Merge pull request #276 from justinbob4/main

Game update (14049)
This commit is contained in:
a2x 2024-11-14 10:04:16 +10:00 committed by GitHub
commit 582ebb510d
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
67 changed files with 1371 additions and 1130 deletions

View File

@ -1,10 +1,10 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
namespace CS2Dumper.Schemas {
// Module: animationsystem.dll
// Class count: 497
// Enum count: 93
// Enum count: 94
public static class AnimationsystemDll {
// Alignment: 4
// Member count: 17
@ -147,6 +147,15 @@ namespace CS2Dumper.Schemas {
None = 0x16
}
// Alignment: 4
// Member count: 5
public enum EIKEndEffectorRotationFixUpMode : uint {
None = 0x0,
MatchTargetOrientation = 0x1,
LookAtTargetForward = 0x2,
MaintainParentOrientation = 0x3,
Count = 0x4
}
// Alignment: 4
// Member count: 2
public enum MatterialAttributeTagType_t : uint {
MATERIAL_ATTRIBUTE_TAG_VALUE = 0x0,
@ -5491,13 +5500,12 @@ namespace CS2Dumper.Schemas {
public static class CLeafUpdateNode {
}
// Parent: None
// Field count: 2
// Field count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class SolveIKChainPoseOpFixedSettings_t {
public const nint m_ChainsToSolveData = 0x0; // CUtlVector<ChainToSolveData_t>
public const nint m_bMatchTargetOrientation = 0x18; // bool
}
// Parent: None
// Field count: 15
@ -6085,10 +6093,11 @@ namespace CS2Dumper.Schemas {
public const nint m_segmentArray = 0x58; // CUtlVector<CAnimFrameSegment>
}
// Parent: None
// Field count: 2
// Field count: 3
public static class IKSolverSettings_t {
public const nint m_SolverType = 0x0; // IKSolverType
public const nint m_nNumIterations = 0x4; // int32
public const nint m_EndEffectorRotationFixUpMode = 0x8; // EIKEndEffectorRotationFixUpMode
}
// Parent: CAnimUpdateNodeBase
// Field count: 6

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
#pragma once
@ -9,7 +9,7 @@ namespace cs2_dumper {
namespace schemas {
// Module: animationsystem.dll
// Class count: 497
// Enum count: 93
// Enum count: 94
namespace animationsystem_dll {
// Alignment: 4
// Member count: 17
@ -152,6 +152,15 @@ namespace cs2_dumper {
None = 0x16
};
// Alignment: 4
// Member count: 5
enum class EIKEndEffectorRotationFixUpMode : uint32_t {
None = 0x0,
MatchTargetOrientation = 0x1,
LookAtTargetForward = 0x2,
MaintainParentOrientation = 0x3,
Count = 0x4
};
// Alignment: 4
// Member count: 2
enum class MatterialAttributeTagType_t : uint32_t {
MATERIAL_ATTRIBUTE_TAG_VALUE = 0x0,
@ -5496,13 +5505,12 @@ namespace cs2_dumper {
namespace CLeafUpdateNode {
}
// Parent: None
// Field count: 2
// Field count: 1
//
// Metadata:
// MGetKV3ClassDefaults
namespace SolveIKChainPoseOpFixedSettings_t {
constexpr std::ptrdiff_t m_ChainsToSolveData = 0x0; // CUtlVector<ChainToSolveData_t>
constexpr std::ptrdiff_t m_bMatchTargetOrientation = 0x18; // bool
}
// Parent: None
// Field count: 15
@ -6090,10 +6098,11 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_segmentArray = 0x58; // CUtlVector<CAnimFrameSegment>
}
// Parent: None
// Field count: 2
// Field count: 3
namespace IKSolverSettings_t {
constexpr std::ptrdiff_t m_SolverType = 0x0; // IKSolverType
constexpr std::ptrdiff_t m_nNumIterations = 0x4; // int32
constexpr std::ptrdiff_t m_EndEffectorRotationFixUpMode = 0x8; // EIKEndEffectorRotationFixUpMode
}
// Parent: CAnimUpdateNodeBase
// Field count: 6

View File

@ -6440,6 +6440,7 @@
},
"IKSolverSettings_t": {
"fields": {
"m_EndEffectorRotationFixUpMode": 8,
"m_SolverType": 0,
"m_nNumIterations": 4
},
@ -7041,8 +7042,7 @@
},
"SolveIKChainPoseOpFixedSettings_t": {
"fields": {
"m_ChainsToSolveData": 0,
"m_bMatchTargetOrientation": 24
"m_ChainsToSolveData": 0
},
"metadata": [
{
@ -7750,6 +7750,17 @@
},
"type": "uint32"
},
"EIKEndEffectorRotationFixUpMode": {
"alignment": 4,
"members": {
"Count": 4,
"LookAtTargetForward": 2,
"MaintainParentOrientation": 3,
"MatchTargetOrientation": 1,
"None": 0
},
"type": "uint32"
},
"FacingMode": {
"alignment": 1,
"members": {

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@ -7,7 +7,7 @@ pub mod cs2_dumper {
pub mod schemas {
// Module: animationsystem.dll
// Class count: 497
// Enum count: 93
// Enum count: 94
pub mod animationsystem_dll {
// Alignment: 4
// Member count: 17
@ -163,6 +163,16 @@ pub mod cs2_dumper {
None = 0x16
}
// Alignment: 4
// Member count: 5
#[repr(u32)]
pub enum EIKEndEffectorRotationFixUpMode {
None = 0x0,
MatchTargetOrientation = 0x1,
LookAtTargetForward = 0x2,
MaintainParentOrientation = 0x3,
Count = 0x4
}
// Alignment: 4
// Member count: 2
#[repr(u32)]
pub enum MatterialAttributeTagType_t {
@ -5587,13 +5597,12 @@ pub mod cs2_dumper {
pub mod CLeafUpdateNode {
}
// Parent: None
// Field count: 2
// Field count: 1
//
// Metadata:
// MGetKV3ClassDefaults
pub mod SolveIKChainPoseOpFixedSettings_t {
pub const m_ChainsToSolveData: usize = 0x0; // CUtlVector<ChainToSolveData_t>
pub const m_bMatchTargetOrientation: usize = 0x18; // bool
}
// Parent: None
// Field count: 15
@ -6181,10 +6190,11 @@ pub mod cs2_dumper {
pub const m_segmentArray: usize = 0x58; // CUtlVector<CAnimFrameSegment>
}
// Parent: None
// Field count: 2
// Field count: 3
pub mod IKSolverSettings_t {
pub const m_SolverType: usize = 0x0; // IKSolverType
pub const m_nNumIterations: usize = 0x4; // int32
pub const m_EndEffectorRotationFixUpMode: usize = 0x8; // EIKEndEffectorRotationFixUpMode
}
// Parent: CAnimUpdateNodeBase
// Field count: 6

View File

@ -1,24 +1,24 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
namespace CS2Dumper {
// Module: client.dll
public static class Buttons {
public const nint attack = 0x183B5E0;
public const nint attack2 = 0x183B670;
public const nint back = 0x183B8B0;
public const nint duck = 0x183BB80;
public const nint forward = 0x183B820;
public const nint jump = 0x183BAF0;
public const nint left = 0x183B940;
public const nint lookatweapon = 0x1A4A4D0;
public const nint reload = 0x183B550;
public const nint right = 0x183B9D0;
public const nint showscores = 0x1A4A3B0;
public const nint sprint = 0x183B4C0;
public const nint turnleft = 0x183B700;
public const nint turnright = 0x183B790;
public const nint use = 0x183BA60;
public const nint zoom = 0x1A4A440;
public const nint attack = 0x184C4E0;
public const nint attack2 = 0x184C570;
public const nint back = 0x184C7B0;
public const nint duck = 0x184CA80;
public const nint forward = 0x184C720;
public const nint jump = 0x184C9F0;
public const nint left = 0x184C840;
public const nint lookatweapon = 0x1A5C160;
public const nint reload = 0x184C450;
public const nint right = 0x184C8D0;
public const nint showscores = 0x1A5C040;
public const nint sprint = 0x184C3C0;
public const nint turnleft = 0x184C600;
public const nint turnright = 0x184C690;
public const nint use = 0x184C960;
public const nint zoom = 0x1A5C0D0;
}
}

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
#pragma once
@ -8,21 +8,21 @@
namespace cs2_dumper {
// Module: client.dll
namespace buttons {
constexpr std::ptrdiff_t attack = 0x183B5E0;
constexpr std::ptrdiff_t attack2 = 0x183B670;
constexpr std::ptrdiff_t back = 0x183B8B0;
constexpr std::ptrdiff_t duck = 0x183BB80;
constexpr std::ptrdiff_t forward = 0x183B820;
constexpr std::ptrdiff_t jump = 0x183BAF0;
constexpr std::ptrdiff_t left = 0x183B940;
constexpr std::ptrdiff_t lookatweapon = 0x1A4A4D0;
constexpr std::ptrdiff_t reload = 0x183B550;
constexpr std::ptrdiff_t right = 0x183B9D0;
constexpr std::ptrdiff_t showscores = 0x1A4A3B0;
constexpr std::ptrdiff_t sprint = 0x183B4C0;
constexpr std::ptrdiff_t turnleft = 0x183B700;
constexpr std::ptrdiff_t turnright = 0x183B790;
constexpr std::ptrdiff_t use = 0x183BA60;
constexpr std::ptrdiff_t zoom = 0x1A4A440;
constexpr std::ptrdiff_t attack = 0x184C4E0;
constexpr std::ptrdiff_t attack2 = 0x184C570;
constexpr std::ptrdiff_t back = 0x184C7B0;
constexpr std::ptrdiff_t duck = 0x184CA80;
constexpr std::ptrdiff_t forward = 0x184C720;
constexpr std::ptrdiff_t jump = 0x184C9F0;
constexpr std::ptrdiff_t left = 0x184C840;
constexpr std::ptrdiff_t lookatweapon = 0x1A5C160;
constexpr std::ptrdiff_t reload = 0x184C450;
constexpr std::ptrdiff_t right = 0x184C8D0;
constexpr std::ptrdiff_t showscores = 0x1A5C040;
constexpr std::ptrdiff_t sprint = 0x184C3C0;
constexpr std::ptrdiff_t turnleft = 0x184C600;
constexpr std::ptrdiff_t turnright = 0x184C690;
constexpr std::ptrdiff_t use = 0x184C960;
constexpr std::ptrdiff_t zoom = 0x1A5C0D0;
}
}

View File

@ -1,20 +1,20 @@
{
"client.dll": {
"attack": 25408992,
"attack2": 25409136,
"back": 25409712,
"duck": 25410432,
"forward": 25409568,
"jump": 25410288,
"left": 25409856,
"lookatweapon": 27567312,
"reload": 25408848,
"right": 25410000,
"showscores": 27567024,
"sprint": 25408704,
"turnleft": 25409280,
"turnright": 25409424,
"use": 25410144,
"zoom": 27567168
"attack": 25478368,
"attack2": 25478512,
"back": 25479088,
"duck": 25479808,
"forward": 25478944,
"jump": 25479664,
"left": 25479232,
"lookatweapon": 27640160,
"reload": 25478224,
"right": 25479376,
"showscores": 27639872,
"sprint": 25478080,
"turnleft": 25478656,
"turnright": 25478800,
"use": 25479520,
"zoom": 27640016
}
}

View File

@ -1,26 +1,26 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
#![allow(non_upper_case_globals, unused)]
pub mod cs2_dumper {
// Module: client.dll
pub mod buttons {
pub const attack: usize = 0x183B5E0;
pub const attack2: usize = 0x183B670;
pub const back: usize = 0x183B8B0;
pub const duck: usize = 0x183BB80;
pub const forward: usize = 0x183B820;
pub const jump: usize = 0x183BAF0;
pub const left: usize = 0x183B940;
pub const lookatweapon: usize = 0x1A4A4D0;
pub const reload: usize = 0x183B550;
pub const right: usize = 0x183B9D0;
pub const showscores: usize = 0x1A4A3B0;
pub const sprint: usize = 0x183B4C0;
pub const turnleft: usize = 0x183B700;
pub const turnright: usize = 0x183B790;
pub const r#use: usize = 0x183BA60;
pub const zoom: usize = 0x1A4A440;
pub const attack: usize = 0x184C4E0;
pub const attack2: usize = 0x184C570;
pub const back: usize = 0x184C7B0;
pub const duck: usize = 0x184CA80;
pub const forward: usize = 0x184C720;
pub const jump: usize = 0x184C9F0;
pub const left: usize = 0x184C840;
pub const lookatweapon: usize = 0x1A5C160;
pub const reload: usize = 0x184C450;
pub const right: usize = 0x184C8D0;
pub const showscores: usize = 0x1A5C040;
pub const sprint: usize = 0x184C3C0;
pub const turnleft: usize = 0x184C600;
pub const turnright: usize = 0x184C690;
pub const r#use: usize = 0x184C960;
pub const zoom: usize = 0x1A5C0D0;
}
}

View File

@ -1,9 +1,9 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
namespace CS2Dumper.Schemas {
// Module: client.dll
// Class count: 426
// Class count: 427
// Enum count: 7
public static class ClientDll {
// Alignment: 4
@ -1231,78 +1231,78 @@ namespace CS2Dumper.Schemas {
public const nint m_bIsBuyMenuOpen = 0x15D2; // bool
public const nint m_flTimeOfLastInjury = 0x15D4; // GameTime_t
public const nint m_flNextSprayDecalTime = 0x15D8; // GameTime_t
public const nint m_iRetakesOffering = 0x1710; // int32
public const nint m_iRetakesOfferingCard = 0x1714; // int32
public const nint m_bRetakesHasDefuseKit = 0x1718; // bool
public const nint m_bRetakesMVPLastRound = 0x1719; // bool
public const nint m_iRetakesMVPBoostItem = 0x171C; // int32
public const nint m_RetakesMVPBoostExtraUtility = 0x1720; // loadout_slot_t
public const nint m_bNeedToReApplyGloves = 0x1740; // bool
public const nint m_EconGloves = 0x1748; // C_EconItemView
public const nint m_nEconGlovesChanged = 0x1B90; // uint8
public const nint m_bMustSyncRagdollState = 0x1B91; // bool
public const nint m_nRagdollDamageBone = 0x1B94; // int32
public const nint m_vRagdollDamageForce = 0x1B98; // Vector
public const nint m_vRagdollDamagePosition = 0x1BA4; // Vector
public const nint m_szRagdollDamageWeaponName = 0x1BB0; // char[64]
public const nint m_bRagdollDamageHeadshot = 0x1BF0; // bool
public const nint m_vRagdollServerOrigin = 0x1BF4; // Vector
public const nint m_bLastHeadBoneTransformIsValid = 0x2280; // bool
public const nint m_lastLandTime = 0x2284; // GameTime_t
public const nint m_bOnGroundLastTick = 0x2288; // bool
public const nint m_qDeathEyeAngles = 0x22A4; // QAngle
public const nint m_bSkipOneHeadConstraintUpdate = 0x22B0; // bool
public const nint m_bLeftHanded = 0x22B1; // bool
public const nint m_fSwitchedHandednessTime = 0x22B4; // GameTime_t
public const nint m_flViewmodelOffsetX = 0x22B8; // float32
public const nint m_flViewmodelOffsetY = 0x22BC; // float32
public const nint m_flViewmodelOffsetZ = 0x22C0; // float32
public const nint m_flViewmodelFOV = 0x22C4; // float32
public const nint m_vecPlayerPatchEconIndices = 0x22C8; // uint32[5]
public const nint m_GunGameImmunityColor = 0x2300; // Color
public const nint m_vecBulletHitModels = 0x2350; // CUtlVector<C_BulletHitModel*>
public const nint m_bIsWalking = 0x2368; // bool
public const nint m_thirdPersonHeading = 0x2370; // QAngle
public const nint m_flSlopeDropOffset = 0x2388; // float32
public const nint m_flSlopeDropHeight = 0x2398; // float32
public const nint m_vHeadConstraintOffset = 0x23A8; // Vector
public const nint m_entitySpottedState = 0x23C0; // EntitySpottedState_t
public const nint m_bIsScoped = 0x23D8; // bool
public const nint m_bResumeZoom = 0x23D9; // bool
public const nint m_bIsDefusing = 0x23DA; // bool
public const nint m_bIsGrabbingHostage = 0x23DB; // bool
public const nint m_iBlockingUseActionInProgress = 0x23DC; // CSPlayerBlockingUseAction_t
public const nint m_flEmitSoundTime = 0x23E0; // GameTime_t
public const nint m_bInNoDefuseArea = 0x23E4; // bool
public const nint m_nWhichBombZone = 0x23E8; // int32
public const nint m_iShotsFired = 0x23EC; // int32
public const nint m_flFlinchStack = 0x23F0; // float32
public const nint m_flVelocityModifier = 0x23F4; // float32
public const nint m_flHitHeading = 0x23F8; // float32
public const nint m_nHitBodyPart = 0x23FC; // int32
public const nint m_bWaitForNoAttack = 0x2400; // bool
public const nint m_ignoreLadderJumpTime = 0x2404; // float32
public const nint m_bKilledByHeadshot = 0x2409; // bool
public const nint m_ArmorValue = 0x240C; // int32
public const nint m_unCurrentEquipmentValue = 0x2410; // uint16
public const nint m_unRoundStartEquipmentValue = 0x2412; // uint16
public const nint m_unFreezetimeEndEquipmentValue = 0x2414; // uint16
public const nint m_nLastKillerIndex = 0x2418; // CEntityIndex
public const nint m_bOldIsScoped = 0x241C; // bool
public const nint m_bHasDeathInfo = 0x241D; // bool
public const nint m_flDeathInfoTime = 0x2420; // float32
public const nint m_vecDeathInfoOrigin = 0x2424; // Vector
public const nint m_grenadeParameterStashTime = 0x2430; // GameTime_t
public const nint m_bGrenadeParametersStashed = 0x2434; // bool
public const nint m_angStashedShootAngles = 0x2438; // QAngle
public const nint m_vecStashedGrenadeThrowPosition = 0x2444; // Vector
public const nint m_vecStashedVelocity = 0x2450; // Vector
public const nint m_angShootAngleHistory = 0x245C; // QAngle[2]
public const nint m_vecThrowPositionHistory = 0x2474; // Vector[2]
public const nint m_vecVelocityHistory = 0x248C; // Vector[2]
public const nint m_PredictedDamageTags = 0x24A8; // C_UtlVectorEmbeddedNetworkVar<PredictedDamageTag_t>
public const nint m_nPrevHighestReceivedDamageTagTick = 0x24F8; // GameTick_t
public const nint m_nHighestAppliedDamageTagTick = 0x24FC; // int32
public const nint m_iRetakesOffering = 0x1730; // int32
public const nint m_iRetakesOfferingCard = 0x1734; // int32
public const nint m_bRetakesHasDefuseKit = 0x1738; // bool
public const nint m_bRetakesMVPLastRound = 0x1739; // bool
public const nint m_iRetakesMVPBoostItem = 0x173C; // int32
public const nint m_RetakesMVPBoostExtraUtility = 0x1740; // loadout_slot_t
public const nint m_bNeedToReApplyGloves = 0x1760; // bool
public const nint m_EconGloves = 0x1768; // C_EconItemView
public const nint m_nEconGlovesChanged = 0x1BB0; // uint8
public const nint m_bMustSyncRagdollState = 0x1BB1; // bool
public const nint m_nRagdollDamageBone = 0x1BB4; // int32
public const nint m_vRagdollDamageForce = 0x1BB8; // Vector
public const nint m_vRagdollDamagePosition = 0x1BC4; // Vector
public const nint m_szRagdollDamageWeaponName = 0x1BD0; // char[64]
public const nint m_bRagdollDamageHeadshot = 0x1C10; // bool
public const nint m_vRagdollServerOrigin = 0x1C14; // Vector
public const nint m_bLastHeadBoneTransformIsValid = 0x2290; // bool
public const nint m_lastLandTime = 0x2294; // GameTime_t
public const nint m_bOnGroundLastTick = 0x2298; // bool
public const nint m_qDeathEyeAngles = 0x22B4; // QAngle
public const nint m_bSkipOneHeadConstraintUpdate = 0x22C0; // bool
public const nint m_bLeftHanded = 0x22C1; // bool
public const nint m_fSwitchedHandednessTime = 0x22C4; // GameTime_t
public const nint m_flViewmodelOffsetX = 0x22C8; // float32
public const nint m_flViewmodelOffsetY = 0x22CC; // float32
public const nint m_flViewmodelOffsetZ = 0x22D0; // float32
public const nint m_flViewmodelFOV = 0x22D4; // float32
public const nint m_vecPlayerPatchEconIndices = 0x22D8; // uint32[5]
public const nint m_GunGameImmunityColor = 0x2310; // Color
public const nint m_vecBulletHitModels = 0x2360; // CUtlVector<C_BulletHitModel*>
public const nint m_bIsWalking = 0x2378; // bool
public const nint m_thirdPersonHeading = 0x2380; // QAngle
public const nint m_flSlopeDropOffset = 0x2398; // float32
public const nint m_flSlopeDropHeight = 0x23A8; // float32
public const nint m_vHeadConstraintOffset = 0x23B8; // Vector
public const nint m_entitySpottedState = 0x23D0; // EntitySpottedState_t
public const nint m_bIsScoped = 0x23E8; // bool
public const nint m_bResumeZoom = 0x23E9; // bool
public const nint m_bIsDefusing = 0x23EA; // bool
public const nint m_bIsGrabbingHostage = 0x23EB; // bool
public const nint m_iBlockingUseActionInProgress = 0x23EC; // CSPlayerBlockingUseAction_t
public const nint m_flEmitSoundTime = 0x23F0; // GameTime_t
public const nint m_bInNoDefuseArea = 0x23F4; // bool
public const nint m_nWhichBombZone = 0x23F8; // int32
public const nint m_iShotsFired = 0x23FC; // int32
public const nint m_flFlinchStack = 0x2400; // float32
public const nint m_flVelocityModifier = 0x2404; // float32
public const nint m_flHitHeading = 0x2408; // float32
public const nint m_nHitBodyPart = 0x240C; // int32
public const nint m_bWaitForNoAttack = 0x2410; // bool
public const nint m_ignoreLadderJumpTime = 0x2414; // float32
public const nint m_bKilledByHeadshot = 0x2419; // bool
public const nint m_ArmorValue = 0x241C; // int32
public const nint m_unCurrentEquipmentValue = 0x2420; // uint16
public const nint m_unRoundStartEquipmentValue = 0x2422; // uint16
public const nint m_unFreezetimeEndEquipmentValue = 0x2424; // uint16
public const nint m_nLastKillerIndex = 0x2428; // CEntityIndex
public const nint m_bOldIsScoped = 0x242C; // bool
public const nint m_bHasDeathInfo = 0x242D; // bool
public const nint m_flDeathInfoTime = 0x2430; // float32
public const nint m_vecDeathInfoOrigin = 0x2434; // Vector
public const nint m_grenadeParameterStashTime = 0x2440; // GameTime_t
public const nint m_bGrenadeParametersStashed = 0x2444; // bool
public const nint m_angStashedShootAngles = 0x2448; // QAngle
public const nint m_vecStashedGrenadeThrowPosition = 0x2454; // Vector
public const nint m_vecStashedVelocity = 0x2460; // Vector
public const nint m_angShootAngleHistory = 0x246C; // QAngle[2]
public const nint m_vecThrowPositionHistory = 0x2484; // Vector[2]
public const nint m_vecVelocityHistory = 0x249C; // Vector[2]
public const nint m_PredictedDamageTags = 0x24B8; // C_UtlVectorEmbeddedNetworkVar<PredictedDamageTag_t>
public const nint m_nPrevHighestReceivedDamageTagTick = 0x2508; // GameTick_t
public const nint m_nHighestAppliedDamageTagTick = 0x250C; // int32
}
// Parent: C_RagdollProp
// Field count: 7
@ -2373,9 +2373,9 @@ namespace CS2Dumper.Schemas {
// Parent: C_CSPlayerPawn
// Field count: 3
public static class C_CSGO_PreviewPlayer {
public const nint m_animgraph = 0x3A30; // CUtlString
public const nint m_animgraphCharacterModeString = 0x3A38; // CGlobalSymbol
public const nint m_flInitialModelScale = 0x3A40; // float32
public const nint m_animgraph = 0x3A40; // CUtlString
public const nint m_animgraphCharacterModeString = 0x3A48; // CGlobalSymbol
public const nint m_flInitialModelScale = 0x3A50; // float32
}
// Parent: CSkeletonAnimationController
// Field count: 14
@ -6172,40 +6172,50 @@ namespace CS2Dumper.Schemas {
public const nint m_szAnimClass = 0xE88; // CGlobalSymbol
}
// Parent: C_ModelPointEntity
// Field count: 12
// Field count: 17
//
// Metadata:
// NetworkVarNames: m_messageText (char)
// NetworkVarNames: m_FontName (char)
// NetworkVarNames: m_BackgroundMaterialName (char)
// NetworkVarNames: m_bEnabled (bool)
// NetworkVarNames: m_bFullbright (bool)
// NetworkVarNames: m_flWorldUnitsPerPx (float)
// NetworkVarNames: m_flFontSize (float)
// NetworkVarNames: m_flDepthOffset (float)
// NetworkVarNames: m_bDrawBackground (bool)
// NetworkVarNames: m_flBackgroundBorderWidth (float)
// NetworkVarNames: m_flBackgroundBorderHeight (float)
// NetworkVarNames: m_flBackgroundWorldToUV (float)
// NetworkVarNames: m_Color (Color)
// NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t)
// NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t)
// NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t)
public static class C_PointWorldText {
public const nint m_bForceRecreateNextUpdate = 0xD30; // bool
public const nint m_messageText = 0xD40; // char[512]
public const nint m_FontName = 0xF40; // char[64]
public const nint m_bEnabled = 0xF80; // bool
public const nint m_bFullbright = 0xF81; // bool
public const nint m_flWorldUnitsPerPx = 0xF84; // float32
public const nint m_flFontSize = 0xF88; // float32
public const nint m_flDepthOffset = 0xF8C; // float32
public const nint m_Color = 0xF90; // Color
public const nint m_nJustifyHorizontal = 0xF94; // PointWorldTextJustifyHorizontal_t
public const nint m_nJustifyVertical = 0xF98; // PointWorldTextJustifyVertical_t
public const nint m_nReorientMode = 0xF9C; // PointWorldTextReorientMode_t
public const nint m_messageText = 0xD48; // char[512]
public const nint m_FontName = 0xF48; // char[64]
public const nint m_BackgroundMaterialName = 0xF88; // char[64]
public const nint m_bEnabled = 0xFC8; // bool
public const nint m_bFullbright = 0xFC9; // bool
public const nint m_flWorldUnitsPerPx = 0xFCC; // float32
public const nint m_flFontSize = 0xFD0; // float32
public const nint m_flDepthOffset = 0xFD4; // float32
public const nint m_bDrawBackground = 0xFD8; // bool
public const nint m_flBackgroundBorderWidth = 0xFDC; // float32
public const nint m_flBackgroundBorderHeight = 0xFE0; // float32
public const nint m_flBackgroundWorldToUV = 0xFE4; // float32
public const nint m_Color = 0xFE8; // Color
public const nint m_nJustifyHorizontal = 0xFEC; // PointWorldTextJustifyHorizontal_t
public const nint m_nJustifyVertical = 0xFF0; // PointWorldTextJustifyVertical_t
public const nint m_nReorientMode = 0xFF4; // PointWorldTextReorientMode_t
}
// Parent: C_BaseGrenade
// Field count: 0
public static class CBumpMineProjectile {
}
// Parent: CBasePlayerController
// Field count: 64
// Field count: 65
//
// Metadata:
// MNetworkUserGroupProxy
@ -6261,6 +6271,7 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_iMusicKitID (int)
// NetworkVarNames: m_iMusicKitMVPs (int)
// NetworkVarNames: m_iMVPs (int)
// NetworkVarNames: m_bFireBulletsSeedSynchronized (bool)
public static class CCSPlayerController {
public const nint m_pInGameMoneyServices = 0x720; // CCSPlayerController_InGameMoneyServices*
public const nint m_pInventoryServices = 0x728; // CCSPlayerController_InventoryServices*
@ -6326,6 +6337,7 @@ namespace CS2Dumper.Schemas {
public const nint m_iMusicKitMVPs = 0x84C; // int32
public const nint m_iMVPs = 0x850; // int32
public const nint m_bIsPlayerNameDirty = 0x854; // bool
public const nint m_bFireBulletsSeedSynchronized = 0x855; // bool
}
// Parent: C_CSWeaponBaseGun
// Field count: 0
@ -6753,6 +6765,19 @@ namespace CS2Dumper.Schemas {
// Field count: 0
public static class C_WeaponM4A1Silencer {
}
// Parent: C_PointEntity
// Field count: 9
public static class CMapInfo {
public const nint m_iBuyingStatus = 0x568; // int32
public const nint m_flBombRadius = 0x56C; // float32
public const nint m_iPetPopulation = 0x570; // int32
public const nint m_bUseNormalSpawnsForDM = 0x574; // bool
public const nint m_bDisableAutoGeneratedDMSpawns = 0x575; // bool
public const nint m_flBotMaxVisionDistance = 0x578; // float32
public const nint m_iHostageCount = 0x57C; // int32
public const nint m_bFadePlayerVisibilityFarZ = 0x580; // bool
public const nint m_bRainTraceToSkyEnabled = 0x581; // bool
}
// Parent: CBaseAnimGraph
// Field count: 30
//

