From 57fa5bc03bb4db6cb011ef992397c2b75768cae1 Mon Sep 17 00:00:00 2001 From: a2x <45197573+a2x@users.noreply.github.com> Date: Thu, 13 Jun 2024 22:51:05 +1000 Subject: [PATCH] Game update (14014) --- config.json | 69 +- output/buttons.cs | 34 +- output/buttons.hpp | 34 +- output/buttons.json | 32 +- output/buttons.rs | 34 +- output/info.json | 4 +- output/interfaces.cs | 252 +- output/interfaces.hpp | 252 +- output/interfaces.json | 250 +- output/interfaces.rs | 252 +- output/libanimationsystem.so.cs | 898 +- output/libanimationsystem.so.hpp | 898 +- output/libanimationsystem.so.json | 988 +- output/libanimationsystem.so.rs | 905 +- output/libclient.so.cs | 4890 +++++- output/libclient.so.hpp | 4890 +++++- output/libclient.so.json | 9311 ++++++++++- output/libclient.so.rs | 4890 +++++- output/libengine2.so.cs | 12 +- output/libengine2.so.hpp | 12 +- output/libengine2.so.json | 14 +- output/libengine2.so.rs | 12 +- output/libhost.so.cs | 2 +- output/libhost.so.hpp | 2 +- output/libhost.so.rs | 2 +- output/libmaterialsystem2.so.cs | 2 +- output/libmaterialsystem2.so.hpp | 2 +- output/libmaterialsystem2.so.rs | 2 +- output/libnetworksystem.so.cs | 2 +- output/libnetworksystem.so.hpp | 2 +- output/libnetworksystem.so.rs | 2 +- output/libpanorama.so.cs | 7 +- output/libpanorama.so.hpp | 7 +- output/libpanorama.so.json | 1 + output/libpanorama.so.rs | 7 +- output/libparticles.so.cs | 919 +- output/libparticles.so.hpp | 919 +- output/libparticles.so.json | 927 +- output/libparticles.so.rs | 927 +- output/libpulse_system.so.cs | 493 +- output/libpulse_system.so.hpp | 493 +- output/libpulse_system.so.json | 715 +- output/libpulse_system.so.rs | 495 +- output/librendersystemvulkan.so.cs | 7 +- output/librendersystemvulkan.so.hpp | 7 +- output/librendersystemvulkan.so.json | 1 + output/librendersystemvulkan.so.rs | 7 +- output/libresourcesystem.so.cs | 39 +- output/libresourcesystem.so.hpp | 39 +- output/libresourcesystem.so.json | 14 +- output/libresourcesystem.so.rs | 39 +- output/libscenesystem.so.cs | 2 +- output/libscenesystem.so.hpp | 2 +- output/libscenesystem.so.rs | 2 +- output/libschemasystem.so.cs | 2 +- output/libschemasystem.so.hpp | 2 +- output/libschemasystem.so.rs | 2 +- output/libserver.so.cs | 8042 ++++++++-- output/libserver.so.hpp | 8042 ++++++++-- output/libserver.so.json | 13386 ++++++++++++++-- output/libserver.so.rs | 8098 ++++++++-- output/libsoundsystem.so.cs | 429 +- output/libsoundsystem.so.hpp | 429 +- output/libsoundsystem.so.json | 539 +- output/libsoundsystem.so.rs | 441 +- output/libvphysics2.so.cs | 9 +- output/libvphysics2.so.hpp | 9 +- output/libvphysics2.so.json | 5 +- output/libvphysics2.so.rs | 9 +- output/libworldrenderer.so.cs | 47 +- output/libworldrenderer.so.hpp | 47 +- output/libworldrenderer.so.json | 26 +- output/libworldrenderer.so.rs | 47 +- output/offsets.cs | 57 +- output/offsets.hpp | 57 +- output/offsets.json | 68 +- output/offsets.rs | 57 +- src/analysis/offsets.rs | 2 +- src/analysis/schemas.rs | 34 +- src/config.rs | 8 +- src/error.rs | 12 +- src/main.rs | 13 +- src/output/formatter.rs | 1 - src/output/schemas.rs | 35 +- src/source2/schema_system/mod.rs | 262 +- .../schema_base_class_info_data.rs | 11 + .../schema_system/schema_class_field_data.rs | 13 + .../schema_system/schema_class_info_data.rs | 33 + .../schema_system/schema_enum_info_data.rs | 24 + .../schema_enumerator_info_data.rs | 21 + .../schema_metadata_entry_data.rs | 34 + .../schema_system/schema_static_field_data.rs | 12 + src/source2/schema_system/schema_system.rs | 15 + .../schema_system/schema_system_type_scope.rs | 17 + src/source2/schema_system/schema_type.rs | 97 + src/source2/tier1/mod.rs | 2 - src/source2/tier1/utl_memory.rs | 32 - src/source2/tier1/utl_memory_pool.rs | 41 +- src/source2/tier1/utl_ts_hash.rs | 14 +- src/source2/tier1/utl_vector.rs | 1 + 100 files changed, 65586 insertions(+), 10018 deletions(-) create mode 100644 src/source2/schema_system/schema_base_class_info_data.rs create mode 100644 src/source2/schema_system/schema_class_field_data.rs create mode 100644 src/source2/schema_system/schema_class_info_data.rs create mode 100644 src/source2/schema_system/schema_enum_info_data.rs create mode 100644 src/source2/schema_system/schema_enumerator_info_data.rs create mode 100644 src/source2/schema_system/schema_metadata_entry_data.rs create mode 100644 src/source2/schema_system/schema_static_field_data.rs create mode 100644 src/source2/schema_system/schema_system.rs create mode 100644 src/source2/schema_system/schema_system_type_scope.rs create mode 100644 src/source2/schema_system/schema_type.rs delete mode 100644 src/source2/tier1/utl_memory.rs diff --git a/config.json b/config.json index 18b1dd8..33ced2b 100644 --- a/config.json +++ b/config.json @@ -31,7 +31,7 @@ ] }, { - "name": "dwGameEntitySystem_getHighestEntityIndex", + "name": "dwGameEntitySystem_highestEntityIndex", "pattern": "8B 87 ? ? ? ? C3 66 0F 1F 84 00 ? ? ? ? 8B 97", "operations": [ { @@ -43,7 +43,7 @@ }, { "name": "dwGameRules", - "pattern": "48 89 3D ? ? ? ? 8B 3B", + "pattern": "48 89 1D ? ? ? ? 48 8B 00", "operations": [ { "type": "rip" @@ -70,7 +70,7 @@ }, { "name": "dwLocalPlayerController", - "pattern": "48 8B 15 ? ? ? ? 31 C0 48 85 D2 74 ? 8B B2", + "pattern": "4C 89 2D ? ? ? ? E8 ? ? ? ? 48 8B 45", "operations": [ { "type": "rip" @@ -86,7 +86,7 @@ }, { "type": "add", - "value": 312 + "value": 328 } ] }, @@ -137,13 +137,13 @@ }, { "type": "add", - "value": 21408 + "value": 21544 } ] }, { "name": "dwViewMatrix", - "pattern": "4C 8D 05 ? ? ? ? 48 8B 38 48 8D 0D", + "pattern": "48 8D 05 ? ? ? ? C3 0F 1F 84 00 ? ? ? ? 83 FF", "operations": [ { "type": "rip" @@ -181,6 +181,17 @@ } ] }, + { + "name": "dwNetworkGameClient_clientTickCount", + "pattern": "8B 87 ? ? ? ? C3 66 0F 1F 84 00 00 00 00 00 8B 87 ? ? ? ? C3 66 0F 1F 84 00 00 00 00 00 C3 66 2E 0F 1F 84 00 00 00 00 00 0F 1F 44 00 00 C3", + "operations": [ + { + "type": "slice", + "start": 2, + "end": 4 + } + ] + }, { "name": "dwNetworkGameClient_deltaTick", "pattern": "89 83 ? ? ? ? B8 ? ? ? ? 5B", @@ -193,28 +204,54 @@ ] }, { - "name": "dwNetworkGameClient_getLocalPlayer", - "pattern": "48 8B 87 ? ? ? ? C3 0F 1F 84 00 ? ? ? ? 55 48 89 E5", + "name": "dwNetworkGameClient_isBackgroundMap", + "pattern": "0F B6 87 ? ? ? ? C3 0F 1F 84 00 00 00 00 00 C3 66 2E 0F 1F 84 00 00 00 00 00 0F 1F 44 00 00 C3", "operations": [ { "type": "slice", "start": 3, - "end": 4 - }, - { - "type": "add", - "value": 4856 + "end": 7 } ] }, { - "name": "dwNetworkGameClient_getMaxClients", - "pattern": "48 8B 87 ? ? ? ? C3 0F 1F 84 00 ? ? ? ? 48 89 B7 ? ? ? ? C3 0F 1F 84 00 ? ? ? ? 8B 87", + "name": "dwNetworkGameClient_localPlayer", + "pattern": "8B 84 C7 ? ? ? ? C3 66 0F 1F 44 00", "operations": [ { "type": "slice", "start": 3, - "end": 6 + "end": 5 + }, + { + "type": "add", + "value": 8 + } + ] + }, + { + "name": "dwNetworkGameClient_maxClients", + "pattern": "8B 87 ? ? ? ? C3 66 0F 1F 84 00 ? ? ? ? 8B 87 ? ? ? ? 83 C0", + "operations": [ + { + "type": "slice", + "start": 2, + "end": 4 + } + ] + }, + { + "name": "dwNetworkGameClient_serverTickCount", + "pattern": "8B 87 ? ? ? ? C3 66 0F 1F 84 00 00 00 00 00 8B 87 ? ? ? ? C3 66 0F 1F 84 00 00 00 00 00 C3 66 2E 0F 1F 84 00 00 00 00 00 0F 1F 44 00 00 C3", + "operations": [ + { + "type": "add", + "value": 16 + }, + { + "type": "slice", + "start": 2, + "end": 4 } ] }, diff --git a/output/buttons.cs b/output/buttons.cs index 366a20e..babf0cc 100644 --- a/output/buttons.cs +++ b/output/buttons.cs @@ -1,24 +1,24 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC namespace CS2Dumper { // Module: client.dll public static class Buttons { - public const nint attack = 0x37351B0; - public const nint attack2 = 0x3735110; - public const nint back = 0x3734D90; - public const nint duck = 0x37348F0; - public const nint forward = 0x3734E30; - public const nint jump = 0x3734990; - public const nint left = 0x3734CF0; - public const nint lookatweapon = 0x3748D50; - public const nint reload = 0x3735250; - public const nint right = 0x3734C50; - public const nint showscores = 0x3748E90; - public const nint sprint = 0x37352F0; - public const nint turnleft = 0x3735070; - public const nint turnright = 0x3734FD0; - public const nint use = 0x3734A30; - public const nint zoom = 0x3748DF0; + public const nint attack = 0x38E9730; + public const nint attack2 = 0x38E9690; + public const nint back = 0x38E9310; + public const nint duck = 0x38E8E70; + public const nint forward = 0x38E93B0; + public const nint jump = 0x38E8F10; + public const nint left = 0x38E9270; + public const nint lookatweapon = 0x38FCC10; + public const nint reload = 0x38E97D0; + public const nint right = 0x38E91D0; + public const nint showscores = 0x38FCD50; + public const nint sprint = 0x38E9870; + public const nint turnleft = 0x38E95F0; + public const nint turnright = 0x38E9550; + public const nint use = 0x38E8FB0; + public const nint zoom = 0x38FCCB0; } } diff --git a/output/buttons.hpp b/output/buttons.hpp index afb4522..41fb873 100644 --- a/output/buttons.hpp +++ b/output/buttons.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC #pragma once @@ -8,21 +8,21 @@ namespace cs2_dumper { // Module: client.dll namespace buttons { - constexpr std::ptrdiff_t attack = 0x37351B0; - constexpr std::ptrdiff_t attack2 = 0x3735110; - constexpr std::ptrdiff_t back = 0x3734D90; - constexpr std::ptrdiff_t duck = 0x37348F0; - constexpr std::ptrdiff_t forward = 0x3734E30; - constexpr std::ptrdiff_t jump = 0x3734990; - constexpr std::ptrdiff_t left = 0x3734CF0; - constexpr std::ptrdiff_t lookatweapon = 0x3748D50; - constexpr std::ptrdiff_t reload = 0x3735250; - constexpr std::ptrdiff_t right = 0x3734C50; - constexpr std::ptrdiff_t showscores = 0x3748E90; - constexpr std::ptrdiff_t sprint = 0x37352F0; - constexpr std::ptrdiff_t turnleft = 0x3735070; - constexpr std::ptrdiff_t turnright = 0x3734FD0; - constexpr std::ptrdiff_t use = 0x3734A30; - constexpr std::ptrdiff_t zoom = 0x3748DF0; + constexpr std::ptrdiff_t attack = 0x38E9730; + constexpr std::ptrdiff_t attack2 = 0x38E9690; + constexpr std::ptrdiff_t back = 0x38E9310; + constexpr std::ptrdiff_t duck = 0x38E8E70; + constexpr std::ptrdiff_t forward = 0x38E93B0; + constexpr std::ptrdiff_t jump = 0x38E8F10; + constexpr std::ptrdiff_t left = 0x38E9270; + constexpr std::ptrdiff_t lookatweapon = 0x38FCC10; + constexpr std::ptrdiff_t reload = 0x38E97D0; + constexpr std::ptrdiff_t right = 0x38E91D0; + constexpr std::ptrdiff_t showscores = 0x38FCD50; + constexpr std::ptrdiff_t sprint = 0x38E9870; + constexpr std::ptrdiff_t turnleft = 0x38E95F0; + constexpr std::ptrdiff_t turnright = 0x38E9550; + constexpr std::ptrdiff_t use = 0x38E8FB0; + constexpr std::ptrdiff_t zoom = 0x38FCCB0; } } diff --git a/output/buttons.json b/output/buttons.json index b60b1ba..e00cd2a 100644 --- a/output/buttons.json +++ b/output/buttons.json @@ -1,20 +1,20 @@ { "client.dll": { - "attack": 57889200, - "attack2": 57889040, - "back": 57888144, - "duck": 57886960, - "forward": 57888304, - "jump": 57887120, - "left": 57887984, - "lookatweapon": 57970000, - "reload": 57889360, - "right": 57887824, - "showscores": 57970320, - "sprint": 57889520, - "turnleft": 57888880, - "turnright": 57888720, - "use": 57887280, - "zoom": 57970160 + "attack": 59676464, + "attack2": 59676304, + "back": 59675408, + "duck": 59674224, + "forward": 59675568, + "jump": 59674384, + "left": 59675248, + "lookatweapon": 59755536, + "reload": 59676624, + "right": 59675088, + "showscores": 59755856, + "sprint": 59676784, + "turnleft": 59676144, + "turnright": 59675984, + "use": 59674544, + "zoom": 59755696 } } \ No newline at end of file diff --git a/output/buttons.rs b/output/buttons.rs index 1ff539f..ffb9c41 100644 --- a/output/buttons.rs +++ b/output/buttons.rs @@ -1,26 +1,26 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC #![allow(non_upper_case_globals, unused)] pub mod cs2_dumper { // Module: client.dll pub mod buttons { - pub const attack: usize = 0x37351B0; - pub const attack2: usize = 0x3735110; - pub const back: usize = 0x3734D90; - pub const duck: usize = 0x37348F0; - pub const forward: usize = 0x3734E30; - pub const jump: usize = 0x3734990; - pub const left: usize = 0x3734CF0; - pub const lookatweapon: usize = 0x3748D50; - pub const reload: usize = 0x3735250; - pub const right: usize = 0x3734C50; - pub const showscores: usize = 0x3748E90; - pub const sprint: usize = 0x37352F0; - pub const turnleft: usize = 0x3735070; - pub const turnright: usize = 0x3734FD0; - pub const r#use: usize = 0x3734A30; - pub const zoom: usize = 0x3748DF0; + pub const attack: usize = 0x38E9730; + pub const attack2: usize = 0x38E9690; + pub const back: usize = 0x38E9310; + pub const duck: usize = 0x38E8E70; + pub const forward: usize = 0x38E93B0; + pub const jump: usize = 0x38E8F10; + pub const left: usize = 0x38E9270; + pub const lookatweapon: usize = 0x38FCC10; + pub const reload: usize = 0x38E97D0; + pub const right: usize = 0x38E91D0; + pub const showscores: usize = 0x38FCD50; + pub const sprint: usize = 0x38E9870; + pub const turnleft: usize = 0x38E95F0; + pub const turnright: usize = 0x38E9550; + pub const r#use: usize = 0x38E8FB0; + pub const zoom: usize = 0x38FCCB0; } } diff --git a/output/info.json b/output/info.json index 4e48dc4..b151b88 100644 --- a/output/info.json +++ b/output/info.json @@ -1,4 +1,4 @@ { - "build_number": 14005, - "timestamp": "2024-04-29T23:05:53.220233445+00:00" + "build_number": 14014, + "timestamp": "2024-06-13T12:45:29.262540675+00:00" } \ No newline at end of file diff --git a/output/interfaces.cs b/output/interfaces.cs index fdafda1..b05756f 100644 --- a/output/interfaces.cs +++ b/output/interfaces.cs @@ -1,220 +1,220 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC namespace CS2Dumper.Interfaces { // Module: libanimationsystem.so public static class LibanimationsystemSo { - public const nint AnimationSystemUtils_001 = 0x18D410; - public const nint AnimationSystem_001 = 0x18D200; + public const nint AnimationSystemUtils_001 = 0x1A5100; + public const nint AnimationSystem_001 = 0x1A4EF0; } // Module: libclient.so public static class LibclientSo { - public const nint ClientToolsInfo_001 = 0xD554B0; - public const nint EmptyWorldService001_Client = 0xA45EC0; - public const nint GameClientExports001 = 0xD55150; - public const nint LegacyGameUI001 = 0xF22360; - public const nint Source2Client002 = 0xD551C0; - public const nint Source2ClientConfig001 = 0xA29880; - public const nint Source2ClientPrediction001 = 0xDE4BB0; - public const nint Source2ClientUI001 = 0xEDE950; + public const nint ClientToolsInfo_001 = 0xDCB700; + public const nint EmptyWorldService001_Client = 0xAA9D70; + public const nint GameClientExports001 = 0xDCB2E0; + public const nint LegacyGameUI001 = 0xFABEB0; + public const nint Source2Client002 = 0xDCB340; + public const nint Source2ClientConfig001 = 0xA94C50; + public const nint Source2ClientPrediction001 = 0xE60E20; + public const nint Source2ClientUI001 = 0xF63DD0; } // Module: libengine2.so public static class Libengine2So { - public const nint BenchmarkService001 = 0x1E7A70; - public const nint BugService001 = 0x1E3C70; - public const nint ClientServerEngineLoopService_001 = 0x1B55C0; - public const nint EngineGameUI001 = 0x378510; - public const nint EngineServiceMgr001 = 0x1A5530; - public const nint GameEventSystemClientV001 = 0x1AA5A0; - public const nint GameEventSystemServerV001 = 0x1AA5B0; - public const nint GameResourceServiceClientV001 = 0x1E93A0; - public const nint GameResourceServiceServerV001 = 0x1E93B0; - public const nint GameUIService_001 = 0x1F0EE0; - public const nint HostStateMgr001 = 0x1B0120; - public const nint INETSUPPORT_001 = 0x342200; - public const nint InputService_001 = 0x1F54B0; - public const nint KeyValueCache001 = 0x1B2A70; - public const nint MapListService_001 = 0x2094B0; - public const nint NetworkClientService_001 = 0x22FDF0; - public const nint NetworkP2PService_001 = 0x246410; - public const nint NetworkServerService_001 = 0x20D560; - public const nint NetworkService_001 = 0x20CC80; - public const nint RenderService_001 = 0x24B7D0; - public const nint ScreenshotService001 = 0x24E3C0; - public const nint SimpleEngineLoopService_001 = 0x1CA280; - public const nint SoundService_001 = 0x2529E0; - public const nint Source2EngineToClient001 = 0x2C9F40; - public const nint Source2EngineToClientStringTable001 = 0x2A16A0; - public const nint Source2EngineToServer001 = 0x2F0870; - public const nint Source2EngineToServerStringTable001 = 0x2D3060; - public const nint SplitScreenService_001 = 0x259D60; - public const nint StatsService_001 = 0x25D4B0; - public const nint ToolService_001 = 0x262730; - public const nint VENGINE_GAMEUIFUNCS_VERSION005 = 0x377F90; - public const nint VProfService_001 = 0x263EE0; + public const nint BenchmarkService001 = 0x217CE0; + public const nint BugService001 = 0x213EF0; + public const nint ClientServerEngineLoopService_001 = 0x1E47A0; + public const nint EngineGameUI001 = 0x3A69D0; + public const nint EngineServiceMgr001 = 0x1D3A30; + public const nint GameEventSystemClientV001 = 0x1D8D10; + public const nint GameEventSystemServerV001 = 0x1D8D20; + public const nint GameResourceServiceClientV001 = 0x219640; + public const nint GameResourceServiceServerV001 = 0x219650; + public const nint GameUIService_001 = 0x221210; + public const nint HostStateMgr001 = 0x1DF2F0; + public const nint INETSUPPORT_001 = 0x370BD0; + public const nint InputService_001 = 0x2258B0; + public const nint KeyValueCache001 = 0x1E1C40; + public const nint MapListService_001 = 0x239E70; + public const nint NetworkClientService_001 = 0x25CB80; + public const nint NetworkP2PService_001 = 0x271E70; + public const nint NetworkServerService_001 = 0x23DF20; + public const nint NetworkService_001 = 0x23D640; + public const nint RenderService_001 = 0x276F90; + public const nint ScreenshotService001 = 0x279AD0; + public const nint SimpleEngineLoopService_001 = 0x1F9FE0; + public const nint SoundService_001 = 0x27DCD0; + public const nint Source2EngineToClient001 = 0x2F7AB0; + public const nint Source2EngineToClientStringTable001 = 0x2CE2A0; + public const nint Source2EngineToServer001 = 0x31E3F0; + public const nint Source2EngineToServerStringTable001 = 0x300C80; + public const nint SplitScreenService_001 = 0x2852F0; + public const nint StatsService_001 = 0x288E20; + public const nint ToolService_001 = 0x28DF50; + public const nint VENGINE_GAMEUIFUNCS_VERSION005 = 0x3A6450; + public const nint VProfService_001 = 0x28F7D0; } // Module: libfilesystem_stdio.so public static class LibfilesystemStdioSo { - public const nint VAsyncFileSystem2_001 = 0x80180; - public const nint VFileSystem017 = 0x80170; + public const nint VAsyncFileSystem2_001 = 0x7D990; + public const nint VFileSystem017 = 0x7D980; } // Module: libhost.so public static class LibhostSo { - public const nint DebugDrawQueueManager001 = 0xC2C70; - public const nint GameModelInfo001 = 0xBD8F0; - public const nint GameSystem2HostHook = 0xBE030; - public const nint HostUtils001 = 0xBE4B0; - public const nint PredictionDiffManager001 = 0xBF440; - public const nint SaveRestoreDataVersion001 = 0xC17B0; - public const nint SinglePlayerSharedMemory001 = 0xC1A70; - public const nint Source2Host001 = 0xC21D0; + public const nint DebugDrawQueueManager001 = 0xC5690; + public const nint GameModelInfo001 = 0xC0690; + public const nint GameSystem2HostHook = 0xC0DD0; + public const nint HostUtils001 = 0xC1250; + public const nint PredictionDiffManager001 = 0xC21D0; + public const nint SaveRestoreDataVersion001 = 0xC41D0; + public const nint SinglePlayerSharedMemory001 = 0xC4490; + public const nint Source2Host001 = 0xC4BF0; } // Module: libinputsystem.so public static class LibinputsystemSo { - public const nint InputStackSystemVersion001 = 0x11840; - public const nint InputSystemVersion001 = 0x12D30; + public const nint InputStackSystemVersion001 = 0x11860; + public const nint InputSystemVersion001 = 0x12D50; } // Module: liblocalize.so public static class LiblocalizeSo { - public const nint Localize_001 = 0x1DB00; + public const nint Localize_001 = 0x1DBB0; } // Module: libmatchmaking.so public static class LibmatchmakingSo { - public const nint GameTypes001 = 0x130050; - public const nint MATCHFRAMEWORK_001 = 0x2045D0; + public const nint GameTypes001 = 0xF57E0; + public const nint MATCHFRAMEWORK_001 = 0x1CA5D0; } // Module: libmaterialsystem2.so public static class Libmaterialsystem2So { - public const nint FontManager_001 = 0x7A2D0; - public const nint MaterialUtils_001 = 0x64B10; - public const nint PostProcessingSystem_001 = 0x89C00; - public const nint TextLayout_001 = 0x87190; - public const nint VMaterialSystem2_001 = 0x2C750; + public const nint FontManager_001 = 0x7B1E0; + public const nint MaterialUtils_001 = 0x65BB0; + public const nint PostProcessingSystem_001 = 0x8A6A0; + public const nint TextLayout_001 = 0x87C30; + public const nint VMaterialSystem2_001 = 0x2C800; } // Module: libmeshsystem.so public static class LibmeshsystemSo { - public const nint MeshSystem001 = 0x94810; + public const nint MeshSystem001 = 0x97530; } // Module: libnetworksystem.so public static class LibnetworksystemSo { - public const nint FlattenedSerializersVersion001 = 0x159440; - public const nint NetworkMessagesVersion001 = 0x180B70; - public const nint NetworkSystemVersion001 = 0x1A9CE0; - public const nint SerializedEntitiesVersion001 = 0x1C2750; + public const nint FlattenedSerializersVersion001 = 0x163840; + public const nint NetworkMessagesVersion001 = 0x18AB70; + public const nint NetworkSystemVersion001 = 0x1B4C70; + public const nint SerializedEntitiesVersion001 = 0x1CD7C0; } // Module: libpanorama.so public static class LibpanoramaSo { - public const nint PanoramaUIEngine001 = 0x220BD0; + public const nint PanoramaUIEngine001 = 0x230A10; } // Module: libpanorama_text_pango.so public static class LibpanoramaTextPangoSo { - public const nint PanoramaTextServices001 = 0xBC530; + public const nint PanoramaTextServices001 = 0xBBAD0; } // Module: libpanoramauiclient.so public static class LibpanoramauiclientSo { - public const nint PanoramaUIClient001 = 0x109AB0; + public const nint PanoramaUIClient001 = 0x109990; } // Module: libparticles.so public static class LibparticlesSo { - public const nint ParticleSystemMgr003 = 0x1EBE60; + public const nint ParticleSystemMgr003 = 0x20C940; } // Module: libpulse_system.so public static class LibpulseSystemSo { - public const nint IPulseSystem_001 = 0x357B0; + public const nint IPulseSystem_001 = 0x3F270; } // Module: librendersystemvulkan.so public static class LibrendersystemvulkanSo { - public const nint RenderDeviceMgr001 = 0x1854C0; - public const nint RenderUtils_001 = 0x101D10; + public const nint RenderDeviceMgr001 = 0x147920; + public const nint RenderUtils_001 = 0xCB4C0; } // Module: libresourcesystem.so public static class LibresourcesystemSo { - public const nint ResourceSystem013 = 0x30A90; + public const nint ResourceSystem013 = 0x30E70; } // Module: libscenefilecache.so public static class LibscenefilecacheSo { - public const nint ResponseRulesCache001 = 0x88E40; - public const nint SceneFileCache002 = 0x85B10; + public const nint ResponseRulesCache001 = 0x89070; + public const nint SceneFileCache002 = 0x85D30; } // Module: libscenesystem.so public static class LibscenesystemSo { - public const nint RenderingPipelines_001 = 0x120E40; - public const nint SceneSystem_002 = 0x164320; - public const nint SceneUtils_001 = 0x1E0AE0; + public const nint RenderingPipelines_001 = 0x137330; + public const nint SceneSystem_002 = 0x17AC60; + public const nint SceneUtils_001 = 0x1F5330; } // Module: libschemasystem.so public static class LibschemasystemSo { - public const nint SchemaSystem_001 = 0x211F0; + public const nint SchemaSystem_001 = 0x202A0; } // Module: libserver.so public static class LibserverSo { - public const nint EmptyWorldService001_Server = 0xB82750; - public const nint EntitySubclassUtilsV001 = 0x85F670; - public const nint NavGameTest001 = 0x10974F0; - public const nint ServerToolsInfo_001 = 0xE754A0; - public const nint Source2GameClients001 = 0xE75430; - public const nint Source2GameDirector001 = 0x6C5770; - public const nint Source2GameEntities001 = 0xE75420; - public const nint Source2Server001 = 0xE75110; - public const nint Source2ServerConfig001 = 0xB0ED10; - public const nint customnavsystem001 = 0x7F66C0; + public const nint EmptyWorldService001_Server = 0xBCF830; + public const nint EntitySubclassUtilsV001 = 0x8DA220; + public const nint NavGameTest001 = 0x1117CF0; + public const nint ServerToolsInfo_001 = 0xEE4D60; + public const nint Source2GameClients001 = 0xEE4D00; + public const nint Source2GameDirector001 = 0x738950; + public const nint Source2GameEntities001 = 0xEE4CF0; + public const nint Source2Server001 = 0xEE4A00; + public const nint Source2ServerConfig001 = 0xB6CE80; + public const nint customnavsystem001 = 0x865F80; } // Module: libsoundsystem.so public static class LibsoundsystemSo { - public const nint SoundOpSystem001 = 0x155E50; - public const nint SoundOpSystemEdit001 = 0xAD350; - public const nint SoundSystem001 = 0x1C48F0; - public const nint VMixEditTool001 = 0x1F4300; + public const nint SoundOpSystem001 = 0x16C900; + public const nint SoundOpSystemEdit001 = 0xB59E0; + public const nint SoundSystem001 = 0x1DAE40; + public const nint VMixEditTool001 = 0x20DF30; } // Module: libsteamaudio.so public static class LibsteamaudioSo { - public const nint SteamAudio001 = 0x31590; + public const nint SteamAudio001 = 0x9EF00; } // Module: libtier0.so public static class Libtier0So { - public const nint TestScriptMgr001 = 0x1C1640; - public const nint VEngineCvar007 = 0xF1400; - public const nint VProcessUtils002 = 0x19F070; - public const nint VStringTokenSystem001 = 0x1ED620; + public const nint TestScriptMgr001 = 0x1C88A0; + public const nint VEngineCvar007 = 0xF2080; + public const nint VProcessUtils002 = 0x1A5640; + public const nint VStringTokenSystem001 = 0x1F7BB0; } // Module: libv8system.so public static class Libv8systemSo { - public const nint Source2V8System001 = 0x1B630; + public const nint Source2V8System001 = 0x1B6F0; } // Module: libvphysics2.so public static class Libvphysics2So { - public const nint VPhysics2_Handle_Interface_001 = 0xC1F10; - public const nint VPhysics2_Interface_001 = 0xC1B00; + public const nint VPhysics2_Handle_Interface_001 = 0xC4A60; + public const nint VPhysics2_Interface_001 = 0xC4650; } // Module: libvscript.so public static class LibvscriptSo { - public const nint VScriptManager010 = 0x26230; + public const nint VScriptManager010 = 0x262D0; } // Module: libworldrenderer.so public static class LibworldrendererSo { - public const nint WorldRendererMgr001 = 0x982B0; + public const nint WorldRendererMgr001 = 0xAEC80; } // Module: steamclient.so public static class SteamclientSo { - public const nint CLIENTENGINE_INTERFACE_VERSION005 = 0x11260D0; - public const nint IVALIDATE001 = 0x1122650; - public const nint SteamClient006 = 0xDDA7A0; - public const nint SteamClient007 = 0xDDA7B0; - public const nint SteamClient008 = 0xDDA7C0; - public const nint SteamClient009 = 0xDDA7D0; - public const nint SteamClient010 = 0xDDA7E0; - public const nint SteamClient011 = 0xDDA7F0; - public const nint SteamClient012 = 0xDDA800; - public const nint SteamClient013 = 0xDDA810; - public const nint SteamClient014 = 0xDDA820; - public const nint SteamClient015 = 0xDDA830; - public const nint SteamClient016 = 0xDDA860; - public const nint SteamClient017 = 0xDDA890; - public const nint SteamClient018 = 0xDDA8C0; - public const nint SteamClient019 = 0xDDA8F0; - public const nint SteamClient020 = 0xDDA920; - public const nint SteamClient021 = 0xDDA950; - public const nint p2pvoice002 = 0x174B380; - public const nint p2pvoicesingleton002 = 0x17443B0; + public const nint CLIENTENGINE_INTERFACE_VERSION005 = 0x1135D20; + public const nint IVALIDATE001 = 0x1132210; + public const nint SteamClient006 = 0xDE3190; + public const nint SteamClient007 = 0xDE31A0; + public const nint SteamClient008 = 0xDE31B0; + public const nint SteamClient009 = 0xDE31C0; + public const nint SteamClient010 = 0xDE31D0; + public const nint SteamClient011 = 0xDE31E0; + public const nint SteamClient012 = 0xDE31F0; + public const nint SteamClient013 = 0xDE3200; + public const nint SteamClient014 = 0xDE3210; + public const nint SteamClient015 = 0xDE3220; + public const nint SteamClient016 = 0xDE3250; + public const nint SteamClient017 = 0xDE3280; + public const nint SteamClient018 = 0xDE32B0; + public const nint SteamClient019 = 0xDE32E0; + public const nint SteamClient020 = 0xDE3310; + public const nint SteamClient021 = 0xDE3340; + public const nint p2pvoice002 = 0x1769460; + public const nint p2pvoicesingleton002 = 0x1762490; } } diff --git a/output/interfaces.hpp b/output/interfaces.hpp index a8fdc85..099a8e7 100644 --- a/output/interfaces.hpp +++ b/output/interfaces.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC #pragma once @@ -9,218 +9,218 @@ namespace cs2_dumper { namespace interfaces { // Module: libanimationsystem.so namespace libanimationsystem_so { - constexpr std::ptrdiff_t AnimationSystemUtils_001 = 0x18D410; - constexpr std::ptrdiff_t AnimationSystem_001 = 0x18D200; + constexpr std::ptrdiff_t AnimationSystemUtils_001 = 0x1A5100; + constexpr std::ptrdiff_t AnimationSystem_001 = 0x1A4EF0; } // Module: libclient.so namespace libclient_so { - constexpr std::ptrdiff_t ClientToolsInfo_001 = 0xD554B0; - constexpr std::ptrdiff_t EmptyWorldService001_Client = 0xA45EC0; - constexpr std::ptrdiff_t GameClientExports001 = 0xD55150; - constexpr std::ptrdiff_t LegacyGameUI001 = 0xF22360; - constexpr std::ptrdiff_t Source2Client002 = 0xD551C0; - constexpr std::ptrdiff_t Source2ClientConfig001 = 0xA29880; - constexpr std::ptrdiff_t Source2ClientPrediction001 = 0xDE4BB0; - constexpr std::ptrdiff_t Source2ClientUI001 = 0xEDE950; + constexpr std::ptrdiff_t ClientToolsInfo_001 = 0xDCB700; + constexpr std::ptrdiff_t EmptyWorldService001_Client = 0xAA9D70; + constexpr std::ptrdiff_t GameClientExports001 = 0xDCB2E0; + constexpr std::ptrdiff_t LegacyGameUI001 = 0xFABEB0; + constexpr std::ptrdiff_t Source2Client002 = 0xDCB340; + constexpr std::ptrdiff_t Source2ClientConfig001 = 0xA94C50; + constexpr std::ptrdiff_t Source2ClientPrediction001 = 0xE60E20; + constexpr std::ptrdiff_t Source2ClientUI001 = 0xF63DD0; } // Module: libengine2.so namespace libengine2_so { - constexpr std::ptrdiff_t BenchmarkService001 = 0x1E7A70; - constexpr std::ptrdiff_t BugService001 = 0x1E3C70; - constexpr std::ptrdiff_t ClientServerEngineLoopService_001 = 0x1B55C0; - constexpr std::ptrdiff_t EngineGameUI001 = 0x378510; - constexpr std::ptrdiff_t EngineServiceMgr001 = 0x1A5530; - constexpr std::ptrdiff_t GameEventSystemClientV001 = 0x1AA5A0; - constexpr std::ptrdiff_t GameEventSystemServerV001 = 0x1AA5B0; - constexpr std::ptrdiff_t GameResourceServiceClientV001 = 0x1E93A0; - constexpr std::ptrdiff_t GameResourceServiceServerV001 = 0x1E93B0; - constexpr std::ptrdiff_t GameUIService_001 = 0x1F0EE0; - constexpr std::ptrdiff_t HostStateMgr001 = 0x1B0120; - constexpr std::ptrdiff_t INETSUPPORT_001 = 0x342200; - constexpr std::ptrdiff_t InputService_001 = 0x1F54B0; - constexpr std::ptrdiff_t KeyValueCache001 = 0x1B2A70; - constexpr std::ptrdiff_t MapListService_001 = 0x2094B0; - constexpr std::ptrdiff_t NetworkClientService_001 = 0x22FDF0; - constexpr std::ptrdiff_t NetworkP2PService_001 = 0x246410; - constexpr std::ptrdiff_t NetworkServerService_001 = 0x20D560; - constexpr std::ptrdiff_t NetworkService_001 = 0x20CC80; - constexpr std::ptrdiff_t RenderService_001 = 0x24B7D0; - constexpr std::ptrdiff_t ScreenshotService001 = 0x24E3C0; - constexpr std::ptrdiff_t SimpleEngineLoopService_001 = 0x1CA280; - constexpr std::ptrdiff_t SoundService_001 = 0x2529E0; - constexpr std::ptrdiff_t Source2EngineToClient001 = 0x2C9F40; - constexpr std::ptrdiff_t Source2EngineToClientStringTable001 = 0x2A16A0; - constexpr std::ptrdiff_t Source2EngineToServer001 = 0x2F0870; - constexpr std::ptrdiff_t Source2EngineToServerStringTable001 = 0x2D3060; - constexpr std::ptrdiff_t SplitScreenService_001 = 0x259D60; - constexpr std::ptrdiff_t StatsService_001 = 0x25D4B0; - constexpr std::ptrdiff_t ToolService_001 = 0x262730; - constexpr std::ptrdiff_t VENGINE_GAMEUIFUNCS_VERSION005 = 0x377F90; - constexpr std::ptrdiff_t VProfService_001 = 0x263EE0; + constexpr std::ptrdiff_t BenchmarkService001 = 0x217CE0; + constexpr std::ptrdiff_t BugService001 = 0x213EF0; + constexpr std::ptrdiff_t ClientServerEngineLoopService_001 = 0x1E47A0; + constexpr std::ptrdiff_t EngineGameUI001 = 0x3A69D0; + constexpr std::ptrdiff_t EngineServiceMgr001 = 0x1D3A30; + constexpr std::ptrdiff_t GameEventSystemClientV001 = 0x1D8D10; + constexpr std::ptrdiff_t GameEventSystemServerV001 = 0x1D8D20; + constexpr std::ptrdiff_t GameResourceServiceClientV001 = 0x219640; + constexpr std::ptrdiff_t GameResourceServiceServerV001 = 0x219650; + constexpr std::ptrdiff_t GameUIService_001 = 0x221210; + constexpr std::ptrdiff_t HostStateMgr001 = 0x1DF2F0; + constexpr std::ptrdiff_t INETSUPPORT_001 = 0x370BD0; + constexpr std::ptrdiff_t InputService_001 = 0x2258B0; + constexpr std::ptrdiff_t KeyValueCache001 = 0x1E1C40; + constexpr std::ptrdiff_t MapListService_001 = 0x239E70; + constexpr std::ptrdiff_t NetworkClientService_001 = 0x25CB80; + constexpr std::ptrdiff_t NetworkP2PService_001 = 0x271E70; + constexpr std::ptrdiff_t NetworkServerService_001 = 0x23DF20; + constexpr std::ptrdiff_t NetworkService_001 = 0x23D640; + constexpr std::ptrdiff_t RenderService_001 = 0x276F90; + constexpr std::ptrdiff_t ScreenshotService001 = 0x279AD0; + constexpr std::ptrdiff_t SimpleEngineLoopService_001 = 0x1F9FE0; + constexpr std::ptrdiff_t SoundService_001 = 0x27DCD0; + constexpr std::ptrdiff_t Source2EngineToClient001 = 0x2F7AB0; + constexpr std::ptrdiff_t Source2EngineToClientStringTable001 = 0x2CE2A0; + constexpr std::ptrdiff_t Source2EngineToServer001 = 0x31E3F0; + constexpr std::ptrdiff_t Source2EngineToServerStringTable001 = 0x300C80; + constexpr std::ptrdiff_t SplitScreenService_001 = 0x2852F0; + constexpr std::ptrdiff_t StatsService_001 = 0x288E20; + constexpr std::ptrdiff_t ToolService_001 = 0x28DF50; + constexpr std::ptrdiff_t VENGINE_GAMEUIFUNCS_VERSION005 = 0x3A6450; + constexpr std::ptrdiff_t VProfService_001 = 0x28F7D0; } // Module: libfilesystem_stdio.so namespace libfilesystem_stdio_so { - constexpr std::ptrdiff_t VAsyncFileSystem2_001 = 0x80180; - constexpr std::ptrdiff_t VFileSystem017 = 0x80170; + constexpr std::ptrdiff_t VAsyncFileSystem2_001 = 0x7D990; + constexpr std::ptrdiff_t VFileSystem017 = 0x7D980; } // Module: libhost.so namespace libhost_so { - constexpr std::ptrdiff_t DebugDrawQueueManager001 = 0xC2C70; - constexpr std::ptrdiff_t GameModelInfo001 = 0xBD8F0; - constexpr std::ptrdiff_t GameSystem2HostHook = 0xBE030; - constexpr std::ptrdiff_t HostUtils001 = 0xBE4B0; - constexpr std::ptrdiff_t PredictionDiffManager001 = 0xBF440; - constexpr std::ptrdiff_t SaveRestoreDataVersion001 = 0xC17B0; - constexpr std::ptrdiff_t SinglePlayerSharedMemory001 = 0xC1A70; - constexpr std::ptrdiff_t Source2Host001 = 0xC21D0; + constexpr std::ptrdiff_t DebugDrawQueueManager001 = 0xC5690; + constexpr std::ptrdiff_t GameModelInfo001 = 0xC0690; + constexpr std::ptrdiff_t GameSystem2HostHook = 0xC0DD0; + constexpr std::ptrdiff_t HostUtils001 = 0xC1250; + constexpr std::ptrdiff_t PredictionDiffManager001 = 0xC21D0; + constexpr std::ptrdiff_t SaveRestoreDataVersion001 = 0xC41D0; + constexpr std::ptrdiff_t SinglePlayerSharedMemory001 = 0xC4490; + constexpr std::ptrdiff_t Source2Host001 = 0xC4BF0; } // Module: libinputsystem.so namespace libinputsystem_so { - constexpr std::ptrdiff_t InputStackSystemVersion001 = 0x11840; - constexpr std::ptrdiff_t InputSystemVersion001 = 0x12D30; + constexpr std::ptrdiff_t InputStackSystemVersion001 = 0x11860; + constexpr std::ptrdiff_t InputSystemVersion001 = 0x12D50; } // Module: liblocalize.so namespace liblocalize_so { - constexpr std::ptrdiff_t Localize_001 = 0x1DB00; + constexpr std::ptrdiff_t Localize_001 = 0x1DBB0; } // Module: libmatchmaking.so namespace libmatchmaking_so { - constexpr std::ptrdiff_t GameTypes001 = 0x130050; - constexpr std::ptrdiff_t MATCHFRAMEWORK_001 = 0x2045D0; + constexpr std::ptrdiff_t GameTypes001 = 0xF57E0; + constexpr std::ptrdiff_t MATCHFRAMEWORK_001 = 0x1CA5D0; } // Module: libmaterialsystem2.so namespace libmaterialsystem2_so { - constexpr std::ptrdiff_t FontManager_001 = 0x7A2D0; - constexpr std::ptrdiff_t MaterialUtils_001 = 0x64B10; - constexpr std::ptrdiff_t PostProcessingSystem_001 = 0x89C00; - constexpr std::ptrdiff_t TextLayout_001 = 0x87190; - constexpr std::ptrdiff_t VMaterialSystem2_001 = 0x2C750; + constexpr std::ptrdiff_t FontManager_001 = 0x7B1E0; + constexpr std::ptrdiff_t MaterialUtils_001 = 0x65BB0; + constexpr std::ptrdiff_t PostProcessingSystem_001 = 0x8A6A0; + constexpr std::ptrdiff_t TextLayout_001 = 0x87C30; + constexpr std::ptrdiff_t VMaterialSystem2_001 = 0x2C800; } // Module: libmeshsystem.so namespace libmeshsystem_so { - constexpr std::ptrdiff_t MeshSystem001 = 0x94810; + constexpr std::ptrdiff_t MeshSystem001 = 0x97530; } // Module: libnetworksystem.so namespace libnetworksystem_so { - constexpr std::ptrdiff_t FlattenedSerializersVersion001 = 0x159440; - constexpr std::ptrdiff_t NetworkMessagesVersion001 = 0x180B70; - constexpr std::ptrdiff_t NetworkSystemVersion001 = 0x1A9CE0; - constexpr std::ptrdiff_t SerializedEntitiesVersion001 = 0x1C2750; + constexpr std::ptrdiff_t FlattenedSerializersVersion001 = 0x163840; + constexpr std::ptrdiff_t NetworkMessagesVersion001 = 0x18AB70; + constexpr std::ptrdiff_t NetworkSystemVersion001 = 0x1B4C70; + constexpr std::ptrdiff_t SerializedEntitiesVersion001 = 0x1CD7C0; } // Module: libpanorama.so namespace libpanorama_so { - constexpr std::ptrdiff_t PanoramaUIEngine001 = 0x220BD0; + constexpr std::ptrdiff_t PanoramaUIEngine001 = 0x230A10; } // Module: libpanorama_text_pango.so namespace libpanorama_text_pango_so { - constexpr std::ptrdiff_t PanoramaTextServices001 = 0xBC530; + constexpr std::ptrdiff_t PanoramaTextServices001 = 0xBBAD0; } // Module: libpanoramauiclient.so namespace libpanoramauiclient_so { - constexpr std::ptrdiff_t PanoramaUIClient001 = 0x109AB0; + constexpr std::ptrdiff_t PanoramaUIClient001 = 0x109990; } // Module: libparticles.so namespace libparticles_so { - constexpr std::ptrdiff_t ParticleSystemMgr003 = 0x1EBE60; + constexpr std::ptrdiff_t ParticleSystemMgr003 = 0x20C940; } // Module: libpulse_system.so namespace libpulse_system_so { - constexpr std::ptrdiff_t IPulseSystem_001 = 0x357B0; + constexpr std::ptrdiff_t IPulseSystem_001 = 0x3F270; } // Module: librendersystemvulkan.so namespace librendersystemvulkan_so { - constexpr std::ptrdiff_t RenderDeviceMgr001 = 0x1854C0; - constexpr std::ptrdiff_t RenderUtils_001 = 0x101D10; + constexpr std::ptrdiff_t RenderDeviceMgr001 = 0x147920; + constexpr std::ptrdiff_t RenderUtils_001 = 0xCB4C0; } // Module: libresourcesystem.so namespace libresourcesystem_so { - constexpr std::ptrdiff_t ResourceSystem013 = 0x30A90; + constexpr std::ptrdiff_t ResourceSystem013 = 0x30E70; } // Module: libscenefilecache.so namespace libscenefilecache_so { - constexpr std::ptrdiff_t ResponseRulesCache001 = 0x88E40; - constexpr std::ptrdiff_t SceneFileCache002 = 0x85B10; + constexpr std::ptrdiff_t ResponseRulesCache001 = 0x89070; + constexpr std::ptrdiff_t SceneFileCache002 = 0x85D30; } // Module: libscenesystem.so namespace libscenesystem_so { - constexpr std::ptrdiff_t RenderingPipelines_001 = 0x120E40; - constexpr std::ptrdiff_t SceneSystem_002 = 0x164320; - constexpr std::ptrdiff_t SceneUtils_001 = 0x1E0AE0; + constexpr std::ptrdiff_t RenderingPipelines_001 = 0x137330; + constexpr std::ptrdiff_t SceneSystem_002 = 0x17AC60; + constexpr std::ptrdiff_t SceneUtils_001 = 0x1F5330; } // Module: libschemasystem.so namespace libschemasystem_so { - constexpr std::ptrdiff_t SchemaSystem_001 = 0x211F0; + constexpr std::ptrdiff_t SchemaSystem_001 = 0x202A0; } // Module: libserver.so namespace libserver_so { - constexpr std::ptrdiff_t EmptyWorldService001_Server = 0xB82750; - constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x85F670; - constexpr std::ptrdiff_t NavGameTest001 = 0x10974F0; - constexpr std::ptrdiff_t ServerToolsInfo_001 = 0xE754A0; - constexpr std::ptrdiff_t Source2GameClients001 = 0xE75430; - constexpr std::ptrdiff_t Source2GameDirector001 = 0x6C5770; - constexpr std::ptrdiff_t Source2GameEntities001 = 0xE75420; - constexpr std::ptrdiff_t Source2Server001 = 0xE75110; - constexpr std::ptrdiff_t Source2ServerConfig001 = 0xB0ED10; - constexpr std::ptrdiff_t customnavsystem001 = 0x7F66C0; + constexpr std::ptrdiff_t EmptyWorldService001_Server = 0xBCF830; + constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x8DA220; + constexpr std::ptrdiff_t NavGameTest001 = 0x1117CF0; + constexpr std::ptrdiff_t ServerToolsInfo_001 = 0xEE4D60; + constexpr std::ptrdiff_t Source2GameClients001 = 0xEE4D00; + constexpr std::ptrdiff_t Source2GameDirector001 = 0x738950; + constexpr std::ptrdiff_t Source2GameEntities001 = 0xEE4CF0; + constexpr std::ptrdiff_t Source2Server001 = 0xEE4A00; + constexpr std::ptrdiff_t Source2ServerConfig001 = 0xB6CE80; + constexpr std::ptrdiff_t customnavsystem001 = 0x865F80; } // Module: libsoundsystem.so namespace libsoundsystem_so { - constexpr std::ptrdiff_t SoundOpSystem001 = 0x155E50; - constexpr std::ptrdiff_t SoundOpSystemEdit001 = 0xAD350; - constexpr std::ptrdiff_t SoundSystem001 = 0x1C48F0; - constexpr std::ptrdiff_t VMixEditTool001 = 0x1F4300; + constexpr std::ptrdiff_t SoundOpSystem001 = 0x16C900; + constexpr std::ptrdiff_t SoundOpSystemEdit001 = 0xB59E0; + constexpr std::ptrdiff_t SoundSystem001 = 0x1DAE40; + constexpr std::ptrdiff_t VMixEditTool001 = 0x20DF30; } // Module: libsteamaudio.so namespace libsteamaudio_so { - constexpr std::ptrdiff_t SteamAudio001 = 0x31590; + constexpr std::ptrdiff_t SteamAudio001 = 0x9EF00; } // Module: libtier0.so namespace libtier0_so { - constexpr std::ptrdiff_t TestScriptMgr001 = 0x1C1640; - constexpr std::ptrdiff_t VEngineCvar007 = 0xF1400; - constexpr std::ptrdiff_t VProcessUtils002 = 0x19F070; - constexpr std::ptrdiff_t VStringTokenSystem001 = 0x1ED620; + constexpr std::ptrdiff_t TestScriptMgr001 = 0x1C88A0; + constexpr std::ptrdiff_t VEngineCvar007 = 0xF2080; + constexpr std::ptrdiff_t VProcessUtils002 = 0x1A5640; + constexpr std::ptrdiff_t VStringTokenSystem001 = 0x1F7BB0; } // Module: libv8system.so namespace libv8system_so { - constexpr std::ptrdiff_t Source2V8System001 = 0x1B630; + constexpr std::ptrdiff_t Source2V8System001 = 0x1B6F0; } // Module: libvphysics2.so namespace libvphysics2_so { - constexpr std::ptrdiff_t VPhysics2_Handle_Interface_001 = 0xC1F10; - constexpr std::ptrdiff_t VPhysics2_Interface_001 = 0xC1B00; + constexpr std::ptrdiff_t VPhysics2_Handle_Interface_001 = 0xC4A60; + constexpr std::ptrdiff_t VPhysics2_Interface_001 = 0xC4650; } // Module: libvscript.so namespace libvscript_so { - constexpr std::ptrdiff_t VScriptManager010 = 0x26230; + constexpr std::ptrdiff_t VScriptManager010 = 0x262D0; } // Module: libworldrenderer.so namespace libworldrenderer_so { - constexpr std::ptrdiff_t WorldRendererMgr001 = 0x982B0; + constexpr std::ptrdiff_t WorldRendererMgr001 = 0xAEC80; } // Module: steamclient.so namespace steamclient_so { - constexpr std::ptrdiff_t CLIENTENGINE_INTERFACE_VERSION005 = 0x11260D0; - constexpr std::ptrdiff_t IVALIDATE001 = 0x1122650; - constexpr std::ptrdiff_t SteamClient006 = 0xDDA7A0; - constexpr std::ptrdiff_t SteamClient007 = 0xDDA7B0; - constexpr std::ptrdiff_t SteamClient008 = 0xDDA7C0; - constexpr std::ptrdiff_t SteamClient009 = 0xDDA7D0; - constexpr std::ptrdiff_t SteamClient010 = 0xDDA7E0; - constexpr std::ptrdiff_t SteamClient011 = 0xDDA7F0; - constexpr std::ptrdiff_t SteamClient012 = 0xDDA800; - constexpr std::ptrdiff_t SteamClient013 = 0xDDA810; - constexpr std::ptrdiff_t SteamClient014 = 0xDDA820; - constexpr std::ptrdiff_t SteamClient015 = 0xDDA830; - constexpr std::ptrdiff_t SteamClient016 = 0xDDA860; - constexpr std::ptrdiff_t SteamClient017 = 0xDDA890; - constexpr std::ptrdiff_t SteamClient018 = 0xDDA8C0; - constexpr std::ptrdiff_t SteamClient019 = 0xDDA8F0; - constexpr std::ptrdiff_t SteamClient020 = 0xDDA920; - constexpr std::ptrdiff_t SteamClient021 = 0xDDA950; - constexpr std::ptrdiff_t p2pvoice002 = 0x174B380; - constexpr std::ptrdiff_t p2pvoicesingleton002 = 0x17443B0; + constexpr std::ptrdiff_t CLIENTENGINE_INTERFACE_VERSION005 = 0x1135D20; + constexpr std::ptrdiff_t IVALIDATE001 = 0x1132210; + constexpr std::ptrdiff_t SteamClient006 = 0xDE3190; + constexpr std::ptrdiff_t SteamClient007 = 0xDE31A0; + constexpr std::ptrdiff_t SteamClient008 = 0xDE31B0; + constexpr std::ptrdiff_t SteamClient009 = 0xDE31C0; + constexpr std::ptrdiff_t SteamClient010 = 0xDE31D0; + constexpr std::ptrdiff_t SteamClient011 = 0xDE31E0; + constexpr std::ptrdiff_t SteamClient012 = 0xDE31F0; + constexpr std::ptrdiff_t SteamClient013 = 0xDE3200; + constexpr std::ptrdiff_t SteamClient014 = 0xDE3210; + constexpr std::ptrdiff_t SteamClient015 = 0xDE3220; + constexpr std::ptrdiff_t SteamClient016 = 0xDE3250; + constexpr std::ptrdiff_t SteamClient017 = 0xDE3280; + constexpr std::ptrdiff_t SteamClient018 = 0xDE32B0; + constexpr std::ptrdiff_t SteamClient019 = 0xDE32E0; + constexpr std::ptrdiff_t SteamClient020 = 0xDE3310; + constexpr std::ptrdiff_t SteamClient021 = 0xDE3340; + constexpr std::ptrdiff_t p2pvoice002 = 0x1769460; + constexpr std::ptrdiff_t p2pvoicesingleton002 = 0x1762490; } } } diff --git a/output/interfaces.json b/output/interfaces.json index 608bc85..4cf11d7 100644 --- a/output/interfaces.json +++ b/output/interfaces.json @@ -1,187 +1,187 @@ { "libanimationsystem.so": { - "AnimationSystemUtils_001": 1627152, - "AnimationSystem_001": 1626624 + "AnimationSystemUtils_001": 1724672, + "AnimationSystem_001": 1724144 }, "libclient.so": { - "ClientToolsInfo_001": 13980848, - "EmptyWorldService001_Client": 10772160, - "GameClientExports001": 13979984, - "LegacyGameUI001": 15868768, - "Source2Client002": 13980096, - "Source2ClientConfig001": 10655872, - "Source2ClientPrediction001": 14568368, - "Source2ClientUI001": 15591760 + "ClientToolsInfo_001": 14464768, + "EmptyWorldService001_Client": 11181424, + "GameClientExports001": 14463712, + "LegacyGameUI001": 16432816, + "Source2Client002": 14463808, + "Source2ClientConfig001": 11095120, + "Source2ClientPrediction001": 15076896, + "Source2ClientUI001": 16137680 }, "libengine2.so": { - "BenchmarkService001": 1997424, - "BugService001": 1981552, - "ClientServerEngineLoopService_001": 1791424, - "EngineGameUI001": 3638544, - "EngineServiceMgr001": 1725744, - "GameEventSystemClientV001": 1746336, - "GameEventSystemServerV001": 1746352, - "GameResourceServiceClientV001": 2003872, - "GameResourceServiceServerV001": 2003888, - "GameUIService_001": 2035424, - "HostStateMgr001": 1769760, - "INETSUPPORT_001": 3416576, - "InputService_001": 2053296, - "KeyValueCache001": 1780336, - "MapListService_001": 2135216, - "NetworkClientService_001": 2293232, - "NetworkP2PService_001": 2384912, - "NetworkServerService_001": 2151776, - "NetworkService_001": 2149504, - "RenderService_001": 2406352, - "ScreenshotService001": 2417600, - "SimpleEngineLoopService_001": 1876608, - "SoundService_001": 2435552, - "Source2EngineToClient001": 2924352, - "Source2EngineToClientStringTable001": 2758304, - "Source2EngineToServer001": 3082352, - "Source2EngineToServerStringTable001": 2961504, - "SplitScreenService_001": 2465120, - "StatsService_001": 2479280, - "ToolService_001": 2500400, - "VENGINE_GAMEUIFUNCS_VERSION005": 3637136, - "VProfService_001": 2506464 + "BenchmarkService001": 2194656, + "BugService001": 2178800, + "ClientServerEngineLoopService_001": 1984416, + "EngineGameUI001": 3828176, + "EngineServiceMgr001": 1915440, + "GameEventSystemClientV001": 1936656, + "GameEventSystemServerV001": 1936672, + "GameResourceServiceClientV001": 2201152, + "GameResourceServiceServerV001": 2201168, + "GameUIService_001": 2232848, + "HostStateMgr001": 1962736, + "INETSUPPORT_001": 3607504, + "InputService_001": 2250928, + "KeyValueCache001": 1973312, + "MapListService_001": 2334320, + "NetworkClientService_001": 2476928, + "NetworkP2PService_001": 2563696, + "NetworkServerService_001": 2350880, + "NetworkService_001": 2348608, + "RenderService_001": 2584464, + "ScreenshotService001": 2595536, + "SimpleEngineLoopService_001": 2072544, + "SoundService_001": 2612432, + "Source2EngineToClient001": 3111600, + "Source2EngineToClientStringTable001": 2941600, + "Source2EngineToServer001": 3269616, + "Source2EngineToServerStringTable001": 3148928, + "SplitScreenService_001": 2642672, + "StatsService_001": 2657824, + "ToolService_001": 2678608, + "VENGINE_GAMEUIFUNCS_VERSION005": 3826768, + "VProfService_001": 2684880 }, "libfilesystem_stdio.so": { - "VAsyncFileSystem2_001": 524672, - "VFileSystem017": 524656 + "VAsyncFileSystem2_001": 514448, + "VFileSystem017": 514432 }, "libhost.so": { - "DebugDrawQueueManager001": 797808, - "GameModelInfo001": 776432, - "GameSystem2HostHook": 778288, - "HostUtils001": 779440, - "PredictionDiffManager001": 783424, - "SaveRestoreDataVersion001": 792496, - "SinglePlayerSharedMemory001": 793200, - "Source2Host001": 795088 + "DebugDrawQueueManager001": 808592, + "GameModelInfo001": 788112, + "GameSystem2HostHook": 789968, + "HostUtils001": 791120, + "PredictionDiffManager001": 795088, + "SaveRestoreDataVersion001": 803280, + "SinglePlayerSharedMemory001": 803984, + "Source2Host001": 805872 }, "libinputsystem.so": { - "InputStackSystemVersion001": 71744, - "InputSystemVersion001": 77104 + "InputStackSystemVersion001": 71776, + "InputSystemVersion001": 77136 }, "liblocalize.so": { - "Localize_001": 121600 + "Localize_001": 121776 }, "libmatchmaking.so": { - "GameTypes001": 1245264, - "MATCHFRAMEWORK_001": 2115024 + "GameTypes001": 1005536, + "MATCHFRAMEWORK_001": 1877456 }, "libmaterialsystem2.so": { - "FontManager_001": 500432, - "MaterialUtils_001": 412432, - "PostProcessingSystem_001": 564224, - "TextLayout_001": 553360, - "VMaterialSystem2_001": 182096 + "FontManager_001": 504288, + "MaterialUtils_001": 416688, + "PostProcessingSystem_001": 566944, + "TextLayout_001": 556080, + "VMaterialSystem2_001": 182272 }, "libmeshsystem.so": { - "MeshSystem001": 608272 + "MeshSystem001": 619824 }, "libnetworksystem.so": { - "FlattenedSerializersVersion001": 1414208, - "NetworkMessagesVersion001": 1575792, - "NetworkSystemVersion001": 1744096, - "SerializedEntitiesVersion001": 1845072 + "FlattenedSerializersVersion001": 1456192, + "NetworkMessagesVersion001": 1616752, + "NetworkSystemVersion001": 1789040, + "SerializedEntitiesVersion001": 1890240 }, "libpanorama.so": { - "PanoramaUIEngine001": 2231248 + "PanoramaUIEngine001": 2296336 }, "libpanorama_text_pango.so": { - "PanoramaTextServices001": 771376 + "PanoramaTextServices001": 768720 }, "libpanoramauiclient.so": { - "PanoramaUIClient001": 1088176 + "PanoramaUIClient001": 1087888 }, "libparticles.so": { - "ParticleSystemMgr003": 2014816 + "ParticleSystemMgr003": 2148672 }, "libpulse_system.so": { - "IPulseSystem_001": 219056 + "IPulseSystem_001": 258672 }, "librendersystemvulkan.so": { - "RenderDeviceMgr001": 1594560, - "RenderUtils_001": 1056016 + "RenderDeviceMgr001": 1341728, + "RenderUtils_001": 832704 }, "libresourcesystem.so": { - "ResourceSystem013": 199312 + "ResourceSystem013": 200304 }, "libscenefilecache.so": { - "ResponseRulesCache001": 560704, - "SceneFileCache002": 547600 + "ResponseRulesCache001": 561264, + "SceneFileCache002": 548144 }, "libscenesystem.so": { - "RenderingPipelines_001": 1183296, - "SceneSystem_002": 1458976, - "SceneUtils_001": 1968864 + "RenderingPipelines_001": 1274672, + "SceneSystem_002": 1551456, + "SceneUtils_001": 2052912 }, "libschemasystem.so": { - "SchemaSystem_001": 135664 + "SchemaSystem_001": 131744 }, "libserver.so": { - "EmptyWorldService001_Server": 12068688, - "EntitySubclassUtilsV001": 8779376, - "NavGameTest001": 17396976, - "ServerToolsInfo_001": 15160480, - "Source2GameClients001": 15160368, - "Source2GameDirector001": 7100272, - "Source2GameEntities001": 15160352, - "Source2Server001": 15159568, - "Source2ServerConfig001": 11595024, - "customnavsystem001": 8349376 + "EmptyWorldService001_Server": 12384304, + "EntitySubclassUtilsV001": 9282080, + "NavGameTest001": 17923312, + "ServerToolsInfo_001": 15617376, + "Source2GameClients001": 15617280, + "Source2GameDirector001": 7571792, + "Source2GameEntities001": 15617264, + "Source2Server001": 15616512, + "Source2ServerConfig001": 11980416, + "customnavsystem001": 8806272 }, "libsoundsystem.so": { - "SoundOpSystem001": 1400400, - "SoundOpSystemEdit001": 709456, - "SoundSystem001": 1853680, - "VMixEditTool001": 2048768 + "SoundOpSystem001": 1493248, + "SoundOpSystemEdit001": 743904, + "SoundSystem001": 1945152, + "VMixEditTool001": 2154288 }, "libsteamaudio.so": { - "SteamAudio001": 202128 + "SteamAudio001": 651008 }, "libtier0.so": { - "TestScriptMgr001": 1840704, - "VEngineCvar007": 988160, - "VProcessUtils002": 1699952, - "VStringTokenSystem001": 2020896 + "TestScriptMgr001": 1869984, + "VEngineCvar007": 991360, + "VProcessUtils002": 1726016, + "VStringTokenSystem001": 2063280 }, "libv8system.so": { - "Source2V8System001": 112176 + "Source2V8System001": 112368 }, "libvphysics2.so": { - "VPhysics2_Handle_Interface_001": 794384, - "VPhysics2_Interface_001": 793344 + "VPhysics2_Handle_Interface_001": 805472, + "VPhysics2_Interface_001": 804432 }, "libvscript.so": { - "VScriptManager010": 156208 + "VScriptManager010": 156368 }, "libworldrenderer.so": { - "WorldRendererMgr001": 623280 + "WorldRendererMgr001": 715904 }, "steamclient.so": { - "CLIENTENGINE_INTERFACE_VERSION005": 17981648, - "IVALIDATE001": 17966672, - "SteamClient006": 14526368, - "SteamClient007": 14526384, - "SteamClient008": 14526400, - "SteamClient009": 14526416, - "SteamClient010": 14526432, - "SteamClient011": 14526448, - "SteamClient012": 14526464, - "SteamClient013": 14526480, - "SteamClient014": 14526496, - "SteamClient015": 14526512, - "SteamClient016": 14526560, - "SteamClient017": 14526608, - "SteamClient018": 14526656, - "SteamClient019": 14526704, - "SteamClient020": 14526752, - "SteamClient021": 14526800, - "p2pvoice002": 24425344, - "p2pvoicesingleton002": 24396720 + "CLIENTENGINE_INTERFACE_VERSION005": 18046240, + "IVALIDATE001": 18031120, + "SteamClient006": 14561680, + "SteamClient007": 14561696, + "SteamClient008": 14561712, + "SteamClient009": 14561728, + "SteamClient010": 14561744, + "SteamClient011": 14561760, + "SteamClient012": 14561776, + "SteamClient013": 14561792, + "SteamClient014": 14561808, + "SteamClient015": 14561824, + "SteamClient016": 14561872, + "SteamClient017": 14561920, + "SteamClient018": 14561968, + "SteamClient019": 14562016, + "SteamClient020": 14562064, + "SteamClient021": 14562112, + "p2pvoice002": 24548448, + "p2pvoicesingleton002": 24519824 } } \ No newline at end of file diff --git a/output/interfaces.rs b/output/interfaces.rs index 4abf0d0..204d25f 100644 --- a/output/interfaces.rs +++ b/output/interfaces.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC #![allow(non_upper_case_globals, unused)] @@ -7,218 +7,218 @@ pub mod cs2_dumper { pub mod interfaces { // Module: libanimationsystem.so pub mod libanimationsystem_so { - pub const AnimationSystemUtils_001: usize = 0x18D410; - pub const AnimationSystem_001: usize = 0x18D200; + pub const AnimationSystemUtils_001: usize = 0x1A5100; + pub const AnimationSystem_001: usize = 0x1A4EF0; } // Module: libclient.so pub mod libclient_so { - pub const ClientToolsInfo_001: usize = 0xD554B0; - pub const EmptyWorldService001_Client: usize = 0xA45EC0; - pub const GameClientExports001: usize = 0xD55150; - pub const LegacyGameUI001: usize = 0xF22360; - pub const Source2Client002: usize = 0xD551C0; - pub const Source2ClientConfig001: usize = 0xA29880; - pub const Source2ClientPrediction001: usize = 0xDE4BB0; - pub const Source2ClientUI001: usize = 0xEDE950; + pub const ClientToolsInfo_001: usize = 0xDCB700; + pub const EmptyWorldService001_Client: usize = 0xAA9D70; + pub const GameClientExports001: usize = 0xDCB2E0; + pub const LegacyGameUI001: usize = 0xFABEB0; + pub const Source2Client002: usize = 0xDCB340; + pub const Source2ClientConfig001: usize = 0xA94C50; + pub const Source2ClientPrediction001: usize = 0xE60E20; + pub const Source2ClientUI001: usize = 0xF63DD0; } // Module: libengine2.so pub mod libengine2_so { - pub const BenchmarkService001: usize = 0x1E7A70; - pub const BugService001: usize = 0x1E3C70; - pub const ClientServerEngineLoopService_001: usize = 0x1B55C0; - pub const EngineGameUI001: usize = 0x378510; - pub const EngineServiceMgr001: usize = 0x1A5530; - pub const GameEventSystemClientV001: usize = 0x1AA5A0; - pub const GameEventSystemServerV001: usize = 0x1AA5B0; - pub const GameResourceServiceClientV001: usize = 0x1E93A0; - pub const GameResourceServiceServerV001: usize = 0x1E93B0; - pub const GameUIService_001: usize = 0x1F0EE0; - pub const HostStateMgr001: usize = 0x1B0120; - pub const INETSUPPORT_001: usize = 0x342200; - pub const InputService_001: usize = 0x1F54B0; - pub const KeyValueCache001: usize = 0x1B2A70; - pub const MapListService_001: usize = 0x2094B0; - pub const NetworkClientService_001: usize = 0x22FDF0; - pub const NetworkP2PService_001: usize = 0x246410; - pub const NetworkServerService_001: usize = 0x20D560; - pub const NetworkService_001: usize = 0x20CC80; - pub const RenderService_001: usize = 0x24B7D0; - pub const ScreenshotService001: usize = 0x24E3C0; - pub const SimpleEngineLoopService_001: usize = 0x1CA280; - pub const SoundService_001: usize = 0x2529E0; - pub const Source2EngineToClient001: usize = 0x2C9F40; - pub const Source2EngineToClientStringTable001: usize = 0x2A16A0; - pub const Source2EngineToServer001: usize = 0x2F0870; - pub const Source2EngineToServerStringTable001: usize = 0x2D3060; - pub const SplitScreenService_001: usize = 0x259D60; - pub const StatsService_001: usize = 0x25D4B0; - pub const ToolService_001: usize = 0x262730; - pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x377F90; - pub const VProfService_001: usize = 0x263EE0; + pub const BenchmarkService001: usize = 0x217CE0; + pub const BugService001: usize = 0x213EF0; + pub const ClientServerEngineLoopService_001: usize = 0x1E47A0; + pub const EngineGameUI001: usize = 0x3A69D0; + pub const EngineServiceMgr001: usize = 0x1D3A30; + pub const GameEventSystemClientV001: usize = 0x1D8D10; + pub const GameEventSystemServerV001: usize = 0x1D8D20; + pub const GameResourceServiceClientV001: usize = 0x219640; + pub const GameResourceServiceServerV001: usize = 0x219650; + pub const GameUIService_001: usize = 0x221210; + pub const HostStateMgr001: usize = 0x1DF2F0; + pub const INETSUPPORT_001: usize = 0x370BD0; + pub const InputService_001: usize = 0x2258B0; + pub const KeyValueCache001: usize = 0x1E1C40; + pub const MapListService_001: usize = 0x239E70; + pub const NetworkClientService_001: usize = 0x25CB80; + pub const NetworkP2PService_001: usize = 0x271E70; + pub const NetworkServerService_001: usize = 0x23DF20; + pub const NetworkService_001: usize = 0x23D640; + pub const RenderService_001: usize = 0x276F90; + pub const ScreenshotService001: usize = 0x279AD0; + pub const SimpleEngineLoopService_001: usize = 0x1F9FE0; + pub const SoundService_001: usize = 0x27DCD0; + pub const Source2EngineToClient001: usize = 0x2F7AB0; + pub const Source2EngineToClientStringTable001: usize = 0x2CE2A0; + pub const Source2EngineToServer001: usize = 0x31E3F0; + pub const Source2EngineToServerStringTable001: usize = 0x300C80; + pub const SplitScreenService_001: usize = 0x2852F0; + pub const StatsService_001: usize = 0x288E20; + pub const ToolService_001: usize = 0x28DF50; + pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x3A6450; + pub const VProfService_001: usize = 0x28F7D0; } // Module: libfilesystem_stdio.so pub mod libfilesystem_stdio_so { - pub const VAsyncFileSystem2_001: usize = 0x80180; - pub const VFileSystem017: usize = 0x80170; + pub const VAsyncFileSystem2_001: usize = 0x7D990; + pub const VFileSystem017: usize = 0x7D980; } // Module: libhost.so pub mod libhost_so { - pub const DebugDrawQueueManager001: usize = 0xC2C70; - pub const GameModelInfo001: usize = 0xBD8F0; - pub const GameSystem2HostHook: usize = 0xBE030; - pub const HostUtils001: usize = 0xBE4B0; - pub const PredictionDiffManager001: usize = 0xBF440; - pub const SaveRestoreDataVersion001: usize = 0xC17B0; - pub const SinglePlayerSharedMemory001: usize = 0xC1A70; - pub const Source2Host001: usize = 0xC21D0; + pub const DebugDrawQueueManager001: usize = 0xC5690; + pub const GameModelInfo001: usize = 0xC0690; + pub const GameSystem2HostHook: usize = 0xC0DD0; + pub const HostUtils001: usize = 0xC1250; + pub const PredictionDiffManager001: usize = 0xC21D0; + pub const SaveRestoreDataVersion001: usize = 0xC41D0; + pub const SinglePlayerSharedMemory001: usize = 0xC4490; + pub const Source2Host001: usize = 0xC4BF0; } // Module: libinputsystem.so pub mod libinputsystem_so { - pub const InputStackSystemVersion001: usize = 0x11840; - pub const InputSystemVersion001: usize = 0x12D30; + pub const InputStackSystemVersion001: usize = 0x11860; + pub const InputSystemVersion001: usize = 0x12D50; } // Module: liblocalize.so pub mod liblocalize_so { - pub const Localize_001: usize = 0x1DB00; + pub const Localize_001: usize = 0x1DBB0; } // Module: libmatchmaking.so pub mod libmatchmaking_so { - pub const GameTypes001: usize = 0x130050; - pub const MATCHFRAMEWORK_001: usize = 0x2045D0; + pub const GameTypes001: usize = 0xF57E0; + pub const MATCHFRAMEWORK_001: usize = 0x1CA5D0; } // Module: libmaterialsystem2.so pub mod libmaterialsystem2_so { - pub const FontManager_001: usize = 0x7A2D0; - pub const MaterialUtils_001: usize = 0x64B10; - pub const PostProcessingSystem_001: usize = 0x89C00; - pub const TextLayout_001: usize = 0x87190; - pub const VMaterialSystem2_001: usize = 0x2C750; + pub const FontManager_001: usize = 0x7B1E0; + pub const MaterialUtils_001: usize = 0x65BB0; + pub const PostProcessingSystem_001: usize = 0x8A6A0; + pub const TextLayout_001: usize = 0x87C30; + pub const VMaterialSystem2_001: usize = 0x2C800; } // Module: libmeshsystem.so pub mod libmeshsystem_so { - pub const MeshSystem001: usize = 0x94810; + pub const MeshSystem001: usize = 0x97530; } // Module: libnetworksystem.so pub mod libnetworksystem_so { - pub const FlattenedSerializersVersion001: usize = 0x159440; - pub const NetworkMessagesVersion001: usize = 0x180B70; - pub const NetworkSystemVersion001: usize = 0x1A9CE0; - pub const SerializedEntitiesVersion001: usize = 0x1C2750; + pub const FlattenedSerializersVersion001: usize = 0x163840; + pub const NetworkMessagesVersion001: usize = 0x18AB70; + pub const NetworkSystemVersion001: usize = 0x1B4C70; + pub const SerializedEntitiesVersion001: usize = 0x1CD7C0; } // Module: libpanorama.so pub mod libpanorama_so { - pub const PanoramaUIEngine001: usize = 0x220BD0; + pub const PanoramaUIEngine001: usize = 0x230A10; } // Module: libpanorama_text_pango.so pub mod libpanorama_text_pango_so { - pub const PanoramaTextServices001: usize = 0xBC530; + pub const PanoramaTextServices001: usize = 0xBBAD0; } // Module: libpanoramauiclient.so pub mod libpanoramauiclient_so { - pub const PanoramaUIClient001: usize = 0x109AB0; + pub const PanoramaUIClient001: usize = 0x109990; } // Module: libparticles.so pub mod libparticles_so { - pub const ParticleSystemMgr003: usize = 0x1EBE60; + pub const ParticleSystemMgr003: usize = 0x20C940; } // Module: libpulse_system.so pub mod libpulse_system_so { - pub const IPulseSystem_001: usize = 0x357B0; + pub const IPulseSystem_001: usize = 0x3F270; } // Module: librendersystemvulkan.so pub mod librendersystemvulkan_so { - pub const RenderDeviceMgr001: usize = 0x1854C0; - pub const RenderUtils_001: usize = 0x101D10; + pub const RenderDeviceMgr001: usize = 0x147920; + pub const RenderUtils_001: usize = 0xCB4C0; } // Module: libresourcesystem.so pub mod libresourcesystem_so { - pub const ResourceSystem013: usize = 0x30A90; + pub const ResourceSystem013: usize = 0x30E70; } // Module: libscenefilecache.so pub mod libscenefilecache_so { - pub const ResponseRulesCache001: usize = 0x88E40; - pub const SceneFileCache002: usize = 0x85B10; + pub const ResponseRulesCache001: usize = 0x89070; + pub const SceneFileCache002: usize = 0x85D30; } // Module: libscenesystem.so pub mod libscenesystem_so { - pub const RenderingPipelines_001: usize = 0x120E40; - pub const SceneSystem_002: usize = 0x164320; - pub const SceneUtils_001: usize = 0x1E0AE0; + pub const RenderingPipelines_001: usize = 0x137330; + pub const SceneSystem_002: usize = 0x17AC60; + pub const SceneUtils_001: usize = 0x1F5330; } // Module: libschemasystem.so pub mod libschemasystem_so { - pub const SchemaSystem_001: usize = 0x211F0; + pub const SchemaSystem_001: usize = 0x202A0; } // Module: libserver.so pub mod libserver_so { - pub const EmptyWorldService001_Server: usize = 0xB82750; - pub const EntitySubclassUtilsV001: usize = 0x85F670; - pub const NavGameTest001: usize = 0x10974F0; - pub const ServerToolsInfo_001: usize = 0xE754A0; - pub const Source2GameClients001: usize = 0xE75430; - pub const Source2GameDirector001: usize = 0x6C5770; - pub const Source2GameEntities001: usize = 0xE75420; - pub const Source2Server001: usize = 0xE75110; - pub const Source2ServerConfig001: usize = 0xB0ED10; - pub const customnavsystem001: usize = 0x7F66C0; + pub const EmptyWorldService001_Server: usize = 0xBCF830; + pub const EntitySubclassUtilsV001: usize = 0x8DA220; + pub const NavGameTest001: usize = 0x1117CF0; + pub const ServerToolsInfo_001: usize = 0xEE4D60; + pub const Source2GameClients001: usize = 0xEE4D00; + pub const Source2GameDirector001: usize = 0x738950; + pub const Source2GameEntities001: usize = 0xEE4CF0; + pub const Source2Server001: usize = 0xEE4A00; + pub const Source2ServerConfig001: usize = 0xB6CE80; + pub const customnavsystem001: usize = 0x865F80; } // Module: libsoundsystem.so pub mod libsoundsystem_so { - pub const SoundOpSystem001: usize = 0x155E50; - pub const SoundOpSystemEdit001: usize = 0xAD350; - pub const SoundSystem001: usize = 0x1C48F0; - pub const VMixEditTool001: usize = 0x1F4300; + pub const SoundOpSystem001: usize = 0x16C900; + pub const SoundOpSystemEdit001: usize = 0xB59E0; + pub const SoundSystem001: usize = 0x1DAE40; + pub const VMixEditTool001: usize = 0x20DF30; } // Module: libsteamaudio.so pub mod libsteamaudio_so { - pub const SteamAudio001: usize = 0x31590; + pub const SteamAudio001: usize = 0x9EF00; } // Module: libtier0.so pub mod libtier0_so { - pub const TestScriptMgr001: usize = 0x1C1640; - pub const VEngineCvar007: usize = 0xF1400; - pub const VProcessUtils002: usize = 0x19F070; - pub const VStringTokenSystem001: usize = 0x1ED620; + pub const TestScriptMgr001: usize = 0x1C88A0; + pub const VEngineCvar007: usize = 0xF2080; + pub const VProcessUtils002: usize = 0x1A5640; + pub const VStringTokenSystem001: usize = 0x1F7BB0; } // Module: libv8system.so pub mod libv8system_so { - pub const Source2V8System001: usize = 0x1B630; + pub const Source2V8System001: usize = 0x1B6F0; } // Module: libvphysics2.so pub mod libvphysics2_so { - pub const VPhysics2_Handle_Interface_001: usize = 0xC1F10; - pub const VPhysics2_Interface_001: usize = 0xC1B00; + pub const VPhysics2_Handle_Interface_001: usize = 0xC4A60; + pub const VPhysics2_Interface_001: usize = 0xC4650; } // Module: libvscript.so pub mod libvscript_so { - pub const VScriptManager010: usize = 0x26230; + pub const VScriptManager010: usize = 0x262D0; } // Module: libworldrenderer.so pub mod libworldrenderer_so { - pub const WorldRendererMgr001: usize = 0x982B0; + pub const WorldRendererMgr001: usize = 0xAEC80; } // Module: steamclient.so pub mod steamclient_so { - pub const CLIENTENGINE_INTERFACE_VERSION005: usize = 0x11260D0; - pub const IVALIDATE001: usize = 0x1122650; - pub const SteamClient006: usize = 0xDDA7A0; - pub const SteamClient007: usize = 0xDDA7B0; - pub const SteamClient008: usize = 0xDDA7C0; - pub const SteamClient009: usize = 0xDDA7D0; - pub const SteamClient010: usize = 0xDDA7E0; - pub const SteamClient011: usize = 0xDDA7F0; - pub const SteamClient012: usize = 0xDDA800; - pub const SteamClient013: usize = 0xDDA810; - pub const SteamClient014: usize = 0xDDA820; - pub const SteamClient015: usize = 0xDDA830; - pub const SteamClient016: usize = 0xDDA860; - pub const SteamClient017: usize = 0xDDA890; - pub const SteamClient018: usize = 0xDDA8C0; - pub const SteamClient019: usize = 0xDDA8F0; - pub const SteamClient020: usize = 0xDDA920; - pub const SteamClient021: usize = 0xDDA950; - pub const p2pvoice002: usize = 0x174B380; - pub const p2pvoicesingleton002: usize = 0x17443B0; + pub const CLIENTENGINE_INTERFACE_VERSION005: usize = 0x1135D20; + pub const IVALIDATE001: usize = 0x1132210; + pub const SteamClient006: usize = 0xDE3190; + pub const SteamClient007: usize = 0xDE31A0; + pub const SteamClient008: usize = 0xDE31B0; + pub const SteamClient009: usize = 0xDE31C0; + pub const SteamClient010: usize = 0xDE31D0; + pub const SteamClient011: usize = 0xDE31E0; + pub const SteamClient012: usize = 0xDE31F0; + pub const SteamClient013: usize = 0xDE3200; + pub const SteamClient014: usize = 0xDE3210; + pub const SteamClient015: usize = 0xDE3220; + pub const SteamClient016: usize = 0xDE3250; + pub const SteamClient017: usize = 0xDE3280; + pub const SteamClient018: usize = 0xDE32B0; + pub const SteamClient019: usize = 0xDE32E0; + pub const SteamClient020: usize = 0xDE3310; + pub const SteamClient021: usize = 0xDE3340; + pub const p2pvoice002: usize = 0x1769460; + pub const p2pvoicesingleton002: usize = 0x1762490; } } } diff --git a/output/libanimationsystem.so.cs b/output/libanimationsystem.so.cs index 209ed4e..f736195 100644 --- a/output/libanimationsystem.so.cs +++ b/output/libanimationsystem.so.cs @@ -1,10 +1,10 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC namespace CS2Dumper.Schemas { // Module: libanimationsystem.so - // Classes count: 362 - // Enums count: 70 + // Classes count: 401 + // Enums count: 77 public static class LibanimationsystemSo { // Alignment: 4 // Members count: 17 @@ -70,13 +70,14 @@ namespace CS2Dumper.Schemas { SOLVEIKCHAINANIMNODEDEBUGSETTING_Left = 0x6 } // Alignment: 1 - // Members count: 5 + // Members count: 6 public enum MovementGait_t : byte { eInvalid = 0xFFFFFFFFFFFFFFFF, - eWalk = 0x0, - eJog = 0x1, - eRun = 0x2, - eSprint = 0x3 + eSlow = 0x0, + eMedium = 0x1, + eFast = 0x2, + eVeryFast = 0x3, + eCount = 0x4 } // Alignment: 4 // Members count: 3 @@ -92,6 +93,33 @@ namespace CS2Dumper.Schemas { FLAG_LEVEL_COLLISION = 0x10, FLAG_IGNORE_SCALE_OBSOLETE_DO_NOT_USE = 0x20 } + // Alignment: 1 + // Members count: 23 + public enum NmEasingOperation_t : byte { + Linear = 0x0, + InQuad = 0x1, + OutQuad = 0x2, + InOutQuad = 0x3, + InCubic = 0x4, + OutCubic = 0x5, + InOutCubic = 0x6, + InQuart = 0x7, + OutQuart = 0x8, + InOutQuart = 0x9, + InQuint = 0xA, + OutQuint = 0xB, + InOutQuint = 0xC, + InSine = 0xD, + OutSine = 0xE, + InOutSine = 0xF, + InExpo = 0x10, + OutExpo = 0x11, + InOutExpo = 0x12, + InCirc = 0x13, + OutCirc = 0x14, + InOutCirc = 0x15, + None = 0x16 + } // Alignment: 4 // Members count: 2 public enum MatterialAttributeTagType_t : uint { @@ -183,6 +211,19 @@ namespace CS2Dumper.Schemas { ANIMPARAM_GLOBALSYMBOL = 0x7, ANIMPARAM_COUNT = 0x8 } + // Alignment: 1 + // Members count: 9 + public enum NmEasingFunction_t : byte { + Linear = 0x0, + Quad = 0x1, + Cubic = 0x2, + Quart = 0x3, + Quint = 0x4, + Sine = 0x5, + Expo = 0x6, + Circ = 0x7, + Back = 0x8 + } // Alignment: 4 // Members count: 3 public enum IKTargetSource : uint { @@ -252,45 +293,44 @@ namespace CS2Dumper.Schemas { POSETYPE_INVALID = 0xFF } // Alignment: 4 - // Members count: 37 + // Members count: 36 public enum AnimValueSource : uint { MoveHeading = 0x0, MoveSpeed = 0x1, ForwardSpeed = 0x2, StrafeSpeed = 0x3, FacingHeading = 0x4, - ManualFacingHeading = 0x5, - LookHeading = 0x6, - LookPitch = 0x7, - LookDistance = 0x8, - Parameter = 0x9, - WayPointHeading = 0xA, - WayPointDistance = 0xB, - BoundaryRadius = 0xC, - TargetMoveHeading = 0xD, - TargetMoveSpeed = 0xE, - AccelerationHeading = 0xF, - AccelerationSpeed = 0x10, - SlopeHeading = 0x11, - SlopeAngle = 0x12, - SlopePitch = 0x13, - SlopeYaw = 0x14, - GoalDistance = 0x15, - AccelerationLeftRight = 0x16, - AccelerationFrontBack = 0x17, - RootMotionSpeed = 0x18, - RootMotionTurnSpeed = 0x19, - MoveHeadingRelativeToLookHeading = 0x1A, - MaxMoveSpeed = 0x1B, - FingerCurl_Thumb = 0x1C, - FingerCurl_Index = 0x1D, - FingerCurl_Middle = 0x1E, - FingerCurl_Ring = 0x1F, - FingerCurl_Pinky = 0x20, - FingerSplay_Thumb_Index = 0x21, - FingerSplay_Index_Middle = 0x22, - FingerSplay_Middle_Ring = 0x23, - FingerSplay_Ring_Pinky = 0x24 + LookHeading = 0x5, + LookPitch = 0x6, + LookDistance = 0x7, + Parameter = 0x8, + WayPointHeading = 0x9, + WayPointDistance = 0xA, + BoundaryRadius = 0xB, + TargetMoveHeading = 0xC, + TargetMoveSpeed = 0xD, + AccelerationHeading = 0xE, + AccelerationSpeed = 0xF, + SlopeHeading = 0x10, + SlopeAngle = 0x11, + SlopePitch = 0x12, + SlopeYaw = 0x13, + GoalDistance = 0x14, + AccelerationLeftRight = 0x15, + AccelerationFrontBack = 0x16, + RootMotionSpeed = 0x17, + RootMotionTurnSpeed = 0x18, + MoveHeadingRelativeToLookHeading = 0x19, + MaxMoveSpeed = 0x1A, + FingerCurl_Thumb = 0x1B, + FingerCurl_Index = 0x1C, + FingerCurl_Middle = 0x1D, + FingerCurl_Ring = 0x1E, + FingerCurl_Pinky = 0x1F, + FingerSplay_Thumb_Index = 0x20, + FingerSplay_Index_Middle = 0x21, + FingerSplay_Middle_Ring = 0x22, + FingerSplay_Ring_Pinky = 0x23 } // Alignment: 4 // Members count: 2 @@ -352,6 +392,14 @@ namespace CS2Dumper.Schemas { STATETAGBEHAVIOR_FIRE_ON_ENTER_AND_EXIT = 0x3 } // Alignment: 1 + // Members count: 4 + public enum NmRootMotionBlendMode_t : byte { + Blend = 0x0, + Additive = 0x1, + IgnoreSource = 0x2, + IgnoreTarget = 0x3 + } + // Alignment: 1 // Members count: 6 public enum NmFootPhaseCondition_t : byte { LeftFootDown = 0x0, @@ -395,6 +443,13 @@ namespace CS2Dumper.Schemas { MORPH_BUNDLE_TYPE_NORMAL_WRINKLE = 0x2, MORPH_BUNDLE_TYPE_COUNT = 0x3 } + // Alignment: 1 + // Members count: 3 + public enum NmPoseBlendMode_t : byte { + Overlay = 0x0, + Additive = 0x1, + GlobalSpace = 0x2 + } // Alignment: 4 // Members count: 5 public enum ResetCycleOption : uint { @@ -413,6 +468,19 @@ namespace CS2Dumper.Schemas { OneBone_Translate = 0x3 } // Alignment: 1 + // Members count: 9 + public enum NmGraphValueType_t : byte { + Unknown = 0x0, + Bool = 0x1, + ID = 0x2, + Float = 0x3, + Vector = 0x4, + Target = 0x5, + BoneMask = 0x6, + Pose = 0x7, + Special = 0x8 + } + // Alignment: 1 // Members count: 4 public enum NmFootPhase_t : byte { LeftFootDown = 0x0, @@ -529,6 +597,14 @@ namespace CS2Dumper.Schemas { One = 0x2 } // Alignment: 4 + // Members count: 4 + public enum HandshakeTagType_t : uint { + eInvalid = 0xFFFFFFFFFFFFFFFF, + eTask = 0x0, + eMovement = 0x1, + eCount = 0x2 + } + // Alignment: 4 // Members count: 18 public enum ParticleAttachment_t : uint { PATTACH_INVALID = 0xFFFFFFFFFFFFFFFF, @@ -557,6 +633,18 @@ namespace CS2Dumper.Schemas { ForceEnable = 0x1, ForceDisable = 0x2 } + // Alignment: 1 + // Members count: 8 + public enum CNmTransitionNode__TransitionOptions_t : byte { + None = 0x0, + ClampDuration = 0x1, + Synchronized = 0x2, + MatchSourceTime = 0x4, + MatchSyncEventIndex = 0x8, + MatchSyncEventID = 0x10, + MatchSyncEventPercentage = 0x20, + PreferClosestSyncEventID = 0x40 + } // Alignment: 4 // Members count: 3 public enum VPhysXJoint_t__Flags_t : uint { @@ -571,12 +659,14 @@ namespace CS2Dumper.Schemas { MagnitudeOnly = 0x1, DirectionAndMagnitude = 0x2 } - // Alignment: 4 - // Members count: 3 - public enum FacingMode : uint { - FacingMode_Manual = 0x0, - FacingMode_Path = 0x1, - FacingMode_LookTarget = 0x2 + // Alignment: 1 + // Members count: 5 + public enum FacingMode : byte { + FacingMode_Invalid = 0x0, + FacingMode_Manual = 0x1, + FacingMode_Path = 0x2, + FacingMode_LookTarget = 0x3, + FacingMode_ManualPosition = 0x4 } // Alignment: 4 // Members count: 4 @@ -618,7 +708,7 @@ namespace CS2Dumper.Schemas { IterateRandom = 0x3 } // Alignment: 4 - // Members count: 13 + // Members count: 14 public enum AnimVectorSource : uint { MoveDirection = 0x0, FacingDirection = 0x1, @@ -632,7 +722,8 @@ namespace CS2Dumper.Schemas { LookTarget_WorldSpace = 0x9, WayPointPosition = 0xA, GoalPosition = 0xB, - RootMotionVelocity = 0xC + RootMotionVelocity = 0xC, + ManualTarget_WorldSpace = 0xD } // Alignment: 4 // Members count: 4 @@ -703,17 +794,18 @@ namespace CS2Dumper.Schemas { public const nint m_flSlowDownStrength = 0x68; // float32 } // Parent: None - // Fields count: 6 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults public static class CAnimParameterBase { public const nint m_name = 0x18; // CGlobalSymbol - public const nint m_group = 0x20; // CUtlString - public const nint m_id = 0x28; // AnimParamID - public const nint m_componentName = 0x40; // CUtlString - public const nint m_bNetworkingRequested = 0x60; // bool - public const nint m_bIsReferenced = 0x61; // bool + public const nint m_sComment = 0x20; // CUtlString + public const nint m_group = 0x28; // CUtlString + public const nint m_id = 0x30; // AnimParamID + public const nint m_componentName = 0x48; // CUtlString + public const nint m_bNetworkingRequested = 0x68; // bool + public const nint m_bIsReferenced = 0x69; // bool } // Parent: CAnimTagBase // Fields count: 1 @@ -722,7 +814,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CSequenceFinishedAnimTag { - public const nint m_sequenceName = 0x50; // CUtlString + public const nint m_sequenceName = 0x58; // CUtlString } // Parent: None // Fields count: 6 @@ -758,9 +850,9 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CIntAnimParameter { - public const nint m_defaultValue = 0x70; // int32 - public const nint m_minValue = 0x74; // int32 - public const nint m_maxValue = 0x78; // int32 + public const nint m_defaultValue = 0x78; // int32 + public const nint m_minValue = 0x7C; // int32 + public const nint m_maxValue = 0x80; // int32 } // Parent: CNmEvent // Fields count: 1 @@ -941,6 +1033,38 @@ namespace CS2Dumper.Schemas { public const nint m_duration = 0x9C; // float32 public const nint m_bLoop = 0xA0; // bool } + // Parent: CNmPoseNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmPassthroughNode__CDefinition { + public const nint m_nChildNodeIdx = 0xA; // int16 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmGraphDefinition__ExternalGraphSlot_t { + public const nint m_nNodeIdx = 0x0; // int16 + public const nint m_slotID = 0x8; // CGlobalSymbol + } + // Parent: CUnaryUpdateNode + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAimCameraUpdateNode { + public const nint m_hParameterPosition = 0x68; // CAnimParamHandle + public const nint m_hParameterOrientation = 0x6A; // CAnimParamHandle + public const nint m_hParameterSpineRotationWeight = 0x6C; // CAnimParamHandle + public const nint m_hParameterPelvisOffset = 0x6E; // CAnimParamHandle + public const nint m_hParameterUseIK = 0x70; // CAnimParamHandle + public const nint m_hParameterWeaponDepenetrationDistance = 0x72; // CAnimParamHandle + public const nint m_hParameterCameraClearanceDistance = 0x74; // CAnimParamHandle + public const nint m_opFixedSettings = 0x78; // AimCameraOpFixedSettings_t + } // Parent: None // Fields count: 11 // @@ -1022,16 +1146,21 @@ namespace CS2Dumper.Schemas { public const nint m_flHipDipImpactScale = 0x3C; // float32 public const nint m_flHipDipDelay = 0x40; // float32 } + // Parent: CNmGraphNode__CDefinition + // Fields count: 0 + public static class CNmPoseNode__CDefinition { + } // Parent: None - // Fields count: 4 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class CAnimTagBase { public const nint m_name = 0x18; // CGlobalSymbol - public const nint m_group = 0x20; // CGlobalSymbol - public const nint m_tagID = 0x28; // AnimTagID - public const nint m_bIsReferenced = 0x40; // bool + public const nint m_sComment = 0x20; // CUtlString + public const nint m_group = 0x28; // CGlobalSymbol + public const nint m_tagID = 0x30; // AnimTagID + public const nint m_bIsReferenced = 0x48; // bool } // Parent: None // Fields count: 7 @@ -1056,6 +1185,10 @@ namespace CS2Dumper.Schemas { public const nint m_nEntIndex = 0x108; // int32 public const nint m_modelName = 0x110; // CUtlString } + // Parent: CNmValueNode__CDefinition + // Fields count: 0 + public static class CNmVectorValueNode__CDefinition { + } // Parent: None // Fields count: 2 // @@ -1072,6 +1205,14 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class CAnimGraphSettingsGroup { } + // Parent: CNmTargetValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmVirtualParameterTargetNode__CDefinition { + public const nint m_nChildNodeIdx = 0xA; // int16 + } // Parent: None // Fields count: 5 // @@ -1091,8 +1232,18 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CVectorAnimParameter { - public const nint m_defaultValue = 0x70; // Vector - public const nint m_bInterpolate = 0x7C; // bool + public const nint m_defaultValue = 0x78; // Vector + public const nint m_bInterpolate = 0x84; // bool + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmStateMachineNode__StateDefinition_t { + public const nint m_nStateNodeIdx = 0x0; // int16 + public const nint m_entryConditionNodeIdx = 0x2; // int16 + public const nint m_transitionDefinition = 0x8; // CUtlLeanVectorFixedGrowable } // Parent: CUnaryUpdateNode // Fields count: 4 @@ -1114,6 +1265,24 @@ namespace CS2Dumper.Schemas { public const nint m_index = 0x0; // int32 public const nint m_weight = 0x4; // float32 } + // Parent: CNmPoseNode__CDefinition + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmTransitionNode__CDefinition { + public const nint m_targetCNmStateNodeIdx = 0xA; // int16 + public const nint m_durationOverrideNodeIdx = 0xC; // int16 + public const nint m_syncEventOffsetOverrideNodeIdx = 0xE; // int16 + public const nint m_startBoneMaskNodeIdx = 0x10; // int16 + public const nint m_flDuration = 0x14; // float32 + public const nint m_boneMaskBlendInTimePercentage = 0x18; // NmPercent_t + public const nint m_syncEventOffset = 0x1C; // float32 + public const nint m_transitionOptions = 0x20; // CNmTransitionNode::TransitionOptions_t + public const nint m_targetSyncIDNodeIdx = 0x22; // int16 + public const nint m_blendWeightEasing = 0x24; // NmEasingOperation_t + public const nint m_rootMotionBlend = 0x25; // NmRootMotionBlendMode_t + } // Parent: None // Fields count: 7 // @@ -1311,6 +1480,14 @@ namespace CS2Dumper.Schemas { public const nint m_bZ = 0x36; // bool public const nint m_eType = 0x38; // int32 } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmVirtualParameterFloatNode__CDefinition { + public const nint m_nChildNodeIdx = 0xA; // int16 + } // Parent: None // Fields count: 8 // @@ -1399,6 +1576,13 @@ namespace CS2Dumper.Schemas { public const nint m_ElementName = 0x8; // CUtlString public const nint m_NestedElements = 0x10; // CUtlVector } + // Parent: CNmVectorValueNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmControlParameterVectorNode__CDefinition { + } // Parent: None // Fields count: 10 // @@ -1459,6 +1643,20 @@ namespace CS2Dumper.Schemas { public const nint m_embeddedKeyvalues = 0x130; // CUtlString } // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmGraphDefinition { + public const nint m_persistentNodeIndices = 0x0; // CUtlVector + public const nint m_nRootNodeIdx = 0x18; // int16 + public const nint m_controlParameterIDs = 0x20; // CUtlVector + public const nint m_virtualParameterIDs = 0x38; // CUtlVector + public const nint m_virtualParameterNodeIndices = 0x50; // CUtlVector + public const nint m_childGraphSlots = 0x68; // CUtlVector + public const nint m_externalGraphSlots = 0x80; // CUtlVector + } + // Parent: None // Fields count: 15 // // Metadata: @@ -1585,6 +1783,14 @@ namespace CS2Dumper.Schemas { public static class CModelConfigElement_SetMaterialGroupOnAttachedModels { public const nint m_MaterialGroupName = 0x48; // CUtlString } + // Parent: CNmBoneMaskValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmVirtualParameterBoneMaskNode__CDefinition { + public const nint m_nChildNodeIdx = 0xA; // int16 + } // Parent: CUnaryUpdateNode // Fields count: 2 // @@ -1670,7 +1876,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CFootFallAnimTag { - public const nint m_foot = 0x50; // FootFallTagFoot_t + public const nint m_foot = 0x58; // FootFallTagFoot_t } // Parent: None // Fields count: 12 @@ -1678,18 +1884,18 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CMaterialDrawDescriptor { - public const nint m_nPrimitiveType = 0x0; // RenderPrimitiveType_t - public const nint m_nBaseVertex = 0x4; // int32 - public const nint m_nVertexCount = 0x8; // int32 - public const nint m_nStartIndex = 0xC; // int32 - public const nint m_nIndexCount = 0x10; // int32 - public const nint m_flUvDensity = 0x14; // float32 - public const nint m_vTintColor = 0x18; // Vector - public const nint m_flAlpha = 0x24; // float32 - public const nint m_nFirstMeshlet = 0x2C; // uint32 - public const nint m_nNumMeshlets = 0x30; // uint16 + public const nint m_flUvDensity = 0x0; // float32 + public const nint m_vTintColor = 0x4; // Vector + public const nint m_flAlpha = 0x10; // float32 + public const nint m_nFirstMeshlet = 0x18; // uint32 + public const nint m_nNumMeshlets = 0x1C; // uint16 + public const nint m_nPrimitiveType = 0x20; // RenderPrimitiveType_t + public const nint m_nBaseVertex = 0x24; // int32 + public const nint m_nVertexCount = 0x28; // int32 + public const nint m_nStartIndex = 0x2C; // int32 + public const nint m_nIndexCount = 0x30; // int32 public const nint m_indexBuffer = 0xB8; // CRenderBufferBinding - public const nint m_material = 0xE0; // CStrongHandle + public const nint m_material = 0xD8; // CStrongHandle } // Parent: None // Fields count: 7 @@ -1735,6 +1941,31 @@ namespace CS2Dumper.Schemas { public const nint m_nCentroids = 0x18; // int32 public const nint m_nDimensions = 0x1C; // int32 } + // Parent: CNmPoseNode__CDefinition + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmStateNode__CDefinition { + public const nint m_nChildNodeIdx = 0xA; // int16 + public const nint m_entryEvents = 0x10; // CUtlLeanVectorFixedGrowable + public const nint m_executeEvents = 0x30; // CUtlLeanVectorFixedGrowable + public const nint m_exitEvents = 0x50; // CUtlLeanVectorFixedGrowable + public const nint m_timedRemainingEvents = 0x70; // CUtlLeanVectorFixedGrowable + public const nint m_timedElapsedEvents = 0x88; // CUtlLeanVectorFixedGrowable + public const nint m_nLayerWeightNodeIdx = 0xA0; // int16 + public const nint m_nLayerRootMotionWeightNodeIdx = 0xA2; // int16 + public const nint m_nLayerBoneMaskNodeIdx = 0xA4; // int16 + public const nint m_bIsOffState = 0xA6; // bool + } + // Parent: CNmVectorValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmVirtualParameterVectorNode__CDefinition { + public const nint m_nChildNodeIdx = 0xA; // int16 + } // Parent: CMotionMetricEvaluator // Fields count: 1 // @@ -1791,15 +2022,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - public static class CNmGraph__ExternalGraphSlot_t { - public const nint m_nNodeIdx = 0x0; // int16 - public const nint m_slotID = 0x8; // CGlobalSymbol - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults public static class NmCompressionSettings_t__QuantizationRange_t { public const nint m_flRangeStart = 0x0; // float32 public const nint m_flRangeLength = 0x4; // float32 @@ -1916,6 +2138,13 @@ namespace CS2Dumper.Schemas { public const nint m_slaves = 0x40; // CUtlVector public const nint m_targets = 0x58; // CUtlVector } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmControlParameterFloatNode__CDefinition { + } // Parent: None // Fields count: 6 // @@ -1929,18 +2158,30 @@ namespace CS2Dumper.Schemas { public const nint m_flDuration = 0x34; // float32 public const nint m_bUseCustomDuration = 0x38; // bool } + // Parent: CNmPoseNode__CDefinition + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmClipNode__CDefinition { + public const nint m_nPlayInReverseValueNodeIdx = 0xA; // int16 + public const nint m_nResetTimeValueNodeIdx = 0xC; // int16 + public const nint m_bSampleRootMotion = 0xE; // bool + public const nint m_bAllowLooping = 0xF; // bool + public const nint m_nDataSlotIdx = 0x10; // int16 + } // Parent: CAnimParameterBase // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults public static class CConcreteAnimParameter { - public const nint m_previewButton = 0x64; // AnimParamButton_t - public const nint m_eNetworkSetting = 0x68; // AnimParamNetworkSetting - public const nint m_bUseMostRecentValue = 0x6C; // bool - public const nint m_bAutoReset = 0x6D; // bool - public const nint m_bGameWritable = 0x6E; // bool - public const nint m_bGraphWritable = 0x6F; // bool + public const nint m_previewButton = 0x6C; // AnimParamButton_t + public const nint m_eNetworkSetting = 0x70; // AnimParamNetworkSetting + public const nint m_bUseMostRecentValue = 0x74; // bool + public const nint m_bAutoReset = 0x75; // bool + public const nint m_bGameWritable = 0x76; // bool + public const nint m_bGraphWritable = 0x77; // bool } // Parent: CModelConfigElement // Fields count: 2 @@ -2046,6 +2287,21 @@ namespace CS2Dumper.Schemas { public const nint m_activityArray = 0x28; // CUtlVector } // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmLayerBlendNode__LayerDefinition_t { + public const nint m_nInputNodeIdx = 0x0; // int16 + public const nint m_nWeightValueNodeIdx = 0x2; // int16 + public const nint m_nBoneMaskValueNodeIdx = 0x4; // int16 + public const nint m_nRootMotionWeightValueNodeIdx = 0x6; // int16 + public const nint m_bIsSynchronized = 0x8; // bool + public const nint m_bIgnoreEvents = 0x9; // bool + public const nint m_bIsStateMachineLayer = 0xA; // bool + public const nint m_blendMode = 0xB; // NmPoseBlendMode_t + } + // Parent: None // Fields count: 4 // // Metadata: @@ -2113,7 +2369,18 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CSymbolAnimParameter { - public const nint m_defaultValue = 0x70; // CGlobalSymbol + public const nint m_defaultValue = 0x78; // CGlobalSymbol + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmStateMachineNode__TransitionDefinition_t { + public const nint m_nTargetStateIdx = 0x0; // int16 + public const nint m_nConditionNodeIdx = 0x2; // int16 + public const nint m_nTransitionNodeIdx = 0x4; // int16 + public const nint m_bCanBeForced = 0x6; // bool } // Parent: None // Fields count: 1 @@ -2162,16 +2429,16 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CParticleAnimTag { - public const nint m_hParticleSystem = 0x50; // CStrongHandle - public const nint m_particleSystemName = 0x58; // CUtlString - public const nint m_configName = 0x60; // CUtlString - public const nint m_bDetachFromOwner = 0x68; // bool - public const nint m_bStopWhenTagEnds = 0x69; // bool - public const nint m_bTagEndStopIsInstant = 0x6A; // bool - public const nint m_attachmentName = 0x70; // CUtlString - public const nint m_attachmentType = 0x78; // ParticleAttachment_t - public const nint m_attachmentCP1Name = 0x80; // CUtlString - public const nint m_attachmentCP1Type = 0x88; // ParticleAttachment_t + public const nint m_hParticleSystem = 0x58; // CStrongHandle + public const nint m_particleSystemName = 0x60; // CUtlString + public const nint m_configName = 0x68; // CUtlString + public const nint m_bDetachFromOwner = 0x70; // bool + public const nint m_bStopWhenTagEnds = 0x71; // bool + public const nint m_bTagEndStopIsInstant = 0x72; // bool + public const nint m_attachmentName = 0x78; // CUtlString + public const nint m_attachmentType = 0x80; // ParticleAttachment_t + public const nint m_attachmentCP1Name = 0x88; // CUtlString + public const nint m_attachmentCP1Type = 0x90; // ParticleAttachment_t } // Parent: None // Fields count: 1 @@ -2182,6 +2449,18 @@ namespace CS2Dumper.Schemas { public const nint m_flCycle = 0x0; // float32 } // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class FollowTargetOpFixedSettings_t { + public const nint m_boneIndex = 0x0; // int32 + public const nint m_bBoneTarget = 0x4; // bool + public const nint m_boneTargetIndex = 0x8; // int32 + public const nint m_bWorldCoodinateTarget = 0xC; // bool + public const nint m_bMatchTargetOrientation = 0xD; // bool + } + // Parent: None // Fields count: 9 // // Metadata: @@ -2257,7 +2536,7 @@ namespace CS2Dumper.Schemas { public const nint m_vector4DCompressor = 0x188; // CUtlVector*> } // Parent: CAnimUpdateNodeBase - // Fields count: 8 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -2267,9 +2546,11 @@ namespace CS2Dumper.Schemas { public const nint m_blendCurve = 0x8C; // CBlendCurve public const nint m_flBlendTime = 0x94; // CAnimValue public const nint m_hParameter = 0x9C; // CAnimParamHandle - public const nint m_eTagBehavior = 0xA0; // SelectorTagBehavior_t - public const nint m_bResetOnChange = 0xA4; // bool - public const nint m_bSyncCyclesOnChange = 0xA5; // bool + public const nint m_nTagIndex = 0xA0; // int32 + public const nint m_eTagBehavior = 0xA4; // SelectorTagBehavior_t + public const nint m_bResetOnChange = 0xA8; // bool + public const nint m_bLockWhenWaning = 0xA9; // bool + public const nint m_bSyncCyclesOnChange = 0xAA; // bool } // Parent: None // Fields count: 1 @@ -2308,7 +2589,11 @@ namespace CS2Dumper.Schemas { public const nint m_description = 0x20; // CUtlString public const nint m_physics = 0x28; // CPhysSurfacePropertiesPhysics public const nint m_audioSounds = 0x48; // CPhysSurfacePropertiesSoundNames - public const nint m_audioParams = 0x88; // CPhysSurfacePropertiesAudio + public const nint m_audioParams = 0xA0; // CPhysSurfacePropertiesAudio + } + // Parent: CNmValueNode__CDefinition + // Fields count: 0 + public static class CNmBoneMaskValueNode__CDefinition { } // Parent: None // Fields count: 5 @@ -2402,6 +2687,10 @@ namespace CS2Dumper.Schemas { public const nint m_bEnableVerticalCurvedPaths = 0x134; // bool public const nint m_bEnableRootHeightDamping = 0x135; // bool } + // Parent: CNmValueNode__CDefinition + // Fields count: 0 + public static class CNmIDValueNode__CDefinition { + } // Parent: None // Fields count: 7 // @@ -2431,6 +2720,13 @@ namespace CS2Dumper.Schemas { public const nint m_bTranslationAxis = 0xC0; // bool[3] public const nint m_bScaleSpeed = 0xC3; // bool } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmControlParameterBoolNode__CDefinition { + } // Parent: None // Fields count: 18 // @@ -2565,6 +2861,15 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class CParentConstraint { } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmStateNode__TimedEvent_t { + public const nint m_ID = 0x0; // CGlobalSymbol + public const nint m_timeValue = 0x8; // float32 + } // Parent: CMotionMetricEvaluator // Fields count: 2 // @@ -2627,8 +2932,8 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CQuaternionAnimParameter { - public const nint m_defaultValue = 0x70; // Quaternion - public const nint m_bInterpolate = 0x80; // bool + public const nint m_defaultValue = 0x80; // Quaternion + public const nint m_bInterpolate = 0x90; // bool } // Parent: None // Fields count: 23 @@ -2707,11 +3012,11 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class CAimMatrixUpdateNode { public const nint m_opFixedSettings = 0x70; // AimMatrixOpFixedSettings_t - public const nint m_target = 0x148; // AnimVectorSource - public const nint m_paramIndex = 0x14C; // CAnimParamHandle - public const nint m_hSequence = 0x150; // HSequence - public const nint m_bResetChild = 0x154; // bool - public const nint m_bLockWhenWaning = 0x155; // bool + public const nint m_target = 0x158; // AnimVectorSource + public const nint m_paramIndex = 0x15C; // CAnimParamHandle + public const nint m_hSequence = 0x160; // HSequence + public const nint m_bResetChild = 0x164; // bool + public const nint m_bLockWhenWaning = 0x165; // bool } // Parent: None // Fields count: 9 @@ -2739,16 +3044,18 @@ namespace CS2Dumper.Schemas { public const nint m_Args = 0x50; // KeyValues3 } // Parent: None - // Fields count: 5 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults public static class CAnimEventDefinition { public const nint m_nFrame = 0x8; // int32 - public const nint m_flCycle = 0xC; // float32 - public const nint m_EventData = 0x10; // KeyValues3 - public const nint m_sLegacyOptions = 0x20; // CBufferString - public const nint m_sEventName = 0x30; // CGlobalSymbol + public const nint m_nEndFrame = 0xC; // int32 + public const nint m_flCycle = 0x10; // float32 + public const nint m_flDuration = 0x14; // float32 + public const nint m_EventData = 0x18; // KeyValues3 + public const nint m_sLegacyOptions = 0x28; // CBufferString + public const nint m_sEventName = 0x38; // CGlobalSymbol } // Parent: None // Fields count: 5 @@ -2823,23 +3130,6 @@ namespace CS2Dumper.Schemas { public const nint m_flags = 0x44; // int32 } // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNmGraph { - public const nint m_persistentNodeIndices = 0x0; // CUtlVector - public const nint m_instanceNodeStartOffsets = 0x18; // CUtlVector - public const nint m_instanceRequiredMemory = 0x30; // uint32 - public const nint m_instanceRequiredAlignment = 0x34; // uint32 - public const nint m_rootNodeIdx = 0x38; // int16 - public const nint m_controlParameterIDs = 0x40; // CUtlVector - public const nint m_virtualParameterIDs = 0x58; // CUtlVector - public const nint m_virtualParameterNodeIndices = 0x70; // CUtlVector - public const nint m_childGraphSlots = 0x88; // CUtlVector - public const nint m_externalGraphSlots = 0xA0; // CUtlVector - } - // Parent: None // Fields count: 6 // // Metadata: @@ -2900,6 +3190,15 @@ namespace CS2Dumper.Schemas { public static class CSpeedScaleUpdateNode { public const nint m_paramIndex = 0x68; // CAnimParamHandle } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmGraphDefinition__ChildGraphSlot_t { + public const nint m_nNodeIdx = 0x0; // int16 + public const nint m_dataSlotIdx = 0x2; // int16 + } // Parent: CModelConfigElement // Fields count: 2 // @@ -2916,6 +3215,10 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class CCurrentVelocityMetricEvaluator { } + // Parent: CNmValueNode__CDefinition + // Fields count: 0 + public static class CNmBoolValueNode__CDefinition { + } // Parent: None // Fields count: 5 // @@ -2946,6 +3249,20 @@ namespace CS2Dumper.Schemas { public const nint m_bLockToPath = 0x19; // bool } // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class AimCameraOpFixedSettings_t { + public const nint m_nChainIndex = 0x0; // int32 + public const nint m_nCameraJointIndex = 0x4; // int32 + public const nint m_nPelvisJointIndex = 0x8; // int32 + public const nint m_nClavicleLeftJointIndex = 0xC; // int32 + public const nint m_nClavicleRightJointIndex = 0x10; // int32 + public const nint m_nDepenetrationJointIndex = 0x14; // int32 + public const nint m_propJoints = 0x18; // CUtlVector + } + // Parent: None // Fields count: 2 // // Metadata: @@ -2963,20 +3280,19 @@ namespace CS2Dumper.Schemas { public const nint m_opFixedData = 0x70; // FollowAttachmentSettings_t } // Parent: CAnimComponentUpdater - // Fields count: 9 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults public static class CMovementComponentUpdater { public const nint m_motors = 0x30; // CUtlVector> public const nint m_facingDamping = 0x48; // CAnimInputDamping - public const nint m_eDefaultFacingMode = 0x58; // FacingMode - public const nint m_nDefaultMotorIndex = 0x64; // int32 - public const nint m_flDefaultRunSpeed = 0x68; // float32 - public const nint m_bMoveVarsDisabled = 0x6C; // bool - public const nint m_bNetworkPath = 0x6D; // bool - public const nint m_bNetworkFacing = 0x6E; // bool - public const nint m_paramHandles = 0x6F; // CAnimParamHandle[30] + public const nint m_nDefaultMotorIndex = 0x60; // int32 + public const nint m_flDefaultRunSpeed = 0x64; // float32 + public const nint m_bMoveVarsDisabled = 0x68; // bool + public const nint m_bNetworkPath = 0x69; // bool + public const nint m_bNetworkFacing = 0x6A; // bool + public const nint m_paramHandles = 0x6B; // CAnimParamHandle[30] } // Parent: CModelConfigElement // Fields count: 1 @@ -3011,7 +3327,7 @@ namespace CS2Dumper.Schemas { public const nint m_bIsScaleStatic = 0x32; // bool } // Parent: CBinaryUpdateNode - // Fields count: 4 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -3020,6 +3336,7 @@ namespace CS2Dumper.Schemas { public const nint m_bApplyToFootMotion = 0x8C; // bool public const nint m_bApplyChannelsSeparately = 0x8D; // bool public const nint m_bUseModelSpace = 0x8E; // bool + public const nint m_bApplyScale = 0x8F; // bool } // Parent: None // Fields count: 1 @@ -3064,13 +3381,14 @@ namespace CS2Dumper.Schemas { public static class CNmLegacyEvent { } // Parent: None - // Fields count: 2 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class CStateNodeStateData { public const nint m_pChild = 0x0; // CAnimUpdateNodeRef public const nint m_bExclusiveRootMotion = 0x0; // bitfield:1 + public const nint m_bExclusiveRootMotionFirstFrame = 0x0; // bitfield:1 } // Parent: CAnimTagBase // Fields count: 4 @@ -3079,20 +3397,29 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CFootstepLandedAnimTag { - public const nint m_FootstepType = 0x50; // FootstepLandedFootSoundType_t - public const nint m_OverrideSoundName = 0x58; // CUtlString - public const nint m_DebugAnimSourceString = 0x60; // CUtlString - public const nint m_BoneName = 0x68; // CUtlString + public const nint m_FootstepType = 0x58; // FootstepLandedFootSoundType_t + public const nint m_OverrideSoundName = 0x60; // CUtlString + public const nint m_DebugAnimSourceString = 0x68; // CUtlString + public const nint m_BoneName = 0x70; // CUtlString } // Parent: CConcreteAnimParameter - // Fields count: 2 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CEnumAnimParameter { - public const nint m_defaultValue = 0x78; // uint8 - public const nint m_enumOptions = 0x80; // CUtlVector + public const nint m_defaultValue = 0x80; // uint8 + public const nint m_enumOptions = 0x88; // CUtlVector + public const nint m_vecEnumReferenced = 0xA0; // CUtlVector + } + // Parent: CAnimTagBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CHandshakeAnimTagBase { + public const nint m_bIsDisableTag = 0x49; // bool } // Parent: None // Fields count: 1 @@ -3196,8 +3523,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CVirtualAnimParameter { - public const nint m_expressionString = 0x68; // CUtlString - public const nint m_eParamType = 0x70; // AnimParamType_t + public const nint m_expressionString = 0x70; // CUtlString + public const nint m_eParamType = 0x78; // AnimParamType_t } // Parent: None // Fields count: 4 @@ -3246,8 +3573,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CNmGraphVariation { - public const nint m_graph = 0x0; // CStrongHandle - public const nint m_dataSet = 0x8; // CStrongHandle + public const nint m_graphDefinition = 0x0; // CStrongHandle + public const nint m_dataSet = 0x8; // CNmGraphDataSet } // Parent: None // Fields count: 8 @@ -3281,6 +3608,13 @@ namespace CS2Dumper.Schemas { public const nint m_hBuffer = 0x0; // uint64 public const nint m_nBindOffsetBytes = 0x10; // uint32 } + // Parent: CNmPoseNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmExternalGraphNode__CDefinition { + } // Parent: None // Fields count: 2 // @@ -3323,10 +3657,10 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CClothSettingsAnimTag { - public const nint m_flStiffness = 0x50; // float32 - public const nint m_flEaseIn = 0x54; // float32 - public const nint m_flEaseOut = 0x58; // float32 - public const nint m_nVertexSet = 0x60; // CUtlString + public const nint m_flStiffness = 0x58; // float32 + public const nint m_flEaseIn = 0x5C; // float32 + public const nint m_flEaseOut = 0x60; // float32 + public const nint m_nVertexSet = 0x68; // CUtlString } // Parent: None // Fields count: 8 @@ -3352,6 +3686,14 @@ namespace CS2Dumper.Schemas { public const nint m_flControlPoint1 = 0x0; // float32 public const nint m_flControlPoint2 = 0x4; // float32 } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmGraphNode__CDefinition { + public const nint m_nNodeIdx = 0x8; // int16 + } // Parent: CAnimationGraphVisualizerPrimitiveBase // Fields count: 3 // @@ -3372,15 +3714,24 @@ namespace CS2Dumper.Schemas { public const nint m_nType = 0x10; // int32 } // Parent: None - // Fields count: 3 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults public static class CTransitionUpdateData { public const nint m_srcStateIndex = 0x0; // uint8 public const nint m_destStateIndex = 0x1; // uint8 + public const nint m_nHandshakeMaskToDisableFirst = 0x0; // bitfield:7 public const nint m_bDisabled = 0x0; // bitfield:1 } + // Parent: CHandshakeAnimTagBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CMovementHandshakeAnimTag { + } // Parent: None // Fields count: 2 public static class CBoneConstraintPoseSpaceBone__Input_t { @@ -3405,7 +3756,7 @@ namespace CS2Dumper.Schemas { public const nint m_flFixedBlendWeightVals = 0x68; // float32[2] } // Parent: None - // Fields count: 8 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -3418,6 +3769,9 @@ namespace CS2Dumper.Schemas { public const nint m_rolling = 0x28; // CUtlString public const nint m_break = 0x30; // CUtlString public const nint m_strain = 0x38; // CUtlString + public const nint m_meleeImpact = 0x40; // CUtlString + public const nint m_pushOff = 0x48; // CUtlString + public const nint m_skidStop = 0x50; // CUtlString } // Parent: CAnimTagBase // Fields count: 7 @@ -3426,13 +3780,13 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CAudioAnimTag { - public const nint m_clipName = 0x50; // CUtlString - public const nint m_attachmentName = 0x58; // CUtlString - public const nint m_flVolume = 0x60; // float32 - public const nint m_bStopWhenTagEnds = 0x64; // bool - public const nint m_bStopWhenGraphEnds = 0x65; // bool - public const nint m_bPlayOnServer = 0x66; // bool - public const nint m_bPlayOnClient = 0x67; // bool + public const nint m_clipName = 0x58; // CUtlString + public const nint m_attachmentName = 0x60; // CUtlString + public const nint m_flVolume = 0x68; // float32 + public const nint m_bStopWhenTagEnds = 0x6C; // bool + public const nint m_bStopWhenGraphEnds = 0x6D; // bool + public const nint m_bPlayOnServer = 0x6E; // bool + public const nint m_bPlayOnClient = 0x6F; // bool } // Parent: CUnaryUpdateNode // Fields count: 6 @@ -3495,6 +3849,10 @@ namespace CS2Dumper.Schemas { public const nint m_componentID = 0x18; // AnimComponentID public const nint m_bSetEnabled = 0x1C; // bool } + // Parent: CNmGraphNode__CDefinition + // Fields count: 0 + public static class CNmValueNode__CDefinition { + } // Parent: None // Fields count: 3 // @@ -3794,18 +4152,22 @@ namespace CS2Dumper.Schemas { public const nint m_eScriptType = 0x50; // AnimScriptType } // Parent: None - // Fields count: 7 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults public static class CRenderGroom { - public const nint m_nSegmentsPerHairStrand = 0x0; // int32 - public const nint m_nGuideHairCount = 0x4; // int32 - public const nint m_nHairCount = 0x8; // int32 - public const nint m_nGroomGroupID = 0xC; // int32 - public const nint m_nAttachBoneIdx = 0x10; // int32 - public const nint m_hairInfoBufferData = 0x18; // CUtlBinaryBlock - public const nint m_hairs = 0x30; // CUtlVector + public const nint m_hairs = 0x0; // CUtlVector + public const nint m_hSimParamsMat = 0x20; // CStrongHandleCopyable + public const nint m_nSegmentsPerHairStrand = 0x28; // int32 + public const nint m_nGuideHairCount = 0x2C; // int32 + public const nint m_nHairCount = 0x30; // int32 + public const nint m_nGroomGroupID = 0x34; // int32 + public const nint m_nAttachBoneIdx = 0x38; // int32 + public const nint m_nAttachMeshIdx = 0x3C; // int32 + public const nint m_nAttachMeshDrawCallIdx = 0x40; // int32 + public const nint m_flSumOfAllHairLengths = 0x44; // float32 + public const nint m_bEnableSimulation = 0x48; // bool } // Parent: CBaseConstraint // Fields count: 2 @@ -3825,18 +4187,17 @@ namespace CS2Dumper.Schemas { public const nint m_surfacePropertiesList = 0x0; // CUtlVector } // Parent: None - // Fields count: 7 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults public static class RenderHairStrandInfo_t { - public const nint m_nGuideIdx = 0x0; // uint32[3] - public const nint m_nBaseTriIdx = 0xC; // uint32 - public const nint m_vGuideBarycentric = 0x10; // Vector2D - public const nint m_vBaseBarycentric = 0x18; // Vector2D - public const nint m_vRootOffset_flLengthScale = 0x20; // uint16[4] - public const nint m_nPackedBaseMeshUv = 0x28; // uint32 - public const nint m_nPad = 0x2C; // uint32 + public const nint m_nGuideHairIndices_nSurfaceTriIndex = 0x0; // uint32[2] + public const nint m_vGuideBary_vBaseBary = 0x8; // uint16[4] + public const nint m_vRootOffset_flLengthScale = 0x10; // uint16[4] + public const nint m_nPackedBaseUv = 0x18; // uint16[2] + public const nint m_nPackedSurfaceNormalOs = 0x1C; // uint32 + public const nint m_nPackedSurfaceTangentOs = 0x20; // uint32 } // Parent: CLeafUpdateNode // Fields count: 5 @@ -3850,6 +4211,10 @@ namespace CS2Dumper.Schemas { public const nint m_valueSource = 0x84; // AnimValueSource public const nint m_paramIndex = 0x88; // CAnimParamHandle } + // Parent: CNmValueNode__CDefinition + // Fields count: 0 + public static class CNmFloatValueNode__CDefinition { + } // Parent: None // Fields count: 3 // @@ -3931,10 +4296,10 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CFloatAnimParameter { - public const nint m_fDefaultValue = 0x70; // float32 - public const nint m_fMinValue = 0x74; // float32 - public const nint m_fMaxValue = 0x78; // float32 - public const nint m_bInterpolate = 0x7C; // bool + public const nint m_fDefaultValue = 0x78; // float32 + public const nint m_fMinValue = 0x7C; // float32 + public const nint m_fMaxValue = 0x80; // float32 + public const nint m_bInterpolate = 0x84; // bool } // Parent: None // Fields count: 2 @@ -3988,15 +4353,6 @@ namespace CS2Dumper.Schemas { public const nint m_list = 0x0; // CUtlHashtable } // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CNmGraph__ChildGraphSlot_t { - public const nint m_nNodeIdx = 0x0; // int16 - public const nint m_dataSlotIdx = 0x2; // int16 - } - // Parent: None // Fields count: 14 // // Metadata: @@ -4153,6 +4509,10 @@ namespace CS2Dumper.Schemas { public const nint m_bIsEndState = 0x0; // bitfield:1 public const nint m_bIsPassthrough = 0x0; // bitfield:1 } + // Parent: CNmValueNode__CDefinition + // Fields count: 0 + public static class CNmTargetValueNode__CDefinition { + } // Parent: CBaseConstraint // Fields count: 0 // @@ -4179,6 +4539,16 @@ namespace CS2Dumper.Schemas { public const nint m_bApplyRotation = 0x97; // bool public const nint m_bLimitOnly = 0x98; // bool } + // Parent: CNmPoseNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmLayerBlendNode__CDefinition { + public const nint m_nBaseNodeIdx = 0xA; // int16 + public const nint m_bOnlySampleBaseRootMotion = 0xC; // bool + public const nint m_layerDefinition = 0x10; // CUtlLeanVectorFixedGrowable + } // Parent: None // Fields count: 2 // @@ -4355,7 +4725,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CBoolAnimParameter { - public const nint m_bDefaultValue = 0x70; // bool + public const nint m_bDefaultValue = 0x78; // bool } // Parent: CAnimTagBase // Fields count: 6 @@ -4364,12 +4734,12 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CRagdollAnimTag { - public const nint m_nPoseControl = 0x50; // AnimPoseControl - public const nint m_flFrequency = 0x54; // float32 - public const nint m_flDampingRatio = 0x58; // float32 - public const nint m_flDecayDuration = 0x5C; // float32 - public const nint m_flDecayBias = 0x60; // float32 - public const nint m_bDestroy = 0x64; // bool + public const nint m_nPoseControl = 0x58; // AnimPoseControl + public const nint m_flFrequency = 0x5C; // float32 + public const nint m_flDampingRatio = 0x60; // float32 + public const nint m_flDecayDuration = 0x64; // float32 + public const nint m_flDecayBias = 0x68; // float32 + public const nint m_bDestroy = 0x6C; // bool } // Parent: None // Fields count: 2 @@ -4380,6 +4750,15 @@ namespace CS2Dumper.Schemas { public const nint m_name = 0x18; // CUtlString public const nint m_id = 0x20; // AnimNodeID } + // Parent: CNmPoseNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmStateMachineNode__CDefinition { + public const nint m_stateDefinition = 0x10; // CUtlLeanVectorFixedGrowable + public const nint m_nDefaultStateIndex = 0x130; // int16 + } // Parent: CAnimTagBase // Fields count: 2 // @@ -4387,8 +4766,8 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CBodyGroupAnimTag { - public const nint m_nPriority = 0x50; // int32 - public const nint m_bodyGroupSettings = 0x58; // CUtlVector + public const nint m_nPriority = 0x58; // int32 + public const nint m_bodyGroupSettings = 0x60; // CUtlVector } // Parent: None // Fields count: 1 @@ -4399,6 +4778,14 @@ namespace CS2Dumper.Schemas { public static class AnimParamID { public const nint m_id = 0x0; // uint32 } + // Parent: CNmPoseNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmChildGraphNode__CDefinition { + public const nint m_nChildGraphIdx = 0xA; // int16 + } // Parent: None // Fields count: 2 // @@ -4408,6 +4795,14 @@ namespace CS2Dumper.Schemas { public const nint m_processingType = 0x0; // AnimationProcessingType_t public const nint m_elems = 0x8; // CUtlVector } + // Parent: CNmIDValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmVirtualParameterIDNode__CDefinition { + public const nint m_nChildNodeIdx = 0xA; // int16 + } // Parent: None // Fields count: 5 // @@ -4492,6 +4887,13 @@ namespace CS2Dumper.Schemas { public const nint m_blendItems = 0x28; // CUtlVector public const nint m_nParamIndex = 0x40; // int32 } + // Parent: CNmTargetValueNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmControlParameterTargetNode__CDefinition { + } // Parent: None // Fields count: 2 // @@ -4526,6 +4928,14 @@ namespace CS2Dumper.Schemas { public const nint m_bOverrideMassCenter = 0x90; // bool public const nint m_vMassCenterOverride = 0x94; // Vector } + // Parent: CHandshakeAnimTagBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + public static class CTaskHandshakeAnimTag { + } // Parent: CUnaryUpdateNode // Fields count: 13 // @@ -4547,7 +4957,7 @@ namespace CS2Dumper.Schemas { public const nint m_bTurnToFace = 0xA4; // bool } // Parent: None - // Fields count: 8 + // Fields count: 13 // // Metadata: // MGetKV3ClassDefaults @@ -4556,10 +4966,15 @@ namespace CS2Dumper.Schemas { public const nint m_damping = 0x80; // CAnimInputDamping public const nint m_poseCacheHandles = 0x90; // CPoseHandle[10] public const nint m_eBlendMode = 0xB8; // AimMatrixBlendMode - public const nint m_fAngleIncrement = 0xBC; // float32 - public const nint m_nSequenceMaxFrame = 0xC0; // int32 - public const nint m_nBoneMaskIndex = 0xC4; // int32 - public const nint m_bTargetIsPosition = 0xC8; // bool + public const nint m_flMaxYawAngle = 0xBC; // float32 + public const nint m_flMaxPitchAngle = 0xC0; // float32 + public const nint m_nSequenceMaxFrame = 0xC4; // int32 + public const nint m_nBoneMaskIndex = 0xC8; // int32 + public const nint m_bTargetIsPosition = 0xCC; // bool + public const nint m_bUseBiasAndClamp = 0xCD; // bool + public const nint m_flBiasAndClampYawOffset = 0xD0; // float32 + public const nint m_flBiasAndClampPitchOffset = 0xD4; // float32 + public const nint m_biasAndClampBlendCurve = 0xD8; // CBlendCurve } // Parent: CAnimComponentUpdater // Fields count: 1 @@ -4599,10 +5014,10 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MPropertyFriendlyName public static class CMaterialAttributeAnimTag { - public const nint m_AttributeName = 0x50; // CUtlString - public const nint m_AttributeType = 0x58; // MatterialAttributeTagType_t - public const nint m_flValue = 0x5C; // float32 - public const nint m_Color = 0x60; // Color + public const nint m_AttributeName = 0x58; // CUtlString + public const nint m_AttributeType = 0x60; // MatterialAttributeTagType_t + public const nint m_flValue = 0x64; // float32 + public const nint m_Color = 0x68; // Color } // Parent: CNmEvent // Fields count: 1 @@ -4663,6 +5078,24 @@ namespace CS2Dumper.Schemas { public const nint m_flFadeInTime = 0x0; // float32 public const nint m_flFadeOutTime = 0x4; // float32 } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmVirtualParameterBoolNode__CDefinition { + public const nint m_nChildNodeIdx = 0xA; // int16 + } + // Parent: CUnaryUpdateNode + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CFollowTargetUpdateNode { + public const nint m_opFixedData = 0x68; // FollowTargetOpFixedSettings_t + public const nint m_hParameterPosition = 0x80; // CAnimParamHandle + public const nint m_hParameterOrientation = 0x82; // CAnimParamHandle + } // Parent: CAnimComponentUpdater // Fields count: 1 // @@ -4758,15 +5191,6 @@ namespace CS2Dumper.Schemas { public const nint m_sampleToConfig = 0xE8; // CUtlVector public const nint m_hIsActiveScript = 0x100; // AnimScriptHandle } - // Parent: CUnaryUpdateNode - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CSetFacingUpdateNode { - public const nint m_facingMode = 0x68; // FacingMode - public const nint m_bResetChild = 0x6C; // bool - } // Parent: None // Fields count: 3 // @@ -4777,6 +5201,26 @@ namespace CS2Dumper.Schemas { public const nint m_startTime = 0x8; // NmPercent_t public const nint m_duration = 0xC; // NmPercent_t } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmTarget { + public const nint m_transform = 0x0; // CTransform + public const nint m_boneID = 0x20; // CGlobalSymbol + public const nint m_bIsBoneTarget = 0x28; // bool + public const nint m_bIsUsingBoneSpaceOffsets = 0x29; // bool + public const nint m_bHasOffsets = 0x2A; // bool + public const nint m_bIsSet = 0x2B; // bool + } + // Parent: CNmIDValueNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmControlParameterIDNode__CDefinition { + } // Parent: CUnaryUpdateNode // Fields count: 5 // diff --git a/output/libanimationsystem.so.hpp b/output/libanimationsystem.so.hpp index b64a7ec..6b16c7c 100644 --- a/output/libanimationsystem.so.hpp +++ b/output/libanimationsystem.so.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC #pragma once @@ -8,8 +8,8 @@ namespace cs2_dumper { namespace schemas { // Module: libanimationsystem.so - // Classes count: 362 - // Enums count: 70 + // Classes count: 401 + // Enums count: 77 namespace libanimationsystem_so { // Alignment: 4 // Members count: 17 @@ -75,13 +75,14 @@ namespace cs2_dumper { SOLVEIKCHAINANIMNODEDEBUGSETTING_Left = 0x6 }; // Alignment: 1 - // Members count: 5 + // Members count: 6 enum class MovementGait_t : uint8_t { eInvalid = 0xFFFFFFFFFFFFFFFF, - eWalk = 0x0, - eJog = 0x1, - eRun = 0x2, - eSprint = 0x3 + eSlow = 0x0, + eMedium = 0x1, + eFast = 0x2, + eVeryFast = 0x3, + eCount = 0x4 }; // Alignment: 4 // Members count: 3 @@ -97,6 +98,33 @@ namespace cs2_dumper { FLAG_LEVEL_COLLISION = 0x10, FLAG_IGNORE_SCALE_OBSOLETE_DO_NOT_USE = 0x20 }; + // Alignment: 1 + // Members count: 23 + enum class NmEasingOperation_t : uint8_t { + Linear = 0x0, + InQuad = 0x1, + OutQuad = 0x2, + InOutQuad = 0x3, + InCubic = 0x4, + OutCubic = 0x5, + InOutCubic = 0x6, + InQuart = 0x7, + OutQuart = 0x8, + InOutQuart = 0x9, + InQuint = 0xA, + OutQuint = 0xB, + InOutQuint = 0xC, + InSine = 0xD, + OutSine = 0xE, + InOutSine = 0xF, + InExpo = 0x10, + OutExpo = 0x11, + InOutExpo = 0x12, + InCirc = 0x13, + OutCirc = 0x14, + InOutCirc = 0x15, + None = 0x16 + }; // Alignment: 4 // Members count: 2 enum class MatterialAttributeTagType_t : uint32_t { @@ -188,6 +216,19 @@ namespace cs2_dumper { ANIMPARAM_GLOBALSYMBOL = 0x7, ANIMPARAM_COUNT = 0x8 }; + // Alignment: 1 + // Members count: 9 + enum class NmEasingFunction_t : uint8_t { + Linear = 0x0, + Quad = 0x1, + Cubic = 0x2, + Quart = 0x3, + Quint = 0x4, + Sine = 0x5, + Expo = 0x6, + Circ = 0x7, + Back = 0x8 + }; // Alignment: 4 // Members count: 3 enum class IKTargetSource : uint32_t { @@ -257,45 +298,44 @@ namespace cs2_dumper { POSETYPE_INVALID = 0xFF }; // Alignment: 4 - // Members count: 37 + // Members count: 36 enum class AnimValueSource : uint32_t { MoveHeading = 0x0, MoveSpeed = 0x1, ForwardSpeed = 0x2, StrafeSpeed = 0x3, FacingHeading = 0x4, - ManualFacingHeading = 0x5, - LookHeading = 0x6, - LookPitch = 0x7, - LookDistance = 0x8, - Parameter = 0x9, - WayPointHeading = 0xA, - WayPointDistance = 0xB, - BoundaryRadius = 0xC, - TargetMoveHeading = 0xD, - TargetMoveSpeed = 0xE, - AccelerationHeading = 0xF, - AccelerationSpeed = 0x10, - SlopeHeading = 0x11, - SlopeAngle = 0x12, - SlopePitch = 0x13, - SlopeYaw = 0x14, - GoalDistance = 0x15, - AccelerationLeftRight = 0x16, - AccelerationFrontBack = 0x17, - RootMotionSpeed = 0x18, - RootMotionTurnSpeed = 0x19, - MoveHeadingRelativeToLookHeading = 0x1A, - MaxMoveSpeed = 0x1B, - FingerCurl_Thumb = 0x1C, - FingerCurl_Index = 0x1D, - FingerCurl_Middle = 0x1E, - FingerCurl_Ring = 0x1F, - FingerCurl_Pinky = 0x20, - FingerSplay_Thumb_Index = 0x21, - FingerSplay_Index_Middle = 0x22, - FingerSplay_Middle_Ring = 0x23, - FingerSplay_Ring_Pinky = 0x24 + LookHeading = 0x5, + LookPitch = 0x6, + LookDistance = 0x7, + Parameter = 0x8, + WayPointHeading = 0x9, + WayPointDistance = 0xA, + BoundaryRadius = 0xB, + TargetMoveHeading = 0xC, + TargetMoveSpeed = 0xD, + AccelerationHeading = 0xE, + AccelerationSpeed = 0xF, + SlopeHeading = 0x10, + SlopeAngle = 0x11, + SlopePitch = 0x12, + SlopeYaw = 0x13, + GoalDistance = 0x14, + AccelerationLeftRight = 0x15, + AccelerationFrontBack = 0x16, + RootMotionSpeed = 0x17, + RootMotionTurnSpeed = 0x18, + MoveHeadingRelativeToLookHeading = 0x19, + MaxMoveSpeed = 0x1A, + FingerCurl_Thumb = 0x1B, + FingerCurl_Index = 0x1C, + FingerCurl_Middle = 0x1D, + FingerCurl_Ring = 0x1E, + FingerCurl_Pinky = 0x1F, + FingerSplay_Thumb_Index = 0x20, + FingerSplay_Index_Middle = 0x21, + FingerSplay_Middle_Ring = 0x22, + FingerSplay_Ring_Pinky = 0x23 }; // Alignment: 4 // Members count: 2 @@ -357,6 +397,14 @@ namespace cs2_dumper { STATETAGBEHAVIOR_FIRE_ON_ENTER_AND_EXIT = 0x3 }; // Alignment: 1 + // Members count: 4 + enum class NmRootMotionBlendMode_t : uint8_t { + Blend = 0x0, + Additive = 0x1, + IgnoreSource = 0x2, + IgnoreTarget = 0x3 + }; + // Alignment: 1 // Members count: 6 enum class NmFootPhaseCondition_t : uint8_t { LeftFootDown = 0x0, @@ -400,6 +448,13 @@ namespace cs2_dumper { MORPH_BUNDLE_TYPE_NORMAL_WRINKLE = 0x2, MORPH_BUNDLE_TYPE_COUNT = 0x3 }; + // Alignment: 1 + // Members count: 3 + enum class NmPoseBlendMode_t : uint8_t { + Overlay = 0x0, + Additive = 0x1, + GlobalSpace = 0x2 + }; // Alignment: 4 // Members count: 5 enum class ResetCycleOption : uint32_t { @@ -418,6 +473,19 @@ namespace cs2_dumper { OneBone_Translate = 0x3 }; // Alignment: 1 + // Members count: 9 + enum class NmGraphValueType_t : uint8_t { + Unknown = 0x0, + Bool = 0x1, + ID = 0x2, + Float = 0x3, + Vector = 0x4, + Target = 0x5, + BoneMask = 0x6, + Pose = 0x7, + Special = 0x8 + }; + // Alignment: 1 // Members count: 4 enum class NmFootPhase_t : uint8_t { LeftFootDown = 0x0, @@ -534,6 +602,14 @@ namespace cs2_dumper { One = 0x2 }; // Alignment: 4 + // Members count: 4 + enum class HandshakeTagType_t : uint32_t { + eInvalid = 0xFFFFFFFFFFFFFFFF, + eTask = 0x0, + eMovement = 0x1, + eCount = 0x2 + }; + // Alignment: 4 // Members count: 18 enum class ParticleAttachment_t : uint32_t { PATTACH_INVALID = 0xFFFFFFFFFFFFFFFF, @@ -562,6 +638,18 @@ namespace cs2_dumper { ForceEnable = 0x1, ForceDisable = 0x2 }; + // Alignment: 1 + // Members count: 8 + enum class CNmTransitionNode__TransitionOptions_t : uint8_t { + None = 0x0, + ClampDuration = 0x1, + Synchronized = 0x2, + MatchSourceTime = 0x4, + MatchSyncEventIndex = 0x8, + MatchSyncEventID = 0x10, + MatchSyncEventPercentage = 0x20, + PreferClosestSyncEventID = 0x40 + }; // Alignment: 4 // Members count: 3 enum class VPhysXJoint_t__Flags_t : uint32_t { @@ -576,12 +664,14 @@ namespace cs2_dumper { MagnitudeOnly = 0x1, DirectionAndMagnitude = 0x2 }; - // Alignment: 4 - // Members count: 3 - enum class FacingMode : uint32_t { - FacingMode_Manual = 0x0, - FacingMode_Path = 0x1, - FacingMode_LookTarget = 0x2 + // Alignment: 1 + // Members count: 5 + enum class FacingMode : uint8_t { + FacingMode_Invalid = 0x0, + FacingMode_Manual = 0x1, + FacingMode_Path = 0x2, + FacingMode_LookTarget = 0x3, + FacingMode_ManualPosition = 0x4 }; // Alignment: 4 // Members count: 4 @@ -623,7 +713,7 @@ namespace cs2_dumper { IterateRandom = 0x3 }; // Alignment: 4 - // Members count: 13 + // Members count: 14 enum class AnimVectorSource : uint32_t { MoveDirection = 0x0, FacingDirection = 0x1, @@ -637,7 +727,8 @@ namespace cs2_dumper { LookTarget_WorldSpace = 0x9, WayPointPosition = 0xA, GoalPosition = 0xB, - RootMotionVelocity = 0xC + RootMotionVelocity = 0xC, + ManualTarget_WorldSpace = 0xD }; // Alignment: 4 // Members count: 4 @@ -708,17 +799,18 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flSlowDownStrength = 0x68; // float32 } // Parent: None - // Fields count: 6 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults namespace CAnimParameterBase { constexpr std::ptrdiff_t m_name = 0x18; // CGlobalSymbol - constexpr std::ptrdiff_t m_group = 0x20; // CUtlString - constexpr std::ptrdiff_t m_id = 0x28; // AnimParamID - constexpr std::ptrdiff_t m_componentName = 0x40; // CUtlString - constexpr std::ptrdiff_t m_bNetworkingRequested = 0x60; // bool - constexpr std::ptrdiff_t m_bIsReferenced = 0x61; // bool + constexpr std::ptrdiff_t m_sComment = 0x20; // CUtlString + constexpr std::ptrdiff_t m_group = 0x28; // CUtlString + constexpr std::ptrdiff_t m_id = 0x30; // AnimParamID + constexpr std::ptrdiff_t m_componentName = 0x48; // CUtlString + constexpr std::ptrdiff_t m_bNetworkingRequested = 0x68; // bool + constexpr std::ptrdiff_t m_bIsReferenced = 0x69; // bool } // Parent: CAnimTagBase // Fields count: 1 @@ -727,7 +819,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CSequenceFinishedAnimTag { - constexpr std::ptrdiff_t m_sequenceName = 0x50; // CUtlString + constexpr std::ptrdiff_t m_sequenceName = 0x58; // CUtlString } // Parent: None // Fields count: 6 @@ -763,9 +855,9 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CIntAnimParameter { - constexpr std::ptrdiff_t m_defaultValue = 0x70; // int32 - constexpr std::ptrdiff_t m_minValue = 0x74; // int32 - constexpr std::ptrdiff_t m_maxValue = 0x78; // int32 + constexpr std::ptrdiff_t m_defaultValue = 0x78; // int32 + constexpr std::ptrdiff_t m_minValue = 0x7C; // int32 + constexpr std::ptrdiff_t m_maxValue = 0x80; // int32 } // Parent: CNmEvent // Fields count: 1 @@ -946,6 +1038,38 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_duration = 0x9C; // float32 constexpr std::ptrdiff_t m_bLoop = 0xA0; // bool } + // Parent: CNmPoseNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmPassthroughNode__CDefinition { + constexpr std::ptrdiff_t m_nChildNodeIdx = 0xA; // int16 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmGraphDefinition__ExternalGraphSlot_t { + constexpr std::ptrdiff_t m_nNodeIdx = 0x0; // int16 + constexpr std::ptrdiff_t m_slotID = 0x8; // CGlobalSymbol + } + // Parent: CUnaryUpdateNode + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAimCameraUpdateNode { + constexpr std::ptrdiff_t m_hParameterPosition = 0x68; // CAnimParamHandle + constexpr std::ptrdiff_t m_hParameterOrientation = 0x6A; // CAnimParamHandle + constexpr std::ptrdiff_t m_hParameterSpineRotationWeight = 0x6C; // CAnimParamHandle + constexpr std::ptrdiff_t m_hParameterPelvisOffset = 0x6E; // CAnimParamHandle + constexpr std::ptrdiff_t m_hParameterUseIK = 0x70; // CAnimParamHandle + constexpr std::ptrdiff_t m_hParameterWeaponDepenetrationDistance = 0x72; // CAnimParamHandle + constexpr std::ptrdiff_t m_hParameterCameraClearanceDistance = 0x74; // CAnimParamHandle + constexpr std::ptrdiff_t m_opFixedSettings = 0x78; // AimCameraOpFixedSettings_t + } // Parent: None // Fields count: 11 // @@ -1027,16 +1151,21 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flHipDipImpactScale = 0x3C; // float32 constexpr std::ptrdiff_t m_flHipDipDelay = 0x40; // float32 } + // Parent: CNmGraphNode__CDefinition + // Fields count: 0 + namespace CNmPoseNode__CDefinition { + } // Parent: None - // Fields count: 4 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults namespace CAnimTagBase { constexpr std::ptrdiff_t m_name = 0x18; // CGlobalSymbol - constexpr std::ptrdiff_t m_group = 0x20; // CGlobalSymbol - constexpr std::ptrdiff_t m_tagID = 0x28; // AnimTagID - constexpr std::ptrdiff_t m_bIsReferenced = 0x40; // bool + constexpr std::ptrdiff_t m_sComment = 0x20; // CUtlString + constexpr std::ptrdiff_t m_group = 0x28; // CGlobalSymbol + constexpr std::ptrdiff_t m_tagID = 0x30; // AnimTagID + constexpr std::ptrdiff_t m_bIsReferenced = 0x48; // bool } // Parent: None // Fields count: 7 @@ -1061,6 +1190,10 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nEntIndex = 0x108; // int32 constexpr std::ptrdiff_t m_modelName = 0x110; // CUtlString } + // Parent: CNmValueNode__CDefinition + // Fields count: 0 + namespace CNmVectorValueNode__CDefinition { + } // Parent: None // Fields count: 2 // @@ -1077,6 +1210,14 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace CAnimGraphSettingsGroup { } + // Parent: CNmTargetValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmVirtualParameterTargetNode__CDefinition { + constexpr std::ptrdiff_t m_nChildNodeIdx = 0xA; // int16 + } // Parent: None // Fields count: 5 // @@ -1096,8 +1237,18 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CVectorAnimParameter { - constexpr std::ptrdiff_t m_defaultValue = 0x70; // Vector - constexpr std::ptrdiff_t m_bInterpolate = 0x7C; // bool + constexpr std::ptrdiff_t m_defaultValue = 0x78; // Vector + constexpr std::ptrdiff_t m_bInterpolate = 0x84; // bool + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmStateMachineNode__StateDefinition_t { + constexpr std::ptrdiff_t m_nStateNodeIdx = 0x0; // int16 + constexpr std::ptrdiff_t m_entryConditionNodeIdx = 0x2; // int16 + constexpr std::ptrdiff_t m_transitionDefinition = 0x8; // CUtlLeanVectorFixedGrowable } // Parent: CUnaryUpdateNode // Fields count: 4 @@ -1119,6 +1270,24 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_index = 0x0; // int32 constexpr std::ptrdiff_t m_weight = 0x4; // float32 } + // Parent: CNmPoseNode__CDefinition + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmTransitionNode__CDefinition { + constexpr std::ptrdiff_t m_targetCNmStateNodeIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_durationOverrideNodeIdx = 0xC; // int16 + constexpr std::ptrdiff_t m_syncEventOffsetOverrideNodeIdx = 0xE; // int16 + constexpr std::ptrdiff_t m_startBoneMaskNodeIdx = 0x10; // int16 + constexpr std::ptrdiff_t m_flDuration = 0x14; // float32 + constexpr std::ptrdiff_t m_boneMaskBlendInTimePercentage = 0x18; // NmPercent_t + constexpr std::ptrdiff_t m_syncEventOffset = 0x1C; // float32 + constexpr std::ptrdiff_t m_transitionOptions = 0x20; // CNmTransitionNode::TransitionOptions_t + constexpr std::ptrdiff_t m_targetSyncIDNodeIdx = 0x22; // int16 + constexpr std::ptrdiff_t m_blendWeightEasing = 0x24; // NmEasingOperation_t + constexpr std::ptrdiff_t m_rootMotionBlend = 0x25; // NmRootMotionBlendMode_t + } // Parent: None // Fields count: 7 // @@ -1316,6 +1485,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bZ = 0x36; // bool constexpr std::ptrdiff_t m_eType = 0x38; // int32 } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmVirtualParameterFloatNode__CDefinition { + constexpr std::ptrdiff_t m_nChildNodeIdx = 0xA; // int16 + } // Parent: None // Fields count: 8 // @@ -1404,6 +1581,13 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_ElementName = 0x8; // CUtlString constexpr std::ptrdiff_t m_NestedElements = 0x10; // CUtlVector } + // Parent: CNmVectorValueNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmControlParameterVectorNode__CDefinition { + } // Parent: None // Fields count: 10 // @@ -1464,6 +1648,20 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_embeddedKeyvalues = 0x130; // CUtlString } // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmGraphDefinition { + constexpr std::ptrdiff_t m_persistentNodeIndices = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_nRootNodeIdx = 0x18; // int16 + constexpr std::ptrdiff_t m_controlParameterIDs = 0x20; // CUtlVector + constexpr std::ptrdiff_t m_virtualParameterIDs = 0x38; // CUtlVector + constexpr std::ptrdiff_t m_virtualParameterNodeIndices = 0x50; // CUtlVector + constexpr std::ptrdiff_t m_childGraphSlots = 0x68; // CUtlVector + constexpr std::ptrdiff_t m_externalGraphSlots = 0x80; // CUtlVector + } + // Parent: None // Fields count: 15 // // Metadata: @@ -1590,6 +1788,14 @@ namespace cs2_dumper { namespace CModelConfigElement_SetMaterialGroupOnAttachedModels { constexpr std::ptrdiff_t m_MaterialGroupName = 0x48; // CUtlString } + // Parent: CNmBoneMaskValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmVirtualParameterBoneMaskNode__CDefinition { + constexpr std::ptrdiff_t m_nChildNodeIdx = 0xA; // int16 + } // Parent: CUnaryUpdateNode // Fields count: 2 // @@ -1675,7 +1881,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CFootFallAnimTag { - constexpr std::ptrdiff_t m_foot = 0x50; // FootFallTagFoot_t + constexpr std::ptrdiff_t m_foot = 0x58; // FootFallTagFoot_t } // Parent: None // Fields count: 12 @@ -1683,18 +1889,18 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CMaterialDrawDescriptor { - constexpr std::ptrdiff_t m_nPrimitiveType = 0x0; // RenderPrimitiveType_t - constexpr std::ptrdiff_t m_nBaseVertex = 0x4; // int32 - constexpr std::ptrdiff_t m_nVertexCount = 0x8; // int32 - constexpr std::ptrdiff_t m_nStartIndex = 0xC; // int32 - constexpr std::ptrdiff_t m_nIndexCount = 0x10; // int32 - constexpr std::ptrdiff_t m_flUvDensity = 0x14; // float32 - constexpr std::ptrdiff_t m_vTintColor = 0x18; // Vector - constexpr std::ptrdiff_t m_flAlpha = 0x24; // float32 - constexpr std::ptrdiff_t m_nFirstMeshlet = 0x2C; // uint32 - constexpr std::ptrdiff_t m_nNumMeshlets = 0x30; // uint16 + constexpr std::ptrdiff_t m_flUvDensity = 0x0; // float32 + constexpr std::ptrdiff_t m_vTintColor = 0x4; // Vector + constexpr std::ptrdiff_t m_flAlpha = 0x10; // float32 + constexpr std::ptrdiff_t m_nFirstMeshlet = 0x18; // uint32 + constexpr std::ptrdiff_t m_nNumMeshlets = 0x1C; // uint16 + constexpr std::ptrdiff_t m_nPrimitiveType = 0x20; // RenderPrimitiveType_t + constexpr std::ptrdiff_t m_nBaseVertex = 0x24; // int32 + constexpr std::ptrdiff_t m_nVertexCount = 0x28; // int32 + constexpr std::ptrdiff_t m_nStartIndex = 0x2C; // int32 + constexpr std::ptrdiff_t m_nIndexCount = 0x30; // int32 constexpr std::ptrdiff_t m_indexBuffer = 0xB8; // CRenderBufferBinding - constexpr std::ptrdiff_t m_material = 0xE0; // CStrongHandle + constexpr std::ptrdiff_t m_material = 0xD8; // CStrongHandle } // Parent: None // Fields count: 7 @@ -1740,6 +1946,31 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nCentroids = 0x18; // int32 constexpr std::ptrdiff_t m_nDimensions = 0x1C; // int32 } + // Parent: CNmPoseNode__CDefinition + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmStateNode__CDefinition { + constexpr std::ptrdiff_t m_nChildNodeIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_entryEvents = 0x10; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_executeEvents = 0x30; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_exitEvents = 0x50; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_timedRemainingEvents = 0x70; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_timedElapsedEvents = 0x88; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_nLayerWeightNodeIdx = 0xA0; // int16 + constexpr std::ptrdiff_t m_nLayerRootMotionWeightNodeIdx = 0xA2; // int16 + constexpr std::ptrdiff_t m_nLayerBoneMaskNodeIdx = 0xA4; // int16 + constexpr std::ptrdiff_t m_bIsOffState = 0xA6; // bool + } + // Parent: CNmVectorValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmVirtualParameterVectorNode__CDefinition { + constexpr std::ptrdiff_t m_nChildNodeIdx = 0xA; // int16 + } // Parent: CMotionMetricEvaluator // Fields count: 1 // @@ -1796,15 +2027,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - namespace CNmGraph__ExternalGraphSlot_t { - constexpr std::ptrdiff_t m_nNodeIdx = 0x0; // int16 - constexpr std::ptrdiff_t m_slotID = 0x8; // CGlobalSymbol - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults namespace NmCompressionSettings_t__QuantizationRange_t { constexpr std::ptrdiff_t m_flRangeStart = 0x0; // float32 constexpr std::ptrdiff_t m_flRangeLength = 0x4; // float32 @@ -1921,6 +2143,13 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_slaves = 0x40; // CUtlVector constexpr std::ptrdiff_t m_targets = 0x58; // CUtlVector } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmControlParameterFloatNode__CDefinition { + } // Parent: None // Fields count: 6 // @@ -1934,18 +2163,30 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flDuration = 0x34; // float32 constexpr std::ptrdiff_t m_bUseCustomDuration = 0x38; // bool } + // Parent: CNmPoseNode__CDefinition + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmClipNode__CDefinition { + constexpr std::ptrdiff_t m_nPlayInReverseValueNodeIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_nResetTimeValueNodeIdx = 0xC; // int16 + constexpr std::ptrdiff_t m_bSampleRootMotion = 0xE; // bool + constexpr std::ptrdiff_t m_bAllowLooping = 0xF; // bool + constexpr std::ptrdiff_t m_nDataSlotIdx = 0x10; // int16 + } // Parent: CAnimParameterBase // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults namespace CConcreteAnimParameter { - constexpr std::ptrdiff_t m_previewButton = 0x64; // AnimParamButton_t - constexpr std::ptrdiff_t m_eNetworkSetting = 0x68; // AnimParamNetworkSetting - constexpr std::ptrdiff_t m_bUseMostRecentValue = 0x6C; // bool - constexpr std::ptrdiff_t m_bAutoReset = 0x6D; // bool - constexpr std::ptrdiff_t m_bGameWritable = 0x6E; // bool - constexpr std::ptrdiff_t m_bGraphWritable = 0x6F; // bool + constexpr std::ptrdiff_t m_previewButton = 0x6C; // AnimParamButton_t + constexpr std::ptrdiff_t m_eNetworkSetting = 0x70; // AnimParamNetworkSetting + constexpr std::ptrdiff_t m_bUseMostRecentValue = 0x74; // bool + constexpr std::ptrdiff_t m_bAutoReset = 0x75; // bool + constexpr std::ptrdiff_t m_bGameWritable = 0x76; // bool + constexpr std::ptrdiff_t m_bGraphWritable = 0x77; // bool } // Parent: CModelConfigElement // Fields count: 2 @@ -2051,6 +2292,21 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_activityArray = 0x28; // CUtlVector } // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmLayerBlendNode__LayerDefinition_t { + constexpr std::ptrdiff_t m_nInputNodeIdx = 0x0; // int16 + constexpr std::ptrdiff_t m_nWeightValueNodeIdx = 0x2; // int16 + constexpr std::ptrdiff_t m_nBoneMaskValueNodeIdx = 0x4; // int16 + constexpr std::ptrdiff_t m_nRootMotionWeightValueNodeIdx = 0x6; // int16 + constexpr std::ptrdiff_t m_bIsSynchronized = 0x8; // bool + constexpr std::ptrdiff_t m_bIgnoreEvents = 0x9; // bool + constexpr std::ptrdiff_t m_bIsStateMachineLayer = 0xA; // bool + constexpr std::ptrdiff_t m_blendMode = 0xB; // NmPoseBlendMode_t + } + // Parent: None // Fields count: 4 // // Metadata: @@ -2118,7 +2374,18 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CSymbolAnimParameter { - constexpr std::ptrdiff_t m_defaultValue = 0x70; // CGlobalSymbol + constexpr std::ptrdiff_t m_defaultValue = 0x78; // CGlobalSymbol + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmStateMachineNode__TransitionDefinition_t { + constexpr std::ptrdiff_t m_nTargetStateIdx = 0x0; // int16 + constexpr std::ptrdiff_t m_nConditionNodeIdx = 0x2; // int16 + constexpr std::ptrdiff_t m_nTransitionNodeIdx = 0x4; // int16 + constexpr std::ptrdiff_t m_bCanBeForced = 0x6; // bool } // Parent: None // Fields count: 1 @@ -2167,16 +2434,16 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CParticleAnimTag { - constexpr std::ptrdiff_t m_hParticleSystem = 0x50; // CStrongHandle - constexpr std::ptrdiff_t m_particleSystemName = 0x58; // CUtlString - constexpr std::ptrdiff_t m_configName = 0x60; // CUtlString - constexpr std::ptrdiff_t m_bDetachFromOwner = 0x68; // bool - constexpr std::ptrdiff_t m_bStopWhenTagEnds = 0x69; // bool - constexpr std::ptrdiff_t m_bTagEndStopIsInstant = 0x6A; // bool - constexpr std::ptrdiff_t m_attachmentName = 0x70; // CUtlString - constexpr std::ptrdiff_t m_attachmentType = 0x78; // ParticleAttachment_t - constexpr std::ptrdiff_t m_attachmentCP1Name = 0x80; // CUtlString - constexpr std::ptrdiff_t m_attachmentCP1Type = 0x88; // ParticleAttachment_t + constexpr std::ptrdiff_t m_hParticleSystem = 0x58; // CStrongHandle + constexpr std::ptrdiff_t m_particleSystemName = 0x60; // CUtlString + constexpr std::ptrdiff_t m_configName = 0x68; // CUtlString + constexpr std::ptrdiff_t m_bDetachFromOwner = 0x70; // bool + constexpr std::ptrdiff_t m_bStopWhenTagEnds = 0x71; // bool + constexpr std::ptrdiff_t m_bTagEndStopIsInstant = 0x72; // bool + constexpr std::ptrdiff_t m_attachmentName = 0x78; // CUtlString + constexpr std::ptrdiff_t m_attachmentType = 0x80; // ParticleAttachment_t + constexpr std::ptrdiff_t m_attachmentCP1Name = 0x88; // CUtlString + constexpr std::ptrdiff_t m_attachmentCP1Type = 0x90; // ParticleAttachment_t } // Parent: None // Fields count: 1 @@ -2187,6 +2454,18 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flCycle = 0x0; // float32 } // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace FollowTargetOpFixedSettings_t { + constexpr std::ptrdiff_t m_boneIndex = 0x0; // int32 + constexpr std::ptrdiff_t m_bBoneTarget = 0x4; // bool + constexpr std::ptrdiff_t m_boneTargetIndex = 0x8; // int32 + constexpr std::ptrdiff_t m_bWorldCoodinateTarget = 0xC; // bool + constexpr std::ptrdiff_t m_bMatchTargetOrientation = 0xD; // bool + } + // Parent: None // Fields count: 9 // // Metadata: @@ -2262,7 +2541,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vector4DCompressor = 0x188; // CUtlVector*> } // Parent: CAnimUpdateNodeBase - // Fields count: 8 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -2272,9 +2551,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_blendCurve = 0x8C; // CBlendCurve constexpr std::ptrdiff_t m_flBlendTime = 0x94; // CAnimValue constexpr std::ptrdiff_t m_hParameter = 0x9C; // CAnimParamHandle - constexpr std::ptrdiff_t m_eTagBehavior = 0xA0; // SelectorTagBehavior_t - constexpr std::ptrdiff_t m_bResetOnChange = 0xA4; // bool - constexpr std::ptrdiff_t m_bSyncCyclesOnChange = 0xA5; // bool + constexpr std::ptrdiff_t m_nTagIndex = 0xA0; // int32 + constexpr std::ptrdiff_t m_eTagBehavior = 0xA4; // SelectorTagBehavior_t + constexpr std::ptrdiff_t m_bResetOnChange = 0xA8; // bool + constexpr std::ptrdiff_t m_bLockWhenWaning = 0xA9; // bool + constexpr std::ptrdiff_t m_bSyncCyclesOnChange = 0xAA; // bool } // Parent: None // Fields count: 1 @@ -2313,7 +2594,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_description = 0x20; // CUtlString constexpr std::ptrdiff_t m_physics = 0x28; // CPhysSurfacePropertiesPhysics constexpr std::ptrdiff_t m_audioSounds = 0x48; // CPhysSurfacePropertiesSoundNames - constexpr std::ptrdiff_t m_audioParams = 0x88; // CPhysSurfacePropertiesAudio + constexpr std::ptrdiff_t m_audioParams = 0xA0; // CPhysSurfacePropertiesAudio + } + // Parent: CNmValueNode__CDefinition + // Fields count: 0 + namespace CNmBoneMaskValueNode__CDefinition { } // Parent: None // Fields count: 5 @@ -2407,6 +2692,10 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bEnableVerticalCurvedPaths = 0x134; // bool constexpr std::ptrdiff_t m_bEnableRootHeightDamping = 0x135; // bool } + // Parent: CNmValueNode__CDefinition + // Fields count: 0 + namespace CNmIDValueNode__CDefinition { + } // Parent: None // Fields count: 7 // @@ -2436,6 +2725,13 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bTranslationAxis = 0xC0; // bool[3] constexpr std::ptrdiff_t m_bScaleSpeed = 0xC3; // bool } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmControlParameterBoolNode__CDefinition { + } // Parent: None // Fields count: 18 // @@ -2570,6 +2866,15 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace CParentConstraint { } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmStateNode__TimedEvent_t { + constexpr std::ptrdiff_t m_ID = 0x0; // CGlobalSymbol + constexpr std::ptrdiff_t m_timeValue = 0x8; // float32 + } // Parent: CMotionMetricEvaluator // Fields count: 2 // @@ -2632,8 +2937,8 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CQuaternionAnimParameter { - constexpr std::ptrdiff_t m_defaultValue = 0x70; // Quaternion - constexpr std::ptrdiff_t m_bInterpolate = 0x80; // bool + constexpr std::ptrdiff_t m_defaultValue = 0x80; // Quaternion + constexpr std::ptrdiff_t m_bInterpolate = 0x90; // bool } // Parent: None // Fields count: 23 @@ -2712,11 +3017,11 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace CAimMatrixUpdateNode { constexpr std::ptrdiff_t m_opFixedSettings = 0x70; // AimMatrixOpFixedSettings_t - constexpr std::ptrdiff_t m_target = 0x148; // AnimVectorSource - constexpr std::ptrdiff_t m_paramIndex = 0x14C; // CAnimParamHandle - constexpr std::ptrdiff_t m_hSequence = 0x150; // HSequence - constexpr std::ptrdiff_t m_bResetChild = 0x154; // bool - constexpr std::ptrdiff_t m_bLockWhenWaning = 0x155; // bool + constexpr std::ptrdiff_t m_target = 0x158; // AnimVectorSource + constexpr std::ptrdiff_t m_paramIndex = 0x15C; // CAnimParamHandle + constexpr std::ptrdiff_t m_hSequence = 0x160; // HSequence + constexpr std::ptrdiff_t m_bResetChild = 0x164; // bool + constexpr std::ptrdiff_t m_bLockWhenWaning = 0x165; // bool } // Parent: None // Fields count: 9 @@ -2744,16 +3049,18 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Args = 0x50; // KeyValues3 } // Parent: None - // Fields count: 5 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults namespace CAnimEventDefinition { constexpr std::ptrdiff_t m_nFrame = 0x8; // int32 - constexpr std::ptrdiff_t m_flCycle = 0xC; // float32 - constexpr std::ptrdiff_t m_EventData = 0x10; // KeyValues3 - constexpr std::ptrdiff_t m_sLegacyOptions = 0x20; // CBufferString - constexpr std::ptrdiff_t m_sEventName = 0x30; // CGlobalSymbol + constexpr std::ptrdiff_t m_nEndFrame = 0xC; // int32 + constexpr std::ptrdiff_t m_flCycle = 0x10; // float32 + constexpr std::ptrdiff_t m_flDuration = 0x14; // float32 + constexpr std::ptrdiff_t m_EventData = 0x18; // KeyValues3 + constexpr std::ptrdiff_t m_sLegacyOptions = 0x28; // CBufferString + constexpr std::ptrdiff_t m_sEventName = 0x38; // CGlobalSymbol } // Parent: None // Fields count: 5 @@ -2828,23 +3135,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flags = 0x44; // int32 } // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNmGraph { - constexpr std::ptrdiff_t m_persistentNodeIndices = 0x0; // CUtlVector - constexpr std::ptrdiff_t m_instanceNodeStartOffsets = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_instanceRequiredMemory = 0x30; // uint32 - constexpr std::ptrdiff_t m_instanceRequiredAlignment = 0x34; // uint32 - constexpr std::ptrdiff_t m_rootNodeIdx = 0x38; // int16 - constexpr std::ptrdiff_t m_controlParameterIDs = 0x40; // CUtlVector - constexpr std::ptrdiff_t m_virtualParameterIDs = 0x58; // CUtlVector - constexpr std::ptrdiff_t m_virtualParameterNodeIndices = 0x70; // CUtlVector - constexpr std::ptrdiff_t m_childGraphSlots = 0x88; // CUtlVector - constexpr std::ptrdiff_t m_externalGraphSlots = 0xA0; // CUtlVector - } - // Parent: None // Fields count: 6 // // Metadata: @@ -2905,6 +3195,15 @@ namespace cs2_dumper { namespace CSpeedScaleUpdateNode { constexpr std::ptrdiff_t m_paramIndex = 0x68; // CAnimParamHandle } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmGraphDefinition__ChildGraphSlot_t { + constexpr std::ptrdiff_t m_nNodeIdx = 0x0; // int16 + constexpr std::ptrdiff_t m_dataSlotIdx = 0x2; // int16 + } // Parent: CModelConfigElement // Fields count: 2 // @@ -2921,6 +3220,10 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace CCurrentVelocityMetricEvaluator { } + // Parent: CNmValueNode__CDefinition + // Fields count: 0 + namespace CNmBoolValueNode__CDefinition { + } // Parent: None // Fields count: 5 // @@ -2951,6 +3254,20 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bLockToPath = 0x19; // bool } // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace AimCameraOpFixedSettings_t { + constexpr std::ptrdiff_t m_nChainIndex = 0x0; // int32 + constexpr std::ptrdiff_t m_nCameraJointIndex = 0x4; // int32 + constexpr std::ptrdiff_t m_nPelvisJointIndex = 0x8; // int32 + constexpr std::ptrdiff_t m_nClavicleLeftJointIndex = 0xC; // int32 + constexpr std::ptrdiff_t m_nClavicleRightJointIndex = 0x10; // int32 + constexpr std::ptrdiff_t m_nDepenetrationJointIndex = 0x14; // int32 + constexpr std::ptrdiff_t m_propJoints = 0x18; // CUtlVector + } + // Parent: None // Fields count: 2 // // Metadata: @@ -2968,20 +3285,19 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_opFixedData = 0x70; // FollowAttachmentSettings_t } // Parent: CAnimComponentUpdater - // Fields count: 9 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults namespace CMovementComponentUpdater { constexpr std::ptrdiff_t m_motors = 0x30; // CUtlVector> constexpr std::ptrdiff_t m_facingDamping = 0x48; // CAnimInputDamping - constexpr std::ptrdiff_t m_eDefaultFacingMode = 0x58; // FacingMode - constexpr std::ptrdiff_t m_nDefaultMotorIndex = 0x64; // int32 - constexpr std::ptrdiff_t m_flDefaultRunSpeed = 0x68; // float32 - constexpr std::ptrdiff_t m_bMoveVarsDisabled = 0x6C; // bool - constexpr std::ptrdiff_t m_bNetworkPath = 0x6D; // bool - constexpr std::ptrdiff_t m_bNetworkFacing = 0x6E; // bool - constexpr std::ptrdiff_t m_paramHandles = 0x6F; // CAnimParamHandle[30] + constexpr std::ptrdiff_t m_nDefaultMotorIndex = 0x60; // int32 + constexpr std::ptrdiff_t m_flDefaultRunSpeed = 0x64; // float32 + constexpr std::ptrdiff_t m_bMoveVarsDisabled = 0x68; // bool + constexpr std::ptrdiff_t m_bNetworkPath = 0x69; // bool + constexpr std::ptrdiff_t m_bNetworkFacing = 0x6A; // bool + constexpr std::ptrdiff_t m_paramHandles = 0x6B; // CAnimParamHandle[30] } // Parent: CModelConfigElement // Fields count: 1 @@ -3016,7 +3332,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bIsScaleStatic = 0x32; // bool } // Parent: CBinaryUpdateNode - // Fields count: 4 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -3025,6 +3341,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bApplyToFootMotion = 0x8C; // bool constexpr std::ptrdiff_t m_bApplyChannelsSeparately = 0x8D; // bool constexpr std::ptrdiff_t m_bUseModelSpace = 0x8E; // bool + constexpr std::ptrdiff_t m_bApplyScale = 0x8F; // bool } // Parent: None // Fields count: 1 @@ -3069,13 +3386,14 @@ namespace cs2_dumper { namespace CNmLegacyEvent { } // Parent: None - // Fields count: 2 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults namespace CStateNodeStateData { constexpr std::ptrdiff_t m_pChild = 0x0; // CAnimUpdateNodeRef constexpr std::ptrdiff_t m_bExclusiveRootMotion = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bExclusiveRootMotionFirstFrame = 0x0; // bitfield:1 } // Parent: CAnimTagBase // Fields count: 4 @@ -3084,20 +3402,29 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CFootstepLandedAnimTag { - constexpr std::ptrdiff_t m_FootstepType = 0x50; // FootstepLandedFootSoundType_t - constexpr std::ptrdiff_t m_OverrideSoundName = 0x58; // CUtlString - constexpr std::ptrdiff_t m_DebugAnimSourceString = 0x60; // CUtlString - constexpr std::ptrdiff_t m_BoneName = 0x68; // CUtlString + constexpr std::ptrdiff_t m_FootstepType = 0x58; // FootstepLandedFootSoundType_t + constexpr std::ptrdiff_t m_OverrideSoundName = 0x60; // CUtlString + constexpr std::ptrdiff_t m_DebugAnimSourceString = 0x68; // CUtlString + constexpr std::ptrdiff_t m_BoneName = 0x70; // CUtlString } // Parent: CConcreteAnimParameter - // Fields count: 2 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CEnumAnimParameter { - constexpr std::ptrdiff_t m_defaultValue = 0x78; // uint8 - constexpr std::ptrdiff_t m_enumOptions = 0x80; // CUtlVector + constexpr std::ptrdiff_t m_defaultValue = 0x80; // uint8 + constexpr std::ptrdiff_t m_enumOptions = 0x88; // CUtlVector + constexpr std::ptrdiff_t m_vecEnumReferenced = 0xA0; // CUtlVector + } + // Parent: CAnimTagBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CHandshakeAnimTagBase { + constexpr std::ptrdiff_t m_bIsDisableTag = 0x49; // bool } // Parent: None // Fields count: 1 @@ -3201,8 +3528,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CVirtualAnimParameter { - constexpr std::ptrdiff_t m_expressionString = 0x68; // CUtlString - constexpr std::ptrdiff_t m_eParamType = 0x70; // AnimParamType_t + constexpr std::ptrdiff_t m_expressionString = 0x70; // CUtlString + constexpr std::ptrdiff_t m_eParamType = 0x78; // AnimParamType_t } // Parent: None // Fields count: 4 @@ -3251,8 +3578,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CNmGraphVariation { - constexpr std::ptrdiff_t m_graph = 0x0; // CStrongHandle - constexpr std::ptrdiff_t m_dataSet = 0x8; // CStrongHandle + constexpr std::ptrdiff_t m_graphDefinition = 0x0; // CStrongHandle + constexpr std::ptrdiff_t m_dataSet = 0x8; // CNmGraphDataSet } // Parent: None // Fields count: 8 @@ -3286,6 +3613,13 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hBuffer = 0x0; // uint64 constexpr std::ptrdiff_t m_nBindOffsetBytes = 0x10; // uint32 } + // Parent: CNmPoseNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmExternalGraphNode__CDefinition { + } // Parent: None // Fields count: 2 // @@ -3328,10 +3662,10 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CClothSettingsAnimTag { - constexpr std::ptrdiff_t m_flStiffness = 0x50; // float32 - constexpr std::ptrdiff_t m_flEaseIn = 0x54; // float32 - constexpr std::ptrdiff_t m_flEaseOut = 0x58; // float32 - constexpr std::ptrdiff_t m_nVertexSet = 0x60; // CUtlString + constexpr std::ptrdiff_t m_flStiffness = 0x58; // float32 + constexpr std::ptrdiff_t m_flEaseIn = 0x5C; // float32 + constexpr std::ptrdiff_t m_flEaseOut = 0x60; // float32 + constexpr std::ptrdiff_t m_nVertexSet = 0x68; // CUtlString } // Parent: None // Fields count: 8 @@ -3357,6 +3691,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flControlPoint1 = 0x0; // float32 constexpr std::ptrdiff_t m_flControlPoint2 = 0x4; // float32 } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmGraphNode__CDefinition { + constexpr std::ptrdiff_t m_nNodeIdx = 0x8; // int16 + } // Parent: CAnimationGraphVisualizerPrimitiveBase // Fields count: 3 // @@ -3377,15 +3719,24 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nType = 0x10; // int32 } // Parent: None - // Fields count: 3 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults namespace CTransitionUpdateData { constexpr std::ptrdiff_t m_srcStateIndex = 0x0; // uint8 constexpr std::ptrdiff_t m_destStateIndex = 0x1; // uint8 + constexpr std::ptrdiff_t m_nHandshakeMaskToDisableFirst = 0x0; // bitfield:7 constexpr std::ptrdiff_t m_bDisabled = 0x0; // bitfield:1 } + // Parent: CHandshakeAnimTagBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CMovementHandshakeAnimTag { + } // Parent: None // Fields count: 2 namespace CBoneConstraintPoseSpaceBone__Input_t { @@ -3410,7 +3761,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flFixedBlendWeightVals = 0x68; // float32[2] } // Parent: None - // Fields count: 8 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -3423,6 +3774,9 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_rolling = 0x28; // CUtlString constexpr std::ptrdiff_t m_break = 0x30; // CUtlString constexpr std::ptrdiff_t m_strain = 0x38; // CUtlString + constexpr std::ptrdiff_t m_meleeImpact = 0x40; // CUtlString + constexpr std::ptrdiff_t m_pushOff = 0x48; // CUtlString + constexpr std::ptrdiff_t m_skidStop = 0x50; // CUtlString } // Parent: CAnimTagBase // Fields count: 7 @@ -3431,13 +3785,13 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CAudioAnimTag { - constexpr std::ptrdiff_t m_clipName = 0x50; // CUtlString - constexpr std::ptrdiff_t m_attachmentName = 0x58; // CUtlString - constexpr std::ptrdiff_t m_flVolume = 0x60; // float32 - constexpr std::ptrdiff_t m_bStopWhenTagEnds = 0x64; // bool - constexpr std::ptrdiff_t m_bStopWhenGraphEnds = 0x65; // bool - constexpr std::ptrdiff_t m_bPlayOnServer = 0x66; // bool - constexpr std::ptrdiff_t m_bPlayOnClient = 0x67; // bool + constexpr std::ptrdiff_t m_clipName = 0x58; // CUtlString + constexpr std::ptrdiff_t m_attachmentName = 0x60; // CUtlString + constexpr std::ptrdiff_t m_flVolume = 0x68; // float32 + constexpr std::ptrdiff_t m_bStopWhenTagEnds = 0x6C; // bool + constexpr std::ptrdiff_t m_bStopWhenGraphEnds = 0x6D; // bool + constexpr std::ptrdiff_t m_bPlayOnServer = 0x6E; // bool + constexpr std::ptrdiff_t m_bPlayOnClient = 0x6F; // bool } // Parent: CUnaryUpdateNode // Fields count: 6 @@ -3500,6 +3854,10 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_componentID = 0x18; // AnimComponentID constexpr std::ptrdiff_t m_bSetEnabled = 0x1C; // bool } + // Parent: CNmGraphNode__CDefinition + // Fields count: 0 + namespace CNmValueNode__CDefinition { + } // Parent: None // Fields count: 3 // @@ -3799,18 +4157,22 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_eScriptType = 0x50; // AnimScriptType } // Parent: None - // Fields count: 7 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults namespace CRenderGroom { - constexpr std::ptrdiff_t m_nSegmentsPerHairStrand = 0x0; // int32 - constexpr std::ptrdiff_t m_nGuideHairCount = 0x4; // int32 - constexpr std::ptrdiff_t m_nHairCount = 0x8; // int32 - constexpr std::ptrdiff_t m_nGroomGroupID = 0xC; // int32 - constexpr std::ptrdiff_t m_nAttachBoneIdx = 0x10; // int32 - constexpr std::ptrdiff_t m_hairInfoBufferData = 0x18; // CUtlBinaryBlock - constexpr std::ptrdiff_t m_hairs = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_hairs = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_hSimParamsMat = 0x20; // CStrongHandleCopyable + constexpr std::ptrdiff_t m_nSegmentsPerHairStrand = 0x28; // int32 + constexpr std::ptrdiff_t m_nGuideHairCount = 0x2C; // int32 + constexpr std::ptrdiff_t m_nHairCount = 0x30; // int32 + constexpr std::ptrdiff_t m_nGroomGroupID = 0x34; // int32 + constexpr std::ptrdiff_t m_nAttachBoneIdx = 0x38; // int32 + constexpr std::ptrdiff_t m_nAttachMeshIdx = 0x3C; // int32 + constexpr std::ptrdiff_t m_nAttachMeshDrawCallIdx = 0x40; // int32 + constexpr std::ptrdiff_t m_flSumOfAllHairLengths = 0x44; // float32 + constexpr std::ptrdiff_t m_bEnableSimulation = 0x48; // bool } // Parent: CBaseConstraint // Fields count: 2 @@ -3830,18 +4192,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_surfacePropertiesList = 0x0; // CUtlVector } // Parent: None - // Fields count: 7 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults namespace RenderHairStrandInfo_t { - constexpr std::ptrdiff_t m_nGuideIdx = 0x0; // uint32[3] - constexpr std::ptrdiff_t m_nBaseTriIdx = 0xC; // uint32 - constexpr std::ptrdiff_t m_vGuideBarycentric = 0x10; // Vector2D - constexpr std::ptrdiff_t m_vBaseBarycentric = 0x18; // Vector2D - constexpr std::ptrdiff_t m_vRootOffset_flLengthScale = 0x20; // uint16[4] - constexpr std::ptrdiff_t m_nPackedBaseMeshUv = 0x28; // uint32 - constexpr std::ptrdiff_t m_nPad = 0x2C; // uint32 + constexpr std::ptrdiff_t m_nGuideHairIndices_nSurfaceTriIndex = 0x0; // uint32[2] + constexpr std::ptrdiff_t m_vGuideBary_vBaseBary = 0x8; // uint16[4] + constexpr std::ptrdiff_t m_vRootOffset_flLengthScale = 0x10; // uint16[4] + constexpr std::ptrdiff_t m_nPackedBaseUv = 0x18; // uint16[2] + constexpr std::ptrdiff_t m_nPackedSurfaceNormalOs = 0x1C; // uint32 + constexpr std::ptrdiff_t m_nPackedSurfaceTangentOs = 0x20; // uint32 } // Parent: CLeafUpdateNode // Fields count: 5 @@ -3855,6 +4216,10 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_valueSource = 0x84; // AnimValueSource constexpr std::ptrdiff_t m_paramIndex = 0x88; // CAnimParamHandle } + // Parent: CNmValueNode__CDefinition + // Fields count: 0 + namespace CNmFloatValueNode__CDefinition { + } // Parent: None // Fields count: 3 // @@ -3936,10 +4301,10 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CFloatAnimParameter { - constexpr std::ptrdiff_t m_fDefaultValue = 0x70; // float32 - constexpr std::ptrdiff_t m_fMinValue = 0x74; // float32 - constexpr std::ptrdiff_t m_fMaxValue = 0x78; // float32 - constexpr std::ptrdiff_t m_bInterpolate = 0x7C; // bool + constexpr std::ptrdiff_t m_fDefaultValue = 0x78; // float32 + constexpr std::ptrdiff_t m_fMinValue = 0x7C; // float32 + constexpr std::ptrdiff_t m_fMaxValue = 0x80; // float32 + constexpr std::ptrdiff_t m_bInterpolate = 0x84; // bool } // Parent: None // Fields count: 2 @@ -3993,15 +4358,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_list = 0x0; // CUtlHashtable } // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CNmGraph__ChildGraphSlot_t { - constexpr std::ptrdiff_t m_nNodeIdx = 0x0; // int16 - constexpr std::ptrdiff_t m_dataSlotIdx = 0x2; // int16 - } - // Parent: None // Fields count: 14 // // Metadata: @@ -4158,6 +4514,10 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bIsEndState = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_bIsPassthrough = 0x0; // bitfield:1 } + // Parent: CNmValueNode__CDefinition + // Fields count: 0 + namespace CNmTargetValueNode__CDefinition { + } // Parent: CBaseConstraint // Fields count: 0 // @@ -4184,6 +4544,16 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bApplyRotation = 0x97; // bool constexpr std::ptrdiff_t m_bLimitOnly = 0x98; // bool } + // Parent: CNmPoseNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmLayerBlendNode__CDefinition { + constexpr std::ptrdiff_t m_nBaseNodeIdx = 0xA; // int16 + constexpr std::ptrdiff_t m_bOnlySampleBaseRootMotion = 0xC; // bool + constexpr std::ptrdiff_t m_layerDefinition = 0x10; // CUtlLeanVectorFixedGrowable + } // Parent: None // Fields count: 2 // @@ -4360,7 +4730,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CBoolAnimParameter { - constexpr std::ptrdiff_t m_bDefaultValue = 0x70; // bool + constexpr std::ptrdiff_t m_bDefaultValue = 0x78; // bool } // Parent: CAnimTagBase // Fields count: 6 @@ -4369,12 +4739,12 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CRagdollAnimTag { - constexpr std::ptrdiff_t m_nPoseControl = 0x50; // AnimPoseControl - constexpr std::ptrdiff_t m_flFrequency = 0x54; // float32 - constexpr std::ptrdiff_t m_flDampingRatio = 0x58; // float32 - constexpr std::ptrdiff_t m_flDecayDuration = 0x5C; // float32 - constexpr std::ptrdiff_t m_flDecayBias = 0x60; // float32 - constexpr std::ptrdiff_t m_bDestroy = 0x64; // bool + constexpr std::ptrdiff_t m_nPoseControl = 0x58; // AnimPoseControl + constexpr std::ptrdiff_t m_flFrequency = 0x5C; // float32 + constexpr std::ptrdiff_t m_flDampingRatio = 0x60; // float32 + constexpr std::ptrdiff_t m_flDecayDuration = 0x64; // float32 + constexpr std::ptrdiff_t m_flDecayBias = 0x68; // float32 + constexpr std::ptrdiff_t m_bDestroy = 0x6C; // bool } // Parent: None // Fields count: 2 @@ -4385,6 +4755,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_name = 0x18; // CUtlString constexpr std::ptrdiff_t m_id = 0x20; // AnimNodeID } + // Parent: CNmPoseNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmStateMachineNode__CDefinition { + constexpr std::ptrdiff_t m_stateDefinition = 0x10; // CUtlLeanVectorFixedGrowable + constexpr std::ptrdiff_t m_nDefaultStateIndex = 0x130; // int16 + } // Parent: CAnimTagBase // Fields count: 2 // @@ -4392,8 +4771,8 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CBodyGroupAnimTag { - constexpr std::ptrdiff_t m_nPriority = 0x50; // int32 - constexpr std::ptrdiff_t m_bodyGroupSettings = 0x58; // CUtlVector + constexpr std::ptrdiff_t m_nPriority = 0x58; // int32 + constexpr std::ptrdiff_t m_bodyGroupSettings = 0x60; // CUtlVector } // Parent: None // Fields count: 1 @@ -4404,6 +4783,14 @@ namespace cs2_dumper { namespace AnimParamID { constexpr std::ptrdiff_t m_id = 0x0; // uint32 } + // Parent: CNmPoseNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmChildGraphNode__CDefinition { + constexpr std::ptrdiff_t m_nChildGraphIdx = 0xA; // int16 + } // Parent: None // Fields count: 2 // @@ -4413,6 +4800,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_processingType = 0x0; // AnimationProcessingType_t constexpr std::ptrdiff_t m_elems = 0x8; // CUtlVector } + // Parent: CNmIDValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmVirtualParameterIDNode__CDefinition { + constexpr std::ptrdiff_t m_nChildNodeIdx = 0xA; // int16 + } // Parent: None // Fields count: 5 // @@ -4497,6 +4892,13 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_blendItems = 0x28; // CUtlVector constexpr std::ptrdiff_t m_nParamIndex = 0x40; // int32 } + // Parent: CNmTargetValueNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmControlParameterTargetNode__CDefinition { + } // Parent: None // Fields count: 2 // @@ -4531,6 +4933,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bOverrideMassCenter = 0x90; // bool constexpr std::ptrdiff_t m_vMassCenterOverride = 0x94; // Vector } + // Parent: CHandshakeAnimTagBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + namespace CTaskHandshakeAnimTag { + } // Parent: CUnaryUpdateNode // Fields count: 13 // @@ -4552,7 +4962,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bTurnToFace = 0xA4; // bool } // Parent: None - // Fields count: 8 + // Fields count: 13 // // Metadata: // MGetKV3ClassDefaults @@ -4561,10 +4971,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_damping = 0x80; // CAnimInputDamping constexpr std::ptrdiff_t m_poseCacheHandles = 0x90; // CPoseHandle[10] constexpr std::ptrdiff_t m_eBlendMode = 0xB8; // AimMatrixBlendMode - constexpr std::ptrdiff_t m_fAngleIncrement = 0xBC; // float32 - constexpr std::ptrdiff_t m_nSequenceMaxFrame = 0xC0; // int32 - constexpr std::ptrdiff_t m_nBoneMaskIndex = 0xC4; // int32 - constexpr std::ptrdiff_t m_bTargetIsPosition = 0xC8; // bool + constexpr std::ptrdiff_t m_flMaxYawAngle = 0xBC; // float32 + constexpr std::ptrdiff_t m_flMaxPitchAngle = 0xC0; // float32 + constexpr std::ptrdiff_t m_nSequenceMaxFrame = 0xC4; // int32 + constexpr std::ptrdiff_t m_nBoneMaskIndex = 0xC8; // int32 + constexpr std::ptrdiff_t m_bTargetIsPosition = 0xCC; // bool + constexpr std::ptrdiff_t m_bUseBiasAndClamp = 0xCD; // bool + constexpr std::ptrdiff_t m_flBiasAndClampYawOffset = 0xD0; // float32 + constexpr std::ptrdiff_t m_flBiasAndClampPitchOffset = 0xD4; // float32 + constexpr std::ptrdiff_t m_biasAndClampBlendCurve = 0xD8; // CBlendCurve } // Parent: CAnimComponentUpdater // Fields count: 1 @@ -4604,10 +5019,10 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName namespace CMaterialAttributeAnimTag { - constexpr std::ptrdiff_t m_AttributeName = 0x50; // CUtlString - constexpr std::ptrdiff_t m_AttributeType = 0x58; // MatterialAttributeTagType_t - constexpr std::ptrdiff_t m_flValue = 0x5C; // float32 - constexpr std::ptrdiff_t m_Color = 0x60; // Color + constexpr std::ptrdiff_t m_AttributeName = 0x58; // CUtlString + constexpr std::ptrdiff_t m_AttributeType = 0x60; // MatterialAttributeTagType_t + constexpr std::ptrdiff_t m_flValue = 0x64; // float32 + constexpr std::ptrdiff_t m_Color = 0x68; // Color } // Parent: CNmEvent // Fields count: 1 @@ -4668,6 +5083,24 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flFadeInTime = 0x0; // float32 constexpr std::ptrdiff_t m_flFadeOutTime = 0x4; // float32 } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmVirtualParameterBoolNode__CDefinition { + constexpr std::ptrdiff_t m_nChildNodeIdx = 0xA; // int16 + } + // Parent: CUnaryUpdateNode + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CFollowTargetUpdateNode { + constexpr std::ptrdiff_t m_opFixedData = 0x68; // FollowTargetOpFixedSettings_t + constexpr std::ptrdiff_t m_hParameterPosition = 0x80; // CAnimParamHandle + constexpr std::ptrdiff_t m_hParameterOrientation = 0x82; // CAnimParamHandle + } // Parent: CAnimComponentUpdater // Fields count: 1 // @@ -4763,15 +5196,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_sampleToConfig = 0xE8; // CUtlVector constexpr std::ptrdiff_t m_hIsActiveScript = 0x100; // AnimScriptHandle } - // Parent: CUnaryUpdateNode - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CSetFacingUpdateNode { - constexpr std::ptrdiff_t m_facingMode = 0x68; // FacingMode - constexpr std::ptrdiff_t m_bResetChild = 0x6C; // bool - } // Parent: None // Fields count: 3 // @@ -4782,6 +5206,26 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_startTime = 0x8; // NmPercent_t constexpr std::ptrdiff_t m_duration = 0xC; // NmPercent_t } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmTarget { + constexpr std::ptrdiff_t m_transform = 0x0; // CTransform + constexpr std::ptrdiff_t m_boneID = 0x20; // CGlobalSymbol + constexpr std::ptrdiff_t m_bIsBoneTarget = 0x28; // bool + constexpr std::ptrdiff_t m_bIsUsingBoneSpaceOffsets = 0x29; // bool + constexpr std::ptrdiff_t m_bHasOffsets = 0x2A; // bool + constexpr std::ptrdiff_t m_bIsSet = 0x2B; // bool + } + // Parent: CNmIDValueNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmControlParameterIDNode__CDefinition { + } // Parent: CUnaryUpdateNode // Fields count: 5 // diff --git a/output/libanimationsystem.so.json b/output/libanimationsystem.so.json index 40d4fe5..9e4f16f 100644 --- a/output/libanimationsystem.so.json +++ b/output/libanimationsystem.so.json @@ -1,15 +1,38 @@ { "libanimationsystem.so": { "classes": { + "AimCameraOpFixedSettings_t": { + "fields": { + "m_nCameraJointIndex": 4, + "m_nChainIndex": 0, + "m_nClavicleLeftJointIndex": 12, + "m_nClavicleRightJointIndex": 16, + "m_nDepenetrationJointIndex": 20, + "m_nPelvisJointIndex": 8, + "m_propJoints": 24 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "AimMatrixOpFixedSettings_t": { "fields": { "m_attachment": 0, - "m_bTargetIsPosition": 200, + "m_bTargetIsPosition": 204, + "m_bUseBiasAndClamp": 205, + "m_biasAndClampBlendCurve": 216, "m_damping": 128, "m_eBlendMode": 184, - "m_fAngleIncrement": 188, - "m_nBoneMaskIndex": 196, - "m_nSequenceMaxFrame": 192, + "m_flBiasAndClampPitchOffset": 212, + "m_flBiasAndClampYawOffset": 208, + "m_flMaxPitchAngle": 192, + "m_flMaxYawAngle": 188, + "m_nBoneMaskIndex": 200, + "m_nSequenceMaxFrame": 196, "m_poseCacheHandles": 144 }, "metadata": [ @@ -252,6 +275,7 @@ "CAddUpdateNode": { "fields": { "m_bApplyChannelsSeparately": 141, + "m_bApplyScale": 143, "m_bApplyToFootMotion": 140, "m_bUseModelSpace": 142, "m_footMotionTiming": 136 @@ -264,6 +288,25 @@ ], "parent": "CBinaryUpdateNode" }, + "CAimCameraUpdateNode": { + "fields": { + "m_hParameterCameraClearanceDistance": 116, + "m_hParameterOrientation": 106, + "m_hParameterPelvisOffset": 110, + "m_hParameterPosition": 104, + "m_hParameterSpineRotationWeight": 108, + "m_hParameterUseIK": 112, + "m_hParameterWeaponDepenetrationDistance": 114, + "m_opFixedSettings": 120 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CUnaryUpdateNode" + }, "CAimConstraint": { "fields": { "m_nUpType": 128, @@ -279,12 +322,12 @@ }, "CAimMatrixUpdateNode": { "fields": { - "m_bLockWhenWaning": 341, - "m_bResetChild": 340, - "m_hSequence": 336, + "m_bLockWhenWaning": 357, + "m_bResetChild": 356, + "m_hSequence": 352, "m_opFixedSettings": 112, - "m_paramIndex": 332, - "m_target": 328 + "m_paramIndex": 348, + "m_target": 344 }, "metadata": [ { @@ -562,11 +605,13 @@ }, "CAnimEventDefinition": { "fields": { - "m_EventData": 16, - "m_flCycle": 12, + "m_EventData": 24, + "m_flCycle": 16, + "m_flDuration": 20, + "m_nEndFrame": 12, "m_nFrame": 8, - "m_sEventName": 48, - "m_sLegacyOptions": 32 + "m_sEventName": 56, + "m_sLegacyOptions": 40 }, "metadata": [ { @@ -822,12 +867,13 @@ }, "CAnimParameterBase": { "fields": { - "m_bIsReferenced": 97, - "m_bNetworkingRequested": 96, - "m_componentName": 64, - "m_group": 32, - "m_id": 40, - "m_name": 24 + "m_bIsReferenced": 105, + "m_bNetworkingRequested": 104, + "m_componentName": 72, + "m_group": 40, + "m_id": 48, + "m_name": 24, + "m_sComment": 32 }, "metadata": [ { @@ -942,10 +988,11 @@ }, "CAnimTagBase": { "fields": { - "m_bIsReferenced": 64, - "m_group": 32, + "m_bIsReferenced": 72, + "m_group": 40, "m_name": 24, - "m_tagID": 40 + "m_sComment": 32, + "m_tagID": 48 }, "metadata": [ { @@ -1163,13 +1210,13 @@ }, "CAudioAnimTag": { "fields": { - "m_attachmentName": 88, - "m_bPlayOnClient": 103, - "m_bPlayOnServer": 102, - "m_bStopWhenGraphEnds": 101, - "m_bStopWhenTagEnds": 100, - "m_clipName": 80, - "m_flVolume": 96 + "m_attachmentName": 96, + "m_bPlayOnClient": 111, + "m_bPlayOnServer": 110, + "m_bStopWhenGraphEnds": 109, + "m_bStopWhenTagEnds": 108, + "m_clipName": 88, + "m_flVolume": 104 }, "metadata": [ { @@ -1298,8 +1345,8 @@ }, "CBodyGroupAnimTag": { "fields": { - "m_bodyGroupSettings": 88, - "m_nPriority": 80 + "m_bodyGroupSettings": 96, + "m_nPriority": 88 }, "metadata": [ { @@ -1447,7 +1494,7 @@ }, "CBoolAnimParameter": { "fields": { - "m_bDefaultValue": 112 + "m_bDefaultValue": 120 }, "metadata": [ { @@ -1521,10 +1568,10 @@ }, "CClothSettingsAnimTag": { "fields": { - "m_flEaseIn": 84, - "m_flEaseOut": 88, - "m_flStiffness": 80, - "m_nVertexSet": 96 + "m_flEaseIn": 92, + "m_flEaseOut": 96, + "m_flStiffness": 88, + "m_nVertexSet": 104 }, "metadata": [ { @@ -1563,12 +1610,12 @@ }, "CConcreteAnimParameter": { "fields": { - "m_bAutoReset": 109, - "m_bGameWritable": 110, - "m_bGraphWritable": 111, - "m_bUseMostRecentValue": 108, - "m_eNetworkSetting": 104, - "m_previewButton": 100 + "m_bAutoReset": 117, + "m_bGameWritable": 118, + "m_bGraphWritable": 119, + "m_bUseMostRecentValue": 116, + "m_eNetworkSetting": 112, + "m_previewButton": 108 }, "metadata": [ { @@ -1831,8 +1878,9 @@ }, "CEnumAnimParameter": { "fields": { - "m_defaultValue": 120, - "m_enumOptions": 128 + "m_defaultValue": 128, + "m_enumOptions": 136, + "m_vecEnumReferenced": 160 }, "metadata": [ { @@ -1915,10 +1963,10 @@ }, "CFloatAnimParameter": { "fields": { - "m_bInterpolate": 124, - "m_fDefaultValue": 112, - "m_fMaxValue": 120, - "m_fMinValue": 116 + "m_bInterpolate": 132, + "m_fDefaultValue": 120, + "m_fMaxValue": 128, + "m_fMinValue": 124 }, "metadata": [ { @@ -1968,6 +2016,20 @@ ], "parent": "CUnaryUpdateNode" }, + "CFollowTargetUpdateNode": { + "fields": { + "m_hParameterOrientation": 130, + "m_hParameterPosition": 128, + "m_opFixedData": 104 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CUnaryUpdateNode" + }, "CFootAdjustmentUpdateNode": { "fields": { "m_bAnimationDriven": 161, @@ -2052,7 +2114,7 @@ }, "CFootFallAnimTag": { "fields": { - "m_foot": 80 + "m_foot": 88 }, "metadata": [ { @@ -2193,10 +2255,10 @@ }, "CFootstepLandedAnimTag": { "fields": { - "m_BoneName": 104, - "m_DebugAnimSourceString": 96, - "m_FootstepType": 80, - "m_OverrideSoundName": 88 + "m_BoneName": 112, + "m_DebugAnimSourceString": 104, + "m_FootstepType": 88, + "m_OverrideSoundName": 96 }, "metadata": [ { @@ -2238,6 +2300,18 @@ ], "parent": "CMotionMetricEvaluator" }, + "CHandshakeAnimTagBase": { + "fields": { + "m_bIsDisableTag": 73 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CAnimTagBase" + }, "CHitBox": { "fields": { "m_CRC": 64, @@ -2320,9 +2394,9 @@ }, "CIntAnimParameter": { "fields": { - "m_defaultValue": 112, - "m_maxValue": 120, - "m_minValue": 116 + "m_defaultValue": 120, + "m_maxValue": 128, + "m_minValue": 124 }, "metadata": [ { @@ -2448,10 +2522,10 @@ }, "CMaterialAttributeAnimTag": { "fields": { - "m_AttributeName": 80, - "m_AttributeType": 88, - "m_Color": 96, - "m_flValue": 92 + "m_AttributeName": 88, + "m_AttributeType": 96, + "m_Color": 104, + "m_flValue": 100 }, "metadata": [ { @@ -2467,18 +2541,18 @@ }, "CMaterialDrawDescriptor": { "fields": { - "m_flAlpha": 36, - "m_flUvDensity": 20, + "m_flAlpha": 16, + "m_flUvDensity": 0, "m_indexBuffer": 184, - "m_material": 224, - "m_nBaseVertex": 4, - "m_nFirstMeshlet": 44, - "m_nIndexCount": 16, - "m_nNumMeshlets": 48, - "m_nPrimitiveType": 0, - "m_nStartIndex": 12, - "m_nVertexCount": 8, - "m_vTintColor": 24 + "m_material": 216, + "m_nBaseVertex": 36, + "m_nFirstMeshlet": 24, + "m_nIndexCount": 48, + "m_nNumMeshlets": 28, + "m_nPrimitiveType": 32, + "m_nStartIndex": 44, + "m_nVertexCount": 40, + "m_vTintColor": 4 }, "metadata": [ { @@ -2971,15 +3045,14 @@ }, "CMovementComponentUpdater": { "fields": { - "m_bMoveVarsDisabled": 108, - "m_bNetworkFacing": 110, - "m_bNetworkPath": 109, - "m_eDefaultFacingMode": 88, + "m_bMoveVarsDisabled": 104, + "m_bNetworkFacing": 106, + "m_bNetworkPath": 105, "m_facingDamping": 72, - "m_flDefaultRunSpeed": 104, + "m_flDefaultRunSpeed": 100, "m_motors": 48, - "m_nDefaultMotorIndex": 100, - "m_paramHandles": 111 + "m_nDefaultMotorIndex": 96, + "m_paramHandles": 107 }, "metadata": [ { @@ -2989,6 +3062,20 @@ ], "parent": "CAnimComponentUpdater" }, + "CMovementHandshakeAnimTag": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + } + ], + "parent": "CHandshakeAnimTagBase" + }, "CMoverUpdateNode": { "fields": { "m_bAdditive": 148, @@ -3026,6 +3113,28 @@ ], "parent": null }, + "CNmBoneMaskValueNode__CDefinition": { + "fields": {}, + "metadata": [], + "parent": "CNmValueNode::CDefinition" + }, + "CNmBoolValueNode__CDefinition": { + "fields": {}, + "metadata": [], + "parent": "CNmValueNode::CDefinition" + }, + "CNmChildGraphNode__CDefinition": { + "fields": { + "m_nChildGraphIdx": 10 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmPoseNode::CDefinition" + }, "CNmClip": { "fields": { "m_bIsAdditive": 416, @@ -3046,6 +3155,72 @@ ], "parent": null }, + "CNmClipNode__CDefinition": { + "fields": { + "m_bAllowLooping": 15, + "m_bSampleRootMotion": 14, + "m_nDataSlotIdx": 16, + "m_nPlayInReverseValueNodeIdx": 10, + "m_nResetTimeValueNodeIdx": 12 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmPoseNode::CDefinition" + }, + "CNmControlParameterBoolNode__CDefinition": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmBoolValueNode::CDefinition" + }, + "CNmControlParameterFloatNode__CDefinition": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmFloatValueNode::CDefinition" + }, + "CNmControlParameterIDNode__CDefinition": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmIDValueNode::CDefinition" + }, + "CNmControlParameterTargetNode__CDefinition": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmTargetValueNode::CDefinition" + }, + "CNmControlParameterVectorNode__CDefinition": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmVectorValueNode::CDefinition" + }, "CNmEvent": { "fields": { "m_flDuration": 12, @@ -3059,6 +3234,21 @@ ], "parent": null }, + "CNmExternalGraphNode__CDefinition": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmPoseNode::CDefinition" + }, + "CNmFloatValueNode__CDefinition": { + "fields": {}, + "metadata": [], + "parent": "CNmValueNode::CDefinition" + }, "CNmFootEvent": { "fields": { "m_phase": 16 @@ -3083,27 +3273,6 @@ ], "parent": "CNmEvent" }, - "CNmGraph": { - "fields": { - "m_childGraphSlots": 136, - "m_controlParameterIDs": 64, - "m_externalGraphSlots": 160, - "m_instanceNodeStartOffsets": 24, - "m_instanceRequiredAlignment": 52, - "m_instanceRequiredMemory": 48, - "m_persistentNodeIndices": 0, - "m_rootNodeIdx": 56, - "m_virtualParameterIDs": 88, - "m_virtualParameterNodeIndices": 112 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, "CNmGraphDataSet": { "fields": { "m_resources": 16, @@ -3118,10 +3287,15 @@ ], "parent": null }, - "CNmGraphVariation": { + "CNmGraphDefinition": { "fields": { - "m_dataSet": 8, - "m_graph": 0 + "m_childGraphSlots": 104, + "m_controlParameterIDs": 32, + "m_externalGraphSlots": 128, + "m_nRootNodeIdx": 24, + "m_persistentNodeIndices": 0, + "m_virtualParameterIDs": 56, + "m_virtualParameterNodeIndices": 80 }, "metadata": [ { @@ -3131,7 +3305,7 @@ ], "parent": null }, - "CNmGraph__ChildGraphSlot_t": { + "CNmGraphDefinition__ChildGraphSlot_t": { "fields": { "m_dataSlotIdx": 2, "m_nNodeIdx": 0 @@ -3144,7 +3318,7 @@ ], "parent": null }, - "CNmGraph__ExternalGraphSlot_t": { + "CNmGraphDefinition__ExternalGraphSlot_t": { "fields": { "m_nNodeIdx": 0, "m_slotID": 8 @@ -3157,6 +3331,31 @@ ], "parent": null }, + "CNmGraphNode__CDefinition": { + "fields": { + "m_nNodeIdx": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CNmGraphVariation": { + "fields": { + "m_dataSet": 8, + "m_graphDefinition": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "CNmIDEvent": { "fields": { "m_ID": 16 @@ -3169,6 +3368,44 @@ ], "parent": "CNmEvent" }, + "CNmIDValueNode__CDefinition": { + "fields": {}, + "metadata": [], + "parent": "CNmValueNode::CDefinition" + }, + "CNmLayerBlendNode__CDefinition": { + "fields": { + "m_bOnlySampleBaseRootMotion": 12, + "m_layerDefinition": 16, + "m_nBaseNodeIdx": 10 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmPoseNode::CDefinition" + }, + "CNmLayerBlendNode__LayerDefinition_t": { + "fields": { + "m_bIgnoreEvents": 9, + "m_bIsStateMachineLayer": 10, + "m_bIsSynchronized": 8, + "m_blendMode": 11, + "m_nBoneMaskValueNodeIdx": 4, + "m_nInputNodeIdx": 0, + "m_nRootMotionWeightValueNodeIdx": 6, + "m_nWeightValueNodeIdx": 2 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "CNmLegacyEvent": { "fields": {}, "metadata": [ @@ -3179,6 +3416,23 @@ ], "parent": "CNmEvent" }, + "CNmPassthroughNode__CDefinition": { + "fields": { + "m_nChildNodeIdx": 10 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmPoseNode::CDefinition" + }, + "CNmPoseNode__CDefinition": { + "fields": {}, + "metadata": [], + "parent": "CNmGraphNode::CDefinition" + }, "CNmRootMotionData": { "fields": { "m_flAverageAngularVelocityRadians": 32, @@ -3213,6 +3467,82 @@ ], "parent": null }, + "CNmStateMachineNode__CDefinition": { + "fields": { + "m_nDefaultStateIndex": 304, + "m_stateDefinition": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmPoseNode::CDefinition" + }, + "CNmStateMachineNode__StateDefinition_t": { + "fields": { + "m_entryConditionNodeIdx": 2, + "m_nStateNodeIdx": 0, + "m_transitionDefinition": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CNmStateMachineNode__TransitionDefinition_t": { + "fields": { + "m_bCanBeForced": 6, + "m_nConditionNodeIdx": 2, + "m_nTargetStateIdx": 0, + "m_nTransitionNodeIdx": 4 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CNmStateNode__CDefinition": { + "fields": { + "m_bIsOffState": 166, + "m_entryEvents": 16, + "m_executeEvents": 48, + "m_exitEvents": 80, + "m_nChildNodeIdx": 10, + "m_nLayerBoneMaskNodeIdx": 164, + "m_nLayerRootMotionWeightNodeIdx": 162, + "m_nLayerWeightNodeIdx": 160, + "m_timedElapsedEvents": 136, + "m_timedRemainingEvents": 112 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmPoseNode::CDefinition" + }, + "CNmStateNode__TimedEvent_t": { + "fields": { + "m_ID": 0, + "m_timeValue": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "CNmSyncTrack": { "fields": { "m_nStartEventOffset": 168, @@ -3253,6 +3583,28 @@ ], "parent": null }, + "CNmTarget": { + "fields": { + "m_bHasOffsets": 42, + "m_bIsBoneTarget": 40, + "m_bIsSet": 43, + "m_bIsUsingBoneSpaceOffsets": 41, + "m_boneID": 32, + "m_transform": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CNmTargetValueNode__CDefinition": { + "fields": {}, + "metadata": [], + "parent": "CNmValueNode::CDefinition" + }, "CNmTransitionEvent": { "fields": { "m_ID": 24, @@ -3266,6 +3618,110 @@ ], "parent": "CNmEvent" }, + "CNmTransitionNode__CDefinition": { + "fields": { + "m_blendWeightEasing": 36, + "m_boneMaskBlendInTimePercentage": 24, + "m_durationOverrideNodeIdx": 12, + "m_flDuration": 20, + "m_rootMotionBlend": 37, + "m_startBoneMaskNodeIdx": 16, + "m_syncEventOffset": 28, + "m_syncEventOffsetOverrideNodeIdx": 14, + "m_targetCNmStateNodeIdx": 10, + "m_targetSyncIDNodeIdx": 34, + "m_transitionOptions": 32 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmPoseNode::CDefinition" + }, + "CNmValueNode__CDefinition": { + "fields": {}, + "metadata": [], + "parent": "CNmGraphNode::CDefinition" + }, + "CNmVectorValueNode__CDefinition": { + "fields": {}, + "metadata": [], + "parent": "CNmValueNode::CDefinition" + }, + "CNmVirtualParameterBoneMaskNode__CDefinition": { + "fields": { + "m_nChildNodeIdx": 10 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmBoneMaskValueNode::CDefinition" + }, + "CNmVirtualParameterBoolNode__CDefinition": { + "fields": { + "m_nChildNodeIdx": 10 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmBoolValueNode::CDefinition" + }, + "CNmVirtualParameterFloatNode__CDefinition": { + "fields": { + "m_nChildNodeIdx": 10 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmFloatValueNode::CDefinition" + }, + "CNmVirtualParameterIDNode__CDefinition": { + "fields": { + "m_nChildNodeIdx": 10 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmIDValueNode::CDefinition" + }, + "CNmVirtualParameterTargetNode__CDefinition": { + "fields": { + "m_nChildNodeIdx": 10 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmTargetValueNode::CDefinition" + }, + "CNmVirtualParameterVectorNode__CDefinition": { + "fields": { + "m_nChildNodeIdx": 10 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CNmVectorValueNode::CDefinition" + }, "COrientConstraint": { "fields": {}, "metadata": [ @@ -3300,16 +3756,16 @@ }, "CParticleAnimTag": { "fields": { - "m_attachmentCP1Name": 128, - "m_attachmentCP1Type": 136, - "m_attachmentName": 112, - "m_attachmentType": 120, - "m_bDetachFromOwner": 104, - "m_bStopWhenTagEnds": 105, - "m_bTagEndStopIsInstant": 106, - "m_configName": 96, - "m_hParticleSystem": 80, - "m_particleSystemName": 88 + "m_attachmentCP1Name": 136, + "m_attachmentCP1Type": 144, + "m_attachmentName": 120, + "m_attachmentType": 128, + "m_bDetachFromOwner": 112, + "m_bStopWhenTagEnds": 113, + "m_bTagEndStopIsInstant": 114, + "m_configName": 104, + "m_hParticleSystem": 88, + "m_particleSystemName": 96 }, "metadata": [ { @@ -3375,7 +3831,7 @@ }, "CPhysSurfaceProperties": { "fields": { - "m_audioParams": 136, + "m_audioParams": 160, "m_audioSounds": 72, "m_bHidden": 24, "m_baseNameHash": 12, @@ -3435,9 +3891,12 @@ "m_bulletImpact": 32, "m_impactHard": 8, "m_impactSoft": 0, + "m_meleeImpact": 64, + "m_pushOff": 72, "m_rolling": 40, "m_scrapeRough": 24, "m_scrapeSmooth": 16, + "m_skidStop": 80, "m_strain": 56 }, "metadata": [ @@ -3503,8 +3962,8 @@ }, "CQuaternionAnimParameter": { "fields": { - "m_bInterpolate": 128, - "m_defaultValue": 112 + "m_bInterpolate": 144, + "m_defaultValue": 128 }, "metadata": [ { @@ -3520,12 +3979,12 @@ }, "CRagdollAnimTag": { "fields": { - "m_bDestroy": 100, - "m_flDampingRatio": 88, - "m_flDecayBias": 96, - "m_flDecayDuration": 92, - "m_flFrequency": 84, - "m_nPoseControl": 80 + "m_bDestroy": 108, + "m_flDampingRatio": 96, + "m_flDecayBias": 104, + "m_flDecayDuration": 100, + "m_flFrequency": 92, + "m_nPoseControl": 88 }, "metadata": [ { @@ -3586,13 +4045,17 @@ }, "CRenderGroom": { "fields": { - "m_hairInfoBufferData": 24, - "m_hairs": 48, - "m_nAttachBoneIdx": 16, - "m_nGroomGroupID": 12, - "m_nGuideHairCount": 4, - "m_nHairCount": 8, - "m_nSegmentsPerHairStrand": 0 + "m_bEnableSimulation": 72, + "m_flSumOfAllHairLengths": 68, + "m_hSimParamsMat": 32, + "m_hairs": 0, + "m_nAttachBoneIdx": 56, + "m_nAttachMeshDrawCallIdx": 64, + "m_nAttachMeshIdx": 60, + "m_nGroomGroupID": 52, + "m_nGuideHairCount": 44, + "m_nHairCount": 48, + "m_nSegmentsPerHairStrand": 40 }, "metadata": [ { @@ -3661,13 +4124,15 @@ }, "CSelectorUpdateNode": { "fields": { - "m_bResetOnChange": 164, - "m_bSyncCyclesOnChange": 165, + "m_bLockWhenWaning": 169, + "m_bResetOnChange": 168, + "m_bSyncCyclesOnChange": 170, "m_blendCurve": 140, "m_children": 88, - "m_eTagBehavior": 160, + "m_eTagBehavior": 164, "m_flBlendTime": 148, "m_hParameter": 156, + "m_nTagIndex": 160, "m_tags": 112 }, "metadata": [ @@ -3954,7 +4419,7 @@ }, "CSequenceFinishedAnimTag": { "fields": { - "m_sequenceName": 80 + "m_sequenceName": 88 }, "metadata": [ { @@ -4010,19 +4475,6 @@ ], "parent": "CLeafUpdateNode" }, - "CSetFacingUpdateNode": { - "fields": { - "m_bResetChild": 108, - "m_facingMode": 104 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": "CUnaryUpdateNode" - }, "CSetParameterActionUpdater": { "fields": { "m_hParam": 24, @@ -4190,6 +4642,7 @@ "CStateNodeStateData": { "fields": { "m_bExclusiveRootMotion": 0, + "m_bExclusiveRootMotionFirstFrame": 0, "m_pChild": 0 }, "metadata": [ @@ -4319,7 +4772,7 @@ }, "CSymbolAnimParameter": { "fields": { - "m_defaultValue": 112 + "m_defaultValue": 120 }, "metadata": [ { @@ -4333,6 +4786,20 @@ ], "parent": "CConcreteAnimParameter" }, + "CTaskHandshakeAnimTag": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + } + ], + "parent": "CHandshakeAnimTagBase" + }, "CTaskStatusAnimTag": { "fields": {}, "metadata": [ @@ -4392,6 +4859,7 @@ "fields": { "m_bDisabled": 0, "m_destStateIndex": 1, + "m_nHandshakeMaskToDisableFirst": 0, "m_srcStateIndex": 0 }, "metadata": [ @@ -4471,8 +4939,8 @@ }, "CVectorAnimParameter": { "fields": { - "m_bInterpolate": 124, - "m_defaultValue": 112 + "m_bInterpolate": 132, + "m_defaultValue": 120 }, "metadata": [ { @@ -4502,8 +4970,8 @@ }, "CVirtualAnimParameter": { "fields": { - "m_eParamType": 112, - "m_expressionString": 104 + "m_eParamType": 120, + "m_expressionString": 112 }, "metadata": [ { @@ -4599,6 +5067,22 @@ ], "parent": null }, + "FollowTargetOpFixedSettings_t": { + "fields": { + "m_bBoneTarget": 4, + "m_bMatchTargetOrientation": 13, + "m_bWorldCoodinateTarget": 12, + "m_boneIndex": 0, + "m_boneTargetIndex": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "FootFixedData_t": { "fields": { "m_flMaxIKLength": 48, @@ -5189,13 +5673,12 @@ }, "RenderHairStrandInfo_t": { "fields": { - "m_nBaseTriIdx": 12, - "m_nGuideIdx": 0, - "m_nPackedBaseMeshUv": 40, - "m_nPad": 44, - "m_vBaseBarycentric": 24, - "m_vGuideBarycentric": 16, - "m_vRootOffset_flLengthScale": 32 + "m_nGuideHairIndices_nSurfaceTriIndex": 0, + "m_nPackedBaseUv": 24, + "m_nPackedSurfaceNormalOs": 28, + "m_nPackedSurfaceTangentOs": 32, + "m_vGuideBary_vBaseBary": 8, + "m_vRootOffset_flLengthScale": 16 }, "metadata": [ { @@ -5742,43 +6225,42 @@ "AnimValueSource": { "alignment": 4, "members": { - "AccelerationFrontBack": 23, - "AccelerationHeading": 15, - "AccelerationLeftRight": 22, - "AccelerationSpeed": 16, - "BoundaryRadius": 12, + "AccelerationFrontBack": 22, + "AccelerationHeading": 14, + "AccelerationLeftRight": 21, + "AccelerationSpeed": 15, + "BoundaryRadius": 11, "FacingHeading": 4, - "FingerCurl_Index": 29, - "FingerCurl_Middle": 30, - "FingerCurl_Pinky": 32, - "FingerCurl_Ring": 31, - "FingerCurl_Thumb": 28, - "FingerSplay_Index_Middle": 34, - "FingerSplay_Middle_Ring": 35, - "FingerSplay_Ring_Pinky": 36, - "FingerSplay_Thumb_Index": 33, + "FingerCurl_Index": 28, + "FingerCurl_Middle": 29, + "FingerCurl_Pinky": 31, + "FingerCurl_Ring": 30, + "FingerCurl_Thumb": 27, + "FingerSplay_Index_Middle": 33, + "FingerSplay_Middle_Ring": 34, + "FingerSplay_Ring_Pinky": 35, + "FingerSplay_Thumb_Index": 32, "ForwardSpeed": 2, - "GoalDistance": 21, - "LookDistance": 8, - "LookHeading": 6, - "LookPitch": 7, - "ManualFacingHeading": 5, - "MaxMoveSpeed": 27, + "GoalDistance": 20, + "LookDistance": 7, + "LookHeading": 5, + "LookPitch": 6, + "MaxMoveSpeed": 26, "MoveHeading": 0, - "MoveHeadingRelativeToLookHeading": 26, + "MoveHeadingRelativeToLookHeading": 25, "MoveSpeed": 1, - "Parameter": 9, - "RootMotionSpeed": 24, - "RootMotionTurnSpeed": 25, - "SlopeAngle": 18, - "SlopeHeading": 17, - "SlopePitch": 19, - "SlopeYaw": 20, + "Parameter": 8, + "RootMotionSpeed": 23, + "RootMotionTurnSpeed": 24, + "SlopeAngle": 17, + "SlopeHeading": 16, + "SlopePitch": 18, + "SlopeYaw": 19, "StrafeSpeed": 3, - "TargetMoveHeading": 13, - "TargetMoveSpeed": 14, - "WayPointDistance": 11, - "WayPointHeading": 10 + "TargetMoveHeading": 12, + "TargetMoveSpeed": 13, + "WayPointDistance": 10, + "WayPointHeading": 9 }, "type": "uint32" }, @@ -5791,6 +6273,7 @@ "LookDirection": 2, "LookTarget": 8, "LookTarget_WorldSpace": 9, + "ManualTarget_WorldSpace": 13, "MoveDirection": 0, "RootMotionVelocity": 12, "SlopeNormal": 6, @@ -5901,6 +6384,20 @@ }, "type": "uint8" }, + "CNmTransitionNode__TransitionOptions_t": { + "alignment": 1, + "members": { + "ClampDuration": 1, + "MatchSourceTime": 4, + "MatchSyncEventID": 16, + "MatchSyncEventIndex": 8, + "MatchSyncEventPercentage": 32, + "None": 0, + "PreferClosestSyncEventID": 64, + "Synchronized": 2 + }, + "type": "uint8" + }, "ChoiceBlendMethod": { "alignment": 4, "members": { @@ -5946,13 +6443,15 @@ "type": "uint32" }, "FacingMode": { - "alignment": 4, + "alignment": 1, "members": { - "FacingMode_LookTarget": 2, - "FacingMode_Manual": 0, - "FacingMode_Path": 1 + "FacingMode_Invalid": 0, + "FacingMode_LookTarget": 3, + "FacingMode_Manual": 1, + "FacingMode_ManualPosition": 4, + "FacingMode_Path": 2 }, - "type": "uint32" + "type": "uint8" }, "FieldNetworkOption": { "alignment": 4, @@ -6035,6 +6534,16 @@ }, "type": "uint32" }, + "HandshakeTagType_t": { + "alignment": 4, + "members": { + "eCount": 2, + "eInvalid": -1, + "eMovement": 1, + "eTask": 0 + }, + "type": "uint32" + }, "IKChannelMode": { "alignment": 4, "members": { @@ -6212,11 +6721,56 @@ "MovementGait_t": { "alignment": 1, "members": { + "eCount": 4, + "eFast": 2, "eInvalid": -1, - "eJog": 1, - "eRun": 2, - "eSprint": 3, - "eWalk": 0 + "eMedium": 1, + "eSlow": 0, + "eVeryFast": 3 + }, + "type": "uint8" + }, + "NmEasingFunction_t": { + "alignment": 1, + "members": { + "Back": 8, + "Circ": 7, + "Cubic": 2, + "Expo": 6, + "Linear": 0, + "Quad": 1, + "Quart": 3, + "Quint": 4, + "Sine": 5 + }, + "type": "uint8" + }, + "NmEasingOperation_t": { + "alignment": 1, + "members": { + "InCirc": 19, + "InCubic": 4, + "InExpo": 16, + "InOutCirc": 21, + "InOutCubic": 6, + "InOutExpo": 18, + "InOutQuad": 3, + "InOutQuart": 9, + "InOutQuint": 12, + "InOutSine": 15, + "InQuad": 1, + "InQuart": 7, + "InQuint": 10, + "InSine": 13, + "Linear": 0, + "None": 22, + "OutCirc": 20, + "OutCubic": 5, + "OutExpo": 17, + "OutQuad": 2, + "OutQuart": 8, + "OutQuint": 11, + "OutSine": 14 }, "type": "uint8" }, @@ -6250,6 +6804,40 @@ }, "type": "uint32" }, + "NmGraphValueType_t": { + "alignment": 1, + "members": { + "BoneMask": 6, + "Bool": 1, + "Float": 3, + "ID": 2, + "Pose": 7, + "Special": 8, + "Target": 5, + "Unknown": 0, + "Vector": 4 + }, + "type": "uint8" + }, + "NmPoseBlendMode_t": { + "alignment": 1, + "members": { + "Additive": 1, + "GlobalSpace": 2, + "Overlay": 0 + }, + "type": "uint8" + }, + "NmRootMotionBlendMode_t": { + "alignment": 1, + "members": { + "Additive": 1, + "Blend": 0, + "IgnoreSource": 2, + "IgnoreTarget": 3 + }, + "type": "uint8" + }, "NmTransitionRuleCondition_t": { "alignment": 1, "members": { diff --git a/output/libanimationsystem.so.rs b/output/libanimationsystem.so.rs index 451465c..79b5894 100644 --- a/output/libanimationsystem.so.rs +++ b/output/libanimationsystem.so.rs @@ -1,13 +1,13 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { // Module: libanimationsystem.so - // Classes count: 362 - // Enums count: 70 + // Classes count: 401 + // Enums count: 77 pub mod libanimationsystem_so { // Alignment: 4 // Members count: 17 @@ -79,14 +79,15 @@ pub mod cs2_dumper { SOLVEIKCHAINANIMNODEDEBUGSETTING_Left = 0x6 } // Alignment: 1 - // Members count: 5 + // Members count: 6 #[repr(u8)] pub enum MovementGait_t { eInvalid = u8::MAX, - eWalk = 0x0, - eJog = 0x1, - eRun = 0x2, - eSprint = 0x3 + eSlow = 0x0, + eMedium = 0x1, + eFast = 0x2, + eVeryFast = 0x3, + eCount = 0x4 } // Alignment: 4 // Members count: 3 @@ -104,6 +105,34 @@ pub mod cs2_dumper { FLAG_LEVEL_COLLISION = 0x10, FLAG_IGNORE_SCALE_OBSOLETE_DO_NOT_USE = 0x20 } + // Alignment: 1 + // Members count: 23 + #[repr(u8)] + pub enum NmEasingOperation_t { + Linear = 0x0, + InQuad = 0x1, + OutQuad = 0x2, + InOutQuad = 0x3, + InCubic = 0x4, + OutCubic = 0x5, + InOutCubic = 0x6, + InQuart = 0x7, + OutQuart = 0x8, + InOutQuart = 0x9, + InQuint = 0xA, + OutQuint = 0xB, + InOutQuint = 0xC, + InSine = 0xD, + OutSine = 0xE, + InOutSine = 0xF, + InExpo = 0x10, + OutExpo = 0x11, + InOutExpo = 0x12, + InCirc = 0x13, + OutCirc = 0x14, + InOutCirc = 0x15, + None = 0x16 + } // Alignment: 4 // Members count: 2 #[repr(u32)] @@ -204,6 +233,20 @@ pub mod cs2_dumper { ANIMPARAM_GLOBALSYMBOL = 0x7, ANIMPARAM_COUNT = 0x8 } + // Alignment: 1 + // Members count: 9 + #[repr(u8)] + pub enum NmEasingFunction_t { + Linear = 0x0, + Quad = 0x1, + Cubic = 0x2, + Quart = 0x3, + Quint = 0x4, + Sine = 0x5, + Expo = 0x6, + Circ = 0x7, + Back = 0x8 + } // Alignment: 4 // Members count: 3 #[repr(u32)] @@ -280,7 +323,7 @@ pub mod cs2_dumper { POSETYPE_INVALID = 0xFF } // Alignment: 4 - // Members count: 37 + // Members count: 36 #[repr(u32)] pub enum AnimValueSource { MoveHeading = 0x0, @@ -288,38 +331,37 @@ pub mod cs2_dumper { ForwardSpeed = 0x2, StrafeSpeed = 0x3, FacingHeading = 0x4, - ManualFacingHeading = 0x5, - LookHeading = 0x6, - LookPitch = 0x7, - LookDistance = 0x8, - Parameter = 0x9, - WayPointHeading = 0xA, - WayPointDistance = 0xB, - BoundaryRadius = 0xC, - TargetMoveHeading = 0xD, - TargetMoveSpeed = 0xE, - AccelerationHeading = 0xF, - AccelerationSpeed = 0x10, - SlopeHeading = 0x11, - SlopeAngle = 0x12, - SlopePitch = 0x13, - SlopeYaw = 0x14, - GoalDistance = 0x15, - AccelerationLeftRight = 0x16, - AccelerationFrontBack = 0x17, - RootMotionSpeed = 0x18, - RootMotionTurnSpeed = 0x19, - MoveHeadingRelativeToLookHeading = 0x1A, - MaxMoveSpeed = 0x1B, - FingerCurl_Thumb = 0x1C, - FingerCurl_Index = 0x1D, - FingerCurl_Middle = 0x1E, - FingerCurl_Ring = 0x1F, - FingerCurl_Pinky = 0x20, - FingerSplay_Thumb_Index = 0x21, - FingerSplay_Index_Middle = 0x22, - FingerSplay_Middle_Ring = 0x23, - FingerSplay_Ring_Pinky = 0x24 + LookHeading = 0x5, + LookPitch = 0x6, + LookDistance = 0x7, + Parameter = 0x8, + WayPointHeading = 0x9, + WayPointDistance = 0xA, + BoundaryRadius = 0xB, + TargetMoveHeading = 0xC, + TargetMoveSpeed = 0xD, + AccelerationHeading = 0xE, + AccelerationSpeed = 0xF, + SlopeHeading = 0x10, + SlopeAngle = 0x11, + SlopePitch = 0x12, + SlopeYaw = 0x13, + GoalDistance = 0x14, + AccelerationLeftRight = 0x15, + AccelerationFrontBack = 0x16, + RootMotionSpeed = 0x17, + RootMotionTurnSpeed = 0x18, + MoveHeadingRelativeToLookHeading = 0x19, + MaxMoveSpeed = 0x1A, + FingerCurl_Thumb = 0x1B, + FingerCurl_Index = 0x1C, + FingerCurl_Middle = 0x1D, + FingerCurl_Ring = 0x1E, + FingerCurl_Pinky = 0x1F, + FingerSplay_Thumb_Index = 0x20, + FingerSplay_Index_Middle = 0x21, + FingerSplay_Middle_Ring = 0x22, + FingerSplay_Ring_Pinky = 0x23 } // Alignment: 4 // Members count: 2 @@ -389,6 +431,15 @@ pub mod cs2_dumper { STATETAGBEHAVIOR_FIRE_ON_ENTER_AND_EXIT = 0x3 } // Alignment: 1 + // Members count: 4 + #[repr(u8)] + pub enum NmRootMotionBlendMode_t { + Blend = 0x0, + Additive = 0x1, + IgnoreSource = 0x2, + IgnoreTarget = 0x3 + } + // Alignment: 1 // Members count: 6 #[repr(u8)] pub enum NmFootPhaseCondition_t { @@ -435,6 +486,14 @@ pub mod cs2_dumper { MORPH_BUNDLE_TYPE_NORMAL_WRINKLE = 0x2, MORPH_BUNDLE_TYPE_COUNT = 0x3 } + // Alignment: 1 + // Members count: 3 + #[repr(u8)] + pub enum NmPoseBlendMode_t { + Overlay = 0x0, + Additive = 0x1, + GlobalSpace = 0x2 + } // Alignment: 4 // Members count: 5 #[repr(u32)] @@ -455,6 +514,20 @@ pub mod cs2_dumper { OneBone_Translate = 0x3 } // Alignment: 1 + // Members count: 9 + #[repr(u8)] + pub enum NmGraphValueType_t { + Unknown = 0x0, + Bool = 0x1, + ID = 0x2, + Float = 0x3, + Vector = 0x4, + Target = 0x5, + BoneMask = 0x6, + Pose = 0x7, + Special = 0x8 + } + // Alignment: 1 // Members count: 4 #[repr(u8)] pub enum NmFootPhase_t { @@ -586,6 +659,15 @@ pub mod cs2_dumper { One = 0x2 } // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum HandshakeTagType_t { + eInvalid = u32::MAX, + eTask = 0x0, + eMovement = 0x1, + eCount = 0x2 + } + // Alignment: 4 // Members count: 18 #[repr(u32)] pub enum ParticleAttachment_t { @@ -616,6 +698,19 @@ pub mod cs2_dumper { ForceEnable = 0x1, ForceDisable = 0x2 } + // Alignment: 1 + // Members count: 8 + #[repr(u8)] + pub enum CNmTransitionNode__TransitionOptions_t { + None = 0x0, + ClampDuration = 0x1, + Synchronized = 0x2, + MatchSourceTime = 0x4, + MatchSyncEventIndex = 0x8, + MatchSyncEventID = 0x10, + MatchSyncEventPercentage = 0x20, + PreferClosestSyncEventID = 0x40 + } // Alignment: 4 // Members count: 3 #[repr(u32)] @@ -632,13 +727,15 @@ pub mod cs2_dumper { MagnitudeOnly = 0x1, DirectionAndMagnitude = 0x2 } - // Alignment: 4 - // Members count: 3 - #[repr(u32)] + // Alignment: 1 + // Members count: 5 + #[repr(u8)] pub enum FacingMode { - FacingMode_Manual = 0x0, - FacingMode_Path = 0x1, - FacingMode_LookTarget = 0x2 + FacingMode_Invalid = 0x0, + FacingMode_Manual = 0x1, + FacingMode_Path = 0x2, + FacingMode_LookTarget = 0x3, + FacingMode_ManualPosition = 0x4 } // Alignment: 4 // Members count: 4 @@ -684,7 +781,7 @@ pub mod cs2_dumper { IterateRandom = 0x3 } // Alignment: 4 - // Members count: 13 + // Members count: 14 #[repr(u32)] pub enum AnimVectorSource { MoveDirection = 0x0, @@ -699,7 +796,8 @@ pub mod cs2_dumper { LookTarget_WorldSpace = 0x9, WayPointPosition = 0xA, GoalPosition = 0xB, - RootMotionVelocity = 0xC + RootMotionVelocity = 0xC, + ManualTarget_WorldSpace = 0xD } // Alignment: 4 // Members count: 4 @@ -776,17 +874,18 @@ pub mod cs2_dumper { pub const m_flSlowDownStrength: usize = 0x68; // float32 } // Parent: None - // Fields count: 6 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod CAnimParameterBase { pub const m_name: usize = 0x18; // CGlobalSymbol - pub const m_group: usize = 0x20; // CUtlString - pub const m_id: usize = 0x28; // AnimParamID - pub const m_componentName: usize = 0x40; // CUtlString - pub const m_bNetworkingRequested: usize = 0x60; // bool - pub const m_bIsReferenced: usize = 0x61; // bool + pub const m_sComment: usize = 0x20; // CUtlString + pub const m_group: usize = 0x28; // CUtlString + pub const m_id: usize = 0x30; // AnimParamID + pub const m_componentName: usize = 0x48; // CUtlString + pub const m_bNetworkingRequested: usize = 0x68; // bool + pub const m_bIsReferenced: usize = 0x69; // bool } // Parent: CAnimTagBase // Fields count: 1 @@ -795,7 +894,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CSequenceFinishedAnimTag { - pub const m_sequenceName: usize = 0x50; // CUtlString + pub const m_sequenceName: usize = 0x58; // CUtlString } // Parent: None // Fields count: 6 @@ -831,9 +930,9 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CIntAnimParameter { - pub const m_defaultValue: usize = 0x70; // int32 - pub const m_minValue: usize = 0x74; // int32 - pub const m_maxValue: usize = 0x78; // int32 + pub const m_defaultValue: usize = 0x78; // int32 + pub const m_minValue: usize = 0x7C; // int32 + pub const m_maxValue: usize = 0x80; // int32 } // Parent: CNmEvent // Fields count: 1 @@ -1014,6 +1113,38 @@ pub mod cs2_dumper { pub const m_duration: usize = 0x9C; // float32 pub const m_bLoop: usize = 0xA0; // bool } + // Parent: CNmPoseNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmPassthroughNode__CDefinition { + pub const m_nChildNodeIdx: usize = 0xA; // int16 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmGraphDefinition__ExternalGraphSlot_t { + pub const m_nNodeIdx: usize = 0x0; // int16 + pub const m_slotID: usize = 0x8; // CGlobalSymbol + } + // Parent: CUnaryUpdateNode + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAimCameraUpdateNode { + pub const m_hParameterPosition: usize = 0x68; // CAnimParamHandle + pub const m_hParameterOrientation: usize = 0x6A; // CAnimParamHandle + pub const m_hParameterSpineRotationWeight: usize = 0x6C; // CAnimParamHandle + pub const m_hParameterPelvisOffset: usize = 0x6E; // CAnimParamHandle + pub const m_hParameterUseIK: usize = 0x70; // CAnimParamHandle + pub const m_hParameterWeaponDepenetrationDistance: usize = 0x72; // CAnimParamHandle + pub const m_hParameterCameraClearanceDistance: usize = 0x74; // CAnimParamHandle + pub const m_opFixedSettings: usize = 0x78; // AimCameraOpFixedSettings_t + } // Parent: None // Fields count: 11 // @@ -1095,16 +1226,21 @@ pub mod cs2_dumper { pub const m_flHipDipImpactScale: usize = 0x3C; // float32 pub const m_flHipDipDelay: usize = 0x40; // float32 } + // Parent: CNmGraphNode__CDefinition + // Fields count: 0 + pub mod CNmPoseNode__CDefinition { + } // Parent: None - // Fields count: 4 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod CAnimTagBase { pub const m_name: usize = 0x18; // CGlobalSymbol - pub const m_group: usize = 0x20; // CGlobalSymbol - pub const m_tagID: usize = 0x28; // AnimTagID - pub const m_bIsReferenced: usize = 0x40; // bool + pub const m_sComment: usize = 0x20; // CUtlString + pub const m_group: usize = 0x28; // CGlobalSymbol + pub const m_tagID: usize = 0x30; // AnimTagID + pub const m_bIsReferenced: usize = 0x48; // bool } // Parent: None // Fields count: 7 @@ -1129,6 +1265,10 @@ pub mod cs2_dumper { pub const m_nEntIndex: usize = 0x108; // int32 pub const m_modelName: usize = 0x110; // CUtlString } + // Parent: CNmValueNode__CDefinition + // Fields count: 0 + pub mod CNmVectorValueNode__CDefinition { + } // Parent: None // Fields count: 2 // @@ -1145,6 +1285,14 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod CAnimGraphSettingsGroup { } + // Parent: CNmTargetValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmVirtualParameterTargetNode__CDefinition { + pub const m_nChildNodeIdx: usize = 0xA; // int16 + } // Parent: None // Fields count: 5 // @@ -1164,8 +1312,18 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CVectorAnimParameter { - pub const m_defaultValue: usize = 0x70; // Vector - pub const m_bInterpolate: usize = 0x7C; // bool + pub const m_defaultValue: usize = 0x78; // Vector + pub const m_bInterpolate: usize = 0x84; // bool + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmStateMachineNode__StateDefinition_t { + pub const m_nStateNodeIdx: usize = 0x0; // int16 + pub const m_entryConditionNodeIdx: usize = 0x2; // int16 + pub const m_transitionDefinition: usize = 0x8; // CUtlLeanVectorFixedGrowable } // Parent: CUnaryUpdateNode // Fields count: 4 @@ -1187,6 +1345,24 @@ pub mod cs2_dumper { pub const m_index: usize = 0x0; // int32 pub const m_weight: usize = 0x4; // float32 } + // Parent: CNmPoseNode__CDefinition + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmTransitionNode__CDefinition { + pub const m_targetCNmStateNodeIdx: usize = 0xA; // int16 + pub const m_durationOverrideNodeIdx: usize = 0xC; // int16 + pub const m_syncEventOffsetOverrideNodeIdx: usize = 0xE; // int16 + pub const m_startBoneMaskNodeIdx: usize = 0x10; // int16 + pub const m_flDuration: usize = 0x14; // float32 + pub const m_boneMaskBlendInTimePercentage: usize = 0x18; // NmPercent_t + pub const m_syncEventOffset: usize = 0x1C; // float32 + pub const m_transitionOptions: usize = 0x20; // CNmTransitionNode::TransitionOptions_t + pub const m_targetSyncIDNodeIdx: usize = 0x22; // int16 + pub const m_blendWeightEasing: usize = 0x24; // NmEasingOperation_t + pub const m_rootMotionBlend: usize = 0x25; // NmRootMotionBlendMode_t + } // Parent: None // Fields count: 7 // @@ -1384,6 +1560,14 @@ pub mod cs2_dumper { pub const m_bZ: usize = 0x36; // bool pub const m_eType: usize = 0x38; // int32 } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmVirtualParameterFloatNode__CDefinition { + pub const m_nChildNodeIdx: usize = 0xA; // int16 + } // Parent: None // Fields count: 8 // @@ -1472,6 +1656,13 @@ pub mod cs2_dumper { pub const m_ElementName: usize = 0x8; // CUtlString pub const m_NestedElements: usize = 0x10; // CUtlVector } + // Parent: CNmVectorValueNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmControlParameterVectorNode__CDefinition { + } // Parent: None // Fields count: 10 // @@ -1532,6 +1723,20 @@ pub mod cs2_dumper { pub const m_embeddedKeyvalues: usize = 0x130; // CUtlString } // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmGraphDefinition { + pub const m_persistentNodeIndices: usize = 0x0; // CUtlVector + pub const m_nRootNodeIdx: usize = 0x18; // int16 + pub const m_controlParameterIDs: usize = 0x20; // CUtlVector + pub const m_virtualParameterIDs: usize = 0x38; // CUtlVector + pub const m_virtualParameterNodeIndices: usize = 0x50; // CUtlVector + pub const m_childGraphSlots: usize = 0x68; // CUtlVector + pub const m_externalGraphSlots: usize = 0x80; // CUtlVector + } + // Parent: None // Fields count: 15 // // Metadata: @@ -1658,6 +1863,14 @@ pub mod cs2_dumper { pub mod CModelConfigElement_SetMaterialGroupOnAttachedModels { pub const m_MaterialGroupName: usize = 0x48; // CUtlString } + // Parent: CNmBoneMaskValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmVirtualParameterBoneMaskNode__CDefinition { + pub const m_nChildNodeIdx: usize = 0xA; // int16 + } // Parent: CUnaryUpdateNode // Fields count: 2 // @@ -1743,7 +1956,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CFootFallAnimTag { - pub const m_foot: usize = 0x50; // FootFallTagFoot_t + pub const m_foot: usize = 0x58; // FootFallTagFoot_t } // Parent: None // Fields count: 12 @@ -1751,18 +1964,18 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CMaterialDrawDescriptor { - pub const m_nPrimitiveType: usize = 0x0; // RenderPrimitiveType_t - pub const m_nBaseVertex: usize = 0x4; // int32 - pub const m_nVertexCount: usize = 0x8; // int32 - pub const m_nStartIndex: usize = 0xC; // int32 - pub const m_nIndexCount: usize = 0x10; // int32 - pub const m_flUvDensity: usize = 0x14; // float32 - pub const m_vTintColor: usize = 0x18; // Vector - pub const m_flAlpha: usize = 0x24; // float32 - pub const m_nFirstMeshlet: usize = 0x2C; // uint32 - pub const m_nNumMeshlets: usize = 0x30; // uint16 + pub const m_flUvDensity: usize = 0x0; // float32 + pub const m_vTintColor: usize = 0x4; // Vector + pub const m_flAlpha: usize = 0x10; // float32 + pub const m_nFirstMeshlet: usize = 0x18; // uint32 + pub const m_nNumMeshlets: usize = 0x1C; // uint16 + pub const m_nPrimitiveType: usize = 0x20; // RenderPrimitiveType_t + pub const m_nBaseVertex: usize = 0x24; // int32 + pub const m_nVertexCount: usize = 0x28; // int32 + pub const m_nStartIndex: usize = 0x2C; // int32 + pub const m_nIndexCount: usize = 0x30; // int32 pub const m_indexBuffer: usize = 0xB8; // CRenderBufferBinding - pub const m_material: usize = 0xE0; // CStrongHandle + pub const m_material: usize = 0xD8; // CStrongHandle } // Parent: None // Fields count: 7 @@ -1808,6 +2021,31 @@ pub mod cs2_dumper { pub const m_nCentroids: usize = 0x18; // int32 pub const m_nDimensions: usize = 0x1C; // int32 } + // Parent: CNmPoseNode__CDefinition + // Fields count: 10 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmStateNode__CDefinition { + pub const m_nChildNodeIdx: usize = 0xA; // int16 + pub const m_entryEvents: usize = 0x10; // CUtlLeanVectorFixedGrowable + pub const m_executeEvents: usize = 0x30; // CUtlLeanVectorFixedGrowable + pub const m_exitEvents: usize = 0x50; // CUtlLeanVectorFixedGrowable + pub const m_timedRemainingEvents: usize = 0x70; // CUtlLeanVectorFixedGrowable + pub const m_timedElapsedEvents: usize = 0x88; // CUtlLeanVectorFixedGrowable + pub const m_nLayerWeightNodeIdx: usize = 0xA0; // int16 + pub const m_nLayerRootMotionWeightNodeIdx: usize = 0xA2; // int16 + pub const m_nLayerBoneMaskNodeIdx: usize = 0xA4; // int16 + pub const m_bIsOffState: usize = 0xA6; // bool + } + // Parent: CNmVectorValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmVirtualParameterVectorNode__CDefinition { + pub const m_nChildNodeIdx: usize = 0xA; // int16 + } // Parent: CMotionMetricEvaluator // Fields count: 1 // @@ -1864,15 +2102,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - pub mod CNmGraph__ExternalGraphSlot_t { - pub const m_nNodeIdx: usize = 0x0; // int16 - pub const m_slotID: usize = 0x8; // CGlobalSymbol - } - // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults pub mod NmCompressionSettings_t__QuantizationRange_t { pub const m_flRangeStart: usize = 0x0; // float32 pub const m_flRangeLength: usize = 0x4; // float32 @@ -1989,6 +2218,13 @@ pub mod cs2_dumper { pub const m_slaves: usize = 0x40; // CUtlVector pub const m_targets: usize = 0x58; // CUtlVector } + // Parent: CNmFloatValueNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmControlParameterFloatNode__CDefinition { + } // Parent: None // Fields count: 6 // @@ -2002,18 +2238,30 @@ pub mod cs2_dumper { pub const m_flDuration: usize = 0x34; // float32 pub const m_bUseCustomDuration: usize = 0x38; // bool } + // Parent: CNmPoseNode__CDefinition + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmClipNode__CDefinition { + pub const m_nPlayInReverseValueNodeIdx: usize = 0xA; // int16 + pub const m_nResetTimeValueNodeIdx: usize = 0xC; // int16 + pub const m_bSampleRootMotion: usize = 0xE; // bool + pub const m_bAllowLooping: usize = 0xF; // bool + pub const m_nDataSlotIdx: usize = 0x10; // int16 + } // Parent: CAnimParameterBase // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod CConcreteAnimParameter { - pub const m_previewButton: usize = 0x64; // AnimParamButton_t - pub const m_eNetworkSetting: usize = 0x68; // AnimParamNetworkSetting - pub const m_bUseMostRecentValue: usize = 0x6C; // bool - pub const m_bAutoReset: usize = 0x6D; // bool - pub const m_bGameWritable: usize = 0x6E; // bool - pub const m_bGraphWritable: usize = 0x6F; // bool + pub const m_previewButton: usize = 0x6C; // AnimParamButton_t + pub const m_eNetworkSetting: usize = 0x70; // AnimParamNetworkSetting + pub const m_bUseMostRecentValue: usize = 0x74; // bool + pub const m_bAutoReset: usize = 0x75; // bool + pub const m_bGameWritable: usize = 0x76; // bool + pub const m_bGraphWritable: usize = 0x77; // bool } // Parent: CModelConfigElement // Fields count: 2 @@ -2119,6 +2367,21 @@ pub mod cs2_dumper { pub const m_activityArray: usize = 0x28; // CUtlVector } // Parent: None + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmLayerBlendNode__LayerDefinition_t { + pub const m_nInputNodeIdx: usize = 0x0; // int16 + pub const m_nWeightValueNodeIdx: usize = 0x2; // int16 + pub const m_nBoneMaskValueNodeIdx: usize = 0x4; // int16 + pub const m_nRootMotionWeightValueNodeIdx: usize = 0x6; // int16 + pub const m_bIsSynchronized: usize = 0x8; // bool + pub const m_bIgnoreEvents: usize = 0x9; // bool + pub const m_bIsStateMachineLayer: usize = 0xA; // bool + pub const m_blendMode: usize = 0xB; // NmPoseBlendMode_t + } + // Parent: None // Fields count: 4 // // Metadata: @@ -2186,7 +2449,18 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CSymbolAnimParameter { - pub const m_defaultValue: usize = 0x70; // CGlobalSymbol + pub const m_defaultValue: usize = 0x78; // CGlobalSymbol + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmStateMachineNode__TransitionDefinition_t { + pub const m_nTargetStateIdx: usize = 0x0; // int16 + pub const m_nConditionNodeIdx: usize = 0x2; // int16 + pub const m_nTransitionNodeIdx: usize = 0x4; // int16 + pub const m_bCanBeForced: usize = 0x6; // bool } // Parent: None // Fields count: 1 @@ -2235,16 +2509,16 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CParticleAnimTag { - pub const m_hParticleSystem: usize = 0x50; // CStrongHandle - pub const m_particleSystemName: usize = 0x58; // CUtlString - pub const m_configName: usize = 0x60; // CUtlString - pub const m_bDetachFromOwner: usize = 0x68; // bool - pub const m_bStopWhenTagEnds: usize = 0x69; // bool - pub const m_bTagEndStopIsInstant: usize = 0x6A; // bool - pub const m_attachmentName: usize = 0x70; // CUtlString - pub const m_attachmentType: usize = 0x78; // ParticleAttachment_t - pub const m_attachmentCP1Name: usize = 0x80; // CUtlString - pub const m_attachmentCP1Type: usize = 0x88; // ParticleAttachment_t + pub const m_hParticleSystem: usize = 0x58; // CStrongHandle + pub const m_particleSystemName: usize = 0x60; // CUtlString + pub const m_configName: usize = 0x68; // CUtlString + pub const m_bDetachFromOwner: usize = 0x70; // bool + pub const m_bStopWhenTagEnds: usize = 0x71; // bool + pub const m_bTagEndStopIsInstant: usize = 0x72; // bool + pub const m_attachmentName: usize = 0x78; // CUtlString + pub const m_attachmentType: usize = 0x80; // ParticleAttachment_t + pub const m_attachmentCP1Name: usize = 0x88; // CUtlString + pub const m_attachmentCP1Type: usize = 0x90; // ParticleAttachment_t } // Parent: None // Fields count: 1 @@ -2255,6 +2529,18 @@ pub mod cs2_dumper { pub const m_flCycle: usize = 0x0; // float32 } // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod FollowTargetOpFixedSettings_t { + pub const m_boneIndex: usize = 0x0; // int32 + pub const m_bBoneTarget: usize = 0x4; // bool + pub const m_boneTargetIndex: usize = 0x8; // int32 + pub const m_bWorldCoodinateTarget: usize = 0xC; // bool + pub const m_bMatchTargetOrientation: usize = 0xD; // bool + } + // Parent: None // Fields count: 9 // // Metadata: @@ -2330,7 +2616,7 @@ pub mod cs2_dumper { pub const m_vector4DCompressor: usize = 0x188; // CUtlVector*> } // Parent: CAnimUpdateNodeBase - // Fields count: 8 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults @@ -2340,9 +2626,11 @@ pub mod cs2_dumper { pub const m_blendCurve: usize = 0x8C; // CBlendCurve pub const m_flBlendTime: usize = 0x94; // CAnimValue pub const m_hParameter: usize = 0x9C; // CAnimParamHandle - pub const m_eTagBehavior: usize = 0xA0; // SelectorTagBehavior_t - pub const m_bResetOnChange: usize = 0xA4; // bool - pub const m_bSyncCyclesOnChange: usize = 0xA5; // bool + pub const m_nTagIndex: usize = 0xA0; // int32 + pub const m_eTagBehavior: usize = 0xA4; // SelectorTagBehavior_t + pub const m_bResetOnChange: usize = 0xA8; // bool + pub const m_bLockWhenWaning: usize = 0xA9; // bool + pub const m_bSyncCyclesOnChange: usize = 0xAA; // bool } // Parent: None // Fields count: 1 @@ -2381,7 +2669,11 @@ pub mod cs2_dumper { pub const m_description: usize = 0x20; // CUtlString pub const m_physics: usize = 0x28; // CPhysSurfacePropertiesPhysics pub const m_audioSounds: usize = 0x48; // CPhysSurfacePropertiesSoundNames - pub const m_audioParams: usize = 0x88; // CPhysSurfacePropertiesAudio + pub const m_audioParams: usize = 0xA0; // CPhysSurfacePropertiesAudio + } + // Parent: CNmValueNode__CDefinition + // Fields count: 0 + pub mod CNmBoneMaskValueNode__CDefinition { } // Parent: None // Fields count: 5 @@ -2475,6 +2767,10 @@ pub mod cs2_dumper { pub const m_bEnableVerticalCurvedPaths: usize = 0x134; // bool pub const m_bEnableRootHeightDamping: usize = 0x135; // bool } + // Parent: CNmValueNode__CDefinition + // Fields count: 0 + pub mod CNmIDValueNode__CDefinition { + } // Parent: None // Fields count: 7 // @@ -2504,6 +2800,13 @@ pub mod cs2_dumper { pub const m_bTranslationAxis: usize = 0xC0; // bool[3] pub const m_bScaleSpeed: usize = 0xC3; // bool } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmControlParameterBoolNode__CDefinition { + } // Parent: None // Fields count: 18 // @@ -2638,6 +2941,15 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod CParentConstraint { } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmStateNode__TimedEvent_t { + pub const m_ID: usize = 0x0; // CGlobalSymbol + pub const m_timeValue: usize = 0x8; // float32 + } // Parent: CMotionMetricEvaluator // Fields count: 2 // @@ -2700,8 +3012,8 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CQuaternionAnimParameter { - pub const m_defaultValue: usize = 0x70; // Quaternion - pub const m_bInterpolate: usize = 0x80; // bool + pub const m_defaultValue: usize = 0x80; // Quaternion + pub const m_bInterpolate: usize = 0x90; // bool } // Parent: None // Fields count: 23 @@ -2780,11 +3092,11 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod CAimMatrixUpdateNode { pub const m_opFixedSettings: usize = 0x70; // AimMatrixOpFixedSettings_t - pub const m_target: usize = 0x148; // AnimVectorSource - pub const m_paramIndex: usize = 0x14C; // CAnimParamHandle - pub const m_hSequence: usize = 0x150; // HSequence - pub const m_bResetChild: usize = 0x154; // bool - pub const m_bLockWhenWaning: usize = 0x155; // bool + pub const m_target: usize = 0x158; // AnimVectorSource + pub const m_paramIndex: usize = 0x15C; // CAnimParamHandle + pub const m_hSequence: usize = 0x160; // HSequence + pub const m_bResetChild: usize = 0x164; // bool + pub const m_bLockWhenWaning: usize = 0x165; // bool } // Parent: None // Fields count: 9 @@ -2812,16 +3124,18 @@ pub mod cs2_dumper { pub const m_Args: usize = 0x50; // KeyValues3 } // Parent: None - // Fields count: 5 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod CAnimEventDefinition { pub const m_nFrame: usize = 0x8; // int32 - pub const m_flCycle: usize = 0xC; // float32 - pub const m_EventData: usize = 0x10; // KeyValues3 - pub const m_sLegacyOptions: usize = 0x20; // CBufferString - pub const m_sEventName: usize = 0x30; // CGlobalSymbol + pub const m_nEndFrame: usize = 0xC; // int32 + pub const m_flCycle: usize = 0x10; // float32 + pub const m_flDuration: usize = 0x14; // float32 + pub const m_EventData: usize = 0x18; // KeyValues3 + pub const m_sLegacyOptions: usize = 0x28; // CBufferString + pub const m_sEventName: usize = 0x38; // CGlobalSymbol } // Parent: None // Fields count: 5 @@ -2896,23 +3210,6 @@ pub mod cs2_dumper { pub const m_flags: usize = 0x44; // int32 } // Parent: None - // Fields count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNmGraph { - pub const m_persistentNodeIndices: usize = 0x0; // CUtlVector - pub const m_instanceNodeStartOffsets: usize = 0x18; // CUtlVector - pub const m_instanceRequiredMemory: usize = 0x30; // uint32 - pub const m_instanceRequiredAlignment: usize = 0x34; // uint32 - pub const m_rootNodeIdx: usize = 0x38; // int16 - pub const m_controlParameterIDs: usize = 0x40; // CUtlVector - pub const m_virtualParameterIDs: usize = 0x58; // CUtlVector - pub const m_virtualParameterNodeIndices: usize = 0x70; // CUtlVector - pub const m_childGraphSlots: usize = 0x88; // CUtlVector - pub const m_externalGraphSlots: usize = 0xA0; // CUtlVector - } - // Parent: None // Fields count: 6 // // Metadata: @@ -2973,6 +3270,15 @@ pub mod cs2_dumper { pub mod CSpeedScaleUpdateNode { pub const m_paramIndex: usize = 0x68; // CAnimParamHandle } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmGraphDefinition__ChildGraphSlot_t { + pub const m_nNodeIdx: usize = 0x0; // int16 + pub const m_dataSlotIdx: usize = 0x2; // int16 + } // Parent: CModelConfigElement // Fields count: 2 // @@ -2989,6 +3295,10 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod CCurrentVelocityMetricEvaluator { } + // Parent: CNmValueNode__CDefinition + // Fields count: 0 + pub mod CNmBoolValueNode__CDefinition { + } // Parent: None // Fields count: 5 // @@ -3019,6 +3329,20 @@ pub mod cs2_dumper { pub const m_bLockToPath: usize = 0x19; // bool } // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod AimCameraOpFixedSettings_t { + pub const m_nChainIndex: usize = 0x0; // int32 + pub const m_nCameraJointIndex: usize = 0x4; // int32 + pub const m_nPelvisJointIndex: usize = 0x8; // int32 + pub const m_nClavicleLeftJointIndex: usize = 0xC; // int32 + pub const m_nClavicleRightJointIndex: usize = 0x10; // int32 + pub const m_nDepenetrationJointIndex: usize = 0x14; // int32 + pub const m_propJoints: usize = 0x18; // CUtlVector + } + // Parent: None // Fields count: 2 // // Metadata: @@ -3036,20 +3360,19 @@ pub mod cs2_dumper { pub const m_opFixedData: usize = 0x70; // FollowAttachmentSettings_t } // Parent: CAnimComponentUpdater - // Fields count: 9 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod CMovementComponentUpdater { pub const m_motors: usize = 0x30; // CUtlVector> pub const m_facingDamping: usize = 0x48; // CAnimInputDamping - pub const m_eDefaultFacingMode: usize = 0x58; // FacingMode - pub const m_nDefaultMotorIndex: usize = 0x64; // int32 - pub const m_flDefaultRunSpeed: usize = 0x68; // float32 - pub const m_bMoveVarsDisabled: usize = 0x6C; // bool - pub const m_bNetworkPath: usize = 0x6D; // bool - pub const m_bNetworkFacing: usize = 0x6E; // bool - pub const m_paramHandles: usize = 0x6F; // CAnimParamHandle[30] + pub const m_nDefaultMotorIndex: usize = 0x60; // int32 + pub const m_flDefaultRunSpeed: usize = 0x64; // float32 + pub const m_bMoveVarsDisabled: usize = 0x68; // bool + pub const m_bNetworkPath: usize = 0x69; // bool + pub const m_bNetworkFacing: usize = 0x6A; // bool + pub const m_paramHandles: usize = 0x6B; // CAnimParamHandle[30] } // Parent: CModelConfigElement // Fields count: 1 @@ -3084,7 +3407,7 @@ pub mod cs2_dumper { pub const m_bIsScaleStatic: usize = 0x32; // bool } // Parent: CBinaryUpdateNode - // Fields count: 4 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -3093,6 +3416,7 @@ pub mod cs2_dumper { pub const m_bApplyToFootMotion: usize = 0x8C; // bool pub const m_bApplyChannelsSeparately: usize = 0x8D; // bool pub const m_bUseModelSpace: usize = 0x8E; // bool + pub const m_bApplyScale: usize = 0x8F; // bool } // Parent: None // Fields count: 1 @@ -3137,13 +3461,14 @@ pub mod cs2_dumper { pub mod CNmLegacyEvent { } // Parent: None - // Fields count: 2 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod CStateNodeStateData { pub const m_pChild: usize = 0x0; // CAnimUpdateNodeRef pub const m_bExclusiveRootMotion: usize = 0x0; // bitfield:1 + pub const m_bExclusiveRootMotionFirstFrame: usize = 0x0; // bitfield:1 } // Parent: CAnimTagBase // Fields count: 4 @@ -3152,20 +3477,29 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CFootstepLandedAnimTag { - pub const m_FootstepType: usize = 0x50; // FootstepLandedFootSoundType_t - pub const m_OverrideSoundName: usize = 0x58; // CUtlString - pub const m_DebugAnimSourceString: usize = 0x60; // CUtlString - pub const m_BoneName: usize = 0x68; // CUtlString + pub const m_FootstepType: usize = 0x58; // FootstepLandedFootSoundType_t + pub const m_OverrideSoundName: usize = 0x60; // CUtlString + pub const m_DebugAnimSourceString: usize = 0x68; // CUtlString + pub const m_BoneName: usize = 0x70; // CUtlString } // Parent: CConcreteAnimParameter - // Fields count: 2 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CEnumAnimParameter { - pub const m_defaultValue: usize = 0x78; // uint8 - pub const m_enumOptions: usize = 0x80; // CUtlVector + pub const m_defaultValue: usize = 0x80; // uint8 + pub const m_enumOptions: usize = 0x88; // CUtlVector + pub const m_vecEnumReferenced: usize = 0xA0; // CUtlVector + } + // Parent: CAnimTagBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CHandshakeAnimTagBase { + pub const m_bIsDisableTag: usize = 0x49; // bool } // Parent: None // Fields count: 1 @@ -3269,8 +3603,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CVirtualAnimParameter { - pub const m_expressionString: usize = 0x68; // CUtlString - pub const m_eParamType: usize = 0x70; // AnimParamType_t + pub const m_expressionString: usize = 0x70; // CUtlString + pub const m_eParamType: usize = 0x78; // AnimParamType_t } // Parent: None // Fields count: 4 @@ -3319,8 +3653,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CNmGraphVariation { - pub const m_graph: usize = 0x0; // CStrongHandle - pub const m_dataSet: usize = 0x8; // CStrongHandle + pub const m_graphDefinition: usize = 0x0; // CStrongHandle + pub const m_dataSet: usize = 0x8; // CNmGraphDataSet } // Parent: None // Fields count: 8 @@ -3354,6 +3688,13 @@ pub mod cs2_dumper { pub const m_hBuffer: usize = 0x0; // uint64 pub const m_nBindOffsetBytes: usize = 0x10; // uint32 } + // Parent: CNmPoseNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmExternalGraphNode__CDefinition { + } // Parent: None // Fields count: 2 // @@ -3396,10 +3737,10 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CClothSettingsAnimTag { - pub const m_flStiffness: usize = 0x50; // float32 - pub const m_flEaseIn: usize = 0x54; // float32 - pub const m_flEaseOut: usize = 0x58; // float32 - pub const m_nVertexSet: usize = 0x60; // CUtlString + pub const m_flStiffness: usize = 0x58; // float32 + pub const m_flEaseIn: usize = 0x5C; // float32 + pub const m_flEaseOut: usize = 0x60; // float32 + pub const m_nVertexSet: usize = 0x68; // CUtlString } // Parent: None // Fields count: 8 @@ -3425,6 +3766,14 @@ pub mod cs2_dumper { pub const m_flControlPoint1: usize = 0x0; // float32 pub const m_flControlPoint2: usize = 0x4; // float32 } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmGraphNode__CDefinition { + pub const m_nNodeIdx: usize = 0x8; // int16 + } // Parent: CAnimationGraphVisualizerPrimitiveBase // Fields count: 3 // @@ -3445,15 +3794,24 @@ pub mod cs2_dumper { pub const m_nType: usize = 0x10; // int32 } // Parent: None - // Fields count: 3 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod CTransitionUpdateData { pub const m_srcStateIndex: usize = 0x0; // uint8 pub const m_destStateIndex: usize = 0x1; // uint8 + pub const m_nHandshakeMaskToDisableFirst: usize = 0x0; // bitfield:7 pub const m_bDisabled: usize = 0x0; // bitfield:1 } + // Parent: CHandshakeAnimTagBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CMovementHandshakeAnimTag { + } // Parent: None // Fields count: 2 pub mod CBoneConstraintPoseSpaceBone__Input_t { @@ -3478,7 +3836,7 @@ pub mod cs2_dumper { pub const m_flFixedBlendWeightVals: usize = 0x68; // float32[2] } // Parent: None - // Fields count: 8 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -3491,6 +3849,9 @@ pub mod cs2_dumper { pub const m_rolling: usize = 0x28; // CUtlString pub const m_break: usize = 0x30; // CUtlString pub const m_strain: usize = 0x38; // CUtlString + pub const m_meleeImpact: usize = 0x40; // CUtlString + pub const m_pushOff: usize = 0x48; // CUtlString + pub const m_skidStop: usize = 0x50; // CUtlString } // Parent: CAnimTagBase // Fields count: 7 @@ -3499,13 +3860,13 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CAudioAnimTag { - pub const m_clipName: usize = 0x50; // CUtlString - pub const m_attachmentName: usize = 0x58; // CUtlString - pub const m_flVolume: usize = 0x60; // float32 - pub const m_bStopWhenTagEnds: usize = 0x64; // bool - pub const m_bStopWhenGraphEnds: usize = 0x65; // bool - pub const m_bPlayOnServer: usize = 0x66; // bool - pub const m_bPlayOnClient: usize = 0x67; // bool + pub const m_clipName: usize = 0x58; // CUtlString + pub const m_attachmentName: usize = 0x60; // CUtlString + pub const m_flVolume: usize = 0x68; // float32 + pub const m_bStopWhenTagEnds: usize = 0x6C; // bool + pub const m_bStopWhenGraphEnds: usize = 0x6D; // bool + pub const m_bPlayOnServer: usize = 0x6E; // bool + pub const m_bPlayOnClient: usize = 0x6F; // bool } // Parent: CUnaryUpdateNode // Fields count: 6 @@ -3568,6 +3929,10 @@ pub mod cs2_dumper { pub const m_componentID: usize = 0x18; // AnimComponentID pub const m_bSetEnabled: usize = 0x1C; // bool } + // Parent: CNmGraphNode__CDefinition + // Fields count: 0 + pub mod CNmValueNode__CDefinition { + } // Parent: None // Fields count: 3 // @@ -3867,18 +4232,22 @@ pub mod cs2_dumper { pub const m_eScriptType: usize = 0x50; // AnimScriptType } // Parent: None - // Fields count: 7 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults pub mod CRenderGroom { - pub const m_nSegmentsPerHairStrand: usize = 0x0; // int32 - pub const m_nGuideHairCount: usize = 0x4; // int32 - pub const m_nHairCount: usize = 0x8; // int32 - pub const m_nGroomGroupID: usize = 0xC; // int32 - pub const m_nAttachBoneIdx: usize = 0x10; // int32 - pub const m_hairInfoBufferData: usize = 0x18; // CUtlBinaryBlock - pub const m_hairs: usize = 0x30; // CUtlVector + pub const m_hairs: usize = 0x0; // CUtlVector + pub const m_hSimParamsMat: usize = 0x20; // CStrongHandleCopyable + pub const m_nSegmentsPerHairStrand: usize = 0x28; // int32 + pub const m_nGuideHairCount: usize = 0x2C; // int32 + pub const m_nHairCount: usize = 0x30; // int32 + pub const m_nGroomGroupID: usize = 0x34; // int32 + pub const m_nAttachBoneIdx: usize = 0x38; // int32 + pub const m_nAttachMeshIdx: usize = 0x3C; // int32 + pub const m_nAttachMeshDrawCallIdx: usize = 0x40; // int32 + pub const m_flSumOfAllHairLengths: usize = 0x44; // float32 + pub const m_bEnableSimulation: usize = 0x48; // bool } // Parent: CBaseConstraint // Fields count: 2 @@ -3898,18 +4267,17 @@ pub mod cs2_dumper { pub const m_surfacePropertiesList: usize = 0x0; // CUtlVector } // Parent: None - // Fields count: 7 + // Fields count: 6 // // Metadata: // MGetKV3ClassDefaults pub mod RenderHairStrandInfo_t { - pub const m_nGuideIdx: usize = 0x0; // uint32[3] - pub const m_nBaseTriIdx: usize = 0xC; // uint32 - pub const m_vGuideBarycentric: usize = 0x10; // Vector2D - pub const m_vBaseBarycentric: usize = 0x18; // Vector2D - pub const m_vRootOffset_flLengthScale: usize = 0x20; // uint16[4] - pub const m_nPackedBaseMeshUv: usize = 0x28; // uint32 - pub const m_nPad: usize = 0x2C; // uint32 + pub const m_nGuideHairIndices_nSurfaceTriIndex: usize = 0x0; // uint32[2] + pub const m_vGuideBary_vBaseBary: usize = 0x8; // uint16[4] + pub const m_vRootOffset_flLengthScale: usize = 0x10; // uint16[4] + pub const m_nPackedBaseUv: usize = 0x18; // uint16[2] + pub const m_nPackedSurfaceNormalOs: usize = 0x1C; // uint32 + pub const m_nPackedSurfaceTangentOs: usize = 0x20; // uint32 } // Parent: CLeafUpdateNode // Fields count: 5 @@ -3923,6 +4291,10 @@ pub mod cs2_dumper { pub const m_valueSource: usize = 0x84; // AnimValueSource pub const m_paramIndex: usize = 0x88; // CAnimParamHandle } + // Parent: CNmValueNode__CDefinition + // Fields count: 0 + pub mod CNmFloatValueNode__CDefinition { + } // Parent: None // Fields count: 3 // @@ -4004,10 +4376,10 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CFloatAnimParameter { - pub const m_fDefaultValue: usize = 0x70; // float32 - pub const m_fMinValue: usize = 0x74; // float32 - pub const m_fMaxValue: usize = 0x78; // float32 - pub const m_bInterpolate: usize = 0x7C; // bool + pub const m_fDefaultValue: usize = 0x78; // float32 + pub const m_fMinValue: usize = 0x7C; // float32 + pub const m_fMaxValue: usize = 0x80; // float32 + pub const m_bInterpolate: usize = 0x84; // bool } // Parent: None // Fields count: 2 @@ -4061,15 +4433,6 @@ pub mod cs2_dumper { pub const m_list: usize = 0x0; // CUtlHashtable } // Parent: None - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CNmGraph__ChildGraphSlot_t { - pub const m_nNodeIdx: usize = 0x0; // int16 - pub const m_dataSlotIdx: usize = 0x2; // int16 - } - // Parent: None // Fields count: 14 // // Metadata: @@ -4226,6 +4589,10 @@ pub mod cs2_dumper { pub const m_bIsEndState: usize = 0x0; // bitfield:1 pub const m_bIsPassthrough: usize = 0x0; // bitfield:1 } + // Parent: CNmValueNode__CDefinition + // Fields count: 0 + pub mod CNmTargetValueNode__CDefinition { + } // Parent: CBaseConstraint // Fields count: 0 // @@ -4252,6 +4619,16 @@ pub mod cs2_dumper { pub const m_bApplyRotation: usize = 0x97; // bool pub const m_bLimitOnly: usize = 0x98; // bool } + // Parent: CNmPoseNode__CDefinition + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmLayerBlendNode__CDefinition { + pub const m_nBaseNodeIdx: usize = 0xA; // int16 + pub const m_bOnlySampleBaseRootMotion: usize = 0xC; // bool + pub const m_layerDefinition: usize = 0x10; // CUtlLeanVectorFixedGrowable + } // Parent: None // Fields count: 2 // @@ -4428,7 +4805,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CBoolAnimParameter { - pub const m_bDefaultValue: usize = 0x70; // bool + pub const m_bDefaultValue: usize = 0x78; // bool } // Parent: CAnimTagBase // Fields count: 6 @@ -4437,12 +4814,12 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CRagdollAnimTag { - pub const m_nPoseControl: usize = 0x50; // AnimPoseControl - pub const m_flFrequency: usize = 0x54; // float32 - pub const m_flDampingRatio: usize = 0x58; // float32 - pub const m_flDecayDuration: usize = 0x5C; // float32 - pub const m_flDecayBias: usize = 0x60; // float32 - pub const m_bDestroy: usize = 0x64; // bool + pub const m_nPoseControl: usize = 0x58; // AnimPoseControl + pub const m_flFrequency: usize = 0x5C; // float32 + pub const m_flDampingRatio: usize = 0x60; // float32 + pub const m_flDecayDuration: usize = 0x64; // float32 + pub const m_flDecayBias: usize = 0x68; // float32 + pub const m_bDestroy: usize = 0x6C; // bool } // Parent: None // Fields count: 2 @@ -4453,6 +4830,15 @@ pub mod cs2_dumper { pub const m_name: usize = 0x18; // CUtlString pub const m_id: usize = 0x20; // AnimNodeID } + // Parent: CNmPoseNode__CDefinition + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmStateMachineNode__CDefinition { + pub const m_stateDefinition: usize = 0x10; // CUtlLeanVectorFixedGrowable + pub const m_nDefaultStateIndex: usize = 0x130; // int16 + } // Parent: CAnimTagBase // Fields count: 2 // @@ -4460,8 +4846,8 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CBodyGroupAnimTag { - pub const m_nPriority: usize = 0x50; // int32 - pub const m_bodyGroupSettings: usize = 0x58; // CUtlVector + pub const m_nPriority: usize = 0x58; // int32 + pub const m_bodyGroupSettings: usize = 0x60; // CUtlVector } // Parent: None // Fields count: 1 @@ -4472,6 +4858,14 @@ pub mod cs2_dumper { pub mod AnimParamID { pub const m_id: usize = 0x0; // uint32 } + // Parent: CNmPoseNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmChildGraphNode__CDefinition { + pub const m_nChildGraphIdx: usize = 0xA; // int16 + } // Parent: None // Fields count: 2 // @@ -4481,6 +4875,14 @@ pub mod cs2_dumper { pub const m_processingType: usize = 0x0; // AnimationProcessingType_t pub const m_elems: usize = 0x8; // CUtlVector } + // Parent: CNmIDValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmVirtualParameterIDNode__CDefinition { + pub const m_nChildNodeIdx: usize = 0xA; // int16 + } // Parent: None // Fields count: 5 // @@ -4565,6 +4967,13 @@ pub mod cs2_dumper { pub const m_blendItems: usize = 0x28; // CUtlVector pub const m_nParamIndex: usize = 0x40; // int32 } + // Parent: CNmTargetValueNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmControlParameterTargetNode__CDefinition { + } // Parent: None // Fields count: 2 // @@ -4599,6 +5008,14 @@ pub mod cs2_dumper { pub const m_bOverrideMassCenter: usize = 0x90; // bool pub const m_vMassCenterOverride: usize = 0x94; // Vector } + // Parent: CHandshakeAnimTagBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + pub mod CTaskHandshakeAnimTag { + } // Parent: CUnaryUpdateNode // Fields count: 13 // @@ -4620,7 +5037,7 @@ pub mod cs2_dumper { pub const m_bTurnToFace: usize = 0xA4; // bool } // Parent: None - // Fields count: 8 + // Fields count: 13 // // Metadata: // MGetKV3ClassDefaults @@ -4629,10 +5046,15 @@ pub mod cs2_dumper { pub const m_damping: usize = 0x80; // CAnimInputDamping pub const m_poseCacheHandles: usize = 0x90; // CPoseHandle[10] pub const m_eBlendMode: usize = 0xB8; // AimMatrixBlendMode - pub const m_fAngleIncrement: usize = 0xBC; // float32 - pub const m_nSequenceMaxFrame: usize = 0xC0; // int32 - pub const m_nBoneMaskIndex: usize = 0xC4; // int32 - pub const m_bTargetIsPosition: usize = 0xC8; // bool + pub const m_flMaxYawAngle: usize = 0xBC; // float32 + pub const m_flMaxPitchAngle: usize = 0xC0; // float32 + pub const m_nSequenceMaxFrame: usize = 0xC4; // int32 + pub const m_nBoneMaskIndex: usize = 0xC8; // int32 + pub const m_bTargetIsPosition: usize = 0xCC; // bool + pub const m_bUseBiasAndClamp: usize = 0xCD; // bool + pub const m_flBiasAndClampYawOffset: usize = 0xD0; // float32 + pub const m_flBiasAndClampPitchOffset: usize = 0xD4; // float32 + pub const m_biasAndClampBlendCurve: usize = 0xD8; // CBlendCurve } // Parent: CAnimComponentUpdater // Fields count: 1 @@ -4672,10 +5094,10 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MPropertyFriendlyName pub mod CMaterialAttributeAnimTag { - pub const m_AttributeName: usize = 0x50; // CUtlString - pub const m_AttributeType: usize = 0x58; // MatterialAttributeTagType_t - pub const m_flValue: usize = 0x5C; // float32 - pub const m_Color: usize = 0x60; // Color + pub const m_AttributeName: usize = 0x58; // CUtlString + pub const m_AttributeType: usize = 0x60; // MatterialAttributeTagType_t + pub const m_flValue: usize = 0x64; // float32 + pub const m_Color: usize = 0x68; // Color } // Parent: CNmEvent // Fields count: 1 @@ -4736,6 +5158,24 @@ pub mod cs2_dumper { pub const m_flFadeInTime: usize = 0x0; // float32 pub const m_flFadeOutTime: usize = 0x4; // float32 } + // Parent: CNmBoolValueNode__CDefinition + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmVirtualParameterBoolNode__CDefinition { + pub const m_nChildNodeIdx: usize = 0xA; // int16 + } + // Parent: CUnaryUpdateNode + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CFollowTargetUpdateNode { + pub const m_opFixedData: usize = 0x68; // FollowTargetOpFixedSettings_t + pub const m_hParameterPosition: usize = 0x80; // CAnimParamHandle + pub const m_hParameterOrientation: usize = 0x82; // CAnimParamHandle + } // Parent: CAnimComponentUpdater // Fields count: 1 // @@ -4831,15 +5271,6 @@ pub mod cs2_dumper { pub const m_sampleToConfig: usize = 0xE8; // CUtlVector pub const m_hIsActiveScript: usize = 0x100; // AnimScriptHandle } - // Parent: CUnaryUpdateNode - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CSetFacingUpdateNode { - pub const m_facingMode: usize = 0x68; // FacingMode - pub const m_bResetChild: usize = 0x6C; // bool - } // Parent: None // Fields count: 3 // @@ -4850,6 +5281,26 @@ pub mod cs2_dumper { pub const m_startTime: usize = 0x8; // NmPercent_t pub const m_duration: usize = 0xC; // NmPercent_t } + // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmTarget { + pub const m_transform: usize = 0x0; // CTransform + pub const m_boneID: usize = 0x20; // CGlobalSymbol + pub const m_bIsBoneTarget: usize = 0x28; // bool + pub const m_bIsUsingBoneSpaceOffsets: usize = 0x29; // bool + pub const m_bHasOffsets: usize = 0x2A; // bool + pub const m_bIsSet: usize = 0x2B; // bool + } + // Parent: CNmIDValueNode__CDefinition + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmControlParameterIDNode__CDefinition { + } // Parent: CUnaryUpdateNode // Fields count: 5 // diff --git a/output/libclient.so.cs b/output/libclient.so.cs index 7b9505d..455d074 100644 --- a/output/libclient.so.cs +++ b/output/libclient.so.cs @@ -1,13 +1,13 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC namespace CS2Dumper.Schemas { // Module: libclient.so - // Classes count: 146 - // Enums count: 8 + // Classes count: 414 + // Enums count: 7 public static class LibclientSo { // Alignment: 4 - // Members count: 14 + // Members count: 15 public enum CompositeMaterialInputLooseVariableType_t : uint { LOOSE_VARIABLE_TYPE_BOOLEAN = 0x0, LOOSE_VARIABLE_TYPE_INTEGER1 = 0x1, @@ -22,7 +22,8 @@ namespace CS2Dumper.Schemas { LOOSE_VARIABLE_TYPE_STRING = 0xA, LOOSE_VARIABLE_TYPE_SYSTEMVAR = 0xB, LOOSE_VARIABLE_TYPE_RESOURCE_MATERIAL = 0xC, - LOOSE_VARIABLE_TYPE_RESOURCE_TEXTURE = 0xD + LOOSE_VARIABLE_TYPE_RESOURCE_TEXTURE = 0xD, + LOOSE_VARIABLE_TYPE_PANORAMA_RENDER = 0xE } // Alignment: 4 // Members count: 7 @@ -82,10 +83,18 @@ namespace CS2Dumper.Schemas { COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EXISTS = 0x1, COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EQUALS = 0x2 } + // Parent: C_CSGO_TeamPreviewCharacterPosition + // Fields count: 0 + public static class C_CSGO_TeamSelectCharacterPosition { + } // Parent: C_BaseCSGrenade // Fields count: 0 public static class C_HEGrenade { } + // Parent: C_BaseToggle + // Fields count: 0 + public static class C_FuncMover { + } // Parent: C_BaseTrigger // Fields count: 0 public static class C_TriggerLerpObject { @@ -175,6 +184,232 @@ namespace CS2Dumper.Schemas { // Fields count: 0 public static class C_WeaponM4A1 { } + // Parent: C_EconEntity + // Fields count: 1 + public static class C_Item { + public const nint m_pReticleHintTextName = 0x2460; // char[256] + } + // Parent: C_SoundEventEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) + public static class C_SoundEventPathCornerEntity { + public const nint m_vecCornerPairsNetworked = 0x6D0; // C_NetworkUtlVectorBase + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_WeaponM249 { + } + // Parent: C_TeamplayRules + // Fields count: 100 + // + // Metadata: + // NetworkVarNames: m_bFreezePeriod (bool) + // NetworkVarNames: m_bWarmupPeriod (bool) + // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) + // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) + // NetworkVarNames: m_bServerPaused (bool) + // NetworkVarNames: m_bTerroristTimeOutActive (bool) + // NetworkVarNames: m_bCTTimeOutActive (bool) + // NetworkVarNames: m_flTerroristTimeOutRemaining (float) + // NetworkVarNames: m_flCTTimeOutRemaining (float) + // NetworkVarNames: m_nTerroristTimeOuts (int) + // NetworkVarNames: m_nCTTimeOuts (int) + // NetworkVarNames: m_bTechnicalTimeOut (bool) + // NetworkVarNames: m_bMatchWaitingForResume (bool) + // NetworkVarNames: m_iRoundTime (int) + // NetworkVarNames: m_fMatchStartTime (float) + // NetworkVarNames: m_fRoundStartTime (GameTime_t) + // NetworkVarNames: m_flRestartRoundTime (GameTime_t) + // NetworkVarNames: m_bGameRestart (bool) + // NetworkVarNames: m_flGameStartTime (float) + // NetworkVarNames: m_timeUntilNextPhaseStarts (float) + // NetworkVarNames: m_gamePhase (int) + // NetworkVarNames: m_totalRoundsPlayed (int) + // NetworkVarNames: m_nRoundsPlayedThisPhase (int) + // NetworkVarNames: m_nOvertimePlaying (int) + // NetworkVarNames: m_iHostagesRemaining (int) + // NetworkVarNames: m_bAnyHostageReached (bool) + // NetworkVarNames: m_bMapHasBombTarget (bool) + // NetworkVarNames: m_bMapHasRescueZone (bool) + // NetworkVarNames: m_bMapHasBuyZone (bool) + // NetworkVarNames: m_bIsQueuedMatchmaking (bool) + // NetworkVarNames: m_nQueuedMatchmakingMode (int) + // NetworkVarNames: m_bIsValveDS (bool) + // NetworkVarNames: m_bLogoMap (bool) + // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) + // NetworkVarNames: m_iSpectatorSlotCount (int) + // NetworkVarNames: m_MatchDevice (int) + // NetworkVarNames: m_bHasMatchStarted (bool) + // NetworkVarNames: m_nNextMapInMapgroup (int) + // NetworkVarNames: m_szTournamentEventName (char) + // NetworkVarNames: m_szTournamentEventStage (char) + // NetworkVarNames: m_szMatchStatTxt (char) + // NetworkVarNames: m_szTournamentPredictionsTxt (char) + // NetworkVarNames: m_nTournamentPredictionsPct (int) + // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) + // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) + // NetworkVarNames: m_bIsDroppingItems (bool) + // NetworkVarNames: m_bIsQuestEligible (bool) + // NetworkVarNames: m_bIsHltvActive (bool) + // NetworkVarNames: m_arrProhibitedItemIndices (uint16) + // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) + // NetworkVarNames: m_numBestOfMaps (int) + // NetworkVarNames: m_nHalloweenMaskListSeed (int) + // NetworkVarNames: m_bBombDropped (bool) + // NetworkVarNames: m_bBombPlanted (bool) + // NetworkVarNames: m_iRoundWinStatus (int) + // NetworkVarNames: m_eRoundWinReason (int) + // NetworkVarNames: m_bTCantBuy (bool) + // NetworkVarNames: m_bCTCantBuy (bool) + // NetworkVarNames: m_iMatchStats_RoundResults (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) + // NetworkVarNames: m_TeamRespawnWaveTimes (float) + // NetworkVarNames: m_flNextRespawnWave (GameTime_t) + // NetworkVarNames: m_nServerQuestID (int) + // NetworkVarNames: m_vMinimapMins (Vector) + // NetworkVarNames: m_vMinimapMaxs (Vector) + // NetworkVarNames: m_MinimapVerticalSectionHeights (float) + // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) + // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) + // NetworkVarNames: m_nEndMatchMapVoteWinner (int) + // NetworkVarNames: m_iNumConsecutiveCTLoses (int) + // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) + // NetworkVarNames: m_nMatchAbortedEarlyReason (int) + // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) + // NetworkVarNames: m_RetakeRules (CRetakeGameRules) + // NetworkVarNames: m_nMatchEndCount (uint8) + // NetworkVarNames: m_nTTeamIntroVariant (int) + // NetworkVarNames: m_nCTTeamIntroVariant (int) + // NetworkVarNames: m_bTeamIntroPeriod (bool) + // NetworkVarNames: m_iRoundEndWinnerTeam (int) + // NetworkVarNames: m_eRoundEndReason (int) + // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) + // NetworkVarNames: m_iRoundEndTimerTime (int) + // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) + // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) + // NetworkVarNames: m_iRoundEndFunFactData1 (int) + // NetworkVarNames: m_iRoundEndFunFactData2 (int) + // NetworkVarNames: m_iRoundEndFunFactData3 (int) + // NetworkVarNames: m_sRoundEndMessage (CUtlString) + // NetworkVarNames: m_iRoundEndPlayerCount (int) + // NetworkVarNames: m_bRoundEndNoMusic (bool) + // NetworkVarNames: m_iRoundEndLegacy (int) + // NetworkVarNames: m_nRoundEndCount (uint8) + // NetworkVarNames: m_iRoundStartRoundNumber (int) + // NetworkVarNames: m_nRoundStartCount (uint8) + public static class C_CSGameRules { + public const nint m_bFreezePeriod = 0x39; // bool + public const nint m_bWarmupPeriod = 0x3A; // bool + public const nint m_fWarmupPeriodEnd = 0x3C; // GameTime_t + public const nint m_fWarmupPeriodStart = 0x40; // GameTime_t + public const nint m_bServerPaused = 0x44; // bool + public const nint m_bTerroristTimeOutActive = 0x45; // bool + public const nint m_bCTTimeOutActive = 0x46; // bool + public const nint m_flTerroristTimeOutRemaining = 0x48; // float32 + public const nint m_flCTTimeOutRemaining = 0x4C; // float32 + public const nint m_nTerroristTimeOuts = 0x50; // int32 + public const nint m_nCTTimeOuts = 0x54; // int32 + public const nint m_bTechnicalTimeOut = 0x58; // bool + public const nint m_bMatchWaitingForResume = 0x59; // bool + public const nint m_iRoundTime = 0x5C; // int32 + public const nint m_fMatchStartTime = 0x60; // float32 + public const nint m_fRoundStartTime = 0x64; // GameTime_t + public const nint m_flRestartRoundTime = 0x68; // GameTime_t + public const nint m_bGameRestart = 0x6C; // bool + public const nint m_flGameStartTime = 0x70; // float32 + public const nint m_timeUntilNextPhaseStarts = 0x74; // float32 + public const nint m_gamePhase = 0x78; // int32 + public const nint m_totalRoundsPlayed = 0x7C; // int32 + public const nint m_nRoundsPlayedThisPhase = 0x80; // int32 + public const nint m_nOvertimePlaying = 0x84; // int32 + public const nint m_iHostagesRemaining = 0x88; // int32 + public const nint m_bAnyHostageReached = 0x8C; // bool + public const nint m_bMapHasBombTarget = 0x8D; // bool + public const nint m_bMapHasRescueZone = 0x8E; // bool + public const nint m_bMapHasBuyZone = 0x8F; // bool + public const nint m_bIsQueuedMatchmaking = 0x90; // bool + public const nint m_nQueuedMatchmakingMode = 0x94; // int32 + public const nint m_bIsValveDS = 0x98; // bool + public const nint m_bLogoMap = 0x99; // bool + public const nint m_bPlayAllStepSoundsOnServer = 0x9A; // bool + public const nint m_iSpectatorSlotCount = 0x9C; // int32 + public const nint m_MatchDevice = 0xA0; // int32 + public const nint m_bHasMatchStarted = 0xA4; // bool + public const nint m_nNextMapInMapgroup = 0xA8; // int32 + public const nint m_szTournamentEventName = 0xAC; // char[512] + public const nint m_szTournamentEventStage = 0x2AC; // char[512] + public const nint m_szMatchStatTxt = 0x4AC; // char[512] + public const nint m_szTournamentPredictionsTxt = 0x6AC; // char[512] + public const nint m_nTournamentPredictionsPct = 0x8AC; // int32 + public const nint m_flCMMItemDropRevealStartTime = 0x8B0; // GameTime_t + public const nint m_flCMMItemDropRevealEndTime = 0x8B4; // GameTime_t + public const nint m_bIsDroppingItems = 0x8B8; // bool + public const nint m_bIsQuestEligible = 0x8B9; // bool + public const nint m_bIsHltvActive = 0x8BA; // bool + public const nint m_arrProhibitedItemIndices = 0x8BC; // uint16[100] + public const nint m_arrTournamentActiveCasterAccounts = 0x984; // uint32[4] + public const nint m_numBestOfMaps = 0x994; // int32 + public const nint m_nHalloweenMaskListSeed = 0x998; // int32 + public const nint m_bBombDropped = 0x99C; // bool + public const nint m_bBombPlanted = 0x99D; // bool + public const nint m_iRoundWinStatus = 0x9A0; // int32 + public const nint m_eRoundWinReason = 0x9A4; // int32 + public const nint m_bTCantBuy = 0x9A8; // bool + public const nint m_bCTCantBuy = 0x9A9; // bool + public const nint m_iMatchStats_RoundResults = 0x9AC; // int32[30] + public const nint m_iMatchStats_PlayersAlive_CT = 0xA24; // int32[30] + public const nint m_iMatchStats_PlayersAlive_T = 0xA9C; // int32[30] + public const nint m_TeamRespawnWaveTimes = 0xB14; // float32[32] + public const nint m_flNextRespawnWave = 0xB94; // GameTime_t[32] + public const nint m_nServerQuestID = 0xC14; // int32 + public const nint m_vMinimapMins = 0xC18; // Vector + public const nint m_vMinimapMaxs = 0xC24; // Vector + public const nint m_MinimapVerticalSectionHeights = 0xC30; // float32[8] + public const nint m_bSpawnedTerrorHuntHeavy = 0xC50; // bool + public const nint m_nEndMatchMapGroupVoteTypes = 0xC54; // int32[10] + public const nint m_nEndMatchMapGroupVoteOptions = 0xC7C; // int32[10] + public const nint m_nEndMatchMapVoteWinner = 0xCA4; // int32 + public const nint m_iNumConsecutiveCTLoses = 0xCA8; // int32 + public const nint m_iNumConsecutiveTerroristLoses = 0xCAC; // int32 + public const nint m_bMarkClientStopRecordAtRoundEnd = 0xCC8; // bool + public const nint m_nMatchAbortedEarlyReason = 0xD20; // int32 + public const nint m_bHasTriggeredRoundStartMusic = 0xD24; // bool + public const nint m_bSwitchingTeamsAtRoundReset = 0xD25; // bool + public const nint m_pGameModeRules = 0xD40; // CCSGameModeRules* + public const nint m_RetakeRules = 0xD48; // C_RetakeGameRules + public const nint m_nMatchEndCount = 0xE60; // uint8 + public const nint m_nTTeamIntroVariant = 0xE64; // int32 + public const nint m_nCTTeamIntroVariant = 0xE68; // int32 + public const nint m_bTeamIntroPeriod = 0xE6C; // bool + public const nint m_iRoundEndWinnerTeam = 0xE70; // int32 + public const nint m_eRoundEndReason = 0xE74; // int32 + public const nint m_bRoundEndShowTimerDefend = 0xE78; // bool + public const nint m_iRoundEndTimerTime = 0xE7C; // int32 + public const nint m_sRoundEndFunFactToken = 0xE80; // CUtlString + public const nint m_iRoundEndFunFactPlayerSlot = 0xE88; // CPlayerSlot + public const nint m_iRoundEndFunFactData1 = 0xE8C; // int32 + public const nint m_iRoundEndFunFactData2 = 0xE90; // int32 + public const nint m_iRoundEndFunFactData3 = 0xE94; // int32 + public const nint m_sRoundEndMessage = 0xE98; // CUtlString + public const nint m_iRoundEndPlayerCount = 0xEA0; // int32 + public const nint m_bRoundEndNoMusic = 0xEA4; // bool + public const nint m_iRoundEndLegacy = 0xEA8; // int32 + public const nint m_nRoundEndCount = 0xEAC; // uint8 + public const nint m_iRoundStartRoundNumber = 0xEB0; // int32 + public const nint m_nRoundStartCount = 0xEB4; // uint8 + public const nint m_flLastPerfSampleTime = 0x4EC0; // float64 + } + // Parent: CBodyComponent + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) + public static class CBodyComponentSkeletonInstance { + public const nint m_skeletonInstance = 0x60; // CSkeletonInstance + } // Parent: C_CSWeaponBaseGun // Fields count: 0 public static class C_WeaponCZ75a { @@ -237,6 +472,133 @@ namespace CS2Dumper.Schemas { public const nint m_ClientOverrideTint = 0xC10; // Color public const nint m_bUseClientOverrideTint = 0xC14; // bool } + // Parent: C_BaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_source (string_t) + // NetworkVarNames: m_destination (string_t) + public static class C_FootstepControl { + public const nint m_source = 0xC58; // CUtlSymbolLarge + public const nint m_destination = 0xC60; // CUtlSymbolLarge + } + // Parent: C_BaseClientUIEntity + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + public static class C_PointClientUIHUD { + public const nint m_bCheckCSSClasses = 0xC88; // bool + public const nint m_bIgnoreInput = 0xE08; // bool + public const nint m_flWidth = 0xE0C; // float32 + public const nint m_flHeight = 0xE10; // float32 + public const nint m_flDPI = 0xE14; // float32 + public const nint m_flInteractDistance = 0xE18; // float32 + public const nint m_flDepthOffset = 0xE1C; // float32 + public const nint m_unOwnerContext = 0xE20; // uint32 + public const nint m_unHorizontalAlign = 0xE24; // uint32 + public const nint m_unVerticalAlign = 0xE28; // uint32 + public const nint m_unOrientation = 0xE2C; // uint32 + public const nint m_bAllowInteractionFromAllSceneWorlds = 0xE30; // bool + public const nint m_vecCSSClasses = 0xE38; // C_NetworkUtlVectorBase + } + // Parent: C_BaseModelEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flLightScale (float32) + // NetworkVarNames: m_Radius (float32) + public static class C_SpotlightEnd { + public const nint m_flLightScale = 0xC50; // float32 + public const nint m_Radius = 0xC54; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) + // NetworkVarNames: m_flValue (float) + // NetworkVarNames: m_flInitialValue (float) + // NetworkVarNames: m_nRefundableCurrency (int) + // NetworkVarNames: m_bSetBonus (bool) + public static class CEconItemAttribute { + public const nint m_iAttributeDefinitionIndex = 0x30; // uint16 + public const nint m_flValue = 0x34; // float32 + public const nint m_flInitialValue = 0x38; // float32 + public const nint m_nRefundableCurrency = 0x3C; // int32 + public const nint m_bSetBonus = 0x40; // bool + } + // Parent: C_BaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_FOV (float) + // NetworkVarNames: m_Resolution (float) + // NetworkVarNames: m_bFogEnable (bool) + // NetworkVarNames: m_FogColor (Color) + // NetworkVarNames: m_flFogStart (float) + // NetworkVarNames: m_flFogEnd (float) + // NetworkVarNames: m_flFogMaxDensity (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bUseScreenAspectRatio (bool) + // NetworkVarNames: m_flAspectRatio (float) + // NetworkVarNames: m_bNoSky (bool) + // NetworkVarNames: m_fBrightness (float) + // NetworkVarNames: m_flZFar (float) + // NetworkVarNames: m_flZNear (float) + // NetworkVarNames: m_bCanHLTVUse (bool) + // NetworkVarNames: m_bDofEnabled (bool) + // NetworkVarNames: m_flDofNearBlurry (float) + // NetworkVarNames: m_flDofNearCrisp (float) + // NetworkVarNames: m_flDofFarCrisp (float) + // NetworkVarNames: m_flDofFarBlurry (float) + // NetworkVarNames: m_flDofTiltToGround (float) + public static class C_PointCamera { + public const nint m_FOV = 0x6CC; // float32 + public const nint m_Resolution = 0x6D0; // float32 + public const nint m_bFogEnable = 0x6D4; // bool + public const nint m_FogColor = 0x6D5; // Color + public const nint m_flFogStart = 0x6DC; // float32 + public const nint m_flFogEnd = 0x6E0; // float32 + public const nint m_flFogMaxDensity = 0x6E4; // float32 + public const nint m_bActive = 0x6E8; // bool + public const nint m_bUseScreenAspectRatio = 0x6E9; // bool + public const nint m_flAspectRatio = 0x6EC; // float32 + public const nint m_bNoSky = 0x6F0; // bool + public const nint m_fBrightness = 0x6F4; // float32 + public const nint m_flZFar = 0x6F8; // float32 + public const nint m_flZNear = 0x6FC; // float32 + public const nint m_bCanHLTVUse = 0x700; // bool + public const nint m_bDofEnabled = 0x701; // bool + public const nint m_flDofNearBlurry = 0x704; // float32 + public const nint m_flDofNearCrisp = 0x708; // float32 + public const nint m_flDofFarCrisp = 0x70C; // float32 + public const nint m_flDofFarBlurry = 0x710; // float32 + public const nint m_flDofTiltToGround = 0x714; // float32 + public const nint m_TargetFOV = 0x718; // float32 + public const nint m_DegreesPerSecond = 0x71C; // float32 + public const nint m_bIsOn = 0x720; // bool + public const nint m_pNext = 0x728; // C_PointCamera* + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSPointScriptExtensions_weapon_cs_base { + } // Parent: C_LightEntity // Fields count: 0 public static class C_LightSpotEntity { @@ -249,6 +611,46 @@ namespace CS2Dumper.Schemas { public static class C_EnvWind { public const nint m_EnvWindShared = 0x6D0; // C_EnvWindShared } + // Parent: C_BaseEntity + // Fields count: 0 + public static class C_GameRulesProxy { + } + // Parent: C_BaseFlex + // Fields count: 7 + // + // Metadata: + // MNetworkExcludeByUserGroup + // NetworkVarNames: m_hMyWearables (CHandle) + // NetworkVarNames: m_flFieldOfView (float) + public static class C_BaseCombatCharacter { + public const nint m_hMyWearables = 0x1010; // C_NetworkUtlVectorBase> + public const nint m_leftFootAttachment = 0x1028; // AttachmentHandle_t + public const nint m_rightFootAttachment = 0x1029; // AttachmentHandle_t + public const nint m_nWaterWakeMode = 0x102C; // C_BaseCombatCharacter::WaterWakeMode_t + public const nint m_flWaterWorldZ = 0x1030; // float32 + public const nint m_flWaterNextTraceTime = 0x1034; // float32 + public const nint m_flFieldOfView = 0x1038; // float32 + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 0 + public static class C_FlashbangProjectile { + } + // Parent: C_SoundEventEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + public static class C_SoundEventSphereEntity { + public const nint m_flRadius = 0x6CC; // float32 + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + public static class CPlayer_ViewModelServices { + } + // Parent: CCSGO_WingmanIntroCharacterPosition + // Fields count: 0 + public static class CCSGO_WingmanIntroCounterTerroristPosition { + } // Parent: C_DynamicProp // Fields count: 0 public static class C_DynamicPropAlias_cable_dynamic { @@ -336,21 +738,21 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) public static class C_BaseCSGrenade { - public const nint m_bClientPredictDelete = 0x2918; // bool - public const nint m_bRedraw = 0x2919; // bool - public const nint m_bIsHeldByPlayer = 0x291A; // bool - public const nint m_bPinPulled = 0x291B; // bool - public const nint m_bJumpThrow = 0x291C; // bool - public const nint m_bThrowAnimating = 0x291D; // bool - public const nint m_fThrowTime = 0x2920; // GameTime_t - public const nint m_flThrowStrength = 0x2924; // float32 - public const nint m_flThrowStrengthApproach = 0x2928; // float32 - public const nint m_fDropTime = 0x292C; // GameTime_t - public const nint m_fPinPullTime = 0x2930; // GameTime_t - public const nint m_bJustPulledPin = 0x2934; // bool - public const nint m_nNextHoldTick = 0x2938; // GameTick_t - public const nint m_flNextHoldFrac = 0x293C; // float32 - public const nint m_hSwitchToWeaponAfterThrow = 0x2940; // CHandle + public const nint m_bClientPredictDelete = 0x2908; // bool + public const nint m_bRedraw = 0x2909; // bool + public const nint m_bIsHeldByPlayer = 0x290A; // bool + public const nint m_bPinPulled = 0x290B; // bool + public const nint m_bJumpThrow = 0x290C; // bool + public const nint m_bThrowAnimating = 0x290D; // bool + public const nint m_fThrowTime = 0x2910; // GameTime_t + public const nint m_flThrowStrength = 0x2914; // float32 + public const nint m_flThrowStrengthApproach = 0x2918; // float32 + public const nint m_fDropTime = 0x291C; // GameTime_t + public const nint m_fPinPullTime = 0x2920; // GameTime_t + public const nint m_bJustPulledPin = 0x2924; // bool + public const nint m_nNextHoldTick = 0x2928; // GameTick_t + public const nint m_flNextHoldFrac = 0x292C; // float32 + public const nint m_hSwitchToWeaponAfterThrow = 0x2930; // CHandle } // Parent: C_FuncBrush // Fields count: 8 @@ -383,6 +785,74 @@ namespace CS2Dumper.Schemas { public static class C_RopeKeyframe__CPhysicsDelegate { public const nint m_pKeyframe = 0x8; // C_RopeKeyframe* } + // Parent: CEntityComponent + // Fields count: 2 + public static class CBodyComponent { + public const nint m_pSceneNode = 0x8; // CGameSceneNode* + public const nint __m_pChainEntity = 0x28; // CNetworkVarChainer + } + // Parent: C_SoundAreaEntityBase + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + public static class C_SoundAreaEntitySphere { + public const nint m_flRadius = 0x6EC; // float32 + } + // Parent: CPlayer_MovementServices + // Fields count: 0 + public static class CCSObserver_MovementServices { + } + // Parent: C_BaseModelEntity + // Fields count: 8 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_nHorizontalSize (uint32) + // NetworkVarNames: m_nVerticalSize (uint32) + // NetworkVarNames: m_nMinDist (uint32) + // NetworkVarNames: m_nMaxDist (uint32) + // NetworkVarNames: m_nOuterMaxDist (uint32) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + public static class C_LightGlow { + public const nint m_nHorizontalSize = 0xC50; // uint32 + public const nint m_nVerticalSize = 0xC54; // uint32 + public const nint m_nMinDist = 0xC58; // uint32 + public const nint m_nMaxDist = 0xC5C; // uint32 + public const nint m_nOuterMaxDist = 0xC60; // uint32 + public const nint m_flGlowProxySize = 0xC64; // float32 + public const nint m_flHDRColorScale = 0xC68; // float32 + public const nint m_GlowOverlay = 0xC70; // C_LightGlowOverlay + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_timescale (float32) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + public static class CountdownTimer { + public const nint m_duration = 0x8; // float32 + public const nint m_timestamp = 0xC; // GameTime_t + public const nint m_timescale = 0x10; // float32 + public const nint m_nWorldGroupId = 0x14; // WorldGroupId_t + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hOwner (CEntityHandle) + // NetworkVarNames: m_name (CUtlStringToken) + public static class CGameSceneNodeHandle { + public const nint m_hOwner = 0x8; // CEntityHandle + public const nint m_name = 0xC; // CUtlStringToken + } // Parent: CBaseAnimGraph // Fields count: 14 public static class C_ClientRagdoll { @@ -420,16 +890,16 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hostageRescueZ (int) // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) public static class C_CSPlayerResource { - public const nint m_bHostageAlive = 0x6D0; // bool[12] - public const nint m_isHostageFollowingSomeone = 0x6DC; // bool[12] - public const nint m_iHostageEntityIDs = 0x6E8; // CEntityIndex[12] - public const nint m_bombsiteCenterA = 0x718; // Vector - public const nint m_bombsiteCenterB = 0x724; // Vector - public const nint m_hostageRescueX = 0x730; // int32[4] - public const nint m_hostageRescueY = 0x740; // int32[4] - public const nint m_hostageRescueZ = 0x750; // int32[4] - public const nint m_bEndMatchNextMapAllVoted = 0x760; // bool - public const nint m_foundGoalPositions = 0x761; // bool + public const nint m_bHostageAlive = 0x6CC; // bool[12] + public const nint m_isHostageFollowingSomeone = 0x6D8; // bool[12] + public const nint m_iHostageEntityIDs = 0x6E4; // CEntityIndex[12] + public const nint m_bombsiteCenterA = 0x714; // Vector + public const nint m_bombsiteCenterB = 0x720; // Vector + public const nint m_hostageRescueX = 0x72C; // int32[4] + public const nint m_hostageRescueY = 0x73C; // int32[4] + public const nint m_hostageRescueZ = 0x74C; // int32[4] + public const nint m_bEndMatchNextMapAllVoted = 0x75C; // bool + public const nint m_foundGoalPositions = 0x75D; // bool } // Parent: CGameSceneNode // Fields count: 8 @@ -441,14 +911,30 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_materialGroup (CUtlStringToken) // NetworkVarNames: m_nHitboxSet (uint8) public static class CSkeletonInstance { - public const nint m_modelState = 0x160; // CModelState - public const nint m_bIsAnimationEnabled = 0x380; // bool - public const nint m_bUseParentRenderBounds = 0x381; // bool - public const nint m_bDisableSolidCollisionsForHierarchy = 0x382; // bool + public const nint m_modelState = 0x170; // CModelState + public const nint m_bIsAnimationEnabled = 0x3B0; // bool + public const nint m_bUseParentRenderBounds = 0x3B1; // bool + public const nint m_bDisableSolidCollisionsForHierarchy = 0x3B2; // bool public const nint m_bDirtyMotionType = 0x0; // bitfield:1 public const nint m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 - public const nint m_materialGroup = 0x384; // CUtlStringToken - public const nint m_nHitboxSet = 0x388; // uint8 + public const nint m_materialGroup = 0x3B4; // CUtlStringToken + public const nint m_nHitboxSet = 0x3B8; // uint8 + } + // Parent: CBodyComponentSkeletonInstance + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_animationController (CBaseAnimGraphController) + public static class CBodyComponentBaseAnimGraph { + public const nint m_animationController = 0x480; // CBaseAnimGraphController + } + // Parent: CBodyComponent + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_sceneNode (CGameSceneNode) + public static class CBodyComponentPoint { + public const nint m_sceneNode = 0x60; // CGameSceneNode } // Parent: C_BaseCSGrenadeProjectile // Fields count: 8 @@ -470,15 +956,19 @@ namespace CS2Dumper.Schemas { public const nint m_bSmokeVolumeDataReceived = 0x1138; // bool public const nint m_bSmokeEffectSpawned = 0x1139; // bool } + // Parent: C_SoundEventEntity + // Fields count: 0 + public static class C_SoundEventEntityAlias_snd_event_point { + } // Parent: C_BaseEntity // Fields count: 8 public static class C_CSGO_MapPreviewCameraPath { - public const nint m_flZFar = 0x6D0; // float32 - public const nint m_flZNear = 0x6D4; // float32 - public const nint m_bLoop = 0x6D8; // bool - public const nint m_bVerticalFOV = 0x6D9; // bool - public const nint m_bConstantSpeed = 0x6DA; // bool - public const nint m_flDuration = 0x6DC; // float32 + public const nint m_flZFar = 0x6CC; // float32 + public const nint m_flZNear = 0x6D0; // float32 + public const nint m_bLoop = 0x6D4; // bool + public const nint m_bVerticalFOV = 0x6D5; // bool + public const nint m_bConstantSpeed = 0x6D6; // bool + public const nint m_flDuration = 0x6D8; // float32 public const nint m_flPathLength = 0x720; // float32 public const nint m_flPathDuration = 0x724; // float32 } @@ -487,7 +977,7 @@ namespace CS2Dumper.Schemas { public static class CCSGO_WingmanIntroTerroristPosition { } // Parent: C_BaseModelEntity - // Fields count: 19 + // Fields count: 24 // // Metadata: // NetworkVarNames: m_firePositions (Vector) @@ -501,24 +991,105 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nFireEffectTickBegin (int) public static class C_Inferno { public const nint m_nfxFireDamageEffect = 0xC90; // ParticleIndex_t - public const nint m_firePositions = 0xC94; // Vector[64] - public const nint m_fireParentPositions = 0xF94; // Vector[64] - public const nint m_bFireIsBurning = 0x1294; // bool[64] - public const nint m_BurnNormal = 0x12D4; // Vector[64] - public const nint m_fireCount = 0x15D4; // int32 - public const nint m_nInfernoType = 0x15D8; // int32 - public const nint m_nFireLifetime = 0x15DC; // float32 - public const nint m_bInPostEffectTime = 0x15E0; // bool - public const nint m_lastFireCount = 0x15E4; // int32 - public const nint m_nFireEffectTickBegin = 0x15E8; // int32 - public const nint m_drawableCount = 0x81F0; // int32 - public const nint m_blosCheck = 0x81F4; // bool - public const nint m_nlosperiod = 0x81F8; // int32 - public const nint m_maxFireHalfWidth = 0x81FC; // float32 - public const nint m_maxFireHeight = 0x8200; // float32 - public const nint m_minBounds = 0x8204; // Vector - public const nint m_maxBounds = 0x8210; // Vector - public const nint m_flLastGrassBurnThink = 0x821C; // float32 + public const nint m_hInfernoPointsSnapshot = 0xC98; // CStrongHandle + public const nint m_hInfernoFillerPointsSnapshot = 0xCA0; // CStrongHandle + public const nint m_hInfernoOutlinePointsSnapshot = 0xCA8; // CStrongHandle + public const nint m_hInfernoClimbingOutlinePointsSnapshot = 0xCB0; // CStrongHandle + public const nint m_hInfernoDecalsSnapshot = 0xCB8; // CStrongHandle + public const nint m_firePositions = 0xCC0; // Vector[64] + public const nint m_fireParentPositions = 0xFC0; // Vector[64] + public const nint m_bFireIsBurning = 0x12C0; // bool[64] + public const nint m_BurnNormal = 0x1300; // Vector[64] + public const nint m_fireCount = 0x1600; // int32 + public const nint m_nInfernoType = 0x1604; // int32 + public const nint m_nFireLifetime = 0x1608; // float32 + public const nint m_bInPostEffectTime = 0x160C; // bool + public const nint m_lastFireCount = 0x1610; // int32 + public const nint m_nFireEffectTickBegin = 0x1614; // int32 + public const nint m_drawableCount = 0x8220; // int32 + public const nint m_blosCheck = 0x8224; // bool + public const nint m_nlosperiod = 0x8228; // int32 + public const nint m_maxFireHalfWidth = 0x822C; // float32 + public const nint m_maxFireHeight = 0x8230; // float32 + public const nint m_minBounds = 0x8234; // Vector + public const nint m_maxBounds = 0x8240; // Vector + public const nint m_flLastGrassBurnThink = 0x824C; // float32 + } + // Parent: CBaseAnimGraph + // Fields count: 0 + public static class C_HostageCarriableProp { + } + // Parent: C_CSGO_TeamPreviewCamera + // Fields count: 0 + public static class C_CSGO_TerroristWingmanIntroCamera { + } + // Parent: C_BaseEntity + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_hPlayer (CHandle) + // NetworkVarNames: m_hPingedEntity (CHandle) + // NetworkVarNames: m_iType (int) + // NetworkVarNames: m_bUrgent (bool) + // NetworkVarNames: m_szPlaceName (char) + public static class C_PlayerPing { + public const nint m_hPlayer = 0x700; // CHandle + public const nint m_hPingedEntity = 0x704; // CHandle + public const nint m_iType = 0x708; // int32 + public const nint m_bUrgent = 0x70C; // bool + public const nint m_szPlaceName = 0x70D; // char[18] + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_WeaponMP7 { + } + // Parent: C_Team + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_szTeamMatchStat (char) + // NetworkVarNames: m_numMapVictories (int) + // NetworkVarNames: m_bSurrendered (bool) + // NetworkVarNames: m_scoreFirstHalf (int32) + // NetworkVarNames: m_scoreSecondHalf (int32) + // NetworkVarNames: m_scoreOvertime (int32) + // NetworkVarNames: m_szClanTeamname (char) + // NetworkVarNames: m_iClanID (uint32) + // NetworkVarNames: m_szTeamFlagImage (char) + // NetworkVarNames: m_szTeamLogoImage (char) + public static class C_CSTeam { + public const nint m_szTeamMatchStat = 0x785; // char[512] + public const nint m_numMapVictories = 0x988; // int32 + public const nint m_bSurrendered = 0x98C; // bool + public const nint m_scoreFirstHalf = 0x990; // int32 + public const nint m_scoreSecondHalf = 0x994; // int32 + public const nint m_scoreOvertime = 0x998; // int32 + public const nint m_szClanTeamname = 0x99C; // char[129] + public const nint m_iClanID = 0xA20; // uint32 + public const nint m_szTeamFlagImage = 0xA24; // char[8] + public const nint m_szTeamLogoImage = 0xA2C; // char[8] + } + // Parent: C_BaseEntity + // Fields count: 10 + public static class C_CSGO_MapPreviewCameraPathNode { + public const nint m_szParentPathUniqueID = 0x6D0; // CUtlSymbolLarge + public const nint m_nPathIndex = 0x6D8; // int32 + public const nint m_vInTangentLocal = 0x6DC; // Vector + public const nint m_vOutTangentLocal = 0x6E8; // Vector + public const nint m_flFOV = 0x6F4; // float32 + public const nint m_flCameraSpeed = 0x6F8; // float32 + public const nint m_flEaseIn = 0x6FC; // float32 + public const nint m_flEaseOut = 0x700; // float32 + public const nint m_vInTangentWorld = 0x704; // Vector + public const nint m_vOutTangentWorld = 0x710; // Vector + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_WeaponMag7 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_DEagle { } // Parent: C_CSPlayerPawnBase // Fields count: 99 @@ -571,6 +1142,7 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_szRagdollDamageWeaponName (char) // NetworkVarNames: m_bRagdollDamageHeadshot (bool) // NetworkVarNames: m_vRagdollServerOrigin (Vector) + // MNetworkReplayCompatField // NetworkVarNames: m_qDeathEyeAngles (QAngle) // NetworkVarNames: m_bLeftHanded (bool) // NetworkVarNames: m_fSwitchedHandednessTime (GameTime_t) @@ -633,74 +1205,74 @@ namespace CS2Dumper.Schemas { public const nint m_bIsBuyMenuOpen = 0x14C2; // bool public const nint m_flTimeOfLastInjury = 0x14C4; // GameTime_t public const nint m_flNextSprayDecalTime = 0x14C8; // GameTime_t - public const nint m_iRetakesOffering = 0x15E0; // int32 - public const nint m_iRetakesOfferingCard = 0x15E4; // int32 - public const nint m_bRetakesHasDefuseKit = 0x15E8; // bool - public const nint m_bRetakesMVPLastRound = 0x15E9; // bool - public const nint m_iRetakesMVPBoostItem = 0x15EC; // int32 - public const nint m_RetakesMVPBoostExtraUtility = 0x15F0; // loadout_slot_t - public const nint m_bNeedToReApplyGloves = 0x1610; // bool - public const nint m_EconGloves = 0x1618; // C_EconItemView - public const nint m_nEconGlovesChanged = 0x2968; // uint8 - public const nint m_bMustSyncRagdollState = 0x2969; // bool - public const nint m_nRagdollDamageBone = 0x296C; // int32 - public const nint m_vRagdollDamageForce = 0x2970; // Vector - public const nint m_vRagdollDamagePosition = 0x297C; // Vector - public const nint m_szRagdollDamageWeaponName = 0x2988; // char[64] - public const nint m_bRagdollDamageHeadshot = 0x29C8; // bool - public const nint m_vRagdollServerOrigin = 0x29CC; // Vector - public const nint m_bLastHeadBoneTransformIsValid = 0x2FE0; // bool - public const nint m_lastLandTime = 0x2FE4; // GameTime_t - public const nint m_bOnGroundLastTick = 0x2FE8; // bool - public const nint m_qDeathEyeAngles = 0x3004; // QAngle - public const nint m_bSkipOneHeadConstraintUpdate = 0x3010; // bool - public const nint m_bLeftHanded = 0x3011; // bool - public const nint m_fSwitchedHandednessTime = 0x3014; // GameTime_t - public const nint m_flViewmodelOffsetX = 0x3018; // float32 - public const nint m_flViewmodelOffsetY = 0x301C; // float32 - public const nint m_flViewmodelOffsetZ = 0x3020; // float32 - public const nint m_flViewmodelFOV = 0x3024; // float32 - public const nint m_vecPlayerPatchEconIndices = 0x3028; // uint32[5] - public const nint m_GunGameImmunityColor = 0x3060; // Color - public const nint m_vecBulletHitModels = 0x30B0; // CUtlVector - public const nint m_bIsWalking = 0x30C8; // bool - public const nint m_thirdPersonHeading = 0x30D0; // QAngle - public const nint m_flSlopeDropOffset = 0x30E8; // float32 - public const nint m_flSlopeDropHeight = 0x30F8; // float32 - public const nint m_vHeadConstraintOffset = 0x3108; // Vector - public const nint m_entitySpottedState = 0x3120; // EntitySpottedState_t - public const nint m_bIsScoped = 0x3138; // bool - public const nint m_bResumeZoom = 0x3139; // bool - public const nint m_bIsDefusing = 0x313A; // bool - public const nint m_bIsGrabbingHostage = 0x313B; // bool - public const nint m_iBlockingUseActionInProgress = 0x313C; // CSPlayerBlockingUseAction_t - public const nint m_flEmitSoundTime = 0x3140; // GameTime_t - public const nint m_bInNoDefuseArea = 0x3144; // bool - public const nint m_nWhichBombZone = 0x3148; // int32 - public const nint m_iShotsFired = 0x314C; // int32 - public const nint m_flVelocityModifier = 0x3150; // float32 - public const nint m_flHitHeading = 0x3154; // float32 - public const nint m_nHitBodyPart = 0x3158; // int32 - public const nint m_bWaitForNoAttack = 0x315C; // bool - public const nint m_ignoreLadderJumpTime = 0x3160; // float32 - public const nint m_bKilledByHeadshot = 0x3165; // bool - public const nint m_ArmorValue = 0x3168; // int32 - public const nint m_unCurrentEquipmentValue = 0x316C; // uint16 - public const nint m_unRoundStartEquipmentValue = 0x316E; // uint16 - public const nint m_unFreezetimeEndEquipmentValue = 0x3170; // uint16 - public const nint m_nLastKillerIndex = 0x3174; // CEntityIndex - public const nint m_bOldIsScoped = 0x3178; // bool - public const nint m_bHasDeathInfo = 0x3179; // bool - public const nint m_flDeathInfoTime = 0x317C; // float32 - public const nint m_vecDeathInfoOrigin = 0x3180; // Vector - public const nint m_grenadeParameterStashTime = 0x318C; // GameTime_t - public const nint m_bGrenadeParametersStashed = 0x3190; // bool - public const nint m_angStashedShootAngles = 0x3194; // QAngle - public const nint m_vecStashedGrenadeThrowPosition = 0x31A0; // Vector - public const nint m_vecStashedVelocity = 0x31AC; // Vector - public const nint m_angShootAngleHistory = 0x31B8; // QAngle[2] - public const nint m_vecThrowPositionHistory = 0x31D0; // Vector[2] - public const nint m_vecVelocityHistory = 0x31E8; // Vector[2] + public const nint m_iRetakesOffering = 0x15E8; // int32 + public const nint m_iRetakesOfferingCard = 0x15EC; // int32 + public const nint m_bRetakesHasDefuseKit = 0x15F0; // bool + public const nint m_bRetakesMVPLastRound = 0x15F1; // bool + public const nint m_iRetakesMVPBoostItem = 0x15F4; // int32 + public const nint m_RetakesMVPBoostExtraUtility = 0x15F8; // loadout_slot_t + public const nint m_bNeedToReApplyGloves = 0x1618; // bool + public const nint m_EconGloves = 0x1620; // C_EconItemView + public const nint m_nEconGlovesChanged = 0x2970; // uint8 + public const nint m_bMustSyncRagdollState = 0x2971; // bool + public const nint m_nRagdollDamageBone = 0x2974; // int32 + public const nint m_vRagdollDamageForce = 0x2978; // Vector + public const nint m_vRagdollDamagePosition = 0x2984; // Vector + public const nint m_szRagdollDamageWeaponName = 0x2990; // char[64] + public const nint m_bRagdollDamageHeadshot = 0x29D0; // bool + public const nint m_vRagdollServerOrigin = 0x29D4; // Vector + public const nint m_bLastHeadBoneTransformIsValid = 0x2FE8; // bool + public const nint m_lastLandTime = 0x2FEC; // GameTime_t + public const nint m_bOnGroundLastTick = 0x2FF0; // bool + public const nint m_qDeathEyeAngles = 0x300C; // QAngle + public const nint m_bSkipOneHeadConstraintUpdate = 0x3018; // bool + public const nint m_bLeftHanded = 0x3019; // bool + public const nint m_fSwitchedHandednessTime = 0x301C; // GameTime_t + public const nint m_flViewmodelOffsetX = 0x3020; // float32 + public const nint m_flViewmodelOffsetY = 0x3024; // float32 + public const nint m_flViewmodelOffsetZ = 0x3028; // float32 + public const nint m_flViewmodelFOV = 0x302C; // float32 + public const nint m_vecPlayerPatchEconIndices = 0x3030; // uint32[5] + public const nint m_GunGameImmunityColor = 0x3068; // Color + public const nint m_vecBulletHitModels = 0x30B8; // CUtlVector + public const nint m_bIsWalking = 0x30D0; // bool + public const nint m_thirdPersonHeading = 0x30D8; // QAngle + public const nint m_flSlopeDropOffset = 0x30F0; // float32 + public const nint m_flSlopeDropHeight = 0x3100; // float32 + public const nint m_vHeadConstraintOffset = 0x3110; // Vector + public const nint m_entitySpottedState = 0x3128; // EntitySpottedState_t + public const nint m_bIsScoped = 0x3140; // bool + public const nint m_bResumeZoom = 0x3141; // bool + public const nint m_bIsDefusing = 0x3142; // bool + public const nint m_bIsGrabbingHostage = 0x3143; // bool + public const nint m_iBlockingUseActionInProgress = 0x3144; // CSPlayerBlockingUseAction_t + public const nint m_flEmitSoundTime = 0x3148; // GameTime_t + public const nint m_bInNoDefuseArea = 0x314C; // bool + public const nint m_nWhichBombZone = 0x3150; // int32 + public const nint m_iShotsFired = 0x3154; // int32 + public const nint m_flVelocityModifier = 0x3158; // float32 + public const nint m_flHitHeading = 0x315C; // float32 + public const nint m_nHitBodyPart = 0x3160; // int32 + public const nint m_bWaitForNoAttack = 0x3164; // bool + public const nint m_ignoreLadderJumpTime = 0x3168; // float32 + public const nint m_bKilledByHeadshot = 0x316D; // bool + public const nint m_ArmorValue = 0x3170; // int32 + public const nint m_unCurrentEquipmentValue = 0x3174; // uint16 + public const nint m_unRoundStartEquipmentValue = 0x3176; // uint16 + public const nint m_unFreezetimeEndEquipmentValue = 0x3178; // uint16 + public const nint m_nLastKillerIndex = 0x317C; // CEntityIndex + public const nint m_bOldIsScoped = 0x3180; // bool + public const nint m_bHasDeathInfo = 0x3181; // bool + public const nint m_flDeathInfoTime = 0x3184; // float32 + public const nint m_vecDeathInfoOrigin = 0x3188; // Vector + public const nint m_grenadeParameterStashTime = 0x3194; // GameTime_t + public const nint m_bGrenadeParametersStashed = 0x3198; // bool + public const nint m_angStashedShootAngles = 0x319C; // QAngle + public const nint m_vecStashedGrenadeThrowPosition = 0x31A8; // Vector + public const nint m_vecStashedVelocity = 0x31B4; // Vector + public const nint m_angShootAngleHistory = 0x31C0; // QAngle[2] + public const nint m_vecThrowPositionHistory = 0x31D8; // Vector[2] + public const nint m_vecVelocityHistory = 0x31F0; // Vector[2] } // Parent: C_RagdollProp // Fields count: 7 @@ -758,6 +1330,68 @@ namespace CS2Dumper.Schemas { public const nint m_bDisabled = 0xC50; // bool public const nint m_bClientSidePredicted = 0xC51; // bool } + // Parent: C_CSWeaponBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) + // NetworkVarNames: m_bRedraw (bool) + public static class C_WeaponBaseItem { + public const nint m_SequenceCompleteTimer = 0x2908; // CountdownTimer + public const nint m_bRedraw = 0x2920; // bool + } + // Parent: None + // Fields count: 21 + // + // Metadata: + // NetworkVarNames: m_vOrigin (Vector) + // NetworkVarNames: m_vStart (Vector) + // NetworkVarNames: m_vNormal (Vector) + // NetworkVarNames: m_vAngles (QAngle) + // NetworkVarNames: m_hEntity (CEntityHandle) + // NetworkVarNames: m_hOtherEntity (CEntityHandle) + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flMagnitude (float32) + // NetworkVarNames: m_flRadius (float32) + // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) + // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) + // NetworkVarNames: m_nDamageType (uint32) + // NetworkVarNames: m_nPenetrate (uint8) + // NetworkVarNames: m_nMaterial (uint16) + // NetworkVarNames: m_nHitBox (uint16) + // NetworkVarNames: m_nColor (uint8) + // NetworkVarNames: m_fFlags (uint8) + // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) + // NetworkVarNames: m_nAttachmentName (CUtlStringToken) + // NetworkVarNames: m_iEffectName (uint16) + // NetworkVarNames: m_nExplosionType (uint8) + public static class CEffectData { + public const nint m_vOrigin = 0x8; // Vector + public const nint m_vStart = 0x14; // Vector + public const nint m_vNormal = 0x20; // Vector + public const nint m_vAngles = 0x2C; // QAngle + public const nint m_hEntity = 0x38; // CEntityHandle + public const nint m_hOtherEntity = 0x3C; // CEntityHandle + public const nint m_flScale = 0x40; // float32 + public const nint m_flMagnitude = 0x44; // float32 + public const nint m_flRadius = 0x48; // float32 + public const nint m_nSurfaceProp = 0x4C; // CUtlStringToken + public const nint m_nEffectIndex = 0x50; // CWeakHandle + public const nint m_nDamageType = 0x58; // uint32 + public const nint m_nPenetrate = 0x5C; // uint8 + public const nint m_nMaterial = 0x5E; // uint16 + public const nint m_nHitBox = 0x60; // uint16 + public const nint m_nColor = 0x62; // uint8 + public const nint m_fFlags = 0x63; // uint8 + public const nint m_nAttachmentIndex = 0x64; // AttachmentHandle_t + public const nint m_nAttachmentName = 0x68; // CUtlStringToken + public const nint m_iEffectName = 0x6C; // uint16 + public const nint m_nExplosionType = 0x6E; // uint8 + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 0 + public static class C_SensorGrenadeProjectile { + } // Parent: C_BaseCSGrenade // Fields count: 0 public static class C_MolotovGrenade { @@ -782,6 +1416,133 @@ namespace CS2Dumper.Schemas { public static class CCSPlayer_ViewModelServices { public const nint m_hViewModel = 0x40; // CHandle[3] } + // Parent: C_PointEntity + // Fields count: 0 + public static class CInfoParticleTarget { + } + // Parent: CPlayer_MovementServices + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_flFallVelocity (float32) + // NetworkVarNames: m_bInCrouch (bool) + // NetworkVarNames: m_nCrouchState (uint32) + // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) + // NetworkVarNames: m_bDucked (bool) + // NetworkVarNames: m_bDucking (bool) + // NetworkVarNames: m_bInDuckJump (bool) + public static class CPlayer_MovementServices_Humanoid { + public const nint m_flStepSoundTime = 0x1D8; // float32 + public const nint m_flFallVelocity = 0x1DC; // float32 + public const nint m_bInCrouch = 0x1E0; // bool + public const nint m_nCrouchState = 0x1E4; // uint32 + public const nint m_flCrouchTransitionStartTime = 0x1E8; // GameTime_t + public const nint m_bDucked = 0x1EC; // bool + public const nint m_bDucking = 0x1ED; // bool + public const nint m_bInDuckJump = 0x1EE; // bool + public const nint m_groundNormal = 0x1F0; // Vector + public const nint m_flSurfaceFriction = 0x1FC; // float32 + public const nint m_surfaceProps = 0x200; // CUtlStringToken + public const nint m_nStepside = 0x210; // int32 + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_WeaponAug { + } + // Parent: C_BaseClientUIEntity + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_bLit (bool) + // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + // NetworkVarNames: m_bOpaque (bool) + // NetworkVarNames: m_bNoDepth (bool) + // NetworkVarNames: m_bRenderBackface (bool) + // NetworkVarNames: m_bUseOffScreenIndicator (bool) + // NetworkVarNames: m_bExcludeFromSaveGames (bool) + // NetworkVarNames: m_bGrabbable (bool) + // NetworkVarNames: m_bOnlyRenderToTexture (bool) + // NetworkVarNames: m_bDisableMipGen (bool) + // NetworkVarNames: m_nExplicitImageLayout (int32) + public static class C_PointClientUIWorldPanel { + public const nint m_bForceRecreateNextUpdate = 0xC88; // bool + public const nint m_bMoveViewToPlayerNextThink = 0xC89; // bool + public const nint m_bCheckCSSClasses = 0xC8A; // bool + public const nint m_anchorDeltaTransform = 0xC90; // CTransform + public const nint m_pOffScreenIndicator = 0xE28; // CPointOffScreenIndicatorUi* + public const nint m_bIgnoreInput = 0xE50; // bool + public const nint m_bLit = 0xE51; // bool + public const nint m_bFollowPlayerAcrossTeleport = 0xE52; // bool + public const nint m_flWidth = 0xE54; // float32 + public const nint m_flHeight = 0xE58; // float32 + public const nint m_flDPI = 0xE5C; // float32 + public const nint m_flInteractDistance = 0xE60; // float32 + public const nint m_flDepthOffset = 0xE64; // float32 + public const nint m_unOwnerContext = 0xE68; // uint32 + public const nint m_unHorizontalAlign = 0xE6C; // uint32 + public const nint m_unVerticalAlign = 0xE70; // uint32 + public const nint m_unOrientation = 0xE74; // uint32 + public const nint m_bAllowInteractionFromAllSceneWorlds = 0xE78; // bool + public const nint m_vecCSSClasses = 0xE80; // C_NetworkUtlVectorBase + public const nint m_bOpaque = 0xE98; // bool + public const nint m_bNoDepth = 0xE99; // bool + public const nint m_bRenderBackface = 0xE9A; // bool + public const nint m_bUseOffScreenIndicator = 0xE9B; // bool + public const nint m_bExcludeFromSaveGames = 0xE9C; // bool + public const nint m_bGrabbable = 0xE9D; // bool + public const nint m_bOnlyRenderToTexture = 0xE9E; // bool + public const nint m_bDisableMipGen = 0xE9F; // bool + public const nint m_nExplicitImageLayout = 0xEA0; // int32 + } + // Parent: C_BaseEntity + // Fields count: 0 + public static class C_CSMinimapBoundary { + } + // Parent: CCSGameModeRules + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) + // NetworkVarNames: m_flDMBonusTimeLength (float) + // NetworkVarNames: m_sDMBonusWeapon (CUtlString) + public static class CCSGameModeRules_Deathmatch { + public const nint m_flDMBonusStartTime = 0x30; // GameTime_t + public const nint m_flDMBonusTimeLength = 0x34; // float32 + public const nint m_sDMBonusWeapon = 0x38; // CUtlString + } + // Parent: C_CSGO_TeamPreviewCharacterPosition + // Fields count: 0 + public static class C_CSGO_EndOfMatchCharacterPosition { + } + // Parent: C_SoundOpvarSetPointEntity + // Fields count: 0 + public static class C_SoundOpvarSetAABBEntity { + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_nTotalPausedTicks (int) + // NetworkVarNames: m_nPauseStartTick (int) + // NetworkVarNames: m_bGamePaused (bool) + public static class C_GameRules { + public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer + public const nint m_nTotalPausedTicks = 0x30; // int32 + public const nint m_nPauseStartTick = 0x34; // int32 + public const nint m_bGamePaused = 0x38; // bool + } // Parent: CBaseAnimGraph // Fields count: 0 public static class C_WorldModelNametag { @@ -812,8 +1573,55 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vMin (Vector) // NetworkVarNames: m_vMax (Vector) public static class C_SoundAreaEntityOrientedBox { - public const nint m_vMin = 0x6F4; // Vector - public const nint m_vMax = 0x700; // Vector + public const nint m_vMin = 0x6EC; // Vector + public const nint m_vMax = 0x6F8; // Vector + } + // Parent: C_BaseModelEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_bLoop (bool) + // NetworkVarNames: m_flFPS (float) + // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) + // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) + // NetworkVarNames: m_vAnimationBoundsMin (Vector) + // NetworkVarNames: m_vAnimationBoundsMax (Vector) + // NetworkVarNames: m_flStartTime (float) + // NetworkVarNames: m_flStartFrame (float) + public static class C_TextureBasedAnimatable { + public const nint m_bLoop = 0xC50; // bool + public const nint m_flFPS = 0xC54; // float32 + public const nint m_hPositionKeys = 0xC58; // CStrongHandle + public const nint m_hRotationKeys = 0xC60; // CStrongHandle + public const nint m_vAnimationBoundsMin = 0xC68; // Vector + public const nint m_vAnimationBoundsMax = 0xC74; // Vector + public const nint m_flStartTime = 0xC80; // float32 + public const nint m_flStartFrame = 0xC84; // float32 + } + // Parent: C_SoundOpvarSetPointBase + // Fields count: 0 + public static class C_SoundOpvarSetPointEntity { + } + // Parent: CBaseAnimGraph + // Fields count: 0 + public static class C_WorldModelStattrak { + } + // Parent: C_LightEntity + // Fields count: 0 + public static class C_LightOrthoEntity { + } + // Parent: CPlayer_WaterServices + // Fields count: 3 + public static class CCSPlayer_WaterServices { + public const nint m_flWaterJumpTime = 0x40; // float32 + public const nint m_vecWaterJumpVel = 0x44; // Vector + public const nint m_flSwimSoundTime = 0x50; // float32 + } + // Parent: C_BaseEntity + // Fields count: 2 + public static class CSkyboxReference { + public const nint m_worldGroupId = 0x6CC; // WorldGroupId_t + public const nint m_hSkyCamera = 0x6D0; // CHandle } // Parent: C_TonemapController2 // Fields count: 0 @@ -885,45 +1693,95 @@ namespace CS2Dumper.Schemas { public const nint m_flRotation = 0x268; // float32 public const nint m_bFlipHorizontal = 0x26C; // bool } + // Parent: CPlayerControllerComponent + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_unMusicID (item_definition_index_t) + // NetworkVarNames: m_rank (MedalRank_t) + // NetworkVarNames: m_nPersonaDataPublicLevel (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) + // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) + // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) + public static class CCSPlayerController_InventoryServices { + public const nint m_unMusicID = 0x40; // uint16 + public const nint m_rank = 0x44; // MedalRank_t[6] + public