarget: usize = 0x8B0; // CUtlSymbolLarge - pub const m_fRadius: usize = 0x8B8; // float32 - pub const m_nTouchers: usize = 0x8BC; // int32 + pub const m_fRadius: usize = 0x8B8; // float + pub const m_nTouchers: usize = 0x8BC; // int32_t pub const m_NearestEntityDistance: usize = 0x8C0; // CEntityOutputTemplate< float32 > } @@ -6040,8 +6043,8 @@ pub mod CTriggerPush { pub const m_angPushEntitySpace: usize = 0x8A8; // QAngle pub const m_vecPushDirEntitySpace: usize = 0x8B4; // Vector pub const m_bTriggerOnStartTouch: usize = 0x8C0; // bool - pub const m_flAlternateTicksFix: usize = 0x8C4; // float32 - pub const m_flPushSpeed: usize = 0x8C8; // float32 + pub const m_flAlternateTicksFix: usize = 0x8C4; // float + pub const m_flPushSpeed: usize = 0x8C8; // float } pub mod CTriggerRemove { @@ -6050,17 +6053,17 @@ pub mod CTriggerRemove { pub mod CTriggerSave { pub const m_bForceNewLevelUnit: usize = 0x8A8; // bool - pub const m_fDangerousTimer: usize = 0x8AC; // float32 - pub const m_minHitPoints: usize = 0x8B0; // int32 + pub const m_fDangerousTimer: usize = 0x8AC; // float + pub const m_minHitPoints: usize = 0x8B0; // int32_t } pub mod CTriggerSndSosOpvar { pub const m_hTouchingPlayers: usize = 0x8A8; // CUtlVector< CHandle< CBaseEntity > > pub const m_flPosition: usize = 0x8C0; // Vector - pub const m_flCenterSize: usize = 0x8CC; // float32 - pub const m_flMinVal: usize = 0x8D0; // float32 - pub const m_flMaxVal: usize = 0x8D4; // float32 - pub const m_flWait: usize = 0x8D8; // float32 + pub const m_flCenterSize: usize = 0x8CC; // float + pub const m_flMinVal: usize = 0x8D0; // float + pub const m_flMaxVal: usize = 0x8D4; // float + pub const m_flWait: usize = 0x8D8; // float pub const m_opvarName: usize = 0x8E0; // CUtlSymbolLarge pub const m_stackName: usize = 0x8E8; // CUtlSymbolLarge pub const m_operatorName: usize = 0x8F0; // CUtlSymbolLarge @@ -6069,7 +6072,7 @@ pub mod CTriggerSndSosOpvar { pub const m_stackNameChar: usize = 0x9F9; // char[256] pub const m_operatorNameChar: usize = 0xAF9; // char[256] pub const m_VecNormPos: usize = 0xBFC; // Vector - pub const m_flNormCenterSize: usize = 0xC08; // float32 + pub const m_flNormCenterSize: usize = 0xC08; // float } pub mod CTriggerSoundscape { @@ -6094,10 +6097,10 @@ pub mod CTriggerVolume { } pub mod CVoteController { - pub const m_iActiveIssueIndex: usize = 0x4B0; // int32 - pub const m_iOnlyTeamToVote: usize = 0x4B4; // int32 + pub const m_iActiveIssueIndex: usize = 0x4B0; // int32_t + pub const m_iOnlyTeamToVote: usize = 0x4B4; // int32_t pub const m_nVoteOptionCount: usize = 0x4B8; // int32[5] - pub const m_nPotentialVotes: usize = 0x4CC; // int32 + pub const m_nPotentialVotes: usize = 0x4CC; // int32_t pub const m_bIsYesNoVote: usize = 0x4D0; // bool pub const m_acceptingVotesTimer: usize = 0x4D8; // CountdownTimer pub const m_executeCommandTimer: usize = 0x4F0; // CountdownTimer @@ -6105,7 +6108,7 @@ pub mod CVoteController { pub const m_nVotesCast: usize = 0x520; // int32[64] pub const m_playerHoldingVote: usize = 0x620; // CPlayerSlot pub const m_playerOverrideForVote: usize = 0x624; // CPlayerSlot - pub const m_nHighestCountIndex: usize = 0x628; // int32 + pub const m_nHighestCountIndex: usize = 0x628; // int32_t pub const m_potentialIssues: usize = 0x630; // CUtlVector< CBaseIssue* > pub const m_VoteOptions: usize = 0x648; // CUtlVector< char* > } @@ -6116,9 +6119,9 @@ pub mod CWeaponBaseItem { } pub mod CWeaponShield { - pub const m_flBulletDamageAbsorbed: usize = 0xDF8; // float32 + pub const m_flBulletDamageAbsorbed: usize = 0xDF8; // float pub const m_flLastBulletHitSoundTime: usize = 0xDFC; // GameTime_t - pub const m_flDisplayHealth: usize = 0xE00; // float32 + pub const m_flDisplayHealth: usize = 0xE00; // float } pub mod CWeaponTaser { @@ -6128,11 +6131,11 @@ pub mod CWeaponTaser { pub mod CommandToolCommand_t { pub const m_bEnabled: usize = 0x0; // bool pub const m_bOpened: usize = 0x1; // bool - pub const m_InternalId: usize = 0x4; // uint32 + pub const m_InternalId: usize = 0x4; // uint32_t pub const m_ShortName: usize = 0x8; // CUtlString pub const m_ExecMode: usize = 0x10; // CommandExecMode_t pub const m_SpawnGroup: usize = 0x18; // CUtlString - pub const m_PeriodicExecDelay: usize = 0x20; // float32 + pub const m_PeriodicExecDelay: usize = 0x20; // float pub const m_SpecType: usize = 0x24; // CommandEntitySpecType_t pub const m_EntitySpec: usize = 0x28; // CUtlString pub const m_Commands: usize = 0x30; // CUtlString @@ -6141,7 +6144,7 @@ pub mod CommandToolCommand_t { } pub mod ConceptHistory_t { - pub const timeSpoken: usize = 0x0; // float32 + pub const timeSpoken: usize = 0x0; // float pub const m_response: usize = 0x8; // CRR_Response } @@ -6157,16 +6160,16 @@ pub mod ConstraintSoundInfo { } pub mod CountdownTimer { - pub const m_duration: usize = 0x8; // float32 + pub const m_duration: usize = 0x8; // float pub const m_timestamp: usize = 0xC; // GameTime_t - pub const m_timescale: usize = 0x10; // float32 + pub const m_timescale: usize = 0x10; // float pub const m_nWorldGroupId: usize = 0x14; // WorldGroupId_t } pub mod EngineCountdownTimer { - pub const m_duration: usize = 0x8; // float32 - pub const m_timestamp: usize = 0xC; // float32 - pub const m_timescale: usize = 0x10; // float32 + pub const m_duration: usize = 0x8; // float + pub const m_timestamp: usize = 0xC; // float + pub const m_timescale: usize = 0x10; // float } pub mod EntityRenderAttribute_t { @@ -6185,30 +6188,30 @@ pub mod Extent { } pub mod FilterDamageType { - pub const m_iDamageType: usize = 0x508; // int32 + pub const m_iDamageType: usize = 0x508; // int32_t } pub mod FilterHealth { pub const m_bAdrenalineActive: usize = 0x508; // bool - pub const m_iHealthMin: usize = 0x50C; // int32 - pub const m_iHealthMax: usize = 0x510; // int32 + pub const m_iHealthMin: usize = 0x50C; // int32_t + pub const m_iHealthMax: usize = 0x510; // int32_t } pub mod FilterTeam { - pub const m_iFilterTeam: usize = 0x508; // int32 + pub const m_iFilterTeam: usize = 0x508; // int32_t } pub mod GameAmmoTypeInfo_t { - pub const m_nBuySize: usize = 0x38; // int32 - pub const m_nCost: usize = 0x3C; // int32 + pub const m_nBuySize: usize = 0x38; // int32_t + pub const m_nCost: usize = 0x3C; // int32_t } pub mod GameTick_t { - pub const m_Value: usize = 0x0; // int32 + pub const m_Value: usize = 0x0; // int32_t } pub mod GameTime_t { - pub const m_Value: usize = 0x0; // float32 + pub const m_Value: usize = 0x0; // float } pub mod HullFlags_t { @@ -6230,11 +6233,11 @@ pub mod IntervalTimer { } pub mod ModelConfigHandle_t { - pub const m_Value: usize = 0x0; // uint32 + pub const m_Value: usize = 0x0; // uint32_t } pub mod ParticleIndex_t { - pub const m_Value: usize = 0x0; // int32 + pub const m_Value: usize = 0x0; // int32_t } pub mod PhysicsRagdollPose_t { @@ -6245,7 +6248,7 @@ pub mod PhysicsRagdollPose_t { pub mod RagdollCreationParams_t { pub const m_vForce: usize = 0x0; // Vector - pub const m_nForceBone: usize = 0xC; // int32 + pub const m_nForceBone: usize = 0xC; // int32_t } pub mod RelationshipOverride_t { @@ -6255,7 +6258,7 @@ pub mod RelationshipOverride_t { pub mod Relationship_t { pub const disposition: usize = 0x0; // Disposition_t - pub const priority: usize = 0x4; // int32 + pub const priority: usize = 0x4; // int32_t } pub mod ResponseContext_t { @@ -6267,24 +6270,24 @@ pub mod ResponseContext_t { pub mod ResponseFollowup { pub const followup_concept: usize = 0x0; // char* pub const followup_contexts: usize = 0x8; // char* - pub const followup_delay: usize = 0x10; // float32 + pub const followup_delay: usize = 0x10; // float pub const followup_target: usize = 0x14; // char* pub const followup_entityiotarget: usize = 0x1C; // char* pub const followup_entityioinput: usize = 0x24; // char* - pub const followup_entityiodelay: usize = 0x2C; // float32 + pub const followup_entityiodelay: usize = 0x2C; // float pub const bFired: usize = 0x30; // bool } pub mod ResponseParams { - pub const odds: usize = 0x10; // int16 - pub const flags: usize = 0x12; // int16 + pub const odds: usize = 0x10; // int16_t + pub const flags: usize = 0x12; // int16_t pub const m_pFollowup: usize = 0x18; // ResponseFollowup* } pub mod SellbackPurchaseEntry_t { - pub const m_unDefIdx: usize = 0x30; // uint16 - pub const m_nCost: usize = 0x34; // int32 - pub const m_nPrevArmor: usize = 0x38; // int32 + pub const m_unDefIdx: usize = 0x30; // uint16_t + pub const m_nCost: usize = 0x34; // int32_t + pub const m_nPrevArmor: usize = 0x38; // int32_t pub const m_bPrevHelmet: usize = 0x3C; // bool pub const m_hItem: usize = 0x40; // CEntityHandle } @@ -6296,56 +6299,56 @@ pub mod SimpleConstraintSoundProfile { } pub mod SpawnPoint { - pub const m_iPriority: usize = 0x4B0; // int32 + pub const m_iPriority: usize = 0x4B0; // int32_t pub const m_bEnabled: usize = 0x4B4; // bool - pub const m_nType: usize = 0x4B8; // int32 + pub const m_nType: usize = 0x4B8; // int32_t } pub mod SpawnPointCoopEnemy { pub const m_szWeaponsToGive: usize = 0x4C0; // CUtlSymbolLarge pub const m_szPlayerModelToUse: usize = 0x4C8; // CUtlSymbolLarge - pub const m_nArmorToSpawnWith: usize = 0x4D0; // int32 + pub const m_nArmorToSpawnWith: usize = 0x4D0; // int32_t pub const m_nDefaultBehavior: usize = 0x4D4; // SpawnPointCoopEnemy::BotDefaultBehavior_t - pub const m_nBotDifficulty: usize = 0x4D8; // int32 + pub const m_nBotDifficulty: usize = 0x4D8; // int32_t pub const m_bIsAgressive: usize = 0x4DC; // bool pub const m_bStartAsleep: usize = 0x4DD; // bool - pub const m_flHideRadius: usize = 0x4E0; // float32 + pub const m_flHideRadius: usize = 0x4E0; // float pub const m_szBehaviorTreeFile: usize = 0x4F0; // CUtlSymbolLarge } pub mod SummaryTakeDamageInfo_t { - pub const nSummarisedCount: usize = 0x0; // int32 + pub const nSummarisedCount: usize = 0x0; // int32_t pub const info: usize = 0x8; // CTakeDamageInfo pub const result: usize = 0xA0; // CTakeDamageResult pub const hTarget: usize = 0xA8; // CHandle< CBaseEntity > } pub mod VPhysicsCollisionAttribute_t { - pub const m_nInteractsAs: usize = 0x8; // uint64 - pub const m_nInteractsWith: usize = 0x10; // uint64 - pub const m_nInteractsExclude: usize = 0x18; // uint64 - pub const m_nEntityId: usize = 0x20; // uint32 - pub const m_nOwnerId: usize = 0x24; // uint32 - pub const m_nHierarchyId: usize = 0x28; // uint16 - pub const m_nCollisionGroup: usize = 0x2A; // uint8 - pub const m_nCollisionFunctionMask: usize = 0x2B; // uint8 + pub const m_nInteractsAs: usize = 0x8; // uint64_t + pub const m_nInteractsWith: usize = 0x10; // uint64_t + pub const m_nInteractsExclude: usize = 0x18; // uint64_t + pub const m_nEntityId: usize = 0x20; // uint32_t + pub const m_nOwnerId: usize = 0x24; // uint32_t + pub const m_nHierarchyId: usize = 0x28; // uint16_t + pub const m_nCollisionGroup: usize = 0x2A; // uint8_t + pub const m_nCollisionFunctionMask: usize = 0x2B; // uint8_t } pub mod VelocitySampler { pub const m_prevSample: usize = 0x0; // Vector pub const m_fPrevSampleTime: usize = 0xC; // GameTime_t - pub const m_fIdealSampleRate: usize = 0x10; // float32 + pub const m_fIdealSampleRate: usize = 0x10; // float } pub mod ViewAngleServerChange_t { pub const nType: usize = 0x30; // FixAngleSet_t pub const qAngle: usize = 0x34; // QAngle - pub const nIndex: usize = 0x40; // uint32 + pub const nIndex: usize = 0x40; // uint32_t } pub mod WeaponPurchaseCount_t { - pub const m_nItemDefIndex: usize = 0x30; // uint16 - pub const m_nCount: usize = 0x32; // uint16 + pub const m_nItemDefIndex: usize = 0x30; // uint16_t + pub const m_nCount: usize = 0x32; // uint16_t } pub mod WeaponPurchaseTracker_t { @@ -6354,38 +6357,38 @@ pub mod WeaponPurchaseTracker_t { pub mod audioparams_t { pub const localSound: usize = 0x8; // Vector[8] - pub const soundscapeIndex: usize = 0x68; // int32 - pub const localBits: usize = 0x6C; // uint8 - pub const soundscapeEntityListIndex: usize = 0x70; // int32 - pub const soundEventHash: usize = 0x74; // uint32 + pub const soundscapeIndex: usize = 0x68; // int32_t + pub const localBits: usize = 0x6C; // uint8_t + pub const soundscapeEntityListIndex: usize = 0x70; // int32_t + pub const soundEventHash: usize = 0x74; // uint32_t } pub mod dynpitchvol_base_t { - pub const preset: usize = 0x0; // int32 - pub const pitchrun: usize = 0x4; // int32 - pub const pitchstart: usize = 0x8; // int32 - pub const spinup: usize = 0xC; // int32 - pub const spindown: usize = 0x10; // int32 - pub const volrun: usize = 0x14; // int32 - pub const volstart: usize = 0x18; // int32 - pub const fadein: usize = 0x1C; // int32 - pub const fadeout: usize = 0x20; // int32 - pub const lfotype: usize = 0x24; // int32 - pub const lforate: usize = 0x28; // int32 - pub const lfomodpitch: usize = 0x2C; // int32 - pub const lfomodvol: usize = 0x30; // int32 - pub const cspinup: usize = 0x34; // int32 - pub const cspincount: usize = 0x38; // int32 - pub const pitch: usize = 0x3C; // int32 - pub const spinupsav: usize = 0x40; // int32 - pub const spindownsav: usize = 0x44; // int32 - pub const pitchfrac: usize = 0x48; // int32 - pub const vol: usize = 0x4C; // int32 - pub const fadeinsav: usize = 0x50; // int32 - pub const fadeoutsav: usize = 0x54; // int32 - pub const volfrac: usize = 0x58; // int32 - pub const lfofrac: usize = 0x5C; // int32 - pub const lfomult: usize = 0x60; // int32 + pub const preset: usize = 0x0; // int32_t + pub const pitchrun: usize = 0x4; // int32_t + pub const pitchstart: usize = 0x8; // int32_t + pub const spinup: usize = 0xC; // int32_t + pub const spindown: usize = 0x10; // int32_t + pub const volrun: usize = 0x14; // int32_t + pub const volstart: usize = 0x18; // int32_t + pub const fadein: usize = 0x1C; // int32_t + pub const fadeout: usize = 0x20; // int32_t + pub const lfotype: usize = 0x24; // int32_t + pub const lforate: usize = 0x28; // int32_t + pub const lfomodpitch: usize = 0x2C; // int32_t + pub const lfomodvol: usize = 0x30; // int32_t + pub const cspinup: usize = 0x34; // int32_t + pub const cspincount: usize = 0x38; // int32_t + pub const pitch: usize = 0x3C; // int32_t + pub const spinupsav: usize = 0x40; // int32_t + pub const spindownsav: usize = 0x44; // int32_t + pub const pitchfrac: usize = 0x48; // int32_t + pub const vol: usize = 0x4C; // int32_t + pub const fadeinsav: usize = 0x50; // int32_t + pub const fadeoutsav: usize = 0x54; // int32_t + pub const volfrac: usize = 0x58; // int32_t + pub const lfofrac: usize = 0x5C; // int32_t + pub const lfomult: usize = 0x60; // int32_t } pub mod fogparams_t { @@ -6394,22 +6397,22 @@ pub mod fogparams_t { pub const colorSecondary: usize = 0x18; // Color pub const colorPrimaryLerpTo: usize = 0x1C; // Color pub const colorSecondaryLerpTo: usize = 0x20; // Color - pub const start: usize = 0x24; // float32 - pub const end: usize = 0x28; // float32 - pub const farz: usize = 0x2C; // float32 - pub const maxdensity: usize = 0x30; // float32 - pub const exponent: usize = 0x34; // float32 - pub const HDRColorScale: usize = 0x38; // float32 - pub const skyboxFogFactor: usize = 0x3C; // float32 - pub const skyboxFogFactorLerpTo: usize = 0x40; // float32 - pub const startLerpTo: usize = 0x44; // float32 - pub const endLerpTo: usize = 0x48; // float32 - pub const maxdensityLerpTo: usize = 0x4C; // float32 + pub const start: usize = 0x24; // float + pub const end: usize = 0x28; // float + pub const farz: usize = 0x2C; // float + pub const maxdensity: usize = 0x30; // float + pub const exponent: usize = 0x34; // float + pub const HDRColorScale: usize = 0x38; // float + pub const skyboxFogFactor: usize = 0x3C; // float + pub const skyboxFogFactorLerpTo: usize = 0x40; // float + pub const startLerpTo: usize = 0x44; // float + pub const endLerpTo: usize = 0x48; // float + pub const maxdensityLerpTo: usize = 0x4C; // float pub const lerptime: usize = 0x50; // GameTime_t - pub const duration: usize = 0x54; // float32 - pub const blendtobackground: usize = 0x58; // float32 - pub const scattering: usize = 0x5C; // float32 - pub const locallightscale: usize = 0x60; // float32 + pub const duration: usize = 0x54; // float + pub const blendtobackground: usize = 0x58; // float + pub const scattering: usize = 0x5C; // float + pub const locallightscale: usize = 0x60; // float pub const enable: usize = 0x64; // bool pub const blend: usize = 0x65; // bool pub const m_bNoReflectionFog: usize = 0x66; // bool @@ -6418,28 +6421,28 @@ pub mod fogparams_t { pub mod fogplayerparams_t { pub const m_hCtrl: usize = 0x8; // CHandle< CFogController > - pub const m_flTransitionTime: usize = 0xC; // float32 + pub const m_flTransitionTime: usize = 0xC; // float pub const m_OldColor: usize = 0x10; // Color - pub const m_flOldStart: usize = 0x14; // float32 - pub const m_flOldEnd: usize = 0x18; // float32 - pub const m_flOldMaxDensity: usize = 0x1C; // float32 - pub const m_flOldHDRColorScale: usize = 0x20; // float32 - pub const m_flOldFarZ: usize = 0x24; // float32 + pub const m_flOldStart: usize = 0x14; // float + pub const m_flOldEnd: usize = 0x18; // float + pub const m_flOldMaxDensity: usize = 0x1C; // float + pub const m_flOldHDRColorScale: usize = 0x20; // float + pub const m_flOldFarZ: usize = 0x24; // float pub const m_NewColor: usize = 0x28; // Color - pub const m_flNewStart: usize = 0x2C; // float32 - pub const m_flNewEnd: usize = 0x30; // float32 - pub const m_flNewMaxDensity: usize = 0x34; // float32 - pub const m_flNewHDRColorScale: usize = 0x38; // float32 - pub const m_flNewFarZ: usize = 0x3C; // float32 + pub const m_flNewStart: usize = 0x2C; // float + pub const m_flNewEnd: usize = 0x30; // float + pub const m_flNewMaxDensity: usize = 0x34; // float + pub const m_flNewHDRColorScale: usize = 0x38; // float + pub const m_flNewFarZ: usize = 0x3C; // float } pub mod hudtextparms_t { pub const color1: usize = 0x0; // Color pub const color2: usize = 0x4; // Color - pub const effect: usize = 0x8; // uint8 - pub const channel: usize = 0x9; // uint8 - pub const x: usize = 0xC; // float32 - pub const y: usize = 0x10; // float32 + pub const effect: usize = 0x8; // uint8_t + pub const channel: usize = 0x9; // uint8_t + pub const x: usize = 0xC; // float + pub const y: usize = 0x10; // float } pub mod lerpdata_t { @@ -6470,12 +6473,12 @@ pub mod ragdoll_t { pub mod ragdollelement_t { pub const originParentSpace: usize = 0x0; // Vector - pub const parentIndex: usize = 0x20; // int32 - pub const m_flRadius: usize = 0x24; // float32 + pub const parentIndex: usize = 0x20; // int32_t + pub const m_flRadius: usize = 0x24; // float } pub mod shard_model_desc_t { - pub const m_nModelID: usize = 0x8; // int32 + pub const m_nModelID: usize = 0x8; // int32_t pub const m_hMaterial: usize = 0x10; // CStrongHandle< InfoForResourceTypeIMaterial2 > pub const m_solid: usize = 0x18; // ShardSolid_t pub const m_ShatterPanelMode: usize = 0x19; // ShatterPanelMode @@ -6483,7 +6486,7 @@ pub mod shard_model_desc_t { pub const m_vecStressPositionA: usize = 0x24; // Vector2D pub const m_vecStressPositionB: usize = 0x2C; // Vector2D pub const m_vecPanelVertices: usize = 0x38; // CNetworkUtlVectorBase< Vector2D > - pub const m_flGlassHalfThickness: usize = 0x50; // float32 + pub const m_flGlassHalfThickness: usize = 0x50; // float pub const m_bHasParent: usize = 0x54; // bool pub const m_bParentFrozen: usize = 0x55; // bool pub const m_SurfacePropStringToken: usize = 0x58; // CUtlStringToken @@ -6491,10 +6494,10 @@ pub mod shard_model_desc_t { } pub mod sky3dparams_t { - pub const scale: usize = 0x8; // int16 + pub const scale: usize = 0x8; // int16_t pub const origin: usize = 0xC; // Vector pub const bClip3DSkyBoxNearToWorldFar: usize = 0x18; // bool - pub const flClip3DSkyBoxNearToWorldFarOffset: usize = 0x1C; // float32 + pub const flClip3DSkyBoxNearToWorldFarOffset: usize = 0x1C; // float pub const fog: usize = 0x20; // fogparams_t pub const m_nWorldGroupID: usize = 0x88; // WorldGroupId_t } diff --git a/generated/soundsystem.dll.cs b/generated/soundsystem.dll.cs index 218bd5d..107837f 100644 --- a/generated/soundsystem.dll.cs +++ b/generated/soundsystem.dll.cs @@ -1,10 +1,13 @@ +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:54.350377300 UTC + public static class CDSPMixgroupModifier { public const nint m_mixgroup = 0x0; // CUtlString - public const nint m_flModifier = 0x8; // float32 - public const nint m_flModifierMin = 0xC; // float32 - public const nint m_flSourceModifier = 0x10; // float32 - public const nint m_flSourceModifierMin = 0x14; // float32 - public const nint m_flListenerReverbModifierWhenSourceReverbIsActive = 0x18; // float32 + public const nint m_flModifier = 0x8; // float + public const nint m_flModifierMin = 0xC; // float + public const nint m_flSourceModifier = 0x10; // float + public const nint m_flSourceModifierMin = 0x14; // float + public const nint m_flListenerReverbModifierWhenSourceReverbIsActive = 0x18; // float } public static class CDSPPresetMixgroupModifierTable { @@ -17,7 +20,7 @@ public static class CDspPresetModifierList { } public static class CSosGroupActionLimitSchema { - public const nint m_nMaxCount = 0x18; // int32 + public const nint m_nMaxCount = 0x18; // int32_t public const nint m_nStopType = 0x1C; // SosActionStopType_t public const nint m_nSortType = 0x20; // SosActionSortType_t } @@ -29,15 +32,15 @@ public static class CSosGroupActionSchema { } public static class CSosGroupActionSetSoundeventParameterSchema { - public const nint m_nMaxCount = 0x18; // int32 - public const nint m_flMinValue = 0x1C; // float32 - public const nint m_flMaxValue = 0x20; // float32 + public const nint m_nMaxCount = 0x18; // int32_t + public const nint m_flMinValue = 0x1C; // float + public const nint m_flMaxValue = 0x20; // float public const nint m_opvarName = 0x28; // CUtlString public const nint m_nSortType = 0x30; // SosActionSortType_t } public static class CSosGroupActionTimeLimitSchema { - public const nint m_flMaxDuration = 0x18; // float32 + public const nint m_flMaxDuration = 0x18; // float } public static class CSosGroupBranchPattern { @@ -50,8 +53,8 @@ public static class CSosGroupBranchPattern { public static class CSosGroupMatchPattern { public const nint m_matchSoundEventName = 0x10; // CUtlString public const nint m_matchSoundEventSubString = 0x18; // CUtlString - public const nint m_flEntIndex = 0x20; // float32 - public const nint m_flOpvar = 0x24; // float32 + public const nint m_flEntIndex = 0x20; // float + public const nint m_flOpvar = 0x24; // float } public static class CSosSoundEventGroupListSchema { @@ -62,7 +65,7 @@ public static class CSosSoundEventGroupSchema { public const nint m_name = 0x0; // CUtlString public const nint m_nType = 0x8; // SosGroupType_t public const nint m_bIsBlocking = 0xC; // bool - public const nint m_nBlockMaxCount = 0x10; // int32 + public const nint m_nBlockMaxCount = 0x10; // int32_t public const nint m_bInvertMatch = 0x14; // bool public const nint m_matchPattern = 0x18; // CSosGroupMatchPattern public const nint m_branchPattern = 0x40; // CSosGroupBranchPattern @@ -86,114 +89,114 @@ public static class SosEditItemInfo_t { } public static class VMixAutoFilterDesc_t { - public const nint m_flEnvelopeAmount = 0x0; // float32 - public const nint m_flAttackTimeMS = 0x4; // float32 - public const nint m_flReleaseTimeMS = 0x8; // float32 + public const nint m_flEnvelopeAmount = 0x0; // float + public const nint m_flAttackTimeMS = 0x4; // float + public const nint m_flReleaseTimeMS = 0x8; // float public const nint m_filter = 0xC; // VMixFilterDesc_t - public const nint m_flLFOAmount = 0x1C; // float32 - public const nint m_flLFORate = 0x20; // float32 - public const nint m_flPhase = 0x24; // float32 + public const nint m_flLFOAmount = 0x1C; // float + public const nint m_flLFORate = 0x20; // float + public const nint m_flPhase = 0x24; // float public const nint m_nLFOShape = 0x28; // VMixLFOShape_t } public static class VMixBoxverbDesc_t { - public const nint m_flSizeMax = 0x0; // float32 - public const nint m_flSizeMin = 0x4; // float32 - public const nint m_flComplexity = 0x8; // float32 - public const nint m_flDiffusion = 0xC; // float32 - public const nint m_flModDepth = 0x10; // float32 - public const nint m_flModRate = 0x14; // float32 + public const nint m_flSizeMax = 0x0; // float + public const nint m_flSizeMin = 0x4; // float + public const nint m_flComplexity = 0x8; // float + public const nint m_flDiffusion = 0xC; // float + public const nint m_flModDepth = 0x10; // float + public const nint m_flModRate = 0x14; // float public const nint m_bParallel = 0x18; // bool public const nint m_filterType = 0x1C; // VMixFilterDesc_t - public const nint m_flWidth = 0x2C; // float32 - public const nint m_flHeight = 0x30; // float32 - public const nint m_flDepth = 0x34; // float32 - public const nint m_flFeedbackScale = 0x38; // float32 - public const nint m_flFeedbackWidth = 0x3C; // float32 - public const nint m_flFeedbackHeight = 0x40; // float32 - public const nint m_flFeedbackDepth = 0x44; // float32 - public const nint m_flOutputGain = 0x48; // float32 - public const nint m_flTaps = 0x4C; // float32 + public const nint m_flWidth = 0x2C; // float + public const nint m_flHeight = 0x30; // float + public const nint m_flDepth = 0x34; // float + public const nint m_flFeedbackScale = 0x38; // float + public const nint m_flFeedbackWidth = 0x3C; // float + public const nint m_flFeedbackHeight = 0x40; // float + public const nint m_flFeedbackDepth = 0x44; // float + public const nint m_flOutputGain = 0x48; // float + public const nint m_flTaps = 0x4C; // float } public static class VMixConvolutionDesc_t { - public const nint m_fldbGain = 0x0; // float32 - public const nint m_flPreDelayMS = 0x4; // float32 - public const nint m_flWetMix = 0x8; // float32 - public const nint m_fldbLow = 0xC; // float32 - public const nint m_fldbMid = 0x10; // float32 - public const nint m_fldbHigh = 0x14; // float32 - public const nint m_flLowCutoffFreq = 0x18; // float32 - public const nint m_flHighCutoffFreq = 0x1C; // float32 + public const nint m_fldbGain = 0x0; // float + public const nint m_flPreDelayMS = 0x4; // float + public const nint m_flWetMix = 0x8; // float + public const nint m_fldbLow = 0xC; // float + public const nint m_fldbMid = 0x10; // float + public const nint m_fldbHigh = 0x14; // float + public const nint m_flLowCutoffFreq = 0x18; // float + public const nint m_flHighCutoffFreq = 0x1C; // float } public static class VMixDelayDesc_t { public const nint m_feedbackFilter = 0x0; // VMixFilterDesc_t public const nint m_bEnableFilter = 0x10; // bool - public const nint m_flDelay = 0x14; // float32 - public const nint m_flDirectGain = 0x18; // float32 - public const nint m_flDelayGain = 0x1C; // float32 - public const nint m_flFeedbackGain = 0x20; // float32 - public const nint m_flWidth = 0x24; // float32 + public const nint m_flDelay = 0x14; // float + public const nint m_flDirectGain = 0x18; // float + public const nint m_flDelayGain = 0x1C; // float + public const nint m_flFeedbackGain = 0x20; // float + public const nint m_flWidth = 0x24; // float } public static class VMixDiffusorDesc_t { - public const nint m_flSize = 0x0; // float32 - public const nint m_flComplexity = 0x4; // float32 - public const nint m_flFeedback = 0x8; // float32 - public const nint m_flOutputGain = 0xC; // float32 + public const nint m_flSize = 0x0; // float + public const nint m_flComplexity = 0x4; // float + public const nint m_flFeedback = 0x8; // float + public const nint m_flOutputGain = 0xC; // float } public static class VMixDynamics3BandDesc_t { - public const nint m_fldbGainOutput = 0x0; // float32 - public const nint m_flRMSTimeMS = 0x4; // float32 - public const nint m_fldbKneeWidth = 0x8; // float32 - public const nint m_flDepth = 0xC; // float32 - public const nint m_flWetMix = 0x10; // float32 - public const nint m_flTimeScale = 0x14; // float32 - public const nint m_flLowCutoffFreq = 0x18; // float32 - public const nint m_flHighCutoffFreq = 0x1C; // float32 + public const nint m_fldbGainOutput = 0x0; // float + public const nint m_flRMSTimeMS = 0x4; // float + public const nint m_fldbKneeWidth = 0x8; // float + public const nint m_flDepth = 0xC; // float + public const nint m_flWetMix = 0x10; // float + public const nint m_flTimeScale = 0x14; // float + public const nint m_flLowCutoffFreq = 0x18; // float + public const nint m_flHighCutoffFreq = 0x1C; // float public const nint m_bPeakMode = 0x20; // bool public const nint m_bandDesc = 0x24; // VMixDynamicsBand_t[3] } public static class VMixDynamicsBand_t { - public const nint m_fldbGainInput = 0x0; // float32 - public const nint m_fldbGainOutput = 0x4; // float32 - public const nint m_fldbThresholdBelow = 0x8; // float32 - public const nint m_fldbThresholdAbove = 0xC; // float32 - public const nint m_flRatioBelow = 0x10; // float32 - public const nint m_flRatioAbove = 0x14; // float32 - public const nint m_flAttackTimeMS = 0x18; // float32 - public const nint m_flReleaseTimeMS = 0x1C; // float32 + public const nint m_fldbGainInput = 0x0; // float + public const nint m_fldbGainOutput = 0x4; // float + public const nint m_fldbThresholdBelow = 0x8; // float + public const nint m_fldbThresholdAbove = 0xC; // float + public const nint m_flRatioBelow = 0x10; // float + public const nint m_flRatioAbove = 0x14; // float + public const nint m_flAttackTimeMS = 0x18; // float + public const nint m_flReleaseTimeMS = 0x1C; // float public const nint m_bEnable = 0x20; // bool public const nint m_bSolo = 0x21; // bool } public static class VMixDynamicsCompressorDesc_t { - public const nint m_fldbOutputGain = 0x0; // float32 - public const nint m_fldbCompressionThreshold = 0x4; // float32 - public const nint m_fldbKneeWidth = 0x8; // float32 - public const nint m_flCompressionRatio = 0xC; // float32 - public const nint m_flAttackTimeMS = 0x10; // float32 - public const nint m_flReleaseTimeMS = 0x14; // float32 - public const nint m_flRMSTimeMS = 0x18; // float32 - public const nint m_flWetMix = 0x1C; // float32 + public const nint m_fldbOutputGain = 0x0; // float + public const nint m_fldbCompressionThreshold = 0x4; // float + public const nint m_fldbKneeWidth = 0x8; // float + public const nint m_flCompressionRatio = 0xC; // float + public const nint m_flAttackTimeMS = 0x10; // float + public const nint m_flReleaseTimeMS = 0x14; // float + public const nint m_flRMSTimeMS = 0x18; // float + public const nint m_flWetMix = 0x1C; // float public const nint m_bPeakMode = 0x20; // bool } public static class VMixDynamicsDesc_t { - public const nint m_fldbGain = 0x0; // float32 - public const nint m_fldbNoiseGateThreshold = 0x4; // float32 - public const nint m_fldbCompressionThreshold = 0x8; // float32 - public const nint m_fldbLimiterThreshold = 0xC; // float32 - public const nint m_fldbKneeWidth = 0x10; // float32 - public const nint m_flRatio = 0x14; // float32 - public const nint m_flLimiterRatio = 0x18; // float32 - public const nint m_flAttackTimeMS = 0x1C; // float32 - public const nint m_flReleaseTimeMS = 0x20; // float32 - public const nint m_flRMSTimeMS = 0x24; // float32 - public const nint m_flWetMix = 0x28; // float32 + public const nint m_fldbGain = 0x0; // float + public const nint m_fldbNoiseGateThreshold = 0x4; // float + public const nint m_fldbCompressionThreshold = 0x8; // float + public const nint m_fldbLimiterThreshold = 0xC; // float + public const nint m_fldbKneeWidth = 0x10; // float + public const nint m_flRatio = 0x14; // float + public const nint m_flLimiterRatio = 0x18; // float + public const nint m_flAttackTimeMS = 0x1C; // float + public const nint m_flReleaseTimeMS = 0x20; // float + public const nint m_flRMSTimeMS = 0x24; // float + public const nint m_flWetMix = 0x28; // float public const nint m_bPeakMode = 0x2C; // bool } @@ -202,103 +205,103 @@ public static class VMixEQ8Desc_t { } public static class VMixEffectChainDesc_t { - public const nint m_flCrossfadeTime = 0x0; // float32 + public const nint m_flCrossfadeTime = 0x0; // float } public static class VMixEnvelopeDesc_t { - public const nint m_flAttackTimeMS = 0x0; // float32 - public const nint m_flHoldTimeMS = 0x4; // float32 - public const nint m_flReleaseTimeMS = 0x8; // float32 + public const nint m_flAttackTimeMS = 0x0; // float + public const nint m_flHoldTimeMS = 0x4; // float + public const nint m_flReleaseTimeMS = 0x8; // float } public static class VMixFilterDesc_t { public const nint m_nFilterType = 0x0; // VMixFilterType_t public const nint m_nFilterSlope = 0x2; // VMixFilterSlope_t public const nint m_bEnabled = 0x3; // bool - public const nint m_fldbGain = 0x4; // float32 - public const nint m_flCutoffFreq = 0x8; // float32 - public const nint m_flQ = 0xC; // float32 + public const nint m_fldbGain = 0x4; // float + public const nint m_flCutoffFreq = 0x8; // float + public const nint m_flQ = 0xC; // float } public static class VMixFreeverbDesc_t { - public const nint m_flRoomSize = 0x0; // float32 - public const nint m_flDamp = 0x4; // float32 - public const nint m_flWidth = 0x8; // float32 - public const nint m_flLateReflections = 0xC; // float32 + public const nint m_flRoomSize = 0x0; // float + public const nint m_flDamp = 0x4; // float + public const nint m_flWidth = 0x8; // float + public const nint m_flLateReflections = 0xC; // float } public static class VMixModDelayDesc_t { public const nint m_feedbackFilter = 0x0; // VMixFilterDesc_t public const nint m_bPhaseInvert = 0x10; // bool - public const nint m_flGlideTime = 0x14; // float32 - public const nint m_flDelay = 0x18; // float32 - public const nint m_flOutputGain = 0x1C; // float32 - public const nint m_flFeedbackGain = 0x20; // float32 - public const nint m_flModRate = 0x24; // float32 - public const nint m_flModDepth = 0x28; // float32 + public const nint m_flGlideTime = 0x14; // float + public const nint m_flDelay = 0x18; // float + public const nint m_flOutputGain = 0x1C; // float + public const nint m_flFeedbackGain = 0x20; // float + public const nint m_flModRate = 0x24; // float + public const nint m_flModDepth = 0x28; // float public const nint m_bApplyAntialiasing = 0x2C; // bool } public static class VMixOscDesc_t { public const nint oscType = 0x0; // VMixLFOShape_t - public const nint m_freq = 0x4; // float32 - public const nint m_flPhase = 0x8; // float32 + public const nint m_freq = 0x4; // float + public const nint m_flPhase = 0x8; // float } public static class VMixPannerDesc_t { public const nint m_type = 0x0; // VMixPannerType_t - public const nint m_flStrength = 0x4; // float32 + public const nint m_flStrength = 0x4; // float } public static class VMixPitchShiftDesc_t { - public const nint m_nGrainSampleCount = 0x0; // int32 - public const nint m_flPitchShift = 0x4; // float32 - public const nint m_nQuality = 0x8; // int32 - public const nint m_nProcType = 0xC; // int32 + public const nint m_nGrainSampleCount = 0x0; // int32_t + public const nint m_flPitchShift = 0x4; // float + public const nint m_nQuality = 0x8; // int32_t + public const nint m_nProcType = 0xC; // int32_t } public static class VMixPlateverbDesc_t { - public const nint m_flPrefilter = 0x0; // float32 - public const nint m_flInputDiffusion1 = 0x4; // float32 - public const nint m_flInputDiffusion2 = 0x8; // float32 - public const nint m_flDecay = 0xC; // float32 - public const nint m_flDamp = 0x10; // float32 - public const nint m_flFeedbackDiffusion1 = 0x14; // float32 - public const nint m_flFeedbackDiffusion2 = 0x18; // float32 + public const nint m_flPrefilter = 0x0; // float + public const nint m_flInputDiffusion1 = 0x4; // float + public const nint m_flInputDiffusion2 = 0x8; // float + public const nint m_flDecay = 0xC; // float + public const nint m_flDamp = 0x10; // float + public const nint m_flFeedbackDiffusion1 = 0x14; // float + public const nint m_flFeedbackDiffusion2 = 0x18; // float } public static class VMixShaperDesc_t { - public const nint m_nShape = 0x0; // int32 - public const nint m_fldbDrive = 0x4; // float32 - public const nint m_fldbOutputGain = 0x8; // float32 - public const nint m_flWetMix = 0xC; // float32 - public const nint m_nOversampleFactor = 0x10; // int32 + public const nint m_nShape = 0x0; // int32_t + public const nint m_fldbDrive = 0x4; // float + public const nint m_fldbOutputGain = 0x8; // float + public const nint m_flWetMix = 0xC; // float + public const nint m_nOversampleFactor = 0x10; // int32_t } public static class VMixSubgraphSwitchDesc_t { public const nint m_interpolationMode = 0x0; // VMixSubgraphSwitchInterpolationType_t public const nint m_bOnlyTailsOnFadeOut = 0x4; // bool - public const nint m_flInterpolationTime = 0x8; // float32 + public const nint m_flInterpolationTime = 0x8; // float } public static class VMixUtilityDesc_t { public const nint m_nOp = 0x0; // VMixChannelOperation_t - public const nint m_flInputPan = 0x4; // float32 - public const nint m_flOutputBalance = 0x8; // float32 - public const nint m_fldbOutputGain = 0xC; // float32 + public const nint m_flInputPan = 0x4; // float + public const nint m_flOutputBalance = 0x8; // float + public const nint m_fldbOutputGain = 0xC; // float public const nint m_bBassMono = 0x10; // bool - public const nint m_flBassFreq = 0x14; // float32 + public const nint m_flBassFreq = 0x14; // float } public static class VMixVocoderDesc_t { - public const nint m_nBandCount = 0x0; // int32 - public const nint m_flBandwidth = 0x4; // float32 - public const nint m_fldBModGain = 0x8; // float32 - public const nint m_flFreqRangeStart = 0xC; // float32 - public const nint m_flFreqRangeEnd = 0x10; // float32 - public const nint m_fldBUnvoicedGain = 0x14; // float32 - public const nint m_flAttackTimeMS = 0x18; // float32 - public const nint m_flReleaseTimeMS = 0x1C; // float32 - public const nint m_nDebugBand = 0x20; // int32 + public const nint m_nBandCount = 0x0; // int32_t + public const nint m_flBandwidth = 0x4; // float + public const nint m_fldBModGain = 0x8; // float + public const nint m_flFreqRangeStart = 0xC; // float + public const nint m_flFreqRangeEnd = 0x10; // float + public const nint m_fldBUnvoicedGain = 0x14; // float + public const nint m_flAttackTimeMS = 0x18; // float + public const nint m_flReleaseTimeMS = 0x1C; // float + public const nint m_nDebugBand = 0x20; // int32_t public const nint m_bPeakMode = 0x24; // bool } \ No newline at end of file diff --git a/generated/soundsystem.dll.hpp b/generated/soundsystem.dll.hpp index 664680a..62ebf44 100644 --- a/generated/soundsystem.dll.hpp +++ b/generated/soundsystem.dll.hpp @@ -2,13 +2,16 @@ #include +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:54.346779300 UTC + namespace CDSPMixgroupModifier { constexpr std::ptrdiff_t m_mixgroup = 0x0; // CUtlString - constexpr std::ptrdiff_t m_flModifier = 0x8; // float32 - constexpr std::ptrdiff_t m_flModifierMin = 0xC; // float32 - constexpr std::ptrdiff_t m_flSourceModifier = 0x10; // float32 - constexpr std::ptrdiff_t m_flSourceModifierMin = 0x14; // float32 - constexpr std::ptrdiff_t m_flListenerReverbModifierWhenSourceReverbIsActive = 0x18; // float32 + constexpr std::ptrdiff_t m_flModifier = 0x8; // float + constexpr std::ptrdiff_t m_flModifierMin = 0xC; // float + constexpr std::ptrdiff_t m_flSourceModifier = 0x10; // float + constexpr std::ptrdiff_t m_flSourceModifierMin = 0x14; // float + constexpr std::ptrdiff_t m_flListenerReverbModifierWhenSourceReverbIsActive = 0x18; // float } namespace CDSPPresetMixgroupModifierTable { @@ -21,7 +24,7 @@ namespace CDspPresetModifierList { } namespace CSosGroupActionLimitSchema { - constexpr std::ptrdiff_t m_nMaxCount = 0x18; // int32 + constexpr std::ptrdiff_t m_nMaxCount = 0x18; // int32_t constexpr std::ptrdiff_t m_nStopType = 0x1C; // SosActionStopType_t constexpr std::ptrdiff_t m_nSortType = 0x20; // SosActionSortType_t } @@ -33,15 +36,15 @@ namespace CSosGroupActionSchema { } namespace CSosGroupActionSetSoundeventParameterSchema { - constexpr std::ptrdiff_t m_nMaxCount = 0x18; // int32 - constexpr std::ptrdiff_t m_flMinValue = 0x1C; // float32 - constexpr std::ptrdiff_t m_flMaxValue = 0x20; // float32 + constexpr std::ptrdiff_t m_nMaxCount = 0x18; // int32_t + constexpr std::ptrdiff_t m_flMinValue = 0x1C; // float + constexpr std::ptrdiff_t m_flMaxValue = 0x20; // float constexpr std::ptrdiff_t m_opvarName = 0x28; // CUtlString constexpr std::ptrdiff_t m_nSortType = 0x30; // SosActionSortType_t } namespace CSosGroupActionTimeLimitSchema { - constexpr std::ptrdiff_t m_flMaxDuration = 0x18; // float32 + constexpr std::ptrdiff_t m_flMaxDuration = 0x18; // float } namespace CSosGroupBranchPattern { @@ -54,8 +57,8 @@ namespace CSosGroupBranchPattern { namespace CSosGroupMatchPattern { constexpr std::ptrdiff_t m_matchSoundEventName = 0x10; // CUtlString constexpr std::ptrdiff_t m_matchSoundEventSubString = 0x18; // CUtlString - constexpr std::ptrdiff_t m_flEntIndex = 0x20; // float32 - constexpr std::ptrdiff_t m_flOpvar = 0x24; // float32 + constexpr std::ptrdiff_t m_flEntIndex = 0x20; // float + constexpr std::ptrdiff_t m_flOpvar = 0x24; // float } namespace CSosSoundEventGroupListSchema { @@ -66,7 +69,7 @@ namespace CSosSoundEventGroupSchema { constexpr std::ptrdiff_t m_name = 0x0; // CUtlString constexpr std::ptrdiff_t m_nType = 0x8; // SosGroupType_t constexpr std::ptrdiff_t m_bIsBlocking = 0xC; // bool - constexpr std::ptrdiff_t m_nBlockMaxCount = 0x10; // int32 + constexpr std::ptrdiff_t m_nBlockMaxCount = 0x10; // int32_t constexpr std::ptrdiff_t m_bInvertMatch = 0x14; // bool constexpr std::ptrdiff_t m_matchPattern = 0x18; // CSosGroupMatchPattern constexpr std::ptrdiff_t m_branchPattern = 0x40; // CSosGroupBranchPattern @@ -90,114 +93,114 @@ namespace SosEditItemInfo_t { } namespace VMixAutoFilterDesc_t { - constexpr std::ptrdiff_t m_flEnvelopeAmount = 0x0; // float32 - constexpr std::ptrdiff_t m_flAttackTimeMS = 0x4; // float32 - constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x8; // float32 + constexpr std::ptrdiff_t m_flEnvelopeAmount = 0x0; // float + constexpr std::ptrdiff_t m_flAttackTimeMS = 0x4; // float + constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x8; // float constexpr std::ptrdiff_t m_filter = 0xC; // VMixFilterDesc_t - constexpr std::ptrdiff_t m_flLFOAmount = 0x1C; // float32 - constexpr std::ptrdiff_t m_flLFORate = 0x20; // float32 - constexpr std::ptrdiff_t m_flPhase = 0x24; // float32 + constexpr std::ptrdiff_t m_flLFOAmount = 0x1C; // float + constexpr std::ptrdiff_t m_flLFORate = 0x20; // float + constexpr std::ptrdiff_t m_flPhase = 0x24; // float constexpr std::ptrdiff_t m_nLFOShape = 0x28; // VMixLFOShape_t } namespace VMixBoxverbDesc_t { - constexpr std::ptrdiff_t m_flSizeMax = 0x0; // float32 - constexpr std::ptrdiff_t m_flSizeMin = 0x4; // float32 - constexpr std::ptrdiff_t m_flComplexity = 0x8; // float32 - constexpr std::ptrdiff_t m_flDiffusion = 0xC; // float32 - constexpr std::ptrdiff_t m_flModDepth = 0x10; // float32 - constexpr std::ptrdiff_t m_flModRate = 0x14; // float32 + constexpr std::ptrdiff_t m_flSizeMax = 0x0; // float + constexpr std::ptrdiff_t m_flSizeMin = 0x4; // float + constexpr std::ptrdiff_t m_flComplexity = 0x8; // float + constexpr std::ptrdiff_t m_flDiffusion = 0xC; // float + constexpr std::ptrdiff_t m_flModDepth = 0x10; // float + constexpr std::ptrdiff_t m_flModRate = 0x14; // float constexpr std::ptrdiff_t m_bParallel = 0x18; // bool constexpr std::ptrdiff_t m_filterType = 0x1C; // VMixFilterDesc_t - constexpr std::ptrdiff_t m_flWidth = 0x2C; // float32 - constexpr std::ptrdiff_t m_flHeight = 0x30; // float32 - constexpr std::ptrdiff_t m_flDepth = 0x34; // float32 - constexpr std::ptrdiff_t m_flFeedbackScale = 0x38; // float32 - constexpr std::ptrdiff_t m_flFeedbackWidth = 0x3C; // float32 - constexpr std::ptrdiff_t m_flFeedbackHeight = 0x40; // float32 - constexpr std::ptrdiff_t m_flFeedbackDepth = 0x44; // float32 - constexpr std::ptrdiff_t m_flOutputGain = 0x48; // float32 - constexpr std::ptrdiff_t m_flTaps = 0x4C; // float32 + constexpr std::ptrdiff_t m_flWidth = 0x2C; // float + constexpr std::ptrdiff_t m_flHeight = 0x30; // float + constexpr std::ptrdiff_t m_flDepth = 0x34; // float + constexpr std::ptrdiff_t m_flFeedbackScale = 0x38; // float + constexpr std::ptrdiff_t m_flFeedbackWidth = 0x3C; // float + constexpr std::ptrdiff_t m_flFeedbackHeight = 0x40; // float + constexpr std::ptrdiff_t m_flFeedbackDepth = 0x44; // float + constexpr std::ptrdiff_t m_flOutputGain = 0x48; // float + constexpr std::ptrdiff_t m_flTaps = 0x4C; // float } namespace VMixConvolutionDesc_t { - constexpr std::ptrdiff_t m_fldbGain = 0x0; // float32 - constexpr std::ptrdiff_t m_flPreDelayMS = 0x4; // float32 - constexpr std::ptrdiff_t m_flWetMix = 0x8; // float32 - constexpr std::ptrdiff_t m_fldbLow = 0xC; // float32 - constexpr std::ptrdiff_t m_fldbMid = 0x10; // float32 - constexpr std::ptrdiff_t m_fldbHigh = 0x14; // float32 - constexpr std::ptrdiff_t m_flLowCutoffFreq = 0x18; // float32 - constexpr std::ptrdiff_t m_flHighCutoffFreq = 0x1C; // float32 + constexpr std::ptrdiff_t m_fldbGain = 0x0; // float + constexpr std::ptrdiff_t m_flPreDelayMS = 0x4; // float + constexpr std::ptrdiff_t m_flWetMix = 0x8; // float + constexpr std::ptrdiff_t m_fldbLow = 0xC; // float + constexpr std::ptrdiff_t m_fldbMid = 0x10; // float + constexpr std::ptrdiff_t m_fldbHigh = 0x14; // float + constexpr std::ptrdiff_t m_flLowCutoffFreq = 0x18; // float + constexpr std::ptrdiff_t m_flHighCutoffFreq = 0x1C; // float } namespace VMixDelayDesc_t { constexpr std::ptrdiff_t m_feedbackFilter = 0x0; // VMixFilterDesc_t constexpr std::ptrdiff_t m_bEnableFilter = 0x10; // bool - constexpr std::ptrdiff_t m_flDelay = 0x14; // float32 - constexpr std::ptrdiff_t m_flDirectGain = 0x18; // float32 - constexpr std::ptrdiff_t m_flDelayGain = 0x1C; // float32 - constexpr std::ptrdiff_t m_flFeedbackGain = 0x20; // float32 - constexpr std::ptrdiff_t m_flWidth = 0x24; // float32 + constexpr std::ptrdiff_t m_flDelay = 0x14; // float + constexpr std::ptrdiff_t m_flDirectGain = 0x18; // float + constexpr std::ptrdiff_t m_flDelayGain = 0x1C; // float + constexpr std::ptrdiff_t m_flFeedbackGain = 0x20; // float + constexpr std::ptrdiff_t m_flWidth = 0x24; // float } namespace VMixDiffusorDesc_t { - constexpr std::ptrdiff_t m_flSize = 0x0; // float32 - constexpr std::ptrdiff_t m_flComplexity = 0x4; // float32 - constexpr std::ptrdiff_t m_flFeedback = 0x8; // float32 - constexpr std::ptrdiff_t m_flOutputGain = 0xC; // float32 + constexpr std::ptrdiff_t m_flSize = 0x0; // float + constexpr std::ptrdiff_t m_flComplexity = 0x4; // float + constexpr std::ptrdiff_t m_flFeedback = 0x8; // float + constexpr std::ptrdiff_t m_flOutputGain = 0xC; // float } namespace VMixDynamics3BandDesc_t { - constexpr std::ptrdiff_t m_fldbGainOutput = 0x0; // float32 - constexpr std::ptrdiff_t m_flRMSTimeMS = 0x4; // float32 - constexpr std::ptrdiff_t m_fldbKneeWidth = 0x8; // float32 - constexpr std::ptrdiff_t m_flDepth = 0xC; // float32 - constexpr std::ptrdiff_t m_flWetMix = 0x10; // float32 - constexpr std::ptrdiff_t m_flTimeScale = 0x14; // float32 - constexpr std::ptrdiff_t m_flLowCutoffFreq = 0x18; // float32 - constexpr std::ptrdiff_t m_flHighCutoffFreq = 0x1C; // float32 + constexpr std::ptrdiff_t m_fldbGainOutput = 0x0; // float + constexpr std::ptrdiff_t m_flRMSTimeMS = 0x4; // float + constexpr std::ptrdiff_t m_fldbKneeWidth = 0x8; // float + constexpr std::ptrdiff_t m_flDepth = 0xC; // float + constexpr std::ptrdiff_t m_flWetMix = 0x10; // float + constexpr std::ptrdiff_t m_flTimeScale = 0x14; // float + constexpr std::ptrdiff_t m_flLowCutoffFreq = 0x18; // float + constexpr std::ptrdiff_t m_flHighCutoffFreq = 0x1C; // float constexpr std::ptrdiff_t m_bPeakMode = 0x20; // bool constexpr std::ptrdiff_t m_bandDesc = 0x24; // VMixDynamicsBand_t[3] } namespace VMixDynamicsBand_t { - constexpr std::ptrdiff_t m_fldbGainInput = 0x0; // float32 - constexpr std::ptrdiff_t m_fldbGainOutput = 0x4; // float32 - constexpr std::ptrdiff_t m_fldbThresholdBelow = 0x8; // float32 - constexpr std::ptrdiff_t m_fldbThresholdAbove = 0xC; // float32 - constexpr std::ptrdiff_t m_flRatioBelow = 0x10; // float32 - constexpr std::ptrdiff_t m_flRatioAbove = 0x14; // float32 - constexpr std::ptrdiff_t m_flAttackTimeMS = 0x18; // float32 - constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x1C; // float32 + constexpr std::ptrdiff_t m_fldbGainInput = 0x0; // float + constexpr std::ptrdiff_t m_fldbGainOutput = 0x4; // float + constexpr std::ptrdiff_t m_fldbThresholdBelow = 0x8; // float + constexpr std::ptrdiff_t m_fldbThresholdAbove = 0xC; // float + constexpr std::ptrdiff_t m_flRatioBelow = 0x10; // float + constexpr std::ptrdiff_t m_flRatioAbove = 0x14; // float + constexpr std::ptrdiff_t m_flAttackTimeMS = 0x18; // float + constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x1C; // float constexpr std::ptrdiff_t m_bEnable = 0x20; // bool constexpr std::ptrdiff_t m_bSolo = 0x21; // bool } namespace VMixDynamicsCompressorDesc_t { - constexpr std::ptrdiff_t m_fldbOutputGain = 0x0; // float32 - constexpr std::ptrdiff_t m_fldbCompressionThreshold = 0x4; // float32 - constexpr std::ptrdiff_t m_fldbKneeWidth = 0x8; // float32 - constexpr std::ptrdiff_t m_flCompressionRatio = 0xC; // float32 - constexpr std::ptrdiff_t m_flAttackTimeMS = 0x10; // float32 - constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x14; // float32 - constexpr std::ptrdiff_t m_flRMSTimeMS = 0x18; // float32 - constexpr std::ptrdiff_t m_flWetMix = 0x1C; // float32 + constexpr std::ptrdiff_t m_fldbOutputGain = 0x0; // float + constexpr std::ptrdiff_t m_fldbCompressionThreshold = 0x4; // float + constexpr std::ptrdiff_t m_fldbKneeWidth = 0x8; // float + constexpr std::ptrdiff_t m_flCompressionRatio = 0xC; // float + constexpr std::ptrdiff_t m_flAttackTimeMS = 0x10; // float + constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x14; // float + constexpr std::ptrdiff_t m_flRMSTimeMS = 0x18; // float + constexpr std::ptrdiff_t m_flWetMix = 0x1C; // float constexpr std::ptrdiff_t m_bPeakMode = 0x20; // bool } namespace VMixDynamicsDesc_t { - constexpr std::ptrdiff_t m_fldbGain = 0x0; // float32 - constexpr std::ptrdiff_t m_fldbNoiseGateThreshold = 0x4; // float32 - constexpr std::ptrdiff_t m_fldbCompressionThreshold = 0x8; // float32 - constexpr std::ptrdiff_t m_fldbLimiterThreshold = 0xC; // float32 - constexpr std::ptrdiff_t m_fldbKneeWidth = 0x10; // float32 - constexpr std::ptrdiff_t m_flRatio = 0x14; // float32 - constexpr std::ptrdiff_t m_flLimiterRatio = 0x18; // float32 - constexpr std::ptrdiff_t m_flAttackTimeMS = 0x1C; // float32 - constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x20; // float32 - constexpr std::ptrdiff_t m_flRMSTimeMS = 0x24; // float32 - constexpr std::ptrdiff_t m_flWetMix = 0x28; // float32 + constexpr std::ptrdiff_t m_fldbGain = 0x0; // float + constexpr std::ptrdiff_t m_fldbNoiseGateThreshold = 0x4; // float + constexpr std::ptrdiff_t m_fldbCompressionThreshold = 0x8; // float + constexpr std::ptrdiff_t m_fldbLimiterThreshold = 0xC; // float + constexpr std::ptrdiff_t m_fldbKneeWidth = 0x10; // float + constexpr std::ptrdiff_t m_flRatio = 0x14; // float + constexpr std::ptrdiff_t m_flLimiterRatio = 0x18; // float + constexpr std::ptrdiff_t m_flAttackTimeMS = 0x1C; // float + constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x20; // float + constexpr std::ptrdiff_t m_flRMSTimeMS = 0x24; // float + constexpr std::ptrdiff_t m_flWetMix = 0x28; // float constexpr std::ptrdiff_t m_bPeakMode = 0x2C; // bool } @@ -206,103 +209,103 @@ namespace VMixEQ8Desc_t { } namespace VMixEffectChainDesc_t { - constexpr std::ptrdiff_t m_flCrossfadeTime = 0x0; // float32 + constexpr std::ptrdiff_t m_flCrossfadeTime = 0x0; // float } namespace VMixEnvelopeDesc_t { - constexpr std::ptrdiff_t m_flAttackTimeMS = 0x0; // float32 - constexpr std::ptrdiff_t m_flHoldTimeMS = 0x4; // float32 - constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x8; // float32 + constexpr std::ptrdiff_t m_flAttackTimeMS = 0x0; // float + constexpr std::ptrdiff_t m_flHoldTimeMS = 0x4; // float + constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x8; // float } namespace VMixFilterDesc_t { constexpr std::ptrdiff_t m_nFilterType = 0x0; // VMixFilterType_t constexpr std::ptrdiff_t m_nFilterSlope = 0x2; // VMixFilterSlope_t constexpr std::ptrdiff_t m_bEnabled = 0x3; // bool - constexpr std::ptrdiff_t m_fldbGain = 0x4; // float32 - constexpr std::ptrdiff_t m_flCutoffFreq = 0x8; // float32 - constexpr std::ptrdiff_t m_flQ = 0xC; // float32 + constexpr std::ptrdiff_t m_fldbGain = 0x4; // float + constexpr std::ptrdiff_t m_flCutoffFreq = 0x8; // float + constexpr std::ptrdiff_t m_flQ = 0xC; // float } namespace VMixFreeverbDesc_t { - constexpr std::ptrdiff_t m_flRoomSize = 0x0; // float32 - constexpr std::ptrdiff_t m_flDamp = 0x4; // float32 - constexpr std::ptrdiff_t m_flWidth = 0x8; // float32 - constexpr std::ptrdiff_t m_flLateReflections = 0xC; // float32 + constexpr std::ptrdiff_t m_flRoomSize = 0x0; // float + constexpr std::ptrdiff_t m_flDamp = 0x4; // float + constexpr std::ptrdiff_t m_flWidth = 0x8; // float + constexpr std::ptrdiff_t m_flLateReflections = 0xC; // float } namespace VMixModDelayDesc_t { constexpr std::ptrdiff_t m_feedbackFilter = 0x0; // VMixFilterDesc_t constexpr std::ptrdiff_t m_bPhaseInvert = 0x10; // bool - constexpr std::ptrdiff_t m_flGlideTime = 0x14; // float32 - constexpr std::ptrdiff_t m_flDelay = 0x18; // float32 - constexpr std::ptrdiff_t m_flOutputGain = 0x1C; // float32 - constexpr std::ptrdiff_t m_flFeedbackGain = 0x20; // float32 - constexpr std::ptrdiff_t m_flModRate = 0x24; // float32 - constexpr std::ptrdiff_t m_flModDepth = 0x28; // float32 + constexpr std::ptrdiff_t m_flGlideTime = 0x14; // float + constexpr std::ptrdiff_t m_flDelay = 0x18; // float + constexpr std::ptrdiff_t m_flOutputGain = 0x1C; // float + constexpr std::ptrdiff_t m_flFeedbackGain = 0x20; // float + constexpr std::ptrdiff_t m_flModRate = 0x24; // float + constexpr std::ptrdiff_t m_flModDepth = 0x28; // float constexpr std::ptrdiff_t m_bApplyAntialiasing = 0x2C; // bool } namespace VMixOscDesc_t { constexpr std::ptrdiff_t oscType = 0x0; // VMixLFOShape_t - constexpr std::ptrdiff_t m_freq = 0x4; // float32 - constexpr std::ptrdiff_t m_flPhase = 0x8; // float32 + constexpr std::ptrdiff_t m_freq = 0x4; // float + constexpr std::ptrdiff_t m_flPhase = 0x8; // float } namespace VMixPannerDesc_t { constexpr std::ptrdiff_t m_type = 0x0; // VMixPannerType_t - constexpr std::ptrdiff_t m_flStrength = 0x4; // float32 + constexpr std::ptrdiff_t m_flStrength = 0x4; // float } namespace VMixPitchShiftDesc_t { - constexpr std::ptrdiff_t m_nGrainSampleCount = 0x0; // int32 - constexpr std::ptrdiff_t m_flPitchShift = 0x4; // float32 - constexpr std::ptrdiff_t m_nQuality = 0x8; // int32 - constexpr std::ptrdiff_t m_nProcType = 0xC; // int32 + constexpr std::ptrdiff_t m_nGrainSampleCount = 0x0; // int32_t + constexpr std::ptrdiff_t m_flPitchShift = 0x4; // float + constexpr std::ptrdiff_t m_nQuality = 0x8; // int32_t + constexpr std::ptrdiff_t m_nProcType = 0xC; // int32_t } namespace VMixPlateverbDesc_t { - constexpr std::ptrdiff_t m_flPrefilter = 0x0; // float32 - constexpr std::ptrdiff_t m_flInputDiffusion1 = 0x4; // float32 - constexpr std::ptrdiff_t m_flInputDiffusion2 = 0x8; // float32 - constexpr std::ptrdiff_t m_flDecay = 0xC; // float32 - constexpr std::ptrdiff_t m_flDamp = 0x10; // float32 - constexpr std::ptrdiff_t m_flFeedbackDiffusion1 = 0x14; // float32 - constexpr std::ptrdiff_t m_flFeedbackDiffusion2 = 0x18; // float32 + constexpr std::ptrdiff_t m_flPrefilter = 0x0; // float + constexpr std::ptrdiff_t m_flInputDiffusion1 = 0x4; // float + constexpr std::ptrdiff_t m_flInputDiffusion2 = 0x8; // float + constexpr std::ptrdiff_t m_flDecay = 0xC; // float + constexpr std::ptrdiff_t m_flDamp = 0x10; // float + constexpr std::ptrdiff_t m_flFeedbackDiffusion1 = 0x14; // float + constexpr std::ptrdiff_t m_flFeedbackDiffusion2 = 0x18; // float } namespace VMixShaperDesc_t { - constexpr std::ptrdiff_t m_nShape = 0x0; // int32 - constexpr std::ptrdiff_t m_fldbDrive = 0x4; // float32 - constexpr std::ptrdiff_t m_fldbOutputGain = 0x8; // float32 - constexpr std::ptrdiff_t m_flWetMix = 0xC; // float32 - constexpr std::ptrdiff_t m_nOversampleFactor = 0x10; // int32 + constexpr std::ptrdiff_t m_nShape = 0x0; // int32_t + constexpr std::ptrdiff_t m_fldbDrive = 0x4; // float + constexpr std::ptrdiff_t m_fldbOutputGain = 0x8; // float + constexpr std::ptrdiff_t m_flWetMix = 0xC; // float + constexpr std::ptrdiff_t m_nOversampleFactor = 0x10; // int32_t } namespace VMixSubgraphSwitchDesc_t { constexpr std::ptrdiff_t m_interpolationMode = 0x0; // VMixSubgraphSwitchInterpolationType_t constexpr std::ptrdiff_t m_bOnlyTailsOnFadeOut = 0x4; // bool - constexpr std::ptrdiff_t m_flInterpolationTime = 0x8; // float32 + constexpr std::ptrdiff_t m_flInterpolationTime = 0x8; // float } namespace VMixUtilityDesc_t { constexpr std::ptrdiff_t m_nOp = 0x0; // VMixChannelOperation_t - constexpr std::ptrdiff_t m_flInputPan = 0x4; // float32 - constexpr std::ptrdiff_t m_flOutputBalance = 0x8; // float32 - constexpr std::ptrdiff_t m_fldbOutputGain = 0xC; // float32 + constexpr std::ptrdiff_t m_flInputPan = 0x4; // float + constexpr std::ptrdiff_t m_flOutputBalance = 0x8; // float + constexpr std::ptrdiff_t m_fldbOutputGain = 0xC; // float constexpr std::ptrdiff_t m_bBassMono = 0x10; // bool - constexpr std::ptrdiff_t m_flBassFreq = 0x14; // float32 + constexpr std::ptrdiff_t m_flBassFreq = 0x14; // float } namespace VMixVocoderDesc_t { - constexpr std::ptrdiff_t m_nBandCount = 0x0; // int32 - constexpr std::ptrdiff_t m_flBandwidth = 0x4; // float32 - constexpr std::ptrdiff_t m_fldBModGain = 0x8; // float32 - constexpr std::ptrdiff_t m_flFreqRangeStart = 0xC; // float32 - constexpr std::ptrdiff_t m_flFreqRangeEnd = 0x10; // float32 - constexpr std::ptrdiff_t m_fldBUnvoicedGain = 0x14; // float32 - constexpr std::ptrdiff_t m_flAttackTimeMS = 0x18; // float32 - constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x1C; // float32 - constexpr std::ptrdiff_t m_nDebugBand = 0x20; // int32 + constexpr std::ptrdiff_t m_nBandCount = 0x0; // int32_t + constexpr std::ptrdiff_t m_flBandwidth = 0x4; // float + constexpr std::ptrdiff_t m_fldBModGain = 0x8; // float + constexpr std::ptrdiff_t m_flFreqRangeStart = 0xC; // float + constexpr std::ptrdiff_t m_flFreqRangeEnd = 0x10; // float + constexpr std::ptrdiff_t m_fldBUnvoicedGain = 0x14; // float + constexpr std::ptrdiff_t m_flAttackTimeMS = 0x18; // float + constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x1C; // float + constexpr std::ptrdiff_t m_nDebugBand = 0x20; // int32_t constexpr std::ptrdiff_t m_bPeakMode = 0x24; // bool } \ No newline at end of file diff --git a/generated/soundsystem.dll.rs b/generated/soundsystem.dll.rs index e1cde0c..8d93400 100644 --- a/generated/soundsystem.dll.rs +++ b/generated/soundsystem.dll.rs @@ -1,12 +1,15 @@ #![allow(non_snake_case, non_upper_case_globals)] +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:54.354521700 UTC + pub mod CDSPMixgroupModifier { pub const m_mixgroup: usize = 0x0; // CUtlString - pub const m_flModifier: usize = 0x8; // float32 - pub const m_flModifierMin: usize = 0xC; // float32 - pub const m_flSourceModifier: usize = 0x10; // float32 - pub const m_flSourceModifierMin: usize = 0x14; // float32 - pub const m_flListenerReverbModifierWhenSourceReverbIsActive: usize = 0x18; // float32 + pub const m_flModifier: usize = 0x8; // float + pub const m_flModifierMin: usize = 0xC; // float + pub const m_flSourceModifier: usize = 0x10; // float + pub const m_flSourceModifierMin: usize = 0x14; // float + pub const m_flListenerReverbModifierWhenSourceReverbIsActive: usize = 0x18; // float } pub mod CDSPPresetMixgroupModifierTable { @@ -19,7 +22,7 @@ pub mod CDspPresetModifierList { } pub mod CSosGroupActionLimitSchema { - pub const m_nMaxCount: usize = 0x18; // int32 + pub const m_nMaxCount: usize = 0x18; // int32_t pub const m_nStopType: usize = 0x1C; // SosActionStopType_t pub const m_nSortType: usize = 0x20; // SosActionSortType_t } @@ -31,15 +34,15 @@ pub mod CSosGroupActionSchema { } pub mod CSosGroupActionSetSoundeventParameterSchema { - pub const m_nMaxCount: usize = 0x18; // int32 - pub const m_flMinValue: usize = 0x1C; // float32 - pub const m_flMaxValue: usize = 0x20; // float32 + pub const m_nMaxCount: usize = 0x18; // int32_t + pub const m_flMinValue: usize = 0x1C; // float + pub const m_flMaxValue: usize = 0x20; // float pub const m_opvarName: usize = 0x28; // CUtlString pub const m_nSortType: usize = 0x30; // SosActionSortType_t } pub mod CSosGroupActionTimeLimitSchema { - pub const m_flMaxDuration: usize = 0x18; // float32 + pub const m_flMaxDuration: usize = 0x18; // float } pub mod CSosGroupBranchPattern { @@ -52,8 +55,8 @@ pub mod CSosGroupBranchPattern { pub mod CSosGroupMatchPattern { pub const m_matchSoundEventName: usize = 0x10; // CUtlString pub const m_matchSoundEventSubString: usize = 0x18; // CUtlString - pub const m_flEntIndex: usize = 0x20; // float32 - pub const m_flOpvar: usize = 0x24; // float32 + pub const m_flEntIndex: usize = 0x20; // float + pub const m_flOpvar: usize = 0x24; // float } pub mod CSosSoundEventGroupListSchema { @@ -64,7 +67,7 @@ pub mod CSosSoundEventGroupSchema { pub const m_name: usize = 0x0; // CUtlString pub const m_nType: usize = 0x8; // SosGroupType_t pub const m_bIsBlocking: usize = 0xC; // bool - pub const m_nBlockMaxCount: usize = 0x10; // int32 + pub const m_nBlockMaxCount: usize = 0x10; // int32_t pub const m_bInvertMatch: usize = 0x14; // bool pub const m_matchPattern: usize = 0x18; // CSosGroupMatchPattern pub const m_branchPattern: usize = 0x40; // CSosGroupBranchPattern @@ -88,114 +91,114 @@ pub mod SosEditItemInfo_t { } pub mod VMixAutoFilterDesc_t { - pub const m_flEnvelopeAmount: usize = 0x0; // float32 - pub const m_flAttackTimeMS: usize = 0x4; // float32 - pub const m_flReleaseTimeMS: usize = 0x8; // float32 + pub const m_flEnvelopeAmount: usize = 0x0; // float + pub const m_flAttackTimeMS: usize = 0x4; // float + pub const m_flReleaseTimeMS: usize = 0x8; // float pub const m_filter: usize = 0xC; // VMixFilterDesc_t - pub const m_flLFOAmount: usize = 0x1C; // float32 - pub const m_flLFORate: usize = 0x20; // float32 - pub const m_flPhase: usize = 0x24; // float32 + pub const m_flLFOAmount: usize = 0x1C; // float + pub const m_flLFORate: usize = 0x20; // float + pub const m_flPhase: usize = 0x24; // float pub const m_nLFOShape: usize = 0x28; // VMixLFOShape_t } pub mod VMixBoxverbDesc_t { - pub const m_flSizeMax: usize = 0x0; // float32 - pub const m_flSizeMin: usize = 0x4; // float32 - pub const m_flComplexity: usize = 0x8; // float32 - pub const m_flDiffusion: usize = 0xC; // float32 - pub const m_flModDepth: usize = 0x10; // float32 - pub const m_flModRate: usize = 0x14; // float32 + pub const m_flSizeMax: usize = 0x0; // float + pub const m_flSizeMin: usize = 0x4; // float + pub const m_flComplexity: usize = 0x8; // float + pub const m_flDiffusion: usize = 0xC; // float + pub const m_flModDepth: usize = 0x10; // float + pub const m_flModRate: usize = 0x14; // float pub const m_bParallel: usize = 0x18; // bool pub const m_filterType: usize = 0x1C; // VMixFilterDesc_t - pub const m_flWidth: usize = 0x2C; // float32 - pub const m_flHeight: usize = 0x30; // float32 - pub const m_flDepth: usize = 0x34; // float32 - pub const m_flFeedbackScale: usize = 0x38; // float32 - pub const m_flFeedbackWidth: usize = 0x3C; // float32 - pub const m_flFeedbackHeight: usize = 0x40; // float32 - pub const m_flFeedbackDepth: usize = 0x44; // float32 - pub const m_flOutputGain: usize = 0x48; // float32 - pub const m_flTaps: usize = 0x4C; // float32 + pub const m_flWidth: usize = 0x2C; // float + pub const m_flHeight: usize = 0x30; // float + pub const m_flDepth: usize = 0x34; // float + pub const m_flFeedbackScale: usize = 0x38; // float + pub const m_flFeedbackWidth: usize = 0x3C; // float + pub const m_flFeedbackHeight: usize = 0x40; // float + pub const m_flFeedbackDepth: usize = 0x44; // float + pub const m_flOutputGain: usize = 0x48; // float + pub const m_flTaps: usize = 0x4C; // float } pub mod VMixConvolutionDesc_t { - pub const m_fldbGain: usize = 0x0; // float32 - pub const m_flPreDelayMS: usize = 0x4; // float32 - pub const m_flWetMix: usize = 0x8; // float32 - pub const m_fldbLow: usize = 0xC; // float32 - pub const m_fldbMid: usize = 0x10; // float32 - pub const m_fldbHigh: usize = 0x14; // float32 - pub const m_flLowCutoffFreq: usize = 0x18; // float32 - pub const m_flHighCutoffFreq: usize = 0x1C; // float32 + pub const m_fldbGain: usize = 0x0; // float + pub const m_flPreDelayMS: usize = 0x4; // float + pub const m_flWetMix: usize = 0x8; // float + pub const m_fldbLow: usize = 0xC; // float + pub const m_fldbMid: usize = 0x10; // float + pub const m_fldbHigh: usize = 0x14; // float + pub const m_flLowCutoffFreq: usize = 0x18; // float + pub const m_flHighCutoffFreq: usize = 0x1C; // float } pub mod VMixDelayDesc_t { pub const m_feedbackFilter: usize = 0x0; // VMixFilterDesc_t pub const m_bEnableFilter: usize = 0x10; // bool - pub const m_flDelay: usize = 0x14; // float32 - pub const m_flDirectGain: usize = 0x18; // float32 - pub const m_flDelayGain: usize = 0x1C; // float32 - pub const m_flFeedbackGain: usize = 0x20; // float32 - pub const m_flWidth: usize = 0x24; // float32 + pub const m_flDelay: usize = 0x14; // float + pub const m_flDirectGain: usize = 0x18; // float + pub const m_flDelayGain: usize = 0x1C; // float + pub const m_flFeedbackGain: usize = 0x20; // float + pub const m_flWidth: usize = 0x24; // float } pub mod VMixDiffusorDesc_t { - pub const m_flSize: usize = 0x0; // float32 - pub const m_flComplexity: usize = 0x4; // float32 - pub const m_flFeedback: usize = 0x8; // float32 - pub const m_flOutputGain: usize = 0xC; // float32 + pub const m_flSize: usize = 0x0; // float + pub const m_flComplexity: usize = 0x4; // float + pub const m_flFeedback: usize = 0x8; // float + pub const m_flOutputGain: usize = 0xC; // float } pub mod VMixDynamics3BandDesc_t { - pub const m_fldbGainOutput: usize = 0x0; // float32 - pub const m_flRMSTimeMS: usize = 0x4; // float32 - pub const m_fldbKneeWidth: usize = 0x8; // float32 - pub const m_flDepth: usize = 0xC; // float32 - pub const m_flWetMix: usize = 0x10; // float32 - pub const m_flTimeScale: usize = 0x14; // float32 - pub const m_flLowCutoffFreq: usize = 0x18; // float32 - pub const m_flHighCutoffFreq: usize = 0x1C; // float32 + pub const m_fldbGainOutput: usize = 0x0; // float + pub const m_flRMSTimeMS: usize = 0x4; // float + pub const m_fldbKneeWidth: usize = 0x8; // float + pub const m_flDepth: usize = 0xC; // float + pub const m_flWetMix: usize = 0x10; // float + pub const m_flTimeScale: usize = 0x14; // float + pub const m_flLowCutoffFreq: usize = 0x18; // float + pub const m_flHighCutoffFreq: usize = 0x1C; // float pub const m_bPeakMode: usize = 0x20; // bool pub const m_bandDesc: usize = 0x24; // VMixDynamicsBand_t[3] } pub mod VMixDynamicsBand_t { - pub const m_fldbGainInput: usize = 0x0; // float32 - pub const m_fldbGainOutput: usize = 0x4; // float32 - pub const m_fldbThresholdBelow: usize = 0x8; // float32 - pub const m_fldbThresholdAbove: usize = 0xC; // float32 - pub const m_flRatioBelow: usize = 0x10; // float32 - pub const m_flRatioAbove: usize = 0x14; // float32 - pub const m_flAttackTimeMS: usize = 0x18; // float32 - pub const m_flReleaseTimeMS: usize = 0x1C; // float32 + pub const m_fldbGainInput: usize = 0x0; // float + pub const m_fldbGainOutput: usize = 0x4; // float + pub const m_fldbThresholdBelow: usize = 0x8; // float + pub const m_fldbThresholdAbove: usize = 0xC; // float + pub const m_flRatioBelow: usize = 0x10; // float + pub const m_flRatioAbove: usize = 0x14; // float + pub const m_flAttackTimeMS: usize = 0x18; // float + pub const m_flReleaseTimeMS: usize = 0x1C; // float pub const m_bEnable: usize = 0x20; // bool pub const m_bSolo: usize = 0x21; // bool } pub mod VMixDynamicsCompressorDesc_t { - pub const m_fldbOutputGain: usize = 0x0; // float32 - pub const m_fldbCompressionThreshold: usize = 0x4; // float32 - pub const m_fldbKneeWidth: usize = 0x8; // float32 - pub const m_flCompressionRatio: usize = 0xC; // float32 - pub const m_flAttackTimeMS: usize = 0x10; // float32 - pub const m_flReleaseTimeMS: usize = 0x14; // float32 - pub const m_flRMSTimeMS: usize = 0x18; // float32 - pub const m_flWetMix: usize = 0x1C; // float32 + pub const m_fldbOutputGain: usize = 0x0; // float + pub const m_fldbCompressionThreshold: usize = 0x4; // float + pub const m_fldbKneeWidth: usize = 0x8; // float + pub const m_flCompressionRatio: usize = 0xC; // float + pub const m_flAttackTimeMS: usize = 0x10; // float + pub const m_flReleaseTimeMS: usize = 0x14; // float + pub const m_flRMSTimeMS: usize = 0x18; // float + pub const m_flWetMix: usize = 0x1C; // float pub const m_bPeakMode: usize = 0x20; // bool } pub mod VMixDynamicsDesc_t { - pub const m_fldbGain: usize = 0x0; // float32 - pub const m_fldbNoiseGateThreshold: usize = 0x4; // float32 - pub const m_fldbCompressionThreshold: usize = 0x8; // float32 - pub const m_fldbLimiterThreshold: usize = 0xC; // float32 - pub const m_fldbKneeWidth: usize = 0x10; // float32 - pub const m_flRatio: usize = 0x14; // float32 - pub const m_flLimiterRatio: usize = 0x18; // float32 - pub const m_flAttackTimeMS: usize = 0x1C; // float32 - pub const m_flReleaseTimeMS: usize = 0x20; // float32 - pub const m_flRMSTimeMS: usize = 0x24; // float32 - pub const m_flWetMix: usize = 0x28; // float32 + pub const m_fldbGain: usize = 0x0; // float + pub const m_fldbNoiseGateThreshold: usize = 0x4; // float + pub const m_fldbCompressionThreshold: usize = 0x8; // float + pub const m_fldbLimiterThreshold: usize = 0xC; // float + pub const m_fldbKneeWidth: usize = 0x10; // float + pub const m_flRatio: usize = 0x14; // float + pub const m_flLimiterRatio: usize = 0x18; // float + pub const m_flAttackTimeMS: usize = 0x1C; // float + pub const m_flReleaseTimeMS: usize = 0x20; // float + pub const m_flRMSTimeMS: usize = 0x24; // float + pub const m_flWetMix: usize = 0x28; // float pub const m_bPeakMode: usize = 0x2C; // bool } @@ -204,103 +207,103 @@ pub mod VMixEQ8Desc_t { } pub mod VMixEffectChainDesc_t { - pub const m_flCrossfadeTime: usize = 0x0; // float32 + pub const m_flCrossfadeTime: usize = 0x0; // float } pub mod VMixEnvelopeDesc_t { - pub const m_flAttackTimeMS: usize = 0x0; // float32 - pub const m_flHoldTimeMS: usize = 0x4; // float32 - pub const m_flReleaseTimeMS: usize = 0x8; // float32 + pub const m_flAttackTimeMS: usize = 0x0; // float + pub const m_flHoldTimeMS: usize = 0x4; // float + pub const m_flReleaseTimeMS: usize = 0x8; // float } pub mod VMixFilterDesc_t { pub const m_nFilterType: usize = 0x0; // VMixFilterType_t pub const m_nFilterSlope: usize = 0x2; // VMixFilterSlope_t pub const m_bEnabled: usize = 0x3; // bool - pub const m_fldbGain: usize = 0x4; // float32 - pub const m_flCutoffFreq: usize = 0x8; // float32 - pub const m_flQ: usize = 0xC; // float32 + pub const m_fldbGain: usize = 0x4; // float + pub const m_flCutoffFreq: usize = 0x8; // float + pub const m_flQ: usize = 0xC; // float } pub mod VMixFreeverbDesc_t { - pub const m_flRoomSize: usize = 0x0; // float32 - pub const m_flDamp: usize = 0x4; // float32 - pub const m_flWidth: usize = 0x8; // float32 - pub const m_flLateReflections: usize = 0xC; // float32 + pub const m_flRoomSize: usize = 0x0; // float + pub const m_flDamp: usize = 0x4; // float + pub const m_flWidth: usize = 0x8; // float + pub const m_flLateReflections: usize = 0xC; // float } pub mod VMixModDelayDesc_t { pub const m_feedbackFilter: usize = 0x0; // VMixFilterDesc_t pub const m_bPhaseInvert: usize = 0x10; // bool - pub const m_flGlideTime: usize = 0x14; // float32 - pub const m_flDelay: usize = 0x18; // float32 - pub const m_flOutputGain: usize = 0x1C; // float32 - pub const m_flFeedbackGain: usize = 0x20; // float32 - pub const m_flModRate: usize = 0x24; // float32 - pub const m_flModDepth: usize = 0x28; // float32 + pub const m_flGlideTime: usize = 0x14; // float + pub const m_flDelay: usize = 0x18; // float + pub const m_flOutputGain: usize = 0x1C; // float + pub const m_flFeedbackGain: usize = 0x20; // float + pub const m_flModRate: usize = 0x24; // float + pub const m_flModDepth: usize = 0x28; // float pub const m_bApplyAntialiasing: usize = 0x2C; // bool } pub mod VMixOscDesc_t { pub const oscType: usize = 0x0; // VMixLFOShape_t - pub const m_freq: usize = 0x4; // float32 - pub const m_flPhase: usize = 0x8; // float32 + pub const m_freq: usize = 0x4; // float + pub const m_flPhase: usize = 0x8; // float } pub mod VMixPannerDesc_t { pub const m_type: usize = 0x0; // VMixPannerType_t - pub const m_flStrength: usize = 0x4; // float32 + pub const m_flStrength: usize = 0x4; // float } pub mod VMixPitchShiftDesc_t { - pub const m_nGrainSampleCount: usize = 0x0; // int32 - pub const m_flPitchShift: usize = 0x4; // float32 - pub const m_nQuality: usize = 0x8; // int32 - pub const m_nProcType: usize = 0xC; // int32 + pub const m_nGrainSampleCount: usize = 0x0; // int32_t + pub const m_flPitchShift: usize = 0x4; // float + pub const m_nQuality: usize = 0x8; // int32_t + pub const m_nProcType: usize = 0xC; // int32_t } pub mod VMixPlateverbDesc_t { - pub const m_flPrefilter: usize = 0x0; // float32 - pub const m_flInputDiffusion1: usize = 0x4; // float32 - pub const m_flInputDiffusion2: usize = 0x8; // float32 - pub const m_flDecay: usize = 0xC; // float32 - pub const m_flDamp: usize = 0x10; // float32 - pub const m_flFeedbackDiffusion1: usize = 0x14; // float32 - pub const m_flFeedbackDiffusion2: usize = 0x18; // float32 + pub const m_flPrefilter: usize = 0x0; // float + pub const m_flInputDiffusion1: usize = 0x4; // float + pub const m_flInputDiffusion2: usize = 0x8; // float + pub const m_flDecay: usize = 0xC; // float + pub const m_flDamp: usize = 0x10; // float + pub const m_flFeedbackDiffusion1: usize = 0x14; // float + pub const m_flFeedbackDiffusion2: usize = 0x18; // float } pub mod VMixShaperDesc_t { - pub const m_nShape: usize = 0x0; // int32 - pub const m_fldbDrive: usize = 0x4; // float32 - pub const m_fldbOutputGain: usize = 0x8; // float32 - pub const m_flWetMix: usize = 0xC; // float32 - pub const m_nOversampleFactor: usize = 0x10; // int32 + pub const m_nShape: usize = 0x0; // int32_t + pub const m_fldbDrive: usize = 0x4; // float + pub const m_fldbOutputGain: usize = 0x8; // float + pub const m_flWetMix: usize = 0xC; // float + pub const m_nOversampleFactor: usize = 0x10; // int32_t } pub mod VMixSubgraphSwitchDesc_t { pub const m_interpolationMode: usize = 0x0; // VMixSubgraphSwitchInterpolationType_t pub const m_bOnlyTailsOnFadeOut: usize = 0x4; // bool - pub const m_flInterpolationTime: usize = 0x8; // float32 + pub const m_flInterpolationTime: usize = 0x8; // float } pub mod VMixUtilityDesc_t { pub const m_nOp: usize = 0x0; // VMixChannelOperation_t - pub const m_flInputPan: usize = 0x4; // float32 - pub const m_flOutputBalance: usize = 0x8; // float32 - pub const m_fldbOutputGain: usize = 0xC; // float32 + pub const m_flInputPan: usize = 0x4; // float + pub const m_flOutputBalance: usize = 0x8; // float + pub const m_fldbOutputGain: usize = 0xC; // float pub const m_bBassMono: usize = 0x10; // bool - pub const m_flBassFreq: usize = 0x14; // float32 + pub const m_flBassFreq: usize = 0x14; // float } pub mod VMixVocoderDesc_t { - pub const m_nBandCount: usize = 0x0; // int32 - pub const m_flBandwidth: usize = 0x4; // float32 - pub const m_fldBModGain: usize = 0x8; // float32 - pub const m_flFreqRangeStart: usize = 0xC; // float32 - pub const m_flFreqRangeEnd: usize = 0x10; // float32 - pub const m_fldBUnvoicedGain: usize = 0x14; // float32 - pub const m_flAttackTimeMS: usize = 0x18; // float32 - pub const m_flReleaseTimeMS: usize = 0x1C; // float32 - pub const m_nDebugBand: usize = 0x20; // int32 + pub const m_nBandCount: usize = 0x0; // int32_t + pub const m_flBandwidth: usize = 0x4; // float + pub const m_fldBModGain: usize = 0x8; // float + pub const m_flFreqRangeStart: usize = 0xC; // float + pub const m_flFreqRangeEnd: usize = 0x10; // float + pub const m_fldBUnvoicedGain: usize = 0x14; // float + pub const m_flAttackTimeMS: usize = 0x18; // float + pub const m_flReleaseTimeMS: usize = 0x1C; // float + pub const m_nDebugBand: usize = 0x20; // int32_t pub const m_bPeakMode: usize = 0x24; // bool } \ No newline at end of file diff --git a/generated/vphysics2.dll.cs b/generated/vphysics2.dll.cs index fefe1ed..95d875a 100644 --- a/generated/vphysics2.dll.cs +++ b/generated/vphysics2.dll.cs @@ -1,50 +1,53 @@ +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:54.325710700 UTC + public static class CFeIndexedJiggleBone { - public const nint m_nNode = 0x0; // uint32 - public const nint m_nJiggleParent = 0x4; // uint32 + public const nint m_nNode = 0x0; // uint32_t + public const nint m_nJiggleParent = 0x4; // uint32_t public const nint m_jiggleBone = 0x8; // CFeJiggleBone } public static class CFeJiggleBone { - public const nint m_nFlags = 0x0; // uint32 - public const nint m_flLength = 0x4; // float32 - public const nint m_flTipMass = 0x8; // float32 - public const nint m_flYawStiffness = 0xC; // float32 - public const nint m_flYawDamping = 0x10; // float32 - public const nint m_flPitchStiffness = 0x14; // float32 - public const nint m_flPitchDamping = 0x18; // float32 - public const nint m_flAlongStiffness = 0x1C; // float32 - public const nint m_flAlongDamping = 0x20; // float32 - public const nint m_flAngleLimit = 0x24; // float32 - public const nint m_flMinYaw = 0x28; // float32 - public const nint m_flMaxYaw = 0x2C; // float32 - public const nint m_flYawFriction = 0x30; // float32 - public const nint m_flYawBounce = 0x34; // float32 - public const nint m_flMinPitch = 0x38; // float32 - public const nint m_flMaxPitch = 0x3C; // float32 - public const nint m_flPitchFriction = 0x40; // float32 - public const nint m_flPitchBounce = 0x44; // float32 - public const nint m_flBaseMass = 0x48; // float32 - public const nint m_flBaseStiffness = 0x4C; // float32 - public const nint m_flBaseDamping = 0x50; // float32 - public const nint m_flBaseMinLeft = 0x54; // float32 - public const nint m_flBaseMaxLeft = 0x58; // float32 - public const nint m_flBaseLeftFriction = 0x5C; // float32 - public const nint m_flBaseMinUp = 0x60; // float32 - public const nint m_flBaseMaxUp = 0x64; // float32 - public const nint m_flBaseUpFriction = 0x68; // float32 - public const nint m_flBaseMinForward = 0x6C; // float32 - public const nint m_flBaseMaxForward = 0x70; // float32 - public const nint m_flBaseForwardFriction = 0x74; // float32 - public const nint m_flRadius0 = 0x78; // float32 - public const nint m_flRadius1 = 0x7C; // float32 + public const nint m_nFlags = 0x0; // uint32_t + public const nint m_flLength = 0x4; // float + public const nint m_flTipMass = 0x8; // float + public const nint m_flYawStiffness = 0xC; // float + public const nint m_flYawDamping = 0x10; // float + public const nint m_flPitchStiffness = 0x14; // float + public const nint m_flPitchDamping = 0x18; // float + public const nint m_flAlongStiffness = 0x1C; // float + public const nint m_flAlongDamping = 0x20; // float + public const nint m_flAngleLimit = 0x24; // float + public const nint m_flMinYaw = 0x28; // float + public const nint m_flMaxYaw = 0x2C; // float + public const nint m_flYawFriction = 0x30; // float + public const nint m_flYawBounce = 0x34; // float + public const nint m_flMinPitch = 0x38; // float + public const nint m_flMaxPitch = 0x3C; // float + public const nint m_flPitchFriction = 0x40; // float + public const nint m_flPitchBounce = 0x44; // float + public const nint m_flBaseMass = 0x48; // float + public const nint m_flBaseStiffness = 0x4C; // float + public const nint m_flBaseDamping = 0x50; // float + public const nint m_flBaseMinLeft = 0x54; // float + public const nint m_flBaseMaxLeft = 0x58; // float + public const nint m_flBaseLeftFriction = 0x5C; // float + public const nint m_flBaseMinUp = 0x60; // float + public const nint m_flBaseMaxUp = 0x64; // float + public const nint m_flBaseUpFriction = 0x68; // float + public const nint m_flBaseMinForward = 0x6C; // float + public const nint m_flBaseMaxForward = 0x70; // float + public const nint m_flBaseForwardFriction = 0x74; // float + public const nint m_flRadius0 = 0x78; // float + public const nint m_flRadius1 = 0x7C; // float public const nint m_vPoint0 = 0x80; // Vector public const nint m_vPoint1 = 0x8C; // Vector - public const nint m_nCollisionMask = 0x98; // uint16 + public const nint m_nCollisionMask = 0x98; // uint16_t } public static class CFeMorphLayer { public const nint m_Name = 0x0; // CUtlString - public const nint m_nNameHash = 0x8; // uint32 + public const nint m_nNameHash = 0x8; // uint32_t public const nint m_Nodes = 0x10; // CUtlVector< uint16 > public const nint m_InitPos = 0x28; // CUtlVector< Vector > public const nint m_Gravity = 0x40; // CUtlVector< float32 > @@ -55,7 +58,7 @@ public static class CFeMorphLayer { public static class CFeNamedJiggleBone { public const nint m_strParentBone = 0x0; // CUtlString public const nint m_transform = 0x10; // CTransform - public const nint m_nJiggleParent = 0x30; // uint32 + public const nint m_nJiggleParent = 0x30; // uint32_t public const nint m_jiggleBone = 0x34; // CFeJiggleBone } @@ -71,17 +74,17 @@ public static class CRegionSVM { public static class CastSphereSATParams_t { public const nint m_vRayStart = 0x0; // Vector public const nint m_vRayDelta = 0xC; // Vector - public const nint m_flRadius = 0x18; // float32 - public const nint m_flMaxFraction = 0x1C; // float32 - public const nint m_flScale = 0x20; // float32 + public const nint m_flRadius = 0x18; // float + public const nint m_flMaxFraction = 0x1C; // float + public const nint m_flScale = 0x20; // float public const nint m_pHull = 0x28; // RnHull_t* } public static class CovMatrix3 { public const nint m_vDiag = 0x0; // Vector - public const nint m_flXY = 0xC; // float32 - public const nint m_flXZ = 0x10; // float32 - public const nint m_flYZ = 0x14; // float32 + public const nint m_flXY = 0xC; // float + public const nint m_flXZ = 0x10; // float + public const nint m_flYZ = 0x14; // float } public static class Dop26_t { @@ -90,71 +93,71 @@ public static class Dop26_t { public static class FeAnimStrayRadius_t { public const nint nNode = 0x0; // uint16[2] - public const nint flMaxDist = 0x4; // float32 - public const nint flRelaxationFactor = 0x8; // float32 + public const nint flMaxDist = 0x4; // float + public const nint flRelaxationFactor = 0x8; // float } public static class FeAxialEdgeBend_t { - public const nint te = 0x0; // float32 - public const nint tv = 0x4; // float32 - public const nint flDist = 0x8; // float32 + public const nint te = 0x0; // float + public const nint tv = 0x4; // float + public const nint flDist = 0x8; // float public const nint flWeight = 0xC; // float32[4] public const nint nNode = 0x1C; // uint16[6] } public static class FeBandBendLimit_t { - public const nint flDistMin = 0x0; // float32 - public const nint flDistMax = 0x4; // float32 + public const nint flDistMin = 0x0; // float + public const nint flDistMax = 0x4; // float public const nint nNode = 0x8; // uint16[6] } public static class FeBoxRigid_t { public const nint tmFrame2 = 0x0; // CTransform - public const nint nNode = 0x20; // uint16 - public const nint nCollisionMask = 0x22; // uint16 + public const nint nNode = 0x20; // uint16_t + public const nint nCollisionMask = 0x22; // uint16_t public const nint vSize = 0x24; // Vector - public const nint nVertexMapIndex = 0x30; // uint16 - public const nint nFlags = 0x32; // uint16 + public const nint nVertexMapIndex = 0x30; // uint16_t + public const nint nFlags = 0x32; // uint16_t } public static class FeBuildBoxRigid_t { - public const nint m_nPriority = 0x40; // int32 - public const nint m_nVertexMapHash = 0x44; // uint32 + public const nint m_nPriority = 0x40; // int32_t + public const nint m_nVertexMapHash = 0x44; // uint32_t } public static class FeBuildSphereRigid_t { - public const nint m_nPriority = 0x20; // int32 - public const nint m_nVertexMapHash = 0x24; // uint32 + public const nint m_nPriority = 0x20; // int32_t + public const nint m_nVertexMapHash = 0x24; // uint32_t } public static class FeBuildTaperedCapsuleRigid_t { - public const nint m_nPriority = 0x30; // int32 - public const nint m_nVertexMapHash = 0x34; // uint32 + public const nint m_nPriority = 0x30; // int32_t + public const nint m_nVertexMapHash = 0x34; // uint32_t } public static class FeCollisionPlane_t { - public const nint nCtrlParent = 0x0; // uint16 - public const nint nChildNode = 0x2; // uint16 + public const nint nCtrlParent = 0x0; // uint16_t + public const nint nChildNode = 0x2; // uint16_t public const nint m_Plane = 0x4; // RnPlane_t - public const nint flStrength = 0x14; // float32 + public const nint flStrength = 0x14; // float } public static class FeCtrlOffset_t { public const nint vOffset = 0x0; // Vector - public const nint nCtrlParent = 0xC; // uint16 - public const nint nCtrlChild = 0xE; // uint16 + public const nint nCtrlParent = 0xC; // uint16_t + public const nint nCtrlChild = 0xE; // uint16_t } public static class FeCtrlOsOffset_t { - public const nint nCtrlParent = 0x0; // uint16 - public const nint nCtrlChild = 0x2; // uint16 + public const nint nCtrlParent = 0x0; // uint16_t + public const nint nCtrlChild = 0x2; // uint16_t } public static class FeCtrlSoftOffset_t { - public const nint nCtrlParent = 0x0; // uint16 - public const nint nCtrlChild = 0x2; // uint16 + public const nint nCtrlParent = 0x0; // uint16_t + public const nint nCtrlChild = 0x2; // uint16_t public const nint vOffset = 0x4; // Vector - public const nint flAlpha = 0x10; // float32 + public const nint flAlpha = 0x10; // float } public static class FeEdgeDesc_t { @@ -165,109 +168,109 @@ public static class FeEdgeDesc_t { public static class FeEffectDesc_t { public const nint sName = 0x0; // CUtlString - public const nint nNameHash = 0x8; // uint32 - public const nint nType = 0xC; // int32 + public const nint nNameHash = 0x8; // uint32_t + public const nint nType = 0xC; // int32_t public const nint m_Params = 0x10; // KeyValues3 } public static class FeFitInfluence_t { - public const nint nVertexNode = 0x0; // uint32 - public const nint flWeight = 0x4; // float32 - public const nint nMatrixNode = 0x8; // uint32 + public const nint nVertexNode = 0x0; // uint32_t + public const nint flWeight = 0x4; // float + public const nint nMatrixNode = 0x8; // uint32_t } public static class FeFitMatrix_t { public const nint bone = 0x0; // CTransform public const nint vCenter = 0x20; // Vector - public const nint nEnd = 0x2C; // uint16 - public const nint nNode = 0x2E; // uint16 - public const nint nBeginDynamic = 0x30; // uint16 + public const nint nEnd = 0x2C; // uint16_t + public const nint nNode = 0x2E; // uint16_t + public const nint nBeginDynamic = 0x30; // uint16_t } public static class FeFitWeight_t { - public const nint flWeight = 0x0; // float32 - public const nint nNode = 0x4; // uint16 - public const nint nDummy = 0x6; // uint16 + public const nint flWeight = 0x0; // float + public const nint nNode = 0x4; // uint16_t + public const nint nDummy = 0x6; // uint16_t } public static class FeFollowNode_t { - public const nint nParentNode = 0x0; // uint16 - public const nint nChildNode = 0x2; // uint16 - public const nint flWeight = 0x4; // float32 + public const nint nParentNode = 0x0; // uint16_t + public const nint nChildNode = 0x2; // uint16_t + public const nint flWeight = 0x4; // float } public static class FeKelagerBend2_t { public const nint flWeight = 0x0; // float32[3] - public const nint flHeight0 = 0xC; // float32 + public const nint flHeight0 = 0xC; // float public const nint nNode = 0x10; // uint16[3] - public const nint nReserved = 0x16; // uint16 + public const nint nReserved = 0x16; // uint16_t } public static class FeMorphLayerDepr_t { public const nint m_Name = 0x0; // CUtlString - public const nint m_nNameHash = 0x8; // uint32 + public const nint m_nNameHash = 0x8; // uint32_t public const nint m_Nodes = 0x10; // CUtlVector< uint16 > public const nint m_InitPos = 0x28; // CUtlVector< Vector > public const nint m_Gravity = 0x40; // CUtlVector< float32 > public const nint m_GoalStrength = 0x58; // CUtlVector< float32 > public const nint m_GoalDamping = 0x70; // CUtlVector< float32 > - public const nint m_nFlags = 0x88; // uint32 + public const nint m_nFlags = 0x88; // uint32_t } public static class FeNodeBase_t { - public const nint nNode = 0x0; // uint16 + public const nint nNode = 0x0; // uint16_t public const nint nDummy = 0x2; // uint16[3] - public const nint nNodeX0 = 0x8; // uint16 - public const nint nNodeX1 = 0xA; // uint16 - public const nint nNodeY0 = 0xC; // uint16 - public const nint nNodeY1 = 0xE; // uint16 + public const nint nNodeX0 = 0x8; // uint16_t + public const nint nNodeX1 = 0xA; // uint16_t + public const nint nNodeY0 = 0xC; // uint16_t + public const nint nNodeY1 = 0xE; // uint16_t public const nint qAdjust = 0x10; // QuaternionStorage } public static class FeNodeIntegrator_t { - public const nint flPointDamping = 0x0; // float32 - public const nint flAnimationForceAttraction = 0x4; // float32 - public const nint flAnimationVertexAttraction = 0x8; // float32 - public const nint flGravity = 0xC; // float32 + public const nint flPointDamping = 0x0; // float + public const nint flAnimationForceAttraction = 0x4; // float + public const nint flAnimationVertexAttraction = 0x8; // float + public const nint flGravity = 0xC; // float } public static class FeNodeReverseOffset_t { public const nint vOffset = 0x0; // Vector - public const nint nBoneCtrl = 0xC; // uint16 - public const nint nTargetNode = 0xE; // uint16 + public const nint nBoneCtrl = 0xC; // uint16_t + public const nint nTargetNode = 0xE; // uint16_t } public static class FeNodeWindBase_t { - public const nint nNodeX0 = 0x0; // uint16 - public const nint nNodeX1 = 0x2; // uint16 - public const nint nNodeY0 = 0x4; // uint16 - public const nint nNodeY1 = 0x6; // uint16 + public const nint nNodeX0 = 0x0; // uint16_t + public const nint nNodeX1 = 0x2; // uint16_t + public const nint nNodeY0 = 0x4; // uint16_t + public const nint nNodeY1 = 0x6; // uint16_t } public static class FeProxyVertexMap_t { public const nint m_Name = 0x0; // CUtlString - public const nint m_flWeight = 0x8; // float32 + public const nint m_flWeight = 0x8; // float } public static class FeQuad_t { public const nint nNode = 0x0; // uint16[4] - public const nint flSlack = 0x8; // float32 + public const nint flSlack = 0x8; // float public const nint vShape = 0xC; // Vector4D[4] } public static class FeRigidColliderIndices_t { - public const nint m_nTaperedCapsuleRigidIndex = 0x0; // uint16 - public const nint m_nSphereRigidIndex = 0x2; // uint16 - public const nint m_nBoxRigidIndex = 0x4; // uint16 - public const nint m_nCollisionPlaneIndex = 0x6; // uint16 + public const nint m_nTaperedCapsuleRigidIndex = 0x0; // uint16_t + public const nint m_nSphereRigidIndex = 0x2; // uint16_t + public const nint m_nBoxRigidIndex = 0x4; // uint16_t + public const nint m_nCollisionPlaneIndex = 0x6; // uint16_t } public static class FeRodConstraint_t { public const nint nNode = 0x0; // uint16[2] - public const nint flMaxDist = 0x4; // float32 - public const nint flMinDist = 0x8; // float32 - public const nint flWeight0 = 0xC; // float32 - public const nint flRelaxationFactor = 0x10; // float32 + public const nint flMaxDist = 0x4; // float + public const nint flMinDist = 0x8; // float + public const nint flWeight0 = 0xC; // float + public const nint flRelaxationFactor = 0x10; // float } public static class FeSimdAnimStrayRadius_t { @@ -318,8 +321,8 @@ public static class FeSimdTri_t { } public static class FeSoftParent_t { - public const nint nParent = 0x0; // int32 - public const nint flAlpha = 0x4; // float32 + public const nint nParent = 0x0; // int32_t + public const nint flAlpha = 0x4; // float } public static class FeSourceEdge_t { @@ -328,39 +331,39 @@ public static class FeSourceEdge_t { public static class FeSphereRigid_t { public const nint vSphere = 0x0; // fltx4 - public const nint nNode = 0x10; // uint16 - public const nint nCollisionMask = 0x12; // uint16 - public const nint nVertexMapIndex = 0x14; // uint16 - public const nint nFlags = 0x16; // uint16 + public const nint nNode = 0x10; // uint16_t + public const nint nCollisionMask = 0x12; // uint16_t + public const nint nVertexMapIndex = 0x14; // uint16_t + public const nint nFlags = 0x16; // uint16_t } public static class FeSpringIntegrator_t { public const nint nNode = 0x0; // uint16[2] - public const nint flSpringRestLength = 0x4; // float32 - public const nint flSpringConstant = 0x8; // float32 - public const nint flSpringDamping = 0xC; // float32 - public const nint flNodeWeight0 = 0x10; // float32 + public const nint flSpringRestLength = 0x4; // float + public const nint flSpringConstant = 0x8; // float + public const nint flSpringDamping = 0xC; // float + public const nint flNodeWeight0 = 0x10; // float } public static class FeStiffHingeBuild_t { - public const nint flMaxAngle = 0x0; // float32 - public const nint flStrength = 0x4; // float32 + public const nint flMaxAngle = 0x0; // float + public const nint flStrength = 0x4; // float public const nint flMotionBias = 0x8; // float32[3] public const nint nNode = 0x14; // uint16[3] } public static class FeTaperedCapsuleRigid_t { public const nint vSphere = 0x0; // fltx4[2] - public const nint nNode = 0x20; // uint16 - public const nint nCollisionMask = 0x22; // uint16 - public const nint nVertexMapIndex = 0x24; // uint16 - public const nint nFlags = 0x26; // uint16 + public const nint nNode = 0x20; // uint16_t + public const nint nCollisionMask = 0x22; // uint16_t + public const nint nVertexMapIndex = 0x24; // uint16_t + public const nint nFlags = 0x26; // uint16_t } public static class FeTaperedCapsuleStretch_t { public const nint nNode = 0x0; // uint16[2] - public const nint nCollisionMask = 0x4; // uint16 - public const nint nDummy = 0x6; // uint16 + public const nint nCollisionMask = 0x4; // uint16_t + public const nint nDummy = 0x6; // uint16_t public const nint flRadius = 0x8; // float32[2] } @@ -370,53 +373,53 @@ public static class FeTreeChildren_t { public static class FeTri_t { public const nint nNode = 0x0; // uint16[3] - public const nint w1 = 0x8; // float32 - public const nint w2 = 0xC; // float32 - public const nint v1x = 0x10; // float32 + public const nint w1 = 0x8; // float + public const nint w2 = 0xC; // float + public const nint v1x = 0x10; // float public const nint v2 = 0x14; // Vector2D } public static class FeTwistConstraint_t { - public const nint nNodeOrient = 0x0; // uint16 - public const nint nNodeEnd = 0x2; // uint16 - public const nint flTwistRelax = 0x4; // float32 - public const nint flSwingRelax = 0x8; // float32 + public const nint nNodeOrient = 0x0; // uint16_t + public const nint nNodeEnd = 0x2; // uint16_t + public const nint flTwistRelax = 0x4; // float + public const nint flSwingRelax = 0x8; // float } public static class FeVertexMapBuild_t { public const nint m_VertexMapName = 0x0; // CUtlString - public const nint m_nNameHash = 0x8; // uint32 + public const nint m_nNameHash = 0x8; // uint32_t public const nint m_Color = 0xC; // Color - public const nint m_flVolumetricSolveStrength = 0x10; // float32 - public const nint m_nScaleSourceNode = 0x14; // int32 + public const nint m_flVolumetricSolveStrength = 0x10; // float + public const nint m_nScaleSourceNode = 0x14; // int32_t public const nint m_Weights = 0x18; // CUtlVector< float32 > } public static class FeVertexMapDesc_t { public const nint sName = 0x0; // CUtlString - public const nint nNameHash = 0x8; // uint32 - public const nint nColor = 0xC; // uint32 - public const nint nFlags = 0x10; // uint32 - public const nint nVertexBase = 0x14; // uint16 - public const nint nVertexCount = 0x16; // uint16 - public const nint nMapOffset = 0x18; // uint32 - public const nint nNodeListOffset = 0x1C; // uint32 + public const nint nNameHash = 0x8; // uint32_t + public const nint nColor = 0xC; // uint32_t + public const nint nFlags = 0x10; // uint32_t + public const nint nVertexBase = 0x14; // uint16_t + public const nint nVertexCount = 0x16; // uint16_t + public const nint nMapOffset = 0x18; // uint32_t + public const nint nNodeListOffset = 0x1C; // uint32_t public const nint vCenterOfMass = 0x20; // Vector - public const nint flVolumetricSolveStrength = 0x2C; // float32 - public const nint nScaleSourceNode = 0x30; // int16 - public const nint nNodeListCount = 0x32; // uint16 + public const nint flVolumetricSolveStrength = 0x2C; // float + public const nint nScaleSourceNode = 0x30; // int16_t + public const nint nNodeListCount = 0x32; // uint16_t } public static class FeWeightedNode_t { - public const nint nNode = 0x0; // uint16 - public const nint nWeight = 0x2; // uint16 + public const nint nNode = 0x0; // uint16_t + public const nint nWeight = 0x2; // uint16_t } public static class FeWorldCollisionParams_t { - public const nint flWorldFriction = 0x0; // float32 - public const nint flGroundFriction = 0x4; // float32 - public const nint nListBegin = 0x8; // uint16 - public const nint nListEnd = 0xA; // uint16 + public const nint flWorldFriction = 0x0; // float + public const nint flGroundFriction = 0x4; // float + public const nint nListBegin = 0x8; // uint16_t + public const nint nListEnd = 0xA; // uint16_t } public static class FourCovMatrices3 { @@ -433,15 +436,15 @@ public static class FourVectors2D { public static class OldFeEdge_t { public const nint m_flK = 0x0; // float32[3] - public const nint invA = 0xC; // float32 - public const nint t = 0x10; // float32 - public const nint flThetaRelaxed = 0x14; // float32 - public const nint flThetaFactor = 0x18; // float32 - public const nint c01 = 0x1C; // float32 - public const nint c02 = 0x20; // float32 - public const nint c03 = 0x24; // float32 - public const nint c04 = 0x28; // float32 - public const nint flAxialModelDist = 0x2C; // float32 + public const nint invA = 0xC; // float + public const nint t = 0x10; // float + public const nint flThetaRelaxed = 0x14; // float + public const nint flThetaFactor = 0x18; // float + public const nint c01 = 0x1C; // float + public const nint c02 = 0x20; // float + public const nint c03 = 0x24; // float + public const nint c04 = 0x28; // float + public const nint flAxialModelDist = 0x2C; // float public const nint flAxialModelWeights = 0x30; // float32[4] public const nint m_nNode = 0x40; // uint16[4] } @@ -449,23 +452,23 @@ public static class OldFeEdge_t { public static class PhysFeModelDesc_t { public const nint m_CtrlHash = 0x0; // CUtlVector< uint32 > public const nint m_CtrlName = 0x18; // CUtlVector< CUtlString > - public const nint m_nStaticNodeFlags = 0x30; // uint32 - public const nint m_nDynamicNodeFlags = 0x34; // uint32 - public const nint m_flLocalForce = 0x38; // float32 - public const nint m_flLocalRotation = 0x3C; // float32 - public const nint m_nNodeCount = 0x40; // uint16 - public const nint m_nStaticNodes = 0x42; // uint16 - public const nint m_nRotLockStaticNodes = 0x44; // uint16 - public const nint m_nFirstPositionDrivenNode = 0x46; // uint16 - public const nint m_nSimdTriCount1 = 0x48; // uint16 - public const nint m_nSimdTriCount2 = 0x4A; // uint16 - public const nint m_nSimdQuadCount1 = 0x4C; // uint16 - public const nint m_nSimdQuadCount2 = 0x4E; // uint16 - public const nint m_nQuadCount1 = 0x50; // uint16 - public const nint m_nQuadCount2 = 0x52; // uint16 - public const nint m_nTreeDepth = 0x54; // uint16 - public const nint m_nNodeBaseJiggleboneDependsCount = 0x56; // uint16 - public const nint m_nRopeCount = 0x58; // uint16 + public const nint m_nStaticNodeFlags = 0x30; // uint32_t + public const nint m_nDynamicNodeFlags = 0x34; // uint32_t + public const nint m_flLocalForce = 0x38; // float + public const nint m_flLocalRotation = 0x3C; // float + public const nint m_nNodeCount = 0x40; // uint16_t + public const nint m_nStaticNodes = 0x42; // uint16_t + public const nint m_nRotLockStaticNodes = 0x44; // uint16_t + public const nint m_nFirstPositionDrivenNode = 0x46; // uint16_t + public const nint m_nSimdTriCount1 = 0x48; // uint16_t + public const nint m_nSimdTriCount2 = 0x4A; // uint16_t + public const nint m_nSimdQuadCount1 = 0x4C; // uint16_t + public const nint m_nSimdQuadCount2 = 0x4E; // uint16_t + public const nint m_nQuadCount1 = 0x50; // uint16_t + public const nint m_nQuadCount2 = 0x52; // uint16_t + public const nint m_nTreeDepth = 0x54; // uint16_t + public const nint m_nNodeBaseJiggleboneDependsCount = 0x56; // uint16_t + public const nint m_nRopeCount = 0x58; // uint16_t public const nint m_Ropes = 0x60; // CUtlVector< uint16 > public const nint m_NodeBases = 0x78; // CUtlVector< FeNodeBase_t > public const nint m_SimdNodeBases = 0x90; // CUtlVector< FeSimdNodeBase_t > @@ -510,12 +513,12 @@ public static class PhysFeModelDesc_t { public const nint m_SourceElems = 0x438; // CUtlVector< uint16 > public const nint m_GoalDampedSpringIntegrators = 0x450; // CUtlVector< uint32 > public const nint m_Tris = 0x468; // CUtlVector< FeTri_t > - public const nint m_nTriCount1 = 0x480; // uint16 - public const nint m_nTriCount2 = 0x482; // uint16 - public const nint m_nReservedUint8 = 0x484; // uint8 - public const nint m_nExtraPressureIterations = 0x485; // uint8 - public const nint m_nExtraGoalIterations = 0x486; // uint8 - public const nint m_nExtraIterations = 0x487; // uint8 + public const nint m_nTriCount1 = 0x480; // uint16_t + public const nint m_nTriCount2 = 0x482; // uint16_t + public const nint m_nReservedUint8 = 0x484; // uint8_t + public const nint m_nExtraPressureIterations = 0x485; // uint8_t + public const nint m_nExtraGoalIterations = 0x486; // uint8_t + public const nint m_nExtraIterations = 0x487; // uint8_t public const nint m_BoxRigids = 0x488; // CUtlVector< FeBoxRigid_t > public const nint m_DynNodeVertexSet = 0x4A0; // CUtlVector< uint8 > public const nint m_VertexSetNames = 0x4B8; // CUtlVector< uint32 > @@ -528,34 +531,34 @@ public static class PhysFeModelDesc_t { public const nint m_LockToParent = 0x560; // CUtlVector< FeCtrlOffset_t > public const nint m_LockToGoal = 0x578; // CUtlVector< uint16 > public const nint m_DynNodeWindBases = 0x590; // CUtlVector< FeNodeWindBase_t > - public const nint m_flInternalPressure = 0x5A8; // float32 - public const nint m_flDefaultTimeDilation = 0x5AC; // float32 - public const nint m_flWindage = 0x5B0; // float32 - public const nint m_flWindDrag = 0x5B4; // float32 - public const nint m_flDefaultSurfaceStretch = 0x5B8; // float32 - public const nint m_flDefaultThreadStretch = 0x5BC; // float32 - public const nint m_flDefaultGravityScale = 0x5C0; // float32 - public const nint m_flDefaultVelAirDrag = 0x5C4; // float32 - public const nint m_flDefaultExpAirDrag = 0x5C8; // float32 - public const nint m_flDefaultVelQuadAirDrag = 0x5CC; // float32 - public const nint m_flDefaultExpQuadAirDrag = 0x5D0; // float32 - public const nint m_flRodVelocitySmoothRate = 0x5D4; // float32 - public const nint m_flQuadVelocitySmoothRate = 0x5D8; // float32 - public const nint m_flAddWorldCollisionRadius = 0x5DC; // float32 - public const nint m_flDefaultVolumetricSolveAmount = 0x5E0; // float32 - public const nint m_nRodVelocitySmoothIterations = 0x5E4; // uint16 - public const nint m_nQuadVelocitySmoothIterations = 0x5E6; // uint16 + public const nint m_flInternalPressure = 0x5A8; // float + public const nint m_flDefaultTimeDilation = 0x5AC; // float + public const nint m_flWindage = 0x5B0; // float + public const nint m_flWindDrag = 0x5B4; // float + public const nint m_flDefaultSurfaceStretch = 0x5B8; // float + public const nint m_flDefaultThreadStretch = 0x5BC; // float + public const nint m_flDefaultGravityScale = 0x5C0; // float + public const nint m_flDefaultVelAirDrag = 0x5C4; // float + public const nint m_flDefaultExpAirDrag = 0x5C8; // float + public const nint m_flDefaultVelQuadAirDrag = 0x5CC; // float + public const nint m_flDefaultExpQuadAirDrag = 0x5D0; // float + public const nint m_flRodVelocitySmoothRate = 0x5D4; // float + public const nint m_flQuadVelocitySmoothRate = 0x5D8; // float + public const nint m_flAddWorldCollisionRadius = 0x5DC; // float + public const nint m_flDefaultVolumetricSolveAmount = 0x5E0; // float + public const nint m_nRodVelocitySmoothIterations = 0x5E4; // uint16_t + public const nint m_nQuadVelocitySmoothIterations = 0x5E6; // uint16_t } public static class RnBlendVertex_t { - public const nint m_nWeight0 = 0x0; // uint16 - public const nint m_nIndex0 = 0x2; // uint16 - public const nint m_nWeight1 = 0x4; // uint16 - public const nint m_nIndex1 = 0x6; // uint16 - public const nint m_nWeight2 = 0x8; // uint16 - public const nint m_nIndex2 = 0xA; // uint16 - public const nint m_nFlags = 0xC; // uint16 - public const nint m_nTargetIndex = 0xE; // uint16 + public const nint m_nWeight0 = 0x0; // uint16_t + public const nint m_nIndex0 = 0x2; // uint16_t + public const nint m_nWeight1 = 0x4; // uint16_t + public const nint m_nIndex1 = 0x6; // uint16_t + public const nint m_nWeight2 = 0x8; // uint16_t + public const nint m_nIndex2 = 0xA; // uint16_t + public const nint m_nFlags = 0xC; // uint16_t + public const nint m_nTargetIndex = 0xE; // uint16_t } public static class RnBodyDesc_t { @@ -566,26 +569,26 @@ public static class RnBodyDesc_t { public const nint m_vAngularVelocity = 0x30; // Vector public const nint m_vLocalMassCenter = 0x3C; // Vector public const nint m_LocalInertiaInv = 0x48; // Vector[3] - public const nint m_flMassInv = 0x6C; // float32 - public const nint m_flGameMass = 0x70; // float32 - public const nint m_flInertiaScaleInv = 0x74; // float32 - public const nint m_flLinearDamping = 0x78; // float32 - public const nint m_flAngularDamping = 0x7C; // float32 - public const nint m_flLinearDrag = 0x80; // float32 - public const nint m_flAngularDrag = 0x84; // float32 - public const nint m_flLinearBuoyancyDrag = 0x88; // float32 - public const nint m_flAngularBuoyancyDrag = 0x8C; // float32 + public const nint m_flMassInv = 0x6C; // float + public const nint m_flGameMass = 0x70; // float + public const nint m_flInertiaScaleInv = 0x74; // float + public const nint m_flLinearDamping = 0x78; // float + public const nint m_flAngularDamping = 0x7C; // float + public const nint m_flLinearDrag = 0x80; // float + public const nint m_flAngularDrag = 0x84; // float + public const nint m_flLinearBuoyancyDrag = 0x88; // float + public const nint m_flAngularBuoyancyDrag = 0x8C; // float public const nint m_vLastAwakeForceAccum = 0x90; // Vector public const nint m_vLastAwakeTorqueAccum = 0x9C; // Vector - public const nint m_flBuoyancyFactor = 0xA8; // float32 - public const nint m_flGravityScale = 0xAC; // float32 - public const nint m_flTimeScale = 0xB0; // float32 - public const nint m_nBodyType = 0xB4; // int32 - public const nint m_nGameIndex = 0xB8; // uint32 - public const nint m_nGameFlags = 0xBC; // uint32 - public const nint m_nMinVelocityIterations = 0xC0; // int8 - public const nint m_nMinPositionIterations = 0xC1; // int8 - public const nint m_nMassPriority = 0xC2; // int8 + public const nint m_flBuoyancyFactor = 0xA8; // float + public const nint m_flGravityScale = 0xAC; // float + public const nint m_flTimeScale = 0xB0; // float + public const nint m_nBodyType = 0xB4; // int32_t + public const nint m_nGameIndex = 0xB8; // uint32_t + public const nint m_nGameFlags = 0xBC; // uint32_t + public const nint m_nMinVelocityIterations = 0xC0; // int8_t + public const nint m_nMinPositionIterations = 0xC1; // int8_t + public const nint m_nMassPriority = 0xC2; // int8_t public const nint m_bEnabled = 0xC3; // bool public const nint m_bSleeping = 0xC4; // bool public const nint m_bIsContinuousEnabled = 0xC5; // bool @@ -602,18 +605,18 @@ public static class RnCapsuleDesc_t { public static class RnCapsule_t { public const nint m_vCenter = 0x0; // Vector[2] - public const nint m_flRadius = 0x18; // float32 + public const nint m_flRadius = 0x18; // float } public static class RnFace_t { - public const nint m_nEdge = 0x0; // uint8 + public const nint m_nEdge = 0x0; // uint8_t } public static class RnHalfEdge_t { - public const nint m_nNext = 0x0; // uint8 - public const nint m_nTwin = 0x1; // uint8 - public const nint m_nOrigin = 0x2; // uint8 - public const nint m_nFace = 0x3; // uint8 + public const nint m_nNext = 0x0; // uint8_t + public const nint m_nTwin = 0x1; // uint8_t + public const nint m_nOrigin = 0x2; // uint8_t + public const nint m_nFace = 0x3; // uint8_t } public static class RnHullDesc_t { @@ -622,16 +625,16 @@ public static class RnHullDesc_t { public static class RnHull_t { public const nint m_vCentroid = 0x0; // Vector - public const nint m_flMaxAngularRadius = 0xC; // float32 + public const nint m_flMaxAngularRadius = 0xC; // float public const nint m_Bounds = 0x10; // AABB_t public const nint m_vOrthographicAreas = 0x28; // Vector public const nint m_MassProperties = 0x34; // matrix3x4_t - public const nint m_flVolume = 0x64; // float32 + public const nint m_flVolume = 0x64; // float public const nint m_Vertices = 0x68; // CUtlVector< Vector > public const nint m_Edges = 0x80; // CUtlVector< RnHalfEdge_t > public const nint m_Faces = 0x98; // CUtlVector< RnFace_t > public const nint m_Planes = 0xB0; // CUtlVector< RnPlane_t > - public const nint m_nFlags = 0xC8; // uint32 + public const nint m_nFlags = 0xC8; // uint32_t public const nint m_pRegionSVM = 0xD0; // CRegionSVM* } @@ -648,41 +651,41 @@ public static class RnMesh_t { public const nint m_Wings = 0x60; // CUtlVector< RnWing_t > public const nint m_Materials = 0x78; // CUtlVector< uint8 > public const nint m_vOrthographicAreas = 0x90; // Vector - public const nint m_nFlags = 0x9C; // uint32 - public const nint m_nDebugFlags = 0xA0; // uint32 + public const nint m_nFlags = 0x9C; // uint32_t + public const nint m_nDebugFlags = 0xA0; // uint32_t } public static class RnNode_t { public const nint m_vMin = 0x0; // Vector - public const nint m_nChildren = 0xC; // uint32 + public const nint m_nChildren = 0xC; // uint32_t public const nint m_vMax = 0x10; // Vector - public const nint m_nTriangleOffset = 0x1C; // uint32 + public const nint m_nTriangleOffset = 0x1C; // uint32_t } public static class RnPlane_t { public const nint m_vNormal = 0x0; // Vector - public const nint m_flOffset = 0xC; // float32 + public const nint m_flOffset = 0xC; // float } public static class RnShapeDesc_t { - public const nint m_nCollisionAttributeIndex = 0x0; // uint32 - public const nint m_nSurfacePropertyIndex = 0x4; // uint32 + public const nint m_nCollisionAttributeIndex = 0x0; // uint32_t + public const nint m_nSurfacePropertyIndex = 0x4; // uint32_t public const nint m_UserFriendlyName = 0x8; // CUtlString } public static class RnSoftbodyCapsule_t { public const nint m_vCenter = 0x0; // Vector[2] - public const nint m_flRadius = 0x18; // float32 + public const nint m_flRadius = 0x18; // float public const nint m_nParticle = 0x1C; // uint16[2] } public static class RnSoftbodyParticle_t { - public const nint m_flMassInv = 0x0; // float32 + public const nint m_flMassInv = 0x0; // float } public static class RnSoftbodySpring_t { public const nint m_nParticle = 0x0; // uint16[2] - public const nint m_flLength = 0x4; // float32 + public const nint m_flLength = 0x4; // float } public static class RnSphereDesc_t { @@ -691,7 +694,7 @@ public static class RnSphereDesc_t { public static class RnSphere_t { public const nint m_vCenter = 0x0; // Vector - public const nint m_flRadius = 0xC; // float32 + public const nint m_flRadius = 0xC; // float } public static class RnTriangle_t { @@ -712,16 +715,16 @@ public static class VertexPositionNormal_t { } public static class constraint_axislimit_t { - public const nint flMinRotation = 0x0; // float32 - public const nint flMaxRotation = 0x4; // float32 - public const nint flMotorTargetAngSpeed = 0x8; // float32 - public const nint flMotorMaxTorque = 0xC; // float32 + public const nint flMinRotation = 0x0; // float + public const nint flMaxRotation = 0x4; // float + public const nint flMotorTargetAngSpeed = 0x8; // float + public const nint flMotorMaxTorque = 0xC; // float } public static class constraint_breakableparams_t { - public const nint strength = 0x0; // float32 - public const nint forceLimit = 0x4; // float32 - public const nint torqueLimit = 0x8; // float32 + public const nint strength = 0x0; // float + public const nint forceLimit = 0x4; // float + public const nint torqueLimit = 0x8; // float public const nint bodyMassScale = 0xC; // float32[2] public const nint isActive = 0x14; // bool } @@ -734,5 +737,5 @@ public static class constraint_hingeparams_t { } public static class vphysics_save_cphysicsbody_t { - public const nint m_nOldPointer = 0xD0; // uint64 + public const nint m_nOldPointer = 0xD0; // uint64_t } \ No newline at end of file diff --git a/generated/vphysics2.dll.hpp b/generated/vphysics2.dll.hpp index e22202d..9a7078e 100644 --- a/generated/vphysics2.dll.hpp +++ b/generated/vphysics2.dll.hpp @@ -2,53 +2,56 @@ #include +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:54.317727800 UTC + namespace CFeIndexedJiggleBone { - constexpr std::ptrdiff_t m_nNode = 0x0; // uint32 - constexpr std::ptrdiff_t m_nJiggleParent = 0x4; // uint32 + constexpr std::ptrdiff_t m_nNode = 0x0; // uint32_t + constexpr std::ptrdiff_t m_nJiggleParent = 0x4; // uint32_t constexpr std::ptrdiff_t m_jiggleBone = 0x8; // CFeJiggleBone } namespace CFeJiggleBone { - constexpr std::ptrdiff_t m_nFlags = 0x0; // uint32 - constexpr std::ptrdiff_t m_flLength = 0x4; // float32 - constexpr std::ptrdiff_t m_flTipMass = 0x8; // float32 - constexpr std::ptrdiff_t m_flYawStiffness = 0xC; // float32 - constexpr std::ptrdiff_t m_flYawDamping = 0x10; // float32 - constexpr std::ptrdiff_t m_flPitchStiffness = 0x14; // float32 - constexpr std::ptrdiff_t m_flPitchDamping = 0x18; // float32 - constexpr std::ptrdiff_t m_flAlongStiffness = 0x1C; // float32 - constexpr std::ptrdiff_t m_flAlongDamping = 0x20; // float32 - constexpr std::ptrdiff_t m_flAngleLimit = 0x24; // float32 - constexpr std::ptrdiff_t m_flMinYaw = 0x28; // float32 - constexpr std::ptrdiff_t m_flMaxYaw = 0x2C; // float32 - constexpr std::ptrdiff_t m_flYawFriction = 0x30; // float32 - constexpr std::ptrdiff_t m_flYawBounce = 0x34; // float32 - constexpr std::ptrdiff_t m_flMinPitch = 0x38; // float32 - constexpr std::ptrdiff_t m_flMaxPitch = 0x3C; // float32 - constexpr std::ptrdiff_t m_flPitchFriction = 0x40; // float32 - constexpr std::ptrdiff_t m_flPitchBounce = 0x44; // float32 - constexpr std::ptrdiff_t m_flBaseMass = 0x48; // float32 - constexpr std::ptrdiff_t m_flBaseStiffness = 0x4C; // float32 - constexpr std::ptrdiff_t m_flBaseDamping = 0x50; // float32 - constexpr std::ptrdiff_t m_flBaseMinLeft = 0x54; // float32 - constexpr std::ptrdiff_t m_flBaseMaxLeft = 0x58; // float32 - constexpr std::ptrdiff_t m_flBaseLeftFriction = 0x5C; // float32 - constexpr std::ptrdiff_t m_flBaseMinUp = 0x60; // float32 - constexpr std::ptrdiff_t m_flBaseMaxUp = 0x64; // float32 - constexpr std::ptrdiff_t m_flBaseUpFriction = 0x68; // float32 - constexpr std::ptrdiff_t m_flBaseMinForward = 0x6C; // float32 - constexpr std::ptrdiff_t m_flBaseMaxForward = 0x70; // float32 - constexpr std::ptrdiff_t m_flBaseForwardFriction = 0x74; // float32 - constexpr std::ptrdiff_t m_flRadius0 = 0x78; // float32 - constexpr std::ptrdiff_t m_flRadius1 = 0x7C; // float32 + constexpr std::ptrdiff_t m_nFlags = 0x0; // uint32_t + constexpr std::ptrdiff_t m_flLength = 0x4; // float + constexpr std::ptrdiff_t m_flTipMass = 0x8; // float + constexpr std::ptrdiff_t m_flYawStiffness = 0xC; // float + constexpr std::ptrdiff_t m_flYawDamping = 0x10; // float + constexpr std::ptrdiff_t m_flPitchStiffness = 0x14; // float + constexpr std::ptrdiff_t m_flPitchDamping = 0x18; // float + constexpr std::ptrdiff_t m_flAlongStiffness = 0x1C; // float + constexpr std::ptrdiff_t m_flAlongDamping = 0x20; // float + constexpr std::ptrdiff_t m_flAngleLimit = 0x24; // float + constexpr std::ptrdiff_t m_flMinYaw = 0x28; // float + constexpr std::ptrdiff_t m_flMaxYaw = 0x2C; // float + constexpr std::ptrdiff_t m_flYawFriction = 0x30; // float + constexpr std::ptrdiff_t m_flYawBounce = 0x34; // float + constexpr std::ptrdiff_t m_flMinPitch = 0x38; // float + constexpr std::ptrdiff_t m_flMaxPitch = 0x3C; // float + constexpr std::ptrdiff_t m_flPitchFriction = 0x40; // float + constexpr std::ptrdiff_t m_flPitchBounce = 0x44; // float + constexpr std::ptrdiff_t m_flBaseMass = 0x48; // float + constexpr std::ptrdiff_t m_flBaseStiffness = 0x4C; // float + constexpr std::ptrdiff_t m_flBaseDamping = 0x50; // float + constexpr std::ptrdiff_t m_flBaseMinLeft = 0x54; // float + constexpr std::ptrdiff_t m_flBaseMaxLeft = 0x58; // float + constexpr std::ptrdiff_t m_flBaseLeftFriction = 0x5C; // float + constexpr std::ptrdiff_t m_flBaseMinUp = 0x60; // float + constexpr std::ptrdiff_t m_flBaseMaxUp = 0x64; // float + constexpr std::ptrdiff_t m_flBaseUpFriction = 0x68; // float + constexpr std::ptrdiff_t m_flBaseMinForward = 0x6C; // float + constexpr std::ptrdiff_t m_flBaseMaxForward = 0x70; // float + constexpr std::ptrdiff_t m_flBaseForwardFriction = 0x74; // float + constexpr std::ptrdiff_t m_flRadius0 = 0x78; // float + constexpr std::ptrdiff_t m_flRadius1 = 0x7C; // float constexpr std::ptrdiff_t m_vPoint0 = 0x80; // Vector constexpr std::ptrdiff_t m_vPoint1 = 0x8C; // Vector - constexpr std::ptrdiff_t m_nCollisionMask = 0x98; // uint16 + constexpr std::ptrdiff_t m_nCollisionMask = 0x98; // uint16_t } namespace CFeMorphLayer { constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_nNameHash = 0x8; // uint32 + constexpr std::ptrdiff_t m_nNameHash = 0x8; // uint32_t constexpr std::ptrdiff_t m_Nodes = 0x10; // CUtlVector< uint16 > constexpr std::ptrdiff_t m_InitPos = 0x28; // CUtlVector< Vector > constexpr std::ptrdiff_t m_Gravity = 0x40; // CUtlVector< float32 > @@ -59,7 +62,7 @@ namespace CFeMorphLayer { namespace CFeNamedJiggleBone { constexpr std::ptrdiff_t m_strParentBone = 0x0; // CUtlString constexpr std::ptrdiff_t m_transform = 0x10; // CTransform - constexpr std::ptrdiff_t m_nJiggleParent = 0x30; // uint32 + constexpr std::ptrdiff_t m_nJiggleParent = 0x30; // uint32_t constexpr std::ptrdiff_t m_jiggleBone = 0x34; // CFeJiggleBone } @@ -75,17 +78,17 @@ namespace CRegionSVM { namespace CastSphereSATParams_t { constexpr std::ptrdiff_t m_vRayStart = 0x0; // Vector constexpr std::ptrdiff_t m_vRayDelta = 0xC; // Vector - constexpr std::ptrdiff_t m_flRadius = 0x18; // float32 - constexpr std::ptrdiff_t m_flMaxFraction = 0x1C; // float32 - constexpr std::ptrdiff_t m_flScale = 0x20; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x18; // float + constexpr std::ptrdiff_t m_flMaxFraction = 0x1C; // float + constexpr std::ptrdiff_t m_flScale = 0x20; // float constexpr std::ptrdiff_t m_pHull = 0x28; // RnHull_t* } namespace CovMatrix3 { constexpr std::ptrdiff_t m_vDiag = 0x0; // Vector - constexpr std::ptrdiff_t m_flXY = 0xC; // float32 - constexpr std::ptrdiff_t m_flXZ = 0x10; // float32 - constexpr std::ptrdiff_t m_flYZ = 0x14; // float32 + constexpr std::ptrdiff_t m_flXY = 0xC; // float + constexpr std::ptrdiff_t m_flXZ = 0x10; // float + constexpr std::ptrdiff_t m_flYZ = 0x14; // float } namespace Dop26_t { @@ -94,71 +97,71 @@ namespace Dop26_t { namespace FeAnimStrayRadius_t { constexpr std::ptrdiff_t nNode = 0x0; // uint16[2] - constexpr std::ptrdiff_t flMaxDist = 0x4; // float32 - constexpr std::ptrdiff_t flRelaxationFactor = 0x8; // float32 + constexpr std::ptrdiff_t flMaxDist = 0x4; // float + constexpr std::ptrdiff_t flRelaxationFactor = 0x8; // float } namespace FeAxialEdgeBend_t { - constexpr std::ptrdiff_t te = 0x0; // float32 - constexpr std::ptrdiff_t tv = 0x4; // float32 - constexpr std::ptrdiff_t flDist = 0x8; // float32 + constexpr std::ptrdiff_t te = 0x0; // float + constexpr std::ptrdiff_t tv = 0x4; // float + constexpr std::ptrdiff_t flDist = 0x8; // float constexpr std::ptrdiff_t flWeight = 0xC; // float32[4] constexpr std::ptrdiff_t nNode = 0x1C; // uint16[6] } namespace FeBandBendLimit_t { - constexpr std::ptrdiff_t flDistMin = 0x0; // float32 - constexpr std::ptrdiff_t flDistMax = 0x4; // float32 + constexpr std::ptrdiff_t flDistMin = 0x0; // float + constexpr std::ptrdiff_t flDistMax = 0x4; // float constexpr std::ptrdiff_t nNode = 0x8; // uint16[6] } namespace FeBoxRigid_t { constexpr std::ptrdiff_t tmFrame2 = 0x0; // CTransform - constexpr std::ptrdiff_t nNode = 0x20; // uint16 - constexpr std::ptrdiff_t nCollisionMask = 0x22; // uint16 + constexpr std::ptrdiff_t nNode = 0x20; // uint16_t + constexpr std::ptrdiff_t nCollisionMask = 0x22; // uint16_t constexpr std::ptrdiff_t vSize = 0x24; // Vector - constexpr std::ptrdiff_t nVertexMapIndex = 0x30; // uint16 - constexpr std::ptrdiff_t nFlags = 0x32; // uint16 + constexpr std::ptrdiff_t nVertexMapIndex = 0x30; // uint16_t + constexpr std::ptrdiff_t nFlags = 0x32; // uint16_t } namespace FeBuildBoxRigid_t { - constexpr std::ptrdiff_t m_nPriority = 0x40; // int32 - constexpr std::ptrdiff_t m_nVertexMapHash = 0x44; // uint32 + constexpr std::ptrdiff_t m_nPriority = 0x40; // int32_t + constexpr std::ptrdiff_t m_nVertexMapHash = 0x44; // uint32_t } namespace FeBuildSphereRigid_t { - constexpr std::ptrdiff_t m_nPriority = 0x20; // int32 - constexpr std::ptrdiff_t m_nVertexMapHash = 0x24; // uint32 + constexpr std::ptrdiff_t m_nPriority = 0x20; // int32_t + constexpr std::ptrdiff_t m_nVertexMapHash = 0x24; // uint32_t } namespace FeBuildTaperedCapsuleRigid_t { - constexpr std::ptrdiff_t m_nPriority = 0x30; // int32 - constexpr std::ptrdiff_t m_nVertexMapHash = 0x34; // uint32 + constexpr std::ptrdiff_t m_nPriority = 0x30; // int32_t + constexpr std::ptrdiff_t m_nVertexMapHash = 0x34; // uint32_t } namespace FeCollisionPlane_t { - constexpr std::ptrdiff_t nCtrlParent = 0x0; // uint16 - constexpr std::ptrdiff_t nChildNode = 0x2; // uint16 + constexpr std::ptrdiff_t nCtrlParent = 0x0; // uint16_t + constexpr std::ptrdiff_t nChildNode = 0x2; // uint16_t constexpr std::ptrdiff_t m_Plane = 0x4; // RnPlane_t - constexpr std::ptrdiff_t flStrength = 0x14; // float32 + constexpr std::ptrdiff_t flStrength = 0x14; // float } namespace FeCtrlOffset_t { constexpr std::ptrdiff_t vOffset = 0x0; // Vector - constexpr std::ptrdiff_t nCtrlParent = 0xC; // uint16 - constexpr std::ptrdiff_t nCtrlChild = 0xE; // uint16 + constexpr std::ptrdiff_t nCtrlParent = 0xC; // uint16_t + constexpr std::ptrdiff_t nCtrlChild = 0xE; // uint16_t } namespace FeCtrlOsOffset_t { - constexpr std::ptrdiff_t nCtrlParent = 0x0; // uint16 - constexpr std::ptrdiff_t nCtrlChild = 0x2; // uint16 + constexpr std::ptrdiff_t nCtrlParent = 0x0; // uint16_t + constexpr std::ptrdiff_t nCtrlChild = 0x2; // uint16_t } namespace FeCtrlSoftOffset_t { - constexpr std::ptrdiff_t nCtrlParent = 0x0; // uint16 - constexpr std::ptrdiff_t nCtrlChild = 0x2; // uint16 + constexpr std::ptrdiff_t nCtrlParent = 0x0; // uint16_t + constexpr std::ptrdiff_t nCtrlChild = 0x2; // uint16_t constexpr std::ptrdiff_t vOffset = 0x4; // Vector - constexpr std::ptrdiff_t flAlpha = 0x10; // float32 + constexpr std::ptrdiff_t flAlpha = 0x10; // float } namespace FeEdgeDesc_t { @@ -169,109 +172,109 @@ namespace FeEdgeDesc_t { namespace FeEffectDesc_t { constexpr std::ptrdiff_t sName = 0x0; // CUtlString - constexpr std::ptrdiff_t nNameHash = 0x8; // uint32 - constexpr std::ptrdiff_t nType = 0xC; // int32 + constexpr std::ptrdiff_t nNameHash = 0x8; // uint32_t + constexpr std::ptrdiff_t nType = 0xC; // int32_t constexpr std::ptrdiff_t m_Params = 0x10; // KeyValues3 } namespace FeFitInfluence_t { - constexpr std::ptrdiff_t nVertexNode = 0x0; // uint32 - constexpr std::ptrdiff_t flWeight = 0x4; // float32 - constexpr std::ptrdiff_t nMatrixNode = 0x8; // uint32 + constexpr std::ptrdiff_t nVertexNode = 0x0; // uint32_t + constexpr std::ptrdiff_t flWeight = 0x4; // float + constexpr std::ptrdiff_t nMatrixNode = 0x8; // uint32_t } namespace FeFitMatrix_t { constexpr std::ptrdiff_t bone = 0x0; // CTransform constexpr std::ptrdiff_t vCenter = 0x20; // Vector - constexpr std::ptrdiff_t nEnd = 0x2C; // uint16 - constexpr std::ptrdiff_t nNode = 0x2E; // uint16 - constexpr std::ptrdiff_t nBeginDynamic = 0x30; // uint16 + constexpr std::ptrdiff_t nEnd = 0x2C; // uint16_t + constexpr std::ptrdiff_t nNode = 0x2E; // uint16_t + constexpr std::ptrdiff_t nBeginDynamic = 0x30; // uint16_t } namespace FeFitWeight_t { - constexpr std::ptrdiff_t flWeight = 0x0; // float32 - constexpr std::ptrdiff_t nNode = 0x4; // uint16 - constexpr std::ptrdiff_t nDummy = 0x6; // uint16 + constexpr std::ptrdiff_t flWeight = 0x0; // float + constexpr std::ptrdiff_t nNode = 0x4; // uint16_t + constexpr std::ptrdiff_t nDummy = 0x6; // uint16_t } namespace FeFollowNode_t { - constexpr std::ptrdiff_t nParentNode = 0x0; // uint16 - constexpr std::ptrdiff_t nChildNode = 0x2; // uint16 - constexpr std::ptrdiff_t flWeight = 0x4; // float32 + constexpr std::ptrdiff_t nParentNode = 0x0; // uint16_t + constexpr std::ptrdiff_t nChildNode = 0x2; // uint16_t + constexpr std::ptrdiff_t flWeight = 0x4; // float } namespace FeKelagerBend2_t { constexpr std::ptrdiff_t flWeight = 0x0; // float32[3] - constexpr std::ptrdiff_t flHeight0 = 0xC; // float32 + constexpr std::ptrdiff_t flHeight0 = 0xC; // float constexpr std::ptrdiff_t nNode = 0x10; // uint16[3] - constexpr std::ptrdiff_t nReserved = 0x16; // uint16 + constexpr std::ptrdiff_t nReserved = 0x16; // uint16_t } namespace FeMorphLayerDepr_t { constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_nNameHash = 0x8; // uint32 + constexpr std::ptrdiff_t m_nNameHash = 0x8; // uint32_t constexpr std::ptrdiff_t m_Nodes = 0x10; // CUtlVector< uint16 > constexpr std::ptrdiff_t m_InitPos = 0x28; // CUtlVector< Vector > constexpr std::ptrdiff_t m_Gravity = 0x40; // CUtlVector< float32 > constexpr std::ptrdiff_t m_GoalStrength = 0x58; // CUtlVector< float32 > constexpr std::ptrdiff_t m_GoalDamping = 0x70; // CUtlVector< float32 > - constexpr std::ptrdiff_t m_nFlags = 0x88; // uint32 + constexpr std::ptrdiff_t m_nFlags = 0x88; // uint32_t } namespace FeNodeBase_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint16 + constexpr std::ptrdiff_t nNode = 0x0; // uint16_t constexpr std::ptrdiff_t nDummy = 0x2; // uint16[3] - constexpr std::ptrdiff_t nNodeX0 = 0x8; // uint16 - constexpr std::ptrdiff_t nNodeX1 = 0xA; // uint16 - constexpr std::ptrdiff_t nNodeY0 = 0xC; // uint16 - constexpr std::ptrdiff_t nNodeY1 = 0xE; // uint16 + constexpr std::ptrdiff_t nNodeX0 = 0x8; // uint16_t + constexpr std::ptrdiff_t nNodeX1 = 0xA; // uint16_t + constexpr std::ptrdiff_t nNodeY0 = 0xC; // uint16_t + constexpr std::ptrdiff_t nNodeY1 = 0xE; // uint16_t constexpr std::ptrdiff_t qAdjust = 0x10; // QuaternionStorage } namespace FeNodeIntegrator_t { - constexpr std::ptrdiff_t flPointDamping = 0x0; // float32 - constexpr std::ptrdiff_t flAnimationForceAttraction = 0x4; // float32 - constexpr std::ptrdiff_t flAnimationVertexAttraction = 0x8; // float32 - constexpr std::ptrdiff_t flGravity = 0xC; // float32 + constexpr std::ptrdiff_t flPointDamping = 0x0; // float + constexpr std::ptrdiff_t flAnimationForceAttraction = 0x4; // float + constexpr std::ptrdiff_t flAnimationVertexAttraction = 0x8; // float + constexpr std::ptrdiff_t flGravity = 0xC; // float } namespace FeNodeReverseOffset_t { constexpr std::ptrdiff_t vOffset = 0x0; // Vector - constexpr std::ptrdiff_t nBoneCtrl = 0xC; // uint16 - constexpr std::ptrdiff_t nTargetNode = 0xE; // uint16 + constexpr std::ptrdiff_t nBoneCtrl = 0xC; // uint16_t + constexpr std::ptrdiff_t nTargetNode = 0xE; // uint16_t } namespace FeNodeWindBase_t { - constexpr std::ptrdiff_t nNodeX0 = 0x0; // uint16 - constexpr std::ptrdiff_t nNodeX1 = 0x2; // uint16 - constexpr std::ptrdiff_t nNodeY0 = 0x4; // uint16 - constexpr std::ptrdiff_t nNodeY1 = 0x6; // uint16 + constexpr std::ptrdiff_t nNodeX0 = 0x0; // uint16_t + constexpr std::ptrdiff_t nNodeX1 = 0x2; // uint16_t + constexpr std::ptrdiff_t nNodeY0 = 0x4; // uint16_t + constexpr std::ptrdiff_t nNodeY1 = 0x6; // uint16_t } namespace FeProxyVertexMap_t { constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString - constexpr std::ptrdiff_t m_flWeight = 0x8; // float32 + constexpr std::ptrdiff_t m_flWeight = 0x8; // float } namespace FeQuad_t { constexpr std::ptrdiff_t nNode = 0x0; // uint16[4] - constexpr std::ptrdiff_t flSlack = 0x8; // float32 + constexpr std::ptrdiff_t flSlack = 0x8; // float constexpr std::ptrdiff_t vShape = 0xC; // Vector4D[4] } namespace FeRigidColliderIndices_t { - constexpr std::ptrdiff_t m_nTaperedCapsuleRigidIndex = 0x0; // uint16 - constexpr std::ptrdiff_t m_nSphereRigidIndex = 0x2; // uint16 - constexpr std::ptrdiff_t m_nBoxRigidIndex = 0x4; // uint16 - constexpr std::ptrdiff_t m_nCollisionPlaneIndex = 0x6; // uint16 + constexpr std::ptrdiff_t m_nTaperedCapsuleRigidIndex = 0x0; // uint16_t + constexpr std::ptrdiff_t m_nSphereRigidIndex = 0x2; // uint16_t + constexpr std::ptrdiff_t m_nBoxRigidIndex = 0x4; // uint16_t + constexpr std::ptrdiff_t m_nCollisionPlaneIndex = 0x6; // uint16_t } namespace FeRodConstraint_t { constexpr std::ptrdiff_t nNode = 0x0; // uint16[2] - constexpr std::ptrdiff_t flMaxDist = 0x4; // float32 - constexpr std::ptrdiff_t flMinDist = 0x8; // float32 - constexpr std::ptrdiff_t flWeight0 = 0xC; // float32 - constexpr std::ptrdiff_t flRelaxationFactor = 0x10; // float32 + constexpr std::ptrdiff_t flMaxDist = 0x4; // float + constexpr std::ptrdiff_t flMinDist = 0x8; // float + constexpr std::ptrdiff_t flWeight0 = 0xC; // float + constexpr std::ptrdiff_t flRelaxationFactor = 0x10; // float } namespace FeSimdAnimStrayRadius_t { @@ -322,8 +325,8 @@ namespace FeSimdTri_t { } namespace FeSoftParent_t { - constexpr std::ptrdiff_t nParent = 0x0; // int32 - constexpr std::ptrdiff_t flAlpha = 0x4; // float32 + constexpr std::ptrdiff_t nParent = 0x0; // int32_t + constexpr std::ptrdiff_t flAlpha = 0x4; // float } namespace FeSourceEdge_t { @@ -332,39 +335,39 @@ namespace FeSourceEdge_t { namespace FeSphereRigid_t { constexpr std::ptrdiff_t vSphere = 0x0; // fltx4 - constexpr std::ptrdiff_t nNode = 0x10; // uint16 - constexpr std::ptrdiff_t nCollisionMask = 0x12; // uint16 - constexpr std::ptrdiff_t nVertexMapIndex = 0x14; // uint16 - constexpr std::ptrdiff_t nFlags = 0x16; // uint16 + constexpr std::ptrdiff_t nNode = 0x10; // uint16_t + constexpr std::ptrdiff_t nCollisionMask = 0x12; // uint16_t + constexpr std::ptrdiff_t nVertexMapIndex = 0x14; // uint16_t + constexpr std::ptrdiff_t nFlags = 0x16; // uint16_t } namespace FeSpringIntegrator_t { constexpr std::ptrdiff_t nNode = 0x0; // uint16[2] - constexpr std::ptrdiff_t flSpringRestLength = 0x4; // float32 - constexpr std::ptrdiff_t flSpringConstant = 0x8; // float32 - constexpr std::ptrdiff_t flSpringDamping = 0xC; // float32 - constexpr std::ptrdiff_t flNodeWeight0 = 0x10; // float32 + constexpr std::ptrdiff_t flSpringRestLength = 0x4; // float + constexpr std::ptrdiff_t flSpringConstant = 0x8; // float + constexpr std::ptrdiff_t flSpringDamping = 0xC; // float + constexpr std::ptrdiff_t flNodeWeight0 = 0x10; // float } namespace FeStiffHingeBuild_t { - constexpr std::ptrdiff_t flMaxAngle = 0x0; // float32 - constexpr std::ptrdiff_t flStrength = 0x4; // float32 + constexpr std::ptrdiff_t flMaxAngle = 0x0; // float + constexpr std::ptrdiff_t flStrength = 0x4; // float constexpr std::ptrdiff_t flMotionBias = 0x8; // float32[3] constexpr std::ptrdiff_t nNode = 0x14; // uint16[3] } namespace FeTaperedCapsuleRigid_t { constexpr std::ptrdiff_t vSphere = 0x0; // fltx4[2] - constexpr std::ptrdiff_t nNode = 0x20; // uint16 - constexpr std::ptrdiff_t nCollisionMask = 0x22; // uint16 - constexpr std::ptrdiff_t nVertexMapIndex = 0x24; // uint16 - constexpr std::ptrdiff_t nFlags = 0x26; // uint16 + constexpr std::ptrdiff_t nNode = 0x20; // uint16_t + constexpr std::ptrdiff_t nCollisionMask = 0x22; // uint16_t + constexpr std::ptrdiff_t nVertexMapIndex = 0x24; // uint16_t + constexpr std::ptrdiff_t nFlags = 0x26; // uint16_t } namespace FeTaperedCapsuleStretch_t { constexpr std::ptrdiff_t nNode = 0x0; // uint16[2] - constexpr std::ptrdiff_t nCollisionMask = 0x4; // uint16 - constexpr std::ptrdiff_t nDummy = 0x6; // uint16 + constexpr std::ptrdiff_t nCollisionMask = 0x4; // uint16_t + constexpr std::ptrdiff_t nDummy = 0x6; // uint16_t constexpr std::ptrdiff_t flRadius = 0x8; // float32[2] } @@ -374,53 +377,53 @@ namespace FeTreeChildren_t { namespace FeTri_t { constexpr std::ptrdiff_t nNode = 0x0; // uint16[3] - constexpr std::ptrdiff_t w1 = 0x8; // float32 - constexpr std::ptrdiff_t w2 = 0xC; // float32 - constexpr std::ptrdiff_t v1x = 0x10; // float32 + constexpr std::ptrdiff_t w1 = 0x8; // float + constexpr std::ptrdiff_t w2 = 0xC; // float + constexpr std::ptrdiff_t v1x = 0x10; // float constexpr std::ptrdiff_t v2 = 0x14; // Vector2D } namespace FeTwistConstraint_t { - constexpr std::ptrdiff_t nNodeOrient = 0x0; // uint16 - constexpr std::ptrdiff_t nNodeEnd = 0x2; // uint16 - constexpr std::ptrdiff_t flTwistRelax = 0x4; // float32 - constexpr std::ptrdiff_t flSwingRelax = 0x8; // float32 + constexpr std::ptrdiff_t nNodeOrient = 0x0; // uint16_t + constexpr std::ptrdiff_t nNodeEnd = 0x2; // uint16_t + constexpr std::ptrdiff_t flTwistRelax = 0x4; // float + constexpr std::ptrdiff_t flSwingRelax = 0x8; // float } namespace FeVertexMapBuild_t { constexpr std::ptrdiff_t m_VertexMapName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_nNameHash = 0x8; // uint32 + constexpr std::ptrdiff_t m_nNameHash = 0x8; // uint32_t constexpr std::ptrdiff_t m_Color = 0xC; // Color - constexpr std::ptrdiff_t m_flVolumetricSolveStrength = 0x10; // float32 - constexpr std::ptrdiff_t m_nScaleSourceNode = 0x14; // int32 + constexpr std::ptrdiff_t m_flVolumetricSolveStrength = 0x10; // float + constexpr std::ptrdiff_t m_nScaleSourceNode = 0x14; // int32_t constexpr std::ptrdiff_t m_Weights = 0x18; // CUtlVector< float32 > } namespace FeVertexMapDesc_t { constexpr std::ptrdiff_t sName = 0x0; // CUtlString - constexpr std::ptrdiff_t nNameHash = 0x8; // uint32 - constexpr std::ptrdiff_t nColor = 0xC; // uint32 - constexpr std::ptrdiff_t nFlags = 0x10; // uint32 - constexpr std::ptrdiff_t nVertexBase = 0x14; // uint16 - constexpr std::ptrdiff_t nVertexCount = 0x16; // uint16 - constexpr std::ptrdiff_t nMapOffset = 0x18; // uint32 - constexpr std::ptrdiff_t nNodeListOffset = 0x1C; // uint32 + constexpr std::ptrdiff_t nNameHash = 0x8; // uint32_t + constexpr std::ptrdiff_t nColor = 0xC; // uint32_t + constexpr std::ptrdiff_t nFlags = 0x10; // uint32_t + constexpr std::ptrdiff_t nVertexBase = 0x14; // uint16_t + constexpr std::ptrdiff_t nVertexCount = 0x16; // uint16_t + constexpr std::ptrdiff_t nMapOffset = 0x18; // uint32_t + constexpr std::ptrdiff_t nNodeListOffset = 0x1C; // uint32_t constexpr std::ptrdiff_t vCenterOfMass = 0x20; // Vector - constexpr std::ptrdiff_t flVolumetricSolveStrength = 0x2C; // float32 - constexpr std::ptrdiff_t nScaleSourceNode = 0x30; // int16 - constexpr std::ptrdiff_t nNodeListCount = 0x32; // uint16 + constexpr std::ptrdiff_t flVolumetricSolveStrength = 0x2C; // float + constexpr std::ptrdiff_t nScaleSourceNode = 0x30; // int16_t + constexpr std::ptrdiff_t nNodeListCount = 0x32; // uint16_t } namespace FeWeightedNode_t { - constexpr std::ptrdiff_t nNode = 0x0; // uint16 - constexpr std::ptrdiff_t nWeight = 0x2; // uint16 + constexpr std::ptrdiff_t nNode = 0x0; // uint16_t + constexpr std::ptrdiff_t nWeight = 0x2; // uint16_t } namespace FeWorldCollisionParams_t { - constexpr std::ptrdiff_t flWorldFriction = 0x0; // float32 - constexpr std::ptrdiff_t flGroundFriction = 0x4; // float32 - constexpr std::ptrdiff_t nListBegin = 0x8; // uint16 - constexpr std::ptrdiff_t nListEnd = 0xA; // uint16 + constexpr std::ptrdiff_t flWorldFriction = 0x0; // float + constexpr std::ptrdiff_t flGroundFriction = 0x4; // float + constexpr std::ptrdiff_t nListBegin = 0x8; // uint16_t + constexpr std::ptrdiff_t nListEnd = 0xA; // uint16_t } namespace FourCovMatrices3 { @@ -437,15 +440,15 @@ namespace FourVectors2D { namespace OldFeEdge_t { constexpr std::ptrdiff_t m_flK = 0x0; // float32[3] - constexpr std::ptrdiff_t invA = 0xC; // float32 - constexpr std::ptrdiff_t t = 0x10; // float32 - constexpr std::ptrdiff_t flThetaRelaxed = 0x14; // float32 - constexpr std::ptrdiff_t flThetaFactor = 0x18; // float32 - constexpr std::ptrdiff_t c01 = 0x1C; // float32 - constexpr std::ptrdiff_t c02 = 0x20; // float32 - constexpr std::ptrdiff_t c03 = 0x24; // float32 - constexpr std::ptrdiff_t c04 = 0x28; // float32 - constexpr std::ptrdiff_t flAxialModelDist = 0x2C; // float32 + constexpr std::ptrdiff_t invA = 0xC; // float + constexpr std::ptrdiff_t t = 0x10; // float + constexpr std::ptrdiff_t flThetaRelaxed = 0x14; // float + constexpr std::ptrdiff_t flThetaFactor = 0x18; // float + constexpr std::ptrdiff_t c01 = 0x1C; // float + constexpr std::ptrdiff_t c02 = 0x20; // float + constexpr std::ptrdiff_t c03 = 0x24; // float + constexpr std::ptrdiff_t c04 = 0x28; // float + constexpr std::ptrdiff_t flAxialModelDist = 0x2C; // float constexpr std::ptrdiff_t flAxialModelWeights = 0x30; // float32[4] constexpr std::ptrdiff_t m_nNode = 0x40; // uint16[4] } @@ -453,23 +456,23 @@ namespace OldFeEdge_t { namespace PhysFeModelDesc_t { constexpr std::ptrdiff_t m_CtrlHash = 0x0; // CUtlVector< uint32 > constexpr std::ptrdiff_t m_CtrlName = 0x18; // CUtlVector< CUtlString > - constexpr std::ptrdiff_t m_nStaticNodeFlags = 0x30; // uint32 - constexpr std::ptrdiff_t m_nDynamicNodeFlags = 0x34; // uint32 - constexpr std::ptrdiff_t m_flLocalForce = 0x38; // float32 - constexpr std::ptrdiff_t m_flLocalRotation = 0x3C; // float32 - constexpr std::ptrdiff_t m_nNodeCount = 0x40; // uint16 - constexpr std::ptrdiff_t m_nStaticNodes = 0x42; // uint16 - constexpr std::ptrdiff_t m_nRotLockStaticNodes = 0x44; // uint16 - constexpr std::ptrdiff_t m_nFirstPositionDrivenNode = 0x46; // uint16 - constexpr std::ptrdiff_t m_nSimdTriCount1 = 0x48; // uint16 - constexpr std::ptrdiff_t m_nSimdTriCount2 = 0x4A; // uint16 - constexpr std::ptrdiff_t m_nSimdQuadCount1 = 0x4C; // uint16 - constexpr std::ptrdiff_t m_nSimdQuadCount2 = 0x4E; // uint16 - constexpr std::ptrdiff_t m_nQuadCount1 = 0x50; // uint16 - constexpr std::ptrdiff_t m_nQuadCount2 = 0x52; // uint16 - constexpr std::ptrdiff_t m_nTreeDepth = 0x54; // uint16 - constexpr std::ptrdiff_t m_nNodeBaseJiggleboneDependsCount = 0x56; // uint16 - constexpr std::ptrdiff_t m_nRopeCount = 0x58; // uint16 + constexpr std::ptrdiff_t m_nStaticNodeFlags = 0x30; // uint32_t + constexpr std::ptrdiff_t m_nDynamicNodeFlags = 0x34; // uint32_t + constexpr std::ptrdiff_t m_flLocalForce = 0x38; // float + constexpr std::ptrdiff_t m_flLocalRotation = 0x3C; // float + constexpr std::ptrdiff_t m_nNodeCount = 0x40; // uint16_t + constexpr std::ptrdiff_t m_nStaticNodes = 0x42; // uint16_t + constexpr std::ptrdiff_t m_nRotLockStaticNodes = 0x44; // uint16_t + constexpr std::ptrdiff_t m_nFirstPositionDrivenNode = 0x46; // uint16_t + constexpr std::ptrdiff_t m_nSimdTriCount1 = 0x48; // uint16_t + constexpr std::ptrdiff_t m_nSimdTriCount2 = 0x4A; // uint16_t + constexpr std::ptrdiff_t m_nSimdQuadCount1 = 0x4C; // uint16_t + constexpr std::ptrdiff_t m_nSimdQuadCount2 = 0x4E; // uint16_t + constexpr std::ptrdiff_t m_nQuadCount1 = 0x50; // uint16_t + constexpr std::ptrdiff_t m_nQuadCount2 = 0x52; // uint16_t + constexpr std::ptrdiff_t m_nTreeDepth = 0x54; // uint16_t + constexpr std::ptrdiff_t m_nNodeBaseJiggleboneDependsCount = 0x56; // uint16_t + constexpr