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
#pragma once
@ -8,7 +8,7 @@
namespace cs2_dumper {
namespace schemas {
// Module: client.dll
// Class count: 426
// Class count: 427
// Enum count: 7
namespace client_dll {
// Alignment: 4
@ -1236,78 +1236,78 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x15D2; // bool
constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x15D4; // GameTime_t
constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x15D8; // GameTime_t
constexpr std::ptrdiff_t m_iRetakesOffering = 0x1710; // int32
constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x1714; // int32
constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x1718; // bool
constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x1719; // bool
constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x171C; // int32
constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x1720; // loadout_slot_t
constexpr std::ptrdiff_t m_bNeedToReApplyGloves = 0x1740; // bool
constexpr std::ptrdiff_t m_EconGloves = 0x1748; // C_EconItemView
constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x1B90; // uint8
constexpr std::ptrdiff_t m_bMustSyncRagdollState = 0x1B91; // bool
constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1B94; // int32
constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1B98; // Vector
constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1BA4; // Vector
constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x1BB0; // char[64]
constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x1BF0; // bool
constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x1BF4; // Vector
constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x2280; // bool
constexpr std::ptrdiff_t m_lastLandTime = 0x2284; // GameTime_t
constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x2288; // bool
constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x22A4; // QAngle
constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x22B0; // bool
constexpr std::ptrdiff_t m_bLeftHanded = 0x22B1; // bool
constexpr std::ptrdiff_t m_fSwitchedHandednessTime = 0x22B4; // GameTime_t
constexpr std::ptrdiff_t m_flViewmodelOffsetX = 0x22B8; // float32
constexpr std::ptrdiff_t m_flViewmodelOffsetY = 0x22BC; // float32
constexpr std::ptrdiff_t m_flViewmodelOffsetZ = 0x22C0; // float32
constexpr std::ptrdiff_t m_flViewmodelFOV = 0x22C4; // float32
constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x22C8; // uint32[5]
constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x2300; // Color
constexpr std::ptrdiff_t m_vecBulletHitModels = 0x2350; // CUtlVector<C_BulletHitModel*>
constexpr std::ptrdiff_t m_bIsWalking = 0x2368; // bool
constexpr std::ptrdiff_t m_thirdPersonHeading = 0x2370; // QAngle
constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x2388; // float32
constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x2398; // float32
constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x23A8; // Vector
constexpr std::ptrdiff_t m_entitySpottedState = 0x23C0; // EntitySpottedState_t
constexpr std::ptrdiff_t m_bIsScoped = 0x23D8; // bool
constexpr std::ptrdiff_t m_bResumeZoom = 0x23D9; // bool
constexpr std::ptrdiff_t m_bIsDefusing = 0x23DA; // bool
constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x23DB; // bool
constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x23DC; // CSPlayerBlockingUseAction_t
constexpr std::ptrdiff_t m_flEmitSoundTime = 0x23E0; // GameTime_t
constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x23E4; // bool
constexpr std::ptrdiff_t m_nWhichBombZone = 0x23E8; // int32
constexpr std::ptrdiff_t m_iShotsFired = 0x23EC; // int32
constexpr std::ptrdiff_t m_flFlinchStack = 0x23F0; // float32
constexpr std::ptrdiff_t m_flVelocityModifier = 0x23F4; // float32
constexpr std::ptrdiff_t m_flHitHeading = 0x23F8; // float32
constexpr std::ptrdiff_t m_nHitBodyPart = 0x23FC; // int32
constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x2400; // bool
constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x2404; // float32
constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x2409; // bool
constexpr std::ptrdiff_t m_ArmorValue = 0x240C; // int32
constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x2410; // uint16
constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x2412; // uint16
constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x2414; // uint16
constexpr std::ptrdiff_t m_nLastKillerIndex = 0x2418; // CEntityIndex
constexpr std::ptrdiff_t m_bOldIsScoped = 0x241C; // bool
constexpr std::ptrdiff_t m_bHasDeathInfo = 0x241D; // bool
constexpr std::ptrdiff_t m_flDeathInfoTime = 0x2420; // float32
constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x2424; // Vector
constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x2430; // GameTime_t
constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x2434; // bool
constexpr std::ptrdiff_t m_angStashedShootAngles = 0x2438; // QAngle
constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x2444; // Vector
constexpr std::ptrdiff_t m_vecStashedVelocity = 0x2450; // Vector
constexpr std::ptrdiff_t m_angShootAngleHistory = 0x245C; // QAngle[2]
constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x2474; // Vector[2]
constexpr std::ptrdiff_t m_vecVelocityHistory = 0x248C; // Vector[2]
constexpr std::ptrdiff_t m_PredictedDamageTags = 0x24A8; // C_UtlVectorEmbeddedNetworkVar<PredictedDamageTag_t>
constexpr std::ptrdiff_t m_nPrevHighestReceivedDamageTagTick = 0x24F8; // GameTick_t
constexpr std::ptrdiff_t m_nHighestAppliedDamageTagTick = 0x24FC; // int32
constexpr std::ptrdiff_t m_iRetakesOffering = 0x1730; // int32
constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x1734; // int32
constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x1738; // bool
constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x1739; // bool
constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x173C; // int32
constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x1740; // loadout_slot_t
constexpr std::ptrdiff_t m_bNeedToReApplyGloves = 0x1760; // bool
constexpr std::ptrdiff_t m_EconGloves = 0x1768; // C_EconItemView
constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x1BB0; // uint8
constexpr std::ptrdiff_t m_bMustSyncRagdollState = 0x1BB1; // bool
constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1BB4; // int32
constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1BB8; // Vector
constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1BC4; // Vector
constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x1BD0; // char[64]
constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x1C10; // bool
constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x1C14; // Vector
constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x2290; // bool
constexpr std::ptrdiff_t m_lastLandTime = 0x2294; // GameTime_t
constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x2298; // bool
constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x22B4; // QAngle
constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x22C0; // bool
constexpr std::ptrdiff_t m_bLeftHanded = 0x22C1; // bool
constexpr std::ptrdiff_t m_fSwitchedHandednessTime = 0x22C4; // GameTime_t
constexpr std::ptrdiff_t m_flViewmodelOffsetX = 0x22C8; // float32
constexpr std::ptrdiff_t m_flViewmodelOffsetY = 0x22CC; // float32
constexpr std::ptrdiff_t m_flViewmodelOffsetZ = 0x22D0; // float32
constexpr std::ptrdiff_t m_flViewmodelFOV = 0x22D4; // float32
constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x22D8; // uint32[5]
constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x2310; // Color
constexpr std::ptrdiff_t m_vecBulletHitModels = 0x2360; // CUtlVector<C_BulletHitModel*>
constexpr std::ptrdiff_t m_bIsWalking = 0x2378; // bool
constexpr std::ptrdiff_t m_thirdPersonHeading = 0x2380; // QAngle
constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x2398; // float32
constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x23A8; // float32
constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x23B8; // Vector
constexpr std::ptrdiff_t m_entitySpottedState = 0x23D0; // EntitySpottedState_t
constexpr std::ptrdiff_t m_bIsScoped = 0x23E8; // bool
constexpr std::ptrdiff_t m_bResumeZoom = 0x23E9; // bool
constexpr std::ptrdiff_t m_bIsDefusing = 0x23EA; // bool
constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x23EB; // bool
constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x23EC; // CSPlayerBlockingUseAction_t
constexpr std::ptrdiff_t m_flEmitSoundTime = 0x23F0; // GameTime_t
constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x23F4; // bool
constexpr std::ptrdiff_t m_nWhichBombZone = 0x23F8; // int32
constexpr std::ptrdiff_t m_iShotsFired = 0x23FC; // int32
constexpr std::ptrdiff_t m_flFlinchStack = 0x2400; // float32
constexpr std::ptrdiff_t m_flVelocityModifier = 0x2404; // float32
constexpr std::ptrdiff_t m_flHitHeading = 0x2408; // float32
constexpr std::ptrdiff_t m_nHitBodyPart = 0x240C; // int32
constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x2410; // bool
constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x2414; // float32
constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x2419; // bool
constexpr std::ptrdiff_t m_ArmorValue = 0x241C; // int32
constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x2420; // uint16
constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x2422; // uint16
constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x2424; // uint16
constexpr std::ptrdiff_t m_nLastKillerIndex = 0x2428; // CEntityIndex
constexpr std::ptrdiff_t m_bOldIsScoped = 0x242C; // bool
constexpr std::ptrdiff_t m_bHasDeathInfo = 0x242D; // bool
constexpr std::ptrdiff_t m_flDeathInfoTime = 0x2430; // float32
constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x2434; // Vector
constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x2440; // GameTime_t
constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x2444; // bool
constexpr std::ptrdiff_t m_angStashedShootAngles = 0x2448; // QAngle
constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x2454; // Vector
constexpr std::ptrdiff_t m_vecStashedVelocity = 0x2460; // Vector
constexpr std::ptrdiff_t m_angShootAngleHistory = 0x246C; // QAngle[2]
constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x2484; // Vector[2]
constexpr std::ptrdiff_t m_vecVelocityHistory = 0x249C; // Vector[2]
constexpr std::ptrdiff_t m_PredictedDamageTags = 0x24B8; // C_UtlVectorEmbeddedNetworkVar<PredictedDamageTag_t>
constexpr std::ptrdiff_t m_nPrevHighestReceivedDamageTagTick = 0x2508; // GameTick_t
constexpr std::ptrdiff_t m_nHighestAppliedDamageTagTick = 0x250C; // int32
}
// Parent: C_RagdollProp
// Field count: 7
@ -2378,9 +2378,9 @@ namespace cs2_dumper {
// Parent: C_CSPlayerPawn
// Field count: 3
namespace C_CSGO_PreviewPlayer {
constexpr std::ptrdiff_t m_animgraph = 0x3A30; // CUtlString
constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x3A38; // CGlobalSymbol
constexpr std::ptrdiff_t m_flInitialModelScale = 0x3A40; // float32
constexpr std::ptrdiff_t m_animgraph = 0x3A40; // CUtlString
constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x3A48; // CGlobalSymbol
constexpr std::ptrdiff_t m_flInitialModelScale = 0x3A50; // float32
}
// Parent: CSkeletonAnimationController
// Field count: 14
@ -6177,40 +6177,50 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_szAnimClass = 0xE88; // CGlobalSymbol
}
// Parent: C_ModelPointEntity
// Field count: 12
// Field count: 17
//
// Metadata:
// NetworkVarNames: m_messageText (char)
// NetworkVarNames: m_FontName (char)
// NetworkVarNames: m_BackgroundMaterialName (char)
// NetworkVarNames: m_bEnabled (bool)
// NetworkVarNames: m_bFullbright (bool)
// NetworkVarNames: m_flWorldUnitsPerPx (float)
// NetworkVarNames: m_flFontSize (float)
// NetworkVarNames: m_flDepthOffset (float)
// NetworkVarNames: m_bDrawBackground (bool)
// NetworkVarNames: m_flBackgroundBorderWidth (float)
// NetworkVarNames: m_flBackgroundBorderHeight (float)
// NetworkVarNames: m_flBackgroundWorldToUV (float)
// NetworkVarNames: m_Color (Color)
// NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t)
// NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t)
// NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t)
namespace C_PointWorldText {
constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xD30; // bool
constexpr std::ptrdiff_t m_messageText = 0xD40; // char[512]
constexpr std::ptrdiff_t m_FontName = 0xF40; // char[64]
constexpr std::ptrdiff_t m_bEnabled = 0xF80; // bool
constexpr std::ptrdiff_t m_bFullbright = 0xF81; // bool
constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0xF84; // float32
constexpr std::ptrdiff_t m_flFontSize = 0xF88; // float32
constexpr std::ptrdiff_t m_flDepthOffset = 0xF8C; // float32
constexpr std::ptrdiff_t m_Color = 0xF90; // Color
constexpr std::ptrdiff_t m_nJustifyHorizontal = 0xF94; // PointWorldTextJustifyHorizontal_t
constexpr std::ptrdiff_t m_nJustifyVertical = 0xF98; // PointWorldTextJustifyVertical_t
constexpr std::ptrdiff_t m_nReorientMode = 0xF9C; // PointWorldTextReorientMode_t
constexpr std::ptrdiff_t m_messageText = 0xD48; // char[512]
constexpr std::ptrdiff_t m_FontName = 0xF48; // char[64]
constexpr std::ptrdiff_t m_BackgroundMaterialName = 0xF88; // char[64]
constexpr std::ptrdiff_t m_bEnabled = 0xFC8; // bool
constexpr std::ptrdiff_t m_bFullbright = 0xFC9; // bool
constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0xFCC; // float32
constexpr std::ptrdiff_t m_flFontSize = 0xFD0; // float32
constexpr std::ptrdiff_t m_flDepthOffset = 0xFD4; // float32
constexpr std::ptrdiff_t m_bDrawBackground = 0xFD8; // bool
constexpr std::ptrdiff_t m_flBackgroundBorderWidth = 0xFDC; // float32
constexpr std::ptrdiff_t m_flBackgroundBorderHeight = 0xFE0; // float32
constexpr std::ptrdiff_t m_flBackgroundWorldToUV = 0xFE4; // float32
constexpr std::ptrdiff_t m_Color = 0xFE8; // Color
constexpr std::ptrdiff_t m_nJustifyHorizontal = 0xFEC; // PointWorldTextJustifyHorizontal_t
constexpr std::ptrdiff_t m_nJustifyVertical = 0xFF0; // PointWorldTextJustifyVertical_t
constexpr std::ptrdiff_t m_nReorientMode = 0xFF4; // PointWorldTextReorientMode_t
}
// Parent: C_BaseGrenade
// Field count: 0
namespace CBumpMineProjectile {
}
// Parent: CBasePlayerController
// Field count: 64
// Field count: 65
//
// Metadata:
// MNetworkUserGroupProxy
@ -6266,6 +6276,7 @@ namespace cs2_dumper {
// NetworkVarNames: m_iMusicKitID (int)
// NetworkVarNames: m_iMusicKitMVPs (int)
// NetworkVarNames: m_iMVPs (int)
// NetworkVarNames: m_bFireBulletsSeedSynchronized (bool)
namespace CCSPlayerController {
constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x720; // CCSPlayerController_InGameMoneyServices*
constexpr std::ptrdiff_t m_pInventoryServices = 0x728; // CCSPlayerController_InventoryServices*
@ -6331,6 +6342,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x84C; // int32
constexpr std::ptrdiff_t m_iMVPs = 0x850; // int32
constexpr std::ptrdiff_t m_bIsPlayerNameDirty = 0x854; // bool
constexpr std::ptrdiff_t m_bFireBulletsSeedSynchronized = 0x855; // bool
}
// Parent: C_CSWeaponBaseGun
// Field count: 0
@ -6758,6 +6770,19 @@ namespace cs2_dumper {
// Field count: 0
namespace C_WeaponM4A1Silencer {
}
// Parent: C_PointEntity
// Field count: 9
namespace CMapInfo {
constexpr std::ptrdiff_t m_iBuyingStatus = 0x568; // int32
constexpr std::ptrdiff_t m_flBombRadius = 0x56C; // float32
constexpr std::ptrdiff_t m_iPetPopulation = 0x570; // int32
constexpr std::ptrdiff_t m_bUseNormalSpawnsForDM = 0x574; // bool
constexpr std::ptrdiff_t m_bDisableAutoGeneratedDMSpawns = 0x575; // bool
constexpr std::ptrdiff_t m_flBotMaxVisionDistance = 0x578; // float32
constexpr std::ptrdiff_t m_iHostageCount = 0x57C; // int32
constexpr std::ptrdiff_t m_bFadePlayerVisibilityFarZ = 0x580; // bool
constexpr std::ptrdiff_t m_bRainTraceToSkyEnabled = 0x581; // bool
}
// Parent: CBaseAnimGraph
// Field count: 30
//