const nint m_nPersonaDataPublicLevel = 0x5C; // int32 + public const nint m_nPersonaDataPublicCommendsLeader = 0x60; // int32 + public const nint m_nPersonaDataPublicCommendsTeacher = 0x64; // int32 + public const nint m_nPersonaDataPublicCommendsFriendly = 0x68; // int32 + public const nint m_nPersonaDataXpTrailLevel = 0x6C; // int32 + public const nint m_vecServerAuthoritativeWeaponSlots = 0x70; // C_UtlVectorEmbeddedNetworkVar + } + // Parent: C_PathParticleRope + // Fields count: 0 + public static class C_PathParticleRopeAlias_path_particle_rope_clientside { + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + public static class CPlayer_UseServices { + } + // Parent: C_PredictedViewModel + // Fields count: 6 + // + // Metadata: + // MNetworkOverride + // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) + // NetworkVarNames: m_nWeaponParity (uint32) + public static class C_CSGOViewModel { + public const nint m_bShouldIgnoreOffsetAndAccuracy = 0xF10; // bool + public const nint m_nWeaponParity = 0xF14; // uint32 + public const nint m_nOldWeaponParity = 0xF18; // uint32 + public const nint m_nLastKnownAssociatedWeaponEntIndex = 0xF1C; // CEntityIndex + public const nint m_bNeedToQueueHighResComposite = 0xF20; // bool + public const nint m_vLoweredWeaponOffset = 0xF70; // QAngle + } + // Parent: CEntityComponent + // Fields count: 1 + public static class CScriptComponent { + public const nint m_scriptClassName = 0x30; // CUtlSymbolLarge + } // Parent: C_BaseEntity // Fields count: 17 // // Metadata: - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_Entity_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_vBoxMins (Vector) + // NetworkVarNames: m_Entity_vBoxMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_nLightProbeSizeX (int) + // NetworkVarNames: m_Entity_nLightProbeSizeY (int) + // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) + // NetworkVarNames: m_Entity_bEnabled (bool) public static class C_EnvLightProbeVolume { - public const nint m_hLightProbeTexture = 0x16A8; // CStrongHandle - public const nint m_hLightProbeDirectLightIndicesTexture = 0x16B0; // CStrongHandle - public const nint m_hLightProbeDirectLightScalarsTexture = 0x16B8; // CStrongHandle - public const nint m_hLightProbeDirectLightShadowsTexture = 0x16C0; // CStrongHandle - public const nint m_vBoxMins = 0x16C8; // Vector - public const nint m_vBoxMaxs = 0x16D4; // Vector - public const nint m_bMoveable = 0x16E0; // bool - public const nint m_nHandshake = 0x16E4; // int32 - public const nint m_nPriority = 0x16E8; // int32 - public const nint m_bStartDisabled = 0x16EC; // bool - public const nint m_nLightProbeSizeX = 0x16F0; // int32 - public const nint m_nLightProbeSizeY = 0x16F4; // int32 - public const nint m_nLightProbeSizeZ = 0x16F8; // int32 - public const nint m_nLightProbeAtlasX = 0x16FC; // int32 - public const nint m_nLightProbeAtlasY = 0x1700; // int32 - public const nint m_nLightProbeAtlasZ = 0x1704; // int32 - public const nint m_bEnabled = 0x1711; // bool + public const nint m_Entity_hLightProbeTexture = 0x16B0; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x16B8; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x16C0; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x16C8; // CStrongHandle + public const nint m_Entity_vBoxMins = 0x16D0; // Vector + public const nint m_Entity_vBoxMaxs = 0x16DC; // Vector + public const nint m_Entity_bMoveable = 0x16E8; // bool + public const nint m_Entity_nHandshake = 0x16EC; // int32 + public const nint m_Entity_nPriority = 0x16F0; // int32 + public const nint m_Entity_bStartDisabled = 0x16F4; // bool + public const nint m_Entity_nLightProbeSizeX = 0x16F8; // int32 + public const nint m_Entity_nLightProbeSizeY = 0x16FC; // int32 + public const nint m_Entity_nLightProbeSizeZ = 0x1700; // int32 + public const nint m_Entity_nLightProbeAtlasX = 0x1704; // int32 + public const nint m_Entity_nLightProbeAtlasY = 0x1708; // int32 + public const nint m_Entity_nLightProbeAtlasZ = 0x170C; // int32 + public const nint m_Entity_bEnabled = 0x1719; // bool } // Parent: CBaseAnimGraph // Fields count: 1 @@ -931,6 +1789,105 @@ namespace CS2Dumper.Schemas { public const nint m_bShouldFrontFaceCullLeftHanded = 0xE78; // bool } // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSPointScriptExtensions_player_controller { + } + // Parent: C_BaseCSGrenade + // Fields count: 0 + public static class C_Flashbang { + } + // Parent: C_CSWeaponBase + // Fields count: 0 + public static class CBumpMine { + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_iKills (int) + // NetworkVarNames: m_iDeaths (int) + // NetworkVarNames: m_iAssists (int) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iEquipmentValue (int) + // NetworkVarNames: m_iMoneySaved (int) + // NetworkVarNames: m_iKillReward (int) + // NetworkVarNames: m_iLiveTime (int) + // NetworkVarNames: m_iHeadShotKills (int) + // NetworkVarNames: m_iObjective (int) + // NetworkVarNames: m_iCashEarned (int) + // NetworkVarNames: m_iUtilityDamage (int) + // NetworkVarNames: m_iEnemiesFlashed (int) + public static class CSPerRoundStats_t { + public const nint m_iKills = 0x30; // int32 + public const nint m_iDeaths = 0x34; // int32 + public const nint m_iAssists = 0x38; // int32 + public const nint m_iDamage = 0x3C; // int32 + public const nint m_iEquipmentValue = 0x40; // int32 + public const nint m_iMoneySaved = 0x44; // int32 + public const nint m_iKillReward = 0x48; // int32 + public const nint m_iLiveTime = 0x4C; // int32 + public const nint m_iHeadShotKills = 0x50; // int32 + public const nint m_iObjective = 0x54; // int32 + public const nint m_iCashEarned = 0x58; // int32 + public const nint m_iUtilityDamage = 0x5C; // int32 + public const nint m_iEnemiesFlashed = 0x60; // int32 + } + // Parent: C_BaseEntity + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_bTimerPaused (bool) + // NetworkVarNames: m_flTimeRemaining (float) + // NetworkVarNames: m_flTimerEndTime (GameTime_t) + // NetworkVarNames: m_bIsDisabled (bool) + // NetworkVarNames: m_bShowInHUD (bool) + // NetworkVarNames: m_nTimerLength (int) + // NetworkVarNames: m_nTimerInitialLength (int) + // NetworkVarNames: m_nTimerMaxLength (int) + // NetworkVarNames: m_bAutoCountdown (bool) + // NetworkVarNames: m_nSetupTimeLength (int) + // NetworkVarNames: m_nState (int) + // NetworkVarNames: m_bStartPaused (bool) + // NetworkVarNames: m_bInCaptureWatchState (bool) + // NetworkVarNames: m_flTotalTime (float) + // NetworkVarNames: m_bStopWatchTimer (bool) + public static class C_TeamRoundTimer { + public const nint m_bTimerPaused = 0x6CC; // bool + public const nint m_flTimeRemaining = 0x6D0; // float32 + public const nint m_flTimerEndTime = 0x6D4; // GameTime_t + public const nint m_bIsDisabled = 0x6D8; // bool + public const nint m_bShowInHUD = 0x6D9; // bool + public const nint m_nTimerLength = 0x6DC; // int32 + public const nint m_nTimerInitialLength = 0x6E0; // int32 + public const nint m_nTimerMaxLength = 0x6E4; // int32 + public const nint m_bAutoCountdown = 0x6E8; // bool + public const nint m_nSetupTimeLength = 0x6EC; // int32 + public const nint m_nState = 0x6F0; // int32 + public const nint m_bStartPaused = 0x6F4; // bool + public const nint m_bInCaptureWatchState = 0x6F5; // bool + public const nint m_flTotalTime = 0x6F8; // float32 + public const nint m_bStopWatchTimer = 0x6FC; // bool + public const nint m_bFireFinished = 0x6FD; // bool + public const nint m_bFire5MinRemain = 0x6FE; // bool + public const nint m_bFire4MinRemain = 0x6FF; // bool + public const nint m_bFire3MinRemain = 0x700; // bool + public const nint m_bFire2MinRemain = 0x701; // bool + public const nint m_bFire1MinRemain = 0x702; // bool + public const nint m_bFire30SecRemain = 0x703; // bool + public const nint m_bFire10SecRemain = 0x704; // bool + public const nint m_bFire5SecRemain = 0x705; // bool + public const nint m_bFire4SecRemain = 0x706; // bool + public const nint m_bFire3SecRemain = 0x707; // bool + public const nint m_bFire2SecRemain = 0x708; // bool + public const nint m_bFire1SecRemain = 0x709; // bool + public const nint m_nOldTimerLength = 0x70C; // int32 + public const nint m_nOldTimerState = 0x710; // int32 + } + // Parent: None // Fields count: 2 // // Metadata: @@ -956,6 +1913,11 @@ namespace CS2Dumper.Schemas { // Fields count: 0 public static class C_EnvProjectedTexture { } + // Parent: C_BaseEntity + // Fields count: 1 + public static class CPathSimple { + public const nint m_pathString = 0x720; // CUtlString + } // Parent: CPlayer_CameraServices // Fields count: 6 // @@ -973,8 +1935,113 @@ namespace CS2Dumper.Schemas { public const nint m_hZoomOwner = 0x220; // CHandle public const nint m_flLastShotFOV = 0x224; // float32 } + // Parent: C_PointClientUIWorldPanel + // Fields count: 4 + public static class CPointOffScreenIndicatorUi { + public const nint m_bBeenEnabled = 0xEA4; // bool + public const nint m_bHide = 0xEA5; // bool + public const nint m_flSeenTargetTime = 0xEA8; // float32 + public const nint m_pTargetPanel = 0xEB0; // C_PointClientUIWorldPanel* + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSPointScriptExtensions_entity { + } + // Parent: CBodyComponentSkeletonInstance + // Fields count: 0 + public static class CBodyComponentBaseModelEntity { + } + // Parent: C_CSWeaponBase + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_zoomLevel (int) + // NetworkVarNames: m_iBurstShotsRemaining (int) + // NetworkVarNames: m_bNeedsBoltAction (bool) + public static class C_CSWeaponBaseGun { + public const nint m_zoomLevel = 0x2908; // int32 + public const nint m_iBurstShotsRemaining = 0x290C; // int32 + public const nint m_iSilencerBodygroup = 0x2910; // int32 + public const nint m_silencedModelIndex = 0x2920; // int32 + public const nint m_inPrecache = 0x2924; // bool + public const nint m_bNeedsBoltAction = 0x2925; // bool + } + // Parent: C_BaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_skyboxData (sky3dparams_t) + // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) + public static class C_SkyCamera { + public const nint m_skyboxData = 0x6D0; // sky3dparams_t + public const nint m_skyboxSlotToken = 0x760; // CUtlStringToken + public const nint m_bUseAngles = 0x764; // bool + public const nint m_pNext = 0x768; // C_SkyCamera* + } + // Parent: C_BaseModelEntity + // Fields count: 0 + public static class C_World { + } + // Parent: C_BaseModelEntity + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flFadeInStart (float32) + // NetworkVarNames: m_flFadeInLength (float32) + // NetworkVarNames: m_flFadeOutModelStart (float32) + // NetworkVarNames: m_flFadeOutModelLength (float32) + // NetworkVarNames: m_flFadeOutStart (float32) + // NetworkVarNames: m_flFadeOutLength (float32) + // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) + // NetworkVarNames: m_vDissolverOrigin (Vector) + // NetworkVarNames: m_nMagnitude (uint32) + public static class C_EntityDissolve { + public const nint m_flStartTime = 0xC58; // GameTime_t + public const nint m_flFadeInStart = 0xC5C; // float32 + public const nint m_flFadeInLength = 0xC60; // float32 + public const nint m_flFadeOutModelStart = 0xC64; // float32 + public const nint m_flFadeOutModelLength = 0xC68; // float32 + public const nint m_flFadeOutStart = 0xC6C; // float32 + public const nint m_flFadeOutLength = 0xC70; // float32 + public const nint m_flNextSparkTime = 0xC74; // GameTime_t + public const nint m_nDissolveType = 0xC78; // EntityDisolveType_t + public const nint m_vDissolverOrigin = 0xC7C; // Vector + public const nint m_nMagnitude = 0xC88; // uint32 + public const nint m_bCoreExplode = 0xC8C; // bool + public const nint m_bLinkedToServerEnt = 0xC8D; // bool + } + // Parent: CPlayer_UseServices + // Fields count: 0 + public static class CCSObserver_UseServices { + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_hCtrl (CHandle) + public static class C_fogplayerparams_t { + public const nint m_hCtrl = 0x8; // CHandle + public const nint m_flTransitionTime = 0xC; // float32 + public const nint m_OldColor = 0x10; // Color + public const nint m_flOldStart = 0x14; // float32 + public const nint m_flOldEnd = 0x18; // float32 + public const nint m_flOldMaxDensity = 0x1C; // float32 + public const nint m_flOldHDRColorScale = 0x20; // float32 + public const nint m_flOldFarZ = 0x24; // float32 + public const nint m_NewColor = 0x28; // Color + public const nint m_flNewStart = 0x2C; // float32 + public const nint m_flNewEnd = 0x30; // float32 + public const nint m_flNewMaxDensity = 0x34; // float32 + public const nint m_flNewHDRColorScale = 0x38; // float32 + public const nint m_flNewFarZ = 0x3C; // float32 + } // Parent: C_BasePlayerPawn - // Fields count: 67 + // Fields count: 65 // // Metadata: // MNetworkExcludeByName @@ -996,8 +2063,6 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flProgressBarStartTime (float) // NetworkVarNames: m_flFlashMaxAlpha (float) // NetworkVarNames: m_flFlashDuration (float) - // NetworkVarNames: m_bHud_MiniScoreHidden (bool) - // NetworkVarNames: m_bHud_RadarHidden (bool) // NetworkVarNames: m_cycleLatch (int) // NetworkVarNames: m_hOriginalController (CHandle) public static class C_CSPlayerPawnBase { @@ -1045,11 +2110,9 @@ namespace CS2Dumper.Schemas { public const nint m_fNextThinkPushAway = 0x1348; // float32 public const nint m_bShouldAutobuyDMWeapons = 0x134C; // bool public const nint m_bShouldAutobuyNow = 0x134D; // bool - public const nint m_bHud_MiniScoreHidden = 0x134E; // bool - public const nint m_bHud_RadarHidden = 0x134F; // bool public const nint m_iIDEntIndex = 0x1350; // CEntityIndex public const nint m_delayTargetIDTimer = 0x1358; // CountdownTimer - public const nint m_iTargetedWeaponEntIndex = 0x1370; // CEntityIndex + public const nint m_iTargetItemEntIdx = 0x1370; // CEntityIndex public const nint m_iOldIDEntIndex = 0x1374; // CEntityIndex public const nint m_holdTargetIDTimer = 0x1378; // CountdownTimer public const nint m_flCurrentMusicStartTime = 0x1394; // float32 @@ -1172,6 +2235,93 @@ namespace CS2Dumper.Schemas { // Fields count: 0 public static class CPlayer_FlashlightServices { } + // Parent: C_BaseModelEntity + // Fields count: 0 + public static class CServerOnlyModelEntity { + } + // Parent: CAttributeManager + // Fields count: 3 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_Item (CEconItemView) + public static class C_AttributeContainer { + public const nint m_Item = 0x50; // C_EconItemView + public const nint m_iExternalItemProviderRegisteredToken = 0x13A0; // int32 + public const nint m_ullRegisteredAsItemID = 0x13A8; // uint64 + } + // Parent: C_BaseModelEntity + // Fields count: 0 + // + // Metadata: + // MNetworkOverride + // MNetworkOverride + public static class C_FuncRotating { + } + // Parent: C_BaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flStartScale (float32) + // NetworkVarNames: m_flScaleTime (float) + // NetworkVarNames: m_nFlags (uint32) + public static class C_BaseFire { + public const nint m_flScale = 0x6CC; // float32 + public const nint m_flStartScale = 0x6D0; // float32 + public const nint m_flScaleTime = 0x6D4; // float32 + public const nint m_nFlags = 0x6D8; // uint32 + } + // Parent: C_BaseEntity + // Fields count: 16 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_nTickBase (uint32) + // NetworkVarNames: m_hPawn (CHandle) + // NetworkVarNames: m_bKnownTeamMismatch (bool) + // NetworkVarNames: m_iConnected (PlayerConnectedState) + // NetworkVarNames: m_iszPlayerName (char) + // NetworkVarNames: m_steamID (uint64) + // NetworkVarNames: m_iDesiredFOV (uint32) + // MNetworkReplayCompatField + public static class CBasePlayerController { + public const nint m_nFinalPredictedTick = 0x6D8; // int32 + public const nint m_CommandContext = 0x6E0; // C_CommandContext + public const nint m_nInButtonsWhichAreToggles = 0x778; // uint64 + public const nint m_nTickBase = 0x780; // uint32 + public const nint m_hPawn = 0x784; // CHandle + public const nint m_bKnownTeamMismatch = 0x788; // bool + public const nint m_hPredictedPawn = 0x78C; // CHandle + public const nint m_nSplitScreenSlot = 0x790; // CSplitScreenSlot + public const nint m_hSplitOwner = 0x794; // CHandle + public const nint m_hSplitScreenPlayers = 0x798; // CUtlVector> + public const nint m_bIsHLTV = 0x7B0; // bool + public const nint m_iConnected = 0x7B4; // PlayerConnectedState + public const nint m_iszPlayerName = 0x7B8; // char[128] + public const nint m_steamID = 0x840; // uint64 + public const nint m_bIsLocalPlayerController = 0x848; // bool + public const nint m_iDesiredFOV = 0x84C; // uint32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CPointTemplateAPI { + } // Parent: C_BaseCSGrenadeProjectile // Fields count: 3 // @@ -1189,12 +2339,12 @@ namespace CS2Dumper.Schemas { // Parent: C_CSPlayerPawn // Fields count: 3 public static class C_CSGO_PreviewPlayer { - public const nint m_animgraph = 0x3200; // CUtlString - public const nint m_animgraphCharacterModeString = 0x3208; // CGlobalSymbol - public const nint m_flInitialModelScale = 0x3210; // float32 + public const nint m_animgraph = 0x3208; // CUtlString + public const nint m_animgraphCharacterModeString = 0x3210; // CGlobalSymbol + public const nint m_flInitialModelScale = 0x3218; // float32 } // Parent: CSkeletonAnimationController - // Fields count: 13 + // Fields count: 14 // // Metadata: // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) @@ -1206,16 +2356,93 @@ namespace CS2Dumper.Schemas { public const nint m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables public const nint m_bSequenceFinished = 0x14A8; // bool public const nint m_flSoundSyncTime = 0x14AC; // float32 - public const nint m_hSequence = 0x14B0; // HSequence - public const nint m_flSeqStartTime = 0x14B4; // GameTime_t - public const nint m_flSeqFixedCycle = 0x14B8; // float32 - public const nint m_nAnimLoopMode = 0x14BC; // AnimLoopMode_t - public const nint m_flPlaybackRate = 0x14C0; // CNetworkedQuantizedFloat - public const nint m_nNotifyState = 0x14CC; // SequenceFinishNotifyState_t - public const nint m_bNetworkedAnimationInputsChanged = 0x14CE; // bool - public const nint m_bNetworkedSequenceChanged = 0x14CF; // bool - public const nint m_bLastUpdateSkipped = 0x14D0; // bool - public const nint m_flPrevAnimUpdateTime = 0x14D4; // GameTime_t + public const nint m_nActiveIKChainMask = 0x14B0; // uint32 + public const nint m_hSequence = 0x14B4; // HSequence + public const nint m_flSeqStartTime = 0x14B8; // GameTime_t + public const nint m_flSeqFixedCycle = 0x14BC; // float32 + public const nint m_nAnimLoopMode = 0x14C0; // AnimLoopMode_t + public const nint m_flPlaybackRate = 0x14C4; // CNetworkedQuantizedFloat + public const nint m_nNotifyState = 0x14D0; // SequenceFinishNotifyState_t + public const nint m_bNetworkedAnimationInputsChanged = 0x14D2; // bool + public const nint m_bNetworkedSequenceChanged = 0x14D3; // bool + public const nint m_bLastUpdateSkipped = 0x14D4; // bool + public const nint m_flPrevAnimUpdateTime = 0x14D8; // GameTime_t + } + // Parent: C_BaseEntity + // Fields count: 0 + public static class CCSPointScriptEntity { + } + // Parent: C_CSWeaponBase + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_bStartedArming (bool) + // NetworkVarNames: m_fArmedTime (GameTime_t) + // NetworkVarNames: m_bBombPlacedAnimation (bool) + // NetworkVarNames: m_bIsPlantingViaUse (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + public static class C_C4 { + public const nint m_szScreenText = 0x2908; // char[32] + public const nint m_activeLightParticleIndex = 0x2928; // ParticleIndex_t + public const nint m_eActiveLightEffect = 0x292C; // C4LightEffect_t + public const nint m_bStartedArming = 0x2930; // bool + public const nint m_fArmedTime = 0x2934; // GameTime_t + public const nint m_bBombPlacedAnimation = 0x2938; // bool + public const nint m_bIsPlantingViaUse = 0x2939; // bool + public const nint m_entitySpottedState = 0x2940; // EntitySpottedState_t + public const nint m_nSpotRules = 0x2958; // int32 + public const nint m_bPlayedArmingBeeps = 0x295C; // bool[7] + public const nint m_bBombPlanted = 0x2963; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 13 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) + // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) + // NetworkVarNames: m_vecForce (Vector) + // NetworkVarNames: m_nForceBone (int32) + // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) + // NetworkVarNames: m_bRagdollClientSide (bool) + public static class CBaseAnimGraph { + public const nint m_bInitiallyPopulateInterpHistory = 0xCC8; // bool + public const nint m_bSuppressAnimEventSounds = 0xCCA; // bool + public const nint m_bAnimGraphUpdateEnabled = 0xCD8; // bool + public const nint m_flMaxSlopeDistance = 0xCDC; // float32 + public const nint m_vLastSlopeCheckPos = 0xCE0; // Vector + public const nint m_bAnimationUpdateScheduled = 0xCEC; // bool + public const nint m_vecForce = 0xCF0; // Vector + public const nint m_nForceBone = 0xCFC; // int32 + public const nint m_pClientsideRagdoll = 0xD00; // CBaseAnimGraph* + public const nint m_bBuiltRagdoll = 0xD08; // bool + public const nint m_pRagdollPose = 0xD20; // PhysicsRagdollPose_t* + public const nint m_bRagdollClientSide = 0xD28; // bool + public const nint m_bHasAnimatedMaterialAttributes = 0xD38; // bool + } + // Parent: C_CSWeaponBase + // Fields count: 0 + public static class C_Melee { + } + // Parent: C_BaseGrenade + // Fields count: 0 + public static class CBreachChargeProjectile { + } + // Parent: C_BaseEntity + // Fields count: 0 + public static class C_PointEntity { + } + // Parent: C_GameRules + // Fields count: 0 + public static class C_MultiplayRules { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CBasePlayerControllerAPI { } // Parent: C_BaseEntity // Fields count: 16 @@ -1234,8 +2461,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_PathNodes_PinEnabled (bool) // NetworkVarNames: m_PathNodes_RadiusScale (float) public static class C_PathParticleRope { - public const nint m_bStartActive = 0x6D0; // bool - public const nint m_flMaxSimulationTime = 0x6D4; // float32 + public const nint m_bStartActive = 0x6CC; // bool + public const nint m_flMaxSimulationTime = 0x6D0; // float32 public const nint m_iszEffectName = 0x6D8; // CUtlSymbolLarge public const nint m_PathNodes_Name = 0x6E0; // CUtlVector public const nint m_flParticleSpacing = 0x6F8; // float32 @@ -1251,6 +2478,28 @@ namespace CS2Dumper.Schemas { public const nint m_PathNodes_PinEnabled = 0x778; // C_NetworkUtlVectorBase public const nint m_PathNodes_RadiusScale = 0x790; // C_NetworkUtlVectorBase } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSPointScriptExtensions_CCSWeaponBaseVData { + } + // Parent: C_SoundEventEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMins (Vector) + // NetworkVarNames: m_vMaxs (Vector) + public static class C_SoundEventAABBEntity { + public const nint m_vMins = 0x6CC; // Vector + public const nint m_vMaxs = 0x6D8; // Vector + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_WeaponP90 { + } // Parent: C_EconEntity // Fields count: 7 // @@ -1301,9 +2550,209 @@ namespace CS2Dumper.Schemas { public const nint m_bAutoSwitchFrom = 0x211; // bool public const nint m_iRumbleEffect = 0x214; // RumbleEffect_t public const nint m_bLinkedCooldowns = 0x218; // bool - public const nint m_aShootSounds = 0x220; // CUtlMap - public const nint m_iSlot = 0x240; // int32 - public const nint m_iPosition = 0x244; // int32 + public const nint m_aShootSounds = 0x220; // CUtlOrderedMap + public const nint m_iSlot = 0x248; // int32 + public const nint m_iPosition = 0x24C; // int32 + } + // Parent: CBaseAnimGraph + // Fields count: 23 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_poolOrigin (Vector) + // NetworkVarNames: m_waterLevel (float32) + // NetworkVarNames: m_x (float32) + // NetworkVarNames: m_y (float32) + // NetworkVarNames: m_z (float32) + // NetworkVarNames: m_angle (float32) + public static class C_Fish { + public const nint m_pos = 0xE78; // Vector + public const nint m_vel = 0xE84; // Vector + public const nint m_angles = 0xE90; // QAngle + public const nint m_localLifeState = 0xE9C; // int32 + public const nint m_deathDepth = 0xEA0; // float32 + public const nint m_deathAngle = 0xEA4; // float32 + public const nint m_buoyancy = 0xEA8; // float32 + public const nint m_wiggleTimer = 0xEB0; // CountdownTimer + public const nint m_wigglePhase = 0xEC8; // float32 + public const nint m_wiggleRate = 0xECC; // float32 + public const nint m_actualPos = 0xED0; // Vector + public const nint m_actualAngles = 0xEDC; // QAngle + public const nint m_poolOrigin = 0xEE8; // Vector + public const nint m_waterLevel = 0xEF4; // float32 + public const nint m_gotUpdate = 0xEF8; // bool + public const nint m_x = 0xEFC; // float32 + public const nint m_y = 0xF00; // float32 + public const nint m_z = 0xF04; // float32 + public const nint m_angle = 0xF08; // float32 + public const nint m_errorHistory = 0xF0C; // float32[20] + public const nint m_errorHistoryIndex = 0xF5C; // int32 + public const nint m_errorHistoryCount = 0xF60; // int32 + public const nint m_averageError = 0xF64; // float32 + } + // Parent: IntervalTimer + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_flValues (float) + // NetworkVarNames: m_nValueCounts (int) + // NetworkVarNames: m_nBucketCount (int) + // NetworkVarNames: m_flInterval (float) + // NetworkVarNames: m_flFinalValue (float) + // NetworkVarNames: m_nCompressionType (TimelineCompression_t) + // NetworkVarNames: m_bStopped (bool) + public static class CTimeline { + public const nint m_flValues = 0x10; // float32[64] + public const nint m_nValueCounts = 0x110; // int32[64] + public const nint m_nBucketCount = 0x210; // int32 + public const nint m_flInterval = 0x214; // float32 + public const nint m_flFinalValue = 0x218; // float32 + public const nint m_nCompressionType = 0x21C; // TimelineCompression_t + public const nint m_bStopped = 0x220; // bool + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_WeaponAWP { + } + // Parent: C_BaseCombatCharacter + // Fields count: 28 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkExcludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) + // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) + // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) + // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) + // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) + // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) + // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) + // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) + // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) + // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) + // NetworkVarNames: m_iHideHUD (uint32) + // NetworkVarNames: m_skybox3d (sky3dparams_t) + // NetworkVarNames: m_flDeathTime (GameTime_t) + // NetworkVarNames: m_hController (CHandle) + public static class C_BasePlayerPawn { + public const nint m_pWeaponServices = 0x10A0; // CPlayer_WeaponServices* + public const nint m_pItemServices = 0x10A8; // CPlayer_ItemServices* + public const nint m_pAutoaimServices = 0x10B0; // CPlayer_AutoaimServices* + public const nint m_pObserverServices = 0x10B8; // CPlayer_ObserverServices* + public const nint m_pWaterServices = 0x10C0; // CPlayer_WaterServices* + public const nint m_pUseServices = 0x10C8; // CPlayer_UseServices* + public const nint m_pFlashlightServices = 0x10D0; // CPlayer_FlashlightServices* + public const nint m_pCameraServices = 0x10D8; // CPlayer_CameraServices* + public const nint m_pMovementServices = 0x10E0; // CPlayer_MovementServices* + public const nint m_ServerViewAngleChanges = 0x10F0; // C_UtlVectorEmbeddedNetworkVar + public const nint m_nHighestConsumedServerViewAngleChangeIndex = 0x1140; // uint32 + public const nint v_angle = 0x1144; // QAngle + public const nint v_anglePrevious = 0x1150; // QAngle + public const nint m_iHideHUD = 0x115C; // uint32 + public const nint m_skybox3d = 0x1160; // sky3dparams_t + public const nint m_flDeathTime = 0x11F0; // GameTime_t + public const nint m_vecPredictionError = 0x11F4; // Vector + public const nint m_flPredictionErrorTime = 0x1200; // GameTime_t + public const nint m_vecLastCameraSetupLocalOrigin = 0x1204; // Vector + public const nint m_flLastCameraSetupTime = 0x1210; // GameTime_t + public const nint m_flFOVSensitivityAdjust = 0x1214; // float32 + public const nint m_flMouseSensitivity = 0x1218; // float32 + public const nint m_vOldOrigin = 0x121C; // Vector + public const nint m_flOldSimulationTime = 0x1228; // float32 + public const nint m_nLastExecutedCommandNumber = 0x122C; // int32 + public const nint m_nLastExecutedCommandTick = 0x1230; // int32 + public const nint m_hController = 0x1234; // CHandle + public const nint m_bIsSwappingToPredictableController = 0x1238; // bool + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iReapplyProvisionParity (int) + // NetworkVarNames: m_hOuter (EHANDLE) + // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) + public static class CAttributeManager { + public const nint m_Providers = 0x8; // CUtlVector> + public const nint m_iReapplyProvisionParity = 0x20; // int32 + public const nint m_hOuter = 0x24; // CHandle + public const nint m_bPreventLoopback = 0x28; // bool + public const nint m_ProviderType = 0x2C; // attributeprovidertypes_t + public const nint m_CachedResults = 0x30; // CUtlVector + } + // Parent: C_BaseEntity + // Fields count: 0 + public static class CLogicalEntity { + } + // Parent: None + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_PredNetBoolVariables (uint32) + // NetworkVarNames: m_PredNetByteVariables (byte) + // NetworkVarNames: m_PredNetUInt16Variables (uint16) + // NetworkVarNames: m_PredNetIntVariables (int32) + // NetworkVarNames: m_PredNetUInt32Variables (uint32) + // NetworkVarNames: m_PredNetUInt64Variables (uint64) + // NetworkVarNames: m_PredNetFloatVariables (float) + // NetworkVarNames: m_PredNetVectorVariables (Vector) + // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) + // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) + // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) + // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) + // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) + // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_nBoolVariablesCount (int) + // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) + // NetworkVarNames: m_nRandomSeedOffset (int) + // NetworkVarNames: m_flLastTeleportTime (float) + public static class CAnimGraphNetworkedVariables { + public const nint m_PredNetBoolVariables = 0x8; // C_NetworkUtlVectorBase + public const nint m_PredNetByteVariables = 0x20; // C_NetworkUtlVectorBase + public const nint m_PredNetUInt16Variables = 0x38; // C_NetworkUtlVectorBase + public const nint m_PredNetIntVariables = 0x50; // C_NetworkUtlVectorBase + public const nint m_PredNetUInt32Variables = 0x68; // C_NetworkUtlVectorBase + public const nint m_PredNetUInt64Variables = 0x80; // C_NetworkUtlVectorBase + public const nint m_PredNetFloatVariables = 0x98; // C_NetworkUtlVectorBase + public const nint m_PredNetVectorVariables = 0xB0; // C_NetworkUtlVectorBase + public const nint m_PredNetQuaternionVariables = 0xC8; // C_NetworkUtlVectorBase + public const nint m_PredNetGlobalSymbolVariables = 0xE0; // C_NetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetBoolVariables = 0xF8; // C_NetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetByteVariables = 0x110; // C_NetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetUInt16Variables = 0x128; // C_NetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetIntVariables = 0x140; // C_NetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetUInt32Variables = 0x158; // C_NetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetUInt64Variables = 0x170; // C_NetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetFloatVariables = 0x188; // C_NetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetVectorVariables = 0x1A0; // C_NetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetQuaternionVariables = 0x1B8; // C_NetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetGlobalSymbolVariables = 0x1D0; // C_NetworkUtlVectorBase + public const nint m_nBoolVariablesCount = 0x1E8; // int32 + public const nint m_nOwnerOnlyBoolVariablesCount = 0x1EC; // int32 + public const nint m_nRandomSeedOffset = 0x1F0; // int32 + public const nint m_flLastTeleportTime = 0x1F4; // float32 } // Parent: C_BaseTrigger // Fields count: 2 @@ -1431,6 +2880,26 @@ namespace CS2Dumper.Schemas { public const nint m_bSpotted = 0x8; // bool public const nint m_bSpottedByMask = 0xC; // uint32[2] } + // Parent: C_CSGO_MapPreviewCameraPath + // Fields count: 7 + public static class C_CSGO_TeamPreviewCamera { + public const nint m_nVariant = 0x734; // int32 + public const nint m_bDofEnabled = 0x738; // bool + public const nint m_flDofNearBlurry = 0x73C; // float32 + public const nint m_flDofNearCrisp = 0x740; // float32 + public const nint m_flDofFarCrisp = 0x744; // float32 + public const nint m_flDofFarBlurry = 0x748; // float32 + public const nint m_flDofTiltToGround = 0x74C; // float32 + } + // Parent: CCSPlayerBase_CameraServices + // Fields count: 1 + public static class CCSPlayer_CameraServices { + public const nint m_flDeathCamTilt = 0x228; // float32 + } + // Parent: C_CSGO_TeamSelectCharacterPosition + // Fields count: 0 + public static class C_CSGO_TeamSelectCounterTerroristPosition { + } // Parent: C_EconEntity // Fields count: 2 public static class C_EconWearable { @@ -1461,6 +2930,77 @@ namespace CS2Dumper.Schemas { // Fields count: 0 public static class C_BaseToggle { } + // Parent: C_BaseEntity + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flStrength (float) + // NetworkVarNames: m_nFalloffShape (int) + // NetworkVarNames: m_flFalloffExponent (float) + // NetworkVarNames: m_flHeightFogDepth (float) + // NetworkVarNames: m_fHeightFogEdgeWidth (float) + // NetworkVarNames: m_fIndirectLightStrength (float) + // NetworkVarNames: m_fSunLightStrength (float) + // NetworkVarNames: m_fNoiseStrength (float) + // NetworkVarNames: m_bOverrideIndirectLightStrength (bool) + // NetworkVarNames: m_bOverrideSunLightStrength (bool) + // NetworkVarNames: m_bOverrideNoiseStrength (bool) + public static class C_EnvVolumetricFogVolume { + public const nint m_bActive = 0x6CC; // bool + public const nint m_vBoxMins = 0x6D0; // Vector + public const nint m_vBoxMaxs = 0x6DC; // Vector + public const nint m_bStartDisabled = 0x6E8; // bool + public const nint m_flStrength = 0x6EC; // float32 + public const nint m_nFalloffShape = 0x6F0; // int32 + public const nint m_flFalloffExponent = 0x6F4; // float32 + public const nint m_flHeightFogDepth = 0x6F8; // float32 + public const nint m_fHeightFogEdgeWidth = 0x6FC; // float32 + public const nint m_fIndirectLightStrength = 0x700; // float32 + public const nint m_fSunLightStrength = 0x704; // float32 + public const nint m_fNoiseStrength = 0x708; // float32 + public const nint m_bOverrideIndirectLightStrength = 0x70C; // bool + public const nint m_bOverrideSunLightStrength = 0x70D; // bool + public const nint m_bOverrideNoiseStrength = 0x70E; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 0 + public static class CWaterSplasher { + } + // Parent: C_BaseModelEntity + // Fields count: 0 + public static class C_ModelPointEntity { + } + // Parent: CPlayer_ViewModelServices + // Fields count: 0 + public static class CCSObserver_ViewModelServices { + } + // Parent: C_BaseFire + // Fields count: 13 + // + // Metadata: + // MNetworkOverride + // MNetworkOverride + // NetworkVarNames: m_nFlameModelIndex (int32) + // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) + public static class C_FireSmoke { + public const nint m_nFlameModelIndex = 0x6DC; // int32 + public const nint m_nFlameFromAboveModelIndex = 0x6E0; // int32 + public const nint m_flScaleRegister = 0x6E4; // float32 + public const nint m_flScaleStart = 0x6E8; // float32 + public const nint m_flScaleEnd = 0x6EC; // float32 + public const nint m_flScaleTimeStart = 0x6F0; // GameTime_t + public const nint m_flScaleTimeEnd = 0x6F4; // GameTime_t + public const nint m_flChildFlameSpread = 0x6F8; // float32 + public const nint m_flClipPerc = 0x70C; // float32 + public const nint m_bClipTested = 0x710; // bool + public const nint m_bFadingOut = 0x711; // bool + public const nint m_tParticleSpawn = 0x714; // TimedEvent + public const nint m_pFireOverlay = 0x720; // CFireOverlay* + } // Parent: C_CSWeaponBaseGun // Fields count: 0 public static class C_WeaponRevolver { @@ -1473,55 +3013,55 @@ namespace CS2Dumper.Schemas { // Fields count: 24 // // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_Entity_Color (Color) + // NetworkVarNames: m_Entity_flBrightness (float) + // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) + // NetworkVarNames: m_Entity_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_vBoxMins (Vector) + // NetworkVarNames: m_Entity_vBoxMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_flEdgeFadeDist (float) + // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) + // NetworkVarNames: m_Entity_nLightProbeSizeX (int) + // NetworkVarNames: m_Entity_nLightProbeSizeY (int) + // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) + // NetworkVarNames: m_Entity_bEnabled (bool) public static class C_EnvCombinedLightProbeVolume { - public const nint m_Color = 0x1728; // Color - public const nint m_flBrightness = 0x172C; // float32 - public const nint m_hCubemapTexture = 0x1730; // CStrongHandle - public const nint m_bCustomCubemapTexture = 0x1738; // bool - public const nint m_hLightProbeTexture = 0x1740; // CStrongHandle - public const nint m_hLightProbeDirectLightIndicesTexture = 0x1748; // CStrongHandle - public const nint m_hLightProbeDirectLightScalarsTexture = 0x1750; // CStrongHandle - public const nint m_hLightProbeDirectLightShadowsTexture = 0x1758; // CStrongHandle - public const nint m_vBoxMins = 0x1760; // Vector - public const nint m_vBoxMaxs = 0x176C; // Vector - public const nint m_bMoveable = 0x1778; // bool - public const nint m_nHandshake = 0x177C; // int32 - public const nint m_nEnvCubeMapArrayIndex = 0x1780; // int32 - public const nint m_nPriority = 0x1784; // int32 - public const nint m_bStartDisabled = 0x1788; // bool - public const nint m_flEdgeFadeDist = 0x178C; // float32 - public const nint m_vEdgeFadeDists = 0x1790; // Vector - public const nint m_nLightProbeSizeX = 0x179C; // int32 - public const nint m_nLightProbeSizeY = 0x17A0; // int32 - public const nint m_nLightProbeSizeZ = 0x17A4; // int32 - public const nint m_nLightProbeAtlasX = 0x17A8; // int32 - public const nint m_nLightProbeAtlasY = 0x17AC; // int32 - public const nint m_nLightProbeAtlasZ = 0x17B0; // int32 - public const nint m_bEnabled = 0x17C9; // bool + public const nint m_Entity_Color = 0x1730; // Color + public const nint m_Entity_flBrightness = 0x1734; // float32 + public const nint m_Entity_hCubemapTexture = 0x1738; // CStrongHandle + public const nint m_Entity_bCustomCubemapTexture = 0x1740; // bool + public const nint m_Entity_hLightProbeTexture = 0x1748; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x1750; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x1758; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x1760; // CStrongHandle + public const nint m_Entity_vBoxMins = 0x1768; // Vector + public const nint m_Entity_vBoxMaxs = 0x1774; // Vector + public const nint m_Entity_bMoveable = 0x1780; // bool + public const nint m_Entity_nHandshake = 0x1784; // int32 + public const nint m_Entity_nEnvCubeMapArrayIndex = 0x1788; // int32 + public const nint m_Entity_nPriority = 0x178C; // int32 + public const nint m_Entity_bStartDisabled = 0x1790; // bool + public const nint m_Entity_flEdgeFadeDist = 0x1794; // float32 + public const nint m_Entity_vEdgeFadeDists = 0x1798; // Vector + public const nint m_Entity_nLightProbeSizeX = 0x17A4; // int32 + public const nint m_Entity_nLightProbeSizeY = 0x17A8; // int32 + public const nint m_Entity_nLightProbeSizeZ = 0x17AC; // int32 + public const nint m_Entity_nLightProbeAtlasX = 0x17B0; // int32 + public const nint m_Entity_nLightProbeAtlasY = 0x17B4; // int32 + public const nint m_Entity_nLightProbeAtlasZ = 0x17B8; // int32 + public const nint m_Entity_bEnabled = 0x17D1; // bool } // Parent: C_SoundOpvarSetPointBase // Fields count: 0 @@ -1545,6 +3085,29 @@ namespace CS2Dumper.Schemas { // Fields count: 0 public static class C_WeaponMP5SD { } + // Parent: C_DynamicProp + // Fields count: 0 + public static class C_DynamicPropAlias_dynamic_prop { + } + // Parent: CPlayerPawnComponent + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_totalHitsOnServer (int32) + public static class CCSPlayer_BulletServices { + public const nint m_totalHitsOnServer = 0x40; // int32 + } + // Parent: CLogicalEntity + // Fields count: 7 + public static class CLogicRelay { + public const nint m_OnTrigger = 0x6D0; // CEntityIOOutput + public const nint m_OnSpawn = 0x6F8; // CEntityIOOutput + public const nint m_bDisabled = 0x720; // bool + public const nint m_bWaitForRefire = 0x721; // bool + public const nint m_bTriggerOnce = 0x722; // bool + public const nint m_bFastRetrigger = 0x723; // bool + public const nint m_bPassthoughCaller = 0x724; // bool + } // Parent: C_PointCamera // Fields count: 1 public static class C_PointCameraVFOV { @@ -1682,14 +3245,60 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) // NetworkVarNames: m_flTonemapEVSmoothingRange (float) public static class C_TonemapController2 { - public const nint m_flAutoExposureMin = 0x6D0; // float32 - public const nint m_flAutoExposureMax = 0x6D4; // float32 - public const nint m_flTonemapPercentTarget = 0x6D8; // float32 - public const nint m_flTonemapPercentBrightPixels = 0x6DC; // float32 - public const nint m_flTonemapMinAvgLum = 0x6E0; // float32 - public const nint m_flExposureAdaptationSpeedUp = 0x6E4; // float32 - public const nint m_flExposureAdaptationSpeedDown = 0x6E8; // float32 - public const nint m_flTonemapEVSmoothingRange = 0x6EC; // float32 + public const nint m_flAutoExposureMin = 0x6CC; // float32 + public const nint m_flAutoExposureMax = 0x6D0; // float32 + public const nint m_flTonemapPercentTarget = 0x6D4; // float32 + public const nint m_flTonemapPercentBrightPixels = 0x6D8; // float32 + public const nint m_flTonemapMinAvgLum = 0x6DC; // float32 + public const nint m_flExposureAdaptationSpeedUp = 0x6E0; // float32 + public const nint m_flExposureAdaptationSpeedDown = 0x6E4; // float32 + public const nint m_flTonemapEVSmoothingRange = 0x6E8; // float32 + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_WeaponG3SG1 { + } + // Parent: C_BaseModelEntity + // Fields count: 1 + public static class CFuncWater { + public const nint m_BuoyancyHelper = 0xC50; // CBuoyancyHelper + } + // Parent: C_SoundOpvarSetPointEntity + // Fields count: 0 + public static class C_SoundOpvarSetAutoRoomEntity { + } + // Parent: C_BaseFlex + // Fields count: 20 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + // NetworkVarNames: m_nFallbackPaintKit (int) + // NetworkVarNames: m_nFallbackSeed (int) + // NetworkVarNames: m_flFallbackWear (float) + // NetworkVarNames: m_nFallbackStatTrak (int) + public static class C_EconEntity { + public const nint m_flFlexDelayTime = 0x1020; // float32 + public const nint m_flFlexDelayedWeight = 0x1028; // float32* + public const nint m_bAttributesInitialized = 0x1030; // bool + public const nint m_AttributeManager = 0x1038; // C_AttributeContainer + public const nint m_OriginalOwnerXuidLow = 0x23E8; // uint32 + public const nint m_OriginalOwnerXuidHigh = 0x23EC; // uint32 + public const nint m_nFallbackPaintKit = 0x23F0; // int32 + public const nint m_nFallbackSeed = 0x23F4; // int32 + public const nint m_flFallbackWear = 0x23F8; // float32 + public const nint m_nFallbackStatTrak = 0x23FC; // int32 + public const nint m_bClientside = 0x2400; // bool + public const nint m_bParticleSystemsCreated = 0x2401; // bool + public const nint m_vecAttachedParticles = 0x2408; // CUtlVector + public const nint m_hViewmodelAttachment = 0x2420; // CHandle + public const nint m_iOldTeam = 0x2424; // int32 + public const nint m_bAttachmentDirty = 0x2428; // bool + public const nint m_nUnloadedModelIndex = 0x242C; // int32 + public const nint m_iNumOwnerValidationRetries = 0x2430; // int32 + public const nint m_hOldProvidee = 0x2440; // CHandle + public const nint m_vecAttachedModels = 0x2448; // CUtlVector } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -1703,6 +3312,73 @@ namespace CS2Dumper.Schemas { public static class C_RectLight { public const nint m_bShowLight = 0xE98; // bool } + // Parent: C_BaseModelEntity + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_szSnapshotFileName (char) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bFrozen (bool) + // NetworkVarNames: m_flFreezeTransitionDuration (float) + // NetworkVarNames: m_nStopType (int) + // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flPreSimTime (float32) + // NetworkVarNames: m_vServerControlPoints (Vector) + // NetworkVarNames: m_iServerControlPointAssignments (uint8) + // NetworkVarNames: m_hControlPointEnts (CHandle) + // NetworkVarNames: m_bNoSave (bool) + // NetworkVarNames: m_bNoFreeze (bool) + // NetworkVarNames: m_bNoRamp (bool) + public static class C_ParticleSystem { + public const nint m_szSnapshotFileName = 0xC50; // char[512] + public const nint m_bActive = 0xE50; // bool + public const nint m_bFrozen = 0xE51; // bool + public const nint m_flFreezeTransitionDuration = 0xE54; // float32 + public const nint m_nStopType = 0xE58; // int32 + public const nint m_bAnimateDuringGameplayPause = 0xE5C; // bool + public const nint m_iEffectIndex = 0xE60; // CStrongHandle + public const nint m_flStartTime = 0xE68; // GameTime_t + public const nint m_flPreSimTime = 0xE6C; // float32 + public const nint m_vServerControlPoints = 0xE70; // Vector[4] + public const nint m_iServerControlPointAssignments = 0xEA0; // uint8[4] + public const nint m_hControlPointEnts = 0xEA4; // CHandle[64] + public const nint m_bNoSave = 0xFA4; // bool + public const nint m_bNoFreeze = 0xFA5; // bool + public const nint m_bNoRamp = 0xFA6; // bool + public const nint m_bStartActive = 0xFA7; // bool + public const nint m_iszEffectName = 0xFA8; // CUtlSymbolLarge + public const nint m_iszControlPointNames = 0xFB0; // CUtlSymbolLarge[64] + public const nint m_nDataCP = 0x11B0; // int32 + public const nint m_vecDataCPValue = 0x11B4; // Vector + public const nint m_nTintCP = 0x11C0; // int32 + public const nint m_clrTint = 0x11C4; // Color + public const nint m_bOldActive = 0x11E8; // bool + public const nint m_bOldFrozen = 0x11E9; // bool + } + // Parent: C_CSGO_PreviewPlayer + // Fields count: 0 + public static class C_CSGO_TeamPreviewModel { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_WeaponGlock { + } + // Parent: C_GameRulesProxy + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_pGameRules (C_CSGameRules*) + public static class C_CSGameRulesProxy { + public const nint m_pGameRules = 0x6D0; // C_CSGameRules* + } // Parent: CPlayerPawnComponent // Fields count: 6 // @@ -1725,6 +3401,31 @@ namespace CS2Dumper.Schemas { // Fields count: 0 public static class CPlayer_WaterServices { } + // Parent: C_CSGO_EndOfMatchLineupEndpoint + // Fields count: 0 + public static class C_CSGO_EndOfMatchLineupEnd { + } + // Parent: None + // Fields count: 6 + public static class SequenceHistory_t { + public const nint m_hSequence = 0x0; // HSequence + public const nint m_flSeqStartTime = 0x4; // GameTime_t + public const nint m_flSeqFixedCycle = 0x8; // float32 + public const nint m_nSeqLoopMode = 0xC; // AnimLoopMode_t + public const nint m_flPlaybackRate = 0x10; // float32 + public const nint m_flCyclesPerSecond = 0x14; // float32 + } + // Parent: CBaseAnimGraph + // Fields count: 1 + public static class C_Multimeter { + public const nint m_hTargetC4 = 0xE80; // CHandle + } + // Parent: C_BaseEntity + // Fields count: 2 + public static class C_CsmFovOverride { + public const nint m_cameraName = 0x6D0; // CUtlString + public const nint m_flCsmFovOverrideValue = 0x6D8; // float32 + } // Parent: C_BaseModelEntity // Fields count: 9 // @@ -1770,32 +3471,54 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bClientSide (bool) // NetworkVarNames: m_bExclusive (bool) public static class C_ColorCorrection { - public const nint m_vecOrigin = 0x6D0; // Vector - public const nint m_MinFalloff = 0x6DC; // float32 - public const nint m_MaxFalloff = 0x6E0; // float32 - public const nint m_flFadeInDuration = 0x6E4; // float32 - public const nint m_flFadeOutDuration = 0x6E8; // float32 - public const nint m_flMaxWeight = 0x6EC; // float32 - public const nint m_flCurWeight = 0x6F0; // float32 - public const nint m_netlookupFilename = 0x6F4; // char[512] - public const nint m_bEnabled = 0x8F4; // bool - public const nint m_bMaster = 0x8F5; // bool - public const nint m_bClientSide = 0x8F6; // bool - public const nint m_bExclusive = 0x8F7; // bool - public const nint m_bEnabledOnClient = 0x8F8; // bool[1] - public const nint m_flCurWeightOnClient = 0x8FC; // float32[1] - public const nint m_bFadingIn = 0x900; // bool[1] - public const nint m_flFadeStartWeight = 0x904; // float32[1] - public const nint m_flFadeStartTime = 0x908; // float32[1] - public const nint m_flFadeDuration = 0x90C; // float32[1] + public const nint m_vecOrigin = 0x6CC; // Vector + public const nint m_MinFalloff = 0x6D8; // float32 + public const nint m_MaxFalloff = 0x6DC; // float32 + public const nint m_flFadeInDuration = 0x6E0; // float32 + public const nint m_flFadeOutDuration = 0x6E4; // float32 + public const nint m_flMaxWeight = 0x6E8; // float32 + public const nint m_flCurWeight = 0x6EC; // float32 + public const nint m_netlookupFilename = 0x6F0; // char[512] + public const nint m_bEnabled = 0x8F0; // bool + public const nint m_bMaster = 0x8F1; // bool + public const nint m_bClientSide = 0x8F2; // bool + public const nint m_bExclusive = 0x8F3; // bool + public const nint m_bEnabledOnClient = 0x8F4; // bool[1] + public const nint m_flCurWeightOnClient = 0x8F8; // float32[1] + public const nint m_bFadingIn = 0x8FC; // bool[1] + public const nint m_flFadeStartWeight = 0x900; // float32[1] + public const nint m_flFadeStartTime = 0x904; // float32[1] + public const nint m_flFadeDuration = 0x908; // float32[1] + } + // Parent: C_BaseTrigger + // Fields count: 0 + public static class CHostageRescueZoneShim { } // Parent: None - // Fields count: 0 + // Fields count: 7 // // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - public static class CCSWeaponBaseAPI { + // NetworkVarNames: m_hModel (HModelStrong) + // NetworkVarNames: m_bClientClothCreationSuppressed (bool) + // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) + // NetworkVarNames: m_nIdealMotionType (int8) + public static class CModelState { + public const nint m_hModel = 0xA0; // CStrongHandle + public const nint m_ModelName = 0xA8; // CUtlSymbolLarge + public const nint m_bClientClothCreationSuppressed = 0xE8; // bool + public const nint m_MeshGroupMask = 0x198; // uint64 + public const nint m_nIdealMotionType = 0x22A; // int8 + public const nint m_nForceLOD = 0x22B; // int8 + public const nint m_nClothUpdateFlags = 0x22C; // int8 + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_WeaponP250 { + } + // Parent: None + // Fields count: 1 + public static class C_EconEntity__AttachedModelData_t { + public const nint m_iModelDisplayFlags = 0x0; // int32 } // Parent: None // Fields count: 2 @@ -1806,10 +3529,128 @@ namespace CS2Dumper.Schemas { public const nint m_Attributes = 0x8; // C_UtlVectorEmbeddedNetworkVar public const nint m_pManager = 0x58; // CAttributeManager* } + // Parent: C_MultiplayRules + // Fields count: 0 + public static class C_TeamplayRules { + } // Parent: C_CSGO_TeamPreviewCamera // Fields count: 0 public static class C_CSGO_CounterTerroristWingmanIntroCamera { } + // Parent: C_CSWeaponBase + // Fields count: 0 + public static class C_WeaponNOVA { + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 0 + public static class C_HEGrenadeProjectile { + } + // Parent: C_BaseToggle + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bIsUsable (bool) + public static class C_BaseDoor { + public const nint m_bIsUsable = 0xC50; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 2 + public static class CGrenadeTracer { + public const nint m_flTracerDuration = 0xC70; // float32 + public const nint m_nType = 0xC74; // GrenadeType_t + } + // Parent: C_BaseTrigger + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bBombPlantedHere (bool) + public static class CBombTarget { + public const nint m_bBombPlantedHere = 0xC52; // bool + } + // Parent: C_BaseClientUIEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hActivator (EHANDLE) + public static class C_PointClientUIDialog { + public const nint m_hActivator = 0xC80; // CHandle + public const nint m_bStartEnabled = 0xC84; // bool + } + // Parent: CCSGameModeRules + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_WeaponSequence (CUtlString) + public static class CCSGameModeRules_ArmsRace { + public const nint m_WeaponSequence = 0x30; // C_NetworkUtlVectorBase + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_PlayerDamager (CHandle) + // NetworkVarNames: m_PlayerRecipient (CHandle) + // NetworkVarNames: m_hPlayerControllerDamager (CHandle) + // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) + // NetworkVarNames: m_szPlayerDamagerName (CUtlString) + // NetworkVarNames: m_szPlayerRecipientName (CUtlString) + // NetworkVarNames: m_DamagerXuid (uint64) + // NetworkVarNames: m_RecipientXuid (uint64) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iActualHealthRemoved (int) + // NetworkVarNames: m_iNumHits (int) + // NetworkVarNames: m_iLastBulletUpdate (int) + // NetworkVarNames: m_bIsOtherEnemy (bool) + // NetworkVarNames: m_killType (EKillTypes_t) + public static class CDamageRecord { + public const nint m_PlayerDamager = 0x28; // CHandle + public const nint m_PlayerRecipient = 0x2C; // CHandle + public const nint m_hPlayerControllerDamager = 0x30; // CHandle + public const nint m_hPlayerControllerRecipient = 0x34; // CHandle + public const nint m_szPlayerDamagerName = 0x38; // CUtlString + public const nint m_szPlayerRecipientName = 0x40; // CUtlString + public const nint m_DamagerXuid = 0x48; // uint64 + public const nint m_RecipientXuid = 0x50; // uint64 + public const nint m_iDamage = 0x58; // int32 + public const nint m_iActualHealthRemoved = 0x5C; // int32 + public const nint m_iNumHits = 0x60; // int32 + public const nint m_iLastBulletUpdate = 0x64; // int32 + public const nint m_bIsOtherEnemy = 0x68; // bool + public const nint m_killType = 0x69; // EKillTypes_t + } + // Parent: C_BaseEntity + // Fields count: 0 + public static class C_InfoLadderDismount { + } + // Parent: CPlayerControllerComponent + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nSendUpdate (int) + // NetworkVarNames: m_DamageList (CDamageRecord) + public static class CCSPlayerController_DamageServices { + public const nint m_nSendUpdate = 0x40; // int32 + public const nint m_DamageList = 0x48; // C_UtlVectorEmbeddedNetworkVar + } + // Parent: CEntityComponent + // Fields count: 5 + public static class CRenderComponent { + public const nint __m_pChainEntity = 0x10; // CNetworkVarChainer + public const nint m_bIsRenderingWithViewModels = 0x50; // bool + public const nint m_nSplitscreenFlags = 0x54; // uint32 + public const nint m_bEnableRendering = 0x60; // bool + public const nint m_bInterpolationReadyToDraw = 0xC0; // bool + } + // Parent: C_SoundEventEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMins (Vector) + // NetworkVarNames: m_vMaxs (Vector) + public static class C_SoundEventOBBEntity { + public const nint m_vMins = 0x6CC; // Vector + public const nint m_vMaxs = 0x6D8; // Vector + } // Parent: CEntityComponent // Fields count: 66 // @@ -1880,72 +3721,72 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flCapsuleLength (float) // NetworkVarNames: m_flMinRoughness (float) public static class CLightComponent { - public const nint __m_pChainEntity = 0x58; // CNetworkVarChainer - public const nint m_Color = 0x95; // Color - public const nint m_SecondaryColor = 0x99; // Color - public const nint m_flBrightness = 0xA0; // float32 - public const nint m_flBrightnessScale = 0xA4; // float32 - public const nint m_flBrightnessMult = 0xA8; // float32 - public const nint m_flRange = 0xAC; // float32 - public const nint m_flFalloff = 0xB0; // float32 - public const nint m_flAttenuation0 = 0xB4; // float32 - public const nint m_flAttenuation1 = 0xB8; // float32 - public const nint m_flAttenuation2 = 0xBC; // float32 - public const nint m_flTheta = 0xC0; // float32 - public const nint m_flPhi = 0xC4; // float32 - public const nint m_hLightCookie = 0xC8; // CStrongHandle - public const nint m_nCascades = 0xD0; // int32 - public const nint m_nCastShadows = 0xD4; // int32 - public const nint m_nShadowWidth = 0xD8; // int32 - public const nint m_nShadowHeight = 0xDC; // int32 - public const nint m_bRenderDiffuse = 0xE0; // bool - public const nint m_nRenderSpecular = 0xE4; // int32 - public const nint m_bRenderTransmissive = 0xE8; // bool - public const nint m_flOrthoLightWidth = 0xEC; // float32 - public const nint m_flOrthoLightHeight = 0xF0; // float32 - public const nint m_nStyle = 0xF4; // int32 - public const nint m_Pattern = 0xF8; // CUtlString - public const nint m_nCascadeRenderStaticObjects = 0x100; // int32 - public const nint m_flShadowCascadeCrossFade = 0x104; // float32 - public const nint m_flShadowCascadeDistanceFade = 0x108; // float32 - public const nint m_flShadowCascadeDistance0 = 0x10C; // float32 - public const nint m_flShadowCascadeDistance1 = 0x110; // float32 - public const nint m_flShadowCascadeDistance2 = 0x114; // float32 - public const nint m_flShadowCascadeDistance3 = 0x118; // float32 - public const nint m_nShadowCascadeResolution0 = 0x11C; // int32 - public const nint m_nShadowCascadeResolution1 = 0x120; // int32 - public const nint m_nShadowCascadeResolution2 = 0x124; // int32 - public const nint m_nShadowCascadeResolution3 = 0x128; // int32 - public const nint m_bUsesBakedShadowing = 0x12C; // bool - public const nint m_nShadowPriority = 0x130; // int32 - public const nint m_nBakedShadowIndex = 0x134; // int32 - public const nint m_bRenderToCubemaps = 0x138; // bool - public const nint m_nDirectLight = 0x13C; // int32 - public const nint m_nIndirectLight = 0x140; // int32 - public const nint m_flFadeMinDist = 0x144; // float32 - public const nint m_flFadeMaxDist = 0x148; // float32 - public const nint m_flShadowFadeMinDist = 0x14C; // float32 - public const nint m_flShadowFadeMaxDist = 0x150; // float32 - public const nint m_bEnabled = 0x154; // bool - public const nint m_bFlicker = 0x155; // bool - public const nint m_bPrecomputedFieldsValid = 0x156; // bool - public const nint m_vPrecomputedBoundsMins = 0x158; // Vector - public const nint m_vPrecomputedBoundsMaxs = 0x164; // Vector - public const nint m_vPrecomputedOBBOrigin = 0x170; // Vector - public const nint m_vPrecomputedOBBAngles = 0x17C; // QAngle - public const nint m_vPrecomputedOBBExtent = 0x188; // Vector - public const nint m_flPrecomputedMaxRange = 0x194; // float32 - public const nint m_nFogLightingMode = 0x198; // int32 - public const nint m_flFogContributionStength = 0x19C; // float32 - public const nint m_flNearClipPlane = 0x1A0; // float32 - public const nint m_SkyColor = 0x1A4; // Color - public const nint m_flSkyIntensity = 0x1A8; // float32 - public const nint m_SkyAmbientBounce = 0x1AC; // Color - public const nint m_bUseSecondaryColor = 0x1B0; // bool - public const nint m_bMixedShadows = 0x1B1; // bool - public const nint m_flLightStyleStartTime = 0x1B4; // GameTime_t - public const nint m_flCapsuleLength = 0x1B8; // float32 - public const nint m_flMinRoughness = 0x1BC; // float32 + public const nint __m_pChainEntity = 0x48; // CNetworkVarChainer + public const nint m_Color = 0x85; // Color + public const nint m_SecondaryColor = 0x89; // Color + public const nint m_flBrightness = 0x90; // float32 + public const nint m_flBrightnessScale = 0x94; // float32 + public const nint m_flBrightnessMult = 0x98; // float32 + public const nint m_flRange = 0x9C; // float32 + public const nint m_flFalloff = 0xA0; // float32 + public const nint m_flAttenuation0 = 0xA4; // float32 + public const nint m_flAttenuation1 = 0xA8; // float32 + public const nint m_flAttenuation2 = 0xAC; // float32 + public const nint m_flTheta = 0xB0; // float32 + public const nint m_flPhi = 0xB4; // float32 + public const nint m_hLightCookie = 0xB8; // CStrongHandle + public const nint m_nCascades = 0xC0; // int32 + public const nint m_nCastShadows = 0xC4; // int32 + public const nint m_nShadowWidth = 0xC8; // int32 + public const nint m_nShadowHeight = 0xCC; // int32 + public const nint m_bRenderDiffuse = 0xD0; // bool + public const nint m_nRenderSpecular = 0xD4; // int32 + public const nint m_bRenderTransmissive = 0xD8; // bool + public const nint m_flOrthoLightWidth = 0xDC; // float32 + public const nint m_flOrthoLightHeight = 0xE0; // float32 + public const nint m_nStyle = 0xE4; // int32 + public const nint m_Pattern = 0xE8; // CUtlString + public const nint m_nCascadeRenderStaticObjects = 0xF0; // int32 + public const nint m_flShadowCascadeCrossFade = 0xF4; // float32 + public const nint m_flShadowCascadeDistanceFade = 0xF8; // float32 + public const nint m_flShadowCascadeDistance0 = 0xFC; // float32 + public const nint m_flShadowCascadeDistance1 = 0x100; // float32 + public const nint m_flShadowCascadeDistance2 = 0x104; // float32 + public const nint m_flShadowCascadeDistance3 = 0x108; // float32 + public const nint m_nShadowCascadeResolution0 = 0x10C; // int32 + public const nint m_nShadowCascadeResolution1 = 0x110; // int32 + public const nint m_nShadowCascadeResolution2 = 0x114; // int32 + public const nint m_nShadowCascadeResolution3 = 0x118; // int32 + public const nint m_bUsesBakedShadowing = 0x11C; // bool + public const nint m_nShadowPriority = 0x120; // int32 + public const nint m_nBakedShadowIndex = 0x124; // int32 + public const nint m_bRenderToCubemaps = 0x128; // bool + public const nint m_nDirectLight = 0x12C; // int32 + public const nint m_nIndirectLight = 0x130; // int32 + public const nint m_flFadeMinDist = 0x134; // float32 + public const nint m_flFadeMaxDist = 0x138; // float32 + public const nint m_flShadowFadeMinDist = 0x13C; // float32 + public const nint m_flShadowFadeMaxDist = 0x140; // float32 + public const nint m_bEnabled = 0x144; // bool + public const nint m_bFlicker = 0x145; // bool + public const nint m_bPrecomputedFieldsValid = 0x146; // bool + public const nint m_vPrecomputedBoundsMins = 0x148; // Vector + public const nint m_vPrecomputedBoundsMaxs = 0x154; // Vector + public const nint m_vPrecomputedOBBOrigin = 0x160; // Vector + public const nint m_vPrecomputedOBBAngles = 0x16C; // QAngle + public const nint m_vPrecomputedOBBExtent = 0x178; // Vector + public const nint m_flPrecomputedMaxRange = 0x184; // float32 + public const nint m_nFogLightingMode = 0x188; // int32 + public const nint m_flFogContributionStength = 0x18C; // float32 + public const nint m_flNearClipPlane = 0x190; // float32 + public const nint m_SkyColor = 0x194; // Color + public const nint m_flSkyIntensity = 0x198; // float32 + public const nint m_SkyAmbientBounce = 0x19C; // Color + public const nint m_bUseSecondaryColor = 0x1A0; // bool + public const nint m_bMixedShadows = 0x1A1; // bool + public const nint m_flLightStyleStartTime = 0x1A4; // GameTime_t + public const nint m_flCapsuleLength = 0x1A8; // float32 + public const nint m_flMinRoughness = 0x1AC; // float32 } // Parent: C_CSGO_TeamPreviewCamera // Fields count: 0 @@ -1955,6 +3796,93 @@ namespace CS2Dumper.Schemas { // Fields count: 0 public static class CEntityComponent { } + // Parent: IEconItemInterface + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) + // NetworkVarNames: m_iEntityQuality (int) + // NetworkVarNames: m_iEntityLevel (uint32) + // NetworkVarNames: m_iItemIDHigh (uint32) + // NetworkVarNames: m_iItemIDLow (uint32) + // NetworkVarNames: m_iAccountID (uint32) + // NetworkVarNames: m_iInventoryPosition (uint32) + // NetworkVarNames: m_bInitialized (bool) + // NetworkVarNames: m_AttributeList (CAttributeList) + // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) + // NetworkVarNames: m_szCustomName (char) + public static class C_EconItemView { + public const nint m_bInventoryImageRgbaRequested = 0x70; // bool + public const nint m_bInventoryImageTriedCache = 0x71; // bool + public const nint m_nInventoryImageRgbaWidth = 0x90; // int32 + public const nint m_nInventoryImageRgbaHeight = 0x94; // int32 + public const nint m_szCurrentLoadCachedFileName = 0x98; // char[4096] + public const nint m_bRestoreCustomMaterialAfterPrecache = 0x10C0; // bool + public const nint m_iItemDefinitionIndex = 0x10C2; // uint16 + public const nint m_iEntityQuality = 0x10C4; // int32 + public const nint m_iEntityLevel = 0x10C8; // uint32 + public const nint m_iItemID = 0x10D0; // uint64 + public const nint m_iItemIDHigh = 0x10D8; // uint32 + public const nint m_iItemIDLow = 0x10DC; // uint32 + public const nint m_iAccountID = 0x10E0; // uint32 + public const nint m_iInventoryPosition = 0x10E4; // uint32 + public const nint m_bInitialized = 0x10F0; // bool + public const nint m_bDisallowSOC = 0x10F1; // bool + public const nint m_bIsStoreItem = 0x10F2; // bool + public const nint m_bIsTradeItem = 0x10F3; // bool + public const nint m_iEntityQuantity = 0x10F4; // int32 + public const nint m_iRarityOverride = 0x10F8; // int32 + public const nint m_iQualityOverride = 0x10FC; // int32 + public const nint m_unClientFlags = 0x1100; // uint8 + public const nint m_unOverrideStyle = 0x1101; // uint8 + public const nint m_AttributeList = 0x1118; // CAttributeList + public const nint m_NetworkedDynamicAttributes = 0x1178; // CAttributeList + public const nint m_szCustomName = 0x11D8; // char[161] + public const nint m_szCustomNameOverride = 0x1279; // char[161] + public const nint m_bInitializedTags = 0x1348; // bool + } + // Parent: C_BaseEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_Handle (CHandle) + // NetworkVarNames: m_bSendHandle (bool) + public static class C_HandleTest { + public const nint m_Handle = 0x6CC; // CHandle + public const nint m_bSendHandle = 0x6D0; // bool + } + // Parent: C_BaseEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + public static class C_EnvWindClientside { + public const nint m_EnvWindShared = 0x6D0; // C_EnvWindShared + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_WeaponMAC10 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flDisplayHealth (float) + public static class C_WeaponShield { + public const nint m_flDisplayHealth = 0x2928; // float32 + } + // Parent: C_PointClientUIWorldPanel + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + public static class C_PointClientUIWorldTextPanel { + public const nint m_messageText = 0xEA4; // char[512] + } + // Parent: CPlayer_UseServices + // Fields count: 0 + public static class CCSPlayer_UseServices { + } // Parent: CPlayerPawnComponent // Fields count: 15 // @@ -1979,10 +3907,55 @@ namespace CS2Dumper.Schemas { public const nint m_vecLastMovementImpulses = 0x1B8; // Vector public const nint m_vecOldViewAngles = 0x1C4; // QAngle } + // Parent: CEntitySubclassVDataBase + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBasePlayerVData { + public const nint m_sModelName = 0x28; // CResourceNameTyped> + public const nint m_flHeadDamageMultiplier = 0x108; // CSkillFloat + public const nint m_flChestDamageMultiplier = 0x118; // CSkillFloat + public const nint m_flStomachDamageMultiplier = 0x128; // CSkillFloat + public const nint m_flArmDamageMultiplier = 0x138; // CSkillFloat + public const nint m_flLegDamageMultiplier = 0x148; // CSkillFloat + public const nint m_flHoldBreathTime = 0x158; // float32 + public const nint m_flDrowningDamageInterval = 0x15C; // float32 + public const nint m_nDrowningDamageInitial = 0x160; // int32 + public const nint m_nDrowningDamageMax = 0x164; // int32 + public const nint m_nWaterSpeed = 0x168; // int32 + public const nint m_flUseRange = 0x16C; // float32 + public const nint m_flUseAngleTolerance = 0x170; // float32 + public const nint m_flCrouchTime = 0x174; // float32 + } + // Parent: CPlayerControllerComponent + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_iAccount (int) + // NetworkVarNames: m_iStartAccount (int) + // NetworkVarNames: m_iTotalCashSpent (int) + // NetworkVarNames: m_iCashSpentThisRound (int) + public static class CCSPlayerController_InGameMoneyServices { + public const nint m_iAccount = 0x40; // int32 + public const nint m_iStartAccount = 0x44; // int32 + public const nint m_iTotalCashSpent = 0x48; // int32 + public const nint m_iCashSpentThisRound = 0x4C; // int32 + } + // Parent: None + // Fields count: 2 + public static class C_EnvWindShared__WindVariationEvent_t { + public const nint m_flWindAngleVariation = 0x0; // float32 + public const nint m_flWindSpeedVariation = 0x4; // float32 + } // Parent: C_CSWeaponBaseGun // Fields count: 0 public static class C_WeaponUSPSilencer { } + // Parent: C_Sprite + // Fields count: 0 + public static class CSpriteOriented { + } // Parent: C_CSGO_EndOfMatchLineupEndpoint // Fields count: 0 public static class C_CSGO_EndOfMatchLineupStart { @@ -2009,6 +3982,62 @@ namespace CS2Dumper.Schemas { } // Parent: C_BaseEntity // Fields count: 0 + public static class C_SoundEventEntity { + } + // Parent: C_CSGO_TeamPreviewCharacterPosition + // Fields count: 0 + public static class C_CSGO_TeamIntroCharacterPosition { + } + // Parent: C_CSGO_PreviewModel + // Fields count: 0 + public static class C_CSGO_PreviewModelAlias_csgo_item_previewmodel { + } + // Parent: C_BaseModelEntity + // Fields count: 18 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkExcludeByName + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_vDirection (Vector) + // NetworkVarNames: m_iszEffectName (string_t) + // NetworkVarNames: m_iszSSEffectName (string_t) + // NetworkVarNames: m_clrOverlay (Color) + // NetworkVarNames: m_bOn (bool) + // NetworkVarNames: m_bmaxColor (bool) + // NetworkVarNames: m_flSize (float32) + // NetworkVarNames: m_flHazeScale (float32) + // NetworkVarNames: m_flRotation (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_flAlphaHaze (float32) + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flAlphaHdr (float32) + // NetworkVarNames: m_flFarZScale (float32) + public static class C_Sun { + public const nint m_fxSSSunFlareEffectIndex = 0xC50; // ParticleIndex_t + public const nint m_fxSunFlareEffectIndex = 0xC54; // ParticleIndex_t + public const nint m_fdistNormalize = 0xC58; // float32 + public const nint m_vSunPos = 0xC5C; // Vector + public const nint m_vDirection = 0xC68; // Vector + public const nint m_iszEffectName = 0xC78; // CUtlSymbolLarge + public const nint m_iszSSEffectName = 0xC80; // CUtlSymbolLarge + public const nint m_clrOverlay = 0xC88; // Color + public const nint m_bOn = 0xC8C; // bool + public const nint m_bmaxColor = 0xC8D; // bool + public const nint m_flSize = 0xC90; // float32 + public const nint m_flHazeScale = 0xC94; // float32 + public const nint m_flRotation = 0xC98; // float32 + public const nint m_flHDRColorScale = 0xC9C; // float32 + public const nint m_flAlphaHaze = 0xCA0; // float32 + public const nint m_flAlphaScale = 0xCA4; // float32 + public const nint m_flAlphaHdr = 0xCA8; // float32 + public const nint m_flFarZScale = 0xCAC; // float32 + } + // Parent: C_BaseEntity + // Fields count: 0 public static class C_CSGO_EndOfMatchLineupEndpoint { } // Parent: CPlayerControllerComponent @@ -2059,6 +4088,81 @@ namespace CS2Dumper.Schemas { // Fields count: 0 public static class C_PrecipitationBlocker { } + // Parent: CBaseAnimGraph + // Fields count: 6 + public static class C_BulletHitModel { + public const nint m_matLocal = 0xE78; // matrix3x4_t + public const nint m_iBoneIndex = 0xEA8; // int32 + public const nint m_hPlayerParent = 0xEAC; // CHandle + public const nint m_bIsHit = 0xEB0; // bool + public const nint m_flTimeCreated = 0xEB4; // float32 + public const nint m_vecStartPos = 0xEB8; // Vector + } + // Parent: C_BaseEntity + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_nDraftType (int) + // NetworkVarNames: m_nTeamWinningCoinToss (int) + // NetworkVarNames: m_nTeamWithFirstChoice (int) + // NetworkVarNames: m_nVoteMapIdsList (int) + // NetworkVarNames: m_nAccountIDs (int) + // NetworkVarNames: m_nMapId0 (int) + // NetworkVarNames: m_nMapId1 (int) + // NetworkVarNames: m_nMapId2 (int) + // NetworkVarNames: m_nMapId3 (int) + // NetworkVarNames: m_nMapId4 (int) + // NetworkVarNames: m_nMapId5 (int) + // NetworkVarNames: m_nStartingSide0 (int) + // NetworkVarNames: m_nCurrentPhase (int) + // NetworkVarNames: m_nPhaseStartTick (int) + // NetworkVarNames: m_nPhaseDurationTicks (int) + public static class C_MapVetoPickController { + public const nint m_nDraftType = 0x6DC; // int32 + public const nint m_nTeamWinningCoinToss = 0x6E0; // int32 + public const nint m_nTeamWithFirstChoice = 0x6E4; // int32[64] + public const nint m_nVoteMapIdsList = 0x7E4; // int32[7] + public const nint m_nAccountIDs = 0x800; // int32[64] + public const nint m_nMapId0 = 0x900; // int32[64] + public const nint m_nMapId1 = 0xA00; // int32[64] + public const nint m_nMapId2 = 0xB00; // int32[64] + public const nint m_nMapId3 = 0xC00; // int32[64] + public const nint m_nMapId4 = 0xD00; // int32[64] + public const nint m_nMapId5 = 0xE00; // int32[64] + public const nint m_nStartingSide0 = 0xF00; // int32[64] + public const nint m_nCurrentPhase = 0x1000; // int32 + public const nint m_nPhaseStartTick = 0x1004; // int32 + public const nint m_nPhaseDurationTicks = 0x1008; // int32 + public const nint m_nPostDataUpdateTick = 0x100C; // int32 + public const nint m_bDisabledHud = 0x1010; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGapTypeQueriesForScopeSingleton + public static class CSharedGapTypeQueryRegistration { + } + // Parent: C_BarnLight + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flInnerAngle (float) + // NetworkVarNames: m_flOuterAngle (float) + // NetworkVarNames: m_bShowLight (bool) + public static class C_OmniLight { + public const nint m_flInnerAngle = 0xE98; // float32 + public const nint m_flOuterAngle = 0xE9C; // float32 + public const nint m_bShowLight = 0xEA0; // bool + } + // Parent: C_Inferno + // Fields count: 0 + public static class C_FireCrackerBlast { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_WeaponMP9 { + } // Parent: None // Fields count: 1 // @@ -2083,6 +4187,18 @@ namespace CS2Dumper.Schemas { public const nint m_iFirstSecondHalfRound = 0x100; // int32 public const nint m_iBombSite = 0x104; // int32 } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (float32) + // NetworkVarNames: m_timescale (float32) + public static class EngineCountdownTimer { + public const nint m_duration = 0x8; // float32 + public const nint m_timestamp = 0xC; // float32 + public const nint m_timescale = 0x10; // float32 + } // Parent: CPlayerPawnComponent // Fields count: 0 public static class CCSPlayer_GlowServices { @@ -2106,6 +4222,55 @@ namespace CS2Dumper.Schemas { public const nint m_timestamp = 0x8; // GameTime_t public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_WeaponSSG08 { + } + // Parent: C_BaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_vecLadderDir (Vector) + // NetworkVarNames: m_vecPlayerMountPositionTop (Vector) + // NetworkVarNames: m_vecPlayerMountPositionBottom (Vector) + // NetworkVarNames: m_flAutoRideSpeed (float) + // NetworkVarNames: m_bFakeLadder (bool) + public static class C_FuncLadder { + public const nint m_vecLadderDir = 0xC50; // Vector + public const nint m_Dismounts = 0xC60; // CUtlVector> + public const nint m_vecLocalTop = 0xC78; // Vector + public const nint m_vecPlayerMountPositionTop = 0xC84; // Vector + public const nint m_vecPlayerMountPositionBottom = 0xC90; // Vector + public const nint m_flAutoRideSpeed = 0xC9C; // float32 + public const nint m_bDisabled = 0xCA0; // bool + public const nint m_bFakeLadder = 0xCA1; // bool + public const nint m_bHasSlack = 0xCA2; // bool + } + // Parent: C_SoundOpvarSetAABBEntity + // Fields count: 0 + public static class C_SoundOpvarSetOBBEntity { + } + // Parent: CPlayerPawnComponent + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_hMyWeapons (CHandle) + // NetworkVarNames: m_hActiveWeapon (CHandle) + // NetworkVarNames: m_hLastWeapon (CHandle) + // NetworkVarNames: m_iAmmo (uint16) + public static class CPlayer_WeaponServices { + public const nint m_hMyWeapons = 0x40; // C_NetworkUtlVectorBase> + public const nint m_hActiveWeapon = 0x58; // CHandle + public const nint m_hLastWeapon = 0x5C; // CHandle + public const nint m_iAmmo = 0x60; // uint16[32] + } + // Parent: None + // Fields count: 3 + public static class CAttributeManager__cached_attribute_float_t { + public const nint flIn = 0x0; // float32 + public const nint iAttribHook = 0x8; // CUtlSymbolLarge + public const nint flOut = 0x10; // float32 + } // Parent: C_BaseFlex // Fields count: 12 // @@ -2169,7 +4334,7 @@ namespace CS2Dumper.Schemas { public const nint m_nCollisionFunctionMask = 0x2B; // uint8 } // Parent: C_BaseEntity - // Fields count: 28 + // Fields count: 32 // // Metadata: // NetworkVarNames: m_flScattering (float) @@ -2196,38 +4361,87 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flDefaultDrawDistance (float) // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bEnableIndirect (bool) + // NetworkVarNames: m_bIndirectUseLPVs (bool) // NetworkVarNames: m_bIsMaster (bool) // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) // NetworkVarNames: m_nForceRefreshCount (int) + // NetworkVarNames: m_fNoiseSpeed (float) + // NetworkVarNames: m_fNoiseStrength (float) + // NetworkVarNames: m_vNoiseScale (Vector) public static class C_EnvVolumetricFogController { - public const nint m_flScattering = 0x6D0; // float32 - public const nint m_flAnisotropy = 0x6D4; // float32 - public const nint m_flFadeSpeed = 0x6D8; // float32 - public const nint m_flDrawDistance = 0x6DC; // float32 - public const nint m_flFadeInStart = 0x6E0; // float32 - public const nint m_flFadeInEnd = 0x6E4; // float32 - public const nint m_flIndirectStrength = 0x6E8; // float32 - public const nint m_nIndirectTextureDimX = 0x6EC; // int32 - public const nint m_nIndirectTextureDimY = 0x6F0; // int32 - public const nint m_nIndirectTextureDimZ = 0x6F4; // int32 - public const nint m_vBoxMins = 0x6F8; // Vector - public const nint m_vBoxMaxs = 0x704; // Vector - public const nint m_bActive = 0x710; // bool - public const nint m_flStartAnisoTime = 0x714; // GameTime_t - public const nint m_flStartScatterTime = 0x718; // GameTime_t - public const nint m_flStartDrawDistanceTime = 0x71C; // GameTime_t - public const nint m_flStartAnisotropy = 0x720; // float32 - public const nint m_flStartScattering = 0x724; // float32 - public const nint m_flStartDrawDistance = 0x728; // float32 - public const nint m_flDefaultAnisotropy = 0x72C; // float32 - public const nint m_flDefaultScattering = 0x730; // float32 - public const nint m_flDefaultDrawDistance = 0x734; // float32 - public const nint m_bStartDisabled = 0x738; // bool - public const nint m_bEnableIndirect = 0x739; // bool - public const nint m_bIsMaster = 0x73A; // bool - public const nint m_hFogIndirectTexture = 0x740; // CStrongHandle - public const nint m_nForceRefreshCount = 0x748; // int32 - public const nint m_bFirstTime = 0x74C; // bool + public const nint m_flScattering = 0x6CC; // float32 + public const nint m_flAnisotropy = 0x6D0; // float32 + public const nint m_flFadeSpeed = 0x6D4; // float32 + public const nint m_flDrawDistance = 0x6D8; // float32 + public const nint m_flFadeInStart = 0x6DC; // float32 + public const nint m_flFadeInEnd = 0x6E0; // float32 + public const nint m_flIndirectStrength = 0x6E4; // float32 + public const nint m_nIndirectTextureDimX = 0x6E8; // int32 + public const nint m_nIndirectTextureDimY = 0x6EC; // int32 + public const nint m_nIndirectTextureDimZ = 0x6F0; // int32 + public const nint m_vBoxMins = 0x6F4; // Vector + public const nint m_vBoxMaxs = 0x700; // Vector + public const nint m_bActive = 0x70C; // bool + public const nint m_flStartAnisoTime = 0x710; // GameTime_t + public const nint m_flStartScatterTime = 0x714; // GameTime_t + public const nint m_flStartDrawDistanceTime = 0x718; // GameTime_t + public const nint m_flStartAnisotropy = 0x71C; // float32 + public const nint m_flStartScattering = 0x720; // float32 + public const nint m_flStartDrawDistance = 0x724; // float32 + public const nint m_flDefaultAnisotropy = 0x728; // float32 + public const nint m_flDefaultScattering = 0x72C; // float32 + public const nint m_flDefaultDrawDistance = 0x730; // float32 + public const nint m_bStartDisabled = 0x734; // bool + public const nint m_bEnableIndirect = 0x735; // bool + public const nint m_bIndirectUseLPVs = 0x736; // bool + public const nint m_bIsMaster = 0x737; // bool + public const nint m_hFogIndirectTexture = 0x738; // CStrongHandle + public const nint m_nForceRefreshCount = 0x740; // int32 + public const nint m_fNoiseSpeed = 0x744; // float32 + public const nint m_fNoiseStrength = 0x748; // float32 + public const nint m_vNoiseScale = 0x74C; // Vector + public const nint m_bFirstTime = 0x758; // bool + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_WeaponTec9 { + } + // Parent: CBaseAnimGraph + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flStartTimeInCommentary (float32) + // NetworkVarNames: m_iszCommentaryFile (string_t) + // NetworkVarNames: m_iszTitle (string_t) + // NetworkVarNames: m_iszSpeakers (string_t) + // NetworkVarNames: m_iNodeNumber (int) + // NetworkVarNames: m_iNodeNumberMax (int) + // NetworkVarNames: m_bListenedTo (bool) + // NetworkVarNames: m_hViewPosition (CHandle) + public static class C_PointCommentaryNode { + public const nint m_bActive = 0xE80; // bool + public const nint m_bWasActive = 0xE81; // bool + public const nint m_flEndTime = 0xE84; // GameTime_t + public const nint m_flStartTime = 0xE88; // GameTime_t + public const nint m_flStartTimeInCommentary = 0xE8C; // float32 + public const nint m_iszCommentaryFile = 0xE90; // CUtlSymbolLarge + public const nint m_iszTitle = 0xE98; // CUtlSymbolLarge + public const nint m_iszSpeakers = 0xEA0; // CUtlSymbolLarge + public const nint m_iNodeNumber = 0xEA8; // int32 + public const nint m_iNodeNumberMax = 0xEAC; // int32 + public const nint m_bListenedTo = 0xEB0; // bool + public const nint m_hViewPosition = 0xEC0; // CHandle + public const nint m_bRestartAfterRestore = 0xEC4; // bool + } + // Parent: CCSPlayerBase_CameraServices + // Fields count: 0 + public static class CCSObserver_CameraServices { + } + // Parent: CCSPointScriptEntity + // Fields count: 0 + public static class CCSClientPointScriptEntity { } // Parent: None // Fields count: 5 @@ -2245,6 +4459,24 @@ namespace CS2Dumper.Schemas { public const nint soundscapeEntityListIndex = 0x70; // int32 public const nint soundEventHash = 0x74; // uint32 } + // Parent: C_BaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_nMode (int) + // NetworkVarNames: m_vBoxSize (Vector) + // NetworkVarNames: m_bEnabled (bool) + public static class C_InfoVisibilityBox { + public const nint m_nMode = 0x6D0; // int32 + public const nint m_vBoxSize = 0x6D4; // Vector + public const nint m_bEnabled = 0x6E0; // bool + } + // Parent: C_Sprite + // Fields count: 2 + public static class C_FireSprite { + public const nint m_vecMoveDir = 0xD60; // Vector + public const nint m_bFadeFromAbove = 0xD6C; // bool + } // Parent: C_CSGO_TeamIntroCharacterPosition // Fields count: 0 public static class C_CSGO_TeamIntroTerroristPosition { @@ -2261,6 +4493,25 @@ namespace CS2Dumper.Schemas { public const nint m_bHasSimulatedSinceLastSceneObjectUpdate = 0xC9A; // bool public const nint m_nAvailableSheetSequencesMaxIndex = 0xC9C; // int32 } + // Parent: CEntitySubclassVDataBase + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPrecipitationVData { + public const nint m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped> + public const nint m_flInnerDistance = 0x108; // float32 + public const nint m_nAttachType = 0x10C; // ParticleAttachment_t + public const nint m_bBatchSameVolumeType = 0x110; // bool + public const nint m_nRTEnvCP = 0x114; // int32 + public const nint m_nRTEnvCPComponent = 0x118; // int32 + public const nint m_szModifier = 0x120; // CUtlString + } + // Parent: None + // Fields count: 1 + public static class CBuoyancyHelper { + public const nint m_flFluidDensity = 0x18; // float32 + } // Parent: C_BaseModelEntity // Fields count: 4 // @@ -2330,6 +4581,26 @@ namespace CS2Dumper.Schemas { public static class C_SceneEntity__QueuedEvents_t { public const nint starttime = 0x0; // float32 } + // Parent: CBaseAnimGraph + // Fields count: 4 + public static class CBaseProp { + public const nint m_bModelOverrodeBlockLOS = 0xE78; // bool + public const nint m_iShapeType = 0xE7C; // int32 + public const nint m_bConformToCollisionBounds = 0xE80; // bool + public const nint m_mPreferredCatchTransform = 0xE84; // matrix3x4_t + } + // Parent: C_CSGO_PreviewPlayer + // Fields count: 0 + public static class C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSPointScriptExtensions_observer { + } // Parent: CLogicalEntity // Fields count: 12 public static class CPointTemplate { @@ -2364,6 +4635,107 @@ namespace CS2Dumper.Schemas { public const nint m_flInitialModelScale = 0x102C; // float32 public const nint m_sInitialWeaponState = 0x1030; // CUtlString } + // Parent: C_PointEntity + // Fields count: 5 + public static class CInfoDynamicShadowHint { + public const nint m_bDisabled = 0x6CC; // bool + public const nint m_flRange = 0x6D0; // float32 + public const nint m_nImportance = 0x6D4; // int32 + public const nint m_nLightChoice = 0x6D8; // int32 + public const nint m_hLight = 0x6DC; // CHandle + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CTakeDamageInfoAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class C_BaseEntityAPI { + } + // Parent: C_CSWeaponBase + // Fields count: 0 + public static class C_WeaponXM1014 { + } + // Parent: C_ParticleSystem + // Fields count: 0 + public static class C_MapPreviewParticleSystem { + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_iGlowType (int32) + // NetworkVarNames: m_iGlowTeam (int32) + // NetworkVarNames: m_nGlowRange (int32) + // NetworkVarNames: m_nGlowRangeMin (int32) + // NetworkVarNames: m_glowColorOverride (Color) + // NetworkVarNames: m_bFlashing (bool) + // NetworkVarNames: m_flGlowTime (float) + // NetworkVarNames: m_flGlowStartTime (float) + // NetworkVarNames: m_bEligibleForScreenHighlight (bool) + public static class CGlowProperty { + public const nint m_fGlowColor = 0x8; // Vector + public const nint m_iGlowType = 0x30; // int32 + public const nint m_iGlowTeam = 0x34; // int32 + public const nint m_nGlowRange = 0x38; // int32 + public const nint m_nGlowRangeMin = 0x3C; // int32 + public const nint m_glowColorOverride = 0x40; // Color + public const nint m_bFlashing = 0x44; // bool + public const nint m_flGlowTime = 0x48; // float32 + public const nint m_flGlowStartTime = 0x4C; // float32 + public const nint m_bEligibleForScreenHighlight = 0x50; // bool + public const nint m_bGlowing = 0x51; // bool + } + // Parent: C_BaseTrigger + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_gravityScale (float) + // NetworkVarNames: m_linearLimit (float) + // NetworkVarNames: m_linearDamping (float) + // NetworkVarNames: m_angularLimit (float) + // NetworkVarNames: m_angularDamping (float) + // NetworkVarNames: m_linearForce (float) + // NetworkVarNames: m_flFrequency (float) + // NetworkVarNames: m_flDampingRatio (float) + // NetworkVarNames: m_vecLinearForcePointAt (Vector) + // NetworkVarNames: m_bCollapseToForcePoint (bool) + // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) + // NetworkVarNames: m_vecLinearForceDirection (Vector) + // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) + public static class C_TriggerPhysics { + public const nint m_gravityScale = 0xC54; // float32 + public const nint m_linearLimit = 0xC58; // float32 + public const nint m_linearDamping = 0xC5C; // float32 + public const nint m_angularLimit = 0xC60; // float32 + public const nint m_angularDamping = 0xC64; // float32 + public const nint m_linearForce = 0xC68; // float32 + public const nint m_flFrequency = 0xC6C; // float32 + public const nint m_flDampingRatio = 0xC70; // float32 + public const nint m_vecLinearForcePointAt = 0xC74; // Vector + public const nint m_bCollapseToForcePoint = 0xC80; // bool + public const nint m_vecLinearForcePointAtWorld = 0xC84; // Vector + public const nint m_vecLinearForceDirection = 0xC90; // Vector + public const nint m_bConvertToDebrisWhenPossible = 0xC9C; // bool + } + // Parent: CPlayerPawnComponent + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hCarriedHostage (CHandle) + // NetworkVarNames: m_hCarriedHostageProp (CHandle) + public static class CCSPlayer_HostageServices { + public const nint m_hCarriedHostage = 0x40; // CHandle + public const nint m_hCarriedHostageProp = 0x44; // CHandle + } // Parent: C_CSWeaponBase // Fields count: 0 public static class CBreachCharge { @@ -2376,43 +4748,43 @@ namespace CS2Dumper.Schemas { // Fields count: 18 // // Metadata: - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_flInfluenceRadius (float) - // NetworkVarNames: m_vBoxProjectMins (Vector) - // NetworkVarNames: m_vBoxProjectMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_flDiffuseScale (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bDefaultEnvMap (bool) - // NetworkVarNames: m_bDefaultSpecEnvMap (bool) - // NetworkVarNames: m_bIndoorCubeMap (bool) - // NetworkVarNames: m_bCopyDiffuseFromDefaultCubemap (bool) - // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) + // NetworkVarNames: m_Entity_flInfluenceRadius (float) + // NetworkVarNames: m_Entity_vBoxProjectMins (Vector) + // NetworkVarNames: m_Entity_vBoxProjectMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_flEdgeFadeDist (float) + // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) + // NetworkVarNames: m_Entity_flDiffuseScale (float) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_bDefaultEnvMap (bool) + // NetworkVarNames: m_Entity_bDefaultSpecEnvMap (bool) + // NetworkVarNames: m_Entity_bIndoorCubeMap (bool) + // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) + // NetworkVarNames: m_Entity_bEnabled (bool) public static class C_EnvCubemap { - public const nint m_hCubemapTexture = 0x750; // CStrongHandle - public const nint m_bCustomCubemapTexture = 0x758; // bool - public const nint m_flInfluenceRadius = 0x75C; // float32 - public const nint m_vBoxProjectMins = 0x760; // Vector - public const nint m_vBoxProjectMaxs = 0x76C; // Vector - public const nint m_bMoveable = 0x778; // bool - public const nint m_nHandshake = 0x77C; // int32 - public const nint m_nEnvCubeMapArrayIndex = 0x780; // int32 - public const nint m_nPriority = 0x784; // int32 - public const nint m_flEdgeFadeDist = 0x788; // float32 - public const nint m_vEdgeFadeDists = 0x78C; // Vector - public const nint m_flDiffuseScale = 0x798; // float32 - public const nint m_bStartDisabled = 0x79C; // bool - public const nint m_bDefaultEnvMap = 0x79D; // bool - public const nint m_bDefaultSpecEnvMap = 0x79E; // bool - public const nint m_bIndoorCubeMap = 0x79F; // bool - public const nint m_bCopyDiffuseFromDefaultCubemap = 0x7A0; // bool - public const nint m_bEnabled = 0x7B0; // bool + public const nint m_Entity_hCubemapTexture = 0x750; // CStrongHandle + public const nint m_Entity_bCustomCubemapTexture = 0x758; // bool + public const nint m_Entity_flInfluenceRadius = 0x75C; // float32 + public const nint m_Entity_vBoxProjectMins = 0x760; // Vector + public const nint m_Entity_vBoxProjectMaxs = 0x76C; // Vector + public const nint m_Entity_bMoveable = 0x778; // bool + public const nint m_Entity_nHandshake = 0x77C; // int32 + public const nint m_Entity_nEnvCubeMapArrayIndex = 0x780; // int32 + public const nint m_Entity_nPriority = 0x784; // int32 + public const nint m_Entity_flEdgeFadeDist = 0x788; // float32 + public const nint m_Entity_vEdgeFadeDists = 0x78C; // Vector + public const nint m_Entity_flDiffuseScale = 0x798; // float32 + public const nint m_Entity_bStartDisabled = 0x79C; // bool + public const nint m_Entity_bDefaultEnvMap = 0x79D; // bool + public const nint m_Entity_bDefaultSpecEnvMap = 0x79E; // bool + public const nint m_Entity_bIndoorCubeMap = 0x79F; // bool + public const nint m_Entity_bCopyDiffuseFromDefaultCubemap = 0x7A0; // bool + public const nint m_Entity_bEnabled = 0x7B0; // bool } // Parent: C_BaseViewModel // Fields count: 3 @@ -2421,6 +4793,62 @@ namespace CS2Dumper.Schemas { public const nint m_targetSpeed = 0xEEC; // QAngle public const nint m_currentSpeed = 0xEF8; // QAngle } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_WeaponBizon { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_AK47 { + } + // Parent: C_BaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bUpdateOnClient (bool) + // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) + // NetworkVarNames: m_hRemapLineStart (CHandle) + // NetworkVarNames: m_hRemapLineEnd (CHandle) + // NetworkVarNames: m_flMaximumChangePerSecond (float) + // NetworkVarNames: m_flDisengageDistance (float) + // NetworkVarNames: m_flEngageDistance (float) + // NetworkVarNames: m_bRequiresUseKey (bool) + // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) + // NetworkVarNames: m_hOutputEntities (CHandle) + // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) + // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) + // NetworkVarNames: m_flMomentumModifier (float) + // NetworkVarNames: m_flSnapValue (float) + // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) + // NetworkVarNames: m_flInputOffset (float) + public static class C_PointValueRemapper { + public const nint m_bDisabled = 0x6CC; // bool + public const nint m_bDisabledOld = 0x6CD; // bool + public const nint m_bUpdateOnClient = 0x6CE; // bool + public const nint m_nInputType = 0x6D0; // ValueRemapperInputType_t + public const nint m_hRemapLineStart = 0x6D4; // CHandle + public const nint m_hRemapLineEnd = 0x6D8; // CHandle + public const nint m_flMaximumChangePerSecond = 0x6DC; // float32 + public const nint m_flDisengageDistance = 0x6E0; // float32 + public const nint m_flEngageDistance = 0x6E4; // float32 + public const nint m_bRequiresUseKey = 0x6E8; // bool + public const nint m_nOutputType = 0x6EC; // ValueRemapperOutputType_t + public const nint m_hOutputEntities = 0x6F0; // C_NetworkUtlVectorBase> + public const nint m_nHapticsType = 0x708; // ValueRemapperHapticsType_t + public const nint m_nMomentumType = 0x70C; // ValueRemapperMomentumType_t + public const nint m_flMomentumModifier = 0x710; // float32 + public const nint m_flSnapValue = 0x714; // float32 + public const nint m_flCurrentMomentum = 0x718; // float32 + public const nint m_nRatchetType = 0x71C; // ValueRemapperRatchetType_t + public const nint m_flRatchetOffset = 0x720; // float32 + public const nint m_flInputOffset = 0x724; // float32 + public const nint m_bEngaged = 0x728; // bool + public const nint m_bFirstUpdate = 0x729; // bool + public const nint m_flPreviousValue = 0x72C; // float32 + public const nint m_flPreviousUpdateTickTime = 0x730; // GameTime_t + public const nint m_vecPreviousTestPoint = 0x734; // Vector + } // Parent: C_CSWeaponBase // Fields count: 0 public static class C_Knife { @@ -2436,8 +4864,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_OwningPlayer (CHandle) // NetworkVarNames: m_KillingPlayer (CHandle) public static class C_ItemDogtags { - public const nint m_OwningPlayer = 0x2564; // CHandle - public const nint m_KillingPlayer = 0x2568; // CHandle + public const nint m_OwningPlayer = 0x2560; // CHandle + public const nint m_KillingPlayer = 0x2564; // CHandle } // Parent: C_CSGO_TeamPreviewCamera // Fields count: 0 @@ -2459,6 +4887,18 @@ namespace CS2Dumper.Schemas { public const nint m_iOpvarIndex = 0x6E8; // int32 public const nint m_bUseAutoCompare = 0x6EC; // bool } + // Parent: C_Breakable + // Fields count: 0 + public static class C_PhysBox { + } + // Parent: CPlayerPawnComponent + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) + public static class CCSPlayer_BuyServices { + public const nint m_vecSellbackPurchaseEntries = 0x40; // C_UtlVectorEmbeddedNetworkVar + } // Parent: C_BaseCSGrenade // Fields count: 0 public static class C_SensorGrenade { @@ -2469,8 +4909,8 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_fFireTime (GameTime_t) public static class C_WeaponTaser { - public const nint m_fFireTime = 0x2938; // GameTime_t - public const nint m_nLastAttackTick = 0x293C; // int32 + public const nint m_fFireTime = 0x2928; // GameTime_t + public const nint m_nLastAttackTick = 0x292C; // int32 } // Parent: C_CSWeaponBase // Fields count: 2 @@ -2479,13 +4919,64 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bPlayingUninterruptableAct (bool) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) public static class C_Fists { - public const nint m_bPlayingUninterruptableAct = 0x2918; // bool - public const nint m_nUninterruptableActivity = 0x291C; // PlayerAnimEvent_t + public const nint m_bPlayingUninterruptableAct = 0x2908; // bool + public const nint m_nUninterruptableActivity = 0x290C; // PlayerAnimEvent_t } // Parent: C_PhysicsProp // Fields count: 0 public static class C_PhysicsPropMultiplayer { } + // Parent: CInfoDynamicShadowHint + // Fields count: 2 + public static class CInfoDynamicShadowHintBox { + public const nint m_vBoxMins = 0x6E0; // Vector + public const nint m_vBoxMaxs = 0x6EC; // Vector + } + // Parent: C_SoundOpvarSetPointEntity + // Fields count: 0 + public static class C_SoundOpvarSetPathCornerEntity { + } + // Parent: C_BaseEntity + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_flEndDistance (float) + // NetworkVarNames: m_flStartDistance (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogHeightWidth (float) + // NetworkVarNames: m_flFogHeightEnd (float) + // NetworkVarNames: m_flFogHeightStart (float) + // NetworkVarNames: m_flFogHeightExponent (float) + // NetworkVarNames: m_flLODBias (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_nCubemapSourceType (int) + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_iszSkyEntity (string_t) + // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bHasHeightFogEnd (bool) + public static class C_EnvCubemapFog { + public const nint m_flEndDistance = 0x6CC; // float32 + public const nint m_flStartDistance = 0x6D0; // float32 + public const nint m_flFogFalloffExponent = 0x6D4; // float32 + public const nint m_bHeightFogEnabled = 0x6D8; // bool + public const nint m_flFogHeightWidth = 0x6DC; // float32 + public const nint m_flFogHeightEnd = 0x6E0; // float32 + public const nint m_flFogHeightStart = 0x6E4; // float32 + public const nint m_flFogHeightExponent = 0x6E8; // float32 + public const nint m_flLODBias = 0x6EC; // float32 + public const nint m_bActive = 0x6F0; // bool + public const nint m_bStartDisabled = 0x6F1; // bool + public const nint m_flFogMaxOpacity = 0x6F4; // float32 + public const nint m_nCubemapSourceType = 0x6F8; // int32 + public const nint m_hSkyMaterial = 0x700; // CStrongHandle + public const nint m_iszSkyEntity = 0x708; // CUtlSymbolLarge + public const nint m_hFogCubemapTexture = 0x710; // CStrongHandle + public const nint m_bHasHeightFogEnd = 0x718; // bool + public const nint m_bFirstTime = 0x719; // bool + } // Parent: C_CSWeaponBase // Fields count: 0 public static class C_WeaponSawedoff { @@ -2544,6 +5035,53 @@ namespace CS2Dumper.Schemas { public const nint m_flPrevCycleFromDiscontinuity = 0x20; // float32 public const nint m_flPrevCycleForAnimEventDetection = 0x24; // float32 } + // Parent: C_ModelPointEntity + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_nUniqueID (int) + // NetworkVarNames: m_unAccountID (uint32) + // NetworkVarNames: m_unTraceID (uint32) + // NetworkVarNames: m_rtGcTime (uint32) + // NetworkVarNames: m_vecEndPos (Vector) + // NetworkVarNames: m_vecStart (Vector) + // NetworkVarNames: m_vecLeft (Vector) + // NetworkVarNames: m_vecNormal (Vector) + // NetworkVarNames: m_nPlayer (int) + // NetworkVarNames: m_nEntity (int) + // NetworkVarNames: m_nHitbox (int) + // NetworkVarNames: m_flCreationTime (float) + // NetworkVarNames: m_nTintID (int) + // NetworkVarNames: m_nVersion (uint8) + // NetworkVarNames: m_ubSignature (uint8) + public static class C_PlayerSprayDecal { + public const nint m_nUniqueID = 0xC50; // int32 + public const nint m_unAccountID = 0xC54; // uint32 + public const nint m_unTraceID = 0xC58; // uint32 + public const nint m_rtGcTime = 0xC5C; // uint32 + public const nint m_vecEndPos = 0xC60; // Vector + public const nint m_vecStart = 0xC6C; // Vector + public const nint m_vecLeft = 0xC78; // Vector + public const nint m_vecNormal = 0xC84; // Vector + public const nint m_nPlayer = 0xC90; // int32 + public const nint m_nEntity = 0xC94; // int32 + public const nint m_nHitbox = 0xC98; // int32 + public const nint m_flCreationTime = 0xC9C; // float32 + public const nint m_nTintID = 0xCA0; // int32 + public const nint m_nVersion = 0xCA4; // uint8 + public const nint m_ubSignature = 0xCA5; // uint8[128] + public const nint m_SprayRenderHelper = 0xD30; // CPlayerSprayDecalRenderHelper + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_ID (CUtlStringToken) + // NetworkVarNames: m_Values (Vector4D) + public static class EntityRenderAttribute_t { + public const nint m_ID = 0x30; // CUtlStringToken + public const nint m_Values = 0x34; // Vector4D + } // Parent: C_PhysicsProp // Fields count: 1 // @@ -2551,7 +5089,7 @@ namespace CS2Dumper.Schemas { // MNetworkExcludeByName // NetworkVarNames: m_ShardDesc (shard_model_desc_t) public static class C_ShatterGlassShardPhysics { - public const nint m_ShardDesc = 0xFD0; // shard_model_desc_t + public const nint m_ShardDesc = 0xFF0; // shard_model_desc_t } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -2565,6 +5103,79 @@ namespace CS2Dumper.Schemas { public static class C_LightEntity { public const nint m_CLightComponent = 0xC50; // CLightComponent* } + // Parent: C_BaseEntity + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_flVisibilityStrength (float) + // NetworkVarNames: m_flFogDistanceMultiplier (float) + // NetworkVarNames: m_flFogMaxDensityMultiplier (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + public static class C_PlayerVisibility { + public const nint m_flVisibilityStrength = 0x6CC; // float32 + public const nint m_flFogDistanceMultiplier = 0x6D0; // float32 + public const nint m_flFogMaxDensityMultiplier = 0x6D4; // float32 + public const nint m_flFadeTime = 0x6D8; // float32 + public const nint m_bStartDisabled = 0x6DC; // bool + public const nint m_bIsEnabled = 0x6DD; // bool + } + // Parent: None + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: dirPrimary (Vector) + // NetworkVarNames: colorPrimary (Color) + // NetworkVarNames: colorSecondary (Color) + // NetworkVarNames: colorPrimaryLerpTo (Color) + // NetworkVarNames: colorSecondaryLerpTo (Color) + // NetworkVarNames: start (float32) + // NetworkVarNames: end (float32) + // NetworkVarNames: farz (float32) + // NetworkVarNames: maxdensity (float32) + // NetworkVarNames: exponent (float32) + // NetworkVarNames: HDRColorScale (float32) + // NetworkVarNames: skyboxFogFactor (float32) + // NetworkVarNames: skyboxFogFactorLerpTo (float32) + // NetworkVarNames: startLerpTo (float32) + // NetworkVarNames: endLerpTo (float32) + // NetworkVarNames: maxdensityLerpTo (float32) + // NetworkVarNames: lerptime (GameTime_t) + // NetworkVarNames: duration (float32) + // NetworkVarNames: blendtobackground (float32) + // NetworkVarNames: scattering (float32) + // NetworkVarNames: locallightscale (float32) + // NetworkVarNames: enable (bool) + // NetworkVarNames: blend (bool) + // NetworkVarNames: m_bNoReflectionFog (bool) + public static class fogparams_t { + public const nint dirPrimary = 0x8; // Vector + public const nint colorPrimary = 0x14; // Color + public const nint colorSecondary = 0x18; // Color + public const nint colorPrimaryLerpTo = 0x1C; // Color + public const nint colorSecondaryLerpTo = 0x20; // Color + public const nint start = 0x24; // float32 + public const nint end = 0x28; // float32 + public const nint farz = 0x2C; // float32 + public const nint maxdensity = 0x30; // float32 + public const nint exponent = 0x34; // float32 + public const nint HDRColorScale = 0x38; // float32 + public const nint skyboxFogFactor = 0x3C; // float32 + public const nint skyboxFogFactorLerpTo = 0x40; // float32 + public const nint startLerpTo = 0x44; // float32 + public const nint endLerpTo = 0x48; // float32 + public const nint maxdensityLerpTo = 0x4C; // float32 + public const nint lerptime = 0x50; // GameTime_t + public const nint duration = 0x54; // float32 + public const nint blendtobackground = 0x58; // float32 + public const nint scattering = 0x5C; // float32 + public const nint locallightscale = 0x60; // float32 + public const nint enable = 0x64; // bool + public const nint blend = 0x65; // bool + public const nint m_bNoReflectionFog = 0x66; // bool + public const nint m_bPadding = 0x67; // bool + } // Parent: CBaseAnimGraph // Fields count: 19 // @@ -2577,7 +5188,7 @@ namespace CS2Dumper.Schemas { public const nint m_blinktoggle = 0xEB8; // bool public const nint m_nLastFlexUpdateFrameCount = 0xF18; // int32 public const nint m_CachedViewTarget = 0xF1C; // Vector - public const nint m_nNextSceneEventId = 0xF28; // uint32 + public const nint m_nNextSceneEventId = 0xF28; // SceneEventId_t public const nint m_iBlink = 0xF2C; // int32 public const nint m_blinktime = 0xF30; // float32 public const nint m_prevblinktoggle = 0xF34; // bool @@ -2598,7 +5209,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) public static class C_RagdollManager { - public const nint m_iCurrentMaxRagdollCount = 0x6D0; // int8 + public const nint m_iCurrentMaxRagdollCount = 0x6CC; // int8 } // Parent: C_BaseModelEntity // Fields count: 12 @@ -2630,19 +5241,1468 @@ namespace CS2Dumper.Schemas { public const nint m_flFogMaxEnd = 0xC80; // float32 public const nint m_bEnabled = 0xC84; // bool } - // Parent: CCSGameModeScript - // Fields count: 1 + // Parent: C_PointEntity + // Fields count: 0 + public static class CInfoTarget { + } + // Parent: C_CSGO_TeamIntroCharacterPosition + // Fields count: 0 + public static class C_CSGO_TeamIntroCounterTerroristPosition { + } + // Parent: C_BreakableProp + // Fields count: 23 // // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - public static class CCSDeathmatchScript { - public const nint m_pOuter = 0xD8; // CCSGameModeRules_Deathmatch* + // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) + // NetworkVarNames: m_bUseAnimGraph (bool) + public static class C_DynamicProp { + public const nint m_bUseHitboxesForRenderBox = 0xFE5; // bool + public const nint m_bUseAnimGraph = 0xFE6; // bool + public const nint m_pOutputAnimBegun = 0xFE8; // CEntityIOOutput + public const nint m_pOutputAnimOver = 0x1010; // CEntityIOOutput + public const nint m_pOutputAnimLoopCycleOver = 0x1038; // CEntityIOOutput + public const nint m_OnAnimReachedStart = 0x1060; // CEntityIOOutput + public const nint m_OnAnimReachedEnd = 0x1088; // CEntityIOOutput + public const nint m_iszIdleAnim = 0x10B0; // CUtlSymbolLarge + public const nint m_nIdleAnimLoopMode = 0x10B8; // AnimLoopMode_t + public const nint m_bRandomizeCycle = 0x10BC; // bool + public const nint m_bStartDisabled = 0x10BD; // bool + public const nint m_bFiredStartEndOutput = 0x10BE; // bool + public const nint m_bForceNpcExclude = 0x10BF; // bool + public const nint m_bCreateNonSolid = 0x10C0; // bool + public const nint m_bIsOverrideProp = 0x10C1; // bool + public const nint m_iInitialGlowState = 0x10C4; // int32 + public const nint m_nGlowRange = 0x10C8; // int32 + public const nint m_nGlowRangeMin = 0x10CC; // int32 + public const nint m_glowColor = 0x10D0; // Color + public const nint m_nGlowTeam = 0x10D4; // int32 + public const nint m_iCachedFrameCount = 0x10D8; // int32 + public const nint m_vecCachedRenderMins = 0x10DC; // Vector + public const nint m_vecCachedRenderMaxs = 0x10E8; // Vector + } + // Parent: CEntityComponent + // Fields count: 10 + public static class CPropDataComponent { + public const nint m_flDmgModBullet = 0x10; // float32 + public const nint m_flDmgModClub = 0x14; // float32 + public const nint m_flDmgModExplosive = 0x18; // float32 + public const nint m_flDmgModFire = 0x1C; // float32 + public const nint m_iszPhysicsDamageTableName = 0x20; // CUtlSymbolLarge + public const nint m_iszBasePropData = 0x28; // CUtlSymbolLarge + public const nint m_nInteractions = 0x30; // int32 + public const nint m_bSpawnMotionDisabled = 0x34; // bool + public const nint m_nDisableTakePhysicsDamageSpawnFlag = 0x38; // int32 + public const nint m_nMotionDisabledSpawnFlag = 0x3C; // int32 } // Parent: C_CSWeaponBaseGun // Fields count: 0 public static class C_WeaponSCAR20 { } + // Parent: C_BaseCSGrenade + // Fields count: 0 + public static class C_DecoyGrenade { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSPointScriptExtensions_player { + } + // Parent: C_BaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_vDistanceInnerMins (Vector) + // NetworkVarNames: m_vDistanceInnerMaxs (Vector) + // NetworkVarNames: m_vDistanceOuterMins (Vector) + // NetworkVarNames: m_vDistanceOuterMaxs (Vector) + // NetworkVarNames: m_nAABBDirection (int) + public static class CCitadelSoundOpvarSetOBB { + public const nint m_iszStackName = 0x6E8; // CUtlSymbolLarge + public const nint m_iszOperatorName = 0x6F0; // CUtlSymbolLarge + public const nint m_iszOpvarName = 0x6F8; // CUtlSymbolLarge + public const nint m_vDistanceInnerMins = 0x700; // Vector + public const nint m_vDistanceInnerMaxs = 0x70C; // Vector + public const nint m_vDistanceOuterMins = 0x718; // Vector + public const nint m_vDistanceOuterMaxs = 0x724; // Vector + public const nint m_nAABBDirection = 0x730; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_unDefIdx (item_definition_index_t) + // NetworkVarNames: m_nCost (int) + // NetworkVarNames: m_nPrevArmor (int) + // NetworkVarNames: m_bPrevHelmet (bool) + // NetworkVarNames: m_hItem (CEntityHandle) + public static class SellbackPurchaseEntry_t { + public const nint m_unDefIdx = 0x30; // uint16 + public const nint m_nCost = 0x34; // int32 + public const nint m_nPrevArmor = 0x38; // int32 + public const nint m_bPrevHelmet = 0x3C; // bool + public const nint m_hItem = 0x40; // CEntityHandle + } + // Parent: C_GameRules + // Fields count: 0 + public static class C_SingleplayRules { + } + // Parent: CBaseAnimGraph + // Fields count: 25 + public static class C_LocalTempEntity { + public const nint flags = 0xE78; // int32 + public const nint die = 0xE7C; // GameTime_t + public const nint m_flFrameMax = 0xE80; // float32 + public const nint x = 0xE84; // float32 + public const nint y = 0xE88; // float32 + public const nint fadeSpeed = 0xE8C; // float32 + public const nint bounceFactor = 0xE90; // float32 + public const nint hitSound = 0xE94; // int32 + public const nint priority = 0xE98; // int32 + public const nint tentOffset = 0xE9C; // Vector + public const nint m_vecTempEntAngVelocity = 0xEA8; // QAngle + public const nint tempent_renderamt = 0xEB4; // int32 + public const nint m_vecNormal = 0xEB8; // Vector + public const nint m_flSpriteScale = 0xEC4; // float32 + public const nint m_nFlickerFrame = 0xEC8; // int32 + public const nint m_flFrameRate = 0xECC; // float32 + public const nint m_flFrame = 0xED0; // float32 + public const nint m_pszImpactEffect = 0xED8; // char* + public const nint m_pszParticleEffect = 0xEE0; // char* + public const nint m_bParticleCollision = 0xEE8; // bool + public const nint m_iLastCollisionFrame = 0xEEC; // int32 + public const nint m_vLastCollisionOrigin = 0xEF0; // Vector + public const nint m_vecTempEntVelocity = 0xEFC; // Vector + public const nint m_vecPrevAbsOrigin = 0xF08; // Vector + public const nint m_vecTempEntAcceleration = 0xF14; // Vector + } + // Parent: None + // Fields count: 2 + public static class C_EnvWindShared__WindAveEvent_t { + public const nint m_flStartWindSpeed = 0x0; // float32 + public const nint m_flAveWindSpeed = 0x4; // float32 + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bIsIncGrenade (bool) + public static class C_MolotovProjectile { + public const nint m_bIsIncGrenade = 0x10EC; // bool + } + // Parent: C_LightDirectionalEntity + // Fields count: 0 + public static class C_LightEnvironmentEntity { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_WeaponUMP45 { + } + // Parent: C_PointEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_nResolutionX (int) + // NetworkVarNames: m_nResolutionY (int) + // NetworkVarNames: m_szLayoutFileName (string_t) + // NetworkVarNames: m_RenderAttrName (string_t) + // NetworkVarNames: m_TargetEntities (CHandle) + // NetworkVarNames: m_nTargetChangeCount (int) + // NetworkVarNames: m_vecCSSClasses (string_t) + public static class CInfoOffscreenPanoramaTexture { + public const nint m_bDisabled = 0x6CC; // bool + public const nint m_nResolutionX = 0x6D0; // int32 + public const nint m_nResolutionY = 0x6D4; // int32 + public const nint m_szLayoutFileName = 0x6D8; // CUtlSymbolLarge + public const nint m_RenderAttrName = 0x6E0; // CUtlSymbolLarge + public const nint m_TargetEntities = 0x6E8; // C_NetworkUtlVectorBase> + public const nint m_nTargetChangeCount = 0x700; // int32 + public const nint m_vecCSSClasses = 0x708; // C_NetworkUtlVectorBase + public const nint m_bCheckCSSClasses = 0x880; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_Flags (uint8) + // NetworkVarNames: m_LightStyle (uint8) + // NetworkVarNames: m_Radius (float32) + // NetworkVarNames: m_Exponent (int32) + // NetworkVarNames: m_InnerAngle (float32) + // NetworkVarNames: m_OuterAngle (float32) + // NetworkVarNames: m_SpotRadius (float32) + public static class C_DynamicLight { + public const nint m_Flags = 0xC50; // uint8 + public const nint m_LightStyle = 0xC51; // uint8 + public const nint m_Radius = 0xC54; // float32 + public const nint m_Exponent = 0xC58; // int32 + public const nint m_InnerAngle = 0xC5C; // float32 + public const nint m_OuterAngle = 0xC60; // float32 + public const nint m_SpotRadius = 0xC64; // float32 + } + // Parent: C_BasePlayerWeapon + // Fields count: 72 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_flFireSequenceStartTime (float) + // NetworkVarNames: m_nFireSequenceStartTimeChange (int) + // NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t) + // NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t) + // NetworkVarNames: m_iState (CSWeaponState_t) + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_flTimeWeaponIdle (GameTime_t) + // NetworkVarNames: m_weaponMode (CSWeaponMode) + // NetworkVarNames: m_fAccuracyPenalty (float) + // NetworkVarNames: m_iRecoilIndex (int) + // NetworkVarNames: m_flRecoilIndex (float) + // NetworkVarNames: m_bBurstMode (bool) + // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) + // NetworkVarNames: m_flPostponeFireReadyFrac (float) + // NetworkVarNames: m_bInReload (bool) + // NetworkVarNames: m_bReloadVisuallyComplete (bool) + // NetworkVarNames: m_flDroppedAtTime (GameTime_t) + // NetworkVarNames: m_bIsHauledBack (bool) + // NetworkVarNames: m_bSilencerOn (bool) + // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) + // NetworkVarNames: m_iOriginalTeamNumber (int) + // NetworkVarNames: m_iMostRecentTeamNumber (int) + // NetworkVarNames: m_bDroppedNearBuyZone (bool) + // NetworkVarNames: m_hPrevOwner (CHandle) + // NetworkVarNames: m_nDropTick (GameTick_t) + // NetworkVarNames: m_fLastShotTime (GameTime_t) + // NetworkVarNames: m_iIronSightMode (int) + // NetworkVarNames: m_iNumEmptyAttacks (int) + public static class C_CSWeaponBase { + public const nint m_flFireSequenceStartTime = 0x24CC; // float32 + public const nint m_nFireSequenceStartTimeChange = 0x24D0; // int32 + public const nint m_nFireSequenceStartTimeAck = 0x24D4; // int32 + public const nint m_ePlayerFireEvent = 0x24D8; // PlayerAnimEvent_t + public const nint m_ePlayerFireEventAttackType = 0x24DC; // WeaponAttackType_t + public const nint m_seqIdle = 0x24E0; // HSequence + public const nint m_seqFirePrimary = 0x24E4; // HSequence + public const nint m_seqFireSecondary = 0x24E8; // HSequence + public const nint m_thirdPersonFireSequences = 0x24F0; // CUtlVector + public const nint m_hCurrentThirdPersonSequence = 0x2508; // HSequence + public const nint m_nSilencerBoneIndex = 0x250C; // int32 + public const nint m_thirdPersonSequences = 0x2510; // HSequence[7] + public const nint m_ClientPreviousWeaponState = 0x2548; // CSWeaponState_t + public const nint m_iState = 0x254C; // CSWeaponState_t + public const nint m_flCrosshairDistance = 0x2550; // float32 + public const nint m_iAmmoLastCheck = 0x2554; // int32 + public const nint m_iAlpha = 0x2558; // int32 + public const nint m_iScopeTextureID = 0x255C; // int32 + public const nint m_iCrosshairTextureID = 0x2560; // int32 + public const nint m_flGunAccuracyPositionDeprecated = 0x2564; // float32 + public const nint m_nLastEmptySoundCmdNum = 0x2568; // int32 + public const nint m_nViewModelIndex = 0x256C; // uint32 + public const nint m_bReloadsWithClips = 0x2570; // bool + public const nint m_flTimeWeaponIdle = 0x2574; // GameTime_t + public const nint m_bFireOnEmpty = 0x2578; // bool + public const nint m_OnPlayerPickup = 0x2580; // CEntityIOOutput + public const nint m_weaponMode = 0x25A8; // CSWeaponMode + public const nint m_flTurningInaccuracyDelta = 0x25AC; // float32 + public const nint m_vecTurningInaccuracyEyeDirLast = 0x25B0; // Vector + public const nint m_flTurningInaccuracy = 0x25BC; // float32 + public const nint m_fAccuracyPenalty = 0x25C0; // float32 + public const nint m_flLastAccuracyUpdateTime = 0x25C4; // GameTime_t + public const nint m_fAccuracySmoothedForZoom = 0x25C8; // float32 + public const nint m_fScopeZoomEndTime = 0x25CC; // GameTime_t + public const nint m_iRecoilIndex = 0x25D0; // int32 + public const nint m_flRecoilIndex = 0x25D4; // float32 + public const nint m_bBurstMode = 0x25D8; // bool + public const nint m_flLastBurstModeChangeTime = 0x25DC; // GameTime_t + public const nint m_nPostponeFireReadyTicks = 0x25E0; // GameTick_t + public const nint m_flPostponeFireReadyFrac = 0x25E4; // float32 + public const nint m_bInReload = 0x25E8; // bool + public const nint m_bReloadVisuallyComplete = 0x25E9; // bool + public const nint m_flDroppedAtTime = 0x25EC; // GameTime_t + public const nint m_bIsHauledBack = 0x25F0; // bool + public const nint m_bSilencerOn = 0x25F1; // bool + public const nint m_flTimeSilencerSwitchComplete = 0x25F4; // GameTime_t + public const nint m_iOriginalTeamNumber = 0x25F8; // int32 + public const nint m_iMostRecentTeamNumber = 0x25FC; // int32 + public const nint m_bDroppedNearBuyZone = 0x2600; // bool + public const nint m_flNextAttackRenderTimeOffset = 0x2604; // float32 + public const nint m_bClearWeaponIdentifyingUGC = 0x2690; // bool + public const nint m_bVisualsDataSet = 0x2691; // bool + public const nint m_bOldFirstPersonSpectatedState = 0x2692; // bool + public const nint m_bUIWeapon = 0x2693; // bool + public const nint m_nCustomEconReloadEventId = 0x2694; // int32 + public const nint m_hPrevOwner = 0x26A0; // CHandle + public const nint m_nDropTick = 0x26A4; // GameTick_t + public const nint m_donated = 0x26C4; // bool + public const nint m_fLastShotTime = 0x26C8; // GameTime_t + public const nint m_bWasOwnedByCT = 0x26CC; // bool + public const nint m_bWasOwnedByTerrorist = 0x26CD; // bool + public const nint m_gunHeat = 0x26D0; // float32 + public const nint m_smokeAttachments = 0x26D4; // uint32 + public const nint m_lastSmokeTime = 0x26D8; // GameTime_t + public const nint m_flNextClientFireBulletTime = 0x26DC; // float32 + public const nint m_flNextClientFireBulletTime_Repredict = 0x26E0; // float32 + public const nint m_IronSightController = 0x27C0; // C_IronSightController + public const nint m_iIronSightMode = 0x2870; // int32 + public const nint m_flLastLOSTraceFailureTime = 0x2880; // GameTime_t + public const nint m_iNumEmptyAttacks = 0x2884; // int32 + public const nint m_flLastMagDropRequestTime = 0x2900; // GameTime_t + public const nint m_flWatTickOffset = 0x2904; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 0 + public static class C_TriggerVolume { + } + // Parent: C_FuncBrush + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_EffectName (string_t) + // NetworkVarNames: m_bState (bool) + public static class C_FuncElectrifiedVolume { + public const nint m_nAmbientEffect = 0xC50; // ParticleIndex_t + public const nint m_EffectName = 0xC58; // CUtlSymbolLarge + public const nint m_bState = 0xC60; // bool + } + // Parent: CPlayer_WeaponServices + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_flNextAttack (GameTime_t) + // NetworkVarNames: m_bIsLookingAtWeapon (bool) + // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) + public static class CCSPlayer_WeaponServices { + public const nint m_flNextAttack = 0xB8; // GameTime_t + public const nint m_bIsLookingAtWeapon = 0xBC; // bool + public const nint m_bIsHoldingLookAtWeapon = 0xBD; // bool + public const nint m_nOldShootPositionHistoryCount = 0xC0; // uint32 + public const nint m_nOldInputHistoryCount = 0x458; // uint32 + } + // Parent: C_BaseEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flFadeStartDist (float32) + // NetworkVarNames: m_flFadeEndDist (float32) + public static class C_EnvDetailController { + public const nint m_flFadeStartDist = 0x6CC; // float32 + public const nint m_flFadeEndDist = 0x6D0; // float32 + } + // Parent: CEntityInstance + // Fields count: 82 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) + // NetworkVarNames: m_iMaxHealth (int32) + // NetworkVarNames: m_iHealth (int32) + // NetworkVarNames: m_lifeState (uint8) + // NetworkVarNames: m_bTakesDamage (bool) + // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) + // NetworkVarNames: m_bIsPlatform (bool) + // NetworkVarNames: m_ubInterpolationFrame (uint8) + // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) + // NetworkVarNames: m_flAnimTime (float32) + // NetworkVarNames: m_flSimulationTime (float32) + // NetworkVarNames: m_flCreateTime (GameTime_t) + // NetworkVarNames: m_flSpeed (float) + // NetworkVarNames: m_bClientSideRagdoll (bool) + // NetworkVarNames: m_iTeamNum (uint8) + // NetworkVarNames: m_spawnflags (uint32) + // NetworkVarNames: m_nNextThinkTick (GameTick_t) + // NetworkVarNames: m_fFlags (uint32) + // NetworkVarNames: m_vecBaseVelocity (Vector) + // NetworkVarNames: m_hEffectEntity (CHandle) + // NetworkVarNames: m_hOwnerEntity (CHandle) + // NetworkVarNames: m_MoveCollide (MoveCollide_t) + // NetworkVarNames: m_MoveType (MoveType_t) + // NetworkVarNames: m_flWaterLevel (float32) + // NetworkVarNames: m_fEffects (uint32) + // NetworkVarNames: m_hGroundEntity (CHandle) + // NetworkVarNames: m_nGroundBodyIndex (int) + // NetworkVarNames: m_flFriction (float32) + // NetworkVarNames: m_flElasticity (float32) + // NetworkVarNames: m_flGravityScale (float32) + // NetworkVarNames: m_flTimeScale (float32) + // NetworkVarNames: m_bAnimatedEveryTick (bool) + // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) + // NetworkVarNames: m_nBloodType (BloodType) + public static class C_BaseEntity { + public const nint m_CBodyComponent = 0x38; // CBodyComponent* + public const nint m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent + public const nint m_nLastThinkTick = 0x478; // GameTick_t + public const nint m_pGameSceneNode = 0x480; // CGameSceneNode* + public const nint m_pRenderComponent = 0x488; // CRenderComponent* + public const nint m_pCollision = 0x490; // CCollisionProperty* + public const nint m_iMaxHealth = 0x498; // int32 + public const nint m_iHealth = 0x49C; // int32 + public const nint m_lifeState = 0x4A0; // uint8 + public const nint m_bTakesDamage = 0x4A1; // bool + public const nint m_nTakeDamageFlags = 0x4A8; // TakeDamageFlags_t + public const nint m_bIsPlatform = 0x4B0; // bool + public const nint m_ubInterpolationFrame = 0x4B1; // uint8 + public const nint m_hSceneObjectController = 0x4B4; // CHandle + public const nint m_nNoInterpolationTick = 0x4B8; // int32 + public const nint m_nVisibilityNoInterpolationTick = 0x4BC; // int32 + public const nint m_flProxyRandomValue = 0x4C0; // float32 + public const nint m_iEFlags = 0x4C4; // int32 + public const nint m_nWaterType = 0x4C8; // uint8 + public const nint m_bInterpolateEvenWithNoModel = 0x4C9; // bool + public const nint m_bPredictionEligible = 0x4CA; // bool + public const nint m_bApplyLayerMatchIDToModel = 0x4CB; // bool + public const nint m_tokLayerMatchID = 0x4CC; // CUtlStringToken + public const nint m_nSubclassID = 0x4D0; // CUtlStringToken + public const nint m_nSimulationTick = 0x4E0; // int32 + public const nint m_iCurrentThinkContext = 0x4E4; // int32 + public const nint m_aThinkFunctions = 0x4E8; // CUtlVector + public const nint m_bDisabledContextThinks = 0x500; // bool + public const nint m_flAnimTime = 0x504; // float32 + public const nint m_flSimulationTime = 0x508; // float32 + public const nint m_nSceneObjectOverrideFlags = 0x50C; // uint8 + public const nint m_bHasSuccessfullyInterpolated = 0x50D; // bool + public const nint m_bHasAddedVarsToInterpolation = 0x50E; // bool + public const nint m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x50F; // bool + public const nint m_nInterpolationLatchDirtyFlags = 0x510; // int32[2] + public const nint m_ListEntry = 0x518; // uint16[11] + public const nint m_flCreateTime = 0x530; // GameTime_t + public const nint m_flSpeed = 0x534; // float32 + public const nint m_EntClientFlags = 0x538; // uint16 + public const nint m_bClientSideRagdoll = 0x53A; // bool + public const nint m_iTeamNum = 0x53B; // uint8 + public const nint m_spawnflags = 0x53C; // uint32 + public const nint m_nNextThinkTick = 0x540; // GameTick_t + public const nint m_fFlags = 0x544; // uint32 + public const nint m_vecAbsVelocity = 0x548; // Vector + public const nint m_vecVelocity = 0x558; // CNetworkVelocityVector + public const nint m_vecBaseVelocity = 0x588; // Vector + public const nint m_hEffectEntity = 0x594; // CHandle + public const nint m_hOwnerEntity = 0x598; // CHandle + public const nint m_MoveCollide = 0x59C; // MoveCollide_t + public const nint m_MoveType = 0x59D; // MoveType_t + public const nint m_nActualMoveType = 0x59E; // MoveType_t + public const nint m_flWaterLevel = 0x5A0; // float32 + public const nint m_fEffects = 0x5A4; // uint32 + public const nint m_hGroundEntity = 0x5A8; // CHandle + public const nint m_nGroundBodyIndex = 0x5AC; // int32 + public const nint m_flFriction = 0x5B0; // float32 + public const nint m_flElasticity = 0x5B4; // float32 + public const nint m_flGravityScale = 0x5B8; // float32 + public const nint m_flTimeScale = 0x5BC; // float32 + public const nint m_bAnimatedEveryTick = 0x5C0; // bool + public const nint m_flNavIgnoreUntilTime = 0x5C4; // GameTime_t + public const nint m_hThink = 0x5C8; // uint16 + public const nint m_fBBoxVisFlags = 0x5D8; // uint8 + public const nint m_bPredictable = 0x5D9; // bool + public const nint m_bRenderWithViewModels = 0x5DA; // bool + public const nint m_nSplitUserPlayerPredictionSlot = 0x5DC; // CSplitScreenSlot + public const nint m_nFirstPredictableCommand = 0x5E0; // int32 + public const nint m_nLastPredictableCommand = 0x5E4; // int32 + public const nint m_hOldMoveParent = 0x5E8; // CHandle + public const nint m_Particles = 0x5F0; // CParticleProperty + public const nint m_vecPredictedScriptFloats = 0x618; // CUtlVector + public const nint m_vecPredictedScriptFloatIDs = 0x630; // CUtlVector + public const nint m_nNextScriptVarRecordID = 0x660; // int32 + public const nint m_vecAngVelocity = 0x670; // QAngle + public const nint m_DataChangeEventRef = 0x67C; // int32 + public const nint m_dependencies = 0x680; // CUtlVector + public const nint m_nCreationTick = 0x698; // int32 + public const nint m_bAnimTimeChanged = 0x6B1; // bool + public const nint m_bSimulationTimeChanged = 0x6B2; // bool + public const nint m_sUniqueHammerID = 0x6C0; // CUtlString + public const nint m_nBloodType = 0x6C8; // BloodType + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_nameStringableIndex (int32) + public static class CEntityIdentity { + public const nint m_nameStringableIndex = 0x14; // int32 + public const nint m_name = 0x18; // CUtlSymbolLarge + public const nint m_designerName = 0x20; // CUtlSymbolLarge + public const nint m_flags = 0x30; // uint32 + public const nint m_worldGroupId = 0x38; // WorldGroupId_t + public const nint m_fDataObjectTypes = 0x3C; // uint32 + public const nint m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t + public const nint m_pPrev = 0x58; // CEntityIdentity* + public const nint m_pNext = 0x60; // CEntityIdentity* + public const nint m_pPrevByClass = 0x68; // CEntityIdentity* + public const nint m_pNextByClass = 0x70; // CEntityIdentity* + } + // Parent: C_BreakableProp + // Fields count: 1 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_bAwake (bool) + public static class C_PhysicsProp { + public const nint m_bAwake = 0xFE5; // bool + } + // Parent: CBaseProp + // Fields count: 26 + // + // Metadata: + // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) + // NetworkVarNames: m_noGhostCollision (bool) + public static class C_BreakableProp { + public const nint m_CPropDataComponent = 0xEB8; // CPropDataComponent + public const nint m_OnBreak = 0xEF8; // CEntityIOOutput + public const nint m_OnHealthChanged = 0xF20; // CEntityOutputTemplate + public const nint m_OnTakeDamage = 0xF48; // CEntityIOOutput + public const nint m_impactEnergyScale = 0xF70; // float32 + public const nint m_iMinHealthDmg = 0xF74; // int32 + public const nint m_flPressureDelay = 0xF78; // float32 + public const nint m_flDefBurstScale = 0xF7C; // float32 + public const nint m_vDefBurstOffset = 0xF80; // Vector + public const nint m_hBreaker = 0xF8C; // CHandle + public const nint m_PerformanceMode = 0xF90; // PerformanceMode_t + public const nint m_flPreventDamageBeforeTime = 0xF94; // GameTime_t + public const nint m_bHasBreakPiecesOrCommands = 0xF98; // bool + public const nint m_explodeDamage = 0xF9C; // float32 + public const nint m_explodeRadius = 0xFA0; // float32 + public const nint m_explosionDelay = 0xFA8; // float32 + public const nint m_explosionBuildupSound = 0xFB0; // CUtlSymbolLarge + public const nint m_explosionCustomEffect = 0xFB8; // CUtlSymbolLarge + public const nint m_explosionCustomSound = 0xFC0; // CUtlSymbolLarge + public const nint m_explosionModifier = 0xFC8; // CUtlSymbolLarge + public const nint m_hPhysicsAttacker = 0xFD0; // CHandle + public const nint m_flLastPhysicsInfluenceTime = 0xFD4; // GameTime_t + public const nint m_flDefaultFadeScale = 0xFD8; // float32 + public const nint m_hLastAttacker = 0xFDC; // CHandle + public const nint m_hFlareEnt = 0xFE0; // CHandle + public const nint m_noGhostCollision = 0xFE4; // bool + } + // Parent: C_BaseToggle + // Fields count: 0 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + public static class C_FuncMoveLinear { + } + // Parent: C_BaseModelEntity + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_flFrameRate (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_nNumBeamEnts (uint8) + // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) + // NetworkVarNames: m_nHaloIndex (HMaterialStrong) + // NetworkVarNames: m_nBeamType (BeamType_t) + // NetworkVarNames: m_nBeamFlags (uint32) + // NetworkVarNames: m_hAttachEntity (CHandle) + // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) + // NetworkVarNames: m_fWidth (float32) + // NetworkVarNames: m_fEndWidth (float32) + // NetworkVarNames: m_fFadeLength (float32) + // NetworkVarNames: m_fHaloScale (float32) + // NetworkVarNames: m_fAmplitude (float32) + // NetworkVarNames: m_fStartFrame (float32) + // NetworkVarNames: m_fSpeed (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) + // NetworkVarNames: m_bTurnedOff (bool) + // NetworkVarNames: m_vecEndPos (Vector) + public static class C_Beam { + public const nint m_flFrameRate = 0xC50; // float32 + public const nint m_flHDRColorScale = 0xC54; // float32 + public const nint m_flFireTime = 0xC58; // GameTime_t + public const nint m_flDamage = 0xC5C; // float32 + public const nint m_nNumBeamEnts = 0xC60; // uint8 + public const nint m_queryHandleHalo = 0xC64; // int32 + public const nint m_hBaseMaterial = 0xC88; // CStrongHandle + public const nint m_nHaloIndex = 0xC90; // CStrongHandle + public const nint m_nBeamType = 0xC98; // BeamType_t + public const nint m_nBeamFlags = 0xC9C; // uint32 + public const nint m_hAttachEntity = 0xCA0; // CHandle[10] + public const nint m_nAttachIndex = 0xCC8; // AttachmentHandle_t[10] + public const nint m_fWidth = 0xCD4; // float32 + public const nint m_fEndWidth = 0xCD8; // float32 + public const nint m_fFadeLength = 0xCDC; // float32 + public const nint m_fHaloScale = 0xCE0; // float32 + public const nint m_fAmplitude = 0xCE4; // float32 + public const nint m_fStartFrame = 0xCE8; // float32 + public const nint m_fSpeed = 0xCEC; // float32 + public const nint m_flFrame = 0xCF0; // float32 + public const nint m_nClipStyle = 0xCF4; // BeamClipStyle_t + public const nint m_bTurnedOff = 0xCF8; // bool + public const nint m_vecEndPos = 0xCFC; // Vector + public const nint m_hEndEntity = 0xD08; // CHandle + } + // Parent: C_BaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nVariant (int) + // NetworkVarNames: m_nRandom (int) + // NetworkVarNames: m_nOrdinal (int) + // NetworkVarNames: m_sWeaponName (CUtlString) + // NetworkVarNames: m_xuid (XUID) + // NetworkVarNames: m_agentItem (CEconItemView) + // NetworkVarNames: m_glovesItem (CEconItemView) + // NetworkVarNames: m_weaponItem (CEconItemView) + public static class C_CSGO_TeamPreviewCharacterPosition { + public const nint m_nVariant = 0x6CC; // int32 + public const nint m_nRandom = 0x6D0; // int32 + public const nint m_nOrdinal = 0x6D4; // int32 + public const nint m_sWeaponName = 0x6D8; // CUtlString + public const nint m_xuid = 0x6E0; // uint64 + public const nint m_agentItem = 0x6E8; // C_EconItemView + public const nint m_glovesItem = 0x1A38; // C_EconItemView + public const nint m_weaponItem = 0x2D88; // C_EconItemView + } + // Parent: C_DynamicProp + // Fields count: 0 + public static class C_DynamicPropAlias_prop_dynamic_override { + } + // Parent: C_PointEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_iszOverlayNames (string_t) + // NetworkVarNames: m_flOverlayTimes (float32) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iDesiredOverlay (int32) + // NetworkVarNames: m_bIsActive (bool) + public static class C_EnvScreenOverlay { + public const nint m_iszOverlayNames = 0x6D0; // CUtlSymbolLarge[10] + public const nint m_flOverlayTimes = 0x720; // float32[10] + public const nint m_flStartTime = 0x748; // GameTime_t + public const nint m_iDesiredOverlay = 0x74C; // int32 + public const nint m_bIsActive = 0x750; // bool + public const nint m_bWasActive = 0x751; // bool + public const nint m_iCachedDesiredOverlay = 0x754; // int32 + public const nint m_iCurrentOverlay = 0x758; // int32 + public const nint m_flCurrentOverlayTime = 0x75C; // GameTime_t + } + // Parent: CBasePlayerWeaponVData + // Fields count: 92 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertySuppressBaseClassField + // MPropertySuppressBaseClassField + public static class CCSWeaponBaseVData { + public const nint m_WeaponType = 0x250; // CSWeaponType + public const nint m_WeaponCategory = 0x254; // CSWeaponCategory + public const nint m_szViewModel = 0x258; // CResourceNameTyped> + public const nint m_szPlayerModel = 0x338; // CResourceNameTyped> + public const nint m_szWorldDroppedModel = 0x418; // CResourceNameTyped> + public const nint m_szAimsightLensMaskModel = 0x4F8; // CResourceNameTyped> + public const nint m_szMagazineModel = 0x5D8; // CResourceNameTyped> + public const nint m_szHeatEffect = 0x6B8; // CResourceNameTyped> + public const nint m_szEjectBrassEffect = 0x798; // CResourceNameTyped> + public const nint m_szMuzzleFlashParticleAlt = 0x878; // CResourceNameTyped> + public const nint m_szMuzzleFlashThirdPersonParticle = 0x958; // CResourceNameTyped> + public const nint m_szMuzzleFlashThirdPersonParticleAlt = 0xA38; // CResourceNameTyped> + public const nint m_szTracerParticle = 0xB18; // CResourceNameTyped> + public const nint m_GearSlot = 0xBF8; // gear_slot_t + public const nint m_GearSlotPosition = 0xBFC; // int32 + public const nint m_DefaultLoadoutSlot = 0xC00; // loadout_slot_t + public const nint m_sWrongTeamMsg = 0xC08; // CUtlString + public const nint m_nPrice = 0xC10; // int32 + public const nint m_nKillAward = 0xC14; // int32 + public const nint m_nPrimaryReserveAmmoMax = 0xC18; // int32 + public const nint m_nSecondaryReserveAmmoMax = 0xC1C; // int32 + public const nint m_bMeleeWeapon = 0xC20; // bool + public const nint m_bHasBurstMode = 0xC21; // bool + public const nint m_bIsRevolver = 0xC22; // bool + public const nint m_bCannotShootUnderwater = 0xC23; // bool + public const nint m_szName = 0xC28; // CGlobalSymbol + public const nint m_szAnimExtension = 0xC30; // CUtlString + public const nint m_eSilencerType = 0xC38; // CSWeaponSilencerType + public const nint m_nCrosshairMinDistance = 0xC3C; // int32 + public const nint m_nCrosshairDeltaDistance = 0xC40; // int32 + public const nint m_bIsFullAuto = 0xC44; // bool + public const nint m_nNumBullets = 0xC48; // int32 + public const nint m_flCycleTime = 0xC4C; // CFiringModeFloat + public const nint m_flMaxSpeed = 0xC54; // CFiringModeFloat + public const nint m_flSpread = 0xC5C; // CFiringModeFloat + public const nint m_flInaccuracyCrouch = 0xC64; // CFiringModeFloat + public const nint m_flInaccuracyStand = 0xC6C; // CFiringModeFloat + public const nint m_flInaccuracyJump = 0xC74; // CFiringModeFloat + public const nint m_flInaccuracyLand = 0xC7C; // CFiringModeFloat + public const nint m_flInaccuracyLadder = 0xC84; // CFiringModeFloat + public const nint m_flInaccuracyFire = 0xC8C; // CFiringModeFloat + public const nint m_flInaccuracyMove = 0xC94; // CFiringModeFloat + public const nint m_flRecoilAngle = 0xC9C; // CFiringModeFloat + public const nint m_flRecoilAngleVariance = 0xCA4; // CFiringModeFloat + public const nint m_flRecoilMagnitude = 0xCAC; // CFiringModeFloat + public const nint m_flRecoilMagnitudeVariance = 0xCB4; // CFiringModeFloat + public const nint m_nTracerFrequency = 0xCBC; // CFiringModeInt + public const nint m_flInaccuracyJumpInitial = 0xCC4; // float32 + public const nint m_flInaccuracyJumpApex = 0xCC8; // float32 + public const nint m_flInaccuracyReload = 0xCCC; // float32 + public const nint m_nRecoilSeed = 0xCD0; // int32 + public const nint m_nSpreadSeed = 0xCD4; // int32 + public const nint m_flTimeToIdleAfterFire = 0xCD8; // float32 + public const nint m_flIdleInterval = 0xCDC; // float32 + public const nint m_flAttackMovespeedFactor = 0xCE0; // float32 + public const nint m_flHeatPerShot = 0xCE4; // float32 + public const nint m_flInaccuracyPitchShift = 0xCE8; // float32 + public const nint m_flInaccuracyAltSoundThreshold = 0xCEC; // float32 + public const nint m_flBotAudibleRange = 0xCF0; // float32 + public const nint m_szUseRadioSubtitle = 0xCF8; // CUtlString + public const nint m_bUnzoomsAfterShot = 0xD00; // bool + public const nint m_bHideViewModelWhenZoomed = 0xD01; // bool + public const nint m_nZoomLevels = 0xD04; // int32 + public const nint m_nZoomFOV1 = 0xD08; // int32 + public const nint m_nZoomFOV2 = 0xD0C; // int32 + public const nint m_flZoomTime0 = 0xD10; // float32 + public const nint m_flZoomTime1 = 0xD14; // float32 + public const nint m_flZoomTime2 = 0xD18; // float32 + public const nint m_flIronSightPullUpSpeed = 0xD1C; // float32 + public const nint m_flIronSightPutDownSpeed = 0xD20; // float32 + public const nint m_flIronSightFOV = 0xD24; // float32 + public const nint m_flIronSightPivotForward = 0xD28; // float32 + public const nint m_flIronSightLooseness = 0xD2C; // float32 + public const nint m_angPivotAngle = 0xD30; // QAngle + public const nint m_vecIronSightEyePos = 0xD3C; // Vector + public const nint m_nDamage = 0xD48; // int32 + public const nint m_flHeadshotMultiplier = 0xD4C; // float32 + public const nint m_flArmorRatio = 0xD50; // float32 + public const nint m_flPenetration = 0xD54; // float32 + public const nint m_flRange = 0xD58; // float32 + public const nint m_flRangeModifier = 0xD5C; // float32 + public const nint m_flFlinchVelocityModifierLarge = 0xD60; // float32 + public const nint m_flFlinchVelocityModifierSmall = 0xD64; // float32 + public const nint m_flRecoveryTimeCrouch = 0xD68; // float32 + public const nint m_flRecoveryTimeStand = 0xD6C; // float32 + public const nint m_flRecoveryTimeCrouchFinal = 0xD70; // float32 + public const nint m_flRecoveryTimeStandFinal = 0xD74; // float32 + public const nint m_nRecoveryTransitionStartBullet = 0xD78; // int32 + public const nint m_nRecoveryTransitionEndBullet = 0xD7C; // int32 + public const nint m_flThrowVelocity = 0xD80; // float32 + public const nint m_vSmokeColor = 0xD84; // Vector + public const nint m_szAnimClass = 0xD90; // CGlobalSymbol + } + // Parent: C_ModelPointEntity + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + // NetworkVarNames: m_FontName (char) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFullbright (bool) + // NetworkVarNames: m_flWorldUnitsPerPx (float) + // NetworkVarNames: m_flFontSize (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) + // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) + // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) + public static class C_PointWorldText { + public const nint m_bForceRecreateNextUpdate = 0xC58; // bool + public const nint m_messageText = 0xC68; // char[512] + public const nint m_FontName = 0xE68; // char[64] + public const nint m_bEnabled = 0xEA8; // bool + public const nint m_bFullbright = 0xEA9; // bool + public const nint m_flWorldUnitsPerPx = 0xEAC; // float32 + public const nint m_flFontSize = 0xEB0; // float32 + public const nint m_flDepthOffset = 0xEB4; // float32 + public const nint m_Color = 0xEB8; // Color + public const nint m_nJustifyHorizontal = 0xEBC; // PointWorldTextJustifyHorizontal_t + public const nint m_nJustifyVertical = 0xEC0; // PointWorldTextJustifyVertical_t + public const nint m_nReorientMode = 0xEC4; // PointWorldTextReorientMode_t + } + // Parent: C_BaseGrenade + // Fields count: 0 + public static class CBumpMineProjectile { + } + // Parent: CBasePlayerController + // Fields count: 62 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) + // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) + // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) + // NetworkVarNames: m_iPing (uint32) + // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) + // NetworkVarNames: m_szCrosshairCodes (string_t) + // NetworkVarNames: m_iPendingTeamNum (uint8) + // NetworkVarNames: m_flForceTeamTime (GameTime_t) + // NetworkVarNames: m_iCompTeammateColor (int) + // NetworkVarNames: m_bEverPlayedOnTeam (bool) + // NetworkVarNames: m_szClan (string_t) + // NetworkVarNames: m_iCoachingTeam (int) + // NetworkVarNames: m_nPlayerDominated (uint64) + // NetworkVarNames: m_nPlayerDominatingMe (uint64) + // NetworkVarNames: m_iCompetitiveRanking (int) + // NetworkVarNames: m_iCompetitiveWins (int) + // NetworkVarNames: m_iCompetitiveRankType (int8) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) + // NetworkVarNames: m_nEndMatchNextMapVote (int) + // NetworkVarNames: m_unActiveQuestId (uint16) + // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) + // NetworkVarNames: m_unPlayerTvControlFlags (uint32) + // NetworkVarNames: m_nDisconnectionTick (int) + // NetworkVarNames: m_bControllingBot (bool) + // NetworkVarNames: m_bHasControlledBotThisRound (bool) + // NetworkVarNames: m_bCanControlObservedBot (bool) + // NetworkVarNames: m_hPlayerPawn (CHandle) + // NetworkVarNames: m_hObserverPawn (CHandle) + // NetworkVarNames: m_bPawnIsAlive (bool) + // NetworkVarNames: m_iPawnHealth (uint32) + // NetworkVarNames: m_iPawnArmor (int) + // NetworkVarNames: m_bPawnHasDefuser (bool) + // NetworkVarNames: m_bPawnHasHelmet (bool) + // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) + // NetworkVarNames: m_iPawnLifetimeStart (int) + // NetworkVarNames: m_iPawnLifetimeEnd (int) + // NetworkVarNames: m_iPawnBotDifficulty (int) + // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_vecKills (EKillTypes_t) + // NetworkVarNames: m_bMvpNoMusic (bool) + // NetworkVarNames: m_eMvpReason (int) + // NetworkVarNames: m_iMusicKitID (int) + // NetworkVarNames: m_iMusicKitMVPs (int) + // NetworkVarNames: m_iMVPs (int) + public static class CCSPlayerController { + public const nint m_pInGameMoneyServices = 0x878; // CCSPlayerController_InGameMoneyServices* + public const nint m_pInventoryServices = 0x880; // CCSPlayerController_InventoryServices* + public const nint m_pActionTrackingServices = 0x888; // CCSPlayerController_ActionTrackingServices* + public const nint m_pDamageServices = 0x890; // CCSPlayerController_DamageServices* + public const nint m_iPing = 0x898; // uint32 + public const nint m_bHasCommunicationAbuseMute = 0x89C; // bool + public const nint m_szCrosshairCodes = 0x8A0; // CUtlSymbolLarge + public const nint m_iPendingTeamNum = 0x8A8; // uint8 + public const nint m_flForceTeamTime = 0x8AC; // GameTime_t + public const nint m_iCompTeammateColor = 0x8B0; // int32 + public const nint m_bEverPlayedOnTeam = 0x8B4; // bool + public const nint m_flPreviousForceJoinTeamTime = 0x8B8; // GameTime_t + public const nint m_szClan = 0x8C0; // CUtlSymbolLarge + public const nint m_sSanitizedPlayerName = 0x8C8; // CUtlString + public const nint m_iCoachingTeam = 0x8D0; // int32 + public const nint m_nPlayerDominated = 0x8D8; // uint64 + public const nint m_nPlayerDominatingMe = 0x8E0; // uint64 + public const nint m_iCompetitiveRanking = 0x8E8; // int32 + public const nint m_iCompetitiveWins = 0x8EC; // int32 + public const nint m_iCompetitiveRankType = 0x8F0; // int8 + public const nint m_iCompetitiveRankingPredicted_Win = 0x8F4; // int32 + public const nint m_iCompetitiveRankingPredicted_Loss = 0x8F8; // int32 + public const nint m_iCompetitiveRankingPredicted_Tie = 0x8FC; // int32 + public const nint m_nEndMatchNextMapVote = 0x900; // int32 + public const nint m_unActiveQuestId = 0x904; // uint16 + public const nint m_nQuestProgressReason = 0x908; // QuestProgress::Reason + public const nint m_unPlayerTvControlFlags = 0x90C; // uint32 + public const nint m_iDraftIndex = 0x938; // int32 + public const nint m_msQueuedModeDisconnectionTimestamp = 0x93C; // uint32 + public const nint m_uiAbandonRecordedReason = 0x940; // uint32 + public const nint m_bCannotBeKicked = 0x944; // bool + public const nint m_bEverFullyConnected = 0x945; // bool + public const nint m_bAbandonAllowsSurrender = 0x946; // bool + public const nint m_bAbandonOffersInstantSurrender = 0x947; // bool + public const nint m_bDisconnection1MinWarningPrinted = 0x948; // bool + public const nint m_bScoreReported = 0x949; // bool + public const nint m_nDisconnectionTick = 0x94C; // int32 + public const nint m_bControllingBot = 0x958; // bool + public const nint m_bHasControlledBotThisRound = 0x959; // bool + public const nint m_bHasBeenControlledByPlayerThisRound = 0x95A; // bool + public const nint m_nBotsControlledThisRound = 0x95C; // int32 + public const nint m_bCanControlObservedBot = 0x960; // bool + public const nint m_hPlayerPawn = 0x964; // CHandle + public const nint m_hObserverPawn = 0x968; // CHandle + public const nint m_bPawnIsAlive = 0x96C; // bool + public const nint m_iPawnHealth = 0x970; // uint32 + public const nint m_iPawnArmor = 0x974; // int32 + public const nint m_bPawnHasDefuser = 0x978; // bool + public const nint m_bPawnHasHelmet = 0x979; // bool + public const nint m_nPawnCharacterDefIndex = 0x97A; // uint16 + public const nint m_iPawnLifetimeStart = 0x97C; // int32 + public const nint m_iPawnLifetimeEnd = 0x980; // int32 + public const nint m_iPawnBotDifficulty = 0x984; // int32 + public const nint m_hOriginalControllerOfCurrentPawn = 0x988; // CHandle + public const nint m_iScore = 0x98C; // int32 + public const nint m_vecKills = 0x990; // C_NetworkUtlVectorBase + public const nint m_bMvpNoMusic = 0x9A8; // bool + public const nint m_eMvpReason = 0x9AC; // int32 + public const nint m_iMusicKitID = 0x9B0; // int32 + public const nint m_iMusicKitMVPs = 0x9B4; // int32 + public const nint m_iMVPs = 0x9B8; // int32 + public const nint m_bIsPlayerNameDirty = 0x9BC; // bool + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_WeaponFiveSeven { + } + // Parent: C_DynamicProp + // Fields count: 7 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_eDoorState (DoorState_t) + // NetworkVarNames: m_bLocked (bool) + // NetworkVarNames: m_closedPosition (Vector) + // NetworkVarNames: m_closedAngles (QAngle) + // NetworkVarNames: m_hMaster (CHandle) + public static class C_BasePropDoor { + public const nint m_eDoorState = 0x1104; // DoorState_t + public const nint m_modelChanged = 0x1108; // bool + public const nint m_bLocked = 0x1109; // bool + public const nint m_closedPosition = 0x110C; // Vector + public const nint m_closedAngles = 0x1118; // QAngle + public const nint m_hMaster = 0x1124; // CHandle + public const nint m_vWhereToSetLightingOrigin = 0x1128; // Vector + } + // Parent: C_CSGO_TeamSelectCharacterPosition + // Fields count: 0 + public static class C_CSGO_TeamSelectTerroristPosition { + } + // Parent: C_BreakableProp + // Fields count: 6 + public static class C_PhysPropClientside { + public const nint m_flTouchDelta = 0xFE8; // GameTime_t + public const nint m_fDeathTime = 0xFEC; // GameTime_t + public const nint m_inertiaScale = 0xFF0; // float32 + public const nint m_vecDamagePosition = 0xFF4; // Vector + public const nint m_vecDamageDirection = 0x1000; // Vector + public const nint m_nDamageType = 0x100C; // int32 + } + // Parent: C_CSGO_TeamPreviewCamera + // Fields count: 0 + public static class C_CSGO_TeamSelectCamera { + } + // Parent: C_BaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_iszSoundAreaType (string_t) + // NetworkVarNames: m_vPos (Vector) + public static class C_SoundAreaEntityBase { + public const nint m_bDisabled = 0x6CC; // bool + public const nint m_bWasEnabled = 0x6D4; // bool + public const nint m_iszSoundAreaType = 0x6D8; // CUtlSymbolLarge + public const nint m_vPos = 0x6E0; // Vector + } + // Parent: C_BaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_fog (fogparams_t) + public static class C_FogController { + public const nint m_fog = 0x6D0; // fogparams_t + public const nint m_bUseAngles = 0x738; // bool + public const nint m_iChangedVariables = 0x73C; // int32 + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + public static class CPlayer_ItemServices { + } + // Parent: C_BaseModelEntity + // Fields count: 0 + public static class C_FuncBrush { + } + // Parent: C_BaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_worldName (string_t) + // NetworkVarNames: m_layerName (string_t) + // NetworkVarNames: m_bWorldLayerVisible (bool) + // NetworkVarNames: m_bEntitiesSpawned (bool) + public static class CInfoWorldLayer { + public const nint m_pOutputOnEntitiesSpawned = 0x6D0; // CEntityIOOutput + public const nint m_worldName = 0x6F8; // CUtlSymbolLarge + public const nint m_layerName = 0x700; // CUtlSymbolLarge + public const nint m_bWorldLayerVisible = 0x708; // bool + public const nint m_bEntitiesSpawned = 0x709; // bool + public const nint m_bCreateAsChildSpawnGroup = 0x70A; // bool + public const nint m_hLayerSpawnGroup = 0x70C; // uint32 + public const nint m_bWorldLayerActuallyVisible = 0x710; // bool + } + // Parent: C_BaseCombatCharacter + // Fields count: 0 + public static class C_NetTestBaseCombatCharacter { + } + // Parent: CBaseAnimGraph + // Fields count: 1 + public static class C_ViewmodelWeapon { + public const nint m_worldModel = 0xE78; // char* + } + // Parent: CBaseAnimGraph + // Fields count: 2 + public static class C_PhysMagnet { + public const nint m_aAttachedObjectsFromServer = 0xE78; // CUtlVector + public const nint m_aAttachedObjects = 0xE90; // CUtlVector> + } + // Parent: C_BaseModelEntity + // Fields count: 8 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) + // NetworkVarNames: m_flTargetSpeed (float32) + // NetworkVarNames: m_nTransitionStartTick (GameTick_t) + // NetworkVarNames: m_nTransitionDurationTicks (int) + // NetworkVarNames: m_flTransitionStartSpeed (float32) + // NetworkVarNames: m_hConveyorModels (EHANDLE) + public static class C_FuncConveyor { + public const nint m_vecMoveDirEntitySpace = 0xC58; // Vector + public const nint m_flTargetSpeed = 0xC64; // float32 + public const nint m_nTransitionStartTick = 0xC68; // GameTick_t + public const nint m_nTransitionDurationTicks = 0xC6C; // int32 + public const nint m_flTransitionStartSpeed = 0xC70; // float32 + public const nint m_hConveyorModels = 0xC78; // C_NetworkUtlVectorBase> + public const nint m_flCurrentConveyorOffset = 0xC90; // float32 + public const nint m_flCurrentConveyorSpeed = 0xC94; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_pEntity (CEntityIdentity*) + // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) + public static class CEntityInstance { + public const nint m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge + public const nint m_pEntity = 0x10; // CEntityIdentity* + public const nint m_CScriptComponent = 0x28; // CScriptComponent* + public const nint m_bVisibleinPVS = 0x30; // bool + } + // Parent: None + // Fields count: 3 + public static class ServerAuthoritativeWeaponSlot_t { + public const nint unClass = 0x28; // uint16 + public const nint unSlot = 0x2A; // uint16 + public const nint unItemDefIdx = 0x2C; // uint16 + } + // Parent: CBaseAnimGraph + // Fields count: 17 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkOverride + // MNetworkIncludeByName + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_nAnimationParity (uint32) + // NetworkVarNames: m_flAnimationStartTime (float32) + // NetworkVarNames: m_hWeapon (CHandle) + // NetworkVarNames: m_hControlPanel (CHandle) + public static class C_BaseViewModel { + public const nint m_vecLastFacing = 0xE80; // Vector + public const nint m_nViewModelIndex = 0xE8C; // uint32 + public const nint m_nAnimationParity = 0xE90; // uint32 + public const nint m_flAnimationStartTime = 0xE94; // float32 + public const nint m_hWeapon = 0xE98; // CHandle + public const nint m_sVMName = 0xEA0; // CUtlSymbolLarge + public const nint m_sAnimationPrefix = 0xEA8; // CUtlSymbolLarge + public const nint m_hWeaponModel = 0xEB0; // CHandle + public const nint m_iCameraAttachment = 0xEB4; // AttachmentHandle_t + public const nint m_vecLastCameraAngles = 0xEB8; // QAngle + public const nint m_previousElapsedDuration = 0xEC4; // float32 + public const nint m_previousCycle = 0xEC8; // float32 + public const nint m_nOldAnimationParity = 0xECC; // int32 + public const nint m_hOldLayerSequence = 0xED0; // HSequence + public const nint m_oldLayer = 0xED4; // int32 + public const nint m_oldLayerStartTime = 0xED8; // float32 + public const nint m_hControlPanel = 0xEDC; // CHandle + } + // Parent: CHostageRescueZoneShim + // Fields count: 0 + public static class CHostageRescueZone { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_WeaponNegev { + } + // Parent: None + // Fields count: 33 + // + // Metadata: + // NetworkVarNames: m_hParent (CGameSceneNodeHandle) + // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) + // NetworkVarNames: m_angRotation (QAngle) + // NetworkVarNames: m_flScale (float) + // NetworkVarNames: m_name (CUtlStringToken) + // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) + public static class CGameSceneNode { + public const nint m_nodeToWorld = 0x10; // CTransform + public const nint m_pOwner = 0x30; // CEntityInstance* + public const nint m_pParent = 0x38; // CGameSceneNode* + public const nint m_pChild = 0x40; // CGameSceneNode* + public const nint m_pNextSibling = 0x48; // CGameSceneNode* + public const nint m_hParent = 0x78; // CGameSceneNodeHandle + public const nint m_vecOrigin = 0x88; // CNetworkOriginCellCoordQuantizedVector + public const nint m_angRotation = 0xC0; // QAngle + public const nint m_flScale = 0xCC; // float32 + public const nint m_vecAbsOrigin = 0xD0; // Vector + public const nint m_angAbsRotation = 0xDC; // QAngle + public const nint m_flAbsScale = 0xE8; // float32 + public const nint m_nParentAttachmentOrBone = 0xEC; // int16 + public const nint m_bDebugAbsOriginChanges = 0xEE; // bool + public const nint m_bDormant = 0xEF; // bool + public const nint m_bForceParentToBeNetworked = 0xF0; // bool + public const nint m_bDirtyHierarchy = 0x0; // bitfield:1 + public const nint m_bDirtyBoneMergeInfo = 0x0; // bitfield:1 + public const nint m_bNetworkedPositionChanged = 0x0; // bitfield:1 + public const nint m_bNetworkedAnglesChanged = 0x0; // bitfield:1 + public const nint m_bNetworkedScaleChanged = 0x0; // bitfield:1 + public const nint m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1 + public const nint m_bBoneMergeFlex = 0x0; // bitfield:1 + public const nint m_nLatchAbsOrigin = 0x0; // bitfield:2 + public const nint m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1 + public const nint m_nHierarchicalDepth = 0xF3; // uint8 + public const nint m_nHierarchyType = 0xF4; // uint8 + public const nint m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xF5; // uint8 + public const nint m_name = 0xF8; // CUtlStringToken + public const nint m_hierarchyAttachName = 0x148; // CUtlStringToken + public const nint m_flZOffset = 0x14C; // float32 + public const nint m_flClientLocalScale = 0x150; // float32 + public const nint m_vRenderOrigin = 0x154; // Vector + } + // Parent: C_MolotovGrenade + // Fields count: 0 + public static class C_IncendiaryGrenade { + } + // Parent: C_CSWeaponBase + // Fields count: 0 + public static class CTablet { + } + // Parent: CBasePulseGraphInstance + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseDomainHookInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + public static class CCSPointScript { + public const nint m_pParent = 0xF8; // CCSPointScriptEntity* + } + // Parent: C_CSPlayerPawnBase + // Fields count: 1 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + public static class C_CSObserverPawn { + public const nint m_hDetectParentChange = 0x1404; // CEntityHandle + } + // Parent: C_BaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_hEntAttached (CHandle) + // NetworkVarNames: m_bCheapEffect (bool) + public static class C_EntityFlame { + public const nint m_hEntAttached = 0x6CC; // CHandle + public const nint m_hOldAttached = 0x6F0; // CHandle + public const nint m_bCheapEffect = 0x6F4; // bool + } + // Parent: C_BaseGrenade + // Fields count: 0 + public static class CTripWireFireProjectile { + } + // Parent: C_BaseModelEntity + // Fields count: 0 + public static class C_Breakable { + } + // Parent: CPlayer_ObserverServices + // Fields count: 8 + public static class CCSObserver_ObserverServices { + public const nint m_hLastObserverTarget = 0x58; // CEntityHandle + public const nint m_vecObserverInterpolateOffset = 0x5C; // Vector + public const nint m_vecObserverInterpStartPos = 0x68; // Vector + public const nint m_flObsInterp_PathLength = 0x74; // float32 + public const nint m_qObsInterp_OrientationStart = 0x80; // Quaternion + public const nint m_qObsInterp_OrientationTravelDir = 0x90; // Quaternion + public const nint m_obsInterpState = 0xA0; // ObserverInterpState_t + public const nint m_bObserverInterpolationNeedsDeferredSetup = 0xA4; // bool + } + // Parent: C_BaseEntity + // Fields count: 0 + public static class C_TintController { + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + public static class CPlayer_AutoaimServices { + } + // Parent: C_BaseCombatCharacter + // Fields count: 23 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_leader (CHandle) + // NetworkVarNames: m_reuseTimer (CountdownTimer) + // NetworkVarNames: m_vel (Vector) + // NetworkVarNames: m_isRescued (bool) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_nHostageState (int) + // NetworkVarNames: m_bHandsHaveBeenCut (bool) + // NetworkVarNames: m_hHostageGrabber (CHandle) + // NetworkVarNames: m_flRescueStartTime (GameTime_t) + // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) + // NetworkVarNames: m_flDropStartTime (GameTime_t) + public static class C_Hostage { + public const nint m_entitySpottedState = 0x10A0; // EntitySpottedState_t + public const nint m_leader = 0x10B8; // CHandle + public const nint m_reuseTimer = 0x10C0; // CountdownTimer + public const nint m_vel = 0x10D8; // Vector + public const nint m_isRescued = 0x10E4; // bool + public const nint m_jumpedThisFrame = 0x10E5; // bool + public const nint m_nHostageState = 0x10E8; // int32 + public const nint m_bHandsHaveBeenCut = 0x10EC; // bool + public const nint m_hHostageGrabber = 0x10F0; // CHandle + public const nint m_fLastGrabTime = 0x10F4; // GameTime_t + public const nint m_vecGrabbedPos = 0x10F8; // Vector + public const nint m_flRescueStartTime = 0x1104; // GameTime_t + public const nint m_flGrabSuccessTime = 0x1108; // GameTime_t + public const nint m_flDropStartTime = 0x110C; // GameTime_t + public const nint m_flDeadOrRescuedTime = 0x1110; // GameTime_t + public const nint m_blinkTimer = 0x1118; // CountdownTimer + public const nint m_lookAt = 0x1130; // Vector + public const nint m_lookAroundTimer = 0x1140; // CountdownTimer + public const nint m_isInit = 0x1158; // bool + public const nint m_eyeAttachment = 0x1159; // AttachmentHandle_t + public const nint m_chestAttachment = 0x115A; // AttachmentHandle_t + public const nint m_pPredictionOwner = 0x1160; // CBasePlayerController* + public const nint m_fNewestAlphaThinkTime = 0x1168; // GameTime_t + } + // Parent: C_BaseModelEntity + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) + // NetworkVarNames: m_hAttachedToEntity (CHandle) + // NetworkVarNames: m_nAttachment (AttachmentHandle_t) + // NetworkVarNames: m_flSpriteFramerate (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nBrightness (uint32) + // NetworkVarNames: m_flBrightnessDuration (float32) + // NetworkVarNames: m_flSpriteScale (float32) + // NetworkVarNames: m_flScaleDuration (float32) + // NetworkVarNames: m_bWorldSpaceScale (bool) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + public static class C_Sprite { + public const nint m_hSpriteMaterial = 0xC50; // CStrongHandle + public const nint m_hAttachedToEntity = 0xC58; // CHandle + public const nint m_nAttachment = 0xC5C; // AttachmentHandle_t + public const nint m_flSpriteFramerate = 0xC60; // float32 + public const nint m_flFrame = 0xC64; // float32 + public const nint m_flDieTime = 0xC68; // GameTime_t + public const nint m_nBrightness = 0xC78; // uint32 + public const nint m_flBrightnessDuration = 0xC7C; // float32 + public const nint m_flSpriteScale = 0xC80; // float32 + public const nint m_flScaleDuration = 0xC84; // float32 + public const nint m_bWorldSpaceScale = 0xC88; // bool + public const nint m_flGlowProxySize = 0xC8C; // float32 + public const nint m_flHDRColorScale = 0xC90; // float32 + public const nint m_flLastTime = 0xC94; // GameTime_t + public const nint m_flMaxFrame = 0xC98; // float32 + public const nint m_flStartScale = 0xC9C; // float32 + public const nint m_flDestScale = 0xCA0; // float32 + public const nint m_flScaleTimeStart = 0xCA4; // GameTime_t + public const nint m_nStartBrightness = 0xCA8; // int32 + public const nint m_nDestBrightness = 0xCAC; // int32 + public const nint m_flBrightnessTimeStart = 0xCB0; // GameTime_t + public const nint m_hOldSpriteMaterial = 0xCB8; // CWeakHandle + public const nint m_nSpriteWidth = 0xD58; // int32 + public const nint m_nSpriteHeight = 0xD5C; // int32 + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + public static class C_WeaponM4A1Silencer { + } + // Parent: CBaseAnimGraph + // Fields count: 29 + // + // Metadata: + // NetworkVarNames: m_bBombTicking (bool) + // NetworkVarNames: m_nBombSite (int) + // NetworkVarNames: m_nSourceSoundscapeHash (int) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_flC4Blow (GameTime_t) + // NetworkVarNames: m_bCannotBeDefused (bool) + // NetworkVarNames: m_bHasExploded (bool) + // NetworkVarNames: m_flTimerLength (float) + // NetworkVarNames: m_bBeingDefused (bool) + // NetworkVarNames: m_flDefuseLength (float) + // NetworkVarNames: m_flDefuseCountDown (GameTime_t) + // NetworkVarNames: m_bBombDefused (bool) + // NetworkVarNames: m_hBombDefuser (CHandle) + // NetworkVarNames: m_hControlPanel (CHandle) + public static class C_PlantedC4 { + public const nint m_bBombTicking = 0xE78; // bool + public const nint m_nBombSite = 0xE7C; // int32 + public const nint m_nSourceSoundscapeHash = 0xE80; // int32 + public const nint m_entitySpottedState = 0xE88; // EntitySpottedState_t + public const nint m_flNextGlow = 0xEA0; // GameTime_t + public const nint m_flNextBeep = 0xEA4; // GameTime_t + public const nint m_flC4Blow = 0xEA8; // GameTime_t + public const nint m_bCannotBeDefused = 0xEAC; // bool + public const nint m_bHasExploded = 0xEAD; // bool + public const nint m_flTimerLength = 0xEB0; // float32 + public const nint m_bBeingDefused = 0xEB4; // bool + public const nint m_bTriggerWarning = 0xEB8; // float32 + public const nint m_bExplodeWarning = 0xEBC; // float32 + public const nint m_bC4Activated = 0xEC0; // bool + public const nint m_bTenSecWarning = 0xEC1; // bool + public const nint m_flDefuseLength = 0xEC4; // float32 + public const nint m_flDefuseCountDown = 0xEC8; // GameTime_t + public const nint m_bBombDefused = 0xECC; // bool + public const nint m_hBombDefuser = 0xED0; // CHandle + public const nint m_hControlPanel = 0xED4; // CHandle + public const nint m_hDefuserMultimeter = 0xED8; // CHandle + public const nint m_flNextRadarFlashTime = 0xEDC; // GameTime_t + public const nint m_bRadarFlash = 0xEE0; // bool + public const nint m_pBombDefuser = 0xEE4; // CHandle + public const nint m_fLastDefuseTime = 0xEE8; // GameTime_t + public const nint m_pPredictionOwner = 0xEF0; // CBasePlayerController* + public const nint m_vecC4ExplodeSpectatePos = 0xEF8; // Vector + public const nint m_vecC4ExplodeSpectateAng = 0xF04; // QAngle + public const nint m_flC4ExplodeSpectateDuration = 0xF10; // float32 + } + // Parent: CBaseAnimGraph + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_ragPos (Vector) + // NetworkVarNames: m_ragAngles (QAngle) + // NetworkVarNames: m_flBlendWeight (float32) + // NetworkVarNames: m_hRagdollSource (EHANDLE) + public static class C_RagdollProp { + public const nint m_ragPos = 0xE80; // C_NetworkUtlVectorBase + public const nint m_ragAngles = 0xE98; // C_NetworkUtlVectorBase + public const nint m_flBlendWeight = 0xEB0; // float32 + public const nint m_hRagdollSource = 0xEB4; // CHandle + public const nint m_iEyeAttachment = 0xEB8; // AttachmentHandle_t + public const nint m_flBlendWeightCurrent = 0xEBC; // float32 + public const nint m_parentPhysicsBoneIndices = 0xEC0; // CUtlVector + public const nint m_worldSpaceBoneComputationOrder = 0xED8; // CUtlVector + } + // Parent: C_CSGO_TeamPreviewCamera + // Fields count: 0 + public static class C_CSGO_TerroristTeamIntroCamera { + } + // Parent: C_BaseEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_iActiveIssueIndex (int) + // NetworkVarNames: m_iOnlyTeamToVote (int) + // NetworkVarNames: m_nVoteOptionCount (int) + // NetworkVarNames: m_nPotentialVotes (int) + // NetworkVarNames: m_bIsYesNoVote (bool) + public static class C_VoteController { + public const nint m_iActiveIssueIndex = 0x6DC; // int32 + public const nint m_iOnlyTeamToVote = 0x6E0; // int32 + public const nint m_nVoteOptionCount = 0x6E4; // int32[5] + public const nint m_nPotentialVotes = 0x6F8; // int32 + public const nint m_bVotesDirty = 0x6FC; // bool + public const nint m_bTypeDirty = 0x6FD; // bool + public const nint m_bIsYesNoVote = 0x6FE; // bool + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: nType (FixAngleSet_t) + // NetworkVarNames: qAngle (QAngle) + // NetworkVarNames: nIndex (uint32) + public static class ViewAngleServerChange_t { + public const nint nType = 0x30; // FixAngleSet_t + public const nint qAngle = 0x34; // QAngle + public const nint nIndex = 0x40; // uint32 + } + // Parent: C_DynamicProp + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_leader (CHandle) + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + public static class C_Chicken { + public const nint m_hHolidayHatAddon = 0x1100; // CHandle + public const nint m_jumpedThisFrame = 0x1104; // bool + public const nint m_leader = 0x1108; // CHandle + public const nint m_AttributeManager = 0x1110; // C_AttributeContainer + public const nint m_bAttributesInitialized = 0x24C0; // bool + public const nint m_hWaterWakeParticles = 0x24C4; // ParticleIndex_t + public const nint m_bIsPreviewModel = 0x24C8; // bool + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_Transforms (CTransform) + // NetworkVarNames: m_hOwner (EHANDLE) + public static class PhysicsRagdollPose_t { + public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer + public const nint m_Transforms = 0x30; // C_NetworkUtlVectorBase + public const nint m_hOwner = 0x48; // CHandle + public const nint m_bDirty = 0x68; // bool + } } } diff --git a/output/libclient.so.hpp b/output/libclient.so.hpp index 16e8774..fe178cd 100644 --- a/output/libclient.so.hpp +++ b/output/libclient.so.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC #pragma once @@ -8,11 +8,11 @@ namespace cs2_dumper { namespace schemas { // Module: libclient.so - // Classes count: 146 - // Enums count: 8 + // Classes count: 414 + // Enums count: 7 namespace libclient_so { // Alignment: 4 - // Members count: 14 + // Members count: 15 enum class CompositeMaterialInputLooseVariableType_t : uint32_t { LOOSE_VARIABLE_TYPE_BOOLEAN = 0x0, LOOSE_VARIABLE_TYPE_INTEGER1 = 0x1, @@ -27,7 +27,8 @@ namespace cs2_dumper { LOOSE_VARIABLE_TYPE_STRING = 0xA, LOOSE_VARIABLE_TYPE_SYSTEMVAR = 0xB, LOOSE_VARIABLE_TYPE_RESOURCE_MATERIAL = 0xC, - LOOSE_VARIABLE_TYPE_RESOURCE_TEXTURE = 0xD + LOOSE_VARIABLE_TYPE_RESOURCE_TEXTURE = 0xD, + LOOSE_VARIABLE_TYPE_PANORAMA_RENDER = 0xE }; // Alignment: 4 // Members count: 7 @@ -87,10 +88,18 @@ namespace cs2_dumper { COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EXISTS = 0x1, COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EQUALS = 0x2 }; + // Parent: C_CSGO_TeamPreviewCharacterPosition + // Fields count: 0 + namespace C_CSGO_TeamSelectCharacterPosition { + } // Parent: C_BaseCSGrenade // Fields count: 0 namespace C_HEGrenade { } + // Parent: C_BaseToggle + // Fields count: 0 + namespace C_FuncMover { + } // Parent: C_BaseTrigger // Fields count: 0 namespace C_TriggerLerpObject { @@ -180,6 +189,232 @@ namespace cs2_dumper { // Fields count: 0 namespace C_WeaponM4A1 { } + // Parent: C_EconEntity + // Fields count: 1 + namespace C_Item { + constexpr std::ptrdiff_t m_pReticleHintTextName = 0x2460; // char[256] + } + // Parent: C_SoundEventEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) + namespace C_SoundEventPathCornerEntity { + constexpr std::ptrdiff_t m_vecCornerPairsNetworked = 0x6D0; // C_NetworkUtlVectorBase + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponM249 { + } + // Parent: C_TeamplayRules + // Fields count: 100 + // + // Metadata: + // NetworkVarNames: m_bFreezePeriod (bool) + // NetworkVarNames: m_bWarmupPeriod (bool) + // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) + // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) + // NetworkVarNames: m_bServerPaused (bool) + // NetworkVarNames: m_bTerroristTimeOutActive (bool) + // NetworkVarNames: m_bCTTimeOutActive (bool) + // NetworkVarNames: m_flTerroristTimeOutRemaining (float) + // NetworkVarNames: m_flCTTimeOutRemaining (float) + // NetworkVarNames: m_nTerroristTimeOuts (int) + // NetworkVarNames: m_nCTTimeOuts (int) + // NetworkVarNames: m_bTechnicalTimeOut (bool) + // NetworkVarNames: m_bMatchWaitingForResume (bool) + // NetworkVarNames: m_iRoundTime (int) + // NetworkVarNames: m_fMatchStartTime (float) + // NetworkVarNames: m_fRoundStartTime (GameTime_t) + // NetworkVarNames: m_flRestartRoundTime (GameTime_t) + // NetworkVarNames: m_bGameRestart (bool) + // NetworkVarNames: m_flGameStartTime (float) + // NetworkVarNames: m_timeUntilNextPhaseStarts (float) + // NetworkVarNames: m_gamePhase (int) + // NetworkVarNames: m_totalRoundsPlayed (int) + // NetworkVarNames: m_nRoundsPlayedThisPhase (int) + // NetworkVarNames: m_nOvertimePlaying (int) + // NetworkVarNames: m_iHostagesRemaining (int) + // NetworkVarNames: m_bAnyHostageReached (bool) + // NetworkVarNames: m_bMapHasBombTarget (bool) + // NetworkVarNames: m_bMapHasRescueZone (bool) + // NetworkVarNames: m_bMapHasBuyZone (bool) + // NetworkVarNames: m_bIsQueuedMatchmaking (bool) + // NetworkVarNames: m_nQueuedMatchmakingMode (int) + // NetworkVarNames: m_bIsValveDS (bool) + // NetworkVarNames: m_bLogoMap (bool) + // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) + // NetworkVarNames: m_iSpectatorSlotCount (int) + // NetworkVarNames: m_MatchDevice (int) + // NetworkVarNames: m_bHasMatchStarted (bool) + // NetworkVarNames: m_nNextMapInMapgroup (int) + // NetworkVarNames: m_szTournamentEventName (char) + // NetworkVarNames: m_szTournamentEventStage (char) + // NetworkVarNames: m_szMatchStatTxt (char) + // NetworkVarNames: m_szTournamentPredictionsTxt (char) + // NetworkVarNames: m_nTournamentPredictionsPct (int) + // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) + // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) + // NetworkVarNames: m_bIsDroppingItems (bool) + // NetworkVarNames: m_bIsQuestEligible (bool) + // NetworkVarNames: m_bIsHltvActive (bool) + // NetworkVarNames: m_arrProhibitedItemIndices (uint16) + // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) + // NetworkVarNames: m_numBestOfMaps (int) + // NetworkVarNames: m_nHalloweenMaskListSeed (int) + // NetworkVarNames: m_bBombDropped (bool) + // NetworkVarNames: m_bBombPlanted (bool) + // NetworkVarNames: m_iRoundWinStatus (int) + // NetworkVarNames: m_eRoundWinReason (int) + // NetworkVarNames: m_bTCantBuy (bool) + // NetworkVarNames: m_bCTCantBuy (bool) + // NetworkVarNames: m_iMatchStats_RoundResults (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) + // NetworkVarNames: m_TeamRespawnWaveTimes (float) + // NetworkVarNames: m_flNextRespawnWave (GameTime_t) + // NetworkVarNames: m_nServerQuestID (int) + // NetworkVarNames: m_vMinimapMins (Vector) + // NetworkVarNames: m_vMinimapMaxs (Vector) + // NetworkVarNames: m_MinimapVerticalSectionHeights (float) + // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) + // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) + // NetworkVarNames: m_nEndMatchMapVoteWinner (int) + // NetworkVarNames: m_iNumConsecutiveCTLoses (int) + // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) + // NetworkVarNames: m_nMatchAbortedEarlyReason (int) + // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) + // NetworkVarNames: m_RetakeRules (CRetakeGameRules) + // NetworkVarNames: m_nMatchEndCount (uint8) + // NetworkVarNames: m_nTTeamIntroVariant (int) + // NetworkVarNames: m_nCTTeamIntroVariant (int) + // NetworkVarNames: m_bTeamIntroPeriod (bool) + // NetworkVarNames: m_iRoundEndWinnerTeam (int) + // NetworkVarNames: m_eRoundEndReason (int) + // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) + // NetworkVarNames: m_iRoundEndTimerTime (int) + // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) + // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) + // NetworkVarNames: m_iRoundEndFunFactData1 (int) + // NetworkVarNames: m_iRoundEndFunFactData2 (int) + // NetworkVarNames: m_iRoundEndFunFactData3 (int) + // NetworkVarNames: m_sRoundEndMessage (CUtlString) + // NetworkVarNames: m_iRoundEndPlayerCount (int) + // NetworkVarNames: m_bRoundEndNoMusic (bool) + // NetworkVarNames: m_iRoundEndLegacy (int) + // NetworkVarNames: m_nRoundEndCount (uint8) + // NetworkVarNames: m_iRoundStartRoundNumber (int) + // NetworkVarNames: m_nRoundStartCount (uint8) + namespace C_CSGameRules { + constexpr std::ptrdiff_t m_bFreezePeriod = 0x39; // bool + constexpr std::ptrdiff_t m_bWarmupPeriod = 0x3A; // bool + constexpr std::ptrdiff_t m_fWarmupPeriodEnd = 0x3C; // GameTime_t + constexpr std::ptrdiff_t m_fWarmupPeriodStart = 0x40; // GameTime_t + constexpr std::ptrdiff_t m_bServerPaused = 0x44; // bool + constexpr std::ptrdiff_t m_bTerroristTimeOutActive = 0x45; // bool + constexpr std::ptrdiff_t m_bCTTimeOutActive = 0x46; // bool + constexpr std::ptrdiff_t m_flTerroristTimeOutRemaining = 0x48; // float32 + constexpr std::ptrdiff_t m_flCTTimeOutRemaining = 0x4C; // float32 + constexpr std::ptrdiff_t m_nTerroristTimeOuts = 0x50; // int32 + constexpr std::ptrdiff_t m_nCTTimeOuts = 0x54; // int32 + constexpr std::ptrdiff_t m_bTechnicalTimeOut = 0x58; // bool + constexpr std::ptrdiff_t m_bMatchWaitingForResume = 0x59; // bool + constexpr std::ptrdiff_t m_iRoundTime = 0x5C; // int32 + constexpr std::ptrdiff_t m_fMatchStartTime = 0x60; // float32 + constexpr std::ptrdiff_t m_fRoundStartTime = 0x64; // GameTime_t + constexpr std::ptrdiff_t m_flRestartRoundTime = 0x68; // GameTime_t + constexpr std::ptrdiff_t m_bGameRestart = 0x6C; // bool + constexpr std::ptrdiff_t m_flGameStartTime = 0x70; // float32 + constexpr std::ptrdiff_t m_timeUntilNextPhaseStarts = 0x74; // float32 + constexpr std::ptrdiff_t m_gamePhase = 0x78; // int32 + constexpr std::ptrdiff_t m_totalRoundsPlayed = 0x7C; // int32 + constexpr std::ptrdiff_t m_nRoundsPlayedThisPhase = 0x80; // int32 + constexpr std::ptrdiff_t m_nOvertimePlaying = 0x84; // int32 + constexpr std::ptrdiff_t m_iHostagesRemaining = 0x88; // int32 + constexpr std::ptrdiff_t m_bAnyHostageReached = 0x8C; // bool + constexpr std::ptrdiff_t m_bMapHasBombTarget = 0x8D; // bool + constexpr std::ptrdiff_t m_bMapHasRescueZone = 0x8E; // bool + constexpr std::ptrdiff_t m_bMapHasBuyZone = 0x8F; // bool + constexpr std::ptrdiff_t m_bIsQueuedMatchmaking = 0x90; // bool + constexpr std::ptrdiff_t m_nQueuedMatchmakingMode = 0x94; // int32 + constexpr std::ptrdiff_t m_bIsValveDS = 0x98; // bool + constexpr std::ptrdiff_t m_bLogoMap = 0x99; // bool + constexpr std::ptrdiff_t m_bPlayAllStepSoundsOnServer = 0x9A; // bool + constexpr std::ptrdiff_t m_iSpectatorSlotCount = 0x9C; // int32 + constexpr std::ptrdiff_t m_MatchDevice = 0xA0; // int32 + constexpr std::ptrdiff_t m_bHasMatchStarted = 0xA4; // bool + constexpr std::ptrdiff_t m_nNextMapInMapgroup = 0xA8; // int32 + constexpr std::ptrdiff_t m_szTournamentEventName = 0xAC; // char[512] + constexpr std::ptrdiff_t m_szTournamentEventStage = 0x2AC; // char[512] + constexpr std::ptrdiff_t m_szMatchStatTxt = 0x4AC; // char[512] + constexpr std::ptrdiff_t m_szTournamentPredictionsTxt = 0x6AC; // char[512] + constexpr std::ptrdiff_t m_nTournamentPredictionsPct = 0x8AC; // int32 + constexpr std::ptrdiff_t m_flCMMItemDropRevealStartTime = 0x8B0; // GameTime_t + constexpr std::ptrdiff_t m_flCMMItemDropRevealEndTime = 0x8B4; // GameTime_t + constexpr std::ptrdiff_t m_bIsDroppingItems = 0x8B8; // bool + constexpr std::ptrdiff_t m_bIsQuestEligible = 0x8B9; // bool + constexpr std::ptrdiff_t m_bIsHltvActive = 0x8BA; // bool + constexpr std::ptrdiff_t m_arrProhibitedItemIndices = 0x8BC; // uint16[100] + constexpr std::ptrdiff_t m_arrTournamentActiveCasterAccounts = 0x984; // uint32[4] + constexpr std::ptrdiff_t m_numBestOfMaps = 0x994; // int32 + constexpr std::ptrdiff_t m_nHalloweenMaskListSeed = 0x998; // int32 + constexpr std::ptrdiff_t m_bBombDropped = 0x99C; // bool + constexpr std::ptrdiff_t m_bBombPlanted = 0x99D; // bool + constexpr std::ptrdiff_t m_iRoundWinStatus = 0x9A0; // int32 + constexpr std::ptrdiff_t m_eRoundWinReason = 0x9A4; // int32 + constexpr std::ptrdiff_t m_bTCantBuy = 0x9A8; // bool + constexpr std::ptrdiff_t m_bCTCantBuy = 0x9A9; // bool + constexpr std::ptrdiff_t m_iMatchStats_RoundResults = 0x9AC; // int32[30] + constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_CT = 0xA24; // int32[30] + constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_T = 0xA9C; // int32[30] + constexpr std::ptrdiff_t m_TeamRespawnWaveTimes = 0xB14; // float32[32] + constexpr std::ptrdiff_t m_flNextRespawnWave = 0xB94; // GameTime_t[32] + constexpr std::ptrdiff_t m_nServerQuestID = 0xC14; // int32 + constexpr std::ptrdiff_t m_vMinimapMins = 0xC18; // Vector + constexpr std::ptrdiff_t m_vMinimapMaxs = 0xC24; // Vector + constexpr std::ptrdiff_t m_MinimapVerticalSectionHeights = 0xC30; // float32[8] + constexpr std::ptrdiff_t m_bSpawnedTerrorHuntHeavy = 0xC50; // bool + constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteTypes = 0xC54; // int32[10] + constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteOptions = 0xC7C; // int32[10] + constexpr std::ptrdiff_t m_nEndMatchMapVoteWinner = 0xCA4; // int32 + constexpr std::ptrdiff_t m_iNumConsecutiveCTLoses = 0xCA8; // int32 + constexpr std::ptrdiff_t m_iNumConsecutiveTerroristLoses = 0xCAC; // int32 + constexpr std::ptrdiff_t m_bMarkClientStopRecordAtRoundEnd = 0xCC8; // bool + constexpr std::ptrdiff_t m_nMatchAbortedEarlyReason = 0xD20; // int32 + constexpr std::ptrdiff_t m_bHasTriggeredRoundStartMusic = 0xD24; // bool + constexpr std::ptrdiff_t m_bSwitchingTeamsAtRoundReset = 0xD25; // bool + constexpr std::ptrdiff_t m_pGameModeRules = 0xD40; // CCSGameModeRules* + constexpr std::ptrdiff_t m_RetakeRules = 0xD48; // C_RetakeGameRules + constexpr std::ptrdiff_t m_nMatchEndCount = 0xE60; // uint8 + constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0xE64; // int32 + constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0xE68; // int32 + constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0xE6C; // bool + constexpr std::ptrdiff_t m_iRoundEndWinnerTeam = 0xE70; // int32 + constexpr std::ptrdiff_t m_eRoundEndReason = 0xE74; // int32 + constexpr std::ptrdiff_t m_bRoundEndShowTimerDefend = 0xE78; // bool + constexpr std::ptrdiff_t m_iRoundEndTimerTime = 0xE7C; // int32 + constexpr std::ptrdiff_t m_sRoundEndFunFactToken = 0xE80; // CUtlString + constexpr std::ptrdiff_t m_iRoundEndFunFactPlayerSlot = 0xE88; // CPlayerSlot + constexpr std::ptrdiff_t m_iRoundEndFunFactData1 = 0xE8C; // int32 + constexpr std::ptrdiff_t m_iRoundEndFunFactData2 = 0xE90; // int32 + constexpr std::ptrdiff_t m_iRoundEndFunFactData3 = 0xE94; // int32 + constexpr std::ptrdiff_t m_sRoundEndMessage = 0xE98; // CUtlString + constexpr std::ptrdiff_t m_iRoundEndPlayerCount = 0xEA0; // int32 + constexpr std::ptrdiff_t m_bRoundEndNoMusic = 0xEA4; // bool + constexpr std::ptrdiff_t m_iRoundEndLegacy = 0xEA8; // int32 + constexpr std::ptrdiff_t m_nRoundEndCount = 0xEAC; // uint8 + constexpr std::ptrdiff_t m_iRoundStartRoundNumber = 0xEB0; // int32 + constexpr std::ptrdiff_t m_nRoundStartCount = 0xEB4; // uint8 + constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x4EC0; // float64 + } + // Parent: CBodyComponent + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) + namespace CBodyComponentSkeletonInstance { + constexpr std::ptrdiff_t m_skeletonInstance = 0x60; // CSkeletonInstance + } // Parent: C_CSWeaponBaseGun // Fields count: 0 namespace C_WeaponCZ75a { @@ -242,6 +477,133 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_ClientOverrideTint = 0xC10; // Color constexpr std::ptrdiff_t m_bUseClientOverrideTint = 0xC14; // bool } + // Parent: C_BaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_source (string_t) + // NetworkVarNames: m_destination (string_t) + namespace C_FootstepControl { + constexpr std::ptrdiff_t m_source = 0xC58; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_destination = 0xC60; // CUtlSymbolLarge + } + // Parent: C_BaseClientUIEntity + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + namespace C_PointClientUIHUD { + constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xC88; // bool + constexpr std::ptrdiff_t m_bIgnoreInput = 0xE08; // bool + constexpr std::ptrdiff_t m_flWidth = 0xE0C; // float32 + constexpr std::ptrdiff_t m_flHeight = 0xE10; // float32 + constexpr std::ptrdiff_t m_flDPI = 0xE14; // float32 + constexpr std::ptrdiff_t m_flInteractDistance = 0xE18; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0xE1C; // float32 + constexpr std::ptrdiff_t m_unOwnerContext = 0xE20; // uint32 + constexpr std::ptrdiff_t m_unHorizontalAlign = 0xE24; // uint32 + constexpr std::ptrdiff_t m_unVerticalAlign = 0xE28; // uint32 + constexpr std::ptrdiff_t m_unOrientation = 0xE2C; // uint32 + constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xE30; // bool + constexpr std::ptrdiff_t m_vecCSSClasses = 0xE38; // C_NetworkUtlVectorBase + } + // Parent: C_BaseModelEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flLightScale (float32) + // NetworkVarNames: m_Radius (float32) + namespace C_SpotlightEnd { + constexpr std::ptrdiff_t m_flLightScale = 0xC50; // float32 + constexpr std::ptrdiff_t m_Radius = 0xC54; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) + // NetworkVarNames: m_flValue (float) + // NetworkVarNames: m_flInitialValue (float) + // NetworkVarNames: m_nRefundableCurrency (int) + // NetworkVarNames: m_bSetBonus (bool) + namespace CEconItemAttribute { + constexpr std::ptrdiff_t m_iAttributeDefinitionIndex = 0x30; // uint16 + constexpr std::ptrdiff_t m_flValue = 0x34; // float32 + constexpr std::ptrdiff_t m_flInitialValue = 0x38; // float32 + constexpr std::ptrdiff_t m_nRefundableCurrency = 0x3C; // int32 + constexpr std::ptrdiff_t m_bSetBonus = 0x40; // bool + } + // Parent: C_BaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_FOV (float) + // NetworkVarNames: m_Resolution (float) + // NetworkVarNames: m_bFogEnable (bool) + // NetworkVarNames: m_FogColor (Color) + // NetworkVarNames: m_flFogStart (float) + // NetworkVarNames: m_flFogEnd (float) + // NetworkVarNames: m_flFogMaxDensity (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bUseScreenAspectRatio (bool) + // NetworkVarNames: m_flAspectRatio (float) + // NetworkVarNames: m_bNoSky (bool) + // NetworkVarNames: m_fBrightness (float) + // NetworkVarNames: m_flZFar (float) + // NetworkVarNames: m_flZNear (float) + // NetworkVarNames: m_bCanHLTVUse (bool) + // NetworkVarNames: m_bDofEnabled (bool) + // NetworkVarNames: m_flDofNearBlurry (float) + // NetworkVarNames: m_flDofNearCrisp (float) + // NetworkVarNames: m_flDofFarCrisp (float) + // NetworkVarNames: m_flDofFarBlurry (float) + // NetworkVarNames: m_flDofTiltToGround (float) + namespace C_PointCamera { + constexpr std::ptrdiff_t m_FOV = 0x6CC; // float32 + constexpr std::ptrdiff_t m_Resolution = 0x6D0; // float32 + constexpr std::ptrdiff_t m_bFogEnable = 0x6D4; // bool + constexpr std::ptrdiff_t m_FogColor = 0x6D5; // Color + constexpr std::ptrdiff_t m_flFogStart = 0x6DC; // float32 + constexpr std::ptrdiff_t m_flFogEnd = 0x6E0; // float32 + constexpr std::ptrdiff_t m_flFogMaxDensity = 0x6E4; // float32 + constexpr std::ptrdiff_t m_bActive = 0x6E8; // bool + constexpr std::ptrdiff_t m_bUseScreenAspectRatio = 0x6E9; // bool + constexpr std::ptrdiff_t m_flAspectRatio = 0x6EC; // float32 + constexpr std::ptrdiff_t m_bNoSky = 0x6F0; // bool + constexpr std::ptrdiff_t m_fBrightness = 0x6F4; // float32 + constexpr std::ptrdiff_t m_flZFar = 0x6F8; // float32 + constexpr std::ptrdiff_t m_flZNear = 0x6FC; // float32 + constexpr std::ptrdiff_t m_bCanHLTVUse = 0x700; // bool + constexpr std::ptrdiff_t m_bDofEnabled = 0x701; // bool + constexpr std::ptrdiff_t m_flDofNearBlurry = 0x704; // float32 + constexpr std::ptrdiff_t m_flDofNearCrisp = 0x708; // float32 + constexpr std::ptrdiff_t m_flDofFarCrisp = 0x70C; // float32 + constexpr std::ptrdiff_t m_flDofFarBlurry = 0x710; // float32 + constexpr std::ptrdiff_t m_flDofTiltToGround = 0x714; // float32 + constexpr std::ptrdiff_t m_TargetFOV = 0x718; // float32 + constexpr std::ptrdiff_t m_DegreesPerSecond = 0x71C; // float32 + constexpr std::ptrdiff_t m_bIsOn = 0x720; // bool + constexpr std::ptrdiff_t m_pNext = 0x728; // C_PointCamera* + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSPointScriptExtensions_weapon_cs_base { + } // Parent: C_LightEntity // Fields count: 0 namespace C_LightSpotEntity { @@ -254,6 +616,46 @@ namespace cs2_dumper { namespace C_EnvWind { constexpr std::ptrdiff_t m_EnvWindShared = 0x6D0; // C_EnvWindShared } + // Parent: C_BaseEntity + // Fields count: 0 + namespace C_GameRulesProxy { + } + // Parent: C_BaseFlex + // Fields count: 7 + // + // Metadata: + // MNetworkExcludeByUserGroup + // NetworkVarNames: m_hMyWearables (CHandle) + // NetworkVarNames: m_flFieldOfView (float) + namespace C_BaseCombatCharacter { + constexpr std::ptrdiff_t m_hMyWearables = 0x1010; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_leftFootAttachment = 0x1028; // AttachmentHandle_t + constexpr std::ptrdiff_t m_rightFootAttachment = 0x1029; // AttachmentHandle_t + constexpr std::ptrdiff_t m_nWaterWakeMode = 0x102C; // C_BaseCombatCharacter::WaterWakeMode_t + constexpr std::ptrdiff_t m_flWaterWorldZ = 0x1030; // float32 + constexpr std::ptrdiff_t m_flWaterNextTraceTime = 0x1034; // float32 + constexpr std::ptrdiff_t m_flFieldOfView = 0x1038; // float32 + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 0 + namespace C_FlashbangProjectile { + } + // Parent: C_SoundEventEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + namespace C_SoundEventSphereEntity { + constexpr std::ptrdiff_t m_flRadius = 0x6CC; // float32 + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + namespace CPlayer_ViewModelServices { + } + // Parent: CCSGO_WingmanIntroCharacterPosition + // Fields count: 0 + namespace CCSGO_WingmanIntroCounterTerroristPosition { + } // Parent: C_DynamicProp // Fields count: 0 namespace C_DynamicPropAlias_cable_dynamic { @@ -341,21 +743,21 @@ namespace cs2_dumper { // NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) namespace C_BaseCSGrenade { - constexpr std::ptrdiff_t m_bClientPredictDelete = 0x2918; // bool - constexpr std::ptrdiff_t m_bRedraw = 0x2919; // bool - constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x291A; // bool - constexpr std::ptrdiff_t m_bPinPulled = 0x291B; // bool - constexpr std::ptrdiff_t m_bJumpThrow = 0x291C; // bool - constexpr std::ptrdiff_t m_bThrowAnimating = 0x291D; // bool - constexpr std::ptrdiff_t m_fThrowTime = 0x2920; // GameTime_t - constexpr std::ptrdiff_t m_flThrowStrength = 0x2924; // float32 - constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0x2928; // float32 - constexpr std::ptrdiff_t m_fDropTime = 0x292C; // GameTime_t - constexpr std::ptrdiff_t m_fPinPullTime = 0x2930; // GameTime_t - constexpr std::ptrdiff_t m_bJustPulledPin = 0x2934; // bool - constexpr std::ptrdiff_t m_nNextHoldTick = 0x2938; // GameTick_t - constexpr std::ptrdiff_t m_flNextHoldFrac = 0x293C; // float32 - constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x2940; // CHandle + constexpr std::ptrdiff_t m_bClientPredictDelete = 0x2908; // bool + constexpr std::ptrdiff_t m_bRedraw = 0x2909; // bool + constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x290A; // bool + constexpr std::ptrdiff_t m_bPinPulled = 0x290B; // bool + constexpr std::ptrdiff_t m_bJumpThrow = 0x290C; // bool + constexpr std::ptrdiff_t m_bThrowAnimating = 0x290D; // bool + constexpr std::ptrdiff_t m_fThrowTime = 0x2910; // GameTime_t + constexpr std::ptrdiff_t m_flThrowStrength = 0x2914; // float32 + constexpr std::ptrdiff_t m_flThrowStrengthApproach = 0x2918; // float32 + constexpr std::ptrdiff_t m_fDropTime = 0x291C; // GameTime_t + constexpr std::ptrdiff_t m_fPinPullTime = 0x2920; // GameTime_t + constexpr std::ptrdiff_t m_bJustPulledPin = 0x2924; // bool + constexpr std::ptrdiff_t m_nNextHoldTick = 0x2928; // GameTick_t + constexpr std::ptrdiff_t m_flNextHoldFrac = 0x292C; // float32 + constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x2930; // CHandle } // Parent: C_FuncBrush // Fields count: 8 @@ -388,6 +790,74 @@ namespace cs2_dumper { namespace C_RopeKeyframe__CPhysicsDelegate { constexpr std::ptrdiff_t m_pKeyframe = 0x8; // C_RopeKeyframe* } + // Parent: CEntityComponent + // Fields count: 2 + namespace CBodyComponent { + constexpr std::ptrdiff_t m_pSceneNode = 0x8; // CGameSceneNode* + constexpr std::ptrdiff_t __m_pChainEntity = 0x28; // CNetworkVarChainer + } + // Parent: C_SoundAreaEntityBase + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + namespace C_SoundAreaEntitySphere { + constexpr std::ptrdiff_t m_flRadius = 0x6EC; // float32 + } + // Parent: CPlayer_MovementServices + // Fields count: 0 + namespace CCSObserver_MovementServices { + } + // Parent: C_BaseModelEntity + // Fields count: 8 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_nHorizontalSize (uint32) + // NetworkVarNames: m_nVerticalSize (uint32) + // NetworkVarNames: m_nMinDist (uint32) + // NetworkVarNames: m_nMaxDist (uint32) + // NetworkVarNames: m_nOuterMaxDist (uint32) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + namespace C_LightGlow { + constexpr std::ptrdiff_t m_nHorizontalSize = 0xC50; // uint32 + constexpr std::ptrdiff_t m_nVerticalSize = 0xC54; // uint32 + constexpr std::ptrdiff_t m_nMinDist = 0xC58; // uint32 + constexpr std::ptrdiff_t m_nMaxDist = 0xC5C; // uint32 + constexpr std::ptrdiff_t m_nOuterMaxDist = 0xC60; // uint32 + constexpr std::ptrdiff_t m_flGlowProxySize = 0xC64; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xC68; // float32 + constexpr std::ptrdiff_t m_GlowOverlay = 0xC70; // C_LightGlowOverlay + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_timescale (float32) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + namespace CountdownTimer { + constexpr std::ptrdiff_t m_duration = 0x8; // float32 + constexpr std::ptrdiff_t m_timestamp = 0xC; // GameTime_t + constexpr std::ptrdiff_t m_timescale = 0x10; // float32 + constexpr std::ptrdiff_t m_nWorldGroupId = 0x14; // WorldGroupId_t + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hOwner (CEntityHandle) + // NetworkVarNames: m_name (CUtlStringToken) + namespace CGameSceneNodeHandle { + constexpr std::ptrdiff_t m_hOwner = 0x8; // CEntityHandle + constexpr std::ptrdiff_t m_name = 0xC; // CUtlStringToken + } // Parent: CBaseAnimGraph // Fields count: 14 namespace C_ClientRagdoll { @@ -425,16 +895,16 @@ namespace cs2_dumper { // NetworkVarNames: m_hostageRescueZ (int) // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) namespace C_CSPlayerResource { - constexpr std::ptrdiff_t m_bHostageAlive = 0x6D0; // bool[12] - constexpr std::ptrdiff_t m_isHostageFollowingSomeone = 0x6DC; // bool[12] - constexpr std::ptrdiff_t m_iHostageEntityIDs = 0x6E8; // CEntityIndex[12] - constexpr std::ptrdiff_t m_bombsiteCenterA = 0x718; // Vector - constexpr std::ptrdiff_t m_bombsiteCenterB = 0x724; // Vector - constexpr std::ptrdiff_t m_hostageRescueX = 0x730; // int32[4] - constexpr std::ptrdiff_t m_hostageRescueY = 0x740; // int32[4] - constexpr std::ptrdiff_t m_hostageRescueZ = 0x750; // int32[4] - constexpr std::ptrdiff_t m_bEndMatchNextMapAllVoted = 0x760; // bool - constexpr std::ptrdiff_t m_foundGoalPositions = 0x761; // bool + constexpr std::ptrdiff_t m_bHostageAlive = 0x6CC; // bool[12] + constexpr std::ptrdiff_t m_isHostageFollowingSomeone = 0x6D8; // bool[12] + constexpr std::ptrdiff_t m_iHostageEntityIDs = 0x6E4; // CEntityIndex[12] + constexpr std::ptrdiff_t m_bombsiteCenterA = 0x714; // Vector + constexpr std::ptrdiff_t m_bombsiteCenterB = 0x720; // Vector + constexpr std::ptrdiff_t m_hostageRescueX = 0x72C; // int32[4] + constexpr std::ptrdiff_t m_hostageRescueY = 0x73C; // int32[4] + constexpr std::ptrdiff_t m_hostageRescueZ = 0x74C; // int32[4] + constexpr std::ptrdiff_t m_bEndMatchNextMapAllVoted = 0x75C; // bool + constexpr std::ptrdiff_t m_foundGoalPositions = 0x75D; // bool } // Parent: CGameSceneNode // Fields count: 8 @@ -446,14 +916,30 @@ namespace cs2_dumper { // NetworkVarNames: m_materialGroup (CUtlStringToken) // NetworkVarNames: m_nHitboxSet (uint8) namespace CSkeletonInstance { - constexpr std::ptrdiff_t m_modelState = 0x160; // CModelState - constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x380; // bool - constexpr std::ptrdiff_t m_bUseParentRenderBounds = 0x381; // bool - constexpr std::ptrdiff_t m_bDisableSolidCollisionsForHierarchy = 0x382; // bool + constexpr std::ptrdiff_t m_modelState = 0x170; // CModelState + constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x3B0; // bool + constexpr std::ptrdiff_t m_bUseParentRenderBounds = 0x3B1; // bool + constexpr std::ptrdiff_t m_bDisableSolidCollisionsForHierarchy = 0x3B2; // bool constexpr std::ptrdiff_t m_bDirtyMotionType = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_materialGroup = 0x384; // CUtlStringToken - constexpr std::ptrdiff_t m_nHitboxSet = 0x388; // uint8 + constexpr std::ptrdiff_t m_materialGroup = 0x3B4; // CUtlStringToken + constexpr std::ptrdiff_t m_nHitboxSet = 0x3B8; // uint8 + } + // Parent: CBodyComponentSkeletonInstance + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_animationController (CBaseAnimGraphController) + namespace CBodyComponentBaseAnimGraph { + constexpr std::ptrdiff_t m_animationController = 0x480; // CBaseAnimGraphController + } + // Parent: CBodyComponent + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_sceneNode (CGameSceneNode) + namespace CBodyComponentPoint { + constexpr std::ptrdiff_t m_sceneNode = 0x60; // CGameSceneNode } // Parent: C_BaseCSGrenadeProjectile // Fields count: 8 @@ -475,15 +961,19 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bSmokeVolumeDataReceived = 0x1138; // bool constexpr std::ptrdiff_t m_bSmokeEffectSpawned = 0x1139; // bool } + // Parent: C_SoundEventEntity + // Fields count: 0 + namespace C_SoundEventEntityAlias_snd_event_point { + } // Parent: C_BaseEntity // Fields count: 8 namespace C_CSGO_MapPreviewCameraPath { - constexpr std::ptrdiff_t m_flZFar = 0x6D0; // float32 - constexpr std::ptrdiff_t m_flZNear = 0x6D4; // float32 - constexpr std::ptrdiff_t m_bLoop = 0x6D8; // bool - constexpr std::ptrdiff_t m_bVerticalFOV = 0x6D9; // bool - constexpr std::ptrdiff_t m_bConstantSpeed = 0x6DA; // bool - constexpr std::ptrdiff_t m_flDuration = 0x6DC; // float32 + constexpr std::ptrdiff_t m_flZFar = 0x6CC; // float32 + constexpr std::ptrdiff_t m_flZNear = 0x6D0; // float32 + constexpr std::ptrdiff_t m_bLoop = 0x6D4; // bool + constexpr std::ptrdiff_t m_bVerticalFOV = 0x6D5; // bool + constexpr std::ptrdiff_t m_bConstantSpeed = 0x6D6; // bool + constexpr std::ptrdiff_t m_flDuration = 0x6D8; // float32 constexpr std::ptrdiff_t m_flPathLength = 0x720; // float32 constexpr std::ptrdiff_t m_flPathDuration = 0x724; // float32 } @@ -492,7 +982,7 @@ namespace cs2_dumper { namespace CCSGO_WingmanIntroTerroristPosition { } // Parent: C_BaseModelEntity - // Fields count: 19 + // Fields count: 24 // // Metadata: // NetworkVarNames: m_firePositions (Vector) @@ -506,24 +996,105 @@ namespace cs2_dumper { // NetworkVarNames: m_nFireEffectTickBegin (int) namespace C_Inferno { constexpr std::ptrdiff_t m_nfxFireDamageEffect = 0xC90; // ParticleIndex_t - constexpr std::ptrdiff_t m_firePositions = 0xC94; // Vector[64] - constexpr std::ptrdiff_t m_fireParentPositions = 0xF94; // Vector[64] - constexpr std::ptrdiff_t m_bFireIsBurning = 0x1294; // bool[64] - constexpr std::ptrdiff_t m_BurnNormal = 0x12D4; // Vector[64] - constexpr std::ptrdiff_t m_fireCount = 0x15D4; // int32 - constexpr std::ptrdiff_t m_nInfernoType = 0x15D8; // int32 - constexpr std::ptrdiff_t m_nFireLifetime = 0x15DC; // float32 - constexpr std::ptrdiff_t m_bInPostEffectTime = 0x15E0; // bool - constexpr std::ptrdiff_t m_lastFireCount = 0x15E4; // int32 - constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x15E8; // int32 - constexpr std::ptrdiff_t m_drawableCount = 0x81F0; // int32 - constexpr std::ptrdiff_t m_blosCheck = 0x81F4; // bool - constexpr std::ptrdiff_t m_nlosperiod = 0x81F8; // int32 - constexpr std::ptrdiff_t m_maxFireHalfWidth = 0x81FC; // float32 - constexpr std::ptrdiff_t m_maxFireHeight = 0x8200; // float32 - constexpr std::ptrdiff_t m_minBounds = 0x8204; // Vector - constexpr std::ptrdiff_t m_maxBounds = 0x8210; // Vector - constexpr std::ptrdiff_t m_flLastGrassBurnThink = 0x821C; // float32 + constexpr std::ptrdiff_t m_hInfernoPointsSnapshot = 0xC98; // CStrongHandle + constexpr std::ptrdiff_t m_hInfernoFillerPointsSnapshot = 0xCA0; // CStrongHandle + constexpr std::ptrdiff_t m_hInfernoOutlinePointsSnapshot = 0xCA8; // CStrongHandle + constexpr std::ptrdiff_t m_hInfernoClimbingOutlinePointsSnapshot = 0xCB0; // CStrongHandle + constexpr std::ptrdiff_t m_hInfernoDecalsSnapshot = 0xCB8; // CStrongHandle + constexpr std::ptrdiff_t m_firePositions = 0xCC0; // Vector[64] + constexpr std::ptrdiff_t m_fireParentPositions = 0xFC0; // Vector[64] + constexpr std::ptrdiff_t m_bFireIsBurning = 0x12C0; // bool[64] + constexpr std::ptrdiff_t m_BurnNormal = 0x1300; // Vector[64] + constexpr std::ptrdiff_t m_fireCount = 0x1600; // int32 + constexpr std::ptrdiff_t m_nInfernoType = 0x1604; // int32 + constexpr std::ptrdiff_t m_nFireLifetime = 0x1608; // float32 + constexpr std::ptrdiff_t m_bInPostEffectTime = 0x160C; // bool + constexpr std::ptrdiff_t m_lastFireCount = 0x1610; // int32 + constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x1614; // int32 + constexpr std::ptrdiff_t m_drawableCount = 0x8220; // int32 + constexpr std::ptrdiff_t m_blosCheck = 0x8224; // bool + constexpr std::ptrdiff_t m_nlosperiod = 0x8228; // int32 + constexpr std::ptrdiff_t m_maxFireHalfWidth = 0x822C; // float32 + constexpr std::ptrdiff_t m_maxFireHeight = 0x8230; // float32 + constexpr std::ptrdiff_t m_minBounds = 0x8234; // Vector + constexpr std::ptrdiff_t m_maxBounds = 0x8240; // Vector + constexpr std::ptrdiff_t m_flLastGrassBurnThink = 0x824C; // float32 + } + // Parent: CBaseAnimGraph + // Fields count: 0 + namespace C_HostageCarriableProp { + } + // Parent: C_CSGO_TeamPreviewCamera + // Fields count: 0 + namespace C_CSGO_TerroristWingmanIntroCamera { + } + // Parent: C_BaseEntity + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_hPlayer (CHandle) + // NetworkVarNames: m_hPingedEntity (CHandle) + // NetworkVarNames: m_iType (int) + // NetworkVarNames: m_bUrgent (bool) + // NetworkVarNames: m_szPlaceName (char) + namespace C_PlayerPing { + constexpr std::ptrdiff_t m_hPlayer = 0x700; // CHandle + constexpr std::ptrdiff_t m_hPingedEntity = 0x704; // CHandle + constexpr std::ptrdiff_t m_iType = 0x708; // int32 + constexpr std::ptrdiff_t m_bUrgent = 0x70C; // bool + constexpr std::ptrdiff_t m_szPlaceName = 0x70D; // char[18] + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponMP7 { + } + // Parent: C_Team + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_szTeamMatchStat (char) + // NetworkVarNames: m_numMapVictories (int) + // NetworkVarNames: m_bSurrendered (bool) + // NetworkVarNames: m_scoreFirstHalf (int32) + // NetworkVarNames: m_scoreSecondHalf (int32) + // NetworkVarNames: m_scoreOvertime (int32) + // NetworkVarNames: m_szClanTeamname (char) + // NetworkVarNames: m_iClanID (uint32) + // NetworkVarNames: m_szTeamFlagImage (char) + // NetworkVarNames: m_szTeamLogoImage (char) + namespace C_CSTeam { + constexpr std::ptrdiff_t m_szTeamMatchStat = 0x785; // char[512] + constexpr std::ptrdiff_t m_numMapVictories = 0x988; // int32 + constexpr std::ptrdiff_t m_bSurrendered = 0x98C; // bool + constexpr std::ptrdiff_t m_scoreFirstHalf = 0x990; // int32 + constexpr std::ptrdiff_t m_scoreSecondHalf = 0x994; // int32 + constexpr std::ptrdiff_t m_scoreOvertime = 0x998; // int32 + constexpr std::ptrdiff_t m_szClanTeamname = 0x99C; // char[129] + constexpr std::ptrdiff_t m_iClanID = 0xA20; // uint32 + constexpr std::ptrdiff_t m_szTeamFlagImage = 0xA24; // char[8] + constexpr std::ptrdiff_t m_szTeamLogoImage = 0xA2C; // char[8] + } + // Parent: C_BaseEntity + // Fields count: 10 + namespace C_CSGO_MapPreviewCameraPathNode { + constexpr std::ptrdiff_t m_szParentPathUniqueID = 0x6D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nPathIndex = 0x6D8; // int32 + constexpr std::ptrdiff_t m_vInTangentLocal = 0x6DC; // Vector + constexpr std::ptrdiff_t m_vOutTangentLocal = 0x6E8; // Vector + constexpr std::ptrdiff_t m_flFOV = 0x6F4; // float32 + constexpr std::ptrdiff_t m_flCameraSpeed = 0x6F8; // float32 + constexpr std::ptrdiff_t m_flEaseIn = 0x6FC; // float32 + constexpr std::ptrdiff_t m_flEaseOut = 0x700; // float32 + constexpr std::ptrdiff_t m_vInTangentWorld = 0x704; // Vector + constexpr std::ptrdiff_t m_vOutTangentWorld = 0x710; // Vector + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponMag7 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_DEagle { } // Parent: C_CSPlayerPawnBase // Fields count: 99 @@ -576,6 +1147,7 @@ namespace cs2_dumper { // NetworkVarNames: m_szRagdollDamageWeaponName (char) // NetworkVarNames: m_bRagdollDamageHeadshot (bool) // NetworkVarNames: m_vRagdollServerOrigin (Vector) + // MNetworkReplayCompatField // NetworkVarNames: m_qDeathEyeAngles (QAngle) // NetworkVarNames: m_bLeftHanded (bool) // NetworkVarNames: m_fSwitchedHandednessTime (GameTime_t) @@ -638,74 +1210,74 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x14C2; // bool constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x14C4; // GameTime_t constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x14C8; // GameTime_t - constexpr std::ptrdiff_t m_iRetakesOffering = 0x15E0; // int32 - constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x15E4; // int32 - constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x15E8; // bool - constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x15E9; // bool - constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x15EC; // int32 - constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x15F0; // loadout_slot_t - constexpr std::ptrdiff_t m_bNeedToReApplyGloves = 0x1610; // bool - constexpr std::ptrdiff_t m_EconGloves = 0x1618; // C_EconItemView - constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x2968; // uint8 - constexpr std::ptrdiff_t m_bMustSyncRagdollState = 0x2969; // bool - constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x296C; // int32 - constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x2970; // Vector - constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x297C; // Vector - constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x2988; // char[64] - constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x29C8; // bool - constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x29CC; // Vector - constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x2FE0; // bool - constexpr std::ptrdiff_t m_lastLandTime = 0x2FE4; // GameTime_t - constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x2FE8; // bool - constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x3004; // QAngle - constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x3010; // bool - constexpr std::ptrdiff_t m_bLeftHanded = 0x3011; // bool - constexpr std::ptrdiff_t m_fSwitchedHandednessTime = 0x3014; // GameTime_t - constexpr std::ptrdiff_t m_flViewmodelOffsetX = 0x3018; // float32 - constexpr std::ptrdiff_t m_flViewmodelOffsetY = 0x301C; // float32 - constexpr std::ptrdiff_t m_flViewmodelOffsetZ = 0x3020; // float32 - constexpr std::ptrdiff_t m_flViewmodelFOV = 0x3024; // float32 - constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x3028; // uint32[5] - constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x3060; // Color - constexpr std::ptrdiff_t m_vecBulletHitModels = 0x30B0; // CUtlVector - constexpr std::ptrdiff_t m_bIsWalking = 0x30C8; // bool - constexpr std::ptrdiff_t m_thirdPersonHeading = 0x30D0; // QAngle - constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x30E8; // float32 - constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x30F8; // float32 - constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x3108; // Vector - constexpr std::ptrdiff_t m_entitySpottedState = 0x3120; // EntitySpottedState_t - constexpr std::ptrdiff_t m_bIsScoped = 0x3138; // bool - constexpr std::ptrdiff_t m_bResumeZoom = 0x3139; // bool - constexpr std::ptrdiff_t m_bIsDefusing = 0x313A; // bool - constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x313B; // bool - constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x313C; // CSPlayerBlockingUseAction_t - constexpr std::ptrdiff_t m_flEmitSoundTime = 0x3140; // GameTime_t - constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x3144; // bool - constexpr std::ptrdiff_t m_nWhichBombZone = 0x3148; // int32 - constexpr std::ptrdiff_t m_iShotsFired = 0x314C; // int32 - constexpr std::ptrdiff_t m_flVelocityModifier = 0x3150; // float32 - constexpr std::ptrdiff_t m_flHitHeading = 0x3154; // float32 - constexpr std::ptrdiff_t m_nHitBodyPart = 0x3158; // int32 - constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x315C; // bool - constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x3160; // float32 - constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x3165; // bool - constexpr std::ptrdiff_t m_ArmorValue = 0x3168; // int32 - constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x316C; // uint16 - constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x316E; // uint16 - constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x3170; // uint16 - constexpr std::ptrdiff_t m_nLastKillerIndex = 0x3174; // CEntityIndex - constexpr std::ptrdiff_t m_bOldIsScoped = 0x3178; // bool - constexpr std::ptrdiff_t m_bHasDeathInfo = 0x3179; // bool - constexpr std::ptrdiff_t m_flDeathInfoTime = 0x317C; // float32 - constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x3180; // Vector - constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x318C; // GameTime_t - constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x3190; // bool - constexpr std::ptrdiff_t m_angStashedShootAngles = 0x3194; // QAngle - constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x31A0; // Vector - constexpr std::ptrdiff_t m_vecStashedVelocity = 0x31AC; // Vector - constexpr std::ptrdiff_t m_angShootAngleHistory = 0x31B8; // QAngle[2] - constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x31D0; // Vector[2] - constexpr std::ptrdiff_t m_vecVelocityHistory = 0x31E8; // Vector[2] + constexpr std::ptrdiff_t m_iRetakesOffering = 0x15E8; // int32 + constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x15EC; // int32 + constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x15F0; // bool + constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x15F1; // bool + constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x15F4; // int32 + constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x15F8; // loadout_slot_t + constexpr std::ptrdiff_t m_bNeedToReApplyGloves = 0x1618; // bool + constexpr std::ptrdiff_t m_EconGloves = 0x1620; // C_EconItemView + constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x2970; // uint8 + constexpr std::ptrdiff_t m_bMustSyncRagdollState = 0x2971; // bool + constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x2974; // int32 + constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x2978; // Vector + constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x2984; // Vector + constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x2990; // char[64] + constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x29D0; // bool + constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x29D4; // Vector + constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x2FE8; // bool + constexpr std::ptrdiff_t m_lastLandTime = 0x2FEC; // GameTime_t + constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x2FF0; // bool + constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x300C; // QAngle + constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x3018; // bool + constexpr std::ptrdiff_t m_bLeftHanded = 0x3019; // bool + constexpr std::ptrdiff_t m_fSwitchedHandednessTime = 0x301C; // GameTime_t + constexpr std::ptrdiff_t m_flViewmodelOffsetX = 0x3020; // float32 + constexpr std::ptrdiff_t m_flViewmodelOffsetY = 0x3024; // float32 + constexpr std::ptrdiff_t m_flViewmodelOffsetZ = 0x3028; // float32 + constexpr std::ptrdiff_t m_flViewmodelFOV = 0x302C; // float32 + constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x3030; // uint32[5] + constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x3068; // Color + constexpr std::ptrdiff_t m_vecBulletHitModels = 0x30B8; // CUtlVector + constexpr std::ptrdiff_t m_bIsWalking = 0x30D0; // bool + constexpr std::ptrdiff_t m_thirdPersonHeading = 0x30D8; // QAngle + constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x30F0; // float32 + constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x3100; // float32 + constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x3110; // Vector + constexpr std::ptrdiff_t m_entitySpottedState = 0x3128; // EntitySpottedState_t + constexpr std::ptrdiff_t m_bIsScoped = 0x3140; // bool + constexpr std::ptrdiff_t m_bResumeZoom = 0x3141; // bool + constexpr std::ptrdiff_t m_bIsDefusing = 0x3142; // bool + constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x3143; // bool + constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x3144; // CSPlayerBlockingUseAction_t + constexpr std::ptrdiff_t m_flEmitSoundTime = 0x3148; // GameTime_t + constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x314C; // bool + constexpr std::ptrdiff_t m_nWhichBombZone = 0x3150; // int32 + constexpr std::ptrdiff_t m_iShotsFired = 0x3154; // int32 + constexpr std::ptrdiff_t m_flVelocityModifier = 0x3158; // float32 + constexpr std::ptrdiff_t m_flHitHeading = 0x315C; // float32 + constexpr std::ptrdiff_t m_nHitBodyPart = 0x3160; // int32 + constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x3164; // bool + constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x3168; // float32 + constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x316D; // bool + constexpr std::ptrdiff_t m_ArmorValue = 0x3170; // int32 + constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x3174; // uint16 + constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x3176; // uint16 + constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x3178; // uint16 + constexpr std::ptrdiff_t m_nLastKillerIndex = 0x317C; // CEntityIndex + constexpr std::ptrdiff_t m_bOldIsScoped = 0x3180; // bool + constexpr std::ptrdiff_t m_bHasDeathInfo = 0x3181; // bool + constexpr std::ptrdiff_t m_flDeathInfoTime = 0x3184; // float32 + constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x3188; // Vector + constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x3194; // GameTime_t + constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x3198; // bool + constexpr std::ptrdiff_t m_angStashedShootAngles = 0x319C; // QAngle + constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x31A8; // Vector + constexpr std::ptrdiff_t m_vecStashedVelocity = 0x31B4; // Vector + constexpr std::ptrdiff_t m_angShootAngleHistory = 0x31C0; // QAngle[2] + constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x31D8; // Vector[2] + constexpr std::ptrdiff_t m_vecVelocityHistory = 0x31F0; // Vector[2] } // Parent: C_RagdollProp // Fields count: 7 @@ -763,6 +1335,68 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bDisabled = 0xC50; // bool constexpr std::ptrdiff_t m_bClientSidePredicted = 0xC51; // bool } + // Parent: C_CSWeaponBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) + // NetworkVarNames: m_bRedraw (bool) + namespace C_WeaponBaseItem { + constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0x2908; // CountdownTimer + constexpr std::ptrdiff_t m_bRedraw = 0x2920; // bool + } + // Parent: None + // Fields count: 21 + // + // Metadata: + // NetworkVarNames: m_vOrigin (Vector) + // NetworkVarNames: m_vStart (Vector) + // NetworkVarNames: m_vNormal (Vector) + // NetworkVarNames: m_vAngles (QAngle) + // NetworkVarNames: m_hEntity (CEntityHandle) + // NetworkVarNames: m_hOtherEntity (CEntityHandle) + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flMagnitude (float32) + // NetworkVarNames: m_flRadius (float32) + // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) + // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) + // NetworkVarNames: m_nDamageType (uint32) + // NetworkVarNames: m_nPenetrate (uint8) + // NetworkVarNames: m_nMaterial (uint16) + // NetworkVarNames: m_nHitBox (uint16) + // NetworkVarNames: m_nColor (uint8) + // NetworkVarNames: m_fFlags (uint8) + // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) + // NetworkVarNames: m_nAttachmentName (CUtlStringToken) + // NetworkVarNames: m_iEffectName (uint16) + // NetworkVarNames: m_nExplosionType (uint8) + namespace CEffectData { + constexpr std::ptrdiff_t m_vOrigin = 0x8; // Vector + constexpr std::ptrdiff_t m_vStart = 0x14; // Vector + constexpr std::ptrdiff_t m_vNormal = 0x20; // Vector + constexpr std::ptrdiff_t m_vAngles = 0x2C; // QAngle + constexpr std::ptrdiff_t m_hEntity = 0x38; // CEntityHandle + constexpr std::ptrdiff_t m_hOtherEntity = 0x3C; // CEntityHandle + constexpr std::ptrdiff_t m_flScale = 0x40; // float32 + constexpr std::ptrdiff_t m_flMagnitude = 0x44; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x48; // float32 + constexpr std::ptrdiff_t m_nSurfaceProp = 0x4C; // CUtlStringToken + constexpr std::ptrdiff_t m_nEffectIndex = 0x50; // CWeakHandle + constexpr std::ptrdiff_t m_nDamageType = 0x58; // uint32 + constexpr std::ptrdiff_t m_nPenetrate = 0x5C; // uint8 + constexpr std::ptrdiff_t m_nMaterial = 0x5E; // uint16 + constexpr std::ptrdiff_t m_nHitBox = 0x60; // uint16 + constexpr std::ptrdiff_t m_nColor = 0x62; // uint8 + constexpr std::ptrdiff_t m_fFlags = 0x63; // uint8 + constexpr std::ptrdiff_t m_nAttachmentIndex = 0x64; // AttachmentHandle_t + constexpr std::ptrdiff_t m_nAttachmentName = 0x68; // CUtlStringToken + constexpr std::ptrdiff_t m_iEffectName = 0x6C; // uint16 + constexpr std::ptrdiff_t m_nExplosionType = 0x6E; // uint8 + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 0 + namespace C_SensorGrenadeProjectile { + } // Parent: C_BaseCSGrenade // Fields count: 0 namespace C_MolotovGrenade { @@ -787,6 +1421,133 @@ namespace cs2_dumper { namespace CCSPlayer_ViewModelServices { constexpr std::ptrdiff_t m_hViewModel = 0x40; // CHandle[3] } + // Parent: C_PointEntity + // Fields count: 0 + namespace CInfoParticleTarget { + } + // Parent: CPlayer_MovementServices + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_flFallVelocity (float32) + // NetworkVarNames: m_bInCrouch (bool) + // NetworkVarNames: m_nCrouchState (uint32) + // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) + // NetworkVarNames: m_bDucked (bool) + // NetworkVarNames: m_bDucking (bool) + // NetworkVarNames: m_bInDuckJump (bool) + namespace CPlayer_MovementServices_Humanoid { + constexpr std::ptrdiff_t m_flStepSoundTime = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flFallVelocity = 0x1DC; // float32 + constexpr std::ptrdiff_t m_bInCrouch = 0x1E0; // bool + constexpr std::ptrdiff_t m_nCrouchState = 0x1E4; // uint32 + constexpr std::ptrdiff_t m_flCrouchTransitionStartTime = 0x1E8; // GameTime_t + constexpr std::ptrdiff_t m_bDucked = 0x1EC; // bool + constexpr std::ptrdiff_t m_bDucking = 0x1ED; // bool + constexpr std::ptrdiff_t m_bInDuckJump = 0x1EE; // bool + constexpr std::ptrdiff_t m_groundNormal = 0x1F0; // Vector + constexpr std::ptrdiff_t m_flSurfaceFriction = 0x1FC; // float32 + constexpr std::ptrdiff_t m_surfaceProps = 0x200; // CUtlStringToken + constexpr std::ptrdiff_t m_nStepside = 0x210; // int32 + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponAug { + } + // Parent: C_BaseClientUIEntity + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_bLit (bool) + // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + // NetworkVarNames: m_bOpaque (bool) + // NetworkVarNames: m_bNoDepth (bool) + // NetworkVarNames: m_bRenderBackface (bool) + // NetworkVarNames: m_bUseOffScreenIndicator (bool) + // NetworkVarNames: m_bExcludeFromSaveGames (bool) + // NetworkVarNames: m_bGrabbable (bool) + // NetworkVarNames: m_bOnlyRenderToTexture (bool) + // NetworkVarNames: m_bDisableMipGen (bool) + // NetworkVarNames: m_nExplicitImageLayout (int32) + namespace C_PointClientUIWorldPanel { + constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xC88; // bool + constexpr std::ptrdiff_t m_bMoveViewToPlayerNextThink = 0xC89; // bool + constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xC8A; // bool + constexpr std::ptrdiff_t m_anchorDeltaTransform = 0xC90; // CTransform + constexpr std::ptrdiff_t m_pOffScreenIndicator = 0xE28; // CPointOffScreenIndicatorUi* + constexpr std::ptrdiff_t m_bIgnoreInput = 0xE50; // bool + constexpr std::ptrdiff_t m_bLit = 0xE51; // bool + constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0xE52; // bool + constexpr std::ptrdiff_t m_flWidth = 0xE54; // float32 + constexpr std::ptrdiff_t m_flHeight = 0xE58; // float32 + constexpr std::ptrdiff_t m_flDPI = 0xE5C; // float32 + constexpr std::ptrdiff_t m_flInteractDistance = 0xE60; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0xE64; // float32 + constexpr std::ptrdiff_t m_unOwnerContext = 0xE68; // uint32 + constexpr std::ptrdiff_t m_unHorizontalAlign = 0xE6C; // uint32 + constexpr std::ptrdiff_t m_unVerticalAlign = 0xE70; // uint32 + constexpr std::ptrdiff_t m_unOrientation = 0xE74; // uint32 + constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xE78; // bool + constexpr std::ptrdiff_t m_vecCSSClasses = 0xE80; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_bOpaque = 0xE98; // bool + constexpr std::ptrdiff_t m_bNoDepth = 0xE99; // bool + constexpr std::ptrdiff_t m_bRenderBackface = 0xE9A; // bool + constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0xE9B; // bool + constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0xE9C; // bool + constexpr std::ptrdiff_t m_bGrabbable = 0xE9D; // bool + constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0xE9E; // bool + constexpr std::ptrdiff_t m_bDisableMipGen = 0xE9F; // bool + constexpr std::ptrdiff_t m_nExplicitImageLayout = 0xEA0; // int32 + } + // Parent: C_BaseEntity + // Fields count: 0 + namespace C_CSMinimapBoundary { + } + // Parent: CCSGameModeRules + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) + // NetworkVarNames: m_flDMBonusTimeLength (float) + // NetworkVarNames: m_sDMBonusWeapon (CUtlString) + namespace CCSGameModeRules_Deathmatch { + constexpr std::ptrdiff_t m_flDMBonusStartTime = 0x30; // GameTime_t + constexpr std::ptrdiff_t m_flDMBonusTimeLength = 0x34; // float32 + constexpr std::ptrdiff_t m_sDMBonusWeapon = 0x38; // CUtlString + } + // Parent: C_CSGO_TeamPreviewCharacterPosition + // Fields count: 0 + namespace C_CSGO_EndOfMatchCharacterPosition { + } + // Parent: C_SoundOpvarSetPointEntity + // Fields count: 0 + namespace C_SoundOpvarSetAABBEntity { + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_nTotalPausedTicks (int) + // NetworkVarNames: m_nPauseStartTick (int) + // NetworkVarNames: m_bGamePaused (bool) + namespace C_GameRules { + constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer + constexpr std::ptrdiff_t m_nTotalPausedTicks = 0x30; // int32 + constexpr std::ptrdiff_t m_nPauseStartTick = 0x34; // int32 + constexpr std::ptrdiff_t m_bGamePaused = 0x38; // bool + } // Parent: CBaseAnimGraph // Fields count: 0 namespace C_WorldModelNametag { @@ -817,8 +1578,55 @@ namespace cs2_dumper { // NetworkVarNames: m_vMin (Vector) // NetworkVarNames: m_vMax (Vector) namespace C_SoundAreaEntityOrientedBox { - constexpr std::ptrdiff_t m_vMin = 0x6F4; // Vector - constexpr std::ptrdiff_t m_vMax = 0x700; // Vector + constexpr std::ptrdiff_t m_vMin = 0x6EC; // Vector + constexpr std::ptrdiff_t m_vMax = 0x6F8; // Vector + } + // Parent: C_BaseModelEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_bLoop (bool) + // NetworkVarNames: m_flFPS (float) + // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) + // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) + // NetworkVarNames: m_vAnimationBoundsMin (Vector) + // NetworkVarNames: m_vAnimationBoundsMax (Vector) + // NetworkVarNames: m_flStartTime (float) + // NetworkVarNames: m_flStartFrame (float) + namespace C_TextureBasedAnimatable { + constexpr std::ptrdiff_t m_bLoop = 0xC50; // bool + constexpr std::ptrdiff_t m_flFPS = 0xC54; // float32 + constexpr std::ptrdiff_t m_hPositionKeys = 0xC58; // CStrongHandle + constexpr std::ptrdiff_t m_hRotationKeys = 0xC60; // CStrongHandle + constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0xC68; // Vector + constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0xC74; // Vector + constexpr std::ptrdiff_t m_flStartTime = 0xC80; // float32 + constexpr std::ptrdiff_t m_flStartFrame = 0xC84; // float32 + } + // Parent: C_SoundOpvarSetPointBase + // Fields count: 0 + namespace C_SoundOpvarSetPointEntity { + } + // Parent: CBaseAnimGraph + // Fields count: 0 + namespace C_WorldModelStattrak { + } + // Parent: C_LightEntity + // Fields count: 0 + namespace C_LightOrthoEntity { + } + // Parent: CPlayer_WaterServices + // Fields count: 3 + namespace CCSPlayer_WaterServices { + constexpr std::ptrdiff_t m_flWaterJumpTime = 0x40; // float32 + constexpr std::ptrdiff_t m_vecWaterJumpVel = 0x44; // Vector + constexpr std::ptrdiff_t m_flSwimSoundTime = 0x50; // float32 + } + // Parent: C_BaseEntity + // Fields count: 2 + namespace CSkyboxReference { + constexpr std::ptrdiff_t m_worldGroupId = 0x6CC; // WorldGroupId_t + constexpr std::ptrdiff_t m_hSkyCamera = 0x6D0; // CHandle } // Parent: C_TonemapController2 // Fields count: 0 @@ -890,45 +1698,95 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flRotation = 0x268; // float32 constexpr std::ptrdiff_t m_bFlipHorizontal = 0x26C; // bool } + // Parent: CPlayerControllerComponent + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_unMusicID (item_definition_index_t) + // NetworkVarNames: m_rank (MedalRank_t) + // NetworkVarNames: m_nPersonaDataPublicLevel (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) + // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) + // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) + namespace CCSPlayerController_InventoryServices { + constexpr std::ptrdiff_t m_unMusicID = 0x40; // uint16 + constexpr std::ptrdiff_t m_rank = 0x44; // MedalRank_t[6] + constexpr std::ptrdiff_t m_nPersonaDataPublicLevel = 0x5C; // int32 + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsLeader = 0x60; // int32 + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsTeacher = 0x64; // int32 + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsFriendly = 0x68; // int32 + constexpr std::ptrdiff_t m_nPersonaDataXpTrailLevel = 0x6C; // int32 + constexpr std::ptrdiff_t m_vecServerAuthoritativeWeaponSlots = 0x70; // C_UtlVectorEmbeddedNetworkVar + } + // Parent: C_PathParticleRope + // Fields count: 0 + namespace C_PathParticleRopeAlias_path_particle_rope_clientside { + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + namespace CPlayer_UseServices { + } + // Parent: C_PredictedViewModel + // Fields count: 6 + // + // Metadata: + // MNetworkOverride + // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) + // NetworkVarNames: m_nWeaponParity (uint32) + namespace C_CSGOViewModel { + constexpr std::ptrdiff_t m_bShouldIgnoreOffsetAndAccuracy = 0xF10; // bool + constexpr std::ptrdiff_t m_nWeaponParity = 0xF14; // uint32 + constexpr std::ptrdiff_t m_nOldWeaponParity = 0xF18; // uint32 + constexpr std::ptrdiff_t m_nLastKnownAssociatedWeaponEntIndex = 0xF1C; // CEntityIndex + constexpr std::ptrdiff_t m_bNeedToQueueHighResComposite = 0xF20; // bool + constexpr std::ptrdiff_t m_vLoweredWeaponOffset = 0xF70; // QAngle + } + // Parent: CEntityComponent + // Fields count: 1 + namespace CScriptComponent { + constexpr std::ptrdiff_t m_scriptClassName = 0x30; // CUtlSymbolLarge + } // Parent: C_BaseEntity // Fields count: 17 // // Metadata: - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_Entity_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_vBoxMins (Vector) + // NetworkVarNames: m_Entity_vBoxMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_nLightProbeSizeX (int) + // NetworkVarNames: m_Entity_nLightProbeSizeY (int) + // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) + // NetworkVarNames: m_Entity_bEnabled (bool) namespace C_EnvLightProbeVolume { - constexpr std::ptrdiff_t m_hLightProbeTexture = 0x16A8; // CStrongHandle - constexpr std::ptrdiff_t m_hLightProbeDirectLightIndicesTexture = 0x16B0; // CStrongHandle - constexpr std::ptrdiff_t m_hLightProbeDirectLightScalarsTexture = 0x16B8; // CStrongHandle - constexpr std::ptrdiff_t m_hLightProbeDirectLightShadowsTexture = 0x16C0; // CStrongHandle - constexpr std::ptrdiff_t m_vBoxMins = 0x16C8; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x16D4; // Vector - constexpr std::ptrdiff_t m_bMoveable = 0x16E0; // bool - constexpr std::ptrdiff_t m_nHandshake = 0x16E4; // int32 - constexpr std::ptrdiff_t m_nPriority = 0x16E8; // int32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x16EC; // bool - constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x16F0; // int32 - constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x16F4; // int32 - constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x16F8; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x16FC; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x1700; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x1704; // int32 - constexpr std::ptrdiff_t m_bEnabled = 0x1711; // bool + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture = 0x16B0; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x16B8; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x16C0; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x16C8; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x16D0; // Vector + constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x16DC; // Vector + constexpr std::ptrdiff_t m_Entity_bMoveable = 0x16E8; // bool + constexpr std::ptrdiff_t m_Entity_nHandshake = 0x16EC; // int32 + constexpr std::ptrdiff_t m_Entity_nPriority = 0x16F0; // int32 + constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x16F4; // bool + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x16F8; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x16FC; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x1700; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x1704; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x1708; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x170C; // int32 + constexpr std::ptrdiff_t m_Entity_bEnabled = 0x1719; // bool } // Parent: CBaseAnimGraph // Fields count: 1 @@ -936,6 +1794,105 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bShouldFrontFaceCullLeftHanded = 0xE78; // bool } // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSPointScriptExtensions_player_controller { + } + // Parent: C_BaseCSGrenade + // Fields count: 0 + namespace C_Flashbang { + } + // Parent: C_CSWeaponBase + // Fields count: 0 + namespace CBumpMine { + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_iKills (int) + // NetworkVarNames: m_iDeaths (int) + // NetworkVarNames: m_iAssists (int) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iEquipmentValue (int) + // NetworkVarNames: m_iMoneySaved (int) + // NetworkVarNames: m_iKillReward (int) + // NetworkVarNames: m_iLiveTime (int) + // NetworkVarNames: m_iHeadShotKills (int) + // NetworkVarNames: m_iObjective (int) + // NetworkVarNames: m_iCashEarned (int) + // NetworkVarNames: m_iUtilityDamage (int) + // NetworkVarNames: m_iEnemiesFlashed (int) + namespace CSPerRoundStats_t { + constexpr std::ptrdiff_t m_iKills = 0x30; // int32 + constexpr std::ptrdiff_t m_iDeaths = 0x34; // int32 + constexpr std::ptrdiff_t m_iAssists = 0x38; // int32 + constexpr std::ptrdiff_t m_iDamage = 0x3C; // int32 + constexpr std::ptrdiff_t m_iEquipmentValue = 0x40; // int32 + constexpr std::ptrdiff_t m_iMoneySaved = 0x44; // int32 + constexpr std::ptrdiff_t m_iKillReward = 0x48; // int32 + constexpr std::ptrdiff_t m_iLiveTime = 0x4C; // int32 + constexpr std::ptrdiff_t m_iHeadShotKills = 0x50; // int32 + constexpr std::ptrdiff_t m_iObjective = 0x54; // int32 + constexpr std::ptrdiff_t m_iCashEarned = 0x58; // int32 + constexpr std::ptrdiff_t m_iUtilityDamage = 0x5C; // int32 + constexpr std::ptrdiff_t m_iEnemiesFlashed = 0x60; // int32 + } + // Parent: C_BaseEntity + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_bTimerPaused (bool) + // NetworkVarNames: m_flTimeRemaining (float) + // NetworkVarNames: m_flTimerEndTime (GameTime_t) + // NetworkVarNames: m_bIsDisabled (bool) + // NetworkVarNames: m_bShowInHUD (bool) + // NetworkVarNames: m_nTimerLength (int) + // NetworkVarNames: m_nTimerInitialLength (int) + // NetworkVarNames: m_nTimerMaxLength (int) + // NetworkVarNames: m_bAutoCountdown (bool) + // NetworkVarNames: m_nSetupTimeLength (int) + // NetworkVarNames: m_nState (int) + // NetworkVarNames: m_bStartPaused (bool) + // NetworkVarNames: m_bInCaptureWatchState (bool) + // NetworkVarNames: m_flTotalTime (float) + // NetworkVarNames: m_bStopWatchTimer (bool) + namespace C_TeamRoundTimer { + constexpr std::ptrdiff_t m_bTimerPaused = 0x6CC; // bool + constexpr std::ptrdiff_t m_flTimeRemaining = 0x6D0; // float32 + constexpr std::ptrdiff_t m_flTimerEndTime = 0x6D4; // GameTime_t + constexpr std::ptrdiff_t m_bIsDisabled = 0x6D8; // bool + constexpr std::ptrdiff_t m_bShowInHUD = 0x6D9; // bool + constexpr std::ptrdiff_t m_nTimerLength = 0x6DC; // int32 + constexpr std::ptrdiff_t m_nTimerInitialLength = 0x6E0; // int32 + constexpr std::ptrdiff_t m_nTimerMaxLength = 0x6E4; // int32 + constexpr std::ptrdiff_t m_bAutoCountdown = 0x6E8; // bool + constexpr std::ptrdiff_t m_nSetupTimeLength = 0x6EC; // int32 + constexpr std::ptrdiff_t m_nState = 0x6F0; // int32 + constexpr std::ptrdiff_t m_bStartPaused = 0x6F4; // bool + constexpr std::ptrdiff_t m_bInCaptureWatchState = 0x6F5; // bool + constexpr std::ptrdiff_t m_flTotalTime = 0x6F8; // float32 + constexpr std::ptrdiff_t m_bStopWatchTimer = 0x6FC; // bool + constexpr std::ptrdiff_t m_bFireFinished = 0x6FD; // bool + constexpr std::ptrdiff_t m_bFire5MinRemain = 0x6FE; // bool + constexpr std::ptrdiff_t m_bFire4MinRemain = 0x6FF; // bool + constexpr std::ptrdiff_t m_bFire3MinRemain = 0x700; // bool + constexpr std::ptrdiff_t m_bFire2MinRemain = 0x701; // bool + constexpr std::ptrdiff_t m_bFire1MinRemain = 0x702; // bool + constexpr std::ptrdiff_t m_bFire30SecRemain = 0x703; // bool + constexpr std::ptrdiff_t m_bFire10SecRemain = 0x704; // bool + constexpr std::ptrdiff_t m_bFire5SecRemain = 0x705; // bool + constexpr std::ptrdiff_t m_bFire4SecRemain = 0x706; // bool + constexpr std::ptrdiff_t m_bFire3SecRemain = 0x707; // bool + constexpr std::ptrdiff_t m_bFire2SecRemain = 0x708; // bool + constexpr std::ptrdiff_t m_bFire1SecRemain = 0x709; // bool + constexpr std::ptrdiff_t m_nOldTimerLength = 0x70C; // int32 + constexpr std::ptrdiff_t m_nOldTimerState = 0x710; // int32 + } + // Parent: None // Fields count: 2 // // Metadata: @@ -961,6 +1918,11 @@ namespace cs2_dumper { // Fields count: 0 namespace C_EnvProjectedTexture { } + // Parent: C_BaseEntity + // Fields count: 1 + namespace CPathSimple { + constexpr std::ptrdiff_t m_pathString = 0x720; // CUtlString + } // Parent: CPlayer_CameraServices // Fields count: 6 // @@ -978,8 +1940,113 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_hZoomOwner = 0x220; // CHandle constexpr std::ptrdiff_t m_flLastShotFOV = 0x224; // float32 } + // Parent: C_PointClientUIWorldPanel + // Fields count: 4 + namespace CPointOffScreenIndicatorUi { + constexpr std::ptrdiff_t m_bBeenEnabled = 0xEA4; // bool + constexpr std::ptrdiff_t m_bHide = 0xEA5; // bool + constexpr std::ptrdiff_t m_flSeenTargetTime = 0xEA8; // float32 + constexpr std::ptrdiff_t m_pTargetPanel = 0xEB0; // C_PointClientUIWorldPanel* + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSPointScriptExtensions_entity { + } + // Parent: CBodyComponentSkeletonInstance + // Fields count: 0 + namespace CBodyComponentBaseModelEntity { + } + // Parent: C_CSWeaponBase + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_zoomLevel (int) + // NetworkVarNames: m_iBurstShotsRemaining (int) + // NetworkVarNames: m_bNeedsBoltAction (bool) + namespace C_CSWeaponBaseGun { + constexpr std::ptrdiff_t m_zoomLevel = 0x2908; // int32 + constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x290C; // int32 + constexpr std::ptrdiff_t m_iSilencerBodygroup = 0x2910; // int32 + constexpr std::ptrdiff_t m_silencedModelIndex = 0x2920; // int32 + constexpr std::ptrdiff_t m_inPrecache = 0x2924; // bool + constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x2925; // bool + } + // Parent: C_BaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_skyboxData (sky3dparams_t) + // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) + namespace C_SkyCamera { + constexpr std::ptrdiff_t m_skyboxData = 0x6D0; // sky3dparams_t + constexpr std::ptrdiff_t m_skyboxSlotToken = 0x760; // CUtlStringToken + constexpr std::ptrdiff_t m_bUseAngles = 0x764; // bool + constexpr std::ptrdiff_t m_pNext = 0x768; // C_SkyCamera* + } + // Parent: C_BaseModelEntity + // Fields count: 0 + namespace C_World { + } + // Parent: C_BaseModelEntity + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flFadeInStart (float32) + // NetworkVarNames: m_flFadeInLength (float32) + // NetworkVarNames: m_flFadeOutModelStart (float32) + // NetworkVarNames: m_flFadeOutModelLength (float32) + // NetworkVarNames: m_flFadeOutStart (float32) + // NetworkVarNames: m_flFadeOutLength (float32) + // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) + // NetworkVarNames: m_vDissolverOrigin (Vector) + // NetworkVarNames: m_nMagnitude (uint32) + namespace C_EntityDissolve { + constexpr std::ptrdiff_t m_flStartTime = 0xC58; // GameTime_t + constexpr std::ptrdiff_t m_flFadeInStart = 0xC5C; // float32 + constexpr std::ptrdiff_t m_flFadeInLength = 0xC60; // float32 + constexpr std::ptrdiff_t m_flFadeOutModelStart = 0xC64; // float32 + constexpr std::ptrdiff_t m_flFadeOutModelLength = 0xC68; // float32 + constexpr std::ptrdiff_t m_flFadeOutStart = 0xC6C; // float32 + constexpr std::ptrdiff_t m_flFadeOutLength = 0xC70; // float32 + constexpr std::ptrdiff_t m_flNextSparkTime = 0xC74; // GameTime_t + constexpr std::ptrdiff_t m_nDissolveType = 0xC78; // EntityDisolveType_t + constexpr std::ptrdiff_t m_vDissolverOrigin = 0xC7C; // Vector + constexpr std::ptrdiff_t m_nMagnitude = 0xC88; // uint32 + constexpr std::ptrdiff_t m_bCoreExplode = 0xC8C; // bool + constexpr std::ptrdiff_t m_bLinkedToServerEnt = 0xC8D; // bool + } + // Parent: CPlayer_UseServices + // Fields count: 0 + namespace CCSObserver_UseServices { + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_hCtrl (CHandle) + namespace C_fogplayerparams_t { + constexpr std::ptrdiff_t m_hCtrl = 0x8; // CHandle + constexpr std::ptrdiff_t m_flTransitionTime = 0xC; // float32 + constexpr std::ptrdiff_t m_OldColor = 0x10; // Color + constexpr std::ptrdiff_t m_flOldStart = 0x14; // float32 + constexpr std::ptrdiff_t m_flOldEnd = 0x18; // float32 + constexpr std::ptrdiff_t m_flOldMaxDensity = 0x1C; // float32 + constexpr std::ptrdiff_t m_flOldHDRColorScale = 0x20; // float32 + constexpr std::ptrdiff_t m_flOldFarZ = 0x24; // float32 + constexpr std::ptrdiff_t m_NewColor = 0x28; // Color + constexpr std::ptrdiff_t m_flNewStart = 0x2C; // float32 + constexpr std::ptrdiff_t m_flNewEnd = 0x30; // float32 + constexpr std::ptrdiff_t m_flNewMaxDensity = 0x34; // float32 + constexpr std::ptrdiff_t m_flNewHDRColorScale = 0x38; // float32 + constexpr std::ptrdiff_t m_flNewFarZ = 0x3C; // float32 + } // Parent: C_BasePlayerPawn - // Fields count: 67 + // Fields count: 65 // // Metadata: // MNetworkExcludeByName @@ -1001,8 +2068,6 @@ namespace cs2_dumper { // NetworkVarNames: m_flProgressBarStartTime (float) // NetworkVarNames: m_flFlashMaxAlpha (float) // NetworkVarNames: m_flFlashDuration (float) - // NetworkVarNames: m_bHud_MiniScoreHidden (bool) - // NetworkVarNames: m_bHud_RadarHidden (bool) // NetworkVarNames: m_cycleLatch (int) // NetworkVarNames: m_hOriginalController (CHandle) namespace C_CSPlayerPawnBase { @@ -1050,11 +2115,9 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_fNextThinkPushAway = 0x1348; // float32 constexpr std::ptrdiff_t m_bShouldAutobuyDMWeapons = 0x134C; // bool constexpr std::ptrdiff_t m_bShouldAutobuyNow = 0x134D; // bool - constexpr std::ptrdiff_t m_bHud_MiniScoreHidden = 0x134E; // bool - constexpr std::ptrdiff_t m_bHud_RadarHidden = 0x134F; // bool constexpr std::ptrdiff_t m_iIDEntIndex = 0x1350; // CEntityIndex constexpr std::ptrdiff_t m_delayTargetIDTimer = 0x1358; // CountdownTimer - constexpr std::ptrdiff_t m_iTargetedWeaponEntIndex = 0x1370; // CEntityIndex + constexpr std::ptrdiff_t m_iTargetItemEntIdx = 0x1370; // CEntityIndex constexpr std::ptrdiff_t m_iOldIDEntIndex = 0x1374; // CEntityIndex constexpr std::ptrdiff_t m_holdTargetIDTimer = 0x1378; // CountdownTimer constexpr std::ptrdiff_t m_flCurrentMusicStartTime = 0x1394; // float32 @@ -1177,6 +2240,93 @@ namespace cs2_dumper { // Fields count: 0 namespace CPlayer_FlashlightServices { } + // Parent: C_BaseModelEntity + // Fields count: 0 + namespace CServerOnlyModelEntity { + } + // Parent: CAttributeManager + // Fields count: 3 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_Item (CEconItemView) + namespace C_AttributeContainer { + constexpr std::ptrdiff_t m_Item = 0x50; // C_EconItemView + constexpr std::ptrdiff_t m_iExternalItemProviderRegisteredToken = 0x13A0; // int32 + constexpr std::ptrdiff_t m_ullRegisteredAsItemID = 0x13A8; // uint64 + } + // Parent: C_BaseModelEntity + // Fields count: 0 + // + // Metadata: + // MNetworkOverride + // MNetworkOverride + namespace C_FuncRotating { + } + // Parent: C_BaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flStartScale (float32) + // NetworkVarNames: m_flScaleTime (float) + // NetworkVarNames: m_nFlags (uint32) + namespace C_BaseFire { + constexpr std::ptrdiff_t m_flScale = 0x6CC; // float32 + constexpr std::ptrdiff_t m_flStartScale = 0x6D0; // float32 + constexpr std::ptrdiff_t m_flScaleTime = 0x6D4; // float32 + constexpr std::ptrdiff_t m_nFlags = 0x6D8; // uint32 + } + // Parent: C_BaseEntity + // Fields count: 16 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_nTickBase (uint32) + // NetworkVarNames: m_hPawn (CHandle) + // NetworkVarNames: m_bKnownTeamMismatch (bool) + // NetworkVarNames: m_iConnected (PlayerConnectedState) + // NetworkVarNames: m_iszPlayerName (char) + // NetworkVarNames: m_steamID (uint64) + // NetworkVarNames: m_iDesiredFOV (uint32) + // MNetworkReplayCompatField + namespace CBasePlayerController { + constexpr std::ptrdiff_t m_nFinalPredictedTick = 0x6D8; // int32 + constexpr std::ptrdiff_t m_CommandContext = 0x6E0; // C_CommandContext + constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x778; // uint64 + constexpr std::ptrdiff_t m_nTickBase = 0x780; // uint32 + constexpr std::ptrdiff_t m_hPawn = 0x784; // CHandle + constexpr std::ptrdiff_t m_bKnownTeamMismatch = 0x788; // bool + constexpr std::ptrdiff_t m_hPredictedPawn = 0x78C; // CHandle + constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x790; // CSplitScreenSlot + constexpr std::ptrdiff_t m_hSplitOwner = 0x794; // CHandle + constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x798; // CUtlVector> + constexpr std::ptrdiff_t m_bIsHLTV = 0x7B0; // bool + constexpr std::ptrdiff_t m_iConnected = 0x7B4; // PlayerConnectedState + constexpr std::ptrdiff_t m_iszPlayerName = 0x7B8; // char[128] + constexpr std::ptrdiff_t m_steamID = 0x840; // uint64 + constexpr std::ptrdiff_t m_bIsLocalPlayerController = 0x848; // bool + constexpr std::ptrdiff_t m_iDesiredFOV = 0x84C; // uint32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CPointTemplateAPI { + } // Parent: C_BaseCSGrenadeProjectile // Fields count: 3 // @@ -1194,12 +2344,12 @@ namespace cs2_dumper { // Parent: C_CSPlayerPawn // Fields count: 3 namespace C_CSGO_PreviewPlayer { - constexpr std::ptrdiff_t m_animgraph = 0x3200; // CUtlString - constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x3208; // CGlobalSymbol - constexpr std::ptrdiff_t m_flInitialModelScale = 0x3210; // float32 + constexpr std::ptrdiff_t m_animgraph = 0x3208; // CUtlString + constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x3210; // CGlobalSymbol + constexpr std::ptrdiff_t m_flInitialModelScale = 0x3218; // float32 } // Parent: CSkeletonAnimationController - // Fields count: 13 + // Fields count: 14 // // Metadata: // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) @@ -1211,16 +2361,93 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables constexpr std::ptrdiff_t m_bSequenceFinished = 0x14A8; // bool constexpr std::ptrdiff_t m_flSoundSyncTime = 0x14AC; // float32 - constexpr std::ptrdiff_t m_hSequence = 0x14B0; // HSequence - constexpr std::ptrdiff_t m_flSeqStartTime = 0x14B4; // GameTime_t - constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x14B8; // float32 - constexpr std::ptrdiff_t m_nAnimLoopMode = 0x14BC; // AnimLoopMode_t - constexpr std::ptrdiff_t m_flPlaybackRate = 0x14C0; // CNetworkedQuantizedFloat - constexpr std::ptrdiff_t m_nNotifyState = 0x14CC; // SequenceFinishNotifyState_t - constexpr std::ptrdiff_t m_bNetworkedAnimationInputsChanged = 0x14CE; // bool - constexpr std::ptrdiff_t m_bNetworkedSequenceChanged = 0x14CF; // bool - constexpr std::ptrdiff_t m_bLastUpdateSkipped = 0x14D0; // bool - constexpr std::ptrdiff_t m_flPrevAnimUpdateTime = 0x14D4; // GameTime_t + constexpr std::ptrdiff_t m_nActiveIKChainMask = 0x14B0; // uint32 + constexpr std::ptrdiff_t m_hSequence = 0x14B4; // HSequence + constexpr std::ptrdiff_t m_flSeqStartTime = 0x14B8; // GameTime_t + constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x14BC; // float32 + constexpr std::ptrdiff_t m_nAnimLoopMode = 0x14C0; // AnimLoopMode_t + constexpr std::ptrdiff_t m_flPlaybackRate = 0x14C4; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_nNotifyState = 0x14D0; // SequenceFinishNotifyState_t + constexpr std::ptrdiff_t m_bNetworkedAnimationInputsChanged = 0x14D2; // bool + constexpr std::ptrdiff_t m_bNetworkedSequenceChanged = 0x14D3; // bool + constexpr std::ptrdiff_t m_bLastUpdateSkipped = 0x14D4; // bool + constexpr std::ptrdiff_t m_flPrevAnimUpdateTime = 0x14D8; // GameTime_t + } + // Parent: C_BaseEntity + // Fields count: 0 + namespace CCSPointScriptEntity { + } + // Parent: C_CSWeaponBase + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_bStartedArming (bool) + // NetworkVarNames: m_fArmedTime (GameTime_t) + // NetworkVarNames: m_bBombPlacedAnimation (bool) + // NetworkVarNames: m_bIsPlantingViaUse (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + namespace C_C4 { + constexpr std::ptrdiff_t m_szScreenText = 0x2908; // char[32] + constexpr std::ptrdiff_t m_activeLightParticleIndex = 0x2928; // ParticleIndex_t + constexpr std::ptrdiff_t m_eActiveLightEffect = 0x292C; // C4LightEffect_t + constexpr std::ptrdiff_t m_bStartedArming = 0x2930; // bool + constexpr std::ptrdiff_t m_fArmedTime = 0x2934; // GameTime_t + constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x2938; // bool + constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x2939; // bool + constexpr std::ptrdiff_t m_entitySpottedState = 0x2940; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0x2958; // int32 + constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x295C; // bool[7] + constexpr std::ptrdiff_t m_bBombPlanted = 0x2963; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 13 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) + // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) + // NetworkVarNames: m_vecForce (Vector) + // NetworkVarNames: m_nForceBone (int32) + // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) + // NetworkVarNames: m_bRagdollClientSide (bool) + namespace CBaseAnimGraph { + constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0xCC8; // bool + constexpr std::ptrdiff_t m_bSuppressAnimEventSounds = 0xCCA; // bool + constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0xCD8; // bool + constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0xCDC; // float32 + constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0xCE0; // Vector + constexpr std::ptrdiff_t m_bAnimationUpdateScheduled = 0xCEC; // bool + constexpr std::ptrdiff_t m_vecForce = 0xCF0; // Vector + constexpr std::ptrdiff_t m_nForceBone = 0xCFC; // int32 + constexpr std::ptrdiff_t m_pClientsideRagdoll = 0xD00; // CBaseAnimGraph* + constexpr std::ptrdiff_t m_bBuiltRagdoll = 0xD08; // bool + constexpr std::ptrdiff_t m_pRagdollPose = 0xD20; // PhysicsRagdollPose_t* + constexpr std::ptrdiff_t m_bRagdollClientSide = 0xD28; // bool + constexpr std::ptrdiff_t m_bHasAnimatedMaterialAttributes = 0xD38; // bool + } + // Parent: C_CSWeaponBase + // Fields count: 0 + namespace C_Melee { + } + // Parent: C_BaseGrenade + // Fields count: 0 + namespace CBreachChargeProjectile { + } + // Parent: C_BaseEntity + // Fields count: 0 + namespace C_PointEntity { + } + // Parent: C_GameRules + // Fields count: 0 + namespace C_MultiplayRules { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CBasePlayerControllerAPI { } // Parent: C_BaseEntity // Fields count: 16 @@ -1239,8 +2466,8 @@ namespace cs2_dumper { // NetworkVarNames: m_PathNodes_PinEnabled (bool) // NetworkVarNames: m_PathNodes_RadiusScale (float) namespace C_PathParticleRope { - constexpr std::ptrdiff_t m_bStartActive = 0x6D0; // bool - constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x6D4; // float32 + constexpr std::ptrdiff_t m_bStartActive = 0x6CC; // bool + constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x6D0; // float32 constexpr std::ptrdiff_t m_iszEffectName = 0x6D8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_PathNodes_Name = 0x6E0; // CUtlVector constexpr std::ptrdiff_t m_flParticleSpacing = 0x6F8; // float32 @@ -1256,6 +2483,28 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x778; // C_NetworkUtlVectorBase constexpr std::ptrdiff_t m_PathNodes_RadiusScale = 0x790; // C_NetworkUtlVectorBase } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSPointScriptExtensions_CCSWeaponBaseVData { + } + // Parent: C_SoundEventEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMins (Vector) + // NetworkVarNames: m_vMaxs (Vector) + namespace C_SoundEventAABBEntity { + constexpr std::ptrdiff_t m_vMins = 0x6CC; // Vector + constexpr std::ptrdiff_t m_vMaxs = 0x6D8; // Vector + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponP90 { + } // Parent: C_EconEntity // Fields count: 7 // @@ -1306,9 +2555,209 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bAutoSwitchFrom = 0x211; // bool constexpr std::ptrdiff_t m_iRumbleEffect = 0x214; // RumbleEffect_t constexpr std::ptrdiff_t m_bLinkedCooldowns = 0x218; // bool - constexpr std::ptrdiff_t m_aShootSounds = 0x220; // CUtlMap - constexpr std::ptrdiff_t m_iSlot = 0x240; // int32 - constexpr std::ptrdiff_t m_iPosition = 0x244; // int32 + constexpr std::ptrdiff_t m_aShootSounds = 0x220; // CUtlOrderedMap + constexpr std::ptrdiff_t m_iSlot = 0x248; // int32 + constexpr std::ptrdiff_t m_iPosition = 0x24C; // int32 + } + // Parent: CBaseAnimGraph + // Fields count: 23 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_poolOrigin (Vector) + // NetworkVarNames: m_waterLevel (float32) + // NetworkVarNames: m_x (float32) + // NetworkVarNames: m_y (float32) + // NetworkVarNames: m_z (float32) + // NetworkVarNames: m_angle (float32) + namespace C_Fish { + constexpr std::ptrdiff_t m_pos = 0xE78; // Vector + constexpr std::ptrdiff_t m_vel = 0xE84; // Vector + constexpr std::ptrdiff_t m_angles = 0xE90; // QAngle + constexpr std::ptrdiff_t m_localLifeState = 0xE9C; // int32 + constexpr std::ptrdiff_t m_deathDepth = 0xEA0; // float32 + constexpr std::ptrdiff_t m_deathAngle = 0xEA4; // float32 + constexpr std::ptrdiff_t m_buoyancy = 0xEA8; // float32 + constexpr std::ptrdiff_t m_wiggleTimer = 0xEB0; // CountdownTimer + constexpr std::ptrdiff_t m_wigglePhase = 0xEC8; // float32 + constexpr std::ptrdiff_t m_wiggleRate = 0xECC; // float32 + constexpr std::ptrdiff_t m_actualPos = 0xED0; // Vector + constexpr std::ptrdiff_t m_actualAngles = 0xEDC; // QAngle + constexpr std::ptrdiff_t m_poolOrigin = 0xEE8; // Vector + constexpr std::ptrdiff_t m_waterLevel = 0xEF4; // float32 + constexpr std::ptrdiff_t m_gotUpdate = 0xEF8; // bool + constexpr std::ptrdiff_t m_x = 0xEFC; // float32 + constexpr std::ptrdiff_t m_y = 0xF00; // float32 + constexpr std::ptrdiff_t m_z = 0xF04; // float32 + constexpr std::ptrdiff_t m_angle = 0xF08; // float32 + constexpr std::ptrdiff_t m_errorHistory = 0xF0C; // float32[20] + constexpr std::ptrdiff_t m_errorHistoryIndex = 0xF5C; // int32 + constexpr std::ptrdiff_t m_errorHistoryCount = 0xF60; // int32 + constexpr std::ptrdiff_t m_averageError = 0xF64; // float32 + } + // Parent: IntervalTimer + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_flValues (float) + // NetworkVarNames: m_nValueCounts (int) + // NetworkVarNames: m_nBucketCount (int) + // NetworkVarNames: m_flInterval (float) + // NetworkVarNames: m_flFinalValue (float) + // NetworkVarNames: m_nCompressionType (TimelineCompression_t) + // NetworkVarNames: m_bStopped (bool) + namespace CTimeline { + constexpr std::ptrdiff_t m_flValues = 0x10; // float32[64] + constexpr std::ptrdiff_t m_nValueCounts = 0x110; // int32[64] + constexpr std::ptrdiff_t m_nBucketCount = 0x210; // int32 + constexpr std::ptrdiff_t m_flInterval = 0x214; // float32 + constexpr std::ptrdiff_t m_flFinalValue = 0x218; // float32 + constexpr std::ptrdiff_t m_nCompressionType = 0x21C; // TimelineCompression_t + constexpr std::ptrdiff_t m_bStopped = 0x220; // bool + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponAWP { + } + // Parent: C_BaseCombatCharacter + // Fields count: 28 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkExcludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) + // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) + // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) + // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) + // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) + // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) + // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) + // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) + // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) + // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) + // NetworkVarNames: m_iHideHUD (uint32) + // NetworkVarNames: m_skybox3d (sky3dparams_t) + // NetworkVarNames: m_flDeathTime (GameTime_t) + // NetworkVarNames: m_hController (CHandle) + namespace C_BasePlayerPawn { + constexpr std::ptrdiff_t m_pWeaponServices = 0x10A0; // CPlayer_WeaponServices* + constexpr std::ptrdiff_t m_pItemServices = 0x10A8; // CPlayer_ItemServices* + constexpr std::ptrdiff_t m_pAutoaimServices = 0x10B0; // CPlayer_AutoaimServices* + constexpr std::ptrdiff_t m_pObserverServices = 0x10B8; // CPlayer_ObserverServices* + constexpr std::ptrdiff_t m_pWaterServices = 0x10C0; // CPlayer_WaterServices* + constexpr std::ptrdiff_t m_pUseServices = 0x10C8; // CPlayer_UseServices* + constexpr std::ptrdiff_t m_pFlashlightServices = 0x10D0; // CPlayer_FlashlightServices* + constexpr std::ptrdiff_t m_pCameraServices = 0x10D8; // CPlayer_CameraServices* + constexpr std::ptrdiff_t m_pMovementServices = 0x10E0; // CPlayer_MovementServices* + constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0x10F0; // C_UtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_nHighestConsumedServerViewAngleChangeIndex = 0x1140; // uint32 + constexpr std::ptrdiff_t v_angle = 0x1144; // QAngle + constexpr std::ptrdiff_t v_anglePrevious = 0x1150; // QAngle + constexpr std::ptrdiff_t m_iHideHUD = 0x115C; // uint32 + constexpr std::ptrdiff_t m_skybox3d = 0x1160; // sky3dparams_t + constexpr std::ptrdiff_t m_flDeathTime = 0x11F0; // GameTime_t + constexpr std::ptrdiff_t m_vecPredictionError = 0x11F4; // Vector + constexpr std::ptrdiff_t m_flPredictionErrorTime = 0x1200; // GameTime_t + constexpr std::ptrdiff_t m_vecLastCameraSetupLocalOrigin = 0x1204; // Vector + constexpr std::ptrdiff_t m_flLastCameraSetupTime = 0x1210; // GameTime_t + constexpr std::ptrdiff_t m_flFOVSensitivityAdjust = 0x1214; // float32 + constexpr std::ptrdiff_t m_flMouseSensitivity = 0x1218; // float32 + constexpr std::ptrdiff_t m_vOldOrigin = 0x121C; // Vector + constexpr std::ptrdiff_t m_flOldSimulationTime = 0x1228; // float32 + constexpr std::ptrdiff_t m_nLastExecutedCommandNumber = 0x122C; // int32 + constexpr std::ptrdiff_t m_nLastExecutedCommandTick = 0x1230; // int32 + constexpr std::ptrdiff_t m_hController = 0x1234; // CHandle + constexpr std::ptrdiff_t m_bIsSwappingToPredictableController = 0x1238; // bool + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iReapplyProvisionParity (int) + // NetworkVarNames: m_hOuter (EHANDLE) + // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) + namespace CAttributeManager { + constexpr std::ptrdiff_t m_Providers = 0x8; // CUtlVector> + constexpr std::ptrdiff_t m_iReapplyProvisionParity = 0x20; // int32 + constexpr std::ptrdiff_t m_hOuter = 0x24; // CHandle + constexpr std::ptrdiff_t m_bPreventLoopback = 0x28; // bool + constexpr std::ptrdiff_t m_ProviderType = 0x2C; // attributeprovidertypes_t + constexpr std::ptrdiff_t m_CachedResults = 0x30; // CUtlVector + } + // Parent: C_BaseEntity + // Fields count: 0 + namespace CLogicalEntity { + } + // Parent: None + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_PredNetBoolVariables (uint32) + // NetworkVarNames: m_PredNetByteVariables (byte) + // NetworkVarNames: m_PredNetUInt16Variables (uint16) + // NetworkVarNames: m_PredNetIntVariables (int32) + // NetworkVarNames: m_PredNetUInt32Variables (uint32) + // NetworkVarNames: m_PredNetUInt64Variables (uint64) + // NetworkVarNames: m_PredNetFloatVariables (float) + // NetworkVarNames: m_PredNetVectorVariables (Vector) + // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) + // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) + // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) + // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) + // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) + // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_nBoolVariablesCount (int) + // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) + // NetworkVarNames: m_nRandomSeedOffset (int) + // NetworkVarNames: m_flLastTeleportTime (float) + namespace CAnimGraphNetworkedVariables { + constexpr std::ptrdiff_t m_PredNetBoolVariables = 0x8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetByteVariables = 0x20; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetUInt16Variables = 0x38; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetIntVariables = 0x50; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetUInt32Variables = 0x68; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetUInt64Variables = 0x80; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetFloatVariables = 0x98; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetVectorVariables = 0xB0; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetQuaternionVariables = 0xC8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetGlobalSymbolVariables = 0xE0; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetBoolVariables = 0xF8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetByteVariables = 0x110; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt16Variables = 0x128; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetIntVariables = 0x140; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt32Variables = 0x158; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt64Variables = 0x170; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetFloatVariables = 0x188; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetVectorVariables = 0x1A0; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetQuaternionVariables = 0x1B8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetGlobalSymbolVariables = 0x1D0; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_nBoolVariablesCount = 0x1E8; // int32 + constexpr std::ptrdiff_t m_nOwnerOnlyBoolVariablesCount = 0x1EC; // int32 + constexpr std::ptrdiff_t m_nRandomSeedOffset = 0x1F0; // int32 + constexpr std::ptrdiff_t m_flLastTeleportTime = 0x1F4; // float32 } // Parent: C_BaseTrigger // Fields count: 2 @@ -1436,6 +2885,26 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bSpotted = 0x8; // bool constexpr std::ptrdiff_t m_bSpottedByMask = 0xC; // uint32[2] } + // Parent: C_CSGO_MapPreviewCameraPath + // Fields count: 7 + namespace C_CSGO_TeamPreviewCamera { + constexpr std::ptrdiff_t m_nVariant = 0x734; // int32 + constexpr std::ptrdiff_t m_bDofEnabled = 0x738; // bool + constexpr std::ptrdiff_t m_flDofNearBlurry = 0x73C; // float32 + constexpr std::ptrdiff_t m_flDofNearCrisp = 0x740; // float32 + constexpr std::ptrdiff_t m_flDofFarCrisp = 0x744; // float32 + constexpr std::ptrdiff_t m_flDofFarBlurry = 0x748; // float32 + constexpr std::ptrdiff_t m_flDofTiltToGround = 0x74C; // float32 + } + // Parent: CCSPlayerBase_CameraServices + // Fields count: 1 + namespace CCSPlayer_CameraServices { + constexpr std::ptrdiff_t m_flDeathCamTilt = 0x228; // float32 + } + // Parent: C_CSGO_TeamSelectCharacterPosition + // Fields count: 0 + namespace C_CSGO_TeamSelectCounterTerroristPosition { + } // Parent: C_EconEntity // Fields count: 2 namespace C_EconWearable { @@ -1466,6 +2935,77 @@ namespace cs2_dumper { // Fields count: 0 namespace C_BaseToggle { } + // Parent: C_BaseEntity + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flStrength (float) + // NetworkVarNames: m_nFalloffShape (int) + // NetworkVarNames: m_flFalloffExponent (float) + // NetworkVarNames: m_flHeightFogDepth (float) + // NetworkVarNames: m_fHeightFogEdgeWidth (float) + // NetworkVarNames: m_fIndirectLightStrength (float) + // NetworkVarNames: m_fSunLightStrength (float) + // NetworkVarNames: m_fNoiseStrength (float) + // NetworkVarNames: m_bOverrideIndirectLightStrength (bool) + // NetworkVarNames: m_bOverrideSunLightStrength (bool) + // NetworkVarNames: m_bOverrideNoiseStrength (bool) + namespace C_EnvVolumetricFogVolume { + constexpr std::ptrdiff_t m_bActive = 0x6CC; // bool + constexpr std::ptrdiff_t m_vBoxMins = 0x6D0; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x6DC; // Vector + constexpr std::ptrdiff_t m_bStartDisabled = 0x6E8; // bool + constexpr std::ptrdiff_t m_flStrength = 0x6EC; // float32 + constexpr std::ptrdiff_t m_nFalloffShape = 0x6F0; // int32 + constexpr std::ptrdiff_t m_flFalloffExponent = 0x6F4; // float32 + constexpr std::ptrdiff_t m_flHeightFogDepth = 0x6F8; // float32 + constexpr std::ptrdiff_t m_fHeightFogEdgeWidth = 0x6FC; // float32 + constexpr std::ptrdiff_t m_fIndirectLightStrength = 0x700; // float32 + constexpr std::ptrdiff_t m_fSunLightStrength = 0x704; // float32 + constexpr std::ptrdiff_t m_fNoiseStrength = 0x708; // float32 + constexpr std::ptrdiff_t m_bOverrideIndirectLightStrength = 0x70C; // bool + constexpr std::ptrdiff_t m_bOverrideSunLightStrength = 0x70D; // bool + constexpr std::ptrdiff_t m_bOverrideNoiseStrength = 0x70E; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 0 + namespace CWaterSplasher { + } + // Parent: C_BaseModelEntity + // Fields count: 0 + namespace C_ModelPointEntity { + } + // Parent: CPlayer_ViewModelServices + // Fields count: 0 + namespace CCSObserver_ViewModelServices { + } + // Parent: C_BaseFire + // Fields count: 13 + // + // Metadata: + // MNetworkOverride + // MNetworkOverride + // NetworkVarNames: m_nFlameModelIndex (int32) + // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) + namespace C_FireSmoke { + constexpr std::ptrdiff_t m_nFlameModelIndex = 0x6DC; // int32 + constexpr std::ptrdiff_t m_nFlameFromAboveModelIndex = 0x6E0; // int32 + constexpr std::ptrdiff_t m_flScaleRegister = 0x6E4; // float32 + constexpr std::ptrdiff_t m_flScaleStart = 0x6E8; // float32 + constexpr std::ptrdiff_t m_flScaleEnd = 0x6EC; // float32 + constexpr std::ptrdiff_t m_flScaleTimeStart = 0x6F0; // GameTime_t + constexpr std::ptrdiff_t m_flScaleTimeEnd = 0x6F4; // GameTime_t + constexpr std::ptrdiff_t m_flChildFlameSpread = 0x6F8; // float32 + constexpr std::ptrdiff_t m_flClipPerc = 0x70C; // float32 + constexpr std::ptrdiff_t m_bClipTested = 0x710; // bool + constexpr std::ptrdiff_t m_bFadingOut = 0x711; // bool + constexpr std::ptrdiff_t m_tParticleSpawn = 0x714; // TimedEvent + constexpr std::ptrdiff_t m_pFireOverlay = 0x720; // CFireOverlay* + } // Parent: C_CSWeaponBaseGun // Fields count: 0 namespace C_WeaponRevolver { @@ -1478,55 +3018,55 @@ namespace cs2_dumper { // Fields count: 24 // // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_Entity_Color (Color) + // NetworkVarNames: m_Entity_flBrightness (float) + // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) + // NetworkVarNames: m_Entity_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_vBoxMins (Vector) + // NetworkVarNames: m_Entity_vBoxMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_flEdgeFadeDist (float) + // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) + // NetworkVarNames: m_Entity_nLightProbeSizeX (int) + // NetworkVarNames: m_Entity_nLightProbeSizeY (int) + // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) + // NetworkVarNames: m_Entity_bEnabled (bool) namespace C_EnvCombinedLightProbeVolume { - constexpr std::ptrdiff_t m_Color = 0x1728; // Color - constexpr std::ptrdiff_t m_flBrightness = 0x172C; // float32 - constexpr std::ptrdiff_t m_hCubemapTexture = 0x1730; // CStrongHandle - constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x1738; // bool - constexpr std::ptrdiff_t m_hLightProbeTexture = 0x1740; // CStrongHandle - constexpr std::ptrdiff_t m_hLightProbeDirectLightIndicesTexture = 0x1748; // CStrongHandle - constexpr std::ptrdiff_t m_hLightProbeDirectLightScalarsTexture = 0x1750; // CStrongHandle - constexpr std::ptrdiff_t m_hLightProbeDirectLightShadowsTexture = 0x1758; // CStrongHandle - constexpr std::ptrdiff_t m_vBoxMins = 0x1760; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x176C; // Vector - constexpr std::ptrdiff_t m_bMoveable = 0x1778; // bool - constexpr std::ptrdiff_t m_nHandshake = 0x177C; // int32 - constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x1780; // int32 - constexpr std::ptrdiff_t m_nPriority = 0x1784; // int32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x1788; // bool - constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x178C; // float32 - constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x1790; // Vector - constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x179C; // int32 - constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x17A0; // int32 - constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x17A4; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x17A8; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x17AC; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x17B0; // int32 - constexpr std::ptrdiff_t m_bEnabled = 0x17C9; // bool + constexpr std::ptrdiff_t m_Entity_Color = 0x1730; // Color + constexpr std::ptrdiff_t m_Entity_flBrightness = 0x1734; // float32 + constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x1738; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x1740; // bool + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture = 0x1748; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x1750; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x1758; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x1760; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x1768; // Vector + constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x1774; // Vector + constexpr std::ptrdiff_t m_Entity_bMoveable = 0x1780; // bool + constexpr std::ptrdiff_t m_Entity_nHandshake = 0x1784; // int32 + constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x1788; // int32 + constexpr std::ptrdiff_t m_Entity_nPriority = 0x178C; // int32 + constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x1790; // bool + constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x1794; // float32 + constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x1798; // Vector + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x17A4; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x17A8; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x17AC; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x17B0; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x17B4; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x17B8; // int32 + constexpr std::ptrdiff_t m_Entity_bEnabled = 0x17D1; // bool } // Parent: C_SoundOpvarSetPointBase // Fields count: 0 @@ -1550,6 +3090,29 @@ namespace cs2_dumper { // Fields count: 0 namespace C_WeaponMP5SD { } + // Parent: C_DynamicProp + // Fields count: 0 + namespace C_DynamicPropAlias_dynamic_prop { + } + // Parent: CPlayerPawnComponent + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_totalHitsOnServer (int32) + namespace CCSPlayer_BulletServices { + constexpr std::ptrdiff_t m_totalHitsOnServer = 0x40; // int32 + } + // Parent: CLogicalEntity + // Fields count: 7 + namespace CLogicRelay { + constexpr std::ptrdiff_t m_OnTrigger = 0x6D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnSpawn = 0x6F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_bDisabled = 0x720; // bool + constexpr std::ptrdiff_t m_bWaitForRefire = 0x721; // bool + constexpr std::ptrdiff_t m_bTriggerOnce = 0x722; // bool + constexpr std::ptrdiff_t m_bFastRetrigger = 0x723; // bool + constexpr std::ptrdiff_t m_bPassthoughCaller = 0x724; // bool + } // Parent: C_PointCamera // Fields count: 1 namespace C_PointCameraVFOV { @@ -1687,14 +3250,60 @@ namespace cs2_dumper { // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) // NetworkVarNames: m_flTonemapEVSmoothingRange (float) namespace C_TonemapController2 { - constexpr std::ptrdiff_t m_flAutoExposureMin = 0x6D0; // float32 - constexpr std::ptrdiff_t m_flAutoExposureMax = 0x6D4; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x6D8; // float32 - constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x6DC; // float32 - constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x6E0; // float32 - constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x6E4; // float32 - constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x6E8; // float32 - constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x6EC; // float32 + constexpr std::ptrdiff_t m_flAutoExposureMin = 0x6CC; // float32 + constexpr std::ptrdiff_t m_flAutoExposureMax = 0x6D0; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x6D4; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x6D8; // float32 + constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x6DC; // float32 + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x6E0; // float32 + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x6E4; // float32 + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x6E8; // float32 + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponG3SG1 { + } + // Parent: C_BaseModelEntity + // Fields count: 1 + namespace CFuncWater { + constexpr std::ptrdiff_t m_BuoyancyHelper = 0xC50; // CBuoyancyHelper + } + // Parent: C_SoundOpvarSetPointEntity + // Fields count: 0 + namespace C_SoundOpvarSetAutoRoomEntity { + } + // Parent: C_BaseFlex + // Fields count: 20 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + // NetworkVarNames: m_nFallbackPaintKit (int) + // NetworkVarNames: m_nFallbackSeed (int) + // NetworkVarNames: m_flFallbackWear (float) + // NetworkVarNames: m_nFallbackStatTrak (int) + namespace C_EconEntity { + constexpr std::ptrdiff_t m_flFlexDelayTime = 0x1020; // float32 + constexpr std::ptrdiff_t m_flFlexDelayedWeight = 0x1028; // float32* + constexpr std::ptrdiff_t m_bAttributesInitialized = 0x1030; // bool + constexpr std::ptrdiff_t m_AttributeManager = 0x1038; // C_AttributeContainer + constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0x23E8; // uint32 + constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x23EC; // uint32 + constexpr std::ptrdiff_t m_nFallbackPaintKit = 0x23F0; // int32 + constexpr std::ptrdiff_t m_nFallbackSeed = 0x23F4; // int32 + constexpr std::ptrdiff_t m_flFallbackWear = 0x23F8; // float32 + constexpr std::ptrdiff_t m_nFallbackStatTrak = 0x23FC; // int32 + constexpr std::ptrdiff_t m_bClientside = 0x2400; // bool + constexpr std::ptrdiff_t m_bParticleSystemsCreated = 0x2401; // bool + constexpr std::ptrdiff_t m_vecAttachedParticles = 0x2408; // CUtlVector + constexpr std::ptrdiff_t m_hViewmodelAttachment = 0x2420; // CHandle + constexpr std::ptrdiff_t m_iOldTeam = 0x2424; // int32 + constexpr std::ptrdiff_t m_bAttachmentDirty = 0x2428; // bool + constexpr std::ptrdiff_t m_nUnloadedModelIndex = 0x242C; // int32 + constexpr std::ptrdiff_t m_iNumOwnerValidationRetries = 0x2430; // int32 + constexpr std::ptrdiff_t m_hOldProvidee = 0x2440; // CHandle + constexpr std::ptrdiff_t m_vecAttachedModels = 0x2448; // CUtlVector } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -1708,6 +3317,73 @@ namespace cs2_dumper { namespace C_RectLight { constexpr std::ptrdiff_t m_bShowLight = 0xE98; // bool } + // Parent: C_BaseModelEntity + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_szSnapshotFileName (char) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bFrozen (bool) + // NetworkVarNames: m_flFreezeTransitionDuration (float) + // NetworkVarNames: m_nStopType (int) + // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flPreSimTime (float32) + // NetworkVarNames: m_vServerControlPoints (Vector) + // NetworkVarNames: m_iServerControlPointAssignments (uint8) + // NetworkVarNames: m_hControlPointEnts (CHandle) + // NetworkVarNames: m_bNoSave (bool) + // NetworkVarNames: m_bNoFreeze (bool) + // NetworkVarNames: m_bNoRamp (bool) + namespace C_ParticleSystem { + constexpr std::ptrdiff_t m_szSnapshotFileName = 0xC50; // char[512] + constexpr std::ptrdiff_t m_bActive = 0xE50; // bool + constexpr std::ptrdiff_t m_bFrozen = 0xE51; // bool + constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0xE54; // float32 + constexpr std::ptrdiff_t m_nStopType = 0xE58; // int32 + constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0xE5C; // bool + constexpr std::ptrdiff_t m_iEffectIndex = 0xE60; // CStrongHandle + constexpr std::ptrdiff_t m_flStartTime = 0xE68; // GameTime_t + constexpr std::ptrdiff_t m_flPreSimTime = 0xE6C; // float32 + constexpr std::ptrdiff_t m_vServerControlPoints = 0xE70; // Vector[4] + constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0xEA0; // uint8[4] + constexpr std::ptrdiff_t m_hControlPointEnts = 0xEA4; // CHandle[64] + constexpr std::ptrdiff_t m_bNoSave = 0xFA4; // bool + constexpr std::ptrdiff_t m_bNoFreeze = 0xFA5; // bool + constexpr std::ptrdiff_t m_bNoRamp = 0xFA6; // bool + constexpr std::ptrdiff_t m_bStartActive = 0xFA7; // bool + constexpr std::ptrdiff_t m_iszEffectName = 0xFA8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszControlPointNames = 0xFB0; // CUtlSymbolLarge[64] + constexpr std::ptrdiff_t m_nDataCP = 0x11B0; // int32 + constexpr std::ptrdiff_t m_vecDataCPValue = 0x11B4; // Vector + constexpr std::ptrdiff_t m_nTintCP = 0x11C0; // int32 + constexpr std::ptrdiff_t m_clrTint = 0x11C4; // Color + constexpr std::ptrdiff_t m_bOldActive = 0x11E8; // bool + constexpr std::ptrdiff_t m_bOldFrozen = 0x11E9; // bool + } + // Parent: C_CSGO_PreviewPlayer + // Fields count: 0 + namespace C_CSGO_TeamPreviewModel { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponGlock { + } + // Parent: C_GameRulesProxy + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_pGameRules (C_CSGameRules*) + namespace C_CSGameRulesProxy { + constexpr std::ptrdiff_t m_pGameRules = 0x6D0; // C_CSGameRules* + } // Parent: CPlayerPawnComponent // Fields count: 6 // @@ -1730,6 +3406,31 @@ namespace cs2_dumper { // Fields count: 0 namespace CPlayer_WaterServices { } + // Parent: C_CSGO_EndOfMatchLineupEndpoint + // Fields count: 0 + namespace C_CSGO_EndOfMatchLineupEnd { + } + // Parent: None + // Fields count: 6 + namespace SequenceHistory_t { + constexpr std::ptrdiff_t m_hSequence = 0x0; // HSequence + constexpr std::ptrdiff_t m_flSeqStartTime = 0x4; // GameTime_t + constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x8; // float32 + constexpr std::ptrdiff_t m_nSeqLoopMode = 0xC; // AnimLoopMode_t + constexpr std::ptrdiff_t m_flPlaybackRate = 0x10; // float32 + constexpr std::ptrdiff_t m_flCyclesPerSecond = 0x14; // float32 + } + // Parent: CBaseAnimGraph + // Fields count: 1 + namespace C_Multimeter { + constexpr std::ptrdiff_t m_hTargetC4 = 0xE80; // CHandle + } + // Parent: C_BaseEntity + // Fields count: 2 + namespace C_CsmFovOverride { + constexpr std::ptrdiff_t m_cameraName = 0x6D0; // CUtlString + constexpr std::ptrdiff_t m_flCsmFovOverrideValue = 0x6D8; // float32 + } // Parent: C_BaseModelEntity // Fields count: 9 // @@ -1775,32 +3476,54 @@ namespace cs2_dumper { // NetworkVarNames: m_bClientSide (bool) // NetworkVarNames: m_bExclusive (bool) namespace C_ColorCorrection { - constexpr std::ptrdiff_t m_vecOrigin = 0x6D0; // Vector - constexpr std::ptrdiff_t m_MinFalloff = 0x6DC; // float32 - constexpr std::ptrdiff_t m_MaxFalloff = 0x6E0; // float32 - constexpr std::ptrdiff_t m_flFadeInDuration = 0x6E4; // float32 - constexpr std::ptrdiff_t m_flFadeOutDuration = 0x6E8; // float32 - constexpr std::ptrdiff_t m_flMaxWeight = 0x6EC; // float32 - constexpr std::ptrdiff_t m_flCurWeight = 0x6F0; // float32 - constexpr std::ptrdiff_t m_netlookupFilename = 0x6F4; // char[512] - constexpr std::ptrdiff_t m_bEnabled = 0x8F4; // bool - constexpr std::ptrdiff_t m_bMaster = 0x8F5; // bool - constexpr std::ptrdiff_t m_bClientSide = 0x8F6; // bool - constexpr std::ptrdiff_t m_bExclusive = 0x8F7; // bool - constexpr std::ptrdiff_t m_bEnabledOnClient = 0x8F8; // bool[1] - constexpr std::ptrdiff_t m_flCurWeightOnClient = 0x8FC; // float32[1] - constexpr std::ptrdiff_t m_bFadingIn = 0x900; // bool[1] - constexpr std::ptrdiff_t m_flFadeStartWeight = 0x904; // float32[1] - constexpr std::ptrdiff_t m_flFadeStartTime = 0x908; // float32[1] - constexpr std::ptrdiff_t m_flFadeDuration = 0x90C; // float32[1] + constexpr std::ptrdiff_t m_vecOrigin = 0x6CC; // Vector + constexpr std::ptrdiff_t m_MinFalloff = 0x6D8; // float32 + constexpr std::ptrdiff_t m_MaxFalloff = 0x6DC; // float32 + constexpr std::ptrdiff_t m_flFadeInDuration = 0x6E0; // float32 + constexpr std::ptrdiff_t m_flFadeOutDuration = 0x6E4; // float32 + constexpr std::ptrdiff_t m_flMaxWeight = 0x6E8; // float32 + constexpr std::ptrdiff_t m_flCurWeight = 0x6EC; // float32 + constexpr std::ptrdiff_t m_netlookupFilename = 0x6F0; // char[512] + constexpr std::ptrdiff_t m_bEnabled = 0x8F0; // bool + constexpr std::ptrdiff_t m_bMaster = 0x8F1; // bool + constexpr std::ptrdiff_t m_bClientSide = 0x8F2; // bool + constexpr std::ptrdiff_t m_bExclusive = 0x8F3; // bool + constexpr std::ptrdiff_t m_bEnabledOnClient = 0x8F4; // bool[1] + constexpr std::ptrdiff_t m_flCurWeightOnClient = 0x8F8; // float32[1] + constexpr std::ptrdiff_t m_bFadingIn = 0x8FC; // bool[1] + constexpr std::ptrdiff_t m_flFadeStartWeight = 0x900; // float32[1] + constexpr std::ptrdiff_t m_flFadeStartTime = 0x904; // float32[1] + constexpr std::ptrdiff_t m_flFadeDuration = 0x908; // float32[1] + } + // Parent: C_BaseTrigger + // Fields count: 0 + namespace CHostageRescueZoneShim { } // Parent: None - // Fields count: 0 + // Fields count: 7 // // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - namespace CCSWeaponBaseAPI { + // NetworkVarNames: m_hModel (HModelStrong) + // NetworkVarNames: m_bClientClothCreationSuppressed (bool) + // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) + // NetworkVarNames: m_nIdealMotionType (int8) + namespace CModelState { + constexpr std::ptrdiff_t m_hModel = 0xA0; // CStrongHandle + constexpr std::ptrdiff_t m_ModelName = 0xA8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bClientClothCreationSuppressed = 0xE8; // bool + constexpr std::ptrdiff_t m_MeshGroupMask = 0x198; // uint64 + constexpr std::ptrdiff_t m_nIdealMotionType = 0x22A; // int8 + constexpr std::ptrdiff_t m_nForceLOD = 0x22B; // int8 + constexpr std::ptrdiff_t m_nClothUpdateFlags = 0x22C; // int8 + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponP250 { + } + // Parent: None + // Fields count: 1 + namespace C_EconEntity__AttachedModelData_t { + constexpr std::ptrdiff_t m_iModelDisplayFlags = 0x0; // int32 } // Parent: None // Fields count: 2 @@ -1811,10 +3534,128 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Attributes = 0x8; // C_UtlVectorEmbeddedNetworkVar constexpr std::ptrdiff_t m_pManager = 0x58; // CAttributeManager* } + // Parent: C_MultiplayRules + // Fields count: 0 + namespace C_TeamplayRules { + } // Parent: C_CSGO_TeamPreviewCamera // Fields count: 0 namespace C_CSGO_CounterTerroristWingmanIntroCamera { } + // Parent: C_CSWeaponBase + // Fields count: 0 + namespace C_WeaponNOVA { + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 0 + namespace C_HEGrenadeProjectile { + } + // Parent: C_BaseToggle + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bIsUsable (bool) + namespace C_BaseDoor { + constexpr std::ptrdiff_t m_bIsUsable = 0xC50; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 2 + namespace CGrenadeTracer { + constexpr std::ptrdiff_t m_flTracerDuration = 0xC70; // float32 + constexpr std::ptrdiff_t m_nType = 0xC74; // GrenadeType_t + } + // Parent: C_BaseTrigger + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bBombPlantedHere (bool) + namespace CBombTarget { + constexpr std::ptrdiff_t m_bBombPlantedHere = 0xC52; // bool + } + // Parent: C_BaseClientUIEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hActivator (EHANDLE) + namespace C_PointClientUIDialog { + constexpr std::ptrdiff_t m_hActivator = 0xC80; // CHandle + constexpr std::ptrdiff_t m_bStartEnabled = 0xC84; // bool + } + // Parent: CCSGameModeRules + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_WeaponSequence (CUtlString) + namespace CCSGameModeRules_ArmsRace { + constexpr std::ptrdiff_t m_WeaponSequence = 0x30; // C_NetworkUtlVectorBase + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_PlayerDamager (CHandle) + // NetworkVarNames: m_PlayerRecipient (CHandle) + // NetworkVarNames: m_hPlayerControllerDamager (CHandle) + // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) + // NetworkVarNames: m_szPlayerDamagerName (CUtlString) + // NetworkVarNames: m_szPlayerRecipientName (CUtlString) + // NetworkVarNames: m_DamagerXuid (uint64) + // NetworkVarNames: m_RecipientXuid (uint64) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iActualHealthRemoved (int) + // NetworkVarNames: m_iNumHits (int) + // NetworkVarNames: m_iLastBulletUpdate (int) + // NetworkVarNames: m_bIsOtherEnemy (bool) + // NetworkVarNames: m_killType (EKillTypes_t) + namespace CDamageRecord { + constexpr std::ptrdiff_t m_PlayerDamager = 0x28; // CHandle + constexpr std::ptrdiff_t m_PlayerRecipient = 0x2C; // CHandle + constexpr std::ptrdiff_t m_hPlayerControllerDamager = 0x30; // CHandle + constexpr std::ptrdiff_t m_hPlayerControllerRecipient = 0x34; // CHandle + constexpr std::ptrdiff_t m_szPlayerDamagerName = 0x38; // CUtlString + constexpr std::ptrdiff_t m_szPlayerRecipientName = 0x40; // CUtlString + constexpr std::ptrdiff_t m_DamagerXuid = 0x48; // uint64 + constexpr std::ptrdiff_t m_RecipientXuid = 0x50; // uint64 + constexpr std::ptrdiff_t m_iDamage = 0x58; // int32 + constexpr std::ptrdiff_t m_iActualHealthRemoved = 0x5C; // int32 + constexpr std::ptrdiff_t m_iNumHits = 0x60; // int32 + constexpr std::ptrdiff_t m_iLastBulletUpdate = 0x64; // int32 + constexpr std::ptrdiff_t m_bIsOtherEnemy = 0x68; // bool + constexpr std::ptrdiff_t m_killType = 0x69; // EKillTypes_t + } + // Parent: C_BaseEntity + // Fields count: 0 + namespace C_InfoLadderDismount { + } + // Parent: CPlayerControllerComponent + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nSendUpdate (int) + // NetworkVarNames: m_DamageList (CDamageRecord) + namespace CCSPlayerController_DamageServices { + constexpr std::ptrdiff_t m_nSendUpdate = 0x40; // int32 + constexpr std::ptrdiff_t m_DamageList = 0x48; // C_UtlVectorEmbeddedNetworkVar + } + // Parent: CEntityComponent + // Fields count: 5 + namespace CRenderComponent { + constexpr std::ptrdiff_t __m_pChainEntity = 0x10; // CNetworkVarChainer + constexpr std::ptrdiff_t m_bIsRenderingWithViewModels = 0x50; // bool + constexpr std::ptrdiff_t m_nSplitscreenFlags = 0x54; // uint32 + constexpr std::ptrdiff_t m_bEnableRendering = 0x60; // bool + constexpr std::ptrdiff_t m_bInterpolationReadyToDraw = 0xC0; // bool + } + // Parent: C_SoundEventEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMins (Vector) + // NetworkVarNames: m_vMaxs (Vector) + namespace C_SoundEventOBBEntity { + constexpr std::ptrdiff_t m_vMins = 0x6CC; // Vector + constexpr std::ptrdiff_t m_vMaxs = 0x6D8; // Vector + } // Parent: CEntityComponent // Fields count: 66 // @@ -1885,72 +3726,72 @@ namespace cs2_dumper { // NetworkVarNames: m_flCapsuleLength (float) // NetworkVarNames: m_flMinRoughness (float) namespace CLightComponent { - constexpr std::ptrdiff_t __m_pChainEntity = 0x58; // CNetworkVarChainer - constexpr std::ptrdiff_t m_Color = 0x95; // Color - constexpr std::ptrdiff_t m_SecondaryColor = 0x99; // Color - constexpr std::ptrdiff_t m_flBrightness = 0xA0; // float32 - constexpr std::ptrdiff_t m_flBrightnessScale = 0xA4; // float32 - constexpr std::ptrdiff_t m_flBrightnessMult = 0xA8; // float32 - constexpr std::ptrdiff_t m_flRange = 0xAC; // float32 - constexpr std::ptrdiff_t m_flFalloff = 0xB0; // float32 - constexpr std::ptrdiff_t m_flAttenuation0 = 0xB4; // float32 - constexpr std::ptrdiff_t m_flAttenuation1 = 0xB8; // float32 - constexpr std::ptrdiff_t m_flAttenuation2 = 0xBC; // float32 - constexpr std::ptrdiff_t m_flTheta = 0xC0; // float32 - constexpr std::ptrdiff_t m_flPhi = 0xC4; // float32 - constexpr std::ptrdiff_t m_hLightCookie = 0xC8; // CStrongHandle - constexpr std::ptrdiff_t m_nCascades = 0xD0; // int32 - constexpr std::ptrdiff_t m_nCastShadows = 0xD4; // int32 - constexpr std::ptrdiff_t m_nShadowWidth = 0xD8; // int32 - constexpr std::ptrdiff_t m_nShadowHeight = 0xDC; // int32 - constexpr std::ptrdiff_t m_bRenderDiffuse = 0xE0; // bool - constexpr std::ptrdiff_t m_nRenderSpecular = 0xE4; // int32 - constexpr std::ptrdiff_t m_bRenderTransmissive = 0xE8; // bool - constexpr std::ptrdiff_t m_flOrthoLightWidth = 0xEC; // float32 - constexpr std::ptrdiff_t m_flOrthoLightHeight = 0xF0; // float32 - constexpr std::ptrdiff_t m_nStyle = 0xF4; // int32 - constexpr std::ptrdiff_t m_Pattern = 0xF8; // CUtlString - constexpr std::ptrdiff_t m_nCascadeRenderStaticObjects = 0x100; // int32 - constexpr std::ptrdiff_t m_flShadowCascadeCrossFade = 0x104; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistanceFade = 0x108; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance0 = 0x10C; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance1 = 0x110; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance2 = 0x114; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance3 = 0x118; // float32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution0 = 0x11C; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution1 = 0x120; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution2 = 0x124; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution3 = 0x128; // int32 - constexpr std::ptrdiff_t m_bUsesBakedShadowing = 0x12C; // bool - constexpr std::ptrdiff_t m_nShadowPriority = 0x130; // int32 - constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x134; // int32 - constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x138; // bool - constexpr std::ptrdiff_t m_nDirectLight = 0x13C; // int32 - constexpr std::ptrdiff_t m_nIndirectLight = 0x140; // int32 - constexpr std::ptrdiff_t m_flFadeMinDist = 0x144; // float32 - constexpr std::ptrdiff_t m_flFadeMaxDist = 0x148; // float32 - constexpr std::ptrdiff_t m_flShadowFadeMinDist = 0x14C; // float32 - constexpr std::ptrdiff_t m_flShadowFadeMaxDist = 0x150; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0x154; // bool - constexpr std::ptrdiff_t m_bFlicker = 0x155; // bool - constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x156; // bool - constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x158; // Vector - constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x164; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x170; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x17C; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x188; // Vector - constexpr std::ptrdiff_t m_flPrecomputedMaxRange = 0x194; // float32 - constexpr std::ptrdiff_t m_nFogLightingMode = 0x198; // int32 - constexpr std::ptrdiff_t m_flFogContributionStength = 0x19C; // float32 - constexpr std::ptrdiff_t m_flNearClipPlane = 0x1A0; // float32 - constexpr std::ptrdiff_t m_SkyColor = 0x1A4; // Color - constexpr std::ptrdiff_t m_flSkyIntensity = 0x1A8; // float32 - constexpr std::ptrdiff_t m_SkyAmbientBounce = 0x1AC; // Color - constexpr std::ptrdiff_t m_bUseSecondaryColor = 0x1B0; // bool - constexpr std::ptrdiff_t m_bMixedShadows = 0x1B1; // bool - constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x1B4; // GameTime_t - constexpr std::ptrdiff_t m_flCapsuleLength = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flMinRoughness = 0x1BC; // float32 + constexpr std::ptrdiff_t __m_pChainEntity = 0x48; // CNetworkVarChainer + constexpr std::ptrdiff_t m_Color = 0x85; // Color + constexpr std::ptrdiff_t m_SecondaryColor = 0x89; // Color + constexpr std::ptrdiff_t m_flBrightness = 0x90; // float32 + constexpr std::ptrdiff_t m_flBrightnessScale = 0x94; // float32 + constexpr std::ptrdiff_t m_flBrightnessMult = 0x98; // float32 + constexpr std::ptrdiff_t m_flRange = 0x9C; // float32 + constexpr std::ptrdiff_t m_flFalloff = 0xA0; // float32 + constexpr std::ptrdiff_t m_flAttenuation0 = 0xA4; // float32 + constexpr std::ptrdiff_t m_flAttenuation1 = 0xA8; // float32 + constexpr std::ptrdiff_t m_flAttenuation2 = 0xAC; // float32 + constexpr std::ptrdiff_t m_flTheta = 0xB0; // float32 + constexpr std::ptrdiff_t m_flPhi = 0xB4; // float32 + constexpr std::ptrdiff_t m_hLightCookie = 0xB8; // CStrongHandle + constexpr std::ptrdiff_t m_nCascades = 0xC0; // int32 + constexpr std::ptrdiff_t m_nCastShadows = 0xC4; // int32 + constexpr std::ptrdiff_t m_nShadowWidth = 0xC8; // int32 + constexpr std::ptrdiff_t m_nShadowHeight = 0xCC; // int32 + constexpr std::ptrdiff_t m_bRenderDiffuse = 0xD0; // bool + constexpr std::ptrdiff_t m_nRenderSpecular = 0xD4; // int32 + constexpr std::ptrdiff_t m_bRenderTransmissive = 0xD8; // bool + constexpr std::ptrdiff_t m_flOrthoLightWidth = 0xDC; // float32 + constexpr std::ptrdiff_t m_flOrthoLightHeight = 0xE0; // float32 + constexpr std::ptrdiff_t m_nStyle = 0xE4; // int32 + constexpr std::ptrdiff_t m_Pattern = 0xE8; // CUtlString + constexpr std::ptrdiff_t m_nCascadeRenderStaticObjects = 0xF0; // int32 + constexpr std::ptrdiff_t m_flShadowCascadeCrossFade = 0xF4; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistanceFade = 0xF8; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance0 = 0xFC; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance1 = 0x100; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance2 = 0x104; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance3 = 0x108; // float32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution0 = 0x10C; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution1 = 0x110; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution2 = 0x114; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution3 = 0x118; // int32 + constexpr std::ptrdiff_t m_bUsesBakedShadowing = 0x11C; // bool + constexpr std::ptrdiff_t m_nShadowPriority = 0x120; // int32 + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x124; // int32 + constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x128; // bool + constexpr std::ptrdiff_t m_nDirectLight = 0x12C; // int32 + constexpr std::ptrdiff_t m_nIndirectLight = 0x130; // int32 + constexpr std::ptrdiff_t m_flFadeMinDist = 0x134; // float32 + constexpr std::ptrdiff_t m_flFadeMaxDist = 0x138; // float32 + constexpr std::ptrdiff_t m_flShadowFadeMinDist = 0x13C; // float32 + constexpr std::ptrdiff_t m_flShadowFadeMaxDist = 0x140; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0x144; // bool + constexpr std::ptrdiff_t m_bFlicker = 0x145; // bool + constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x146; // bool + constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x148; // Vector + constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x154; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x160; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x16C; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x178; // Vector + constexpr std::ptrdiff_t m_flPrecomputedMaxRange = 0x184; // float32 + constexpr std::ptrdiff_t m_nFogLightingMode = 0x188; // int32 + constexpr std::ptrdiff_t m_flFogContributionStength = 0x18C; // float32 + constexpr std::ptrdiff_t m_flNearClipPlane = 0x190; // float32 + constexpr std::ptrdiff_t m_SkyColor = 0x194; // Color + constexpr std::ptrdiff_t m_flSkyIntensity = 0x198; // float32 + constexpr std::ptrdiff_t m_SkyAmbientBounce = 0x19C; // Color + constexpr std::ptrdiff_t m_bUseSecondaryColor = 0x1A0; // bool + constexpr std::ptrdiff_t m_bMixedShadows = 0x1A1; // bool + constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x1A4; // GameTime_t + constexpr std::ptrdiff_t m_flCapsuleLength = 0x1A8; // float32 + constexpr std::ptrdiff_t m_flMinRoughness = 0x1AC; // float32 } // Parent: C_CSGO_TeamPreviewCamera // Fields count: 0 @@ -1960,6 +3801,93 @@ namespace cs2_dumper { // Fields count: 0 namespace CEntityComponent { } + // Parent: IEconItemInterface + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) + // NetworkVarNames: m_iEntityQuality (int) + // NetworkVarNames: m_iEntityLevel (uint32) + // NetworkVarNames: m_iItemIDHigh (uint32) + // NetworkVarNames: m_iItemIDLow (uint32) + // NetworkVarNames: m_iAccountID (uint32) + // NetworkVarNames: m_iInventoryPosition (uint32) + // NetworkVarNames: m_bInitialized (bool) + // NetworkVarNames: m_AttributeList (CAttributeList) + // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) + // NetworkVarNames: m_szCustomName (char) + namespace C_EconItemView { + constexpr std::ptrdiff_t m_bInventoryImageRgbaRequested = 0x70; // bool + constexpr std::ptrdiff_t