std::ptrdiff_t m_nRopeCount = 0x58; // uint16_t constexpr std::ptrdiff_t m_Ropes = 0x60; // CUtlVector< uint16 > constexpr std::ptrdiff_t m_NodeBases = 0x78; // CUtlVector< FeNodeBase_t > constexpr std::ptrdiff_t m_SimdNodeBases = 0x90; // CUtlVector< FeSimdNodeBase_t > @@ -514,12 +517,12 @@ namespace PhysFeModelDesc_t { constexpr std::ptrdiff_t m_SourceElems = 0x438; // CUtlVector< uint16 > constexpr std::ptrdiff_t m_GoalDampedSpringIntegrators = 0x450; // CUtlVector< uint32 > constexpr std::ptrdiff_t m_Tris = 0x468; // CUtlVector< FeTri_t > - constexpr std::ptrdiff_t m_nTriCount1 = 0x480; // uint16 - constexpr std::ptrdiff_t m_nTriCount2 = 0x482; // uint16 - constexpr std::ptrdiff_t m_nReservedUint8 = 0x484; // uint8 - constexpr std::ptrdiff_t m_nExtraPressureIterations = 0x485; // uint8 - constexpr std::ptrdiff_t m_nExtraGoalIterations = 0x486; // uint8 - constexpr std::ptrdiff_t m_nExtraIterations = 0x487; // uint8 + constexpr std::ptrdiff_t m_nTriCount1 = 0x480; // uint16_t + constexpr std::ptrdiff_t m_nTriCount2 = 0x482; // uint16_t + constexpr std::ptrdiff_t m_nReservedUint8 = 0x484; // uint8_t + constexpr std::ptrdiff_t m_nExtraPressureIterations = 0x485; // uint8_t + constexpr std::ptrdiff_t m_nExtraGoalIterations = 0x486; // uint8_t + constexpr std::ptrdiff_t m_nExtraIterations = 0x487; // uint8_t constexpr std::ptrdiff_t m_BoxRigids = 0x488; // CUtlVector< FeBoxRigid_t > constexpr std::ptrdiff_t m_DynNodeVertexSet = 0x4A0; // CUtlVector< uint8 > constexpr std::ptrdiff_t m_VertexSetNames = 0x4B8; // CUtlVector< uint32 > @@ -532,34 +535,34 @@ namespace PhysFeModelDesc_t { constexpr std::ptrdiff_t m_LockToParent = 0x560; // CUtlVector< FeCtrlOffset_t > constexpr std::ptrdiff_t m_LockToGoal = 0x578; // CUtlVector< uint16 > constexpr std::ptrdiff_t m_DynNodeWindBases = 0x590; // CUtlVector< FeNodeWindBase_t > - constexpr std::ptrdiff_t m_flInternalPressure = 0x5A8; // float32 - constexpr std::ptrdiff_t m_flDefaultTimeDilation = 0x5AC; // float32 - constexpr std::ptrdiff_t m_flWindage = 0x5B0; // float32 - constexpr std::ptrdiff_t m_flWindDrag = 0x5B4; // float32 - constexpr std::ptrdiff_t m_flDefaultSurfaceStretch = 0x5B8; // float32 - constexpr std::ptrdiff_t m_flDefaultThreadStretch = 0x5BC; // float32 - constexpr std::ptrdiff_t m_flDefaultGravityScale = 0x5C0; // float32 - constexpr std::ptrdiff_t m_flDefaultVelAirDrag = 0x5C4; // float32 - constexpr std::ptrdiff_t m_flDefaultExpAirDrag = 0x5C8; // float32 - constexpr std::ptrdiff_t m_flDefaultVelQuadAirDrag = 0x5CC; // float32 - constexpr std::ptrdiff_t m_flDefaultExpQuadAirDrag = 0x5D0; // float32 - constexpr std::ptrdiff_t m_flRodVelocitySmoothRate = 0x5D4; // float32 - constexpr std::ptrdiff_t m_flQuadVelocitySmoothRate = 0x5D8; // float32 - constexpr std::ptrdiff_t m_flAddWorldCollisionRadius = 0x5DC; // float32 - constexpr std::ptrdiff_t m_flDefaultVolumetricSolveAmount = 0x5E0; // float32 - constexpr std::ptrdiff_t m_nRodVelocitySmoothIterations = 0x5E4; // uint16 - constexpr std::ptrdiff_t m_nQuadVelocitySmoothIterations = 0x5E6; // uint16 + constexpr std::ptrdiff_t m_flInternalPressure = 0x5A8; // float + constexpr std::ptrdiff_t m_flDefaultTimeDilation = 0x5AC; // float + constexpr std::ptrdiff_t m_flWindage = 0x5B0; // float + constexpr std::ptrdiff_t m_flWindDrag = 0x5B4; // float + constexpr std::ptrdiff_t m_flDefaultSurfaceStretch = 0x5B8; // float + constexpr std::ptrdiff_t m_flDefaultThreadStretch = 0x5BC; // float + constexpr std::ptrdiff_t m_flDefaultGravityScale = 0x5C0; // float + constexpr std::ptrdiff_t m_flDefaultVelAirDrag = 0x5C4; // float + constexpr std::ptrdiff_t m_flDefaultExpAirDrag = 0x5C8; // float + constexpr std::ptrdiff_t m_flDefaultVelQuadAirDrag = 0x5CC; // float + constexpr std::ptrdiff_t m_flDefaultExpQuadAirDrag = 0x5D0; // float + constexpr std::ptrdiff_t m_flRodVelocitySmoothRate = 0x5D4; // float + constexpr std::ptrdiff_t m_flQuadVelocitySmoothRate = 0x5D8; // float + constexpr std::ptrdiff_t m_flAddWorldCollisionRadius = 0x5DC; // float + constexpr std::ptrdiff_t m_flDefaultVolumetricSolveAmount = 0x5E0; // float + constexpr std::ptrdiff_t m_nRodVelocitySmoothIterations = 0x5E4; // uint16_t + constexpr std::ptrdiff_t m_nQuadVelocitySmoothIterations = 0x5E6; // uint16_t } namespace RnBlendVertex_t { - constexpr std::ptrdiff_t m_nWeight0 = 0x0; // uint16 - constexpr std::ptrdiff_t m_nIndex0 = 0x2; // uint16 - constexpr std::ptrdiff_t m_nWeight1 = 0x4; // uint16 - constexpr std::ptrdiff_t m_nIndex1 = 0x6; // uint16 - constexpr std::ptrdiff_t m_nWeight2 = 0x8; // uint16 - constexpr std::ptrdiff_t m_nIndex2 = 0xA; // uint16 - constexpr std::ptrdiff_t m_nFlags = 0xC; // uint16 - constexpr std::ptrdiff_t m_nTargetIndex = 0xE; // uint16 + constexpr std::ptrdiff_t m_nWeight0 = 0x0; // uint16_t + constexpr std::ptrdiff_t m_nIndex0 = 0x2; // uint16_t + constexpr std::ptrdiff_t m_nWeight1 = 0x4; // uint16_t + constexpr std::ptrdiff_t m_nIndex1 = 0x6; // uint16_t + constexpr std::ptrdiff_t m_nWeight2 = 0x8; // uint16_t + constexpr std::ptrdiff_t m_nIndex2 = 0xA; // uint16_t + constexpr std::ptrdiff_t m_nFlags = 0xC; // uint16_t + constexpr std::ptrdiff_t m_nTargetIndex = 0xE; // uint16_t } namespace RnBodyDesc_t { @@ -570,26 +573,26 @@ namespace RnBodyDesc_t { constexpr std::ptrdiff_t m_vAngularVelocity = 0x30; // Vector constexpr std::ptrdiff_t m_vLocalMassCenter = 0x3C; // Vector constexpr std::ptrdiff_t m_LocalInertiaInv = 0x48; // Vector[3] - constexpr std::ptrdiff_t m_flMassInv = 0x6C; // float32 - constexpr std::ptrdiff_t m_flGameMass = 0x70; // float32 - constexpr std::ptrdiff_t m_flInertiaScaleInv = 0x74; // float32 - constexpr std::ptrdiff_t m_flLinearDamping = 0x78; // float32 - constexpr std::ptrdiff_t m_flAngularDamping = 0x7C; // float32 - constexpr std::ptrdiff_t m_flLinearDrag = 0x80; // float32 - constexpr std::ptrdiff_t m_flAngularDrag = 0x84; // float32 - constexpr std::ptrdiff_t m_flLinearBuoyancyDrag = 0x88; // float32 - constexpr std::ptrdiff_t m_flAngularBuoyancyDrag = 0x8C; // float32 + constexpr std::ptrdiff_t m_flMassInv = 0x6C; // float + constexpr std::ptrdiff_t m_flGameMass = 0x70; // float + constexpr std::ptrdiff_t m_flInertiaScaleInv = 0x74; // float + constexpr std::ptrdiff_t m_flLinearDamping = 0x78; // float + constexpr std::ptrdiff_t m_flAngularDamping = 0x7C; // float + constexpr std::ptrdiff_t m_flLinearDrag = 0x80; // float + constexpr std::ptrdiff_t m_flAngularDrag = 0x84; // float + constexpr std::ptrdiff_t m_flLinearBuoyancyDrag = 0x88; // float + constexpr std::ptrdiff_t m_flAngularBuoyancyDrag = 0x8C; // float constexpr std::ptrdiff_t m_vLastAwakeForceAccum = 0x90; // Vector constexpr std::ptrdiff_t m_vLastAwakeTorqueAccum = 0x9C; // Vector - constexpr std::ptrdiff_t m_flBuoyancyFactor = 0xA8; // float32 - constexpr std::ptrdiff_t m_flGravityScale = 0xAC; // float32 - constexpr std::ptrdiff_t m_flTimeScale = 0xB0; // float32 - constexpr std::ptrdiff_t m_nBodyType = 0xB4; // int32 - constexpr std::ptrdiff_t m_nGameIndex = 0xB8; // uint32 - constexpr std::ptrdiff_t m_nGameFlags = 0xBC; // uint32 - constexpr std::ptrdiff_t m_nMinVelocityIterations = 0xC0; // int8 - constexpr std::ptrdiff_t m_nMinPositionIterations = 0xC1; // int8 - constexpr std::ptrdiff_t m_nMassPriority = 0xC2; // int8 + constexpr std::ptrdiff_t m_flBuoyancyFactor = 0xA8; // float + constexpr std::ptrdiff_t m_flGravityScale = 0xAC; // float + constexpr std::ptrdiff_t m_flTimeScale = 0xB0; // float + constexpr std::ptrdiff_t m_nBodyType = 0xB4; // int32_t + constexpr std::ptrdiff_t m_nGameIndex = 0xB8; // uint32_t + constexpr std::ptrdiff_t m_nGameFlags = 0xBC; // uint32_t + constexpr std::ptrdiff_t m_nMinVelocityIterations = 0xC0; // int8_t + constexpr std::ptrdiff_t m_nMinPositionIterations = 0xC1; // int8_t + constexpr std::ptrdiff_t m_nMassPriority = 0xC2; // int8_t constexpr std::ptrdiff_t m_bEnabled = 0xC3; // bool constexpr std::ptrdiff_t m_bSleeping = 0xC4; // bool constexpr std::ptrdiff_t m_bIsContinuousEnabled = 0xC5; // bool @@ -606,18 +609,18 @@ namespace RnCapsuleDesc_t { namespace RnCapsule_t { constexpr std::ptrdiff_t m_vCenter = 0x0; // Vector[2] - constexpr std::ptrdiff_t m_flRadius = 0x18; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x18; // float } namespace RnFace_t { - constexpr std::ptrdiff_t m_nEdge = 0x0; // uint8 + constexpr std::ptrdiff_t m_nEdge = 0x0; // uint8_t } namespace RnHalfEdge_t { - constexpr std::ptrdiff_t m_nNext = 0x0; // uint8 - constexpr std::ptrdiff_t m_nTwin = 0x1; // uint8 - constexpr std::ptrdiff_t m_nOrigin = 0x2; // uint8 - constexpr std::ptrdiff_t m_nFace = 0x3; // uint8 + constexpr std::ptrdiff_t m_nNext = 0x0; // uint8_t + constexpr std::ptrdiff_t m_nTwin = 0x1; // uint8_t + constexpr std::ptrdiff_t m_nOrigin = 0x2; // uint8_t + constexpr std::ptrdiff_t m_nFace = 0x3; // uint8_t } namespace RnHullDesc_t { @@ -626,16 +629,16 @@ namespace RnHullDesc_t { namespace RnHull_t { constexpr std::ptrdiff_t m_vCentroid = 0x0; // Vector - constexpr std::ptrdiff_t m_flMaxAngularRadius = 0xC; // float32 + constexpr std::ptrdiff_t m_flMaxAngularRadius = 0xC; // float constexpr std::ptrdiff_t m_Bounds = 0x10; // AABB_t constexpr std::ptrdiff_t m_vOrthographicAreas = 0x28; // Vector constexpr std::ptrdiff_t m_MassProperties = 0x34; // matrix3x4_t - constexpr std::ptrdiff_t m_flVolume = 0x64; // float32 + constexpr std::ptrdiff_t m_flVolume = 0x64; // float constexpr std::ptrdiff_t m_Vertices = 0x68; // CUtlVector< Vector > constexpr std::ptrdiff_t m_Edges = 0x80; // CUtlVector< RnHalfEdge_t > constexpr std::ptrdiff_t m_Faces = 0x98; // CUtlVector< RnFace_t > constexpr std::ptrdiff_t m_Planes = 0xB0; // CUtlVector< RnPlane_t > - constexpr std::ptrdiff_t m_nFlags = 0xC8; // uint32 + constexpr std::ptrdiff_t m_nFlags = 0xC8; // uint32_t constexpr std::ptrdiff_t m_pRegionSVM = 0xD0; // CRegionSVM* } @@ -652,41 +655,41 @@ namespace RnMesh_t { constexpr std::ptrdiff_t m_Wings = 0x60; // CUtlVector< RnWing_t > constexpr std::ptrdiff_t m_Materials = 0x78; // CUtlVector< uint8 > constexpr std::ptrdiff_t m_vOrthographicAreas = 0x90; // Vector - constexpr std::ptrdiff_t m_nFlags = 0x9C; // uint32 - constexpr std::ptrdiff_t m_nDebugFlags = 0xA0; // uint32 + constexpr std::ptrdiff_t m_nFlags = 0x9C; // uint32_t + constexpr std::ptrdiff_t m_nDebugFlags = 0xA0; // uint32_t } namespace RnNode_t { constexpr std::ptrdiff_t m_vMin = 0x0; // Vector - constexpr std::ptrdiff_t m_nChildren = 0xC; // uint32 + constexpr std::ptrdiff_t m_nChildren = 0xC; // uint32_t constexpr std::ptrdiff_t m_vMax = 0x10; // Vector - constexpr std::ptrdiff_t m_nTriangleOffset = 0x1C; // uint32 + constexpr std::ptrdiff_t m_nTriangleOffset = 0x1C; // uint32_t } namespace RnPlane_t { constexpr std::ptrdiff_t m_vNormal = 0x0; // Vector - constexpr std::ptrdiff_t m_flOffset = 0xC; // float32 + constexpr std::ptrdiff_t m_flOffset = 0xC; // float } namespace RnShapeDesc_t { - constexpr std::ptrdiff_t m_nCollisionAttributeIndex = 0x0; // uint32 - constexpr std::ptrdiff_t m_nSurfacePropertyIndex = 0x4; // uint32 + constexpr std::ptrdiff_t m_nCollisionAttributeIndex = 0x0; // uint32_t + constexpr std::ptrdiff_t m_nSurfacePropertyIndex = 0x4; // uint32_t constexpr std::ptrdiff_t m_UserFriendlyName = 0x8; // CUtlString } namespace RnSoftbodyCapsule_t { constexpr std::ptrdiff_t m_vCenter = 0x0; // Vector[2] - constexpr std::ptrdiff_t m_flRadius = 0x18; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x18; // float constexpr std::ptrdiff_t m_nParticle = 0x1C; // uint16[2] } namespace RnSoftbodyParticle_t { - constexpr std::ptrdiff_t m_flMassInv = 0x0; // float32 + constexpr std::ptrdiff_t m_flMassInv = 0x0; // float } namespace RnSoftbodySpring_t { constexpr std::ptrdiff_t m_nParticle = 0x0; // uint16[2] - constexpr std::ptrdiff_t m_flLength = 0x4; // float32 + constexpr std::ptrdiff_t m_flLength = 0x4; // float } namespace RnSphereDesc_t { @@ -695,7 +698,7 @@ namespace RnSphereDesc_t { namespace RnSphere_t { constexpr std::ptrdiff_t m_vCenter = 0x0; // Vector - constexpr std::ptrdiff_t m_flRadius = 0xC; // float32 + constexpr std::ptrdiff_t m_flRadius = 0xC; // float } namespace RnTriangle_t { @@ -716,16 +719,16 @@ namespace VertexPositionNormal_t { } namespace constraint_axislimit_t { - constexpr std::ptrdiff_t flMinRotation = 0x0; // float32 - constexpr std::ptrdiff_t flMaxRotation = 0x4; // float32 - constexpr std::ptrdiff_t flMotorTargetAngSpeed = 0x8; // float32 - constexpr std::ptrdiff_t flMotorMaxTorque = 0xC; // float32 + constexpr std::ptrdiff_t flMinRotation = 0x0; // float + constexpr std::ptrdiff_t flMaxRotation = 0x4; // float + constexpr std::ptrdiff_t flMotorTargetAngSpeed = 0x8; // float + constexpr std::ptrdiff_t flMotorMaxTorque = 0xC; // float } namespace constraint_breakableparams_t { - constexpr std::ptrdiff_t strength = 0x0; // float32 - constexpr std::ptrdiff_t forceLimit = 0x4; // float32 - constexpr std::ptrdiff_t torqueLimit = 0x8; // float32 + constexpr std::ptrdiff_t strength = 0x0; // float + constexpr std::ptrdiff_t forceLimit = 0x4; // float + constexpr std::ptrdiff_t torqueLimit = 0x8; // float constexpr std::ptrdiff_t bodyMassScale = 0xC; // float32[2] constexpr std::ptrdiff_t isActive = 0x14; // bool } @@ -738,5 +741,5 @@ namespace constraint_hingeparams_t { } namespace vphysics_save_cphysicsbody_t { - constexpr std::ptrdiff_t m_nOldPointer = 0xD0; // uint64 + constexpr std::ptrdiff_t m_nOldPointer = 0xD0; // uint64_t } \ No newline at end of file diff --git a/generated/vphysics2.dll.rs b/generated/vphysics2.dll.rs index 3eb403f..85616d2 100644 --- a/generated/vphysics2.dll.rs +++ b/generated/vphysics2.dll.rs @@ -1,52 +1,55 @@ #![allow(non_snake_case, non_upper_case_globals)] +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:54.334536900 UTC + pub mod CFeIndexedJiggleBone { - pub const m_nNode: usize = 0x0; // uint32 - pub const m_nJiggleParent: usize = 0x4; // uint32 + pub const m_nNode: usize = 0x0; // uint32_t + pub const m_nJiggleParent: usize = 0x4; // uint32_t pub const m_jiggleBone: usize = 0x8; // CFeJiggleBone } pub mod CFeJiggleBone { - pub const m_nFlags: usize = 0x0; // uint32 - pub const m_flLength: usize = 0x4; // float32 - pub const m_flTipMass: usize = 0x8; // float32 - pub const m_flYawStiffness: usize = 0xC; // float32 - pub const m_flYawDamping: usize = 0x10; // float32 - pub const m_flPitchStiffness: usize = 0x14; // float32 - pub const m_flPitchDamping: usize = 0x18; // float32 - pub const m_flAlongStiffness: usize = 0x1C; // float32 - pub const m_flAlongDamping: usize = 0x20; // float32 - pub const m_flAngleLimit: usize = 0x24; // float32 - pub const m_flMinYaw: usize = 0x28; // float32 - pub const m_flMaxYaw: usize = 0x2C; // float32 - pub const m_flYawFriction: usize = 0x30; // float32 - pub const m_flYawBounce: usize = 0x34; // float32 - pub const m_flMinPitch: usize = 0x38; // float32 - pub const m_flMaxPitch: usize = 0x3C; // float32 - pub const m_flPitchFriction: usize = 0x40; // float32 - pub const m_flPitchBounce: usize = 0x44; // float32 - pub const m_flBaseMass: usize = 0x48; // float32 - pub const m_flBaseStiffness: usize = 0x4C; // float32 - pub const m_flBaseDamping: usize = 0x50; // float32 - pub const m_flBaseMinLeft: usize = 0x54; // float32 - pub const m_flBaseMaxLeft: usize = 0x58; // float32 - pub const m_flBaseLeftFriction: usize = 0x5C; // float32 - pub const m_flBaseMinUp: usize = 0x60; // float32 - pub const m_flBaseMaxUp: usize = 0x64; // float32 - pub const m_flBaseUpFriction: usize = 0x68; // float32 - pub const m_flBaseMinForward: usize = 0x6C; // float32 - pub const m_flBaseMaxForward: usize = 0x70; // float32 - pub const m_flBaseForwardFriction: usize = 0x74; // float32 - pub const m_flRadius0: usize = 0x78; // float32 - pub const m_flRadius1: usize = 0x7C; // float32 + pub const m_nFlags: usize = 0x0; // uint32_t + pub const m_flLength: usize = 0x4; // float + pub const m_flTipMass: usize = 0x8; // float + pub const m_flYawStiffness: usize = 0xC; // float + pub const m_flYawDamping: usize = 0x10; // float + pub const m_flPitchStiffness: usize = 0x14; // float + pub const m_flPitchDamping: usize = 0x18; // float + pub const m_flAlongStiffness: usize = 0x1C; // float + pub const m_flAlongDamping: usize = 0x20; // float + pub const m_flAngleLimit: usize = 0x24; // float + pub const m_flMinYaw: usize = 0x28; // float + pub const m_flMaxYaw: usize = 0x2C; // float + pub const m_flYawFriction: usize = 0x30; // float + pub const m_flYawBounce: usize = 0x34; // float + pub const m_flMinPitch: usize = 0x38; // float + pub const m_flMaxPitch: usize = 0x3C; // float + pub const m_flPitchFriction: usize = 0x40; // float + pub const m_flPitchBounce: usize = 0x44; // float + pub const m_flBaseMass: usize = 0x48; // float + pub const m_flBaseStiffness: usize = 0x4C; // float + pub const m_flBaseDamping: usize = 0x50; // float + pub const m_flBaseMinLeft: usize = 0x54; // float + pub const m_flBaseMaxLeft: usize = 0x58; // float + pub const m_flBaseLeftFriction: usize = 0x5C; // float + pub const m_flBaseMinUp: usize = 0x60; // float + pub const m_flBaseMaxUp: usize = 0x64; // float + pub const m_flBaseUpFriction: usize = 0x68; // float + pub const m_flBaseMinForward: usize = 0x6C; // float + pub const m_flBaseMaxForward: usize = 0x70; // float + pub const m_flBaseForwardFriction: usize = 0x74; // float + pub const m_flRadius0: usize = 0x78; // float + pub const m_flRadius1: usize = 0x7C; // float pub const m_vPoint0: usize = 0x80; // Vector pub const m_vPoint1: usize = 0x8C; // Vector - pub const m_nCollisionMask: usize = 0x98; // uint16 + pub const m_nCollisionMask: usize = 0x98; // uint16_t } pub mod CFeMorphLayer { pub const m_Name: usize = 0x0; // CUtlString - pub const m_nNameHash: usize = 0x8; // uint32 + pub const m_nNameHash: usize = 0x8; // uint32_t pub const m_Nodes: usize = 0x10; // CUtlVector< uint16 > pub const m_InitPos: usize = 0x28; // CUtlVector< Vector > pub const m_Gravity: usize = 0x40; // CUtlVector< float32 > @@ -57,7 +60,7 @@ pub mod CFeMorphLayer { pub mod CFeNamedJiggleBone { pub const m_strParentBone: usize = 0x0; // CUtlString pub const m_transform: usize = 0x10; // CTransform - pub const m_nJiggleParent: usize = 0x30; // uint32 + pub const m_nJiggleParent: usize = 0x30; // uint32_t pub const m_jiggleBone: usize = 0x34; // CFeJiggleBone } @@ -73,17 +76,17 @@ pub mod CRegionSVM { pub mod CastSphereSATParams_t { pub const m_vRayStart: usize = 0x0; // Vector pub const m_vRayDelta: usize = 0xC; // Vector - pub const m_flRadius: usize = 0x18; // float32 - pub const m_flMaxFraction: usize = 0x1C; // float32 - pub const m_flScale: usize = 0x20; // float32 + pub const m_flRadius: usize = 0x18; // float + pub const m_flMaxFraction: usize = 0x1C; // float + pub const m_flScale: usize = 0x20; // float pub const m_pHull: usize = 0x28; // RnHull_t* } pub mod CovMatrix3 { pub const m_vDiag: usize = 0x0; // Vector - pub const m_flXY: usize = 0xC; // float32 - pub const m_flXZ: usize = 0x10; // float32 - pub const m_flYZ: usize = 0x14; // float32 + pub const m_flXY: usize = 0xC; // float + pub const m_flXZ: usize = 0x10; // float + pub const m_flYZ: usize = 0x14; // float } pub mod Dop26_t { @@ -92,71 +95,71 @@ pub mod Dop26_t { pub mod FeAnimStrayRadius_t { pub const nNode: usize = 0x0; // uint16[2] - pub const flMaxDist: usize = 0x4; // float32 - pub const flRelaxationFactor: usize = 0x8; // float32 + pub const flMaxDist: usize = 0x4; // float + pub const flRelaxationFactor: usize = 0x8; // float } pub mod FeAxialEdgeBend_t { - pub const te: usize = 0x0; // float32 - pub const tv: usize = 0x4; // float32 - pub const flDist: usize = 0x8; // float32 + pub const te: usize = 0x0; // float + pub const tv: usize = 0x4; // float + pub const flDist: usize = 0x8; // float pub const flWeight: usize = 0xC; // float32[4] pub const nNode: usize = 0x1C; // uint16[6] } pub mod FeBandBendLimit_t { - pub const flDistMin: usize = 0x0; // float32 - pub const flDistMax: usize = 0x4; // float32 + pub const flDistMin: usize = 0x0; // float + pub const flDistMax: usize = 0x4; // float pub const nNode: usize = 0x8; // uint16[6] } pub mod FeBoxRigid_t { pub const tmFrame2: usize = 0x0; // CTransform - pub const nNode: usize = 0x20; // uint16 - pub const nCollisionMask: usize = 0x22; // uint16 + pub const nNode: usize = 0x20; // uint16_t + pub const nCollisionMask: usize = 0x22; // uint16_t pub const vSize: usize = 0x24; // Vector - pub const nVertexMapIndex: usize = 0x30; // uint16 - pub const nFlags: usize = 0x32; // uint16 + pub const nVertexMapIndex: usize = 0x30; // uint16_t + pub const nFlags: usize = 0x32; // uint16_t } pub mod FeBuildBoxRigid_t { - pub const m_nPriority: usize = 0x40; // int32 - pub const m_nVertexMapHash: usize = 0x44; // uint32 + pub const m_nPriority: usize = 0x40; // int32_t + pub const m_nVertexMapHash: usize = 0x44; // uint32_t } pub mod FeBuildSphereRigid_t { - pub const m_nPriority: usize = 0x20; // int32 - pub const m_nVertexMapHash: usize = 0x24; // uint32 + pub const m_nPriority: usize = 0x20; // int32_t + pub const m_nVertexMapHash: usize = 0x24; // uint32_t } pub mod FeBuildTaperedCapsuleRigid_t { - pub const m_nPriority: usize = 0x30; // int32 - pub const m_nVertexMapHash: usize = 0x34; // uint32 + pub const m_nPriority: usize = 0x30; // int32_t + pub const m_nVertexMapHash: usize = 0x34; // uint32_t } pub mod FeCollisionPlane_t { - pub const nCtrlParent: usize = 0x0; // uint16 - pub const nChildNode: usize = 0x2; // uint16 + pub const nCtrlParent: usize = 0x0; // uint16_t + pub const nChildNode: usize = 0x2; // uint16_t pub const m_Plane: usize = 0x4; // RnPlane_t - pub const flStrength: usize = 0x14; // float32 + pub const flStrength: usize = 0x14; // float } pub mod FeCtrlOffset_t { pub const vOffset: usize = 0x0; // Vector - pub const nCtrlParent: usize = 0xC; // uint16 - pub const nCtrlChild: usize = 0xE; // uint16 + pub const nCtrlParent: usize = 0xC; // uint16_t + pub const nCtrlChild: usize = 0xE; // uint16_t } pub mod FeCtrlOsOffset_t { - pub const nCtrlParent: usize = 0x0; // uint16 - pub const nCtrlChild: usize = 0x2; // uint16 + pub const nCtrlParent: usize = 0x0; // uint16_t + pub const nCtrlChild: usize = 0x2; // uint16_t } pub mod FeCtrlSoftOffset_t { - pub const nCtrlParent: usize = 0x0; // uint16 - pub const nCtrlChild: usize = 0x2; // uint16 + pub const nCtrlParent: usize = 0x0; // uint16_t + pub const nCtrlChild: usize = 0x2; // uint16_t pub const vOffset: usize = 0x4; // Vector - pub const flAlpha: usize = 0x10; // float32 + pub const flAlpha: usize = 0x10; // float } pub mod FeEdgeDesc_t { @@ -167,109 +170,109 @@ pub mod FeEdgeDesc_t { pub mod FeEffectDesc_t { pub const sName: usize = 0x0; // CUtlString - pub const nNameHash: usize = 0x8; // uint32 - pub const nType: usize = 0xC; // int32 + pub const nNameHash: usize = 0x8; // uint32_t + pub const nType: usize = 0xC; // int32_t pub const m_Params: usize = 0x10; // KeyValues3 } pub mod FeFitInfluence_t { - pub const nVertexNode: usize = 0x0; // uint32 - pub const flWeight: usize = 0x4; // float32 - pub const nMatrixNode: usize = 0x8; // uint32 + pub const nVertexNode: usize = 0x0; // uint32_t + pub const flWeight: usize = 0x4; // float + pub const nMatrixNode: usize = 0x8; // uint32_t } pub mod FeFitMatrix_t { pub const bone: usize = 0x0; // CTransform pub const vCenter: usize = 0x20; // Vector - pub const nEnd: usize = 0x2C; // uint16 - pub const nNode: usize = 0x2E; // uint16 - pub const nBeginDynamic: usize = 0x30; // uint16 + pub const nEnd: usize = 0x2C; // uint16_t + pub const nNode: usize = 0x2E; // uint16_t + pub const nBeginDynamic: usize = 0x30; // uint16_t } pub mod FeFitWeight_t { - pub const flWeight: usize = 0x0; // float32 - pub const nNode: usize = 0x4; // uint16 - pub const nDummy: usize = 0x6; // uint16 + pub const flWeight: usize = 0x0; // float + pub const nNode: usize = 0x4; // uint16_t + pub const nDummy: usize = 0x6; // uint16_t } pub mod FeFollowNode_t { - pub const nParentNode: usize = 0x0; // uint16 - pub const nChildNode: usize = 0x2; // uint16 - pub const flWeight: usize = 0x4; // float32 + pub const nParentNode: usize = 0x0; // uint16_t + pub const nChildNode: usize = 0x2; // uint16_t + pub const flWeight: usize = 0x4; // float } pub mod FeKelagerBend2_t { pub const flWeight: usize = 0x0; // float32[3] - pub const flHeight0: usize = 0xC; // float32 + pub const flHeight0: usize = 0xC; // float pub const nNode: usize = 0x10; // uint16[3] - pub const nReserved: usize = 0x16; // uint16 + pub const nReserved: usize = 0x16; // uint16_t } pub mod FeMorphLayerDepr_t { pub const m_Name: usize = 0x0; // CUtlString - pub const m_nNameHash: usize = 0x8; // uint32 + pub const m_nNameHash: usize = 0x8; // uint32_t pub const m_Nodes: usize = 0x10; // CUtlVector< uint16 > pub const m_InitPos: usize = 0x28; // CUtlVector< Vector > pub const m_Gravity: usize = 0x40; // CUtlVector< float32 > pub const m_GoalStrength: usize = 0x58; // CUtlVector< float32 > pub const m_GoalDamping: usize = 0x70; // CUtlVector< float32 > - pub const m_nFlags: usize = 0x88; // uint32 + pub const m_nFlags: usize = 0x88; // uint32_t } pub mod FeNodeBase_t { - pub const nNode: usize = 0x0; // uint16 + pub const nNode: usize = 0x0; // uint16_t pub const nDummy: usize = 0x2; // uint16[3] - pub const nNodeX0: usize = 0x8; // uint16 - pub const nNodeX1: usize = 0xA; // uint16 - pub const nNodeY0: usize = 0xC; // uint16 - pub const nNodeY1: usize = 0xE; // uint16 + pub const nNodeX0: usize = 0x8; // uint16_t + pub const nNodeX1: usize = 0xA; // uint16_t + pub const nNodeY0: usize = 0xC; // uint16_t + pub const nNodeY1: usize = 0xE; // uint16_t pub const qAdjust: usize = 0x10; // QuaternionStorage } pub mod FeNodeIntegrator_t { - pub const flPointDamping: usize = 0x0; // float32 - pub const flAnimationForceAttraction: usize = 0x4; // float32 - pub const flAnimationVertexAttraction: usize = 0x8; // float32 - pub const flGravity: usize = 0xC; // float32 + pub const flPointDamping: usize = 0x0; // float + pub const flAnimationForceAttraction: usize = 0x4; // float + pub const flAnimationVertexAttraction: usize = 0x8; // float + pub const flGravity: usize = 0xC; // float } pub mod FeNodeReverseOffset_t { pub const vOffset: usize = 0x0; // Vector - pub const nBoneCtrl: usize = 0xC; // uint16 - pub const nTargetNode: usize = 0xE; // uint16 + pub const nBoneCtrl: usize = 0xC; // uint16_t + pub const nTargetNode: usize = 0xE; // uint16_t } pub mod FeNodeWindBase_t { - pub const nNodeX0: usize = 0x0; // uint16 - pub const nNodeX1: usize = 0x2; // uint16 - pub const nNodeY0: usize = 0x4; // uint16 - pub const nNodeY1: usize = 0x6; // uint16 + pub const nNodeX0: usize = 0x0; // uint16_t + pub const nNodeX1: usize = 0x2; // uint16_t + pub const nNodeY0: usize = 0x4; // uint16_t + pub const nNodeY1: usize = 0x6; // uint16_t } pub mod FeProxyVertexMap_t { pub const m_Name: usize = 0x0; // CUtlString - pub const m_flWeight: usize = 0x8; // float32 + pub const m_flWeight: usize = 0x8; // float } pub mod FeQuad_t { pub const nNode: usize = 0x0; // uint16[4] - pub const flSlack: usize = 0x8; // float32 + pub const flSlack: usize = 0x8; // float pub const vShape: usize = 0xC; // Vector4D[4] } pub mod FeRigidColliderIndices_t { - pub const m_nTaperedCapsuleRigidIndex: usize = 0x0; // uint16 - pub const m_nSphereRigidIndex: usize = 0x2; // uint16 - pub const m_nBoxRigidIndex: usize = 0x4; // uint16 - pub const m_nCollisionPlaneIndex: usize = 0x6; // uint16 + pub const m_nTaperedCapsuleRigidIndex: usize = 0x0; // uint16_t + pub const m_nSphereRigidIndex: usize = 0x2; // uint16_t + pub const m_nBoxRigidIndex: usize = 0x4; // uint16_t + pub const m_nCollisionPlaneIndex: usize = 0x6; // uint16_t } pub mod FeRodConstraint_t { pub const nNode: usize = 0x0; // uint16[2] - pub const flMaxDist: usize = 0x4; // float32 - pub const flMinDist: usize = 0x8; // float32 - pub const flWeight0: usize = 0xC; // float32 - pub const flRelaxationFactor: usize = 0x10; // float32 + pub const flMaxDist: usize = 0x4; // float + pub const flMinDist: usize = 0x8; // float + pub const flWeight0: usize = 0xC; // float + pub const flRelaxationFactor: usize = 0x10; // float } pub mod FeSimdAnimStrayRadius_t { @@ -320,8 +323,8 @@ pub mod FeSimdTri_t { } pub mod FeSoftParent_t { - pub const nParent: usize = 0x0; // int32 - pub const flAlpha: usize = 0x4; // float32 + pub const nParent: usize = 0x0; // int32_t + pub const flAlpha: usize = 0x4; // float } pub mod FeSourceEdge_t { @@ -330,39 +333,39 @@ pub mod FeSourceEdge_t { pub mod FeSphereRigid_t { pub const vSphere: usize = 0x0; // fltx4 - pub const nNode: usize = 0x10; // uint16 - pub const nCollisionMask: usize = 0x12; // uint16 - pub const nVertexMapIndex: usize = 0x14; // uint16 - pub const nFlags: usize = 0x16; // uint16 + pub const nNode: usize = 0x10; // uint16_t + pub const nCollisionMask: usize = 0x12; // uint16_t + pub const nVertexMapIndex: usize = 0x14; // uint16_t + pub const nFlags: usize = 0x16; // uint16_t } pub mod FeSpringIntegrator_t { pub const nNode: usize = 0x0; // uint16[2] - pub const flSpringRestLength: usize = 0x4; // float32 - pub const flSpringConstant: usize = 0x8; // float32 - pub const flSpringDamping: usize = 0xC; // float32 - pub const flNodeWeight0: usize = 0x10; // float32 + pub const flSpringRestLength: usize = 0x4; // float + pub const flSpringConstant: usize = 0x8; // float + pub const flSpringDamping: usize = 0xC; // float + pub const flNodeWeight0: usize = 0x10; // float } pub mod FeStiffHingeBuild_t { - pub const flMaxAngle: usize = 0x0; // float32 - pub const flStrength: usize = 0x4; // float32 + pub const flMaxAngle: usize = 0x0; // float + pub const flStrength: usize = 0x4; // float pub const flMotionBias: usize = 0x8; // float32[3] pub const nNode: usize = 0x14; // uint16[3] } pub mod FeTaperedCapsuleRigid_t { pub const vSphere: usize = 0x0; // fltx4[2] - pub const nNode: usize = 0x20; // uint16 - pub const nCollisionMask: usize = 0x22; // uint16 - pub const nVertexMapIndex: usize = 0x24; // uint16 - pub const nFlags: usize = 0x26; // uint16 + pub const nNode: usize = 0x20; // uint16_t + pub const nCollisionMask: usize = 0x22; // uint16_t + pub const nVertexMapIndex: usize = 0x24; // uint16_t + pub const nFlags: usize = 0x26; // uint16_t } pub mod FeTaperedCapsuleStretch_t { pub const nNode: usize = 0x0; // uint16[2] - pub const nCollisionMask: usize = 0x4; // uint16 - pub const nDummy: usize = 0x6; // uint16 + pub const nCollisionMask: usize = 0x4; // uint16_t + pub const nDummy: usize = 0x6; // uint16_t pub const flRadius: usize = 0x8; // float32[2] } @@ -372,53 +375,53 @@ pub mod FeTreeChildren_t { pub mod FeTri_t { pub const nNode: usize = 0x0; // uint16[3] - pub const w1: usize = 0x8; // float32 - pub const w2: usize = 0xC; // float32 - pub const v1x: usize = 0x10; // float32 + pub const w1: usize = 0x8; // float + pub const w2: usize = 0xC; // float + pub const v1x: usize = 0x10; // float pub const v2: usize = 0x14; // Vector2D } pub mod FeTwistConstraint_t { - pub const nNodeOrient: usize = 0x0; // uint16 - pub const nNodeEnd: usize = 0x2; // uint16 - pub const flTwistRelax: usize = 0x4; // float32 - pub const flSwingRelax: usize = 0x8; // float32 + pub const nNodeOrient: usize = 0x0; // uint16_t + pub const nNodeEnd: usize = 0x2; // uint16_t + pub const flTwistRelax: usize = 0x4; // float + pub const flSwingRelax: usize = 0x8; // float } pub mod FeVertexMapBuild_t { pub const m_VertexMapName: usize = 0x0; // CUtlString - pub const m_nNameHash: usize = 0x8; // uint32 + pub const m_nNameHash: usize = 0x8; // uint32_t pub const m_Color: usize = 0xC; // Color - pub const m_flVolumetricSolveStrength: usize = 0x10; // float32 - pub const m_nScaleSourceNode: usize = 0x14; // int32 + pub const m_flVolumetricSolveStrength: usize = 0x10; // float + pub const m_nScaleSourceNode: usize = 0x14; // int32_t pub const m_Weights: usize = 0x18; // CUtlVector< float32 > } pub mod FeVertexMapDesc_t { pub const sName: usize = 0x0; // CUtlString - pub const nNameHash: usize = 0x8; // uint32 - pub const nColor: usize = 0xC; // uint32 - pub const nFlags: usize = 0x10; // uint32 - pub const nVertexBase: usize = 0x14; // uint16 - pub const nVertexCount: usize = 0x16; // uint16 - pub const nMapOffset: usize = 0x18; // uint32 - pub const nNodeListOffset: usize = 0x1C; // uint32 + pub const nNameHash: usize = 0x8; // uint32_t + pub const nColor: usize = 0xC; // uint32_t + pub const nFlags: usize = 0x10; // uint32_t + pub const nVertexBase: usize = 0x14; // uint16_t + pub const nVertexCount: usize = 0x16; // uint16_t + pub const nMapOffset: usize = 0x18; // uint32_t + pub const nNodeListOffset: usize = 0x1C; // uint32_t pub const vCenterOfMass: usize = 0x20; // Vector - pub const flVolumetricSolveStrength: usize = 0x2C; // float32 - pub const nScaleSourceNode: usize = 0x30; // int16 - pub const nNodeListCount: usize = 0x32; // uint16 + pub const flVolumetricSolveStrength: usize = 0x2C; // float + pub const nScaleSourceNode: usize = 0x30; // int16_t + pub const nNodeListCount: usize = 0x32; // uint16_t } pub mod FeWeightedNode_t { - pub const nNode: usize = 0x0; // uint16 - pub const nWeight: usize = 0x2; // uint16 + pub const nNode: usize = 0x0; // uint16_t + pub const nWeight: usize = 0x2; // uint16_t } pub mod FeWorldCollisionParams_t { - pub const flWorldFriction: usize = 0x0; // float32 - pub const flGroundFriction: usize = 0x4; // float32 - pub const nListBegin: usize = 0x8; // uint16 - pub const nListEnd: usize = 0xA; // uint16 + pub const flWorldFriction: usize = 0x0; // float + pub const flGroundFriction: usize = 0x4; // float + pub const nListBegin: usize = 0x8; // uint16_t + pub const nListEnd: usize = 0xA; // uint16_t } pub mod FourCovMatrices3 { @@ -435,15 +438,15 @@ pub mod FourVectors2D { pub mod OldFeEdge_t { pub const m_flK: usize = 0x0; // float32[3] - pub const invA: usize = 0xC; // float32 - pub const t: usize = 0x10; // float32 - pub const flThetaRelaxed: usize = 0x14; // float32 - pub const flThetaFactor: usize = 0x18; // float32 - pub const c01: usize = 0x1C; // float32 - pub const c02: usize = 0x20; // float32 - pub const c03: usize = 0x24; // float32 - pub const c04: usize = 0x28; // float32 - pub const flAxialModelDist: usize = 0x2C; // float32 + pub const invA: usize = 0xC; // float + pub const t: usize = 0x10; // float + pub const flThetaRelaxed: usize = 0x14; // float + pub const flThetaFactor: usize = 0x18; // float + pub const c01: usize = 0x1C; // float + pub const c02: usize = 0x20; // float + pub const c03: usize = 0x24; // float + pub const c04: usize = 0x28; // float + pub const flAxialModelDist: usize = 0x2C; // float pub const flAxialModelWeights: usize = 0x30; // float32[4] pub const m_nNode: usize = 0x40; // uint16[4] } @@ -451,23 +454,23 @@ pub mod OldFeEdge_t { pub mod PhysFeModelDesc_t { pub const m_CtrlHash: usize = 0x0; // CUtlVector< uint32 > pub const m_CtrlName: usize = 0x18; // CUtlVector< CUtlString > - pub const m_nStaticNodeFlags: usize = 0x30; // uint32 - pub const m_nDynamicNodeFlags: usize = 0x34; // uint32 - pub const m_flLocalForce: usize = 0x38; // float32 - pub const m_flLocalRotation: usize = 0x3C; // float32 - pub const m_nNodeCount: usize = 0x40; // uint16 - pub const m_nStaticNodes: usize = 0x42; // uint16 - pub const m_nRotLockStaticNodes: usize = 0x44; // uint16 - pub const m_nFirstPositionDrivenNode: usize = 0x46; // uint16 - pub const m_nSimdTriCount1: usize = 0x48; // uint16 - pub const m_nSimdTriCount2: usize = 0x4A; // uint16 - pub const m_nSimdQuadCount1: usize = 0x4C; // uint16 - pub const m_nSimdQuadCount2: usize = 0x4E; // uint16 - pub const m_nQuadCount1: usize = 0x50; // uint16 - pub const m_nQuadCount2: usize = 0x52; // uint16 - pub const m_nTreeDepth: usize = 0x54; // uint16 - pub const m_nNodeBaseJiggleboneDependsCount: usize = 0x56; // uint16 - pub const m_nRopeCount: usize = 0x58; // uint16 + pub const m_nStaticNodeFlags: usize = 0x30; // uint32_t + pub const m_nDynamicNodeFlags: usize = 0x34; // uint32_t + pub const m_flLocalForce: usize = 0x38; // float + pub const m_flLocalRotation: usize = 0x3C; // float + pub const m_nNodeCount: usize = 0x40; // uint16_t + pub const m_nStaticNodes: usize = 0x42; // uint16_t + pub const m_nRotLockStaticNodes: usize = 0x44; // uint16_t + pub const m_nFirstPositionDrivenNode: usize = 0x46; // uint16_t + pub const m_nSimdTriCount1: usize = 0x48; // uint16_t + pub const m_nSimdTriCount2: usize = 0x4A; // uint16_t + pub const m_nSimdQuadCount1: usize = 0x4C; // uint16_t + pub const m_nSimdQuadCount2: usize = 0x4E; // uint16_t + pub const m_nQuadCount1: usize = 0x50; // uint16_t + pub const m_nQuadCount2: usize = 0x52; // uint16_t + pub const m_nTreeDepth: usize = 0x54; // uint16_t + pub const m_nNodeBaseJiggleboneDependsCount: usize = 0x56; // uint16_t + pub const m_nRopeCount: usize = 0x58; // uint16_t pub const m_Ropes: usize = 0x60; // CUtlVector< uint16 > pub const m_NodeBases: usize = 0x78; // CUtlVector< FeNodeBase_t > pub const m_SimdNodeBases: usize = 0x90; // CUtlVector< FeSimdNodeBase_t > @@ -512,12 +515,12 @@ pub mod PhysFeModelDesc_t { pub const m_SourceElems: usize = 0x438; // CUtlVector< uint16 > pub const m_GoalDampedSpringIntegrators: usize = 0x450; // CUtlVector< uint32 > pub const m_Tris: usize = 0x468; // CUtlVector< FeTri_t > - pub const m_nTriCount1: usize = 0x480; // uint16 - pub const m_nTriCount2: usize = 0x482; // uint16 - pub const m_nReservedUint8: usize = 0x484; // uint8 - pub const m_nExtraPressureIterations: usize = 0x485; // uint8 - pub const m_nExtraGoalIterations: usize = 0x486; // uint8 - pub const m_nExtraIterations: usize = 0x487; // uint8 + pub const m_nTriCount1: usize = 0x480; // uint16_t + pub const m_nTriCount2: usize = 0x482; // uint16_t + pub const m_nReservedUint8: usize = 0x484; // uint8_t + pub const m_nExtraPressureIterations: usize = 0x485; // uint8_t + pub const m_nExtraGoalIterations: usize = 0x486; // uint8_t + pub const m_nExtraIterations: usize = 0x487; // uint8_t pub const m_BoxRigids: usize = 0x488; // CUtlVector< FeBoxRigid_t > pub const m_DynNodeVertexSet: usize = 0x4A0; // CUtlVector< uint8 > pub const m_VertexSetNames: usize = 0x4B8; // CUtlVector< uint32 > @@ -530,34 +533,34 @@ pub mod PhysFeModelDesc_t { pub const m_LockToParent: usize = 0x560; // CUtlVector< FeCtrlOffset_t > pub const m_LockToGoal: usize = 0x578; // CUtlVector< uint16 > pub const m_DynNodeWindBases: usize = 0x590; // CUtlVector< FeNodeWindBase_t > - pub const m_flInternalPressure: usize = 0x5A8; // float32 - pub const m_flDefaultTimeDilation: usize = 0x5AC; // float32 - pub const m_flWindage: usize = 0x5B0; // float32 - pub const m_flWindDrag: usize = 0x5B4; // float32 - pub const m_flDefaultSurfaceStretch: usize = 0x5B8; // float32 - pub const m_flDefaultThreadStretch: usize = 0x5BC; // float32 - pub const m_flDefaultGravityScale: usize = 0x5C0; // float32 - pub const m_flDefaultVelAirDrag: usize = 0x5C4; // float32 - pub const m_flDefaultExpAirDrag: usize = 0x5C8; // float32 - pub const m_flDefaultVelQuadAirDrag: usize = 0x5CC; // float32 - pub const m_flDefaultExpQuadAirDrag: usize = 0x5D0; // float32 - pub const m_flRodVelocitySmoothRate: usize = 0x5D4; // float32 - pub const m_flQuadVelocitySmoothRate: usize = 0x5D8; // float32 - pub const m_flAddWorldCollisionRadius: usize = 0x5DC; // float32 - pub const m_flDefaultVolumetricSolveAmount: usize = 0x5E0; // float32 - pub const m_nRodVelocitySmoothIterations: usize = 0x5E4; // uint16 - pub const m_nQuadVelocitySmoothIterations: usize = 0x5E6; // uint16 + pub const m_flInternalPressure: usize = 0x5A8; // float + pub const m_flDefaultTimeDilation: usize = 0x5AC; // float + pub const m_flWindage: usize = 0x5B0; // float + pub const m_flWindDrag: usize = 0x5B4; // float + pub const m_flDefaultSurfaceStretch: usize = 0x5B8; // float + pub const m_flDefaultThreadStretch: usize = 0x5BC; // float + pub const m_flDefaultGravityScale: usize = 0x5C0; // float + pub const m_flDefaultVelAirDrag: usize = 0x5C4; // float + pub const m_flDefaultExpAirDrag: usize = 0x5C8; // float + pub const m_flDefaultVelQuadAirDrag: usize = 0x5CC; // float + pub const m_flDefaultExpQuadAirDrag: usize = 0x5D0; // float + pub const m_flRodVelocitySmoothRate: usize = 0x5D4; // float + pub const m_flQuadVelocitySmoothRate: usize = 0x5D8; // float + pub const m_flAddWorldCollisionRadius: usize = 0x5DC; // float + pub const m_flDefaultVolumetricSolveAmount: usize = 0x5E0; // float + pub const m_nRodVelocitySmoothIterations: usize = 0x5E4; // uint16_t + pub const m_nQuadVelocitySmoothIterations: usize = 0x5E6; // uint16_t } pub mod RnBlendVertex_t { - pub const m_nWeight0: usize = 0x0; // uint16 - pub const m_nIndex0: usize = 0x2; // uint16 - pub const m_nWeight1: usize = 0x4; // uint16 - pub const m_nIndex1: usize = 0x6; // uint16 - pub const m_nWeight2: usize = 0x8; // uint16 - pub const m_nIndex2: usize = 0xA; // uint16 - pub const m_nFlags: usize = 0xC; // uint16 - pub const m_nTargetIndex: usize = 0xE; // uint16 + pub const m_nWeight0: usize = 0x0; // uint16_t + pub const m_nIndex0: usize = 0x2; // uint16_t + pub const m_nWeight1: usize = 0x4; // uint16_t + pub const m_nIndex1: usize = 0x6; // uint16_t + pub const m_nWeight2: usize = 0x8; // uint16_t + pub const m_nIndex2: usize = 0xA; // uint16_t + pub const m_nFlags: usize = 0xC; // uint16_t + pub const m_nTargetIndex: usize = 0xE; // uint16_t } pub mod RnBodyDesc_t { @@ -568,26 +571,26 @@ pub mod RnBodyDesc_t { pub const m_vAngularVelocity: usize = 0x30; // Vector pub const m_vLocalMassCenter: usize = 0x3C; // Vector pub const m_LocalInertiaInv: usize = 0x48; // Vector[3] - pub const m_flMassInv: usize = 0x6C; // float32 - pub const m_flGameMass: usize = 0x70; // float32 - pub const m_flInertiaScaleInv: usize = 0x74; // float32 - pub const m_flLinearDamping: usize = 0x78; // float32 - pub const m_flAngularDamping: usize = 0x7C; // float32 - pub const m_flLinearDrag: usize = 0x80; // float32 - pub const m_flAngularDrag: usize = 0x84; // float32 - pub const m_flLinearBuoyancyDrag: usize = 0x88; // float32 - pub const m_flAngularBuoyancyDrag: usize = 0x8C; // float32 + pub const m_flMassInv: usize = 0x6C; // float + pub const m_flGameMass: usize = 0x70; // float + pub const m_flInertiaScaleInv: usize = 0x74; // float + pub const m_flLinearDamping: usize = 0x78; // float + pub const m_flAngularDamping: usize = 0x7C; // float + pub const m_flLinearDrag: usize = 0x80; // float + pub const m_flAngularDrag: usize = 0x84; // float + pub const m_flLinearBuoyancyDrag: usize = 0x88; // float + pub const m_flAngularBuoyancyDrag: usize = 0x8C; // float pub const m_vLastAwakeForceAccum: usize = 0x90; // Vector pub const m_vLastAwakeTorqueAccum: usize = 0x9C; // Vector - pub const m_flBuoyancyFactor: usize = 0xA8; // float32 - pub const m_flGravityScale: usize = 0xAC; // float32 - pub const m_flTimeScale: usize = 0xB0; // float32 - pub const m_nBodyType: usize = 0xB4; // int32 - pub const m_nGameIndex: usize = 0xB8; // uint32 - pub const m_nGameFlags: usize = 0xBC; // uint32 - pub const m_nMinVelocityIterations: usize = 0xC0; // int8 - pub const m_nMinPositionIterations: usize = 0xC1; // int8 - pub const m_nMassPriority: usize = 0xC2; // int8 + pub const m_flBuoyancyFactor: usize = 0xA8; // float + pub const m_flGravityScale: usize = 0xAC; // float + pub const m_flTimeScale: usize = 0xB0; // float + pub const m_nBodyType: usize = 0xB4; // int32_t + pub const m_nGameIndex: usize = 0xB8; // uint32_t + pub const m_nGameFlags: usize = 0xBC; // uint32_t + pub const m_nMinVelocityIterations: usize = 0xC0; // int8_t + pub const m_nMinPositionIterations: usize = 0xC1; // int8_t + pub const m_nMassPriority: usize = 0xC2; // int8_t pub const m_bEnabled: usize = 0xC3; // bool pub const m_bSleeping: usize = 0xC4; // bool pub const m_bIsContinuousEnabled: usize = 0xC5; // bool @@ -604,18 +607,18 @@ pub mod RnCapsuleDesc_t { pub mod RnCapsule_t { pub const m_vCenter: usize = 0x0; // Vector[2] - pub const m_flRadius: usize = 0x18; // float32 + pub const m_flRadius: usize = 0x18; // float } pub mod RnFace_t { - pub const m_nEdge: usize = 0x0; // uint8 + pub const m_nEdge: usize = 0x0; // uint8_t } pub mod RnHalfEdge_t { - pub const m_nNext: usize = 0x0; // uint8 - pub const m_nTwin: usize = 0x1; // uint8 - pub const m_nOrigin: usize = 0x2; // uint8 - pub const m_nFace: usize = 0x3; // uint8 + pub const m_nNext: usize = 0x0; // uint8_t + pub const m_nTwin: usize = 0x1; // uint8_t + pub const m_nOrigin: usize = 0x2; // uint8_t + pub const m_nFace: usize = 0x3; // uint8_t } pub mod RnHullDesc_t { @@ -624,16 +627,16 @@ pub mod RnHullDesc_t { pub mod RnHull_t { pub const m_vCentroid: usize = 0x0; // Vector - pub const m_flMaxAngularRadius: usize = 0xC; // float32 + pub const m_flMaxAngularRadius: usize = 0xC; // float pub const m_Bounds: usize = 0x10; // AABB_t pub const m_vOrthographicAreas: usize = 0x28; // Vector pub const m_MassProperties: usize = 0x34; // matrix3x4_t - pub const m_flVolume: usize = 0x64; // float32 + pub const m_flVolume: usize = 0x64; // float pub const m_Vertices: usize = 0x68; // CUtlVector< Vector > pub const m_Edges: usize = 0x80; // CUtlVector< RnHalfEdge_t > pub const m_Faces: usize = 0x98; // CUtlVector< RnFace_t > pub const m_Planes: usize = 0xB0; // CUtlVector< RnPlane_t > - pub const m_nFlags: usize = 0xC8; // uint32 + pub const m_nFlags: usize = 0xC8; // uint32_t pub const m_pRegionSVM: usize = 0xD0; // CRegionSVM* } @@ -650,41 +653,41 @@ pub mod RnMesh_t { pub const m_Wings: usize = 0x60; // CUtlVector< RnWing_t > pub const m_Materials: usize = 0x78; // CUtlVector< uint8 > pub const m_vOrthographicAreas: usize = 0x90; // Vector - pub const m_nFlags: usize = 0x9C; // uint32 - pub const m_nDebugFlags: usize = 0xA0; // uint32 + pub const m_nFlags: usize = 0x9C; // uint32_t + pub const m_nDebugFlags: usize = 0xA0; // uint32_t } pub mod RnNode_t { pub const m_vMin: usize = 0x0; // Vector - pub const m_nChildren: usize = 0xC; // uint32 + pub const m_nChildren: usize = 0xC; // uint32_t pub const m_vMax: usize = 0x10; // Vector - pub const m_nTriangleOffset: usize = 0x1C; // uint32 + pub const m_nTriangleOffset: usize = 0x1C; // uint32_t } pub mod RnPlane_t { pub const m_vNormal: usize = 0x0; // Vector - pub const m_flOffset: usize = 0xC; // float32 + pub const m_flOffset: usize = 0xC; // float } pub mod RnShapeDesc_t { - pub const m_nCollisionAttributeIndex: usize = 0x0; // uint32 - pub const m_nSurfacePropertyIndex: usize = 0x4; // uint32 + pub const m_nCollisionAttributeIndex: usize = 0x0; // uint32_t + pub const m_nSurfacePropertyIndex: usize = 0x4; // uint32_t pub const m_UserFriendlyName: usize = 0x8; // CUtlString } pub mod RnSoftbodyCapsule_t { pub const m_vCenter: usize = 0x0; // Vector[2] - pub const m_flRadius: usize = 0x18; // float32 + pub const m_flRadius: usize = 0x18; // float pub const m_nParticle: usize = 0x1C; // uint16[2] } pub mod RnSoftbodyParticle_t { - pub const m_flMassInv: usize = 0x0; // float32 + pub const m_flMassInv: usize = 0x0; // float } pub mod RnSoftbodySpring_t { pub const m_nParticle: usize = 0x0; // uint16[2] - pub const m_flLength: usize = 0x4; // float32 + pub const m_flLength: usize = 0x4; // float } pub mod RnSphereDesc_t { @@ -693,7 +696,7 @@ pub mod RnSphereDesc_t { pub mod RnSphere_t { pub const m_vCenter: usize = 0x0; // Vector - pub const m_flRadius: usize = 0xC; // float32 + pub const m_flRadius: usize = 0xC; // float } pub mod RnTriangle_t { @@ -714,16 +717,16 @@ pub mod VertexPositionNormal_t { } pub mod constraint_axislimit_t { - pub const flMinRotation: usize = 0x0; // float32 - pub const flMaxRotation: usize = 0x4; // float32 - pub const flMotorTargetAngSpeed: usize = 0x8; // float32 - pub const flMotorMaxTorque: usize = 0xC; // float32 + pub const flMinRotation: usize = 0x0; // float + pub const flMaxRotation: usize = 0x4; // float + pub const flMotorTargetAngSpeed: usize = 0x8; // float + pub const flMotorMaxTorque: usize = 0xC; // float } pub mod constraint_breakableparams_t { - pub const strength: usize = 0x0; // float32 - pub const forceLimit: usize = 0x4; // float32 - pub const torqueLimit: usize = 0x8; // float32 + pub const strength: usize = 0x0; // float + pub const forceLimit: usize = 0x4; // float + pub const torqueLimit: usize = 0x8; // float pub const bodyMassScale: usize = 0xC; // float32[2] pub const isActive: usize = 0x14; // bool } @@ -736,5 +739,5 @@ pub mod constraint_hingeparams_t { } pub mod vphysics_save_cphysicsbody_t { - pub const m_nOldPointer: usize = 0xD0; // uint64 + pub const m_nOldPointer: usize = 0xD0; // uint64_t } \ No newline at end of file diff --git a/generated/worldrenderer.dll.cs b/generated/worldrenderer.dll.cs index b787cca..0add61d 100644 --- a/generated/worldrenderer.dll.cs +++ b/generated/worldrenderer.dll.cs @@ -1,25 +1,28 @@ +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:54.368960600 UTC + public static class AggregateLODSetup_t { public const nint m_vLODOrigin = 0x0; // Vector - public const nint m_fMaxObjectScale = 0xC; // float32 + public const nint m_fMaxObjectScale = 0xC; // float public const nint m_fSwitchDistances = 0x10; // CUtlVectorFixedGrowable< float32 > } public static class AggregateMeshInfo_t { - public const nint m_nVisClusterMemberOffset = 0x0; // uint32 - public const nint m_nVisClusterMemberCount = 0x4; // uint8 + public const nint m_nVisClusterMemberOffset = 0x0; // uint32_t + public const nint m_nVisClusterMemberCount = 0x4; // uint8_t public const nint m_bHasTransform = 0x5; // bool - public const nint m_nDrawCallIndex = 0x6; // int16 - public const nint m_nLODSetupIndex = 0x8; // int16 - public const nint m_nLODGroupMask = 0xA; // uint8 + public const nint m_nDrawCallIndex = 0x6; // int16_t + public const nint m_nLODSetupIndex = 0x8; // int16_t + public const nint m_nLODGroupMask = 0xA; // uint8_t public const nint m_vTintColor = 0xB; // Color public const nint m_objectFlags = 0x10; // ObjectTypeFlags_t - public const nint m_nLightProbeVolumePrecomputedHandshake = 0x14; // int32 + public const nint m_nLightProbeVolumePrecomputedHandshake = 0x14; // int32_t } public static class AggregateSceneObject_t { public const nint m_allFlags = 0x0; // ObjectTypeFlags_t public const nint m_anyFlags = 0x4; // ObjectTypeFlags_t - public const nint m_nLayer = 0x8; // int16 + public const nint m_nLayer = 0x8; // int16_t public const nint m_aggregateMeshes = 0x10; // CUtlVector< AggregateMeshInfo_t > public const nint m_lodSetups = 0x28; // CUtlVector< AggregateLODSetup_t > public const nint m_visClusterMembership = 0x40; // CUtlVector< uint16 > @@ -28,24 +31,24 @@ public static class AggregateSceneObject_t { } public static class BakedLightingInfo_t { - public const nint m_nLightmapVersionNumber = 0x0; // uint32 - public const nint m_nLightmapGameVersionNumber = 0x4; // uint32 + public const nint m_nLightmapVersionNumber = 0x0; // uint32_t + public const nint m_nLightmapGameVersionNumber = 0x4; // uint32_t public const nint m_vLightmapUvScale = 0x8; // Vector2D public const nint m_bHasLightmaps = 0x10; // bool public const nint m_lightMaps = 0x18; // CUtlVector< CStrongHandle< InfoForResourceTypeCTextureBase > > } public static class BaseSceneObjectOverride_t { - public const nint m_nSceneObjectIndex = 0x0; // uint32 + public const nint m_nSceneObjectIndex = 0x0; // uint32_t } public static class CEntityIdentity { - public const nint m_nameStringableIndex = 0x14; // int32 + public const nint m_nameStringableIndex = 0x14; // int32_t public const nint m_name = 0x18; // CUtlSymbolLarge public const nint m_designerName = 0x20; // CUtlSymbolLarge - public const nint m_flags = 0x30; // uint32 + public const nint m_flags = 0x30; // uint32_t public const nint m_worldGroupId = 0x38; // WorldGroupId_t - public const nint m_fDataObjectTypes = 0x3C; // uint32 + public const nint m_fDataObjectTypes = 0x3C; // uint32_t public const nint m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t public const nint m_pPrev = 0x58; // CEntityIdentity* public const nint m_pNext = 0x60; // CEntityIdentity* @@ -64,13 +67,13 @@ public static class CScriptComponent { } public static class CVoxelVisibility { - public const nint m_nBaseClusterCount = 0x40; // uint32 - public const nint m_nPVSBytesPerCluster = 0x44; // uint32 + public const nint m_nBaseClusterCount = 0x40; // uint32_t + public const nint m_nPVSBytesPerCluster = 0x44; // uint32_t public const nint m_vMinBounds = 0x48; // Vector public const nint m_vMaxBounds = 0x54; // Vector - public const nint m_flGridSize = 0x60; // float32 - public const nint m_nSkyVisibilityCluster = 0x64; // uint32 - public const nint m_nSunVisibilityCluster = 0x68; // uint32 + public const nint m_flGridSize = 0x60; // float + public const nint m_nSkyVisibilityCluster = 0x64; // uint32_t + public const nint m_nSunVisibilityCluster = 0x68; // uint32_t public const nint m_NodeBlock = 0x6C; // VoxelVisBlockOffset_t public const nint m_RegionBlock = 0x74; // VoxelVisBlockOffset_t public const nint m_EnclosedClusterListBlock = 0x7C; // VoxelVisBlockOffset_t @@ -82,7 +85,7 @@ public static class CVoxelVisibility { public static class ClutterSceneObject_t { public const nint m_Bounds = 0x0; // AABB_t public const nint m_flags = 0x18; // ObjectTypeFlags_t - public const nint m_nLayer = 0x1C; // int16 + public const nint m_nLayer = 0x1C; // int16_t public const nint m_instancePositions = 0x20; // CUtlVector< Vector > public const nint m_instanceScales = 0x50; // CUtlVector< float32 > public const nint m_instanceTintSrgb = 0x68; // CUtlVector< Color > @@ -91,19 +94,19 @@ public static class ClutterSceneObject_t { } public static class ClutterTile_t { - public const nint m_nFirstInstance = 0x0; // uint32 - public const nint m_nLastInstance = 0x4; // uint32 + public const nint m_nFirstInstance = 0x0; // uint32_t + public const nint m_nLastInstance = 0x4; // uint32_t public const nint m_BoundsWs = 0x8; // AABB_t } public static class EntityIOConnectionData_t { public const nint m_outputName = 0x0; // CUtlString - public const nint m_targetType = 0x8; // uint32 + public const nint m_targetType = 0x8; // uint32_t public const nint m_targetName = 0x10; // CUtlString public const nint m_inputName = 0x18; // CUtlString public const nint m_overrideParam = 0x20; // CUtlString - public const nint m_flDelay = 0x28; // float32 - public const nint m_nTimesToFire = 0x2C; // int32 + public const nint m_flDelay = 0x28; // float + public const nint m_nTimesToFire = 0x2C; // int32_t } public static class EntityKeyValueData_t { @@ -112,37 +115,37 @@ public static class EntityKeyValueData_t { } public static class ExtraVertexStreamOverride_t { - public const nint m_nSubSceneObject = 0x4; // uint32 - public const nint m_nDrawCallIndex = 0x8; // uint32 + public const nint m_nSubSceneObject = 0x4; // uint32_t + public const nint m_nDrawCallIndex = 0x8; // uint32_t public const nint m_nAdditionalMeshDrawPrimitiveFlags = 0xC; // MeshDrawPrimitiveFlags_t public const nint m_extraBufferBinding = 0x10; // CRenderBufferBinding } public static class InfoOverlayData_t { public const nint m_transform = 0x0; // matrix3x4_t - public const nint m_flWidth = 0x30; // float32 - public const nint m_flHeight = 0x34; // float32 - public const nint m_flDepth = 0x38; // float32 + public const nint m_flWidth = 0x30; // float + public const nint m_flHeight = 0x34; // float + public const nint m_flDepth = 0x38; // float public const nint m_vUVStart = 0x3C; // Vector2D public const nint m_vUVEnd = 0x44; // Vector2D public const nint m_pMaterial = 0x50; // CStrongHandle< InfoForResourceTypeIMaterial2 > - public const nint m_nRenderOrder = 0x58; // int32 + public const nint m_nRenderOrder = 0x58; // int32_t public const nint m_vTintColor = 0x5C; // Vector4D - public const nint m_nSequenceOverride = 0x6C; // int32 + public const nint m_nSequenceOverride = 0x6C; // int32_t } public static class MaterialOverride_t { - public const nint m_nSubSceneObject = 0x4; // uint32 - public const nint m_nDrawCallIndex = 0x8; // uint32 + public const nint m_nSubSceneObject = 0x4; // uint32_t + public const nint m_nDrawCallIndex = 0x8; // uint32_t public