View File

@ -763,6 +763,7 @@
"m_bDisconnection1MinWarningPrinted": 2032,
"m_bEverFullyConnected": 2029,
"m_bEverPlayedOnTeam": 1884,
"m_bFireBulletsSeedSynchronized": 2133,
"m_bHasBeenControlledByPlayerThisRound": 2050,
"m_bHasCommunicationAbuseMute": 1860,
"m_bHasControlledBotThisRound": 2049,
@ -1082,6 +1083,11 @@
"name": "m_iMVPs",
"type": "NetworkVarNames",
"type_name": "int"
},
{
"name": "m_bFireBulletsSeedSynchronized",
"type": "NetworkVarNames",
"type_name": "bool"
}
],
"parent": "CBasePlayerController"
@ -2993,6 +2999,21 @@
"metadata": [],
"parent": "C_BaseEntity"
},
"CMapInfo": {
"fields": {
"m_bDisableAutoGeneratedDMSpawns": 1397,
"m_bFadePlayerVisibilityFarZ": 1408,
"m_bRainTraceToSkyEnabled": 1409,
"m_bUseNormalSpawnsForDM": 1396,
"m_flBombRadius": 1388,
"m_flBotMaxVisionDistance": 1400,
"m_iBuyingStatus": 1384,
"m_iHostageCount": 1404,
"m_iPetPopulation": 1392
},
"metadata": [],
"parent": "C_PointEntity"
},
"CModelState": {
"fields": {
"m_MeshGroupMask": 408,
@ -6073,9 +6094,9 @@
},
"C_CSGO_PreviewPlayer": {
"fields": {
"m_animgraph": 14896,
"m_animgraphCharacterModeString": 14904,
"m_flInitialModelScale": 14912
"m_animgraph": 14912,
"m_animgraphCharacterModeString": 14920,
"m_flInitialModelScale": 14928
},
"metadata": [],
"parent": "C_CSPlayerPawn"
@ -6853,110 +6874,110 @@
},
"C_CSPlayerPawn": {
"fields": {
"m_ArmorValue": 9228,
"m_EconGloves": 5960,
"m_GunGameImmunityColor": 8960,
"m_PredictedDamageTags": 9384,
"m_RetakesMVPBoostExtraUtility": 5920,
"m_ArmorValue": 9244,
"m_EconGloves": 5992,
"m_GunGameImmunityColor": 8976,
"m_PredictedDamageTags": 9400,
"m_RetakesMVPBoostExtraUtility": 5952,
"m_aimPunchAngle": 5508,
"m_aimPunchAngleVel": 5520,
"m_aimPunchCache": 5544,
"m_aimPunchTickBase": 5532,
"m_aimPunchTickFraction": 5536,
"m_angShootAngleHistory": 9308,
"m_angStashedShootAngles": 9272,
"m_bGrenadeParametersStashed": 9268,
"m_bHasDeathInfo": 9245,
"m_angShootAngleHistory": 9324,
"m_angStashedShootAngles": 9288,
"m_bGrenadeParametersStashed": 9284,
"m_bHasDeathInfo": 9261,
"m_bHasFemaleVoice": 5456,
"m_bInBombZone": 5585,
"m_bInBuyZone": 5504,
"m_bInHostageRescueZone": 5584,
"m_bInLanding": 5576,
"m_bInNoDefuseArea": 9188,
"m_bInNoDefuseArea": 9204,
"m_bIsBuyMenuOpen": 5586,
"m_bIsDefusing": 9178,
"m_bIsGrabbingHostage": 9179,
"m_bIsScoped": 9176,
"m_bIsWalking": 9064,
"m_bKilledByHeadshot": 9225,
"m_bLastHeadBoneTransformIsValid": 8832,
"m_bLeftHanded": 8881,
"m_bMustSyncRagdollState": 7057,
"m_bNeedToReApplyGloves": 5952,
"m_bOldIsScoped": 9244,
"m_bOnGroundLastTick": 8840,
"m_bIsDefusing": 9194,
"m_bIsGrabbingHostage": 9195,
"m_bIsScoped": 9192,
"m_bIsWalking": 9080,
"m_bKilledByHeadshot": 9241,
"m_bLastHeadBoneTransformIsValid": 8848,
"m_bLeftHanded": 8897,
"m_bMustSyncRagdollState": 7089,
"m_bNeedToReApplyGloves": 5984,
"m_bOldIsScoped": 9260,
"m_bOnGroundLastTick": 8856,
"m_bPrevDefuser": 5486,
"m_bPrevHelmet": 5487,
"m_bPreviouslyInBuyZone": 5505,
"m_bRagdollDamageHeadshot": 7152,
"m_bResumeZoom": 9177,
"m_bRetakesHasDefuseKit": 5912,
"m_bRetakesMVPLastRound": 5913,
"m_bSkipOneHeadConstraintUpdate": 8880,
"m_bWaitForNoAttack": 9216,
"m_entitySpottedState": 9152,
"m_fSwitchedHandednessTime": 8884,
"m_flDeathInfoTime": 9248,
"m_flEmitSoundTime": 9184,
"m_flFlinchStack": 9200,
"m_bRagdollDamageHeadshot": 7184,
"m_bResumeZoom": 9193,
"m_bRetakesHasDefuseKit": 5944,
"m_bRetakesMVPLastRound": 5945,
"m_bSkipOneHeadConstraintUpdate": 8896,
"m_bWaitForNoAttack": 9232,
"m_entitySpottedState": 9168,
"m_fSwitchedHandednessTime": 8900,
"m_flDeathInfoTime": 9264,
"m_flEmitSoundTime": 9200,
"m_flFlinchStack": 9216,
"m_flHealthShotBoostExpirationTime": 5448,
"m_flHitHeading": 9208,
"m_flHitHeading": 9224,
"m_flLandingStartTime": 5580,
"m_flLandingTimeSeconds": 5460,
"m_flLastFiredWeaponTime": 5452,
"m_flNextSprayDecalTime": 5592,
"m_flOldFallVelocity": 5464,
"m_flSlopeDropHeight": 9112,
"m_flSlopeDropOffset": 9096,
"m_flSlopeDropHeight": 9128,
"m_flSlopeDropOffset": 9112,
"m_flTimeOfLastInjury": 5588,
"m_flVelocityModifier": 9204,
"m_flViewmodelFOV": 8900,
"m_flViewmodelOffsetX": 8888,
"m_flViewmodelOffsetY": 8892,
"m_flViewmodelOffsetZ": 8896,
"m_grenadeParameterStashTime": 9264,
"m_iBlockingUseActionInProgress": 9180,
"m_iRetakesMVPBoostItem": 5916,
"m_iRetakesOffering": 5904,
"m_iRetakesOfferingCard": 5908,
"m_iShotsFired": 9196,
"m_ignoreLadderJumpTime": 9220,
"m_lastLandTime": 8836,
"m_nEconGlovesChanged": 7056,
"m_nHighestAppliedDamageTagTick": 9468,
"m_nHitBodyPart": 9212,
"m_nLastKillerIndex": 9240,
"m_flVelocityModifier": 9220,
"m_flViewmodelFOV": 8916,
"m_flViewmodelOffsetX": 8904,
"m_flViewmodelOffsetY": 8908,
"m_flViewmodelOffsetZ": 8912,
"m_grenadeParameterStashTime": 9280,
"m_iBlockingUseActionInProgress": 9196,
"m_iRetakesMVPBoostItem": 5948,
"m_iRetakesOffering": 5936,
"m_iRetakesOfferingCard": 5940,
"m_iShotsFired": 9212,
"m_ignoreLadderJumpTime": 9236,
"m_lastLandTime": 8852,
"m_nEconGlovesChanged": 7088,
"m_nHighestAppliedDamageTagTick": 9484,
"m_nHitBodyPart": 9228,
"m_nLastKillerIndex": 9256,
"m_nPrevArmorVal": 5488,
"m_nPrevGrenadeAmmoCount": 5492,
"m_nPrevHighestReceivedDamageTagTick": 9464,
"m_nRagdollDamageBone": 7060,
"m_nWhichBombZone": 9192,
"m_nPrevHighestReceivedDamageTagTick": 9480,
"m_nRagdollDamageBone": 7092,
"m_nWhichBombZone": 9208,
"m_pActionTrackingServices": 5432,
"m_pBulletServices": 5400,
"m_pBuyServices": 5416,
"m_pDamageReactServices": 5440,
"m_pGlowServices": 5424,
"m_pHostageServices": 5408,
"m_qDeathEyeAngles": 8868,
"m_qDeathEyeAngles": 8884,
"m_szLastPlaceName": 5468,
"m_szRagdollDamageWeaponName": 7088,
"m_thirdPersonHeading": 9072,
"m_unCurrentEquipmentValue": 9232,
"m_unFreezetimeEndEquipmentValue": 9236,
"m_szRagdollDamageWeaponName": 7120,
"m_thirdPersonHeading": 9088,
"m_unCurrentEquipmentValue": 9248,
"m_unFreezetimeEndEquipmentValue": 9252,
"m_unPreviousWeaponHash": 5496,
"m_unRoundStartEquipmentValue": 9234,
"m_unRoundStartEquipmentValue": 9250,
"m_unWeaponHash": 5500,
"m_vHeadConstraintOffset": 9128,
"m_vRagdollDamageForce": 7064,
"m_vRagdollDamagePosition": 7076,
"m_vRagdollServerOrigin": 7156,
"m_vecBulletHitModels": 9040,
"m_vecDeathInfoOrigin": 9252,
"m_vecPlayerPatchEconIndices": 8904,
"m_vecStashedGrenadeThrowPosition": 9284,
"m_vecStashedVelocity": 9296,
"m_vecThrowPositionHistory": 9332,
"m_vecVelocityHistory": 9356
"m_vHeadConstraintOffset": 9144,
"m_vRagdollDamageForce": 7096,
"m_vRagdollDamagePosition": 7108,
"m_vRagdollServerOrigin": 7188,
"m_vecBulletHitModels": 9056,
"m_vecDeathInfoOrigin": 9268,
"m_vecPlayerPatchEconIndices": 8920,
"m_vecStashedGrenadeThrowPosition": 9300,
"m_vecStashedVelocity": 9312,
"m_vecThrowPositionHistory": 9348,
"m_vecVelocityHistory": 9372
},
"metadata": [
{
@ -12032,18 +12053,23 @@
},
"C_PointWorldText": {
"fields": {
"m_Color": 3984,
"m_FontName": 3904,
"m_bEnabled": 3968,
"m_BackgroundMaterialName": 3976,
"m_Color": 4072,
"m_FontName": 3912,
"m_bDrawBackground": 4056,
"m_bEnabled": 4040,
"m_bForceRecreateNextUpdate": 3376,
"m_bFullbright": 3969,
"m_flDepthOffset": 3980,
"m_flFontSize": 3976,
"m_flWorldUnitsPerPx": 3972,
"m_messageText": 3392,
"m_nJustifyHorizontal": 3988,
"m_nJustifyVertical": 3992,
"m_nReorientMode": 3996
"m_bFullbright": 4041,
"m_flBackgroundBorderHeight": 4064,
"m_flBackgroundBorderWidth": 4060,
"m_flBackgroundWorldToUV": 4068,
"m_flDepthOffset": 4052,
"m_flFontSize": 4048,
"m_flWorldUnitsPerPx": 4044,
"m_messageText": 3400,
"m_nJustifyHorizontal": 4076,
"m_nJustifyVertical": 4080,
"m_nReorientMode": 4084
},
"metadata": [
{
@ -12056,6 +12082,11 @@
"type": "NetworkVarNames",
"type_name": "char"
},
{
"name": "m_BackgroundMaterialName",
"type": "NetworkVarNames",
"type_name": "char"
},
{
"name": "m_bEnabled",
"type": "NetworkVarNames",
@ -12081,6 +12112,26 @@
"type": "NetworkVarNames",
"type_name": "float"
},
{
"name": "m_bDrawBackground",
"type": "NetworkVarNames",
"type_name": "bool"
},
{
"name": "m_flBackgroundBorderWidth",
"type": "NetworkVarNames",
"type_name": "float"
},
{
"name": "m_flBackgroundBorderHeight",
"type": "NetworkVarNames",
"type_name": "float"
},
{
"name": "m_flBackgroundWorldToUV",
"type": "NetworkVarNames",
"type_name": "float"
},
{
"name": "m_Color",
"type": "NetworkVarNames",

View File

@ -1,12 +1,12 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
pub mod cs2_dumper {
pub mod schemas {
// Module: client.dll
// Class count: 426
// Class count: 427
// Enum count: 7
pub mod client_dll {
// Alignment: 4
@ -1241,78 +1241,78 @@ pub mod cs2_dumper {
pub const m_bIsBuyMenuOpen: usize = 0x15D2; // bool
pub const m_flTimeOfLastInjury: usize = 0x15D4; // GameTime_t
pub const m_flNextSprayDecalTime: usize = 0x15D8; // GameTime_t
pub const m_iRetakesOffering: usize = 0x1710; // int32
pub const m_iRetakesOfferingCard: usize = 0x1714; // int32
pub const m_bRetakesHasDefuseKit: usize = 0x1718; // bool
pub const m_bRetakesMVPLastRound: usize = 0x1719; // bool
pub const m_iRetakesMVPBoostItem: usize = 0x171C; // int32
pub const m_RetakesMVPBoostExtraUtility: usize = 0x1720; // loadout_slot_t
pub const m_bNeedToReApplyGloves: usize = 0x1740; // bool
pub const m_EconGloves: usize = 0x1748; // C_EconItemView
pub const m_nEconGlovesChanged: usize = 0x1B90; // uint8
pub const m_bMustSyncRagdollState: usize = 0x1B91; // bool
pub const m_nRagdollDamageBone: usize = 0x1B94; // int32
pub const m_vRagdollDamageForce: usize = 0x1B98; // Vector
pub const m_vRagdollDamagePosition: usize = 0x1BA4; // Vector
pub const m_szRagdollDamageWeaponName: usize = 0x1BB0; // char[64]
pub const m_bRagdollDamageHeadshot: usize = 0x1BF0; // bool
pub const m_vRagdollServerOrigin: usize = 0x1BF4; // Vector
pub const m_bLastHeadBoneTransformIsValid: usize = 0x2280; // bool
pub const m_lastLandTime: usize = 0x2284; // GameTime_t
pub const m_bOnGroundLastTick: usize = 0x2288; // bool
pub const m_qDeathEyeAngles: usize = 0x22A4; // QAngle
pub const m_bSkipOneHeadConstraintUpdate: usize = 0x22B0; // bool
pub const m_bLeftHanded: usize = 0x22B1; // bool
pub const m_fSwitchedHandednessTime: usize = 0x22B4; // GameTime_t
pub const m_flViewmodelOffsetX: usize = 0x22B8; // float32
pub const m_flViewmodelOffsetY: usize = 0x22BC; // float32
pub const m_flViewmodelOffsetZ: usize = 0x22C0; // float32
pub const m_flViewmodelFOV: usize = 0x22C4; // float32
pub const m_vecPlayerPatchEconIndices: usize = 0x22C8; // uint32[5]
pub const m_GunGameImmunityColor: usize = 0x2300; // Color
pub const m_vecBulletHitModels: usize = 0x2350; // CUtlVector<C_BulletHitModel*>
pub const m_bIsWalking: usize = 0x2368; // bool
pub const m_thirdPersonHeading: usize = 0x2370; // QAngle
pub const m_flSlopeDropOffset: usize = 0x2388; // float32
pub const m_flSlopeDropHeight: usize = 0x2398; // float32
pub const m_vHeadConstraintOffset: usize = 0x23A8; // Vector
pub const m_entitySpottedState: usize = 0x23C0; // EntitySpottedState_t
pub const m_bIsScoped: usize = 0x23D8; // bool
pub const m_bResumeZoom: usize = 0x23D9; // bool
pub const m_bIsDefusing: usize = 0x23DA; // bool
pub const m_bIsGrabbingHostage: usize = 0x23DB; // bool
pub const m_iBlockingUseActionInProgress: usize = 0x23DC; // CSPlayerBlockingUseAction_t
pub const m_flEmitSoundTime: usize = 0x23E0; // GameTime_t
pub const m_bInNoDefuseArea: usize = 0x23E4; // bool
pub const m_nWhichBombZone: usize = 0x23E8; // int32
pub const m_iShotsFired: usize = 0x23EC; // int32
pub const m_flFlinchStack: usize = 0x23F0; // float32
pub const m_flVelocityModifier: usize = 0x23F4; // float32
pub const m_flHitHeading: usize = 0x23F8; // float32
pub const m_nHitBodyPart: usize = 0x23FC; // int32
pub const m_bWaitForNoAttack: usize = 0x2400; // bool
pub const m_ignoreLadderJumpTime: usize = 0x2404; // float32
pub const m_bKilledByHeadshot: usize = 0x2409; // bool
pub const m_ArmorValue: usize = 0x240C; // int32
pub const m_unCurrentEquipmentValue: usize = 0x2410; // uint16
pub const m_unRoundStartEquipmentValue: usize = 0x2412; // uint16
pub const m_unFreezetimeEndEquipmentValue: usize = 0x2414; // uint16
pub const m_nLastKillerIndex: usize = 0x2418; // CEntityIndex
pub const m_bOldIsScoped: usize = 0x241C; // bool
pub const m_bHasDeathInfo: usize = 0x241D; // bool
pub const m_flDeathInfoTime: usize = 0x2420; // float32
pub const m_vecDeathInfoOrigin: usize = 0x2424; // Vector
pub const m_grenadeParameterStashTime: usize = 0x2430; // GameTime_t
pub const m_bGrenadeParametersStashed: usize = 0x2434; // bool
pub const m_angStashedShootAngles: usize = 0x2438; // QAngle
pub const m_vecStashedGrenadeThrowPosition: usize = 0x2444; // Vector
pub const m_vecStashedVelocity: usize = 0x2450; // Vector
pub const m_angShootAngleHistory: usize = 0x245C; // QAngle[2]
pub const m_vecThrowPositionHistory: usize = 0x2474; // Vector[2]
pub const m_vecVelocityHistory: usize = 0x248C; // Vector[2]
pub const m_PredictedDamageTags: usize = 0x24A8; // C_UtlVectorEmbeddedNetworkVar<PredictedDamageTag_t>
pub const m_nPrevHighestReceivedDamageTagTick: usize = 0x24F8; // GameTick_t
pub const m_nHighestAppliedDamageTagTick: usize = 0x24FC; // int32
pub const m_iRetakesOffering: usize = 0x1730; // int32
pub const m_iRetakesOfferingCard: usize = 0x1734; // int32
pub const m_bRetakesHasDefuseKit: usize = 0x1738; // bool
pub const m_bRetakesMVPLastRound: usize = 0x1739; // bool
pub const m_iRetakesMVPBoostItem: usize = 0x173C; // int32
pub const m_RetakesMVPBoostExtraUtility: usize = 0x1740; // loadout_slot_t
pub const m_bNeedToReApplyGloves: usize = 0x1760; // bool
pub const m_EconGloves: usize = 0x1768; // C_EconItemView
pub const m_nEconGlovesChanged: usize = 0x1BB0; // uint8
pub const m_bMustSyncRagdollState: usize = 0x1BB1; // bool
pub const m_nRagdollDamageBone: usize = 0x1BB4; // int32
pub const m_vRagdollDamageForce: usize = 0x1BB8; // Vector
pub const m_vRagdollDamagePosition: usize = 0x1BC4; // Vector
pub const m_szRagdollDamageWeaponName: usize = 0x1BD0; // char[64]
pub const m_bRagdollDamageHeadshot: usize = 0x1C10; // bool
pub const m_vRagdollServerOrigin: usize = 0x1C14; // Vector
pub const m_bLastHeadBoneTransformIsValid: usize = 0x2290; // bool
pub const m_lastLandTime: usize = 0x2294; // GameTime_t
pub const m_bOnGroundLastTick: usize = 0x2298; // bool
pub const m_qDeathEyeAngles: usize = 0x22B4; // QAngle
pub const m_bSkipOneHeadConstraintUpdate: usize = 0x22C0; // bool
pub const m_bLeftHanded: usize = 0x22C1; // bool
pub const m_fSwitchedHandednessTime: usize = 0x22C4; // GameTime_t
pub const m_flViewmodelOffsetX: usize = 0x22C8; // float32
pub const m_flViewmodelOffsetY: usize = 0x22CC; // float32
pub const m_flViewmodelOffsetZ: usize = 0x22D0; // float32
pub const m_flViewmodelFOV: usize = 0x22D4; // float32
pub const m_vecPlayerPatchEconIndices: usize = 0x22D8; // uint32[5]
pub const m_GunGameImmunityColor: usize = 0x2310; // Color
pub const m_vecBulletHitModels: usize = 0x2360; // CUtlVector<C_BulletHitModel*>
pub const m_bIsWalking: usize = 0x2378; // bool
pub const m_thirdPersonHeading: usize = 0x2380; // QAngle
pub const m_flSlopeDropOffset: usize = 0x2398; // float32
pub const m_flSlopeDropHeight: usize = 0x23A8; // float32
pub const m_vHeadConstraintOffset: usize = 0x23B8; // Vector
pub const m_entitySpottedState: usize = 0x23D0; // EntitySpottedState_t
pub const m_bIsScoped: usize = 0x23E8; // bool
pub const m_bResumeZoom: usize = 0x23E9; // bool
pub const m_bIsDefusing: usize = 0x23EA; // bool
pub const m_bIsGrabbingHostage: usize = 0x23EB; // bool
pub const m_iBlockingUseActionInProgress: usize = 0x23EC; // CSPlayerBlockingUseAction_t
pub const m_flEmitSoundTime: usize = 0x23F0; // GameTime_t
pub const m_bInNoDefuseArea: usize = 0x23F4; // bool
pub const m_nWhichBombZone: usize = 0x23F8; // int32
pub const m_iShotsFired: usize = 0x23FC; // int32
pub const m_flFlinchStack: usize = 0x2400; // float32
pub const m_flVelocityModifier: usize = 0x2404; // float32
pub const m_flHitHeading: usize = 0x2408; // float32
pub const m_nHitBodyPart: usize = 0x240C; // int32
pub const m_bWaitForNoAttack: usize = 0x2410; // bool
pub const m_ignoreLadderJumpTime: usize = 0x2414; // float32
pub const m_bKilledByHeadshot: usize = 0x2419; // bool
pub const m_ArmorValue: usize = 0x241C; // int32
pub const m_unCurrentEquipmentValue: usize = 0x2420; // uint16
pub const m_unRoundStartEquipmentValue: usize = 0x2422; // uint16
pub const m_unFreezetimeEndEquipmentValue: usize = 0x2424; // uint16
pub const m_nLastKillerIndex: usize = 0x2428; // CEntityIndex
pub const m_bOldIsScoped: usize = 0x242C; // bool
pub const m_bHasDeathInfo: usize = 0x242D; // bool
pub const m_flDeathInfoTime: usize = 0x2430; // float32
pub const m_vecDeathInfoOrigin: usize = 0x2434; // Vector
pub const m_grenadeParameterStashTime: usize = 0x2440; // GameTime_t
pub const m_bGrenadeParametersStashed: usize = 0x2444; // bool
pub const m_angStashedShootAngles: usize = 0x2448; // QAngle
pub const m_vecStashedGrenadeThrowPosition: usize = 0x2454; // Vector
pub const m_vecStashedVelocity: usize = 0x2460; // Vector
pub const m_angShootAngleHistory: usize = 0x246C; // QAngle[2]
pub const m_vecThrowPositionHistory: usize = 0x2484; // Vector[2]
pub const m_vecVelocityHistory: usize = 0x249C; // Vector[2]
pub const m_PredictedDamageTags: usize = 0x24B8; // C_UtlVectorEmbeddedNetworkVar<PredictedDamageTag_t>
pub const m_nPrevHighestReceivedDamageTagTick: usize = 0x2508; // GameTick_t
pub const m_nHighestAppliedDamageTagTick: usize = 0x250C; // int32
}
// Parent: C_RagdollProp
// Field count: 7
@ -2383,9 +2383,9 @@ pub mod cs2_dumper {
// Parent: C_CSPlayerPawn
// Field count: 3
pub mod C_CSGO_PreviewPlayer {
pub const m_animgraph: usize = 0x3A30; // CUtlString
pub const m_animgraphCharacterModeString: usize = 0x3A38; // CGlobalSymbol
pub const m_flInitialModelScale: usize = 0x3A40; // float32
pub const m_animgraph: usize = 0x3A40; // CUtlString
pub const m_animgraphCharacterModeString: usize = 0x3A48; // CGlobalSymbol
pub const m_flInitialModelScale: usize = 0x3A50; // float32
}
// Parent: CSkeletonAnimationController
// Field count: 14
@ -6182,40 +6182,50 @@ pub mod cs2_dumper {
pub const m_szAnimClass: usize = 0xE88; // CGlobalSymbol
}
// Parent: C_ModelPointEntity
// Field count: 12
// Field count: 17
//
// Metadata:
// NetworkVarNames: m_messageText (char)
// NetworkVarNames: m_FontName (char)
// NetworkVarNames: m_BackgroundMaterialName (char)
// NetworkVarNames: m_bEnabled (bool)
// NetworkVarNames: m_bFullbright (bool)
// NetworkVarNames: m_flWorldUnitsPerPx (float)
// NetworkVarNames: m_flFontSize (float)
// NetworkVarNames: m_flDepthOffset (float)
// NetworkVarNames: m_bDrawBackground (bool)
// NetworkVarNames: m_flBackgroundBorderWidth (float)
// NetworkVarNames: m_flBackgroundBorderHeight (float)
// NetworkVarNames: m_flBackgroundWorldToUV (float)
// NetworkVarNames: m_Color (Color)
// NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t)
// NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t)
// NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t)
pub mod C_PointWorldText {
pub const m_bForceRecreateNextUpdate: usize = 0xD30; // bool
pub const m_messageText: usize = 0xD40; // char[512]
pub const m_FontName: usize = 0xF40; // char[64]
pub const m_bEnabled: usize = 0xF80; // bool
pub const m_bFullbright: usize = 0xF81; // bool
pub const m_flWorldUnitsPerPx: usize = 0xF84; // float32
pub const m_flFontSize: usize = 0xF88; // float32
pub const m_flDepthOffset: usize = 0xF8C; // float32
pub const m_Color: usize = 0xF90; // Color
pub const m_nJustifyHorizontal: usize = 0xF94; // PointWorldTextJustifyHorizontal_t
pub const m_nJustifyVertical: usize = 0xF98; // PointWorldTextJustifyVertical_t
pub const m_nReorientMode: usize = 0xF9C; // PointWorldTextReorientMode_t
pub const m_messageText: usize = 0xD48; // char[512]
pub const m_FontName: usize = 0xF48; // char[64]
pub const m_BackgroundMaterialName: usize = 0xF88; // char[64]
pub const m_bEnabled: usize = 0xFC8; // bool
pub const m_bFullbright: usize = 0xFC9; // bool
pub const m_flWorldUnitsPerPx: usize = 0xFCC; // float32
pub const m_flFontSize: usize = 0xFD0; // float32
pub const m_flDepthOffset: usize = 0xFD4; // float32
pub const m_bDrawBackground: usize = 0xFD8; // bool
pub const m_flBackgroundBorderWidth: usize = 0xFDC; // float32
pub const m_flBackgroundBorderHeight: usize = 0xFE0; // float32
pub const m_flBackgroundWorldToUV: usize = 0xFE4; // float32
pub const m_Color: usize = 0xFE8; // Color
pub const m_nJustifyHorizontal: usize = 0xFEC; // PointWorldTextJustifyHorizontal_t
pub const m_nJustifyVertical: usize = 0xFF0; // PointWorldTextJustifyVertical_t
pub const m_nReorientMode: usize = 0xFF4; // PointWorldTextReorientMode_t
}
// Parent: C_BaseGrenade
// Field count: 0
pub mod CBumpMineProjectile {
}
// Parent: CBasePlayerController
// Field count: 64
// Field count: 65
//
// Metadata:
// MNetworkUserGroupProxy
@ -6271,6 +6281,7 @@ pub mod cs2_dumper {
// NetworkVarNames: m_iMusicKitID (int)
// NetworkVarNames: m_iMusicKitMVPs (int)
// NetworkVarNames: m_iMVPs (int)
// NetworkVarNames: m_bFireBulletsSeedSynchronized (bool)
pub mod CCSPlayerController {
pub const m_pInGameMoneyServices: usize = 0x720; // CCSPlayerController_InGameMoneyServices*
pub const m_pInventoryServices: usize = 0x728; // CCSPlayerController_InventoryServices*
@ -6336,6 +6347,7 @@ pub mod cs2_dumper {
pub const m_iMusicKitMVPs: usize = 0x84C; // int32
pub const m_iMVPs: usize = 0x850; // int32
pub const m_bIsPlayerNameDirty: usize = 0x854; // bool
pub const m_bFireBulletsSeedSynchronized: usize = 0x855; // bool
}
// Parent: C_CSWeaponBaseGun
// Field count: 0
@ -6763,6 +6775,19 @@ pub mod cs2_dumper {
// Field count: 0
pub mod C_WeaponM4A1Silencer {
}
// Parent: C_PointEntity
// Field count: 9
pub mod CMapInfo {
pub const m_iBuyingStatus: usize = 0x568; // int32
pub const m_flBombRadius: usize = 0x56C; // float32
pub const m_iPetPopulation: usize = 0x570; // int32
pub const m_bUseNormalSpawnsForDM: usize = 0x574; // bool
pub const m_bDisableAutoGeneratedDMSpawns: usize = 0x575; // bool
pub const m_flBotMaxVisionDistance: usize = 0x578; // float32
pub const m_iHostageCount: usize = 0x57C; // int32
pub const m_bFadePlayerVisibilityFarZ: usize = 0x580; // bool
pub const m_bRainTraceToSkyEnabled: usize = 0x581; // bool
}
// Parent: CBaseAnimGraph
// Field count: 30
//