m_bInventoryImageTriedCache = 0x71; // bool + constexpr std::ptrdiff_t m_nInventoryImageRgbaWidth = 0x90; // int32 + constexpr std::ptrdiff_t m_nInventoryImageRgbaHeight = 0x94; // int32 + constexpr std::ptrdiff_t m_szCurrentLoadCachedFileName = 0x98; // char[4096] + constexpr std::ptrdiff_t m_bRestoreCustomMaterialAfterPrecache = 0x10C0; // bool + constexpr std::ptrdiff_t m_iItemDefinitionIndex = 0x10C2; // uint16 + constexpr std::ptrdiff_t m_iEntityQuality = 0x10C4; // int32 + constexpr std::ptrdiff_t m_iEntityLevel = 0x10C8; // uint32 + constexpr std::ptrdiff_t m_iItemID = 0x10D0; // uint64 + constexpr std::ptrdiff_t m_iItemIDHigh = 0x10D8; // uint32 + constexpr std::ptrdiff_t m_iItemIDLow = 0x10DC; // uint32 + constexpr std::ptrdiff_t m_iAccountID = 0x10E0; // uint32 + constexpr std::ptrdiff_t m_iInventoryPosition = 0x10E4; // uint32 + constexpr std::ptrdiff_t m_bInitialized = 0x10F0; // bool + constexpr std::ptrdiff_t m_bDisallowSOC = 0x10F1; // bool + constexpr std::ptrdiff_t m_bIsStoreItem = 0x10F2; // bool + constexpr std::ptrdiff_t m_bIsTradeItem = 0x10F3; // bool + constexpr std::ptrdiff_t m_iEntityQuantity = 0x10F4; // int32 + constexpr std::ptrdiff_t m_iRarityOverride = 0x10F8; // int32 + constexpr std::ptrdiff_t m_iQualityOverride = 0x10FC; // int32 + constexpr std::ptrdiff_t m_unClientFlags = 0x1100; // uint8 + constexpr std::ptrdiff_t m_unOverrideStyle = 0x1101; // uint8 + constexpr std::ptrdiff_t m_AttributeList = 0x1118; // CAttributeList + constexpr std::ptrdiff_t m_NetworkedDynamicAttributes = 0x1178; // CAttributeList + constexpr std::ptrdiff_t m_szCustomName = 0x11D8; // char[161] + constexpr std::ptrdiff_t m_szCustomNameOverride = 0x1279; // char[161] + constexpr std::ptrdiff_t m_bInitializedTags = 0x1348; // bool + } + // Parent: C_BaseEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_Handle (CHandle) + // NetworkVarNames: m_bSendHandle (bool) + namespace C_HandleTest { + constexpr std::ptrdiff_t m_Handle = 0x6CC; // CHandle + constexpr std::ptrdiff_t m_bSendHandle = 0x6D0; // bool + } + // Parent: C_BaseEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + namespace C_EnvWindClientside { + constexpr std::ptrdiff_t m_EnvWindShared = 0x6D0; // C_EnvWindShared + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponMAC10 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flDisplayHealth (float) + namespace C_WeaponShield { + constexpr std::ptrdiff_t m_flDisplayHealth = 0x2928; // float32 + } + // Parent: C_PointClientUIWorldPanel + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + namespace C_PointClientUIWorldTextPanel { + constexpr std::ptrdiff_t m_messageText = 0xEA4; // char[512] + } + // Parent: CPlayer_UseServices + // Fields count: 0 + namespace CCSPlayer_UseServices { + } // Parent: CPlayerPawnComponent // Fields count: 15 // @@ -1984,10 +3912,55 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vecLastMovementImpulses = 0x1B8; // Vector constexpr std::ptrdiff_t m_vecOldViewAngles = 0x1C4; // QAngle } + // Parent: CEntitySubclassVDataBase + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBasePlayerVData { + constexpr std::ptrdiff_t m_sModelName = 0x28; // CResourceNameTyped> + constexpr std::ptrdiff_t m_flHeadDamageMultiplier = 0x108; // CSkillFloat + constexpr std::ptrdiff_t m_flChestDamageMultiplier = 0x118; // CSkillFloat + constexpr std::ptrdiff_t m_flStomachDamageMultiplier = 0x128; // CSkillFloat + constexpr std::ptrdiff_t m_flArmDamageMultiplier = 0x138; // CSkillFloat + constexpr std::ptrdiff_t m_flLegDamageMultiplier = 0x148; // CSkillFloat + constexpr std::ptrdiff_t m_flHoldBreathTime = 0x158; // float32 + constexpr std::ptrdiff_t m_flDrowningDamageInterval = 0x15C; // float32 + constexpr std::ptrdiff_t m_nDrowningDamageInitial = 0x160; // int32 + constexpr std::ptrdiff_t m_nDrowningDamageMax = 0x164; // int32 + constexpr std::ptrdiff_t m_nWaterSpeed = 0x168; // int32 + constexpr std::ptrdiff_t m_flUseRange = 0x16C; // float32 + constexpr std::ptrdiff_t m_flUseAngleTolerance = 0x170; // float32 + constexpr std::ptrdiff_t m_flCrouchTime = 0x174; // float32 + } + // Parent: CPlayerControllerComponent + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_iAccount (int) + // NetworkVarNames: m_iStartAccount (int) + // NetworkVarNames: m_iTotalCashSpent (int) + // NetworkVarNames: m_iCashSpentThisRound (int) + namespace CCSPlayerController_InGameMoneyServices { + constexpr std::ptrdiff_t m_iAccount = 0x40; // int32 + constexpr std::ptrdiff_t m_iStartAccount = 0x44; // int32 + constexpr std::ptrdiff_t m_iTotalCashSpent = 0x48; // int32 + constexpr std::ptrdiff_t m_iCashSpentThisRound = 0x4C; // int32 + } + // Parent: None + // Fields count: 2 + namespace C_EnvWindShared__WindVariationEvent_t { + constexpr std::ptrdiff_t m_flWindAngleVariation = 0x0; // float32 + constexpr std::ptrdiff_t m_flWindSpeedVariation = 0x4; // float32 + } // Parent: C_CSWeaponBaseGun // Fields count: 0 namespace C_WeaponUSPSilencer { } + // Parent: C_Sprite + // Fields count: 0 + namespace CSpriteOriented { + } // Parent: C_CSGO_EndOfMatchLineupEndpoint // Fields count: 0 namespace C_CSGO_EndOfMatchLineupStart { @@ -2014,6 +3987,62 @@ namespace cs2_dumper { } // Parent: C_BaseEntity // Fields count: 0 + namespace C_SoundEventEntity { + } + // Parent: C_CSGO_TeamPreviewCharacterPosition + // Fields count: 0 + namespace C_CSGO_TeamIntroCharacterPosition { + } + // Parent: C_CSGO_PreviewModel + // Fields count: 0 + namespace C_CSGO_PreviewModelAlias_csgo_item_previewmodel { + } + // Parent: C_BaseModelEntity + // Fields count: 18 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkExcludeByName + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_vDirection (Vector) + // NetworkVarNames: m_iszEffectName (string_t) + // NetworkVarNames: m_iszSSEffectName (string_t) + // NetworkVarNames: m_clrOverlay (Color) + // NetworkVarNames: m_bOn (bool) + // NetworkVarNames: m_bmaxColor (bool) + // NetworkVarNames: m_flSize (float32) + // NetworkVarNames: m_flHazeScale (float32) + // NetworkVarNames: m_flRotation (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_flAlphaHaze (float32) + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flAlphaHdr (float32) + // NetworkVarNames: m_flFarZScale (float32) + namespace C_Sun { + constexpr std::ptrdiff_t m_fxSSSunFlareEffectIndex = 0xC50; // ParticleIndex_t + constexpr std::ptrdiff_t m_fxSunFlareEffectIndex = 0xC54; // ParticleIndex_t + constexpr std::ptrdiff_t m_fdistNormalize = 0xC58; // float32 + constexpr std::ptrdiff_t m_vSunPos = 0xC5C; // Vector + constexpr std::ptrdiff_t m_vDirection = 0xC68; // Vector + constexpr std::ptrdiff_t m_iszEffectName = 0xC78; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSSEffectName = 0xC80; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_clrOverlay = 0xC88; // Color + constexpr std::ptrdiff_t m_bOn = 0xC8C; // bool + constexpr std::ptrdiff_t m_bmaxColor = 0xC8D; // bool + constexpr std::ptrdiff_t m_flSize = 0xC90; // float32 + constexpr std::ptrdiff_t m_flHazeScale = 0xC94; // float32 + constexpr std::ptrdiff_t m_flRotation = 0xC98; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xC9C; // float32 + constexpr std::ptrdiff_t m_flAlphaHaze = 0xCA0; // float32 + constexpr std::ptrdiff_t m_flAlphaScale = 0xCA4; // float32 + constexpr std::ptrdiff_t m_flAlphaHdr = 0xCA8; // float32 + constexpr std::ptrdiff_t m_flFarZScale = 0xCAC; // float32 + } + // Parent: C_BaseEntity + // Fields count: 0 namespace C_CSGO_EndOfMatchLineupEndpoint { } // Parent: CPlayerControllerComponent @@ -2064,6 +4093,81 @@ namespace cs2_dumper { // Fields count: 0 namespace C_PrecipitationBlocker { } + // Parent: CBaseAnimGraph + // Fields count: 6 + namespace C_BulletHitModel { + constexpr std::ptrdiff_t m_matLocal = 0xE78; // matrix3x4_t + constexpr std::ptrdiff_t m_iBoneIndex = 0xEA8; // int32 + constexpr std::ptrdiff_t m_hPlayerParent = 0xEAC; // CHandle + constexpr std::ptrdiff_t m_bIsHit = 0xEB0; // bool + constexpr std::ptrdiff_t m_flTimeCreated = 0xEB4; // float32 + constexpr std::ptrdiff_t m_vecStartPos = 0xEB8; // Vector + } + // Parent: C_BaseEntity + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_nDraftType (int) + // NetworkVarNames: m_nTeamWinningCoinToss (int) + // NetworkVarNames: m_nTeamWithFirstChoice (int) + // NetworkVarNames: m_nVoteMapIdsList (int) + // NetworkVarNames: m_nAccountIDs (int) + // NetworkVarNames: m_nMapId0 (int) + // NetworkVarNames: m_nMapId1 (int) + // NetworkVarNames: m_nMapId2 (int) + // NetworkVarNames: m_nMapId3 (int) + // NetworkVarNames: m_nMapId4 (int) + // NetworkVarNames: m_nMapId5 (int) + // NetworkVarNames: m_nStartingSide0 (int) + // NetworkVarNames: m_nCurrentPhase (int) + // NetworkVarNames: m_nPhaseStartTick (int) + // NetworkVarNames: m_nPhaseDurationTicks (int) + namespace C_MapVetoPickController { + constexpr std::ptrdiff_t m_nDraftType = 0x6DC; // int32 + constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x6E0; // int32 + constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x6E4; // int32[64] + constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x7E4; // int32[7] + constexpr std::ptrdiff_t m_nAccountIDs = 0x800; // int32[64] + constexpr std::ptrdiff_t m_nMapId0 = 0x900; // int32[64] + constexpr std::ptrdiff_t m_nMapId1 = 0xA00; // int32[64] + constexpr std::ptrdiff_t m_nMapId2 = 0xB00; // int32[64] + constexpr std::ptrdiff_t m_nMapId3 = 0xC00; // int32[64] + constexpr std::ptrdiff_t m_nMapId4 = 0xD00; // int32[64] + constexpr std::ptrdiff_t m_nMapId5 = 0xE00; // int32[64] + constexpr std::ptrdiff_t m_nStartingSide0 = 0xF00; // int32[64] + constexpr std::ptrdiff_t m_nCurrentPhase = 0x1000; // int32 + constexpr std::ptrdiff_t m_nPhaseStartTick = 0x1004; // int32 + constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0x1008; // int32 + constexpr std::ptrdiff_t m_nPostDataUpdateTick = 0x100C; // int32 + constexpr std::ptrdiff_t m_bDisabledHud = 0x1010; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGapTypeQueriesForScopeSingleton + namespace CSharedGapTypeQueryRegistration { + } + // Parent: C_BarnLight + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flInnerAngle (float) + // NetworkVarNames: m_flOuterAngle (float) + // NetworkVarNames: m_bShowLight (bool) + namespace C_OmniLight { + constexpr std::ptrdiff_t m_flInnerAngle = 0xE98; // float32 + constexpr std::ptrdiff_t m_flOuterAngle = 0xE9C; // float32 + constexpr std::ptrdiff_t m_bShowLight = 0xEA0; // bool + } + // Parent: C_Inferno + // Fields count: 0 + namespace C_FireCrackerBlast { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponMP9 { + } // Parent: None // Fields count: 1 // @@ -2088,6 +4192,18 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iFirstSecondHalfRound = 0x100; // int32 constexpr std::ptrdiff_t m_iBombSite = 0x104; // int32 } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (float32) + // NetworkVarNames: m_timescale (float32) + namespace EngineCountdownTimer { + constexpr std::ptrdiff_t m_duration = 0x8; // float32 + constexpr std::ptrdiff_t m_timestamp = 0xC; // float32 + constexpr std::ptrdiff_t m_timescale = 0x10; // float32 + } // Parent: CPlayerPawnComponent // Fields count: 0 namespace CCSPlayer_GlowServices { @@ -2111,6 +4227,55 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_timestamp = 0x8; // GameTime_t constexpr std::ptrdiff_t m_nWorldGroupId = 0xC; // WorldGroupId_t } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponSSG08 { + } + // Parent: C_BaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_vecLadderDir (Vector) + // NetworkVarNames: m_vecPlayerMountPositionTop (Vector) + // NetworkVarNames: m_vecPlayerMountPositionBottom (Vector) + // NetworkVarNames: m_flAutoRideSpeed (float) + // NetworkVarNames: m_bFakeLadder (bool) + namespace C_FuncLadder { + constexpr std::ptrdiff_t m_vecLadderDir = 0xC50; // Vector + constexpr std::ptrdiff_t m_Dismounts = 0xC60; // CUtlVector> + constexpr std::ptrdiff_t m_vecLocalTop = 0xC78; // Vector + constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0xC84; // Vector + constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0xC90; // Vector + constexpr std::ptrdiff_t m_flAutoRideSpeed = 0xC9C; // float32 + constexpr std::ptrdiff_t m_bDisabled = 0xCA0; // bool + constexpr std::ptrdiff_t m_bFakeLadder = 0xCA1; // bool + constexpr std::ptrdiff_t m_bHasSlack = 0xCA2; // bool + } + // Parent: C_SoundOpvarSetAABBEntity + // Fields count: 0 + namespace C_SoundOpvarSetOBBEntity { + } + // Parent: CPlayerPawnComponent + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_hMyWeapons (CHandle) + // NetworkVarNames: m_hActiveWeapon (CHandle) + // NetworkVarNames: m_hLastWeapon (CHandle) + // NetworkVarNames: m_iAmmo (uint16) + namespace CPlayer_WeaponServices { + constexpr std::ptrdiff_t m_hMyWeapons = 0x40; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_hActiveWeapon = 0x58; // CHandle + constexpr std::ptrdiff_t m_hLastWeapon = 0x5C; // CHandle + constexpr std::ptrdiff_t m_iAmmo = 0x60; // uint16[32] + } + // Parent: None + // Fields count: 3 + namespace CAttributeManager__cached_attribute_float_t { + constexpr std::ptrdiff_t flIn = 0x0; // float32 + constexpr std::ptrdiff_t iAttribHook = 0x8; // CUtlSymbolLarge + constexpr std::ptrdiff_t flOut = 0x10; // float32 + } // Parent: C_BaseFlex // Fields count: 12 // @@ -2174,7 +4339,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nCollisionFunctionMask = 0x2B; // uint8 } // Parent: C_BaseEntity - // Fields count: 28 + // Fields count: 32 // // Metadata: // NetworkVarNames: m_flScattering (float) @@ -2201,38 +4366,87 @@ namespace cs2_dumper { // NetworkVarNames: m_flDefaultDrawDistance (float) // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bEnableIndirect (bool) + // NetworkVarNames: m_bIndirectUseLPVs (bool) // NetworkVarNames: m_bIsMaster (bool) // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) // NetworkVarNames: m_nForceRefreshCount (int) + // NetworkVarNames: m_fNoiseSpeed (float) + // NetworkVarNames: m_fNoiseStrength (float) + // NetworkVarNames: m_vNoiseScale (Vector) namespace C_EnvVolumetricFogController { - constexpr std::ptrdiff_t m_flScattering = 0x6D0; // float32 - constexpr std::ptrdiff_t m_flAnisotropy = 0x6D4; // float32 - constexpr std::ptrdiff_t m_flFadeSpeed = 0x6D8; // float32 - constexpr std::ptrdiff_t m_flDrawDistance = 0x6DC; // float32 - constexpr std::ptrdiff_t m_flFadeInStart = 0x6E0; // float32 - constexpr std::ptrdiff_t m_flFadeInEnd = 0x6E4; // float32 - constexpr std::ptrdiff_t m_flIndirectStrength = 0x6E8; // float32 - constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x6EC; // int32 - constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x6F0; // int32 - constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x6F4; // int32 - constexpr std::ptrdiff_t m_vBoxMins = 0x6F8; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x704; // Vector - constexpr std::ptrdiff_t m_bActive = 0x710; // bool - constexpr std::ptrdiff_t m_flStartAnisoTime = 0x714; // GameTime_t - constexpr std::ptrdiff_t m_flStartScatterTime = 0x718; // GameTime_t - constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x71C; // GameTime_t - constexpr std::ptrdiff_t m_flStartAnisotropy = 0x720; // float32 - constexpr std::ptrdiff_t m_flStartScattering = 0x724; // float32 - constexpr std::ptrdiff_t m_flStartDrawDistance = 0x728; // float32 - constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x72C; // float32 - constexpr std::ptrdiff_t m_flDefaultScattering = 0x730; // float32 - constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x734; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x738; // bool - constexpr std::ptrdiff_t m_bEnableIndirect = 0x739; // bool - constexpr std::ptrdiff_t m_bIsMaster = 0x73A; // bool - constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x740; // CStrongHandle - constexpr std::ptrdiff_t m_nForceRefreshCount = 0x748; // int32 - constexpr std::ptrdiff_t m_bFirstTime = 0x74C; // bool + constexpr std::ptrdiff_t m_flScattering = 0x6CC; // float32 + constexpr std::ptrdiff_t m_flAnisotropy = 0x6D0; // float32 + constexpr std::ptrdiff_t m_flFadeSpeed = 0x6D4; // float32 + constexpr std::ptrdiff_t m_flDrawDistance = 0x6D8; // float32 + constexpr std::ptrdiff_t m_flFadeInStart = 0x6DC; // float32 + constexpr std::ptrdiff_t m_flFadeInEnd = 0x6E0; // float32 + constexpr std::ptrdiff_t m_flIndirectStrength = 0x6E4; // float32 + constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x6E8; // int32 + constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x6EC; // int32 + constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x6F0; // int32 + constexpr std::ptrdiff_t m_vBoxMins = 0x6F4; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x700; // Vector + constexpr std::ptrdiff_t m_bActive = 0x70C; // bool + constexpr std::ptrdiff_t m_flStartAnisoTime = 0x710; // GameTime_t + constexpr std::ptrdiff_t m_flStartScatterTime = 0x714; // GameTime_t + constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x718; // GameTime_t + constexpr std::ptrdiff_t m_flStartAnisotropy = 0x71C; // float32 + constexpr std::ptrdiff_t m_flStartScattering = 0x720; // float32 + constexpr std::ptrdiff_t m_flStartDrawDistance = 0x724; // float32 + constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x728; // float32 + constexpr std::ptrdiff_t m_flDefaultScattering = 0x72C; // float32 + constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x730; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x734; // bool + constexpr std::ptrdiff_t m_bEnableIndirect = 0x735; // bool + constexpr std::ptrdiff_t m_bIndirectUseLPVs = 0x736; // bool + constexpr std::ptrdiff_t m_bIsMaster = 0x737; // bool + constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x738; // CStrongHandle + constexpr std::ptrdiff_t m_nForceRefreshCount = 0x740; // int32 + constexpr std::ptrdiff_t m_fNoiseSpeed = 0x744; // float32 + constexpr std::ptrdiff_t m_fNoiseStrength = 0x748; // float32 + constexpr std::ptrdiff_t m_vNoiseScale = 0x74C; // Vector + constexpr std::ptrdiff_t m_bFirstTime = 0x758; // bool + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponTec9 { + } + // Parent: CBaseAnimGraph + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flStartTimeInCommentary (float32) + // NetworkVarNames: m_iszCommentaryFile (string_t) + // NetworkVarNames: m_iszTitle (string_t) + // NetworkVarNames: m_iszSpeakers (string_t) + // NetworkVarNames: m_iNodeNumber (int) + // NetworkVarNames: m_iNodeNumberMax (int) + // NetworkVarNames: m_bListenedTo (bool) + // NetworkVarNames: m_hViewPosition (CHandle) + namespace C_PointCommentaryNode { + constexpr std::ptrdiff_t m_bActive = 0xE80; // bool + constexpr std::ptrdiff_t m_bWasActive = 0xE81; // bool + constexpr std::ptrdiff_t m_flEndTime = 0xE84; // GameTime_t + constexpr std::ptrdiff_t m_flStartTime = 0xE88; // GameTime_t + constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0xE8C; // float32 + constexpr std::ptrdiff_t m_iszCommentaryFile = 0xE90; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTitle = 0xE98; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSpeakers = 0xEA0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iNodeNumber = 0xEA8; // int32 + constexpr std::ptrdiff_t m_iNodeNumberMax = 0xEAC; // int32 + constexpr std::ptrdiff_t m_bListenedTo = 0xEB0; // bool + constexpr std::ptrdiff_t m_hViewPosition = 0xEC0; // CHandle + constexpr std::ptrdiff_t m_bRestartAfterRestore = 0xEC4; // bool + } + // Parent: CCSPlayerBase_CameraServices + // Fields count: 0 + namespace CCSObserver_CameraServices { + } + // Parent: CCSPointScriptEntity + // Fields count: 0 + namespace CCSClientPointScriptEntity { } // Parent: None // Fields count: 5 @@ -2250,6 +4464,24 @@ namespace cs2_dumper { constexpr std::ptrdiff_t soundscapeEntityListIndex = 0x70; // int32 constexpr std::ptrdiff_t soundEventHash = 0x74; // uint32 } + // Parent: C_BaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_nMode (int) + // NetworkVarNames: m_vBoxSize (Vector) + // NetworkVarNames: m_bEnabled (bool) + namespace C_InfoVisibilityBox { + constexpr std::ptrdiff_t m_nMode = 0x6D0; // int32 + constexpr std::ptrdiff_t m_vBoxSize = 0x6D4; // Vector + constexpr std::ptrdiff_t m_bEnabled = 0x6E0; // bool + } + // Parent: C_Sprite + // Fields count: 2 + namespace C_FireSprite { + constexpr std::ptrdiff_t m_vecMoveDir = 0xD60; // Vector + constexpr std::ptrdiff_t m_bFadeFromAbove = 0xD6C; // bool + } // Parent: C_CSGO_TeamIntroCharacterPosition // Fields count: 0 namespace C_CSGO_TeamIntroTerroristPosition { @@ -2266,6 +4498,25 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bHasSimulatedSinceLastSceneObjectUpdate = 0xC9A; // bool constexpr std::ptrdiff_t m_nAvailableSheetSequencesMaxIndex = 0xC9C; // int32 } + // Parent: CEntitySubclassVDataBase + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPrecipitationVData { + constexpr std::ptrdiff_t m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped> + constexpr std::ptrdiff_t m_flInnerDistance = 0x108; // float32 + constexpr std::ptrdiff_t m_nAttachType = 0x10C; // ParticleAttachment_t + constexpr std::ptrdiff_t m_bBatchSameVolumeType = 0x110; // bool + constexpr std::ptrdiff_t m_nRTEnvCP = 0x114; // int32 + constexpr std::ptrdiff_t m_nRTEnvCPComponent = 0x118; // int32 + constexpr std::ptrdiff_t m_szModifier = 0x120; // CUtlString + } + // Parent: None + // Fields count: 1 + namespace CBuoyancyHelper { + constexpr std::ptrdiff_t m_flFluidDensity = 0x18; // float32 + } // Parent: C_BaseModelEntity // Fields count: 4 // @@ -2335,6 +4586,26 @@ namespace cs2_dumper { namespace C_SceneEntity__QueuedEvents_t { constexpr std::ptrdiff_t starttime = 0x0; // float32 } + // Parent: CBaseAnimGraph + // Fields count: 4 + namespace CBaseProp { + constexpr std::ptrdiff_t m_bModelOverrodeBlockLOS = 0xE78; // bool + constexpr std::ptrdiff_t m_iShapeType = 0xE7C; // int32 + constexpr std::ptrdiff_t m_bConformToCollisionBounds = 0xE80; // bool + constexpr std::ptrdiff_t m_mPreferredCatchTransform = 0xE84; // matrix3x4_t + } + // Parent: C_CSGO_PreviewPlayer + // Fields count: 0 + namespace C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSPointScriptExtensions_observer { + } // Parent: CLogicalEntity // Fields count: 12 namespace CPointTemplate { @@ -2369,6 +4640,107 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flInitialModelScale = 0x102C; // float32 constexpr std::ptrdiff_t m_sInitialWeaponState = 0x1030; // CUtlString } + // Parent: C_PointEntity + // Fields count: 5 + namespace CInfoDynamicShadowHint { + constexpr std::ptrdiff_t m_bDisabled = 0x6CC; // bool + constexpr std::ptrdiff_t m_flRange = 0x6D0; // float32 + constexpr std::ptrdiff_t m_nImportance = 0x6D4; // int32 + constexpr std::ptrdiff_t m_nLightChoice = 0x6D8; // int32 + constexpr std::ptrdiff_t m_hLight = 0x6DC; // CHandle + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CTakeDamageInfoAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace C_BaseEntityAPI { + } + // Parent: C_CSWeaponBase + // Fields count: 0 + namespace C_WeaponXM1014 { + } + // Parent: C_ParticleSystem + // Fields count: 0 + namespace C_MapPreviewParticleSystem { + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_iGlowType (int32) + // NetworkVarNames: m_iGlowTeam (int32) + // NetworkVarNames: m_nGlowRange (int32) + // NetworkVarNames: m_nGlowRangeMin (int32) + // NetworkVarNames: m_glowColorOverride (Color) + // NetworkVarNames: m_bFlashing (bool) + // NetworkVarNames: m_flGlowTime (float) + // NetworkVarNames: m_flGlowStartTime (float) + // NetworkVarNames: m_bEligibleForScreenHighlight (bool) + namespace CGlowProperty { + constexpr std::ptrdiff_t m_fGlowColor = 0x8; // Vector + constexpr std::ptrdiff_t m_iGlowType = 0x30; // int32 + constexpr std::ptrdiff_t m_iGlowTeam = 0x34; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0x38; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0x3C; // int32 + constexpr std::ptrdiff_t m_glowColorOverride = 0x40; // Color + constexpr std::ptrdiff_t m_bFlashing = 0x44; // bool + constexpr std::ptrdiff_t m_flGlowTime = 0x48; // float32 + constexpr std::ptrdiff_t m_flGlowStartTime = 0x4C; // float32 + constexpr std::ptrdiff_t m_bEligibleForScreenHighlight = 0x50; // bool + constexpr std::ptrdiff_t m_bGlowing = 0x51; // bool + } + // Parent: C_BaseTrigger + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_gravityScale (float) + // NetworkVarNames: m_linearLimit (float) + // NetworkVarNames: m_linearDamping (float) + // NetworkVarNames: m_angularLimit (float) + // NetworkVarNames: m_angularDamping (float) + // NetworkVarNames: m_linearForce (float) + // NetworkVarNames: m_flFrequency (float) + // NetworkVarNames: m_flDampingRatio (float) + // NetworkVarNames: m_vecLinearForcePointAt (Vector) + // NetworkVarNames: m_bCollapseToForcePoint (bool) + // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) + // NetworkVarNames: m_vecLinearForceDirection (Vector) + // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) + namespace C_TriggerPhysics { + constexpr std::ptrdiff_t m_gravityScale = 0xC54; // float32 + constexpr std::ptrdiff_t m_linearLimit = 0xC58; // float32 + constexpr std::ptrdiff_t m_linearDamping = 0xC5C; // float32 + constexpr std::ptrdiff_t m_angularLimit = 0xC60; // float32 + constexpr std::ptrdiff_t m_angularDamping = 0xC64; // float32 + constexpr std::ptrdiff_t m_linearForce = 0xC68; // float32 + constexpr std::ptrdiff_t m_flFrequency = 0xC6C; // float32 + constexpr std::ptrdiff_t m_flDampingRatio = 0xC70; // float32 + constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0xC74; // Vector + constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0xC80; // bool + constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0xC84; // Vector + constexpr std::ptrdiff_t m_vecLinearForceDirection = 0xC90; // Vector + constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0xC9C; // bool + } + // Parent: CPlayerPawnComponent + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hCarriedHostage (CHandle) + // NetworkVarNames: m_hCarriedHostageProp (CHandle) + namespace CCSPlayer_HostageServices { + constexpr std::ptrdiff_t m_hCarriedHostage = 0x40; // CHandle + constexpr std::ptrdiff_t m_hCarriedHostageProp = 0x44; // CHandle + } // Parent: C_CSWeaponBase // Fields count: 0 namespace CBreachCharge { @@ -2381,43 +4753,43 @@ namespace cs2_dumper { // Fields count: 18 // // Metadata: - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_flInfluenceRadius (float) - // NetworkVarNames: m_vBoxProjectMins (Vector) - // NetworkVarNames: m_vBoxProjectMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_flDiffuseScale (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bDefaultEnvMap (bool) - // NetworkVarNames: m_bDefaultSpecEnvMap (bool) - // NetworkVarNames: m_bIndoorCubeMap (bool) - // NetworkVarNames: m_bCopyDiffuseFromDefaultCubemap (bool) - // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) + // NetworkVarNames: m_Entity_flInfluenceRadius (float) + // NetworkVarNames: m_Entity_vBoxProjectMins (Vector) + // NetworkVarNames: m_Entity_vBoxProjectMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_flEdgeFadeDist (float) + // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) + // NetworkVarNames: m_Entity_flDiffuseScale (float) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_bDefaultEnvMap (bool) + // NetworkVarNames: m_Entity_bDefaultSpecEnvMap (bool) + // NetworkVarNames: m_Entity_bIndoorCubeMap (bool) + // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) + // NetworkVarNames: m_Entity_bEnabled (bool) namespace C_EnvCubemap { - constexpr std::ptrdiff_t m_hCubemapTexture = 0x750; // CStrongHandle - constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x758; // bool - constexpr std::ptrdiff_t m_flInfluenceRadius = 0x75C; // float32 - constexpr std::ptrdiff_t m_vBoxProjectMins = 0x760; // Vector - constexpr std::ptrdiff_t m_vBoxProjectMaxs = 0x76C; // Vector - constexpr std::ptrdiff_t m_bMoveable = 0x778; // bool - constexpr std::ptrdiff_t m_nHandshake = 0x77C; // int32 - constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x780; // int32 - constexpr std::ptrdiff_t m_nPriority = 0x784; // int32 - constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x788; // float32 - constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x78C; // Vector - constexpr std::ptrdiff_t m_flDiffuseScale = 0x798; // float32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x79C; // bool - constexpr std::ptrdiff_t m_bDefaultEnvMap = 0x79D; // bool - constexpr std::ptrdiff_t m_bDefaultSpecEnvMap = 0x79E; // bool - constexpr std::ptrdiff_t m_bIndoorCubeMap = 0x79F; // bool - constexpr std::ptrdiff_t m_bCopyDiffuseFromDefaultCubemap = 0x7A0; // bool - constexpr std::ptrdiff_t m_bEnabled = 0x7B0; // bool + constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x750; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x758; // bool + constexpr std::ptrdiff_t m_Entity_flInfluenceRadius = 0x75C; // float32 + constexpr std::ptrdiff_t m_Entity_vBoxProjectMins = 0x760; // Vector + constexpr std::ptrdiff_t m_Entity_vBoxProjectMaxs = 0x76C; // Vector + constexpr std::ptrdiff_t m_Entity_bMoveable = 0x778; // bool + constexpr std::ptrdiff_t m_Entity_nHandshake = 0x77C; // int32 + constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x780; // int32 + constexpr std::ptrdiff_t m_Entity_nPriority = 0x784; // int32 + constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x788; // float32 + constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x78C; // Vector + constexpr std::ptrdiff_t m_Entity_flDiffuseScale = 0x798; // float32 + constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x79C; // bool + constexpr std::ptrdiff_t m_Entity_bDefaultEnvMap = 0x79D; // bool + constexpr std::ptrdiff_t m_Entity_bDefaultSpecEnvMap = 0x79E; // bool + constexpr std::ptrdiff_t m_Entity_bIndoorCubeMap = 0x79F; // bool + constexpr std::ptrdiff_t m_Entity_bCopyDiffuseFromDefaultCubemap = 0x7A0; // bool + constexpr std::ptrdiff_t m_Entity_bEnabled = 0x7B0; // bool } // Parent: C_BaseViewModel // Fields count: 3 @@ -2426,6 +4798,62 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_targetSpeed = 0xEEC; // QAngle constexpr std::ptrdiff_t m_currentSpeed = 0xEF8; // QAngle } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponBizon { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_AK47 { + } + // Parent: C_BaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bUpdateOnClient (bool) + // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) + // NetworkVarNames: m_hRemapLineStart (CHandle) + // NetworkVarNames: m_hRemapLineEnd (CHandle) + // NetworkVarNames: m_flMaximumChangePerSecond (float) + // NetworkVarNames: m_flDisengageDistance (float) + // NetworkVarNames: m_flEngageDistance (float) + // NetworkVarNames: m_bRequiresUseKey (bool) + // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) + // NetworkVarNames: m_hOutputEntities (CHandle) + // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) + // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) + // NetworkVarNames: m_flMomentumModifier (float) + // NetworkVarNames: m_flSnapValue (float) + // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) + // NetworkVarNames: m_flInputOffset (float) + namespace C_PointValueRemapper { + constexpr std::ptrdiff_t m_bDisabled = 0x6CC; // bool + constexpr std::ptrdiff_t m_bDisabledOld = 0x6CD; // bool + constexpr std::ptrdiff_t m_bUpdateOnClient = 0x6CE; // bool + constexpr std::ptrdiff_t m_nInputType = 0x6D0; // ValueRemapperInputType_t + constexpr std::ptrdiff_t m_hRemapLineStart = 0x6D4; // CHandle + constexpr std::ptrdiff_t m_hRemapLineEnd = 0x6D8; // CHandle + constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x6DC; // float32 + constexpr std::ptrdiff_t m_flDisengageDistance = 0x6E0; // float32 + constexpr std::ptrdiff_t m_flEngageDistance = 0x6E4; // float32 + constexpr std::ptrdiff_t m_bRequiresUseKey = 0x6E8; // bool + constexpr std::ptrdiff_t m_nOutputType = 0x6EC; // ValueRemapperOutputType_t + constexpr std::ptrdiff_t m_hOutputEntities = 0x6F0; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_nHapticsType = 0x708; // ValueRemapperHapticsType_t + constexpr std::ptrdiff_t m_nMomentumType = 0x70C; // ValueRemapperMomentumType_t + constexpr std::ptrdiff_t m_flMomentumModifier = 0x710; // float32 + constexpr std::ptrdiff_t m_flSnapValue = 0x714; // float32 + constexpr std::ptrdiff_t m_flCurrentMomentum = 0x718; // float32 + constexpr std::ptrdiff_t m_nRatchetType = 0x71C; // ValueRemapperRatchetType_t + constexpr std::ptrdiff_t m_flRatchetOffset = 0x720; // float32 + constexpr std::ptrdiff_t m_flInputOffset = 0x724; // float32 + constexpr std::ptrdiff_t m_bEngaged = 0x728; // bool + constexpr std::ptrdiff_t m_bFirstUpdate = 0x729; // bool + constexpr std::ptrdiff_t m_flPreviousValue = 0x72C; // float32 + constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x730; // GameTime_t + constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x734; // Vector + } // Parent: C_CSWeaponBase // Fields count: 0 namespace C_Knife { @@ -2441,8 +4869,8 @@ namespace cs2_dumper { // NetworkVarNames: m_OwningPlayer (CHandle) // NetworkVarNames: m_KillingPlayer (CHandle) namespace C_ItemDogtags { - constexpr std::ptrdiff_t m_OwningPlayer = 0x2564; // CHandle - constexpr std::ptrdiff_t m_KillingPlayer = 0x2568; // CHandle + constexpr std::ptrdiff_t m_OwningPlayer = 0x2560; // CHandle + constexpr std::ptrdiff_t m_KillingPlayer = 0x2564; // CHandle } // Parent: C_CSGO_TeamPreviewCamera // Fields count: 0 @@ -2464,6 +4892,18 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iOpvarIndex = 0x6E8; // int32 constexpr std::ptrdiff_t m_bUseAutoCompare = 0x6EC; // bool } + // Parent: C_Breakable + // Fields count: 0 + namespace C_PhysBox { + } + // Parent: CPlayerPawnComponent + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) + namespace CCSPlayer_BuyServices { + constexpr std::ptrdiff_t m_vecSellbackPurchaseEntries = 0x40; // C_UtlVectorEmbeddedNetworkVar + } // Parent: C_BaseCSGrenade // Fields count: 0 namespace C_SensorGrenade { @@ -2474,8 +4914,8 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_fFireTime (GameTime_t) namespace C_WeaponTaser { - constexpr std::ptrdiff_t m_fFireTime = 0x2938; // GameTime_t - constexpr std::ptrdiff_t m_nLastAttackTick = 0x293C; // int32 + constexpr std::ptrdiff_t m_fFireTime = 0x2928; // GameTime_t + constexpr std::ptrdiff_t m_nLastAttackTick = 0x292C; // int32 } // Parent: C_CSWeaponBase // Fields count: 2 @@ -2484,13 +4924,64 @@ namespace cs2_dumper { // NetworkVarNames: m_bPlayingUninterruptableAct (bool) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) namespace C_Fists { - constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0x2918; // bool - constexpr std::ptrdiff_t m_nUninterruptableActivity = 0x291C; // PlayerAnimEvent_t + constexpr std::ptrdiff_t m_bPlayingUninterruptableAct = 0x2908; // bool + constexpr std::ptrdiff_t m_nUninterruptableActivity = 0x290C; // PlayerAnimEvent_t } // Parent: C_PhysicsProp // Fields count: 0 namespace C_PhysicsPropMultiplayer { } + // Parent: CInfoDynamicShadowHint + // Fields count: 2 + namespace CInfoDynamicShadowHintBox { + constexpr std::ptrdiff_t m_vBoxMins = 0x6E0; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x6EC; // Vector + } + // Parent: C_SoundOpvarSetPointEntity + // Fields count: 0 + namespace C_SoundOpvarSetPathCornerEntity { + } + // Parent: C_BaseEntity + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_flEndDistance (float) + // NetworkVarNames: m_flStartDistance (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogHeightWidth (float) + // NetworkVarNames: m_flFogHeightEnd (float) + // NetworkVarNames: m_flFogHeightStart (float) + // NetworkVarNames: m_flFogHeightExponent (float) + // NetworkVarNames: m_flLODBias (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_nCubemapSourceType (int) + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_iszSkyEntity (string_t) + // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bHasHeightFogEnd (bool) + namespace C_EnvCubemapFog { + constexpr std::ptrdiff_t m_flEndDistance = 0x6CC; // float32 + constexpr std::ptrdiff_t m_flStartDistance = 0x6D0; // float32 + constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x6D4; // float32 + constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x6D8; // bool + constexpr std::ptrdiff_t m_flFogHeightWidth = 0x6DC; // float32 + constexpr std::ptrdiff_t m_flFogHeightEnd = 0x6E0; // float32 + constexpr std::ptrdiff_t m_flFogHeightStart = 0x6E4; // float32 + constexpr std::ptrdiff_t m_flFogHeightExponent = 0x6E8; // float32 + constexpr std::ptrdiff_t m_flLODBias = 0x6EC; // float32 + constexpr std::ptrdiff_t m_bActive = 0x6F0; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x6F1; // bool + constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x6F4; // float32 + constexpr std::ptrdiff_t m_nCubemapSourceType = 0x6F8; // int32 + constexpr std::ptrdiff_t m_hSkyMaterial = 0x700; // CStrongHandle + constexpr std::ptrdiff_t m_iszSkyEntity = 0x708; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x710; // CStrongHandle + constexpr std::ptrdiff_t m_bHasHeightFogEnd = 0x718; // bool + constexpr std::ptrdiff_t m_bFirstTime = 0x719; // bool + } // Parent: C_CSWeaponBase // Fields count: 0 namespace C_WeaponSawedoff { @@ -2549,6 +5040,53 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flPrevCycleFromDiscontinuity = 0x20; // float32 constexpr std::ptrdiff_t m_flPrevCycleForAnimEventDetection = 0x24; // float32 } + // Parent: C_ModelPointEntity + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_nUniqueID (int) + // NetworkVarNames: m_unAccountID (uint32) + // NetworkVarNames: m_unTraceID (uint32) + // NetworkVarNames: m_rtGcTime (uint32) + // NetworkVarNames: m_vecEndPos (Vector) + // NetworkVarNames: m_vecStart (Vector) + // NetworkVarNames: m_vecLeft (Vector) + // NetworkVarNames: m_vecNormal (Vector) + // NetworkVarNames: m_nPlayer (int) + // NetworkVarNames: m_nEntity (int) + // NetworkVarNames: m_nHitbox (int) + // NetworkVarNames: m_flCreationTime (float) + // NetworkVarNames: m_nTintID (int) + // NetworkVarNames: m_nVersion (uint8) + // NetworkVarNames: m_ubSignature (uint8) + namespace C_PlayerSprayDecal { + constexpr std::ptrdiff_t m_nUniqueID = 0xC50; // int32 + constexpr std::ptrdiff_t m_unAccountID = 0xC54; // uint32 + constexpr std::ptrdiff_t m_unTraceID = 0xC58; // uint32 + constexpr std::ptrdiff_t m_rtGcTime = 0xC5C; // uint32 + constexpr std::ptrdiff_t m_vecEndPos = 0xC60; // Vector + constexpr std::ptrdiff_t m_vecStart = 0xC6C; // Vector + constexpr std::ptrdiff_t m_vecLeft = 0xC78; // Vector + constexpr std::ptrdiff_t m_vecNormal = 0xC84; // Vector + constexpr std::ptrdiff_t m_nPlayer = 0xC90; // int32 + constexpr std::ptrdiff_t m_nEntity = 0xC94; // int32 + constexpr std::ptrdiff_t m_nHitbox = 0xC98; // int32 + constexpr std::ptrdiff_t m_flCreationTime = 0xC9C; // float32 + constexpr std::ptrdiff_t m_nTintID = 0xCA0; // int32 + constexpr std::ptrdiff_t m_nVersion = 0xCA4; // uint8 + constexpr std::ptrdiff_t m_ubSignature = 0xCA5; // uint8[128] + constexpr std::ptrdiff_t m_SprayRenderHelper = 0xD30; // CPlayerSprayDecalRenderHelper + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_ID (CUtlStringToken) + // NetworkVarNames: m_Values (Vector4D) + namespace EntityRenderAttribute_t { + constexpr std::ptrdiff_t m_ID = 0x30; // CUtlStringToken + constexpr std::ptrdiff_t m_Values = 0x34; // Vector4D + } // Parent: C_PhysicsProp // Fields count: 1 // @@ -2556,7 +5094,7 @@ namespace cs2_dumper { // MNetworkExcludeByName // NetworkVarNames: m_ShardDesc (shard_model_desc_t) namespace C_ShatterGlassShardPhysics { - constexpr std::ptrdiff_t m_ShardDesc = 0xFD0; // shard_model_desc_t + constexpr std::ptrdiff_t m_ShardDesc = 0xFF0; // shard_model_desc_t } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -2570,6 +5108,79 @@ namespace cs2_dumper { namespace C_LightEntity { constexpr std::ptrdiff_t m_CLightComponent = 0xC50; // CLightComponent* } + // Parent: C_BaseEntity + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_flVisibilityStrength (float) + // NetworkVarNames: m_flFogDistanceMultiplier (float) + // NetworkVarNames: m_flFogMaxDensityMultiplier (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + namespace C_PlayerVisibility { + constexpr std::ptrdiff_t m_flVisibilityStrength = 0x6CC; // float32 + constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x6D0; // float32 + constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x6D4; // float32 + constexpr std::ptrdiff_t m_flFadeTime = 0x6D8; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x6DC; // bool + constexpr std::ptrdiff_t m_bIsEnabled = 0x6DD; // bool + } + // Parent: None + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: dirPrimary (Vector) + // NetworkVarNames: colorPrimary (Color) + // NetworkVarNames: colorSecondary (Color) + // NetworkVarNames: colorPrimaryLerpTo (Color) + // NetworkVarNames: colorSecondaryLerpTo (Color) + // NetworkVarNames: start (float32) + // NetworkVarNames: end (float32) + // NetworkVarNames: farz (float32) + // NetworkVarNames: maxdensity (float32) + // NetworkVarNames: exponent (float32) + // NetworkVarNames: HDRColorScale (float32) + // NetworkVarNames: skyboxFogFactor (float32) + // NetworkVarNames: skyboxFogFactorLerpTo (float32) + // NetworkVarNames: startLerpTo (float32) + // NetworkVarNames: endLerpTo (float32) + // NetworkVarNames: maxdensityLerpTo (float32) + // NetworkVarNames: lerptime (GameTime_t) + // NetworkVarNames: duration (float32) + // NetworkVarNames: blendtobackground (float32) + // NetworkVarNames: scattering (float32) + // NetworkVarNames: locallightscale (float32) + // NetworkVarNames: enable (bool) + // NetworkVarNames: blend (bool) + // NetworkVarNames: m_bNoReflectionFog (bool) + namespace fogparams_t { + constexpr std::ptrdiff_t dirPrimary = 0x8; // Vector + constexpr std::ptrdiff_t colorPrimary = 0x14; // Color + constexpr std::ptrdiff_t colorSecondary = 0x18; // Color + constexpr std::ptrdiff_t colorPrimaryLerpTo = 0x1C; // Color + constexpr std::ptrdiff_t colorSecondaryLerpTo = 0x20; // Color + constexpr std::ptrdiff_t start = 0x24; // float32 + constexpr std::ptrdiff_t end = 0x28; // float32 + constexpr std::ptrdiff_t farz = 0x2C; // float32 + constexpr std::ptrdiff_t maxdensity = 0x30; // float32 + constexpr std::ptrdiff_t exponent = 0x34; // float32 + constexpr std::ptrdiff_t HDRColorScale = 0x38; // float32 + constexpr std::ptrdiff_t skyboxFogFactor = 0x3C; // float32 + constexpr std::ptrdiff_t skyboxFogFactorLerpTo = 0x40; // float32 + constexpr std::ptrdiff_t startLerpTo = 0x44; // float32 + constexpr std::ptrdiff_t endLerpTo = 0x48; // float32 + constexpr std::ptrdiff_t maxdensityLerpTo = 0x4C; // float32 + constexpr std::ptrdiff_t lerptime = 0x50; // GameTime_t + constexpr std::ptrdiff_t duration = 0x54; // float32 + constexpr std::ptrdiff_t blendtobackground = 0x58; // float32 + constexpr std::ptrdiff_t scattering = 0x5C; // float32 + constexpr std::ptrdiff_t locallightscale = 0x60; // float32 + constexpr std::ptrdiff_t enable = 0x64; // bool + constexpr std::ptrdiff_t blend = 0x65; // bool + constexpr std::ptrdiff_t m_bNoReflectionFog = 0x66; // bool + constexpr std::ptrdiff_t m_bPadding = 0x67; // bool + } // Parent: CBaseAnimGraph // Fields count: 19 // @@ -2582,7 +5193,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_blinktoggle = 0xEB8; // bool constexpr std::ptrdiff_t m_nLastFlexUpdateFrameCount = 0xF18; // int32 constexpr std::ptrdiff_t m_CachedViewTarget = 0xF1C; // Vector - constexpr std::ptrdiff_t m_nNextSceneEventId = 0xF28; // uint32 + constexpr std::ptrdiff_t m_nNextSceneEventId = 0xF28; // SceneEventId_t constexpr std::ptrdiff_t m_iBlink = 0xF2C; // int32 constexpr std::ptrdiff_t m_blinktime = 0xF30; // float32 constexpr std::ptrdiff_t m_prevblinktoggle = 0xF34; // bool @@ -2603,7 +5214,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) namespace C_RagdollManager { - constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x6D0; // int8 + constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x6CC; // int8 } // Parent: C_BaseModelEntity // Fields count: 12 @@ -2635,20 +5246,1469 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flFogMaxEnd = 0xC80; // float32 constexpr std::ptrdiff_t m_bEnabled = 0xC84; // bool } - // Parent: CCSGameModeScript - // Fields count: 1 + // Parent: C_PointEntity + // Fields count: 0 + namespace CInfoTarget { + } + // Parent: C_CSGO_TeamIntroCharacterPosition + // Fields count: 0 + namespace C_CSGO_TeamIntroCounterTerroristPosition { + } + // Parent: C_BreakableProp + // Fields count: 23 // // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - namespace CCSDeathmatchScript { - constexpr std::ptrdiff_t m_pOuter = 0xD8; // CCSGameModeRules_Deathmatch* + // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) + // NetworkVarNames: m_bUseAnimGraph (bool) + namespace C_DynamicProp { + constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0xFE5; // bool + constexpr std::ptrdiff_t m_bUseAnimGraph = 0xFE6; // bool + constexpr std::ptrdiff_t m_pOutputAnimBegun = 0xFE8; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimOver = 0x1010; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0x1038; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedStart = 0x1060; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0x1088; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszIdleAnim = 0x10B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0x10B8; // AnimLoopMode_t + constexpr std::ptrdiff_t m_bRandomizeCycle = 0x10BC; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x10BD; // bool + constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0x10BE; // bool + constexpr std::ptrdiff_t m_bForceNpcExclude = 0x10BF; // bool + constexpr std::ptrdiff_t m_bCreateNonSolid = 0x10C0; // bool + constexpr std::ptrdiff_t m_bIsOverrideProp = 0x10C1; // bool + constexpr std::ptrdiff_t m_iInitialGlowState = 0x10C4; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0x10C8; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0x10CC; // int32 + constexpr std::ptrdiff_t m_glowColor = 0x10D0; // Color + constexpr std::ptrdiff_t m_nGlowTeam = 0x10D4; // int32 + constexpr std::ptrdiff_t m_iCachedFrameCount = 0x10D8; // int32 + constexpr std::ptrdiff_t m_vecCachedRenderMins = 0x10DC; // Vector + constexpr std::ptrdiff_t m_vecCachedRenderMaxs = 0x10E8; // Vector + } + // Parent: CEntityComponent + // Fields count: 10 + namespace CPropDataComponent { + constexpr std::ptrdiff_t m_flDmgModBullet = 0x10; // float32 + constexpr std::ptrdiff_t m_flDmgModClub = 0x14; // float32 + constexpr std::ptrdiff_t m_flDmgModExplosive = 0x18; // float32 + constexpr std::ptrdiff_t m_flDmgModFire = 0x1C; // float32 + constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0x20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszBasePropData = 0x28; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nInteractions = 0x30; // int32 + constexpr std::ptrdiff_t m_bSpawnMotionDisabled = 0x34; // bool + constexpr std::ptrdiff_t m_nDisableTakePhysicsDamageSpawnFlag = 0x38; // int32 + constexpr std::ptrdiff_t m_nMotionDisabledSpawnFlag = 0x3C; // int32 } // Parent: C_CSWeaponBaseGun // Fields count: 0 namespace C_WeaponSCAR20 { } + // Parent: C_BaseCSGrenade + // Fields count: 0 + namespace C_DecoyGrenade { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSPointScriptExtensions_player { + } + // Parent: C_BaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_vDistanceInnerMins (Vector) + // NetworkVarNames: m_vDistanceInnerMaxs (Vector) + // NetworkVarNames: m_vDistanceOuterMins (Vector) + // NetworkVarNames: m_vDistanceOuterMaxs (Vector) + // NetworkVarNames: m_nAABBDirection (int) + namespace CCitadelSoundOpvarSetOBB { + constexpr std::ptrdiff_t m_iszStackName = 0x6E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOperatorName = 0x6F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOpvarName = 0x6F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vDistanceInnerMins = 0x700; // Vector + constexpr std::ptrdiff_t m_vDistanceInnerMaxs = 0x70C; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x718; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x724; // Vector + constexpr std::ptrdiff_t m_nAABBDirection = 0x730; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_unDefIdx (item_definition_index_t) + // NetworkVarNames: m_nCost (int) + // NetworkVarNames: m_nPrevArmor (int) + // NetworkVarNames: m_bPrevHelmet (bool) + // NetworkVarNames: m_hItem (CEntityHandle) + namespace SellbackPurchaseEntry_t { + constexpr std::ptrdiff_t m_unDefIdx = 0x30; // uint16 + constexpr std::ptrdiff_t m_nCost = 0x34; // int32 + constexpr std::ptrdiff_t m_nPrevArmor = 0x38; // int32 + constexpr std::ptrdiff_t m_bPrevHelmet = 0x3C; // bool + constexpr std::ptrdiff_t m_hItem = 0x40; // CEntityHandle + } + // Parent: C_GameRules + // Fields count: 0 + namespace C_SingleplayRules { + } + // Parent: CBaseAnimGraph + // Fields count: 25 + namespace C_LocalTempEntity { + constexpr std::ptrdiff_t flags = 0xE78; // int32 + constexpr std::ptrdiff_t die = 0xE7C; // GameTime_t + constexpr std::ptrdiff_t m_flFrameMax = 0xE80; // float32 + constexpr std::ptrdiff_t x = 0xE84; // float32 + constexpr std::ptrdiff_t y = 0xE88; // float32 + constexpr std::ptrdiff_t fadeSpeed = 0xE8C; // float32 + constexpr std::ptrdiff_t bounceFactor = 0xE90; // float32 + constexpr std::ptrdiff_t hitSound = 0xE94; // int32 + constexpr std::ptrdiff_t priority = 0xE98; // int32 + constexpr std::ptrdiff_t tentOffset = 0xE9C; // Vector + constexpr std::ptrdiff_t m_vecTempEntAngVelocity = 0xEA8; // QAngle + constexpr std::ptrdiff_t tempent_renderamt = 0xEB4; // int32 + constexpr std::ptrdiff_t m_vecNormal = 0xEB8; // Vector + constexpr std::ptrdiff_t m_flSpriteScale = 0xEC4; // float32 + constexpr std::ptrdiff_t m_nFlickerFrame = 0xEC8; // int32 + constexpr std::ptrdiff_t m_flFrameRate = 0xECC; // float32 + constexpr std::ptrdiff_t m_flFrame = 0xED0; // float32 + constexpr std::ptrdiff_t m_pszImpactEffect = 0xED8; // char* + constexpr std::ptrdiff_t m_pszParticleEffect = 0xEE0; // char* + constexpr std::ptrdiff_t m_bParticleCollision = 0xEE8; // bool + constexpr std::ptrdiff_t m_iLastCollisionFrame = 0xEEC; // int32 + constexpr std::ptrdiff_t m_vLastCollisionOrigin = 0xEF0; // Vector + constexpr std::ptrdiff_t m_vecTempEntVelocity = 0xEFC; // Vector + constexpr std::ptrdiff_t m_vecPrevAbsOrigin = 0xF08; // Vector + constexpr std::ptrdiff_t m_vecTempEntAcceleration = 0xF14; // Vector + } + // Parent: None + // Fields count: 2 + namespace C_EnvWindShared__WindAveEvent_t { + constexpr std::ptrdiff_t m_flStartWindSpeed = 0x0; // float32 + constexpr std::ptrdiff_t m_flAveWindSpeed = 0x4; // float32 + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bIsIncGrenade (bool) + namespace C_MolotovProjectile { + constexpr std::ptrdiff_t m_bIsIncGrenade = 0x10EC; // bool + } + // Parent: C_LightDirectionalEntity + // Fields count: 0 + namespace C_LightEnvironmentEntity { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponUMP45 { + } + // Parent: C_PointEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_nResolutionX (int) + // NetworkVarNames: m_nResolutionY (int) + // NetworkVarNames: m_szLayoutFileName (string_t) + // NetworkVarNames: m_RenderAttrName (string_t) + // NetworkVarNames: m_TargetEntities (CHandle) + // NetworkVarNames: m_nTargetChangeCount (int) + // NetworkVarNames: m_vecCSSClasses (string_t) + namespace CInfoOffscreenPanoramaTexture { + constexpr std::ptrdiff_t m_bDisabled = 0x6CC; // bool + constexpr std::ptrdiff_t m_nResolutionX = 0x6D0; // int32 + constexpr std::ptrdiff_t m_nResolutionY = 0x6D4; // int32 + constexpr std::ptrdiff_t m_szLayoutFileName = 0x6D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_RenderAttrName = 0x6E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_TargetEntities = 0x6E8; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_nTargetChangeCount = 0x700; // int32 + constexpr std::ptrdiff_t m_vecCSSClasses = 0x708; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_bCheckCSSClasses = 0x880; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_Flags (uint8) + // NetworkVarNames: m_LightStyle (uint8) + // NetworkVarNames: m_Radius (float32) + // NetworkVarNames: m_Exponent (int32) + // NetworkVarNames: m_InnerAngle (float32) + // NetworkVarNames: m_OuterAngle (float32) + // NetworkVarNames: m_SpotRadius (float32) + namespace C_DynamicLight { + constexpr std::ptrdiff_t m_Flags = 0xC50; // uint8 + constexpr std::ptrdiff_t m_LightStyle = 0xC51; // uint8 + constexpr std::ptrdiff_t m_Radius = 0xC54; // float32 + constexpr std::ptrdiff_t m_Exponent = 0xC58; // int32 + constexpr std::ptrdiff_t m_InnerAngle = 0xC5C; // float32 + constexpr std::ptrdiff_t m_OuterAngle = 0xC60; // float32 + constexpr std::ptrdiff_t m_SpotRadius = 0xC64; // float32 + } + // Parent: C_BasePlayerWeapon + // Fields count: 72 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_flFireSequenceStartTime (float) + // NetworkVarNames: m_nFireSequenceStartTimeChange (int) + // NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t) + // NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t) + // NetworkVarNames: m_iState (CSWeaponState_t) + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_flTimeWeaponIdle (GameTime_t) + // NetworkVarNames: m_weaponMode (CSWeaponMode) + // NetworkVarNames: m_fAccuracyPenalty (float) + // NetworkVarNames: m_iRecoilIndex (int) + // NetworkVarNames: m_flRecoilIndex (float) + // NetworkVarNames: m_bBurstMode (bool) + // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) + // NetworkVarNames: m_flPostponeFireReadyFrac (float) + // NetworkVarNames: m_bInReload (bool) + // NetworkVarNames: m_bReloadVisuallyComplete (bool) + // NetworkVarNames: m_flDroppedAtTime (GameTime_t) + // NetworkVarNames: m_bIsHauledBack (bool) + // NetworkVarNames: m_bSilencerOn (bool) + // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) + // NetworkVarNames: m_iOriginalTeamNumber (int) + // NetworkVarNames: m_iMostRecentTeamNumber (int) + // NetworkVarNames: m_bDroppedNearBuyZone (bool) + // NetworkVarNames: m_hPrevOwner (CHandle) + // NetworkVarNames: m_nDropTick (GameTick_t) + // NetworkVarNames: m_fLastShotTime (GameTime_t) + // NetworkVarNames: m_iIronSightMode (int) + // NetworkVarNames: m_iNumEmptyAttacks (int) + namespace C_CSWeaponBase { + constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0x24CC; // float32 + constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0x24D0; // int32 + constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0x24D4; // int32 + constexpr std::ptrdiff_t m_ePlayerFireEvent = 0x24D8; // PlayerAnimEvent_t + constexpr std::ptrdiff_t m_ePlayerFireEventAttackType = 0x24DC; // WeaponAttackType_t + constexpr std::ptrdiff_t m_seqIdle = 0x24E0; // HSequence + constexpr std::ptrdiff_t m_seqFirePrimary = 0x24E4; // HSequence + constexpr std::ptrdiff_t m_seqFireSecondary = 0x24E8; // HSequence + constexpr std::ptrdiff_t m_thirdPersonFireSequences = 0x24F0; // CUtlVector + constexpr std::ptrdiff_t m_hCurrentThirdPersonSequence = 0x2508; // HSequence + constexpr std::ptrdiff_t m_nSilencerBoneIndex = 0x250C; // int32 + constexpr std::ptrdiff_t m_thirdPersonSequences = 0x2510; // HSequence[7] + constexpr std::ptrdiff_t m_ClientPreviousWeaponState = 0x2548; // CSWeaponState_t + constexpr std::ptrdiff_t m_iState = 0x254C; // CSWeaponState_t + constexpr std::ptrdiff_t m_flCrosshairDistance = 0x2550; // float32 + constexpr std::ptrdiff_t m_iAmmoLastCheck = 0x2554; // int32 + constexpr std::ptrdiff_t m_iAlpha = 0x2558; // int32 + constexpr std::ptrdiff_t m_iScopeTextureID = 0x255C; // int32 + constexpr std::ptrdiff_t m_iCrosshairTextureID = 0x2560; // int32 + constexpr std::ptrdiff_t m_flGunAccuracyPositionDeprecated = 0x2564; // float32 + constexpr std::ptrdiff_t m_nLastEmptySoundCmdNum = 0x2568; // int32 + constexpr std::ptrdiff_t m_nViewModelIndex = 0x256C; // uint32 + constexpr std::ptrdiff_t m_bReloadsWithClips = 0x2570; // bool + constexpr std::ptrdiff_t m_flTimeWeaponIdle = 0x2574; // GameTime_t + constexpr std::ptrdiff_t m_bFireOnEmpty = 0x2578; // bool + constexpr std::ptrdiff_t m_OnPlayerPickup = 0x2580; // CEntityIOOutput + constexpr std::ptrdiff_t m_weaponMode = 0x25A8; // CSWeaponMode + constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0x25AC; // float32 + constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0x25B0; // Vector + constexpr std::ptrdiff_t m_flTurningInaccuracy = 0x25BC; // float32 + constexpr std::ptrdiff_t m_fAccuracyPenalty = 0x25C0; // float32 + constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0x25C4; // GameTime_t + constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0x25C8; // float32 + constexpr std::ptrdiff_t m_fScopeZoomEndTime = 0x25CC; // GameTime_t + constexpr std::ptrdiff_t m_iRecoilIndex = 0x25D0; // int32 + constexpr std::ptrdiff_t m_flRecoilIndex = 0x25D4; // float32 + constexpr std::ptrdiff_t m_bBurstMode = 0x25D8; // bool + constexpr std::ptrdiff_t m_flLastBurstModeChangeTime = 0x25DC; // GameTime_t + constexpr std::ptrdiff_t m_nPostponeFireReadyTicks = 0x25E0; // GameTick_t + constexpr std::ptrdiff_t m_flPostponeFireReadyFrac = 0x25E4; // float32 + constexpr std::ptrdiff_t m_bInReload = 0x25E8; // bool + constexpr std::ptrdiff_t m_bReloadVisuallyComplete = 0x25E9; // bool + constexpr std::ptrdiff_t m_flDroppedAtTime = 0x25EC; // GameTime_t + constexpr std::ptrdiff_t m_bIsHauledBack = 0x25F0; // bool + constexpr std::ptrdiff_t m_bSilencerOn = 0x25F1; // bool + constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0x25F4; // GameTime_t + constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0x25F8; // int32 + constexpr std::ptrdiff_t m_iMostRecentTeamNumber = 0x25FC; // int32 + constexpr std::ptrdiff_t m_bDroppedNearBuyZone = 0x2600; // bool + constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0x2604; // float32 + constexpr std::ptrdiff_t m_bClearWeaponIdentifyingUGC = 0x2690; // bool + constexpr std::ptrdiff_t m_bVisualsDataSet = 0x2691; // bool + constexpr std::ptrdiff_t m_bOldFirstPersonSpectatedState = 0x2692; // bool + constexpr std::ptrdiff_t m_bUIWeapon = 0x2693; // bool + constexpr std::ptrdiff_t m_nCustomEconReloadEventId = 0x2694; // int32 + constexpr std::ptrdiff_t m_hPrevOwner = 0x26A0; // CHandle + constexpr std::ptrdiff_t m_nDropTick = 0x26A4; // GameTick_t + constexpr std::ptrdiff_t m_donated = 0x26C4; // bool + constexpr std::ptrdiff_t m_fLastShotTime = 0x26C8; // GameTime_t + constexpr std::ptrdiff_t m_bWasOwnedByCT = 0x26CC; // bool + constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0x26CD; // bool + constexpr std::ptrdiff_t m_gunHeat = 0x26D0; // float32 + constexpr std::ptrdiff_t m_smokeAttachments = 0x26D4; // uint32 + constexpr std::ptrdiff_t m_lastSmokeTime = 0x26D8; // GameTime_t + constexpr std::ptrdiff_t m_flNextClientFireBulletTime = 0x26DC; // float32 + constexpr std::ptrdiff_t m_flNextClientFireBulletTime_Repredict = 0x26E0; // float32 + constexpr std::ptrdiff_t m_IronSightController = 0x27C0; // C_IronSightController + constexpr std::ptrdiff_t m_iIronSightMode = 0x2870; // int32 + constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x2880; // GameTime_t + constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0x2884; // int32 + constexpr std::ptrdiff_t m_flLastMagDropRequestTime = 0x2900; // GameTime_t + constexpr std::ptrdiff_t m_flWatTickOffset = 0x2904; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 0 + namespace C_TriggerVolume { + } + // Parent: C_FuncBrush + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_EffectName (string_t) + // NetworkVarNames: m_bState (bool) + namespace C_FuncElectrifiedVolume { + constexpr std::ptrdiff_t m_nAmbientEffect = 0xC50; // ParticleIndex_t + constexpr std::ptrdiff_t m_EffectName = 0xC58; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bState = 0xC60; // bool + } + // Parent: CPlayer_WeaponServices + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_flNextAttack (GameTime_t) + // NetworkVarNames: m_bIsLookingAtWeapon (bool) + // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) + namespace CCSPlayer_WeaponServices { + constexpr std::ptrdiff_t m_flNextAttack = 0xB8; // GameTime_t + constexpr std::ptrdiff_t m_bIsLookingAtWeapon = 0xBC; // bool + constexpr std::ptrdiff_t m_bIsHoldingLookAtWeapon = 0xBD; // bool + constexpr std::ptrdiff_t m_nOldShootPositionHistoryCount = 0xC0; // uint32 + constexpr std::ptrdiff_t m_nOldInputHistoryCount = 0x458; // uint32 + } + // Parent: C_BaseEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flFadeStartDist (float32) + // NetworkVarNames: m_flFadeEndDist (float32) + namespace C_EnvDetailController { + constexpr std::ptrdiff_t m_flFadeStartDist = 0x6CC; // float32 + constexpr std::ptrdiff_t m_flFadeEndDist = 0x6D0; // float32 + } + // Parent: CEntityInstance + // Fields count: 82 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) + // NetworkVarNames: m_iMaxHealth (int32) + // NetworkVarNames: m_iHealth (int32) + // NetworkVarNames: m_lifeState (uint8) + // NetworkVarNames: m_bTakesDamage (bool) + // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) + // NetworkVarNames: m_bIsPlatform (bool) + // NetworkVarNames: m_ubInterpolationFrame (uint8) + // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) + // NetworkVarNames: m_flAnimTime (float32) + // NetworkVarNames: m_flSimulationTime (float32) + // NetworkVarNames: m_flCreateTime (GameTime_t) + // NetworkVarNames: m_flSpeed (float) + // NetworkVarNames: m_bClientSideRagdoll (bool) + // NetworkVarNames: m_iTeamNum (uint8) + // NetworkVarNames: m_spawnflags (uint32) + // NetworkVarNames: m_nNextThinkTick (GameTick_t) + // NetworkVarNames: m_fFlags (uint32) + // NetworkVarNames: m_vecBaseVelocity (Vector) + // NetworkVarNames: m_hEffectEntity (CHandle) + // NetworkVarNames: m_hOwnerEntity (CHandle) + // NetworkVarNames: m_MoveCollide (MoveCollide_t) + // NetworkVarNames: m_MoveType (MoveType_t) + // NetworkVarNames: m_flWaterLevel (float32) + // NetworkVarNames: m_fEffects (uint32) + // NetworkVarNames: m_hGroundEntity (CHandle) + // NetworkVarNames: m_nGroundBodyIndex (int) + // NetworkVarNames: m_flFriction (float32) + // NetworkVarNames: m_flElasticity (float32) + // NetworkVarNames: m_flGravityScale (float32) + // NetworkVarNames: m_flTimeScale (float32) + // NetworkVarNames: m_bAnimatedEveryTick (bool) + // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) + // NetworkVarNames: m_nBloodType (BloodType) + namespace C_BaseEntity { + constexpr std::ptrdiff_t m_CBodyComponent = 0x38; // CBodyComponent* + constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent + constexpr std::ptrdiff_t m_nLastThinkTick = 0x478; // GameTick_t + constexpr std::ptrdiff_t m_pGameSceneNode = 0x480; // CGameSceneNode* + constexpr std::ptrdiff_t m_pRenderComponent = 0x488; // CRenderComponent* + constexpr std::ptrdiff_t m_pCollision = 0x490; // CCollisionProperty* + constexpr std::ptrdiff_t m_iMaxHealth = 0x498; // int32 + constexpr std::ptrdiff_t m_iHealth = 0x49C; // int32 + constexpr std::ptrdiff_t m_lifeState = 0x4A0; // uint8 + constexpr std::ptrdiff_t m_bTakesDamage = 0x4A1; // bool + constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x4A8; // TakeDamageFlags_t + constexpr std::ptrdiff_t m_bIsPlatform = 0x4B0; // bool + constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x4B1; // uint8 + constexpr std::ptrdiff_t m_hSceneObjectController = 0x4B4; // CHandle + constexpr std::ptrdiff_t m_nNoInterpolationTick = 0x4B8; // int32 + constexpr std::ptrdiff_t m_nVisibilityNoInterpolationTick = 0x4BC; // int32 + constexpr std::ptrdiff_t m_flProxyRandomValue = 0x4C0; // float32 + constexpr std::ptrdiff_t m_iEFlags = 0x4C4; // int32 + constexpr std::ptrdiff_t m_nWaterType = 0x4C8; // uint8 + constexpr std::ptrdiff_t m_bInterpolateEvenWithNoModel = 0x4C9; // bool + constexpr std::ptrdiff_t m_bPredictionEligible = 0x4CA; // bool + constexpr std::ptrdiff_t m_bApplyLayerMatchIDToModel = 0x4CB; // bool + constexpr std::ptrdiff_t m_tokLayerMatchID = 0x4CC; // CUtlStringToken + constexpr std::ptrdiff_t m_nSubclassID = 0x4D0; // CUtlStringToken + constexpr std::ptrdiff_t m_nSimulationTick = 0x4E0; // int32 + constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x4E4; // int32 + constexpr std::ptrdiff_t m_aThinkFunctions = 0x4E8; // CUtlVector + constexpr std::ptrdiff_t m_bDisabledContextThinks = 0x500; // bool + constexpr std::ptrdiff_t m_flAnimTime = 0x504; // float32 + constexpr std::ptrdiff_t m_flSimulationTime = 0x508; // float32 + constexpr std::ptrdiff_t m_nSceneObjectOverrideFlags = 0x50C; // uint8 + constexpr std::ptrdiff_t m_bHasSuccessfullyInterpolated = 0x50D; // bool + constexpr std::ptrdiff_t m_bHasAddedVarsToInterpolation = 0x50E; // bool + constexpr std::ptrdiff_t m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x50F; // bool + constexpr std::ptrdiff_t m_nInterpolationLatchDirtyFlags = 0x510; // int32[2] + constexpr std::ptrdiff_t m_ListEntry = 0x518; // uint16[11] + constexpr std::ptrdiff_t m_flCreateTime = 0x530; // GameTime_t + constexpr std::ptrdiff_t m_flSpeed = 0x534; // float32 + constexpr std::ptrdiff_t m_EntClientFlags = 0x538; // uint16 + constexpr std::ptrdiff_t m_bClientSideRagdoll = 0x53A; // bool + constexpr std::ptrdiff_t m_iTeamNum = 0x53B; // uint8 + constexpr std::ptrdiff_t m_spawnflags = 0x53C; // uint32 + constexpr std::ptrdiff_t m_nNextThinkTick = 0x540; // GameTick_t + constexpr std::ptrdiff_t m_fFlags = 0x544; // uint32 + constexpr std::ptrdiff_t m_vecAbsVelocity = 0x548; // Vector + constexpr std::ptrdiff_t m_vecVelocity = 0x558; // CNetworkVelocityVector + constexpr std::ptrdiff_t m_vecBaseVelocity = 0x588; // Vector + constexpr std::ptrdiff_t m_hEffectEntity = 0x594; // CHandle + constexpr std::ptrdiff_t m_hOwnerEntity = 0x598; // CHandle + constexpr std::ptrdiff_t m_MoveCollide = 0x59C; // MoveCollide_t + constexpr std::ptrdiff_t m_MoveType = 0x59D; // MoveType_t + constexpr std::ptrdiff_t m_nActualMoveType = 0x59E; // MoveType_t + constexpr std::ptrdiff_t m_flWaterLevel = 0x5A0; // float32 + constexpr std::ptrdiff_t m_fEffects = 0x5A4; // uint32 + constexpr std::ptrdiff_t m_hGroundEntity = 0x5A8; // CHandle + constexpr std::ptrdiff_t m_nGroundBodyIndex = 0x5AC; // int32 + constexpr std::ptrdiff_t m_flFriction = 0x5B0; // float32 + constexpr std::ptrdiff_t m_flElasticity = 0x5B4; // float32 + constexpr std::ptrdiff_t m_flGravityScale = 0x5B8; // float32 + constexpr std::ptrdiff_t m_flTimeScale = 0x5BC; // float32 + constexpr std::ptrdiff_t m_bAnimatedEveryTick = 0x5C0; // bool + constexpr std::ptrdiff_t m_flNavIgnoreUntilTime = 0x5C4; // GameTime_t + constexpr std::ptrdiff_t m_hThink = 0x5C8; // uint16 + constexpr std::ptrdiff_t m_fBBoxVisFlags = 0x5D8; // uint8 + constexpr std::ptrdiff_t m_bPredictable = 0x5D9; // bool + constexpr std::ptrdiff_t m_bRenderWithViewModels = 0x5DA; // bool + constexpr std::ptrdiff_t m_nSplitUserPlayerPredictionSlot = 0x5DC; // CSplitScreenSlot + constexpr std::ptrdiff_t m_nFirstPredictableCommand = 0x5E0; // int32 + constexpr std::ptrdiff_t m_nLastPredictableCommand = 0x5E4; // int32 + constexpr std::ptrdiff_t m_hOldMoveParent = 0x5E8; // CHandle + constexpr std::ptrdiff_t m_Particles = 0x5F0; // CParticleProperty + constexpr std::ptrdiff_t m_vecPredictedScriptFloats = 0x618; // CUtlVector + constexpr std::ptrdiff_t m_vecPredictedScriptFloatIDs = 0x630; // CUtlVector + constexpr std::ptrdiff_t m_nNextScriptVarRecordID = 0x660; // int32 + constexpr std::ptrdiff_t m_vecAngVelocity = 0x670; // QAngle + constexpr std::ptrdiff_t m_DataChangeEventRef = 0x67C; // int32 + constexpr std::ptrdiff_t m_dependencies = 0x680; // CUtlVector + constexpr std::ptrdiff_t m_nCreationTick = 0x698; // int32 + constexpr std::ptrdiff_t m_bAnimTimeChanged = 0x6B1; // bool + constexpr std::ptrdiff_t m_bSimulationTimeChanged = 0x6B2; // bool + constexpr std::ptrdiff_t m_sUniqueHammerID = 0x6C0; // CUtlString + constexpr std::ptrdiff_t m_nBloodType = 0x6C8; // BloodType + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_nameStringableIndex (int32) + namespace CEntityIdentity { + constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32 + constexpr std::ptrdiff_t m_name = 0x18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_designerName = 0x20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flags = 0x30; // uint32 + constexpr std::ptrdiff_t m_worldGroupId = 0x38; // WorldGroupId_t + constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // uint32 + constexpr std::ptrdiff_t m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t + constexpr std::ptrdiff_t m_pPrev = 0x58; // CEntityIdentity* + constexpr std::ptrdiff_t m_pNext = 0x60; // CEntityIdentity* + constexpr std::ptrdiff_t m_pPrevByClass = 0x68; // CEntityIdentity* + constexpr std::ptrdiff_t m_pNextByClass = 0x70; // CEntityIdentity* + } + // Parent: C_BreakableProp + // Fields count: 1 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_bAwake (bool) + namespace C_PhysicsProp { + constexpr std::ptrdiff_t m_bAwake = 0xFE5; // bool + } + // Parent: CBaseProp + // Fields count: 26 + // + // Metadata: + // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) + // NetworkVarNames: m_noGhostCollision (bool) + namespace C_BreakableProp { + constexpr std::ptrdiff_t m_CPropDataComponent = 0xEB8; // CPropDataComponent + constexpr std::ptrdiff_t m_OnBreak = 0xEF8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHealthChanged = 0xF20; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnTakeDamage = 0xF48; // CEntityIOOutput + constexpr std::ptrdiff_t m_impactEnergyScale = 0xF70; // float32 + constexpr std::ptrdiff_t m_iMinHealthDmg = 0xF74; // int32 + constexpr std::ptrdiff_t m_flPressureDelay = 0xF78; // float32 + constexpr std::ptrdiff_t m_flDefBurstScale = 0xF7C; // float32 + constexpr std::ptrdiff_t m_vDefBurstOffset = 0xF80; // Vector + constexpr std::ptrdiff_t m_hBreaker = 0xF8C; // CHandle + constexpr std::ptrdiff_t m_PerformanceMode = 0xF90; // PerformanceMode_t + constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0xF94; // GameTime_t + constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0xF98; // bool + constexpr std::ptrdiff_t m_explodeDamage = 0xF9C; // float32 + constexpr std::ptrdiff_t m_explodeRadius = 0xFA0; // float32 + constexpr std::ptrdiff_t m_explosionDelay = 0xFA8; // float32 + constexpr std::ptrdiff_t m_explosionBuildupSound = 0xFB0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomEffect = 0xFB8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomSound = 0xFC0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionModifier = 0xFC8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xFD0; // CHandle + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xFD4; // GameTime_t + constexpr std::ptrdiff_t m_flDefaultFadeScale = 0xFD8; // float32 + constexpr std::ptrdiff_t m_hLastAttacker = 0xFDC; // CHandle + constexpr std::ptrdiff_t m_hFlareEnt = 0xFE0; // CHandle + constexpr std::ptrdiff_t m_noGhostCollision = 0xFE4; // bool + } + // Parent: C_BaseToggle + // Fields count: 0 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + namespace C_FuncMoveLinear { + } + // Parent: C_BaseModelEntity + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_flFrameRate (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_nNumBeamEnts (uint8) + // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) + // NetworkVarNames: m_nHaloIndex (HMaterialStrong) + // NetworkVarNames: m_nBeamType (BeamType_t) + // NetworkVarNames: m_nBeamFlags (uint32) + // NetworkVarNames: m_hAttachEntity (CHandle) + // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) + // NetworkVarNames: m_fWidth (float32) + // NetworkVarNames: m_fEndWidth (float32) + // NetworkVarNames: m_fFadeLength (float32) + // NetworkVarNames: m_fHaloScale (float32) + // NetworkVarNames: m_fAmplitude (float32) + // NetworkVarNames: m_fStartFrame (float32) + // NetworkVarNames: m_fSpeed (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) + // NetworkVarNames: m_bTurnedOff (bool) + // NetworkVarNames: m_vecEndPos (Vector) + namespace C_Beam { + constexpr std::ptrdiff_t m_flFrameRate = 0xC50; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xC54; // float32 + constexpr std::ptrdiff_t m_flFireTime = 0xC58; // GameTime_t + constexpr std::ptrdiff_t m_flDamage = 0xC5C; // float32 + constexpr std::ptrdiff_t m_nNumBeamEnts = 0xC60; // uint8 + constexpr std::ptrdiff_t m_queryHandleHalo = 0xC64; // int32 + constexpr std::ptrdiff_t m_hBaseMaterial = 0xC88; // CStrongHandle + constexpr std::ptrdiff_t m_nHaloIndex = 0xC90; // CStrongHandle + constexpr std::ptrdiff_t m_nBeamType = 0xC98; // BeamType_t + constexpr std::ptrdiff_t m_nBeamFlags = 0xC9C; // uint32 + constexpr std::ptrdiff_t m_hAttachEntity = 0xCA0; // CHandle[10] + constexpr std::ptrdiff_t m_nAttachIndex = 0xCC8; // AttachmentHandle_t[10] + constexpr std::ptrdiff_t m_fWidth = 0xCD4; // float32 + constexpr std::ptrdiff_t m_fEndWidth = 0xCD8; // float32 + constexpr std::ptrdiff_t m_fFadeLength = 0xCDC; // float32 + constexpr std::ptrdiff_t m_fHaloScale = 0xCE0; // float32 + constexpr std::ptrdiff_t m_fAmplitude = 0xCE4; // float32 + constexpr std::ptrdiff_t m_fStartFrame = 0xCE8; // float32 + constexpr std::ptrdiff_t m_fSpeed = 0xCEC; // float32 + constexpr std::ptrdiff_t m_flFrame = 0xCF0; // float32 + constexpr std::ptrdiff_t m_nClipStyle = 0xCF4; // BeamClipStyle_t + constexpr std::ptrdiff_t m_bTurnedOff = 0xCF8; // bool + constexpr std::ptrdiff_t m_vecEndPos = 0xCFC; // Vector + constexpr std::ptrdiff_t m_hEndEntity = 0xD08; // CHandle + } + // Parent: C_BaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nVariant (int) + // NetworkVarNames: m_nRandom (int) + // NetworkVarNames: m_nOrdinal (int) + // NetworkVarNames: m_sWeaponName (CUtlString) + // NetworkVarNames: m_xuid (XUID) + // NetworkVarNames: m_agentItem (CEconItemView) + // NetworkVarNames: m_glovesItem (CEconItemView) + // NetworkVarNames: m_weaponItem (CEconItemView) + namespace C_CSGO_TeamPreviewCharacterPosition { + constexpr std::ptrdiff_t m_nVariant = 0x6CC; // int32 + constexpr std::ptrdiff_t m_nRandom = 0x6D0; // int32 + constexpr std::ptrdiff_t m_nOrdinal = 0x6D4; // int32 + constexpr std::ptrdiff_t m_sWeaponName = 0x6D8; // CUtlString + constexpr std::ptrdiff_t m_xuid = 0x6E0; // uint64 + constexpr std::ptrdiff_t m_agentItem = 0x6E8; // C_EconItemView + constexpr std::ptrdiff_t m_glovesItem = 0x1A38; // C_EconItemView + constexpr std::ptrdiff_t m_weaponItem = 0x2D88; // C_EconItemView + } + // Parent: C_DynamicProp + // Fields count: 0 + namespace C_DynamicPropAlias_prop_dynamic_override { + } + // Parent: C_PointEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_iszOverlayNames (string_t) + // NetworkVarNames: m_flOverlayTimes (float32) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iDesiredOverlay (int32) + // NetworkVarNames: m_bIsActive (bool) + namespace C_EnvScreenOverlay { + constexpr std::ptrdiff_t m_iszOverlayNames = 0x6D0; // CUtlSymbolLarge[10] + constexpr std::ptrdiff_t m_flOverlayTimes = 0x720; // float32[10] + constexpr std::ptrdiff_t m_flStartTime = 0x748; // GameTime_t + constexpr std::ptrdiff_t m_iDesiredOverlay = 0x74C; // int32 + constexpr std::ptrdiff_t m_bIsActive = 0x750; // bool + constexpr std::ptrdiff_t m_bWasActive = 0x751; // bool + constexpr std::ptrdiff_t m_iCachedDesiredOverlay = 0x754; // int32 + constexpr std::ptrdiff_t m_iCurrentOverlay = 0x758; // int32 + constexpr std::ptrdiff_t m_flCurrentOverlayTime = 0x75C; // GameTime_t + } + // Parent: CBasePlayerWeaponVData + // Fields count: 92 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertySuppressBaseClassField + // MPropertySuppressBaseClassField + namespace CCSWeaponBaseVData { + constexpr std::ptrdiff_t m_WeaponType = 0x250; // CSWeaponType + constexpr std::ptrdiff_t m_WeaponCategory = 0x254; // CSWeaponCategory + constexpr std::ptrdiff_t m_szViewModel = 0x258; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szPlayerModel = 0x338; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szWorldDroppedModel = 0x418; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szAimsightLensMaskModel = 0x4F8; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMagazineModel = 0x5D8; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szHeatEffect = 0x6B8; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szEjectBrassEffect = 0x798; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashParticleAlt = 0x878; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticle = 0x958; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticleAlt = 0xA38; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szTracerParticle = 0xB18; // CResourceNameTyped> + constexpr std::ptrdiff_t m_GearSlot = 0xBF8; // gear_slot_t + constexpr std::ptrdiff_t m_GearSlotPosition = 0xBFC; // int32 + constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0xC00; // loadout_slot_t + constexpr std::ptrdiff_t m_sWrongTeamMsg = 0xC08; // CUtlString + constexpr std::ptrdiff_t m_nPrice = 0xC10; // int32 + constexpr std::ptrdiff_t m_nKillAward = 0xC14; // int32 + constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0xC18; // int32 + constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0xC1C; // int32 + constexpr std::ptrdiff_t m_bMeleeWeapon = 0xC20; // bool + constexpr std::ptrdiff_t m_bHasBurstMode = 0xC21; // bool + constexpr std::ptrdiff_t m_bIsRevolver = 0xC22; // bool + constexpr std::ptrdiff_t m_bCannotShootUnderwater = 0xC23; // bool + constexpr std::ptrdiff_t m_szName = 0xC28; // CGlobalSymbol + constexpr std::ptrdiff_t m_szAnimExtension = 0xC30; // CUtlString + constexpr std::ptrdiff_t m_eSilencerType = 0xC38; // CSWeaponSilencerType + constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0xC3C; // int32 + constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0xC40; // int32 + constexpr std::ptrdiff_t m_bIsFullAuto = 0xC44; // bool + constexpr std::ptrdiff_t m_nNumBullets = 0xC48; // int32 + constexpr std::ptrdiff_t m_flCycleTime = 0xC4C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flMaxSpeed = 0xC54; // CFiringModeFloat + constexpr std::ptrdiff_t m_flSpread = 0xC5C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyCrouch = 0xC64; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyStand = 0xC6C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyJump = 0xC74; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyLand = 0xC7C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyLadder = 0xC84; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyFire = 0xC8C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyMove = 0xC94; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilAngle = 0xC9C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilAngleVariance = 0xCA4; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilMagnitude = 0xCAC; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilMagnitudeVariance = 0xCB4; // CFiringModeFloat + constexpr std::ptrdiff_t m_nTracerFrequency = 0xCBC; // CFiringModeInt + constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0xCC4; // float32 + constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0xCC8; // float32 + constexpr std::ptrdiff_t m_flInaccuracyReload = 0xCCC; // float32 + constexpr std::ptrdiff_t m_nRecoilSeed = 0xCD0; // int32 + constexpr std::ptrdiff_t m_nSpreadSeed = 0xCD4; // int32 + constexpr std::ptrdiff_t m_flTimeToIdleAfterFire = 0xCD8; // float32 + constexpr std::ptrdiff_t m_flIdleInterval = 0xCDC; // float32 + constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0xCE0; // float32 + constexpr std::ptrdiff_t m_flHeatPerShot = 0xCE4; // float32 + constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0xCE8; // float32 + constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0xCEC; // float32 + constexpr std::ptrdiff_t m_flBotAudibleRange = 0xCF0; // float32 + constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0xCF8; // CUtlString + constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0xD00; // bool + constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0xD01; // bool + constexpr std::ptrdiff_t m_nZoomLevels = 0xD04; // int32 + constexpr std::ptrdiff_t m_nZoomFOV1 = 0xD08; // int32 + constexpr std::ptrdiff_t m_nZoomFOV2 = 0xD0C; // int32 + constexpr std::ptrdiff_t m_flZoomTime0 = 0xD10; // float32 + constexpr std::ptrdiff_t m_flZoomTime1 = 0xD14; // float32 + constexpr std::ptrdiff_t m_flZoomTime2 = 0xD18; // float32 + constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0xD1C; // float32 + constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0xD20; // float32 + constexpr std::ptrdiff_t m_flIronSightFOV = 0xD24; // float32 + constexpr std::ptrdiff_t m_flIronSightPivotForward = 0xD28; // float32 + constexpr std::ptrdiff_t m_flIronSightLooseness = 0xD2C; // float32 + constexpr std::ptrdiff_t m_angPivotAngle = 0xD30; // QAngle + constexpr std::ptrdiff_t m_vecIronSightEyePos = 0xD3C; // Vector + constexpr std::ptrdiff_t m_nDamage = 0xD48; // int32 + constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0xD4C; // float32 + constexpr std::ptrdiff_t m_flArmorRatio = 0xD50; // float32 + constexpr std::ptrdiff_t m_flPenetration = 0xD54; // float32 + constexpr std::ptrdiff_t m_flRange = 0xD58; // float32 + constexpr std::ptrdiff_t m_flRangeModifier = 0xD5C; // float32 + constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0xD60; // float32 + constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0xD64; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0xD68; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0xD6C; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0xD70; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0xD74; // float32 + constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0xD78; // int32 + constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0xD7C; // int32 + constexpr std::ptrdiff_t m_flThrowVelocity = 0xD80; // float32 + constexpr std::ptrdiff_t m_vSmokeColor = 0xD84; // Vector + constexpr std::ptrdiff_t m_szAnimClass = 0xD90; // CGlobalSymbol + } + // Parent: C_ModelPointEntity + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + // NetworkVarNames: m_FontName (char) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFullbright (bool) + // NetworkVarNames: m_flWorldUnitsPerPx (float) + // NetworkVarNames: m_flFontSize (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) + // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) + // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) + namespace C_PointWorldText { + constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xC58; // bool + constexpr std::ptrdiff_t m_messageText = 0xC68; // char[512] + constexpr std::ptrdiff_t m_FontName = 0xE68; // char[64] + constexpr std::ptrdiff_t m_bEnabled = 0xEA8; // bool + constexpr std::ptrdiff_t m_bFullbright = 0xEA9; // bool + constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0xEAC; // float32 + constexpr std::ptrdiff_t m_flFontSize = 0xEB0; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0xEB4; // float32 + constexpr std::ptrdiff_t m_Color = 0xEB8; // Color + constexpr std::ptrdiff_t m_nJustifyHorizontal = 0xEBC; // PointWorldTextJustifyHorizontal_t + constexpr std::ptrdiff_t m_nJustifyVertical = 0xEC0; // PointWorldTextJustifyVertical_t + constexpr std::ptrdiff_t m_nReorientMode = 0xEC4; // PointWorldTextReorientMode_t + } + // Parent: C_BaseGrenade + // Fields count: 0 + namespace CBumpMineProjectile { + } + // Parent: CBasePlayerController + // Fields count: 62 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) + // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) + // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) + // NetworkVarNames: m_iPing (uint32) + // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) + // NetworkVarNames: m_szCrosshairCodes (string_t) + // NetworkVarNames: m_iPendingTeamNum (uint8) + // NetworkVarNames: m_flForceTeamTime (GameTime_t) + // NetworkVarNames: m_iCompTeammateColor (int) + // NetworkVarNames: m_bEverPlayedOnTeam (bool) + // NetworkVarNames: m_szClan (string_t) + // NetworkVarNames: m_iCoachingTeam (int) + // NetworkVarNames: m_nPlayerDominated (uint64) + // NetworkVarNames: m_nPlayerDominatingMe (uint64) + // NetworkVarNames: m_iCompetitiveRanking (int) + // NetworkVarNames: m_iCompetitiveWins (int) + // NetworkVarNames: m_iCompetitiveRankType (int8) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) + // NetworkVarNames: m_nEndMatchNextMapVote (int) + // NetworkVarNames: m_unActiveQuestId (uint16) + // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) + // NetworkVarNames: m_unPlayerTvControlFlags (uint32) + // NetworkVarNames: m_nDisconnectionTick (int) + // NetworkVarNames: m_bControllingBot (bool) + // NetworkVarNames: m_bHasControlledBotThisRound (bool) + // NetworkVarNames: m_bCanControlObservedBot (bool) + // NetworkVarNames: m_hPlayerPawn (CHandle) + // NetworkVarNames: m_hObserverPawn (CHandle) + // NetworkVarNames: m_bPawnIsAlive (bool) + // NetworkVarNames: m_iPawnHealth (uint32) + // NetworkVarNames: m_iPawnArmor (int) + // NetworkVarNames: m_bPawnHasDefuser (bool) + // NetworkVarNames: m_bPawnHasHelmet (bool) + // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) + // NetworkVarNames: m_iPawnLifetimeStart (int) + // NetworkVarNames: m_iPawnLifetimeEnd (int) + // NetworkVarNames: m_iPawnBotDifficulty (int) + // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_vecKills (EKillTypes_t) + // NetworkVarNames: m_bMvpNoMusic (bool) + // NetworkVarNames: m_eMvpReason (int) + // NetworkVarNames: m_iMusicKitID (int) + // NetworkVarNames: m_iMusicKitMVPs (int) + // NetworkVarNames: m_iMVPs (int) + namespace CCSPlayerController { + constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x878; // CCSPlayerController_InGameMoneyServices* + constexpr std::ptrdiff_t m_pInventoryServices = 0x880; // CCSPlayerController_InventoryServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0x888; // CCSPlayerController_ActionTrackingServices* + constexpr std::ptrdiff_t m_pDamageServices = 0x890; // CCSPlayerController_DamageServices* + constexpr std::ptrdiff_t m_iPing = 0x898; // uint32 + constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x89C; // bool + constexpr std::ptrdiff_t m_szCrosshairCodes = 0x8A0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iPendingTeamNum = 0x8A8; // uint8 + constexpr std::ptrdiff_t m_flForceTeamTime = 0x8AC; // GameTime_t + constexpr std::ptrdiff_t m_iCompTeammateColor = 0x8B0; // int32 + constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x8B4; // bool + constexpr std::ptrdiff_t m_flPreviousForceJoinTeamTime = 0x8B8; // GameTime_t + constexpr std::ptrdiff_t m_szClan = 0x8C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sSanitizedPlayerName = 0x8C8; // CUtlString + constexpr std::ptrdiff_t m_iCoachingTeam = 0x8D0; // int32 + constexpr std::ptrdiff_t m_nPlayerDominated = 0x8D8; // uint64 + constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0x8E0; // uint64 + constexpr std::ptrdiff_t m_iCompetitiveRanking = 0x8E8; // int32 + constexpr std::ptrdiff_t m_iCompetitiveWins = 0x8EC; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankType = 0x8F0; // int8 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0x8F4; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0x8F8; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0x8FC; // int32 + constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0x900; // int32 + constexpr std::ptrdiff_t m_unActiveQuestId = 0x904; // uint16 + constexpr std::ptrdiff_t m_nQuestProgressReason = 0x908; // QuestProgress::Reason + constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0x90C; // uint32 + constexpr std::ptrdiff_t m_iDraftIndex = 0x938; // int32 + constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0x93C; // uint32 + constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0x940; // uint32 + constexpr std::ptrdiff_t m_bCannotBeKicked = 0x944; // bool + constexpr std::ptrdiff_t m_bEverFullyConnected = 0x945; // bool + constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0x946; // bool + constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0x947; // bool + constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0x948; // bool + constexpr std::ptrdiff_t m_bScoreReported = 0x949; // bool + constexpr std::ptrdiff_t m_nDisconnectionTick = 0x94C; // int32 + constexpr std::ptrdiff_t m_bControllingBot = 0x958; // bool + constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0x959; // bool + constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0x95A; // bool + constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0x95C; // int32 + constexpr std::ptrdiff_t m_bCanControlObservedBot = 0x960; // bool + constexpr std::ptrdiff_t m_hPlayerPawn = 0x964; // CHandle + constexpr std::ptrdiff_t m_hObserverPawn = 0x968; // CHandle + constexpr std::ptrdiff_t m_bPawnIsAlive = 0x96C; // bool + constexpr std::ptrdiff_t m_iPawnHealth = 0x970; // uint32 + constexpr std::ptrdiff_t m_iPawnArmor = 0x974; // int32 + constexpr std::ptrdiff_t m_bPawnHasDefuser = 0x978; // bool + constexpr std::ptrdiff_t m_bPawnHasHelmet = 0x979; // bool + constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0x97A; // uint16 + constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0x97C; // int32 + constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0x980; // int32 + constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x984; // int32 + constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x988; // CHandle + constexpr std::ptrdiff_t m_iScore = 0x98C; // int32 + constexpr std::ptrdiff_t m_vecKills = 0x990; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_bMvpNoMusic = 0x9A8; // bool + constexpr std::ptrdiff_t m_eMvpReason = 0x9AC; // int32 + constexpr std::ptrdiff_t m_iMusicKitID = 0x9B0; // int32 + constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x9B4; // int32 + constexpr std::ptrdiff_t m_iMVPs = 0x9B8; // int32 + constexpr std::ptrdiff_t m_bIsPlayerNameDirty = 0x9BC; // bool + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponFiveSeven { + } + // Parent: C_DynamicProp + // Fields count: 7 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_eDoorState (DoorState_t) + // NetworkVarNames: m_bLocked (bool) + // NetworkVarNames: m_closedPosition (Vector) + // NetworkVarNames: m_closedAngles (QAngle) + // NetworkVarNames: m_hMaster (CHandle) + namespace C_BasePropDoor { + constexpr std::ptrdiff_t m_eDoorState = 0x1104; // DoorState_t + constexpr std::ptrdiff_t m_modelChanged = 0x1108; // bool + constexpr std::ptrdiff_t m_bLocked = 0x1109; // bool + constexpr std::ptrdiff_t m_closedPosition = 0x110C; // Vector + constexpr std::ptrdiff_t m_closedAngles = 0x1118; // QAngle + constexpr std::ptrdiff_t m_hMaster = 0x1124; // CHandle + constexpr std::ptrdiff_t m_vWhereToSetLightingOrigin = 0x1128; // Vector + } + // Parent: C_CSGO_TeamSelectCharacterPosition + // Fields count: 0 + namespace C_CSGO_TeamSelectTerroristPosition { + } + // Parent: C_BreakableProp + // Fields count: 6 + namespace C_PhysPropClientside { + constexpr std::ptrdiff_t m_flTouchDelta = 0xFE8; // GameTime_t + constexpr std::ptrdiff_t m_fDeathTime = 0xFEC; // GameTime_t + constexpr std::ptrdiff_t m_inertiaScale = 0xFF0; // float32 + constexpr std::ptrdiff_t m_vecDamagePosition = 0xFF4; // Vector + constexpr std::ptrdiff_t m_vecDamageDirection = 0x1000; // Vector + constexpr std::ptrdiff_t m_nDamageType = 0x100C; // int32 + } + // Parent: C_CSGO_TeamPreviewCamera + // Fields count: 0 + namespace C_CSGO_TeamSelectCamera { + } + // Parent: C_BaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_iszSoundAreaType (string_t) + // NetworkVarNames: m_vPos (Vector) + namespace C_SoundAreaEntityBase { + constexpr std::ptrdiff_t m_bDisabled = 0x6CC; // bool + constexpr std::ptrdiff_t m_bWasEnabled = 0x6D4; // bool + constexpr std::ptrdiff_t m_iszSoundAreaType = 0x6D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vPos = 0x6E0; // Vector + } + // Parent: C_BaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_fog (fogparams_t) + namespace C_FogController { + constexpr std::ptrdiff_t m_fog = 0x6D0; // fogparams_t + constexpr std::ptrdiff_t m_bUseAngles = 0x738; // bool + constexpr std::ptrdiff_t m_iChangedVariables = 0x73C; // int32 + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + namespace CPlayer_ItemServices { + } + // Parent: C_BaseModelEntity + // Fields count: 0 + namespace C_FuncBrush { + } + // Parent: C_BaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_worldName (string_t) + // NetworkVarNames: m_layerName (string_t) + // NetworkVarNames: m_bWorldLayerVisible (bool) + // NetworkVarNames: m_bEntitiesSpawned (bool) + namespace CInfoWorldLayer { + constexpr std::ptrdiff_t m_pOutputOnEntitiesSpawned = 0x6D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_worldName = 0x6F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_layerName = 0x700; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bWorldLayerVisible = 0x708; // bool + constexpr std::ptrdiff_t m_bEntitiesSpawned = 0x709; // bool + constexpr std::ptrdiff_t m_bCreateAsChildSpawnGroup = 0x70A; // bool + constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x70C; // uint32 + constexpr std::ptrdiff_t m_bWorldLayerActuallyVisible = 0x710; // bool + } + // Parent: C_BaseCombatCharacter + // Fields count: 0 + namespace C_NetTestBaseCombatCharacter { + } + // Parent: CBaseAnimGraph + // Fields count: 1 + namespace C_ViewmodelWeapon { + constexpr std::ptrdiff_t m_worldModel = 0xE78; // char* + } + // Parent: CBaseAnimGraph + // Fields count: 2 + namespace C_PhysMagnet { + constexpr std::ptrdiff_t m_aAttachedObjectsFromServer = 0xE78; // CUtlVector + constexpr std::ptrdiff_t m_aAttachedObjects = 0xE90; // CUtlVector> + } + // Parent: C_BaseModelEntity + // Fields count: 8 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) + // NetworkVarNames: m_flTargetSpeed (float32) + // NetworkVarNames: m_nTransitionStartTick (GameTick_t) + // NetworkVarNames: m_nTransitionDurationTicks (int) + // NetworkVarNames: m_flTransitionStartSpeed (float32) + // NetworkVarNames: m_hConveyorModels (EHANDLE) + namespace C_FuncConveyor { + constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0xC58; // Vector + constexpr std::ptrdiff_t m_flTargetSpeed = 0xC64; // float32 + constexpr std::ptrdiff_t m_nTransitionStartTick = 0xC68; // GameTick_t + constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0xC6C; // int32 + constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0xC70; // float32 + constexpr std::ptrdiff_t m_hConveyorModels = 0xC78; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_flCurrentConveyorOffset = 0xC90; // float32 + constexpr std::ptrdiff_t m_flCurrentConveyorSpeed = 0xC94; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_pEntity (CEntityIdentity*) + // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) + namespace CEntityInstance { + constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pEntity = 0x10; // CEntityIdentity* + constexpr std::ptrdiff_t m_CScriptComponent = 0x28; // CScriptComponent* + constexpr std::ptrdiff_t m_bVisibleinPVS = 0x30; // bool + } + // Parent: None + // Fields count: 3 + namespace ServerAuthoritativeWeaponSlot_t { + constexpr std::ptrdiff_t unClass = 0x28; // uint16 + constexpr std::ptrdiff_t unSlot = 0x2A; // uint16 + constexpr std::ptrdiff_t unItemDefIdx = 0x2C; // uint16 + } + // Parent: CBaseAnimGraph + // Fields count: 17 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkOverride + // MNetworkIncludeByName + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_nAnimationParity (uint32) + // NetworkVarNames: m_flAnimationStartTime (float32) + // NetworkVarNames: m_hWeapon (CHandle) + // NetworkVarNames: m_hControlPanel (CHandle) + namespace C_BaseViewModel { + constexpr std::ptrdiff_t m_vecLastFacing = 0xE80; // Vector + constexpr std::ptrdiff_t m_nViewModelIndex = 0xE8C; // uint32 + constexpr std::ptrdiff_t m_nAnimationParity = 0xE90; // uint32 + constexpr std::ptrdiff_t m_flAnimationStartTime = 0xE94; // float32 + constexpr std::ptrdiff_t m_hWeapon = 0xE98; // CHandle + constexpr std::ptrdiff_t m_sVMName = 0xEA0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sAnimationPrefix = 0xEA8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hWeaponModel = 0xEB0; // CHandle + constexpr std::ptrdiff_t m_iCameraAttachment = 0xEB4; // AttachmentHandle_t + constexpr std::ptrdiff_t m_vecLastCameraAngles = 0xEB8; // QAngle + constexpr std::ptrdiff_t m_previousElapsedDuration = 0xEC4; // float32 + constexpr std::ptrdiff_t m_previousCycle = 0xEC8; // float32 + constexpr std::ptrdiff_t m_nOldAnimationParity = 0xECC; // int32 + constexpr std::ptrdiff_t m_hOldLayerSequence = 0xED0; // HSequence + constexpr std::ptrdiff_t m_oldLayer = 0xED4; // int32 + constexpr std::ptrdiff_t m_oldLayerStartTime = 0xED8; // float32 + constexpr std::ptrdiff_t m_hControlPanel = 0xEDC; // CHandle + } + // Parent: CHostageRescueZoneShim + // Fields count: 0 + namespace CHostageRescueZone { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponNegev { + } + // Parent: None + // Fields count: 33 + // + // Metadata: + // NetworkVarNames: m_hParent (CGameSceneNodeHandle) + // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) + // NetworkVarNames: m_angRotation (QAngle) + // NetworkVarNames: m_flScale (float) + // NetworkVarNames: m_name (CUtlStringToken) + // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) + namespace CGameSceneNode { + constexpr std::ptrdiff_t m_nodeToWorld = 0x10; // CTransform + constexpr std::ptrdiff_t m_pOwner = 0x30; // CEntityInstance* + constexpr std::ptrdiff_t m_pParent = 0x38; // CGameSceneNode* + constexpr std::ptrdiff_t m_pChild = 0x40; // CGameSceneNode* + constexpr std::ptrdiff_t m_pNextSibling = 0x48; // CGameSceneNode* + constexpr std::ptrdiff_t m_hParent = 0x78; // CGameSceneNodeHandle + constexpr std::ptrdiff_t m_vecOrigin = 0x88; // CNetworkOriginCellCoordQuantizedVector + constexpr std::ptrdiff_t m_angRotation = 0xC0; // QAngle + constexpr std::ptrdiff_t m_flScale = 0xCC; // float32 + constexpr std::ptrdiff_t m_vecAbsOrigin = 0xD0; // Vector + constexpr std::ptrdiff_t m_angAbsRotation = 0xDC; // QAngle + constexpr std::ptrdiff_t m_flAbsScale = 0xE8; // float32 + constexpr std::ptrdiff_t m_nParentAttachmentOrBone = 0xEC; // int16 + constexpr std::ptrdiff_t m_bDebugAbsOriginChanges = 0xEE; // bool + constexpr std::ptrdiff_t m_bDormant = 0xEF; // bool + constexpr std::ptrdiff_t m_bForceParentToBeNetworked = 0xF0; // bool + constexpr std::ptrdiff_t m_bDirtyHierarchy = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bDirtyBoneMergeInfo = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bNetworkedPositionChanged = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bNetworkedAnglesChanged = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bNetworkedScaleChanged = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bBoneMergeFlex = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_nLatchAbsOrigin = 0x0; // bitfield:2 + constexpr std::ptrdiff_t m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_nHierarchicalDepth = 0xF3; // uint8 + constexpr std::ptrdiff_t m_nHierarchyType = 0xF4; // uint8 + constexpr std::ptrdiff_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xF5; // uint8 + constexpr std::ptrdiff_t m_name = 0xF8; // CUtlStringToken + constexpr std::ptrdiff_t m_hierarchyAttachName = 0x148; // CUtlStringToken + constexpr std::ptrdiff_t m_flZOffset = 0x14C; // float32 + constexpr std::ptrdiff_t m_flClientLocalScale = 0x150; // float32 + constexpr std::ptrdiff_t m_vRenderOrigin = 0x154; // Vector + } + // Parent: C_MolotovGrenade + // Fields count: 0 + namespace C_IncendiaryGrenade { + } + // Parent: C_CSWeaponBase + // Fields count: 0 + namespace CTablet { + } + // Parent: CBasePulseGraphInstance + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseDomainHookInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + namespace CCSPointScript { + constexpr std::ptrdiff_t m_pParent = 0xF8; // CCSPointScriptEntity* + } + // Parent: C_CSPlayerPawnBase + // Fields count: 1 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + namespace C_CSObserverPawn { + constexpr std::ptrdiff_t m_hDetectParentChange = 0x1404; // CEntityHandle + } + // Parent: C_BaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_hEntAttached (CHandle) + // NetworkVarNames: m_bCheapEffect (bool) + namespace C_EntityFlame { + constexpr std::ptrdiff_t m_hEntAttached = 0x6CC; // CHandle + constexpr std::ptrdiff_t m_hOldAttached = 0x6F0; // CHandle + constexpr std::ptrdiff_t m_bCheapEffect = 0x6F4; // bool + } + // Parent: C_BaseGrenade + // Fields count: 0 + namespace CTripWireFireProjectile { + } + // Parent: C_BaseModelEntity + // Fields count: 0 + namespace C_Breakable { + } + // Parent: CPlayer_ObserverServices + // Fields count: 8 + namespace CCSObserver_ObserverServices { + constexpr std::ptrdiff_t m_hLastObserverTarget = 0x58; // CEntityHandle + constexpr std::ptrdiff_t m_vecObserverInterpolateOffset = 0x5C; // Vector + constexpr std::ptrdiff_t m_vecObserverInterpStartPos = 0x68; // Vector + constexpr std::ptrdiff_t m_flObsInterp_PathLength = 0x74; // float32 + constexpr std::ptrdiff_t m_qObsInterp_OrientationStart = 0x80; // Quaternion + constexpr std::ptrdiff_t m_qObsInterp_OrientationTravelDir = 0x90; // Quaternion + constexpr std::ptrdiff_t m_obsInterpState = 0xA0; // ObserverInterpState_t + constexpr std::ptrdiff_t m_bObserverInterpolationNeedsDeferredSetup = 0xA4; // bool + } + // Parent: C_BaseEntity + // Fields count: 0 + namespace C_TintController { + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + namespace CPlayer_AutoaimServices { + } + // Parent: C_BaseCombatCharacter + // Fields count: 23 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_leader (CHandle) + // NetworkVarNames: m_reuseTimer (CountdownTimer) + // NetworkVarNames: m_vel (Vector) + // NetworkVarNames: m_isRescued (bool) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_nHostageState (int) + // NetworkVarNames: m_bHandsHaveBeenCut (bool) + // NetworkVarNames: m_hHostageGrabber (CHandle) + // NetworkVarNames: m_flRescueStartTime (GameTime_t) + // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) + // NetworkVarNames: m_flDropStartTime (GameTime_t) + namespace C_Hostage { + constexpr std::ptrdiff_t m_entitySpottedState = 0x10A0; // EntitySpottedState_t + constexpr std::ptrdiff_t m_leader = 0x10B8; // CHandle + constexpr std::ptrdiff_t m_reuseTimer = 0x10C0; // CountdownTimer + constexpr std::ptrdiff_t m_vel = 0x10D8; // Vector + constexpr std::ptrdiff_t m_isRescued = 0x10E4; // bool + constexpr std::ptrdiff_t m_jumpedThisFrame = 0x10E5; // bool + constexpr std::ptrdiff_t m_nHostageState = 0x10E8; // int32 + constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x10EC; // bool + constexpr std::ptrdiff_t m_hHostageGrabber = 0x10F0; // CHandle + constexpr std::ptrdiff_t m_fLastGrabTime = 0x10F4; // GameTime_t + constexpr std::ptrdiff_t m_vecGrabbedPos = 0x10F8; // Vector + constexpr std::ptrdiff_t m_flRescueStartTime = 0x1104; // GameTime_t + constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x1108; // GameTime_t + constexpr std::ptrdiff_t m_flDropStartTime = 0x110C; // GameTime_t + constexpr std::ptrdiff_t m_flDeadOrRescuedTime = 0x1110; // GameTime_t + constexpr std::ptrdiff_t m_blinkTimer = 0x1118; // CountdownTimer + constexpr std::ptrdiff_t m_lookAt = 0x1130; // Vector + constexpr std::ptrdiff_t m_lookAroundTimer = 0x1140; // CountdownTimer + constexpr std::ptrdiff_t m_isInit = 0x1158; // bool + constexpr std::ptrdiff_t m_eyeAttachment = 0x1159; // AttachmentHandle_t + constexpr std::ptrdiff_t m_chestAttachment = 0x115A; // AttachmentHandle_t + constexpr std::ptrdiff_t m_pPredictionOwner = 0x1160; // CBasePlayerController* + constexpr std::ptrdiff_t m_fNewestAlphaThinkTime = 0x1168; // GameTime_t + } + // Parent: C_BaseModelEntity + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) + // NetworkVarNames: m_hAttachedToEntity (CHandle) + // NetworkVarNames: m_nAttachment (AttachmentHandle_t) + // NetworkVarNames: m_flSpriteFramerate (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nBrightness (uint32) + // NetworkVarNames: m_flBrightnessDuration (float32) + // NetworkVarNames: m_flSpriteScale (float32) + // NetworkVarNames: m_flScaleDuration (float32) + // NetworkVarNames: m_bWorldSpaceScale (bool) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + namespace C_Sprite { + constexpr std::ptrdiff_t m_hSpriteMaterial = 0xC50; // CStrongHandle + constexpr std::ptrdiff_t m_hAttachedToEntity = 0xC58; // CHandle + constexpr std::ptrdiff_t m_nAttachment = 0xC5C; // AttachmentHandle_t + constexpr std::ptrdiff_t m_flSpriteFramerate = 0xC60; // float32 + constexpr std::ptrdiff_t m_flFrame = 0xC64; // float32 + constexpr std::ptrdiff_t m_flDieTime = 0xC68; // GameTime_t + constexpr std::ptrdiff_t m_nBrightness = 0xC78; // uint32 + constexpr std::ptrdiff_t m_flBrightnessDuration = 0xC7C; // float32 + constexpr std::ptrdiff_t m_flSpriteScale = 0xC80; // float32 + constexpr std::ptrdiff_t m_flScaleDuration = 0xC84; // float32 + constexpr std::ptrdiff_t m_bWorldSpaceScale = 0xC88; // bool + constexpr std::ptrdiff_t m_flGlowProxySize = 0xC8C; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xC90; // float32 + constexpr std::ptrdiff_t m_flLastTime = 0xC94; // GameTime_t + constexpr std::ptrdiff_t m_flMaxFrame = 0xC98; // float32 + constexpr std::ptrdiff_t m_flStartScale = 0xC9C; // float32 + constexpr std::ptrdiff_t m_flDestScale = 0xCA0; // float32 + constexpr std::ptrdiff_t m_flScaleTimeStart = 0xCA4; // GameTime_t + constexpr std::ptrdiff_t m_nStartBrightness = 0xCA8; // int32 + constexpr std::ptrdiff_t m_nDestBrightness = 0xCAC; // int32 + constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0xCB0; // GameTime_t + constexpr std::ptrdiff_t m_hOldSpriteMaterial = 0xCB8; // CWeakHandle + constexpr std::ptrdiff_t m_nSpriteWidth = 0xD58; // int32 + constexpr std::ptrdiff_t m_nSpriteHeight = 0xD5C; // int32 + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + namespace C_WeaponM4A1Silencer { + } + // Parent: CBaseAnimGraph + // Fields count: 29 + // + // Metadata: + // NetworkVarNames: m_bBombTicking (bool) + // NetworkVarNames: m_nBombSite (int) + // NetworkVarNames: m_nSourceSoundscapeHash (int) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_flC4Blow (GameTime_t) + // NetworkVarNames: m_bCannotBeDefused (bool) + // NetworkVarNames: m_bHasExploded (bool) + // NetworkVarNames: m_flTimerLength (float) + // NetworkVarNames: m_bBeingDefused (bool) + // NetworkVarNames: m_flDefuseLength (float) + // NetworkVarNames: m_flDefuseCountDown (GameTime_t) + // NetworkVarNames: m_bBombDefused (bool) + // NetworkVarNames: m_hBombDefuser (CHandle) + // NetworkVarNames: m_hControlPanel (CHandle) + namespace C_PlantedC4 { + constexpr std::ptrdiff_t m_bBombTicking = 0xE78; // bool + constexpr std::ptrdiff_t m_nBombSite = 0xE7C; // int32 + constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0xE80; // int32 + constexpr std::ptrdiff_t m_entitySpottedState = 0xE88; // EntitySpottedState_t + constexpr std::ptrdiff_t m_flNextGlow = 0xEA0; // GameTime_t + constexpr std::ptrdiff_t m_flNextBeep = 0xEA4; // GameTime_t + constexpr std::ptrdiff_t m_flC4Blow = 0xEA8; // GameTime_t + constexpr std::ptrdiff_t m_bCannotBeDefused = 0xEAC; // bool + constexpr std::ptrdiff_t m_bHasExploded = 0xEAD; // bool + constexpr std::ptrdiff_t m_flTimerLength = 0xEB0; // float32 + constexpr std::ptrdiff_t m_bBeingDefused = 0xEB4; // bool + constexpr std::ptrdiff_t m_bTriggerWarning = 0xEB8; // float32 + constexpr std::ptrdiff_t m_bExplodeWarning = 0xEBC; // float32 + constexpr std::ptrdiff_t m_bC4Activated = 0xEC0; // bool + constexpr std::ptrdiff_t m_bTenSecWarning = 0xEC1; // bool + constexpr std::ptrdiff_t m_flDefuseLength = 0xEC4; // float32 + constexpr std::ptrdiff_t m_flDefuseCountDown = 0xEC8; // GameTime_t + constexpr std::ptrdiff_t m_bBombDefused = 0xECC; // bool + constexpr std::ptrdiff_t m_hBombDefuser = 0xED0; // CHandle + constexpr std::ptrdiff_t m_hControlPanel = 0xED4; // CHandle + constexpr std::ptrdiff_t m_hDefuserMultimeter = 0xED8; // CHandle + constexpr std::ptrdiff_t m_flNextRadarFlashTime = 0xEDC; // GameTime_t + constexpr std::ptrdiff_t m_bRadarFlash = 0xEE0; // bool + constexpr std::ptrdiff_t m_pBombDefuser = 0xEE4; // CHandle + constexpr std::ptrdiff_t m_fLastDefuseTime = 0xEE8; // GameTime_t + constexpr std::ptrdiff_t m_pPredictionOwner = 0xEF0; // CBasePlayerController* + constexpr std::ptrdiff_t m_vecC4ExplodeSpectatePos = 0xEF8; // Vector + constexpr std::ptrdiff_t m_vecC4ExplodeSpectateAng = 0xF04; // QAngle + constexpr std::ptrdiff_t m_flC4ExplodeSpectateDuration = 0xF10; // float32 + } + // Parent: CBaseAnimGraph + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_ragPos (Vector) + // NetworkVarNames: m_ragAngles (QAngle) + // NetworkVarNames: m_flBlendWeight (float32) + // NetworkVarNames: m_hRagdollSource (EHANDLE) + namespace C_RagdollProp { + constexpr std::ptrdiff_t m_ragPos = 0xE80; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_ragAngles = 0xE98; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_flBlendWeight = 0xEB0; // float32 + constexpr std::ptrdiff_t m_hRagdollSource = 0xEB4; // CHandle + constexpr std::ptrdiff_t m_iEyeAttachment = 0xEB8; // AttachmentHandle_t + constexpr std::ptrdiff_t m_flBlendWeightCurrent = 0xEBC; // float32 + constexpr std::ptrdiff_t m_parentPhysicsBoneIndices = 0xEC0; // CUtlVector + constexpr std::ptrdiff_t m_worldSpaceBoneComputationOrder = 0xED8; // CUtlVector + } + // Parent: C_CSGO_TeamPreviewCamera + // Fields count: 0 + namespace C_CSGO_TerroristTeamIntroCamera { + } + // Parent: C_BaseEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_iActiveIssueIndex (int) + // NetworkVarNames: m_iOnlyTeamToVote (int) + // NetworkVarNames: m_nVoteOptionCount (int) + // NetworkVarNames: m_nPotentialVotes (int) + // NetworkVarNames: m_bIsYesNoVote (bool) + namespace C_VoteController { + constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x6DC; // int32 + constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x6E0; // int32 + constexpr std::ptrdiff_t m_nVoteOptionCount = 0x6E4; // int32[5] + constexpr std::ptrdiff_t m_nPotentialVotes = 0x6F8; // int32 + constexpr std::ptrdiff_t m_bVotesDirty = 0x6FC; // bool + constexpr std::ptrdiff_t m_bTypeDirty = 0x6FD; // bool + constexpr std::ptrdiff_t m_bIsYesNoVote = 0x6FE; // bool + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: nType (FixAngleSet_t) + // NetworkVarNames: qAngle (QAngle) + // NetworkVarNames: nIndex (uint32) + namespace ViewAngleServerChange_t { + constexpr std::ptrdiff_t nType = 0x30; // FixAngleSet_t + constexpr std::ptrdiff_t qAngle = 0x34; // QAngle + constexpr std::ptrdiff_t nIndex = 0x40; // uint32 + } + // Parent: C_DynamicProp + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_leader (CHandle) + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + namespace C_Chicken { + constexpr std::ptrdiff_t m_hHolidayHatAddon = 0x1100; // CHandle + constexpr std::ptrdiff_t m_jumpedThisFrame = 0x1104; // bool + constexpr std::ptrdiff_t m_leader = 0x1108; // CHandle + constexpr std::ptrdiff_t m_AttributeManager = 0x1110; // C_AttributeContainer + constexpr std::ptrdiff_t m_bAttributesInitialized = 0x24C0; // bool + constexpr std::ptrdiff_t m_hWaterWakeParticles = 0x24C4; // ParticleIndex_t + constexpr std::ptrdiff_t m_bIsPreviewModel = 0x24C8; // bool + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_Transforms (CTransform) + // NetworkVarNames: m_hOwner (EHANDLE) + namespace PhysicsRagdollPose_t { + constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer + constexpr std::ptrdiff_t m_Transforms = 0x30; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_hOwner = 0x48; // CHandle + constexpr std::ptrdiff_t m_bDirty = 0x68; // bool + } } } } diff --git a/output/libclient.so.json b/output/libclient.so.json index 58ce2c6..fe6e723 100644 --- a/output/libclient.so.json +++ b/output/libclient.so.json @@ -32,6 +32,157 @@ ], "parent": null }, + "CAnimGraphNetworkedVariables": { + "fields": { + "m_OwnerOnlyPredNetBoolVariables": 248, + "m_OwnerOnlyPredNetByteVariables": 272, + "m_OwnerOnlyPredNetFloatVariables": 392, + "m_OwnerOnlyPredNetGlobalSymbolVariables": 464, + "m_OwnerOnlyPredNetIntVariables": 320, + "m_OwnerOnlyPredNetQuaternionVariables": 440, + "m_OwnerOnlyPredNetUInt16Variables": 296, + "m_OwnerOnlyPredNetUInt32Variables": 344, + "m_OwnerOnlyPredNetUInt64Variables": 368, + "m_OwnerOnlyPredNetVectorVariables": 416, + "m_PredNetBoolVariables": 8, + "m_PredNetByteVariables": 32, + "m_PredNetFloatVariables": 152, + "m_PredNetGlobalSymbolVariables": 224, + "m_PredNetIntVariables": 80, + "m_PredNetQuaternionVariables": 200, + "m_PredNetUInt16Variables": 56, + "m_PredNetUInt32Variables": 104, + "m_PredNetUInt64Variables": 128, + "m_PredNetVectorVariables": 176, + "m_flLastTeleportTime": 500, + "m_nBoolVariablesCount": 488, + "m_nOwnerOnlyBoolVariablesCount": 492, + "m_nRandomSeedOffset": 496 + }, + "metadata": [ + { + "name": "m_PredNetBoolVariables", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_PredNetByteVariables", + "type": "NetworkVarNames", + "type_name": "byte" + }, + { + "name": "m_PredNetUInt16Variables", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_PredNetIntVariables", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_PredNetUInt32Variables", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_PredNetUInt64Variables", + "type": "NetworkVarNames", + "type_name": "uint64" + }, + { + "name": "m_PredNetFloatVariables", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_PredNetVectorVariables", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_PredNetQuaternionVariables", + "type": "NetworkVarNames", + "type_name": "Quaternion" + }, + { + "name": "m_PredNetGlobalSymbolVariables", + "type": "NetworkVarNames", + "type_name": "CGlobalSymbol" + }, + { + "name": "m_OwnerOnlyPredNetBoolVariables", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_OwnerOnlyPredNetByteVariables", + "type": "NetworkVarNames", + "type_name": "byte" + }, + { + "name": "m_OwnerOnlyPredNetUInt16Variables", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_OwnerOnlyPredNetIntVariables", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_OwnerOnlyPredNetUInt32Variables", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_OwnerOnlyPredNetUInt64Variables", + "type": "NetworkVarNames", + "type_name": "uint64" + }, + { + "name": "m_OwnerOnlyPredNetFloatVariables", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_OwnerOnlyPredNetVectorVariables", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_OwnerOnlyPredNetQuaternionVariables", + "type": "NetworkVarNames", + "type_name": "Quaternion" + }, + { + "name": "m_OwnerOnlyPredNetGlobalSymbolVariables", + "type": "NetworkVarNames", + "type_name": "CGlobalSymbol" + }, + { + "name": "m_nBoolVariablesCount", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nOwnerOnlyBoolVariablesCount", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nRandomSeedOffset", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flLastTeleportTime", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": null + }, "CAttributeList": { "fields": { "m_Attributes": 8, @@ -46,21 +197,113 @@ ], "parent": null }, + "CAttributeManager": { + "fields": { + "m_CachedResults": 48, + "m_ProviderType": 44, + "m_Providers": 8, + "m_bPreventLoopback": 40, + "m_hOuter": 36, + "m_iReapplyProvisionParity": 32 + }, + "metadata": [ + { + "name": "m_iReapplyProvisionParity", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_hOuter", + "type": "NetworkVarNames", + "type_name": "EHANDLE" + }, + { + "name": "m_ProviderType", + "type": "NetworkVarNames", + "type_name": "attributeprovidertypes_t" + } + ], + "parent": null + }, + "CAttributeManager__cached_attribute_float_t": { + "fields": { + "flIn": 0, + "flOut": 16, + "iAttribHook": 8 + }, + "metadata": [], + "parent": null + }, + "CBaseAnimGraph": { + "fields": { + "m_bAnimGraphUpdateEnabled": 3288, + "m_bAnimationUpdateScheduled": 3308, + "m_bBuiltRagdoll": 3336, + "m_bHasAnimatedMaterialAttributes": 3384, + "m_bInitiallyPopulateInterpHistory": 3272, + "m_bRagdollClientSide": 3368, + "m_bSuppressAnimEventSounds": 3274, + "m_flMaxSlopeDistance": 3292, + "m_nForceBone": 3324, + "m_pClientsideRagdoll": 3328, + "m_pRagdollPose": 3360, + "m_vLastSlopeCheckPos": 3296, + "m_vecForce": 3312 + }, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_bInitiallyPopulateInterpHistory", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bAnimGraphUpdateEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_vecForce", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_nForceBone", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_pRagdollPose", + "type": "NetworkVarNames", + "type_name": "PhysicsRagdollPose_t*" + }, + { + "name": "m_bRagdollClientSide", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BaseModelEntity" + }, "CBaseAnimGraphController": { "fields": { "m_animGraphNetworkedVars": 24, - "m_bLastUpdateSkipped": 5328, - "m_bNetworkedAnimationInputsChanged": 5326, - "m_bNetworkedSequenceChanged": 5327, + "m_bLastUpdateSkipped": 5332, + "m_bNetworkedAnimationInputsChanged": 5330, + "m_bNetworkedSequenceChanged": 5331, "m_bSequenceFinished": 5288, - "m_flPlaybackRate": 5312, - "m_flPrevAnimUpdateTime": 5332, - "m_flSeqFixedCycle": 5304, - "m_flSeqStartTime": 5300, + "m_flPlaybackRate": 5316, + "m_flPrevAnimUpdateTime": 5336, + "m_flSeqFixedCycle": 5308, + "m_flSeqStartTime": 5304, "m_flSoundSyncTime": 5292, - "m_hSequence": 5296, - "m_nAnimLoopMode": 5308, - "m_nNotifyState": 5324 + "m_hSequence": 5300, + "m_nActiveIKChainMask": 5296, + "m_nAnimLoopMode": 5312, + "m_nNotifyState": 5328 }, "metadata": [ { @@ -91,6 +334,143 @@ ], "parent": "CSkeletonAnimationController" }, + "CBasePlayerController": { + "fields": { + "m_CommandContext": 1760, + "m_bIsHLTV": 1968, + "m_bIsLocalPlayerController": 2120, + "m_bKnownTeamMismatch": 1928, + "m_hPawn": 1924, + "m_hPredictedPawn": 1932, + "m_hSplitOwner": 1940, + "m_hSplitScreenPlayers": 1944, + "m_iConnected": 1972, + "m_iDesiredFOV": 2124, + "m_iszPlayerName": 1976, + "m_nFinalPredictedTick": 1752, + "m_nInButtonsWhichAreToggles": 1912, + "m_nSplitScreenSlot": 1936, + "m_nTickBase": 1920, + "m_steamID": 2112 + }, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkUserGroupProxy", + "type": "Unknown" + }, + { + "name": "MNetworkUserGroupProxy", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByUserGroup", + "type": "Unknown" + }, + { + "name": "m_nTickBase", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_hPawn", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_bKnownTeamMismatch", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iConnected", + "type": "NetworkVarNames", + "type_name": "PlayerConnectedState" + }, + { + "name": "m_iszPlayerName", + "type": "NetworkVarNames", + "type_name": "char" + }, + { + "name": "m_steamID", + "type": "NetworkVarNames", + "type_name": "uint64" + }, + { + "name": "m_iDesiredFOV", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "MNetworkReplayCompatField", + "type": "Unknown" + } + ], + "parent": "C_BaseEntity" + }, + "CBasePlayerControllerAPI": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, + "CBasePlayerVData": { + "fields": { + "m_flArmDamageMultiplier": 312, + "m_flChestDamageMultiplier": 280, + "m_flCrouchTime": 372, + "m_flDrowningDamageInterval": 348, + "m_flHeadDamageMultiplier": 264, + "m_flHoldBreathTime": 344, + "m_flLegDamageMultiplier": 328, + "m_flStomachDamageMultiplier": 296, + "m_flUseAngleTolerance": 368, + "m_flUseRange": 364, + "m_nDrowningDamageInitial": 352, + "m_nDrowningDamageMax": 356, + "m_nWaterSpeed": 360, + "m_sModelName": 40 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CEntitySubclassVDataBase" + }, "CBasePlayerWeaponVData": { "fields": { "m_aShootSounds": 544, @@ -104,9 +484,9 @@ "m_iFlags": 504, "m_iMaxClip1": 508, "m_iMaxClip2": 512, - "m_iPosition": 580, + "m_iPosition": 588, "m_iRumbleEffect": 532, - "m_iSlot": 576, + "m_iSlot": 584, "m_iWeight": 524, "m_nPrimaryAmmoType": 505, "m_nSecondaryAmmoType": 506, @@ -122,36 +502,123 @@ ], "parent": "CEntitySubclassVDataBase" }, + "CBaseProp": { + "fields": { + "m_bConformToCollisionBounds": 3712, + "m_bModelOverrodeBlockLOS": 3704, + "m_iShapeType": 3708, + "m_mPreferredCatchTransform": 3716 + }, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "CBodyComponent": { + "fields": { + "__m_pChainEntity": 40, + "m_pSceneNode": 8 + }, + "metadata": [], + "parent": "CEntityComponent" + }, + "CBodyComponentBaseAnimGraph": { + "fields": { + "m_animationController": 1152 + }, + "metadata": [ + { + "name": "m_animationController", + "type": "NetworkVarNames", + "type_name": "CBaseAnimGraphController" + } + ], + "parent": "CBodyComponentSkeletonInstance" + }, + "CBodyComponentBaseModelEntity": { + "fields": {}, + "metadata": [], + "parent": "CBodyComponentSkeletonInstance" + }, + "CBodyComponentPoint": { + "fields": { + "m_sceneNode": 96 + }, + "metadata": [ + { + "name": "m_sceneNode", + "type": "NetworkVarNames", + "type_name": "CGameSceneNode" + } + ], + "parent": "CBodyComponent" + }, + "CBodyComponentSkeletonInstance": { + "fields": { + "m_skeletonInstance": 96 + }, + "metadata": [ + { + "name": "m_skeletonInstance", + "type": "NetworkVarNames", + "type_name": "CSkeletonInstance" + } + ], + "parent": "CBodyComponent" + }, + "CBombTarget": { + "fields": { + "m_bBombPlantedHere": 3154 + }, + "metadata": [ + { + "name": "m_bBombPlantedHere", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BaseTrigger" + }, "CBreachCharge": { "fields": {}, "metadata": [], "parent": "C_CSWeaponBase" }, - "CCSDeathmatchScript": { + "CBreachChargeProjectile": { + "fields": {}, + "metadata": [], + "parent": "C_BaseGrenade" + }, + "CBumpMine": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBase" + }, + "CBumpMineProjectile": { + "fields": {}, + "metadata": [], + "parent": "C_BaseGrenade" + }, + "CBuoyancyHelper": { "fields": { - "m_pOuter": 216 + "m_flFluidDensity": 24 }, - "metadata": [ - { - "name": "MPulseInstanceDomainInfo", - "type": "Unknown" - }, - { - "name": "MPulseLibraryBindings", - "type": "Unknown" - }, - { - "name": "MPulseDomainOptInFeatureTag", - "type": "Unknown" - } - ], - "parent": "CCSGameModeScript" + "metadata": [], + "parent": null + }, + "CCSClientPointScriptEntity": { + "fields": {}, + "metadata": [], + "parent": "CCSPointScriptEntity" }, "CCSGO_WingmanIntroCharacterPosition": { "fields": {}, "metadata": [], "parent": "C_CSGO_TeamIntroCharacterPosition" }, + "CCSGO_WingmanIntroCounterTerroristPosition": { + "fields": {}, + "metadata": [], + "parent": "CCSGO_WingmanIntroCharacterPosition" + }, "CCSGO_WingmanIntroTerroristPosition": { "fields": {}, "metadata": [], @@ -164,11 +631,83 @@ "metadata": [], "parent": null }, + "CCSGameModeRules_ArmsRace": { + "fields": { + "m_WeaponSequence": 48 + }, + "metadata": [ + { + "name": "m_WeaponSequence", + "type": "NetworkVarNames", + "type_name": "CUtlString" + } + ], + "parent": "CCSGameModeRules" + }, + "CCSGameModeRules_Deathmatch": { + "fields": { + "m_flDMBonusStartTime": 48, + "m_flDMBonusTimeLength": 52, + "m_sDMBonusWeapon": 56 + }, + "metadata": [ + { + "name": "m_flDMBonusStartTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flDMBonusTimeLength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_sDMBonusWeapon", + "type": "NetworkVarNames", + "type_name": "CUtlString" + } + ], + "parent": "CCSGameModeRules" + }, "CCSGameModeRules_Noop": { "fields": {}, "metadata": [], "parent": "CCSGameModeRules" }, + "CCSObserver_CameraServices": { + "fields": {}, + "metadata": [], + "parent": "CCSPlayerBase_CameraServices" + }, + "CCSObserver_MovementServices": { + "fields": {}, + "metadata": [], + "parent": "CPlayer_MovementServices" + }, + "CCSObserver_ObserverServices": { + "fields": { + "m_bObserverInterpolationNeedsDeferredSetup": 164, + "m_flObsInterp_PathLength": 116, + "m_hLastObserverTarget": 88, + "m_obsInterpState": 160, + "m_qObsInterp_OrientationStart": 128, + "m_qObsInterp_OrientationTravelDir": 144, + "m_vecObserverInterpStartPos": 104, + "m_vecObserverInterpolateOffset": 92 + }, + "metadata": [], + "parent": "CPlayer_ObserverServices" + }, + "CCSObserver_UseServices": { + "fields": {}, + "metadata": [], + "parent": "CPlayer_UseServices" + }, + "CCSObserver_ViewModelServices": { + "fields": {}, + "metadata": [], + "parent": "CPlayer_ViewModelServices" + }, "CCSPlayerBase_CameraServices": { "fields": { "m_flFOVRate": 540, @@ -207,6 +746,327 @@ ], "parent": "CPlayer_CameraServices" }, + "CCSPlayerController": { + "fields": { + "m_bAbandonAllowsSurrender": 2374, + "m_bAbandonOffersInstantSurrender": 2375, + "m_bCanControlObservedBot": 2400, + "m_bCannotBeKicked": 2372, + "m_bControllingBot": 2392, + "m_bDisconnection1MinWarningPrinted": 2376, + "m_bEverFullyConnected": 2373, + "m_bEverPlayedOnTeam": 2228, + "m_bHasBeenControlledByPlayerThisRound": 2394, + "m_bHasCommunicationAbuseMute": 2204, + "m_bHasControlledBotThisRound": 2393, + "m_bIsPlayerNameDirty": 2492, + "m_bMvpNoMusic": 2472, + "m_bPawnHasDefuser": 2424, + "m_bPawnHasHelmet": 2425, + "m_bPawnIsAlive": 2412, + "m_bScoreReported": 2377, + "m_eMvpReason": 2476, + "m_flForceTeamTime": 2220, + "m_flPreviousForceJoinTeamTime": 2232, + "m_hObserverPawn": 2408, + "m_hOriginalControllerOfCurrentPawn": 2440, + "m_hPlayerPawn": 2404, + "m_iCoachingTeam": 2256, + "m_iCompTeammateColor": 2224, + "m_iCompetitiveRankType": 2288, + "m_iCompetitiveRanking": 2280, + "m_iCompetitiveRankingPredicted_Loss": 2296, + "m_iCompetitiveRankingPredicted_Tie": 2300, + "m_iCompetitiveRankingPredicted_Win": 2292, + "m_iCompetitiveWins": 2284, + "m_iDraftIndex": 2360, + "m_iMVPs": 2488, + "m_iMusicKitID": 2480, + "m_iMusicKitMVPs": 2484, + "m_iPawnArmor": 2420, + "m_iPawnBotDifficulty": 2436, + "m_iPawnHealth": 2416, + "m_iPawnLifetimeEnd": 2432, + "m_iPawnLifetimeStart": 2428, + "m_iPendingTeamNum": 2216, + "m_iPing": 2200, + "m_iScore": 2444, + "m_msQueuedModeDisconnectionTimestamp": 2364, + "m_nBotsControlledThisRound": 2396, + "m_nDisconnectionTick": 2380, + "m_nEndMatchNextMapVote": 2304, + "m_nPawnCharacterDefIndex": 2426, + "m_nPlayerDominated": 2264, + "m_nPlayerDominatingMe": 2272, + "m_nQuestProgressReason": 2312, + "m_pActionTrackingServices": 2184, + "m_pDamageServices": 2192, + "m_pInGameMoneyServices": 2168, + "m_pInventoryServices": 2176, + "m_sSanitizedPlayerName": 2248, + "m_szClan": 2240, + "m_szCrosshairCodes": 2208, + "m_uiAbandonRecordedReason": 2368, + "m_unActiveQuestId": 2308, + "m_unPlayerTvControlFlags": 2316, + "m_vecKills": 2448 + }, + "metadata": [ + { + "name": "MNetworkUserGroupProxy", + "type": "Unknown" + }, + { + "name": "MNetworkUserGroupProxy", + "type": "Unknown" + }, + { + "name": "MNetworkUserGroupProxy", + "type": "Unknown" + }, + { + "name": "m_pInGameMoneyServices", + "type": "NetworkVarNames", + "type_name": "CCSPlayerController_InGameMoneyServices*" + }, + { + "name": "m_pInventoryServices", + "type": "NetworkVarNames", + "type_name": "CCSPlayerController_InventoryServices*" + }, + { + "name": "m_pActionTrackingServices", + "type": "NetworkVarNames", + "type_name": "CCSPlayerController_ActionTrackingServices*" + }, + { + "name": "m_pDamageServices", + "type": "NetworkVarNames", + "type_name": "CCSPlayerController_DamageServices*" + }, + { + "name": "m_iPing", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_bHasCommunicationAbuseMute", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_szCrosshairCodes", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_iPendingTeamNum", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_flForceTeamTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_iCompTeammateColor", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bEverPlayedOnTeam", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_szClan", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_iCoachingTeam", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nPlayerDominated", + "type": "NetworkVarNames", + "type_name": "uint64" + }, + { + "name": "m_nPlayerDominatingMe", + "type": "NetworkVarNames", + "type_name": "uint64" + }, + { + "name": "m_iCompetitiveRanking", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iCompetitiveWins", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iCompetitiveRankType", + "type": "NetworkVarNames", + "type_name": "int8" + }, + { + "name": "m_iCompetitiveRankingPredicted_Win", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iCompetitiveRankingPredicted_Loss", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iCompetitiveRankingPredicted_Tie", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nEndMatchNextMapVote", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_unActiveQuestId", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_nQuestProgressReason", + "type": "NetworkVarNames", + "type_name": "QuestProgress::Reason" + }, + { + "name": "m_unPlayerTvControlFlags", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_nDisconnectionTick", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bControllingBot", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bHasControlledBotThisRound", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bCanControlObservedBot", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_hPlayerPawn", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_hObserverPawn", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_bPawnIsAlive", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iPawnHealth", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_iPawnArmor", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bPawnHasDefuser", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bPawnHasHelmet", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nPawnCharacterDefIndex", + "type": "NetworkVarNames", + "type_name": "item_definition_index_t" + }, + { + "name": "m_iPawnLifetimeStart", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iPawnLifetimeEnd", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iPawnBotDifficulty", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_hOriginalControllerOfCurrentPawn", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_iScore", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_vecKills", + "type": "NetworkVarNames", + "type_name": "EKillTypes_t" + }, + { + "name": "m_bMvpNoMusic", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_eMvpReason", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iMusicKitID", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iMusicKitMVPs", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iMVPs", + "type": "NetworkVarNames", + "type_name": "int" + } + ], + "parent": "CBasePlayerController" + }, "CCSPlayerController_ActionTrackingServices": { "fields": { "m_iNumRoundKills": 264, @@ -244,6 +1104,111 @@ ], "parent": "CPlayerControllerComponent" }, + "CCSPlayerController_DamageServices": { + "fields": { + "m_DamageList": 72, + "m_nSendUpdate": 64 + }, + "metadata": [ + { + "name": "m_nSendUpdate", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_DamageList", + "type": "NetworkVarNames", + "type_name": "CDamageRecord" + } + ], + "parent": "CPlayerControllerComponent" + }, + "CCSPlayerController_InGameMoneyServices": { + "fields": { + "m_iAccount": 64, + "m_iCashSpentThisRound": 76, + "m_iStartAccount": 68, + "m_iTotalCashSpent": 72 + }, + "metadata": [ + { + "name": "m_iAccount", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iStartAccount", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iTotalCashSpent", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iCashSpentThisRound", + "type": "NetworkVarNames", + "type_name": "int" + } + ], + "parent": "CPlayerControllerComponent" + }, + "CCSPlayerController_InventoryServices": { + "fields": { + "m_nPersonaDataPublicCommendsFriendly": 104, + "m_nPersonaDataPublicCommendsLeader": 96, + "m_nPersonaDataPublicCommendsTeacher": 100, + "m_nPersonaDataPublicLevel": 92, + "m_nPersonaDataXpTrailLevel": 108, + "m_rank": 68, + "m_unMusicID": 64, + "m_vecServerAuthoritativeWeaponSlots": 112 + }, + "metadata": [ + { + "name": "m_unMusicID", + "type": "NetworkVarNames", + "type_name": "item_definition_index_t" + }, + { + "name": "m_rank", + "type": "NetworkVarNames", + "type_name": "MedalRank_t" + }, + { + "name": "m_nPersonaDataPublicLevel", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nPersonaDataPublicCommendsLeader", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nPersonaDataPublicCommendsTeacher", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nPersonaDataPublicCommendsFriendly", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nPersonaDataXpTrailLevel", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_vecServerAuthoritativeWeaponSlots", + "type": "NetworkVarNames", + "type_name": "ServerAuthoritativeWeaponSlot_t" + } + ], + "parent": "CPlayerControllerComponent" + }, "CCSPlayer_ActionTrackingServices": { "fields": { "m_bIsRescuing": 68, @@ -270,11 +1235,63 @@ ], "parent": "CPlayerPawnComponent" }, + "CCSPlayer_BulletServices": { + "fields": { + "m_totalHitsOnServer": 64 + }, + "metadata": [ + { + "name": "m_totalHitsOnServer", + "type": "NetworkVarNames", + "type_name": "int32" + } + ], + "parent": "CPlayerPawnComponent" + }, + "CCSPlayer_BuyServices": { + "fields": { + "m_vecSellbackPurchaseEntries": 64 + }, + "metadata": [ + { + "name": "m_vecSellbackPurchaseEntries", + "type": "NetworkVarNames", + "type_name": "SellbackPurchaseEntry_t" + } + ], + "parent": "CPlayerPawnComponent" + }, + "CCSPlayer_CameraServices": { + "fields": { + "m_flDeathCamTilt": 552 + }, + "metadata": [], + "parent": "CCSPlayerBase_CameraServices" + }, "CCSPlayer_GlowServices": { "fields": {}, "metadata": [], "parent": "CPlayerPawnComponent" }, + "CCSPlayer_HostageServices": { + "fields": { + "m_hCarriedHostage": 64, + "m_hCarriedHostageProp": 68 + }, + "metadata": [ + { + "name": "m_hCarriedHostage", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_hCarriedHostageProp", + "type": "NetworkVarNames", + "type_name": "CHandle" + } + ], + "parent": "CPlayerPawnComponent" + }, "CCSPlayer_ItemServices": { "fields": { "m_bHasDefuser": 64, @@ -457,6 +1474,11 @@ ], "parent": "CPlayerPawnComponent" }, + "CCSPlayer_UseServices": { + "fields": {}, + "metadata": [], + "parent": "CPlayer_UseServices" + }, "CCSPlayer_ViewModelServices": { "fields": { "m_hViewModel": 64 @@ -470,7 +1492,72 @@ ], "parent": "CPlayer_ViewModelServices" }, - "CCSWeaponBaseAPI": { + "CCSPlayer_WaterServices": { + "fields": { + "m_flSwimSoundTime": 80, + "m_flWaterJumpTime": 64, + "m_vecWaterJumpVel": 68 + }, + "metadata": [], + "parent": "CPlayer_WaterServices" + }, + "CCSPlayer_WeaponServices": { + "fields": { + "m_bIsHoldingLookAtWeapon": 189, + "m_bIsLookingAtWeapon": 188, + "m_flNextAttack": 184, + "m_nOldInputHistoryCount": 1112, + "m_nOldShootPositionHistoryCount": 192 + }, + "metadata": [ + { + "name": "m_flNextAttack", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_bIsLookingAtWeapon", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bIsHoldingLookAtWeapon", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CPlayer_WeaponServices" + }, + "CCSPointScript": { + "fields": { + "m_pParent": 248 + }, + "metadata": [ + { + "name": "MPulseInstanceDomainInfo", + "type": "Unknown" + }, + { + "name": "MPulseDomainHookInfo", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + }, + { + "name": "MPulseDomainOptInFeatureTag", + "type": "Unknown" + } + ], + "parent": "CBasePulseGraphInstance" + }, + "CCSPointScriptEntity": { + "fields": {}, + "metadata": [], + "parent": "C_BaseEntity" + }, + "CCSPointScriptExtensions_CCSWeaponBaseVData": { "fields": {}, "metadata": [ { @@ -484,6 +1571,242 @@ ], "parent": null }, + "CCSPointScriptExtensions_entity": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, + "CCSPointScriptExtensions_observer": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, + "CCSPointScriptExtensions_player": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, + "CCSPointScriptExtensions_player_controller": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, + "CCSPointScriptExtensions_weapon_cs_base": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, + "CCSWeaponBaseVData": { + "fields": { + "m_DefaultLoadoutSlot": 3072, + "m_GearSlot": 3064, + "m_GearSlotPosition": 3068, + "m_WeaponCategory": 596, + "m_WeaponType": 592, + "m_angPivotAngle": 3376, + "m_bCannotShootUnderwater": 3107, + "m_bHasBurstMode": 3105, + "m_bHideViewModelWhenZoomed": 3329, + "m_bIsFullAuto": 3140, + "m_bIsRevolver": 3106, + "m_bMeleeWeapon": 3104, + "m_bUnzoomsAfterShot": 3328, + "m_eSilencerType": 3128, + "m_flArmorRatio": 3408, + "m_flAttackMovespeedFactor": 3296, + "m_flBotAudibleRange": 3312, + "m_flCycleTime": 3148, + "m_flFlinchVelocityModifierLarge": 3424, + "m_flFlinchVelocityModifierSmall": 3428, + "m_flHeadshotMultiplier": 3404, + "m_flHeatPerShot": 3300, + "m_flIdleInterval": 3292, + "m_flInaccuracyAltSoundThreshold": 3308, + "m_flInaccuracyCrouch": 3172, + "m_flInaccuracyFire": 3212, + "m_flInaccuracyJump": 3188, + "m_flInaccuracyJumpApex": 3272, + "m_flInaccuracyJumpInitial": 3268, + "m_flInaccuracyLadder": 3204, + "m_flInaccuracyLand": 3196, + "m_flInaccuracyMove": 3220, + "m_flInaccuracyPitchShift": 3304, + "m_flInaccuracyReload": 3276, + "m_flInaccuracyStand": 3180, + "m_flIronSightFOV": 3364, + "m_flIronSightLooseness": 3372, + "m_flIronSightPivotForward": 3368, + "m_flIronSightPullUpSpeed": 3356, + "m_flIronSightPutDownSpeed": 3360, + "m_flMaxSpeed": 3156, + "m_flPenetration": 3412, + "m_flRange": 3416, + "m_flRangeModifier": 3420, + "m_flRecoilAngle": 3228, + "m_flRecoilAngleVariance": 3236, + "m_flRecoilMagnitude": 3244, + "m_flRecoilMagnitudeVariance": 3252, + "m_flRecoveryTimeCrouch": 3432, + "m_flRecoveryTimeCrouchFinal": 3440, + "m_flRecoveryTimeStand": 3436, + "m_flRecoveryTimeStandFinal": 3444, + "m_flSpread": 3164, + "m_flThrowVelocity": 3456, + "m_flTimeToIdleAfterFire": 3288, + "m_flZoomTime0": 3344, + "m_flZoomTime1": 3348, + "m_flZoomTime2": 3352, + "m_nCrosshairDeltaDistance": 3136, + "m_nCrosshairMinDistance": 3132, + "m_nDamage": 3400, + "m_nKillAward": 3092, + "m_nNumBullets": 3144, + "m_nPrice": 3088, + "m_nPrimaryReserveAmmoMax": 3096, + "m_nRecoilSeed": 3280, + "m_nRecoveryTransitionEndBullet": 3452, + "m_nRecoveryTransitionStartBullet": 3448, + "m_nSecondaryReserveAmmoMax": 3100, + "m_nSpreadSeed": 3284, + "m_nTracerFrequency": 3260, + "m_nZoomFOV1": 3336, + "m_nZoomFOV2": 3340, + "m_nZoomLevels": 3332, + "m_sWrongTeamMsg": 3080, + "m_szAimsightLensMaskModel": 1272, + "m_szAnimClass": 3472, + "m_szAnimExtension": 3120, + "m_szEjectBrassEffect": 1944, + "m_szHeatEffect": 1720, + "m_szMagazineModel": 1496, + "m_szMuzzleFlashParticleAlt": 2168, + "m_szMuzzleFlashThirdPersonParticle": 2392, + "m_szMuzzleFlashThirdPersonParticleAlt": 2616, + "m_szName": 3112, + "m_szPlayerModel": 824, + "m_szTracerParticle": 2840, + "m_szUseRadioSubtitle": 3320, + "m_szViewModel": 600, + "m_szWorldDroppedModel": 1048, + "m_vSmokeColor": 3460, + "m_vecIronSightEyePos": 3388 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertySuppressBaseClassField", + "type": "Unknown" + }, + { + "name": "MPropertySuppressBaseClassField", + "type": "Unknown" + } + ], + "parent": "CBasePlayerWeaponVData" + }, + "CCitadelSoundOpvarSetOBB": { + "fields": { + "m_iszOperatorName": 1776, + "m_iszOpvarName": 1784, + "m_iszStackName": 1768, + "m_nAABBDirection": 1840, + "m_vDistanceInnerMaxs": 1804, + "m_vDistanceInnerMins": 1792, + "m_vDistanceOuterMaxs": 1828, + "m_vDistanceOuterMins": 1816 + }, + "metadata": [ + { + "name": "m_iszStackName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_iszOperatorName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_iszOpvarName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_vDistanceInnerMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vDistanceInnerMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vDistanceOuterMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vDistanceOuterMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_nAABBDirection", + "type": "NetworkVarNames", + "type_name": "int" + } + ], + "parent": "C_BaseEntity" + }, "CCollisionProperty": { "fields": { "m_CollisionGroup": 94, @@ -578,11 +1901,483 @@ ], "parent": null }, + "CDamageRecord": { + "fields": { + "m_DamagerXuid": 72, + "m_PlayerDamager": 40, + "m_PlayerRecipient": 44, + "m_RecipientXuid": 80, + "m_bIsOtherEnemy": 104, + "m_hPlayerControllerDamager": 48, + "m_hPlayerControllerRecipient": 52, + "m_iActualHealthRemoved": 92, + "m_iDamage": 88, + "m_iLastBulletUpdate": 100, + "m_iNumHits": 96, + "m_killType": 105, + "m_szPlayerDamagerName": 56, + "m_szPlayerRecipientName": 64 + }, + "metadata": [ + { + "name": "m_PlayerDamager", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_PlayerRecipient", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_hPlayerControllerDamager", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_hPlayerControllerRecipient", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_szPlayerDamagerName", + "type": "NetworkVarNames", + "type_name": "CUtlString" + }, + { + "name": "m_szPlayerRecipientName", + "type": "NetworkVarNames", + "type_name": "CUtlString" + }, + { + "name": "m_DamagerXuid", + "type": "NetworkVarNames", + "type_name": "uint64" + }, + { + "name": "m_RecipientXuid", + "type": "NetworkVarNames", + "type_name": "uint64" + }, + { + "name": "m_iDamage", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iActualHealthRemoved", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iNumHits", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iLastBulletUpdate", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bIsOtherEnemy", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_killType", + "type": "NetworkVarNames", + "type_name": "EKillTypes_t" + } + ], + "parent": null + }, + "CEconItemAttribute": { + "fields": { + "m_bSetBonus": 64, + "m_flInitialValue": 56, + "m_flValue": 52, + "m_iAttributeDefinitionIndex": 48, + "m_nRefundableCurrency": 60 + }, + "metadata": [ + { + "name": "m_iAttributeDefinitionIndex", + "type": "NetworkVarNames", + "type_name": "attrib_definition_index_t" + }, + { + "name": "m_flValue", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flInitialValue", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nRefundableCurrency", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bSetBonus", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": null + }, + "CEffectData": { + "fields": { + "m_fFlags": 99, + "m_flMagnitude": 68, + "m_flRadius": 72, + "m_flScale": 64, + "m_hEntity": 56, + "m_hOtherEntity": 60, + "m_iEffectName": 108, + "m_nAttachmentIndex": 100, + "m_nAttachmentName": 104, + "m_nColor": 98, + "m_nDamageType": 88, + "m_nEffectIndex": 80, + "m_nExplosionType": 110, + "m_nHitBox": 96, + "m_nMaterial": 94, + "m_nPenetrate": 92, + "m_nSurfaceProp": 76, + "m_vAngles": 44, + "m_vNormal": 32, + "m_vOrigin": 8, + "m_vStart": 20 + }, + "metadata": [ + { + "name": "m_vOrigin", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vStart", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vNormal", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vAngles", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_hEntity", + "type": "NetworkVarNames", + "type_name": "CEntityHandle" + }, + { + "name": "m_hOtherEntity", + "type": "NetworkVarNames", + "type_name": "CEntityHandle" + }, + { + "name": "m_flScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flMagnitude", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flRadius", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_nSurfaceProp", + "type": "NetworkVarNames", + "type_name": "CUtlStringToken" + }, + { + "name": "m_nEffectIndex", + "type": "NetworkVarNames", + "type_name": "HParticleSystemDefinition" + }, + { + "name": "m_nDamageType", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_nPenetrate", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_nMaterial", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_nHitBox", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_nColor", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_fFlags", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_nAttachmentIndex", + "type": "NetworkVarNames", + "type_name": "AttachmentHandle_t" + }, + { + "name": "m_nAttachmentName", + "type": "NetworkVarNames", + "type_name": "CUtlStringToken" + }, + { + "name": "m_iEffectName", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_nExplosionType", + "type": "NetworkVarNames", + "type_name": "uint8" + } + ], + "parent": null + }, "CEntityComponent": { "fields": {}, "metadata": [], "parent": null }, + "CEntityIdentity": { + "fields": { + "m_PathIndex": 64, + "m_designerName": 32, + "m_fDataObjectTypes": 60, + "m_flags": 48, + "m_name": 24, + "m_nameStringableIndex": 20, + "m_pNext": 96, + "m_pNextByClass": 112, + "m_pPrev": 88, + "m_pPrevByClass": 104, + "m_worldGroupId": 56 + }, + "metadata": [ + { + "name": "m_nameStringableIndex", + "type": "NetworkVarNames", + "type_name": "int32" + } + ], + "parent": null + }, + "CEntityInstance": { + "fields": { + "m_CScriptComponent": 40, + "m_bVisibleinPVS": 48, + "m_iszPrivateVScripts": 8, + "m_pEntity": 16 + }, + "metadata": [ + { + "name": "m_pEntity", + "type": "NetworkVarNames", + "type_name": "CEntityIdentity*" + }, + { + "name": "m_CScriptComponent", + "type": "NetworkVarNames", + "type_name": "CScriptComponent::Storage_t" + } + ], + "parent": null + }, + "CFuncWater": { + "fields": { + "m_BuoyancyHelper": 3152 + }, + "metadata": [], + "parent": "C_BaseModelEntity" + }, + "CGameSceneNode": { + "fields": { + "m_angAbsRotation": 220, + "m_angRotation": 192, + "m_bBoneMergeFlex": 0, + "m_bDebugAbsOriginChanges": 238, + "m_bDirtyBoneMergeBoneToRoot": 0, + "m_bDirtyBoneMergeInfo": 0, + "m_bDirtyHierarchy": 0, + "m_bDormant": 239, + "m_bForceParentToBeNetworked": 240, + "m_bNetworkedAnglesChanged": 0, + "m_bNetworkedPositionChanged": 0, + "m_bNetworkedScaleChanged": 0, + "m_bWillBeCallingPostDataUpdate": 0, + "m_flAbsScale": 232, + "m_flClientLocalScale": 336, + "m_flScale": 204, + "m_flZOffset": 332, + "m_hParent": 120, + "m_hierarchyAttachName": 328, + "m_nDoNotSetAnimTimeInInvalidatePhysicsCount": 245, + "m_nHierarchicalDepth": 243, + "m_nHierarchyType": 244, + "m_nLatchAbsOrigin": 0, + "m_nParentAttachmentOrBone": 236, + "m_name": 248, + "m_nodeToWorld": 16, + "m_pChild": 64, + "m_pNextSibling": 72, + "m_pOwner": 48, + "m_pParent": 56, + "m_vRenderOrigin": 340, + "m_vecAbsOrigin": 208, + "m_vecOrigin": 136 + }, + "metadata": [ + { + "name": "m_hParent", + "type": "NetworkVarNames", + "type_name": "CGameSceneNodeHandle" + }, + { + "name": "m_vecOrigin", + "type": "NetworkVarNames", + "type_name": "CNetworkOriginCellCoordQuantizedVector" + }, + { + "name": "m_angRotation", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_flScale", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_name", + "type": "NetworkVarNames", + "type_name": "CUtlStringToken" + }, + { + "name": "m_hierarchyAttachName", + "type": "NetworkVarNames", + "type_name": "CUtlStringToken" + } + ], + "parent": null + }, + "CGameSceneNodeHandle": { + "fields": { + "m_hOwner": 8, + "m_name": 12 + }, + "metadata": [ + { + "name": "m_hOwner", + "type": "NetworkVarNames", + "type_name": "CEntityHandle" + }, + { + "name": "m_name", + "type": "NetworkVarNames", + "type_name": "CUtlStringToken" + } + ], + "parent": null + }, + "CGlowProperty": { + "fields": { + "m_bEligibleForScreenHighlight": 80, + "m_bFlashing": 68, + "m_bGlowing": 81, + "m_fGlowColor": 8, + "m_flGlowStartTime": 76, + "m_flGlowTime": 72, + "m_glowColorOverride": 64, + "m_iGlowTeam": 52, + "m_iGlowType": 48, + "m_nGlowRange": 56, + "m_nGlowRangeMin": 60 + }, + "metadata": [ + { + "name": "m_iGlowType", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_iGlowTeam", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_nGlowRange", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_nGlowRangeMin", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_glowColorOverride", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_bFlashing", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flGlowTime", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flGlowStartTime", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bEligibleForScreenHighlight", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": null + }, + "CGrenadeTracer": { + "fields": { + "m_flTracerDuration": 3184, + "m_nType": 3188 + }, + "metadata": [], + "parent": "C_BaseModelEntity" + }, "CHitboxComponent": { "fields": { "m_bvDisabledHitGroups": 36 @@ -596,74 +2391,204 @@ ], "parent": "CEntityComponent" }, + "CHostageRescueZone": { + "fields": {}, + "metadata": [], + "parent": "CHostageRescueZoneShim" + }, + "CHostageRescueZoneShim": { + "fields": {}, + "metadata": [], + "parent": "C_BaseTrigger" + }, + "CInfoDynamicShadowHint": { + "fields": { + "m_bDisabled": 1740, + "m_flRange": 1744, + "m_hLight": 1756, + "m_nImportance": 1748, + "m_nLightChoice": 1752 + }, + "metadata": [], + "parent": "C_PointEntity" + }, + "CInfoDynamicShadowHintBox": { + "fields": { + "m_vBoxMaxs": 1772, + "m_vBoxMins": 1760 + }, + "metadata": [], + "parent": "CInfoDynamicShadowHint" + }, + "CInfoOffscreenPanoramaTexture": { + "fields": { + "m_RenderAttrName": 1760, + "m_TargetEntities": 1768, + "m_bCheckCSSClasses": 2176, + "m_bDisabled": 1740, + "m_nResolutionX": 1744, + "m_nResolutionY": 1748, + "m_nTargetChangeCount": 1792, + "m_szLayoutFileName": 1752, + "m_vecCSSClasses": 1800 + }, + "metadata": [ + { + "name": "m_bDisabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nResolutionX", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nResolutionY", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_szLayoutFileName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_RenderAttrName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_TargetEntities", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_nTargetChangeCount", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_vecCSSClasses", + "type": "NetworkVarNames", + "type_name": "string_t" + } + ], + "parent": "C_PointEntity" + }, + "CInfoParticleTarget": { + "fields": {}, + "metadata": [], + "parent": "C_PointEntity" + }, + "CInfoTarget": { + "fields": {}, + "metadata": [], + "parent": "C_PointEntity" + }, + "CInfoWorldLayer": { + "fields": { + "m_bCreateAsChildSpawnGroup": 1802, + "m_bEntitiesSpawned": 1801, + "m_bWorldLayerActuallyVisible": 1808, + "m_bWorldLayerVisible": 1800, + "m_hLayerSpawnGroup": 1804, + "m_layerName": 1792, + "m_pOutputOnEntitiesSpawned": 1744, + "m_worldName": 1784 + }, + "metadata": [ + { + "name": "m_worldName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_layerName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_bWorldLayerVisible", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bEntitiesSpawned", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BaseEntity" + }, "CLightComponent": { "fields": { - "__m_pChainEntity": 88, - "m_Color": 149, - "m_Pattern": 248, - "m_SecondaryColor": 153, - "m_SkyAmbientBounce": 428, - "m_SkyColor": 420, - "m_bEnabled": 340, - "m_bFlicker": 341, - "m_bMixedShadows": 433, - "m_bPrecomputedFieldsValid": 342, - "m_bRenderDiffuse": 224, - "m_bRenderToCubemaps": 312, - "m_bRenderTransmissive": 232, - "m_bUseSecondaryColor": 432, - "m_bUsesBakedShadowing": 300, - "m_flAttenuation0": 180, - "m_flAttenuation1": 184, - "m_flAttenuation2": 188, - "m_flBrightness": 160, - "m_flBrightnessMult": 168, - "m_flBrightnessScale": 164, - "m_flCapsuleLength": 440, - "m_flFadeMaxDist": 328, - "m_flFadeMinDist": 324, - "m_flFalloff": 176, - "m_flFogContributionStength": 412, - "m_flLightStyleStartTime": 436, - "m_flMinRoughness": 444, - "m_flNearClipPlane": 416, - "m_flOrthoLightHeight": 240, - "m_flOrthoLightWidth": 236, - "m_flPhi": 196, - "m_flPrecomputedMaxRange": 404, - "m_flRange": 172, - "m_flShadowCascadeCrossFade": 260, - "m_flShadowCascadeDistance0": 268, - "m_flShadowCascadeDistance1": 272, - "m_flShadowCascadeDistance2": 276, - "m_flShadowCascadeDistance3": 280, - "m_flShadowCascadeDistanceFade": 264, - "m_flShadowFadeMaxDist": 336, - "m_flShadowFadeMinDist": 332, - "m_flSkyIntensity": 424, - "m_flTheta": 192, - "m_hLightCookie": 200, - "m_nBakedShadowIndex": 308, - "m_nCascadeRenderStaticObjects": 256, - "m_nCascades": 208, - "m_nCastShadows": 212, - "m_nDirectLight": 316, - "m_nFogLightingMode": 408, - "m_nIndirectLight": 320, - "m_nRenderSpecular": 228, - "m_nShadowCascadeResolution0": 284, - "m_nShadowCascadeResolution1": 288, - "m_nShadowCascadeResolution2": 292, - "m_nShadowCascadeResolution3": 296, - "m_nShadowHeight": 220, - "m_nShadowPriority": 304, - "m_nShadowWidth": 216, - "m_nStyle": 244, - "m_vPrecomputedBoundsMaxs": 356, - "m_vPrecomputedBoundsMins": 344, - "m_vPrecomputedOBBAngles": 380, - "m_vPrecomputedOBBExtent": 392, - "m_vPrecomputedOBBOrigin": 368 + "__m_pChainEntity": 72, + "m_Color": 133, + "m_Pattern": 232, + "m_SecondaryColor": 137, + "m_SkyAmbientBounce": 412, + "m_SkyColor": 404, + "m_bEnabled": 324, + "m_bFlicker": 325, + "m_bMixedShadows": 417, + "m_bPrecomputedFieldsValid": 326, + "m_bRenderDiffuse": 208, + "m_bRenderToCubemaps": 296, + "m_bRenderTransmissive": 216, + "m_bUseSecondaryColor": 416, + "m_bUsesBakedShadowing": 284, + "m_flAttenuation0": 164, + "m_flAttenuation1": 168, + "m_flAttenuation2": 172, + "m_flBrightness": 144, + "m_flBrightnessMult": 152, + "m_flBrightnessScale": 148, + "m_flCapsuleLength": 424, + "m_flFadeMaxDist": 312, + "m_flFadeMinDist": 308, + "m_flFalloff": 160, + "m_flFogContributionStength": 396, + "m_flLightStyleStartTime": 420, + "m_flMinRoughness": 428, + "m_flNearClipPlane": 400, + "m_flOrthoLightHeight": 224, + "m_flOrthoLightWidth": 220, + "m_flPhi": 180, + "m_flPrecomputedMaxRange": 388, + "m_flRange": 156, + "m_flShadowCascadeCrossFade": 244, + "m_flShadowCascadeDistance0": 252, + "m_flShadowCascadeDistance1": 256, + "m_flShadowCascadeDistance2": 260, + "m_flShadowCascadeDistance3": 264, + "m_flShadowCascadeDistanceFade": 248, + "m_flShadowFadeMaxDist": 320, + "m_flShadowFadeMinDist": 316, + "m_flSkyIntensity": 408, + "m_flTheta": 176, + "m_hLightCookie": 184, + "m_nBakedShadowIndex": 292, + "m_nCascadeRenderStaticObjects": 240, + "m_nCascades": 192, + "m_nCastShadows": 196, + "m_nDirectLight": 300, + "m_nFogLightingMode": 392, + "m_nIndirectLight": 304, + "m_nRenderSpecular": 212, + "m_nShadowCascadeResolution0": 268, + "m_nShadowCascadeResolution1": 272, + "m_nShadowCascadeResolution2": 276, + "m_nShadowCascadeResolution3": 280, + "m_nShadowHeight": 204, + "m_nShadowPriority": 288, + "m_nShadowWidth": 200, + "m_nStyle": 228, + "m_vPrecomputedBoundsMaxs": 340, + "m_vPrecomputedBoundsMins": 328, + "m_vPrecomputedOBBAngles": 364, + "m_vPrecomputedOBBExtent": 376, + "m_vPrecomputedOBBOrigin": 352 }, "metadata": [ { @@ -994,6 +2919,58 @@ ], "parent": "CEntityComponent" }, + "CLogicRelay": { + "fields": { + "m_OnSpawn": 1784, + "m_OnTrigger": 1744, + "m_bDisabled": 1824, + "m_bFastRetrigger": 1827, + "m_bPassthoughCaller": 1828, + "m_bTriggerOnce": 1826, + "m_bWaitForRefire": 1825 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CLogicalEntity": { + "fields": {}, + "metadata": [], + "parent": "C_BaseEntity" + }, + "CModelState": { + "fields": { + "m_MeshGroupMask": 408, + "m_ModelName": 168, + "m_bClientClothCreationSuppressed": 232, + "m_hModel": 160, + "m_nClothUpdateFlags": 556, + "m_nForceLOD": 555, + "m_nIdealMotionType": 554 + }, + "metadata": [ + { + "name": "m_hModel", + "type": "NetworkVarNames", + "type_name": "HModelStrong" + }, + { + "name": "m_bClientClothCreationSuppressed", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_MeshGroupMask", + "type": "NetworkVarNames", + "type_name": "MeshGroupMask_t" + }, + { + "name": "m_nIdealMotionType", + "type": "NetworkVarNames", + "type_name": "int8" + } + ], + "parent": null + }, "CNetworkedSequenceOperation": { "fields": { "m_bDiscontinuity": 29, @@ -1024,6 +3001,18 @@ ], "parent": null }, + "CPathSimple": { + "fields": { + "m_pathString": 1824 + }, + "metadata": [], + "parent": "C_BaseEntity" + }, + "CPlayer_AutoaimServices": { + "fields": {}, + "metadata": [], + "parent": "CPlayerPawnComponent" + }, "CPlayer_CameraServices": { "fields": { "m_CurrentFog": 320, @@ -1101,6 +3090,11 @@ "metadata": [], "parent": "CPlayerPawnComponent" }, + "CPlayer_ItemServices": { + "fields": {}, + "metadata": [], + "parent": "CPlayerPawnComponent" + }, "CPlayer_MovementServices": { "fields": { "m_arrForceSubtickMoveWhen": 412, @@ -1138,6 +3132,60 @@ ], "parent": "CPlayerPawnComponent" }, + "CPlayer_MovementServices_Humanoid": { + "fields": { + "m_bDucked": 492, + "m_bDucking": 493, + "m_bInCrouch": 480, + "m_bInDuckJump": 494, + "m_flCrouchTransitionStartTime": 488, + "m_flFallVelocity": 476, + "m_flStepSoundTime": 472, + "m_flSurfaceFriction": 508, + "m_groundNormal": 496, + "m_nCrouchState": 484, + "m_nStepside": 528, + "m_surfaceProps": 512 + }, + "metadata": [ + { + "name": "m_flFallVelocity", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_bInCrouch", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nCrouchState", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_flCrouchTransitionStartTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_bDucked", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bDucking", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bInDuckJump", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CPlayer_MovementServices" + }, "CPlayer_ObserverServices": { "fields": { "m_bForcedObserverMode": 76, @@ -1161,11 +3209,62 @@ ], "parent": "CPlayerPawnComponent" }, + "CPlayer_UseServices": { + "fields": {}, + "metadata": [], + "parent": "CPlayerPawnComponent" + }, + "CPlayer_ViewModelServices": { + "fields": {}, + "metadata": [], + "parent": "CPlayerPawnComponent" + }, "CPlayer_WaterServices": { "fields": {}, "metadata": [], "parent": "CPlayerPawnComponent" }, + "CPlayer_WeaponServices": { + "fields": { + "m_hActiveWeapon": 88, + "m_hLastWeapon": 92, + "m_hMyWeapons": 64, + "m_iAmmo": 96 + }, + "metadata": [ + { + "name": "m_hMyWeapons", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_hActiveWeapon", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_hLastWeapon", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_iAmmo", + "type": "NetworkVarNames", + "type_name": "uint16" + } + ], + "parent": "CPlayerPawnComponent" + }, + "CPointOffScreenIndicatorUi": { + "fields": { + "m_bBeenEnabled": 3748, + "m_bHide": 3749, + "m_flSeenTargetTime": 3752, + "m_pTargetPanel": 3760 + }, + "metadata": [], + "parent": "C_PointClientUIWorldPanel" + }, "CPointTemplate": { "fields": { "m_ScriptCallbackScope": 1880, @@ -1184,6 +3283,38 @@ "metadata": [], "parent": "CLogicalEntity" }, + "CPointTemplateAPI": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, + "CPrecipitationVData": { + "fields": { + "m_bBatchSameVolumeType": 272, + "m_flInnerDistance": 264, + "m_nAttachType": 268, + "m_nRTEnvCP": 276, + "m_nRTEnvCPComponent": 280, + "m_szModifier": 288, + "m_szParticlePrecipitationEffect": 40 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CEntitySubclassVDataBase" + }, "CProjectedTextureBase": { "fields": { "m_LightColor": 36, @@ -1371,6 +3502,33 @@ ], "parent": null }, + "CPropDataComponent": { + "fields": { + "m_bSpawnMotionDisabled": 52, + "m_flDmgModBullet": 16, + "m_flDmgModClub": 20, + "m_flDmgModExplosive": 24, + "m_flDmgModFire": 28, + "m_iszBasePropData": 40, + "m_iszPhysicsDamageTableName": 32, + "m_nDisableTakePhysicsDamageSpawnFlag": 56, + "m_nInteractions": 48, + "m_nMotionDisabledSpawnFlag": 60 + }, + "metadata": [], + "parent": "CEntityComponent" + }, + "CRenderComponent": { + "fields": { + "__m_pChainEntity": 16, + "m_bEnableRendering": 96, + "m_bInterpolationReadyToDraw": 192, + "m_bIsRenderingWithViewModels": 80, + "m_nSplitscreenFlags": 84 + }, + "metadata": [], + "parent": "CEntityComponent" + }, "CSMatchStats_t": { "fields": { "m_iEnemy3Ks": 108, @@ -1408,16 +3566,123 @@ ], "parent": "CSPerRoundStats_t" }, + "CSPerRoundStats_t": { + "fields": { + "m_iAssists": 56, + "m_iCashEarned": 88, + "m_iDamage": 60, + "m_iDeaths": 52, + "m_iEnemiesFlashed": 96, + "m_iEquipmentValue": 64, + "m_iHeadShotKills": 80, + "m_iKillReward": 72, + "m_iKills": 48, + "m_iLiveTime": 76, + "m_iMoneySaved": 68, + "m_iObjective": 84, + "m_iUtilityDamage": 92 + }, + "metadata": [ + { + "name": "m_iKills", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iDeaths", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iAssists", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iDamage", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iEquipmentValue", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iMoneySaved", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iKillReward", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iLiveTime", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iHeadShotKills", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iObjective", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iCashEarned", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iUtilityDamage", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iEnemiesFlashed", + "type": "NetworkVarNames", + "type_name": "int" + } + ], + "parent": null + }, + "CScriptComponent": { + "fields": { + "m_scriptClassName": 48 + }, + "metadata": [], + "parent": "CEntityComponent" + }, + "CServerOnlyModelEntity": { + "fields": {}, + "metadata": [], + "parent": "C_BaseModelEntity" + }, + "CSharedGapTypeQueryRegistration": { + "fields": {}, + "metadata": [ + { + "name": "MGapTypeQueriesForScopeSingleton", + "type": "Unknown" + } + ], + "parent": null + }, "CSkeletonInstance": { "fields": { "m_bDirtyMotionType": 0, - "m_bDisableSolidCollisionsForHierarchy": 898, - "m_bIsAnimationEnabled": 896, + "m_bDisableSolidCollisionsForHierarchy": 946, + "m_bIsAnimationEnabled": 944, "m_bIsGeneratingLatchedParentSpaceState": 0, - "m_bUseParentRenderBounds": 897, - "m_materialGroup": 900, - "m_modelState": 352, - "m_nHitboxSet": 904 + "m_bUseParentRenderBounds": 945, + "m_materialGroup": 948, + "m_modelState": 368, + "m_nHitboxSet": 952 }, "metadata": [ { @@ -1448,16 +3713,143 @@ ], "parent": "CGameSceneNode" }, + "CSkyboxReference": { + "fields": { + "m_hSkyCamera": 1744, + "m_worldGroupId": 1740 + }, + "metadata": [], + "parent": "C_BaseEntity" + }, + "CSpriteOriented": { + "fields": {}, + "metadata": [], + "parent": "C_Sprite" + }, + "CTablet": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBase" + }, + "CTakeDamageInfoAPI": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, + "CTimeline": { + "fields": { + "m_bStopped": 544, + "m_flFinalValue": 536, + "m_flInterval": 532, + "m_flValues": 16, + "m_nBucketCount": 528, + "m_nCompressionType": 540, + "m_nValueCounts": 272 + }, + "metadata": [ + { + "name": "m_flValues", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nValueCounts", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nBucketCount", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flInterval", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFinalValue", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nCompressionType", + "type": "NetworkVarNames", + "type_name": "TimelineCompression_t" + }, + { + "name": "m_bStopped", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "IntervalTimer" + }, "CTripWireFire": { "fields": {}, "metadata": [], "parent": "C_BaseCSGrenade" }, + "CTripWireFireProjectile": { + "fields": {}, + "metadata": [], + "parent": "C_BaseGrenade" + }, + "CWaterSplasher": { + "fields": {}, + "metadata": [], + "parent": "C_BaseModelEntity" + }, "CWeaponZoneRepulsor": { "fields": {}, "metadata": [], "parent": "C_CSWeaponBaseGun" }, + "C_AK47": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_AttributeContainer": { + "fields": { + "m_Item": 80, + "m_iExternalItemProviderRegisteredToken": 5024, + "m_ullRegisteredAsItemID": 5032 + }, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_Item", + "type": "NetworkVarNames", + "type_name": "CEconItemView" + } + ], + "parent": "CAttributeManager" + }, "C_BarnLight": { "fields": { "m_Color": 3160, @@ -1793,21 +4185,21 @@ }, "C_BaseCSGrenade": { "fields": { - "m_bClientPredictDelete": 10520, - "m_bIsHeldByPlayer": 10522, - "m_bJumpThrow": 10524, - "m_bJustPulledPin": 10548, - "m_bPinPulled": 10523, - "m_bRedraw": 10521, - "m_bThrowAnimating": 10525, - "m_fDropTime": 10540, - "m_fPinPullTime": 10544, - "m_fThrowTime": 10528, - "m_flNextHoldFrac": 10556, - "m_flThrowStrength": 10532, - "m_flThrowStrengthApproach": 10536, - "m_hSwitchToWeaponAfterThrow": 10560, - "m_nNextHoldTick": 10552 + "m_bClientPredictDelete": 10504, + "m_bIsHeldByPlayer": 10506, + "m_bJumpThrow": 10508, + "m_bJustPulledPin": 10532, + "m_bPinPulled": 10507, + "m_bRedraw": 10505, + "m_bThrowAnimating": 10509, + "m_fDropTime": 10524, + "m_fPinPullTime": 10528, + "m_fThrowTime": 10512, + "m_flNextHoldFrac": 10540, + "m_flThrowStrength": 10516, + "m_flThrowStrengthApproach": 10520, + "m_hSwitchToWeaponAfterThrow": 10544, + "m_nNextHoldTick": 10536 }, "metadata": [ { @@ -1967,6 +4359,391 @@ ], "parent": "C_BaseModelEntity" }, + "C_BaseCombatCharacter": { + "fields": { + "m_flFieldOfView": 4152, + "m_flWaterNextTraceTime": 4148, + "m_flWaterWorldZ": 4144, + "m_hMyWearables": 4112, + "m_leftFootAttachment": 4136, + "m_nWaterWakeMode": 4140, + "m_rightFootAttachment": 4137 + }, + "metadata": [ + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "m_hMyWearables", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_flFieldOfView", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "C_BaseFlex" + }, + "C_BaseDoor": { + "fields": { + "m_bIsUsable": 3152 + }, + "metadata": [ + { + "name": "m_bIsUsable", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BaseToggle" + }, + "C_BaseEntity": { + "fields": { + "m_CBodyComponent": 56, + "m_DataChangeEventRef": 1660, + "m_EntClientFlags": 1336, + "m_ListEntry": 1304, + "m_MoveCollide": 1436, + "m_MoveType": 1437, + "m_NetworkTransmitComponent": 64, + "m_Particles": 1520, + "m_aThinkFunctions": 1256, + "m_bAnimTimeChanged": 1713, + "m_bAnimatedEveryTick": 1472, + "m_bApplyLayerMatchIDToModel": 1227, + "m_bClientSideRagdoll": 1338, + "m_bDisabledContextThinks": 1280, + "m_bHasAddedVarsToInterpolation": 1294, + "m_bHasSuccessfullyInterpolated": 1293, + "m_bInterpolateEvenWithNoModel": 1225, + "m_bIsPlatform": 1200, + "m_bPredictable": 1497, + "m_bPredictionEligible": 1226, + "m_bRenderEvenWhenNotSuccessfullyInterpolated": 1295, + "m_bRenderWithViewModels": 1498, + "m_bSimulationTimeChanged": 1714, + "m_bTakesDamage": 1185, + "m_dependencies": 1664, + "m_fBBoxVisFlags": 1496, + "m_fEffects": 1444, + "m_fFlags": 1348, + "m_flAnimTime": 1284, + "m_flCreateTime": 1328, + "m_flElasticity": 1460, + "m_flFriction": 1456, + "m_flGravityScale": 1464, + "m_flNavIgnoreUntilTime": 1476, + "m_flProxyRandomValue": 1216, + "m_flSimulationTime": 1288, + "m_flSpeed": 1332, + "m_flTimeScale": 1468, + "m_flWaterLevel": 1440, + "m_hEffectEntity": 1428, + "m_hGroundEntity": 1448, + "m_hOldMoveParent": 1512, + "m_hOwnerEntity": 1432, + "m_hSceneObjectController": 1204, + "m_hThink": 1480, + "m_iCurrentThinkContext": 1252, + "m_iEFlags": 1220, + "m_iHealth": 1180, + "m_iMaxHealth": 1176, + "m_iTeamNum": 1339, + "m_lifeState": 1184, + "m_nActualMoveType": 1438, + "m_nBloodType": 1736, + "m_nCreationTick": 1688, + "m_nFirstPredictableCommand": 1504, + "m_nGroundBodyIndex": 1452, + "m_nInterpolationLatchDirtyFlags": 1296, + "m_nLastPredictableCommand": 1508, + "m_nLastThinkTick": 1144, + "m_nNextScriptVarRecordID": 1632, + "m_nNextThinkTick": 1344, + "m_nNoInterpolationTick": 1208, + "m_nSceneObjectOverrideFlags": 1292, + "m_nSimulationTick": 1248, + "m_nSplitUserPlayerPredictionSlot": 1500, + "m_nSubclassID": 1232, + "m_nTakeDamageFlags": 1192, + "m_nVisibilityNoInterpolationTick": 1212, + "m_nWaterType": 1224, + "m_pCollision": 1168, + "m_pGameSceneNode": 1152, + "m_pRenderComponent": 1160, + "m_sUniqueHammerID": 1728, + "m_spawnflags": 1340, + "m_tokLayerMatchID": 1228, + "m_ubInterpolationFrame": 1201, + "m_vecAbsVelocity": 1352, + "m_vecAngVelocity": 1648, + "m_vecBaseVelocity": 1416, + "m_vecPredictedScriptFloatIDs": 1584, + "m_vecPredictedScriptFloats": 1560, + "m_vecVelocity": 1368 + }, + "metadata": [ + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "m_CBodyComponent", + "type": "NetworkVarNames", + "type_name": "CBodyComponent::Storage_t" + }, + { + "name": "m_iMaxHealth", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_iHealth", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_lifeState", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_bTakesDamage", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nTakeDamageFlags", + "type": "NetworkVarNames", + "type_name": "TakeDamageFlags_t" + }, + { + "name": "m_bIsPlatform", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_ubInterpolationFrame", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_nSubclassID", + "type": "NetworkVarNames", + "type_name": "EntitySubclassID_t" + }, + { + "name": "m_flAnimTime", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flSimulationTime", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flCreateTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flSpeed", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bClientSideRagdoll", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iTeamNum", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_spawnflags", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_nNextThinkTick", + "type": "NetworkVarNames", + "type_name": "GameTick_t" + }, + { + "name": "m_fFlags", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_vecBaseVelocity", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_hEffectEntity", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_hOwnerEntity", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_MoveCollide", + "type": "NetworkVarNames", + "type_name": "MoveCollide_t" + }, + { + "name": "m_MoveType", + "type": "NetworkVarNames", + "type_name": "MoveType_t" + }, + { + "name": "m_flWaterLevel", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_fEffects", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_hGroundEntity", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_nGroundBodyIndex", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flFriction", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flElasticity", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flGravityScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flTimeScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_bAnimatedEveryTick", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flNavIgnoreUntilTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_nBloodType", + "type": "NetworkVarNames", + "type_name": "BloodType" + } + ], + "parent": "CEntityInstance" + }, + "C_BaseEntityAPI": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, + "C_BaseFire": { + "fields": { + "m_flScale": 1740, + "m_flScaleTime": 1748, + "m_flStartScale": 1744, + "m_nFlags": 1752 + }, + "metadata": [ + { + "name": "m_flScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flStartScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flScaleTime", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nFlags", + "type": "NetworkVarNames", + "type_name": "uint32" + } + ], + "parent": "C_BaseEntity" + }, "C_BaseFlex": { "fields": { "m_CachedViewTarget": 3868, @@ -2249,6 +5026,183 @@ ], "parent": "C_BaseEntity" }, + "C_BasePlayerPawn": { + "fields": { + "m_ServerViewAngleChanges": 4336, + "m_bIsSwappingToPredictableController": 4664, + "m_flDeathTime": 4592, + "m_flFOVSensitivityAdjust": 4628, + "m_flLastCameraSetupTime": 4624, + "m_flMouseSensitivity": 4632, + "m_flOldSimulationTime": 4648, + "m_flPredictionErrorTime": 4608, + "m_hController": 4660, + "m_iHideHUD": 4444, + "m_nHighestConsumedServerViewAngleChangeIndex": 4416, + "m_nLastExecutedCommandNumber": 4652, + "m_nLastExecutedCommandTick": 4656, + "m_pAutoaimServices": 4272, + "m_pCameraServices": 4312, + "m_pFlashlightServices": 4304, + "m_pItemServices": 4264, + "m_pMovementServices": 4320, + "m_pObserverServices": 4280, + "m_pUseServices": 4296, + "m_pWaterServices": 4288, + "m_pWeaponServices": 4256, + "m_skybox3d": 4448, + "m_vOldOrigin": 4636, + "m_vecLastCameraSetupLocalOrigin": 4612, + "m_vecPredictionError": 4596, + "v_angle": 4420, + "v_anglePrevious": 4432 + }, + "metadata": [ + { + "name": "MNetworkUserGroupProxy", + "type": "Unknown" + }, + { + "name": "MNetworkUserGroupProxy", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "m_pWeaponServices", + "type": "NetworkVarNames", + "type_name": "CPlayer_WeaponServices*" + }, + { + "name": "m_pItemServices", + "type": "NetworkVarNames", + "type_name": "CPlayer_ItemServices*" + }, + { + "name": "m_pAutoaimServices", + "type": "NetworkVarNames", + "type_name": "CPlayer_AutoaimServices*" + }, + { + "name": "m_pObserverServices", + "type": "NetworkVarNames", + "type_name": "CPlayer_ObserverServices*" + }, + { + "name": "m_pWaterServices", + "type": "NetworkVarNames", + "type_name": "CPlayer_WaterServices*" + }, + { + "name": "m_pUseServices", + "type": "NetworkVarNames", + "type_name": "CPlayer_UseServices*" + }, + { + "name": "m_pFlashlightServices", + "type": "NetworkVarNames", + "type_name": "CPlayer_FlashlightServices*" + }, + { + "name": "m_pCameraServices", + "type": "NetworkVarNames", + "type_name": "CPlayer_CameraServices*" + }, + { + "name": "m_pMovementServices", + "type": "NetworkVarNames", + "type_name": "CPlayer_MovementServices*" + }, + { + "name": "m_ServerViewAngleChanges", + "type": "NetworkVarNames", + "type_name": "ViewAngleServerChange_t" + }, + { + "name": "m_iHideHUD", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_skybox3d", + "type": "NetworkVarNames", + "type_name": "sky3dparams_t" + }, + { + "name": "m_flDeathTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_hController", + "type": "NetworkVarNames", + "type_name": "CHandle" + } + ], + "parent": "C_BaseCombatCharacter" + }, "C_BasePlayerWeapon": { "fields": { "m_flNextPrimaryAttackTickRatio": 9316, @@ -2326,6 +5280,73 @@ ], "parent": "C_EconEntity" }, + "C_BasePropDoor": { + "fields": { + "m_bLocked": 4361, + "m_closedAngles": 4376, + "m_closedPosition": 4364, + "m_eDoorState": 4356, + "m_hMaster": 4388, + "m_modelChanged": 4360, + "m_vWhereToSetLightingOrigin": 4392 + }, + "metadata": [ + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_eDoorState", + "type": "NetworkVarNames", + "type_name": "DoorState_t" + }, + { + "name": "m_bLocked", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_closedPosition", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_closedAngles", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_hMaster", + "type": "NetworkVarNames", + "type_name": "CHandle" + } + ], + "parent": "C_DynamicProp" + }, "C_BaseToggle": { "fields": {}, "metadata": [], @@ -2354,6 +5375,400 @@ ], "parent": "C_BaseToggle" }, + "C_BaseViewModel": { + "fields": { + "m_flAnimationStartTime": 3732, + "m_hControlPanel": 3804, + "m_hOldLayerSequence": 3792, + "m_hWeapon": 3736, + "m_hWeaponModel": 3760, + "m_iCameraAttachment": 3764, + "m_nAnimationParity": 3728, + "m_nOldAnimationParity": 3788, + "m_nViewModelIndex": 3724, + "m_oldLayer": 3796, + "m_oldLayerStartTime": 3800, + "m_previousCycle": 3784, + "m_previousElapsedDuration": 3780, + "m_sAnimationPrefix": 3752, + "m_sVMName": 3744, + "m_vecLastCameraAngles": 3768, + "m_vecLastFacing": 3712 + }, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_nViewModelIndex", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_nAnimationParity", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_flAnimationStartTime", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_hWeapon", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_hControlPanel", + "type": "NetworkVarNames", + "type_name": "CHandle" + } + ], + "parent": "CBaseAnimGraph" + }, + "C_Beam": { + "fields": { + "m_bTurnedOff": 3320, + "m_fAmplitude": 3300, + "m_fEndWidth": 3288, + "m_fFadeLength": 3292, + "m_fHaloScale": 3296, + "m_fSpeed": 3308, + "m_fStartFrame": 3304, + "m_fWidth": 3284, + "m_flDamage": 3164, + "m_flFireTime": 3160, + "m_flFrame": 3312, + "m_flFrameRate": 3152, + "m_flHDRColorScale": 3156, + "m_hAttachEntity": 3232, + "m_hBaseMaterial": 3208, + "m_hEndEntity": 3336, + "m_nAttachIndex": 3272, + "m_nBeamFlags": 3228, + "m_nBeamType": 3224, + "m_nClipStyle": 3316, + "m_nHaloIndex": 3216, + "m_nNumBeamEnts": 3168, + "m_queryHandleHalo": 3172, + "m_vecEndPos": 3324 + }, + "metadata": [ + { + "name": "MNetworkIncludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "m_flFrameRate", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flHDRColorScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_nNumBeamEnts", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_hBaseMaterial", + "type": "NetworkVarNames", + "type_name": "HMaterialStrong" + }, + { + "name": "m_nHaloIndex", + "type": "NetworkVarNames", + "type_name": "HMaterialStrong" + }, + { + "name": "m_nBeamType", + "type": "NetworkVarNames", + "type_name": "BeamType_t" + }, + { + "name": "m_nBeamFlags", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_hAttachEntity", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_nAttachIndex", + "type": "NetworkVarNames", + "type_name": "AttachmentHandle_t" + }, + { + "name": "m_fWidth", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_fEndWidth", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_fFadeLength", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_fHaloScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_fAmplitude", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_fStartFrame", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_fSpeed", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flFrame", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_nClipStyle", + "type": "NetworkVarNames", + "type_name": "BeamClipStyle_t" + }, + { + "name": "m_bTurnedOff", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_vecEndPos", + "type": "NetworkVarNames", + "type_name": "Vector" + } + ], + "parent": "C_BaseModelEntity" + }, + "C_Breakable": { + "fields": {}, + "metadata": [], + "parent": "C_BaseModelEntity" + }, + "C_BreakableProp": { + "fields": { + "m_CPropDataComponent": 3768, + "m_OnBreak": 3832, + "m_OnHealthChanged": 3872, + "m_OnTakeDamage": 3912, + "m_PerformanceMode": 3984, + "m_bHasBreakPiecesOrCommands": 3992, + "m_explodeDamage": 3996, + "m_explodeRadius": 4000, + "m_explosionBuildupSound": 4016, + "m_explosionCustomEffect": 4024, + "m_explosionCustomSound": 4032, + "m_explosionDelay": 4008, + "m_explosionModifier": 4040, + "m_flDefBurstScale": 3964, + "m_flDefaultFadeScale": 4056, + "m_flLastPhysicsInfluenceTime": 4052, + "m_flPressureDelay": 3960, + "m_flPreventDamageBeforeTime": 3988, + "m_hBreaker": 3980, + "m_hFlareEnt": 4064, + "m_hLastAttacker": 4060, + "m_hPhysicsAttacker": 4048, + "m_iMinHealthDmg": 3956, + "m_impactEnergyScale": 3952, + "m_noGhostCollision": 4068, + "m_vDefBurstOffset": 3968 + }, + "metadata": [ + { + "name": "m_CPropDataComponent", + "type": "NetworkVarNames", + "type_name": "CPropDataComponent::Storage_t" + }, + { + "name": "m_noGhostCollision", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseProp" + }, + "C_BulletHitModel": { + "fields": { + "m_bIsHit": 3760, + "m_flTimeCreated": 3764, + "m_hPlayerParent": 3756, + "m_iBoneIndex": 3752, + "m_matLocal": 3704, + "m_vecStartPos": 3768 + }, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "C_C4": { + "fields": { + "m_activeLightParticleIndex": 10536, + "m_bBombPlacedAnimation": 10552, + "m_bBombPlanted": 10595, + "m_bIsPlantingViaUse": 10553, + "m_bPlayedArmingBeeps": 10588, + "m_bStartedArming": 10544, + "m_eActiveLightEffect": 10540, + "m_entitySpottedState": 10560, + "m_fArmedTime": 10548, + "m_nSpotRules": 10584, + "m_szScreenText": 10504 + }, + "metadata": [ + { + "name": "m_bStartedArming", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_fArmedTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_bBombPlacedAnimation", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bIsPlantingViaUse", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_entitySpottedState", + "type": "NetworkVarNames", + "type_name": "EntitySpottedState_t" + } + ], + "parent": "C_CSWeaponBase" + }, + "C_CSGOViewModel": { + "fields": { + "m_bNeedToQueueHighResComposite": 3872, + "m_bShouldIgnoreOffsetAndAccuracy": 3856, + "m_nLastKnownAssociatedWeaponEntIndex": 3868, + "m_nOldWeaponParity": 3864, + "m_nWeaponParity": 3860, + "m_vLoweredWeaponOffset": 3952 + }, + "metadata": [ + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "m_bShouldIgnoreOffsetAndAccuracy", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nWeaponParity", + "type": "NetworkVarNames", + "type_name": "uint32" + } + ], + "parent": "C_PredictedViewModel" + }, "C_CSGO_CounterTerroristTeamIntroCamera": { "fields": {}, "metadata": [], @@ -2369,6 +5784,16 @@ "metadata": [], "parent": "C_CSGO_TeamPreviewCamera" }, + "C_CSGO_EndOfMatchCharacterPosition": { + "fields": {}, + "metadata": [], + "parent": "C_CSGO_TeamPreviewCharacterPosition" + }, + "C_CSGO_EndOfMatchLineupEnd": { + "fields": {}, + "metadata": [], + "parent": "C_CSGO_EndOfMatchLineupEndpoint" + }, "C_CSGO_EndOfMatchLineupEndpoint": { "fields": {}, "metadata": [], @@ -2381,14 +5806,30 @@ }, "C_CSGO_MapPreviewCameraPath": { "fields": { - "m_bConstantSpeed": 1754, - "m_bLoop": 1752, - "m_bVerticalFOV": 1753, - "m_flDuration": 1756, + "m_bConstantSpeed": 1750, + "m_bLoop": 1748, + "m_bVerticalFOV": 1749, + "m_flDuration": 1752, "m_flPathDuration": 1828, "m_flPathLength": 1824, - "m_flZFar": 1744, - "m_flZNear": 1748 + "m_flZFar": 1740, + "m_flZNear": 1744 + }, + "metadata": [], + "parent": "C_BaseEntity" + }, + "C_CSGO_MapPreviewCameraPathNode": { + "fields": { + "m_flCameraSpeed": 1784, + "m_flEaseIn": 1788, + "m_flEaseOut": 1792, + "m_flFOV": 1780, + "m_nPathIndex": 1752, + "m_szParentPathUniqueID": 1744, + "m_vInTangentLocal": 1756, + "m_vInTangentWorld": 1796, + "m_vOutTangentLocal": 1768, + "m_vOutTangentWorld": 1808 }, "metadata": [], "parent": "C_BaseEntity" @@ -2405,121 +5846,892 @@ "metadata": [], "parent": "C_BaseFlex" }, + "C_CSGO_PreviewModelAlias_csgo_item_previewmodel": { + "fields": {}, + "metadata": [], + "parent": "C_CSGO_PreviewModel" + }, "C_CSGO_PreviewPlayer": { "fields": { - "m_animgraph": 12800, - "m_animgraphCharacterModeString": 12808, - "m_flInitialModelScale": 12816 + "m_animgraph": 12808, + "m_animgraphCharacterModeString": 12816, + "m_flInitialModelScale": 12824 }, "metadata": [], "parent": "C_CSPlayerPawn" }, + "C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel": { + "fields": {}, + "metadata": [], + "parent": "C_CSGO_PreviewPlayer" + }, + "C_CSGO_TeamIntroCharacterPosition": { + "fields": {}, + "metadata": [], + "parent": "C_CSGO_TeamPreviewCharacterPosition" + }, + "C_CSGO_TeamIntroCounterTerroristPosition": { + "fields": {}, + "metadata": [], + "parent": "C_CSGO_TeamIntroCharacterPosition" + }, "C_CSGO_TeamIntroTerroristPosition": { "fields": {}, "metadata": [], "parent": "C_CSGO_TeamIntroCharacterPosition" }, + "C_CSGO_TeamPreviewCamera": { + "fields": { + "m_bDofEnabled": 1848, + "m_flDofFarBlurry": 1864, + "m_flDofFarCrisp": 1860, + "m_flDofNearBlurry": 1852, + "m_flDofNearCrisp": 1856, + "m_flDofTiltToGround": 1868, + "m_nVariant": 1844 + }, + "metadata": [], + "parent": "C_CSGO_MapPreviewCameraPath" + }, + "C_CSGO_TeamPreviewCharacterPosition": { + "fields": { + "m_agentItem": 1768, + "m_glovesItem": 6712, + "m_nOrdinal": 1748, + "m_nRandom": 1744, + "m_nVariant": 1740, + "m_sWeaponName": 1752, + "m_weaponItem": 11656, + "m_xuid": 1760 + }, + "metadata": [ + { + "name": "m_nVariant", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nRandom", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nOrdinal", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_sWeaponName", + "type": "NetworkVarNames", + "type_name": "CUtlString" + }, + { + "name": "m_xuid", + "type": "NetworkVarNames", + "type_name": "XUID" + }, + { + "name": "m_agentItem", + "type": "NetworkVarNames", + "type_name": "CEconItemView" + }, + { + "name": "m_glovesItem", + "type": "NetworkVarNames", + "type_name": "CEconItemView" + }, + { + "name": "m_weaponItem", + "type": "NetworkVarNames", + "type_name": "CEconItemView" + } + ], + "parent": "C_BaseEntity" + }, + "C_CSGO_TeamPreviewModel": { + "fields": {}, + "metadata": [], + "parent": "C_CSGO_PreviewPlayer" + }, + "C_CSGO_TeamSelectCamera": { + "fields": {}, + "metadata": [], + "parent": "C_CSGO_TeamPreviewCamera" + }, + "C_CSGO_TeamSelectCharacterPosition": { + "fields": {}, + "metadata": [], + "parent": "C_CSGO_TeamPreviewCharacterPosition" + }, + "C_CSGO_TeamSelectCounterTerroristPosition": { + "fields": {}, + "metadata": [], + "parent": "C_CSGO_TeamSelectCharacterPosition" + }, + "C_CSGO_TeamSelectTerroristPosition": { + "fields": {}, + "metadata": [], + "parent": "C_CSGO_TeamSelectCharacterPosition" + }, + "C_CSGO_TerroristTeamIntroCamera": { + "fields": {}, + "metadata": [], + "parent": "C_CSGO_TeamPreviewCamera" + }, + "C_CSGO_TerroristWingmanIntroCamera": { + "fields": {}, + "metadata": [], + "parent": "C_CSGO_TeamPreviewCamera" + }, + "C_CSGameRules": { + "fields": { + "m_MatchDevice": 160, + "m_MinimapVerticalSectionHeights": 3120, + "m_RetakeRules": 3400, + "m_TeamRespawnWaveTimes": 2836, + "m_arrProhibitedItemIndices": 2236, + "m_arrTournamentActiveCasterAccounts": 2436, + "m_bAnyHostageReached": 140, + "m_bBombDropped": 2460, + "m_bBombPlanted": 2461, + "m_bCTCantBuy": 2473, + "m_bCTTimeOutActive": 70, + "m_bFreezePeriod": 57, + "m_bGameRestart": 108, + "m_bHasMatchStarted": 164, + "m_bHasTriggeredRoundStartMusic": 3364, + "m_bIsDroppingItems": 2232, + "m_bIsHltvActive": 2234, + "m_bIsQuestEligible": 2233, + "m_bIsQueuedMatchmaking": 144, + "m_bIsValveDS": 152, + "m_bLogoMap": 153, + "m_bMapHasBombTarget": 141, + "m_bMapHasBuyZone": 143, + "m_bMapHasRescueZone": 142, + "m_bMarkClientStopRecordAtRoundEnd": 3272, + "m_bMatchWaitingForResume": 89, + "m_bPlayAllStepSoundsOnServer": 154, + "m_bRoundEndNoMusic": 3748, + "m_bRoundEndShowTimerDefend": 3704, + "m_bServerPaused": 68, + "m_bSpawnedTerrorHuntHeavy": 3152, + "m_bSwitchingTeamsAtRoundReset": 3365, + "m_bTCantBuy": 2472, + "m_bTeamIntroPeriod": 3692, + "m_bTechnicalTimeOut": 88, + "m_bTerroristTimeOutActive": 69, + "m_bWarmupPeriod": 58, + "m_eRoundEndReason": 3700, + "m_eRoundWinReason": 2468, + "m_fMatchStartTime": 96, + "m_fRoundStartTime": 100, + "m_fWarmupPeriodEnd": 60, + "m_fWarmupPeriodStart": 64, + "m_flCMMItemDropRevealEndTime": 2228, + "m_flCMMItemDropRevealStartTime": 2224, + "m_flCTTimeOutRemaining": 76, + "m_flGameStartTime": 112, + "m_flLastPerfSampleTime": 20160, + "m_flNextRespawnWave": 2964, + "m_flRestartRoundTime": 104, + "m_flTerroristTimeOutRemaining": 72, + "m_gamePhase": 120, + "m_iHostagesRemaining": 136, + "m_iMatchStats_PlayersAlive_CT": 2596, + "m_iMatchStats_PlayersAlive_T": 2716, + "m_iMatchStats_RoundResults": 2476, + "m_iNumConsecutiveCTLoses": 3240, + "m_iNumConsecutiveTerroristLoses": 3244, + "m_iRoundEndFunFactData1": 3724, + "m_iRoundEndFunFactData2": 3728, + "m_iRoundEndFunFactData3": 3732, + "m_iRoundEndFunFactPlayerSlot": 3720, + "m_iRoundEndLegacy": 3752, + "m_iRoundEndPlayerCount": 3744, + "m_iRoundEndTimerTime": 3708, + "m_iRoundEndWinnerTeam": 3696, + "m_iRoundStartRoundNumber": 3760, + "m_iRoundTime": 92, + "m_iRoundWinStatus": 2464, + "m_iSpectatorSlotCount": 156, + "m_nCTTeamIntroVariant": 3688, + "m_nCTTimeOuts": 84, + "m_nEndMatchMapGroupVoteOptions": 3196, + "m_nEndMatchMapGroupVoteTypes": 3156, + "m_nEndMatchMapVoteWinner": 3236, + "m_nHalloweenMaskListSeed": 2456, + "m_nMatchAbortedEarlyReason": 3360, + "m_nMatchEndCount": 3680, + "m_nNextMapInMapgroup": 168, + "m_nOvertimePlaying": 132, + "m_nQueuedMatchmakingMode": 148, + "m_nRoundEndCount": 3756, + "m_nRoundStartCount": 3764, + "m_nRoundsPlayedThisPhase": 128, + "m_nServerQuestID": 3092, + "m_nTTeamIntroVariant": 3684, + "m_nTerroristTimeOuts": 80, + "m_nTournamentPredictionsPct": 2220, + "m_numBestOfMaps": 2452, + "m_pGameModeRules": 3392, + "m_sRoundEndFunFactToken": 3712, + "m_sRoundEndMessage": 3736, + "m_szMatchStatTxt": 1196, + "m_szTournamentEventName": 172, + "m_szTournamentEventStage": 684, + "m_szTournamentPredictionsTxt": 1708, + "m_timeUntilNextPhaseStarts": 116, + "m_totalRoundsPlayed": 124, + "m_vMinimapMaxs": 3108, + "m_vMinimapMins": 3096 + }, + "metadata": [ + { + "name": "m_bFreezePeriod", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bWarmupPeriod", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_fWarmupPeriodEnd", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_fWarmupPeriodStart", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_bServerPaused", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bTerroristTimeOutActive", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bCTTimeOutActive", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flTerroristTimeOutRemaining", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flCTTimeOutRemaining", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nTerroristTimeOuts", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nCTTimeOuts", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bTechnicalTimeOut", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bMatchWaitingForResume", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iRoundTime", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_fMatchStartTime", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fRoundStartTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flRestartRoundTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_bGameRestart", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flGameStartTime", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_timeUntilNextPhaseStarts", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_gamePhase", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_totalRoundsPlayed", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nRoundsPlayedThisPhase", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nOvertimePlaying", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iHostagesRemaining", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bAnyHostageReached", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bMapHasBombTarget", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bMapHasRescueZone", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bMapHasBuyZone", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bIsQueuedMatchmaking", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nQueuedMatchmakingMode", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bIsValveDS", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bLogoMap", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bPlayAllStepSoundsOnServer", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iSpectatorSlotCount", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_MatchDevice", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bHasMatchStarted", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nNextMapInMapgroup", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_szTournamentEventName", + "type": "NetworkVarNames", + "type_name": "char" + }, + { + "name": "m_szTournamentEventStage", + "type": "NetworkVarNames", + "type_name": "char" + }, + { + "name": "m_szMatchStatTxt", + "type": "NetworkVarNames", + "type_name": "char" + }, + { + "name": "m_szTournamentPredictionsTxt", + "type": "NetworkVarNames", + "type_name": "char" + }, + { + "name": "m_nTournamentPredictionsPct", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flCMMItemDropRevealStartTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flCMMItemDropRevealEndTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_bIsDroppingItems", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bIsQuestEligible", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bIsHltvActive", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_arrProhibitedItemIndices", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_arrTournamentActiveCasterAccounts", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_numBestOfMaps", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nHalloweenMaskListSeed", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bBombDropped", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bBombPlanted", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iRoundWinStatus", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_eRoundWinReason", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bTCantBuy", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bCTCantBuy", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iMatchStats_RoundResults", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iMatchStats_PlayersAlive_CT", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iMatchStats_PlayersAlive_T", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_TeamRespawnWaveTimes", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flNextRespawnWave", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_nServerQuestID", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_vMinimapMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vMinimapMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_MinimapVerticalSectionHeights", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nEndMatchMapGroupVoteTypes", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nEndMatchMapGroupVoteOptions", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nEndMatchMapVoteWinner", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iNumConsecutiveCTLoses", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iNumConsecutiveTerroristLoses", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nMatchAbortedEarlyReason", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_pGameModeRules", + "type": "NetworkVarNames", + "type_name": "CCSGameModeRules*" + }, + { + "name": "m_RetakeRules", + "type": "NetworkVarNames", + "type_name": "CRetakeGameRules" + }, + { + "name": "m_nMatchEndCount", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_nTTeamIntroVariant", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nCTTeamIntroVariant", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bTeamIntroPeriod", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iRoundEndWinnerTeam", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_eRoundEndReason", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bRoundEndShowTimerDefend", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iRoundEndTimerTime", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_sRoundEndFunFactToken", + "type": "NetworkVarNames", + "type_name": "CUtlString" + }, + { + "name": "m_iRoundEndFunFactPlayerSlot", + "type": "NetworkVarNames", + "type_name": "CPlayerSlot" + }, + { + "name": "m_iRoundEndFunFactData1", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iRoundEndFunFactData2", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iRoundEndFunFactData3", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_sRoundEndMessage", + "type": "NetworkVarNames", + "type_name": "CUtlString" + }, + { + "name": "m_iRoundEndPlayerCount", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bRoundEndNoMusic", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iRoundEndLegacy", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nRoundEndCount", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_iRoundStartRoundNumber", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nRoundStartCount", + "type": "NetworkVarNames", + "type_name": "uint8" + } + ], + "parent": "C_TeamplayRules" + }, + "C_CSGameRulesProxy": { + "fields": { + "m_pGameRules": 1744 + }, + "metadata": [ + { + "name": "m_pGameRules", + "type": "NetworkVarNames", + "type_name": "C_CSGameRules*" + } + ], + "parent": "C_GameRulesProxy" + }, + "C_CSMinimapBoundary": { + "fields": {}, + "metadata": [], + "parent": "C_BaseEntity" + }, + "C_CSObserverPawn": { + "fields": { + "m_hDetectParentChange": 5124 + }, + "metadata": [ + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + } + ], + "parent": "C_CSPlayerPawnBase" + }, "C_CSPlayerPawn": { "fields": { - "m_ArmorValue": 12648, - "m_EconGloves": 5656, - "m_GunGameImmunityColor": 12384, - "m_RetakesMVPBoostExtraUtility": 5616, + "m_ArmorValue": 12656, + "m_EconGloves": 5664, + "m_GunGameImmunityColor": 12392, + "m_RetakesMVPBoostExtraUtility": 5624, "m_aimPunchAngle": 5236, "m_aimPunchAngleVel": 5248, "m_aimPunchCache": 5272, "m_aimPunchTickBase": 5260, "m_aimPunchTickFraction": 5264, - "m_angShootAngleHistory": 12728, - "m_angStashedShootAngles": 12692, - "m_bGrenadeParametersStashed": 12688, - "m_bHasDeathInfo": 12665, + "m_angShootAngleHistory": 12736, + "m_angStashedShootAngles": 12700, + "m_bGrenadeParametersStashed": 12696, + "m_bHasDeathInfo": 12673, "m_bHasFemaleVoice": 5184, "m_bInBombZone": 5313, "m_bInBuyZone": 5232, "m_bInHostageRescueZone": 5312, "m_bInLanding": 5304, - "m_bInNoDefuseArea": 12612, + "m_bInNoDefuseArea": 12620, "m_bIsBuyMenuOpen": 5314, - "m_bIsDefusing": 12602, - "m_bIsGrabbingHostage": 12603, - "m_bIsScoped": 12600, - "m_bIsWalking": 12488, - "m_bKilledByHeadshot": 12645, - "m_bLastHeadBoneTransformIsValid": 12256, - "m_bLeftHanded": 12305, - "m_bMustSyncRagdollState": 10601, - "m_bNeedToReApplyGloves": 5648, - "m_bOldIsScoped": 12664, - "m_bOnGroundLastTick": 12264, + "m_bIsDefusing": 12610, + "m_bIsGrabbingHostage": 12611, + "m_bIsScoped": 12608, + "m_bIsWalking": 12496, + "m_bKilledByHeadshot": 12653, + "m_bLastHeadBoneTransformIsValid": 12264, + "m_bLeftHanded": 12313, + "m_bMustSyncRagdollState": 10609, + "m_bNeedToReApplyGloves": 5656, + "m_bOldIsScoped": 12672, + "m_bOnGroundLastTick": 12272, "m_bPrevDefuser": 5214, "m_bPrevHelmet": 5215, "m_bPreviouslyInBuyZone": 5233, - "m_bRagdollDamageHeadshot": 10696, - "m_bResumeZoom": 12601, - "m_bRetakesHasDefuseKit": 5608, - "m_bRetakesMVPLastRound": 5609, - "m_bSkipOneHeadConstraintUpdate": 12304, - "m_bWaitForNoAttack": 12636, - "m_entitySpottedState": 12576, - "m_fSwitchedHandednessTime": 12308, - "m_flDeathInfoTime": 12668, - "m_flEmitSoundTime": 12608, + "m_bRagdollDamageHeadshot": 10704, + "m_bResumeZoom": 12609, + "m_bRetakesHasDefuseKit": 5616, + "m_bRetakesMVPLastRound": 5617, + "m_bSkipOneHeadConstraintUpdate": 12312, + "m_bWaitForNoAttack": 12644, + "m_entitySpottedState": 12584, + "m_fSwitchedHandednessTime": 12316, + "m_flDeathInfoTime": 12676, + "m_flEmitSoundTime": 12616, "m_flHealthShotBoostExpirationTime": 5176, - "m_flHitHeading": 12628, + "m_flHitHeading": 12636, "m_flLandingStartTime": 5308, "m_flLandingTimeSeconds": 5188, "m_flLastFiredWeaponTime": 5180, "m_flNextSprayDecalTime": 5320, "m_flOldFallVelocity": 5192, - "m_flSlopeDropHeight": 12536, - "m_flSlopeDropOffset": 12520, + "m_flSlopeDropHeight": 12544, + "m_flSlopeDropOffset": 12528, "m_flTimeOfLastInjury": 5316, - "m_flVelocityModifier": 12624, - "m_flViewmodelFOV": 12324, - "m_flViewmodelOffsetX": 12312, - "m_flViewmodelOffsetY": 12316, - "m_flViewmodelOffsetZ": 12320, - "m_grenadeParameterStashTime": 12684, - "m_iBlockingUseActionInProgress": 12604, - "m_iRetakesMVPBoostItem": 5612, - "m_iRetakesOffering": 5600, - "m_iRetakesOfferingCard": 5604, - "m_iShotsFired": 12620, - "m_ignoreLadderJumpTime": 12640, - "m_lastLandTime": 12260, - "m_nEconGlovesChanged": 10600, - "m_nHitBodyPart": 12632, - "m_nLastKillerIndex": 12660, + "m_flVelocityModifier": 12632, + "m_flViewmodelFOV": 12332, + "m_flViewmodelOffsetX": 12320, + "m_flViewmodelOffsetY": 12324, + "m_flViewmodelOffsetZ": 12328, + "m_grenadeParameterStashTime": 12692, + "m_iBlockingUseActionInProgress": 12612, + "m_iRetakesMVPBoostItem": 5620, + "m_iRetakesOffering": 5608, + "m_iRetakesOfferingCard": 5612, + "m_iShotsFired": 12628, + "m_ignoreLadderJumpTime": 12648, + "m_lastLandTime": 12268, + "m_nEconGlovesChanged": 10608, + "m_nHitBodyPart": 12640, + "m_nLastKillerIndex": 12668, "m_nPrevArmorVal": 5216, "m_nPrevGrenadeAmmoCount": 5220, - "m_nRagdollDamageBone": 10604, - "m_nWhichBombZone": 12616, + "m_nRagdollDamageBone": 10612, + "m_nWhichBombZone": 12624, "m_pActionTrackingServices": 5168, "m_pBulletServices": 5136, "m_pBuyServices": 5152, "m_pGlowServices": 5160, "m_pHostageServices": 5144, - "m_qDeathEyeAngles": 12292, + "m_qDeathEyeAngles": 12300, "m_szLastPlaceName": 5196, - "m_szRagdollDamageWeaponName": 10632, - "m_thirdPersonHeading": 12496, - "m_unCurrentEquipmentValue": 12652, - "m_unFreezetimeEndEquipmentValue": 12656, + "m_szRagdollDamageWeaponName": 10640, + "m_thirdPersonHeading": 12504, + "m_unCurrentEquipmentValue": 12660, + "m_unFreezetimeEndEquipmentValue": 12664, "m_unPreviousWeaponHash": 5224, - "m_unRoundStartEquipmentValue": 12654, + "m_unRoundStartEquipmentValue": 12662, "m_unWeaponHash": 5228, - "m_vHeadConstraintOffset": 12552, - "m_vRagdollDamageForce": 10608, - "m_vRagdollDamagePosition": 10620, - "m_vRagdollServerOrigin": 10700, - "m_vecBulletHitModels": 12464, - "m_vecDeathInfoOrigin": 12672, - "m_vecPlayerPatchEconIndices": 12328, - "m_vecStashedGrenadeThrowPosition": 12704, - "m_vecStashedVelocity": 12716, - "m_vecThrowPositionHistory": 12752, - "m_vecVelocityHistory": 12776 + "m_vHeadConstraintOffset": 12560, + "m_vRagdollDamageForce": 10616, + "m_vRagdollDamagePosition": 10628, + "m_vRagdollServerOrigin": 10708, + "m_vecBulletHitModels": 12472, + "m_vecDeathInfoOrigin": 12680, + "m_vecPlayerPatchEconIndices": 12336, + "m_vecStashedGrenadeThrowPosition": 12712, + "m_vecStashedVelocity": 12724, + "m_vecThrowPositionHistory": 12760, + "m_vecVelocityHistory": 12784 }, "metadata": [ { @@ -2742,6 +6954,10 @@ "type": "NetworkVarNames", "type_name": "Vector" }, + { + "name": "MNetworkReplayCompatField", + "type": "Unknown" + }, { "name": "m_qDeathEyeAngles", "type": "NetworkVarNames", @@ -2907,8 +7123,6 @@ "m_bGuardianShouldSprayCustomXMark": 5112, "m_bGunGameImmunity": 4788, "m_bHasMovedSinceSpawn": 4789, - "m_bHud_MiniScoreHidden": 4942, - "m_bHud_RadarHidden": 4943, "m_bIsRescuing": 4776, "m_bScreenTearFrameCaptured": 4844, "m_bShouldAutobuyDMWeapons": 4940, @@ -2946,7 +7160,7 @@ "m_iOldIDEntIndex": 4980, "m_iPlayerState": 4772, "m_iProgressBarDuration": 4808, - "m_iTargetedWeaponEntIndex": 4976, + "m_iTargetItemEntIdx": 4976, "m_iThrowGrenadeCounter": 4800, "m_nLastClipPlaneSetupFrame": 4728, "m_nLastMagDropAttachmentIndex": 5068, @@ -3056,16 +7270,6 @@ "type": "NetworkVarNames", "type_name": "float" }, - { - "name": "m_bHud_MiniScoreHidden", - "type": "NetworkVarNames", - "type_name": "bool" - }, - { - "name": "m_bHud_RadarHidden", - "type": "NetworkVarNames", - "type_name": "bool" - }, { "name": "m_cycleLatch", "type": "NetworkVarNames", @@ -3081,16 +7285,16 @@ }, "C_CSPlayerResource": { "fields": { - "m_bEndMatchNextMapAllVoted": 1888, - "m_bHostageAlive": 1744, - "m_bombsiteCenterA": 1816, - "m_bombsiteCenterB": 1828, - "m_foundGoalPositions": 1889, - "m_hostageRescueX": 1840, - "m_hostageRescueY": 1856, - "m_hostageRescueZ": 1872, - "m_iHostageEntityIDs": 1768, - "m_isHostageFollowingSomeone": 1756 + "m_bEndMatchNextMapAllVoted": 1884, + "m_bHostageAlive": 1740, + "m_bombsiteCenterA": 1812, + "m_bombsiteCenterB": 1824, + "m_foundGoalPositions": 1885, + "m_hostageRescueX": 1836, + "m_hostageRescueY": 1852, + "m_hostageRescueZ": 1868, + "m_iHostageEntityIDs": 1764, + "m_isHostageFollowingSomeone": 1752 }, "metadata": [ { @@ -3141,6 +7345,353 @@ ], "parent": "C_BaseEntity" }, + "C_CSTeam": { + "fields": { + "m_bSurrendered": 2444, + "m_iClanID": 2592, + "m_numMapVictories": 2440, + "m_scoreFirstHalf": 2448, + "m_scoreOvertime": 2456, + "m_scoreSecondHalf": 2452, + "m_szClanTeamname": 2460, + "m_szTeamFlagImage": 2596, + "m_szTeamLogoImage": 2604, + "m_szTeamMatchStat": 1925 + }, + "metadata": [ + { + "name": "m_szTeamMatchStat", + "type": "NetworkVarNames", + "type_name": "char" + }, + { + "name": "m_numMapVictories", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bSurrendered", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_scoreFirstHalf", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_scoreSecondHalf", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_scoreOvertime", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_szClanTeamname", + "type": "NetworkVarNames", + "type_name": "char" + }, + { + "name": "m_iClanID", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_szTeamFlagImage", + "type": "NetworkVarNames", + "type_name": "char" + }, + { + "name": "m_szTeamLogoImage", + "type": "NetworkVarNames", + "type_name": "char" + } + ], + "parent": "C_Team" + }, + "C_CSWeaponBase": { + "fields": { + "m_ClientPreviousWeaponState": 9544, + "m_IronSightController": 10176, + "m_OnPlayerPickup": 9600, + "m_bBurstMode": 9688, + "m_bClearWeaponIdentifyingUGC": 9872, + "m_bDroppedNearBuyZone": 9728, + "m_bFireOnEmpty": 9592, + "m_bInReload": 9704, + "m_bIsHauledBack": 9712, + "m_bOldFirstPersonSpectatedState": 9874, + "m_bReloadVisuallyComplete": 9705, + "m_bReloadsWithClips": 9584, + "m_bSilencerOn": 9713, + "m_bUIWeapon": 9875, + "m_bVisualsDataSet": 9873, + "m_bWasOwnedByCT": 9932, + "m_bWasOwnedByTerrorist": 9933, + "m_donated": 9924, + "m_ePlayerFireEvent": 9432, + "m_ePlayerFireEventAttackType": 9436, + "m_fAccuracyPenalty": 9664, + "m_fAccuracySmoothedForZoom": 9672, + "m_fLastShotTime": 9928, + "m_fScopeZoomEndTime": 9676, + "m_flCrosshairDistance": 9552, + "m_flDroppedAtTime": 9708, + "m_flFireSequenceStartTime": 9420, + "m_flGunAccuracyPositionDeprecated": 9572, + "m_flLastAccuracyUpdateTime": 9668, + "m_flLastBurstModeChangeTime": 9692, + "m_flLastLOSTraceFailureTime": 10368, + "m_flLastMagDropRequestTime": 10496, + "m_flNextAttackRenderTimeOffset": 9732, + "m_flNextClientFireBulletTime": 9948, + "m_flNextClientFireBulletTime_Repredict": 9952, + "m_flPostponeFireReadyFrac": 9700, + "m_flRecoilIndex": 9684, + "m_flTimeSilencerSwitchComplete": 9716, + "m_flTimeWeaponIdle": 9588, + "m_flTurningInaccuracy": 9660, + "m_flTurningInaccuracyDelta": 9644, + "m_flWatTickOffset": 10500, + "m_gunHeat": 9936, + "m_hCurrentThirdPersonSequence": 9480, + "m_hPrevOwner": 9888, + "m_iAlpha": 9560, + "m_iAmmoLastCheck": 9556, + "m_iCrosshairTextureID": 9568, + "m_iIronSightMode": 10352, + "m_iMostRecentTeamNumber": 9724, + "m_iNumEmptyAttacks": 10372, + "m_iOriginalTeamNumber": 9720, + "m_iRecoilIndex": 9680, + "m_iScopeTextureID": 9564, + "m_iState": 9548, + "m_lastSmokeTime": 9944, + "m_nCustomEconReloadEventId": 9876, + "m_nDropTick": 9892, + "m_nFireSequenceStartTimeAck": 9428, + "m_nFireSequenceStartTimeChange": 9424, + "m_nLastEmptySoundCmdNum": 9576, + "m_nPostponeFireReadyTicks": 9696, + "m_nSilencerBoneIndex": 9484, + "m_nViewModelIndex": 9580, + "m_seqFirePrimary": 9444, + "m_seqFireSecondary": 9448, + "m_seqIdle": 9440, + "m_smokeAttachments": 9940, + "m_thirdPersonFireSequences": 9456, + "m_thirdPersonSequences": 9488, + "m_vecTurningInaccuracyEyeDirLast": 9648, + "m_weaponMode": 9640 + }, + "metadata": [ + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "m_flFireSequenceStartTime", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nFireSequenceStartTimeChange", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_ePlayerFireEvent", + "type": "NetworkVarNames", + "type_name": "PlayerAnimEvent_t" + }, + { + "name": "m_ePlayerFireEventAttackType", + "type": "NetworkVarNames", + "type_name": "WeaponAttackType_t" + }, + { + "name": "m_iState", + "type": "NetworkVarNames", + "type_name": "CSWeaponState_t" + }, + { + "name": "m_nViewModelIndex", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_flTimeWeaponIdle", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_weaponMode", + "type": "NetworkVarNames", + "type_name": "CSWeaponMode" + }, + { + "name": "m_fAccuracyPenalty", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_iRecoilIndex", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flRecoilIndex", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bBurstMode", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nPostponeFireReadyTicks", + "type": "NetworkVarNames", + "type_name": "GameTick_t" + }, + { + "name": "m_flPostponeFireReadyFrac", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bInReload", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bReloadVisuallyComplete", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flDroppedAtTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_bIsHauledBack", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bSilencerOn", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flTimeSilencerSwitchComplete", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_iOriginalTeamNumber", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iMostRecentTeamNumber", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bDroppedNearBuyZone", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_hPrevOwner", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_nDropTick", + "type": "NetworkVarNames", + "type_name": "GameTick_t" + }, + { + "name": "m_fLastShotTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_iIronSightMode", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iNumEmptyAttacks", + "type": "NetworkVarNames", + "type_name": "int" + } + ], + "parent": "C_BasePlayerWeapon" + }, + "C_CSWeaponBaseGun": { + "fields": { + "m_bNeedsBoltAction": 10533, + "m_iBurstShotsRemaining": 10508, + "m_iSilencerBodygroup": 10512, + "m_inPrecache": 10532, + "m_silencedModelIndex": 10528, + "m_zoomLevel": 10504 + }, + "metadata": [ + { + "name": "m_zoomLevel", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iBurstShotsRemaining", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bNeedsBoltAction", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_CSWeaponBase" + }, + "C_Chicken": { + "fields": { + "m_AttributeManager": 4368, + "m_bAttributesInitialized": 9408, + "m_bIsPreviewModel": 9416, + "m_hHolidayHatAddon": 4352, + "m_hWaterWakeParticles": 9412, + "m_jumpedThisFrame": 4356, + "m_leader": 4360 + }, + "metadata": [ + { + "name": "m_jumpedThisFrame", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_leader", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_AttributeManager", + "type": "NetworkVarNames", + "type_name": "CAttributeContainer" + } + ], + "parent": "C_DynamicProp" + }, "C_ClientRagdoll": { "fields": { "m_bFadeOut": 3704, @@ -3163,24 +7714,24 @@ }, "C_ColorCorrection": { "fields": { - "m_MaxFalloff": 1760, - "m_MinFalloff": 1756, - "m_bClientSide": 2294, - "m_bEnabled": 2292, - "m_bEnabledOnClient": 2296, - "m_bExclusive": 2295, - "m_bFadingIn": 2304, - "m_bMaster": 2293, - "m_flCurWeight": 1776, - "m_flCurWeightOnClient": 2300, - "m_flFadeDuration": 2316, - "m_flFadeInDuration": 1764, - "m_flFadeOutDuration": 1768, - "m_flFadeStartTime": 2312, - "m_flFadeStartWeight": 2308, - "m_flMaxWeight": 1772, - "m_netlookupFilename": 1780, - "m_vecOrigin": 1744 + "m_MaxFalloff": 1756, + "m_MinFalloff": 1752, + "m_bClientSide": 2290, + "m_bEnabled": 2288, + "m_bEnabledOnClient": 2292, + "m_bExclusive": 2291, + "m_bFadingIn": 2300, + "m_bMaster": 2289, + "m_flCurWeight": 1772, + "m_flCurWeightOnClient": 2296, + "m_flFadeDuration": 2312, + "m_flFadeInDuration": 1760, + "m_flFadeOutDuration": 1764, + "m_flFadeStartTime": 2308, + "m_flFadeStartWeight": 2304, + "m_flMaxWeight": 1768, + "m_netlookupFilename": 1776, + "m_vecOrigin": 1740 }, "metadata": [ { @@ -3286,6 +7837,24 @@ ], "parent": "C_BaseTrigger" }, + "C_CsmFovOverride": { + "fields": { + "m_cameraName": 1744, + "m_flCsmFovOverrideValue": 1752 + }, + "metadata": [], + "parent": "C_BaseEntity" + }, + "C_DEagle": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_DecoyGrenade": { + "fields": {}, + "metadata": [], + "parent": "C_BaseCSGrenade" + }, "C_DecoyProjectile": { "fields": { "m_flTimeParticleEffectSpawn": 4376, @@ -3301,11 +7870,269 @@ ], "parent": "C_BaseCSGrenadeProjectile" }, + "C_DynamicLight": { + "fields": { + "m_Exponent": 3160, + "m_Flags": 3152, + "m_InnerAngle": 3164, + "m_LightStyle": 3153, + "m_OuterAngle": 3168, + "m_Radius": 3156, + "m_SpotRadius": 3172 + }, + "metadata": [ + { + "name": "m_Flags", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_LightStyle", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_Radius", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_Exponent", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_InnerAngle", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_OuterAngle", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_SpotRadius", + "type": "NetworkVarNames", + "type_name": "float32" + } + ], + "parent": "C_BaseModelEntity" + }, + "C_DynamicProp": { + "fields": { + "m_OnAnimReachedEnd": 4232, + "m_OnAnimReachedStart": 4192, + "m_bCreateNonSolid": 4288, + "m_bFiredStartEndOutput": 4286, + "m_bForceNpcExclude": 4287, + "m_bIsOverrideProp": 4289, + "m_bRandomizeCycle": 4284, + "m_bStartDisabled": 4285, + "m_bUseAnimGraph": 4070, + "m_bUseHitboxesForRenderBox": 4069, + "m_glowColor": 4304, + "m_iCachedFrameCount": 4312, + "m_iInitialGlowState": 4292, + "m_iszIdleAnim": 4272, + "m_nGlowRange": 4296, + "m_nGlowRangeMin": 4300, + "m_nGlowTeam": 4308, + "m_nIdleAnimLoopMode": 4280, + "m_pOutputAnimBegun": 4072, + "m_pOutputAnimLoopCycleOver": 4152, + "m_pOutputAnimOver": 4112, + "m_vecCachedRenderMaxs": 4328, + "m_vecCachedRenderMins": 4316 + }, + "metadata": [ + { + "name": "m_bUseHitboxesForRenderBox", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bUseAnimGraph", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BreakableProp" + }, "C_DynamicPropAlias_cable_dynamic": { "fields": {}, "metadata": [], "parent": "C_DynamicProp" }, + "C_DynamicPropAlias_dynamic_prop": { + "fields": {}, + "metadata": [], + "parent": "C_DynamicProp" + }, + "C_DynamicPropAlias_prop_dynamic_override": { + "fields": {}, + "metadata": [], + "parent": "C_DynamicProp" + }, + "C_EconEntity": { + "fields": { + "m_AttributeManager": 4152, + "m_OriginalOwnerXuidHigh": 9196, + "m_OriginalOwnerXuidLow": 9192, + "m_bAttachmentDirty": 9256, + "m_bAttributesInitialized": 4144, + "m_bClientside": 9216, + "m_bParticleSystemsCreated": 9217, + "m_flFallbackWear": 9208, + "m_flFlexDelayTime": 4128, + "m_flFlexDelayedWeight": 4136, + "m_hOldProvidee": 9280, + "m_hViewmodelAttachment": 9248, + "m_iNumOwnerValidationRetries": 9264, + "m_iOldTeam": 9252, + "m_nFallbackPaintKit": 9200, + "m_nFallbackSeed": 9204, + "m_nFallbackStatTrak": 9212, + "m_nUnloadedModelIndex": 9260, + "m_vecAttachedModels": 9288, + "m_vecAttachedParticles": 9224 + }, + "metadata": [ + { + "name": "m_AttributeManager", + "type": "NetworkVarNames", + "type_name": "CAttributeContainer" + }, + { + "name": "m_OriginalOwnerXuidLow", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_OriginalOwnerXuidHigh", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_nFallbackPaintKit", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nFallbackSeed", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flFallbackWear", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nFallbackStatTrak", + "type": "NetworkVarNames", + "type_name": "int" + } + ], + "parent": "C_BaseFlex" + }, + "C_EconEntity__AttachedModelData_t": { + "fields": { + "m_iModelDisplayFlags": 0 + }, + "metadata": [], + "parent": null + }, + "C_EconItemView": { + "fields": { + "m_AttributeList": 4376, + "m_NetworkedDynamicAttributes": 4472, + "m_bDisallowSOC": 4337, + "m_bInitialized": 4336, + "m_bInitializedTags": 4936, + "m_bInventoryImageRgbaRequested": 112, + "m_bInventoryImageTriedCache": 113, + "m_bIsStoreItem": 4338, + "m_bIsTradeItem": 4339, + "m_bRestoreCustomMaterialAfterPrecache": 4288, + "m_iAccountID": 4320, + "m_iEntityLevel": 4296, + "m_iEntityQuality": 4292, + "m_iEntityQuantity": 4340, + "m_iInventoryPosition": 4324, + "m_iItemDefinitionIndex": 4290, + "m_iItemID": 4304, + "m_iItemIDHigh": 4312, + "m_iItemIDLow": 4316, + "m_iQualityOverride": 4348, + "m_iRarityOverride": 4344, + "m_nInventoryImageRgbaHeight": 148, + "m_nInventoryImageRgbaWidth": 144, + "m_szCurrentLoadCachedFileName": 152, + "m_szCustomName": 4568, + "m_szCustomNameOverride": 4729, + "m_unClientFlags": 4352, + "m_unOverrideStyle": 4353 + }, + "metadata": [ + { + "name": "m_iItemDefinitionIndex", + "type": "NetworkVarNames", + "type_name": "item_definition_index_t" + }, + { + "name": "m_iEntityQuality", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iEntityLevel", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_iItemIDHigh", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_iItemIDLow", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_iAccountID", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_iInventoryPosition", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_bInitialized", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_AttributeList", + "type": "NetworkVarNames", + "type_name": "CAttributeList" + }, + { + "name": "m_NetworkedDynamicAttributes", + "type": "NetworkVarNames", + "type_name": "CAttributeList" + }, + { + "name": "m_szCustomName", + "type": "NetworkVarNames", + "type_name": "char" + } + ], + "parent": "IEconItemInterface" + }, "C_EconWearable": { "fields": { "m_bAlwaysAllow": 9316, @@ -3314,151 +8141,241 @@ "metadata": [], "parent": "C_EconEntity" }, - "C_EnvCombinedLightProbeVolume": { + "C_EntityDissolve": { "fields": { - "m_Color": 5928, - "m_bCustomCubemapTexture": 5944, - "m_bEnabled": 6089, - "m_bMoveable": 6008, - "m_bStartDisabled": 6024, - "m_flBrightness": 5932, - "m_flEdgeFadeDist": 6028, - "m_hCubemapTexture": 5936, - "m_hLightProbeDirectLightIndicesTexture": 5960, - "m_hLightProbeDirectLightScalarsTexture": 5968, - "m_hLightProbeDirectLightShadowsTexture": 5976, - "m_hLightProbeTexture": 5952, - "m_nEnvCubeMapArrayIndex": 6016, - "m_nHandshake": 6012, - "m_nLightProbeAtlasX": 6056, - "m_nLightProbeAtlasY": 6060, - "m_nLightProbeAtlasZ": 6064, - "m_nLightProbeSizeX": 6044, - "m_nLightProbeSizeY": 6048, - "m_nLightProbeSizeZ": 6052, - "m_nPriority": 6020, - "m_vBoxMaxs": 5996, - "m_vBoxMins": 5984, - "m_vEdgeFadeDists": 6032 + "m_bCoreExplode": 3212, + "m_bLinkedToServerEnt": 3213, + "m_flFadeInLength": 3168, + "m_flFadeInStart": 3164, + "m_flFadeOutLength": 3184, + "m_flFadeOutModelLength": 3176, + "m_flFadeOutModelStart": 3172, + "m_flFadeOutStart": 3180, + "m_flNextSparkTime": 3188, + "m_flStartTime": 3160, + "m_nDissolveType": 3192, + "m_nMagnitude": 3208, + "m_vDissolverOrigin": 3196 }, "metadata": [ { - "name": "m_Color", + "name": "m_flStartTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flFadeInStart", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flFadeInLength", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flFadeOutModelStart", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flFadeOutModelLength", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flFadeOutStart", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flFadeOutLength", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_nDissolveType", + "type": "NetworkVarNames", + "type_name": "EntityDisolveType_t" + }, + { + "name": "m_vDissolverOrigin", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_nMagnitude", + "type": "NetworkVarNames", + "type_name": "uint32" + } + ], + "parent": "C_BaseModelEntity" + }, + "C_EntityFlame": { + "fields": { + "m_bCheapEffect": 1780, + "m_hEntAttached": 1740, + "m_hOldAttached": 1776 + }, + "metadata": [ + { + "name": "m_hEntAttached", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_bCheapEffect", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BaseEntity" + }, + "C_EnvCombinedLightProbeVolume": { + "fields": { + "m_Entity_Color": 5936, + "m_Entity_bCustomCubemapTexture": 5952, + "m_Entity_bEnabled": 6097, + "m_Entity_bMoveable": 6016, + "m_Entity_bStartDisabled": 6032, + "m_Entity_flBrightness": 5940, + "m_Entity_flEdgeFadeDist": 6036, + "m_Entity_hCubemapTexture": 5944, + "m_Entity_hLightProbeDirectLightIndicesTexture": 5968, + "m_Entity_hLightProbeDirectLightScalarsTexture": 5976, + "m_Entity_hLightProbeDirectLightShadowsTexture": 5984, + "m_Entity_hLightProbeTexture": 5960, + "m_Entity_nEnvCubeMapArrayIndex": 6024, + "m_Entity_nHandshake": 6020, + "m_Entity_nLightProbeAtlasX": 6064, + "m_Entity_nLightProbeAtlasY": 6068, + "m_Entity_nLightProbeAtlasZ": 6072, + "m_Entity_nLightProbeSizeX": 6052, + "m_Entity_nLightProbeSizeY": 6056, + "m_Entity_nLightProbeSizeZ": 6060, + "m_Entity_nPriority": 6028, + "m_Entity_vBoxMaxs": 6004, + "m_Entity_vBoxMins": 5992, + "m_Entity_vEdgeFadeDists": 6040 + }, + "metadata": [ + { + "name": "m_Entity_Color", "type": "NetworkVarNames", "type_name": "Color" }, { - "name": "m_flBrightness", + "name": "m_Entity_flBrightness", "type": "NetworkVarNames", "type_name": "float" }, { - "name": "m_hCubemapTexture", + "name": "m_Entity_hCubemapTexture", "type": "NetworkVarNames", "type_name": "HRenderTextureStrong" }, { - "name": "m_bCustomCubemapTexture", + "name": "m_Entity_bCustomCubemapTexture", "type": "NetworkVarNames", "type_name": "bool" }, { - "name": "m_hLightProbeTexture", + "name": "m_Entity_hLightProbeTexture", "type": "NetworkVarNames", "type_name": "HRenderTextureStrong" }, { - "name": "m_hLightProbeDirectLightIndicesTexture", + "name": "m_Entity_hLightProbeDirectLightIndicesTexture", "type": "NetworkVarNames", "type_name": "HRenderTextureStrong" }, { - "name": "m_hLightProbeDirectLightScalarsTexture", + "name": "m_Entity_hLightProbeDirectLightScalarsTexture", "type": "NetworkVarNames", "type_name": "HRenderTextureStrong" }, { - "name": "m_hLightProbeDirectLightShadowsTexture", + "name": "m_Entity_hLightProbeDirectLightShadowsTexture", "type": "NetworkVarNames", "type_name": "HRenderTextureStrong" }, { - "name": "m_vBoxMins", + "name": "m_Entity_vBoxMins", "type": "NetworkVarNames", "type_name": "Vector" }, { - "name": "m_vBoxMaxs", + "name": "m_Entity_vBoxMaxs", "type": "NetworkVarNames", "type_name": "Vector" }, { - "name": "m_bMoveable", + "name": "m_Entity_bMoveable", "type": "NetworkVarNames", "type_name": "bool" }, { - "name": "m_nHandshake", + "name": "m_Entity_nHandshake", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_nEnvCubeMapArrayIndex", + "name": "m_Entity_nEnvCubeMapArrayIndex", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_nPriority", + "name": "m_Entity_nPriority", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_bStartDisabled", + "name": "m_Entity_bStartDisabled", "type": "NetworkVarNames", "type_name": "bool" }, { - "name": "m_flEdgeFadeDist", + "name": "m_Entity_flEdgeFadeDist", "type": "NetworkVarNames", "type_name": "float" }, { - "name": "m_vEdgeFadeDists", + "name": "m_Entity_vEdgeFadeDists", "type": "NetworkVarNames", "type_name": "Vector" }, { - "name": "m_nLightProbeSizeX", + "name": "m_Entity_nLightProbeSizeX", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_nLightProbeSizeY", + "name": "m_Entity_nLightProbeSizeY", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_nLightProbeSizeZ", + "name": "m_Entity_nLightProbeSizeZ", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_nLightProbeAtlasX", + "name": "m_Entity_nLightProbeAtlasX", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_nLightProbeAtlasY", + "name": "m_Entity_nLightProbeAtlasY", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_nLightProbeAtlasZ", + "name": "m_Entity_nLightProbeAtlasZ", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_bEnabled", + "name": "m_Entity_bEnabled", "type": "NetworkVarNames", "type_name": "bool" } @@ -3467,113 +8384,113 @@ }, "C_EnvCubemap": { "fields": { - "m_bCopyDiffuseFromDefaultCubemap": 1952, - "m_bCustomCubemapTexture": 1880, - "m_bDefaultEnvMap": 1949, - "m_bDefaultSpecEnvMap": 1950, - "m_bEnabled": 1968, - "m_bIndoorCubeMap": 1951, - "m_bMoveable": 1912, - "m_bStartDisabled": 1948, - "m_flDiffuseScale": 1944, - "m_flEdgeFadeDist": 1928, - "m_flInfluenceRadius": 1884, - "m_hCubemapTexture": 1872, - "m_nEnvCubeMapArrayIndex": 1920, - "m_nHandshake": 1916, - "m_nPriority": 1924, - "m_vBoxProjectMaxs": 1900, - "m_vBoxProjectMins": 1888, - "m_vEdgeFadeDists": 1932 + "m_Entity_bCopyDiffuseFromDefaultCubemap": 1952, + "m_Entity_bCustomCubemapTexture": 1880, + "m_Entity_bDefaultEnvMap": 1949, + "m_Entity_bDefaultSpecEnvMap": 1950, + "m_Entity_bEnabled": 1968, + "m_Entity_bIndoorCubeMap": 1951, + "m_Entity_bMoveable": 1912, + "m_Entity_bStartDisabled": 1948, + "m_Entity_flDiffuseScale": 1944, + "m_Entity_flEdgeFadeDist": 1928, + "m_Entity_flInfluenceRadius": 1884, + "m_Entity_hCubemapTexture": 1872, + "m_Entity_nEnvCubeMapArrayIndex": 1920, + "m_Entity_nHandshake": 1916, + "m_Entity_nPriority": 1924, + "m_Entity_vBoxProjectMaxs": 1900, + "m_Entity_vBoxProjectMins": 1888, + "m_Entity_vEdgeFadeDists": 1932 }, "metadata": [ { - "name": "m_hCubemapTexture", + "name": "m_Entity_hCubemapTexture", "type": "NetworkVarNames", "type_name": "HRenderTextureStrong" }, { - "name": "m_bCustomCubemapTexture", + "name": "m_Entity_bCustomCubemapTexture", "type": "NetworkVarNames", "type_name": "bool" }, { - "name": "m_flInfluenceRadius", + "name": "m_Entity_flInfluenceRadius", "type": "NetworkVarNames", "type_name": "float" }, { - "name": "m_vBoxProjectMins", + "name": "m_Entity_vBoxProjectMins", "type": "NetworkVarNames", "type_name": "Vector" }, { - "name": "m_vBoxProjectMaxs", + "name": "m_Entity_vBoxProjectMaxs", "type": "NetworkVarNames", "type_name": "Vector" }, { - "name": "m_bMoveable", + "name": "m_Entity_bMoveable", "type": "NetworkVarNames", "type_name": "bool" }, { - "name": "m_nHandshake", + "name": "m_Entity_nHandshake", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_nEnvCubeMapArrayIndex", + "name": "m_Entity_nEnvCubeMapArrayIndex", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_nPriority", + "name": "m_Entity_nPriority", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_flEdgeFadeDist", + "name": "m_Entity_flEdgeFadeDist", "type": "NetworkVarNames", "type_name": "float" }, { - "name": "m_vEdgeFadeDists", + "name": "m_Entity_vEdgeFadeDists", "type": "NetworkVarNames", "type_name": "Vector" }, { - "name": "m_flDiffuseScale", + "name": "m_Entity_flDiffuseScale", "type": "NetworkVarNames", "type_name": "float" }, { - "name": "m_bStartDisabled", + "name": "m_Entity_bStartDisabled", "type": "NetworkVarNames", "type_name": "bool" }, { - "name": "m_bDefaultEnvMap", + "name": "m_Entity_bDefaultEnvMap", "type": "NetworkVarNames", "type_name": "bool" }, { - "name": "m_bDefaultSpecEnvMap", + "name": "m_Entity_bDefaultSpecEnvMap", "type": "NetworkVarNames", "type_name": "bool" }, { - "name": "m_bIndoorCubeMap", + "name": "m_Entity_bIndoorCubeMap", "type": "NetworkVarNames", "type_name": "bool" }, { - "name": "m_bCopyDiffuseFromDefaultCubemap", + "name": "m_Entity_bCopyDiffuseFromDefaultCubemap", "type": "NetworkVarNames", "type_name": "bool" }, { - "name": "m_bEnabled", + "name": "m_Entity_bEnabled", "type": "NetworkVarNames", "type_name": "bool" } @@ -3585,6 +8502,116 @@ "metadata": [], "parent": "C_EnvCubemap" }, + "C_EnvCubemapFog": { + "fields": { + "m_bActive": 1776, + "m_bFirstTime": 1817, + "m_bHasHeightFogEnd": 1816, + "m_bHeightFogEnabled": 1752, + "m_bStartDisabled": 1777, + "m_flEndDistance": 1740, + "m_flFogFalloffExponent": 1748, + "m_flFogHeightEnd": 1760, + "m_flFogHeightExponent": 1768, + "m_flFogHeightStart": 1764, + "m_flFogHeightWidth": 1756, + "m_flFogMaxOpacity": 1780, + "m_flLODBias": 1772, + "m_flStartDistance": 1744, + "m_hFogCubemapTexture": 1808, + "m_hSkyMaterial": 1792, + "m_iszSkyEntity": 1800, + "m_nCubemapSourceType": 1784 + }, + "metadata": [ + { + "name": "m_flEndDistance", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flStartDistance", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFogFalloffExponent", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bHeightFogEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flFogHeightWidth", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFogHeightEnd", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFogHeightStart", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFogHeightExponent", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flLODBias", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bActive", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bStartDisabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flFogMaxOpacity", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nCubemapSourceType", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_hSkyMaterial", + "type": "NetworkVarNames", + "type_name": "HMaterialStrong" + }, + { + "name": "m_iszSkyEntity", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_hFogCubemapTexture", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_bHasHeightFogEnd", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BaseEntity" + }, "C_EnvDecal": { "fields": { "m_bProjectOnCharacters": 3177, @@ -3646,109 +8673,128 @@ ], "parent": "C_BaseModelEntity" }, - "C_EnvLightProbeVolume": { + "C_EnvDetailController": { "fields": { - "m_bEnabled": 5905, - "m_bMoveable": 5856, - "m_bStartDisabled": 5868, - "m_hLightProbeDirectLightIndicesTexture": 5808, - "m_hLightProbeDirectLightScalarsTexture": 5816, - "m_hLightProbeDirectLightShadowsTexture": 5824, - "m_hLightProbeTexture": 5800, - "m_nHandshake": 5860, - "m_nLightProbeAtlasX": 5884, - "m_nLightProbeAtlasY": 5888, - "m_nLightProbeAtlasZ": 5892, - "m_nLightProbeSizeX": 5872, - "m_nLightProbeSizeY": 5876, - "m_nLightProbeSizeZ": 5880, - "m_nPriority": 5864, - "m_vBoxMaxs": 5844, - "m_vBoxMins": 5832 + "m_flFadeEndDist": 1744, + "m_flFadeStartDist": 1740 }, "metadata": [ { - "name": "m_hLightProbeTexture", + "name": "m_flFadeStartDist", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flFadeEndDist", + "type": "NetworkVarNames", + "type_name": "float32" + } + ], + "parent": "C_BaseEntity" + }, + "C_EnvLightProbeVolume": { + "fields": { + "m_Entity_bEnabled": 5913, + "m_Entity_bMoveable": 5864, + "m_Entity_bStartDisabled": 5876, + "m_Entity_hLightProbeDirectLightIndicesTexture": 5816, + "m_Entity_hLightProbeDirectLightScalarsTexture": 5824, + "m_Entity_hLightProbeDirectLightShadowsTexture": 5832, + "m_Entity_hLightProbeTexture": 5808, + "m_Entity_nHandshake": 5868, + "m_Entity_nLightProbeAtlasX": 5892, + "m_Entity_nLightProbeAtlasY": 5896, + "m_Entity_nLightProbeAtlasZ": 5900, + "m_Entity_nLightProbeSizeX": 5880, + "m_Entity_nLightProbeSizeY": 5884, + "m_Entity_nLightProbeSizeZ": 5888, + "m_Entity_nPriority": 5872, + "m_Entity_vBoxMaxs": 5852, + "m_Entity_vBoxMins": 5840 + }, + "metadata": [ + { + "name": "m_Entity_hLightProbeTexture", "type": "NetworkVarNames", "type_name": "HRenderTextureStrong" }, { - "name": "m_hLightProbeDirectLightIndicesTexture", + "name": "m_Entity_hLightProbeDirectLightIndicesTexture", "type": "NetworkVarNames", "type_name": "HRenderTextureStrong" }, { - "name": "m_hLightProbeDirectLightScalarsTexture", + "name": "m_Entity_hLightProbeDirectLightScalarsTexture", "type": "NetworkVarNames", "type_name": "HRenderTextureStrong" }, { - "name": "m_hLightProbeDirectLightShadowsTexture", + "name": "m_Entity_hLightProbeDirectLightShadowsTexture", "type": "NetworkVarNames", "type_name": "HRenderTextureStrong" }, { - "name": "m_vBoxMins", + "name": "m_Entity_vBoxMins", "type": "NetworkVarNames", "type_name": "Vector" }, { - "name": "m_vBoxMaxs", + "name": "m_Entity_vBoxMaxs", "type": "NetworkVarNames", "type_name": "Vector" }, { - "name": "m_bMoveable", + "name": "m_Entity_bMoveable", "type": "NetworkVarNames", "type_name": "bool" }, { - "name": "m_nHandshake", + "name": "m_Entity_nHandshake", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_nPriority", + "name": "m_Entity_nPriority", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_bStartDisabled", + "name": "m_Entity_bStartDisabled", "type": "NetworkVarNames", "type_name": "bool" }, { - "name": "m_nLightProbeSizeX", + "name": "m_Entity_nLightProbeSizeX", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_nLightProbeSizeY", + "name": "m_Entity_nLightProbeSizeY", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_nLightProbeSizeZ", + "name": "m_Entity_nLightProbeSizeZ", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_nLightProbeAtlasX", + "name": "m_Entity_nLightProbeAtlasX", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_nLightProbeAtlasY", + "name": "m_Entity_nLightProbeAtlasY", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_nLightProbeAtlasZ", + "name": "m_Entity_nLightProbeAtlasZ", "type": "NetworkVarNames", "type_name": "int" }, { - "name": "m_bEnabled", + "name": "m_Entity_bEnabled", "type": "NetworkVarNames", "type_name": "bool" } @@ -3797,6 +8843,47 @@ "metadata": [], "parent": "C_ModelPointEntity" }, + "C_EnvScreenOverlay": { + "fields": { + "m_bIsActive": 1872, + "m_bWasActive": 1873, + "m_flCurrentOverlayTime": 1884, + "m_flOverlayTimes": 1824, + "m_flStartTime": 1864, + "m_iCachedDesiredOverlay": 1876, + "m_iCurrentOverlay": 1880, + "m_iDesiredOverlay": 1868, + "m_iszOverlayNames": 1744 + }, + "metadata": [ + { + "name": "m_iszOverlayNames", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_flOverlayTimes", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flStartTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_iDesiredOverlay", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_bIsActive", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_PointEntity" + }, "C_EnvSky": { "fields": { "m_bEnabled": 3204, @@ -3878,34 +8965,38 @@ }, "C_EnvVolumetricFogController": { "fields": { - "m_bActive": 1808, - "m_bEnableIndirect": 1849, - "m_bFirstTime": 1868, - "m_bIsMaster": 1850, - "m_bStartDisabled": 1848, - "m_flAnisotropy": 1748, - "m_flDefaultAnisotropy": 1836, - "m_flDefaultDrawDistance": 1844, - "m_flDefaultScattering": 1840, - "m_flDrawDistance": 1756, - "m_flFadeInEnd": 1764, - "m_flFadeInStart": 1760, - "m_flFadeSpeed": 1752, - "m_flIndirectStrength": 1768, - "m_flScattering": 1744, - "m_flStartAnisoTime": 1812, - "m_flStartAnisotropy": 1824, - "m_flStartDrawDistance": 1832, - "m_flStartDrawDistanceTime": 1820, - "m_flStartScatterTime": 1816, - "m_flStartScattering": 1828, - "m_hFogIndirectTexture": 1856, - "m_nForceRefreshCount": 1864, - "m_nIndirectTextureDimX": 1772, - "m_nIndirectTextureDimY": 1776, - "m_nIndirectTextureDimZ": 1780, - "m_vBoxMaxs": 1796, - "m_vBoxMins": 1784 + "m_bActive": 1804, + "m_bEnableIndirect": 1845, + "m_bFirstTime": 1880, + "m_bIndirectUseLPVs": 1846, + "m_bIsMaster": 1847, + "m_bStartDisabled": 1844, + "m_fNoiseSpeed": 1860, + "m_fNoiseStrength": 1864, + "m_flAnisotropy": 1744, + "m_flDefaultAnisotropy": 1832, + "m_flDefaultDrawDistance": 1840, + "m_flDefaultScattering": 1836, + "m_flDrawDistance": 1752, + "m_flFadeInEnd": 1760, + "m_flFadeInStart": 1756, + "m_flFadeSpeed": 1748, + "m_flIndirectStrength": 1764, + "m_flScattering": 1740, + "m_flStartAnisoTime": 1808, + "m_flStartAnisotropy": 1820, + "m_flStartDrawDistance": 1828, + "m_flStartDrawDistanceTime": 1816, + "m_flStartScatterTime": 1812, + "m_flStartScattering": 1824, + "m_hFogIndirectTexture": 1848, + "m_nForceRefreshCount": 1856, + "m_nIndirectTextureDimX": 1768, + "m_nIndirectTextureDimY": 1772, + "m_nIndirectTextureDimZ": 1776, + "m_vBoxMaxs": 1792, + "m_vBoxMins": 1780, + "m_vNoiseScale": 1868 }, "metadata": [ { @@ -4028,6 +9119,11 @@ "type": "NetworkVarNames", "type_name": "bool" }, + { + "name": "m_bIndirectUseLPVs", + "type": "NetworkVarNames", + "type_name": "bool" + }, { "name": "m_bIsMaster", "type": "NetworkVarNames", @@ -4042,6 +9138,118 @@ "name": "m_nForceRefreshCount", "type": "NetworkVarNames", "type_name": "int" + }, + { + "name": "m_fNoiseSpeed", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fNoiseStrength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_vNoiseScale", + "type": "NetworkVarNames", + "type_name": "Vector" + } + ], + "parent": "C_BaseEntity" + }, + "C_EnvVolumetricFogVolume": { + "fields": { + "m_bActive": 1740, + "m_bOverrideIndirectLightStrength": 1804, + "m_bOverrideNoiseStrength": 1806, + "m_bOverrideSunLightStrength": 1805, + "m_bStartDisabled": 1768, + "m_fHeightFogEdgeWidth": 1788, + "m_fIndirectLightStrength": 1792, + "m_fNoiseStrength": 1800, + "m_fSunLightStrength": 1796, + "m_flFalloffExponent": 1780, + "m_flHeightFogDepth": 1784, + "m_flStrength": 1772, + "m_nFalloffShape": 1776, + "m_vBoxMaxs": 1756, + "m_vBoxMins": 1744 + }, + "metadata": [ + { + "name": "m_bActive", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_vBoxMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vBoxMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_bStartDisabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flStrength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nFalloffShape", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flFalloffExponent", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flHeightFogDepth", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fHeightFogEdgeWidth", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fIndirectLightStrength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fSunLightStrength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fNoiseStrength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bOverrideIndirectLightStrength", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bOverrideSunLightStrength", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bOverrideNoiseStrength", + "type": "NetworkVarNames", + "type_name": "bool" } ], "parent": "C_BaseEntity" @@ -4059,6 +9267,19 @@ ], "parent": "C_BaseEntity" }, + "C_EnvWindClientside": { + "fields": { + "m_EnvWindShared": 1744 + }, + "metadata": [ + { + "name": "m_EnvWindShared", + "type": "NetworkVarNames", + "type_name": "CEnvWindShared" + } + ], + "parent": "C_BaseEntity" + }, "C_EnvWindShared": { "fields": { "m_CurrentSwayVector": 80, @@ -4165,15 +9386,150 @@ ], "parent": null }, + "C_EnvWindShared__WindAveEvent_t": { + "fields": { + "m_flAveWindSpeed": 4, + "m_flStartWindSpeed": 0 + }, + "metadata": [], + "parent": null + }, + "C_EnvWindShared__WindVariationEvent_t": { + "fields": { + "m_flWindAngleVariation": 0, + "m_flWindSpeedVariation": 4 + }, + "metadata": [], + "parent": null + }, + "C_FireCrackerBlast": { + "fields": {}, + "metadata": [], + "parent": "C_Inferno" + }, "C_FireFromAboveSprite": { "fields": {}, "metadata": [], "parent": "C_Sprite" }, + "C_FireSmoke": { + "fields": { + "m_bClipTested": 1808, + "m_bFadingOut": 1809, + "m_flChildFlameSpread": 1784, + "m_flClipPerc": 1804, + "m_flScaleEnd": 1772, + "m_flScaleRegister": 1764, + "m_flScaleStart": 1768, + "m_flScaleTimeEnd": 1780, + "m_flScaleTimeStart": 1776, + "m_nFlameFromAboveModelIndex": 1760, + "m_nFlameModelIndex": 1756, + "m_pFireOverlay": 1824, + "m_tParticleSpawn": 1812 + }, + "metadata": [ + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "m_nFlameModelIndex", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_nFlameFromAboveModelIndex", + "type": "NetworkVarNames", + "type_name": "int32" + } + ], + "parent": "C_BaseFire" + }, + "C_FireSprite": { + "fields": { + "m_bFadeFromAbove": 3436, + "m_vecMoveDir": 3424 + }, + "metadata": [], + "parent": "C_Sprite" + }, + "C_Fish": { + "fields": { + "m_actualAngles": 3804, + "m_actualPos": 3792, + "m_angle": 3848, + "m_angles": 3728, + "m_averageError": 3940, + "m_buoyancy": 3752, + "m_deathAngle": 3748, + "m_deathDepth": 3744, + "m_errorHistory": 3852, + "m_errorHistoryCount": 3936, + "m_errorHistoryIndex": 3932, + "m_gotUpdate": 3832, + "m_localLifeState": 3740, + "m_poolOrigin": 3816, + "m_pos": 3704, + "m_vel": 3716, + "m_waterLevel": 3828, + "m_wigglePhase": 3784, + "m_wiggleRate": 3788, + "m_wiggleTimer": 3760, + "m_x": 3836, + "m_y": 3840, + "m_z": 3844 + }, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_poolOrigin", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_waterLevel", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_x", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_y", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_z", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_angle", + "type": "NetworkVarNames", + "type_name": "float32" + } + ], + "parent": "CBaseAnimGraph" + }, "C_Fists": { "fields": { - "m_bPlayingUninterruptableAct": 10520, - "m_nUninterruptableActivity": 10524 + "m_bPlayingUninterruptableAct": 10504, + "m_nUninterruptableActivity": 10508 }, "metadata": [ { @@ -4189,6 +9545,185 @@ ], "parent": "C_CSWeaponBase" }, + "C_Flashbang": { + "fields": {}, + "metadata": [], + "parent": "C_BaseCSGrenade" + }, + "C_FlashbangProjectile": { + "fields": {}, + "metadata": [], + "parent": "C_BaseCSGrenadeProjectile" + }, + "C_FogController": { + "fields": { + "m_bUseAngles": 1848, + "m_fog": 1744, + "m_iChangedVariables": 1852 + }, + "metadata": [ + { + "name": "m_fog", + "type": "NetworkVarNames", + "type_name": "fogparams_t" + } + ], + "parent": "C_BaseEntity" + }, + "C_FootstepControl": { + "fields": { + "m_destination": 3168, + "m_source": 3160 + }, + "metadata": [ + { + "name": "m_source", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_destination", + "type": "NetworkVarNames", + "type_name": "string_t" + } + ], + "parent": "C_BaseTrigger" + }, + "C_FuncBrush": { + "fields": {}, + "metadata": [], + "parent": "C_BaseModelEntity" + }, + "C_FuncConveyor": { + "fields": { + "m_flCurrentConveyorOffset": 3216, + "m_flCurrentConveyorSpeed": 3220, + "m_flTargetSpeed": 3172, + "m_flTransitionStartSpeed": 3184, + "m_hConveyorModels": 3192, + "m_nTransitionDurationTicks": 3180, + "m_nTransitionStartTick": 3176, + "m_vecMoveDirEntitySpace": 3160 + }, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "m_vecMoveDirEntitySpace", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_flTargetSpeed", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_nTransitionStartTick", + "type": "NetworkVarNames", + "type_name": "GameTick_t" + }, + { + "name": "m_nTransitionDurationTicks", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flTransitionStartSpeed", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_hConveyorModels", + "type": "NetworkVarNames", + "type_name": "EHANDLE" + } + ], + "parent": "C_BaseModelEntity" + }, + "C_FuncElectrifiedVolume": { + "fields": { + "m_EffectName": 3160, + "m_bState": 3168, + "m_nAmbientEffect": 3152 + }, + "metadata": [ + { + "name": "m_EffectName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_bState", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_FuncBrush" + }, + "C_FuncLadder": { + "fields": { + "m_Dismounts": 3168, + "m_bDisabled": 3232, + "m_bFakeLadder": 3233, + "m_bHasSlack": 3234, + "m_flAutoRideSpeed": 3228, + "m_vecLadderDir": 3152, + "m_vecLocalTop": 3192, + "m_vecPlayerMountPositionBottom": 3216, + "m_vecPlayerMountPositionTop": 3204 + }, + "metadata": [ + { + "name": "m_vecLadderDir", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vecPlayerMountPositionTop", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vecPlayerMountPositionBottom", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_flAutoRideSpeed", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bFakeLadder", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BaseModelEntity" + }, "C_FuncMonitor": { "fields": { "m_bDraw3DSkybox": 3181, @@ -4244,6 +9779,43 @@ ], "parent": "C_FuncBrush" }, + "C_FuncMoveLinear": { + "fields": {}, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + } + ], + "parent": "C_BaseToggle" + }, + "C_FuncMover": { + "fields": {}, + "metadata": [], + "parent": "C_BaseToggle" + }, + "C_FuncRotating": { + "fields": {}, + "metadata": [ + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + } + ], + "parent": "C_BaseModelEntity" + }, "C_FuncTrackTrain": { "fields": { "m_flLineLength": 3160, @@ -4253,6 +9825,37 @@ "metadata": [], "parent": "C_BaseModelEntity" }, + "C_GameRules": { + "fields": { + "__m_pChainEntity": 8, + "m_bGamePaused": 56, + "m_nPauseStartTick": 52, + "m_nTotalPausedTicks": 48 + }, + "metadata": [ + { + "name": "m_nTotalPausedTicks", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nPauseStartTick", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bGamePaused", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": null + }, + "C_GameRulesProxy": { + "fields": {}, + "metadata": [], + "parent": "C_BaseEntity" + }, "C_GlobalLight": { "fields": { "m_WindClothForceHandle": 2960 @@ -4363,27 +9966,180 @@ "metadata": [], "parent": "C_BaseCSGrenade" }, + "C_HEGrenadeProjectile": { + "fields": {}, + "metadata": [], + "parent": "C_BaseCSGrenadeProjectile" + }, + "C_HandleTest": { + "fields": { + "m_Handle": 1740, + "m_bSendHandle": 1744 + }, + "metadata": [ + { + "name": "m_Handle", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_bSendHandle", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BaseEntity" + }, + "C_Hostage": { + "fields": { + "m_bHandsHaveBeenCut": 4332, + "m_blinkTimer": 4376, + "m_chestAttachment": 4442, + "m_entitySpottedState": 4256, + "m_eyeAttachment": 4441, + "m_fLastGrabTime": 4340, + "m_fNewestAlphaThinkTime": 4456, + "m_flDeadOrRescuedTime": 4368, + "m_flDropStartTime": 4364, + "m_flGrabSuccessTime": 4360, + "m_flRescueStartTime": 4356, + "m_hHostageGrabber": 4336, + "m_isInit": 4440, + "m_isRescued": 4324, + "m_jumpedThisFrame": 4325, + "m_leader": 4280, + "m_lookAroundTimer": 4416, + "m_lookAt": 4400, + "m_nHostageState": 4328, + "m_pPredictionOwner": 4448, + "m_reuseTimer": 4288, + "m_vecGrabbedPos": 4344, + "m_vel": 4312 + }, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "m_entitySpottedState", + "type": "NetworkVarNames", + "type_name": "EntitySpottedState_t" + }, + { + "name": "m_leader", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_reuseTimer", + "type": "NetworkVarNames", + "type_name": "CountdownTimer" + }, + { + "name": "m_vel", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_isRescued", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_jumpedThisFrame", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nHostageState", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bHandsHaveBeenCut", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_hHostageGrabber", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_flRescueStartTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flGrabSuccessTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flDropStartTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + } + ], + "parent": "C_BaseCombatCharacter" + }, + "C_HostageCarriableProp": { + "fields": {}, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "C_IncendiaryGrenade": { + "fields": {}, + "metadata": [], + "parent": "C_MolotovGrenade" + }, "C_Inferno": { "fields": { - "m_BurnNormal": 4820, - "m_bFireIsBurning": 4756, - "m_bInPostEffectTime": 5600, - "m_blosCheck": 33268, - "m_drawableCount": 33264, - "m_fireCount": 5588, - "m_fireParentPositions": 3988, - "m_firePositions": 3220, - "m_flLastGrassBurnThink": 33308, - "m_lastFireCount": 5604, - "m_maxBounds": 33296, - "m_maxFireHalfWidth": 33276, - "m_maxFireHeight": 33280, - "m_minBounds": 33284, - "m_nFireEffectTickBegin": 5608, - "m_nFireLifetime": 5596, - "m_nInfernoType": 5592, + "m_BurnNormal": 4864, + "m_bFireIsBurning": 4800, + "m_bInPostEffectTime": 5644, + "m_blosCheck": 33316, + "m_drawableCount": 33312, + "m_fireCount": 5632, + "m_fireParentPositions": 4032, + "m_firePositions": 3264, + "m_flLastGrassBurnThink": 33356, + "m_hInfernoClimbingOutlinePointsSnapshot": 3248, + "m_hInfernoDecalsSnapshot": 3256, + "m_hInfernoFillerPointsSnapshot": 3232, + "m_hInfernoOutlinePointsSnapshot": 3240, + "m_hInfernoPointsSnapshot": 3224, + "m_lastFireCount": 5648, + "m_maxBounds": 33344, + "m_maxFireHalfWidth": 33324, + "m_maxFireHeight": 33328, + "m_minBounds": 33332, + "m_nFireEffectTickBegin": 5652, + "m_nFireLifetime": 5640, + "m_nInfernoType": 5636, "m_nfxFireDamageEffect": 3216, - "m_nlosperiod": 33272 + "m_nlosperiod": 33320 }, "metadata": [ { @@ -4439,10 +10195,47 @@ "metadata": [], "parent": "C_PointEntity" }, + "C_InfoLadderDismount": { + "fields": {}, + "metadata": [], + "parent": "C_BaseEntity" + }, + "C_InfoVisibilityBox": { + "fields": { + "m_bEnabled": 1760, + "m_nMode": 1744, + "m_vBoxSize": 1748 + }, + "metadata": [ + { + "name": "m_nMode", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_vBoxSize", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_bEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BaseEntity" + }, + "C_Item": { + "fields": { + "m_pReticleHintTextName": 9312 + }, + "metadata": [], + "parent": "C_EconEntity" + }, "C_ItemDogtags": { "fields": { - "m_KillingPlayer": 9576, - "m_OwningPlayer": 9572 + "m_KillingPlayer": 9572, + "m_OwningPlayer": 9568 }, "metadata": [ { @@ -4486,16 +10279,426 @@ ], "parent": "C_BaseModelEntity" }, + "C_LightEnvironmentEntity": { + "fields": {}, + "metadata": [], + "parent": "C_LightDirectionalEntity" + }, + "C_LightGlow": { + "fields": { + "m_GlowOverlay": 3184, + "m_flGlowProxySize": 3172, + "m_flHDRColorScale": 3176, + "m_nHorizontalSize": 3152, + "m_nMaxDist": 3164, + "m_nMinDist": 3160, + "m_nOuterMaxDist": 3168, + "m_nVerticalSize": 3156 + }, + "metadata": [ + { + "name": "MNetworkIncludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_nHorizontalSize", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_nVerticalSize", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_nMinDist", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_nMaxDist", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_nOuterMaxDist", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_flGlowProxySize", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flHDRColorScale", + "type": "NetworkVarNames", + "type_name": "float32" + } + ], + "parent": "C_BaseModelEntity" + }, + "C_LightOrthoEntity": { + "fields": {}, + "metadata": [], + "parent": "C_LightEntity" + }, "C_LightSpotEntity": { "fields": {}, "metadata": [], "parent": "C_LightEntity" }, + "C_LocalTempEntity": { + "fields": { + "bounceFactor": 3728, + "die": 3708, + "fadeSpeed": 3724, + "flags": 3704, + "hitSound": 3732, + "m_bParticleCollision": 3816, + "m_flFrame": 3792, + "m_flFrameMax": 3712, + "m_flFrameRate": 3788, + "m_flSpriteScale": 3780, + "m_iLastCollisionFrame": 3820, + "m_nFlickerFrame": 3784, + "m_pszImpactEffect": 3800, + "m_pszParticleEffect": 3808, + "m_vLastCollisionOrigin": 3824, + "m_vecNormal": 3768, + "m_vecPrevAbsOrigin": 3848, + "m_vecTempEntAcceleration": 3860, + "m_vecTempEntAngVelocity": 3752, + "m_vecTempEntVelocity": 3836, + "priority": 3736, + "tempent_renderamt": 3764, + "tentOffset": 3740, + "x": 3716, + "y": 3720 + }, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "C_MapPreviewParticleSystem": { + "fields": {}, + "metadata": [], + "parent": "C_ParticleSystem" + }, + "C_MapVetoPickController": { + "fields": { + "m_bDisabledHud": 4112, + "m_nAccountIDs": 2048, + "m_nCurrentPhase": 4096, + "m_nDraftType": 1756, + "m_nMapId0": 2304, + "m_nMapId1": 2560, + "m_nMapId2": 2816, + "m_nMapId3": 3072, + "m_nMapId4": 3328, + "m_nMapId5": 3584, + "m_nPhaseDurationTicks": 4104, + "m_nPhaseStartTick": 4100, + "m_nPostDataUpdateTick": 4108, + "m_nStartingSide0": 3840, + "m_nTeamWinningCoinToss": 1760, + "m_nTeamWithFirstChoice": 1764, + "m_nVoteMapIdsList": 2020 + }, + "metadata": [ + { + "name": "m_nDraftType", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nTeamWinningCoinToss", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nTeamWithFirstChoice", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nVoteMapIdsList", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nAccountIDs", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nMapId0", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nMapId1", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nMapId2", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nMapId3", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nMapId4", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nMapId5", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nStartingSide0", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nCurrentPhase", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nPhaseStartTick", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nPhaseDurationTicks", + "type": "NetworkVarNames", + "type_name": "int" + } + ], + "parent": "C_BaseEntity" + }, + "C_Melee": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBase" + }, + "C_ModelPointEntity": { + "fields": {}, + "metadata": [], + "parent": "C_BaseModelEntity" + }, "C_MolotovGrenade": { "fields": {}, "metadata": [], "parent": "C_BaseCSGrenade" }, + "C_MolotovProjectile": { + "fields": { + "m_bIsIncGrenade": 4332 + }, + "metadata": [ + { + "name": "m_bIsIncGrenade", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BaseCSGrenadeProjectile" + }, + "C_Multimeter": { + "fields": { + "m_hTargetC4": 3712 + }, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "C_MultiplayRules": { + "fields": {}, + "metadata": [], + "parent": "C_GameRules" + }, + "C_NetTestBaseCombatCharacter": { + "fields": {}, + "metadata": [], + "parent": "C_BaseCombatCharacter" + }, + "C_OmniLight": { + "fields": { + "m_bShowLight": 3744, + "m_flInnerAngle": 3736, + "m_flOuterAngle": 3740 + }, + "metadata": [ + { + "name": "m_flInnerAngle", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flOuterAngle", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bShowLight", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BarnLight" + }, + "C_ParticleSystem": { + "fields": { + "m_bActive": 3664, + "m_bAnimateDuringGameplayPause": 3676, + "m_bFrozen": 3665, + "m_bNoFreeze": 4005, + "m_bNoRamp": 4006, + "m_bNoSave": 4004, + "m_bOldActive": 4584, + "m_bOldFrozen": 4585, + "m_bStartActive": 4007, + "m_clrTint": 4548, + "m_flFreezeTransitionDuration": 3668, + "m_flPreSimTime": 3692, + "m_flStartTime": 3688, + "m_hControlPointEnts": 3748, + "m_iEffectIndex": 3680, + "m_iServerControlPointAssignments": 3744, + "m_iszControlPointNames": 4016, + "m_iszEffectName": 4008, + "m_nDataCP": 4528, + "m_nStopType": 3672, + "m_nTintCP": 4544, + "m_szSnapshotFileName": 3152, + "m_vServerControlPoints": 3696, + "m_vecDataCPValue": 4532 + }, + "metadata": [ + { + "name": "MNetworkIncludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_szSnapshotFileName", + "type": "NetworkVarNames", + "type_name": "char" + }, + { + "name": "m_bActive", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bFrozen", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flFreezeTransitionDuration", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nStopType", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bAnimateDuringGameplayPause", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iEffectIndex", + "type": "NetworkVarNames", + "type_name": "HParticleSystemDefinitionStrong" + }, + { + "name": "m_flStartTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flPreSimTime", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_vServerControlPoints", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_iServerControlPointAssignments", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_hControlPointEnts", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_bNoSave", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bNoFreeze", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bNoRamp", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BaseModelEntity" + }, "C_PathParticleRope": { "fields": { "m_ColorTint": 1796, @@ -4506,8 +10709,8 @@ "m_PathNodes_RadiusScale": 1936, "m_PathNodes_TangentIn": 1840, "m_PathNodes_TangentOut": 1864, - "m_bStartActive": 1744, - "m_flMaxSimulationTime": 1748, + "m_bStartActive": 1740, + "m_flMaxSimulationTime": 1744, "m_flParticleSpacing": 1784, "m_flRadius": 1792, "m_flSlack": 1788, @@ -4579,11 +10782,503 @@ ], "parent": "C_BaseEntity" }, + "C_PathParticleRopeAlias_path_particle_rope_clientside": { + "fields": {}, + "metadata": [], + "parent": "C_PathParticleRope" + }, + "C_PhysBox": { + "fields": {}, + "metadata": [], + "parent": "C_Breakable" + }, + "C_PhysMagnet": { + "fields": { + "m_aAttachedObjects": 3728, + "m_aAttachedObjectsFromServer": 3704 + }, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "C_PhysPropClientside": { + "fields": { + "m_fDeathTime": 4076, + "m_flTouchDelta": 4072, + "m_inertiaScale": 4080, + "m_nDamageType": 4108, + "m_vecDamageDirection": 4096, + "m_vecDamagePosition": 4084 + }, + "metadata": [], + "parent": "C_BreakableProp" + }, + "C_PhysicsProp": { + "fields": { + "m_bAwake": 4069 + }, + "metadata": [ + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_bAwake", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BreakableProp" + }, "C_PhysicsPropMultiplayer": { "fields": {}, "metadata": [], "parent": "C_PhysicsProp" }, + "C_PlantedC4": { + "fields": { + "m_bBeingDefused": 3764, + "m_bBombDefused": 3788, + "m_bBombTicking": 3704, + "m_bC4Activated": 3776, + "m_bCannotBeDefused": 3756, + "m_bExplodeWarning": 3772, + "m_bHasExploded": 3757, + "m_bRadarFlash": 3808, + "m_bTenSecWarning": 3777, + "m_bTriggerWarning": 3768, + "m_entitySpottedState": 3720, + "m_fLastDefuseTime": 3816, + "m_flC4Blow": 3752, + "m_flC4ExplodeSpectateDuration": 3856, + "m_flDefuseCountDown": 3784, + "m_flDefuseLength": 3780, + "m_flNextBeep": 3748, + "m_flNextGlow": 3744, + "m_flNextRadarFlashTime": 3804, + "m_flTimerLength": 3760, + "m_hBombDefuser": 3792, + "m_hControlPanel": 3796, + "m_hDefuserMultimeter": 3800, + "m_nBombSite": 3708, + "m_nSourceSoundscapeHash": 3712, + "m_pBombDefuser": 3812, + "m_pPredictionOwner": 3824, + "m_vecC4ExplodeSpectateAng": 3844, + "m_vecC4ExplodeSpectatePos": 3832 + }, + "metadata": [ + { + "name": "m_bBombTicking", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nBombSite", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nSourceSoundscapeHash", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_entitySpottedState", + "type": "NetworkVarNames", + "type_name": "EntitySpottedState_t" + }, + { + "name": "m_flC4Blow", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_bCannotBeDefused", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bHasExploded", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flTimerLength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bBeingDefused", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flDefuseLength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDefuseCountDown", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_bBombDefused", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_hBombDefuser", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_hControlPanel", + "type": "NetworkVarNames", + "type_name": "CHandle" + } + ], + "parent": "CBaseAnimGraph" + }, + "C_PlayerPing": { + "fields": { + "m_bUrgent": 1804, + "m_hPingedEntity": 1796, + "m_hPlayer": 1792, + "m_iType": 1800, + "m_szPlaceName": 1805 + }, + "metadata": [ + { + "name": "m_hPlayer", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_hPingedEntity", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_iType", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bUrgent", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_szPlaceName", + "type": "NetworkVarNames", + "type_name": "char" + } + ], + "parent": "C_BaseEntity" + }, + "C_PlayerSprayDecal": { + "fields": { + "m_SprayRenderHelper": 3376, + "m_flCreationTime": 3228, + "m_nEntity": 3220, + "m_nHitbox": 3224, + "m_nPlayer": 3216, + "m_nTintID": 3232, + "m_nUniqueID": 3152, + "m_nVersion": 3236, + "m_rtGcTime": 3164, + "m_ubSignature": 3237, + "m_unAccountID": 3156, + "m_unTraceID": 3160, + "m_vecEndPos": 3168, + "m_vecLeft": 3192, + "m_vecNormal": 3204, + "m_vecStart": 3180 + }, + "metadata": [ + { + "name": "m_nUniqueID", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_unAccountID", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_unTraceID", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_rtGcTime", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_vecEndPos", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vecStart", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vecLeft", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vecNormal", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_nPlayer", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nEntity", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nHitbox", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flCreationTime", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nTintID", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nVersion", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_ubSignature", + "type": "NetworkVarNames", + "type_name": "uint8" + } + ], + "parent": "C_ModelPointEntity" + }, + "C_PlayerVisibility": { + "fields": { + "m_bIsEnabled": 1757, + "m_bStartDisabled": 1756, + "m_flFadeTime": 1752, + "m_flFogDistanceMultiplier": 1744, + "m_flFogMaxDensityMultiplier": 1748, + "m_flVisibilityStrength": 1740 + }, + "metadata": [ + { + "name": "m_flVisibilityStrength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFogDistanceMultiplier", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFogMaxDensityMultiplier", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFadeTime", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bStartDisabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bIsEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BaseEntity" + }, + "C_PointCamera": { + "fields": { + "m_DegreesPerSecond": 1820, + "m_FOV": 1740, + "m_FogColor": 1749, + "m_Resolution": 1744, + "m_TargetFOV": 1816, + "m_bActive": 1768, + "m_bCanHLTVUse": 1792, + "m_bDofEnabled": 1793, + "m_bFogEnable": 1748, + "m_bIsOn": 1824, + "m_bNoSky": 1776, + "m_bUseScreenAspectRatio": 1769, + "m_fBrightness": 1780, + "m_flAspectRatio": 1772, + "m_flDofFarBlurry": 1808, + "m_flDofFarCrisp": 1804, + "m_flDofNearBlurry": 1796, + "m_flDofNearCrisp": 1800, + "m_flDofTiltToGround": 1812, + "m_flFogEnd": 1760, + "m_flFogMaxDensity": 1764, + "m_flFogStart": 1756, + "m_flZFar": 1784, + "m_flZNear": 1788, + "m_pNext": 1832 + }, + "metadata": [ + { + "name": "m_FOV", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_Resolution", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bFogEnable", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_FogColor", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_flFogStart", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFogEnd", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFogMaxDensity", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bActive", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bUseScreenAspectRatio", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flAspectRatio", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bNoSky", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_fBrightness", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flZFar", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flZNear", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bCanHLTVUse", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bDofEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flDofNearBlurry", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDofNearCrisp", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDofFarCrisp", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDofFarBlurry", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDofTiltToGround", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "C_BaseEntity" + }, "C_PointCameraVFOV": { "fields": { "m_flVerticalFOV": 1840 @@ -4591,6 +11286,529 @@ "metadata": [], "parent": "C_PointCamera" }, + "C_PointClientUIDialog": { + "fields": { + "m_bStartEnabled": 3204, + "m_hActivator": 3200 + }, + "metadata": [ + { + "name": "m_hActivator", + "type": "NetworkVarNames", + "type_name": "EHANDLE" + } + ], + "parent": "C_BaseClientUIEntity" + }, + "C_PointClientUIHUD": { + "fields": { + "m_bAllowInteractionFromAllSceneWorlds": 3632, + "m_bCheckCSSClasses": 3208, + "m_bIgnoreInput": 3592, + "m_flDPI": 3604, + "m_flDepthOffset": 3612, + "m_flHeight": 3600, + "m_flInteractDistance": 3608, + "m_flWidth": 3596, + "m_unHorizontalAlign": 3620, + "m_unOrientation": 3628, + "m_unOwnerContext": 3616, + "m_unVerticalAlign": 3624, + "m_vecCSSClasses": 3640 + }, + "metadata": [ + { + "name": "m_bIgnoreInput", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flWidth", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flHeight", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDPI", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flInteractDistance", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDepthOffset", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_unOwnerContext", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_unHorizontalAlign", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_unVerticalAlign", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_unOrientation", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_bAllowInteractionFromAllSceneWorlds", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_vecCSSClasses", + "type": "NetworkVarNames", + "type_name": "string_t" + } + ], + "parent": "C_BaseClientUIEntity" + }, + "C_PointClientUIWorldPanel": { + "fields": { + "m_anchorDeltaTransform": 3216, + "m_bAllowInteractionFromAllSceneWorlds": 3704, + "m_bCheckCSSClasses": 3210, + "m_bDisableMipGen": 3743, + "m_bExcludeFromSaveGames": 3740, + "m_bFollowPlayerAcrossTeleport": 3666, + "m_bForceRecreateNextUpdate": 3208, + "m_bGrabbable": 3741, + "m_bIgnoreInput": 3664, + "m_bLit": 3665, + "m_bMoveViewToPlayerNextThink": 3209, + "m_bNoDepth": 3737, + "m_bOnlyRenderToTexture": 3742, + "m_bOpaque": 3736, + "m_bRenderBackface": 3738, + "m_bUseOffScreenIndicator": 3739, + "m_flDPI": 3676, + "m_flDepthOffset": 3684, + "m_flHeight": 3672, + "m_flInteractDistance": 3680, + "m_flWidth": 3668, + "m_nExplicitImageLayout": 3744, + "m_pOffScreenIndicator": 3624, + "m_unHorizontalAlign": 3692, + "m_unOrientation": 3700, + "m_unOwnerContext": 3688, + "m_unVerticalAlign": 3696, + "m_vecCSSClasses": 3712 + }, + "metadata": [ + { + "name": "m_bIgnoreInput", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bLit", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bFollowPlayerAcrossTeleport", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flWidth", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flHeight", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDPI", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flInteractDistance", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDepthOffset", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_unOwnerContext", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_unHorizontalAlign", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_unVerticalAlign", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_unOrientation", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_bAllowInteractionFromAllSceneWorlds", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_vecCSSClasses", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_bOpaque", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bNoDepth", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bRenderBackface", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bUseOffScreenIndicator", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bExcludeFromSaveGames", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bGrabbable", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bOnlyRenderToTexture", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bDisableMipGen", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nExplicitImageLayout", + "type": "NetworkVarNames", + "type_name": "int32" + } + ], + "parent": "C_BaseClientUIEntity" + }, + "C_PointClientUIWorldTextPanel": { + "fields": { + "m_messageText": 3748 + }, + "metadata": [ + { + "name": "m_messageText", + "type": "NetworkVarNames", + "type_name": "char" + } + ], + "parent": "C_PointClientUIWorldPanel" + }, + "C_PointCommentaryNode": { + "fields": { + "m_bActive": 3712, + "m_bListenedTo": 3760, + "m_bRestartAfterRestore": 3780, + "m_bWasActive": 3713, + "m_flEndTime": 3716, + "m_flStartTime": 3720, + "m_flStartTimeInCommentary": 3724, + "m_hViewPosition": 3776, + "m_iNodeNumber": 3752, + "m_iNodeNumberMax": 3756, + "m_iszCommentaryFile": 3728, + "m_iszSpeakers": 3744, + "m_iszTitle": 3736 + }, + "metadata": [ + { + "name": "m_bActive", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flStartTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flStartTimeInCommentary", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_iszCommentaryFile", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_iszTitle", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_iszSpeakers", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_iNodeNumber", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iNodeNumberMax", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bListenedTo", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_hViewPosition", + "type": "NetworkVarNames", + "type_name": "CHandle" + } + ], + "parent": "CBaseAnimGraph" + }, + "C_PointEntity": { + "fields": {}, + "metadata": [], + "parent": "C_BaseEntity" + }, + "C_PointValueRemapper": { + "fields": { + "m_bDisabled": 1740, + "m_bDisabledOld": 1741, + "m_bEngaged": 1832, + "m_bFirstUpdate": 1833, + "m_bRequiresUseKey": 1768, + "m_bUpdateOnClient": 1742, + "m_flCurrentMomentum": 1816, + "m_flDisengageDistance": 1760, + "m_flEngageDistance": 1764, + "m_flInputOffset": 1828, + "m_flMaximumChangePerSecond": 1756, + "m_flMomentumModifier": 1808, + "m_flPreviousUpdateTickTime": 1840, + "m_flPreviousValue": 1836, + "m_flRatchetOffset": 1824, + "m_flSnapValue": 1812, + "m_hOutputEntities": 1776, + "m_hRemapLineEnd": 1752, + "m_hRemapLineStart": 1748, + "m_nHapticsType": 1800, + "m_nInputType": 1744, + "m_nMomentumType": 1804, + "m_nOutputType": 1772, + "m_nRatchetType": 1820, + "m_vecPreviousTestPoint": 1844 + }, + "metadata": [ + { + "name": "m_bDisabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bUpdateOnClient", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nInputType", + "type": "NetworkVarNames", + "type_name": "ValueRemapperInputType_t" + }, + { + "name": "m_hRemapLineStart", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_hRemapLineEnd", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_flMaximumChangePerSecond", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDisengageDistance", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flEngageDistance", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bRequiresUseKey", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nOutputType", + "type": "NetworkVarNames", + "type_name": "ValueRemapperOutputType_t" + }, + { + "name": "m_hOutputEntities", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_nHapticsType", + "type": "NetworkVarNames", + "type_name": "ValueRemapperHapticsType_t" + }, + { + "name": "m_nMomentumType", + "type": "NetworkVarNames", + "type_name": "ValueRemapperMomentumType_t" + }, + { + "name": "m_flMomentumModifier", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flSnapValue", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nRatchetType", + "type": "NetworkVarNames", + "type_name": "ValueRemapperRatchetType_t" + }, + { + "name": "m_flInputOffset", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "C_BaseEntity" + }, + "C_PointWorldText": { + "fields": { + "m_Color": 3768, + "m_FontName": 3688, + "m_bEnabled": 3752, + "m_bForceRecreateNextUpdate": 3160, + "m_bFullbright": 3753, + "m_flDepthOffset": 3764, + "m_flFontSize": 3760, + "m_flWorldUnitsPerPx": 3756, + "m_messageText": 3176, + "m_nJustifyHorizontal": 3772, + "m_nJustifyVertical": 3776, + "m_nReorientMode": 3780 + }, + "metadata": [ + { + "name": "m_messageText", + "type": "NetworkVarNames", + "type_name": "char" + }, + { + "name": "m_FontName", + "type": "NetworkVarNames", + "type_name": "char" + }, + { + "name": "m_bEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bFullbright", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flWorldUnitsPerPx", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFontSize", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDepthOffset", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_Color", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_nJustifyHorizontal", + "type": "NetworkVarNames", + "type_name": "PointWorldTextJustifyHorizontal_t" + }, + { + "name": "m_nJustifyVertical", + "type": "NetworkVarNames", + "type_name": "PointWorldTextJustifyVertical_t" + }, + { + "name": "m_nReorientMode", + "type": "NetworkVarNames", + "type_name": "PointWorldTextReorientMode_t" + } + ], + "parent": "C_ModelPointEntity" + }, "C_PostProcessingVolume": { "fields": { "m_bExposureControl": 3221, @@ -4729,7 +11947,7 @@ }, "C_RagdollManager": { "fields": { - "m_iCurrentMaxRagdollCount": 1744 + "m_iCurrentMaxRagdollCount": 1740 }, "metadata": [ { @@ -4740,6 +11958,41 @@ ], "parent": "C_BaseEntity" }, + "C_RagdollProp": { + "fields": { + "m_flBlendWeight": 3760, + "m_flBlendWeightCurrent": 3772, + "m_hRagdollSource": 3764, + "m_iEyeAttachment": 3768, + "m_parentPhysicsBoneIndices": 3776, + "m_ragAngles": 3736, + "m_ragPos": 3712, + "m_worldSpaceBoneComputationOrder": 3800 + }, + "metadata": [ + { + "name": "m_ragPos", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_ragAngles", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_flBlendWeight", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_hRagdollSource", + "type": "NetworkVarNames", + "type_name": "EHANDLE" + } + ], + "parent": "CBaseAnimGraph" + }, "C_RagdollPropAttached": { "fields": { "m_attachmentPointBoneSpace": 3832, @@ -5053,9 +12306,14 @@ "metadata": [], "parent": "C_BaseCSGrenade" }, + "C_SensorGrenadeProjectile": { + "fields": {}, + "metadata": [], + "parent": "C_BaseCSGrenadeProjectile" + }, "C_ShatterGlassShardPhysics": { "fields": { - "m_ShardDesc": 4048 + "m_ShardDesc": 4080 }, "metadata": [ { @@ -5070,6 +12328,32 @@ ], "parent": "C_PhysicsProp" }, + "C_SingleplayRules": { + "fields": {}, + "metadata": [], + "parent": "C_GameRules" + }, + "C_SkyCamera": { + "fields": { + "m_bUseAngles": 1892, + "m_pNext": 1896, + "m_skyboxData": 1744, + "m_skyboxSlotToken": 1888 + }, + "metadata": [ + { + "name": "m_skyboxData", + "type": "NetworkVarNames", + "type_name": "sky3dparams_t" + }, + { + "name": "m_skyboxSlotToken", + "type": "NetworkVarNames", + "type_name": "CUtlStringToken" + } + ], + "parent": "C_BaseEntity" + }, "C_SmokeGrenade": { "fields": {}, "metadata": [], @@ -5120,10 +12404,36 @@ ], "parent": "C_BaseCSGrenadeProjectile" }, + "C_SoundAreaEntityBase": { + "fields": { + "m_bDisabled": 1740, + "m_bWasEnabled": 1748, + "m_iszSoundAreaType": 1752, + "m_vPos": 1760 + }, + "metadata": [ + { + "name": "m_bDisabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iszSoundAreaType", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_vPos", + "type": "NetworkVarNames", + "type_name": "Vector" + } + ], + "parent": "C_BaseEntity" + }, "C_SoundAreaEntityOrientedBox": { "fields": { - "m_vMax": 1792, - "m_vMin": 1780 + "m_vMax": 1784, + "m_vMin": 1772 }, "metadata": [ { @@ -5139,11 +12449,118 @@ ], "parent": "C_SoundAreaEntityBase" }, + "C_SoundAreaEntitySphere": { + "fields": { + "m_flRadius": 1772 + }, + "metadata": [ + { + "name": "m_flRadius", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "C_SoundAreaEntityBase" + }, + "C_SoundEventAABBEntity": { + "fields": { + "m_vMaxs": 1752, + "m_vMins": 1740 + }, + "metadata": [ + { + "name": "m_vMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + } + ], + "parent": "C_SoundEventEntity" + }, + "C_SoundEventEntity": { + "fields": {}, + "metadata": [], + "parent": "C_BaseEntity" + }, + "C_SoundEventEntityAlias_snd_event_point": { + "fields": {}, + "metadata": [], + "parent": "C_SoundEventEntity" + }, + "C_SoundEventOBBEntity": { + "fields": { + "m_vMaxs": 1752, + "m_vMins": 1740 + }, + "metadata": [ + { + "name": "m_vMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + } + ], + "parent": "C_SoundEventEntity" + }, + "C_SoundEventPathCornerEntity": { + "fields": { + "m_vecCornerPairsNetworked": 1744 + }, + "metadata": [ + { + "name": "m_vecCornerPairsNetworked", + "type": "NetworkVarNames", + "type_name": "SoundeventPathCornerPairNetworked_t" + } + ], + "parent": "C_SoundEventEntity" + }, + "C_SoundEventSphereEntity": { + "fields": { + "m_flRadius": 1740 + }, + "metadata": [ + { + "name": "m_flRadius", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "C_SoundEventEntity" + }, + "C_SoundOpvarSetAABBEntity": { + "fields": {}, + "metadata": [], + "parent": "C_SoundOpvarSetPointEntity" + }, + "C_SoundOpvarSetAutoRoomEntity": { + "fields": {}, + "metadata": [], + "parent": "C_SoundOpvarSetPointEntity" + }, + "C_SoundOpvarSetOBBEntity": { + "fields": {}, + "metadata": [], + "parent": "C_SoundOpvarSetAABBEntity" + }, "C_SoundOpvarSetOBBWindEntity": { "fields": {}, "metadata": [], "parent": "C_SoundOpvarSetPointBase" }, + "C_SoundOpvarSetPathCornerEntity": { + "fields": {}, + "metadata": [], + "parent": "C_SoundOpvarSetPointEntity" + }, "C_SoundOpvarSetPointBase": { "fields": { "m_bUseAutoCompare": 1772, @@ -5181,6 +12598,240 @@ ], "parent": "C_BaseEntity" }, + "C_SoundOpvarSetPointEntity": { + "fields": {}, + "metadata": [], + "parent": "C_SoundOpvarSetPointBase" + }, + "C_SpotlightEnd": { + "fields": { + "m_Radius": 3156, + "m_flLightScale": 3152 + }, + "metadata": [ + { + "name": "m_flLightScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_Radius", + "type": "NetworkVarNames", + "type_name": "float32" + } + ], + "parent": "C_BaseModelEntity" + }, + "C_Sprite": { + "fields": { + "m_bWorldSpaceScale": 3208, + "m_flBrightnessDuration": 3196, + "m_flBrightnessTimeStart": 3248, + "m_flDestScale": 3232, + "m_flDieTime": 3176, + "m_flFrame": 3172, + "m_flGlowProxySize": 3212, + "m_flHDRColorScale": 3216, + "m_flLastTime": 3220, + "m_flMaxFrame": 3224, + "m_flScaleDuration": 3204, + "m_flScaleTimeStart": 3236, + "m_flSpriteFramerate": 3168, + "m_flSpriteScale": 3200, + "m_flStartScale": 3228, + "m_hAttachedToEntity": 3160, + "m_hOldSpriteMaterial": 3256, + "m_hSpriteMaterial": 3152, + "m_nAttachment": 3164, + "m_nBrightness": 3192, + "m_nDestBrightness": 3244, + "m_nSpriteHeight": 3420, + "m_nSpriteWidth": 3416, + "m_nStartBrightness": 3240 + }, + "metadata": [ + { + "name": "m_hSpriteMaterial", + "type": "NetworkVarNames", + "type_name": "HMaterialStrong" + }, + { + "name": "m_hAttachedToEntity", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_nAttachment", + "type": "NetworkVarNames", + "type_name": "AttachmentHandle_t" + }, + { + "name": "m_flSpriteFramerate", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flFrame", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_nBrightness", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_flBrightnessDuration", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flSpriteScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flScaleDuration", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_bWorldSpaceScale", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flGlowProxySize", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flHDRColorScale", + "type": "NetworkVarNames", + "type_name": "float32" + } + ], + "parent": "C_BaseModelEntity" + }, + "C_Sun": { + "fields": { + "m_bOn": 3212, + "m_bmaxColor": 3213, + "m_clrOverlay": 3208, + "m_fdistNormalize": 3160, + "m_flAlphaHaze": 3232, + "m_flAlphaHdr": 3240, + "m_flAlphaScale": 3236, + "m_flFarZScale": 3244, + "m_flHDRColorScale": 3228, + "m_flHazeScale": 3220, + "m_flRotation": 3224, + "m_flSize": 3216, + "m_fxSSSunFlareEffectIndex": 3152, + "m_fxSunFlareEffectIndex": 3156, + "m_iszEffectName": 3192, + "m_iszSSEffectName": 3200, + "m_vDirection": 3176, + "m_vSunPos": 3164 + }, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_vDirection", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_iszEffectName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_iszSSEffectName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_clrOverlay", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_bOn", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bmaxColor", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flSize", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flHazeScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flRotation", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flHDRColorScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flAlphaHaze", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flAlphaScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flAlphaHdr", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flFarZScale", + "type": "NetworkVarNames", + "type_name": "float32" + } + ], + "parent": "C_BaseModelEntity" + }, "C_Team": { "fields": { "m_aPlayerControllers": 1744, @@ -5216,16 +12867,193 @@ ], "parent": "C_BaseEntity" }, + "C_TeamRoundTimer": { + "fields": { + "m_bAutoCountdown": 1768, + "m_bFire10SecRemain": 1796, + "m_bFire1MinRemain": 1794, + "m_bFire1SecRemain": 1801, + "m_bFire2MinRemain": 1793, + "m_bFire2SecRemain": 1800, + "m_bFire30SecRemain": 1795, + "m_bFire3MinRemain": 1792, + "m_bFire3SecRemain": 1799, + "m_bFire4MinRemain": 1791, + "m_bFire4SecRemain": 1798, + "m_bFire5MinRemain": 1790, + "m_bFire5SecRemain": 1797, + "m_bFireFinished": 1789, + "m_bInCaptureWatchState": 1781, + "m_bIsDisabled": 1752, + "m_bShowInHUD": 1753, + "m_bStartPaused": 1780, + "m_bStopWatchTimer": 1788, + "m_bTimerPaused": 1740, + "m_flTimeRemaining": 1744, + "m_flTimerEndTime": 1748, + "m_flTotalTime": 1784, + "m_nOldTimerLength": 1804, + "m_nOldTimerState": 1808, + "m_nSetupTimeLength": 1772, + "m_nState": 1776, + "m_nTimerInitialLength": 1760, + "m_nTimerLength": 1756, + "m_nTimerMaxLength": 1764 + }, + "metadata": [ + { + "name": "m_bTimerPaused", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flTimeRemaining", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flTimerEndTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_bIsDisabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bShowInHUD", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nTimerLength", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nTimerInitialLength", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nTimerMaxLength", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bAutoCountdown", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nSetupTimeLength", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nState", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bStartPaused", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bInCaptureWatchState", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flTotalTime", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bStopWatchTimer", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BaseEntity" + }, + "C_TeamplayRules": { + "fields": {}, + "metadata": [], + "parent": "C_MultiplayRules" + }, + "C_TextureBasedAnimatable": { + "fields": { + "m_bLoop": 3152, + "m_flFPS": 3156, + "m_flStartFrame": 3204, + "m_flStartTime": 3200, + "m_hPositionKeys": 3160, + "m_hRotationKeys": 3168, + "m_vAnimationBoundsMax": 3188, + "m_vAnimationBoundsMin": 3176 + }, + "metadata": [ + { + "name": "m_bLoop", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flFPS", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_hPositionKeys", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_hRotationKeys", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_vAnimationBoundsMin", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vAnimationBoundsMax", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_flStartTime", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flStartFrame", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "C_BaseModelEntity" + }, + "C_TintController": { + "fields": {}, + "metadata": [], + "parent": "C_BaseEntity" + }, "C_TonemapController2": { "fields": { - "m_flAutoExposureMax": 1748, - "m_flAutoExposureMin": 1744, - "m_flExposureAdaptationSpeedDown": 1768, - "m_flExposureAdaptationSpeedUp": 1764, - "m_flTonemapEVSmoothingRange": 1772, - "m_flTonemapMinAvgLum": 1760, - "m_flTonemapPercentBrightPixels": 1756, - "m_flTonemapPercentTarget": 1752 + "m_flAutoExposureMax": 1744, + "m_flAutoExposureMin": 1740, + "m_flExposureAdaptationSpeedDown": 1764, + "m_flExposureAdaptationSpeedUp": 1760, + "m_flTonemapEVSmoothingRange": 1768, + "m_flTonemapMinAvgLum": 1756, + "m_flTonemapPercentBrightPixels": 1752, + "m_flTonemapPercentTarget": 1748 }, "metadata": [ { @@ -5300,6 +13128,96 @@ "metadata": [], "parent": "C_BaseTrigger" }, + "C_TriggerPhysics": { + "fields": { + "m_angularDamping": 3172, + "m_angularLimit": 3168, + "m_bCollapseToForcePoint": 3200, + "m_bConvertToDebrisWhenPossible": 3228, + "m_flDampingRatio": 3184, + "m_flFrequency": 3180, + "m_gravityScale": 3156, + "m_linearDamping": 3164, + "m_linearForce": 3176, + "m_linearLimit": 3160, + "m_vecLinearForceDirection": 3216, + "m_vecLinearForcePointAt": 3188, + "m_vecLinearForcePointAtWorld": 3204 + }, + "metadata": [ + { + "name": "m_gravityScale", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_linearLimit", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_linearDamping", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_angularLimit", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_angularDamping", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_linearForce", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFrequency", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDampingRatio", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_vecLinearForcePointAt", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_bCollapseToForcePoint", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_vecLinearForcePointAtWorld", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vecLinearForceDirection", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_bConvertToDebrisWhenPossible", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BaseTrigger" + }, + "C_TriggerVolume": { + "fields": {}, + "metadata": [], + "parent": "C_BaseModelEntity" + }, "C_ViewmodelAttachmentModel": { "fields": { "m_bShouldFrontFaceCullLeftHanded": 3704 @@ -5307,11 +13225,91 @@ "metadata": [], "parent": "CBaseAnimGraph" }, + "C_ViewmodelWeapon": { + "fields": { + "m_worldModel": 3704 + }, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "C_VoteController": { + "fields": { + "m_bIsYesNoVote": 1790, + "m_bTypeDirty": 1789, + "m_bVotesDirty": 1788, + "m_iActiveIssueIndex": 1756, + "m_iOnlyTeamToVote": 1760, + "m_nPotentialVotes": 1784, + "m_nVoteOptionCount": 1764 + }, + "metadata": [ + { + "name": "m_iActiveIssueIndex", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iOnlyTeamToVote", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nVoteOptionCount", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nPotentialVotes", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bIsYesNoVote", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_BaseEntity" + }, "C_WaterBullet": { "fields": {}, "metadata": [], "parent": "CBaseAnimGraph" }, + "C_WeaponAWP": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponAug": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponBaseItem": { + "fields": { + "m_SequenceCompleteTimer": 10504, + "m_bRedraw": 10528 + }, + "metadata": [ + { + "name": "m_SequenceCompleteTimer", + "type": "NetworkVarNames", + "type_name": "CountdownTimer" + }, + { + "name": "m_bRedraw", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "C_CSWeaponBase" + }, + "C_WeaponBizon": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, "C_WeaponCZ75a": { "fields": {}, "metadata": [], @@ -5327,26 +13325,91 @@ "metadata": [], "parent": "C_CSWeaponBaseGun" }, + "C_WeaponFiveSeven": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponG3SG1": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, "C_WeaponGalilAR": { "fields": {}, "metadata": [], "parent": "C_CSWeaponBaseGun" }, + "C_WeaponGlock": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, "C_WeaponHKP2000": { "fields": {}, "metadata": [], "parent": "C_CSWeaponBaseGun" }, + "C_WeaponM249": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, "C_WeaponM4A1": { "fields": {}, "metadata": [], "parent": "C_CSWeaponBaseGun" }, + "C_WeaponM4A1Silencer": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponMAC10": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, "C_WeaponMP5SD": { "fields": {}, "metadata": [], "parent": "C_CSWeaponBaseGun" }, + "C_WeaponMP7": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponMP9": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponMag7": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponNOVA": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBase" + }, + "C_WeaponNegev": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponP250": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponP90": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, "C_WeaponRevolver": { "fields": {}, "metadata": [], @@ -5362,15 +13425,33 @@ "metadata": [], "parent": "C_CSWeaponBaseGun" }, + "C_WeaponSSG08": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, "C_WeaponSawedoff": { "fields": {}, "metadata": [], "parent": "C_CSWeaponBase" }, + "C_WeaponShield": { + "fields": { + "m_flDisplayHealth": 10536 + }, + "metadata": [ + { + "name": "m_flDisplayHealth", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "C_CSWeaponBaseGun" + }, "C_WeaponTaser": { "fields": { - "m_fFireTime": 10552, - "m_nLastAttackTick": 10556 + "m_fFireTime": 10536, + "m_nLastAttackTick": 10540 }, "metadata": [ { @@ -5381,11 +13462,31 @@ ], "parent": "C_CSWeaponBaseGun" }, + "C_WeaponTec9": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, + "C_WeaponUMP45": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBaseGun" + }, "C_WeaponUSPSilencer": { "fields": {}, "metadata": [], "parent": "C_CSWeaponBaseGun" }, + "C_WeaponXM1014": { + "fields": {}, + "metadata": [], + "parent": "C_CSWeaponBase" + }, + "C_World": { + "fields": {}, + "metadata": [], + "parent": "C_BaseModelEntity" + }, "C_WorldModelGloves": { "fields": {}, "metadata": [], @@ -5396,6 +13497,112 @@ "metadata": [], "parent": "CBaseAnimGraph" }, + "C_WorldModelStattrak": { + "fields": {}, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "C_fogplayerparams_t": { + "fields": { + "m_NewColor": 40, + "m_OldColor": 16, + "m_flNewEnd": 48, + "m_flNewFarZ": 60, + "m_flNewHDRColorScale": 56, + "m_flNewMaxDensity": 52, + "m_flNewStart": 44, + "m_flOldEnd": 24, + "m_flOldFarZ": 36, + "m_flOldHDRColorScale": 32, + "m_flOldMaxDensity": 28, + "m_flOldStart": 20, + "m_flTransitionTime": 12, + "m_hCtrl": 8 + }, + "metadata": [ + { + "name": "m_hCtrl", + "type": "NetworkVarNames", + "type_name": "CHandle" + } + ], + "parent": null + }, + "CountdownTimer": { + "fields": { + "m_duration": 8, + "m_nWorldGroupId": 20, + "m_timescale": 16, + "m_timestamp": 12 + }, + "metadata": [ + { + "name": "m_duration", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_timestamp", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_timescale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_nWorldGroupId", + "type": "NetworkVarNames", + "type_name": "WorldGroupId_t" + } + ], + "parent": null + }, + "EngineCountdownTimer": { + "fields": { + "m_duration": 8, + "m_timescale": 16, + "m_timestamp": 12 + }, + "metadata": [ + { + "name": "m_duration", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_timestamp", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_timescale", + "type": "NetworkVarNames", + "type_name": "float32" + } + ], + "parent": null + }, + "EntityRenderAttribute_t": { + "fields": { + "m_ID": 48, + "m_Values": 52 + }, + "metadata": [ + { + "name": "m_ID", + "type": "NetworkVarNames", + "type_name": "CUtlStringToken" + }, + { + "name": "m_Values", + "type": "NetworkVarNames", + "type_name": "Vector4D" + } + ], + "parent": null + }, "EntitySpottedState_t": { "fields": { "m_bSpotted": 8, @@ -5434,6 +13641,85 @@ ], "parent": null }, + "PhysicsRagdollPose_t": { + "fields": { + "__m_pChainEntity": 8, + "m_Transforms": 48, + "m_bDirty": 104, + "m_hOwner": 72 + }, + "metadata": [ + { + "name": "m_Transforms", + "type": "NetworkVarNames", + "type_name": "CTransform" + }, + { + "name": "m_hOwner", + "type": "NetworkVarNames", + "type_name": "EHANDLE" + } + ], + "parent": null + }, + "SellbackPurchaseEntry_t": { + "fields": { + "m_bPrevHelmet": 60, + "m_hItem": 64, + "m_nCost": 52, + "m_nPrevArmor": 56, + "m_unDefIdx": 48 + }, + "metadata": [ + { + "name": "m_unDefIdx", + "type": "NetworkVarNames", + "type_name": "item_definition_index_t" + }, + { + "name": "m_nCost", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nPrevArmor", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bPrevHelmet", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_hItem", + "type": "NetworkVarNames", + "type_name": "CEntityHandle" + } + ], + "parent": null + }, + "SequenceHistory_t": { + "fields": { + "m_flCyclesPerSecond": 20, + "m_flPlaybackRate": 16, + "m_flSeqFixedCycle": 8, + "m_flSeqStartTime": 4, + "m_hSequence": 0, + "m_nSeqLoopMode": 12 + }, + "metadata": [], + "parent": null + }, + "ServerAuthoritativeWeaponSlot_t": { + "fields": { + "unClass": 40, + "unItemDefIdx": 44, + "unSlot": 42 + }, + "metadata": [], + "parent": null + }, "VPhysicsCollisionAttribute_t": { "fields": { "m_nCollisionFunctionMask": 43, @@ -5489,6 +13775,31 @@ ], "parent": null }, + "ViewAngleServerChange_t": { + "fields": { + "nIndex": 64, + "nType": 48, + "qAngle": 52 + }, + "metadata": [ + { + "name": "nType", + "type": "NetworkVarNames", + "type_name": "FixAngleSet_t" + }, + { + "name": "qAngle", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "nIndex", + "type": "NetworkVarNames", + "type_name": "uint32" + } + ], + "parent": null + }, "WeaponPurchaseCount_t": { "fields": { "m_nCount": 50, @@ -5558,6 +13869,158 @@ ], "parent": null }, + "fogparams_t": { + "fields": { + "HDRColorScale": 56, + "blend": 101, + "blendtobackground": 88, + "colorPrimary": 20, + "colorPrimaryLerpTo": 28, + "colorSecondary": 24, + "colorSecondaryLerpTo": 32, + "dirPrimary": 8, + "duration": 84, + "enable": 100, + "end": 40, + "endLerpTo": 72, + "exponent": 52, + "farz": 44, + "lerptime": 80, + "locallightscale": 96, + "m_bNoReflectionFog": 102, + "m_bPadding": 103, + "maxdensity": 48, + "maxdensityLerpTo": 76, + "scattering": 92, + "skyboxFogFactor": 60, + "skyboxFogFactorLerpTo": 64, + "start": 36, + "startLerpTo": 68 + }, + "metadata": [ + { + "name": "dirPrimary", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "colorPrimary", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "colorSecondary", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "colorPrimaryLerpTo", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "colorSecondaryLerpTo", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "start", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "end", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "farz", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "maxdensity", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "exponent", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "HDRColorScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "skyboxFogFactor", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "skyboxFogFactorLerpTo", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "startLerpTo", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "endLerpTo", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "maxdensityLerpTo", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "lerptime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "duration", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "blendtobackground", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "scattering", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "locallightscale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "enable", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "blend", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bNoReflectionFog", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": null + }, "shard_model_desc_t": { "fields": { "m_ShatterPanelMode": 25, @@ -5682,11 +14145,6 @@ } }, "enums": { - "": { - "alignment": 72, - "members": {}, - "type": "unknown" - }, "CompMatPropertyMutatorConditionType_t": { "alignment": 4, "members": { @@ -5737,6 +14195,7 @@ "LOOSE_VARIABLE_TYPE_INTEGER2": 2, "LOOSE_VARIABLE_TYPE_INTEGER3": 3, "LOOSE_VARIABLE_TYPE_INTEGER4": 4, + "LOOSE_VARIABLE_TYPE_PANORAMA_RENDER": 14, "LOOSE_VARIABLE_TYPE_RESOURCE_MATERIAL": 12, "LOOSE_VARIABLE_TYPE_RESOURCE_TEXTURE": 13, "LOOSE_VARIABLE_TYPE_STRING": 10, diff --git a/output/libclient.so.rs b/output/libclient.so.rs index b481f2f..48646f7 100644 --- a/output/libclient.so.rs +++ b/output/libclient.so.rs @@ -1,16 +1,16 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { // Module: libclient.so - // Classes count: 146 - // Enums count: 8 + // Classes count: 414 + // Enums count: 7 pub mod libclient_so { // Alignment: 4 - // Members count: 14 + // Members count: 15 #[repr(u32)] pub enum CompositeMaterialInputLooseVariableType_t { LOOSE_VARIABLE_TYPE_BOOLEAN = 0x0, @@ -26,7 +26,8 @@ pub mod cs2_dumper { LOOSE_VARIABLE_TYPE_STRING = 0xA, LOOSE_VARIABLE_TYPE_SYSTEMVAR = 0xB, LOOSE_VARIABLE_TYPE_RESOURCE_MATERIAL = 0xC, - LOOSE_VARIABLE_TYPE_RESOURCE_TEXTURE = 0xD + LOOSE_VARIABLE_TYPE_RESOURCE_TEXTURE = 0xD, + LOOSE_VARIABLE_TYPE_PANORAMA_RENDER = 0xE } // Alignment: 4 // Members count: 7 @@ -92,10 +93,18 @@ pub mod cs2_dumper { COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EXISTS = 0x1, COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EQUALS = 0x2 } + // Parent: C_CSGO_TeamPreviewCharacterPosition + // Fields count: 0 + pub mod C_CSGO_TeamSelectCharacterPosition { + } // Parent: C_BaseCSGrenade // Fields count: 0 pub mod C_HEGrenade { } + // Parent: C_BaseToggle + // Fields count: 0 + pub mod C_FuncMover { + } // Parent: C_BaseTrigger // Fields count: 0 pub mod C_TriggerLerpObject { @@ -185,6 +194,232 @@ pub mod cs2_dumper { // Fields count: 0 pub mod C_WeaponM4A1 { } + // Parent: C_EconEntity + // Fields count: 1 + pub mod C_Item { + pub const m_pReticleHintTextName: usize = 0x2460; // char[256] + } + // Parent: C_SoundEventEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) + pub mod C_SoundEventPathCornerEntity { + pub const m_vecCornerPairsNetworked: usize = 0x6D0; // C_NetworkUtlVectorBase + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponM249 { + } + // Parent: C_TeamplayRules + // Fields count: 100 + // + // Metadata: + // NetworkVarNames: m_bFreezePeriod (bool) + // NetworkVarNames: m_bWarmupPeriod (bool) + // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) + // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) + // NetworkVarNames: m_bServerPaused (bool) + // NetworkVarNames: m_bTerroristTimeOutActive (bool) + // NetworkVarNames: m_bCTTimeOutActive (bool) + // NetworkVarNames: m_flTerroristTimeOutRemaining (float) + // NetworkVarNames: m_flCTTimeOutRemaining (float) + // NetworkVarNames: m_nTerroristTimeOuts (int) + // NetworkVarNames: m_nCTTimeOuts (int) + // NetworkVarNames: m_bTechnicalTimeOut (bool) + // NetworkVarNames: m_bMatchWaitingForResume (bool) + // NetworkVarNames: m_iRoundTime (int) + // NetworkVarNames: m_fMatchStartTime (float) + // NetworkVarNames: m_fRoundStartTime (GameTime_t) + // NetworkVarNames: m_flRestartRoundTime (GameTime_t) + // NetworkVarNames: m_bGameRestart (bool) + // NetworkVarNames: m_flGameStartTime (float) + // NetworkVarNames: m_timeUntilNextPhaseStarts (float) + // NetworkVarNames: m_gamePhase (int) + // NetworkVarNames: m_totalRoundsPlayed (int) + // NetworkVarNames: m_nRoundsPlayedThisPhase (int) + // NetworkVarNames: m_nOvertimePlaying (int) + // NetworkVarNames: m_iHostagesRemaining (int) + // NetworkVarNames: m_bAnyHostageReached (bool) + // NetworkVarNames: m_bMapHasBombTarget (bool) + // NetworkVarNames: m_bMapHasRescueZone (bool) + // NetworkVarNames: m_bMapHasBuyZone (bool) + // NetworkVarNames: m_bIsQueuedMatchmaking (bool) + // NetworkVarNames: m_nQueuedMatchmakingMode (int) + // NetworkVarNames: m_bIsValveDS (bool) + // NetworkVarNames: m_bLogoMap (bool) + // NetworkVarNames: m_bPlayAllStepSoundsOnServer (bool) + // NetworkVarNames: m_iSpectatorSlotCount (int) + // NetworkVarNames: m_MatchDevice (int) + // NetworkVarNames: m_bHasMatchStarted (bool) + // NetworkVarNames: m_nNextMapInMapgroup (int) + // NetworkVarNames: m_szTournamentEventName (char) + // NetworkVarNames: m_szTournamentEventStage (char) + // NetworkVarNames: m_szMatchStatTxt (char) + // NetworkVarNames: m_szTournamentPredictionsTxt (char) + // NetworkVarNames: m_nTournamentPredictionsPct (int) + // NetworkVarNames: m_flCMMItemDropRevealStartTime (GameTime_t) + // NetworkVarNames: m_flCMMItemDropRevealEndTime (GameTime_t) + // NetworkVarNames: m_bIsDroppingItems (bool) + // NetworkVarNames: m_bIsQuestEligible (bool) + // NetworkVarNames: m_bIsHltvActive (bool) + // NetworkVarNames: m_arrProhibitedItemIndices (uint16) + // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) + // NetworkVarNames: m_numBestOfMaps (int) + // NetworkVarNames: m_nHalloweenMaskListSeed (int) + // NetworkVarNames: m_bBombDropped (bool) + // NetworkVarNames: m_bBombPlanted (bool) + // NetworkVarNames: m_iRoundWinStatus (int) + // NetworkVarNames: m_eRoundWinReason (int) + // NetworkVarNames: m_bTCantBuy (bool) + // NetworkVarNames: m_bCTCantBuy (bool) + // NetworkVarNames: m_iMatchStats_RoundResults (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) + // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) + // NetworkVarNames: m_TeamRespawnWaveTimes (float) + // NetworkVarNames: m_flNextRespawnWave (GameTime_t) + // NetworkVarNames: m_nServerQuestID (int) + // NetworkVarNames: m_vMinimapMins (Vector) + // NetworkVarNames: m_vMinimapMaxs (Vector) + // NetworkVarNames: m_MinimapVerticalSectionHeights (float) + // NetworkVarNames: m_nEndMatchMapGroupVoteTypes (int) + // NetworkVarNames: m_nEndMatchMapGroupVoteOptions (int) + // NetworkVarNames: m_nEndMatchMapVoteWinner (int) + // NetworkVarNames: m_iNumConsecutiveCTLoses (int) + // NetworkVarNames: m_iNumConsecutiveTerroristLoses (int) + // NetworkVarNames: m_nMatchAbortedEarlyReason (int) + // NetworkVarNames: m_pGameModeRules (CCSGameModeRules*) + // NetworkVarNames: m_RetakeRules (CRetakeGameRules) + // NetworkVarNames: m_nMatchEndCount (uint8) + // NetworkVarNames: m_nTTeamIntroVariant (int) + // NetworkVarNames: m_nCTTeamIntroVariant (int) + // NetworkVarNames: m_bTeamIntroPeriod (bool) + // NetworkVarNames: m_iRoundEndWinnerTeam (int) + // NetworkVarNames: m_eRoundEndReason (int) + // NetworkVarNames: m_bRoundEndShowTimerDefend (bool) + // NetworkVarNames: m_iRoundEndTimerTime (int) + // NetworkVarNames: m_sRoundEndFunFactToken (CUtlString) + // NetworkVarNames: m_iRoundEndFunFactPlayerSlot (CPlayerSlot) + // NetworkVarNames: m_iRoundEndFunFactData1 (int) + // NetworkVarNames: m_iRoundEndFunFactData2 (int) + // NetworkVarNames: m_iRoundEndFunFactData3 (int) + // NetworkVarNames: m_sRoundEndMessage (CUtlString) + // NetworkVarNames: m_iRoundEndPlayerCount (int) + // NetworkVarNames: m_bRoundEndNoMusic (bool) + // NetworkVarNames: m_iRoundEndLegacy (int) + // NetworkVarNames: m_nRoundEndCount (uint8) + // NetworkVarNames: m_iRoundStartRoundNumber (int) + // NetworkVarNames: m_nRoundStartCount (uint8) + pub mod C_CSGameRules { + pub const m_bFreezePeriod: usize = 0x39; // bool + pub const m_bWarmupPeriod: usize = 0x3A; // bool + pub const m_fWarmupPeriodEnd: usize = 0x3C; // GameTime_t + pub const m_fWarmupPeriodStart: usize = 0x40; // GameTime_t + pub const m_bServerPaused: usize = 0x44; // bool + pub const m_bTerroristTimeOutActive: usize = 0x45; // bool + pub const m_bCTTimeOutActive: usize = 0x46; // bool + pub const m_flTerroristTimeOutRemaining: usize = 0x48; // float32 + pub const m_flCTTimeOutRemaining: usize = 0x4C; // float32 + pub const m_nTerroristTimeOuts: usize = 0x50; // int32 + pub const m_nCTTimeOuts: usize = 0x54; // int32 + pub const m_bTechnicalTimeOut: usize = 0x58; // bool + pub const m_bMatchWaitingForResume: usize = 0x59; // bool + pub const m_iRoundTime: usize = 0x5C; // int32 + pub const m_fMatchStartTime: usize = 0x60; // float32 + pub const m_fRoundStartTime: usize = 0x64; // GameTime_t + pub const m_flRestartRoundTime: usize = 0x68; // GameTime_t + pub const m_bGameRestart: usize = 0x6C; // bool + pub const m_flGameStartTime: usize = 0x70; // float32 + pub const m_timeUntilNextPhaseStarts: usize = 0x74; // float32 + pub const m_gamePhase: usize = 0x78; // int32 + pub const m_totalRoundsPlayed: usize = 0x7C; // int32 + pub const m_nRoundsPlayedThisPhase: usize = 0x80; // int32 + pub const m_nOvertimePlaying: usize = 0x84; // int32 + pub const m_iHostagesRemaining: usize = 0x88; // int32 + pub const m_bAnyHostageReached: usize = 0x8C; // bool + pub const m_bMapHasBombTarget: usize = 0x8D; // bool + pub const m_bMapHasRescueZone: usize = 0x8E; // bool + pub const m_bMapHasBuyZone: usize = 0x8F; // bool + pub const m_bIsQueuedMatchmaking: usize = 0x90; // bool + pub const m_nQueuedMatchmakingMode: usize = 0x94; // int32 + pub const m_bIsValveDS: usize = 0x98; // bool + pub const m_bLogoMap: usize = 0x99; // bool + pub const m_bPlayAllStepSoundsOnServer: usize = 0x9A; // bool + pub const m_iSpectatorSlotCount: usize = 0x9C; // int32 + pub const m_MatchDevice: usize = 0xA0; // int32 + pub const m_bHasMatchStarted: usize = 0xA4; // bool + pub const m_nNextMapInMapgroup: usize = 0xA8; // int32 + pub const m_szTournamentEventName: usize = 0xAC; // char[512] + pub const m_szTournamentEventStage: usize = 0x2AC; // char[512] + pub const m_szMatchStatTxt: usize = 0x4AC; // char[512] + pub const m_szTournamentPredictionsTxt: usize = 0x6AC; // char[512] + pub const m_nTournamentPredictionsPct: usize = 0x8AC; // int32 + pub const m_flCMMItemDropRevealStartTime: usize = 0x8B0; // GameTime_t + pub const m_flCMMItemDropRevealEndTime: usize = 0x8B4; // GameTime_t + pub const m_bIsDroppingItems: usize = 0x8B8; // bool + pub const m_bIsQuestEligible: usize = 0x8B9; // bool + pub const m_bIsHltvActive: usize = 0x8BA; // bool + pub const m_arrProhibitedItemIndices: usize = 0x8BC; // uint16[100] + pub const m_arrTournamentActiveCasterAccounts: usize = 0x984; // uint32[4] + pub const m_numBestOfMaps: usize = 0x994; // int32 + pub const m_nHalloweenMaskListSeed: usize = 0x998; // int32 + pub const m_bBombDropped: usize = 0x99C; // bool + pub const m_bBombPlanted: usize = 0x99D; // bool + pub const m_iRoundWinStatus: usize = 0x9A0; // int32 + pub const m_eRoundWinReason: usize = 0x9A4; // int32 + pub const m_bTCantBuy: usize = 0x9A8; // bool + pub const m_bCTCantBuy: usize = 0x9A9; // bool + pub const m_iMatchStats_RoundResults: usize = 0x9AC; // int32[30] + pub const m_iMatchStats_PlayersAlive_CT: usize = 0xA24; // int32[30] + pub const m_iMatchStats_PlayersAlive_T: usize = 0xA9C; // int32[30] + pub const m_TeamRespawnWaveTimes: usize = 0xB14; // float32[32] + pub const m_flNextRespawnWave: usize = 0xB94; // GameTime_t[32] + pub const m_nServerQuestID: usize = 0xC14; // int32 + pub const m_vMinimapMins: usize = 0xC18; // Vector + pub const m_vMinimapMaxs: usize = 0xC24; // Vector + pub const m_MinimapVerticalSectionHeights: usize = 0xC30; // float32[8] + pub const m_bSpawnedTerrorHuntHeavy: usize = 0xC50; // bool + pub const m_nEndMatchMapGroupVoteTypes: usize = 0xC54; // int32[10] + pub const m_nEndMatchMapGroupVoteOptions: usize = 0xC7C; // int32[10] + pub const m_nEndMatchMapVoteWinner: usize = 0xCA4; // int32 + pub const m_iNumConsecutiveCTLoses: usize = 0xCA8; // int32 + pub const m_iNumConsecutiveTerroristLoses: usize = 0xCAC; // int32 + pub const m_bMarkClientStopRecordAtRoundEnd: usize = 0xCC8; // bool + pub const m_nMatchAbortedEarlyReason: usize = 0xD20; // int32 + pub const m_bHasTriggeredRoundStartMusic: usize = 0xD24; // bool + pub const m_bSwitchingTeamsAtRoundReset: usize = 0xD25; // bool + pub const m_pGameModeRules: usize = 0xD40; // CCSGameModeRules* + pub const m_RetakeRules: usize = 0xD48; // C_RetakeGameRules + pub const m_nMatchEndCount: usize = 0xE60; // uint8 + pub const m_nTTeamIntroVariant: usize = 0xE64; // int32 + pub const m_nCTTeamIntroVariant: usize = 0xE68; // int32 + pub const m_bTeamIntroPeriod: usize = 0xE6C; // bool + pub const m_iRoundEndWinnerTeam: usize = 0xE70; // int32 + pub const m_eRoundEndReason: usize = 0xE74; // int32 + pub const m_bRoundEndShowTimerDefend: usize = 0xE78; // bool + pub const m_iRoundEndTimerTime: usize = 0xE7C; // int32 + pub const m_sRoundEndFunFactToken: usize = 0xE80; // CUtlString + pub const m_iRoundEndFunFactPlayerSlot: usize = 0xE88; // CPlayerSlot + pub const m_iRoundEndFunFactData1: usize = 0xE8C; // int32 + pub const m_iRoundEndFunFactData2: usize = 0xE90; // int32 + pub const m_iRoundEndFunFactData3: usize = 0xE94; // int32 + pub const m_sRoundEndMessage: usize = 0xE98; // CUtlString + pub const m_iRoundEndPlayerCount: usize = 0xEA0; // int32 + pub const m_bRoundEndNoMusic: usize = 0xEA4; // bool + pub const m_iRoundEndLegacy: usize = 0xEA8; // int32 + pub const m_nRoundEndCount: usize = 0xEAC; // uint8 + pub const m_iRoundStartRoundNumber: usize = 0xEB0; // int32 + pub const m_nRoundStartCount: usize = 0xEB4; // uint8 + pub const m_flLastPerfSampleTime: usize = 0x4EC0; // float64 + } + // Parent: CBodyComponent + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) + pub mod CBodyComponentSkeletonInstance { + pub const m_skeletonInstance: usize = 0x60; // CSkeletonInstance + } // Parent: C_CSWeaponBaseGun // Fields count: 0 pub mod C_WeaponCZ75a { @@ -247,6 +482,133 @@ pub mod cs2_dumper { pub const m_ClientOverrideTint: usize = 0xC10; // Color pub const m_bUseClientOverrideTint: usize = 0xC14; // bool } + // Parent: C_BaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_source (string_t) + // NetworkVarNames: m_destination (string_t) + pub mod C_FootstepControl { + pub const m_source: usize = 0xC58; // CUtlSymbolLarge + pub const m_destination: usize = 0xC60; // CUtlSymbolLarge + } + // Parent: C_BaseClientUIEntity + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + pub mod C_PointClientUIHUD { + pub const m_bCheckCSSClasses: usize = 0xC88; // bool + pub const m_bIgnoreInput: usize = 0xE08; // bool + pub const m_flWidth: usize = 0xE0C; // float32 + pub const m_flHeight: usize = 0xE10; // float32 + pub const m_flDPI: usize = 0xE14; // float32 + pub const m_flInteractDistance: usize = 0xE18; // float32 + pub const m_flDepthOffset: usize = 0xE1C; // float32 + pub const m_unOwnerContext: usize = 0xE20; // uint32 + pub const m_unHorizontalAlign: usize = 0xE24; // uint32 + pub const m_unVerticalAlign: usize = 0xE28; // uint32 + pub const m_unOrientation: usize = 0xE2C; // uint32 + pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xE30; // bool + pub const m_vecCSSClasses: usize = 0xE38; // C_NetworkUtlVectorBase + } + // Parent: C_BaseModelEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flLightScale (float32) + // NetworkVarNames: m_Radius (float32) + pub mod C_SpotlightEnd { + pub const m_flLightScale: usize = 0xC50; // float32 + pub const m_Radius: usize = 0xC54; // float32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) + // NetworkVarNames: m_flValue (float) + // NetworkVarNames: m_flInitialValue (float) + // NetworkVarNames: m_nRefundableCurrency (int) + // NetworkVarNames: m_bSetBonus (bool) + pub mod CEconItemAttribute { + pub const m_iAttributeDefinitionIndex: usize = 0x30; // uint16 + pub const m_flValue: usize = 0x34; // float32 + pub const m_flInitialValue: usize = 0x38; // float32 + pub const m_nRefundableCurrency: usize = 0x3C; // int32 + pub const m_bSetBonus: usize = 0x40; // bool + } + // Parent: C_BaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_FOV (float) + // NetworkVarNames: m_Resolution (float) + // NetworkVarNames: m_bFogEnable (bool) + // NetworkVarNames: m_FogColor (Color) + // NetworkVarNames: m_flFogStart (float) + // NetworkVarNames: m_flFogEnd (float) + // NetworkVarNames: m_flFogMaxDensity (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bUseScreenAspectRatio (bool) + // NetworkVarNames: m_flAspectRatio (float) + // NetworkVarNames: m_bNoSky (bool) + // NetworkVarNames: m_fBrightness (float) + // NetworkVarNames: m_flZFar (float) + // NetworkVarNames: m_flZNear (float) + // NetworkVarNames: m_bCanHLTVUse (bool) + // NetworkVarNames: m_bDofEnabled (bool) + // NetworkVarNames: m_flDofNearBlurry (float) + // NetworkVarNames: m_flDofNearCrisp (float) + // NetworkVarNames: m_flDofFarCrisp (float) + // NetworkVarNames: m_flDofFarBlurry (float) + // NetworkVarNames: m_flDofTiltToGround (float) + pub mod C_PointCamera { + pub const m_FOV: usize = 0x6CC; // float32 + pub const m_Resolution: usize = 0x6D0; // float32 + pub const m_bFogEnable: usize = 0x6D4; // bool + pub const m_FogColor: usize = 0x6D5; // Color + pub const m_flFogStart: usize = 0x6DC; // float32 + pub const m_flFogEnd: usize = 0x6E0; // float32 + pub const m_flFogMaxDensity: usize = 0x6E4; // float32 + pub const m_bActive: usize = 0x6E8; // bool + pub const m_bUseScreenAspectRatio: usize = 0x6E9; // bool + pub const m_flAspectRatio: usize = 0x6EC; // float32 + pub const m_bNoSky: usize = 0x6F0; // bool + pub const m_fBrightness: usize = 0x6F4; // float32 + pub const m_flZFar: usize = 0x6F8; // float32 + pub const m_flZNear: usize = 0x6FC; // float32 + pub const m_bCanHLTVUse: usize = 0x700; // bool + pub const m_bDofEnabled: usize = 0x701; // bool + pub const m_flDofNearBlurry: usize = 0x704; // float32 + pub const m_flDofNearCrisp: usize = 0x708; // float32 + pub const m_flDofFarCrisp: usize = 0x70C; // float32 + pub const m_flDofFarBlurry: usize = 0x710; // float32 + pub const m_flDofTiltToGround: usize = 0x714; // float32 + pub const m_TargetFOV: usize = 0x718; // float32 + pub const m_DegreesPerSecond: usize = 0x71C; // float32 + pub const m_bIsOn: usize = 0x720; // bool + pub const m_pNext: usize = 0x728; // C_PointCamera* + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSPointScriptExtensions_weapon_cs_base { + } // Parent: C_LightEntity // Fields count: 0 pub mod C_LightSpotEntity { @@ -259,6 +621,46 @@ pub mod cs2_dumper { pub mod C_EnvWind { pub const m_EnvWindShared: usize = 0x6D0; // C_EnvWindShared } + // Parent: C_BaseEntity + // Fields count: 0 + pub mod C_GameRulesProxy { + } + // Parent: C_BaseFlex + // Fields count: 7 + // + // Metadata: + // MNetworkExcludeByUserGroup + // NetworkVarNames: m_hMyWearables (CHandle) + // NetworkVarNames: m_flFieldOfView (float) + pub mod C_BaseCombatCharacter { + pub const m_hMyWearables: usize = 0x1010; // C_NetworkUtlVectorBase> + pub const m_leftFootAttachment: usize = 0x1028; // AttachmentHandle_t + pub const m_rightFootAttachment: usize = 0x1029; // AttachmentHandle_t + pub const m_nWaterWakeMode: usize = 0x102C; // C_BaseCombatCharacter::WaterWakeMode_t + pub const m_flWaterWorldZ: usize = 0x1030; // float32 + pub const m_flWaterNextTraceTime: usize = 0x1034; // float32 + pub const m_flFieldOfView: usize = 0x1038; // float32 + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 0 + pub mod C_FlashbangProjectile { + } + // Parent: C_SoundEventEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + pub mod C_SoundEventSphereEntity { + pub const m_flRadius: usize = 0x6CC; // float32 + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + pub mod CPlayer_ViewModelServices { + } + // Parent: CCSGO_WingmanIntroCharacterPosition + // Fields count: 0 + pub mod CCSGO_WingmanIntroCounterTerroristPosition { + } // Parent: C_DynamicProp // Fields count: 0 pub mod C_DynamicPropAlias_cable_dynamic { @@ -346,21 +748,21 @@ pub mod cs2_dumper { // NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) pub mod C_BaseCSGrenade { - pub const m_bClientPredictDelete: usize = 0x2918; // bool - pub const m_bRedraw: usize = 0x2919; // bool - pub const m_bIsHeldByPlayer: usize = 0x291A; // bool - pub const m_bPinPulled: usize = 0x291B; // bool - pub const m_bJumpThrow: usize = 0x291C; // bool - pub const m_bThrowAnimating: usize = 0x291D; // bool - pub const m_fThrowTime: usize = 0x2920; // GameTime_t - pub const m_flThrowStrength: usize = 0x2924; // float32 - pub const m_flThrowStrengthApproach: usize = 0x2928; // float32 - pub const m_fDropTime: usize = 0x292C; // GameTime_t - pub const m_fPinPullTime: usize = 0x2930; // GameTime_t - pub const m_bJustPulledPin: usize = 0x2934; // bool - pub const m_nNextHoldTick: usize = 0x2938; // GameTick_t - pub const m_flNextHoldFrac: usize = 0x293C; // float32 - pub const m_hSwitchToWeaponAfterThrow: usize = 0x2940; // CHandle + pub const m_bClientPredictDelete: usize = 0x2908; // bool + pub const m_bRedraw: usize = 0x2909; // bool + pub const m_bIsHeldByPlayer: usize = 0x290A; // bool + pub const m_bPinPulled: usize = 0x290B; // bool + pub const m_bJumpThrow: usize = 0x290C; // bool + pub const m_bThrowAnimating: usize = 0x290D; // bool + pub const m_fThrowTime: usize = 0x2910; // GameTime_t + pub const m_flThrowStrength: usize = 0x2914; // float32 + pub const m_flThrowStrengthApproach: usize = 0x2918; // float32 + pub const m_fDropTime: usize = 0x291C; // GameTime_t + pub const m_fPinPullTime: usize = 0x2920; // GameTime_t + pub const m_bJustPulledPin: usize = 0x2924; // bool + pub const m_nNextHoldTick: usize = 0x2928; // GameTick_t + pub const m_flNextHoldFrac: usize = 0x292C; // float32 + pub const m_hSwitchToWeaponAfterThrow: usize = 0x2930; // CHandle } // Parent: C_FuncBrush // Fields count: 8 @@ -393,6 +795,74 @@ pub mod cs2_dumper { pub mod C_RopeKeyframe__CPhysicsDelegate { pub const m_pKeyframe: usize = 0x8; // C_RopeKeyframe* } + // Parent: CEntityComponent + // Fields count: 2 + pub mod CBodyComponent { + pub const m_pSceneNode: usize = 0x8; // CGameSceneNode* + pub const __m_pChainEntity: usize = 0x28; // CNetworkVarChainer + } + // Parent: C_SoundAreaEntityBase + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + pub mod C_SoundAreaEntitySphere { + pub const m_flRadius: usize = 0x6EC; // float32 + } + // Parent: CPlayer_MovementServices + // Fields count: 0 + pub mod CCSObserver_MovementServices { + } + // Parent: C_BaseModelEntity + // Fields count: 8 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_nHorizontalSize (uint32) + // NetworkVarNames: m_nVerticalSize (uint32) + // NetworkVarNames: m_nMinDist (uint32) + // NetworkVarNames: m_nMaxDist (uint32) + // NetworkVarNames: m_nOuterMaxDist (uint32) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + pub mod C_LightGlow { + pub const m_nHorizontalSize: usize = 0xC50; // uint32 + pub const m_nVerticalSize: usize = 0xC54; // uint32 + pub const m_nMinDist: usize = 0xC58; // uint32 + pub const m_nMaxDist: usize = 0xC5C; // uint32 + pub const m_nOuterMaxDist: usize = 0xC60; // uint32 + pub const m_flGlowProxySize: usize = 0xC64; // float32 + pub const m_flHDRColorScale: usize = 0xC68; // float32 + pub const m_GlowOverlay: usize = 0xC70; // C_LightGlowOverlay + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_timescale (float32) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + pub mod CountdownTimer { + pub const m_duration: usize = 0x8; // float32 + pub const m_timestamp: usize = 0xC; // GameTime_t + pub const m_timescale: usize = 0x10; // float32 + pub const m_nWorldGroupId: usize = 0x14; // WorldGroupId_t + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hOwner (CEntityHandle) + // NetworkVarNames: m_name (CUtlStringToken) + pub mod CGameSceneNodeHandle { + pub const m_hOwner: usize = 0x8; // CEntityHandle + pub const m_name: usize = 0xC; // CUtlStringToken + } // Parent: CBaseAnimGraph // Fields count: 14 pub mod C_ClientRagdoll { @@ -430,16 +900,16 @@ pub mod cs2_dumper { // NetworkVarNames: m_hostageRescueZ (int) // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) pub mod C_CSPlayerResource { - pub const m_bHostageAlive: usize = 0x6D0; // bool[12] - pub const m_isHostageFollowingSomeone: usize = 0x6DC; // bool[12] - pub const m_iHostageEntityIDs: usize = 0x6E8; // CEntityIndex[12] - pub const m_bombsiteCenterA: usize = 0x718; // Vector - pub const m_bombsiteCenterB: usize = 0x724; // Vector - pub const m_hostageRescueX: usize = 0x730; // int32[4] - pub const m_hostageRescueY: usize = 0x740; // int32[4] - pub const m_hostageRescueZ: usize = 0x750; // int32[4] - pub const m_bEndMatchNextMapAllVoted: usize = 0x760; // bool - pub const m_foundGoalPositions: usize = 0x761; // bool + pub const m_bHostageAlive: usize = 0x6CC; // bool[12] + pub const m_isHostageFollowingSomeone: usize = 0x6D8; // bool[12] + pub const m_iHostageEntityIDs: usize = 0x6E4; // CEntityIndex[12] + pub const m_bombsiteCenterA: usize = 0x714; // Vector + pub const m_bombsiteCenterB: usize = 0x720; // Vector + pub const m_hostageRescueX: usize = 0x72C; // int32[4] + pub const m_hostageRescueY: usize = 0x73C; // int32[4] + pub const m_hostageRescueZ: usize = 0x74C; // int32[4] + pub const m_bEndMatchNextMapAllVoted: usize = 0x75C; // bool + pub const m_foundGoalPositions: usize = 0x75D; // bool } // Parent: CGameSceneNode // Fields count: 8 @@ -451,14 +921,30 @@ pub mod cs2_dumper { // NetworkVarNames: m_materialGroup (CUtlStringToken) // NetworkVarNames: m_nHitboxSet (uint8) pub mod CSkeletonInstance { - pub const m_modelState: usize = 0x160; // CModelState - pub const m_bIsAnimationEnabled: usize = 0x380; // bool - pub const m_bUseParentRenderBounds: usize = 0x381; // bool - pub const m_bDisableSolidCollisionsForHierarchy: usize = 0x382; // bool + pub const m_modelState: usize = 0x170; // CModelState + pub const m_bIsAnimationEnabled: usize = 0x3B0; // bool + pub const m_bUseParentRenderBounds: usize = 0x3B1; // bool + pub const m_bDisableSolidCollisionsForHierarchy: usize = 0x3B2; // bool pub const m_bDirtyMotionType: usize = 0x0; // bitfield:1 pub const m_bIsGeneratingLatchedParentSpaceState: usize = 0x0; // bitfield:1 - pub const m_materialGroup: usize = 0x384; // CUtlStringToken - pub const m_nHitboxSet: usize = 0x388; // uint8 + pub const m_materialGroup: usize = 0x3B4; // CUtlStringToken + pub const m_nHitboxSet: usize = 0x3B8; // uint8 + } + // Parent: CBodyComponentSkeletonInstance + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_animationController (CBaseAnimGraphController) + pub mod CBodyComponentBaseAnimGraph { + pub const m_animationController: usize = 0x480; // CBaseAnimGraphController + } + // Parent: CBodyComponent + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_sceneNode (CGameSceneNode) + pub mod CBodyComponentPoint { + pub const m_sceneNode: usize = 0x60; // CGameSceneNode } // Parent: C_BaseCSGrenadeProjectile // Fields count: 8 @@ -480,15 +966,19 @@ pub mod cs2_dumper { pub const m_bSmokeVolumeDataReceived: usize = 0x1138; // bool pub const m_bSmokeEffectSpawned: usize = 0x1139; // bool } + // Parent: C_SoundEventEntity + // Fields count: 0 + pub mod C_SoundEventEntityAlias_snd_event_point { + } // Parent: C_BaseEntity // Fields count: 8 pub mod C_CSGO_MapPreviewCameraPath { - pub const m_flZFar: usize = 0x6D0; // float32 - pub const m_flZNear: usize = 0x6D4; // float32 - pub const m_bLoop: usize = 0x6D8; // bool - pub const m_bVerticalFOV: usize = 0x6D9; // bool - pub const m_bConstantSpeed: usize = 0x6DA; // bool - pub const m_flDuration: usize = 0x6DC; // float32 + pub const m_flZFar: usize = 0x6CC; // float32 + pub const m_flZNear: usize = 0x6D0; // float32 + pub const m_bLoop: usize = 0x6D4; // bool + pub const m_bVerticalFOV: usize = 0x6D5; // bool + pub const m_bConstantSpeed: usize = 0x6D6; // bool + pub const m_flDuration: usize = 0x6D8; // float32 pub const m_flPathLength: usize = 0x720; // float32 pub const m_flPathDuration: usize = 0x724; // float32 } @@ -497,7 +987,7 @@ pub mod cs2_dumper { pub mod CCSGO_WingmanIntroTerroristPosition { } // Parent: C_BaseModelEntity - // Fields count: 19 + // Fields count: 24 // // Metadata: // NetworkVarNames: m_firePositions (Vector) @@ -511,24 +1001,105 @@ pub mod cs2_dumper { // NetworkVarNames: m_nFireEffectTickBegin (int) pub mod C_Inferno { pub const m_nfxFireDamageEffect: usize = 0xC90; // ParticleIndex_t - pub const m_firePositions: usize = 0xC94; // Vector[64] - pub const m_fireParentPositions: usize = 0xF94; // Vector[64] - pub const m_bFireIsBurning: usize = 0x1294; // bool[64] - pub const m_BurnNormal: usize = 0x12D4; // Vector[64] - pub const m_fireCount: usize = 0x15D4; // int32 - pub const m_nInfernoType: usize = 0x15D8; // int32 - pub const m_nFireLifetime: usize = 0x15DC; // float32 - pub const m_bInPostEffectTime: usize = 0x15E0; // bool - pub const m_lastFireCount: usize = 0x15E4; // int32 - pub const m_nFireEffectTickBegin: usize = 0x15E8; // int32 - pub const m_drawableCount: usize = 0x81F0; // int32 - pub const m_blosCheck: usize = 0x81F4; // bool - pub const m_nlosperiod: usize = 0x81F8; // int32 - pub const m_maxFireHalfWidth: usize = 0x81FC; // float32 - pub const m_maxFireHeight: usize = 0x8200; // float32 - pub const m_minBounds: usize = 0x8204; // Vector - pub const m_maxBounds: usize = 0x8210; // Vector - pub const m_flLastGrassBurnThink: usize = 0x821C; // float32 + pub const m_hInfernoPointsSnapshot: usize = 0xC98; // CStrongHandle + pub const m_hInfernoFillerPointsSnapshot: usize = 0xCA0; // CStrongHandle + pub const m_hInfernoOutlinePointsSnapshot: usize = 0xCA8; // CStrongHandle + pub const m_hInfernoClimbingOutlinePointsSnapshot: usize = 0xCB0; // CStrongHandle + pub const m_hInfernoDecalsSnapshot: usize = 0xCB8; // CStrongHandle + pub const m_firePositions: usize = 0xCC0; // Vector[64] + pub const m_fireParentPositions: usize = 0xFC0; // Vector[64] + pub const m_bFireIsBurning: usize = 0x12C0; // bool[64] + pub const m_BurnNormal: usize = 0x1300; // Vector[64] + pub const m_fireCount: usize = 0x1600; // int32 + pub const m_nInfernoType: usize = 0x1604; // int32 + pub const m_nFireLifetime: usize = 0x1608; // float32 + pub const m_bInPostEffectTime: usize = 0x160C; // bool + pub const m_lastFireCount: usize = 0x1610; // int32 + pub const m_nFireEffectTickBegin: usize = 0x1614; // int32 + pub const m_drawableCount: usize = 0x8220; // int32 + pub const m_blosCheck: usize = 0x8224; // bool + pub const m_nlosperiod: usize = 0x8228; // int32 + pub const m_maxFireHalfWidth: usize = 0x822C; // float32 + pub const m_maxFireHeight: usize = 0x8230; // float32 + pub const m_minBounds: usize = 0x8234; // Vector + pub const m_maxBounds: usize = 0x8240; // Vector + pub const m_flLastGrassBurnThink: usize = 0x824C; // float32 + } + // Parent: CBaseAnimGraph + // Fields count: 0 + pub mod C_HostageCarriableProp { + } + // Parent: C_CSGO_TeamPreviewCamera + // Fields count: 0 + pub mod C_CSGO_TerroristWingmanIntroCamera { + } + // Parent: C_BaseEntity + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_hPlayer (CHandle) + // NetworkVarNames: m_hPingedEntity (CHandle) + // NetworkVarNames: m_iType (int) + // NetworkVarNames: m_bUrgent (bool) + // NetworkVarNames: m_szPlaceName (char) + pub mod C_PlayerPing { + pub const m_hPlayer: usize = 0x700; // CHandle + pub const m_hPingedEntity: usize = 0x704; // CHandle + pub const m_iType: usize = 0x708; // int32 + pub const m_bUrgent: usize = 0x70C; // bool + pub const m_szPlaceName: usize = 0x70D; // char[18] + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponMP7 { + } + // Parent: C_Team + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_szTeamMatchStat (char) + // NetworkVarNames: m_numMapVictories (int) + // NetworkVarNames: m_bSurrendered (bool) + // NetworkVarNames: m_scoreFirstHalf (int32) + // NetworkVarNames: m_scoreSecondHalf (int32) + // NetworkVarNames: m_scoreOvertime (int32) + // NetworkVarNames: m_szClanTeamname (char) + // NetworkVarNames: m_iClanID (uint32) + // NetworkVarNames: m_szTeamFlagImage (char) + // NetworkVarNames: m_szTeamLogoImage (char) + pub mod C_CSTeam { + pub const m_szTeamMatchStat: usize = 0x785; // char[512] + pub const m_numMapVictories: usize = 0x988; // int32 + pub const m_bSurrendered: usize = 0x98C; // bool + pub const m_scoreFirstHalf: usize = 0x990; // int32 + pub const m_scoreSecondHalf: usize = 0x994; // int32 + pub const m_scoreOvertime: usize = 0x998; // int32 + pub const m_szClanTeamname: usize = 0x99C; // char[129] + pub const m_iClanID: usize = 0xA20; // uint32 + pub const m_szTeamFlagImage: usize = 0xA24; // char[8] + pub const m_szTeamLogoImage: usize = 0xA2C; // char[8] + } + // Parent: C_BaseEntity + // Fields count: 10 + pub mod C_CSGO_MapPreviewCameraPathNode { + pub const m_szParentPathUniqueID: usize = 0x6D0; // CUtlSymbolLarge + pub const m_nPathIndex: usize = 0x6D8; // int32 + pub const m_vInTangentLocal: usize = 0x6DC; // Vector + pub const m_vOutTangentLocal: usize = 0x6E8; // Vector + pub const m_flFOV: usize = 0x6F4; // float32 + pub const m_flCameraSpeed: usize = 0x6F8; // float32 + pub const m_flEaseIn: usize = 0x6FC; // float32 + pub const m_flEaseOut: usize = 0x700; // float32 + pub const m_vInTangentWorld: usize = 0x704; // Vector + pub const m_vOutTangentWorld: usize = 0x710; // Vector + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponMag7 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_DEagle { } // Parent: C_CSPlayerPawnBase // Fields count: 99 @@ -581,6 +1152,7 @@ pub mod cs2_dumper { // NetworkVarNames: m_szRagdollDamageWeaponName (char) // NetworkVarNames: m_bRagdollDamageHeadshot (bool) // NetworkVarNames: m_vRagdollServerOrigin (Vector) + // MNetworkReplayCompatField // NetworkVarNames: m_qDeathEyeAngles (QAngle) // NetworkVarNames: m_bLeftHanded (bool) // NetworkVarNames: m_fSwitchedHandednessTime (GameTime_t) @@ -643,74 +1215,74 @@ pub mod cs2_dumper { pub const m_bIsBuyMenuOpen: usize = 0x14C2; // bool pub const m_flTimeOfLastInjury: usize = 0x14C4; // GameTime_t pub const m_flNextSprayDecalTime: usize = 0x14C8; // GameTime_t - pub const m_iRetakesOffering: usize = 0x15E0; // int32 - pub const m_iRetakesOfferingCard: usize = 0x15E4; // int32 - pub const m_bRetakesHasDefuseKit: usize = 0x15E8; // bool - pub const m_bRetakesMVPLastRound: usize = 0x15E9; // bool - pub const m_iRetakesMVPBoostItem: usize = 0x15EC; // int32 - pub const m_RetakesMVPBoostExtraUtility: usize = 0x15F0; // loadout_slot_t - pub const m_bNeedToReApplyGloves: usize = 0x1610; // bool - pub const m_EconGloves: usize = 0x1618; // C_EconItemView - pub const m_nEconGlovesChanged: usize = 0x2968; // uint8 - pub const m_bMustSyncRagdollState: usize = 0x2969; // bool - pub const m_nRagdollDamageBone: usize = 0x296C; // int32 - pub const m_vRagdollDamageForce: usize = 0x2970; // Vector - pub const m_vRagdollDamagePosition: usize = 0x297C; // Vector - pub const m_szRagdollDamageWeaponName: usize = 0x2988; // char[64] - pub const m_bRagdollDamageHeadshot: usize = 0x29C8; // bool - pub const m_vRagdollServerOrigin: usize = 0x29CC; // Vector - pub const m_bLastHeadBoneTransformIsValid: usize = 0x2FE0; // bool - pub const m_lastLandTime: usize = 0x2FE4; // GameTime_t - pub const m_bOnGroundLastTick: usize = 0x2FE8; // bool - pub const m_qDeathEyeAngles: usize = 0x3004; // QAngle - pub const m_bSkipOneHeadConstraintUpdate: usize = 0x3010; // bool - pub const m_bLeftHanded: usize = 0x3011; // bool - pub const m_fSwitchedHandednessTime: usize = 0x3014; // GameTime_t - pub const m_flViewmodelOffsetX: usize = 0x3018; // float32 - pub const m_flViewmodelOffsetY: usize = 0x301C; // float32 - pub const m_flViewmodelOffsetZ: usize = 0x3020; // float32 - pub const m_flViewmodelFOV: usize = 0x3024; // float32 - pub const m_vecPlayerPatchEconIndices: usize = 0x3028; // uint32[5] - pub const m_GunGameImmunityColor: usize = 0x3060; // Color - pub const m_vecBulletHitModels: usize = 0x30B0; // CUtlVector - pub const m_bIsWalking: usize = 0x30C8; // bool - pub const m_thirdPersonHeading: usize = 0x30D0; // QAngle - pub const m_flSlopeDropOffset: usize = 0x30E8; // float32 - pub const m_flSlopeDropHeight: usize = 0x30F8; // float32 - pub const m_vHeadConstraintOffset: usize = 0x3108; // Vector - pub const m_entitySpottedState: usize = 0x3120; // EntitySpottedState_t - pub const m_bIsScoped: usize = 0x3138; // bool - pub const m_bResumeZoom: usize = 0x3139; // bool - pub const m_bIsDefusing: usize = 0x313A; // bool - pub const m_bIsGrabbingHostage: usize = 0x313B; // bool - pub const m_iBlockingUseActionInProgress: usize = 0x313C; // CSPlayerBlockingUseAction_t - pub const m_flEmitSoundTime: usize = 0x3140; // GameTime_t - pub const m_bInNoDefuseArea: usize = 0x3144; // bool - pub const m_nWhichBombZone: usize = 0x3148; // int32 - pub const m_iShotsFired: usize = 0x314C; // int32 - pub const m_flVelocityModifier: usize = 0x3150; // float32 - pub const m_flHitHeading: usize = 0x3154; // float32 - pub const m_nHitBodyPart: usize = 0x3158; // int32 - pub const m_bWaitForNoAttack: usize = 0x315C; // bool - pub const m_ignoreLadderJumpTime: usize = 0x3160; // float32 - pub const m_bKilledByHeadshot: usize = 0x3165; // bool - pub const m_ArmorValue: usize = 0x3168; // int32 - pub const m_unCurrentEquipmentValue: usize = 0x316C; // uint16 - pub const m_unRoundStartEquipmentValue: usize = 0x316E; // uint16 - pub const m_unFreezetimeEndEquipmentValue: usize = 0x3170; // uint16 - pub const m_nLastKillerIndex: usize = 0x3174; // CEntityIndex - pub const m_bOldIsScoped: usize = 0x3178; // bool - pub const m_bHasDeathInfo: usize = 0x3179; // bool - pub const m_flDeathInfoTime: usize = 0x317C; // float32 - pub const m_vecDeathInfoOrigin: usize = 0x3180; // Vector - pub const m_grenadeParameterStashTime: usize = 0x318C; // GameTime_t - pub const m_bGrenadeParametersStashed: usize = 0x3190; // bool - pub const m_angStashedShootAngles: usize = 0x3194; // QAngle - pub const m_vecStashedGrenadeThrowPosition: usize = 0x31A0; // Vector - pub const m_vecStashedVelocity: usize = 0x31AC; // Vector - pub const m_angShootAngleHistory: usize = 0x31B8; // QAngle[2] - pub const m_vecThrowPositionHistory: usize = 0x31D0; // Vector[2] - pub const m_vecVelocityHistory: usize = 0x31E8; // Vector[2] + pub const m_iRetakesOffering: usize = 0x15E8; // int32 + pub const m_iRetakesOfferingCard: usize = 0x15EC; // int32 + pub const m_bRetakesHasDefuseKit: usize = 0x15F0; // bool + pub const m_bRetakesMVPLastRound: usize = 0x15F1; // bool + pub const m_iRetakesMVPBoostItem: usize = 0x15F4; // int32 + pub const m_RetakesMVPBoostExtraUtility: usize = 0x15F8; // loadout_slot_t + pub const m_bNeedToReApplyGloves: usize = 0x1618; // bool + pub const m_EconGloves: usize = 0x1620; // C_EconItemView + pub const m_nEconGlovesChanged: usize = 0x2970; // uint8 + pub const m_bMustSyncRagdollState: usize = 0x2971; // bool + pub const m_nRagdollDamageBone: usize = 0x2974; // int32 + pub const m_vRagdollDamageForce: usize = 0x2978; // Vector + pub const m_vRagdollDamagePosition: usize = 0x2984; // Vector + pub const m_szRagdollDamageWeaponName: usize = 0x2990; // char[64] + pub const m_bRagdollDamageHeadshot: usize = 0x29D0; // bool + pub const m_vRagdollServerOrigin: usize = 0x29D4; // Vector + pub const m_bLastHeadBoneTransformIsValid: usize = 0x2FE8; // bool + pub const m_lastLandTime: usize = 0x2FEC; // GameTime_t + pub const m_bOnGroundLastTick: usize = 0x2FF0; // bool + pub const m_qDeathEyeAngles: usize = 0x300C; // QAngle + pub const m_bSkipOneHeadConstraintUpdate: usize = 0x3018; // bool + pub const m_bLeftHanded: usize = 0x3019; // bool + pub const m_fSwitchedHandednessTime: usize = 0x301C; // GameTime_t + pub const m_flViewmodelOffsetX: usize = 0x3020; // float32 + pub const m_flViewmodelOffsetY: usize = 0x3024; // float32 + pub const m_flViewmodelOffsetZ: usize = 0x3028; // float32 + pub const m_flViewmodelFOV: usize = 0x302C; // float32 + pub const m_vecPlayerPatchEconIndices: usize = 0x3030; // uint32[5] + pub const m_GunGameImmunityColor: usize = 0x3068; // Color + pub const m_vecBulletHitModels: usize = 0x30B8; // CUtlVector + pub const m_bIsWalking: usize = 0x30D0; // bool + pub const m_thirdPersonHeading: usize = 0x30D8; // QAngle + pub const m_flSlopeDropOffset: usize = 0x30F0; // float32 + pub const m_flSlopeDropHeight: usize = 0x3100; // float32 + pub const m_vHeadConstraintOffset: usize = 0x3110; // Vector + pub const m_entitySpottedState: usize = 0x3128; // EntitySpottedState_t + pub const m_bIsScoped: usize = 0x3140; // bool + pub const m_bResumeZoom: usize = 0x3141; // bool + pub const m_bIsDefusing: usize = 0x3142; // bool + pub const m_bIsGrabbingHostage: usize = 0x3143; // bool + pub const m_iBlockingUseActionInProgress: usize = 0x3144; // CSPlayerBlockingUseAction_t + pub const m_flEmitSoundTime: usize = 0x3148; // GameTime_t + pub const m_bInNoDefuseArea: usize = 0x314C; // bool + pub const m_nWhichBombZone: usize = 0x3150; // int32 + pub const m_iShotsFired: usize = 0x3154; // int32 + pub const m_flVelocityModifier: usize = 0x3158; // float32 + pub const m_flHitHeading: usize = 0x315C; // float32 + pub const m_nHitBodyPart: usize = 0x3160; // int32 + pub const m_bWaitForNoAttack: usize = 0x3164; // bool + pub const m_ignoreLadderJumpTime: usize = 0x3168; // float32 + pub const m_bKilledByHeadshot: usize = 0x316D; // bool + pub const m_ArmorValue: usize = 0x3170; // int32 + pub const m_unCurrentEquipmentValue: usize = 0x3174; // uint16 + pub const m_unRoundStartEquipmentValue: usize = 0x3176; // uint16 + pub const m_unFreezetimeEndEquipmentValue: usize = 0x3178; // uint16 + pub const m_nLastKillerIndex: usize = 0x317C; // CEntityIndex + pub const m_bOldIsScoped: usize = 0x3180; // bool + pub const m_bHasDeathInfo: usize = 0x3181; // bool + pub const m_flDeathInfoTime: usize = 0x3184; // float32 + pub const m_vecDeathInfoOrigin: usize = 0x3188; // Vector + pub const m_grenadeParameterStashTime: usize = 0x3194; // GameTime_t + pub const m_bGrenadeParametersStashed: usize = 0x3198; // bool + pub const m_angStashedShootAngles: usize = 0x319C; // QAngle + pub const m_vecStashedGrenadeThrowPosition: usize = 0x31A8; // Vector + pub const m_vecStashedVelocity: usize = 0x31B4; // Vector + pub const m_angShootAngleHistory: usize = 0x31C0; // QAngle[2] + pub const m_vecThrowPositionHistory: usize = 0x31D8; // Vector[2] + pub const m_vecVelocityHistory: usize = 0x31F0; // Vector[2] } // Parent: C_RagdollProp // Fields count: 7 @@ -768,6 +1340,68 @@ pub mod cs2_dumper { pub const m_bDisabled: usize = 0xC50; // bool pub const m_bClientSidePredicted: usize = 0xC51; // bool } + // Parent: C_CSWeaponBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) + // NetworkVarNames: m_bRedraw (bool) + pub mod C_WeaponBaseItem { + pub const m_SequenceCompleteTimer: usize = 0x2908; // CountdownTimer + pub const m_bRedraw: usize = 0x2920; // bool + } + // Parent: None + // Fields count: 21 + // + // Metadata: + // NetworkVarNames: m_vOrigin (Vector) + // NetworkVarNames: m_vStart (Vector) + // NetworkVarNames: m_vNormal (Vector) + // NetworkVarNames: m_vAngles (QAngle) + // NetworkVarNames: m_hEntity (CEntityHandle) + // NetworkVarNames: m_hOtherEntity (CEntityHandle) + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flMagnitude (float32) + // NetworkVarNames: m_flRadius (float32) + // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) + // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) + // NetworkVarNames: m_nDamageType (uint32) + // NetworkVarNames: m_nPenetrate (uint8) + // NetworkVarNames: m_nMaterial (uint16) + // NetworkVarNames: m_nHitBox (uint16) + // NetworkVarNames: m_nColor (uint8) + // NetworkVarNames: m_fFlags (uint8) + // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) + // NetworkVarNames: m_nAttachmentName (CUtlStringToken) + // NetworkVarNames: m_iEffectName (uint16) + // NetworkVarNames: m_nExplosionType (uint8) + pub mod CEffectData { + pub const m_vOrigin: usize = 0x8; // Vector + pub const m_vStart: usize = 0x14; // Vector + pub const m_vNormal: usize = 0x20; // Vector + pub const m_vAngles: usize = 0x2C; // QAngle + pub const m_hEntity: usize = 0x38; // CEntityHandle + pub const m_hOtherEntity: usize = 0x3C; // CEntityHandle + pub const m_flScale: usize = 0x40; // float32 + pub const m_flMagnitude: usize = 0x44; // float32 + pub const m_flRadius: usize = 0x48; // float32 + pub const m_nSurfaceProp: usize = 0x4C; // CUtlStringToken + pub const m_nEffectIndex: usize = 0x50; // CWeakHandle + pub const m_nDamageType: usize = 0x58; // uint32 + pub const m_nPenetrate: usize = 0x5C; // uint8 + pub const m_nMaterial: usize = 0x5E; // uint16 + pub const m_nHitBox: usize = 0x60; // uint16 + pub const m_nColor: usize = 0x62; // uint8 + pub const m_fFlags: usize = 0x63; // uint8 + pub const m_nAttachmentIndex: usize = 0x64; // AttachmentHandle_t + pub const m_nAttachmentName: usize = 0x68; // CUtlStringToken + pub const m_iEffectName: usize = 0x6C; // uint16 + pub const m_nExplosionType: usize = 0x6E; // uint8 + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 0 + pub mod C_SensorGrenadeProjectile { + } // Parent: C_BaseCSGrenade // Fields count: 0 pub mod C_MolotovGrenade { @@ -792,6 +1426,133 @@ pub mod cs2_dumper { pub mod CCSPlayer_ViewModelServices { pub const m_hViewModel: usize = 0x40; // CHandle[3] } + // Parent: C_PointEntity + // Fields count: 0 + pub mod CInfoParticleTarget { + } + // Parent: CPlayer_MovementServices + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_flFallVelocity (float32) + // NetworkVarNames: m_bInCrouch (bool) + // NetworkVarNames: m_nCrouchState (uint32) + // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) + // NetworkVarNames: m_bDucked (bool) + // NetworkVarNames: m_bDucking (bool) + // NetworkVarNames: m_bInDuckJump (bool) + pub mod CPlayer_MovementServices_Humanoid { + pub const m_flStepSoundTime: usize = 0x1D8; // float32 + pub const m_flFallVelocity: usize = 0x1DC; // float32 + pub const m_bInCrouch: usize = 0x1E0; // bool + pub const m_nCrouchState: usize = 0x1E4; // uint32 + pub const m_flCrouchTransitionStartTime: usize = 0x1E8; // GameTime_t + pub const m_bDucked: usize = 0x1EC; // bool + pub const m_bDucking: usize = 0x1ED; // bool + pub const m_bInDuckJump: usize = 0x1EE; // bool + pub const m_groundNormal: usize = 0x1F0; // Vector + pub const m_flSurfaceFriction: usize = 0x1FC; // float32 + pub const m_surfaceProps: usize = 0x200; // CUtlStringToken + pub const m_nStepside: usize = 0x210; // int32 + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponAug { + } + // Parent: C_BaseClientUIEntity + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_bLit (bool) + // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + // NetworkVarNames: m_bOpaque (bool) + // NetworkVarNames: m_bNoDepth (bool) + // NetworkVarNames: m_bRenderBackface (bool) + // NetworkVarNames: m_bUseOffScreenIndicator (bool) + // NetworkVarNames: m_bExcludeFromSaveGames (bool) + // NetworkVarNames: m_bGrabbable (bool) + // NetworkVarNames: m_bOnlyRenderToTexture (bool) + // NetworkVarNames: m_bDisableMipGen (bool) + // NetworkVarNames: m_nExplicitImageLayout (int32) + pub mod C_PointClientUIWorldPanel { + pub const m_bForceRecreateNextUpdate: usize = 0xC88; // bool + pub const m_bMoveViewToPlayerNextThink: usize = 0xC89; // bool + pub const m_bCheckCSSClasses: usize = 0xC8A; // bool + pub const m_anchorDeltaTransform: usize = 0xC90; // CTransform + pub const m_pOffScreenIndicator: usize = 0xE28; // CPointOffScreenIndicatorUi* + pub const m_bIgnoreInput: usize = 0xE50; // bool + pub const m_bLit: usize = 0xE51; // bool + pub const m_bFollowPlayerAcrossTeleport: usize = 0xE52; // bool + pub const m_flWidth: usize = 0xE54; // float32 + pub const m_flHeight: usize = 0xE58; // float32 + pub const m_flDPI: usize = 0xE5C; // float32 + pub const m_flInteractDistance: usize = 0xE60; // float32 + pub const m_flDepthOffset: usize = 0xE64; // float32 + pub const m_unOwnerContext: usize = 0xE68; // uint32 + pub const m_unHorizontalAlign: usize = 0xE6C; // uint32 + pub const m_unVerticalAlign: usize = 0xE70; // uint32 + pub const m_unOrientation: usize = 0xE74; // uint32 + pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xE78; // bool + pub const m_vecCSSClasses: usize = 0xE80; // C_NetworkUtlVectorBase + pub const m_bOpaque: usize = 0xE98; // bool + pub const m_bNoDepth: usize = 0xE99; // bool + pub const m_bRenderBackface: usize = 0xE9A; // bool + pub const m_bUseOffScreenIndicator: usize = 0xE9B; // bool + pub const m_bExcludeFromSaveGames: usize = 0xE9C; // bool + pub const m_bGrabbable: usize = 0xE9D; // bool + pub const m_bOnlyRenderToTexture: usize = 0xE9E; // bool + pub const m_bDisableMipGen: usize = 0xE9F; // bool + pub const m_nExplicitImageLayout: usize = 0xEA0; // int32 + } + // Parent: C_BaseEntity + // Fields count: 0 + pub mod C_CSMinimapBoundary { + } + // Parent: CCSGameModeRules + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) + // NetworkVarNames: m_flDMBonusTimeLength (float) + // NetworkVarNames: m_sDMBonusWeapon (CUtlString) + pub mod CCSGameModeRules_Deathmatch { + pub const m_flDMBonusStartTime: usize = 0x30; // GameTime_t + pub const m_flDMBonusTimeLength: usize = 0x34; // float32 + pub const m_sDMBonusWeapon: usize = 0x38; // CUtlString + } + // Parent: C_CSGO_TeamPreviewCharacterPosition + // Fields count: 0 + pub mod C_CSGO_EndOfMatchCharacterPosition { + } + // Parent: C_SoundOpvarSetPointEntity + // Fields count: 0 + pub mod C_SoundOpvarSetAABBEntity { + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_nTotalPausedTicks (int) + // NetworkVarNames: m_nPauseStartTick (int) + // NetworkVarNames: m_bGamePaused (bool) + pub mod C_GameRules { + pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer + pub const m_nTotalPausedTicks: usize = 0x30; // int32 + pub const m_nPauseStartTick: usize = 0x34; // int32 + pub const m_bGamePaused: usize = 0x38; // bool + } // Parent: CBaseAnimGraph // Fields count: 0 pub mod C_WorldModelNametag { @@ -822,8 +1583,55 @@ pub mod cs2_dumper { // NetworkVarNames: m_vMin (Vector) // NetworkVarNames: m_vMax (Vector) pub mod C_SoundAreaEntityOrientedBox { - pub const m_vMin: usize = 0x6F4; // Vector - pub const m_vMax: usize = 0x700; // Vector + pub const m_vMin: usize = 0x6EC; // Vector + pub const m_vMax: usize = 0x6F8; // Vector + } + // Parent: C_BaseModelEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_bLoop (bool) + // NetworkVarNames: m_flFPS (float) + // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) + // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) + // NetworkVarNames: m_vAnimationBoundsMin (Vector) + // NetworkVarNames: m_vAnimationBoundsMax (Vector) + // NetworkVarNames: m_flStartTime (float) + // NetworkVarNames: m_flStartFrame (float) + pub mod C_TextureBasedAnimatable { + pub const m_bLoop: usize = 0xC50; // bool + pub const m_flFPS: usize = 0xC54; // float32 + pub const m_hPositionKeys: usize = 0xC58; // CStrongHandle + pub const m_hRotationKeys: usize = 0xC60; // CStrongHandle + pub const m_vAnimationBoundsMin: usize = 0xC68; // Vector + pub const m_vAnimationBoundsMax: usize = 0xC74; // Vector + pub const m_flStartTime: usize = 0xC80; // float32 + pub const m_flStartFrame: usize = 0xC84; // float32 + } + // Parent: C_SoundOpvarSetPointBase + // Fields count: 0 + pub mod C_SoundOpvarSetPointEntity { + } + // Parent: CBaseAnimGraph + // Fields count: 0 + pub mod C_WorldModelStattrak { + } + // Parent: C_LightEntity + // Fields count: 0 + pub mod C_LightOrthoEntity { + } + // Parent: CPlayer_WaterServices + // Fields count: 3 + pub mod CCSPlayer_WaterServices { + pub const m_flWaterJumpTime: usize = 0x40; // float32 + pub const m_vecWaterJumpVel: usize = 0x44; // Vector + pub const m_flSwimSoundTime: usize = 0x50; // float32 + } + // Parent: C_BaseEntity + // Fields count: 2 + pub mod CSkyboxReference { + pub const m_worldGroupId: usize = 0x6CC; // WorldGroupId_t + pub const m_hSkyCamera: usize = 0x6D0; // CHandle } // Parent: C_TonemapController2 // Fields count: 0 @@ -895,45 +1703,95 @@ pub mod cs2_dumper { pub const m_flRotation: usize = 0x268; // float32 pub const m_bFlipHorizontal: usize = 0x26C; // bool } + // Parent: CPlayerControllerComponent + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_unMusicID (item_definition_index_t) + // NetworkVarNames: m_rank (MedalRank_t) + // NetworkVarNames: m_nPersonaDataPublicLevel (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) + // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) + // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) + pub mod CCSPlayerController_InventoryServices { + pub const m_unMusicID: usize = 0x40; // uint16 + pub const m_rank: usize = 0x44; // MedalRank_t[6] + pub const m_nPersonaDataPublicLevel: usize = 0x5C; // int32 + pub const m_nPersonaDataPublicCommendsLeader: usize = 0x60; // int32 + pub const m_nPersonaDataPublicCommendsTeacher: usize = 0x64; // int32 + pub const m_nPersonaDataPublicCommendsFriendly: usize = 0x68; // int32 + pub const m_nPersonaDataXpTrailLevel: usize = 0x6C; // int32 + pub const m_vecServerAuthoritativeWeaponSlots: usize = 0x70; // C_UtlVectorEmbeddedNetworkVar + } + // Parent: C_PathParticleRope + // Fields count: 0 + pub mod C_PathParticleRopeAlias_path_particle_rope_clientside { + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + pub mod CPlayer_UseServices { + } + // Parent: C_PredictedViewModel + // Fields count: 6 + // + // Metadata: + // MNetworkOverride + // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) + // NetworkVarNames: m_nWeaponParity (uint32) + pub mod C_CSGOViewModel { + pub const m_bShouldIgnoreOffsetAndAccuracy: usize = 0xF10; // bool + pub const m_nWeaponParity: usize = 0xF14; // uint32 + pub const m_nOldWeaponParity: usize = 0xF18; // uint32 + pub const m_nLastKnownAssociatedWeaponEntIndex: usize = 0xF1C; // CEntityIndex + pub const m_bNeedToQueueHighResComposite: usize = 0xF20; // bool + pub const m_vLoweredWeaponOffset: usize = 0xF70; // QAngle + } + // Parent: CEntityComponent + // Fields count: 1 + pub mod CScriptComponent { + pub const m_scriptClassName: usize = 0x30; // CUtlSymbolLarge + } // Parent: C_BaseEntity // Fields count: 17 // // Metadata: - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_Entity_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_vBoxMins (Vector) + // NetworkVarNames: m_Entity_vBoxMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_nLightProbeSizeX (int) + // NetworkVarNames: m_Entity_nLightProbeSizeY (int) + // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) + // NetworkVarNames: m_Entity_bEnabled (bool) pub mod C_EnvLightProbeVolume { - pub const m_hLightProbeTexture: usize = 0x16A8; // CStrongHandle - pub const m_hLightProbeDirectLightIndicesTexture: usize = 0x16B0; // CStrongHandle - pub const m_hLightProbeDirectLightScalarsTexture: usize = 0x16B8; // CStrongHandle - pub const m_hLightProbeDirectLightShadowsTexture: usize = 0x16C0; // CStrongHandle - pub const m_vBoxMins: usize = 0x16C8; // Vector - pub const m_vBoxMaxs: usize = 0x16D4; // Vector - pub const m_bMoveable: usize = 0x16E0; // bool - pub const m_nHandshake: usize = 0x16E4; // int32 - pub const m_nPriority: usize = 0x16E8; // int32 - pub const m_bStartDisabled: usize = 0x16EC; // bool - pub const m_nLightProbeSizeX: usize = 0x16F0; // int32 - pub const m_nLightProbeSizeY: usize = 0x16F4; // int32 - pub const m_nLightProbeSizeZ: usize = 0x16F8; // int32 - pub const m_nLightProbeAtlasX: usize = 0x16FC; // int32 - pub const m_nLightProbeAtlasY: usize = 0x1700; // int32 - pub const m_nLightProbeAtlasZ: usize = 0x1704; // int32 - pub const m_bEnabled: usize = 0x1711; // bool + pub const m_Entity_hLightProbeTexture: usize = 0x16B0; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x16B8; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x16C0; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x16C8; // CStrongHandle + pub const m_Entity_vBoxMins: usize = 0x16D0; // Vector + pub const m_Entity_vBoxMaxs: usize = 0x16DC; // Vector + pub const m_Entity_bMoveable: usize = 0x16E8; // bool + pub const m_Entity_nHandshake: usize = 0x16EC; // int32 + pub const m_Entity_nPriority: usize = 0x16F0; // int32 + pub const m_Entity_bStartDisabled: usize = 0x16F4; // bool + pub const m_Entity_nLightProbeSizeX: usize = 0x16F8; // int32 + pub const m_Entity_nLightProbeSizeY: usize = 0x16FC; // int32 + pub const m_Entity_nLightProbeSizeZ: usize = 0x1700; // int32 + pub const m_Entity_nLightProbeAtlasX: usize = 0x1704; // int32 + pub const m_Entity_nLightProbeAtlasY: usize = 0x1708; // int32 + pub const m_Entity_nLightProbeAtlasZ: usize = 0x170C; // int32 + pub const m_Entity_bEnabled: usize = 0x1719; // bool } // Parent: CBaseAnimGraph // Fields count: 1 @@ -941,6 +1799,105 @@ pub mod cs2_dumper { pub const m_bShouldFrontFaceCullLeftHanded: usize = 0xE78; // bool } // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSPointScriptExtensions_player_controller { + } + // Parent: C_BaseCSGrenade + // Fields count: 0 + pub mod C_Flashbang { + } + // Parent: C_CSWeaponBase + // Fields count: 0 + pub mod CBumpMine { + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_iKills (int) + // NetworkVarNames: m_iDeaths (int) + // NetworkVarNames: m_iAssists (int) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iEquipmentValue (int) + // NetworkVarNames: m_iMoneySaved (int) + // NetworkVarNames: m_iKillReward (int) + // NetworkVarNames: m_iLiveTime (int) + // NetworkVarNames: m_iHeadShotKills (int) + // NetworkVarNames: m_iObjective (int) + // NetworkVarNames: m_iCashEarned (int) + // NetworkVarNames: m_iUtilityDamage (int) + // NetworkVarNames: m_iEnemiesFlashed (int) + pub mod CSPerRoundStats_t { + pub const m_iKills: usize = 0x30; // int32 + pub const m_iDeaths: usize = 0x34; // int32 + pub const m_iAssists: usize = 0x38; // int32 + pub const m_iDamage: usize = 0x3C; // int32 + pub const m_iEquipmentValue: usize = 0x40; // int32 + pub const m_iMoneySaved: usize = 0x44; // int32 + pub const m_iKillReward: usize = 0x48; // int32 + pub const m_iLiveTime: usize = 0x4C; // int32 + pub const m_iHeadShotKills: usize = 0x50; // int32 + pub const m_iObjective: usize = 0x54; // int32 + pub const m_iCashEarned: usize = 0x58; // int32 + pub const m_iUtilityDamage: usize = 0x5C; // int32 + pub const m_iEnemiesFlashed: usize = 0x60; // int32 + } + // Parent: C_BaseEntity + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_bTimerPaused (bool) + // NetworkVarNames: m_flTimeRemaining (float) + // NetworkVarNames: m_flTimerEndTime (GameTime_t) + // NetworkVarNames: m_bIsDisabled (bool) + // NetworkVarNames: m_bShowInHUD (bool) + // NetworkVarNames: m_nTimerLength (int) + // NetworkVarNames: m_nTimerInitialLength (int) + // NetworkVarNames: m_nTimerMaxLength (int) + // NetworkVarNames: m_bAutoCountdown (bool) + // NetworkVarNames: m_nSetupTimeLength (int) + // NetworkVarNames: m_nState (int) + // NetworkVarNames: m_bStartPaused (bool) + // NetworkVarNames: m_bInCaptureWatchState (bool) + // NetworkVarNames: m_flTotalTime (float) + // NetworkVarNames: m_bStopWatchTimer (bool) + pub mod C_TeamRoundTimer { + pub const m_bTimerPaused: usize = 0x6CC; // bool + pub const m_flTimeRemaining: usize = 0x6D0; // float32 + pub const m_flTimerEndTime: usize = 0x6D4; // GameTime_t + pub const m_bIsDisabled: usize = 0x6D8; // bool + pub const m_bShowInHUD: usize = 0x6D9; // bool + pub const m_nTimerLength: usize = 0x6DC; // int32 + pub const m_nTimerInitialLength: usize = 0x6E0; // int32 + pub const m_nTimerMaxLength: usize = 0x6E4; // int32 + pub const m_bAutoCountdown: usize = 0x6E8; // bool + pub const m_nSetupTimeLength: usize = 0x6EC; // int32 + pub const m_nState: usize = 0x6F0; // int32 + pub const m_bStartPaused: usize = 0x6F4; // bool + pub const m_bInCaptureWatchState: usize = 0x6F5; // bool + pub const m_flTotalTime: usize = 0x6F8; // float32 + pub const m_bStopWatchTimer: usize = 0x6FC; // bool + pub const m_bFireFinished: usize = 0x6FD; // bool + pub const m_bFire5MinRemain: usize = 0x6FE; // bool + pub const m_bFire4MinRemain: usize = 0x6FF; // bool + pub const m_bFire3MinRemain: usize = 0x700; // bool + pub const m_bFire2MinRemain: usize = 0x701; // bool + pub const m_bFire1MinRemain: usize = 0x702; // bool + pub const m_bFire30SecRemain: usize = 0x703; // bool + pub const m_bFire10SecRemain: usize = 0x704; // bool + pub const m_bFire5SecRemain: usize = 0x705; // bool + pub const m_bFire4SecRemain: usize = 0x706; // bool + pub const m_bFire3SecRemain: usize = 0x707; // bool + pub const m_bFire2SecRemain: usize = 0x708; // bool + pub const m_bFire1SecRemain: usize = 0x709; // bool + pub const m_nOldTimerLength: usize = 0x70C; // int32 + pub const m_nOldTimerState: usize = 0x710; // int32 + } + // Parent: None // Fields count: 2 // // Metadata: @@ -966,6 +1923,11 @@ pub mod cs2_dumper { // Fields count: 0 pub mod C_EnvProjectedTexture { } + // Parent: C_BaseEntity + // Fields count: 1 + pub mod CPathSimple { + pub const m_pathString: usize = 0x720; // CUtlString + } // Parent: CPlayer_CameraServices // Fields count: 6 // @@ -983,8 +1945,113 @@ pub mod cs2_dumper { pub const m_hZoomOwner: usize = 0x220; // CHandle pub const m_flLastShotFOV: usize = 0x224; // float32 } + // Parent: C_PointClientUIWorldPanel + // Fields count: 4 + pub mod CPointOffScreenIndicatorUi { + pub const m_bBeenEnabled: usize = 0xEA4; // bool + pub const m_bHide: usize = 0xEA5; // bool + pub const m_flSeenTargetTime: usize = 0xEA8; // float32 + pub const m_pTargetPanel: usize = 0xEB0; // C_PointClientUIWorldPanel* + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSPointScriptExtensions_entity { + } + // Parent: CBodyComponentSkeletonInstance + // Fields count: 0 + pub mod CBodyComponentBaseModelEntity { + } + // Parent: C_CSWeaponBase + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_zoomLevel (int) + // NetworkVarNames: m_iBurstShotsRemaining (int) + // NetworkVarNames: m_bNeedsBoltAction (bool) + pub mod C_CSWeaponBaseGun { + pub const m_zoomLevel: usize = 0x2908; // int32 + pub const m_iBurstShotsRemaining: usize = 0x290C; // int32 + pub const m_iSilencerBodygroup: usize = 0x2910; // int32 + pub const m_silencedModelIndex: usize = 0x2920; // int32 + pub const m_inPrecache: usize = 0x2924; // bool + pub const m_bNeedsBoltAction: usize = 0x2925; // bool + } + // Parent: C_BaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_skyboxData (sky3dparams_t) + // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) + pub mod C_SkyCamera { + pub const m_skyboxData: usize = 0x6D0; // sky3dparams_t + pub const m_skyboxSlotToken: usize = 0x760; // CUtlStringToken + pub const m_bUseAngles: usize = 0x764; // bool + pub const m_pNext: usize = 0x768; // C_SkyCamera* + } + // Parent: C_BaseModelEntity + // Fields count: 0 + pub mod C_World { + } + // Parent: C_BaseModelEntity + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flFadeInStart (float32) + // NetworkVarNames: m_flFadeInLength (float32) + // NetworkVarNames: m_flFadeOutModelStart (float32) + // NetworkVarNames: m_flFadeOutModelLength (float32) + // NetworkVarNames: m_flFadeOutStart (float32) + // NetworkVarNames: m_flFadeOutLength (float32) + // NetworkVarNames: m_nDissolveType (EntityDisolveType_t) + // NetworkVarNames: m_vDissolverOrigin (Vector) + // NetworkVarNames: m_nMagnitude (uint32) + pub mod C_EntityDissolve { + pub const m_flStartTime: usize = 0xC58; // GameTime_t + pub const m_flFadeInStart: usize = 0xC5C; // float32 + pub const m_flFadeInLength: usize = 0xC60; // float32 + pub const m_flFadeOutModelStart: usize = 0xC64; // float32 + pub const m_flFadeOutModelLength: usize = 0xC68; // float32 + pub const m_flFadeOutStart: usize = 0xC6C; // float32 + pub const m_flFadeOutLength: usize = 0xC70; // float32 + pub const m_flNextSparkTime: usize = 0xC74; // GameTime_t + pub const m_nDissolveType: usize = 0xC78; // EntityDisolveType_t + pub const m_vDissolverOrigin: usize = 0xC7C; // Vector + pub const m_nMagnitude: usize = 0xC88; // uint32 + pub const m_bCoreExplode: usize = 0xC8C; // bool + pub const m_bLinkedToServerEnt: usize = 0xC8D; // bool + } + // Parent: CPlayer_UseServices + // Fields count: 0 + pub mod CCSObserver_UseServices { + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_hCtrl (CHandle) + pub mod C_fogplayerparams_t { + pub const m_hCtrl: usize = 0x8; // CHandle + pub const m_flTransitionTime: usize = 0xC; // float32 + pub const m_OldColor: usize = 0x10; // Color + pub const m_flOldStart: usize = 0x14; // float32 + pub const m_flOldEnd: usize = 0x18; // float32 + pub const m_flOldMaxDensity: usize = 0x1C; // float32 + pub const m_flOldHDRColorScale: usize = 0x20; // float32 + pub const m_flOldFarZ: usize = 0x24; // float32 + pub const m_NewColor: usize = 0x28; // Color + pub const m_flNewStart: usize = 0x2C; // float32 + pub const m_flNewEnd: usize = 0x30; // float32 + pub const m_flNewMaxDensity: usize = 0x34; // float32 + pub const m_flNewHDRColorScale: usize = 0x38; // float32 + pub const m_flNewFarZ: usize = 0x3C; // float32 + } // Parent: C_BasePlayerPawn - // Fields count: 67 + // Fields count: 65 // // Metadata: // MNetworkExcludeByName @@ -1006,8 +2073,6 @@ pub mod cs2_dumper { // NetworkVarNames: m_flProgressBarStartTime (float) // NetworkVarNames: m_flFlashMaxAlpha (float) // NetworkVarNames: m_flFlashDuration (float) - // NetworkVarNames: m_bHud_MiniScoreHidden (bool) - // NetworkVarNames: m_bHud_RadarHidden (bool) // NetworkVarNames: m_cycleLatch (int) // NetworkVarNames: m_hOriginalController (CHandle) pub mod C_CSPlayerPawnBase { @@ -1055,11 +2120,9 @@ pub mod cs2_dumper { pub const m_fNextThinkPushAway: usize = 0x1348; // float32 pub const m_bShouldAutobuyDMWeapons: usize = 0x134C; // bool pub const m_bShouldAutobuyNow: usize = 0x134D; // bool - pub const m_bHud_MiniScoreHidden: usize = 0x134E; // bool - pub const m_bHud_RadarHidden: usize = 0x134F; // bool pub const m_iIDEntIndex: usize = 0x1350; // CEntityIndex pub const m_delayTargetIDTimer: usize = 0x1358; // CountdownTimer - pub const m_iTargetedWeaponEntIndex: usize = 0x1370; // CEntityIndex + pub const m_iTargetItemEntIdx: usize = 0x1370; // CEntityIndex pub const m_iOldIDEntIndex: usize = 0x1374; // CEntityIndex pub const m_holdTargetIDTimer: usize = 0x1378; // CountdownTimer pub const m_flCurrentMusicStartTime: usize = 0x1394; // float32 @@ -1182,6 +2245,93 @@ pub mod cs2_dumper { // Fields count: 0 pub mod CPlayer_FlashlightServices { } + // Parent: C_BaseModelEntity + // Fields count: 0 + pub mod CServerOnlyModelEntity { + } + // Parent: CAttributeManager + // Fields count: 3 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_Item (CEconItemView) + pub mod C_AttributeContainer { + pub const m_Item: usize = 0x50; // C_EconItemView + pub const m_iExternalItemProviderRegisteredToken: usize = 0x13A0; // int32 + pub const m_ullRegisteredAsItemID: usize = 0x13A8; // uint64 + } + // Parent: C_BaseModelEntity + // Fields count: 0 + // + // Metadata: + // MNetworkOverride + // MNetworkOverride + pub mod C_FuncRotating { + } + // Parent: C_BaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flStartScale (float32) + // NetworkVarNames: m_flScaleTime (float) + // NetworkVarNames: m_nFlags (uint32) + pub mod C_BaseFire { + pub const m_flScale: usize = 0x6CC; // float32 + pub const m_flStartScale: usize = 0x6D0; // float32 + pub const m_flScaleTime: usize = 0x6D4; // float32 + pub const m_nFlags: usize = 0x6D8; // uint32 + } + // Parent: C_BaseEntity + // Fields count: 16 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_nTickBase (uint32) + // NetworkVarNames: m_hPawn (CHandle) + // NetworkVarNames: m_bKnownTeamMismatch (bool) + // NetworkVarNames: m_iConnected (PlayerConnectedState) + // NetworkVarNames: m_iszPlayerName (char) + // NetworkVarNames: m_steamID (uint64) + // NetworkVarNames: m_iDesiredFOV (uint32) + // MNetworkReplayCompatField + pub mod CBasePlayerController { + pub const m_nFinalPredictedTick: usize = 0x6D8; // int32 + pub const m_CommandContext: usize = 0x6E0; // C_CommandContext + pub const m_nInButtonsWhichAreToggles: usize = 0x778; // uint64 + pub const m_nTickBase: usize = 0x780; // uint32 + pub const m_hPawn: usize = 0x784; // CHandle + pub const m_bKnownTeamMismatch: usize = 0x788; // bool + pub const m_hPredictedPawn: usize = 0x78C; // CHandle + pub const m_nSplitScreenSlot: usize = 0x790; // CSplitScreenSlot + pub const m_hSplitOwner: usize = 0x794; // CHandle + pub const m_hSplitScreenPlayers: usize = 0x798; // CUtlVector> + pub const m_bIsHLTV: usize = 0x7B0; // bool + pub const m_iConnected: usize = 0x7B4; // PlayerConnectedState + pub const m_iszPlayerName: usize = 0x7B8; // char[128] + pub const m_steamID: usize = 0x840; // uint64 + pub const m_bIsLocalPlayerController: usize = 0x848; // bool + pub const m_iDesiredFOV: usize = 0x84C; // uint32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CPointTemplateAPI { + } // Parent: C_BaseCSGrenadeProjectile // Fields count: 3 // @@ -1199,12 +2349,12 @@ pub mod cs2_dumper { // Parent: C_CSPlayerPawn // Fields count: 3 pub mod C_CSGO_PreviewPlayer { - pub const m_animgraph: usize = 0x3200; // CUtlString - pub const m_animgraphCharacterModeString: usize = 0x3208; // CGlobalSymbol - pub const m_flInitialModelScale: usize = 0x3210; // float32 + pub const m_animgraph: usize = 0x3208; // CUtlString + pub const m_animgraphCharacterModeString: usize = 0x3210; // CGlobalSymbol + pub const m_flInitialModelScale: usize = 0x3218; // float32 } // Parent: CSkeletonAnimationController - // Fields count: 13 + // Fields count: 14 // // Metadata: // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) @@ -1216,16 +2366,93 @@ pub mod cs2_dumper { pub const m_animGraphNetworkedVars: usize = 0x18; // CAnimGraphNetworkedVariables pub const m_bSequenceFinished: usize = 0x14A8; // bool pub const m_flSoundSyncTime: usize = 0x14AC; // float32 - pub const m_hSequence: usize = 0x14B0; // HSequence - pub const m_flSeqStartTime: usize = 0x14B4; // GameTime_t - pub const m_flSeqFixedCycle: usize = 0x14B8; // float32 - pub const m_nAnimLoopMode: usize = 0x14BC; // AnimLoopMode_t - pub const m_flPlaybackRate: usize = 0x14C0; // CNetworkedQuantizedFloat - pub const m_nNotifyState: usize = 0x14CC; // SequenceFinishNotifyState_t - pub const m_bNetworkedAnimationInputsChanged: usize = 0x14CE; // bool - pub const m_bNetworkedSequenceChanged: usize = 0x14CF; // bool - pub const m_bLastUpdateSkipped: usize = 0x14D0; // bool - pub const m_flPrevAnimUpdateTime: usize = 0x14D4; // GameTime_t + pub const m_nActiveIKChainMask: usize = 0x14B0; // uint32 + pub const m_hSequence: usize = 0x14B4; // HSequence + pub const m_flSeqStartTime: usize = 0x14B8; // GameTime_t + pub const m_flSeqFixedCycle: usize = 0x14BC; // float32 + pub const m_nAnimLoopMode: usize = 0x14C0; // AnimLoopMode_t + pub const m_flPlaybackRate: usize = 0x14C4; // CNetworkedQuantizedFloat + pub const m_nNotifyState: usize = 0x14D0; // SequenceFinishNotifyState_t + pub const m_bNetworkedAnimationInputsChanged: usize = 0x14D2; // bool + pub const m_bNetworkedSequenceChanged: usize = 0x14D3; // bool + pub const m_bLastUpdateSkipped: usize = 0x14D4; // bool + pub const m_flPrevAnimUpdateTime: usize = 0x14D8; // GameTime_t + } + // Parent: C_BaseEntity + // Fields count: 0 + pub mod CCSPointScriptEntity { + } + // Parent: C_CSWeaponBase + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_bStartedArming (bool) + // NetworkVarNames: m_fArmedTime (GameTime_t) + // NetworkVarNames: m_bBombPlacedAnimation (bool) + // NetworkVarNames: m_bIsPlantingViaUse (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + pub mod C_C4 { + pub const m_szScreenText: usize = 0x2908; // char[32] + pub const m_activeLightParticleIndex: usize = 0x2928; // ParticleIndex_t + pub const m_eActiveLightEffect: usize = 0x292C; // C4LightEffect_t + pub const m_bStartedArming: usize = 0x2930; // bool + pub const m_fArmedTime: usize = 0x2934; // GameTime_t + pub const m_bBombPlacedAnimation: usize = 0x2938; // bool + pub const m_bIsPlantingViaUse: usize = 0x2939; // bool + pub const m_entitySpottedState: usize = 0x2940; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0x2958; // int32 + pub const m_bPlayedArmingBeeps: usize = 0x295C; // bool[7] + pub const m_bBombPlanted: usize = 0x2963; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 13 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) + // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) + // NetworkVarNames: m_vecForce (Vector) + // NetworkVarNames: m_nForceBone (int32) + // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) + // NetworkVarNames: m_bRagdollClientSide (bool) + pub mod CBaseAnimGraph { + pub const m_bInitiallyPopulateInterpHistory: usize = 0xCC8; // bool + pub const m_bSuppressAnimEventSounds: usize = 0xCCA; // bool + pub const m_bAnimGraphUpdateEnabled: usize = 0xCD8; // bool + pub const m_flMaxSlopeDistance: usize = 0xCDC; // float32 + pub const m_vLastSlopeCheckPos: usize = 0xCE0; // Vector + pub const m_bAnimationUpdateScheduled: usize = 0xCEC; // bool + pub const m_vecForce: usize = 0xCF0; // Vector + pub const m_nForceBone: usize = 0xCFC; // int32 + pub const m_pClientsideRagdoll: usize = 0xD00; // CBaseAnimGraph* + pub const m_bBuiltRagdoll: usize = 0xD08; // bool + pub const m_pRagdollPose: usize = 0xD20; // PhysicsRagdollPose_t* + pub const m_bRagdollClientSide: usize = 0xD28; // bool + pub const m_bHasAnimatedMaterialAttributes: usize = 0xD38; // bool + } + // Parent: C_CSWeaponBase + // Fields count: 0 + pub mod C_Melee { + } + // Parent: C_BaseGrenade + // Fields count: 0 + pub mod CBreachChargeProjectile { + } + // Parent: C_BaseEntity + // Fields count: 0 + pub mod C_PointEntity { + } + // Parent: C_GameRules + // Fields count: 0 + pub mod C_MultiplayRules { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CBasePlayerControllerAPI { } // Parent: C_BaseEntity // Fields count: 16 @@ -1244,8 +2471,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_PathNodes_PinEnabled (bool) // NetworkVarNames: m_PathNodes_RadiusScale (float) pub mod C_PathParticleRope { - pub const m_bStartActive: usize = 0x6D0; // bool - pub const m_flMaxSimulationTime: usize = 0x6D4; // float32 + pub const m_bStartActive: usize = 0x6CC; // bool + pub const m_flMaxSimulationTime: usize = 0x6D0; // float32 pub const m_iszEffectName: usize = 0x6D8; // CUtlSymbolLarge pub const m_PathNodes_Name: usize = 0x6E0; // CUtlVector pub const m_flParticleSpacing: usize = 0x6F8; // float32 @@ -1261,6 +2488,28 @@ pub mod cs2_dumper { pub const m_PathNodes_PinEnabled: usize = 0x778; // C_NetworkUtlVectorBase pub const m_PathNodes_RadiusScale: usize = 0x790; // C_NetworkUtlVectorBase } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSPointScriptExtensions_CCSWeaponBaseVData { + } + // Parent: C_SoundEventEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMins (Vector) + // NetworkVarNames: m_vMaxs (Vector) + pub mod C_SoundEventAABBEntity { + pub const m_vMins: usize = 0x6CC; // Vector + pub const m_vMaxs: usize = 0x6D8; // Vector + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponP90 { + } // Parent: C_EconEntity // Fields count: 7 // @@ -1311,9 +2560,209 @@ pub mod cs2_dumper { pub const m_bAutoSwitchFrom: usize = 0x211; // bool pub const m_iRumbleEffect: usize = 0x214; // RumbleEffect_t pub const m_bLinkedCooldowns: usize = 0x218; // bool - pub const m_aShootSounds: usize = 0x220; // CUtlMap - pub const m_iSlot: usize = 0x240; // int32 - pub const m_iPosition: usize = 0x244; // int32 + pub const m_aShootSounds: usize = 0x220; // CUtlOrderedMap + pub const m_iSlot: usize = 0x248; // int32 + pub const m_iPosition: usize = 0x24C; // int32 + } + // Parent: CBaseAnimGraph + // Fields count: 23 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_poolOrigin (Vector) + // NetworkVarNames: m_waterLevel (float32) + // NetworkVarNames: m_x (float32) + // NetworkVarNames: m_y (float32) + // NetworkVarNames: m_z (float32) + // NetworkVarNames: m_angle (float32) + pub mod C_Fish { + pub const m_pos: usize = 0xE78; // Vector + pub const m_vel: usize = 0xE84; // Vector + pub const m_angles: usize = 0xE90; // QAngle + pub const m_localLifeState: usize = 0xE9C; // int32 + pub const m_deathDepth: usize = 0xEA0; // float32 + pub const m_deathAngle: usize = 0xEA4; // float32 + pub const m_buoyancy: usize = 0xEA8; // float32 + pub const m_wiggleTimer: usize = 0xEB0; // CountdownTimer + pub const m_wigglePhase: usize = 0xEC8; // float32 + pub const m_wiggleRate: usize = 0xECC; // float32 + pub const m_actualPos: usize = 0xED0; // Vector + pub const m_actualAngles: usize = 0xEDC; // QAngle + pub const m_poolOrigin: usize = 0xEE8; // Vector + pub const m_waterLevel: usize = 0xEF4; // float32 + pub const m_gotUpdate: usize = 0xEF8; // bool + pub const m_x: usize = 0xEFC; // float32 + pub const m_y: usize = 0xF00; // float32 + pub const m_z: usize = 0xF04; // float32 + pub const m_angle: usize = 0xF08; // float32 + pub const m_errorHistory: usize = 0xF0C; // float32[20] + pub const m_errorHistoryIndex: usize = 0xF5C; // int32 + pub const m_errorHistoryCount: usize = 0xF60; // int32 + pub const m_averageError: usize = 0xF64; // float32 + } + // Parent: IntervalTimer + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_flValues (float) + // NetworkVarNames: m_nValueCounts (int) + // NetworkVarNames: m_nBucketCount (int) + // NetworkVarNames: m_flInterval (float) + // NetworkVarNames: m_flFinalValue (float) + // NetworkVarNames: m_nCompressionType (TimelineCompression_t) + // NetworkVarNames: m_bStopped (bool) + pub mod CTimeline { + pub const m_flValues: usize = 0x10; // float32[64] + pub const m_nValueCounts: usize = 0x110; // int32[64] + pub const m_nBucketCount: usize = 0x210; // int32 + pub const m_flInterval: usize = 0x214; // float32 + pub const m_flFinalValue: usize = 0x218; // float32 + pub const m_nCompressionType: usize = 0x21C; // TimelineCompression_t + pub const m_bStopped: usize = 0x220; // bool + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponAWP { + } + // Parent: C_BaseCombatCharacter + // Fields count: 28 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkExcludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) + // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) + // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) + // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) + // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) + // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) + // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) + // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) + // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) + // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) + // NetworkVarNames: m_iHideHUD (uint32) + // NetworkVarNames: m_skybox3d (sky3dparams_t) + // NetworkVarNames: m_flDeathTime (GameTime_t) + // NetworkVarNames: m_hController (CHandle) + pub mod C_BasePlayerPawn { + pub const m_pWeaponServices: usize = 0x10A0; // CPlayer_WeaponServices* + pub const m_pItemServices: usize = 0x10A8; // CPlayer_ItemServices* + pub const m_pAutoaimServices: usize = 0x10B0; // CPlayer_AutoaimServices* + pub const m_pObserverServices: usize = 0x10B8; // CPlayer_ObserverServices* + pub const m_pWaterServices: usize = 0x10C0; // CPlayer_WaterServices* + pub const m_pUseServices: usize = 0x10C8; // CPlayer_UseServices* + pub const m_pFlashlightServices: usize = 0x10D0; // CPlayer_FlashlightServices* + pub const m_pCameraServices: usize = 0x10D8; // CPlayer_CameraServices* + pub const m_pMovementServices: usize = 0x10E0; // CPlayer_MovementServices* + pub const m_ServerViewAngleChanges: usize = 0x10F0; // C_UtlVectorEmbeddedNetworkVar + pub const m_nHighestConsumedServerViewAngleChangeIndex: usize = 0x1140; // uint32 + pub const v_angle: usize = 0x1144; // QAngle + pub const v_anglePrevious: usize = 0x1150; // QAngle + pub const m_iHideHUD: usize = 0x115C; // uint32 + pub const m_skybox3d: usize = 0x1160; // sky3dparams_t + pub const m_flDeathTime: usize = 0x11F0; // GameTime_t + pub const m_vecPredictionError: usize = 0x11F4; // Vector + pub const m_flPredictionErrorTime: usize = 0x1200; // GameTime_t + pub const m_vecLastCameraSetupLocalOrigin: usize = 0x1204; // Vector + pub const m_flLastCameraSetupTime: usize = 0x1210; // GameTime_t + pub const m_flFOVSensitivityAdjust: usize = 0x1214; // float32 + pub const m_flMouseSensitivity: usize = 0x1218; // float32 + pub const m_vOldOrigin: usize = 0x121C; // Vector + pub const m_flOldSimulationTime: usize = 0x1228; // float32 + pub const m_nLastExecutedCommandNumber: usize = 0x122C; // int32 + pub const m_nLastExecutedCommandTick: usize = 0x1230; // int32 + pub const m_hController: usize = 0x1234; // CHandle + pub const m_bIsSwappingToPredictableController: usize = 0x1238; // bool + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iReapplyProvisionParity (int) + // NetworkVarNames: m_hOuter (EHANDLE) + // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) + pub mod CAttributeManager { + pub const m_Providers: usize = 0x8; // CUtlVector> + pub const m_iReapplyProvisionParity: usize = 0x20; // int32 + pub const m_hOuter: usize = 0x24; // CHandle + pub const m_bPreventLoopback: usize = 0x28; // bool + pub const m_ProviderType: usize = 0x2C; // attributeprovidertypes_t + pub const m_CachedResults: usize = 0x30; // CUtlVector + } + // Parent: C_BaseEntity + // Fields count: 0 + pub mod CLogicalEntity { + } + // Parent: None + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_PredNetBoolVariables (uint32) + // NetworkVarNames: m_PredNetByteVariables (byte) + // NetworkVarNames: m_PredNetUInt16Variables (uint16) + // NetworkVarNames: m_PredNetIntVariables (int32) + // NetworkVarNames: m_PredNetUInt32Variables (uint32) + // NetworkVarNames: m_PredNetUInt64Variables (uint64) + // NetworkVarNames: m_PredNetFloatVariables (float) + // NetworkVarNames: m_PredNetVectorVariables (Vector) + // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) + // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) + // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) + // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) + // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) + // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_nBoolVariablesCount (int) + // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) + // NetworkVarNames: m_nRandomSeedOffset (int) + // NetworkVarNames: m_flLastTeleportTime (float) + pub mod CAnimGraphNetworkedVariables { + pub const m_PredNetBoolVariables: usize = 0x8; // C_NetworkUtlVectorBase + pub const m_PredNetByteVariables: usize = 0x20; // C_NetworkUtlVectorBase + pub const m_PredNetUInt16Variables: usize = 0x38; // C_NetworkUtlVectorBase + pub const m_PredNetIntVariables: usize = 0x50; // C_NetworkUtlVectorBase + pub const m_PredNetUInt32Variables: usize = 0x68; // C_NetworkUtlVectorBase + pub const m_PredNetUInt64Variables: usize = 0x80; // C_NetworkUtlVectorBase + pub const m_PredNetFloatVariables: usize = 0x98; // C_NetworkUtlVectorBase + pub const m_PredNetVectorVariables: usize = 0xB0; // C_NetworkUtlVectorBase + pub const m_PredNetQuaternionVariables: usize = 0xC8; // C_NetworkUtlVectorBase + pub const m_PredNetGlobalSymbolVariables: usize = 0xE0; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetBoolVariables: usize = 0xF8; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetByteVariables: usize = 0x110; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetUInt16Variables: usize = 0x128; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetIntVariables: usize = 0x140; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetUInt32Variables: usize = 0x158; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetUInt64Variables: usize = 0x170; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetFloatVariables: usize = 0x188; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetVectorVariables: usize = 0x1A0; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetQuaternionVariables: usize = 0x1B8; // C_NetworkUtlVectorBase + pub const m_OwnerOnlyPredNetGlobalSymbolVariables: usize = 0x1D0; // C_NetworkUtlVectorBase + pub const m_nBoolVariablesCount: usize = 0x1E8; // int32 + pub const m_nOwnerOnlyBoolVariablesCount: usize = 0x1EC; // int32 + pub const m_nRandomSeedOffset: usize = 0x1F0; // int32 + pub const m_flLastTeleportTime: usize = 0x1F4; // float32 } // Parent: C_BaseTrigger // Fields count: 2 @@ -1441,6 +2890,26 @@ pub mod cs2_dumper { pub const m_bSpotted: usize = 0x8; // bool pub const m_bSpottedByMask: usize = 0xC; // uint32[2] } + // Parent: C_CSGO_MapPreviewCameraPath + // Fields count: 7 + pub mod C_CSGO_TeamPreviewCamera { + pub const m_nVariant: usize = 0x734; // int32 + pub const m_bDofEnabled: usize = 0x738; // bool + pub const m_flDofNearBlurry: usize = 0x73C; // float32 + pub const m_flDofNearCrisp: usize = 0x740; // float32 + pub const m_flDofFarCrisp: usize = 0x744; // float32 + pub const m_flDofFarBlurry: usize = 0x748; // float32 + pub const m_flDofTiltToGround: usize = 0x74C; // float32 + } + // Parent: CCSPlayerBase_CameraServices + // Fields count: 1 + pub mod CCSPlayer_CameraServices { + pub const m_flDeathCamTilt: usize = 0x228; // float32 + } + // Parent: C_CSGO_TeamSelectCharacterPosition + // Fields count: 0 + pub mod C_CSGO_TeamSelectCounterTerroristPosition { + } // Parent: C_EconEntity // Fields count: 2 pub mod C_EconWearable { @@ -1471,6 +2940,77 @@ pub mod cs2_dumper { // Fields count: 0 pub mod C_BaseToggle { } + // Parent: C_BaseEntity + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flStrength (float) + // NetworkVarNames: m_nFalloffShape (int) + // NetworkVarNames: m_flFalloffExponent (float) + // NetworkVarNames: m_flHeightFogDepth (float) + // NetworkVarNames: m_fHeightFogEdgeWidth (float) + // NetworkVarNames: m_fIndirectLightStrength (float) + // NetworkVarNames: m_fSunLightStrength (float) + // NetworkVarNames: m_fNoiseStrength (float) + // NetworkVarNames: m_bOverrideIndirectLightStrength (bool) + // NetworkVarNames: m_bOverrideSunLightStrength (bool) + // NetworkVarNames: m_bOverrideNoiseStrength (bool) + pub mod C_EnvVolumetricFogVolume { + pub const m_bActive: usize = 0x6CC; // bool + pub const m_vBoxMins: usize = 0x6D0; // Vector + pub const m_vBoxMaxs: usize = 0x6DC; // Vector + pub const m_bStartDisabled: usize = 0x6E8; // bool + pub const m_flStrength: usize = 0x6EC; // float32 + pub const m_nFalloffShape: usize = 0x6F0; // int32 + pub const m_flFalloffExponent: usize = 0x6F4; // float32 + pub const m_flHeightFogDepth: usize = 0x6F8; // float32 + pub const m_fHeightFogEdgeWidth: usize = 0x6FC; // float32 + pub const m_fIndirectLightStrength: usize = 0x700; // float32 + pub const m_fSunLightStrength: usize = 0x704; // float32 + pub const m_fNoiseStrength: usize = 0x708; // float32 + pub const m_bOverrideIndirectLightStrength: usize = 0x70C; // bool + pub const m_bOverrideSunLightStrength: usize = 0x70D; // bool + pub const m_bOverrideNoiseStrength: usize = 0x70E; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 0 + pub mod CWaterSplasher { + } + // Parent: C_BaseModelEntity + // Fields count: 0 + pub mod C_ModelPointEntity { + } + // Parent: CPlayer_ViewModelServices + // Fields count: 0 + pub mod CCSObserver_ViewModelServices { + } + // Parent: C_BaseFire + // Fields count: 13 + // + // Metadata: + // MNetworkOverride + // MNetworkOverride + // NetworkVarNames: m_nFlameModelIndex (int32) + // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) + pub mod C_FireSmoke { + pub const m_nFlameModelIndex: usize = 0x6DC; // int32 + pub const m_nFlameFromAboveModelIndex: usize = 0x6E0; // int32 + pub const m_flScaleRegister: usize = 0x6E4; // float32 + pub const m_flScaleStart: usize = 0x6E8; // float32 + pub const m_flScaleEnd: usize = 0x6EC; // float32 + pub const m_flScaleTimeStart: usize = 0x6F0; // GameTime_t + pub const m_flScaleTimeEnd: usize = 0x6F4; // GameTime_t + pub const m_flChildFlameSpread: usize = 0x6F8; // float32 + pub const m_flClipPerc: usize = 0x70C; // float32 + pub const m_bClipTested: usize = 0x710; // bool + pub const m_bFadingOut: usize = 0x711; // bool + pub const m_tParticleSpawn: usize = 0x714; // TimedEvent + pub const m_pFireOverlay: usize = 0x720; // CFireOverlay* + } // Parent: C_CSWeaponBaseGun // Fields count: 0 pub mod C_WeaponRevolver { @@ -1483,55 +3023,55 @@ pub mod cs2_dumper { // Fields count: 24 // // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_Entity_Color (Color) + // NetworkVarNames: m_Entity_flBrightness (float) + // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) + // NetworkVarNames: m_Entity_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_vBoxMins (Vector) + // NetworkVarNames: m_Entity_vBoxMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_flEdgeFadeDist (float) + // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) + // NetworkVarNames: m_Entity_nLightProbeSizeX (int) + // NetworkVarNames: m_Entity_nLightProbeSizeY (int) + // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) + // NetworkVarNames: m_Entity_bEnabled (bool) pub mod C_EnvCombinedLightProbeVolume { - pub const m_Color: usize = 0x1728; // Color - pub const m_flBrightness: usize = 0x172C; // float32 - pub const m_hCubemapTexture: usize = 0x1730; // CStrongHandle - pub const m_bCustomCubemapTexture: usize = 0x1738; // bool - pub const m_hLightProbeTexture: usize = 0x1740; // CStrongHandle - pub const m_hLightProbeDirectLightIndicesTexture: usize = 0x1748; // CStrongHandle - pub const m_hLightProbeDirectLightScalarsTexture: usize = 0x1750; // CStrongHandle - pub const m_hLightProbeDirectLightShadowsTexture: usize = 0x1758; // CStrongHandle - pub const m_vBoxMins: usize = 0x1760; // Vector - pub const m_vBoxMaxs: usize = 0x176C; // Vector - pub const m_bMoveable: usize = 0x1778; // bool - pub const m_nHandshake: usize = 0x177C; // int32 - pub const m_nEnvCubeMapArrayIndex: usize = 0x1780; // int32 - pub const m_nPriority: usize = 0x1784; // int32 - pub const m_bStartDisabled: usize = 0x1788; // bool - pub const m_flEdgeFadeDist: usize = 0x178C; // float32 - pub const m_vEdgeFadeDists: usize = 0x1790; // Vector - pub const m_nLightProbeSizeX: usize = 0x179C; // int32 - pub const m_nLightProbeSizeY: usize = 0x17A0; // int32 - pub const m_nLightProbeSizeZ: usize = 0x17A4; // int32 - pub const m_nLightProbeAtlasX: usize = 0x17A8; // int32 - pub const m_nLightProbeAtlasY: usize = 0x17AC; // int32 - pub const m_nLightProbeAtlasZ: usize = 0x17B0; // int32 - pub const m_bEnabled: usize = 0x17C9; // bool + pub const m_Entity_Color: usize = 0x1730; // Color + pub const m_Entity_flBrightness: usize = 0x1734; // float32 + pub const m_Entity_hCubemapTexture: usize = 0x1738; // CStrongHandle + pub const m_Entity_bCustomCubemapTexture: usize = 0x1740; // bool + pub const m_Entity_hLightProbeTexture: usize = 0x1748; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x1750; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x1758; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x1760; // CStrongHandle + pub const m_Entity_vBoxMins: usize = 0x1768; // Vector + pub const m_Entity_vBoxMaxs: usize = 0x1774; // Vector + pub const m_Entity_bMoveable: usize = 0x1780; // bool + pub const m_Entity_nHandshake: usize = 0x1784; // int32 + pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x1788; // int32 + pub const m_Entity_nPriority: usize = 0x178C; // int32 + pub const m_Entity_bStartDisabled: usize = 0x1790; // bool + pub const m_Entity_flEdgeFadeDist: usize = 0x1794; // float32 + pub const m_Entity_vEdgeFadeDists: usize = 0x1798; // Vector + pub const m_Entity_nLightProbeSizeX: usize = 0x17A4; // int32 + pub const m_Entity_nLightProbeSizeY: usize = 0x17A8; // int32 + pub const m_Entity_nLightProbeSizeZ: usize = 0x17AC; // int32 + pub const m_Entity_nLightProbeAtlasX: usize = 0x17B0; // int32 + pub const m_Entity_nLightProbeAtlasY: usize = 0x17B4; // int32 + pub const m_Entity_nLightProbeAtlasZ: usize = 0x17B8; // int32 + pub const m_Entity_bEnabled: usize = 0x17D1; // bool } // Parent: C_SoundOpvarSetPointBase // Fields count: 0 @@ -1555,6 +3095,29 @@ pub mod cs2_dumper { // Fields count: 0 pub mod C_WeaponMP5SD { } + // Parent: C_DynamicProp + // Fields count: 0 + pub mod C_DynamicPropAlias_dynamic_prop { + } + // Parent: CPlayerPawnComponent + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_totalHitsOnServer (int32) + pub mod CCSPlayer_BulletServices { + pub const m_totalHitsOnServer: usize = 0x40; // int32 + } + // Parent: CLogicalEntity + // Fields count: 7 + pub mod CLogicRelay { + pub const m_OnTrigger: usize = 0x6D0; // CEntityIOOutput + pub const m_OnSpawn: usize = 0x6F8; // CEntityIOOutput + pub const m_bDisabled: usize = 0x720; // bool + pub const m_bWaitForRefire: usize = 0x721; // bool + pub const m_bTriggerOnce: usize = 0x722; // bool + pub const m_bFastRetrigger: usize = 0x723; // bool + pub const m_bPassthoughCaller: usize = 0x724; // bool + } // Parent: C_PointCamera // Fields count: 1 pub mod C_PointCameraVFOV { @@ -1692,14 +3255,60 @@ pub mod cs2_dumper { // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) // NetworkVarNames: m_flTonemapEVSmoothingRange (float) pub mod C_TonemapController2 { - pub const m_flAutoExposureMin: usize = 0x6D0; // float32 - pub const m_flAutoExposureMax: usize = 0x6D4; // float32 - pub const m_flTonemapPercentTarget: usize = 0x6D8; // float32 - pub const m_flTonemapPercentBrightPixels: usize = 0x6DC; // float32 - pub const m_flTonemapMinAvgLum: usize = 0x6E0; // float32 - pub const m_flExposureAdaptationSpeedUp: usize = 0x6E4; // float32 - pub const m_flExposureAdaptationSpeedDown: usize = 0x6E8; // float32 - pub const m_flTonemapEVSmoothingRange: usize = 0x6EC; // float32 + pub const m_flAutoExposureMin: usize = 0x6CC; // float32 + pub const m_flAutoExposureMax: usize = 0x6D0; // float32 + pub const m_flTonemapPercentTarget: usize = 0x6D4; // float32 + pub const m_flTonemapPercentBrightPixels: usize = 0x6D8; // float32 + pub const m_flTonemapMinAvgLum: usize = 0x6DC; // float32 + pub const m_flExposureAdaptationSpeedUp: usize = 0x6E0; // float32 + pub const m_flExposureAdaptationSpeedDown: usize = 0x6E4; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0x6E8; // float32 + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponG3SG1 { + } + // Parent: C_BaseModelEntity + // Fields count: 1 + pub mod CFuncWater { + pub const m_BuoyancyHelper: usize = 0xC50; // CBuoyancyHelper + } + // Parent: C_SoundOpvarSetPointEntity + // Fields count: 0 + pub mod C_SoundOpvarSetAutoRoomEntity { + } + // Parent: C_BaseFlex + // Fields count: 20 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_OriginalOwnerXuidLow (uint32) + // NetworkVarNames: m_OriginalOwnerXuidHigh (uint32) + // NetworkVarNames: m_nFallbackPaintKit (int) + // NetworkVarNames: m_nFallbackSeed (int) + // NetworkVarNames: m_flFallbackWear (float) + // NetworkVarNames: m_nFallbackStatTrak (int) + pub mod C_EconEntity { + pub const m_flFlexDelayTime: usize = 0x1020; // float32 + pub const m_flFlexDelayedWeight: usize = 0x1028; // float32* + pub const m_bAttributesInitialized: usize = 0x1030; // bool + pub const m_AttributeManager: usize = 0x1038; // C_AttributeContainer + pub const m_OriginalOwnerXuidLow: usize = 0x23E8; // uint32 + pub const m_OriginalOwnerXuidHigh: usize = 0x23EC; // uint32 + pub const m_nFallbackPaintKit: usize = 0x23F0; // int32 + pub const m_nFallbackSeed: usize = 0x23F4; // int32 + pub const m_flFallbackWear: usize = 0x23F8; // float32 + pub const m_nFallbackStatTrak: usize = 0x23FC; // int32 + pub const m_bClientside: usize = 0x2400; // bool + pub const m_bParticleSystemsCreated: usize = 0x2401; // bool + pub const m_vecAttachedParticles: usize = 0x2408; // CUtlVector + pub const m_hViewmodelAttachment: usize = 0x2420; // CHandle + pub const m_iOldTeam: usize = 0x2424; // int32 + pub const m_bAttachmentDirty: usize = 0x2428; // bool + pub const m_nUnloadedModelIndex: usize = 0x242C; // int32 + pub const m_iNumOwnerValidationRetries: usize = 0x2430; // int32 + pub const m_hOldProvidee: usize = 0x2440; // CHandle + pub const m_vecAttachedModels: usize = 0x2448; // CUtlVector } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -1713,6 +3322,73 @@ pub mod cs2_dumper { pub mod C_RectLight { pub const m_bShowLight: usize = 0xE98; // bool } + // Parent: C_BaseModelEntity + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_szSnapshotFileName (char) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bFrozen (bool) + // NetworkVarNames: m_flFreezeTransitionDuration (float) + // NetworkVarNames: m_nStopType (int) + // NetworkVarNames: m_bAnimateDuringGameplayPause (bool) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flPreSimTime (float32) + // NetworkVarNames: m_vServerControlPoints (Vector) + // NetworkVarNames: m_iServerControlPointAssignments (uint8) + // NetworkVarNames: m_hControlPointEnts (CHandle) + // NetworkVarNames: m_bNoSave (bool) + // NetworkVarNames: m_bNoFreeze (bool) + // NetworkVarNames: m_bNoRamp (bool) + pub mod C_ParticleSystem { + pub const m_szSnapshotFileName: usize = 0xC50; // char[512] + pub const m_bActive: usize = 0xE50; // bool + pub const m_bFrozen: usize = 0xE51; // bool + pub const m_flFreezeTransitionDuration: usize = 0xE54; // float32 + pub const m_nStopType: usize = 0xE58; // int32 + pub const m_bAnimateDuringGameplayPause: usize = 0xE5C; // bool + pub const m_iEffectIndex: usize = 0xE60; // CStrongHandle + pub const m_flStartTime: usize = 0xE68; // GameTime_t + pub const m_flPreSimTime: usize = 0xE6C; // float32 + pub const m_vServerControlPoints: usize = 0xE70; // Vector[4] + pub const m_iServerControlPointAssignments: usize = 0xEA0; // uint8[4] + pub const m_hControlPointEnts: usize = 0xEA4; // CHandle[64] + pub const m_bNoSave: usize = 0xFA4; // bool + pub const m_bNoFreeze: usize = 0xFA5; // bool + pub const m_bNoRamp: usize = 0xFA6; // bool + pub const m_bStartActive: usize = 0xFA7; // bool + pub const m_iszEffectName: usize = 0xFA8; // CUtlSymbolLarge + pub const m_iszControlPointNames: usize = 0xFB0; // CUtlSymbolLarge[64] + pub const m_nDataCP: usize = 0x11B0; // int32 + pub const m_vecDataCPValue: usize = 0x11B4; // Vector + pub const m_nTintCP: usize = 0x11C0; // int32 + pub const m_clrTint: usize = 0x11C4; // Color + pub const m_bOldActive: usize = 0x11E8; // bool + pub const m_bOldFrozen: usize = 0x11E9; // bool + } + // Parent: C_CSGO_PreviewPlayer + // Fields count: 0 + pub mod C_CSGO_TeamPreviewModel { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponGlock { + } + // Parent: C_GameRulesProxy + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_pGameRules (C_CSGameRules*) + pub mod C_CSGameRulesProxy { + pub const m_pGameRules: usize = 0x6D0; // C_CSGameRules* + } // Parent: CPlayerPawnComponent // Fields count: 6 // @@ -1735,6 +3411,31 @@ pub mod cs2_dumper { // Fields count: 0 pub mod CPlayer_WaterServices { } + // Parent: C_CSGO_EndOfMatchLineupEndpoint + // Fields count: 0 + pub mod C_CSGO_EndOfMatchLineupEnd { + } + // Parent: None + // Fields count: 6 + pub mod SequenceHistory_t { + pub const m_hSequence: usize = 0x0; // HSequence + pub const m_flSeqStartTime: usize = 0x4; // GameTime_t + pub const m_flSeqFixedCycle: usize = 0x8; // float32 + pub const m_nSeqLoopMode: usize = 0xC; // AnimLoopMode_t + pub const m_flPlaybackRate: usize = 0x10; // float32 + pub const m_flCyclesPerSecond: usize = 0x14; // float32 + } + // Parent: CBaseAnimGraph + // Fields count: 1 + pub mod C_Multimeter { + pub const m_hTargetC4: usize = 0xE80; // CHandle + } + // Parent: C_BaseEntity + // Fields count: 2 + pub mod C_CsmFovOverride { + pub const m_cameraName: usize = 0x6D0; // CUtlString + pub const m_flCsmFovOverrideValue: usize = 0x6D8; // float32 + } // Parent: C_BaseModelEntity // Fields count: 9 // @@ -1780,32 +3481,54 @@ pub mod cs2_dumper { // NetworkVarNames: m_bClientSide (bool) // NetworkVarNames: m_bExclusive (bool) pub mod C_ColorCorrection { - pub const m_vecOrigin: usize = 0x6D0; // Vector - pub const m_MinFalloff: usize = 0x6DC; // float32 - pub const m_MaxFalloff: usize = 0x6E0; // float32 - pub const m_flFadeInDuration: usize = 0x6E4; // float32 - pub const m_flFadeOutDuration: usize = 0x6E8; // float32 - pub const m_flMaxWeight: usize = 0x6EC; // float32 - pub const m_flCurWeight: usize = 0x6F0; // float32 - pub const m_netlookupFilename: usize = 0x6F4; // char[512] - pub const m_bEnabled: usize = 0x8F4; // bool - pub const m_bMaster: usize = 0x8F5; // bool - pub const m_bClientSide: usize = 0x8F6; // bool - pub const m_bExclusive: usize = 0x8F7; // bool - pub const m_bEnabledOnClient: usize = 0x8F8; // bool[1] - pub const m_flCurWeightOnClient: usize = 0x8FC; // float32[1] - pub const m_bFadingIn: usize = 0x900; // bool[1] - pub const m_flFadeStartWeight: usize = 0x904; // float32[1] - pub const m_flFadeStartTime: usize = 0x908; // float32[1] - pub const m_flFadeDuration: usize = 0x90C; // float32[1] + pub const m_vecOrigin: usize = 0x6CC; // Vector + pub const m_MinFalloff: usize = 0x6D8; // float32 + pub const m_MaxFalloff: usize = 0x6DC; // float32 + pub const m_flFadeInDuration: usize = 0x6E0; // float32 + pub const m_flFadeOutDuration: usize = 0x6E4; // float32 + pub const m_flMaxWeight: usize = 0x6E8; // float32 + pub const m_flCurWeight: usize = 0x6EC; // float32 + pub const m_netlookupFilename: usize = 0x6F0; // char[512] + pub const m_bEnabled: usize = 0x8F0; // bool + pub const m_bMaster: usize = 0x8F1; // bool + pub const m_bClientSide: usize = 0x8F2; // bool + pub const m_bExclusive: usize = 0x8F3; // bool + pub const m_bEnabledOnClient: usize = 0x8F4; // bool[1] + pub const m_flCurWeightOnClient: usize = 0x8F8; // float32[1] + pub const m_bFadingIn: usize = 0x8FC; // bool[1] + pub const m_flFadeStartWeight: usize = 0x900; // float32[1] + pub const m_flFadeStartTime: usize = 0x904; // float32[1] + pub const m_flFadeDuration: usize = 0x908; // float32[1] + } + // Parent: C_BaseTrigger + // Fields count: 0 + pub mod CHostageRescueZoneShim { } // Parent: None - // Fields count: 0 + // Fields count: 7 // // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CCSWeaponBaseAPI { + // NetworkVarNames: m_hModel (HModelStrong) + // NetworkVarNames: m_bClientClothCreationSuppressed (bool) + // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) + // NetworkVarNames: m_nIdealMotionType (int8) + pub mod CModelState { + pub const m_hModel: usize = 0xA0; // CStrongHandle + pub const m_ModelName: usize = 0xA8; // CUtlSymbolLarge + pub const m_bClientClothCreationSuppressed: usize = 0xE8; // bool + pub const m_MeshGroupMask: usize = 0x198; // uint64 + pub const m_nIdealMotionType: usize = 0x22A; // int8 + pub const m_nForceLOD: usize = 0x22B; // int8 + pub const m_nClothUpdateFlags: usize = 0x22C; // int8 + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponP250 { + } + // Parent: None + // Fields count: 1 + pub mod C_EconEntity__AttachedModelData_t { + pub const m_iModelDisplayFlags: usize = 0x0; // int32 } // Parent: None // Fields count: 2 @@ -1816,10 +3539,128 @@ pub mod cs2_dumper { pub const m_Attributes: usize = 0x8; // C_UtlVectorEmbeddedNetworkVar pub const m_pManager: usize = 0x58; // CAttributeManager* } + // Parent: C_MultiplayRules + // Fields count: 0 + pub mod C_TeamplayRules { + } // Parent: C_CSGO_TeamPreviewCamera // Fields count: 0 pub mod C_CSGO_CounterTerroristWingmanIntroCamera { } + // Parent: C_CSWeaponBase + // Fields count: 0 + pub mod C_WeaponNOVA { + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 0 + pub mod C_HEGrenadeProjectile { + } + // Parent: C_BaseToggle + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bIsUsable (bool) + pub mod C_BaseDoor { + pub const m_bIsUsable: usize = 0xC50; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 2 + pub mod CGrenadeTracer { + pub const m_flTracerDuration: usize = 0xC70; // float32 + pub const m_nType: usize = 0xC74; // GrenadeType_t + } + // Parent: C_BaseTrigger + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bBombPlantedHere (bool) + pub mod CBombTarget { + pub const m_bBombPlantedHere: usize = 0xC52; // bool + } + // Parent: C_BaseClientUIEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hActivator (EHANDLE) + pub mod C_PointClientUIDialog { + pub const m_hActivator: usize = 0xC80; // CHandle + pub const m_bStartEnabled: usize = 0xC84; // bool + } + // Parent: CCSGameModeRules + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_WeaponSequence (CUtlString) + pub mod CCSGameModeRules_ArmsRace { + pub const m_WeaponSequence: usize = 0x30; // C_NetworkUtlVectorBase + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_PlayerDamager (CHandle) + // NetworkVarNames: m_PlayerRecipient (CHandle) + // NetworkVarNames: m_hPlayerControllerDamager (CHandle) + // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) + // NetworkVarNames: m_szPlayerDamagerName (CUtlString) + // NetworkVarNames: m_szPlayerRecipientName (CUtlString) + // NetworkVarNames: m_DamagerXuid (uint64) + // NetworkVarNames: m_RecipientXuid (uint64) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iActualHealthRemoved (int) + // NetworkVarNames: m_iNumHits (int) + // NetworkVarNames: m_iLastBulletUpdate (int) + // NetworkVarNames: m_bIsOtherEnemy (bool) + // NetworkVarNames: m_killType (EKillTypes_t) + pub mod CDamageRecord { + pub const m_PlayerDamager: usize = 0x28; // CHandle + pub const m_PlayerRecipient: usize = 0x2C; // CHandle + pub const m_hPlayerControllerDamager: usize = 0x30; // CHandle + pub const m_hPlayerControllerRecipient: usize = 0x34; // CHandle + pub const m_szPlayerDamagerName: usize = 0x38; // CUtlString + pub const m_szPlayerRecipientName: usize = 0x40; // CUtlString + pub const m_DamagerXuid: usize = 0x48; // uint64 + pub const m_RecipientXuid: usize = 0x50; // uint64 + pub const m_iDamage: usize = 0x58; // int32 + pub const m_iActualHealthRemoved: usize = 0x5C; // int32 + pub const m_iNumHits: usize = 0x60; // int32 + pub const m_iLastBulletUpdate: usize = 0x64; // int32 + pub const m_bIsOtherEnemy: usize = 0x68; // bool + pub const m_killType: usize = 0x69; // EKillTypes_t + } + // Parent: C_BaseEntity + // Fields count: 0 + pub mod C_InfoLadderDismount { + } + // Parent: CPlayerControllerComponent + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nSendUpdate (int) + // NetworkVarNames: m_DamageList (CDamageRecord) + pub mod CCSPlayerController_DamageServices { + pub const m_nSendUpdate: usize = 0x40; // int32 + pub const m_DamageList: usize = 0x48; // C_UtlVectorEmbeddedNetworkVar + } + // Parent: CEntityComponent + // Fields count: 5 + pub mod CRenderComponent { + pub const __m_pChainEntity: usize = 0x10; // CNetworkVarChainer + pub const m_bIsRenderingWithViewModels: usize = 0x50; // bool + pub const m_nSplitscreenFlags: usize = 0x54; // uint32 + pub const m_bEnableRendering: usize = 0x60; // bool + pub const m_bInterpolationReadyToDraw: usize = 0xC0; // bool + } + // Parent: C_SoundEventEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMins (Vector) + // NetworkVarNames: m_vMaxs (Vector) + pub mod C_SoundEventOBBEntity { + pub const m_vMins: usize = 0x6CC; // Vector + pub const m_vMaxs: usize = 0x6D8; // Vector + } // Parent: CEntityComponent // Fields count: 66 // @@ -1890,72 +3731,72 @@ pub mod cs2_dumper { // NetworkVarNames: m_flCapsuleLength (float) // NetworkVarNames: m_flMinRoughness (float) pub mod CLightComponent { - pub const __m_pChainEntity: usize = 0x58; // CNetworkVarChainer - pub const m_Color: usize = 0x95; // Color - pub const m_SecondaryColor: usize = 0x99; // Color - pub const m_flBrightness: usize = 0xA0; // float32 - pub const m_flBrightnessScale: usize = 0xA4; // float32 - pub const m_flBrightnessMult: usize = 0xA8; // float32 - pub const m_flRange: usize = 0xAC; // float32 - pub const m_flFalloff: usize = 0xB0; // float32 - pub const m_flAttenuation0: usize = 0xB4; // float32 - pub const m_flAttenuation1: usize = 0xB8; // float32 - pub const m_flAttenuation2: usize = 0xBC; // float32 - pub const m_flTheta: usize = 0xC0; // float32 - pub const m_flPhi: usize = 0xC4; // float32 - pub const m_hLightCookie: usize = 0xC8; // CStrongHandle - pub const m_nCascades: usize = 0xD0; // int32 - pub const m_nCastShadows: usize = 0xD4; // int32 - pub const m_nShadowWidth: usize = 0xD8; // int32 - pub const m_nShadowHeight: usize = 0xDC; // int32 - pub const m_bRenderDiffuse: usize = 0xE0; // bool - pub const m_nRenderSpecular: usize = 0xE4; // int32 - pub const m_bRenderTransmissive: usize = 0xE8; // bool - pub const m_flOrthoLightWidth: usize = 0xEC; // float32 - pub const m_flOrthoLightHeight: usize = 0xF0; // float32 - pub const m_nStyle: usize = 0xF4; // int32 - pub const m_Pattern: usize = 0xF8; // CUtlString - pub const m_nCascadeRenderStaticObjects: usize = 0x100; // int32 - pub const m_flShadowCascadeCrossFade: usize = 0x104; // float32 - pub const m_flShadowCascadeDistanceFade: usize = 0x108; // float32 - pub const m_flShadowCascadeDistance0: usize = 0x10C; // float32 - pub const m_flShadowCascadeDistance1: usize = 0x110; // float32 - pub const m_flShadowCascadeDistance2: usize = 0x114; // float32 - pub const m_flShadowCascadeDistance3: usize = 0x118; // float32 - pub const m_nShadowCascadeResolution0: usize = 0x11C; // int32 - pub const m_nShadowCascadeResolution1: usize = 0x120; // int32 - pub const m_nShadowCascadeResolution2: usize = 0x124; // int32 - pub const m_nShadowCascadeResolution3: usize = 0x128; // int32 - pub const m_bUsesBakedShadowing: usize = 0x12C; // bool - pub const m_nShadowPriority: usize = 0x130; // int32 - pub const m_nBakedShadowIndex: usize = 0x134; // int32 - pub const m_bRenderToCubemaps: usize = 0x138; // bool - pub const m_nDirectLight: usize = 0x13C; // int32 - pub const m_nIndirectLight: usize = 0x140; // int32 - pub const m_flFadeMinDist: usize = 0x144; // float32 - pub const m_flFadeMaxDist: usize = 0x148; // float32 - pub const m_flShadowFadeMinDist: usize = 0x14C; // float32 - pub const m_flShadowFadeMaxDist: usize = 0x150; // float32 - pub const m_bEnabled: usize = 0x154; // bool - pub const m_bFlicker: usize = 0x155; // bool - pub const m_bPrecomputedFieldsValid: usize = 0x156; // bool - pub const m_vPrecomputedBoundsMins: usize = 0x158; // Vector - pub const m_vPrecomputedBoundsMaxs: usize = 0x164; // Vector - pub const m_vPrecomputedOBBOrigin: usize = 0x170; // Vector - pub const m_vPrecomputedOBBAngles: usize = 0x17C; // QAngle - pub const m_vPrecomputedOBBExtent: usize = 0x188; // Vector - pub const m_flPrecomputedMaxRange: usize = 0x194; // float32 - pub const m_nFogLightingMode: usize = 0x198; // int32 - pub const m_flFogContributionStength: usize = 0x19C; // float32 - pub const m_flNearClipPlane: usize = 0x1A0; // float32 - pub const m_SkyColor: usize = 0x1A4; // Color - pub const m_flSkyIntensity: usize = 0x1A8; // float32 - pub const m_SkyAmbientBounce: usize = 0x1AC; // Color - pub const m_bUseSecondaryColor: usize = 0x1B0; // bool - pub const m_bMixedShadows: usize = 0x1B1; // bool - pub const m_flLightStyleStartTime: usize = 0x1B4; // GameTime_t - pub const m_flCapsuleLength: usize = 0x1B8; // float32 - pub const m_flMinRoughness: usize = 0x1BC; // float32 + pub const __m_pChainEntity: usize = 0x48; // CNetworkVarChainer + pub const m_Color: usize = 0x85; // Color + pub const m_SecondaryColor: usize = 0x89; // Color + pub const m_flBrightness: usize = 0x90; // float32 + pub const m_flBrightnessScale: usize = 0x94; // float32 + pub const m_flBrightnessMult: usize = 0x98; // float32 + pub const m_flRange: usize = 0x9C; // float32 + pub const m_flFalloff: usize = 0xA0; // float32 + pub const m_flAttenuation0: usize = 0xA4; // float32 + pub const m_flAttenuation1: usize = 0xA8; // float32 + pub const m_flAttenuation2: usize = 0xAC; // float32 + pub const m_flTheta: usize = 0xB0; // float32 + pub const m_flPhi: usize = 0xB4; // float32 + pub const m_hLightCookie: usize = 0xB8; // CStrongHandle + pub const m_nCascades: usize = 0xC0; // int32 + pub const m_nCastShadows: usize = 0xC4; // int32 + pub const m_nShadowWidth: usize = 0xC8; // int32 + pub const m_nShadowHeight: usize = 0xCC; // int32 + pub const m_bRenderDiffuse: usize = 0xD0; // bool + pub const m_nRenderSpecular: usize = 0xD4; // int32 + pub const m_bRenderTransmissive: usize = 0xD8; // bool + pub const m_flOrthoLightWidth: usize = 0xDC; // float32 + pub const m_flOrthoLightHeight: usize = 0xE0; // float32 + pub const m_nStyle: usize = 0xE4; // int32 + pub const m_Pattern: usize = 0xE8; // CUtlString + pub const m_nCascadeRenderStaticObjects: usize = 0xF0; // int32 + pub const m_flShadowCascadeCrossFade: usize = 0xF4; // float32 + pub const m_flShadowCascadeDistanceFade: usize = 0xF8; // float32 + pub const m_flShadowCascadeDistance0: usize = 0xFC; // float32 + pub const m_flShadowCascadeDistance1: usize = 0x100; // float32 + pub const m_flShadowCascadeDistance2: usize = 0x104; // float32 + pub const m_flShadowCascadeDistance3: usize = 0x108; // float32 + pub const m_nShadowCascadeResolution0: usize = 0x10C; // int32 + pub const m_nShadowCascadeResolution1: usize = 0x110; // int32 + pub const m_nShadowCascadeResolution2: usize = 0x114; // int32 + pub const m_nShadowCascadeResolution3: usize = 0x118; // int32 + pub const m_bUsesBakedShadowing: usize = 0x11C; // bool + pub const m_nShadowPriority: usize = 0x120; // int32 + pub const m_nBakedShadowIndex: usize = 0x124; // int32 + pub const m_bRenderToCubemaps: usize = 0x128; // bool + pub const m_nDirectLight: usize = 0x12C; // int32 + pub const m_nIndirectLight: usize = 0x130; // int32 + pub const m_flFadeMinDist: usize = 0x134; // float32 + pub const m_flFadeMaxDist: usize = 0x138; // float32 + pub const m_flShadowFadeMinDist: usize = 0x13C; // float32 + pub const m_flShadowFadeMaxDist: usize = 0x140; // float32 + pub const m_bEnabled: usize = 0x144; // bool + pub const m_bFlicker: usize = 0x145; // bool + pub const m_bPrecomputedFieldsValid: usize = 0x146; // bool + pub const m_vPrecomputedBoundsMins: usize = 0x148; // Vector + pub const m_vPrecomputedBoundsMaxs: usize = 0x154; // Vector + pub const m_vPrecomputedOBBOrigin: usize = 0x160; // Vector + pub const m_vPrecomputedOBBAngles: usize = 0x16C; // QAngle + pub const m_vPrecomputedOBBExtent: usize = 0x178; // Vector + pub const m_flPrecomputedMaxRange: usize = 0x184; // float32 + pub const m_nFogLightingMode: usize = 0x188; // int32 + pub const m_flFogContributionStength: usize = 0x18C; // float32 + pub const m_flNearClipPlane: usize = 0x190; // float32 + pub const m_SkyColor: usize = 0x194; // Color + pub const m_flSkyIntensity: usize = 0x198; // float32 + pub const m_SkyAmbientBounce: usize = 0x19C; // Color + pub const m_bUseSecondaryColor: usize = 0x1A0; // bool + pub const m_bMixedShadows: usize = 0x1A1; // bool + pub const m_flLightStyleStartTime: usize = 0x1A4; // GameTime_t + pub const m_flCapsuleLength: usize = 0x1A8; // float32 + pub const m_flMinRoughness: usize = 0x1AC; // float32 } // Parent: C_CSGO_TeamPreviewCamera // Fields count: 0 @@ -1965,6 +3806,93 @@ pub mod cs2_dumper { // Fields count: 0 pub mod CEntityComponent { } + // Parent: IEconItemInterface + // Fields count: 28 + // + // Metadata: + // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) + // NetworkVarNames: m_iEntityQuality (int) + // NetworkVarNames: m_iEntityLevel (uint32) + // NetworkVarNames: m_iItemIDHigh (uint32) + // NetworkVarNames: m_iItemIDLow (uint32) + // NetworkVarNames: m_iAccountID (uint32) + // NetworkVarNames: m_iInventoryPosition (uint32) + // NetworkVarNames: m_bInitialized (bool) + // NetworkVarNames: m_AttributeList (CAttributeList) + // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) + // NetworkVarNames: m_szCustomName (char) + pub mod C_EconItemView { + pub const m_bInventoryImageRgbaRequested: usize = 0x70; // bool + pub const m_bInventoryImageTriedCache: usize = 0x71; // bool + pub const m_nInventoryImageRgbaWidth: usize = 0x90; // int32 + pub const m_nInventoryImageRgbaHeight: usize = 0x94; // int32 + pub const m_szCurrentLoadCachedFileName: usize = 0x98; // char[4096] + pub const m_bRestoreCustomMaterialAfterPrecache: usize = 0x10C0; // bool + pub const m_iItemDefinitionIndex: usize = 0x10C2; // uint16 + pub const m_iEntityQuality: usize = 0x10C4; // int32 + pub const m_iEntityLevel: usize = 0x10C8; // uint32 + pub const m_iItemID: usize = 0x10D0; // uint64 + pub const m_iItemIDHigh: usize = 0x10D8; // uint32 + pub const m_iItemIDLow: usize = 0x10DC; // uint32 + pub const m_iAccountID: usize = 0x10E0; // uint32 + pub const m_iInventoryPosition: usize = 0x10E4; // uint32 + pub const m_bInitialized: usize = 0x10F0; // bool + pub const m_bDisallowSOC: usize = 0x10F1; // bool + pub const m_bIsStoreItem: usize = 0x10F2; // bool + pub const m_bIsTradeItem: usize = 0x10F3; // bool + pub const m_iEntityQuantity: usize = 0x10F4; // int32 + pub const m_iRarityOverride: usize = 0x10F8; // int32 + pub const m_iQualityOverride: usize = 0x10FC; // int32 + pub const m_unClientFlags: usize = 0x1100; // uint8 + pub const m_unOverrideStyle: usize = 0x1101; // uint8 + pub const m_AttributeList: usize = 0x1118; // CAttributeList + pub const m_NetworkedDynamicAttributes: usize = 0x1178; // CAttributeList + pub const m_szCustomName: usize = 0x11D8; // char[161] + pub const m_szCustomNameOverride: usize = 0x1279; // char[161] + pub const m_bInitializedTags: usize = 0x1348; // bool + } + // Parent: C_BaseEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_Handle (CHandle) + // NetworkVarNames: m_bSendHandle (bool) + pub mod C_HandleTest { + pub const m_Handle: usize = 0x6CC; // CHandle + pub const m_bSendHandle: usize = 0x6D0; // bool + } + // Parent: C_BaseEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_EnvWindShared (CEnvWindShared) + pub mod C_EnvWindClientside { + pub const m_EnvWindShared: usize = 0x6D0; // C_EnvWindShared + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponMAC10 { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flDisplayHealth (float) + pub mod C_WeaponShield { + pub const m_flDisplayHealth: usize = 0x2928; // float32 + } + // Parent: C_PointClientUIWorldPanel + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + pub mod C_PointClientUIWorldTextPanel { + pub const m_messageText: usize = 0xEA4; // char[512] + } + // Parent: CPlayer_UseServices + // Fields count: 0 + pub mod CCSPlayer_UseServices { + } // Parent: CPlayerPawnComponent // Fields count: 15 // @@ -1989,10 +3917,55 @@ pub mod cs2_dumper { pub const m_vecLastMovementImpulses: usize = 0x1B8; // Vector pub const m_vecOldViewAngles: usize = 0x1C4; // QAngle } + // Parent: CEntitySubclassVDataBase + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBasePlayerVData { + pub const m_sModelName: usize = 0x28; // CResourceNameTyped> + pub const m_flHeadDamageMultiplier: usize = 0x108; // CSkillFloat + pub const m_flChestDamageMultiplier: usize = 0x118; // CSkillFloat + pub const m_flStomachDamageMultiplier: usize = 0x128; // CSkillFloat + pub const m_flArmDamageMultiplier: usize = 0x138; // CSkillFloat + pub const m_flLegDamageMultiplier: usize = 0x148; // CSkillFloat + pub const m_flHoldBreathTime: usize = 0x158; // float32 + pub const m_flDrowningDamageInterval: usize = 0x15C; // float32 + pub const m_nDrowningDamageInitial: usize = 0x160; // int32 + pub const m_nDrowningDamageMax: usize = 0x164; // int32 + pub const m_nWaterSpeed: usize = 0x168; // int32 + pub const m_flUseRange: usize = 0x16C; // float32 + pub const m_flUseAngleTolerance: usize = 0x170; // float32 + pub const m_flCrouchTime: usize = 0x174; // float32 + } + // Parent: CPlayerControllerComponent + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_iAccount (int) + // NetworkVarNames: m_iStartAccount (int) + // NetworkVarNames: m_iTotalCashSpent (int) + // NetworkVarNames: m_iCashSpentThisRound (int) + pub mod CCSPlayerController_InGameMoneyServices { + pub const m_iAccount: usize = 0x40; // int32 + pub const m_iStartAccount: usize = 0x44; // int32 + pub const m_iTotalCashSpent: usize = 0x48; // int32 + pub const m_iCashSpentThisRound: usize = 0x4C; // int32 + } + // Parent: None + // Fields count: 2 + pub mod C_EnvWindShared__WindVariationEvent_t { + pub const m_flWindAngleVariation: usize = 0x0; // float32 + pub const m_flWindSpeedVariation: usize = 0x4; // float32 + } // Parent: C_CSWeaponBaseGun // Fields count: 0 pub mod C_WeaponUSPSilencer { } + // Parent: C_Sprite + // Fields count: 0 + pub mod CSpriteOriented { + } // Parent: C_CSGO_EndOfMatchLineupEndpoint // Fields count: 0 pub mod C_CSGO_EndOfMatchLineupStart { @@ -2019,6 +3992,62 @@ pub mod cs2_dumper { } // Parent: C_BaseEntity // Fields count: 0 + pub mod C_SoundEventEntity { + } + // Parent: C_CSGO_TeamPreviewCharacterPosition + // Fields count: 0 + pub mod C_CSGO_TeamIntroCharacterPosition { + } + // Parent: C_CSGO_PreviewModel + // Fields count: 0 + pub mod C_CSGO_PreviewModelAlias_csgo_item_previewmodel { + } + // Parent: C_BaseModelEntity + // Fields count: 18 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkExcludeByName + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_vDirection (Vector) + // NetworkVarNames: m_iszEffectName (string_t) + // NetworkVarNames: m_iszSSEffectName (string_t) + // NetworkVarNames: m_clrOverlay (Color) + // NetworkVarNames: m_bOn (bool) + // NetworkVarNames: m_bmaxColor (bool) + // NetworkVarNames: m_flSize (float32) + // NetworkVarNames: m_flHazeScale (float32) + // NetworkVarNames: m_flRotation (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_flAlphaHaze (float32) + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flAlphaHdr (float32) + // NetworkVarNames: m_flFarZScale (float32) + pub mod C_Sun { + pub const m_fxSSSunFlareEffectIndex: usize = 0xC50; // ParticleIndex_t + pub const m_fxSunFlareEffectIndex: usize = 0xC54; // ParticleIndex_t + pub const m_fdistNormalize: usize = 0xC58; // float32 + pub const m_vSunPos: usize = 0xC5C; // Vector + pub const m_vDirection: usize = 0xC68; // Vector + pub const m_iszEffectName: usize = 0xC78; // CUtlSymbolLarge + pub const m_iszSSEffectName: usize = 0xC80; // CUtlSymbolLarge + pub const m_clrOverlay: usize = 0xC88; // Color + pub const m_bOn: usize = 0xC8C; // bool + pub const m_bmaxColor: usize = 0xC8D; // bool + pub const m_flSize: usize = 0xC90; // float32 + pub const m_flHazeScale: usize = 0xC94; // float32 + pub const m_flRotation: usize = 0xC98; // float32 + pub const m_flHDRColorScale: usize = 0xC9C; // float32 + pub const m_flAlphaHaze: usize = 0xCA0; // float32 + pub const m_flAlphaScale: usize = 0xCA4; // float32 + pub const m_flAlphaHdr: usize = 0xCA8; // float32 + pub const m_flFarZScale: usize = 0xCAC; // float32 + } + // Parent: C_BaseEntity + // Fields count: 0 pub mod C_CSGO_EndOfMatchLineupEndpoint { } // Parent: CPlayerControllerComponent @@ -2069,6 +4098,81 @@ pub mod cs2_dumper { // Fields count: 0 pub mod C_PrecipitationBlocker { } + // Parent: CBaseAnimGraph + // Fields count: 6 + pub mod C_BulletHitModel { + pub const m_matLocal: usize = 0xE78; // matrix3x4_t + pub const m_iBoneIndex: usize = 0xEA8; // int32 + pub const m_hPlayerParent: usize = 0xEAC; // CHandle + pub const m_bIsHit: usize = 0xEB0; // bool + pub const m_flTimeCreated: usize = 0xEB4; // float32 + pub const m_vecStartPos: usize = 0xEB8; // Vector + } + // Parent: C_BaseEntity + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_nDraftType (int) + // NetworkVarNames: m_nTeamWinningCoinToss (int) + // NetworkVarNames: m_nTeamWithFirstChoice (int) + // NetworkVarNames: m_nVoteMapIdsList (int) + // NetworkVarNames: m_nAccountIDs (int) + // NetworkVarNames: m_nMapId0 (int) + // NetworkVarNames: m_nMapId1 (int) + // NetworkVarNames: m_nMapId2 (int) + // NetworkVarNames: m_nMapId3 (int) + // NetworkVarNames: m_nMapId4 (int) + // NetworkVarNames: m_nMapId5 (int) + // NetworkVarNames: m_nStartingSide0 (int) + // NetworkVarNames: m_nCurrentPhase (int) + // NetworkVarNames: m_nPhaseStartTick (int) + // NetworkVarNames: m_nPhaseDurationTicks (int) + pub mod C_MapVetoPickController { + pub const m_nDraftType: usize = 0x6DC; // int32 + pub const m_nTeamWinningCoinToss: usize = 0x6E0; // int32 + pub const m_nTeamWithFirstChoice: usize = 0x6E4; // int32[64] + pub const m_nVoteMapIdsList: usize = 0x7E4; // int32[7] + pub const m_nAccountIDs: usize = 0x800; // int32[64] + pub const m_nMapId0: usize = 0x900; // int32[64] + pub const m_nMapId1: usize = 0xA00; // int32[64] + pub const m_nMapId2: usize = 0xB00; // int32[64] + pub const m_nMapId3: usize = 0xC00; // int32[64] + pub const m_nMapId4: usize = 0xD00; // int32[64] + pub const m_nMapId5: usize = 0xE00; // int32[64] + pub const m_nStartingSide0: usize = 0xF00; // int32[64] + pub const m_nCurrentPhase: usize = 0x1000; // int32 + pub const m_nPhaseStartTick: usize = 0x1004; // int32 + pub const m_nPhaseDurationTicks: usize = 0x1008; // int32 + pub const m_nPostDataUpdateTick: usize = 0x100C; // int32 + pub const m_bDisabledHud: usize = 0x1010; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGapTypeQueriesForScopeSingleton + pub mod CSharedGapTypeQueryRegistration { + } + // Parent: C_BarnLight + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flInnerAngle (float) + // NetworkVarNames: m_flOuterAngle (float) + // NetworkVarNames: m_bShowLight (bool) + pub mod C_OmniLight { + pub const m_flInnerAngle: usize = 0xE98; // float32 + pub const m_flOuterAngle: usize = 0xE9C; // float32 + pub const m_bShowLight: usize = 0xEA0; // bool + } + // Parent: C_Inferno + // Fields count: 0 + pub mod C_FireCrackerBlast { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponMP9 { + } // Parent: None // Fields count: 1 // @@ -2093,6 +4197,18 @@ pub mod cs2_dumper { pub const m_iFirstSecondHalfRound: usize = 0x100; // int32 pub const m_iBombSite: usize = 0x104; // int32 } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (float32) + // NetworkVarNames: m_timescale (float32) + pub mod EngineCountdownTimer { + pub const m_duration: usize = 0x8; // float32 + pub const m_timestamp: usize = 0xC; // float32 + pub const m_timescale: usize = 0x10; // float32 + } // Parent: CPlayerPawnComponent // Fields count: 0 pub mod CCSPlayer_GlowServices { @@ -2116,6 +4232,55 @@ pub mod cs2_dumper { pub const m_timestamp: usize = 0x8; // GameTime_t pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponSSG08 { + } + // Parent: C_BaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_vecLadderDir (Vector) + // NetworkVarNames: m_vecPlayerMountPositionTop (Vector) + // NetworkVarNames: m_vecPlayerMountPositionBottom (Vector) + // NetworkVarNames: m_flAutoRideSpeed (float) + // NetworkVarNames: m_bFakeLadder (bool) + pub mod C_FuncLadder { + pub const m_vecLadderDir: usize = 0xC50; // Vector + pub const m_Dismounts: usize = 0xC60; // CUtlVector> + pub const m_vecLocalTop: usize = 0xC78; // Vector + pub const m_vecPlayerMountPositionTop: usize = 0xC84; // Vector + pub const m_vecPlayerMountPositionBottom: usize = 0xC90; // Vector + pub const m_flAutoRideSpeed: usize = 0xC9C; // float32 + pub const m_bDisabled: usize = 0xCA0; // bool + pub const m_bFakeLadder: usize = 0xCA1; // bool + pub const m_bHasSlack: usize = 0xCA2; // bool + } + // Parent: C_SoundOpvarSetAABBEntity + // Fields count: 0 + pub mod C_SoundOpvarSetOBBEntity { + } + // Parent: CPlayerPawnComponent + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_hMyWeapons (CHandle) + // NetworkVarNames: m_hActiveWeapon (CHandle) + // NetworkVarNames: m_hLastWeapon (CHandle) + // NetworkVarNames: m_iAmmo (uint16) + pub mod CPlayer_WeaponServices { + pub const m_hMyWeapons: usize = 0x40; // C_NetworkUtlVectorBase> + pub const m_hActiveWeapon: usize = 0x58; // CHandle + pub const m_hLastWeapon: usize = 0x5C; // CHandle + pub const m_iAmmo: usize = 0x60; // uint16[32] + } + // Parent: None + // Fields count: 3 + pub mod CAttributeManager__cached_attribute_float_t { + pub const flIn: usize = 0x0; // float32 + pub const iAttribHook: usize = 0x8; // CUtlSymbolLarge + pub const flOut: usize = 0x10; // float32 + } // Parent: C_BaseFlex // Fields count: 12 // @@ -2179,7 +4344,7 @@ pub mod cs2_dumper { pub const m_nCollisionFunctionMask: usize = 0x2B; // uint8 } // Parent: C_BaseEntity - // Fields count: 28 + // Fields count: 32 // // Metadata: // NetworkVarNames: m_flScattering (float) @@ -2206,38 +4371,87 @@ pub mod cs2_dumper { // NetworkVarNames: m_flDefaultDrawDistance (float) // NetworkVarNames: m_bStartDisabled (bool) // NetworkVarNames: m_bEnableIndirect (bool) + // NetworkVarNames: m_bIndirectUseLPVs (bool) // NetworkVarNames: m_bIsMaster (bool) // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) // NetworkVarNames: m_nForceRefreshCount (int) + // NetworkVarNames: m_fNoiseSpeed (float) + // NetworkVarNames: m_fNoiseStrength (float) + // NetworkVarNames: m_vNoiseScale (Vector) pub mod C_EnvVolumetricFogController { - pub const m_flScattering: usize = 0x6D0; // float32 - pub const m_flAnisotropy: usize = 0x6D4; // float32 - pub const m_flFadeSpeed: usize = 0x6D8; // float32 - pub const m_flDrawDistance: usize = 0x6DC; // float32 - pub const m_flFadeInStart: usize = 0x6E0; // float32 - pub const m_flFadeInEnd: usize = 0x6E4; // float32 - pub const m_flIndirectStrength: usize = 0x6E8; // float32 - pub const m_nIndirectTextureDimX: usize = 0x6EC; // int32 - pub const m_nIndirectTextureDimY: usize = 0x6F0; // int32 - pub const m_nIndirectTextureDimZ: usize = 0x6F4; // int32 - pub const m_vBoxMins: usize = 0x6F8; // Vector - pub const m_vBoxMaxs: usize = 0x704; // Vector - pub const m_bActive: usize = 0x710; // bool - pub const m_flStartAnisoTime: usize = 0x714; // GameTime_t - pub const m_flStartScatterTime: usize = 0x718; // GameTime_t - pub const m_flStartDrawDistanceTime: usize = 0x71C; // GameTime_t - pub const m_flStartAnisotropy: usize = 0x720; // float32 - pub const m_flStartScattering: usize = 0x724; // float32 - pub const m_flStartDrawDistance: usize = 0x728; // float32 - pub const m_flDefaultAnisotropy: usize = 0x72C; // float32 - pub const m_flDefaultScattering: usize = 0x730; // float32 - pub const m_flDefaultDrawDistance: usize = 0x734; // float32 - pub const m_bStartDisabled: usize = 0x738; // bool - pub const m_bEnableIndirect: usize = 0x739; // bool - pub const m_bIsMaster: usize = 0x73A; // bool - pub const m_hFogIndirectTexture: usize = 0x740; // CStrongHandle - pub const m_nForceRefreshCount: usize = 0x748; // int32 - pub const m_bFirstTime: usize = 0x74C; // bool + pub const m_flScattering: usize = 0x6CC; // float32 + pub const m_flAnisotropy: usize = 0x6D0; // float32 + pub const m_flFadeSpeed: usize = 0x6D4; // float32 + pub const m_flDrawDistance: usize = 0x6D8; // float32 + pub const m_flFadeInStart: usize = 0x6DC; // float32 + pub const m_flFadeInEnd: usize = 0x6E0; // float32 + pub const m_flIndirectStrength: usize = 0x6E4; // float32 + pub const m_nIndirectTextureDimX: usize = 0x6E8; // int32 + pub const m_nIndirectTextureDimY: usize = 0x6EC; // int32 + pub const m_nIndirectTextureDimZ: usize = 0x6F0; // int32 + pub const m_vBoxMins: usize = 0x6F4; // Vector + pub const m_vBoxMaxs: usize = 0x700; // Vector + pub const m_bActive: usize = 0x70C; // bool + pub const m_flStartAnisoTime: usize = 0x710; // GameTime_t + pub const m_flStartScatterTime: usize = 0x714; // GameTime_t + pub const m_flStartDrawDistanceTime: usize = 0x718; // GameTime_t + pub const m_flStartAnisotropy: usize = 0x71C; // float32 + pub const m_flStartScattering: usize = 0x720; // float32 + pub const m_flStartDrawDistance: usize = 0x724; // float32 + pub const m_flDefaultAnisotropy: usize = 0x728; // float32 + pub const m_flDefaultScattering: usize = 0x72C; // float32 + pub const m_flDefaultDrawDistance: usize = 0x730; // float32 + pub const m_bStartDisabled: usize = 0x734; // bool + pub const m_bEnableIndirect: usize = 0x735; // bool + pub const m_bIndirectUseLPVs: usize = 0x736; // bool + pub const m_bIsMaster: usize = 0x737; // bool + pub const m_hFogIndirectTexture: usize = 0x738; // CStrongHandle + pub const m_nForceRefreshCount: usize = 0x740; // int32 + pub const m_fNoiseSpeed: usize = 0x744; // float32 + pub const m_fNoiseStrength: usize = 0x748; // float32 + pub const m_vNoiseScale: usize = 0x74C; // Vector + pub const m_bFirstTime: usize = 0x758; // bool + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponTec9 { + } + // Parent: CBaseAnimGraph + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flStartTimeInCommentary (float32) + // NetworkVarNames: m_iszCommentaryFile (string_t) + // NetworkVarNames: m_iszTitle (string_t) + // NetworkVarNames: m_iszSpeakers (string_t) + // NetworkVarNames: m_iNodeNumber (int) + // NetworkVarNames: m_iNodeNumberMax (int) + // NetworkVarNames: m_bListenedTo (bool) + // NetworkVarNames: m_hViewPosition (CHandle) + pub mod C_PointCommentaryNode { + pub const m_bActive: usize = 0xE80; // bool + pub const m_bWasActive: usize = 0xE81; // bool + pub const m_flEndTime: usize = 0xE84; // GameTime_t + pub const m_flStartTime: usize = 0xE88; // GameTime_t + pub const m_flStartTimeInCommentary: usize = 0xE8C; // float32 + pub const m_iszCommentaryFile: usize = 0xE90; // CUtlSymbolLarge + pub const m_iszTitle: usize = 0xE98; // CUtlSymbolLarge + pub const m_iszSpeakers: usize = 0xEA0; // CUtlSymbolLarge + pub const m_iNodeNumber: usize = 0xEA8; // int32 + pub const m_iNodeNumberMax: usize = 0xEAC; // int32 + pub const m_bListenedTo: usize = 0xEB0; // bool + pub const m_hViewPosition: usize = 0xEC0; // CHandle + pub const m_bRestartAfterRestore: usize = 0xEC4; // bool + } + // Parent: CCSPlayerBase_CameraServices + // Fields count: 0 + pub mod CCSObserver_CameraServices { + } + // Parent: CCSPointScriptEntity + // Fields count: 0 + pub mod CCSClientPointScriptEntity { } // Parent: None // Fields count: 5 @@ -2255,6 +4469,24 @@ pub mod cs2_dumper { pub const soundscapeEntityListIndex: usize = 0x70; // int32 pub const soundEventHash: usize = 0x74; // uint32 } + // Parent: C_BaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_nMode (int) + // NetworkVarNames: m_vBoxSize (Vector) + // NetworkVarNames: m_bEnabled (bool) + pub mod C_InfoVisibilityBox { + pub const m_nMode: usize = 0x6D0; // int32 + pub const m_vBoxSize: usize = 0x6D4; // Vector + pub const m_bEnabled: usize = 0x6E0; // bool + } + // Parent: C_Sprite + // Fields count: 2 + pub mod C_FireSprite { + pub const m_vecMoveDir: usize = 0xD60; // Vector + pub const m_bFadeFromAbove: usize = 0xD6C; // bool + } // Parent: C_CSGO_TeamIntroCharacterPosition // Fields count: 0 pub mod C_CSGO_TeamIntroTerroristPosition { @@ -2271,6 +4503,25 @@ pub mod cs2_dumper { pub const m_bHasSimulatedSinceLastSceneObjectUpdate: usize = 0xC9A; // bool pub const m_nAvailableSheetSequencesMaxIndex: usize = 0xC9C; // int32 } + // Parent: CEntitySubclassVDataBase + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPrecipitationVData { + pub const m_szParticlePrecipitationEffect: usize = 0x28; // CResourceNameTyped> + pub const m_flInnerDistance: usize = 0x108; // float32 + pub const m_nAttachType: usize = 0x10C; // ParticleAttachment_t + pub const m_bBatchSameVolumeType: usize = 0x110; // bool + pub const m_nRTEnvCP: usize = 0x114; // int32 + pub const m_nRTEnvCPComponent: usize = 0x118; // int32 + pub const m_szModifier: usize = 0x120; // CUtlString + } + // Parent: None + // Fields count: 1 + pub mod CBuoyancyHelper { + pub const m_flFluidDensity: usize = 0x18; // float32 + } // Parent: C_BaseModelEntity // Fields count: 4 // @@ -2340,6 +4591,26 @@ pub mod cs2_dumper { pub mod C_SceneEntity__QueuedEvents_t { pub const starttime: usize = 0x0; // float32 } + // Parent: CBaseAnimGraph + // Fields count: 4 + pub mod CBaseProp { + pub const m_bModelOverrodeBlockLOS: usize = 0xE78; // bool + pub const m_iShapeType: usize = 0xE7C; // int32 + pub const m_bConformToCollisionBounds: usize = 0xE80; // bool + pub const m_mPreferredCatchTransform: usize = 0xE84; // matrix3x4_t + } + // Parent: C_CSGO_PreviewPlayer + // Fields count: 0 + pub mod C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSPointScriptExtensions_observer { + } // Parent: CLogicalEntity // Fields count: 12 pub mod CPointTemplate { @@ -2374,6 +4645,107 @@ pub mod cs2_dumper { pub const m_flInitialModelScale: usize = 0x102C; // float32 pub const m_sInitialWeaponState: usize = 0x1030; // CUtlString } + // Parent: C_PointEntity + // Fields count: 5 + pub mod CInfoDynamicShadowHint { + pub const m_bDisabled: usize = 0x6CC; // bool + pub const m_flRange: usize = 0x6D0; // float32 + pub const m_nImportance: usize = 0x6D4; // int32 + pub const m_nLightChoice: usize = 0x6D8; // int32 + pub const m_hLight: usize = 0x6DC; // CHandle + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CTakeDamageInfoAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod C_BaseEntityAPI { + } + // Parent: C_CSWeaponBase + // Fields count: 0 + pub mod C_WeaponXM1014 { + } + // Parent: C_ParticleSystem + // Fields count: 0 + pub mod C_MapPreviewParticleSystem { + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_iGlowType (int32) + // NetworkVarNames: m_iGlowTeam (int32) + // NetworkVarNames: m_nGlowRange (int32) + // NetworkVarNames: m_nGlowRangeMin (int32) + // NetworkVarNames: m_glowColorOverride (Color) + // NetworkVarNames: m_bFlashing (bool) + // NetworkVarNames: m_flGlowTime (float) + // NetworkVarNames: m_flGlowStartTime (float) + // NetworkVarNames: m_bEligibleForScreenHighlight (bool) + pub mod CGlowProperty { + pub const m_fGlowColor: usize = 0x8; // Vector + pub const m_iGlowType: usize = 0x30; // int32 + pub const m_iGlowTeam: usize = 0x34; // int32 + pub const m_nGlowRange: usize = 0x38; // int32 + pub const m_nGlowRangeMin: usize = 0x3C; // int32 + pub const m_glowColorOverride: usize = 0x40; // Color + pub const m_bFlashing: usize = 0x44; // bool + pub const m_flGlowTime: usize = 0x48; // float32 + pub const m_flGlowStartTime: usize = 0x4C; // float32 + pub const m_bEligibleForScreenHighlight: usize = 0x50; // bool + pub const m_bGlowing: usize = 0x51; // bool + } + // Parent: C_BaseTrigger + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_gravityScale (float) + // NetworkVarNames: m_linearLimit (float) + // NetworkVarNames: m_linearDamping (float) + // NetworkVarNames: m_angularLimit (float) + // NetworkVarNames: m_angularDamping (float) + // NetworkVarNames: m_linearForce (float) + // NetworkVarNames: m_flFrequency (float) + // NetworkVarNames: m_flDampingRatio (float) + // NetworkVarNames: m_vecLinearForcePointAt (Vector) + // NetworkVarNames: m_bCollapseToForcePoint (bool) + // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) + // NetworkVarNames: m_vecLinearForceDirection (Vector) + // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) + pub mod C_TriggerPhysics { + pub const m_gravityScale: usize = 0xC54; // float32 + pub const m_linearLimit: usize = 0xC58; // float32 + pub const m_linearDamping: usize = 0xC5C; // float32 + pub const m_angularLimit: usize = 0xC60; // float32 + pub const m_angularDamping: usize = 0xC64; // float32 + pub const m_linearForce: usize = 0xC68; // float32 + pub const m_flFrequency: usize = 0xC6C; // float32 + pub const m_flDampingRatio: usize = 0xC70; // float32 + pub const m_vecLinearForcePointAt: usize = 0xC74; // Vector + pub const m_bCollapseToForcePoint: usize = 0xC80; // bool + pub const m_vecLinearForcePointAtWorld: usize = 0xC84; // Vector + pub const m_vecLinearForceDirection: usize = 0xC90; // Vector + pub const m_bConvertToDebrisWhenPossible: usize = 0xC9C; // bool + } + // Parent: CPlayerPawnComponent + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hCarriedHostage (CHandle) + // NetworkVarNames: m_hCarriedHostageProp (CHandle) + pub mod CCSPlayer_HostageServices { + pub const m_hCarriedHostage: usize = 0x40; // CHandle + pub const m_hCarriedHostageProp: usize = 0x44; // CHandle + } // Parent: C_CSWeaponBase // Fields count: 0 pub mod CBreachCharge { @@ -2386,43 +4758,43 @@ pub mod cs2_dumper { // Fields count: 18 // // Metadata: - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_flInfluenceRadius (float) - // NetworkVarNames: m_vBoxProjectMins (Vector) - // NetworkVarNames: m_vBoxProjectMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_flDiffuseScale (float) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_bDefaultEnvMap (bool) - // NetworkVarNames: m_bDefaultSpecEnvMap (bool) - // NetworkVarNames: m_bIndoorCubeMap (bool) - // NetworkVarNames: m_bCopyDiffuseFromDefaultCubemap (bool) - // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) + // NetworkVarNames: m_Entity_flInfluenceRadius (float) + // NetworkVarNames: m_Entity_vBoxProjectMins (Vector) + // NetworkVarNames: m_Entity_vBoxProjectMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_flEdgeFadeDist (float) + // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) + // NetworkVarNames: m_Entity_flDiffuseScale (float) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_bDefaultEnvMap (bool) + // NetworkVarNames: m_Entity_bDefaultSpecEnvMap (bool) + // NetworkVarNames: m_Entity_bIndoorCubeMap (bool) + // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) + // NetworkVarNames: m_Entity_bEnabled (bool) pub mod C_EnvCubemap { - pub const m_hCubemapTexture: usize = 0x750; // CStrongHandle - pub const m_bCustomCubemapTexture: usize = 0x758; // bool - pub const m_flInfluenceRadius: usize = 0x75C; // float32 - pub const m_vBoxProjectMins: usize = 0x760; // Vector - pub const m_vBoxProjectMaxs: usize = 0x76C; // Vector - pub const m_bMoveable: usize = 0x778; // bool - pub const m_nHandshake: usize = 0x77C; // int32 - pub const m_nEnvCubeMapArrayIndex: usize = 0x780; // int32 - pub const m_nPriority: usize = 0x784; // int32 - pub const m_flEdgeFadeDist: usize = 0x788; // float32 - pub const m_vEdgeFadeDists: usize = 0x78C; // Vector - pub const m_flDiffuseScale: usize = 0x798; // float32 - pub const m_bStartDisabled: usize = 0x79C; // bool - pub const m_bDefaultEnvMap: usize = 0x79D; // bool - pub const m_bDefaultSpecEnvMap: usize = 0x79E; // bool - pub const m_bIndoorCubeMap: usize = 0x79F; // bool - pub const m_bCopyDiffuseFromDefaultCubemap: usize = 0x7A0; // bool - pub const m_bEnabled: usize = 0x7B0; // bool + pub const m_Entity_hCubemapTexture: usize = 0x750; // CStrongHandle + pub const m_Entity_bCustomCubemapTexture: usize = 0x758; // bool + pub const m_Entity_flInfluenceRadius: usize = 0x75C; // float32 + pub const m_Entity_vBoxProjectMins: usize = 0x760; // Vector + pub const m_Entity_vBoxProjectMaxs: usize = 0x76C; // Vector + pub const m_Entity_bMoveable: usize = 0x778; // bool + pub const m_Entity_nHandshake: usize = 0x77C; // int32 + pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x780; // int32 + pub const m_Entity_nPriority: usize = 0x784; // int32 + pub const m_Entity_flEdgeFadeDist: usize = 0x788; // float32 + pub const m_Entity_vEdgeFadeDists: usize = 0x78C; // Vector + pub const m_Entity_flDiffuseScale: usize = 0x798; // float32 + pub const m_Entity_bStartDisabled: usize = 0x79C; // bool + pub const m_Entity_bDefaultEnvMap: usize = 0x79D; // bool + pub const m_Entity_bDefaultSpecEnvMap: usize = 0x79E; // bool + pub const m_Entity_bIndoorCubeMap: usize = 0x79F; // bool + pub const m_Entity_bCopyDiffuseFromDefaultCubemap: usize = 0x7A0; // bool + pub const m_Entity_bEnabled: usize = 0x7B0; // bool } // Parent: C_BaseViewModel // Fields count: 3 @@ -2431,6 +4803,62 @@ pub mod cs2_dumper { pub const m_targetSpeed: usize = 0xEEC; // QAngle pub const m_currentSpeed: usize = 0xEF8; // QAngle } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponBizon { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_AK47 { + } + // Parent: C_BaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bUpdateOnClient (bool) + // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) + // NetworkVarNames: m_hRemapLineStart (CHandle) + // NetworkVarNames: m_hRemapLineEnd (CHandle) + // NetworkVarNames: m_flMaximumChangePerSecond (float) + // NetworkVarNames: m_flDisengageDistance (float) + // NetworkVarNames: m_flEngageDistance (float) + // NetworkVarNames: m_bRequiresUseKey (bool) + // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) + // NetworkVarNames: m_hOutputEntities (CHandle) + // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) + // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) + // NetworkVarNames: m_flMomentumModifier (float) + // NetworkVarNames: m_flSnapValue (float) + // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) + // NetworkVarNames: m_flInputOffset (float) + pub mod C_PointValueRemapper { + pub const m_bDisabled: usize = 0x6CC; // bool + pub const m_bDisabledOld: usize = 0x6CD; // bool + pub const m_bUpdateOnClient: usize = 0x6CE; // bool + pub const m_nInputType: usize = 0x6D0; // ValueRemapperInputType_t + pub const m_hRemapLineStart: usize = 0x6D4; // CHandle + pub const m_hRemapLineEnd: usize = 0x6D8; // CHandle + pub const m_flMaximumChangePerSecond: usize = 0x6DC; // float32 + pub const m_flDisengageDistance: usize = 0x6E0; // float32 + pub const m_flEngageDistance: usize = 0x6E4; // float32 + pub const m_bRequiresUseKey: usize = 0x6E8; // bool + pub const m_nOutputType: usize = 0x6EC; // ValueRemapperOutputType_t + pub const m_hOutputEntities: usize = 0x6F0; // C_NetworkUtlVectorBase> + pub const m_nHapticsType: usize = 0x708; // ValueRemapperHapticsType_t + pub const m_nMomentumType: usize = 0x70C; // ValueRemapperMomentumType_t + pub const m_flMomentumModifier: usize = 0x710; // float32 + pub const m_flSnapValue: usize = 0x714; // float32 + pub const m_flCurrentMomentum: usize = 0x718; // float32 + pub const m_nRatchetType: usize = 0x71C; // ValueRemapperRatchetType_t + pub const m_flRatchetOffset: usize = 0x720; // float32 + pub const m_flInputOffset: usize = 0x724; // float32 + pub const m_bEngaged: usize = 0x728; // bool + pub const m_bFirstUpdate: usize = 0x729; // bool + pub const m_flPreviousValue: usize = 0x72C; // float32 + pub const m_flPreviousUpdateTickTime: usize = 0x730; // GameTime_t + pub const m_vecPreviousTestPoint: usize = 0x734; // Vector + } // Parent: C_CSWeaponBase // Fields count: 0 pub mod C_Knife { @@ -2446,8 +4874,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_OwningPlayer (CHandle) // NetworkVarNames: m_KillingPlayer (CHandle) pub mod C_ItemDogtags { - pub const m_OwningPlayer: usize = 0x2564; // CHandle - pub const m_KillingPlayer: usize = 0x2568; // CHandle + pub const m_OwningPlayer: usize = 0x2560; // CHandle + pub const m_KillingPlayer: usize = 0x2564; // CHandle } // Parent: C_CSGO_TeamPreviewCamera // Fields count: 0 @@ -2469,6 +4897,18 @@ pub mod cs2_dumper { pub const m_iOpvarIndex: usize = 0x6E8; // int32 pub const m_bUseAutoCompare: usize = 0x6EC; // bool } + // Parent: C_Breakable + // Fields count: 0 + pub mod C_PhysBox { + } + // Parent: CPlayerPawnComponent + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) + pub mod CCSPlayer_BuyServices { + pub const m_vecSellbackPurchaseEntries: usize = 0x40; // C_UtlVectorEmbeddedNetworkVar + } // Parent: C_BaseCSGrenade // Fields count: 0 pub mod C_SensorGrenade { @@ -2479,8 +4919,8 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_fFireTime (GameTime_t) pub mod C_WeaponTaser { - pub const m_fFireTime: usize = 0x2938; // GameTime_t - pub const m_nLastAttackTick: usize = 0x293C; // int32 + pub const m_fFireTime: usize = 0x2928; // GameTime_t + pub const m_nLastAttackTick: usize = 0x292C; // int32 } // Parent: C_CSWeaponBase // Fields count: 2 @@ -2489,13 +4929,64 @@ pub mod cs2_dumper { // NetworkVarNames: m_bPlayingUninterruptableAct (bool) // NetworkVarNames: m_nUninterruptableActivity (PlayerAnimEvent_t) pub mod C_Fists { - pub const m_bPlayingUninterruptableAct: usize = 0x2918; // bool - pub const m_nUninterruptableActivity: usize = 0x291C; // PlayerAnimEvent_t + pub const m_bPlayingUninterruptableAct: usize = 0x2908; // bool + pub const m_nUninterruptableActivity: usize = 0x290C; // PlayerAnimEvent_t } // Parent: C_PhysicsProp // Fields count: 0 pub mod C_PhysicsPropMultiplayer { } + // Parent: CInfoDynamicShadowHint + // Fields count: 2 + pub mod CInfoDynamicShadowHintBox { + pub const m_vBoxMins: usize = 0x6E0; // Vector + pub const m_vBoxMaxs: usize = 0x6EC; // Vector + } + // Parent: C_SoundOpvarSetPointEntity + // Fields count: 0 + pub mod C_SoundOpvarSetPathCornerEntity { + } + // Parent: C_BaseEntity + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_flEndDistance (float) + // NetworkVarNames: m_flStartDistance (float) + // NetworkVarNames: m_flFogFalloffExponent (float) + // NetworkVarNames: m_bHeightFogEnabled (bool) + // NetworkVarNames: m_flFogHeightWidth (float) + // NetworkVarNames: m_flFogHeightEnd (float) + // NetworkVarNames: m_flFogHeightStart (float) + // NetworkVarNames: m_flFogHeightExponent (float) + // NetworkVarNames: m_flLODBias (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flFogMaxOpacity (float) + // NetworkVarNames: m_nCubemapSourceType (int) + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_iszSkyEntity (string_t) + // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_bHasHeightFogEnd (bool) + pub mod C_EnvCubemapFog { + pub const m_flEndDistance: usize = 0x6CC; // float32 + pub const m_flStartDistance: usize = 0x6D0; // float32 + pub const m_flFogFalloffExponent: usize = 0x6D4; // float32 + pub const m_bHeightFogEnabled: usize = 0x6D8; // bool + pub const m_flFogHeightWidth: usize = 0x6DC; // float32 + pub const m_flFogHeightEnd: usize = 0x6E0; // float32 + pub const m_flFogHeightStart: usize = 0x6E4; // float32 + pub const m_flFogHeightExponent: usize = 0x6E8; // float32 + pub const m_flLODBias: usize = 0x6EC; // float32 + pub const m_bActive: usize = 0x6F0; // bool + pub const m_bStartDisabled: usize = 0x6F1; // bool + pub const m_flFogMaxOpacity: usize = 0x6F4; // float32 + pub const m_nCubemapSourceType: usize = 0x6F8; // int32 + pub const m_hSkyMaterial: usize = 0x700; // CStrongHandle + pub const m_iszSkyEntity: usize = 0x708; // CUtlSymbolLarge + pub const m_hFogCubemapTexture: usize = 0x710; // CStrongHandle + pub const m_bHasHeightFogEnd: usize = 0x718; // bool + pub const m_bFirstTime: usize = 0x719; // bool + } // Parent: C_CSWeaponBase // Fields count: 0 pub mod C_WeaponSawedoff { @@ -2554,6 +5045,53 @@ pub mod cs2_dumper { pub const m_flPrevCycleFromDiscontinuity: usize = 0x20; // float32 pub const m_flPrevCycleForAnimEventDetection: usize = 0x24; // float32 } + // Parent: C_ModelPointEntity + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_nUniqueID (int) + // NetworkVarNames: m_unAccountID (uint32) + // NetworkVarNames: m_unTraceID (uint32) + // NetworkVarNames: m_rtGcTime (uint32) + // NetworkVarNames: m_vecEndPos (Vector) + // NetworkVarNames: m_vecStart (Vector) + // NetworkVarNames: m_vecLeft (Vector) + // NetworkVarNames: m_vecNormal (Vector) + // NetworkVarNames: m_nPlayer (int) + // NetworkVarNames: m_nEntity (int) + // NetworkVarNames: m_nHitbox (int) + // NetworkVarNames: m_flCreationTime (float) + // NetworkVarNames: m_nTintID (int) + // NetworkVarNames: m_nVersion (uint8) + // NetworkVarNames: m_ubSignature (uint8) + pub mod C_PlayerSprayDecal { + pub const m_nUniqueID: usize = 0xC50; // int32 + pub const m_unAccountID: usize = 0xC54; // uint32 + pub const m_unTraceID: usize = 0xC58; // uint32 + pub const m_rtGcTime: usize = 0xC5C; // uint32 + pub const m_vecEndPos: usize = 0xC60; // Vector + pub const m_vecStart: usize = 0xC6C; // Vector + pub const m_vecLeft: usize = 0xC78; // Vector + pub const m_vecNormal: usize = 0xC84; // Vector + pub const m_nPlayer: usize = 0xC90; // int32 + pub const m_nEntity: usize = 0xC94; // int32 + pub const m_nHitbox: usize = 0xC98; // int32 + pub const m_flCreationTime: usize = 0xC9C; // float32 + pub const m_nTintID: usize = 0xCA0; // int32 + pub const m_nVersion: usize = 0xCA4; // uint8 + pub const m_ubSignature: usize = 0xCA5; // uint8[128] + pub const m_SprayRenderHelper: usize = 0xD30; // CPlayerSprayDecalRenderHelper + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_ID (CUtlStringToken) + // NetworkVarNames: m_Values (Vector4D) + pub mod EntityRenderAttribute_t { + pub const m_ID: usize = 0x30; // CUtlStringToken + pub const m_Values: usize = 0x34; // Vector4D + } // Parent: C_PhysicsProp // Fields count: 1 // @@ -2561,7 +5099,7 @@ pub mod cs2_dumper { // MNetworkExcludeByName // NetworkVarNames: m_ShardDesc (shard_model_desc_t) pub mod C_ShatterGlassShardPhysics { - pub const m_ShardDesc: usize = 0xFD0; // shard_model_desc_t + pub const m_ShardDesc: usize = 0xFF0; // shard_model_desc_t } // Parent: C_CSWeaponBaseGun // Fields count: 0 @@ -2575,6 +5113,79 @@ pub mod cs2_dumper { pub mod C_LightEntity { pub const m_CLightComponent: usize = 0xC50; // CLightComponent* } + // Parent: C_BaseEntity + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_flVisibilityStrength (float) + // NetworkVarNames: m_flFogDistanceMultiplier (float) + // NetworkVarNames: m_flFogMaxDensityMultiplier (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + pub mod C_PlayerVisibility { + pub const m_flVisibilityStrength: usize = 0x6CC; // float32 + pub const m_flFogDistanceMultiplier: usize = 0x6D0; // float32 + pub const m_flFogMaxDensityMultiplier: usize = 0x6D4; // float32 + pub const m_flFadeTime: usize = 0x6D8; // float32 + pub const m_bStartDisabled: usize = 0x6DC; // bool + pub const m_bIsEnabled: usize = 0x6DD; // bool + } + // Parent: None + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: dirPrimary (Vector) + // NetworkVarNames: colorPrimary (Color) + // NetworkVarNames: colorSecondary (Color) + // NetworkVarNames: colorPrimaryLerpTo (Color) + // NetworkVarNames: colorSecondaryLerpTo (Color) + // NetworkVarNames: start (float32) + // NetworkVarNames: end (float32) + // NetworkVarNames: farz (float32) + // NetworkVarNames: maxdensity (float32) + // NetworkVarNames: exponent (float32) + // NetworkVarNames: HDRColorScale (float32) + // NetworkVarNames: skyboxFogFactor (float32) + // NetworkVarNames: skyboxFogFactorLerpTo (float32) + // NetworkVarNames: startLerpTo (float32) + // NetworkVarNames: endLerpTo (float32) + // NetworkVarNames: maxdensityLerpTo (float32) + // NetworkVarNames: lerptime (GameTime_t) + // NetworkVarNames: duration (float32) + // NetworkVarNames: blendtobackground (float32) + // NetworkVarNames: scattering (float32) + // NetworkVarNames: locallightscale (float32) + // NetworkVarNames: enable (bool) + // NetworkVarNames: blend (bool) + // NetworkVarNames: m_bNoReflectionFog (bool) + pub mod fogparams_t { + pub const dirPrimary: usize = 0x8; // Vector + pub const colorPrimary: usize = 0x14; // Color + pub const colorSecondary: usize = 0x18; // Color + pub const colorPrimaryLerpTo: usize = 0x1C; // Color + pub const colorSecondaryLerpTo: usize = 0x20; // Color + pub const start: usize = 0x24; // float32 + pub const end: usize = 0x28; // float32 + pub const farz: usize = 0x2C; // float32 + pub const maxdensity: usize = 0x30; // float32 + pub const exponent: usize = 0x34; // float32 + pub const HDRColorScale: usize = 0x38; // float32 + pub const skyboxFogFactor: usize = 0x3C; // float32 + pub const skyboxFogFactorLerpTo: usize = 0x40; // float32 + pub const startLerpTo: usize = 0x44; // float32 + pub const endLerpTo: usize = 0x48; // float32 + pub const maxdensityLerpTo: usize = 0x4C; // float32 + pub const lerptime: usize = 0x50; // GameTime_t + pub const duration: usize = 0x54; // float32 + pub const blendtobackground: usize = 0x58; // float32 + pub const scattering: usize = 0x5C; // float32 + pub const locallightscale: usize = 0x60; // float32 + pub const enable: usize = 0x64; // bool + pub const blend: usize = 0x65; // bool + pub const m_bNoReflectionFog: usize = 0x66; // bool + pub const m_bPadding: usize = 0x67; // bool + } // Parent: CBaseAnimGraph // Fields count: 19 // @@ -2587,7 +5198,7 @@ pub mod cs2_dumper { pub const m_blinktoggle: usize = 0xEB8; // bool pub const m_nLastFlexUpdateFrameCount: usize = 0xF18; // int32 pub const m_CachedViewTarget: usize = 0xF1C; // Vector - pub const m_nNextSceneEventId: usize = 0xF28; // uint32 + pub const m_nNextSceneEventId: usize = 0xF28; // SceneEventId_t pub const m_iBlink: usize = 0xF2C; // int32 pub const m_blinktime: usize = 0xF30; // float32 pub const m_prevblinktoggle: usize = 0xF34; // bool @@ -2608,7 +5219,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) pub mod C_RagdollManager { - pub const m_iCurrentMaxRagdollCount: usize = 0x6D0; // int8 + pub const m_iCurrentMaxRagdollCount: usize = 0x6CC; // int8 } // Parent: C_BaseModelEntity // Fields count: 12 @@ -2640,20 +5251,1469 @@ pub mod cs2_dumper { pub const m_flFogMaxEnd: usize = 0xC80; // float32 pub const m_bEnabled: usize = 0xC84; // bool } - // Parent: CCSGameModeScript - // Fields count: 1 + // Parent: C_PointEntity + // Fields count: 0 + pub mod CInfoTarget { + } + // Parent: C_CSGO_TeamIntroCharacterPosition + // Fields count: 0 + pub mod C_CSGO_TeamIntroCounterTerroristPosition { + } + // Parent: C_BreakableProp + // Fields count: 23 // // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - pub mod CCSDeathmatchScript { - pub const m_pOuter: usize = 0xD8; // CCSGameModeRules_Deathmatch* + // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) + // NetworkVarNames: m_bUseAnimGraph (bool) + pub mod C_DynamicProp { + pub const m_bUseHitboxesForRenderBox: usize = 0xFE5; // bool + pub const m_bUseAnimGraph: usize = 0xFE6; // bool + pub const m_pOutputAnimBegun: usize = 0xFE8; // CEntityIOOutput + pub const m_pOutputAnimOver: usize = 0x1010; // CEntityIOOutput + pub const m_pOutputAnimLoopCycleOver: usize = 0x1038; // CEntityIOOutput + pub const m_OnAnimReachedStart: usize = 0x1060; // CEntityIOOutput + pub const m_OnAnimReachedEnd: usize = 0x1088; // CEntityIOOutput + pub const m_iszIdleAnim: usize = 0x10B0; // CUtlSymbolLarge + pub const m_nIdleAnimLoopMode: usize = 0x10B8; // AnimLoopMode_t + pub const m_bRandomizeCycle: usize = 0x10BC; // bool + pub const m_bStartDisabled: usize = 0x10BD; // bool + pub const m_bFiredStartEndOutput: usize = 0x10BE; // bool + pub const m_bForceNpcExclude: usize = 0x10BF; // bool + pub const m_bCreateNonSolid: usize = 0x10C0; // bool + pub const m_bIsOverrideProp: usize = 0x10C1; // bool + pub const m_iInitialGlowState: usize = 0x10C4; // int32 + pub const m_nGlowRange: usize = 0x10C8; // int32 + pub const m_nGlowRangeMin: usize = 0x10CC; // int32 + pub const m_glowColor: usize = 0x10D0; // Color + pub const m_nGlowTeam: usize = 0x10D4; // int32 + pub const m_iCachedFrameCount: usize = 0x10D8; // int32 + pub const m_vecCachedRenderMins: usize = 0x10DC; // Vector + pub const m_vecCachedRenderMaxs: usize = 0x10E8; // Vector + } + // Parent: CEntityComponent + // Fields count: 10 + pub mod CPropDataComponent { + pub const m_flDmgModBullet: usize = 0x10; // float32 + pub const m_flDmgModClub: usize = 0x14; // float32 + pub const m_flDmgModExplosive: usize = 0x18; // float32 + pub const m_flDmgModFire: usize = 0x1C; // float32 + pub const m_iszPhysicsDamageTableName: usize = 0x20; // CUtlSymbolLarge + pub const m_iszBasePropData: usize = 0x28; // CUtlSymbolLarge + pub const m_nInteractions: usize = 0x30; // int32 + pub const m_bSpawnMotionDisabled: usize = 0x34; // bool + pub const m_nDisableTakePhysicsDamageSpawnFlag: usize = 0x38; // int32 + pub const m_nMotionDisabledSpawnFlag: usize = 0x3C; // int32 } // Parent: C_CSWeaponBaseGun // Fields count: 0 pub mod C_WeaponSCAR20 { } + // Parent: C_BaseCSGrenade + // Fields count: 0 + pub mod C_DecoyGrenade { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSPointScriptExtensions_player { + } + // Parent: C_BaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_vDistanceInnerMins (Vector) + // NetworkVarNames: m_vDistanceInnerMaxs (Vector) + // NetworkVarNames: m_vDistanceOuterMins (Vector) + // NetworkVarNames: m_vDistanceOuterMaxs (Vector) + // NetworkVarNames: m_nAABBDirection (int) + pub mod CCitadelSoundOpvarSetOBB { + pub const m_iszStackName: usize = 0x6E8; // CUtlSymbolLarge + pub const m_iszOperatorName: usize = 0x6F0; // CUtlSymbolLarge + pub const m_iszOpvarName: usize = 0x6F8; // CUtlSymbolLarge + pub const m_vDistanceInnerMins: usize = 0x700; // Vector + pub const m_vDistanceInnerMaxs: usize = 0x70C; // Vector + pub const m_vDistanceOuterMins: usize = 0x718; // Vector + pub const m_vDistanceOuterMaxs: usize = 0x724; // Vector + pub const m_nAABBDirection: usize = 0x730; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_unDefIdx (item_definition_index_t) + // NetworkVarNames: m_nCost (int) + // NetworkVarNames: m_nPrevArmor (int) + // NetworkVarNames: m_bPrevHelmet (bool) + // NetworkVarNames: m_hItem (CEntityHandle) + pub mod SellbackPurchaseEntry_t { + pub const m_unDefIdx: usize = 0x30; // uint16 + pub const m_nCost: usize = 0x34; // int32 + pub const m_nPrevArmor: usize = 0x38; // int32 + pub const m_bPrevHelmet: usize = 0x3C; // bool + pub const m_hItem: usize = 0x40; // CEntityHandle + } + // Parent: C_GameRules + // Fields count: 0 + pub mod C_SingleplayRules { + } + // Parent: CBaseAnimGraph + // Fields count: 25 + pub mod C_LocalTempEntity { + pub const flags: usize = 0xE78; // int32 + pub const die: usize = 0xE7C; // GameTime_t + pub const m_flFrameMax: usize = 0xE80; // float32 + pub const x: usize = 0xE84; // float32 + pub const y: usize = 0xE88; // float32 + pub const fadeSpeed: usize = 0xE8C; // float32 + pub const bounceFactor: usize = 0xE90; // float32 + pub const hitSound: usize = 0xE94; // int32 + pub const priority: usize = 0xE98; // int32 + pub const tentOffset: usize = 0xE9C; // Vector + pub const m_vecTempEntAngVelocity: usize = 0xEA8; // QAngle + pub const tempent_renderamt: usize = 0xEB4; // int32 + pub const m_vecNormal: usize = 0xEB8; // Vector + pub const m_flSpriteScale: usize = 0xEC4; // float32 + pub const m_nFlickerFrame: usize = 0xEC8; // int32 + pub const m_flFrameRate: usize = 0xECC; // float32 + pub const m_flFrame: usize = 0xED0; // float32 + pub const m_pszImpactEffect: usize = 0xED8; // char* + pub const m_pszParticleEffect: usize = 0xEE0; // char* + pub const m_bParticleCollision: usize = 0xEE8; // bool + pub const m_iLastCollisionFrame: usize = 0xEEC; // int32 + pub const m_vLastCollisionOrigin: usize = 0xEF0; // Vector + pub const m_vecTempEntVelocity: usize = 0xEFC; // Vector + pub const m_vecPrevAbsOrigin: usize = 0xF08; // Vector + pub const m_vecTempEntAcceleration: usize = 0xF14; // Vector + } + // Parent: None + // Fields count: 2 + pub mod C_EnvWindShared__WindAveEvent_t { + pub const m_flStartWindSpeed: usize = 0x0; // float32 + pub const m_flAveWindSpeed: usize = 0x4; // float32 + } + // Parent: C_BaseCSGrenadeProjectile + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bIsIncGrenade (bool) + pub mod C_MolotovProjectile { + pub const m_bIsIncGrenade: usize = 0x10EC; // bool + } + // Parent: C_LightDirectionalEntity + // Fields count: 0 + pub mod C_LightEnvironmentEntity { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponUMP45 { + } + // Parent: C_PointEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_nResolutionX (int) + // NetworkVarNames: m_nResolutionY (int) + // NetworkVarNames: m_szLayoutFileName (string_t) + // NetworkVarNames: m_RenderAttrName (string_t) + // NetworkVarNames: m_TargetEntities (CHandle) + // NetworkVarNames: m_nTargetChangeCount (int) + // NetworkVarNames: m_vecCSSClasses (string_t) + pub mod CInfoOffscreenPanoramaTexture { + pub const m_bDisabled: usize = 0x6CC; // bool + pub const m_nResolutionX: usize = 0x6D0; // int32 + pub const m_nResolutionY: usize = 0x6D4; // int32 + pub const m_szLayoutFileName: usize = 0x6D8; // CUtlSymbolLarge + pub const m_RenderAttrName: usize = 0x6E0; // CUtlSymbolLarge + pub const m_TargetEntities: usize = 0x6E8; // C_NetworkUtlVectorBase> + pub const m_nTargetChangeCount: usize = 0x700; // int32 + pub const m_vecCSSClasses: usize = 0x708; // C_NetworkUtlVectorBase + pub const m_bCheckCSSClasses: usize = 0x880; // bool + } + // Parent: C_BaseModelEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_Flags (uint8) + // NetworkVarNames: m_LightStyle (uint8) + // NetworkVarNames: m_Radius (float32) + // NetworkVarNames: m_Exponent (int32) + // NetworkVarNames: m_InnerAngle (float32) + // NetworkVarNames: m_OuterAngle (float32) + // NetworkVarNames: m_SpotRadius (float32) + pub mod C_DynamicLight { + pub const m_Flags: usize = 0xC50; // uint8 + pub const m_LightStyle: usize = 0xC51; // uint8 + pub const m_Radius: usize = 0xC54; // float32 + pub const m_Exponent: usize = 0xC58; // int32 + pub const m_InnerAngle: usize = 0xC5C; // float32 + pub const m_OuterAngle: usize = 0xC60; // float32 + pub const m_SpotRadius: usize = 0xC64; // float32 + } + // Parent: C_BasePlayerWeapon + // Fields count: 72 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_flFireSequenceStartTime (float) + // NetworkVarNames: m_nFireSequenceStartTimeChange (int) + // NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t) + // NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t) + // NetworkVarNames: m_iState (CSWeaponState_t) + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_flTimeWeaponIdle (GameTime_t) + // NetworkVarNames: m_weaponMode (CSWeaponMode) + // NetworkVarNames: m_fAccuracyPenalty (float) + // NetworkVarNames: m_iRecoilIndex (int) + // NetworkVarNames: m_flRecoilIndex (float) + // NetworkVarNames: m_bBurstMode (bool) + // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) + // NetworkVarNames: m_flPostponeFireReadyFrac (float) + // NetworkVarNames: m_bInReload (bool) + // NetworkVarNames: m_bReloadVisuallyComplete (bool) + // NetworkVarNames: m_flDroppedAtTime (GameTime_t) + // NetworkVarNames: m_bIsHauledBack (bool) + // NetworkVarNames: m_bSilencerOn (bool) + // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) + // NetworkVarNames: m_iOriginalTeamNumber (int) + // NetworkVarNames: m_iMostRecentTeamNumber (int) + // NetworkVarNames: m_bDroppedNearBuyZone (bool) + // NetworkVarNames: m_hPrevOwner (CHandle) + // NetworkVarNames: m_nDropTick (GameTick_t) + // NetworkVarNames: m_fLastShotTime (GameTime_t) + // NetworkVarNames: m_iIronSightMode (int) + // NetworkVarNames: m_iNumEmptyAttacks (int) + pub mod C_CSWeaponBase { + pub const m_flFireSequenceStartTime: usize = 0x24CC; // float32 + pub const m_nFireSequenceStartTimeChange: usize = 0x24D0; // int32 + pub const m_nFireSequenceStartTimeAck: usize = 0x24D4; // int32 + pub const m_ePlayerFireEvent: usize = 0x24D8; // PlayerAnimEvent_t + pub const m_ePlayerFireEventAttackType: usize = 0x24DC; // WeaponAttackType_t + pub const m_seqIdle: usize = 0x24E0; // HSequence + pub const m_seqFirePrimary: usize = 0x24E4; // HSequence + pub const m_seqFireSecondary: usize = 0x24E8; // HSequence + pub const m_thirdPersonFireSequences: usize = 0x24F0; // CUtlVector + pub const m_hCurrentThirdPersonSequence: usize = 0x2508; // HSequence + pub const m_nSilencerBoneIndex: usize = 0x250C; // int32 + pub const m_thirdPersonSequences: usize = 0x2510; // HSequence[7] + pub const m_ClientPreviousWeaponState: usize = 0x2548; // CSWeaponState_t + pub const m_iState: usize = 0x254C; // CSWeaponState_t + pub const m_flCrosshairDistance: usize = 0x2550; // float32 + pub const m_iAmmoLastCheck: usize = 0x2554; // int32 + pub const m_iAlpha: usize = 0x2558; // int32 + pub const m_iScopeTextureID: usize = 0x255C; // int32 + pub const m_iCrosshairTextureID: usize = 0x2560; // int32 + pub const m_flGunAccuracyPositionDeprecated: usize = 0x2564; // float32 + pub const m_nLastEmptySoundCmdNum: usize = 0x2568; // int32 + pub const m_nViewModelIndex: usize = 0x256C; // uint32 + pub const m_bReloadsWithClips: usize = 0x2570; // bool + pub const m_flTimeWeaponIdle: usize = 0x2574; // GameTime_t + pub const m_bFireOnEmpty: usize = 0x2578; // bool + pub const m_OnPlayerPickup: usize = 0x2580; // CEntityIOOutput + pub const m_weaponMode: usize = 0x25A8; // CSWeaponMode + pub const m_flTurningInaccuracyDelta: usize = 0x25AC; // float32 + pub const m_vecTurningInaccuracyEyeDirLast: usize = 0x25B0; // Vector + pub const m_flTurningInaccuracy: usize = 0x25BC; // float32 + pub const m_fAccuracyPenalty: usize = 0x25C0; // float32 + pub const m_flLastAccuracyUpdateTime: usize = 0x25C4; // GameTime_t + pub const m_fAccuracySmoothedForZoom: usize = 0x25C8; // float32 + pub const m_fScopeZoomEndTime: usize = 0x25CC; // GameTime_t + pub const m_iRecoilIndex: usize = 0x25D0; // int32 + pub const m_flRecoilIndex: usize = 0x25D4; // float32 + pub const m_bBurstMode: usize = 0x25D8; // bool + pub const m_flLastBurstModeChangeTime: usize = 0x25DC; // GameTime_t + pub const m_nPostponeFireReadyTicks: usize = 0x25E0; // GameTick_t + pub const m_flPostponeFireReadyFrac: usize = 0x25E4; // float32 + pub const m_bInReload: usize = 0x25E8; // bool + pub const m_bReloadVisuallyComplete: usize = 0x25E9; // bool + pub const m_flDroppedAtTime: usize = 0x25EC; // GameTime_t + pub const m_bIsHauledBack: usize = 0x25F0; // bool + pub const m_bSilencerOn: usize = 0x25F1; // bool + pub const m_flTimeSilencerSwitchComplete: usize = 0x25F4; // GameTime_t + pub const m_iOriginalTeamNumber: usize = 0x25F8; // int32 + pub const m_iMostRecentTeamNumber: usize = 0x25FC; // int32 + pub const m_bDroppedNearBuyZone: usize = 0x2600; // bool + pub const m_flNextAttackRenderTimeOffset: usize = 0x2604; // float32 + pub const m_bClearWeaponIdentifyingUGC: usize = 0x2690; // bool + pub const m_bVisualsDataSet: usize = 0x2691; // bool + pub const m_bOldFirstPersonSpectatedState: usize = 0x2692; // bool + pub const m_bUIWeapon: usize = 0x2693; // bool + pub const m_nCustomEconReloadEventId: usize = 0x2694; // int32 + pub const m_hPrevOwner: usize = 0x26A0; // CHandle + pub const m_nDropTick: usize = 0x26A4; // GameTick_t + pub const m_donated: usize = 0x26C4; // bool + pub const m_fLastShotTime: usize = 0x26C8; // GameTime_t + pub const m_bWasOwnedByCT: usize = 0x26CC; // bool + pub const m_bWasOwnedByTerrorist: usize = 0x26CD; // bool + pub const m_gunHeat: usize = 0x26D0; // float32 + pub const m_smokeAttachments: usize = 0x26D4; // uint32 + pub const m_lastSmokeTime: usize = 0x26D8; // GameTime_t + pub const m_flNextClientFireBulletTime: usize = 0x26DC; // float32 + pub const m_flNextClientFireBulletTime_Repredict: usize = 0x26E0; // float32 + pub const m_IronSightController: usize = 0x27C0; // C_IronSightController + pub const m_iIronSightMode: usize = 0x2870; // int32 + pub const m_flLastLOSTraceFailureTime: usize = 0x2880; // GameTime_t + pub const m_iNumEmptyAttacks: usize = 0x2884; // int32 + pub const m_flLastMagDropRequestTime: usize = 0x2900; // GameTime_t + pub const m_flWatTickOffset: usize = 0x2904; // float32 + } + // Parent: C_BaseModelEntity + // Fields count: 0 + pub mod C_TriggerVolume { + } + // Parent: C_FuncBrush + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_EffectName (string_t) + // NetworkVarNames: m_bState (bool) + pub mod C_FuncElectrifiedVolume { + pub const m_nAmbientEffect: usize = 0xC50; // ParticleIndex_t + pub const m_EffectName: usize = 0xC58; // CUtlSymbolLarge + pub const m_bState: usize = 0xC60; // bool + } + // Parent: CPlayer_WeaponServices + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_flNextAttack (GameTime_t) + // NetworkVarNames: m_bIsLookingAtWeapon (bool) + // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) + pub mod CCSPlayer_WeaponServices { + pub const m_flNextAttack: usize = 0xB8; // GameTime_t + pub const m_bIsLookingAtWeapon: usize = 0xBC; // bool + pub const m_bIsHoldingLookAtWeapon: usize = 0xBD; // bool + pub const m_nOldShootPositionHistoryCount: usize = 0xC0; // uint32 + pub const m_nOldInputHistoryCount: usize = 0x458; // uint32 + } + // Parent: C_BaseEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flFadeStartDist (float32) + // NetworkVarNames: m_flFadeEndDist (float32) + pub mod C_EnvDetailController { + pub const m_flFadeStartDist: usize = 0x6CC; // float32 + pub const m_flFadeEndDist: usize = 0x6D0; // float32 + } + // Parent: CEntityInstance + // Fields count: 82 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) + // NetworkVarNames: m_iMaxHealth (int32) + // NetworkVarNames: m_iHealth (int32) + // NetworkVarNames: m_lifeState (uint8) + // NetworkVarNames: m_bTakesDamage (bool) + // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) + // NetworkVarNames: m_bIsPlatform (bool) + // NetworkVarNames: m_ubInterpolationFrame (uint8) + // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) + // NetworkVarNames: m_flAnimTime (float32) + // NetworkVarNames: m_flSimulationTime (float32) + // NetworkVarNames: m_flCreateTime (GameTime_t) + // NetworkVarNames: m_flSpeed (float) + // NetworkVarNames: m_bClientSideRagdoll (bool) + // NetworkVarNames: m_iTeamNum (uint8) + // NetworkVarNames: m_spawnflags (uint32) + // NetworkVarNames: m_nNextThinkTick (GameTick_t) + // NetworkVarNames: m_fFlags (uint32) + // NetworkVarNames: m_vecBaseVelocity (Vector) + // NetworkVarNames: m_hEffectEntity (CHandle) + // NetworkVarNames: m_hOwnerEntity (CHandle) + // NetworkVarNames: m_MoveCollide (MoveCollide_t) + // NetworkVarNames: m_MoveType (MoveType_t) + // NetworkVarNames: m_flWaterLevel (float32) + // NetworkVarNames: m_fEffects (uint32) + // NetworkVarNames: m_hGroundEntity (CHandle) + // NetworkVarNames: m_nGroundBodyIndex (int) + // NetworkVarNames: m_flFriction (float32) + // NetworkVarNames: m_flElasticity (float32) + // NetworkVarNames: m_flGravityScale (float32) + // NetworkVarNames: m_flTimeScale (float32) + // NetworkVarNames: m_bAnimatedEveryTick (bool) + // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) + // NetworkVarNames: m_nBloodType (BloodType) + pub mod C_BaseEntity { + pub const m_CBodyComponent: usize = 0x38; // CBodyComponent* + pub const m_NetworkTransmitComponent: usize = 0x40; // CNetworkTransmitComponent + pub const m_nLastThinkTick: usize = 0x478; // GameTick_t + pub const m_pGameSceneNode: usize = 0x480; // CGameSceneNode* + pub const m_pRenderComponent: usize = 0x488; // CRenderComponent* + pub const m_pCollision: usize = 0x490; // CCollisionProperty* + pub const m_iMaxHealth: usize = 0x498; // int32 + pub const m_iHealth: usize = 0x49C; // int32 + pub const m_lifeState: usize = 0x4A0; // uint8 + pub const m_bTakesDamage: usize = 0x4A1; // bool + pub const m_nTakeDamageFlags: usize = 0x4A8; // TakeDamageFlags_t + pub const m_bIsPlatform: usize = 0x4B0; // bool + pub const m_ubInterpolationFrame: usize = 0x4B1; // uint8 + pub const m_hSceneObjectController: usize = 0x4B4; // CHandle + pub const m_nNoInterpolationTick: usize = 0x4B8; // int32 + pub const m_nVisibilityNoInterpolationTick: usize = 0x4BC; // int32 + pub const m_flProxyRandomValue: usize = 0x4C0; // float32 + pub const m_iEFlags: usize = 0x4C4; // int32 + pub const m_nWaterType: usize = 0x4C8; // uint8 + pub const m_bInterpolateEvenWithNoModel: usize = 0x4C9; // bool + pub const m_bPredictionEligible: usize = 0x4CA; // bool + pub const m_bApplyLayerMatchIDToModel: usize = 0x4CB; // bool + pub const m_tokLayerMatchID: usize = 0x4CC; // CUtlStringToken + pub const m_nSubclassID: usize = 0x4D0; // CUtlStringToken + pub const m_nSimulationTick: usize = 0x4E0; // int32 + pub const m_iCurrentThinkContext: usize = 0x4E4; // int32 + pub const m_aThinkFunctions: usize = 0x4E8; // CUtlVector + pub const m_bDisabledContextThinks: usize = 0x500; // bool + pub const m_flAnimTime: usize = 0x504; // float32 + pub const m_flSimulationTime: usize = 0x508; // float32 + pub const m_nSceneObjectOverrideFlags: usize = 0x50C; // uint8 + pub const m_bHasSuccessfullyInterpolated: usize = 0x50D; // bool + pub const m_bHasAddedVarsToInterpolation: usize = 0x50E; // bool + pub const m_bRenderEvenWhenNotSuccessfullyInterpolated: usize = 0x50F; // bool + pub const m_nInterpolationLatchDirtyFlags: usize = 0x510; // int32[2] + pub const m_ListEntry: usize = 0x518; // uint16[11] + pub const m_flCreateTime: usize = 0x530; // GameTime_t + pub const m_flSpeed: usize = 0x534; // float32 + pub const m_EntClientFlags: usize = 0x538; // uint16 + pub const m_bClientSideRagdoll: usize = 0x53A; // bool + pub const m_iTeamNum: usize = 0x53B; // uint8 + pub const m_spawnflags: usize = 0x53C; // uint32 + pub const m_nNextThinkTick: usize = 0x540; // GameTick_t + pub const m_fFlags: usize = 0x544; // uint32 + pub const m_vecAbsVelocity: usize = 0x548; // Vector + pub const m_vecVelocity: usize = 0x558; // CNetworkVelocityVector + pub const m_vecBaseVelocity: usize = 0x588; // Vector + pub const m_hEffectEntity: usize = 0x594; // CHandle + pub const m_hOwnerEntity: usize = 0x598; // CHandle + pub const m_MoveCollide: usize = 0x59C; // MoveCollide_t + pub const m_MoveType: usize = 0x59D; // MoveType_t + pub const m_nActualMoveType: usize = 0x59E; // MoveType_t + pub const m_flWaterLevel: usize = 0x5A0; // float32 + pub const m_fEffects: usize = 0x5A4; // uint32 + pub const m_hGroundEntity: usize = 0x5A8; // CHandle + pub const m_nGroundBodyIndex: usize = 0x5AC; // int32 + pub const m_flFriction: usize = 0x5B0; // float32 + pub const m_flElasticity: usize = 0x5B4; // float32 + pub const m_flGravityScale: usize = 0x5B8; // float32 + pub const m_flTimeScale: usize = 0x5BC; // float32 + pub const m_bAnimatedEveryTick: usize = 0x5C0; // bool + pub const m_flNavIgnoreUntilTime: usize = 0x5C4; // GameTime_t + pub const m_hThink: usize = 0x5C8; // uint16 + pub const m_fBBoxVisFlags: usize = 0x5D8; // uint8 + pub const m_bPredictable: usize = 0x5D9; // bool + pub const m_bRenderWithViewModels: usize = 0x5DA; // bool + pub const m_nSplitUserPlayerPredictionSlot: usize = 0x5DC; // CSplitScreenSlot + pub const m_nFirstPredictableCommand: usize = 0x5E0; // int32 + pub const m_nLastPredictableCommand: usize = 0x5E4; // int32 + pub const m_hOldMoveParent: usize = 0x5E8; // CHandle + pub const m_Particles: usize = 0x5F0; // CParticleProperty + pub const m_vecPredictedScriptFloats: usize = 0x618; // CUtlVector + pub const m_vecPredictedScriptFloatIDs: usize = 0x630; // CUtlVector + pub const m_nNextScriptVarRecordID: usize = 0x660; // int32 + pub const m_vecAngVelocity: usize = 0x670; // QAngle + pub const m_DataChangeEventRef: usize = 0x67C; // int32 + pub const m_dependencies: usize = 0x680; // CUtlVector + pub const m_nCreationTick: usize = 0x698; // int32 + pub const m_bAnimTimeChanged: usize = 0x6B1; // bool + pub const m_bSimulationTimeChanged: usize = 0x6B2; // bool + pub const m_sUniqueHammerID: usize = 0x6C0; // CUtlString + pub const m_nBloodType: usize = 0x6C8; // BloodType + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_nameStringableIndex (int32) + pub mod CEntityIdentity { + pub const m_nameStringableIndex: usize = 0x14; // int32 + pub const m_name: usize = 0x18; // CUtlSymbolLarge + pub const m_designerName: usize = 0x20; // CUtlSymbolLarge + pub const m_flags: usize = 0x30; // uint32 + pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t + pub const m_fDataObjectTypes: usize = 0x3C; // uint32 + pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t + pub const m_pPrev: usize = 0x58; // CEntityIdentity* + pub const m_pNext: usize = 0x60; // CEntityIdentity* + pub const m_pPrevByClass: usize = 0x68; // CEntityIdentity* + pub const m_pNextByClass: usize = 0x70; // CEntityIdentity* + } + // Parent: C_BreakableProp + // Fields count: 1 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_bAwake (bool) + pub mod C_PhysicsProp { + pub const m_bAwake: usize = 0xFE5; // bool + } + // Parent: CBaseProp + // Fields count: 26 + // + // Metadata: + // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) + // NetworkVarNames: m_noGhostCollision (bool) + pub mod C_BreakableProp { + pub const m_CPropDataComponent: usize = 0xEB8; // CPropDataComponent + pub const m_OnBreak: usize = 0xEF8; // CEntityIOOutput + pub const m_OnHealthChanged: usize = 0xF20; // CEntityOutputTemplate + pub const m_OnTakeDamage: usize = 0xF48; // CEntityIOOutput + pub const m_impactEnergyScale: usize = 0xF70; // float32 + pub const m_iMinHealthDmg: usize = 0xF74; // int32 + pub const m_flPressureDelay: usize = 0xF78; // float32 + pub const m_flDefBurstScale: usize = 0xF7C; // float32 + pub const m_vDefBurstOffset: usize = 0xF80; // Vector + pub const m_hBreaker: usize = 0xF8C; // CHandle + pub const m_PerformanceMode: usize = 0xF90; // PerformanceMode_t + pub const m_flPreventDamageBeforeTime: usize = 0xF94; // GameTime_t + pub const m_bHasBreakPiecesOrCommands: usize = 0xF98; // bool + pub const m_explodeDamage: usize = 0xF9C; // float32 + pub const m_explodeRadius: usize = 0xFA0; // float32 + pub const m_explosionDelay: usize = 0xFA8; // float32 + pub const m_explosionBuildupSound: usize = 0xFB0; // CUtlSymbolLarge + pub const m_explosionCustomEffect: usize = 0xFB8; // CUtlSymbolLarge + pub const m_explosionCustomSound: usize = 0xFC0; // CUtlSymbolLarge + pub const m_explosionModifier: usize = 0xFC8; // CUtlSymbolLarge + pub const m_hPhysicsAttacker: usize = 0xFD0; // CHandle + pub const m_flLastPhysicsInfluenceTime: usize = 0xFD4; // GameTime_t + pub const m_flDefaultFadeScale: usize = 0xFD8; // float32 + pub const m_hLastAttacker: usize = 0xFDC; // CHandle + pub const m_hFlareEnt: usize = 0xFE0; // CHandle + pub const m_noGhostCollision: usize = 0xFE4; // bool + } + // Parent: C_BaseToggle + // Fields count: 0 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + pub mod C_FuncMoveLinear { + } + // Parent: C_BaseModelEntity + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_flFrameRate (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_nNumBeamEnts (uint8) + // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) + // NetworkVarNames: m_nHaloIndex (HMaterialStrong) + // NetworkVarNames: m_nBeamType (BeamType_t) + // NetworkVarNames: m_nBeamFlags (uint32) + // NetworkVarNames: m_hAttachEntity (CHandle) + // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) + // NetworkVarNames: m_fWidth (float32) + // NetworkVarNames: m_fEndWidth (float32) + // NetworkVarNames: m_fFadeLength (float32) + // NetworkVarNames: m_fHaloScale (float32) + // NetworkVarNames: m_fAmplitude (float32) + // NetworkVarNames: m_fStartFrame (float32) + // NetworkVarNames: m_fSpeed (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) + // NetworkVarNames: m_bTurnedOff (bool) + // NetworkVarNames: m_vecEndPos (Vector) + pub mod C_Beam { + pub const m_flFrameRate: usize = 0xC50; // float32 + pub const m_flHDRColorScale: usize = 0xC54; // float32 + pub const m_flFireTime: usize = 0xC58; // GameTime_t + pub const m_flDamage: usize = 0xC5C; // float32 + pub const m_nNumBeamEnts: usize = 0xC60; // uint8 + pub const m_queryHandleHalo: usize = 0xC64; // int32 + pub const m_hBaseMaterial: usize = 0xC88; // CStrongHandle + pub const m_nHaloIndex: usize = 0xC90; // CStrongHandle + pub const m_nBeamType: usize = 0xC98; // BeamType_t + pub const m_nBeamFlags: usize = 0xC9C; // uint32 + pub const m_hAttachEntity: usize = 0xCA0; // CHandle[10] + pub const m_nAttachIndex: usize = 0xCC8; // AttachmentHandle_t[10] + pub const m_fWidth: usize = 0xCD4; // float32 + pub const m_fEndWidth: usize = 0xCD8; // float32 + pub const m_fFadeLength: usize = 0xCDC; // float32 + pub const m_fHaloScale: usize = 0xCE0; // float32 + pub const m_fAmplitude: usize = 0xCE4; // float32 + pub const m_fStartFrame: usize = 0xCE8; // float32 + pub const m_fSpeed: usize = 0xCEC; // float32 + pub const m_flFrame: usize = 0xCF0; // float32 + pub const m_nClipStyle: usize = 0xCF4; // BeamClipStyle_t + pub const m_bTurnedOff: usize = 0xCF8; // bool + pub const m_vecEndPos: usize = 0xCFC; // Vector + pub const m_hEndEntity: usize = 0xD08; // CHandle + } + // Parent: C_BaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nVariant (int) + // NetworkVarNames: m_nRandom (int) + // NetworkVarNames: m_nOrdinal (int) + // NetworkVarNames: m_sWeaponName (CUtlString) + // NetworkVarNames: m_xuid (XUID) + // NetworkVarNames: m_agentItem (CEconItemView) + // NetworkVarNames: m_glovesItem (CEconItemView) + // NetworkVarNames: m_weaponItem (CEconItemView) + pub mod C_CSGO_TeamPreviewCharacterPosition { + pub const m_nVariant: usize = 0x6CC; // int32 + pub const m_nRandom: usize = 0x6D0; // int32 + pub const m_nOrdinal: usize = 0x6D4; // int32 + pub const m_sWeaponName: usize = 0x6D8; // CUtlString + pub const m_xuid: usize = 0x6E0; // uint64 + pub const m_agentItem: usize = 0x6E8; // C_EconItemView + pub const m_glovesItem: usize = 0x1A38; // C_EconItemView + pub const m_weaponItem: usize = 0x2D88; // C_EconItemView + } + // Parent: C_DynamicProp + // Fields count: 0 + pub mod C_DynamicPropAlias_prop_dynamic_override { + } + // Parent: C_PointEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_iszOverlayNames (string_t) + // NetworkVarNames: m_flOverlayTimes (float32) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iDesiredOverlay (int32) + // NetworkVarNames: m_bIsActive (bool) + pub mod C_EnvScreenOverlay { + pub const m_iszOverlayNames: usize = 0x6D0; // CUtlSymbolLarge[10] + pub const m_flOverlayTimes: usize = 0x720; // float32[10] + pub const m_flStartTime: usize = 0x748; // GameTime_t + pub const m_iDesiredOverlay: usize = 0x74C; // int32 + pub const m_bIsActive: usize = 0x750; // bool + pub const m_bWasActive: usize = 0x751; // bool + pub const m_iCachedDesiredOverlay: usize = 0x754; // int32 + pub const m_iCurrentOverlay: usize = 0x758; // int32 + pub const m_flCurrentOverlayTime: usize = 0x75C; // GameTime_t + } + // Parent: CBasePlayerWeaponVData + // Fields count: 92 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertySuppressBaseClassField + // MPropertySuppressBaseClassField + pub mod CCSWeaponBaseVData { + pub const m_WeaponType: usize = 0x250; // CSWeaponType + pub const m_WeaponCategory: usize = 0x254; // CSWeaponCategory + pub const m_szViewModel: usize = 0x258; // CResourceNameTyped> + pub const m_szPlayerModel: usize = 0x338; // CResourceNameTyped> + pub const m_szWorldDroppedModel: usize = 0x418; // CResourceNameTyped> + pub const m_szAimsightLensMaskModel: usize = 0x4F8; // CResourceNameTyped> + pub const m_szMagazineModel: usize = 0x5D8; // CResourceNameTyped> + pub const m_szHeatEffect: usize = 0x6B8; // CResourceNameTyped> + pub const m_szEjectBrassEffect: usize = 0x798; // CResourceNameTyped> + pub const m_szMuzzleFlashParticleAlt: usize = 0x878; // CResourceNameTyped> + pub const m_szMuzzleFlashThirdPersonParticle: usize = 0x958; // CResourceNameTyped> + pub const m_szMuzzleFlashThirdPersonParticleAlt: usize = 0xA38; // CResourceNameTyped> + pub const m_szTracerParticle: usize = 0xB18; // CResourceNameTyped> + pub const m_GearSlot: usize = 0xBF8; // gear_slot_t + pub const m_GearSlotPosition: usize = 0xBFC; // int32 + pub const m_DefaultLoadoutSlot: usize = 0xC00; // loadout_slot_t + pub const m_sWrongTeamMsg: usize = 0xC08; // CUtlString + pub const m_nPrice: usize = 0xC10; // int32 + pub const m_nKillAward: usize = 0xC14; // int32 + pub const m_nPrimaryReserveAmmoMax: usize = 0xC18; // int32 + pub const m_nSecondaryReserveAmmoMax: usize = 0xC1C; // int32 + pub const m_bMeleeWeapon: usize = 0xC20; // bool + pub const m_bHasBurstMode: usize = 0xC21; // bool + pub const m_bIsRevolver: usize = 0xC22; // bool + pub const m_bCannotShootUnderwater: usize = 0xC23; // bool + pub const m_szName: usize = 0xC28; // CGlobalSymbol + pub const m_szAnimExtension: usize = 0xC30; // CUtlString + pub const m_eSilencerType: usize = 0xC38; // CSWeaponSilencerType + pub const m_nCrosshairMinDistance: usize = 0xC3C; // int32 + pub const m_nCrosshairDeltaDistance: usize = 0xC40; // int32 + pub const m_bIsFullAuto: usize = 0xC44; // bool + pub const m_nNumBullets: usize = 0xC48; // int32 + pub const m_flCycleTime: usize = 0xC4C; // CFiringModeFloat + pub const m_flMaxSpeed: usize = 0xC54; // CFiringModeFloat + pub const m_flSpread: usize = 0xC5C; // CFiringModeFloat + pub const m_flInaccuracyCrouch: usize = 0xC64; // CFiringModeFloat + pub const m_flInaccuracyStand: usize = 0xC6C; // CFiringModeFloat + pub const m_flInaccuracyJump: usize = 0xC74; // CFiringModeFloat + pub const m_flInaccuracyLand: usize = 0xC7C; // CFiringModeFloat + pub const m_flInaccuracyLadder: usize = 0xC84; // CFiringModeFloat + pub const m_flInaccuracyFire: usize = 0xC8C; // CFiringModeFloat + pub const m_flInaccuracyMove: usize = 0xC94; // CFiringModeFloat + pub const m_flRecoilAngle: usize = 0xC9C; // CFiringModeFloat + pub const m_flRecoilAngleVariance: usize = 0xCA4; // CFiringModeFloat + pub const m_flRecoilMagnitude: usize = 0xCAC; // CFiringModeFloat + pub const m_flRecoilMagnitudeVariance: usize = 0xCB4; // CFiringModeFloat + pub const m_nTracerFrequency: usize = 0xCBC; // CFiringModeInt + pub const m_flInaccuracyJumpInitial: usize = 0xCC4; // float32 + pub const m_flInaccuracyJumpApex: usize = 0xCC8; // float32 + pub const m_flInaccuracyReload: usize = 0xCCC; // float32 + pub const m_nRecoilSeed: usize = 0xCD0; // int32 + pub const m_nSpreadSeed: usize = 0xCD4; // int32 + pub const m_flTimeToIdleAfterFire: usize = 0xCD8; // float32 + pub const m_flIdleInterval: usize = 0xCDC; // float32 + pub const m_flAttackMovespeedFactor: usize = 0xCE0; // float32 + pub const m_flHeatPerShot: usize = 0xCE4; // float32 + pub const m_flInaccuracyPitchShift: usize = 0xCE8; // float32 + pub const m_flInaccuracyAltSoundThreshold: usize = 0xCEC; // float32 + pub const m_flBotAudibleRange: usize = 0xCF0; // float32 + pub const m_szUseRadioSubtitle: usize = 0xCF8; // CUtlString + pub const m_bUnzoomsAfterShot: usize = 0xD00; // bool + pub const m_bHideViewModelWhenZoomed: usize = 0xD01; // bool + pub const m_nZoomLevels: usize = 0xD04; // int32 + pub const m_nZoomFOV1: usize = 0xD08; // int32 + pub const m_nZoomFOV2: usize = 0xD0C; // int32 + pub const m_flZoomTime0: usize = 0xD10; // float32 + pub const m_flZoomTime1: usize = 0xD14; // float32 + pub const m_flZoomTime2: usize = 0xD18; // float32 + pub const m_flIronSightPullUpSpeed: usize = 0xD1C; // float32 + pub const m_flIronSightPutDownSpeed: usize = 0xD20; // float32 + pub const m_flIronSightFOV: usize = 0xD24; // float32 + pub const m_flIronSightPivotForward: usize = 0xD28; // float32 + pub const m_flIronSightLooseness: usize = 0xD2C; // float32 + pub const m_angPivotAngle: usize = 0xD30; // QAngle + pub const m_vecIronSightEyePos: usize = 0xD3C; // Vector + pub const m_nDamage: usize = 0xD48; // int32 + pub const m_flHeadshotMultiplier: usize = 0xD4C; // float32 + pub const m_flArmorRatio: usize = 0xD50; // float32 + pub const m_flPenetration: usize = 0xD54; // float32 + pub const m_flRange: usize = 0xD58; // float32 + pub const m_flRangeModifier: usize = 0xD5C; // float32 + pub const m_flFlinchVelocityModifierLarge: usize = 0xD60; // float32 + pub const m_flFlinchVelocityModifierSmall: usize = 0xD64; // float32 + pub const m_flRecoveryTimeCrouch: usize = 0xD68; // float32 + pub const m_flRecoveryTimeStand: usize = 0xD6C; // float32 + pub const m_flRecoveryTimeCrouchFinal: usize = 0xD70; // float32 + pub const m_flRecoveryTimeStandFinal: usize = 0xD74; // float32 + pub const m_nRecoveryTransitionStartBullet: usize = 0xD78; // int32 + pub const m_nRecoveryTransitionEndBullet: usize = 0xD7C; // int32 + pub const m_flThrowVelocity: usize = 0xD80; // float32 + pub const m_vSmokeColor: usize = 0xD84; // Vector + pub const m_szAnimClass: usize = 0xD90; // CGlobalSymbol + } + // Parent: C_ModelPointEntity + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + // NetworkVarNames: m_FontName (char) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFullbright (bool) + // NetworkVarNames: m_flWorldUnitsPerPx (float) + // NetworkVarNames: m_flFontSize (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) + // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) + // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) + pub mod C_PointWorldText { + pub const m_bForceRecreateNextUpdate: usize = 0xC58; // bool + pub const m_messageText: usize = 0xC68; // char[512] + pub const m_FontName: usize = 0xE68; // char[64] + pub const m_bEnabled: usize = 0xEA8; // bool + pub const m_bFullbright: usize = 0xEA9; // bool + pub const m_flWorldUnitsPerPx: usize = 0xEAC; // float32 + pub const m_flFontSize: usize = 0xEB0; // float32 + pub const m_flDepthOffset: usize = 0xEB4; // float32 + pub const m_Color: usize = 0xEB8; // Color + pub const m_nJustifyHorizontal: usize = 0xEBC; // PointWorldTextJustifyHorizontal_t + pub const m_nJustifyVertical: usize = 0xEC0; // PointWorldTextJustifyVertical_t + pub const m_nReorientMode: usize = 0xEC4; // PointWorldTextReorientMode_t + } + // Parent: C_BaseGrenade + // Fields count: 0 + pub mod CBumpMineProjectile { + } + // Parent: CBasePlayerController + // Fields count: 62 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) + // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) + // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) + // NetworkVarNames: m_iPing (uint32) + // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) + // NetworkVarNames: m_szCrosshairCodes (string_t) + // NetworkVarNames: m_iPendingTeamNum (uint8) + // NetworkVarNames: m_flForceTeamTime (GameTime_t) + // NetworkVarNames: m_iCompTeammateColor (int) + // NetworkVarNames: m_bEverPlayedOnTeam (bool) + // NetworkVarNames: m_szClan (string_t) + // NetworkVarNames: m_iCoachingTeam (int) + // NetworkVarNames: m_nPlayerDominated (uint64) + // NetworkVarNames: m_nPlayerDominatingMe (uint64) + // NetworkVarNames: m_iCompetitiveRanking (int) + // NetworkVarNames: m_iCompetitiveWins (int) + // NetworkVarNames: m_iCompetitiveRankType (int8) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) + // NetworkVarNames: m_nEndMatchNextMapVote (int) + // NetworkVarNames: m_unActiveQuestId (uint16) + // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) + // NetworkVarNames: m_unPlayerTvControlFlags (uint32) + // NetworkVarNames: m_nDisconnectionTick (int) + // NetworkVarNames: m_bControllingBot (bool) + // NetworkVarNames: m_bHasControlledBotThisRound (bool) + // NetworkVarNames: m_bCanControlObservedBot (bool) + // NetworkVarNames: m_hPlayerPawn (CHandle) + // NetworkVarNames: m_hObserverPawn (CHandle) + // NetworkVarNames: m_bPawnIsAlive (bool) + // NetworkVarNames: m_iPawnHealth (uint32) + // NetworkVarNames: m_iPawnArmor (int) + // NetworkVarNames: m_bPawnHasDefuser (bool) + // NetworkVarNames: m_bPawnHasHelmet (bool) + // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) + // NetworkVarNames: m_iPawnLifetimeStart (int) + // NetworkVarNames: m_iPawnLifetimeEnd (int) + // NetworkVarNames: m_iPawnBotDifficulty (int) + // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_vecKills (EKillTypes_t) + // NetworkVarNames: m_bMvpNoMusic (bool) + // NetworkVarNames: m_eMvpReason (int) + // NetworkVarNames: m_iMusicKitID (int) + // NetworkVarNames: m_iMusicKitMVPs (int) + // NetworkVarNames: m_iMVPs (int) + pub mod CCSPlayerController { + pub const m_pInGameMoneyServices: usize = 0x878; // CCSPlayerController_InGameMoneyServices* + pub const m_pInventoryServices: usize = 0x880; // CCSPlayerController_InventoryServices* + pub const m_pActionTrackingServices: usize = 0x888; // CCSPlayerController_ActionTrackingServices* + pub const m_pDamageServices: usize = 0x890; // CCSPlayerController_DamageServices* + pub const m_iPing: usize = 0x898; // uint32 + pub const m_bHasCommunicationAbuseMute: usize = 0x89C; // bool + pub const m_szCrosshairCodes: usize = 0x8A0; // CUtlSymbolLarge + pub const m_iPendingTeamNum: usize = 0x8A8; // uint8 + pub const m_flForceTeamTime: usize = 0x8AC; // GameTime_t + pub const m_iCompTeammateColor: usize = 0x8B0; // int32 + pub const m_bEverPlayedOnTeam: usize = 0x8B4; // bool + pub const m_flPreviousForceJoinTeamTime: usize = 0x8B8; // GameTime_t + pub const m_szClan: usize = 0x8C0; // CUtlSymbolLarge + pub const m_sSanitizedPlayerName: usize = 0x8C8; // CUtlString + pub const m_iCoachingTeam: usize = 0x8D0; // int32 + pub const m_nPlayerDominated: usize = 0x8D8; // uint64 + pub const m_nPlayerDominatingMe: usize = 0x8E0; // uint64 + pub const m_iCompetitiveRanking: usize = 0x8E8; // int32 + pub const m_iCompetitiveWins: usize = 0x8EC; // int32 + pub const m_iCompetitiveRankType: usize = 0x8F0; // int8 + pub const m_iCompetitiveRankingPredicted_Win: usize = 0x8F4; // int32 + pub const m_iCompetitiveRankingPredicted_Loss: usize = 0x8F8; // int32 + pub const m_iCompetitiveRankingPredicted_Tie: usize = 0x8FC; // int32 + pub const m_nEndMatchNextMapVote: usize = 0x900; // int32 + pub const m_unActiveQuestId: usize = 0x904; // uint16 + pub const m_nQuestProgressReason: usize = 0x908; // QuestProgress::Reason + pub const m_unPlayerTvControlFlags: usize = 0x90C; // uint32 + pub const m_iDraftIndex: usize = 0x938; // int32 + pub const m_msQueuedModeDisconnectionTimestamp: usize = 0x93C; // uint32 + pub const m_uiAbandonRecordedReason: usize = 0x940; // uint32 + pub const m_bCannotBeKicked: usize = 0x944; // bool + pub const m_bEverFullyConnected: usize = 0x945; // bool + pub const m_bAbandonAllowsSurrender: usize = 0x946; // bool + pub const m_bAbandonOffersInstantSurrender: usize = 0x947; // bool + pub const m_bDisconnection1MinWarningPrinted: usize = 0x948; // bool + pub const m_bScoreReported: usize = 0x949; // bool + pub const m_nDisconnectionTick: usize = 0x94C; // int32 + pub const m_bControllingBot: usize = 0x958; // bool + pub const m_bHasControlledBotThisRound: usize = 0x959; // bool + pub const m_bHasBeenControlledByPlayerThisRound: usize = 0x95A; // bool + pub const m_nBotsControlledThisRound: usize = 0x95C; // int32 + pub const m_bCanControlObservedBot: usize = 0x960; // bool + pub const m_hPlayerPawn: usize = 0x964; // CHandle + pub const m_hObserverPawn: usize = 0x968; // CHandle + pub const m_bPawnIsAlive: usize = 0x96C; // bool + pub const m_iPawnHealth: usize = 0x970; // uint32 + pub const m_iPawnArmor: usize = 0x974; // int32 + pub const m_bPawnHasDefuser: usize = 0x978; // bool + pub const m_bPawnHasHelmet: usize = 0x979; // bool + pub const m_nPawnCharacterDefIndex: usize = 0x97A; // uint16 + pub const m_iPawnLifetimeStart: usize = 0x97C; // int32 + pub const m_iPawnLifetimeEnd: usize = 0x980; // int32 + pub const m_iPawnBotDifficulty: usize = 0x984; // int32 + pub const m_hOriginalControllerOfCurrentPawn: usize = 0x988; // CHandle + pub const m_iScore: usize = 0x98C; // int32 + pub const m_vecKills: usize = 0x990; // C_NetworkUtlVectorBase + pub const m_bMvpNoMusic: usize = 0x9A8; // bool + pub const m_eMvpReason: usize = 0x9AC; // int32 + pub const m_iMusicKitID: usize = 0x9B0; // int32 + pub const m_iMusicKitMVPs: usize = 0x9B4; // int32 + pub const m_iMVPs: usize = 0x9B8; // int32 + pub const m_bIsPlayerNameDirty: usize = 0x9BC; // bool + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponFiveSeven { + } + // Parent: C_DynamicProp + // Fields count: 7 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_eDoorState (DoorState_t) + // NetworkVarNames: m_bLocked (bool) + // NetworkVarNames: m_closedPosition (Vector) + // NetworkVarNames: m_closedAngles (QAngle) + // NetworkVarNames: m_hMaster (CHandle) + pub mod C_BasePropDoor { + pub const m_eDoorState: usize = 0x1104; // DoorState_t + pub const m_modelChanged: usize = 0x1108; // bool + pub const m_bLocked: usize = 0x1109; // bool + pub const m_closedPosition: usize = 0x110C; // Vector + pub const m_closedAngles: usize = 0x1118; // QAngle + pub const m_hMaster: usize = 0x1124; // CHandle + pub const m_vWhereToSetLightingOrigin: usize = 0x1128; // Vector + } + // Parent: C_CSGO_TeamSelectCharacterPosition + // Fields count: 0 + pub mod C_CSGO_TeamSelectTerroristPosition { + } + // Parent: C_BreakableProp + // Fields count: 6 + pub mod C_PhysPropClientside { + pub const m_flTouchDelta: usize = 0xFE8; // GameTime_t + pub const m_fDeathTime: usize = 0xFEC; // GameTime_t + pub const m_inertiaScale: usize = 0xFF0; // float32 + pub const m_vecDamagePosition: usize = 0xFF4; // Vector + pub const m_vecDamageDirection: usize = 0x1000; // Vector + pub const m_nDamageType: usize = 0x100C; // int32 + } + // Parent: C_CSGO_TeamPreviewCamera + // Fields count: 0 + pub mod C_CSGO_TeamSelectCamera { + } + // Parent: C_BaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_iszSoundAreaType (string_t) + // NetworkVarNames: m_vPos (Vector) + pub mod C_SoundAreaEntityBase { + pub const m_bDisabled: usize = 0x6CC; // bool + pub const m_bWasEnabled: usize = 0x6D4; // bool + pub const m_iszSoundAreaType: usize = 0x6D8; // CUtlSymbolLarge + pub const m_vPos: usize = 0x6E0; // Vector + } + // Parent: C_BaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_fog (fogparams_t) + pub mod C_FogController { + pub const m_fog: usize = 0x6D0; // fogparams_t + pub const m_bUseAngles: usize = 0x738; // bool + pub const m_iChangedVariables: usize = 0x73C; // int32 + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + pub mod CPlayer_ItemServices { + } + // Parent: C_BaseModelEntity + // Fields count: 0 + pub mod C_FuncBrush { + } + // Parent: C_BaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_worldName (string_t) + // NetworkVarNames: m_layerName (string_t) + // NetworkVarNames: m_bWorldLayerVisible (bool) + // NetworkVarNames: m_bEntitiesSpawned (bool) + pub mod CInfoWorldLayer { + pub const m_pOutputOnEntitiesSpawned: usize = 0x6D0; // CEntityIOOutput + pub const m_worldName: usize = 0x6F8; // CUtlSymbolLarge + pub const m_layerName: usize = 0x700; // CUtlSymbolLarge + pub const m_bWorldLayerVisible: usize = 0x708; // bool + pub const m_bEntitiesSpawned: usize = 0x709; // bool + pub const m_bCreateAsChildSpawnGroup: usize = 0x70A; // bool + pub const m_hLayerSpawnGroup: usize = 0x70C; // uint32 + pub const m_bWorldLayerActuallyVisible: usize = 0x710; // bool + } + // Parent: C_BaseCombatCharacter + // Fields count: 0 + pub mod C_NetTestBaseCombatCharacter { + } + // Parent: CBaseAnimGraph + // Fields count: 1 + pub mod C_ViewmodelWeapon { + pub const m_worldModel: usize = 0xE78; // char* + } + // Parent: CBaseAnimGraph + // Fields count: 2 + pub mod C_PhysMagnet { + pub const m_aAttachedObjectsFromServer: usize = 0xE78; // CUtlVector + pub const m_aAttachedObjects: usize = 0xE90; // CUtlVector> + } + // Parent: C_BaseModelEntity + // Fields count: 8 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) + // NetworkVarNames: m_flTargetSpeed (float32) + // NetworkVarNames: m_nTransitionStartTick (GameTick_t) + // NetworkVarNames: m_nTransitionDurationTicks (int) + // NetworkVarNames: m_flTransitionStartSpeed (float32) + // NetworkVarNames: m_hConveyorModels (EHANDLE) + pub mod C_FuncConveyor { + pub const m_vecMoveDirEntitySpace: usize = 0xC58; // Vector + pub const m_flTargetSpeed: usize = 0xC64; // float32 + pub const m_nTransitionStartTick: usize = 0xC68; // GameTick_t + pub const m_nTransitionDurationTicks: usize = 0xC6C; // int32 + pub const m_flTransitionStartSpeed: usize = 0xC70; // float32 + pub const m_hConveyorModels: usize = 0xC78; // C_NetworkUtlVectorBase> + pub const m_flCurrentConveyorOffset: usize = 0xC90; // float32 + pub const m_flCurrentConveyorSpeed: usize = 0xC94; // float32 + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_pEntity (CEntityIdentity*) + // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) + pub mod CEntityInstance { + pub const m_iszPrivateVScripts: usize = 0x8; // CUtlSymbolLarge + pub const m_pEntity: usize = 0x10; // CEntityIdentity* + pub const m_CScriptComponent: usize = 0x28; // CScriptComponent* + pub const m_bVisibleinPVS: usize = 0x30; // bool + } + // Parent: None + // Fields count: 3 + pub mod ServerAuthoritativeWeaponSlot_t { + pub const unClass: usize = 0x28; // uint16 + pub const unSlot: usize = 0x2A; // uint16 + pub const unItemDefIdx: usize = 0x2C; // uint16 + } + // Parent: CBaseAnimGraph + // Fields count: 17 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByUserGroup + // MNetworkOverride + // MNetworkIncludeByName + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_nAnimationParity (uint32) + // NetworkVarNames: m_flAnimationStartTime (float32) + // NetworkVarNames: m_hWeapon (CHandle) + // NetworkVarNames: m_hControlPanel (CHandle) + pub mod C_BaseViewModel { + pub const m_vecLastFacing: usize = 0xE80; // Vector + pub const m_nViewModelIndex: usize = 0xE8C; // uint32 + pub const m_nAnimationParity: usize = 0xE90; // uint32 + pub const m_flAnimationStartTime: usize = 0xE94; // float32 + pub const m_hWeapon: usize = 0xE98; // CHandle + pub const m_sVMName: usize = 0xEA0; // CUtlSymbolLarge + pub const m_sAnimationPrefix: usize = 0xEA8; // CUtlSymbolLarge + pub const m_hWeaponModel: usize = 0xEB0; // CHandle + pub const m_iCameraAttachment: usize = 0xEB4; // AttachmentHandle_t + pub const m_vecLastCameraAngles: usize = 0xEB8; // QAngle + pub const m_previousElapsedDuration: usize = 0xEC4; // float32 + pub const m_previousCycle: usize = 0xEC8; // float32 + pub const m_nOldAnimationParity: usize = 0xECC; // int32 + pub const m_hOldLayerSequence: usize = 0xED0; // HSequence + pub const m_oldLayer: usize = 0xED4; // int32 + pub const m_oldLayerStartTime: usize = 0xED8; // float32 + pub const m_hControlPanel: usize = 0xEDC; // CHandle + } + // Parent: CHostageRescueZoneShim + // Fields count: 0 + pub mod CHostageRescueZone { + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponNegev { + } + // Parent: None + // Fields count: 33 + // + // Metadata: + // NetworkVarNames: m_hParent (CGameSceneNodeHandle) + // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) + // NetworkVarNames: m_angRotation (QAngle) + // NetworkVarNames: m_flScale (float) + // NetworkVarNames: m_name (CUtlStringToken) + // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) + pub mod CGameSceneNode { + pub const m_nodeToWorld: usize = 0x10; // CTransform + pub const m_pOwner: usize = 0x30; // CEntityInstance* + pub const m_pParent: usize = 0x38; // CGameSceneNode* + pub const m_pChild: usize = 0x40; // CGameSceneNode* + pub const m_pNextSibling: usize = 0x48; // CGameSceneNode* + pub const m_hParent: usize = 0x78; // CGameSceneNodeHandle + pub const m_vecOrigin: usize = 0x88; // CNetworkOriginCellCoordQuantizedVector + pub const m_angRotation: usize = 0xC0; // QAngle + pub const m_flScale: usize = 0xCC; // float32 + pub const m_vecAbsOrigin: usize = 0xD0; // Vector + pub const m_angAbsRotation: usize = 0xDC; // QAngle + pub const m_flAbsScale: usize = 0xE8; // float32 + pub const m_nParentAttachmentOrBone: usize = 0xEC; // int16 + pub const m_bDebugAbsOriginChanges: usize = 0xEE; // bool + pub const m_bDormant: usize = 0xEF; // bool + pub const m_bForceParentToBeNetworked: usize = 0xF0; // bool + pub const m_bDirtyHierarchy: usize = 0x0; // bitfield:1 + pub const m_bDirtyBoneMergeInfo: usize = 0x0; // bitfield:1 + pub const m_bNetworkedPositionChanged: usize = 0x0; // bitfield:1 + pub const m_bNetworkedAnglesChanged: usize = 0x0; // bitfield:1 + pub const m_bNetworkedScaleChanged: usize = 0x0; // bitfield:1 + pub const m_bWillBeCallingPostDataUpdate: usize = 0x0; // bitfield:1 + pub const m_bBoneMergeFlex: usize = 0x0; // bitfield:1 + pub const m_nLatchAbsOrigin: usize = 0x0; // bitfield:2 + pub const m_bDirtyBoneMergeBoneToRoot: usize = 0x0; // bitfield:1 + pub const m_nHierarchicalDepth: usize = 0xF3; // uint8 + pub const m_nHierarchyType: usize = 0xF4; // uint8 + pub const m_nDoNotSetAnimTimeInInvalidatePhysicsCount: usize = 0xF5; // uint8 + pub const m_name: usize = 0xF8; // CUtlStringToken + pub const m_hierarchyAttachName: usize = 0x148; // CUtlStringToken + pub const m_flZOffset: usize = 0x14C; // float32 + pub const m_flClientLocalScale: usize = 0x150; // float32 + pub const m_vRenderOrigin: usize = 0x154; // Vector + } + // Parent: C_MolotovGrenade + // Fields count: 0 + pub mod C_IncendiaryGrenade { + } + // Parent: C_CSWeaponBase + // Fields count: 0 + pub mod CTablet { + } + // Parent: CBasePulseGraphInstance + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseDomainHookInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + pub mod CCSPointScript { + pub const m_pParent: usize = 0xF8; // CCSPointScriptEntity* + } + // Parent: C_CSPlayerPawnBase + // Fields count: 1 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + pub mod C_CSObserverPawn { + pub const m_hDetectParentChange: usize = 0x1404; // CEntityHandle + } + // Parent: C_BaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_hEntAttached (CHandle) + // NetworkVarNames: m_bCheapEffect (bool) + pub mod C_EntityFlame { + pub const m_hEntAttached: usize = 0x6CC; // CHandle + pub const m_hOldAttached: usize = 0x6F0; // CHandle + pub const m_bCheapEffect: usize = 0x6F4; // bool + } + // Parent: C_BaseGrenade + // Fields count: 0 + pub mod CTripWireFireProjectile { + } + // Parent: C_BaseModelEntity + // Fields count: 0 + pub mod C_Breakable { + } + // Parent: CPlayer_ObserverServices + // Fields count: 8 + pub mod CCSObserver_ObserverServices { + pub const m_hLastObserverTarget: usize = 0x58; // CEntityHandle + pub const m_vecObserverInterpolateOffset: usize = 0x5C; // Vector + pub const m_vecObserverInterpStartPos: usize = 0x68; // Vector + pub const m_flObsInterp_PathLength: usize = 0x74; // float32 + pub const m_qObsInterp_OrientationStart: usize = 0x80; // Quaternion + pub const m_qObsInterp_OrientationTravelDir: usize = 0x90; // Quaternion + pub const m_obsInterpState: usize = 0xA0; // ObserverInterpState_t + pub const m_bObserverInterpolationNeedsDeferredSetup: usize = 0xA4; // bool + } + // Parent: C_BaseEntity + // Fields count: 0 + pub mod C_TintController { + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + pub mod CPlayer_AutoaimServices { + } + // Parent: C_BaseCombatCharacter + // Fields count: 23 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_leader (CHandle) + // NetworkVarNames: m_reuseTimer (CountdownTimer) + // NetworkVarNames: m_vel (Vector) + // NetworkVarNames: m_isRescued (bool) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_nHostageState (int) + // NetworkVarNames: m_bHandsHaveBeenCut (bool) + // NetworkVarNames: m_hHostageGrabber (CHandle) + // NetworkVarNames: m_flRescueStartTime (GameTime_t) + // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) + // NetworkVarNames: m_flDropStartTime (GameTime_t) + pub mod C_Hostage { + pub const m_entitySpottedState: usize = 0x10A0; // EntitySpottedState_t + pub const m_leader: usize = 0x10B8; // CHandle + pub const m_reuseTimer: usize = 0x10C0; // CountdownTimer + pub const m_vel: usize = 0x10D8; // Vector + pub const m_isRescued: usize = 0x10E4; // bool + pub const m_jumpedThisFrame: usize = 0x10E5; // bool + pub const m_nHostageState: usize = 0x10E8; // int32 + pub const m_bHandsHaveBeenCut: usize = 0x10EC; // bool + pub const m_hHostageGrabber: usize = 0x10F0; // CHandle + pub const m_fLastGrabTime: usize = 0x10F4; // GameTime_t + pub const m_vecGrabbedPos: usize = 0x10F8; // Vector + pub const m_flRescueStartTime: usize = 0x1104; // GameTime_t + pub const m_flGrabSuccessTime: usize = 0x1108; // GameTime_t + pub const m_flDropStartTime: usize = 0x110C; // GameTime_t + pub const m_flDeadOrRescuedTime: usize = 0x1110; // GameTime_t + pub const m_blinkTimer: usize = 0x1118; // CountdownTimer + pub const m_lookAt: usize = 0x1130; // Vector + pub const m_lookAroundTimer: usize = 0x1140; // CountdownTimer + pub const m_isInit: usize = 0x1158; // bool + pub const m_eyeAttachment: usize = 0x1159; // AttachmentHandle_t + pub const m_chestAttachment: usize = 0x115A; // AttachmentHandle_t + pub const m_pPredictionOwner: usize = 0x1160; // CBasePlayerController* + pub const m_fNewestAlphaThinkTime: usize = 0x1168; // GameTime_t + } + // Parent: C_BaseModelEntity + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_hSpriteMaterial (HMaterialStrong) + // NetworkVarNames: m_hAttachedToEntity (CHandle) + // NetworkVarNames: m_nAttachment (AttachmentHandle_t) + // NetworkVarNames: m_flSpriteFramerate (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nBrightness (uint32) + // NetworkVarNames: m_flBrightnessDuration (float32) + // NetworkVarNames: m_flSpriteScale (float32) + // NetworkVarNames: m_flScaleDuration (float32) + // NetworkVarNames: m_bWorldSpaceScale (bool) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + pub mod C_Sprite { + pub const m_hSpriteMaterial: usize = 0xC50; // CStrongHandle + pub const m_hAttachedToEntity: usize = 0xC58; // CHandle + pub const m_nAttachment: usize = 0xC5C; // AttachmentHandle_t + pub const m_flSpriteFramerate: usize = 0xC60; // float32 + pub const m_flFrame: usize = 0xC64; // float32 + pub const m_flDieTime: usize = 0xC68; // GameTime_t + pub const m_nBrightness: usize = 0xC78; // uint32 + pub const m_flBrightnessDuration: usize = 0xC7C; // float32 + pub const m_flSpriteScale: usize = 0xC80; // float32 + pub const m_flScaleDuration: usize = 0xC84; // float32 + pub const m_bWorldSpaceScale: usize = 0xC88; // bool + pub const m_flGlowProxySize: usize = 0xC8C; // float32 + pub const m_flHDRColorScale: usize = 0xC90; // float32 + pub const m_flLastTime: usize = 0xC94; // GameTime_t + pub const m_flMaxFrame: usize = 0xC98; // float32 + pub const m_flStartScale: usize = 0xC9C; // float32 + pub const m_flDestScale: usize = 0xCA0; // float32 + pub const m_flScaleTimeStart: usize = 0xCA4; // GameTime_t + pub const m_nStartBrightness: usize = 0xCA8; // int32 + pub const m_nDestBrightness: usize = 0xCAC; // int32 + pub const m_flBrightnessTimeStart: usize = 0xCB0; // GameTime_t + pub const m_hOldSpriteMaterial: usize = 0xCB8; // CWeakHandle + pub const m_nSpriteWidth: usize = 0xD58; // int32 + pub const m_nSpriteHeight: usize = 0xD5C; // int32 + } + // Parent: C_CSWeaponBaseGun + // Fields count: 0 + pub mod C_WeaponM4A1Silencer { + } + // Parent: CBaseAnimGraph + // Fields count: 29 + // + // Metadata: + // NetworkVarNames: m_bBombTicking (bool) + // NetworkVarNames: m_nBombSite (int) + // NetworkVarNames: m_nSourceSoundscapeHash (int) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_flC4Blow (GameTime_t) + // NetworkVarNames: m_bCannotBeDefused (bool) + // NetworkVarNames: m_bHasExploded (bool) + // NetworkVarNames: m_flTimerLength (float) + // NetworkVarNames: m_bBeingDefused (bool) + // NetworkVarNames: m_flDefuseLength (float) + // NetworkVarNames: m_flDefuseCountDown (GameTime_t) + // NetworkVarNames: m_bBombDefused (bool) + // NetworkVarNames: m_hBombDefuser (CHandle) + // NetworkVarNames: m_hControlPanel (CHandle) + pub mod C_PlantedC4 { + pub const m_bBombTicking: usize = 0xE78; // bool + pub const m_nBombSite: usize = 0xE7C; // int32 + pub const m_nSourceSoundscapeHash: usize = 0xE80; // int32 + pub const m_entitySpottedState: usize = 0xE88; // EntitySpottedState_t + pub const m_flNextGlow: usize = 0xEA0; // GameTime_t + pub const m_flNextBeep: usize = 0xEA4; // GameTime_t + pub const m_flC4Blow: usize = 0xEA8; // GameTime_t + pub const m_bCannotBeDefused: usize = 0xEAC; // bool + pub const m_bHasExploded: usize = 0xEAD; // bool + pub const m_flTimerLength: usize = 0xEB0; // float32 + pub const m_bBeingDefused: usize = 0xEB4; // bool + pub const m_bTriggerWarning: usize = 0xEB8; // float32 + pub const m_bExplodeWarning: usize = 0xEBC; // float32 + pub const m_bC4Activated: usize = 0xEC0; // bool + pub const m_bTenSecWarning: usize = 0xEC1; // bool + pub const m_flDefuseLength: usize = 0xEC4; // float32 + pub const m_flDefuseCountDown: usize = 0xEC8; // GameTime_t + pub const m_bBombDefused: usize = 0xECC; // bool + pub const m_hBombDefuser: usize = 0xED0; // CHandle + pub const m_hControlPanel: usize = 0xED4; // CHandle + pub const m_hDefuserMultimeter: usize = 0xED8; // CHandle + pub const m_flNextRadarFlashTime: usize = 0xEDC; // GameTime_t + pub const m_bRadarFlash: usize = 0xEE0; // bool + pub const m_pBombDefuser: usize = 0xEE4; // CHandle + pub const m_fLastDefuseTime: usize = 0xEE8; // GameTime_t + pub const m_pPredictionOwner: usize = 0xEF0; // CBasePlayerController* + pub const m_vecC4ExplodeSpectatePos: usize = 0xEF8; // Vector + pub const m_vecC4ExplodeSpectateAng: usize = 0xF04; // QAngle + pub const m_flC4ExplodeSpectateDuration: usize = 0xF10; // float32 + } + // Parent: CBaseAnimGraph + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_ragPos (Vector) + // NetworkVarNames: m_ragAngles (QAngle) + // NetworkVarNames: m_flBlendWeight (float32) + // NetworkVarNames: m_hRagdollSource (EHANDLE) + pub mod C_RagdollProp { + pub const m_ragPos: usize = 0xE80; // C_NetworkUtlVectorBase + pub const m_ragAngles: usize = 0xE98; // C_NetworkUtlVectorBase + pub const m_flBlendWeight: usize = 0xEB0; // float32 + pub const m_hRagdollSource: usize = 0xEB4; // CHandle + pub const m_iEyeAttachment: usize = 0xEB8; // AttachmentHandle_t + pub const m_flBlendWeightCurrent: usize = 0xEBC; // float32 + pub const m_parentPhysicsBoneIndices: usize = 0xEC0; // CUtlVector + pub const m_worldSpaceBoneComputationOrder: usize = 0xED8; // CUtlVector + } + // Parent: C_CSGO_TeamPreviewCamera + // Fields count: 0 + pub mod C_CSGO_TerroristTeamIntroCamera { + } + // Parent: C_BaseEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_iActiveIssueIndex (int) + // NetworkVarNames: m_iOnlyTeamToVote (int) + // NetworkVarNames: m_nVoteOptionCount (int) + // NetworkVarNames: m_nPotentialVotes (int) + // NetworkVarNames: m_bIsYesNoVote (bool) + pub mod C_VoteController { + pub const m_iActiveIssueIndex: usize = 0x6DC; // int32 + pub const m_iOnlyTeamToVote: usize = 0x6E0; // int32 + pub const m_nVoteOptionCount: usize = 0x6E4; // int32[5] + pub const m_nPotentialVotes: usize = 0x6F8; // int32 + pub const m_bVotesDirty: usize = 0x6FC; // bool + pub const m_bTypeDirty: usize = 0x6FD; // bool + pub const m_bIsYesNoVote: usize = 0x6FE; // bool + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: nType (FixAngleSet_t) + // NetworkVarNames: qAngle (QAngle) + // NetworkVarNames: nIndex (uint32) + pub mod ViewAngleServerChange_t { + pub const nType: usize = 0x30; // FixAngleSet_t + pub const qAngle: usize = 0x34; // QAngle + pub const nIndex: usize = 0x40; // uint32 + } + // Parent: C_DynamicProp + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_leader (CHandle) + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + pub mod C_Chicken { + pub const m_hHolidayHatAddon: usize = 0x1100; // CHandle + pub const m_jumpedThisFrame: usize = 0x1104; // bool + pub const m_leader: usize = 0x1108; // CHandle + pub const m_AttributeManager: usize = 0x1110; // C_AttributeContainer + pub const m_bAttributesInitialized: usize = 0x24C0; // bool + pub const m_hWaterWakeParticles: usize = 0x24C4; // ParticleIndex_t + pub const m_bIsPreviewModel: usize = 0x24C8; // bool + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_Transforms (CTransform) + // NetworkVarNames: m_hOwner (EHANDLE) + pub mod PhysicsRagdollPose_t { + pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer + pub const m_Transforms: usize = 0x30; // C_NetworkUtlVectorBase + pub const m_hOwner: usize = 0x48; // CHandle + pub const m_bDirty: usize = 0x68; // bool + } } } } diff --git a/output/libengine2.so.cs b/output/libengine2.so.cs index 1780766..e1e1d9f 100644 --- a/output/libengine2.so.cs +++ b/output/libengine2.so.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC namespace CS2Dumper.Schemas { // Module: libengine2.so @@ -125,10 +125,6 @@ namespace CS2Dumper.Schemas { public const nint m_nCount = 0x0; // int32 } // Parent: None - // Fields count: 0 - public static class EventClientPredictionPostNetupdate_t { - } - // Parent: None // Fields count: 3 public static class EventClientProcessGameInput_t { public const nint m_LoopState = 0x0; // EngineLoopState_t @@ -215,7 +211,7 @@ namespace CS2Dumper.Schemas { public const nint m_LoopState = 0x0; // EngineLoopState_t public const nint m_flRealTime = 0x28; // float32 public const nint m_flFrameTime = 0x2C; // float32 - public const nint m_flWhenScheduleSendTickPacket = 0x30; // float64 + public const nint m_bScheduleSendTickPacket = 0x30; // bool } // Parent: EventAdvanceTick_t // Fields count: 0 @@ -244,6 +240,10 @@ namespace CS2Dumper.Schemas { public const nint m_bFirstTick = 0x28; // bool public const nint m_bLastTick = 0x29; // bool } + // Parent: None + // Fields count: 0 + public static class EventClientAdvanceNonRenderedFrame_t { + } // Parent: EventSimulate_t // Fields count: 0 public static class EventServerProcessNetworking_t { diff --git a/output/libengine2.so.hpp b/output/libengine2.so.hpp index 0011899..3df2361 100644 --- a/output/libengine2.so.hpp +++ b/output/libengine2.so.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC #pragma once @@ -130,10 +130,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nCount = 0x0; // int32 } // Parent: None - // Fields count: 0 - namespace EventClientPredictionPostNetupdate_t { - } - // Parent: None // Fields count: 3 namespace EventClientProcessGameInput_t { constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t @@ -220,7 +216,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_LoopState = 0x0; // EngineLoopState_t constexpr std::ptrdiff_t m_flRealTime = 0x28; // float32 constexpr std::ptrdiff_t m_flFrameTime = 0x2C; // float32 - constexpr std::ptrdiff_t m_flWhenScheduleSendTickPacket = 0x30; // float64 + constexpr std::ptrdiff_t m_bScheduleSendTickPacket = 0x30; // bool } // Parent: EventAdvanceTick_t // Fields count: 0 @@ -249,6 +245,10 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bFirstTick = 0x28; // bool constexpr std::ptrdiff_t m_bLastTick = 0x29; // bool } + // Parent: None + // Fields count: 0 + namespace EventClientAdvanceNonRenderedFrame_t { + } // Parent: EventSimulate_t // Fields count: 0 namespace EventServerProcessNetworking_t { diff --git a/output/libengine2.so.json b/output/libengine2.so.json index 8411d97..92de778 100644 --- a/output/libengine2.so.json +++ b/output/libengine2.so.json @@ -85,6 +85,11 @@ "metadata": [], "parent": null }, + "EventClientAdvanceNonRenderedFrame_t": { + "fields": {}, + "metadata": [], + "parent": null + }, "EventClientAdvanceTick_t": { "fields": {}, "metadata": [], @@ -93,9 +98,9 @@ "EventClientFrameSimulate_t": { "fields": { "m_LoopState": 0, + "m_bScheduleSendTickPacket": 48, "m_flFrameTime": 44, - "m_flRealTime": 40, - "m_flWhenScheduleSendTickPacket": 48 + "m_flRealTime": 40 }, "metadata": [], "parent": null @@ -169,11 +174,6 @@ "metadata": [], "parent": "EventSimulate_t" }, - "EventClientPredictionPostNetupdate_t": { - "fields": {}, - "metadata": [], - "parent": null - }, "EventClientProcessGameInput_t": { "fields": { "m_LoopState": 0, diff --git a/output/libengine2.so.rs b/output/libengine2.so.rs index e4a4d9f..49ac9e2 100644 --- a/output/libengine2.so.rs +++ b/output/libengine2.so.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -132,10 +132,6 @@ pub mod cs2_dumper { pub const m_nCount: usize = 0x0; // int32 } // Parent: None - // Fields count: 0 - pub mod EventClientPredictionPostNetupdate_t { - } - // Parent: None // Fields count: 3 pub mod EventClientProcessGameInput_t { pub const m_LoopState: usize = 0x0; // EngineLoopState_t @@ -222,7 +218,7 @@ pub mod cs2_dumper { pub const m_LoopState: usize = 0x0; // EngineLoopState_t pub const m_flRealTime: usize = 0x28; // float32 pub const m_flFrameTime: usize = 0x2C; // float32 - pub const m_flWhenScheduleSendTickPacket: usize = 0x30; // float64 + pub const m_bScheduleSendTickPacket: usize = 0x30; // bool } // Parent: EventAdvanceTick_t // Fields count: 0 @@ -251,6 +247,10 @@ pub mod cs2_dumper { pub const m_bFirstTick: usize = 0x28; // bool pub const m_bLastTick: usize = 0x29; // bool } + // Parent: None + // Fields count: 0 + pub mod EventClientAdvanceNonRenderedFrame_t { + } // Parent: EventSimulate_t // Fields count: 0 pub mod EventServerProcessNetworking_t { diff --git a/output/libhost.so.cs b/output/libhost.so.cs index 016fab1..5123730 100644 --- a/output/libhost.so.cs +++ b/output/libhost.so.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC namespace CS2Dumper.Schemas { // Module: libhost.so diff --git a/output/libhost.so.hpp b/output/libhost.so.hpp index 3a62065..4ec6904 100644 --- a/output/libhost.so.hpp +++ b/output/libhost.so.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC #pragma once diff --git a/output/libhost.so.rs b/output/libhost.so.rs index 85e24b2..b81ccf8 100644 --- a/output/libhost.so.rs +++ b/output/libhost.so.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/libmaterialsystem2.so.cs b/output/libmaterialsystem2.so.cs index b632db3..069c490 100644 --- a/output/libmaterialsystem2.so.cs +++ b/output/libmaterialsystem2.so.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC namespace CS2Dumper.Schemas { // Module: libmaterialsystem2.so diff --git a/output/libmaterialsystem2.so.hpp b/output/libmaterialsystem2.so.hpp index 02d3505..42372b7 100644 --- a/output/libmaterialsystem2.so.hpp +++ b/output/libmaterialsystem2.so.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC #pragma once diff --git a/output/libmaterialsystem2.so.rs b/output/libmaterialsystem2.so.rs index 8fd0337..c41b980 100644 --- a/output/libmaterialsystem2.so.rs +++ b/output/libmaterialsystem2.so.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/libnetworksystem.so.cs b/output/libnetworksystem.so.cs index da38f41..8c1c169 100644 --- a/output/libnetworksystem.so.cs +++ b/output/libnetworksystem.so.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC namespace CS2Dumper.Schemas { // Module: libnetworksystem.so diff --git a/output/libnetworksystem.so.hpp b/output/libnetworksystem.so.hpp index 4c2d64b..0f38c31 100644 --- a/output/libnetworksystem.so.hpp +++ b/output/libnetworksystem.so.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC #pragma once diff --git a/output/libnetworksystem.so.rs b/output/libnetworksystem.so.rs index 8e2562f..830106a 100644 --- a/output/libnetworksystem.so.rs +++ b/output/libnetworksystem.so.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/libpanorama.so.cs b/output/libpanorama.so.cs index 12a2764..b4fd5f4 100644 --- a/output/libpanorama.so.cs +++ b/output/libpanorama.so.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC namespace CS2Dumper.Schemas { // Module: libpanorama.so @@ -24,7 +24,7 @@ namespace CS2Dumper.Schemas { REFERENCE_PASSTHROUGH = 0xC } // Alignment: 4 - // Members count: 15 + // Members count: 16 public enum EStyleNodeType : uint { ROOT = 0x0, EXPRESSION = 0x1, @@ -40,7 +40,8 @@ namespace CS2Dumper.Schemas { EXPRESSION_CONCAT = 0xB, REFERENCE_CONTENT = 0xC, REFERENCE_COMPILED = 0xD, - REFERENCE_PASSTHROUGH = 0xE + REFERENCE_PASSTHROUGH = 0xE, + COMPILER_CONDITIONAL = 0xF } } } diff --git a/output/libpanorama.so.hpp b/output/libpanorama.so.hpp index fcd6f4f..ea07824 100644 --- a/output/libpanorama.so.hpp +++ b/output/libpanorama.so.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC #pragma once @@ -29,7 +29,7 @@ namespace cs2_dumper { REFERENCE_PASSTHROUGH = 0xC }; // Alignment: 4 - // Members count: 15 + // Members count: 16 enum class EStyleNodeType : uint32_t { ROOT = 0x0, EXPRESSION = 0x1, @@ -45,7 +45,8 @@ namespace cs2_dumper { EXPRESSION_CONCAT = 0xB, REFERENCE_CONTENT = 0xC, REFERENCE_COMPILED = 0xD, - REFERENCE_PASSTHROUGH = 0xE + REFERENCE_PASSTHROUGH = 0xE, + COMPILER_CONDITIONAL = 0xF }; } } diff --git a/output/libpanorama.so.json b/output/libpanorama.so.json index d616b6c..4ffea2a 100644 --- a/output/libpanorama.so.json +++ b/output/libpanorama.so.json @@ -24,6 +24,7 @@ "EStyleNodeType": { "alignment": 4, "members": { + "COMPILER_CONDITIONAL": 15, "DEFINE": 3, "EXPRESSION": 1, "EXPRESSION_CONCAT": 11, diff --git a/output/libpanorama.so.rs b/output/libpanorama.so.rs index 0ac4d30..0fc18f8 100644 --- a/output/libpanorama.so.rs +++ b/output/libpanorama.so.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -28,7 +28,7 @@ pub mod cs2_dumper { REFERENCE_PASSTHROUGH = 0xC } // Alignment: 4 - // Members count: 15 + // Members count: 16 #[repr(u32)] pub enum EStyleNodeType { ROOT = 0x0, @@ -45,7 +45,8 @@ pub mod cs2_dumper { EXPRESSION_CONCAT = 0xB, REFERENCE_CONTENT = 0xC, REFERENCE_COMPILED = 0xD, - REFERENCE_PASSTHROUGH = 0xE + REFERENCE_PASSTHROUGH = 0xE, + COMPILER_CONDITIONAL = 0xF } } } diff --git a/output/libparticles.so.cs b/output/libparticles.so.cs index 23b3191..b52677e 100644 --- a/output/libparticles.so.cs +++ b/output/libparticles.so.cs @@ -1,10 +1,10 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC namespace CS2Dumper.Schemas { // Module: libparticles.so - // Classes count: 441 - // Enums count: 71 + // Classes count: 445 + // Enums count: 76 public static class LibparticlesSo { // Alignment: 4 // Members count: 6 @@ -71,6 +71,12 @@ namespace CS2Dumper.Schemas { PARTICLE_VRHAND_CP_OBJECT = 0x3 } // Alignment: 4 + // Members count: 2 + public enum ParticleReplicationMode_t : uint { + PARTICLE_REPLICATIONMODE_NONE = 0x0, + PARTICLE_REPLICATIONMODE_REPLICATE_FOR_EACH_PARENT_PARTICLE = 0x1 + } + // Alignment: 4 // Members count: 3 public enum PetGroundType_t : uint { PET_GROUND_NONE = 0x0, @@ -241,6 +247,27 @@ namespace CS2Dumper.Schemas { PF_NOISE_TYPE_CURL = 0x3 } // Alignment: 4 + // Members count: 11 + public enum EventTypeSelection_t : uint { + PARTICLE_EVENT_TYPE_MASK_NONE = 0x0, + PARTICLE_EVENT_TYPE_MASK_SPAWNED = 0x1, + PARTICLE_EVENT_TYPE_MASK_KILLED = 0x2, + PARTICLE_EVENT_TYPE_MASK_COLLISION = 0x4, + PARTICLE_EVENT_TYPE_MASK_FIRST_COLLISION = 0x8, + PARTICLE_EVENT_TYPE_MASK_COLLISION_STOPPED = 0x10, + PARTICLE_EVENT_TYPE_MASK_KILLED_ON_COLLISION = 0x20, + PARTICLE_EVENT_TYPE_MASK_USER_1 = 0x40, + PARTICLE_EVENT_TYPE_MASK_USER_2 = 0x80, + PARTICLE_EVENT_TYPE_MASK_USER_3 = 0x100, + PARTICLE_EVENT_TYPE_MASK_USER_4 = 0x200 + } + // Alignment: 4 + // Members count: 2 + public enum ParticleMassMode_t : uint { + PARTICLE_MASSMODE_RADIUS_CUBED = 0x0, + PARTICLE_MASSMODE_RADIUS_SQUARED = 0x2 + } + // Alignment: 4 // Members count: 3 public enum ParticleDirectionNoiseType_t : uint { PARTICLE_DIR_NOISE_PERLIN = 0x0, @@ -353,6 +380,14 @@ namespace CS2Dumper.Schemas { PARTICLE_LIGHT_BEHAVIOR_TRAILS = 0x2 } // Alignment: 4 + // Members count: 4 + public enum ModelHitboxType_t : uint { + MODEL_HITBOX_TYPE_STANDARD = 0x0, + MODEL_HITBOX_TYPE_RAW_BONES = 0x1, + MODEL_HITBOX_TYPE_RENDERBOUNDS = 0x2, + MODEL_HITBOX_TYPE_SNAPSHOT = 0x3 + } + // Alignment: 4 // Members count: 8 public enum ParticleFloatMapType_t : uint { PF_MAP_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, @@ -559,6 +594,14 @@ namespace CS2Dumper.Schemas { PT_TYPE_COUNT = 0x4 } // Alignment: 4 + // Members count: 4 + public enum RenderModelSubModelFieldType_t : uint { + SUBMODEL_AS_BODYGROUP_SUBMODEL = 0x0, + SUBMODEL_AS_MESHGROUP_INDEX = 0x1, + SUBMODEL_AS_MESHGROUP_MASK = 0x2, + SUBMODEL_IGNORED_USE_MODEL_DEFAULT_MESHGROUP_MASK = 0x3 + } + // Alignment: 4 // Members count: 2 public enum ParticleHitboxDataSelection_t : uint { PARTICLE_HITBOX_AVERAGE_SPEED = 0x0, @@ -653,6 +696,17 @@ namespace CS2Dumper.Schemas { TEXTURE_REPETITION_PATH = 0x1 } // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_RemapGravityToVector { + public const nint m_vInput1 = 0x1B0; // CPerParticleVecInput + public const nint m_nOutputField = 0x7E0; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x7E4; // ParticleSetMethod_t + public const nint m_bNormalizedOutput = 0x7E8; // bool + } + // Parent: CParticleFunctionOperator // Fields count: 2 // // Metadata: @@ -667,11 +721,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderDeferredLight { - public const nint m_bUseAlphaTestWindow = 0x1F6; // bool - public const nint m_bUseTexture = 0x1F7; // bool - public const nint m_flRadiusScale = 0x1F8; // float32 - public const nint m_flAlphaScale = 0x1FC; // float32 - public const nint m_nAlpha2Field = 0x200; // ParticleAttributeIndex_t + public const nint m_bUseAlphaTestWindow = 0x1FA; // bool + public const nint m_bUseTexture = 0x1FB; // bool + public const nint m_flRadiusScale = 0x1FC; // float32 + public const nint m_flAlphaScale = 0x200; // float32 + public const nint m_nAlpha2Field = 0x204; // ParticleAttributeIndex_t public const nint m_vecColorScale = 0x208; // CParticleCollectionVecInput public const nint m_nColorBlendType = 0x838; // ParticleColorBlendType_t public const nint m_flLightDistance = 0x83C; // float32 @@ -762,36 +816,36 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderRopes { - public const nint m_bEnableFadingAndClamping = 0x2638; // bool - public const nint m_flMinSize = 0x263C; // float32 - public const nint m_flMaxSize = 0x2640; // float32 - public const nint m_flStartFadeSize = 0x2644; // float32 - public const nint m_flEndFadeSize = 0x2648; // float32 - public const nint m_flStartFadeDot = 0x264C; // float32 - public const nint m_flEndFadeDot = 0x2650; // float32 - public const nint m_flRadiusTaper = 0x2654; // float32 - public const nint m_nMinTesselation = 0x2658; // int32 - public const nint m_nMaxTesselation = 0x265C; // int32 - public const nint m_flTessScale = 0x2660; // float32 - public const nint m_flTextureVWorldSize = 0x2668; // CParticleCollectionRendererFloatInput - public const nint m_flTextureVScrollRate = 0x27B8; // CParticleCollectionRendererFloatInput - public const nint m_flTextureVOffset = 0x2908; // CParticleCollectionRendererFloatInput - public const nint m_nTextureVParamsCP = 0x2A58; // int32 - public const nint m_bClampV = 0x2A5C; // bool - public const nint m_nScaleCP1 = 0x2A60; // int32 - public const nint m_nScaleCP2 = 0x2A64; // int32 - public const nint m_flScaleVSizeByControlPointDistance = 0x2A68; // float32 - public const nint m_flScaleVScrollByControlPointDistance = 0x2A6C; // float32 - public const nint m_flScaleVOffsetByControlPointDistance = 0x2A70; // float32 - public const nint m_bUseScalarForTextureCoordinate = 0x2A75; // bool - public const nint m_nScalarFieldForTextureCoordinate = 0x2A78; // ParticleAttributeIndex_t - public const nint m_flScalarAttributeTextureCoordScale = 0x2A7C; // float32 - public const nint m_bReverseOrder = 0x2A80; // bool - public const nint m_bClosedLoop = 0x2A81; // bool - public const nint m_nOrientationType = 0x2A84; // ParticleOrientationChoiceList_t - public const nint m_nVectorFieldForOrientation = 0x2A88; // ParticleAttributeIndex_t - public const nint m_bDrawAsOpaque = 0x2A8C; // bool - public const nint m_bGenerateNormals = 0x2A8D; // bool + public const nint m_bEnableFadingAndClamping = 0x2640; // bool + public const nint m_flMinSize = 0x2644; // float32 + public const nint m_flMaxSize = 0x2648; // float32 + public const nint m_flStartFadeSize = 0x264C; // float32 + public const nint m_flEndFadeSize = 0x2650; // float32 + public const nint m_flStartFadeDot = 0x2654; // float32 + public const nint m_flEndFadeDot = 0x2658; // float32 + public const nint m_flRadiusTaper = 0x265C; // float32 + public const nint m_nMinTesselation = 0x2660; // int32 + public const nint m_nMaxTesselation = 0x2664; // int32 + public const nint m_flTessScale = 0x2668; // float32 + public const nint m_flTextureVWorldSize = 0x2670; // CParticleCollectionRendererFloatInput + public const nint m_flTextureVScrollRate = 0x27C0; // CParticleCollectionRendererFloatInput + public const nint m_flTextureVOffset = 0x2910; // CParticleCollectionRendererFloatInput + public const nint m_nTextureVParamsCP = 0x2A60; // int32 + public const nint m_bClampV = 0x2A64; // bool + public const nint m_nScaleCP1 = 0x2A68; // int32 + public const nint m_nScaleCP2 = 0x2A6C; // int32 + public const nint m_flScaleVSizeByControlPointDistance = 0x2A70; // float32 + public const nint m_flScaleVScrollByControlPointDistance = 0x2A74; // float32 + public const nint m_flScaleVOffsetByControlPointDistance = 0x2A78; // float32 + public const nint m_bUseScalarForTextureCoordinate = 0x2A7D; // bool + public const nint m_nScalarFieldForTextureCoordinate = 0x2A80; // ParticleAttributeIndex_t + public const nint m_flScalarAttributeTextureCoordScale = 0x2A84; // float32 + public const nint m_bReverseOrder = 0x2A88; // bool + public const nint m_bClosedLoop = 0x2A89; // bool + public const nint m_nOrientationType = 0x2A8C; // ParticleOrientationChoiceList_t + public const nint m_nVectorFieldForOrientation = 0x2A90; // ParticleAttributeIndex_t + public const nint m_bDrawAsOpaque = 0x2A94; // bool + public const nint m_bGenerateNormals = 0x2A95; // bool } // Parent: CParticleFunctionInitializer // Fields count: 19 @@ -825,21 +879,21 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderSound { - public const nint m_flDurationScale = 0x1F8; // float32 - public const nint m_flSndLvlScale = 0x1FC; // float32 - public const nint m_flPitchScale = 0x200; // float32 - public const nint m_flVolumeScale = 0x204; // float32 - public const nint m_nSndLvlField = 0x208; // ParticleAttributeIndex_t - public const nint m_nDurationField = 0x20C; // ParticleAttributeIndex_t - public const nint m_nPitchField = 0x210; // ParticleAttributeIndex_t - public const nint m_nVolumeField = 0x214; // ParticleAttributeIndex_t - public const nint m_nChannel = 0x218; // int32 - public const nint m_nCPReference = 0x21C; // int32 - public const nint m_pszSoundName = 0x220; // char[256] - public const nint m_bSuppressStopSoundEvent = 0x320; // bool + public const nint m_flDurationScale = 0x1FC; // float32 + public const nint m_flSndLvlScale = 0x200; // float32 + public const nint m_flPitchScale = 0x204; // float32 + public const nint m_flVolumeScale = 0x208; // float32 + public const nint m_nSndLvlField = 0x20C; // ParticleAttributeIndex_t + public const nint m_nDurationField = 0x210; // ParticleAttributeIndex_t + public const nint m_nPitchField = 0x214; // ParticleAttributeIndex_t + public const nint m_nVolumeField = 0x218; // ParticleAttributeIndex_t + public const nint m_nChannel = 0x21C; // int32 + public const nint m_nCPReference = 0x220; // int32 + public const nint m_pszSoundName = 0x224; // char[256] + public const nint m_bSuppressStopSoundEvent = 0x324; // bool } // Parent: None - // Fields count: 18 + // Fields count: 19 // // Metadata: // MGetKV3ClassDefaults @@ -849,19 +903,20 @@ namespace CS2Dumper.Schemas { public const nint m_flProxyRadius = 0x8; // float32 public const nint m_flInputMin = 0xC; // float32 public const nint m_flInputMax = 0x10; // float32 - public const nint m_flNoPixelVisibilityFallback = 0x14; // float32 - public const nint m_flDistanceInputMin = 0x18; // float32 - public const nint m_flDistanceInputMax = 0x1C; // float32 - public const nint m_flDotInputMin = 0x20; // float32 - public const nint m_flDotInputMax = 0x24; // float32 - public const nint m_bDotCPAngles = 0x28; // bool - public const nint m_bDotCameraAngles = 0x29; // bool - public const nint m_flAlphaScaleMin = 0x2C; // float32 - public const nint m_flAlphaScaleMax = 0x30; // float32 - public const nint m_flRadiusScaleMin = 0x34; // float32 - public const nint m_flRadiusScaleMax = 0x38; // float32 - public const nint m_flRadiusScaleFOVBase = 0x3C; // float32 - public const nint m_bRightEye = 0x40; // bool + public const nint m_flInputPixelVisFade = 0x14; // float32 + public const nint m_flNoPixelVisibilityFallback = 0x18; // float32 + public const nint m_flDistanceInputMin = 0x1C; // float32 + public const nint m_flDistanceInputMax = 0x20; // float32 + public const nint m_flDotInputMin = 0x24; // float32 + public const nint m_flDotInputMax = 0x28; // float32 + public const nint m_bDotCPAngles = 0x2C; // bool + public const nint m_bDotCameraAngles = 0x2D; // bool + public const nint m_flAlphaScaleMin = 0x30; // float32 + public const nint m_flAlphaScaleMax = 0x34; // float32 + public const nint m_flRadiusScaleMin = 0x38; // float32 + public const nint m_flRadiusScaleMax = 0x3C; // float32 + public const nint m_flRadiusScaleFOVBase = 0x40; // float32 + public const nint m_bRightEye = 0x44; // bool } // Parent: CParticleFunctionOperator // Fields count: 7 @@ -1133,68 +1188,68 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CBaseRendererSource2 { - public const nint m_flRadiusScale = 0x1F8; // CParticleCollectionRendererFloatInput - public const nint m_flAlphaScale = 0x348; // CParticleCollectionRendererFloatInput - public const nint m_flRollScale = 0x498; // CParticleCollectionRendererFloatInput - public const nint m_nAlpha2Field = 0x5E8; // ParticleAttributeIndex_t - public const nint m_vecColorScale = 0x5F0; // CParticleCollectionRendererVecInput - public const nint m_nColorBlendType = 0xC20; // ParticleColorBlendType_t - public const nint m_nShaderType = 0xC24; // SpriteCardShaderType_t - public const nint m_strShaderOverride = 0xC28; // CUtlString - public const nint m_flCenterXOffset = 0xC30; // CParticleCollectionRendererFloatInput - public const nint m_flCenterYOffset = 0xD80; // CParticleCollectionRendererFloatInput - public const nint m_flBumpStrength = 0xED0; // float32 - public const nint m_nCropTextureOverride = 0xED4; // ParticleSequenceCropOverride_t - public const nint m_vecTexturesInput = 0xED8; // CUtlVector - public const nint m_flAnimationRate = 0xEF0; // float32 - public const nint m_nAnimationType = 0xEF4; // AnimationType_t - public const nint m_bAnimateInFPS = 0xEF8; // bool - public const nint m_flSelfIllumAmount = 0xF00; // CParticleCollectionRendererFloatInput - public const nint m_flDiffuseAmount = 0x1050; // CParticleCollectionRendererFloatInput - public const nint m_flDiffuseClamp = 0x11A0; // CParticleCollectionRendererFloatInput - public const nint m_nLightingControlPoint = 0x12F0; // int32 - public const nint m_nSelfIllumPerParticle = 0x12F4; // ParticleAttributeIndex_t - public const nint m_nOutputBlendMode = 0x12F8; // ParticleOutputBlendMode_t - public const nint m_bGammaCorrectVertexColors = 0x12FC; // bool - public const nint m_bSaturateColorPreAlphaBlend = 0x12FD; // bool - public const nint m_flAddSelfAmount = 0x1300; // CParticleCollectionRendererFloatInput - public const nint m_flDesaturation = 0x1450; // CParticleCollectionRendererFloatInput - public const nint m_flOverbrightFactor = 0x15A0; // CParticleCollectionRendererFloatInput - public const nint m_nHSVShiftControlPoint = 0x16F0; // int32 - public const nint m_nFogType = 0x16F4; // ParticleFogType_t - public const nint m_flFogAmount = 0x16F8; // CParticleCollectionRendererFloatInput - public const nint m_bTintByFOW = 0x1848; // bool - public const nint m_bTintByGlobalLight = 0x1849; // bool - public const nint m_nPerParticleAlphaReference = 0x184C; // SpriteCardPerParticleScale_t - public const nint m_nPerParticleAlphaRefWindow = 0x1850; // SpriteCardPerParticleScale_t - public const nint m_nAlphaReferenceType = 0x1854; // ParticleAlphaReferenceType_t - public const nint m_flAlphaReferenceSoftness = 0x1858; // CParticleCollectionRendererFloatInput - public const nint m_flSourceAlphaValueToMapToZero = 0x19A8; // CParticleCollectionRendererFloatInput - public const nint m_flSourceAlphaValueToMapToOne = 0x1AF8; // CParticleCollectionRendererFloatInput - public const nint m_bRefract = 0x1C48; // bool - public const nint m_bRefractSolid = 0x1C49; // bool - public const nint m_flRefractAmount = 0x1C50; // CParticleCollectionRendererFloatInput - public const nint m_nRefractBlurRadius = 0x1DA0; // int32 - public const nint m_nRefractBlurType = 0x1DA4; // BlurFilterType_t - public const nint m_bOnlyRenderInEffectsBloomPass = 0x1DA8; // bool - public const nint m_bOnlyRenderInEffectsWaterPass = 0x1DA9; // bool - public const nint m_bUseMixedResolutionRendering = 0x1DAA; // bool - public const nint m_bOnlyRenderInEffecsGameOverlay = 0x1DAB; // bool - public const nint m_stencilTestID = 0x1DAC; // char[128] - public const nint m_bStencilTestExclude = 0x1E2C; // bool - public const nint m_stencilWriteID = 0x1E2D; // char[128] - public const nint m_bWriteStencilOnDepthPass = 0x1EAD; // bool - public const nint m_bWriteStencilOnDepthFail = 0x1EAE; // bool - public const nint m_bReverseZBuffering = 0x1EAF; // bool - public const nint m_bDisableZBuffering = 0x1EB0; // bool - public const nint m_nFeatheringMode = 0x1EB4; // ParticleDepthFeatheringMode_t - public const nint m_flFeatheringMinDist = 0x1EB8; // CParticleCollectionRendererFloatInput - public const nint m_flFeatheringMaxDist = 0x2008; // CParticleCollectionRendererFloatInput - public const nint m_flFeatheringFilter = 0x2158; // CParticleCollectionRendererFloatInput - public const nint m_flDepthBias = 0x22A8; // CParticleCollectionRendererFloatInput - public const nint m_nSortMethod = 0x23F8; // ParticleSortingChoiceList_t - public const nint m_bBlendFramesSeq0 = 0x23FC; // bool - public const nint m_bMaxLuminanceBlendingSequence0 = 0x23FD; // bool + public const nint m_flRadiusScale = 0x200; // CParticleCollectionRendererFloatInput + public const nint m_flAlphaScale = 0x350; // CParticleCollectionRendererFloatInput + public const nint m_flRollScale = 0x4A0; // CParticleCollectionRendererFloatInput + public const nint m_nAlpha2Field = 0x5F0; // ParticleAttributeIndex_t + public const nint m_vecColorScale = 0x5F8; // CParticleCollectionRendererVecInput + public const nint m_nColorBlendType = 0xC28; // ParticleColorBlendType_t + public const nint m_nShaderType = 0xC2C; // SpriteCardShaderType_t + public const nint m_strShaderOverride = 0xC30; // CUtlString + public const nint m_flCenterXOffset = 0xC38; // CParticleCollectionRendererFloatInput + public const nint m_flCenterYOffset = 0xD88; // CParticleCollectionRendererFloatInput + public const nint m_flBumpStrength = 0xED8; // float32 + public const nint m_nCropTextureOverride = 0xEDC; // ParticleSequenceCropOverride_t + public const nint m_vecTexturesInput = 0xEE0; // CUtlVector + public const nint m_flAnimationRate = 0xEF8; // float32 + public const nint m_nAnimationType = 0xEFC; // AnimationType_t + public const nint m_bAnimateInFPS = 0xF00; // bool + public const nint m_flSelfIllumAmount = 0xF08; // CParticleCollectionRendererFloatInput + public const nint m_flDiffuseAmount = 0x1058; // CParticleCollectionRendererFloatInput + public const nint m_flDiffuseClamp = 0x11A8; // CParticleCollectionRendererFloatInput + public const nint m_nLightingControlPoint = 0x12F8; // int32 + public const nint m_nSelfIllumPerParticle = 0x12FC; // ParticleAttributeIndex_t + public const nint m_nOutputBlendMode = 0x1300; // ParticleOutputBlendMode_t + public const nint m_bGammaCorrectVertexColors = 0x1304; // bool + public const nint m_bSaturateColorPreAlphaBlend = 0x1305; // bool + public const nint m_flAddSelfAmount = 0x1308; // CParticleCollectionRendererFloatInput + public const nint m_flDesaturation = 0x1458; // CParticleCollectionRendererFloatInput + public const nint m_flOverbrightFactor = 0x15A8; // CParticleCollectionRendererFloatInput + public const nint m_nHSVShiftControlPoint = 0x16F8; // int32 + public const nint m_nFogType = 0x16FC; // ParticleFogType_t + public const nint m_flFogAmount = 0x1700; // CParticleCollectionRendererFloatInput + public const nint m_bTintByFOW = 0x1850; // bool + public const nint m_bTintByGlobalLight = 0x1851; // bool + public const nint m_nPerParticleAlphaReference = 0x1854; // SpriteCardPerParticleScale_t + public const nint m_nPerParticleAlphaRefWindow = 0x1858; // SpriteCardPerParticleScale_t + public const nint m_nAlphaReferenceType = 0x185C; // ParticleAlphaReferenceType_t + public const nint m_flAlphaReferenceSoftness = 0x1860; // CParticleCollectionRendererFloatInput + public const nint m_flSourceAlphaValueToMapToZero = 0x19B0; // CParticleCollectionRendererFloatInput + public const nint m_flSourceAlphaValueToMapToOne = 0x1B00; // CParticleCollectionRendererFloatInput + public const nint m_bRefract = 0x1C50; // bool + public const nint m_bRefractSolid = 0x1C51; // bool + public const nint m_flRefractAmount = 0x1C58; // CParticleCollectionRendererFloatInput + public const nint m_nRefractBlurRadius = 0x1DA8; // int32 + public const nint m_nRefractBlurType = 0x1DAC; // BlurFilterType_t + public const nint m_bOnlyRenderInEffectsBloomPass = 0x1DB0; // bool + public const nint m_bOnlyRenderInEffectsWaterPass = 0x1DB1; // bool + public const nint m_bUseMixedResolutionRendering = 0x1DB2; // bool + public const nint m_bOnlyRenderInEffecsGameOverlay = 0x1DB3; // bool + public const nint m_stencilTestID = 0x1DB4; // char[128] + public const nint m_bStencilTestExclude = 0x1E34; // bool + public const nint m_stencilWriteID = 0x1E35; // char[128] + public const nint m_bWriteStencilOnDepthPass = 0x1EB5; // bool + public const nint m_bWriteStencilOnDepthFail = 0x1EB6; // bool + public const nint m_bReverseZBuffering = 0x1EB7; // bool + public const nint m_bDisableZBuffering = 0x1EB8; // bool + public const nint m_nFeatheringMode = 0x1EBC; // ParticleDepthFeatheringMode_t + public const nint m_flFeatheringMinDist = 0x1EC0; // CParticleCollectionRendererFloatInput + public const nint m_flFeatheringMaxDist = 0x2010; // CParticleCollectionRendererFloatInput + public const nint m_flFeatheringFilter = 0x2160; // CParticleCollectionRendererFloatInput + public const nint m_flDepthBias = 0x22B0; // CParticleCollectionRendererFloatInput + public const nint m_nSortMethod = 0x2400; // ParticleSortingChoiceList_t + public const nint m_bBlendFramesSeq0 = 0x2404; // bool + public const nint m_bMaxLuminanceBlendingSequence0 = 0x2405; // bool } // Parent: CParticleFunctionOperator // Fields count: 0 @@ -1245,26 +1300,26 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderTrails { - public const nint m_bEnableFadingAndClamping = 0x28E9; // bool - public const nint m_flStartFadeDot = 0x28EC; // float32 - public const nint m_flEndFadeDot = 0x28F0; // float32 - public const nint m_nPrevPntSource = 0x28F4; // ParticleAttributeIndex_t - public const nint m_flMaxLength = 0x28F8; // float32 - public const nint m_flMinLength = 0x28FC; // float32 - public const nint m_bIgnoreDT = 0x2900; // bool - public const nint m_flConstrainRadiusToLengthRatio = 0x2904; // float32 - public const nint m_flLengthScale = 0x2908; // float32 - public const nint m_flLengthFadeInTime = 0x290C; // float32 - public const nint m_flRadiusHeadTaper = 0x2910; // CPerParticleFloatInput - public const nint m_vecHeadColorScale = 0x2A60; // CParticleCollectionVecInput - public const nint m_flHeadAlphaScale = 0x3090; // CPerParticleFloatInput - public const nint m_flRadiusTaper = 0x31E0; // CPerParticleFloatInput - public const nint m_vecTailColorScale = 0x3330; // CParticleCollectionVecInput - public const nint m_flTailAlphaScale = 0x3960; // CPerParticleFloatInput - public const nint m_nHorizCropField = 0x3AB0; // ParticleAttributeIndex_t - public const nint m_nVertCropField = 0x3AB4; // ParticleAttributeIndex_t - public const nint m_flForwardShift = 0x3AB8; // float32 - public const nint m_bFlipUVBasedOnPitchYaw = 0x3ABC; // bool + public const nint m_bEnableFadingAndClamping = 0x28F1; // bool + public const nint m_flStartFadeDot = 0x28F4; // float32 + public const nint m_flEndFadeDot = 0x28F8; // float32 + public const nint m_nPrevPntSource = 0x28FC; // ParticleAttributeIndex_t + public const nint m_flMaxLength = 0x2900; // float32 + public const nint m_flMinLength = 0x2904; // float32 + public const nint m_bIgnoreDT = 0x2908; // bool + public const nint m_flConstrainRadiusToLengthRatio = 0x290C; // float32 + public const nint m_flLengthScale = 0x2910; // float32 + public const nint m_flLengthFadeInTime = 0x2914; // float32 + public const nint m_flRadiusHeadTaper = 0x2918; // CPerParticleFloatInput + public const nint m_vecHeadColorScale = 0x2A68; // CParticleCollectionVecInput + public const nint m_flHeadAlphaScale = 0x3098; // CPerParticleFloatInput + public const nint m_flRadiusTaper = 0x31E8; // CPerParticleFloatInput + public const nint m_vecTailColorScale = 0x3338; // CParticleCollectionVecInput + public const nint m_flTailAlphaScale = 0x3968; // CPerParticleFloatInput + public const nint m_nHorizCropField = 0x3AB8; // ParticleAttributeIndex_t + public const nint m_nVertCropField = 0x3ABC; // ParticleAttributeIndex_t + public const nint m_flForwardShift = 0x3AC0; // float32 + public const nint m_bFlipUVBasedOnPitchYaw = 0x3AC4; // bool } // Parent: CParticleFunctionPreEmission // Fields count: 3 @@ -1384,10 +1439,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderTonemapController { - public const nint m_flTonemapLevel = 0x1F8; // float32 - public const nint m_flTonemapWeight = 0x1FC; // float32 - public const nint m_nTonemapLevelField = 0x200; // ParticleAttributeIndex_t - public const nint m_nTonemapWeightField = 0x204; // ParticleAttributeIndex_t + public const nint m_flTonemapLevel = 0x1FC; // float32 + public const nint m_flTonemapWeight = 0x200; // float32 + public const nint m_nTonemapLevelField = 0x204; // ParticleAttributeIndex_t + public const nint m_nTonemapWeightField = 0x208; // ParticleAttributeIndex_t } // Parent: CParticleFunctionOperator // Fields count: 3 @@ -1521,7 +1576,7 @@ namespace CS2Dumper.Schemas { public const nint m_bInfiniteLine = 0x1C0; // bool } // Parent: CParticleFunctionEmitter - // Fields count: 10 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -1532,10 +1587,11 @@ namespace CS2Dumper.Schemas { public const nint m_flEmissionScale = 0x5A8; // float32 public const nint m_flScalePerParentParticle = 0x5AC; // float32 public const nint m_bInitFromKilledParentParticles = 0x5B0; // bool - public const nint m_nSnapshotControlPoint = 0x5B4; // int32 - public const nint m_nLimitPerUpdate = 0x5B8; // int32 - public const nint m_bForceEmitOnFirstUpdate = 0x5BC; // bool - public const nint m_bForceEmitOnLastUpdate = 0x5BD; // bool + public const nint m_nEventType = 0x5B4; // EventTypeSelection_t + public const nint m_nSnapshotControlPoint = 0x5B8; // int32 + public const nint m_nLimitPerUpdate = 0x5BC; // int32 + public const nint m_bForceEmitOnFirstUpdate = 0x5C0; // bool + public const nint m_bForceEmitOnLastUpdate = 0x5C1; // bool } // Parent: CParticleFunctionOperator // Fields count: 6 @@ -1591,6 +1647,18 @@ namespace CS2Dumper.Schemas { public const nint m_flRemapBias = 0x1DC; // float32 } // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_SetUserEvent { + public const nint m_flInput = 0x1B0; // CPerParticleFloatInput + public const nint m_flRisingEdge = 0x300; // CPerParticleFloatInput + public const nint m_nRisingEventType = 0x450; // EventTypeSelection_t + public const nint m_flFallingEdge = 0x458; // CPerParticleFloatInput + public const nint m_nFallingEventType = 0x5A8; // EventTypeSelection_t + } + // Parent: CParticleFunctionOperator // Fields count: 2 // // Metadata: @@ -1604,20 +1672,23 @@ namespace CS2Dumper.Schemas { // // Metadata: // MPulseInstanceDomainInfo + // MPulseDomainHookInfo // MPulseLibraryBindings // MPulseDomainOptInFeatureTag // MPulseDomainOptInFeatureTag public static class CParticleCollectionBindingInstance { } // Parent: CParticleFunctionOperator - // Fields count: 3 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_BasicMovement { public const nint m_Gravity = 0x1B0; // CParticleCollectionVecInput public const nint m_fDrag = 0x7E0; // CParticleCollectionFloatInput - public const nint m_nMaxConstraintPasses = 0x930; // int32 + public const nint m_massControls = 0x930; // CParticleMassCalculationParameters + public const nint m_nMaxConstraintPasses = 0xD28; // int32 + public const nint m_bUseNewCode = 0xD2C; // bool } // Parent: CParticleFunctionInitializer // Fields count: 6 @@ -1633,12 +1704,13 @@ namespace CS2Dumper.Schemas { public const nint m_nFieldOutput = 0x1DC; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer - // Fields count: 1 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InitFromParentKilled { public const nint m_nAttributeToCopy = 0x1B4; // ParticleAttributeIndex_t + public const nint m_nEventType = 0x1B8; // EventTypeSelection_t } // Parent: CParticleFunctionRenderer // Fields count: 0 @@ -2050,16 +2122,19 @@ namespace CS2Dumper.Schemas { public const nint m_nDistSqrAttr = 0x938; // ParticleAttributeIndex_t } // Parent: CParticleFunctionRenderer - // Fields count: 5 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderSimpleModelCollection { - public const nint m_bCenterOffset = 0x1F6; // bool - public const nint m_modelInput = 0x1F8; // CParticleModelInput - public const nint m_nLOD = 0x250; // int32 - public const nint m_bDisableShadows = 0x254; // bool - public const nint m_bAcceptsDecals = 0x255; // bool + public const nint m_bCenterOffset = 0x1FA; // bool + public const nint m_hModel = 0x200; // CStrongHandle + public const nint m_modelInput = 0x208; // CParticleModelInput + public const nint m_nLOD = 0x260; // int32 + public const nint m_bDisableShadows = 0x264; // bool + public const nint m_bDisableMotionBlur = 0x265; // bool + public const nint m_bAcceptsDecals = 0x266; // bool + public const nint m_nAngularVelocityField = 0x268; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission // Fields count: 4 @@ -2175,14 +2250,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderAsModels { - public const nint m_ModelList = 0x1F8; // CUtlVector - public const nint m_flModelScale = 0x214; // float32 - public const nint m_bFitToModelSize = 0x218; // bool - public const nint m_bNonUniformScaling = 0x219; // bool - public const nint m_nXAxisScalingAttribute = 0x21C; // ParticleAttributeIndex_t - public const nint m_nYAxisScalingAttribute = 0x220; // ParticleAttributeIndex_t - public const nint m_nZAxisScalingAttribute = 0x224; // ParticleAttributeIndex_t - public const nint m_nSizeCullBloat = 0x228; // int32 + public const nint m_ModelList = 0x200; // CUtlVector + public const nint m_flModelScale = 0x21C; // float32 + public const nint m_bFitToModelSize = 0x220; // bool + public const nint m_bNonUniformScaling = 0x221; // bool + public const nint m_nXAxisScalingAttribute = 0x224; // ParticleAttributeIndex_t + public const nint m_nYAxisScalingAttribute = 0x228; // ParticleAttributeIndex_t + public const nint m_nZAxisScalingAttribute = 0x22C; // ParticleAttributeIndex_t + public const nint m_nSizeCullBloat = 0x230; // int32 } // Parent: CParticleFunctionInitializer // Fields count: 10 @@ -2253,7 +2328,7 @@ namespace CS2Dumper.Schemas { public const nint m_vRandomMax = 0x624; // Vector } // Parent: CParticleFunctionEmitter - // Fields count: 6 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -2261,6 +2336,7 @@ namespace CS2Dumper.Schemas { public const nint m_nParticlesToEmit = 0x1B8; // CParticleCollectionFloatInput public const nint m_flStartTime = 0x308; // CParticleCollectionFloatInput public const nint m_flInitFromKilledParentParticles = 0x458; // float32 + public const nint m_nEventType = 0x45C; // EventTypeSelection_t public const nint m_flParentParticleScale = 0x460; // CParticleCollectionFloatInput public const nint m_nMaxEmittedPerFrame = 0x5B0; // int32 public const nint m_nSnapshotControlPoint = 0x5B4; // int32 @@ -2295,13 +2371,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CBaseTrailRenderer { - public const nint m_nOrientationType = 0x2638; // ParticleOrientationChoiceList_t - public const nint m_nOrientationControlPoint = 0x263C; // int32 - public const nint m_flMinSize = 0x2640; // float32 - public const nint m_flMaxSize = 0x2644; // float32 - public const nint m_flStartFadeSize = 0x2648; // CParticleCollectionRendererFloatInput - public const nint m_flEndFadeSize = 0x2798; // CParticleCollectionRendererFloatInput - public const nint m_bClampV = 0x28E8; // bool + public const nint m_nOrientationType = 0x2640; // ParticleOrientationChoiceList_t + public const nint m_nOrientationControlPoint = 0x2644; // int32 + public const nint m_flMinSize = 0x2648; // float32 + public const nint m_flMaxSize = 0x264C; // float32 + public const nint m_flStartFadeSize = 0x2650; // CParticleCollectionRendererFloatInput + public const nint m_flEndFadeSize = 0x27A0; // CParticleCollectionRendererFloatInput + public const nint m_bClampV = 0x28F0; // bool } // Parent: CParticleFunctionInitializer // Fields count: 4 @@ -2398,9 +2474,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderVRHapticEvent { - public const nint m_nHand = 0x1F8; // ParticleVRHandChoiceList_t - public const nint m_nOutputHandCP = 0x1FC; // int32 - public const nint m_nOutputField = 0x200; // int32 + public const nint m_nHand = 0x1FC; // ParticleVRHandChoiceList_t + public const nint m_nOutputHandCP = 0x200; // int32 + public const nint m_nOutputField = 0x204; // int32 public const nint m_flAmplitude = 0x208; // CPerParticleFloatInput } // Parent: CParticleFunctionPreEmission @@ -2500,17 +2576,19 @@ namespace CS2Dumper.Schemas { public const nint m_flFreezeTime = 0x1B0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionRenderer - // Fields count: 6 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderGpuImplicit { - public const nint m_bUsePerParticleRadius = 0x1F6; // bool - public const nint m_fGridSize = 0x1F8; // CParticleCollectionRendererFloatInput - public const nint m_fRadiusScale = 0x348; // CParticleCollectionRendererFloatInput - public const nint m_fIsosurfaceThreshold = 0x498; // CParticleCollectionRendererFloatInput - public const nint m_nScaleCP = 0x5E8; // int32 - public const nint m_hMaterial = 0x5F0; // CStrongHandle + public const nint m_bUsePerParticleRadius = 0x1FA; // bool + public const nint m_nVertexCountKb = 0x1FC; // uint32 + public const nint m_nIndexCountKb = 0x200; // uint32 + public const nint m_fGridSize = 0x208; // CParticleCollectionRendererFloatInput + public const nint m_fRadiusScale = 0x358; // CParticleCollectionRendererFloatInput + public const nint m_fIsosurfaceThreshold = 0x4A8; // CParticleCollectionRendererFloatInput + public const nint m_nScaleCP = 0x5F8; // int32 + public const nint m_hMaterial = 0x600; // CStrongHandle } // Parent: IParticleEffect // Fields count: 32 @@ -2689,11 +2767,11 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class CParticleFunctionRenderer { public const nint VisibilityInputs = 0x1B0; // CParticleVisibilityInputs - public const nint m_bCannotBeRefracted = 0x1F4; // bool - public const nint m_bSkipRenderingOnMobile = 0x1F5; // bool + public const nint m_bCannotBeRefracted = 0x1F8; // bool + public const nint m_bSkipRenderingOnMobile = 0x1F9; // bool } // Parent: IParticleSystemDefinition - // Fields count: 64 + // Fields count: 65 // // Metadata: // MGetKV3ClassDefaults @@ -2755,6 +2833,7 @@ namespace CS2Dumper.Schemas { public const nint m_bShouldBatch = 0x30C; // bool public const nint m_bShouldHitboxesFallbackToRenderBounds = 0x30D; // bool public const nint m_bShouldHitboxesFallbackToSnapshot = 0x30E; // bool + public const nint m_bShouldHitboxesFallbackToCollisionHulls = 0x30F; // bool public const nint m_nViewModelEffect = 0x310; // InheritableBoolType_t public const nint m_bScreenSpaceEffect = 0x314; // bool public const nint m_pszTargetLayerID = 0x318; // CUtlSymbolLarge @@ -2793,8 +2872,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderScreenVelocityRotate { - public const nint m_flRotateRateDegrees = 0x1F8; // float32 - public const nint m_flForwardDegrees = 0x1FC; // float32 + public const nint m_flRotateRateDegrees = 0x1FC; // float32 + public const nint m_flForwardDegrees = 0x200; // float32 } // Parent: CParticleFunctionOperator // Fields count: 6 @@ -2941,9 +3020,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderPostProcessing { - public const nint m_flPostProcessStrength = 0x1F8; // CPerParticleFloatInput - public const nint m_hPostTexture = 0x348; // CStrongHandle - public const nint m_nPriority = 0x350; // ParticlePostProcessPriorityGroup_t + public const nint m_flPostProcessStrength = 0x200; // CPerParticleFloatInput + public const nint m_hPostTexture = 0x350; // CStrongHandle + public const nint m_nPriority = 0x358; // ParticlePostProcessPriorityGroup_t } // Parent: CParticleFunctionConstraint // Fields count: 27 @@ -2988,17 +3067,19 @@ namespace CS2Dumper.Schemas { public static class CParticleCollectionVecInput { } // Parent: CParticleFunctionRenderer - // Fields count: 6 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderBlobs { - public const nint m_cubeWidth = 0x1F8; // CParticleCollectionRendererFloatInput - public const nint m_cutoffRadius = 0x348; // CParticleCollectionRendererFloatInput - public const nint m_renderRadius = 0x498; // CParticleCollectionRendererFloatInput - public const nint m_nScaleCP = 0x5E8; // int32 - public const nint m_MaterialVars = 0x5F0; // CUtlVector - public const nint m_hMaterial = 0x620; // CStrongHandle + public const nint m_cubeWidth = 0x200; // CParticleCollectionRendererFloatInput + public const nint m_cutoffRadius = 0x350; // CParticleCollectionRendererFloatInput + public const nint m_renderRadius = 0x4A0; // CParticleCollectionRendererFloatInput + public const nint m_nVertexCountKb = 0x5F0; // uint32 + public const nint m_nIndexCountKb = 0x5F4; // uint32 + public const nint m_nScaleCP = 0x5F8; // int32 + public const nint m_MaterialVars = 0x600; // CUtlVector + public const nint m_hMaterial = 0x630; // CStrongHandle } // Parent: CParticleFunctionOperator // Fields count: 13 @@ -3101,16 +3182,6 @@ namespace CS2Dumper.Schemas { public const nint m_nSetMethod = 0xE1C; // ParticleSetMethod_t public const nint m_bNormalizedOutput = 0xE20; // bool } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_ParticlePhysics { - public const nint m_Gravity = 0x1B0; // CParticleCollectionVecInput - public const nint m_fDrag = 0x7E0; // CParticleCollectionFloatInput - public const nint m_nMaxConstraintPasses = 0x930; // int32 - } // Parent: CParticleFunctionInitializer // Fields count: 6 // @@ -3153,13 +3224,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderStatusEffect { - public const nint m_pTextureColorWarp = 0x1F8; // CStrongHandle - public const nint m_pTextureDetail2 = 0x200; // CStrongHandle - public const nint m_pTextureDiffuseWarp = 0x208; // CStrongHandle - public const nint m_pTextureFresnelColorWarp = 0x210; // CStrongHandle - public const nint m_pTextureFresnelWarp = 0x218; // CStrongHandle - public const nint m_pTextureSpecularWarp = 0x220; // CStrongHandle - public const nint m_pTextureEnvMap = 0x228; // CStrongHandle + public const nint m_pTextureColorWarp = 0x200; // CStrongHandle + public const nint m_pTextureDetail2 = 0x208; // CStrongHandle + public const nint m_pTextureDiffuseWarp = 0x210; // CStrongHandle + public const nint m_pTextureFresnelColorWarp = 0x218; // CStrongHandle + public const nint m_pTextureFresnelWarp = 0x220; // CStrongHandle + public const nint m_pTextureSpecularWarp = 0x228; // CStrongHandle + public const nint m_pTextureEnvMap = 0x230; // CStrongHandle } // Parent: CParticleFunctionForce // Fields count: 2 @@ -3230,7 +3301,7 @@ namespace CS2Dumper.Schemas { public const nint m_HitboxSetName = 0x1B7; // char[128] } // Parent: CParticleFunctionOperator - // Fields count: 5 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3239,7 +3310,6 @@ namespace CS2Dumper.Schemas { public const nint m_nOutputField = 0x300; // ParticleAttributeIndex_t public const nint m_nSetMethod = 0x304; // ParticleSetMethod_t public const nint m_Lerp = 0x308; // CPerParticleFloatInput - public const nint m_bUseNewCode = 0x458; // bool } // Parent: CParticleFunctionInitializer // Fields count: 13 @@ -3444,13 +3514,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderLights { - public const nint m_flAnimationRate = 0x200; // float32 - public const nint m_nAnimationType = 0x204; // AnimationType_t - public const nint m_bAnimateInFPS = 0x208; // bool - public const nint m_flMinSize = 0x20C; // float32 - public const nint m_flMaxSize = 0x210; // float32 - public const nint m_flStartFadeSize = 0x214; // float32 - public const nint m_flEndFadeSize = 0x218; // float32 + public const nint m_flAnimationRate = 0x208; // float32 + public const nint m_nAnimationType = 0x20C; // AnimationType_t + public const nint m_bAnimateInFPS = 0x210; // bool + public const nint m_flMinSize = 0x214; // float32 + public const nint m_flMaxSize = 0x218; // float32 + public const nint m_flStartFadeSize = 0x21C; // float32 + public const nint m_flEndFadeSize = 0x220; // float32 } // Parent: CParticleFunctionOperator // Fields count: 1 @@ -3489,7 +3559,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderPoints { - public const nint m_hMaterial = 0x1F8; // CStrongHandle + public const nint m_hMaterial = 0x200; // CStrongHandle } // Parent: CParticleFunctionInitializer // Fields count: 6 @@ -3737,7 +3807,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderText { - public const nint m_OutlineColor = 0x1F6; // Color + public const nint m_OutlineColor = 0x1FA; // Color public const nint m_DefaultText = 0x200; // CUtlString } // Parent: CParticleFunctionOperator @@ -4112,7 +4182,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderOmni2Light { - public const nint m_nLightType = 0x1F8; // ParticleOmni2LightTypeChoiceList_t + public const nint m_nLightType = 0x1FC; // ParticleOmni2LightTypeChoiceList_t public const nint m_vColorBlend = 0x200; // CParticleCollectionVecInput public const nint m_nColorBlendType = 0x830; // ParticleColorBlendType_t public const nint m_nBrightnessUnit = 0x834; // ParticleLightUnitChoiceList_t @@ -4236,6 +4306,17 @@ namespace CS2Dumper.Schemas { public const nint m_flSaturationAdjust = 0x300; // CPerParticleFloatInput public const nint m_flLightnessAdjust = 0x450; // CPerParticleFloatInput } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CParticleMassCalculationParameters { + public const nint m_nMassMode = 0x0; // ParticleMassMode_t + public const nint m_flRadius = 0x8; // CPerParticleFloatInput + public const nint m_flNominalRadius = 0x158; // CPerParticleFloatInput + public const nint m_flScale = 0x2A8; // CPerParticleFloatInput + } // Parent: CParticleFunctionOperator // Fields count: 8 // @@ -4281,20 +4362,21 @@ namespace CS2Dumper.Schemas { public const nint m_bWritePreviousPosition = 0x7F1; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 9 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_SetHitboxToModel { public const nint m_nControlPointNumber = 0x1B4; // int32 public const nint m_nForceInModel = 0x1B8; // int32 - public const nint m_nDesiredHitbox = 0x1BC; // int32 - public const nint m_vecHitBoxScale = 0x1C0; // CParticleCollectionVecInput - public const nint m_vecDirectionBias = 0x7F0; // Vector - public const nint m_bMaintainHitbox = 0x7FC; // bool - public const nint m_bUseBones = 0x7FD; // bool - public const nint m_HitboxSetName = 0x7FE; // char[128] - public const nint m_flShellSize = 0x880; // CParticleCollectionFloatInput + public const nint m_bEvenDistribution = 0x1BC; // bool + public const nint m_nDesiredHitbox = 0x1C0; // int32 + public const nint m_vecHitBoxScale = 0x1C8; // CParticleCollectionVecInput + public const nint m_vecDirectionBias = 0x7F8; // Vector + public const nint m_bMaintainHitbox = 0x804; // bool + public const nint m_bUseBones = 0x805; // bool + public const nint m_HitboxSetName = 0x806; // char[128] + public const nint m_flShellSize = 0x888; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Fields count: 6 @@ -4454,28 +4536,28 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderCables { - public const nint m_flRadiusScale = 0x1F8; // CParticleCollectionFloatInput - public const nint m_flAlphaScale = 0x348; // CParticleCollectionFloatInput - public const nint m_vecColorScale = 0x498; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0xAC8; // ParticleColorBlendType_t - public const nint m_hMaterial = 0xAD0; // CStrongHandle - public const nint m_nTextureRepetitionMode = 0xAD8; // TextureRepetitionMode_t - public const nint m_flTextureRepeatsPerSegment = 0xAE0; // CParticleCollectionFloatInput - public const nint m_flTextureRepeatsCircumference = 0xC30; // CParticleCollectionFloatInput - public const nint m_flColorMapOffsetV = 0xD80; // CParticleCollectionFloatInput - public const nint m_flColorMapOffsetU = 0xED0; // CParticleCollectionFloatInput - public const nint m_flNormalMapOffsetV = 0x1020; // CParticleCollectionFloatInput - public const nint m_flNormalMapOffsetU = 0x1170; // CParticleCollectionFloatInput - public const nint m_bDrawCableCaps = 0x12C0; // bool - public const nint m_flCapRoundness = 0x12C4; // float32 - public const nint m_flCapOffsetAmount = 0x12C8; // float32 - public const nint m_flTessScale = 0x12CC; // float32 - public const nint m_nMinTesselation = 0x12D0; // int32 - public const nint m_nMaxTesselation = 0x12D4; // int32 - public const nint m_nRoundness = 0x12D8; // int32 - public const nint m_LightingTransform = 0x12E0; // CParticleTransformInput - public const nint m_MaterialFloatVars = 0x1340; // CUtlVector - public const nint m_MaterialVecVars = 0x1370; // CUtlVector + public const nint m_flRadiusScale = 0x200; // CParticleCollectionFloatInput + public const nint m_flAlphaScale = 0x350; // CParticleCollectionFloatInput + public const nint m_vecColorScale = 0x4A0; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0xAD0; // ParticleColorBlendType_t + public const nint m_hMaterial = 0xAD8; // CStrongHandle + public const nint m_nTextureRepetitionMode = 0xAE0; // TextureRepetitionMode_t + public const nint m_flTextureRepeatsPerSegment = 0xAE8; // CParticleCollectionFloatInput + public const nint m_flTextureRepeatsCircumference = 0xC38; // CParticleCollectionFloatInput + public const nint m_flColorMapOffsetV = 0xD88; // CParticleCollectionFloatInput + public const nint m_flColorMapOffsetU = 0xED8; // CParticleCollectionFloatInput + public const nint m_flNormalMapOffsetV = 0x1028; // CParticleCollectionFloatInput + public const nint m_flNormalMapOffsetU = 0x1178; // CParticleCollectionFloatInput + public const nint m_bDrawCableCaps = 0x12C8; // bool + public const nint m_flCapRoundness = 0x12CC; // float32 + public const nint m_flCapOffsetAmount = 0x12D0; // float32 + public const nint m_flTessScale = 0x12D4; // float32 + public const nint m_nMinTesselation = 0x12D8; // int32 + public const nint m_nMaxTesselation = 0x12DC; // int32 + public const nint m_nRoundness = 0x12E0; // int32 + public const nint m_LightingTransform = 0x12E8; // CParticleTransformInput + public const nint m_MaterialFloatVars = 0x1348; // CUtlVector + public const nint m_MaterialVecVars = 0x1378; // CUtlVector } // Parent: CParticleFunctionInitializer // Fields count: 2 @@ -4738,6 +4820,21 @@ namespace CS2Dumper.Schemas { public const nint m_TransformInput = 0x930; // CParticleTransformInput public const nint m_bLocalSpace = 0x990; // bool } + // Parent: CParticleFunctionForce + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_IntraParticleForce { + public const nint m_flAttractionMinDistance = 0x1BC; // float32 + public const nint m_flAttractionMaxDistance = 0x1C0; // float32 + public const nint m_flAttractionMaxStrength = 0x1C4; // float32 + public const nint m_flRepulsionMinDistance = 0x1C8; // float32 + public const nint m_flRepulsionMaxDistance = 0x1CC; // float32 + public const nint m_flRepulsionMaxStrength = 0x1D0; // float32 + public const nint m_bUseAABB = 0x1D4; // bool + public const nint m_bThreadIt = 0x1D5; // bool + } // Parent: CParticleFunctionInitializer // Fields count: 4 // @@ -4750,7 +4847,7 @@ namespace CS2Dumper.Schemas { public const nint m_InputStrength = 0x310; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer - // Fields count: 14 + // Fields count: 16 // // Metadata: // MGetKV3ClassDefaults @@ -4758,17 +4855,19 @@ namespace CS2Dumper.Schemas { public const nint m_modelInput = 0x1B8; // CParticleModelInput public const nint m_transformInput = 0x210; // CParticleTransformInput public const nint m_nForceInModel = 0x270; // int32 - public const nint m_nDesiredHitbox = 0x274; // int32 - public const nint m_nHitboxValueFromControlPointIndex = 0x278; // int32 - public const nint m_vecHitBoxScale = 0x280; // CParticleCollectionVecInput - public const nint m_flBoneVelocity = 0x8B0; // float32 - public const nint m_flMaxBoneVelocity = 0x8B4; // float32 - public const nint m_vecDirectionBias = 0x8B8; // CParticleCollectionVecInput - public const nint m_HitboxSetName = 0xEE8; // char[128] - public const nint m_bLocalCoords = 0xF68; // bool - public const nint m_bUseBones = 0xF69; // bool - public const nint m_bUseMesh = 0xF6A; // bool - public const nint m_flShellSize = 0xF70; // CParticleCollectionFloatInput + public const nint m_bScaleToVolume = 0x274; // bool + public const nint m_bEvenDistribution = 0x275; // bool + public const nint m_nDesiredHitbox = 0x278; // CParticleCollectionFloatInput + public const nint m_nHitboxValueFromControlPointIndex = 0x3C8; // int32 + public const nint m_vecHitBoxScale = 0x3D0; // CParticleCollectionVecInput + public const nint m_flBoneVelocity = 0xA00; // float32 + public const nint m_flMaxBoneVelocity = 0xA04; // float32 + public const nint m_vecDirectionBias = 0xA08; // CParticleCollectionVecInput + public const nint m_HitboxSetName = 0x1038; // char[128] + public const nint m_bLocalCoords = 0x10B8; // bool + public const nint m_bUseBones = 0x10B9; // bool + public const nint m_bUseMesh = 0x10BA; // bool + public const nint m_flShellSize = 0x10C0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Fields count: 4 @@ -4799,23 +4898,29 @@ namespace CS2Dumper.Schemas { public static class C_INIT_RandomNamedModelMeshGroup { } // Parent: CParticleFunctionRenderer - // Fields count: 12 + // Fields count: 18 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderProjected { - public const nint m_bProjectCharacter = 0x1F6; // bool - public const nint m_bProjectWorld = 0x1F7; // bool - public const nint m_bProjectWater = 0x1F8; // bool - public const nint m_bFlipHorizontal = 0x1F9; // bool - public const nint m_bEnableProjectedDepthControls = 0x1FA; // bool - public const nint m_flMinProjectionDepth = 0x1FC; // float32 - public const nint m_flMaxProjectionDepth = 0x200; // float32 + public const nint m_bProjectCharacter = 0x1FA; // bool + public const nint m_bProjectWorld = 0x1FB; // bool + public const nint m_bProjectWater = 0x1FC; // bool + public const nint m_bFlipHorizontal = 0x1FD; // bool + public const nint m_bEnableProjectedDepthControls = 0x1FE; // bool + public const nint m_flMinProjectionDepth = 0x200; // float32 + public const nint m_flMaxProjectionDepth = 0x204; // float32 public const nint m_vecProjectedMaterials = 0x208; // CUtlVector public const nint m_flMaterialSelection = 0x220; // CPerParticleFloatInput public const nint m_flAnimationTimeScale = 0x370; // float32 public const nint m_bOrientToNormal = 0x374; // bool public const nint m_MaterialVars = 0x378; // CUtlVector + public const nint m_flRadiusScale = 0x390; // CParticleCollectionFloatInput + public const nint m_flAlphaScale = 0x4E0; // CParticleCollectionFloatInput + public const nint m_flRollScale = 0x630; // CParticleCollectionFloatInput + public const nint m_nAlpha2Field = 0x780; // ParticleAttributeIndex_t + public const nint m_vecColorScale = 0x788; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0xDB8; // ParticleColorBlendType_t } // Parent: CParticleFunctionOperator // Fields count: 4 @@ -4894,7 +4999,7 @@ namespace CS2Dumper.Schemas { public const nint unused = 0x0; // int32 } // Parent: CParticleFunctionOperator - // Fields count: 6 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4904,7 +5009,6 @@ namespace CS2Dumper.Schemas { public const nint m_flFadeEndTime = 0x1C4; // float32 public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t public const nint m_bEaseInOut = 0x1CC; // bool - public const nint m_bUseNewCode = 0x1CD; // bool } // Parent: CParticleFunctionOperator // Fields count: 10 @@ -5023,12 +5127,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderStatusEffectCitadel { - public const nint m_pTextureColorWarp = 0x1F8; // CStrongHandle - public const nint m_pTextureNormal = 0x200; // CStrongHandle - public const nint m_pTextureMetalness = 0x208; // CStrongHandle - public const nint m_pTextureRoughness = 0x210; // CStrongHandle - public const nint m_pTextureSelfIllum = 0x218; // CStrongHandle - public const nint m_pTextureDetail = 0x220; // CStrongHandle + public const nint m_pTextureColorWarp = 0x200; // CStrongHandle + public const nint m_pTextureNormal = 0x208; // CStrongHandle + public const nint m_pTextureMetalness = 0x210; // CStrongHandle + public const nint m_pTextureRoughness = 0x218; // CStrongHandle + public const nint m_pTextureSelfIllum = 0x220; // CStrongHandle + public const nint m_pTextureDetail = 0x228; // CStrongHandle } // Parent: CParticleFunctionInitializer // Fields count: 11 @@ -5090,7 +5194,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderStandardLight { - public const nint m_nLightType = 0x1F8; // ParticleLightTypeChoiceList_t + public const nint m_nLightType = 0x1FC; // ParticleLightTypeChoiceList_t public const nint m_vecColorScale = 0x200; // CParticleCollectionVecInput public const nint m_nColorBlendType = 0x830; // ParticleColorBlendType_t public const nint m_flIntensity = 0x838; // CParticleCollectionFloatInput @@ -5223,10 +5327,6 @@ namespace CS2Dumper.Schemas { public const nint m_nCP = 0x938; // int32 public const nint m_nLocalCP = 0x93C; // int32 } - // Parent: None - // Fields count: 0 - public static class IControlPointEditorData { - } // Parent: CParticleFunctionForce // Fields count: 7 // @@ -5276,15 +5376,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderScreenShake { - public const nint m_flDurationScale = 0x1F8; // float32 - public const nint m_flRadiusScale = 0x1FC; // float32 - public const nint m_flFrequencyScale = 0x200; // float32 - public const nint m_flAmplitudeScale = 0x204; // float32 - public const nint m_nRadiusField = 0x208; // ParticleAttributeIndex_t - public const nint m_nDurationField = 0x20C; // ParticleAttributeIndex_t - public const nint m_nFrequencyField = 0x210; // ParticleAttributeIndex_t - public const nint m_nAmplitudeField = 0x214; // ParticleAttributeIndex_t - public const nint m_nFilterCP = 0x218; // int32 + public const nint m_flDurationScale = 0x1FC; // float32 + public const nint m_flRadiusScale = 0x200; // float32 + public const nint m_flFrequencyScale = 0x204; // float32 + public const nint m_flAmplitudeScale = 0x208; // float32 + public const nint m_nRadiusField = 0x20C; // ParticleAttributeIndex_t + public const nint m_nDurationField = 0x210; // ParticleAttributeIndex_t + public const nint m_nFrequencyField = 0x214; // ParticleAttributeIndex_t + public const nint m_nAmplitudeField = 0x218; // ParticleAttributeIndex_t + public const nint m_nFilterCP = 0x21C; // int32 } // Parent: CParticleFunctionPreEmission // Fields count: 5 @@ -5825,9 +5925,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderFlattenGrass { - public const nint m_flFlattenStrength = 0x1F8; // float32 - public const nint m_nStrengthFieldOverride = 0x1FC; // ParticleAttributeIndex_t - public const nint m_flRadiusScale = 0x200; // float32 + public const nint m_flFlattenStrength = 0x1FC; // float32 + public const nint m_nStrengthFieldOverride = 0x200; // ParticleAttributeIndex_t + public const nint m_flRadiusScale = 0x204; // float32 } // Parent: CParticleFunctionRenderer // Fields count: 7 @@ -5835,13 +5935,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderLightBeam { - public const nint m_vColorBlend = 0x1F8; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0x828; // ParticleColorBlendType_t - public const nint m_flBrightnessLumensPerMeter = 0x830; // CParticleCollectionFloatInput - public const nint m_bCastShadows = 0x980; // bool - public const nint m_flSkirt = 0x988; // CParticleCollectionFloatInput - public const nint m_flRange = 0xAD8; // CParticleCollectionFloatInput - public const nint m_flThickness = 0xC28; // CParticleCollectionFloatInput + public const nint m_vColorBlend = 0x200; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x830; // ParticleColorBlendType_t + public const nint m_flBrightnessLumensPerMeter = 0x838; // CParticleCollectionFloatInput + public const nint m_bCastShadows = 0x988; // bool + public const nint m_flSkirt = 0x990; // CParticleCollectionFloatInput + public const nint m_flRange = 0xAE0; // CParticleCollectionFloatInput + public const nint m_flThickness = 0xC30; // CParticleCollectionFloatInput } // Parent: CParticleFunctionPreEmission // Fields count: 6 @@ -5878,6 +5978,20 @@ namespace CS2Dumper.Schemas { public const nint m_vecDistanceScale = 0x8E4; // Vector public const nint m_flRemapBias = 0x8F0; // float32 } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CReplicationParameters { + public const nint m_nReplicationMode = 0x0; // ParticleReplicationMode_t + public const nint m_bScaleChildParticleRadii = 0x4; // bool + public const nint m_flMinRandomRadiusScale = 0x8; // CParticleCollectionFloatInput + public const nint m_flMaxRandomRadiusScale = 0x158; // CParticleCollectionFloatInput + public const nint m_vMinRandomDisplacement = 0x2A8; // CParticleCollectionVecInput + public const nint m_vMaxRandomDisplacement = 0x8D8; // CParticleCollectionVecInput + public const nint m_flModellingScale = 0xF08; // CParticleCollectionFloatInput + } // Parent: CParticleFunctionOperator // Fields count: 0 // @@ -5972,16 +6086,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderModels { - public const nint m_bOnlyRenderInEffectsBloomPass = 0x1F6; // bool - public const nint m_bOnlyRenderInEffectsWaterPass = 0x1F7; // bool - public const nint m_bUseMixedResolutionRendering = 0x1F8; // bool - public const nint m_bOnlyRenderInEffecsGameOverlay = 0x1F9; // bool + public const nint m_bOnlyRenderInEffectsBloomPass = 0x1FA; // bool + public const nint m_bOnlyRenderInEffectsWaterPass = 0x1FB; // bool + public const nint m_bUseMixedResolutionRendering = 0x1FC; // bool + public const nint m_bOnlyRenderInEffecsGameOverlay = 0x1FD; // bool public const nint m_ModelList = 0x200; // CUtlVector - public const nint m_nBodyGroupField = 0x21C; // ParticleAttributeIndex_t - public const nint m_nSubModelField = 0x220; // ParticleAttributeIndex_t - public const nint m_bIgnoreNormal = 0x224; // bool - public const nint m_bOrientZ = 0x225; // bool - public const nint m_bCenterOffset = 0x226; // bool + public const nint m_nBodyGroupField = 0x218; // ParticleAttributeIndex_t + public const nint m_nSubModelField = 0x21C; // ParticleAttributeIndex_t + public const nint m_bIgnoreNormal = 0x220; // bool + public const nint m_bOrientZ = 0x221; // bool + public const nint m_bCenterOffset = 0x222; // bool public const nint m_vecLocalOffset = 0x228; // CPerParticleVecInput public const nint m_vecLocalRotation = 0x858; // CPerParticleVecInput public const nint m_bIgnoreRadius = 0xE88; // bool @@ -6001,31 +6115,31 @@ namespace CS2Dumper.Schemas { public const nint m_ActivityName = 0x1630; // char[256] public const nint m_SequenceName = 0x1730; // char[256] public const nint m_bEnableClothSimulation = 0x1830; // bool - public const nint m_hOverrideMaterial = 0x1838; // CStrongHandle - public const nint m_bOverrideTranslucentMaterials = 0x1840; // bool - public const nint m_nSkin = 0x1848; // CPerParticleFloatInput - public const nint m_MaterialVars = 0x1998; // CUtlVector - public const nint m_flManualModelSelection = 0x19B0; // CPerParticleFloatInput - public const nint m_modelInput = 0x1B00; // CParticleModelInput - public const nint m_nLOD = 0x1B58; // int32 - public const nint m_EconSlotName = 0x1B5C; // char[256] - public const nint m_bOriginalModel = 0x1C5C; // bool - public const nint m_bSuppressTint = 0x1C5D; // bool - public const nint m_bUseRawMeshGroup = 0x1C5E; // bool - public const nint m_bDisableShadows = 0x1C5F; // bool - public const nint m_bDisableDepthPrepass = 0x1C60; // bool - public const nint m_bAcceptsDecals = 0x1C61; // bool - public const nint m_bForceDrawInterlevedWithSiblings = 0x1C62; // bool - public const nint m_bDoNotDrawInParticlePass = 0x1C63; // bool - public const nint m_bUseFastModelCollectionRenderPath = 0x1C64; // bool - public const nint m_bAllowApproximateTransforms = 0x1C65; // bool - public const nint m_szRenderAttribute = 0x1C66; // char[4096] - public const nint m_flRadiusScale = 0x2C68; // CParticleCollectionFloatInput - public const nint m_flAlphaScale = 0x2DB8; // CParticleCollectionFloatInput - public const nint m_flRollScale = 0x2F08; // CParticleCollectionFloatInput - public const nint m_nAlpha2Field = 0x3058; // ParticleAttributeIndex_t - public const nint m_vecColorScale = 0x3060; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0x3690; // ParticleColorBlendType_t + public const nint m_ClothEffectName = 0x1831; // char[64] + public const nint m_hOverrideMaterial = 0x1878; // CStrongHandle + public const nint m_bOverrideTranslucentMaterials = 0x1880; // bool + public const nint m_nSkin = 0x1888; // CPerParticleFloatInput + public const nint m_MaterialVars = 0x19D8; // CUtlVector + public const nint m_flManualModelSelection = 0x19F0; // CPerParticleFloatInput + public const nint m_modelInput = 0x1B40; // CParticleModelInput + public const nint m_nLOD = 0x1B98; // int32 + public const nint m_EconSlotName = 0x1B9C; // char[256] + public const nint m_bOriginalModel = 0x1C9C; // bool + public const nint m_bSuppressTint = 0x1C9D; // bool + public const nint m_nSubModelFieldType = 0x1CA0; // RenderModelSubModelFieldType_t + public const nint m_bDisableShadows = 0x1CA4; // bool + public const nint m_bDisableDepthPrepass = 0x1CA5; // bool + public const nint m_bAcceptsDecals = 0x1CA6; // bool + public const nint m_bForceDrawInterlevedWithSiblings = 0x1CA7; // bool + public const nint m_bDoNotDrawInParticlePass = 0x1CA8; // bool + public const nint m_bAllowApproximateTransforms = 0x1CA9; // bool + public const nint m_szRenderAttribute = 0x1CAA; // char[4096] + public const nint m_flRadiusScale = 0x2CB0; // CParticleCollectionFloatInput + public const nint m_flAlphaScale = 0x2E00; // CParticleCollectionFloatInput + public const nint m_flRollScale = 0x2F50; // CParticleCollectionFloatInput + public const nint m_nAlpha2Field = 0x30A0; // ParticleAttributeIndex_t + public const nint m_vecColorScale = 0x30A8; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x36D8; // ParticleColorBlendType_t } // Parent: CParticleFunction // Fields count: 1 @@ -6187,6 +6301,18 @@ namespace CS2Dumper.Schemas { public const nint m_nCPField = 0x1C4; // int32 public const nint m_vecComparisonVelocity = 0x1C8; // CParticleCollectionVecInput } + // Parent: CParticleFunctionRenderer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class C_OP_ClientPhysics { + public const nint m_strPhysicsType = 0x200; // CUtlString + public const nint m_bKillParticles = 0x208; // bool + public const nint m_bDeleteSim = 0x209; // bool + public const nint m_nControlPoint = 0x20C; // int32 + public const nint m_nColorBlendType = 0x210; // ParticleColorBlendType_t + } // Parent: CGeneralSpin // Fields count: 0 // @@ -6241,38 +6367,39 @@ namespace CS2Dumper.Schemas { public const nint m_HitboxSetName = 0x1BB; // char[128] } // Parent: CBaseRendererSource2 - // Fields count: 27 + // Fields count: 28 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderSprites { - public const nint m_nSequenceOverride = 0x2638; // CParticleCollectionRendererFloatInput - public const nint m_nOrientationType = 0x2788; // ParticleOrientationChoiceList_t - public const nint m_nOrientationControlPoint = 0x278C; // int32 - public const nint m_bUseYawWithNormalAligned = 0x2790; // bool - public const nint m_flMinSize = 0x2798; // CParticleCollectionRendererFloatInput - public const nint m_flMaxSize = 0x28E8; // CParticleCollectionRendererFloatInput - public const nint m_flAlphaAdjustWithSizeAdjust = 0x2A38; // CParticleCollectionRendererFloatInput - public const nint m_flStartFadeSize = 0x2B88; // CParticleCollectionRendererFloatInput - public const nint m_flEndFadeSize = 0x2CD8; // CParticleCollectionRendererFloatInput - public const nint m_flStartFadeDot = 0x2E28; // float32 - public const nint m_flEndFadeDot = 0x2E2C; // float32 - public const nint m_bDistanceAlpha = 0x2E30; // bool - public const nint m_bSoftEdges = 0x2E31; // bool - public const nint m_flEdgeSoftnessStart = 0x2E34; // float32 - public const nint m_flEdgeSoftnessEnd = 0x2E38; // float32 - public const nint m_bOutline = 0x2E3C; // bool - public const nint m_OutlineColor = 0x2E3D; // Color - public const nint m_nOutlineAlpha = 0x2E44; // int32 - public const nint m_flOutlineStart0 = 0x2E48; // float32 - public const nint m_flOutlineStart1 = 0x2E4C; // float32 - public const nint m_flOutlineEnd0 = 0x2E50; // float32 - public const nint m_flOutlineEnd1 = 0x2E54; // float32 - public const nint m_nLightingMode = 0x2E58; // ParticleLightingQuality_t - public const nint m_flLightingTessellation = 0x2E60; // CParticleCollectionRendererFloatInput - public const nint m_flLightingDirectionality = 0x2FB0; // CParticleCollectionRendererFloatInput - public const nint m_bParticleShadows = 0x3100; // bool - public const nint m_flShadowDensity = 0x3104; // float32 + public const nint m_nSequenceOverride = 0x2640; // CParticleCollectionRendererFloatInput + public const nint m_nOrientationType = 0x2790; // ParticleOrientationChoiceList_t + public const nint m_nOrientationControlPoint = 0x2794; // int32 + public const nint m_bUseYawWithNormalAligned = 0x2798; // bool + public const nint m_flMinSize = 0x27A0; // CParticleCollectionRendererFloatInput + public const nint m_flMaxSize = 0x28F0; // CParticleCollectionRendererFloatInput + public const nint m_flAlphaAdjustWithSizeAdjust = 0x2A40; // CParticleCollectionRendererFloatInput + public const nint m_flStartFadeSize = 0x2B90; // CParticleCollectionRendererFloatInput + public const nint m_flEndFadeSize = 0x2CE0; // CParticleCollectionRendererFloatInput + public const nint m_flStartFadeDot = 0x2E30; // float32 + public const nint m_flEndFadeDot = 0x2E34; // float32 + public const nint m_bDistanceAlpha = 0x2E38; // bool + public const nint m_bSoftEdges = 0x2E39; // bool + public const nint m_flEdgeSoftnessStart = 0x2E3C; // float32 + public const nint m_flEdgeSoftnessEnd = 0x2E40; // float32 + public const nint m_bOutline = 0x2E44; // bool + public const nint m_OutlineColor = 0x2E45; // Color + public const nint m_nOutlineAlpha = 0x2E4C; // int32 + public const nint m_flOutlineStart0 = 0x2E50; // float32 + public const nint m_flOutlineStart1 = 0x2E54; // float32 + public const nint m_flOutlineEnd0 = 0x2E58; // float32 + public const nint m_flOutlineEnd1 = 0x2E5C; // float32 + public const nint m_nLightingMode = 0x2E60; // ParticleLightingQuality_t + public const nint m_flLightingTessellation = 0x2E68; // CParticleCollectionRendererFloatInput + public const nint m_flLightingDirectionality = 0x2FB8; // CParticleCollectionRendererFloatInput + public const nint m_bParticleShadows = 0x3108; // bool + public const nint m_flShadowDensity = 0x310C; // float32 + public const nint m_replicationParameters = 0x3110; // CReplicationParameters } // Parent: CParticleFunctionOperator // Fields count: 12 @@ -6314,16 +6441,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderTreeShake { - public const nint m_flPeakStrength = 0x1F8; // float32 - public const nint m_nPeakStrengthFieldOverride = 0x1FC; // ParticleAttributeIndex_t - public const nint m_flRadius = 0x200; // float32 - public const nint m_nRadiusFieldOverride = 0x204; // ParticleAttributeIndex_t - public const nint m_flShakeDuration = 0x208; // float32 - public const nint m_flTransitionTime = 0x20C; // float32 - public const nint m_flTwistAmount = 0x210; // float32 - public const nint m_flRadialAmount = 0x214; // float32 - public const nint m_flControlPointOrientationAmount = 0x218; // float32 - public const nint m_nControlPointForLinearDirection = 0x21C; // int32 + public const nint m_flPeakStrength = 0x1FC; // float32 + public const nint m_nPeakStrengthFieldOverride = 0x200; // ParticleAttributeIndex_t + public const nint m_flRadius = 0x204; // float32 + public const nint m_nRadiusFieldOverride = 0x208; // ParticleAttributeIndex_t + public const nint m_flShakeDuration = 0x20C; // float32 + public const nint m_flTransitionTime = 0x210; // float32 + public const nint m_flTwistAmount = 0x214; // float32 + public const nint m_flRadialAmount = 0x218; // float32 + public const nint m_flControlPointOrientationAmount = 0x21C; // float32 + public const nint m_nControlPointForLinearDirection = 0x220; // int32 } // Parent: CParticleFunctionConstraint // Fields count: 0 @@ -6368,14 +6495,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderMaterialProxy { - public const nint m_nMaterialControlPoint = 0x1F8; // int32 - public const nint m_nProxyType = 0x1FC; // MaterialProxyType_t - public const nint m_MaterialVars = 0x200; // CUtlVector - public const nint m_hOverrideMaterial = 0x218; // CStrongHandle - public const nint m_flMaterialOverrideEnabled = 0x220; // CParticleCollectionFloatInput - public const nint m_vecColorScale = 0x370; // CParticleCollectionVecInput - public const nint m_flAlpha = 0x9A0; // CPerParticleFloatInput - public const nint m_nColorBlendType = 0xAF0; // ParticleColorBlendType_t + public const nint m_nMaterialControlPoint = 0x1FC; // int32 + public const nint m_nProxyType = 0x200; // MaterialProxyType_t + public const nint m_MaterialVars = 0x208; // CUtlVector + public const nint m_hOverrideMaterial = 0x220; // CStrongHandle + public const nint m_flMaterialOverrideEnabled = 0x228; // CParticleCollectionFloatInput + public const nint m_vecColorScale = 0x378; // CParticleCollectionVecInput + public const nint m_flAlpha = 0x9A8; // CPerParticleFloatInput + public const nint m_nColorBlendType = 0xAF8; // ParticleColorBlendType_t } // Parent: None // Fields count: 2 diff --git a/output/libparticles.so.hpp b/output/libparticles.so.hpp index 463c91f..5e6dbbc 100644 --- a/output/libparticles.so.hpp +++ b/output/libparticles.so.