const nint m_pMaterial = 0x10; // CStrongHandle< InfoForResourceTypeIMaterial2 > } public static class NodeData_t { - public const nint m_nParent = 0x0; // int32 + public const nint m_nParent = 0x0; // int32_t public const nint m_vOrigin = 0x4; // Vector public const nint m_vMinBounds = 0x10; // Vector public const nint m_vMaxBounds = 0x1C; // Vector - public const nint m_flMinimumDistance = 0x28; // float32 + public const nint m_flMinimumDistance = 0x28; // float public const nint m_ChildNodeIndices = 0x30; // CUtlVector< int32 > public const nint m_worldNodePrefix = 0x48; // CUtlString } @@ -155,39 +158,39 @@ public static class PermEntityLumpData_t { } public static class SceneObject_t { - public const nint m_nObjectID = 0x0; // uint32 + public const nint m_nObjectID = 0x0; // uint32_t public const nint m_vTransform = 0x4; // Vector4D[3] - public const nint m_flFadeStartDistance = 0x34; // float32 - public const nint m_flFadeEndDistance = 0x38; // float32 + public const nint m_flFadeStartDistance = 0x34; // float + public const nint m_flFadeEndDistance = 0x38; // float public const nint m_vTintColor = 0x3C; // Vector4D public const nint m_skin = 0x50; // CUtlString public const nint m_nObjectTypeFlags = 0x58; // ObjectTypeFlags_t public const nint m_vLightingOrigin = 0x5C; // Vector - public const nint m_nLightGroup = 0x68; // uint32 - public const nint m_nOverlayRenderOrder = 0x6C; // int16 - public const nint m_nLODOverride = 0x6E; // int16 - public const nint m_nCubeMapPrecomputedHandshake = 0x70; // int32 - public const nint m_nLightProbeVolumePrecomputedHandshake = 0x74; // int32 + public const nint m_nLightGroup = 0x68; // uint32_t + public const nint m_nOverlayRenderOrder = 0x6C; // int16_t + public const nint m_nLODOverride = 0x6E; // int16_t + public const nint m_nCubeMapPrecomputedHandshake = 0x70; // int32_t + public const nint m_nLightProbeVolumePrecomputedHandshake = 0x74; // int32_t public const nint m_renderableModel = 0x80; // CStrongHandle< InfoForResourceTypeCModel > public const nint m_renderable = 0x88; // CStrongHandle< InfoForResourceTypeCRenderMesh > } public static class VoxelVisBlockOffset_t { - public const nint m_nOffset = 0x0; // uint32 - public const nint m_nElementCount = 0x4; // uint32 + public const nint m_nOffset = 0x0; // uint32_t + public const nint m_nElementCount = 0x4; // uint32_t } public static class WorldBuilderParams_t { - public const nint m_flMinDrawVolumeSize = 0x0; // float32 + public const nint m_flMinDrawVolumeSize = 0x0; // float public const nint m_bBuildBakedLighting = 0x4; // bool public const nint m_vLightmapUvScale = 0x8; // Vector2D - public const nint m_nCompileTimestamp = 0x10; // uint64 - public const nint m_nCompileFingerprint = 0x18; // uint64 + public const nint m_nCompileTimestamp = 0x10; // uint64_t + public const nint m_nCompileFingerprint = 0x18; // uint64_t } public static class WorldNodeOnDiskBufferData_t { - public const nint m_nElementCount = 0x0; // int32 - public const nint m_nElementSizeInBytes = 0x4; // int32 + public const nint m_nElementCount = 0x0; // int32_t + public const nint m_nElementSizeInBytes = 0x4; // int32_t public const nint m_inputLayoutFields = 0x8; // CUtlVector< RenderInputLayoutField_t > public const nint m_pData = 0x20; // CUtlVector< uint8 > } diff --git a/generated/worldrenderer.dll.hpp b/generated/worldrenderer.dll.hpp index 132ceee..5b9504d 100644 --- a/generated/worldrenderer.dll.hpp +++ b/generated/worldrenderer.dll.hpp @@ -2,28 +2,31 @@ #include +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:54.366136900 UTC + namespace AggregateLODSetup_t { constexpr std::ptrdiff_t m_vLODOrigin = 0x0; // Vector - constexpr std::ptrdiff_t m_fMaxObjectScale = 0xC; // float32 + constexpr std::ptrdiff_t m_fMaxObjectScale = 0xC; // float constexpr std::ptrdiff_t m_fSwitchDistances = 0x10; // CUtlVectorFixedGrowable< float32 > } namespace AggregateMeshInfo_t { - constexpr std::ptrdiff_t m_nVisClusterMemberOffset = 0x0; // uint32 - constexpr std::ptrdiff_t m_nVisClusterMemberCount = 0x4; // uint8 + constexpr std::ptrdiff_t m_nVisClusterMemberOffset = 0x0; // uint32_t + constexpr std::ptrdiff_t m_nVisClusterMemberCount = 0x4; // uint8_t constexpr std::ptrdiff_t m_bHasTransform = 0x5; // bool - constexpr std::ptrdiff_t m_nDrawCallIndex = 0x6; // int16 - constexpr std::ptrdiff_t m_nLODSetupIndex = 0x8; // int16 - constexpr std::ptrdiff_t m_nLODGroupMask = 0xA; // uint8 + constexpr std::ptrdiff_t m_nDrawCallIndex = 0x6; // int16_t + constexpr std::ptrdiff_t m_nLODSetupIndex = 0x8; // int16_t + constexpr std::ptrdiff_t m_nLODGroupMask = 0xA; // uint8_t constexpr std::ptrdiff_t m_vTintColor = 0xB; // Color constexpr std::ptrdiff_t m_objectFlags = 0x10; // ObjectTypeFlags_t - constexpr std::ptrdiff_t m_nLightProbeVolumePrecomputedHandshake = 0x14; // int32 + constexpr std::ptrdiff_t m_nLightProbeVolumePrecomputedHandshake = 0x14; // int32_t } namespace AggregateSceneObject_t { constexpr std::ptrdiff_t m_allFlags = 0x0; // ObjectTypeFlags_t constexpr std::ptrdiff_t m_anyFlags = 0x4; // ObjectTypeFlags_t - constexpr std::ptrdiff_t m_nLayer = 0x8; // int16 + constexpr std::ptrdiff_t m_nLayer = 0x8; // int16_t constexpr std::ptrdiff_t m_aggregateMeshes = 0x10; // CUtlVector< AggregateMeshInfo_t > constexpr std::ptrdiff_t m_lodSetups = 0x28; // CUtlVector< AggregateLODSetup_t > constexpr std::ptrdiff_t m_visClusterMembership = 0x40; // CUtlVector< uint16 > @@ -32,24 +35,24 @@ namespace AggregateSceneObject_t { } namespace BakedLightingInfo_t { - constexpr std::ptrdiff_t m_nLightmapVersionNumber = 0x0; // uint32 - constexpr std::ptrdiff_t m_nLightmapGameVersionNumber = 0x4; // uint32 + constexpr std::ptrdiff_t m_nLightmapVersionNumber = 0x0; // uint32_t + constexpr std::ptrdiff_t m_nLightmapGameVersionNumber = 0x4; // uint32_t constexpr std::ptrdiff_t m_vLightmapUvScale = 0x8; // Vector2D constexpr std::ptrdiff_t m_bHasLightmaps = 0x10; // bool constexpr std::ptrdiff_t m_lightMaps = 0x18; // CUtlVector< CStrongHandle< InfoForResourceTypeCTextureBase > > } namespace BaseSceneObjectOverride_t { - constexpr std::ptrdiff_t m_nSceneObjectIndex = 0x0; // uint32 + constexpr std::ptrdiff_t m_nSceneObjectIndex = 0x0; // uint32_t } namespace CEntityIdentity { - constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32 + constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32_t constexpr std::ptrdiff_t m_name = 0x18; // CUtlSymbolLarge constexpr std::ptrdiff_t m_designerName = 0x20; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flags = 0x30; // uint32 + constexpr std::ptrdiff_t m_flags = 0x30; // uint32_t constexpr std::ptrdiff_t m_worldGroupId = 0x38; // WorldGroupId_t - constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // uint32 + constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // uint32_t constexpr std::ptrdiff_t m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t constexpr std::ptrdiff_t m_pPrev = 0x58; // CEntityIdentity* constexpr std::ptrdiff_t m_pNext = 0x60; // CEntityIdentity* @@ -68,13 +71,13 @@ namespace CScriptComponent { } namespace CVoxelVisibility { - constexpr std::ptrdiff_t m_nBaseClusterCount = 0x40; // uint32 - constexpr std::ptrdiff_t m_nPVSBytesPerCluster = 0x44; // uint32 + constexpr std::ptrdiff_t m_nBaseClusterCount = 0x40; // uint32_t + constexpr std::ptrdiff_t m_nPVSBytesPerCluster = 0x44; // uint32_t constexpr std::ptrdiff_t m_vMinBounds = 0x48; // Vector constexpr std::ptrdiff_t m_vMaxBounds = 0x54; // Vector - constexpr std::ptrdiff_t m_flGridSize = 0x60; // float32 - constexpr std::ptrdiff_t m_nSkyVisibilityCluster = 0x64; // uint32 - constexpr std::ptrdiff_t m_nSunVisibilityCluster = 0x68; // uint32 + constexpr std::ptrdiff_t m_flGridSize = 0x60; // float + constexpr std::ptrdiff_t m_nSkyVisibilityCluster = 0x64; // uint32_t + constexpr std::ptrdiff_t m_nSunVisibilityCluster = 0x68; // uint32_t constexpr std::ptrdiff_t m_NodeBlock = 0x6C; // VoxelVisBlockOffset_t constexpr std::ptrdiff_t m_RegionBlock = 0x74; // VoxelVisBlockOffset_t constexpr std::ptrdiff_t m_EnclosedClusterListBlock = 0x7C; // VoxelVisBlockOffset_t @@ -86,7 +89,7 @@ namespace CVoxelVisibility { namespace ClutterSceneObject_t { constexpr std::ptrdiff_t m_Bounds = 0x0; // AABB_t constexpr std::ptrdiff_t m_flags = 0x18; // ObjectTypeFlags_t - constexpr std::ptrdiff_t m_nLayer = 0x1C; // int16 + constexpr std::ptrdiff_t m_nLayer = 0x1C; // int16_t constexpr std::ptrdiff_t m_instancePositions = 0x20; // CUtlVector< Vector > constexpr std::ptrdiff_t m_instanceScales = 0x50; // CUtlVector< float32 > constexpr std::ptrdiff_t m_instanceTintSrgb = 0x68; // CUtlVector< Color > @@ -95,19 +98,19 @@ namespace ClutterSceneObject_t { } namespace ClutterTile_t { - constexpr std::ptrdiff_t m_nFirstInstance = 0x0; // uint32 - constexpr std::ptrdiff_t m_nLastInstance = 0x4; // uint32 + constexpr std::ptrdiff_t m_nFirstInstance = 0x0; // uint32_t + constexpr std::ptrdiff_t m_nLastInstance = 0x4; // uint32_t constexpr std::ptrdiff_t m_BoundsWs = 0x8; // AABB_t } namespace EntityIOConnectionData_t { constexpr std::ptrdiff_t m_outputName = 0x0; // CUtlString - constexpr std::ptrdiff_t m_targetType = 0x8; // uint32 + constexpr std::ptrdiff_t m_targetType = 0x8; // uint32_t constexpr std::ptrdiff_t m_targetName = 0x10; // CUtlString constexpr std::ptrdiff_t m_inputName = 0x18; // CUtlString constexpr std::ptrdiff_t m_overrideParam = 0x20; // CUtlString - constexpr std::ptrdiff_t m_flDelay = 0x28; // float32 - constexpr std::ptrdiff_t m_nTimesToFire = 0x2C; // int32 + constexpr std::ptrdiff_t m_flDelay = 0x28; // float + constexpr std::ptrdiff_t m_nTimesToFire = 0x2C; // int32_t } namespace EntityKeyValueData_t { @@ -116,37 +119,37 @@ namespace EntityKeyValueData_t { } namespace ExtraVertexStreamOverride_t { - constexpr std::ptrdiff_t m_nSubSceneObject = 0x4; // uint32 - constexpr std::ptrdiff_t m_nDrawCallIndex = 0x8; // uint32 + constexpr std::ptrdiff_t m_nSubSceneObject = 0x4; // uint32_t + constexpr std::ptrdiff_t m_nDrawCallIndex = 0x8; // uint32_t constexpr std::ptrdiff_t m_nAdditionalMeshDrawPrimitiveFlags = 0xC; // MeshDrawPrimitiveFlags_t constexpr std::ptrdiff_t m_extraBufferBinding = 0x10; // CRenderBufferBinding } namespace InfoOverlayData_t { constexpr std::ptrdiff_t m_transform = 0x0; // matrix3x4_t - constexpr std::ptrdiff_t m_flWidth = 0x30; // float32 - constexpr std::ptrdiff_t m_flHeight = 0x34; // float32 - constexpr std::ptrdiff_t m_flDepth = 0x38; // float32 + constexpr std::ptrdiff_t m_flWidth = 0x30; // float + constexpr std::ptrdiff_t m_flHeight = 0x34; // float + constexpr std::ptrdiff_t m_flDepth = 0x38; // float constexpr std::ptrdiff_t m_vUVStart = 0x3C; // Vector2D constexpr std::ptrdiff_t m_vUVEnd = 0x44; // Vector2D constexpr std::ptrdiff_t m_pMaterial = 0x50; // CStrongHandle< InfoForResourceTypeIMaterial2 > - constexpr std::ptrdiff_t m_nRenderOrder = 0x58; // int32 + constexpr std::ptrdiff_t m_nRenderOrder = 0x58; // int32_t constexpr std::ptrdiff_t m_vTintColor = 0x5C; // Vector4D - constexpr std::ptrdiff_t m_nSequenceOverride = 0x6C; // int32 + constexpr std::ptrdiff_t m_nSequenceOverride = 0x6C; // int32_t } namespace MaterialOverride_t { - constexpr std::ptrdiff_t m_nSubSceneObject = 0x4; // uint32 - constexpr std::ptrdiff_t m_nDrawCallIndex = 0x8; // uint32 + constexpr std::ptrdiff_t m_nSubSceneObject = 0x4; // uint32_t + constexpr std::ptrdiff_t m_nDrawCallIndex = 0x8; // uint32_t constexpr std::ptrdiff_t m_pMaterial = 0x10; // CStrongHandle< InfoForResourceTypeIMaterial2 > } namespace NodeData_t { - constexpr std::ptrdiff_t m_nParent = 0x0; // int32 + constexpr std::ptrdiff_t m_nParent = 0x0; // int32_t constexpr std::ptrdiff_t m_vOrigin = 0x4; // Vector constexpr std::ptrdiff_t m_vMinBounds = 0x10; // Vector constexpr std::ptrdiff_t m_vMaxBounds = 0x1C; // Vector - constexpr std::ptrdiff_t m_flMinimumDistance = 0x28; // float32 + constexpr std::ptrdiff_t m_flMinimumDistance = 0x28; // float constexpr std::ptrdiff_t m_ChildNodeIndices = 0x30; // CUtlVector< int32 > constexpr std::ptrdiff_t m_worldNodePrefix = 0x48; // CUtlString } @@ -159,39 +162,39 @@ namespace PermEntityLumpData_t { } namespace SceneObject_t { - constexpr std::ptrdiff_t m_nObjectID = 0x0; // uint32 + constexpr std::ptrdiff_t m_nObjectID = 0x0; // uint32_t constexpr std::ptrdiff_t m_vTransform = 0x4; // Vector4D[3] - constexpr std::ptrdiff_t m_flFadeStartDistance = 0x34; // float32 - constexpr std::ptrdiff_t m_flFadeEndDistance = 0x38; // float32 + constexpr std::ptrdiff_t m_flFadeStartDistance = 0x34; // float + constexpr std::ptrdiff_t m_flFadeEndDistance = 0x38; // float constexpr std::ptrdiff_t m_vTintColor = 0x3C; // Vector4D constexpr std::ptrdiff_t m_skin = 0x50; // CUtlString constexpr std::ptrdiff_t m_nObjectTypeFlags = 0x58; // ObjectTypeFlags_t constexpr std::ptrdiff_t m_vLightingOrigin = 0x5C; // Vector - constexpr std::ptrdiff_t m_nLightGroup = 0x68; // uint32 - constexpr std::ptrdiff_t m_nOverlayRenderOrder = 0x6C; // int16 - constexpr std::ptrdiff_t m_nLODOverride = 0x6E; // int16 - constexpr std::ptrdiff_t m_nCubeMapPrecomputedHandshake = 0x70; // int32 - constexpr std::ptrdiff_t m_nLightProbeVolumePrecomputedHandshake = 0x74; // int32 + constexpr std::ptrdiff_t m_nLightGroup = 0x68; // uint32_t + constexpr std::ptrdiff_t m_nOverlayRenderOrder = 0x6C; // int16_t + constexpr std::ptrdiff_t m_nLODOverride = 0x6E; // int16_t + constexpr std::ptrdiff_t m_nCubeMapPrecomputedHandshake = 0x70; // int32_t + constexpr std::ptrdiff_t m_nLightProbeVolumePrecomputedHandshake = 0x74; // int32_t constexpr std::ptrdiff_t m_renderableModel = 0x80; // CStrongHandle< InfoForResourceTypeCModel > constexpr std::ptrdiff_t m_renderable = 0x88; // CStrongHandle< InfoForResourceTypeCRenderMesh > } namespace VoxelVisBlockOffset_t { - constexpr std::ptrdiff_t m_nOffset = 0x0; // uint32 - constexpr std::ptrdiff_t m_nElementCount = 0x4; // uint32 + constexpr std::ptrdiff_t m_nOffset = 0x0; // uint32_t + constexpr std::ptrdiff_t m_nElementCount = 0x4; // uint32_t } namespace WorldBuilderParams_t { - constexpr std::ptrdiff_t m_flMinDrawVolumeSize = 0x0; // float32 + constexpr std::ptrdiff_t m_flMinDrawVolumeSize = 0x0; // float constexpr std::ptrdiff_t m_bBuildBakedLighting = 0x4; // bool constexpr std::ptrdiff_t m_vLightmapUvScale = 0x8; // Vector2D - constexpr std::ptrdiff_t m_nCompileTimestamp = 0x10; // uint64 - constexpr std::ptrdiff_t m_nCompileFingerprint = 0x18; // uint64 + constexpr std::ptrdiff_t m_nCompileTimestamp = 0x10; // uint64_t + constexpr std::ptrdiff_t m_nCompileFingerprint = 0x18; // uint64_t } namespace WorldNodeOnDiskBufferData_t { - constexpr std::ptrdiff_t m_nElementCount = 0x0; // int32 - constexpr std::ptrdiff_t m_nElementSizeInBytes = 0x4; // int32 + constexpr std::ptrdiff_t m_nElementCount = 0x0; // int32_t + constexpr std::ptrdiff_t m_nElementSizeInBytes = 0x4; // int32_t constexpr std::ptrdiff_t m_inputLayoutFields = 0x8; // CUtlVector< RenderInputLayoutField_t > constexpr std::ptrdiff_t m_pData = 0x20; // CUtlVector< uint8 > } diff --git a/generated/worldrenderer.dll.rs b/generated/worldrenderer.dll.rs index fecc734..4de38e7 100644 --- a/generated/worldrenderer.dll.rs +++ b/generated/worldrenderer.dll.rs @@ -1,27 +1,30 @@ #![allow(non_snake_case, non_upper_case_globals)] +// Created using https://github.com/a2x/cs2-dumper +// 2023-10-02 15:54:54.372292300 UTC + pub mod AggregateLODSetup_t { pub const m_vLODOrigin: usize = 0x0; // Vector - pub const m_fMaxObjectScale: usize = 0xC; // float32 + pub const m_fMaxObjectScale: usize = 0xC; // float pub const m_fSwitchDistances: usize = 0x10; // CUtlVectorFixedGrowable< float32 > } pub mod AggregateMeshInfo_t { - pub const m_nVisClusterMemberOffset: usize = 0x0; // uint32 - pub const m_nVisClusterMemberCount: usize = 0x4; // uint8 + pub const m_nVisClusterMemberOffset: usize = 0x0; // uint32_t + pub const m_nVisClusterMemberCount: usize = 0x4; // uint8_t pub const m_bHasTransform: usize = 0x5; // bool - pub const m_nDrawCallIndex: usize = 0x6; // int16 - pub const m_nLODSetupIndex: usize = 0x8; // int16 - pub const m_nLODGroupMask: usize = 0xA; // uint8 + pub const m_nDrawCallIndex: usize = 0x6; // int16_t + pub const m_nLODSetupIndex: usize = 0x8; // int16_t + pub const m_nLODGroupMask: usize = 0xA; // uint8_t pub const m_vTintColor: usize = 0xB; // Color pub const m_objectFlags: usize = 0x10; // ObjectTypeFlags_t - pub const m_nLightProbeVolumePrecomputedHandshake: usize = 0x14; // int32 + pub const m_nLightProbeVolumePrecomputedHandshake: usize = 0x14; // int32_t } pub mod AggregateSceneObject_t { pub const m_allFlags: usize = 0x0; // ObjectTypeFlags_t pub const m_anyFlags: usize = 0x4; // ObjectTypeFlags_t - pub const m_nLayer: usize = 0x8; // int16 + pub const m_nLayer: usize = 0x8; // int16_t pub const m_aggregateMeshes: usize = 0x10; // CUtlVector< AggregateMeshInfo_t > pub const m_lodSetups: usize = 0x28; // CUtlVector< AggregateLODSetup_t > pub const m_visClusterMembership: usize = 0x40; // CUtlVector< uint16 > @@ -30,24 +33,24 @@ pub mod AggregateSceneObject_t { } pub mod BakedLightingInfo_t { - pub const m_nLightmapVersionNumber: usize = 0x0; // uint32 - pub const m_nLightmapGameVersionNumber: usize = 0x4; // uint32 + pub const m_nLightmapVersionNumber: usize = 0x0; // uint32_t + pub const m_nLightmapGameVersionNumber: usize = 0x4; // uint32_t pub const m_vLightmapUvScale: usize = 0x8; // Vector2D pub const m_bHasLightmaps: usize = 0x10; // bool pub const m_lightMaps: usize = 0x18; // CUtlVector< CStrongHandle< InfoForResourceTypeCTextureBase > > } pub mod BaseSceneObjectOverride_t { - pub const m_nSceneObjectIndex: usize = 0x0; // uint32 + pub const m_nSceneObjectIndex: usize = 0x0; // uint32_t } pub mod CEntityIdentity { - pub const m_nameStringableIndex: usize = 0x14; // int32 + pub const m_nameStringableIndex: usize = 0x14; // int32_t pub const m_name: usize = 0x18; // CUtlSymbolLarge pub const m_designerName: usize = 0x20; // CUtlSymbolLarge - pub const m_flags: usize = 0x30; // uint32 + pub const m_flags: usize = 0x30; // uint32_t pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t - pub const m_fDataObjectTypes: usize = 0x3C; // uint32 + pub const m_fDataObjectTypes: usize = 0x3C; // uint32_t pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t pub const m_pPrev: usize = 0x58; // CEntityIdentity* pub const m_pNext: usize = 0x60; // CEntityIdentity* @@ -66,13 +69,13 @@ pub mod CScriptComponent { } pub mod CVoxelVisibility { - pub const m_nBaseClusterCount: usize = 0x40; // uint32 - pub const m_nPVSBytesPerCluster: usize = 0x44; // uint32 + pub const m_nBaseClusterCount: usize = 0x40; // uint32_t + pub const m_nPVSBytesPerCluster: usize = 0x44; // uint32_t pub const m_vMinBounds: usize = 0x48; // Vector pub const m_vMaxBounds: usize = 0x54; // Vector - pub const m_flGridSize: usize = 0x60; // float32 - pub const m_nSkyVisibilityCluster: usize = 0x64; // uint32 - pub const m_nSunVisibilityCluster: usize = 0x68; // uint32 + pub const m_flGridSize: usize = 0x60; // float + pub const m_nSkyVisibilityCluster: usize = 0x64; // uint32_t + pub const m_nSunVisibilityCluster: usize = 0x68; // uint32_t pub const m_NodeBlock: usize = 0x6C; // VoxelVisBlockOffset_t pub const m_RegionBlock: usize = 0x74; // VoxelVisBlockOffset_t pub const m_EnclosedClusterListBlock: usize = 0x7C; // VoxelVisBlockOffset_t @@ -84,7 +87,7 @@ pub mod CVoxelVisibility { pub mod ClutterSceneObject_t { pub const m_Bounds: usize = 0x0; // AABB_t pub const m_flags: usize = 0x18; // ObjectTypeFlags_t - pub const m_nLayer: usize = 0x1C; // int16 + pub const m_nLayer: usize = 0x1C; // int16_t pub const m_instancePositions: usize = 0x20; // CUtlVector< Vector > pub const m_instanceScales: usize = 0x50; // CUtlVector< float32 > pub const m_instanceTintSrgb: usize = 0x68; // CUtlVector< Color > @@ -93,19 +96,19 @@ pub mod ClutterSceneObject_t { } pub mod ClutterTile_t { - pub const m_nFirstInstance: usize = 0x0; // uint32 - pub const m_nLastInstance: usize = 0x4; // uint32 + pub const m_nFirstInstance: usize = 0x0; // uint32_t + pub const m_nLastInstance: usize = 0x4; // uint32_t pub const m_BoundsWs: usize = 0x8; // AABB_t } pub mod EntityIOConnectionData_t { pub const m_outputName: usize = 0x0; // CUtlString - pub const m_targetType: usize = 0x8; // uint32 + pub const m_targetType: usize = 0x8; // uint32_t pub const m_targetName: usize = 0x10; // CUtlString pub const m_inputName: usize = 0x18; // CUtlString pub const m_overrideParam: usize = 0x20; // CUtlString - pub const m_flDelay: usize = 0x28; // float32 - pub const m_nTimesToFire: usize = 0x2C; // int32 + pub const m_flDelay: usize = 0x28; // float + pub const m_nTimesToFire: usize = 0x2C; // int32_t } pub mod EntityKeyValueData_t { @@ -114,37 +117,37 @@ pub mod EntityKeyValueData_t { } pub mod ExtraVertexStreamOverride_t { - pub const m_nSubSceneObject: usize = 0x4; // uint32 - pub const m_nDrawCallIndex: usize = 0x8; // uint32 + pub const m_nSubSceneObject: usize = 0x4; // uint32_t + pub const m_nDrawCallIndex: usize = 0x8; // uint32_t pub const m_nAdditionalMeshDrawPrimitiveFlags: usize = 0xC; // MeshDrawPrimitiveFlags_t pub const m_extraBufferBinding: usize = 0x10; // CRenderBufferBinding } pub mod InfoOverlayData_t { pub const m_transform: usize = 0x0; // matrix3x4_t - pub const m_flWidth: usize = 0x30; // float32 - pub const m_flHeight: usize = 0x34; // float32 - pub const m_flDepth: usize = 0x38; // float32 + pub const m_flWidth: usize = 0x30; // float + pub const m_flHeight: usize = 0x34; // float + pub const m_flDepth: usize = 0x38; // float pub const m_vUVStart: usize = 0x3C; // Vector2D pub const m_vUVEnd: usize = 0x44; // Vector2D pub const m_pMaterial: usize = 0x50; // CStrongHandle< InfoForResourceTypeIMaterial2 > - pub const m_nRenderOrder: usize = 0x58; // int32 + pub const m_nRenderOrder: usize = 0x58; // int32_t pub const m_vTintColor: usize = 0x5C; // Vector4D - pub const m_nSequenceOverride: usize = 0x6C; // int32 + pub const m_nSequenceOverride: usize = 0x6C; // int32_t } pub mod MaterialOverride_t { - pub const m_nSubSceneObject: usize = 0x4; // uint32 - pub const m_nDrawCallIndex: usize = 0x8; // uint32 + pub const m_nSubSceneObject: usize = 0x4; // uint32_t + pub const m_nDrawCallIndex: usize = 0x8; // uint32_t pub const m_pMaterial: usize = 0x10; // CStrongHandle< InfoForResourceTypeIMaterial2 > } pub mod NodeData_t { - pub const m_nParent: usize = 0x0; // int32 + pub const m_nParent: usize = 0x0; // int32_t pub const m_vOrigin: usize = 0x4; // Vector pub const m_vMinBounds: usize = 0x10; // Vector pub const m_vMaxBounds: usize = 0x1C; // Vector - pub const m_flMinimumDistance: usize = 0x28; // float32 + pub const m_flMinimumDistance: usize = 0x28; // float pub const m_ChildNodeIndices: usize = 0x30; // CUtlVector< int32 > pub const m_worldNodePrefix: usize = 0x48; // CUtlString } @@ -157,39 +160,39 @@ pub mod PermEntityLumpData_t { } pub mod SceneObject_t { - pub const m_nObjectID: usize = 0x0; // uint32 + pub const m_nObjectID: usize = 0x0; // uint32_t pub const m_vTransform: usize = 0x4; // Vector4D[3] - pub const m_flFadeStartDistance: usize = 0x34; // float32 - pub const m_flFadeEndDistance: usize = 0x38; // float32 + pub const m_flFadeStartDistance: usize = 0x34; // float + pub const m_flFadeEndDistance: usize = 0x38; // float pub const m_vTintColor: usize = 0x3C; // Vector4D pub const m_skin: usize = 0x50; // CUtlString pub const m_nObjectTypeFlags: usize = 0x58; // ObjectTypeFlags_t pub const m_vLightingOrigin: usize = 0x5C; // Vector - pub const m_nLightGroup: usize = 0x68; // uint32 - pub const m_nOverlayRenderOrder: usize = 0x6C; // int16 - pub const m_nLODOverride: usize = 0x6E; // int16 - pub const m_nCubeMapPrecomputedHandshake: usize = 0x70; // int32 - pub const m_nLightProbeVolumePrecomputedHandshake: usize = 0x74; // int32 + pub const m_nLightGroup: usize = 0x68; // uint32_t + pub const m_nOverlayRenderOrder: usize = 0x6C; // int16_t + pub const m_nLODOverride: usize = 0x6E; // int16_t + pub const m_nCubeMapPrecomputedHandshake: usize = 0x70; // int32_t + pub const m_nLightProbeVolumePrecomputedHandshake: usize = 0x74; // int32_t pub const m_renderableModel: usize = 0x80; // CStrongHandle< InfoForResourceTypeCModel > pub const m_renderable: usize = 0x88; // CStrongHandle< InfoForResourceTypeCRenderMesh > } pub mod VoxelVisBlockOffset_t { - pub const m_nOffset: usize = 0x0; // uint32 - pub const m_nElementCount: usize = 0x4; // uint32 + pub const m_nOffset: usize = 0x0; // uint32_t + pub const m_nElementCount: usize = 0x4; // uint32_t } pub mod WorldBuilderParams_t { - pub const m_flMinDrawVolumeSize: usize = 0x0; // float32 + pub const m_flMinDrawVolumeSize: usize = 0x0; // float pub const m_bBuildBakedLighting: usize = 0x4; // bool pub const m_vLightmapUvScale: usize = 0x8; // Vector2D - pub const m_nCompileTimestamp: usize = 0x10; // uint64 - pub const m_nCompileFingerprint: usize = 0x18; // uint64 + pub const m_nCompileTimestamp: usize = 0x10; // uint64_t + pub const m_nCompileFingerprint: usize = 0x18; // uint64_t } pub mod WorldNodeOnDiskBufferData_t { - pub const m_nElementCount: usize = 0x0; // int32 - pub const m_nElementSizeInBytes: usize = 0x4; // int32 + pub const m_nElementCount: usize = 0x0; // int32_t + pub const m_nElementSizeInBytes: usize = 0x4; // int32_t pub const m_inputLayoutFields: usize = 0x8; // CUtlVector< RenderInputLayoutField_t > pub const m_pData: usize = 0x20; // CUtlVector< uint8 > } diff --git a/src/dumpers/interfaces.rs b/src/dumpers/interfaces.rs index bfb7523..c9e5525 100644 --- a/src/dumpers/interfaces.rs +++ b/src/dumpers/interfaces.rs @@ -31,7 +31,7 @@ pub fn dump_interfaces(builders: &mut Vec, process: &Process) - let interface_version = process.read_string(interface_version_ptr)?; log::debug!( - " └─ '{}' @ {:#X} ({} + {:#X})", + " └─ {} @ {:#X} ({} + {:#X})", interface_version, interface_ptr, module_name, diff --git a/src/dumpers/mod.rs b/src/dumpers/mod.rs index d6ca93d..48bc0dd 100644 --- a/src/dumpers/mod.rs +++ b/src/dumpers/mod.rs @@ -1,5 +1,6 @@ use std::collections::BTreeMap; use std::fs::File; +use std::io::Write; use crate::builder::{FileBuilder, FileBuilderEnum}; use crate::error::Result; @@ -31,6 +32,14 @@ pub fn generate_file( builder.write_top_level(&mut file)?; + if builder.extension() != "json" { + write!( + file, + "// Created using https://github.com/a2x/cs2-dumper\n// {}\n\n", + chrono::Utc::now() + )?; + } + let len = entries.len(); for (i, pair) in entries.iter().enumerate() { diff --git a/src/dumpers/offsets.rs b/src/dumpers/offsets.rs index 0c9b776..5bfdafe 100644 --- a/src/dumpers/offsets.rs +++ b/src/dumpers/offsets.rs @@ -50,12 +50,12 @@ pub fn dump_offsets(builders: &mut Vec, process: &Process) -> R } let (name, value) = if let Some(offset) = offset { - log::debug!(" └─ '{}' @ {:#X}", signature.name, offset); + log::debug!(" └─ {} @ {:#X}", signature.name, offset); (signature.name, offset as usize) } else { log::debug!( - " └─ '{}' @ {:#X} ({} + {:#X})", + " └─ {} @ {:#X} ({} + {:#X})", signature.name, address, signature.module, diff --git a/src/dumpers/schemas.rs b/src/dumpers/schemas.rs index 46fe9f5..f7e15bc 100644 --- a/src/dumpers/schemas.rs +++ b/src/dumpers/schemas.rs @@ -22,7 +22,22 @@ pub fn dump_schemas(builders: &mut Vec, process: &Process) -> R for field in class.fields()? { let field_name = field.name()?; let field_offset = field.offset()?; - let type_name = field.r#type()?.name()?; + + let mut type_name = field.r#type()?.name()?; + + match type_name.as_str() { + "uint8" => type_name = "uint8_t".to_string(), + "uint16" => type_name = "uint16_t".to_string(), + "uint32" => type_name = "uint32_t".to_string(), + "uint64" => type_name = "uint64_t".to_string(), + "int8" => type_name = "int8_t".to_string(), + "int16" => type_name = "int16_t".to_string(), + "int32" => type_name = "int32_t".to_string(), + "int64" => type_name = "int64_t".to_string(), + "float32" => type_name = "float".to_string(), + "float64" => type_name = "double".to_string(), + _ => {} + } log::debug!( " └─ {} = {:#X} // {}",