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
namespace CS2Dumper.Schemas {
// Module: engine2.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
#pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
namespace CS2Dumper.Schemas {
// Module: host.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
#pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,4 +1,4 @@
{
"build_number": 14048,
"timestamp": "2024-11-13T04:17:13.134762200+00:00"
"build_number": 14049,
"timestamp": "2024-11-13T23:51:03.891260400+00:00"
}

View File

@ -1,46 +1,46 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
namespace CS2Dumper.Interfaces {
// Module: animationsystem.dll
public static class AnimationsystemDll {
public const nint AnimationSystemUtils_001 = 0x5FFC88;
public const nint AnimationSystem_001 = 0x5F7BB0;
public const nint AnimationSystemUtils_001 = 0x600DC8;
public const nint AnimationSystem_001 = 0x5F8CF0;
}
// Module: client.dll
public static class ClientDll {
public const nint ClientToolsInfo_001 = 0x183ABD0;
public const nint EmptyWorldService001_Client = 0x17F5E60;
public const nint GameClientExports001 = 0x1837888;
public const nint LegacyGameUI001 = 0x18579C0;
public const nint Source2Client002 = 0x1A3A360;
public const nint Source2ClientConfig001 = 0x19DA600;
public const nint Source2ClientPrediction001 = 0x1842980;
public const nint Source2ClientUI001 = 0x1856360;
public const nint ClientToolsInfo_001 = 0x184BAD0;
public const nint EmptyWorldService001_Client = 0x1806E50;
public const nint GameClientExports001 = 0x1848788;
public const nint LegacyGameUI001 = 0x1869270;
public const nint Source2Client002 = 0x1A4BD40;
public const nint Source2ClientConfig001 = 0x19EBF70;
public const nint Source2ClientPrediction001 = 0x1853B80;
public const nint Source2ClientUI001 = 0x1867690;
}
// Module: engine2.dll
public static class Engine2Dll {
public const nint BenchmarkService001 = 0x535B50;
public const nint BugService001 = 0x5CE870;
public const nint BugService001 = 0x5CE850;
public const nint ClientServerEngineLoopService_001 = 0x536870;
public const nint EngineGameUI001 = 0x533AE0;
public const nint EngineServiceMgr001 = 0x60F6E0;
public const nint GameEventSystemClientV001 = 0x60F9E0;
public const nint GameEventSystemServerV001 = 0x60FB20;
public const nint EngineServiceMgr001 = 0x60F6C0;
public const nint GameEventSystemClientV001 = 0x60F9C0;
public const nint GameEventSystemServerV001 = 0x60FB00;
public const nint GameResourceServiceClientV001 = 0x535C50;
public const nint GameResourceServiceServerV001 = 0x535CB0;
public const nint GameUIService_001 = 0x5CEB70;
public const nint GameUIService_001 = 0x5CEB50;
public const nint HostStateMgr001 = 0x536760;
public const nint INETSUPPORT_001 = 0x52F060;
public const nint InputService_001 = 0x5CEE80;
public const nint InputService_001 = 0x5CEE60;
public const nint KeyValueCache001 = 0x536810;
public const nint MapListService_001 = 0x60DE80;
public const nint NetworkClientService_001 = 0x60E010;
public const nint MapListService_001 = 0x60DE60;
public const nint NetworkClientService_001 = 0x60DFF0;
public const nint NetworkP2PService_001 = 0x535F60;
public const nint NetworkServerService_001 = 0x60E3A0;
public const nint NetworkServerService_001 = 0x60E380;
public const nint NetworkService_001 = 0x5360B0;
public const nint RenderService_001 = 0x60E600;
public const nint ScreenshotService001 = 0x60E8A0;
public const nint RenderService_001 = 0x60E5E0;
public const nint ScreenshotService001 = 0x60E880;
public const nint SimpleEngineLoopService_001 = 0x536980;
public const nint SoundService_001 = 0x5360F0;
public const nint Source2EngineToClient001 = 0x533180;
@ -48,7 +48,7 @@ namespace CS2Dumper.Interfaces {
public const nint Source2EngineToServer001 = 0x533278;
public const nint Source2EngineToServerStringTable001 = 0x5332A0;
public const nint SplitScreenService_001 = 0x5363D0;
public const nint StatsService_001 = 0x60ECD0;
public const nint StatsService_001 = 0x60ECB0;
public const nint ToolService_001 = 0x536590;
public const nint VENGINE_GAMEUIFUNCS_VERSION005 = 0x533B70;
public const nint VProfService_001 = 0x5365D0;
@ -71,7 +71,7 @@ namespace CS2Dumper.Interfaces {
}
// Module: imemanager.dll
public static class ImemanagerDll {
public const nint IMEManager001 = 0x2E8D0;
public const nint IMEManager001 = 0x2E940;
}
// Module: inputsystem.dll
public static class InputsystemDll {
@ -84,8 +84,8 @@ namespace CS2Dumper.Interfaces {
}
// Module: matchmaking.dll
public static class MatchmakingDll {
public const nint GameTypes001 = 0x1A31B0;
public const nint MATCHFRAMEWORK_001 = 0x1AB380;
public const nint GameTypes001 = 0x1A41B0;
public const nint MATCHFRAMEWORK_001 = 0x1AC380;
}
// Module: materialsystem2.dll
public static class Materialsystem2Dll {
@ -124,7 +124,7 @@ namespace CS2Dumper.Interfaces {
}
// Module: particles.dll
public static class ParticlesDll {
public const nint ParticleSystemMgr003 = 0x5E2430;
public const nint ParticleSystemMgr003 = 0x5E2370;
}
// Module: pulse_system.dll
public static class PulseSystemDll {
@ -147,9 +147,9 @@ namespace CS2Dumper.Interfaces {
}
// Module: scenesystem.dll
public static class ScenesystemDll {
public const nint RenderingPipelines_001 = 0x5CDB10;
public const nint SceneSystem_002 = 0x7ACFE0;
public const nint SceneUtils_001 = 0x5CE360;
public const nint RenderingPipelines_001 = 0x5CEB20;
public const nint SceneSystem_002 = 0x7ADFF0;
public const nint SceneUtils_001 = 0x5CF370;
}
// Module: schemasystem.dll
public static class SchemasystemDll {
@ -157,16 +157,16 @@ namespace CS2Dumper.Interfaces {
}
// Module: server.dll
public static class ServerDll {
public const nint EmptyWorldService001_Server = 0x136EAA0;
public const nint EntitySubclassUtilsV001 = 0x131F330;
public const nint NavGameTest001 = 0x140E808;
public const nint ServerToolsInfo_001 = 0x13C4408;
public const nint Source2GameClients001 = 0x13BE2B0;
public const nint Source2GameDirector001 = 0x14F1DC0;
public const nint Source2GameEntities001 = 0x13C4330;
public const nint Source2Server001 = 0x13C41A0;
public const nint Source2ServerConfig001 = 0x15AE638;
public const nint customnavsystem001 = 0x1303A98;
public const nint EmptyWorldService001_Server = 0x136EB30;
public const nint EntitySubclassUtilsV001 = 0x131F3E0;
public const nint NavGameTest001 = 0x140EB88;
public const nint ServerToolsInfo_001 = 0x13C4498;
public const nint Source2GameClients001 = 0x13BE340;
public const nint Source2GameDirector001 = 0x14F2140;
public const nint Source2GameEntities001 = 0x13C43C0;
public const nint Source2Server001 = 0x13C4230;
public const nint Source2ServerConfig001 = 0x15AEB28;
public const nint customnavsystem001 = 0x1303B48;
}
// Module: soundsystem.dll
public static class SoundsystemDll {
@ -204,10 +204,10 @@ namespace CS2Dumper.Interfaces {
}
// Module: tier0.dll
public static class Tier0Dll {
public const nint TestScriptMgr001 = 0x37B9F0;
public const nint VEngineCvar007 = 0x38A4F0;
public const nint VProcessUtils002 = 0x37B900;
public const nint VStringTokenSystem001 = 0x3A2F00;
public const nint TestScriptMgr001 = 0x37BA30;
public const nint VEngineCvar007 = 0x38A530;
public const nint VProcessUtils002 = 0x37B940;
public const nint VStringTokenSystem001 = 0x3A2F40;
}
// Module: v8system.dll
public static class V8systemDll {

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
#pragma once
@ -9,43 +9,43 @@ namespace cs2_dumper {
namespace interfaces {
// Module: animationsystem.dll
namespace animationsystem_dll {
constexpr std::ptrdiff_t AnimationSystemUtils_001 = 0x5FFC88;
constexpr std::ptrdiff_t AnimationSystem_001 = 0x5F7BB0;
constexpr std::ptrdiff_t AnimationSystemUtils_001 = 0x600DC8;
constexpr std::ptrdiff_t AnimationSystem_001 = 0x5F8CF0;
}
// Module: client.dll
namespace client_dll {
constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x183ABD0;
constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x17F5E60;
constexpr std::ptrdiff_t GameClientExports001 = 0x1837888;
constexpr std::ptrdiff_t LegacyGameUI001 = 0x18579C0;
constexpr std::ptrdiff_t Source2Client002 = 0x1A3A360;
constexpr std::ptrdiff_t Source2ClientConfig001 = 0x19DA600;
constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x1842980;
constexpr std::ptrdiff_t Source2ClientUI001 = 0x1856360;
constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x184BAD0;
constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x1806E50;
constexpr std::ptrdiff_t GameClientExports001 = 0x1848788;
constexpr std::ptrdiff_t LegacyGameUI001 = 0x1869270;
constexpr std::ptrdiff_t Source2Client002 = 0x1A4BD40;
constexpr std::ptrdiff_t Source2ClientConfig001 = 0x19EBF70;
constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x1853B80;
constexpr std::ptrdiff_t Source2ClientUI001 = 0x1867690;
}
// Module: engine2.dll
namespace engine2_dll {
constexpr std::ptrdiff_t BenchmarkService001 = 0x535B50;
constexpr std::ptrdiff_t BugService001 = 0x5CE870;
constexpr std::ptrdiff_t BugService001 = 0x5CE850;
constexpr std::ptrdiff_t ClientServerEngineLoopService_001 = 0x536870;
constexpr std::ptrdiff_t EngineGameUI001 = 0x533AE0;
constexpr std::ptrdiff_t EngineServiceMgr001 = 0x60F6E0;
constexpr std::ptrdiff_t GameEventSystemClientV001 = 0x60F9E0;
constexpr std::ptrdiff_t GameEventSystemServerV001 = 0x60FB20;
constexpr std::ptrdiff_t EngineServiceMgr001 = 0x60F6C0;
constexpr std::ptrdiff_t GameEventSystemClientV001 = 0x60F9C0;
constexpr std::ptrdiff_t GameEventSystemServerV001 = 0x60FB00;
constexpr std::ptrdiff_t GameResourceServiceClientV001 = 0x535C50;
constexpr std::ptrdiff_t GameResourceServiceServerV001 = 0x535CB0;
constexpr std::ptrdiff_t GameUIService_001 = 0x5CEB70;
constexpr std::ptrdiff_t GameUIService_001 = 0x5CEB50;
constexpr std::ptrdiff_t HostStateMgr001 = 0x536760;
constexpr std::ptrdiff_t INETSUPPORT_001 = 0x52F060;
constexpr std::ptrdiff_t InputService_001 = 0x5CEE80;
constexpr std::ptrdiff_t InputService_001 = 0x5CEE60;
constexpr std::ptrdiff_t KeyValueCache001 = 0x536810;
constexpr std::ptrdiff_t MapListService_001 = 0x60DE80;
constexpr std::ptrdiff_t NetworkClientService_001 = 0x60E010;
constexpr std::ptrdiff_t MapListService_001 = 0x60DE60;
constexpr std::ptrdiff_t NetworkClientService_001 = 0x60DFF0;
constexpr std::ptrdiff_t NetworkP2PService_001 = 0x535F60;
constexpr std::ptrdiff_t NetworkServerService_001 = 0x60E3A0;
constexpr std::ptrdiff_t NetworkServerService_001 = 0x60E380;
constexpr std::ptrdiff_t NetworkService_001 = 0x5360B0;
constexpr std::ptrdiff_t RenderService_001 = 0x60E600;
constexpr std::ptrdiff_t ScreenshotService001 = 0x60E8A0;
constexpr std::ptrdiff_t RenderService_001 = 0x60E5E0;
constexpr std::ptrdiff_t ScreenshotService001 = 0x60E880;
constexpr std::ptrdiff_t SimpleEngineLoopService_001 = 0x536980;
constexpr std::ptrdiff_t SoundService_001 = 0x5360F0;
constexpr std::ptrdiff_t Source2EngineToClient001 = 0x533180;
@ -53,7 +53,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t Source2EngineToServer001 = 0x533278;
constexpr std::ptrdiff_t Source2EngineToServerStringTable001 = 0x5332A0;
constexpr std::ptrdiff_t SplitScreenService_001 = 0x5363D0;
constexpr std::ptrdiff_t StatsService_001 = 0x60ECD0;
constexpr std::ptrdiff_t StatsService_001 = 0x60ECB0;
constexpr std::ptrdiff_t ToolService_001 = 0x536590;
constexpr std::ptrdiff_t VENGINE_GAMEUIFUNCS_VERSION005 = 0x533B70;
constexpr std::ptrdiff_t VProfService_001 = 0x5365D0;
@ -76,7 +76,7 @@ namespace cs2_dumper {
}
// Module: imemanager.dll
namespace imemanager_dll {
constexpr std::ptrdiff_t IMEManager001 = 0x2E8D0;
constexpr std::ptrdiff_t IMEManager001 = 0x2E940;
}
// Module: inputsystem.dll
namespace inputsystem_dll {
@ -89,8 +89,8 @@ namespace cs2_dumper {
}
// Module: matchmaking.dll
namespace matchmaking_dll {
constexpr std::ptrdiff_t GameTypes001 = 0x1A31B0;
constexpr std::ptrdiff_t MATCHFRAMEWORK_001 = 0x1AB380;
constexpr std::ptrdiff_t GameTypes001 = 0x1A41B0;
constexpr std::ptrdiff_t MATCHFRAMEWORK_001 = 0x1AC380;
}
// Module: materialsystem2.dll
namespace materialsystem2_dll {
@ -129,7 +129,7 @@ namespace cs2_dumper {
}
// Module: particles.dll
namespace particles_dll {
constexpr std::ptrdiff_t ParticleSystemMgr003 = 0x5E2430;
constexpr std::ptrdiff_t ParticleSystemMgr003 = 0x5E2370;
}
// Module: pulse_system.dll
namespace pulse_system_dll {
@ -152,9 +152,9 @@ namespace cs2_dumper {
}
// Module: scenesystem.dll
namespace scenesystem_dll {
constexpr std::ptrdiff_t RenderingPipelines_001 = 0x5CDB10;
constexpr std::ptrdiff_t SceneSystem_002 = 0x7ACFE0;
constexpr std::ptrdiff_t SceneUtils_001 = 0x5CE360;
constexpr std::ptrdiff_t RenderingPipelines_001 = 0x5CEB20;
constexpr std::ptrdiff_t SceneSystem_002 = 0x7ADFF0;
constexpr std::ptrdiff_t SceneUtils_001 = 0x5CF370;
}
// Module: schemasystem.dll
namespace schemasystem_dll {
@ -162,16 +162,16 @@ namespace cs2_dumper {
}
// Module: server.dll
namespace server_dll {
constexpr std::ptrdiff_t EmptyWorldService001_Server = 0x136EAA0;
constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x131F330;
constexpr std::ptrdiff_t NavGameTest001 = 0x140E808;
constexpr std::ptrdiff_t ServerToolsInfo_001 = 0x13C4408;
constexpr std::ptrdiff_t Source2GameClients001 = 0x13BE2B0;
constexpr std::ptrdiff_t Source2GameDirector001 = 0x14F1DC0;
constexpr std::ptrdiff_t Source2GameEntities001 = 0x13C4330;
constexpr std::ptrdiff_t Source2Server001 = 0x13C41A0;
constexpr std::ptrdiff_t Source2ServerConfig001 = 0x15AE638;
constexpr std::ptrdiff_t customnavsystem001 = 0x1303A98;
constexpr std::ptrdiff_t EmptyWorldService001_Server = 0x136EB30;
constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x131F3E0;
constexpr std::ptrdiff_t NavGameTest001 = 0x140EB88;
constexpr std::ptrdiff_t ServerToolsInfo_001 = 0x13C4498;
constexpr std::ptrdiff_t Source2GameClients001 = 0x13BE340;
constexpr std::ptrdiff_t Source2GameDirector001 = 0x14F2140;
constexpr std::ptrdiff_t Source2GameEntities001 = 0x13C43C0;
constexpr std::ptrdiff_t Source2Server001 = 0x13C4230;
constexpr std::ptrdiff_t Source2ServerConfig001 = 0x15AEB28;
constexpr std::ptrdiff_t customnavsystem001 = 0x1303B48;
}
// Module: soundsystem.dll
namespace soundsystem_dll {
@ -209,10 +209,10 @@ namespace cs2_dumper {
}
// Module: tier0.dll
namespace tier0_dll {
constexpr std::ptrdiff_t TestScriptMgr001 = 0x37B9F0;
constexpr std::ptrdiff_t VEngineCvar007 = 0x38A4F0;
constexpr std::ptrdiff_t VProcessUtils002 = 0x37B900;
constexpr std::ptrdiff_t VStringTokenSystem001 = 0x3A2F00;
constexpr std::ptrdiff_t TestScriptMgr001 = 0x37BA30;
constexpr std::ptrdiff_t VEngineCvar007 = 0x38A530;
constexpr std::ptrdiff_t VProcessUtils002 = 0x37B940;
constexpr std::ptrdiff_t VStringTokenSystem001 = 0x3A2F40;
}
// Module: v8system.dll
namespace v8system_dll {