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC #pragma once @@ -8,8 +8,8 @@ namespace cs2_dumper { namespace schemas { // Module: libparticles.so - // Classes count: 441 - // Enums count: 71 + // Classes count: 445 + // Enums count: 76 namespace libparticles_so { // Alignment: 4 // Members count: 6 @@ -76,6 +76,12 @@ namespace cs2_dumper { PARTICLE_VRHAND_CP_OBJECT = 0x3 }; // Alignment: 4 + // Members count: 2 + enum class ParticleReplicationMode_t : uint32_t { + PARTICLE_REPLICATIONMODE_NONE = 0x0, + PARTICLE_REPLICATIONMODE_REPLICATE_FOR_EACH_PARENT_PARTICLE = 0x1 + }; + // Alignment: 4 // Members count: 3 enum class PetGroundType_t : uint32_t { PET_GROUND_NONE = 0x0, @@ -246,6 +252,27 @@ namespace cs2_dumper { PF_NOISE_TYPE_CURL = 0x3 }; // Alignment: 4 + // Members count: 11 + enum class EventTypeSelection_t : uint32_t { + PARTICLE_EVENT_TYPE_MASK_NONE = 0x0, + PARTICLE_EVENT_TYPE_MASK_SPAWNED = 0x1, + PARTICLE_EVENT_TYPE_MASK_KILLED = 0x2, + PARTICLE_EVENT_TYPE_MASK_COLLISION = 0x4, + PARTICLE_EVENT_TYPE_MASK_FIRST_COLLISION = 0x8, + PARTICLE_EVENT_TYPE_MASK_COLLISION_STOPPED = 0x10, + PARTICLE_EVENT_TYPE_MASK_KILLED_ON_COLLISION = 0x20, + PARTICLE_EVENT_TYPE_MASK_USER_1 = 0x40, + PARTICLE_EVENT_TYPE_MASK_USER_2 = 0x80, + PARTICLE_EVENT_TYPE_MASK_USER_3 = 0x100, + PARTICLE_EVENT_TYPE_MASK_USER_4 = 0x200 + }; + // Alignment: 4 + // Members count: 2 + enum class ParticleMassMode_t : uint32_t { + PARTICLE_MASSMODE_RADIUS_CUBED = 0x0, + PARTICLE_MASSMODE_RADIUS_SQUARED = 0x2 + }; + // Alignment: 4 // Members count: 3 enum class ParticleDirectionNoiseType_t : uint32_t { PARTICLE_DIR_NOISE_PERLIN = 0x0, @@ -358,6 +385,14 @@ namespace cs2_dumper { PARTICLE_LIGHT_BEHAVIOR_TRAILS = 0x2 }; // Alignment: 4 + // Members count: 4 + enum class ModelHitboxType_t : uint32_t { + MODEL_HITBOX_TYPE_STANDARD = 0x0, + MODEL_HITBOX_TYPE_RAW_BONES = 0x1, + MODEL_HITBOX_TYPE_RENDERBOUNDS = 0x2, + MODEL_HITBOX_TYPE_SNAPSHOT = 0x3 + }; + // Alignment: 4 // Members count: 8 enum class ParticleFloatMapType_t : uint32_t { PF_MAP_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF, @@ -564,6 +599,14 @@ namespace cs2_dumper { PT_TYPE_COUNT = 0x4 }; // Alignment: 4 + // Members count: 4 + enum class RenderModelSubModelFieldType_t : uint32_t { + SUBMODEL_AS_BODYGROUP_SUBMODEL = 0x0, + SUBMODEL_AS_MESHGROUP_INDEX = 0x1, + SUBMODEL_AS_MESHGROUP_MASK = 0x2, + SUBMODEL_IGNORED_USE_MODEL_DEFAULT_MESHGROUP_MASK = 0x3 + }; + // Alignment: 4 // Members count: 2 enum class ParticleHitboxDataSelection_t : uint32_t { PARTICLE_HITBOX_AVERAGE_SPEED = 0x0, @@ -658,6 +701,17 @@ namespace cs2_dumper { TEXTURE_REPETITION_PATH = 0x1 }; // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_RemapGravityToVector { + constexpr std::ptrdiff_t m_vInput1 = 0x1B0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nOutputField = 0x7E0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x7E4; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bNormalizedOutput = 0x7E8; // bool + } + // Parent: CParticleFunctionOperator // Fields count: 2 // // Metadata: @@ -672,11 +726,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderDeferredLight { - constexpr std::ptrdiff_t m_bUseAlphaTestWindow = 0x1F6; // bool - constexpr std::ptrdiff_t m_bUseTexture = 0x1F7; // bool - constexpr std::ptrdiff_t m_flRadiusScale = 0x1F8; // float32 - constexpr std::ptrdiff_t m_flAlphaScale = 0x1FC; // float32 - constexpr std::ptrdiff_t m_nAlpha2Field = 0x200; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bUseAlphaTestWindow = 0x1FA; // bool + constexpr std::ptrdiff_t m_bUseTexture = 0x1FB; // bool + constexpr std::ptrdiff_t m_flRadiusScale = 0x1FC; // float32 + constexpr std::ptrdiff_t m_flAlphaScale = 0x200; // float32 + constexpr std::ptrdiff_t m_nAlpha2Field = 0x204; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_vecColorScale = 0x208; // CParticleCollectionVecInput constexpr std::ptrdiff_t m_nColorBlendType = 0x838; // ParticleColorBlendType_t constexpr std::ptrdiff_t m_flLightDistance = 0x83C; // float32 @@ -767,36 +821,36 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderRopes { - constexpr std::ptrdiff_t m_bEnableFadingAndClamping = 0x2638; // bool - constexpr std::ptrdiff_t m_flMinSize = 0x263C; // float32 - constexpr std::ptrdiff_t m_flMaxSize = 0x2640; // float32 - constexpr std::ptrdiff_t m_flStartFadeSize = 0x2644; // float32 - constexpr std::ptrdiff_t m_flEndFadeSize = 0x2648; // float32 - constexpr std::ptrdiff_t m_flStartFadeDot = 0x264C; // float32 - constexpr std::ptrdiff_t m_flEndFadeDot = 0x2650; // float32 - constexpr std::ptrdiff_t m_flRadiusTaper = 0x2654; // float32 - constexpr std::ptrdiff_t m_nMinTesselation = 0x2658; // int32 - constexpr std::ptrdiff_t m_nMaxTesselation = 0x265C; // int32 - constexpr std::ptrdiff_t m_flTessScale = 0x2660; // float32 - constexpr std::ptrdiff_t m_flTextureVWorldSize = 0x2668; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flTextureVScrollRate = 0x27B8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flTextureVOffset = 0x2908; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nTextureVParamsCP = 0x2A58; // int32 - constexpr std::ptrdiff_t m_bClampV = 0x2A5C; // bool - constexpr std::ptrdiff_t m_nScaleCP1 = 0x2A60; // int32 - constexpr std::ptrdiff_t m_nScaleCP2 = 0x2A64; // int32 - constexpr std::ptrdiff_t m_flScaleVSizeByControlPointDistance = 0x2A68; // float32 - constexpr std::ptrdiff_t m_flScaleVScrollByControlPointDistance = 0x2A6C; // float32 - constexpr std::ptrdiff_t m_flScaleVOffsetByControlPointDistance = 0x2A70; // float32 - constexpr std::ptrdiff_t m_bUseScalarForTextureCoordinate = 0x2A75; // bool - constexpr std::ptrdiff_t m_nScalarFieldForTextureCoordinate = 0x2A78; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScalarAttributeTextureCoordScale = 0x2A7C; // float32 - constexpr std::ptrdiff_t m_bReverseOrder = 0x2A80; // bool - constexpr std::ptrdiff_t m_bClosedLoop = 0x2A81; // bool - constexpr std::ptrdiff_t m_nOrientationType = 0x2A84; // ParticleOrientationChoiceList_t - constexpr std::ptrdiff_t m_nVectorFieldForOrientation = 0x2A88; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bDrawAsOpaque = 0x2A8C; // bool - constexpr std::ptrdiff_t m_bGenerateNormals = 0x2A8D; // bool + constexpr std::ptrdiff_t m_bEnableFadingAndClamping = 0x2640; // bool + constexpr std::ptrdiff_t m_flMinSize = 0x2644; // float32 + constexpr std::ptrdiff_t m_flMaxSize = 0x2648; // float32 + constexpr std::ptrdiff_t m_flStartFadeSize = 0x264C; // float32 + constexpr std::ptrdiff_t m_flEndFadeSize = 0x2650; // float32 + constexpr std::ptrdiff_t m_flStartFadeDot = 0x2654; // float32 + constexpr std::ptrdiff_t m_flEndFadeDot = 0x2658; // float32 + constexpr std::ptrdiff_t m_flRadiusTaper = 0x265C; // float32 + constexpr std::ptrdiff_t m_nMinTesselation = 0x2660; // int32 + constexpr std::ptrdiff_t m_nMaxTesselation = 0x2664; // int32 + constexpr std::ptrdiff_t m_flTessScale = 0x2668; // float32 + constexpr std::ptrdiff_t m_flTextureVWorldSize = 0x2670; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flTextureVScrollRate = 0x27C0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flTextureVOffset = 0x2910; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nTextureVParamsCP = 0x2A60; // int32 + constexpr std::ptrdiff_t m_bClampV = 0x2A64; // bool + constexpr std::ptrdiff_t m_nScaleCP1 = 0x2A68; // int32 + constexpr std::ptrdiff_t m_nScaleCP2 = 0x2A6C; // int32 + constexpr std::ptrdiff_t m_flScaleVSizeByControlPointDistance = 0x2A70; // float32 + constexpr std::ptrdiff_t m_flScaleVScrollByControlPointDistance = 0x2A74; // float32 + constexpr std::ptrdiff_t m_flScaleVOffsetByControlPointDistance = 0x2A78; // float32 + constexpr std::ptrdiff_t m_bUseScalarForTextureCoordinate = 0x2A7D; // bool + constexpr std::ptrdiff_t m_nScalarFieldForTextureCoordinate = 0x2A80; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScalarAttributeTextureCoordScale = 0x2A84; // float32 + constexpr std::ptrdiff_t m_bReverseOrder = 0x2A88; // bool + constexpr std::ptrdiff_t m_bClosedLoop = 0x2A89; // bool + constexpr std::ptrdiff_t m_nOrientationType = 0x2A8C; // ParticleOrientationChoiceList_t + constexpr std::ptrdiff_t m_nVectorFieldForOrientation = 0x2A90; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bDrawAsOpaque = 0x2A94; // bool + constexpr std::ptrdiff_t m_bGenerateNormals = 0x2A95; // bool } // Parent: CParticleFunctionInitializer // Fields count: 19 @@ -830,21 +884,21 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderSound { - constexpr std::ptrdiff_t m_flDurationScale = 0x1F8; // float32 - constexpr std::ptrdiff_t m_flSndLvlScale = 0x1FC; // float32 - constexpr std::ptrdiff_t m_flPitchScale = 0x200; // float32 - constexpr std::ptrdiff_t m_flVolumeScale = 0x204; // float32 - constexpr std::ptrdiff_t m_nSndLvlField = 0x208; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nDurationField = 0x20C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nPitchField = 0x210; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nVolumeField = 0x214; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nChannel = 0x218; // int32 - constexpr std::ptrdiff_t m_nCPReference = 0x21C; // int32 - constexpr std::ptrdiff_t m_pszSoundName = 0x220; // char[256] - constexpr std::ptrdiff_t m_bSuppressStopSoundEvent = 0x320; // bool + constexpr std::ptrdiff_t m_flDurationScale = 0x1FC; // float32 + constexpr std::ptrdiff_t m_flSndLvlScale = 0x200; // float32 + constexpr std::ptrdiff_t m_flPitchScale = 0x204; // float32 + constexpr std::ptrdiff_t m_flVolumeScale = 0x208; // float32 + constexpr std::ptrdiff_t m_nSndLvlField = 0x20C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nDurationField = 0x210; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nPitchField = 0x214; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVolumeField = 0x218; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nChannel = 0x21C; // int32 + constexpr std::ptrdiff_t m_nCPReference = 0x220; // int32 + constexpr std::ptrdiff_t m_pszSoundName = 0x224; // char[256] + constexpr std::ptrdiff_t m_bSuppressStopSoundEvent = 0x324; // bool } // Parent: None - // Fields count: 18 + // Fields count: 19 // // Metadata: // MGetKV3ClassDefaults @@ -854,19 +908,20 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flProxyRadius = 0x8; // float32 constexpr std::ptrdiff_t m_flInputMin = 0xC; // float32 constexpr std::ptrdiff_t m_flInputMax = 0x10; // float32 - constexpr std::ptrdiff_t m_flNoPixelVisibilityFallback = 0x14; // float32 - constexpr std::ptrdiff_t m_flDistanceInputMin = 0x18; // float32 - constexpr std::ptrdiff_t m_flDistanceInputMax = 0x1C; // float32 - constexpr std::ptrdiff_t m_flDotInputMin = 0x20; // float32 - constexpr std::ptrdiff_t m_flDotInputMax = 0x24; // float32 - constexpr std::ptrdiff_t m_bDotCPAngles = 0x28; // bool - constexpr std::ptrdiff_t m_bDotCameraAngles = 0x29; // bool - constexpr std::ptrdiff_t m_flAlphaScaleMin = 0x2C; // float32 - constexpr std::ptrdiff_t m_flAlphaScaleMax = 0x30; // float32 - constexpr std::ptrdiff_t m_flRadiusScaleMin = 0x34; // float32 - constexpr std::ptrdiff_t m_flRadiusScaleMax = 0x38; // float32 - constexpr std::ptrdiff_t m_flRadiusScaleFOVBase = 0x3C; // float32 - constexpr std::ptrdiff_t m_bRightEye = 0x40; // bool + constexpr std::ptrdiff_t m_flInputPixelVisFade = 0x14; // float32 + constexpr std::ptrdiff_t m_flNoPixelVisibilityFallback = 0x18; // float32 + constexpr std::ptrdiff_t m_flDistanceInputMin = 0x1C; // float32 + constexpr std::ptrdiff_t m_flDistanceInputMax = 0x20; // float32 + constexpr std::ptrdiff_t m_flDotInputMin = 0x24; // float32 + constexpr std::ptrdiff_t m_flDotInputMax = 0x28; // float32 + constexpr std::ptrdiff_t m_bDotCPAngles = 0x2C; // bool + constexpr std::ptrdiff_t m_bDotCameraAngles = 0x2D; // bool + constexpr std::ptrdiff_t m_flAlphaScaleMin = 0x30; // float32 + constexpr std::ptrdiff_t m_flAlphaScaleMax = 0x34; // float32 + constexpr std::ptrdiff_t m_flRadiusScaleMin = 0x38; // float32 + constexpr std::ptrdiff_t m_flRadiusScaleMax = 0x3C; // float32 + constexpr std::ptrdiff_t m_flRadiusScaleFOVBase = 0x40; // float32 + constexpr std::ptrdiff_t m_bRightEye = 0x44; // bool } // Parent: CParticleFunctionOperator // Fields count: 7 @@ -1138,68 +1193,68 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CBaseRendererSource2 { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1F8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flAlphaScale = 0x348; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flRollScale = 0x498; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nAlpha2Field = 0x5E8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecColorScale = 0x5F0; // CParticleCollectionRendererVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0xC20; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_nShaderType = 0xC24; // SpriteCardShaderType_t - constexpr std::ptrdiff_t m_strShaderOverride = 0xC28; // CUtlString - constexpr std::ptrdiff_t m_flCenterXOffset = 0xC30; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flCenterYOffset = 0xD80; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flBumpStrength = 0xED0; // float32 - constexpr std::ptrdiff_t m_nCropTextureOverride = 0xED4; // ParticleSequenceCropOverride_t - constexpr std::ptrdiff_t m_vecTexturesInput = 0xED8; // CUtlVector - constexpr std::ptrdiff_t m_flAnimationRate = 0xEF0; // float32 - constexpr std::ptrdiff_t m_nAnimationType = 0xEF4; // AnimationType_t - constexpr std::ptrdiff_t m_bAnimateInFPS = 0xEF8; // bool - constexpr std::ptrdiff_t m_flSelfIllumAmount = 0xF00; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flDiffuseAmount = 0x1050; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flDiffuseClamp = 0x11A0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nLightingControlPoint = 0x12F0; // int32 - constexpr std::ptrdiff_t m_nSelfIllumPerParticle = 0x12F4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nOutputBlendMode = 0x12F8; // ParticleOutputBlendMode_t - constexpr std::ptrdiff_t m_bGammaCorrectVertexColors = 0x12FC; // bool - constexpr std::ptrdiff_t m_bSaturateColorPreAlphaBlend = 0x12FD; // bool - constexpr std::ptrdiff_t m_flAddSelfAmount = 0x1300; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flDesaturation = 0x1450; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flOverbrightFactor = 0x15A0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nHSVShiftControlPoint = 0x16F0; // int32 - constexpr std::ptrdiff_t m_nFogType = 0x16F4; // ParticleFogType_t - constexpr std::ptrdiff_t m_flFogAmount = 0x16F8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_bTintByFOW = 0x1848; // bool - constexpr std::ptrdiff_t m_bTintByGlobalLight = 0x1849; // bool - constexpr std::ptrdiff_t m_nPerParticleAlphaReference = 0x184C; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nPerParticleAlphaRefWindow = 0x1850; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nAlphaReferenceType = 0x1854; // ParticleAlphaReferenceType_t - constexpr std::ptrdiff_t m_flAlphaReferenceSoftness = 0x1858; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flSourceAlphaValueToMapToZero = 0x19A8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flSourceAlphaValueToMapToOne = 0x1AF8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_bRefract = 0x1C48; // bool - constexpr std::ptrdiff_t m_bRefractSolid = 0x1C49; // bool - constexpr std::ptrdiff_t m_flRefractAmount = 0x1C50; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nRefractBlurRadius = 0x1DA0; // int32 - constexpr std::ptrdiff_t m_nRefractBlurType = 0x1DA4; // BlurFilterType_t - constexpr std::ptrdiff_t m_bOnlyRenderInEffectsBloomPass = 0x1DA8; // bool - constexpr std::ptrdiff_t m_bOnlyRenderInEffectsWaterPass = 0x1DA9; // bool - constexpr std::ptrdiff_t m_bUseMixedResolutionRendering = 0x1DAA; // bool - constexpr std::ptrdiff_t m_bOnlyRenderInEffecsGameOverlay = 0x1DAB; // bool - constexpr std::ptrdiff_t m_stencilTestID = 0x1DAC; // char[128] - constexpr std::ptrdiff_t m_bStencilTestExclude = 0x1E2C; // bool - constexpr std::ptrdiff_t m_stencilWriteID = 0x1E2D; // char[128] - constexpr std::ptrdiff_t m_bWriteStencilOnDepthPass = 0x1EAD; // bool - constexpr std::ptrdiff_t m_bWriteStencilOnDepthFail = 0x1EAE; // bool - constexpr std::ptrdiff_t m_bReverseZBuffering = 0x1EAF; // bool - constexpr std::ptrdiff_t m_bDisableZBuffering = 0x1EB0; // bool - constexpr std::ptrdiff_t m_nFeatheringMode = 0x1EB4; // ParticleDepthFeatheringMode_t - constexpr std::ptrdiff_t m_flFeatheringMinDist = 0x1EB8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flFeatheringMaxDist = 0x2008; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flFeatheringFilter = 0x2158; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flDepthBias = 0x22A8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nSortMethod = 0x23F8; // ParticleSortingChoiceList_t - constexpr std::ptrdiff_t m_bBlendFramesSeq0 = 0x23FC; // bool - constexpr std::ptrdiff_t m_bMaxLuminanceBlendingSequence0 = 0x23FD; // bool + constexpr std::ptrdiff_t m_flRadiusScale = 0x200; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flAlphaScale = 0x350; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flRollScale = 0x4A0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nAlpha2Field = 0x5F0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecColorScale = 0x5F8; // CParticleCollectionRendererVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0xC28; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_nShaderType = 0xC2C; // SpriteCardShaderType_t + constexpr std::ptrdiff_t m_strShaderOverride = 0xC30; // CUtlString + constexpr std::ptrdiff_t m_flCenterXOffset = 0xC38; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flCenterYOffset = 0xD88; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flBumpStrength = 0xED8; // float32 + constexpr std::ptrdiff_t m_nCropTextureOverride = 0xEDC; // ParticleSequenceCropOverride_t + constexpr std::ptrdiff_t m_vecTexturesInput = 0xEE0; // CUtlVector + constexpr std::ptrdiff_t m_flAnimationRate = 0xEF8; // float32 + constexpr std::ptrdiff_t m_nAnimationType = 0xEFC; // AnimationType_t + constexpr std::ptrdiff_t m_bAnimateInFPS = 0xF00; // bool + constexpr std::ptrdiff_t m_flSelfIllumAmount = 0xF08; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flDiffuseAmount = 0x1058; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flDiffuseClamp = 0x11A8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nLightingControlPoint = 0x12F8; // int32 + constexpr std::ptrdiff_t m_nSelfIllumPerParticle = 0x12FC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nOutputBlendMode = 0x1300; // ParticleOutputBlendMode_t + constexpr std::ptrdiff_t m_bGammaCorrectVertexColors = 0x1304; // bool + constexpr std::ptrdiff_t m_bSaturateColorPreAlphaBlend = 0x1305; // bool + constexpr std::ptrdiff_t m_flAddSelfAmount = 0x1308; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flDesaturation = 0x1458; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flOverbrightFactor = 0x15A8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nHSVShiftControlPoint = 0x16F8; // int32 + constexpr std::ptrdiff_t m_nFogType = 0x16FC; // ParticleFogType_t + constexpr std::ptrdiff_t m_flFogAmount = 0x1700; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_bTintByFOW = 0x1850; // bool + constexpr std::ptrdiff_t m_bTintByGlobalLight = 0x1851; // bool + constexpr std::ptrdiff_t m_nPerParticleAlphaReference = 0x1854; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nPerParticleAlphaRefWindow = 0x1858; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nAlphaReferenceType = 0x185C; // ParticleAlphaReferenceType_t + constexpr std::ptrdiff_t m_flAlphaReferenceSoftness = 0x1860; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flSourceAlphaValueToMapToZero = 0x19B0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flSourceAlphaValueToMapToOne = 0x1B00; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_bRefract = 0x1C50; // bool + constexpr std::ptrdiff_t m_bRefractSolid = 0x1C51; // bool + constexpr std::ptrdiff_t m_flRefractAmount = 0x1C58; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nRefractBlurRadius = 0x1DA8; // int32 + constexpr std::ptrdiff_t m_nRefractBlurType = 0x1DAC; // BlurFilterType_t + constexpr std::ptrdiff_t m_bOnlyRenderInEffectsBloomPass = 0x1DB0; // bool + constexpr std::ptrdiff_t m_bOnlyRenderInEffectsWaterPass = 0x1DB1; // bool + constexpr std::ptrdiff_t m_bUseMixedResolutionRendering = 0x1DB2; // bool + constexpr std::ptrdiff_t m_bOnlyRenderInEffecsGameOverlay = 0x1DB3; // bool + constexpr std::ptrdiff_t m_stencilTestID = 0x1DB4; // char[128] + constexpr std::ptrdiff_t m_bStencilTestExclude = 0x1E34; // bool + constexpr std::ptrdiff_t m_stencilWriteID = 0x1E35; // char[128] + constexpr std::ptrdiff_t m_bWriteStencilOnDepthPass = 0x1EB5; // bool + constexpr std::ptrdiff_t m_bWriteStencilOnDepthFail = 0x1EB6; // bool + constexpr std::ptrdiff_t m_bReverseZBuffering = 0x1EB7; // bool + constexpr std::ptrdiff_t m_bDisableZBuffering = 0x1EB8; // bool + constexpr std::ptrdiff_t m_nFeatheringMode = 0x1EBC; // ParticleDepthFeatheringMode_t + constexpr std::ptrdiff_t m_flFeatheringMinDist = 0x1EC0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flFeatheringMaxDist = 0x2010; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flFeatheringFilter = 0x2160; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flDepthBias = 0x22B0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nSortMethod = 0x2400; // ParticleSortingChoiceList_t + constexpr std::ptrdiff_t m_bBlendFramesSeq0 = 0x2404; // bool + constexpr std::ptrdiff_t m_bMaxLuminanceBlendingSequence0 = 0x2405; // bool } // Parent: CParticleFunctionOperator // Fields count: 0 @@ -1250,26 +1305,26 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderTrails { - constexpr std::ptrdiff_t m_bEnableFadingAndClamping = 0x28E9; // bool - constexpr std::ptrdiff_t m_flStartFadeDot = 0x28EC; // float32 - constexpr std::ptrdiff_t m_flEndFadeDot = 0x28F0; // float32 - constexpr std::ptrdiff_t m_nPrevPntSource = 0x28F4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flMaxLength = 0x28F8; // float32 - constexpr std::ptrdiff_t m_flMinLength = 0x28FC; // float32 - constexpr std::ptrdiff_t m_bIgnoreDT = 0x2900; // bool - constexpr std::ptrdiff_t m_flConstrainRadiusToLengthRatio = 0x2904; // float32 - constexpr std::ptrdiff_t m_flLengthScale = 0x2908; // float32 - constexpr std::ptrdiff_t m_flLengthFadeInTime = 0x290C; // float32 - constexpr std::ptrdiff_t m_flRadiusHeadTaper = 0x2910; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecHeadColorScale = 0x2A60; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flHeadAlphaScale = 0x3090; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRadiusTaper = 0x31E0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecTailColorScale = 0x3330; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flTailAlphaScale = 0x3960; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nHorizCropField = 0x3AB0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nVertCropField = 0x3AB4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flForwardShift = 0x3AB8; // float32 - constexpr std::ptrdiff_t m_bFlipUVBasedOnPitchYaw = 0x3ABC; // bool + constexpr std::ptrdiff_t m_bEnableFadingAndClamping = 0x28F1; // bool + constexpr std::ptrdiff_t m_flStartFadeDot = 0x28F4; // float32 + constexpr std::ptrdiff_t m_flEndFadeDot = 0x28F8; // float32 + constexpr std::ptrdiff_t m_nPrevPntSource = 0x28FC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMaxLength = 0x2900; // float32 + constexpr std::ptrdiff_t m_flMinLength = 0x2904; // float32 + constexpr std::ptrdiff_t m_bIgnoreDT = 0x2908; // bool + constexpr std::ptrdiff_t m_flConstrainRadiusToLengthRatio = 0x290C; // float32 + constexpr std::ptrdiff_t m_flLengthScale = 0x2910; // float32 + constexpr std::ptrdiff_t m_flLengthFadeInTime = 0x2914; // float32 + constexpr std::ptrdiff_t m_flRadiusHeadTaper = 0x2918; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecHeadColorScale = 0x2A68; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flHeadAlphaScale = 0x3098; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRadiusTaper = 0x31E8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecTailColorScale = 0x3338; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flTailAlphaScale = 0x3968; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nHorizCropField = 0x3AB8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVertCropField = 0x3ABC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flForwardShift = 0x3AC0; // float32 + constexpr std::ptrdiff_t m_bFlipUVBasedOnPitchYaw = 0x3AC4; // bool } // Parent: CParticleFunctionPreEmission // Fields count: 3 @@ -1389,10 +1444,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderTonemapController { - constexpr std::ptrdiff_t m_flTonemapLevel = 0x1F8; // float32 - constexpr std::ptrdiff_t m_flTonemapWeight = 0x1FC; // float32 - constexpr std::ptrdiff_t m_nTonemapLevelField = 0x200; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nTonemapWeightField = 0x204; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flTonemapLevel = 0x1FC; // float32 + constexpr std::ptrdiff_t m_flTonemapWeight = 0x200; // float32 + constexpr std::ptrdiff_t m_nTonemapLevelField = 0x204; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nTonemapWeightField = 0x208; // ParticleAttributeIndex_t } // Parent: CParticleFunctionOperator // Fields count: 3 @@ -1526,7 +1581,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bInfiniteLine = 0x1C0; // bool } // Parent: CParticleFunctionEmitter - // Fields count: 10 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -1537,10 +1592,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flEmissionScale = 0x5A8; // float32 constexpr std::ptrdiff_t m_flScalePerParentParticle = 0x5AC; // float32 constexpr std::ptrdiff_t m_bInitFromKilledParentParticles = 0x5B0; // bool - constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x5B4; // int32 - constexpr std::ptrdiff_t m_nLimitPerUpdate = 0x5B8; // int32 - constexpr std::ptrdiff_t m_bForceEmitOnFirstUpdate = 0x5BC; // bool - constexpr std::ptrdiff_t m_bForceEmitOnLastUpdate = 0x5BD; // bool + constexpr std::ptrdiff_t m_nEventType = 0x5B4; // EventTypeSelection_t + constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x5B8; // int32 + constexpr std::ptrdiff_t m_nLimitPerUpdate = 0x5BC; // int32 + constexpr std::ptrdiff_t m_bForceEmitOnFirstUpdate = 0x5C0; // bool + constexpr std::ptrdiff_t m_bForceEmitOnLastUpdate = 0x5C1; // bool } // Parent: CParticleFunctionOperator // Fields count: 6 @@ -1596,6 +1652,18 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flRemapBias = 0x1DC; // float32 } // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_SetUserEvent { + constexpr std::ptrdiff_t m_flInput = 0x1B0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRisingEdge = 0x300; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nRisingEventType = 0x450; // EventTypeSelection_t + constexpr std::ptrdiff_t m_flFallingEdge = 0x458; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nFallingEventType = 0x5A8; // EventTypeSelection_t + } + // Parent: CParticleFunctionOperator // Fields count: 2 // // Metadata: @@ -1609,20 +1677,23 @@ namespace cs2_dumper { // // Metadata: // MPulseInstanceDomainInfo + // MPulseDomainHookInfo // MPulseLibraryBindings // MPulseDomainOptInFeatureTag // MPulseDomainOptInFeatureTag namespace CParticleCollectionBindingInstance { } // Parent: CParticleFunctionOperator - // Fields count: 3 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_BasicMovement { constexpr std::ptrdiff_t m_Gravity = 0x1B0; // CParticleCollectionVecInput constexpr std::ptrdiff_t m_fDrag = 0x7E0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nMaxConstraintPasses = 0x930; // int32 + constexpr std::ptrdiff_t m_massControls = 0x930; // CParticleMassCalculationParameters + constexpr std::ptrdiff_t m_nMaxConstraintPasses = 0xD28; // int32 + constexpr std::ptrdiff_t m_bUseNewCode = 0xD2C; // bool } // Parent: CParticleFunctionInitializer // Fields count: 6 @@ -1638,12 +1709,13 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nFieldOutput = 0x1DC; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer - // Fields count: 1 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitFromParentKilled { constexpr std::ptrdiff_t m_nAttributeToCopy = 0x1B4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nEventType = 0x1B8; // EventTypeSelection_t } // Parent: CParticleFunctionRenderer // Fields count: 0 @@ -2055,16 +2127,19 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nDistSqrAttr = 0x938; // ParticleAttributeIndex_t } // Parent: CParticleFunctionRenderer - // Fields count: 5 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderSimpleModelCollection { - constexpr std::ptrdiff_t m_bCenterOffset = 0x1F6; // bool - constexpr std::ptrdiff_t m_modelInput = 0x1F8; // CParticleModelInput - constexpr std::ptrdiff_t m_nLOD = 0x250; // int32 - constexpr std::ptrdiff_t m_bDisableShadows = 0x254; // bool - constexpr std::ptrdiff_t m_bAcceptsDecals = 0x255; // bool + constexpr std::ptrdiff_t m_bCenterOffset = 0x1FA; // bool + constexpr std::ptrdiff_t m_hModel = 0x200; // CStrongHandle + constexpr std::ptrdiff_t m_modelInput = 0x208; // CParticleModelInput + constexpr std::ptrdiff_t m_nLOD = 0x260; // int32 + constexpr std::ptrdiff_t m_bDisableShadows = 0x264; // bool + constexpr std::ptrdiff_t m_bDisableMotionBlur = 0x265; // bool + constexpr std::ptrdiff_t m_bAcceptsDecals = 0x266; // bool + constexpr std::ptrdiff_t m_nAngularVelocityField = 0x268; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission // Fields count: 4 @@ -2180,14 +2255,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderAsModels { - constexpr std::ptrdiff_t m_ModelList = 0x1F8; // CUtlVector - constexpr std::ptrdiff_t m_flModelScale = 0x214; // float32 - constexpr std::ptrdiff_t m_bFitToModelSize = 0x218; // bool - constexpr std::ptrdiff_t m_bNonUniformScaling = 0x219; // bool - constexpr std::ptrdiff_t m_nXAxisScalingAttribute = 0x21C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nYAxisScalingAttribute = 0x220; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nZAxisScalingAttribute = 0x224; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSizeCullBloat = 0x228; // int32 + constexpr std::ptrdiff_t m_ModelList = 0x200; // CUtlVector + constexpr std::ptrdiff_t m_flModelScale = 0x21C; // float32 + constexpr std::ptrdiff_t m_bFitToModelSize = 0x220; // bool + constexpr std::ptrdiff_t m_bNonUniformScaling = 0x221; // bool + constexpr std::ptrdiff_t m_nXAxisScalingAttribute = 0x224; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nYAxisScalingAttribute = 0x228; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nZAxisScalingAttribute = 0x22C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSizeCullBloat = 0x230; // int32 } // Parent: CParticleFunctionInitializer // Fields count: 10 @@ -2258,7 +2333,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vRandomMax = 0x624; // Vector } // Parent: CParticleFunctionEmitter - // Fields count: 6 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -2266,6 +2341,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nParticlesToEmit = 0x1B8; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_flStartTime = 0x308; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_flInitFromKilledParentParticles = 0x458; // float32 + constexpr std::ptrdiff_t m_nEventType = 0x45C; // EventTypeSelection_t constexpr std::ptrdiff_t m_flParentParticleScale = 0x460; // CParticleCollectionFloatInput constexpr std::ptrdiff_t m_nMaxEmittedPerFrame = 0x5B0; // int32 constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x5B4; // int32 @@ -2300,13 +2376,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CBaseTrailRenderer { - constexpr std::ptrdiff_t m_nOrientationType = 0x2638; // ParticleOrientationChoiceList_t - constexpr std::ptrdiff_t m_nOrientationControlPoint = 0x263C; // int32 - constexpr std::ptrdiff_t m_flMinSize = 0x2640; // float32 - constexpr std::ptrdiff_t m_flMaxSize = 0x2644; // float32 - constexpr std::ptrdiff_t m_flStartFadeSize = 0x2648; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flEndFadeSize = 0x2798; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_bClampV = 0x28E8; // bool + constexpr std::ptrdiff_t m_nOrientationType = 0x2640; // ParticleOrientationChoiceList_t + constexpr std::ptrdiff_t m_nOrientationControlPoint = 0x2644; // int32 + constexpr std::ptrdiff_t m_flMinSize = 0x2648; // float32 + constexpr std::ptrdiff_t m_flMaxSize = 0x264C; // float32 + constexpr std::ptrdiff_t m_flStartFadeSize = 0x2650; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flEndFadeSize = 0x27A0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_bClampV = 0x28F0; // bool } // Parent: CParticleFunctionInitializer // Fields count: 4 @@ -2403,9 +2479,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderVRHapticEvent { - constexpr std::ptrdiff_t m_nHand = 0x1F8; // ParticleVRHandChoiceList_t - constexpr std::ptrdiff_t m_nOutputHandCP = 0x1FC; // int32 - constexpr std::ptrdiff_t m_nOutputField = 0x200; // int32 + constexpr std::ptrdiff_t m_nHand = 0x1FC; // ParticleVRHandChoiceList_t + constexpr std::ptrdiff_t m_nOutputHandCP = 0x200; // int32 + constexpr std::ptrdiff_t m_nOutputField = 0x204; // int32 constexpr std::ptrdiff_t m_flAmplitude = 0x208; // CPerParticleFloatInput } // Parent: CParticleFunctionPreEmission @@ -2505,17 +2581,19 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flFreezeTime = 0x1B0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionRenderer - // Fields count: 6 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderGpuImplicit { - constexpr std::ptrdiff_t m_bUsePerParticleRadius = 0x1F6; // bool - constexpr std::ptrdiff_t m_fGridSize = 0x1F8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_fRadiusScale = 0x348; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_fIsosurfaceThreshold = 0x498; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nScaleCP = 0x5E8; // int32 - constexpr std::ptrdiff_t m_hMaterial = 0x5F0; // CStrongHandle + constexpr std::ptrdiff_t m_bUsePerParticleRadius = 0x1FA; // bool + constexpr std::ptrdiff_t m_nVertexCountKb = 0x1FC; // uint32 + constexpr std::ptrdiff_t m_nIndexCountKb = 0x200; // uint32 + constexpr std::ptrdiff_t m_fGridSize = 0x208; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_fRadiusScale = 0x358; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_fIsosurfaceThreshold = 0x4A8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nScaleCP = 0x5F8; // int32 + constexpr std::ptrdiff_t m_hMaterial = 0x600; // CStrongHandle } // Parent: IParticleEffect // Fields count: 32 @@ -2694,11 +2772,11 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace CParticleFunctionRenderer { constexpr std::ptrdiff_t VisibilityInputs = 0x1B0; // CParticleVisibilityInputs - constexpr std::ptrdiff_t m_bCannotBeRefracted = 0x1F4; // bool - constexpr std::ptrdiff_t m_bSkipRenderingOnMobile = 0x1F5; // bool + constexpr std::ptrdiff_t m_bCannotBeRefracted = 0x1F8; // bool + constexpr std::ptrdiff_t m_bSkipRenderingOnMobile = 0x1F9; // bool } // Parent: IParticleSystemDefinition - // Fields count: 64 + // Fields count: 65 // // Metadata: // MGetKV3ClassDefaults @@ -2760,6 +2838,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bShouldBatch = 0x30C; // bool constexpr std::ptrdiff_t m_bShouldHitboxesFallbackToRenderBounds = 0x30D; // bool constexpr std::ptrdiff_t m_bShouldHitboxesFallbackToSnapshot = 0x30E; // bool + constexpr std::ptrdiff_t m_bShouldHitboxesFallbackToCollisionHulls = 0x30F; // bool constexpr std::ptrdiff_t m_nViewModelEffect = 0x310; // InheritableBoolType_t constexpr std::ptrdiff_t m_bScreenSpaceEffect = 0x314; // bool constexpr std::ptrdiff_t m_pszTargetLayerID = 0x318; // CUtlSymbolLarge @@ -2798,8 +2877,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderScreenVelocityRotate { - constexpr std::ptrdiff_t m_flRotateRateDegrees = 0x1F8; // float32 - constexpr std::ptrdiff_t m_flForwardDegrees = 0x1FC; // float32 + constexpr std::ptrdiff_t m_flRotateRateDegrees = 0x1FC; // float32 + constexpr std::ptrdiff_t m_flForwardDegrees = 0x200; // float32 } // Parent: CParticleFunctionOperator // Fields count: 6 @@ -2946,9 +3025,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderPostProcessing { - constexpr std::ptrdiff_t m_flPostProcessStrength = 0x1F8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_hPostTexture = 0x348; // CStrongHandle - constexpr std::ptrdiff_t m_nPriority = 0x350; // ParticlePostProcessPriorityGroup_t + constexpr std::ptrdiff_t m_flPostProcessStrength = 0x200; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_hPostTexture = 0x350; // CStrongHandle + constexpr std::ptrdiff_t m_nPriority = 0x358; // ParticlePostProcessPriorityGroup_t } // Parent: CParticleFunctionConstraint // Fields count: 27 @@ -2993,17 +3072,19 @@ namespace cs2_dumper { namespace CParticleCollectionVecInput { } // Parent: CParticleFunctionRenderer - // Fields count: 6 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderBlobs { - constexpr std::ptrdiff_t m_cubeWidth = 0x1F8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_cutoffRadius = 0x348; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_renderRadius = 0x498; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nScaleCP = 0x5E8; // int32 - constexpr std::ptrdiff_t m_MaterialVars = 0x5F0; // CUtlVector - constexpr std::ptrdiff_t m_hMaterial = 0x620; // CStrongHandle + constexpr std::ptrdiff_t m_cubeWidth = 0x200; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_cutoffRadius = 0x350; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_renderRadius = 0x4A0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nVertexCountKb = 0x5F0; // uint32 + constexpr std::ptrdiff_t m_nIndexCountKb = 0x5F4; // uint32 + constexpr std::ptrdiff_t m_nScaleCP = 0x5F8; // int32 + constexpr std::ptrdiff_t m_MaterialVars = 0x600; // CUtlVector + constexpr std::ptrdiff_t m_hMaterial = 0x630; // CStrongHandle } // Parent: CParticleFunctionOperator // Fields count: 13 @@ -3106,16 +3187,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nSetMethod = 0xE1C; // ParticleSetMethod_t constexpr std::ptrdiff_t m_bNormalizedOutput = 0xE20; // bool } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_ParticlePhysics { - constexpr std::ptrdiff_t m_Gravity = 0x1B0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_fDrag = 0x7E0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nMaxConstraintPasses = 0x930; // int32 - } // Parent: CParticleFunctionInitializer // Fields count: 6 // @@ -3158,13 +3229,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderStatusEffect { - constexpr std::ptrdiff_t m_pTextureColorWarp = 0x1F8; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureDetail2 = 0x200; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureDiffuseWarp = 0x208; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureFresnelColorWarp = 0x210; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureFresnelWarp = 0x218; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureSpecularWarp = 0x220; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureEnvMap = 0x228; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureColorWarp = 0x200; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureDetail2 = 0x208; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureDiffuseWarp = 0x210; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureFresnelColorWarp = 0x218; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureFresnelWarp = 0x220; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureSpecularWarp = 0x228; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureEnvMap = 0x230; // CStrongHandle } // Parent: CParticleFunctionForce // Fields count: 2 @@ -3235,7 +3306,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_HitboxSetName = 0x1B7; // char[128] } // Parent: CParticleFunctionOperator - // Fields count: 5 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3244,7 +3315,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nOutputField = 0x300; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_nSetMethod = 0x304; // ParticleSetMethod_t constexpr std::ptrdiff_t m_Lerp = 0x308; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bUseNewCode = 0x458; // bool } // Parent: CParticleFunctionInitializer // Fields count: 13 @@ -3449,13 +3519,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderLights { - constexpr std::ptrdiff_t m_flAnimationRate = 0x200; // float32 - constexpr std::ptrdiff_t m_nAnimationType = 0x204; // AnimationType_t - constexpr std::ptrdiff_t m_bAnimateInFPS = 0x208; // bool - constexpr std::ptrdiff_t m_flMinSize = 0x20C; // float32 - constexpr std::ptrdiff_t m_flMaxSize = 0x210; // float32 - constexpr std::ptrdiff_t m_flStartFadeSize = 0x214; // float32 - constexpr std::ptrdiff_t m_flEndFadeSize = 0x218; // float32 + constexpr std::ptrdiff_t m_flAnimationRate = 0x208; // float32 + constexpr std::ptrdiff_t m_nAnimationType = 0x20C; // AnimationType_t + constexpr std::ptrdiff_t m_bAnimateInFPS = 0x210; // bool + constexpr std::ptrdiff_t m_flMinSize = 0x214; // float32 + constexpr std::ptrdiff_t m_flMaxSize = 0x218; // float32 + constexpr std::ptrdiff_t m_flStartFadeSize = 0x21C; // float32 + constexpr std::ptrdiff_t m_flEndFadeSize = 0x220; // float32 } // Parent: CParticleFunctionOperator // Fields count: 1 @@ -3494,7 +3564,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderPoints { - constexpr std::ptrdiff_t m_hMaterial = 0x1F8; // CStrongHandle + constexpr std::ptrdiff_t m_hMaterial = 0x200; // CStrongHandle } // Parent: CParticleFunctionInitializer // Fields count: 6 @@ -3742,7 +3812,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderText { - constexpr std::ptrdiff_t m_OutlineColor = 0x1F6; // Color + constexpr std::ptrdiff_t m_OutlineColor = 0x1FA; // Color constexpr std::ptrdiff_t m_DefaultText = 0x200; // CUtlString } // Parent: CParticleFunctionOperator @@ -4117,7 +4187,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderOmni2Light { - constexpr std::ptrdiff_t m_nLightType = 0x1F8; // ParticleOmni2LightTypeChoiceList_t + constexpr std::ptrdiff_t m_nLightType = 0x1FC; // ParticleOmni2LightTypeChoiceList_t constexpr std::ptrdiff_t m_vColorBlend = 0x200; // CParticleCollectionVecInput constexpr std::ptrdiff_t m_nColorBlendType = 0x830; // ParticleColorBlendType_t constexpr std::ptrdiff_t m_nBrightnessUnit = 0x834; // ParticleLightUnitChoiceList_t @@ -4241,6 +4311,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flSaturationAdjust = 0x300; // CPerParticleFloatInput constexpr std::ptrdiff_t m_flLightnessAdjust = 0x450; // CPerParticleFloatInput } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CParticleMassCalculationParameters { + constexpr std::ptrdiff_t m_nMassMode = 0x0; // ParticleMassMode_t + constexpr std::ptrdiff_t m_flRadius = 0x8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flNominalRadius = 0x158; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flScale = 0x2A8; // CPerParticleFloatInput + } // Parent: CParticleFunctionOperator // Fields count: 8 // @@ -4286,20 +4367,21 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bWritePreviousPosition = 0x7F1; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 9 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_SetHitboxToModel { constexpr std::ptrdiff_t m_nControlPointNumber = 0x1B4; // int32 constexpr std::ptrdiff_t m_nForceInModel = 0x1B8; // int32 - constexpr std::ptrdiff_t m_nDesiredHitbox = 0x1BC; // int32 - constexpr std::ptrdiff_t m_vecHitBoxScale = 0x1C0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vecDirectionBias = 0x7F0; // Vector - constexpr std::ptrdiff_t m_bMaintainHitbox = 0x7FC; // bool - constexpr std::ptrdiff_t m_bUseBones = 0x7FD; // bool - constexpr std::ptrdiff_t m_HitboxSetName = 0x7FE; // char[128] - constexpr std::ptrdiff_t m_flShellSize = 0x880; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bEvenDistribution = 0x1BC; // bool + constexpr std::ptrdiff_t m_nDesiredHitbox = 0x1C0; // int32 + constexpr std::ptrdiff_t m_vecHitBoxScale = 0x1C8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vecDirectionBias = 0x7F8; // Vector + constexpr std::ptrdiff_t m_bMaintainHitbox = 0x804; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x805; // bool + constexpr std::ptrdiff_t m_HitboxSetName = 0x806; // char[128] + constexpr std::ptrdiff_t m_flShellSize = 0x888; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Fields count: 6 @@ -4459,28 +4541,28 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderCables { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1F8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flAlphaScale = 0x348; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vecColorScale = 0x498; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0xAC8; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_hMaterial = 0xAD0; // CStrongHandle - constexpr std::ptrdiff_t m_nTextureRepetitionMode = 0xAD8; // TextureRepetitionMode_t - constexpr std::ptrdiff_t m_flTextureRepeatsPerSegment = 0xAE0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flTextureRepeatsCircumference = 0xC30; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flColorMapOffsetV = 0xD80; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flColorMapOffsetU = 0xED0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flNormalMapOffsetV = 0x1020; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flNormalMapOffsetU = 0x1170; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bDrawCableCaps = 0x12C0; // bool - constexpr std::ptrdiff_t m_flCapRoundness = 0x12C4; // float32 - constexpr std::ptrdiff_t m_flCapOffsetAmount = 0x12C8; // float32 - constexpr std::ptrdiff_t m_flTessScale = 0x12CC; // float32 - constexpr std::ptrdiff_t m_nMinTesselation = 0x12D0; // int32 - constexpr std::ptrdiff_t m_nMaxTesselation = 0x12D4; // int32 - constexpr std::ptrdiff_t m_nRoundness = 0x12D8; // int32 - constexpr std::ptrdiff_t m_LightingTransform = 0x12E0; // CParticleTransformInput - constexpr std::ptrdiff_t m_MaterialFloatVars = 0x1340; // CUtlVector - constexpr std::ptrdiff_t m_MaterialVecVars = 0x1370; // CUtlVector + constexpr std::ptrdiff_t m_flRadiusScale = 0x200; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flAlphaScale = 0x350; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecColorScale = 0x4A0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0xAD0; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_hMaterial = 0xAD8; // CStrongHandle + constexpr std::ptrdiff_t m_nTextureRepetitionMode = 0xAE0; // TextureRepetitionMode_t + constexpr std::ptrdiff_t m_flTextureRepeatsPerSegment = 0xAE8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flTextureRepeatsCircumference = 0xC38; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flColorMapOffsetV = 0xD88; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flColorMapOffsetU = 0xED8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flNormalMapOffsetV = 0x1028; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flNormalMapOffsetU = 0x1178; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bDrawCableCaps = 0x12C8; // bool + constexpr std::ptrdiff_t m_flCapRoundness = 0x12CC; // float32 + constexpr std::ptrdiff_t m_flCapOffsetAmount = 0x12D0; // float32 + constexpr std::ptrdiff_t m_flTessScale = 0x12D4; // float32 + constexpr std::ptrdiff_t m_nMinTesselation = 0x12D8; // int32 + constexpr std::ptrdiff_t m_nMaxTesselation = 0x12DC; // int32 + constexpr std::ptrdiff_t m_nRoundness = 0x12E0; // int32 + constexpr std::ptrdiff_t m_LightingTransform = 0x12E8; // CParticleTransformInput + constexpr std::ptrdiff_t m_MaterialFloatVars = 0x1348; // CUtlVector + constexpr std::ptrdiff_t m_MaterialVecVars = 0x1378; // CUtlVector } // Parent: CParticleFunctionInitializer // Fields count: 2 @@ -4743,6 +4825,21 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_TransformInput = 0x930; // CParticleTransformInput constexpr std::ptrdiff_t m_bLocalSpace = 0x990; // bool } + // Parent: CParticleFunctionForce + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_IntraParticleForce { + constexpr std::ptrdiff_t m_flAttractionMinDistance = 0x1BC; // float32 + constexpr std::ptrdiff_t m_flAttractionMaxDistance = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flAttractionMaxStrength = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flRepulsionMinDistance = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flRepulsionMaxDistance = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flRepulsionMaxStrength = 0x1D0; // float32 + constexpr std::ptrdiff_t m_bUseAABB = 0x1D4; // bool + constexpr std::ptrdiff_t m_bThreadIt = 0x1D5; // bool + } // Parent: CParticleFunctionInitializer // Fields count: 4 // @@ -4755,7 +4852,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_InputStrength = 0x310; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer - // Fields count: 14 + // Fields count: 16 // // Metadata: // MGetKV3ClassDefaults @@ -4763,17 +4860,19 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_modelInput = 0x1B8; // CParticleModelInput constexpr std::ptrdiff_t m_transformInput = 0x210; // CParticleTransformInput constexpr std::ptrdiff_t m_nForceInModel = 0x270; // int32 - constexpr std::ptrdiff_t m_nDesiredHitbox = 0x274; // int32 - constexpr std::ptrdiff_t m_nHitboxValueFromControlPointIndex = 0x278; // int32 - constexpr std::ptrdiff_t m_vecHitBoxScale = 0x280; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flBoneVelocity = 0x8B0; // float32 - constexpr std::ptrdiff_t m_flMaxBoneVelocity = 0x8B4; // float32 - constexpr std::ptrdiff_t m_vecDirectionBias = 0x8B8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_HitboxSetName = 0xEE8; // char[128] - constexpr std::ptrdiff_t m_bLocalCoords = 0xF68; // bool - constexpr std::ptrdiff_t m_bUseBones = 0xF69; // bool - constexpr std::ptrdiff_t m_bUseMesh = 0xF6A; // bool - constexpr std::ptrdiff_t m_flShellSize = 0xF70; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bScaleToVolume = 0x274; // bool + constexpr std::ptrdiff_t m_bEvenDistribution = 0x275; // bool + constexpr std::ptrdiff_t m_nDesiredHitbox = 0x278; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nHitboxValueFromControlPointIndex = 0x3C8; // int32 + constexpr std::ptrdiff_t m_vecHitBoxScale = 0x3D0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flBoneVelocity = 0xA00; // float32 + constexpr std::ptrdiff_t m_flMaxBoneVelocity = 0xA04; // float32 + constexpr std::ptrdiff_t m_vecDirectionBias = 0xA08; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_HitboxSetName = 0x1038; // char[128] + constexpr std::ptrdiff_t m_bLocalCoords = 0x10B8; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x10B9; // bool + constexpr std::ptrdiff_t m_bUseMesh = 0x10BA; // bool + constexpr std::ptrdiff_t m_flShellSize = 0x10C0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Fields count: 4 @@ -4804,23 +4903,29 @@ namespace cs2_dumper { namespace C_INIT_RandomNamedModelMeshGroup { } // Parent: CParticleFunctionRenderer - // Fields count: 12 + // Fields count: 18 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderProjected { - constexpr std::ptrdiff_t m_bProjectCharacter = 0x1F6; // bool - constexpr std::ptrdiff_t m_bProjectWorld = 0x1F7; // bool - constexpr std::ptrdiff_t m_bProjectWater = 0x1F8; // bool - constexpr std::ptrdiff_t m_bFlipHorizontal = 0x1F9; // bool - constexpr std::ptrdiff_t m_bEnableProjectedDepthControls = 0x1FA; // bool - constexpr std::ptrdiff_t m_flMinProjectionDepth = 0x1FC; // float32 - constexpr std::ptrdiff_t m_flMaxProjectionDepth = 0x200; // float32 + constexpr std::ptrdiff_t m_bProjectCharacter = 0x1FA; // bool + constexpr std::ptrdiff_t m_bProjectWorld = 0x1FB; // bool + constexpr std::ptrdiff_t m_bProjectWater = 0x1FC; // bool + constexpr std::ptrdiff_t m_bFlipHorizontal = 0x1FD; // bool + constexpr std::ptrdiff_t m_bEnableProjectedDepthControls = 0x1FE; // bool + constexpr std::ptrdiff_t m_flMinProjectionDepth = 0x200; // float32 + constexpr std::ptrdiff_t m_flMaxProjectionDepth = 0x204; // float32 constexpr std::ptrdiff_t m_vecProjectedMaterials = 0x208; // CUtlVector constexpr std::ptrdiff_t m_flMaterialSelection = 0x220; // CPerParticleFloatInput constexpr std::ptrdiff_t m_flAnimationTimeScale = 0x370; // float32 constexpr std::ptrdiff_t m_bOrientToNormal = 0x374; // bool constexpr std::ptrdiff_t m_MaterialVars = 0x378; // CUtlVector + constexpr std::ptrdiff_t m_flRadiusScale = 0x390; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flAlphaScale = 0x4E0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRollScale = 0x630; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nAlpha2Field = 0x780; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecColorScale = 0x788; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0xDB8; // ParticleColorBlendType_t } // Parent: CParticleFunctionOperator // Fields count: 4 @@ -4899,7 +5004,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t unused = 0x0; // int32 } // Parent: CParticleFunctionOperator - // Fields count: 6 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4909,7 +5014,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flFadeEndTime = 0x1C4; // float32 constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t constexpr std::ptrdiff_t m_bEaseInOut = 0x1CC; // bool - constexpr std::ptrdiff_t m_bUseNewCode = 0x1CD; // bool } // Parent: CParticleFunctionOperator // Fields count: 10 @@ -5028,12 +5132,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderStatusEffectCitadel { - constexpr std::ptrdiff_t m_pTextureColorWarp = 0x1F8; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureNormal = 0x200; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureMetalness = 0x208; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureRoughness = 0x210; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureSelfIllum = 0x218; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureDetail = 0x220; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureColorWarp = 0x200; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureNormal = 0x208; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureMetalness = 0x210; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureRoughness = 0x218; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureSelfIllum = 0x220; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureDetail = 0x228; // CStrongHandle } // Parent: CParticleFunctionInitializer // Fields count: 11 @@ -5095,7 +5199,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderStandardLight { - constexpr std::ptrdiff_t m_nLightType = 0x1F8; // ParticleLightTypeChoiceList_t + constexpr std::ptrdiff_t m_nLightType = 0x1FC; // ParticleLightTypeChoiceList_t constexpr std::ptrdiff_t m_vecColorScale = 0x200; // CParticleCollectionVecInput constexpr std::ptrdiff_t m_nColorBlendType = 0x830; // ParticleColorBlendType_t constexpr std::ptrdiff_t m_flIntensity = 0x838; // CParticleCollectionFloatInput @@ -5228,10 +5332,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nCP = 0x938; // int32 constexpr std::ptrdiff_t m_nLocalCP = 0x93C; // int32 } - // Parent: None - // Fields count: 0 - namespace IControlPointEditorData { - } // Parent: CParticleFunctionForce // Fields count: 7 // @@ -5281,15 +5381,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderScreenShake { - constexpr std::ptrdiff_t m_flDurationScale = 0x1F8; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0x1FC; // float32 - constexpr std::ptrdiff_t m_flFrequencyScale = 0x200; // float32 - constexpr std::ptrdiff_t m_flAmplitudeScale = 0x204; // float32 - constexpr std::ptrdiff_t m_nRadiusField = 0x208; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nDurationField = 0x20C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFrequencyField = 0x210; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAmplitudeField = 0x214; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFilterCP = 0x218; // int32 + constexpr std::ptrdiff_t m_flDurationScale = 0x1FC; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x200; // float32 + constexpr std::ptrdiff_t m_flFrequencyScale = 0x204; // float32 + constexpr std::ptrdiff_t m_flAmplitudeScale = 0x208; // float32 + constexpr std::ptrdiff_t m_nRadiusField = 0x20C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nDurationField = 0x210; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFrequencyField = 0x214; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAmplitudeField = 0x218; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFilterCP = 0x21C; // int32 } // Parent: CParticleFunctionPreEmission // Fields count: 5 @@ -5830,9 +5930,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderFlattenGrass { - constexpr std::ptrdiff_t m_flFlattenStrength = 0x1F8; // float32 - constexpr std::ptrdiff_t m_nStrengthFieldOverride = 0x1FC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flRadiusScale = 0x200; // float32 + constexpr std::ptrdiff_t m_flFlattenStrength = 0x1FC; // float32 + constexpr std::ptrdiff_t m_nStrengthFieldOverride = 0x200; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRadiusScale = 0x204; // float32 } // Parent: CParticleFunctionRenderer // Fields count: 7 @@ -5840,13 +5940,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderLightBeam { - constexpr std::ptrdiff_t m_vColorBlend = 0x1F8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0x828; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_flBrightnessLumensPerMeter = 0x830; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bCastShadows = 0x980; // bool - constexpr std::ptrdiff_t m_flSkirt = 0x988; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flRange = 0xAD8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flThickness = 0xC28; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vColorBlend = 0x200; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x830; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_flBrightnessLumensPerMeter = 0x838; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bCastShadows = 0x988; // bool + constexpr std::ptrdiff_t m_flSkirt = 0x990; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRange = 0xAE0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flThickness = 0xC30; // CParticleCollectionFloatInput } // Parent: CParticleFunctionPreEmission // Fields count: 6 @@ -5883,6 +5983,20 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vecDistanceScale = 0x8E4; // Vector constexpr std::ptrdiff_t m_flRemapBias = 0x8F0; // float32 } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CReplicationParameters { + constexpr std::ptrdiff_t m_nReplicationMode = 0x0; // ParticleReplicationMode_t + constexpr std::ptrdiff_t m_bScaleChildParticleRadii = 0x4; // bool + constexpr std::ptrdiff_t m_flMinRandomRadiusScale = 0x8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMaxRandomRadiusScale = 0x158; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vMinRandomDisplacement = 0x2A8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vMaxRandomDisplacement = 0x8D8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flModellingScale = 0xF08; // CParticleCollectionFloatInput + } // Parent: CParticleFunctionOperator // Fields count: 0 // @@ -5977,16 +6091,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderModels { - constexpr std::ptrdiff_t m_bOnlyRenderInEffectsBloomPass = 0x1F6; // bool - constexpr std::ptrdiff_t m_bOnlyRenderInEffectsWaterPass = 0x1F7; // bool - constexpr std::ptrdiff_t m_bUseMixedResolutionRendering = 0x1F8; // bool - constexpr std::ptrdiff_t m_bOnlyRenderInEffecsGameOverlay = 0x1F9; // bool + constexpr std::ptrdiff_t m_bOnlyRenderInEffectsBloomPass = 0x1FA; // bool + constexpr std::ptrdiff_t m_bOnlyRenderInEffectsWaterPass = 0x1FB; // bool + constexpr std::ptrdiff_t m_bUseMixedResolutionRendering = 0x1FC; // bool + constexpr std::ptrdiff_t m_bOnlyRenderInEffecsGameOverlay = 0x1FD; // bool constexpr std::ptrdiff_t m_ModelList = 0x200; // CUtlVector - constexpr std::ptrdiff_t m_nBodyGroupField = 0x21C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSubModelField = 0x220; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bIgnoreNormal = 0x224; // bool - constexpr std::ptrdiff_t m_bOrientZ = 0x225; // bool - constexpr std::ptrdiff_t m_bCenterOffset = 0x226; // bool + constexpr std::ptrdiff_t m_nBodyGroupField = 0x218; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSubModelField = 0x21C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bIgnoreNormal = 0x220; // bool + constexpr std::ptrdiff_t m_bOrientZ = 0x221; // bool + constexpr std::ptrdiff_t m_bCenterOffset = 0x222; // bool constexpr std::ptrdiff_t m_vecLocalOffset = 0x228; // CPerParticleVecInput constexpr std::ptrdiff_t m_vecLocalRotation = 0x858; // CPerParticleVecInput constexpr std::ptrdiff_t m_bIgnoreRadius = 0xE88; // bool @@ -6006,31 +6120,31 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_ActivityName = 0x1630; // char[256] constexpr std::ptrdiff_t m_SequenceName = 0x1730; // char[256] constexpr std::ptrdiff_t m_bEnableClothSimulation = 0x1830; // bool - constexpr std::ptrdiff_t m_hOverrideMaterial = 0x1838; // CStrongHandle - constexpr std::ptrdiff_t m_bOverrideTranslucentMaterials = 0x1840; // bool - constexpr std::ptrdiff_t m_nSkin = 0x1848; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_MaterialVars = 0x1998; // CUtlVector - constexpr std::ptrdiff_t m_flManualModelSelection = 0x19B0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_modelInput = 0x1B00; // CParticleModelInput - constexpr std::ptrdiff_t m_nLOD = 0x1B58; // int32 - constexpr std::ptrdiff_t m_EconSlotName = 0x1B5C; // char[256] - constexpr std::ptrdiff_t m_bOriginalModel = 0x1C5C; // bool - constexpr std::ptrdiff_t m_bSuppressTint = 0x1C5D; // bool - constexpr std::ptrdiff_t m_bUseRawMeshGroup = 0x1C5E; // bool - constexpr std::ptrdiff_t m_bDisableShadows = 0x1C5F; // bool - constexpr std::ptrdiff_t m_bDisableDepthPrepass = 0x1C60; // bool - constexpr std::ptrdiff_t m_bAcceptsDecals = 0x1C61; // bool - constexpr std::ptrdiff_t m_bForceDrawInterlevedWithSiblings = 0x1C62; // bool - constexpr std::ptrdiff_t m_bDoNotDrawInParticlePass = 0x1C63; // bool - constexpr std::ptrdiff_t m_bUseFastModelCollectionRenderPath = 0x1C64; // bool - constexpr std::ptrdiff_t m_bAllowApproximateTransforms = 0x1C65; // bool - constexpr std::ptrdiff_t m_szRenderAttribute = 0x1C66; // char[4096] - constexpr std::ptrdiff_t m_flRadiusScale = 0x2C68; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flAlphaScale = 0x2DB8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flRollScale = 0x2F08; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nAlpha2Field = 0x3058; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecColorScale = 0x3060; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0x3690; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_ClothEffectName = 0x1831; // char[64] + constexpr std::ptrdiff_t m_hOverrideMaterial = 0x1878; // CStrongHandle + constexpr std::ptrdiff_t m_bOverrideTranslucentMaterials = 0x1880; // bool + constexpr std::ptrdiff_t m_nSkin = 0x1888; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_MaterialVars = 0x19D8; // CUtlVector + constexpr std::ptrdiff_t m_flManualModelSelection = 0x19F0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_modelInput = 0x1B40; // CParticleModelInput + constexpr std::ptrdiff_t m_nLOD = 0x1B98; // int32 + constexpr std::ptrdiff_t m_EconSlotName = 0x1B9C; // char[256] + constexpr std::ptrdiff_t m_bOriginalModel = 0x1C9C; // bool + constexpr std::ptrdiff_t m_bSuppressTint = 0x1C9D; // bool + constexpr std::ptrdiff_t m_nSubModelFieldType = 0x1CA0; // RenderModelSubModelFieldType_t + constexpr std::ptrdiff_t m_bDisableShadows = 0x1CA4; // bool + constexpr std::ptrdiff_t m_bDisableDepthPrepass = 0x1CA5; // bool + constexpr std::ptrdiff_t m_bAcceptsDecals = 0x1CA6; // bool + constexpr std::ptrdiff_t m_bForceDrawInterlevedWithSiblings = 0x1CA7; // bool + constexpr std::ptrdiff_t m_bDoNotDrawInParticlePass = 0x1CA8; // bool + constexpr std::ptrdiff_t m_bAllowApproximateTransforms = 0x1CA9; // bool + constexpr std::ptrdiff_t m_szRenderAttribute = 0x1CAA; // char[4096] + constexpr std::ptrdiff_t m_flRadiusScale = 0x2CB0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flAlphaScale = 0x2E00; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRollScale = 0x2F50; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nAlpha2Field = 0x30A0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecColorScale = 0x30A8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x36D8; // ParticleColorBlendType_t } // Parent: CParticleFunction // Fields count: 1 @@ -6192,6 +6306,18 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nCPField = 0x1C4; // int32 constexpr std::ptrdiff_t m_vecComparisonVelocity = 0x1C8; // CParticleCollectionVecInput } + // Parent: CParticleFunctionRenderer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace C_OP_ClientPhysics { + constexpr std::ptrdiff_t m_strPhysicsType = 0x200; // CUtlString + constexpr std::ptrdiff_t m_bKillParticles = 0x208; // bool + constexpr std::ptrdiff_t m_bDeleteSim = 0x209; // bool + constexpr std::ptrdiff_t m_nControlPoint = 0x20C; // int32 + constexpr std::ptrdiff_t m_nColorBlendType = 0x210; // ParticleColorBlendType_t + } // Parent: CGeneralSpin // Fields count: 0 // @@ -6246,38 +6372,39 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_HitboxSetName = 0x1BB; // char[128] } // Parent: CBaseRendererSource2 - // Fields count: 27 + // Fields count: 28 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderSprites { - constexpr std::ptrdiff_t m_nSequenceOverride = 0x2638; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nOrientationType = 0x2788; // ParticleOrientationChoiceList_t - constexpr std::ptrdiff_t m_nOrientationControlPoint = 0x278C; // int32 - constexpr std::ptrdiff_t m_bUseYawWithNormalAligned = 0x2790; // bool - constexpr std::ptrdiff_t m_flMinSize = 0x2798; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flMaxSize = 0x28E8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flAlphaAdjustWithSizeAdjust = 0x2A38; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flStartFadeSize = 0x2B88; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flEndFadeSize = 0x2CD8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flStartFadeDot = 0x2E28; // float32 - constexpr std::ptrdiff_t m_flEndFadeDot = 0x2E2C; // float32 - constexpr std::ptrdiff_t m_bDistanceAlpha = 0x2E30; // bool - constexpr std::ptrdiff_t m_bSoftEdges = 0x2E31; // bool - constexpr std::ptrdiff_t m_flEdgeSoftnessStart = 0x2E34; // float32 - constexpr std::ptrdiff_t m_flEdgeSoftnessEnd = 0x2E38; // float32 - constexpr std::ptrdiff_t m_bOutline = 0x2E3C; // bool - constexpr std::ptrdiff_t m_OutlineColor = 0x2E3D; // Color - constexpr std::ptrdiff_t m_nOutlineAlpha = 0x2E44; // int32 - constexpr std::ptrdiff_t m_flOutlineStart0 = 0x2E48; // float32 - constexpr std::ptrdiff_t m_flOutlineStart1 = 0x2E4C; // float32 - constexpr std::ptrdiff_t m_flOutlineEnd0 = 0x2E50; // float32 - constexpr std::ptrdiff_t m_flOutlineEnd1 = 0x2E54; // float32 - constexpr std::ptrdiff_t m_nLightingMode = 0x2E58; // ParticleLightingQuality_t - constexpr std::ptrdiff_t m_flLightingTessellation = 0x2E60; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flLightingDirectionality = 0x2FB0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_bParticleShadows = 0x3100; // bool - constexpr std::ptrdiff_t m_flShadowDensity = 0x3104; // float32 + constexpr std::ptrdiff_t m_nSequenceOverride = 0x2640; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nOrientationType = 0x2790; // ParticleOrientationChoiceList_t + constexpr std::ptrdiff_t m_nOrientationControlPoint = 0x2794; // int32 + constexpr std::ptrdiff_t m_bUseYawWithNormalAligned = 0x2798; // bool + constexpr std::ptrdiff_t m_flMinSize = 0x27A0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flMaxSize = 0x28F0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flAlphaAdjustWithSizeAdjust = 0x2A40; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flStartFadeSize = 0x2B90; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flEndFadeSize = 0x2CE0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flStartFadeDot = 0x2E30; // float32 + constexpr std::ptrdiff_t m_flEndFadeDot = 0x2E34; // float32 + constexpr std::ptrdiff_t m_bDistanceAlpha = 0x2E38; // bool + constexpr std::ptrdiff_t m_bSoftEdges = 0x2E39; // bool + constexpr std::ptrdiff_t m_flEdgeSoftnessStart = 0x2E3C; // float32 + constexpr std::ptrdiff_t m_flEdgeSoftnessEnd = 0x2E40; // float32 + constexpr std::ptrdiff_t m_bOutline = 0x2E44; // bool + constexpr std::ptrdiff_t m_OutlineColor = 0x2E45; // Color + constexpr std::ptrdiff_t m_nOutlineAlpha = 0x2E4C; // int32 + constexpr std::ptrdiff_t m_flOutlineStart0 = 0x2E50; // float32 + constexpr std::ptrdiff_t m_flOutlineStart1 = 0x2E54; // float32 + constexpr std::ptrdiff_t m_flOutlineEnd0 = 0x2E58; // float32 + constexpr std::ptrdiff_t m_flOutlineEnd1 = 0x2E5C; // float32 + constexpr std::ptrdiff_t m_nLightingMode = 0x2E60; // ParticleLightingQuality_t + constexpr std::ptrdiff_t m_flLightingTessellation = 0x2E68; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flLightingDirectionality = 0x2FB8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_bParticleShadows = 0x3108; // bool + constexpr std::ptrdiff_t m_flShadowDensity = 0x310C; // float32 + constexpr std::ptrdiff_t m_replicationParameters = 0x3110; // CReplicationParameters } // Parent: CParticleFunctionOperator // Fields count: 12 @@ -6319,16 +6446,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderTreeShake { - constexpr std::ptrdiff_t m_flPeakStrength = 0x1F8; // float32 - constexpr std::ptrdiff_t m_nPeakStrengthFieldOverride = 0x1FC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flRadius = 0x200; // float32 - constexpr std::ptrdiff_t m_nRadiusFieldOverride = 0x204; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flShakeDuration = 0x208; // float32 - constexpr std::ptrdiff_t m_flTransitionTime = 0x20C; // float32 - constexpr std::ptrdiff_t m_flTwistAmount = 0x210; // float32 - constexpr std::ptrdiff_t m_flRadialAmount = 0x214; // float32 - constexpr std::ptrdiff_t m_flControlPointOrientationAmount = 0x218; // float32 - constexpr std::ptrdiff_t m_nControlPointForLinearDirection = 0x21C; // int32 + constexpr std::ptrdiff_t m_flPeakStrength = 0x1FC; // float32 + constexpr std::ptrdiff_t m_nPeakStrengthFieldOverride = 0x200; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRadius = 0x204; // float32 + constexpr std::ptrdiff_t m_nRadiusFieldOverride = 0x208; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flShakeDuration = 0x20C; // float32 + constexpr std::ptrdiff_t m_flTransitionTime = 0x210; // float32 + constexpr std::ptrdiff_t m_flTwistAmount = 0x214; // float32 + constexpr std::ptrdiff_t m_flRadialAmount = 0x218; // float32 + constexpr std::ptrdiff_t m_flControlPointOrientationAmount = 0x21C; // float32 + constexpr std::ptrdiff_t m_nControlPointForLinearDirection = 0x220; // int32 } // Parent: CParticleFunctionConstraint // Fields count: 0 @@ -6373,14 +6500,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderMaterialProxy { - constexpr std::ptrdiff_t m_nMaterialControlPoint = 0x1F8; // int32 - constexpr std::ptrdiff_t m_nProxyType = 0x1FC; // MaterialProxyType_t - constexpr std::ptrdiff_t m_MaterialVars = 0x200; // CUtlVector - constexpr std::ptrdiff_t m_hOverrideMaterial = 0x218; // CStrongHandle - constexpr std::ptrdiff_t m_flMaterialOverrideEnabled = 0x220; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vecColorScale = 0x370; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flAlpha = 0x9A0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nColorBlendType = 0xAF0; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_nMaterialControlPoint = 0x1FC; // int32 + constexpr std::ptrdiff_t m_nProxyType = 0x200; // MaterialProxyType_t + constexpr std::ptrdiff_t m_MaterialVars = 0x208; // CUtlVector + constexpr std::ptrdiff_t m_hOverrideMaterial = 0x220; // CStrongHandle + constexpr std::ptrdiff_t m_flMaterialOverrideEnabled = 0x228; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecColorScale = 0x378; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flAlpha = 0x9A8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nColorBlendType = 0xAF8; // ParticleColorBlendType_t } // Parent: None // Fields count: 2 diff --git a/output/libparticles.so.json b/output/libparticles.so.json index c889782..d40223c 100644 --- a/output/libparticles.so.json +++ b/output/libparticles.so.json @@ -3,68 +3,68 @@ "classes": { "CBaseRendererSource2": { "fields": { - "m_bAnimateInFPS": 3832, - "m_bBlendFramesSeq0": 9212, - "m_bDisableZBuffering": 7856, - "m_bGammaCorrectVertexColors": 4860, - "m_bMaxLuminanceBlendingSequence0": 9213, - "m_bOnlyRenderInEffecsGameOverlay": 7595, - "m_bOnlyRenderInEffectsBloomPass": 7592, - "m_bOnlyRenderInEffectsWaterPass": 7593, - "m_bRefract": 7240, - "m_bRefractSolid": 7241, - "m_bReverseZBuffering": 7855, - "m_bSaturateColorPreAlphaBlend": 4861, - "m_bStencilTestExclude": 7724, - "m_bTintByFOW": 6216, - "m_bTintByGlobalLight": 6217, - "m_bUseMixedResolutionRendering": 7594, - "m_bWriteStencilOnDepthFail": 7854, - "m_bWriteStencilOnDepthPass": 7853, - "m_flAddSelfAmount": 4864, - "m_flAlphaReferenceSoftness": 6232, - "m_flAlphaScale": 840, - "m_flAnimationRate": 3824, - "m_flBumpStrength": 3792, - "m_flCenterXOffset": 3120, - "m_flCenterYOffset": 3456, - "m_flDepthBias": 8872, - "m_flDesaturation": 5200, - "m_flDiffuseAmount": 4176, - "m_flDiffuseClamp": 4512, - "m_flFeatheringFilter": 8536, - "m_flFeatheringMaxDist": 8200, - "m_flFeatheringMinDist": 7864, - "m_flFogAmount": 5880, - "m_flOverbrightFactor": 5536, - "m_flRadiusScale": 504, - "m_flRefractAmount": 7248, - "m_flRollScale": 1176, - "m_flSelfIllumAmount": 3840, - "m_flSourceAlphaValueToMapToOne": 6904, - "m_flSourceAlphaValueToMapToZero": 6568, - "m_nAlpha2Field": 1512, - "m_nAlphaReferenceType": 6228, - "m_nAnimationType": 3828, - "m_nColorBlendType": 3104, - "m_nCropTextureOverride": 3796, - "m_nFeatheringMode": 7860, - "m_nFogType": 5876, - "m_nHSVShiftControlPoint": 5872, - "m_nLightingControlPoint": 4848, - "m_nOutputBlendMode": 4856, - "m_nPerParticleAlphaRefWindow": 6224, - "m_nPerParticleAlphaReference": 6220, - "m_nRefractBlurRadius": 7584, - "m_nRefractBlurType": 7588, - "m_nSelfIllumPerParticle": 4852, - "m_nShaderType": 3108, - "m_nSortMethod": 9208, - "m_stencilTestID": 7596, - "m_stencilWriteID": 7725, - "m_strShaderOverride": 3112, - "m_vecColorScale": 1520, - "m_vecTexturesInput": 3800 + "m_bAnimateInFPS": 3840, + "m_bBlendFramesSeq0": 9220, + "m_bDisableZBuffering": 7864, + "m_bGammaCorrectVertexColors": 4868, + "m_bMaxLuminanceBlendingSequence0": 9221, + "m_bOnlyRenderInEffecsGameOverlay": 7603, + "m_bOnlyRenderInEffectsBloomPass": 7600, + "m_bOnlyRenderInEffectsWaterPass": 7601, + "m_bRefract": 7248, + "m_bRefractSolid": 7249, + "m_bReverseZBuffering": 7863, + "m_bSaturateColorPreAlphaBlend": 4869, + "m_bStencilTestExclude": 7732, + "m_bTintByFOW": 6224, + "m_bTintByGlobalLight": 6225, + "m_bUseMixedResolutionRendering": 7602, + "m_bWriteStencilOnDepthFail": 7862, + "m_bWriteStencilOnDepthPass": 7861, + "m_flAddSelfAmount": 4872, + "m_flAlphaReferenceSoftness": 6240, + "m_flAlphaScale": 848, + "m_flAnimationRate": 3832, + "m_flBumpStrength": 3800, + "m_flCenterXOffset": 3128, + "m_flCenterYOffset": 3464, + "m_flDepthBias": 8880, + "m_flDesaturation": 5208, + "m_flDiffuseAmount": 4184, + "m_flDiffuseClamp": 4520, + "m_flFeatheringFilter": 8544, + "m_flFeatheringMaxDist": 8208, + "m_flFeatheringMinDist": 7872, + "m_flFogAmount": 5888, + "m_flOverbrightFactor": 5544, + "m_flRadiusScale": 512, + "m_flRefractAmount": 7256, + "m_flRollScale": 1184, + "m_flSelfIllumAmount": 3848, + "m_flSourceAlphaValueToMapToOne": 6912, + "m_flSourceAlphaValueToMapToZero": 6576, + "m_nAlpha2Field": 1520, + "m_nAlphaReferenceType": 6236, + "m_nAnimationType": 3836, + "m_nColorBlendType": 3112, + "m_nCropTextureOverride": 3804, + "m_nFeatheringMode": 7868, + "m_nFogType": 5884, + "m_nHSVShiftControlPoint": 5880, + "m_nLightingControlPoint": 4856, + "m_nOutputBlendMode": 4864, + "m_nPerParticleAlphaRefWindow": 6232, + "m_nPerParticleAlphaReference": 6228, + "m_nRefractBlurRadius": 7592, + "m_nRefractBlurType": 7596, + "m_nSelfIllumPerParticle": 4860, + "m_nShaderType": 3116, + "m_nSortMethod": 9216, + "m_stencilTestID": 7604, + "m_stencilWriteID": 7733, + "m_strShaderOverride": 3120, + "m_vecColorScale": 1528, + "m_vecTexturesInput": 3808 }, "metadata": [ { @@ -76,13 +76,13 @@ }, "CBaseTrailRenderer": { "fields": { - "m_bClampV": 10472, - "m_flEndFadeSize": 10136, - "m_flMaxSize": 9796, - "m_flMinSize": 9792, - "m_flStartFadeSize": 9800, - "m_nOrientationControlPoint": 9788, - "m_nOrientationType": 9784 + "m_bClampV": 10480, + "m_flEndFadeSize": 10144, + "m_flMaxSize": 9804, + "m_flMinSize": 9800, + "m_flStartFadeSize": 9808, + "m_nOrientationControlPoint": 9796, + "m_nOrientationType": 9792 }, "metadata": [ { @@ -168,6 +168,10 @@ "name": "MPulseInstanceDomainInfo", "type": "Unknown" }, + { + "name": "MPulseDomainHookInfo", + "type": "Unknown" + }, { "name": "MPulseLibraryBindings", "type": "Unknown" @@ -396,8 +400,8 @@ "CParticleFunctionRenderer": { "fields": { "VisibilityInputs": 432, - "m_bCannotBeRefracted": 500, - "m_bSkipRenderingOnMobile": 501 + "m_bCannotBeRefracted": 504, + "m_bSkipRenderingOnMobile": 505 }, "metadata": [ { @@ -417,6 +421,21 @@ ], "parent": null }, + "CParticleMassCalculationParameters": { + "fields": { + "m_flNominalRadius": 344, + "m_flRadius": 8, + "m_flScale": 680, + "m_nMassMode": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "CParticleModelInput": { "fields": { "m_NamedValue": 16, @@ -478,6 +497,7 @@ "m_bInfiniteBounds": 572, "m_bScreenSpaceEffect": 788, "m_bShouldBatch": 780, + "m_bShouldHitboxesFallbackToCollisionHulls": 783, "m_bShouldHitboxesFallbackToRenderBounds": 781, "m_bShouldHitboxesFallbackToSnapshot": 782, "m_bShouldSort": 808, @@ -617,23 +637,24 @@ }, "CParticleVisibilityInputs": { "fields": { - "m_bDotCPAngles": 40, - "m_bDotCameraAngles": 41, - "m_bRightEye": 64, - "m_flAlphaScaleMax": 48, - "m_flAlphaScaleMin": 44, + "m_bDotCPAngles": 44, + "m_bDotCameraAngles": 45, + "m_bRightEye": 68, + "m_flAlphaScaleMax": 52, + "m_flAlphaScaleMin": 48, "m_flCameraBias": 0, - "m_flDistanceInputMax": 28, - "m_flDistanceInputMin": 24, - "m_flDotInputMax": 36, - "m_flDotInputMin": 32, + "m_flDistanceInputMax": 32, + "m_flDistanceInputMin": 28, + "m_flDotInputMax": 40, + "m_flDotInputMin": 36, "m_flInputMax": 16, "m_flInputMin": 12, - "m_flNoPixelVisibilityFallback": 20, + "m_flInputPixelVisFade": 20, + "m_flNoPixelVisibilityFallback": 24, "m_flProxyRadius": 8, - "m_flRadiusScaleFOVBase": 60, - "m_flRadiusScaleMax": 56, - "m_flRadiusScaleMin": 52, + "m_flRadiusScaleFOVBase": 64, + "m_flRadiusScaleMax": 60, + "m_flRadiusScaleMin": 56, "m_nCPin": 4 }, "metadata": [ @@ -704,6 +725,24 @@ ], "parent": null }, + "CReplicationParameters": { + "fields": { + "m_bScaleChildParticleRadii": 4, + "m_flMaxRandomRadiusScale": 344, + "m_flMinRandomRadiusScale": 8, + "m_flModellingScale": 3848, + "m_nReplicationMode": 0, + "m_vMaxRandomDisplacement": 2264, + "m_vMinRandomDisplacement": 680 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "CSpinUpdateBase": { "fields": {}, "metadata": [ @@ -893,20 +932,22 @@ }, "C_INIT_CreateOnModel": { "fields": { - "m_HitboxSetName": 3816, - "m_bLocalCoords": 3944, - "m_bUseBones": 3945, - "m_bUseMesh": 3946, - "m_flBoneVelocity": 2224, - "m_flMaxBoneVelocity": 2228, - "m_flShellSize": 3952, + "m_HitboxSetName": 4152, + "m_bEvenDistribution": 629, + "m_bLocalCoords": 4280, + "m_bScaleToVolume": 628, + "m_bUseBones": 4281, + "m_bUseMesh": 4282, + "m_flBoneVelocity": 2560, + "m_flMaxBoneVelocity": 2564, + "m_flShellSize": 4288, "m_modelInput": 440, - "m_nDesiredHitbox": 628, + "m_nDesiredHitbox": 632, "m_nForceInModel": 624, - "m_nHitboxValueFromControlPointIndex": 632, + "m_nHitboxValueFromControlPointIndex": 968, "m_transformInput": 528, - "m_vecDirectionBias": 2232, - "m_vecHitBoxScale": 640 + "m_vecDirectionBias": 2568, + "m_vecHitBoxScale": 976 }, "metadata": [ { @@ -1257,7 +1298,8 @@ }, "C_INIT_InitFromParentKilled": { "fields": { - "m_nAttributeToCopy": 436 + "m_nAttributeToCopy": 436, + "m_nEventType": 440 }, "metadata": [ { @@ -2373,15 +2415,16 @@ }, "C_INIT_SetHitboxToModel": { "fields": { - "m_HitboxSetName": 2046, - "m_bMaintainHitbox": 2044, - "m_bUseBones": 2045, - "m_flShellSize": 2176, + "m_HitboxSetName": 2054, + "m_bEvenDistribution": 444, + "m_bMaintainHitbox": 2052, + "m_bUseBones": 2053, + "m_flShellSize": 2184, "m_nControlPointNumber": 436, - "m_nDesiredHitbox": 444, + "m_nDesiredHitbox": 448, "m_nForceInModel": 440, - "m_vecDirectionBias": 2032, - "m_vecHitBoxScale": 448 + "m_vecDirectionBias": 2040, + "m_vecHitBoxScale": 456 }, "metadata": [ { @@ -2577,8 +2620,10 @@ "C_OP_BasicMovement": { "fields": { "m_Gravity": 432, + "m_bUseNewCode": 3372, "m_fDrag": 2016, - "m_nMaxConstraintPasses": 2352 + "m_massControls": 2352, + "m_nMaxConstraintPasses": 3368 }, "metadata": [ { @@ -2733,6 +2778,22 @@ ], "parent": "CParticleFunctionOperator" }, + "C_OP_ClientPhysics": { + "fields": { + "m_bDeleteSim": 521, + "m_bKillParticles": 520, + "m_nColorBlendType": 528, + "m_nControlPoint": 524, + "m_strPhysicsType": 512 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionRenderer" + }, "C_OP_CollideWithParentParticles": { "fields": { "m_flParentRadiusScale": 432, @@ -2777,7 +2838,6 @@ "fields": { "m_ColorFade": 432, "m_bEaseInOut": 460, - "m_bUseNewCode": 461, "m_flFadeEndTime": 452, "m_flFadeStartTime": 448, "m_nFieldOutput": 456 @@ -2889,16 +2949,17 @@ }, "C_OP_ContinuousEmitter": { "fields": { - "m_bForceEmitOnFirstUpdate": 1468, - "m_bForceEmitOnLastUpdate": 1469, + "m_bForceEmitOnFirstUpdate": 1472, + "m_bForceEmitOnLastUpdate": 1473, "m_bInitFromKilledParentParticles": 1456, "m_flEmissionDuration": 440, "m_flEmissionScale": 1448, "m_flEmitRate": 1112, "m_flScalePerParentParticle": 1452, "m_flStartTime": 776, - "m_nLimitPerUpdate": 1464, - "m_nSnapshotControlPoint": 1460 + "m_nEventType": 1460, + "m_nLimitPerUpdate": 1468, + "m_nSnapshotControlPoint": 1464 }, "metadata": [ { @@ -3625,6 +3686,7 @@ "m_flInitFromKilledParentParticles": 1112, "m_flParentParticleScale": 1120, "m_flStartTime": 776, + "m_nEventType": 1116, "m_nMaxEmittedPerFrame": 1456, "m_nParticlesToEmit": 440, "m_nSnapshotControlPoint": 1460 @@ -3654,6 +3716,25 @@ ], "parent": "CParticleFunctionOperator" }, + "C_OP_IntraParticleForce": { + "fields": { + "m_bThreadIt": 469, + "m_bUseAABB": 468, + "m_flAttractionMaxDistance": 448, + "m_flAttractionMaxStrength": 452, + "m_flAttractionMinDistance": 444, + "m_flRepulsionMaxDistance": 460, + "m_flRepulsionMaxStrength": 464, + "m_flRepulsionMinDistance": 456 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionForce" + }, "C_OP_LagCompensation": { "fields": { "m_nDesiredVelocityCP": 432, @@ -4329,20 +4410,6 @@ ], "parent": "CParticleFunctionForce" }, - "C_OP_ParticlePhysics": { - "fields": { - "m_Gravity": 432, - "m_fDrag": 2016, - "m_nMaxConstraintPasses": 2352 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": "CParticleFunctionOperator" - }, "C_OP_PerParticleForce": { "fields": { "m_flForceScale": 448, @@ -5033,6 +5100,21 @@ ], "parent": "CParticleFunctionPreEmission" }, + "C_OP_RemapGravityToVector": { + "fields": { + "m_bNormalizedOutput": 2024, + "m_nOutputField": 2016, + "m_nSetMethod": 2020, + "m_vInput1": 432 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, "C_OP_RemapModelVolumetoCP": { "fields": { "m_flInputMax": 460, @@ -5470,14 +5552,14 @@ }, "C_OP_RenderAsModels": { "fields": { - "m_ModelList": 504, - "m_bFitToModelSize": 536, - "m_bNonUniformScaling": 537, - "m_flModelScale": 532, - "m_nSizeCullBloat": 552, - "m_nXAxisScalingAttribute": 540, - "m_nYAxisScalingAttribute": 544, - "m_nZAxisScalingAttribute": 548 + "m_ModelList": 512, + "m_bFitToModelSize": 544, + "m_bNonUniformScaling": 545, + "m_flModelScale": 540, + "m_nSizeCullBloat": 560, + "m_nXAxisScalingAttribute": 548, + "m_nYAxisScalingAttribute": 552, + "m_nZAxisScalingAttribute": 556 }, "metadata": [ { @@ -5489,12 +5571,14 @@ }, "C_OP_RenderBlobs": { "fields": { - "m_MaterialVars": 1520, - "m_cubeWidth": 504, - "m_cutoffRadius": 840, - "m_hMaterial": 1568, - "m_nScaleCP": 1512, - "m_renderRadius": 1176 + "m_MaterialVars": 1536, + "m_cubeWidth": 512, + "m_cutoffRadius": 848, + "m_hMaterial": 1584, + "m_nIndexCountKb": 1524, + "m_nScaleCP": 1528, + "m_nVertexCountKb": 1520, + "m_renderRadius": 1184 }, "metadata": [ { @@ -5506,28 +5590,28 @@ }, "C_OP_RenderCables": { "fields": { - "m_LightingTransform": 4832, - "m_MaterialFloatVars": 4928, - "m_MaterialVecVars": 4976, - "m_bDrawCableCaps": 4800, - "m_flAlphaScale": 840, - "m_flCapOffsetAmount": 4808, - "m_flCapRoundness": 4804, - "m_flColorMapOffsetU": 3792, - "m_flColorMapOffsetV": 3456, - "m_flNormalMapOffsetU": 4464, - "m_flNormalMapOffsetV": 4128, - "m_flRadiusScale": 504, - "m_flTessScale": 4812, - "m_flTextureRepeatsCircumference": 3120, - "m_flTextureRepeatsPerSegment": 2784, - "m_hMaterial": 2768, - "m_nColorBlendType": 2760, - "m_nMaxTesselation": 4820, - "m_nMinTesselation": 4816, - "m_nRoundness": 4824, - "m_nTextureRepetitionMode": 2776, - "m_vecColorScale": 1176 + "m_LightingTransform": 4840, + "m_MaterialFloatVars": 4936, + "m_MaterialVecVars": 4984, + "m_bDrawCableCaps": 4808, + "m_flAlphaScale": 848, + "m_flCapOffsetAmount": 4816, + "m_flCapRoundness": 4812, + "m_flColorMapOffsetU": 3800, + "m_flColorMapOffsetV": 3464, + "m_flNormalMapOffsetU": 4472, + "m_flNormalMapOffsetV": 4136, + "m_flRadiusScale": 512, + "m_flTessScale": 4820, + "m_flTextureRepeatsCircumference": 3128, + "m_flTextureRepeatsPerSegment": 2792, + "m_hMaterial": 2776, + "m_nColorBlendType": 2768, + "m_nMaxTesselation": 4828, + "m_nMinTesselation": 4824, + "m_nRoundness": 4832, + "m_nTextureRepetitionMode": 2784, + "m_vecColorScale": 1184 }, "metadata": [ { @@ -5549,16 +5633,16 @@ }, "C_OP_RenderDeferredLight": { "fields": { - "m_bUseAlphaTestWindow": 502, - "m_bUseTexture": 503, - "m_flAlphaScale": 508, + "m_bUseAlphaTestWindow": 506, + "m_bUseTexture": 507, + "m_flAlphaScale": 512, "m_flDistanceFalloff": 2116, "m_flLightDistance": 2108, - "m_flRadiusScale": 504, + "m_flRadiusScale": 508, "m_flSpotFoV": 2120, "m_flStartFalloff": 2112, "m_hTexture": 2136, - "m_nAlpha2Field": 512, + "m_nAlpha2Field": 516, "m_nAlphaTestPointField": 2124, "m_nAlphaTestRangeField": 2128, "m_nAlphaTestSharpnessField": 2132, @@ -5576,9 +5660,9 @@ }, "C_OP_RenderFlattenGrass": { "fields": { - "m_flFlattenStrength": 504, - "m_flRadiusScale": 512, - "m_nStrengthFieldOverride": 508 + "m_flFlattenStrength": 508, + "m_flRadiusScale": 516, + "m_nStrengthFieldOverride": 512 }, "metadata": [ { @@ -5590,12 +5674,14 @@ }, "C_OP_RenderGpuImplicit": { "fields": { - "m_bUsePerParticleRadius": 502, - "m_fGridSize": 504, - "m_fIsosurfaceThreshold": 1176, - "m_fRadiusScale": 840, - "m_hMaterial": 1520, - "m_nScaleCP": 1512 + "m_bUsePerParticleRadius": 506, + "m_fGridSize": 520, + "m_fIsosurfaceThreshold": 1192, + "m_fRadiusScale": 856, + "m_hMaterial": 1536, + "m_nIndexCountKb": 512, + "m_nScaleCP": 1528, + "m_nVertexCountKb": 508 }, "metadata": [ { @@ -5607,13 +5693,13 @@ }, "C_OP_RenderLightBeam": { "fields": { - "m_bCastShadows": 2432, - "m_flBrightnessLumensPerMeter": 2096, - "m_flRange": 2776, - "m_flSkirt": 2440, - "m_flThickness": 3112, - "m_nColorBlendType": 2088, - "m_vColorBlend": 504 + "m_bCastShadows": 2440, + "m_flBrightnessLumensPerMeter": 2104, + "m_flRange": 2784, + "m_flSkirt": 2448, + "m_flThickness": 3120, + "m_nColorBlendType": 2096, + "m_vColorBlend": 512 }, "metadata": [ { @@ -5625,13 +5711,13 @@ }, "C_OP_RenderLights": { "fields": { - "m_bAnimateInFPS": 520, - "m_flAnimationRate": 512, - "m_flEndFadeSize": 536, - "m_flMaxSize": 528, - "m_flMinSize": 524, - "m_flStartFadeSize": 532, - "m_nAnimationType": 516 + "m_bAnimateInFPS": 528, + "m_flAnimationRate": 520, + "m_flEndFadeSize": 544, + "m_flMaxSize": 536, + "m_flMinSize": 532, + "m_flStartFadeSize": 540, + "m_nAnimationType": 524 }, "metadata": [ { @@ -5643,14 +5729,14 @@ }, "C_OP_RenderMaterialProxy": { "fields": { - "m_MaterialVars": 512, - "m_flAlpha": 2464, - "m_flMaterialOverrideEnabled": 544, - "m_hOverrideMaterial": 536, - "m_nColorBlendType": 2800, - "m_nMaterialControlPoint": 504, - "m_nProxyType": 508, - "m_vecColorScale": 880 + "m_MaterialVars": 520, + "m_flAlpha": 2472, + "m_flMaterialOverrideEnabled": 552, + "m_hOverrideMaterial": 544, + "m_nColorBlendType": 2808, + "m_nMaterialControlPoint": 508, + "m_nProxyType": 512, + "m_vecColorScale": 888 }, "metadata": [ { @@ -5663,56 +5749,56 @@ "C_OP_RenderModels": { "fields": { "m_ActivityName": 5680, - "m_EconSlotName": 7004, - "m_MaterialVars": 6552, + "m_ClothEffectName": 6193, + "m_EconSlotName": 7068, + "m_MaterialVars": 6616, "m_ModelList": 512, "m_SequenceName": 5936, - "m_bAcceptsDecals": 7265, - "m_bAllowApproximateTransforms": 7269, + "m_bAcceptsDecals": 7334, + "m_bAllowApproximateTransforms": 7337, "m_bAnimated": 5320, - "m_bCenterOffset": 550, - "m_bDisableDepthPrepass": 7264, - "m_bDisableShadows": 7263, - "m_bDoNotDrawInParticlePass": 7267, + "m_bCenterOffset": 546, + "m_bDisableDepthPrepass": 7333, + "m_bDisableShadows": 7332, + "m_bDoNotDrawInParticlePass": 7336, "m_bEnableClothSimulation": 6192, - "m_bForceDrawInterlevedWithSiblings": 7266, + "m_bForceDrawInterlevedWithSiblings": 7335, "m_bForceLoopingAnimation": 5665, - "m_bIgnoreNormal": 548, + "m_bIgnoreNormal": 544, "m_bIgnoreRadius": 3720, "m_bLocalScale": 5312, "m_bManualAnimFrame": 5667, - "m_bOnlyRenderInEffecsGameOverlay": 505, - "m_bOnlyRenderInEffectsBloomPass": 502, - "m_bOnlyRenderInEffectsWaterPass": 503, - "m_bOrientZ": 549, - "m_bOriginalModel": 7260, - "m_bOverrideTranslucentMaterials": 6208, + "m_bOnlyRenderInEffecsGameOverlay": 509, + "m_bOnlyRenderInEffectsBloomPass": 506, + "m_bOnlyRenderInEffectsWaterPass": 507, + "m_bOrientZ": 545, + "m_bOriginalModel": 7324, + "m_bOverrideTranslucentMaterials": 6272, "m_bResetAnimOnStop": 5666, "m_bScaleAnimationRate": 5664, - "m_bSuppressTint": 7261, - "m_bUseFastModelCollectionRenderPath": 7268, - "m_bUseMixedResolutionRendering": 504, - "m_bUseRawMeshGroup": 7262, - "m_flAlphaScale": 11704, + "m_bSuppressTint": 7325, + "m_bUseMixedResolutionRendering": 508, + "m_flAlphaScale": 11776, "m_flAnimationRate": 5328, - "m_flManualModelSelection": 6576, - "m_flRadiusScale": 11368, - "m_flRollScale": 12040, - "m_hOverrideMaterial": 6200, - "m_modelInput": 6912, - "m_nAlpha2Field": 12376, + "m_flManualModelSelection": 6640, + "m_flRadiusScale": 11440, + "m_flRollScale": 12112, + "m_hOverrideMaterial": 6264, + "m_modelInput": 6976, + "m_nAlpha2Field": 12448, "m_nAnimationField": 5672, "m_nAnimationScaleField": 5668, - "m_nBodyGroupField": 540, - "m_nColorBlendType": 13968, - "m_nLOD": 7000, + "m_nBodyGroupField": 536, + "m_nColorBlendType": 14040, + "m_nLOD": 7064, "m_nManualFrameField": 5676, "m_nModelScaleCP": 3724, "m_nSizeCullBloat": 5316, - "m_nSkin": 6216, - "m_nSubModelField": 544, - "m_szRenderAttribute": 7270, - "m_vecColorScale": 12384, + "m_nSkin": 6280, + "m_nSubModelField": 540, + "m_nSubModelFieldType": 7328, + "m_szRenderAttribute": 7338, + "m_vecColorScale": 12456, "m_vecComponentScale": 3728, "m_vecLocalOffset": 552, "m_vecLocalRotation": 2136 @@ -5739,7 +5825,7 @@ "m_hLightCookie": 4464, "m_nBrightnessUnit": 2100, "m_nColorBlendType": 2096, - "m_nLightType": 504, + "m_nLightType": 508, "m_vColorBlend": 512 }, "metadata": [ @@ -5752,7 +5838,7 @@ }, "C_OP_RenderPoints": { "fields": { - "m_hMaterial": 504 + "m_hMaterial": 512 }, "metadata": [ { @@ -5764,9 +5850,9 @@ }, "C_OP_RenderPostProcessing": { "fields": { - "m_flPostProcessStrength": 504, - "m_hPostTexture": 840, - "m_nPriority": 848 + "m_flPostProcessStrength": 512, + "m_hPostTexture": 848, + "m_nPriority": 856 }, "metadata": [ { @@ -5779,16 +5865,22 @@ "C_OP_RenderProjected": { "fields": { "m_MaterialVars": 888, - "m_bEnableProjectedDepthControls": 506, - "m_bFlipHorizontal": 505, + "m_bEnableProjectedDepthControls": 510, + "m_bFlipHorizontal": 509, "m_bOrientToNormal": 884, - "m_bProjectCharacter": 502, - "m_bProjectWater": 504, - "m_bProjectWorld": 503, + "m_bProjectCharacter": 506, + "m_bProjectWater": 508, + "m_bProjectWorld": 507, + "m_flAlphaScale": 1248, "m_flAnimationTimeScale": 880, "m_flMaterialSelection": 544, - "m_flMaxProjectionDepth": 512, - "m_flMinProjectionDepth": 508, + "m_flMaxProjectionDepth": 516, + "m_flMinProjectionDepth": 512, + "m_flRadiusScale": 912, + "m_flRollScale": 1584, + "m_nAlpha2Field": 1920, + "m_nColorBlendType": 3512, + "m_vecColorScale": 1928, "m_vecProjectedMaterials": 520 }, "metadata": [ @@ -5801,36 +5893,36 @@ }, "C_OP_RenderRopes": { "fields": { - "m_bClampV": 10844, - "m_bClosedLoop": 10881, - "m_bDrawAsOpaque": 10892, - "m_bEnableFadingAndClamping": 9784, - "m_bGenerateNormals": 10893, - "m_bReverseOrder": 10880, - "m_bUseScalarForTextureCoordinate": 10869, - "m_flEndFadeDot": 9808, - "m_flEndFadeSize": 9800, - "m_flMaxSize": 9792, - "m_flMinSize": 9788, - "m_flRadiusTaper": 9812, - "m_flScalarAttributeTextureCoordScale": 10876, - "m_flScaleVOffsetByControlPointDistance": 10864, - "m_flScaleVScrollByControlPointDistance": 10860, - "m_flScaleVSizeByControlPointDistance": 10856, - "m_flStartFadeDot": 9804, - "m_flStartFadeSize": 9796, - "m_flTessScale": 9824, - "m_flTextureVOffset": 10504, - "m_flTextureVScrollRate": 10168, - "m_flTextureVWorldSize": 9832, - "m_nMaxTesselation": 9820, - "m_nMinTesselation": 9816, - "m_nOrientationType": 10884, - "m_nScalarFieldForTextureCoordinate": 10872, - "m_nScaleCP1": 10848, - "m_nScaleCP2": 10852, - "m_nTextureVParamsCP": 10840, - "m_nVectorFieldForOrientation": 10888 + "m_bClampV": 10852, + "m_bClosedLoop": 10889, + "m_bDrawAsOpaque": 10900, + "m_bEnableFadingAndClamping": 9792, + "m_bGenerateNormals": 10901, + "m_bReverseOrder": 10888, + "m_bUseScalarForTextureCoordinate": 10877, + "m_flEndFadeDot": 9816, + "m_flEndFadeSize": 9808, + "m_flMaxSize": 9800, + "m_flMinSize": 9796, + "m_flRadiusTaper": 9820, + "m_flScalarAttributeTextureCoordScale": 10884, + "m_flScaleVOffsetByControlPointDistance": 10872, + "m_flScaleVScrollByControlPointDistance": 10868, + "m_flScaleVSizeByControlPointDistance": 10864, + "m_flStartFadeDot": 9812, + "m_flStartFadeSize": 9804, + "m_flTessScale": 9832, + "m_flTextureVOffset": 10512, + "m_flTextureVScrollRate": 10176, + "m_flTextureVWorldSize": 9840, + "m_nMaxTesselation": 9828, + "m_nMinTesselation": 9824, + "m_nOrientationType": 10892, + "m_nScalarFieldForTextureCoordinate": 10880, + "m_nScaleCP1": 10856, + "m_nScaleCP2": 10860, + "m_nTextureVParamsCP": 10848, + "m_nVectorFieldForOrientation": 10896 }, "metadata": [ { @@ -5842,15 +5934,15 @@ }, "C_OP_RenderScreenShake": { "fields": { - "m_flAmplitudeScale": 516, - "m_flDurationScale": 504, - "m_flFrequencyScale": 512, - "m_flRadiusScale": 508, - "m_nAmplitudeField": 532, - "m_nDurationField": 524, - "m_nFilterCP": 536, - "m_nFrequencyField": 528, - "m_nRadiusField": 520 + "m_flAmplitudeScale": 520, + "m_flDurationScale": 508, + "m_flFrequencyScale": 516, + "m_flRadiusScale": 512, + "m_nAmplitudeField": 536, + "m_nDurationField": 528, + "m_nFilterCP": 540, + "m_nFrequencyField": 532, + "m_nRadiusField": 524 }, "metadata": [ { @@ -5862,8 +5954,8 @@ }, "C_OP_RenderScreenVelocityRotate": { "fields": { - "m_flForwardDegrees": 508, - "m_flRotateRateDegrees": 504 + "m_flForwardDegrees": 512, + "m_flRotateRateDegrees": 508 }, "metadata": [ { @@ -5875,11 +5967,14 @@ }, "C_OP_RenderSimpleModelCollection": { "fields": { - "m_bAcceptsDecals": 597, - "m_bCenterOffset": 502, - "m_bDisableShadows": 596, - "m_modelInput": 504, - "m_nLOD": 592 + "m_bAcceptsDecals": 614, + "m_bCenterOffset": 506, + "m_bDisableMotionBlur": 613, + "m_bDisableShadows": 612, + "m_hModel": 512, + "m_modelInput": 520, + "m_nAngularVelocityField": 616, + "m_nLOD": 608 }, "metadata": [ { @@ -5891,18 +5986,18 @@ }, "C_OP_RenderSound": { "fields": { - "m_bSuppressStopSoundEvent": 800, - "m_flDurationScale": 504, - "m_flPitchScale": 512, - "m_flSndLvlScale": 508, - "m_flVolumeScale": 516, - "m_nCPReference": 540, - "m_nChannel": 536, - "m_nDurationField": 524, - "m_nPitchField": 528, - "m_nSndLvlField": 520, - "m_nVolumeField": 532, - "m_pszSoundName": 544 + "m_bSuppressStopSoundEvent": 804, + "m_flDurationScale": 508, + "m_flPitchScale": 516, + "m_flSndLvlScale": 512, + "m_flVolumeScale": 520, + "m_nCPReference": 544, + "m_nChannel": 540, + "m_nDurationField": 528, + "m_nPitchField": 532, + "m_nSndLvlField": 524, + "m_nVolumeField": 536, + "m_pszSoundName": 548 }, "metadata": [ { @@ -5914,33 +6009,34 @@ }, "C_OP_RenderSprites": { "fields": { - "m_OutlineColor": 11837, - "m_bDistanceAlpha": 11824, - "m_bOutline": 11836, - "m_bParticleShadows": 12544, - "m_bSoftEdges": 11825, - "m_bUseYawWithNormalAligned": 10128, - "m_flAlphaAdjustWithSizeAdjust": 10808, - "m_flEdgeSoftnessEnd": 11832, - "m_flEdgeSoftnessStart": 11828, - "m_flEndFadeDot": 11820, - "m_flEndFadeSize": 11480, - "m_flLightingDirectionality": 12208, - "m_flLightingTessellation": 11872, - "m_flMaxSize": 10472, - "m_flMinSize": 10136, - "m_flOutlineEnd0": 11856, - "m_flOutlineEnd1": 11860, - "m_flOutlineStart0": 11848, - "m_flOutlineStart1": 11852, - "m_flShadowDensity": 12548, - "m_flStartFadeDot": 11816, - "m_flStartFadeSize": 11144, - "m_nLightingMode": 11864, - "m_nOrientationControlPoint": 10124, - "m_nOrientationType": 10120, - "m_nOutlineAlpha": 11844, - "m_nSequenceOverride": 9784 + "m_OutlineColor": 11845, + "m_bDistanceAlpha": 11832, + "m_bOutline": 11844, + "m_bParticleShadows": 12552, + "m_bSoftEdges": 11833, + "m_bUseYawWithNormalAligned": 10136, + "m_flAlphaAdjustWithSizeAdjust": 10816, + "m_flEdgeSoftnessEnd": 11840, + "m_flEdgeSoftnessStart": 11836, + "m_flEndFadeDot": 11828, + "m_flEndFadeSize": 11488, + "m_flLightingDirectionality": 12216, + "m_flLightingTessellation": 11880, + "m_flMaxSize": 10480, + "m_flMinSize": 10144, + "m_flOutlineEnd0": 11864, + "m_flOutlineEnd1": 11868, + "m_flOutlineStart0": 11856, + "m_flOutlineStart1": 11860, + "m_flShadowDensity": 12556, + "m_flStartFadeDot": 11824, + "m_flStartFadeSize": 11152, + "m_nLightingMode": 11872, + "m_nOrientationControlPoint": 10132, + "m_nOrientationType": 10128, + "m_nOutlineAlpha": 11852, + "m_nSequenceOverride": 9792, + "m_replicationParameters": 12560 }, "metadata": [ { @@ -5977,7 +6073,7 @@ "m_nCapsuleLightBehavior": 4832, "m_nColorBlendType": 2096, "m_nFogLightingMode": 4492, - "m_nLightType": 504, + "m_nLightType": 508, "m_nPrevPntSource": 4844, "m_nPriority": 4488, "m_vecColorScale": 512 @@ -5992,13 +6088,13 @@ }, "C_OP_RenderStatusEffect": { "fields": { - "m_pTextureColorWarp": 504, - "m_pTextureDetail2": 512, - "m_pTextureDiffuseWarp": 520, - "m_pTextureEnvMap": 552, - "m_pTextureFresnelColorWarp": 528, - "m_pTextureFresnelWarp": 536, - "m_pTextureSpecularWarp": 544 + "m_pTextureColorWarp": 512, + "m_pTextureDetail2": 520, + "m_pTextureDiffuseWarp": 528, + "m_pTextureEnvMap": 560, + "m_pTextureFresnelColorWarp": 536, + "m_pTextureFresnelWarp": 544, + "m_pTextureSpecularWarp": 552 }, "metadata": [ { @@ -6010,12 +6106,12 @@ }, "C_OP_RenderStatusEffectCitadel": { "fields": { - "m_pTextureColorWarp": 504, - "m_pTextureDetail": 544, - "m_pTextureMetalness": 520, - "m_pTextureNormal": 512, - "m_pTextureRoughness": 528, - "m_pTextureSelfIllum": 536 + "m_pTextureColorWarp": 512, + "m_pTextureDetail": 552, + "m_pTextureMetalness": 528, + "m_pTextureNormal": 520, + "m_pTextureRoughness": 536, + "m_pTextureSelfIllum": 544 }, "metadata": [ { @@ -6028,7 +6124,7 @@ "C_OP_RenderText": { "fields": { "m_DefaultText": 512, - "m_OutlineColor": 502 + "m_OutlineColor": 506 }, "metadata": [ { @@ -6040,10 +6136,10 @@ }, "C_OP_RenderTonemapController": { "fields": { - "m_flTonemapLevel": 504, - "m_flTonemapWeight": 508, - "m_nTonemapLevelField": 512, - "m_nTonemapWeightField": 516 + "m_flTonemapLevel": 508, + "m_flTonemapWeight": 512, + "m_nTonemapLevelField": 516, + "m_nTonemapWeightField": 520 }, "metadata": [ { @@ -6055,26 +6151,26 @@ }, "C_OP_RenderTrails": { "fields": { - "m_bEnableFadingAndClamping": 10473, - "m_bFlipUVBasedOnPitchYaw": 15036, - "m_bIgnoreDT": 10496, - "m_flConstrainRadiusToLengthRatio": 10500, - "m_flEndFadeDot": 10480, - "m_flForwardShift": 15032, - "m_flHeadAlphaScale": 12432, - "m_flLengthFadeInTime": 10508, - "m_flLengthScale": 10504, - "m_flMaxLength": 10488, - "m_flMinLength": 10492, - "m_flRadiusHeadTaper": 10512, - "m_flRadiusTaper": 12768, - "m_flStartFadeDot": 10476, - "m_flTailAlphaScale": 14688, - "m_nHorizCropField": 15024, - "m_nPrevPntSource": 10484, - "m_nVertCropField": 15028, - "m_vecHeadColorScale": 10848, - "m_vecTailColorScale": 13104 + "m_bEnableFadingAndClamping": 10481, + "m_bFlipUVBasedOnPitchYaw": 15044, + "m_bIgnoreDT": 10504, + "m_flConstrainRadiusToLengthRatio": 10508, + "m_flEndFadeDot": 10488, + "m_flForwardShift": 15040, + "m_flHeadAlphaScale": 12440, + "m_flLengthFadeInTime": 10516, + "m_flLengthScale": 10512, + "m_flMaxLength": 10496, + "m_flMinLength": 10500, + "m_flRadiusHeadTaper": 10520, + "m_flRadiusTaper": 12776, + "m_flStartFadeDot": 10484, + "m_flTailAlphaScale": 14696, + "m_nHorizCropField": 15032, + "m_nPrevPntSource": 10492, + "m_nVertCropField": 15036, + "m_vecHeadColorScale": 10856, + "m_vecTailColorScale": 13112 }, "metadata": [ { @@ -6086,16 +6182,16 @@ }, "C_OP_RenderTreeShake": { "fields": { - "m_flControlPointOrientationAmount": 536, - "m_flPeakStrength": 504, - "m_flRadialAmount": 532, - "m_flRadius": 512, - "m_flShakeDuration": 520, - "m_flTransitionTime": 524, - "m_flTwistAmount": 528, - "m_nControlPointForLinearDirection": 540, - "m_nPeakStrengthFieldOverride": 508, - "m_nRadiusFieldOverride": 516 + "m_flControlPointOrientationAmount": 540, + "m_flPeakStrength": 508, + "m_flRadialAmount": 536, + "m_flRadius": 516, + "m_flShakeDuration": 524, + "m_flTransitionTime": 528, + "m_flTwistAmount": 532, + "m_nControlPointForLinearDirection": 544, + "m_nPeakStrengthFieldOverride": 512, + "m_nRadiusFieldOverride": 520 }, "metadata": [ { @@ -6108,9 +6204,9 @@ "C_OP_RenderVRHapticEvent": { "fields": { "m_flAmplitude": 520, - "m_nHand": 504, - "m_nOutputField": 512, - "m_nOutputHandCP": 508 + "m_nHand": 508, + "m_nOutputField": 516, + "m_nOutputHandCP": 512 }, "metadata": [ { @@ -6708,7 +6804,6 @@ "fields": { "m_InputValue": 432, "m_Lerp": 776, - "m_bUseNewCode": 1112, "m_nOutputField": 768, "m_nSetMethod": 772 }, @@ -6905,6 +7000,22 @@ ], "parent": "CParticleFunctionOperator" }, + "C_OP_SetUserEvent": { + "fields": { + "m_flFallingEdge": 1112, + "m_flInput": 432, + "m_flRisingEdge": 768, + "m_nFallingEventType": 1448, + "m_nRisingEventType": 1104 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CParticleFunctionOperator" + }, "C_OP_SetVariable": { "fields": { "m_floatInput": 2208, @@ -7310,11 +7421,6 @@ ], "parent": null }, - "IControlPointEditorData": { - "fields": {}, - "metadata": [], - "parent": null - }, "IParticleCollection": { "fields": {}, "metadata": [], @@ -7674,6 +7780,23 @@ }, "type": "uint32" }, + "EventTypeSelection_t": { + "alignment": 4, + "members": { + "PARTICLE_EVENT_TYPE_MASK_COLLISION": 4, + "PARTICLE_EVENT_TYPE_MASK_COLLISION_STOPPED": 16, + "PARTICLE_EVENT_TYPE_MASK_FIRST_COLLISION": 8, + "PARTICLE_EVENT_TYPE_MASK_KILLED": 2, + "PARTICLE_EVENT_TYPE_MASK_KILLED_ON_COLLISION": 32, + "PARTICLE_EVENT_TYPE_MASK_NONE": 0, + "PARTICLE_EVENT_TYPE_MASK_SPAWNED": 1, + "PARTICLE_EVENT_TYPE_MASK_USER_1": 64, + "PARTICLE_EVENT_TYPE_MASK_USER_2": 128, + "PARTICLE_EVENT_TYPE_MASK_USER_3": 256, + "PARTICLE_EVENT_TYPE_MASK_USER_4": 512 + }, + "type": "uint32" + }, "HitboxLerpType_t": { "alignment": 4, "members": { @@ -7709,6 +7832,16 @@ }, "type": "uint32" }, + "ModelHitboxType_t": { + "alignment": 4, + "members": { + "MODEL_HITBOX_TYPE_RAW_BONES": 1, + "MODEL_HITBOX_TYPE_RENDERBOUNDS": 2, + "MODEL_HITBOX_TYPE_SNAPSHOT": 3, + "MODEL_HITBOX_TYPE_STANDARD": 0 + }, + "type": "uint32" + }, "PFNoiseModifier_t": { "alignment": 4, "members": { @@ -8036,6 +8169,14 @@ }, "type": "uint32" }, + "ParticleMassMode_t": { + "alignment": 4, + "members": { + "PARTICLE_MASSMODE_RADIUS_CUBED": 0, + "PARTICLE_MASSMODE_RADIUS_SQUARED": 2 + }, + "type": "uint32" + }, "ParticleModelType_t": { "alignment": 4, "members": { @@ -8127,6 +8268,14 @@ }, "type": "uint32" }, + "ParticleReplicationMode_t": { + "alignment": 4, + "members": { + "PARTICLE_REPLICATIONMODE_NONE": 0, + "PARTICLE_REPLICATIONMODE_REPLICATE_FOR_EACH_PARENT_PARTICLE": 1 + }, + "type": "uint32" + }, "ParticleRotationLockType_t": { "alignment": 4, "members": { @@ -8272,6 +8421,16 @@ }, "type": "uint32" }, + "RenderModelSubModelFieldType_t": { + "alignment": 4, + "members": { + "SUBMODEL_AS_BODYGROUP_SUBMODEL": 0, + "SUBMODEL_AS_MESHGROUP_INDEX": 1, + "SUBMODEL_AS_MESHGROUP_MASK": 2, + "SUBMODEL_IGNORED_USE_MODEL_DEFAULT_MESHGROUP_MASK": 3 + }, + "type": "uint32" + }, "ScalarExpressionType_t": { "alignment": 4, "members": { diff --git a/output/libparticles.so.rs b/output/libparticles.so.rs index bad6145..c2f04ba 100644 --- a/output/libparticles.so.rs +++ b/output/libparticles.so.rs @@ -1,13 +1,13 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { // Module: libparticles.so - // Classes count: 441 - // Enums count: 71 + // Classes count: 445 + // Enums count: 76 pub mod libparticles_so { // Alignment: 4 // Members count: 6 @@ -81,6 +81,13 @@ pub mod cs2_dumper { PARTICLE_VRHAND_CP_OBJECT = 0x3 } // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum ParticleReplicationMode_t { + PARTICLE_REPLICATIONMODE_NONE = 0x0, + PARTICLE_REPLICATIONMODE_REPLICATE_FOR_EACH_PARENT_PARTICLE = 0x1 + } + // Alignment: 4 // Members count: 3 #[repr(u32)] pub enum PetGroundType_t { @@ -236,8 +243,7 @@ pub mod cs2_dumper { #[repr(u32)] pub enum ParticleParentSetMode_t { PARTICLE_SET_PARENT_NO = 0x0, - PARTICLE_SET_PARENT_IMMEDIATE = 0x1, - PARTICLE_SET_PARENT_ROOT = 0x1 + PARTICLE_SET_PARENT_IMMEDIATE = 0x1 } // Alignment: 4 // Members count: 5 @@ -267,6 +273,29 @@ pub mod cs2_dumper { PF_NOISE_TYPE_CURL = 0x3 } // Alignment: 4 + // Members count: 11 + #[repr(u32)] + pub enum EventTypeSelection_t { + PARTICLE_EVENT_TYPE_MASK_NONE = 0x0, + PARTICLE_EVENT_TYPE_MASK_SPAWNED = 0x1, + PARTICLE_EVENT_TYPE_MASK_KILLED = 0x2, + PARTICLE_EVENT_TYPE_MASK_COLLISION = 0x4, + PARTICLE_EVENT_TYPE_MASK_FIRST_COLLISION = 0x8, + PARTICLE_EVENT_TYPE_MASK_COLLISION_STOPPED = 0x10, + PARTICLE_EVENT_TYPE_MASK_KILLED_ON_COLLISION = 0x20, + PARTICLE_EVENT_TYPE_MASK_USER_1 = 0x40, + PARTICLE_EVENT_TYPE_MASK_USER_2 = 0x80, + PARTICLE_EVENT_TYPE_MASK_USER_3 = 0x100, + PARTICLE_EVENT_TYPE_MASK_USER_4 = 0x200 + } + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum ParticleMassMode_t { + PARTICLE_MASSMODE_RADIUS_CUBED = 0x0, + PARTICLE_MASSMODE_RADIUS_SQUARED = 0x2 + } + // Alignment: 4 // Members count: 3 #[repr(u32)] pub enum ParticleDirectionNoiseType_t { @@ -392,6 +421,15 @@ pub mod cs2_dumper { PARTICLE_LIGHT_BEHAVIOR_TRAILS = 0x2 } // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum ModelHitboxType_t { + MODEL_HITBOX_TYPE_STANDARD = 0x0, + MODEL_HITBOX_TYPE_RAW_BONES = 0x1, + MODEL_HITBOX_TYPE_RENDERBOUNDS = 0x2, + MODEL_HITBOX_TYPE_SNAPSHOT = 0x3 + } + // Alignment: 4 // Members count: 8 #[repr(u32)] pub enum ParticleFloatMapType_t { @@ -620,6 +658,15 @@ pub mod cs2_dumper { PT_TYPE_COUNT = 0x4 } // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum RenderModelSubModelFieldType_t { + SUBMODEL_AS_BODYGROUP_SUBMODEL = 0x0, + SUBMODEL_AS_MESHGROUP_INDEX = 0x1, + SUBMODEL_AS_MESHGROUP_MASK = 0x2, + SUBMODEL_IGNORED_USE_MODEL_DEFAULT_MESHGROUP_MASK = 0x3 + } + // Alignment: 4 // Members count: 2 #[repr(u32)] pub enum ParticleHitboxDataSelection_t { @@ -727,6 +774,17 @@ pub mod cs2_dumper { TEXTURE_REPETITION_PATH = 0x1 } // Parent: CParticleFunctionOperator + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_RemapGravityToVector { + pub const m_vInput1: usize = 0x1B0; // CPerParticleVecInput + pub const m_nOutputField: usize = 0x7E0; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x7E4; // ParticleSetMethod_t + pub const m_bNormalizedOutput: usize = 0x7E8; // bool + } + // Parent: CParticleFunctionOperator // Fields count: 2 // // Metadata: @@ -741,11 +799,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderDeferredLight { - pub const m_bUseAlphaTestWindow: usize = 0x1F6; // bool - pub const m_bUseTexture: usize = 0x1F7; // bool - pub const m_flRadiusScale: usize = 0x1F8; // float32 - pub const m_flAlphaScale: usize = 0x1FC; // float32 - pub const m_nAlpha2Field: usize = 0x200; // ParticleAttributeIndex_t + pub const m_bUseAlphaTestWindow: usize = 0x1FA; // bool + pub const m_bUseTexture: usize = 0x1FB; // bool + pub const m_flRadiusScale: usize = 0x1FC; // float32 + pub const m_flAlphaScale: usize = 0x200; // float32 + pub const m_nAlpha2Field: usize = 0x204; // ParticleAttributeIndex_t pub const m_vecColorScale: usize = 0x208; // CParticleCollectionVecInput pub const m_nColorBlendType: usize = 0x838; // ParticleColorBlendType_t pub const m_flLightDistance: usize = 0x83C; // float32 @@ -836,36 +894,36 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderRopes { - pub const m_bEnableFadingAndClamping: usize = 0x2638; // bool - pub const m_flMinSize: usize = 0x263C; // float32 - pub const m_flMaxSize: usize = 0x2640; // float32 - pub const m_flStartFadeSize: usize = 0x2644; // float32 - pub const m_flEndFadeSize: usize = 0x2648; // float32 - pub const m_flStartFadeDot: usize = 0x264C; // float32 - pub const m_flEndFadeDot: usize = 0x2650; // float32 - pub const m_flRadiusTaper: usize = 0x2654; // float32 - pub const m_nMinTesselation: usize = 0x2658; // int32 - pub const m_nMaxTesselation: usize = 0x265C; // int32 - pub const m_flTessScale: usize = 0x2660; // float32 - pub const m_flTextureVWorldSize: usize = 0x2668; // CParticleCollectionRendererFloatInput - pub const m_flTextureVScrollRate: usize = 0x27B8; // CParticleCollectionRendererFloatInput - pub const m_flTextureVOffset: usize = 0x2908; // CParticleCollectionRendererFloatInput - pub const m_nTextureVParamsCP: usize = 0x2A58; // int32 - pub const m_bClampV: usize = 0x2A5C; // bool - pub const m_nScaleCP1: usize = 0x2A60; // int32 - pub const m_nScaleCP2: usize = 0x2A64; // int32 - pub const m_flScaleVSizeByControlPointDistance: usize = 0x2A68; // float32 - pub const m_flScaleVScrollByControlPointDistance: usize = 0x2A6C; // float32 - pub const m_flScaleVOffsetByControlPointDistance: usize = 0x2A70; // float32 - pub const m_bUseScalarForTextureCoordinate: usize = 0x2A75; // bool - pub const m_nScalarFieldForTextureCoordinate: usize = 0x2A78; // ParticleAttributeIndex_t - pub const m_flScalarAttributeTextureCoordScale: usize = 0x2A7C; // float32 - pub const m_bReverseOrder: usize = 0x2A80; // bool - pub const m_bClosedLoop: usize = 0x2A81; // bool - pub const m_nOrientationType: usize = 0x2A84; // ParticleOrientationChoiceList_t - pub const m_nVectorFieldForOrientation: usize = 0x2A88; // ParticleAttributeIndex_t - pub const m_bDrawAsOpaque: usize = 0x2A8C; // bool - pub const m_bGenerateNormals: usize = 0x2A8D; // bool + pub const m_bEnableFadingAndClamping: usize = 0x2640; // bool + pub const m_flMinSize: usize = 0x2644; // float32 + pub const m_flMaxSize: usize = 0x2648; // float32 + pub const m_flStartFadeSize: usize = 0x264C; // float32 + pub const m_flEndFadeSize: usize = 0x2650; // float32 + pub const m_flStartFadeDot: usize = 0x2654; // float32 + pub const m_flEndFadeDot: usize = 0x2658; // float32 + pub const m_flRadiusTaper: usize = 0x265C; // float32 + pub const m_nMinTesselation: usize = 0x2660; // int32 + pub const m_nMaxTesselation: usize = 0x2664; // int32 + pub const m_flTessScale: usize = 0x2668; // float32 + pub const m_flTextureVWorldSize: usize = 0x2670; // CParticleCollectionRendererFloatInput + pub const m_flTextureVScrollRate: usize = 0x27C0; // CParticleCollectionRendererFloatInput + pub const m_flTextureVOffset: usize = 0x2910; // CParticleCollectionRendererFloatInput + pub const m_nTextureVParamsCP: usize = 0x2A60; // int32 + pub const m_bClampV: usize = 0x2A64; // bool + pub const m_nScaleCP1: usize = 0x2A68; // int32 + pub const m_nScaleCP2: usize = 0x2A6C; // int32 + pub const m_flScaleVSizeByControlPointDistance: usize = 0x2A70; // float32 + pub const m_flScaleVScrollByControlPointDistance: usize = 0x2A74; // float32 + pub const m_flScaleVOffsetByControlPointDistance: usize = 0x2A78; // float32 + pub const m_bUseScalarForTextureCoordinate: usize = 0x2A7D; // bool + pub const m_nScalarFieldForTextureCoordinate: usize = 0x2A80; // ParticleAttributeIndex_t + pub const m_flScalarAttributeTextureCoordScale: usize = 0x2A84; // float32 + pub const m_bReverseOrder: usize = 0x2A88; // bool + pub const m_bClosedLoop: usize = 0x2A89; // bool + pub const m_nOrientationType: usize = 0x2A8C; // ParticleOrientationChoiceList_t + pub const m_nVectorFieldForOrientation: usize = 0x2A90; // ParticleAttributeIndex_t + pub const m_bDrawAsOpaque: usize = 0x2A94; // bool + pub const m_bGenerateNormals: usize = 0x2A95; // bool } // Parent: CParticleFunctionInitializer // Fields count: 19 @@ -899,21 +957,21 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderSound { - pub const m_flDurationScale: usize = 0x1F8; // float32 - pub const m_flSndLvlScale: usize = 0x1FC; // float32 - pub const m_flPitchScale: usize = 0x200; // float32 - pub const m_flVolumeScale: usize = 0x204; // float32 - pub const m_nSndLvlField: usize = 0x208; // ParticleAttributeIndex_t - pub const m_nDurationField: usize = 0x20C; // ParticleAttributeIndex_t - pub const m_nPitchField: usize = 0x210; // ParticleAttributeIndex_t - pub const m_nVolumeField: usize = 0x214; // ParticleAttributeIndex_t - pub const m_nChannel: usize = 0x218; // int32 - pub const m_nCPReference: usize = 0x21C; // int32 - pub const m_pszSoundName: usize = 0x220; // char[256] - pub const m_bSuppressStopSoundEvent: usize = 0x320; // bool + pub const m_flDurationScale: usize = 0x1FC; // float32 + pub const m_flSndLvlScale: usize = 0x200; // float32 + pub const m_flPitchScale: usize = 0x204; // float32 + pub const m_flVolumeScale: usize = 0x208; // float32 + pub const m_nSndLvlField: usize = 0x20C; // ParticleAttributeIndex_t + pub const m_nDurationField: usize = 0x210; // ParticleAttributeIndex_t + pub const m_nPitchField: usize = 0x214; // ParticleAttributeIndex_t + pub const m_nVolumeField: usize = 0x218; // ParticleAttributeIndex_t + pub const m_nChannel: usize = 0x21C; // int32 + pub const m_nCPReference: usize = 0x220; // int32 + pub const m_pszSoundName: usize = 0x224; // char[256] + pub const m_bSuppressStopSoundEvent: usize = 0x324; // bool } // Parent: None - // Fields count: 18 + // Fields count: 19 // // Metadata: // MGetKV3ClassDefaults @@ -923,19 +981,20 @@ pub mod cs2_dumper { pub const m_flProxyRadius: usize = 0x8; // float32 pub const m_flInputMin: usize = 0xC; // float32 pub const m_flInputMax: usize = 0x10; // float32 - pub const m_flNoPixelVisibilityFallback: usize = 0x14; // float32 - pub const m_flDistanceInputMin: usize = 0x18; // float32 - pub const m_flDistanceInputMax: usize = 0x1C; // float32 - pub const m_flDotInputMin: usize = 0x20; // float32 - pub const m_flDotInputMax: usize = 0x24; // float32 - pub const m_bDotCPAngles: usize = 0x28; // bool - pub const m_bDotCameraAngles: usize = 0x29; // bool - pub const m_flAlphaScaleMin: usize = 0x2C; // float32 - pub const m_flAlphaScaleMax: usize = 0x30; // float32 - pub const m_flRadiusScaleMin: usize = 0x34; // float32 - pub const m_flRadiusScaleMax: usize = 0x38; // float32 - pub const m_flRadiusScaleFOVBase: usize = 0x3C; // float32 - pub const m_bRightEye: usize = 0x40; // bool + pub const m_flInputPixelVisFade: usize = 0x14; // float32 + pub const m_flNoPixelVisibilityFallback: usize = 0x18; // float32 + pub const m_flDistanceInputMin: usize = 0x1C; // float32 + pub const m_flDistanceInputMax: usize = 0x20; // float32 + pub const m_flDotInputMin: usize = 0x24; // float32 + pub const m_flDotInputMax: usize = 0x28; // float32 + pub const m_bDotCPAngles: usize = 0x2C; // bool + pub const m_bDotCameraAngles: usize = 0x2D; // bool + pub const m_flAlphaScaleMin: usize = 0x30; // float32 + pub const m_flAlphaScaleMax: usize = 0x34; // float32 + pub const m_flRadiusScaleMin: usize = 0x38; // float32 + pub const m_flRadiusScaleMax: usize = 0x3C; // float32 + pub const m_flRadiusScaleFOVBase: usize = 0x40; // float32 + pub const m_bRightEye: usize = 0x44; // bool } // Parent: CParticleFunctionOperator // Fields count: 7 @@ -1207,68 +1266,68 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CBaseRendererSource2 { - pub const m_flRadiusScale: usize = 0x1F8; // CParticleCollectionRendererFloatInput - pub const m_flAlphaScale: usize = 0x348; // CParticleCollectionRendererFloatInput - pub const m_flRollScale: usize = 0x498; // CParticleCollectionRendererFloatInput - pub const m_nAlpha2Field: usize = 0x5E8; // ParticleAttributeIndex_t - pub const m_vecColorScale: usize = 0x5F0; // CParticleCollectionRendererVecInput - pub const m_nColorBlendType: usize = 0xC20; // ParticleColorBlendType_t - pub const m_nShaderType: usize = 0xC24; // SpriteCardShaderType_t - pub const m_strShaderOverride: usize = 0xC28; // CUtlString - pub const m_flCenterXOffset: usize = 0xC30; // CParticleCollectionRendererFloatInput - pub const m_flCenterYOffset: usize = 0xD80; // CParticleCollectionRendererFloatInput - pub const m_flBumpStrength: usize = 0xED0; // float32 - pub const m_nCropTextureOverride: usize = 0xED4; // ParticleSequenceCropOverride_t - pub const m_vecTexturesInput: usize = 0xED8; // CUtlVector - pub const m_flAnimationRate: usize = 0xEF0; // float32 - pub const m_nAnimationType: usize = 0xEF4; // AnimationType_t - pub const m_bAnimateInFPS: usize = 0xEF8; // bool - pub const m_flSelfIllumAmount: usize = 0xF00; // CParticleCollectionRendererFloatInput - pub const m_flDiffuseAmount: usize = 0x1050; // CParticleCollectionRendererFloatInput - pub const m_flDiffuseClamp: usize = 0x11A0; // CParticleCollectionRendererFloatInput - pub const m_nLightingControlPoint: usize = 0x12F0; // int32 - pub const m_nSelfIllumPerParticle: usize = 0x12F4; // ParticleAttributeIndex_t - pub const m_nOutputBlendMode: usize = 0x12F8; // ParticleOutputBlendMode_t - pub const m_bGammaCorrectVertexColors: usize = 0x12FC; // bool - pub const m_bSaturateColorPreAlphaBlend: usize = 0x12FD; // bool - pub const m_flAddSelfAmount: usize = 0x1300; // CParticleCollectionRendererFloatInput - pub const m_flDesaturation: usize = 0x1450; // CParticleCollectionRendererFloatInput - pub const m_flOverbrightFactor: usize = 0x15A0; // CParticleCollectionRendererFloatInput - pub const m_nHSVShiftControlPoint: usize = 0x16F0; // int32 - pub const m_nFogType: usize = 0x16F4; // ParticleFogType_t - pub const m_flFogAmount: usize = 0x16F8; // CParticleCollectionRendererFloatInput - pub const m_bTintByFOW: usize = 0x1848; // bool - pub const m_bTintByGlobalLight: usize = 0x1849; // bool - pub const m_nPerParticleAlphaReference: usize = 0x184C; // SpriteCardPerParticleScale_t - pub const m_nPerParticleAlphaRefWindow: usize = 0x1850; // SpriteCardPerParticleScale_t - pub const m_nAlphaReferenceType: usize = 0x1854; // ParticleAlphaReferenceType_t - pub const m_flAlphaReferenceSoftness: usize = 0x1858; // CParticleCollectionRendererFloatInput - pub const m_flSourceAlphaValueToMapToZero: usize = 0x19A8; // CParticleCollectionRendererFloatInput - pub const m_flSourceAlphaValueToMapToOne: usize = 0x1AF8; // CParticleCollectionRendererFloatInput - pub const m_bRefract: usize = 0x1C48; // bool - pub const m_bRefractSolid: usize = 0x1C49; // bool - pub const m_flRefractAmount: usize = 0x1C50; // CParticleCollectionRendererFloatInput - pub const m_nRefractBlurRadius: usize = 0x1DA0; // int32 - pub const m_nRefractBlurType: usize = 0x1DA4; // BlurFilterType_t - pub const m_bOnlyRenderInEffectsBloomPass: usize = 0x1DA8; // bool - pub const m_bOnlyRenderInEffectsWaterPass: usize = 0x1DA9; // bool - pub const m_bUseMixedResolutionRendering: usize = 0x1DAA; // bool - pub const m_bOnlyRenderInEffecsGameOverlay: usize = 0x1DAB; // bool - pub const m_stencilTestID: usize = 0x1DAC; // char[128] - pub const m_bStencilTestExclude: usize = 0x1E2C; // bool - pub const m_stencilWriteID: usize = 0x1E2D; // char[128] - pub const m_bWriteStencilOnDepthPass: usize = 0x1EAD; // bool - pub const m_bWriteStencilOnDepthFail: usize = 0x1EAE; // bool - pub const m_bReverseZBuffering: usize = 0x1EAF; // bool - pub const m_bDisableZBuffering: usize = 0x1EB0; // bool - pub const m_nFeatheringMode: usize = 0x1EB4; // ParticleDepthFeatheringMode_t - pub const m_flFeatheringMinDist: usize = 0x1EB8; // CParticleCollectionRendererFloatInput - pub const m_flFeatheringMaxDist: usize = 0x2008; // CParticleCollectionRendererFloatInput - pub const m_flFeatheringFilter: usize = 0x2158; // CParticleCollectionRendererFloatInput - pub const m_flDepthBias: usize = 0x22A8; // CParticleCollectionRendererFloatInput - pub const m_nSortMethod: usize = 0x23F8; // ParticleSortingChoiceList_t - pub const m_bBlendFramesSeq0: usize = 0x23FC; // bool - pub const m_bMaxLuminanceBlendingSequence0: usize = 0x23FD; // bool + pub const m_flRadiusScale: usize = 0x200; // CParticleCollectionRendererFloatInput + pub const m_flAlphaScale: usize = 0x350; // CParticleCollectionRendererFloatInput + pub const m_flRollScale: usize = 0x4A0; // CParticleCollectionRendererFloatInput + pub const m_nAlpha2Field: usize = 0x5F0; // ParticleAttributeIndex_t + pub const m_vecColorScale: usize = 0x5F8; // CParticleCollectionRendererVecInput + pub const m_nColorBlendType: usize = 0xC28; // ParticleColorBlendType_t + pub const m_nShaderType: usize = 0xC2C; // SpriteCardShaderType_t + pub const m_strShaderOverride: usize = 0xC30; // CUtlString + pub const m_flCenterXOffset: usize = 0xC38; // CParticleCollectionRendererFloatInput + pub const m_flCenterYOffset: usize = 0xD88; // CParticleCollectionRendererFloatInput + pub const m_flBumpStrength: usize = 0xED8; // float32 + pub const m_nCropTextureOverride: usize = 0xEDC; // ParticleSequenceCropOverride_t + pub const m_vecTexturesInput: usize = 0xEE0; // CUtlVector + pub const m_flAnimationRate: usize = 0xEF8; // float32 + pub const m_nAnimationType: usize = 0xEFC; // AnimationType_t + pub const m_bAnimateInFPS: usize = 0xF00; // bool + pub const m_flSelfIllumAmount: usize = 0xF08; // CParticleCollectionRendererFloatInput + pub const m_flDiffuseAmount: usize = 0x1058; // CParticleCollectionRendererFloatInput + pub const m_flDiffuseClamp: usize = 0x11A8; // CParticleCollectionRendererFloatInput + pub const m_nLightingControlPoint: usize = 0x12F8; // int32 + pub const m_nSelfIllumPerParticle: usize = 0x12FC; // ParticleAttributeIndex_t + pub const m_nOutputBlendMode: usize = 0x1300; // ParticleOutputBlendMode_t + pub const m_bGammaCorrectVertexColors: usize = 0x1304; // bool + pub const m_bSaturateColorPreAlphaBlend: usize = 0x1305; // bool + pub const m_flAddSelfAmount: usize = 0x1308; // CParticleCollectionRendererFloatInput + pub const m_flDesaturation: usize = 0x1458; // CParticleCollectionRendererFloatInput + pub const m_flOverbrightFactor: usize = 0x15A8; // CParticleCollectionRendererFloatInput + pub const m_nHSVShiftControlPoint: usize = 0x16F8; // int32 + pub const m_nFogType: usize = 0x16FC; // ParticleFogType_t + pub const m_flFogAmount: usize = 0x1700; // CParticleCollectionRendererFloatInput + pub const m_bTintByFOW: usize = 0x1850; // bool + pub const m_bTintByGlobalLight: usize = 0x1851; // bool + pub const m_nPerParticleAlphaReference: usize = 0x1854; // SpriteCardPerParticleScale_t + pub const m_nPerParticleAlphaRefWindow: usize = 0x1858; // SpriteCardPerParticleScale_t + pub const m_nAlphaReferenceType: usize = 0x185C; // ParticleAlphaReferenceType_t + pub const m_flAlphaReferenceSoftness: usize = 0x1860; // CParticleCollectionRendererFloatInput + pub const m_flSourceAlphaValueToMapToZero: usize = 0x19B0; // CParticleCollectionRendererFloatInput + pub const m_flSourceAlphaValueToMapToOne: usize = 0x1B00; // CParticleCollectionRendererFloatInput + pub const m_bRefract: usize = 0x1C50; // bool + pub const m_bRefractSolid: usize = 0x1C51; // bool + pub const m_flRefractAmount: usize = 0x1C58; // CParticleCollectionRendererFloatInput + pub const m_nRefractBlurRadius: usize = 0x1DA8; // int32 + pub const m_nRefractBlurType: usize = 0x1DAC; // BlurFilterType_t + pub const m_bOnlyRenderInEffectsBloomPass: usize = 0x1DB0; // bool + pub const m_bOnlyRenderInEffectsWaterPass: usize = 0x1DB1; // bool + pub const m_bUseMixedResolutionRendering: usize = 0x1DB2; // bool + pub const m_bOnlyRenderInEffecsGameOverlay: usize = 0x1DB3; // bool + pub const m_stencilTestID: usize = 0x1DB4; // char[128] + pub const m_bStencilTestExclude: usize = 0x1E34; // bool + pub const m_stencilWriteID: usize = 0x1E35; // char[128] + pub const m_bWriteStencilOnDepthPass: usize = 0x1EB5; // bool + pub const m_bWriteStencilOnDepthFail: usize = 0x1EB6; // bool + pub const m_bReverseZBuffering: usize = 0x1EB7; // bool + pub const m_bDisableZBuffering: usize = 0x1EB8; // bool + pub const m_nFeatheringMode: usize = 0x1EBC; // ParticleDepthFeatheringMode_t + pub const m_flFeatheringMinDist: usize = 0x1EC0; // CParticleCollectionRendererFloatInput + pub const m_flFeatheringMaxDist: usize = 0x2010; // CParticleCollectionRendererFloatInput + pub const m_flFeatheringFilter: usize = 0x2160; // CParticleCollectionRendererFloatInput + pub const m_flDepthBias: usize = 0x22B0; // CParticleCollectionRendererFloatInput + pub const m_nSortMethod: usize = 0x2400; // ParticleSortingChoiceList_t + pub const m_bBlendFramesSeq0: usize = 0x2404; // bool + pub const m_bMaxLuminanceBlendingSequence0: usize = 0x2405; // bool } // Parent: CParticleFunctionOperator // Fields count: 0 @@ -1319,26 +1378,26 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderTrails { - pub const m_bEnableFadingAndClamping: usize = 0x28E9; // bool - pub const m_flStartFadeDot: usize = 0x28EC; // float32 - pub const m_flEndFadeDot: usize = 0x28F0; // float32 - pub const m_nPrevPntSource: usize = 0x28F4; // ParticleAttributeIndex_t - pub const m_flMaxLength: usize = 0x28F8; // float32 - pub const m_flMinLength: usize = 0x28FC; // float32 - pub const m_bIgnoreDT: usize = 0x2900; // bool - pub const m_flConstrainRadiusToLengthRatio: usize = 0x2904; // float32 - pub const m_flLengthScale: usize = 0x2908; // float32 - pub const m_flLengthFadeInTime: usize = 0x290C; // float32 - pub const m_flRadiusHeadTaper: usize = 0x2910; // CPerParticleFloatInput - pub const m_vecHeadColorScale: usize = 0x2A60; // CParticleCollectionVecInput - pub const m_flHeadAlphaScale: usize = 0x3090; // CPerParticleFloatInput - pub const m_flRadiusTaper: usize = 0x31E0; // CPerParticleFloatInput - pub const m_vecTailColorScale: usize = 0x3330; // CParticleCollectionVecInput - pub const m_flTailAlphaScale: usize = 0x3960; // CPerParticleFloatInput - pub const m_nHorizCropField: usize = 0x3AB0; // ParticleAttributeIndex_t - pub const m_nVertCropField: usize = 0x3AB4; // ParticleAttributeIndex_t - pub const m_flForwardShift: usize = 0x3AB8; // float32 - pub const m_bFlipUVBasedOnPitchYaw: usize = 0x3ABC; // bool + pub const m_bEnableFadingAndClamping: usize = 0x28F1; // bool + pub const m_flStartFadeDot: usize = 0x28F4; // float32 + pub const m_flEndFadeDot: usize = 0x28F8; // float32 + pub const m_nPrevPntSource: usize = 0x28FC; // ParticleAttributeIndex_t + pub const m_flMaxLength: usize = 0x2900; // float32 + pub const m_flMinLength: usize = 0x2904; // float32 + pub const m_bIgnoreDT: usize = 0x2908; // bool + pub const m_flConstrainRadiusToLengthRatio: usize = 0x290C; // float32 + pub const m_flLengthScale: usize = 0x2910; // float32 + pub const m_flLengthFadeInTime: usize = 0x2914; // float32 + pub const m_flRadiusHeadTaper: usize = 0x2918; // CPerParticleFloatInput + pub const m_vecHeadColorScale: usize = 0x2A68; // CParticleCollectionVecInput + pub const m_flHeadAlphaScale: usize = 0x3098; // CPerParticleFloatInput + pub const m_flRadiusTaper: usize = 0x31E8; // CPerParticleFloatInput + pub const m_vecTailColorScale: usize = 0x3338; // CParticleCollectionVecInput + pub const m_flTailAlphaScale: usize = 0x3968; // CPerParticleFloatInput + pub const m_nHorizCropField: usize = 0x3AB8; // ParticleAttributeIndex_t + pub const m_nVertCropField: usize = 0x3ABC; // ParticleAttributeIndex_t + pub const m_flForwardShift: usize = 0x3AC0; // float32 + pub const m_bFlipUVBasedOnPitchYaw: usize = 0x3AC4; // bool } // Parent: CParticleFunctionPreEmission // Fields count: 3 @@ -1458,10 +1517,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderTonemapController { - pub const m_flTonemapLevel: usize = 0x1F8; // float32 - pub const m_flTonemapWeight: usize = 0x1FC; // float32 - pub const m_nTonemapLevelField: usize = 0x200; // ParticleAttributeIndex_t - pub const m_nTonemapWeightField: usize = 0x204; // ParticleAttributeIndex_t + pub const m_flTonemapLevel: usize = 0x1FC; // float32 + pub const m_flTonemapWeight: usize = 0x200; // float32 + pub const m_nTonemapLevelField: usize = 0x204; // ParticleAttributeIndex_t + pub const m_nTonemapWeightField: usize = 0x208; // ParticleAttributeIndex_t } // Parent: CParticleFunctionOperator // Fields count: 3 @@ -1595,7 +1654,7 @@ pub mod cs2_dumper { pub const m_bInfiniteLine: usize = 0x1C0; // bool } // Parent: CParticleFunctionEmitter - // Fields count: 10 + // Fields count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -1606,10 +1665,11 @@ pub mod cs2_dumper { pub const m_flEmissionScale: usize = 0x5A8; // float32 pub const m_flScalePerParentParticle: usize = 0x5AC; // float32 pub const m_bInitFromKilledParentParticles: usize = 0x5B0; // bool - pub const m_nSnapshotControlPoint: usize = 0x5B4; // int32 - pub const m_nLimitPerUpdate: usize = 0x5B8; // int32 - pub const m_bForceEmitOnFirstUpdate: usize = 0x5BC; // bool - pub const m_bForceEmitOnLastUpdate: usize = 0x5BD; // bool + pub const m_nEventType: usize = 0x5B4; // EventTypeSelection_t + pub const m_nSnapshotControlPoint: usize = 0x5B8; // int32 + pub const m_nLimitPerUpdate: usize = 0x5BC; // int32 + pub const m_bForceEmitOnFirstUpdate: usize = 0x5C0; // bool + pub const m_bForceEmitOnLastUpdate: usize = 0x5C1; // bool } // Parent: CParticleFunctionOperator // Fields count: 6 @@ -1665,6 +1725,18 @@ pub mod cs2_dumper { pub const m_flRemapBias: usize = 0x1DC; // float32 } // Parent: CParticleFunctionOperator + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_SetUserEvent { + pub const m_flInput: usize = 0x1B0; // CPerParticleFloatInput + pub const m_flRisingEdge: usize = 0x300; // CPerParticleFloatInput + pub const m_nRisingEventType: usize = 0x450; // EventTypeSelection_t + pub const m_flFallingEdge: usize = 0x458; // CPerParticleFloatInput + pub const m_nFallingEventType: usize = 0x5A8; // EventTypeSelection_t + } + // Parent: CParticleFunctionOperator // Fields count: 2 // // Metadata: @@ -1678,20 +1750,23 @@ pub mod cs2_dumper { // // Metadata: // MPulseInstanceDomainInfo + // MPulseDomainHookInfo // MPulseLibraryBindings // MPulseDomainOptInFeatureTag // MPulseDomainOptInFeatureTag pub mod CParticleCollectionBindingInstance { } // Parent: CParticleFunctionOperator - // Fields count: 3 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_BasicMovement { pub const m_Gravity: usize = 0x1B0; // CParticleCollectionVecInput pub const m_fDrag: usize = 0x7E0; // CParticleCollectionFloatInput - pub const m_nMaxConstraintPasses: usize = 0x930; // int32 + pub const m_massControls: usize = 0x930; // CParticleMassCalculationParameters + pub const m_nMaxConstraintPasses: usize = 0xD28; // int32 + pub const m_bUseNewCode: usize = 0xD2C; // bool } // Parent: CParticleFunctionInitializer // Fields count: 6 @@ -1707,12 +1782,13 @@ pub mod cs2_dumper { pub const m_nFieldOutput: usize = 0x1DC; // ParticleAttributeIndex_t } // Parent: CParticleFunctionInitializer - // Fields count: 1 + // Fields count: 2 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitFromParentKilled { pub const m_nAttributeToCopy: usize = 0x1B4; // ParticleAttributeIndex_t + pub const m_nEventType: usize = 0x1B8; // EventTypeSelection_t } // Parent: CParticleFunctionRenderer // Fields count: 0 @@ -2124,16 +2200,19 @@ pub mod cs2_dumper { pub const m_nDistSqrAttr: usize = 0x938; // ParticleAttributeIndex_t } // Parent: CParticleFunctionRenderer - // Fields count: 5 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderSimpleModelCollection { - pub const m_bCenterOffset: usize = 0x1F6; // bool - pub const m_modelInput: usize = 0x1F8; // CParticleModelInput - pub const m_nLOD: usize = 0x250; // int32 - pub const m_bDisableShadows: usize = 0x254; // bool - pub const m_bAcceptsDecals: usize = 0x255; // bool + pub const m_bCenterOffset: usize = 0x1FA; // bool + pub const m_hModel: usize = 0x200; // CStrongHandle + pub const m_modelInput: usize = 0x208; // CParticleModelInput + pub const m_nLOD: usize = 0x260; // int32 + pub const m_bDisableShadows: usize = 0x264; // bool + pub const m_bDisableMotionBlur: usize = 0x265; // bool + pub const m_bAcceptsDecals: usize = 0x266; // bool + pub const m_nAngularVelocityField: usize = 0x268; // ParticleAttributeIndex_t } // Parent: CParticleFunctionPreEmission // Fields count: 4 @@ -2249,14 +2328,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderAsModels { - pub const m_ModelList: usize = 0x1F8; // CUtlVector - pub const m_flModelScale: usize = 0x214; // float32 - pub const m_bFitToModelSize: usize = 0x218; // bool - pub const m_bNonUniformScaling: usize = 0x219; // bool - pub const m_nXAxisScalingAttribute: usize = 0x21C; // ParticleAttributeIndex_t - pub const m_nYAxisScalingAttribute: usize = 0x220; // ParticleAttributeIndex_t - pub const m_nZAxisScalingAttribute: usize = 0x224; // ParticleAttributeIndex_t - pub const m_nSizeCullBloat: usize = 0x228; // int32 + pub const m_ModelList: usize = 0x200; // CUtlVector + pub const m_flModelScale: usize = 0x21C; // float32 + pub const m_bFitToModelSize: usize = 0x220; // bool + pub const m_bNonUniformScaling: usize = 0x221; // bool + pub const m_nXAxisScalingAttribute: usize = 0x224; // ParticleAttributeIndex_t + pub const m_nYAxisScalingAttribute: usize = 0x228; // ParticleAttributeIndex_t + pub const m_nZAxisScalingAttribute: usize = 0x22C; // ParticleAttributeIndex_t + pub const m_nSizeCullBloat: usize = 0x230; // int32 } // Parent: CParticleFunctionInitializer // Fields count: 10 @@ -2327,7 +2406,7 @@ pub mod cs2_dumper { pub const m_vRandomMax: usize = 0x624; // Vector } // Parent: CParticleFunctionEmitter - // Fields count: 6 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -2335,6 +2414,7 @@ pub mod cs2_dumper { pub const m_nParticlesToEmit: usize = 0x1B8; // CParticleCollectionFloatInput pub const m_flStartTime: usize = 0x308; // CParticleCollectionFloatInput pub const m_flInitFromKilledParentParticles: usize = 0x458; // float32 + pub const m_nEventType: usize = 0x45C; // EventTypeSelection_t pub const m_flParentParticleScale: usize = 0x460; // CParticleCollectionFloatInput pub const m_nMaxEmittedPerFrame: usize = 0x5B0; // int32 pub const m_nSnapshotControlPoint: usize = 0x5B4; // int32 @@ -2369,13 +2449,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CBaseTrailRenderer { - pub const m_nOrientationType: usize = 0x2638; // ParticleOrientationChoiceList_t - pub const m_nOrientationControlPoint: usize = 0x263C; // int32 - pub const m_flMinSize: usize = 0x2640; // float32 - pub const m_flMaxSize: usize = 0x2644; // float32 - pub const m_flStartFadeSize: usize = 0x2648; // CParticleCollectionRendererFloatInput - pub const m_flEndFadeSize: usize = 0x2798; // CParticleCollectionRendererFloatInput - pub const m_bClampV: usize = 0x28E8; // bool + pub const m_nOrientationType: usize = 0x2640; // ParticleOrientationChoiceList_t + pub const m_nOrientationControlPoint: usize = 0x2644; // int32 + pub const m_flMinSize: usize = 0x2648; // float32 + pub const m_flMaxSize: usize = 0x264C; // float32 + pub const m_flStartFadeSize: usize = 0x2650; // CParticleCollectionRendererFloatInput + pub const m_flEndFadeSize: usize = 0x27A0; // CParticleCollectionRendererFloatInput + pub const m_bClampV: usize = 0x28F0; // bool } // Parent: CParticleFunctionInitializer // Fields count: 4 @@ -2472,9 +2552,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderVRHapticEvent { - pub const m_nHand: usize = 0x1F8; // ParticleVRHandChoiceList_t - pub const m_nOutputHandCP: usize = 0x1FC; // int32 - pub const m_nOutputField: usize = 0x200; // int32 + pub const m_nHand: usize = 0x1FC; // ParticleVRHandChoiceList_t + pub const m_nOutputHandCP: usize = 0x200; // int32 + pub const m_nOutputField: usize = 0x204; // int32 pub const m_flAmplitude: usize = 0x208; // CPerParticleFloatInput } // Parent: CParticleFunctionPreEmission @@ -2574,17 +2654,19 @@ pub mod cs2_dumper { pub const m_flFreezeTime: usize = 0x1B0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionRenderer - // Fields count: 6 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderGpuImplicit { - pub const m_bUsePerParticleRadius: usize = 0x1F6; // bool - pub const m_fGridSize: usize = 0x1F8; // CParticleCollectionRendererFloatInput - pub const m_fRadiusScale: usize = 0x348; // CParticleCollectionRendererFloatInput - pub const m_fIsosurfaceThreshold: usize = 0x498; // CParticleCollectionRendererFloatInput - pub const m_nScaleCP: usize = 0x5E8; // int32 - pub const m_hMaterial: usize = 0x5F0; // CStrongHandle + pub const m_bUsePerParticleRadius: usize = 0x1FA; // bool + pub const m_nVertexCountKb: usize = 0x1FC; // uint32 + pub const m_nIndexCountKb: usize = 0x200; // uint32 + pub const m_fGridSize: usize = 0x208; // CParticleCollectionRendererFloatInput + pub const m_fRadiusScale: usize = 0x358; // CParticleCollectionRendererFloatInput + pub const m_fIsosurfaceThreshold: usize = 0x4A8; // CParticleCollectionRendererFloatInput + pub const m_nScaleCP: usize = 0x5F8; // int32 + pub const m_hMaterial: usize = 0x600; // CStrongHandle } // Parent: IParticleEffect // Fields count: 32 @@ -2763,11 +2845,11 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod CParticleFunctionRenderer { pub const VisibilityInputs: usize = 0x1B0; // CParticleVisibilityInputs - pub const m_bCannotBeRefracted: usize = 0x1F4; // bool - pub const m_bSkipRenderingOnMobile: usize = 0x1F5; // bool + pub const m_bCannotBeRefracted: usize = 0x1F8; // bool + pub const m_bSkipRenderingOnMobile: usize = 0x1F9; // bool } // Parent: IParticleSystemDefinition - // Fields count: 64 + // Fields count: 65 // // Metadata: // MGetKV3ClassDefaults @@ -2829,6 +2911,7 @@ pub mod cs2_dumper { pub const m_bShouldBatch: usize = 0x30C; // bool pub const m_bShouldHitboxesFallbackToRenderBounds: usize = 0x30D; // bool pub const m_bShouldHitboxesFallbackToSnapshot: usize = 0x30E; // bool + pub const m_bShouldHitboxesFallbackToCollisionHulls: usize = 0x30F; // bool pub const m_nViewModelEffect: usize = 0x310; // InheritableBoolType_t pub const m_bScreenSpaceEffect: usize = 0x314; // bool pub const m_pszTargetLayerID: usize = 0x318; // CUtlSymbolLarge @@ -2867,8 +2950,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderScreenVelocityRotate { - pub const m_flRotateRateDegrees: usize = 0x1F8; // float32 - pub const m_flForwardDegrees: usize = 0x1FC; // float32 + pub const m_flRotateRateDegrees: usize = 0x1FC; // float32 + pub const m_flForwardDegrees: usize = 0x200; // float32 } // Parent: CParticleFunctionOperator // Fields count: 6 @@ -3015,9 +3098,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderPostProcessing { - pub const m_flPostProcessStrength: usize = 0x1F8; // CPerParticleFloatInput - pub const m_hPostTexture: usize = 0x348; // CStrongHandle - pub const m_nPriority: usize = 0x350; // ParticlePostProcessPriorityGroup_t + pub const m_flPostProcessStrength: usize = 0x200; // CPerParticleFloatInput + pub const m_hPostTexture: usize = 0x350; // CStrongHandle + pub const m_nPriority: usize = 0x358; // ParticlePostProcessPriorityGroup_t } // Parent: CParticleFunctionConstraint // Fields count: 27 @@ -3062,17 +3145,19 @@ pub mod cs2_dumper { pub mod CParticleCollectionVecInput { } // Parent: CParticleFunctionRenderer - // Fields count: 6 + // Fields count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderBlobs { - pub const m_cubeWidth: usize = 0x1F8; // CParticleCollectionRendererFloatInput - pub const m_cutoffRadius: usize = 0x348; // CParticleCollectionRendererFloatInput - pub const m_renderRadius: usize = 0x498; // CParticleCollectionRendererFloatInput - pub const m_nScaleCP: usize = 0x5E8; // int32 - pub const m_MaterialVars: usize = 0x5F0; // CUtlVector - pub const m_hMaterial: usize = 0x620; // CStrongHandle + pub const m_cubeWidth: usize = 0x200; // CParticleCollectionRendererFloatInput + pub const m_cutoffRadius: usize = 0x350; // CParticleCollectionRendererFloatInput + pub const m_renderRadius: usize = 0x4A0; // CParticleCollectionRendererFloatInput + pub const m_nVertexCountKb: usize = 0x5F0; // uint32 + pub const m_nIndexCountKb: usize = 0x5F4; // uint32 + pub const m_nScaleCP: usize = 0x5F8; // int32 + pub const m_MaterialVars: usize = 0x600; // CUtlVector + pub const m_hMaterial: usize = 0x630; // CStrongHandle } // Parent: CParticleFunctionOperator // Fields count: 13 @@ -3175,16 +3260,6 @@ pub mod cs2_dumper { pub const m_nSetMethod: usize = 0xE1C; // ParticleSetMethod_t pub const m_bNormalizedOutput: usize = 0xE20; // bool } - // Parent: CParticleFunctionOperator - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_ParticlePhysics { - pub const m_Gravity: usize = 0x1B0; // CParticleCollectionVecInput - pub const m_fDrag: usize = 0x7E0; // CParticleCollectionFloatInput - pub const m_nMaxConstraintPasses: usize = 0x930; // int32 - } // Parent: CParticleFunctionInitializer // Fields count: 6 // @@ -3227,13 +3302,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderStatusEffect { - pub const m_pTextureColorWarp: usize = 0x1F8; // CStrongHandle - pub const m_pTextureDetail2: usize = 0x200; // CStrongHandle - pub const m_pTextureDiffuseWarp: usize = 0x208; // CStrongHandle - pub const m_pTextureFresnelColorWarp: usize = 0x210; // CStrongHandle - pub const m_pTextureFresnelWarp: usize = 0x218; // CStrongHandle - pub const m_pTextureSpecularWarp: usize = 0x220; // CStrongHandle - pub const m_pTextureEnvMap: usize = 0x228; // CStrongHandle + pub const m_pTextureColorWarp: usize = 0x200; // CStrongHandle + pub const m_pTextureDetail2: usize = 0x208; // CStrongHandle + pub const m_pTextureDiffuseWarp: usize = 0x210; // CStrongHandle + pub const m_pTextureFresnelColorWarp: usize = 0x218; // CStrongHandle + pub const m_pTextureFresnelWarp: usize = 0x220; // CStrongHandle + pub const m_pTextureSpecularWarp: usize = 0x228; // CStrongHandle + pub const m_pTextureEnvMap: usize = 0x230; // CStrongHandle } // Parent: CParticleFunctionForce // Fields count: 2 @@ -3304,7 +3379,7 @@ pub mod cs2_dumper { pub const m_HitboxSetName: usize = 0x1B7; // char[128] } // Parent: CParticleFunctionOperator - // Fields count: 5 + // Fields count: 4 // // Metadata: // MGetKV3ClassDefaults @@ -3313,7 +3388,6 @@ pub mod cs2_dumper { pub const m_nOutputField: usize = 0x300; // ParticleAttributeIndex_t pub const m_nSetMethod: usize = 0x304; // ParticleSetMethod_t pub const m_Lerp: usize = 0x308; // CPerParticleFloatInput - pub const m_bUseNewCode: usize = 0x458; // bool } // Parent: CParticleFunctionInitializer // Fields count: 13 @@ -3518,13 +3592,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderLights { - pub const m_flAnimationRate: usize = 0x200; // float32 - pub const m_nAnimationType: usize = 0x204; // AnimationType_t - pub const m_bAnimateInFPS: usize = 0x208; // bool - pub const m_flMinSize: usize = 0x20C; // float32 - pub const m_flMaxSize: usize = 0x210; // float32 - pub const m_flStartFadeSize: usize = 0x214; // float32 - pub const m_flEndFadeSize: usize = 0x218; // float32 + pub const m_flAnimationRate: usize = 0x208; // float32 + pub const m_nAnimationType: usize = 0x20C; // AnimationType_t + pub const m_bAnimateInFPS: usize = 0x210; // bool + pub const m_flMinSize: usize = 0x214; // float32 + pub const m_flMaxSize: usize = 0x218; // float32 + pub const m_flStartFadeSize: usize = 0x21C; // float32 + pub const m_flEndFadeSize: usize = 0x220; // float32 } // Parent: CParticleFunctionOperator // Fields count: 1 @@ -3563,7 +3637,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderPoints { - pub const m_hMaterial: usize = 0x1F8; // CStrongHandle + pub const m_hMaterial: usize = 0x200; // CStrongHandle } // Parent: CParticleFunctionInitializer // Fields count: 6 @@ -3811,7 +3885,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderText { - pub const m_OutlineColor: usize = 0x1F6; // Color + pub const m_OutlineColor: usize = 0x1FA; // Color pub const m_DefaultText: usize = 0x200; // CUtlString } // Parent: CParticleFunctionOperator @@ -4186,7 +4260,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderOmni2Light { - pub const m_nLightType: usize = 0x1F8; // ParticleOmni2LightTypeChoiceList_t + pub const m_nLightType: usize = 0x1FC; // ParticleOmni2LightTypeChoiceList_t pub const m_vColorBlend: usize = 0x200; // CParticleCollectionVecInput pub const m_nColorBlendType: usize = 0x830; // ParticleColorBlendType_t pub const m_nBrightnessUnit: usize = 0x834; // ParticleLightUnitChoiceList_t @@ -4310,6 +4384,17 @@ pub mod cs2_dumper { pub const m_flSaturationAdjust: usize = 0x300; // CPerParticleFloatInput pub const m_flLightnessAdjust: usize = 0x450; // CPerParticleFloatInput } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CParticleMassCalculationParameters { + pub const m_nMassMode: usize = 0x0; // ParticleMassMode_t + pub const m_flRadius: usize = 0x8; // CPerParticleFloatInput + pub const m_flNominalRadius: usize = 0x158; // CPerParticleFloatInput + pub const m_flScale: usize = 0x2A8; // CPerParticleFloatInput + } // Parent: CParticleFunctionOperator // Fields count: 8 // @@ -4355,20 +4440,21 @@ pub mod cs2_dumper { pub const m_bWritePreviousPosition: usize = 0x7F1; // bool } // Parent: CParticleFunctionInitializer - // Fields count: 9 + // Fields count: 10 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_SetHitboxToModel { pub const m_nControlPointNumber: usize = 0x1B4; // int32 pub const m_nForceInModel: usize = 0x1B8; // int32 - pub const m_nDesiredHitbox: usize = 0x1BC; // int32 - pub const m_vecHitBoxScale: usize = 0x1C0; // CParticleCollectionVecInput - pub const m_vecDirectionBias: usize = 0x7F0; // Vector - pub const m_bMaintainHitbox: usize = 0x7FC; // bool - pub const m_bUseBones: usize = 0x7FD; // bool - pub const m_HitboxSetName: usize = 0x7FE; // char[128] - pub const m_flShellSize: usize = 0x880; // CParticleCollectionFloatInput + pub const m_bEvenDistribution: usize = 0x1BC; // bool + pub const m_nDesiredHitbox: usize = 0x1C0; // int32 + pub const m_vecHitBoxScale: usize = 0x1C8; // CParticleCollectionVecInput + pub const m_vecDirectionBias: usize = 0x7F8; // Vector + pub const m_bMaintainHitbox: usize = 0x804; // bool + pub const m_bUseBones: usize = 0x805; // bool + pub const m_HitboxSetName: usize = 0x806; // char[128] + pub const m_flShellSize: usize = 0x888; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Fields count: 6 @@ -4528,28 +4614,28 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderCables { - pub const m_flRadiusScale: usize = 0x1F8; // CParticleCollectionFloatInput - pub const m_flAlphaScale: usize = 0x348; // CParticleCollectionFloatInput - pub const m_vecColorScale: usize = 0x498; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0xAC8; // ParticleColorBlendType_t - pub const m_hMaterial: usize = 0xAD0; // CStrongHandle - pub const m_nTextureRepetitionMode: usize = 0xAD8; // TextureRepetitionMode_t - pub const m_flTextureRepeatsPerSegment: usize = 0xAE0; // CParticleCollectionFloatInput - pub const m_flTextureRepeatsCircumference: usize = 0xC30; // CParticleCollectionFloatInput - pub const m_flColorMapOffsetV: usize = 0xD80; // CParticleCollectionFloatInput - pub const m_flColorMapOffsetU: usize = 0xED0; // CParticleCollectionFloatInput - pub const m_flNormalMapOffsetV: usize = 0x1020; // CParticleCollectionFloatInput - pub const m_flNormalMapOffsetU: usize = 0x1170; // CParticleCollectionFloatInput - pub const m_bDrawCableCaps: usize = 0x12C0; // bool - pub const m_flCapRoundness: usize = 0x12C4; // float32 - pub const m_flCapOffsetAmount: usize = 0x12C8; // float32 - pub const m_flTessScale: usize = 0x12CC; // float32 - pub const m_nMinTesselation: usize = 0x12D0; // int32 - pub const m_nMaxTesselation: usize = 0x12D4; // int32 - pub const m_nRoundness: usize = 0x12D8; // int32 - pub const m_LightingTransform: usize = 0x12E0; // CParticleTransformInput - pub const m_MaterialFloatVars: usize = 0x1340; // CUtlVector - pub const m_MaterialVecVars: usize = 0x1370; // CUtlVector + pub const m_flRadiusScale: usize = 0x200; // CParticleCollectionFloatInput + pub const m_flAlphaScale: usize = 0x350; // CParticleCollectionFloatInput + pub const m_vecColorScale: usize = 0x4A0; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0xAD0; // ParticleColorBlendType_t + pub const m_hMaterial: usize = 0xAD8; // CStrongHandle + pub const m_nTextureRepetitionMode: usize = 0xAE0; // TextureRepetitionMode_t + pub const m_flTextureRepeatsPerSegment: usize = 0xAE8; // CParticleCollectionFloatInput + pub const m_flTextureRepeatsCircumference: usize = 0xC38; // CParticleCollectionFloatInput + pub const m_flColorMapOffsetV: usize = 0xD88; // CParticleCollectionFloatInput + pub const m_flColorMapOffsetU: usize = 0xED8; // CParticleCollectionFloatInput + pub const m_flNormalMapOffsetV: usize = 0x1028; // CParticleCollectionFloatInput + pub const m_flNormalMapOffsetU: usize = 0x1178; // CParticleCollectionFloatInput + pub const m_bDrawCableCaps: usize = 0x12C8; // bool + pub const m_flCapRoundness: usize = 0x12CC; // float32 + pub const m_flCapOffsetAmount: usize = 0x12D0; // float32 + pub const m_flTessScale: usize = 0x12D4; // float32 + pub const m_nMinTesselation: usize = 0x12D8; // int32 + pub const m_nMaxTesselation: usize = 0x12DC; // int32 + pub const m_nRoundness: usize = 0x12E0; // int32 + pub const m_LightingTransform: usize = 0x12E8; // CParticleTransformInput + pub const m_MaterialFloatVars: usize = 0x1348; // CUtlVector + pub const m_MaterialVecVars: usize = 0x1378; // CUtlVector } // Parent: CParticleFunctionInitializer // Fields count: 2 @@ -4812,6 +4898,21 @@ pub mod cs2_dumper { pub const m_TransformInput: usize = 0x930; // CParticleTransformInput pub const m_bLocalSpace: usize = 0x990; // bool } + // Parent: CParticleFunctionForce + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_IntraParticleForce { + pub const m_flAttractionMinDistance: usize = 0x1BC; // float32 + pub const m_flAttractionMaxDistance: usize = 0x1C0; // float32 + pub const m_flAttractionMaxStrength: usize = 0x1C4; // float32 + pub const m_flRepulsionMinDistance: usize = 0x1C8; // float32 + pub const m_flRepulsionMaxDistance: usize = 0x1CC; // float32 + pub const m_flRepulsionMaxStrength: usize = 0x1D0; // float32 + pub const m_bUseAABB: usize = 0x1D4; // bool + pub const m_bThreadIt: usize = 0x1D5; // bool + } // Parent: CParticleFunctionInitializer // Fields count: 4 // @@ -4824,7 +4925,7 @@ pub mod cs2_dumper { pub const m_InputStrength: usize = 0x310; // CPerParticleFloatInput } // Parent: CParticleFunctionInitializer - // Fields count: 14 + // Fields count: 16 // // Metadata: // MGetKV3ClassDefaults @@ -4832,17 +4933,19 @@ pub mod cs2_dumper { pub const m_modelInput: usize = 0x1B8; // CParticleModelInput pub const m_transformInput: usize = 0x210; // CParticleTransformInput pub const m_nForceInModel: usize = 0x270; // int32 - pub const m_nDesiredHitbox: usize = 0x274; // int32 - pub const m_nHitboxValueFromControlPointIndex: usize = 0x278; // int32 - pub const m_vecHitBoxScale: usize = 0x280; // CParticleCollectionVecInput - pub const m_flBoneVelocity: usize = 0x8B0; // float32 - pub const m_flMaxBoneVelocity: usize = 0x8B4; // float32 - pub const m_vecDirectionBias: usize = 0x8B8; // CParticleCollectionVecInput - pub const m_HitboxSetName: usize = 0xEE8; // char[128] - pub const m_bLocalCoords: usize = 0xF68; // bool - pub const m_bUseBones: usize = 0xF69; // bool - pub const m_bUseMesh: usize = 0xF6A; // bool - pub const m_flShellSize: usize = 0xF70; // CParticleCollectionFloatInput + pub const m_bScaleToVolume: usize = 0x274; // bool + pub const m_bEvenDistribution: usize = 0x275; // bool + pub const m_nDesiredHitbox: usize = 0x278; // CParticleCollectionFloatInput + pub const m_nHitboxValueFromControlPointIndex: usize = 0x3C8; // int32 + pub const m_vecHitBoxScale: usize = 0x3D0; // CParticleCollectionVecInput + pub const m_flBoneVelocity: usize = 0xA00; // float32 + pub const m_flMaxBoneVelocity: usize = 0xA04; // float32 + pub const m_vecDirectionBias: usize = 0xA08; // CParticleCollectionVecInput + pub const m_HitboxSetName: usize = 0x1038; // char[128] + pub const m_bLocalCoords: usize = 0x10B8; // bool + pub const m_bUseBones: usize = 0x10B9; // bool + pub const m_bUseMesh: usize = 0x10BA; // bool + pub const m_flShellSize: usize = 0x10C0; // CParticleCollectionFloatInput } // Parent: CParticleFunctionOperator // Fields count: 4 @@ -4873,23 +4976,29 @@ pub mod cs2_dumper { pub mod C_INIT_RandomNamedModelMeshGroup { } // Parent: CParticleFunctionRenderer - // Fields count: 12 + // Fields count: 18 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderProjected { - pub const m_bProjectCharacter: usize = 0x1F6; // bool - pub const m_bProjectWorld: usize = 0x1F7; // bool - pub const m_bProjectWater: usize = 0x1F8; // bool - pub const m_bFlipHorizontal: usize = 0x1F9; // bool - pub const m_bEnableProjectedDepthControls: usize = 0x1FA; // bool - pub const m_flMinProjectionDepth: usize = 0x1FC; // float32 - pub const m_flMaxProjectionDepth: usize = 0x200; // float32 + pub const m_bProjectCharacter: usize = 0x1FA; // bool + pub const m_bProjectWorld: usize = 0x1FB; // bool + pub const m_bProjectWater: usize = 0x1FC; // bool + pub const m_bFlipHorizontal: usize = 0x1FD; // bool + pub const m_bEnableProjectedDepthControls: usize = 0x1FE; // bool + pub const m_flMinProjectionDepth: usize = 0x200; // float32 + pub const m_flMaxProjectionDepth: usize = 0x204; // float32 pub const m_vecProjectedMaterials: usize = 0x208; // CUtlVector pub const m_flMaterialSelection: usize = 0x220; // CPerParticleFloatInput pub const m_flAnimationTimeScale: usize = 0x370; // float32 pub const m_bOrientToNormal: usize = 0x374; // bool pub const m_MaterialVars: usize = 0x378; // CUtlVector + pub const m_flRadiusScale: usize = 0x390; // CParticleCollectionFloatInput + pub const m_flAlphaScale: usize = 0x4E0; // CParticleCollectionFloatInput + pub const m_flRollScale: usize = 0x630; // CParticleCollectionFloatInput + pub const m_nAlpha2Field: usize = 0x780; // ParticleAttributeIndex_t + pub const m_vecColorScale: usize = 0x788; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0xDB8; // ParticleColorBlendType_t } // Parent: CParticleFunctionOperator // Fields count: 4 @@ -4968,7 +5077,7 @@ pub mod cs2_dumper { pub const unused: usize = 0x0; // int32 } // Parent: CParticleFunctionOperator - // Fields count: 6 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -4978,7 +5087,6 @@ pub mod cs2_dumper { pub const m_flFadeEndTime: usize = 0x1C4; // float32 pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t pub const m_bEaseInOut: usize = 0x1CC; // bool - pub const m_bUseNewCode: usize = 0x1CD; // bool } // Parent: CParticleFunctionOperator // Fields count: 10 @@ -5097,12 +5205,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderStatusEffectCitadel { - pub const m_pTextureColorWarp: usize = 0x1F8; // CStrongHandle - pub const m_pTextureNormal: usize = 0x200; // CStrongHandle - pub const m_pTextureMetalness: usize = 0x208; // CStrongHandle - pub const m_pTextureRoughness: usize = 0x210; // CStrongHandle - pub const m_pTextureSelfIllum: usize = 0x218; // CStrongHandle - pub const m_pTextureDetail: usize = 0x220; // CStrongHandle + pub const m_pTextureColorWarp: usize = 0x200; // CStrongHandle + pub const m_pTextureNormal: usize = 0x208; // CStrongHandle + pub const m_pTextureMetalness: usize = 0x210; // CStrongHandle + pub const m_pTextureRoughness: usize = 0x218; // CStrongHandle + pub const m_pTextureSelfIllum: usize = 0x220; // CStrongHandle + pub const m_pTextureDetail: usize = 0x228; // CStrongHandle } // Parent: CParticleFunctionInitializer // Fields count: 11 @@ -5164,7 +5272,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderStandardLight { - pub const m_nLightType: usize = 0x1F8; // ParticleLightTypeChoiceList_t + pub const m_nLightType: usize = 0x1FC; // ParticleLightTypeChoiceList_t pub const m_vecColorScale: usize = 0x200; // CParticleCollectionVecInput pub const m_nColorBlendType: usize = 0x830; // ParticleColorBlendType_t pub const m_flIntensity: usize = 0x838; // CParticleCollectionFloatInput @@ -5297,10 +5405,6 @@ pub mod cs2_dumper { pub const m_nCP: usize = 0x938; // int32 pub const m_nLocalCP: usize = 0x93C; // int32 } - // Parent: None - // Fields count: 0 - pub mod IControlPointEditorData { - } // Parent: CParticleFunctionForce // Fields count: 7 // @@ -5350,15 +5454,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderScreenShake { - pub const m_flDurationScale: usize = 0x1F8; // float32 - pub const m_flRadiusScale: usize = 0x1FC; // float32 - pub const m_flFrequencyScale: usize = 0x200; // float32 - pub const m_flAmplitudeScale: usize = 0x204; // float32 - pub const m_nRadiusField: usize = 0x208; // ParticleAttributeIndex_t - pub const m_nDurationField: usize = 0x20C; // ParticleAttributeIndex_t - pub const m_nFrequencyField: usize = 0x210; // ParticleAttributeIndex_t - pub const m_nAmplitudeField: usize = 0x214; // ParticleAttributeIndex_t - pub const m_nFilterCP: usize = 0x218; // int32 + pub const m_flDurationScale: usize = 0x1FC; // float32 + pub const m_flRadiusScale: usize = 0x200; // float32 + pub const m_flFrequencyScale: usize = 0x204; // float32 + pub const m_flAmplitudeScale: usize = 0x208; // float32 + pub const m_nRadiusField: usize = 0x20C; // ParticleAttributeIndex_t + pub const m_nDurationField: usize = 0x210; // ParticleAttributeIndex_t + pub const m_nFrequencyField: usize = 0x214; // ParticleAttributeIndex_t + pub const m_nAmplitudeField: usize = 0x218; // ParticleAttributeIndex_t + pub const m_nFilterCP: usize = 0x21C; // int32 } // Parent: CParticleFunctionPreEmission // Fields count: 5 @@ -5899,9 +6003,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderFlattenGrass { - pub const m_flFlattenStrength: usize = 0x1F8; // float32 - pub const m_nStrengthFieldOverride: usize = 0x1FC; // ParticleAttributeIndex_t - pub const m_flRadiusScale: usize = 0x200; // float32 + pub const m_flFlattenStrength: usize = 0x1FC; // float32 + pub const m_nStrengthFieldOverride: usize = 0x200; // ParticleAttributeIndex_t + pub const m_flRadiusScale: usize = 0x204; // float32 } // Parent: CParticleFunctionRenderer // Fields count: 7 @@ -5909,13 +6013,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderLightBeam { - pub const m_vColorBlend: usize = 0x1F8; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0x828; // ParticleColorBlendType_t - pub const m_flBrightnessLumensPerMeter: usize = 0x830; // CParticleCollectionFloatInput - pub const m_bCastShadows: usize = 0x980; // bool - pub const m_flSkirt: usize = 0x988; // CParticleCollectionFloatInput - pub const m_flRange: usize = 0xAD8; // CParticleCollectionFloatInput - pub const m_flThickness: usize = 0xC28; // CParticleCollectionFloatInput + pub const m_vColorBlend: usize = 0x200; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x830; // ParticleColorBlendType_t + pub const m_flBrightnessLumensPerMeter: usize = 0x838; // CParticleCollectionFloatInput + pub const m_bCastShadows: usize = 0x988; // bool + pub const m_flSkirt: usize = 0x990; // CParticleCollectionFloatInput + pub const m_flRange: usize = 0xAE0; // CParticleCollectionFloatInput + pub const m_flThickness: usize = 0xC30; // CParticleCollectionFloatInput } // Parent: CParticleFunctionPreEmission // Fields count: 6 @@ -5952,6 +6056,20 @@ pub mod cs2_dumper { pub const m_vecDistanceScale: usize = 0x8E4; // Vector pub const m_flRemapBias: usize = 0x8F0; // float32 } + // Parent: None + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CReplicationParameters { + pub const m_nReplicationMode: usize = 0x0; // ParticleReplicationMode_t + pub const m_bScaleChildParticleRadii: usize = 0x4; // bool + pub const m_flMinRandomRadiusScale: usize = 0x8; // CParticleCollectionFloatInput + pub const m_flMaxRandomRadiusScale: usize = 0x158; // CParticleCollectionFloatInput + pub const m_vMinRandomDisplacement: usize = 0x2A8; // CParticleCollectionVecInput + pub const m_vMaxRandomDisplacement: usize = 0x8D8; // CParticleCollectionVecInput + pub const m_flModellingScale: usize = 0xF08; // CParticleCollectionFloatInput + } // Parent: CParticleFunctionOperator // Fields count: 0 // @@ -6046,16 +6164,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderModels { - pub const m_bOnlyRenderInEffectsBloomPass: usize = 0x1F6; // bool - pub const m_bOnlyRenderInEffectsWaterPass: usize = 0x1F7; // bool - pub const m_bUseMixedResolutionRendering: usize = 0x1F8; // bool - pub const m_bOnlyRenderInEffecsGameOverlay: usize = 0x1F9; // bool + pub const m_bOnlyRenderInEffectsBloomPass: usize = 0x1FA; // bool + pub const m_bOnlyRenderInEffectsWaterPass: usize = 0x1FB; // bool + pub const m_bUseMixedResolutionRendering: usize = 0x1FC; // bool + pub const m_bOnlyRenderInEffecsGameOverlay: usize = 0x1FD; // bool pub const m_ModelList: usize = 0x200; // CUtlVector - pub const m_nBodyGroupField: usize = 0x21C; // ParticleAttributeIndex_t - pub const m_nSubModelField: usize = 0x220; // ParticleAttributeIndex_t - pub const m_bIgnoreNormal: usize = 0x224; // bool - pub const m_bOrientZ: usize = 0x225; // bool - pub const m_bCenterOffset: usize = 0x226; // bool + pub const m_nBodyGroupField: usize = 0x218; // ParticleAttributeIndex_t + pub const m_nSubModelField: usize = 0x21C; // ParticleAttributeIndex_t + pub const m_bIgnoreNormal: usize = 0x220; // bool + pub const m_bOrientZ: usize = 0x221; // bool + pub const m_bCenterOffset: usize = 0x222; // bool pub const m_vecLocalOffset: usize = 0x228; // CPerParticleVecInput pub const m_vecLocalRotation: usize = 0x858; // CPerParticleVecInput pub const m_bIgnoreRadius: usize = 0xE88; // bool @@ -6075,31 +6193,31 @@ pub mod cs2_dumper { pub const m_ActivityName: usize = 0x1630; // char[256] pub const m_SequenceName: usize = 0x1730; // char[256] pub const m_bEnableClothSimulation: usize = 0x1830; // bool - pub const m_hOverrideMaterial: usize = 0x1838; // CStrongHandle - pub const m_bOverrideTranslucentMaterials: usize = 0x1840; // bool - pub const m_nSkin: usize = 0x1848; // CPerParticleFloatInput - pub const m_MaterialVars: usize = 0x1998; // CUtlVector - pub const m_flManualModelSelection: usize = 0x19B0; // CPerParticleFloatInput - pub const m_modelInput: usize = 0x1B00; // CParticleModelInput - pub const m_nLOD: usize = 0x1B58; // int32 - pub const m_EconSlotName: usize = 0x1B5C; // char[256] - pub const m_bOriginalModel: usize = 0x1C5C; // bool - pub const m_bSuppressTint: usize = 0x1C5D; // bool - pub const m_bUseRawMeshGroup: usize = 0x1C5E; // bool - pub const m_bDisableShadows: usize = 0x1C5F; // bool - pub const m_bDisableDepthPrepass: usize = 0x1C60; // bool - pub const m_bAcceptsDecals: usize = 0x1C61; // bool - pub const m_bForceDrawInterlevedWithSiblings: usize = 0x1C62; // bool - pub const m_bDoNotDrawInParticlePass: usize = 0x1C63; // bool - pub const m_bUseFastModelCollectionRenderPath: usize = 0x1C64; // bool - pub const m_bAllowApproximateTransforms: usize = 0x1C65; // bool - pub const m_szRenderAttribute: usize = 0x1C66; // char[4096] - pub const m_flRadiusScale: usize = 0x2C68; // CParticleCollectionFloatInput - pub const m_flAlphaScale: usize = 0x2DB8; // CParticleCollectionFloatInput - pub const m_flRollScale: usize = 0x2F08; // CParticleCollectionFloatInput - pub const m_nAlpha2Field: usize = 0x3058; // ParticleAttributeIndex_t - pub const m_vecColorScale: usize = 0x3060; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0x3690; // ParticleColorBlendType_t + pub const m_ClothEffectName: usize = 0x1831; // char[64] + pub const m_hOverrideMaterial: usize = 0x1878; // CStrongHandle + pub const m_bOverrideTranslucentMaterials: usize = 0x1880; // bool + pub const m_nSkin: usize = 0x1888; // CPerParticleFloatInput + pub const m_MaterialVars: usize = 0x19D8; // CUtlVector + pub const m_flManualModelSelection: usize = 0x19F0; // CPerParticleFloatInput + pub const m_modelInput: usize = 0x1B40; // CParticleModelInput + pub const m_nLOD: usize = 0x1B98; // int32 + pub const m_EconSlotName: usize = 0x1B9C; // char[256] + pub const m_bOriginalModel: usize = 0x1C9C; // bool + pub const m_bSuppressTint: usize = 0x1C9D; // bool + pub const m_nSubModelFieldType: usize = 0x1CA0; // RenderModelSubModelFieldType_t + pub const m_bDisableShadows: usize = 0x1CA4; // bool + pub const m_bDisableDepthPrepass: usize = 0x1CA5; // bool + pub const m_bAcceptsDecals: usize = 0x1CA6; // bool + pub const m_bForceDrawInterlevedWithSiblings: usize = 0x1CA7; // bool + pub const m_bDoNotDrawInParticlePass: usize = 0x1CA8; // bool + pub const m_bAllowApproximateTransforms: usize = 0x1CA9; // bool + pub const m_szRenderAttribute: usize = 0x1CAA; // char[4096] + pub const m_flRadiusScale: usize = 0x2CB0; // CParticleCollectionFloatInput + pub const m_flAlphaScale: usize = 0x2E00; // CParticleCollectionFloatInput + pub const m_flRollScale: usize = 0x2F50; // CParticleCollectionFloatInput + pub const m_nAlpha2Field: usize = 0x30A0; // ParticleAttributeIndex_t + pub const m_vecColorScale: usize = 0x30A8; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x36D8; // ParticleColorBlendType_t } // Parent: CParticleFunction // Fields count: 1 @@ -6261,6 +6379,18 @@ pub mod cs2_dumper { pub const m_nCPField: usize = 0x1C4; // int32 pub const m_vecComparisonVelocity: usize = 0x1C8; // CParticleCollectionVecInput } + // Parent: CParticleFunctionRenderer + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod C_OP_ClientPhysics { + pub const m_strPhysicsType: usize = 0x200; // CUtlString + pub const m_bKillParticles: usize = 0x208; // bool + pub const m_bDeleteSim: usize = 0x209; // bool + pub const m_nControlPoint: usize = 0x20C; // int32 + pub const m_nColorBlendType: usize = 0x210; // ParticleColorBlendType_t + } // Parent: CGeneralSpin // Fields count: 0 // @@ -6315,38 +6445,39 @@ pub mod cs2_dumper { pub const m_HitboxSetName: usize = 0x1BB; // char[128] } // Parent: CBaseRendererSource2 - // Fields count: 27 + // Fields count: 28 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderSprites { - pub const m_nSequenceOverride: usize = 0x2638; // CParticleCollectionRendererFloatInput - pub const m_nOrientationType: usize = 0x2788; // ParticleOrientationChoiceList_t - pub const m_nOrientationControlPoint: usize = 0x278C; // int32 - pub const m_bUseYawWithNormalAligned: usize = 0x2790; // bool - pub const m_flMinSize: usize = 0x2798; // CParticleCollectionRendererFloatInput - pub const m_flMaxSize: usize = 0x28E8; // CParticleCollectionRendererFloatInput - pub const m_flAlphaAdjustWithSizeAdjust: usize = 0x2A38; // CParticleCollectionRendererFloatInput - pub const m_flStartFadeSize: usize = 0x2B88; // CParticleCollectionRendererFloatInput - pub const m_flEndFadeSize: usize = 0x2CD8; // CParticleCollectionRendererFloatInput - pub const m_flStartFadeDot: usize = 0x2E28; // float32 - pub const m_flEndFadeDot: usize = 0x2E2C; // float32 - pub const m_bDistanceAlpha: usize = 0x2E30; // bool - pub const m_bSoftEdges: usize = 0x2E31; // bool - pub const m_flEdgeSoftnessStart: usize = 0x2E34; // float32 - pub const m_flEdgeSoftnessEnd: usize = 0x2E38; // float32 - pub const m_bOutline: usize = 0x2E3C; // bool - pub const m_OutlineColor: usize = 0x2E3D; // Color - pub const m_nOutlineAlpha: usize = 0x2E44; // int32 - pub const m_flOutlineStart0: usize = 0x2E48; // float32 - pub const m_flOutlineStart1: usize = 0x2E4C; // float32 - pub const m_flOutlineEnd0: usize = 0x2E50; // float32 - pub const m_flOutlineEnd1: usize = 0x2E54; // float32 - pub const m_nLightingMode: usize = 0x2E58; // ParticleLightingQuality_t - pub const m_flLightingTessellation: usize = 0x2E60; // CParticleCollectionRendererFloatInput - pub const m_flLightingDirectionality: usize = 0x2FB0; // CParticleCollectionRendererFloatInput - pub const m_bParticleShadows: usize = 0x3100; // bool - pub const m_flShadowDensity: usize = 0x3104; // float32 + pub const m_nSequenceOverride: usize = 0x2640; // CParticleCollectionRendererFloatInput + pub const m_nOrientationType: usize = 0x2790; // ParticleOrientationChoiceList_t + pub const m_nOrientationControlPoint: usize = 0x2794; // int32 + pub const m_bUseYawWithNormalAligned: usize = 0x2798; // bool + pub const m_flMinSize: usize = 0x27A0; // CParticleCollectionRendererFloatInput + pub const m_flMaxSize: usize = 0x28F0; // CParticleCollectionRendererFloatInput + pub const m_flAlphaAdjustWithSizeAdjust: usize = 0x2A40; // CParticleCollectionRendererFloatInput + pub const m_flStartFadeSize: usize = 0x2B90; // CParticleCollectionRendererFloatInput + pub const m_flEndFadeSize: usize = 0x2CE0; // CParticleCollectionRendererFloatInput + pub const m_flStartFadeDot: usize = 0x2E30; // float32 + pub const m_flEndFadeDot: usize = 0x2E34; // float32 + pub const m_bDistanceAlpha: usize = 0x2E38; // bool + pub const m_bSoftEdges: usize = 0x2E39; // bool + pub const m_flEdgeSoftnessStart: usize = 0x2E3C; // float32 + pub const m_flEdgeSoftnessEnd: usize = 0x2E40; // float32 + pub const m_bOutline: usize = 0x2E44; // bool + pub const m_OutlineColor: usize = 0x2E45; // Color + pub const m_nOutlineAlpha: usize = 0x2E4C; // int32 + pub const m_flOutlineStart0: usize = 0x2E50; // float32 + pub const m_flOutlineStart1: usize = 0x2E54; // float32 + pub const m_flOutlineEnd0: usize = 0x2E58; // float32 + pub const m_flOutlineEnd1: usize = 0x2E5C; // float32 + pub const m_nLightingMode: usize = 0x2E60; // ParticleLightingQuality_t + pub const m_flLightingTessellation: usize = 0x2E68; // CParticleCollectionRendererFloatInput + pub const m_flLightingDirectionality: usize = 0x2FB8; // CParticleCollectionRendererFloatInput + pub const m_bParticleShadows: usize = 0x3108; // bool + pub const m_flShadowDensity: usize = 0x310C; // float32 + pub const m_replicationParameters: usize = 0x3110; // CReplicationParameters } // Parent: CParticleFunctionOperator // Fields count: 12 @@ -6388,16 +6519,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderTreeShake { - pub const m_flPeakStrength: usize = 0x1F8; // float32 - pub const m_nPeakStrengthFieldOverride: usize = 0x1FC; // ParticleAttributeIndex_t - pub const m_flRadius: usize = 0x200; // float32 - pub const m_nRadiusFieldOverride: usize = 0x204; // ParticleAttributeIndex_t - pub const m_flShakeDuration: usize = 0x208; // float32 - pub const m_flTransitionTime: usize = 0x20C; // float32 - pub const m_flTwistAmount: usize = 0x210; // float32 - pub const m_flRadialAmount: usize = 0x214; // float32 - pub const m_flControlPointOrientationAmount: usize = 0x218; // float32 - pub const m_nControlPointForLinearDirection: usize = 0x21C; // int32 + pub const m_flPeakStrength: usize = 0x1FC; // float32 + pub const m_nPeakStrengthFieldOverride: usize = 0x200; // ParticleAttributeIndex_t + pub const m_flRadius: usize = 0x204; // float32 + pub const m_nRadiusFieldOverride: usize = 0x208; // ParticleAttributeIndex_t + pub const m_flShakeDuration: usize = 0x20C; // float32 + pub const m_flTransitionTime: usize = 0x210; // float32 + pub const m_flTwistAmount: usize = 0x214; // float32 + pub const m_flRadialAmount: usize = 0x218; // float32 + pub const m_flControlPointOrientationAmount: usize = 0x21C; // float32 + pub const m_nControlPointForLinearDirection: usize = 0x220; // int32 } // Parent: CParticleFunctionConstraint // Fields count: 0 @@ -6442,14 +6573,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderMaterialProxy { - pub const m_nMaterialControlPoint: usize = 0x1F8; // int32 - pub const m_nProxyType: usize = 0x1FC; // MaterialProxyType_t - pub const m_MaterialVars: usize = 0x200; // CUtlVector - pub const m_hOverrideMaterial: usize = 0x218; // CStrongHandle - pub const m_flMaterialOverrideEnabled: usize = 0x220; // CParticleCollectionFloatInput - pub const m_vecColorScale: usize = 0x370; // CParticleCollectionVecInput - pub const m_flAlpha: usize = 0x9A0; // CPerParticleFloatInput - pub const m_nColorBlendType: usize = 0xAF0; // ParticleColorBlendType_t + pub const m_nMaterialControlPoint: usize = 0x1FC; // int32 + pub const m_nProxyType: usize = 0x200; // MaterialProxyType_t + pub const m_MaterialVars: usize = 0x208; // CUtlVector + pub const m_hOverrideMaterial: usize = 0x220; // CStrongHandle + pub const m_flMaterialOverrideEnabled: usize = 0x228; // CParticleCollectionFloatInput + pub const m_vecColorScale: usize = 0x378; // CParticleCollectionVecInput + pub const m_flAlpha: usize = 0x9A8; // CPerParticleFloatInput + pub const m_nColorBlendType: usize = 0xAF8; // ParticleColorBlendType_t } // Parent: None // Fields count: 2 diff --git a/output/libpulse_system.so.cs b/output/libpulse_system.so.cs index b8acf11..0c82e39 100644 --- a/output/libpulse_system.so.cs +++ b/output/libpulse_system.so.cs @@ -1,11 +1,21 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC namespace CS2Dumper.Schemas { // Module: libpulse_system.so - // Classes count: 85 - // Enums count: 7 + // Classes count: 108 + // Enums count: 9 public static class LibpulseSystemSo { + // Alignment: 4 + // Members count: 6 + public enum EPulseGraphExecutionHistoryFlag : uint { + NO_FLAGS = 0x0, + CURSOR_ADD_TAG = 0x1, + CURSOR_REMOVE_TAG = 0x2, + CURSOR_RETIRED = 0x4, + REQUIREMENT_PASS = 0x8, + REQUIREMENT_FAIL = 0x10 + } // Alignment: 4 // Members count: 3 public enum PulseTestEnumShape_t : uint { @@ -20,14 +30,15 @@ namespace CS2Dumper.Schemas { ASYNC_FIRE_AND_FORGET = 0x1 } // Alignment: 4 - // Members count: 3 + // Members count: 4 public enum PulseCursorExecResult_t : uint { Succeeded = 0x0, Canceled = 0x1, - Failed = 0x2 + Failed = 0x2, + OngoingNotify = 0x3 } // Alignment: 4 - // Members count: 19 + // Members count: 20 public enum PulseValueType_t : uint { PVAL_INVALID = 0xFFFFFFFFFFFFFFFF, PVAL_BOOL = 0x0, @@ -41,16 +52,17 @@ namespace CS2Dumper.Schemas { PVAL_RESOURCE = 0x8, PVAL_SNDEVT_GUID = 0x9, PVAL_ENTITY_NAME = 0xA, - PVAL_SCHEMA_PTR = 0xB, + PVAL_OPAQUE_HANDLE = 0xB, PVAL_TYPESAFE_INT = 0xC, PVAL_CURSOR_FLOW = 0xD, PVAL_ANY = 0xE, PVAL_SCHEMA_ENUM = 0xF, PVAL_PANORAMA_PANEL_HANDLE = 0x10, - PVAL_COUNT = 0x11 + PVAL_TEST_HANDLE = 0x11, + PVAL_COUNT = 0x12 } // Alignment: 2 - // Members count: 61 + // Members count: 73 public enum PulseInstructionCode_t : ushort { INVALID = 0x0, IMMEDIATE_HALT = 0x1, @@ -68,7 +80,7 @@ namespace CS2Dumper.Schemas { SET_VAR = 0xD, GET_VAR = 0xE, GET_CONST = 0xF, - SET_REGISTER_DOMAIN_VALUE = 0x10, + GET_DOMAIN_VALUE = 0x10, COPY = 0x11, NOT = 0x12, NEGATE = 0x13, @@ -84,35 +96,47 @@ namespace CS2Dumper.Schemas { AND = 0x1D, OR = 0x1E, CONVERT_VALUE = 0x1F, - LAST_SERIALIZED_CODE = 0x20, - NEGATE_INT = 0x21, - NEGATE_FLOAT = 0x22, - ADD_INT = 0x23, - ADD_FLOAT = 0x24, - ADD_STRING = 0x25, - SUB_INT = 0x26, - SUB_FLOAT = 0x27, - MUL_INT = 0x28, - MUL_FLOAT = 0x29, - DIV_INT = 0x2A, - DIV_FLOAT = 0x2B, - MOD_INT = 0x2C, - MOD_FLOAT = 0x2D, - LT_INT = 0x2E, - LT_FLOAT = 0x2F, - LTE_INT = 0x30, - LTE_FLOAT = 0x31, - EQ_BOOL = 0x32, - EQ_INT = 0x33, - EQ_FLOAT = 0x34, - EQ_STRING = 0x35, - EQ_ENTITY_NAME = 0x36, - NE_BOOL = 0x37, - NE_INT = 0x38, - NE_FLOAT = 0x39, - NE_STRING = 0x3A, - NE_ENTITY_NAME = 0x3B, - GET_CONST_INLINE_STORAGE = 0x3C + REINTERPRET_INSTANCE = 0x20, + GET_BLACKBOARD_REFERENCE = 0x21, + SET_BLACKBOARD_REFERENCE = 0x22, + REQUIREMENT_RESULT = 0x23, + LAST_SERIALIZED_CODE = 0x24, + NEGATE_INT = 0x25, + NEGATE_FLOAT = 0x26, + ADD_INT = 0x27, + ADD_FLOAT = 0x28, + ADD_STRING = 0x29, + SUB_INT = 0x2A, + SUB_FLOAT = 0x2B, + MUL_INT = 0x2C, + MUL_FLOAT = 0x2D, + DIV_INT = 0x2E, + DIV_FLOAT = 0x2F, + MOD_INT = 0x30, + MOD_FLOAT = 0x31, + LT_INT = 0x32, + LT_FLOAT = 0x33, + LTE_INT = 0x34, + LTE_FLOAT = 0x35, + EQ_BOOL = 0x36, + EQ_INT = 0x37, + EQ_FLOAT = 0x38, + EQ_STRING = 0x39, + EQ_ENTITY_NAME = 0x3A, + EQ_EHANDLE = 0x3B, + EQ_PANEL_HANDLE = 0x3C, + EQ_OPAQUE_HANDLE = 0x3D, + EQ_TEST_HANDLE = 0x3E, + NE_BOOL = 0x3F, + NE_INT = 0x40, + NE_FLOAT = 0x41, + NE_STRING = 0x42, + NE_ENTITY_NAME = 0x43, + NE_EHANDLE = 0x44, + NE_PANEL_HANDLE = 0x45, + NE_OPAQUE_HANDLE = 0x46, + NE_TEST_HANDLE = 0x47, + GET_CONST_INLINE_STORAGE = 0x48 } // Alignment: 4 // Members count: 5 @@ -131,6 +155,14 @@ namespace CS2Dumper.Schemas { SoftCancel = 0x2, HardCancel = 0x3 } + // Alignment: 4 + // Members count: 4 + public enum PulseDomainValueType_t : uint { + INVALID = 0xFFFFFFFFFFFFFFFF, + ENTITY_NAME = 0x0, + PANEL_ID = 0x1, + COUNT = 0x2 + } // Parent: CPulseCell_BaseFlow // Fields count: 1 // @@ -138,6 +170,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo public static class CPulseCell_Step_PublicOutput { public const nint m_OutputIndex = 0x48; // PulseRuntimeOutputIndex_t } @@ -148,6 +181,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName public static class CPulseCell_Val_TestDomainFindEntityByName { } @@ -166,9 +200,22 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName public static class CPulseCell_Step_TestDomainDestroyFakeEntity { } + // Parent: CPulseCell_BaseFlow + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo + public static class CPulseCell_Test_MultiOutflow_WithParams { + public const nint m_Out1 = 0x48; // SignatureOutflow_Continue + public const nint m_Out2 = 0x78; // SignatureOutflow_Continue + } // Parent: None // Fields count: 1 public static class PulseRuntimeVarIndex_t { @@ -180,6 +227,11 @@ namespace CS2Dumper.Schemas { public const nint m_Value = 0x0; // int32 } // Parent: None + // Fields count: 1 + public static class PulseRuntimeDomainValueIndex_t { + public const nint m_Value = 0x0; // int16 + } + // Parent: None // Fields count: 3 // // Metadata: @@ -236,14 +288,12 @@ namespace CS2Dumper.Schemas { public const nint m_EventOutflow = 0x8; // CPulse_OutflowConnection } // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults + // Fields count: 4 public static class CPulse_OutflowConnection { public const nint m_SourceOutflowName = 0x0; // CUtlSymbolLarge public const nint m_nDestChunk = 0x8; // PulseRuntimeChunkIndex_t public const nint m_nInstruction = 0xC; // int32 + public const nint m_OutflowRegisterMap = 0x10; // PulseRegisterMap_t } // Parent: None // Fields count: 1 @@ -266,6 +316,14 @@ namespace CS2Dumper.Schemas { public const nint m_nEditorNodeID = 0x8; // PulseDocNodeID_t } // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_Test_MultiOutflow_WithParams_Yielding__CursorState_t { + public const nint nTestStep = 0x0; // int32 + } + // Parent: None // Fields count: 0 // // Metadata: @@ -273,6 +331,18 @@ namespace CS2Dumper.Schemas { // MPropertyDescription public static class CPulseTestFuncs_DerivedDomain { } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PulseGraphExecutionHistoryCursorDesc_t { + public const nint vecAncestorCursorIDs = 0x0; // CUtlVector + public const nint nSpawnNodeID = 0x18; // PulseDocNodeID_t + public const nint nRetiredAtNodeID = 0x1C; // PulseDocNodeID_t + public const nint flLastReferenced = 0x20; // float32 + public const nint nLastValidEntryIdx = 0x24; // int32 + } // Parent: CPulseCell_BaseYieldingInflow // Fields count: 1 // @@ -280,6 +350,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo public static class CPulseCell_Inflow_Yield { public const nint m_UnyieldResume = 0x48; // CPulse_ResumePoint } @@ -290,6 +361,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo public static class CPulseCell_Inflow_GraphHook { public const nint m_HookName = 0x70; // CUtlSymbolLarge } @@ -300,6 +372,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -312,8 +385,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MPulseLibraryBindings public static class CTestDomainDerived_Cursor { - public const nint m_nCursorValueA = 0x164; // int32 - public const nint m_nCursorValueB = 0x168; // int32 + public const nint m_nCursorValueA = 0xA0; // int32 + public const nint m_nCursorValueB = 0xA4; // int32 } // Parent: None // Fields count: 2 @@ -331,11 +404,27 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon public static class CPulseCell_CursorQueue { - public const nint m_nCursorsAllowedToRunParallel = 0x60; // int32 + public const nint m_nCursorsAllowedToRunParallel = 0x80; // int32 + } + // Parent: CPulseCell_Base + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_BaseRequirement { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PulseNodeDynamicOutflows_t { + public const nint m_Outflows = 0x0; // CUtlVector } // Parent: CPulseCell_BaseValue // Fields count: 0 @@ -344,6 +433,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName // MPropertyDescription public static class CPulseCell_Value_TestValue50 { @@ -355,8 +445,16 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo public static class CPulseCell_Test_MultiInflow_WithDefault { } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGapTypeQueriesForScopeSingleton + public static class CPulseTestGapTypeQueryRegistration { + } // Parent: CPulseCell_BaseFlow // Fields count: 2 // @@ -364,9 +462,10 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo public static class CPulseCell_Outflow_StringSwitch { public const nint m_DefaultCaseOutflow = 0x48; // CPulse_OutflowConnection - public const nint m_CaseOutflows = 0x58; // CUtlVector + public const nint m_CaseOutflows = 0x78; // CUtlVector } // Parent: CPulseCell_BaseFlow // Fields count: 0 @@ -375,12 +474,22 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo public static class CPulseCell_Test_NoInflow { } - // Parent: None - // Fields count: 1 - public static class PulseTestEHandle_t { - public const nint m_Value = 0x0; // uint32 + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo + public static class CPulseCell_FireCursors { + public const nint m_Outflows = 0x48; // CUtlVector + public const nint m_bWaitForChildOutflows = 0x60; // bool + public const nint m_OnFinished = 0x68; // CPulse_ResumePoint + public const nint m_OnCanceled = 0x98; // CPulse_ResumePoint } // Parent: None // Fields count: 2 @@ -400,9 +509,6 @@ namespace CS2Dumper.Schemas { } // Parent: CPulse_OutflowConnection // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults public static class CPulse_ResumePoint { } // Parent: CPulseCell_BaseFlow @@ -412,6 +518,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo public static class CPulseCell_Outflow_CycleRandom { public const nint m_Outputs = 0x48; // CUtlVector } @@ -422,10 +529,20 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo public static class CPulseCell_Inflow_EventHandler { public const nint m_EventName = 0x70; // CUtlSymbolLarge } // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_BaseLerp__CursorState_t { + public const nint m_StartTime = 0x0; // GameTime_t + public const nint m_EndTime = 0x4; // GameTime_t + } + // Parent: None // Fields count: 3 // // Metadata: @@ -450,11 +567,12 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo public static class CPulseCell_Timeline { public const nint m_TimelineEvents = 0x48; // CUtlVector public const nint m_bWaitForChildOutflows = 0x60; // bool public const nint m_OnFinished = 0x68; // CPulse_ResumePoint - public const nint m_OnCanceled = 0x78; // CPulse_ResumePoint + public const nint m_OnCanceled = 0x98; // CPulse_ResumePoint } // Parent: None // Fields count: 4 @@ -467,6 +585,33 @@ namespace CS2Dumper.Schemas { public const nint m_TargetInput = 0x10; // CUtlSymbolLarge public const nint m_Param = 0x18; // CUtlSymbolLarge } + // Parent: CPulseCell_BaseRequirement + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo + // MPropertyFriendlyName + // MPropertyDescription + // MPulseRequirementPass + public static class CPulseCell_LimitCount { + public const nint m_nLimitCount = 0x48; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PulseGraphExecutionHistoryNodeDesc_t { + public const nint strCellDesc = 0x0; // CBufferString + public const nint strBindingName = 0x10; // CUtlSymbolLarge + } + // Parent: CPulse_ResumePoint + // Fields count: 0 + public static class SignatureOutflow_Resume { + } // Parent: None // Fields count: 0 // @@ -476,15 +621,17 @@ namespace CS2Dumper.Schemas { public static class FakeEntity_tAPI { } // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 4 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo public static class CPulseCell_Step_CallExternalMethod { public const nint m_MethodName = 0x48; // CUtlSymbolLarge - public const nint m_ExpectedArgs = 0x50; // CUtlVector + public const nint m_GameBlackboard = 0x50; // CUtlSymbolLarge + public const nint m_ExpectedArgs = 0x58; // CUtlLeanVector public const nint m_nAsyncCallMode = 0x68; // PulseMethodCallMode_t public const nint m_OnFinished = 0x70; // CPulse_ResumePoint } @@ -493,6 +640,7 @@ namespace CS2Dumper.Schemas { // // Metadata: // MPulseInstanceDomainInfo + // MPulseDomainHookInfo // MPulseLibraryBindings public static class CPulseGraphInstance_TurtleGraphics { } @@ -504,20 +652,33 @@ namespace CS2Dumper.Schemas { public static class CPulseCell_BaseFlow { } // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PulseGraphExecutionHistoryEntry_t { + public const nint nCursorID = 0x0; // PulseCursorID_t + public const nint nEditorID = 0x4; // PulseDocNodeID_t + public const nint flExecTime = 0x8; // float32 + public const nint unFlags = 0xC; // uint32 + public const nint tagName = 0x10; // CUtlSymbolLarge + } + // Parent: None // Fields count: 1 public static class PulseCursorYieldToken_t { public const nint m_Value = 0x0; // int32 } // Parent: None - // Fields count: 7 - public static class FakeEntity_t { - public const nint m_nHandle = 0x0; // PulseTestEHandle_t - public const nint m_Name = 0x8; // CUtlString - public const nint m_Class = 0x10; // CUtlString - public const nint m_bDestroyed = 0x18; // bool - public const nint m_pAssociatedGraphInstance = 0x20; // CPulseGraphInstance_TestDomain* - public const nint m_bFuncWasCalled = 0x28; // bool - public const nint m_fValue = 0x2C; // float32 + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseGraphExecutionHistory { + public const nint m_nInstanceID = 0x0; // PulseGraphInstanceID_t + public const nint m_strFileName = 0x8; // CUtlString + public const nint m_vecHistory = 0x10; // CUtlVector + public const nint m_mapCellDesc = 0x28; // CUtlOrderedMap + public const nint m_mapCursorDesc = 0x50; // CUtlOrderedMap } // Parent: CPulseCell_BaseYieldingInflow // Fields count: 3 @@ -526,10 +687,22 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo public static class CPulseCell_TestWaitWithCursorState { public const nint m_WakeResume = 0x48; // CPulse_ResumePoint - public const nint m_WakeCancel = 0x58; // CPulse_ResumePoint - public const nint m_WakeFail = 0x68; // CPulse_ResumePoint + public const nint m_WakeCancel = 0x78; // CPulse_ResumePoint + public const nint m_WakeFail = 0xA8; // CPulse_ResumePoint + } + // Parent: CPulseCell_Inflow_BaseEntrypoint + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo + public static class CPulseCell_Inflow_ObservableVariableListener { + public const nint m_BlackboardReference = 0x70; // CPulse_BlackboardReference } // Parent: CPulseCell_BaseFlow // Fields count: 0 @@ -539,7 +712,7 @@ namespace CS2Dumper.Schemas { public static class CPulseCell_BaseYieldingInflow { } // Parent: None - // Fields count: 11 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -554,7 +727,8 @@ namespace CS2Dumper.Schemas { public const nint m_nDestInstruction = 0x18; // int32 public const nint m_nCallInfoIndex = 0x1C; // PulseRuntimeCallInfoIndex_t public const nint m_nConstIdx = 0x20; // PulseRuntimeConstantIndex_t - public const nint m_DomainValue = 0x28; // CBufferString + public const nint m_nDomainValueIdx = 0x22; // PulseRuntimeDomainValueIndex_t + public const nint m_nBlackboardReferenceIdx = 0x24; // PulseRuntimeBlackboardReferenceIndex_t } // Parent: None // Fields count: 5 @@ -569,7 +743,7 @@ namespace CS2Dumper.Schemas { public const nint m_nSrcInstruction = 0x30; // int32 } // Parent: None - // Fields count: 5 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -579,6 +753,8 @@ namespace CS2Dumper.Schemas { public const nint m_Type = 0x10; // CPulseValueFullType public const nint m_DefaultValue = 0x20; // KeyValues3 public const nint m_bIsPublic = 0x32; // bool + public const nint m_bIsObservable = 0x33; // bool + public const nint m_nEditorNodeID = 0x34; // PulseDocNodeID_t } // Parent: CPulseCell_Inflow_BaseEntrypoint // Fields count: 5 @@ -587,27 +763,46 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo public static class CPulseCell_Inflow_Method { public const nint m_MethodName = 0x70; // CUtlSymbolLarge public const nint m_Description = 0x78; // CUtlString public const nint m_bIsPublic = 0x80; // bool public const nint m_ReturnType = 0x88; // CPulseValueFullType - public const nint m_Args = 0x98; // CUtlVector + public const nint m_Args = 0x98; // CUtlLeanVector } // Parent: CBasePulseGraphInstance // Fields count: 6 // // Metadata: // MPulseInstanceDomainInfo + // MPulseDomainHookInfo // MPulseLibraryBindings // MPulseDomainOptInFeatureTag public static class CPulseGraphInstance_TestDomain { - public const nint m_bIsRunningUnitTests = 0xD8; // bool - public const nint m_bExplicitTimeStepping = 0xD9; // bool - public const nint m_bExpectingToDestroyWithYieldedCursors = 0xDA; // bool - public const nint m_nNextValidateIndex = 0xDC; // int32 - public const nint m_Tracepoints = 0xE0; // CUtlVector - public const nint m_bTestYesOrNoPath = 0xF8; // bool + public const nint m_bIsRunningUnitTests = 0xF8; // bool + public const nint m_bExplicitTimeStepping = 0xF9; // bool + public const nint m_bExpectingToDestroyWithYieldedCursors = 0xFA; // bool + public const nint m_nNextValidateIndex = 0xFC; // int32 + public const nint m_Tracepoints = 0x100; // CUtlVector + public const nint m_bTestYesOrNoPath = 0x118; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class FakeEntityDerivedB_tAPI { + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class PulseNodeDynamicOutflows_t__DynamicOutflow_t { + public const nint m_OutflowID = 0x0; // CGlobalSymbol + public const nint m_Connection = 0x8; // CPulse_OutflowConnection } // Parent: CPulseCell_BaseFlow // Fields count: 1 @@ -616,6 +811,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo public static class CPulseCell_Outflow_CycleShuffled { public const nint m_Outputs = 0x48; // CUtlVector } @@ -638,6 +834,16 @@ namespace CS2Dumper.Schemas { public const nint flWaitValue = 0x0; // float32 public const nint bFailOnCancel = 0x4; // bool } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulse_DomainValue { + public const nint m_nType = 0x0; // PulseDomainValueType_t + public const nint m_Value = 0x8; // CGlobalSymbol + public const nint m_ExpectedRuntimeType = 0x10; // CGlobalSymbol + } // Parent: CPulseCell_BaseFlow // Fields count: 0 // @@ -645,6 +851,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName public static class CPulseCell_Step_TestDomainCreateFakeEntity { } @@ -655,6 +862,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName // MPulseEditorHeaderText public static class CPulseCell_Step_TestDomainEntFire { @@ -668,14 +876,39 @@ namespace CS2Dumper.Schemas { // MPropertyDescription public static class CPulseMathlib { } + // Parent: None + // Fields count: 1 + public static class PulseRuntimeBlackboardReferenceIndex_t { + public const nint m_Value = 0x0; // int16 + } + // Parent: CPulse_OutflowConnection + // Fields count: 0 + public static class SignatureOutflow_Continue { + } + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo + public static class CPulseCell_Test_MultiOutflow_WithParams_Yielding { + public const nint m_Out1 = 0x48; // SignatureOutflow_Continue + public const nint m_AsyncChild1 = 0x78; // SignatureOutflow_Continue + public const nint m_AsyncChild2 = 0xA8; // SignatureOutflow_Continue + public const nint m_YieldResume1 = 0xD8; // SignatureOutflow_Resume + public const nint m_YieldResume2 = 0x108; // SignatureOutflow_Resume + } // Parent: CPulseGraphInstance_TestDomain // Fields count: 1 // // Metadata: // MPulseInstanceDomainInfo + // MPulseDomainHookInfo // MPulseLibraryBindings public static class CPulseGraphInstance_TestDomain_Derived { - public const nint m_nInstanceValueX = 0xFC; // int32 + public const nint m_nInstanceValueX = 0x11C; // int32 } // Parent: CPulseCell_Inflow_BaseEntrypoint // Fields count: 4 @@ -684,6 +917,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo public static class CPulseCell_Inflow_EntOutputHandler { public const nint m_SourceEntity = 0x70; // CUtlSymbolLarge public const nint m_SourceOutput = 0x78; // CUtlSymbolLarge @@ -695,6 +929,14 @@ namespace CS2Dumper.Schemas { public static class PulseRuntimeConstantIndex_t { public const nint m_Value = 0x0; // int16 } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class FakeEntityDerivedA_tAPI { + } // Parent: CPulseCell_BaseFlow // Fields count: 0 // @@ -702,6 +944,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName public static class CPulseCell_Step_TestDomainTracepoint { } @@ -710,6 +953,25 @@ namespace CS2Dumper.Schemas { public static class PulseDocNodeID_t { public const nint m_Value = 0x0; // int32 } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulse_BlackboardReference { + public const nint m_hBlackboardResource = 0x0; // CResourceNameTyped> + public const nint m_BlackboardResource = 0xE0; // CUtlSymbolLarge + public const nint m_nNodeID = 0xE8; // PulseDocNodeID_t + public const nint m_NodeName = 0xF0; // CGlobalSymbol + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPulseCell_LimitCount__InstanceState_t { + public const nint m_nCurrentCount = 0x0; // int32 + } // Parent: CPulseCell_BaseValue // Fields count: 0 // @@ -717,6 +979,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName public static class CPulseCell_Val_TestDomainGetEntityName { } @@ -766,26 +1029,31 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo public static class CPulseCell_Outflow_IntSwitch { public const nint m_DefaultCaseOutflow = 0x48; // CPulse_OutflowConnection - public const nint m_CaseOutflows = 0x58; // CUtlVector + public const nint m_CaseOutflows = 0x78; // CUtlVector } // Parent: None - // Fields count: 10 + // Fields count: 14 // // Metadata: // MGetKV3ClassDefaults public static class CPulseGraphDef { public const nint m_DomainIdentifier = 0x8; // CUtlSymbolLarge public const nint m_ParentMapName = 0x10; // CUtlSymbolLarge - public const nint m_Chunks = 0x18; // CUtlVector - public const nint m_Cells = 0x30; // CUtlVector - public const nint m_Vars = 0x48; // CUtlVector - public const nint m_PublicOutputs = 0x60; // CUtlVector - public const nint m_InvokeBindings = 0x78; // CUtlVector - public const nint m_CallInfos = 0x90; // CUtlVector - public const nint m_Constants = 0xA8; // CUtlVector - public const nint m_OutputConnections = 0xC0; // CUtlVector + public const nint m_ParentXmlName = 0x18; // CUtlSymbolLarge + public const nint m_vecGameBlackboards = 0x20; // CUtlVector + public const nint m_Chunks = 0x38; // CUtlVector + public const nint m_Cells = 0x50; // CUtlVector + public const nint m_Vars = 0x68; // CUtlVector + public const nint m_PublicOutputs = 0x80; // CUtlVector + public const nint m_InvokeBindings = 0x98; // CUtlVector + public const nint m_CallInfos = 0xB0; // CUtlVector + public const nint m_Constants = 0xC8; // CUtlVector + public const nint m_DomainValues = 0xE0; // CUtlVector + public const nint m_BlackboardReferences = 0xF8; // CUtlVector + public const nint m_OutputConnections = 0x110; // CUtlVector } // Parent: CPulseCell_BaseFlow // Fields count: 0 @@ -794,6 +1062,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo public static class CPulseCell_Test_MultiInflow_NoDefault { } // Parent: None @@ -812,12 +1081,13 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon public static class CPulseCell_WaitForCursorsWithTag { - public const nint m_bTagSelfWhenComplete = 0x60; // bool - public const nint m_nDesiredKillPriority = 0x64; // PulseCursorCancelPriority_t + public const nint m_bTagSelfWhenComplete = 0x80; // bool + public const nint m_nDesiredKillPriority = 0x84; // PulseCursorCancelPriority_t } // Parent: CPulseCell_BaseFlow // Fields count: 2 @@ -833,18 +1103,13 @@ namespace CS2Dumper.Schemas { public static class PulseRuntimeCallInfoIndex_t { public const nint m_Value = 0x0; // int32 } - // Parent: CPulseCell_BaseFlow - // Fields count: 2 + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - public static class CPulseCell_Outflow_TestExplicitYesNo { - public const nint m_Yes = 0x48; // CPulse_OutflowConnection - public const nint m_No = 0x58; // CPulse_OutflowConnection + public static class CPulseCell_BaseLerp { + public const nint m_WakeResume = 0x48; // CPulse_ResumePoint } // Parent: CPulseCell_BaseFlow // Fields count: 2 @@ -853,11 +1118,26 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo + // MPropertyFriendlyName + // MPropertyDescription + public static class CPulseCell_Outflow_TestExplicitYesNo { + public const nint m_Yes = 0x48; // CPulse_OutflowConnection + public const nint m_No = 0x78; // CPulse_OutflowConnection + } + // Parent: CPulseCell_BaseFlow + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName // MPropertyDescription public static class CPulseCell_Outflow_TestRandomYesNo { public const nint m_Yes = 0x48; // CPulse_OutflowConnection - public const nint m_No = 0x58; // CPulse_OutflowConnection + public const nint m_No = 0x78; // CPulse_OutflowConnection } // Parent: CPulseCell_BaseFlow // Fields count: 0 @@ -866,6 +1146,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo public static class CPulseCell_Step_DebugLog { } // Parent: None @@ -880,6 +1161,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo public static class CPulseCell_Outflow_CycleOrdered { public const nint m_Outputs = 0x48; // CUtlVector } @@ -905,6 +1187,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -916,10 +1199,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MPulseLibraryBindings public static class CPulseTurtleGraphicsCursor { - public const nint m_Color = 0x162; // Color - public const nint m_vPos = 0x168; // Vector2D - public const nint m_flHeadingDeg = 0x170; // float32 - public const nint m_bPenUp = 0x174; // bool + public const nint m_Color = 0x9E; // Color + public const nint m_vPos = 0xA4; // Vector2D + public const nint m_flHeadingDeg = 0xAC; // float32 + public const nint m_bPenUp = 0xB0; // bool } } } diff --git a/output/libpulse_system.so.hpp b/output/libpulse_system.so.hpp index 76a5b3f..8e27beb 100644 --- a/output/libpulse_system.so.hpp +++ b/output/libpulse_system.so.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC #pragma once @@ -8,9 +8,19 @@ namespace cs2_dumper { namespace schemas { // Module: libpulse_system.so - // Classes count: 85 - // Enums count: 7 + // Classes count: 108 + // Enums count: 9 namespace libpulse_system_so { + // Alignment: 4 + // Members count: 6 + enum class EPulseGraphExecutionHistoryFlag : uint32_t { + NO_FLAGS = 0x0, + CURSOR_ADD_TAG = 0x1, + CURSOR_REMOVE_TAG = 0x2, + CURSOR_RETIRED = 0x4, + REQUIREMENT_PASS = 0x8, + REQUIREMENT_FAIL = 0x10 + }; // Alignment: 4 // Members count: 3 enum class PulseTestEnumShape_t : uint32_t { @@ -25,14 +35,15 @@ namespace cs2_dumper { ASYNC_FIRE_AND_FORGET = 0x1 }; // Alignment: 4 - // Members count: 3 + // Members count: 4 enum class PulseCursorExecResult_t : uint32_t { Succeeded = 0x0, Canceled = 0x1, - Failed = 0x2 + Failed = 0x2, + OngoingNotify = 0x3 }; // Alignment: 4 - // Members count: 19 + // Members count: 20 enum class PulseValueType_t : uint32_t { PVAL_INVALID = 0xFFFFFFFFFFFFFFFF, PVAL_BOOL = 0x0, @@ -46,16 +57,17 @@ namespace cs2_dumper { PVAL_RESOURCE = 0x8, PVAL_SNDEVT_GUID = 0x9, PVAL_ENTITY_NAME = 0xA, - PVAL_SCHEMA_PTR = 0xB, + PVAL_OPAQUE_HANDLE = 0xB, PVAL_TYPESAFE_INT = 0xC, PVAL_CURSOR_FLOW = 0xD, PVAL_ANY = 0xE, PVAL_SCHEMA_ENUM = 0xF, PVAL_PANORAMA_PANEL_HANDLE = 0x10, - PVAL_COUNT = 0x11 + PVAL_TEST_HANDLE = 0x11, + PVAL_COUNT = 0x12 }; // Alignment: 2 - // Members count: 61 + // Members count: 73 enum class PulseInstructionCode_t : uint16_t { INVALID = 0x0, IMMEDIATE_HALT = 0x1, @@ -73,7 +85,7 @@ namespace cs2_dumper { SET_VAR = 0xD, GET_VAR = 0xE, GET_CONST = 0xF, - SET_REGISTER_DOMAIN_VALUE = 0x10, + GET_DOMAIN_VALUE = 0x10, COPY = 0x11, NOT = 0x12, NEGATE = 0x13, @@ -89,35 +101,47 @@ namespace cs2_dumper { AND = 0x1D, OR = 0x1E, CONVERT_VALUE = 0x1F, - LAST_SERIALIZED_CODE = 0x20, - NEGATE_INT = 0x21, - NEGATE_FLOAT = 0x22, - ADD_INT = 0x23, - ADD_FLOAT = 0x24, - ADD_STRING = 0x25, - SUB_INT = 0x26, - SUB_FLOAT = 0x27, - MUL_INT = 0x28, - MUL_FLOAT = 0x29, - DIV_INT = 0x2A, - DIV_FLOAT = 0x2B, - MOD_INT = 0x2C, - MOD_FLOAT = 0x2D, - LT_INT = 0x2E, - LT_FLOAT = 0x2F, - LTE_INT = 0x30, - LTE_FLOAT = 0x31, - EQ_BOOL = 0x32, - EQ_INT = 0x33, - EQ_FLOAT = 0x34, - EQ_STRING = 0x35, - EQ_ENTITY_NAME = 0x36, - NE_BOOL = 0x37, - NE_INT = 0x38, - NE_FLOAT = 0x39, - NE_STRING = 0x3A, - NE_ENTITY_NAME = 0x3B, - GET_CONST_INLINE_STORAGE = 0x3C + REINTERPRET_INSTANCE = 0x20, + GET_BLACKBOARD_REFERENCE = 0x21, + SET_BLACKBOARD_REFERENCE = 0x22, + REQUIREMENT_RESULT = 0x23, + LAST_SERIALIZED_CODE = 0x24, + NEGATE_INT = 0x25, + NEGATE_FLOAT = 0x26, + ADD_INT = 0x27, + ADD_FLOAT = 0x28, + ADD_STRING = 0x29, + SUB_INT = 0x2A, + SUB_FLOAT = 0x2B, + MUL_INT = 0x2C, + MUL_FLOAT = 0x2D, + DIV_INT = 0x2E, + DIV_FLOAT = 0x2F, + MOD_INT = 0x30, + MOD_FLOAT = 0x31, + LT_INT = 0x32, + LT_FLOAT = 0x33, + LTE_INT = 0x34, + LTE_FLOAT = 0x35, + EQ_BOOL = 0x36, + EQ_INT = 0x37, + EQ_FLOAT = 0x38, + EQ_STRING = 0x39, + EQ_ENTITY_NAME = 0x3A, + EQ_EHANDLE = 0x3B, + EQ_PANEL_HANDLE = 0x3C, + EQ_OPAQUE_HANDLE = 0x3D, + EQ_TEST_HANDLE = 0x3E, + NE_BOOL = 0x3F, + NE_INT = 0x40, + NE_FLOAT = 0x41, + NE_STRING = 0x42, + NE_ENTITY_NAME = 0x43, + NE_EHANDLE = 0x44, + NE_PANEL_HANDLE = 0x45, + NE_OPAQUE_HANDLE = 0x46, + NE_TEST_HANDLE = 0x47, + GET_CONST_INLINE_STORAGE = 0x48 }; // Alignment: 4 // Members count: 5 @@ -136,6 +160,14 @@ namespace cs2_dumper { SoftCancel = 0x2, HardCancel = 0x3 }; + // Alignment: 4 + // Members count: 4 + enum class PulseDomainValueType_t : uint32_t { + INVALID = 0xFFFFFFFFFFFFFFFF, + ENTITY_NAME = 0x0, + PANEL_ID = 0x1, + COUNT = 0x2 + }; // Parent: CPulseCell_BaseFlow // Fields count: 1 // @@ -143,6 +175,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo namespace CPulseCell_Step_PublicOutput { constexpr std::ptrdiff_t m_OutputIndex = 0x48; // PulseRuntimeOutputIndex_t } @@ -153,6 +186,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName namespace CPulseCell_Val_TestDomainFindEntityByName { } @@ -171,9 +205,22 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName namespace CPulseCell_Step_TestDomainDestroyFakeEntity { } + // Parent: CPulseCell_BaseFlow + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo + namespace CPulseCell_Test_MultiOutflow_WithParams { + constexpr std::ptrdiff_t m_Out1 = 0x48; // SignatureOutflow_Continue + constexpr std::ptrdiff_t m_Out2 = 0x78; // SignatureOutflow_Continue + } // Parent: None // Fields count: 1 namespace PulseRuntimeVarIndex_t { @@ -185,6 +232,11 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Value = 0x0; // int32 } // Parent: None + // Fields count: 1 + namespace PulseRuntimeDomainValueIndex_t { + constexpr std::ptrdiff_t m_Value = 0x0; // int16 + } + // Parent: None // Fields count: 3 // // Metadata: @@ -241,14 +293,12 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_EventOutflow = 0x8; // CPulse_OutflowConnection } // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults + // Fields count: 4 namespace CPulse_OutflowConnection { constexpr std::ptrdiff_t m_SourceOutflowName = 0x0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_nDestChunk = 0x8; // PulseRuntimeChunkIndex_t constexpr std::ptrdiff_t m_nInstruction = 0xC; // int32 + constexpr std::ptrdiff_t m_OutflowRegisterMap = 0x10; // PulseRegisterMap_t } // Parent: None // Fields count: 1 @@ -271,6 +321,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nEditorNodeID = 0x8; // PulseDocNodeID_t } // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_Test_MultiOutflow_WithParams_Yielding__CursorState_t { + constexpr std::ptrdiff_t nTestStep = 0x0; // int32 + } + // Parent: None // Fields count: 0 // // Metadata: @@ -278,6 +336,18 @@ namespace cs2_dumper { // MPropertyDescription namespace CPulseTestFuncs_DerivedDomain { } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PulseGraphExecutionHistoryCursorDesc_t { + constexpr std::ptrdiff_t vecAncestorCursorIDs = 0x0; // CUtlVector + constexpr std::ptrdiff_t nSpawnNodeID = 0x18; // PulseDocNodeID_t + constexpr std::ptrdiff_t nRetiredAtNodeID = 0x1C; // PulseDocNodeID_t + constexpr std::ptrdiff_t flLastReferenced = 0x20; // float32 + constexpr std::ptrdiff_t nLastValidEntryIdx = 0x24; // int32 + } // Parent: CPulseCell_BaseYieldingInflow // Fields count: 1 // @@ -285,6 +355,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo namespace CPulseCell_Inflow_Yield { constexpr std::ptrdiff_t m_UnyieldResume = 0x48; // CPulse_ResumePoint } @@ -295,6 +366,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo namespace CPulseCell_Inflow_GraphHook { constexpr std::ptrdiff_t m_HookName = 0x70; // CUtlSymbolLarge } @@ -305,6 +377,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -317,8 +390,8 @@ namespace cs2_dumper { // Metadata: // MPulseLibraryBindings namespace CTestDomainDerived_Cursor { - constexpr std::ptrdiff_t m_nCursorValueA = 0x164; // int32 - constexpr std::ptrdiff_t m_nCursorValueB = 0x168; // int32 + constexpr std::ptrdiff_t m_nCursorValueA = 0xA0; // int32 + constexpr std::ptrdiff_t m_nCursorValueB = 0xA4; // int32 } // Parent: None // Fields count: 2 @@ -336,11 +409,27 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon namespace CPulseCell_CursorQueue { - constexpr std::ptrdiff_t m_nCursorsAllowedToRunParallel = 0x60; // int32 + constexpr std::ptrdiff_t m_nCursorsAllowedToRunParallel = 0x80; // int32 + } + // Parent: CPulseCell_Base + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_BaseRequirement { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PulseNodeDynamicOutflows_t { + constexpr std::ptrdiff_t m_Outflows = 0x0; // CUtlVector } // Parent: CPulseCell_BaseValue // Fields count: 0 @@ -349,6 +438,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName // MPropertyDescription namespace CPulseCell_Value_TestValue50 { @@ -360,8 +450,16 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo namespace CPulseCell_Test_MultiInflow_WithDefault { } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGapTypeQueriesForScopeSingleton + namespace CPulseTestGapTypeQueryRegistration { + } // Parent: CPulseCell_BaseFlow // Fields count: 2 // @@ -369,9 +467,10 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo namespace CPulseCell_Outflow_StringSwitch { constexpr std::ptrdiff_t m_DefaultCaseOutflow = 0x48; // CPulse_OutflowConnection - constexpr std::ptrdiff_t m_CaseOutflows = 0x58; // CUtlVector + constexpr std::ptrdiff_t m_CaseOutflows = 0x78; // CUtlVector } // Parent: CPulseCell_BaseFlow // Fields count: 0 @@ -380,12 +479,22 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo namespace CPulseCell_Test_NoInflow { } - // Parent: None - // Fields count: 1 - namespace PulseTestEHandle_t { - constexpr std::ptrdiff_t m_Value = 0x0; // uint32 + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo + namespace CPulseCell_FireCursors { + constexpr std::ptrdiff_t m_Outflows = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_bWaitForChildOutflows = 0x60; // bool + constexpr std::ptrdiff_t m_OnFinished = 0x68; // CPulse_ResumePoint + constexpr std::ptrdiff_t m_OnCanceled = 0x98; // CPulse_ResumePoint } // Parent: None // Fields count: 2 @@ -405,9 +514,6 @@ namespace cs2_dumper { } // Parent: CPulse_OutflowConnection // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults namespace CPulse_ResumePoint { } // Parent: CPulseCell_BaseFlow @@ -417,6 +523,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo namespace CPulseCell_Outflow_CycleRandom { constexpr std::ptrdiff_t m_Outputs = 0x48; // CUtlVector } @@ -427,10 +534,20 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo namespace CPulseCell_Inflow_EventHandler { constexpr std::ptrdiff_t m_EventName = 0x70; // CUtlSymbolLarge } // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_BaseLerp__CursorState_t { + constexpr std::ptrdiff_t m_StartTime = 0x0; // GameTime_t + constexpr std::ptrdiff_t m_EndTime = 0x4; // GameTime_t + } + // Parent: None // Fields count: 3 // // Metadata: @@ -455,11 +572,12 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo namespace CPulseCell_Timeline { constexpr std::ptrdiff_t m_TimelineEvents = 0x48; // CUtlVector constexpr std::ptrdiff_t m_bWaitForChildOutflows = 0x60; // bool constexpr std::ptrdiff_t m_OnFinished = 0x68; // CPulse_ResumePoint - constexpr std::ptrdiff_t m_OnCanceled = 0x78; // CPulse_ResumePoint + constexpr std::ptrdiff_t m_OnCanceled = 0x98; // CPulse_ResumePoint } // Parent: None // Fields count: 4 @@ -472,6 +590,33 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_TargetInput = 0x10; // CUtlSymbolLarge constexpr std::ptrdiff_t m_Param = 0x18; // CUtlSymbolLarge } + // Parent: CPulseCell_BaseRequirement + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo + // MPropertyFriendlyName + // MPropertyDescription + // MPulseRequirementPass + namespace CPulseCell_LimitCount { + constexpr std::ptrdiff_t m_nLimitCount = 0x48; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PulseGraphExecutionHistoryNodeDesc_t { + constexpr std::ptrdiff_t strCellDesc = 0x0; // CBufferString + constexpr std::ptrdiff_t strBindingName = 0x10; // CUtlSymbolLarge + } + // Parent: CPulse_ResumePoint + // Fields count: 0 + namespace SignatureOutflow_Resume { + } // Parent: None // Fields count: 0 // @@ -481,15 +626,17 @@ namespace cs2_dumper { namespace FakeEntity_tAPI { } // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 4 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo namespace CPulseCell_Step_CallExternalMethod { constexpr std::ptrdiff_t m_MethodName = 0x48; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_ExpectedArgs = 0x50; // CUtlVector + constexpr std::ptrdiff_t m_GameBlackboard = 0x50; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_ExpectedArgs = 0x58; // CUtlLeanVector constexpr std::ptrdiff_t m_nAsyncCallMode = 0x68; // PulseMethodCallMode_t constexpr std::ptrdiff_t m_OnFinished = 0x70; // CPulse_ResumePoint } @@ -498,6 +645,7 @@ namespace cs2_dumper { // // Metadata: // MPulseInstanceDomainInfo + // MPulseDomainHookInfo // MPulseLibraryBindings namespace CPulseGraphInstance_TurtleGraphics { } @@ -509,20 +657,33 @@ namespace cs2_dumper { namespace CPulseCell_BaseFlow { } // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PulseGraphExecutionHistoryEntry_t { + constexpr std::ptrdiff_t nCursorID = 0x0; // PulseCursorID_t + constexpr std::ptrdiff_t nEditorID = 0x4; // PulseDocNodeID_t + constexpr std::ptrdiff_t flExecTime = 0x8; // float32 + constexpr std::ptrdiff_t unFlags = 0xC; // uint32 + constexpr std::ptrdiff_t tagName = 0x10; // CUtlSymbolLarge + } + // Parent: None // Fields count: 1 namespace PulseCursorYieldToken_t { constexpr std::ptrdiff_t m_Value = 0x0; // int32 } // Parent: None - // Fields count: 7 - namespace FakeEntity_t { - constexpr std::ptrdiff_t m_nHandle = 0x0; // PulseTestEHandle_t - constexpr std::ptrdiff_t m_Name = 0x8; // CUtlString - constexpr std::ptrdiff_t m_Class = 0x10; // CUtlString - constexpr std::ptrdiff_t m_bDestroyed = 0x18; // bool - constexpr std::ptrdiff_t m_pAssociatedGraphInstance = 0x20; // CPulseGraphInstance_TestDomain* - constexpr std::ptrdiff_t m_bFuncWasCalled = 0x28; // bool - constexpr std::ptrdiff_t m_fValue = 0x2C; // float32 + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseGraphExecutionHistory { + constexpr std::ptrdiff_t m_nInstanceID = 0x0; // PulseGraphInstanceID_t + constexpr std::ptrdiff_t m_strFileName = 0x8; // CUtlString + constexpr std::ptrdiff_t m_vecHistory = 0x10; // CUtlVector + constexpr std::ptrdiff_t m_mapCellDesc = 0x28; // CUtlOrderedMap + constexpr std::ptrdiff_t m_mapCursorDesc = 0x50; // CUtlOrderedMap } // Parent: CPulseCell_BaseYieldingInflow // Fields count: 3 @@ -531,10 +692,22 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo namespace CPulseCell_TestWaitWithCursorState { constexpr std::ptrdiff_t m_WakeResume = 0x48; // CPulse_ResumePoint - constexpr std::ptrdiff_t m_WakeCancel = 0x58; // CPulse_ResumePoint - constexpr std::ptrdiff_t m_WakeFail = 0x68; // CPulse_ResumePoint + constexpr std::ptrdiff_t m_WakeCancel = 0x78; // CPulse_ResumePoint + constexpr std::ptrdiff_t m_WakeFail = 0xA8; // CPulse_ResumePoint + } + // Parent: CPulseCell_Inflow_BaseEntrypoint + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo + namespace CPulseCell_Inflow_ObservableVariableListener { + constexpr std::ptrdiff_t m_BlackboardReference = 0x70; // CPulse_BlackboardReference } // Parent: CPulseCell_BaseFlow // Fields count: 0 @@ -544,7 +717,7 @@ namespace cs2_dumper { namespace CPulseCell_BaseYieldingInflow { } // Parent: None - // Fields count: 11 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -559,7 +732,8 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nDestInstruction = 0x18; // int32 constexpr std::ptrdiff_t m_nCallInfoIndex = 0x1C; // PulseRuntimeCallInfoIndex_t constexpr std::ptrdiff_t m_nConstIdx = 0x20; // PulseRuntimeConstantIndex_t - constexpr std::ptrdiff_t m_DomainValue = 0x28; // CBufferString + constexpr std::ptrdiff_t m_nDomainValueIdx = 0x22; // PulseRuntimeDomainValueIndex_t + constexpr std::ptrdiff_t m_nBlackboardReferenceIdx = 0x24; // PulseRuntimeBlackboardReferenceIndex_t } // Parent: None // Fields count: 5 @@ -574,7 +748,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nSrcInstruction = 0x30; // int32 } // Parent: None - // Fields count: 5 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -584,6 +758,8 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Type = 0x10; // CPulseValueFullType constexpr std::ptrdiff_t m_DefaultValue = 0x20; // KeyValues3 constexpr std::ptrdiff_t m_bIsPublic = 0x32; // bool + constexpr std::ptrdiff_t m_bIsObservable = 0x33; // bool + constexpr std::ptrdiff_t m_nEditorNodeID = 0x34; // PulseDocNodeID_t } // Parent: CPulseCell_Inflow_BaseEntrypoint // Fields count: 5 @@ -592,27 +768,46 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo namespace CPulseCell_Inflow_Method { constexpr std::ptrdiff_t m_MethodName = 0x70; // CUtlSymbolLarge constexpr std::ptrdiff_t m_Description = 0x78; // CUtlString constexpr std::ptrdiff_t m_bIsPublic = 0x80; // bool constexpr std::ptrdiff_t m_ReturnType = 0x88; // CPulseValueFullType - constexpr std::ptrdiff_t m_Args = 0x98; // CUtlVector + constexpr std::ptrdiff_t m_Args = 0x98; // CUtlLeanVector } // Parent: CBasePulseGraphInstance // Fields count: 6 // // Metadata: // MPulseInstanceDomainInfo + // MPulseDomainHookInfo // MPulseLibraryBindings // MPulseDomainOptInFeatureTag namespace CPulseGraphInstance_TestDomain { - constexpr std::ptrdiff_t m_bIsRunningUnitTests = 0xD8; // bool - constexpr std::ptrdiff_t m_bExplicitTimeStepping = 0xD9; // bool - constexpr std::ptrdiff_t m_bExpectingToDestroyWithYieldedCursors = 0xDA; // bool - constexpr std::ptrdiff_t m_nNextValidateIndex = 0xDC; // int32 - constexpr std::ptrdiff_t m_Tracepoints = 0xE0; // CUtlVector - constexpr std::ptrdiff_t m_bTestYesOrNoPath = 0xF8; // bool + constexpr std::ptrdiff_t m_bIsRunningUnitTests = 0xF8; // bool + constexpr std::ptrdiff_t m_bExplicitTimeStepping = 0xF9; // bool + constexpr std::ptrdiff_t m_bExpectingToDestroyWithYieldedCursors = 0xFA; // bool + constexpr std::ptrdiff_t m_nNextValidateIndex = 0xFC; // int32 + constexpr std::ptrdiff_t m_Tracepoints = 0x100; // CUtlVector + constexpr std::ptrdiff_t m_bTestYesOrNoPath = 0x118; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace FakeEntityDerivedB_tAPI { + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace PulseNodeDynamicOutflows_t__DynamicOutflow_t { + constexpr std::ptrdiff_t m_OutflowID = 0x0; // CGlobalSymbol + constexpr std::ptrdiff_t m_Connection = 0x8; // CPulse_OutflowConnection } // Parent: CPulseCell_BaseFlow // Fields count: 1 @@ -621,6 +816,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo namespace CPulseCell_Outflow_CycleShuffled { constexpr std::ptrdiff_t m_Outputs = 0x48; // CUtlVector } @@ -643,6 +839,16 @@ namespace cs2_dumper { constexpr std::ptrdiff_t flWaitValue = 0x0; // float32 constexpr std::ptrdiff_t bFailOnCancel = 0x4; // bool } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulse_DomainValue { + constexpr std::ptrdiff_t m_nType = 0x0; // PulseDomainValueType_t + constexpr std::ptrdiff_t m_Value = 0x8; // CGlobalSymbol + constexpr std::ptrdiff_t m_ExpectedRuntimeType = 0x10; // CGlobalSymbol + } // Parent: CPulseCell_BaseFlow // Fields count: 0 // @@ -650,6 +856,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName namespace CPulseCell_Step_TestDomainCreateFakeEntity { } @@ -660,6 +867,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName // MPulseEditorHeaderText namespace CPulseCell_Step_TestDomainEntFire { @@ -673,14 +881,39 @@ namespace cs2_dumper { // MPropertyDescription namespace CPulseMathlib { } + // Parent: None + // Fields count: 1 + namespace PulseRuntimeBlackboardReferenceIndex_t { + constexpr std::ptrdiff_t m_Value = 0x0; // int16 + } + // Parent: CPulse_OutflowConnection + // Fields count: 0 + namespace SignatureOutflow_Continue { + } + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo + namespace CPulseCell_Test_MultiOutflow_WithParams_Yielding { + constexpr std::ptrdiff_t m_Out1 = 0x48; // SignatureOutflow_Continue + constexpr std::ptrdiff_t m_AsyncChild1 = 0x78; // SignatureOutflow_Continue + constexpr std::ptrdiff_t m_AsyncChild2 = 0xA8; // SignatureOutflow_Continue + constexpr std::ptrdiff_t m_YieldResume1 = 0xD8; // SignatureOutflow_Resume + constexpr std::ptrdiff_t m_YieldResume2 = 0x108; // SignatureOutflow_Resume + } // Parent: CPulseGraphInstance_TestDomain // Fields count: 1 // // Metadata: // MPulseInstanceDomainInfo + // MPulseDomainHookInfo // MPulseLibraryBindings namespace CPulseGraphInstance_TestDomain_Derived { - constexpr std::ptrdiff_t m_nInstanceValueX = 0xFC; // int32 + constexpr std::ptrdiff_t m_nInstanceValueX = 0x11C; // int32 } // Parent: CPulseCell_Inflow_BaseEntrypoint // Fields count: 4 @@ -689,6 +922,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo namespace CPulseCell_Inflow_EntOutputHandler { constexpr std::ptrdiff_t m_SourceEntity = 0x70; // CUtlSymbolLarge constexpr std::ptrdiff_t m_SourceOutput = 0x78; // CUtlSymbolLarge @@ -700,6 +934,14 @@ namespace cs2_dumper { namespace PulseRuntimeConstantIndex_t { constexpr std::ptrdiff_t m_Value = 0x0; // int16 } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace FakeEntityDerivedA_tAPI { + } // Parent: CPulseCell_BaseFlow // Fields count: 0 // @@ -707,6 +949,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName namespace CPulseCell_Step_TestDomainTracepoint { } @@ -715,6 +958,25 @@ namespace cs2_dumper { namespace PulseDocNodeID_t { constexpr std::ptrdiff_t m_Value = 0x0; // int32 } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulse_BlackboardReference { + constexpr std::ptrdiff_t m_hBlackboardResource = 0x0; // CResourceNameTyped> + constexpr std::ptrdiff_t m_BlackboardResource = 0xE0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nNodeID = 0xE8; // PulseDocNodeID_t + constexpr std::ptrdiff_t m_NodeName = 0xF0; // CGlobalSymbol + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPulseCell_LimitCount__InstanceState_t { + constexpr std::ptrdiff_t m_nCurrentCount = 0x0; // int32 + } // Parent: CPulseCell_BaseValue // Fields count: 0 // @@ -722,6 +984,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName namespace CPulseCell_Val_TestDomainGetEntityName { } @@ -771,26 +1034,31 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo namespace CPulseCell_Outflow_IntSwitch { constexpr std::ptrdiff_t m_DefaultCaseOutflow = 0x48; // CPulse_OutflowConnection - constexpr std::ptrdiff_t m_CaseOutflows = 0x58; // CUtlVector + constexpr std::ptrdiff_t m_CaseOutflows = 0x78; // CUtlVector } // Parent: None - // Fields count: 10 + // Fields count: 14 // // Metadata: // MGetKV3ClassDefaults namespace CPulseGraphDef { constexpr std::ptrdiff_t m_DomainIdentifier = 0x8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_ParentMapName = 0x10; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_Chunks = 0x18; // CUtlVector - constexpr std::ptrdiff_t m_Cells = 0x30; // CUtlVector - constexpr std::ptrdiff_t m_Vars = 0x48; // CUtlVector - constexpr std::ptrdiff_t m_PublicOutputs = 0x60; // CUtlVector - constexpr std::ptrdiff_t m_InvokeBindings = 0x78; // CUtlVector - constexpr std::ptrdiff_t m_CallInfos = 0x90; // CUtlVector - constexpr std::ptrdiff_t m_Constants = 0xA8; // CUtlVector - constexpr std::ptrdiff_t m_OutputConnections = 0xC0; // CUtlVector + constexpr std::ptrdiff_t m_ParentXmlName = 0x18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vecGameBlackboards = 0x20; // CUtlVector + constexpr std::ptrdiff_t m_Chunks = 0x38; // CUtlVector + constexpr std::ptrdiff_t m_Cells = 0x50; // CUtlVector + constexpr std::ptrdiff_t m_Vars = 0x68; // CUtlVector + constexpr std::ptrdiff_t m_PublicOutputs = 0x80; // CUtlVector + constexpr std::ptrdiff_t m_InvokeBindings = 0x98; // CUtlVector + constexpr std::ptrdiff_t m_CallInfos = 0xB0; // CUtlVector + constexpr std::ptrdiff_t m_Constants = 0xC8; // CUtlVector + constexpr std::ptrdiff_t m_DomainValues = 0xE0; // CUtlVector + constexpr std::ptrdiff_t m_BlackboardReferences = 0xF8; // CUtlVector + constexpr std::ptrdiff_t m_OutputConnections = 0x110; // CUtlVector } // Parent: CPulseCell_BaseFlow // Fields count: 0 @@ -799,6 +1067,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo namespace CPulseCell_Test_MultiInflow_NoDefault { } // Parent: None @@ -817,12 +1086,13 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon namespace CPulseCell_WaitForCursorsWithTag { - constexpr std::ptrdiff_t m_bTagSelfWhenComplete = 0x60; // bool - constexpr std::ptrdiff_t m_nDesiredKillPriority = 0x64; // PulseCursorCancelPriority_t + constexpr std::ptrdiff_t m_bTagSelfWhenComplete = 0x80; // bool + constexpr std::ptrdiff_t m_nDesiredKillPriority = 0x84; // PulseCursorCancelPriority_t } // Parent: CPulseCell_BaseFlow // Fields count: 2 @@ -838,18 +1108,13 @@ namespace cs2_dumper { namespace PulseRuntimeCallInfoIndex_t { constexpr std::ptrdiff_t m_Value = 0x0; // int32 } - // Parent: CPulseCell_BaseFlow - // Fields count: 2 + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - namespace CPulseCell_Outflow_TestExplicitYesNo { - constexpr std::ptrdiff_t m_Yes = 0x48; // CPulse_OutflowConnection - constexpr std::ptrdiff_t m_No = 0x58; // CPulse_OutflowConnection + namespace CPulseCell_BaseLerp { + constexpr std::ptrdiff_t m_WakeResume = 0x48; // CPulse_ResumePoint } // Parent: CPulseCell_BaseFlow // Fields count: 2 @@ -858,11 +1123,26 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo + // MPropertyFriendlyName + // MPropertyDescription + namespace CPulseCell_Outflow_TestExplicitYesNo { + constexpr std::ptrdiff_t m_Yes = 0x48; // CPulse_OutflowConnection + constexpr std::ptrdiff_t m_No = 0x78; // CPulse_OutflowConnection + } + // Parent: CPulseCell_BaseFlow + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName // MPropertyDescription namespace CPulseCell_Outflow_TestRandomYesNo { constexpr std::ptrdiff_t m_Yes = 0x48; // CPulse_OutflowConnection - constexpr std::ptrdiff_t m_No = 0x58; // CPulse_OutflowConnection + constexpr std::ptrdiff_t m_No = 0x78; // CPulse_OutflowConnection } // Parent: CPulseCell_BaseFlow // Fields count: 0 @@ -871,6 +1151,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo namespace CPulseCell_Step_DebugLog { } // Parent: None @@ -885,6 +1166,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo namespace CPulseCell_Outflow_CycleOrdered { constexpr std::ptrdiff_t m_Outputs = 0x48; // CUtlVector } @@ -910,6 +1192,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -921,10 +1204,10 @@ namespace cs2_dumper { // Metadata: // MPulseLibraryBindings namespace CPulseTurtleGraphicsCursor { - constexpr std::ptrdiff_t m_Color = 0x162; // Color - constexpr std::ptrdiff_t m_vPos = 0x168; // Vector2D - constexpr std::ptrdiff_t m_flHeadingDeg = 0x170; // float32 - constexpr std::ptrdiff_t m_bPenUp = 0x174; // bool + constexpr std::ptrdiff_t m_Color = 0x9E; // Color + constexpr std::ptrdiff_t m_vPos = 0xA4; // Vector2D + constexpr std::ptrdiff_t m_flHeadingDeg = 0xAC; // float32 + constexpr std::ptrdiff_t m_bPenUp = 0xB0; // bool } } } diff --git a/output/libpulse_system.so.json b/output/libpulse_system.so.json index 29b869e..75c4c69 100644 --- a/output/libpulse_system.so.json +++ b/output/libpulse_system.so.json @@ -33,6 +33,41 @@ ], "parent": "CPulseCell_Base" }, + "CPulseCell_BaseLerp": { + "fields": { + "m_WakeResume": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CPulseCell_BaseYieldingInflow" + }, + "CPulseCell_BaseLerp__CursorState_t": { + "fields": { + "m_EndTime": 4, + "m_StartTime": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseCell_BaseRequirement": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CPulseCell_Base" + }, "CPulseCell_BaseValue": { "fields": {}, "metadata": [ @@ -55,7 +90,7 @@ }, "CPulseCell_CursorQueue": { "fields": { - "m_nCursorsAllowedToRunParallel": 96 + "m_nCursorsAllowedToRunParallel": 128 }, "metadata": [ { @@ -70,6 +105,10 @@ "name": "MPulseCellMethodBindings", "type": "Unknown" }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" + }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -85,6 +124,33 @@ ], "parent": "CPulseCell_WaitForCursorsWithTagBase" }, + "CPulseCell_FireCursors": { + "fields": { + "m_OnCanceled": 152, + "m_OnFinished": 104, + "m_Outflows": 72, + "m_bWaitForChildOutflows": 96 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MCellForDomain", + "type": "Unknown" + }, + { + "name": "MPulseCellMethodBindings", + "type": "Unknown" + }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" + } + ], + "parent": "CPulseCell_BaseYieldingInflow" + }, "CPulseCell_Inflow_BaseEntrypoint": { "fields": { "m_EntryChunk": 72, @@ -117,6 +183,10 @@ { "name": "MPulseCellMethodBindings", "type": "Unknown" + }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" } ], "parent": "CPulseCell_Inflow_BaseEntrypoint" @@ -137,6 +207,10 @@ { "name": "MPulseCellMethodBindings", "type": "Unknown" + }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" } ], "parent": "CPulseCell_Inflow_BaseEntrypoint" @@ -157,6 +231,10 @@ { "name": "MPulseCellMethodBindings", "type": "Unknown" + }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" } ], "parent": "CPulseCell_Inflow_BaseEntrypoint" @@ -181,6 +259,34 @@ { "name": "MPulseCellMethodBindings", "type": "Unknown" + }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" + } + ], + "parent": "CPulseCell_Inflow_BaseEntrypoint" + }, + "CPulseCell_Inflow_ObservableVariableListener": { + "fields": { + "m_BlackboardReference": 112 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MCellForDomain", + "type": "Unknown" + }, + { + "name": "MPulseCellMethodBindings", + "type": "Unknown" + }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" } ], "parent": "CPulseCell_Inflow_BaseEntrypoint" @@ -202,6 +308,10 @@ "name": "MPulseCellMethodBindings", "type": "Unknown" }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" + }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -233,10 +343,62 @@ { "name": "MPulseCellMethodBindings", "type": "Unknown" + }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" } ], "parent": "CPulseCell_BaseYieldingInflow" }, + "CPulseCell_LimitCount": { + "fields": { + "m_nLimitCount": 72 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MCellForDomain", + "type": "Unknown" + }, + { + "name": "MPulseCellMethodBindings", + "type": "Unknown" + }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + }, + { + "name": "MPulseRequirementPass", + "type": "Unknown" + } + ], + "parent": "CPulseCell_BaseRequirement" + }, + "CPulseCell_LimitCount__InstanceState_t": { + "fields": { + "m_nCurrentCount": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "CPulseCell_Outflow_CycleOrdered": { "fields": { "m_Outputs": 72 @@ -253,6 +415,10 @@ { "name": "MPulseCellMethodBindings", "type": "Unknown" + }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" } ], "parent": "CPulseCell_BaseFlow" @@ -285,6 +451,10 @@ { "name": "MPulseCellMethodBindings", "type": "Unknown" + }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" } ], "parent": "CPulseCell_BaseFlow" @@ -305,6 +475,10 @@ { "name": "MPulseCellMethodBindings", "type": "Unknown" + }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" } ], "parent": "CPulseCell_BaseFlow" @@ -324,7 +498,7 @@ }, "CPulseCell_Outflow_IntSwitch": { "fields": { - "m_CaseOutflows": 88, + "m_CaseOutflows": 120, "m_DefaultCaseOutflow": 72 }, "metadata": [ @@ -339,13 +513,17 @@ { "name": "MPulseCellMethodBindings", "type": "Unknown" + }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" } ], "parent": "CPulseCell_BaseFlow" }, "CPulseCell_Outflow_StringSwitch": { "fields": { - "m_CaseOutflows": 88, + "m_CaseOutflows": 120, "m_DefaultCaseOutflow": 72 }, "metadata": [ @@ -360,13 +538,17 @@ { "name": "MPulseCellMethodBindings", "type": "Unknown" + }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" } ], "parent": "CPulseCell_BaseFlow" }, "CPulseCell_Outflow_TestExplicitYesNo": { "fields": { - "m_No": 88, + "m_No": 120, "m_Yes": 72 }, "metadata": [ @@ -382,6 +564,10 @@ "name": "MPulseCellMethodBindings", "type": "Unknown" }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" + }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -395,7 +581,7 @@ }, "CPulseCell_Outflow_TestRandomYesNo": { "fields": { - "m_No": 88, + "m_No": 120, "m_Yes": 72 }, "metadata": [ @@ -411,6 +597,10 @@ "name": "MPulseCellMethodBindings", "type": "Unknown" }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" + }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -424,7 +614,8 @@ }, "CPulseCell_Step_CallExternalMethod": { "fields": { - "m_ExpectedArgs": 80, + "m_ExpectedArgs": 88, + "m_GameBlackboard": 80, "m_MethodName": 72, "m_OnFinished": 112, "m_nAsyncCallMode": 104 @@ -441,6 +632,10 @@ { "name": "MPulseCellMethodBindings", "type": "Unknown" + }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" } ], "parent": "CPulseCell_BaseYieldingInflow" @@ -459,6 +654,10 @@ { "name": "MPulseCellMethodBindings", "type": "Unknown" + }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" } ], "parent": "CPulseCell_BaseFlow" @@ -479,6 +678,10 @@ { "name": "MPulseCellMethodBindings", "type": "Unknown" + }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" } ], "parent": "CPulseCell_BaseFlow" @@ -498,6 +701,10 @@ "name": "MPulseCellMethodBindings", "type": "Unknown" }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" + }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -520,6 +727,10 @@ "name": "MPulseCellMethodBindings", "type": "Unknown" }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" + }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -544,6 +755,10 @@ "name": "MPulseCellMethodBindings", "type": "Unknown" }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" + }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -570,6 +785,10 @@ "name": "MPulseCellMethodBindings", "type": "Unknown" }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" + }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -579,8 +798,8 @@ }, "CPulseCell_TestWaitWithCursorState": { "fields": { - "m_WakeCancel": 88, - "m_WakeFail": 104, + "m_WakeCancel": 120, + "m_WakeFail": 168, "m_WakeResume": 72 }, "metadata": [ @@ -595,6 +814,10 @@ { "name": "MPulseCellMethodBindings", "type": "Unknown" + }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" } ], "parent": "CPulseCell_BaseYieldingInflow" @@ -626,6 +849,10 @@ { "name": "MPulseCellMethodBindings", "type": "Unknown" + }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" } ], "parent": "CPulseCell_BaseFlow" @@ -644,10 +871,79 @@ { "name": "MPulseCellMethodBindings", "type": "Unknown" + }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" } ], "parent": "CPulseCell_BaseFlow" }, + "CPulseCell_Test_MultiOutflow_WithParams": { + "fields": { + "m_Out1": 72, + "m_Out2": 120 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MCellForDomain", + "type": "Unknown" + }, + { + "name": "MPulseCellMethodBindings", + "type": "Unknown" + }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" + } + ], + "parent": "CPulseCell_BaseFlow" + }, + "CPulseCell_Test_MultiOutflow_WithParams_Yielding": { + "fields": { + "m_AsyncChild1": 120, + "m_AsyncChild2": 168, + "m_Out1": 72, + "m_YieldResume1": 216, + "m_YieldResume2": 264 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MCellForDomain", + "type": "Unknown" + }, + { + "name": "MPulseCellMethodBindings", + "type": "Unknown" + }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" + } + ], + "parent": "CPulseCell_BaseYieldingInflow" + }, + "CPulseCell_Test_MultiOutflow_WithParams_Yielding__CursorState_t": { + "fields": { + "nTestStep": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "CPulseCell_Test_NoInflow": { "fields": {}, "metadata": [ @@ -662,13 +958,17 @@ { "name": "MPulseCellMethodBindings", "type": "Unknown" + }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" } ], "parent": "CPulseCell_BaseFlow" }, "CPulseCell_Timeline": { "fields": { - "m_OnCanceled": 120, + "m_OnCanceled": 152, "m_OnFinished": 104, "m_TimelineEvents": 72, "m_bWaitForChildOutflows": 96 @@ -685,6 +985,10 @@ { "name": "MPulseCellMethodBindings", "type": "Unknown" + }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" } ], "parent": "CPulseCell_BaseYieldingInflow" @@ -719,6 +1023,10 @@ "name": "MPulseCellMethodBindings", "type": "Unknown" }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" + }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -741,6 +1049,10 @@ "name": "MPulseCellMethodBindings", "type": "Unknown" }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" + }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -763,6 +1075,10 @@ "name": "MPulseCellMethodBindings", "type": "Unknown" }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" + }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -793,6 +1109,10 @@ "name": "MPulseCellMethodBindings", "type": "Unknown" }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" + }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -806,8 +1126,8 @@ }, "CPulseCell_WaitForCursorsWithTag": { "fields": { - "m_bTagSelfWhenComplete": 96, - "m_nDesiredKillPriority": 100 + "m_bTagSelfWhenComplete": 128, + "m_nDesiredKillPriority": 132 }, "metadata": [ { @@ -822,6 +1142,10 @@ "name": "MPulseCellMethodBindings", "type": "Unknown" }, + { + "name": "MPulseCellOutflowHookInfo", + "type": "Unknown" + }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -878,16 +1202,36 @@ }, "CPulseGraphDef": { "fields": { - "m_CallInfos": 144, - "m_Cells": 48, - "m_Chunks": 24, - "m_Constants": 168, + "m_BlackboardReferences": 248, + "m_CallInfos": 176, + "m_Cells": 80, + "m_Chunks": 56, + "m_Constants": 200, "m_DomainIdentifier": 8, - "m_InvokeBindings": 120, - "m_OutputConnections": 192, + "m_DomainValues": 224, + "m_InvokeBindings": 152, + "m_OutputConnections": 272, "m_ParentMapName": 16, - "m_PublicOutputs": 96, - "m_Vars": 72 + "m_ParentXmlName": 24, + "m_PublicOutputs": 128, + "m_Vars": 104, + "m_vecGameBlackboards": 32 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CPulseGraphExecutionHistory": { + "fields": { + "m_mapCellDesc": 40, + "m_mapCursorDesc": 80, + "m_nInstanceID": 0, + "m_strFileName": 8, + "m_vecHistory": 16 }, "metadata": [ { @@ -899,18 +1243,22 @@ }, "CPulseGraphInstance_TestDomain": { "fields": { - "m_Tracepoints": 224, - "m_bExpectingToDestroyWithYieldedCursors": 218, - "m_bExplicitTimeStepping": 217, - "m_bIsRunningUnitTests": 216, - "m_bTestYesOrNoPath": 248, - "m_nNextValidateIndex": 220 + "m_Tracepoints": 256, + "m_bExpectingToDestroyWithYieldedCursors": 250, + "m_bExplicitTimeStepping": 249, + "m_bIsRunningUnitTests": 248, + "m_bTestYesOrNoPath": 280, + "m_nNextValidateIndex": 252 }, "metadata": [ { "name": "MPulseInstanceDomainInfo", "type": "Unknown" }, + { + "name": "MPulseDomainHookInfo", + "type": "Unknown" + }, { "name": "MPulseLibraryBindings", "type": "Unknown" @@ -924,13 +1272,17 @@ }, "CPulseGraphInstance_TestDomain_Derived": { "fields": { - "m_nInstanceValueX": 252 + "m_nInstanceValueX": 284 }, "metadata": [ { "name": "MPulseInstanceDomainInfo", "type": "Unknown" }, + { + "name": "MPulseDomainHookInfo", + "type": "Unknown" + }, { "name": "MPulseLibraryBindings", "type": "Unknown" @@ -945,6 +1297,10 @@ "name": "MPulseInstanceDomainInfo", "type": "Unknown" }, + { + "name": "MPulseDomainHookInfo", + "type": "Unknown" + }, { "name": "MPulseLibraryBindings", "type": "Unknown" @@ -1008,6 +1364,16 @@ ], "parent": null }, + "CPulseTestGapTypeQueryRegistration": { + "fields": {}, + "metadata": [ + { + "name": "MGapTypeQueriesForScopeSingleton", + "type": "Unknown" + } + ], + "parent": null + }, "CPulseTestScriptLib": { "fields": {}, "metadata": [ @@ -1024,10 +1390,10 @@ }, "CPulseTurtleGraphicsCursor": { "fields": { - "m_Color": 354, - "m_bPenUp": 372, - "m_flHeadingDeg": 368, - "m_vPos": 360 + "m_Color": 158, + "m_bPenUp": 176, + "m_flHeadingDeg": 172, + "m_vPos": 164 }, "metadata": [ { @@ -1037,6 +1403,21 @@ ], "parent": "CPulseExecCursor" }, + "CPulse_BlackboardReference": { + "fields": { + "m_BlackboardResource": 224, + "m_NodeName": 240, + "m_hBlackboardResource": 0, + "m_nNodeID": 232 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "CPulse_CallInfo": { "fields": { "m_CallMethodID": 48, @@ -1081,6 +1462,20 @@ ], "parent": null }, + "CPulse_DomainValue": { + "fields": { + "m_ExpectedRuntimeType": 16, + "m_Value": 8, + "m_nType": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "CPulse_InvokeBinding": { "fields": { "m_FuncName": 32, @@ -1099,16 +1494,12 @@ }, "CPulse_OutflowConnection": { "fields": { + "m_OutflowRegisterMap": 16, "m_SourceOutflowName": 0, "m_nDestChunk": 8, "m_nInstruction": 12 }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": null }, "CPulse_OutputConnection": { @@ -1158,12 +1549,7 @@ }, "CPulse_ResumePoint": { "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], + "metadata": [], "parent": "CPulse_OutflowConnection" }, "CPulse_Variable": { @@ -1172,7 +1558,9 @@ "m_Description": 8, "m_Name": 0, "m_Type": 16, - "m_bIsPublic": 50 + "m_bIsObservable": 51, + "m_bIsPublic": 50, + "m_nEditorNodeID": 52 }, "metadata": [ { @@ -1184,8 +1572,8 @@ }, "CTestDomainDerived_Cursor": { "fields": { - "m_nCursorValueA": 356, - "m_nCursorValueB": 360 + "m_nCursorValueA": 160, + "m_nCursorValueB": 164 }, "metadata": [ { @@ -1195,17 +1583,32 @@ ], "parent": "CPulseExecCursor" }, - "FakeEntity_t": { - "fields": { - "m_Class": 16, - "m_Name": 8, - "m_bDestroyed": 24, - "m_bFuncWasCalled": 40, - "m_fValue": 44, - "m_nHandle": 0, - "m_pAssociatedGraphInstance": 32 - }, - "metadata": [], + "FakeEntityDerivedA_tAPI": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, + "FakeEntityDerivedB_tAPI": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], "parent": null }, "FakeEntity_tAPI": { @@ -1224,12 +1627,13 @@ }, "PGDInstruction_t": { "fields": { - "m_DomainValue": 40, + "m_nBlackboardReferenceIdx": 36, "m_nCallInfoIndex": 28, "m_nChunk": 20, "m_nCode": 0, "m_nConstIdx": 32, "m_nDestInstruction": 24, + "m_nDomainValueIdx": 34, "m_nInvokeBindingIndex": 16, "m_nReg0": 8, "m_nReg1": 10, @@ -1265,6 +1669,51 @@ "metadata": [], "parent": null }, + "PulseGraphExecutionHistoryCursorDesc_t": { + "fields": { + "flLastReferenced": 32, + "nLastValidEntryIdx": 36, + "nRetiredAtNodeID": 28, + "nSpawnNodeID": 24, + "vecAncestorCursorIDs": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "PulseGraphExecutionHistoryEntry_t": { + "fields": { + "flExecTime": 8, + "nCursorID": 0, + "nEditorID": 4, + "tagName": 16, + "unFlags": 12 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "PulseGraphExecutionHistoryNodeDesc_t": { + "fields": { + "strBindingName": 16, + "strCellDesc": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "PulseGraphInstanceID_t": { "fields": { "m_Value": 0 @@ -1272,6 +1721,31 @@ "metadata": [], "parent": null }, + "PulseNodeDynamicOutflows_t": { + "fields": { + "m_Outflows": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "PulseNodeDynamicOutflows_t__DynamicOutflow_t": { + "fields": { + "m_Connection": 8, + "m_OutflowID": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "PulseRegisterMap_t": { "fields": { "m_Inparams": 0, @@ -1285,6 +1759,13 @@ ], "parent": null }, + "PulseRuntimeBlackboardReferenceIndex_t": { + "fields": { + "m_Value": 0 + }, + "metadata": [], + "parent": null + }, "PulseRuntimeCallInfoIndex_t": { "fields": { "m_Value": 0 @@ -1313,6 +1794,13 @@ "metadata": [], "parent": null }, + "PulseRuntimeDomainValueIndex_t": { + "fields": { + "m_Value": 0 + }, + "metadata": [], + "parent": null + }, "PulseRuntimeEntrypointIndex_t": { "fields": { "m_Value": 0 @@ -1355,15 +1843,30 @@ "metadata": [], "parent": null }, - "PulseTestEHandle_t": { - "fields": { - "m_Value": 0 - }, + "SignatureOutflow_Continue": { + "fields": {}, "metadata": [], - "parent": null + "parent": "CPulse_OutflowConnection" + }, + "SignatureOutflow_Resume": { + "fields": {}, + "metadata": [], + "parent": "CPulse_ResumePoint" } }, "enums": { + "EPulseGraphExecutionHistoryFlag": { + "alignment": 4, + "members": { + "CURSOR_ADD_TAG": 1, + "CURSOR_REMOVE_TAG": 2, + "CURSOR_RETIRED": 4, + "NO_FLAGS": 0, + "REQUIREMENT_FAIL": 16, + "REQUIREMENT_PASS": 8 + }, + "type": "uint32" + }, "PulseCursorCancelPriority_t": { "alignment": 4, "members": { @@ -1379,17 +1882,28 @@ "members": { "Canceled": 1, "Failed": 2, + "OngoingNotify": 3, "Succeeded": 0 }, "type": "uint32" }, + "PulseDomainValueType_t": { + "alignment": 4, + "members": { + "COUNT": 2, + "ENTITY_NAME": 0, + "INVALID": -1, + "PANEL_ID": 1 + }, + "type": "uint32" + }, "PulseInstructionCode_t": { "alignment": 2, "members": { "ADD": 20, - "ADD_FLOAT": 36, - "ADD_INT": 35, - "ADD_STRING": 37, + "ADD_FLOAT": 40, + "ADD_INT": 39, + "ADD_STRING": 41, "AND": 29, "CELL_INVOKE": 11, "CHUNK_LEAP": 7, @@ -1397,56 +1911,68 @@ "CONVERT_VALUE": 31, "COPY": 17, "DIV": 23, - "DIV_FLOAT": 43, - "DIV_INT": 42, + "DIV_FLOAT": 47, + "DIV_INT": 46, "EQ": 27, - "EQ_BOOL": 50, - "EQ_ENTITY_NAME": 54, - "EQ_FLOAT": 52, - "EQ_INT": 51, - "EQ_STRING": 53, + "EQ_BOOL": 54, + "EQ_EHANDLE": 59, + "EQ_ENTITY_NAME": 58, + "EQ_FLOAT": 56, + "EQ_INT": 55, + "EQ_OPAQUE_HANDLE": 61, + "EQ_PANEL_HANDLE": 60, + "EQ_STRING": 57, + "EQ_TEST_HANDLE": 62, + "GET_BLACKBOARD_REFERENCE": 33, "GET_CONST": 15, - "GET_CONST_INLINE_STORAGE": 60, + "GET_CONST_INLINE_STORAGE": 72, + "GET_DOMAIN_VALUE": 16, "GET_VAR": 14, "IMMEDIATE_HALT": 1, "INVALID": 0, "JUMP": 5, "JUMP_COND": 6, - "LAST_SERIALIZED_CODE": 32, + "LAST_SERIALIZED_CODE": 36, "LIBRARY_INVOKE": 12, "LT": 25, "LTE": 26, - "LTE_FLOAT": 49, - "LTE_INT": 48, - "LT_FLOAT": 47, - "LT_INT": 46, + "LTE_FLOAT": 53, + "LTE_INT": 52, + "LT_FLOAT": 51, + "LT_INT": 50, "MOD": 24, - "MOD_FLOAT": 45, - "MOD_INT": 44, + "MOD_FLOAT": 49, + "MOD_INT": 48, "MUL": 22, - "MUL_FLOAT": 41, - "MUL_INT": 40, + "MUL_FLOAT": 45, + "MUL_INT": 44, "NE": 28, "NEGATE": 19, - "NEGATE_FLOAT": 34, - "NEGATE_INT": 33, - "NE_BOOL": 55, - "NE_ENTITY_NAME": 59, - "NE_FLOAT": 57, - "NE_INT": 56, - "NE_STRING": 58, + "NEGATE_FLOAT": 38, + "NEGATE_INT": 37, + "NE_BOOL": 63, + "NE_EHANDLE": 68, + "NE_ENTITY_NAME": 67, + "NE_FLOAT": 65, + "NE_INT": 64, + "NE_OPAQUE_HANDLE": 70, + "NE_PANEL_HANDLE": 69, + "NE_STRING": 66, + "NE_TEST_HANDLE": 71, "NOP": 4, "NOT": 18, "OR": 30, "PULSE_CALL_ASYNC_FIRE": 10, "PULSE_CALL_SYNC": 9, + "REINTERPRET_INSTANCE": 32, + "REQUIREMENT_RESULT": 35, "RETURN_VALUE": 3, "RETURN_VOID": 2, - "SET_REGISTER_DOMAIN_VALUE": 16, + "SET_BLACKBOARD_REFERENCE": 34, "SET_VAR": 13, "SUB": 21, - "SUB_FLOAT": 39, - "SUB_INT": 38 + "SUB_FLOAT": 43, + "SUB_INT": 42 }, "type": "uint16" }, @@ -1484,19 +2010,20 @@ "PVAL_ANY": 14, "PVAL_BOOL": 0, "PVAL_COLOR_RGB": 6, - "PVAL_COUNT": 17, + "PVAL_COUNT": 18, "PVAL_CURSOR_FLOW": 13, "PVAL_EHANDLE": 7, "PVAL_ENTITY_NAME": 10, "PVAL_FLOAT": 2, "PVAL_INT": 1, "PVAL_INVALID": -1, + "PVAL_OPAQUE_HANDLE": 11, "PVAL_PANORAMA_PANEL_HANDLE": 16, "PVAL_RESOURCE": 8, "PVAL_SCHEMA_ENUM": 15, - "PVAL_SCHEMA_PTR": 11, "PVAL_SNDEVT_GUID": 9, "PVAL_STRING": 3, + "PVAL_TEST_HANDLE": 17, "PVAL_TRANSFORM": 5, "PVAL_TYPESAFE_INT": 12, "PVAL_VEC3": 4 diff --git a/output/libpulse_system.so.rs b/output/libpulse_system.so.rs index dea1fe7..4b20c5b 100644 --- a/output/libpulse_system.so.rs +++ b/output/libpulse_system.so.rs @@ -1,14 +1,25 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { // Module: libpulse_system.so - // Classes count: 85 - // Enums count: 7 + // Classes count: 108 + // Enums count: 9 pub mod libpulse_system_so { + // Alignment: 4 + // Members count: 6 + #[repr(u32)] + pub enum EPulseGraphExecutionHistoryFlag { + NO_FLAGS = 0x0, + CURSOR_ADD_TAG = 0x1, + CURSOR_REMOVE_TAG = 0x2, + CURSOR_RETIRED = 0x4, + REQUIREMENT_PASS = 0x8, + REQUIREMENT_FAIL = 0x10 + } // Alignment: 4 // Members count: 3 #[repr(u32)] @@ -25,15 +36,16 @@ pub mod cs2_dumper { ASYNC_FIRE_AND_FORGET = 0x1 } // Alignment: 4 - // Members count: 3 + // Members count: 4 #[repr(u32)] pub enum PulseCursorExecResult_t { Succeeded = 0x0, Canceled = 0x1, - Failed = 0x2 + Failed = 0x2, + OngoingNotify = 0x3 } // Alignment: 4 - // Members count: 19 + // Members count: 20 #[repr(u32)] pub enum PulseValueType_t { PVAL_INVALID = u32::MAX, @@ -48,16 +60,17 @@ pub mod cs2_dumper { PVAL_RESOURCE = 0x8, PVAL_SNDEVT_GUID = 0x9, PVAL_ENTITY_NAME = 0xA, - PVAL_SCHEMA_PTR = 0xB, + PVAL_OPAQUE_HANDLE = 0xB, PVAL_TYPESAFE_INT = 0xC, PVAL_CURSOR_FLOW = 0xD, PVAL_ANY = 0xE, PVAL_SCHEMA_ENUM = 0xF, PVAL_PANORAMA_PANEL_HANDLE = 0x10, - PVAL_COUNT = 0x11 + PVAL_TEST_HANDLE = 0x11, + PVAL_COUNT = 0x12 } // Alignment: 2 - // Members count: 61 + // Members count: 73 #[repr(u16)] pub enum PulseInstructionCode_t { INVALID = 0x0, @@ -76,7 +89,7 @@ pub mod cs2_dumper { SET_VAR = 0xD, GET_VAR = 0xE, GET_CONST = 0xF, - SET_REGISTER_DOMAIN_VALUE = 0x10, + GET_DOMAIN_VALUE = 0x10, COPY = 0x11, NOT = 0x12, NEGATE = 0x13, @@ -92,35 +105,47 @@ pub mod cs2_dumper { AND = 0x1D, OR = 0x1E, CONVERT_VALUE = 0x1F, - LAST_SERIALIZED_CODE = 0x20, - NEGATE_INT = 0x21, - NEGATE_FLOAT = 0x22, - ADD_INT = 0x23, - ADD_FLOAT = 0x24, - ADD_STRING = 0x25, - SUB_INT = 0x26, - SUB_FLOAT = 0x27, - MUL_INT = 0x28, - MUL_FLOAT = 0x29, - DIV_INT = 0x2A, - DIV_FLOAT = 0x2B, - MOD_INT = 0x2C, - MOD_FLOAT = 0x2D, - LT_INT = 0x2E, - LT_FLOAT = 0x2F, - LTE_INT = 0x30, - LTE_FLOAT = 0x31, - EQ_BOOL = 0x32, - EQ_INT = 0x33, - EQ_FLOAT = 0x34, - EQ_STRING = 0x35, - EQ_ENTITY_NAME = 0x36, - NE_BOOL = 0x37, - NE_INT = 0x38, - NE_FLOAT = 0x39, - NE_STRING = 0x3A, - NE_ENTITY_NAME = 0x3B, - GET_CONST_INLINE_STORAGE = 0x3C + REINTERPRET_INSTANCE = 0x20, + GET_BLACKBOARD_REFERENCE = 0x21, + SET_BLACKBOARD_REFERENCE = 0x22, + REQUIREMENT_RESULT = 0x23, + LAST_SERIALIZED_CODE = 0x24, + NEGATE_INT = 0x25, + NEGATE_FLOAT = 0x26, + ADD_INT = 0x27, + ADD_FLOAT = 0x28, + ADD_STRING = 0x29, + SUB_INT = 0x2A, + SUB_FLOAT = 0x2B, + MUL_INT = 0x2C, + MUL_FLOAT = 0x2D, + DIV_INT = 0x2E, + DIV_FLOAT = 0x2F, + MOD_INT = 0x30, + MOD_FLOAT = 0x31, + LT_INT = 0x32, + LT_FLOAT = 0x33, + LTE_INT = 0x34, + LTE_FLOAT = 0x35, + EQ_BOOL = 0x36, + EQ_INT = 0x37, + EQ_FLOAT = 0x38, + EQ_STRING = 0x39, + EQ_ENTITY_NAME = 0x3A, + EQ_EHANDLE = 0x3B, + EQ_PANEL_HANDLE = 0x3C, + EQ_OPAQUE_HANDLE = 0x3D, + EQ_TEST_HANDLE = 0x3E, + NE_BOOL = 0x3F, + NE_INT = 0x40, + NE_FLOAT = 0x41, + NE_STRING = 0x42, + NE_ENTITY_NAME = 0x43, + NE_EHANDLE = 0x44, + NE_PANEL_HANDLE = 0x45, + NE_OPAQUE_HANDLE = 0x46, + NE_TEST_HANDLE = 0x47, + GET_CONST_INLINE_STORAGE = 0x48 } // Alignment: 4 // Members count: 5 @@ -141,6 +166,15 @@ pub mod cs2_dumper { SoftCancel = 0x2, HardCancel = 0x3 } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum PulseDomainValueType_t { + INVALID = u32::MAX, + ENTITY_NAME = 0x0, + PANEL_ID = 0x1, + COUNT = 0x2 + } // Parent: CPulseCell_BaseFlow // Fields count: 1 // @@ -148,6 +182,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo pub mod CPulseCell_Step_PublicOutput { pub const m_OutputIndex: usize = 0x48; // PulseRuntimeOutputIndex_t } @@ -158,6 +193,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName pub mod CPulseCell_Val_TestDomainFindEntityByName { } @@ -176,9 +212,22 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName pub mod CPulseCell_Step_TestDomainDestroyFakeEntity { } + // Parent: CPulseCell_BaseFlow + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo + pub mod CPulseCell_Test_MultiOutflow_WithParams { + pub const m_Out1: usize = 0x48; // SignatureOutflow_Continue + pub const m_Out2: usize = 0x78; // SignatureOutflow_Continue + } // Parent: None // Fields count: 1 pub mod PulseRuntimeVarIndex_t { @@ -190,6 +239,11 @@ pub mod cs2_dumper { pub const m_Value: usize = 0x0; // int32 } // Parent: None + // Fields count: 1 + pub mod PulseRuntimeDomainValueIndex_t { + pub const m_Value: usize = 0x0; // int16 + } + // Parent: None // Fields count: 3 // // Metadata: @@ -246,14 +300,12 @@ pub mod cs2_dumper { pub const m_EventOutflow: usize = 0x8; // CPulse_OutflowConnection } // Parent: None - // Fields count: 3 - // - // Metadata: - // MGetKV3ClassDefaults + // Fields count: 4 pub mod CPulse_OutflowConnection { pub const m_SourceOutflowName: usize = 0x0; // CUtlSymbolLarge pub const m_nDestChunk: usize = 0x8; // PulseRuntimeChunkIndex_t pub const m_nInstruction: usize = 0xC; // int32 + pub const m_OutflowRegisterMap: usize = 0x10; // PulseRegisterMap_t } // Parent: None // Fields count: 1 @@ -276,6 +328,14 @@ pub mod cs2_dumper { pub const m_nEditorNodeID: usize = 0x8; // PulseDocNodeID_t } // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_Test_MultiOutflow_WithParams_Yielding__CursorState_t { + pub const nTestStep: usize = 0x0; // int32 + } + // Parent: None // Fields count: 0 // // Metadata: @@ -283,6 +343,18 @@ pub mod cs2_dumper { // MPropertyDescription pub mod CPulseTestFuncs_DerivedDomain { } + // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PulseGraphExecutionHistoryCursorDesc_t { + pub const vecAncestorCursorIDs: usize = 0x0; // CUtlVector + pub const nSpawnNodeID: usize = 0x18; // PulseDocNodeID_t + pub const nRetiredAtNodeID: usize = 0x1C; // PulseDocNodeID_t + pub const flLastReferenced: usize = 0x20; // float32 + pub const nLastValidEntryIdx: usize = 0x24; // int32 + } // Parent: CPulseCell_BaseYieldingInflow // Fields count: 1 // @@ -290,6 +362,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo pub mod CPulseCell_Inflow_Yield { pub const m_UnyieldResume: usize = 0x48; // CPulse_ResumePoint } @@ -300,6 +373,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo pub mod CPulseCell_Inflow_GraphHook { pub const m_HookName: usize = 0x70; // CUtlSymbolLarge } @@ -310,6 +384,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -322,8 +397,8 @@ pub mod cs2_dumper { // Metadata: // MPulseLibraryBindings pub mod CTestDomainDerived_Cursor { - pub const m_nCursorValueA: usize = 0x164; // int32 - pub const m_nCursorValueB: usize = 0x168; // int32 + pub const m_nCursorValueA: usize = 0xA0; // int32 + pub const m_nCursorValueB: usize = 0xA4; // int32 } // Parent: None // Fields count: 2 @@ -341,11 +416,27 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon pub mod CPulseCell_CursorQueue { - pub const m_nCursorsAllowedToRunParallel: usize = 0x60; // int32 + pub const m_nCursorsAllowedToRunParallel: usize = 0x80; // int32 + } + // Parent: CPulseCell_Base + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_BaseRequirement { + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PulseNodeDynamicOutflows_t { + pub const m_Outflows: usize = 0x0; // CUtlVector } // Parent: CPulseCell_BaseValue // Fields count: 0 @@ -354,6 +445,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName // MPropertyDescription pub mod CPulseCell_Value_TestValue50 { @@ -365,8 +457,16 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo pub mod CPulseCell_Test_MultiInflow_WithDefault { } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGapTypeQueriesForScopeSingleton + pub mod CPulseTestGapTypeQueryRegistration { + } // Parent: CPulseCell_BaseFlow // Fields count: 2 // @@ -374,9 +474,10 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo pub mod CPulseCell_Outflow_StringSwitch { pub const m_DefaultCaseOutflow: usize = 0x48; // CPulse_OutflowConnection - pub const m_CaseOutflows: usize = 0x58; // CUtlVector + pub const m_CaseOutflows: usize = 0x78; // CUtlVector } // Parent: CPulseCell_BaseFlow // Fields count: 0 @@ -385,12 +486,22 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo pub mod CPulseCell_Test_NoInflow { } - // Parent: None - // Fields count: 1 - pub mod PulseTestEHandle_t { - pub const m_Value: usize = 0x0; // uint32 + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo + pub mod CPulseCell_FireCursors { + pub const m_Outflows: usize = 0x48; // CUtlVector + pub const m_bWaitForChildOutflows: usize = 0x60; // bool + pub const m_OnFinished: usize = 0x68; // CPulse_ResumePoint + pub const m_OnCanceled: usize = 0x98; // CPulse_ResumePoint } // Parent: None // Fields count: 2 @@ -410,9 +521,6 @@ pub mod cs2_dumper { } // Parent: CPulse_OutflowConnection // Fields count: 0 - // - // Metadata: - // MGetKV3ClassDefaults pub mod CPulse_ResumePoint { } // Parent: CPulseCell_BaseFlow @@ -422,6 +530,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo pub mod CPulseCell_Outflow_CycleRandom { pub const m_Outputs: usize = 0x48; // CUtlVector } @@ -432,10 +541,20 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo pub mod CPulseCell_Inflow_EventHandler { pub const m_EventName: usize = 0x70; // CUtlSymbolLarge } // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_BaseLerp__CursorState_t { + pub const m_StartTime: usize = 0x0; // GameTime_t + pub const m_EndTime: usize = 0x4; // GameTime_t + } + // Parent: None // Fields count: 3 // // Metadata: @@ -460,11 +579,12 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo pub mod CPulseCell_Timeline { pub const m_TimelineEvents: usize = 0x48; // CUtlVector pub const m_bWaitForChildOutflows: usize = 0x60; // bool pub const m_OnFinished: usize = 0x68; // CPulse_ResumePoint - pub const m_OnCanceled: usize = 0x78; // CPulse_ResumePoint + pub const m_OnCanceled: usize = 0x98; // CPulse_ResumePoint } // Parent: None // Fields count: 4 @@ -477,6 +597,33 @@ pub mod cs2_dumper { pub const m_TargetInput: usize = 0x10; // CUtlSymbolLarge pub const m_Param: usize = 0x18; // CUtlSymbolLarge } + // Parent: CPulseCell_BaseRequirement + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo + // MPropertyFriendlyName + // MPropertyDescription + // MPulseRequirementPass + pub mod CPulseCell_LimitCount { + pub const m_nLimitCount: usize = 0x48; // int32 + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PulseGraphExecutionHistoryNodeDesc_t { + pub const strCellDesc: usize = 0x0; // CBufferString + pub const strBindingName: usize = 0x10; // CUtlSymbolLarge + } + // Parent: CPulse_ResumePoint + // Fields count: 0 + pub mod SignatureOutflow_Resume { + } // Parent: None // Fields count: 0 // @@ -486,15 +633,17 @@ pub mod cs2_dumper { pub mod FakeEntity_tAPI { } // Parent: CPulseCell_BaseYieldingInflow - // Fields count: 4 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo pub mod CPulseCell_Step_CallExternalMethod { pub const m_MethodName: usize = 0x48; // CUtlSymbolLarge - pub const m_ExpectedArgs: usize = 0x50; // CUtlVector + pub const m_GameBlackboard: usize = 0x50; // CUtlSymbolLarge + pub const m_ExpectedArgs: usize = 0x58; // CUtlLeanVector pub const m_nAsyncCallMode: usize = 0x68; // PulseMethodCallMode_t pub const m_OnFinished: usize = 0x70; // CPulse_ResumePoint } @@ -503,6 +652,7 @@ pub mod cs2_dumper { // // Metadata: // MPulseInstanceDomainInfo + // MPulseDomainHookInfo // MPulseLibraryBindings pub mod CPulseGraphInstance_TurtleGraphics { } @@ -514,20 +664,33 @@ pub mod cs2_dumper { pub mod CPulseCell_BaseFlow { } // Parent: None + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PulseGraphExecutionHistoryEntry_t { + pub const nCursorID: usize = 0x0; // PulseCursorID_t + pub const nEditorID: usize = 0x4; // PulseDocNodeID_t + pub const flExecTime: usize = 0x8; // float32 + pub const unFlags: usize = 0xC; // uint32 + pub const tagName: usize = 0x10; // CUtlSymbolLarge + } + // Parent: None // Fields count: 1 pub mod PulseCursorYieldToken_t { pub const m_Value: usize = 0x0; // int32 } // Parent: None - // Fields count: 7 - pub mod FakeEntity_t { - pub const m_nHandle: usize = 0x0; // PulseTestEHandle_t - pub const m_Name: usize = 0x8; // CUtlString - pub const m_Class: usize = 0x10; // CUtlString - pub const m_bDestroyed: usize = 0x18; // bool - pub const m_pAssociatedGraphInstance: usize = 0x20; // CPulseGraphInstance_TestDomain* - pub const m_bFuncWasCalled: usize = 0x28; // bool - pub const m_fValue: usize = 0x2C; // float32 + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseGraphExecutionHistory { + pub const m_nInstanceID: usize = 0x0; // PulseGraphInstanceID_t + pub const m_strFileName: usize = 0x8; // CUtlString + pub const m_vecHistory: usize = 0x10; // CUtlVector + pub const m_mapCellDesc: usize = 0x28; // CUtlOrderedMap + pub const m_mapCursorDesc: usize = 0x50; // CUtlOrderedMap } // Parent: CPulseCell_BaseYieldingInflow // Fields count: 3 @@ -536,10 +699,22 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo pub mod CPulseCell_TestWaitWithCursorState { pub const m_WakeResume: usize = 0x48; // CPulse_ResumePoint - pub const m_WakeCancel: usize = 0x58; // CPulse_ResumePoint - pub const m_WakeFail: usize = 0x68; // CPulse_ResumePoint + pub const m_WakeCancel: usize = 0x78; // CPulse_ResumePoint + pub const m_WakeFail: usize = 0xA8; // CPulse_ResumePoint + } + // Parent: CPulseCell_Inflow_BaseEntrypoint + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo + pub mod CPulseCell_Inflow_ObservableVariableListener { + pub const m_BlackboardReference: usize = 0x70; // CPulse_BlackboardReference } // Parent: CPulseCell_BaseFlow // Fields count: 0 @@ -549,7 +724,7 @@ pub mod cs2_dumper { pub mod CPulseCell_BaseYieldingInflow { } // Parent: None - // Fields count: 11 + // Fields count: 12 // // Metadata: // MGetKV3ClassDefaults @@ -564,7 +739,8 @@ pub mod cs2_dumper { pub const m_nDestInstruction: usize = 0x18; // int32 pub const m_nCallInfoIndex: usize = 0x1C; // PulseRuntimeCallInfoIndex_t pub const m_nConstIdx: usize = 0x20; // PulseRuntimeConstantIndex_t - pub const m_DomainValue: usize = 0x28; // CBufferString + pub const m_nDomainValueIdx: usize = 0x22; // PulseRuntimeDomainValueIndex_t + pub const m_nBlackboardReferenceIdx: usize = 0x24; // PulseRuntimeBlackboardReferenceIndex_t } // Parent: None // Fields count: 5 @@ -579,7 +755,7 @@ pub mod cs2_dumper { pub const m_nSrcInstruction: usize = 0x30; // int32 } // Parent: None - // Fields count: 5 + // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults @@ -589,6 +765,8 @@ pub mod cs2_dumper { pub const m_Type: usize = 0x10; // CPulseValueFullType pub const m_DefaultValue: usize = 0x20; // KeyValues3 pub const m_bIsPublic: usize = 0x32; // bool + pub const m_bIsObservable: usize = 0x33; // bool + pub const m_nEditorNodeID: usize = 0x34; // PulseDocNodeID_t } // Parent: CPulseCell_Inflow_BaseEntrypoint // Fields count: 5 @@ -597,27 +775,46 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo pub mod CPulseCell_Inflow_Method { pub const m_MethodName: usize = 0x70; // CUtlSymbolLarge pub const m_Description: usize = 0x78; // CUtlString pub const m_bIsPublic: usize = 0x80; // bool pub const m_ReturnType: usize = 0x88; // CPulseValueFullType - pub const m_Args: usize = 0x98; // CUtlVector + pub const m_Args: usize = 0x98; // CUtlLeanVector } // Parent: CBasePulseGraphInstance // Fields count: 6 // // Metadata: // MPulseInstanceDomainInfo + // MPulseDomainHookInfo // MPulseLibraryBindings // MPulseDomainOptInFeatureTag pub mod CPulseGraphInstance_TestDomain { - pub const m_bIsRunningUnitTests: usize = 0xD8; // bool - pub const m_bExplicitTimeStepping: usize = 0xD9; // bool - pub const m_bExpectingToDestroyWithYieldedCursors: usize = 0xDA; // bool - pub const m_nNextValidateIndex: usize = 0xDC; // int32 - pub const m_Tracepoints: usize = 0xE0; // CUtlVector - pub const m_bTestYesOrNoPath: usize = 0xF8; // bool + pub const m_bIsRunningUnitTests: usize = 0xF8; // bool + pub const m_bExplicitTimeStepping: usize = 0xF9; // bool + pub const m_bExpectingToDestroyWithYieldedCursors: usize = 0xFA; // bool + pub const m_nNextValidateIndex: usize = 0xFC; // int32 + pub const m_Tracepoints: usize = 0x100; // CUtlVector + pub const m_bTestYesOrNoPath: usize = 0x118; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod FakeEntityDerivedB_tAPI { + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod PulseNodeDynamicOutflows_t__DynamicOutflow_t { + pub const m_OutflowID: usize = 0x0; // CGlobalSymbol + pub const m_Connection: usize = 0x8; // CPulse_OutflowConnection } // Parent: CPulseCell_BaseFlow // Fields count: 1 @@ -626,6 +823,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo pub mod CPulseCell_Outflow_CycleShuffled { pub const m_Outputs: usize = 0x48; // CUtlVector } @@ -648,6 +846,16 @@ pub mod cs2_dumper { pub const flWaitValue: usize = 0x0; // float32 pub const bFailOnCancel: usize = 0x4; // bool } + // Parent: None + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulse_DomainValue { + pub const m_nType: usize = 0x0; // PulseDomainValueType_t + pub const m_Value: usize = 0x8; // CGlobalSymbol + pub const m_ExpectedRuntimeType: usize = 0x10; // CGlobalSymbol + } // Parent: CPulseCell_BaseFlow // Fields count: 0 // @@ -655,6 +863,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName pub mod CPulseCell_Step_TestDomainCreateFakeEntity { } @@ -665,6 +874,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName // MPulseEditorHeaderText pub mod CPulseCell_Step_TestDomainEntFire { @@ -678,14 +888,39 @@ pub mod cs2_dumper { // MPropertyDescription pub mod CPulseMathlib { } + // Parent: None + // Fields count: 1 + pub mod PulseRuntimeBlackboardReferenceIndex_t { + pub const m_Value: usize = 0x0; // int16 + } + // Parent: CPulse_OutflowConnection + // Fields count: 0 + pub mod SignatureOutflow_Continue { + } + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 5 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo + pub mod CPulseCell_Test_MultiOutflow_WithParams_Yielding { + pub const m_Out1: usize = 0x48; // SignatureOutflow_Continue + pub const m_AsyncChild1: usize = 0x78; // SignatureOutflow_Continue + pub const m_AsyncChild2: usize = 0xA8; // SignatureOutflow_Continue + pub const m_YieldResume1: usize = 0xD8; // SignatureOutflow_Resume + pub const m_YieldResume2: usize = 0x108; // SignatureOutflow_Resume + } // Parent: CPulseGraphInstance_TestDomain // Fields count: 1 // // Metadata: // MPulseInstanceDomainInfo + // MPulseDomainHookInfo // MPulseLibraryBindings pub mod CPulseGraphInstance_TestDomain_Derived { - pub const m_nInstanceValueX: usize = 0xFC; // int32 + pub const m_nInstanceValueX: usize = 0x11C; // int32 } // Parent: CPulseCell_Inflow_BaseEntrypoint // Fields count: 4 @@ -694,6 +929,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo pub mod CPulseCell_Inflow_EntOutputHandler { pub const m_SourceEntity: usize = 0x70; // CUtlSymbolLarge pub const m_SourceOutput: usize = 0x78; // CUtlSymbolLarge @@ -705,6 +941,14 @@ pub mod cs2_dumper { pub mod PulseRuntimeConstantIndex_t { pub const m_Value: usize = 0x0; // int16 } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod FakeEntityDerivedA_tAPI { + } // Parent: CPulseCell_BaseFlow // Fields count: 0 // @@ -712,6 +956,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName pub mod CPulseCell_Step_TestDomainTracepoint { } @@ -720,6 +965,25 @@ pub mod cs2_dumper { pub mod PulseDocNodeID_t { pub const m_Value: usize = 0x0; // int32 } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulse_BlackboardReference { + pub const m_hBlackboardResource: usize = 0x0; // CResourceNameTyped> + pub const m_BlackboardResource: usize = 0xE0; // CUtlSymbolLarge + pub const m_nNodeID: usize = 0xE8; // PulseDocNodeID_t + pub const m_NodeName: usize = 0xF0; // CGlobalSymbol + } + // Parent: None + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPulseCell_LimitCount__InstanceState_t { + pub const m_nCurrentCount: usize = 0x0; // int32 + } // Parent: CPulseCell_BaseValue // Fields count: 0 // @@ -727,6 +991,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName pub mod CPulseCell_Val_TestDomainGetEntityName { } @@ -776,26 +1041,31 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo pub mod CPulseCell_Outflow_IntSwitch { pub const m_DefaultCaseOutflow: usize = 0x48; // CPulse_OutflowConnection - pub const m_CaseOutflows: usize = 0x58; // CUtlVector + pub const m_CaseOutflows: usize = 0x78; // CUtlVector } // Parent: None - // Fields count: 10 + // Fields count: 14 // // Metadata: // MGetKV3ClassDefaults pub mod CPulseGraphDef { pub const m_DomainIdentifier: usize = 0x8; // CUtlSymbolLarge pub const m_ParentMapName: usize = 0x10; // CUtlSymbolLarge - pub const m_Chunks: usize = 0x18; // CUtlVector - pub const m_Cells: usize = 0x30; // CUtlVector - pub const m_Vars: usize = 0x48; // CUtlVector - pub const m_PublicOutputs: usize = 0x60; // CUtlVector - pub const m_InvokeBindings: usize = 0x78; // CUtlVector - pub const m_CallInfos: usize = 0x90; // CUtlVector - pub const m_Constants: usize = 0xA8; // CUtlVector - pub const m_OutputConnections: usize = 0xC0; // CUtlVector + pub const m_ParentXmlName: usize = 0x18; // CUtlSymbolLarge + pub const m_vecGameBlackboards: usize = 0x20; // CUtlVector + pub const m_Chunks: usize = 0x38; // CUtlVector + pub const m_Cells: usize = 0x50; // CUtlVector + pub const m_Vars: usize = 0x68; // CUtlVector + pub const m_PublicOutputs: usize = 0x80; // CUtlVector + pub const m_InvokeBindings: usize = 0x98; // CUtlVector + pub const m_CallInfos: usize = 0xB0; // CUtlVector + pub const m_Constants: usize = 0xC8; // CUtlVector + pub const m_DomainValues: usize = 0xE0; // CUtlVector + pub const m_BlackboardReferences: usize = 0xF8; // CUtlVector + pub const m_OutputConnections: usize = 0x110; // CUtlVector } // Parent: CPulseCell_BaseFlow // Fields count: 0 @@ -804,6 +1074,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo pub mod CPulseCell_Test_MultiInflow_NoDefault { } // Parent: None @@ -822,12 +1093,13 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon pub mod CPulseCell_WaitForCursorsWithTag { - pub const m_bTagSelfWhenComplete: usize = 0x60; // bool - pub const m_nDesiredKillPriority: usize = 0x64; // PulseCursorCancelPriority_t + pub const m_bTagSelfWhenComplete: usize = 0x80; // bool + pub const m_nDesiredKillPriority: usize = 0x84; // PulseCursorCancelPriority_t } // Parent: CPulseCell_BaseFlow // Fields count: 2 @@ -843,18 +1115,13 @@ pub mod cs2_dumper { pub mod PulseRuntimeCallInfoIndex_t { pub const m_Value: usize = 0x0; // int32 } - // Parent: CPulseCell_BaseFlow - // Fields count: 2 + // Parent: CPulseCell_BaseYieldingInflow + // Fields count: 1 // // Metadata: // MGetKV3ClassDefaults - // MCellForDomain - // MPulseCellMethodBindings - // MPropertyFriendlyName - // MPropertyDescription - pub mod CPulseCell_Outflow_TestExplicitYesNo { - pub const m_Yes: usize = 0x48; // CPulse_OutflowConnection - pub const m_No: usize = 0x58; // CPulse_OutflowConnection + pub mod CPulseCell_BaseLerp { + pub const m_WakeResume: usize = 0x48; // CPulse_ResumePoint } // Parent: CPulseCell_BaseFlow // Fields count: 2 @@ -863,11 +1130,26 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo + // MPropertyFriendlyName + // MPropertyDescription + pub mod CPulseCell_Outflow_TestExplicitYesNo { + pub const m_Yes: usize = 0x48; // CPulse_OutflowConnection + pub const m_No: usize = 0x78; // CPulse_OutflowConnection + } + // Parent: CPulseCell_BaseFlow + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + // MCellForDomain + // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName // MPropertyDescription pub mod CPulseCell_Outflow_TestRandomYesNo { pub const m_Yes: usize = 0x48; // CPulse_OutflowConnection - pub const m_No: usize = 0x58; // CPulse_OutflowConnection + pub const m_No: usize = 0x78; // CPulse_OutflowConnection } // Parent: CPulseCell_BaseFlow // Fields count: 0 @@ -876,6 +1158,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo pub mod CPulseCell_Step_DebugLog { } // Parent: None @@ -890,6 +1173,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo pub mod CPulseCell_Outflow_CycleOrdered { pub const m_Outputs: usize = 0x48; // CUtlVector } @@ -915,6 +1199,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults // MCellForDomain // MPulseCellMethodBindings + // MPulseCellOutflowHookInfo // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -926,10 +1211,10 @@ pub mod cs2_dumper { // Metadata: // MPulseLibraryBindings pub mod CPulseTurtleGraphicsCursor { - pub const m_Color: usize = 0x162; // Color - pub const m_vPos: usize = 0x168; // Vector2D - pub const m_flHeadingDeg: usize = 0x170; // float32 - pub const m_bPenUp: usize = 0x174; // bool + pub const m_Color: usize = 0x9E; // Color + pub const m_vPos: usize = 0xA4; // Vector2D + pub const m_flHeadingDeg: usize = 0xAC; // float32 + pub const m_bPenUp: usize = 0xB0; // bool } } } diff --git a/output/librendersystemvulkan.so.cs b/output/librendersystemvulkan.so.cs index 268a239..2128408 100644 --- a/output/librendersystemvulkan.so.cs +++ b/output/librendersystemvulkan.so.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC namespace CS2Dumper.Schemas { // Module: librendersystemvulkan.so @@ -24,7 +24,7 @@ namespace CS2Dumper.Schemas { RENDER_PRIM_TYPE_COUNT = 0xC } // Alignment: 4 - // Members count: 12 + // Members count: 13 public enum RenderBufferFlags_t : uint { RENDER_BUFFER_USAGE_VERTEX_BUFFER = 0x1, RENDER_BUFFER_USAGE_INDEX_BUFFER = 0x2, @@ -37,7 +37,8 @@ namespace CS2Dumper.Schemas { RENDER_BUFFER_UAV_DRAW_INDIRECT_ARGS = 0x100, RENDER_BUFFER_ACCELERATION_STRUCTURE = 0x200, RENDER_BUFFER_SHADER_BINDING_TABLE = 0x400, - RENDER_BUFFER_PER_FRAME_WRITE_ONCE = 0x800 + RENDER_BUFFER_PER_FRAME_WRITE_ONCE = 0x800, + RENDER_BUFFER_POOL_ALLOCATED = 0x1000 } // Alignment: 1 // Members count: 8 diff --git a/output/librendersystemvulkan.so.hpp b/output/librendersystemvulkan.so.hpp index fd5c5f2..6111fc2 100644 --- a/output/librendersystemvulkan.so.hpp +++ b/output/librendersystemvulkan.so.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC #pragma once @@ -29,7 +29,7 @@ namespace cs2_dumper { RENDER_PRIM_TYPE_COUNT = 0xC }; // Alignment: 4 - // Members count: 12 + // Members count: 13 enum class RenderBufferFlags_t : uint32_t { RENDER_BUFFER_USAGE_VERTEX_BUFFER = 0x1, RENDER_BUFFER_USAGE_INDEX_BUFFER = 0x2, @@ -42,7 +42,8 @@ namespace cs2_dumper { RENDER_BUFFER_UAV_DRAW_INDIRECT_ARGS = 0x100, RENDER_BUFFER_ACCELERATION_STRUCTURE = 0x200, RENDER_BUFFER_SHADER_BINDING_TABLE = 0x400, - RENDER_BUFFER_PER_FRAME_WRITE_ONCE = 0x800 + RENDER_BUFFER_PER_FRAME_WRITE_ONCE = 0x800, + RENDER_BUFFER_POOL_ALLOCATED = 0x1000 }; // Alignment: 1 // Members count: 8 diff --git a/output/librendersystemvulkan.so.json b/output/librendersystemvulkan.so.json index 1d555c3..16728f9 100644 --- a/output/librendersystemvulkan.so.json +++ b/output/librendersystemvulkan.so.json @@ -50,6 +50,7 @@ "RENDER_BUFFER_APPEND_CONSUME_BUFFER": 64, "RENDER_BUFFER_BYTEADDRESS_BUFFER": 16, "RENDER_BUFFER_PER_FRAME_WRITE_ONCE": 2048, + "RENDER_BUFFER_POOL_ALLOCATED": 4096, "RENDER_BUFFER_SHADER_BINDING_TABLE": 1024, "RENDER_BUFFER_STRUCTURED_BUFFER": 32, "RENDER_BUFFER_UAV_COUNTER": 128, diff --git a/output/librendersystemvulkan.so.rs b/output/librendersystemvulkan.so.rs index 9cebe1e..b4df923 100644 --- a/output/librendersystemvulkan.so.rs +++ b/output/librendersystemvulkan.so.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -28,7 +28,7 @@ pub mod cs2_dumper { RENDER_PRIM_TYPE_COUNT = 0xC } // Alignment: 4 - // Members count: 12 + // Members count: 13 #[repr(u32)] pub enum RenderBufferFlags_t { RENDER_BUFFER_USAGE_VERTEX_BUFFER = 0x1, @@ -42,7 +42,8 @@ pub mod cs2_dumper { RENDER_BUFFER_UAV_DRAW_INDIRECT_ARGS = 0x100, RENDER_BUFFER_ACCELERATION_STRUCTURE = 0x200, RENDER_BUFFER_SHADER_BINDING_TABLE = 0x400, - RENDER_BUFFER_PER_FRAME_WRITE_ONCE = 0x800 + RENDER_BUFFER_PER_FRAME_WRITE_ONCE = 0x800, + RENDER_BUFFER_POOL_ALLOCATED = 0x1000 } // Alignment: 1 // Members count: 8 diff --git a/output/libresourcesystem.so.cs b/output/libresourcesystem.so.cs index 7dd0a32..ec5b328 100644 --- a/output/libresourcesystem.so.cs +++ b/output/libresourcesystem.so.cs @@ -1,9 +1,9 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC namespace CS2Dumper.Schemas { // Module: libresourcesystem.so - // Classes count: 59 + // Classes count: 58 // Enums count: 2 public static class LibresourcesystemSo { // Alignment: 1 @@ -274,20 +274,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MResourceTypeForInfoType - public static class InfoForResourceTypeCNmGraph { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - public static class InfoForResourceTypeCDACGameDefsData { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeCPanoramaStyle { } // Parent: None @@ -302,6 +288,13 @@ namespace CS2Dumper.Schemas { // // Metadata: // MResourceTypeForInfoType + public static class InfoForResourceTypeCNmGraphVariation { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType public static class InfoForResourceTypeCCSGOEconItem { } // Parent: None @@ -309,6 +302,13 @@ namespace CS2Dumper.Schemas { // // Metadata: // MResourceTypeForInfoType + public static class InfoForResourceTypeCNmGraphDefinition { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType public static class InfoForResourceTypeCSmartProp { } // Parent: None @@ -421,13 +421,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MResourceTypeForInfoType - public static class InfoForResourceTypeCNmGraphDataSet { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeIParticleSystemDefinition { } // Parent: None diff --git a/output/libresourcesystem.so.hpp b/output/libresourcesystem.so.hpp index b90fd18..cb2ec3e 100644 --- a/output/libresourcesystem.so.hpp +++ b/output/libresourcesystem.so.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC #pragma once @@ -8,7 +8,7 @@ namespace cs2_dumper { namespace schemas { // Module: libresourcesystem.so - // Classes count: 59 + // Classes count: 58 // Enums count: 2 namespace libresourcesystem_so { // Alignment: 1 @@ -279,20 +279,6 @@ namespace cs2_dumper { // // Metadata: // MResourceTypeForInfoType - namespace InfoForResourceTypeCNmGraph { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - namespace InfoForResourceTypeCDACGameDefsData { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeCPanoramaStyle { } // Parent: None @@ -307,6 +293,13 @@ namespace cs2_dumper { // // Metadata: // MResourceTypeForInfoType + namespace InfoForResourceTypeCNmGraphVariation { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType namespace InfoForResourceTypeCCSGOEconItem { } // Parent: None @@ -314,6 +307,13 @@ namespace cs2_dumper { // // Metadata: // MResourceTypeForInfoType + namespace InfoForResourceTypeCNmGraphDefinition { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType namespace InfoForResourceTypeCSmartProp { } // Parent: None @@ -426,13 +426,6 @@ namespace cs2_dumper { // // Metadata: // MResourceTypeForInfoType - namespace InfoForResourceTypeCNmGraphDataSet { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeIParticleSystemDefinition { } // Parent: None diff --git a/output/libresourcesystem.so.json b/output/libresourcesystem.so.json index 4f324ad..c2228d5 100644 --- a/output/libresourcesystem.so.json +++ b/output/libresourcesystem.so.json @@ -145,16 +145,6 @@ ], "parent": null }, - "InfoForResourceTypeCDACGameDefsData": { - "fields": {}, - "metadata": [ - { - "name": "MResourceTypeForInfoType", - "type": "Unknown" - } - ], - "parent": null - }, "InfoForResourceTypeCDOTANovelsList": { "fields": {}, "metadata": [ @@ -245,7 +235,7 @@ ], "parent": null }, - "InfoForResourceTypeCNmGraph": { + "InfoForResourceTypeCNmGraphDefinition": { "fields": {}, "metadata": [ { @@ -255,7 +245,7 @@ ], "parent": null }, - "InfoForResourceTypeCNmGraphDataSet": { + "InfoForResourceTypeCNmGraphVariation": { "fields": {}, "metadata": [ { diff --git a/output/libresourcesystem.so.rs b/output/libresourcesystem.so.rs index b99a8d9..df18743 100644 --- a/output/libresourcesystem.so.rs +++ b/output/libresourcesystem.so.rs @@ -1,12 +1,12 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { // Module: libresourcesystem.so - // Classes count: 59 + // Classes count: 58 // Enums count: 2 pub mod libresourcesystem_so { // Alignment: 1 @@ -279,20 +279,6 @@ pub mod cs2_dumper { // // Metadata: // MResourceTypeForInfoType - pub mod InfoForResourceTypeCNmGraph { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType - pub mod InfoForResourceTypeCDACGameDefsData { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeCPanoramaStyle { } // Parent: None @@ -307,6 +293,13 @@ pub mod cs2_dumper { // // Metadata: // MResourceTypeForInfoType + pub mod InfoForResourceTypeCNmGraphVariation { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType pub mod InfoForResourceTypeCCSGOEconItem { } // Parent: None @@ -314,6 +307,13 @@ pub mod cs2_dumper { // // Metadata: // MResourceTypeForInfoType + pub mod InfoForResourceTypeCNmGraphDefinition { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MResourceTypeForInfoType pub mod InfoForResourceTypeCSmartProp { } // Parent: None @@ -426,13 +426,6 @@ pub mod cs2_dumper { // // Metadata: // MResourceTypeForInfoType - pub mod InfoForResourceTypeCNmGraphDataSet { - } - // Parent: None - // Fields count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeIParticleSystemDefinition { } // Parent: None diff --git a/output/libscenesystem.so.cs b/output/libscenesystem.so.cs index e29fd54..effa0df 100644 --- a/output/libscenesystem.so.cs +++ b/output/libscenesystem.so.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC namespace CS2Dumper.Schemas { // Module: libscenesystem.so diff --git a/output/libscenesystem.so.hpp b/output/libscenesystem.so.hpp index 9afd834..a9c8d89 100644 --- a/output/libscenesystem.so.hpp +++ b/output/libscenesystem.so.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC #pragma once diff --git a/output/libscenesystem.so.rs b/output/libscenesystem.so.rs index 05ca5fa..a781aea 100644 --- a/output/libscenesystem.so.rs +++ b/output/libscenesystem.so.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/libschemasystem.so.cs b/output/libschemasystem.so.cs index 686259d..3532d89 100644 --- a/output/libschemasystem.so.cs +++ b/output/libschemasystem.so.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC namespace CS2Dumper.Schemas { // Module: libschemasystem.so diff --git a/output/libschemasystem.so.hpp b/output/libschemasystem.so.hpp index b769494..5102c27 100644 --- a/output/libschemasystem.so.hpp +++ b/output/libschemasystem.so.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC #pragma once diff --git a/output/libschemasystem.so.rs b/output/libschemasystem.so.rs index e096b24..9b14969 100644 --- a/output/libschemasystem.so.rs +++ b/output/libschemasystem.so.