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Game update 1.41.3.8 (747)
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@@ -1,26 +1,26 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2026-03-04 23:22:00.942727700 UTC
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// 2026-03-09 23:43:02.456631300 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x2317040;
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public const nint dwEntityList = 0x24AC2A8;
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public const nint dwGameEntitySystem = 0x24AC2A8;
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public const nint dwCSGOInput = 0x2317FC0;
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public const nint dwEntityList = 0x24AD228;
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public const nint dwGameEntitySystem = 0x24AD228;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x20A0;
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public const nint dwGameRules = 0x230AF60;
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public const nint dwGlobalVars = 0x205B5C0;
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public const nint dwGlowManager = 0x2307D68;
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public const nint dwLocalPlayerController = 0x22F1208;
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public const nint dwLocalPlayerPawn = 0x2066B60;
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public const nint dwPlantedC4 = 0x23147C0;
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public const nint dwPrediction = 0x2066A70;
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public const nint dwSensitivity = 0x2308878;
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public const nint dwGameRules = 0x230BEE0;
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public const nint dwGlobalVars = 0x205C5C0;
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public const nint dwGlowManager = 0x2308CE8;
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public const nint dwLocalPlayerController = 0x22F2178;
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public const nint dwLocalPlayerPawn = 0x2067B60;
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public const nint dwPlantedC4 = 0x2315740;
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public const nint dwPrediction = 0x2067A70;
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public const nint dwSensitivity = 0x23097F8;
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public const nint dwSensitivity_sensitivity = 0x58;
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public const nint dwViewAngles = 0x23176C8;
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public const nint dwViewMatrix = 0x230CFA0;
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public const nint dwViewRender = 0x230D3B8;
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public const nint dwWeaponC4 = 0x2296410;
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public const nint dwViewAngles = 0x2318648;
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public const nint dwViewMatrix = 0x230DF20;
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public const nint dwViewRender = 0x230E338;
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public const nint dwWeaponC4 = 0x2297380;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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