View File

@ -1,40 +1,40 @@
{
"animationsystem.dll": {
"AnimationSystemUtils_001": 6290568,
"AnimationSystem_001": 6257584
"AnimationSystemUtils_001": 6294984,
"AnimationSystem_001": 6262000
},
"client.dll": {
"ClientToolsInfo_001": 25406416,
"EmptyWorldService001_Client": 25124448,
"GameClientExports001": 25393288,
"LegacyGameUI001": 25524672,
"Source2Client002": 27501408,
"Source2ClientConfig001": 27108864,
"Source2ClientPrediction001": 25438592,
"Source2ClientUI001": 25518944
"ClientToolsInfo_001": 25475792,
"EmptyWorldService001_Client": 25194064,
"GameClientExports001": 25462664,
"LegacyGameUI001": 25596528,
"Source2Client002": 27573568,
"Source2ClientConfig001": 27180912,
"Source2ClientPrediction001": 25508736,
"Source2ClientUI001": 25589392
},
"engine2.dll": {
"BenchmarkService001": 5462864,
"BugService001": 6088816,
"BugService001": 6088784,
"ClientServerEngineLoopService_001": 5466224,
"EngineGameUI001": 5454560,
"EngineServiceMgr001": 6354656,
"GameEventSystemClientV001": 6355424,
"GameEventSystemServerV001": 6355744,
"EngineServiceMgr001": 6354624,
"GameEventSystemClientV001": 6355392,
"GameEventSystemServerV001": 6355712,
"GameResourceServiceClientV001": 5463120,
"GameResourceServiceServerV001": 5463216,
"GameUIService_001": 6089584,
"GameUIService_001": 6089552,
"HostStateMgr001": 5465952,
"INETSUPPORT_001": 5435488,
"InputService_001": 6090368,
"InputService_001": 6090336,
"KeyValueCache001": 5466128,
"MapListService_001": 6348416,
"NetworkClientService_001": 6348816,
"MapListService_001": 6348384,
"NetworkClientService_001": 6348784,
"NetworkP2PService_001": 5463904,
"NetworkServerService_001": 6349728,
"NetworkServerService_001": 6349696,
"NetworkService_001": 5464240,
"RenderService_001": 6350336,
"ScreenshotService001": 6351008,
"RenderService_001": 6350304,
"ScreenshotService001": 6350976,
"SimpleEngineLoopService_001": 5466496,
"SoundService_001": 5464304,
"Source2EngineToClient001": 5452160,
@ -42,7 +42,7 @@
"Source2EngineToServer001": 5452408,
"Source2EngineToServerStringTable001": 5452448,
"SplitScreenService_001": 5465040,
"StatsService_001": 6352080,
"StatsService_001": 6352048,
"ToolService_001": 5465488,
"VENGINE_GAMEUIFUNCS_VERSION005": 5454704,
"VProfService_001": 5465552
@ -62,7 +62,7 @@
"Source2Host001": 1275056
},
"imemanager.dll": {
"IMEManager001": 190672
"IMEManager001": 190784
},
"inputsystem.dll": {
"InputStackSystemVersion001": 224112,
@ -72,8 +72,8 @@
"Localize_001": 240336
},
"matchmaking.dll": {
"GameTypes001": 1716656,
"MATCHFRAMEWORK_001": 1749888
"GameTypes001": 1720752,
"MATCHFRAMEWORK_001": 1753984
},
"materialsystem2.dll": {
"FontManager_001": 1127216,
@ -104,7 +104,7 @@
"PanoramaUIClient001": 2664528
},
"particles.dll": {
"ParticleSystemMgr003": 6169648
"ParticleSystemMgr003": 6169456
},
"pulse_system.dll": {
"IPulseSystem_001": 1352256
@ -122,24 +122,24 @@
"SceneFileCache002": 463440
},
"scenesystem.dll": {
"RenderingPipelines_001": 6085392,
"SceneSystem_002": 8048608,
"SceneUtils_001": 6087520
"RenderingPipelines_001": 6089504,
"SceneSystem_002": 8052720,
"SceneUtils_001": 6091632
},
"schemasystem.dll": {
"SchemaSystem_001": 386960
},
"server.dll": {
"EmptyWorldService001_Server": 20376224,
"EntitySubclassUtilsV001": 20050736,
"NavGameTest001": 21030920,
"ServerToolsInfo_001": 20726792,
"Source2GameClients001": 20701872,
"Source2GameDirector001": 21962176,
"Source2GameEntities001": 20726576,
"Source2Server001": 20726176,
"Source2ServerConfig001": 22734392,
"customnavsystem001": 19937944
"EmptyWorldService001_Server": 20376368,
"EntitySubclassUtilsV001": 20050912,
"NavGameTest001": 21031816,
"ServerToolsInfo_001": 20726936,
"Source2GameClients001": 20702016,
"Source2GameDirector001": 21963072,
"Source2GameEntities001": 20726720,
"Source2Server001": 20726320,
"Source2ServerConfig001": 22735656,
"customnavsystem001": 19938120
},
"soundsystem.dll": {
"SoundOpSystem001": 3779648,
@ -173,10 +173,10 @@
"p2pvoicesingleton002": 21430496
},
"tier0.dll": {
"TestScriptMgr001": 3652080,
"VEngineCvar007": 3712240,
"VProcessUtils002": 3651840,
"VStringTokenSystem001": 3813120
"TestScriptMgr001": 3652144,
"VEngineCvar007": 3712304,
"VProcessUtils002": 3651904,
"VStringTokenSystem001": 3813184
},
"v8system.dll": {
"Source2V8System001": 181360

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
#![allow(non_upper_case_globals, unused)]
@ -7,43 +7,43 @@ pub mod cs2_dumper {
pub mod interfaces {
// Module: animationsystem.dll
pub mod animationsystem_dll {
pub const AnimationSystemUtils_001: usize = 0x5FFC88;
pub const AnimationSystem_001: usize = 0x5F7BB0;
pub const AnimationSystemUtils_001: usize = 0x600DC8;
pub const AnimationSystem_001: usize = 0x5F8CF0;
}
// Module: client.dll
pub mod client_dll {
pub const ClientToolsInfo_001: usize = 0x183ABD0;
pub const EmptyWorldService001_Client: usize = 0x17F5E60;
pub const GameClientExports001: usize = 0x1837888;
pub const LegacyGameUI001: usize = 0x18579C0;
pub const Source2Client002: usize = 0x1A3A360;
pub const Source2ClientConfig001: usize = 0x19DA600;
pub const Source2ClientPrediction001: usize = 0x1842980;
pub const Source2ClientUI001: usize = 0x1856360;
pub const ClientToolsInfo_001: usize = 0x184BAD0;
pub const EmptyWorldService001_Client: usize = 0x1806E50;
pub const GameClientExports001: usize = 0x1848788;
pub const LegacyGameUI001: usize = 0x1869270;
pub const Source2Client002: usize = 0x1A4BD40;
pub const Source2ClientConfig001: usize = 0x19EBF70;
pub const Source2ClientPrediction001: usize = 0x1853B80;
pub const Source2ClientUI001: usize = 0x1867690;
}
// Module: engine2.dll
pub mod engine2_dll {
pub const BenchmarkService001: usize = 0x535B50;
pub const BugService001: usize = 0x5CE870;
pub const BugService001: usize = 0x5CE850;
pub const ClientServerEngineLoopService_001: usize = 0x536870;
pub const EngineGameUI001: usize = 0x533AE0;
pub const EngineServiceMgr001: usize = 0x60F6E0;
pub const GameEventSystemClientV001: usize = 0x60F9E0;
pub const GameEventSystemServerV001: usize = 0x60FB20;
pub const EngineServiceMgr001: usize = 0x60F6C0;
pub const GameEventSystemClientV001: usize = 0x60F9C0;
pub const GameEventSystemServerV001: usize = 0x60FB00;
pub const GameResourceServiceClientV001: usize = 0x535C50;
pub const GameResourceServiceServerV001: usize = 0x535CB0;
pub const GameUIService_001: usize = 0x5CEB70;
pub const GameUIService_001: usize = 0x5CEB50;
pub const HostStateMgr001: usize = 0x536760;
pub const INETSUPPORT_001: usize = 0x52F060;
pub const InputService_001: usize = 0x5CEE80;
pub const InputService_001: usize = 0x5CEE60;
pub const KeyValueCache001: usize = 0x536810;
pub const MapListService_001: usize = 0x60DE80;
pub const NetworkClientService_001: usize = 0x60E010;
pub const MapListService_001: usize = 0x60DE60;
pub const NetworkClientService_001: usize = 0x60DFF0;
pub const NetworkP2PService_001: usize = 0x535F60;
pub const NetworkServerService_001: usize = 0x60E3A0;
pub const NetworkServerService_001: usize = 0x60E380;
pub const NetworkService_001: usize = 0x5360B0;
pub const RenderService_001: usize = 0x60E600;
pub const ScreenshotService001: usize = 0x60E8A0;
pub const RenderService_001: usize = 0x60E5E0;
pub const ScreenshotService001: usize = 0x60E880;
pub const SimpleEngineLoopService_001: usize = 0x536980;
pub const SoundService_001: usize = 0x5360F0;
pub const Source2EngineToClient001: usize = 0x533180;
@ -51,7 +51,7 @@ pub mod cs2_dumper {
pub const Source2EngineToServer001: usize = 0x533278;
pub const Source2EngineToServerStringTable001: usize = 0x5332A0;
pub const SplitScreenService_001: usize = 0x5363D0;
pub const StatsService_001: usize = 0x60ECD0;
pub const StatsService_001: usize = 0x60ECB0;
pub const ToolService_001: usize = 0x536590;
pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x533B70;
pub const VProfService_001: usize = 0x5365D0;
@ -74,7 +74,7 @@ pub mod cs2_dumper {
}
// Module: imemanager.dll
pub mod imemanager_dll {
pub const IMEManager001: usize = 0x2E8D0;
pub const IMEManager001: usize = 0x2E940;
}
// Module: inputsystem.dll
pub mod inputsystem_dll {
@ -87,8 +87,8 @@ pub mod cs2_dumper {
}
// Module: matchmaking.dll
pub mod matchmaking_dll {
pub const GameTypes001: usize = 0x1A31B0;
pub const MATCHFRAMEWORK_001: usize = 0x1AB380;
pub const GameTypes001: usize = 0x1A41B0;
pub const MATCHFRAMEWORK_001: usize = 0x1AC380;
}
// Module: materialsystem2.dll
pub mod materialsystem2_dll {
@ -127,7 +127,7 @@ pub mod cs2_dumper {
}
// Module: particles.dll
pub mod particles_dll {
pub const ParticleSystemMgr003: usize = 0x5E2430;
pub const ParticleSystemMgr003: usize = 0x5E2370;
}
// Module: pulse_system.dll
pub mod pulse_system_dll {
@ -150,9 +150,9 @@ pub mod cs2_dumper {
}
// Module: scenesystem.dll
pub mod scenesystem_dll {
pub const RenderingPipelines_001: usize = 0x5CDB10;
pub const SceneSystem_002: usize = 0x7ACFE0;
pub const SceneUtils_001: usize = 0x5CE360;
pub const RenderingPipelines_001: usize = 0x5CEB20;
pub const SceneSystem_002: usize = 0x7ADFF0;
pub const SceneUtils_001: usize = 0x5CF370;
}
// Module: schemasystem.dll
pub mod schemasystem_dll {
@ -160,16 +160,16 @@ pub mod cs2_dumper {
}
// Module: server.dll
pub mod server_dll {
pub const EmptyWorldService001_Server: usize = 0x136EAA0;
pub const EntitySubclassUtilsV001: usize = 0x131F330;
pub const NavGameTest001: usize = 0x140E808;
pub const ServerToolsInfo_001: usize = 0x13C4408;
pub const Source2GameClients001: usize = 0x13BE2B0;
pub const Source2GameDirector001: usize = 0x14F1DC0;
pub const Source2GameEntities001: usize = 0x13C4330;
pub const Source2Server001: usize = 0x13C41A0;
pub const Source2ServerConfig001: usize = 0x15AE638;
pub const customnavsystem001: usize = 0x1303A98;
pub const EmptyWorldService001_Server: usize = 0x136EB30;
pub const EntitySubclassUtilsV001: usize = 0x131F3E0;
pub const NavGameTest001: usize = 0x140EB88;
pub const ServerToolsInfo_001: usize = 0x13C4498;
pub const Source2GameClients001: usize = 0x13BE340;
pub const Source2GameDirector001: usize = 0x14F2140;
pub const Source2GameEntities001: usize = 0x13C43C0;
pub const Source2Server001: usize = 0x13C4230;
pub const Source2ServerConfig001: usize = 0x15AEB28;
pub const customnavsystem001: usize = 0x1303B48;
}
// Module: soundsystem.dll
pub mod soundsystem_dll {
@ -207,10 +207,10 @@ pub mod cs2_dumper {
}
// Module: tier0.dll
pub mod tier0_dll {
pub const TestScriptMgr001: usize = 0x37B9F0;
pub const VEngineCvar007: usize = 0x38A4F0;
pub const VProcessUtils002: usize = 0x37B900;
pub const VStringTokenSystem001: usize = 0x3A2F00;
pub const TestScriptMgr001: usize = 0x37BA30;
pub const VEngineCvar007: usize = 0x38A530;
pub const VProcessUtils002: usize = 0x37B940;
pub const VStringTokenSystem001: usize = 0x3A2F40;
}
// Module: v8system.dll
pub mod v8system_dll {

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
namespace CS2Dumper.Schemas {
// Module: materialsystem2.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
#pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
namespace CS2Dumper.Schemas {
// Module: networksystem.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
#pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,26 +1,26 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
namespace CS2Dumper.Offsets {
// Module: client.dll
public static class ClientDll {
public const nint dwCSGOInput = 0x1A4A5B0;
public const nint dwEntityList = 0x19DE978;
public const nint dwGameEntitySystem = 0x1AF8DF8;
public const nint dwCSGOInput = 0x1A5C240;
public const nint dwEntityList = 0x19F0468;
public const nint dwGameEntitySystem = 0x1B0ACB8;
public const nint dwGameEntitySystem_highestEntityIndex = 0x1520;
public const nint dwGameRules = 0x1A3C438;
public const nint dwGlobalVars = 0x1836CC0;
public const nint dwGlowManager = 0x1A3BB78;
public const nint dwLocalPlayerController = 0x1A2E5B0;
public const nint dwLocalPlayerPawn = 0x1842AE8;
public const nint dwPlantedC4 = 0x1A46070;
public const nint dwPrediction = 0x1842980;
public const nint dwSensitivity = 0x1A3D158;
public const nint dwGameRules = 0x1A4DE28;
public const nint dwGlobalVars = 0x18479D0;
public const nint dwGlowManager = 0x1A4D568;
public const nint dwLocalPlayerController = 0x1A3FF90;
public const nint dwLocalPlayerPawn = 0x1853CE8;
public const nint dwPlantedC4 = 0x1A57E90;
public const nint dwPrediction = 0x1853B80;
public const nint dwSensitivity = 0x1A4EB48;
public const nint dwSensitivity_sensitivity = 0x40;
public const nint dwViewAngles = 0x1A4A980;
public const nint dwViewMatrix = 0x1A40B00;
public const nint dwViewRender = 0x1A41310;
public const nint dwWeaponC4 = 0x19E1C00;
public const nint dwViewAngles = 0x1A5C610;
public const nint dwViewMatrix = 0x1A52510;
public const nint dwViewRender = 0x1A52D20;
public const nint dwWeaponC4 = 0x19F3590;
}
// Module: engine2.dll
public static class Engine2Dll {
@ -33,8 +33,8 @@ namespace CS2Dumper.Offsets {
public const nint dwNetworkGameClient_maxClients = 0x238;
public const nint dwNetworkGameClient_serverTickCount = 0x36C;
public const nint dwNetworkGameClient_signOnState = 0x228;
public const nint dwWindowHeight = 0x612084;
public const nint dwWindowWidth = 0x612080;
public const nint dwWindowHeight = 0x612074;
public const nint dwWindowWidth = 0x612070;
}
// Module: inputsystem.dll
public static class InputsystemDll {
@ -42,7 +42,7 @@ namespace CS2Dumper.Offsets {
}
// Module: matchmaking.dll
public static class MatchmakingDll {
public const nint dwGameTypes = 0x1A31B0;
public const nint dwGameTypes = 0x1A41B0;
public const nint dwGameTypes_mapName = 0x120;
}
// Module: soundsystem.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
#pragma once
@ -9,23 +9,23 @@ namespace cs2_dumper {
namespace offsets {
// Module: client.dll
namespace client_dll {
constexpr std::ptrdiff_t dwCSGOInput = 0x1A4A5B0;
constexpr std::ptrdiff_t dwEntityList = 0x19DE978;
constexpr std::ptrdiff_t dwGameEntitySystem = 0x1AF8DF8;
constexpr std::ptrdiff_t dwCSGOInput = 0x1A5C240;
constexpr std::ptrdiff_t dwEntityList = 0x19F0468;
constexpr std::ptrdiff_t dwGameEntitySystem = 0x1B0ACB8;
constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x1520;
constexpr std::ptrdiff_t dwGameRules = 0x1A3C438;
constexpr std::ptrdiff_t dwGlobalVars = 0x1836CC0;
constexpr std::ptrdiff_t dwGlowManager = 0x1A3BB78;
constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A2E5B0;
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1842AE8;
constexpr std::ptrdiff_t dwPlantedC4 = 0x1A46070;
constexpr std::ptrdiff_t dwPrediction = 0x1842980;
constexpr std::ptrdiff_t dwSensitivity = 0x1A3D158;
constexpr std::ptrdiff_t dwGameRules = 0x1A4DE28;
constexpr std::ptrdiff_t dwGlobalVars = 0x18479D0;
constexpr std::ptrdiff_t dwGlowManager = 0x1A4D568;
constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A3FF90;
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1853CE8;
constexpr std::ptrdiff_t dwPlantedC4 = 0x1A57E90;
constexpr std::ptrdiff_t dwPrediction = 0x1853B80;
constexpr std::ptrdiff_t dwSensitivity = 0x1A4EB48;
constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40;
constexpr std::ptrdiff_t dwViewAngles = 0x1A4A980;
constexpr std::ptrdiff_t dwViewMatrix = 0x1A40B00;
constexpr std::ptrdiff_t dwViewRender = 0x1A41310;
constexpr std::ptrdiff_t dwWeaponC4 = 0x19E1C00;
constexpr std::ptrdiff_t dwViewAngles = 0x1A5C610;
constexpr std::ptrdiff_t dwViewMatrix = 0x1A52510;
constexpr std::ptrdiff_t dwViewRender = 0x1A52D20;
constexpr std::ptrdiff_t dwWeaponC4 = 0x19F3590;
}
// Module: engine2.dll
namespace engine2_dll {
@ -38,8 +38,8 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x238;
constexpr std::ptrdiff_t dwNetworkGameClient_serverTickCount = 0x36C;
constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x228;
constexpr std::ptrdiff_t dwWindowHeight = 0x612084;
constexpr std::ptrdiff_t dwWindowWidth = 0x612080;
constexpr std::ptrdiff_t dwWindowHeight = 0x612074;
constexpr std::ptrdiff_t dwWindowWidth = 0x612070;
}
// Module: inputsystem.dll
namespace inputsystem_dll {
@ -47,7 +47,7 @@ namespace cs2_dumper {
}
// Module: matchmaking.dll
namespace matchmaking_dll {
constexpr std::ptrdiff_t dwGameTypes = 0x1A31B0;
constexpr std::ptrdiff_t dwGameTypes = 0x1A41B0;
constexpr std::ptrdiff_t dwGameTypes_mapName = 0x120;
}
// Module: soundsystem.dll

View File

@ -1,22 +1,22 @@
{
"client.dll": {
"dwCSGOInput": 27567536,
"dwEntityList": 27126136,
"dwGameEntitySystem": 28282360,
"dwCSGOInput": 27640384,
"dwEntityList": 27198568,
"dwGameEntitySystem": 28355768,
"dwGameEntitySystem_highestEntityIndex": 5408,
"dwGameRules": 27509816,
"dwGlobalVars": 25390272,
"dwGlowManager": 27507576,
"dwLocalPlayerController": 27452848,
"dwLocalPlayerPawn": 25438952,
"dwPlantedC4": 27549808,
"dwPrediction": 25438592,
"dwSensitivity": 27513176,
"dwGameRules": 27581992,
"dwGlobalVars": 25459152,
"dwGlowManager": 27579752,
"dwLocalPlayerController": 27525008,
"dwLocalPlayerPawn": 25509096,
"dwPlantedC4": 27623056,
"dwPrediction": 25508736,
"dwSensitivity": 27585352,
"dwSensitivity_sensitivity": 64,
"dwViewAngles": 27568512,
"dwViewMatrix": 27527936,
"dwViewRender": 27530000,
"dwWeaponC4": 27139072
"dwViewAngles": 27641360,
"dwViewMatrix": 27600144,
"dwViewRender": 27602208,
"dwWeaponC4": 27211152
},
"engine2.dll": {
"dwBuildNumber": 5438436,
@ -28,14 +28,14 @@
"dwNetworkGameClient_maxClients": 568,
"dwNetworkGameClient_serverTickCount": 876,
"dwNetworkGameClient_signOnState": 552,
"dwWindowHeight": 6365316,
"dwWindowWidth": 6365312
"dwWindowHeight": 6365300,
"dwWindowWidth": 6365296
},
"inputsystem.dll": {
"dwInputSystem": 231392
},
"matchmaking.dll": {
"dwGameTypes": 1716656,
"dwGameTypes": 1720752,
"dwGameTypes_mapName": 288
},
"soundsystem.dll": {