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/libserver.so.cs b/output/libserver.so.cs index d43a015..870dcc0 100644 --- a/output/libserver.so.cs +++ b/output/libserver.so.cs @@ -1,10 +1,10 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC namespace CS2Dumper.Schemas { // Module: libserver.so - // Classes count: 218 - // Enums count: 128 + // Classes count: 650 + // Enums count: 131 public static class LibserverSo { // Alignment: 4 // Members count: 3 @@ -139,6 +139,22 @@ namespace CS2Dumper.Schemas { TRANSITION_TO_LIFESTATE_DYING = 0x1, TRANSITION_TO_LIFESTATE_DEAD = 0x2 } + // Alignment: 2 + // Members count: 12 + public enum SoundTypes_t : ushort { + SOUND_NONE = 0x0, + SOUND_COMBAT = 0x1, + SOUND_PLAYER = 0x2, + SOUND_DANGER = 0x3, + SOUND_BULLET_IMPACT = 0x4, + SOUND_THUMPER = 0x5, + SOUND_PHYSICS_DANGER = 0x6, + SOUND_MOVE_AWAY = 0x7, + SOUND_PLAYER_VEHICLE = 0x8, + SOUND_GLASS_BREAK = 0x9, + SOUND_PHYSICS_OBJECT = 0xA, + NUM_AI_SOUND_TYPES = 0xB + } // Alignment: 4 // Members count: 24 public enum PlayerAnimEvent_t : uint { @@ -249,14 +265,27 @@ namespace CS2Dumper.Schemas { matLastMaterial = 0xB } // Alignment: 4 + // Members count: 9 + public enum BloodType : uint { + None = 0xFFFFFFFFFFFFFFFF, + ColorRed = 0x0, + ColorYellow = 0x1, + ColorGreen = 0x2, + ColorRedLVL2 = 0x3, + ColorRedLVL3 = 0x4, + ColorRedLVL4 = 0x5, + ColorRedLVL5 = 0x6, + ColorRedLVL6 = 0x7 + } + // Alignment: 4 // Members count: 6 public enum ScriptedMoveTo_t : uint { - CINE_MOVETO_WAIT = 0x0, - CINE_MOVETO_WALK = 0x1, - CINE_MOVETO_RUN = 0x2, - CINE_MOVETO_CUSTOM = 0x3, - CINE_MOVETO_TELEPORT = 0x4, - CINE_MOVETO_WAIT_FACING = 0x5 + eWait = 0x0, + eMoveWithGait = 0x3, + eTeleport = 0x4, + eWaitFacing = 0x5, + eObsoleteBackCompat1 = 0x1, + eObsoleteBackCompat2 = 0x2 } // Alignment: 4 // Members count: 5 @@ -267,32 +296,18 @@ namespace CS2Dumper.Schemas { ANIM_LOOP_MODE_USE_SEQUENCE_SETTINGS = 0x2, ANIM_LOOP_MODE_COUNT = 0x3 } - // Alignment: 4 - // Members count: 23 - public enum SoundFlags_t : uint { - SOUND_NONE = 0x0, - SOUND_COMBAT = 0x1, - SOUND_WORLD = 0x2, - SOUND_PLAYER = 0x4, - SOUND_DANGER = 0x8, - SOUND_BULLET_IMPACT = 0x10, - SOUND_THUMPER = 0x20, - SOUND_PHYSICS_DANGER = 0x40, - SOUND_MOVE_AWAY = 0x80, - SOUND_PLAYER_VEHICLE = 0x100, - SOUND_GLASS_BREAK = 0x200, - SOUND_PHYSICS_OBJECT = 0x400, - SOUND_CONTEXT_GUNFIRE = 0x100000, - SOUND_CONTEXT_COMBINE_ONLY = 0x200000, - SOUND_CONTEXT_REACT_TO_SOURCE = 0x400000, - SOUND_CONTEXT_EXPLOSION = 0x800000, - SOUND_CONTEXT_EXCLUDE_COMBINE = 0x1000000, - SOUND_CONTEXT_DANGER_APPROACH = 0x2000000, - SOUND_CONTEXT_ALLIES_ONLY = 0x4000000, - SOUND_CONTEXT_PANIC_NPCS = 0x8000000, - ALL_CONTEXTS = 0xFFF00000, - ALL_SCENTS = 0x0, - ALL_SOUNDS = 0xFFFFF + // Alignment: 2 + // Members count: 9 + public enum SoundFlags_t : ushort { + SOUND_FLAGS_NONE = 0x0, + SOUND_FLAG_GUNFIRE = 0x1, + SOUND_FLAG_COMBINE_ONLY = 0x2, + SOUND_FLAG_REACT_TO_SOURCE = 0x4, + SOUND_FLAG_EXPLOSION = 0x8, + SOUND_FLAG_EXCLUDE_COMBINE = 0x10, + SOUND_FLAG_DANGER_APPROACH = 0x20, + SOUND_FLAG_ALLIES_ONLY = 0x40, + SOUND_FLAG_PANIC_NPCS = 0x80 } // Alignment: 4 // Members count: 10 @@ -343,7 +358,7 @@ namespace CS2Dumper.Schemas { EXPLOSION_TYPE_COUNT = 0x10 } // Alignment: 4 - // Members count: 43 + // Members count: 44 public enum GameAnimEventIndex_t : uint { AE_EMPTY = 0x0, AE_CL_PLAYSOUND = 0x1, @@ -371,23 +386,24 @@ namespace CS2Dumper.Schemas { AE_CL_CLOTH_STIFFEN = 0x17, AE_CL_CLOTH_EFFECT = 0x18, AE_CL_CREATE_ANIM_SCOPE_PROP = 0x19, - AE_PULSE_GRAPH = 0x1A, - AE_PULSE_GRAPH_LOOKAT = 0x1B, - AE_PULSE_GRAPH_AIMAT = 0x1C, - AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1D, - AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1E, - AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x1F, - AE_CL_BODYGROUP_SET_TO_CLIP = 0x20, - AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x21, - AE_SV_SHOW_SILENCER = 0x22, - AE_SV_ATTACH_SILENCER_COMPLETE = 0x23, - AE_SV_HIDE_SILENCER = 0x24, - AE_SV_DETACH_SILENCER_COMPLETE = 0x25, - AE_CL_EJECT_MAG = 0x26, - AE_WPN_COMPLETE_RELOAD = 0x27, - AE_WPN_HEALTHSHOT_INJECT = 0x28, - AE_CL_C4_SCREEN_TEXT = 0x29, - AE_GRENADE_THROW_COMPLETE = 0x2A + AE_SV_IKLOCK = 0x1A, + AE_PULSE_GRAPH = 0x1B, + AE_PULSE_GRAPH_LOOKAT = 0x1C, + AE_PULSE_GRAPH_AIMAT = 0x1D, + AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1E, + AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1F, + AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x20, + AE_CL_BODYGROUP_SET_TO_CLIP = 0x21, + AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x22, + AE_SV_SHOW_SILENCER = 0x23, + AE_SV_ATTACH_SILENCER_COMPLETE = 0x24, + AE_SV_HIDE_SILENCER = 0x25, + AE_SV_DETACH_SILENCER_COMPLETE = 0x26, + AE_CL_EJECT_MAG = 0x27, + AE_WPN_COMPLETE_RELOAD = 0x28, + AE_WPN_HEALTHSHOT_INJECT = 0x29, + AE_CL_C4_SCREEN_TEXT = 0x2A, + AE_GRENADE_THROW_COMPLETE = 0x2B } // Alignment: 1 // Members count: 3 @@ -397,15 +413,13 @@ namespace CS2Dumper.Schemas { Relative = 0x2 } // Alignment: 4 - // Members count: 7 + // Members count: 5 public enum IChoreoServices__ScriptState_t : uint { SCRIPT_PLAYING = 0x0, SCRIPT_WAIT = 0x1, SCRIPT_POST_IDLE = 0x2, SCRIPT_CLEANUP = 0x3, - SCRIPT_WALK_TO_MARK = 0x4, - SCRIPT_RUN_TO_MARK = 0x5, - SCRIPT_CUSTOM_MOVE_TO_MARK = 0x6 + SCRIPT_MOVE_TO_MARK = 0x4 } // Alignment: 4 // Members count: 2 @@ -474,6 +488,15 @@ namespace CS2Dumper.Schemas { SHARD_SOLID = 0x0, SHARD_DEBRIS = 0x1 } + // Alignment: 4 + // Members count: 5 + public enum PulseNPCCondition_t : uint { + COND_SEE_PLAYER = 0x1, + COND_LOST_PLAYER = 0x2, + COND_HEAR_PLAYER = 0x3, + COND_PLAYER_PUSHING = 0x4, + COND_NO_PRIMARY_AMMO = 0x5 + } // Alignment: 1 // Members count: 13 public enum RenderMode_t : byte { @@ -572,7 +595,7 @@ namespace CS2Dumper.Schemas { LOADOUT_SLOT_FIRST_WHEEL_EQUIPMENT = 0x20, LOADOUT_SLOT_LAST_WHEEL_EQUIPMENT = 0x25, LOADOUT_SLOT_CLOTHING_CUSTOMPLAYER = 0x26, - LOADOUT_SLOT_PET = 0x27, + LOADOUT_SLOT_CLOTHING_CUSTOMHEAD = 0x27, LOADOUT_SLOT_CLOTHING_FACEMASK = 0x28, LOADOUT_SLOT_CLOTHING_HANDS = 0x29, LOADOUT_SLOT_FIRST_COSMETIC = 0x29, @@ -597,12 +620,13 @@ namespace CS2Dumper.Schemas { LOADOUT_SLOT_COUNT = 0x39 } // Alignment: 4 - // Members count: 19 + // Members count: 20 public enum NavAttributeEnum : uint { NAV_MESH_AVOID = 0x80, NAV_MESH_STAIRS = 0x1000, NAV_MESH_NON_ZUP = 0x8000, NAV_MESH_SHORT_HEIGHT = 0x10000, + NAV_MESH_NON_ZUP_TRANSITION = 0x20000, NAV_MESH_CROUCH = 0x10000, NAV_MESH_JUMP = 0x2, NAV_MESH_PRECISE = 0x4, @@ -745,6 +769,14 @@ namespace CS2Dumper.Schemas { } // Alignment: 4 // Members count: 4 + public enum ChoreoLookAtSpeed_t : uint { + eInvalid = 0xFFFFFFFFFFFFFFFF, + eSlow = 0x0, + eMedium = 0x1, + eFast = 0x2 + } + // Alignment: 4 + // Members count: 4 public enum ScriptedMoveType_t : uint { SCRIPTED_MOVETYPE_NONE = 0x0, SCRIPTED_MOVETYPE_TO_WITH_DURATION = 0x1, @@ -752,13 +784,6 @@ namespace CS2Dumper.Schemas { SCRIPTED_MOVETYPE_SWEEP_TO_AT_MOVEMENT_SPEED = 0x3 } // Alignment: 4 - // Members count: 3 - public enum NPCLookType_t : uint { - Chest = 0x0, - Head = 0x1, - Eyes = 0x2 - } - // Alignment: 4 // Members count: 17 public enum gear_slot_t : uint { GEAR_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, @@ -908,12 +933,12 @@ namespace CS2Dumper.Schemas { // Members count: 7 public enum ChickenActivity : uint { IDLE = 0x0, - WALK = 0x1, - RUN = 0x2, - HOP = 0x3, - JUMP = 0x4, - GLIDE = 0x5, - LAND = 0x6 + SQUAT = 0x1, + WALK = 0x2, + RUN = 0x3, + GLIDE = 0x4, + LAND = 0x5, + PANIC = 0x6 } // Alignment: 4 // Members count: 2 @@ -922,7 +947,7 @@ namespace CS2Dumper.Schemas { POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1 } // Alignment: 8 - // Members count: 39 + // Members count: 40 public enum DebugOverlayBits_t : ulong { OVERLAY_TEXT_BIT = 0x1, OVERLAY_NAME_BIT = 0x2, @@ -960,6 +985,7 @@ namespace CS2Dumper.Schemas { OVERLAY_NPC_RELATION_BIT = 0x400000000, OVERLAY_VIEWOFFSET = 0x800000000, OVERLAY_VCOLLIDE_WIREFRAME_BIT = 0x1000000000, + OVERLAY_NPC_SCRIPTED_COMMANDS_BIT = 0x2000000000, OVERLAY_ACTORNAME_BIT = 0x4000000000, OVERLAY_NPC_CONDITIONS_TEXT_BIT = 0x8000000000, OVERLAY_NPC_ABILITY_RANGE_DEBUG_BIT = 0x10000000000 @@ -1180,6 +1206,14 @@ namespace CS2Dumper.Schemas { DOOR_STATE_AJAR = 0x4 } // Alignment: 4 + // Members count: 4 + public enum ChoreoLookAtMode_t : uint { + eInvalid = 0xFFFFFFFFFFFFFFFF, + eChest = 0x0, + eHead = 0x1, + eEyesOnly = 0x2 + } + // Alignment: 4 // Members count: 3 public enum ChatIgnoreType_t : uint { CHAT_IGNORE_NONE = 0x0, @@ -1301,6 +1335,13 @@ namespace CS2Dumper.Schemas { } // Alignment: 4 // Members count: 3 + public enum eSplinePushType : uint { + k_eSplinePushAlong = 0x0, + k_eSplinePushAway = 0x1, + k_eSplinePushTowards = 0x2 + } + // Alignment: 4 + // Members count: 3 public enum PointWorldTextJustifyHorizontal_t : uint { POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0, POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1, @@ -1418,9 +1459,9 @@ namespace CS2Dumper.Schemas { WEAPON_SOUND_RADIO_USE = 0x17, WEAPON_SOUND_NUM_TYPES = 0x18 } - // Alignment: 4 - // Members count: 15 - public enum TakeDamageFlags_t : uint { + // Alignment: 8 + // Members count: 16 + public enum TakeDamageFlags_t : ulong { DFLAG_NONE = 0x0, DFLAG_SUPPRESS_HEALTH_CHANGES = 0x1, DFLAG_SUPPRESS_PHYSICS_FORCE = 0x2, @@ -1433,9 +1474,10 @@ namespace CS2Dumper.Schemas { DFLAG_SUPPRESS_DAMAGE_MODIFICATION = 0x100, DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS = 0x200, DFLAG_RADIUS_DMG = 0x400, - DMG_LASTDFLAG = 0x400, - DFLAG_IGNORE_ARMOR = 0x800, - DFLAG_SUPPRESS_UTILREMOVE = 0x1000 + DFLAG_FORCEREDUCEARMOR_DMG = 0x800, + DMG_LASTDFLAG = 0x800, + DFLAG_IGNORE_ARMOR = 0x1000, + DFLAG_SUPPRESS_UTILREMOVE = 0x2000 } // Alignment: 4 // Members count: 2 @@ -1515,6 +1557,18 @@ namespace CS2Dumper.Schemas { MOVETYPE_INVALID = 0xB, MOVETYPE_MAX_BITS = 0x5 } + // Parent: CBaseCombatCharacter + // Fields count: 1 + public static class CHostageExpresserShim { + public const nint m_pExpresser = 0xD10; // CAI_Expresser* + } + // Parent: CBaseTrigger + // Fields count: 3 + public static class CTriggerSoundscape { + public const nint m_hSoundscape = 0xBC4; // CHandle + public const nint m_SoundscapeName = 0xBC8; // CUtlSymbolLarge + public const nint m_spectators = 0xBD0; // CUtlVector> + } // Parent: CBreakableProp // Fields count: 21 // @@ -1522,27 +1576,27 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) // NetworkVarNames: m_bUseAnimGraph (bool) public static class CDynamicProp { - public const nint m_bCreateNavObstacle = 0xD70; // bool - public const nint m_bUseHitboxesForRenderBox = 0xD71; // bool - public const nint m_bUseAnimGraph = 0xD72; // bool - public const nint m_pOutputAnimBegun = 0xD78; // CEntityIOOutput - public const nint m_pOutputAnimOver = 0xDA0; // CEntityIOOutput - public const nint m_pOutputAnimLoopCycleOver = 0xDC8; // CEntityIOOutput - public const nint m_OnAnimReachedStart = 0xDF0; // CEntityIOOutput - public const nint m_OnAnimReachedEnd = 0xE18; // CEntityIOOutput - public const nint m_iszIdleAnim = 0xE40; // CUtlSymbolLarge - public const nint m_nIdleAnimLoopMode = 0xE48; // AnimLoopMode_t - public const nint m_bRandomizeCycle = 0xE4C; // bool - public const nint m_bStartDisabled = 0xE4D; // bool - public const nint m_bFiredStartEndOutput = 0xE4E; // bool - public const nint m_bForceNpcExclude = 0xE4F; // bool - public const nint m_bCreateNonSolid = 0xE50; // bool - public const nint m_bIsOverrideProp = 0xE51; // bool - public const nint m_iInitialGlowState = 0xE54; // int32 - public const nint m_nGlowRange = 0xE58; // int32 - public const nint m_nGlowRangeMin = 0xE5C; // int32 - public const nint m_glowColor = 0xE60; // Color - public const nint m_nGlowTeam = 0xE64; // int32 + public const nint m_bCreateNavObstacle = 0xD90; // bool + public const nint m_bUseHitboxesForRenderBox = 0xD91; // bool + public const nint m_bUseAnimGraph = 0xD92; // bool + public const nint m_pOutputAnimBegun = 0xD98; // CEntityIOOutput + public const nint m_pOutputAnimOver = 0xDC0; // CEntityIOOutput + public const nint m_pOutputAnimLoopCycleOver = 0xDE8; // CEntityIOOutput + public const nint m_OnAnimReachedStart = 0xE10; // CEntityIOOutput + public const nint m_OnAnimReachedEnd = 0xE38; // CEntityIOOutput + public const nint m_iszIdleAnim = 0xE60; // CUtlSymbolLarge + public const nint m_nIdleAnimLoopMode = 0xE68; // AnimLoopMode_t + public const nint m_bRandomizeCycle = 0xE6C; // bool + public const nint m_bStartDisabled = 0xE6D; // bool + public const nint m_bFiredStartEndOutput = 0xE6E; // bool + public const nint m_bForceNpcExclude = 0xE6F; // bool + public const nint m_bCreateNonSolid = 0xE70; // bool + public const nint m_bIsOverrideProp = 0xE71; // bool + public const nint m_iInitialGlowState = 0xE74; // int32 + public const nint m_nGlowRange = 0xE78; // int32 + public const nint m_nGlowRangeMin = 0xE7C; // int32 + public const nint m_glowColor = 0xE80; // Color + public const nint m_nGlowTeam = 0xE84; // int32 } // Parent: CBaseModelEntity // Fields count: 0 @@ -1649,27 +1703,74 @@ namespace CS2Dumper.Schemas { // Parent: CBaseTrigger // Fields count: 1 public static class CTriggerRemove { - public const nint m_OnRemove = 0xBA0; // CEntityIOOutput + public const nint m_OnRemove = 0xBC8; // CEntityIOOutput } // Parent: CBaseFilter // Fields count: 1 public static class CFilterName { - public const nint m_iFilterName = 0x800; // CUtlSymbolLarge + public const nint m_iFilterName = 0x7F8; // CUtlSymbolLarge } // Parent: CPointEntity // Fields count: 2 public static class CProjectedDecal { - public const nint m_nTexture = 0x7A8; // int32 - public const nint m_flDistance = 0x7AC; // float32 + public const nint m_nTexture = 0x7A4; // int32 + public const nint m_flDistance = 0x7A8; // float32 + } + // Parent: CFuncTrackChange + // Fields count: 0 + public static class CFuncTrackAuto { + } + // Parent: CBreakable + // Fields count: 0 + public static class CPushable { + } + // Parent: CBaseTrigger + // Fields count: 0 + public static class CTriggerTripWire { + } + // Parent: CBaseTrigger + // Fields count: 1 + public static class CTriggerMultiple { + public const nint m_OnTrigger = 0xBC8; // CEntityIOOutput + } + // Parent: CBodyComponent + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) + public static class CBodyComponentSkeletonInstance { + public const nint m_skeletonInstance = 0x60; // CSkeletonInstance + } + // Parent: CBaseTrigger + // Fields count: 7 + public static class CTriggerPush { + public const nint m_angPushEntitySpace = 0xBC4; // QAngle + public const nint m_vecPushDirEntitySpace = 0xBD0; // Vector + public const nint m_bTriggerOnStartTouch = 0xBDC; // bool + public const nint m_bUsePathSimple = 0xBDD; // bool + public const nint m_iszPathSimpleName = 0xBE0; // CUtlSymbolLarge + public const nint m_PathSimple = 0xBE8; // CPathSimple* + public const nint m_splinePushType = 0xBF0; // uint32 + } + // Parent: CBaseFilter + // Fields count: 3 + public static class FilterHealth { + public const nint m_bAdrenalineActive = 0x7F8; // bool + public const nint m_iHealthMin = 0x7FC; // int32 + public const nint m_iHealthMax = 0x800; // int32 + } + // Parent: CCSGO_TeamSelectCharacterPosition + // Fields count: 0 + public static class CCSGO_TeamSelectCounterTerroristPosition { } // Parent: CBaseTrigger // Fields count: 5 public static class CTriggerProximity { - public const nint m_hMeasureTarget = 0xB9C; // CHandle - public const nint m_iszMeasureTarget = 0xBA0; // CUtlSymbolLarge - public const nint m_fRadius = 0xBA8; // float32 - public const nint m_nTouchers = 0xBAC; // int32 - public const nint m_NearestEntityDistance = 0xBB0; // CEntityOutputTemplate + public const nint m_hMeasureTarget = 0xBC4; // CHandle + public const nint m_iszMeasureTarget = 0xBC8; // CUtlSymbolLarge + public const nint m_fRadius = 0xBD0; // float32 + public const nint m_nTouchers = 0xBD4; // int32 + public const nint m_NearestEntityDistance = 0xBD8; // CEntityOutputTemplate } // Parent: CFuncBrush // Fields count: 4 @@ -1695,6 +1796,86 @@ namespace CS2Dumper.Schemas { public static class CCSGameRulesProxy { public const nint m_pGameRules = 0x7A8; // CCSGameRules* } + // Parent: CBaseModelEntity + // Fields count: 5 + public static class CTriggerBrush { + public const nint m_OnStartTouch = 0x9F8; // CEntityIOOutput + public const nint m_OnEndTouch = 0xA20; // CEntityIOOutput + public const nint m_OnUse = 0xA48; // CEntityIOOutput + public const nint m_iInputFilter = 0xA70; // int32 + public const nint m_iDontMessageParent = 0xA74; // int32 + } + // Parent: CBeam + // Fields count: 19 + public static class CEnvBeam { + public const nint m_active = 0xA98; // int32 + public const nint m_spriteTexture = 0xAA0; // CStrongHandle + public const nint m_iszStartEntity = 0xAA8; // CUtlSymbolLarge + public const nint m_iszEndEntity = 0xAB0; // CUtlSymbolLarge + public const nint m_life = 0xAB8; // float32 + public const nint m_boltWidth = 0xABC; // float32 + public const nint m_noiseAmplitude = 0xAC0; // float32 + public const nint m_speed = 0xAC4; // int32 + public const nint m_restrike = 0xAC8; // float32 + public const nint m_iszSpriteName = 0xAD0; // CUtlSymbolLarge + public const nint m_frameStart = 0xAD8; // int32 + public const nint m_vEndPointWorld = 0xADC; // Vector + public const nint m_vEndPointRelative = 0xAE8; // Vector + public const nint m_radius = 0xAF4; // float32 + public const nint m_TouchType = 0xAF8; // Touch_t + public const nint m_iFilterName = 0xB00; // CUtlSymbolLarge + public const nint m_hFilter = 0xB08; // CHandle + public const nint m_iszDecal = 0xB10; // CUtlSymbolLarge + public const nint m_OnTouchedByEntity = 0xB18; // CEntityIOOutput + } + // Parent: CBaseTrigger + // Fields count: 2 + public static class CTonemapTrigger { + public const nint m_tonemapControllerName = 0xBC8; // CUtlSymbolLarge + public const nint m_hTonemapController = 0xBD0; // CEntityHandle + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) + // NetworkVarNames: m_flValue (float) + // NetworkVarNames: m_flInitialValue (float) + // NetworkVarNames: m_nRefundableCurrency (int) + // NetworkVarNames: m_bSetBonus (bool) + public static class CEconItemAttribute { + public const nint m_iAttributeDefinitionIndex = 0x30; // uint16 + public const nint m_flValue = 0x34; // float32 + public const nint m_flInitialValue = 0x38; // float32 + public const nint m_nRefundableCurrency = 0x3C; // int32 + public const nint m_bSetBonus = 0x40; // bool + } + // Parent: CWeaponBaseItem + // Fields count: 0 + public static class CItem_Healthshot { + } + // Parent: CBaseTrigger + // Fields count: 1 + public static class CFogTrigger { + public const nint m_fog = 0xBC8; // fogparams_t + } + // Parent: CLogicalEntity + // Fields count: 5 + public static class CLogicCollisionPair { + public const nint m_nameAttach1 = 0x7A8; // CUtlSymbolLarge + public const nint m_nameAttach2 = 0x7B0; // CUtlSymbolLarge + public const nint m_supportMultipleEntitiesWithSameName = 0x7B8; // bool + public const nint m_disabled = 0x7B9; // bool + public const nint m_succeeded = 0x7BA; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSPointScriptExtensions_weapon_cs_base { + } // Parent: CBaseTrigger // Fields count: 0 public static class CTriggerHostageReset { @@ -1702,10 +1883,71 @@ namespace CS2Dumper.Schemas { // Parent: CServerOnlyPointEntity // Fields count: 4 public static class CPointTeleport { - public const nint m_vSaveOrigin = 0x7A8; // Vector - public const nint m_vSaveAngles = 0x7B4; // QAngle - public const nint m_bTeleportParentedEntities = 0x7C0; // bool - public const nint m_bTeleportUseCurrentAngle = 0x7C1; // bool + public const nint m_vSaveOrigin = 0x7A4; // Vector + public const nint m_vSaveAngles = 0x7B0; // QAngle + public const nint m_bTeleportParentedEntities = 0x7BC; // bool + public const nint m_bTeleportUseCurrentAngle = 0x7BD; // bool + } + // Parent: CPointEntity + // Fields count: 0 + public static class CInfoInstructorHintBombTargetB { + } + // Parent: CBtNodeCondition + // Fields count: 3 + public static class CBtNodeConditionInactive { + public const nint m_flRoundStartThresholdSeconds = 0x78; // float32 + public const nint m_flSensorInactivityThresholdSeconds = 0x7C; // float32 + public const nint m_SensorInactivityTimer = 0x80; // CountdownTimer + } + // Parent: CCSWeaponBase + // Fields count: 0 + public static class CWeaponSawedoff { + } + // Parent: CBaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flFluidDensity (float) + public static class CTriggerBuoyancy { + public const nint m_BuoyancyHelper = 0xBC8; // CBuoyancyHelper + public const nint m_flFluidDensity = 0xBE8; // float32 + } + // Parent: CPointEntity + // Fields count: 5 + public static class CMoverPathNode { + public const nint m_vInTangentLocal = 0x7A4; // Vector + public const nint m_vOutTangentLocal = 0x7B0; // Vector + public const nint m_szParentPathUniqueID = 0x7C0; // CUtlSymbolLarge + public const nint m_OnPassThrough = 0x7C8; // CEntityIOOutput + public const nint m_hMover = 0x7F0; // CHandle + } + // Parent: CBtNode + // Fields count: 12 + public static class CBtActionAim { + public const nint m_szSensorInputKey = 0x68; // CUtlString + public const nint m_szAimReadyKey = 0x80; // CUtlString + public const nint m_flZoomCooldownTimestamp = 0x88; // float32 + public const nint m_bDoneAiming = 0x8C; // bool + public const nint m_flLerpStartTime = 0x90; // float32 + public const nint m_flNextLookTargetLerpTime = 0x94; // float32 + public const nint m_flPenaltyReductionRatio = 0x98; // float32 + public const nint m_NextLookTarget = 0x9C; // QAngle + public const nint m_AimTimer = 0xA8; // CountdownTimer + public const nint m_SniperHoldTimer = 0xC0; // CountdownTimer + public const nint m_FocusIntervalTimer = 0xD8; // CountdownTimer + public const nint m_bAcquired = 0xF0; // bool + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + public static class CPlayer_ViewModelServices { + } + // Parent: CCSGO_WingmanIntroCharacterPosition + // Fields count: 0 + public static class CCSGO_WingmanIntroCounterTerroristPosition { + } + // Parent: CEnvSoundscape + // Fields count: 0 + public static class CEnvSoundscapeTriggerable { } // Parent: CPlayerPawnComponent // Fields count: 12 @@ -1734,6 +1976,69 @@ namespace CS2Dumper.Schemas { public const nint m_flOldPlayerViewOffsetZ = 0x13C; // float32 public const nint m_hTriggerSoundscapeList = 0x158; // CUtlVector> } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_fog (fogparams_t) + public static class CFogController { + public const nint m_fog = 0x7A8; // fogparams_t + public const nint m_bUseAngles = 0x810; // bool + public const nint m_iChangedVariables = 0x814; // int32 + } + // Parent: CCSGO_TeamPreviewCharacterPosition + // Fields count: 0 + public static class CCSGO_TeamIntroCharacterPosition { + } + // Parent: CEntityComponent + // Fields count: 2 + public static class CBodyComponent { + public const nint m_pSceneNode = 0x8; // CGameSceneNode* + public const nint __m_pChainEntity = 0x28; // CNetworkVarChainer + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_nDecoyShotTick (int) + public static class CDecoyProjectile { + public const nint m_nDecoyShotTick = 0xD98; // int32 + public const nint m_shotsRemaining = 0xD9C; // int32 + public const nint m_fExpireTime = 0xDA0; // GameTime_t + public const nint m_decoyWeaponDefIndex = 0xDB0; // uint16 + } + // Parent: CBaseEntity + // Fields count: 0 + public static class CEnableMotionFixup { + } + // Parent: CPlayer_MovementServices + // Fields count: 0 + public static class CCSObserver_MovementServices { + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_timescale (float32) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + public static class CountdownTimer { + public const nint m_duration = 0x8; // float32 + public const nint m_timestamp = 0xC; // GameTime_t + public const nint m_timescale = 0x10; // float32 + public const nint m_nWorldGroupId = 0x14; // WorldGroupId_t + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hOwner (CEntityHandle) + // NetworkVarNames: m_name (CUtlStringToken) + public static class CGameSceneNodeHandle { + public const nint m_hOwner = 0x8; // CEntityHandle + public const nint m_name = 0xC; // CUtlStringToken + } // Parent: CCSWeaponBaseGun // Fields count: 0 public static class CWeaponMP9 { @@ -1756,11 +2061,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bUrgent (bool) // NetworkVarNames: m_szPlaceName (char) public static class CPlayerPing { - public const nint m_hPlayer = 0x7B0; // CHandle - public const nint m_hPingedEntity = 0x7B4; // CHandle - public const nint m_iType = 0x7B8; // int32 - public const nint m_bUrgent = 0x7BC; // bool - public const nint m_szPlaceName = 0x7BD; // char[18] + public const nint m_hPlayer = 0x7AC; // CHandle + public const nint m_hPingedEntity = 0x7B0; // CHandle + public const nint m_iType = 0x7B4; // int32 + public const nint m_bUrgent = 0x7B8; // bool + public const nint m_szPlaceName = 0x7B9; // char[18] + } + // Parent: CCSPointScriptEntity + // Fields count: 0 + public static class CCSServerPointScriptEntity { } // Parent: CGameSceneNode // Fields count: 8 @@ -1772,26 +2081,54 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_materialGroup (CUtlStringToken) // NetworkVarNames: m_nHitboxSet (uint8) public static class CSkeletonInstance { - public const nint m_modelState = 0x160; // CModelState - public const nint m_bIsAnimationEnabled = 0x380; // bool - public const nint m_bUseParentRenderBounds = 0x381; // bool - public const nint m_bDisableSolidCollisionsForHierarchy = 0x382; // bool + public const nint m_modelState = 0x170; // CModelState + public const nint m_bIsAnimationEnabled = 0x3B0; // bool + public const nint m_bUseParentRenderBounds = 0x3B1; // bool + public const nint m_bDisableSolidCollisionsForHierarchy = 0x3B2; // bool public const nint m_bDirtyMotionType = 0x0; // bitfield:1 public const nint m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 - public const nint m_materialGroup = 0x384; // CUtlStringToken - public const nint m_nHitboxSet = 0x388; // uint8 + public const nint m_materialGroup = 0x3B4; // CUtlStringToken + public const nint m_nHitboxSet = 0x3B8; // uint8 + } + // Parent: CPointEntity + // Fields count: 0 + public static class CInfoLandmark { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponMP7 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponFiveSeven { + } + // Parent: CBodyComponentSkeletonInstance + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_animationController (CBaseAnimGraphController) + public static class CBodyComponentBaseAnimGraph { + public const nint m_animationController = 0x480; // CBaseAnimGraphController + } + // Parent: CBodyComponent + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_sceneNode (CGameSceneNode) + public static class CBodyComponentPoint { + public const nint m_sceneNode = 0x60; // CGameSceneNode } // Parent: CBaseEntity // Fields count: 8 public static class CEnvFireSensor { - public const nint m_bEnabled = 0x7A8; // bool - public const nint m_bHeatAtLevel = 0x7A9; // bool - public const nint m_radius = 0x7AC; // float32 - public const nint m_targetLevel = 0x7B0; // float32 - public const nint m_targetTime = 0x7B4; // float32 - public const nint m_levelTime = 0x7B8; // float32 - public const nint m_OnHeatLevelStart = 0x7C0; // CEntityIOOutput - public const nint m_OnHeatLevelEnd = 0x7E8; // CEntityIOOutput + public const nint m_bEnabled = 0x7A4; // bool + public const nint m_bHeatAtLevel = 0x7A5; // bool + public const nint m_radius = 0x7A8; // float32 + public const nint m_targetLevel = 0x7AC; // float32 + public const nint m_targetTime = 0x7B0; // float32 + public const nint m_levelTime = 0x7B4; // float32 + public const nint m_OnHeatLevelStart = 0x7B8; // CEntityIOOutput + public const nint m_OnHeatLevelEnd = 0x7E0; // CEntityIOOutput } // Parent: CCSGO_WingmanIntroCharacterPosition // Fields count: 0 @@ -1803,6 +2140,62 @@ namespace CS2Dumper.Schemas { public const nint m_flStartWindSpeed = 0x0; // float32 public const nint m_flAveWindSpeed = 0x4; // float32 } + // Parent: CDynamicProp + // Fields count: 0 + public static class CDynamicPropAlias_cable_dynamic { + } + // Parent: CPointEntity + // Fields count: 2 + public static class CPointGamestatsCounter { + public const nint m_strStatisticName = 0x7A8; // CUtlSymbolLarge + public const nint m_bDisabled = 0x7B0; // bool + } + // Parent: CPointEntity + // Fields count: 10 + public static class CEnvShake { + public const nint m_limitToEntity = 0x7A8; // CUtlSymbolLarge + public const nint m_Amplitude = 0x7B0; // float32 + public const nint m_Frequency = 0x7B4; // float32 + public const nint m_Duration = 0x7B8; // float32 + public const nint m_Radius = 0x7BC; // float32 + public const nint m_stopTime = 0x7C0; // GameTime_t + public const nint m_nextShake = 0x7C4; // GameTime_t + public const nint m_currentAmp = 0x7C8; // float32 + public const nint m_maxForce = 0x7CC; // Vector + public const nint m_shakeCallback = 0x7E0; // CPhysicsShake + } + // Parent: CBaseModelEntity + // Fields count: 0 + public static class CPrecipitationBlocker { + } + // Parent: CPathKeyFrame + // Fields count: 11 + public static class CBaseMoveBehavior { + public const nint m_iPositionInterpolator = 0x7F4; // int32 + public const nint m_iRotationInterpolator = 0x7F8; // int32 + public const nint m_flAnimStartTime = 0x7FC; // float32 + public const nint m_flAnimEndTime = 0x800; // float32 + public const nint m_flAverageSpeedAcrossFrame = 0x804; // float32 + public const nint m_pCurrentKeyFrame = 0x808; // CPathKeyFrame* + public const nint m_pTargetKeyFrame = 0x810; // CPathKeyFrame* + public const nint m_pPreKeyFrame = 0x818; // CPathKeyFrame* + public const nint m_pPostKeyFrame = 0x820; // CPathKeyFrame* + public const nint m_flTimeIntoFrame = 0x828; // float32 + public const nint m_iDirection = 0x82C; // int32 + } + // Parent: CBaseModelEntity + // Fields count: 1 + public static class CFuncNavObstruction { + public const nint m_bDisabled = 0xA00; // bool + } + // Parent: CPointEntity + // Fields count: 4 + public static class CEnvTilt { + public const nint m_Duration = 0x7A4; // float32 + public const nint m_Radius = 0x7A8; // float32 + public const nint m_TiltTime = 0x7AC; // float32 + public const nint m_stopTime = 0x7B0; // GameTime_t + } // Parent: CCSWeaponBase // Fields count: 14 // @@ -1896,6 +2289,68 @@ namespace CS2Dumper.Schemas { public const nint m_flCurrentBrightnessMultiplier = 0x7C8; // float32 public const nint m_vecLights = 0x7D0; // CUtlVector> } + // Parent: None + // Fields count: 21 + // + // Metadata: + // NetworkVarNames: m_vOrigin (Vector) + // NetworkVarNames: m_vStart (Vector) + // NetworkVarNames: m_vNormal (Vector) + // NetworkVarNames: m_vAngles (QAngle) + // NetworkVarNames: m_hEntity (CEntityHandle) + // NetworkVarNames: m_hOtherEntity (CEntityHandle) + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flMagnitude (float32) + // NetworkVarNames: m_flRadius (float32) + // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) + // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) + // NetworkVarNames: m_nDamageType (uint32) + // NetworkVarNames: m_nPenetrate (uint8) + // NetworkVarNames: m_nMaterial (uint16) + // NetworkVarNames: m_nHitBox (uint16) + // NetworkVarNames: m_nColor (uint8) + // NetworkVarNames: m_fFlags (uint8) + // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) + // NetworkVarNames: m_nAttachmentName (CUtlStringToken) + // NetworkVarNames: m_iEffectName (uint16) + // NetworkVarNames: m_nExplosionType (uint8) + public static class CEffectData { + public const nint m_vOrigin = 0x8; // Vector + public const nint m_vStart = 0x14; // Vector + public const nint m_vNormal = 0x20; // Vector + public const nint m_vAngles = 0x2C; // QAngle + public const nint m_hEntity = 0x38; // CEntityHandle + public const nint m_hOtherEntity = 0x3C; // CEntityHandle + public const nint m_flScale = 0x40; // float32 + public const nint m_flMagnitude = 0x44; // float32 + public const nint m_flRadius = 0x48; // float32 + public const nint m_nSurfaceProp = 0x4C; // CUtlStringToken + public const nint m_nEffectIndex = 0x50; // CWeakHandle + public const nint m_nDamageType = 0x58; // uint32 + public const nint m_nPenetrate = 0x5C; // uint8 + public const nint m_nMaterial = 0x5E; // uint16 + public const nint m_nHitBox = 0x60; // uint16 + public const nint m_nColor = 0x62; // uint8 + public const nint m_fFlags = 0x63; // uint8 + public const nint m_nAttachmentIndex = 0x64; // AttachmentHandle_t + public const nint m_nAttachmentName = 0x68; // CUtlStringToken + public const nint m_iEffectName = 0x6C; // uint16 + public const nint m_nExplosionType = 0x6E; // uint8 + } + // Parent: CBaseModelEntity + // Fields count: 0 + public static class CEntityBlocker { + } + // Parent: CLogicalEntity + // Fields count: 6 + public static class CLogicCase { + public const nint m_nCase = 0x7A8; // CUtlSymbolLarge[32] + public const nint m_nShuffleCases = 0x8A8; // int32 + public const nint m_nLastShuffleCase = 0x8AC; // int32 + public const nint m_uchShuffleCaseMap = 0x8B0; // uint8[32] + public const nint m_OnCase = 0x8D0; // CEntityIOOutput[32] + public const nint m_OnDefault = 0xDD0; // CEntityOutputTemplate> + } // Parent: CItem // Fields count: 2 public static class CItemDefuser { @@ -1911,20 +2366,21 @@ namespace CS2Dumper.Schemas { public static class CFireCrackerBlast { } // Parent: CBaseEntity - // Fields count: 12 + // Fields count: 13 public static class CSoundEventEntity { - public const nint m_bStartOnSpawn = 0x7A8; // bool - public const nint m_bToLocalPlayer = 0x7A9; // bool - public const nint m_bStopOnNew = 0x7AA; // bool - public const nint m_bSaveRestore = 0x7AB; // bool - public const nint m_bSavedIsPlaying = 0x7AC; // bool - public const nint m_flSavedElapsedTime = 0x7B0; // float32 - public const nint m_iszSourceEntityName = 0x7B8; // CUtlSymbolLarge - public const nint m_iszAttachmentName = 0x7C0; // CUtlSymbolLarge - public const nint m_onGUIDChanged = 0x7C8; // CEntityOutputTemplate - public const nint m_onSoundFinished = 0x7F0; // CEntityIOOutput + public const nint m_bStartOnSpawn = 0x7A4; // bool + public const nint m_bToLocalPlayer = 0x7A5; // bool + public const nint m_bStopOnNew = 0x7A6; // bool + public const nint m_bSaveRestore = 0x7A7; // bool + public const nint m_bSavedIsPlaying = 0x7A8; // bool + public const nint m_flSavedElapsedTime = 0x7AC; // float32 + public const nint m_iszSourceEntityName = 0x7B0; // CUtlSymbolLarge + public const nint m_iszAttachmentName = 0x7B8; // CUtlSymbolLarge + public const nint m_onGUIDChanged = 0x7C0; // CEntityOutputTemplate + public const nint m_onSoundFinished = 0x7E8; // CEntityIOOutput public const nint m_iszSoundName = 0x838; // CUtlSymbolLarge public const nint m_hSource = 0x848; // CEntityHandle + public const nint m_nEntityIndexSelection = 0x84C; // int32 } // Parent: CPlayer_ViewModelServices // Fields count: 1 @@ -1934,6 +2390,172 @@ namespace CS2Dumper.Schemas { public static class CCSPlayer_ViewModelServices { public const nint m_hViewModel = 0x40; // CHandle[3] } + // Parent: CCSWeaponBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) + // NetworkVarNames: m_bRedraw (bool) + public static class CWeaponBaseItem { + public const nint m_SequenceCompleteTimer = 0x11A0; // CountdownTimer + public const nint m_bRedraw = 0x11B8; // bool + } + // Parent: CPointEntity + // Fields count: 0 + public static class CInfoParticleTarget { + } + // Parent: CBaseEntity + // Fields count: 32 + // + // Metadata: + // NetworkVarNames: m_flScattering (float) + // NetworkVarNames: m_flAnisotropy (float) + // NetworkVarNames: m_flFadeSpeed (float) + // NetworkVarNames: m_flDrawDistance (float) + // NetworkVarNames: m_flFadeInStart (float) + // NetworkVarNames: m_flFadeInEnd (float) + // NetworkVarNames: m_flIndirectStrength (float) + // NetworkVarNames: m_nIndirectTextureDimX (int) + // NetworkVarNames: m_nIndirectTextureDimY (int) + // NetworkVarNames: m_nIndirectTextureDimZ (int) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartAnisoTime (GameTime_t) + // NetworkVarNames: m_flStartScatterTime (GameTime_t) + // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) + // NetworkVarNames: m_flStartAnisotropy (float) + // NetworkVarNames: m_flStartScattering (float) + // NetworkVarNames: m_flStartDrawDistance (float) + // NetworkVarNames: m_flDefaultAnisotropy (float) + // NetworkVarNames: m_flDefaultScattering (float) + // NetworkVarNames: m_flDefaultDrawDistance (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bEnableIndirect (bool) + // NetworkVarNames: m_bIndirectUseLPVs (bool) + // NetworkVarNames: m_bIsMaster (bool) + // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) + // NetworkVarNames: m_nForceRefreshCount (int) + // NetworkVarNames: m_fNoiseSpeed (float) + // NetworkVarNames: m_fNoiseStrength (float) + // NetworkVarNames: m_vNoiseScale (Vector) + public static class CEnvVolumetricFogController { + public const nint m_flScattering = 0x7A4; // float32 + public const nint m_flAnisotropy = 0x7A8; // float32 + public const nint m_flFadeSpeed = 0x7AC; // float32 + public const nint m_flDrawDistance = 0x7B0; // float32 + public const nint m_flFadeInStart = 0x7B4; // float32 + public const nint m_flFadeInEnd = 0x7B8; // float32 + public const nint m_flIndirectStrength = 0x7BC; // float32 + public const nint m_nIndirectTextureDimX = 0x7C0; // int32 + public const nint m_nIndirectTextureDimY = 0x7C4; // int32 + public const nint m_nIndirectTextureDimZ = 0x7C8; // int32 + public const nint m_vBoxMins = 0x7CC; // Vector + public const nint m_vBoxMaxs = 0x7D8; // Vector + public const nint m_bActive = 0x7E4; // bool + public const nint m_flStartAnisoTime = 0x7E8; // GameTime_t + public const nint m_flStartScatterTime = 0x7EC; // GameTime_t + public const nint m_flStartDrawDistanceTime = 0x7F0; // GameTime_t + public const nint m_flStartAnisotropy = 0x7F4; // float32 + public const nint m_flStartScattering = 0x7F8; // float32 + public const nint m_flStartDrawDistance = 0x7FC; // float32 + public const nint m_flDefaultAnisotropy = 0x800; // float32 + public const nint m_flDefaultScattering = 0x804; // float32 + public const nint m_flDefaultDrawDistance = 0x808; // float32 + public const nint m_bStartDisabled = 0x80C; // bool + public const nint m_bEnableIndirect = 0x80D; // bool + public const nint m_bIndirectUseLPVs = 0x80E; // bool + public const nint m_bIsMaster = 0x80F; // bool + public const nint m_hFogIndirectTexture = 0x810; // CStrongHandle + public const nint m_nForceRefreshCount = 0x818; // int32 + public const nint m_fNoiseSpeed = 0x81C; // float32 + public const nint m_fNoiseStrength = 0x820; // float32 + public const nint m_vNoiseScale = 0x824; // Vector + public const nint m_bFirstTime = 0x830; // bool + } + // Parent: CPlayer_MovementServices + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_flFallVelocity (float32) + // NetworkVarNames: m_bInCrouch (bool) + // NetworkVarNames: m_nCrouchState (uint32) + // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) + // NetworkVarNames: m_bDucked (bool) + // NetworkVarNames: m_bDucking (bool) + // NetworkVarNames: m_bInDuckJump (bool) + public static class CPlayer_MovementServices_Humanoid { + public const nint m_flStepSoundTime = 0x1D8; // float32 + public const nint m_flFallVelocity = 0x1DC; // float32 + public const nint m_bInCrouch = 0x1E0; // bool + public const nint m_nCrouchState = 0x1E4; // uint32 + public const nint m_flCrouchTransitionStartTime = 0x1E8; // GameTime_t + public const nint m_bDucked = 0x1EC; // bool + public const nint m_bDucking = 0x1ED; // bool + public const nint m_bInDuckJump = 0x1EE; // bool + public const nint m_groundNormal = 0x1F0; // Vector + public const nint m_flSurfaceFriction = 0x1FC; // float32 + public const nint m_surfaceProps = 0x200; // CUtlStringToken + public const nint m_nStepside = 0x210; // int32 + public const nint m_iTargetVolume = 0x214; // int32 + public const nint m_vecSmoothedVelocity = 0x218; // Vector + } + // Parent: CPhysicsProp + // Fields count: 5 + public static class CPhysicsPropRespawnable { + public const nint m_vOriginalSpawnOrigin = 0xEF0; // Vector + public const nint m_vOriginalSpawnAngles = 0xEFC; // QAngle + public const nint m_vOriginalMins = 0xF08; // Vector + public const nint m_vOriginalMaxs = 0xF14; // Vector + public const nint m_flRespawnDuration = 0xF20; // float32 + } + // Parent: CEnvSoundscapeProxy + // Fields count: 0 + public static class CEnvSoundscapeProxyAlias_snd_soundscape_proxy { + } + // Parent: CPhysConstraint + // Fields count: 6 + public static class CPhysBallSocket { + public const nint m_flJointFriction = 0x820; // float32 + public const nint m_bEnableSwingLimit = 0x824; // bool + public const nint m_flSwingLimit = 0x828; // float32 + public const nint m_bEnableTwistLimit = 0x82C; // bool + public const nint m_flMinTwistAngle = 0x830; // float32 + public const nint m_flMaxTwistAngle = 0x834; // float32 + } + // Parent: CCSGameModeRules + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) + // NetworkVarNames: m_flDMBonusTimeLength (float) + // NetworkVarNames: m_sDMBonusWeapon (CUtlString) + public static class CCSGameModeRules_Deathmatch { + public const nint m_flDMBonusStartTime = 0x30; // GameTime_t + public const nint m_flDMBonusTimeLength = 0x34; // float32 + public const nint m_sDMBonusWeapon = 0x38; // CUtlString + } + // Parent: CItemAssaultSuit + // Fields count: 0 + public static class CItemHeavyAssaultSuit { + } + // Parent: CPointEntity + // Fields count: 1 + public static class CInfoPlayerStart { + public const nint m_bDisabled = 0x7A4; // bool + } + // Parent: CSoundOpvarSetPointBase + // Fields count: 8 + public static class CSoundOpvarSetOBBWindEntity { + public const nint m_vMins = 0x840; // Vector + public const nint m_vMaxs = 0x84C; // Vector + public const nint m_vDistanceMins = 0x858; // Vector + public const nint m_vDistanceMaxs = 0x864; // Vector + public const nint m_flWindMin = 0x870; // float32 + public const nint m_flWindMax = 0x874; // float32 + public const nint m_flWindMapMin = 0x878; // float32 + public const nint m_flWindMapMax = 0x87C; // float32 + } // Parent: CRagdollProp // Fields count: 6 // @@ -1943,33 +2565,99 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_attachmentPointBoneSpace (Vector) // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) public static class CRagdollPropAttached { - public const nint m_boneIndexAttached = 0xD98; // uint32 - public const nint m_ragdollAttachedObjectIndex = 0xD9C; // uint32 - public const nint m_attachmentPointBoneSpace = 0xDA0; // Vector - public const nint m_attachmentPointRagdollSpace = 0xDAC; // Vector - public const nint m_bShouldDetach = 0xDB8; // bool - public const nint m_bShouldDeleteAttachedActivationRecord = 0xDC8; // bool + public const nint m_boneIndexAttached = 0xD90; // uint32 + public const nint m_ragdollAttachedObjectIndex = 0xD94; // uint32 + public const nint m_attachmentPointBoneSpace = 0xD98; // Vector + public const nint m_attachmentPointRagdollSpace = 0xDA4; // Vector + public const nint m_bShouldDetach = 0xDB0; // bool + public const nint m_bShouldDeleteAttachedActivationRecord = 0xDC0; // bool + } + // Parent: CItem + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_OwningPlayer (CHandle) + // NetworkVarNames: m_KillingPlayer (CHandle) + public static class CItemDogtags { + public const nint m_OwningPlayer = 0xCC8; // CHandle + public const nint m_KillingPlayer = 0xCCC; // CHandle + } + // Parent: CItem + // Fields count: 32 + public static class CItemGeneric { + public const nint m_bHasTriggerRadius = 0xCD0; // bool + public const nint m_bHasPickupRadius = 0xCD1; // bool + public const nint m_flPickupRadiusSqr = 0xCD4; // float32 + public const nint m_flTriggerRadiusSqr = 0xCD8; // float32 + public const nint m_flLastPickupCheck = 0xCDC; // GameTime_t + public const nint m_bPlayerCounterListenerAdded = 0xCE0; // bool + public const nint m_bPlayerInTriggerRadius = 0xCE1; // bool + public const nint m_hSpawnParticleEffect = 0xCE8; // CStrongHandle + public const nint m_pAmbientSoundEffect = 0xCF0; // CUtlSymbolLarge + public const nint m_bAutoStartAmbientSound = 0xCF8; // bool + public const nint m_pSpawnScriptFunction = 0xD00; // CUtlSymbolLarge + public const nint m_hPickupParticleEffect = 0xD08; // CStrongHandle + public const nint m_pPickupSoundEffect = 0xD10; // CUtlSymbolLarge + public const nint m_pPickupScriptFunction = 0xD18; // CUtlSymbolLarge + public const nint m_hTimeoutParticleEffect = 0xD20; // CStrongHandle + public const nint m_pTimeoutSoundEffect = 0xD28; // CUtlSymbolLarge + public const nint m_pTimeoutScriptFunction = 0xD30; // CUtlSymbolLarge + public const nint m_pPickupFilterName = 0xD38; // CUtlSymbolLarge + public const nint m_hPickupFilter = 0xD40; // CHandle + public const nint m_OnPickup = 0xD48; // CEntityIOOutput + public const nint m_OnTimeout = 0xD70; // CEntityIOOutput + public const nint m_OnTriggerStartTouch = 0xD98; // CEntityIOOutput + public const nint m_OnTriggerTouch = 0xDC0; // CEntityIOOutput + public const nint m_OnTriggerEndTouch = 0xDE8; // CEntityIOOutput + public const nint m_pAllowPickupScriptFunction = 0xE10; // CUtlSymbolLarge + public const nint m_flPickupRadius = 0xE18; // float32 + public const nint m_flTriggerRadius = 0xE1C; // float32 + public const nint m_pTriggerSoundEffect = 0xE20; // CUtlSymbolLarge + public const nint m_bGlowWhenInTrigger = 0xE28; // bool + public const nint m_glowColor = 0xE29; // Color + public const nint m_bUseable = 0xE2D; // bool + public const nint m_hTriggerHelper = 0xE30; // CHandle + } + // Parent: CLightEntity + // Fields count: 0 + public static class CLightSpotEntity { + } + // Parent: CPlayer_WaterServices + // Fields count: 6 + public static class CCSPlayer_WaterServices { + public const nint m_NextDrownDamageTime = 0x40; // float32 + public const nint m_nDrownDmgRate = 0x44; // int32 + public const nint m_AirFinishedTime = 0x48; // GameTime_t + public const nint m_flWaterJumpTime = 0x4C; // float32 + public const nint m_vecWaterJumpVel = 0x50; // Vector + public const nint m_flSwimSoundTime = 0x5C; // float32 + } + // Parent: CBaseEntity + // Fields count: 2 + public static class CSkyboxReference { + public const nint m_worldGroupId = 0x7A4; // WorldGroupId_t + public const nint m_hSkyCamera = 0x7A8; // CHandle } // Parent: CBasePropDoor // Fields count: 17 public static class CPropDoorRotating { - public const nint m_vecAxis = 0x10F0; // Vector - public const nint m_flDistance = 0x10FC; // float32 - public const nint m_eSpawnPosition = 0x1100; // PropDoorRotatingSpawnPos_t - public const nint m_eOpenDirection = 0x1104; // PropDoorRotatingOpenDirection_e - public const nint m_eCurrentOpenDirection = 0x1108; // PropDoorRotatingOpenDirection_e - public const nint m_flAjarAngle = 0x110C; // float32 - public const nint m_angRotationAjarDeprecated = 0x1110; // QAngle - public const nint m_angRotationClosed = 0x111C; // QAngle - public const nint m_angRotationOpenForward = 0x1128; // QAngle - public const nint m_angRotationOpenBack = 0x1134; // QAngle - public const nint m_angGoal = 0x1140; // QAngle - public const nint m_vecForwardBoundsMin = 0x114C; // Vector - public const nint m_vecForwardBoundsMax = 0x1158; // Vector - public const nint m_vecBackBoundsMin = 0x1164; // Vector - public const nint m_vecBackBoundsMax = 0x1170; // Vector - public const nint m_bAjarDoorShouldntAlwaysOpen = 0x117C; // bool - public const nint m_hEntityBlocker = 0x1180; // CHandle + public const nint m_vecAxis = 0x1110; // Vector + public const nint m_flDistance = 0x111C; // float32 + public const nint m_eSpawnPosition = 0x1120; // PropDoorRotatingSpawnPos_t + public const nint m_eOpenDirection = 0x1124; // PropDoorRotatingOpenDirection_e + public const nint m_eCurrentOpenDirection = 0x1128; // PropDoorRotatingOpenDirection_e + public const nint m_flAjarAngle = 0x112C; // float32 + public const nint m_angRotationAjarDeprecated = 0x1130; // QAngle + public const nint m_angRotationClosed = 0x113C; // QAngle + public const nint m_angRotationOpenForward = 0x1148; // QAngle + public const nint m_angRotationOpenBack = 0x1154; // QAngle + public const nint m_angGoal = 0x1160; // QAngle + public const nint m_vecForwardBoundsMin = 0x116C; // Vector + public const nint m_vecForwardBoundsMax = 0x1178; // Vector + public const nint m_vecBackBoundsMin = 0x1184; // Vector + public const nint m_vecBackBoundsMax = 0x1190; // Vector + public const nint m_bAjarDoorShouldntAlwaysOpen = 0x119C; // bool + public const nint m_hEntityBlocker = 0x11A0; // CHandle } // Parent: CBaseModelEntity // Fields count: 21 @@ -2136,21 +2824,152 @@ namespace CS2Dumper.Schemas { // Parent: CPointEntity // Fields count: 2 public static class CEnvViewPunch { + public const nint m_flRadius = 0x7A4; // float32 + public const nint m_angViewPunch = 0x7A8; // QAngle + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CDEagle { + } + // Parent: CPointEntity + // Fields count: 3 + public static class CPathCorner { + public const nint m_flWait = 0x7A4; // float32 public const nint m_flRadius = 0x7A8; // float32 - public const nint m_angViewPunch = 0x7AC; // QAngle + public const nint m_OnPass = 0x7B0; // CEntityIOOutput + } + // Parent: CPlayerControllerComponent + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_unMusicID (item_definition_index_t) + // NetworkVarNames: m_rank (MedalRank_t) + // NetworkVarNames: m_nPersonaDataPublicLevel (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) + // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) + // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) + public static class CCSPlayerController_InventoryServices { + public const nint m_unMusicID = 0x40; // uint16 + public const nint m_rank = 0x44; // MedalRank_t[6] + public const nint m_nPersonaDataPublicLevel = 0x5C; // int32 + public const nint m_nPersonaDataPublicCommendsLeader = 0x60; // int32 + public const nint m_nPersonaDataPublicCommendsTeacher = 0x64; // int32 + public const nint m_nPersonaDataPublicCommendsFriendly = 0x68; // int32 + public const nint m_nPersonaDataXpTrailLevel = 0x6C; // int32 + public const nint m_unEquippedPlayerSprayIDs = 0xF48; // uint32[1] + public const nint m_vecServerAuthoritativeWeaponSlots = 0xF50; // CUtlVectorEmbeddedNetworkVar + } + // Parent: CAttributeManager + // Fields count: 1 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_Item (CEconItemView) + public static class CAttributeContainer { + public const nint m_Item = 0x50; // CEconItemView + } + // Parent: CHostage + // Fields count: 0 + public static class CHostageAlias_info_hostage_spawn { + } + // Parent: CLogicalEntity + // Fields count: 5 + public static class CMultiSource { + public const nint m_rgEntities = 0x7A4; // CHandle[32] + public const nint m_rgTriggered = 0x824; // int32[32] + public const nint m_OnTrigger = 0x8A8; // CEntityIOOutput + public const nint m_iTotal = 0x8D0; // int32 + public const nint m_globalstate = 0x8D8; // CUtlSymbolLarge + } + // Parent: CLogicalEntity + // Fields count: 2 + public static class CLogicNavigation { + public const nint m_isOn = 0x7B0; // bool + public const nint m_navProperty = 0x7B4; // navproperties_t + } + // Parent: CPointEntity + // Fields count: 12 + public static class CEnvEntityMaker { + public const nint m_vecEntityMins = 0x7A4; // Vector + public const nint m_vecEntityMaxs = 0x7B0; // Vector + public const nint m_hCurrentInstance = 0x7BC; // CHandle + public const nint m_hCurrentBlocker = 0x7C0; // CHandle + public const nint m_vecBlockerOrigin = 0x7C4; // Vector + public const nint m_angPostSpawnDirection = 0x7D0; // QAngle + public const nint m_flPostSpawnDirectionVariance = 0x7DC; // float32 + public const nint m_flPostSpawnSpeed = 0x7E0; // float32 + public const nint m_bPostSpawnUseAngles = 0x7E4; // bool + public const nint m_iszTemplate = 0x7E8; // CUtlSymbolLarge + public const nint m_pOutputOnSpawned = 0x7F0; // CEntityIOOutput + public const nint m_pOutputOnFailedSpawn = 0x818; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 0 + public static class CPointEntity { + } + // Parent: CLogicalEntity + // Fields count: 4 + public static class CLogicEventListener { + public const nint m_strEventName = 0x7B8; // CUtlString + public const nint m_bIsEnabled = 0x7C0; // bool + public const nint m_nTeam = 0x7C4; // int32 + public const nint m_OnEventFired = 0x7C8; // CEntityIOOutput + } + // Parent: CBaseFilter + // Fields count: 4 + public static class CFilterMultiple { + public const nint m_nFilterType = 0x7F8; // filter_t + public const nint m_iFilterName = 0x800; // CUtlSymbolLarge[10] + public const nint m_hFilter = 0x850; // CHandle[10] + public const nint m_nFilterCount = 0x878; // int32 + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + public static class CPlayer_UseServices { + } + // Parent: CBasePulseGraphInstance + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseDomainHookInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + // MPulseDomainOptInGameBlackboard + // MPulseDomainOptInValueType + public static class CPulseGraphInstance_ServerEntity { + public const nint m_pComponent = 0x100; // CPulseGraphComponentBase* + } + // Parent: CEntityComponent + // Fields count: 1 + public static class CScriptComponent { + public const nint m_scriptClassName = 0x30; // CUtlSymbolLarge } // Parent: CBaseEntity // Fields count: 1 public static class CPhysicsWire { - public const nint m_nDensity = 0x7A8; // int32 + public const nint m_nDensity = 0x7A4; // int32 } // Parent: CPropDoorRotating // Fields count: 4 public static class CPropDoorRotatingBreakable { - public const nint m_bBreakable = 0x1184; // bool - public const nint m_isAbleToCloseAreaPortals = 0x1185; // bool - public const nint m_currentDamageState = 0x1188; // int32 - public const nint m_damageStates = 0x1190; // CUtlVector + public const nint m_bBreakable = 0x11A4; // bool + public const nint m_isAbleToCloseAreaPortals = 0x11A5; // bool + public const nint m_currentDamageState = 0x11A8; // int32 + public const nint m_damageStates = 0x11B0; // CUtlVector + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSPointScriptExtensions_player_controller { } // Parent: CBaseFire // Fields count: 2 @@ -2159,8 +2978,150 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nFlameModelIndex (int32) // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) public static class CFireSmoke { - public const nint m_nFlameModelIndex = 0x7B8; // int32 - public const nint m_nFlameFromAboveModelIndex = 0x7BC; // int32 + public const nint m_nFlameModelIndex = 0x7B4; // int32 + public const nint m_nFlameFromAboveModelIndex = 0x7B8; // int32 + } + // Parent: CCSWeaponBase + // Fields count: 0 + public static class CBumpMine { + } + // Parent: CBaseModelEntity + // Fields count: 7 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_nHorizontalSize (uint32) + // NetworkVarNames: m_nVerticalSize (uint32) + // NetworkVarNames: m_nMinDist (uint32) + // NetworkVarNames: m_nMaxDist (uint32) + // NetworkVarNames: m_nOuterMaxDist (uint32) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + public static class CLightGlow { + public const nint m_nHorizontalSize = 0x9F8; // uint32 + public const nint m_nVerticalSize = 0x9FC; // uint32 + public const nint m_nMinDist = 0xA00; // uint32 + public const nint m_nMaxDist = 0xA04; // uint32 + public const nint m_nOuterMaxDist = 0xA08; // uint32 + public const nint m_flGlowProxySize = 0xA0C; // float32 + public const nint m_flHDRColorScale = 0xA10; // float32 + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_iKills (int) + // NetworkVarNames: m_iDeaths (int) + // NetworkVarNames: m_iAssists (int) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iEquipmentValue (int) + // NetworkVarNames: m_iMoneySaved (int) + // NetworkVarNames: m_iKillReward (int) + // NetworkVarNames: m_iLiveTime (int) + // NetworkVarNames: m_iHeadShotKills (int) + // NetworkVarNames: m_iObjective (int) + // NetworkVarNames: m_iCashEarned (int) + // NetworkVarNames: m_iUtilityDamage (int) + // NetworkVarNames: m_iEnemiesFlashed (int) + public static class CSPerRoundStats_t { + public const nint m_iKills = 0x30; // int32 + public const nint m_iDeaths = 0x34; // int32 + public const nint m_iAssists = 0x38; // int32 + public const nint m_iDamage = 0x3C; // int32 + public const nint m_iEquipmentValue = 0x40; // int32 + public const nint m_iMoneySaved = 0x44; // int32 + public const nint m_iKillReward = 0x48; // int32 + public const nint m_iLiveTime = 0x4C; // int32 + public const nint m_iHeadShotKills = 0x50; // int32 + public const nint m_iObjective = 0x54; // int32 + public const nint m_iCashEarned = 0x58; // int32 + public const nint m_iUtilityDamage = 0x5C; // int32 + public const nint m_iEnemiesFlashed = 0x60; // int32 + } + // Parent: CDynamicProp + // Fields count: 37 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_eDoorState (DoorState_t) + // NetworkVarNames: m_bLocked (bool) + // NetworkVarNames: m_closedPosition (Vector) + // NetworkVarNames: m_closedAngles (QAngle) + // NetworkVarNames: m_hMaster (CHandle) + public static class CBasePropDoor { + public const nint m_flAutoReturnDelay = 0xE94; // float32 + public const nint m_hDoorList = 0xE98; // CUtlVector> + public const nint m_nHardwareType = 0xEB0; // int32 + public const nint m_bNeedsHardware = 0xEB4; // bool + public const nint m_eDoorState = 0xEB8; // DoorState_t + public const nint m_bLocked = 0xEBC; // bool + public const nint m_closedPosition = 0xEC0; // Vector + public const nint m_closedAngles = 0xECC; // QAngle + public const nint m_hBlocker = 0xED8; // CHandle + public const nint m_bFirstBlocked = 0xEDC; // bool + public const nint m_ls = 0xEE0; // locksound_t + public const nint m_bForceClosed = 0xF00; // bool + public const nint m_vecLatchWorldPosition = 0xF04; // Vector + public const nint m_hActivator = 0xF10; // CHandle + public const nint m_SoundMoving = 0xF20; // CUtlSymbolLarge + public const nint m_SoundOpen = 0xF28; // CUtlSymbolLarge + public const nint m_SoundClose = 0xF30; // CUtlSymbolLarge + public const nint m_SoundLock = 0xF38; // CUtlSymbolLarge + public const nint m_SoundUnlock = 0xF40; // CUtlSymbolLarge + public const nint m_SoundLatch = 0xF48; // CUtlSymbolLarge + public const nint m_SoundPound = 0xF50; // CUtlSymbolLarge + public const nint m_SoundJiggle = 0xF58; // CUtlSymbolLarge + public const nint m_SoundLockedAnim = 0xF60; // CUtlSymbolLarge + public const nint m_numCloseAttempts = 0xF68; // int32 + public const nint m_nPhysicsMaterial = 0xF6C; // CUtlStringToken + public const nint m_SlaveName = 0xF70; // CUtlSymbolLarge + public const nint m_hMaster = 0xF78; // CHandle + public const nint m_OnBlockedClosing = 0xF80; // CEntityIOOutput + public const nint m_OnBlockedOpening = 0xFA8; // CEntityIOOutput + public const nint m_OnUnblockedClosing = 0xFD0; // CEntityIOOutput + public const nint m_OnUnblockedOpening = 0xFF8; // CEntityIOOutput + public const nint m_OnFullyClosed = 0x1020; // CEntityIOOutput + public const nint m_OnFullyOpen = 0x1048; // CEntityIOOutput + public const nint m_OnClose = 0x1070; // CEntityIOOutput + public const nint m_OnOpen = 0x1098; // CEntityIOOutput + public const nint m_OnLockedUse = 0x10C0; // CEntityIOOutput + public const nint m_OnAjarOpen = 0x10E8; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) + public static class CRagdollManager { + public const nint m_iCurrentMaxRagdollCount = 0x7A4; // int8 + public const nint m_iMaxRagdollCount = 0x7A8; // int32 + public const nint m_bSaveImportant = 0x7AC; // bool + } + // Parent: CBaseTrigger + // Fields count: 12 + public static class CTriggerFan { + public const nint m_vFanOrigin = 0xBC4; // Vector + public const nint m_vFanEnd = 0xBD0; // Vector + public const nint m_vNoise = 0xBDC; // Vector + public const nint m_flForce = 0xBE8; // float32 + public const nint m_flRopeForceScale = 0xBEC; // float32 + public const nint m_flPlayerForce = 0xBF0; // float32 + public const nint m_flRampTime = 0xBF4; // float32 + public const nint m_bFalloff = 0xBF8; // bool + public const nint m_bPushPlayer = 0xBF9; // bool + public const nint m_bRampDown = 0xBFA; // bool + public const nint m_bAddNoise = 0xBFB; // bool + public const nint m_RampTimer = 0xC00; // CountdownTimer } // Parent: CMolotovGrenade // Fields count: 0 @@ -2177,8 +3138,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Handle (CHandle) // NetworkVarNames: m_bSendHandle (bool) public static class CHandleTest { - public const nint m_Handle = 0x7A8; // CHandle - public const nint m_bSendHandle = 0x7AC; // bool + public const nint m_Handle = 0x7A4; // CHandle + public const nint m_bSendHandle = 0x7A8; // bool } // Parent: CBaseEntity // Fields count: 8 @@ -2205,14 +3166,19 @@ namespace CS2Dumper.Schemas { // Parent: CPointEntity // Fields count: 1 public static class CNavSpaceInfo { - public const nint m_bCreateFlightSpace = 0x7A8; // bool + public const nint m_bCreateFlightSpace = 0x7A4; // bool } // Parent: CLogicalEntity // Fields count: 3 public static class CLogicAchievement { - public const nint m_bDisabled = 0x7A8; // bool - public const nint m_iszAchievementEventID = 0x7B0; // CUtlSymbolLarge - public const nint m_OnFired = 0x7B8; // CEntityIOOutput + public const nint m_bDisabled = 0x7A4; // bool + public const nint m_iszAchievementEventID = 0x7A8; // CUtlSymbolLarge + public const nint m_OnFired = 0x7B0; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 1 + public static class CPathSimple { + public const nint m_pathString = 0x7F8; // CUtlString } // Parent: CBtNode // Fields count: 1 @@ -2241,6 +3207,125 @@ namespace CS2Dumper.Schemas { // Fields count: 0 public static class CTouchExpansionComponent { } + // Parent: CBaseAnimGraph + // Fields count: 8 + public static class CItem { + public const nint m_OnPlayerTouch = 0xBF8; // CEntityIOOutput + public const nint m_OnPlayerPickup = 0xC20; // CEntityIOOutput + public const nint m_bActivateWhenAtRest = 0xC48; // bool + public const nint m_OnCacheInteraction = 0xC50; // CEntityIOOutput + public const nint m_OnGlovePulled = 0xC78; // CEntityIOOutput + public const nint m_vOriginalSpawnOrigin = 0xCA0; // Vector + public const nint m_vOriginalSpawnAngles = 0xCAC; // QAngle + public const nint m_bPhysStartAsleep = 0xCB8; // bool + } + // Parent: CBaseModelEntity + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_DialogXMLName (string_t) + // NetworkVarNames: m_PanelClassName (string_t) + // NetworkVarNames: m_PanelID (string_t) + public static class CBaseClientUIEntity { + public const nint m_bEnabled = 0x9F8; // bool + public const nint m_DialogXMLName = 0xA00; // CUtlSymbolLarge + public const nint m_PanelClassName = 0xA08; // CUtlSymbolLarge + public const nint m_PanelID = 0xA10; // CUtlSymbolLarge + public const nint m_CustomOutput0 = 0xA18; // CEntityIOOutput + public const nint m_CustomOutput1 = 0xA40; // CEntityIOOutput + public const nint m_CustomOutput2 = 0xA68; // CEntityIOOutput + public const nint m_CustomOutput3 = 0xA90; // CEntityIOOutput + public const nint m_CustomOutput4 = 0xAB8; // CEntityIOOutput + public const nint m_CustomOutput5 = 0xAE0; // CEntityIOOutput + public const nint m_CustomOutput6 = 0xB08; // CEntityIOOutput + public const nint m_CustomOutput7 = 0xB30; // CEntityIOOutput + public const nint m_CustomOutput8 = 0xB58; // CEntityIOOutput + public const nint m_CustomOutput9 = 0xB80; // CEntityIOOutput + } + // Parent: CBaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDepth (float) + // NetworkVarNames: m_nRenderOrder (uint32) + // NetworkVarNames: m_bProjectOnWorld (bool) + // NetworkVarNames: m_bProjectOnCharacters (bool) + // NetworkVarNames: m_bProjectOnWater (bool) + // NetworkVarNames: m_flDepthSortBias (float) + public static class CEnvDecal { + public const nint m_hDecalMaterial = 0x9F8; // CStrongHandle + public const nint m_flWidth = 0xA00; // float32 + public const nint m_flHeight = 0xA04; // float32 + public const nint m_flDepth = 0xA08; // float32 + public const nint m_nRenderOrder = 0xA0C; // uint32 + public const nint m_bProjectOnWorld = 0xA10; // bool + public const nint m_bProjectOnCharacters = 0xA11; // bool + public const nint m_bProjectOnWater = 0xA12; // bool + public const nint m_flDepthSortBias = 0xA14; // float32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSPointScriptExtensions_entity { + } + // Parent: CBodyComponentSkeletonInstance + // Fields count: 0 + public static class CBodyComponentBaseModelEntity { + } + // Parent: CBaseEntity + // Fields count: 11 + public static class CLogicAuto { + public const nint m_OnMapSpawn = 0x7A8; // CEntityIOOutput + public const nint m_OnDemoMapSpawn = 0x7D0; // CEntityIOOutput + public const nint m_OnNewGame = 0x7F8; // CEntityIOOutput + public const nint m_OnLoadGame = 0x820; // CEntityIOOutput + public const nint m_OnMapTransition = 0x848; // CEntityIOOutput + public const nint m_OnBackgroundMap = 0x870; // CEntityIOOutput + public const nint m_OnMultiNewMap = 0x898; // CEntityIOOutput + public const nint m_OnMultiNewRound = 0x8C0; // CEntityIOOutput + public const nint m_OnVREnabled = 0x8E8; // CEntityIOOutput + public const nint m_OnVRNotEnabled = 0x910; // CEntityIOOutput + public const nint m_globalstate = 0x938; // CUtlSymbolLarge + } + // Parent: CBaseEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_iOpvarIndex (int) + // NetworkVarNames: m_bUseAutoCompare (bool) + public static class CSoundOpvarSetPointBase { + public const nint m_bDisabled = 0x7A4; // bool + public const nint m_hSource = 0x7A8; // CEntityHandle + public const nint m_iszSourceEntityName = 0x7B8; // CUtlSymbolLarge + public const nint m_vLastPosition = 0x810; // Vector + public const nint m_iszStackName = 0x820; // CUtlSymbolLarge + public const nint m_iszOperatorName = 0x828; // CUtlSymbolLarge + public const nint m_iszOpvarName = 0x830; // CUtlSymbolLarge + public const nint m_iOpvarIndex = 0x838; // int32 + public const nint m_bUseAutoCompare = 0x83C; // bool + } + // Parent: CLightEntity + // Fields count: 0 + public static class CLightDirectionalEntity { + } + // Parent: CLogicNPCCounterAABB + // Fields count: 0 + public static class CLogicNPCCounterOBB { + } + // Parent: CPlayer_UseServices + // Fields count: 0 + public static class CCSObserver_UseServices { + } // Parent: CFuncPlatRot // Fields count: 9 public static class CFuncTrackChange { @@ -2270,11 +3355,11 @@ namespace CS2Dumper.Schemas { // Parent: CPointEntity // Fields count: 5 public static class CMessageEntity { - public const nint m_radius = 0x7A8; // int32 - public const nint m_messageText = 0x7B0; // CUtlSymbolLarge - public const nint m_drawText = 0x7B8; // bool - public const nint m_bDeveloperOnly = 0x7B9; // bool - public const nint m_bEnabled = 0x7BA; // bool + public const nint m_radius = 0x7A4; // int32 + public const nint m_messageText = 0x7A8; // CUtlSymbolLarge + public const nint m_drawText = 0x7B0; // bool + public const nint m_bDeveloperOnly = 0x7B1; // bool + public const nint m_bEnabled = 0x7B2; // bool } // Parent: CBaseCSGrenade // Fields count: 0 @@ -2295,7 +3380,6 @@ namespace CS2Dumper.Schemas { // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName - // MNetworkIncludeByName // MNetworkExcludeByUserGroup // MNetworkOverride // MNetworkIncludeByName @@ -2330,13 +3414,148 @@ namespace CS2Dumper.Schemas { // Fields count: 0 public static class CPlayer_FlashlightServices { } + // Parent: CBaseModelEntity + // Fields count: 0 + public static class CServerOnlyModelEntity { + } + // Parent: CBtNode + // Fields count: 4 + public static class CBtActionCombatPositioning { + public const nint m_szSensorInputKey = 0x68; // CUtlString + public const nint m_szIsAttackingKey = 0x80; // CUtlString + public const nint m_ActionTimer = 0x88; // CountdownTimer + public const nint m_bCrouching = 0xA0; // bool + } + // Parent: CBaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flStartScale (float32) + // NetworkVarNames: m_flScaleTime (float32) + // NetworkVarNames: m_nFlags (uint32) + public static class CBaseFire { + public const nint m_flScale = 0x7A4; // float32 + public const nint m_flStartScale = 0x7A8; // float32 + public const nint m_flScaleTime = 0x7AC; // float32 + public const nint m_nFlags = 0x7B0; // uint32 + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponMAC10 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponGlock { + } + // Parent: CBaseViewModel + // Fields count: 0 + public static class CPredictedViewModel { + } + // Parent: CBaseTrigger + // Fields count: 2 + public static class CTriggerActiveWeaponDetect { + public const nint m_OnTouchedActiveWeapon = 0xBC8; // CEntityIOOutput + public const nint m_iszWeaponClassName = 0xBF0; // CUtlSymbolLarge + } + // Parent: CPointEntity + // Fields count: 18 + public static class CEnvMicrophone { + public const nint m_bDisabled = 0x7A4; // bool + public const nint m_hMeasureTarget = 0x7A8; // CHandle + public const nint m_nSoundType = 0x7AC; // SoundTypes_t + public const nint m_nSoundFlags = 0x7AE; // SoundFlags_t + public const nint m_flSensitivity = 0x7B0; // float32 + public const nint m_flSmoothFactor = 0x7B4; // float32 + public const nint m_flMaxRange = 0x7B8; // float32 + public const nint m_iszSpeakerName = 0x7C0; // CUtlSymbolLarge + public const nint m_hSpeaker = 0x7C8; // CHandle + public const nint m_bAvoidFeedback = 0x7CC; // bool + public const nint m_iSpeakerDSPPreset = 0x7D0; // int32 + public const nint m_iszListenFilter = 0x7D8; // CUtlSymbolLarge + public const nint m_hListenFilter = 0x7E0; // CHandle + public const nint m_SoundLevel = 0x7E8; // CEntityOutputTemplate + public const nint m_OnRoutedSound = 0x810; // CEntityIOOutput + public const nint m_OnHeardSound = 0x838; // CEntityIOOutput + public const nint m_szLastSound = 0x860; // char[256] + public const nint m_iLastRoutedFrame = 0x960; // int32 + } + // Parent: CLogicalEntity + // Fields count: 11 + public static class CInfoSpawnGroupLoadUnload { + public const nint m_OnSpawnGroupLoadStarted = 0x7A8; // CEntityIOOutput + public const nint m_OnSpawnGroupLoadFinished = 0x7D0; // CEntityIOOutput + public const nint m_OnSpawnGroupUnloadStarted = 0x7F8; // CEntityIOOutput + public const nint m_OnSpawnGroupUnloadFinished = 0x820; // CEntityIOOutput + public const nint m_iszSpawnGroupName = 0x848; // CUtlSymbolLarge + public const nint m_iszSpawnGroupFilterName = 0x850; // CUtlSymbolLarge + public const nint m_iszLandmarkName = 0x858; // CUtlSymbolLarge + public const nint m_sFixedSpawnGroupName = 0x860; // CUtlString + public const nint m_flTimeoutInterval = 0x868; // float32 + public const nint m_bStreamingStarted = 0x86C; // bool + public const nint m_bUnloadingStarted = 0x86D; // bool + } + // Parent: CBaseEntity + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_nTickBase (uint32) + // NetworkVarNames: m_hPawn (CHandle) + // NetworkVarNames: m_bKnownTeamMismatch (bool) + // NetworkVarNames: m_iConnected (PlayerConnectedState) + // NetworkVarNames: m_iszPlayerName (char) + // NetworkVarNames: m_steamID (uint64) + // NetworkVarNames: m_iDesiredFOV (uint32) + public static class CBasePlayerController { + public const nint m_nInButtonsWhichAreToggles = 0x7B0; // uint64 + public const nint m_nTickBase = 0x7B8; // uint32 + public const nint m_hPawn = 0x7E8; // CHandle + public const nint m_bKnownTeamMismatch = 0x7EC; // bool + public const nint m_nSplitScreenSlot = 0x7F0; // CSplitScreenSlot + public const nint m_hSplitOwner = 0x7F4; // CHandle + public const nint m_hSplitScreenPlayers = 0x7F8; // CUtlVector> + public const nint m_bIsHLTV = 0x810; // bool + public const nint m_iConnected = 0x814; // PlayerConnectedState + public const nint m_iszPlayerName = 0x818; // char[128] + public const nint m_szNetworkIDString = 0x898; // CUtlString + public const nint m_fLerpTime = 0x8A0; // float32 + public const nint m_bLagCompensation = 0x8A4; // bool + public const nint m_bPredict = 0x8A5; // bool + public const nint m_bAutoKickDisabled = 0x8A6; // bool + public const nint m_bIsLowViolence = 0x8A7; // bool + public const nint m_bGamePaused = 0x8A8; // bool + public const nint m_iIgnoreGlobalChat = 0x9D0; // ChatIgnoreType_t + public const nint m_flLastPlayerTalkTime = 0x9D4; // float32 + public const nint m_flLastEntitySteadyState = 0x9D8; // float32 + public const nint m_nAvailableEntitySteadyState = 0x9DC; // int32 + public const nint m_bHasAnySteadyStateEnts = 0x9E0; // bool + public const nint m_steamID = 0x9F0; // uint64 + public const nint m_iDesiredFOV = 0x9F8; // uint32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CPointTemplateAPI { + } // Parent: CCSWeaponBase // Fields count: 1 public static class CKnife { public const nint m_bFirstAttack = 0x11A0; // bool } // Parent: CBaseModelEntity - // Fields count: 38 + // Fields count: 37 public static class CFuncTrackTrain { public const nint m_ppath = 0x9F8; // CHandle public const nint m_length = 0x9FC; // float32 @@ -2374,8 +3593,7 @@ namespace CS2Dumper.Schemas { public const nint m_flAccelSpeed = 0xB34; // float32 public const nint m_flDecelSpeed = 0xB38; // float32 public const nint m_bAccelToSpeed = 0xB3C; // bool - public const nint m_flTimeScale = 0xB40; // float32 - public const nint m_flNextMPSoundTime = 0xB44; // GameTime_t + public const nint m_flNextMPSoundTime = 0xB40; // GameTime_t } // Parent: CServerOnlyModelEntity // Fields count: 5 @@ -2414,7 +3632,7 @@ namespace CS2Dumper.Schemas { public const nint m_OnExtinguished = 0xA60; // CEntityIOOutput } // Parent: CSkeletonAnimationController - // Fields count: 13 + // Fields count: 14 // // Metadata: // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) @@ -2426,16 +3644,167 @@ namespace CS2Dumper.Schemas { public const nint m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables public const nint m_bSequenceFinished = 0x220; // bool public const nint m_flSoundSyncTime = 0x224; // float32 - public const nint m_hSequence = 0x228; // HSequence - public const nint m_flSeqStartTime = 0x22C; // GameTime_t - public const nint m_flSeqFixedCycle = 0x230; // float32 - public const nint m_nAnimLoopMode = 0x234; // AnimLoopMode_t - public const nint m_flPlaybackRate = 0x238; // CNetworkedQuantizedFloat - public const nint m_nNotifyState = 0x244; // SequenceFinishNotifyState_t - public const nint m_bNetworkedAnimationInputsChanged = 0x246; // bool - public const nint m_bNetworkedSequenceChanged = 0x247; // bool - public const nint m_bLastUpdateSkipped = 0x248; // bool - public const nint m_flPrevAnimUpdateTime = 0x24C; // GameTime_t + public const nint m_nActiveIKChainMask = 0x228; // uint32 + public const nint m_hSequence = 0x22C; // HSequence + public const nint m_flSeqStartTime = 0x230; // GameTime_t + public const nint m_flSeqFixedCycle = 0x234; // float32 + public const nint m_nAnimLoopMode = 0x238; // AnimLoopMode_t + public const nint m_flPlaybackRate = 0x23C; // CNetworkedQuantizedFloat + public const nint m_nNotifyState = 0x248; // SequenceFinishNotifyState_t + public const nint m_bNetworkedAnimationInputsChanged = 0x24A; // bool + public const nint m_bNetworkedSequenceChanged = 0x24B; // bool + public const nint m_bLastUpdateSkipped = 0x24C; // bool + public const nint m_flPrevAnimUpdateTime = 0x250; // GameTime_t + } + // Parent: CBaseEntity + // Fields count: 0 + public static class CCSPointScriptEntity { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponBizon { + } + // Parent: CBasePlatTrain + // Fields count: 1 + public static class CFuncPlat { + public const nint m_sNoise = 0xAA0; // CUtlSymbolLarge + } + // Parent: CPhysConstraint + // Fields count: 48 + public static class CGenericConstraint { + public const nint m_nLinearMotionX = 0x828; // JointMotion_t + public const nint m_nLinearMotionY = 0x82C; // JointMotion_t + public const nint m_nLinearMotionZ = 0x830; // JointMotion_t + public const nint m_flLinearFrequencyX = 0x834; // float32 + public const nint m_flLinearFrequencyY = 0x838; // float32 + public const nint m_flLinearFrequencyZ = 0x83C; // float32 + public const nint m_flLinearDampingRatioX = 0x840; // float32 + public const nint m_flLinearDampingRatioY = 0x844; // float32 + public const nint m_flLinearDampingRatioZ = 0x848; // float32 + public const nint m_flMaxLinearImpulseX = 0x84C; // float32 + public const nint m_flMaxLinearImpulseY = 0x850; // float32 + public const nint m_flMaxLinearImpulseZ = 0x854; // float32 + public const nint m_flBreakAfterTimeX = 0x858; // float32 + public const nint m_flBreakAfterTimeY = 0x85C; // float32 + public const nint m_flBreakAfterTimeZ = 0x860; // float32 + public const nint m_flBreakAfterTimeStartTimeX = 0x864; // GameTime_t + public const nint m_flBreakAfterTimeStartTimeY = 0x868; // GameTime_t + public const nint m_flBreakAfterTimeStartTimeZ = 0x86C; // GameTime_t + public const nint m_flBreakAfterTimeThresholdX = 0x870; // float32 + public const nint m_flBreakAfterTimeThresholdY = 0x874; // float32 + public const nint m_flBreakAfterTimeThresholdZ = 0x878; // float32 + public const nint m_flNotifyForceX = 0x87C; // float32 + public const nint m_flNotifyForceY = 0x880; // float32 + public const nint m_flNotifyForceZ = 0x884; // float32 + public const nint m_flNotifyForceMinTimeX = 0x888; // float32 + public const nint m_flNotifyForceMinTimeY = 0x88C; // float32 + public const nint m_flNotifyForceMinTimeZ = 0x890; // float32 + public const nint m_flNotifyForceLastTimeX = 0x894; // GameTime_t + public const nint m_flNotifyForceLastTimeY = 0x898; // GameTime_t + public const nint m_flNotifyForceLastTimeZ = 0x89C; // GameTime_t + public const nint m_bAxisNotifiedX = 0x8A0; // bool + public const nint m_bAxisNotifiedY = 0x8A1; // bool + public const nint m_bAxisNotifiedZ = 0x8A2; // bool + public const nint m_nAngularMotionX = 0x8A4; // JointMotion_t + public const nint m_nAngularMotionY = 0x8A8; // JointMotion_t + public const nint m_nAngularMotionZ = 0x8AC; // JointMotion_t + public const nint m_flAngularFrequencyX = 0x8B0; // float32 + public const nint m_flAngularFrequencyY = 0x8B4; // float32 + public const nint m_flAngularFrequencyZ = 0x8B8; // float32 + public const nint m_flAngularDampingRatioX = 0x8BC; // float32 + public const nint m_flAngularDampingRatioY = 0x8C0; // float32 + public const nint m_flAngularDampingRatioZ = 0x8C4; // float32 + public const nint m_flMaxAngularImpulseX = 0x8C8; // float32 + public const nint m_flMaxAngularImpulseY = 0x8CC; // float32 + public const nint m_flMaxAngularImpulseZ = 0x8D0; // float32 + public const nint m_NotifyForceReachedX = 0x8D8; // CEntityIOOutput + public const nint m_NotifyForceReachedY = 0x900; // CEntityIOOutput + public const nint m_NotifyForceReachedZ = 0x928; // CEntityIOOutput + } + // Parent: CBaseCSGrenade + // Fields count: 0 + public static class CDecoyGrenade { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponG3SG1 { + } + // Parent: CBaseModelEntity + // Fields count: 10 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) + // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) + // NetworkVarNames: m_vecForce (Vector) + // NetworkVarNames: m_nForceBone (int32) + // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) + // NetworkVarNames: m_bRagdollClientSide (bool) + public static class CBaseAnimGraph { + public const nint m_bInitiallyPopulateInterpHistory = 0xA70; // bool + public const nint m_pChoreoServices = 0xA78; // IChoreoServices* + public const nint m_bAnimGraphUpdateEnabled = 0xA80; // bool + public const nint m_flMaxSlopeDistance = 0xA84; // float32 + public const nint m_vLastSlopeCheckPos = 0xA88; // Vector + public const nint m_bAnimationUpdateScheduled = 0xA94; // bool + public const nint m_vecForce = 0xA98; // Vector + public const nint m_nForceBone = 0xAA4; // int32 + public const nint m_pRagdollPose = 0xAB8; // PhysicsRagdollPose_t* + public const nint m_bRagdollClientSide = 0xAC0; // bool + } + // Parent: CPhysForce + // Fields count: 1 + public static class CPhysTorque { + public const nint m_axis = 0x808; // Vector + } + // Parent: CBaseGrenade + // Fields count: 0 + public static class CBreachChargeProjectile { + } + // Parent: CBaseAnimGraph + // Fields count: 27 + // + // Metadata: + // NetworkVarNames: m_ragPos (Vector) + // NetworkVarNames: m_ragAngles (QAngle) + // NetworkVarNames: m_hRagdollSource (EHANDLE) + // NetworkVarNames: m_flBlendWeight (float32) + public static class CRagdollProp { + public const nint m_ragdoll = 0xBF8; // ragdoll_t + public const nint m_bStartDisabled = 0xC30; // bool + public const nint m_ragPos = 0xC38; // CNetworkUtlVectorBase + public const nint m_ragAngles = 0xC50; // CNetworkUtlVectorBase + public const nint m_hRagdollSource = 0xC68; // CHandle + public const nint m_lastUpdateTickCount = 0xC6C; // uint32 + public const nint m_allAsleep = 0xC70; // bool + public const nint m_bFirstCollisionAfterLaunch = 0xC71; // bool + public const nint m_hDamageEntity = 0xC74; // CHandle + public const nint m_hKiller = 0xC78; // CHandle + public const nint m_hPhysicsAttacker = 0xC7C; // CHandle + public const nint m_flLastPhysicsInfluenceTime = 0xC80; // GameTime_t + public const nint m_flFadeOutStartTime = 0xC84; // GameTime_t + public const nint m_flFadeTime = 0xC88; // float32 + public const nint m_vecLastOrigin = 0xC8C; // Vector + public const nint m_flAwakeTime = 0xC98; // GameTime_t + public const nint m_flLastOriginChangeTime = 0xC9C; // GameTime_t + public const nint m_strOriginClassName = 0xCA0; // CUtlSymbolLarge + public const nint m_strSourceClassName = 0xCA8; // CUtlSymbolLarge + public const nint m_bHasBeenPhysgunned = 0xCB0; // bool + public const nint m_bShouldTeleportPhysics = 0xCB1; // bool + public const nint m_flBlendWeight = 0xCB4; // float32 + public const nint m_flDefaultFadeScale = 0xCB8; // float32 + public const nint m_ragdollMins = 0xCC0; // CUtlVector + public const nint m_ragdollMaxs = 0xCD8; // CUtlVector + public const nint m_bShouldDeleteActivationRecord = 0xCF0; // bool + public const nint m_bValidatePoweredRagdollPose = 0xD50; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 0 + public static class CItemSoda { + } + // Parent: CEnvCubemap + // Fields count: 0 + public static class CEnvCubemapBox { } // Parent: None // Fields count: 0 @@ -2443,7 +3812,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MPulseProvideFeatureTag // MPulseLibraryBindings - public static class CCSObserverPawnAPI { + public static class CBasePlayerControllerAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSPointScriptExtensions_CCSWeaponBaseVData { } // Parent: CBaseEntity // Fields count: 2 @@ -2452,30 +3829,29 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flFadeStartDist (float32) // NetworkVarNames: m_flFadeEndDist (float32) public static class CEnvDetailController { - public const nint m_flFadeStartDist = 0x7A8; // float32 - public const nint m_flFadeEndDist = 0x7AC; // float32 + public const nint m_flFadeStartDist = 0x7A4; // float32 + public const nint m_flFadeEndDist = 0x7A8; // float32 } // Parent: CTriggerOnce - // Fields count: 15 + // Fields count: 14 // // Metadata: // NetworkVarNames: m_bTestOcclusion (bool) public static class CTriggerLook { - public const nint m_hLookTarget = 0xBC8; // CHandle - public const nint m_flFieldOfView = 0xBCC; // float32 - public const nint m_flLookTime = 0xBD0; // float32 - public const nint m_flLookTimeTotal = 0xBD4; // float32 - public const nint m_flLookTimeLast = 0xBD8; // GameTime_t - public const nint m_flTimeoutDuration = 0xBDC; // float32 - public const nint m_bTimeoutFired = 0xBE0; // bool - public const nint m_bIsLooking = 0xBE1; // bool - public const nint m_b2DFOV = 0xBE2; // bool - public const nint m_bUseVelocity = 0xBE3; // bool - public const nint m_hActivator = 0xBE4; // CHandle - public const nint m_bTestOcclusion = 0xBE8; // bool - public const nint m_OnTimeout = 0xBF0; // CEntityIOOutput - public const nint m_OnStartLook = 0xC18; // CEntityIOOutput - public const nint m_OnEndLook = 0xC40; // CEntityIOOutput + public const nint m_hLookTarget = 0xBF0; // CHandle + public const nint m_flFieldOfView = 0xBF4; // float32 + public const nint m_flLookTime = 0xBF8; // float32 + public const nint m_flLookTimeTotal = 0xBFC; // float32 + public const nint m_flLookTimeLast = 0xC00; // GameTime_t + public const nint m_flTimeoutDuration = 0xC04; // float32 + public const nint m_bTimeoutFired = 0xC08; // bool + public const nint m_bIsLooking = 0xC09; // bool + public const nint m_b2DFOV = 0xC0A; // bool + public const nint m_bUseVelocity = 0xC0B; // bool + public const nint m_bTestOcclusion = 0xC0C; // bool + public const nint m_OnTimeout = 0xC10; // CEntityIOOutput + public const nint m_OnStartLook = 0xC38; // CEntityIOOutput + public const nint m_OnEndLook = 0xC60; // CEntityIOOutput } // Parent: CPointEntity // Fields count: 0 @@ -2484,12 +3860,12 @@ namespace CS2Dumper.Schemas { // Parent: CLogicalEntity // Fields count: 11 public static class CMathRemap { - public const nint m_flInMin = 0x7A8; // float32 - public const nint m_flInMax = 0x7AC; // float32 - public const nint m_flOut1 = 0x7B0; // float32 - public const nint m_flOut2 = 0x7B4; // float32 - public const nint m_flOldInValue = 0x7B8; // float32 - public const nint m_bEnabled = 0x7BC; // bool + public const nint m_flInMin = 0x7A4; // float32 + public const nint m_flInMax = 0x7A8; // float32 + public const nint m_flOut1 = 0x7AC; // float32 + public const nint m_flOut2 = 0x7B0; // float32 + public const nint m_flOldInValue = 0x7B4; // float32 + public const nint m_bEnabled = 0x7B8; // bool public const nint m_OutValue = 0x7C0; // CEntityOutputTemplate public const nint m_OnRoseAboveMin = 0x7E8; // CEntityIOOutput public const nint m_OnRoseAboveMax = 0x810; // CEntityIOOutput @@ -2540,6 +3916,41 @@ namespace CS2Dumper.Schemas { public const nint m_bIsEnabled = 0x7E1; // bool public const nint m_bGradientFogNeedsTextures = 0x7E2; // bool } + // Parent: CBaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_source (string_t) + // NetworkVarNames: m_destination (string_t) + public static class CFootstepControl { + public const nint m_source = 0xBC8; // CUtlSymbolLarge + public const nint m_destination = 0xBD0; // CUtlSymbolLarge + } + // Parent: CBaseModelEntity + // Fields count: 2 + public static class CTriggerVolume { + public const nint m_iFilterName = 0x9F8; // CUtlSymbolLarge + public const nint m_hFilter = 0xA00; // CHandle + } + // Parent: CPointEntity + // Fields count: 0 + public static class CInfoInstructorHintHostageRescueZone { + } + // Parent: CEnvSoundscape + // Fields count: 0 + public static class CEnvSoundscapeAlias_snd_soundscape { + } + // Parent: CBaseEntity + // Fields count: 7 + public static class CFishPool { + public const nint m_fishCount = 0x7B4; // int32 + public const nint m_maxRange = 0x7B8; // float32 + public const nint m_swimDepth = 0x7BC; // float32 + public const nint m_waterLevel = 0x7C0; // float32 + public const nint m_isDormant = 0x7C4; // bool + public const nint m_fishes = 0x7C8; // CUtlVector> + public const nint m_visTimer = 0x7E0; // CountdownTimer + } // Parent: CPointEntity // Fields count: 0 public static class CPointClientCommand { @@ -2561,13 +3972,13 @@ namespace CS2Dumper.Schemas { // Parent: CSceneEntity // Fields count: 7 public static class CInstancedSceneEntity { - public const nint m_hOwner = 0xD00; // CHandle - public const nint m_bHadOwner = 0xD04; // bool - public const nint m_flPostSpeakDelay = 0xD08; // float32 - public const nint m_flPreDelay = 0xD0C; // float32 - public const nint m_bIsBackground = 0xD10; // bool - public const nint m_bRemoveOnCompletion = 0xD11; // bool - public const nint m_hTarget = 0xD14; // CHandle + public const nint m_hOwner = 0xD08; // CHandle + public const nint m_bHadOwner = 0xD0C; // bool + public const nint m_flPostSpeakDelay = 0xD10; // float32 + public const nint m_flPreDelay = 0xD14; // float32 + public const nint m_bIsBackground = 0xD18; // bool + public const nint m_bRemoveOnCompletion = 0xD19; // bool + public const nint m_hTarget = 0xD1C; // CHandle } // Parent: CPointEntity // Fields count: 1 @@ -2646,12 +4057,182 @@ namespace CS2Dumper.Schemas { public const nint m_bAutoSwitchFrom = 0x211; // bool public const nint m_iRumbleEffect = 0x214; // RumbleEffect_t public const nint m_bLinkedCooldowns = 0x218; // bool - public const nint m_aShootSounds = 0x220; // CUtlMap - public const nint m_iSlot = 0x240; // int32 - public const nint m_iPosition = 0x244; // int32 + public const nint m_aShootSounds = 0x220; // CUtlOrderedMap + public const nint m_iSlot = 0x248; // int32 + public const nint m_iPosition = 0x24C; // int32 + } + // Parent: CCSPlayerPawnBase + // Fields count: 0 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + public static class CCSObserverPawn { + } + // Parent: CItem + // Fields count: 1 + public static class CScriptItem { + public const nint m_MoveTypeOverride = 0xCC8; // MoveType_t + } + // Parent: IntervalTimer + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_flValues (float) + // NetworkVarNames: m_nValueCounts (int) + // NetworkVarNames: m_nBucketCount (int) + // NetworkVarNames: m_flInterval (float) + // NetworkVarNames: m_flFinalValue (float) + // NetworkVarNames: m_nCompressionType (TimelineCompression_t) + // NetworkVarNames: m_bStopped (bool) + public static class CTimeline { + public const nint m_flValues = 0x10; // float32[64] + public const nint m_nValueCounts = 0x110; // int32[64] + public const nint m_nBucketCount = 0x210; // int32 + public const nint m_flInterval = 0x214; // float32 + public const nint m_flFinalValue = 0x218; // float32 + public const nint m_nCompressionType = 0x21C; // TimelineCompression_t + public const nint m_bStopped = 0x220; // bool + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponSG556 { + } + // Parent: CPointEntity + // Fields count: 10 + public static class CAmbientGeneric { + public const nint m_radius = 0x7A4; // float32 + public const nint m_flMaxRadius = 0x7A8; // float32 + public const nint m_iSoundLevel = 0x7AC; // soundlevel_t + public const nint m_dpv = 0x7B0; // dynpitchvol_t + public const nint m_fActive = 0x814; // bool + public const nint m_fLooping = 0x815; // bool + public const nint m_iszSound = 0x818; // CUtlSymbolLarge + public const nint m_sSourceEntName = 0x820; // CUtlSymbolLarge + public const nint m_hSoundSource = 0x828; // CHandle + public const nint m_nSoundSourceEntIndex = 0x82C; // CEntityIndex + } + // Parent: CBaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_Flags (uint8) + // NetworkVarNames: m_LightStyle (uint8) + // NetworkVarNames: m_Radius (float32) + // NetworkVarNames: m_Exponent (int32) + // NetworkVarNames: m_InnerAngle (float32) + // NetworkVarNames: m_OuterAngle (float32) + // NetworkVarNames: m_SpotRadius (float32) + public static class CDynamicLight { + public const nint m_ActualFlags = 0x9F8; // uint8 + public const nint m_Flags = 0x9F9; // uint8 + public const nint m_LightStyle = 0x9FA; // uint8 + public const nint m_On = 0x9FB; // bool + public const nint m_Radius = 0x9FC; // float32 + public const nint m_Exponent = 0xA00; // int32 + public const nint m_InnerAngle = 0xA04; // float32 + public const nint m_OuterAngle = 0xA08; // float32 + public const nint m_SpotRadius = 0xA0C; // float32 + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponP90 { + } + // Parent: CBaseTrigger + // Fields count: 0 + public static class CTriggerToggleSave { + } + // Parent: CBaseTrigger + // Fields count: 0 + public static class CPrecipitation { + } + // Parent: CPointEntity + // Fields count: 0 + public static class CPointServerCommand { + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iReapplyProvisionParity (int) + // NetworkVarNames: m_hOuter (EHANDLE) + // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) + public static class CAttributeManager { + public const nint m_Providers = 0x8; // CUtlVector> + public const nint m_iReapplyProvisionParity = 0x20; // int32 + public const nint m_hOuter = 0x24; // CHandle + public const nint m_bPreventLoopback = 0x28; // bool + public const nint m_ProviderType = 0x2C; // attributeprovidertypes_t + public const nint m_CachedResults = 0x30; // CUtlVector + } + // Parent: CServerOnlyEntity + // Fields count: 0 + public static class CLogicalEntity { + } + // Parent: None + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_PredNetBoolVariables (uint32) + // NetworkVarNames: m_PredNetByteVariables (byte) + // NetworkVarNames: m_PredNetUInt16Variables (uint16) + // NetworkVarNames: m_PredNetIntVariables (int32) + // NetworkVarNames: m_PredNetUInt32Variables (uint32) + // NetworkVarNames: m_PredNetUInt64Variables (uint64) + // NetworkVarNames: m_PredNetFloatVariables (float) + // NetworkVarNames: m_PredNetVectorVariables (Vector) + // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) + // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) + // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) + // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) + // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) + // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_nBoolVariablesCount (int) + // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) + // NetworkVarNames: m_nRandomSeedOffset (int) + // NetworkVarNames: m_flLastTeleportTime (float) + public static class CAnimGraphNetworkedVariables { + public const nint m_PredNetBoolVariables = 0x8; // CNetworkUtlVectorBase + public const nint m_PredNetByteVariables = 0x20; // CNetworkUtlVectorBase + public const nint m_PredNetUInt16Variables = 0x38; // CNetworkUtlVectorBase + public const nint m_PredNetIntVariables = 0x50; // CNetworkUtlVectorBase + public const nint m_PredNetUInt32Variables = 0x68; // CNetworkUtlVectorBase + public const nint m_PredNetUInt64Variables = 0x80; // CNetworkUtlVectorBase + public const nint m_PredNetFloatVariables = 0x98; // CNetworkUtlVectorBase + public const nint m_PredNetVectorVariables = 0xB0; // CNetworkUtlVectorBase + public const nint m_PredNetQuaternionVariables = 0xC8; // CNetworkUtlVectorBase + public const nint m_PredNetGlobalSymbolVariables = 0xE0; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetBoolVariables = 0xF8; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetByteVariables = 0x110; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetUInt16Variables = 0x128; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetIntVariables = 0x140; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetUInt32Variables = 0x158; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetUInt64Variables = 0x170; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetFloatVariables = 0x188; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetVectorVariables = 0x1A0; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetQuaternionVariables = 0x1B8; // CNetworkUtlVectorBase + public const nint m_OwnerOnlyPredNetGlobalSymbolVariables = 0x1D0; // CNetworkUtlVectorBase + public const nint m_nBoolVariablesCount = 0x1E8; // int32 + public const nint m_nOwnerOnlyBoolVariablesCount = 0x1EC; // int32 + public const nint m_nRandomSeedOffset = 0x1F0; // int32 + public const nint m_flLastTeleportTime = 0x1F4; // float32 } // Parent: CBreakableProp - // Fields count: 34 + // Fields count: 33 // // Metadata: // MNetworkExcludeByName @@ -2663,40 +4244,39 @@ namespace CS2Dumper.Schemas { // MNetworkIncludeByName // NetworkVarNames: m_bAwake (bool) public static class CPhysicsProp { - public const nint m_MotionEnabled = 0xD70; // CEntityIOOutput - public const nint m_OnAwakened = 0xD98; // CEntityIOOutput - public const nint m_OnAwake = 0xDC0; // CEntityIOOutput - public const nint m_OnAsleep = 0xDE8; // CEntityIOOutput - public const nint m_OnPlayerUse = 0xE10; // CEntityIOOutput - public const nint m_OnPlayerPickup = 0xE38; // CEntityIOOutput - public const nint m_OnOutOfWorld = 0xE60; // CEntityIOOutput - public const nint m_massScale = 0xE88; // float32 - public const nint m_inertiaScale = 0xE8C; // float32 - public const nint m_buoyancyScale = 0xE90; // float32 - public const nint m_damageType = 0xE94; // int32 - public const nint m_damageToEnableMotion = 0xE98; // int32 - public const nint m_flForceToEnableMotion = 0xE9C; // float32 - public const nint m_bThrownByPlayer = 0xEA0; // bool - public const nint m_bDroppedByPlayer = 0xEA1; // bool - public const nint m_bTouchedByPlayer = 0xEA2; // bool - public const nint m_bFirstCollisionAfterLaunch = 0xEA3; // bool - public const nint m_iExploitableByPlayer = 0xEA4; // int32 - public const nint m_bHasBeenAwakened = 0xEA8; // bool - public const nint m_bIsOverrideProp = 0xEA9; // bool - public const nint m_fNextCheckDisableMotionContactsTime = 0xEAC; // GameTime_t - public const nint m_iInitialGlowState = 0xEB0; // int32 - public const nint m_nGlowRange = 0xEB4; // int32 - public const nint m_nGlowRangeMin = 0xEB8; // int32 - public const nint m_glowColor = 0xEBC; // Color - public const nint m_bForceNavIgnore = 0xEC0; // bool - public const nint m_bNoNavmeshBlocker = 0xEC1; // bool - public const nint m_bForceNpcExclude = 0xEC2; // bool - public const nint m_bShouldAutoConvertBackFromDebris = 0xEC3; // bool - public const nint m_bMuteImpactEffects = 0xEC4; // bool - public const nint m_bAcceptDamageFromHeldObjects = 0xECC; // bool - public const nint m_bEnableUseOutput = 0xECD; // bool - public const nint m_bAwake = 0xECE; // bool - public const nint m_nCollisionGroupOverride = 0xED0; // int32 + public const nint m_MotionEnabled = 0xD90; // CEntityIOOutput + public const nint m_OnAwakened = 0xDB8; // CEntityIOOutput + public const nint m_OnAwake = 0xDE0; // CEntityIOOutput + public const nint m_OnAsleep = 0xE08; // CEntityIOOutput + public const nint m_OnPlayerUse = 0xE30; // CEntityIOOutput + public const nint m_OnOutOfWorld = 0xE58; // CEntityIOOutput + public const nint m_OnPlayerPickup = 0xE80; // CEntityIOOutput + public const nint m_bForceNavIgnore = 0xEA8; // bool + public const nint m_bNoNavmeshBlocker = 0xEA9; // bool + public const nint m_bForceNpcExclude = 0xEAA; // bool + public const nint m_massScale = 0xEAC; // float32 + public const nint m_inertiaScale = 0xEB0; // float32 + public const nint m_buoyancyScale = 0xEB4; // float32 + public const nint m_damageType = 0xEB8; // int32 + public const nint m_damageToEnableMotion = 0xEBC; // int32 + public const nint m_flForceToEnableMotion = 0xEC0; // float32 + public const nint m_bThrownByPlayer = 0xEC4; // bool + public const nint m_bDroppedByPlayer = 0xEC5; // bool + public const nint m_bTouchedByPlayer = 0xEC6; // bool + public const nint m_bFirstCollisionAfterLaunch = 0xEC7; // bool + public const nint m_iExploitableByPlayer = 0xEC8; // int32 + public const nint m_bHasBeenAwakened = 0xECC; // bool + public const nint m_bIsOverrideProp = 0xECD; // bool + public const nint m_fNextCheckDisableMotionContactsTime = 0xED0; // GameTime_t + public const nint m_iInitialGlowState = 0xED4; // int32 + public const nint m_nGlowRange = 0xED8; // int32 + public const nint m_nGlowRangeMin = 0xEDC; // int32 + public const nint m_glowColor = 0xEE0; // Color + public const nint m_bShouldAutoConvertBackFromDebris = 0xEE4; // bool + public const nint m_bMuteImpactEffects = 0xEE5; // bool + public const nint m_bAcceptDamageFromHeldObjects = 0xEEC; // bool + public const nint m_bEnableUseOutput = 0xEED; // bool + public const nint m_bAwake = 0xEEE; // bool } // Parent: CFuncWall // Fields count: 0 @@ -2712,6 +4292,17 @@ namespace CS2Dumper.Schemas { public const nint m_bSpotted = 0x8; // bool public const nint m_bSpottedByMask = 0xC; // uint32[2] } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 3 + public static class CSensorGrenadeProjectile { + public const nint m_fExpireTime = 0xD90; // GameTime_t + public const nint m_fNextDetectPlayerSound = 0xD94; // GameTime_t + public const nint m_hDisplayGrenade = 0xD98; // CHandle + } + // Parent: CCSPlayerBase_CameraServices + // Fields count: 0 + public static class CCSPlayer_CameraServices { + } // Parent: CCSGO_TeamIntroCharacterPosition // Fields count: 0 public static class CCSGO_WingmanIntroCharacterPosition { @@ -2753,23 +4344,194 @@ namespace CS2Dumper.Schemas { public static class CFuncLadderAlias_func_useableladder { } // Parent: CBaseTrigger - // Fields count: 15 + // Fields count: 14 public static class CTriggerSndSosOpvar { - public const nint m_hTouchingPlayers = 0xBA0; // CUtlVector> - public const nint m_flPosition = 0xBB8; // Vector - public const nint m_flCenterSize = 0xBC4; // float32 - public const nint m_flMinVal = 0xBC8; // float32 - public const nint m_flMaxVal = 0xBCC; // float32 - public const nint m_flWait = 0xBD0; // float32 - public const nint m_opvarName = 0xBD8; // CUtlSymbolLarge - public const nint m_stackName = 0xBE0; // CUtlSymbolLarge - public const nint m_operatorName = 0xBE8; // CUtlSymbolLarge - public const nint m_bVolIs2D = 0xBF0; // bool - public const nint m_opvarNameChar = 0xBF1; // char[256] - public const nint m_stackNameChar = 0xCF1; // char[256] - public const nint m_operatorNameChar = 0xDF1; // char[256] - public const nint m_VecNormPos = 0xEF4; // Vector - public const nint m_flNormCenterSize = 0xF00; // float32 + public const nint m_hTouchingPlayers = 0xBC8; // CUtlVector> + public const nint m_flPosition = 0xBE0; // Vector + public const nint m_flCenterSize = 0xBEC; // float32 + public const nint m_flMinVal = 0xBF0; // float32 + public const nint m_flMaxVal = 0xBF4; // float32 + public const nint m_opvarName = 0xBF8; // CUtlSymbolLarge + public const nint m_stackName = 0xC00; // CUtlSymbolLarge + public const nint m_operatorName = 0xC08; // CUtlSymbolLarge + public const nint m_bVolIs2D = 0xC10; // bool + public const nint m_opvarNameChar = 0xC11; // char[256] + public const nint m_stackNameChar = 0xD11; // char[256] + public const nint m_operatorNameChar = 0xE11; // char[256] + public const nint m_VecNormPos = 0xF14; // Vector + public const nint m_flNormCenterSize = 0xF20; // float32 + } + // Parent: CItem + // Fields count: 0 + public static class CItemAssaultSuit { + } + // Parent: CBaseEntity + // Fields count: 70 + public static class CScriptedSequence { + public const nint m_iszEntry = 0x7A8; // CUtlSymbolLarge + public const nint m_iszPreIdle = 0x7B0; // CUtlSymbolLarge + public const nint m_iszPlay = 0x7B8; // CUtlSymbolLarge + public const nint m_iszPostIdle = 0x7C0; // CUtlSymbolLarge + public const nint m_iszModifierToAddOnPlay = 0x7C8; // CUtlSymbolLarge + public const nint m_iszNextScript = 0x7D0; // CUtlSymbolLarge + public const nint m_iszEntity = 0x7D8; // CUtlSymbolLarge + public const nint m_iszSyncGroup = 0x7E0; // CUtlSymbolLarge + public const nint m_nMoveTo = 0x7E8; // ScriptedMoveTo_t + public const nint m_nMoveToGait = 0x7EC; // MovementGait_t + public const nint m_bIsPlayingPreIdle = 0x7ED; // bool + public const nint m_bIsPlayingEntry = 0x7EE; // bool + public const nint m_bIsPlayingAction = 0x7EF; // bool + public const nint m_bIsPlayingPostIdle = 0x7F0; // bool + public const nint m_bDontRotateOther = 0x7F1; // bool + public const nint m_bIsRepeatable = 0x7F2; // bool + public const nint m_bShouldLeaveCorpse = 0x7F3; // bool + public const nint m_bStartOnSpawn = 0x7F4; // bool + public const nint m_bDisallowInterrupts = 0x7F5; // bool + public const nint m_bCanOverrideNPCState = 0x7F6; // bool + public const nint m_bDontTeleportAtEnd = 0x7F7; // bool + public const nint m_bHighPriority = 0x7F8; // bool + public const nint m_bHideDebugComplaints = 0x7F9; // bool + public const nint m_bContinueOnDeath = 0x7FA; // bool + public const nint m_bLoopPreIdleSequence = 0x7FB; // bool + public const nint m_bLoopActionSequence = 0x7FC; // bool + public const nint m_bLoopPostIdleSequence = 0x7FD; // bool + public const nint m_bSynchPostIdles = 0x7FE; // bool + public const nint m_bIgnoreLookAt = 0x7FF; // bool + public const nint m_bIgnoreGravity = 0x800; // bool + public const nint m_bDisableNPCCollisions = 0x801; // bool + public const nint m_bKeepAnimgraphLockedPost = 0x802; // bool + public const nint m_bDontAddModifiers = 0x803; // bool + public const nint m_flRadius = 0x804; // float32 + public const nint m_flRepeat = 0x808; // float32 + public const nint m_flPlayAnimFadeInTime = 0x80C; // float32 + public const nint m_flMoveInterpTime = 0x810; // float32 + public const nint m_flAngRate = 0x814; // float32 + public const nint m_nNotReadySequenceCount = 0x818; // int32 + public const nint m_startTime = 0x81C; // GameTime_t + public const nint m_bWaitForBeginSequence = 0x820; // bool + public const nint m_saved_effects = 0x824; // int32 + public const nint m_savedFlags = 0x828; // int32 + public const nint m_savedCollisionGroup = 0x82C; // int32 + public const nint m_bInterruptable = 0x830; // bool + public const nint m_sequenceStarted = 0x831; // bool + public const nint m_bPositionRelativeToOtherEntity = 0x832; // bool + public const nint m_hTargetEnt = 0x834; // CHandle + public const nint m_hNextCine = 0x838; // CHandle + public const nint m_bThinking = 0x83C; // bool + public const nint m_bInitiatedSelfDelete = 0x83D; // bool + public const nint m_bIsTeleportingDueToMoveTo = 0x83E; // bool + public const nint m_bAllowCustomInterruptConditions = 0x83F; // bool + public const nint m_hForcedTarget = 0x840; // CHandle + public const nint m_bDontCancelOtherSequences = 0x844; // bool + public const nint m_bForceSynch = 0x845; // bool + public const nint m_bPreventUpdateYawOnFinish = 0x846; // bool + public const nint m_bEnsureOnNavmeshOnFinish = 0x847; // bool + public const nint m_onDeathBehavior = 0x848; // ScriptedOnDeath_t + public const nint m_ConflictResponse = 0x84C; // ScriptedConflictResponse_t + public const nint m_OnBeginSequence = 0x850; // CEntityIOOutput + public const nint m_OnActionStartOrLoop = 0x878; // CEntityIOOutput + public const nint m_OnEndSequence = 0x8A0; // CEntityIOOutput + public const nint m_OnPostIdleEndSequence = 0x8C8; // CEntityIOOutput + public const nint m_OnCancelSequence = 0x8F0; // CEntityIOOutput + public const nint m_OnCancelFailedSequence = 0x918; // CEntityIOOutput + public const nint m_OnScriptEvent = 0x940; // CEntityIOOutput[8] + public const nint m_matOtherToMain = 0xA80; // CTransform + public const nint m_hInteractionMainEntity = 0xAA0; // CHandle + public const nint m_iPlayerDeathBehavior = 0xAA4; // int32 + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponNegev { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponGalilAR { + } + // Parent: CModelPointEntity + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_hTargetEntity (CHandle) + // NetworkVarNames: m_bState (bool) + // NetworkVarNames: m_bAlwaysUpdate (bool) + // NetworkVarNames: m_flLightFOV (float32) + // NetworkVarNames: m_bEnableShadows (bool) + // NetworkVarNames: m_bSimpleProjection (bool) + // NetworkVarNames: m_bLightOnlyTarget (bool) + // NetworkVarNames: m_bLightWorld (bool) + // NetworkVarNames: m_bCameraSpace (bool) + // NetworkVarNames: m_flBrightnessScale (float32) + // NetworkVarNames: m_LightColor (Color) + // NetworkVarNames: m_flIntensity (float32) + // NetworkVarNames: m_flLinearAttenuation (float32) + // NetworkVarNames: m_flQuadraticAttenuation (float32) + // NetworkVarNames: m_bVolumetric (bool) + // NetworkVarNames: m_flNoiseStrength (float32) + // NetworkVarNames: m_flFlashlightTime (float32) + // NetworkVarNames: m_nNumPlanes (uint32) + // NetworkVarNames: m_flPlaneOffset (float32) + // NetworkVarNames: m_flVolumetricIntensity (float32) + // NetworkVarNames: m_flColorTransitionTime (float32) + // NetworkVarNames: m_flAmbient (float32) + // NetworkVarNames: m_SpotlightTextureName (char) + // NetworkVarNames: m_nSpotlightTextureFrame (int32) + // NetworkVarNames: m_nShadowQuality (uint32) + // NetworkVarNames: m_flNearZ (float32) + // NetworkVarNames: m_flFarZ (float32) + // NetworkVarNames: m_flProjectionSize (float32) + // NetworkVarNames: m_flRotation (float32) + // NetworkVarNames: m_bFlipHorizontal (bool) + public static class CEnvProjectedTexture { + public const nint m_hTargetEntity = 0x9F8; // CHandle + public const nint m_bState = 0x9FC; // bool + public const nint m_bAlwaysUpdate = 0x9FD; // bool + public const nint m_flLightFOV = 0xA00; // float32 + public const nint m_bEnableShadows = 0xA04; // bool + public const nint m_bSimpleProjection = 0xA05; // bool + public const nint m_bLightOnlyTarget = 0xA06; // bool + public const nint m_bLightWorld = 0xA07; // bool + public const nint m_bCameraSpace = 0xA08; // bool + public const nint m_flBrightnessScale = 0xA0C; // float32 + public const nint m_LightColor = 0xA10; // Color + public const nint m_flIntensity = 0xA14; // float32 + public const nint m_flLinearAttenuation = 0xA18; // float32 + public const nint m_flQuadraticAttenuation = 0xA1C; // float32 + public const nint m_bVolumetric = 0xA20; // bool + public const nint m_flNoiseStrength = 0xA24; // float32 + public const nint m_flFlashlightTime = 0xA28; // float32 + public const nint m_nNumPlanes = 0xA2C; // uint32 + public const nint m_flPlaneOffset = 0xA30; // float32 + public const nint m_flVolumetricIntensity = 0xA34; // float32 + public const nint m_flColorTransitionTime = 0xA38; // float32 + public const nint m_flAmbient = 0xA3C; // float32 + public const nint m_SpotlightTextureName = 0xA40; // char[512] + public const nint m_nSpotlightTextureFrame = 0xC40; // int32 + public const nint m_nShadowQuality = 0xC44; // uint32 + public const nint m_flNearZ = 0xC48; // float32 + public const nint m_flFarZ = 0xC4C; // float32 + public const nint m_flProjectionSize = 0xC50; // float32 + public const nint m_flRotation = 0xC54; // float32 + public const nint m_bFlipHorizontal = 0xC58; // bool + } + // Parent: CDynamicProp + // Fields count: 0 + public static class CDynamicPropAlias_prop_dynamic_override { + } + // Parent: CLogicalEntity + // Fields count: 3 + public static class CSceneListManager { + public const nint m_hListManagers = 0x7A8; // CUtlVector> + public const nint m_iszScenes = 0x7C0; // CUtlSymbolLarge[16] + public const nint m_hScenes = 0x840; // CHandle[16] + } + // Parent: CPhysConstraint + // Fields count: 1 + public static class CSplineConstraint { + public const nint m_vAnchorOffsetRestore = 0x868; // Vector + } + // Parent: CPlayer_ViewModelServices + // Fields count: 0 + public static class CCSObserver_ViewModelServices { } // Parent: CDynamicProp // Fields count: 0 @@ -2802,6 +4564,53 @@ namespace CS2Dumper.Schemas { public const nint m_flTWidth = 0xA94; // float32 public const nint m_flTLength = 0xA98; // float32 } + // Parent: CMarkupVolumeTagged + // Fields count: 0 + public static class CSimpleMarkupVolumeTagged { + } + // Parent: SpawnPoint + // Fields count: 0 + public static class CInfoPlayerTerrorist { + } + // Parent: CPhysHinge + // Fields count: 0 + public static class CPhysHingeAlias_phys_hinge_local { + } + // Parent: CPointEntity + // Fields count: 2 + public static class CTankTargetChange { + public const nint m_newTarget = 0x7A8; // CVariantBase + public const nint m_newTargetName = 0x7B8; // CUtlSymbolLarge + } + // Parent: CLogicalEntity + // Fields count: 6 + public static class CLogicCompare { + public const nint m_flInValue = 0x7A4; // float32 + public const nint m_flCompareValue = 0x7A8; // float32 + public const nint m_OnLessThan = 0x7B0; // CEntityOutputTemplate + public const nint m_OnEqualTo = 0x7D8; // CEntityOutputTemplate + public const nint m_OnNotEqualTo = 0x800; // CEntityOutputTemplate + public const nint m_OnGreaterThan = 0x828; // CEntityOutputTemplate + } + // Parent: CPlayerPawnComponent + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_totalHitsOnServer (int32) + public static class CCSPlayer_BulletServices { + public const nint m_totalHitsOnServer = 0x40; // int32 + } + // Parent: CLogicalEntity + // Fields count: 7 + public static class CLogicRelay { + public const nint m_OnTrigger = 0x7A8; // CEntityIOOutput + public const nint m_OnSpawn = 0x7D0; // CEntityIOOutput + public const nint m_bDisabled = 0x7F8; // bool + public const nint m_bWaitForRefire = 0x7F9; // bool + public const nint m_bTriggerOnce = 0x7FA; // bool + public const nint m_bFastRetrigger = 0x7FB; // bool + public const nint m_bPassthoughCaller = 0x7FC; // bool + } // Parent: CPlayer_ItemServices // Fields count: 3 // @@ -2829,6 +4638,71 @@ namespace CS2Dumper.Schemas { // Fields count: 0 public static class CModelPointEntity { } + // Parent: CBaseModelEntity + // Fields count: 1 + public static class CFuncWater { + public const nint m_BuoyancyHelper = 0x9F8; // CBuoyancyHelper + } + // Parent: CBaseEntity + // Fields count: 5 + public static class CFuncTimescale { + public const nint m_flDesiredTimescale = 0x7A4; // float32 + public const nint m_flAcceleration = 0x7A8; // float32 + public const nint m_flMinBlendRate = 0x7AC; // float32 + public const nint m_flBlendDeltaMultiplier = 0x7B0; // float32 + public const nint m_isStarted = 0x7B4; // bool + } + // Parent: CBtNode + // Fields count: 14 + public static class CBtActionMoveTo { + public const nint m_szDestinationInputKey = 0x60; // CUtlString + public const nint m_szHidingSpotInputKey = 0x68; // CUtlString + public const nint m_szThreatInputKey = 0x70; // CUtlString + public const nint m_vecDestination = 0x78; // Vector + public const nint m_bAutoLookAdjust = 0x84; // bool + public const nint m_bComputePath = 0x85; // bool + public const nint m_flDamagingAreasPenaltyCost = 0x88; // float32 + public const nint m_CheckApproximateCornersTimer = 0x90; // CountdownTimer + public const nint m_CheckHighPriorityItem = 0xA8; // CountdownTimer + public const nint m_RepathTimer = 0xC0; // CountdownTimer + public const nint m_flArrivalEpsilon = 0xD8; // float32 + public const nint m_flAdditionalArrivalEpsilon2D = 0xDC; // float32 + public const nint m_flHidingSpotCheckDistanceThreshold = 0xE0; // float32 + public const nint m_flNearestAreaDistanceThreshold = 0xE4; // float32 + } + // Parent: CBaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_flAutoExposureMin (float) + // NetworkVarNames: m_flAutoExposureMax (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) + // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + public static class CTonemapController2 { + public const nint m_flAutoExposureMin = 0x7A4; // float32 + public const nint m_flAutoExposureMax = 0x7A8; // float32 + public const nint m_flTonemapPercentTarget = 0x7AC; // float32 + public const nint m_flTonemapPercentBrightPixels = 0x7B0; // float32 + public const nint m_flTonemapMinAvgLum = 0x7B4; // float32 + public const nint m_flExposureAdaptationSpeedUp = 0x7B8; // float32 + public const nint m_flExposureAdaptationSpeedDown = 0x7BC; // float32 + public const nint m_flTonemapEVSmoothingRange = 0x7C0; // float32 + } + // Parent: CPulseExecCursor + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + public static class CPulseServerCursor { + } + // Parent: CRopeKeyframe + // Fields count: 0 + public static class CRopeKeyframeAlias_move_rope { + } // Parent: CPointEntity // Fields count: 9 public static class CEnvInstructorVRHint { @@ -2851,6 +4725,193 @@ namespace CS2Dumper.Schemas { public static class CPlatTrigger { public const nint m_pPlatform = 0x9F8; // CHandle } + // Parent: None + // Fields count: 31 + // + // Metadata: + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iWindSeed (uint32) + // NetworkVarNames: m_iMinWind (uint16) + // NetworkVarNames: m_iMaxWind (uint16) + // NetworkVarNames: m_windRadius (int32) + // NetworkVarNames: m_iMinGust (uint16) + // NetworkVarNames: m_iMaxGust (uint16) + // NetworkVarNames: m_flMinGustDelay (float32) + // NetworkVarNames: m_flMaxGustDelay (float32) + // NetworkVarNames: m_flGustDuration (float32) + // NetworkVarNames: m_iGustDirChange (uint16) + // NetworkVarNames: m_location (Vector) + // NetworkVarNames: m_iInitialWindDir (uint16) + // NetworkVarNames: m_flInitialWindSpeed (float32) + public static class CEnvWindShared { + public const nint m_flStartTime = 0x8; // GameTime_t + public const nint m_iWindSeed = 0xC; // uint32 + public const nint m_iMinWind = 0x10; // uint16 + public const nint m_iMaxWind = 0x12; // uint16 + public const nint m_windRadius = 0x14; // int32 + public const nint m_iMinGust = 0x18; // uint16 + public const nint m_iMaxGust = 0x1A; // uint16 + public const nint m_flMinGustDelay = 0x1C; // float32 + public const nint m_flMaxGustDelay = 0x20; // float32 + public const nint m_flGustDuration = 0x24; // float32 + public const nint m_iGustDirChange = 0x28; // uint16 + public const nint m_location = 0x2C; // Vector + public const nint m_iszGustSound = 0x38; // int32 + public const nint m_iWindDir = 0x3C; // int32 + public const nint m_flWindSpeed = 0x40; // float32 + public const nint m_currentWindVector = 0x44; // Vector + public const nint m_CurrentSwayVector = 0x50; // Vector + public const nint m_PrevSwayVector = 0x5C; // Vector + public const nint m_iInitialWindDir = 0x68; // uint16 + public const nint m_flInitialWindSpeed = 0x6C; // float32 + public const nint m_OnGustStart = 0x70; // CEntityIOOutput + public const nint m_OnGustEnd = 0x98; // CEntityIOOutput + public const nint m_flVariationTime = 0xC0; // GameTime_t + public const nint m_flSwayTime = 0xC4; // GameTime_t + public const nint m_flSimTime = 0xC8; // GameTime_t + public const nint m_flSwitchTime = 0xCC; // GameTime_t + public const nint m_flAveWindSpeed = 0xD0; // float32 + public const nint m_bGusting = 0xD4; // bool + public const nint m_flWindAngleVariation = 0xD8; // float32 + public const nint m_flWindSpeedVariation = 0xDC; // float32 + public const nint m_iEntIndex = 0xE0; // CEntityIndex + } + // Parent: CBaseCSGrenade + // Fields count: 0 + public static class CMolotovGrenade { + } + // Parent: CPointEntity + // Fields count: 6 + public static class CPointHurt { + public const nint m_nDamage = 0x7A4; // int32 + public const nint m_bitsDamageType = 0x7A8; // int32 + public const nint m_flRadius = 0x7AC; // float32 + public const nint m_flDelay = 0x7B0; // float32 + public const nint m_strTarget = 0x7B8; // CUtlSymbolLarge + public const nint m_pActivator = 0x7C0; // CHandle + } + // Parent: CBaseEntity + // Fields count: 44 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bUpdateOnClient (bool) + // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) + // NetworkVarNames: m_hRemapLineStart (CHandle) + // NetworkVarNames: m_hRemapLineEnd (CHandle) + // NetworkVarNames: m_flMaximumChangePerSecond (float) + // NetworkVarNames: m_flDisengageDistance (float) + // NetworkVarNames: m_flEngageDistance (float) + // NetworkVarNames: m_bRequiresUseKey (bool) + // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) + // NetworkVarNames: m_hOutputEntities (CHandle) + // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) + // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) + // NetworkVarNames: m_flMomentumModifier (float) + // NetworkVarNames: m_flSnapValue (float) + // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) + // NetworkVarNames: m_flInputOffset (float) + public static class CPointValueRemapper { + public const nint m_bDisabled = 0x7A4; // bool + public const nint m_bUpdateOnClient = 0x7A5; // bool + public const nint m_nInputType = 0x7A8; // ValueRemapperInputType_t + public const nint m_iszRemapLineStartName = 0x7B0; // CUtlSymbolLarge + public const nint m_iszRemapLineEndName = 0x7B8; // CUtlSymbolLarge + public const nint m_hRemapLineStart = 0x7C0; // CHandle + public const nint m_hRemapLineEnd = 0x7C4; // CHandle + public const nint m_flMaximumChangePerSecond = 0x7C8; // float32 + public const nint m_flDisengageDistance = 0x7CC; // float32 + public const nint m_flEngageDistance = 0x7D0; // float32 + public const nint m_bRequiresUseKey = 0x7D4; // bool + public const nint m_nOutputType = 0x7D8; // ValueRemapperOutputType_t + public const nint m_iszOutputEntityName = 0x7E0; // CUtlSymbolLarge + public const nint m_iszOutputEntity2Name = 0x7E8; // CUtlSymbolLarge + public const nint m_iszOutputEntity3Name = 0x7F0; // CUtlSymbolLarge + public const nint m_iszOutputEntity4Name = 0x7F8; // CUtlSymbolLarge + public const nint m_hOutputEntities = 0x800; // CNetworkUtlVectorBase> + public const nint m_nHapticsType = 0x818; // ValueRemapperHapticsType_t + public const nint m_nMomentumType = 0x81C; // ValueRemapperMomentumType_t + public const nint m_flMomentumModifier = 0x820; // float32 + public const nint m_flSnapValue = 0x824; // float32 + public const nint m_flCurrentMomentum = 0x828; // float32 + public const nint m_nRatchetType = 0x82C; // ValueRemapperRatchetType_t + public const nint m_flRatchetOffset = 0x830; // float32 + public const nint m_flInputOffset = 0x834; // float32 + public const nint m_bEngaged = 0x838; // bool + public const nint m_bFirstUpdate = 0x839; // bool + public const nint m_flPreviousValue = 0x83C; // float32 + public const nint m_flPreviousUpdateTickTime = 0x840; // GameTime_t + public const nint m_vecPreviousTestPoint = 0x844; // Vector + public const nint m_hUsingPlayer = 0x850; // CHandle + public const nint m_flCustomOutputValue = 0x854; // float32 + public const nint m_iszSoundEngage = 0x858; // CUtlSymbolLarge + public const nint m_iszSoundDisengage = 0x860; // CUtlSymbolLarge + public const nint m_iszSoundReachedValueZero = 0x868; // CUtlSymbolLarge + public const nint m_iszSoundReachedValueOne = 0x870; // CUtlSymbolLarge + public const nint m_iszSoundMovingLoop = 0x878; // CUtlSymbolLarge + public const nint m_Position = 0x888; // CEntityOutputTemplate + public const nint m_PositionDelta = 0x8B0; // CEntityOutputTemplate + public const nint m_OnReachedValueZero = 0x8D8; // CEntityIOOutput + public const nint m_OnReachedValueOne = 0x900; // CEntityIOOutput + public const nint m_OnReachedValueCustom = 0x928; // CEntityIOOutput + public const nint m_OnEngage = 0x950; // CEntityIOOutput + public const nint m_OnDisengage = 0x978; // CEntityIOOutput + } + // Parent: CLogicNPCCounter + // Fields count: 4 + public static class CLogicNPCCounterAABB { + public const nint m_vDistanceOuterMins = 0xAE8; // Vector + public const nint m_vDistanceOuterMaxs = 0xAF4; // Vector + public const nint m_vOuterMins = 0xB00; // Vector + public const nint m_vOuterMaxs = 0xB0C; // Vector + } + // Parent: CLightEntity + // Fields count: 0 + public static class CLightOrthoEntity { + } + // Parent: CEnvSoundscapeTriggerable + // Fields count: 0 + public static class CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable { + } + // Parent: CSoundOpvarSetPointBase + // Fields count: 23 + public static class CSoundOpvarSetPointEntity { + public const nint m_OnEnter = 0x840; // CEntityIOOutput + public const nint m_OnExit = 0x868; // CEntityIOOutput + public const nint m_bAutoDisable = 0x890; // bool + public const nint m_flDistanceMin = 0x8D4; // float32 + public const nint m_flDistanceMax = 0x8D8; // float32 + public const nint m_flDistanceMapMin = 0x8DC; // float32 + public const nint m_flDistanceMapMax = 0x8E0; // float32 + public const nint m_flOcclusionRadius = 0x8E4; // float32 + public const nint m_flOcclusionMin = 0x8E8; // float32 + public const nint m_flOcclusionMax = 0x8EC; // float32 + public const nint m_flValSetOnDisable = 0x8F0; // float32 + public const nint m_bSetValueOnDisable = 0x8F4; // bool + public const nint m_nSimulationMode = 0x8F8; // int32 + public const nint m_nVisibilitySamples = 0x8FC; // int32 + public const nint m_vDynamicProxyPoint = 0x900; // Vector + public const nint m_flDynamicMaximumOcclusion = 0x90C; // float32 + public const nint m_hDynamicEntity = 0x910; // CEntityHandle + public const nint m_iszDynamicEntityName = 0x918; // CUtlSymbolLarge + public const nint m_flPathingDistanceNormFactor = 0x920; // float32 + public const nint m_vPathingSourcePos = 0x924; // Vector + public const nint m_vPathingListenerPos = 0x930; // Vector + public const nint m_vPathingDirection = 0x93C; // Vector + public const nint m_nPathingSourceIndex = 0x948; // int32 + } + // Parent: CBaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_skyboxData (sky3dparams_t) + // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) + public static class CSkyCamera { + public const nint m_skyboxData = 0x7A8; // sky3dparams_t + public const nint m_skyboxSlotToken = 0x838; // CUtlStringToken + public const nint m_bUseAngles = 0x83C; // bool + public const nint m_pNext = 0x840; // CSkyCamera* + } // Parent: CRulePointEntity // Fields count: 4 public static class CGameMoney { @@ -2862,11 +4923,11 @@ namespace CS2Dumper.Schemas { // Parent: CLogicalEntity // Fields count: 5 public static class CLogicPlayerProxy { - public const nint m_hPlayer = 0x7A8; // CHandle - public const nint m_PlayerHasAmmo = 0x7B0; // CEntityIOOutput - public const nint m_PlayerHasNoAmmo = 0x7D8; // CEntityIOOutput - public const nint m_PlayerDied = 0x800; // CEntityIOOutput - public const nint m_RequestedPlayerHealth = 0x828; // CEntityOutputTemplate + public const nint m_hPlayer = 0x7A4; // CHandle + public const nint m_PlayerHasAmmo = 0x7A8; // CEntityIOOutput + public const nint m_PlayerHasNoAmmo = 0x7D0; // CEntityIOOutput + public const nint m_PlayerDied = 0x7F8; // CEntityIOOutput + public const nint m_RequestedPlayerHealth = 0x820; // CEntityOutputTemplate } // Parent: CPlayerPawnComponent // Fields count: 4 @@ -2887,68 +4948,137 @@ namespace CS2Dumper.Schemas { // Parent: CPointEntity // Fields count: 3 public static class CPhysImpact { - public const nint m_damage = 0x7A8; // float32 - public const nint m_distance = 0x7AC; // float32 + public const nint m_damage = 0x7A4; // float32 + public const nint m_distance = 0x7A8; // float32 public const nint m_directionEntityName = 0x7B0; // CUtlSymbolLarge } // Parent: CBaseEntity // Fields count: 24 // // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_Entity_Color (Color) + // NetworkVarNames: m_Entity_flBrightness (float) + // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) + // NetworkVarNames: m_Entity_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_vBoxMins (Vector) + // NetworkVarNames: m_Entity_vBoxMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_flEdgeFadeDist (float) + // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) + // NetworkVarNames: m_Entity_nLightProbeSizeX (int) + // NetworkVarNames: m_Entity_nLightProbeSizeY (int) + // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) + // NetworkVarNames: m_Entity_bEnabled (bool) public static class CEnvCombinedLightProbeVolume { - public const nint m_Color = 0x1800; // Color - public const nint m_flBrightness = 0x1804; // float32 - public const nint m_hCubemapTexture = 0x1808; // CStrongHandle - public const nint m_bCustomCubemapTexture = 0x1810; // bool - public const nint m_hLightProbeTexture = 0x1818; // CStrongHandle - public const nint m_hLightProbeDirectLightIndicesTexture = 0x1820; // CStrongHandle - public const nint m_hLightProbeDirectLightScalarsTexture = 0x1828; // CStrongHandle - public const nint m_hLightProbeDirectLightShadowsTexture = 0x1830; // CStrongHandle - public const nint m_vBoxMins = 0x1838; // Vector - public const nint m_vBoxMaxs = 0x1844; // Vector - public const nint m_bMoveable = 0x1850; // bool - public const nint m_nHandshake = 0x1854; // int32 - public const nint m_nEnvCubeMapArrayIndex = 0x1858; // int32 - public const nint m_nPriority = 0x185C; // int32 - public const nint m_bStartDisabled = 0x1860; // bool - public const nint m_flEdgeFadeDist = 0x1864; // float32 - public const nint m_vEdgeFadeDists = 0x1868; // Vector - public const nint m_nLightProbeSizeX = 0x1874; // int32 - public const nint m_nLightProbeSizeY = 0x1878; // int32 - public const nint m_nLightProbeSizeZ = 0x187C; // int32 - public const nint m_nLightProbeAtlasX = 0x1880; // int32 - public const nint m_nLightProbeAtlasY = 0x1884; // int32 - public const nint m_nLightProbeAtlasZ = 0x1888; // int32 - public const nint m_bEnabled = 0x18A1; // bool + public const nint m_Entity_Color = 0x1808; // Color + public const nint m_Entity_flBrightness = 0x180C; // float32 + public const nint m_Entity_hCubemapTexture = 0x1810; // CStrongHandle + public const nint m_Entity_bCustomCubemapTexture = 0x1818; // bool + public const nint m_Entity_hLightProbeTexture = 0x1820; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x1828; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x1830; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x1838; // CStrongHandle + public const nint m_Entity_vBoxMins = 0x1840; // Vector + public const nint m_Entity_vBoxMaxs = 0x184C; // Vector + public const nint m_Entity_bMoveable = 0x1858; // bool + public const nint m_Entity_nHandshake = 0x185C; // int32 + public const nint m_Entity_nEnvCubeMapArrayIndex = 0x1860; // int32 + public const nint m_Entity_nPriority = 0x1864; // int32 + public const nint m_Entity_bStartDisabled = 0x1868; // bool + public const nint m_Entity_flEdgeFadeDist = 0x186C; // float32 + public const nint m_Entity_vEdgeFadeDists = 0x1870; // Vector + public const nint m_Entity_nLightProbeSizeX = 0x187C; // int32 + public const nint m_Entity_nLightProbeSizeY = 0x1880; // int32 + public const nint m_Entity_nLightProbeSizeZ = 0x1884; // int32 + public const nint m_Entity_nLightProbeAtlasX = 0x1888; // int32 + public const nint m_Entity_nLightProbeAtlasY = 0x188C; // int32 + public const nint m_Entity_nLightProbeAtlasZ = 0x1890; // int32 + public const nint m_Entity_bEnabled = 0x18A9; // bool } // Parent: CPlayerPawnComponent // Fields count: 0 public static class CPlayer_WaterServices { } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponM249 { + } + // Parent: CParticleSystem + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flRadiusScale (float32) + // NetworkVarNames: m_flSelfIllumScale (float32) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) + public static class CEnvParticleGlow { + public const nint m_flAlphaScale = 0xF70; // float32 + public const nint m_flRadiusScale = 0xF74; // float32 + public const nint m_flSelfIllumScale = 0xF78; // float32 + public const nint m_ColorTint = 0xF7C; // Color + public const nint m_hTextureOverride = 0xF80; // CStrongHandle + } + // Parent: CBaseModelEntity + // Fields count: 0 + public static class CFuncVehicleClip { + } + // Parent: CSoundAreaEntityBase + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + public static class CSoundAreaEntitySphere { + public const nint m_flRadius = 0x7BC; // float32 + } + // Parent: CFuncBrush + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_targetCamera (CUtlString) + // NetworkVarNames: m_nResolutionEnum (int) + // NetworkVarNames: m_bRenderShadows (bool) + // NetworkVarNames: m_bUseUniqueColorTarget (bool) + // NetworkVarNames: m_brushModelName (CUtlString) + // NetworkVarNames: m_hTargetCamera (EHANDLE) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bDraw3DSkybox (bool) + public static class CFuncMonitor { + public const nint m_targetCamera = 0xA18; // CUtlString + public const nint m_nResolutionEnum = 0xA20; // int32 + public const nint m_bRenderShadows = 0xA24; // bool + public const nint m_bUseUniqueColorTarget = 0xA25; // bool + public const nint m_brushModelName = 0xA28; // CUtlString + public const nint m_hTargetCamera = 0xA30; // CHandle + public const nint m_bEnabled = 0xA34; // bool + public const nint m_bDraw3DSkybox = 0xA35; // bool + public const nint m_bStartEnabled = 0xA36; // bool + } + // Parent: CBaseEntity + // Fields count: 0 + public static class CEnvFunnel { + } + // Parent: None + // Fields count: 6 + public static class SequenceHistory_t { + public const nint m_hSequence = 0x0; // HSequence + public const nint m_flSeqStartTime = 0x4; // GameTime_t + public const nint m_flSeqFixedCycle = 0x8; // float32 + public const nint m_nSeqLoopMode = 0xC; // AnimLoopMode_t + public const nint m_flPlaybackRate = 0x10; // float32 + public const nint m_flCyclesPerSecond = 0x14; // float32 + } // Parent: CCSGameModeRules // Fields count: 0 public static class CCSGameModeRules_Noop { @@ -2956,16 +5086,16 @@ namespace CS2Dumper.Schemas { // Parent: CPointEntity // Fields count: 16 public static class CPointAngularVelocitySensor { - public const nint m_hTargetEntity = 0x7A8; // CHandle - public const nint m_flThreshold = 0x7AC; // float32 - public const nint m_nLastCompareResult = 0x7B0; // int32 - public const nint m_nLastFireResult = 0x7B4; // int32 - public const nint m_flFireTime = 0x7B8; // GameTime_t - public const nint m_flFireInterval = 0x7BC; // float32 - public const nint m_flLastAngVelocity = 0x7C0; // float32 - public const nint m_lastOrientation = 0x7C4; // QAngle - public const nint m_vecAxis = 0x7D0; // Vector - public const nint m_bUseHelper = 0x7DC; // bool + public const nint m_hTargetEntity = 0x7A4; // CHandle + public const nint m_flThreshold = 0x7A8; // float32 + public const nint m_nLastCompareResult = 0x7AC; // int32 + public const nint m_nLastFireResult = 0x7B0; // int32 + public const nint m_flFireTime = 0x7B4; // GameTime_t + public const nint m_flFireInterval = 0x7B8; // float32 + public const nint m_flLastAngVelocity = 0x7BC; // float32 + public const nint m_lastOrientation = 0x7C0; // QAngle + public const nint m_vecAxis = 0x7CC; // Vector + public const nint m_bUseHelper = 0x7D8; // bool public const nint m_AngularVelocity = 0x7E0; // CEntityOutputTemplate public const nint m_OnLessThan = 0x808; // CEntityIOOutput public const nint m_OnLessThanOrEqualTo = 0x830; // CEntityIOOutput @@ -2973,17 +5103,168 @@ namespace CS2Dumper.Schemas { public const nint m_OnGreaterThanOrEqualTo = 0x880; // CEntityIOOutput public const nint m_OnEqualTo = 0x8A8; // CEntityIOOutput } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bIsIncGrenade (bool) + public static class CMolotovProjectile { + public const nint m_bIsIncGrenade = 0xD8E; // bool + public const nint m_bDetonated = 0xD98; // bool + public const nint m_stillTimer = 0xDA0; // IntervalTimer + public const nint m_bHasBouncedOffPlayer = 0xE80; // bool + } + // Parent: CBaseTrigger + // Fields count: 0 + public static class CHostageRescueZoneShim { + } + // Parent: CBaseEntity + // Fields count: 0 + public static class CPointPulse { + } + // Parent: CPointEntity + // Fields count: 24 + public static class CEnvInstructorHint { + public const nint m_iszName = 0x7A8; // CUtlSymbolLarge + public const nint m_iszReplace_Key = 0x7B0; // CUtlSymbolLarge + public const nint m_iszHintTargetEntity = 0x7B8; // CUtlSymbolLarge + public const nint m_iTimeout = 0x7C0; // int32 + public const nint m_iDisplayLimit = 0x7C4; // int32 + public const nint m_iszIcon_Onscreen = 0x7C8; // CUtlSymbolLarge + public const nint m_iszIcon_Offscreen = 0x7D0; // CUtlSymbolLarge + public const nint m_iszCaption = 0x7D8; // CUtlSymbolLarge + public const nint m_iszActivatorCaption = 0x7E0; // CUtlSymbolLarge + public const nint m_Color = 0x7E8; // Color + public const nint m_fIconOffset = 0x7EC; // float32 + public const nint m_fRange = 0x7F0; // float32 + public const nint m_iPulseOption = 0x7F4; // uint8 + public const nint m_iAlphaOption = 0x7F5; // uint8 + public const nint m_iShakeOption = 0x7F6; // uint8 + public const nint m_bStatic = 0x7F7; // bool + public const nint m_bNoOffscreen = 0x7F8; // bool + public const nint m_bForceCaption = 0x7F9; // bool + public const nint m_iInstanceType = 0x7FC; // int32 + public const nint m_bSuppressRest = 0x800; // bool + public const nint m_iszBinding = 0x808; // CUtlSymbolLarge + public const nint m_bAllowNoDrawTarget = 0x810; // bool + public const nint m_bAutoStart = 0x811; // bool + public const nint m_bLocalPlayerOnly = 0x812; // bool + } + // Parent: CPointEntity + // Fields count: 2 + public static class CEnvTracer { + public const nint m_vecEnd = 0x7A4; // Vector + public const nint m_flDelay = 0x7B0; // float32 + } + // Parent: CPointEntity + // Fields count: 2 + public static class CInfoGameEventProxy { + public const nint m_iszEventName = 0x7A8; // CUtlSymbolLarge + public const nint m_flRange = 0x7B0; // float32 + } + // Parent: CBaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_FOV (float) + // NetworkVarNames: m_Resolution (float) + // NetworkVarNames: m_bFogEnable (bool) + // NetworkVarNames: m_FogColor (Color) + // NetworkVarNames: m_flFogStart (float) + // NetworkVarNames: m_flFogEnd (float) + // NetworkVarNames: m_flFogMaxDensity (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bUseScreenAspectRatio (bool) + // NetworkVarNames: m_flAspectRatio (float) + // NetworkVarNames: m_bNoSky (bool) + // NetworkVarNames: m_fBrightness (float) + // NetworkVarNames: m_flZFar (float) + // NetworkVarNames: m_flZNear (float) + // NetworkVarNames: m_bCanHLTVUse (bool) + // NetworkVarNames: m_bDofEnabled (bool) + // NetworkVarNames: m_flDofNearBlurry (float) + // NetworkVarNames: m_flDofNearCrisp (float) + // NetworkVarNames: m_flDofFarCrisp (float) + // NetworkVarNames: m_flDofFarBlurry (float) + // NetworkVarNames: m_flDofTiltToGround (float) + public static class CPointCamera { + public const nint m_FOV = 0x7A4; // float32 + public const nint m_Resolution = 0x7A8; // float32 + public const nint m_bFogEnable = 0x7AC; // bool + public const nint m_FogColor = 0x7AD; // Color + public const nint m_flFogStart = 0x7B4; // float32 + public const nint m_flFogEnd = 0x7B8; // float32 + public const nint m_flFogMaxDensity = 0x7BC; // float32 + public const nint m_bActive = 0x7C0; // bool + public const nint m_bUseScreenAspectRatio = 0x7C1; // bool + public const nint m_flAspectRatio = 0x7C4; // float32 + public const nint m_bNoSky = 0x7C8; // bool + public const nint m_fBrightness = 0x7CC; // float32 + public const nint m_flZFar = 0x7D0; // float32 + public const nint m_flZNear = 0x7D4; // float32 + public const nint m_bCanHLTVUse = 0x7D8; // bool + public const nint m_bDofEnabled = 0x7D9; // bool + public const nint m_flDofNearBlurry = 0x7DC; // float32 + public const nint m_flDofNearCrisp = 0x7E0; // float32 + public const nint m_flDofFarCrisp = 0x7E4; // float32 + public const nint m_flDofFarBlurry = 0x7E8; // float32 + public const nint m_flDofTiltToGround = 0x7EC; // float32 + public const nint m_TargetFOV = 0x7F0; // float32 + public const nint m_DegreesPerSecond = 0x7F4; // float32 + public const nint m_bIsOn = 0x7F8; // bool + public const nint m_pNext = 0x800; // CPointCamera* + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_hModel (HModelStrong) + // NetworkVarNames: m_bClientClothCreationSuppressed (bool) + // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) + // NetworkVarNames: m_nIdealMotionType (int8) + public static class CModelState { + public const nint m_hModel = 0xA0; // CStrongHandle + public const nint m_ModelName = 0xA8; // CUtlSymbolLarge + public const nint m_bClientClothCreationSuppressed = 0xE8; // bool + public const nint m_MeshGroupMask = 0x198; // uint64 + public const nint m_nIdealMotionType = 0x22A; // int8 + public const nint m_nForceLOD = 0x22B; // int8 + public const nint m_nClothUpdateFlags = 0x22C; // int8 + } + // Parent: CBaseModelEntity + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_vecLadderDir (Vector) + // NetworkVarNames: m_vecPlayerMountPositionTop (Vector) + // NetworkVarNames: m_vecPlayerMountPositionBottom (Vector) + // NetworkVarNames: m_flAutoRideSpeed (float) + // NetworkVarNames: m_bFakeLadder (bool) + public static class CFuncLadder { + public const nint m_vecLadderDir = 0x9F8; // Vector + public const nint m_Dismounts = 0xA08; // CUtlVector> + public const nint m_vecLocalTop = 0xA20; // Vector + public const nint m_vecPlayerMountPositionTop = 0xA2C; // Vector + public const nint m_vecPlayerMountPositionBottom = 0xA38; // Vector + public const nint m_flAutoRideSpeed = 0xA44; // float32 + public const nint m_bDisabled = 0xA48; // bool + public const nint m_bFakeLadder = 0xA49; // bool + public const nint m_bHasSlack = 0xA4A; // bool + public const nint m_surfacePropName = 0xA50; // CUtlSymbolLarge + public const nint m_OnPlayerGotOnLadder = 0xA58; // CEntityIOOutput + public const nint m_OnPlayerGotOffLadder = 0xA80; // CEntityIOOutput + } // Parent: CLogicalEntity // Fields count: 8 public static class CPathKeyFrame { - public const nint m_Origin = 0x7A8; // Vector - public const nint m_Angles = 0x7B4; // QAngle + public const nint m_Origin = 0x7A4; // Vector + public const nint m_Angles = 0x7B0; // QAngle public const nint m_qAngle = 0x7C0; // Quaternion public const nint m_iNextKey = 0x7D0; // CUtlSymbolLarge public const nint m_flNextTime = 0x7D8; // float32 public const nint m_pNextKey = 0x7E0; // CPathKeyFrame* public const nint m_pPrevKey = 0x7E8; // CPathKeyFrame* - public const nint m_flSpeed = 0x7F0; // float32 + public const nint m_flMoveSpeed = 0x7F0; // float32 } // Parent: CBaseModelEntity // Fields count: 3 @@ -2993,14 +5274,6 @@ namespace CS2Dumper.Schemas { public const nint m_iszInteractsWith = 0xA08; // CUtlSymbolLarge } // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - public static class CCSWeaponBaseAPI { - } - // Parent: None // Fields count: 2 // // Metadata: @@ -3009,6 +5282,10 @@ namespace CS2Dumper.Schemas { public const nint m_Attributes = 0x8; // CUtlVectorEmbeddedNetworkVar public const nint m_pManager = 0x58; // CAttributeManager* } + // Parent: CGameRules + // Fields count: 0 + public static class CMultiplayRules { + } // Parent: CCSWeaponBaseGun // Fields count: 0 public static class CWeaponRevolver { @@ -3016,7 +5293,7 @@ namespace CS2Dumper.Schemas { // Parent: CDynamicProp // Fields count: 1 public static class COrnamentProp { - public const nint m_initialOwner = 0xE68; // CUtlSymbolLarge + public const nint m_initialOwner = 0xE88; // CUtlSymbolLarge } // Parent: CLogicalEntity // Fields count: 1 @@ -3026,22 +5303,209 @@ namespace CS2Dumper.Schemas { // Parent: CPointEntity // Fields count: 2 public static class CEnvMuzzleFlash { - public const nint m_flScale = 0x7A8; // float32 - public const nint m_iszParentAttachment = 0x7B0; // CUtlSymbolLarge + public const nint m_flScale = 0x7A4; // float32 + public const nint m_iszParentAttachment = 0x7A8; // CUtlSymbolLarge } - // Parent: CDynamicProp - // Fields count: 0 - public static class CCoopBonusCoin { + // Parent: CModelPointEntity + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_nUniqueID (int) + // NetworkVarNames: m_unAccountID (uint32) + // NetworkVarNames: m_unTraceID (uint32) + // NetworkVarNames: m_rtGcTime (uint32) + // NetworkVarNames: m_vecEndPos (Vector) + // NetworkVarNames: m_vecStart (Vector) + // NetworkVarNames: m_vecLeft (Vector) + // NetworkVarNames: m_vecNormal (Vector) + // NetworkVarNames: m_nPlayer (int) + // NetworkVarNames: m_nEntity (int) + // NetworkVarNames: m_nHitbox (int) + // NetworkVarNames: m_flCreationTime (float) + // NetworkVarNames: m_nTintID (int) + // NetworkVarNames: m_nVersion (uint8) + // NetworkVarNames: m_ubSignature (uint8) + public static class CPlayerSprayDecal { + public const nint m_nUniqueID = 0x9F8; // int32 + public const nint m_unAccountID = 0x9FC; // uint32 + public const nint m_unTraceID = 0xA00; // uint32 + public const nint m_rtGcTime = 0xA04; // uint32 + public const nint m_vecEndPos = 0xA08; // Vector + public const nint m_vecStart = 0xA14; // Vector + public const nint m_vecLeft = 0xA20; // Vector + public const nint m_vecNormal = 0xA2C; // Vector + public const nint m_nPlayer = 0xA38; // int32 + public const nint m_nEntity = 0xA3C; // int32 + public const nint m_nHitbox = 0xA40; // int32 + public const nint m_flCreationTime = 0xA44; // float32 + public const nint m_nTintID = 0xA48; // int32 + public const nint m_nVersion = 0xA4C; // uint8 + public const nint m_ubSignature = 0xA4D; // uint8[128] + } + // Parent: CBaseTrigger + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_bBombPlantedHere (bool) + public static class CBombTarget { + public const nint m_OnBombExplode = 0xBC8; // CEntityIOOutput + public const nint m_OnBombPlanted = 0xBF0; // CEntityIOOutput + public const nint m_OnBombDefused = 0xC18; // CEntityIOOutput + public const nint m_bIsBombSiteB = 0xC40; // bool + public const nint m_bIsHeistBombTarget = 0xC41; // bool + public const nint m_bBombPlantedHere = 0xC42; // bool + public const nint m_szMountTarget = 0xC48; // CUtlSymbolLarge + public const nint m_hInstructorHint = 0xC50; // CHandle + public const nint m_nBombSiteDesignation = 0xC54; // int32 + } + // Parent: CBaseEntity + // Fields count: 8 + public static class CPhysicsSpring { + public const nint m_flFrequency = 0x7B0; // float32 + public const nint m_flDampingRatio = 0x7B4; // float32 + public const nint m_flRestLength = 0x7B8; // float32 + public const nint m_nameAttachStart = 0x7C0; // CUtlSymbolLarge + public const nint m_nameAttachEnd = 0x7C8; // CUtlSymbolLarge + public const nint m_start = 0x7D0; // Vector + public const nint m_end = 0x7DC; // Vector + public const nint m_teleportTick = 0x7E8; // uint32 + } + // Parent: CBaseEntity + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_Entity_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_vBoxMins (Vector) + // NetworkVarNames: m_Entity_vBoxMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_nLightProbeSizeX (int) + // NetworkVarNames: m_Entity_nLightProbeSizeY (int) + // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) + // NetworkVarNames: m_Entity_bEnabled (bool) + public static class CEnvLightProbeVolume { + public const nint m_Entity_hLightProbeTexture = 0x1788; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightIndicesTexture = 0x1790; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightScalarsTexture = 0x1798; // CStrongHandle + public const nint m_Entity_hLightProbeDirectLightShadowsTexture = 0x17A0; // CStrongHandle + public const nint m_Entity_vBoxMins = 0x17A8; // Vector + public const nint m_Entity_vBoxMaxs = 0x17B4; // Vector + public const nint m_Entity_bMoveable = 0x17C0; // bool + public const nint m_Entity_nHandshake = 0x17C4; // int32 + public const nint m_Entity_nPriority = 0x17C8; // int32 + public const nint m_Entity_bStartDisabled = 0x17CC; // bool + public const nint m_Entity_nLightProbeSizeX = 0x17D0; // int32 + public const nint m_Entity_nLightProbeSizeY = 0x17D4; // int32 + public const nint m_Entity_nLightProbeSizeZ = 0x17D8; // int32 + public const nint m_Entity_nLightProbeAtlasX = 0x17DC; // int32 + public const nint m_Entity_nLightProbeAtlasY = 0x17E0; // int32 + public const nint m_Entity_nLightProbeAtlasZ = 0x17E4; // int32 + public const nint m_Entity_bEnabled = 0x17F1; // bool + } + // Parent: CCSGameModeRules + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_WeaponSequence (CUtlString) + public static class CCSGameModeRules_ArmsRace { + public const nint m_WeaponSequence = 0x30; // CNetworkUtlVectorBase + } + // Parent: CTriggerPush + // Fields count: 1 + public static class CScriptTriggerPush { + public const nint m_vExtent = 0xBF4; // Vector + } + // Parent: CBaseEntity + // Fields count: 1 + public static class CEnvEntityIgniter { + public const nint m_flLifetime = 0x7A4; // float32 + } + // Parent: CBaseModelEntity + // Fields count: 1 + public static class CFuncWall { + public const nint m_nState = 0x9F8; // int32 + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_PlayerDamager (CHandle) + // NetworkVarNames: m_PlayerRecipient (CHandle) + // NetworkVarNames: m_hPlayerControllerDamager (CHandle) + // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) + // NetworkVarNames: m_szPlayerDamagerName (CUtlString) + // NetworkVarNames: m_szPlayerRecipientName (CUtlString) + // NetworkVarNames: m_DamagerXuid (uint64) + // NetworkVarNames: m_RecipientXuid (uint64) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iActualHealthRemoved (int) + // NetworkVarNames: m_iNumHits (int) + // NetworkVarNames: m_iLastBulletUpdate (int) + // NetworkVarNames: m_bIsOtherEnemy (bool) + // NetworkVarNames: m_killType (EKillTypes_t) + public static class CDamageRecord { + public const nint m_PlayerDamager = 0x28; // CHandle + public const nint m_PlayerRecipient = 0x2C; // CHandle + public const nint m_hPlayerControllerDamager = 0x30; // CHandle + public const nint m_hPlayerControllerRecipient = 0x34; // CHandle + public const nint m_szPlayerDamagerName = 0x38; // CUtlString + public const nint m_szPlayerRecipientName = 0x40; // CUtlString + public const nint m_DamagerXuid = 0x48; // uint64 + public const nint m_RecipientXuid = 0x50; // uint64 + public const nint m_iDamage = 0x58; // int32 + public const nint m_iActualHealthRemoved = 0x5C; // int32 + public const nint m_iNumHits = 0x60; // int32 + public const nint m_iLastBulletUpdate = 0x64; // int32 + public const nint m_bIsOtherEnemy = 0x68; // bool + public const nint m_killType = 0x69; // EKillTypes_t + } + // Parent: CLogicalEntity + // Fields count: 3 + public static class CLogicAutosave { + public const nint m_bForceNewLevelUnit = 0x7A4; // bool + public const nint m_minHitPoints = 0x7A8; // int32 + public const nint m_minHitPointsToCommit = 0x7AC; // int32 + } + // Parent: CPlayerControllerComponent + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nSendUpdate (int) + // NetworkVarNames: m_DamageList (CDamageRecord) + public static class CCSPlayerController_DamageServices { + public const nint m_nSendUpdate = 0x40; // int32 + public const nint m_DamageList = 0x48; // CUtlVectorEmbeddedNetworkVar + } + // Parent: CEntityComponent + // Fields count: 5 + public static class CRenderComponent { + public const nint __m_pChainEntity = 0x10; // CNetworkVarChainer + public const nint m_bIsRenderingWithViewModels = 0x50; // bool + public const nint m_nSplitscreenFlags = 0x54; // uint32 + public const nint m_bEnableRendering = 0x60; // bool + public const nint m_bInterpolationReadyToDraw = 0xC0; // bool } // Parent: CSoundEventEntity - // Fields count: 6 + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) public static class CSoundEventPathCornerEntity { public const nint m_iszPathCorner = 0x850; // CUtlSymbolLarge public const nint m_iCountMax = 0x858; // int32 public const nint m_flDistanceMax = 0x85C; // float32 public const nint m_flDistMaxSqr = 0x860; // float32 public const nint m_flDotProductMax = 0x864; // float32 - public const nint bPlaying = 0x868; // bool + public const nint m_bPlaying = 0x868; // bool + public const nint m_vecCornerPairsNetworked = 0x890; // CNetworkUtlVectorBase } // Parent: CEnvSoundscape // Fields count: 1 @@ -3118,73 +5582,73 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flCapsuleLength (float) // NetworkVarNames: m_flMinRoughness (float) public static class CLightComponent { - public const nint __m_pChainEntity = 0x58; // CNetworkVarChainer - public const nint m_Color = 0x95; // Color - public const nint m_SecondaryColor = 0x99; // Color - public const nint m_flBrightness = 0xA0; // float32 - public const nint m_flBrightnessScale = 0xA4; // float32 - public const nint m_flBrightnessMult = 0xA8; // float32 - public const nint m_flRange = 0xAC; // float32 - public const nint m_flFalloff = 0xB0; // float32 - public const nint m_flAttenuation0 = 0xB4; // float32 - public const nint m_flAttenuation1 = 0xB8; // float32 - public const nint m_flAttenuation2 = 0xBC; // float32 - public const nint m_flTheta = 0xC0; // float32 - public const nint m_flPhi = 0xC4; // float32 - public const nint m_hLightCookie = 0xC8; // CStrongHandle - public const nint m_nCascades = 0xD0; // int32 - public const nint m_nCastShadows = 0xD4; // int32 - public const nint m_nShadowWidth = 0xD8; // int32 - public const nint m_nShadowHeight = 0xDC; // int32 - public const nint m_bRenderDiffuse = 0xE0; // bool - public const nint m_nRenderSpecular = 0xE4; // int32 - public const nint m_bRenderTransmissive = 0xE8; // bool - public const nint m_flOrthoLightWidth = 0xEC; // float32 - public const nint m_flOrthoLightHeight = 0xF0; // float32 - public const nint m_nStyle = 0xF4; // int32 - public const nint m_Pattern = 0xF8; // CUtlString - public const nint m_nCascadeRenderStaticObjects = 0x100; // int32 - public const nint m_flShadowCascadeCrossFade = 0x104; // float32 - public const nint m_flShadowCascadeDistanceFade = 0x108; // float32 - public const nint m_flShadowCascadeDistance0 = 0x10C; // float32 - public const nint m_flShadowCascadeDistance1 = 0x110; // float32 - public const nint m_flShadowCascadeDistance2 = 0x114; // float32 - public const nint m_flShadowCascadeDistance3 = 0x118; // float32 - public const nint m_nShadowCascadeResolution0 = 0x11C; // int32 - public const nint m_nShadowCascadeResolution1 = 0x120; // int32 - public const nint m_nShadowCascadeResolution2 = 0x124; // int32 - public const nint m_nShadowCascadeResolution3 = 0x128; // int32 - public const nint m_bUsesBakedShadowing = 0x12C; // bool - public const nint m_nShadowPriority = 0x130; // int32 - public const nint m_nBakedShadowIndex = 0x134; // int32 - public const nint m_bRenderToCubemaps = 0x138; // bool - public const nint m_nDirectLight = 0x13C; // int32 - public const nint m_nIndirectLight = 0x140; // int32 - public const nint m_flFadeMinDist = 0x144; // float32 - public const nint m_flFadeMaxDist = 0x148; // float32 - public const nint m_flShadowFadeMinDist = 0x14C; // float32 - public const nint m_flShadowFadeMaxDist = 0x150; // float32 - public const nint m_bEnabled = 0x154; // bool - public const nint m_bFlicker = 0x155; // bool - public const nint m_bPrecomputedFieldsValid = 0x156; // bool - public const nint m_vPrecomputedBoundsMins = 0x158; // Vector - public const nint m_vPrecomputedBoundsMaxs = 0x164; // Vector - public const nint m_vPrecomputedOBBOrigin = 0x170; // Vector - public const nint m_vPrecomputedOBBAngles = 0x17C; // QAngle - public const nint m_vPrecomputedOBBExtent = 0x188; // Vector - public const nint m_flPrecomputedMaxRange = 0x194; // float32 - public const nint m_nFogLightingMode = 0x198; // int32 - public const nint m_flFogContributionStength = 0x19C; // float32 - public const nint m_flNearClipPlane = 0x1A0; // float32 - public const nint m_SkyColor = 0x1A4; // Color - public const nint m_flSkyIntensity = 0x1A8; // float32 - public const nint m_SkyAmbientBounce = 0x1AC; // Color - public const nint m_bUseSecondaryColor = 0x1B0; // bool - public const nint m_bMixedShadows = 0x1B1; // bool - public const nint m_flLightStyleStartTime = 0x1B4; // GameTime_t - public const nint m_flCapsuleLength = 0x1B8; // float32 - public const nint m_flMinRoughness = 0x1BC; // float32 - public const nint m_bPvsModifyEntity = 0x1D0; // bool + public const nint __m_pChainEntity = 0x48; // CNetworkVarChainer + public const nint m_Color = 0x85; // Color + public const nint m_SecondaryColor = 0x89; // Color + public const nint m_flBrightness = 0x90; // float32 + public const nint m_flBrightnessScale = 0x94; // float32 + public const nint m_flBrightnessMult = 0x98; // float32 + public const nint m_flRange = 0x9C; // float32 + public const nint m_flFalloff = 0xA0; // float32 + public const nint m_flAttenuation0 = 0xA4; // float32 + public const nint m_flAttenuation1 = 0xA8; // float32 + public const nint m_flAttenuation2 = 0xAC; // float32 + public const nint m_flTheta = 0xB0; // float32 + public const nint m_flPhi = 0xB4; // float32 + public const nint m_hLightCookie = 0xB8; // CStrongHandle + public const nint m_nCascades = 0xC0; // int32 + public const nint m_nCastShadows = 0xC4; // int32 + public const nint m_nShadowWidth = 0xC8; // int32 + public const nint m_nShadowHeight = 0xCC; // int32 + public const nint m_bRenderDiffuse = 0xD0; // bool + public const nint m_nRenderSpecular = 0xD4; // int32 + public const nint m_bRenderTransmissive = 0xD8; // bool + public const nint m_flOrthoLightWidth = 0xDC; // float32 + public const nint m_flOrthoLightHeight = 0xE0; // float32 + public const nint m_nStyle = 0xE4; // int32 + public const nint m_Pattern = 0xE8; // CUtlString + public const nint m_nCascadeRenderStaticObjects = 0xF0; // int32 + public const nint m_flShadowCascadeCrossFade = 0xF4; // float32 + public const nint m_flShadowCascadeDistanceFade = 0xF8; // float32 + public const nint m_flShadowCascadeDistance0 = 0xFC; // float32 + public const nint m_flShadowCascadeDistance1 = 0x100; // float32 + public const nint m_flShadowCascadeDistance2 = 0x104; // float32 + public const nint m_flShadowCascadeDistance3 = 0x108; // float32 + public const nint m_nShadowCascadeResolution0 = 0x10C; // int32 + public const nint m_nShadowCascadeResolution1 = 0x110; // int32 + public const nint m_nShadowCascadeResolution2 = 0x114; // int32 + public const nint m_nShadowCascadeResolution3 = 0x118; // int32 + public const nint m_bUsesBakedShadowing = 0x11C; // bool + public const nint m_nShadowPriority = 0x120; // int32 + public const nint m_nBakedShadowIndex = 0x124; // int32 + public const nint m_bRenderToCubemaps = 0x128; // bool + public const nint m_nDirectLight = 0x12C; // int32 + public const nint m_nIndirectLight = 0x130; // int32 + public const nint m_flFadeMinDist = 0x134; // float32 + public const nint m_flFadeMaxDist = 0x138; // float32 + public const nint m_flShadowFadeMinDist = 0x13C; // float32 + public const nint m_flShadowFadeMaxDist = 0x140; // float32 + public const nint m_bEnabled = 0x144; // bool + public const nint m_bFlicker = 0x145; // bool + public const nint m_bPrecomputedFieldsValid = 0x146; // bool + public const nint m_vPrecomputedBoundsMins = 0x148; // Vector + public const nint m_vPrecomputedBoundsMaxs = 0x154; // Vector + public const nint m_vPrecomputedOBBOrigin = 0x160; // Vector + public const nint m_vPrecomputedOBBAngles = 0x16C; // QAngle + public const nint m_vPrecomputedOBBExtent = 0x178; // Vector + public const nint m_flPrecomputedMaxRange = 0x184; // float32 + public const nint m_nFogLightingMode = 0x188; // int32 + public const nint m_flFogContributionStength = 0x18C; // float32 + public const nint m_flNearClipPlane = 0x190; // float32 + public const nint m_SkyColor = 0x194; // Color + public const nint m_flSkyIntensity = 0x198; // float32 + public const nint m_SkyAmbientBounce = 0x19C; // Color + public const nint m_bUseSecondaryColor = 0x1A0; // bool + public const nint m_bMixedShadows = 0x1A1; // bool + public const nint m_flLightStyleStartTime = 0x1A4; // GameTime_t + public const nint m_flCapsuleLength = 0x1A8; // float32 + public const nint m_flMinRoughness = 0x1AC; // float32 + public const nint m_bPvsModifyEntity = 0x1C0; // bool } // Parent: CBaseCSGrenadeProjectile // Fields count: 8 @@ -3197,19 +5661,19 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vSmokeDetonationPos (Vector) // NetworkVarNames: m_VoxelFrameData (CUtlVector) public static class CSmokeGrenadeProjectile { - public const nint m_nSmokeEffectTickBegin = 0xDB0; // int32 - public const nint m_bDidSmokeEffect = 0xDB4; // bool - public const nint m_nRandomSeed = 0xDB8; // int32 - public const nint m_vSmokeColor = 0xDBC; // Vector - public const nint m_vSmokeDetonationPos = 0xDC8; // Vector - public const nint m_VoxelFrameData = 0xDD8; // CUtlVector - public const nint m_flLastBounce = 0xDF0; // GameTime_t - public const nint m_fllastSimulationTime = 0xDF4; // GameTime_t + public const nint m_nSmokeEffectTickBegin = 0xDA8; // int32 + public const nint m_bDidSmokeEffect = 0xDAC; // bool + public const nint m_nRandomSeed = 0xDB0; // int32 + public const nint m_vSmokeColor = 0xDB4; // Vector + public const nint m_vSmokeDetonationPos = 0xDC0; // Vector + public const nint m_VoxelFrameData = 0xDD0; // CUtlVector + public const nint m_flLastBounce = 0xDE8; // GameTime_t + public const nint m_fllastSimulationTime = 0xDEC; // GameTime_t } // Parent: CTriggerMultiple // Fields count: 1 public static class CScriptTriggerMultiple { - public const nint m_vExtent = 0xBC8; // Vector + public const nint m_vExtent = 0xBF0; // Vector } // Parent: CSoundOpvarSetPointEntity // Fields count: 4 @@ -3223,6 +5687,188 @@ namespace CS2Dumper.Schemas { // Fields count: 0 public static class CEntityComponent { } + // Parent: CBaseFilter + // Fields count: 1 + public static class FilterDamageType { + public const nint m_iDamageType = 0x7F8; // int32 + } + // Parent: CBot + // Fields count: 139 + public static class CCSBot { + public const nint m_eyePosition = 0xF0; // Vector + public const nint m_name = 0xFC; // char[64] + public const nint m_combatRange = 0x13C; // float32 + public const nint m_isRogue = 0x140; // bool + public const nint m_rogueTimer = 0x148; // CountdownTimer + public const nint m_diedLastRound = 0x164; // bool + public const nint m_safeTime = 0x168; // float32 + public const nint m_wasSafe = 0x16C; // bool + public const nint m_blindFire = 0x174; // bool + public const nint m_surpriseTimer = 0x178; // CountdownTimer + public const nint m_bAllowActive = 0x190; // bool + public const nint m_isFollowing = 0x191; // bool + public const nint m_leader = 0x194; // CHandle + public const nint m_followTimestamp = 0x198; // float32 + public const nint m_allowAutoFollowTime = 0x19C; // float32 + public const nint m_hurryTimer = 0x1A0; // CountdownTimer + public const nint m_alertTimer = 0x1B8; // CountdownTimer + public const nint m_sneakTimer = 0x1D0; // CountdownTimer + public const nint m_panicTimer = 0x1E8; // CountdownTimer + public const nint m_stateTimestamp = 0x4B8; // float32 + public const nint m_isAttacking = 0x4BC; // bool + public const nint m_isOpeningDoor = 0x4BD; // bool + public const nint m_taskEntity = 0x4C4; // CHandle + public const nint m_goalPosition = 0x4D4; // Vector + public const nint m_goalEntity = 0x4E0; // CHandle + public const nint m_avoid = 0x4E4; // CHandle + public const nint m_avoidTimestamp = 0x4E8; // float32 + public const nint m_isStopping = 0x4EC; // bool + public const nint m_hasVisitedEnemySpawn = 0x4ED; // bool + public const nint m_stillTimer = 0x4F0; // IntervalTimer + public const nint m_bEyeAnglesUnderPathFinderControl = 0x500; // bool + public const nint m_pathIndex = 0x55D8; // int32 + public const nint m_areaEnteredTimestamp = 0x55DC; // GameTime_t + public const nint m_repathTimer = 0x55E0; // CountdownTimer + public const nint m_avoidFriendTimer = 0x55F8; // CountdownTimer + public const nint m_isFriendInTheWay = 0x5610; // bool + public const nint m_politeTimer = 0x5618; // CountdownTimer + public const nint m_isWaitingBehindFriend = 0x5630; // bool + public const nint m_pathLadderEnd = 0x565C; // float32 + public const nint m_mustRunTimer = 0x56A8; // CountdownTimer + public const nint m_waitTimer = 0x56C0; // CountdownTimer + public const nint m_updateTravelDistanceTimer = 0x56D8; // CountdownTimer + public const nint m_playerTravelDistance = 0x56F0; // float32[64] + public const nint m_travelDistancePhase = 0x57F0; // uint8 + public const nint m_hostageEscortCount = 0x5988; // uint8 + public const nint m_hostageEscortCountTimestamp = 0x598C; // float32 + public const nint m_desiredTeam = 0x5990; // int32 + public const nint m_hasJoined = 0x5994; // bool + public const nint m_isWaitingForHostage = 0x5995; // bool + public const nint m_inhibitWaitingForHostageTimer = 0x5998; // CountdownTimer + public const nint m_waitForHostageTimer = 0x59B0; // CountdownTimer + public const nint m_noisePosition = 0x59C8; // Vector + public const nint m_noiseTravelDistance = 0x59D4; // float32 + public const nint m_noiseTimestamp = 0x59D8; // float32 + public const nint m_noiseSource = 0x59E0; // CCSPlayerPawn* + public const nint m_noiseBendTimer = 0x59F8; // CountdownTimer + public const nint m_bentNoisePosition = 0x5A10; // Vector + public const nint m_bendNoisePositionValid = 0x5A1C; // bool + public const nint m_lookAroundStateTimestamp = 0x5A20; // float32 + public const nint m_lookAheadAngle = 0x5A24; // float32 + public const nint m_forwardAngle = 0x5A28; // float32 + public const nint m_inhibitLookAroundTimestamp = 0x5A2C; // float32 + public const nint m_lookAtSpot = 0x5A34; // Vector + public const nint m_lookAtSpotDuration = 0x5A44; // float32 + public const nint m_lookAtSpotTimestamp = 0x5A48; // float32 + public const nint m_lookAtSpotAngleTolerance = 0x5A4C; // float32 + public const nint m_lookAtSpotClearIfClose = 0x5A50; // bool + public const nint m_lookAtSpotAttack = 0x5A51; // bool + public const nint m_lookAtDesc = 0x5A58; // char* + public const nint m_peripheralTimestamp = 0x5A60; // float32 + public const nint m_approachPointCount = 0x5BE8; // uint8 + public const nint m_approachPointViewPosition = 0x5BEC; // Vector + public const nint m_viewSteadyTimer = 0x5BF8; // IntervalTimer + public const nint m_tossGrenadeTimer = 0x5C10; // CountdownTimer + public const nint m_isAvoidingGrenade = 0x5C30; // CountdownTimer + public const nint m_spotCheckTimestamp = 0x5C50; // float32 + public const nint m_checkedHidingSpotCount = 0x6058; // int32 + public const nint m_lookPitch = 0x605C; // float32 + public const nint m_lookPitchVel = 0x6060; // float32 + public const nint m_lookYaw = 0x6064; // float32 + public const nint m_lookYawVel = 0x6068; // float32 + public const nint m_targetSpot = 0x606C; // Vector + public const nint m_targetSpotVelocity = 0x6078; // Vector + public const nint m_targetSpotPredicted = 0x6084; // Vector + public const nint m_aimError = 0x6090; // QAngle + public const nint m_aimGoal = 0x609C; // QAngle + public const nint m_targetSpotTime = 0x60A8; // GameTime_t + public const nint m_aimFocus = 0x60AC; // float32 + public const nint m_aimFocusInterval = 0x60B0; // float32 + public const nint m_aimFocusNextUpdate = 0x60B4; // GameTime_t + public const nint m_ignoreEnemiesTimer = 0x60C0; // CountdownTimer + public const nint m_enemy = 0x60D8; // CHandle + public const nint m_isEnemyVisible = 0x60DC; // bool + public const nint m_visibleEnemyParts = 0x60DD; // uint8 + public const nint m_lastEnemyPosition = 0x60E0; // Vector + public const nint m_lastSawEnemyTimestamp = 0x60EC; // float32 + public const nint m_firstSawEnemyTimestamp = 0x60F0; // float32 + public const nint m_currentEnemyAcquireTimestamp = 0x60F4; // float32 + public const nint m_enemyDeathTimestamp = 0x60F8; // float32 + public const nint m_friendDeathTimestamp = 0x60FC; // float32 + public const nint m_isLastEnemyDead = 0x6100; // bool + public const nint m_nearbyEnemyCount = 0x6104; // int32 + public const nint m_bomber = 0x6310; // CHandle + public const nint m_nearbyFriendCount = 0x6314; // int32 + public const nint m_closestVisibleFriend = 0x6318; // CHandle + public const nint m_closestVisibleHumanFriend = 0x631C; // CHandle + public const nint m_attentionInterval = 0x6320; // IntervalTimer + public const nint m_attacker = 0x6330; // CHandle + public const nint m_attackedTimestamp = 0x6334; // float32 + public const nint m_burnedByFlamesTimer = 0x6338; // IntervalTimer + public const nint m_lastVictimID = 0x6348; // int32 + public const nint m_isAimingAtEnemy = 0x634C; // bool + public const nint m_isRapidFiring = 0x634D; // bool + public const nint m_equipTimer = 0x6350; // IntervalTimer + public const nint m_zoomTimer = 0x6360; // CountdownTimer + public const nint m_fireWeaponTimestamp = 0x6378; // GameTime_t + public const nint m_lookForWeaponsOnGroundTimer = 0x6380; // CountdownTimer + public const nint m_bIsSleeping = 0x6398; // bool + public const nint m_isEnemySniperVisible = 0x6399; // bool + public const nint m_sawEnemySniperTimer = 0x63A0; // CountdownTimer + public const nint m_enemyQueueIndex = 0x6458; // uint8 + public const nint m_enemyQueueCount = 0x6459; // uint8 + public const nint m_enemyQueueAttendIndex = 0x645A; // uint8 + public const nint m_isStuck = 0x645B; // bool + public const nint m_stuckTimestamp = 0x645C; // GameTime_t + public const nint m_stuckSpot = 0x6460; // Vector + public const nint m_wiggleTimer = 0x6470; // CountdownTimer + public const nint m_stuckJumpTimer = 0x6488; // CountdownTimer + public const nint m_nextCleanupCheckTimestamp = 0x64A0; // GameTime_t + public const nint m_avgVel = 0x64A4; // float32[10] + public const nint m_avgVelIndex = 0x64CC; // int32 + public const nint m_avgVelCount = 0x64D0; // int32 + public const nint m_lastOrigin = 0x64D4; // Vector + public const nint m_lastRadioRecievedTimestamp = 0x64E4; // float32 + public const nint m_lastRadioSentTimestamp = 0x64E8; // float32 + public const nint m_radioSubject = 0x64EC; // CHandle + public const nint m_radioPosition = 0x64F0; // Vector + public const nint m_voiceEndTimestamp = 0x64FC; // float32 + public const nint m_lastValidReactionQueueFrame = 0x6508; // int32 + } + // Parent: CLogicalEntity + // Fields count: 7 + public static class CPhysMotor { + public const nint m_nameAttach = 0x7A8; // CUtlSymbolLarge + public const nint m_hAttachedObject = 0x7B0; // CHandle + public const nint m_spinUp = 0x7B4; // float32 + public const nint m_additionalAcceleration = 0x7B8; // float32 + public const nint m_angularAcceleration = 0x7BC; // float32 + public const nint m_lastTime = 0x7C0; // GameTime_t + public const nint m_motor = 0x7D8; // CMotorController + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_iszSoundAreaType (string_t) + // NetworkVarNames: m_vPos (Vector) + public static class CSoundAreaEntityBase { + public const nint m_bDisabled = 0x7A4; // bool + public const nint m_iszSoundAreaType = 0x7A8; // CUtlSymbolLarge + public const nint m_vPos = 0x7B0; // Vector + } + // Parent: CPlayer_UseServices + // Fields count: 3 + public static class CCSPlayer_UseServices { + public const nint m_hLastKnownUseEntity = 0x40; // CHandle + public const nint m_flLastUseTimeStamp = 0x44; // GameTime_t + public const nint m_flTimeLastUsedWindow = 0x48; // GameTime_t + } + // Parent: CCSGO_TeamPreviewCharacterPosition + // Fields count: 0 + public static class CCSGO_TeamSelectCharacterPosition { + } // Parent: CItem // Fields count: 0 public static class CItemKevlar { @@ -3230,32 +5876,37 @@ namespace CS2Dumper.Schemas { // Parent: CBaseTrigger // Fields count: 14 public static class CTriggerHurt { - public const nint m_flOriginalDamage = 0xB9C; // float32 - public const nint m_flDamage = 0xBA0; // float32 - public const nint m_flDamageCap = 0xBA4; // float32 - public const nint m_flLastDmgTime = 0xBA8; // GameTime_t - public const nint m_flForgivenessDelay = 0xBAC; // float32 - public const nint m_bitsDamageInflict = 0xBB0; // int32 - public const nint m_damageModel = 0xBB4; // int32 - public const nint m_bNoDmgForce = 0xBB8; // bool - public const nint m_vDamageForce = 0xBBC; // Vector - public const nint m_thinkAlways = 0xBC8; // bool - public const nint m_hurtThinkPeriod = 0xBCC; // float32 - public const nint m_OnHurt = 0xBD0; // CEntityIOOutput - public const nint m_OnHurtPlayer = 0xBF8; // CEntityIOOutput - public const nint m_hurtEntities = 0xC20; // CUtlVector> + public const nint m_flOriginalDamage = 0xBC4; // float32 + public const nint m_flDamage = 0xBC8; // float32 + public const nint m_flDamageCap = 0xBCC; // float32 + public const nint m_flLastDmgTime = 0xBD0; // GameTime_t + public const nint m_flForgivenessDelay = 0xBD4; // float32 + public const nint m_bitsDamageInflict = 0xBD8; // int32 + public const nint m_damageModel = 0xBDC; // int32 + public const nint m_bNoDmgForce = 0xBE0; // bool + public const nint m_vDamageForce = 0xBE4; // Vector + public const nint m_thinkAlways = 0xBF0; // bool + public const nint m_hurtThinkPeriod = 0xBF4; // float32 + public const nint m_OnHurt = 0xBF8; // CEntityIOOutput + public const nint m_OnHurtPlayer = 0xC20; // CEntityIOOutput + public const nint m_hurtEntities = 0xC48; // CUtlVector> } // Parent: CLogicalEntity - // Fields count: 8 + // Fields count: 13 public static class CPhysConstraint { public const nint m_nameAttach1 = 0x7B0; // CUtlSymbolLarge public const nint m_nameAttach2 = 0x7B8; // CUtlSymbolLarge - public const nint m_breakSound = 0x7C0; // CUtlSymbolLarge - public const nint m_forceLimit = 0x7C8; // float32 - public const nint m_torqueLimit = 0x7CC; // float32 - public const nint m_teleportTick = 0x7D0; // uint32 - public const nint m_minTeleportDistance = 0x7D4; // float32 - public const nint m_OnBreak = 0x7D8; // CEntityIOOutput + public const nint m_hAttach1 = 0x7C0; // CHandle + public const nint m_hAttach2 = 0x7C4; // CHandle + public const nint m_nameAttachment1 = 0x7C8; // CUtlSymbolLarge + public const nint m_nameAttachment2 = 0x7D0; // CUtlSymbolLarge + public const nint m_breakSound = 0x7D8; // CUtlSymbolLarge + public const nint m_forceLimit = 0x7E0; // float32 + public const nint m_torqueLimit = 0x7E4; // float32 + public const nint m_teleportTick = 0x7E8; // uint32 + public const nint m_minTeleportDistance = 0x7EC; // float32 + public const nint m_bSnapObjectPositions = 0x7F0; // bool + public const nint m_OnBreak = 0x7F8; // CEntityIOOutput } // Parent: CBaseEntity // Fields count: 24 @@ -3277,30 +5928,30 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nPhaseStartTick (int) // NetworkVarNames: m_nPhaseDurationTicks (int) public static class CMapVetoPickController { - public const nint m_bPlayedIntroVcd = 0x7A8; // bool - public const nint m_bNeedToPlayFiveSecondsRemaining = 0x7A9; // bool - public const nint m_dblPreMatchDraftSequenceTime = 0x7C8; // float64 - public const nint m_bPreMatchDraftStateChanged = 0x7D0; // bool - public const nint m_nDraftType = 0x7D4; // int32 - public const nint m_nTeamWinningCoinToss = 0x7D8; // int32 - public const nint m_nTeamWithFirstChoice = 0x7DC; // int32[64] - public const nint m_nVoteMapIdsList = 0x8DC; // int32[7] - public const nint m_nAccountIDs = 0x8F8; // int32[64] - public const nint m_nMapId0 = 0x9F8; // int32[64] - public const nint m_nMapId1 = 0xAF8; // int32[64] - public const nint m_nMapId2 = 0xBF8; // int32[64] - public const nint m_nMapId3 = 0xCF8; // int32[64] - public const nint m_nMapId4 = 0xDF8; // int32[64] - public const nint m_nMapId5 = 0xEF8; // int32[64] - public const nint m_nStartingSide0 = 0xFF8; // int32[64] - public const nint m_nCurrentPhase = 0x10F8; // int32 - public const nint m_nPhaseStartTick = 0x10FC; // int32 - public const nint m_nPhaseDurationTicks = 0x1100; // int32 - public const nint m_OnMapVetoed = 0x1108; // CEntityOutputTemplate - public const nint m_OnMapPicked = 0x1130; // CEntityOutputTemplate - public const nint m_OnSidesPicked = 0x1158; // CEntityOutputTemplate - public const nint m_OnNewPhaseStarted = 0x1180; // CEntityOutputTemplate - public const nint m_OnLevelTransition = 0x11A8; // CEntityOutputTemplate + public const nint m_bPlayedIntroVcd = 0x7A4; // bool + public const nint m_bNeedToPlayFiveSecondsRemaining = 0x7A5; // bool + public const nint m_dblPreMatchDraftSequenceTime = 0x7C0; // float64 + public const nint m_bPreMatchDraftStateChanged = 0x7C8; // bool + public const nint m_nDraftType = 0x7CC; // int32 + public const nint m_nTeamWinningCoinToss = 0x7D0; // int32 + public const nint m_nTeamWithFirstChoice = 0x7D4; // int32[64] + public const nint m_nVoteMapIdsList = 0x8D4; // int32[7] + public const nint m_nAccountIDs = 0x8F0; // int32[64] + public const nint m_nMapId0 = 0x9F0; // int32[64] + public const nint m_nMapId1 = 0xAF0; // int32[64] + public const nint m_nMapId2 = 0xBF0; // int32[64] + public const nint m_nMapId3 = 0xCF0; // int32[64] + public const nint m_nMapId4 = 0xDF0; // int32[64] + public const nint m_nMapId5 = 0xEF0; // int32[64] + public const nint m_nStartingSide0 = 0xFF0; // int32[64] + public const nint m_nCurrentPhase = 0x10F0; // int32 + public const nint m_nPhaseStartTick = 0x10F4; // int32 + public const nint m_nPhaseDurationTicks = 0x10F8; // int32 + public const nint m_OnMapVetoed = 0x1100; // CEntityOutputTemplate + public const nint m_OnMapPicked = 0x1128; // CEntityOutputTemplate + public const nint m_OnSidesPicked = 0x1150; // CEntityOutputTemplate + public const nint m_OnNewPhaseStarted = 0x1178; // CEntityOutputTemplate + public const nint m_OnLevelTransition = 0x11A0; // CEntityOutputTemplate } // Parent: CBaseEntity // Fields count: 0 @@ -3309,10 +5960,10 @@ namespace CS2Dumper.Schemas { // Parent: CPointEntity // Fields count: 4 public static class CSoundEnt { - public const nint m_iFreeSound = 0x7A8; // int32 - public const nint m_iActiveSound = 0x7AC; // int32 - public const nint m_cLastActiveSounds = 0x7B0; // int32 - public const nint m_SoundPool = 0x7B4; // CSound[128] + public const nint m_iFreeSound = 0x7A4; // int32 + public const nint m_iActiveSound = 0x7A8; // int32 + public const nint m_cLastActiveSounds = 0x7AC; // int32 + public const nint m_SoundPool = 0x7B0; // CSound[128] } // Parent: CPointEntity // Fields count: 0 @@ -3342,6 +5993,90 @@ namespace CS2Dumper.Schemas { public const nint m_vecLastMovementImpulses = 0x1B8; // Vector public const nint m_vecOldViewAngles = 0x1C4; // QAngle } + // Parent: CBaseTrigger + // Fields count: 3 + public static class CTriggerSave { + public const nint m_bForceNewLevelUnit = 0xBC1; // bool + public const nint m_fDangerousTimer = 0xBC4; // float32 + public const nint m_minHitPoints = 0xBC8; // int32 + } + // Parent: CPhysConstraint + // Fields count: 11 + public static class CPhysWheelConstraint { + public const nint m_flSuspensionFrequency = 0x820; // float32 + public const nint m_flSuspensionDampingRatio = 0x824; // float32 + public const nint m_flSuspensionHeightOffset = 0x828; // float32 + public const nint m_bEnableSuspensionLimit = 0x82C; // bool + public const nint m_flMinSuspensionOffset = 0x830; // float32 + public const nint m_flMaxSuspensionOffset = 0x834; // float32 + public const nint m_bEnableSteeringLimit = 0x838; // bool + public const nint m_flMinSteeringAngle = 0x83C; // float32 + public const nint m_flMaxSteeringAngle = 0x840; // float32 + public const nint m_flSteeringAxisFriction = 0x844; // float32 + public const nint m_flSpinAxisFriction = 0x848; // float32 + } + // Parent: CPhysConstraint + // Fields count: 6 + public static class CPhysFixed { + public const nint m_flLinearFrequency = 0x820; // float32 + public const nint m_flLinearDampingRatio = 0x824; // float32 + public const nint m_flAngularFrequency = 0x828; // float32 + public const nint m_flAngularDampingRatio = 0x82C; // float32 + public const nint m_bEnableLinearConstraint = 0x830; // bool + public const nint m_bEnableAngularConstraint = 0x831; // bool + } + // Parent: CEntitySubclassVDataBase + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CBasePlayerVData { + public const nint m_sModelName = 0x28; // CResourceNameTyped> + public const nint m_flHeadDamageMultiplier = 0x108; // CSkillFloat + public const nint m_flChestDamageMultiplier = 0x118; // CSkillFloat + public const nint m_flStomachDamageMultiplier = 0x128; // CSkillFloat + public const nint m_flArmDamageMultiplier = 0x138; // CSkillFloat + public const nint m_flLegDamageMultiplier = 0x148; // CSkillFloat + public const nint m_flHoldBreathTime = 0x158; // float32 + public const nint m_flDrowningDamageInterval = 0x15C; // float32 + public const nint m_nDrowningDamageInitial = 0x160; // int32 + public const nint m_nDrowningDamageMax = 0x164; // int32 + public const nint m_nWaterSpeed = 0x168; // int32 + public const nint m_flUseRange = 0x16C; // float32 + public const nint m_flUseAngleTolerance = 0x170; // float32 + public const nint m_flCrouchTime = 0x174; // float32 + } + // Parent: CServerOnlyEntity + // Fields count: 11 + public static class CEnvSoundscape { + public const nint m_OnPlay = 0x7A8; // CEntityIOOutput + public const nint m_flRadius = 0x7D0; // float32 + public const nint m_soundscapeName = 0x7D8; // CUtlSymbolLarge + public const nint m_soundEventName = 0x7E0; // CUtlSymbolLarge + public const nint m_bOverrideWithEvent = 0x7E8; // bool + public const nint m_soundscapeIndex = 0x7EC; // int32 + public const nint m_soundscapeEntityListId = 0x7F0; // int32 + public const nint m_soundEventHash = 0x7F4; // uint32 + public const nint m_positionNames = 0x7F8; // CUtlSymbolLarge[8] + public const nint m_hProxySoundscape = 0x838; // CHandle + public const nint m_bDisabled = 0x83C; // bool + } + // Parent: CPlayerControllerComponent + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iAccount (int) + // NetworkVarNames: m_iStartAccount (int) + // NetworkVarNames: m_iTotalCashSpent (int) + // NetworkVarNames: m_iCashSpentThisRound (int) + public static class CCSPlayerController_InGameMoneyServices { + public const nint m_bReceivesMoneyNextRound = 0x40; // bool + public const nint m_iMoneyEarnedForNextRound = 0x44; // int32 + public const nint m_iAccount = 0x48; // int32 + public const nint m_iStartAccount = 0x4C; // int32 + public const nint m_iTotalCashSpent = 0x50; // int32 + public const nint m_iCashSpentThisRound = 0x54; // int32 + } // Parent: CSprite // Fields count: 0 public static class CSpriteOriented { @@ -3363,6 +6098,26 @@ namespace CS2Dumper.Schemas { public const nint m_firePosition = 0xAB0; // Vector public const nint m_flStartFrame = 0xABC; // float32 } + // Parent: CSprite + // Fields count: 0 + public static class CCommentaryViewPosition { + } + // Parent: CTonemapController2 + // Fields count: 0 + public static class CTonemapController2Alias_env_tonemap_controller2 { + } + // Parent: CPhysConstraint + // Fields count: 4 + public static class CPhysPulley { + public const nint m_position2 = 0x820; // Vector + public const nint m_offset = 0x82C; // Vector[2] + public const nint m_addLength = 0x844; // float32 + public const nint m_gearRatio = 0x848; // float32 + } + // Parent: CBaseEntity + // Fields count: 0 + public static class CGameRulesProxy { + } // Parent: CEconEntity // Fields count: 8 // @@ -3402,10 +6157,10 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) public static class CCSPlayerController_ActionTrackingServices { public const nint m_perRoundStats = 0x40; // CUtlVectorEmbeddedNetworkVar - public const nint m_matchStats = 0x90; // CSMatchStats_t - public const nint m_iNumRoundKills = 0x148; // int32 - public const nint m_iNumRoundKillsHeadshots = 0x14C; // int32 - public const nint m_unTotalRoundDamageDealt = 0x150; // uint32 + public const nint m_matchStats = 0xB8; // CSMatchStats_t + public const nint m_iNumRoundKills = 0x170; // int32 + public const nint m_iNumRoundKillsHeadshots = 0x174; // int32 + public const nint m_unTotalRoundDamageDealt = 0x178; // uint32 } // Parent: CEntityComponent // Fields count: 1 @@ -3460,18 +6215,91 @@ namespace CS2Dumper.Schemas { // Parent: CBaseEntity // Fields count: 3 public static class CEnvFireSource { - public const nint m_bEnabled = 0x7A8; // bool - public const nint m_radius = 0x7AC; // float32 - public const nint m_damage = 0x7B0; // float32 + public const nint m_bEnabled = 0x7A4; // bool + public const nint m_radius = 0x7A8; // float32 + public const nint m_damage = 0x7AC; // float32 } // Parent: CBaseEntity // Fields count: 0 public static class CInfoLadderDismount { } - // Parent: CBaseGrenade + // Parent: CBaseTrigger + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_strStartTouchEventName (CUtlString) + // NetworkVarNames: m_strEndTouchEventName (CUtlString) + // NetworkVarNames: m_strTriggerID (CUtlString) + public static class CTriggerGameEvent { + public const nint m_strStartTouchEventName = 0xBC8; // CUtlString + public const nint m_strEndTouchEventName = 0xBD0; // CUtlString + public const nint m_strTriggerID = 0xBD8; // CUtlString + } + // Parent: CPhysConstraint + // Fields count: 10 + public static class CPhysSlideConstraint { + public const nint m_axisEnd = 0x828; // Vector + public const nint m_slideFriction = 0x834; // float32 + public const nint m_systemLoadScale = 0x838; // float32 + public const nint m_initialOffset = 0x83C; // float32 + public const nint m_bEnableLinearConstraint = 0x840; // bool + public const nint m_bEnableAngularConstraint = 0x841; // bool + public const nint m_flMotorFrequency = 0x844; // float32 + public const nint m_flMotorDampingRatio = 0x848; // float32 + public const nint m_bUseEntityPivot = 0x84C; // bool + public const nint m_soundInfo = 0x850; // ConstraintSoundInfo + } + // Parent: CBaseEntity + // Fields count: 1 + public static class CDebugHistory { + public const nint m_nNpcEvents = 0x1F47E8; // int32 + } + // Parent: CServerOnlyEntity + // Fields count: 0 + public static class CInfoData { + } + // Parent: CBaseAnimGraph + // Fields count: 0 + public static class CHostageCarriableProp { + } + // Parent: CBaseModelEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) + public static class CLightEntity { + public const nint m_CLightComponent = 0x9F8; // CLightComponent* + } + // Parent: CBaseModelEntity // Fields count: 18 // // Metadata: + // MNetworkOverride + // MNetworkOverride + public static class CFuncRotating { + public const nint m_OnStopped = 0x9F8; // CEntityIOOutput + public const nint m_OnStarted = 0xA20; // CEntityIOOutput + public const nint m_OnReachedStart = 0xA48; // CEntityIOOutput + public const nint m_localRotationVector = 0xA70; // RotationVector + public const nint m_flFanFriction = 0xA7C; // float32 + public const nint m_flAttenuation = 0xA80; // float32 + public const nint m_flVolume = 0xA84; // float32 + public const nint m_flTargetSpeed = 0xA88; // float32 + public const nint m_flMaxSpeed = 0xA8C; // float32 + public const nint m_flBlockDamage = 0xA90; // float32 + public const nint m_NoiseRunning = 0xA98; // CUtlSymbolLarge + public const nint m_bReversed = 0xAA0; // bool + public const nint m_bAccelDecel = 0xAA1; // bool + public const nint m_prevLocalAngles = 0xAAC; // QAngle + public const nint m_angStart = 0xAB8; // QAngle + public const nint m_bStopAtStartPos = 0xAC4; // bool + public const nint m_vecClientOrigin = 0xAC8; // Vector + public const nint m_vecClientAngles = 0xAD4; // QAngle + } + // Parent: CBaseGrenade + // Fields count: 17 + // + // Metadata: // NetworkVarNames: m_vInitialPosition (Vector) // NetworkVarNames: m_vInitialVelocity (Vector) // NetworkVarNames: m_nBounces (int) @@ -3488,15 +6316,14 @@ namespace CS2Dumper.Schemas { public const nint m_flSpawnTime = 0xD58; // GameTime_t public const nint m_unOGSExtraFlags = 0xD5C; // uint8 public const nint m_bDetonationRecorded = 0xD5D; // bool - public const nint m_flDetonateTime = 0xD60; // GameTime_t - public const nint m_nItemIndex = 0xD64; // uint16 - public const nint m_vecOriginalSpawnLocation = 0xD68; // Vector - public const nint m_flLastBounceSoundTime = 0xD74; // GameTime_t - public const nint m_vecGrenadeSpin = 0xD78; // RotationVector - public const nint m_vecLastHitSurfaceNormal = 0xD84; // Vector - public const nint m_nTicksAtZeroVelocity = 0xD90; // int32 - public const nint m_bHasEverHitPlayer = 0xD94; // bool - public const nint m_bClearFromPlayers = 0xD95; // bool + public const nint m_nItemIndex = 0xD5E; // uint16 + public const nint m_vecOriginalSpawnLocation = 0xD60; // Vector + public const nint m_flLastBounceSoundTime = 0xD6C; // GameTime_t + public const nint m_vecGrenadeSpin = 0xD70; // RotationVector + public const nint m_vecLastHitSurfaceNormal = 0xD7C; // Vector + public const nint m_nTicksAtZeroVelocity = 0xD88; // int32 + public const nint m_bHasEverHitPlayer = 0xD8C; // bool + public const nint m_bClearFromPlayers = 0xD8D; // bool } // Parent: CServerOnlyModelEntity // Fields count: 1 @@ -3533,33 +6360,190 @@ namespace CS2Dumper.Schemas { public const nint m_vDissolverOrigin = 0xA18; // Vector public const nint m_nMagnitude = 0xA24; // uint32 } - // Parent: CSoundEventEntity - // Fields count: 2 - public static class CSoundEventOBBEntity { - public const nint m_vMins = 0x84C; // Vector - public const nint m_vMaxs = 0x858; // Vector - } // Parent: CPointEntity // Fields count: 12 public static class CPointAngleSensor { - public const nint m_bDisabled = 0x7A8; // bool - public const nint m_nLookAtName = 0x7B0; // CUtlSymbolLarge - public const nint m_hTargetEntity = 0x7B8; // CHandle - public const nint m_hLookAtEntity = 0x7BC; // CHandle - public const nint m_flDuration = 0x7C0; // float32 - public const nint m_flDotTolerance = 0x7C4; // float32 - public const nint m_flFacingTime = 0x7C8; // GameTime_t - public const nint m_bFired = 0x7CC; // bool - public const nint m_OnFacingLookat = 0x7D0; // CEntityIOOutput - public const nint m_OnNotFacingLookat = 0x7F8; // CEntityIOOutput - public const nint m_TargetDir = 0x820; // CEntityOutputTemplate - public const nint m_FacingPercentage = 0x848; // CEntityOutputTemplate + public const nint m_bDisabled = 0x7A4; // bool + public const nint m_nLookAtName = 0x7A8; // CUtlSymbolLarge + public const nint m_hTargetEntity = 0x7B0; // CHandle + public const nint m_hLookAtEntity = 0x7B4; // CHandle + public const nint m_flDuration = 0x7B8; // float32 + public const nint m_flDotTolerance = 0x7BC; // float32 + public const nint m_flFacingTime = 0x7C0; // GameTime_t + public const nint m_bFired = 0x7C4; // bool + public const nint m_OnFacingLookat = 0x7C8; // CEntityIOOutput + public const nint m_OnNotFacingLookat = 0x7F0; // CEntityIOOutput + public const nint m_TargetDir = 0x818; // CEntityOutputTemplate + public const nint m_FacingPercentage = 0x840; // CEntityOutputTemplate + } + // Parent: CSoundEventEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMins (Vector) + // NetworkVarNames: m_vMaxs (Vector) + public static class CSoundEventOBBEntity { + public const nint m_vMins = 0x850; // Vector + public const nint m_vMaxs = 0x85C; // Vector } // Parent: CBtNodeDecorator // Fields count: 1 public static class CBtNodeCondition { public const nint m_bNegated = 0x58; // bool } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGapTypeQueriesForScopeSingleton + public static class CSharedGapTypeQueryRegistration { + } + // Parent: CBaseEntity + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flStrength (float) + // NetworkVarNames: m_nFalloffShape (int) + // NetworkVarNames: m_flFalloffExponent (float) + // NetworkVarNames: m_flHeightFogDepth (float) + // NetworkVarNames: m_fHeightFogEdgeWidth (float) + // NetworkVarNames: m_fIndirectLightStrength (float) + // NetworkVarNames: m_fSunLightStrength (float) + // NetworkVarNames: m_fNoiseStrength (float) + // NetworkVarNames: m_bOverrideIndirectLightStrength (bool) + // NetworkVarNames: m_bOverrideSunLightStrength (bool) + // NetworkVarNames: m_bOverrideNoiseStrength (bool) + public static class CEnvVolumetricFogVolume { + public const nint m_bActive = 0x7A4; // bool + public const nint m_vBoxMins = 0x7A8; // Vector + public const nint m_vBoxMaxs = 0x7B4; // Vector + public const nint m_bStartDisabled = 0x7C0; // bool + public const nint m_flStrength = 0x7C4; // float32 + public const nint m_nFalloffShape = 0x7C8; // int32 + public const nint m_flFalloffExponent = 0x7CC; // float32 + public const nint m_flHeightFogDepth = 0x7D0; // float32 + public const nint m_fHeightFogEdgeWidth = 0x7D4; // float32 + public const nint m_fIndirectLightStrength = 0x7D8; // float32 + public const nint m_fSunLightStrength = 0x7DC; // float32 + public const nint m_fNoiseStrength = 0x7E0; // float32 + public const nint m_bOverrideIndirectLightStrength = 0x7E4; // bool + public const nint m_bOverrideSunLightStrength = 0x7E5; // bool + public const nint m_bOverrideNoiseStrength = 0x7E6; // bool + } + // Parent: CBaseModelEntity + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_flFrameRate (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_nNumBeamEnts (uint8) + // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) + // NetworkVarNames: m_nHaloIndex (HMaterialStrong) + // NetworkVarNames: m_nBeamType (BeamType_t) + // NetworkVarNames: m_nBeamFlags (uint32) + // NetworkVarNames: m_hAttachEntity (CHandle) + // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) + // NetworkVarNames: m_fWidth (float32) + // NetworkVarNames: m_fEndWidth (float32) + // NetworkVarNames: m_fFadeLength (float32) + // NetworkVarNames: m_fHaloScale (float32) + // NetworkVarNames: m_fAmplitude (float32) + // NetworkVarNames: m_fStartFrame (float32) + // NetworkVarNames: m_fSpeed (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) + // NetworkVarNames: m_bTurnedOff (bool) + // NetworkVarNames: m_vecEndPos (Vector) + public static class CBeam { + public const nint m_flFrameRate = 0x9F8; // float32 + public const nint m_flHDRColorScale = 0x9FC; // float32 + public const nint m_flFireTime = 0xA00; // GameTime_t + public const nint m_flDamage = 0xA04; // float32 + public const nint m_nNumBeamEnts = 0xA08; // uint8 + public const nint m_hBaseMaterial = 0xA10; // CStrongHandle + public const nint m_nHaloIndex = 0xA18; // CStrongHandle + public const nint m_nBeamType = 0xA20; // BeamType_t + public const nint m_nBeamFlags = 0xA24; // uint32 + public const nint m_hAttachEntity = 0xA28; // CHandle[10] + public const nint m_nAttachIndex = 0xA50; // AttachmentHandle_t[10] + public const nint m_fWidth = 0xA5C; // float32 + public const nint m_fEndWidth = 0xA60; // float32 + public const nint m_fFadeLength = 0xA64; // float32 + public const nint m_fHaloScale = 0xA68; // float32 + public const nint m_fAmplitude = 0xA6C; // float32 + public const nint m_fStartFrame = 0xA70; // float32 + public const nint m_fSpeed = 0xA74; // float32 + public const nint m_flFrame = 0xA78; // float32 + public const nint m_nClipStyle = 0xA7C; // BeamClipStyle_t + public const nint m_bTurnedOff = 0xA80; // bool + public const nint m_vecEndPos = 0xA84; // Vector + public const nint m_hEndEntity = 0xA90; // CHandle + public const nint m_nDissolveType = 0xA94; // int32 + } + // Parent: CBaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) + // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) + // NetworkVarNames: m_nRenderMode (RenderMode_t) + // NetworkVarNames: m_nRenderFX (RenderFx_t) + // NetworkVarNames: m_clrRender (Color) + // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_Collision (CCollisionProperty) + // NetworkVarNames: m_Glow (CGlowProperty) + // NetworkVarNames: m_flGlowBackfaceMult (float) + // NetworkVarNames: m_fadeMinDist (float32) + // NetworkVarNames: m_fadeMaxDist (float32) + // NetworkVarNames: m_flFadeScale (float32) + // NetworkVarNames: m_flShadowStrength (float32) + // NetworkVarNames: m_nObjectCulling (uint8) + // NetworkVarNames: m_nAddDecal (int) + // NetworkVarNames: m_vDecalPosition (Vector) + // NetworkVarNames: m_vDecalForwardAxis (Vector) + // NetworkVarNames: m_flDecalHealBloodRate (float) + // NetworkVarNames: m_flDecalHealHeightRate (float) + // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) + // NetworkVarNames: m_vecViewOffset (CNetworkViewOffsetVector) + public static class CBaseModelEntity { + public const nint m_CRenderComponent = 0x7A8; // CRenderComponent* + public const nint m_CHitboxComponent = 0x7B0; // CHitboxComponent + public const nint m_flDissolveStartTime = 0x7D8; // GameTime_t + public const nint m_OnIgnite = 0x7E0; // CEntityIOOutput + public const nint m_nRenderMode = 0x808; // RenderMode_t + public const nint m_nRenderFX = 0x809; // RenderFx_t + public const nint m_bAllowFadeInView = 0x80A; // bool + public const nint m_clrRender = 0x80B; // Color + public const nint m_vecRenderAttributes = 0x810; // CUtlVectorEmbeddedNetworkVar + public const nint m_bRenderToCubemaps = 0x860; // bool + public const nint m_Collision = 0x868; // CCollisionProperty + public const nint m_Glow = 0x918; // CGlowProperty + public const nint m_flGlowBackfaceMult = 0x970; // float32 + public const nint m_fadeMinDist = 0x974; // float32 + public const nint m_fadeMaxDist = 0x978; // float32 + public const nint m_flFadeScale = 0x97C; // float32 + public const nint m_flShadowStrength = 0x980; // float32 + public const nint m_nObjectCulling = 0x984; // uint8 + public const nint m_nAddDecal = 0x988; // int32 + public const nint m_vDecalPosition = 0x98C; // Vector + public const nint m_vDecalForwardAxis = 0x998; // Vector + public const nint m_flDecalHealBloodRate = 0x9A4; // float32 + public const nint m_flDecalHealHeightRate = 0x9A8; // float32 + public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x9B0; // CNetworkUtlVectorBase> + public const nint m_vecViewOffset = 0x9C8; // CNetworkViewOffsetVector + } // Parent: CBaseAnimGraph // Fields count: 12 public static class CPhysMagnet { @@ -3589,10 +6573,10 @@ namespace CS2Dumper.Schemas { // Parent: CPointEntity // Fields count: 4 public static class CRagdollMagnet { - public const nint m_bDisabled = 0x7A8; // bool - public const nint m_radius = 0x7AC; // float32 - public const nint m_force = 0x7B0; // float32 - public const nint m_axis = 0x7B4; // Vector + public const nint m_bDisabled = 0x7A4; // bool + public const nint m_radius = 0x7A8; // float32 + public const nint m_force = 0x7AC; // float32 + public const nint m_axis = 0x7B0; // Vector } // Parent: CBaseModelEntity // Fields count: 6 @@ -3607,8 +6591,8 @@ namespace CS2Dumper.Schemas { // Parent: CPointEntity // Fields count: 3 public static class CPointProximitySensor { - public const nint m_bDisabled = 0x7A8; // bool - public const nint m_hTargetEntity = 0x7AC; // CHandle + public const nint m_bDisabled = 0x7A4; // bool + public const nint m_hTargetEntity = 0x7A8; // CHandle public const nint m_Distance = 0x7B0; // CEntityOutputTemplate } // Parent: None @@ -3622,7 +6606,108 @@ namespace CS2Dumper.Schemas { // Parent: CBaseFilter // Fields count: 1 public static class CFilterClass { - public const nint m_iFilterClass = 0x800; // CUtlSymbolLarge + public const nint m_iFilterClass = 0x7F8; // CUtlSymbolLarge + } + // Parent: CCSWeaponBase + // Fields count: 0 + public static class CMelee { + } + // Parent: CMultiplayRules + // Fields count: 0 + public static class CTeamplayRules { + } + // Parent: CBaseFilter + // Fields count: 0 + public static class CFilterLOS { + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (float32) + // NetworkVarNames: m_timescale (float32) + public static class EngineCountdownTimer { + public const nint m_duration = 0x8; // float32 + public const nint m_timestamp = 0xC; // float32 + public const nint m_timescale = 0x10; // float32 + } + // Parent: CBreakable + // Fields count: 15 + public static class CPhysBox { + public const nint m_damageType = 0xACC; // int32 + public const nint m_massScale = 0xAD0; // float32 + public const nint m_damageToEnableMotion = 0xAD4; // int32 + public const nint m_flForceToEnableMotion = 0xAD8; // float32 + public const nint m_angPreferredCarryAngles = 0xADC; // QAngle + public const nint m_bNotSolidToWorld = 0xAE8; // bool + public const nint m_bEnableUseOutput = 0xAE9; // bool + public const nint m_iExploitableByPlayer = 0xAEC; // int32 + public const nint m_flTouchOutputPerEntityDelay = 0xAF0; // float32 + public const nint m_OnDamaged = 0xAF8; // CEntityIOOutput + public const nint m_OnAwakened = 0xB20; // CEntityIOOutput + public const nint m_OnMotionEnabled = 0xB48; // CEntityIOOutput + public const nint m_OnPlayerUse = 0xB70; // CEntityIOOutput + public const nint m_OnStartTouch = 0xB98; // CEntityIOOutput + public const nint m_hCarryingPlayer = 0xBC0; // CHandle + } + // Parent: CBaseFlex + // Fields count: 14 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_bIsLive (bool) + // NetworkVarNames: m_DmgRadius (float32) + // NetworkVarNames: m_flDetonateTime (GameTime_t) + // NetworkVarNames: m_flDamage (float32) + // NetworkVarNames: m_hThrower (CHandle) + public static class CBaseGrenade { + public const nint m_OnPlayerPickup = 0xC88; // CEntityIOOutput + public const nint m_OnExplode = 0xCB0; // CEntityIOOutput + public const nint m_bHasWarnedAI = 0xCD8; // bool + public const nint m_bIsSmokeGrenade = 0xCD9; // bool + public const nint m_bIsLive = 0xCDA; // bool + public const nint m_DmgRadius = 0xCDC; // float32 + public const nint m_flDetonateTime = 0xCE0; // GameTime_t + public const nint m_flWarnAITime = 0xCE4; // float32 + public const nint m_flDamage = 0xCE8; // float32 + public const nint m_iszBounceSound = 0xCF0; // CUtlSymbolLarge + public const nint m_ExplosionSound = 0xCF8; // CUtlString + public const nint m_hThrower = 0xD04; // CHandle + public const nint m_flNextAttack = 0xD1C; // GameTime_t + public const nint m_hOriginalThrower = 0xD20; // CHandle + } + // Parent: CLogicalEntity + // Fields count: 13 + public static class CTimerEntity { + public const nint m_OnTimer = 0x7A8; // CEntityIOOutput + public const nint m_OnTimerHigh = 0x7D0; // CEntityIOOutput + public const nint m_OnTimerLow = 0x7F8; // CEntityIOOutput + public const nint m_iDisabled = 0x820; // int32 + public const nint m_flInitialDelay = 0x824; // float32 + public const nint m_flRefireTime = 0x828; // float32 + public const nint m_bUpDownState = 0x82C; // bool + public const nint m_iUseRandomTime = 0x830; // int32 + public const nint m_bPauseAfterFiring = 0x834; // bool + public const nint m_flLowerRandomBound = 0x838; // float32 + public const nint m_flUpperRandomBound = 0x83C; // float32 + public const nint m_flRemainingTime = 0x840; // float32 + public const nint m_bPaused = 0x844; // bool + } + // Parent: CCSGO_TeamIntroCharacterPosition + // Fields count: 0 + public static class CCSGO_TeamIntroCounterTerroristPosition { } // Parent: CBaseCSGrenadeProjectile // Fields count: 0 @@ -3646,6 +6731,200 @@ namespace CS2Dumper.Schemas { public const nint m_timestamp = 0x8; // GameTime_t public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t } + // Parent: CBasePlayerWeapon + // Fields count: 64 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_flFireSequenceStartTime (float) + // NetworkVarNames: m_nFireSequenceStartTimeChange (int) + // NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t) + // NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t) + // NetworkVarNames: m_iState (CSWeaponState_t) + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_flTimeWeaponIdle (GameTime_t) + // NetworkVarNames: m_weaponMode (CSWeaponMode) + // NetworkVarNames: m_fAccuracyPenalty (float) + // NetworkVarNames: m_iRecoilIndex (int) + // NetworkVarNames: m_flRecoilIndex (float) + // NetworkVarNames: m_bBurstMode (bool) + // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) + // NetworkVarNames: m_flPostponeFireReadyFrac (float) + // NetworkVarNames: m_bInReload (bool) + // NetworkVarNames: m_bReloadVisuallyComplete (bool) + // NetworkVarNames: m_flDroppedAtTime (GameTime_t) + // NetworkVarNames: m_bIsHauledBack (bool) + // NetworkVarNames: m_bSilencerOn (bool) + // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) + // NetworkVarNames: m_iOriginalTeamNumber (int) + // NetworkVarNames: m_iMostRecentTeamNumber (int) + // NetworkVarNames: m_bDroppedNearBuyZone (bool) + // NetworkVarNames: m_hPrevOwner (CHandle) + // NetworkVarNames: m_nDropTick (GameTick_t) + // NetworkVarNames: m_fLastShotTime (GameTime_t) + // NetworkVarNames: m_iIronSightMode (int) + // NetworkVarNames: m_iNumEmptyAttacks (int) + public static class CCSWeaponBase { + public const nint m_bRemoveable = 0xFE8; // bool + public const nint m_flFireSequenceStartTime = 0xFF0; // float32 + public const nint m_nFireSequenceStartTimeChange = 0xFF4; // int32 + public const nint m_nFireSequenceStartTimeAck = 0xFF8; // int32 + public const nint m_ePlayerFireEvent = 0xFFC; // PlayerAnimEvent_t + public const nint m_ePlayerFireEventAttackType = 0x1000; // WeaponAttackType_t + public const nint m_seqIdle = 0x1004; // HSequence + public const nint m_seqFirePrimary = 0x1008; // HSequence + public const nint m_seqFireSecondary = 0x100C; // HSequence + public const nint m_thirdPersonFireSequences = 0x1010; // CUtlVector + public const nint m_hCurrentThirdPersonSequence = 0x1028; // HSequence + public const nint m_nSilencerBoneIndex = 0x102C; // int32 + public const nint m_thirdPersonSequences = 0x1030; // HSequence[7] + public const nint m_bPlayerAmmoStockOnPickup = 0x1058; // bool + public const nint m_bRequireUseToTouch = 0x1059; // bool + public const nint m_iState = 0x105C; // CSWeaponState_t + public const nint m_flLastTimeInAir = 0x1060; // GameTime_t + public const nint m_flLastDeployTime = 0x1064; // GameTime_t + public const nint m_nLastEmptySoundCmdNum = 0x1068; // int32 + public const nint m_nViewModelIndex = 0x106C; // uint32 + public const nint m_bReloadsWithClips = 0x1070; // bool + public const nint m_flTimeWeaponIdle = 0x1090; // GameTime_t + public const nint m_bFireOnEmpty = 0x1094; // bool + public const nint m_OnPlayerPickup = 0x1098; // CEntityIOOutput + public const nint m_weaponMode = 0x10C0; // CSWeaponMode + public const nint m_flTurningInaccuracyDelta = 0x10C4; // float32 + public const nint m_vecTurningInaccuracyEyeDirLast = 0x10C8; // Vector + public const nint m_flTurningInaccuracy = 0x10D4; // float32 + public const nint m_fAccuracyPenalty = 0x10D8; // float32 + public const nint m_flLastAccuracyUpdateTime = 0x10DC; // GameTime_t + public const nint m_fAccuracySmoothedForZoom = 0x10E0; // float32 + public const nint m_fScopeZoomEndTime = 0x10E4; // GameTime_t + public const nint m_iRecoilIndex = 0x10E8; // int32 + public const nint m_flRecoilIndex = 0x10EC; // float32 + public const nint m_bBurstMode = 0x10F0; // bool + public const nint m_nPostponeFireReadyTicks = 0x10F4; // GameTick_t + public const nint m_flPostponeFireReadyFrac = 0x10F8; // float32 + public const nint m_bInReload = 0x10FC; // bool + public const nint m_bReloadVisuallyComplete = 0x10FD; // bool + public const nint m_flDroppedAtTime = 0x1100; // GameTime_t + public const nint m_bIsHauledBack = 0x1104; // bool + public const nint m_bSilencerOn = 0x1105; // bool + public const nint m_flTimeSilencerSwitchComplete = 0x1108; // GameTime_t + public const nint m_iOriginalTeamNumber = 0x110C; // int32 + public const nint m_iMostRecentTeamNumber = 0x1110; // int32 + public const nint m_bDroppedNearBuyZone = 0x1114; // bool + public const nint m_flNextAttackRenderTimeOffset = 0x1118; // float32 + public const nint m_bCanBePickedUp = 0x1130; // bool + public const nint m_bUseCanOverrideNextOwnerTouchTime = 0x1131; // bool + public const nint m_nextOwnerTouchTime = 0x1134; // GameTime_t + public const nint m_nextPrevOwnerTouchTime = 0x1138; // GameTime_t + public const nint m_hPrevOwner = 0x1140; // CHandle + public const nint m_nDropTick = 0x1144; // GameTick_t + public const nint m_donated = 0x1164; // bool + public const nint m_fLastShotTime = 0x1168; // GameTime_t + public const nint m_bWasOwnedByCT = 0x116C; // bool + public const nint m_bWasOwnedByTerrorist = 0x116D; // bool + public const nint m_bFiredOutOfAmmoEvent = 0x116E; // bool + public const nint m_numRemoveUnownedWeaponThink = 0x1170; // int32 + public const nint m_IronSightController = 0x1178; // CIronSightController + public const nint m_iIronSightMode = 0x1190; // int32 + public const nint m_flLastLOSTraceFailureTime = 0x1194; // GameTime_t + public const nint m_iNumEmptyAttacks = 0x1198; // int32 + public const nint m_flWatTickOffset = 0x119C; // float32 + } + // Parent: CBaseEntity + // Fields count: 0 + public static class CHandleDummy { + } + // Parent: CPhysConstraint + // Fields count: 9 + public static class CRagdollConstraint { + public const nint m_xmin = 0x820; // float32 + public const nint m_xmax = 0x824; // float32 + public const nint m_ymin = 0x828; // float32 + public const nint m_ymax = 0x82C; // float32 + public const nint m_zmin = 0x830; // float32 + public const nint m_zmax = 0x834; // float32 + public const nint m_xfriction = 0x838; // float32 + public const nint m_yfriction = 0x83C; // float32 + public const nint m_zfriction = 0x840; // float32 + } + // Parent: CPointEntity + // Fields count: 9 + public static class CPhysExplosion { + public const nint m_bExplodeOnSpawn = 0x7A4; // bool + public const nint m_flMagnitude = 0x7A8; // float32 + public const nint m_flDamage = 0x7AC; // float32 + public const nint m_radius = 0x7B0; // float32 + public const nint m_targetEntityName = 0x7B8; // CUtlSymbolLarge + public const nint m_flInnerRadius = 0x7C0; // float32 + public const nint m_flPushScale = 0x7C4; // float32 + public const nint m_bConvertToDebrisWhenPossible = 0x7C8; // bool + public const nint m_OnPushedPlayer = 0x7D0; // CEntityIOOutput + } + // Parent: CPointEntity + // Fields count: 7 + public static class CPointPush { + public const nint m_bEnabled = 0x7A4; // bool + public const nint m_flMagnitude = 0x7A8; // float32 + public const nint m_flRadius = 0x7AC; // float32 + public const nint m_flInnerRadius = 0x7B0; // float32 + public const nint m_flConeOfInfluence = 0x7B4; // float32 + public const nint m_iszFilterName = 0x7B8; // CUtlSymbolLarge + public const nint m_hFilter = 0x7C0; // CHandle + } + // Parent: CPointEntity + // Fields count: 3 + public static class CCredits { + public const nint m_OnCreditsDone = 0x7A8; // CEntityIOOutput + public const nint m_bRolledOutroCredits = 0x7D0; // bool + public const nint m_flLogoLength = 0x7D4; // float32 + } + // Parent: CBaseEntity + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bHostageAlive (bool) + // NetworkVarNames: m_isHostageFollowingSomeone (bool) + // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) + // NetworkVarNames: m_bombsiteCenterA (Vector) + // NetworkVarNames: m_bombsiteCenterB (Vector) + // NetworkVarNames: m_hostageRescueX (int) + // NetworkVarNames: m_hostageRescueY (int) + // NetworkVarNames: m_hostageRescueZ (int) + // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) + public static class CCSPlayerResource { + public const nint m_bHostageAlive = 0x7A4; // bool[12] + public const nint m_isHostageFollowingSomeone = 0x7B0; // bool[12] + public const nint m_iHostageEntityIDs = 0x7BC; // CEntityIndex[12] + public const nint m_bombsiteCenterA = 0x7EC; // Vector + public const nint m_bombsiteCenterB = 0x7F8; // Vector + public const nint m_hostageRescueX = 0x804; // int32[4] + public const nint m_hostageRescueY = 0x814; // int32[4] + public const nint m_hostageRescueZ = 0x824; // int32[4] + public const nint m_bEndMatchNextMapAllVoted = 0x834; // bool + public const nint m_foundGoalPositions = 0x835; // bool + } + // Parent: CPlayerPawnComponent + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_hMyWeapons (CHandle) + // NetworkVarNames: m_hActiveWeapon (CHandle) + // NetworkVarNames: m_hLastWeapon (CHandle) + // NetworkVarNames: m_iAmmo (uint16) + public static class CPlayer_WeaponServices { + public const nint m_hMyWeapons = 0x40; // CNetworkUtlVectorBase> + public const nint m_hActiveWeapon = 0x58; // CHandle + public const nint m_hLastWeapon = 0x5C; // CHandle + public const nint m_iAmmo = 0x60; // uint16[32] + public const nint m_bPreventWeaponPickup = 0xA0; // bool + } + // Parent: None + // Fields count: 3 + public static class CAttributeManager__cached_attribute_float_t { + public const nint flIn = 0x0; // float32 + public const nint iAttribHook = 0x8; // CUtlSymbolLarge + public const nint flOut = 0x10; // float32 + } // Parent: CTeam // Fields count: 14 // @@ -3706,10 +6985,10 @@ namespace CS2Dumper.Schemas { // Parent: CTriggerMultiple // Fields count: 4 public static class CTriggerImpact { - public const nint m_flMagnitude = 0xBC8; // float32 - public const nint m_flNoise = 0xBCC; // float32 - public const nint m_flViewkick = 0xBD0; // float32 - public const nint m_pOutputForce = 0xBD8; // CEntityOutputTemplate + public const nint m_flMagnitude = 0xBF0; // float32 + public const nint m_flNoise = 0xBF4; // float32 + public const nint m_flViewkick = 0xBF8; // float32 + public const nint m_pOutputForce = 0xC00; // CEntityOutputTemplate } // Parent: CBaseModelEntity // Fields count: 14 @@ -3746,6 +7025,130 @@ namespace CS2Dumper.Schemas { public const nint m_flHDRColorScale = 0xA34; // float32 public const nint m_flFarZScale = 0xA38; // float32 } + // Parent: CBaseTrigger + // Fields count: 2 + public static class CTriggerDetectBulletFire { + public const nint m_bPlayerFireOnly = 0xBC1; // bool + public const nint m_OnDetectedBulletFire = 0xBC8; // CEntityIOOutput + } + // Parent: CBaseModelEntity + // Fields count: 0 + public static class CWorld { + } + // Parent: CPointEntity + // Fields count: 1 + public static class CPointGiveAmmo { + public const nint m_pActivator = 0x7A4; // CHandle + } + // Parent: CFuncMoveLinear + // Fields count: 0 + public static class CFuncMoveLinearAlias_momentary_door { + } + // Parent: CBaseEntity + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_flParticleSpacing (float) + // NetworkVarNames: m_flSlack (float) + // NetworkVarNames: m_flRadius (float) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_nEffectState (int) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_PathNodes_Position (Vector) + // NetworkVarNames: m_PathNodes_TangentIn (Vector) + // NetworkVarNames: m_PathNodes_TangentOut (Vector) + // NetworkVarNames: m_PathNodes_Color (Vector) + // NetworkVarNames: m_PathNodes_PinEnabled (bool) + // NetworkVarNames: m_PathNodes_RadiusScale (float) + public static class CPathParticleRope { + public const nint m_bStartActive = 0x7A4; // bool + public const nint m_flMaxSimulationTime = 0x7A8; // float32 + public const nint m_iszEffectName = 0x7B0; // CUtlSymbolLarge + public const nint m_PathNodes_Name = 0x7B8; // CUtlVector + public const nint m_flParticleSpacing = 0x7D0; // float32 + public const nint m_flSlack = 0x7D4; // float32 + public const nint m_flRadius = 0x7D8; // float32 + public const nint m_ColorTint = 0x7DC; // Color + public const nint m_nEffectState = 0x7E0; // int32 + public const nint m_iEffectIndex = 0x7E8; // CStrongHandle + public const nint m_PathNodes_Position = 0x7F0; // CNetworkUtlVectorBase + public const nint m_PathNodes_TangentIn = 0x808; // CNetworkUtlVectorBase + public const nint m_PathNodes_TangentOut = 0x820; // CNetworkUtlVectorBase + public const nint m_PathNodes_Color = 0x838; // CNetworkUtlVectorBase + public const nint m_PathNodes_PinEnabled = 0x850; // CNetworkUtlVectorBase + public const nint m_PathNodes_RadiusScale = 0x868; // CNetworkUtlVectorBase + } + // Parent: CBaseEntity + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_flVisibilityStrength (float) + // NetworkVarNames: m_flFogDistanceMultiplier (float) + // NetworkVarNames: m_flFogMaxDensityMultiplier (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + public static class CPlayerVisibility { + public const nint m_flVisibilityStrength = 0x7A4; // float32 + public const nint m_flFogDistanceMultiplier = 0x7A8; // float32 + public const nint m_flFogMaxDensityMultiplier = 0x7AC; // float32 + public const nint m_flFadeTime = 0x7B0; // float32 + public const nint m_bStartDisabled = 0x7B4; // bool + public const nint m_bIsEnabled = 0x7B5; // bool + } + // Parent: CServerOnlyEntity + // Fields count: 0 + public static class CServerOnlyPointEntity { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CAK47 { + } + // Parent: CBaseTrigger + // Fields count: 3 + public static class CTriggerTeleport { + public const nint m_iLandmark = 0xBC8; // CUtlSymbolLarge + public const nint m_bUseLandmarkAngles = 0xBD0; // bool + public const nint m_bMirrorPlayer = 0xBD1; // bool + } + // Parent: CCSPlayerBase_CameraServices + // Fields count: 0 + public static class CCSObserver_CameraServices { + } + // Parent: CCSGO_TeamIntroCharacterPosition + // Fields count: 0 + public static class CCSGO_TeamIntroTerroristPosition { + } + // Parent: CBaseModelEntity + // Fields count: 26 + public static class CFuncMover { + public const nint m_iszPathName = 0x9F8; // CUtlSymbolLarge + public const nint m_hPathMover = 0xA00; // CHandle + public const nint m_iszPathNodeStart = 0xA08; // CUtlSymbolLarge + public const nint m_eMoveType = 0xA10; // CFuncMover::Move_t + public const nint m_bIsReversing = 0xA14; // bool + public const nint m_vTarget = 0xA18; // Vector + public const nint m_flStartSpeed = 0xA24; // float32 + public const nint m_flPathLocation = 0xA28; // float32 + public const nint m_flT = 0xA2C; // float32 + public const nint m_nCurrentNodeIndex = 0xA30; // int32 + public const nint m_nPreviousNodeIndex = 0xA34; // int32 + public const nint m_bFixedOrientation = 0xA38; // bool + public const nint m_bFixedPitch = 0xA39; // bool + public const nint m_eSolidType = 0xA3A; // SolidType_t + public const nint m_bIsMoving = 0xA3B; // bool + public const nint m_flTimeToReachMaxSpeed = 0xA3C; // float32 + public const nint m_flTimeToReachZeroSpeed = 0xA40; // float32 + public const nint m_flTimeMovementStart = 0xA44; // GameTime_t + public const nint m_flTimeMovementStop = 0xA48; // GameTime_t + public const nint m_hStopAtNode = 0xA4C; // CHandle + public const nint m_flPathLocationToBeginStop = 0xA50; // float32 + public const nint m_bMatchPathNodeUp = 0xA54; // bool + public const nint m_bFacePlayer = 0xA55; // bool + public const nint m_flTimeStartRoll = 0xA58; // GameTime_t + public const nint m_vOriginalUp = 0xA5C; // Vector + public const nint m_flTimeToRollToNewUp = 0xA68; // float32 + } // Parent: None // Fields count: 5 // @@ -3782,17 +7185,14 @@ namespace CS2Dumper.Schemas { public const nint m_state = 0xA00; // int32 } // Parent: CTeamplayRules - // Fields count: 216 + // Fields count: 189 // // Metadata: // NetworkVarNames: m_bFreezePeriod (bool) // NetworkVarNames: m_bWarmupPeriod (bool) // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) - // NetworkVarNames: m_nTotalPausedTicks (int) - // NetworkVarNames: m_nPauseStartTick (int) // NetworkVarNames: m_bServerPaused (bool) - // NetworkVarNames: m_bGamePaused (bool) // NetworkVarNames: m_bTerroristTimeOutActive (bool) // NetworkVarNames: m_bCTTimeOutActive (bool) // NetworkVarNames: m_flTerroristTimeOutRemaining (float) @@ -3836,14 +7236,6 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bIsDroppingItems (bool) // NetworkVarNames: m_bIsQuestEligible (bool) // NetworkVarNames: m_bIsHltvActive (bool) - // NetworkVarNames: m_nGuardianModeWaveNumber (int) - // NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int) - // NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int) - // NetworkVarNames: m_numGlobalGiftsGiven (uint32) - // NetworkVarNames: m_numGlobalGifters (uint32) - // NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32) - // NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32) - // NetworkVarNames: m_arrFeaturedGiftersGifts (uint32) // NetworkVarNames: m_arrProhibitedItemIndices (uint16) // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) // NetworkVarNames: m_numBestOfMaps (int) @@ -3854,7 +7246,6 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_eRoundWinReason (int) // NetworkVarNames: m_bTCantBuy (bool) // NetworkVarNames: m_bCTCantBuy (bool) - // NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t) // NetworkVarNames: m_iMatchStats_RoundResults (int) // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) @@ -3893,222 +7284,237 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iRoundStartRoundNumber (int) // NetworkVarNames: m_nRoundStartCount (uint8) public static class CCSGameRules { - public const nint __m_pChainEntity = 0x98; // CNetworkVarChainer - public const nint m_coopMissionManager = 0xC0; // CHandle - public const nint m_bFreezePeriod = 0xC4; // bool - public const nint m_bWarmupPeriod = 0xC5; // bool - public const nint m_fWarmupPeriodEnd = 0xC8; // GameTime_t - public const nint m_fWarmupPeriodStart = 0xCC; // GameTime_t - public const nint m_nTotalPausedTicks = 0xD0; // int32 - public const nint m_nPauseStartTick = 0xD4; // int32 - public const nint m_bServerPaused = 0xD8; // bool - public const nint m_bGamePaused = 0xD9; // bool - public const nint m_bTerroristTimeOutActive = 0xDA; // bool - public const nint m_bCTTimeOutActive = 0xDB; // bool - public const nint m_flTerroristTimeOutRemaining = 0xDC; // float32 - public const nint m_flCTTimeOutRemaining = 0xE0; // float32 - public const nint m_nTerroristTimeOuts = 0xE4; // int32 - public const nint m_nCTTimeOuts = 0xE8; // int32 - public const nint m_bTechnicalTimeOut = 0xEC; // bool - public const nint m_bMatchWaitingForResume = 0xED; // bool - public const nint m_iRoundTime = 0xF0; // int32 - public const nint m_fMatchStartTime = 0xF4; // float32 - public const nint m_fRoundStartTime = 0xF8; // GameTime_t - public const nint m_flRestartRoundTime = 0xFC; // GameTime_t - public const nint m_bGameRestart = 0x100; // bool - public const nint m_flGameStartTime = 0x104; // float32 - public const nint m_timeUntilNextPhaseStarts = 0x108; // float32 - public const nint m_gamePhase = 0x10C; // int32 - public const nint m_totalRoundsPlayed = 0x110; // int32 - public const nint m_nRoundsPlayedThisPhase = 0x114; // int32 - public const nint m_nOvertimePlaying = 0x118; // int32 - public const nint m_iHostagesRemaining = 0x11C; // int32 - public const nint m_bAnyHostageReached = 0x120; // bool - public const nint m_bMapHasBombTarget = 0x121; // bool - public const nint m_bMapHasRescueZone = 0x122; // bool - public const nint m_bMapHasBuyZone = 0x123; // bool - public const nint m_bIsQueuedMatchmaking = 0x124; // bool - public const nint m_nQueuedMatchmakingMode = 0x128; // int32 - public const nint m_bIsValveDS = 0x12C; // bool - public const nint m_bLogoMap = 0x12D; // bool - public const nint m_bPlayAllStepSoundsOnServer = 0x12E; // bool - public const nint m_iSpectatorSlotCount = 0x130; // int32 - public const nint m_MatchDevice = 0x134; // int32 - public const nint m_bHasMatchStarted = 0x138; // bool - public const nint m_nNextMapInMapgroup = 0x13C; // int32 - public const nint m_szTournamentEventName = 0x140; // char[512] - public const nint m_szTournamentEventStage = 0x340; // char[512] - public const nint m_szMatchStatTxt = 0x540; // char[512] - public const nint m_szTournamentPredictionsTxt = 0x740; // char[512] - public const nint m_nTournamentPredictionsPct = 0x940; // int32 - public const nint m_flCMMItemDropRevealStartTime = 0x944; // GameTime_t - public const nint m_flCMMItemDropRevealEndTime = 0x948; // GameTime_t - public const nint m_bIsDroppingItems = 0x94C; // bool - public const nint m_bIsQuestEligible = 0x94D; // bool - public const nint m_bIsHltvActive = 0x94E; // bool - public const nint m_nGuardianModeWaveNumber = 0x950; // int32 - public const nint m_nGuardianModeSpecialKillsRemaining = 0x954; // int32 - public const nint m_nGuardianModeSpecialWeaponNeeded = 0x958; // int32 - public const nint m_nGuardianGrenadesToGiveBots = 0x95C; // int32 - public const nint m_nNumHeaviesToSpawn = 0x960; // int32 - public const nint m_numGlobalGiftsGiven = 0x964; // uint32 - public const nint m_numGlobalGifters = 0x968; // uint32 - public const nint m_numGlobalGiftsPeriodSeconds = 0x96C; // uint32 - public const nint m_arrFeaturedGiftersAccounts = 0x970; // uint32[4] - public const nint m_arrFeaturedGiftersGifts = 0x980; // uint32[4] - public const nint m_arrProhibitedItemIndices = 0x990; // uint16[100] - public const nint m_arrTournamentActiveCasterAccounts = 0xA58; // uint32[4] - public const nint m_numBestOfMaps = 0xA68; // int32 - public const nint m_nHalloweenMaskListSeed = 0xA6C; // int32 - public const nint m_bBombDropped = 0xA70; // bool - public const nint m_bBombPlanted = 0xA71; // bool - public const nint m_iRoundWinStatus = 0xA74; // int32 - public const nint m_eRoundWinReason = 0xA78; // int32 - public const nint m_bTCantBuy = 0xA7C; // bool - public const nint m_bCTCantBuy = 0xA7D; // bool - public const nint m_flGuardianBuyUntilTime = 0xA80; // GameTime_t - public const nint m_iMatchStats_RoundResults = 0xA84; // int32[30] - public const nint m_iMatchStats_PlayersAlive_CT = 0xAFC; // int32[30] - public const nint m_iMatchStats_PlayersAlive_T = 0xB74; // int32[30] - public const nint m_TeamRespawnWaveTimes = 0xBEC; // float32[32] - public const nint m_flNextRespawnWave = 0xC6C; // GameTime_t[32] - public const nint m_nServerQuestID = 0xCEC; // int32 - public const nint m_vMinimapMins = 0xCF0; // Vector - public const nint m_vMinimapMaxs = 0xCFC; // Vector - public const nint m_MinimapVerticalSectionHeights = 0xD08; // float32[8] - public const nint m_bDontIncrementCoopWave = 0xD28; // bool - public const nint m_bSpawnedTerrorHuntHeavy = 0xD29; // bool - public const nint m_nEndMatchMapGroupVoteTypes = 0xD2C; // int32[10] - public const nint m_nEndMatchMapGroupVoteOptions = 0xD54; // int32[10] - public const nint m_nEndMatchMapVoteWinner = 0xD7C; // int32 - public const nint m_iNumConsecutiveCTLoses = 0xD80; // int32 - public const nint m_iNumConsecutiveTerroristLoses = 0xD84; // int32 - public const nint m_bHasHostageBeenTouched = 0xDA0; // bool - public const nint m_flIntermissionStartTime = 0xDA4; // GameTime_t - public const nint m_flIntermissionEndTime = 0xDA8; // GameTime_t - public const nint m_bLevelInitialized = 0xDAC; // bool - public const nint m_iTotalRoundsPlayed = 0xDB0; // int32 - public const nint m_iUnBalancedRounds = 0xDB4; // int32 - public const nint m_endMatchOnRoundReset = 0xDB8; // bool - public const nint m_endMatchOnThink = 0xDB9; // bool - public const nint m_iFreezeTime = 0xDBC; // int32 - public const nint m_iNumTerrorist = 0xDC0; // int32 - public const nint m_iNumCT = 0xDC4; // int32 - public const nint m_iNumSpawnableTerrorist = 0xDC8; // int32 - public const nint m_iNumSpawnableCT = 0xDCC; // int32 - public const nint m_arrSelectedHostageSpawnIndices = 0xDD0; // CUtlVector - public const nint m_nSpawnPointsRandomSeed = 0xDE8; // int32 - public const nint m_bFirstConnected = 0xDEC; // bool - public const nint m_bCompleteReset = 0xDED; // bool - public const nint m_bPickNewTeamsOnReset = 0xDEE; // bool - public const nint m_bScrambleTeamsOnRestart = 0xDEF; // bool - public const nint m_bSwapTeamsOnRestart = 0xDF0; // bool - public const nint m_nEndMatchTiedVotes = 0xDF8; // CUtlVector - public const nint m_bNeedToAskPlayersForContinueVote = 0xE14; // bool - public const nint m_numQueuedMatchmakingAccounts = 0xE18; // uint32 - public const nint m_fAvgPlayerRank = 0xE1C; // float32 - public const nint m_pQueuedMatchmakingReservationString = 0xE20; // char* - public const nint m_numTotalTournamentDrops = 0xE28; // uint32 - public const nint m_numSpectatorsCountMax = 0xE2C; // uint32 - public const nint m_numSpectatorsCountMaxTV = 0xE30; // uint32 - public const nint m_numSpectatorsCountMaxLnk = 0xE34; // uint32 - public const nint m_bForceTeamChangeSilent = 0xE40; // bool - public const nint m_bLoadingRoundBackupData = 0xE41; // bool - public const nint m_nMatchInfoShowType = 0xE78; // int32 - public const nint m_flMatchInfoDecidedTime = 0xE7C; // float32 - public const nint m_flCoopRespawnAndHealTime = 0xE98; // float32 - public const nint m_coopBonusCoinsFound = 0xE9C; // int32 - public const nint m_coopBonusPistolsOnly = 0xEA0; // bool - public const nint m_coopPlayersInDeploymentZone = 0xEA1; // bool - public const nint m_coopMissionDeadPlayerRespawnEnabled = 0xEA2; // bool - public const nint mTeamDMLastWinningTeamNumber = 0xEA4; // int32 - public const nint mTeamDMLastThinkTime = 0xEA8; // float32 - public const nint m_flTeamDMLastAnnouncementTime = 0xEAC; // float32 - public const nint m_iAccountTerrorist = 0xEB0; // int32 - public const nint m_iAccountCT = 0xEB4; // int32 - public const nint m_iSpawnPointCount_Terrorist = 0xEB8; // int32 - public const nint m_iSpawnPointCount_CT = 0xEBC; // int32 - public const nint m_iMaxNumTerrorists = 0xEC0; // int32 - public const nint m_iMaxNumCTs = 0xEC4; // int32 - public const nint m_iLoserBonus = 0xEC8; // int32 - public const nint m_iLoserBonusMostRecentTeam = 0xECC; // int32 - public const nint m_tmNextPeriodicThink = 0xED0; // float32 - public const nint m_bVoiceWonMatchBragFired = 0xED4; // bool - public const nint m_fWarmupNextChatNoticeTime = 0xED8; // float32 - public const nint m_iHostagesRescued = 0xEE0; // int32 - public const nint m_iHostagesTouched = 0xEE4; // int32 - public const nint m_flNextHostageAnnouncement = 0xEE8; // float32 - public const nint m_bNoTerroristsKilled = 0xEEC; // bool - public const nint m_bNoCTsKilled = 0xEED; // bool - public const nint m_bNoEnemiesKilled = 0xEEE; // bool - public const nint m_bCanDonateWeapons = 0xEEF; // bool - public const nint m_firstKillTime = 0xEF4; // float32 - public const nint m_firstBloodTime = 0xEFC; // float32 - public const nint m_hostageWasInjured = 0xF18; // bool - public const nint m_hostageWasKilled = 0xF19; // bool - public const nint m_bVoteCalled = 0xF28; // bool - public const nint m_bServerVoteOnReset = 0xF29; // bool - public const nint m_flVoteCheckThrottle = 0xF2C; // float32 - public const nint m_bBuyTimeEnded = 0xF30; // bool - public const nint m_nLastFreezeEndBeep = 0xF34; // int32 - public const nint m_bTargetBombed = 0xF38; // bool - public const nint m_bBombDefused = 0xF39; // bool - public const nint m_bMapHasBombZone = 0xF3A; // bool - public const nint m_vecMainCTSpawnPos = 0xF58; // Vector - public const nint m_CTSpawnPointsMasterList = 0xF68; // CUtlVector - public const nint m_TerroristSpawnPointsMasterList = 0xF80; // CUtlVector - public const nint m_bRespawningAllRespawnablePlayers = 0xF98; // bool - public const nint m_iNextCTSpawnPoint = 0xF9C; // int32 - public const nint m_flCTSpawnPointUsedTime = 0xFA0; // float32 - public const nint m_iNextTerroristSpawnPoint = 0xFA4; // int32 - public const nint m_flTerroristSpawnPointUsedTime = 0xFA8; // float32 - public const nint m_CTSpawnPoints = 0xFB0; // CUtlVector - public const nint m_TerroristSpawnPoints = 0xFC8; // CUtlVector - public const nint m_bIsUnreservedGameServer = 0xFE0; // bool - public const nint m_fAutobalanceDisplayTime = 0xFE4; // float32 - public const nint m_bAllowWeaponSwitch = 0x1250; // bool - public const nint m_bRoundTimeWarningTriggered = 0x1251; // bool - public const nint m_phaseChangeAnnouncementTime = 0x1254; // GameTime_t - public const nint m_fNextUpdateTeamClanNamesTime = 0x1258; // float32 - public const nint m_flLastThinkTime = 0x125C; // GameTime_t - public const nint m_fAccumulatedRoundOffDamage = 0x1260; // float32 - public const nint m_nShorthandedBonusLastEvalRound = 0x1264; // int32 - public const nint m_nMatchAbortedEarlyReason = 0x14E0; // int32 - public const nint m_bHasTriggeredRoundStartMusic = 0x14E4; // bool - public const nint m_bHasTriggeredCoopSpawnReset = 0x14E5; // bool - public const nint m_bSwitchingTeamsAtRoundReset = 0x14E6; // bool - public const nint m_pGameModeRules = 0x1500; // CCSGameModeRules* - public const nint m_BtGlobalBlackboard = 0x1508; // KeyValues3 - public const nint m_hPlayerResource = 0x1568; // CHandle - public const nint m_RetakeRules = 0x1570; // CRetakeGameRules - public const nint m_GuardianBotSkillLevelMax = 0x1754; // int32 - public const nint m_GuardianBotSkillLevelMin = 0x1758; // int32 - public const nint m_arrTeamUniqueKillWeaponsMatch = 0x1760; // CUtlVector[4] - public const nint m_bTeamLastKillUsedUniqueWeaponMatch = 0x17C0; // bool[4] - public const nint m_nMatchEndCount = 0x17E8; // uint8 - public const nint m_nTTeamIntroVariant = 0x17EC; // int32 - public const nint m_nCTTeamIntroVariant = 0x17F0; // int32 - public const nint m_bTeamIntroPeriod = 0x17F4; // bool - public const nint m_fTeamIntroPeriodEnd = 0x17F8; // GameTime_t - public const nint m_bPlayedTeamIntroVO = 0x17FC; // bool - public const nint m_iRoundEndWinnerTeam = 0x1800; // int32 - public const nint m_eRoundEndReason = 0x1804; // int32 - public const nint m_bRoundEndShowTimerDefend = 0x1808; // bool - public const nint m_iRoundEndTimerTime = 0x180C; // int32 - public const nint m_sRoundEndFunFactToken = 0x1810; // CUtlString - public const nint m_iRoundEndFunFactPlayerSlot = 0x1818; // CPlayerSlot - public const nint m_iRoundEndFunFactData1 = 0x181C; // int32 - public const nint m_iRoundEndFunFactData2 = 0x1820; // int32 - public const nint m_iRoundEndFunFactData3 = 0x1824; // int32 - public const nint m_sRoundEndMessage = 0x1828; // CUtlString - public const nint m_iRoundEndPlayerCount = 0x1830; // int32 - public const nint m_bRoundEndNoMusic = 0x1834; // bool - public const nint m_iRoundEndLegacy = 0x1838; // int32 - public const nint m_nRoundEndCount = 0x183C; // uint8 - public const nint m_iRoundStartRoundNumber = 0x1840; // int32 - public const nint m_nRoundStartCount = 0x1844; // uint8 - public const nint m_flLastPerfSampleTime = 0x5850; // float64 - public const nint m_bSkipNextServerPerfSample = 0x5858; // bool + public const nint m_bFreezePeriod = 0xC8; // bool + public const nint m_bWarmupPeriod = 0xC9; // bool + public const nint m_fWarmupPeriodEnd = 0xCC; // GameTime_t + public const nint m_fWarmupPeriodStart = 0xD0; // GameTime_t + public const nint m_bServerPaused = 0xD4; // bool + public const nint m_bTerroristTimeOutActive = 0xD5; // bool + public const nint m_bCTTimeOutActive = 0xD6; // bool + public const nint m_flTerroristTimeOutRemaining = 0xD8; // float32 + public const nint m_flCTTimeOutRemaining = 0xDC; // float32 + public const nint m_nTerroristTimeOuts = 0xE0; // int32 + public const nint m_nCTTimeOuts = 0xE4; // int32 + public const nint m_bTechnicalTimeOut = 0xE8; // bool + public const nint m_bMatchWaitingForResume = 0xE9; // bool + public const nint m_iRoundTime = 0xEC; // int32 + public const nint m_fMatchStartTime = 0xF0; // float32 + public const nint m_fRoundStartTime = 0xF4; // GameTime_t + public const nint m_flRestartRoundTime = 0xF8; // GameTime_t + public const nint m_bGameRestart = 0xFC; // bool + public const nint m_flGameStartTime = 0x100; // float32 + public const nint m_timeUntilNextPhaseStarts = 0x104; // float32 + public const nint m_gamePhase = 0x108; // int32 + public const nint m_totalRoundsPlayed = 0x10C; // int32 + public const nint m_nRoundsPlayedThisPhase = 0x110; // int32 + public const nint m_nOvertimePlaying = 0x114; // int32 + public const nint m_iHostagesRemaining = 0x118; // int32 + public const nint m_bAnyHostageReached = 0x11C; // bool + public const nint m_bMapHasBombTarget = 0x11D; // bool + public const nint m_bMapHasRescueZone = 0x11E; // bool + public const nint m_bMapHasBuyZone = 0x11F; // bool + public const nint m_bIsQueuedMatchmaking = 0x120; // bool + public const nint m_nQueuedMatchmakingMode = 0x124; // int32 + public const nint m_bIsValveDS = 0x128; // bool + public const nint m_bLogoMap = 0x129; // bool + public const nint m_bPlayAllStepSoundsOnServer = 0x12A; // bool + public const nint m_iSpectatorSlotCount = 0x12C; // int32 + public const nint m_MatchDevice = 0x130; // int32 + public const nint m_bHasMatchStarted = 0x134; // bool + public const nint m_nNextMapInMapgroup = 0x138; // int32 + public const nint m_szTournamentEventName = 0x13C; // char[512] + public const nint m_szTournamentEventStage = 0x33C; // char[512] + public const nint m_szMatchStatTxt = 0x53C; // char[512] + public const nint m_szTournamentPredictionsTxt = 0x73C; // char[512] + public const nint m_nTournamentPredictionsPct = 0x93C; // int32 + public const nint m_flCMMItemDropRevealStartTime = 0x940; // GameTime_t + public const nint m_flCMMItemDropRevealEndTime = 0x944; // GameTime_t + public const nint m_bIsDroppingItems = 0x948; // bool + public const nint m_bIsQuestEligible = 0x949; // bool + public const nint m_bIsHltvActive = 0x94A; // bool + public const nint m_arrProhibitedItemIndices = 0x94C; // uint16[100] + public const nint m_arrTournamentActiveCasterAccounts = 0xA14; // uint32[4] + public const nint m_numBestOfMaps = 0xA24; // int32 + public const nint m_nHalloweenMaskListSeed = 0xA28; // int32 + public const nint m_bBombDropped = 0xA2C; // bool + public const nint m_bBombPlanted = 0xA2D; // bool + public const nint m_iRoundWinStatus = 0xA30; // int32 + public const nint m_eRoundWinReason = 0xA34; // int32 + public const nint m_bTCantBuy = 0xA38; // bool + public const nint m_bCTCantBuy = 0xA39; // bool + public const nint m_iMatchStats_RoundResults = 0xA3C; // int32[30] + public const nint m_iMatchStats_PlayersAlive_CT = 0xAB4; // int32[30] + public const nint m_iMatchStats_PlayersAlive_T = 0xB2C; // int32[30] + public const nint m_TeamRespawnWaveTimes = 0xBA4; // float32[32] + public const nint m_flNextRespawnWave = 0xC24; // GameTime_t[32] + public const nint m_nServerQuestID = 0xCA4; // int32 + public const nint m_vMinimapMins = 0xCA8; // Vector + public const nint m_vMinimapMaxs = 0xCB4; // Vector + public const nint m_MinimapVerticalSectionHeights = 0xCC0; // float32[8] + public const nint m_bSpawnedTerrorHuntHeavy = 0xCE0; // bool + public const nint m_nEndMatchMapGroupVoteTypes = 0xCE4; // int32[10] + public const nint m_nEndMatchMapGroupVoteOptions = 0xD0C; // int32[10] + public const nint m_nEndMatchMapVoteWinner = 0xD34; // int32 + public const nint m_iNumConsecutiveCTLoses = 0xD38; // int32 + public const nint m_iNumConsecutiveTerroristLoses = 0xD3C; // int32 + public const nint m_bHasHostageBeenTouched = 0xD58; // bool + public const nint m_flIntermissionStartTime = 0xD5C; // GameTime_t + public const nint m_flIntermissionEndTime = 0xD60; // GameTime_t + public const nint m_bLevelInitialized = 0xD64; // bool + public const nint m_iTotalRoundsPlayed = 0xD68; // int32 + public const nint m_iUnBalancedRounds = 0xD6C; // int32 + public const nint m_endMatchOnRoundReset = 0xD70; // bool + public const nint m_endMatchOnThink = 0xD71; // bool + public const nint m_iFreezeTime = 0xD74; // int32 + public const nint m_iNumTerrorist = 0xD78; // int32 + public const nint m_iNumCT = 0xD7C; // int32 + public const nint m_iNumSpawnableTerrorist = 0xD80; // int32 + public const nint m_iNumSpawnableCT = 0xD84; // int32 + public const nint m_arrSelectedHostageSpawnIndices = 0xD88; // CUtlVector + public const nint m_nSpawnPointsRandomSeed = 0xDA0; // int32 + public const nint m_bFirstConnected = 0xDA4; // bool + public const nint m_bCompleteReset = 0xDA5; // bool + public const nint m_bPickNewTeamsOnReset = 0xDA6; // bool + public const nint m_bScrambleTeamsOnRestart = 0xDA7; // bool + public const nint m_bSwapTeamsOnRestart = 0xDA8; // bool + public const nint m_nEndMatchTiedVotes = 0xDB0; // CUtlVector + public const nint m_bNeedToAskPlayersForContinueVote = 0xDCC; // bool + public const nint m_numQueuedMatchmakingAccounts = 0xDD0; // uint32 + public const nint m_fAvgPlayerRank = 0xDD4; // float32 + public const nint m_pQueuedMatchmakingReservationString = 0xDD8; // char* + public const nint m_numTotalTournamentDrops = 0xDE0; // uint32 + public const nint m_numSpectatorsCountMax = 0xDE4; // uint32 + public const nint m_numSpectatorsCountMaxTV = 0xDE8; // uint32 + public const nint m_numSpectatorsCountMaxLnk = 0xDEC; // uint32 + public const nint m_bForceTeamChangeSilent = 0xDF8; // bool + public const nint m_bLoadingRoundBackupData = 0xDF9; // bool + public const nint m_nMatchInfoShowType = 0xE30; // int32 + public const nint m_flMatchInfoDecidedTime = 0xE34; // float32 + public const nint mTeamDMLastWinningTeamNumber = 0xE50; // int32 + public const nint mTeamDMLastThinkTime = 0xE54; // float32 + public const nint m_flTeamDMLastAnnouncementTime = 0xE58; // float32 + public const nint m_iAccountTerrorist = 0xE5C; // int32 + public const nint m_iAccountCT = 0xE60; // int32 + public const nint m_iSpawnPointCount_Terrorist = 0xE64; // int32 + public const nint m_iSpawnPointCount_CT = 0xE68; // int32 + public const nint m_iMaxNumTerrorists = 0xE6C; // int32 + public const nint m_iMaxNumCTs = 0xE70; // int32 + public const nint m_iLoserBonusMostRecentTeam = 0xE74; // int32 + public const nint m_tmNextPeriodicThink = 0xE78; // float32 + public const nint m_bVoiceWonMatchBragFired = 0xE7C; // bool + public const nint m_fWarmupNextChatNoticeTime = 0xE80; // float32 + public const nint m_iHostagesRescued = 0xE88; // int32 + public const nint m_iHostagesTouched = 0xE8C; // int32 + public const nint m_flNextHostageAnnouncement = 0xE90; // float32 + public const nint m_bNoTerroristsKilled = 0xE94; // bool + public const nint m_bNoCTsKilled = 0xE95; // bool + public const nint m_bNoEnemiesKilled = 0xE96; // bool + public const nint m_bCanDonateWeapons = 0xE97; // bool + public const nint m_firstKillTime = 0xE9C; // float32 + public const nint m_firstBloodTime = 0xEA4; // float32 + public const nint m_hostageWasInjured = 0xEC0; // bool + public const nint m_hostageWasKilled = 0xEC1; // bool + public const nint m_bVoteCalled = 0xED0; // bool + public const nint m_bServerVoteOnReset = 0xED1; // bool + public const nint m_flVoteCheckThrottle = 0xED4; // float32 + public const nint m_bBuyTimeEnded = 0xED8; // bool + public const nint m_nLastFreezeEndBeep = 0xEDC; // int32 + public const nint m_bTargetBombed = 0xEE0; // bool + public const nint m_bBombDefused = 0xEE1; // bool + public const nint m_bMapHasBombZone = 0xEE2; // bool + public const nint m_vecMainCTSpawnPos = 0xF00; // Vector + public const nint m_CTSpawnPointsMasterList = 0xF10; // CUtlVector + public const nint m_TerroristSpawnPointsMasterList = 0xF28; // CUtlVector + public const nint m_bRespawningAllRespawnablePlayers = 0xF40; // bool + public const nint m_iNextCTSpawnPoint = 0xF44; // int32 + public const nint m_flCTSpawnPointUsedTime = 0xF48; // float32 + public const nint m_iNextTerroristSpawnPoint = 0xF4C; // int32 + public const nint m_flTerroristSpawnPointUsedTime = 0xF50; // float32 + public const nint m_CTSpawnPoints = 0xF58; // CUtlVector + public const nint m_TerroristSpawnPoints = 0xF70; // CUtlVector + public const nint m_bIsUnreservedGameServer = 0xF88; // bool + public const nint m_fAutobalanceDisplayTime = 0xF8C; // float32 + public const nint m_bAllowWeaponSwitch = 0x11F8; // bool + public const nint m_bRoundTimeWarningTriggered = 0x11F9; // bool + public const nint m_phaseChangeAnnouncementTime = 0x11FC; // GameTime_t + public const nint m_fNextUpdateTeamClanNamesTime = 0x1200; // float32 + public const nint m_flLastThinkTime = 0x1204; // GameTime_t + public const nint m_fAccumulatedRoundOffDamage = 0x1208; // float32 + public const nint m_nShorthandedBonusLastEvalRound = 0x120C; // int32 + public const nint m_nMatchAbortedEarlyReason = 0x1488; // int32 + public const nint m_bHasTriggeredRoundStartMusic = 0x148C; // bool + public const nint m_bSwitchingTeamsAtRoundReset = 0x148D; // bool + public const nint m_pGameModeRules = 0x14A8; // CCSGameModeRules* + public const nint m_BtGlobalBlackboard = 0x14B0; // KeyValues3 + public const nint m_hPlayerResource = 0x1518; // CHandle + public const nint m_RetakeRules = 0x1520; // CRetakeGameRules + public const nint m_arrTeamUniqueKillWeaponsMatch = 0x16B8; // CUtlVector[4] + public const nint m_bTeamLastKillUsedUniqueWeaponMatch = 0x1718; // bool[4] + public const nint m_nMatchEndCount = 0x1740; // uint8 + public const nint m_nTTeamIntroVariant = 0x1744; // int32 + public const nint m_nCTTeamIntroVariant = 0x1748; // int32 + public const nint m_bTeamIntroPeriod = 0x174C; // bool + public const nint m_fTeamIntroPeriodEnd = 0x1750; // GameTime_t + public const nint m_bPlayedTeamIntroVO = 0x1754; // bool + public const nint m_iRoundEndWinnerTeam = 0x1758; // int32 + public const nint m_eRoundEndReason = 0x175C; // int32 + public const nint m_bRoundEndShowTimerDefend = 0x1760; // bool + public const nint m_iRoundEndTimerTime = 0x1764; // int32 + public const nint m_sRoundEndFunFactToken = 0x1768; // CUtlString + public const nint m_iRoundEndFunFactPlayerSlot = 0x1770; // CPlayerSlot + public const nint m_iRoundEndFunFactData1 = 0x1774; // int32 + public const nint m_iRoundEndFunFactData2 = 0x1778; // int32 + public const nint m_iRoundEndFunFactData3 = 0x177C; // int32 + public const nint m_sRoundEndMessage = 0x1780; // CUtlString + public const nint m_iRoundEndPlayerCount = 0x1788; // int32 + public const nint m_bRoundEndNoMusic = 0x178C; // bool + public const nint m_iRoundEndLegacy = 0x1790; // int32 + public const nint m_nRoundEndCount = 0x1794; // uint8 + public const nint m_iRoundStartRoundNumber = 0x1798; // int32 + public const nint m_nRoundStartCount = 0x179C; // uint8 + public const nint m_flLastPerfSampleTime = 0x57A8; // float64 + } + // Parent: CPhysicsProp + // Fields count: 0 + public static class CPhysicsPropOverride { + } + // Parent: CBaseEntity + // Fields count: 4 + public static class CAI_ChangeHintGroup { + public const nint m_iSearchType = 0x7A4; // int32 + public const nint m_strSearchName = 0x7A8; // CUtlSymbolLarge + public const nint m_strNewHintGroup = 0x7B0; // CUtlSymbolLarge + public const nint m_flRadius = 0x7B8; // float32 + } + // Parent: CBaseTrigger + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_MaxWeight (float32) + // NetworkVarNames: m_FadeDuration (float32) + // NetworkVarNames: m_Weight (float32) + // NetworkVarNames: m_lookupFilename (char) + public static class CColorCorrectionVolume { + public const nint m_bEnabled = 0xBC1; // bool + public const nint m_MaxWeight = 0xBC4; // float32 + public const nint m_FadeDuration = 0xBC8; // float32 + public const nint m_bStartDisabled = 0xBCC; // bool + public const nint m_Weight = 0xBD0; // float32 + public const nint m_lookupFilename = 0xBD4; // char[512] + public const nint m_LastEnterWeight = 0xDD4; // float32 + public const nint m_LastEnterTime = 0xDD8; // GameTime_t + public const nint m_LastExitWeight = 0xDDC; // float32 + public const nint m_LastExitTime = 0xDE0; // GameTime_t + } + // Parent: CBaseFilter + // Fields count: 5 + public static class CFilterEnemy { + public const nint m_iszEnemyName = 0x7F8; // CUtlSymbolLarge + public const nint m_flRadius = 0x800; // float32 + public const nint m_flOuterRadius = 0x804; // float32 + public const nint m_nMaxSquadmatesPerEnemy = 0x808; // int32 + public const nint m_iszPlayerName = 0x810; // CUtlSymbolLarge } // Parent: CModelPointEntity // Fields count: 0 @@ -4136,19 +7542,19 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) // NetworkVarNames: m_bHasHeightFogEnd (bool) public static class CEnvCubemapFog { - public const nint m_flEndDistance = 0x7A8; // float32 - public const nint m_flStartDistance = 0x7AC; // float32 - public const nint m_flFogFalloffExponent = 0x7B0; // float32 - public const nint m_bHeightFogEnabled = 0x7B4; // bool - public const nint m_flFogHeightWidth = 0x7B8; // float32 - public const nint m_flFogHeightEnd = 0x7BC; // float32 - public const nint m_flFogHeightStart = 0x7C0; // float32 - public const nint m_flFogHeightExponent = 0x7C4; // float32 - public const nint m_flLODBias = 0x7C8; // float32 - public const nint m_bActive = 0x7CC; // bool - public const nint m_bStartDisabled = 0x7CD; // bool - public const nint m_flFogMaxOpacity = 0x7D0; // float32 - public const nint m_nCubemapSourceType = 0x7D4; // int32 + public const nint m_flEndDistance = 0x7A4; // float32 + public const nint m_flStartDistance = 0x7A8; // float32 + public const nint m_flFogFalloffExponent = 0x7AC; // float32 + public const nint m_bHeightFogEnabled = 0x7B0; // bool + public const nint m_flFogHeightWidth = 0x7B4; // float32 + public const nint m_flFogHeightEnd = 0x7B8; // float32 + public const nint m_flFogHeightStart = 0x7BC; // float32 + public const nint m_flFogHeightExponent = 0x7C0; // float32 + public const nint m_flLODBias = 0x7C4; // float32 + public const nint m_bActive = 0x7C8; // bool + public const nint m_bStartDisabled = 0x7C9; // bool + public const nint m_flFogMaxOpacity = 0x7CC; // float32 + public const nint m_nCubemapSourceType = 0x7D0; // int32 public const nint m_hSkyMaterial = 0x7D8; // CStrongHandle public const nint m_iszSkyEntity = 0x7E0; // CUtlSymbolLarge public const nint m_hFogCubemapTexture = 0x7E8; // CStrongHandle @@ -4159,12 +7565,6 @@ namespace CS2Dumper.Schemas { // Fields count: 0 public static class CPhysicalButton { } - // Parent: CSoundEventEntity - // Fields count: 2 - public static class CSoundEventAABBEntity { - public const nint m_vMins = 0x84C; // Vector - public const nint m_vMaxs = 0x858; // Vector - } // Parent: CModelPointEntity // Fields count: 15 public static class CEnvExplosion { @@ -4184,10 +7584,154 @@ namespace CS2Dumper.Schemas { public const nint m_iszEntityIgnoreName = 0xA40; // CUtlSymbolLarge public const nint m_hEntityIgnore = 0xA48; // CHandle } + // Parent: CSoundEventEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMins (Vector) + // NetworkVarNames: m_vMaxs (Vector) + public static class CSoundEventAABBEntity { + public const nint m_vMins = 0x850; // Vector + public const nint m_vMaxs = 0x85C; // Vector + } + // Parent: CTriggerMultiple + // Fields count: 0 + public static class CTriggerOnce { + } + // Parent: CEntitySubclassVDataBase + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CPrecipitationVData { + public const nint m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped> + public const nint m_flInnerDistance = 0x108; // float32 + public const nint m_nAttachType = 0x10C; // ParticleAttachment_t + public const nint m_bBatchSameVolumeType = 0x110; // bool + public const nint m_nRTEnvCP = 0x114; // int32 + public const nint m_nRTEnvCPComponent = 0x118; // int32 + public const nint m_szModifier = 0x120; // CUtlString + } + // Parent: CPointEntity + // Fields count: 0 + public static class CLogicProximity { + } + // Parent: CBaseAnimGraph + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_iszCommentaryFile (string_t) + // NetworkVarNames: m_hViewPosition (CHandle) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flStartTimeInCommentary (float32) + // NetworkVarNames: m_iszTitle (string_t) + // NetworkVarNames: m_iszSpeakers (string_t) + // NetworkVarNames: m_iNodeNumber (int) + // NetworkVarNames: m_iNodeNumberMax (int) + // NetworkVarNames: m_bListenedTo (bool) + public static class CPointCommentaryNode { + public const nint m_iszPreCommands = 0xBF0; // CUtlSymbolLarge + public const nint m_iszPostCommands = 0xBF8; // CUtlSymbolLarge + public const nint m_iszCommentaryFile = 0xC00; // CUtlSymbolLarge + public const nint m_iszViewTarget = 0xC08; // CUtlSymbolLarge + public const nint m_hViewTarget = 0xC10; // CHandle + public const nint m_hViewTargetAngles = 0xC14; // CHandle + public const nint m_iszViewPosition = 0xC18; // CUtlSymbolLarge + public const nint m_hViewPosition = 0xC20; // CHandle + public const nint m_hViewPositionMover = 0xC24; // CHandle + public const nint m_bPreventMovement = 0xC28; // bool + public const nint m_bUnderCrosshair = 0xC29; // bool + public const nint m_bUnstoppable = 0xC2A; // bool + public const nint m_flFinishedTime = 0xC2C; // GameTime_t + public const nint m_vecFinishOrigin = 0xC30; // Vector + public const nint m_vecOriginalAngles = 0xC3C; // QAngle + public const nint m_vecFinishAngles = 0xC48; // QAngle + public const nint m_bPreventChangesWhileMoving = 0xC54; // bool + public const nint m_bDisabled = 0xC55; // bool + public const nint m_vecTeleportOrigin = 0xC58; // Vector + public const nint m_flAbortedPlaybackAt = 0xC64; // GameTime_t + public const nint m_pOnCommentaryStarted = 0xC68; // CEntityIOOutput + public const nint m_pOnCommentaryStopped = 0xC90; // CEntityIOOutput + public const nint m_bActive = 0xCB8; // bool + public const nint m_flStartTime = 0xCBC; // GameTime_t + public const nint m_flStartTimeInCommentary = 0xCC0; // float32 + public const nint m_iszTitle = 0xCC8; // CUtlSymbolLarge + public const nint m_iszSpeakers = 0xCD0; // CUtlSymbolLarge + public const nint m_iNodeNumber = 0xCD8; // int32 + public const nint m_iNodeNumberMax = 0xCDC; // int32 + public const nint m_bListenedTo = 0xCE0; // bool + } + // Parent: CBaseClientUIEntity + // Fields count: 23 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_bLit (bool) + // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + // NetworkVarNames: m_bOpaque (bool) + // NetworkVarNames: m_bNoDepth (bool) + // NetworkVarNames: m_bRenderBackface (bool) + // NetworkVarNames: m_bUseOffScreenIndicator (bool) + // NetworkVarNames: m_bExcludeFromSaveGames (bool) + // NetworkVarNames: m_bGrabbable (bool) + // NetworkVarNames: m_bOnlyRenderToTexture (bool) + // NetworkVarNames: m_bDisableMipGen (bool) + // NetworkVarNames: m_nExplicitImageLayout (int32) + public static class CPointClientUIWorldPanel { + public const nint m_bIgnoreInput = 0xBA8; // bool + public const nint m_bLit = 0xBA9; // bool + public const nint m_bFollowPlayerAcrossTeleport = 0xBAA; // bool + public const nint m_flWidth = 0xBAC; // float32 + public const nint m_flHeight = 0xBB0; // float32 + public const nint m_flDPI = 0xBB4; // float32 + public const nint m_flInteractDistance = 0xBB8; // float32 + public const nint m_flDepthOffset = 0xBBC; // float32 + public const nint m_unOwnerContext = 0xBC0; // uint32 + public const nint m_unHorizontalAlign = 0xBC4; // uint32 + public const nint m_unVerticalAlign = 0xBC8; // uint32 + public const nint m_unOrientation = 0xBCC; // uint32 + public const nint m_bAllowInteractionFromAllSceneWorlds = 0xBD0; // bool + public const nint m_vecCSSClasses = 0xBD8; // CNetworkUtlVectorBase + public const nint m_bOpaque = 0xBF0; // bool + public const nint m_bNoDepth = 0xBF1; // bool + public const nint m_bRenderBackface = 0xBF2; // bool + public const nint m_bUseOffScreenIndicator = 0xBF3; // bool + public const nint m_bExcludeFromSaveGames = 0xBF4; // bool + public const nint m_bGrabbable = 0xBF5; // bool + public const nint m_bOnlyRenderToTexture = 0xBF6; // bool + public const nint m_bDisableMipGen = 0xBF7; // bool + public const nint m_nExplicitImageLayout = 0xBF8; // int32 + } + // Parent: CBaseFilter + // Fields count: 1 + public static class CFilterContext { + public const nint m_iFilterContext = 0x7F8; // CUtlSymbolLarge + } + // Parent: CPathParticleRope + // Fields count: 0 + public static class CPathParticleRopeAlias_path_particle_rope_clientside { + } + // Parent: None + // Fields count: 1 + public static class CBuoyancyHelper { + public const nint m_flFluidDensity = 0x18; // float32 + } // Parent: CBaseFilter // Fields count: 1 public static class CFilterAttributeInt { - public const nint m_sAttributeName = 0x800; // CUtlStringToken + public const nint m_sAttributeName = 0x7F8; // CUtlStringToken } // Parent: CPlayerPawnComponent // Fields count: 4 @@ -4205,23 +7749,23 @@ namespace CS2Dumper.Schemas { // Parent: CPointEntity // Fields count: 6 public static class CAISound { - public const nint m_iSoundType = 0x7A8; // int32 - public const nint m_iSoundContext = 0x7AC; // int32 - public const nint m_iVolume = 0x7B0; // int32 - public const nint m_iSoundIndex = 0x7B4; // int32 - public const nint m_flDuration = 0x7B8; // float32 - public const nint m_iszProxyEntityName = 0x7C0; // CUtlSymbolLarge + public const nint m_iSoundType = 0x7A4; // SoundTypes_t + public const nint m_iSoundFlags = 0x7A6; // SoundFlags_t + public const nint m_iVolume = 0x7A8; // int32 + public const nint m_iSoundIndex = 0x7AC; // int32 + public const nint m_flDuration = 0x7B0; // float32 + public const nint m_iszProxyEntityName = 0x7B8; // CUtlSymbolLarge } // Parent: CBaseEntity // Fields count: 7 public static class CPointEntityFinder { - public const nint m_hEntity = 0x7A8; // CHandle - public const nint m_iFilterName = 0x7B0; // CUtlSymbolLarge - public const nint m_hFilter = 0x7B8; // CHandle - public const nint m_iRefName = 0x7C0; // CUtlSymbolLarge - public const nint m_hReference = 0x7C8; // CHandle - public const nint m_FindMethod = 0x7CC; // EntFinderMethod_t - public const nint m_OnFoundEntity = 0x7D0; // CEntityIOOutput + public const nint m_hEntity = 0x7A4; // CHandle + public const nint m_iFilterName = 0x7A8; // CUtlSymbolLarge + public const nint m_hFilter = 0x7B0; // CHandle + public const nint m_iRefName = 0x7B8; // CUtlSymbolLarge + public const nint m_hReference = 0x7C0; // CHandle + public const nint m_FindMethod = 0x7C4; // EntFinderMethod_t + public const nint m_OnFoundEntity = 0x7C8; // CEntityIOOutput } // Parent: None // Fields count: 12 @@ -4253,6 +7797,81 @@ namespace CS2Dumper.Schemas { public const nint m_bParentFrozen = 0x55; // bool public const nint m_SurfacePropStringToken = 0x58; // CUtlStringToken } + // Parent: CBaseAnimGraph + // Fields count: 4 + public static class CBaseProp { + public const nint m_bModelOverrodeBlockLOS = 0xBF0; // bool + public const nint m_iShapeType = 0xBF4; // int32 + public const nint m_bConformToCollisionBounds = 0xBF8; // bool + public const nint m_mPreferredCatchTransform = 0xBFC; // matrix3x4_t + } + // Parent: CBaseModelEntity + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_vTintColor (Color) + // NetworkVarNames: m_vTintColorLightingOnly (Color) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nFogType (int) + // NetworkVarNames: m_flFogMinStart (float) + // NetworkVarNames: m_flFogMinEnd (float) + // NetworkVarNames: m_flFogMaxStart (float) + // NetworkVarNames: m_flFogMaxEnd (float) + // NetworkVarNames: m_bEnabled (bool) + public static class CEnvSky { + public const nint m_hSkyMaterial = 0x9F8; // CStrongHandle + public const nint m_hSkyMaterialLightingOnly = 0xA00; // CStrongHandle + public const nint m_bStartDisabled = 0xA08; // bool + public const nint m_vTintColor = 0xA09; // Color + public const nint m_vTintColorLightingOnly = 0xA0D; // Color + public const nint m_flBrightnessScale = 0xA14; // float32 + public const nint m_nFogType = 0xA18; // int32 + public const nint m_flFogMinStart = 0xA1C; // float32 + public const nint m_flFogMinEnd = 0xA20; // float32 + public const nint m_flFogMaxStart = 0xA24; // float32 + public const nint m_flFogMaxEnd = 0xA28; // float32 + public const nint m_bEnabled = 0xA2C; // bool + } + // Parent: CPointEntity + // Fields count: 6 + public static class CPointVelocitySensor { + public const nint m_hTargetEntity = 0x7A4; // CHandle + public const nint m_vecAxis = 0x7A8; // Vector + public const nint m_bEnabled = 0x7B4; // bool + public const nint m_fPrevVelocity = 0x7B8; // float32 + public const nint m_flAvgInterval = 0x7BC; // float32 + public const nint m_Velocity = 0x7C0; // CEntityOutputTemplate + } + // Parent: CBaseFilter + // Fields count: 1 + public static class CFilterMassGreater { + public const nint m_fFilterMass = 0x7F8; // float32 + } + // Parent: CBaseFilter + // Fields count: 1 + public static class FilterTeam { + public const nint m_iFilterTeam = 0x7F8; // int32 + } + // Parent: CFuncTrackTrain + // Fields count: 1 + public static class CFuncTankTrain { + public const nint m_OnDeath = 0xB48; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 0 + public static class CNullEntity { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSPointScriptExtensions_observer { + } // Parent: CMarkupVolumeWithRef // Fields count: 1 public static class CMarkupVolumeTagged_NavGame { @@ -4261,7 +7880,7 @@ namespace CS2Dumper.Schemas { // Parent: CBaseTrigger // Fields count: 1 public static class CBuyZone { - public const nint m_LegacyTeamNum = 0xB9C; // int32 + public const nint m_LegacyTeamNum = 0xBC4; // int32 } // Parent: CLogicalEntity // Fields count: 12 @@ -4303,6 +7922,106 @@ namespace CS2Dumper.Schemas { public const nint m_bThinkDangerous = 0x7B6; // bool public const nint m_flDangerousTime = 0x7B8; // float32 } + // Parent: CPointEntity + // Fields count: 5 + public static class CInfoDynamicShadowHint { + public const nint m_bDisabled = 0x7A4; // bool + public const nint m_flRange = 0x7A8; // float32 + public const nint m_nImportance = 0x7AC; // int32 + public const nint m_nLightChoice = 0x7B0; // int32 + public const nint m_hLight = 0x7B4; // CHandle + } + // Parent: CSoundOpvarSetPointEntity + // Fields count: 9 + public static class CSoundOpvarSetAABBEntity { + public const nint m_vDistanceInnerMins = 0x94C; // Vector + public const nint m_vDistanceInnerMaxs = 0x958; // Vector + public const nint m_vDistanceOuterMins = 0x964; // Vector + public const nint m_vDistanceOuterMaxs = 0x970; // Vector + public const nint m_nAABBDirection = 0x97C; // int32 + public const nint m_vInnerMins = 0x980; // Vector + public const nint m_vInnerMaxs = 0x98C; // Vector + public const nint m_vOuterMins = 0x998; // Vector + public const nint m_vOuterMaxs = 0x9A4; // Vector + } + // Parent: None + // Fields count: 2 + public static class CEnvWindShared__WindVariationEvent_t { + public const nint m_flWindAngleVariation = 0x0; // float32 + public const nint m_flWindSpeedVariation = 0x4; // float32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CTakeDamageInfoAPI { + } + // Parent: CTriggerOnce + // Fields count: 1 + public static class CScriptTriggerOnce { + public const nint m_vExtent = 0xBF0; // Vector + } + // Parent: CPointEntity + // Fields count: 0 + public static class CNavWalkable { + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_iGlowType (int32) + // NetworkVarNames: m_iGlowTeam (int32) + // NetworkVarNames: m_nGlowRange (int32) + // NetworkVarNames: m_nGlowRangeMin (int32) + // NetworkVarNames: m_glowColorOverride (Color) + // NetworkVarNames: m_bFlashing (bool) + // NetworkVarNames: m_flGlowTime (float) + // NetworkVarNames: m_flGlowStartTime (float) + // NetworkVarNames: m_bEligibleForScreenHighlight (bool) + public static class CGlowProperty { + public const nint m_fGlowColor = 0x8; // Vector + public const nint m_iGlowType = 0x30; // int32 + public const nint m_iGlowTeam = 0x34; // int32 + public const nint m_nGlowRange = 0x38; // int32 + public const nint m_nGlowRangeMin = 0x3C; // int32 + public const nint m_glowColorOverride = 0x40; // Color + public const nint m_bFlashing = 0x44; // bool + public const nint m_flGlowTime = 0x48; // float32 + public const nint m_flGlowStartTime = 0x4C; // float32 + public const nint m_bEligibleForScreenHighlight = 0x50; // bool + public const nint m_bGlowing = 0x51; // bool + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 3 + public static class CFlashbangProjectile { + public const nint m_flTimeToDetonate = 0xD90; // float32 + public const nint m_numOpponentsHit = 0xD94; // uint8 + public const nint m_numTeammatesHit = 0xD95; // uint8 + } + // Parent: CPointClientUIWorldPanel + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + public static class CPointClientUIWorldTextPanel { + public const nint m_messageText = 0xBFC; // char[512] + } + // Parent: CPointEntity + // Fields count: 0 + public static class CInfoInstructorHintTarget { + } + // Parent: CPlayerPawnComponent + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hCarriedHostage (CHandle) + // NetworkVarNames: m_hCarriedHostageProp (CHandle) + public static class CCSPlayer_HostageServices { + public const nint m_hCarriedHostage = 0x40; // CHandle + public const nint m_hCarriedHostageProp = 0x44; // CHandle + } // Parent: CCSWeaponBaseGun // Fields count: 0 public static class CWeaponSSG08 { @@ -4314,10 +8033,10 @@ namespace CS2Dumper.Schemas { // Parent: CLogicalEntity // Fields count: 4 public static class CLogicBranch { - public const nint m_bInValue = 0x7A8; // bool - public const nint m_Listeners = 0x7B0; // CUtlVector> - public const nint m_OnTrue = 0x7C8; // CEntityIOOutput - public const nint m_OnFalse = 0x7F0; // CEntityIOOutput + public const nint m_bInValue = 0x7A4; // bool + public const nint m_Listeners = 0x7A8; // CUtlVector> + public const nint m_OnTrue = 0x7C0; // CEntityIOOutput + public const nint m_OnFalse = 0x7E8; // CEntityIOOutput } // Parent: CCSWeaponBaseGun // Fields count: 0 @@ -4328,7 +8047,7 @@ namespace CS2Dumper.Schemas { public static class CSpriteAlias_env_glow { } // Parent: CBaseToggle - // Fields count: 24 + // Fields count: 25 // // Metadata: // NetworkVarNames: m_glowEntity (CHandle) @@ -4342,41 +8061,116 @@ namespace CS2Dumper.Schemas { public const nint m_sUseSound = 0xAA8; // CUtlSymbolLarge public const nint m_sLockedSound = 0xAB0; // CUtlSymbolLarge public const nint m_sUnlockedSound = 0xAB8; // CUtlSymbolLarge - public const nint m_bLocked = 0xAC0; // bool - public const nint m_bDisabled = 0xAC1; // bool - public const nint m_flUseLockedTime = 0xAC4; // GameTime_t - public const nint m_bSolidBsp = 0xAC8; // bool - public const nint m_OnDamaged = 0xAD0; // CEntityIOOutput - public const nint m_OnPressed = 0xAF8; // CEntityIOOutput - public const nint m_OnUseLocked = 0xB20; // CEntityIOOutput - public const nint m_OnIn = 0xB48; // CEntityIOOutput - public const nint m_OnOut = 0xB70; // CEntityIOOutput - public const nint m_nState = 0xB98; // int32 - public const nint m_hConstraint = 0xB9C; // CEntityHandle - public const nint m_hConstraintParent = 0xBA0; // CEntityHandle - public const nint m_bForceNpcExclude = 0xBA4; // bool - public const nint m_sGlowEntity = 0xBA8; // CUtlSymbolLarge - public const nint m_glowEntity = 0xBB0; // CHandle - public const nint m_usable = 0xBB4; // bool - public const nint m_szDisplayText = 0xBB8; // CUtlSymbolLarge + public const nint m_sOverrideAnticipationName = 0xAC0; // CUtlSymbolLarge + public const nint m_bLocked = 0xAC8; // bool + public const nint m_bDisabled = 0xAC9; // bool + public const nint m_flUseLockedTime = 0xACC; // GameTime_t + public const nint m_bSolidBsp = 0xAD0; // bool + public const nint m_OnDamaged = 0xAD8; // CEntityIOOutput + public const nint m_OnPressed = 0xB00; // CEntityIOOutput + public const nint m_OnUseLocked = 0xB28; // CEntityIOOutput + public const nint m_OnIn = 0xB50; // CEntityIOOutput + public const nint m_OnOut = 0xB78; // CEntityIOOutput + public const nint m_nState = 0xBA0; // int32 + public const nint m_hConstraint = 0xBA4; // CEntityHandle + public const nint m_hConstraintParent = 0xBA8; // CEntityHandle + public const nint m_bForceNpcExclude = 0xBAC; // bool + public const nint m_sGlowEntity = 0xBB0; // CUtlSymbolLarge + public const nint m_glowEntity = 0xBB8; // CHandle + public const nint m_usable = 0xBBC; // bool + public const nint m_szDisplayText = 0xBC0; // CUtlSymbolLarge } // Parent: CPhysConstraint // Fields count: 6 public static class CPhysLength { - public const nint m_offset = 0x800; // Vector[2] - public const nint m_vecAttach = 0x818; // Vector - public const nint m_addLength = 0x824; // float32 - public const nint m_minLength = 0x828; // float32 - public const nint m_totalLength = 0x82C; // float32 - public const nint m_bEnableCollision = 0x830; // bool + public const nint m_offset = 0x820; // Vector[2] + public const nint m_vecAttach = 0x838; // Vector + public const nint m_addLength = 0x844; // float32 + public const nint m_minLength = 0x848; // float32 + public const nint m_totalLength = 0x84C; // float32 + public const nint m_bEnableCollision = 0x850; // bool + } + // Parent: CBaseEntity + // Fields count: 48 + public static class CLogicNPCCounter { + public const nint m_OnMinCountAll = 0x7A8; // CEntityIOOutput + public const nint m_OnMaxCountAll = 0x7D0; // CEntityIOOutput + public const nint m_OnFactorAll = 0x7F8; // CEntityOutputTemplate + public const nint m_OnMinPlayerDistAll = 0x820; // CEntityOutputTemplate + public const nint m_OnMinCount_1 = 0x848; // CEntityIOOutput + public const nint m_OnMaxCount_1 = 0x870; // CEntityIOOutput + public const nint m_OnFactor_1 = 0x898; // CEntityOutputTemplate + public const nint m_OnMinPlayerDist_1 = 0x8C0; // CEntityOutputTemplate + public const nint m_OnMinCount_2 = 0x8E8; // CEntityIOOutput + public const nint m_OnMaxCount_2 = 0x910; // CEntityIOOutput + public const nint m_OnFactor_2 = 0x938; // CEntityOutputTemplate + public const nint m_OnMinPlayerDist_2 = 0x960; // CEntityOutputTemplate + public const nint m_OnMinCount_3 = 0x988; // CEntityIOOutput + public const nint m_OnMaxCount_3 = 0x9B0; // CEntityIOOutput + public const nint m_OnFactor_3 = 0x9D8; // CEntityOutputTemplate + public const nint m_OnMinPlayerDist_3 = 0xA00; // CEntityOutputTemplate + public const nint m_hSource = 0xA28; // CEntityHandle + public const nint m_iszSourceEntityName = 0xA30; // CUtlSymbolLarge + public const nint m_flDistanceMax = 0xA38; // float32 + public const nint m_bDisabled = 0xA3C; // bool + public const nint m_nMinCountAll = 0xA40; // int32 + public const nint m_nMaxCountAll = 0xA44; // int32 + public const nint m_nMinFactorAll = 0xA48; // int32 + public const nint m_nMaxFactorAll = 0xA4C; // int32 + public const nint m_iszNPCClassname_1 = 0xA58; // CUtlSymbolLarge + public const nint m_nNPCState_1 = 0xA60; // int32 + public const nint m_bInvertState_1 = 0xA64; // bool + public const nint m_nMinCount_1 = 0xA68; // int32 + public const nint m_nMaxCount_1 = 0xA6C; // int32 + public const nint m_nMinFactor_1 = 0xA70; // int32 + public const nint m_nMaxFactor_1 = 0xA74; // int32 + public const nint m_flDefaultDist_1 = 0xA7C; // float32 + public const nint m_iszNPCClassname_2 = 0xA80; // CUtlSymbolLarge + public const nint m_nNPCState_2 = 0xA88; // int32 + public const nint m_bInvertState_2 = 0xA8C; // bool + public const nint m_nMinCount_2 = 0xA90; // int32 + public const nint m_nMaxCount_2 = 0xA94; // int32 + public const nint m_nMinFactor_2 = 0xA98; // int32 + public const nint m_nMaxFactor_2 = 0xA9C; // int32 + public const nint m_flDefaultDist_2 = 0xAA4; // float32 + public const nint m_iszNPCClassname_3 = 0xAA8; // CUtlSymbolLarge + public const nint m_nNPCState_3 = 0xAB0; // int32 + public const nint m_bInvertState_3 = 0xAB4; // bool + public const nint m_nMinCount_3 = 0xAB8; // int32 + public const nint m_nMaxCount_3 = 0xABC; // int32 + public const nint m_nMinFactor_3 = 0xAC0; // int32 + public const nint m_nMaxFactor_3 = 0xAC4; // int32 + public const nint m_flDefaultDist_3 = 0xACC; // float32 + } + // Parent: CPredictedViewModel + // Fields count: 3 + // + // Metadata: + // MNetworkOverride + // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) + // NetworkVarNames: m_nWeaponParity (uint32) + public static class CCSGOViewModel { + public const nint m_bShouldIgnoreOffsetAndAccuracy = 0xC38; // bool + public const nint m_nWeaponParity = 0xC3C; // uint32 + public const nint m_nOldWeaponParity = 0xC40; // uint32 + } + // Parent: CCSWeaponBaseGun + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flDisplayHealth (float) + public static class CWeaponShield { + public const nint m_flBulletDamageAbsorbed = 0x11BC; // float32 + public const nint m_flLastBulletHitSoundTime = 0x11C0; // GameTime_t + public const nint m_flDisplayHealth = 0x11C4; // float32 } // Parent: CPointEntity // Fields count: 4 public static class CBlood { - public const nint m_vecSprayAngles = 0x7A8; // QAngle - public const nint m_vecSprayDir = 0x7B4; // Vector - public const nint m_flAmount = 0x7C0; // float32 - public const nint m_Color = 0x7C4; // int32 + public const nint m_vecSprayAngles = 0x7A4; // QAngle + public const nint m_vecSprayDir = 0x7B0; // Vector + public const nint m_flAmount = 0x7BC; // float32 + public const nint m_Color = 0x7C0; // BloodType } // Parent: CLogicalEntity // Fields count: 4 @@ -4384,10 +8178,147 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_fadeColor (Color) public static class CEnvFade { - public const nint m_fadeColor = 0x7A8; // Color - public const nint m_Duration = 0x7AC; // float32 - public const nint m_HoldDuration = 0x7B0; // float32 - public const nint m_OnBeginFade = 0x7B8; // CEntityIOOutput + public const nint m_fadeColor = 0x7A4; // Color + public const nint m_Duration = 0x7A8; // float32 + public const nint m_HoldDuration = 0x7AC; // float32 + public const nint m_OnBeginFade = 0x7B0; // CEntityIOOutput + } + // Parent: CBaseProp + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) + // NetworkVarNames: m_noGhostCollision (bool) + public static class CBreakableProp { + public const nint m_CPropDataComponent = 0xC38; // CPropDataComponent + public const nint m_OnBreak = 0xC78; // CEntityIOOutput + public const nint m_OnHealthChanged = 0xCA0; // CEntityOutputTemplate + public const nint m_OnTakeDamage = 0xCC8; // CEntityIOOutput + public const nint m_impactEnergyScale = 0xCF0; // float32 + public const nint m_iMinHealthDmg = 0xCF4; // int32 + public const nint m_preferredCarryAngles = 0xCF8; // QAngle + public const nint m_flPressureDelay = 0xD04; // float32 + public const nint m_flDefBurstScale = 0xD08; // float32 + public const nint m_vDefBurstOffset = 0xD0C; // Vector + public const nint m_hBreaker = 0xD18; // CHandle + public const nint m_PerformanceMode = 0xD1C; // PerformanceMode_t + public const nint m_flPreventDamageBeforeTime = 0xD20; // GameTime_t + public const nint m_bHasBreakPiecesOrCommands = 0xD24; // bool + public const nint m_explodeDamage = 0xD28; // float32 + public const nint m_explodeRadius = 0xD2C; // float32 + public const nint m_explosionDelay = 0xD34; // float32 + public const nint m_explosionBuildupSound = 0xD38; // CUtlSymbolLarge + public const nint m_explosionCustomEffect = 0xD40; // CUtlSymbolLarge + public const nint m_explosionCustomSound = 0xD48; // CUtlSymbolLarge + public const nint m_explosionModifier = 0xD50; // CUtlSymbolLarge + public const nint m_hPhysicsAttacker = 0xD58; // CHandle + public const nint m_flLastPhysicsInfluenceTime = 0xD5C; // GameTime_t + public const nint m_bOriginalBlockLOS = 0xD60; // bool + public const nint m_flDefaultFadeScale = 0xD64; // float32 + public const nint m_hLastAttacker = 0xD68; // CHandle + public const nint m_hFlareEnt = 0xD6C; // CHandle + public const nint m_bUsePuntSound = 0xD70; // bool + public const nint m_iszPuntSound = 0xD78; // CUtlSymbolLarge + public const nint m_noGhostCollision = 0xD80; // bool + } + // Parent: CPlayerPawnComponent + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) + public static class CCSPlayer_BuyServices { + public const nint m_vecSellbackPurchaseEntries = 0xC8; // CUtlVectorEmbeddedNetworkVar + } + // Parent: CBaseFlex + // Fields count: 11 + // + // Metadata: + // MNetworkExcludeByUserGroup + // NetworkVarNames: m_hMyWearables (CHandle) + // NetworkVarNames: m_flFieldOfView (float) + public static class CBaseCombatCharacter { + public const nint m_bForceServerRagdoll = 0xC80; // bool + public const nint m_hMyWearables = 0xC88; // CNetworkUtlVectorBase> + public const nint m_flFieldOfView = 0xCA0; // float32 + public const nint m_impactEnergyScale = 0xCA4; // float32 + public const nint m_LastHitGroup = 0xCA8; // HitGroup_t + public const nint m_bApplyStressDamage = 0xCAC; // bool + public const nint m_iDamageCount = 0xCF0; // int32 + public const nint m_pVecRelationships = 0xCF8; // CUtlVector* + public const nint m_strRelationships = 0xD00; // CUtlSymbolLarge + public const nint m_eHull = 0xD08; // Hull_t + public const nint m_nNavHullIdx = 0xD0C; // uint32 + } + // Parent: CBaseModelEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_firePositions (Vector) + // NetworkVarNames: m_fireParentPositions (Vector) + // NetworkVarNames: m_bFireIsBurning (bool) + // NetworkVarNames: m_BurnNormal (Vector) + // NetworkVarNames: m_fireCount (int) + // NetworkVarNames: m_nInfernoType (int) + // NetworkVarNames: m_nFireEffectTickBegin (int) + // NetworkVarNames: m_nFireLifetime (float) + // NetworkVarNames: m_bInPostEffectTime (bool) + public static class CInferno { + public const nint m_firePositions = 0xA04; // Vector[64] + public const nint m_fireParentPositions = 0xD04; // Vector[64] + public const nint m_bFireIsBurning = 0x1004; // bool[64] + public const nint m_BurnNormal = 0x1044; // Vector[64] + public const nint m_fireCount = 0x1344; // int32 + public const nint m_nInfernoType = 0x1348; // int32 + public const nint m_nFireEffectTickBegin = 0x134C; // int32 + public const nint m_nFireLifetime = 0x1350; // float32 + public const nint m_bInPostEffectTime = 0x1354; // bool + public const nint m_nFiresExtinguishCount = 0x1358; // int32 + public const nint m_bWasCreatedInSmoke = 0x135C; // bool + public const nint m_extent = 0x1560; // Extent + public const nint m_damageTimer = 0x1578; // CountdownTimer + public const nint m_damageRampTimer = 0x1590; // CountdownTimer + public const nint m_splashVelocity = 0x15A8; // Vector + public const nint m_InitialSplashVelocity = 0x15B4; // Vector + public const nint m_startPos = 0x15C0; // Vector + public const nint m_vecOriginalSpawnLocation = 0x15CC; // Vector + public const nint m_activeTimer = 0x15D8; // IntervalTimer + public const nint m_fireSpawnOffset = 0x15E8; // int32 + public const nint m_nMaxFlames = 0x15EC; // int32 + public const nint m_nSpreadCount = 0x15F0; // int32 + public const nint m_BookkeepingTimer = 0x15F8; // CountdownTimer + public const nint m_NextSpreadTimer = 0x1610; // CountdownTimer + public const nint m_nSourceItemDefIndex = 0x1628; // uint16 + } + // Parent: CLogicalEntity + // Fields count: 5 + public static class CEnvGlobal { + public const nint m_outCounter = 0x7A8; // CEntityOutputTemplate + public const nint m_globalstate = 0x7D0; // CUtlSymbolLarge + public const nint m_triggermode = 0x7D8; // int32 + public const nint m_initialstate = 0x7DC; // int32 + public const nint m_counter = 0x7E0; // int32 + } + // Parent: CLogicalEntity + // Fields count: 3 + public static class CBaseFilter { + public const nint m_bNegated = 0x7A4; // bool + public const nint m_OnPass = 0x7A8; // CEntityIOOutput + public const nint m_OnFail = 0x7D0; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 4 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_aPlayerControllers (CHandle) + // NetworkVarNames: m_aPlayers (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_szTeamname (char) + public static class CTeam { + public const nint m_aPlayerControllers = 0x7A8; // CNetworkUtlVectorBase> + public const nint m_aPlayers = 0x7C0; // CNetworkUtlVectorBase> + public const nint m_iScore = 0x7D8; // int32 + public const nint m_szTeamname = 0x7DC; // char[129] } // Parent: CCSWeaponBaseGun // Fields count: 0 @@ -4439,36 +8370,104 @@ namespace CS2Dumper.Schemas { public static class CTriggerGravity { } // Parent: CBaseTrigger + // Fields count: 0 + public static class CServerRagdollTrigger { + } + // Parent: CInfoDynamicShadowHint + // Fields count: 2 + public static class CInfoDynamicShadowHintBox { + public const nint m_vBoxMins = 0x7B8; // Vector + public const nint m_vBoxMaxs = 0x7C4; // Vector + } + // Parent: CBaseEntity + // Fields count: 3 + public static class CPathMover { + public const nint m_vecPathNodes = 0x7A8; // CUtlVector> + public const nint m_flPathLength = 0x7C0; // float32 + public const nint m_bClosedLoop = 0x7C4; // bool + } + // Parent: CBaseCSGrenade + // Fields count: 0 + public static class CFlashbang { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponAug { + } + // Parent: CDynamicProp + // Fields count: 34 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_leader (CHandle) + public static class CChicken { + public const nint m_AttributeManager = 0xEA8; // CAttributeContainer + public const nint m_sActivityFinishedTag = 0x1198; // CUtlStringToken + public const nint m_updateTimer = 0x11A0; // CountdownTimer + public const nint m_stuckAnchor = 0x11B8; // Vector + public const nint m_stuckTimer = 0x11C8; // CountdownTimer + public const nint m_collisionStuckTimer = 0x11E0; // CountdownTimer + public const nint m_isOnGround = 0x11F8; // bool + public const nint m_vFallVelocity = 0x11FC; // Vector + public const nint m_desiredActivity = 0x1208; // ChickenActivity + public const nint m_currentActivity = 0x120C; // ChickenActivity + public const nint m_activityTimer = 0x1210; // CountdownTimer + public const nint m_turnRate = 0x1228; // float32 + public const nint m_fleeFrom = 0x122C; // CHandle + public const nint m_moveRateThrottleTimer = 0x1230; // CountdownTimer + public const nint m_startleTimer = 0x1248; // CountdownTimer + public const nint m_vocalizeTimer = 0x1260; // CountdownTimer + public const nint m_flWhenZombified = 0x1278; // GameTime_t + public const nint m_jumpedThisFrame = 0x127C; // bool + public const nint m_leader = 0x1280; // CHandle + public const nint m_reuseTimer = 0x1298; // CountdownTimer + public const nint m_hasBeenUsed = 0x12B0; // bool + public const nint m_jumpTimer = 0x12B8; // CountdownTimer + public const nint m_flLastJumpTime = 0x12D0; // float32 + public const nint m_bInJump = 0x12D4; // bool + public const nint m_isWaitingForLeader = 0x12D5; // bool + public const nint m_repathTimer = 0x32E0; // CountdownTimer + public const nint m_inhibitDoorTimer = 0x32F8; // CountdownTimer + public const nint m_inhibitObstacleAvoidanceTimer = 0x3388; // CountdownTimer + public const nint m_vecPathGoal = 0x33A8; // Vector + public const nint m_flActiveFollowStartTime = 0x33B4; // GameTime_t + public const nint m_followMinuteTimer = 0x33B8; // CountdownTimer + public const nint m_vecLastEggPoopPosition = 0x33D0; // Vector + public const nint m_vecEggsPooped = 0x33E0; // CUtlVector> + public const nint m_BlockDirectionTimer = 0x3400; // CountdownTimer + } + // Parent: CBaseTrigger // Fields count: 7 public static class CChangeLevel { - public const nint m_sMapName = 0xBA0; // CUtlString - public const nint m_sLandmarkName = 0xBA8; // CUtlString - public const nint m_OnChangeLevel = 0xBB0; // CEntityIOOutput - public const nint m_bTouched = 0xBD8; // bool - public const nint m_bNoTouch = 0xBD9; // bool - public const nint m_bNewChapter = 0xBDA; // bool - public const nint m_bOnChangeLevelFired = 0xBDB; // bool + public const nint m_sMapName = 0xBC8; // CUtlString + public const nint m_sLandmarkName = 0xBD0; // CUtlString + public const nint m_OnChangeLevel = 0xBD8; // CEntityIOOutput + public const nint m_bTouched = 0xC00; // bool + public const nint m_bNoTouch = 0xC01; // bool + public const nint m_bNewChapter = 0xC02; // bool + public const nint m_bOnChangeLevelFired = 0xC03; // bool } // Parent: CBaseTrigger // Fields count: 14 public static class CTriggerLerpObject { - public const nint m_iszLerpTarget = 0xBA0; // CUtlSymbolLarge - public const nint m_hLerpTarget = 0xBA8; // CHandle - public const nint m_iszLerpTargetAttachment = 0xBB0; // CUtlSymbolLarge - public const nint m_hLerpTargetAttachment = 0xBB8; // AttachmentHandle_t - public const nint m_flLerpDuration = 0xBBC; // float32 - public const nint m_bLerpRestoreMoveType = 0xBC0; // bool - public const nint m_bSingleLerpObject = 0xBC1; // bool - public const nint m_vecLerpingObjects = 0xBC8; // CUtlVector - public const nint m_iszLerpEffect = 0xBE0; // CUtlSymbolLarge - public const nint m_iszLerpSound = 0xBE8; // CUtlSymbolLarge - public const nint m_bAttachTouchingObject = 0xBF0; // bool - public const nint m_hEntityToWaitForDisconnect = 0xBF4; // CHandle - public const nint m_OnLerpStarted = 0xBF8; // CEntityIOOutput - public const nint m_OnLerpFinished = 0xC20; // CEntityIOOutput + public const nint m_iszLerpTarget = 0xBC8; // CUtlSymbolLarge + public const nint m_hLerpTarget = 0xBD0; // CHandle + public const nint m_iszLerpTargetAttachment = 0xBD8; // CUtlSymbolLarge + public const nint m_hLerpTargetAttachment = 0xBE0; // AttachmentHandle_t + public const nint m_flLerpDuration = 0xBE4; // float32 + public const nint m_bLerpRestoreMoveType = 0xBE8; // bool + public const nint m_bSingleLerpObject = 0xBE9; // bool + public const nint m_vecLerpingObjects = 0xBF0; // CUtlVector + public const nint m_iszLerpEffect = 0xC08; // CUtlSymbolLarge + public const nint m_iszLerpSound = 0xC10; // CUtlSymbolLarge + public const nint m_bAttachTouchingObject = 0xC18; // bool + public const nint m_hEntityToWaitForDisconnect = 0xC1C; // CHandle + public const nint m_OnLerpStarted = 0xC20; // CEntityIOOutput + public const nint m_OnLerpFinished = 0xC48; // CEntityIOOutput } // Parent: CBaseToggle - // Fields count: 11 + // Fields count: 12 // // Metadata: // MNetworkIncludeByName @@ -4483,9 +8482,10 @@ namespace CS2Dumper.Schemas { public const nint m_OnEndTouch = 0xAE0; // CEntityIOOutput public const nint m_OnEndTouchAll = 0xB08; // CEntityIOOutput public const nint m_OnTouching = 0xB30; // CEntityIOOutput - public const nint m_OnNotTouching = 0xB58; // CEntityIOOutput - public const nint m_hTouchingEntities = 0xB80; // CUtlVector> - public const nint m_bClientSidePredicted = 0xB98; // bool + public const nint m_OnTouchingEachEntity = 0xB58; // CEntityIOOutput + public const nint m_OnNotTouching = 0xB80; // CEntityIOOutput + public const nint m_hTouchingEntities = 0xBA8; // CUtlVector> + public const nint m_bClientSidePredicted = 0xBC0; // bool } // Parent: CPointEntity // Fields count: 0 @@ -4571,6 +8571,86 @@ namespace CS2Dumper.Schemas { public const nint m_flPrevCycleFromDiscontinuity = 0x20; // float32 public const nint m_flPrevCycleForAnimEventDetection = 0x24; // float32 } + // Parent: CModelPointEntity + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + // NetworkVarNames: m_FontName (char) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFullbright (bool) + // NetworkVarNames: m_flWorldUnitsPerPx (float) + // NetworkVarNames: m_flFontSize (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) + // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) + // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) + public static class CPointWorldText { + public const nint m_messageText = 0x9F8; // char[512] + public const nint m_FontName = 0xBF8; // char[64] + public const nint m_bEnabled = 0xC38; // bool + public const nint m_bFullbright = 0xC39; // bool + public const nint m_flWorldUnitsPerPx = 0xC3C; // float32 + public const nint m_flFontSize = 0xC40; // float32 + public const nint m_flDepthOffset = 0xC44; // float32 + public const nint m_Color = 0xC48; // Color + public const nint m_nJustifyHorizontal = 0xC4C; // PointWorldTextJustifyHorizontal_t + public const nint m_nJustifyVertical = 0xC50; // PointWorldTextJustifyVertical_t + public const nint m_nReorientMode = 0xC54; // PointWorldTextReorientMode_t + } + // Parent: CSoundAreaEntityBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMin (Vector) + // NetworkVarNames: m_vMax (Vector) + public static class CSoundAreaEntityOrientedBox { + public const nint m_vMin = 0x7BC; // Vector + public const nint m_vMax = 0x7C8; // Vector + } + // Parent: CBaseTrigger + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_gravityScale (float) + // NetworkVarNames: m_linearLimit (float) + // NetworkVarNames: m_linearDamping (float) + // NetworkVarNames: m_angularLimit (float) + // NetworkVarNames: m_angularDamping (float) + // NetworkVarNames: m_linearForce (float) + // NetworkVarNames: m_flFrequency (float) + // NetworkVarNames: m_flDampingRatio (float) + // NetworkVarNames: m_vecLinearForcePointAt (Vector) + // NetworkVarNames: m_bCollapseToForcePoint (bool) + // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) + // NetworkVarNames: m_vecLinearForceDirection (Vector) + // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) + public static class CTriggerPhysics { + public const nint m_gravityScale = 0xBD8; // float32 + public const nint m_linearLimit = 0xBDC; // float32 + public const nint m_linearDamping = 0xBE0; // float32 + public const nint m_angularLimit = 0xBE4; // float32 + public const nint m_angularDamping = 0xBE8; // float32 + public const nint m_linearForce = 0xBEC; // float32 + public const nint m_flFrequency = 0xBF0; // float32 + public const nint m_flDampingRatio = 0xBF4; // float32 + public const nint m_vecLinearForcePointAt = 0xBF8; // Vector + public const nint m_bCollapseToForcePoint = 0xC04; // bool + public const nint m_vecLinearForcePointAtWorld = 0xC08; // Vector + public const nint m_vecLinearForceDirection = 0xC14; // Vector + public const nint m_bConvertToDebrisWhenPossible = 0xC20; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_ID (CUtlStringToken) + // NetworkVarNames: m_Values (Vector4D) + public static class EntityRenderAttribute_t { + public const nint m_ID = 0x30; // CUtlStringToken + public const nint m_Values = 0x34; // Vector4D + } // Parent: CPointEntity // Fields count: 0 public static class CPointBroadcastClientCommand { @@ -4615,6 +8695,142 @@ namespace CS2Dumper.Schemas { // Fields count: 0 public static class CRotButton { } + // Parent: CSoundEventEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + public static class CSoundEventSphereEntity { + public const nint m_flRadius = 0x850; // float32 + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponHKP2000 { + } + // Parent: CBaseAnimGraph + // Fields count: 26 + // + // Metadata: + // NetworkVarNames: m_bBombTicking (bool) + // NetworkVarNames: m_flC4Blow (GameTime_t) + // NetworkVarNames: m_nBombSite (int) + // NetworkVarNames: m_nSourceSoundscapeHash (int) + // NetworkVarNames: m_bCannotBeDefused (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_bHasExploded (bool) + // NetworkVarNames: m_flTimerLength (float) + // NetworkVarNames: m_bBeingDefused (bool) + // NetworkVarNames: m_flDefuseLength (float) + // NetworkVarNames: m_flDefuseCountDown (GameTime_t) + // NetworkVarNames: m_bBombDefused (bool) + // NetworkVarNames: m_hBombDefuser (CHandle) + // NetworkVarNames: m_hControlPanel (CHandle) + public static class CPlantedC4 { + public const nint m_bBombTicking = 0xBF0; // bool + public const nint m_flC4Blow = 0xBF4; // GameTime_t + public const nint m_nBombSite = 0xBF8; // int32 + public const nint m_nSourceSoundscapeHash = 0xBFC; // int32 + public const nint m_OnBombDefused = 0xC00; // CEntityIOOutput + public const nint m_OnBombBeginDefuse = 0xC28; // CEntityIOOutput + public const nint m_OnBombDefuseAborted = 0xC50; // CEntityIOOutput + public const nint m_bCannotBeDefused = 0xC78; // bool + public const nint m_entitySpottedState = 0xC80; // EntitySpottedState_t + public const nint m_nSpotRules = 0xC98; // int32 + public const nint m_bTrainingPlacedByPlayer = 0xC9C; // bool + public const nint m_bHasExploded = 0xC9D; // bool + public const nint m_flTimerLength = 0xCA0; // float32 + public const nint m_bBeingDefused = 0xCA4; // bool + public const nint m_fLastDefuseTime = 0xCAC; // GameTime_t + public const nint m_flDefuseLength = 0xCB4; // float32 + public const nint m_flDefuseCountDown = 0xCB8; // GameTime_t + public const nint m_bBombDefused = 0xCBC; // bool + public const nint m_hBombDefuser = 0xCC0; // CHandle + public const nint m_hControlPanel = 0xCC4; // CHandle + public const nint m_iProgressBarTime = 0xCC8; // int32 + public const nint m_bVoiceAlertFired = 0xCCC; // bool + public const nint m_bVoiceAlertPlayed = 0xCCD; // bool[4] + public const nint m_flNextBotBeepTime = 0xCD4; // GameTime_t + public const nint m_angCatchUpToPlayerEye = 0xCDC; // QAngle + public const nint m_flLastSpinDetectionTime = 0xCE8; // GameTime_t + } + // Parent: CBaseClientUIEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hActivator (EHANDLE) + public static class CPointClientUIDialog { + public const nint m_hActivator = 0xBA8; // CHandle + public const nint m_bStartEnabled = 0xBAC; // bool + } + // Parent: CPointEntity + // Fields count: 1 + public static class CEnvSplash { + public const nint m_flScale = 0x7A4; // float32 + } + // Parent: None + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: dirPrimary (Vector) + // NetworkVarNames: colorPrimary (Color) + // NetworkVarNames: colorSecondary (Color) + // NetworkVarNames: colorPrimaryLerpTo (Color) + // NetworkVarNames: colorSecondaryLerpTo (Color) + // NetworkVarNames: start (float32) + // NetworkVarNames: end (float32) + // NetworkVarNames: farz (float32) + // NetworkVarNames: maxdensity (float32) + // NetworkVarNames: exponent (float32) + // NetworkVarNames: HDRColorScale (float32) + // NetworkVarNames: skyboxFogFactor (float32) + // NetworkVarNames: skyboxFogFactorLerpTo (float32) + // NetworkVarNames: startLerpTo (float32) + // NetworkVarNames: endLerpTo (float32) + // NetworkVarNames: maxdensityLerpTo (float32) + // NetworkVarNames: lerptime (GameTime_t) + // NetworkVarNames: duration (float32) + // NetworkVarNames: blendtobackground (float32) + // NetworkVarNames: scattering (float32) + // NetworkVarNames: locallightscale (float32) + // NetworkVarNames: enable (bool) + // NetworkVarNames: blend (bool) + // NetworkVarNames: m_bNoReflectionFog (bool) + public static class fogparams_t { + public const nint dirPrimary = 0x8; // Vector + public const nint colorPrimary = 0x14; // Color + public const nint colorSecondary = 0x18; // Color + public const nint colorPrimaryLerpTo = 0x1C; // Color + public const nint colorSecondaryLerpTo = 0x20; // Color + public const nint start = 0x24; // float32 + public const nint end = 0x28; // float32 + public const nint farz = 0x2C; // float32 + public const nint maxdensity = 0x30; // float32 + public const nint exponent = 0x34; // float32 + public const nint HDRColorScale = 0x38; // float32 + public const nint skyboxFogFactor = 0x3C; // float32 + public const nint skyboxFogFactorLerpTo = 0x40; // float32 + public const nint startLerpTo = 0x44; // float32 + public const nint endLerpTo = 0x48; // float32 + public const nint maxdensityLerpTo = 0x4C; // float32 + public const nint lerptime = 0x50; // GameTime_t + public const nint duration = 0x54; // float32 + public const nint blendtobackground = 0x58; // float32 + public const nint scattering = 0x5C; // float32 + public const nint locallightscale = 0x60; // float32 + public const nint enable = 0x64; // bool + public const nint blend = 0x65; // bool + public const nint m_bNoReflectionFog = 0x66; // bool + public const nint m_bPadding = 0x67; // bool + } + // Parent: CCSWeaponBase + // Fields count: 0 + public static class CWeaponNOVA { + } + // Parent: CPointCamera + // Fields count: 1 + public static class CPointCameraVFOV { + public const nint m_flVerticalFOV = 0x808; // float32 + } // Parent: CCSWeaponBaseGun // Fields count: 2 // @@ -4631,7 +8847,7 @@ namespace CS2Dumper.Schemas { // Parent: CBaseModelEntity // Fields count: 1 public static class CMarkupVolume { - public const nint m_bEnabled = 0x9F8; // bool + public const nint m_bDisabled = 0x9F8; // bool } // Parent: CPointEntity // Fields count: 6 @@ -4656,39 +8872,82 @@ namespace CS2Dumper.Schemas { public const nint m_bStartDisabled = 0x7F1; // bool } // Parent: CBaseModelEntity - // Fields count: 21 - public static class CBreakable { - public const nint m_Material = 0xA08; // Materials - public const nint m_hBreaker = 0xA0C; // CHandle - public const nint m_Explosion = 0xA10; // Explosions - public const nint m_iszSpawnObject = 0xA18; // CUtlSymbolLarge - public const nint m_flPressureDelay = 0xA20; // float32 - public const nint m_iMinHealthDmg = 0xA24; // int32 - public const nint m_iszPropData = 0xA28; // CUtlSymbolLarge - public const nint m_impactEnergyScale = 0xA30; // float32 - public const nint m_nOverrideBlockLOS = 0xA34; // EOverrideBlockLOS_t - public const nint m_OnBreak = 0xA38; // CEntityIOOutput - public const nint m_OnHealthChanged = 0xA60; // CEntityOutputTemplate - public const nint m_flDmgModBullet = 0xA88; // float32 - public const nint m_flDmgModClub = 0xA8C; // float32 - public const nint m_flDmgModExplosive = 0xA90; // float32 - public const nint m_flDmgModFire = 0xA94; // float32 - public const nint m_iszPhysicsDamageTableName = 0xA98; // CUtlSymbolLarge - public const nint m_iszBasePropData = 0xAA0; // CUtlSymbolLarge - public const nint m_iInteractions = 0xAA8; // int32 - public const nint m_PerformanceMode = 0xAAC; // PerformanceMode_t - public const nint m_hPhysicsAttacker = 0xAB0; // CHandle - public const nint m_flLastPhysicsInfluenceTime = 0xAB4; // GameTime_t - } - // Parent: CCSGameModeScript - // Fields count: 1 + // Fields count: 15 // // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - public static class CCSDeathmatchScript { - public const nint m_pOuter = 0xD8; // CCSGameModeRules_Deathmatch* + // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) + public static class CBreakable { + public const nint m_CPropDataComponent = 0xA00; // CPropDataComponent + public const nint m_Material = 0xA40; // Materials + public const nint m_hBreaker = 0xA44; // CHandle + public const nint m_Explosion = 0xA48; // Explosions + public const nint m_iszSpawnObject = 0xA50; // CUtlSymbolLarge + public const nint m_flPressureDelay = 0xA58; // float32 + public const nint m_iMinHealthDmg = 0xA5C; // int32 + public const nint m_iszPropData = 0xA60; // CUtlSymbolLarge + public const nint m_impactEnergyScale = 0xA68; // float32 + public const nint m_nOverrideBlockLOS = 0xA6C; // EOverrideBlockLOS_t + public const nint m_OnBreak = 0xA70; // CEntityIOOutput + public const nint m_OnHealthChanged = 0xA98; // CEntityOutputTemplate + public const nint m_PerformanceMode = 0xAC0; // PerformanceMode_t + public const nint m_hPhysicsAttacker = 0xAC4; // CHandle + public const nint m_flLastPhysicsInfluenceTime = 0xAC8; // GameTime_t + } + // Parent: CBaseModelEntity + // Fields count: 16 + public static class CBaseToggle { + public const nint m_toggle_state = 0x9F8; // TOGGLE_STATE + public const nint m_flMoveDistance = 0x9FC; // float32 + public const nint m_flWait = 0xA00; // float32 + public const nint m_flLip = 0xA04; // float32 + public const nint m_bAlwaysFireBlockedOutputs = 0xA08; // bool + public const nint m_vecPosition1 = 0xA0C; // Vector + public const nint m_vecPosition2 = 0xA18; // Vector + public const nint m_vecMoveAng = 0xA24; // QAngle + public const nint m_vecAngle1 = 0xA30; // QAngle + public const nint m_vecAngle2 = 0xA3C; // QAngle + public const nint m_flHeight = 0xA48; // float32 + public const nint m_hActivator = 0xA4C; // CHandle + public const nint m_vecFinalDest = 0xA50; // Vector + public const nint m_vecFinalAngle = 0xA5C; // QAngle + public const nint m_movementType = 0xA68; // int32 + public const nint m_sMaster = 0xA70; // CUtlSymbolLarge + } + // Parent: CPointEntity + // Fields count: 0 + public static class CInfoTarget { + } + // Parent: CRotButton + // Fields count: 14 + public static class CMomentaryRotButton { + public const nint m_Position = 0xBC8; // CEntityOutputTemplate + public const nint m_OnUnpressed = 0xBF0; // CEntityIOOutput + public const nint m_OnFullyOpen = 0xC18; // CEntityIOOutput + public const nint m_OnFullyClosed = 0xC40; // CEntityIOOutput + public const nint m_OnReachedPosition = 0xC68; // CEntityIOOutput + public const nint m_lastUsed = 0xC90; // int32 + public const nint m_start = 0xC94; // QAngle + public const nint m_end = 0xCA0; // QAngle + public const nint m_IdealYaw = 0xCAC; // float32 + public const nint m_sNoise = 0xCB0; // CUtlSymbolLarge + public const nint m_bUpdateTarget = 0xCB8; // bool + public const nint m_direction = 0xCBC; // int32 + public const nint m_returnSpeed = 0xCC0; // float32 + public const nint m_flStartPosition = 0xCC4; // float32 + } + // Parent: CEntityComponent + // Fields count: 10 + public static class CPropDataComponent { + public const nint m_flDmgModBullet = 0x10; // float32 + public const nint m_flDmgModClub = 0x14; // float32 + public const nint m_flDmgModExplosive = 0x18; // float32 + public const nint m_flDmgModFire = 0x1C; // float32 + public const nint m_iszPhysicsDamageTableName = 0x20; // CUtlSymbolLarge + public const nint m_iszBasePropData = 0x28; // CUtlSymbolLarge + public const nint m_nInteractions = 0x30; // int32 + public const nint m_bSpawnMotionDisabled = 0x34; // bool + public const nint m_nDisableTakePhysicsDamageSpawnFlag = 0x38; // int32 + public const nint m_nMotionDisabledSpawnFlag = 0x3C; // int32 } // Parent: CRulePointEntity // Fields count: 2 @@ -4696,5 +8955,1994 @@ namespace CS2Dumper.Schemas { public const nint m_iszMessage = 0xA08; // CUtlSymbolLarge public const nint m_textParms = 0xA10; // hudtextparms_t } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponMP5SD { + } + // Parent: CBaseModelEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_bLoop (bool) + // NetworkVarNames: m_flFPS (float) + // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) + // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) + // NetworkVarNames: m_vAnimationBoundsMin (Vector) + // NetworkVarNames: m_vAnimationBoundsMax (Vector) + // NetworkVarNames: m_flStartTime (float) + // NetworkVarNames: m_flStartFrame (float) + public static class CTextureBasedAnimatable { + public const nint m_bLoop = 0x9F8; // bool + public const nint m_flFPS = 0x9FC; // float32 + public const nint m_hPositionKeys = 0xA00; // CStrongHandle + public const nint m_hRotationKeys = 0xA08; // CStrongHandle + public const nint m_vAnimationBoundsMin = 0xA10; // Vector + public const nint m_vAnimationBoundsMax = 0xA1C; // Vector + public const nint m_flStartTime = 0xA28; // float32 + public const nint m_flStartFrame = 0xA2C; // float32 + } + // Parent: CMarkupVolumeTagged + // Fields count: 3 + public static class CMarkupVolumeWithRef { + public const nint m_bUseRef = 0xA35; // bool + public const nint m_vRefPos = 0xA38; // Vector + public const nint m_flRefDot = 0xA44; // float32 + } + // Parent: CPhysForce + // Fields count: 1 + public static class CPhysThruster { + public const nint m_localOrigin = 0x808; // Vector + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CCSPointScriptExtensions_player { + } + // Parent: CBaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_vDistanceInnerMins (Vector) + // NetworkVarNames: m_vDistanceInnerMaxs (Vector) + // NetworkVarNames: m_vDistanceOuterMins (Vector) + // NetworkVarNames: m_vDistanceOuterMaxs (Vector) + // NetworkVarNames: m_nAABBDirection (int) + public static class CCitadelSoundOpvarSetOBB { + public const nint m_iszStackName = 0x7A8; // CUtlSymbolLarge + public const nint m_iszOperatorName = 0x7B0; // CUtlSymbolLarge + public const nint m_iszOpvarName = 0x7B8; // CUtlSymbolLarge + public const nint m_vDistanceInnerMins = 0x7C0; // Vector + public const nint m_vDistanceInnerMaxs = 0x7CC; // Vector + public const nint m_vDistanceOuterMins = 0x7D8; // Vector + public const nint m_vDistanceOuterMaxs = 0x7E4; // Vector + public const nint m_nAABBDirection = 0x7F0; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_unDefIdx (item_definition_index_t) + // NetworkVarNames: m_nCost (int) + // NetworkVarNames: m_nPrevArmor (int) + // NetworkVarNames: m_bPrevHelmet (bool) + // NetworkVarNames: m_hItem (CEntityHandle) + public static class SellbackPurchaseEntry_t { + public const nint m_unDefIdx = 0x30; // uint16 + public const nint m_nCost = 0x34; // int32 + public const nint m_nPrevArmor = 0x38; // int32 + public const nint m_bPrevHelmet = 0x3C; // bool + public const nint m_hItem = 0x40; // CEntityHandle + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponFamas { + } + // Parent: CPhysicsProp + // Fields count: 3 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_ShardDesc (shard_model_desc_t) + public static class CShatterGlassShardPhysics { + public const nint m_bDebris = 0xEEF; // bool + public const nint m_hParentShard = 0xEF0; // uint32 + public const nint m_ShardDesc = 0xEF8; // shard_model_desc_t + } + // Parent: CBaseFilter + // Fields count: 1 + public static class CFilterModel { + public const nint m_iFilterModel = 0x7F8; // CUtlSymbolLarge + } + // Parent: CBasePlayerPawn + // Fields count: 23 + // + // Metadata: + // NetworkVarNames: m_CTouchExpansionComponent (CTouchExpansionComponent::Storage_t) + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) + // NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*) + // NetworkVarNames: m_iPlayerState (CSPlayerState) + // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) + // NetworkVarNames: m_bGunGameImmunity (bool) + // NetworkVarNames: m_fMolotovDamageTime (float) + // NetworkVarNames: m_bHasMovedSinceSpawn (bool) + // NetworkVarNames: m_flFlashDuration (float) + // NetworkVarNames: m_flFlashMaxAlpha (float) + // NetworkVarNames: m_flProgressBarStartTime (float) + // NetworkVarNames: m_iProgressBarDuration (int) + // NetworkVarNames: m_angEyeAngles (QAngle) + // NetworkVarNames: m_hOriginalController (CHandle) + public static class CCSPlayerPawnBase { + public const nint m_CTouchExpansionComponent = 0xEB8; // CTouchExpansionComponent + public const nint m_pPingServices = 0xF08; // CCSPlayer_PingServices* + public const nint m_pViewModelServices = 0xF10; // CPlayer_ViewModelServices* + public const nint m_blindUntilTime = 0xF18; // GameTime_t + public const nint m_blindStartTime = 0xF1C; // GameTime_t + public const nint m_iPlayerState = 0xF20; // CSPlayerState + public const nint m_bRespawning = 0xFD0; // bool + public const nint m_fImmuneToGunGameDamageTime = 0xFD4; // GameTime_t + public const nint m_bGunGameImmunity = 0xFD8; // bool + public const nint m_fMolotovDamageTime = 0xFDC; // float32 + public const nint m_bHasMovedSinceSpawn = 0xFE0; // bool + public const nint m_iNumSpawns = 0xFE4; // int32 + public const nint m_flIdleTimeSinceLastAction = 0xFEC; // float32 + public const nint m_fNextRadarUpdateTime = 0xFF0; // float32 + public const nint m_flFlashDuration = 0xFF4; // float32 + public const nint m_flFlashMaxAlpha = 0xFF8; // float32 + public const nint m_flProgressBarStartTime = 0xFFC; // float32 + public const nint m_iProgressBarDuration = 0x1000; // int32 + public const nint m_angEyeAngles = 0x1004; // QAngle + public const nint m_NumEnemiesAtRoundStart = 0x1010; // int32 + public const nint m_wasNotKilledNaturally = 0x1014; // bool + public const nint m_bCommittingSuicideOnTeamChange = 0x1015; // bool + public const nint m_hOriginalController = 0x1018; // CHandle + } + // Parent: CPointEntity + // Fields count: 9 + public static class CPathTrack { + public const nint m_pnext = 0x7A8; // CPathTrack* + public const nint m_pprevious = 0x7B0; // CPathTrack* + public const nint m_paltpath = 0x7B8; // CPathTrack* + public const nint m_flRadius = 0x7C0; // float32 + public const nint m_length = 0x7C4; // float32 + public const nint m_altName = 0x7C8; // CUtlSymbolLarge + public const nint m_nIterVal = 0x7D0; // int32 + public const nint m_eOrientationType = 0x7D4; // TrackOrientationType_t + public const nint m_OnPass = 0x7D8; // CEntityIOOutput + } + // Parent: CLogicalEntity + // Fields count: 7 + public static class CLogicDistanceCheck { + public const nint m_iszEntityA = 0x7A8; // CUtlSymbolLarge + public const nint m_iszEntityB = 0x7B0; // CUtlSymbolLarge + public const nint m_flZone1Distance = 0x7B8; // float32 + public const nint m_flZone2Distance = 0x7BC; // float32 + public const nint m_InZone1 = 0x7C0; // CEntityIOOutput + public const nint m_InZone2 = 0x7E8; // CEntityIOOutput + public const nint m_InZone3 = 0x810; // CEntityIOOutput + } + // Parent: CBarnLight + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flInnerAngle (float) + // NetworkVarNames: m_flOuterAngle (float) + // NetworkVarNames: m_bShowLight (bool) + public static class COmniLight { + public const nint m_flInnerAngle = 0xC20; // float32 + public const nint m_flOuterAngle = 0xC24; // float32 + public const nint m_bShowLight = 0xC28; // bool + } + // Parent: CPointEntity + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_nResolutionX (int) + // NetworkVarNames: m_nResolutionY (int) + // NetworkVarNames: m_szLayoutFileName (string_t) + // NetworkVarNames: m_RenderAttrName (string_t) + // NetworkVarNames: m_TargetEntities (CHandle) + // NetworkVarNames: m_nTargetChangeCount (int) + // NetworkVarNames: m_vecCSSClasses (string_t) + public static class CInfoOffscreenPanoramaTexture { + public const nint m_bDisabled = 0x7A4; // bool + public const nint m_nResolutionX = 0x7A8; // int32 + public const nint m_nResolutionY = 0x7AC; // int32 + public const nint m_szLayoutFileName = 0x7B0; // CUtlSymbolLarge + public const nint m_RenderAttrName = 0x7B8; // CUtlSymbolLarge + public const nint m_TargetEntities = 0x7C0; // CNetworkUtlVectorBase> + public const nint m_nTargetChangeCount = 0x7D8; // int32 + public const nint m_vecCSSClasses = 0x7E0; // CNetworkUtlVectorBase + public const nint m_szTargetsName = 0x7F8; // CUtlSymbolLarge + public const nint m_AdditionalTargetEntities = 0x800; // CUtlVector> + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_nMode (int) + // NetworkVarNames: m_vBoxSize (Vector) + // NetworkVarNames: m_bEnabled (bool) + public static class CInfoVisibilityBox { + public const nint m_nMode = 0x7A8; // int32 + public const nint m_vBoxSize = 0x7AC; // Vector + public const nint m_bEnabled = 0x7B8; // bool + } + // Parent: CRulePointEntity + // Fields count: 0 + public static class CGamePlayerEquip { + } + // Parent: CServerOnlyPointEntity + // Fields count: 0 + public static class CInfoTargetServerOnly { + } + // Parent: CSoundOpvarSetPointEntity + // Fields count: 3 + public static class CSoundOpvarSetPathCornerEntity { + public const nint m_flDistMinSqr = 0x968; // float32 + public const nint m_flDistMaxSqr = 0x96C; // float32 + public const nint m_iszPathCornerEntityName = 0x970; // CUtlSymbolLarge + } + // Parent: CPlayer_WeaponServices + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_flNextAttack (GameTime_t) + // NetworkVarNames: m_bIsLookingAtWeapon (bool) + // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) + public static class CCSPlayer_WeaponServices { + public const nint m_flNextAttack = 0xA4; // GameTime_t + public const nint m_bIsLookingAtWeapon = 0xA8; // bool + public const nint m_bIsHoldingLookAtWeapon = 0xA9; // bool + public const nint m_hSavedWeapon = 0xAC; // CHandle + public const nint m_nTimeToMelee = 0xB0; // int32 + public const nint m_nTimeToSecondary = 0xB4; // int32 + public const nint m_nTimeToPrimary = 0xB8; // int32 + public const nint m_nTimeToSniperRifle = 0xBC; // int32 + public const nint m_bIsBeingGivenItem = 0xC0; // bool + public const nint m_bIsPickingUpItemWithUse = 0xC1; // bool + public const nint m_bPickedUpWeapon = 0xC2; // bool + public const nint m_bDisableAutoDeploy = 0xC3; // bool + public const nint m_bIsPickingUpGroundWeapon = 0xC4; // bool + public const nint m_nOldShootPositionHistoryCount = 0xC8; // uint32 + public const nint m_nOldInputHistoryCount = 0x460; // uint32 + } + // Parent: CBaseEntity + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_hEntAttached (CHandle) + // NetworkVarNames: m_bCheapEffect (bool) + public static class CEntityFlame { + public const nint m_hEntAttached = 0x7A4; // CHandle + public const nint m_bCheapEffect = 0x7A8; // bool + public const nint m_flSize = 0x7AC; // float32 + public const nint m_bUseHitboxes = 0x7B0; // bool + public const nint m_iNumHitboxFires = 0x7B4; // int32 + public const nint m_flHitboxFireScale = 0x7B8; // float32 + public const nint m_flLifetime = 0x7BC; // GameTime_t + public const nint m_hAttacker = 0x7C0; // CHandle + public const nint m_iDangerSound = 0x7C4; // int32 + public const nint m_flDirectDamagePerSecond = 0x7C8; // float32 + public const nint m_iCustomDamageType = 0x7CC; // int32 + } + // Parent: CCSWeaponBase + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_zoomLevel (int) + // NetworkVarNames: m_iBurstShotsRemaining (int) + // NetworkVarNames: m_bNeedsBoltAction (bool) + public static class CCSWeaponBaseGun { + public const nint m_zoomLevel = 0x11A0; // int32 + public const nint m_iBurstShotsRemaining = 0x11A4; // int32 + public const nint m_silencedModelIndex = 0x11B0; // int32 + public const nint m_inPrecache = 0x11B4; // bool + public const nint m_bNeedsBoltAction = 0x11B5; // bool + public const nint m_bSkillReloadAvailable = 0x11B6; // bool + public const nint m_bSkillReloadLiftedReloadKey = 0x11B7; // bool + public const nint m_bSkillBoltInterruptAvailable = 0x11B8; // bool + public const nint m_bSkillBoltLiftedFireKey = 0x11B9; // bool + } + // Parent: None + // Fields count: 13 + public static class CBot { + public const nint m_pController = 0x10; // CCSPlayerController* + public const nint m_pPlayer = 0x18; // CCSPlayerPawn* + public const nint m_bHasSpawned = 0x20; // bool + public const nint m_id = 0x24; // uint32 + public const nint m_isRunning = 0xA8; // bool + public const nint m_isCrouching = 0xA9; // bool + public const nint m_forwardSpeed = 0xAC; // float32 + public const nint m_leftSpeed = 0xB0; // float32 + public const nint m_verticalSpeed = 0xB4; // float32 + public const nint m_buttonFlags = 0xB8; // uint64 + public const nint m_jumpTimestamp = 0xC0; // float32 + public const nint m_viewForward = 0xC4; // Vector + public const nint m_postureStackIndex = 0xE0; // int32 + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_nameStringableIndex (int32) + public static class CEntityIdentity { + public const nint m_nameStringableIndex = 0x14; // int32 + public const nint m_name = 0x18; // CUtlSymbolLarge + public const nint m_designerName = 0x20; // CUtlSymbolLarge + public const nint m_flags = 0x30; // uint32 + public const nint m_worldGroupId = 0x38; // WorldGroupId_t + public const nint m_fDataObjectTypes = 0x3C; // uint32 + public const nint m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t + public const nint m_pPrev = 0x58; // CEntityIdentity* + public const nint m_pNext = 0x60; // CEntityIdentity* + public const nint m_pPrevByClass = 0x68; // CEntityIdentity* + public const nint m_pNextByClass = 0x70; // CEntityIdentity* + } + // Parent: CBaseToggle + // Fields count: 3 + public static class CGunTarget { + public const nint m_on = 0xA78; // bool + public const nint m_hTargetEnt = 0xA7C; // CHandle + public const nint m_OnDeath = 0xA80; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 2 + public static class CSoundEventParameter { + public const nint m_iszParamName = 0x7B0; // CUtlSymbolLarge + public const nint m_flFloatValue = 0x7B8; // float32 + } + // Parent: CPulseGraphInstance_ServerEntity + // Fields count: 0 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseDomainHookInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + public static class CPulseGraphInstance_GameBlackboard { + } + // Parent: CMarkupVolume + // Fields count: 5 + public static class CMarkupVolumeTagged { + public const nint m_bIsGroup = 0xA30; // bool + public const nint m_bGroupByPrefab = 0xA31; // bool + public const nint m_bGroupByVolume = 0xA32; // bool + public const nint m_bGroupOtherGroups = 0xA33; // bool + public const nint m_bIsInGroup = 0xA34; // bool + } + // Parent: CBaseEntity + // Fields count: 5 + public static class CTestEffect { + public const nint m_iLoop = 0x7A4; // int32 + public const nint m_iBeam = 0x7A8; // int32 + public const nint m_pBeam = 0x7B0; // CBeam*[24] + public const nint m_flBeamTime = 0x870; // GameTime_t[24] + public const nint m_flStartTime = 0x8D0; // GameTime_t + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponM4A1Silencer { + } + // Parent: CFuncNavBlocker + // Fields count: 1 + public static class CScriptNavBlocker { + public const nint m_vExtent = 0xA08; // Vector + } + // Parent: CBaseAnimGraph + // Fields count: 1 + public static class CConstraintAnchor { + public const nint m_massScale = 0xBF0; // float32 + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponTec9 { + } + // Parent: CMarkupVolumeTagged + // Fields count: 0 + public static class CMarkupVolumeTagged_Nav { + } + // Parent: CPointEntity + // Fields count: 66 + // + // Metadata: + // NetworkVarNames: m_bIsPlayingBack (bool) + // NetworkVarNames: m_bPaused (bool) + // NetworkVarNames: m_bMultiplayer (bool) + // NetworkVarNames: m_bAutogenerated (bool) + // NetworkVarNames: m_flForceClientTime (float32) + // NetworkVarNames: m_hActorList (CHandle) + // NetworkVarNames: m_nSceneStringIndex (uint16) + public static class CSceneEntity { + public const nint m_iszSceneFile = 0x7B0; // CUtlSymbolLarge + public const nint m_iszResumeSceneFile = 0x7B8; // CUtlSymbolLarge + public const nint m_iszTarget1 = 0x7C0; // CUtlSymbolLarge + public const nint m_iszTarget2 = 0x7C8; // CUtlSymbolLarge + public const nint m_iszTarget3 = 0x7D0; // CUtlSymbolLarge + public const nint m_iszTarget4 = 0x7D8; // CUtlSymbolLarge + public const nint m_iszTarget5 = 0x7E0; // CUtlSymbolLarge + public const nint m_iszTarget6 = 0x7E8; // CUtlSymbolLarge + public const nint m_iszTarget7 = 0x7F0; // CUtlSymbolLarge + public const nint m_iszTarget8 = 0x7F8; // CUtlSymbolLarge + public const nint m_hTarget1 = 0x800; // CHandle + public const nint m_hTarget2 = 0x804; // CHandle + public const nint m_hTarget3 = 0x808; // CHandle + public const nint m_hTarget4 = 0x80C; // CHandle + public const nint m_hTarget5 = 0x810; // CHandle + public const nint m_hTarget6 = 0x814; // CHandle + public const nint m_hTarget7 = 0x818; // CHandle + public const nint m_hTarget8 = 0x81C; // CHandle + public const nint m_sTargetAttachment = 0x820; // CUtlSymbolLarge + public const nint m_bIsPlayingBack = 0x828; // bool + public const nint m_bPaused = 0x829; // bool + public const nint m_bMultiplayer = 0x82A; // bool + public const nint m_bAutogenerated = 0x82B; // bool + public const nint m_flForceClientTime = 0x82C; // float32 + public const nint m_flCurrentTime = 0x830; // float32 + public const nint m_flFrameTime = 0x834; // float32 + public const nint m_bCancelAtNextInterrupt = 0x838; // bool + public const nint m_fPitch = 0x83C; // float32 + public const nint m_bAutomated = 0x840; // bool + public const nint m_nAutomatedAction = 0x844; // int32 + public const nint m_flAutomationDelay = 0x848; // float32 + public const nint m_flAutomationTime = 0x84C; // float32 + public const nint m_hWaitingForThisResumeScene = 0x850; // CHandle + public const nint m_bWaitingForResumeScene = 0x854; // bool + public const nint m_bPausedViaInput = 0x855; // bool + public const nint m_bPauseAtNextInterrupt = 0x856; // bool + public const nint m_bWaitingForActor = 0x857; // bool + public const nint m_bWaitingForInterrupt = 0x858; // bool + public const nint m_bInterruptedActorsScenes = 0x859; // bool + public const nint m_bBreakOnNonIdle = 0x85A; // bool + public const nint m_bSceneFinished = 0x85B; // bool + public const nint m_hActorList = 0x860; // CNetworkUtlVectorBase> + public const nint m_hRemoveActorList = 0x878; // CUtlVector> + public const nint m_nSceneFlushCounter = 0x8C0; // int32 + public const nint m_nSceneStringIndex = 0x8C4; // uint16 + public const nint m_OnStart = 0x8C8; // CEntityIOOutput + public const nint m_OnCompletion = 0x8F0; // CEntityIOOutput + public const nint m_OnCanceled = 0x918; // CEntityIOOutput + public const nint m_OnPaused = 0x940; // CEntityIOOutput + public const nint m_OnResumed = 0x968; // CEntityIOOutput + public const nint m_OnTrigger = 0x990; // CEntityIOOutput[16] + public const nint m_hInterruptScene = 0xCA0; // CHandle + public const nint m_nInterruptCount = 0xCA4; // int32 + public const nint m_bSceneMissing = 0xCA8; // bool + public const nint m_bInterrupted = 0xCA9; // bool + public const nint m_bCompletedEarly = 0xCAA; // bool + public const nint m_bInterruptSceneFinished = 0xCAB; // bool + public const nint m_bRestoring = 0xCAC; // bool + public const nint m_hNotifySceneCompletion = 0xCB0; // CUtlVector> + public const nint m_hListManagers = 0xCC8; // CUtlVector> + public const nint m_iszSoundName = 0xCE0; // CUtlSymbolLarge + public const nint m_iszSequenceName = 0xCE8; // CUtlSymbolLarge + public const nint m_hActor = 0xCF0; // CHandle + public const nint m_hActivator = 0xCF4; // CHandle + public const nint m_BusyActor = 0xCF8; // int32 + public const nint m_iPlayerDeathBehavior = 0xCFC; // SceneOnPlayerDeath_t + } + // Parent: CLightDirectionalEntity + // Fields count: 0 + public static class CLightEnvironmentEntity { + } + // Parent: CLogicAutosave + // Fields count: 4 + public static class CLogicActiveAutosave { + public const nint m_TriggerHitPoints = 0x7B0; // int32 + public const nint m_flTimeToTrigger = 0x7B4; // float32 + public const nint m_flStartTime = 0x7B8; // GameTime_t + public const nint m_flDangerousTime = 0x7BC; // float32 + } + // Parent: CBaseEntity + // Fields count: 2 + public static class CEnvBeverage { + public const nint m_CanInDispenser = 0x7A4; // bool + public const nint m_nBeverageType = 0x7A8; // int32 + } + // Parent: CBaseEntity + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_iActiveIssueIndex (int) + // NetworkVarNames: m_iOnlyTeamToVote (int) + // NetworkVarNames: m_nVoteOptionCount (int) + // NetworkVarNames: m_nPotentialVotes (int) + // NetworkVarNames: m_bIsYesNoVote (bool) + public static class CVoteController { + public const nint m_iActiveIssueIndex = 0x7A4; // int32 + public const nint m_iOnlyTeamToVote = 0x7A8; // int32 + public const nint m_nVoteOptionCount = 0x7AC; // int32[5] + public const nint m_nPotentialVotes = 0x7C0; // int32 + public const nint m_bIsYesNoVote = 0x7C4; // bool + public const nint m_acceptingVotesTimer = 0x7C8; // CountdownTimer + public const nint m_executeCommandTimer = 0x7E0; // CountdownTimer + public const nint m_resetVoteTimer = 0x7F8; // CountdownTimer + public const nint m_nVotesCast = 0x810; // int32[64] + public const nint m_playerHoldingVote = 0x910; // CPlayerSlot + public const nint m_playerOverrideForVote = 0x914; // CPlayerSlot + public const nint m_nHighestCountIndex = 0x918; // int32 + public const nint m_potentialIssues = 0x920; // CUtlVector + public const nint m_VoteOptions = 0x938; // CUtlVector + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponCZ75a { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponP250 { + } + // Parent: CBaseAnimGraph + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_flexWeight (float32) + // NetworkVarNames: m_vLookTargetPosition (Vector) + // NetworkVarNames: m_blinktoggle (bool) + public static class CBaseFlex { + public const nint m_flexWeight = 0xBF0; // CNetworkUtlVectorBase + public const nint m_vLookTargetPosition = 0xC08; // Vector + public const nint m_blinktoggle = 0xC14; // bool + public const nint m_flAllowResponsesEndTime = 0xC68; // GameTime_t + public const nint m_flLastFlexAnimationTime = 0xC6C; // GameTime_t + public const nint m_nNextSceneEventId = 0xC70; // SceneEventId_t + public const nint m_bUpdateLayerPriorities = 0xC74; // bool + } + // Parent: CTriggerHurt + // Fields count: 1 + public static class CScriptTriggerHurt { + public const nint m_vExtent = 0xC60; // Vector + } + // Parent: CBasePlayerWeaponVData + // Fields count: 92 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertySuppressBaseClassField + // MPropertySuppressBaseClassField + public static class CCSWeaponBaseVData { + public const nint m_WeaponType = 0x250; // CSWeaponType + public const nint m_WeaponCategory = 0x254; // CSWeaponCategory + public const nint m_szViewModel = 0x258; // CResourceNameTyped> + public const nint m_szPlayerModel = 0x338; // CResourceNameTyped> + public const nint m_szWorldDroppedModel = 0x418; // CResourceNameTyped> + public const nint m_szAimsightLensMaskModel = 0x4F8; // CResourceNameTyped> + public const nint m_szMagazineModel = 0x5D8; // CResourceNameTyped> + public const nint m_szHeatEffect = 0x6B8; // CResourceNameTyped> + public const nint m_szEjectBrassEffect = 0x798; // CResourceNameTyped> + public const nint m_szMuzzleFlashParticleAlt = 0x878; // CResourceNameTyped> + public const nint m_szMuzzleFlashThirdPersonParticle = 0x958; // CResourceNameTyped> + public const nint m_szMuzzleFlashThirdPersonParticleAlt = 0xA38; // CResourceNameTyped> + public const nint m_szTracerParticle = 0xB18; // CResourceNameTyped> + public const nint m_GearSlot = 0xBF8; // gear_slot_t + public const nint m_GearSlotPosition = 0xBFC; // int32 + public const nint m_DefaultLoadoutSlot = 0xC00; // loadout_slot_t + public const nint m_sWrongTeamMsg = 0xC08; // CUtlString + public const nint m_nPrice = 0xC10; // int32 + public const nint m_nKillAward = 0xC14; // int32 + public const nint m_nPrimaryReserveAmmoMax = 0xC18; // int32 + public const nint m_nSecondaryReserveAmmoMax = 0xC1C; // int32 + public const nint m_bMeleeWeapon = 0xC20; // bool + public const nint m_bHasBurstMode = 0xC21; // bool + public const nint m_bIsRevolver = 0xC22; // bool + public const nint m_bCannotShootUnderwater = 0xC23; // bool + public const nint m_szName = 0xC28; // CGlobalSymbol + public const nint m_szAnimExtension = 0xC30; // CUtlString + public const nint m_eSilencerType = 0xC38; // CSWeaponSilencerType + public const nint m_nCrosshairMinDistance = 0xC3C; // int32 + public const nint m_nCrosshairDeltaDistance = 0xC40; // int32 + public const nint m_bIsFullAuto = 0xC44; // bool + public const nint m_nNumBullets = 0xC48; // int32 + public const nint m_flCycleTime = 0xC4C; // CFiringModeFloat + public const nint m_flMaxSpeed = 0xC54; // CFiringModeFloat + public const nint m_flSpread = 0xC5C; // CFiringModeFloat + public const nint m_flInaccuracyCrouch = 0xC64; // CFiringModeFloat + public const nint m_flInaccuracyStand = 0xC6C; // CFiringModeFloat + public const nint m_flInaccuracyJump = 0xC74; // CFiringModeFloat + public const nint m_flInaccuracyLand = 0xC7C; // CFiringModeFloat + public const nint m_flInaccuracyLadder = 0xC84; // CFiringModeFloat + public const nint m_flInaccuracyFire = 0xC8C; // CFiringModeFloat + public const nint m_flInaccuracyMove = 0xC94; // CFiringModeFloat + public const nint m_flRecoilAngle = 0xC9C; // CFiringModeFloat + public const nint m_flRecoilAngleVariance = 0xCA4; // CFiringModeFloat + public const nint m_flRecoilMagnitude = 0xCAC; // CFiringModeFloat + public const nint m_flRecoilMagnitudeVariance = 0xCB4; // CFiringModeFloat + public const nint m_nTracerFrequency = 0xCBC; // CFiringModeInt + public const nint m_flInaccuracyJumpInitial = 0xCC4; // float32 + public const nint m_flInaccuracyJumpApex = 0xCC8; // float32 + public const nint m_flInaccuracyReload = 0xCCC; // float32 + public const nint m_nRecoilSeed = 0xCD0; // int32 + public const nint m_nSpreadSeed = 0xCD4; // int32 + public const nint m_flTimeToIdleAfterFire = 0xCD8; // float32 + public const nint m_flIdleInterval = 0xCDC; // float32 + public const nint m_flAttackMovespeedFactor = 0xCE0; // float32 + public const nint m_flHeatPerShot = 0xCE4; // float32 + public const nint m_flInaccuracyPitchShift = 0xCE8; // float32 + public const nint m_flInaccuracyAltSoundThreshold = 0xCEC; // float32 + public const nint m_flBotAudibleRange = 0xCF0; // float32 + public const nint m_szUseRadioSubtitle = 0xCF8; // CUtlString + public const nint m_bUnzoomsAfterShot = 0xD00; // bool + public const nint m_bHideViewModelWhenZoomed = 0xD01; // bool + public const nint m_nZoomLevels = 0xD04; // int32 + public const nint m_nZoomFOV1 = 0xD08; // int32 + public const nint m_nZoomFOV2 = 0xD0C; // int32 + public const nint m_flZoomTime0 = 0xD10; // float32 + public const nint m_flZoomTime1 = 0xD14; // float32 + public const nint m_flZoomTime2 = 0xD18; // float32 + public const nint m_flIronSightPullUpSpeed = 0xD1C; // float32 + public const nint m_flIronSightPutDownSpeed = 0xD20; // float32 + public const nint m_flIronSightFOV = 0xD24; // float32 + public const nint m_flIronSightPivotForward = 0xD28; // float32 + public const nint m_flIronSightLooseness = 0xD2C; // float32 + public const nint m_angPivotAngle = 0xD30; // QAngle + public const nint m_vecIronSightEyePos = 0xD3C; // Vector + public const nint m_nDamage = 0xD48; // int32 + public const nint m_flHeadshotMultiplier = 0xD4C; // float32 + public const nint m_flArmorRatio = 0xD50; // float32 + public const nint m_flPenetration = 0xD54; // float32 + public const nint m_flRange = 0xD58; // float32 + public const nint m_flRangeModifier = 0xD5C; // float32 + public const nint m_flFlinchVelocityModifierLarge = 0xD60; // float32 + public const nint m_flFlinchVelocityModifierSmall = 0xD64; // float32 + public const nint m_flRecoveryTimeCrouch = 0xD68; // float32 + public const nint m_flRecoveryTimeStand = 0xD6C; // float32 + public const nint m_flRecoveryTimeCrouchFinal = 0xD70; // float32 + public const nint m_flRecoveryTimeStandFinal = 0xD74; // float32 + public const nint m_nRecoveryTransitionStartBullet = 0xD78; // int32 + public const nint m_nRecoveryTransitionEndBullet = 0xD7C; // int32 + public const nint m_flThrowVelocity = 0xD80; // float32 + public const nint m_vSmokeColor = 0xD84; // Vector + public const nint m_szAnimClass = 0xD90; // CGlobalSymbol + } + // Parent: CLogicalEntity + // Fields count: 5 + public static class CMathColorBlend { + public const nint m_flInMin = 0x7A4; // float32 + public const nint m_flInMax = 0x7A8; // float32 + public const nint m_OutColor1 = 0x7AC; // Color + public const nint m_OutColor2 = 0x7B0; // Color + public const nint m_OutValue = 0x7B8; // CEntityOutputTemplate + } + // Parent: CPointEntity + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iszOverlayNames (string_t) + // NetworkVarNames: m_flOverlayTimes (float32) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iDesiredOverlay (int32) + // NetworkVarNames: m_bIsActive (bool) + public static class CEnvScreenOverlay { + public const nint m_iszOverlayNames = 0x7A8; // CUtlSymbolLarge[10] + public const nint m_flOverlayTimes = 0x7F8; // float32[10] + public const nint m_flStartTime = 0x820; // GameTime_t + public const nint m_iDesiredOverlay = 0x824; // int32 + public const nint m_bIsActive = 0x828; // bool + } + // Parent: CCSPlayerPawnBase + // Fields count: 117 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) + // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) + // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) + // NetworkVarNames: m_bHasFemaleVoice (bool) + // NetworkVarNames: m_szLastPlaceName (char) + // NetworkVarNames: m_bInBuyZone (bool) + // NetworkVarNames: m_bInHostageRescueZone (bool) + // NetworkVarNames: m_bInBombZone (bool) + // NetworkVarNames: m_iRetakesOffering (int) + // NetworkVarNames: m_iRetakesOfferingCard (int) + // NetworkVarNames: m_bRetakesHasDefuseKit (bool) + // NetworkVarNames: m_bRetakesMVPLastRound (bool) + // NetworkVarNames: m_iRetakesMVPBoostItem (int) + // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) + // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) + // NetworkVarNames: m_aimPunchAngle (QAngle) + // NetworkVarNames: m_aimPunchAngleVel (QAngle) + // NetworkVarNames: m_aimPunchTickBase (int) + // NetworkVarNames: m_aimPunchTickFraction (float) + // NetworkVarNames: m_bIsBuyMenuOpen (bool) + // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) + // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) + // NetworkVarNames: m_nRagdollDamageBone (int) + // NetworkVarNames: m_vRagdollDamageForce (Vector) + // NetworkVarNames: m_vRagdollDamagePosition (Vector) + // NetworkVarNames: m_szRagdollDamageWeaponName (char) + // NetworkVarNames: m_bRagdollDamageHeadshot (bool) + // NetworkVarNames: m_vRagdollServerOrigin (Vector) + // NetworkVarNames: m_EconGloves (CEconItemView) + // NetworkVarNames: m_nEconGlovesChanged (uint8) + // NetworkVarNames: m_qDeathEyeAngles (QAngle) + // NetworkVarNames: m_bLeftHanded (bool) + // NetworkVarNames: m_fSwitchedHandednessTime (GameTime_t) + // NetworkVarNames: m_flViewmodelOffsetX (float) + // NetworkVarNames: m_flViewmodelOffsetY (float) + // NetworkVarNames: m_flViewmodelOffsetZ (float) + // NetworkVarNames: m_flViewmodelFOV (float) + // NetworkVarNames: m_bIsWalking (bool) + // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_bIsScoped (bool) + // NetworkVarNames: m_bResumeZoom (bool) + // NetworkVarNames: m_bIsDefusing (bool) + // NetworkVarNames: m_bIsGrabbingHostage (bool) + // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) + // NetworkVarNames: m_flEmitSoundTime (GameTime_t) + // NetworkVarNames: m_bInNoDefuseArea (bool) + // NetworkVarNames: m_nWhichBombZone (int) + // NetworkVarNames: m_iShotsFired (int) + // NetworkVarNames: m_flVelocityModifier (float) + // NetworkVarNames: m_flHitHeading (float) + // NetworkVarNames: m_nHitBodyPart (int) + // NetworkVarNames: m_bWaitForNoAttack (bool) + // NetworkVarNames: m_bKilledByHeadshot (bool) + // NetworkVarNames: m_thirdPersonHeading (QAngle) + // NetworkVarNames: m_flSlopeDropOffset (float) + // NetworkVarNames: m_flSlopeDropHeight (float) + // NetworkVarNames: m_vHeadConstraintOffset (Vector) + // NetworkVarNames: m_ArmorValue (int32) + // NetworkVarNames: m_unCurrentEquipmentValue (uint16) + // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) + // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) + // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) + // NetworkVarNames: m_GunGameImmunityColor (Color) + public static class CCSPlayerPawn { + public const nint m_pBulletServices = 0x1028; // CCSPlayer_BulletServices* + public const nint m_pHostageServices = 0x1030; // CCSPlayer_HostageServices* + public const nint m_pBuyServices = 0x1038; // CCSPlayer_BuyServices* + public const nint m_pActionTrackingServices = 0x1040; // CCSPlayer_ActionTrackingServices* + public const nint m_pRadioServices = 0x1048; // CCSPlayer_RadioServices* + public const nint m_pDamageReactServices = 0x1050; // CCSPlayer_DamageReactServices* + public const nint m_nCharacterDefIndex = 0x1058; // uint16 + public const nint m_bHasFemaleVoice = 0x105A; // bool + public const nint m_strVOPrefix = 0x1060; // CUtlString + public const nint m_szLastPlaceName = 0x1068; // char[18] + public const nint m_bInHostageResetZone = 0x1128; // bool + public const nint m_bInBuyZone = 0x1129; // bool + public const nint m_TouchingBuyZones = 0x1130; // CUtlVector> + public const nint m_bWasInBuyZone = 0x1148; // bool + public const nint m_bInHostageRescueZone = 0x1149; // bool + public const nint m_bInBombZone = 0x114A; // bool + public const nint m_bWasInHostageRescueZone = 0x114B; // bool + public const nint m_iRetakesOffering = 0x114C; // int32 + public const nint m_iRetakesOfferingCard = 0x1150; // int32 + public const nint m_bRetakesHasDefuseKit = 0x1154; // bool + public const nint m_bRetakesMVPLastRound = 0x1155; // bool + public const nint m_iRetakesMVPBoostItem = 0x1158; // int32 + public const nint m_RetakesMVPBoostExtraUtility = 0x115C; // loadout_slot_t + public const nint m_flHealthShotBoostExpirationTime = 0x1160; // GameTime_t + public const nint m_flLandingTimeSeconds = 0x1164; // float32 + public const nint m_aimPunchAngle = 0x1168; // QAngle + public const nint m_aimPunchAngleVel = 0x1174; // QAngle + public const nint m_aimPunchTickBase = 0x1180; // int32 + public const nint m_aimPunchTickFraction = 0x1184; // float32 + public const nint m_aimPunchCache = 0x1188; // CUtlVector + public const nint m_bIsBuyMenuOpen = 0x11A0; // bool + public const nint m_xLastHeadBoneTransform = 0x17E0; // CTransform + public const nint m_bLastHeadBoneTransformIsValid = 0x1800; // bool + public const nint m_lastLandTime = 0x1804; // GameTime_t + public const nint m_bOnGroundLastTick = 0x1808; // bool + public const nint m_iPlayerLocked = 0x180C; // int32 + public const nint m_flTimeOfLastInjury = 0x1814; // GameTime_t + public const nint m_flNextSprayDecalTime = 0x1818; // GameTime_t + public const nint m_bNextSprayDecalTimeExpedited = 0x181C; // bool + public const nint m_nRagdollDamageBone = 0x1820; // int32 + public const nint m_vRagdollDamageForce = 0x1824; // Vector + public const nint m_vRagdollDamagePosition = 0x1830; // Vector + public const nint m_szRagdollDamageWeaponName = 0x183C; // char[64] + public const nint m_bRagdollDamageHeadshot = 0x187C; // bool + public const nint m_vRagdollServerOrigin = 0x1880; // Vector + public const nint m_EconGloves = 0x1890; // CEconItemView + public const nint m_nEconGlovesChanged = 0x1B08; // uint8 + public const nint m_qDeathEyeAngles = 0x1B0C; // QAngle + public const nint m_bSkipOneHeadConstraintUpdate = 0x1B18; // bool + public const nint m_bLeftHanded = 0x1B19; // bool + public const nint m_fSwitchedHandednessTime = 0x1B1C; // GameTime_t + public const nint m_flViewmodelOffsetX = 0x1B20; // float32 + public const nint m_flViewmodelOffsetY = 0x1B24; // float32 + public const nint m_flViewmodelOffsetZ = 0x1B28; // float32 + public const nint m_flViewmodelFOV = 0x1B2C; // float32 + public const nint m_bIsWalking = 0x1B30; // bool + public const nint m_fLastGivenDefuserTime = 0x1B34; // float32 + public const nint m_fLastGivenBombTime = 0x1B38; // float32 + public const nint m_flDealtDamageToEnemyMostRecentTimestamp = 0x1B3C; // float32 + public const nint m_iDisplayHistoryBits = 0x1B40; // uint32 + public const nint m_flLastAttackedTeammate = 0x1B44; // float32 + public const nint m_allowAutoFollowTime = 0x1B48; // GameTime_t + public const nint m_bResetArmorNextSpawn = 0x1B4C; // bool + public const nint m_nLastKillerIndex = 0x1B50; // CEntityIndex + public const nint m_entitySpottedState = 0x1B58; // EntitySpottedState_t + public const nint m_nSpotRules = 0x1B70; // int32 + public const nint m_bIsScoped = 0x1B74; // bool + public const nint m_bResumeZoom = 0x1B75; // bool + public const nint m_bIsDefusing = 0x1B76; // bool + public const nint m_bIsGrabbingHostage = 0x1B77; // bool + public const nint m_iBlockingUseActionInProgress = 0x1B78; // CSPlayerBlockingUseAction_t + public const nint m_flEmitSoundTime = 0x1B7C; // GameTime_t + public const nint m_bInNoDefuseArea = 0x1B80; // bool + public const nint m_iBombSiteIndex = 0x1B84; // CEntityIndex + public const nint m_nWhichBombZone = 0x1B88; // int32 + public const nint m_bInBombZoneTrigger = 0x1B8C; // bool + public const nint m_bWasInBombZoneTrigger = 0x1B8D; // bool + public const nint m_iShotsFired = 0x1B90; // int32 + public const nint m_flFlinchStack = 0x1B94; // float32 + public const nint m_flVelocityModifier = 0x1B98; // float32 + public const nint m_flHitHeading = 0x1B9C; // float32 + public const nint m_nHitBodyPart = 0x1BA0; // int32 + public const nint m_vecTotalBulletForce = 0x1BA4; // Vector + public const nint m_bWaitForNoAttack = 0x1BB0; // bool + public const nint m_ignoreLadderJumpTime = 0x1BB4; // float32 + public const nint m_bKilledByHeadshot = 0x1BB8; // bool + public const nint m_LastHitBox = 0x1BBC; // int32 + public const nint m_LastHealth = 0x1BC0; // int32 + public const nint m_pBot = 0x1BC8; // CCSBot* + public const nint m_bBotAllowActive = 0x1BD0; // bool + public const nint m_thirdPersonHeading = 0x1BD4; // QAngle + public const nint m_flSlopeDropOffset = 0x1BE0; // float32 + public const nint m_flSlopeDropHeight = 0x1BE4; // float32 + public const nint m_vHeadConstraintOffset = 0x1BE8; // Vector + public const nint m_nLastPickupPriority = 0x1BF4; // int32 + public const nint m_flLastPickupPriorityTime = 0x1BF8; // float32 + public const nint m_ArmorValue = 0x1BFC; // int32 + public const nint m_unCurrentEquipmentValue = 0x1C00; // uint16 + public const nint m_unRoundStartEquipmentValue = 0x1C02; // uint16 + public const nint m_unFreezetimeEndEquipmentValue = 0x1C04; // uint16 + public const nint m_iLastWeaponFireUsercmd = 0x1C08; // int32 + public const nint m_flLastFriendlyFireDamageReductionRatio = 0x1C0C; // float32 + public const nint m_bIsSpawning = 0x1C10; // bool + public const nint m_iDeathFlags = 0x1C20; // int32 + public const nint m_bHasDeathInfo = 0x1C24; // bool + public const nint m_flDeathInfoTime = 0x1C28; // float32 + public const nint m_vecDeathInfoOrigin = 0x1C2C; // Vector + public const nint m_vecPlayerPatchEconIndices = 0x1C38; // uint32[5] + public const nint m_GunGameImmunityColor = 0x1C4C; // Color + public const nint m_grenadeParameterStashTime = 0x1C50; // GameTime_t + public const nint m_bGrenadeParametersStashed = 0x1C54; // bool + public const nint m_angStashedShootAngles = 0x1C58; // QAngle + public const nint m_vecStashedGrenadeThrowPosition = 0x1C64; // Vector + public const nint m_vecStashedVelocity = 0x1C70; // Vector + public const nint m_angShootAngleHistory = 0x1C7C; // QAngle[2] + public const nint m_vecThrowPositionHistory = 0x1C94; // Vector[2] + public const nint m_vecVelocityHistory = 0x1CAC; // Vector[2] + } + // Parent: CBaseGrenade + // Fields count: 0 + public static class CBumpMineProjectile { + } + // Parent: CBasePlayerController + // Fields count: 86 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) + // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) + // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) + // NetworkVarNames: m_iPing (uint32) + // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) + // NetworkVarNames: m_szCrosshairCodes (string_t) + // NetworkVarNames: m_iPendingTeamNum (uint8) + // NetworkVarNames: m_flForceTeamTime (GameTime_t) + // NetworkVarNames: m_iCompTeammateColor (int) + // NetworkVarNames: m_bEverPlayedOnTeam (bool) + // NetworkVarNames: m_szClan (string_t) + // NetworkVarNames: m_iCoachingTeam (int) + // NetworkVarNames: m_nPlayerDominated (uint64) + // NetworkVarNames: m_nPlayerDominatingMe (uint64) + // NetworkVarNames: m_iCompetitiveRanking (int) + // NetworkVarNames: m_iCompetitiveWins (int) + // NetworkVarNames: m_iCompetitiveRankType (int8) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) + // NetworkVarNames: m_nEndMatchNextMapVote (int) + // NetworkVarNames: m_unActiveQuestId (uint16) + // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) + // NetworkVarNames: m_unPlayerTvControlFlags (uint32) + // NetworkVarNames: m_nDisconnectionTick (int) + // NetworkVarNames: m_bControllingBot (bool) + // NetworkVarNames: m_bHasControlledBotThisRound (bool) + // NetworkVarNames: m_bCanControlObservedBot (bool) + // NetworkVarNames: m_hPlayerPawn (CHandle) + // NetworkVarNames: m_hObserverPawn (CHandle) + // NetworkVarNames: m_bPawnIsAlive (bool) + // NetworkVarNames: m_iPawnHealth (uint32) + // NetworkVarNames: m_iPawnArmor (int) + // NetworkVarNames: m_bPawnHasDefuser (bool) + // NetworkVarNames: m_bPawnHasHelmet (bool) + // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) + // NetworkVarNames: m_iPawnLifetimeStart (int) + // NetworkVarNames: m_iPawnLifetimeEnd (int) + // NetworkVarNames: m_iPawnBotDifficulty (int) + // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_vecKills (EKillTypes_t) + // NetworkVarNames: m_bMvpNoMusic (bool) + // NetworkVarNames: m_eMvpReason (int) + // NetworkVarNames: m_iMusicKitID (int) + // NetworkVarNames: m_iMusicKitMVPs (int) + // NetworkVarNames: m_iMVPs (int) + public static class CCSPlayerController { + public const nint m_pInGameMoneyServices = 0xA38; // CCSPlayerController_InGameMoneyServices* + public const nint m_pInventoryServices = 0xA40; // CCSPlayerController_InventoryServices* + public const nint m_pActionTrackingServices = 0xA48; // CCSPlayerController_ActionTrackingServices* + public const nint m_pDamageServices = 0xA50; // CCSPlayerController_DamageServices* + public const nint m_iPing = 0xA58; // uint32 + public const nint m_bHasCommunicationAbuseMute = 0xA5C; // bool + public const nint m_szCrosshairCodes = 0xA60; // CUtlSymbolLarge + public const nint m_iPendingTeamNum = 0xA68; // uint8 + public const nint m_flForceTeamTime = 0xA6C; // GameTime_t + public const nint m_iCompTeammateColor = 0xA70; // int32 + public const nint m_bEverPlayedOnTeam = 0xA74; // bool + public const nint m_bAttemptedToGetColor = 0xA75; // bool + public const nint m_iTeammatePreferredColor = 0xA78; // int32 + public const nint m_bTeamChanged = 0xA7C; // bool + public const nint m_bInSwitchTeam = 0xA7D; // bool + public const nint m_bHasSeenJoinGame = 0xA7E; // bool + public const nint m_bJustBecameSpectator = 0xA7F; // bool + public const nint m_bSwitchTeamsOnNextRoundReset = 0xA80; // bool + public const nint m_bRemoveAllItemsOnNextRoundReset = 0xA81; // bool + public const nint m_szClan = 0xA88; // CUtlSymbolLarge + public const nint m_szClanName = 0xA90; // char[32] + public const nint m_iCoachingTeam = 0xAB0; // int32 + public const nint m_nPlayerDominated = 0xAB8; // uint64 + public const nint m_nPlayerDominatingMe = 0xAC0; // uint64 + public const nint m_iCompetitiveRanking = 0xAC8; // int32 + public const nint m_iCompetitiveWins = 0xACC; // int32 + public const nint m_iCompetitiveRankType = 0xAD0; // int8 + public const nint m_iCompetitiveRankingPredicted_Win = 0xAD4; // int32 + public const nint m_iCompetitiveRankingPredicted_Loss = 0xAD8; // int32 + public const nint m_iCompetitiveRankingPredicted_Tie = 0xADC; // int32 + public const nint m_nEndMatchNextMapVote = 0xAE0; // int32 + public const nint m_unActiveQuestId = 0xAE4; // uint16 + public const nint m_nQuestProgressReason = 0xAE8; // QuestProgress::Reason + public const nint m_unPlayerTvControlFlags = 0xAEC; // uint32 + public const nint m_iDraftIndex = 0xB18; // int32 + public const nint m_msQueuedModeDisconnectionTimestamp = 0xB1C; // uint32 + public const nint m_uiAbandonRecordedReason = 0xB20; // uint32 + public const nint m_bCannotBeKicked = 0xB24; // bool + public const nint m_bEverFullyConnected = 0xB25; // bool + public const nint m_bAbandonAllowsSurrender = 0xB26; // bool + public const nint m_bAbandonOffersInstantSurrender = 0xB27; // bool + public const nint m_bDisconnection1MinWarningPrinted = 0xB28; // bool + public const nint m_bScoreReported = 0xB29; // bool + public const nint m_nDisconnectionTick = 0xB2C; // int32 + public const nint m_bControllingBot = 0xB38; // bool + public const nint m_bHasControlledBotThisRound = 0xB39; // bool + public const nint m_bHasBeenControlledByPlayerThisRound = 0xB3A; // bool + public const nint m_nBotsControlledThisRound = 0xB3C; // int32 + public const nint m_bCanControlObservedBot = 0xB40; // bool + public const nint m_hPlayerPawn = 0xB44; // CHandle + public const nint m_hObserverPawn = 0xB48; // CHandle + public const nint m_DesiredObserverMode = 0xB4C; // int32 + public const nint m_hDesiredObserverTarget = 0xB50; // CEntityHandle + public const nint m_bPawnIsAlive = 0xB54; // bool + public const nint m_iPawnHealth = 0xB58; // uint32 + public const nint m_iPawnArmor = 0xB5C; // int32 + public const nint m_bPawnHasDefuser = 0xB60; // bool + public const nint m_bPawnHasHelmet = 0xB61; // bool + public const nint m_nPawnCharacterDefIndex = 0xB62; // uint16 + public const nint m_iPawnLifetimeStart = 0xB64; // int32 + public const nint m_iPawnLifetimeEnd = 0xB68; // int32 + public const nint m_iPawnBotDifficulty = 0xB6C; // int32 + public const nint m_hOriginalControllerOfCurrentPawn = 0xB70; // CHandle + public const nint m_iScore = 0xB74; // int32 + public const nint m_iRoundScore = 0xB78; // int32 + public const nint m_iRoundsWon = 0xB7C; // int32 + public const nint m_vecKills = 0xB80; // CNetworkUtlVectorBase + public const nint m_bMvpNoMusic = 0xB98; // bool + public const nint m_eMvpReason = 0xB9C; // int32 + public const nint m_iMusicKitID = 0xBA0; // int32 + public const nint m_iMusicKitMVPs = 0xBA4; // int32 + public const nint m_iMVPs = 0xBA8; // int32 + public const nint m_nUpdateCounter = 0xBAC; // int32 + public const nint m_flSmoothedPing = 0xBB0; // float32 + public const nint m_lastHeldVoteTimer = 0xFC58; // IntervalTimer + public const nint m_bShowHints = 0xFC70; // bool + public const nint m_iNextTimeCheck = 0xFC74; // int32 + public const nint m_bJustDidTeamKill = 0xFC78; // bool + public const nint m_bPunishForTeamKill = 0xFC79; // bool + public const nint m_bGaveTeamDamageWarning = 0xFC7A; // bool + public const nint m_bGaveTeamDamageWarningThisRound = 0xFC7B; // bool + public const nint m_dblLastReceivedPacketPlatFloatTime = 0xFC80; // float64 + public const nint m_LastTeamDamageWarningTime = 0xFC88; // GameTime_t + public const nint m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xFC8C; // GameTime_t + public const nint m_nSuspiciousHitCount = 0xFC90; // uint32 + public const nint m_nNonSuspiciousHitStreak = 0xFC94; // uint32 + } + // Parent: IEconItemInterface + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) + // NetworkVarNames: m_iEntityQuality (int) + // NetworkVarNames: m_iEntityLevel (uint32) + // NetworkVarNames: m_iItemIDHigh (uint32) + // NetworkVarNames: m_iItemIDLow (uint32) + // NetworkVarNames: m_iAccountID (uint32) + // NetworkVarNames: m_iInventoryPosition (uint32) + // NetworkVarNames: m_bInitialized (bool) + // NetworkVarNames: m_AttributeList (CAttributeList) + // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) + // NetworkVarNames: m_szCustomName (char) + public static class CEconItemView { + public const nint m_iItemDefinitionIndex = 0x38; // uint16 + public const nint m_iEntityQuality = 0x3C; // int32 + public const nint m_iEntityLevel = 0x40; // uint32 + public const nint m_iItemID = 0x48; // uint64 + public const nint m_iItemIDHigh = 0x50; // uint32 + public const nint m_iItemIDLow = 0x54; // uint32 + public const nint m_iAccountID = 0x58; // uint32 + public const nint m_iInventoryPosition = 0x5C; // uint32 + public const nint m_bInitialized = 0x68; // bool + public const nint m_AttributeList = 0x70; // CAttributeList + public const nint m_NetworkedDynamicAttributes = 0xD0; // CAttributeList + public const nint m_szCustomName = 0x130; // char[161] + public const nint m_szCustomNameOverride = 0x1D1; // char[161] + } + // Parent: CPointEntity + // Fields count: 0 + public static class CInfoInstructorHintBombTargetA { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponAWP { + } + // Parent: CBaseCombatCharacter + // Fields count: 25 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkExcludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) + // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) + // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) + // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) + // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) + // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) + // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) + // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) + // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) + // MNetworkUserGroupProxy + // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) + // NetworkVarNames: m_iHideHUD (uint32) + // NetworkVarNames: m_skybox3d (sky3dparams_t) + // NetworkVarNames: m_flDeathTime (GameTime_t) + // NetworkVarNames: m_hController (CHandle) + public static class CBasePlayerPawn { + public const nint m_pWeaponServices = 0xD10; // CPlayer_WeaponServices* + public const nint m_pItemServices = 0xD18; // CPlayer_ItemServices* + public const nint m_pAutoaimServices = 0xD20; // CPlayer_AutoaimServices* + public const nint m_pObserverServices = 0xD28; // CPlayer_ObserverServices* + public const nint m_pWaterServices = 0xD30; // CPlayer_WaterServices* + public const nint m_pUseServices = 0xD38; // CPlayer_UseServices* + public const nint m_pFlashlightServices = 0xD40; // CPlayer_FlashlightServices* + public const nint m_pCameraServices = 0xD48; // CPlayer_CameraServices* + public const nint m_pMovementServices = 0xD50; // CPlayer_MovementServices* + public const nint m_ServerViewAngleChanges = 0xD60; // CUtlVectorEmbeddedNetworkVar + public const nint m_nHighestGeneratedServerViewAngleChangeIndex = 0xDB0; // uint32 + public const nint v_angle = 0xDB4; // QAngle + public const nint v_anglePrevious = 0xDC0; // QAngle + public const nint m_iHideHUD = 0xDCC; // uint32 + public const nint m_skybox3d = 0xDD0; // sky3dparams_t + public const nint m_fTimeLastHurt = 0xE60; // GameTime_t + public const nint m_flDeathTime = 0xE64; // GameTime_t + public const nint m_fNextSuicideTime = 0xE68; // GameTime_t + public const nint m_fInitHUD = 0xE6C; // bool + public const nint m_pExpresser = 0xE70; // CAI_Expresser* + public const nint m_hController = 0xE78; // CHandle + public const nint m_fHltvReplayDelay = 0xE80; // float32 + public const nint m_fHltvReplayEnd = 0xE84; // float32 + public const nint m_iHltvReplayEntity = 0xE88; // CEntityIndex + public const nint m_sndOpvarLatchData = 0xE90; // CUtlVector + } + // Parent: CBaseTrigger + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) + // NetworkVarNames: m_flFadeDuration (float) + // NetworkVarNames: m_flMinLogExposure (float) + // NetworkVarNames: m_flMaxLogExposure (float) + // NetworkVarNames: m_flMinExposure (float) + // NetworkVarNames: m_flMaxExposure (float) + // NetworkVarNames: m_flExposureCompensation (float) + // NetworkVarNames: m_flExposureFadeSpeedUp (float) + // NetworkVarNames: m_flExposureFadeSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bExposureControl (bool) + // NetworkVarNames: m_flRate (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + public static class CPostProcessingVolume { + public const nint m_hPostSettings = 0xBD8; // CStrongHandle + public const nint m_flFadeDuration = 0xBE0; // float32 + public const nint m_flMinLogExposure = 0xBE4; // float32 + public const nint m_flMaxLogExposure = 0xBE8; // float32 + public const nint m_flMinExposure = 0xBEC; // float32 + public const nint m_flMaxExposure = 0xBF0; // float32 + public const nint m_flExposureCompensation = 0xBF4; // float32 + public const nint m_flExposureFadeSpeedUp = 0xBF8; // float32 + public const nint m_flExposureFadeSpeedDown = 0xBFC; // float32 + public const nint m_flTonemapEVSmoothingRange = 0xC00; // float32 + public const nint m_bMaster = 0xC04; // bool + public const nint m_bExposureControl = 0xC05; // bool + public const nint m_flRate = 0xC08; // float32 + public const nint m_flTonemapPercentTarget = 0xC0C; // float32 + public const nint m_flTonemapPercentBrightPixels = 0xC10; // float32 + public const nint m_flTonemapMinAvgLum = 0xC14; // float32 + } + // Parent: CBaseModelEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_flLightScale (float32) + // NetworkVarNames: m_Radius (float32) + public static class CSpotlightEnd { + public const nint m_flLightScale = 0x9F8; // float32 + public const nint m_Radius = 0x9FC; // float32 + public const nint m_vSpotlightDir = 0xA00; // Vector + public const nint m_vSpotlightOrg = 0xA0C; // Vector + } + // Parent: CBaseModelEntity + // Fields count: 1 + public static class CRuleEntity { + public const nint m_iszMaster = 0x9F8; // CUtlSymbolLarge + } + // Parent: CBaseCSGrenade + // Fields count: 0 + public static class CSensorGrenade { + } + // Parent: CBaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nVariant (int) + // NetworkVarNames: m_nRandom (int) + // NetworkVarNames: m_nOrdinal (int) + // NetworkVarNames: m_sWeaponName (CUtlString) + // NetworkVarNames: m_xuid (XUID) + // NetworkVarNames: m_agentItem (CEconItemView) + // NetworkVarNames: m_glovesItem (CEconItemView) + // NetworkVarNames: m_weaponItem (CEconItemView) + public static class CCSGO_TeamPreviewCharacterPosition { + public const nint m_nVariant = 0x7A4; // int32 + public const nint m_nRandom = 0x7A8; // int32 + public const nint m_nOrdinal = 0x7AC; // int32 + public const nint m_sWeaponName = 0x7B0; // CUtlString + public const nint m_xuid = 0x7B8; // uint64 + public const nint m_agentItem = 0x7C0; // CEconItemView + public const nint m_glovesItem = 0xA38; // CEconItemView + public const nint m_weaponItem = 0xCB0; // CEconItemView + } + // Parent: CBaseTrigger + // Fields count: 1 + public static class CTriggerDetectExplosion { + public const nint m_OnDetectedExplosion = 0xC00; // CEntityIOOutput + } + // Parent: CLogicalEntity + // Fields count: 1 + public static class CSoundStackSave { + public const nint m_iszStackName = 0x7A8; // CUtlSymbolLarge + } + // Parent: CPhysConstraint + // Fields count: 18 + public static class CPhysHinge { + public const nint m_soundInfo = 0x828; // ConstraintSoundInfo + public const nint m_NotifyMinLimitReached = 0x8B0; // CEntityIOOutput + public const nint m_NotifyMaxLimitReached = 0x8D8; // CEntityIOOutput + public const nint m_bAtMinLimit = 0x900; // bool + public const nint m_bAtMaxLimit = 0x901; // bool + public const nint m_hinge = 0x904; // constraint_hingeparams_t + public const nint m_hingeFriction = 0x944; // float32 + public const nint m_systemLoadScale = 0x948; // float32 + public const nint m_bIsAxisLocal = 0x94C; // bool + public const nint m_flMinRotation = 0x950; // float32 + public const nint m_flMaxRotation = 0x954; // float32 + public const nint m_flInitialRotation = 0x958; // float32 + public const nint m_flMotorFrequency = 0x95C; // float32 + public const nint m_flMotorDampingRatio = 0x960; // float32 + public const nint m_flAngleSpeed = 0x964; // float32 + public const nint m_flAngleSpeedThreshold = 0x968; // float32 + public const nint m_OnStartMoving = 0x970; // CEntityIOOutput + public const nint m_OnStopMoving = 0x998; // CEntityIOOutput + } + // Parent: CGameRules + // Fields count: 1 + public static class CSingleplayRules { + public const nint m_bSinglePlayerGameEnding = 0xBD; // bool + } + // Parent: CBaseFilter + // Fields count: 1 + public static class CFilterProximity { + public const nint m_flRadius = 0x7F8; // float32 + } + // Parent: CEconEntity + // Fields count: 2 + public static class CEconWearable { + public const nint m_nForceSkin = 0xF78; // int32 + public const nint m_bAlwaysAllow = 0xF7C; // bool + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + public static class CPlayer_ItemServices { + } + // Parent: CBaseModelEntity + // Fields count: 9 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) + // NetworkVarNames: m_flTargetSpeed (float32) + // NetworkVarNames: m_nTransitionStartTick (GameTick_t) + // NetworkVarNames: m_nTransitionDurationTicks (int) + // NetworkVarNames: m_flTransitionStartSpeed (float32) + // NetworkVarNames: m_hConveyorModels (EHANDLE) + public static class CFuncConveyor { + public const nint m_szConveyorModels = 0x9F8; // CUtlSymbolLarge + public const nint m_flTransitionDurationSeconds = 0xA00; // float32 + public const nint m_angMoveEntitySpace = 0xA04; // QAngle + public const nint m_vecMoveDirEntitySpace = 0xA10; // Vector + public const nint m_flTargetSpeed = 0xA1C; // float32 + public const nint m_nTransitionStartTick = 0xA20; // GameTick_t + public const nint m_nTransitionDurationTicks = 0xA24; // int32 + public const nint m_flTransitionStartSpeed = 0xA28; // float32 + public const nint m_hConveyorModels = 0xA30; // CNetworkUtlVectorBase> + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponMag7 { + } + // Parent: CLogicalEntity + // Fields count: 11 + public static class CMathCounter { + public const nint m_flMin = 0x7A4; // float32 + public const nint m_flMax = 0x7A8; // float32 + public const nint m_bHitMin = 0x7AC; // bool + public const nint m_bHitMax = 0x7AD; // bool + public const nint m_bDisabled = 0x7AE; // bool + public const nint m_OutValue = 0x7B0; // CEntityOutputTemplate + public const nint m_OnGetValue = 0x7D8; // CEntityOutputTemplate + public const nint m_OnHitMin = 0x800; // CEntityIOOutput + public const nint m_OnHitMax = 0x828; // CEntityIOOutput + public const nint m_OnChangedFromMin = 0x850; // CEntityIOOutput + public const nint m_OnChangedFromMax = 0x878; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_worldName (string_t) + // NetworkVarNames: m_layerName (string_t) + // NetworkVarNames: m_bWorldLayerVisible (bool) + // NetworkVarNames: m_bEntitiesSpawned (bool) + public static class CInfoWorldLayer { + public const nint m_pOutputOnEntitiesSpawned = 0x7A8; // CEntityIOOutput + public const nint m_worldName = 0x7D0; // CUtlSymbolLarge + public const nint m_layerName = 0x7D8; // CUtlSymbolLarge + public const nint m_bWorldLayerVisible = 0x7E0; // bool + public const nint m_bEntitiesSpawned = 0x7E1; // bool + public const nint m_bCreateAsChildSpawnGroup = 0x7E2; // bool + public const nint m_hLayerSpawnGroup = 0x7E4; // uint32 + } + // Parent: CBarnLight + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bShowLight (bool) + public static class CRectLight { + public const nint m_bShowLight = 0xC20; // bool + } + // Parent: CCSGO_TeamSelectCharacterPosition + // Fields count: 0 + public static class CCSGO_TeamSelectTerroristPosition { + } + // Parent: CBaseDoor + // Fields count: 1 + public static class CRotDoor { + public const nint m_bSolidBsp = 0xC7B; // bool + } + // Parent: CLogicalEntity + // Fields count: 4 + public static class CLogicLineToEntity { + public const nint m_Line = 0x7A8; // CEntityOutputTemplate + public const nint m_SourceName = 0x7D0; // CUtlSymbolLarge + public const nint m_StartEntity = 0x7D8; // CHandle + public const nint m_EndEntity = 0x7DC; // CHandle + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_nTotalPausedTicks (int) + // NetworkVarNames: m_nPauseStartTick (int) + // NetworkVarNames: m_bGamePaused (bool) + public static class CGameRules { + public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer + public const nint m_szQuestName = 0x30; // char[128] + public const nint m_nQuestPhase = 0xB0; // int32 + public const nint m_nTotalPausedTicks = 0xB4; // int32 + public const nint m_nPauseStartTick = 0xB8; // int32 + public const nint m_bGamePaused = 0xBC; // bool + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_pEntity (CEntityIdentity*) + // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) + public static class CEntityInstance { + public const nint m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge + public const nint m_pEntity = 0x10; // CEntityIdentity* + public const nint m_CScriptComponent = 0x28; // CScriptComponent* + public const nint m_bVisibleinPVS = 0x30; // bool + } + // Parent: CBaseEntity + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) + // NetworkVarNames: m_Entity_flInfluenceRadius (float) + // NetworkVarNames: m_Entity_vBoxProjectMins (Vector) + // NetworkVarNames: m_Entity_vBoxProjectMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_flEdgeFadeDist (float) + // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) + // NetworkVarNames: m_Entity_flDiffuseScale (float) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_bDefaultEnvMap (bool) + // NetworkVarNames: m_Entity_bDefaultSpecEnvMap (bool) + // NetworkVarNames: m_Entity_bIndoorCubeMap (bool) + // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) + // NetworkVarNames: m_Entity_bEnabled (bool) + public static class CEnvCubemap { + public const nint m_Entity_hCubemapTexture = 0x828; // CStrongHandle + public const nint m_Entity_bCustomCubemapTexture = 0x830; // bool + public const nint m_Entity_flInfluenceRadius = 0x834; // float32 + public const nint m_Entity_vBoxProjectMins = 0x838; // Vector + public const nint m_Entity_vBoxProjectMaxs = 0x844; // Vector + public const nint m_Entity_bMoveable = 0x850; // bool + public const nint m_Entity_nHandshake = 0x854; // int32 + public const nint m_Entity_nEnvCubeMapArrayIndex = 0x858; // int32 + public const nint m_Entity_nPriority = 0x85C; // int32 + public const nint m_Entity_flEdgeFadeDist = 0x860; // float32 + public const nint m_Entity_vEdgeFadeDists = 0x864; // Vector + public const nint m_Entity_flDiffuseScale = 0x870; // float32 + public const nint m_Entity_bStartDisabled = 0x874; // bool + public const nint m_Entity_bDefaultEnvMap = 0x875; // bool + public const nint m_Entity_bDefaultSpecEnvMap = 0x876; // bool + public const nint m_Entity_bIndoorCubeMap = 0x877; // bool + public const nint m_Entity_bCopyDiffuseFromDefaultCubemap = 0x878; // bool + public const nint m_Entity_bEnabled = 0x888; // bool + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + public static class CCSPlayer_DamageReactServices { + } + // Parent: None + // Fields count: 3 + public static class ServerAuthoritativeWeaponSlot_t { + public const nint unClass = 0x28; // uint16 + public const nint unSlot = 0x2A; // uint16 + public const nint unItemDefIdx = 0x2C; // uint16 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_nMatchSeed (int) + // NetworkVarNames: m_bBlockersPresent (bool) + // NetworkVarNames: m_bRoundInProgress (bool) + // NetworkVarNames: m_iFirstSecondHalfRound (int) + // NetworkVarNames: m_iBombSite (int) + public static class CRetakeGameRules { + public const nint m_nMatchSeed = 0xF8; // int32 + public const nint m_bBlockersPresent = 0xFC; // bool + public const nint m_bRoundInProgress = 0xFD; // bool + public const nint m_iFirstSecondHalfRound = 0x100; // int32 + public const nint m_iBombSite = 0x104; // int32 + } + // Parent: CBaseEntity + // Fields count: 17 + // + // Metadata: + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_flFadeInDuration (float32) + // NetworkVarNames: m_flFadeOutDuration (float32) + // NetworkVarNames: m_flMaxWeight (float32) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bClientSide (bool) + // NetworkVarNames: m_bExclusive (bool) + // NetworkVarNames: m_MinFalloff (float32) + // NetworkVarNames: m_MaxFalloff (float32) + // NetworkVarNames: m_flCurWeight (float32) + // NetworkVarNames: m_netlookupFilename (char) + public static class CColorCorrection { + public const nint m_flFadeInDuration = 0x7A4; // float32 + public const nint m_flFadeOutDuration = 0x7A8; // float32 + public const nint m_flStartFadeInWeight = 0x7AC; // float32 + public const nint m_flStartFadeOutWeight = 0x7B0; // float32 + public const nint m_flTimeStartFadeIn = 0x7B4; // GameTime_t + public const nint m_flTimeStartFadeOut = 0x7B8; // GameTime_t + public const nint m_flMaxWeight = 0x7BC; // float32 + public const nint m_bStartDisabled = 0x7C0; // bool + public const nint m_bEnabled = 0x7C1; // bool + public const nint m_bMaster = 0x7C2; // bool + public const nint m_bClientSide = 0x7C3; // bool + public const nint m_bExclusive = 0x7C4; // bool + public const nint m_MinFalloff = 0x7C8; // float32 + public const nint m_MaxFalloff = 0x7CC; // float32 + public const nint m_flCurWeight = 0x7D0; // float32 + public const nint m_netlookupFilename = 0x7D4; // char[512] + public const nint m_lookupFilename = 0x9D8; // CUtlSymbolLarge + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponElite { + } + // Parent: CSoundEventEntity + // Fields count: 0 + public static class CSoundEventEntityAlias_snd_event_point { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + public static class CBaseEntityAPI { + } + // Parent: CCSWeaponBase + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_bStartedArming (bool) + // NetworkVarNames: m_fArmedTime (GameTime_t) + // NetworkVarNames: m_bBombPlacedAnimation (bool) + // NetworkVarNames: m_bIsPlantingViaUse (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + public static class CC4 { + public const nint m_vecLastValidPlayerHeldPosition = 0x11A0; // Vector + public const nint m_vecLastValidDroppedPosition = 0x11AC; // Vector + public const nint m_bDoValidDroppedPositionCheck = 0x11B8; // bool + public const nint m_bStartedArming = 0x11B9; // bool + public const nint m_fArmedTime = 0x11BC; // GameTime_t + public const nint m_bBombPlacedAnimation = 0x11C0; // bool + public const nint m_bIsPlantingViaUse = 0x11C1; // bool + public const nint m_entitySpottedState = 0x11C8; // EntitySpottedState_t + public const nint m_nSpotRules = 0x11E0; // int32 + public const nint m_bPlayedArmingBeeps = 0x11E4; // bool[7] + public const nint m_bBombPlanted = 0x11EB; // bool + } + // Parent: CHostageRescueZoneShim + // Fields count: 0 + public static class CHostageRescueZone { + } + // Parent: CServerOnlyPointEntity + // Fields count: 6 + public static class CPointPrefab { + public const nint m_targetMapName = 0x7A8; // CUtlSymbolLarge + public const nint m_forceWorldGroupID = 0x7B0; // CUtlSymbolLarge + public const nint m_associatedRelayTargetName = 0x7B8; // CUtlSymbolLarge + public const nint m_fixupNames = 0x7C0; // bool + public const nint m_bLoadDynamic = 0x7C1; // bool + public const nint m_associatedRelayEntity = 0x7C4; // CHandle + } + // Parent: CBaseToggle + // Fields count: 27 + // + // Metadata: + // NetworkVarNames: m_bIsUsable (bool) + public static class CBaseDoor { + public const nint m_angMoveEntitySpace = 0xA84; // QAngle + public const nint m_vecMoveDirParentSpace = 0xA90; // Vector + public const nint m_ls = 0xAA0; // locksound_t + public const nint m_bForceClosed = 0xAC0; // bool + public const nint m_bDoorGroup = 0xAC1; // bool + public const nint m_bLocked = 0xAC2; // bool + public const nint m_bIgnoreDebris = 0xAC3; // bool + public const nint m_eSpawnPosition = 0xAC4; // FuncDoorSpawnPos_t + public const nint m_flBlockDamage = 0xAC8; // float32 + public const nint m_NoiseMoving = 0xAD0; // CUtlSymbolLarge + public const nint m_NoiseArrived = 0xAD8; // CUtlSymbolLarge + public const nint m_NoiseMovingClosed = 0xAE0; // CUtlSymbolLarge + public const nint m_NoiseArrivedClosed = 0xAE8; // CUtlSymbolLarge + public const nint m_ChainTarget = 0xAF0; // CUtlSymbolLarge + public const nint m_OnBlockedClosing = 0xAF8; // CEntityIOOutput + public const nint m_OnBlockedOpening = 0xB20; // CEntityIOOutput + public const nint m_OnUnblockedClosing = 0xB48; // CEntityIOOutput + public const nint m_OnUnblockedOpening = 0xB70; // CEntityIOOutput + public const nint m_OnFullyClosed = 0xB98; // CEntityIOOutput + public const nint m_OnFullyOpen = 0xBC0; // CEntityIOOutput + public const nint m_OnClose = 0xBE8; // CEntityIOOutput + public const nint m_OnOpen = 0xC10; // CEntityIOOutput + public const nint m_OnLockedUse = 0xC38; // CEntityIOOutput + public const nint m_bLoopMoveSound = 0xC60; // bool + public const nint m_bCreateNavObstacle = 0xC78; // bool + public const nint m_isChaining = 0xC79; // bool + public const nint m_bIsUsable = 0xC7A; // bool + } + // Parent: None + // Fields count: 33 + // + // Metadata: + // NetworkVarNames: m_hParent (CGameSceneNodeHandle) + // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) + // NetworkVarNames: m_angRotation (QAngle) + // NetworkVarNames: m_flScale (float) + // NetworkVarNames: m_name (CUtlStringToken) + // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) + public static class CGameSceneNode { + public const nint m_nodeToWorld = 0x10; // CTransform + public const nint m_pOwner = 0x30; // CEntityInstance* + public const nint m_pParent = 0x38; // CGameSceneNode* + public const nint m_pChild = 0x40; // CGameSceneNode* + public const nint m_pNextSibling = 0x48; // CGameSceneNode* + public const nint m_hParent = 0x78; // CGameSceneNodeHandle + public const nint m_vecOrigin = 0x88; // CNetworkOriginCellCoordQuantizedVector + public const nint m_angRotation = 0xC0; // QAngle + public const nint m_flScale = 0xCC; // float32 + public const nint m_vecAbsOrigin = 0xD0; // Vector + public const nint m_angAbsRotation = 0xDC; // QAngle + public const nint m_flAbsScale = 0xE8; // float32 + public const nint m_nParentAttachmentOrBone = 0xEC; // int16 + public const nint m_bDebugAbsOriginChanges = 0xEE; // bool + public const nint m_bDormant = 0xEF; // bool + public const nint m_bForceParentToBeNetworked = 0xF0; // bool + public const nint m_bDirtyHierarchy = 0x0; // bitfield:1 + public const nint m_bDirtyBoneMergeInfo = 0x0; // bitfield:1 + public const nint m_bNetworkedPositionChanged = 0x0; // bitfield:1 + public const nint m_bNetworkedAnglesChanged = 0x0; // bitfield:1 + public const nint m_bNetworkedScaleChanged = 0x0; // bitfield:1 + public const nint m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1 + public const nint m_bBoneMergeFlex = 0x0; // bitfield:1 + public const nint m_nLatchAbsOrigin = 0x0; // bitfield:2 + public const nint m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1 + public const nint m_nHierarchicalDepth = 0xF3; // uint8 + public const nint m_nHierarchyType = 0xF4; // uint8 + public const nint m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xF5; // uint8 + public const nint m_name = 0xF8; // CUtlStringToken + public const nint m_hierarchyAttachName = 0x148; // CUtlStringToken + public const nint m_flZOffset = 0x14C; // float32 + public const nint m_flClientLocalScale = 0x150; // float32 + public const nint m_vRenderOrigin = 0x154; // Vector + } + // Parent: CCSWeaponBase + // Fields count: 0 + public static class CTablet { + } + // Parent: CPointEntity + // Fields count: 7 + public static class CTankTrainAI { + public const nint m_hTrain = 0x7A4; // CHandle + public const nint m_hTargetEntity = 0x7A8; // CHandle + public const nint m_soundPlaying = 0x7AC; // int32 + public const nint m_startSoundName = 0x7C0; // CUtlSymbolLarge + public const nint m_engineSoundName = 0x7C8; // CUtlSymbolLarge + public const nint m_movementSoundName = 0x7D0; // CUtlSymbolLarge + public const nint m_targetEntityName = 0x7D8; // CUtlSymbolLarge + } + // Parent: CBaseEntity + // Fields count: 4 + public static class CGameGibManager { + public const nint m_bAllowNewGibs = 0x7C8; // bool + public const nint m_iCurrentMaxPieces = 0x7CC; // int32 + public const nint m_iMaxPieces = 0x7D0; // int32 + public const nint m_iLastFrame = 0x7D4; // int32 + } + // Parent: CBasePulseGraphInstance + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseDomainHookInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + public static class CCSPointScript { + public const nint m_pParent = 0xF8; // CCSPointScriptEntity* + } + // Parent: CRagdollProp + // Fields count: 0 + public static class CRagdollPropAlias_physics_prop_ragdoll { + } + // Parent: CSprite + // Fields count: 0 + public static class CCSSprite { + } + // Parent: CBaseEntity + // Fields count: 0 + public static class CFuncPropRespawnZone { + } + // Parent: CServerOnlyPointEntity + // Fields count: 3 + public static class SpawnPoint { + public const nint m_iPriority = 0x7A4; // int32 + public const nint m_bEnabled = 0x7A8; // bool + public const nint m_nType = 0x7AC; // int32 + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + public static class CWeaponSCAR20 { + } + // Parent: CBaseGrenade + // Fields count: 0 + public static class CTripWireFireProjectile { + } + // Parent: CFuncPlat + // Fields count: 2 + public static class CFuncPlatRot { + public const nint m_end = 0xAA8; // QAngle + public const nint m_start = 0xAB4; // QAngle + } + // Parent: CPointEntity + // Fields count: 5 + public static class CEnvSpark { + public const nint m_flDelay = 0x7A4; // float32 + public const nint m_nMagnitude = 0x7A8; // int32 + public const nint m_nTrailLength = 0x7AC; // int32 + public const nint m_nType = 0x7B0; // int32 + public const nint m_OnSpark = 0x7B8; // CEntityIOOutput + } + // Parent: CPlayer_ObserverServices + // Fields count: 0 + public static class CCSObserver_ObserverServices { + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + public static class CPlayer_AutoaimServices { + } + // Parent: CBasePlatTrain + // Fields count: 6 + public static class CFuncTrain { + public const nint m_hCurrentTarget = 0xA9C; // CHandle + public const nint m_activated = 0xAA0; // bool + public const nint m_hEnemy = 0xAA4; // CHandle + public const nint m_flBlockDamage = 0xAA8; // float32 + public const nint m_flNextBlockTime = 0xAAC; // GameTime_t + public const nint m_iszLastTarget = 0xAB0; // CUtlSymbolLarge + } + // Parent: CHostageExpresserShim + // Fields count: 39 + // + // Metadata: + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_vel (Vector) + // NetworkVarNames: m_isRescued (bool) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_nHostageState (int) + // NetworkVarNames: m_leader (CHandle) + // NetworkVarNames: m_reuseTimer (CountdownTimer) + // NetworkVarNames: m_bHandsHaveBeenCut (bool) + // NetworkVarNames: m_hHostageGrabber (CHandle) + // NetworkVarNames: m_flRescueStartTime (GameTime_t) + // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) + // NetworkVarNames: m_flDropStartTime (GameTime_t) + public static class CHostage { + public const nint m_OnHostageBeginGrab = 0xD28; // CEntityIOOutput + public const nint m_OnFirstPickedUp = 0xD50; // CEntityIOOutput + public const nint m_OnDroppedNotRescued = 0xD78; // CEntityIOOutput + public const nint m_OnRescued = 0xDA0; // CEntityIOOutput + public const nint m_entitySpottedState = 0xDC8; // EntitySpottedState_t + public const nint m_nSpotRules = 0xDE0; // int32 + public const nint m_uiHostageSpawnExclusionGroupMask = 0xDE4; // uint32 + public const nint m_nHostageSpawnRandomFactor = 0xDE8; // uint32 + public const nint m_bRemove = 0xDEC; // bool + public const nint m_vel = 0xDF0; // Vector + public const nint m_isRescued = 0xDFC; // bool + public const nint m_jumpedThisFrame = 0xDFD; // bool + public const nint m_nHostageState = 0xE00; // int32 + public const nint m_leader = 0xE04; // CHandle + public const nint m_lastLeader = 0xE08; // CHandle + public const nint m_reuseTimer = 0xE10; // CountdownTimer + public const nint m_hasBeenUsed = 0xE28; // bool + public const nint m_accel = 0xE2C; // Vector + public const nint m_isRunning = 0xE38; // bool + public const nint m_isCrouching = 0xE39; // bool + public const nint m_jumpTimer = 0xE40; // CountdownTimer + public const nint m_isWaitingForLeader = 0xE58; // bool + public const nint m_repathTimer = 0x2E68; // CountdownTimer + public const nint m_inhibitDoorTimer = 0x2E80; // CountdownTimer + public const nint m_inhibitObstacleAvoidanceTimer = 0x2F10; // CountdownTimer + public const nint m_wiggleTimer = 0x2F30; // CountdownTimer + public const nint m_isAdjusted = 0x2F4C; // bool + public const nint m_bHandsHaveBeenCut = 0x2F4D; // bool + public const nint m_hHostageGrabber = 0x2F50; // CHandle + public const nint m_fLastGrabTime = 0x2F54; // GameTime_t + public const nint m_vecPositionWhenStartedDroppingToGround = 0x2F58; // Vector + public const nint m_vecGrabbedPos = 0x2F64; // Vector + public const nint m_flRescueStartTime = 0x2F70; // GameTime_t + public const nint m_flGrabSuccessTime = 0x2F74; // GameTime_t + public const nint m_flDropStartTime = 0x2F78; // GameTime_t + public const nint m_nApproachRewardPayouts = 0x2F7C; // int32 + public const nint m_nPickupEventCount = 0x2F80; // int32 + public const nint m_vecSpawnGroundPos = 0x2F84; // Vector + public const nint m_vecHostageResetPosition = 0x2FA4; // Vector + } + // Parent: CPointEntity + // Fields count: 13 + public static class CNavLinkAreaEntity { + public const nint m_flWidth = 0x7A4; // float32 + public const nint m_vLocatorOffset = 0x7A8; // Vector + public const nint m_qLocatorAnglesOffset = 0x7B4; // QAngle + public const nint m_strMovementForward = 0x7C0; // CUtlSymbolLarge + public const nint m_strMovementReverse = 0x7C8; // CUtlSymbolLarge + public const nint m_nNavLinkIdForward = 0x7D0; // int32 + public const nint m_nNavLinkIdReverse = 0x7D4; // int32 + public const nint m_bEnabled = 0x7D8; // bool + public const nint m_strFilterName = 0x7E0; // CUtlSymbolLarge + public const nint m_hFilter = 0x7E8; // CHandle + public const nint m_OnNavLinkStart = 0x7F0; // CEntityIOOutput + public const nint m_OnNavLinkFinish = 0x818; // CEntityIOOutput + public const nint m_bIsTerminus = 0x840; // bool + } + // Parent: CBaseToggle + // Fields count: 12 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + public static class CFuncMoveLinear { + public const nint m_authoredPosition = 0xA78; // MoveLinearAuthoredPos_t + public const nint m_angMoveEntitySpace = 0xA7C; // QAngle + public const nint m_vecMoveDirParentSpace = 0xA88; // Vector + public const nint m_soundStart = 0xA98; // CUtlSymbolLarge + public const nint m_soundStop = 0xAA0; // CUtlSymbolLarge + public const nint m_currentSound = 0xAA8; // CUtlSymbolLarge + public const nint m_flBlockDamage = 0xAB0; // float32 + public const nint m_flStartPosition = 0xAB4; // float32 + public const nint m_OnFullyOpen = 0xAC0; // CEntityIOOutput + public const nint m_OnFullyClosed = 0xAE8; // CEntityIOOutput + public const nint m_bCreateMovableNavMesh = 0xB10; // bool + public const nint m_bCreateNavObstacle = 0xB11; // bool + } + // Parent: CBaseEntity + // Fields count: 3 + public static class CCommentaryAuto { + public const nint m_OnCommentaryNewGame = 0x7A8; // CEntityIOOutput + public const nint m_OnCommentaryMidGame = 0x7D0; // CEntityIOOutput + public const nint m_OnCommentaryMultiplayerSpawn = 0x7F8; // CEntityIOOutput + } + // Parent: CPointEntity + // Fields count: 8 + public static class CMapInfo { + public const nint m_iBuyingStatus = 0x7A4; // int32 + public const nint m_flBombRadius = 0x7A8; // float32 + public const nint m_iPetPopulation = 0x7AC; // int32 + public const nint m_bUseNormalSpawnsForDM = 0x7B0; // bool + public const nint m_bDisableAutoGeneratedDMSpawns = 0x7B1; // bool + public const nint m_flBotMaxVisionDistance = 0x7B4; // float32 + public const nint m_iHostageCount = 0x7B8; // int32 + public const nint m_bFadePlayerVisibilityFarZ = 0x7BC; // bool + } + // Parent: CBaseTrigger + // Fields count: 0 + public static class CTriggerBombReset { + } + // Parent: CEntityInstance + // Fields count: 77 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) + // NetworkVarNames: m_iHealth (int32) + // NetworkVarNames: m_iMaxHealth (int32) + // NetworkVarNames: m_lifeState (uint8) + // NetworkVarNames: m_bTakesDamage (bool) + // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) + // NetworkVarNames: m_bIsPlatform (bool) + // NetworkVarNames: m_MoveCollide (MoveCollide_t) + // NetworkVarNames: m_MoveType (MoveType_t) + // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) + // NetworkVarNames: m_flAnimTime (float32) + // NetworkVarNames: m_flSimulationTime (float32) + // NetworkVarNames: m_flCreateTime (GameTime_t) + // NetworkVarNames: m_bClientSideRagdoll (bool) + // NetworkVarNames: m_ubInterpolationFrame (uint8) + // NetworkVarNames: m_iTeamNum (uint8) + // NetworkVarNames: m_flSpeed (float) + // NetworkVarNames: m_spawnflags (uint32) + // NetworkVarNames: m_nNextThinkTick (GameTick_t) + // NetworkVarNames: m_fFlags (uint32) + // NetworkVarNames: m_vecVelocity (CNetworkVelocityVector) + // NetworkVarNames: m_vecBaseVelocity (Vector) + // NetworkVarNames: m_hEffectEntity (CHandle) + // NetworkVarNames: m_hOwnerEntity (CHandle) + // NetworkVarNames: m_fEffects (uint32) + // NetworkVarNames: m_hGroundEntity (CHandle) + // NetworkVarNames: m_nGroundBodyIndex (int) + // NetworkVarNames: m_flFriction (float32) + // NetworkVarNames: m_flElasticity (float32) + // NetworkVarNames: m_flGravityScale (float32) + // NetworkVarNames: m_flTimeScale (float32) + // NetworkVarNames: m_flWaterLevel (float) + // NetworkVarNames: m_bAnimatedEveryTick (bool) + // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) + // NetworkVarNames: m_nBloodType (BloodType) + public static class CBaseEntity { + public const nint m_CBodyComponent = 0x38; // CBodyComponent* + public const nint m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent + public const nint m_aThinkFunctions = 0x4E0; // CUtlVector + public const nint m_iCurrentThinkContext = 0x4F8; // int32 + public const nint m_nLastThinkTick = 0x4FC; // GameTick_t + public const nint m_bDisabledContextThinks = 0x500; // bool + public const nint m_isSteadyState = 0x510; // CBitVec<64> + public const nint m_lastNetworkChange = 0x518; // float32 + public const nint m_ResponseContexts = 0x530; // CUtlVector + public const nint m_iszResponseContext = 0x548; // CUtlSymbolLarge + public const nint m_iHealth = 0x590; // int32 + public const nint m_iMaxHealth = 0x594; // int32 + public const nint m_lifeState = 0x598; // uint8 + public const nint m_flDamageAccumulator = 0x59C; // float32 + public const nint m_bTakesDamage = 0x5A0; // bool + public const nint m_nTakeDamageFlags = 0x5A8; // TakeDamageFlags_t + public const nint m_bIsPlatform = 0x5B0; // bool + public const nint m_MoveCollide = 0x5B2; // MoveCollide_t + public const nint m_MoveType = 0x5B3; // MoveType_t + public const nint m_nActualMoveType = 0x5B4; // MoveType_t + public const nint m_nWaterTouch = 0x5B5; // uint8 + public const nint m_nSlimeTouch = 0x5B6; // uint8 + public const nint m_bRestoreInHierarchy = 0x5B7; // bool + public const nint m_target = 0x5B8; // CUtlSymbolLarge + public const nint m_hDamageFilter = 0x5C0; // CHandle + public const nint m_iszDamageFilterName = 0x5C8; // CUtlSymbolLarge + public const nint m_flMoveDoneTime = 0x5D0; // float32 + public const nint m_nSubclassID = 0x5D4; // CUtlStringToken + public const nint m_flAnimTime = 0x5E0; // float32 + public const nint m_flSimulationTime = 0x5E4; // float32 + public const nint m_flCreateTime = 0x5E8; // GameTime_t + public const nint m_bClientSideRagdoll = 0x5EC; // bool + public const nint m_ubInterpolationFrame = 0x5ED; // uint8 + public const nint m_vPrevVPhysicsUpdatePos = 0x5F0; // Vector + public const nint m_iTeamNum = 0x5FC; // uint8 + public const nint m_iGlobalname = 0x600; // CUtlSymbolLarge + public const nint m_iSentToClients = 0x608; // int32 + public const nint m_flSpeed = 0x60C; // float32 + public const nint m_sUniqueHammerID = 0x610; // CUtlString + public const nint m_spawnflags = 0x618; // uint32 + public const nint m_nNextThinkTick = 0x61C; // GameTick_t + public const nint m_nSimulationTick = 0x620; // int32 + public const nint m_OnKilled = 0x628; // CEntityIOOutput + public const nint m_fFlags = 0x650; // uint32 + public const nint m_vecAbsVelocity = 0x654; // Vector + public const nint m_vecVelocity = 0x660; // CNetworkVelocityVector + public const nint m_vecBaseVelocity = 0x690; // Vector + public const nint m_nPushEnumCount = 0x69C; // int32 + public const nint m_pCollision = 0x6A0; // CCollisionProperty* + public const nint m_hEffectEntity = 0x6A8; // CHandle + public const nint m_hOwnerEntity = 0x6AC; // CHandle + public const nint m_fEffects = 0x6B0; // uint32 + public const nint m_hGroundEntity = 0x6B4; // CHandle + public const nint m_nGroundBodyIndex = 0x6B8; // int32 + public const nint m_flFriction = 0x6BC; // float32 + public const nint m_flElasticity = 0x6C0; // float32 + public const nint m_flGravityScale = 0x6C4; // float32 + public const nint m_flTimeScale = 0x6C8; // float32 + public const nint m_flWaterLevel = 0x6CC; // float32 + public const nint m_bAnimatedEveryTick = 0x6D0; // bool + public const nint m_bDisableLowViolence = 0x6D1; // bool + public const nint m_nWaterType = 0x6D2; // uint8 + public const nint m_iEFlags = 0x6D4; // int32 + public const nint m_OnUser1 = 0x6D8; // CEntityIOOutput + public const nint m_OnUser2 = 0x700; // CEntityIOOutput + public const nint m_OnUser3 = 0x728; // CEntityIOOutput + public const nint m_OnUser4 = 0x750; // CEntityIOOutput + public const nint m_iInitialTeamNum = 0x778; // int32 + public const nint m_flNavIgnoreUntilTime = 0x77C; // GameTime_t + public const nint m_vecAngVelocity = 0x780; // QAngle + public const nint m_bNetworkQuantizeOriginAndAngles = 0x78C; // bool + public const nint m_bLagCompensate = 0x78D; // bool + public const nint m_flOverriddenFriction = 0x790; // float32 + public const nint m_pBlocker = 0x794; // CHandle + public const nint m_flLocalTime = 0x798; // float32 + public const nint m_flVPhysicsUpdateLocalTime = 0x79C; // float32 + public const nint m_nBloodType = 0x7A0; // BloodType + } + // Parent: CLogicalEntity + // Fields count: 9 + public static class CLogicMeasureMovement { + public const nint m_strMeasureTarget = 0x7A8; // CUtlSymbolLarge + public const nint m_strMeasureReference = 0x7B0; // CUtlSymbolLarge + public const nint m_strTargetReference = 0x7B8; // CUtlSymbolLarge + public const nint m_hMeasureTarget = 0x7C0; // CHandle + public const nint m_hMeasureReference = 0x7C4; // CHandle + public const nint m_hTarget = 0x7C8; // CHandle + public const nint m_hTargetReference = 0x7CC; // CHandle + public const nint m_flScale = 0x7D0; // float32 + public const nint m_nMeasureType = 0x7D4; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: nType (FixAngleSet_t) + // NetworkVarNames: qAngle (QAngle) + // NetworkVarNames: nIndex (uint32) + public static class ViewAngleServerChange_t { + public const nint nType = 0x30; // FixAngleSet_t + public const nint qAngle = 0x34; // QAngle + public const nint nIndex = 0x40; // uint32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_Transforms (CTransform) + // NetworkVarNames: m_hOwner (EHANDLE) + public static class PhysicsRagdollPose_t { + public const nint __m_pChainEntity = 0x8; // CNetworkVarChainer + public const nint m_Transforms = 0x30; // CNetworkUtlVectorBase + public const nint m_hOwner = 0x48; // CHandle + } } } diff --git a/output/libserver.so.hpp b/output/libserver.so.hpp index ce1e979..aee64af 100644 --- a/output/libserver.so.hpp +++ b/output/libserver.so.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC #pragma once @@ -8,8 +8,8 @@ namespace cs2_dumper { namespace schemas { // Module: libserver.so - // Classes count: 218 - // Enums count: 128 + // Classes count: 650 + // Enums count: 131 namespace libserver_so { // Alignment: 4 // Members count: 3 @@ -144,6 +144,22 @@ namespace cs2_dumper { TRANSITION_TO_LIFESTATE_DYING = 0x1, TRANSITION_TO_LIFESTATE_DEAD = 0x2 }; + // Alignment: 2 + // Members count: 12 + enum class SoundTypes_t : uint16_t { + SOUND_NONE = 0x0, + SOUND_COMBAT = 0x1, + SOUND_PLAYER = 0x2, + SOUND_DANGER = 0x3, + SOUND_BULLET_IMPACT = 0x4, + SOUND_THUMPER = 0x5, + SOUND_PHYSICS_DANGER = 0x6, + SOUND_MOVE_AWAY = 0x7, + SOUND_PLAYER_VEHICLE = 0x8, + SOUND_GLASS_BREAK = 0x9, + SOUND_PHYSICS_OBJECT = 0xA, + NUM_AI_SOUND_TYPES = 0xB + }; // Alignment: 4 // Members count: 24 enum class PlayerAnimEvent_t : uint32_t { @@ -254,14 +270,27 @@ namespace cs2_dumper { matLastMaterial = 0xB }; // Alignment: 4 + // Members count: 9 + enum class BloodType : uint32_t { + None = 0xFFFFFFFFFFFFFFFF, + ColorRed = 0x0, + ColorYellow = 0x1, + ColorGreen = 0x2, + ColorRedLVL2 = 0x3, + ColorRedLVL3 = 0x4, + ColorRedLVL4 = 0x5, + ColorRedLVL5 = 0x6, + ColorRedLVL6 = 0x7 + }; + // Alignment: 4 // Members count: 6 enum class ScriptedMoveTo_t : uint32_t { - CINE_MOVETO_WAIT = 0x0, - CINE_MOVETO_WALK = 0x1, - CINE_MOVETO_RUN = 0x2, - CINE_MOVETO_CUSTOM = 0x3, - CINE_MOVETO_TELEPORT = 0x4, - CINE_MOVETO_WAIT_FACING = 0x5 + eWait = 0x0, + eMoveWithGait = 0x3, + eTeleport = 0x4, + eWaitFacing = 0x5, + eObsoleteBackCompat1 = 0x1, + eObsoleteBackCompat2 = 0x2 }; // Alignment: 4 // Members count: 5 @@ -272,32 +301,18 @@ namespace cs2_dumper { ANIM_LOOP_MODE_USE_SEQUENCE_SETTINGS = 0x2, ANIM_LOOP_MODE_COUNT = 0x3 }; - // Alignment: 4 - // Members count: 23 - enum class SoundFlags_t : uint32_t { - SOUND_NONE = 0x0, - SOUND_COMBAT = 0x1, - SOUND_WORLD = 0x2, - SOUND_PLAYER = 0x4, - SOUND_DANGER = 0x8, - SOUND_BULLET_IMPACT = 0x10, - SOUND_THUMPER = 0x20, - SOUND_PHYSICS_DANGER = 0x40, - SOUND_MOVE_AWAY = 0x80, - SOUND_PLAYER_VEHICLE = 0x100, - SOUND_GLASS_BREAK = 0x200, - SOUND_PHYSICS_OBJECT = 0x400, - SOUND_CONTEXT_GUNFIRE = 0x100000, - SOUND_CONTEXT_COMBINE_ONLY = 0x200000, - SOUND_CONTEXT_REACT_TO_SOURCE = 0x400000, - SOUND_CONTEXT_EXPLOSION = 0x800000, - SOUND_CONTEXT_EXCLUDE_COMBINE = 0x1000000, - SOUND_CONTEXT_DANGER_APPROACH = 0x2000000, - SOUND_CONTEXT_ALLIES_ONLY = 0x4000000, - SOUND_CONTEXT_PANIC_NPCS = 0x8000000, - ALL_CONTEXTS = 0xFFF00000, - ALL_SCENTS = 0x0, - ALL_SOUNDS = 0xFFFFF + // Alignment: 2 + // Members count: 9 + enum class SoundFlags_t : uint16_t { + SOUND_FLAGS_NONE = 0x0, + SOUND_FLAG_GUNFIRE = 0x1, + SOUND_FLAG_COMBINE_ONLY = 0x2, + SOUND_FLAG_REACT_TO_SOURCE = 0x4, + SOUND_FLAG_EXPLOSION = 0x8, + SOUND_FLAG_EXCLUDE_COMBINE = 0x10, + SOUND_FLAG_DANGER_APPROACH = 0x20, + SOUND_FLAG_ALLIES_ONLY = 0x40, + SOUND_FLAG_PANIC_NPCS = 0x80 }; // Alignment: 4 // Members count: 10 @@ -348,7 +363,7 @@ namespace cs2_dumper { EXPLOSION_TYPE_COUNT = 0x10 }; // Alignment: 4 - // Members count: 43 + // Members count: 44 enum class GameAnimEventIndex_t : uint32_t { AE_EMPTY = 0x0, AE_CL_PLAYSOUND = 0x1, @@ -376,23 +391,24 @@ namespace cs2_dumper { AE_CL_CLOTH_STIFFEN = 0x17, AE_CL_CLOTH_EFFECT = 0x18, AE_CL_CREATE_ANIM_SCOPE_PROP = 0x19, - AE_PULSE_GRAPH = 0x1A, - AE_PULSE_GRAPH_LOOKAT = 0x1B, - AE_PULSE_GRAPH_AIMAT = 0x1C, - AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1D, - AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1E, - AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x1F, - AE_CL_BODYGROUP_SET_TO_CLIP = 0x20, - AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x21, - AE_SV_SHOW_SILENCER = 0x22, - AE_SV_ATTACH_SILENCER_COMPLETE = 0x23, - AE_SV_HIDE_SILENCER = 0x24, - AE_SV_DETACH_SILENCER_COMPLETE = 0x25, - AE_CL_EJECT_MAG = 0x26, - AE_WPN_COMPLETE_RELOAD = 0x27, - AE_WPN_HEALTHSHOT_INJECT = 0x28, - AE_CL_C4_SCREEN_TEXT = 0x29, - AE_GRENADE_THROW_COMPLETE = 0x2A + AE_SV_IKLOCK = 0x1A, + AE_PULSE_GRAPH = 0x1B, + AE_PULSE_GRAPH_LOOKAT = 0x1C, + AE_PULSE_GRAPH_AIMAT = 0x1D, + AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1E, + AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1F, + AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x20, + AE_CL_BODYGROUP_SET_TO_CLIP = 0x21, + AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x22, + AE_SV_SHOW_SILENCER = 0x23, + AE_SV_ATTACH_SILENCER_COMPLETE = 0x24, + AE_SV_HIDE_SILENCER = 0x25, + AE_SV_DETACH_SILENCER_COMPLETE = 0x26, + AE_CL_EJECT_MAG = 0x27, + AE_WPN_COMPLETE_RELOAD = 0x28, + AE_WPN_HEALTHSHOT_INJECT = 0x29, + AE_CL_C4_SCREEN_TEXT = 0x2A, + AE_GRENADE_THROW_COMPLETE = 0x2B }; // Alignment: 1 // Members count: 3 @@ -402,15 +418,13 @@ namespace cs2_dumper { Relative = 0x2 }; // Alignment: 4 - // Members count: 7 + // Members count: 5 enum class IChoreoServices__ScriptState_t : uint32_t { SCRIPT_PLAYING = 0x0, SCRIPT_WAIT = 0x1, SCRIPT_POST_IDLE = 0x2, SCRIPT_CLEANUP = 0x3, - SCRIPT_WALK_TO_MARK = 0x4, - SCRIPT_RUN_TO_MARK = 0x5, - SCRIPT_CUSTOM_MOVE_TO_MARK = 0x6 + SCRIPT_MOVE_TO_MARK = 0x4 }; // Alignment: 4 // Members count: 2 @@ -479,6 +493,15 @@ namespace cs2_dumper { SHARD_SOLID = 0x0, SHARD_DEBRIS = 0x1 }; + // Alignment: 4 + // Members count: 5 + enum class PulseNPCCondition_t : uint32_t { + COND_SEE_PLAYER = 0x1, + COND_LOST_PLAYER = 0x2, + COND_HEAR_PLAYER = 0x3, + COND_PLAYER_PUSHING = 0x4, + COND_NO_PRIMARY_AMMO = 0x5 + }; // Alignment: 1 // Members count: 13 enum class RenderMode_t : uint8_t { @@ -577,7 +600,7 @@ namespace cs2_dumper { LOADOUT_SLOT_FIRST_WHEEL_EQUIPMENT = 0x20, LOADOUT_SLOT_LAST_WHEEL_EQUIPMENT = 0x25, LOADOUT_SLOT_CLOTHING_CUSTOMPLAYER = 0x26, - LOADOUT_SLOT_PET = 0x27, + LOADOUT_SLOT_CLOTHING_CUSTOMHEAD = 0x27, LOADOUT_SLOT_CLOTHING_FACEMASK = 0x28, LOADOUT_SLOT_CLOTHING_HANDS = 0x29, LOADOUT_SLOT_FIRST_COSMETIC = 0x29, @@ -602,12 +625,13 @@ namespace cs2_dumper { LOADOUT_SLOT_COUNT = 0x39 }; // Alignment: 4 - // Members count: 19 + // Members count: 20 enum class NavAttributeEnum : uint32_t { NAV_MESH_AVOID = 0x80, NAV_MESH_STAIRS = 0x1000, NAV_MESH_NON_ZUP = 0x8000, NAV_MESH_SHORT_HEIGHT = 0x10000, + NAV_MESH_NON_ZUP_TRANSITION = 0x20000, NAV_MESH_CROUCH = 0x10000, NAV_MESH_JUMP = 0x2, NAV_MESH_PRECISE = 0x4, @@ -750,6 +774,14 @@ namespace cs2_dumper { }; // Alignment: 4 // Members count: 4 + enum class ChoreoLookAtSpeed_t : uint32_t { + eInvalid = 0xFFFFFFFFFFFFFFFF, + eSlow = 0x0, + eMedium = 0x1, + eFast = 0x2 + }; + // Alignment: 4 + // Members count: 4 enum class ScriptedMoveType_t : uint32_t { SCRIPTED_MOVETYPE_NONE = 0x0, SCRIPTED_MOVETYPE_TO_WITH_DURATION = 0x1, @@ -757,13 +789,6 @@ namespace cs2_dumper { SCRIPTED_MOVETYPE_SWEEP_TO_AT_MOVEMENT_SPEED = 0x3 }; // Alignment: 4 - // Members count: 3 - enum class NPCLookType_t : uint32_t { - Chest = 0x0, - Head = 0x1, - Eyes = 0x2 - }; - // Alignment: 4 // Members count: 17 enum class gear_slot_t : uint32_t { GEAR_SLOT_INVALID = 0xFFFFFFFFFFFFFFFF, @@ -913,12 +938,12 @@ namespace cs2_dumper { // Members count: 7 enum class ChickenActivity : uint32_t { IDLE = 0x0, - WALK = 0x1, - RUN = 0x2, - HOP = 0x3, - JUMP = 0x4, - GLIDE = 0x5, - LAND = 0x6 + SQUAT = 0x1, + WALK = 0x2, + RUN = 0x3, + GLIDE = 0x4, + LAND = 0x5, + PANIC = 0x6 }; // Alignment: 4 // Members count: 2 @@ -927,7 +952,7 @@ namespace cs2_dumper { POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1 }; // Alignment: 8 - // Members count: 39 + // Members count: 40 enum class DebugOverlayBits_t : uint64_t { OVERLAY_TEXT_BIT = 0x1, OVERLAY_NAME_BIT = 0x2, @@ -965,6 +990,7 @@ namespace cs2_dumper { OVERLAY_NPC_RELATION_BIT = 0x400000000, OVERLAY_VIEWOFFSET = 0x800000000, OVERLAY_VCOLLIDE_WIREFRAME_BIT = 0x1000000000, + OVERLAY_NPC_SCRIPTED_COMMANDS_BIT = 0x2000000000, OVERLAY_ACTORNAME_BIT = 0x4000000000, OVERLAY_NPC_CONDITIONS_TEXT_BIT = 0x8000000000, OVERLAY_NPC_ABILITY_RANGE_DEBUG_BIT = 0x10000000000 @@ -1185,6 +1211,14 @@ namespace cs2_dumper { DOOR_STATE_AJAR = 0x4 }; // Alignment: 4 + // Members count: 4 + enum class ChoreoLookAtMode_t : uint32_t { + eInvalid = 0xFFFFFFFFFFFFFFFF, + eChest = 0x0, + eHead = 0x1, + eEyesOnly = 0x2 + }; + // Alignment: 4 // Members count: 3 enum class ChatIgnoreType_t : uint32_t { CHAT_IGNORE_NONE = 0x0, @@ -1306,6 +1340,13 @@ namespace cs2_dumper { }; // Alignment: 4 // Members count: 3 + enum class eSplinePushType : uint32_t { + k_eSplinePushAlong = 0x0, + k_eSplinePushAway = 0x1, + k_eSplinePushTowards = 0x2 + }; + // Alignment: 4 + // Members count: 3 enum class PointWorldTextJustifyHorizontal_t : uint32_t { POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0, POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1, @@ -1423,9 +1464,9 @@ namespace cs2_dumper { WEAPON_SOUND_RADIO_USE = 0x17, WEAPON_SOUND_NUM_TYPES = 0x18 }; - // Alignment: 4 - // Members count: 15 - enum class TakeDamageFlags_t : uint32_t { + // Alignment: 8 + // Members count: 16 + enum class TakeDamageFlags_t : uint64_t { DFLAG_NONE = 0x0, DFLAG_SUPPRESS_HEALTH_CHANGES = 0x1, DFLAG_SUPPRESS_PHYSICS_FORCE = 0x2, @@ -1438,9 +1479,10 @@ namespace cs2_dumper { DFLAG_SUPPRESS_DAMAGE_MODIFICATION = 0x100, DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS = 0x200, DFLAG_RADIUS_DMG = 0x400, - DMG_LASTDFLAG = 0x400, - DFLAG_IGNORE_ARMOR = 0x800, - DFLAG_SUPPRESS_UTILREMOVE = 0x1000 + DFLAG_FORCEREDUCEARMOR_DMG = 0x800, + DMG_LASTDFLAG = 0x800, + DFLAG_IGNORE_ARMOR = 0x1000, + DFLAG_SUPPRESS_UTILREMOVE = 0x2000 }; // Alignment: 4 // Members count: 2 @@ -1520,6 +1562,18 @@ namespace cs2_dumper { MOVETYPE_INVALID = 0xB, MOVETYPE_MAX_BITS = 0x5 }; + // Parent: CBaseCombatCharacter + // Fields count: 1 + namespace CHostageExpresserShim { + constexpr std::ptrdiff_t m_pExpresser = 0xD10; // CAI_Expresser* + } + // Parent: CBaseTrigger + // Fields count: 3 + namespace CTriggerSoundscape { + constexpr std::ptrdiff_t m_hSoundscape = 0xBC4; // CHandle + constexpr std::ptrdiff_t m_SoundscapeName = 0xBC8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_spectators = 0xBD0; // CUtlVector> + } // Parent: CBreakableProp // Fields count: 21 // @@ -1527,27 +1581,27 @@ namespace cs2_dumper { // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) // NetworkVarNames: m_bUseAnimGraph (bool) namespace CDynamicProp { - constexpr std::ptrdiff_t m_bCreateNavObstacle = 0xD70; // bool - constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0xD71; // bool - constexpr std::ptrdiff_t m_bUseAnimGraph = 0xD72; // bool - constexpr std::ptrdiff_t m_pOutputAnimBegun = 0xD78; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOutputAnimOver = 0xDA0; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0xDC8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAnimReachedStart = 0xDF0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0xE18; // CEntityIOOutput - constexpr std::ptrdiff_t m_iszIdleAnim = 0xE40; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0xE48; // AnimLoopMode_t - constexpr std::ptrdiff_t m_bRandomizeCycle = 0xE4C; // bool - constexpr std::ptrdiff_t m_bStartDisabled = 0xE4D; // bool - constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0xE4E; // bool - constexpr std::ptrdiff_t m_bForceNpcExclude = 0xE4F; // bool - constexpr std::ptrdiff_t m_bCreateNonSolid = 0xE50; // bool - constexpr std::ptrdiff_t m_bIsOverrideProp = 0xE51; // bool - constexpr std::ptrdiff_t m_iInitialGlowState = 0xE54; // int32 - constexpr std::ptrdiff_t m_nGlowRange = 0xE58; // int32 - constexpr std::ptrdiff_t m_nGlowRangeMin = 0xE5C; // int32 - constexpr std::ptrdiff_t m_glowColor = 0xE60; // Color - constexpr std::ptrdiff_t m_nGlowTeam = 0xE64; // int32 + constexpr std::ptrdiff_t m_bCreateNavObstacle = 0xD90; // bool + constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0xD91; // bool + constexpr std::ptrdiff_t m_bUseAnimGraph = 0xD92; // bool + constexpr std::ptrdiff_t m_pOutputAnimBegun = 0xD98; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimOver = 0xDC0; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0xDE8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedStart = 0xE10; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0xE38; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszIdleAnim = 0xE60; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0xE68; // AnimLoopMode_t + constexpr std::ptrdiff_t m_bRandomizeCycle = 0xE6C; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0xE6D; // bool + constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0xE6E; // bool + constexpr std::ptrdiff_t m_bForceNpcExclude = 0xE6F; // bool + constexpr std::ptrdiff_t m_bCreateNonSolid = 0xE70; // bool + constexpr std::ptrdiff_t m_bIsOverrideProp = 0xE71; // bool + constexpr std::ptrdiff_t m_iInitialGlowState = 0xE74; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0xE78; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0xE7C; // int32 + constexpr std::ptrdiff_t m_glowColor = 0xE80; // Color + constexpr std::ptrdiff_t m_nGlowTeam = 0xE84; // int32 } // Parent: CBaseModelEntity // Fields count: 0 @@ -1654,27 +1708,74 @@ namespace cs2_dumper { // Parent: CBaseTrigger // Fields count: 1 namespace CTriggerRemove { - constexpr std::ptrdiff_t m_OnRemove = 0xBA0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnRemove = 0xBC8; // CEntityIOOutput } // Parent: CBaseFilter // Fields count: 1 namespace CFilterName { - constexpr std::ptrdiff_t m_iFilterName = 0x800; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iFilterName = 0x7F8; // CUtlSymbolLarge } // Parent: CPointEntity // Fields count: 2 namespace CProjectedDecal { - constexpr std::ptrdiff_t m_nTexture = 0x7A8; // int32 - constexpr std::ptrdiff_t m_flDistance = 0x7AC; // float32 + constexpr std::ptrdiff_t m_nTexture = 0x7A4; // int32 + constexpr std::ptrdiff_t m_flDistance = 0x7A8; // float32 + } + // Parent: CFuncTrackChange + // Fields count: 0 + namespace CFuncTrackAuto { + } + // Parent: CBreakable + // Fields count: 0 + namespace CPushable { + } + // Parent: CBaseTrigger + // Fields count: 0 + namespace CTriggerTripWire { + } + // Parent: CBaseTrigger + // Fields count: 1 + namespace CTriggerMultiple { + constexpr std::ptrdiff_t m_OnTrigger = 0xBC8; // CEntityIOOutput + } + // Parent: CBodyComponent + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) + namespace CBodyComponentSkeletonInstance { + constexpr std::ptrdiff_t m_skeletonInstance = 0x60; // CSkeletonInstance + } + // Parent: CBaseTrigger + // Fields count: 7 + namespace CTriggerPush { + constexpr std::ptrdiff_t m_angPushEntitySpace = 0xBC4; // QAngle + constexpr std::ptrdiff_t m_vecPushDirEntitySpace = 0xBD0; // Vector + constexpr std::ptrdiff_t m_bTriggerOnStartTouch = 0xBDC; // bool + constexpr std::ptrdiff_t m_bUsePathSimple = 0xBDD; // bool + constexpr std::ptrdiff_t m_iszPathSimpleName = 0xBE0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PathSimple = 0xBE8; // CPathSimple* + constexpr std::ptrdiff_t m_splinePushType = 0xBF0; // uint32 + } + // Parent: CBaseFilter + // Fields count: 3 + namespace FilterHealth { + constexpr std::ptrdiff_t m_bAdrenalineActive = 0x7F8; // bool + constexpr std::ptrdiff_t m_iHealthMin = 0x7FC; // int32 + constexpr std::ptrdiff_t m_iHealthMax = 0x800; // int32 + } + // Parent: CCSGO_TeamSelectCharacterPosition + // Fields count: 0 + namespace CCSGO_TeamSelectCounterTerroristPosition { } // Parent: CBaseTrigger // Fields count: 5 namespace CTriggerProximity { - constexpr std::ptrdiff_t m_hMeasureTarget = 0xB9C; // CHandle - constexpr std::ptrdiff_t m_iszMeasureTarget = 0xBA0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_fRadius = 0xBA8; // float32 - constexpr std::ptrdiff_t m_nTouchers = 0xBAC; // int32 - constexpr std::ptrdiff_t m_NearestEntityDistance = 0xBB0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_hMeasureTarget = 0xBC4; // CHandle + constexpr std::ptrdiff_t m_iszMeasureTarget = 0xBC8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_fRadius = 0xBD0; // float32 + constexpr std::ptrdiff_t m_nTouchers = 0xBD4; // int32 + constexpr std::ptrdiff_t m_NearestEntityDistance = 0xBD8; // CEntityOutputTemplate } // Parent: CFuncBrush // Fields count: 4 @@ -1700,6 +1801,86 @@ namespace cs2_dumper { namespace CCSGameRulesProxy { constexpr std::ptrdiff_t m_pGameRules = 0x7A8; // CCSGameRules* } + // Parent: CBaseModelEntity + // Fields count: 5 + namespace CTriggerBrush { + constexpr std::ptrdiff_t m_OnStartTouch = 0x9F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndTouch = 0xA20; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUse = 0xA48; // CEntityIOOutput + constexpr std::ptrdiff_t m_iInputFilter = 0xA70; // int32 + constexpr std::ptrdiff_t m_iDontMessageParent = 0xA74; // int32 + } + // Parent: CBeam + // Fields count: 19 + namespace CEnvBeam { + constexpr std::ptrdiff_t m_active = 0xA98; // int32 + constexpr std::ptrdiff_t m_spriteTexture = 0xAA0; // CStrongHandle + constexpr std::ptrdiff_t m_iszStartEntity = 0xAA8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEndEntity = 0xAB0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_life = 0xAB8; // float32 + constexpr std::ptrdiff_t m_boltWidth = 0xABC; // float32 + constexpr std::ptrdiff_t m_noiseAmplitude = 0xAC0; // float32 + constexpr std::ptrdiff_t m_speed = 0xAC4; // int32 + constexpr std::ptrdiff_t m_restrike = 0xAC8; // float32 + constexpr std::ptrdiff_t m_iszSpriteName = 0xAD0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_frameStart = 0xAD8; // int32 + constexpr std::ptrdiff_t m_vEndPointWorld = 0xADC; // Vector + constexpr std::ptrdiff_t m_vEndPointRelative = 0xAE8; // Vector + constexpr std::ptrdiff_t m_radius = 0xAF4; // float32 + constexpr std::ptrdiff_t m_TouchType = 0xAF8; // Touch_t + constexpr std::ptrdiff_t m_iFilterName = 0xB00; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0xB08; // CHandle + constexpr std::ptrdiff_t m_iszDecal = 0xB10; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnTouchedByEntity = 0xB18; // CEntityIOOutput + } + // Parent: CBaseTrigger + // Fields count: 2 + namespace CTonemapTrigger { + constexpr std::ptrdiff_t m_tonemapControllerName = 0xBC8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTonemapController = 0xBD0; // CEntityHandle + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) + // NetworkVarNames: m_flValue (float) + // NetworkVarNames: m_flInitialValue (float) + // NetworkVarNames: m_nRefundableCurrency (int) + // NetworkVarNames: m_bSetBonus (bool) + namespace CEconItemAttribute { + constexpr std::ptrdiff_t m_iAttributeDefinitionIndex = 0x30; // uint16 + constexpr std::ptrdiff_t m_flValue = 0x34; // float32 + constexpr std::ptrdiff_t m_flInitialValue = 0x38; // float32 + constexpr std::ptrdiff_t m_nRefundableCurrency = 0x3C; // int32 + constexpr std::ptrdiff_t m_bSetBonus = 0x40; // bool + } + // Parent: CWeaponBaseItem + // Fields count: 0 + namespace CItem_Healthshot { + } + // Parent: CBaseTrigger + // Fields count: 1 + namespace CFogTrigger { + constexpr std::ptrdiff_t m_fog = 0xBC8; // fogparams_t + } + // Parent: CLogicalEntity + // Fields count: 5 + namespace CLogicCollisionPair { + constexpr std::ptrdiff_t m_nameAttach1 = 0x7A8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nameAttach2 = 0x7B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_supportMultipleEntitiesWithSameName = 0x7B8; // bool + constexpr std::ptrdiff_t m_disabled = 0x7B9; // bool + constexpr std::ptrdiff_t m_succeeded = 0x7BA; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSPointScriptExtensions_weapon_cs_base { + } // Parent: CBaseTrigger // Fields count: 0 namespace CTriggerHostageReset { @@ -1707,10 +1888,71 @@ namespace cs2_dumper { // Parent: CServerOnlyPointEntity // Fields count: 4 namespace CPointTeleport { - constexpr std::ptrdiff_t m_vSaveOrigin = 0x7A8; // Vector - constexpr std::ptrdiff_t m_vSaveAngles = 0x7B4; // QAngle - constexpr std::ptrdiff_t m_bTeleportParentedEntities = 0x7C0; // bool - constexpr std::ptrdiff_t m_bTeleportUseCurrentAngle = 0x7C1; // bool + constexpr std::ptrdiff_t m_vSaveOrigin = 0x7A4; // Vector + constexpr std::ptrdiff_t m_vSaveAngles = 0x7B0; // QAngle + constexpr std::ptrdiff_t m_bTeleportParentedEntities = 0x7BC; // bool + constexpr std::ptrdiff_t m_bTeleportUseCurrentAngle = 0x7BD; // bool + } + // Parent: CPointEntity + // Fields count: 0 + namespace CInfoInstructorHintBombTargetB { + } + // Parent: CBtNodeCondition + // Fields count: 3 + namespace CBtNodeConditionInactive { + constexpr std::ptrdiff_t m_flRoundStartThresholdSeconds = 0x78; // float32 + constexpr std::ptrdiff_t m_flSensorInactivityThresholdSeconds = 0x7C; // float32 + constexpr std::ptrdiff_t m_SensorInactivityTimer = 0x80; // CountdownTimer + } + // Parent: CCSWeaponBase + // Fields count: 0 + namespace CWeaponSawedoff { + } + // Parent: CBaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flFluidDensity (float) + namespace CTriggerBuoyancy { + constexpr std::ptrdiff_t m_BuoyancyHelper = 0xBC8; // CBuoyancyHelper + constexpr std::ptrdiff_t m_flFluidDensity = 0xBE8; // float32 + } + // Parent: CPointEntity + // Fields count: 5 + namespace CMoverPathNode { + constexpr std::ptrdiff_t m_vInTangentLocal = 0x7A4; // Vector + constexpr std::ptrdiff_t m_vOutTangentLocal = 0x7B0; // Vector + constexpr std::ptrdiff_t m_szParentPathUniqueID = 0x7C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnPassThrough = 0x7C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_hMover = 0x7F0; // CHandle + } + // Parent: CBtNode + // Fields count: 12 + namespace CBtActionAim { + constexpr std::ptrdiff_t m_szSensorInputKey = 0x68; // CUtlString + constexpr std::ptrdiff_t m_szAimReadyKey = 0x80; // CUtlString + constexpr std::ptrdiff_t m_flZoomCooldownTimestamp = 0x88; // float32 + constexpr std::ptrdiff_t m_bDoneAiming = 0x8C; // bool + constexpr std::ptrdiff_t m_flLerpStartTime = 0x90; // float32 + constexpr std::ptrdiff_t m_flNextLookTargetLerpTime = 0x94; // float32 + constexpr std::ptrdiff_t m_flPenaltyReductionRatio = 0x98; // float32 + constexpr std::ptrdiff_t m_NextLookTarget = 0x9C; // QAngle + constexpr std::ptrdiff_t m_AimTimer = 0xA8; // CountdownTimer + constexpr std::ptrdiff_t m_SniperHoldTimer = 0xC0; // CountdownTimer + constexpr std::ptrdiff_t m_FocusIntervalTimer = 0xD8; // CountdownTimer + constexpr std::ptrdiff_t m_bAcquired = 0xF0; // bool + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + namespace CPlayer_ViewModelServices { + } + // Parent: CCSGO_WingmanIntroCharacterPosition + // Fields count: 0 + namespace CCSGO_WingmanIntroCounterTerroristPosition { + } + // Parent: CEnvSoundscape + // Fields count: 0 + namespace CEnvSoundscapeTriggerable { } // Parent: CPlayerPawnComponent // Fields count: 12 @@ -1739,6 +1981,69 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flOldPlayerViewOffsetZ = 0x13C; // float32 constexpr std::ptrdiff_t m_hTriggerSoundscapeList = 0x158; // CUtlVector> } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_fog (fogparams_t) + namespace CFogController { + constexpr std::ptrdiff_t m_fog = 0x7A8; // fogparams_t + constexpr std::ptrdiff_t m_bUseAngles = 0x810; // bool + constexpr std::ptrdiff_t m_iChangedVariables = 0x814; // int32 + } + // Parent: CCSGO_TeamPreviewCharacterPosition + // Fields count: 0 + namespace CCSGO_TeamIntroCharacterPosition { + } + // Parent: CEntityComponent + // Fields count: 2 + namespace CBodyComponent { + constexpr std::ptrdiff_t m_pSceneNode = 0x8; // CGameSceneNode* + constexpr std::ptrdiff_t __m_pChainEntity = 0x28; // CNetworkVarChainer + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_nDecoyShotTick (int) + namespace CDecoyProjectile { + constexpr std::ptrdiff_t m_nDecoyShotTick = 0xD98; // int32 + constexpr std::ptrdiff_t m_shotsRemaining = 0xD9C; // int32 + constexpr std::ptrdiff_t m_fExpireTime = 0xDA0; // GameTime_t + constexpr std::ptrdiff_t m_decoyWeaponDefIndex = 0xDB0; // uint16 + } + // Parent: CBaseEntity + // Fields count: 0 + namespace CEnableMotionFixup { + } + // Parent: CPlayer_MovementServices + // Fields count: 0 + namespace CCSObserver_MovementServices { + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_timescale (float32) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + namespace CountdownTimer { + constexpr std::ptrdiff_t m_duration = 0x8; // float32 + constexpr std::ptrdiff_t m_timestamp = 0xC; // GameTime_t + constexpr std::ptrdiff_t m_timescale = 0x10; // float32 + constexpr std::ptrdiff_t m_nWorldGroupId = 0x14; // WorldGroupId_t + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hOwner (CEntityHandle) + // NetworkVarNames: m_name (CUtlStringToken) + namespace CGameSceneNodeHandle { + constexpr std::ptrdiff_t m_hOwner = 0x8; // CEntityHandle + constexpr std::ptrdiff_t m_name = 0xC; // CUtlStringToken + } // Parent: CCSWeaponBaseGun // Fields count: 0 namespace CWeaponMP9 { @@ -1761,11 +2066,15 @@ namespace cs2_dumper { // NetworkVarNames: m_bUrgent (bool) // NetworkVarNames: m_szPlaceName (char) namespace CPlayerPing { - constexpr std::ptrdiff_t m_hPlayer = 0x7B0; // CHandle - constexpr std::ptrdiff_t m_hPingedEntity = 0x7B4; // CHandle - constexpr std::ptrdiff_t m_iType = 0x7B8; // int32 - constexpr std::ptrdiff_t m_bUrgent = 0x7BC; // bool - constexpr std::ptrdiff_t m_szPlaceName = 0x7BD; // char[18] + constexpr std::ptrdiff_t m_hPlayer = 0x7AC; // CHandle + constexpr std::ptrdiff_t m_hPingedEntity = 0x7B0; // CHandle + constexpr std::ptrdiff_t m_iType = 0x7B4; // int32 + constexpr std::ptrdiff_t m_bUrgent = 0x7B8; // bool + constexpr std::ptrdiff_t m_szPlaceName = 0x7B9; // char[18] + } + // Parent: CCSPointScriptEntity + // Fields count: 0 + namespace CCSServerPointScriptEntity { } // Parent: CGameSceneNode // Fields count: 8 @@ -1777,26 +2086,54 @@ namespace cs2_dumper { // NetworkVarNames: m_materialGroup (CUtlStringToken) // NetworkVarNames: m_nHitboxSet (uint8) namespace CSkeletonInstance { - constexpr std::ptrdiff_t m_modelState = 0x160; // CModelState - constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x380; // bool - constexpr std::ptrdiff_t m_bUseParentRenderBounds = 0x381; // bool - constexpr std::ptrdiff_t m_bDisableSolidCollisionsForHierarchy = 0x382; // bool + constexpr std::ptrdiff_t m_modelState = 0x170; // CModelState + constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x3B0; // bool + constexpr std::ptrdiff_t m_bUseParentRenderBounds = 0x3B1; // bool + constexpr std::ptrdiff_t m_bDisableSolidCollisionsForHierarchy = 0x3B2; // bool constexpr std::ptrdiff_t m_bDirtyMotionType = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1 - constexpr std::ptrdiff_t m_materialGroup = 0x384; // CUtlStringToken - constexpr std::ptrdiff_t m_nHitboxSet = 0x388; // uint8 + constexpr std::ptrdiff_t m_materialGroup = 0x3B4; // CUtlStringToken + constexpr std::ptrdiff_t m_nHitboxSet = 0x3B8; // uint8 + } + // Parent: CPointEntity + // Fields count: 0 + namespace CInfoLandmark { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponMP7 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponFiveSeven { + } + // Parent: CBodyComponentSkeletonInstance + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_animationController (CBaseAnimGraphController) + namespace CBodyComponentBaseAnimGraph { + constexpr std::ptrdiff_t m_animationController = 0x480; // CBaseAnimGraphController + } + // Parent: CBodyComponent + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_sceneNode (CGameSceneNode) + namespace CBodyComponentPoint { + constexpr std::ptrdiff_t m_sceneNode = 0x60; // CGameSceneNode } // Parent: CBaseEntity // Fields count: 8 namespace CEnvFireSensor { - constexpr std::ptrdiff_t m_bEnabled = 0x7A8; // bool - constexpr std::ptrdiff_t m_bHeatAtLevel = 0x7A9; // bool - constexpr std::ptrdiff_t m_radius = 0x7AC; // float32 - constexpr std::ptrdiff_t m_targetLevel = 0x7B0; // float32 - constexpr std::ptrdiff_t m_targetTime = 0x7B4; // float32 - constexpr std::ptrdiff_t m_levelTime = 0x7B8; // float32 - constexpr std::ptrdiff_t m_OnHeatLevelStart = 0x7C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnHeatLevelEnd = 0x7E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_bEnabled = 0x7A4; // bool + constexpr std::ptrdiff_t m_bHeatAtLevel = 0x7A5; // bool + constexpr std::ptrdiff_t m_radius = 0x7A8; // float32 + constexpr std::ptrdiff_t m_targetLevel = 0x7AC; // float32 + constexpr std::ptrdiff_t m_targetTime = 0x7B0; // float32 + constexpr std::ptrdiff_t m_levelTime = 0x7B4; // float32 + constexpr std::ptrdiff_t m_OnHeatLevelStart = 0x7B8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHeatLevelEnd = 0x7E0; // CEntityIOOutput } // Parent: CCSGO_WingmanIntroCharacterPosition // Fields count: 0 @@ -1808,6 +2145,62 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flStartWindSpeed = 0x0; // float32 constexpr std::ptrdiff_t m_flAveWindSpeed = 0x4; // float32 } + // Parent: CDynamicProp + // Fields count: 0 + namespace CDynamicPropAlias_cable_dynamic { + } + // Parent: CPointEntity + // Fields count: 2 + namespace CPointGamestatsCounter { + constexpr std::ptrdiff_t m_strStatisticName = 0x7A8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bDisabled = 0x7B0; // bool + } + // Parent: CPointEntity + // Fields count: 10 + namespace CEnvShake { + constexpr std::ptrdiff_t m_limitToEntity = 0x7A8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Amplitude = 0x7B0; // float32 + constexpr std::ptrdiff_t m_Frequency = 0x7B4; // float32 + constexpr std::ptrdiff_t m_Duration = 0x7B8; // float32 + constexpr std::ptrdiff_t m_Radius = 0x7BC; // float32 + constexpr std::ptrdiff_t m_stopTime = 0x7C0; // GameTime_t + constexpr std::ptrdiff_t m_nextShake = 0x7C4; // GameTime_t + constexpr std::ptrdiff_t m_currentAmp = 0x7C8; // float32 + constexpr std::ptrdiff_t m_maxForce = 0x7CC; // Vector + constexpr std::ptrdiff_t m_shakeCallback = 0x7E0; // CPhysicsShake + } + // Parent: CBaseModelEntity + // Fields count: 0 + namespace CPrecipitationBlocker { + } + // Parent: CPathKeyFrame + // Fields count: 11 + namespace CBaseMoveBehavior { + constexpr std::ptrdiff_t m_iPositionInterpolator = 0x7F4; // int32 + constexpr std::ptrdiff_t m_iRotationInterpolator = 0x7F8; // int32 + constexpr std::ptrdiff_t m_flAnimStartTime = 0x7FC; // float32 + constexpr std::ptrdiff_t m_flAnimEndTime = 0x800; // float32 + constexpr std::ptrdiff_t m_flAverageSpeedAcrossFrame = 0x804; // float32 + constexpr std::ptrdiff_t m_pCurrentKeyFrame = 0x808; // CPathKeyFrame* + constexpr std::ptrdiff_t m_pTargetKeyFrame = 0x810; // CPathKeyFrame* + constexpr std::ptrdiff_t m_pPreKeyFrame = 0x818; // CPathKeyFrame* + constexpr std::ptrdiff_t m_pPostKeyFrame = 0x820; // CPathKeyFrame* + constexpr std::ptrdiff_t m_flTimeIntoFrame = 0x828; // float32 + constexpr std::ptrdiff_t m_iDirection = 0x82C; // int32 + } + // Parent: CBaseModelEntity + // Fields count: 1 + namespace CFuncNavObstruction { + constexpr std::ptrdiff_t m_bDisabled = 0xA00; // bool + } + // Parent: CPointEntity + // Fields count: 4 + namespace CEnvTilt { + constexpr std::ptrdiff_t m_Duration = 0x7A4; // float32 + constexpr std::ptrdiff_t m_Radius = 0x7A8; // float32 + constexpr std::ptrdiff_t m_TiltTime = 0x7AC; // float32 + constexpr std::ptrdiff_t m_stopTime = 0x7B0; // GameTime_t + } // Parent: CCSWeaponBase // Fields count: 14 // @@ -1901,6 +2294,68 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flCurrentBrightnessMultiplier = 0x7C8; // float32 constexpr std::ptrdiff_t m_vecLights = 0x7D0; // CUtlVector> } + // Parent: None + // Fields count: 21 + // + // Metadata: + // NetworkVarNames: m_vOrigin (Vector) + // NetworkVarNames: m_vStart (Vector) + // NetworkVarNames: m_vNormal (Vector) + // NetworkVarNames: m_vAngles (QAngle) + // NetworkVarNames: m_hEntity (CEntityHandle) + // NetworkVarNames: m_hOtherEntity (CEntityHandle) + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flMagnitude (float32) + // NetworkVarNames: m_flRadius (float32) + // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) + // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) + // NetworkVarNames: m_nDamageType (uint32) + // NetworkVarNames: m_nPenetrate (uint8) + // NetworkVarNames: m_nMaterial (uint16) + // NetworkVarNames: m_nHitBox (uint16) + // NetworkVarNames: m_nColor (uint8) + // NetworkVarNames: m_fFlags (uint8) + // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) + // NetworkVarNames: m_nAttachmentName (CUtlStringToken) + // NetworkVarNames: m_iEffectName (uint16) + // NetworkVarNames: m_nExplosionType (uint8) + namespace CEffectData { + constexpr std::ptrdiff_t m_vOrigin = 0x8; // Vector + constexpr std::ptrdiff_t m_vStart = 0x14; // Vector + constexpr std::ptrdiff_t m_vNormal = 0x20; // Vector + constexpr std::ptrdiff_t m_vAngles = 0x2C; // QAngle + constexpr std::ptrdiff_t m_hEntity = 0x38; // CEntityHandle + constexpr std::ptrdiff_t m_hOtherEntity = 0x3C; // CEntityHandle + constexpr std::ptrdiff_t m_flScale = 0x40; // float32 + constexpr std::ptrdiff_t m_flMagnitude = 0x44; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x48; // float32 + constexpr std::ptrdiff_t m_nSurfaceProp = 0x4C; // CUtlStringToken + constexpr std::ptrdiff_t m_nEffectIndex = 0x50; // CWeakHandle + constexpr std::ptrdiff_t m_nDamageType = 0x58; // uint32 + constexpr std::ptrdiff_t m_nPenetrate = 0x5C; // uint8 + constexpr std::ptrdiff_t m_nMaterial = 0x5E; // uint16 + constexpr std::ptrdiff_t m_nHitBox = 0x60; // uint16 + constexpr std::ptrdiff_t m_nColor = 0x62; // uint8 + constexpr std::ptrdiff_t m_fFlags = 0x63; // uint8 + constexpr std::ptrdiff_t m_nAttachmentIndex = 0x64; // AttachmentHandle_t + constexpr std::ptrdiff_t m_nAttachmentName = 0x68; // CUtlStringToken + constexpr std::ptrdiff_t m_iEffectName = 0x6C; // uint16 + constexpr std::ptrdiff_t m_nExplosionType = 0x6E; // uint8 + } + // Parent: CBaseModelEntity + // Fields count: 0 + namespace CEntityBlocker { + } + // Parent: CLogicalEntity + // Fields count: 6 + namespace CLogicCase { + constexpr std::ptrdiff_t m_nCase = 0x7A8; // CUtlSymbolLarge[32] + constexpr std::ptrdiff_t m_nShuffleCases = 0x8A8; // int32 + constexpr std::ptrdiff_t m_nLastShuffleCase = 0x8AC; // int32 + constexpr std::ptrdiff_t m_uchShuffleCaseMap = 0x8B0; // uint8[32] + constexpr std::ptrdiff_t m_OnCase = 0x8D0; // CEntityIOOutput[32] + constexpr std::ptrdiff_t m_OnDefault = 0xDD0; // CEntityOutputTemplate> + } // Parent: CItem // Fields count: 2 namespace CItemDefuser { @@ -1916,20 +2371,21 @@ namespace cs2_dumper { namespace CFireCrackerBlast { } // Parent: CBaseEntity - // Fields count: 12 + // Fields count: 13 namespace CSoundEventEntity { - constexpr std::ptrdiff_t m_bStartOnSpawn = 0x7A8; // bool - constexpr std::ptrdiff_t m_bToLocalPlayer = 0x7A9; // bool - constexpr std::ptrdiff_t m_bStopOnNew = 0x7AA; // bool - constexpr std::ptrdiff_t m_bSaveRestore = 0x7AB; // bool - constexpr std::ptrdiff_t m_bSavedIsPlaying = 0x7AC; // bool - constexpr std::ptrdiff_t m_flSavedElapsedTime = 0x7B0; // float32 - constexpr std::ptrdiff_t m_iszSourceEntityName = 0x7B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszAttachmentName = 0x7C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_onGUIDChanged = 0x7C8; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_onSoundFinished = 0x7F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_bStartOnSpawn = 0x7A4; // bool + constexpr std::ptrdiff_t m_bToLocalPlayer = 0x7A5; // bool + constexpr std::ptrdiff_t m_bStopOnNew = 0x7A6; // bool + constexpr std::ptrdiff_t m_bSaveRestore = 0x7A7; // bool + constexpr std::ptrdiff_t m_bSavedIsPlaying = 0x7A8; // bool + constexpr std::ptrdiff_t m_flSavedElapsedTime = 0x7AC; // float32 + constexpr std::ptrdiff_t m_iszSourceEntityName = 0x7B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszAttachmentName = 0x7B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_onGUIDChanged = 0x7C0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_onSoundFinished = 0x7E8; // CEntityIOOutput constexpr std::ptrdiff_t m_iszSoundName = 0x838; // CUtlSymbolLarge constexpr std::ptrdiff_t m_hSource = 0x848; // CEntityHandle + constexpr std::ptrdiff_t m_nEntityIndexSelection = 0x84C; // int32 } // Parent: CPlayer_ViewModelServices // Fields count: 1 @@ -1939,6 +2395,172 @@ namespace cs2_dumper { namespace CCSPlayer_ViewModelServices { constexpr std::ptrdiff_t m_hViewModel = 0x40; // CHandle[3] } + // Parent: CCSWeaponBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) + // NetworkVarNames: m_bRedraw (bool) + namespace CWeaponBaseItem { + constexpr std::ptrdiff_t m_SequenceCompleteTimer = 0x11A0; // CountdownTimer + constexpr std::ptrdiff_t m_bRedraw = 0x11B8; // bool + } + // Parent: CPointEntity + // Fields count: 0 + namespace CInfoParticleTarget { + } + // Parent: CBaseEntity + // Fields count: 32 + // + // Metadata: + // NetworkVarNames: m_flScattering (float) + // NetworkVarNames: m_flAnisotropy (float) + // NetworkVarNames: m_flFadeSpeed (float) + // NetworkVarNames: m_flDrawDistance (float) + // NetworkVarNames: m_flFadeInStart (float) + // NetworkVarNames: m_flFadeInEnd (float) + // NetworkVarNames: m_flIndirectStrength (float) + // NetworkVarNames: m_nIndirectTextureDimX (int) + // NetworkVarNames: m_nIndirectTextureDimY (int) + // NetworkVarNames: m_nIndirectTextureDimZ (int) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartAnisoTime (GameTime_t) + // NetworkVarNames: m_flStartScatterTime (GameTime_t) + // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) + // NetworkVarNames: m_flStartAnisotropy (float) + // NetworkVarNames: m_flStartScattering (float) + // NetworkVarNames: m_flStartDrawDistance (float) + // NetworkVarNames: m_flDefaultAnisotropy (float) + // NetworkVarNames: m_flDefaultScattering (float) + // NetworkVarNames: m_flDefaultDrawDistance (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bEnableIndirect (bool) + // NetworkVarNames: m_bIndirectUseLPVs (bool) + // NetworkVarNames: m_bIsMaster (bool) + // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) + // NetworkVarNames: m_nForceRefreshCount (int) + // NetworkVarNames: m_fNoiseSpeed (float) + // NetworkVarNames: m_fNoiseStrength (float) + // NetworkVarNames: m_vNoiseScale (Vector) + namespace CEnvVolumetricFogController { + constexpr std::ptrdiff_t m_flScattering = 0x7A4; // float32 + constexpr std::ptrdiff_t m_flAnisotropy = 0x7A8; // float32 + constexpr std::ptrdiff_t m_flFadeSpeed = 0x7AC; // float32 + constexpr std::ptrdiff_t m_flDrawDistance = 0x7B0; // float32 + constexpr std::ptrdiff_t m_flFadeInStart = 0x7B4; // float32 + constexpr std::ptrdiff_t m_flFadeInEnd = 0x7B8; // float32 + constexpr std::ptrdiff_t m_flIndirectStrength = 0x7BC; // float32 + constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x7C0; // int32 + constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x7C4; // int32 + constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x7C8; // int32 + constexpr std::ptrdiff_t m_vBoxMins = 0x7CC; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x7D8; // Vector + constexpr std::ptrdiff_t m_bActive = 0x7E4; // bool + constexpr std::ptrdiff_t m_flStartAnisoTime = 0x7E8; // GameTime_t + constexpr std::ptrdiff_t m_flStartScatterTime = 0x7EC; // GameTime_t + constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x7F0; // GameTime_t + constexpr std::ptrdiff_t m_flStartAnisotropy = 0x7F4; // float32 + constexpr std::ptrdiff_t m_flStartScattering = 0x7F8; // float32 + constexpr std::ptrdiff_t m_flStartDrawDistance = 0x7FC; // float32 + constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x800; // float32 + constexpr std::ptrdiff_t m_flDefaultScattering = 0x804; // float32 + constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x808; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x80C; // bool + constexpr std::ptrdiff_t m_bEnableIndirect = 0x80D; // bool + constexpr std::ptrdiff_t m_bIndirectUseLPVs = 0x80E; // bool + constexpr std::ptrdiff_t m_bIsMaster = 0x80F; // bool + constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x810; // CStrongHandle + constexpr std::ptrdiff_t m_nForceRefreshCount = 0x818; // int32 + constexpr std::ptrdiff_t m_fNoiseSpeed = 0x81C; // float32 + constexpr std::ptrdiff_t m_fNoiseStrength = 0x820; // float32 + constexpr std::ptrdiff_t m_vNoiseScale = 0x824; // Vector + constexpr std::ptrdiff_t m_bFirstTime = 0x830; // bool + } + // Parent: CPlayer_MovementServices + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_flFallVelocity (float32) + // NetworkVarNames: m_bInCrouch (bool) + // NetworkVarNames: m_nCrouchState (uint32) + // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) + // NetworkVarNames: m_bDucked (bool) + // NetworkVarNames: m_bDucking (bool) + // NetworkVarNames: m_bInDuckJump (bool) + namespace CPlayer_MovementServices_Humanoid { + constexpr std::ptrdiff_t m_flStepSoundTime = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flFallVelocity = 0x1DC; // float32 + constexpr std::ptrdiff_t m_bInCrouch = 0x1E0; // bool + constexpr std::ptrdiff_t m_nCrouchState = 0x1E4; // uint32 + constexpr std::ptrdiff_t m_flCrouchTransitionStartTime = 0x1E8; // GameTime_t + constexpr std::ptrdiff_t m_bDucked = 0x1EC; // bool + constexpr std::ptrdiff_t m_bDucking = 0x1ED; // bool + constexpr std::ptrdiff_t m_bInDuckJump = 0x1EE; // bool + constexpr std::ptrdiff_t m_groundNormal = 0x1F0; // Vector + constexpr std::ptrdiff_t m_flSurfaceFriction = 0x1FC; // float32 + constexpr std::ptrdiff_t m_surfaceProps = 0x200; // CUtlStringToken + constexpr std::ptrdiff_t m_nStepside = 0x210; // int32 + constexpr std::ptrdiff_t m_iTargetVolume = 0x214; // int32 + constexpr std::ptrdiff_t m_vecSmoothedVelocity = 0x218; // Vector + } + // Parent: CPhysicsProp + // Fields count: 5 + namespace CPhysicsPropRespawnable { + constexpr std::ptrdiff_t m_vOriginalSpawnOrigin = 0xEF0; // Vector + constexpr std::ptrdiff_t m_vOriginalSpawnAngles = 0xEFC; // QAngle + constexpr std::ptrdiff_t m_vOriginalMins = 0xF08; // Vector + constexpr std::ptrdiff_t m_vOriginalMaxs = 0xF14; // Vector + constexpr std::ptrdiff_t m_flRespawnDuration = 0xF20; // float32 + } + // Parent: CEnvSoundscapeProxy + // Fields count: 0 + namespace CEnvSoundscapeProxyAlias_snd_soundscape_proxy { + } + // Parent: CPhysConstraint + // Fields count: 6 + namespace CPhysBallSocket { + constexpr std::ptrdiff_t m_flJointFriction = 0x820; // float32 + constexpr std::ptrdiff_t m_bEnableSwingLimit = 0x824; // bool + constexpr std::ptrdiff_t m_flSwingLimit = 0x828; // float32 + constexpr std::ptrdiff_t m_bEnableTwistLimit = 0x82C; // bool + constexpr std::ptrdiff_t m_flMinTwistAngle = 0x830; // float32 + constexpr std::ptrdiff_t m_flMaxTwistAngle = 0x834; // float32 + } + // Parent: CCSGameModeRules + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) + // NetworkVarNames: m_flDMBonusTimeLength (float) + // NetworkVarNames: m_sDMBonusWeapon (CUtlString) + namespace CCSGameModeRules_Deathmatch { + constexpr std::ptrdiff_t m_flDMBonusStartTime = 0x30; // GameTime_t + constexpr std::ptrdiff_t m_flDMBonusTimeLength = 0x34; // float32 + constexpr std::ptrdiff_t m_sDMBonusWeapon = 0x38; // CUtlString + } + // Parent: CItemAssaultSuit + // Fields count: 0 + namespace CItemHeavyAssaultSuit { + } + // Parent: CPointEntity + // Fields count: 1 + namespace CInfoPlayerStart { + constexpr std::ptrdiff_t m_bDisabled = 0x7A4; // bool + } + // Parent: CSoundOpvarSetPointBase + // Fields count: 8 + namespace CSoundOpvarSetOBBWindEntity { + constexpr std::ptrdiff_t m_vMins = 0x840; // Vector + constexpr std::ptrdiff_t m_vMaxs = 0x84C; // Vector + constexpr std::ptrdiff_t m_vDistanceMins = 0x858; // Vector + constexpr std::ptrdiff_t m_vDistanceMaxs = 0x864; // Vector + constexpr std::ptrdiff_t m_flWindMin = 0x870; // float32 + constexpr std::ptrdiff_t m_flWindMax = 0x874; // float32 + constexpr std::ptrdiff_t m_flWindMapMin = 0x878; // float32 + constexpr std::ptrdiff_t m_flWindMapMax = 0x87C; // float32 + } // Parent: CRagdollProp // Fields count: 6 // @@ -1948,33 +2570,99 @@ namespace cs2_dumper { // NetworkVarNames: m_attachmentPointBoneSpace (Vector) // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) namespace CRagdollPropAttached { - constexpr std::ptrdiff_t m_boneIndexAttached = 0xD98; // uint32 - constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xD9C; // uint32 - constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xDA0; // Vector - constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xDAC; // Vector - constexpr std::ptrdiff_t m_bShouldDetach = 0xDB8; // bool - constexpr std::ptrdiff_t m_bShouldDeleteAttachedActivationRecord = 0xDC8; // bool + constexpr std::ptrdiff_t m_boneIndexAttached = 0xD90; // uint32 + constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xD94; // uint32 + constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xD98; // Vector + constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xDA4; // Vector + constexpr std::ptrdiff_t m_bShouldDetach = 0xDB0; // bool + constexpr std::ptrdiff_t m_bShouldDeleteAttachedActivationRecord = 0xDC0; // bool + } + // Parent: CItem + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_OwningPlayer (CHandle) + // NetworkVarNames: m_KillingPlayer (CHandle) + namespace CItemDogtags { + constexpr std::ptrdiff_t m_OwningPlayer = 0xCC8; // CHandle + constexpr std::ptrdiff_t m_KillingPlayer = 0xCCC; // CHandle + } + // Parent: CItem + // Fields count: 32 + namespace CItemGeneric { + constexpr std::ptrdiff_t m_bHasTriggerRadius = 0xCD0; // bool + constexpr std::ptrdiff_t m_bHasPickupRadius = 0xCD1; // bool + constexpr std::ptrdiff_t m_flPickupRadiusSqr = 0xCD4; // float32 + constexpr std::ptrdiff_t m_flTriggerRadiusSqr = 0xCD8; // float32 + constexpr std::ptrdiff_t m_flLastPickupCheck = 0xCDC; // GameTime_t + constexpr std::ptrdiff_t m_bPlayerCounterListenerAdded = 0xCE0; // bool + constexpr std::ptrdiff_t m_bPlayerInTriggerRadius = 0xCE1; // bool + constexpr std::ptrdiff_t m_hSpawnParticleEffect = 0xCE8; // CStrongHandle + constexpr std::ptrdiff_t m_pAmbientSoundEffect = 0xCF0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bAutoStartAmbientSound = 0xCF8; // bool + constexpr std::ptrdiff_t m_pSpawnScriptFunction = 0xD00; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPickupParticleEffect = 0xD08; // CStrongHandle + constexpr std::ptrdiff_t m_pPickupSoundEffect = 0xD10; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pPickupScriptFunction = 0xD18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTimeoutParticleEffect = 0xD20; // CStrongHandle + constexpr std::ptrdiff_t m_pTimeoutSoundEffect = 0xD28; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pTimeoutScriptFunction = 0xD30; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pPickupFilterName = 0xD38; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPickupFilter = 0xD40; // CHandle + constexpr std::ptrdiff_t m_OnPickup = 0xD48; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTimeout = 0xD70; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTriggerStartTouch = 0xD98; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTriggerTouch = 0xDC0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTriggerEndTouch = 0xDE8; // CEntityIOOutput + constexpr std::ptrdiff_t m_pAllowPickupScriptFunction = 0xE10; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flPickupRadius = 0xE18; // float32 + constexpr std::ptrdiff_t m_flTriggerRadius = 0xE1C; // float32 + constexpr std::ptrdiff_t m_pTriggerSoundEffect = 0xE20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bGlowWhenInTrigger = 0xE28; // bool + constexpr std::ptrdiff_t m_glowColor = 0xE29; // Color + constexpr std::ptrdiff_t m_bUseable = 0xE2D; // bool + constexpr std::ptrdiff_t m_hTriggerHelper = 0xE30; // CHandle + } + // Parent: CLightEntity + // Fields count: 0 + namespace CLightSpotEntity { + } + // Parent: CPlayer_WaterServices + // Fields count: 6 + namespace CCSPlayer_WaterServices { + constexpr std::ptrdiff_t m_NextDrownDamageTime = 0x40; // float32 + constexpr std::ptrdiff_t m_nDrownDmgRate = 0x44; // int32 + constexpr std::ptrdiff_t m_AirFinishedTime = 0x48; // GameTime_t + constexpr std::ptrdiff_t m_flWaterJumpTime = 0x4C; // float32 + constexpr std::ptrdiff_t m_vecWaterJumpVel = 0x50; // Vector + constexpr std::ptrdiff_t m_flSwimSoundTime = 0x5C; // float32 + } + // Parent: CBaseEntity + // Fields count: 2 + namespace CSkyboxReference { + constexpr std::ptrdiff_t m_worldGroupId = 0x7A4; // WorldGroupId_t + constexpr std::ptrdiff_t m_hSkyCamera = 0x7A8; // CHandle } // Parent: CBasePropDoor // Fields count: 17 namespace CPropDoorRotating { - constexpr std::ptrdiff_t m_vecAxis = 0x10F0; // Vector - constexpr std::ptrdiff_t m_flDistance = 0x10FC; // float32 - constexpr std::ptrdiff_t m_eSpawnPosition = 0x1100; // PropDoorRotatingSpawnPos_t - constexpr std::ptrdiff_t m_eOpenDirection = 0x1104; // PropDoorRotatingOpenDirection_e - constexpr std::ptrdiff_t m_eCurrentOpenDirection = 0x1108; // PropDoorRotatingOpenDirection_e - constexpr std::ptrdiff_t m_flAjarAngle = 0x110C; // float32 - constexpr std::ptrdiff_t m_angRotationAjarDeprecated = 0x1110; // QAngle - constexpr std::ptrdiff_t m_angRotationClosed = 0x111C; // QAngle - constexpr std::ptrdiff_t m_angRotationOpenForward = 0x1128; // QAngle - constexpr std::ptrdiff_t m_angRotationOpenBack = 0x1134; // QAngle - constexpr std::ptrdiff_t m_angGoal = 0x1140; // QAngle - constexpr std::ptrdiff_t m_vecForwardBoundsMin = 0x114C; // Vector - constexpr std::ptrdiff_t m_vecForwardBoundsMax = 0x1158; // Vector - constexpr std::ptrdiff_t m_vecBackBoundsMin = 0x1164; // Vector - constexpr std::ptrdiff_t m_vecBackBoundsMax = 0x1170; // Vector - constexpr std::ptrdiff_t m_bAjarDoorShouldntAlwaysOpen = 0x117C; // bool - constexpr std::ptrdiff_t m_hEntityBlocker = 0x1180; // CHandle + constexpr std::ptrdiff_t m_vecAxis = 0x1110; // Vector + constexpr std::ptrdiff_t m_flDistance = 0x111C; // float32 + constexpr std::ptrdiff_t m_eSpawnPosition = 0x1120; // PropDoorRotatingSpawnPos_t + constexpr std::ptrdiff_t m_eOpenDirection = 0x1124; // PropDoorRotatingOpenDirection_e + constexpr std::ptrdiff_t m_eCurrentOpenDirection = 0x1128; // PropDoorRotatingOpenDirection_e + constexpr std::ptrdiff_t m_flAjarAngle = 0x112C; // float32 + constexpr std::ptrdiff_t m_angRotationAjarDeprecated = 0x1130; // QAngle + constexpr std::ptrdiff_t m_angRotationClosed = 0x113C; // QAngle + constexpr std::ptrdiff_t m_angRotationOpenForward = 0x1148; // QAngle + constexpr std::ptrdiff_t m_angRotationOpenBack = 0x1154; // QAngle + constexpr std::ptrdiff_t m_angGoal = 0x1160; // QAngle + constexpr std::ptrdiff_t m_vecForwardBoundsMin = 0x116C; // Vector + constexpr std::ptrdiff_t m_vecForwardBoundsMax = 0x1178; // Vector + constexpr std::ptrdiff_t m_vecBackBoundsMin = 0x1184; // Vector + constexpr std::ptrdiff_t m_vecBackBoundsMax = 0x1190; // Vector + constexpr std::ptrdiff_t m_bAjarDoorShouldntAlwaysOpen = 0x119C; // bool + constexpr std::ptrdiff_t m_hEntityBlocker = 0x11A0; // CHandle } // Parent: CBaseModelEntity // Fields count: 21 @@ -2141,21 +2829,152 @@ namespace cs2_dumper { // Parent: CPointEntity // Fields count: 2 namespace CEnvViewPunch { + constexpr std::ptrdiff_t m_flRadius = 0x7A4; // float32 + constexpr std::ptrdiff_t m_angViewPunch = 0x7A8; // QAngle + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CDEagle { + } + // Parent: CPointEntity + // Fields count: 3 + namespace CPathCorner { + constexpr std::ptrdiff_t m_flWait = 0x7A4; // float32 constexpr std::ptrdiff_t m_flRadius = 0x7A8; // float32 - constexpr std::ptrdiff_t m_angViewPunch = 0x7AC; // QAngle + constexpr std::ptrdiff_t m_OnPass = 0x7B0; // CEntityIOOutput + } + // Parent: CPlayerControllerComponent + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_unMusicID (item_definition_index_t) + // NetworkVarNames: m_rank (MedalRank_t) + // NetworkVarNames: m_nPersonaDataPublicLevel (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) + // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) + // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) + namespace CCSPlayerController_InventoryServices { + constexpr std::ptrdiff_t m_unMusicID = 0x40; // uint16 + constexpr std::ptrdiff_t m_rank = 0x44; // MedalRank_t[6] + constexpr std::ptrdiff_t m_nPersonaDataPublicLevel = 0x5C; // int32 + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsLeader = 0x60; // int32 + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsTeacher = 0x64; // int32 + constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsFriendly = 0x68; // int32 + constexpr std::ptrdiff_t m_nPersonaDataXpTrailLevel = 0x6C; // int32 + constexpr std::ptrdiff_t m_unEquippedPlayerSprayIDs = 0xF48; // uint32[1] + constexpr std::ptrdiff_t m_vecServerAuthoritativeWeaponSlots = 0xF50; // CUtlVectorEmbeddedNetworkVar + } + // Parent: CAttributeManager + // Fields count: 1 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_Item (CEconItemView) + namespace CAttributeContainer { + constexpr std::ptrdiff_t m_Item = 0x50; // CEconItemView + } + // Parent: CHostage + // Fields count: 0 + namespace CHostageAlias_info_hostage_spawn { + } + // Parent: CLogicalEntity + // Fields count: 5 + namespace CMultiSource { + constexpr std::ptrdiff_t m_rgEntities = 0x7A4; // CHandle[32] + constexpr std::ptrdiff_t m_rgTriggered = 0x824; // int32[32] + constexpr std::ptrdiff_t m_OnTrigger = 0x8A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_iTotal = 0x8D0; // int32 + constexpr std::ptrdiff_t m_globalstate = 0x8D8; // CUtlSymbolLarge + } + // Parent: CLogicalEntity + // Fields count: 2 + namespace CLogicNavigation { + constexpr std::ptrdiff_t m_isOn = 0x7B0; // bool + constexpr std::ptrdiff_t m_navProperty = 0x7B4; // navproperties_t + } + // Parent: CPointEntity + // Fields count: 12 + namespace CEnvEntityMaker { + constexpr std::ptrdiff_t m_vecEntityMins = 0x7A4; // Vector + constexpr std::ptrdiff_t m_vecEntityMaxs = 0x7B0; // Vector + constexpr std::ptrdiff_t m_hCurrentInstance = 0x7BC; // CHandle + constexpr std::ptrdiff_t m_hCurrentBlocker = 0x7C0; // CHandle + constexpr std::ptrdiff_t m_vecBlockerOrigin = 0x7C4; // Vector + constexpr std::ptrdiff_t m_angPostSpawnDirection = 0x7D0; // QAngle + constexpr std::ptrdiff_t m_flPostSpawnDirectionVariance = 0x7DC; // float32 + constexpr std::ptrdiff_t m_flPostSpawnSpeed = 0x7E0; // float32 + constexpr std::ptrdiff_t m_bPostSpawnUseAngles = 0x7E4; // bool + constexpr std::ptrdiff_t m_iszTemplate = 0x7E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pOutputOnSpawned = 0x7F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputOnFailedSpawn = 0x818; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 0 + namespace CPointEntity { + } + // Parent: CLogicalEntity + // Fields count: 4 + namespace CLogicEventListener { + constexpr std::ptrdiff_t m_strEventName = 0x7B8; // CUtlString + constexpr std::ptrdiff_t m_bIsEnabled = 0x7C0; // bool + constexpr std::ptrdiff_t m_nTeam = 0x7C4; // int32 + constexpr std::ptrdiff_t m_OnEventFired = 0x7C8; // CEntityIOOutput + } + // Parent: CBaseFilter + // Fields count: 4 + namespace CFilterMultiple { + constexpr std::ptrdiff_t m_nFilterType = 0x7F8; // filter_t + constexpr std::ptrdiff_t m_iFilterName = 0x800; // CUtlSymbolLarge[10] + constexpr std::ptrdiff_t m_hFilter = 0x850; // CHandle[10] + constexpr std::ptrdiff_t m_nFilterCount = 0x878; // int32 + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + namespace CPlayer_UseServices { + } + // Parent: CBasePulseGraphInstance + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseDomainHookInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + // MPulseDomainOptInGameBlackboard + // MPulseDomainOptInValueType + namespace CPulseGraphInstance_ServerEntity { + constexpr std::ptrdiff_t m_pComponent = 0x100; // CPulseGraphComponentBase* + } + // Parent: CEntityComponent + // Fields count: 1 + namespace CScriptComponent { + constexpr std::ptrdiff_t m_scriptClassName = 0x30; // CUtlSymbolLarge } // Parent: CBaseEntity // Fields count: 1 namespace CPhysicsWire { - constexpr std::ptrdiff_t m_nDensity = 0x7A8; // int32 + constexpr std::ptrdiff_t m_nDensity = 0x7A4; // int32 } // Parent: CPropDoorRotating // Fields count: 4 namespace CPropDoorRotatingBreakable { - constexpr std::ptrdiff_t m_bBreakable = 0x1184; // bool - constexpr std::ptrdiff_t m_isAbleToCloseAreaPortals = 0x1185; // bool - constexpr std::ptrdiff_t m_currentDamageState = 0x1188; // int32 - constexpr std::ptrdiff_t m_damageStates = 0x1190; // CUtlVector + constexpr std::ptrdiff_t m_bBreakable = 0x11A4; // bool + constexpr std::ptrdiff_t m_isAbleToCloseAreaPortals = 0x11A5; // bool + constexpr std::ptrdiff_t m_currentDamageState = 0x11A8; // int32 + constexpr std::ptrdiff_t m_damageStates = 0x11B0; // CUtlVector + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSPointScriptExtensions_player_controller { } // Parent: CBaseFire // Fields count: 2 @@ -2164,8 +2983,150 @@ namespace cs2_dumper { // NetworkVarNames: m_nFlameModelIndex (int32) // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) namespace CFireSmoke { - constexpr std::ptrdiff_t m_nFlameModelIndex = 0x7B8; // int32 - constexpr std::ptrdiff_t m_nFlameFromAboveModelIndex = 0x7BC; // int32 + constexpr std::ptrdiff_t m_nFlameModelIndex = 0x7B4; // int32 + constexpr std::ptrdiff_t m_nFlameFromAboveModelIndex = 0x7B8; // int32 + } + // Parent: CCSWeaponBase + // Fields count: 0 + namespace CBumpMine { + } + // Parent: CBaseModelEntity + // Fields count: 7 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_nHorizontalSize (uint32) + // NetworkVarNames: m_nVerticalSize (uint32) + // NetworkVarNames: m_nMinDist (uint32) + // NetworkVarNames: m_nMaxDist (uint32) + // NetworkVarNames: m_nOuterMaxDist (uint32) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + namespace CLightGlow { + constexpr std::ptrdiff_t m_nHorizontalSize = 0x9F8; // uint32 + constexpr std::ptrdiff_t m_nVerticalSize = 0x9FC; // uint32 + constexpr std::ptrdiff_t m_nMinDist = 0xA00; // uint32 + constexpr std::ptrdiff_t m_nMaxDist = 0xA04; // uint32 + constexpr std::ptrdiff_t m_nOuterMaxDist = 0xA08; // uint32 + constexpr std::ptrdiff_t m_flGlowProxySize = 0xA0C; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xA10; // float32 + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_iKills (int) + // NetworkVarNames: m_iDeaths (int) + // NetworkVarNames: m_iAssists (int) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iEquipmentValue (int) + // NetworkVarNames: m_iMoneySaved (int) + // NetworkVarNames: m_iKillReward (int) + // NetworkVarNames: m_iLiveTime (int) + // NetworkVarNames: m_iHeadShotKills (int) + // NetworkVarNames: m_iObjective (int) + // NetworkVarNames: m_iCashEarned (int) + // NetworkVarNames: m_iUtilityDamage (int) + // NetworkVarNames: m_iEnemiesFlashed (int) + namespace CSPerRoundStats_t { + constexpr std::ptrdiff_t m_iKills = 0x30; // int32 + constexpr std::ptrdiff_t m_iDeaths = 0x34; // int32 + constexpr std::ptrdiff_t m_iAssists = 0x38; // int32 + constexpr std::ptrdiff_t m_iDamage = 0x3C; // int32 + constexpr std::ptrdiff_t m_iEquipmentValue = 0x40; // int32 + constexpr std::ptrdiff_t m_iMoneySaved = 0x44; // int32 + constexpr std::ptrdiff_t m_iKillReward = 0x48; // int32 + constexpr std::ptrdiff_t m_iLiveTime = 0x4C; // int32 + constexpr std::ptrdiff_t m_iHeadShotKills = 0x50; // int32 + constexpr std::ptrdiff_t m_iObjective = 0x54; // int32 + constexpr std::ptrdiff_t m_iCashEarned = 0x58; // int32 + constexpr std::ptrdiff_t m_iUtilityDamage = 0x5C; // int32 + constexpr std::ptrdiff_t m_iEnemiesFlashed = 0x60; // int32 + } + // Parent: CDynamicProp + // Fields count: 37 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_eDoorState (DoorState_t) + // NetworkVarNames: m_bLocked (bool) + // NetworkVarNames: m_closedPosition (Vector) + // NetworkVarNames: m_closedAngles (QAngle) + // NetworkVarNames: m_hMaster (CHandle) + namespace CBasePropDoor { + constexpr std::ptrdiff_t m_flAutoReturnDelay = 0xE94; // float32 + constexpr std::ptrdiff_t m_hDoorList = 0xE98; // CUtlVector> + constexpr std::ptrdiff_t m_nHardwareType = 0xEB0; // int32 + constexpr std::ptrdiff_t m_bNeedsHardware = 0xEB4; // bool + constexpr std::ptrdiff_t m_eDoorState = 0xEB8; // DoorState_t + constexpr std::ptrdiff_t m_bLocked = 0xEBC; // bool + constexpr std::ptrdiff_t m_closedPosition = 0xEC0; // Vector + constexpr std::ptrdiff_t m_closedAngles = 0xECC; // QAngle + constexpr std::ptrdiff_t m_hBlocker = 0xED8; // CHandle + constexpr std::ptrdiff_t m_bFirstBlocked = 0xEDC; // bool + constexpr std::ptrdiff_t m_ls = 0xEE0; // locksound_t + constexpr std::ptrdiff_t m_bForceClosed = 0xF00; // bool + constexpr std::ptrdiff_t m_vecLatchWorldPosition = 0xF04; // Vector + constexpr std::ptrdiff_t m_hActivator = 0xF10; // CHandle + constexpr std::ptrdiff_t m_SoundMoving = 0xF20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundOpen = 0xF28; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundClose = 0xF30; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundLock = 0xF38; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundUnlock = 0xF40; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundLatch = 0xF48; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundPound = 0xF50; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundJiggle = 0xF58; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundLockedAnim = 0xF60; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_numCloseAttempts = 0xF68; // int32 + constexpr std::ptrdiff_t m_nPhysicsMaterial = 0xF6C; // CUtlStringToken + constexpr std::ptrdiff_t m_SlaveName = 0xF70; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hMaster = 0xF78; // CHandle + constexpr std::ptrdiff_t m_OnBlockedClosing = 0xF80; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBlockedOpening = 0xFA8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedClosing = 0xFD0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedOpening = 0xFF8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyClosed = 0x1020; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyOpen = 0x1048; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnClose = 0x1070; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOpen = 0x1098; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLockedUse = 0x10C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAjarOpen = 0x10E8; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) + namespace CRagdollManager { + constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x7A4; // int8 + constexpr std::ptrdiff_t m_iMaxRagdollCount = 0x7A8; // int32 + constexpr std::ptrdiff_t m_bSaveImportant = 0x7AC; // bool + } + // Parent: CBaseTrigger + // Fields count: 12 + namespace CTriggerFan { + constexpr std::ptrdiff_t m_vFanOrigin = 0xBC4; // Vector + constexpr std::ptrdiff_t m_vFanEnd = 0xBD0; // Vector + constexpr std::ptrdiff_t m_vNoise = 0xBDC; // Vector + constexpr std::ptrdiff_t m_flForce = 0xBE8; // float32 + constexpr std::ptrdiff_t m_flRopeForceScale = 0xBEC; // float32 + constexpr std::ptrdiff_t m_flPlayerForce = 0xBF0; // float32 + constexpr std::ptrdiff_t m_flRampTime = 0xBF4; // float32 + constexpr std::ptrdiff_t m_bFalloff = 0xBF8; // bool + constexpr std::ptrdiff_t m_bPushPlayer = 0xBF9; // bool + constexpr std::ptrdiff_t m_bRampDown = 0xBFA; // bool + constexpr std::ptrdiff_t m_bAddNoise = 0xBFB; // bool + constexpr std::ptrdiff_t m_RampTimer = 0xC00; // CountdownTimer } // Parent: CMolotovGrenade // Fields count: 0 @@ -2182,8 +3143,8 @@ namespace cs2_dumper { // NetworkVarNames: m_Handle (CHandle) // NetworkVarNames: m_bSendHandle (bool) namespace CHandleTest { - constexpr std::ptrdiff_t m_Handle = 0x7A8; // CHandle - constexpr std::ptrdiff_t m_bSendHandle = 0x7AC; // bool + constexpr std::ptrdiff_t m_Handle = 0x7A4; // CHandle + constexpr std::ptrdiff_t m_bSendHandle = 0x7A8; // bool } // Parent: CBaseEntity // Fields count: 8 @@ -2210,14 +3171,19 @@ namespace cs2_dumper { // Parent: CPointEntity // Fields count: 1 namespace CNavSpaceInfo { - constexpr std::ptrdiff_t m_bCreateFlightSpace = 0x7A8; // bool + constexpr std::ptrdiff_t m_bCreateFlightSpace = 0x7A4; // bool } // Parent: CLogicalEntity // Fields count: 3 namespace CLogicAchievement { - constexpr std::ptrdiff_t m_bDisabled = 0x7A8; // bool - constexpr std::ptrdiff_t m_iszAchievementEventID = 0x7B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_OnFired = 0x7B8; // CEntityIOOutput + constexpr std::ptrdiff_t m_bDisabled = 0x7A4; // bool + constexpr std::ptrdiff_t m_iszAchievementEventID = 0x7A8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnFired = 0x7B0; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 1 + namespace CPathSimple { + constexpr std::ptrdiff_t m_pathString = 0x7F8; // CUtlString } // Parent: CBtNode // Fields count: 1 @@ -2246,6 +3212,125 @@ namespace cs2_dumper { // Fields count: 0 namespace CTouchExpansionComponent { } + // Parent: CBaseAnimGraph + // Fields count: 8 + namespace CItem { + constexpr std::ptrdiff_t m_OnPlayerTouch = 0xBF8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerPickup = 0xC20; // CEntityIOOutput + constexpr std::ptrdiff_t m_bActivateWhenAtRest = 0xC48; // bool + constexpr std::ptrdiff_t m_OnCacheInteraction = 0xC50; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnGlovePulled = 0xC78; // CEntityIOOutput + constexpr std::ptrdiff_t m_vOriginalSpawnOrigin = 0xCA0; // Vector + constexpr std::ptrdiff_t m_vOriginalSpawnAngles = 0xCAC; // QAngle + constexpr std::ptrdiff_t m_bPhysStartAsleep = 0xCB8; // bool + } + // Parent: CBaseModelEntity + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_DialogXMLName (string_t) + // NetworkVarNames: m_PanelClassName (string_t) + // NetworkVarNames: m_PanelID (string_t) + namespace CBaseClientUIEntity { + constexpr std::ptrdiff_t m_bEnabled = 0x9F8; // bool + constexpr std::ptrdiff_t m_DialogXMLName = 0xA00; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PanelClassName = 0xA08; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PanelID = 0xA10; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_CustomOutput0 = 0xA18; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput1 = 0xA40; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput2 = 0xA68; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput3 = 0xA90; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput4 = 0xAB8; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput5 = 0xAE0; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput6 = 0xB08; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput7 = 0xB30; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput8 = 0xB58; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput9 = 0xB80; // CEntityIOOutput + } + // Parent: CBaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDepth (float) + // NetworkVarNames: m_nRenderOrder (uint32) + // NetworkVarNames: m_bProjectOnWorld (bool) + // NetworkVarNames: m_bProjectOnCharacters (bool) + // NetworkVarNames: m_bProjectOnWater (bool) + // NetworkVarNames: m_flDepthSortBias (float) + namespace CEnvDecal { + constexpr std::ptrdiff_t m_hDecalMaterial = 0x9F8; // CStrongHandle + constexpr std::ptrdiff_t m_flWidth = 0xA00; // float32 + constexpr std::ptrdiff_t m_flHeight = 0xA04; // float32 + constexpr std::ptrdiff_t m_flDepth = 0xA08; // float32 + constexpr std::ptrdiff_t m_nRenderOrder = 0xA0C; // uint32 + constexpr std::ptrdiff_t m_bProjectOnWorld = 0xA10; // bool + constexpr std::ptrdiff_t m_bProjectOnCharacters = 0xA11; // bool + constexpr std::ptrdiff_t m_bProjectOnWater = 0xA12; // bool + constexpr std::ptrdiff_t m_flDepthSortBias = 0xA14; // float32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSPointScriptExtensions_entity { + } + // Parent: CBodyComponentSkeletonInstance + // Fields count: 0 + namespace CBodyComponentBaseModelEntity { + } + // Parent: CBaseEntity + // Fields count: 11 + namespace CLogicAuto { + constexpr std::ptrdiff_t m_OnMapSpawn = 0x7A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnDemoMapSpawn = 0x7D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnNewGame = 0x7F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLoadGame = 0x820; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMapTransition = 0x848; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBackgroundMap = 0x870; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMultiNewMap = 0x898; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMultiNewRound = 0x8C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnVREnabled = 0x8E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnVRNotEnabled = 0x910; // CEntityIOOutput + constexpr std::ptrdiff_t m_globalstate = 0x938; // CUtlSymbolLarge + } + // Parent: CBaseEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_iOpvarIndex (int) + // NetworkVarNames: m_bUseAutoCompare (bool) + namespace CSoundOpvarSetPointBase { + constexpr std::ptrdiff_t m_bDisabled = 0x7A4; // bool + constexpr std::ptrdiff_t m_hSource = 0x7A8; // CEntityHandle + constexpr std::ptrdiff_t m_iszSourceEntityName = 0x7B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vLastPosition = 0x810; // Vector + constexpr std::ptrdiff_t m_iszStackName = 0x820; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOperatorName = 0x828; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOpvarName = 0x830; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iOpvarIndex = 0x838; // int32 + constexpr std::ptrdiff_t m_bUseAutoCompare = 0x83C; // bool + } + // Parent: CLightEntity + // Fields count: 0 + namespace CLightDirectionalEntity { + } + // Parent: CLogicNPCCounterAABB + // Fields count: 0 + namespace CLogicNPCCounterOBB { + } + // Parent: CPlayer_UseServices + // Fields count: 0 + namespace CCSObserver_UseServices { + } // Parent: CFuncPlatRot // Fields count: 9 namespace CFuncTrackChange { @@ -2275,11 +3360,11 @@ namespace cs2_dumper { // Parent: CPointEntity // Fields count: 5 namespace CMessageEntity { - constexpr std::ptrdiff_t m_radius = 0x7A8; // int32 - constexpr std::ptrdiff_t m_messageText = 0x7B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_drawText = 0x7B8; // bool - constexpr std::ptrdiff_t m_bDeveloperOnly = 0x7B9; // bool - constexpr std::ptrdiff_t m_bEnabled = 0x7BA; // bool + constexpr std::ptrdiff_t m_radius = 0x7A4; // int32 + constexpr std::ptrdiff_t m_messageText = 0x7A8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_drawText = 0x7B0; // bool + constexpr std::ptrdiff_t m_bDeveloperOnly = 0x7B1; // bool + constexpr std::ptrdiff_t m_bEnabled = 0x7B2; // bool } // Parent: CBaseCSGrenade // Fields count: 0 @@ -2300,7 +3385,6 @@ namespace cs2_dumper { // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName - // MNetworkIncludeByName // MNetworkExcludeByUserGroup // MNetworkOverride // MNetworkIncludeByName @@ -2335,13 +3419,148 @@ namespace cs2_dumper { // Fields count: 0 namespace CPlayer_FlashlightServices { } + // Parent: CBaseModelEntity + // Fields count: 0 + namespace CServerOnlyModelEntity { + } + // Parent: CBtNode + // Fields count: 4 + namespace CBtActionCombatPositioning { + constexpr std::ptrdiff_t m_szSensorInputKey = 0x68; // CUtlString + constexpr std::ptrdiff_t m_szIsAttackingKey = 0x80; // CUtlString + constexpr std::ptrdiff_t m_ActionTimer = 0x88; // CountdownTimer + constexpr std::ptrdiff_t m_bCrouching = 0xA0; // bool + } + // Parent: CBaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flStartScale (float32) + // NetworkVarNames: m_flScaleTime (float32) + // NetworkVarNames: m_nFlags (uint32) + namespace CBaseFire { + constexpr std::ptrdiff_t m_flScale = 0x7A4; // float32 + constexpr std::ptrdiff_t m_flStartScale = 0x7A8; // float32 + constexpr std::ptrdiff_t m_flScaleTime = 0x7AC; // float32 + constexpr std::ptrdiff_t m_nFlags = 0x7B0; // uint32 + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponMAC10 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponGlock { + } + // Parent: CBaseViewModel + // Fields count: 0 + namespace CPredictedViewModel { + } + // Parent: CBaseTrigger + // Fields count: 2 + namespace CTriggerActiveWeaponDetect { + constexpr std::ptrdiff_t m_OnTouchedActiveWeapon = 0xBC8; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszWeaponClassName = 0xBF0; // CUtlSymbolLarge + } + // Parent: CPointEntity + // Fields count: 18 + namespace CEnvMicrophone { + constexpr std::ptrdiff_t m_bDisabled = 0x7A4; // bool + constexpr std::ptrdiff_t m_hMeasureTarget = 0x7A8; // CHandle + constexpr std::ptrdiff_t m_nSoundType = 0x7AC; // SoundTypes_t + constexpr std::ptrdiff_t m_nSoundFlags = 0x7AE; // SoundFlags_t + constexpr std::ptrdiff_t m_flSensitivity = 0x7B0; // float32 + constexpr std::ptrdiff_t m_flSmoothFactor = 0x7B4; // float32 + constexpr std::ptrdiff_t m_flMaxRange = 0x7B8; // float32 + constexpr std::ptrdiff_t m_iszSpeakerName = 0x7C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hSpeaker = 0x7C8; // CHandle + constexpr std::ptrdiff_t m_bAvoidFeedback = 0x7CC; // bool + constexpr std::ptrdiff_t m_iSpeakerDSPPreset = 0x7D0; // int32 + constexpr std::ptrdiff_t m_iszListenFilter = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hListenFilter = 0x7E0; // CHandle + constexpr std::ptrdiff_t m_SoundLevel = 0x7E8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnRoutedSound = 0x810; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHeardSound = 0x838; // CEntityIOOutput + constexpr std::ptrdiff_t m_szLastSound = 0x860; // char[256] + constexpr std::ptrdiff_t m_iLastRoutedFrame = 0x960; // int32 + } + // Parent: CLogicalEntity + // Fields count: 11 + namespace CInfoSpawnGroupLoadUnload { + constexpr std::ptrdiff_t m_OnSpawnGroupLoadStarted = 0x7A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnSpawnGroupLoadFinished = 0x7D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnSpawnGroupUnloadStarted = 0x7F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnSpawnGroupUnloadFinished = 0x820; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszSpawnGroupName = 0x848; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSpawnGroupFilterName = 0x850; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszLandmarkName = 0x858; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sFixedSpawnGroupName = 0x860; // CUtlString + constexpr std::ptrdiff_t m_flTimeoutInterval = 0x868; // float32 + constexpr std::ptrdiff_t m_bStreamingStarted = 0x86C; // bool + constexpr std::ptrdiff_t m_bUnloadingStarted = 0x86D; // bool + } + // Parent: CBaseEntity + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_nTickBase (uint32) + // NetworkVarNames: m_hPawn (CHandle) + // NetworkVarNames: m_bKnownTeamMismatch (bool) + // NetworkVarNames: m_iConnected (PlayerConnectedState) + // NetworkVarNames: m_iszPlayerName (char) + // NetworkVarNames: m_steamID (uint64) + // NetworkVarNames: m_iDesiredFOV (uint32) + namespace CBasePlayerController { + constexpr std::ptrdiff_t m_nInButtonsWhichAreToggles = 0x7B0; // uint64 + constexpr std::ptrdiff_t m_nTickBase = 0x7B8; // uint32 + constexpr std::ptrdiff_t m_hPawn = 0x7E8; // CHandle + constexpr std::ptrdiff_t m_bKnownTeamMismatch = 0x7EC; // bool + constexpr std::ptrdiff_t m_nSplitScreenSlot = 0x7F0; // CSplitScreenSlot + constexpr std::ptrdiff_t m_hSplitOwner = 0x7F4; // CHandle + constexpr std::ptrdiff_t m_hSplitScreenPlayers = 0x7F8; // CUtlVector> + constexpr std::ptrdiff_t m_bIsHLTV = 0x810; // bool + constexpr std::ptrdiff_t m_iConnected = 0x814; // PlayerConnectedState + constexpr std::ptrdiff_t m_iszPlayerName = 0x818; // char[128] + constexpr std::ptrdiff_t m_szNetworkIDString = 0x898; // CUtlString + constexpr std::ptrdiff_t m_fLerpTime = 0x8A0; // float32 + constexpr std::ptrdiff_t m_bLagCompensation = 0x8A4; // bool + constexpr std::ptrdiff_t m_bPredict = 0x8A5; // bool + constexpr std::ptrdiff_t m_bAutoKickDisabled = 0x8A6; // bool + constexpr std::ptrdiff_t m_bIsLowViolence = 0x8A7; // bool + constexpr std::ptrdiff_t m_bGamePaused = 0x8A8; // bool + constexpr std::ptrdiff_t m_iIgnoreGlobalChat = 0x9D0; // ChatIgnoreType_t + constexpr std::ptrdiff_t m_flLastPlayerTalkTime = 0x9D4; // float32 + constexpr std::ptrdiff_t m_flLastEntitySteadyState = 0x9D8; // float32 + constexpr std::ptrdiff_t m_nAvailableEntitySteadyState = 0x9DC; // int32 + constexpr std::ptrdiff_t m_bHasAnySteadyStateEnts = 0x9E0; // bool + constexpr std::ptrdiff_t m_steamID = 0x9F0; // uint64 + constexpr std::ptrdiff_t m_iDesiredFOV = 0x9F8; // uint32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CPointTemplateAPI { + } // Parent: CCSWeaponBase // Fields count: 1 namespace CKnife { constexpr std::ptrdiff_t m_bFirstAttack = 0x11A0; // bool } // Parent: CBaseModelEntity - // Fields count: 38 + // Fields count: 37 namespace CFuncTrackTrain { constexpr std::ptrdiff_t m_ppath = 0x9F8; // CHandle constexpr std::ptrdiff_t m_length = 0x9FC; // float32 @@ -2379,8 +3598,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flAccelSpeed = 0xB34; // float32 constexpr std::ptrdiff_t m_flDecelSpeed = 0xB38; // float32 constexpr std::ptrdiff_t m_bAccelToSpeed = 0xB3C; // bool - constexpr std::ptrdiff_t m_flTimeScale = 0xB40; // float32 - constexpr std::ptrdiff_t m_flNextMPSoundTime = 0xB44; // GameTime_t + constexpr std::ptrdiff_t m_flNextMPSoundTime = 0xB40; // GameTime_t } // Parent: CServerOnlyModelEntity // Fields count: 5 @@ -2419,7 +3637,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_OnExtinguished = 0xA60; // CEntityIOOutput } // Parent: CSkeletonAnimationController - // Fields count: 13 + // Fields count: 14 // // Metadata: // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) @@ -2431,16 +3649,167 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables constexpr std::ptrdiff_t m_bSequenceFinished = 0x220; // bool constexpr std::ptrdiff_t m_flSoundSyncTime = 0x224; // float32 - constexpr std::ptrdiff_t m_hSequence = 0x228; // HSequence - constexpr std::ptrdiff_t m_flSeqStartTime = 0x22C; // GameTime_t - constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x230; // float32 - constexpr std::ptrdiff_t m_nAnimLoopMode = 0x234; // AnimLoopMode_t - constexpr std::ptrdiff_t m_flPlaybackRate = 0x238; // CNetworkedQuantizedFloat - constexpr std::ptrdiff_t m_nNotifyState = 0x244; // SequenceFinishNotifyState_t - constexpr std::ptrdiff_t m_bNetworkedAnimationInputsChanged = 0x246; // bool - constexpr std::ptrdiff_t m_bNetworkedSequenceChanged = 0x247; // bool - constexpr std::ptrdiff_t m_bLastUpdateSkipped = 0x248; // bool - constexpr std::ptrdiff_t m_flPrevAnimUpdateTime = 0x24C; // GameTime_t + constexpr std::ptrdiff_t m_nActiveIKChainMask = 0x228; // uint32 + constexpr std::ptrdiff_t m_hSequence = 0x22C; // HSequence + constexpr std::ptrdiff_t m_flSeqStartTime = 0x230; // GameTime_t + constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x234; // float32 + constexpr std::ptrdiff_t m_nAnimLoopMode = 0x238; // AnimLoopMode_t + constexpr std::ptrdiff_t m_flPlaybackRate = 0x23C; // CNetworkedQuantizedFloat + constexpr std::ptrdiff_t m_nNotifyState = 0x248; // SequenceFinishNotifyState_t + constexpr std::ptrdiff_t m_bNetworkedAnimationInputsChanged = 0x24A; // bool + constexpr std::ptrdiff_t m_bNetworkedSequenceChanged = 0x24B; // bool + constexpr std::ptrdiff_t m_bLastUpdateSkipped = 0x24C; // bool + constexpr std::ptrdiff_t m_flPrevAnimUpdateTime = 0x250; // GameTime_t + } + // Parent: CBaseEntity + // Fields count: 0 + namespace CCSPointScriptEntity { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponBizon { + } + // Parent: CBasePlatTrain + // Fields count: 1 + namespace CFuncPlat { + constexpr std::ptrdiff_t m_sNoise = 0xAA0; // CUtlSymbolLarge + } + // Parent: CPhysConstraint + // Fields count: 48 + namespace CGenericConstraint { + constexpr std::ptrdiff_t m_nLinearMotionX = 0x828; // JointMotion_t + constexpr std::ptrdiff_t m_nLinearMotionY = 0x82C; // JointMotion_t + constexpr std::ptrdiff_t m_nLinearMotionZ = 0x830; // JointMotion_t + constexpr std::ptrdiff_t m_flLinearFrequencyX = 0x834; // float32 + constexpr std::ptrdiff_t m_flLinearFrequencyY = 0x838; // float32 + constexpr std::ptrdiff_t m_flLinearFrequencyZ = 0x83C; // float32 + constexpr std::ptrdiff_t m_flLinearDampingRatioX = 0x840; // float32 + constexpr std::ptrdiff_t m_flLinearDampingRatioY = 0x844; // float32 + constexpr std::ptrdiff_t m_flLinearDampingRatioZ = 0x848; // float32 + constexpr std::ptrdiff_t m_flMaxLinearImpulseX = 0x84C; // float32 + constexpr std::ptrdiff_t m_flMaxLinearImpulseY = 0x850; // float32 + constexpr std::ptrdiff_t m_flMaxLinearImpulseZ = 0x854; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeX = 0x858; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeY = 0x85C; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeZ = 0x860; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeX = 0x864; // GameTime_t + constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeY = 0x868; // GameTime_t + constexpr std::ptrdiff_t m_flBreakAfterTimeStartTimeZ = 0x86C; // GameTime_t + constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdX = 0x870; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdY = 0x874; // float32 + constexpr std::ptrdiff_t m_flBreakAfterTimeThresholdZ = 0x878; // float32 + constexpr std::ptrdiff_t m_flNotifyForceX = 0x87C; // float32 + constexpr std::ptrdiff_t m_flNotifyForceY = 0x880; // float32 + constexpr std::ptrdiff_t m_flNotifyForceZ = 0x884; // float32 + constexpr std::ptrdiff_t m_flNotifyForceMinTimeX = 0x888; // float32 + constexpr std::ptrdiff_t m_flNotifyForceMinTimeY = 0x88C; // float32 + constexpr std::ptrdiff_t m_flNotifyForceMinTimeZ = 0x890; // float32 + constexpr std::ptrdiff_t m_flNotifyForceLastTimeX = 0x894; // GameTime_t + constexpr std::ptrdiff_t m_flNotifyForceLastTimeY = 0x898; // GameTime_t + constexpr std::ptrdiff_t m_flNotifyForceLastTimeZ = 0x89C; // GameTime_t + constexpr std::ptrdiff_t m_bAxisNotifiedX = 0x8A0; // bool + constexpr std::ptrdiff_t m_bAxisNotifiedY = 0x8A1; // bool + constexpr std::ptrdiff_t m_bAxisNotifiedZ = 0x8A2; // bool + constexpr std::ptrdiff_t m_nAngularMotionX = 0x8A4; // JointMotion_t + constexpr std::ptrdiff_t m_nAngularMotionY = 0x8A8; // JointMotion_t + constexpr std::ptrdiff_t m_nAngularMotionZ = 0x8AC; // JointMotion_t + constexpr std::ptrdiff_t m_flAngularFrequencyX = 0x8B0; // float32 + constexpr std::ptrdiff_t m_flAngularFrequencyY = 0x8B4; // float32 + constexpr std::ptrdiff_t m_flAngularFrequencyZ = 0x8B8; // float32 + constexpr std::ptrdiff_t m_flAngularDampingRatioX = 0x8BC; // float32 + constexpr std::ptrdiff_t m_flAngularDampingRatioY = 0x8C0; // float32 + constexpr std::ptrdiff_t m_flAngularDampingRatioZ = 0x8C4; // float32 + constexpr std::ptrdiff_t m_flMaxAngularImpulseX = 0x8C8; // float32 + constexpr std::ptrdiff_t m_flMaxAngularImpulseY = 0x8CC; // float32 + constexpr std::ptrdiff_t m_flMaxAngularImpulseZ = 0x8D0; // float32 + constexpr std::ptrdiff_t m_NotifyForceReachedX = 0x8D8; // CEntityIOOutput + constexpr std::ptrdiff_t m_NotifyForceReachedY = 0x900; // CEntityIOOutput + constexpr std::ptrdiff_t m_NotifyForceReachedZ = 0x928; // CEntityIOOutput + } + // Parent: CBaseCSGrenade + // Fields count: 0 + namespace CDecoyGrenade { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponG3SG1 { + } + // Parent: CBaseModelEntity + // Fields count: 10 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) + // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) + // NetworkVarNames: m_vecForce (Vector) + // NetworkVarNames: m_nForceBone (int32) + // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) + // NetworkVarNames: m_bRagdollClientSide (bool) + namespace CBaseAnimGraph { + constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0xA70; // bool + constexpr std::ptrdiff_t m_pChoreoServices = 0xA78; // IChoreoServices* + constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0xA80; // bool + constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0xA84; // float32 + constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0xA88; // Vector + constexpr std::ptrdiff_t m_bAnimationUpdateScheduled = 0xA94; // bool + constexpr std::ptrdiff_t m_vecForce = 0xA98; // Vector + constexpr std::ptrdiff_t m_nForceBone = 0xAA4; // int32 + constexpr std::ptrdiff_t m_pRagdollPose = 0xAB8; // PhysicsRagdollPose_t* + constexpr std::ptrdiff_t m_bRagdollClientSide = 0xAC0; // bool + } + // Parent: CPhysForce + // Fields count: 1 + namespace CPhysTorque { + constexpr std::ptrdiff_t m_axis = 0x808; // Vector + } + // Parent: CBaseGrenade + // Fields count: 0 + namespace CBreachChargeProjectile { + } + // Parent: CBaseAnimGraph + // Fields count: 27 + // + // Metadata: + // NetworkVarNames: m_ragPos (Vector) + // NetworkVarNames: m_ragAngles (QAngle) + // NetworkVarNames: m_hRagdollSource (EHANDLE) + // NetworkVarNames: m_flBlendWeight (float32) + namespace CRagdollProp { + constexpr std::ptrdiff_t m_ragdoll = 0xBF8; // ragdoll_t + constexpr std::ptrdiff_t m_bStartDisabled = 0xC30; // bool + constexpr std::ptrdiff_t m_ragPos = 0xC38; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_ragAngles = 0xC50; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_hRagdollSource = 0xC68; // CHandle + constexpr std::ptrdiff_t m_lastUpdateTickCount = 0xC6C; // uint32 + constexpr std::ptrdiff_t m_allAsleep = 0xC70; // bool + constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0xC71; // bool + constexpr std::ptrdiff_t m_hDamageEntity = 0xC74; // CHandle + constexpr std::ptrdiff_t m_hKiller = 0xC78; // CHandle + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xC7C; // CHandle + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xC80; // GameTime_t + constexpr std::ptrdiff_t m_flFadeOutStartTime = 0xC84; // GameTime_t + constexpr std::ptrdiff_t m_flFadeTime = 0xC88; // float32 + constexpr std::ptrdiff_t m_vecLastOrigin = 0xC8C; // Vector + constexpr std::ptrdiff_t m_flAwakeTime = 0xC98; // GameTime_t + constexpr std::ptrdiff_t m_flLastOriginChangeTime = 0xC9C; // GameTime_t + constexpr std::ptrdiff_t m_strOriginClassName = 0xCA0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strSourceClassName = 0xCA8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bHasBeenPhysgunned = 0xCB0; // bool + constexpr std::ptrdiff_t m_bShouldTeleportPhysics = 0xCB1; // bool + constexpr std::ptrdiff_t m_flBlendWeight = 0xCB4; // float32 + constexpr std::ptrdiff_t m_flDefaultFadeScale = 0xCB8; // float32 + constexpr std::ptrdiff_t m_ragdollMins = 0xCC0; // CUtlVector + constexpr std::ptrdiff_t m_ragdollMaxs = 0xCD8; // CUtlVector + constexpr std::ptrdiff_t m_bShouldDeleteActivationRecord = 0xCF0; // bool + constexpr std::ptrdiff_t m_bValidatePoweredRagdollPose = 0xD50; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 0 + namespace CItemSoda { + } + // Parent: CEnvCubemap + // Fields count: 0 + namespace CEnvCubemapBox { } // Parent: None // Fields count: 0 @@ -2448,7 +3817,15 @@ namespace cs2_dumper { // Metadata: // MPulseProvideFeatureTag // MPulseLibraryBindings - namespace CCSObserverPawnAPI { + namespace CBasePlayerControllerAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSPointScriptExtensions_CCSWeaponBaseVData { } // Parent: CBaseEntity // Fields count: 2 @@ -2457,30 +3834,29 @@ namespace cs2_dumper { // NetworkVarNames: m_flFadeStartDist (float32) // NetworkVarNames: m_flFadeEndDist (float32) namespace CEnvDetailController { - constexpr std::ptrdiff_t m_flFadeStartDist = 0x7A8; // float32 - constexpr std::ptrdiff_t m_flFadeEndDist = 0x7AC; // float32 + constexpr std::ptrdiff_t m_flFadeStartDist = 0x7A4; // float32 + constexpr std::ptrdiff_t m_flFadeEndDist = 0x7A8; // float32 } // Parent: CTriggerOnce - // Fields count: 15 + // Fields count: 14 // // Metadata: // NetworkVarNames: m_bTestOcclusion (bool) namespace CTriggerLook { - constexpr std::ptrdiff_t m_hLookTarget = 0xBC8; // CHandle - constexpr std::ptrdiff_t m_flFieldOfView = 0xBCC; // float32 - constexpr std::ptrdiff_t m_flLookTime = 0xBD0; // float32 - constexpr std::ptrdiff_t m_flLookTimeTotal = 0xBD4; // float32 - constexpr std::ptrdiff_t m_flLookTimeLast = 0xBD8; // GameTime_t - constexpr std::ptrdiff_t m_flTimeoutDuration = 0xBDC; // float32 - constexpr std::ptrdiff_t m_bTimeoutFired = 0xBE0; // bool - constexpr std::ptrdiff_t m_bIsLooking = 0xBE1; // bool - constexpr std::ptrdiff_t m_b2DFOV = 0xBE2; // bool - constexpr std::ptrdiff_t m_bUseVelocity = 0xBE3; // bool - constexpr std::ptrdiff_t m_hActivator = 0xBE4; // CHandle - constexpr std::ptrdiff_t m_bTestOcclusion = 0xBE8; // bool - constexpr std::ptrdiff_t m_OnTimeout = 0xBF0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStartLook = 0xC18; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEndLook = 0xC40; // CEntityIOOutput + constexpr std::ptrdiff_t m_hLookTarget = 0xBF0; // CHandle + constexpr std::ptrdiff_t m_flFieldOfView = 0xBF4; // float32 + constexpr std::ptrdiff_t m_flLookTime = 0xBF8; // float32 + constexpr std::ptrdiff_t m_flLookTimeTotal = 0xBFC; // float32 + constexpr std::ptrdiff_t m_flLookTimeLast = 0xC00; // GameTime_t + constexpr std::ptrdiff_t m_flTimeoutDuration = 0xC04; // float32 + constexpr std::ptrdiff_t m_bTimeoutFired = 0xC08; // bool + constexpr std::ptrdiff_t m_bIsLooking = 0xC09; // bool + constexpr std::ptrdiff_t m_b2DFOV = 0xC0A; // bool + constexpr std::ptrdiff_t m_bUseVelocity = 0xC0B; // bool + constexpr std::ptrdiff_t m_bTestOcclusion = 0xC0C; // bool + constexpr std::ptrdiff_t m_OnTimeout = 0xC10; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStartLook = 0xC38; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndLook = 0xC60; // CEntityIOOutput } // Parent: CPointEntity // Fields count: 0 @@ -2489,12 +3865,12 @@ namespace cs2_dumper { // Parent: CLogicalEntity // Fields count: 11 namespace CMathRemap { - constexpr std::ptrdiff_t m_flInMin = 0x7A8; // float32 - constexpr std::ptrdiff_t m_flInMax = 0x7AC; // float32 - constexpr std::ptrdiff_t m_flOut1 = 0x7B0; // float32 - constexpr std::ptrdiff_t m_flOut2 = 0x7B4; // float32 - constexpr std::ptrdiff_t m_flOldInValue = 0x7B8; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0x7BC; // bool + constexpr std::ptrdiff_t m_flInMin = 0x7A4; // float32 + constexpr std::ptrdiff_t m_flInMax = 0x7A8; // float32 + constexpr std::ptrdiff_t m_flOut1 = 0x7AC; // float32 + constexpr std::ptrdiff_t m_flOut2 = 0x7B0; // float32 + constexpr std::ptrdiff_t m_flOldInValue = 0x7B4; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0x7B8; // bool constexpr std::ptrdiff_t m_OutValue = 0x7C0; // CEntityOutputTemplate constexpr std::ptrdiff_t m_OnRoseAboveMin = 0x7E8; // CEntityIOOutput constexpr std::ptrdiff_t m_OnRoseAboveMax = 0x810; // CEntityIOOutput @@ -2545,6 +3921,41 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bIsEnabled = 0x7E1; // bool constexpr std::ptrdiff_t m_bGradientFogNeedsTextures = 0x7E2; // bool } + // Parent: CBaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_source (string_t) + // NetworkVarNames: m_destination (string_t) + namespace CFootstepControl { + constexpr std::ptrdiff_t m_source = 0xBC8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_destination = 0xBD0; // CUtlSymbolLarge + } + // Parent: CBaseModelEntity + // Fields count: 2 + namespace CTriggerVolume { + constexpr std::ptrdiff_t m_iFilterName = 0x9F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0xA00; // CHandle + } + // Parent: CPointEntity + // Fields count: 0 + namespace CInfoInstructorHintHostageRescueZone { + } + // Parent: CEnvSoundscape + // Fields count: 0 + namespace CEnvSoundscapeAlias_snd_soundscape { + } + // Parent: CBaseEntity + // Fields count: 7 + namespace CFishPool { + constexpr std::ptrdiff_t m_fishCount = 0x7B4; // int32 + constexpr std::ptrdiff_t m_maxRange = 0x7B8; // float32 + constexpr std::ptrdiff_t m_swimDepth = 0x7BC; // float32 + constexpr std::ptrdiff_t m_waterLevel = 0x7C0; // float32 + constexpr std::ptrdiff_t m_isDormant = 0x7C4; // bool + constexpr std::ptrdiff_t m_fishes = 0x7C8; // CUtlVector> + constexpr std::ptrdiff_t m_visTimer = 0x7E0; // CountdownTimer + } // Parent: CPointEntity // Fields count: 0 namespace CPointClientCommand { @@ -2566,13 +3977,13 @@ namespace cs2_dumper { // Parent: CSceneEntity // Fields count: 7 namespace CInstancedSceneEntity { - constexpr std::ptrdiff_t m_hOwner = 0xD00; // CHandle - constexpr std::ptrdiff_t m_bHadOwner = 0xD04; // bool - constexpr std::ptrdiff_t m_flPostSpeakDelay = 0xD08; // float32 - constexpr std::ptrdiff_t m_flPreDelay = 0xD0C; // float32 - constexpr std::ptrdiff_t m_bIsBackground = 0xD10; // bool - constexpr std::ptrdiff_t m_bRemoveOnCompletion = 0xD11; // bool - constexpr std::ptrdiff_t m_hTarget = 0xD14; // CHandle + constexpr std::ptrdiff_t m_hOwner = 0xD08; // CHandle + constexpr std::ptrdiff_t m_bHadOwner = 0xD0C; // bool + constexpr std::ptrdiff_t m_flPostSpeakDelay = 0xD10; // float32 + constexpr std::ptrdiff_t m_flPreDelay = 0xD14; // float32 + constexpr std::ptrdiff_t m_bIsBackground = 0xD18; // bool + constexpr std::ptrdiff_t m_bRemoveOnCompletion = 0xD19; // bool + constexpr std::ptrdiff_t m_hTarget = 0xD1C; // CHandle } // Parent: CPointEntity // Fields count: 1 @@ -2651,12 +4062,182 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bAutoSwitchFrom = 0x211; // bool constexpr std::ptrdiff_t m_iRumbleEffect = 0x214; // RumbleEffect_t constexpr std::ptrdiff_t m_bLinkedCooldowns = 0x218; // bool - constexpr std::ptrdiff_t m_aShootSounds = 0x220; // CUtlMap - constexpr std::ptrdiff_t m_iSlot = 0x240; // int32 - constexpr std::ptrdiff_t m_iPosition = 0x244; // int32 + constexpr std::ptrdiff_t m_aShootSounds = 0x220; // CUtlOrderedMap + constexpr std::ptrdiff_t m_iSlot = 0x248; // int32 + constexpr std::ptrdiff_t m_iPosition = 0x24C; // int32 + } + // Parent: CCSPlayerPawnBase + // Fields count: 0 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + namespace CCSObserverPawn { + } + // Parent: CItem + // Fields count: 1 + namespace CScriptItem { + constexpr std::ptrdiff_t m_MoveTypeOverride = 0xCC8; // MoveType_t + } + // Parent: IntervalTimer + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_flValues (float) + // NetworkVarNames: m_nValueCounts (int) + // NetworkVarNames: m_nBucketCount (int) + // NetworkVarNames: m_flInterval (float) + // NetworkVarNames: m_flFinalValue (float) + // NetworkVarNames: m_nCompressionType (TimelineCompression_t) + // NetworkVarNames: m_bStopped (bool) + namespace CTimeline { + constexpr std::ptrdiff_t m_flValues = 0x10; // float32[64] + constexpr std::ptrdiff_t m_nValueCounts = 0x110; // int32[64] + constexpr std::ptrdiff_t m_nBucketCount = 0x210; // int32 + constexpr std::ptrdiff_t m_flInterval = 0x214; // float32 + constexpr std::ptrdiff_t m_flFinalValue = 0x218; // float32 + constexpr std::ptrdiff_t m_nCompressionType = 0x21C; // TimelineCompression_t + constexpr std::ptrdiff_t m_bStopped = 0x220; // bool + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponSG556 { + } + // Parent: CPointEntity + // Fields count: 10 + namespace CAmbientGeneric { + constexpr std::ptrdiff_t m_radius = 0x7A4; // float32 + constexpr std::ptrdiff_t m_flMaxRadius = 0x7A8; // float32 + constexpr std::ptrdiff_t m_iSoundLevel = 0x7AC; // soundlevel_t + constexpr std::ptrdiff_t m_dpv = 0x7B0; // dynpitchvol_t + constexpr std::ptrdiff_t m_fActive = 0x814; // bool + constexpr std::ptrdiff_t m_fLooping = 0x815; // bool + constexpr std::ptrdiff_t m_iszSound = 0x818; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sSourceEntName = 0x820; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hSoundSource = 0x828; // CHandle + constexpr std::ptrdiff_t m_nSoundSourceEntIndex = 0x82C; // CEntityIndex + } + // Parent: CBaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_Flags (uint8) + // NetworkVarNames: m_LightStyle (uint8) + // NetworkVarNames: m_Radius (float32) + // NetworkVarNames: m_Exponent (int32) + // NetworkVarNames: m_InnerAngle (float32) + // NetworkVarNames: m_OuterAngle (float32) + // NetworkVarNames: m_SpotRadius (float32) + namespace CDynamicLight { + constexpr std::ptrdiff_t m_ActualFlags = 0x9F8; // uint8 + constexpr std::ptrdiff_t m_Flags = 0x9F9; // uint8 + constexpr std::ptrdiff_t m_LightStyle = 0x9FA; // uint8 + constexpr std::ptrdiff_t m_On = 0x9FB; // bool + constexpr std::ptrdiff_t m_Radius = 0x9FC; // float32 + constexpr std::ptrdiff_t m_Exponent = 0xA00; // int32 + constexpr std::ptrdiff_t m_InnerAngle = 0xA04; // float32 + constexpr std::ptrdiff_t m_OuterAngle = 0xA08; // float32 + constexpr std::ptrdiff_t m_SpotRadius = 0xA0C; // float32 + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponP90 { + } + // Parent: CBaseTrigger + // Fields count: 0 + namespace CTriggerToggleSave { + } + // Parent: CBaseTrigger + // Fields count: 0 + namespace CPrecipitation { + } + // Parent: CPointEntity + // Fields count: 0 + namespace CPointServerCommand { + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iReapplyProvisionParity (int) + // NetworkVarNames: m_hOuter (EHANDLE) + // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) + namespace CAttributeManager { + constexpr std::ptrdiff_t m_Providers = 0x8; // CUtlVector> + constexpr std::ptrdiff_t m_iReapplyProvisionParity = 0x20; // int32 + constexpr std::ptrdiff_t m_hOuter = 0x24; // CHandle + constexpr std::ptrdiff_t m_bPreventLoopback = 0x28; // bool + constexpr std::ptrdiff_t m_ProviderType = 0x2C; // attributeprovidertypes_t + constexpr std::ptrdiff_t m_CachedResults = 0x30; // CUtlVector + } + // Parent: CServerOnlyEntity + // Fields count: 0 + namespace CLogicalEntity { + } + // Parent: None + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_PredNetBoolVariables (uint32) + // NetworkVarNames: m_PredNetByteVariables (byte) + // NetworkVarNames: m_PredNetUInt16Variables (uint16) + // NetworkVarNames: m_PredNetIntVariables (int32) + // NetworkVarNames: m_PredNetUInt32Variables (uint32) + // NetworkVarNames: m_PredNetUInt64Variables (uint64) + // NetworkVarNames: m_PredNetFloatVariables (float) + // NetworkVarNames: m_PredNetVectorVariables (Vector) + // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) + // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) + // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) + // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) + // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) + // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_nBoolVariablesCount (int) + // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) + // NetworkVarNames: m_nRandomSeedOffset (int) + // NetworkVarNames: m_flLastTeleportTime (float) + namespace CAnimGraphNetworkedVariables { + constexpr std::ptrdiff_t m_PredNetBoolVariables = 0x8; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetByteVariables = 0x20; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetUInt16Variables = 0x38; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetIntVariables = 0x50; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetUInt32Variables = 0x68; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetUInt64Variables = 0x80; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetFloatVariables = 0x98; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetVectorVariables = 0xB0; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetQuaternionVariables = 0xC8; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PredNetGlobalSymbolVariables = 0xE0; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetBoolVariables = 0xF8; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetByteVariables = 0x110; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt16Variables = 0x128; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetIntVariables = 0x140; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt32Variables = 0x158; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetUInt64Variables = 0x170; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetFloatVariables = 0x188; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetVectorVariables = 0x1A0; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetQuaternionVariables = 0x1B8; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_OwnerOnlyPredNetGlobalSymbolVariables = 0x1D0; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_nBoolVariablesCount = 0x1E8; // int32 + constexpr std::ptrdiff_t m_nOwnerOnlyBoolVariablesCount = 0x1EC; // int32 + constexpr std::ptrdiff_t m_nRandomSeedOffset = 0x1F0; // int32 + constexpr std::ptrdiff_t m_flLastTeleportTime = 0x1F4; // float32 } // Parent: CBreakableProp - // Fields count: 34 + // Fields count: 33 // // Metadata: // MNetworkExcludeByName @@ -2668,40 +4249,39 @@ namespace cs2_dumper { // MNetworkIncludeByName // NetworkVarNames: m_bAwake (bool) namespace CPhysicsProp { - constexpr std::ptrdiff_t m_MotionEnabled = 0xD70; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAwakened = 0xD98; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAwake = 0xDC0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAsleep = 0xDE8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPlayerUse = 0xE10; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPlayerPickup = 0xE38; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnOutOfWorld = 0xE60; // CEntityIOOutput - constexpr std::ptrdiff_t m_massScale = 0xE88; // float32 - constexpr std::ptrdiff_t m_inertiaScale = 0xE8C; // float32 - constexpr std::ptrdiff_t m_buoyancyScale = 0xE90; // float32 - constexpr std::ptrdiff_t m_damageType = 0xE94; // int32 - constexpr std::ptrdiff_t m_damageToEnableMotion = 0xE98; // int32 - constexpr std::ptrdiff_t m_flForceToEnableMotion = 0xE9C; // float32 - constexpr std::ptrdiff_t m_bThrownByPlayer = 0xEA0; // bool - constexpr std::ptrdiff_t m_bDroppedByPlayer = 0xEA1; // bool - constexpr std::ptrdiff_t m_bTouchedByPlayer = 0xEA2; // bool - constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0xEA3; // bool - constexpr std::ptrdiff_t m_iExploitableByPlayer = 0xEA4; // int32 - constexpr std::ptrdiff_t m_bHasBeenAwakened = 0xEA8; // bool - constexpr std::ptrdiff_t m_bIsOverrideProp = 0xEA9; // bool - constexpr std::ptrdiff_t m_fNextCheckDisableMotionContactsTime = 0xEAC; // GameTime_t - constexpr std::ptrdiff_t m_iInitialGlowState = 0xEB0; // int32 - constexpr std::ptrdiff_t m_nGlowRange = 0xEB4; // int32 - constexpr std::ptrdiff_t m_nGlowRangeMin = 0xEB8; // int32 - constexpr std::ptrdiff_t m_glowColor = 0xEBC; // Color - constexpr std::ptrdiff_t m_bForceNavIgnore = 0xEC0; // bool - constexpr std::ptrdiff_t m_bNoNavmeshBlocker = 0xEC1; // bool - constexpr std::ptrdiff_t m_bForceNpcExclude = 0xEC2; // bool - constexpr std::ptrdiff_t m_bShouldAutoConvertBackFromDebris = 0xEC3; // bool - constexpr std::ptrdiff_t m_bMuteImpactEffects = 0xEC4; // bool - constexpr std::ptrdiff_t m_bAcceptDamageFromHeldObjects = 0xECC; // bool - constexpr std::ptrdiff_t m_bEnableUseOutput = 0xECD; // bool - constexpr std::ptrdiff_t m_bAwake = 0xECE; // bool - constexpr std::ptrdiff_t m_nCollisionGroupOverride = 0xED0; // int32 + constexpr std::ptrdiff_t m_MotionEnabled = 0xD90; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAwakened = 0xDB8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAwake = 0xDE0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAsleep = 0xE08; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerUse = 0xE30; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOutOfWorld = 0xE58; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerPickup = 0xE80; // CEntityIOOutput + constexpr std::ptrdiff_t m_bForceNavIgnore = 0xEA8; // bool + constexpr std::ptrdiff_t m_bNoNavmeshBlocker = 0xEA9; // bool + constexpr std::ptrdiff_t m_bForceNpcExclude = 0xEAA; // bool + constexpr std::ptrdiff_t m_massScale = 0xEAC; // float32 + constexpr std::ptrdiff_t m_inertiaScale = 0xEB0; // float32 + constexpr std::ptrdiff_t m_buoyancyScale = 0xEB4; // float32 + constexpr std::ptrdiff_t m_damageType = 0xEB8; // int32 + constexpr std::ptrdiff_t m_damageToEnableMotion = 0xEBC; // int32 + constexpr std::ptrdiff_t m_flForceToEnableMotion = 0xEC0; // float32 + constexpr std::ptrdiff_t m_bThrownByPlayer = 0xEC4; // bool + constexpr std::ptrdiff_t m_bDroppedByPlayer = 0xEC5; // bool + constexpr std::ptrdiff_t m_bTouchedByPlayer = 0xEC6; // bool + constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0xEC7; // bool + constexpr std::ptrdiff_t m_iExploitableByPlayer = 0xEC8; // int32 + constexpr std::ptrdiff_t m_bHasBeenAwakened = 0xECC; // bool + constexpr std::ptrdiff_t m_bIsOverrideProp = 0xECD; // bool + constexpr std::ptrdiff_t m_fNextCheckDisableMotionContactsTime = 0xED0; // GameTime_t + constexpr std::ptrdiff_t m_iInitialGlowState = 0xED4; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0xED8; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0xEDC; // int32 + constexpr std::ptrdiff_t m_glowColor = 0xEE0; // Color + constexpr std::ptrdiff_t m_bShouldAutoConvertBackFromDebris = 0xEE4; // bool + constexpr std::ptrdiff_t m_bMuteImpactEffects = 0xEE5; // bool + constexpr std::ptrdiff_t m_bAcceptDamageFromHeldObjects = 0xEEC; // bool + constexpr std::ptrdiff_t m_bEnableUseOutput = 0xEED; // bool + constexpr std::ptrdiff_t m_bAwake = 0xEEE; // bool } // Parent: CFuncWall // Fields count: 0 @@ -2717,6 +4297,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bSpotted = 0x8; // bool constexpr std::ptrdiff_t m_bSpottedByMask = 0xC; // uint32[2] } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 3 + namespace CSensorGrenadeProjectile { + constexpr std::ptrdiff_t m_fExpireTime = 0xD90; // GameTime_t + constexpr std::ptrdiff_t m_fNextDetectPlayerSound = 0xD94; // GameTime_t + constexpr std::ptrdiff_t m_hDisplayGrenade = 0xD98; // CHandle + } + // Parent: CCSPlayerBase_CameraServices + // Fields count: 0 + namespace CCSPlayer_CameraServices { + } // Parent: CCSGO_TeamIntroCharacterPosition // Fields count: 0 namespace CCSGO_WingmanIntroCharacterPosition { @@ -2758,23 +4349,194 @@ namespace cs2_dumper { namespace CFuncLadderAlias_func_useableladder { } // Parent: CBaseTrigger - // Fields count: 15 + // Fields count: 14 namespace CTriggerSndSosOpvar { - constexpr std::ptrdiff_t m_hTouchingPlayers = 0xBA0; // CUtlVector> - constexpr std::ptrdiff_t m_flPosition = 0xBB8; // Vector - constexpr std::ptrdiff_t m_flCenterSize = 0xBC4; // float32 - constexpr std::ptrdiff_t m_flMinVal = 0xBC8; // float32 - constexpr std::ptrdiff_t m_flMaxVal = 0xBCC; // float32 - constexpr std::ptrdiff_t m_flWait = 0xBD0; // float32 - constexpr std::ptrdiff_t m_opvarName = 0xBD8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_stackName = 0xBE0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_operatorName = 0xBE8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bVolIs2D = 0xBF0; // bool - constexpr std::ptrdiff_t m_opvarNameChar = 0xBF1; // char[256] - constexpr std::ptrdiff_t m_stackNameChar = 0xCF1; // char[256] - constexpr std::ptrdiff_t m_operatorNameChar = 0xDF1; // char[256] - constexpr std::ptrdiff_t m_VecNormPos = 0xEF4; // Vector - constexpr std::ptrdiff_t m_flNormCenterSize = 0xF00; // float32 + constexpr std::ptrdiff_t m_hTouchingPlayers = 0xBC8; // CUtlVector> + constexpr std::ptrdiff_t m_flPosition = 0xBE0; // Vector + constexpr std::ptrdiff_t m_flCenterSize = 0xBEC; // float32 + constexpr std::ptrdiff_t m_flMinVal = 0xBF0; // float32 + constexpr std::ptrdiff_t m_flMaxVal = 0xBF4; // float32 + constexpr std::ptrdiff_t m_opvarName = 0xBF8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_stackName = 0xC00; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_operatorName = 0xC08; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bVolIs2D = 0xC10; // bool + constexpr std::ptrdiff_t m_opvarNameChar = 0xC11; // char[256] + constexpr std::ptrdiff_t m_stackNameChar = 0xD11; // char[256] + constexpr std::ptrdiff_t m_operatorNameChar = 0xE11; // char[256] + constexpr std::ptrdiff_t m_VecNormPos = 0xF14; // Vector + constexpr std::ptrdiff_t m_flNormCenterSize = 0xF20; // float32 + } + // Parent: CItem + // Fields count: 0 + namespace CItemAssaultSuit { + } + // Parent: CBaseEntity + // Fields count: 70 + namespace CScriptedSequence { + constexpr std::ptrdiff_t m_iszEntry = 0x7A8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszPreIdle = 0x7B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszPlay = 0x7B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszPostIdle = 0x7C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszModifierToAddOnPlay = 0x7C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszNextScript = 0x7D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEntity = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSyncGroup = 0x7E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nMoveTo = 0x7E8; // ScriptedMoveTo_t + constexpr std::ptrdiff_t m_nMoveToGait = 0x7EC; // MovementGait_t + constexpr std::ptrdiff_t m_bIsPlayingPreIdle = 0x7ED; // bool + constexpr std::ptrdiff_t m_bIsPlayingEntry = 0x7EE; // bool + constexpr std::ptrdiff_t m_bIsPlayingAction = 0x7EF; // bool + constexpr std::ptrdiff_t m_bIsPlayingPostIdle = 0x7F0; // bool + constexpr std::ptrdiff_t m_bDontRotateOther = 0x7F1; // bool + constexpr std::ptrdiff_t m_bIsRepeatable = 0x7F2; // bool + constexpr std::ptrdiff_t m_bShouldLeaveCorpse = 0x7F3; // bool + constexpr std::ptrdiff_t m_bStartOnSpawn = 0x7F4; // bool + constexpr std::ptrdiff_t m_bDisallowInterrupts = 0x7F5; // bool + constexpr std::ptrdiff_t m_bCanOverrideNPCState = 0x7F6; // bool + constexpr std::ptrdiff_t m_bDontTeleportAtEnd = 0x7F7; // bool + constexpr std::ptrdiff_t m_bHighPriority = 0x7F8; // bool + constexpr std::ptrdiff_t m_bHideDebugComplaints = 0x7F9; // bool + constexpr std::ptrdiff_t m_bContinueOnDeath = 0x7FA; // bool + constexpr std::ptrdiff_t m_bLoopPreIdleSequence = 0x7FB; // bool + constexpr std::ptrdiff_t m_bLoopActionSequence = 0x7FC; // bool + constexpr std::ptrdiff_t m_bLoopPostIdleSequence = 0x7FD; // bool + constexpr std::ptrdiff_t m_bSynchPostIdles = 0x7FE; // bool + constexpr std::ptrdiff_t m_bIgnoreLookAt = 0x7FF; // bool + constexpr std::ptrdiff_t m_bIgnoreGravity = 0x800; // bool + constexpr std::ptrdiff_t m_bDisableNPCCollisions = 0x801; // bool + constexpr std::ptrdiff_t m_bKeepAnimgraphLockedPost = 0x802; // bool + constexpr std::ptrdiff_t m_bDontAddModifiers = 0x803; // bool + constexpr std::ptrdiff_t m_flRadius = 0x804; // float32 + constexpr std::ptrdiff_t m_flRepeat = 0x808; // float32 + constexpr std::ptrdiff_t m_flPlayAnimFadeInTime = 0x80C; // float32 + constexpr std::ptrdiff_t m_flMoveInterpTime = 0x810; // float32 + constexpr std::ptrdiff_t m_flAngRate = 0x814; // float32 + constexpr std::ptrdiff_t m_nNotReadySequenceCount = 0x818; // int32 + constexpr std::ptrdiff_t m_startTime = 0x81C; // GameTime_t + constexpr std::ptrdiff_t m_bWaitForBeginSequence = 0x820; // bool + constexpr std::ptrdiff_t m_saved_effects = 0x824; // int32 + constexpr std::ptrdiff_t m_savedFlags = 0x828; // int32 + constexpr std::ptrdiff_t m_savedCollisionGroup = 0x82C; // int32 + constexpr std::ptrdiff_t m_bInterruptable = 0x830; // bool + constexpr std::ptrdiff_t m_sequenceStarted = 0x831; // bool + constexpr std::ptrdiff_t m_bPositionRelativeToOtherEntity = 0x832; // bool + constexpr std::ptrdiff_t m_hTargetEnt = 0x834; // CHandle + constexpr std::ptrdiff_t m_hNextCine = 0x838; // CHandle + constexpr std::ptrdiff_t m_bThinking = 0x83C; // bool + constexpr std::ptrdiff_t m_bInitiatedSelfDelete = 0x83D; // bool + constexpr std::ptrdiff_t m_bIsTeleportingDueToMoveTo = 0x83E; // bool + constexpr std::ptrdiff_t m_bAllowCustomInterruptConditions = 0x83F; // bool + constexpr std::ptrdiff_t m_hForcedTarget = 0x840; // CHandle + constexpr std::ptrdiff_t m_bDontCancelOtherSequences = 0x844; // bool + constexpr std::ptrdiff_t m_bForceSynch = 0x845; // bool + constexpr std::ptrdiff_t m_bPreventUpdateYawOnFinish = 0x846; // bool + constexpr std::ptrdiff_t m_bEnsureOnNavmeshOnFinish = 0x847; // bool + constexpr std::ptrdiff_t m_onDeathBehavior = 0x848; // ScriptedOnDeath_t + constexpr std::ptrdiff_t m_ConflictResponse = 0x84C; // ScriptedConflictResponse_t + constexpr std::ptrdiff_t m_OnBeginSequence = 0x850; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnActionStartOrLoop = 0x878; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndSequence = 0x8A0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPostIdleEndSequence = 0x8C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCancelSequence = 0x8F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCancelFailedSequence = 0x918; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnScriptEvent = 0x940; // CEntityIOOutput[8] + constexpr std::ptrdiff_t m_matOtherToMain = 0xA80; // CTransform + constexpr std::ptrdiff_t m_hInteractionMainEntity = 0xAA0; // CHandle + constexpr std::ptrdiff_t m_iPlayerDeathBehavior = 0xAA4; // int32 + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponNegev { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponGalilAR { + } + // Parent: CModelPointEntity + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_hTargetEntity (CHandle) + // NetworkVarNames: m_bState (bool) + // NetworkVarNames: m_bAlwaysUpdate (bool) + // NetworkVarNames: m_flLightFOV (float32) + // NetworkVarNames: m_bEnableShadows (bool) + // NetworkVarNames: m_bSimpleProjection (bool) + // NetworkVarNames: m_bLightOnlyTarget (bool) + // NetworkVarNames: m_bLightWorld (bool) + // NetworkVarNames: m_bCameraSpace (bool) + // NetworkVarNames: m_flBrightnessScale (float32) + // NetworkVarNames: m_LightColor (Color) + // NetworkVarNames: m_flIntensity (float32) + // NetworkVarNames: m_flLinearAttenuation (float32) + // NetworkVarNames: m_flQuadraticAttenuation (float32) + // NetworkVarNames: m_bVolumetric (bool) + // NetworkVarNames: m_flNoiseStrength (float32) + // NetworkVarNames: m_flFlashlightTime (float32) + // NetworkVarNames: m_nNumPlanes (uint32) + // NetworkVarNames: m_flPlaneOffset (float32) + // NetworkVarNames: m_flVolumetricIntensity (float32) + // NetworkVarNames: m_flColorTransitionTime (float32) + // NetworkVarNames: m_flAmbient (float32) + // NetworkVarNames: m_SpotlightTextureName (char) + // NetworkVarNames: m_nSpotlightTextureFrame (int32) + // NetworkVarNames: m_nShadowQuality (uint32) + // NetworkVarNames: m_flNearZ (float32) + // NetworkVarNames: m_flFarZ (float32) + // NetworkVarNames: m_flProjectionSize (float32) + // NetworkVarNames: m_flRotation (float32) + // NetworkVarNames: m_bFlipHorizontal (bool) + namespace CEnvProjectedTexture { + constexpr std::ptrdiff_t m_hTargetEntity = 0x9F8; // CHandle + constexpr std::ptrdiff_t m_bState = 0x9FC; // bool + constexpr std::ptrdiff_t m_bAlwaysUpdate = 0x9FD; // bool + constexpr std::ptrdiff_t m_flLightFOV = 0xA00; // float32 + constexpr std::ptrdiff_t m_bEnableShadows = 0xA04; // bool + constexpr std::ptrdiff_t m_bSimpleProjection = 0xA05; // bool + constexpr std::ptrdiff_t m_bLightOnlyTarget = 0xA06; // bool + constexpr std::ptrdiff_t m_bLightWorld = 0xA07; // bool + constexpr std::ptrdiff_t m_bCameraSpace = 0xA08; // bool + constexpr std::ptrdiff_t m_flBrightnessScale = 0xA0C; // float32 + constexpr std::ptrdiff_t m_LightColor = 0xA10; // Color + constexpr std::ptrdiff_t m_flIntensity = 0xA14; // float32 + constexpr std::ptrdiff_t m_flLinearAttenuation = 0xA18; // float32 + constexpr std::ptrdiff_t m_flQuadraticAttenuation = 0xA1C; // float32 + constexpr std::ptrdiff_t m_bVolumetric = 0xA20; // bool + constexpr std::ptrdiff_t m_flNoiseStrength = 0xA24; // float32 + constexpr std::ptrdiff_t m_flFlashlightTime = 0xA28; // float32 + constexpr std::ptrdiff_t m_nNumPlanes = 0xA2C; // uint32 + constexpr std::ptrdiff_t m_flPlaneOffset = 0xA30; // float32 + constexpr std::ptrdiff_t m_flVolumetricIntensity = 0xA34; // float32 + constexpr std::ptrdiff_t m_flColorTransitionTime = 0xA38; // float32 + constexpr std::ptrdiff_t m_flAmbient = 0xA3C; // float32 + constexpr std::ptrdiff_t m_SpotlightTextureName = 0xA40; // char[512] + constexpr std::ptrdiff_t m_nSpotlightTextureFrame = 0xC40; // int32 + constexpr std::ptrdiff_t m_nShadowQuality = 0xC44; // uint32 + constexpr std::ptrdiff_t m_flNearZ = 0xC48; // float32 + constexpr std::ptrdiff_t m_flFarZ = 0xC4C; // float32 + constexpr std::ptrdiff_t m_flProjectionSize = 0xC50; // float32 + constexpr std::ptrdiff_t m_flRotation = 0xC54; // float32 + constexpr std::ptrdiff_t m_bFlipHorizontal = 0xC58; // bool + } + // Parent: CDynamicProp + // Fields count: 0 + namespace CDynamicPropAlias_prop_dynamic_override { + } + // Parent: CLogicalEntity + // Fields count: 3 + namespace CSceneListManager { + constexpr std::ptrdiff_t m_hListManagers = 0x7A8; // CUtlVector> + constexpr std::ptrdiff_t m_iszScenes = 0x7C0; // CUtlSymbolLarge[16] + constexpr std::ptrdiff_t m_hScenes = 0x840; // CHandle[16] + } + // Parent: CPhysConstraint + // Fields count: 1 + namespace CSplineConstraint { + constexpr std::ptrdiff_t m_vAnchorOffsetRestore = 0x868; // Vector + } + // Parent: CPlayer_ViewModelServices + // Fields count: 0 + namespace CCSObserver_ViewModelServices { } // Parent: CDynamicProp // Fields count: 0 @@ -2807,6 +4569,53 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flTWidth = 0xA94; // float32 constexpr std::ptrdiff_t m_flTLength = 0xA98; // float32 } + // Parent: CMarkupVolumeTagged + // Fields count: 0 + namespace CSimpleMarkupVolumeTagged { + } + // Parent: SpawnPoint + // Fields count: 0 + namespace CInfoPlayerTerrorist { + } + // Parent: CPhysHinge + // Fields count: 0 + namespace CPhysHingeAlias_phys_hinge_local { + } + // Parent: CPointEntity + // Fields count: 2 + namespace CTankTargetChange { + constexpr std::ptrdiff_t m_newTarget = 0x7A8; // CVariantBase + constexpr std::ptrdiff_t m_newTargetName = 0x7B8; // CUtlSymbolLarge + } + // Parent: CLogicalEntity + // Fields count: 6 + namespace CLogicCompare { + constexpr std::ptrdiff_t m_flInValue = 0x7A4; // float32 + constexpr std::ptrdiff_t m_flCompareValue = 0x7A8; // float32 + constexpr std::ptrdiff_t m_OnLessThan = 0x7B0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnEqualTo = 0x7D8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnNotEqualTo = 0x800; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnGreaterThan = 0x828; // CEntityOutputTemplate + } + // Parent: CPlayerPawnComponent + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_totalHitsOnServer (int32) + namespace CCSPlayer_BulletServices { + constexpr std::ptrdiff_t m_totalHitsOnServer = 0x40; // int32 + } + // Parent: CLogicalEntity + // Fields count: 7 + namespace CLogicRelay { + constexpr std::ptrdiff_t m_OnTrigger = 0x7A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnSpawn = 0x7D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_bDisabled = 0x7F8; // bool + constexpr std::ptrdiff_t m_bWaitForRefire = 0x7F9; // bool + constexpr std::ptrdiff_t m_bTriggerOnce = 0x7FA; // bool + constexpr std::ptrdiff_t m_bFastRetrigger = 0x7FB; // bool + constexpr std::ptrdiff_t m_bPassthoughCaller = 0x7FC; // bool + } // Parent: CPlayer_ItemServices // Fields count: 3 // @@ -2834,6 +4643,71 @@ namespace cs2_dumper { // Fields count: 0 namespace CModelPointEntity { } + // Parent: CBaseModelEntity + // Fields count: 1 + namespace CFuncWater { + constexpr std::ptrdiff_t m_BuoyancyHelper = 0x9F8; // CBuoyancyHelper + } + // Parent: CBaseEntity + // Fields count: 5 + namespace CFuncTimescale { + constexpr std::ptrdiff_t m_flDesiredTimescale = 0x7A4; // float32 + constexpr std::ptrdiff_t m_flAcceleration = 0x7A8; // float32 + constexpr std::ptrdiff_t m_flMinBlendRate = 0x7AC; // float32 + constexpr std::ptrdiff_t m_flBlendDeltaMultiplier = 0x7B0; // float32 + constexpr std::ptrdiff_t m_isStarted = 0x7B4; // bool + } + // Parent: CBtNode + // Fields count: 14 + namespace CBtActionMoveTo { + constexpr std::ptrdiff_t m_szDestinationInputKey = 0x60; // CUtlString + constexpr std::ptrdiff_t m_szHidingSpotInputKey = 0x68; // CUtlString + constexpr std::ptrdiff_t m_szThreatInputKey = 0x70; // CUtlString + constexpr std::ptrdiff_t m_vecDestination = 0x78; // Vector + constexpr std::ptrdiff_t m_bAutoLookAdjust = 0x84; // bool + constexpr std::ptrdiff_t m_bComputePath = 0x85; // bool + constexpr std::ptrdiff_t m_flDamagingAreasPenaltyCost = 0x88; // float32 + constexpr std::ptrdiff_t m_CheckApproximateCornersTimer = 0x90; // CountdownTimer + constexpr std::ptrdiff_t m_CheckHighPriorityItem = 0xA8; // CountdownTimer + constexpr std::ptrdiff_t m_RepathTimer = 0xC0; // CountdownTimer + constexpr std::ptrdiff_t m_flArrivalEpsilon = 0xD8; // float32 + constexpr std::ptrdiff_t m_flAdditionalArrivalEpsilon2D = 0xDC; // float32 + constexpr std::ptrdiff_t m_flHidingSpotCheckDistanceThreshold = 0xE0; // float32 + constexpr std::ptrdiff_t m_flNearestAreaDistanceThreshold = 0xE4; // float32 + } + // Parent: CBaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_flAutoExposureMin (float) + // NetworkVarNames: m_flAutoExposureMax (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) + // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + namespace CTonemapController2 { + constexpr std::ptrdiff_t m_flAutoExposureMin = 0x7A4; // float32 + constexpr std::ptrdiff_t m_flAutoExposureMax = 0x7A8; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0x7AC; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0x7B0; // float32 + constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0x7B4; // float32 + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x7B8; // float32 + constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x7BC; // float32 + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x7C0; // float32 + } + // Parent: CPulseExecCursor + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + namespace CPulseServerCursor { + } + // Parent: CRopeKeyframe + // Fields count: 0 + namespace CRopeKeyframeAlias_move_rope { + } // Parent: CPointEntity // Fields count: 9 namespace CEnvInstructorVRHint { @@ -2856,6 +4730,193 @@ namespace cs2_dumper { namespace CPlatTrigger { constexpr std::ptrdiff_t m_pPlatform = 0x9F8; // CHandle } + // Parent: None + // Fields count: 31 + // + // Metadata: + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iWindSeed (uint32) + // NetworkVarNames: m_iMinWind (uint16) + // NetworkVarNames: m_iMaxWind (uint16) + // NetworkVarNames: m_windRadius (int32) + // NetworkVarNames: m_iMinGust (uint16) + // NetworkVarNames: m_iMaxGust (uint16) + // NetworkVarNames: m_flMinGustDelay (float32) + // NetworkVarNames: m_flMaxGustDelay (float32) + // NetworkVarNames: m_flGustDuration (float32) + // NetworkVarNames: m_iGustDirChange (uint16) + // NetworkVarNames: m_location (Vector) + // NetworkVarNames: m_iInitialWindDir (uint16) + // NetworkVarNames: m_flInitialWindSpeed (float32) + namespace CEnvWindShared { + constexpr std::ptrdiff_t m_flStartTime = 0x8; // GameTime_t + constexpr std::ptrdiff_t m_iWindSeed = 0xC; // uint32 + constexpr std::ptrdiff_t m_iMinWind = 0x10; // uint16 + constexpr std::ptrdiff_t m_iMaxWind = 0x12; // uint16 + constexpr std::ptrdiff_t m_windRadius = 0x14; // int32 + constexpr std::ptrdiff_t m_iMinGust = 0x18; // uint16 + constexpr std::ptrdiff_t m_iMaxGust = 0x1A; // uint16 + constexpr std::ptrdiff_t m_flMinGustDelay = 0x1C; // float32 + constexpr std::ptrdiff_t m_flMaxGustDelay = 0x20; // float32 + constexpr std::ptrdiff_t m_flGustDuration = 0x24; // float32 + constexpr std::ptrdiff_t m_iGustDirChange = 0x28; // uint16 + constexpr std::ptrdiff_t m_location = 0x2C; // Vector + constexpr std::ptrdiff_t m_iszGustSound = 0x38; // int32 + constexpr std::ptrdiff_t m_iWindDir = 0x3C; // int32 + constexpr std::ptrdiff_t m_flWindSpeed = 0x40; // float32 + constexpr std::ptrdiff_t m_currentWindVector = 0x44; // Vector + constexpr std::ptrdiff_t m_CurrentSwayVector = 0x50; // Vector + constexpr std::ptrdiff_t m_PrevSwayVector = 0x5C; // Vector + constexpr std::ptrdiff_t m_iInitialWindDir = 0x68; // uint16 + constexpr std::ptrdiff_t m_flInitialWindSpeed = 0x6C; // float32 + constexpr std::ptrdiff_t m_OnGustStart = 0x70; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnGustEnd = 0x98; // CEntityIOOutput + constexpr std::ptrdiff_t m_flVariationTime = 0xC0; // GameTime_t + constexpr std::ptrdiff_t m_flSwayTime = 0xC4; // GameTime_t + constexpr std::ptrdiff_t m_flSimTime = 0xC8; // GameTime_t + constexpr std::ptrdiff_t m_flSwitchTime = 0xCC; // GameTime_t + constexpr std::ptrdiff_t m_flAveWindSpeed = 0xD0; // float32 + constexpr std::ptrdiff_t m_bGusting = 0xD4; // bool + constexpr std::ptrdiff_t m_flWindAngleVariation = 0xD8; // float32 + constexpr std::ptrdiff_t m_flWindSpeedVariation = 0xDC; // float32 + constexpr std::ptrdiff_t m_iEntIndex = 0xE0; // CEntityIndex + } + // Parent: CBaseCSGrenade + // Fields count: 0 + namespace CMolotovGrenade { + } + // Parent: CPointEntity + // Fields count: 6 + namespace CPointHurt { + constexpr std::ptrdiff_t m_nDamage = 0x7A4; // int32 + constexpr std::ptrdiff_t m_bitsDamageType = 0x7A8; // int32 + constexpr std::ptrdiff_t m_flRadius = 0x7AC; // float32 + constexpr std::ptrdiff_t m_flDelay = 0x7B0; // float32 + constexpr std::ptrdiff_t m_strTarget = 0x7B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pActivator = 0x7C0; // CHandle + } + // Parent: CBaseEntity + // Fields count: 44 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bUpdateOnClient (bool) + // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) + // NetworkVarNames: m_hRemapLineStart (CHandle) + // NetworkVarNames: m_hRemapLineEnd (CHandle) + // NetworkVarNames: m_flMaximumChangePerSecond (float) + // NetworkVarNames: m_flDisengageDistance (float) + // NetworkVarNames: m_flEngageDistance (float) + // NetworkVarNames: m_bRequiresUseKey (bool) + // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) + // NetworkVarNames: m_hOutputEntities (CHandle) + // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) + // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) + // NetworkVarNames: m_flMomentumModifier (float) + // NetworkVarNames: m_flSnapValue (float) + // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) + // NetworkVarNames: m_flInputOffset (float) + namespace CPointValueRemapper { + constexpr std::ptrdiff_t m_bDisabled = 0x7A4; // bool + constexpr std::ptrdiff_t m_bUpdateOnClient = 0x7A5; // bool + constexpr std::ptrdiff_t m_nInputType = 0x7A8; // ValueRemapperInputType_t + constexpr std::ptrdiff_t m_iszRemapLineStartName = 0x7B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszRemapLineEndName = 0x7B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hRemapLineStart = 0x7C0; // CHandle + constexpr std::ptrdiff_t m_hRemapLineEnd = 0x7C4; // CHandle + constexpr std::ptrdiff_t m_flMaximumChangePerSecond = 0x7C8; // float32 + constexpr std::ptrdiff_t m_flDisengageDistance = 0x7CC; // float32 + constexpr std::ptrdiff_t m_flEngageDistance = 0x7D0; // float32 + constexpr std::ptrdiff_t m_bRequiresUseKey = 0x7D4; // bool + constexpr std::ptrdiff_t m_nOutputType = 0x7D8; // ValueRemapperOutputType_t + constexpr std::ptrdiff_t m_iszOutputEntityName = 0x7E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOutputEntity2Name = 0x7E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOutputEntity3Name = 0x7F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOutputEntity4Name = 0x7F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hOutputEntities = 0x800; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_nHapticsType = 0x818; // ValueRemapperHapticsType_t + constexpr std::ptrdiff_t m_nMomentumType = 0x81C; // ValueRemapperMomentumType_t + constexpr std::ptrdiff_t m_flMomentumModifier = 0x820; // float32 + constexpr std::ptrdiff_t m_flSnapValue = 0x824; // float32 + constexpr std::ptrdiff_t m_flCurrentMomentum = 0x828; // float32 + constexpr std::ptrdiff_t m_nRatchetType = 0x82C; // ValueRemapperRatchetType_t + constexpr std::ptrdiff_t m_flRatchetOffset = 0x830; // float32 + constexpr std::ptrdiff_t m_flInputOffset = 0x834; // float32 + constexpr std::ptrdiff_t m_bEngaged = 0x838; // bool + constexpr std::ptrdiff_t m_bFirstUpdate = 0x839; // bool + constexpr std::ptrdiff_t m_flPreviousValue = 0x83C; // float32 + constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x840; // GameTime_t + constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x844; // Vector + constexpr std::ptrdiff_t m_hUsingPlayer = 0x850; // CHandle + constexpr std::ptrdiff_t m_flCustomOutputValue = 0x854; // float32 + constexpr std::ptrdiff_t m_iszSoundEngage = 0x858; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundDisengage = 0x860; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundReachedValueZero = 0x868; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundReachedValueOne = 0x870; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundMovingLoop = 0x878; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Position = 0x888; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_PositionDelta = 0x8B0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnReachedValueZero = 0x8D8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnReachedValueOne = 0x900; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnReachedValueCustom = 0x928; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEngage = 0x950; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnDisengage = 0x978; // CEntityIOOutput + } + // Parent: CLogicNPCCounter + // Fields count: 4 + namespace CLogicNPCCounterAABB { + constexpr std::ptrdiff_t m_vDistanceOuterMins = 0xAE8; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0xAF4; // Vector + constexpr std::ptrdiff_t m_vOuterMins = 0xB00; // Vector + constexpr std::ptrdiff_t m_vOuterMaxs = 0xB0C; // Vector + } + // Parent: CLightEntity + // Fields count: 0 + namespace CLightOrthoEntity { + } + // Parent: CEnvSoundscapeTriggerable + // Fields count: 0 + namespace CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable { + } + // Parent: CSoundOpvarSetPointBase + // Fields count: 23 + namespace CSoundOpvarSetPointEntity { + constexpr std::ptrdiff_t m_OnEnter = 0x840; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnExit = 0x868; // CEntityIOOutput + constexpr std::ptrdiff_t m_bAutoDisable = 0x890; // bool + constexpr std::ptrdiff_t m_flDistanceMin = 0x8D4; // float32 + constexpr std::ptrdiff_t m_flDistanceMax = 0x8D8; // float32 + constexpr std::ptrdiff_t m_flDistanceMapMin = 0x8DC; // float32 + constexpr std::ptrdiff_t m_flDistanceMapMax = 0x8E0; // float32 + constexpr std::ptrdiff_t m_flOcclusionRadius = 0x8E4; // float32 + constexpr std::ptrdiff_t m_flOcclusionMin = 0x8E8; // float32 + constexpr std::ptrdiff_t m_flOcclusionMax = 0x8EC; // float32 + constexpr std::ptrdiff_t m_flValSetOnDisable = 0x8F0; // float32 + constexpr std::ptrdiff_t m_bSetValueOnDisable = 0x8F4; // bool + constexpr std::ptrdiff_t m_nSimulationMode = 0x8F8; // int32 + constexpr std::ptrdiff_t m_nVisibilitySamples = 0x8FC; // int32 + constexpr std::ptrdiff_t m_vDynamicProxyPoint = 0x900; // Vector + constexpr std::ptrdiff_t m_flDynamicMaximumOcclusion = 0x90C; // float32 + constexpr std::ptrdiff_t m_hDynamicEntity = 0x910; // CEntityHandle + constexpr std::ptrdiff_t m_iszDynamicEntityName = 0x918; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flPathingDistanceNormFactor = 0x920; // float32 + constexpr std::ptrdiff_t m_vPathingSourcePos = 0x924; // Vector + constexpr std::ptrdiff_t m_vPathingListenerPos = 0x930; // Vector + constexpr std::ptrdiff_t m_vPathingDirection = 0x93C; // Vector + constexpr std::ptrdiff_t m_nPathingSourceIndex = 0x948; // int32 + } + // Parent: CBaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_skyboxData (sky3dparams_t) + // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) + namespace CSkyCamera { + constexpr std::ptrdiff_t m_skyboxData = 0x7A8; // sky3dparams_t + constexpr std::ptrdiff_t m_skyboxSlotToken = 0x838; // CUtlStringToken + constexpr std::ptrdiff_t m_bUseAngles = 0x83C; // bool + constexpr std::ptrdiff_t m_pNext = 0x840; // CSkyCamera* + } // Parent: CRulePointEntity // Fields count: 4 namespace CGameMoney { @@ -2867,11 +4928,11 @@ namespace cs2_dumper { // Parent: CLogicalEntity // Fields count: 5 namespace CLogicPlayerProxy { - constexpr std::ptrdiff_t m_hPlayer = 0x7A8; // CHandle - constexpr std::ptrdiff_t m_PlayerHasAmmo = 0x7B0; // CEntityIOOutput - constexpr std::ptrdiff_t m_PlayerHasNoAmmo = 0x7D8; // CEntityIOOutput - constexpr std::ptrdiff_t m_PlayerDied = 0x800; // CEntityIOOutput - constexpr std::ptrdiff_t m_RequestedPlayerHealth = 0x828; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_hPlayer = 0x7A4; // CHandle + constexpr std::ptrdiff_t m_PlayerHasAmmo = 0x7A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_PlayerHasNoAmmo = 0x7D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_PlayerDied = 0x7F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_RequestedPlayerHealth = 0x820; // CEntityOutputTemplate } // Parent: CPlayerPawnComponent // Fields count: 4 @@ -2892,68 +4953,137 @@ namespace cs2_dumper { // Parent: CPointEntity // Fields count: 3 namespace CPhysImpact { - constexpr std::ptrdiff_t m_damage = 0x7A8; // float32 - constexpr std::ptrdiff_t m_distance = 0x7AC; // float32 + constexpr std::ptrdiff_t m_damage = 0x7A4; // float32 + constexpr std::ptrdiff_t m_distance = 0x7A8; // float32 constexpr std::ptrdiff_t m_directionEntityName = 0x7B0; // CUtlSymbolLarge } // Parent: CBaseEntity // Fields count: 24 // // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_Entity_Color (Color) + // NetworkVarNames: m_Entity_flBrightness (float) + // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) + // NetworkVarNames: m_Entity_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_vBoxMins (Vector) + // NetworkVarNames: m_Entity_vBoxMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_flEdgeFadeDist (float) + // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) + // NetworkVarNames: m_Entity_nLightProbeSizeX (int) + // NetworkVarNames: m_Entity_nLightProbeSizeY (int) + // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) + // NetworkVarNames: m_Entity_bEnabled (bool) namespace CEnvCombinedLightProbeVolume { - constexpr std::ptrdiff_t m_Color = 0x1800; // Color - constexpr std::ptrdiff_t m_flBrightness = 0x1804; // float32 - constexpr std::ptrdiff_t m_hCubemapTexture = 0x1808; // CStrongHandle - constexpr std::ptrdiff_t m_bCustomCubemapTexture = 0x1810; // bool - constexpr std::ptrdiff_t m_hLightProbeTexture = 0x1818; // CStrongHandle - constexpr std::ptrdiff_t m_hLightProbeDirectLightIndicesTexture = 0x1820; // CStrongHandle - constexpr std::ptrdiff_t m_hLightProbeDirectLightScalarsTexture = 0x1828; // CStrongHandle - constexpr std::ptrdiff_t m_hLightProbeDirectLightShadowsTexture = 0x1830; // CStrongHandle - constexpr std::ptrdiff_t m_vBoxMins = 0x1838; // Vector - constexpr std::ptrdiff_t m_vBoxMaxs = 0x1844; // Vector - constexpr std::ptrdiff_t m_bMoveable = 0x1850; // bool - constexpr std::ptrdiff_t m_nHandshake = 0x1854; // int32 - constexpr std::ptrdiff_t m_nEnvCubeMapArrayIndex = 0x1858; // int32 - constexpr std::ptrdiff_t m_nPriority = 0x185C; // int32 - constexpr std::ptrdiff_t m_bStartDisabled = 0x1860; // bool - constexpr std::ptrdiff_t m_flEdgeFadeDist = 0x1864; // float32 - constexpr std::ptrdiff_t m_vEdgeFadeDists = 0x1868; // Vector - constexpr std::ptrdiff_t m_nLightProbeSizeX = 0x1874; // int32 - constexpr std::ptrdiff_t m_nLightProbeSizeY = 0x1878; // int32 - constexpr std::ptrdiff_t m_nLightProbeSizeZ = 0x187C; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasX = 0x1880; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasY = 0x1884; // int32 - constexpr std::ptrdiff_t m_nLightProbeAtlasZ = 0x1888; // int32 - constexpr std::ptrdiff_t m_bEnabled = 0x18A1; // bool + constexpr std::ptrdiff_t m_Entity_Color = 0x1808; // Color + constexpr std::ptrdiff_t m_Entity_flBrightness = 0x180C; // float32 + constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x1810; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x1818; // bool + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture = 0x1820; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x1828; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x1830; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x1838; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x1840; // Vector + constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x184C; // Vector + constexpr std::ptrdiff_t m_Entity_bMoveable = 0x1858; // bool + constexpr std::ptrdiff_t m_Entity_nHandshake = 0x185C; // int32 + constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x1860; // int32 + constexpr std::ptrdiff_t m_Entity_nPriority = 0x1864; // int32 + constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x1868; // bool + constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x186C; // float32 + constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x1870; // Vector + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x187C; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x1880; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x1884; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x1888; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x188C; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x1890; // int32 + constexpr std::ptrdiff_t m_Entity_bEnabled = 0x18A9; // bool } // Parent: CPlayerPawnComponent // Fields count: 0 namespace CPlayer_WaterServices { } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponM249 { + } + // Parent: CParticleSystem + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flRadiusScale (float32) + // NetworkVarNames: m_flSelfIllumScale (float32) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) + namespace CEnvParticleGlow { + constexpr std::ptrdiff_t m_flAlphaScale = 0xF70; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0xF74; // float32 + constexpr std::ptrdiff_t m_flSelfIllumScale = 0xF78; // float32 + constexpr std::ptrdiff_t m_ColorTint = 0xF7C; // Color + constexpr std::ptrdiff_t m_hTextureOverride = 0xF80; // CStrongHandle + } + // Parent: CBaseModelEntity + // Fields count: 0 + namespace CFuncVehicleClip { + } + // Parent: CSoundAreaEntityBase + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + namespace CSoundAreaEntitySphere { + constexpr std::ptrdiff_t m_flRadius = 0x7BC; // float32 + } + // Parent: CFuncBrush + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_targetCamera (CUtlString) + // NetworkVarNames: m_nResolutionEnum (int) + // NetworkVarNames: m_bRenderShadows (bool) + // NetworkVarNames: m_bUseUniqueColorTarget (bool) + // NetworkVarNames: m_brushModelName (CUtlString) + // NetworkVarNames: m_hTargetCamera (EHANDLE) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bDraw3DSkybox (bool) + namespace CFuncMonitor { + constexpr std::ptrdiff_t m_targetCamera = 0xA18; // CUtlString + constexpr std::ptrdiff_t m_nResolutionEnum = 0xA20; // int32 + constexpr std::ptrdiff_t m_bRenderShadows = 0xA24; // bool + constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0xA25; // bool + constexpr std::ptrdiff_t m_brushModelName = 0xA28; // CUtlString + constexpr std::ptrdiff_t m_hTargetCamera = 0xA30; // CHandle + constexpr std::ptrdiff_t m_bEnabled = 0xA34; // bool + constexpr std::ptrdiff_t m_bDraw3DSkybox = 0xA35; // bool + constexpr std::ptrdiff_t m_bStartEnabled = 0xA36; // bool + } + // Parent: CBaseEntity + // Fields count: 0 + namespace CEnvFunnel { + } + // Parent: None + // Fields count: 6 + namespace SequenceHistory_t { + constexpr std::ptrdiff_t m_hSequence = 0x0; // HSequence + constexpr std::ptrdiff_t m_flSeqStartTime = 0x4; // GameTime_t + constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x8; // float32 + constexpr std::ptrdiff_t m_nSeqLoopMode = 0xC; // AnimLoopMode_t + constexpr std::ptrdiff_t m_flPlaybackRate = 0x10; // float32 + constexpr std::ptrdiff_t m_flCyclesPerSecond = 0x14; // float32 + } // Parent: CCSGameModeRules // Fields count: 0 namespace CCSGameModeRules_Noop { @@ -2961,16 +5091,16 @@ namespace cs2_dumper { // Parent: CPointEntity // Fields count: 16 namespace CPointAngularVelocitySensor { - constexpr std::ptrdiff_t m_hTargetEntity = 0x7A8; // CHandle - constexpr std::ptrdiff_t m_flThreshold = 0x7AC; // float32 - constexpr std::ptrdiff_t m_nLastCompareResult = 0x7B0; // int32 - constexpr std::ptrdiff_t m_nLastFireResult = 0x7B4; // int32 - constexpr std::ptrdiff_t m_flFireTime = 0x7B8; // GameTime_t - constexpr std::ptrdiff_t m_flFireInterval = 0x7BC; // float32 - constexpr std::ptrdiff_t m_flLastAngVelocity = 0x7C0; // float32 - constexpr std::ptrdiff_t m_lastOrientation = 0x7C4; // QAngle - constexpr std::ptrdiff_t m_vecAxis = 0x7D0; // Vector - constexpr std::ptrdiff_t m_bUseHelper = 0x7DC; // bool + constexpr std::ptrdiff_t m_hTargetEntity = 0x7A4; // CHandle + constexpr std::ptrdiff_t m_flThreshold = 0x7A8; // float32 + constexpr std::ptrdiff_t m_nLastCompareResult = 0x7AC; // int32 + constexpr std::ptrdiff_t m_nLastFireResult = 0x7B0; // int32 + constexpr std::ptrdiff_t m_flFireTime = 0x7B4; // GameTime_t + constexpr std::ptrdiff_t m_flFireInterval = 0x7B8; // float32 + constexpr std::ptrdiff_t m_flLastAngVelocity = 0x7BC; // float32 + constexpr std::ptrdiff_t m_lastOrientation = 0x7C0; // QAngle + constexpr std::ptrdiff_t m_vecAxis = 0x7CC; // Vector + constexpr std::ptrdiff_t m_bUseHelper = 0x7D8; // bool constexpr std::ptrdiff_t m_AngularVelocity = 0x7E0; // CEntityOutputTemplate constexpr std::ptrdiff_t m_OnLessThan = 0x808; // CEntityIOOutput constexpr std::ptrdiff_t m_OnLessThanOrEqualTo = 0x830; // CEntityIOOutput @@ -2978,17 +5108,168 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_OnGreaterThanOrEqualTo = 0x880; // CEntityIOOutput constexpr std::ptrdiff_t m_OnEqualTo = 0x8A8; // CEntityIOOutput } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bIsIncGrenade (bool) + namespace CMolotovProjectile { + constexpr std::ptrdiff_t m_bIsIncGrenade = 0xD8E; // bool + constexpr std::ptrdiff_t m_bDetonated = 0xD98; // bool + constexpr std::ptrdiff_t m_stillTimer = 0xDA0; // IntervalTimer + constexpr std::ptrdiff_t m_bHasBouncedOffPlayer = 0xE80; // bool + } + // Parent: CBaseTrigger + // Fields count: 0 + namespace CHostageRescueZoneShim { + } + // Parent: CBaseEntity + // Fields count: 0 + namespace CPointPulse { + } + // Parent: CPointEntity + // Fields count: 24 + namespace CEnvInstructorHint { + constexpr std::ptrdiff_t m_iszName = 0x7A8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszReplace_Key = 0x7B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszHintTargetEntity = 0x7B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iTimeout = 0x7C0; // int32 + constexpr std::ptrdiff_t m_iDisplayLimit = 0x7C4; // int32 + constexpr std::ptrdiff_t m_iszIcon_Onscreen = 0x7C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszIcon_Offscreen = 0x7D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszCaption = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszActivatorCaption = 0x7E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Color = 0x7E8; // Color + constexpr std::ptrdiff_t m_fIconOffset = 0x7EC; // float32 + constexpr std::ptrdiff_t m_fRange = 0x7F0; // float32 + constexpr std::ptrdiff_t m_iPulseOption = 0x7F4; // uint8 + constexpr std::ptrdiff_t m_iAlphaOption = 0x7F5; // uint8 + constexpr std::ptrdiff_t m_iShakeOption = 0x7F6; // uint8 + constexpr std::ptrdiff_t m_bStatic = 0x7F7; // bool + constexpr std::ptrdiff_t m_bNoOffscreen = 0x7F8; // bool + constexpr std::ptrdiff_t m_bForceCaption = 0x7F9; // bool + constexpr std::ptrdiff_t m_iInstanceType = 0x7FC; // int32 + constexpr std::ptrdiff_t m_bSuppressRest = 0x800; // bool + constexpr std::ptrdiff_t m_iszBinding = 0x808; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bAllowNoDrawTarget = 0x810; // bool + constexpr std::ptrdiff_t m_bAutoStart = 0x811; // bool + constexpr std::ptrdiff_t m_bLocalPlayerOnly = 0x812; // bool + } + // Parent: CPointEntity + // Fields count: 2 + namespace CEnvTracer { + constexpr std::ptrdiff_t m_vecEnd = 0x7A4; // Vector + constexpr std::ptrdiff_t m_flDelay = 0x7B0; // float32 + } + // Parent: CPointEntity + // Fields count: 2 + namespace CInfoGameEventProxy { + constexpr std::ptrdiff_t m_iszEventName = 0x7A8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flRange = 0x7B0; // float32 + } + // Parent: CBaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_FOV (float) + // NetworkVarNames: m_Resolution (float) + // NetworkVarNames: m_bFogEnable (bool) + // NetworkVarNames: m_FogColor (Color) + // NetworkVarNames: m_flFogStart (float) + // NetworkVarNames: m_flFogEnd (float) + // NetworkVarNames: m_flFogMaxDensity (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bUseScreenAspectRatio (bool) + // NetworkVarNames: m_flAspectRatio (float) + // NetworkVarNames: m_bNoSky (bool) + // NetworkVarNames: m_fBrightness (float) + // NetworkVarNames: m_flZFar (float) + // NetworkVarNames: m_flZNear (float) + // NetworkVarNames: m_bCanHLTVUse (bool) + // NetworkVarNames: m_bDofEnabled (bool) + // NetworkVarNames: m_flDofNearBlurry (float) + // NetworkVarNames: m_flDofNearCrisp (float) + // NetworkVarNames: m_flDofFarCrisp (float) + // NetworkVarNames: m_flDofFarBlurry (float) + // NetworkVarNames: m_flDofTiltToGround (float) + namespace CPointCamera { + constexpr std::ptrdiff_t m_FOV = 0x7A4; // float32 + constexpr std::ptrdiff_t m_Resolution = 0x7A8; // float32 + constexpr std::ptrdiff_t m_bFogEnable = 0x7AC; // bool + constexpr std::ptrdiff_t m_FogColor = 0x7AD; // Color + constexpr std::ptrdiff_t m_flFogStart = 0x7B4; // float32 + constexpr std::ptrdiff_t m_flFogEnd = 0x7B8; // float32 + constexpr std::ptrdiff_t m_flFogMaxDensity = 0x7BC; // float32 + constexpr std::ptrdiff_t m_bActive = 0x7C0; // bool + constexpr std::ptrdiff_t m_bUseScreenAspectRatio = 0x7C1; // bool + constexpr std::ptrdiff_t m_flAspectRatio = 0x7C4; // float32 + constexpr std::ptrdiff_t m_bNoSky = 0x7C8; // bool + constexpr std::ptrdiff_t m_fBrightness = 0x7CC; // float32 + constexpr std::ptrdiff_t m_flZFar = 0x7D0; // float32 + constexpr std::ptrdiff_t m_flZNear = 0x7D4; // float32 + constexpr std::ptrdiff_t m_bCanHLTVUse = 0x7D8; // bool + constexpr std::ptrdiff_t m_bDofEnabled = 0x7D9; // bool + constexpr std::ptrdiff_t m_flDofNearBlurry = 0x7DC; // float32 + constexpr std::ptrdiff_t m_flDofNearCrisp = 0x7E0; // float32 + constexpr std::ptrdiff_t m_flDofFarCrisp = 0x7E4; // float32 + constexpr std::ptrdiff_t m_flDofFarBlurry = 0x7E8; // float32 + constexpr std::ptrdiff_t m_flDofTiltToGround = 0x7EC; // float32 + constexpr std::ptrdiff_t m_TargetFOV = 0x7F0; // float32 + constexpr std::ptrdiff_t m_DegreesPerSecond = 0x7F4; // float32 + constexpr std::ptrdiff_t m_bIsOn = 0x7F8; // bool + constexpr std::ptrdiff_t m_pNext = 0x800; // CPointCamera* + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_hModel (HModelStrong) + // NetworkVarNames: m_bClientClothCreationSuppressed (bool) + // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) + // NetworkVarNames: m_nIdealMotionType (int8) + namespace CModelState { + constexpr std::ptrdiff_t m_hModel = 0xA0; // CStrongHandle + constexpr std::ptrdiff_t m_ModelName = 0xA8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bClientClothCreationSuppressed = 0xE8; // bool + constexpr std::ptrdiff_t m_MeshGroupMask = 0x198; // uint64 + constexpr std::ptrdiff_t m_nIdealMotionType = 0x22A; // int8 + constexpr std::ptrdiff_t m_nForceLOD = 0x22B; // int8 + constexpr std::ptrdiff_t m_nClothUpdateFlags = 0x22C; // int8 + } + // Parent: CBaseModelEntity + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_vecLadderDir (Vector) + // NetworkVarNames: m_vecPlayerMountPositionTop (Vector) + // NetworkVarNames: m_vecPlayerMountPositionBottom (Vector) + // NetworkVarNames: m_flAutoRideSpeed (float) + // NetworkVarNames: m_bFakeLadder (bool) + namespace CFuncLadder { + constexpr std::ptrdiff_t m_vecLadderDir = 0x9F8; // Vector + constexpr std::ptrdiff_t m_Dismounts = 0xA08; // CUtlVector> + constexpr std::ptrdiff_t m_vecLocalTop = 0xA20; // Vector + constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0xA2C; // Vector + constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0xA38; // Vector + constexpr std::ptrdiff_t m_flAutoRideSpeed = 0xA44; // float32 + constexpr std::ptrdiff_t m_bDisabled = 0xA48; // bool + constexpr std::ptrdiff_t m_bFakeLadder = 0xA49; // bool + constexpr std::ptrdiff_t m_bHasSlack = 0xA4A; // bool + constexpr std::ptrdiff_t m_surfacePropName = 0xA50; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnPlayerGotOnLadder = 0xA58; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerGotOffLadder = 0xA80; // CEntityIOOutput + } // Parent: CLogicalEntity // Fields count: 8 namespace CPathKeyFrame { - constexpr std::ptrdiff_t m_Origin = 0x7A8; // Vector - constexpr std::ptrdiff_t m_Angles = 0x7B4; // QAngle + constexpr std::ptrdiff_t m_Origin = 0x7A4; // Vector + constexpr std::ptrdiff_t m_Angles = 0x7B0; // QAngle constexpr std::ptrdiff_t m_qAngle = 0x7C0; // Quaternion constexpr std::ptrdiff_t m_iNextKey = 0x7D0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_flNextTime = 0x7D8; // float32 constexpr std::ptrdiff_t m_pNextKey = 0x7E0; // CPathKeyFrame* constexpr std::ptrdiff_t m_pPrevKey = 0x7E8; // CPathKeyFrame* - constexpr std::ptrdiff_t m_flSpeed = 0x7F0; // float32 + constexpr std::ptrdiff_t m_flMoveSpeed = 0x7F0; // float32 } // Parent: CBaseModelEntity // Fields count: 3 @@ -2998,14 +5279,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iszInteractsWith = 0xA08; // CUtlSymbolLarge } // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - namespace CCSWeaponBaseAPI { - } - // Parent: None // Fields count: 2 // // Metadata: @@ -3014,6 +5287,10 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Attributes = 0x8; // CUtlVectorEmbeddedNetworkVar constexpr std::ptrdiff_t m_pManager = 0x58; // CAttributeManager* } + // Parent: CGameRules + // Fields count: 0 + namespace CMultiplayRules { + } // Parent: CCSWeaponBaseGun // Fields count: 0 namespace CWeaponRevolver { @@ -3021,7 +5298,7 @@ namespace cs2_dumper { // Parent: CDynamicProp // Fields count: 1 namespace COrnamentProp { - constexpr std::ptrdiff_t m_initialOwner = 0xE68; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_initialOwner = 0xE88; // CUtlSymbolLarge } // Parent: CLogicalEntity // Fields count: 1 @@ -3031,22 +5308,209 @@ namespace cs2_dumper { // Parent: CPointEntity // Fields count: 2 namespace CEnvMuzzleFlash { - constexpr std::ptrdiff_t m_flScale = 0x7A8; // float32 - constexpr std::ptrdiff_t m_iszParentAttachment = 0x7B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flScale = 0x7A4; // float32 + constexpr std::ptrdiff_t m_iszParentAttachment = 0x7A8; // CUtlSymbolLarge } - // Parent: CDynamicProp - // Fields count: 0 - namespace CCoopBonusCoin { + // Parent: CModelPointEntity + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_nUniqueID (int) + // NetworkVarNames: m_unAccountID (uint32) + // NetworkVarNames: m_unTraceID (uint32) + // NetworkVarNames: m_rtGcTime (uint32) + // NetworkVarNames: m_vecEndPos (Vector) + // NetworkVarNames: m_vecStart (Vector) + // NetworkVarNames: m_vecLeft (Vector) + // NetworkVarNames: m_vecNormal (Vector) + // NetworkVarNames: m_nPlayer (int) + // NetworkVarNames: m_nEntity (int) + // NetworkVarNames: m_nHitbox (int) + // NetworkVarNames: m_flCreationTime (float) + // NetworkVarNames: m_nTintID (int) + // NetworkVarNames: m_nVersion (uint8) + // NetworkVarNames: m_ubSignature (uint8) + namespace CPlayerSprayDecal { + constexpr std::ptrdiff_t m_nUniqueID = 0x9F8; // int32 + constexpr std::ptrdiff_t m_unAccountID = 0x9FC; // uint32 + constexpr std::ptrdiff_t m_unTraceID = 0xA00; // uint32 + constexpr std::ptrdiff_t m_rtGcTime = 0xA04; // uint32 + constexpr std::ptrdiff_t m_vecEndPos = 0xA08; // Vector + constexpr std::ptrdiff_t m_vecStart = 0xA14; // Vector + constexpr std::ptrdiff_t m_vecLeft = 0xA20; // Vector + constexpr std::ptrdiff_t m_vecNormal = 0xA2C; // Vector + constexpr std::ptrdiff_t m_nPlayer = 0xA38; // int32 + constexpr std::ptrdiff_t m_nEntity = 0xA3C; // int32 + constexpr std::ptrdiff_t m_nHitbox = 0xA40; // int32 + constexpr std::ptrdiff_t m_flCreationTime = 0xA44; // float32 + constexpr std::ptrdiff_t m_nTintID = 0xA48; // int32 + constexpr std::ptrdiff_t m_nVersion = 0xA4C; // uint8 + constexpr std::ptrdiff_t m_ubSignature = 0xA4D; // uint8[128] + } + // Parent: CBaseTrigger + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_bBombPlantedHere (bool) + namespace CBombTarget { + constexpr std::ptrdiff_t m_OnBombExplode = 0xBC8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombPlanted = 0xBF0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombDefused = 0xC18; // CEntityIOOutput + constexpr std::ptrdiff_t m_bIsBombSiteB = 0xC40; // bool + constexpr std::ptrdiff_t m_bIsHeistBombTarget = 0xC41; // bool + constexpr std::ptrdiff_t m_bBombPlantedHere = 0xC42; // bool + constexpr std::ptrdiff_t m_szMountTarget = 0xC48; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hInstructorHint = 0xC50; // CHandle + constexpr std::ptrdiff_t m_nBombSiteDesignation = 0xC54; // int32 + } + // Parent: CBaseEntity + // Fields count: 8 + namespace CPhysicsSpring { + constexpr std::ptrdiff_t m_flFrequency = 0x7B0; // float32 + constexpr std::ptrdiff_t m_flDampingRatio = 0x7B4; // float32 + constexpr std::ptrdiff_t m_flRestLength = 0x7B8; // float32 + constexpr std::ptrdiff_t m_nameAttachStart = 0x7C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nameAttachEnd = 0x7C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_start = 0x7D0; // Vector + constexpr std::ptrdiff_t m_end = 0x7DC; // Vector + constexpr std::ptrdiff_t m_teleportTick = 0x7E8; // uint32 + } + // Parent: CBaseEntity + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_Entity_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_vBoxMins (Vector) + // NetworkVarNames: m_Entity_vBoxMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_nLightProbeSizeX (int) + // NetworkVarNames: m_Entity_nLightProbeSizeY (int) + // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) + // NetworkVarNames: m_Entity_bEnabled (bool) + namespace CEnvLightProbeVolume { + constexpr std::ptrdiff_t m_Entity_hLightProbeTexture = 0x1788; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x1790; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x1798; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x17A0; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x17A8; // Vector + constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x17B4; // Vector + constexpr std::ptrdiff_t m_Entity_bMoveable = 0x17C0; // bool + constexpr std::ptrdiff_t m_Entity_nHandshake = 0x17C4; // int32 + constexpr std::ptrdiff_t m_Entity_nPriority = 0x17C8; // int32 + constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x17CC; // bool + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x17D0; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x17D4; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x17D8; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x17DC; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x17E0; // int32 + constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x17E4; // int32 + constexpr std::ptrdiff_t m_Entity_bEnabled = 0x17F1; // bool + } + // Parent: CCSGameModeRules + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_WeaponSequence (CUtlString) + namespace CCSGameModeRules_ArmsRace { + constexpr std::ptrdiff_t m_WeaponSequence = 0x30; // CNetworkUtlVectorBase + } + // Parent: CTriggerPush + // Fields count: 1 + namespace CScriptTriggerPush { + constexpr std::ptrdiff_t m_vExtent = 0xBF4; // Vector + } + // Parent: CBaseEntity + // Fields count: 1 + namespace CEnvEntityIgniter { + constexpr std::ptrdiff_t m_flLifetime = 0x7A4; // float32 + } + // Parent: CBaseModelEntity + // Fields count: 1 + namespace CFuncWall { + constexpr std::ptrdiff_t m_nState = 0x9F8; // int32 + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_PlayerDamager (CHandle) + // NetworkVarNames: m_PlayerRecipient (CHandle) + // NetworkVarNames: m_hPlayerControllerDamager (CHandle) + // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) + // NetworkVarNames: m_szPlayerDamagerName (CUtlString) + // NetworkVarNames: m_szPlayerRecipientName (CUtlString) + // NetworkVarNames: m_DamagerXuid (uint64) + // NetworkVarNames: m_RecipientXuid (uint64) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iActualHealthRemoved (int) + // NetworkVarNames: m_iNumHits (int) + // NetworkVarNames: m_iLastBulletUpdate (int) + // NetworkVarNames: m_bIsOtherEnemy (bool) + // NetworkVarNames: m_killType (EKillTypes_t) + namespace CDamageRecord { + constexpr std::ptrdiff_t m_PlayerDamager = 0x28; // CHandle + constexpr std::ptrdiff_t m_PlayerRecipient = 0x2C; // CHandle + constexpr std::ptrdiff_t m_hPlayerControllerDamager = 0x30; // CHandle + constexpr std::ptrdiff_t m_hPlayerControllerRecipient = 0x34; // CHandle + constexpr std::ptrdiff_t m_szPlayerDamagerName = 0x38; // CUtlString + constexpr std::ptrdiff_t m_szPlayerRecipientName = 0x40; // CUtlString + constexpr std::ptrdiff_t m_DamagerXuid = 0x48; // uint64 + constexpr std::ptrdiff_t m_RecipientXuid = 0x50; // uint64 + constexpr std::ptrdiff_t m_iDamage = 0x58; // int32 + constexpr std::ptrdiff_t m_iActualHealthRemoved = 0x5C; // int32 + constexpr std::ptrdiff_t m_iNumHits = 0x60; // int32 + constexpr std::ptrdiff_t m_iLastBulletUpdate = 0x64; // int32 + constexpr std::ptrdiff_t m_bIsOtherEnemy = 0x68; // bool + constexpr std::ptrdiff_t m_killType = 0x69; // EKillTypes_t + } + // Parent: CLogicalEntity + // Fields count: 3 + namespace CLogicAutosave { + constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x7A4; // bool + constexpr std::ptrdiff_t m_minHitPoints = 0x7A8; // int32 + constexpr std::ptrdiff_t m_minHitPointsToCommit = 0x7AC; // int32 + } + // Parent: CPlayerControllerComponent + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nSendUpdate (int) + // NetworkVarNames: m_DamageList (CDamageRecord) + namespace CCSPlayerController_DamageServices { + constexpr std::ptrdiff_t m_nSendUpdate = 0x40; // int32 + constexpr std::ptrdiff_t m_DamageList = 0x48; // CUtlVectorEmbeddedNetworkVar + } + // Parent: CEntityComponent + // Fields count: 5 + namespace CRenderComponent { + constexpr std::ptrdiff_t __m_pChainEntity = 0x10; // CNetworkVarChainer + constexpr std::ptrdiff_t m_bIsRenderingWithViewModels = 0x50; // bool + constexpr std::ptrdiff_t m_nSplitscreenFlags = 0x54; // uint32 + constexpr std::ptrdiff_t m_bEnableRendering = 0x60; // bool + constexpr std::ptrdiff_t m_bInterpolationReadyToDraw = 0xC0; // bool } // Parent: CSoundEventEntity - // Fields count: 6 + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) namespace CSoundEventPathCornerEntity { constexpr std::ptrdiff_t m_iszPathCorner = 0x850; // CUtlSymbolLarge constexpr std::ptrdiff_t m_iCountMax = 0x858; // int32 constexpr std::ptrdiff_t m_flDistanceMax = 0x85C; // float32 constexpr std::ptrdiff_t m_flDistMaxSqr = 0x860; // float32 constexpr std::ptrdiff_t m_flDotProductMax = 0x864; // float32 - constexpr std::ptrdiff_t bPlaying = 0x868; // bool + constexpr std::ptrdiff_t m_bPlaying = 0x868; // bool + constexpr std::ptrdiff_t m_vecCornerPairsNetworked = 0x890; // CNetworkUtlVectorBase } // Parent: CEnvSoundscape // Fields count: 1 @@ -3123,73 +5587,73 @@ namespace cs2_dumper { // NetworkVarNames: m_flCapsuleLength (float) // NetworkVarNames: m_flMinRoughness (float) namespace CLightComponent { - constexpr std::ptrdiff_t __m_pChainEntity = 0x58; // CNetworkVarChainer - constexpr std::ptrdiff_t m_Color = 0x95; // Color - constexpr std::ptrdiff_t m_SecondaryColor = 0x99; // Color - constexpr std::ptrdiff_t m_flBrightness = 0xA0; // float32 - constexpr std::ptrdiff_t m_flBrightnessScale = 0xA4; // float32 - constexpr std::ptrdiff_t m_flBrightnessMult = 0xA8; // float32 - constexpr std::ptrdiff_t m_flRange = 0xAC; // float32 - constexpr std::ptrdiff_t m_flFalloff = 0xB0; // float32 - constexpr std::ptrdiff_t m_flAttenuation0 = 0xB4; // float32 - constexpr std::ptrdiff_t m_flAttenuation1 = 0xB8; // float32 - constexpr std::ptrdiff_t m_flAttenuation2 = 0xBC; // float32 - constexpr std::ptrdiff_t m_flTheta = 0xC0; // float32 - constexpr std::ptrdiff_t m_flPhi = 0xC4; // float32 - constexpr std::ptrdiff_t m_hLightCookie = 0xC8; // CStrongHandle - constexpr std::ptrdiff_t m_nCascades = 0xD0; // int32 - constexpr std::ptrdiff_t m_nCastShadows = 0xD4; // int32 - constexpr std::ptrdiff_t m_nShadowWidth = 0xD8; // int32 - constexpr std::ptrdiff_t m_nShadowHeight = 0xDC; // int32 - constexpr std::ptrdiff_t m_bRenderDiffuse = 0xE0; // bool - constexpr std::ptrdiff_t m_nRenderSpecular = 0xE4; // int32 - constexpr std::ptrdiff_t m_bRenderTransmissive = 0xE8; // bool - constexpr std::ptrdiff_t m_flOrthoLightWidth = 0xEC; // float32 - constexpr std::ptrdiff_t m_flOrthoLightHeight = 0xF0; // float32 - constexpr std::ptrdiff_t m_nStyle = 0xF4; // int32 - constexpr std::ptrdiff_t m_Pattern = 0xF8; // CUtlString - constexpr std::ptrdiff_t m_nCascadeRenderStaticObjects = 0x100; // int32 - constexpr std::ptrdiff_t m_flShadowCascadeCrossFade = 0x104; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistanceFade = 0x108; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance0 = 0x10C; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance1 = 0x110; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance2 = 0x114; // float32 - constexpr std::ptrdiff_t m_flShadowCascadeDistance3 = 0x118; // float32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution0 = 0x11C; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution1 = 0x120; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution2 = 0x124; // int32 - constexpr std::ptrdiff_t m_nShadowCascadeResolution3 = 0x128; // int32 - constexpr std::ptrdiff_t m_bUsesBakedShadowing = 0x12C; // bool - constexpr std::ptrdiff_t m_nShadowPriority = 0x130; // int32 - constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x134; // int32 - constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x138; // bool - constexpr std::ptrdiff_t m_nDirectLight = 0x13C; // int32 - constexpr std::ptrdiff_t m_nIndirectLight = 0x140; // int32 - constexpr std::ptrdiff_t m_flFadeMinDist = 0x144; // float32 - constexpr std::ptrdiff_t m_flFadeMaxDist = 0x148; // float32 - constexpr std::ptrdiff_t m_flShadowFadeMinDist = 0x14C; // float32 - constexpr std::ptrdiff_t m_flShadowFadeMaxDist = 0x150; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0x154; // bool - constexpr std::ptrdiff_t m_bFlicker = 0x155; // bool - constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x156; // bool - constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x158; // Vector - constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x164; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x170; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x17C; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x188; // Vector - constexpr std::ptrdiff_t m_flPrecomputedMaxRange = 0x194; // float32 - constexpr std::ptrdiff_t m_nFogLightingMode = 0x198; // int32 - constexpr std::ptrdiff_t m_flFogContributionStength = 0x19C; // float32 - constexpr std::ptrdiff_t m_flNearClipPlane = 0x1A0; // float32 - constexpr std::ptrdiff_t m_SkyColor = 0x1A4; // Color - constexpr std::ptrdiff_t m_flSkyIntensity = 0x1A8; // float32 - constexpr std::ptrdiff_t m_SkyAmbientBounce = 0x1AC; // Color - constexpr std::ptrdiff_t m_bUseSecondaryColor = 0x1B0; // bool - constexpr std::ptrdiff_t m_bMixedShadows = 0x1B1; // bool - constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x1B4; // GameTime_t - constexpr std::ptrdiff_t m_flCapsuleLength = 0x1B8; // float32 - constexpr std::ptrdiff_t m_flMinRoughness = 0x1BC; // float32 - constexpr std::ptrdiff_t m_bPvsModifyEntity = 0x1D0; // bool + constexpr std::ptrdiff_t __m_pChainEntity = 0x48; // CNetworkVarChainer + constexpr std::ptrdiff_t m_Color = 0x85; // Color + constexpr std::ptrdiff_t m_SecondaryColor = 0x89; // Color + constexpr std::ptrdiff_t m_flBrightness = 0x90; // float32 + constexpr std::ptrdiff_t m_flBrightnessScale = 0x94; // float32 + constexpr std::ptrdiff_t m_flBrightnessMult = 0x98; // float32 + constexpr std::ptrdiff_t m_flRange = 0x9C; // float32 + constexpr std::ptrdiff_t m_flFalloff = 0xA0; // float32 + constexpr std::ptrdiff_t m_flAttenuation0 = 0xA4; // float32 + constexpr std::ptrdiff_t m_flAttenuation1 = 0xA8; // float32 + constexpr std::ptrdiff_t m_flAttenuation2 = 0xAC; // float32 + constexpr std::ptrdiff_t m_flTheta = 0xB0; // float32 + constexpr std::ptrdiff_t m_flPhi = 0xB4; // float32 + constexpr std::ptrdiff_t m_hLightCookie = 0xB8; // CStrongHandle + constexpr std::ptrdiff_t m_nCascades = 0xC0; // int32 + constexpr std::ptrdiff_t m_nCastShadows = 0xC4; // int32 + constexpr std::ptrdiff_t m_nShadowWidth = 0xC8; // int32 + constexpr std::ptrdiff_t m_nShadowHeight = 0xCC; // int32 + constexpr std::ptrdiff_t m_bRenderDiffuse = 0xD0; // bool + constexpr std::ptrdiff_t m_nRenderSpecular = 0xD4; // int32 + constexpr std::ptrdiff_t m_bRenderTransmissive = 0xD8; // bool + constexpr std::ptrdiff_t m_flOrthoLightWidth = 0xDC; // float32 + constexpr std::ptrdiff_t m_flOrthoLightHeight = 0xE0; // float32 + constexpr std::ptrdiff_t m_nStyle = 0xE4; // int32 + constexpr std::ptrdiff_t m_Pattern = 0xE8; // CUtlString + constexpr std::ptrdiff_t m_nCascadeRenderStaticObjects = 0xF0; // int32 + constexpr std::ptrdiff_t m_flShadowCascadeCrossFade = 0xF4; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistanceFade = 0xF8; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance0 = 0xFC; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance1 = 0x100; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance2 = 0x104; // float32 + constexpr std::ptrdiff_t m_flShadowCascadeDistance3 = 0x108; // float32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution0 = 0x10C; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution1 = 0x110; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution2 = 0x114; // int32 + constexpr std::ptrdiff_t m_nShadowCascadeResolution3 = 0x118; // int32 + constexpr std::ptrdiff_t m_bUsesBakedShadowing = 0x11C; // bool + constexpr std::ptrdiff_t m_nShadowPriority = 0x120; // int32 + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x124; // int32 + constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x128; // bool + constexpr std::ptrdiff_t m_nDirectLight = 0x12C; // int32 + constexpr std::ptrdiff_t m_nIndirectLight = 0x130; // int32 + constexpr std::ptrdiff_t m_flFadeMinDist = 0x134; // float32 + constexpr std::ptrdiff_t m_flFadeMaxDist = 0x138; // float32 + constexpr std::ptrdiff_t m_flShadowFadeMinDist = 0x13C; // float32 + constexpr std::ptrdiff_t m_flShadowFadeMaxDist = 0x140; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0x144; // bool + constexpr std::ptrdiff_t m_bFlicker = 0x145; // bool + constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x146; // bool + constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x148; // Vector + constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x154; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x160; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x16C; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x178; // Vector + constexpr std::ptrdiff_t m_flPrecomputedMaxRange = 0x184; // float32 + constexpr std::ptrdiff_t m_nFogLightingMode = 0x188; // int32 + constexpr std::ptrdiff_t m_flFogContributionStength = 0x18C; // float32 + constexpr std::ptrdiff_t m_flNearClipPlane = 0x190; // float32 + constexpr std::ptrdiff_t m_SkyColor = 0x194; // Color + constexpr std::ptrdiff_t m_flSkyIntensity = 0x198; // float32 + constexpr std::ptrdiff_t m_SkyAmbientBounce = 0x19C; // Color + constexpr std::ptrdiff_t m_bUseSecondaryColor = 0x1A0; // bool + constexpr std::ptrdiff_t m_bMixedShadows = 0x1A1; // bool + constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x1A4; // GameTime_t + constexpr std::ptrdiff_t m_flCapsuleLength = 0x1A8; // float32 + constexpr std::ptrdiff_t m_flMinRoughness = 0x1AC; // float32 + constexpr std::ptrdiff_t m_bPvsModifyEntity = 0x1C0; // bool } // Parent: CBaseCSGrenadeProjectile // Fields count: 8 @@ -3202,19 +5666,19 @@ namespace cs2_dumper { // NetworkVarNames: m_vSmokeDetonationPos (Vector) // NetworkVarNames: m_VoxelFrameData (CUtlVector) namespace CSmokeGrenadeProjectile { - constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0xDB0; // int32 - constexpr std::ptrdiff_t m_bDidSmokeEffect = 0xDB4; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0xDB8; // int32 - constexpr std::ptrdiff_t m_vSmokeColor = 0xDBC; // Vector - constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0xDC8; // Vector - constexpr std::ptrdiff_t m_VoxelFrameData = 0xDD8; // CUtlVector - constexpr std::ptrdiff_t m_flLastBounce = 0xDF0; // GameTime_t - constexpr std::ptrdiff_t m_fllastSimulationTime = 0xDF4; // GameTime_t + constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0xDA8; // int32 + constexpr std::ptrdiff_t m_bDidSmokeEffect = 0xDAC; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0xDB0; // int32 + constexpr std::ptrdiff_t m_vSmokeColor = 0xDB4; // Vector + constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0xDC0; // Vector + constexpr std::ptrdiff_t m_VoxelFrameData = 0xDD0; // CUtlVector + constexpr std::ptrdiff_t m_flLastBounce = 0xDE8; // GameTime_t + constexpr std::ptrdiff_t m_fllastSimulationTime = 0xDEC; // GameTime_t } // Parent: CTriggerMultiple // Fields count: 1 namespace CScriptTriggerMultiple { - constexpr std::ptrdiff_t m_vExtent = 0xBC8; // Vector + constexpr std::ptrdiff_t m_vExtent = 0xBF0; // Vector } // Parent: CSoundOpvarSetPointEntity // Fields count: 4 @@ -3228,6 +5692,188 @@ namespace cs2_dumper { // Fields count: 0 namespace CEntityComponent { } + // Parent: CBaseFilter + // Fields count: 1 + namespace FilterDamageType { + constexpr std::ptrdiff_t m_iDamageType = 0x7F8; // int32 + } + // Parent: CBot + // Fields count: 139 + namespace CCSBot { + constexpr std::ptrdiff_t m_eyePosition = 0xF0; // Vector + constexpr std::ptrdiff_t m_name = 0xFC; // char[64] + constexpr std::ptrdiff_t m_combatRange = 0x13C; // float32 + constexpr std::ptrdiff_t m_isRogue = 0x140; // bool + constexpr std::ptrdiff_t m_rogueTimer = 0x148; // CountdownTimer + constexpr std::ptrdiff_t m_diedLastRound = 0x164; // bool + constexpr std::ptrdiff_t m_safeTime = 0x168; // float32 + constexpr std::ptrdiff_t m_wasSafe = 0x16C; // bool + constexpr std::ptrdiff_t m_blindFire = 0x174; // bool + constexpr std::ptrdiff_t m_surpriseTimer = 0x178; // CountdownTimer + constexpr std::ptrdiff_t m_bAllowActive = 0x190; // bool + constexpr std::ptrdiff_t m_isFollowing = 0x191; // bool + constexpr std::ptrdiff_t m_leader = 0x194; // CHandle + constexpr std::ptrdiff_t m_followTimestamp = 0x198; // float32 + constexpr std::ptrdiff_t m_allowAutoFollowTime = 0x19C; // float32 + constexpr std::ptrdiff_t m_hurryTimer = 0x1A0; // CountdownTimer + constexpr std::ptrdiff_t m_alertTimer = 0x1B8; // CountdownTimer + constexpr std::ptrdiff_t m_sneakTimer = 0x1D0; // CountdownTimer + constexpr std::ptrdiff_t m_panicTimer = 0x1E8; // CountdownTimer + constexpr std::ptrdiff_t m_stateTimestamp = 0x4B8; // float32 + constexpr std::ptrdiff_t m_isAttacking = 0x4BC; // bool + constexpr std::ptrdiff_t m_isOpeningDoor = 0x4BD; // bool + constexpr std::ptrdiff_t m_taskEntity = 0x4C4; // CHandle + constexpr std::ptrdiff_t m_goalPosition = 0x4D4; // Vector + constexpr std::ptrdiff_t m_goalEntity = 0x4E0; // CHandle + constexpr std::ptrdiff_t m_avoid = 0x4E4; // CHandle + constexpr std::ptrdiff_t m_avoidTimestamp = 0x4E8; // float32 + constexpr std::ptrdiff_t m_isStopping = 0x4EC; // bool + constexpr std::ptrdiff_t m_hasVisitedEnemySpawn = 0x4ED; // bool + constexpr std::ptrdiff_t m_stillTimer = 0x4F0; // IntervalTimer + constexpr std::ptrdiff_t m_bEyeAnglesUnderPathFinderControl = 0x500; // bool + constexpr std::ptrdiff_t m_pathIndex = 0x55D8; // int32 + constexpr std::ptrdiff_t m_areaEnteredTimestamp = 0x55DC; // GameTime_t + constexpr std::ptrdiff_t m_repathTimer = 0x55E0; // CountdownTimer + constexpr std::ptrdiff_t m_avoidFriendTimer = 0x55F8; // CountdownTimer + constexpr std::ptrdiff_t m_isFriendInTheWay = 0x5610; // bool + constexpr std::ptrdiff_t m_politeTimer = 0x5618; // CountdownTimer + constexpr std::ptrdiff_t m_isWaitingBehindFriend = 0x5630; // bool + constexpr std::ptrdiff_t m_pathLadderEnd = 0x565C; // float32 + constexpr std::ptrdiff_t m_mustRunTimer = 0x56A8; // CountdownTimer + constexpr std::ptrdiff_t m_waitTimer = 0x56C0; // CountdownTimer + constexpr std::ptrdiff_t m_updateTravelDistanceTimer = 0x56D8; // CountdownTimer + constexpr std::ptrdiff_t m_playerTravelDistance = 0x56F0; // float32[64] + constexpr std::ptrdiff_t m_travelDistancePhase = 0x57F0; // uint8 + constexpr std::ptrdiff_t m_hostageEscortCount = 0x5988; // uint8 + constexpr std::ptrdiff_t m_hostageEscortCountTimestamp = 0x598C; // float32 + constexpr std::ptrdiff_t m_desiredTeam = 0x5990; // int32 + constexpr std::ptrdiff_t m_hasJoined = 0x5994; // bool + constexpr std::ptrdiff_t m_isWaitingForHostage = 0x5995; // bool + constexpr std::ptrdiff_t m_inhibitWaitingForHostageTimer = 0x5998; // CountdownTimer + constexpr std::ptrdiff_t m_waitForHostageTimer = 0x59B0; // CountdownTimer + constexpr std::ptrdiff_t m_noisePosition = 0x59C8; // Vector + constexpr std::ptrdiff_t m_noiseTravelDistance = 0x59D4; // float32 + constexpr std::ptrdiff_t m_noiseTimestamp = 0x59D8; // float32 + constexpr std::ptrdiff_t m_noiseSource = 0x59E0; // CCSPlayerPawn* + constexpr std::ptrdiff_t m_noiseBendTimer = 0x59F8; // CountdownTimer + constexpr std::ptrdiff_t m_bentNoisePosition = 0x5A10; // Vector + constexpr std::ptrdiff_t m_bendNoisePositionValid = 0x5A1C; // bool + constexpr std::ptrdiff_t m_lookAroundStateTimestamp = 0x5A20; // float32 + constexpr std::ptrdiff_t m_lookAheadAngle = 0x5A24; // float32 + constexpr std::ptrdiff_t m_forwardAngle = 0x5A28; // float32 + constexpr std::ptrdiff_t m_inhibitLookAroundTimestamp = 0x5A2C; // float32 + constexpr std::ptrdiff_t m_lookAtSpot = 0x5A34; // Vector + constexpr std::ptrdiff_t m_lookAtSpotDuration = 0x5A44; // float32 + constexpr std::ptrdiff_t m_lookAtSpotTimestamp = 0x5A48; // float32 + constexpr std::ptrdiff_t m_lookAtSpotAngleTolerance = 0x5A4C; // float32 + constexpr std::ptrdiff_t m_lookAtSpotClearIfClose = 0x5A50; // bool + constexpr std::ptrdiff_t m_lookAtSpotAttack = 0x5A51; // bool + constexpr std::ptrdiff_t m_lookAtDesc = 0x5A58; // char* + constexpr std::ptrdiff_t m_peripheralTimestamp = 0x5A60; // float32 + constexpr std::ptrdiff_t m_approachPointCount = 0x5BE8; // uint8 + constexpr std::ptrdiff_t m_approachPointViewPosition = 0x5BEC; // Vector + constexpr std::ptrdiff_t m_viewSteadyTimer = 0x5BF8; // IntervalTimer + constexpr std::ptrdiff_t m_tossGrenadeTimer = 0x5C10; // CountdownTimer + constexpr std::ptrdiff_t m_isAvoidingGrenade = 0x5C30; // CountdownTimer + constexpr std::ptrdiff_t m_spotCheckTimestamp = 0x5C50; // float32 + constexpr std::ptrdiff_t m_checkedHidingSpotCount = 0x6058; // int32 + constexpr std::ptrdiff_t m_lookPitch = 0x605C; // float32 + constexpr std::ptrdiff_t m_lookPitchVel = 0x6060; // float32 + constexpr std::ptrdiff_t m_lookYaw = 0x6064; // float32 + constexpr std::ptrdiff_t m_lookYawVel = 0x6068; // float32 + constexpr std::ptrdiff_t m_targetSpot = 0x606C; // Vector + constexpr std::ptrdiff_t m_targetSpotVelocity = 0x6078; // Vector + constexpr std::ptrdiff_t m_targetSpotPredicted = 0x6084; // Vector + constexpr std::ptrdiff_t m_aimError = 0x6090; // QAngle + constexpr std::ptrdiff_t m_aimGoal = 0x609C; // QAngle + constexpr std::ptrdiff_t m_targetSpotTime = 0x60A8; // GameTime_t + constexpr std::ptrdiff_t m_aimFocus = 0x60AC; // float32 + constexpr std::ptrdiff_t m_aimFocusInterval = 0x60B0; // float32 + constexpr std::ptrdiff_t m_aimFocusNextUpdate = 0x60B4; // GameTime_t + constexpr std::ptrdiff_t m_ignoreEnemiesTimer = 0x60C0; // CountdownTimer + constexpr std::ptrdiff_t m_enemy = 0x60D8; // CHandle + constexpr std::ptrdiff_t m_isEnemyVisible = 0x60DC; // bool + constexpr std::ptrdiff_t m_visibleEnemyParts = 0x60DD; // uint8 + constexpr std::ptrdiff_t m_lastEnemyPosition = 0x60E0; // Vector + constexpr std::ptrdiff_t m_lastSawEnemyTimestamp = 0x60EC; // float32 + constexpr std::ptrdiff_t m_firstSawEnemyTimestamp = 0x60F0; // float32 + constexpr std::ptrdiff_t m_currentEnemyAcquireTimestamp = 0x60F4; // float32 + constexpr std::ptrdiff_t m_enemyDeathTimestamp = 0x60F8; // float32 + constexpr std::ptrdiff_t m_friendDeathTimestamp = 0x60FC; // float32 + constexpr std::ptrdiff_t m_isLastEnemyDead = 0x6100; // bool + constexpr std::ptrdiff_t m_nearbyEnemyCount = 0x6104; // int32 + constexpr std::ptrdiff_t m_bomber = 0x6310; // CHandle + constexpr std::ptrdiff_t m_nearbyFriendCount = 0x6314; // int32 + constexpr std::ptrdiff_t m_closestVisibleFriend = 0x6318; // CHandle + constexpr std::ptrdiff_t m_closestVisibleHumanFriend = 0x631C; // CHandle + constexpr std::ptrdiff_t m_attentionInterval = 0x6320; // IntervalTimer + constexpr std::ptrdiff_t m_attacker = 0x6330; // CHandle + constexpr std::ptrdiff_t m_attackedTimestamp = 0x6334; // float32 + constexpr std::ptrdiff_t m_burnedByFlamesTimer = 0x6338; // IntervalTimer + constexpr std::ptrdiff_t m_lastVictimID = 0x6348; // int32 + constexpr std::ptrdiff_t m_isAimingAtEnemy = 0x634C; // bool + constexpr std::ptrdiff_t m_isRapidFiring = 0x634D; // bool + constexpr std::ptrdiff_t m_equipTimer = 0x6350; // IntervalTimer + constexpr std::ptrdiff_t m_zoomTimer = 0x6360; // CountdownTimer + constexpr std::ptrdiff_t m_fireWeaponTimestamp = 0x6378; // GameTime_t + constexpr std::ptrdiff_t m_lookForWeaponsOnGroundTimer = 0x6380; // CountdownTimer + constexpr std::ptrdiff_t m_bIsSleeping = 0x6398; // bool + constexpr std::ptrdiff_t m_isEnemySniperVisible = 0x6399; // bool + constexpr std::ptrdiff_t m_sawEnemySniperTimer = 0x63A0; // CountdownTimer + constexpr std::ptrdiff_t m_enemyQueueIndex = 0x6458; // uint8 + constexpr std::ptrdiff_t m_enemyQueueCount = 0x6459; // uint8 + constexpr std::ptrdiff_t m_enemyQueueAttendIndex = 0x645A; // uint8 + constexpr std::ptrdiff_t m_isStuck = 0x645B; // bool + constexpr std::ptrdiff_t m_stuckTimestamp = 0x645C; // GameTime_t + constexpr std::ptrdiff_t m_stuckSpot = 0x6460; // Vector + constexpr std::ptrdiff_t m_wiggleTimer = 0x6470; // CountdownTimer + constexpr std::ptrdiff_t m_stuckJumpTimer = 0x6488; // CountdownTimer + constexpr std::ptrdiff_t m_nextCleanupCheckTimestamp = 0x64A0; // GameTime_t + constexpr std::ptrdiff_t m_avgVel = 0x64A4; // float32[10] + constexpr std::ptrdiff_t m_avgVelIndex = 0x64CC; // int32 + constexpr std::ptrdiff_t m_avgVelCount = 0x64D0; // int32 + constexpr std::ptrdiff_t m_lastOrigin = 0x64D4; // Vector + constexpr std::ptrdiff_t m_lastRadioRecievedTimestamp = 0x64E4; // float32 + constexpr std::ptrdiff_t m_lastRadioSentTimestamp = 0x64E8; // float32 + constexpr std::ptrdiff_t m_radioSubject = 0x64EC; // CHandle + constexpr std::ptrdiff_t m_radioPosition = 0x64F0; // Vector + constexpr std::ptrdiff_t m_voiceEndTimestamp = 0x64FC; // float32 + constexpr std::ptrdiff_t m_lastValidReactionQueueFrame = 0x6508; // int32 + } + // Parent: CLogicalEntity + // Fields count: 7 + namespace CPhysMotor { + constexpr std::ptrdiff_t m_nameAttach = 0x7A8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hAttachedObject = 0x7B0; // CHandle + constexpr std::ptrdiff_t m_spinUp = 0x7B4; // float32 + constexpr std::ptrdiff_t m_additionalAcceleration = 0x7B8; // float32 + constexpr std::ptrdiff_t m_angularAcceleration = 0x7BC; // float32 + constexpr std::ptrdiff_t m_lastTime = 0x7C0; // GameTime_t + constexpr std::ptrdiff_t m_motor = 0x7D8; // CMotorController + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_iszSoundAreaType (string_t) + // NetworkVarNames: m_vPos (Vector) + namespace CSoundAreaEntityBase { + constexpr std::ptrdiff_t m_bDisabled = 0x7A4; // bool + constexpr std::ptrdiff_t m_iszSoundAreaType = 0x7A8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vPos = 0x7B0; // Vector + } + // Parent: CPlayer_UseServices + // Fields count: 3 + namespace CCSPlayer_UseServices { + constexpr std::ptrdiff_t m_hLastKnownUseEntity = 0x40; // CHandle + constexpr std::ptrdiff_t m_flLastUseTimeStamp = 0x44; // GameTime_t + constexpr std::ptrdiff_t m_flTimeLastUsedWindow = 0x48; // GameTime_t + } + // Parent: CCSGO_TeamPreviewCharacterPosition + // Fields count: 0 + namespace CCSGO_TeamSelectCharacterPosition { + } // Parent: CItem // Fields count: 0 namespace CItemKevlar { @@ -3235,32 +5881,37 @@ namespace cs2_dumper { // Parent: CBaseTrigger // Fields count: 14 namespace CTriggerHurt { - constexpr std::ptrdiff_t m_flOriginalDamage = 0xB9C; // float32 - constexpr std::ptrdiff_t m_flDamage = 0xBA0; // float32 - constexpr std::ptrdiff_t m_flDamageCap = 0xBA4; // float32 - constexpr std::ptrdiff_t m_flLastDmgTime = 0xBA8; // GameTime_t - constexpr std::ptrdiff_t m_flForgivenessDelay = 0xBAC; // float32 - constexpr std::ptrdiff_t m_bitsDamageInflict = 0xBB0; // int32 - constexpr std::ptrdiff_t m_damageModel = 0xBB4; // int32 - constexpr std::ptrdiff_t m_bNoDmgForce = 0xBB8; // bool - constexpr std::ptrdiff_t m_vDamageForce = 0xBBC; // Vector - constexpr std::ptrdiff_t m_thinkAlways = 0xBC8; // bool - constexpr std::ptrdiff_t m_hurtThinkPeriod = 0xBCC; // float32 - constexpr std::ptrdiff_t m_OnHurt = 0xBD0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnHurtPlayer = 0xBF8; // CEntityIOOutput - constexpr std::ptrdiff_t m_hurtEntities = 0xC20; // CUtlVector> + constexpr std::ptrdiff_t m_flOriginalDamage = 0xBC4; // float32 + constexpr std::ptrdiff_t m_flDamage = 0xBC8; // float32 + constexpr std::ptrdiff_t m_flDamageCap = 0xBCC; // float32 + constexpr std::ptrdiff_t m_flLastDmgTime = 0xBD0; // GameTime_t + constexpr std::ptrdiff_t m_flForgivenessDelay = 0xBD4; // float32 + constexpr std::ptrdiff_t m_bitsDamageInflict = 0xBD8; // int32 + constexpr std::ptrdiff_t m_damageModel = 0xBDC; // int32 + constexpr std::ptrdiff_t m_bNoDmgForce = 0xBE0; // bool + constexpr std::ptrdiff_t m_vDamageForce = 0xBE4; // Vector + constexpr std::ptrdiff_t m_thinkAlways = 0xBF0; // bool + constexpr std::ptrdiff_t m_hurtThinkPeriod = 0xBF4; // float32 + constexpr std::ptrdiff_t m_OnHurt = 0xBF8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHurtPlayer = 0xC20; // CEntityIOOutput + constexpr std::ptrdiff_t m_hurtEntities = 0xC48; // CUtlVector> } // Parent: CLogicalEntity - // Fields count: 8 + // Fields count: 13 namespace CPhysConstraint { constexpr std::ptrdiff_t m_nameAttach1 = 0x7B0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_nameAttach2 = 0x7B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_breakSound = 0x7C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_forceLimit = 0x7C8; // float32 - constexpr std::ptrdiff_t m_torqueLimit = 0x7CC; // float32 - constexpr std::ptrdiff_t m_teleportTick = 0x7D0; // uint32 - constexpr std::ptrdiff_t m_minTeleportDistance = 0x7D4; // float32 - constexpr std::ptrdiff_t m_OnBreak = 0x7D8; // CEntityIOOutput + constexpr std::ptrdiff_t m_hAttach1 = 0x7C0; // CHandle + constexpr std::ptrdiff_t m_hAttach2 = 0x7C4; // CHandle + constexpr std::ptrdiff_t m_nameAttachment1 = 0x7C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nameAttachment2 = 0x7D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_breakSound = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_forceLimit = 0x7E0; // float32 + constexpr std::ptrdiff_t m_torqueLimit = 0x7E4; // float32 + constexpr std::ptrdiff_t m_teleportTick = 0x7E8; // uint32 + constexpr std::ptrdiff_t m_minTeleportDistance = 0x7EC; // float32 + constexpr std::ptrdiff_t m_bSnapObjectPositions = 0x7F0; // bool + constexpr std::ptrdiff_t m_OnBreak = 0x7F8; // CEntityIOOutput } // Parent: CBaseEntity // Fields count: 24 @@ -3282,30 +5933,30 @@ namespace cs2_dumper { // NetworkVarNames: m_nPhaseStartTick (int) // NetworkVarNames: m_nPhaseDurationTicks (int) namespace CMapVetoPickController { - constexpr std::ptrdiff_t m_bPlayedIntroVcd = 0x7A8; // bool - constexpr std::ptrdiff_t m_bNeedToPlayFiveSecondsRemaining = 0x7A9; // bool - constexpr std::ptrdiff_t m_dblPreMatchDraftSequenceTime = 0x7C8; // float64 - constexpr std::ptrdiff_t m_bPreMatchDraftStateChanged = 0x7D0; // bool - constexpr std::ptrdiff_t m_nDraftType = 0x7D4; // int32 - constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x7D8; // int32 - constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x7DC; // int32[64] - constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x8DC; // int32[7] - constexpr std::ptrdiff_t m_nAccountIDs = 0x8F8; // int32[64] - constexpr std::ptrdiff_t m_nMapId0 = 0x9F8; // int32[64] - constexpr std::ptrdiff_t m_nMapId1 = 0xAF8; // int32[64] - constexpr std::ptrdiff_t m_nMapId2 = 0xBF8; // int32[64] - constexpr std::ptrdiff_t m_nMapId3 = 0xCF8; // int32[64] - constexpr std::ptrdiff_t m_nMapId4 = 0xDF8; // int32[64] - constexpr std::ptrdiff_t m_nMapId5 = 0xEF8; // int32[64] - constexpr std::ptrdiff_t m_nStartingSide0 = 0xFF8; // int32[64] - constexpr std::ptrdiff_t m_nCurrentPhase = 0x10F8; // int32 - constexpr std::ptrdiff_t m_nPhaseStartTick = 0x10FC; // int32 - constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0x1100; // int32 - constexpr std::ptrdiff_t m_OnMapVetoed = 0x1108; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnMapPicked = 0x1130; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnSidesPicked = 0x1158; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnNewPhaseStarted = 0x1180; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnLevelTransition = 0x11A8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_bPlayedIntroVcd = 0x7A4; // bool + constexpr std::ptrdiff_t m_bNeedToPlayFiveSecondsRemaining = 0x7A5; // bool + constexpr std::ptrdiff_t m_dblPreMatchDraftSequenceTime = 0x7C0; // float64 + constexpr std::ptrdiff_t m_bPreMatchDraftStateChanged = 0x7C8; // bool + constexpr std::ptrdiff_t m_nDraftType = 0x7CC; // int32 + constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x7D0; // int32 + constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x7D4; // int32[64] + constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x8D4; // int32[7] + constexpr std::ptrdiff_t m_nAccountIDs = 0x8F0; // int32[64] + constexpr std::ptrdiff_t m_nMapId0 = 0x9F0; // int32[64] + constexpr std::ptrdiff_t m_nMapId1 = 0xAF0; // int32[64] + constexpr std::ptrdiff_t m_nMapId2 = 0xBF0; // int32[64] + constexpr std::ptrdiff_t m_nMapId3 = 0xCF0; // int32[64] + constexpr std::ptrdiff_t m_nMapId4 = 0xDF0; // int32[64] + constexpr std::ptrdiff_t m_nMapId5 = 0xEF0; // int32[64] + constexpr std::ptrdiff_t m_nStartingSide0 = 0xFF0; // int32[64] + constexpr std::ptrdiff_t m_nCurrentPhase = 0x10F0; // int32 + constexpr std::ptrdiff_t m_nPhaseStartTick = 0x10F4; // int32 + constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0x10F8; // int32 + constexpr std::ptrdiff_t m_OnMapVetoed = 0x1100; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMapPicked = 0x1128; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnSidesPicked = 0x1150; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnNewPhaseStarted = 0x1178; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnLevelTransition = 0x11A0; // CEntityOutputTemplate } // Parent: CBaseEntity // Fields count: 0 @@ -3314,10 +5965,10 @@ namespace cs2_dumper { // Parent: CPointEntity // Fields count: 4 namespace CSoundEnt { - constexpr std::ptrdiff_t m_iFreeSound = 0x7A8; // int32 - constexpr std::ptrdiff_t m_iActiveSound = 0x7AC; // int32 - constexpr std::ptrdiff_t m_cLastActiveSounds = 0x7B0; // int32 - constexpr std::ptrdiff_t m_SoundPool = 0x7B4; // CSound[128] + constexpr std::ptrdiff_t m_iFreeSound = 0x7A4; // int32 + constexpr std::ptrdiff_t m_iActiveSound = 0x7A8; // int32 + constexpr std::ptrdiff_t m_cLastActiveSounds = 0x7AC; // int32 + constexpr std::ptrdiff_t m_SoundPool = 0x7B0; // CSound[128] } // Parent: CPointEntity // Fields count: 0 @@ -3347,6 +5998,90 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vecLastMovementImpulses = 0x1B8; // Vector constexpr std::ptrdiff_t m_vecOldViewAngles = 0x1C4; // QAngle } + // Parent: CBaseTrigger + // Fields count: 3 + namespace CTriggerSave { + constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0xBC1; // bool + constexpr std::ptrdiff_t m_fDangerousTimer = 0xBC4; // float32 + constexpr std::ptrdiff_t m_minHitPoints = 0xBC8; // int32 + } + // Parent: CPhysConstraint + // Fields count: 11 + namespace CPhysWheelConstraint { + constexpr std::ptrdiff_t m_flSuspensionFrequency = 0x820; // float32 + constexpr std::ptrdiff_t m_flSuspensionDampingRatio = 0x824; // float32 + constexpr std::ptrdiff_t m_flSuspensionHeightOffset = 0x828; // float32 + constexpr std::ptrdiff_t m_bEnableSuspensionLimit = 0x82C; // bool + constexpr std::ptrdiff_t m_flMinSuspensionOffset = 0x830; // float32 + constexpr std::ptrdiff_t m_flMaxSuspensionOffset = 0x834; // float32 + constexpr std::ptrdiff_t m_bEnableSteeringLimit = 0x838; // bool + constexpr std::ptrdiff_t m_flMinSteeringAngle = 0x83C; // float32 + constexpr std::ptrdiff_t m_flMaxSteeringAngle = 0x840; // float32 + constexpr std::ptrdiff_t m_flSteeringAxisFriction = 0x844; // float32 + constexpr std::ptrdiff_t m_flSpinAxisFriction = 0x848; // float32 + } + // Parent: CPhysConstraint + // Fields count: 6 + namespace CPhysFixed { + constexpr std::ptrdiff_t m_flLinearFrequency = 0x820; // float32 + constexpr std::ptrdiff_t m_flLinearDampingRatio = 0x824; // float32 + constexpr std::ptrdiff_t m_flAngularFrequency = 0x828; // float32 + constexpr std::ptrdiff_t m_flAngularDampingRatio = 0x82C; // float32 + constexpr std::ptrdiff_t m_bEnableLinearConstraint = 0x830; // bool + constexpr std::ptrdiff_t m_bEnableAngularConstraint = 0x831; // bool + } + // Parent: CEntitySubclassVDataBase + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CBasePlayerVData { + constexpr std::ptrdiff_t m_sModelName = 0x28; // CResourceNameTyped> + constexpr std::ptrdiff_t m_flHeadDamageMultiplier = 0x108; // CSkillFloat + constexpr std::ptrdiff_t m_flChestDamageMultiplier = 0x118; // CSkillFloat + constexpr std::ptrdiff_t m_flStomachDamageMultiplier = 0x128; // CSkillFloat + constexpr std::ptrdiff_t m_flArmDamageMultiplier = 0x138; // CSkillFloat + constexpr std::ptrdiff_t m_flLegDamageMultiplier = 0x148; // CSkillFloat + constexpr std::ptrdiff_t m_flHoldBreathTime = 0x158; // float32 + constexpr std::ptrdiff_t m_flDrowningDamageInterval = 0x15C; // float32 + constexpr std::ptrdiff_t m_nDrowningDamageInitial = 0x160; // int32 + constexpr std::ptrdiff_t m_nDrowningDamageMax = 0x164; // int32 + constexpr std::ptrdiff_t m_nWaterSpeed = 0x168; // int32 + constexpr std::ptrdiff_t m_flUseRange = 0x16C; // float32 + constexpr std::ptrdiff_t m_flUseAngleTolerance = 0x170; // float32 + constexpr std::ptrdiff_t m_flCrouchTime = 0x174; // float32 + } + // Parent: CServerOnlyEntity + // Fields count: 11 + namespace CEnvSoundscape { + constexpr std::ptrdiff_t m_OnPlay = 0x7A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_flRadius = 0x7D0; // float32 + constexpr std::ptrdiff_t m_soundscapeName = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_soundEventName = 0x7E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bOverrideWithEvent = 0x7E8; // bool + constexpr std::ptrdiff_t m_soundscapeIndex = 0x7EC; // int32 + constexpr std::ptrdiff_t m_soundscapeEntityListId = 0x7F0; // int32 + constexpr std::ptrdiff_t m_soundEventHash = 0x7F4; // uint32 + constexpr std::ptrdiff_t m_positionNames = 0x7F8; // CUtlSymbolLarge[8] + constexpr std::ptrdiff_t m_hProxySoundscape = 0x838; // CHandle + constexpr std::ptrdiff_t m_bDisabled = 0x83C; // bool + } + // Parent: CPlayerControllerComponent + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iAccount (int) + // NetworkVarNames: m_iStartAccount (int) + // NetworkVarNames: m_iTotalCashSpent (int) + // NetworkVarNames: m_iCashSpentThisRound (int) + namespace CCSPlayerController_InGameMoneyServices { + constexpr std::ptrdiff_t m_bReceivesMoneyNextRound = 0x40; // bool + constexpr std::ptrdiff_t m_iMoneyEarnedForNextRound = 0x44; // int32 + constexpr std::ptrdiff_t m_iAccount = 0x48; // int32 + constexpr std::ptrdiff_t m_iStartAccount = 0x4C; // int32 + constexpr std::ptrdiff_t m_iTotalCashSpent = 0x50; // int32 + constexpr std::ptrdiff_t m_iCashSpentThisRound = 0x54; // int32 + } // Parent: CSprite // Fields count: 0 namespace CSpriteOriented { @@ -3368,6 +6103,26 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_firePosition = 0xAB0; // Vector constexpr std::ptrdiff_t m_flStartFrame = 0xABC; // float32 } + // Parent: CSprite + // Fields count: 0 + namespace CCommentaryViewPosition { + } + // Parent: CTonemapController2 + // Fields count: 0 + namespace CTonemapController2Alias_env_tonemap_controller2 { + } + // Parent: CPhysConstraint + // Fields count: 4 + namespace CPhysPulley { + constexpr std::ptrdiff_t m_position2 = 0x820; // Vector + constexpr std::ptrdiff_t m_offset = 0x82C; // Vector[2] + constexpr std::ptrdiff_t m_addLength = 0x844; // float32 + constexpr std::ptrdiff_t m_gearRatio = 0x848; // float32 + } + // Parent: CBaseEntity + // Fields count: 0 + namespace CGameRulesProxy { + } // Parent: CEconEntity // Fields count: 8 // @@ -3407,10 +6162,10 @@ namespace cs2_dumper { // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) namespace CCSPlayerController_ActionTrackingServices { constexpr std::ptrdiff_t m_perRoundStats = 0x40; // CUtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_matchStats = 0x90; // CSMatchStats_t - constexpr std::ptrdiff_t m_iNumRoundKills = 0x148; // int32 - constexpr std::ptrdiff_t m_iNumRoundKillsHeadshots = 0x14C; // int32 - constexpr std::ptrdiff_t m_unTotalRoundDamageDealt = 0x150; // uint32 + constexpr std::ptrdiff_t m_matchStats = 0xB8; // CSMatchStats_t + constexpr std::ptrdiff_t m_iNumRoundKills = 0x170; // int32 + constexpr std::ptrdiff_t m_iNumRoundKillsHeadshots = 0x174; // int32 + constexpr std::ptrdiff_t m_unTotalRoundDamageDealt = 0x178; // uint32 } // Parent: CEntityComponent // Fields count: 1 @@ -3465,18 +6220,91 @@ namespace cs2_dumper { // Parent: CBaseEntity // Fields count: 3 namespace CEnvFireSource { - constexpr std::ptrdiff_t m_bEnabled = 0x7A8; // bool - constexpr std::ptrdiff_t m_radius = 0x7AC; // float32 - constexpr std::ptrdiff_t m_damage = 0x7B0; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0x7A4; // bool + constexpr std::ptrdiff_t m_radius = 0x7A8; // float32 + constexpr std::ptrdiff_t m_damage = 0x7AC; // float32 } // Parent: CBaseEntity // Fields count: 0 namespace CInfoLadderDismount { } - // Parent: CBaseGrenade + // Parent: CBaseTrigger + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_strStartTouchEventName (CUtlString) + // NetworkVarNames: m_strEndTouchEventName (CUtlString) + // NetworkVarNames: m_strTriggerID (CUtlString) + namespace CTriggerGameEvent { + constexpr std::ptrdiff_t m_strStartTouchEventName = 0xBC8; // CUtlString + constexpr std::ptrdiff_t m_strEndTouchEventName = 0xBD0; // CUtlString + constexpr std::ptrdiff_t m_strTriggerID = 0xBD8; // CUtlString + } + // Parent: CPhysConstraint + // Fields count: 10 + namespace CPhysSlideConstraint { + constexpr std::ptrdiff_t m_axisEnd = 0x828; // Vector + constexpr std::ptrdiff_t m_slideFriction = 0x834; // float32 + constexpr std::ptrdiff_t m_systemLoadScale = 0x838; // float32 + constexpr std::ptrdiff_t m_initialOffset = 0x83C; // float32 + constexpr std::ptrdiff_t m_bEnableLinearConstraint = 0x840; // bool + constexpr std::ptrdiff_t m_bEnableAngularConstraint = 0x841; // bool + constexpr std::ptrdiff_t m_flMotorFrequency = 0x844; // float32 + constexpr std::ptrdiff_t m_flMotorDampingRatio = 0x848; // float32 + constexpr std::ptrdiff_t m_bUseEntityPivot = 0x84C; // bool + constexpr std::ptrdiff_t m_soundInfo = 0x850; // ConstraintSoundInfo + } + // Parent: CBaseEntity + // Fields count: 1 + namespace CDebugHistory { + constexpr std::ptrdiff_t m_nNpcEvents = 0x1F47E8; // int32 + } + // Parent: CServerOnlyEntity + // Fields count: 0 + namespace CInfoData { + } + // Parent: CBaseAnimGraph + // Fields count: 0 + namespace CHostageCarriableProp { + } + // Parent: CBaseModelEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) + namespace CLightEntity { + constexpr std::ptrdiff_t m_CLightComponent = 0x9F8; // CLightComponent* + } + // Parent: CBaseModelEntity // Fields count: 18 // // Metadata: + // MNetworkOverride + // MNetworkOverride + namespace CFuncRotating { + constexpr std::ptrdiff_t m_OnStopped = 0x9F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStarted = 0xA20; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnReachedStart = 0xA48; // CEntityIOOutput + constexpr std::ptrdiff_t m_localRotationVector = 0xA70; // RotationVector + constexpr std::ptrdiff_t m_flFanFriction = 0xA7C; // float32 + constexpr std::ptrdiff_t m_flAttenuation = 0xA80; // float32 + constexpr std::ptrdiff_t m_flVolume = 0xA84; // float32 + constexpr std::ptrdiff_t m_flTargetSpeed = 0xA88; // float32 + constexpr std::ptrdiff_t m_flMaxSpeed = 0xA8C; // float32 + constexpr std::ptrdiff_t m_flBlockDamage = 0xA90; // float32 + constexpr std::ptrdiff_t m_NoiseRunning = 0xA98; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bReversed = 0xAA0; // bool + constexpr std::ptrdiff_t m_bAccelDecel = 0xAA1; // bool + constexpr std::ptrdiff_t m_prevLocalAngles = 0xAAC; // QAngle + constexpr std::ptrdiff_t m_angStart = 0xAB8; // QAngle + constexpr std::ptrdiff_t m_bStopAtStartPos = 0xAC4; // bool + constexpr std::ptrdiff_t m_vecClientOrigin = 0xAC8; // Vector + constexpr std::ptrdiff_t m_vecClientAngles = 0xAD4; // QAngle + } + // Parent: CBaseGrenade + // Fields count: 17 + // + // Metadata: // NetworkVarNames: m_vInitialPosition (Vector) // NetworkVarNames: m_vInitialVelocity (Vector) // NetworkVarNames: m_nBounces (int) @@ -3493,15 +6321,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flSpawnTime = 0xD58; // GameTime_t constexpr std::ptrdiff_t m_unOGSExtraFlags = 0xD5C; // uint8 constexpr std::ptrdiff_t m_bDetonationRecorded = 0xD5D; // bool - constexpr std::ptrdiff_t m_flDetonateTime = 0xD60; // GameTime_t - constexpr std::ptrdiff_t m_nItemIndex = 0xD64; // uint16 - constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0xD68; // Vector - constexpr std::ptrdiff_t m_flLastBounceSoundTime = 0xD74; // GameTime_t - constexpr std::ptrdiff_t m_vecGrenadeSpin = 0xD78; // RotationVector - constexpr std::ptrdiff_t m_vecLastHitSurfaceNormal = 0xD84; // Vector - constexpr std::ptrdiff_t m_nTicksAtZeroVelocity = 0xD90; // int32 - constexpr std::ptrdiff_t m_bHasEverHitPlayer = 0xD94; // bool - constexpr std::ptrdiff_t m_bClearFromPlayers = 0xD95; // bool + constexpr std::ptrdiff_t m_nItemIndex = 0xD5E; // uint16 + constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0xD60; // Vector + constexpr std::ptrdiff_t m_flLastBounceSoundTime = 0xD6C; // GameTime_t + constexpr std::ptrdiff_t m_vecGrenadeSpin = 0xD70; // RotationVector + constexpr std::ptrdiff_t m_vecLastHitSurfaceNormal = 0xD7C; // Vector + constexpr std::ptrdiff_t m_nTicksAtZeroVelocity = 0xD88; // int32 + constexpr std::ptrdiff_t m_bHasEverHitPlayer = 0xD8C; // bool + constexpr std::ptrdiff_t m_bClearFromPlayers = 0xD8D; // bool } // Parent: CServerOnlyModelEntity // Fields count: 1 @@ -3538,33 +6365,190 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vDissolverOrigin = 0xA18; // Vector constexpr std::ptrdiff_t m_nMagnitude = 0xA24; // uint32 } - // Parent: CSoundEventEntity - // Fields count: 2 - namespace CSoundEventOBBEntity { - constexpr std::ptrdiff_t m_vMins = 0x84C; // Vector - constexpr std::ptrdiff_t m_vMaxs = 0x858; // Vector - } // Parent: CPointEntity // Fields count: 12 namespace CPointAngleSensor { - constexpr std::ptrdiff_t m_bDisabled = 0x7A8; // bool - constexpr std::ptrdiff_t m_nLookAtName = 0x7B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hTargetEntity = 0x7B8; // CHandle - constexpr std::ptrdiff_t m_hLookAtEntity = 0x7BC; // CHandle - constexpr std::ptrdiff_t m_flDuration = 0x7C0; // float32 - constexpr std::ptrdiff_t m_flDotTolerance = 0x7C4; // float32 - constexpr std::ptrdiff_t m_flFacingTime = 0x7C8; // GameTime_t - constexpr std::ptrdiff_t m_bFired = 0x7CC; // bool - constexpr std::ptrdiff_t m_OnFacingLookat = 0x7D0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnNotFacingLookat = 0x7F8; // CEntityIOOutput - constexpr std::ptrdiff_t m_TargetDir = 0x820; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_FacingPercentage = 0x848; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_bDisabled = 0x7A4; // bool + constexpr std::ptrdiff_t m_nLookAtName = 0x7A8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTargetEntity = 0x7B0; // CHandle + constexpr std::ptrdiff_t m_hLookAtEntity = 0x7B4; // CHandle + constexpr std::ptrdiff_t m_flDuration = 0x7B8; // float32 + constexpr std::ptrdiff_t m_flDotTolerance = 0x7BC; // float32 + constexpr std::ptrdiff_t m_flFacingTime = 0x7C0; // GameTime_t + constexpr std::ptrdiff_t m_bFired = 0x7C4; // bool + constexpr std::ptrdiff_t m_OnFacingLookat = 0x7C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnNotFacingLookat = 0x7F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_TargetDir = 0x818; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_FacingPercentage = 0x840; // CEntityOutputTemplate + } + // Parent: CSoundEventEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMins (Vector) + // NetworkVarNames: m_vMaxs (Vector) + namespace CSoundEventOBBEntity { + constexpr std::ptrdiff_t m_vMins = 0x850; // Vector + constexpr std::ptrdiff_t m_vMaxs = 0x85C; // Vector } // Parent: CBtNodeDecorator // Fields count: 1 namespace CBtNodeCondition { constexpr std::ptrdiff_t m_bNegated = 0x58; // bool } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGapTypeQueriesForScopeSingleton + namespace CSharedGapTypeQueryRegistration { + } + // Parent: CBaseEntity + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flStrength (float) + // NetworkVarNames: m_nFalloffShape (int) + // NetworkVarNames: m_flFalloffExponent (float) + // NetworkVarNames: m_flHeightFogDepth (float) + // NetworkVarNames: m_fHeightFogEdgeWidth (float) + // NetworkVarNames: m_fIndirectLightStrength (float) + // NetworkVarNames: m_fSunLightStrength (float) + // NetworkVarNames: m_fNoiseStrength (float) + // NetworkVarNames: m_bOverrideIndirectLightStrength (bool) + // NetworkVarNames: m_bOverrideSunLightStrength (bool) + // NetworkVarNames: m_bOverrideNoiseStrength (bool) + namespace CEnvVolumetricFogVolume { + constexpr std::ptrdiff_t m_bActive = 0x7A4; // bool + constexpr std::ptrdiff_t m_vBoxMins = 0x7A8; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x7B4; // Vector + constexpr std::ptrdiff_t m_bStartDisabled = 0x7C0; // bool + constexpr std::ptrdiff_t m_flStrength = 0x7C4; // float32 + constexpr std::ptrdiff_t m_nFalloffShape = 0x7C8; // int32 + constexpr std::ptrdiff_t m_flFalloffExponent = 0x7CC; // float32 + constexpr std::ptrdiff_t m_flHeightFogDepth = 0x7D0; // float32 + constexpr std::ptrdiff_t m_fHeightFogEdgeWidth = 0x7D4; // float32 + constexpr std::ptrdiff_t m_fIndirectLightStrength = 0x7D8; // float32 + constexpr std::ptrdiff_t m_fSunLightStrength = 0x7DC; // float32 + constexpr std::ptrdiff_t m_fNoiseStrength = 0x7E0; // float32 + constexpr std::ptrdiff_t m_bOverrideIndirectLightStrength = 0x7E4; // bool + constexpr std::ptrdiff_t m_bOverrideSunLightStrength = 0x7E5; // bool + constexpr std::ptrdiff_t m_bOverrideNoiseStrength = 0x7E6; // bool + } + // Parent: CBaseModelEntity + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_flFrameRate (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_nNumBeamEnts (uint8) + // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) + // NetworkVarNames: m_nHaloIndex (HMaterialStrong) + // NetworkVarNames: m_nBeamType (BeamType_t) + // NetworkVarNames: m_nBeamFlags (uint32) + // NetworkVarNames: m_hAttachEntity (CHandle) + // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) + // NetworkVarNames: m_fWidth (float32) + // NetworkVarNames: m_fEndWidth (float32) + // NetworkVarNames: m_fFadeLength (float32) + // NetworkVarNames: m_fHaloScale (float32) + // NetworkVarNames: m_fAmplitude (float32) + // NetworkVarNames: m_fStartFrame (float32) + // NetworkVarNames: m_fSpeed (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) + // NetworkVarNames: m_bTurnedOff (bool) + // NetworkVarNames: m_vecEndPos (Vector) + namespace CBeam { + constexpr std::ptrdiff_t m_flFrameRate = 0x9F8; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0x9FC; // float32 + constexpr std::ptrdiff_t m_flFireTime = 0xA00; // GameTime_t + constexpr std::ptrdiff_t m_flDamage = 0xA04; // float32 + constexpr std::ptrdiff_t m_nNumBeamEnts = 0xA08; // uint8 + constexpr std::ptrdiff_t m_hBaseMaterial = 0xA10; // CStrongHandle + constexpr std::ptrdiff_t m_nHaloIndex = 0xA18; // CStrongHandle + constexpr std::ptrdiff_t m_nBeamType = 0xA20; // BeamType_t + constexpr std::ptrdiff_t m_nBeamFlags = 0xA24; // uint32 + constexpr std::ptrdiff_t m_hAttachEntity = 0xA28; // CHandle[10] + constexpr std::ptrdiff_t m_nAttachIndex = 0xA50; // AttachmentHandle_t[10] + constexpr std::ptrdiff_t m_fWidth = 0xA5C; // float32 + constexpr std::ptrdiff_t m_fEndWidth = 0xA60; // float32 + constexpr std::ptrdiff_t m_fFadeLength = 0xA64; // float32 + constexpr std::ptrdiff_t m_fHaloScale = 0xA68; // float32 + constexpr std::ptrdiff_t m_fAmplitude = 0xA6C; // float32 + constexpr std::ptrdiff_t m_fStartFrame = 0xA70; // float32 + constexpr std::ptrdiff_t m_fSpeed = 0xA74; // float32 + constexpr std::ptrdiff_t m_flFrame = 0xA78; // float32 + constexpr std::ptrdiff_t m_nClipStyle = 0xA7C; // BeamClipStyle_t + constexpr std::ptrdiff_t m_bTurnedOff = 0xA80; // bool + constexpr std::ptrdiff_t m_vecEndPos = 0xA84; // Vector + constexpr std::ptrdiff_t m_hEndEntity = 0xA90; // CHandle + constexpr std::ptrdiff_t m_nDissolveType = 0xA94; // int32 + } + // Parent: CBaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) + // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) + // NetworkVarNames: m_nRenderMode (RenderMode_t) + // NetworkVarNames: m_nRenderFX (RenderFx_t) + // NetworkVarNames: m_clrRender (Color) + // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_Collision (CCollisionProperty) + // NetworkVarNames: m_Glow (CGlowProperty) + // NetworkVarNames: m_flGlowBackfaceMult (float) + // NetworkVarNames: m_fadeMinDist (float32) + // NetworkVarNames: m_fadeMaxDist (float32) + // NetworkVarNames: m_flFadeScale (float32) + // NetworkVarNames: m_flShadowStrength (float32) + // NetworkVarNames: m_nObjectCulling (uint8) + // NetworkVarNames: m_nAddDecal (int) + // NetworkVarNames: m_vDecalPosition (Vector) + // NetworkVarNames: m_vDecalForwardAxis (Vector) + // NetworkVarNames: m_flDecalHealBloodRate (float) + // NetworkVarNames: m_flDecalHealHeightRate (float) + // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) + // NetworkVarNames: m_vecViewOffset (CNetworkViewOffsetVector) + namespace CBaseModelEntity { + constexpr std::ptrdiff_t m_CRenderComponent = 0x7A8; // CRenderComponent* + constexpr std::ptrdiff_t m_CHitboxComponent = 0x7B0; // CHitboxComponent + constexpr std::ptrdiff_t m_flDissolveStartTime = 0x7D8; // GameTime_t + constexpr std::ptrdiff_t m_OnIgnite = 0x7E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_nRenderMode = 0x808; // RenderMode_t + constexpr std::ptrdiff_t m_nRenderFX = 0x809; // RenderFx_t + constexpr std::ptrdiff_t m_bAllowFadeInView = 0x80A; // bool + constexpr std::ptrdiff_t m_clrRender = 0x80B; // Color + constexpr std::ptrdiff_t m_vecRenderAttributes = 0x810; // CUtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x860; // bool + constexpr std::ptrdiff_t m_Collision = 0x868; // CCollisionProperty + constexpr std::ptrdiff_t m_Glow = 0x918; // CGlowProperty + constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0x970; // float32 + constexpr std::ptrdiff_t m_fadeMinDist = 0x974; // float32 + constexpr std::ptrdiff_t m_fadeMaxDist = 0x978; // float32 + constexpr std::ptrdiff_t m_flFadeScale = 0x97C; // float32 + constexpr std::ptrdiff_t m_flShadowStrength = 0x980; // float32 + constexpr std::ptrdiff_t m_nObjectCulling = 0x984; // uint8 + constexpr std::ptrdiff_t m_nAddDecal = 0x988; // int32 + constexpr std::ptrdiff_t m_vDecalPosition = 0x98C; // Vector + constexpr std::ptrdiff_t m_vDecalForwardAxis = 0x998; // Vector + constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0x9A4; // float32 + constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0x9A8; // float32 + constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x9B0; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_vecViewOffset = 0x9C8; // CNetworkViewOffsetVector + } // Parent: CBaseAnimGraph // Fields count: 12 namespace CPhysMagnet { @@ -3594,10 +6578,10 @@ namespace cs2_dumper { // Parent: CPointEntity // Fields count: 4 namespace CRagdollMagnet { - constexpr std::ptrdiff_t m_bDisabled = 0x7A8; // bool - constexpr std::ptrdiff_t m_radius = 0x7AC; // float32 - constexpr std::ptrdiff_t m_force = 0x7B0; // float32 - constexpr std::ptrdiff_t m_axis = 0x7B4; // Vector + constexpr std::ptrdiff_t m_bDisabled = 0x7A4; // bool + constexpr std::ptrdiff_t m_radius = 0x7A8; // float32 + constexpr std::ptrdiff_t m_force = 0x7AC; // float32 + constexpr std::ptrdiff_t m_axis = 0x7B0; // Vector } // Parent: CBaseModelEntity // Fields count: 6 @@ -3612,8 +6596,8 @@ namespace cs2_dumper { // Parent: CPointEntity // Fields count: 3 namespace CPointProximitySensor { - constexpr std::ptrdiff_t m_bDisabled = 0x7A8; // bool - constexpr std::ptrdiff_t m_hTargetEntity = 0x7AC; // CHandle + constexpr std::ptrdiff_t m_bDisabled = 0x7A4; // bool + constexpr std::ptrdiff_t m_hTargetEntity = 0x7A8; // CHandle constexpr std::ptrdiff_t m_Distance = 0x7B0; // CEntityOutputTemplate } // Parent: None @@ -3627,7 +6611,108 @@ namespace cs2_dumper { // Parent: CBaseFilter // Fields count: 1 namespace CFilterClass { - constexpr std::ptrdiff_t m_iFilterClass = 0x800; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iFilterClass = 0x7F8; // CUtlSymbolLarge + } + // Parent: CCSWeaponBase + // Fields count: 0 + namespace CMelee { + } + // Parent: CMultiplayRules + // Fields count: 0 + namespace CTeamplayRules { + } + // Parent: CBaseFilter + // Fields count: 0 + namespace CFilterLOS { + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (float32) + // NetworkVarNames: m_timescale (float32) + namespace EngineCountdownTimer { + constexpr std::ptrdiff_t m_duration = 0x8; // float32 + constexpr std::ptrdiff_t m_timestamp = 0xC; // float32 + constexpr std::ptrdiff_t m_timescale = 0x10; // float32 + } + // Parent: CBreakable + // Fields count: 15 + namespace CPhysBox { + constexpr std::ptrdiff_t m_damageType = 0xACC; // int32 + constexpr std::ptrdiff_t m_massScale = 0xAD0; // float32 + constexpr std::ptrdiff_t m_damageToEnableMotion = 0xAD4; // int32 + constexpr std::ptrdiff_t m_flForceToEnableMotion = 0xAD8; // float32 + constexpr std::ptrdiff_t m_angPreferredCarryAngles = 0xADC; // QAngle + constexpr std::ptrdiff_t m_bNotSolidToWorld = 0xAE8; // bool + constexpr std::ptrdiff_t m_bEnableUseOutput = 0xAE9; // bool + constexpr std::ptrdiff_t m_iExploitableByPlayer = 0xAEC; // int32 + constexpr std::ptrdiff_t m_flTouchOutputPerEntityDelay = 0xAF0; // float32 + constexpr std::ptrdiff_t m_OnDamaged = 0xAF8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAwakened = 0xB20; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMotionEnabled = 0xB48; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerUse = 0xB70; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStartTouch = 0xB98; // CEntityIOOutput + constexpr std::ptrdiff_t m_hCarryingPlayer = 0xBC0; // CHandle + } + // Parent: CBaseFlex + // Fields count: 14 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_bIsLive (bool) + // NetworkVarNames: m_DmgRadius (float32) + // NetworkVarNames: m_flDetonateTime (GameTime_t) + // NetworkVarNames: m_flDamage (float32) + // NetworkVarNames: m_hThrower (CHandle) + namespace CBaseGrenade { + constexpr std::ptrdiff_t m_OnPlayerPickup = 0xC88; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnExplode = 0xCB0; // CEntityIOOutput + constexpr std::ptrdiff_t m_bHasWarnedAI = 0xCD8; // bool + constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0xCD9; // bool + constexpr std::ptrdiff_t m_bIsLive = 0xCDA; // bool + constexpr std::ptrdiff_t m_DmgRadius = 0xCDC; // float32 + constexpr std::ptrdiff_t m_flDetonateTime = 0xCE0; // GameTime_t + constexpr std::ptrdiff_t m_flWarnAITime = 0xCE4; // float32 + constexpr std::ptrdiff_t m_flDamage = 0xCE8; // float32 + constexpr std::ptrdiff_t m_iszBounceSound = 0xCF0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_ExplosionSound = 0xCF8; // CUtlString + constexpr std::ptrdiff_t m_hThrower = 0xD04; // CHandle + constexpr std::ptrdiff_t m_flNextAttack = 0xD1C; // GameTime_t + constexpr std::ptrdiff_t m_hOriginalThrower = 0xD20; // CHandle + } + // Parent: CLogicalEntity + // Fields count: 13 + namespace CTimerEntity { + constexpr std::ptrdiff_t m_OnTimer = 0x7A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTimerHigh = 0x7D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTimerLow = 0x7F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_iDisabled = 0x820; // int32 + constexpr std::ptrdiff_t m_flInitialDelay = 0x824; // float32 + constexpr std::ptrdiff_t m_flRefireTime = 0x828; // float32 + constexpr std::ptrdiff_t m_bUpDownState = 0x82C; // bool + constexpr std::ptrdiff_t m_iUseRandomTime = 0x830; // int32 + constexpr std::ptrdiff_t m_bPauseAfterFiring = 0x834; // bool + constexpr std::ptrdiff_t m_flLowerRandomBound = 0x838; // float32 + constexpr std::ptrdiff_t m_flUpperRandomBound = 0x83C; // float32 + constexpr std::ptrdiff_t m_flRemainingTime = 0x840; // float32 + constexpr std::ptrdiff_t m_bPaused = 0x844; // bool + } + // Parent: CCSGO_TeamIntroCharacterPosition + // Fields count: 0 + namespace CCSGO_TeamIntroCounterTerroristPosition { } // Parent: CBaseCSGrenadeProjectile // Fields count: 0 @@ -3651,6 +6736,200 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_timestamp = 0x8; // GameTime_t constexpr std::ptrdiff_t m_nWorldGroupId = 0xC; // WorldGroupId_t } + // Parent: CBasePlayerWeapon + // Fields count: 64 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_flFireSequenceStartTime (float) + // NetworkVarNames: m_nFireSequenceStartTimeChange (int) + // NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t) + // NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t) + // NetworkVarNames: m_iState (CSWeaponState_t) + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_flTimeWeaponIdle (GameTime_t) + // NetworkVarNames: m_weaponMode (CSWeaponMode) + // NetworkVarNames: m_fAccuracyPenalty (float) + // NetworkVarNames: m_iRecoilIndex (int) + // NetworkVarNames: m_flRecoilIndex (float) + // NetworkVarNames: m_bBurstMode (bool) + // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) + // NetworkVarNames: m_flPostponeFireReadyFrac (float) + // NetworkVarNames: m_bInReload (bool) + // NetworkVarNames: m_bReloadVisuallyComplete (bool) + // NetworkVarNames: m_flDroppedAtTime (GameTime_t) + // NetworkVarNames: m_bIsHauledBack (bool) + // NetworkVarNames: m_bSilencerOn (bool) + // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) + // NetworkVarNames: m_iOriginalTeamNumber (int) + // NetworkVarNames: m_iMostRecentTeamNumber (int) + // NetworkVarNames: m_bDroppedNearBuyZone (bool) + // NetworkVarNames: m_hPrevOwner (CHandle) + // NetworkVarNames: m_nDropTick (GameTick_t) + // NetworkVarNames: m_fLastShotTime (GameTime_t) + // NetworkVarNames: m_iIronSightMode (int) + // NetworkVarNames: m_iNumEmptyAttacks (int) + namespace CCSWeaponBase { + constexpr std::ptrdiff_t m_bRemoveable = 0xFE8; // bool + constexpr std::ptrdiff_t m_flFireSequenceStartTime = 0xFF0; // float32 + constexpr std::ptrdiff_t m_nFireSequenceStartTimeChange = 0xFF4; // int32 + constexpr std::ptrdiff_t m_nFireSequenceStartTimeAck = 0xFF8; // int32 + constexpr std::ptrdiff_t m_ePlayerFireEvent = 0xFFC; // PlayerAnimEvent_t + constexpr std::ptrdiff_t m_ePlayerFireEventAttackType = 0x1000; // WeaponAttackType_t + constexpr std::ptrdiff_t m_seqIdle = 0x1004; // HSequence + constexpr std::ptrdiff_t m_seqFirePrimary = 0x1008; // HSequence + constexpr std::ptrdiff_t m_seqFireSecondary = 0x100C; // HSequence + constexpr std::ptrdiff_t m_thirdPersonFireSequences = 0x1010; // CUtlVector + constexpr std::ptrdiff_t m_hCurrentThirdPersonSequence = 0x1028; // HSequence + constexpr std::ptrdiff_t m_nSilencerBoneIndex = 0x102C; // int32 + constexpr std::ptrdiff_t m_thirdPersonSequences = 0x1030; // HSequence[7] + constexpr std::ptrdiff_t m_bPlayerAmmoStockOnPickup = 0x1058; // bool + constexpr std::ptrdiff_t m_bRequireUseToTouch = 0x1059; // bool + constexpr std::ptrdiff_t m_iState = 0x105C; // CSWeaponState_t + constexpr std::ptrdiff_t m_flLastTimeInAir = 0x1060; // GameTime_t + constexpr std::ptrdiff_t m_flLastDeployTime = 0x1064; // GameTime_t + constexpr std::ptrdiff_t m_nLastEmptySoundCmdNum = 0x1068; // int32 + constexpr std::ptrdiff_t m_nViewModelIndex = 0x106C; // uint32 + constexpr std::ptrdiff_t m_bReloadsWithClips = 0x1070; // bool + constexpr std::ptrdiff_t m_flTimeWeaponIdle = 0x1090; // GameTime_t + constexpr std::ptrdiff_t m_bFireOnEmpty = 0x1094; // bool + constexpr std::ptrdiff_t m_OnPlayerPickup = 0x1098; // CEntityIOOutput + constexpr std::ptrdiff_t m_weaponMode = 0x10C0; // CSWeaponMode + constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0x10C4; // float32 + constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0x10C8; // Vector + constexpr std::ptrdiff_t m_flTurningInaccuracy = 0x10D4; // float32 + constexpr std::ptrdiff_t m_fAccuracyPenalty = 0x10D8; // float32 + constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0x10DC; // GameTime_t + constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0x10E0; // float32 + constexpr std::ptrdiff_t m_fScopeZoomEndTime = 0x10E4; // GameTime_t + constexpr std::ptrdiff_t m_iRecoilIndex = 0x10E8; // int32 + constexpr std::ptrdiff_t m_flRecoilIndex = 0x10EC; // float32 + constexpr std::ptrdiff_t m_bBurstMode = 0x10F0; // bool + constexpr std::ptrdiff_t m_nPostponeFireReadyTicks = 0x10F4; // GameTick_t + constexpr std::ptrdiff_t m_flPostponeFireReadyFrac = 0x10F8; // float32 + constexpr std::ptrdiff_t m_bInReload = 