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
#![allow(non_upper_case_globals, unused)]
@ -7,23 +7,23 @@ pub mod cs2_dumper {
pub mod offsets {
// Module: client.dll
pub mod client_dll {
pub const dwCSGOInput: usize = 0x1A4A5B0;
pub const dwEntityList: usize = 0x19DE978;
pub const dwGameEntitySystem: usize = 0x1AF8DF8;
pub const dwCSGOInput: usize = 0x1A5C240;
pub const dwEntityList: usize = 0x19F0468;
pub const dwGameEntitySystem: usize = 0x1B0ACB8;
pub const dwGameEntitySystem_highestEntityIndex: usize = 0x1520;
pub const dwGameRules: usize = 0x1A3C438;
pub const dwGlobalVars: usize = 0x1836CC0;
pub const dwGlowManager: usize = 0x1A3BB78;
pub const dwLocalPlayerController: usize = 0x1A2E5B0;
pub const dwLocalPlayerPawn: usize = 0x1842AE8;
pub const dwPlantedC4: usize = 0x1A46070;
pub const dwPrediction: usize = 0x1842980;
pub const dwSensitivity: usize = 0x1A3D158;
pub const dwGameRules: usize = 0x1A4DE28;
pub const dwGlobalVars: usize = 0x18479D0;
pub const dwGlowManager: usize = 0x1A4D568;
pub const dwLocalPlayerController: usize = 0x1A3FF90;
pub const dwLocalPlayerPawn: usize = 0x1853CE8;
pub const dwPlantedC4: usize = 0x1A57E90;
pub const dwPrediction: usize = 0x1853B80;
pub const dwSensitivity: usize = 0x1A4EB48;
pub const dwSensitivity_sensitivity: usize = 0x40;
pub const dwViewAngles: usize = 0x1A4A980;
pub const dwViewMatrix: usize = 0x1A40B00;
pub const dwViewRender: usize = 0x1A41310;
pub const dwWeaponC4: usize = 0x19E1C00;
pub const dwViewAngles: usize = 0x1A5C610;
pub const dwViewMatrix: usize = 0x1A52510;
pub const dwViewRender: usize = 0x1A52D20;
pub const dwWeaponC4: usize = 0x19F3590;
}
// Module: engine2.dll
pub mod engine2_dll {
@ -36,8 +36,8 @@ pub mod cs2_dumper {
pub const dwNetworkGameClient_maxClients: usize = 0x238;
pub const dwNetworkGameClient_serverTickCount: usize = 0x36C;
pub const dwNetworkGameClient_signOnState: usize = 0x228;
pub const dwWindowHeight: usize = 0x612084;
pub const dwWindowWidth: usize = 0x612080;
pub const dwWindowHeight: usize = 0x612074;
pub const dwWindowWidth: usize = 0x612070;
}
// Module: inputsystem.dll
pub mod inputsystem_dll {
@ -45,7 +45,7 @@ pub mod cs2_dumper {
}
// Module: matchmaking.dll
pub mod matchmaking_dll {
pub const dwGameTypes: usize = 0x1A31B0;
pub const dwGameTypes: usize = 0x1A41B0;
pub const dwGameTypes_mapName: usize = 0x120;
}
// Module: soundsystem.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
namespace CS2Dumper.Schemas {
// Module: panorama.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
#pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
namespace CS2Dumper.Schemas {
// Module: particles.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
#pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
namespace CS2Dumper.Schemas {
// Module: pulse_system.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
#pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
namespace CS2Dumper.Schemas {
// Module: rendersystemdx11.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
#pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
namespace CS2Dumper.Schemas {
// Module: resourcesystem.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
#pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
namespace CS2Dumper.Schemas {
// Module: scenesystem.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
#pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
namespace CS2Dumper.Schemas {
// Module: schemasystem.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
#pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
namespace CS2Dumper.Schemas {
// Module: server.dll
@ -8772,16 +8772,21 @@ namespace CS2Dumper.Schemas {
public const nint m_flPrevCycleForAnimEventDetection = 0x24; // float32
}
// Parent: CModelPointEntity
// Field count: 11
// Field count: 16
//
// Metadata:
// NetworkVarNames: m_messageText (char)
// NetworkVarNames: m_FontName (char)
// NetworkVarNames: m_BackgroundMaterialName (char)
// NetworkVarNames: m_bEnabled (bool)
// NetworkVarNames: m_bFullbright (bool)
// NetworkVarNames: m_flWorldUnitsPerPx (float)
// NetworkVarNames: m_flFontSize (float)
// NetworkVarNames: m_flDepthOffset (float)
// NetworkVarNames: m_bDrawBackground (bool)
// NetworkVarNames: m_flBackgroundBorderWidth (float)
// NetworkVarNames: m_flBackgroundBorderHeight (float)
// NetworkVarNames: m_flBackgroundWorldToUV (float)
// NetworkVarNames: m_Color (Color)
// NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t)
// NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t)
@ -8789,15 +8794,20 @@ namespace CS2Dumper.Schemas {
public static class CPointWorldText {
public const nint m_messageText = 0x790; // char[512]
public const nint m_FontName = 0x990; // char[64]
public const nint m_bEnabled = 0x9D0; // bool
public const nint m_bFullbright = 0x9D1; // bool
public const nint m_flWorldUnitsPerPx = 0x9D4; // float32
public const nint m_flFontSize = 0x9D8; // float32
public const nint m_flDepthOffset = 0x9DC; // float32
public const nint m_Color = 0x9E0; // Color
public const nint m_nJustifyHorizontal = 0x9E4; // PointWorldTextJustifyHorizontal_t
public const nint m_nJustifyVertical = 0x9E8; // PointWorldTextJustifyVertical_t
public const nint m_nReorientMode = 0x9EC; // PointWorldTextReorientMode_t
public const nint m_BackgroundMaterialName = 0x9D0; // char[64]
public const nint m_bEnabled = 0xA10; // bool
public const nint m_bFullbright = 0xA11; // bool
public const nint m_flWorldUnitsPerPx = 0xA14; // float32
public const nint m_flFontSize = 0xA18; // float32
public const nint m_flDepthOffset = 0xA1C; // float32
public const nint m_bDrawBackground = 0xA20; // bool
public const nint m_flBackgroundBorderWidth = 0xA24; // float32
public const nint m_flBackgroundBorderHeight = 0xA28; // float32
public const nint m_flBackgroundWorldToUV = 0xA2C; // float32
public const nint m_Color = 0xA30; // Color
public const nint m_nJustifyHorizontal = 0xA34; // PointWorldTextJustifyHorizontal_t
public const nint m_nJustifyVertical = 0xA38; // PointWorldTextJustifyVertical_t
public const nint m_nReorientMode = 0xA3C; // PointWorldTextReorientMode_t
}
// Parent: CSoundAreaEntityBase
// Field count: 2
@ -9942,100 +9952,100 @@ namespace CS2Dumper.Schemas {
public const nint m_aimPunchTickFraction = 0xF2C; // float32
public const nint m_aimPunchCache = 0xF30; // CUtlVector<QAngle>
public const nint m_bIsBuyMenuOpen = 0xF48; // bool
public const nint m_xLastHeadBoneTransform = 0x1600; // CTransform
public const nint m_bLastHeadBoneTransformIsValid = 0x1620; // bool
public const nint m_lastLandTime = 0x1624; // GameTime_t
public const nint m_bOnGroundLastTick = 0x1628; // bool
public const nint m_iPlayerLocked = 0x162C; // int32
public const nint m_flTimeOfLastInjury = 0x1634; // GameTime_t
public const nint m_flNextSprayDecalTime = 0x1638; // GameTime_t
public const nint m_bNextSprayDecalTimeExpedited = 0x163C; // bool
public const nint m_nRagdollDamageBone = 0x1640; // int32
public const nint m_vRagdollDamageForce = 0x1644; // Vector
public const nint m_vRagdollDamagePosition = 0x1650; // Vector
public const nint m_szRagdollDamageWeaponName = 0x165C; // char[64]
public const nint m_bRagdollDamageHeadshot = 0x169C; // bool
public const nint m_vRagdollServerOrigin = 0x16A0; // Vector
public const nint m_EconGloves = 0x16B0; // CEconItemView
public const nint m_nEconGlovesChanged = 0x1928; // uint8
public const nint m_qDeathEyeAngles = 0x192C; // QAngle
public const nint m_bSkipOneHeadConstraintUpdate = 0x1938; // bool
public const nint m_bLeftHanded = 0x1939; // bool
public const nint m_fSwitchedHandednessTime = 0x193C; // GameTime_t
public const nint m_flViewmodelOffsetX = 0x1940; // float32
public const nint m_flViewmodelOffsetY = 0x1944; // float32
public const nint m_flViewmodelOffsetZ = 0x1948; // float32
public const nint m_flViewmodelFOV = 0x194C; // float32
public const nint m_bIsWalking = 0x1950; // bool
public const nint m_fLastGivenDefuserTime = 0x1954; // float32
public const nint m_fLastGivenBombTime = 0x1958; // float32
public const nint m_flDealtDamageToEnemyMostRecentTimestamp = 0x195C; // float32
public const nint m_iDisplayHistoryBits = 0x1960; // uint32
public const nint m_flLastAttackedTeammate = 0x1964; // float32
public const nint m_allowAutoFollowTime = 0x1968; // GameTime_t
public const nint m_bResetArmorNextSpawn = 0x196C; // bool
public const nint m_nLastKillerIndex = 0x1970; // CEntityIndex
public const nint m_entitySpottedState = 0x1978; // EntitySpottedState_t
public const nint m_nSpotRules = 0x1990; // int32
public const nint m_bIsScoped = 0x1994; // bool
public const nint m_bResumeZoom = 0x1995; // bool
public const nint m_bIsDefusing = 0x1996; // bool
public const nint m_bIsGrabbingHostage = 0x1997; // bool
public const nint m_iBlockingUseActionInProgress = 0x1998; // CSPlayerBlockingUseAction_t
public const nint m_flEmitSoundTime = 0x199C; // GameTime_t
public const nint m_bInNoDefuseArea = 0x19A0; // bool
public const nint m_iBombSiteIndex = 0x19A4; // CEntityIndex
public const nint m_nWhichBombZone = 0x19A8; // int32
public const nint m_bInBombZoneTrigger = 0x19AC; // bool
public const nint m_bWasInBombZoneTrigger = 0x19AD; // bool
public const nint m_iShotsFired = 0x19B0; // int32
public const nint m_flFlinchStack = 0x19B4; // float32
public const nint m_flVelocityModifier = 0x19B8; // float32
public const nint m_flHitHeading = 0x19BC; // float32
public const nint m_nHitBodyPart = 0x19C0; // int32
public const nint m_vecTotalBulletForce = 0x19C4; // Vector
public const nint m_bWaitForNoAttack = 0x19D0; // bool
public const nint m_ignoreLadderJumpTime = 0x19D4; // float32
public const nint m_bKilledByHeadshot = 0x19D8; // bool
public const nint m_LastHitBox = 0x19DC; // int32
public const nint m_LastHealth = 0x19E0; // int32
public const nint m_pBot = 0x19E8; // CCSBot*
public const nint m_bBotAllowActive = 0x19F0; // bool
public const nint m_thirdPersonHeading = 0x19F4; // QAngle
public const nint m_flSlopeDropOffset = 0x1A00; // float32
public const nint m_flSlopeDropHeight = 0x1A04; // float32
public const nint m_vHeadConstraintOffset = 0x1A08; // Vector
public const nint m_nLastPickupPriority = 0x1A14; // int32
public const nint m_flLastPickupPriorityTime = 0x1A18; // float32
public const nint m_ArmorValue = 0x1A1C; // int32
public const nint m_unCurrentEquipmentValue = 0x1A20; // uint16
public const nint m_unRoundStartEquipmentValue = 0x1A22; // uint16
public const nint m_unFreezetimeEndEquipmentValue = 0x1A24; // uint16
public const nint m_iLastWeaponFireUsercmd = 0x1A28; // int32
public const nint m_bIsSpawning = 0x1A2C; // bool
public const nint m_iDeathFlags = 0x1A38; // int32
public const nint m_bHasDeathInfo = 0x1A3C; // bool
public const nint m_flDeathInfoTime = 0x1A40; // float32
public const nint m_vecDeathInfoOrigin = 0x1A44; // Vector
public const nint m_vecPlayerPatchEconIndices = 0x1A50; // uint32[5]
public const nint m_GunGameImmunityColor = 0x1A64; // Color
public const nint m_grenadeParameterStashTime = 0x1A68; // GameTime_t
public const nint m_bGrenadeParametersStashed = 0x1A6C; // bool
public const nint m_angStashedShootAngles = 0x1A70; // QAngle
public const nint m_vecStashedGrenadeThrowPosition = 0x1A7C; // Vector
public const nint m_vecStashedVelocity = 0x1A88; // Vector
public const nint m_angShootAngleHistory = 0x1A94; // QAngle[2]
public const nint m_vecThrowPositionHistory = 0x1AAC; // Vector[2]
public const nint m_vecVelocityHistory = 0x1AC4; // Vector[2]
public const nint m_PredictedDamageTags = 0x1AE0; // CUtlVectorEmbeddedNetworkVar<PredictedDamageTag_t>
public const nint m_nHighestAppliedDamageTagTick = 0x1B30; // int32
public const nint m_xLastHeadBoneTransform = 0x15F0; // CTransform
public const nint m_bLastHeadBoneTransformIsValid = 0x1610; // bool
public const nint m_lastLandTime = 0x1614; // GameTime_t
public const nint m_bOnGroundLastTick = 0x1618; // bool
public const nint m_iPlayerLocked = 0x161C; // int32
public const nint m_flTimeOfLastInjury = 0x1624; // GameTime_t
public const nint m_flNextSprayDecalTime = 0x1628; // GameTime_t
public const nint m_bNextSprayDecalTimeExpedited = 0x162C; // bool
public const nint m_nRagdollDamageBone = 0x1630; // int32
public const nint m_vRagdollDamageForce = 0x1634; // Vector
public const nint m_vRagdollDamagePosition = 0x1640; // Vector
public const nint m_szRagdollDamageWeaponName = 0x164C; // char[64]
public const nint m_bRagdollDamageHeadshot = 0x168C; // bool
public const nint m_vRagdollServerOrigin = 0x1690; // Vector
public const nint m_EconGloves = 0x16A0; // CEconItemView
public const nint m_nEconGlovesChanged = 0x1918; // uint8
public const nint m_qDeathEyeAngles = 0x191C; // QAngle
public const nint m_bSkipOneHeadConstraintUpdate = 0x1928; // bool
public const nint m_bLeftHanded = 0x1929; // bool
public const nint m_fSwitchedHandednessTime = 0x192C; // GameTime_t
public const nint m_flViewmodelOffsetX = 0x1930; // float32
public const nint m_flViewmodelOffsetY = 0x1934; // float32
public const nint m_flViewmodelOffsetZ = 0x1938; // float32
public const nint m_flViewmodelFOV = 0x193C; // float32
public const nint m_bIsWalking = 0x1940; // bool
public const nint m_fLastGivenDefuserTime = 0x1944; // float32
public const nint m_fLastGivenBombTime = 0x1948; // float32
public const nint m_flDealtDamageToEnemyMostRecentTimestamp = 0x194C; // float32
public const nint m_iDisplayHistoryBits = 0x1950; // uint32
public const nint m_flLastAttackedTeammate = 0x1954; // float32
public const nint m_allowAutoFollowTime = 0x1958; // GameTime_t
public const nint m_bResetArmorNextSpawn = 0x195C; // bool
public const nint m_nLastKillerIndex = 0x1960; // CEntityIndex
public const nint m_entitySpottedState = 0x1968; // EntitySpottedState_t
public const nint m_nSpotRules = 0x1980; // int32
public const nint m_bIsScoped = 0x1984; // bool
public const nint m_bResumeZoom = 0x1985; // bool
public const nint m_bIsDefusing = 0x1986; // bool
public const nint m_bIsGrabbingHostage = 0x1987; // bool
public const nint m_iBlockingUseActionInProgress = 0x1988; // CSPlayerBlockingUseAction_t
public const nint m_flEmitSoundTime = 0x198C; // GameTime_t
public const nint m_bInNoDefuseArea = 0x1990; // bool
public const nint m_iBombSiteIndex = 0x1994; // CEntityIndex
public const nint m_nWhichBombZone = 0x1998; // int32
public const nint m_bInBombZoneTrigger = 0x199C; // bool
public const nint m_bWasInBombZoneTrigger = 0x199D; // bool
public const nint m_iShotsFired = 0x19A0; // int32
public const nint m_flFlinchStack = 0x19A4; // float32
public const nint m_flVelocityModifier = 0x19A8; // float32
public const nint m_flHitHeading = 0x19AC; // float32
public const nint m_nHitBodyPart = 0x19B0; // int32
public const nint m_vecTotalBulletForce = 0x19B4; // Vector
public const nint m_bWaitForNoAttack = 0x19C0; // bool
public const nint m_ignoreLadderJumpTime = 0x19C4; // float32
public const nint m_bKilledByHeadshot = 0x19C8; // bool
public const nint m_LastHitBox = 0x19CC; // int32
public const nint m_LastHealth = 0x19D0; // int32
public const nint m_pBot = 0x19D8; // CCSBot*
public const nint m_bBotAllowActive = 0x19E0; // bool
public const nint m_thirdPersonHeading = 0x19E4; // QAngle
public const nint m_flSlopeDropOffset = 0x19F0; // float32
public const nint m_flSlopeDropHeight = 0x19F4; // float32
public const nint m_vHeadConstraintOffset = 0x19F8; // Vector
public const nint m_nLastPickupPriority = 0x1A04; // int32
public const nint m_flLastPickupPriorityTime = 0x1A08; // float32
public const nint m_ArmorValue = 0x1A0C; // int32
public const nint m_unCurrentEquipmentValue = 0x1A10; // uint16
public const nint m_unRoundStartEquipmentValue = 0x1A12; // uint16
public const nint m_unFreezetimeEndEquipmentValue = 0x1A14; // uint16
public const nint m_iLastWeaponFireUsercmd = 0x1A18; // int32
public const nint m_bIsSpawning = 0x1A1C; // bool
public const nint m_iDeathFlags = 0x1A28; // int32
public const nint m_bHasDeathInfo = 0x1A2C; // bool
public const nint m_flDeathInfoTime = 0x1A30; // float32
public const nint m_vecDeathInfoOrigin = 0x1A34; // Vector
public const nint m_vecPlayerPatchEconIndices = 0x1A40; // uint32[5]
public const nint m_GunGameImmunityColor = 0x1A54; // Color
public const nint m_grenadeParameterStashTime = 0x1A58; // GameTime_t
public const nint m_bGrenadeParametersStashed = 0x1A5C; // bool
public const nint m_angStashedShootAngles = 0x1A60; // QAngle
public const nint m_vecStashedGrenadeThrowPosition = 0x1A6C; // Vector
public const nint m_vecStashedVelocity = 0x1A78; // Vector
public const nint m_angShootAngleHistory = 0x1A84; // QAngle[2]
public const nint m_vecThrowPositionHistory = 0x1A9C; // Vector[2]
public const nint m_vecVelocityHistory = 0x1AB4; // Vector[2]
public const nint m_PredictedDamageTags = 0x1AD0; // CUtlVectorEmbeddedNetworkVar<PredictedDamageTag_t>
public const nint m_nHighestAppliedDamageTagTick = 0x1B20; // int32
}
// Parent: CBaseGrenade
// Field count: 0
public static class CBumpMineProjectile {
}
// Parent: CBasePlayerController
// Field count: 88
// Field count: 89
//
// Metadata:
// MNetworkUserGroupProxy
@ -10091,6 +10101,7 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_iMusicKitID (int)
// NetworkVarNames: m_iMusicKitMVPs (int)
// NetworkVarNames: m_iMVPs (int)
// NetworkVarNames: m_bFireBulletsSeedSynchronized (bool)
public static class CCSPlayerController {
public const nint m_pInGameMoneyServices = 0x788; // CCSPlayerController_InGameMoneyServices*
public const nint m_pInventoryServices = 0x790; // CCSPlayerController_InventoryServices*
@ -10180,6 +10191,7 @@ namespace CS2Dumper.Schemas {
public const nint m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF9CC; // GameTime_t
public const nint m_nSuspiciousHitCount = 0xF9D0; // uint32
public const nint m_nNonSuspiciousHitStreak = 0xF9D4; // uint32
public const nint m_bFireBulletsSeedSynchronized = 0xFA79; // bool
}
// Parent: IEconItemInterface
// Field count: 13
@ -10968,7 +10980,7 @@ namespace CS2Dumper.Schemas {
public const nint m_OnCommentaryMultiplayerSpawn = 0x530; // CEntityIOOutput
}
// Parent: CPointEntity
// Field count: 8
// Field count: 9
public static class CMapInfo {
public const nint m_iBuyingStatus = 0x4E0; // int32
public const nint m_flBombRadius = 0x4E4; // float32
@ -10978,6 +10990,7 @@ namespace CS2Dumper.Schemas {
public const nint m_flBotMaxVisionDistance = 0x4F0; // float32
public const nint m_iHostageCount = 0x4F4; // int32
public const nint m_bFadePlayerVisibilityFarZ = 0x4F8; // bool
public const nint m_bRainTraceToSkyEnabled = 0x4F9; // bool
}
// Parent: CBaseTrigger
// Field count: 0

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
#pragma once
@ -8777,16 +8777,21 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flPrevCycleForAnimEventDetection = 0x24; // float32
}
// Parent: CModelPointEntity
// Field count: 11
// Field count: 16
//
// Metadata:
// NetworkVarNames: m_messageText (char)
// NetworkVarNames: m_FontName (char)
// NetworkVarNames: m_BackgroundMaterialName (char)
// NetworkVarNames: m_bEnabled (bool)
// NetworkVarNames: m_bFullbright (bool)
// NetworkVarNames: m_flWorldUnitsPerPx (float)
// NetworkVarNames: m_flFontSize (float)
// NetworkVarNames: m_flDepthOffset (float)
// NetworkVarNames: m_bDrawBackground (bool)
// NetworkVarNames: m_flBackgroundBorderWidth (float)
// NetworkVarNames: m_flBackgroundBorderHeight (float)
// NetworkVarNames: m_flBackgroundWorldToUV (float)
// NetworkVarNames: m_Color (Color)
// NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t)
// NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t)
@ -8794,15 +8799,20 @@ namespace cs2_dumper {
namespace CPointWorldText {
constexpr std::ptrdiff_t m_messageText = 0x790; // char[512]
constexpr std::ptrdiff_t m_FontName = 0x990; // char[64]
constexpr std::ptrdiff_t m_bEnabled = 0x9D0; // bool
constexpr std::ptrdiff_t m_bFullbright = 0x9D1; // bool
constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0x9D4; // float32
constexpr std::ptrdiff_t m_flFontSize = 0x9D8; // float32
constexpr std::ptrdiff_t m_flDepthOffset = 0x9DC; // float32
constexpr std::ptrdiff_t m_Color = 0x9E0; // Color
constexpr std::ptrdiff_t m_nJustifyHorizontal = 0x9E4; // PointWorldTextJustifyHorizontal_t
constexpr std::ptrdiff_t m_nJustifyVertical = 0x9E8; // PointWorldTextJustifyVertical_t
constexpr std::ptrdiff_t m_nReorientMode = 0x9EC; // PointWorldTextReorientMode_t
constexpr std::ptrdiff_t m_BackgroundMaterialName = 0x9D0; // char[64]
constexpr std::ptrdiff_t m_bEnabled = 0xA10; // bool
constexpr std::ptrdiff_t m_bFullbright = 0xA11; // bool
constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0xA14; // float32
constexpr std::ptrdiff_t m_flFontSize = 0xA18; // float32
constexpr std::ptrdiff_t m_flDepthOffset = 0xA1C; // float32
constexpr std::ptrdiff_t m_bDrawBackground = 0xA20; // bool
constexpr std::ptrdiff_t m_flBackgroundBorderWidth = 0xA24; // float32
constexpr std::ptrdiff_t m_flBackgroundBorderHeight = 0xA28; // float32
constexpr std::ptrdiff_t m_flBackgroundWorldToUV = 0xA2C; // float32
constexpr std::ptrdiff_t m_Color = 0xA30; // Color
constexpr std::ptrdiff_t m_nJustifyHorizontal = 0xA34; // PointWorldTextJustifyHorizontal_t
constexpr std::ptrdiff_t m_nJustifyVertical = 0xA38; // PointWorldTextJustifyVertical_t
constexpr std::ptrdiff_t m_nReorientMode = 0xA3C; // PointWorldTextReorientMode_t
}
// Parent: CSoundAreaEntityBase
// Field count: 2
@ -9947,100 +9957,100 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_aimPunchTickFraction = 0xF2C; // float32
constexpr std::ptrdiff_t m_aimPunchCache = 0xF30; // CUtlVector<QAngle>
constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0xF48; // bool
constexpr std::ptrdiff_t m_xLastHeadBoneTransform = 0x1600; // CTransform
constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x1620; // bool
constexpr std::ptrdiff_t m_lastLandTime = 0x1624; // GameTime_t
constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x1628; // bool
constexpr std::ptrdiff_t m_iPlayerLocked = 0x162C; // int32
constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x1634; // GameTime_t
constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1638; // GameTime_t
constexpr std::ptrdiff_t m_bNextSprayDecalTimeExpedited = 0x163C; // bool
constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1640; // int32
constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1644; // Vector
constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1650; // Vector
constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x165C; // char[64]
constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x169C; // bool
constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x16A0; // Vector
constexpr std::ptrdiff_t m_EconGloves = 0x16B0; // CEconItemView
constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x1928; // uint8
constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x192C; // QAngle
constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x1938; // bool
constexpr std::ptrdiff_t m_bLeftHanded = 0x1939; // bool
constexpr std::ptrdiff_t m_fSwitchedHandednessTime = 0x193C; // GameTime_t
constexpr std::ptrdiff_t m_flViewmodelOffsetX = 0x1940; // float32
constexpr std::ptrdiff_t m_flViewmodelOffsetY = 0x1944; // float32
constexpr std::ptrdiff_t m_flViewmodelOffsetZ = 0x1948; // float32
constexpr std::ptrdiff_t m_flViewmodelFOV = 0x194C; // float32
constexpr std::ptrdiff_t m_bIsWalking = 0x1950; // bool
constexpr std::ptrdiff_t m_fLastGivenDefuserTime = 0x1954; // float32
constexpr std::ptrdiff_t m_fLastGivenBombTime = 0x1958; // float32
constexpr std::ptrdiff_t m_flDealtDamageToEnemyMostRecentTimestamp = 0x195C; // float32
constexpr std::ptrdiff_t m_iDisplayHistoryBits = 0x1960; // uint32
constexpr std::ptrdiff_t m_flLastAttackedTeammate = 0x1964; // float32
constexpr std::ptrdiff_t m_allowAutoFollowTime = 0x1968; // GameTime_t
constexpr std::ptrdiff_t m_bResetArmorNextSpawn = 0x196C; // bool
constexpr std::ptrdiff_t m_nLastKillerIndex = 0x1970; // CEntityIndex
constexpr std::ptrdiff_t m_entitySpottedState = 0x1978; // EntitySpottedState_t
constexpr std::ptrdiff_t m_nSpotRules = 0x1990; // int32
constexpr std::ptrdiff_t m_bIsScoped = 0x1994; // bool
constexpr std::ptrdiff_t m_bResumeZoom = 0x1995; // bool
constexpr std::ptrdiff_t m_bIsDefusing = 0x1996; // bool
constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x1997; // bool
constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x1998; // CSPlayerBlockingUseAction_t
constexpr std::ptrdiff_t m_flEmitSoundTime = 0x199C; // GameTime_t
constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x19A0; // bool
constexpr std::ptrdiff_t m_iBombSiteIndex = 0x19A4; // CEntityIndex
constexpr std::ptrdiff_t m_nWhichBombZone = 0x19A8; // int32
constexpr std::ptrdiff_t m_bInBombZoneTrigger = 0x19AC; // bool
constexpr std::ptrdiff_t m_bWasInBombZoneTrigger = 0x19AD; // bool
constexpr std::ptrdiff_t m_iShotsFired = 0x19B0; // int32
constexpr std::ptrdiff_t m_flFlinchStack = 0x19B4; // float32
constexpr std::ptrdiff_t m_flVelocityModifier = 0x19B8; // float32
constexpr std::ptrdiff_t m_flHitHeading = 0x19BC; // float32
constexpr std::ptrdiff_t m_nHitBodyPart = 0x19C0; // int32
constexpr std::ptrdiff_t m_vecTotalBulletForce = 0x19C4; // Vector
constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x19D0; // bool
constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x19D4; // float32
constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x19D8; // bool
constexpr std::ptrdiff_t m_LastHitBox = 0x19DC; // int32
constexpr std::ptrdiff_t m_LastHealth = 0x19E0; // int32
constexpr std::ptrdiff_t m_pBot = 0x19E8; // CCSBot*
constexpr std::ptrdiff_t m_bBotAllowActive = 0x19F0; // bool
constexpr std::ptrdiff_t m_thirdPersonHeading = 0x19F4; // QAngle
constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x1A00; // float32
constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x1A04; // float32
constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x1A08; // Vector
constexpr std::ptrdiff_t m_nLastPickupPriority = 0x1A14; // int32
constexpr std::ptrdiff_t m_flLastPickupPriorityTime = 0x1A18; // float32
constexpr std::ptrdiff_t m_ArmorValue = 0x1A1C; // int32
constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x1A20; // uint16
constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x1A22; // uint16
constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x1A24; // uint16
constexpr std::ptrdiff_t m_iLastWeaponFireUsercmd = 0x1A28; // int32
constexpr std::ptrdiff_t m_bIsSpawning = 0x1A2C; // bool
constexpr std::ptrdiff_t m_iDeathFlags = 0x1A38; // int32
constexpr std::ptrdiff_t m_bHasDeathInfo = 0x1A3C; // bool
constexpr std::ptrdiff_t m_flDeathInfoTime = 0x1A40; // float32
constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x1A44; // Vector
constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x1A50; // uint32[5]
constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x1A64; // Color
constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x1A68; // GameTime_t
constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x1A6C; // bool
constexpr std::ptrdiff_t m_angStashedShootAngles = 0x1A70; // QAngle
constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x1A7C; // Vector
constexpr std::ptrdiff_t m_vecStashedVelocity = 0x1A88; // Vector
constexpr std::ptrdiff_t m_angShootAngleHistory = 0x1A94; // QAngle[2]
constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x1AAC; // Vector[2]
constexpr std::ptrdiff_t m_vecVelocityHistory = 0x1AC4; // Vector[2]
constexpr std::ptrdiff_t m_PredictedDamageTags = 0x1AE0; // CUtlVectorEmbeddedNetworkVar<PredictedDamageTag_t>
constexpr std::ptrdiff_t m_nHighestAppliedDamageTagTick = 0x1B30; // int32
constexpr std::ptrdiff_t m_xLastHeadBoneTransform = 0x15F0; // CTransform
constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x1610; // bool
constexpr std::ptrdiff_t m_lastLandTime = 0x1614; // GameTime_t
constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x1618; // bool
constexpr std::ptrdiff_t m_iPlayerLocked = 0x161C; // int32
constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x1624; // GameTime_t
constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1628; // GameTime_t
constexpr std::ptrdiff_t m_bNextSprayDecalTimeExpedited = 0x162C; // bool
constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1630; // int32
constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1634; // Vector
constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1640; // Vector
constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x164C; // char[64]
constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x168C; // bool
constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x1690; // Vector
constexpr std::ptrdiff_t m_EconGloves = 0x16A0; // CEconItemView
constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x1918; // uint8
constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x191C; // QAngle
constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x1928; // bool
constexpr std::ptrdiff_t m_bLeftHanded = 0x1929; // bool
constexpr std::ptrdiff_t m_fSwitchedHandednessTime = 0x192C; // GameTime_t
constexpr std::ptrdiff_t m_flViewmodelOffsetX = 0x1930; // float32
constexpr std::ptrdiff_t m_flViewmodelOffsetY = 0x1934; // float32
constexpr std::ptrdiff_t m_flViewmodelOffsetZ = 0x1938; // float32
constexpr std::ptrdiff_t m_flViewmodelFOV = 0x193C; // float32
constexpr std::ptrdiff_t m_bIsWalking = 0x1940; // bool
constexpr std::ptrdiff_t m_fLastGivenDefuserTime = 0x1944; // float32
constexpr std::ptrdiff_t m_fLastGivenBombTime = 0x1948; // float32
constexpr std::ptrdiff_t m_flDealtDamageToEnemyMostRecentTimestamp = 0x194C; // float32
constexpr std::ptrdiff_t m_iDisplayHistoryBits = 0x1950; // uint32
constexpr std::ptrdiff_t m_flLastAttackedTeammate = 0x1954; // float32
constexpr std::ptrdiff_t m_allowAutoFollowTime = 0x1958; // GameTime_t
constexpr std::ptrdiff_t m_bResetArmorNextSpawn = 0x195C; // bool
constexpr std::ptrdiff_t m_nLastKillerIndex = 0x1960; // CEntityIndex
constexpr std::ptrdiff_t m_entitySpottedState = 0x1968; // EntitySpottedState_t
constexpr std::ptrdiff_t m_nSpotRules = 0x1980; // int32
constexpr std::ptrdiff_t m_bIsScoped = 0x1984; // bool
constexpr std::ptrdiff_t m_bResumeZoom = 0x1985; // bool
constexpr std::ptrdiff_t m_bIsDefusing = 0x1986; // bool
constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x1987; // bool
constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x1988; // CSPlayerBlockingUseAction_t
constexpr std::ptrdiff_t m_flEmitSoundTime = 0x198C; // GameTime_t
constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x1990; // bool
constexpr std::ptrdiff_t m_iBombSiteIndex = 0x1994; // CEntityIndex
constexpr std::ptrdiff_t m_nWhichBombZone = 0x1998; // int32
constexpr std::ptrdiff_t m_bInBombZoneTrigger = 0x199C; // bool
constexpr std::ptrdiff_t m_bWasInBombZoneTrigger = 0x199D; // bool
constexpr std::ptrdiff_t m_iShotsFired = 0x19A0; // int32
constexpr std::ptrdiff_t m_flFlinchStack = 0x19A4; // float32
constexpr std::ptrdiff_t m_flVelocityModifier = 0x19A8; // float32
constexpr std::ptrdiff_t m_flHitHeading = 0x19AC; // float32
constexpr std::ptrdiff_t m_nHitBodyPart = 0x19B0; // int32
constexpr std::ptrdiff_t m_vecTotalBulletForce = 0x19B4; // Vector
constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x19C0; // bool
constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x19C4; // float32
constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x19C8; // bool
constexpr std::ptrdiff_t m_LastHitBox = 0x19CC; // int32
constexpr std::ptrdiff_t m_LastHealth = 0x19D0; // int32
constexpr std::ptrdiff_t m_pBot = 0x19D8; // CCSBot*
constexpr std::ptrdiff_t m_bBotAllowActive = 0x19E0; // bool
constexpr std::ptrdiff_t m_thirdPersonHeading = 0x19E4; // QAngle
constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x19F0; // float32
constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x19F4; // float32
constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x19F8; // Vector
constexpr std::ptrdiff_t m_nLastPickupPriority = 0x1A04; // int32
constexpr std::ptrdiff_t m_flLastPickupPriorityTime = 0x1A08; // float32
constexpr std::ptrdiff_t m_ArmorValue = 0x1A0C; // int32
constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x1A10; // uint16
constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x1A12; // uint16
constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x1A14; // uint16
constexpr std::ptrdiff_t m_iLastWeaponFireUsercmd = 0x1A18; // int32
constexpr std::ptrdiff_t m_bIsSpawning = 0x1A1C; // bool
constexpr std::ptrdiff_t m_iDeathFlags = 0x1A28; // int32
constexpr std::ptrdiff_t m_bHasDeathInfo = 0x1A2C; // bool
constexpr std::ptrdiff_t m_flDeathInfoTime = 0x1A30; // float32
constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x1A34; // Vector
constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x1A40; // uint32[5]
constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x1A54; // Color
constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x1A58; // GameTime_t
constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x1A5C; // bool
constexpr std::ptrdiff_t m_angStashedShootAngles = 0x1A60; // QAngle
constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x1A6C; // Vector
constexpr std::ptrdiff_t m_vecStashedVelocity = 0x1A78; // Vector
constexpr std::ptrdiff_t m_angShootAngleHistory = 0x1A84; // QAngle[2]
constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x1A9C; // Vector[2]
constexpr std::ptrdiff_t m_vecVelocityHistory = 0x1AB4; // Vector[2]
constexpr std::ptrdiff_t m_PredictedDamageTags = 0x1AD0; // CUtlVectorEmbeddedNetworkVar<PredictedDamageTag_t>
constexpr std::ptrdiff_t m_nHighestAppliedDamageTagTick = 0x1B20; // int32
}
// Parent: CBaseGrenade
// Field count: 0
namespace CBumpMineProjectile {
}
// Parent: CBasePlayerController
// Field count: 88
// Field count: 89
//
// Metadata:
// MNetworkUserGroupProxy
@ -10096,6 +10106,7 @@ namespace cs2_dumper {
// NetworkVarNames: m_iMusicKitID (int)
// NetworkVarNames: m_iMusicKitMVPs (int)
// NetworkVarNames: m_iMVPs (int)
// NetworkVarNames: m_bFireBulletsSeedSynchronized (bool)
namespace CCSPlayerController {
constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x788; // CCSPlayerController_InGameMoneyServices*
constexpr std::ptrdiff_t m_pInventoryServices = 0x790; // CCSPlayerController_InventoryServices*
@ -10185,6 +10196,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xF9CC; // GameTime_t
constexpr std::ptrdiff_t m_nSuspiciousHitCount = 0xF9D0; // uint32
constexpr std::ptrdiff_t m_nNonSuspiciousHitStreak = 0xF9D4; // uint32
constexpr std::ptrdiff_t m_bFireBulletsSeedSynchronized = 0xFA79; // bool
}
// Parent: IEconItemInterface
// Field count: 13
@ -10973,7 +10985,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_OnCommentaryMultiplayerSpawn = 0x530; // CEntityIOOutput
}
// Parent: CPointEntity
// Field count: 8
// Field count: 9
namespace CMapInfo {
constexpr std::ptrdiff_t m_iBuyingStatus = 0x4E0; // int32
constexpr std::ptrdiff_t m_flBombRadius = 0x4E4; // float32
@ -10983,6 +10995,7 @@ namespace cs2_dumper {
constexpr std::ptrdiff_t m_flBotMaxVisionDistance = 0x4F0; // float32
constexpr std::ptrdiff_t m_iHostageCount = 0x4F4; // int32
constexpr std::ptrdiff_t m_bFadePlayerVisibilityFarZ = 0x4F8; // bool
constexpr std::ptrdiff_t m_bRainTraceToSkyEnabled = 0x4F9; // bool
}
// Parent: CBaseTrigger
// Field count: 0

View File

@ -4122,6 +4122,7 @@
"m_bDisconnection1MinWarningPrinted": 2168,
"m_bEverFullyConnected": 2165,
"m_bEverPlayedOnTeam": 1988,
"m_bFireBulletsSeedSynchronized": 64121,
"m_bGaveTeamDamageWarning": 63930,
"m_bGaveTeamDamageWarningThisRound": 63931,
"m_bHasBeenControlledByPlayerThisRound": 2186,
@ -4461,6 +4462,11 @@
"name": "m_iMVPs",
"type": "NetworkVarNames",
"type_name": "int"
},
{
"name": "m_bFireBulletsSeedSynchronized",
"type": "NetworkVarNames",
"type_name": "bool"
}
],
"parent": "CBasePlayerController"
@ -4612,12 +4618,12 @@
},
"CCSPlayerPawn": {
"fields": {
"m_ArmorValue": 6684,
"m_EconGloves": 5808,
"m_GunGameImmunityColor": 6756,
"m_LastHealth": 6624,
"m_LastHitBox": 6620,
"m_PredictedDamageTags": 6880,
"m_ArmorValue": 6668,
"m_EconGloves": 5792,
"m_GunGameImmunityColor": 6740,
"m_LastHealth": 6608,
"m_LastHitBox": 6604,
"m_PredictedDamageTags": 6864,
"m_RetakesMVPBoostExtraUtility": 3844,
"m_TouchingBuyZones": 3800,
"m_aimPunchAngle": 3856,
@ -4625,111 +4631,111 @@
"m_aimPunchCache": 3888,
"m_aimPunchTickBase": 3880,
"m_aimPunchTickFraction": 3884,
"m_allowAutoFollowTime": 6504,
"m_angShootAngleHistory": 6804,
"m_angStashedShootAngles": 6768,
"m_bBotAllowActive": 6640,
"m_bGrenadeParametersStashed": 6764,
"m_bHasDeathInfo": 6716,
"m_allowAutoFollowTime": 6488,
"m_angShootAngleHistory": 6788,
"m_angStashedShootAngles": 6752,
"m_bBotAllowActive": 6624,
"m_bGrenadeParametersStashed": 6748,
"m_bHasDeathInfo": 6700,
"m_bHasFemaleVoice": 3586,
"m_bInBombZone": 3826,
"m_bInBombZoneTrigger": 6572,
"m_bInBombZoneTrigger": 6556,
"m_bInBuyZone": 3793,
"m_bInHostageRescueZone": 3825,
"m_bInHostageResetZone": 3792,
"m_bInNoDefuseArea": 6560,
"m_bInNoDefuseArea": 6544,
"m_bIsBuyMenuOpen": 3912,
"m_bIsDefusing": 6550,
"m_bIsGrabbingHostage": 6551,
"m_bIsScoped": 6548,
"m_bIsSpawning": 6700,
"m_bIsWalking": 6480,
"m_bKilledByHeadshot": 6616,
"m_bLastHeadBoneTransformIsValid": 5664,
"m_bLeftHanded": 6457,
"m_bNextSprayDecalTimeExpedited": 5692,
"m_bOnGroundLastTick": 5672,
"m_bRagdollDamageHeadshot": 5788,
"m_bResetArmorNextSpawn": 6508,
"m_bResumeZoom": 6549,
"m_bIsDefusing": 6534,
"m_bIsGrabbingHostage": 6535,
"m_bIsScoped": 6532,
"m_bIsSpawning": 6684,
"m_bIsWalking": 6464,
"m_bKilledByHeadshot": 6600,
"m_bLastHeadBoneTransformIsValid": 5648,
"m_bLeftHanded": 6441,
"m_bNextSprayDecalTimeExpedited": 5676,
"m_bOnGroundLastTick": 5656,
"m_bRagdollDamageHeadshot": 5772,
"m_bResetArmorNextSpawn": 6492,
"m_bResumeZoom": 6533,
"m_bRetakesHasDefuseKit": 3836,
"m_bRetakesMVPLastRound": 3837,
"m_bSkipOneHeadConstraintUpdate": 6456,
"m_bWaitForNoAttack": 6608,
"m_bWasInBombZoneTrigger": 6573,
"m_bSkipOneHeadConstraintUpdate": 6440,
"m_bWaitForNoAttack": 6592,
"m_bWasInBombZoneTrigger": 6557,
"m_bWasInBuyZone": 3824,
"m_bWasInHostageRescueZone": 3827,
"m_entitySpottedState": 6520,
"m_fLastGivenBombTime": 6488,
"m_fLastGivenDefuserTime": 6484,
"m_fSwitchedHandednessTime": 6460,
"m_flDealtDamageToEnemyMostRecentTimestamp": 6492,
"m_flDeathInfoTime": 6720,
"m_flEmitSoundTime": 6556,
"m_flFlinchStack": 6580,
"m_entitySpottedState": 6504,
"m_fLastGivenBombTime": 6472,
"m_fLastGivenDefuserTime": 6468,
"m_fSwitchedHandednessTime": 6444,
"m_flDealtDamageToEnemyMostRecentTimestamp": 6476,
"m_flDeathInfoTime": 6704,
"m_flEmitSoundTime": 6540,
"m_flFlinchStack": 6564,
"m_flHealthShotBoostExpirationTime": 3848,
"m_flHitHeading": 6588,
"m_flHitHeading": 6572,
"m_flLandingTimeSeconds": 3852,
"m_flLastAttackedTeammate": 6500,
"m_flLastPickupPriorityTime": 6680,
"m_flNextSprayDecalTime": 5688,
"m_flSlopeDropHeight": 6660,
"m_flSlopeDropOffset": 6656,
"m_flTimeOfLastInjury": 5684,
"m_flVelocityModifier": 6584,
"m_flViewmodelFOV": 6476,
"m_flViewmodelOffsetX": 6464,
"m_flViewmodelOffsetY": 6468,
"m_flViewmodelOffsetZ": 6472,
"m_grenadeParameterStashTime": 6760,
"m_iBlockingUseActionInProgress": 6552,
"m_iBombSiteIndex": 6564,
"m_iDeathFlags": 6712,
"m_iDisplayHistoryBits": 6496,
"m_iLastWeaponFireUsercmd": 6696,
"m_iPlayerLocked": 5676,
"m_flLastAttackedTeammate": 6484,
"m_flLastPickupPriorityTime": 6664,
"m_flNextSprayDecalTime": 5672,
"m_flSlopeDropHeight": 6644,
"m_flSlopeDropOffset": 6640,
"m_flTimeOfLastInjury": 5668,
"m_flVelocityModifier": 6568,
"m_flViewmodelFOV": 6460,
"m_flViewmodelOffsetX": 6448,
"m_flViewmodelOffsetY": 6452,
"m_flViewmodelOffsetZ": 6456,
"m_grenadeParameterStashTime": 6744,
"m_iBlockingUseActionInProgress": 6536,
"m_iBombSiteIndex": 6548,
"m_iDeathFlags": 6696,
"m_iDisplayHistoryBits": 6480,
"m_iLastWeaponFireUsercmd": 6680,
"m_iPlayerLocked": 5660,
"m_iRetakesMVPBoostItem": 3840,
"m_iRetakesOffering": 3828,
"m_iRetakesOfferingCard": 3832,
"m_iShotsFired": 6576,
"m_ignoreLadderJumpTime": 6612,
"m_lastLandTime": 5668,
"m_iShotsFired": 6560,
"m_ignoreLadderJumpTime": 6596,
"m_lastLandTime": 5652,
"m_nCharacterDefIndex": 3584,
"m_nEconGlovesChanged": 6440,
"m_nHighestAppliedDamageTagTick": 6960,
"m_nHitBodyPart": 6592,
"m_nLastKillerIndex": 6512,
"m_nLastPickupPriority": 6676,
"m_nRagdollDamageBone": 5696,
"m_nSpotRules": 6544,
"m_nWhichBombZone": 6568,
"m_nEconGlovesChanged": 6424,
"m_nHighestAppliedDamageTagTick": 6944,
"m_nHitBodyPart": 6576,
"m_nLastKillerIndex": 6496,
"m_nLastPickupPriority": 6660,
"m_nRagdollDamageBone": 5680,
"m_nSpotRules": 6528,
"m_nWhichBombZone": 6552,
"m_pActionTrackingServices": 3560,
"m_pBot": 6632,
"m_pBot": 6616,
"m_pBulletServices": 3536,
"m_pBuyServices": 3552,
"m_pDamageReactServices": 3576,
"m_pHostageServices": 3544,
"m_pRadioServices": 3568,
"m_qDeathEyeAngles": 6444,
"m_qDeathEyeAngles": 6428,
"m_strVOPrefix": 3592,
"m_szLastPlaceName": 3600,
"m_szRagdollDamageWeaponName": 5724,
"m_thirdPersonHeading": 6644,
"m_unCurrentEquipmentValue": 6688,
"m_unFreezetimeEndEquipmentValue": 6692,
"m_unRoundStartEquipmentValue": 6690,
"m_vHeadConstraintOffset": 6664,
"m_vRagdollDamageForce": 5700,
"m_vRagdollDamagePosition": 5712,
"m_vRagdollServerOrigin": 5792,
"m_vecDeathInfoOrigin": 6724,
"m_vecPlayerPatchEconIndices": 6736,
"m_vecStashedGrenadeThrowPosition": 6780,
"m_vecStashedVelocity": 6792,
"m_vecThrowPositionHistory": 6828,
"m_vecTotalBulletForce": 6596,
"m_vecVelocityHistory": 6852,
"m_xLastHeadBoneTransform": 5632
"m_szRagdollDamageWeaponName": 5708,
"m_thirdPersonHeading": 6628,
"m_unCurrentEquipmentValue": 6672,
"m_unFreezetimeEndEquipmentValue": 6676,
"m_unRoundStartEquipmentValue": 6674,
"m_vHeadConstraintOffset": 6648,
"m_vRagdollDamageForce": 5684,
"m_vRagdollDamagePosition": 5696,
"m_vRagdollServerOrigin": 5776,
"m_vecDeathInfoOrigin": 6708,
"m_vecPlayerPatchEconIndices": 6720,
"m_vecStashedGrenadeThrowPosition": 6764,
"m_vecStashedVelocity": 6776,
"m_vecThrowPositionHistory": 6812,
"m_vecTotalBulletForce": 6580,
"m_vecVelocityHistory": 6836,
"m_xLastHeadBoneTransform": 5616
},
"metadata": [
{
@ -11670,6 +11676,7 @@
"fields": {
"m_bDisableAutoGeneratedDMSpawns": 1261,
"m_bFadePlayerVisibilityFarZ": 1272,
"m_bRainTraceToSkyEnabled": 1273,
"m_bUseNormalSpawnsForDM": 1260,
"m_flBombRadius": 1252,
"m_flBotMaxVisionDistance": 1264,
@ -14056,17 +14063,22 @@
},
"CPointWorldText": {
"fields": {
"m_Color": 2528,
"m_BackgroundMaterialName": 2512,
"m_Color": 2608,
"m_FontName": 2448,
"m_bEnabled": 2512,
"m_bFullbright": 2513,
"m_flDepthOffset": 2524,
"m_flFontSize": 2520,
"m_flWorldUnitsPerPx": 2516,
"m_bDrawBackground": 2592,
"m_bEnabled": 2576,
"m_bFullbright": 2577,
"m_flBackgroundBorderHeight": 2600,
"m_flBackgroundBorderWidth": 2596,
"m_flBackgroundWorldToUV": 2604,
"m_flDepthOffset": 2588,
"m_flFontSize": 2584,
"m_flWorldUnitsPerPx": 2580,
"m_messageText": 1936,
"m_nJustifyHorizontal": 2532,
"m_nJustifyVertical": 2536,
"m_nReorientMode": 2540
"m_nJustifyHorizontal": 2612,
"m_nJustifyVertical": 2616,
"m_nReorientMode": 2620
},
"metadata": [
{
@ -14079,6 +14091,11 @@
"type": "NetworkVarNames",
"type_name": "char"
},
{
"name": "m_BackgroundMaterialName",
"type": "NetworkVarNames",
"type_name": "char"
},
{
"name": "m_bEnabled",
"type": "NetworkVarNames",
@ -14104,6 +14121,26 @@
"type": "NetworkVarNames",
"type_name": "float"
},
{
"name": "m_bDrawBackground",
"type": "NetworkVarNames",
"type_name": "bool"
},
{
"name": "m_flBackgroundBorderWidth",
"type": "NetworkVarNames",
"type_name": "float"
},
{
"name": "m_flBackgroundBorderHeight",
"type": "NetworkVarNames",
"type_name": "float"
},
{
"name": "m_flBackgroundWorldToUV",
"type": "NetworkVarNames",
"type_name": "float"
},
{
"name": "m_Color",
"type": "NetworkVarNames",

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@ -8879,16 +8879,21 @@ pub mod cs2_dumper {
pub const m_flPrevCycleForAnimEventDetection: usize = 0x24; // float32
}
// Parent: CModelPointEntity
// Field count: 11
// Field count: 16
//
// Metadata:
// NetworkVarNames: m_messageText (char)
// NetworkVarNames: m_FontName (char)
// NetworkVarNames: m_BackgroundMaterialName (char)
// NetworkVarNames: m_bEnabled (bool)
// NetworkVarNames: m_bFullbright (bool)
// NetworkVarNames: m_flWorldUnitsPerPx (float)
// NetworkVarNames: m_flFontSize (float)
// NetworkVarNames: m_flDepthOffset (float)
// NetworkVarNames: m_bDrawBackground (bool)
// NetworkVarNames: m_flBackgroundBorderWidth (float)
// NetworkVarNames: m_flBackgroundBorderHeight (float)
// NetworkVarNames: m_flBackgroundWorldToUV (float)
// NetworkVarNames: m_Color (Color)
// NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t)
// NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t)
@ -8896,15 +8901,20 @@ pub mod cs2_dumper {
pub mod CPointWorldText {
pub const m_messageText: usize = 0x790; // char[512]
pub const m_FontName: usize = 0x990; // char[64]
pub const m_bEnabled: usize = 0x9D0; // bool
pub const m_bFullbright: usize = 0x9D1; // bool
pub const m_flWorldUnitsPerPx: usize = 0x9D4; // float32
pub const m_flFontSize: usize = 0x9D8; // float32
pub const m_flDepthOffset: usize = 0x9DC; // float32
pub const m_Color: usize = 0x9E0; // Color
pub const m_nJustifyHorizontal: usize = 0x9E4; // PointWorldTextJustifyHorizontal_t
pub const m_nJustifyVertical: usize = 0x9E8; // PointWorldTextJustifyVertical_t
pub const m_nReorientMode: usize = 0x9EC; // PointWorldTextReorientMode_t
pub const m_BackgroundMaterialName: usize = 0x9D0; // char[64]
pub const m_bEnabled: usize = 0xA10; // bool
pub const m_bFullbright: usize = 0xA11; // bool
pub const m_flWorldUnitsPerPx: usize = 0xA14; // float32
pub const m_flFontSize: usize = 0xA18; // float32
pub const m_flDepthOffset: usize = 0xA1C; // float32
pub const m_bDrawBackground: usize = 0xA20; // bool
pub const m_flBackgroundBorderWidth: usize = 0xA24; // float32
pub const m_flBackgroundBorderHeight: usize = 0xA28; // float32
pub const m_flBackgroundWorldToUV: usize = 0xA2C; // float32
pub const m_Color: usize = 0xA30; // Color
pub const m_nJustifyHorizontal: usize = 0xA34; // PointWorldTextJustifyHorizontal_t
pub const m_nJustifyVertical: usize = 0xA38; // PointWorldTextJustifyVertical_t
pub const m_nReorientMode: usize = 0xA3C; // PointWorldTextReorientMode_t
}
// Parent: CSoundAreaEntityBase
// Field count: 2
@ -10049,100 +10059,100 @@ pub mod cs2_dumper {
pub const m_aimPunchTickFraction: usize = 0xF2C; // float32
pub const m_aimPunchCache: usize = 0xF30; // CUtlVector<QAngle>
pub const m_bIsBuyMenuOpen: usize = 0xF48; // bool
pub const m_xLastHeadBoneTransform: usize = 0x1600; // CTransform
pub const m_bLastHeadBoneTransformIsValid: usize = 0x1620; // bool
pub const m_lastLandTime: usize = 0x1624; // GameTime_t
pub const m_bOnGroundLastTick: usize = 0x1628; // bool
pub const m_iPlayerLocked: usize = 0x162C; // int32
pub const m_flTimeOfLastInjury: usize = 0x1634; // GameTime_t
pub const m_flNextSprayDecalTime: usize = 0x1638; // GameTime_t
pub const m_bNextSprayDecalTimeExpedited: usize = 0x163C; // bool
pub const m_nRagdollDamageBone: usize = 0x1640; // int32
pub const m_vRagdollDamageForce: usize = 0x1644; // Vector
pub const m_vRagdollDamagePosition: usize = 0x1650; // Vector
pub const m_szRagdollDamageWeaponName: usize = 0x165C; // char[64]
pub const m_bRagdollDamageHeadshot: usize = 0x169C; // bool
pub const m_vRagdollServerOrigin: usize = 0x16A0; // Vector
pub const m_EconGloves: usize = 0x16B0; // CEconItemView
pub const m_nEconGlovesChanged: usize = 0x1928; // uint8
pub const m_qDeathEyeAngles: usize = 0x192C; // QAngle
pub const m_bSkipOneHeadConstraintUpdate: usize = 0x1938; // bool
pub const m_bLeftHanded: usize = 0x1939; // bool
pub const m_fSwitchedHandednessTime: usize = 0x193C; // GameTime_t
pub const m_flViewmodelOffsetX: usize = 0x1940; // float32
pub const m_flViewmodelOffsetY: usize = 0x1944; // float32
pub const m_flViewmodelOffsetZ: usize = 0x1948; // float32
pub const m_flViewmodelFOV: usize = 0x194C; // float32
pub const m_bIsWalking: usize = 0x1950; // bool
pub const m_fLastGivenDefuserTime: usize = 0x1954; // float32
pub const m_fLastGivenBombTime: usize = 0x1958; // float32
pub const m_flDealtDamageToEnemyMostRecentTimestamp: usize = 0x195C; // float32
pub const m_iDisplayHistoryBits: usize = 0x1960; // uint32
pub const m_flLastAttackedTeammate: usize = 0x1964; // float32
pub const m_allowAutoFollowTime: usize = 0x1968; // GameTime_t
pub const m_bResetArmorNextSpawn: usize = 0x196C; // bool
pub const m_nLastKillerIndex: usize = 0x1970; // CEntityIndex
pub const m_entitySpottedState: usize = 0x1978; // EntitySpottedState_t
pub const m_nSpotRules: usize = 0x1990; // int32
pub const m_bIsScoped: usize = 0x1994; // bool
pub const m_bResumeZoom: usize = 0x1995; // bool
pub const m_bIsDefusing: usize = 0x1996; // bool
pub const m_bIsGrabbingHostage: usize = 0x1997; // bool
pub const m_iBlockingUseActionInProgress: usize = 0x1998; // CSPlayerBlockingUseAction_t
pub const m_flEmitSoundTime: usize = 0x199C; // GameTime_t
pub const m_bInNoDefuseArea: usize = 0x19A0; // bool
pub const m_iBombSiteIndex: usize = 0x19A4; // CEntityIndex
pub const m_nWhichBombZone: usize = 0x19A8; // int32
pub const m_bInBombZoneTrigger: usize = 0x19AC; // bool
pub const m_bWasInBombZoneTrigger: usize = 0x19AD; // bool
pub const m_iShotsFired: usize = 0x19B0; // int32
pub const m_flFlinchStack: usize = 0x19B4; // float32
pub const m_flVelocityModifier: usize = 0x19B8; // float32
pub const m_flHitHeading: usize = 0x19BC; // float32
pub const m_nHitBodyPart: usize = 0x19C0; // int32
pub const m_vecTotalBulletForce: usize = 0x19C4; // Vector
pub const m_bWaitForNoAttack: usize = 0x19D0; // bool
pub const m_ignoreLadderJumpTime: usize = 0x19D4; // float32
pub const m_bKilledByHeadshot: usize = 0x19D8; // bool
pub const m_LastHitBox: usize = 0x19DC; // int32
pub const m_LastHealth: usize = 0x19E0; // int32
pub const m_pBot: usize = 0x19E8; // CCSBot*
pub const m_bBotAllowActive: usize = 0x19F0; // bool
pub const m_thirdPersonHeading: usize = 0x19F4; // QAngle
pub const m_flSlopeDropOffset: usize = 0x1A00; // float32
pub const m_flSlopeDropHeight: usize = 0x1A04; // float32
pub const m_vHeadConstraintOffset: usize = 0x1A08; // Vector
pub const m_nLastPickupPriority: usize = 0x1A14; // int32
pub const m_flLastPickupPriorityTime: usize = 0x1A18; // float32
pub const m_ArmorValue: usize = 0x1A1C; // int32
pub const m_unCurrentEquipmentValue: usize = 0x1A20; // uint16
pub const m_unRoundStartEquipmentValue: usize = 0x1A22; // uint16
pub const m_unFreezetimeEndEquipmentValue: usize = 0x1A24; // uint16
pub const m_iLastWeaponFireUsercmd: usize = 0x1A28; // int32
pub const m_bIsSpawning: usize = 0x1A2C; // bool
pub const m_iDeathFlags: usize = 0x1A38; // int32
pub const m_bHasDeathInfo: usize = 0x1A3C; // bool
pub const m_flDeathInfoTime: usize = 0x1A40; // float32
pub const m_vecDeathInfoOrigin: usize = 0x1A44; // Vector
pub const m_vecPlayerPatchEconIndices: usize = 0x1A50; // uint32[5]
pub const m_GunGameImmunityColor: usize = 0x1A64; // Color
pub const m_grenadeParameterStashTime: usize = 0x1A68; // GameTime_t
pub const m_bGrenadeParametersStashed: usize = 0x1A6C; // bool
pub const m_angStashedShootAngles: usize = 0x1A70; // QAngle
pub const m_vecStashedGrenadeThrowPosition: usize = 0x1A7C; // Vector
pub const m_vecStashedVelocity: usize = 0x1A88; // Vector
pub const m_angShootAngleHistory: usize = 0x1A94; // QAngle[2]
pub const m_vecThrowPositionHistory: usize = 0x1AAC; // Vector[2]
pub const m_vecVelocityHistory: usize = 0x1AC4; // Vector[2]
pub const m_PredictedDamageTags: usize = 0x1AE0; // CUtlVectorEmbeddedNetworkVar<PredictedDamageTag_t>
pub const m_nHighestAppliedDamageTagTick: usize = 0x1B30; // int32
pub const m_xLastHeadBoneTransform: usize = 0x15F0; // CTransform
pub const m_bLastHeadBoneTransformIsValid: usize = 0x1610; // bool
pub const m_lastLandTime: usize = 0x1614; // GameTime_t
pub const m_bOnGroundLastTick: usize = 0x1618; // bool
pub const m_iPlayerLocked: usize = 0x161C; // int32
pub const m_flTimeOfLastInjury: usize = 0x1624; // GameTime_t
pub const m_flNextSprayDecalTime: usize = 0x1628; // GameTime_t
pub const m_bNextSprayDecalTimeExpedited: usize = 0x162C; // bool
pub const m_nRagdollDamageBone: usize = 0x1630; // int32
pub const m_vRagdollDamageForce: usize = 0x1634; // Vector
pub const m_vRagdollDamagePosition: usize = 0x1640; // Vector
pub const m_szRagdollDamageWeaponName: usize = 0x164C; // char[64]
pub const m_bRagdollDamageHeadshot: usize = 0x168C; // bool
pub const m_vRagdollServerOrigin: usize = 0x1690; // Vector
pub const m_EconGloves: usize = 0x16A0; // CEconItemView
pub const m_nEconGlovesChanged: usize = 0x1918; // uint8
pub const m_qDeathEyeAngles: usize = 0x191C; // QAngle
pub const m_bSkipOneHeadConstraintUpdate: usize = 0x1928; // bool
pub const m_bLeftHanded: usize = 0x1929; // bool
pub const m_fSwitchedHandednessTime: usize = 0x192C; // GameTime_t
pub const m_flViewmodelOffsetX: usize = 0x1930; // float32
pub const m_flViewmodelOffsetY: usize = 0x1934; // float32
pub const m_flViewmodelOffsetZ: usize = 0x1938; // float32
pub const m_flViewmodelFOV: usize = 0x193C; // float32
pub const m_bIsWalking: usize = 0x1940; // bool
pub const m_fLastGivenDefuserTime: usize = 0x1944; // float32
pub const m_fLastGivenBombTime: usize = 0x1948; // float32
pub const m_flDealtDamageToEnemyMostRecentTimestamp: usize = 0x194C; // float32
pub const m_iDisplayHistoryBits: usize = 0x1950; // uint32
pub const m_flLastAttackedTeammate: usize = 0x1954; // float32
pub const m_allowAutoFollowTime: usize = 0x1958; // GameTime_t
pub const m_bResetArmorNextSpawn: usize = 0x195C; // bool
pub const m_nLastKillerIndex: usize = 0x1960; // CEntityIndex
pub const m_entitySpottedState: usize = 0x1968; // EntitySpottedState_t
pub const m_nSpotRules: usize = 0x1980; // int32
pub const m_bIsScoped: usize = 0x1984; // bool
pub const m_bResumeZoom: usize = 0x1985; // bool
pub const m_bIsDefusing: usize = 0x1986; // bool
pub const m_bIsGrabbingHostage: usize = 0x1987; // bool
pub const m_iBlockingUseActionInProgress: usize = 0x1988; // CSPlayerBlockingUseAction_t
pub const m_flEmitSoundTime: usize = 0x198C; // GameTime_t
pub const m_bInNoDefuseArea: usize = 0x1990; // bool
pub const m_iBombSiteIndex: usize = 0x1994; // CEntityIndex
pub const m_nWhichBombZone: usize = 0x1998; // int32
pub const m_bInBombZoneTrigger: usize = 0x199C; // bool
pub const m_bWasInBombZoneTrigger: usize = 0x199D; // bool
pub const m_iShotsFired: usize = 0x19A0; // int32
pub const m_flFlinchStack: usize = 0x19A4; // float32
pub const m_flVelocityModifier: usize = 0x19A8; // float32
pub const m_flHitHeading: usize = 0x19AC; // float32
pub const m_nHitBodyPart: usize = 0x19B0; // int32
pub const m_vecTotalBulletForce: usize = 0x19B4; // Vector
pub const m_bWaitForNoAttack: usize = 0x19C0; // bool
pub const m_ignoreLadderJumpTime: usize = 0x19C4; // float32
pub const m_bKilledByHeadshot: usize = 0x19C8; // bool
pub const m_LastHitBox: usize = 0x19CC; // int32
pub const m_LastHealth: usize = 0x19D0; // int32
pub const m_pBot: usize = 0x19D8; // CCSBot*
pub const m_bBotAllowActive: usize = 0x19E0; // bool
pub const m_thirdPersonHeading: usize = 0x19E4; // QAngle
pub const m_flSlopeDropOffset: usize = 0x19F0; // float32
pub const m_flSlopeDropHeight: usize = 0x19F4; // float32
pub const m_vHeadConstraintOffset: usize = 0x19F8; // Vector
pub const m_nLastPickupPriority: usize = 0x1A04; // int32
pub const m_flLastPickupPriorityTime: usize = 0x1A08; // float32
pub const m_ArmorValue: usize = 0x1A0C; // int32
pub const m_unCurrentEquipmentValue: usize = 0x1A10; // uint16
pub const m_unRoundStartEquipmentValue: usize = 0x1A12; // uint16
pub const m_unFreezetimeEndEquipmentValue: usize = 0x1A14; // uint16
pub const m_iLastWeaponFireUsercmd: usize = 0x1A18; // int32
pub const m_bIsSpawning: usize = 0x1A1C; // bool
pub const m_iDeathFlags: usize = 0x1A28; // int32
pub const m_bHasDeathInfo: usize = 0x1A2C; // bool
pub const m_flDeathInfoTime: usize = 0x1A30; // float32
pub const m_vecDeathInfoOrigin: usize = 0x1A34; // Vector
pub const m_vecPlayerPatchEconIndices: usize = 0x1A40; // uint32[5]
pub const m_GunGameImmunityColor: usize = 0x1A54; // Color
pub const m_grenadeParameterStashTime: usize = 0x1A58; // GameTime_t
pub const m_bGrenadeParametersStashed: usize = 0x1A5C; // bool
pub const m_angStashedShootAngles: usize = 0x1A60; // QAngle
pub const m_vecStashedGrenadeThrowPosition: usize = 0x1A6C; // Vector
pub const m_vecStashedVelocity: usize = 0x1A78; // Vector
pub const m_angShootAngleHistory: usize = 0x1A84; // QAngle[2]
pub const m_vecThrowPositionHistory: usize = 0x1A9C; // Vector[2]
pub const m_vecVelocityHistory: usize = 0x1AB4; // Vector[2]
pub const m_PredictedDamageTags: usize = 0x1AD0; // CUtlVectorEmbeddedNetworkVar<PredictedDamageTag_t>
pub const m_nHighestAppliedDamageTagTick: usize = 0x1B20; // int32
}
// Parent: CBaseGrenade
// Field count: 0
pub mod CBumpMineProjectile {
}
// Parent: CBasePlayerController
// Field count: 88
// Field count: 89
//
// Metadata:
// MNetworkUserGroupProxy
@ -10198,6 +10208,7 @@ pub mod cs2_dumper {
// NetworkVarNames: m_iMusicKitID (int)
// NetworkVarNames: m_iMusicKitMVPs (int)
// NetworkVarNames: m_iMVPs (int)
// NetworkVarNames: m_bFireBulletsSeedSynchronized (bool)
pub mod CCSPlayerController {
pub const m_pInGameMoneyServices: usize = 0x788; // CCSPlayerController_InGameMoneyServices*
pub const m_pInventoryServices: usize = 0x790; // CCSPlayerController_InventoryServices*
@ -10287,6 +10298,7 @@ pub mod cs2_dumper {
pub const m_LastTimePlayerWasDisconnectedForPawnsRemove: usize = 0xF9CC; // GameTime_t
pub const m_nSuspiciousHitCount: usize = 0xF9D0; // uint32
pub const m_nNonSuspiciousHitStreak: usize = 0xF9D4; // uint32
pub const m_bFireBulletsSeedSynchronized: usize = 0xFA79; // bool
}
// Parent: IEconItemInterface
// Field count: 13
@ -11075,7 +11087,7 @@ pub mod cs2_dumper {
pub const m_OnCommentaryMultiplayerSpawn: usize = 0x530; // CEntityIOOutput
}
// Parent: CPointEntity
// Field count: 8
// Field count: 9
pub mod CMapInfo {
pub const m_iBuyingStatus: usize = 0x4E0; // int32
pub const m_flBombRadius: usize = 0x4E4; // float32
@ -11085,6 +11097,7 @@ pub mod cs2_dumper {
pub const m_flBotMaxVisionDistance: usize = 0x4F0; // float32
pub const m_iHostageCount: usize = 0x4F4; // int32
pub const m_bFadePlayerVisibilityFarZ: usize = 0x4F8; // bool
pub const m_bRainTraceToSkyEnabled: usize = 0x4F9; // bool
}
// Parent: CBaseTrigger
// Field count: 0

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
namespace CS2Dumper.Schemas {
// Module: soundsystem.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
#pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
namespace CS2Dumper.Schemas {
// Module: vphysics2.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
#pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
namespace CS2Dumper.Schemas {
// Module: worldrenderer.dll

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
#pragma once

View File

@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-11-13 04:17:13.134762200 UTC
// 2024-11-13 23:51:03.891260400 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]