0x10FC; // bool + constexpr std::ptrdiff_t m_bReloadVisuallyComplete = 0x10FD; // bool + constexpr std::ptrdiff_t m_flDroppedAtTime = 0x1100; // GameTime_t + constexpr std::ptrdiff_t m_bIsHauledBack = 0x1104; // bool + constexpr std::ptrdiff_t m_bSilencerOn = 0x1105; // bool + constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0x1108; // GameTime_t + constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0x110C; // int32 + constexpr std::ptrdiff_t m_iMostRecentTeamNumber = 0x1110; // int32 + constexpr std::ptrdiff_t m_bDroppedNearBuyZone = 0x1114; // bool + constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0x1118; // float32 + constexpr std::ptrdiff_t m_bCanBePickedUp = 0x1130; // bool + constexpr std::ptrdiff_t m_bUseCanOverrideNextOwnerTouchTime = 0x1131; // bool + constexpr std::ptrdiff_t m_nextOwnerTouchTime = 0x1134; // GameTime_t + constexpr std::ptrdiff_t m_nextPrevOwnerTouchTime = 0x1138; // GameTime_t + constexpr std::ptrdiff_t m_hPrevOwner = 0x1140; // CHandle + constexpr std::ptrdiff_t m_nDropTick = 0x1144; // GameTick_t + constexpr std::ptrdiff_t m_donated = 0x1164; // bool + constexpr std::ptrdiff_t m_fLastShotTime = 0x1168; // GameTime_t + constexpr std::ptrdiff_t m_bWasOwnedByCT = 0x116C; // bool + constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0x116D; // bool + constexpr std::ptrdiff_t m_bFiredOutOfAmmoEvent = 0x116E; // bool + constexpr std::ptrdiff_t m_numRemoveUnownedWeaponThink = 0x1170; // int32 + constexpr std::ptrdiff_t m_IronSightController = 0x1178; // CIronSightController + constexpr std::ptrdiff_t m_iIronSightMode = 0x1190; // int32 + constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x1194; // GameTime_t + constexpr std::ptrdiff_t m_iNumEmptyAttacks = 0x1198; // int32 + constexpr std::ptrdiff_t m_flWatTickOffset = 0x119C; // float32 + } + // Parent: CBaseEntity + // Fields count: 0 + namespace CHandleDummy { + } + // Parent: CPhysConstraint + // Fields count: 9 + namespace CRagdollConstraint { + constexpr std::ptrdiff_t m_xmin = 0x820; // float32 + constexpr std::ptrdiff_t m_xmax = 0x824; // float32 + constexpr std::ptrdiff_t m_ymin = 0x828; // float32 + constexpr std::ptrdiff_t m_ymax = 0x82C; // float32 + constexpr std::ptrdiff_t m_zmin = 0x830; // float32 + constexpr std::ptrdiff_t m_zmax = 0x834; // float32 + constexpr std::ptrdiff_t m_xfriction = 0x838; // float32 + constexpr std::ptrdiff_t m_yfriction = 0x83C; // float32 + constexpr std::ptrdiff_t m_zfriction = 0x840; // float32 + } + // Parent: CPointEntity + // Fields count: 9 + namespace CPhysExplosion { + constexpr std::ptrdiff_t m_bExplodeOnSpawn = 0x7A4; // bool + constexpr std::ptrdiff_t m_flMagnitude = 0x7A8; // float32 + constexpr std::ptrdiff_t m_flDamage = 0x7AC; // float32 + constexpr std::ptrdiff_t m_radius = 0x7B0; // float32 + constexpr std::ptrdiff_t m_targetEntityName = 0x7B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flInnerRadius = 0x7C0; // float32 + constexpr std::ptrdiff_t m_flPushScale = 0x7C4; // float32 + constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0x7C8; // bool + constexpr std::ptrdiff_t m_OnPushedPlayer = 0x7D0; // CEntityIOOutput + } + // Parent: CPointEntity + // Fields count: 7 + namespace CPointPush { + constexpr std::ptrdiff_t m_bEnabled = 0x7A4; // bool + constexpr std::ptrdiff_t m_flMagnitude = 0x7A8; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x7AC; // float32 + constexpr std::ptrdiff_t m_flInnerRadius = 0x7B0; // float32 + constexpr std::ptrdiff_t m_flConeOfInfluence = 0x7B4; // float32 + constexpr std::ptrdiff_t m_iszFilterName = 0x7B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0x7C0; // CHandle + } + // Parent: CPointEntity + // Fields count: 3 + namespace CCredits { + constexpr std::ptrdiff_t m_OnCreditsDone = 0x7A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_bRolledOutroCredits = 0x7D0; // bool + constexpr std::ptrdiff_t m_flLogoLength = 0x7D4; // float32 + } + // Parent: CBaseEntity + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bHostageAlive (bool) + // NetworkVarNames: m_isHostageFollowingSomeone (bool) + // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) + // NetworkVarNames: m_bombsiteCenterA (Vector) + // NetworkVarNames: m_bombsiteCenterB (Vector) + // NetworkVarNames: m_hostageRescueX (int) + // NetworkVarNames: m_hostageRescueY (int) + // NetworkVarNames: m_hostageRescueZ (int) + // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) + namespace CCSPlayerResource { + constexpr std::ptrdiff_t m_bHostageAlive = 0x7A4; // bool[12] + constexpr std::ptrdiff_t m_isHostageFollowingSomeone = 0x7B0; // bool[12] + constexpr std::ptrdiff_t m_iHostageEntityIDs = 0x7BC; // CEntityIndex[12] + constexpr std::ptrdiff_t m_bombsiteCenterA = 0x7EC; // Vector + constexpr std::ptrdiff_t m_bombsiteCenterB = 0x7F8; // Vector + constexpr std::ptrdiff_t m_hostageRescueX = 0x804; // int32[4] + constexpr std::ptrdiff_t m_hostageRescueY = 0x814; // int32[4] + constexpr std::ptrdiff_t m_hostageRescueZ = 0x824; // int32[4] + constexpr std::ptrdiff_t m_bEndMatchNextMapAllVoted = 0x834; // bool + constexpr std::ptrdiff_t m_foundGoalPositions = 0x835; // bool + } + // Parent: CPlayerPawnComponent + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_hMyWeapons (CHandle) + // NetworkVarNames: m_hActiveWeapon (CHandle) + // NetworkVarNames: m_hLastWeapon (CHandle) + // NetworkVarNames: m_iAmmo (uint16) + namespace CPlayer_WeaponServices { + constexpr std::ptrdiff_t m_hMyWeapons = 0x40; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_hActiveWeapon = 0x58; // CHandle + constexpr std::ptrdiff_t m_hLastWeapon = 0x5C; // CHandle + constexpr std::ptrdiff_t m_iAmmo = 0x60; // uint16[32] + constexpr std::ptrdiff_t m_bPreventWeaponPickup = 0xA0; // bool + } + // Parent: None + // Fields count: 3 + namespace CAttributeManager__cached_attribute_float_t { + constexpr std::ptrdiff_t flIn = 0x0; // float32 + constexpr std::ptrdiff_t iAttribHook = 0x8; // CUtlSymbolLarge + constexpr std::ptrdiff_t flOut = 0x10; // float32 + } // Parent: CTeam // Fields count: 14 // @@ -3711,10 +6990,10 @@ namespace cs2_dumper { // Parent: CTriggerMultiple // Fields count: 4 namespace CTriggerImpact { - constexpr std::ptrdiff_t m_flMagnitude = 0xBC8; // float32 - constexpr std::ptrdiff_t m_flNoise = 0xBCC; // float32 - constexpr std::ptrdiff_t m_flViewkick = 0xBD0; // float32 - constexpr std::ptrdiff_t m_pOutputForce = 0xBD8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_flMagnitude = 0xBF0; // float32 + constexpr std::ptrdiff_t m_flNoise = 0xBF4; // float32 + constexpr std::ptrdiff_t m_flViewkick = 0xBF8; // float32 + constexpr std::ptrdiff_t m_pOutputForce = 0xC00; // CEntityOutputTemplate } // Parent: CBaseModelEntity // Fields count: 14 @@ -3751,6 +7030,130 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flHDRColorScale = 0xA34; // float32 constexpr std::ptrdiff_t m_flFarZScale = 0xA38; // float32 } + // Parent: CBaseTrigger + // Fields count: 2 + namespace CTriggerDetectBulletFire { + constexpr std::ptrdiff_t m_bPlayerFireOnly = 0xBC1; // bool + constexpr std::ptrdiff_t m_OnDetectedBulletFire = 0xBC8; // CEntityIOOutput + } + // Parent: CBaseModelEntity + // Fields count: 0 + namespace CWorld { + } + // Parent: CPointEntity + // Fields count: 1 + namespace CPointGiveAmmo { + constexpr std::ptrdiff_t m_pActivator = 0x7A4; // CHandle + } + // Parent: CFuncMoveLinear + // Fields count: 0 + namespace CFuncMoveLinearAlias_momentary_door { + } + // Parent: CBaseEntity + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_flParticleSpacing (float) + // NetworkVarNames: m_flSlack (float) + // NetworkVarNames: m_flRadius (float) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_nEffectState (int) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_PathNodes_Position (Vector) + // NetworkVarNames: m_PathNodes_TangentIn (Vector) + // NetworkVarNames: m_PathNodes_TangentOut (Vector) + // NetworkVarNames: m_PathNodes_Color (Vector) + // NetworkVarNames: m_PathNodes_PinEnabled (bool) + // NetworkVarNames: m_PathNodes_RadiusScale (float) + namespace CPathParticleRope { + constexpr std::ptrdiff_t m_bStartActive = 0x7A4; // bool + constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x7A8; // float32 + constexpr std::ptrdiff_t m_iszEffectName = 0x7B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PathNodes_Name = 0x7B8; // CUtlVector + constexpr std::ptrdiff_t m_flParticleSpacing = 0x7D0; // float32 + constexpr std::ptrdiff_t m_flSlack = 0x7D4; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x7D8; // float32 + constexpr std::ptrdiff_t m_ColorTint = 0x7DC; // Color + constexpr std::ptrdiff_t m_nEffectState = 0x7E0; // int32 + constexpr std::ptrdiff_t m_iEffectIndex = 0x7E8; // CStrongHandle + constexpr std::ptrdiff_t m_PathNodes_Position = 0x7F0; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_TangentIn = 0x808; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_TangentOut = 0x820; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_Color = 0x838; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x850; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_PathNodes_RadiusScale = 0x868; // CNetworkUtlVectorBase + } + // Parent: CBaseEntity + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_flVisibilityStrength (float) + // NetworkVarNames: m_flFogDistanceMultiplier (float) + // NetworkVarNames: m_flFogMaxDensityMultiplier (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + namespace CPlayerVisibility { + constexpr std::ptrdiff_t m_flVisibilityStrength = 0x7A4; // float32 + constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x7A8; // float32 + constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x7AC; // float32 + constexpr std::ptrdiff_t m_flFadeTime = 0x7B0; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x7B4; // bool + constexpr std::ptrdiff_t m_bIsEnabled = 0x7B5; // bool + } + // Parent: CServerOnlyEntity + // Fields count: 0 + namespace CServerOnlyPointEntity { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CAK47 { + } + // Parent: CBaseTrigger + // Fields count: 3 + namespace CTriggerTeleport { + constexpr std::ptrdiff_t m_iLandmark = 0xBC8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bUseLandmarkAngles = 0xBD0; // bool + constexpr std::ptrdiff_t m_bMirrorPlayer = 0xBD1; // bool + } + // Parent: CCSPlayerBase_CameraServices + // Fields count: 0 + namespace CCSObserver_CameraServices { + } + // Parent: CCSGO_TeamIntroCharacterPosition + // Fields count: 0 + namespace CCSGO_TeamIntroTerroristPosition { + } + // Parent: CBaseModelEntity + // Fields count: 26 + namespace CFuncMover { + constexpr std::ptrdiff_t m_iszPathName = 0x9F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPathMover = 0xA00; // CHandle + constexpr std::ptrdiff_t m_iszPathNodeStart = 0xA08; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_eMoveType = 0xA10; // CFuncMover::Move_t + constexpr std::ptrdiff_t m_bIsReversing = 0xA14; // bool + constexpr std::ptrdiff_t m_vTarget = 0xA18; // Vector + constexpr std::ptrdiff_t m_flStartSpeed = 0xA24; // float32 + constexpr std::ptrdiff_t m_flPathLocation = 0xA28; // float32 + constexpr std::ptrdiff_t m_flT = 0xA2C; // float32 + constexpr std::ptrdiff_t m_nCurrentNodeIndex = 0xA30; // int32 + constexpr std::ptrdiff_t m_nPreviousNodeIndex = 0xA34; // int32 + constexpr std::ptrdiff_t m_bFixedOrientation = 0xA38; // bool + constexpr std::ptrdiff_t m_bFixedPitch = 0xA39; // bool + constexpr std::ptrdiff_t m_eSolidType = 0xA3A; // SolidType_t + constexpr std::ptrdiff_t m_bIsMoving = 0xA3B; // bool + constexpr std::ptrdiff_t m_flTimeToReachMaxSpeed = 0xA3C; // float32 + constexpr std::ptrdiff_t m_flTimeToReachZeroSpeed = 0xA40; // float32 + constexpr std::ptrdiff_t m_flTimeMovementStart = 0xA44; // GameTime_t + constexpr std::ptrdiff_t m_flTimeMovementStop = 0xA48; // GameTime_t + constexpr std::ptrdiff_t m_hStopAtNode = 0xA4C; // CHandle + constexpr std::ptrdiff_t m_flPathLocationToBeginStop = 0xA50; // float32 + constexpr std::ptrdiff_t m_bMatchPathNodeUp = 0xA54; // bool + constexpr std::ptrdiff_t m_bFacePlayer = 0xA55; // bool + constexpr std::ptrdiff_t m_flTimeStartRoll = 0xA58; // GameTime_t + constexpr std::ptrdiff_t m_vOriginalUp = 0xA5C; // Vector + constexpr std::ptrdiff_t m_flTimeToRollToNewUp = 0xA68; // float32 + } // Parent: None // Fields count: 5 // @@ -3787,17 +7190,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_state = 0xA00; // int32 } // Parent: CTeamplayRules - // Fields count: 216 + // Fields count: 189 // // Metadata: // NetworkVarNames: m_bFreezePeriod (bool) // NetworkVarNames: m_bWarmupPeriod (bool) // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) - // NetworkVarNames: m_nTotalPausedTicks (int) - // NetworkVarNames: m_nPauseStartTick (int) // NetworkVarNames: m_bServerPaused (bool) - // NetworkVarNames: m_bGamePaused (bool) // NetworkVarNames: m_bTerroristTimeOutActive (bool) // NetworkVarNames: m_bCTTimeOutActive (bool) // NetworkVarNames: m_flTerroristTimeOutRemaining (float) @@ -3841,14 +7241,6 @@ namespace cs2_dumper { // NetworkVarNames: m_bIsDroppingItems (bool) // NetworkVarNames: m_bIsQuestEligible (bool) // NetworkVarNames: m_bIsHltvActive (bool) - // NetworkVarNames: m_nGuardianModeWaveNumber (int) - // NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int) - // NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int) - // NetworkVarNames: m_numGlobalGiftsGiven (uint32) - // NetworkVarNames: m_numGlobalGifters (uint32) - // NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32) - // NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32) - // NetworkVarNames: m_arrFeaturedGiftersGifts (uint32) // NetworkVarNames: m_arrProhibitedItemIndices (uint16) // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) // NetworkVarNames: m_numBestOfMaps (int) @@ -3859,7 +7251,6 @@ namespace cs2_dumper { // NetworkVarNames: m_eRoundWinReason (int) // NetworkVarNames: m_bTCantBuy (bool) // NetworkVarNames: m_bCTCantBuy (bool) - // NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t) // NetworkVarNames: m_iMatchStats_RoundResults (int) // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) @@ -3898,222 +7289,237 @@ namespace cs2_dumper { // NetworkVarNames: m_iRoundStartRoundNumber (int) // NetworkVarNames: m_nRoundStartCount (uint8) namespace CCSGameRules { - constexpr std::ptrdiff_t __m_pChainEntity = 0x98; // CNetworkVarChainer - constexpr std::ptrdiff_t m_coopMissionManager = 0xC0; // CHandle - constexpr std::ptrdiff_t m_bFreezePeriod = 0xC4; // bool - constexpr std::ptrdiff_t m_bWarmupPeriod = 0xC5; // bool - constexpr std::ptrdiff_t m_fWarmupPeriodEnd = 0xC8; // GameTime_t - constexpr std::ptrdiff_t m_fWarmupPeriodStart = 0xCC; // GameTime_t - constexpr std::ptrdiff_t m_nTotalPausedTicks = 0xD0; // int32 - constexpr std::ptrdiff_t m_nPauseStartTick = 0xD4; // int32 - constexpr std::ptrdiff_t m_bServerPaused = 0xD8; // bool - constexpr std::ptrdiff_t m_bGamePaused = 0xD9; // bool - constexpr std::ptrdiff_t m_bTerroristTimeOutActive = 0xDA; // bool - constexpr std::ptrdiff_t m_bCTTimeOutActive = 0xDB; // bool - constexpr std::ptrdiff_t m_flTerroristTimeOutRemaining = 0xDC; // float32 - constexpr std::ptrdiff_t m_flCTTimeOutRemaining = 0xE0; // float32 - constexpr std::ptrdiff_t m_nTerroristTimeOuts = 0xE4; // int32 - constexpr std::ptrdiff_t m_nCTTimeOuts = 0xE8; // int32 - constexpr std::ptrdiff_t m_bTechnicalTimeOut = 0xEC; // bool - constexpr std::ptrdiff_t m_bMatchWaitingForResume = 0xED; // bool - constexpr std::ptrdiff_t m_iRoundTime = 0xF0; // int32 - constexpr std::ptrdiff_t m_fMatchStartTime = 0xF4; // float32 - constexpr std::ptrdiff_t m_fRoundStartTime = 0xF8; // GameTime_t - constexpr std::ptrdiff_t m_flRestartRoundTime = 0xFC; // GameTime_t - constexpr std::ptrdiff_t m_bGameRestart = 0x100; // bool - constexpr std::ptrdiff_t m_flGameStartTime = 0x104; // float32 - constexpr std::ptrdiff_t m_timeUntilNextPhaseStarts = 0x108; // float32 - constexpr std::ptrdiff_t m_gamePhase = 0x10C; // int32 - constexpr std::ptrdiff_t m_totalRoundsPlayed = 0x110; // int32 - constexpr std::ptrdiff_t m_nRoundsPlayedThisPhase = 0x114; // int32 - constexpr std::ptrdiff_t m_nOvertimePlaying = 0x118; // int32 - constexpr std::ptrdiff_t m_iHostagesRemaining = 0x11C; // int32 - constexpr std::ptrdiff_t m_bAnyHostageReached = 0x120; // bool - constexpr std::ptrdiff_t m_bMapHasBombTarget = 0x121; // bool - constexpr std::ptrdiff_t m_bMapHasRescueZone = 0x122; // bool - constexpr std::ptrdiff_t m_bMapHasBuyZone = 0x123; // bool - constexpr std::ptrdiff_t m_bIsQueuedMatchmaking = 0x124; // bool - constexpr std::ptrdiff_t m_nQueuedMatchmakingMode = 0x128; // int32 - constexpr std::ptrdiff_t m_bIsValveDS = 0x12C; // bool - constexpr std::ptrdiff_t m_bLogoMap = 0x12D; // bool - constexpr std::ptrdiff_t m_bPlayAllStepSoundsOnServer = 0x12E; // bool - constexpr std::ptrdiff_t m_iSpectatorSlotCount = 0x130; // int32 - constexpr std::ptrdiff_t m_MatchDevice = 0x134; // int32 - constexpr std::ptrdiff_t m_bHasMatchStarted = 0x138; // bool - constexpr std::ptrdiff_t m_nNextMapInMapgroup = 0x13C; // int32 - constexpr std::ptrdiff_t m_szTournamentEventName = 0x140; // char[512] - constexpr std::ptrdiff_t m_szTournamentEventStage = 0x340; // char[512] - constexpr std::ptrdiff_t m_szMatchStatTxt = 0x540; // char[512] - constexpr std::ptrdiff_t m_szTournamentPredictionsTxt = 0x740; // char[512] - constexpr std::ptrdiff_t m_nTournamentPredictionsPct = 0x940; // int32 - constexpr std::ptrdiff_t m_flCMMItemDropRevealStartTime = 0x944; // GameTime_t - constexpr std::ptrdiff_t m_flCMMItemDropRevealEndTime = 0x948; // GameTime_t - constexpr std::ptrdiff_t m_bIsDroppingItems = 0x94C; // bool - constexpr std::ptrdiff_t m_bIsQuestEligible = 0x94D; // bool - constexpr std::ptrdiff_t m_bIsHltvActive = 0x94E; // bool - constexpr std::ptrdiff_t m_nGuardianModeWaveNumber = 0x950; // int32 - constexpr std::ptrdiff_t m_nGuardianModeSpecialKillsRemaining = 0x954; // int32 - constexpr std::ptrdiff_t m_nGuardianModeSpecialWeaponNeeded = 0x958; // int32 - constexpr std::ptrdiff_t m_nGuardianGrenadesToGiveBots = 0x95C; // int32 - constexpr std::ptrdiff_t m_nNumHeaviesToSpawn = 0x960; // int32 - constexpr std::ptrdiff_t m_numGlobalGiftsGiven = 0x964; // uint32 - constexpr std::ptrdiff_t m_numGlobalGifters = 0x968; // uint32 - constexpr std::ptrdiff_t m_numGlobalGiftsPeriodSeconds = 0x96C; // uint32 - constexpr std::ptrdiff_t m_arrFeaturedGiftersAccounts = 0x970; // uint32[4] - constexpr std::ptrdiff_t m_arrFeaturedGiftersGifts = 0x980; // uint32[4] - constexpr std::ptrdiff_t m_arrProhibitedItemIndices = 0x990; // uint16[100] - constexpr std::ptrdiff_t m_arrTournamentActiveCasterAccounts = 0xA58; // uint32[4] - constexpr std::ptrdiff_t m_numBestOfMaps = 0xA68; // int32 - constexpr std::ptrdiff_t m_nHalloweenMaskListSeed = 0xA6C; // int32 - constexpr std::ptrdiff_t m_bBombDropped = 0xA70; // bool - constexpr std::ptrdiff_t m_bBombPlanted = 0xA71; // bool - constexpr std::ptrdiff_t m_iRoundWinStatus = 0xA74; // int32 - constexpr std::ptrdiff_t m_eRoundWinReason = 0xA78; // int32 - constexpr std::ptrdiff_t m_bTCantBuy = 0xA7C; // bool - constexpr std::ptrdiff_t m_bCTCantBuy = 0xA7D; // bool - constexpr std::ptrdiff_t m_flGuardianBuyUntilTime = 0xA80; // GameTime_t - constexpr std::ptrdiff_t m_iMatchStats_RoundResults = 0xA84; // int32[30] - constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_CT = 0xAFC; // int32[30] - constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_T = 0xB74; // int32[30] - constexpr std::ptrdiff_t m_TeamRespawnWaveTimes = 0xBEC; // float32[32] - constexpr std::ptrdiff_t m_flNextRespawnWave = 0xC6C; // GameTime_t[32] - constexpr std::ptrdiff_t m_nServerQuestID = 0xCEC; // int32 - constexpr std::ptrdiff_t m_vMinimapMins = 0xCF0; // Vector - constexpr std::ptrdiff_t m_vMinimapMaxs = 0xCFC; // Vector - constexpr std::ptrdiff_t m_MinimapVerticalSectionHeights = 0xD08; // float32[8] - constexpr std::ptrdiff_t m_bDontIncrementCoopWave = 0xD28; // bool - constexpr std::ptrdiff_t m_bSpawnedTerrorHuntHeavy = 0xD29; // bool - constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteTypes = 0xD2C; // int32[10] - constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteOptions = 0xD54; // int32[10] - constexpr std::ptrdiff_t m_nEndMatchMapVoteWinner = 0xD7C; // int32 - constexpr std::ptrdiff_t m_iNumConsecutiveCTLoses = 0xD80; // int32 - constexpr std::ptrdiff_t m_iNumConsecutiveTerroristLoses = 0xD84; // int32 - constexpr std::ptrdiff_t m_bHasHostageBeenTouched = 0xDA0; // bool - constexpr std::ptrdiff_t m_flIntermissionStartTime = 0xDA4; // GameTime_t - constexpr std::ptrdiff_t m_flIntermissionEndTime = 0xDA8; // GameTime_t - constexpr std::ptrdiff_t m_bLevelInitialized = 0xDAC; // bool - constexpr std::ptrdiff_t m_iTotalRoundsPlayed = 0xDB0; // int32 - constexpr std::ptrdiff_t m_iUnBalancedRounds = 0xDB4; // int32 - constexpr std::ptrdiff_t m_endMatchOnRoundReset = 0xDB8; // bool - constexpr std::ptrdiff_t m_endMatchOnThink = 0xDB9; // bool - constexpr std::ptrdiff_t m_iFreezeTime = 0xDBC; // int32 - constexpr std::ptrdiff_t m_iNumTerrorist = 0xDC0; // int32 - constexpr std::ptrdiff_t m_iNumCT = 0xDC4; // int32 - constexpr std::ptrdiff_t m_iNumSpawnableTerrorist = 0xDC8; // int32 - constexpr std::ptrdiff_t m_iNumSpawnableCT = 0xDCC; // int32 - constexpr std::ptrdiff_t m_arrSelectedHostageSpawnIndices = 0xDD0; // CUtlVector - constexpr std::ptrdiff_t m_nSpawnPointsRandomSeed = 0xDE8; // int32 - constexpr std::ptrdiff_t m_bFirstConnected = 0xDEC; // bool - constexpr std::ptrdiff_t m_bCompleteReset = 0xDED; // bool - constexpr std::ptrdiff_t m_bPickNewTeamsOnReset = 0xDEE; // bool - constexpr std::ptrdiff_t m_bScrambleTeamsOnRestart = 0xDEF; // bool - constexpr std::ptrdiff_t m_bSwapTeamsOnRestart = 0xDF0; // bool - constexpr std::ptrdiff_t m_nEndMatchTiedVotes = 0xDF8; // CUtlVector - constexpr std::ptrdiff_t m_bNeedToAskPlayersForContinueVote = 0xE14; // bool - constexpr std::ptrdiff_t m_numQueuedMatchmakingAccounts = 0xE18; // uint32 - constexpr std::ptrdiff_t m_fAvgPlayerRank = 0xE1C; // float32 - constexpr std::ptrdiff_t m_pQueuedMatchmakingReservationString = 0xE20; // char* - constexpr std::ptrdiff_t m_numTotalTournamentDrops = 0xE28; // uint32 - constexpr std::ptrdiff_t m_numSpectatorsCountMax = 0xE2C; // uint32 - constexpr std::ptrdiff_t m_numSpectatorsCountMaxTV = 0xE30; // uint32 - constexpr std::ptrdiff_t m_numSpectatorsCountMaxLnk = 0xE34; // uint32 - constexpr std::ptrdiff_t m_bForceTeamChangeSilent = 0xE40; // bool - constexpr std::ptrdiff_t m_bLoadingRoundBackupData = 0xE41; // bool - constexpr std::ptrdiff_t m_nMatchInfoShowType = 0xE78; // int32 - constexpr std::ptrdiff_t m_flMatchInfoDecidedTime = 0xE7C; // float32 - constexpr std::ptrdiff_t m_flCoopRespawnAndHealTime = 0xE98; // float32 - constexpr std::ptrdiff_t m_coopBonusCoinsFound = 0xE9C; // int32 - constexpr std::ptrdiff_t m_coopBonusPistolsOnly = 0xEA0; // bool - constexpr std::ptrdiff_t m_coopPlayersInDeploymentZone = 0xEA1; // bool - constexpr std::ptrdiff_t m_coopMissionDeadPlayerRespawnEnabled = 0xEA2; // bool - constexpr std::ptrdiff_t mTeamDMLastWinningTeamNumber = 0xEA4; // int32 - constexpr std::ptrdiff_t mTeamDMLastThinkTime = 0xEA8; // float32 - constexpr std::ptrdiff_t m_flTeamDMLastAnnouncementTime = 0xEAC; // float32 - constexpr std::ptrdiff_t m_iAccountTerrorist = 0xEB0; // int32 - constexpr std::ptrdiff_t m_iAccountCT = 0xEB4; // int32 - constexpr std::ptrdiff_t m_iSpawnPointCount_Terrorist = 0xEB8; // int32 - constexpr std::ptrdiff_t m_iSpawnPointCount_CT = 0xEBC; // int32 - constexpr std::ptrdiff_t m_iMaxNumTerrorists = 0xEC0; // int32 - constexpr std::ptrdiff_t m_iMaxNumCTs = 0xEC4; // int32 - constexpr std::ptrdiff_t m_iLoserBonus = 0xEC8; // int32 - constexpr std::ptrdiff_t m_iLoserBonusMostRecentTeam = 0xECC; // int32 - constexpr std::ptrdiff_t m_tmNextPeriodicThink = 0xED0; // float32 - constexpr std::ptrdiff_t m_bVoiceWonMatchBragFired = 0xED4; // bool - constexpr std::ptrdiff_t m_fWarmupNextChatNoticeTime = 0xED8; // float32 - constexpr std::ptrdiff_t m_iHostagesRescued = 0xEE0; // int32 - constexpr std::ptrdiff_t m_iHostagesTouched = 0xEE4; // int32 - constexpr std::ptrdiff_t m_flNextHostageAnnouncement = 0xEE8; // float32 - constexpr std::ptrdiff_t m_bNoTerroristsKilled = 0xEEC; // bool - constexpr std::ptrdiff_t m_bNoCTsKilled = 0xEED; // bool - constexpr std::ptrdiff_t m_bNoEnemiesKilled = 0xEEE; // bool - constexpr std::ptrdiff_t m_bCanDonateWeapons = 0xEEF; // bool - constexpr std::ptrdiff_t m_firstKillTime = 0xEF4; // float32 - constexpr std::ptrdiff_t m_firstBloodTime = 0xEFC; // float32 - constexpr std::ptrdiff_t m_hostageWasInjured = 0xF18; // bool - constexpr std::ptrdiff_t m_hostageWasKilled = 0xF19; // bool - constexpr std::ptrdiff_t m_bVoteCalled = 0xF28; // bool - constexpr std::ptrdiff_t m_bServerVoteOnReset = 0xF29; // bool - constexpr std::ptrdiff_t m_flVoteCheckThrottle = 0xF2C; // float32 - constexpr std::ptrdiff_t m_bBuyTimeEnded = 0xF30; // bool - constexpr std::ptrdiff_t m_nLastFreezeEndBeep = 0xF34; // int32 - constexpr std::ptrdiff_t m_bTargetBombed = 0xF38; // bool - constexpr std::ptrdiff_t m_bBombDefused = 0xF39; // bool - constexpr std::ptrdiff_t m_bMapHasBombZone = 0xF3A; // bool - constexpr std::ptrdiff_t m_vecMainCTSpawnPos = 0xF58; // Vector - constexpr std::ptrdiff_t m_CTSpawnPointsMasterList = 0xF68; // CUtlVector - constexpr std::ptrdiff_t m_TerroristSpawnPointsMasterList = 0xF80; // CUtlVector - constexpr std::ptrdiff_t m_bRespawningAllRespawnablePlayers = 0xF98; // bool - constexpr std::ptrdiff_t m_iNextCTSpawnPoint = 0xF9C; // int32 - constexpr std::ptrdiff_t m_flCTSpawnPointUsedTime = 0xFA0; // float32 - constexpr std::ptrdiff_t m_iNextTerroristSpawnPoint = 0xFA4; // int32 - constexpr std::ptrdiff_t m_flTerroristSpawnPointUsedTime = 0xFA8; // float32 - constexpr std::ptrdiff_t m_CTSpawnPoints = 0xFB0; // CUtlVector - constexpr std::ptrdiff_t m_TerroristSpawnPoints = 0xFC8; // CUtlVector - constexpr std::ptrdiff_t m_bIsUnreservedGameServer = 0xFE0; // bool - constexpr std::ptrdiff_t m_fAutobalanceDisplayTime = 0xFE4; // float32 - constexpr std::ptrdiff_t m_bAllowWeaponSwitch = 0x1250; // bool - constexpr std::ptrdiff_t m_bRoundTimeWarningTriggered = 0x1251; // bool - constexpr std::ptrdiff_t m_phaseChangeAnnouncementTime = 0x1254; // GameTime_t - constexpr std::ptrdiff_t m_fNextUpdateTeamClanNamesTime = 0x1258; // float32 - constexpr std::ptrdiff_t m_flLastThinkTime = 0x125C; // GameTime_t - constexpr std::ptrdiff_t m_fAccumulatedRoundOffDamage = 0x1260; // float32 - constexpr std::ptrdiff_t m_nShorthandedBonusLastEvalRound = 0x1264; // int32 - constexpr std::ptrdiff_t m_nMatchAbortedEarlyReason = 0x14E0; // int32 - constexpr std::ptrdiff_t m_bHasTriggeredRoundStartMusic = 0x14E4; // bool - constexpr std::ptrdiff_t m_bHasTriggeredCoopSpawnReset = 0x14E5; // bool - constexpr std::ptrdiff_t m_bSwitchingTeamsAtRoundReset = 0x14E6; // bool - constexpr std::ptrdiff_t m_pGameModeRules = 0x1500; // CCSGameModeRules* - constexpr std::ptrdiff_t m_BtGlobalBlackboard = 0x1508; // KeyValues3 - constexpr std::ptrdiff_t m_hPlayerResource = 0x1568; // CHandle - constexpr std::ptrdiff_t m_RetakeRules = 0x1570; // CRetakeGameRules - constexpr std::ptrdiff_t m_GuardianBotSkillLevelMax = 0x1754; // int32 - constexpr std::ptrdiff_t m_GuardianBotSkillLevelMin = 0x1758; // int32 - constexpr std::ptrdiff_t m_arrTeamUniqueKillWeaponsMatch = 0x1760; // CUtlVector[4] - constexpr std::ptrdiff_t m_bTeamLastKillUsedUniqueWeaponMatch = 0x17C0; // bool[4] - constexpr std::ptrdiff_t m_nMatchEndCount = 0x17E8; // uint8 - constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0x17EC; // int32 - constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0x17F0; // int32 - constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0x17F4; // bool - constexpr std::ptrdiff_t m_fTeamIntroPeriodEnd = 0x17F8; // GameTime_t - constexpr std::ptrdiff_t m_bPlayedTeamIntroVO = 0x17FC; // bool - constexpr std::ptrdiff_t m_iRoundEndWinnerTeam = 0x1800; // int32 - constexpr std::ptrdiff_t m_eRoundEndReason = 0x1804; // int32 - constexpr std::ptrdiff_t m_bRoundEndShowTimerDefend = 0x1808; // bool - constexpr std::ptrdiff_t m_iRoundEndTimerTime = 0x180C; // int32 - constexpr std::ptrdiff_t m_sRoundEndFunFactToken = 0x1810; // CUtlString - constexpr std::ptrdiff_t m_iRoundEndFunFactPlayerSlot = 0x1818; // CPlayerSlot - constexpr std::ptrdiff_t m_iRoundEndFunFactData1 = 0x181C; // int32 - constexpr std::ptrdiff_t m_iRoundEndFunFactData2 = 0x1820; // int32 - constexpr std::ptrdiff_t m_iRoundEndFunFactData3 = 0x1824; // int32 - constexpr std::ptrdiff_t m_sRoundEndMessage = 0x1828; // CUtlString - constexpr std::ptrdiff_t m_iRoundEndPlayerCount = 0x1830; // int32 - constexpr std::ptrdiff_t m_bRoundEndNoMusic = 0x1834; // bool - constexpr std::ptrdiff_t m_iRoundEndLegacy = 0x1838; // int32 - constexpr std::ptrdiff_t m_nRoundEndCount = 0x183C; // uint8 - constexpr std::ptrdiff_t m_iRoundStartRoundNumber = 0x1840; // int32 - constexpr std::ptrdiff_t m_nRoundStartCount = 0x1844; // uint8 - constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x5850; // float64 - constexpr std::ptrdiff_t m_bSkipNextServerPerfSample = 0x5858; // bool + constexpr std::ptrdiff_t m_bFreezePeriod = 0xC8; // bool + constexpr std::ptrdiff_t m_bWarmupPeriod = 0xC9; // bool + constexpr std::ptrdiff_t m_fWarmupPeriodEnd = 0xCC; // GameTime_t + constexpr std::ptrdiff_t m_fWarmupPeriodStart = 0xD0; // GameTime_t + constexpr std::ptrdiff_t m_bServerPaused = 0xD4; // bool + constexpr std::ptrdiff_t m_bTerroristTimeOutActive = 0xD5; // bool + constexpr std::ptrdiff_t m_bCTTimeOutActive = 0xD6; // bool + constexpr std::ptrdiff_t m_flTerroristTimeOutRemaining = 0xD8; // float32 + constexpr std::ptrdiff_t m_flCTTimeOutRemaining = 0xDC; // float32 + constexpr std::ptrdiff_t m_nTerroristTimeOuts = 0xE0; // int32 + constexpr std::ptrdiff_t m_nCTTimeOuts = 0xE4; // int32 + constexpr std::ptrdiff_t m_bTechnicalTimeOut = 0xE8; // bool + constexpr std::ptrdiff_t m_bMatchWaitingForResume = 0xE9; // bool + constexpr std::ptrdiff_t m_iRoundTime = 0xEC; // int32 + constexpr std::ptrdiff_t m_fMatchStartTime = 0xF0; // float32 + constexpr std::ptrdiff_t m_fRoundStartTime = 0xF4; // GameTime_t + constexpr std::ptrdiff_t m_flRestartRoundTime = 0xF8; // GameTime_t + constexpr std::ptrdiff_t m_bGameRestart = 0xFC; // bool + constexpr std::ptrdiff_t m_flGameStartTime = 0x100; // float32 + constexpr std::ptrdiff_t m_timeUntilNextPhaseStarts = 0x104; // float32 + constexpr std::ptrdiff_t m_gamePhase = 0x108; // int32 + constexpr std::ptrdiff_t m_totalRoundsPlayed = 0x10C; // int32 + constexpr std::ptrdiff_t m_nRoundsPlayedThisPhase = 0x110; // int32 + constexpr std::ptrdiff_t m_nOvertimePlaying = 0x114; // int32 + constexpr std::ptrdiff_t m_iHostagesRemaining = 0x118; // int32 + constexpr std::ptrdiff_t m_bAnyHostageReached = 0x11C; // bool + constexpr std::ptrdiff_t m_bMapHasBombTarget = 0x11D; // bool + constexpr std::ptrdiff_t m_bMapHasRescueZone = 0x11E; // bool + constexpr std::ptrdiff_t m_bMapHasBuyZone = 0x11F; // bool + constexpr std::ptrdiff_t m_bIsQueuedMatchmaking = 0x120; // bool + constexpr std::ptrdiff_t m_nQueuedMatchmakingMode = 0x124; // int32 + constexpr std::ptrdiff_t m_bIsValveDS = 0x128; // bool + constexpr std::ptrdiff_t m_bLogoMap = 0x129; // bool + constexpr std::ptrdiff_t m_bPlayAllStepSoundsOnServer = 0x12A; // bool + constexpr std::ptrdiff_t m_iSpectatorSlotCount = 0x12C; // int32 + constexpr std::ptrdiff_t m_MatchDevice = 0x130; // int32 + constexpr std::ptrdiff_t m_bHasMatchStarted = 0x134; // bool + constexpr std::ptrdiff_t m_nNextMapInMapgroup = 0x138; // int32 + constexpr std::ptrdiff_t m_szTournamentEventName = 0x13C; // char[512] + constexpr std::ptrdiff_t m_szTournamentEventStage = 0x33C; // char[512] + constexpr std::ptrdiff_t m_szMatchStatTxt = 0x53C; // char[512] + constexpr std::ptrdiff_t m_szTournamentPredictionsTxt = 0x73C; // char[512] + constexpr std::ptrdiff_t m_nTournamentPredictionsPct = 0x93C; // int32 + constexpr std::ptrdiff_t m_flCMMItemDropRevealStartTime = 0x940; // GameTime_t + constexpr std::ptrdiff_t m_flCMMItemDropRevealEndTime = 0x944; // GameTime_t + constexpr std::ptrdiff_t m_bIsDroppingItems = 0x948; // bool + constexpr std::ptrdiff_t m_bIsQuestEligible = 0x949; // bool + constexpr std::ptrdiff_t m_bIsHltvActive = 0x94A; // bool + constexpr std::ptrdiff_t m_arrProhibitedItemIndices = 0x94C; // uint16[100] + constexpr std::ptrdiff_t m_arrTournamentActiveCasterAccounts = 0xA14; // uint32[4] + constexpr std::ptrdiff_t m_numBestOfMaps = 0xA24; // int32 + constexpr std::ptrdiff_t m_nHalloweenMaskListSeed = 0xA28; // int32 + constexpr std::ptrdiff_t m_bBombDropped = 0xA2C; // bool + constexpr std::ptrdiff_t m_bBombPlanted = 0xA2D; // bool + constexpr std::ptrdiff_t m_iRoundWinStatus = 0xA30; // int32 + constexpr std::ptrdiff_t m_eRoundWinReason = 0xA34; // int32 + constexpr std::ptrdiff_t m_bTCantBuy = 0xA38; // bool + constexpr std::ptrdiff_t m_bCTCantBuy = 0xA39; // bool + constexpr std::ptrdiff_t m_iMatchStats_RoundResults = 0xA3C; // int32[30] + constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_CT = 0xAB4; // int32[30] + constexpr std::ptrdiff_t m_iMatchStats_PlayersAlive_T = 0xB2C; // int32[30] + constexpr std::ptrdiff_t m_TeamRespawnWaveTimes = 0xBA4; // float32[32] + constexpr std::ptrdiff_t m_flNextRespawnWave = 0xC24; // GameTime_t[32] + constexpr std::ptrdiff_t m_nServerQuestID = 0xCA4; // int32 + constexpr std::ptrdiff_t m_vMinimapMins = 0xCA8; // Vector + constexpr std::ptrdiff_t m_vMinimapMaxs = 0xCB4; // Vector + constexpr std::ptrdiff_t m_MinimapVerticalSectionHeights = 0xCC0; // float32[8] + constexpr std::ptrdiff_t m_bSpawnedTerrorHuntHeavy = 0xCE0; // bool + constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteTypes = 0xCE4; // int32[10] + constexpr std::ptrdiff_t m_nEndMatchMapGroupVoteOptions = 0xD0C; // int32[10] + constexpr std::ptrdiff_t m_nEndMatchMapVoteWinner = 0xD34; // int32 + constexpr std::ptrdiff_t m_iNumConsecutiveCTLoses = 0xD38; // int32 + constexpr std::ptrdiff_t m_iNumConsecutiveTerroristLoses = 0xD3C; // int32 + constexpr std::ptrdiff_t m_bHasHostageBeenTouched = 0xD58; // bool + constexpr std::ptrdiff_t m_flIntermissionStartTime = 0xD5C; // GameTime_t + constexpr std::ptrdiff_t m_flIntermissionEndTime = 0xD60; // GameTime_t + constexpr std::ptrdiff_t m_bLevelInitialized = 0xD64; // bool + constexpr std::ptrdiff_t m_iTotalRoundsPlayed = 0xD68; // int32 + constexpr std::ptrdiff_t m_iUnBalancedRounds = 0xD6C; // int32 + constexpr std::ptrdiff_t m_endMatchOnRoundReset = 0xD70; // bool + constexpr std::ptrdiff_t m_endMatchOnThink = 0xD71; // bool + constexpr std::ptrdiff_t m_iFreezeTime = 0xD74; // int32 + constexpr std::ptrdiff_t m_iNumTerrorist = 0xD78; // int32 + constexpr std::ptrdiff_t m_iNumCT = 0xD7C; // int32 + constexpr std::ptrdiff_t m_iNumSpawnableTerrorist = 0xD80; // int32 + constexpr std::ptrdiff_t m_iNumSpawnableCT = 0xD84; // int32 + constexpr std::ptrdiff_t m_arrSelectedHostageSpawnIndices = 0xD88; // CUtlVector + constexpr std::ptrdiff_t m_nSpawnPointsRandomSeed = 0xDA0; // int32 + constexpr std::ptrdiff_t m_bFirstConnected = 0xDA4; // bool + constexpr std::ptrdiff_t m_bCompleteReset = 0xDA5; // bool + constexpr std::ptrdiff_t m_bPickNewTeamsOnReset = 0xDA6; // bool + constexpr std::ptrdiff_t m_bScrambleTeamsOnRestart = 0xDA7; // bool + constexpr std::ptrdiff_t m_bSwapTeamsOnRestart = 0xDA8; // bool + constexpr std::ptrdiff_t m_nEndMatchTiedVotes = 0xDB0; // CUtlVector + constexpr std::ptrdiff_t m_bNeedToAskPlayersForContinueVote = 0xDCC; // bool + constexpr std::ptrdiff_t m_numQueuedMatchmakingAccounts = 0xDD0; // uint32 + constexpr std::ptrdiff_t m_fAvgPlayerRank = 0xDD4; // float32 + constexpr std::ptrdiff_t m_pQueuedMatchmakingReservationString = 0xDD8; // char* + constexpr std::ptrdiff_t m_numTotalTournamentDrops = 0xDE0; // uint32 + constexpr std::ptrdiff_t m_numSpectatorsCountMax = 0xDE4; // uint32 + constexpr std::ptrdiff_t m_numSpectatorsCountMaxTV = 0xDE8; // uint32 + constexpr std::ptrdiff_t m_numSpectatorsCountMaxLnk = 0xDEC; // uint32 + constexpr std::ptrdiff_t m_bForceTeamChangeSilent = 0xDF8; // bool + constexpr std::ptrdiff_t m_bLoadingRoundBackupData = 0xDF9; // bool + constexpr std::ptrdiff_t m_nMatchInfoShowType = 0xE30; // int32 + constexpr std::ptrdiff_t m_flMatchInfoDecidedTime = 0xE34; // float32 + constexpr std::ptrdiff_t mTeamDMLastWinningTeamNumber = 0xE50; // int32 + constexpr std::ptrdiff_t mTeamDMLastThinkTime = 0xE54; // float32 + constexpr std::ptrdiff_t m_flTeamDMLastAnnouncementTime = 0xE58; // float32 + constexpr std::ptrdiff_t m_iAccountTerrorist = 0xE5C; // int32 + constexpr std::ptrdiff_t m_iAccountCT = 0xE60; // int32 + constexpr std::ptrdiff_t m_iSpawnPointCount_Terrorist = 0xE64; // int32 + constexpr std::ptrdiff_t m_iSpawnPointCount_CT = 0xE68; // int32 + constexpr std::ptrdiff_t m_iMaxNumTerrorists = 0xE6C; // int32 + constexpr std::ptrdiff_t m_iMaxNumCTs = 0xE70; // int32 + constexpr std::ptrdiff_t m_iLoserBonusMostRecentTeam = 0xE74; // int32 + constexpr std::ptrdiff_t m_tmNextPeriodicThink = 0xE78; // float32 + constexpr std::ptrdiff_t m_bVoiceWonMatchBragFired = 0xE7C; // bool + constexpr std::ptrdiff_t m_fWarmupNextChatNoticeTime = 0xE80; // float32 + constexpr std::ptrdiff_t m_iHostagesRescued = 0xE88; // int32 + constexpr std::ptrdiff_t m_iHostagesTouched = 0xE8C; // int32 + constexpr std::ptrdiff_t m_flNextHostageAnnouncement = 0xE90; // float32 + constexpr std::ptrdiff_t m_bNoTerroristsKilled = 0xE94; // bool + constexpr std::ptrdiff_t m_bNoCTsKilled = 0xE95; // bool + constexpr std::ptrdiff_t m_bNoEnemiesKilled = 0xE96; // bool + constexpr std::ptrdiff_t m_bCanDonateWeapons = 0xE97; // bool + constexpr std::ptrdiff_t m_firstKillTime = 0xE9C; // float32 + constexpr std::ptrdiff_t m_firstBloodTime = 0xEA4; // float32 + constexpr std::ptrdiff_t m_hostageWasInjured = 0xEC0; // bool + constexpr std::ptrdiff_t m_hostageWasKilled = 0xEC1; // bool + constexpr std::ptrdiff_t m_bVoteCalled = 0xED0; // bool + constexpr std::ptrdiff_t m_bServerVoteOnReset = 0xED1; // bool + constexpr std::ptrdiff_t m_flVoteCheckThrottle = 0xED4; // float32 + constexpr std::ptrdiff_t m_bBuyTimeEnded = 0xED8; // bool + constexpr std::ptrdiff_t m_nLastFreezeEndBeep = 0xEDC; // int32 + constexpr std::ptrdiff_t m_bTargetBombed = 0xEE0; // bool + constexpr std::ptrdiff_t m_bBombDefused = 0xEE1; // bool + constexpr std::ptrdiff_t m_bMapHasBombZone = 0xEE2; // bool + constexpr std::ptrdiff_t m_vecMainCTSpawnPos = 0xF00; // Vector + constexpr std::ptrdiff_t m_CTSpawnPointsMasterList = 0xF10; // CUtlVector + constexpr std::ptrdiff_t m_TerroristSpawnPointsMasterList = 0xF28; // CUtlVector + constexpr std::ptrdiff_t m_bRespawningAllRespawnablePlayers = 0xF40; // bool + constexpr std::ptrdiff_t m_iNextCTSpawnPoint = 0xF44; // int32 + constexpr std::ptrdiff_t m_flCTSpawnPointUsedTime = 0xF48; // float32 + constexpr std::ptrdiff_t m_iNextTerroristSpawnPoint = 0xF4C; // int32 + constexpr std::ptrdiff_t m_flTerroristSpawnPointUsedTime = 0xF50; // float32 + constexpr std::ptrdiff_t m_CTSpawnPoints = 0xF58; // CUtlVector + constexpr std::ptrdiff_t m_TerroristSpawnPoints = 0xF70; // CUtlVector + constexpr std::ptrdiff_t m_bIsUnreservedGameServer = 0xF88; // bool + constexpr std::ptrdiff_t m_fAutobalanceDisplayTime = 0xF8C; // float32 + constexpr std::ptrdiff_t m_bAllowWeaponSwitch = 0x11F8; // bool + constexpr std::ptrdiff_t m_bRoundTimeWarningTriggered = 0x11F9; // bool + constexpr std::ptrdiff_t m_phaseChangeAnnouncementTime = 0x11FC; // GameTime_t + constexpr std::ptrdiff_t m_fNextUpdateTeamClanNamesTime = 0x1200; // float32 + constexpr std::ptrdiff_t m_flLastThinkTime = 0x1204; // GameTime_t + constexpr std::ptrdiff_t m_fAccumulatedRoundOffDamage = 0x1208; // float32 + constexpr std::ptrdiff_t m_nShorthandedBonusLastEvalRound = 0x120C; // int32 + constexpr std::ptrdiff_t m_nMatchAbortedEarlyReason = 0x1488; // int32 + constexpr std::ptrdiff_t m_bHasTriggeredRoundStartMusic = 0x148C; // bool + constexpr std::ptrdiff_t m_bSwitchingTeamsAtRoundReset = 0x148D; // bool + constexpr std::ptrdiff_t m_pGameModeRules = 0x14A8; // CCSGameModeRules* + constexpr std::ptrdiff_t m_BtGlobalBlackboard = 0x14B0; // KeyValues3 + constexpr std::ptrdiff_t m_hPlayerResource = 0x1518; // CHandle + constexpr std::ptrdiff_t m_RetakeRules = 0x1520; // CRetakeGameRules + constexpr std::ptrdiff_t m_arrTeamUniqueKillWeaponsMatch = 0x16B8; // CUtlVector[4] + constexpr std::ptrdiff_t m_bTeamLastKillUsedUniqueWeaponMatch = 0x1718; // bool[4] + constexpr std::ptrdiff_t m_nMatchEndCount = 0x1740; // uint8 + constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0x1744; // int32 + constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0x1748; // int32 + constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0x174C; // bool + constexpr std::ptrdiff_t m_fTeamIntroPeriodEnd = 0x1750; // GameTime_t + constexpr std::ptrdiff_t m_bPlayedTeamIntroVO = 0x1754; // bool + constexpr std::ptrdiff_t m_iRoundEndWinnerTeam = 0x1758; // int32 + constexpr std::ptrdiff_t m_eRoundEndReason = 0x175C; // int32 + constexpr std::ptrdiff_t m_bRoundEndShowTimerDefend = 0x1760; // bool + constexpr std::ptrdiff_t m_iRoundEndTimerTime = 0x1764; // int32 + constexpr std::ptrdiff_t m_sRoundEndFunFactToken = 0x1768; // CUtlString + constexpr std::ptrdiff_t m_iRoundEndFunFactPlayerSlot = 0x1770; // CPlayerSlot + constexpr std::ptrdiff_t m_iRoundEndFunFactData1 = 0x1774; // int32 + constexpr std::ptrdiff_t m_iRoundEndFunFactData2 = 0x1778; // int32 + constexpr std::ptrdiff_t m_iRoundEndFunFactData3 = 0x177C; // int32 + constexpr std::ptrdiff_t m_sRoundEndMessage = 0x1780; // CUtlString + constexpr std::ptrdiff_t m_iRoundEndPlayerCount = 0x1788; // int32 + constexpr std::ptrdiff_t m_bRoundEndNoMusic = 0x178C; // bool + constexpr std::ptrdiff_t m_iRoundEndLegacy = 0x1790; // int32 + constexpr std::ptrdiff_t m_nRoundEndCount = 0x1794; // uint8 + constexpr std::ptrdiff_t m_iRoundStartRoundNumber = 0x1798; // int32 + constexpr std::ptrdiff_t m_nRoundStartCount = 0x179C; // uint8 + constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x57A8; // float64 + } + // Parent: CPhysicsProp + // Fields count: 0 + namespace CPhysicsPropOverride { + } + // Parent: CBaseEntity + // Fields count: 4 + namespace CAI_ChangeHintGroup { + constexpr std::ptrdiff_t m_iSearchType = 0x7A4; // int32 + constexpr std::ptrdiff_t m_strSearchName = 0x7A8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strNewHintGroup = 0x7B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flRadius = 0x7B8; // float32 + } + // Parent: CBaseTrigger + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_MaxWeight (float32) + // NetworkVarNames: m_FadeDuration (float32) + // NetworkVarNames: m_Weight (float32) + // NetworkVarNames: m_lookupFilename (char) + namespace CColorCorrectionVolume { + constexpr std::ptrdiff_t m_bEnabled = 0xBC1; // bool + constexpr std::ptrdiff_t m_MaxWeight = 0xBC4; // float32 + constexpr std::ptrdiff_t m_FadeDuration = 0xBC8; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0xBCC; // bool + constexpr std::ptrdiff_t m_Weight = 0xBD0; // float32 + constexpr std::ptrdiff_t m_lookupFilename = 0xBD4; // char[512] + constexpr std::ptrdiff_t m_LastEnterWeight = 0xDD4; // float32 + constexpr std::ptrdiff_t m_LastEnterTime = 0xDD8; // GameTime_t + constexpr std::ptrdiff_t m_LastExitWeight = 0xDDC; // float32 + constexpr std::ptrdiff_t m_LastExitTime = 0xDE0; // GameTime_t + } + // Parent: CBaseFilter + // Fields count: 5 + namespace CFilterEnemy { + constexpr std::ptrdiff_t m_iszEnemyName = 0x7F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flRadius = 0x800; // float32 + constexpr std::ptrdiff_t m_flOuterRadius = 0x804; // float32 + constexpr std::ptrdiff_t m_nMaxSquadmatesPerEnemy = 0x808; // int32 + constexpr std::ptrdiff_t m_iszPlayerName = 0x810; // CUtlSymbolLarge } // Parent: CModelPointEntity // Fields count: 0 @@ -4141,19 +7547,19 @@ namespace cs2_dumper { // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) // NetworkVarNames: m_bHasHeightFogEnd (bool) namespace CEnvCubemapFog { - constexpr std::ptrdiff_t m_flEndDistance = 0x7A8; // float32 - constexpr std::ptrdiff_t m_flStartDistance = 0x7AC; // float32 - constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x7B0; // float32 - constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x7B4; // bool - constexpr std::ptrdiff_t m_flFogHeightWidth = 0x7B8; // float32 - constexpr std::ptrdiff_t m_flFogHeightEnd = 0x7BC; // float32 - constexpr std::ptrdiff_t m_flFogHeightStart = 0x7C0; // float32 - constexpr std::ptrdiff_t m_flFogHeightExponent = 0x7C4; // float32 - constexpr std::ptrdiff_t m_flLODBias = 0x7C8; // float32 - constexpr std::ptrdiff_t m_bActive = 0x7CC; // bool - constexpr std::ptrdiff_t m_bStartDisabled = 0x7CD; // bool - constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x7D0; // float32 - constexpr std::ptrdiff_t m_nCubemapSourceType = 0x7D4; // int32 + constexpr std::ptrdiff_t m_flEndDistance = 0x7A4; // float32 + constexpr std::ptrdiff_t m_flStartDistance = 0x7A8; // float32 + constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x7AC; // float32 + constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x7B0; // bool + constexpr std::ptrdiff_t m_flFogHeightWidth = 0x7B4; // float32 + constexpr std::ptrdiff_t m_flFogHeightEnd = 0x7B8; // float32 + constexpr std::ptrdiff_t m_flFogHeightStart = 0x7BC; // float32 + constexpr std::ptrdiff_t m_flFogHeightExponent = 0x7C0; // float32 + constexpr std::ptrdiff_t m_flLODBias = 0x7C4; // float32 + constexpr std::ptrdiff_t m_bActive = 0x7C8; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x7C9; // bool + constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x7CC; // float32 + constexpr std::ptrdiff_t m_nCubemapSourceType = 0x7D0; // int32 constexpr std::ptrdiff_t m_hSkyMaterial = 0x7D8; // CStrongHandle constexpr std::ptrdiff_t m_iszSkyEntity = 0x7E0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x7E8; // CStrongHandle @@ -4164,12 +7570,6 @@ namespace cs2_dumper { // Fields count: 0 namespace CPhysicalButton { } - // Parent: CSoundEventEntity - // Fields count: 2 - namespace CSoundEventAABBEntity { - constexpr std::ptrdiff_t m_vMins = 0x84C; // Vector - constexpr std::ptrdiff_t m_vMaxs = 0x858; // Vector - } // Parent: CModelPointEntity // Fields count: 15 namespace CEnvExplosion { @@ -4189,10 +7589,154 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iszEntityIgnoreName = 0xA40; // CUtlSymbolLarge constexpr std::ptrdiff_t m_hEntityIgnore = 0xA48; // CHandle } + // Parent: CSoundEventEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMins (Vector) + // NetworkVarNames: m_vMaxs (Vector) + namespace CSoundEventAABBEntity { + constexpr std::ptrdiff_t m_vMins = 0x850; // Vector + constexpr std::ptrdiff_t m_vMaxs = 0x85C; // Vector + } + // Parent: CTriggerMultiple + // Fields count: 0 + namespace CTriggerOnce { + } + // Parent: CEntitySubclassVDataBase + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CPrecipitationVData { + constexpr std::ptrdiff_t m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped> + constexpr std::ptrdiff_t m_flInnerDistance = 0x108; // float32 + constexpr std::ptrdiff_t m_nAttachType = 0x10C; // ParticleAttachment_t + constexpr std::ptrdiff_t m_bBatchSameVolumeType = 0x110; // bool + constexpr std::ptrdiff_t m_nRTEnvCP = 0x114; // int32 + constexpr std::ptrdiff_t m_nRTEnvCPComponent = 0x118; // int32 + constexpr std::ptrdiff_t m_szModifier = 0x120; // CUtlString + } + // Parent: CPointEntity + // Fields count: 0 + namespace CLogicProximity { + } + // Parent: CBaseAnimGraph + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_iszCommentaryFile (string_t) + // NetworkVarNames: m_hViewPosition (CHandle) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flStartTimeInCommentary (float32) + // NetworkVarNames: m_iszTitle (string_t) + // NetworkVarNames: m_iszSpeakers (string_t) + // NetworkVarNames: m_iNodeNumber (int) + // NetworkVarNames: m_iNodeNumberMax (int) + // NetworkVarNames: m_bListenedTo (bool) + namespace CPointCommentaryNode { + constexpr std::ptrdiff_t m_iszPreCommands = 0xBF0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszPostCommands = 0xBF8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszCommentaryFile = 0xC00; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszViewTarget = 0xC08; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hViewTarget = 0xC10; // CHandle + constexpr std::ptrdiff_t m_hViewTargetAngles = 0xC14; // CHandle + constexpr std::ptrdiff_t m_iszViewPosition = 0xC18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hViewPosition = 0xC20; // CHandle + constexpr std::ptrdiff_t m_hViewPositionMover = 0xC24; // CHandle + constexpr std::ptrdiff_t m_bPreventMovement = 0xC28; // bool + constexpr std::ptrdiff_t m_bUnderCrosshair = 0xC29; // bool + constexpr std::ptrdiff_t m_bUnstoppable = 0xC2A; // bool + constexpr std::ptrdiff_t m_flFinishedTime = 0xC2C; // GameTime_t + constexpr std::ptrdiff_t m_vecFinishOrigin = 0xC30; // Vector + constexpr std::ptrdiff_t m_vecOriginalAngles = 0xC3C; // QAngle + constexpr std::ptrdiff_t m_vecFinishAngles = 0xC48; // QAngle + constexpr std::ptrdiff_t m_bPreventChangesWhileMoving = 0xC54; // bool + constexpr std::ptrdiff_t m_bDisabled = 0xC55; // bool + constexpr std::ptrdiff_t m_vecTeleportOrigin = 0xC58; // Vector + constexpr std::ptrdiff_t m_flAbortedPlaybackAt = 0xC64; // GameTime_t + constexpr std::ptrdiff_t m_pOnCommentaryStarted = 0xC68; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOnCommentaryStopped = 0xC90; // CEntityIOOutput + constexpr std::ptrdiff_t m_bActive = 0xCB8; // bool + constexpr std::ptrdiff_t m_flStartTime = 0xCBC; // GameTime_t + constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0xCC0; // float32 + constexpr std::ptrdiff_t m_iszTitle = 0xCC8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSpeakers = 0xCD0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iNodeNumber = 0xCD8; // int32 + constexpr std::ptrdiff_t m_iNodeNumberMax = 0xCDC; // int32 + constexpr std::ptrdiff_t m_bListenedTo = 0xCE0; // bool + } + // Parent: CBaseClientUIEntity + // Fields count: 23 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_bLit (bool) + // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + // NetworkVarNames: m_bOpaque (bool) + // NetworkVarNames: m_bNoDepth (bool) + // NetworkVarNames: m_bRenderBackface (bool) + // NetworkVarNames: m_bUseOffScreenIndicator (bool) + // NetworkVarNames: m_bExcludeFromSaveGames (bool) + // NetworkVarNames: m_bGrabbable (bool) + // NetworkVarNames: m_bOnlyRenderToTexture (bool) + // NetworkVarNames: m_bDisableMipGen (bool) + // NetworkVarNames: m_nExplicitImageLayout (int32) + namespace CPointClientUIWorldPanel { + constexpr std::ptrdiff_t m_bIgnoreInput = 0xBA8; // bool + constexpr std::ptrdiff_t m_bLit = 0xBA9; // bool + constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0xBAA; // bool + constexpr std::ptrdiff_t m_flWidth = 0xBAC; // float32 + constexpr std::ptrdiff_t m_flHeight = 0xBB0; // float32 + constexpr std::ptrdiff_t m_flDPI = 0xBB4; // float32 + constexpr std::ptrdiff_t m_flInteractDistance = 0xBB8; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0xBBC; // float32 + constexpr std::ptrdiff_t m_unOwnerContext = 0xBC0; // uint32 + constexpr std::ptrdiff_t m_unHorizontalAlign = 0xBC4; // uint32 + constexpr std::ptrdiff_t m_unVerticalAlign = 0xBC8; // uint32 + constexpr std::ptrdiff_t m_unOrientation = 0xBCC; // uint32 + constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0xBD0; // bool + constexpr std::ptrdiff_t m_vecCSSClasses = 0xBD8; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_bOpaque = 0xBF0; // bool + constexpr std::ptrdiff_t m_bNoDepth = 0xBF1; // bool + constexpr std::ptrdiff_t m_bRenderBackface = 0xBF2; // bool + constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0xBF3; // bool + constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0xBF4; // bool + constexpr std::ptrdiff_t m_bGrabbable = 0xBF5; // bool + constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0xBF6; // bool + constexpr std::ptrdiff_t m_bDisableMipGen = 0xBF7; // bool + constexpr std::ptrdiff_t m_nExplicitImageLayout = 0xBF8; // int32 + } + // Parent: CBaseFilter + // Fields count: 1 + namespace CFilterContext { + constexpr std::ptrdiff_t m_iFilterContext = 0x7F8; // CUtlSymbolLarge + } + // Parent: CPathParticleRope + // Fields count: 0 + namespace CPathParticleRopeAlias_path_particle_rope_clientside { + } + // Parent: None + // Fields count: 1 + namespace CBuoyancyHelper { + constexpr std::ptrdiff_t m_flFluidDensity = 0x18; // float32 + } // Parent: CBaseFilter // Fields count: 1 namespace CFilterAttributeInt { - constexpr std::ptrdiff_t m_sAttributeName = 0x800; // CUtlStringToken + constexpr std::ptrdiff_t m_sAttributeName = 0x7F8; // CUtlStringToken } // Parent: CPlayerPawnComponent // Fields count: 4 @@ -4210,23 +7754,23 @@ namespace cs2_dumper { // Parent: CPointEntity // Fields count: 6 namespace CAISound { - constexpr std::ptrdiff_t m_iSoundType = 0x7A8; // int32 - constexpr std::ptrdiff_t m_iSoundContext = 0x7AC; // int32 - constexpr std::ptrdiff_t m_iVolume = 0x7B0; // int32 - constexpr std::ptrdiff_t m_iSoundIndex = 0x7B4; // int32 - constexpr std::ptrdiff_t m_flDuration = 0x7B8; // float32 - constexpr std::ptrdiff_t m_iszProxyEntityName = 0x7C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iSoundType = 0x7A4; // SoundTypes_t + constexpr std::ptrdiff_t m_iSoundFlags = 0x7A6; // SoundFlags_t + constexpr std::ptrdiff_t m_iVolume = 0x7A8; // int32 + constexpr std::ptrdiff_t m_iSoundIndex = 0x7AC; // int32 + constexpr std::ptrdiff_t m_flDuration = 0x7B0; // float32 + constexpr std::ptrdiff_t m_iszProxyEntityName = 0x7B8; // CUtlSymbolLarge } // Parent: CBaseEntity // Fields count: 7 namespace CPointEntityFinder { - constexpr std::ptrdiff_t m_hEntity = 0x7A8; // CHandle - constexpr std::ptrdiff_t m_iFilterName = 0x7B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFilter = 0x7B8; // CHandle - constexpr std::ptrdiff_t m_iRefName = 0x7C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hReference = 0x7C8; // CHandle - constexpr std::ptrdiff_t m_FindMethod = 0x7CC; // EntFinderMethod_t - constexpr std::ptrdiff_t m_OnFoundEntity = 0x7D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_hEntity = 0x7A4; // CHandle + constexpr std::ptrdiff_t m_iFilterName = 0x7A8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0x7B0; // CHandle + constexpr std::ptrdiff_t m_iRefName = 0x7B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hReference = 0x7C0; // CHandle + constexpr std::ptrdiff_t m_FindMethod = 0x7C4; // EntFinderMethod_t + constexpr std::ptrdiff_t m_OnFoundEntity = 0x7C8; // CEntityIOOutput } // Parent: None // Fields count: 12 @@ -4258,6 +7802,81 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bParentFrozen = 0x55; // bool constexpr std::ptrdiff_t m_SurfacePropStringToken = 0x58; // CUtlStringToken } + // Parent: CBaseAnimGraph + // Fields count: 4 + namespace CBaseProp { + constexpr std::ptrdiff_t m_bModelOverrodeBlockLOS = 0xBF0; // bool + constexpr std::ptrdiff_t m_iShapeType = 0xBF4; // int32 + constexpr std::ptrdiff_t m_bConformToCollisionBounds = 0xBF8; // bool + constexpr std::ptrdiff_t m_mPreferredCatchTransform = 0xBFC; // matrix3x4_t + } + // Parent: CBaseModelEntity + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_vTintColor (Color) + // NetworkVarNames: m_vTintColorLightingOnly (Color) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nFogType (int) + // NetworkVarNames: m_flFogMinStart (float) + // NetworkVarNames: m_flFogMinEnd (float) + // NetworkVarNames: m_flFogMaxStart (float) + // NetworkVarNames: m_flFogMaxEnd (float) + // NetworkVarNames: m_bEnabled (bool) + namespace CEnvSky { + constexpr std::ptrdiff_t m_hSkyMaterial = 0x9F8; // CStrongHandle + constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0xA00; // CStrongHandle + constexpr std::ptrdiff_t m_bStartDisabled = 0xA08; // bool + constexpr std::ptrdiff_t m_vTintColor = 0xA09; // Color + constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0xA0D; // Color + constexpr std::ptrdiff_t m_flBrightnessScale = 0xA14; // float32 + constexpr std::ptrdiff_t m_nFogType = 0xA18; // int32 + constexpr std::ptrdiff_t m_flFogMinStart = 0xA1C; // float32 + constexpr std::ptrdiff_t m_flFogMinEnd = 0xA20; // float32 + constexpr std::ptrdiff_t m_flFogMaxStart = 0xA24; // float32 + constexpr std::ptrdiff_t m_flFogMaxEnd = 0xA28; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0xA2C; // bool + } + // Parent: CPointEntity + // Fields count: 6 + namespace CPointVelocitySensor { + constexpr std::ptrdiff_t m_hTargetEntity = 0x7A4; // CHandle + constexpr std::ptrdiff_t m_vecAxis = 0x7A8; // Vector + constexpr std::ptrdiff_t m_bEnabled = 0x7B4; // bool + constexpr std::ptrdiff_t m_fPrevVelocity = 0x7B8; // float32 + constexpr std::ptrdiff_t m_flAvgInterval = 0x7BC; // float32 + constexpr std::ptrdiff_t m_Velocity = 0x7C0; // CEntityOutputTemplate + } + // Parent: CBaseFilter + // Fields count: 1 + namespace CFilterMassGreater { + constexpr std::ptrdiff_t m_fFilterMass = 0x7F8; // float32 + } + // Parent: CBaseFilter + // Fields count: 1 + namespace FilterTeam { + constexpr std::ptrdiff_t m_iFilterTeam = 0x7F8; // int32 + } + // Parent: CFuncTrackTrain + // Fields count: 1 + namespace CFuncTankTrain { + constexpr std::ptrdiff_t m_OnDeath = 0xB48; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 0 + namespace CNullEntity { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSPointScriptExtensions_observer { + } // Parent: CMarkupVolumeWithRef // Fields count: 1 namespace CMarkupVolumeTagged_NavGame { @@ -4266,7 +7885,7 @@ namespace cs2_dumper { // Parent: CBaseTrigger // Fields count: 1 namespace CBuyZone { - constexpr std::ptrdiff_t m_LegacyTeamNum = 0xB9C; // int32 + constexpr std::ptrdiff_t m_LegacyTeamNum = 0xBC4; // int32 } // Parent: CLogicalEntity // Fields count: 12 @@ -4308,6 +7927,106 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bThinkDangerous = 0x7B6; // bool constexpr std::ptrdiff_t m_flDangerousTime = 0x7B8; // float32 } + // Parent: CPointEntity + // Fields count: 5 + namespace CInfoDynamicShadowHint { + constexpr std::ptrdiff_t m_bDisabled = 0x7A4; // bool + constexpr std::ptrdiff_t m_flRange = 0x7A8; // float32 + constexpr std::ptrdiff_t m_nImportance = 0x7AC; // int32 + constexpr std::ptrdiff_t m_nLightChoice = 0x7B0; // int32 + constexpr std::ptrdiff_t m_hLight = 0x7B4; // CHandle + } + // Parent: CSoundOpvarSetPointEntity + // Fields count: 9 + namespace CSoundOpvarSetAABBEntity { + constexpr std::ptrdiff_t m_vDistanceInnerMins = 0x94C; // Vector + constexpr std::ptrdiff_t m_vDistanceInnerMaxs = 0x958; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x964; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x970; // Vector + constexpr std::ptrdiff_t m_nAABBDirection = 0x97C; // int32 + constexpr std::ptrdiff_t m_vInnerMins = 0x980; // Vector + constexpr std::ptrdiff_t m_vInnerMaxs = 0x98C; // Vector + constexpr std::ptrdiff_t m_vOuterMins = 0x998; // Vector + constexpr std::ptrdiff_t m_vOuterMaxs = 0x9A4; // Vector + } + // Parent: None + // Fields count: 2 + namespace CEnvWindShared__WindVariationEvent_t { + constexpr std::ptrdiff_t m_flWindAngleVariation = 0x0; // float32 + constexpr std::ptrdiff_t m_flWindSpeedVariation = 0x4; // float32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CTakeDamageInfoAPI { + } + // Parent: CTriggerOnce + // Fields count: 1 + namespace CScriptTriggerOnce { + constexpr std::ptrdiff_t m_vExtent = 0xBF0; // Vector + } + // Parent: CPointEntity + // Fields count: 0 + namespace CNavWalkable { + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_iGlowType (int32) + // NetworkVarNames: m_iGlowTeam (int32) + // NetworkVarNames: m_nGlowRange (int32) + // NetworkVarNames: m_nGlowRangeMin (int32) + // NetworkVarNames: m_glowColorOverride (Color) + // NetworkVarNames: m_bFlashing (bool) + // NetworkVarNames: m_flGlowTime (float) + // NetworkVarNames: m_flGlowStartTime (float) + // NetworkVarNames: m_bEligibleForScreenHighlight (bool) + namespace CGlowProperty { + constexpr std::ptrdiff_t m_fGlowColor = 0x8; // Vector + constexpr std::ptrdiff_t m_iGlowType = 0x30; // int32 + constexpr std::ptrdiff_t m_iGlowTeam = 0x34; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0x38; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0x3C; // int32 + constexpr std::ptrdiff_t m_glowColorOverride = 0x40; // Color + constexpr std::ptrdiff_t m_bFlashing = 0x44; // bool + constexpr std::ptrdiff_t m_flGlowTime = 0x48; // float32 + constexpr std::ptrdiff_t m_flGlowStartTime = 0x4C; // float32 + constexpr std::ptrdiff_t m_bEligibleForScreenHighlight = 0x50; // bool + constexpr std::ptrdiff_t m_bGlowing = 0x51; // bool + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 3 + namespace CFlashbangProjectile { + constexpr std::ptrdiff_t m_flTimeToDetonate = 0xD90; // float32 + constexpr std::ptrdiff_t m_numOpponentsHit = 0xD94; // uint8 + constexpr std::ptrdiff_t m_numTeammatesHit = 0xD95; // uint8 + } + // Parent: CPointClientUIWorldPanel + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + namespace CPointClientUIWorldTextPanel { + constexpr std::ptrdiff_t m_messageText = 0xBFC; // char[512] + } + // Parent: CPointEntity + // Fields count: 0 + namespace CInfoInstructorHintTarget { + } + // Parent: CPlayerPawnComponent + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hCarriedHostage (CHandle) + // NetworkVarNames: m_hCarriedHostageProp (CHandle) + namespace CCSPlayer_HostageServices { + constexpr std::ptrdiff_t m_hCarriedHostage = 0x40; // CHandle + constexpr std::ptrdiff_t m_hCarriedHostageProp = 0x44; // CHandle + } // Parent: CCSWeaponBaseGun // Fields count: 0 namespace CWeaponSSG08 { @@ -4319,10 +8038,10 @@ namespace cs2_dumper { // Parent: CLogicalEntity // Fields count: 4 namespace CLogicBranch { - constexpr std::ptrdiff_t m_bInValue = 0x7A8; // bool - constexpr std::ptrdiff_t m_Listeners = 0x7B0; // CUtlVector> - constexpr std::ptrdiff_t m_OnTrue = 0x7C8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFalse = 0x7F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_bInValue = 0x7A4; // bool + constexpr std::ptrdiff_t m_Listeners = 0x7A8; // CUtlVector> + constexpr std::ptrdiff_t m_OnTrue = 0x7C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFalse = 0x7E8; // CEntityIOOutput } // Parent: CCSWeaponBaseGun // Fields count: 0 @@ -4333,7 +8052,7 @@ namespace cs2_dumper { namespace CSpriteAlias_env_glow { } // Parent: CBaseToggle - // Fields count: 24 + // Fields count: 25 // // Metadata: // NetworkVarNames: m_glowEntity (CHandle) @@ -4347,41 +8066,116 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_sUseSound = 0xAA8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_sLockedSound = 0xAB0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_sUnlockedSound = 0xAB8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bLocked = 0xAC0; // bool - constexpr std::ptrdiff_t m_bDisabled = 0xAC1; // bool - constexpr std::ptrdiff_t m_flUseLockedTime = 0xAC4; // GameTime_t - constexpr std::ptrdiff_t m_bSolidBsp = 0xAC8; // bool - constexpr std::ptrdiff_t m_OnDamaged = 0xAD0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPressed = 0xAF8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUseLocked = 0xB20; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnIn = 0xB48; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnOut = 0xB70; // CEntityIOOutput - constexpr std::ptrdiff_t m_nState = 0xB98; // int32 - constexpr std::ptrdiff_t m_hConstraint = 0xB9C; // CEntityHandle - constexpr std::ptrdiff_t m_hConstraintParent = 0xBA0; // CEntityHandle - constexpr std::ptrdiff_t m_bForceNpcExclude = 0xBA4; // bool - constexpr std::ptrdiff_t m_sGlowEntity = 0xBA8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_glowEntity = 0xBB0; // CHandle - constexpr std::ptrdiff_t m_usable = 0xBB4; // bool - constexpr std::ptrdiff_t m_szDisplayText = 0xBB8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sOverrideAnticipationName = 0xAC0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bLocked = 0xAC8; // bool + constexpr std::ptrdiff_t m_bDisabled = 0xAC9; // bool + constexpr std::ptrdiff_t m_flUseLockedTime = 0xACC; // GameTime_t + constexpr std::ptrdiff_t m_bSolidBsp = 0xAD0; // bool + constexpr std::ptrdiff_t m_OnDamaged = 0xAD8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPressed = 0xB00; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUseLocked = 0xB28; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnIn = 0xB50; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOut = 0xB78; // CEntityIOOutput + constexpr std::ptrdiff_t m_nState = 0xBA0; // int32 + constexpr std::ptrdiff_t m_hConstraint = 0xBA4; // CEntityHandle + constexpr std::ptrdiff_t m_hConstraintParent = 0xBA8; // CEntityHandle + constexpr std::ptrdiff_t m_bForceNpcExclude = 0xBAC; // bool + constexpr std::ptrdiff_t m_sGlowEntity = 0xBB0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_glowEntity = 0xBB8; // CHandle + constexpr std::ptrdiff_t m_usable = 0xBBC; // bool + constexpr std::ptrdiff_t m_szDisplayText = 0xBC0; // CUtlSymbolLarge } // Parent: CPhysConstraint // Fields count: 6 namespace CPhysLength { - constexpr std::ptrdiff_t m_offset = 0x800; // Vector[2] - constexpr std::ptrdiff_t m_vecAttach = 0x818; // Vector - constexpr std::ptrdiff_t m_addLength = 0x824; // float32 - constexpr std::ptrdiff_t m_minLength = 0x828; // float32 - constexpr std::ptrdiff_t m_totalLength = 0x82C; // float32 - constexpr std::ptrdiff_t m_bEnableCollision = 0x830; // bool + constexpr std::ptrdiff_t m_offset = 0x820; // Vector[2] + constexpr std::ptrdiff_t m_vecAttach = 0x838; // Vector + constexpr std::ptrdiff_t m_addLength = 0x844; // float32 + constexpr std::ptrdiff_t m_minLength = 0x848; // float32 + constexpr std::ptrdiff_t m_totalLength = 0x84C; // float32 + constexpr std::ptrdiff_t m_bEnableCollision = 0x850; // bool + } + // Parent: CBaseEntity + // Fields count: 48 + namespace CLogicNPCCounter { + constexpr std::ptrdiff_t m_OnMinCountAll = 0x7A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMaxCountAll = 0x7D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFactorAll = 0x7F8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinPlayerDistAll = 0x820; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinCount_1 = 0x848; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMaxCount_1 = 0x870; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFactor_1 = 0x898; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinPlayerDist_1 = 0x8C0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinCount_2 = 0x8E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMaxCount_2 = 0x910; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFactor_2 = 0x938; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinPlayerDist_2 = 0x960; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinCount_3 = 0x988; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMaxCount_3 = 0x9B0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFactor_3 = 0x9D8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnMinPlayerDist_3 = 0xA00; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_hSource = 0xA28; // CEntityHandle + constexpr std::ptrdiff_t m_iszSourceEntityName = 0xA30; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flDistanceMax = 0xA38; // float32 + constexpr std::ptrdiff_t m_bDisabled = 0xA3C; // bool + constexpr std::ptrdiff_t m_nMinCountAll = 0xA40; // int32 + constexpr std::ptrdiff_t m_nMaxCountAll = 0xA44; // int32 + constexpr std::ptrdiff_t m_nMinFactorAll = 0xA48; // int32 + constexpr std::ptrdiff_t m_nMaxFactorAll = 0xA4C; // int32 + constexpr std::ptrdiff_t m_iszNPCClassname_1 = 0xA58; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nNPCState_1 = 0xA60; // int32 + constexpr std::ptrdiff_t m_bInvertState_1 = 0xA64; // bool + constexpr std::ptrdiff_t m_nMinCount_1 = 0xA68; // int32 + constexpr std::ptrdiff_t m_nMaxCount_1 = 0xA6C; // int32 + constexpr std::ptrdiff_t m_nMinFactor_1 = 0xA70; // int32 + constexpr std::ptrdiff_t m_nMaxFactor_1 = 0xA74; // int32 + constexpr std::ptrdiff_t m_flDefaultDist_1 = 0xA7C; // float32 + constexpr std::ptrdiff_t m_iszNPCClassname_2 = 0xA80; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nNPCState_2 = 0xA88; // int32 + constexpr std::ptrdiff_t m_bInvertState_2 = 0xA8C; // bool + constexpr std::ptrdiff_t m_nMinCount_2 = 0xA90; // int32 + constexpr std::ptrdiff_t m_nMaxCount_2 = 0xA94; // int32 + constexpr std::ptrdiff_t m_nMinFactor_2 = 0xA98; // int32 + constexpr std::ptrdiff_t m_nMaxFactor_2 = 0xA9C; // int32 + constexpr std::ptrdiff_t m_flDefaultDist_2 = 0xAA4; // float32 + constexpr std::ptrdiff_t m_iszNPCClassname_3 = 0xAA8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nNPCState_3 = 0xAB0; // int32 + constexpr std::ptrdiff_t m_bInvertState_3 = 0xAB4; // bool + constexpr std::ptrdiff_t m_nMinCount_3 = 0xAB8; // int32 + constexpr std::ptrdiff_t m_nMaxCount_3 = 0xABC; // int32 + constexpr std::ptrdiff_t m_nMinFactor_3 = 0xAC0; // int32 + constexpr std::ptrdiff_t m_nMaxFactor_3 = 0xAC4; // int32 + constexpr std::ptrdiff_t m_flDefaultDist_3 = 0xACC; // float32 + } + // Parent: CPredictedViewModel + // Fields count: 3 + // + // Metadata: + // MNetworkOverride + // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) + // NetworkVarNames: m_nWeaponParity (uint32) + namespace CCSGOViewModel { + constexpr std::ptrdiff_t m_bShouldIgnoreOffsetAndAccuracy = 0xC38; // bool + constexpr std::ptrdiff_t m_nWeaponParity = 0xC3C; // uint32 + constexpr std::ptrdiff_t m_nOldWeaponParity = 0xC40; // uint32 + } + // Parent: CCSWeaponBaseGun + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flDisplayHealth (float) + namespace CWeaponShield { + constexpr std::ptrdiff_t m_flBulletDamageAbsorbed = 0x11BC; // float32 + constexpr std::ptrdiff_t m_flLastBulletHitSoundTime = 0x11C0; // GameTime_t + constexpr std::ptrdiff_t m_flDisplayHealth = 0x11C4; // float32 } // Parent: CPointEntity // Fields count: 4 namespace CBlood { - constexpr std::ptrdiff_t m_vecSprayAngles = 0x7A8; // QAngle - constexpr std::ptrdiff_t m_vecSprayDir = 0x7B4; // Vector - constexpr std::ptrdiff_t m_flAmount = 0x7C0; // float32 - constexpr std::ptrdiff_t m_Color = 0x7C4; // int32 + constexpr std::ptrdiff_t m_vecSprayAngles = 0x7A4; // QAngle + constexpr std::ptrdiff_t m_vecSprayDir = 0x7B0; // Vector + constexpr std::ptrdiff_t m_flAmount = 0x7BC; // float32 + constexpr std::ptrdiff_t m_Color = 0x7C0; // BloodType } // Parent: CLogicalEntity // Fields count: 4 @@ -4389,10 +8183,147 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_fadeColor (Color) namespace CEnvFade { - constexpr std::ptrdiff_t m_fadeColor = 0x7A8; // Color - constexpr std::ptrdiff_t m_Duration = 0x7AC; // float32 - constexpr std::ptrdiff_t m_HoldDuration = 0x7B0; // float32 - constexpr std::ptrdiff_t m_OnBeginFade = 0x7B8; // CEntityIOOutput + constexpr std::ptrdiff_t m_fadeColor = 0x7A4; // Color + constexpr std::ptrdiff_t m_Duration = 0x7A8; // float32 + constexpr std::ptrdiff_t m_HoldDuration = 0x7AC; // float32 + constexpr std::ptrdiff_t m_OnBeginFade = 0x7B0; // CEntityIOOutput + } + // Parent: CBaseProp + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) + // NetworkVarNames: m_noGhostCollision (bool) + namespace CBreakableProp { + constexpr std::ptrdiff_t m_CPropDataComponent = 0xC38; // CPropDataComponent + constexpr std::ptrdiff_t m_OnBreak = 0xC78; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHealthChanged = 0xCA0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnTakeDamage = 0xCC8; // CEntityIOOutput + constexpr std::ptrdiff_t m_impactEnergyScale = 0xCF0; // float32 + constexpr std::ptrdiff_t m_iMinHealthDmg = 0xCF4; // int32 + constexpr std::ptrdiff_t m_preferredCarryAngles = 0xCF8; // QAngle + constexpr std::ptrdiff_t m_flPressureDelay = 0xD04; // float32 + constexpr std::ptrdiff_t m_flDefBurstScale = 0xD08; // float32 + constexpr std::ptrdiff_t m_vDefBurstOffset = 0xD0C; // Vector + constexpr std::ptrdiff_t m_hBreaker = 0xD18; // CHandle + constexpr std::ptrdiff_t m_PerformanceMode = 0xD1C; // PerformanceMode_t + constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0xD20; // GameTime_t + constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0xD24; // bool + constexpr std::ptrdiff_t m_explodeDamage = 0xD28; // float32 + constexpr std::ptrdiff_t m_explodeRadius = 0xD2C; // float32 + constexpr std::ptrdiff_t m_explosionDelay = 0xD34; // float32 + constexpr std::ptrdiff_t m_explosionBuildupSound = 0xD38; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomEffect = 0xD40; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomSound = 0xD48; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionModifier = 0xD50; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xD58; // CHandle + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xD5C; // GameTime_t + constexpr std::ptrdiff_t m_bOriginalBlockLOS = 0xD60; // bool + constexpr std::ptrdiff_t m_flDefaultFadeScale = 0xD64; // float32 + constexpr std::ptrdiff_t m_hLastAttacker = 0xD68; // CHandle + constexpr std::ptrdiff_t m_hFlareEnt = 0xD6C; // CHandle + constexpr std::ptrdiff_t m_bUsePuntSound = 0xD70; // bool + constexpr std::ptrdiff_t m_iszPuntSound = 0xD78; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_noGhostCollision = 0xD80; // bool + } + // Parent: CPlayerPawnComponent + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) + namespace CCSPlayer_BuyServices { + constexpr std::ptrdiff_t m_vecSellbackPurchaseEntries = 0xC8; // CUtlVectorEmbeddedNetworkVar + } + // Parent: CBaseFlex + // Fields count: 11 + // + // Metadata: + // MNetworkExcludeByUserGroup + // NetworkVarNames: m_hMyWearables (CHandle) + // NetworkVarNames: m_flFieldOfView (float) + namespace CBaseCombatCharacter { + constexpr std::ptrdiff_t m_bForceServerRagdoll = 0xC80; // bool + constexpr std::ptrdiff_t m_hMyWearables = 0xC88; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_flFieldOfView = 0xCA0; // float32 + constexpr std::ptrdiff_t m_impactEnergyScale = 0xCA4; // float32 + constexpr std::ptrdiff_t m_LastHitGroup = 0xCA8; // HitGroup_t + constexpr std::ptrdiff_t m_bApplyStressDamage = 0xCAC; // bool + constexpr std::ptrdiff_t m_iDamageCount = 0xCF0; // int32 + constexpr std::ptrdiff_t m_pVecRelationships = 0xCF8; // CUtlVector* + constexpr std::ptrdiff_t m_strRelationships = 0xD00; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_eHull = 0xD08; // Hull_t + constexpr std::ptrdiff_t m_nNavHullIdx = 0xD0C; // uint32 + } + // Parent: CBaseModelEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_firePositions (Vector) + // NetworkVarNames: m_fireParentPositions (Vector) + // NetworkVarNames: m_bFireIsBurning (bool) + // NetworkVarNames: m_BurnNormal (Vector) + // NetworkVarNames: m_fireCount (int) + // NetworkVarNames: m_nInfernoType (int) + // NetworkVarNames: m_nFireEffectTickBegin (int) + // NetworkVarNames: m_nFireLifetime (float) + // NetworkVarNames: m_bInPostEffectTime (bool) + namespace CInferno { + constexpr std::ptrdiff_t m_firePositions = 0xA04; // Vector[64] + constexpr std::ptrdiff_t m_fireParentPositions = 0xD04; // Vector[64] + constexpr std::ptrdiff_t m_bFireIsBurning = 0x1004; // bool[64] + constexpr std::ptrdiff_t m_BurnNormal = 0x1044; // Vector[64] + constexpr std::ptrdiff_t m_fireCount = 0x1344; // int32 + constexpr std::ptrdiff_t m_nInfernoType = 0x1348; // int32 + constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x134C; // int32 + constexpr std::ptrdiff_t m_nFireLifetime = 0x1350; // float32 + constexpr std::ptrdiff_t m_bInPostEffectTime = 0x1354; // bool + constexpr std::ptrdiff_t m_nFiresExtinguishCount = 0x1358; // int32 + constexpr std::ptrdiff_t m_bWasCreatedInSmoke = 0x135C; // bool + constexpr std::ptrdiff_t m_extent = 0x1560; // Extent + constexpr std::ptrdiff_t m_damageTimer = 0x1578; // CountdownTimer + constexpr std::ptrdiff_t m_damageRampTimer = 0x1590; // CountdownTimer + constexpr std::ptrdiff_t m_splashVelocity = 0x15A8; // Vector + constexpr std::ptrdiff_t m_InitialSplashVelocity = 0x15B4; // Vector + constexpr std::ptrdiff_t m_startPos = 0x15C0; // Vector + constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0x15CC; // Vector + constexpr std::ptrdiff_t m_activeTimer = 0x15D8; // IntervalTimer + constexpr std::ptrdiff_t m_fireSpawnOffset = 0x15E8; // int32 + constexpr std::ptrdiff_t m_nMaxFlames = 0x15EC; // int32 + constexpr std::ptrdiff_t m_nSpreadCount = 0x15F0; // int32 + constexpr std::ptrdiff_t m_BookkeepingTimer = 0x15F8; // CountdownTimer + constexpr std::ptrdiff_t m_NextSpreadTimer = 0x1610; // CountdownTimer + constexpr std::ptrdiff_t m_nSourceItemDefIndex = 0x1628; // uint16 + } + // Parent: CLogicalEntity + // Fields count: 5 + namespace CEnvGlobal { + constexpr std::ptrdiff_t m_outCounter = 0x7A8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_globalstate = 0x7D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_triggermode = 0x7D8; // int32 + constexpr std::ptrdiff_t m_initialstate = 0x7DC; // int32 + constexpr std::ptrdiff_t m_counter = 0x7E0; // int32 + } + // Parent: CLogicalEntity + // Fields count: 3 + namespace CBaseFilter { + constexpr std::ptrdiff_t m_bNegated = 0x7A4; // bool + constexpr std::ptrdiff_t m_OnPass = 0x7A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFail = 0x7D0; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 4 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_aPlayerControllers (CHandle) + // NetworkVarNames: m_aPlayers (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_szTeamname (char) + namespace CTeam { + constexpr std::ptrdiff_t m_aPlayerControllers = 0x7A8; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_aPlayers = 0x7C0; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_iScore = 0x7D8; // int32 + constexpr std::ptrdiff_t m_szTeamname = 0x7DC; // char[129] } // Parent: CCSWeaponBaseGun // Fields count: 0 @@ -4444,36 +8375,104 @@ namespace cs2_dumper { namespace CTriggerGravity { } // Parent: CBaseTrigger + // Fields count: 0 + namespace CServerRagdollTrigger { + } + // Parent: CInfoDynamicShadowHint + // Fields count: 2 + namespace CInfoDynamicShadowHintBox { + constexpr std::ptrdiff_t m_vBoxMins = 0x7B8; // Vector + constexpr std::ptrdiff_t m_vBoxMaxs = 0x7C4; // Vector + } + // Parent: CBaseEntity + // Fields count: 3 + namespace CPathMover { + constexpr std::ptrdiff_t m_vecPathNodes = 0x7A8; // CUtlVector> + constexpr std::ptrdiff_t m_flPathLength = 0x7C0; // float32 + constexpr std::ptrdiff_t m_bClosedLoop = 0x7C4; // bool + } + // Parent: CBaseCSGrenade + // Fields count: 0 + namespace CFlashbang { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponAug { + } + // Parent: CDynamicProp + // Fields count: 34 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_leader (CHandle) + namespace CChicken { + constexpr std::ptrdiff_t m_AttributeManager = 0xEA8; // CAttributeContainer + constexpr std::ptrdiff_t m_sActivityFinishedTag = 0x1198; // CUtlStringToken + constexpr std::ptrdiff_t m_updateTimer = 0x11A0; // CountdownTimer + constexpr std::ptrdiff_t m_stuckAnchor = 0x11B8; // Vector + constexpr std::ptrdiff_t m_stuckTimer = 0x11C8; // CountdownTimer + constexpr std::ptrdiff_t m_collisionStuckTimer = 0x11E0; // CountdownTimer + constexpr std::ptrdiff_t m_isOnGround = 0x11F8; // bool + constexpr std::ptrdiff_t m_vFallVelocity = 0x11FC; // Vector + constexpr std::ptrdiff_t m_desiredActivity = 0x1208; // ChickenActivity + constexpr std::ptrdiff_t m_currentActivity = 0x120C; // ChickenActivity + constexpr std::ptrdiff_t m_activityTimer = 0x1210; // CountdownTimer + constexpr std::ptrdiff_t m_turnRate = 0x1228; // float32 + constexpr std::ptrdiff_t m_fleeFrom = 0x122C; // CHandle + constexpr std::ptrdiff_t m_moveRateThrottleTimer = 0x1230; // CountdownTimer + constexpr std::ptrdiff_t m_startleTimer = 0x1248; // CountdownTimer + constexpr std::ptrdiff_t m_vocalizeTimer = 0x1260; // CountdownTimer + constexpr std::ptrdiff_t m_flWhenZombified = 0x1278; // GameTime_t + constexpr std::ptrdiff_t m_jumpedThisFrame = 0x127C; // bool + constexpr std::ptrdiff_t m_leader = 0x1280; // CHandle + constexpr std::ptrdiff_t m_reuseTimer = 0x1298; // CountdownTimer + constexpr std::ptrdiff_t m_hasBeenUsed = 0x12B0; // bool + constexpr std::ptrdiff_t m_jumpTimer = 0x12B8; // CountdownTimer + constexpr std::ptrdiff_t m_flLastJumpTime = 0x12D0; // float32 + constexpr std::ptrdiff_t m_bInJump = 0x12D4; // bool + constexpr std::ptrdiff_t m_isWaitingForLeader = 0x12D5; // bool + constexpr std::ptrdiff_t m_repathTimer = 0x32E0; // CountdownTimer + constexpr std::ptrdiff_t m_inhibitDoorTimer = 0x32F8; // CountdownTimer + constexpr std::ptrdiff_t m_inhibitObstacleAvoidanceTimer = 0x3388; // CountdownTimer + constexpr std::ptrdiff_t m_vecPathGoal = 0x33A8; // Vector + constexpr std::ptrdiff_t m_flActiveFollowStartTime = 0x33B4; // GameTime_t + constexpr std::ptrdiff_t m_followMinuteTimer = 0x33B8; // CountdownTimer + constexpr std::ptrdiff_t m_vecLastEggPoopPosition = 0x33D0; // Vector + constexpr std::ptrdiff_t m_vecEggsPooped = 0x33E0; // CUtlVector> + constexpr std::ptrdiff_t m_BlockDirectionTimer = 0x3400; // CountdownTimer + } + // Parent: CBaseTrigger // Fields count: 7 namespace CChangeLevel { - constexpr std::ptrdiff_t m_sMapName = 0xBA0; // CUtlString - constexpr std::ptrdiff_t m_sLandmarkName = 0xBA8; // CUtlString - constexpr std::ptrdiff_t m_OnChangeLevel = 0xBB0; // CEntityIOOutput - constexpr std::ptrdiff_t m_bTouched = 0xBD8; // bool - constexpr std::ptrdiff_t m_bNoTouch = 0xBD9; // bool - constexpr std::ptrdiff_t m_bNewChapter = 0xBDA; // bool - constexpr std::ptrdiff_t m_bOnChangeLevelFired = 0xBDB; // bool + constexpr std::ptrdiff_t m_sMapName = 0xBC8; // CUtlString + constexpr std::ptrdiff_t m_sLandmarkName = 0xBD0; // CUtlString + constexpr std::ptrdiff_t m_OnChangeLevel = 0xBD8; // CEntityIOOutput + constexpr std::ptrdiff_t m_bTouched = 0xC00; // bool + constexpr std::ptrdiff_t m_bNoTouch = 0xC01; // bool + constexpr std::ptrdiff_t m_bNewChapter = 0xC02; // bool + constexpr std::ptrdiff_t m_bOnChangeLevelFired = 0xC03; // bool } // Parent: CBaseTrigger // Fields count: 14 namespace CTriggerLerpObject { - constexpr std::ptrdiff_t m_iszLerpTarget = 0xBA0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hLerpTarget = 0xBA8; // CHandle - constexpr std::ptrdiff_t m_iszLerpTargetAttachment = 0xBB0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hLerpTargetAttachment = 0xBB8; // AttachmentHandle_t - constexpr std::ptrdiff_t m_flLerpDuration = 0xBBC; // float32 - constexpr std::ptrdiff_t m_bLerpRestoreMoveType = 0xBC0; // bool - constexpr std::ptrdiff_t m_bSingleLerpObject = 0xBC1; // bool - constexpr std::ptrdiff_t m_vecLerpingObjects = 0xBC8; // CUtlVector - constexpr std::ptrdiff_t m_iszLerpEffect = 0xBE0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszLerpSound = 0xBE8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bAttachTouchingObject = 0xBF0; // bool - constexpr std::ptrdiff_t m_hEntityToWaitForDisconnect = 0xBF4; // CHandle - constexpr std::ptrdiff_t m_OnLerpStarted = 0xBF8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnLerpFinished = 0xC20; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszLerpTarget = 0xBC8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hLerpTarget = 0xBD0; // CHandle + constexpr std::ptrdiff_t m_iszLerpTargetAttachment = 0xBD8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hLerpTargetAttachment = 0xBE0; // AttachmentHandle_t + constexpr std::ptrdiff_t m_flLerpDuration = 0xBE4; // float32 + constexpr std::ptrdiff_t m_bLerpRestoreMoveType = 0xBE8; // bool + constexpr std::ptrdiff_t m_bSingleLerpObject = 0xBE9; // bool + constexpr std::ptrdiff_t m_vecLerpingObjects = 0xBF0; // CUtlVector + constexpr std::ptrdiff_t m_iszLerpEffect = 0xC08; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszLerpSound = 0xC10; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bAttachTouchingObject = 0xC18; // bool + constexpr std::ptrdiff_t m_hEntityToWaitForDisconnect = 0xC1C; // CHandle + constexpr std::ptrdiff_t m_OnLerpStarted = 0xC20; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLerpFinished = 0xC48; // CEntityIOOutput } // Parent: CBaseToggle - // Fields count: 11 + // Fields count: 12 // // Metadata: // MNetworkIncludeByName @@ -4488,9 +8487,10 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_OnEndTouch = 0xAE0; // CEntityIOOutput constexpr std::ptrdiff_t m_OnEndTouchAll = 0xB08; // CEntityIOOutput constexpr std::ptrdiff_t m_OnTouching = 0xB30; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnNotTouching = 0xB58; // CEntityIOOutput - constexpr std::ptrdiff_t m_hTouchingEntities = 0xB80; // CUtlVector> - constexpr std::ptrdiff_t m_bClientSidePredicted = 0xB98; // bool + constexpr std::ptrdiff_t m_OnTouchingEachEntity = 0xB58; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnNotTouching = 0xB80; // CEntityIOOutput + constexpr std::ptrdiff_t m_hTouchingEntities = 0xBA8; // CUtlVector> + constexpr std::ptrdiff_t m_bClientSidePredicted = 0xBC0; // bool } // Parent: CPointEntity // Fields count: 0 @@ -4576,6 +8576,86 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flPrevCycleFromDiscontinuity = 0x20; // float32 constexpr std::ptrdiff_t m_flPrevCycleForAnimEventDetection = 0x24; // float32 } + // Parent: CModelPointEntity + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + // NetworkVarNames: m_FontName (char) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFullbright (bool) + // NetworkVarNames: m_flWorldUnitsPerPx (float) + // NetworkVarNames: m_flFontSize (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) + // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) + // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) + namespace CPointWorldText { + constexpr std::ptrdiff_t m_messageText = 0x9F8; // char[512] + constexpr std::ptrdiff_t m_FontName = 0xBF8; // char[64] + constexpr std::ptrdiff_t m_bEnabled = 0xC38; // bool + constexpr std::ptrdiff_t m_bFullbright = 0xC39; // bool + constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0xC3C; // float32 + constexpr std::ptrdiff_t m_flFontSize = 0xC40; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0xC44; // float32 + constexpr std::ptrdiff_t m_Color = 0xC48; // Color + constexpr std::ptrdiff_t m_nJustifyHorizontal = 0xC4C; // PointWorldTextJustifyHorizontal_t + constexpr std::ptrdiff_t m_nJustifyVertical = 0xC50; // PointWorldTextJustifyVertical_t + constexpr std::ptrdiff_t m_nReorientMode = 0xC54; // PointWorldTextReorientMode_t + } + // Parent: CSoundAreaEntityBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMin (Vector) + // NetworkVarNames: m_vMax (Vector) + namespace CSoundAreaEntityOrientedBox { + constexpr std::ptrdiff_t m_vMin = 0x7BC; // Vector + constexpr std::ptrdiff_t m_vMax = 0x7C8; // Vector + } + // Parent: CBaseTrigger + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_gravityScale (float) + // NetworkVarNames: m_linearLimit (float) + // NetworkVarNames: m_linearDamping (float) + // NetworkVarNames: m_angularLimit (float) + // NetworkVarNames: m_angularDamping (float) + // NetworkVarNames: m_linearForce (float) + // NetworkVarNames: m_flFrequency (float) + // NetworkVarNames: m_flDampingRatio (float) + // NetworkVarNames: m_vecLinearForcePointAt (Vector) + // NetworkVarNames: m_bCollapseToForcePoint (bool) + // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) + // NetworkVarNames: m_vecLinearForceDirection (Vector) + // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) + namespace CTriggerPhysics { + constexpr std::ptrdiff_t m_gravityScale = 0xBD8; // float32 + constexpr std::ptrdiff_t m_linearLimit = 0xBDC; // float32 + constexpr std::ptrdiff_t m_linearDamping = 0xBE0; // float32 + constexpr std::ptrdiff_t m_angularLimit = 0xBE4; // float32 + constexpr std::ptrdiff_t m_angularDamping = 0xBE8; // float32 + constexpr std::ptrdiff_t m_linearForce = 0xBEC; // float32 + constexpr std::ptrdiff_t m_flFrequency = 0xBF0; // float32 + constexpr std::ptrdiff_t m_flDampingRatio = 0xBF4; // float32 + constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0xBF8; // Vector + constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0xC04; // bool + constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0xC08; // Vector + constexpr std::ptrdiff_t m_vecLinearForceDirection = 0xC14; // Vector + constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0xC20; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_ID (CUtlStringToken) + // NetworkVarNames: m_Values (Vector4D) + namespace EntityRenderAttribute_t { + constexpr std::ptrdiff_t m_ID = 0x30; // CUtlStringToken + constexpr std::ptrdiff_t m_Values = 0x34; // Vector4D + } // Parent: CPointEntity // Fields count: 0 namespace CPointBroadcastClientCommand { @@ -4620,6 +8700,142 @@ namespace cs2_dumper { // Fields count: 0 namespace CRotButton { } + // Parent: CSoundEventEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + namespace CSoundEventSphereEntity { + constexpr std::ptrdiff_t m_flRadius = 0x850; // float32 + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponHKP2000 { + } + // Parent: CBaseAnimGraph + // Fields count: 26 + // + // Metadata: + // NetworkVarNames: m_bBombTicking (bool) + // NetworkVarNames: m_flC4Blow (GameTime_t) + // NetworkVarNames: m_nBombSite (int) + // NetworkVarNames: m_nSourceSoundscapeHash (int) + // NetworkVarNames: m_bCannotBeDefused (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_bHasExploded (bool) + // NetworkVarNames: m_flTimerLength (float) + // NetworkVarNames: m_bBeingDefused (bool) + // NetworkVarNames: m_flDefuseLength (float) + // NetworkVarNames: m_flDefuseCountDown (GameTime_t) + // NetworkVarNames: m_bBombDefused (bool) + // NetworkVarNames: m_hBombDefuser (CHandle) + // NetworkVarNames: m_hControlPanel (CHandle) + namespace CPlantedC4 { + constexpr std::ptrdiff_t m_bBombTicking = 0xBF0; // bool + constexpr std::ptrdiff_t m_flC4Blow = 0xBF4; // GameTime_t + constexpr std::ptrdiff_t m_nBombSite = 0xBF8; // int32 + constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0xBFC; // int32 + constexpr std::ptrdiff_t m_OnBombDefused = 0xC00; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombBeginDefuse = 0xC28; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombDefuseAborted = 0xC50; // CEntityIOOutput + constexpr std::ptrdiff_t m_bCannotBeDefused = 0xC78; // bool + constexpr std::ptrdiff_t m_entitySpottedState = 0xC80; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0xC98; // int32 + constexpr std::ptrdiff_t m_bTrainingPlacedByPlayer = 0xC9C; // bool + constexpr std::ptrdiff_t m_bHasExploded = 0xC9D; // bool + constexpr std::ptrdiff_t m_flTimerLength = 0xCA0; // float32 + constexpr std::ptrdiff_t m_bBeingDefused = 0xCA4; // bool + constexpr std::ptrdiff_t m_fLastDefuseTime = 0xCAC; // GameTime_t + constexpr std::ptrdiff_t m_flDefuseLength = 0xCB4; // float32 + constexpr std::ptrdiff_t m_flDefuseCountDown = 0xCB8; // GameTime_t + constexpr std::ptrdiff_t m_bBombDefused = 0xCBC; // bool + constexpr std::ptrdiff_t m_hBombDefuser = 0xCC0; // CHandle + constexpr std::ptrdiff_t m_hControlPanel = 0xCC4; // CHandle + constexpr std::ptrdiff_t m_iProgressBarTime = 0xCC8; // int32 + constexpr std::ptrdiff_t m_bVoiceAlertFired = 0xCCC; // bool + constexpr std::ptrdiff_t m_bVoiceAlertPlayed = 0xCCD; // bool[4] + constexpr std::ptrdiff_t m_flNextBotBeepTime = 0xCD4; // GameTime_t + constexpr std::ptrdiff_t m_angCatchUpToPlayerEye = 0xCDC; // QAngle + constexpr std::ptrdiff_t m_flLastSpinDetectionTime = 0xCE8; // GameTime_t + } + // Parent: CBaseClientUIEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hActivator (EHANDLE) + namespace CPointClientUIDialog { + constexpr std::ptrdiff_t m_hActivator = 0xBA8; // CHandle + constexpr std::ptrdiff_t m_bStartEnabled = 0xBAC; // bool + } + // Parent: CPointEntity + // Fields count: 1 + namespace CEnvSplash { + constexpr std::ptrdiff_t m_flScale = 0x7A4; // float32 + } + // Parent: None + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: dirPrimary (Vector) + // NetworkVarNames: colorPrimary (Color) + // NetworkVarNames: colorSecondary (Color) + // NetworkVarNames: colorPrimaryLerpTo (Color) + // NetworkVarNames: colorSecondaryLerpTo (Color) + // NetworkVarNames: start (float32) + // NetworkVarNames: end (float32) + // NetworkVarNames: farz (float32) + // NetworkVarNames: maxdensity (float32) + // NetworkVarNames: exponent (float32) + // NetworkVarNames: HDRColorScale (float32) + // NetworkVarNames: skyboxFogFactor (float32) + // NetworkVarNames: skyboxFogFactorLerpTo (float32) + // NetworkVarNames: startLerpTo (float32) + // NetworkVarNames: endLerpTo (float32) + // NetworkVarNames: maxdensityLerpTo (float32) + // NetworkVarNames: lerptime (GameTime_t) + // NetworkVarNames: duration (float32) + // NetworkVarNames: blendtobackground (float32) + // NetworkVarNames: scattering (float32) + // NetworkVarNames: locallightscale (float32) + // NetworkVarNames: enable (bool) + // NetworkVarNames: blend (bool) + // NetworkVarNames: m_bNoReflectionFog (bool) + namespace fogparams_t { + constexpr std::ptrdiff_t dirPrimary = 0x8; // Vector + constexpr std::ptrdiff_t colorPrimary = 0x14; // Color + constexpr std::ptrdiff_t colorSecondary = 0x18; // Color + constexpr std::ptrdiff_t colorPrimaryLerpTo = 0x1C; // Color + constexpr std::ptrdiff_t colorSecondaryLerpTo = 0x20; // Color + constexpr std::ptrdiff_t start = 0x24; // float32 + constexpr std::ptrdiff_t end = 0x28; // float32 + constexpr std::ptrdiff_t farz = 0x2C; // float32 + constexpr std::ptrdiff_t maxdensity = 0x30; // float32 + constexpr std::ptrdiff_t exponent = 0x34; // float32 + constexpr std::ptrdiff_t HDRColorScale = 0x38; // float32 + constexpr std::ptrdiff_t skyboxFogFactor = 0x3C; // float32 + constexpr std::ptrdiff_t skyboxFogFactorLerpTo = 0x40; // float32 + constexpr std::ptrdiff_t startLerpTo = 0x44; // float32 + constexpr std::ptrdiff_t endLerpTo = 0x48; // float32 + constexpr std::ptrdiff_t maxdensityLerpTo = 0x4C; // float32 + constexpr std::ptrdiff_t lerptime = 0x50; // GameTime_t + constexpr std::ptrdiff_t duration = 0x54; // float32 + constexpr std::ptrdiff_t blendtobackground = 0x58; // float32 + constexpr std::ptrdiff_t scattering = 0x5C; // float32 + constexpr std::ptrdiff_t locallightscale = 0x60; // float32 + constexpr std::ptrdiff_t enable = 0x64; // bool + constexpr std::ptrdiff_t blend = 0x65; // bool + constexpr std::ptrdiff_t m_bNoReflectionFog = 0x66; // bool + constexpr std::ptrdiff_t m_bPadding = 0x67; // bool + } + // Parent: CCSWeaponBase + // Fields count: 0 + namespace CWeaponNOVA { + } + // Parent: CPointCamera + // Fields count: 1 + namespace CPointCameraVFOV { + constexpr std::ptrdiff_t m_flVerticalFOV = 0x808; // float32 + } // Parent: CCSWeaponBaseGun // Fields count: 2 // @@ -4636,7 +8852,7 @@ namespace cs2_dumper { // Parent: CBaseModelEntity // Fields count: 1 namespace CMarkupVolume { - constexpr std::ptrdiff_t m_bEnabled = 0x9F8; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x9F8; // bool } // Parent: CPointEntity // Fields count: 6 @@ -4661,39 +8877,82 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bStartDisabled = 0x7F1; // bool } // Parent: CBaseModelEntity - // Fields count: 21 - namespace CBreakable { - constexpr std::ptrdiff_t m_Material = 0xA08; // Materials - constexpr std::ptrdiff_t m_hBreaker = 0xA0C; // CHandle - constexpr std::ptrdiff_t m_Explosion = 0xA10; // Explosions - constexpr std::ptrdiff_t m_iszSpawnObject = 0xA18; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flPressureDelay = 0xA20; // float32 - constexpr std::ptrdiff_t m_iMinHealthDmg = 0xA24; // int32 - constexpr std::ptrdiff_t m_iszPropData = 0xA28; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_impactEnergyScale = 0xA30; // float32 - constexpr std::ptrdiff_t m_nOverrideBlockLOS = 0xA34; // EOverrideBlockLOS_t - constexpr std::ptrdiff_t m_OnBreak = 0xA38; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnHealthChanged = 0xA60; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_flDmgModBullet = 0xA88; // float32 - constexpr std::ptrdiff_t m_flDmgModClub = 0xA8C; // float32 - constexpr std::ptrdiff_t m_flDmgModExplosive = 0xA90; // float32 - constexpr std::ptrdiff_t m_flDmgModFire = 0xA94; // float32 - constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0xA98; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszBasePropData = 0xAA0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iInteractions = 0xAA8; // int32 - constexpr std::ptrdiff_t m_PerformanceMode = 0xAAC; // PerformanceMode_t - constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xAB0; // CHandle - constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xAB4; // GameTime_t - } - // Parent: CCSGameModeScript - // Fields count: 1 + // Fields count: 15 // // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - namespace CCSDeathmatchScript { - constexpr std::ptrdiff_t m_pOuter = 0xD8; // CCSGameModeRules_Deathmatch* + // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) + namespace CBreakable { + constexpr std::ptrdiff_t m_CPropDataComponent = 0xA00; // CPropDataComponent + constexpr std::ptrdiff_t m_Material = 0xA40; // Materials + constexpr std::ptrdiff_t m_hBreaker = 0xA44; // CHandle + constexpr std::ptrdiff_t m_Explosion = 0xA48; // Explosions + constexpr std::ptrdiff_t m_iszSpawnObject = 0xA50; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flPressureDelay = 0xA58; // float32 + constexpr std::ptrdiff_t m_iMinHealthDmg = 0xA5C; // int32 + constexpr std::ptrdiff_t m_iszPropData = 0xA60; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_impactEnergyScale = 0xA68; // float32 + constexpr std::ptrdiff_t m_nOverrideBlockLOS = 0xA6C; // EOverrideBlockLOS_t + constexpr std::ptrdiff_t m_OnBreak = 0xA70; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHealthChanged = 0xA98; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_PerformanceMode = 0xAC0; // PerformanceMode_t + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xAC4; // CHandle + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xAC8; // GameTime_t + } + // Parent: CBaseModelEntity + // Fields count: 16 + namespace CBaseToggle { + constexpr std::ptrdiff_t m_toggle_state = 0x9F8; // TOGGLE_STATE + constexpr std::ptrdiff_t m_flMoveDistance = 0x9FC; // float32 + constexpr std::ptrdiff_t m_flWait = 0xA00; // float32 + constexpr std::ptrdiff_t m_flLip = 0xA04; // float32 + constexpr std::ptrdiff_t m_bAlwaysFireBlockedOutputs = 0xA08; // bool + constexpr std::ptrdiff_t m_vecPosition1 = 0xA0C; // Vector + constexpr std::ptrdiff_t m_vecPosition2 = 0xA18; // Vector + constexpr std::ptrdiff_t m_vecMoveAng = 0xA24; // QAngle + constexpr std::ptrdiff_t m_vecAngle1 = 0xA30; // QAngle + constexpr std::ptrdiff_t m_vecAngle2 = 0xA3C; // QAngle + constexpr std::ptrdiff_t m_flHeight = 0xA48; // float32 + constexpr std::ptrdiff_t m_hActivator = 0xA4C; // CHandle + constexpr std::ptrdiff_t m_vecFinalDest = 0xA50; // Vector + constexpr std::ptrdiff_t m_vecFinalAngle = 0xA5C; // QAngle + constexpr std::ptrdiff_t m_movementType = 0xA68; // int32 + constexpr std::ptrdiff_t m_sMaster = 0xA70; // CUtlSymbolLarge + } + // Parent: CPointEntity + // Fields count: 0 + namespace CInfoTarget { + } + // Parent: CRotButton + // Fields count: 14 + namespace CMomentaryRotButton { + constexpr std::ptrdiff_t m_Position = 0xBC8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnUnpressed = 0xBF0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyOpen = 0xC18; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyClosed = 0xC40; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnReachedPosition = 0xC68; // CEntityIOOutput + constexpr std::ptrdiff_t m_lastUsed = 0xC90; // int32 + constexpr std::ptrdiff_t m_start = 0xC94; // QAngle + constexpr std::ptrdiff_t m_end = 0xCA0; // QAngle + constexpr std::ptrdiff_t m_IdealYaw = 0xCAC; // float32 + constexpr std::ptrdiff_t m_sNoise = 0xCB0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bUpdateTarget = 0xCB8; // bool + constexpr std::ptrdiff_t m_direction = 0xCBC; // int32 + constexpr std::ptrdiff_t m_returnSpeed = 0xCC0; // float32 + constexpr std::ptrdiff_t m_flStartPosition = 0xCC4; // float32 + } + // Parent: CEntityComponent + // Fields count: 10 + namespace CPropDataComponent { + constexpr std::ptrdiff_t m_flDmgModBullet = 0x10; // float32 + constexpr std::ptrdiff_t m_flDmgModClub = 0x14; // float32 + constexpr std::ptrdiff_t m_flDmgModExplosive = 0x18; // float32 + constexpr std::ptrdiff_t m_flDmgModFire = 0x1C; // float32 + constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0x20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszBasePropData = 0x28; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nInteractions = 0x30; // int32 + constexpr std::ptrdiff_t m_bSpawnMotionDisabled = 0x34; // bool + constexpr std::ptrdiff_t m_nDisableTakePhysicsDamageSpawnFlag = 0x38; // int32 + constexpr std::ptrdiff_t m_nMotionDisabledSpawnFlag = 0x3C; // int32 } // Parent: CRulePointEntity // Fields count: 2 @@ -4701,6 +8960,1995 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iszMessage = 0xA08; // CUtlSymbolLarge constexpr std::ptrdiff_t m_textParms = 0xA10; // hudtextparms_t } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponMP5SD { + } + // Parent: CBaseModelEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_bLoop (bool) + // NetworkVarNames: m_flFPS (float) + // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) + // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) + // NetworkVarNames: m_vAnimationBoundsMin (Vector) + // NetworkVarNames: m_vAnimationBoundsMax (Vector) + // NetworkVarNames: m_flStartTime (float) + // NetworkVarNames: m_flStartFrame (float) + namespace CTextureBasedAnimatable { + constexpr std::ptrdiff_t m_bLoop = 0x9F8; // bool + constexpr std::ptrdiff_t m_flFPS = 0x9FC; // float32 + constexpr std::ptrdiff_t m_hPositionKeys = 0xA00; // CStrongHandle + constexpr std::ptrdiff_t m_hRotationKeys = 0xA08; // CStrongHandle + constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0xA10; // Vector + constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0xA1C; // Vector + constexpr std::ptrdiff_t m_flStartTime = 0xA28; // float32 + constexpr std::ptrdiff_t m_flStartFrame = 0xA2C; // float32 + } + // Parent: CMarkupVolumeTagged + // Fields count: 3 + namespace CMarkupVolumeWithRef { + constexpr std::ptrdiff_t m_bUseRef = 0xA35; // bool + constexpr std::ptrdiff_t m_vRefPos = 0xA38; // Vector + constexpr std::ptrdiff_t m_flRefDot = 0xA44; // float32 + } + // Parent: CPhysForce + // Fields count: 1 + namespace CPhysThruster { + constexpr std::ptrdiff_t m_localOrigin = 0x808; // Vector + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CCSPointScriptExtensions_player { + } + // Parent: CBaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_vDistanceInnerMins (Vector) + // NetworkVarNames: m_vDistanceInnerMaxs (Vector) + // NetworkVarNames: m_vDistanceOuterMins (Vector) + // NetworkVarNames: m_vDistanceOuterMaxs (Vector) + // NetworkVarNames: m_nAABBDirection (int) + namespace CCitadelSoundOpvarSetOBB { + constexpr std::ptrdiff_t m_iszStackName = 0x7A8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOperatorName = 0x7B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszOpvarName = 0x7B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vDistanceInnerMins = 0x7C0; // Vector + constexpr std::ptrdiff_t m_vDistanceInnerMaxs = 0x7CC; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMins = 0x7D8; // Vector + constexpr std::ptrdiff_t m_vDistanceOuterMaxs = 0x7E4; // Vector + constexpr std::ptrdiff_t m_nAABBDirection = 0x7F0; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_unDefIdx (item_definition_index_t) + // NetworkVarNames: m_nCost (int) + // NetworkVarNames: m_nPrevArmor (int) + // NetworkVarNames: m_bPrevHelmet (bool) + // NetworkVarNames: m_hItem (CEntityHandle) + namespace SellbackPurchaseEntry_t { + constexpr std::ptrdiff_t m_unDefIdx = 0x30; // uint16 + constexpr std::ptrdiff_t m_nCost = 0x34; // int32 + constexpr std::ptrdiff_t m_nPrevArmor = 0x38; // int32 + constexpr std::ptrdiff_t m_bPrevHelmet = 0x3C; // bool + constexpr std::ptrdiff_t m_hItem = 0x40; // CEntityHandle + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponFamas { + } + // Parent: CPhysicsProp + // Fields count: 3 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_ShardDesc (shard_model_desc_t) + namespace CShatterGlassShardPhysics { + constexpr std::ptrdiff_t m_bDebris = 0xEEF; // bool + constexpr std::ptrdiff_t m_hParentShard = 0xEF0; // uint32 + constexpr std::ptrdiff_t m_ShardDesc = 0xEF8; // shard_model_desc_t + } + // Parent: CBaseFilter + // Fields count: 1 + namespace CFilterModel { + constexpr std::ptrdiff_t m_iFilterModel = 0x7F8; // CUtlSymbolLarge + } + // Parent: CBasePlayerPawn + // Fields count: 23 + // + // Metadata: + // NetworkVarNames: m_CTouchExpansionComponent (CTouchExpansionComponent::Storage_t) + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) + // NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*) + // NetworkVarNames: m_iPlayerState (CSPlayerState) + // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) + // NetworkVarNames: m_bGunGameImmunity (bool) + // NetworkVarNames: m_fMolotovDamageTime (float) + // NetworkVarNames: m_bHasMovedSinceSpawn (bool) + // NetworkVarNames: m_flFlashDuration (float) + // NetworkVarNames: m_flFlashMaxAlpha (float) + // NetworkVarNames: m_flProgressBarStartTime (float) + // NetworkVarNames: m_iProgressBarDuration (int) + // NetworkVarNames: m_angEyeAngles (QAngle) + // NetworkVarNames: m_hOriginalController (CHandle) + namespace CCSPlayerPawnBase { + constexpr std::ptrdiff_t m_CTouchExpansionComponent = 0xEB8; // CTouchExpansionComponent + constexpr std::ptrdiff_t m_pPingServices = 0xF08; // CCSPlayer_PingServices* + constexpr std::ptrdiff_t m_pViewModelServices = 0xF10; // CPlayer_ViewModelServices* + constexpr std::ptrdiff_t m_blindUntilTime = 0xF18; // GameTime_t + constexpr std::ptrdiff_t m_blindStartTime = 0xF1C; // GameTime_t + constexpr std::ptrdiff_t m_iPlayerState = 0xF20; // CSPlayerState + constexpr std::ptrdiff_t m_bRespawning = 0xFD0; // bool + constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0xFD4; // GameTime_t + constexpr std::ptrdiff_t m_bGunGameImmunity = 0xFD8; // bool + constexpr std::ptrdiff_t m_fMolotovDamageTime = 0xFDC; // float32 + constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0xFE0; // bool + constexpr std::ptrdiff_t m_iNumSpawns = 0xFE4; // int32 + constexpr std::ptrdiff_t m_flIdleTimeSinceLastAction = 0xFEC; // float32 + constexpr std::ptrdiff_t m_fNextRadarUpdateTime = 0xFF0; // float32 + constexpr std::ptrdiff_t m_flFlashDuration = 0xFF4; // float32 + constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0xFF8; // float32 + constexpr std::ptrdiff_t m_flProgressBarStartTime = 0xFFC; // float32 + constexpr std::ptrdiff_t m_iProgressBarDuration = 0x1000; // int32 + constexpr std::ptrdiff_t m_angEyeAngles = 0x1004; // QAngle + constexpr std::ptrdiff_t m_NumEnemiesAtRoundStart = 0x1010; // int32 + constexpr std::ptrdiff_t m_wasNotKilledNaturally = 0x1014; // bool + constexpr std::ptrdiff_t m_bCommittingSuicideOnTeamChange = 0x1015; // bool + constexpr std::ptrdiff_t m_hOriginalController = 0x1018; // CHandle + } + // Parent: CPointEntity + // Fields count: 9 + namespace CPathTrack { + constexpr std::ptrdiff_t m_pnext = 0x7A8; // CPathTrack* + constexpr std::ptrdiff_t m_pprevious = 0x7B0; // CPathTrack* + constexpr std::ptrdiff_t m_paltpath = 0x7B8; // CPathTrack* + constexpr std::ptrdiff_t m_flRadius = 0x7C0; // float32 + constexpr std::ptrdiff_t m_length = 0x7C4; // float32 + constexpr std::ptrdiff_t m_altName = 0x7C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nIterVal = 0x7D0; // int32 + constexpr std::ptrdiff_t m_eOrientationType = 0x7D4; // TrackOrientationType_t + constexpr std::ptrdiff_t m_OnPass = 0x7D8; // CEntityIOOutput + } + // Parent: CLogicalEntity + // Fields count: 7 + namespace CLogicDistanceCheck { + constexpr std::ptrdiff_t m_iszEntityA = 0x7A8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEntityB = 0x7B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flZone1Distance = 0x7B8; // float32 + constexpr std::ptrdiff_t m_flZone2Distance = 0x7BC; // float32 + constexpr std::ptrdiff_t m_InZone1 = 0x7C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_InZone2 = 0x7E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_InZone3 = 0x810; // CEntityIOOutput + } + // Parent: CBarnLight + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flInnerAngle (float) + // NetworkVarNames: m_flOuterAngle (float) + // NetworkVarNames: m_bShowLight (bool) + namespace COmniLight { + constexpr std::ptrdiff_t m_flInnerAngle = 0xC20; // float32 + constexpr std::ptrdiff_t m_flOuterAngle = 0xC24; // float32 + constexpr std::ptrdiff_t m_bShowLight = 0xC28; // bool + } + // Parent: CPointEntity + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_nResolutionX (int) + // NetworkVarNames: m_nResolutionY (int) + // NetworkVarNames: m_szLayoutFileName (string_t) + // NetworkVarNames: m_RenderAttrName (string_t) + // NetworkVarNames: m_TargetEntities (CHandle) + // NetworkVarNames: m_nTargetChangeCount (int) + // NetworkVarNames: m_vecCSSClasses (string_t) + namespace CInfoOffscreenPanoramaTexture { + constexpr std::ptrdiff_t m_bDisabled = 0x7A4; // bool + constexpr std::ptrdiff_t m_nResolutionX = 0x7A8; // int32 + constexpr std::ptrdiff_t m_nResolutionY = 0x7AC; // int32 + constexpr std::ptrdiff_t m_szLayoutFileName = 0x7B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_RenderAttrName = 0x7B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_TargetEntities = 0x7C0; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_nTargetChangeCount = 0x7D8; // int32 + constexpr std::ptrdiff_t m_vecCSSClasses = 0x7E0; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_szTargetsName = 0x7F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_AdditionalTargetEntities = 0x800; // CUtlVector> + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_nMode (int) + // NetworkVarNames: m_vBoxSize (Vector) + // NetworkVarNames: m_bEnabled (bool) + namespace CInfoVisibilityBox { + constexpr std::ptrdiff_t m_nMode = 0x7A8; // int32 + constexpr std::ptrdiff_t m_vBoxSize = 0x7AC; // Vector + constexpr std::ptrdiff_t m_bEnabled = 0x7B8; // bool + } + // Parent: CRulePointEntity + // Fields count: 0 + namespace CGamePlayerEquip { + } + // Parent: CServerOnlyPointEntity + // Fields count: 0 + namespace CInfoTargetServerOnly { + } + // Parent: CSoundOpvarSetPointEntity + // Fields count: 3 + namespace CSoundOpvarSetPathCornerEntity { + constexpr std::ptrdiff_t m_flDistMinSqr = 0x968; // float32 + constexpr std::ptrdiff_t m_flDistMaxSqr = 0x96C; // float32 + constexpr std::ptrdiff_t m_iszPathCornerEntityName = 0x970; // CUtlSymbolLarge + } + // Parent: CPlayer_WeaponServices + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_flNextAttack (GameTime_t) + // NetworkVarNames: m_bIsLookingAtWeapon (bool) + // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) + namespace CCSPlayer_WeaponServices { + constexpr std::ptrdiff_t m_flNextAttack = 0xA4; // GameTime_t + constexpr std::ptrdiff_t m_bIsLookingAtWeapon = 0xA8; // bool + constexpr std::ptrdiff_t m_bIsHoldingLookAtWeapon = 0xA9; // bool + constexpr std::ptrdiff_t m_hSavedWeapon = 0xAC; // CHandle + constexpr std::ptrdiff_t m_nTimeToMelee = 0xB0; // int32 + constexpr std::ptrdiff_t m_nTimeToSecondary = 0xB4; // int32 + constexpr std::ptrdiff_t m_nTimeToPrimary = 0xB8; // int32 + constexpr std::ptrdiff_t m_nTimeToSniperRifle = 0xBC; // int32 + constexpr std::ptrdiff_t m_bIsBeingGivenItem = 0xC0; // bool + constexpr std::ptrdiff_t m_bIsPickingUpItemWithUse = 0xC1; // bool + constexpr std::ptrdiff_t m_bPickedUpWeapon = 0xC2; // bool + constexpr std::ptrdiff_t m_bDisableAutoDeploy = 0xC3; // bool + constexpr std::ptrdiff_t m_bIsPickingUpGroundWeapon = 0xC4; // bool + constexpr std::ptrdiff_t m_nOldShootPositionHistoryCount = 0xC8; // uint32 + constexpr std::ptrdiff_t m_nOldInputHistoryCount = 0x460; // uint32 + } + // Parent: CBaseEntity + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_hEntAttached (CHandle) + // NetworkVarNames: m_bCheapEffect (bool) + namespace CEntityFlame { + constexpr std::ptrdiff_t m_hEntAttached = 0x7A4; // CHandle + constexpr std::ptrdiff_t m_bCheapEffect = 0x7A8; // bool + constexpr std::ptrdiff_t m_flSize = 0x7AC; // float32 + constexpr std::ptrdiff_t m_bUseHitboxes = 0x7B0; // bool + constexpr std::ptrdiff_t m_iNumHitboxFires = 0x7B4; // int32 + constexpr std::ptrdiff_t m_flHitboxFireScale = 0x7B8; // float32 + constexpr std::ptrdiff_t m_flLifetime = 0x7BC; // GameTime_t + constexpr std::ptrdiff_t m_hAttacker = 0x7C0; // CHandle + constexpr std::ptrdiff_t m_iDangerSound = 0x7C4; // int32 + constexpr std::ptrdiff_t m_flDirectDamagePerSecond = 0x7C8; // float32 + constexpr std::ptrdiff_t m_iCustomDamageType = 0x7CC; // int32 + } + // Parent: CCSWeaponBase + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_zoomLevel (int) + // NetworkVarNames: m_iBurstShotsRemaining (int) + // NetworkVarNames: m_bNeedsBoltAction (bool) + namespace CCSWeaponBaseGun { + constexpr std::ptrdiff_t m_zoomLevel = 0x11A0; // int32 + constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x11A4; // int32 + constexpr std::ptrdiff_t m_silencedModelIndex = 0x11B0; // int32 + constexpr std::ptrdiff_t m_inPrecache = 0x11B4; // bool + constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x11B5; // bool + constexpr std::ptrdiff_t m_bSkillReloadAvailable = 0x11B6; // bool + constexpr std::ptrdiff_t m_bSkillReloadLiftedReloadKey = 0x11B7; // bool + constexpr std::ptrdiff_t m_bSkillBoltInterruptAvailable = 0x11B8; // bool + constexpr std::ptrdiff_t m_bSkillBoltLiftedFireKey = 0x11B9; // bool + } + // Parent: None + // Fields count: 13 + namespace CBot { + constexpr std::ptrdiff_t m_pController = 0x10; // CCSPlayerController* + constexpr std::ptrdiff_t m_pPlayer = 0x18; // CCSPlayerPawn* + constexpr std::ptrdiff_t m_bHasSpawned = 0x20; // bool + constexpr std::ptrdiff_t m_id = 0x24; // uint32 + constexpr std::ptrdiff_t m_isRunning = 0xA8; // bool + constexpr std::ptrdiff_t m_isCrouching = 0xA9; // bool + constexpr std::ptrdiff_t m_forwardSpeed = 0xAC; // float32 + constexpr std::ptrdiff_t m_leftSpeed = 0xB0; // float32 + constexpr std::ptrdiff_t m_verticalSpeed = 0xB4; // float32 + constexpr std::ptrdiff_t m_buttonFlags = 0xB8; // uint64 + constexpr std::ptrdiff_t m_jumpTimestamp = 0xC0; // float32 + constexpr std::ptrdiff_t m_viewForward = 0xC4; // Vector + constexpr std::ptrdiff_t m_postureStackIndex = 0xE0; // int32 + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_nameStringableIndex (int32) + namespace CEntityIdentity { + constexpr std::ptrdiff_t m_nameStringableIndex = 0x14; // int32 + constexpr std::ptrdiff_t m_name = 0x18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_designerName = 0x20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flags = 0x30; // uint32 + constexpr std::ptrdiff_t m_worldGroupId = 0x38; // WorldGroupId_t + constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // uint32 + constexpr std::ptrdiff_t m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t + constexpr std::ptrdiff_t m_pPrev = 0x58; // CEntityIdentity* + constexpr std::ptrdiff_t m_pNext = 0x60; // CEntityIdentity* + constexpr std::ptrdiff_t m_pPrevByClass = 0x68; // CEntityIdentity* + constexpr std::ptrdiff_t m_pNextByClass = 0x70; // CEntityIdentity* + } + // Parent: CBaseToggle + // Fields count: 3 + namespace CGunTarget { + constexpr std::ptrdiff_t m_on = 0xA78; // bool + constexpr std::ptrdiff_t m_hTargetEnt = 0xA7C; // CHandle + constexpr std::ptrdiff_t m_OnDeath = 0xA80; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 2 + namespace CSoundEventParameter { + constexpr std::ptrdiff_t m_iszParamName = 0x7B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flFloatValue = 0x7B8; // float32 + } + // Parent: CPulseGraphInstance_ServerEntity + // Fields count: 0 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseDomainHookInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + namespace CPulseGraphInstance_GameBlackboard { + } + // Parent: CMarkupVolume + // Fields count: 5 + namespace CMarkupVolumeTagged { + constexpr std::ptrdiff_t m_bIsGroup = 0xA30; // bool + constexpr std::ptrdiff_t m_bGroupByPrefab = 0xA31; // bool + constexpr std::ptrdiff_t m_bGroupByVolume = 0xA32; // bool + constexpr std::ptrdiff_t m_bGroupOtherGroups = 0xA33; // bool + constexpr std::ptrdiff_t m_bIsInGroup = 0xA34; // bool + } + // Parent: CBaseEntity + // Fields count: 5 + namespace CTestEffect { + constexpr std::ptrdiff_t m_iLoop = 0x7A4; // int32 + constexpr std::ptrdiff_t m_iBeam = 0x7A8; // int32 + constexpr std::ptrdiff_t m_pBeam = 0x7B0; // CBeam*[24] + constexpr std::ptrdiff_t m_flBeamTime = 0x870; // GameTime_t[24] + constexpr std::ptrdiff_t m_flStartTime = 0x8D0; // GameTime_t + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponM4A1Silencer { + } + // Parent: CFuncNavBlocker + // Fields count: 1 + namespace CScriptNavBlocker { + constexpr std::ptrdiff_t m_vExtent = 0xA08; // Vector + } + // Parent: CBaseAnimGraph + // Fields count: 1 + namespace CConstraintAnchor { + constexpr std::ptrdiff_t m_massScale = 0xBF0; // float32 + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponTec9 { + } + // Parent: CMarkupVolumeTagged + // Fields count: 0 + namespace CMarkupVolumeTagged_Nav { + } + // Parent: CPointEntity + // Fields count: 66 + // + // Metadata: + // NetworkVarNames: m_bIsPlayingBack (bool) + // NetworkVarNames: m_bPaused (bool) + // NetworkVarNames: m_bMultiplayer (bool) + // NetworkVarNames: m_bAutogenerated (bool) + // NetworkVarNames: m_flForceClientTime (float32) + // NetworkVarNames: m_hActorList (CHandle) + // NetworkVarNames: m_nSceneStringIndex (uint16) + namespace CSceneEntity { + constexpr std::ptrdiff_t m_iszSceneFile = 0x7B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszResumeSceneFile = 0x7B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget1 = 0x7C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget2 = 0x7C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget3 = 0x7D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget4 = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget5 = 0x7E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget6 = 0x7E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget7 = 0x7F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTarget8 = 0x7F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTarget1 = 0x800; // CHandle + constexpr std::ptrdiff_t m_hTarget2 = 0x804; // CHandle + constexpr std::ptrdiff_t m_hTarget3 = 0x808; // CHandle + constexpr std::ptrdiff_t m_hTarget4 = 0x80C; // CHandle + constexpr std::ptrdiff_t m_hTarget5 = 0x810; // CHandle + constexpr std::ptrdiff_t m_hTarget6 = 0x814; // CHandle + constexpr std::ptrdiff_t m_hTarget7 = 0x818; // CHandle + constexpr std::ptrdiff_t m_hTarget8 = 0x81C; // CHandle + constexpr std::ptrdiff_t m_sTargetAttachment = 0x820; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bIsPlayingBack = 0x828; // bool + constexpr std::ptrdiff_t m_bPaused = 0x829; // bool + constexpr std::ptrdiff_t m_bMultiplayer = 0x82A; // bool + constexpr std::ptrdiff_t m_bAutogenerated = 0x82B; // bool + constexpr std::ptrdiff_t m_flForceClientTime = 0x82C; // float32 + constexpr std::ptrdiff_t m_flCurrentTime = 0x830; // float32 + constexpr std::ptrdiff_t m_flFrameTime = 0x834; // float32 + constexpr std::ptrdiff_t m_bCancelAtNextInterrupt = 0x838; // bool + constexpr std::ptrdiff_t m_fPitch = 0x83C; // float32 + constexpr std::ptrdiff_t m_bAutomated = 0x840; // bool + constexpr std::ptrdiff_t m_nAutomatedAction = 0x844; // int32 + constexpr std::ptrdiff_t m_flAutomationDelay = 0x848; // float32 + constexpr std::ptrdiff_t m_flAutomationTime = 0x84C; // float32 + constexpr std::ptrdiff_t m_hWaitingForThisResumeScene = 0x850; // CHandle + constexpr std::ptrdiff_t m_bWaitingForResumeScene = 0x854; // bool + constexpr std::ptrdiff_t m_bPausedViaInput = 0x855; // bool + constexpr std::ptrdiff_t m_bPauseAtNextInterrupt = 0x856; // bool + constexpr std::ptrdiff_t m_bWaitingForActor = 0x857; // bool + constexpr std::ptrdiff_t m_bWaitingForInterrupt = 0x858; // bool + constexpr std::ptrdiff_t m_bInterruptedActorsScenes = 0x859; // bool + constexpr std::ptrdiff_t m_bBreakOnNonIdle = 0x85A; // bool + constexpr std::ptrdiff_t m_bSceneFinished = 0x85B; // bool + constexpr std::ptrdiff_t m_hActorList = 0x860; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_hRemoveActorList = 0x878; // CUtlVector> + constexpr std::ptrdiff_t m_nSceneFlushCounter = 0x8C0; // int32 + constexpr std::ptrdiff_t m_nSceneStringIndex = 0x8C4; // uint16 + constexpr std::ptrdiff_t m_OnStart = 0x8C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCompletion = 0x8F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCanceled = 0x918; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPaused = 0x940; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnResumed = 0x968; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTrigger = 0x990; // CEntityIOOutput[16] + constexpr std::ptrdiff_t m_hInterruptScene = 0xCA0; // CHandle + constexpr std::ptrdiff_t m_nInterruptCount = 0xCA4; // int32 + constexpr std::ptrdiff_t m_bSceneMissing = 0xCA8; // bool + constexpr std::ptrdiff_t m_bInterrupted = 0xCA9; // bool + constexpr std::ptrdiff_t m_bCompletedEarly = 0xCAA; // bool + constexpr std::ptrdiff_t m_bInterruptSceneFinished = 0xCAB; // bool + constexpr std::ptrdiff_t m_bRestoring = 0xCAC; // bool + constexpr std::ptrdiff_t m_hNotifySceneCompletion = 0xCB0; // CUtlVector> + constexpr std::ptrdiff_t m_hListManagers = 0xCC8; // CUtlVector> + constexpr std::ptrdiff_t m_iszSoundName = 0xCE0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSequenceName = 0xCE8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hActor = 0xCF0; // CHandle + constexpr std::ptrdiff_t m_hActivator = 0xCF4; // CHandle + constexpr std::ptrdiff_t m_BusyActor = 0xCF8; // int32 + constexpr std::ptrdiff_t m_iPlayerDeathBehavior = 0xCFC; // SceneOnPlayerDeath_t + } + // Parent: CLightDirectionalEntity + // Fields count: 0 + namespace CLightEnvironmentEntity { + } + // Parent: CLogicAutosave + // Fields count: 4 + namespace CLogicActiveAutosave { + constexpr std::ptrdiff_t m_TriggerHitPoints = 0x7B0; // int32 + constexpr std::ptrdiff_t m_flTimeToTrigger = 0x7B4; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x7B8; // GameTime_t + constexpr std::ptrdiff_t m_flDangerousTime = 0x7BC; // float32 + } + // Parent: CBaseEntity + // Fields count: 2 + namespace CEnvBeverage { + constexpr std::ptrdiff_t m_CanInDispenser = 0x7A4; // bool + constexpr std::ptrdiff_t m_nBeverageType = 0x7A8; // int32 + } + // Parent: CBaseEntity + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_iActiveIssueIndex (int) + // NetworkVarNames: m_iOnlyTeamToVote (int) + // NetworkVarNames: m_nVoteOptionCount (int) + // NetworkVarNames: m_nPotentialVotes (int) + // NetworkVarNames: m_bIsYesNoVote (bool) + namespace CVoteController { + constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x7A4; // int32 + constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x7A8; // int32 + constexpr std::ptrdiff_t m_nVoteOptionCount = 0x7AC; // int32[5] + constexpr std::ptrdiff_t m_nPotentialVotes = 0x7C0; // int32 + constexpr std::ptrdiff_t m_bIsYesNoVote = 0x7C4; // bool + constexpr std::ptrdiff_t m_acceptingVotesTimer = 0x7C8; // CountdownTimer + constexpr std::ptrdiff_t m_executeCommandTimer = 0x7E0; // CountdownTimer + constexpr std::ptrdiff_t m_resetVoteTimer = 0x7F8; // CountdownTimer + constexpr std::ptrdiff_t m_nVotesCast = 0x810; // int32[64] + constexpr std::ptrdiff_t m_playerHoldingVote = 0x910; // CPlayerSlot + constexpr std::ptrdiff_t m_playerOverrideForVote = 0x914; // CPlayerSlot + constexpr std::ptrdiff_t m_nHighestCountIndex = 0x918; // int32 + constexpr std::ptrdiff_t m_potentialIssues = 0x920; // CUtlVector + constexpr std::ptrdiff_t m_VoteOptions = 0x938; // CUtlVector + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponCZ75a { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponP250 { + } + // Parent: CBaseAnimGraph + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_flexWeight (float32) + // NetworkVarNames: m_vLookTargetPosition (Vector) + // NetworkVarNames: m_blinktoggle (bool) + namespace CBaseFlex { + constexpr std::ptrdiff_t m_flexWeight = 0xBF0; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_vLookTargetPosition = 0xC08; // Vector + constexpr std::ptrdiff_t m_blinktoggle = 0xC14; // bool + constexpr std::ptrdiff_t m_flAllowResponsesEndTime = 0xC68; // GameTime_t + constexpr std::ptrdiff_t m_flLastFlexAnimationTime = 0xC6C; // GameTime_t + constexpr std::ptrdiff_t m_nNextSceneEventId = 0xC70; // SceneEventId_t + constexpr std::ptrdiff_t m_bUpdateLayerPriorities = 0xC74; // bool + } + // Parent: CTriggerHurt + // Fields count: 1 + namespace CScriptTriggerHurt { + constexpr std::ptrdiff_t m_vExtent = 0xC60; // Vector + } + // Parent: CBasePlayerWeaponVData + // Fields count: 92 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertySuppressBaseClassField + // MPropertySuppressBaseClassField + namespace CCSWeaponBaseVData { + constexpr std::ptrdiff_t m_WeaponType = 0x250; // CSWeaponType + constexpr std::ptrdiff_t m_WeaponCategory = 0x254; // CSWeaponCategory + constexpr std::ptrdiff_t m_szViewModel = 0x258; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szPlayerModel = 0x338; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szWorldDroppedModel = 0x418; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szAimsightLensMaskModel = 0x4F8; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMagazineModel = 0x5D8; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szHeatEffect = 0x6B8; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szEjectBrassEffect = 0x798; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashParticleAlt = 0x878; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticle = 0x958; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szMuzzleFlashThirdPersonParticleAlt = 0xA38; // CResourceNameTyped> + constexpr std::ptrdiff_t m_szTracerParticle = 0xB18; // CResourceNameTyped> + constexpr std::ptrdiff_t m_GearSlot = 0xBF8; // gear_slot_t + constexpr std::ptrdiff_t m_GearSlotPosition = 0xBFC; // int32 + constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0xC00; // loadout_slot_t + constexpr std::ptrdiff_t m_sWrongTeamMsg = 0xC08; // CUtlString + constexpr std::ptrdiff_t m_nPrice = 0xC10; // int32 + constexpr std::ptrdiff_t m_nKillAward = 0xC14; // int32 + constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0xC18; // int32 + constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0xC1C; // int32 + constexpr std::ptrdiff_t m_bMeleeWeapon = 0xC20; // bool + constexpr std::ptrdiff_t m_bHasBurstMode = 0xC21; // bool + constexpr std::ptrdiff_t m_bIsRevolver = 0xC22; // bool + constexpr std::ptrdiff_t m_bCannotShootUnderwater = 0xC23; // bool + constexpr std::ptrdiff_t m_szName = 0xC28; // CGlobalSymbol + constexpr std::ptrdiff_t m_szAnimExtension = 0xC30; // CUtlString + constexpr std::ptrdiff_t m_eSilencerType = 0xC38; // CSWeaponSilencerType + constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0xC3C; // int32 + constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0xC40; // int32 + constexpr std::ptrdiff_t m_bIsFullAuto = 0xC44; // bool + constexpr std::ptrdiff_t m_nNumBullets = 0xC48; // int32 + constexpr std::ptrdiff_t m_flCycleTime = 0xC4C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flMaxSpeed = 0xC54; // CFiringModeFloat + constexpr std::ptrdiff_t m_flSpread = 0xC5C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyCrouch = 0xC64; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyStand = 0xC6C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyJump = 0xC74; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyLand = 0xC7C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyLadder = 0xC84; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyFire = 0xC8C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flInaccuracyMove = 0xC94; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilAngle = 0xC9C; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilAngleVariance = 0xCA4; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilMagnitude = 0xCAC; // CFiringModeFloat + constexpr std::ptrdiff_t m_flRecoilMagnitudeVariance = 0xCB4; // CFiringModeFloat + constexpr std::ptrdiff_t m_nTracerFrequency = 0xCBC; // CFiringModeInt + constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0xCC4; // float32 + constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0xCC8; // float32 + constexpr std::ptrdiff_t m_flInaccuracyReload = 0xCCC; // float32 + constexpr std::ptrdiff_t m_nRecoilSeed = 0xCD0; // int32 + constexpr std::ptrdiff_t m_nSpreadSeed = 0xCD4; // int32 + constexpr std::ptrdiff_t m_flTimeToIdleAfterFire = 0xCD8; // float32 + constexpr std::ptrdiff_t m_flIdleInterval = 0xCDC; // float32 + constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0xCE0; // float32 + constexpr std::ptrdiff_t m_flHeatPerShot = 0xCE4; // float32 + constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0xCE8; // float32 + constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0xCEC; // float32 + constexpr std::ptrdiff_t m_flBotAudibleRange = 0xCF0; // float32 + constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0xCF8; // CUtlString + constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0xD00; // bool + constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0xD01; // bool + constexpr std::ptrdiff_t m_nZoomLevels = 0xD04; // int32 + constexpr std::ptrdiff_t m_nZoomFOV1 = 0xD08; // int32 + constexpr std::ptrdiff_t m_nZoomFOV2 = 0xD0C; // int32 + constexpr std::ptrdiff_t m_flZoomTime0 = 0xD10; // float32 + constexpr std::ptrdiff_t m_flZoomTime1 = 0xD14; // float32 + constexpr std::ptrdiff_t m_flZoomTime2 = 0xD18; // float32 + constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0xD1C; // float32 + constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0xD20; // float32 + constexpr std::ptrdiff_t m_flIronSightFOV = 0xD24; // float32 + constexpr std::ptrdiff_t m_flIronSightPivotForward = 0xD28; // float32 + constexpr std::ptrdiff_t m_flIronSightLooseness = 0xD2C; // float32 + constexpr std::ptrdiff_t m_angPivotAngle = 0xD30; // QAngle + constexpr std::ptrdiff_t m_vecIronSightEyePos = 0xD3C; // Vector + constexpr std::ptrdiff_t m_nDamage = 0xD48; // int32 + constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0xD4C; // float32 + constexpr std::ptrdiff_t m_flArmorRatio = 0xD50; // float32 + constexpr std::ptrdiff_t m_flPenetration = 0xD54; // float32 + constexpr std::ptrdiff_t m_flRange = 0xD58; // float32 + constexpr std::ptrdiff_t m_flRangeModifier = 0xD5C; // float32 + constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0xD60; // float32 + constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0xD64; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0xD68; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0xD6C; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0xD70; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0xD74; // float32 + constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0xD78; // int32 + constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0xD7C; // int32 + constexpr std::ptrdiff_t m_flThrowVelocity = 0xD80; // float32 + constexpr std::ptrdiff_t m_vSmokeColor = 0xD84; // Vector + constexpr std::ptrdiff_t m_szAnimClass = 0xD90; // CGlobalSymbol + } + // Parent: CLogicalEntity + // Fields count: 5 + namespace CMathColorBlend { + constexpr std::ptrdiff_t m_flInMin = 0x7A4; // float32 + constexpr std::ptrdiff_t m_flInMax = 0x7A8; // float32 + constexpr std::ptrdiff_t m_OutColor1 = 0x7AC; // Color + constexpr std::ptrdiff_t m_OutColor2 = 0x7B0; // Color + constexpr std::ptrdiff_t m_OutValue = 0x7B8; // CEntityOutputTemplate + } + // Parent: CPointEntity + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iszOverlayNames (string_t) + // NetworkVarNames: m_flOverlayTimes (float32) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iDesiredOverlay (int32) + // NetworkVarNames: m_bIsActive (bool) + namespace CEnvScreenOverlay { + constexpr std::ptrdiff_t m_iszOverlayNames = 0x7A8; // CUtlSymbolLarge[10] + constexpr std::ptrdiff_t m_flOverlayTimes = 0x7F8; // float32[10] + constexpr std::ptrdiff_t m_flStartTime = 0x820; // GameTime_t + constexpr std::ptrdiff_t m_iDesiredOverlay = 0x824; // int32 + constexpr std::ptrdiff_t m_bIsActive = 0x828; // bool + } + // Parent: CCSPlayerPawnBase + // Fields count: 117 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) + // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) + // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) + // NetworkVarNames: m_bHasFemaleVoice (bool) + // NetworkVarNames: m_szLastPlaceName (char) + // NetworkVarNames: m_bInBuyZone (bool) + // NetworkVarNames: m_bInHostageRescueZone (bool) + // NetworkVarNames: m_bInBombZone (bool) + // NetworkVarNames: m_iRetakesOffering (int) + // NetworkVarNames: m_iRetakesOfferingCard (int) + // NetworkVarNames: m_bRetakesHasDefuseKit (bool) + // NetworkVarNames: m_bRetakesMVPLastRound (bool) + // NetworkVarNames: m_iRetakesMVPBoostItem (int) + // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) + // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) + // NetworkVarNames: m_aimPunchAngle (QAngle) + // NetworkVarNames: m_aimPunchAngleVel (QAngle) + // NetworkVarNames: m_aimPunchTickBase (int) + // NetworkVarNames: m_aimPunchTickFraction (float) + // NetworkVarNames: m_bIsBuyMenuOpen (bool) + // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) + // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) + // NetworkVarNames: m_nRagdollDamageBone (int) + // NetworkVarNames: m_vRagdollDamageForce (Vector) + // NetworkVarNames: m_vRagdollDamagePosition (Vector) + // NetworkVarNames: m_szRagdollDamageWeaponName (char) + // NetworkVarNames: m_bRagdollDamageHeadshot (bool) + // NetworkVarNames: m_vRagdollServerOrigin (Vector) + // NetworkVarNames: m_EconGloves (CEconItemView) + // NetworkVarNames: m_nEconGlovesChanged (uint8) + // NetworkVarNames: m_qDeathEyeAngles (QAngle) + // NetworkVarNames: m_bLeftHanded (bool) + // NetworkVarNames: m_fSwitchedHandednessTime (GameTime_t) + // NetworkVarNames: m_flViewmodelOffsetX (float) + // NetworkVarNames: m_flViewmodelOffsetY (float) + // NetworkVarNames: m_flViewmodelOffsetZ (float) + // NetworkVarNames: m_flViewmodelFOV (float) + // NetworkVarNames: m_bIsWalking (bool) + // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_bIsScoped (bool) + // NetworkVarNames: m_bResumeZoom (bool) + // NetworkVarNames: m_bIsDefusing (bool) + // NetworkVarNames: m_bIsGrabbingHostage (bool) + // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) + // NetworkVarNames: m_flEmitSoundTime (GameTime_t) + // NetworkVarNames: m_bInNoDefuseArea (bool) + // NetworkVarNames: m_nWhichBombZone (int) + // NetworkVarNames: m_iShotsFired (int) + // NetworkVarNames: m_flVelocityModifier (float) + // NetworkVarNames: m_flHitHeading (float) + // NetworkVarNames: m_nHitBodyPart (int) + // NetworkVarNames: m_bWaitForNoAttack (bool) + // NetworkVarNames: m_bKilledByHeadshot (bool) + // NetworkVarNames: m_thirdPersonHeading (QAngle) + // NetworkVarNames: m_flSlopeDropOffset (float) + // NetworkVarNames: m_flSlopeDropHeight (float) + // NetworkVarNames: m_vHeadConstraintOffset (Vector) + // NetworkVarNames: m_ArmorValue (int32) + // NetworkVarNames: m_unCurrentEquipmentValue (uint16) + // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) + // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) + // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) + // NetworkVarNames: m_GunGameImmunityColor (Color) + namespace CCSPlayerPawn { + constexpr std::ptrdiff_t m_pBulletServices = 0x1028; // CCSPlayer_BulletServices* + constexpr std::ptrdiff_t m_pHostageServices = 0x1030; // CCSPlayer_HostageServices* + constexpr std::ptrdiff_t m_pBuyServices = 0x1038; // CCSPlayer_BuyServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0x1040; // CCSPlayer_ActionTrackingServices* + constexpr std::ptrdiff_t m_pRadioServices = 0x1048; // CCSPlayer_RadioServices* + constexpr std::ptrdiff_t m_pDamageReactServices = 0x1050; // CCSPlayer_DamageReactServices* + constexpr std::ptrdiff_t m_nCharacterDefIndex = 0x1058; // uint16 + constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x105A; // bool + constexpr std::ptrdiff_t m_strVOPrefix = 0x1060; // CUtlString + constexpr std::ptrdiff_t m_szLastPlaceName = 0x1068; // char[18] + constexpr std::ptrdiff_t m_bInHostageResetZone = 0x1128; // bool + constexpr std::ptrdiff_t m_bInBuyZone = 0x1129; // bool + constexpr std::ptrdiff_t m_TouchingBuyZones = 0x1130; // CUtlVector> + constexpr std::ptrdiff_t m_bWasInBuyZone = 0x1148; // bool + constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x1149; // bool + constexpr std::ptrdiff_t m_bInBombZone = 0x114A; // bool + constexpr std::ptrdiff_t m_bWasInHostageRescueZone = 0x114B; // bool + constexpr std::ptrdiff_t m_iRetakesOffering = 0x114C; // int32 + constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x1150; // int32 + constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x1154; // bool + constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x1155; // bool + constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x1158; // int32 + constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x115C; // loadout_slot_t + constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x1160; // GameTime_t + constexpr std::ptrdiff_t m_flLandingTimeSeconds = 0x1164; // float32 + constexpr std::ptrdiff_t m_aimPunchAngle = 0x1168; // QAngle + constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x1174; // QAngle + constexpr std::ptrdiff_t m_aimPunchTickBase = 0x1180; // int32 + constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x1184; // float32 + constexpr std::ptrdiff_t m_aimPunchCache = 0x1188; // CUtlVector + constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x11A0; // bool + constexpr std::ptrdiff_t m_xLastHeadBoneTransform = 0x17E0; // CTransform + constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x1800; // bool + constexpr std::ptrdiff_t m_lastLandTime = 0x1804; // GameTime_t + constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x1808; // bool + constexpr std::ptrdiff_t m_iPlayerLocked = 0x180C; // int32 + constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x1814; // GameTime_t + constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1818; // GameTime_t + constexpr std::ptrdiff_t m_bNextSprayDecalTimeExpedited = 0x181C; // bool + constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1820; // int32 + constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1824; // Vector + constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1830; // Vector + constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x183C; // char[64] + constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x187C; // bool + constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x1880; // Vector + constexpr std::ptrdiff_t m_EconGloves = 0x1890; // CEconItemView + constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x1B08; // uint8 + constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x1B0C; // QAngle + constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x1B18; // bool + constexpr std::ptrdiff_t m_bLeftHanded = 0x1B19; // bool + constexpr std::ptrdiff_t m_fSwitchedHandednessTime = 0x1B1C; // GameTime_t + constexpr std::ptrdiff_t m_flViewmodelOffsetX = 0x1B20; // float32 + constexpr std::ptrdiff_t m_flViewmodelOffsetY = 0x1B24; // float32 + constexpr std::ptrdiff_t m_flViewmodelOffsetZ = 0x1B28; // float32 + constexpr std::ptrdiff_t m_flViewmodelFOV = 0x1B2C; // float32 + constexpr std::ptrdiff_t m_bIsWalking = 0x1B30; // bool + constexpr std::ptrdiff_t m_fLastGivenDefuserTime = 0x1B34; // float32 + constexpr std::ptrdiff_t m_fLastGivenBombTime = 0x1B38; // float32 + constexpr std::ptrdiff_t m_flDealtDamageToEnemyMostRecentTimestamp = 0x1B3C; // float32 + constexpr std::ptrdiff_t m_iDisplayHistoryBits = 0x1B40; // uint32 + constexpr std::ptrdiff_t m_flLastAttackedTeammate = 0x1B44; // float32 + constexpr std::ptrdiff_t m_allowAutoFollowTime = 0x1B48; // GameTime_t + constexpr std::ptrdiff_t m_bResetArmorNextSpawn = 0x1B4C; // bool + constexpr std::ptrdiff_t m_nLastKillerIndex = 0x1B50; // CEntityIndex + constexpr std::ptrdiff_t m_entitySpottedState = 0x1B58; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0x1B70; // int32 + constexpr std::ptrdiff_t m_bIsScoped = 0x1B74; // bool + constexpr std::ptrdiff_t m_bResumeZoom = 0x1B75; // bool + constexpr std::ptrdiff_t m_bIsDefusing = 0x1B76; // bool + constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x1B77; // bool + constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x1B78; // CSPlayerBlockingUseAction_t + constexpr std::ptrdiff_t m_flEmitSoundTime = 0x1B7C; // GameTime_t + constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x1B80; // bool + constexpr std::ptrdiff_t m_iBombSiteIndex = 0x1B84; // CEntityIndex + constexpr std::ptrdiff_t m_nWhichBombZone = 0x1B88; // int32 + constexpr std::ptrdiff_t m_bInBombZoneTrigger = 0x1B8C; // bool + constexpr std::ptrdiff_t m_bWasInBombZoneTrigger = 0x1B8D; // bool + constexpr std::ptrdiff_t m_iShotsFired = 0x1B90; // int32 + constexpr std::ptrdiff_t m_flFlinchStack = 0x1B94; // float32 + constexpr std::ptrdiff_t m_flVelocityModifier = 0x1B98; // float32 + constexpr std::ptrdiff_t m_flHitHeading = 0x1B9C; // float32 + constexpr std::ptrdiff_t m_nHitBodyPart = 0x1BA0; // int32 + constexpr std::ptrdiff_t m_vecTotalBulletForce = 0x1BA4; // Vector + constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x1BB0; // bool + constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x1BB4; // float32 + constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x1BB8; // bool + constexpr std::ptrdiff_t m_LastHitBox = 0x1BBC; // int32 + constexpr std::ptrdiff_t m_LastHealth = 0x1BC0; // int32 + constexpr std::ptrdiff_t m_pBot = 0x1BC8; // CCSBot* + constexpr std::ptrdiff_t m_bBotAllowActive = 0x1BD0; // bool + constexpr std::ptrdiff_t m_thirdPersonHeading = 0x1BD4; // QAngle + constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x1BE0; // float32 + constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x1BE4; // float32 + constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x1BE8; // Vector + constexpr std::ptrdiff_t m_nLastPickupPriority = 0x1BF4; // int32 + constexpr std::ptrdiff_t m_flLastPickupPriorityTime = 0x1BF8; // float32 + constexpr std::ptrdiff_t m_ArmorValue = 0x1BFC; // int32 + constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x1C00; // uint16 + constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x1C02; // uint16 + constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x1C04; // uint16 + constexpr std::ptrdiff_t m_iLastWeaponFireUsercmd = 0x1C08; // int32 + constexpr std::ptrdiff_t m_flLastFriendlyFireDamageReductionRatio = 0x1C0C; // float32 + constexpr std::ptrdiff_t m_bIsSpawning = 0x1C10; // bool + constexpr std::ptrdiff_t m_iDeathFlags = 0x1C20; // int32 + constexpr std::ptrdiff_t m_bHasDeathInfo = 0x1C24; // bool + constexpr std::ptrdiff_t m_flDeathInfoTime = 0x1C28; // float32 + constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x1C2C; // Vector + constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x1C38; // uint32[5] + constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x1C4C; // Color + constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x1C50; // GameTime_t + constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x1C54; // bool + constexpr std::ptrdiff_t m_angStashedShootAngles = 0x1C58; // QAngle + constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x1C64; // Vector + constexpr std::ptrdiff_t m_vecStashedVelocity = 0x1C70; // Vector + constexpr std::ptrdiff_t m_angShootAngleHistory = 0x1C7C; // QAngle[2] + constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x1C94; // Vector[2] + constexpr std::ptrdiff_t m_vecVelocityHistory = 0x1CAC; // Vector[2] + } + // Parent: CBaseGrenade + // Fields count: 0 + namespace CBumpMineProjectile { + } + // Parent: CBasePlayerController + // Fields count: 86 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) + // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) + // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) + // NetworkVarNames: m_iPing (uint32) + // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) + // NetworkVarNames: m_szCrosshairCodes (string_t) + // NetworkVarNames: m_iPendingTeamNum (uint8) + // NetworkVarNames: m_flForceTeamTime (GameTime_t) + // NetworkVarNames: m_iCompTeammateColor (int) + // NetworkVarNames: m_bEverPlayedOnTeam (bool) + // NetworkVarNames: m_szClan (string_t) + // NetworkVarNames: m_iCoachingTeam (int) + // NetworkVarNames: m_nPlayerDominated (uint64) + // NetworkVarNames: m_nPlayerDominatingMe (uint64) + // NetworkVarNames: m_iCompetitiveRanking (int) + // NetworkVarNames: m_iCompetitiveWins (int) + // NetworkVarNames: m_iCompetitiveRankType (int8) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) + // NetworkVarNames: m_nEndMatchNextMapVote (int) + // NetworkVarNames: m_unActiveQuestId (uint16) + // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) + // NetworkVarNames: m_unPlayerTvControlFlags (uint32) + // NetworkVarNames: m_nDisconnectionTick (int) + // NetworkVarNames: m_bControllingBot (bool) + // NetworkVarNames: m_bHasControlledBotThisRound (bool) + // NetworkVarNames: m_bCanControlObservedBot (bool) + // NetworkVarNames: m_hPlayerPawn (CHandle) + // NetworkVarNames: m_hObserverPawn (CHandle) + // NetworkVarNames: m_bPawnIsAlive (bool) + // NetworkVarNames: m_iPawnHealth (uint32) + // NetworkVarNames: m_iPawnArmor (int) + // NetworkVarNames: m_bPawnHasDefuser (bool) + // NetworkVarNames: m_bPawnHasHelmet (bool) + // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) + // NetworkVarNames: m_iPawnLifetimeStart (int) + // NetworkVarNames: m_iPawnLifetimeEnd (int) + // NetworkVarNames: m_iPawnBotDifficulty (int) + // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_vecKills (EKillTypes_t) + // NetworkVarNames: m_bMvpNoMusic (bool) + // NetworkVarNames: m_eMvpReason (int) + // NetworkVarNames: m_iMusicKitID (int) + // NetworkVarNames: m_iMusicKitMVPs (int) + // NetworkVarNames: m_iMVPs (int) + namespace CCSPlayerController { + constexpr std::ptrdiff_t m_pInGameMoneyServices = 0xA38; // CCSPlayerController_InGameMoneyServices* + constexpr std::ptrdiff_t m_pInventoryServices = 0xA40; // CCSPlayerController_InventoryServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0xA48; // CCSPlayerController_ActionTrackingServices* + constexpr std::ptrdiff_t m_pDamageServices = 0xA50; // CCSPlayerController_DamageServices* + constexpr std::ptrdiff_t m_iPing = 0xA58; // uint32 + constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0xA5C; // bool + constexpr std::ptrdiff_t m_szCrosshairCodes = 0xA60; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iPendingTeamNum = 0xA68; // uint8 + constexpr std::ptrdiff_t m_flForceTeamTime = 0xA6C; // GameTime_t + constexpr std::ptrdiff_t m_iCompTeammateColor = 0xA70; // int32 + constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0xA74; // bool + constexpr std::ptrdiff_t m_bAttemptedToGetColor = 0xA75; // bool + constexpr std::ptrdiff_t m_iTeammatePreferredColor = 0xA78; // int32 + constexpr std::ptrdiff_t m_bTeamChanged = 0xA7C; // bool + constexpr std::ptrdiff_t m_bInSwitchTeam = 0xA7D; // bool + constexpr std::ptrdiff_t m_bHasSeenJoinGame = 0xA7E; // bool + constexpr std::ptrdiff_t m_bJustBecameSpectator = 0xA7F; // bool + constexpr std::ptrdiff_t m_bSwitchTeamsOnNextRoundReset = 0xA80; // bool + constexpr std::ptrdiff_t m_bRemoveAllItemsOnNextRoundReset = 0xA81; // bool + constexpr std::ptrdiff_t m_szClan = 0xA88; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_szClanName = 0xA90; // char[32] + constexpr std::ptrdiff_t m_iCoachingTeam = 0xAB0; // int32 + constexpr std::ptrdiff_t m_nPlayerDominated = 0xAB8; // uint64 + constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0xAC0; // uint64 + constexpr std::ptrdiff_t m_iCompetitiveRanking = 0xAC8; // int32 + constexpr std::ptrdiff_t m_iCompetitiveWins = 0xACC; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankType = 0xAD0; // int8 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0xAD4; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0xAD8; // int32 + constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0xADC; // int32 + constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0xAE0; // int32 + constexpr std::ptrdiff_t m_unActiveQuestId = 0xAE4; // uint16 + constexpr std::ptrdiff_t m_nQuestProgressReason = 0xAE8; // QuestProgress::Reason + constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0xAEC; // uint32 + constexpr std::ptrdiff_t m_iDraftIndex = 0xB18; // int32 + constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0xB1C; // uint32 + constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0xB20; // uint32 + constexpr std::ptrdiff_t m_bCannotBeKicked = 0xB24; // bool + constexpr std::ptrdiff_t m_bEverFullyConnected = 0xB25; // bool + constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0xB26; // bool + constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0xB27; // bool + constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0xB28; // bool + constexpr std::ptrdiff_t m_bScoreReported = 0xB29; // bool + constexpr std::ptrdiff_t m_nDisconnectionTick = 0xB2C; // int32 + constexpr std::ptrdiff_t m_bControllingBot = 0xB38; // bool + constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0xB39; // bool + constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0xB3A; // bool + constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0xB3C; // int32 + constexpr std::ptrdiff_t m_bCanControlObservedBot = 0xB40; // bool + constexpr std::ptrdiff_t m_hPlayerPawn = 0xB44; // CHandle + constexpr std::ptrdiff_t m_hObserverPawn = 0xB48; // CHandle + constexpr std::ptrdiff_t m_DesiredObserverMode = 0xB4C; // int32 + constexpr std::ptrdiff_t m_hDesiredObserverTarget = 0xB50; // CEntityHandle + constexpr std::ptrdiff_t m_bPawnIsAlive = 0xB54; // bool + constexpr std::ptrdiff_t m_iPawnHealth = 0xB58; // uint32 + constexpr std::ptrdiff_t m_iPawnArmor = 0xB5C; // int32 + constexpr std::ptrdiff_t m_bPawnHasDefuser = 0xB60; // bool + constexpr std::ptrdiff_t m_bPawnHasHelmet = 0xB61; // bool + constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0xB62; // uint16 + constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0xB64; // int32 + constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0xB68; // int32 + constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0xB6C; // int32 + constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0xB70; // CHandle + constexpr std::ptrdiff_t m_iScore = 0xB74; // int32 + constexpr std::ptrdiff_t m_iRoundScore = 0xB78; // int32 + constexpr std::ptrdiff_t m_iRoundsWon = 0xB7C; // int32 + constexpr std::ptrdiff_t m_vecKills = 0xB80; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_bMvpNoMusic = 0xB98; // bool + constexpr std::ptrdiff_t m_eMvpReason = 0xB9C; // int32 + constexpr std::ptrdiff_t m_iMusicKitID = 0xBA0; // int32 + constexpr std::ptrdiff_t m_iMusicKitMVPs = 0xBA4; // int32 + constexpr std::ptrdiff_t m_iMVPs = 0xBA8; // int32 + constexpr std::ptrdiff_t m_nUpdateCounter = 0xBAC; // int32 + constexpr std::ptrdiff_t m_flSmoothedPing = 0xBB0; // float32 + constexpr std::ptrdiff_t m_lastHeldVoteTimer = 0xFC58; // IntervalTimer + constexpr std::ptrdiff_t m_bShowHints = 0xFC70; // bool + constexpr std::ptrdiff_t m_iNextTimeCheck = 0xFC74; // int32 + constexpr std::ptrdiff_t m_bJustDidTeamKill = 0xFC78; // bool + constexpr std::ptrdiff_t m_bPunishForTeamKill = 0xFC79; // bool + constexpr std::ptrdiff_t m_bGaveTeamDamageWarning = 0xFC7A; // bool + constexpr std::ptrdiff_t m_bGaveTeamDamageWarningThisRound = 0xFC7B; // bool + constexpr std::ptrdiff_t m_dblLastReceivedPacketPlatFloatTime = 0xFC80; // float64 + constexpr std::ptrdiff_t m_LastTeamDamageWarningTime = 0xFC88; // GameTime_t + constexpr std::ptrdiff_t m_LastTimePlayerWasDisconnectedForPawnsRemove = 0xFC8C; // GameTime_t + constexpr std::ptrdiff_t m_nSuspiciousHitCount = 0xFC90; // uint32 + constexpr std::ptrdiff_t m_nNonSuspiciousHitStreak = 0xFC94; // uint32 + } + // Parent: IEconItemInterface + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) + // NetworkVarNames: m_iEntityQuality (int) + // NetworkVarNames: m_iEntityLevel (uint32) + // NetworkVarNames: m_iItemIDHigh (uint32) + // NetworkVarNames: m_iItemIDLow (uint32) + // NetworkVarNames: m_iAccountID (uint32) + // NetworkVarNames: m_iInventoryPosition (uint32) + // NetworkVarNames: m_bInitialized (bool) + // NetworkVarNames: m_AttributeList (CAttributeList) + // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) + // NetworkVarNames: m_szCustomName (char) + namespace CEconItemView { + constexpr std::ptrdiff_t m_iItemDefinitionIndex = 0x38; // uint16 + constexpr std::ptrdiff_t m_iEntityQuality = 0x3C; // int32 + constexpr std::ptrdiff_t m_iEntityLevel = 0x40; // uint32 + constexpr std::ptrdiff_t m_iItemID = 0x48; // uint64 + constexpr std::ptrdiff_t m_iItemIDHigh = 0x50; // uint32 + constexpr std::ptrdiff_t m_iItemIDLow = 0x54; // uint32 + constexpr std::ptrdiff_t m_iAccountID = 0x58; // uint32 + constexpr std::ptrdiff_t m_iInventoryPosition = 0x5C; // uint32 + constexpr std::ptrdiff_t m_bInitialized = 0x68; // bool + constexpr std::ptrdiff_t m_AttributeList = 0x70; // CAttributeList + constexpr std::ptrdiff_t m_NetworkedDynamicAttributes = 0xD0; // CAttributeList + constexpr std::ptrdiff_t m_szCustomName = 0x130; // char[161] + constexpr std::ptrdiff_t m_szCustomNameOverride = 0x1D1; // char[161] + } + // Parent: CPointEntity + // Fields count: 0 + namespace CInfoInstructorHintBombTargetA { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponAWP { + } + // Parent: CBaseCombatCharacter + // Fields count: 25 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkExcludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) + // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) + // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) + // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) + // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) + // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) + // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) + // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) + // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) + // MNetworkUserGroupProxy + // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) + // NetworkVarNames: m_iHideHUD (uint32) + // NetworkVarNames: m_skybox3d (sky3dparams_t) + // NetworkVarNames: m_flDeathTime (GameTime_t) + // NetworkVarNames: m_hController (CHandle) + namespace CBasePlayerPawn { + constexpr std::ptrdiff_t m_pWeaponServices = 0xD10; // CPlayer_WeaponServices* + constexpr std::ptrdiff_t m_pItemServices = 0xD18; // CPlayer_ItemServices* + constexpr std::ptrdiff_t m_pAutoaimServices = 0xD20; // CPlayer_AutoaimServices* + constexpr std::ptrdiff_t m_pObserverServices = 0xD28; // CPlayer_ObserverServices* + constexpr std::ptrdiff_t m_pWaterServices = 0xD30; // CPlayer_WaterServices* + constexpr std::ptrdiff_t m_pUseServices = 0xD38; // CPlayer_UseServices* + constexpr std::ptrdiff_t m_pFlashlightServices = 0xD40; // CPlayer_FlashlightServices* + constexpr std::ptrdiff_t m_pCameraServices = 0xD48; // CPlayer_CameraServices* + constexpr std::ptrdiff_t m_pMovementServices = 0xD50; // CPlayer_MovementServices* + constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0xD60; // CUtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_nHighestGeneratedServerViewAngleChangeIndex = 0xDB0; // uint32 + constexpr std::ptrdiff_t v_angle = 0xDB4; // QAngle + constexpr std::ptrdiff_t v_anglePrevious = 0xDC0; // QAngle + constexpr std::ptrdiff_t m_iHideHUD = 0xDCC; // uint32 + constexpr std::ptrdiff_t m_skybox3d = 0xDD0; // sky3dparams_t + constexpr std::ptrdiff_t m_fTimeLastHurt = 0xE60; // GameTime_t + constexpr std::ptrdiff_t m_flDeathTime = 0xE64; // GameTime_t + constexpr std::ptrdiff_t m_fNextSuicideTime = 0xE68; // GameTime_t + constexpr std::ptrdiff_t m_fInitHUD = 0xE6C; // bool + constexpr std::ptrdiff_t m_pExpresser = 0xE70; // CAI_Expresser* + constexpr std::ptrdiff_t m_hController = 0xE78; // CHandle + constexpr std::ptrdiff_t m_fHltvReplayDelay = 0xE80; // float32 + constexpr std::ptrdiff_t m_fHltvReplayEnd = 0xE84; // float32 + constexpr std::ptrdiff_t m_iHltvReplayEntity = 0xE88; // CEntityIndex + constexpr std::ptrdiff_t m_sndOpvarLatchData = 0xE90; // CUtlVector + } + // Parent: CBaseTrigger + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) + // NetworkVarNames: m_flFadeDuration (float) + // NetworkVarNames: m_flMinLogExposure (float) + // NetworkVarNames: m_flMaxLogExposure (float) + // NetworkVarNames: m_flMinExposure (float) + // NetworkVarNames: m_flMaxExposure (float) + // NetworkVarNames: m_flExposureCompensation (float) + // NetworkVarNames: m_flExposureFadeSpeedUp (float) + // NetworkVarNames: m_flExposureFadeSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bExposureControl (bool) + // NetworkVarNames: m_flRate (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + namespace CPostProcessingVolume { + constexpr std::ptrdiff_t m_hPostSettings = 0xBD8; // CStrongHandle + constexpr std::ptrdiff_t m_flFadeDuration = 0xBE0; // float32 + constexpr std::ptrdiff_t m_flMinLogExposure = 0xBE4; // float32 + constexpr std::ptrdiff_t m_flMaxLogExposure = 0xBE8; // float32 + constexpr std::ptrdiff_t m_flMinExposure = 0xBEC; // float32 + constexpr std::ptrdiff_t m_flMaxExposure = 0xBF0; // float32 + constexpr std::ptrdiff_t m_flExposureCompensation = 0xBF4; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0xBF8; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0xBFC; // float32 + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0xC00; // float32 + constexpr std::ptrdiff_t m_bMaster = 0xC04; // bool + constexpr std::ptrdiff_t m_bExposureControl = 0xC05; // bool + constexpr std::ptrdiff_t m_flRate = 0xC08; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentTarget = 0xC0C; // float32 + constexpr std::ptrdiff_t m_flTonemapPercentBrightPixels = 0xC10; // float32 + constexpr std::ptrdiff_t m_flTonemapMinAvgLum = 0xC14; // float32 + } + // Parent: CBaseModelEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_flLightScale (float32) + // NetworkVarNames: m_Radius (float32) + namespace CSpotlightEnd { + constexpr std::ptrdiff_t m_flLightScale = 0x9F8; // float32 + constexpr std::ptrdiff_t m_Radius = 0x9FC; // float32 + constexpr std::ptrdiff_t m_vSpotlightDir = 0xA00; // Vector + constexpr std::ptrdiff_t m_vSpotlightOrg = 0xA0C; // Vector + } + // Parent: CBaseModelEntity + // Fields count: 1 + namespace CRuleEntity { + constexpr std::ptrdiff_t m_iszMaster = 0x9F8; // CUtlSymbolLarge + } + // Parent: CBaseCSGrenade + // Fields count: 0 + namespace CSensorGrenade { + } + // Parent: CBaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nVariant (int) + // NetworkVarNames: m_nRandom (int) + // NetworkVarNames: m_nOrdinal (int) + // NetworkVarNames: m_sWeaponName (CUtlString) + // NetworkVarNames: m_xuid (XUID) + // NetworkVarNames: m_agentItem (CEconItemView) + // NetworkVarNames: m_glovesItem (CEconItemView) + // NetworkVarNames: m_weaponItem (CEconItemView) + namespace CCSGO_TeamPreviewCharacterPosition { + constexpr std::ptrdiff_t m_nVariant = 0x7A4; // int32 + constexpr std::ptrdiff_t m_nRandom = 0x7A8; // int32 + constexpr std::ptrdiff_t m_nOrdinal = 0x7AC; // int32 + constexpr std::ptrdiff_t m_sWeaponName = 0x7B0; // CUtlString + constexpr std::ptrdiff_t m_xuid = 0x7B8; // uint64 + constexpr std::ptrdiff_t m_agentItem = 0x7C0; // CEconItemView + constexpr std::ptrdiff_t m_glovesItem = 0xA38; // CEconItemView + constexpr std::ptrdiff_t m_weaponItem = 0xCB0; // CEconItemView + } + // Parent: CBaseTrigger + // Fields count: 1 + namespace CTriggerDetectExplosion { + constexpr std::ptrdiff_t m_OnDetectedExplosion = 0xC00; // CEntityIOOutput + } + // Parent: CLogicalEntity + // Fields count: 1 + namespace CSoundStackSave { + constexpr std::ptrdiff_t m_iszStackName = 0x7A8; // CUtlSymbolLarge + } + // Parent: CPhysConstraint + // Fields count: 18 + namespace CPhysHinge { + constexpr std::ptrdiff_t m_soundInfo = 0x828; // ConstraintSoundInfo + constexpr std::ptrdiff_t m_NotifyMinLimitReached = 0x8B0; // CEntityIOOutput + constexpr std::ptrdiff_t m_NotifyMaxLimitReached = 0x8D8; // CEntityIOOutput + constexpr std::ptrdiff_t m_bAtMinLimit = 0x900; // bool + constexpr std::ptrdiff_t m_bAtMaxLimit = 0x901; // bool + constexpr std::ptrdiff_t m_hinge = 0x904; // constraint_hingeparams_t + constexpr std::ptrdiff_t m_hingeFriction = 0x944; // float32 + constexpr std::ptrdiff_t m_systemLoadScale = 0x948; // float32 + constexpr std::ptrdiff_t m_bIsAxisLocal = 0x94C; // bool + constexpr std::ptrdiff_t m_flMinRotation = 0x950; // float32 + constexpr std::ptrdiff_t m_flMaxRotation = 0x954; // float32 + constexpr std::ptrdiff_t m_flInitialRotation = 0x958; // float32 + constexpr std::ptrdiff_t m_flMotorFrequency = 0x95C; // float32 + constexpr std::ptrdiff_t m_flMotorDampingRatio = 0x960; // float32 + constexpr std::ptrdiff_t m_flAngleSpeed = 0x964; // float32 + constexpr std::ptrdiff_t m_flAngleSpeedThreshold = 0x968; // float32 + constexpr std::ptrdiff_t m_OnStartMoving = 0x970; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStopMoving = 0x998; // CEntityIOOutput + } + // Parent: CGameRules + // Fields count: 1 + namespace CSingleplayRules { + constexpr std::ptrdiff_t m_bSinglePlayerGameEnding = 0xBD; // bool + } + // Parent: CBaseFilter + // Fields count: 1 + namespace CFilterProximity { + constexpr std::ptrdiff_t m_flRadius = 0x7F8; // float32 + } + // Parent: CEconEntity + // Fields count: 2 + namespace CEconWearable { + constexpr std::ptrdiff_t m_nForceSkin = 0xF78; // int32 + constexpr std::ptrdiff_t m_bAlwaysAllow = 0xF7C; // bool + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + namespace CPlayer_ItemServices { + } + // Parent: CBaseModelEntity + // Fields count: 9 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) + // NetworkVarNames: m_flTargetSpeed (float32) + // NetworkVarNames: m_nTransitionStartTick (GameTick_t) + // NetworkVarNames: m_nTransitionDurationTicks (int) + // NetworkVarNames: m_flTransitionStartSpeed (float32) + // NetworkVarNames: m_hConveyorModels (EHANDLE) + namespace CFuncConveyor { + constexpr std::ptrdiff_t m_szConveyorModels = 0x9F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flTransitionDurationSeconds = 0xA00; // float32 + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0xA04; // QAngle + constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0xA10; // Vector + constexpr std::ptrdiff_t m_flTargetSpeed = 0xA1C; // float32 + constexpr std::ptrdiff_t m_nTransitionStartTick = 0xA20; // GameTick_t + constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0xA24; // int32 + constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0xA28; // float32 + constexpr std::ptrdiff_t m_hConveyorModels = 0xA30; // CNetworkUtlVectorBase> + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponMag7 { + } + // Parent: CLogicalEntity + // Fields count: 11 + namespace CMathCounter { + constexpr std::ptrdiff_t m_flMin = 0x7A4; // float32 + constexpr std::ptrdiff_t m_flMax = 0x7A8; // float32 + constexpr std::ptrdiff_t m_bHitMin = 0x7AC; // bool + constexpr std::ptrdiff_t m_bHitMax = 0x7AD; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x7AE; // bool + constexpr std::ptrdiff_t m_OutValue = 0x7B0; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnGetValue = 0x7D8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnHitMin = 0x800; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHitMax = 0x828; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnChangedFromMin = 0x850; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnChangedFromMax = 0x878; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_worldName (string_t) + // NetworkVarNames: m_layerName (string_t) + // NetworkVarNames: m_bWorldLayerVisible (bool) + // NetworkVarNames: m_bEntitiesSpawned (bool) + namespace CInfoWorldLayer { + constexpr std::ptrdiff_t m_pOutputOnEntitiesSpawned = 0x7A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_worldName = 0x7D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_layerName = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bWorldLayerVisible = 0x7E0; // bool + constexpr std::ptrdiff_t m_bEntitiesSpawned = 0x7E1; // bool + constexpr std::ptrdiff_t m_bCreateAsChildSpawnGroup = 0x7E2; // bool + constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x7E4; // uint32 + } + // Parent: CBarnLight + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bShowLight (bool) + namespace CRectLight { + constexpr std::ptrdiff_t m_bShowLight = 0xC20; // bool + } + // Parent: CCSGO_TeamSelectCharacterPosition + // Fields count: 0 + namespace CCSGO_TeamSelectTerroristPosition { + } + // Parent: CBaseDoor + // Fields count: 1 + namespace CRotDoor { + constexpr std::ptrdiff_t m_bSolidBsp = 0xC7B; // bool + } + // Parent: CLogicalEntity + // Fields count: 4 + namespace CLogicLineToEntity { + constexpr std::ptrdiff_t m_Line = 0x7A8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_SourceName = 0x7D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_StartEntity = 0x7D8; // CHandle + constexpr std::ptrdiff_t m_EndEntity = 0x7DC; // CHandle + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_nTotalPausedTicks (int) + // NetworkVarNames: m_nPauseStartTick (int) + // NetworkVarNames: m_bGamePaused (bool) + namespace CGameRules { + constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer + constexpr std::ptrdiff_t m_szQuestName = 0x30; // char[128] + constexpr std::ptrdiff_t m_nQuestPhase = 0xB0; // int32 + constexpr std::ptrdiff_t m_nTotalPausedTicks = 0xB4; // int32 + constexpr std::ptrdiff_t m_nPauseStartTick = 0xB8; // int32 + constexpr std::ptrdiff_t m_bGamePaused = 0xBC; // bool + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_pEntity (CEntityIdentity*) + // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) + namespace CEntityInstance { + constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pEntity = 0x10; // CEntityIdentity* + constexpr std::ptrdiff_t m_CScriptComponent = 0x28; // CScriptComponent* + constexpr std::ptrdiff_t m_bVisibleinPVS = 0x30; // bool + } + // Parent: CBaseEntity + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) + // NetworkVarNames: m_Entity_flInfluenceRadius (float) + // NetworkVarNames: m_Entity_vBoxProjectMins (Vector) + // NetworkVarNames: m_Entity_vBoxProjectMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_flEdgeFadeDist (float) + // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) + // NetworkVarNames: m_Entity_flDiffuseScale (float) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_bDefaultEnvMap (bool) + // NetworkVarNames: m_Entity_bDefaultSpecEnvMap (bool) + // NetworkVarNames: m_Entity_bIndoorCubeMap (bool) + // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) + // NetworkVarNames: m_Entity_bEnabled (bool) + namespace CEnvCubemap { + constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x828; // CStrongHandle + constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x830; // bool + constexpr std::ptrdiff_t m_Entity_flInfluenceRadius = 0x834; // float32 + constexpr std::ptrdiff_t m_Entity_vBoxProjectMins = 0x838; // Vector + constexpr std::ptrdiff_t m_Entity_vBoxProjectMaxs = 0x844; // Vector + constexpr std::ptrdiff_t m_Entity_bMoveable = 0x850; // bool + constexpr std::ptrdiff_t m_Entity_nHandshake = 0x854; // int32 + constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x858; // int32 + constexpr std::ptrdiff_t m_Entity_nPriority = 0x85C; // int32 + constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x860; // float32 + constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x864; // Vector + constexpr std::ptrdiff_t m_Entity_flDiffuseScale = 0x870; // float32 + constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x874; // bool + constexpr std::ptrdiff_t m_Entity_bDefaultEnvMap = 0x875; // bool + constexpr std::ptrdiff_t m_Entity_bDefaultSpecEnvMap = 0x876; // bool + constexpr std::ptrdiff_t m_Entity_bIndoorCubeMap = 0x877; // bool + constexpr std::ptrdiff_t m_Entity_bCopyDiffuseFromDefaultCubemap = 0x878; // bool + constexpr std::ptrdiff_t m_Entity_bEnabled = 0x888; // bool + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + namespace CCSPlayer_DamageReactServices { + } + // Parent: None + // Fields count: 3 + namespace ServerAuthoritativeWeaponSlot_t { + constexpr std::ptrdiff_t unClass = 0x28; // uint16 + constexpr std::ptrdiff_t unSlot = 0x2A; // uint16 + constexpr std::ptrdiff_t unItemDefIdx = 0x2C; // uint16 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_nMatchSeed (int) + // NetworkVarNames: m_bBlockersPresent (bool) + // NetworkVarNames: m_bRoundInProgress (bool) + // NetworkVarNames: m_iFirstSecondHalfRound (int) + // NetworkVarNames: m_iBombSite (int) + namespace CRetakeGameRules { + constexpr std::ptrdiff_t m_nMatchSeed = 0xF8; // int32 + constexpr std::ptrdiff_t m_bBlockersPresent = 0xFC; // bool + constexpr std::ptrdiff_t m_bRoundInProgress = 0xFD; // bool + constexpr std::ptrdiff_t m_iFirstSecondHalfRound = 0x100; // int32 + constexpr std::ptrdiff_t m_iBombSite = 0x104; // int32 + } + // Parent: CBaseEntity + // Fields count: 17 + // + // Metadata: + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_flFadeInDuration (float32) + // NetworkVarNames: m_flFadeOutDuration (float32) + // NetworkVarNames: m_flMaxWeight (float32) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bClientSide (bool) + // NetworkVarNames: m_bExclusive (bool) + // NetworkVarNames: m_MinFalloff (float32) + // NetworkVarNames: m_MaxFalloff (float32) + // NetworkVarNames: m_flCurWeight (float32) + // NetworkVarNames: m_netlookupFilename (char) + namespace CColorCorrection { + constexpr std::ptrdiff_t m_flFadeInDuration = 0x7A4; // float32 + constexpr std::ptrdiff_t m_flFadeOutDuration = 0x7A8; // float32 + constexpr std::ptrdiff_t m_flStartFadeInWeight = 0x7AC; // float32 + constexpr std::ptrdiff_t m_flStartFadeOutWeight = 0x7B0; // float32 + constexpr std::ptrdiff_t m_flTimeStartFadeIn = 0x7B4; // GameTime_t + constexpr std::ptrdiff_t m_flTimeStartFadeOut = 0x7B8; // GameTime_t + constexpr std::ptrdiff_t m_flMaxWeight = 0x7BC; // float32 + constexpr std::ptrdiff_t m_bStartDisabled = 0x7C0; // bool + constexpr std::ptrdiff_t m_bEnabled = 0x7C1; // bool + constexpr std::ptrdiff_t m_bMaster = 0x7C2; // bool + constexpr std::ptrdiff_t m_bClientSide = 0x7C3; // bool + constexpr std::ptrdiff_t m_bExclusive = 0x7C4; // bool + constexpr std::ptrdiff_t m_MinFalloff = 0x7C8; // float32 + constexpr std::ptrdiff_t m_MaxFalloff = 0x7CC; // float32 + constexpr std::ptrdiff_t m_flCurWeight = 0x7D0; // float32 + constexpr std::ptrdiff_t m_netlookupFilename = 0x7D4; // char[512] + constexpr std::ptrdiff_t m_lookupFilename = 0x9D8; // CUtlSymbolLarge + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponElite { + } + // Parent: CSoundEventEntity + // Fields count: 0 + namespace CSoundEventEntityAlias_snd_event_point { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + namespace CBaseEntityAPI { + } + // Parent: CCSWeaponBase + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_bStartedArming (bool) + // NetworkVarNames: m_fArmedTime (GameTime_t) + // NetworkVarNames: m_bBombPlacedAnimation (bool) + // NetworkVarNames: m_bIsPlantingViaUse (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + namespace CC4 { + constexpr std::ptrdiff_t m_vecLastValidPlayerHeldPosition = 0x11A0; // Vector + constexpr std::ptrdiff_t m_vecLastValidDroppedPosition = 0x11AC; // Vector + constexpr std::ptrdiff_t m_bDoValidDroppedPositionCheck = 0x11B8; // bool + constexpr std::ptrdiff_t m_bStartedArming = 0x11B9; // bool + constexpr std::ptrdiff_t m_fArmedTime = 0x11BC; // GameTime_t + constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x11C0; // bool + constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x11C1; // bool + constexpr std::ptrdiff_t m_entitySpottedState = 0x11C8; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0x11E0; // int32 + constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x11E4; // bool[7] + constexpr std::ptrdiff_t m_bBombPlanted = 0x11EB; // bool + } + // Parent: CHostageRescueZoneShim + // Fields count: 0 + namespace CHostageRescueZone { + } + // Parent: CServerOnlyPointEntity + // Fields count: 6 + namespace CPointPrefab { + constexpr std::ptrdiff_t m_targetMapName = 0x7A8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_forceWorldGroupID = 0x7B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_associatedRelayTargetName = 0x7B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_fixupNames = 0x7C0; // bool + constexpr std::ptrdiff_t m_bLoadDynamic = 0x7C1; // bool + constexpr std::ptrdiff_t m_associatedRelayEntity = 0x7C4; // CHandle + } + // Parent: CBaseToggle + // Fields count: 27 + // + // Metadata: + // NetworkVarNames: m_bIsUsable (bool) + namespace CBaseDoor { + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0xA84; // QAngle + constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0xA90; // Vector + constexpr std::ptrdiff_t m_ls = 0xAA0; // locksound_t + constexpr std::ptrdiff_t m_bForceClosed = 0xAC0; // bool + constexpr std::ptrdiff_t m_bDoorGroup = 0xAC1; // bool + constexpr std::ptrdiff_t m_bLocked = 0xAC2; // bool + constexpr std::ptrdiff_t m_bIgnoreDebris = 0xAC3; // bool + constexpr std::ptrdiff_t m_eSpawnPosition = 0xAC4; // FuncDoorSpawnPos_t + constexpr std::ptrdiff_t m_flBlockDamage = 0xAC8; // float32 + constexpr std::ptrdiff_t m_NoiseMoving = 0xAD0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_NoiseArrived = 0xAD8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_NoiseMovingClosed = 0xAE0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_NoiseArrivedClosed = 0xAE8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_ChainTarget = 0xAF0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnBlockedClosing = 0xAF8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBlockedOpening = 0xB20; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedClosing = 0xB48; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedOpening = 0xB70; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyClosed = 0xB98; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyOpen = 0xBC0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnClose = 0xBE8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOpen = 0xC10; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLockedUse = 0xC38; // CEntityIOOutput + constexpr std::ptrdiff_t m_bLoopMoveSound = 0xC60; // bool + constexpr std::ptrdiff_t m_bCreateNavObstacle = 0xC78; // bool + constexpr std::ptrdiff_t m_isChaining = 0xC79; // bool + constexpr std::ptrdiff_t m_bIsUsable = 0xC7A; // bool + } + // Parent: None + // Fields count: 33 + // + // Metadata: + // NetworkVarNames: m_hParent (CGameSceneNodeHandle) + // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) + // NetworkVarNames: m_angRotation (QAngle) + // NetworkVarNames: m_flScale (float) + // NetworkVarNames: m_name (CUtlStringToken) + // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) + namespace CGameSceneNode { + constexpr std::ptrdiff_t m_nodeToWorld = 0x10; // CTransform + constexpr std::ptrdiff_t m_pOwner = 0x30; // CEntityInstance* + constexpr std::ptrdiff_t m_pParent = 0x38; // CGameSceneNode* + constexpr std::ptrdiff_t m_pChild = 0x40; // CGameSceneNode* + constexpr std::ptrdiff_t m_pNextSibling = 0x48; // CGameSceneNode* + constexpr std::ptrdiff_t m_hParent = 0x78; // CGameSceneNodeHandle + constexpr std::ptrdiff_t m_vecOrigin = 0x88; // CNetworkOriginCellCoordQuantizedVector + constexpr std::ptrdiff_t m_angRotation = 0xC0; // QAngle + constexpr std::ptrdiff_t m_flScale = 0xCC; // float32 + constexpr std::ptrdiff_t m_vecAbsOrigin = 0xD0; // Vector + constexpr std::ptrdiff_t m_angAbsRotation = 0xDC; // QAngle + constexpr std::ptrdiff_t m_flAbsScale = 0xE8; // float32 + constexpr std::ptrdiff_t m_nParentAttachmentOrBone = 0xEC; // int16 + constexpr std::ptrdiff_t m_bDebugAbsOriginChanges = 0xEE; // bool + constexpr std::ptrdiff_t m_bDormant = 0xEF; // bool + constexpr std::ptrdiff_t m_bForceParentToBeNetworked = 0xF0; // bool + constexpr std::ptrdiff_t m_bDirtyHierarchy = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bDirtyBoneMergeInfo = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bNetworkedPositionChanged = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bNetworkedAnglesChanged = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bNetworkedScaleChanged = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bBoneMergeFlex = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_nLatchAbsOrigin = 0x0; // bitfield:2 + constexpr std::ptrdiff_t m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_nHierarchicalDepth = 0xF3; // uint8 + constexpr std::ptrdiff_t m_nHierarchyType = 0xF4; // uint8 + constexpr std::ptrdiff_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0xF5; // uint8 + constexpr std::ptrdiff_t m_name = 0xF8; // CUtlStringToken + constexpr std::ptrdiff_t m_hierarchyAttachName = 0x148; // CUtlStringToken + constexpr std::ptrdiff_t m_flZOffset = 0x14C; // float32 + constexpr std::ptrdiff_t m_flClientLocalScale = 0x150; // float32 + constexpr std::ptrdiff_t m_vRenderOrigin = 0x154; // Vector + } + // Parent: CCSWeaponBase + // Fields count: 0 + namespace CTablet { + } + // Parent: CPointEntity + // Fields count: 7 + namespace CTankTrainAI { + constexpr std::ptrdiff_t m_hTrain = 0x7A4; // CHandle + constexpr std::ptrdiff_t m_hTargetEntity = 0x7A8; // CHandle + constexpr std::ptrdiff_t m_soundPlaying = 0x7AC; // int32 + constexpr std::ptrdiff_t m_startSoundName = 0x7C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_engineSoundName = 0x7C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_movementSoundName = 0x7D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_targetEntityName = 0x7D8; // CUtlSymbolLarge + } + // Parent: CBaseEntity + // Fields count: 4 + namespace CGameGibManager { + constexpr std::ptrdiff_t m_bAllowNewGibs = 0x7C8; // bool + constexpr std::ptrdiff_t m_iCurrentMaxPieces = 0x7CC; // int32 + constexpr std::ptrdiff_t m_iMaxPieces = 0x7D0; // int32 + constexpr std::ptrdiff_t m_iLastFrame = 0x7D4; // int32 + } + // Parent: CBasePulseGraphInstance + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseDomainHookInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + namespace CCSPointScript { + constexpr std::ptrdiff_t m_pParent = 0xF8; // CCSPointScriptEntity* + } + // Parent: CRagdollProp + // Fields count: 0 + namespace CRagdollPropAlias_physics_prop_ragdoll { + } + // Parent: CSprite + // Fields count: 0 + namespace CCSSprite { + } + // Parent: CBaseEntity + // Fields count: 0 + namespace CFuncPropRespawnZone { + } + // Parent: CServerOnlyPointEntity + // Fields count: 3 + namespace SpawnPoint { + constexpr std::ptrdiff_t m_iPriority = 0x7A4; // int32 + constexpr std::ptrdiff_t m_bEnabled = 0x7A8; // bool + constexpr std::ptrdiff_t m_nType = 0x7AC; // int32 + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + namespace CWeaponSCAR20 { + } + // Parent: CBaseGrenade + // Fields count: 0 + namespace CTripWireFireProjectile { + } + // Parent: CFuncPlat + // Fields count: 2 + namespace CFuncPlatRot { + constexpr std::ptrdiff_t m_end = 0xAA8; // QAngle + constexpr std::ptrdiff_t m_start = 0xAB4; // QAngle + } + // Parent: CPointEntity + // Fields count: 5 + namespace CEnvSpark { + constexpr std::ptrdiff_t m_flDelay = 0x7A4; // float32 + constexpr std::ptrdiff_t m_nMagnitude = 0x7A8; // int32 + constexpr std::ptrdiff_t m_nTrailLength = 0x7AC; // int32 + constexpr std::ptrdiff_t m_nType = 0x7B0; // int32 + constexpr std::ptrdiff_t m_OnSpark = 0x7B8; // CEntityIOOutput + } + // Parent: CPlayer_ObserverServices + // Fields count: 0 + namespace CCSObserver_ObserverServices { + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + namespace CPlayer_AutoaimServices { + } + // Parent: CBasePlatTrain + // Fields count: 6 + namespace CFuncTrain { + constexpr std::ptrdiff_t m_hCurrentTarget = 0xA9C; // CHandle + constexpr std::ptrdiff_t m_activated = 0xAA0; // bool + constexpr std::ptrdiff_t m_hEnemy = 0xAA4; // CHandle + constexpr std::ptrdiff_t m_flBlockDamage = 0xAA8; // float32 + constexpr std::ptrdiff_t m_flNextBlockTime = 0xAAC; // GameTime_t + constexpr std::ptrdiff_t m_iszLastTarget = 0xAB0; // CUtlSymbolLarge + } + // Parent: CHostageExpresserShim + // Fields count: 39 + // + // Metadata: + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_vel (Vector) + // NetworkVarNames: m_isRescued (bool) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_nHostageState (int) + // NetworkVarNames: m_leader (CHandle) + // NetworkVarNames: m_reuseTimer (CountdownTimer) + // NetworkVarNames: m_bHandsHaveBeenCut (bool) + // NetworkVarNames: m_hHostageGrabber (CHandle) + // NetworkVarNames: m_flRescueStartTime (GameTime_t) + // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) + // NetworkVarNames: m_flDropStartTime (GameTime_t) + namespace CHostage { + constexpr std::ptrdiff_t m_OnHostageBeginGrab = 0xD28; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFirstPickedUp = 0xD50; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnDroppedNotRescued = 0xD78; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnRescued = 0xDA0; // CEntityIOOutput + constexpr std::ptrdiff_t m_entitySpottedState = 0xDC8; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0xDE0; // int32 + constexpr std::ptrdiff_t m_uiHostageSpawnExclusionGroupMask = 0xDE4; // uint32 + constexpr std::ptrdiff_t m_nHostageSpawnRandomFactor = 0xDE8; // uint32 + constexpr std::ptrdiff_t m_bRemove = 0xDEC; // bool + constexpr std::ptrdiff_t m_vel = 0xDF0; // Vector + constexpr std::ptrdiff_t m_isRescued = 0xDFC; // bool + constexpr std::ptrdiff_t m_jumpedThisFrame = 0xDFD; // bool + constexpr std::ptrdiff_t m_nHostageState = 0xE00; // int32 + constexpr std::ptrdiff_t m_leader = 0xE04; // CHandle + constexpr std::ptrdiff_t m_lastLeader = 0xE08; // CHandle + constexpr std::ptrdiff_t m_reuseTimer = 0xE10; // CountdownTimer + constexpr std::ptrdiff_t m_hasBeenUsed = 0xE28; // bool + constexpr std::ptrdiff_t m_accel = 0xE2C; // Vector + constexpr std::ptrdiff_t m_isRunning = 0xE38; // bool + constexpr std::ptrdiff_t m_isCrouching = 0xE39; // bool + constexpr std::ptrdiff_t m_jumpTimer = 0xE40; // CountdownTimer + constexpr std::ptrdiff_t m_isWaitingForLeader = 0xE58; // bool + constexpr std::ptrdiff_t m_repathTimer = 0x2E68; // CountdownTimer + constexpr std::ptrdiff_t m_inhibitDoorTimer = 0x2E80; // CountdownTimer + constexpr std::ptrdiff_t m_inhibitObstacleAvoidanceTimer = 0x2F10; // CountdownTimer + constexpr std::ptrdiff_t m_wiggleTimer = 0x2F30; // CountdownTimer + constexpr std::ptrdiff_t m_isAdjusted = 0x2F4C; // bool + constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x2F4D; // bool + constexpr std::ptrdiff_t m_hHostageGrabber = 0x2F50; // CHandle + constexpr std::ptrdiff_t m_fLastGrabTime = 0x2F54; // GameTime_t + constexpr std::ptrdiff_t m_vecPositionWhenStartedDroppingToGround = 0x2F58; // Vector + constexpr std::ptrdiff_t m_vecGrabbedPos = 0x2F64; // Vector + constexpr std::ptrdiff_t m_flRescueStartTime = 0x2F70; // GameTime_t + constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x2F74; // GameTime_t + constexpr std::ptrdiff_t m_flDropStartTime = 0x2F78; // GameTime_t + constexpr std::ptrdiff_t m_nApproachRewardPayouts = 0x2F7C; // int32 + constexpr std::ptrdiff_t m_nPickupEventCount = 0x2F80; // int32 + constexpr std::ptrdiff_t m_vecSpawnGroundPos = 0x2F84; // Vector + constexpr std::ptrdiff_t m_vecHostageResetPosition = 0x2FA4; // Vector + } + // Parent: CPointEntity + // Fields count: 13 + namespace CNavLinkAreaEntity { + constexpr std::ptrdiff_t m_flWidth = 0x7A4; // float32 + constexpr std::ptrdiff_t m_vLocatorOffset = 0x7A8; // Vector + constexpr std::ptrdiff_t m_qLocatorAnglesOffset = 0x7B4; // QAngle + constexpr std::ptrdiff_t m_strMovementForward = 0x7C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strMovementReverse = 0x7C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nNavLinkIdForward = 0x7D0; // int32 + constexpr std::ptrdiff_t m_nNavLinkIdReverse = 0x7D4; // int32 + constexpr std::ptrdiff_t m_bEnabled = 0x7D8; // bool + constexpr std::ptrdiff_t m_strFilterName = 0x7E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0x7E8; // CHandle + constexpr std::ptrdiff_t m_OnNavLinkStart = 0x7F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnNavLinkFinish = 0x818; // CEntityIOOutput + constexpr std::ptrdiff_t m_bIsTerminus = 0x840; // bool + } + // Parent: CBaseToggle + // Fields count: 12 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + namespace CFuncMoveLinear { + constexpr std::ptrdiff_t m_authoredPosition = 0xA78; // MoveLinearAuthoredPos_t + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0xA7C; // QAngle + constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0xA88; // Vector + constexpr std::ptrdiff_t m_soundStart = 0xA98; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_soundStop = 0xAA0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_currentSound = 0xAA8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flBlockDamage = 0xAB0; // float32 + constexpr std::ptrdiff_t m_flStartPosition = 0xAB4; // float32 + constexpr std::ptrdiff_t m_OnFullyOpen = 0xAC0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyClosed = 0xAE8; // CEntityIOOutput + constexpr std::ptrdiff_t m_bCreateMovableNavMesh = 0xB10; // bool + constexpr std::ptrdiff_t m_bCreateNavObstacle = 0xB11; // bool + } + // Parent: CBaseEntity + // Fields count: 3 + namespace CCommentaryAuto { + constexpr std::ptrdiff_t m_OnCommentaryNewGame = 0x7A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCommentaryMidGame = 0x7D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnCommentaryMultiplayerSpawn = 0x7F8; // CEntityIOOutput + } + // Parent: CPointEntity + // Fields count: 8 + namespace CMapInfo { + constexpr std::ptrdiff_t m_iBuyingStatus = 0x7A4; // int32 + constexpr std::ptrdiff_t m_flBombRadius = 0x7A8; // float32 + constexpr std::ptrdiff_t m_iPetPopulation = 0x7AC; // int32 + constexpr std::ptrdiff_t m_bUseNormalSpawnsForDM = 0x7B0; // bool + constexpr std::ptrdiff_t m_bDisableAutoGeneratedDMSpawns = 0x7B1; // bool + constexpr std::ptrdiff_t m_flBotMaxVisionDistance = 0x7B4; // float32 + constexpr std::ptrdiff_t m_iHostageCount = 0x7B8; // int32 + constexpr std::ptrdiff_t m_bFadePlayerVisibilityFarZ = 0x7BC; // bool + } + // Parent: CBaseTrigger + // Fields count: 0 + namespace CTriggerBombReset { + } + // Parent: CEntityInstance + // Fields count: 77 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) + // NetworkVarNames: m_iHealth (int32) + // NetworkVarNames: m_iMaxHealth (int32) + // NetworkVarNames: m_lifeState (uint8) + // NetworkVarNames: m_bTakesDamage (bool) + // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) + // NetworkVarNames: m_bIsPlatform (bool) + // NetworkVarNames: m_MoveCollide (MoveCollide_t) + // NetworkVarNames: m_MoveType (MoveType_t) + // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) + // NetworkVarNames: m_flAnimTime (float32) + // NetworkVarNames: m_flSimulationTime (float32) + // NetworkVarNames: m_flCreateTime (GameTime_t) + // NetworkVarNames: m_bClientSideRagdoll (bool) + // NetworkVarNames: m_ubInterpolationFrame (uint8) + // NetworkVarNames: m_iTeamNum (uint8) + // NetworkVarNames: m_flSpeed (float) + // NetworkVarNames: m_spawnflags (uint32) + // NetworkVarNames: m_nNextThinkTick (GameTick_t) + // NetworkVarNames: m_fFlags (uint32) + // NetworkVarNames: m_vecVelocity (CNetworkVelocityVector) + // NetworkVarNames: m_vecBaseVelocity (Vector) + // NetworkVarNames: m_hEffectEntity (CHandle) + // NetworkVarNames: m_hOwnerEntity (CHandle) + // NetworkVarNames: m_fEffects (uint32) + // NetworkVarNames: m_hGroundEntity (CHandle) + // NetworkVarNames: m_nGroundBodyIndex (int) + // NetworkVarNames: m_flFriction (float32) + // NetworkVarNames: m_flElasticity (float32) + // NetworkVarNames: m_flGravityScale (float32) + // NetworkVarNames: m_flTimeScale (float32) + // NetworkVarNames: m_flWaterLevel (float) + // NetworkVarNames: m_bAnimatedEveryTick (bool) + // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) + // NetworkVarNames: m_nBloodType (BloodType) + namespace CBaseEntity { + constexpr std::ptrdiff_t m_CBodyComponent = 0x38; // CBodyComponent* + constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent + constexpr std::ptrdiff_t m_aThinkFunctions = 0x4E0; // CUtlVector + constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x4F8; // int32 + constexpr std::ptrdiff_t m_nLastThinkTick = 0x4FC; // GameTick_t + constexpr std::ptrdiff_t m_bDisabledContextThinks = 0x500; // bool + constexpr std::ptrdiff_t m_isSteadyState = 0x510; // CBitVec<64> + constexpr std::ptrdiff_t m_lastNetworkChange = 0x518; // float32 + constexpr std::ptrdiff_t m_ResponseContexts = 0x530; // CUtlVector + constexpr std::ptrdiff_t m_iszResponseContext = 0x548; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iHealth = 0x590; // int32 + constexpr std::ptrdiff_t m_iMaxHealth = 0x594; // int32 + constexpr std::ptrdiff_t m_lifeState = 0x598; // uint8 + constexpr std::ptrdiff_t m_flDamageAccumulator = 0x59C; // float32 + constexpr std::ptrdiff_t m_bTakesDamage = 0x5A0; // bool + constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x5A8; // TakeDamageFlags_t + constexpr std::ptrdiff_t m_bIsPlatform = 0x5B0; // bool + constexpr std::ptrdiff_t m_MoveCollide = 0x5B2; // MoveCollide_t + constexpr std::ptrdiff_t m_MoveType = 0x5B3; // MoveType_t + constexpr std::ptrdiff_t m_nActualMoveType = 0x5B4; // MoveType_t + constexpr std::ptrdiff_t m_nWaterTouch = 0x5B5; // uint8 + constexpr std::ptrdiff_t m_nSlimeTouch = 0x5B6; // uint8 + constexpr std::ptrdiff_t m_bRestoreInHierarchy = 0x5B7; // bool + constexpr std::ptrdiff_t m_target = 0x5B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hDamageFilter = 0x5C0; // CHandle + constexpr std::ptrdiff_t m_iszDamageFilterName = 0x5C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flMoveDoneTime = 0x5D0; // float32 + constexpr std::ptrdiff_t m_nSubclassID = 0x5D4; // CUtlStringToken + constexpr std::ptrdiff_t m_flAnimTime = 0x5E0; // float32 + constexpr std::ptrdiff_t m_flSimulationTime = 0x5E4; // float32 + constexpr std::ptrdiff_t m_flCreateTime = 0x5E8; // GameTime_t + constexpr std::ptrdiff_t m_bClientSideRagdoll = 0x5EC; // bool + constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x5ED; // uint8 + constexpr std::ptrdiff_t m_vPrevVPhysicsUpdatePos = 0x5F0; // Vector + constexpr std::ptrdiff_t m_iTeamNum = 0x5FC; // uint8 + constexpr std::ptrdiff_t m_iGlobalname = 0x600; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iSentToClients = 0x608; // int32 + constexpr std::ptrdiff_t m_flSpeed = 0x60C; // float32 + constexpr std::ptrdiff_t m_sUniqueHammerID = 0x610; // CUtlString + constexpr std::ptrdiff_t m_spawnflags = 0x618; // uint32 + constexpr std::ptrdiff_t m_nNextThinkTick = 0x61C; // GameTick_t + constexpr std::ptrdiff_t m_nSimulationTick = 0x620; // int32 + constexpr std::ptrdiff_t m_OnKilled = 0x628; // CEntityIOOutput + constexpr std::ptrdiff_t m_fFlags = 0x650; // uint32 + constexpr std::ptrdiff_t m_vecAbsVelocity = 0x654; // Vector + constexpr std::ptrdiff_t m_vecVelocity = 0x660; // CNetworkVelocityVector + constexpr std::ptrdiff_t m_vecBaseVelocity = 0x690; // Vector + constexpr std::ptrdiff_t m_nPushEnumCount = 0x69C; // int32 + constexpr std::ptrdiff_t m_pCollision = 0x6A0; // CCollisionProperty* + constexpr std::ptrdiff_t m_hEffectEntity = 0x6A8; // CHandle + constexpr std::ptrdiff_t m_hOwnerEntity = 0x6AC; // CHandle + constexpr std::ptrdiff_t m_fEffects = 0x6B0; // uint32 + constexpr std::ptrdiff_t m_hGroundEntity = 0x6B4; // CHandle + constexpr std::ptrdiff_t m_nGroundBodyIndex = 0x6B8; // int32 + constexpr std::ptrdiff_t m_flFriction = 0x6BC; // float32 + constexpr std::ptrdiff_t m_flElasticity = 0x6C0; // float32 + constexpr std::ptrdiff_t m_flGravityScale = 0x6C4; // float32 + constexpr std::ptrdiff_t m_flTimeScale = 0x6C8; // float32 + constexpr std::ptrdiff_t m_flWaterLevel = 0x6CC; // float32 + constexpr std::ptrdiff_t m_bAnimatedEveryTick = 0x6D0; // bool + constexpr std::ptrdiff_t m_bDisableLowViolence = 0x6D1; // bool + constexpr std::ptrdiff_t m_nWaterType = 0x6D2; // uint8 + constexpr std::ptrdiff_t m_iEFlags = 0x6D4; // int32 + constexpr std::ptrdiff_t m_OnUser1 = 0x6D8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUser2 = 0x700; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUser3 = 0x728; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUser4 = 0x750; // CEntityIOOutput + constexpr std::ptrdiff_t m_iInitialTeamNum = 0x778; // int32 + constexpr std::ptrdiff_t m_flNavIgnoreUntilTime = 0x77C; // GameTime_t + constexpr std::ptrdiff_t m_vecAngVelocity = 0x780; // QAngle + constexpr std::ptrdiff_t m_bNetworkQuantizeOriginAndAngles = 0x78C; // bool + constexpr std::ptrdiff_t m_bLagCompensate = 0x78D; // bool + constexpr std::ptrdiff_t m_flOverriddenFriction = 0x790; // float32 + constexpr std::ptrdiff_t m_pBlocker = 0x794; // CHandle + constexpr std::ptrdiff_t m_flLocalTime = 0x798; // float32 + constexpr std::ptrdiff_t m_flVPhysicsUpdateLocalTime = 0x79C; // float32 + constexpr std::ptrdiff_t m_nBloodType = 0x7A0; // BloodType + } + // Parent: CLogicalEntity + // Fields count: 9 + namespace CLogicMeasureMovement { + constexpr std::ptrdiff_t m_strMeasureTarget = 0x7A8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strMeasureReference = 0x7B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strTargetReference = 0x7B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hMeasureTarget = 0x7C0; // CHandle + constexpr std::ptrdiff_t m_hMeasureReference = 0x7C4; // CHandle + constexpr std::ptrdiff_t m_hTarget = 0x7C8; // CHandle + constexpr std::ptrdiff_t m_hTargetReference = 0x7CC; // CHandle + constexpr std::ptrdiff_t m_flScale = 0x7D0; // float32 + constexpr std::ptrdiff_t m_nMeasureType = 0x7D4; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: nType (FixAngleSet_t) + // NetworkVarNames: qAngle (QAngle) + // NetworkVarNames: nIndex (uint32) + namespace ViewAngleServerChange_t { + constexpr std::ptrdiff_t nType = 0x30; // FixAngleSet_t + constexpr std::ptrdiff_t qAngle = 0x34; // QAngle + constexpr std::ptrdiff_t nIndex = 0x40; // uint32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_Transforms (CTransform) + // NetworkVarNames: m_hOwner (EHANDLE) + namespace PhysicsRagdollPose_t { + constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer + constexpr std::ptrdiff_t m_Transforms = 0x30; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_hOwner = 0x48; // CHandle + } } } } diff --git a/output/libserver.so.json b/output/libserver.so.json index 1852938..265ce6f 100644 --- a/output/libserver.so.json +++ b/output/libserver.so.json @@ -34,16 +34,227 @@ }, "CAISound": { "fields": { - "m_flDuration": 1976, - "m_iSoundContext": 1964, - "m_iSoundIndex": 1972, - "m_iSoundType": 1960, - "m_iVolume": 1968, - "m_iszProxyEntityName": 1984 + "m_flDuration": 1968, + "m_iSoundFlags": 1958, + "m_iSoundIndex": 1964, + "m_iSoundType": 1956, + "m_iVolume": 1960, + "m_iszProxyEntityName": 1976 }, "metadata": [], "parent": "CPointEntity" }, + "CAI_ChangeHintGroup": { + "fields": { + "m_flRadius": 1976, + "m_iSearchType": 1956, + "m_strNewHintGroup": 1968, + "m_strSearchName": 1960 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CAK47": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CAmbientGeneric": { + "fields": { + "m_dpv": 1968, + "m_fActive": 2068, + "m_fLooping": 2069, + "m_flMaxRadius": 1960, + "m_hSoundSource": 2088, + "m_iSoundLevel": 1964, + "m_iszSound": 2072, + "m_nSoundSourceEntIndex": 2092, + "m_radius": 1956, + "m_sSourceEntName": 2080 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CAnimGraphNetworkedVariables": { + "fields": { + "m_OwnerOnlyPredNetBoolVariables": 248, + "m_OwnerOnlyPredNetByteVariables": 272, + "m_OwnerOnlyPredNetFloatVariables": 392, + "m_OwnerOnlyPredNetGlobalSymbolVariables": 464, + "m_OwnerOnlyPredNetIntVariables": 320, + "m_OwnerOnlyPredNetQuaternionVariables": 440, + "m_OwnerOnlyPredNetUInt16Variables": 296, + "m_OwnerOnlyPredNetUInt32Variables": 344, + "m_OwnerOnlyPredNetUInt64Variables": 368, + "m_OwnerOnlyPredNetVectorVariables": 416, + "m_PredNetBoolVariables": 8, + "m_PredNetByteVariables": 32, + "m_PredNetFloatVariables": 152, + "m_PredNetGlobalSymbolVariables": 224, + "m_PredNetIntVariables": 80, + "m_PredNetQuaternionVariables": 200, + "m_PredNetUInt16Variables": 56, + "m_PredNetUInt32Variables": 104, + "m_PredNetUInt64Variables": 128, + "m_PredNetVectorVariables": 176, + "m_flLastTeleportTime": 500, + "m_nBoolVariablesCount": 488, + "m_nOwnerOnlyBoolVariablesCount": 492, + "m_nRandomSeedOffset": 496 + }, + "metadata": [ + { + "name": "m_PredNetBoolVariables", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_PredNetByteVariables", + "type": "NetworkVarNames", + "type_name": "byte" + }, + { + "name": "m_PredNetUInt16Variables", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_PredNetIntVariables", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_PredNetUInt32Variables", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_PredNetUInt64Variables", + "type": "NetworkVarNames", + "type_name": "uint64" + }, + { + "name": "m_PredNetFloatVariables", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_PredNetVectorVariables", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_PredNetQuaternionVariables", + "type": "NetworkVarNames", + "type_name": "Quaternion" + }, + { + "name": "m_PredNetGlobalSymbolVariables", + "type": "NetworkVarNames", + "type_name": "CGlobalSymbol" + }, + { + "name": "m_OwnerOnlyPredNetBoolVariables", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_OwnerOnlyPredNetByteVariables", + "type": "NetworkVarNames", + "type_name": "byte" + }, + { + "name": "m_OwnerOnlyPredNetUInt16Variables", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_OwnerOnlyPredNetIntVariables", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_OwnerOnlyPredNetUInt32Variables", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_OwnerOnlyPredNetUInt64Variables", + "type": "NetworkVarNames", + "type_name": "uint64" + }, + { + "name": "m_OwnerOnlyPredNetFloatVariables", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_OwnerOnlyPredNetVectorVariables", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_OwnerOnlyPredNetQuaternionVariables", + "type": "NetworkVarNames", + "type_name": "Quaternion" + }, + { + "name": "m_OwnerOnlyPredNetGlobalSymbolVariables", + "type": "NetworkVarNames", + "type_name": "CGlobalSymbol" + }, + { + "name": "m_nBoolVariablesCount", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nOwnerOnlyBoolVariablesCount", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nRandomSeedOffset", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flLastTeleportTime", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": null + }, + "CAttributeContainer": { + "fields": { + "m_Item": 80 + }, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_Item", + "type": "NetworkVarNames", + "type_name": "CEconItemView" + } + ], + "parent": "CAttributeManager" + }, "CAttributeList": { "fields": { "m_Attributes": 8, @@ -58,6 +269,43 @@ ], "parent": null }, + "CAttributeManager": { + "fields": { + "m_CachedResults": 48, + "m_ProviderType": 44, + "m_Providers": 8, + "m_bPreventLoopback": 40, + "m_hOuter": 36, + "m_iReapplyProvisionParity": 32 + }, + "metadata": [ + { + "name": "m_iReapplyProvisionParity", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_hOuter", + "type": "NetworkVarNames", + "type_name": "EHANDLE" + }, + { + "name": "m_ProviderType", + "type": "NetworkVarNames", + "type_name": "attributeprovidertypes_t" + } + ], + "parent": null + }, + "CAttributeManager__cached_attribute_float_t": { + "fields": { + "flIn": 0, + "flOut": 16, + "iAttribHook": 8 + }, + "metadata": [], + "parent": null + }, "CBarnLight": { "fields": { "m_Color": 2560, @@ -367,21 +615,73 @@ ], "parent": "CBaseModelEntity" }, + "CBaseAnimGraph": { + "fields": { + "m_bAnimGraphUpdateEnabled": 2688, + "m_bAnimationUpdateScheduled": 2708, + "m_bInitiallyPopulateInterpHistory": 2672, + "m_bRagdollClientSide": 2752, + "m_flMaxSlopeDistance": 2692, + "m_nForceBone": 2724, + "m_pChoreoServices": 2680, + "m_pRagdollPose": 2744, + "m_vLastSlopeCheckPos": 2696, + "m_vecForce": 2712 + }, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_bInitiallyPopulateInterpHistory", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bAnimGraphUpdateEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_vecForce", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_nForceBone", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_pRagdollPose", + "type": "NetworkVarNames", + "type_name": "PhysicsRagdollPose_t*" + }, + { + "name": "m_bRagdollClientSide", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseModelEntity" + }, "CBaseAnimGraphController": { "fields": { "m_animGraphNetworkedVars": 24, - "m_bLastUpdateSkipped": 584, - "m_bNetworkedAnimationInputsChanged": 582, - "m_bNetworkedSequenceChanged": 583, + "m_bLastUpdateSkipped": 588, + "m_bNetworkedAnimationInputsChanged": 586, + "m_bNetworkedSequenceChanged": 587, "m_bSequenceFinished": 544, - "m_flPlaybackRate": 568, - "m_flPrevAnimUpdateTime": 588, - "m_flSeqFixedCycle": 560, - "m_flSeqStartTime": 556, + "m_flPlaybackRate": 572, + "m_flPrevAnimUpdateTime": 592, + "m_flSeqFixedCycle": 564, + "m_flSeqStartTime": 560, "m_flSoundSyncTime": 548, - "m_hSequence": 552, - "m_nAnimLoopMode": 564, - "m_nNotifyState": 580 + "m_hSequence": 556, + "m_nActiveIKChainMask": 552, + "m_nAnimLoopMode": 568, + "m_nNotifyState": 584 }, "metadata": [ { @@ -414,30 +714,31 @@ }, "CBaseButton": { "fields": { - "m_OnDamaged": 2768, - "m_OnIn": 2888, - "m_OnOut": 2928, - "m_OnPressed": 2808, - "m_OnUseLocked": 2848, + "m_OnDamaged": 2776, + "m_OnIn": 2896, + "m_OnOut": 2936, + "m_OnPressed": 2816, + "m_OnUseLocked": 2856, "m_angMoveEntitySpace": 2680, - "m_bDisabled": 2753, - "m_bForceNpcExclude": 2980, - "m_bLocked": 2752, - "m_bSolidBsp": 2760, + "m_bDisabled": 2761, + "m_bForceNpcExclude": 2988, + "m_bLocked": 2760, + "m_bSolidBsp": 2768, "m_fRotating": 2693, "m_fStayPushed": 2692, - "m_flUseLockedTime": 2756, - "m_glowEntity": 2992, - "m_hConstraint": 2972, - "m_hConstraintParent": 2976, + "m_flUseLockedTime": 2764, + "m_glowEntity": 3000, + "m_hConstraint": 2980, + "m_hConstraintParent": 2984, "m_ls": 2696, - "m_nState": 2968, - "m_sGlowEntity": 2984, + "m_nState": 2976, + "m_sGlowEntity": 2992, "m_sLockedSound": 2736, + "m_sOverrideAnticipationName": 2752, "m_sUnlockedSound": 2744, "m_sUseSound": 2728, - "m_szDisplayText": 3000, - "m_usable": 2996 + "m_szDisplayText": 3008, + "m_usable": 3004 }, "metadata": [ { @@ -551,24 +852,23 @@ }, "CBaseCSGrenadeProjectile": { "fields": { - "m_bClearFromPlayers": 3477, + "m_bClearFromPlayers": 3469, "m_bDetonationRecorded": 3421, - "m_bHasEverHitPlayer": 3476, - "m_flDetonateTime": 3424, - "m_flLastBounceSoundTime": 3444, + "m_bHasEverHitPlayer": 3468, + "m_flLastBounceSoundTime": 3436, "m_flSpawnTime": 3416, "m_nBounces": 3388, "m_nExplodeEffectIndex": 3392, "m_nExplodeEffectTickBegin": 3400, - "m_nItemIndex": 3428, - "m_nTicksAtZeroVelocity": 3472, + "m_nItemIndex": 3422, + "m_nTicksAtZeroVelocity": 3464, "m_unOGSExtraFlags": 3420, "m_vInitialPosition": 3364, "m_vInitialVelocity": 3376, "m_vecExplodeEffectOrigin": 3404, - "m_vecGrenadeSpin": 3448, - "m_vecLastHitSurfaceNormal": 3460, - "m_vecOriginalSpawnLocation": 3432 + "m_vecGrenadeSpin": 3440, + "m_vecLastHitSurfaceNormal": 3452, + "m_vecOriginalSpawnLocation": 3424 }, "metadata": [ { @@ -604,6 +904,79 @@ ], "parent": "CBaseGrenade" }, + "CBaseClientUIEntity": { + "fields": { + "m_CustomOutput0": 2584, + "m_CustomOutput1": 2624, + "m_CustomOutput2": 2664, + "m_CustomOutput3": 2704, + "m_CustomOutput4": 2744, + "m_CustomOutput5": 2784, + "m_CustomOutput6": 2824, + "m_CustomOutput7": 2864, + "m_CustomOutput8": 2904, + "m_CustomOutput9": 2944, + "m_DialogXMLName": 2560, + "m_PanelClassName": 2568, + "m_PanelID": 2576, + "m_bEnabled": 2552 + }, + "metadata": [ + { + "name": "m_bEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_DialogXMLName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_PanelClassName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_PanelID", + "type": "NetworkVarNames", + "type_name": "string_t" + } + ], + "parent": "CBaseModelEntity" + }, + "CBaseCombatCharacter": { + "fields": { + "m_LastHitGroup": 3240, + "m_bApplyStressDamage": 3244, + "m_bForceServerRagdoll": 3200, + "m_eHull": 3336, + "m_flFieldOfView": 3232, + "m_hMyWearables": 3208, + "m_iDamageCount": 3312, + "m_impactEnergyScale": 3236, + "m_nNavHullIdx": 3340, + "m_pVecRelationships": 3320, + "m_strRelationships": 3328 + }, + "metadata": [ + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "m_hMyWearables", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_flFieldOfView", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "CBaseFlex" + }, "CBaseDMStart": { "fields": { "m_Master": 1960 @@ -611,11 +984,681 @@ "metadata": [], "parent": "CPointEntity" }, + "CBaseDoor": { + "fields": { + "m_ChainTarget": 2800, + "m_NoiseArrived": 2776, + "m_NoiseArrivedClosed": 2792, + "m_NoiseMoving": 2768, + "m_NoiseMovingClosed": 2784, + "m_OnBlockedClosing": 2808, + "m_OnBlockedOpening": 2848, + "m_OnClose": 3048, + "m_OnFullyClosed": 2968, + "m_OnFullyOpen": 3008, + "m_OnLockedUse": 3128, + "m_OnOpen": 3088, + "m_OnUnblockedClosing": 2888, + "m_OnUnblockedOpening": 2928, + "m_angMoveEntitySpace": 2692, + "m_bCreateNavObstacle": 3192, + "m_bDoorGroup": 2753, + "m_bForceClosed": 2752, + "m_bIgnoreDebris": 2755, + "m_bIsUsable": 3194, + "m_bLocked": 2754, + "m_bLoopMoveSound": 3168, + "m_eSpawnPosition": 2756, + "m_flBlockDamage": 2760, + "m_isChaining": 3193, + "m_ls": 2720, + "m_vecMoveDirParentSpace": 2704 + }, + "metadata": [ + { + "name": "m_bIsUsable", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseToggle" + }, + "CBaseEntity": { + "fields": { + "m_CBodyComponent": 56, + "m_MoveCollide": 1458, + "m_MoveType": 1459, + "m_NetworkTransmitComponent": 64, + "m_OnKilled": 1576, + "m_OnUser1": 1752, + "m_OnUser2": 1792, + "m_OnUser3": 1832, + "m_OnUser4": 1872, + "m_ResponseContexts": 1328, + "m_aThinkFunctions": 1248, + "m_bAnimatedEveryTick": 1744, + "m_bClientSideRagdoll": 1516, + "m_bDisableLowViolence": 1745, + "m_bDisabledContextThinks": 1280, + "m_bIsPlatform": 1456, + "m_bLagCompensate": 1933, + "m_bNetworkQuantizeOriginAndAngles": 1932, + "m_bRestoreInHierarchy": 1463, + "m_bTakesDamage": 1440, + "m_fEffects": 1712, + "m_fFlags": 1616, + "m_flAnimTime": 1504, + "m_flCreateTime": 1512, + "m_flDamageAccumulator": 1436, + "m_flElasticity": 1728, + "m_flFriction": 1724, + "m_flGravityScale": 1732, + "m_flLocalTime": 1944, + "m_flMoveDoneTime": 1488, + "m_flNavIgnoreUntilTime": 1916, + "m_flOverriddenFriction": 1936, + "m_flSimulationTime": 1508, + "m_flSpeed": 1548, + "m_flTimeScale": 1736, + "m_flVPhysicsUpdateLocalTime": 1948, + "m_flWaterLevel": 1740, + "m_hDamageFilter": 1472, + "m_hEffectEntity": 1704, + "m_hGroundEntity": 1716, + "m_hOwnerEntity": 1708, + "m_iCurrentThinkContext": 1272, + "m_iEFlags": 1748, + "m_iGlobalname": 1536, + "m_iHealth": 1424, + "m_iInitialTeamNum": 1912, + "m_iMaxHealth": 1428, + "m_iSentToClients": 1544, + "m_iTeamNum": 1532, + "m_isSteadyState": 1296, + "m_iszDamageFilterName": 1480, + "m_iszResponseContext": 1352, + "m_lastNetworkChange": 1304, + "m_lifeState": 1432, + "m_nActualMoveType": 1460, + "m_nBloodType": 1952, + "m_nGroundBodyIndex": 1720, + "m_nLastThinkTick": 1276, + "m_nNextThinkTick": 1564, + "m_nPushEnumCount": 1692, + "m_nSimulationTick": 1568, + "m_nSlimeTouch": 1462, + "m_nSubclassID": 1492, + "m_nTakeDamageFlags": 1448, + "m_nWaterTouch": 1461, + "m_nWaterType": 1746, + "m_pBlocker": 1940, + "m_pCollision": 1696, + "m_sUniqueHammerID": 1552, + "m_spawnflags": 1560, + "m_target": 1464, + "m_ubInterpolationFrame": 1517, + "m_vPrevVPhysicsUpdatePos": 1520, + "m_vecAbsVelocity": 1620, + "m_vecAngVelocity": 1920, + "m_vecBaseVelocity": 1680, + "m_vecVelocity": 1632 + }, + "metadata": [ + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "m_CBodyComponent", + "type": "NetworkVarNames", + "type_name": "CBodyComponent::Storage_t" + }, + { + "name": "m_iHealth", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_iMaxHealth", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_lifeState", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_bTakesDamage", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nTakeDamageFlags", + "type": "NetworkVarNames", + "type_name": "TakeDamageFlags_t" + }, + { + "name": "m_bIsPlatform", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_MoveCollide", + "type": "NetworkVarNames", + "type_name": "MoveCollide_t" + }, + { + "name": "m_MoveType", + "type": "NetworkVarNames", + "type_name": "MoveType_t" + }, + { + "name": "m_nSubclassID", + "type": "NetworkVarNames", + "type_name": "EntitySubclassID_t" + }, + { + "name": "m_flAnimTime", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flSimulationTime", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flCreateTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_bClientSideRagdoll", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_ubInterpolationFrame", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_iTeamNum", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_flSpeed", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_spawnflags", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_nNextThinkTick", + "type": "NetworkVarNames", + "type_name": "GameTick_t" + }, + { + "name": "m_fFlags", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_vecVelocity", + "type": "NetworkVarNames", + "type_name": "CNetworkVelocityVector" + }, + { + "name": "m_vecBaseVelocity", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_hEffectEntity", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_hOwnerEntity", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_fEffects", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_hGroundEntity", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_nGroundBodyIndex", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flFriction", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flElasticity", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flGravityScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flTimeScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flWaterLevel", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bAnimatedEveryTick", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flNavIgnoreUntilTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_nBloodType", + "type": "NetworkVarNames", + "type_name": "BloodType" + } + ], + "parent": "CEntityInstance" + }, + "CBaseEntityAPI": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, + "CBaseFilter": { + "fields": { + "m_OnFail": 2000, + "m_OnPass": 1960, + "m_bNegated": 1956 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CBaseFire": { + "fields": { + "m_flScale": 1956, + "m_flScaleTime": 1964, + "m_flStartScale": 1960, + "m_nFlags": 1968 + }, + "metadata": [ + { + "name": "m_flScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flStartScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flScaleTime", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_nFlags", + "type": "NetworkVarNames", + "type_name": "uint32" + } + ], + "parent": "CBaseEntity" + }, + "CBaseFlex": { + "fields": { + "m_bUpdateLayerPriorities": 3188, + "m_blinktoggle": 3092, + "m_flAllowResponsesEndTime": 3176, + "m_flLastFlexAnimationTime": 3180, + "m_flexWeight": 3056, + "m_nNextSceneEventId": 3184, + "m_vLookTargetPosition": 3080 + }, + "metadata": [ + { + "name": "m_flexWeight", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_vLookTargetPosition", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_blinktoggle", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseAnimGraph" + }, "CBaseFlexAlias_funCBaseFlex": { "fields": {}, "metadata": [], "parent": "CBaseFlex" }, + "CBaseGrenade": { + "fields": { + "m_DmgRadius": 3292, + "m_ExplosionSound": 3320, + "m_OnExplode": 3248, + "m_OnPlayerPickup": 3208, + "m_bHasWarnedAI": 3288, + "m_bIsLive": 3290, + "m_bIsSmokeGrenade": 3289, + "m_flDamage": 3304, + "m_flDetonateTime": 3296, + "m_flNextAttack": 3356, + "m_flWarnAITime": 3300, + "m_hOriginalThrower": 3360, + "m_hThrower": 3332, + "m_iszBounceSound": 3312 + }, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "m_bIsLive", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_DmgRadius", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flDetonateTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flDamage", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_hThrower", + "type": "NetworkVarNames", + "type_name": "CHandle" + } + ], + "parent": "CBaseFlex" + }, + "CBaseModelEntity": { + "fields": { + "m_CHitboxComponent": 1968, + "m_CRenderComponent": 1960, + "m_Collision": 2152, + "m_ConfigEntitiesToPropagateMaterialDecalsTo": 2480, + "m_Glow": 2328, + "m_OnIgnite": 2016, + "m_bAllowFadeInView": 2058, + "m_bRenderToCubemaps": 2144, + "m_clrRender": 2059, + "m_fadeMaxDist": 2424, + "m_fadeMinDist": 2420, + "m_flDecalHealBloodRate": 2468, + "m_flDecalHealHeightRate": 2472, + "m_flDissolveStartTime": 2008, + "m_flFadeScale": 2428, + "m_flGlowBackfaceMult": 2416, + "m_flShadowStrength": 2432, + "m_nAddDecal": 2440, + "m_nObjectCulling": 2436, + "m_nRenderFX": 2057, + "m_nRenderMode": 2056, + "m_vDecalForwardAxis": 2456, + "m_vDecalPosition": 2444, + "m_vecRenderAttributes": 2064, + "m_vecViewOffset": 2504 + }, + "metadata": [ + { + "name": "m_CRenderComponent", + "type": "NetworkVarNames", + "type_name": "CRenderComponent::Storage_t" + }, + { + "name": "m_CHitboxComponent", + "type": "NetworkVarNames", + "type_name": "CHitboxComponent::Storage_t" + }, + { + "name": "m_nRenderMode", + "type": "NetworkVarNames", + "type_name": "RenderMode_t" + }, + { + "name": "m_nRenderFX", + "type": "NetworkVarNames", + "type_name": "RenderFx_t" + }, + { + "name": "m_clrRender", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_vecRenderAttributes", + "type": "NetworkVarNames", + "type_name": "EntityRenderAttribute_t" + }, + { + "name": "m_bRenderToCubemaps", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_Collision", + "type": "NetworkVarNames", + "type_name": "CCollisionProperty" + }, + { + "name": "m_Glow", + "type": "NetworkVarNames", + "type_name": "CGlowProperty" + }, + { + "name": "m_flGlowBackfaceMult", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fadeMinDist", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_fadeMaxDist", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flFadeScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flShadowStrength", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_nObjectCulling", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_nAddDecal", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_vDecalPosition", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vDecalForwardAxis", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_flDecalHealBloodRate", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDecalHealHeightRate", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_ConfigEntitiesToPropagateMaterialDecalsTo", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_vecViewOffset", + "type": "NetworkVarNames", + "type_name": "CNetworkViewOffsetVector" + } + ], + "parent": "CBaseEntity" + }, + "CBaseMoveBehavior": { + "fields": { + "m_flAnimEndTime": 2048, + "m_flAnimStartTime": 2044, + "m_flAverageSpeedAcrossFrame": 2052, + "m_flTimeIntoFrame": 2088, + "m_iDirection": 2092, + "m_iPositionInterpolator": 2036, + "m_iRotationInterpolator": 2040, + "m_pCurrentKeyFrame": 2056, + "m_pPostKeyFrame": 2080, + "m_pPreKeyFrame": 2072, + "m_pTargetKeyFrame": 2064 + }, + "metadata": [], + "parent": "CPathKeyFrame" + }, "CBasePlatTrain": { "fields": { "m_NoiseArrived": 2688, @@ -627,6 +1670,325 @@ "metadata": [], "parent": "CBaseToggle" }, + "CBasePlayerController": { + "fields": { + "m_bAutoKickDisabled": 2214, + "m_bGamePaused": 2216, + "m_bHasAnySteadyStateEnts": 2528, + "m_bIsHLTV": 2064, + "m_bIsLowViolence": 2215, + "m_bKnownTeamMismatch": 2028, + "m_bLagCompensation": 2212, + "m_bPredict": 2213, + "m_fLerpTime": 2208, + "m_flLastEntitySteadyState": 2520, + "m_flLastPlayerTalkTime": 2516, + "m_hPawn": 2024, + "m_hSplitOwner": 2036, + "m_hSplitScreenPlayers": 2040, + "m_iConnected": 2068, + "m_iDesiredFOV": 2552, + "m_iIgnoreGlobalChat": 2512, + "m_iszPlayerName": 2072, + "m_nAvailableEntitySteadyState": 2524, + "m_nInButtonsWhichAreToggles": 1968, + "m_nSplitScreenSlot": 2032, + "m_nTickBase": 1976, + "m_steamID": 2544, + "m_szNetworkIDString": 2200 + }, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkUserGroupProxy", + "type": "Unknown" + }, + { + "name": "MNetworkUserGroupProxy", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByUserGroup", + "type": "Unknown" + }, + { + "name": "m_nTickBase", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_hPawn", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_bKnownTeamMismatch", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iConnected", + "type": "NetworkVarNames", + "type_name": "PlayerConnectedState" + }, + { + "name": "m_iszPlayerName", + "type": "NetworkVarNames", + "type_name": "char" + }, + { + "name": "m_steamID", + "type": "NetworkVarNames", + "type_name": "uint64" + }, + { + "name": "m_iDesiredFOV", + "type": "NetworkVarNames", + "type_name": "uint32" + } + ], + "parent": "CBaseEntity" + }, + "CBasePlayerControllerAPI": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, + "CBasePlayerPawn": { + "fields": { + "m_ServerViewAngleChanges": 3424, + "m_fHltvReplayDelay": 3712, + "m_fHltvReplayEnd": 3716, + "m_fInitHUD": 3692, + "m_fNextSuicideTime": 3688, + "m_fTimeLastHurt": 3680, + "m_flDeathTime": 3684, + "m_hController": 3704, + "m_iHideHUD": 3532, + "m_iHltvReplayEntity": 3720, + "m_nHighestGeneratedServerViewAngleChangeIndex": 3504, + "m_pAutoaimServices": 3360, + "m_pCameraServices": 3400, + "m_pExpresser": 3696, + "m_pFlashlightServices": 3392, + "m_pItemServices": 3352, + "m_pMovementServices": 3408, + "m_pObserverServices": 3368, + "m_pUseServices": 3384, + "m_pWaterServices": 3376, + "m_pWeaponServices": 3344, + "m_skybox3d": 3536, + "m_sndOpvarLatchData": 3728, + "v_angle": 3508, + "v_anglePrevious": 3520 + }, + "metadata": [ + { + "name": "MNetworkUserGroupProxy", + "type": "Unknown" + }, + { + "name": "MNetworkUserGroupProxy", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "m_pWeaponServices", + "type": "NetworkVarNames", + "type_name": "CPlayer_WeaponServices*" + }, + { + "name": "m_pItemServices", + "type": "NetworkVarNames", + "type_name": "CPlayer_ItemServices*" + }, + { + "name": "m_pAutoaimServices", + "type": "NetworkVarNames", + "type_name": "CPlayer_AutoaimServices*" + }, + { + "name": "m_pObserverServices", + "type": "NetworkVarNames", + "type_name": "CPlayer_ObserverServices*" + }, + { + "name": "m_pWaterServices", + "type": "NetworkVarNames", + "type_name": "CPlayer_WaterServices*" + }, + { + "name": "m_pUseServices", + "type": "NetworkVarNames", + "type_name": "CPlayer_UseServices*" + }, + { + "name": "m_pFlashlightServices", + "type": "NetworkVarNames", + "type_name": "CPlayer_FlashlightServices*" + }, + { + "name": "m_pCameraServices", + "type": "NetworkVarNames", + "type_name": "CPlayer_CameraServices*" + }, + { + "name": "m_pMovementServices", + "type": "NetworkVarNames", + "type_name": "CPlayer_MovementServices*" + }, + { + "name": "MNetworkUserGroupProxy", + "type": "Unknown" + }, + { + "name": "m_ServerViewAngleChanges", + "type": "NetworkVarNames", + "type_name": "ViewAngleServerChange_t" + }, + { + "name": "m_iHideHUD", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_skybox3d", + "type": "NetworkVarNames", + "type_name": "sky3dparams_t" + }, + { + "name": "m_flDeathTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_hController", + "type": "NetworkVarNames", + "type_name": "CHandle" + } + ], + "parent": "CBaseCombatCharacter" + }, + "CBasePlayerVData": { + "fields": { + "m_flArmDamageMultiplier": 312, + "m_flChestDamageMultiplier": 280, + "m_flCrouchTime": 372, + "m_flDrowningDamageInterval": 348, + "m_flHeadDamageMultiplier": 264, + "m_flHoldBreathTime": 344, + "m_flLegDamageMultiplier": 328, + "m_flStomachDamageMultiplier": 296, + "m_flUseAngleTolerance": 368, + "m_flUseRange": 364, + "m_nDrowningDamageInitial": 352, + "m_nDrowningDamageMax": 356, + "m_nWaterSpeed": 360, + "m_sModelName": 40 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CEntitySubclassVDataBase" + }, "CBasePlayerWeapon": { "fields": { "m_OnPlayerUse": 3992, @@ -718,9 +2080,9 @@ "m_iFlags": 504, "m_iMaxClip1": 508, "m_iMaxClip2": 512, - "m_iPosition": 580, + "m_iPosition": 588, "m_iRumbleEffect": 532, - "m_iSlot": 576, + "m_iSlot": 584, "m_iWeight": 524, "m_nPrimaryAmmoType": 505, "m_nSecondaryAmmoType": 506, @@ -736,18 +2098,148 @@ ], "parent": "CEntitySubclassVDataBase" }, + "CBaseProp": { + "fields": { + "m_bConformToCollisionBounds": 3064, + "m_bModelOverrodeBlockLOS": 3056, + "m_iShapeType": 3060, + "m_mPreferredCatchTransform": 3068 + }, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "CBasePropDoor": { + "fields": { + "m_OnAjarOpen": 4328, + "m_OnBlockedClosing": 3968, + "m_OnBlockedOpening": 4008, + "m_OnClose": 4208, + "m_OnFullyClosed": 4128, + "m_OnFullyOpen": 4168, + "m_OnLockedUse": 4288, + "m_OnOpen": 4248, + "m_OnUnblockedClosing": 4048, + "m_OnUnblockedOpening": 4088, + "m_SlaveName": 3952, + "m_SoundClose": 3888, + "m_SoundJiggle": 3928, + "m_SoundLatch": 3912, + "m_SoundLock": 3896, + "m_SoundLockedAnim": 3936, + "m_SoundMoving": 3872, + "m_SoundOpen": 3880, + "m_SoundPound": 3920, + "m_SoundUnlock": 3904, + "m_bFirstBlocked": 3804, + "m_bForceClosed": 3840, + "m_bLocked": 3772, + "m_bNeedsHardware": 3764, + "m_closedAngles": 3788, + "m_closedPosition": 3776, + "m_eDoorState": 3768, + "m_flAutoReturnDelay": 3732, + "m_hActivator": 3856, + "m_hBlocker": 3800, + "m_hDoorList": 3736, + "m_hMaster": 3960, + "m_ls": 3808, + "m_nHardwareType": 3760, + "m_nPhysicsMaterial": 3948, + "m_numCloseAttempts": 3944, + "m_vecLatchWorldPosition": 3844 + }, + "metadata": [ + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_eDoorState", + "type": "NetworkVarNames", + "type_name": "DoorState_t" + }, + { + "name": "m_bLocked", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_closedPosition", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_closedAngles", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_hMaster", + "type": "NetworkVarNames", + "type_name": "CHandle" + } + ], + "parent": "CDynamicProp" + }, + "CBaseToggle": { + "fields": { + "m_bAlwaysFireBlockedOutputs": 2568, + "m_flHeight": 2632, + "m_flLip": 2564, + "m_flMoveDistance": 2556, + "m_flWait": 2560, + "m_hActivator": 2636, + "m_movementType": 2664, + "m_sMaster": 2672, + "m_toggle_state": 2552, + "m_vecAngle1": 2608, + "m_vecAngle2": 2620, + "m_vecFinalAngle": 2652, + "m_vecFinalDest": 2640, + "m_vecMoveAng": 2596, + "m_vecPosition1": 2572, + "m_vecPosition2": 2584 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, "CBaseTrigger": { "fields": { "m_OnEndTouch": 2784, "m_OnEndTouchAll": 2824, - "m_OnNotTouching": 2904, + "m_OnNotTouching": 2944, "m_OnStartTouch": 2704, "m_OnStartTouchAll": 2744, "m_OnTouching": 2864, - "m_bClientSidePredicted": 2968, + "m_OnTouchingEachEntity": 2904, + "m_bClientSidePredicted": 3008, "m_bDisabled": 2680, "m_hFilter": 2696, - "m_hTouchingEntities": 2944, + "m_hTouchingEntities": 2984, "m_iFilterName": 2688 }, "metadata": [ @@ -827,10 +2319,6 @@ "name": "MNetworkIncludeByName", "type": "Unknown" }, - { - "name": "MNetworkIncludeByName", - "type": "Unknown" - }, { "name": "MNetworkExcludeByUserGroup", "type": "Unknown" @@ -871,47 +2359,398 @@ ], "parent": "CBaseAnimGraph" }, + "CBeam": { + "fields": { + "m_bTurnedOff": 2688, + "m_fAmplitude": 2668, + "m_fEndWidth": 2656, + "m_fFadeLength": 2660, + "m_fHaloScale": 2664, + "m_fSpeed": 2676, + "m_fStartFrame": 2672, + "m_fWidth": 2652, + "m_flDamage": 2564, + "m_flFireTime": 2560, + "m_flFrame": 2680, + "m_flFrameRate": 2552, + "m_flHDRColorScale": 2556, + "m_hAttachEntity": 2600, + "m_hBaseMaterial": 2576, + "m_hEndEntity": 2704, + "m_nAttachIndex": 2640, + "m_nBeamFlags": 2596, + "m_nBeamType": 2592, + "m_nClipStyle": 2684, + "m_nDissolveType": 2708, + "m_nHaloIndex": 2584, + "m_nNumBeamEnts": 2568, + "m_vecEndPos": 2692 + }, + "metadata": [ + { + "name": "MNetworkIncludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "m_flFrameRate", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flHDRColorScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_nNumBeamEnts", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_hBaseMaterial", + "type": "NetworkVarNames", + "type_name": "HMaterialStrong" + }, + { + "name": "m_nHaloIndex", + "type": "NetworkVarNames", + "type_name": "HMaterialStrong" + }, + { + "name": "m_nBeamType", + "type": "NetworkVarNames", + "type_name": "BeamType_t" + }, + { + "name": "m_nBeamFlags", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_hAttachEntity", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_nAttachIndex", + "type": "NetworkVarNames", + "type_name": "AttachmentHandle_t" + }, + { + "name": "m_fWidth", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_fEndWidth", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_fFadeLength", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_fHaloScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_fAmplitude", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_fStartFrame", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_fSpeed", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flFrame", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_nClipStyle", + "type": "NetworkVarNames", + "type_name": "BeamClipStyle_t" + }, + { + "name": "m_bTurnedOff", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_vecEndPos", + "type": "NetworkVarNames", + "type_name": "Vector" + } + ], + "parent": "CBaseModelEntity" + }, "CBlood": { "fields": { - "m_Color": 1988, - "m_flAmount": 1984, - "m_vecSprayAngles": 1960, - "m_vecSprayDir": 1972 + "m_Color": 1984, + "m_flAmount": 1980, + "m_vecSprayAngles": 1956, + "m_vecSprayDir": 1968 }, "metadata": [], "parent": "CPointEntity" }, + "CBodyComponent": { + "fields": { + "__m_pChainEntity": 40, + "m_pSceneNode": 8 + }, + "metadata": [], + "parent": "CEntityComponent" + }, + "CBodyComponentBaseAnimGraph": { + "fields": { + "m_animationController": 1152 + }, + "metadata": [ + { + "name": "m_animationController", + "type": "NetworkVarNames", + "type_name": "CBaseAnimGraphController" + } + ], + "parent": "CBodyComponentSkeletonInstance" + }, + "CBodyComponentBaseModelEntity": { + "fields": {}, + "metadata": [], + "parent": "CBodyComponentSkeletonInstance" + }, + "CBodyComponentPoint": { + "fields": { + "m_sceneNode": 96 + }, + "metadata": [ + { + "name": "m_sceneNode", + "type": "NetworkVarNames", + "type_name": "CGameSceneNode" + } + ], + "parent": "CBodyComponent" + }, + "CBodyComponentSkeletonInstance": { + "fields": { + "m_skeletonInstance": 96 + }, + "metadata": [ + { + "name": "m_skeletonInstance", + "type": "NetworkVarNames", + "type_name": "CSkeletonInstance" + } + ], + "parent": "CBodyComponent" + }, + "CBombTarget": { + "fields": { + "m_OnBombDefused": 3096, + "m_OnBombExplode": 3016, + "m_OnBombPlanted": 3056, + "m_bBombPlantedHere": 3138, + "m_bIsBombSiteB": 3136, + "m_bIsHeistBombTarget": 3137, + "m_hInstructorHint": 3152, + "m_nBombSiteDesignation": 3156, + "m_szMountTarget": 3144 + }, + "metadata": [ + { + "name": "m_bBombPlantedHere", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseTrigger" + }, + "CBot": { + "fields": { + "m_bHasSpawned": 32, + "m_buttonFlags": 184, + "m_forwardSpeed": 172, + "m_id": 36, + "m_isCrouching": 169, + "m_isRunning": 168, + "m_jumpTimestamp": 192, + "m_leftSpeed": 176, + "m_pController": 16, + "m_pPlayer": 24, + "m_postureStackIndex": 224, + "m_verticalSpeed": 180, + "m_viewForward": 196 + }, + "metadata": [], + "parent": null + }, "CBreachCharge": { "fields": {}, "metadata": [], "parent": "CCSWeaponBase" }, + "CBreachChargeProjectile": { + "fields": {}, + "metadata": [], + "parent": "CBaseGrenade" + }, "CBreakable": { "fields": { - "m_Explosion": 2576, - "m_Material": 2568, - "m_OnBreak": 2616, - "m_OnHealthChanged": 2656, - "m_PerformanceMode": 2732, - "m_flDmgModBullet": 2696, - "m_flDmgModClub": 2700, - "m_flDmgModExplosive": 2704, - "m_flDmgModFire": 2708, - "m_flLastPhysicsInfluenceTime": 2740, - "m_flPressureDelay": 2592, - "m_hBreaker": 2572, - "m_hPhysicsAttacker": 2736, - "m_iInteractions": 2728, - "m_iMinHealthDmg": 2596, - "m_impactEnergyScale": 2608, - "m_iszBasePropData": 2720, - "m_iszPhysicsDamageTableName": 2712, - "m_iszPropData": 2600, - "m_iszSpawnObject": 2584, - "m_nOverrideBlockLOS": 2612 + "m_CPropDataComponent": 2560, + "m_Explosion": 2632, + "m_Material": 2624, + "m_OnBreak": 2672, + "m_OnHealthChanged": 2712, + "m_PerformanceMode": 2752, + "m_flLastPhysicsInfluenceTime": 2760, + "m_flPressureDelay": 2648, + "m_hBreaker": 2628, + "m_hPhysicsAttacker": 2756, + "m_iMinHealthDmg": 2652, + "m_impactEnergyScale": 2664, + "m_iszPropData": 2656, + "m_iszSpawnObject": 2640, + "m_nOverrideBlockLOS": 2668 + }, + "metadata": [ + { + "name": "m_CPropDataComponent", + "type": "NetworkVarNames", + "type_name": "CPropDataComponent::Storage_t" + } + ], + "parent": "CBaseModelEntity" + }, + "CBreakableProp": { + "fields": { + "m_CPropDataComponent": 3128, + "m_OnBreak": 3192, + "m_OnHealthChanged": 3232, + "m_OnTakeDamage": 3272, + "m_PerformanceMode": 3356, + "m_bHasBreakPiecesOrCommands": 3364, + "m_bOriginalBlockLOS": 3424, + "m_bUsePuntSound": 3440, + "m_explodeDamage": 3368, + "m_explodeRadius": 3372, + "m_explosionBuildupSound": 3384, + "m_explosionCustomEffect": 3392, + "m_explosionCustomSound": 3400, + "m_explosionDelay": 3380, + "m_explosionModifier": 3408, + "m_flDefBurstScale": 3336, + "m_flDefaultFadeScale": 3428, + "m_flLastPhysicsInfluenceTime": 3420, + "m_flPressureDelay": 3332, + "m_flPreventDamageBeforeTime": 3360, + "m_hBreaker": 3352, + "m_hFlareEnt": 3436, + "m_hLastAttacker": 3432, + "m_hPhysicsAttacker": 3416, + "m_iMinHealthDmg": 3316, + "m_impactEnergyScale": 3312, + "m_iszPuntSound": 3448, + "m_noGhostCollision": 3456, + "m_preferredCarryAngles": 3320, + "m_vDefBurstOffset": 3340 + }, + "metadata": [ + { + "name": "m_CPropDataComponent", + "type": "NetworkVarNames", + "type_name": "CPropDataComponent::Storage_t" + }, + { + "name": "m_noGhostCollision", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseProp" + }, + "CBtActionAim": { + "fields": { + "m_AimTimer": 168, + "m_FocusIntervalTimer": 216, + "m_NextLookTarget": 156, + "m_SniperHoldTimer": 192, + "m_bAcquired": 240, + "m_bDoneAiming": 140, + "m_flLerpStartTime": 144, + "m_flNextLookTargetLerpTime": 148, + "m_flPenaltyReductionRatio": 152, + "m_flZoomCooldownTimestamp": 136, + "m_szAimReadyKey": 128, + "m_szSensorInputKey": 104 }, "metadata": [], - "parent": "CBaseModelEntity" + "parent": "CBtNode" + }, + "CBtActionCombatPositioning": { + "fields": { + "m_ActionTimer": 136, + "m_bCrouching": 160, + "m_szIsAttackingKey": 128, + "m_szSensorInputKey": 104 + }, + "metadata": [], + "parent": "CBtNode" + }, + "CBtActionMoveTo": { + "fields": { + "m_CheckApproximateCornersTimer": 144, + "m_CheckHighPriorityItem": 168, + "m_RepathTimer": 192, + "m_bAutoLookAdjust": 132, + "m_bComputePath": 133, + "m_flAdditionalArrivalEpsilon2D": 220, + "m_flArrivalEpsilon": 216, + "m_flDamagingAreasPenaltyCost": 136, + "m_flHidingSpotCheckDistanceThreshold": 224, + "m_flNearestAreaDistanceThreshold": 228, + "m_szDestinationInputKey": 96, + "m_szHidingSpotInputKey": 104, + "m_szThreatInputKey": 112, + "m_vecDestination": 120 + }, + "metadata": [], + "parent": "CBtNode" }, "CBtActionParachutePositioning": { "fields": { @@ -927,6 +2766,15 @@ "metadata": [], "parent": "CBtNodeDecorator" }, + "CBtNodeConditionInactive": { + "fields": { + "m_SensorInactivityTimer": 128, + "m_flRoundStartThresholdSeconds": 120, + "m_flSensorInactivityThresholdSeconds": 124 + }, + "metadata": [], + "parent": "CBtNodeCondition" + }, "CBubbling": { "fields": { "m_density": 2552, @@ -936,38 +2784,337 @@ "metadata": [], "parent": "CBaseModelEntity" }, + "CBumpMine": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBase" + }, + "CBumpMineProjectile": { + "fields": {}, + "metadata": [], + "parent": "CBaseGrenade" + }, + "CBuoyancyHelper": { + "fields": { + "m_flFluidDensity": 24 + }, + "metadata": [], + "parent": null + }, "CBuyZone": { "fields": { - "m_LegacyTeamNum": 2972 + "m_LegacyTeamNum": 3012 }, "metadata": [], "parent": "CBaseTrigger" }, - "CCSDeathmatchScript": { + "CC4": { "fields": { - "m_pOuter": 216 + "m_bBombPlacedAnimation": 4544, + "m_bBombPlanted": 4587, + "m_bDoValidDroppedPositionCheck": 4536, + "m_bIsPlantingViaUse": 4545, + "m_bPlayedArmingBeeps": 4580, + "m_bStartedArming": 4537, + "m_entitySpottedState": 4552, + "m_fArmedTime": 4540, + "m_nSpotRules": 4576, + "m_vecLastValidDroppedPosition": 4524, + "m_vecLastValidPlayerHeldPosition": 4512 }, "metadata": [ { - "name": "MPulseInstanceDomainInfo", - "type": "Unknown" + "name": "m_bStartedArming", + "type": "NetworkVarNames", + "type_name": "bool" }, { - "name": "MPulseLibraryBindings", - "type": "Unknown" + "name": "m_fArmedTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" }, { - "name": "MPulseDomainOptInFeatureTag", - "type": "Unknown" + "name": "m_bBombPlacedAnimation", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bIsPlantingViaUse", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_entitySpottedState", + "type": "NetworkVarNames", + "type_name": "EntitySpottedState_t" } ], - "parent": "CCSGameModeScript" + "parent": "CCSWeaponBase" + }, + "CCSBot": { + "fields": { + "m_aimError": 24720, + "m_aimFocus": 24748, + "m_aimFocusInterval": 24752, + "m_aimFocusNextUpdate": 24756, + "m_aimGoal": 24732, + "m_alertTimer": 440, + "m_allowAutoFollowTime": 412, + "m_approachPointCount": 23528, + "m_approachPointViewPosition": 23532, + "m_areaEnteredTimestamp": 21980, + "m_attackedTimestamp": 25396, + "m_attacker": 25392, + "m_attentionInterval": 25376, + "m_avgVel": 25764, + "m_avgVelCount": 25808, + "m_avgVelIndex": 25804, + "m_avoid": 1252, + "m_avoidFriendTimer": 22008, + "m_avoidTimestamp": 1256, + "m_bAllowActive": 400, + "m_bEyeAnglesUnderPathFinderControl": 1280, + "m_bIsSleeping": 25496, + "m_bendNoisePositionValid": 23068, + "m_bentNoisePosition": 23056, + "m_blindFire": 372, + "m_bomber": 25360, + "m_burnedByFlamesTimer": 25400, + "m_checkedHidingSpotCount": 24664, + "m_closestVisibleFriend": 25368, + "m_closestVisibleHumanFriend": 25372, + "m_combatRange": 316, + "m_currentEnemyAcquireTimestamp": 24820, + "m_desiredTeam": 22928, + "m_diedLastRound": 356, + "m_enemy": 24792, + "m_enemyDeathTimestamp": 24824, + "m_enemyQueueAttendIndex": 25690, + "m_enemyQueueCount": 25689, + "m_enemyQueueIndex": 25688, + "m_equipTimer": 25424, + "m_eyePosition": 240, + "m_fireWeaponTimestamp": 25464, + "m_firstSawEnemyTimestamp": 24816, + "m_followTimestamp": 408, + "m_forwardAngle": 23080, + "m_friendDeathTimestamp": 24828, + "m_goalEntity": 1248, + "m_goalPosition": 1236, + "m_hasJoined": 22932, + "m_hasVisitedEnemySpawn": 1261, + "m_hostageEscortCount": 22920, + "m_hostageEscortCountTimestamp": 22924, + "m_hurryTimer": 416, + "m_ignoreEnemiesTimer": 24768, + "m_inhibitLookAroundTimestamp": 23084, + "m_inhibitWaitingForHostageTimer": 22936, + "m_isAimingAtEnemy": 25420, + "m_isAttacking": 1212, + "m_isAvoidingGrenade": 23600, + "m_isEnemySniperVisible": 25497, + "m_isEnemyVisible": 24796, + "m_isFollowing": 401, + "m_isFriendInTheWay": 22032, + "m_isLastEnemyDead": 24832, + "m_isOpeningDoor": 1213, + "m_isRapidFiring": 25421, + "m_isRogue": 320, + "m_isStopping": 1260, + "m_isStuck": 25691, + "m_isWaitingBehindFriend": 22064, + "m_isWaitingForHostage": 22933, + "m_lastEnemyPosition": 24800, + "m_lastOrigin": 25812, + "m_lastRadioRecievedTimestamp": 25828, + "m_lastRadioSentTimestamp": 25832, + "m_lastSawEnemyTimestamp": 24812, + "m_lastValidReactionQueueFrame": 25864, + "m_lastVictimID": 25416, + "m_leader": 404, + "m_lookAheadAngle": 23076, + "m_lookAroundStateTimestamp": 23072, + "m_lookAtDesc": 23128, + "m_lookAtSpot": 23092, + "m_lookAtSpotAngleTolerance": 23116, + "m_lookAtSpotAttack": 23121, + "m_lookAtSpotClearIfClose": 23120, + "m_lookAtSpotDuration": 23108, + "m_lookAtSpotTimestamp": 23112, + "m_lookForWeaponsOnGroundTimer": 25472, + "m_lookPitch": 24668, + "m_lookPitchVel": 24672, + "m_lookYaw": 24676, + "m_lookYawVel": 24680, + "m_mustRunTimer": 22184, + "m_name": 252, + "m_nearbyEnemyCount": 24836, + "m_nearbyFriendCount": 25364, + "m_nextCleanupCheckTimestamp": 25760, + "m_noiseBendTimer": 23032, + "m_noisePosition": 22984, + "m_noiseSource": 23008, + "m_noiseTimestamp": 23000, + "m_noiseTravelDistance": 22996, + "m_panicTimer": 488, + "m_pathIndex": 21976, + "m_pathLadderEnd": 22108, + "m_peripheralTimestamp": 23136, + "m_playerTravelDistance": 22256, + "m_politeTimer": 22040, + "m_radioPosition": 25840, + "m_radioSubject": 25836, + "m_repathTimer": 21984, + "m_rogueTimer": 328, + "m_safeTime": 360, + "m_sawEnemySniperTimer": 25504, + "m_sneakTimer": 464, + "m_spotCheckTimestamp": 23632, + "m_stateTimestamp": 1208, + "m_stillTimer": 1264, + "m_stuckJumpTimer": 25736, + "m_stuckSpot": 25696, + "m_stuckTimestamp": 25692, + "m_surpriseTimer": 376, + "m_targetSpot": 24684, + "m_targetSpotPredicted": 24708, + "m_targetSpotTime": 24744, + "m_targetSpotVelocity": 24696, + "m_taskEntity": 1220, + "m_tossGrenadeTimer": 23568, + "m_travelDistancePhase": 22512, + "m_updateTravelDistanceTimer": 22232, + "m_viewSteadyTimer": 23544, + "m_visibleEnemyParts": 24797, + "m_voiceEndTimestamp": 25852, + "m_waitForHostageTimer": 22960, + "m_waitTimer": 22208, + "m_wasSafe": 364, + "m_wiggleTimer": 25712, + "m_zoomTimer": 25440 + }, + "metadata": [], + "parent": "CBot" + }, + "CCSGOViewModel": { + "fields": { + "m_bShouldIgnoreOffsetAndAccuracy": 3128, + "m_nOldWeaponParity": 3136, + "m_nWeaponParity": 3132 + }, + "metadata": [ + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "m_bShouldIgnoreOffsetAndAccuracy", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nWeaponParity", + "type": "NetworkVarNames", + "type_name": "uint32" + } + ], + "parent": "CPredictedViewModel" + }, + "CCSGO_TeamIntroCharacterPosition": { + "fields": {}, + "metadata": [], + "parent": "CCSGO_TeamPreviewCharacterPosition" + }, + "CCSGO_TeamIntroCounterTerroristPosition": { + "fields": {}, + "metadata": [], + "parent": "CCSGO_TeamIntroCharacterPosition" + }, + "CCSGO_TeamIntroTerroristPosition": { + "fields": {}, + "metadata": [], + "parent": "CCSGO_TeamIntroCharacterPosition" + }, + "CCSGO_TeamPreviewCharacterPosition": { + "fields": { + "m_agentItem": 1984, + "m_glovesItem": 2616, + "m_nOrdinal": 1964, + "m_nRandom": 1960, + "m_nVariant": 1956, + "m_sWeaponName": 1968, + "m_weaponItem": 3248, + "m_xuid": 1976 + }, + "metadata": [ + { + "name": "m_nVariant", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nRandom", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nOrdinal", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_sWeaponName", + "type": "NetworkVarNames", + "type_name": "CUtlString" + }, + { + "name": "m_xuid", + "type": "NetworkVarNames", + "type_name": "XUID" + }, + { + "name": "m_agentItem", + "type": "NetworkVarNames", + "type_name": "CEconItemView" + }, + { + "name": "m_glovesItem", + "type": "NetworkVarNames", + "type_name": "CEconItemView" + }, + { + "name": "m_weaponItem", + "type": "NetworkVarNames", + "type_name": "CEconItemView" + } + ], + "parent": "CBaseEntity" + }, + "CCSGO_TeamSelectCharacterPosition": { + "fields": {}, + "metadata": [], + "parent": "CCSGO_TeamPreviewCharacterPosition" + }, + "CCSGO_TeamSelectCounterTerroristPosition": { + "fields": {}, + "metadata": [], + "parent": "CCSGO_TeamSelectCharacterPosition" + }, + "CCSGO_TeamSelectTerroristPosition": { + "fields": {}, + "metadata": [], + "parent": "CCSGO_TeamSelectCharacterPosition" }, "CCSGO_WingmanIntroCharacterPosition": { "fields": {}, "metadata": [], "parent": "CCSGO_TeamIntroCharacterPosition" }, + "CCSGO_WingmanIntroCounterTerroristPosition": { + "fields": {}, + "metadata": [], + "parent": "CCSGO_WingmanIntroCharacterPosition" + }, "CCSGO_WingmanIntroTerroristPosition": { "fields": {}, "metadata": [], @@ -980,6 +3127,44 @@ "metadata": [], "parent": null }, + "CCSGameModeRules_ArmsRace": { + "fields": { + "m_WeaponSequence": 48 + }, + "metadata": [ + { + "name": "m_WeaponSequence", + "type": "NetworkVarNames", + "type_name": "CUtlString" + } + ], + "parent": "CCSGameModeRules" + }, + "CCSGameModeRules_Deathmatch": { + "fields": { + "m_flDMBonusStartTime": 48, + "m_flDMBonusTimeLength": 52, + "m_sDMBonusWeapon": 56 + }, + "metadata": [ + { + "name": "m_flDMBonusStartTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flDMBonusTimeLength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_sDMBonusWeapon", + "type": "NetworkVarNames", + "type_name": "CUtlString" + } + ], + "parent": "CCSGameModeRules" + }, "CCSGameModeRules_Noop": { "fields": {}, "metadata": [], @@ -987,222 +3172,195 @@ }, "CCSGameRules": { "fields": { - "__m_pChainEntity": 152, - "mTeamDMLastThinkTime": 3752, - "mTeamDMLastWinningTeamNumber": 3748, - "m_BtGlobalBlackboard": 5384, - "m_CTSpawnPoints": 4016, - "m_CTSpawnPointsMasterList": 3944, - "m_GuardianBotSkillLevelMax": 5972, - "m_GuardianBotSkillLevelMin": 5976, - "m_MatchDevice": 308, - "m_MinimapVerticalSectionHeights": 3336, - "m_RetakeRules": 5488, - "m_TeamRespawnWaveTimes": 3052, - "m_TerroristSpawnPoints": 4040, - "m_TerroristSpawnPointsMasterList": 3968, - "m_arrFeaturedGiftersAccounts": 2416, - "m_arrFeaturedGiftersGifts": 2432, - "m_arrProhibitedItemIndices": 2448, - "m_arrSelectedHostageSpawnIndices": 3536, - "m_arrTeamUniqueKillWeaponsMatch": 5984, - "m_arrTournamentActiveCasterAccounts": 2648, - "m_bAllowWeaponSwitch": 4688, - "m_bAnyHostageReached": 288, - "m_bBombDefused": 3897, - "m_bBombDropped": 2672, - "m_bBombPlanted": 2673, - "m_bBuyTimeEnded": 3888, - "m_bCTCantBuy": 2685, - "m_bCTTimeOutActive": 219, - "m_bCanDonateWeapons": 3823, - "m_bCompleteReset": 3565, - "m_bDontIncrementCoopWave": 3368, - "m_bFirstConnected": 3564, - "m_bForceTeamChangeSilent": 3648, - "m_bFreezePeriod": 196, - "m_bGamePaused": 217, - "m_bGameRestart": 256, - "m_bHasHostageBeenTouched": 3488, - "m_bHasMatchStarted": 312, - "m_bHasTriggeredCoopSpawnReset": 5349, - "m_bHasTriggeredRoundStartMusic": 5348, - "m_bIsDroppingItems": 2380, - "m_bIsHltvActive": 2382, - "m_bIsQuestEligible": 2381, - "m_bIsQueuedMatchmaking": 292, - "m_bIsUnreservedGameServer": 4064, - "m_bIsValveDS": 300, - "m_bLevelInitialized": 3500, - "m_bLoadingRoundBackupData": 3649, - "m_bLogoMap": 301, - "m_bMapHasBombTarget": 289, - "m_bMapHasBombZone": 3898, - "m_bMapHasBuyZone": 291, - "m_bMapHasRescueZone": 290, - "m_bMatchWaitingForResume": 237, - "m_bNeedToAskPlayersForContinueVote": 3604, - "m_bNoCTsKilled": 3821, - "m_bNoEnemiesKilled": 3822, - "m_bNoTerroristsKilled": 3820, - "m_bPickNewTeamsOnReset": 3566, - "m_bPlayAllStepSoundsOnServer": 302, - "m_bPlayedTeamIntroVO": 6140, - "m_bRespawningAllRespawnablePlayers": 3992, - "m_bRoundEndNoMusic": 6196, - "m_bRoundEndShowTimerDefend": 6152, - "m_bRoundTimeWarningTriggered": 4689, - "m_bScrambleTeamsOnRestart": 3567, - "m_bServerPaused": 216, - "m_bServerVoteOnReset": 3881, - "m_bSkipNextServerPerfSample": 22616, - "m_bSpawnedTerrorHuntHeavy": 3369, - "m_bSwapTeamsOnRestart": 3568, - "m_bSwitchingTeamsAtRoundReset": 5350, - "m_bTCantBuy": 2684, - "m_bTargetBombed": 3896, - "m_bTeamIntroPeriod": 6132, - "m_bTeamLastKillUsedUniqueWeaponMatch": 6080, - "m_bTechnicalTimeOut": 236, - "m_bTerroristTimeOutActive": 218, - "m_bVoiceWonMatchBragFired": 3796, - "m_bVoteCalled": 3880, - "m_bWarmupPeriod": 197, - "m_coopBonusCoinsFound": 3740, - "m_coopBonusPistolsOnly": 3744, - "m_coopMissionDeadPlayerRespawnEnabled": 3746, - "m_coopMissionManager": 192, - "m_coopPlayersInDeploymentZone": 3745, - "m_eRoundEndReason": 6148, - "m_eRoundWinReason": 2680, - "m_endMatchOnRoundReset": 3512, - "m_endMatchOnThink": 3513, - "m_fAccumulatedRoundOffDamage": 4704, - "m_fAutobalanceDisplayTime": 4068, - "m_fAvgPlayerRank": 3612, - "m_fMatchStartTime": 244, - "m_fNextUpdateTeamClanNamesTime": 4696, - "m_fRoundStartTime": 248, - "m_fTeamIntroPeriodEnd": 6136, - "m_fWarmupNextChatNoticeTime": 3800, - "m_fWarmupPeriodEnd": 200, - "m_fWarmupPeriodStart": 204, - "m_firstBloodTime": 3836, - "m_firstKillTime": 3828, - "m_flCMMItemDropRevealEndTime": 2376, - "m_flCMMItemDropRevealStartTime": 2372, - "m_flCTSpawnPointUsedTime": 4000, - "m_flCTTimeOutRemaining": 224, - "m_flCoopRespawnAndHealTime": 3736, - "m_flGameStartTime": 260, - "m_flGuardianBuyUntilTime": 2688, - "m_flIntermissionEndTime": 3496, - "m_flIntermissionStartTime": 3492, - "m_flLastPerfSampleTime": 22608, - "m_flLastThinkTime": 4700, - "m_flMatchInfoDecidedTime": 3708, - "m_flNextHostageAnnouncement": 3816, - "m_flNextRespawnWave": 3180, - "m_flRestartRoundTime": 252, - "m_flTeamDMLastAnnouncementTime": 3756, - "m_flTerroristSpawnPointUsedTime": 4008, - "m_flTerroristTimeOutRemaining": 220, - "m_flVoteCheckThrottle": 3884, - "m_gamePhase": 268, - "m_hPlayerResource": 5480, - "m_hostageWasInjured": 3864, - "m_hostageWasKilled": 3865, - "m_iAccountCT": 3764, - "m_iAccountTerrorist": 3760, - "m_iFreezeTime": 3516, - "m_iHostagesRemaining": 284, - "m_iHostagesRescued": 3808, - "m_iHostagesTouched": 3812, - "m_iLoserBonus": 3784, - "m_iLoserBonusMostRecentTeam": 3788, - "m_iMatchStats_PlayersAlive_CT": 2812, - "m_iMatchStats_PlayersAlive_T": 2932, - "m_iMatchStats_RoundResults": 2692, - "m_iMaxNumCTs": 3780, - "m_iMaxNumTerrorists": 3776, - "m_iNextCTSpawnPoint": 3996, - "m_iNextTerroristSpawnPoint": 4004, - "m_iNumCT": 3524, - "m_iNumConsecutiveCTLoses": 3456, - "m_iNumConsecutiveTerroristLoses": 3460, - "m_iNumSpawnableCT": 3532, - "m_iNumSpawnableTerrorist": 3528, - "m_iNumTerrorist": 3520, - "m_iRoundEndFunFactData1": 6172, - "m_iRoundEndFunFactData2": 6176, - "m_iRoundEndFunFactData3": 6180, - "m_iRoundEndFunFactPlayerSlot": 6168, - "m_iRoundEndLegacy": 6200, - "m_iRoundEndPlayerCount": 6192, - "m_iRoundEndTimerTime": 6156, - "m_iRoundEndWinnerTeam": 6144, - "m_iRoundStartRoundNumber": 6208, - "m_iRoundTime": 240, - "m_iRoundWinStatus": 2676, - "m_iSpawnPointCount_CT": 3772, - "m_iSpawnPointCount_Terrorist": 3768, - "m_iSpectatorSlotCount": 304, - "m_iTotalRoundsPlayed": 3504, - "m_iUnBalancedRounds": 3508, - "m_nCTTeamIntroVariant": 6128, - "m_nCTTimeOuts": 232, - "m_nEndMatchMapGroupVoteOptions": 3412, - "m_nEndMatchMapGroupVoteTypes": 3372, - "m_nEndMatchMapVoteWinner": 3452, - "m_nEndMatchTiedVotes": 3576, - "m_nGuardianGrenadesToGiveBots": 2396, - "m_nGuardianModeSpecialKillsRemaining": 2388, - "m_nGuardianModeSpecialWeaponNeeded": 2392, - "m_nGuardianModeWaveNumber": 2384, - "m_nHalloweenMaskListSeed": 2668, - "m_nLastFreezeEndBeep": 3892, - "m_nMatchAbortedEarlyReason": 5344, - "m_nMatchEndCount": 6120, - "m_nMatchInfoShowType": 3704, - "m_nNextMapInMapgroup": 316, - "m_nNumHeaviesToSpawn": 2400, - "m_nOvertimePlaying": 280, - "m_nPauseStartTick": 212, - "m_nQueuedMatchmakingMode": 296, - "m_nRoundEndCount": 6204, - "m_nRoundStartCount": 6212, - "m_nRoundsPlayedThisPhase": 276, - "m_nServerQuestID": 3308, - "m_nShorthandedBonusLastEvalRound": 4708, - "m_nSpawnPointsRandomSeed": 3560, - "m_nTTeamIntroVariant": 6124, - "m_nTerroristTimeOuts": 228, - "m_nTotalPausedTicks": 208, - "m_nTournamentPredictionsPct": 2368, - "m_numBestOfMaps": 2664, - "m_numGlobalGifters": 2408, - "m_numGlobalGiftsGiven": 2404, - "m_numGlobalGiftsPeriodSeconds": 2412, - "m_numQueuedMatchmakingAccounts": 3608, - "m_numSpectatorsCountMax": 3628, - "m_numSpectatorsCountMaxLnk": 3636, - "m_numSpectatorsCountMaxTV": 3632, - "m_numTotalTournamentDrops": 3624, - "m_pGameModeRules": 5376, - "m_pQueuedMatchmakingReservationString": 3616, - "m_phaseChangeAnnouncementTime": 4692, - "m_sRoundEndFunFactToken": 6160, - "m_sRoundEndMessage": 6184, - "m_szMatchStatTxt": 1344, - "m_szTournamentEventName": 320, - "m_szTournamentEventStage": 832, - "m_szTournamentPredictionsTxt": 1856, - "m_timeUntilNextPhaseStarts": 264, - "m_tmNextPeriodicThink": 3792, - "m_totalRoundsPlayed": 272, - "m_vMinimapMaxs": 3324, - "m_vMinimapMins": 3312, - "m_vecMainCTSpawnPos": 3928 + "mTeamDMLastThinkTime": 3668, + "mTeamDMLastWinningTeamNumber": 3664, + "m_BtGlobalBlackboard": 5296, + "m_CTSpawnPoints": 3928, + "m_CTSpawnPointsMasterList": 3856, + "m_MatchDevice": 304, + "m_MinimapVerticalSectionHeights": 3264, + "m_RetakeRules": 5408, + "m_TeamRespawnWaveTimes": 2980, + "m_TerroristSpawnPoints": 3952, + "m_TerroristSpawnPointsMasterList": 3880, + "m_arrProhibitedItemIndices": 2380, + "m_arrSelectedHostageSpawnIndices": 3464, + "m_arrTeamUniqueKillWeaponsMatch": 5816, + "m_arrTournamentActiveCasterAccounts": 2580, + "m_bAllowWeaponSwitch": 4600, + "m_bAnyHostageReached": 284, + "m_bBombDefused": 3809, + "m_bBombDropped": 2604, + "m_bBombPlanted": 2605, + "m_bBuyTimeEnded": 3800, + "m_bCTCantBuy": 2617, + "m_bCTTimeOutActive": 214, + "m_bCanDonateWeapons": 3735, + "m_bCompleteReset": 3493, + "m_bFirstConnected": 3492, + "m_bForceTeamChangeSilent": 3576, + "m_bFreezePeriod": 200, + "m_bGameRestart": 252, + "m_bHasHostageBeenTouched": 3416, + "m_bHasMatchStarted": 308, + "m_bHasTriggeredRoundStartMusic": 5260, + "m_bIsDroppingItems": 2376, + "m_bIsHltvActive": 2378, + "m_bIsQuestEligible": 2377, + "m_bIsQueuedMatchmaking": 288, + "m_bIsUnreservedGameServer": 3976, + "m_bIsValveDS": 296, + "m_bLevelInitialized": 3428, + "m_bLoadingRoundBackupData": 3577, + "m_bLogoMap": 297, + "m_bMapHasBombTarget": 285, + "m_bMapHasBombZone": 3810, + "m_bMapHasBuyZone": 287, + "m_bMapHasRescueZone": 286, + "m_bMatchWaitingForResume": 233, + "m_bNeedToAskPlayersForContinueVote": 3532, + "m_bNoCTsKilled": 3733, + "m_bNoEnemiesKilled": 3734, + "m_bNoTerroristsKilled": 3732, + "m_bPickNewTeamsOnReset": 3494, + "m_bPlayAllStepSoundsOnServer": 298, + "m_bPlayedTeamIntroVO": 5972, + "m_bRespawningAllRespawnablePlayers": 3904, + "m_bRoundEndNoMusic": 6028, + "m_bRoundEndShowTimerDefend": 5984, + "m_bRoundTimeWarningTriggered": 4601, + "m_bScrambleTeamsOnRestart": 3495, + "m_bServerPaused": 212, + "m_bServerVoteOnReset": 3793, + "m_bSpawnedTerrorHuntHeavy": 3296, + "m_bSwapTeamsOnRestart": 3496, + "m_bSwitchingTeamsAtRoundReset": 5261, + "m_bTCantBuy": 2616, + "m_bTargetBombed": 3808, + "m_bTeamIntroPeriod": 5964, + "m_bTeamLastKillUsedUniqueWeaponMatch": 5912, + "m_bTechnicalTimeOut": 232, + "m_bTerroristTimeOutActive": 213, + "m_bVoiceWonMatchBragFired": 3708, + "m_bVoteCalled": 3792, + "m_bWarmupPeriod": 201, + "m_eRoundEndReason": 5980, + "m_eRoundWinReason": 2612, + "m_endMatchOnRoundReset": 3440, + "m_endMatchOnThink": 3441, + "m_fAccumulatedRoundOffDamage": 4616, + "m_fAutobalanceDisplayTime": 3980, + "m_fAvgPlayerRank": 3540, + "m_fMatchStartTime": 240, + "m_fNextUpdateTeamClanNamesTime": 4608, + "m_fRoundStartTime": 244, + "m_fTeamIntroPeriodEnd": 5968, + "m_fWarmupNextChatNoticeTime": 3712, + "m_fWarmupPeriodEnd": 204, + "m_fWarmupPeriodStart": 208, + "m_firstBloodTime": 3748, + "m_firstKillTime": 3740, + "m_flCMMItemDropRevealEndTime": 2372, + "m_flCMMItemDropRevealStartTime": 2368, + "m_flCTSpawnPointUsedTime": 3912, + "m_flCTTimeOutRemaining": 220, + "m_flGameStartTime": 256, + "m_flIntermissionEndTime": 3424, + "m_flIntermissionStartTime": 3420, + "m_flLastPerfSampleTime": 22440, + "m_flLastThinkTime": 4612, + "m_flMatchInfoDecidedTime": 3636, + "m_flNextHostageAnnouncement": 3728, + "m_flNextRespawnWave": 3108, + "m_flRestartRoundTime": 248, + "m_flTeamDMLastAnnouncementTime": 3672, + "m_flTerroristSpawnPointUsedTime": 3920, + "m_flTerroristTimeOutRemaining": 216, + "m_flVoteCheckThrottle": 3796, + "m_gamePhase": 264, + "m_hPlayerResource": 5400, + "m_hostageWasInjured": 3776, + "m_hostageWasKilled": 3777, + "m_iAccountCT": 3680, + "m_iAccountTerrorist": 3676, + "m_iFreezeTime": 3444, + "m_iHostagesRemaining": 280, + "m_iHostagesRescued": 3720, + "m_iHostagesTouched": 3724, + "m_iLoserBonusMostRecentTeam": 3700, + "m_iMatchStats_PlayersAlive_CT": 2740, + "m_iMatchStats_PlayersAlive_T": 2860, + "m_iMatchStats_RoundResults": 2620, + "m_iMaxNumCTs": 3696, + "m_iMaxNumTerrorists": 3692, + "m_iNextCTSpawnPoint": 3908, + "m_iNextTerroristSpawnPoint": 3916, + "m_iNumCT": 3452, + "m_iNumConsecutiveCTLoses": 3384, + "m_iNumConsecutiveTerroristLoses": 3388, + "m_iNumSpawnableCT": 3460, + "m_iNumSpawnableTerrorist": 3456, + "m_iNumTerrorist": 3448, + "m_iRoundEndFunFactData1": 6004, + "m_iRoundEndFunFactData2": 6008, + "m_iRoundEndFunFactData3": 6012, + "m_iRoundEndFunFactPlayerSlot": 6000, + "m_iRoundEndLegacy": 6032, + "m_iRoundEndPlayerCount": 6024, + "m_iRoundEndTimerTime": 5988, + "m_iRoundEndWinnerTeam": 5976, + "m_iRoundStartRoundNumber": 6040, + "m_iRoundTime": 236, + "m_iRoundWinStatus": 2608, + "m_iSpawnPointCount_CT": 3688, + "m_iSpawnPointCount_Terrorist": 3684, + "m_iSpectatorSlotCount": 300, + "m_iTotalRoundsPlayed": 3432, + "m_iUnBalancedRounds": 3436, + "m_nCTTeamIntroVariant": 5960, + "m_nCTTimeOuts": 228, + "m_nEndMatchMapGroupVoteOptions": 3340, + "m_nEndMatchMapGroupVoteTypes": 3300, + "m_nEndMatchMapVoteWinner": 3380, + "m_nEndMatchTiedVotes": 3504, + "m_nHalloweenMaskListSeed": 2600, + "m_nLastFreezeEndBeep": 3804, + "m_nMatchAbortedEarlyReason": 5256, + "m_nMatchEndCount": 5952, + "m_nMatchInfoShowType": 3632, + "m_nNextMapInMapgroup": 312, + "m_nOvertimePlaying": 276, + "m_nQueuedMatchmakingMode": 292, + "m_nRoundEndCount": 6036, + "m_nRoundStartCount": 6044, + "m_nRoundsPlayedThisPhase": 272, + "m_nServerQuestID": 3236, + "m_nShorthandedBonusLastEvalRound": 4620, + "m_nSpawnPointsRandomSeed": 3488, + "m_nTTeamIntroVariant": 5956, + "m_nTerroristTimeOuts": 224, + "m_nTournamentPredictionsPct": 2364, + "m_numBestOfMaps": 2596, + "m_numQueuedMatchmakingAccounts": 3536, + "m_numSpectatorsCountMax": 3556, + "m_numSpectatorsCountMaxLnk": 3564, + "m_numSpectatorsCountMaxTV": 3560, + "m_numTotalTournamentDrops": 3552, + "m_pGameModeRules": 5288, + "m_pQueuedMatchmakingReservationString": 3544, + "m_phaseChangeAnnouncementTime": 4604, + "m_sRoundEndFunFactToken": 5992, + "m_sRoundEndMessage": 6016, + "m_szMatchStatTxt": 1340, + "m_szTournamentEventName": 316, + "m_szTournamentEventStage": 828, + "m_szTournamentPredictionsTxt": 1852, + "m_timeUntilNextPhaseStarts": 260, + "m_tmNextPeriodicThink": 3704, + "m_totalRoundsPlayed": 268, + "m_vMinimapMaxs": 3252, + "m_vMinimapMins": 3240, + "m_vecMainCTSpawnPos": 3840 }, "metadata": [ { @@ -1225,26 +3383,11 @@ "type": "NetworkVarNames", "type_name": "GameTime_t" }, - { - "name": "m_nTotalPausedTicks", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_nPauseStartTick", - "type": "NetworkVarNames", - "type_name": "int" - }, { "name": "m_bServerPaused", "type": "NetworkVarNames", "type_name": "bool" }, - { - "name": "m_bGamePaused", - "type": "NetworkVarNames", - "type_name": "bool" - }, { "name": "m_bTerroristTimeOutActive", "type": "NetworkVarNames", @@ -1460,46 +3603,6 @@ "type": "NetworkVarNames", "type_name": "bool" }, - { - "name": "m_nGuardianModeWaveNumber", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_nGuardianModeSpecialKillsRemaining", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_nGuardianModeSpecialWeaponNeeded", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_numGlobalGiftsGiven", - "type": "NetworkVarNames", - "type_name": "uint32" - }, - { - "name": "m_numGlobalGifters", - "type": "NetworkVarNames", - "type_name": "uint32" - }, - { - "name": "m_numGlobalGiftsPeriodSeconds", - "type": "NetworkVarNames", - "type_name": "uint32" - }, - { - "name": "m_arrFeaturedGiftersAccounts", - "type": "NetworkVarNames", - "type_name": "uint32" - }, - { - "name": "m_arrFeaturedGiftersGifts", - "type": "NetworkVarNames", - "type_name": "uint32" - }, { "name": "m_arrProhibitedItemIndices", "type": "NetworkVarNames", @@ -1550,11 +3653,6 @@ "type": "NetworkVarNames", "type_name": "bool" }, - { - "name": "m_flGuardianBuyUntilTime", - "type": "NetworkVarNames", - "type_name": "GameTime_t" - }, { "name": "m_iMatchStats_RoundResults", "type": "NetworkVarNames", @@ -1761,19 +3859,76 @@ "metadata": [], "parent": "CBaseEntity" }, - "CCSObserverPawnAPI": { + "CCSObserverPawn": { "fields": {}, "metadata": [ { - "name": "MPulseProvideFeatureTag", + "name": "MNetworkVarTypeOverride", "type": "Unknown" }, { - "name": "MPulseLibraryBindings", + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", "type": "Unknown" } ], - "parent": null + "parent": "CCSPlayerPawnBase" + }, + "CCSObserver_CameraServices": { + "fields": {}, + "metadata": [], + "parent": "CCSPlayerBase_CameraServices" + }, + "CCSObserver_MovementServices": { + "fields": {}, + "metadata": [], + "parent": "CPlayer_MovementServices" + }, + "CCSObserver_ObserverServices": { + "fields": {}, + "metadata": [], + "parent": "CPlayer_ObserverServices" + }, + "CCSObserver_UseServices": { + "fields": {}, + "metadata": [], + "parent": "CPlayer_UseServices" + }, + "CCSObserver_ViewModelServices": { + "fields": {}, + "metadata": [], + "parent": "CPlayer_ViewModelServices" }, "CCSPlace": { "fields": { @@ -1821,13 +3976,358 @@ ], "parent": "CPlayer_CameraServices" }, + "CCSPlayerController": { + "fields": { + "m_DesiredObserverMode": 2892, + "m_LastTeamDamageWarningTime": 64648, + "m_LastTimePlayerWasDisconnectedForPawnsRemove": 64652, + "m_bAbandonAllowsSurrender": 2854, + "m_bAbandonOffersInstantSurrender": 2855, + "m_bAttemptedToGetColor": 2677, + "m_bCanControlObservedBot": 2880, + "m_bCannotBeKicked": 2852, + "m_bControllingBot": 2872, + "m_bDisconnection1MinWarningPrinted": 2856, + "m_bEverFullyConnected": 2853, + "m_bEverPlayedOnTeam": 2676, + "m_bGaveTeamDamageWarning": 64634, + "m_bGaveTeamDamageWarningThisRound": 64635, + "m_bHasBeenControlledByPlayerThisRound": 2874, + "m_bHasCommunicationAbuseMute": 2652, + "m_bHasControlledBotThisRound": 2873, + "m_bHasSeenJoinGame": 2686, + "m_bInSwitchTeam": 2685, + "m_bJustBecameSpectator": 2687, + "m_bJustDidTeamKill": 64632, + "m_bMvpNoMusic": 2968, + "m_bPawnHasDefuser": 2912, + "m_bPawnHasHelmet": 2913, + "m_bPawnIsAlive": 2900, + "m_bPunishForTeamKill": 64633, + "m_bRemoveAllItemsOnNextRoundReset": 2689, + "m_bScoreReported": 2857, + "m_bShowHints": 64624, + "m_bSwitchTeamsOnNextRoundReset": 2688, + "m_bTeamChanged": 2684, + "m_dblLastReceivedPacketPlatFloatTime": 64640, + "m_eMvpReason": 2972, + "m_flForceTeamTime": 2668, + "m_flSmoothedPing": 2992, + "m_hDesiredObserverTarget": 2896, + "m_hObserverPawn": 2888, + "m_hOriginalControllerOfCurrentPawn": 2928, + "m_hPlayerPawn": 2884, + "m_iCoachingTeam": 2736, + "m_iCompTeammateColor": 2672, + "m_iCompetitiveRankType": 2768, + "m_iCompetitiveRanking": 2760, + "m_iCompetitiveRankingPredicted_Loss": 2776, + "m_iCompetitiveRankingPredicted_Tie": 2780, + "m_iCompetitiveRankingPredicted_Win": 2772, + "m_iCompetitiveWins": 2764, + "m_iDraftIndex": 2840, + "m_iMVPs": 2984, + "m_iMusicKitID": 2976, + "m_iMusicKitMVPs": 2980, + "m_iNextTimeCheck": 64628, + "m_iPawnArmor": 2908, + "m_iPawnBotDifficulty": 2924, + "m_iPawnHealth": 2904, + "m_iPawnLifetimeEnd": 2920, + "m_iPawnLifetimeStart": 2916, + "m_iPendingTeamNum": 2664, + "m_iPing": 2648, + "m_iRoundScore": 2936, + "m_iRoundsWon": 2940, + "m_iScore": 2932, + "m_iTeammatePreferredColor": 2680, + "m_lastHeldVoteTimer": 64600, + "m_msQueuedModeDisconnectionTimestamp": 2844, + "m_nBotsControlledThisRound": 2876, + "m_nDisconnectionTick": 2860, + "m_nEndMatchNextMapVote": 2784, + "m_nNonSuspiciousHitStreak": 64660, + "m_nPawnCharacterDefIndex": 2914, + "m_nPlayerDominated": 2744, + "m_nPlayerDominatingMe": 2752, + "m_nQuestProgressReason": 2792, + "m_nSuspiciousHitCount": 64656, + "m_nUpdateCounter": 2988, + "m_pActionTrackingServices": 2632, + "m_pDamageServices": 2640, + "m_pInGameMoneyServices": 2616, + "m_pInventoryServices": 2624, + "m_szClan": 2696, + "m_szClanName": 2704, + "m_szCrosshairCodes": 2656, + "m_uiAbandonRecordedReason": 2848, + "m_unActiveQuestId": 2788, + "m_unPlayerTvControlFlags": 2796, + "m_vecKills": 2944 + }, + "metadata": [ + { + "name": "MNetworkUserGroupProxy", + "type": "Unknown" + }, + { + "name": "MNetworkUserGroupProxy", + "type": "Unknown" + }, + { + "name": "MNetworkUserGroupProxy", + "type": "Unknown" + }, + { + "name": "m_pInGameMoneyServices", + "type": "NetworkVarNames", + "type_name": "CCSPlayerController_InGameMoneyServices*" + }, + { + "name": "m_pInventoryServices", + "type": "NetworkVarNames", + "type_name": "CCSPlayerController_InventoryServices*" + }, + { + "name": "m_pActionTrackingServices", + "type": "NetworkVarNames", + "type_name": "CCSPlayerController_ActionTrackingServices*" + }, + { + "name": "m_pDamageServices", + "type": "NetworkVarNames", + "type_name": "CCSPlayerController_DamageServices*" + }, + { + "name": "m_iPing", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_bHasCommunicationAbuseMute", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_szCrosshairCodes", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_iPendingTeamNum", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_flForceTeamTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_iCompTeammateColor", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bEverPlayedOnTeam", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_szClan", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_iCoachingTeam", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nPlayerDominated", + "type": "NetworkVarNames", + "type_name": "uint64" + }, + { + "name": "m_nPlayerDominatingMe", + "type": "NetworkVarNames", + "type_name": "uint64" + }, + { + "name": "m_iCompetitiveRanking", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iCompetitiveWins", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iCompetitiveRankType", + "type": "NetworkVarNames", + "type_name": "int8" + }, + { + "name": "m_iCompetitiveRankingPredicted_Win", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iCompetitiveRankingPredicted_Loss", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iCompetitiveRankingPredicted_Tie", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nEndMatchNextMapVote", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_unActiveQuestId", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_nQuestProgressReason", + "type": "NetworkVarNames", + "type_name": "QuestProgress::Reason" + }, + { + "name": "m_unPlayerTvControlFlags", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_nDisconnectionTick", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bControllingBot", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bHasControlledBotThisRound", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bCanControlObservedBot", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_hPlayerPawn", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_hObserverPawn", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_bPawnIsAlive", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iPawnHealth", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_iPawnArmor", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bPawnHasDefuser", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bPawnHasHelmet", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nPawnCharacterDefIndex", + "type": "NetworkVarNames", + "type_name": "item_definition_index_t" + }, + { + "name": "m_iPawnLifetimeStart", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iPawnLifetimeEnd", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iPawnBotDifficulty", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_hOriginalControllerOfCurrentPawn", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_iScore", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_vecKills", + "type": "NetworkVarNames", + "type_name": "EKillTypes_t" + }, + { + "name": "m_bMvpNoMusic", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_eMvpReason", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iMusicKitID", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iMusicKitMVPs", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iMVPs", + "type": "NetworkVarNames", + "type_name": "int" + } + ], + "parent": "CBasePlayerController" + }, "CCSPlayerController_ActionTrackingServices": { "fields": { - "m_iNumRoundKills": 328, - "m_iNumRoundKillsHeadshots": 332, - "m_matchStats": 144, + "m_iNumRoundKills": 368, + "m_iNumRoundKillsHeadshots": 372, + "m_matchStats": 184, "m_perRoundStats": 64, - "m_unTotalRoundDamageDealt": 336 + "m_unTotalRoundDamageDealt": 376 }, "metadata": [ { @@ -1858,6 +4358,801 @@ ], "parent": "CPlayerControllerComponent" }, + "CCSPlayerController_DamageServices": { + "fields": { + "m_DamageList": 72, + "m_nSendUpdate": 64 + }, + "metadata": [ + { + "name": "m_nSendUpdate", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_DamageList", + "type": "NetworkVarNames", + "type_name": "CDamageRecord" + } + ], + "parent": "CPlayerControllerComponent" + }, + "CCSPlayerController_InGameMoneyServices": { + "fields": { + "m_bReceivesMoneyNextRound": 64, + "m_iAccount": 72, + "m_iCashSpentThisRound": 84, + "m_iMoneyEarnedForNextRound": 68, + "m_iStartAccount": 76, + "m_iTotalCashSpent": 80 + }, + "metadata": [ + { + "name": "m_iAccount", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iStartAccount", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iTotalCashSpent", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iCashSpentThisRound", + "type": "NetworkVarNames", + "type_name": "int" + } + ], + "parent": "CPlayerControllerComponent" + }, + "CCSPlayerController_InventoryServices": { + "fields": { + "m_nPersonaDataPublicCommendsFriendly": 104, + "m_nPersonaDataPublicCommendsLeader": 96, + "m_nPersonaDataPublicCommendsTeacher": 100, + "m_nPersonaDataPublicLevel": 92, + "m_nPersonaDataXpTrailLevel": 108, + "m_rank": 68, + "m_unEquippedPlayerSprayIDs": 3912, + "m_unMusicID": 64, + "m_vecServerAuthoritativeWeaponSlots": 3920 + }, + "metadata": [ + { + "name": "m_unMusicID", + "type": "NetworkVarNames", + "type_name": "item_definition_index_t" + }, + { + "name": "m_rank", + "type": "NetworkVarNames", + "type_name": "MedalRank_t" + }, + { + "name": "m_nPersonaDataPublicLevel", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nPersonaDataPublicCommendsLeader", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nPersonaDataPublicCommendsTeacher", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nPersonaDataPublicCommendsFriendly", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nPersonaDataXpTrailLevel", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_vecServerAuthoritativeWeaponSlots", + "type": "NetworkVarNames", + "type_name": "ServerAuthoritativeWeaponSlot_t" + } + ], + "parent": "CPlayerControllerComponent" + }, + "CCSPlayerPawn": { + "fields": { + "m_ArmorValue": 7164, + "m_EconGloves": 6288, + "m_GunGameImmunityColor": 7244, + "m_LastHealth": 7104, + "m_LastHitBox": 7100, + "m_RetakesMVPBoostExtraUtility": 4444, + "m_TouchingBuyZones": 4400, + "m_aimPunchAngle": 4456, + "m_aimPunchAngleVel": 4468, + "m_aimPunchCache": 4488, + "m_aimPunchTickBase": 4480, + "m_aimPunchTickFraction": 4484, + "m_allowAutoFollowTime": 6984, + "m_angShootAngleHistory": 7292, + "m_angStashedShootAngles": 7256, + "m_bBotAllowActive": 7120, + "m_bGrenadeParametersStashed": 7252, + "m_bHasDeathInfo": 7204, + 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6940, + "m_flDealtDamageToEnemyMostRecentTimestamp": 6972, + "m_flDeathInfoTime": 7208, + "m_flEmitSoundTime": 7036, + "m_flFlinchStack": 7060, + "m_flHealthShotBoostExpirationTime": 4448, + "m_flHitHeading": 7068, + "m_flLandingTimeSeconds": 4452, + "m_flLastAttackedTeammate": 6980, + "m_flLastFriendlyFireDamageReductionRatio": 7180, + "m_flLastPickupPriorityTime": 7160, + "m_flNextSprayDecalTime": 6168, + "m_flSlopeDropHeight": 7140, + "m_flSlopeDropOffset": 7136, + "m_flTimeOfLastInjury": 6164, + "m_flVelocityModifier": 7064, + "m_flViewmodelFOV": 6956, + "m_flViewmodelOffsetX": 6944, + "m_flViewmodelOffsetY": 6948, + "m_flViewmodelOffsetZ": 6952, + "m_grenadeParameterStashTime": 7248, + "m_iBlockingUseActionInProgress": 7032, + "m_iBombSiteIndex": 7044, + "m_iDeathFlags": 7200, + "m_iDisplayHistoryBits": 6976, + "m_iLastWeaponFireUsercmd": 7176, + "m_iPlayerLocked": 6156, + "m_iRetakesMVPBoostItem": 4440, + "m_iRetakesOffering": 4428, + "m_iRetakesOfferingCard": 4432, + 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7224, + "m_vecStashedGrenadeThrowPosition": 7268, + "m_vecStashedVelocity": 7280, + "m_vecThrowPositionHistory": 7316, + "m_vecTotalBulletForce": 7076, + "m_vecVelocityHistory": 7340, + "m_xLastHeadBoneTransform": 6112 + }, + "metadata": [ + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkVarTypeOverride", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_pBulletServices", + "type": "NetworkVarNames", + "type_name": "CCSPlayer_BulletServices*" + }, + { + "name": "m_pHostageServices", + "type": "NetworkVarNames", + "type_name": "CCSPlayer_HostageServices*" + }, + { + "name": "m_pBuyServices", + "type": "NetworkVarNames", + "type_name": "CCSPlayer_BuyServices*" + }, + { + "name": "m_pActionTrackingServices", + "type": "NetworkVarNames", + "type_name": "CCSPlayer_ActionTrackingServices*" + }, + { + "name": "m_bHasFemaleVoice", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_szLastPlaceName", + "type": "NetworkVarNames", + "type_name": "char" + }, + { + "name": "m_bInBuyZone", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bInHostageRescueZone", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bInBombZone", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iRetakesOffering", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iRetakesOfferingCard", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bRetakesHasDefuseKit", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bRetakesMVPLastRound", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iRetakesMVPBoostItem", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_RetakesMVPBoostExtraUtility", + "type": "NetworkVarNames", + "type_name": "loadout_slot_t" + }, + { + "name": "m_flHealthShotBoostExpirationTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_aimPunchAngle", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_aimPunchAngleVel", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_aimPunchTickBase", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_aimPunchTickFraction", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bIsBuyMenuOpen", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flTimeOfLastInjury", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flNextSprayDecalTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_nRagdollDamageBone", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_vRagdollDamageForce", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vRagdollDamagePosition", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_szRagdollDamageWeaponName", + "type": "NetworkVarNames", + "type_name": "char" + }, + { + "name": "m_bRagdollDamageHeadshot", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_vRagdollServerOrigin", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_EconGloves", + "type": "NetworkVarNames", + "type_name": "CEconItemView" + }, + { + "name": "m_nEconGlovesChanged", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_qDeathEyeAngles", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_bLeftHanded", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_fSwitchedHandednessTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flViewmodelOffsetX", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flViewmodelOffsetY", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flViewmodelOffsetZ", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flViewmodelFOV", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bIsWalking", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nLastKillerIndex", + "type": "NetworkVarNames", + "type_name": "CEntityIndex" + }, + { + "name": "m_entitySpottedState", + "type": "NetworkVarNames", + "type_name": "EntitySpottedState_t" + }, + { + "name": "m_bIsScoped", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bResumeZoom", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bIsDefusing", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bIsGrabbingHostage", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iBlockingUseActionInProgress", + "type": "NetworkVarNames", + "type_name": "CSPlayerBlockingUseAction_t" + }, + { + "name": "m_flEmitSoundTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_bInNoDefuseArea", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nWhichBombZone", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iShotsFired", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flVelocityModifier", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flHitHeading", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nHitBodyPart", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bWaitForNoAttack", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bKilledByHeadshot", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_thirdPersonHeading", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_flSlopeDropOffset", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flSlopeDropHeight", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_vHeadConstraintOffset", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_ArmorValue", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_unCurrentEquipmentValue", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_unRoundStartEquipmentValue", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_unFreezetimeEndEquipmentValue", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_vecPlayerPatchEconIndices", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_GunGameImmunityColor", + "type": "NetworkVarNames", + "type_name": "Color" + } + ], + "parent": "CCSPlayerPawnBase" + }, + "CCSPlayerPawnBase": { + "fields": { + "m_CTouchExpansionComponent": 3768, + "m_NumEnemiesAtRoundStart": 4112, + "m_angEyeAngles": 4100, + "m_bCommittingSuicideOnTeamChange": 4117, + "m_bGunGameImmunity": 4056, + "m_bHasMovedSinceSpawn": 4064, + "m_bRespawning": 4048, + "m_blindStartTime": 3868, + "m_blindUntilTime": 3864, + "m_fImmuneToGunGameDamageTime": 4052, + "m_fMolotovDamageTime": 4060, + "m_fNextRadarUpdateTime": 4080, + "m_flFlashDuration": 4084, + "m_flFlashMaxAlpha": 4088, + "m_flIdleTimeSinceLastAction": 4076, + "m_flProgressBarStartTime": 4092, + "m_hOriginalController": 4120, + "m_iNumSpawns": 4068, + "m_iPlayerState": 3872, + "m_iProgressBarDuration": 4096, + "m_pPingServices": 3848, + "m_pViewModelServices": 3856, + "m_wasNotKilledNaturally": 4116 + }, + "metadata": [ + { + "name": "m_CTouchExpansionComponent", + "type": "NetworkVarNames", + "type_name": "CTouchExpansionComponent::Storage_t" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "m_pPingServices", + "type": "NetworkVarNames", + "type_name": "CCSPlayer_PingServices*" + }, + { + "name": "m_pViewModelServices", + "type": "NetworkVarNames", + "type_name": "CPlayer_ViewModelServices*" + }, + { + "name": "m_iPlayerState", + "type": "NetworkVarNames", + "type_name": "CSPlayerState" + }, + { + "name": "m_fImmuneToGunGameDamageTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_bGunGameImmunity", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_fMolotovDamageTime", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bHasMovedSinceSpawn", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flFlashDuration", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFlashMaxAlpha", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flProgressBarStartTime", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_iProgressBarDuration", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_angEyeAngles", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_hOriginalController", + "type": "NetworkVarNames", + "type_name": "CHandle" + } + ], + "parent": "CBasePlayerPawn" + }, + "CCSPlayerResource": { + "fields": { + "m_bEndMatchNextMapAllVoted": 2100, + "m_bHostageAlive": 1956, + "m_bombsiteCenterA": 2028, + "m_bombsiteCenterB": 2040, + "m_foundGoalPositions": 2101, + "m_hostageRescueX": 2052, + "m_hostageRescueY": 2068, + "m_hostageRescueZ": 2084, + "m_iHostageEntityIDs": 1980, + "m_isHostageFollowingSomeone": 1968 + }, + "metadata": [ + { + "name": "m_bHostageAlive", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_isHostageFollowingSomeone", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iHostageEntityIDs", + "type": "NetworkVarNames", + "type_name": "CEntityIndex" + }, + { + "name": "m_bombsiteCenterA", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_bombsiteCenterB", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_hostageRescueX", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_hostageRescueY", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_hostageRescueZ", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bEndMatchNextMapAllVoted", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseEntity" + }, "CCSPlayer_ActionTrackingServices": { "fields": { "m_bIsRescuing": 572, @@ -1884,6 +5179,61 @@ ], "parent": "CPlayerPawnComponent" }, + "CCSPlayer_BulletServices": { + "fields": { + "m_totalHitsOnServer": 64 + }, + "metadata": [ + { + "name": "m_totalHitsOnServer", + "type": "NetworkVarNames", + "type_name": "int32" + } + ], + "parent": "CPlayerPawnComponent" + }, + "CCSPlayer_BuyServices": { + "fields": { + "m_vecSellbackPurchaseEntries": 200 + }, + "metadata": [ + { + "name": "m_vecSellbackPurchaseEntries", + "type": "NetworkVarNames", + "type_name": "SellbackPurchaseEntry_t" + } + ], + "parent": "CPlayerPawnComponent" + }, + "CCSPlayer_CameraServices": { + "fields": {}, + "metadata": [], + "parent": "CCSPlayerBase_CameraServices" + }, + "CCSPlayer_DamageReactServices": { + "fields": {}, + "metadata": [], + "parent": "CPlayerPawnComponent" + }, + "CCSPlayer_HostageServices": { + "fields": { + "m_hCarriedHostage": 64, + "m_hCarriedHostageProp": 68 + }, + "metadata": [ + { + "name": "m_hCarriedHostage", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_hCarriedHostageProp", + "type": "NetworkVarNames", + "type_name": "CHandle" + } + ], + "parent": "CPlayerPawnComponent" + }, "CCSPlayer_ItemServices": { "fields": { "m_bHasDefuser": 64, @@ -2080,6 +5430,15 @@ "metadata": [], "parent": "CPlayerPawnComponent" }, + "CCSPlayer_UseServices": { + "fields": { + "m_flLastUseTimeStamp": 68, + "m_flTimeLastUsedWindow": 72, + "m_hLastKnownUseEntity": 64 + }, + "metadata": [], + "parent": "CPlayer_UseServices" + }, "CCSPlayer_ViewModelServices": { "fields": { "m_hViewModel": 64 @@ -2093,6 +5452,178 @@ ], "parent": "CPlayer_ViewModelServices" }, + "CCSPlayer_WaterServices": { + "fields": { + "m_AirFinishedTime": 72, + "m_NextDrownDamageTime": 64, + "m_flSwimSoundTime": 92, + "m_flWaterJumpTime": 76, + "m_nDrownDmgRate": 68, + "m_vecWaterJumpVel": 80 + }, + "metadata": [], + "parent": "CPlayer_WaterServices" + }, + "CCSPlayer_WeaponServices": { + "fields": { + "m_bDisableAutoDeploy": 195, + "m_bIsBeingGivenItem": 192, + "m_bIsHoldingLookAtWeapon": 169, + "m_bIsLookingAtWeapon": 168, + "m_bIsPickingUpGroundWeapon": 196, + "m_bIsPickingUpItemWithUse": 193, + "m_bPickedUpWeapon": 194, + "m_flNextAttack": 164, + "m_hSavedWeapon": 172, + "m_nOldInputHistoryCount": 1120, + "m_nOldShootPositionHistoryCount": 200, + "m_nTimeToMelee": 176, + "m_nTimeToPrimary": 184, + "m_nTimeToSecondary": 180, + "m_nTimeToSniperRifle": 188 + }, + "metadata": [ + { + "name": "m_flNextAttack", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_bIsLookingAtWeapon", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bIsHoldingLookAtWeapon", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CPlayer_WeaponServices" + }, + "CCSPointScript": { + "fields": { + "m_pParent": 248 + }, + "metadata": [ + { + "name": "MPulseInstanceDomainInfo", + "type": "Unknown" + }, + { + "name": "MPulseDomainHookInfo", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + }, + { + "name": "MPulseDomainOptInFeatureTag", + "type": "Unknown" + } + ], + "parent": "CBasePulseGraphInstance" + }, + "CCSPointScriptEntity": { + "fields": {}, + "metadata": [], + "parent": "CBaseEntity" + }, + "CCSPointScriptExtensions_CCSWeaponBaseVData": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, + "CCSPointScriptExtensions_entity": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, + "CCSPointScriptExtensions_observer": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, + "CCSPointScriptExtensions_player": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, + "CCSPointScriptExtensions_player_controller": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, + "CCSPointScriptExtensions_weapon_cs_base": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, + "CCSServerPointScriptEntity": { + "fields": {}, + "metadata": [], + "parent": "CCSPointScriptEntity" + }, + "CCSSprite": { + "fields": {}, + "metadata": [], + "parent": "CSprite" + }, "CCSTeam": { "fields": { "m_bSurrendered": 2152, @@ -2164,33 +5695,487 @@ ], "parent": "CTeam" }, - "CCSWeaponBaseAPI": { - "fields": {}, + "CCSWeaponBase": { + "fields": { + "m_IronSightController": 4472, + "m_OnPlayerPickup": 4248, + "m_bBurstMode": 4336, + "m_bCanBePickedUp": 4400, + "m_bDroppedNearBuyZone": 4372, + "m_bFireOnEmpty": 4244, + "m_bFiredOutOfAmmoEvent": 4462, + "m_bInReload": 4348, + "m_bIsHauledBack": 4356, + "m_bPlayerAmmoStockOnPickup": 4184, + "m_bReloadVisuallyComplete": 4349, + "m_bReloadsWithClips": 4208, + "m_bRemoveable": 4072, + "m_bRequireUseToTouch": 4185, + "m_bSilencerOn": 4357, + "m_bUseCanOverrideNextOwnerTouchTime": 4401, + "m_bWasOwnedByCT": 4460, + "m_bWasOwnedByTerrorist": 4461, + "m_donated": 4452, + "m_ePlayerFireEvent": 4092, + "m_ePlayerFireEventAttackType": 4096, + "m_fAccuracyPenalty": 4312, + "m_fAccuracySmoothedForZoom": 4320, + "m_fLastShotTime": 4456, + "m_fScopeZoomEndTime": 4324, + "m_flDroppedAtTime": 4352, + "m_flFireSequenceStartTime": 4080, + "m_flLastAccuracyUpdateTime": 4316, + "m_flLastDeployTime": 4196, + "m_flLastLOSTraceFailureTime": 4500, + "m_flLastTimeInAir": 4192, + "m_flNextAttackRenderTimeOffset": 4376, + "m_flPostponeFireReadyFrac": 4344, + "m_flRecoilIndex": 4332, + "m_flTimeSilencerSwitchComplete": 4360, + "m_flTimeWeaponIdle": 4240, + "m_flTurningInaccuracy": 4308, + "m_flTurningInaccuracyDelta": 4292, + "m_flWatTickOffset": 4508, + "m_hCurrentThirdPersonSequence": 4136, + "m_hPrevOwner": 4416, + "m_iIronSightMode": 4496, + "m_iMostRecentTeamNumber": 4368, + "m_iNumEmptyAttacks": 4504, + "m_iOriginalTeamNumber": 4364, + "m_iRecoilIndex": 4328, + "m_iState": 4188, + "m_nDropTick": 4420, + "m_nFireSequenceStartTimeAck": 4088, + "m_nFireSequenceStartTimeChange": 4084, + "m_nLastEmptySoundCmdNum": 4200, + "m_nPostponeFireReadyTicks": 4340, + "m_nSilencerBoneIndex": 4140, + "m_nViewModelIndex": 4204, + "m_nextOwnerTouchTime": 4404, + "m_nextPrevOwnerTouchTime": 4408, + "m_numRemoveUnownedWeaponThink": 4464, + "m_seqFirePrimary": 4104, + "m_seqFireSecondary": 4108, + "m_seqIdle": 4100, + "m_thirdPersonFireSequences": 4112, + "m_thirdPersonSequences": 4144, + "m_vecTurningInaccuracyEyeDirLast": 4296, + "m_weaponMode": 4288 + }, "metadata": [ { - "name": "MPulseProvideFeatureTag", + "name": "MNetworkExcludeByName", "type": "Unknown" }, { - "name": "MPulseLibraryBindings", + "name": "m_flFireSequenceStartTime", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nFireSequenceStartTimeChange", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_ePlayerFireEvent", + "type": "NetworkVarNames", + "type_name": "PlayerAnimEvent_t" + }, + { + "name": "m_ePlayerFireEventAttackType", + "type": "NetworkVarNames", + "type_name": "WeaponAttackType_t" + }, + { + "name": "m_iState", + "type": "NetworkVarNames", + "type_name": "CSWeaponState_t" + }, + { + "name": "m_nViewModelIndex", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_flTimeWeaponIdle", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_weaponMode", + "type": "NetworkVarNames", + "type_name": "CSWeaponMode" + }, + { + "name": "m_fAccuracyPenalty", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_iRecoilIndex", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flRecoilIndex", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bBurstMode", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nPostponeFireReadyTicks", + "type": "NetworkVarNames", + "type_name": "GameTick_t" + }, + { + "name": "m_flPostponeFireReadyFrac", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bInReload", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bReloadVisuallyComplete", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flDroppedAtTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_bIsHauledBack", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bSilencerOn", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flTimeSilencerSwitchComplete", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_iOriginalTeamNumber", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iMostRecentTeamNumber", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bDroppedNearBuyZone", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_hPrevOwner", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_nDropTick", + "type": "NetworkVarNames", + "type_name": "GameTick_t" + }, + { + "name": "m_fLastShotTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_iIronSightMode", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iNumEmptyAttacks", + "type": "NetworkVarNames", + "type_name": "int" + } + ], + "parent": "CBasePlayerWeapon" + }, + "CCSWeaponBaseGun": { + "fields": { + "m_bNeedsBoltAction": 4533, + "m_bSkillBoltInterruptAvailable": 4536, + "m_bSkillBoltLiftedFireKey": 4537, + "m_bSkillReloadAvailable": 4534, + "m_bSkillReloadLiftedReloadKey": 4535, + "m_iBurstShotsRemaining": 4516, + "m_inPrecache": 4532, + "m_silencedModelIndex": 4528, + "m_zoomLevel": 4512 + }, + "metadata": [ + { + "name": "m_zoomLevel", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iBurstShotsRemaining", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bNeedsBoltAction", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CCSWeaponBase" + }, + "CCSWeaponBaseVData": { + "fields": { + "m_DefaultLoadoutSlot": 3072, + "m_GearSlot": 3064, + "m_GearSlotPosition": 3068, + "m_WeaponCategory": 596, + "m_WeaponType": 592, + "m_angPivotAngle": 3376, + "m_bCannotShootUnderwater": 3107, + "m_bHasBurstMode": 3105, + "m_bHideViewModelWhenZoomed": 3329, + "m_bIsFullAuto": 3140, + "m_bIsRevolver": 3106, + "m_bMeleeWeapon": 3104, + "m_bUnzoomsAfterShot": 3328, + "m_eSilencerType": 3128, + "m_flArmorRatio": 3408, + "m_flAttackMovespeedFactor": 3296, + "m_flBotAudibleRange": 3312, + "m_flCycleTime": 3148, + "m_flFlinchVelocityModifierLarge": 3424, + "m_flFlinchVelocityModifierSmall": 3428, + "m_flHeadshotMultiplier": 3404, + "m_flHeatPerShot": 3300, + "m_flIdleInterval": 3292, + "m_flInaccuracyAltSoundThreshold": 3308, + "m_flInaccuracyCrouch": 3172, + "m_flInaccuracyFire": 3212, + "m_flInaccuracyJump": 3188, + "m_flInaccuracyJumpApex": 3272, + "m_flInaccuracyJumpInitial": 3268, + "m_flInaccuracyLadder": 3204, + "m_flInaccuracyLand": 3196, + "m_flInaccuracyMove": 3220, + "m_flInaccuracyPitchShift": 3304, + "m_flInaccuracyReload": 3276, + "m_flInaccuracyStand": 3180, + "m_flIronSightFOV": 3364, + "m_flIronSightLooseness": 3372, + "m_flIronSightPivotForward": 3368, + "m_flIronSightPullUpSpeed": 3356, + "m_flIronSightPutDownSpeed": 3360, + "m_flMaxSpeed": 3156, + "m_flPenetration": 3412, + "m_flRange": 3416, + "m_flRangeModifier": 3420, + "m_flRecoilAngle": 3228, + "m_flRecoilAngleVariance": 3236, + "m_flRecoilMagnitude": 3244, + "m_flRecoilMagnitudeVariance": 3252, + "m_flRecoveryTimeCrouch": 3432, + "m_flRecoveryTimeCrouchFinal": 3440, + "m_flRecoveryTimeStand": 3436, + "m_flRecoveryTimeStandFinal": 3444, + "m_flSpread": 3164, + "m_flThrowVelocity": 3456, + "m_flTimeToIdleAfterFire": 3288, + "m_flZoomTime0": 3344, + "m_flZoomTime1": 3348, + "m_flZoomTime2": 3352, + "m_nCrosshairDeltaDistance": 3136, + "m_nCrosshairMinDistance": 3132, + "m_nDamage": 3400, + "m_nKillAward": 3092, + "m_nNumBullets": 3144, + "m_nPrice": 3088, + "m_nPrimaryReserveAmmoMax": 3096, + "m_nRecoilSeed": 3280, + "m_nRecoveryTransitionEndBullet": 3452, + "m_nRecoveryTransitionStartBullet": 3448, + "m_nSecondaryReserveAmmoMax": 3100, + "m_nSpreadSeed": 3284, + "m_nTracerFrequency": 3260, + "m_nZoomFOV1": 3336, + "m_nZoomFOV2": 3340, + "m_nZoomLevels": 3332, + "m_sWrongTeamMsg": 3080, + "m_szAimsightLensMaskModel": 1272, + "m_szAnimClass": 3472, + "m_szAnimExtension": 3120, + "m_szEjectBrassEffect": 1944, + "m_szHeatEffect": 1720, + "m_szMagazineModel": 1496, + "m_szMuzzleFlashParticleAlt": 2168, + "m_szMuzzleFlashThirdPersonParticle": 2392, + "m_szMuzzleFlashThirdPersonParticleAlt": 2616, + "m_szName": 3112, + "m_szPlayerModel": 824, + "m_szTracerParticle": 2840, + "m_szUseRadioSubtitle": 3320, + "m_szViewModel": 600, + "m_szWorldDroppedModel": 1048, + "m_vSmokeColor": 3460, + "m_vecIronSightEyePos": 3388 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertySuppressBaseClassField", + "type": "Unknown" + }, + { + "name": "MPropertySuppressBaseClassField", "type": "Unknown" } ], - "parent": null + "parent": "CBasePlayerWeaponVData" }, "CChangeLevel": { "fields": { - "m_OnChangeLevel": 2992, - "m_bNewChapter": 3034, - "m_bNoTouch": 3033, - "m_bOnChangeLevelFired": 3035, - "m_bTouched": 3032, - "m_sLandmarkName": 2984, - "m_sMapName": 2976 + "m_OnChangeLevel": 3032, + "m_bNewChapter": 3074, + "m_bNoTouch": 3073, + "m_bOnChangeLevelFired": 3075, + "m_bTouched": 3072, + "m_sLandmarkName": 3024, + "m_sMapName": 3016 }, "metadata": [], "parent": "CBaseTrigger" }, + "CChicken": { + "fields": { + "m_AttributeManager": 3752, + "m_BlockDirectionTimer": 13312, + "m_activityTimer": 4624, + "m_bInJump": 4820, + "m_collisionStuckTimer": 4576, + "m_currentActivity": 4620, + "m_desiredActivity": 4616, + "m_flActiveFollowStartTime": 13236, + "m_flLastJumpTime": 4816, + "m_flWhenZombified": 4728, + "m_fleeFrom": 4652, + "m_followMinuteTimer": 13240, + "m_hasBeenUsed": 4784, + "m_inhibitDoorTimer": 13048, + "m_inhibitObstacleAvoidanceTimer": 13192, + "m_isOnGround": 4600, + "m_isWaitingForLeader": 4821, + "m_jumpTimer": 4792, + "m_jumpedThisFrame": 4732, + "m_leader": 4736, + "m_moveRateThrottleTimer": 4656, + "m_repathTimer": 13024, + "m_reuseTimer": 4760, + "m_sActivityFinishedTag": 4504, + "m_startleTimer": 4680, + "m_stuckAnchor": 4536, + "m_stuckTimer": 4552, + "m_turnRate": 4648, + "m_updateTimer": 4512, + "m_vFallVelocity": 4604, + "m_vecEggsPooped": 13280, + "m_vecLastEggPoopPosition": 13264, + "m_vecPathGoal": 13224, + "m_vocalizeTimer": 4704 + }, + "metadata": [ + { + "name": "m_AttributeManager", + "type": "NetworkVarNames", + "type_name": "CAttributeContainer" + }, + { + "name": "m_jumpedThisFrame", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_leader", + "type": "NetworkVarNames", + "type_name": "CHandle" + } + ], + "parent": "CDynamicProp" + }, + "CCitadelSoundOpvarSetOBB": { + "fields": { + "m_iszOperatorName": 1968, + "m_iszOpvarName": 1976, + "m_iszStackName": 1960, + "m_nAABBDirection": 2032, + "m_vDistanceInnerMaxs": 1996, + "m_vDistanceInnerMins": 1984, + "m_vDistanceOuterMaxs": 2020, + "m_vDistanceOuterMins": 2008 + }, + "metadata": [ + { + "name": "m_iszStackName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_iszOperatorName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_iszOpvarName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_vDistanceInnerMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vDistanceInnerMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vDistanceOuterMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vDistanceOuterMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_nAABBDirection", + "type": "NetworkVarNames", + "type_name": "int" + } + ], + "parent": "CBaseEntity" + }, "CCollisionProperty": { "fields": { "m_CollisionGroup": 94, @@ -2285,34 +6270,359 @@ ], "parent": null }, - "CCoopBonusCoin": { + "CColorCorrection": { + "fields": { + "m_MaxFalloff": 1996, + "m_MinFalloff": 1992, + "m_bClientSide": 1987, + "m_bEnabled": 1985, + "m_bExclusive": 1988, + "m_bMaster": 1986, + "m_bStartDisabled": 1984, + "m_flCurWeight": 2000, + "m_flFadeInDuration": 1956, + "m_flFadeOutDuration": 1960, + "m_flMaxWeight": 1980, + "m_flStartFadeInWeight": 1964, + "m_flStartFadeOutWeight": 1968, + "m_flTimeStartFadeIn": 1972, + "m_flTimeStartFadeOut": 1976, + "m_lookupFilename": 2520, + "m_netlookupFilename": 2004 + }, + "metadata": [ + { + "name": "MNetworkIncludeByUserGroup", + "type": "Unknown" + }, + { + "name": "m_flFadeInDuration", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flFadeOutDuration", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flMaxWeight", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_bEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bMaster", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bClientSide", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bExclusive", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_MinFalloff", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_MaxFalloff", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flCurWeight", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_netlookupFilename", + "type": "NetworkVarNames", + "type_name": "char" + } + ], + "parent": "CBaseEntity" + }, + "CColorCorrectionVolume": { + "fields": { + "m_FadeDuration": 3016, + "m_LastEnterTime": 3544, + "m_LastEnterWeight": 3540, + "m_LastExitTime": 3552, + "m_LastExitWeight": 3548, + "m_MaxWeight": 3012, + "m_Weight": 3024, + "m_bEnabled": 3009, + "m_bStartDisabled": 3020, + "m_lookupFilename": 3028 + }, + "metadata": [ + { + "name": "m_bEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_MaxWeight", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_FadeDuration", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_Weight", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_lookupFilename", + "type": "NetworkVarNames", + "type_name": "char" + } + ], + "parent": "CBaseTrigger" + }, + "CCommentaryAuto": { + "fields": { + "m_OnCommentaryMidGame": 2000, + "m_OnCommentaryMultiplayerSpawn": 2040, + "m_OnCommentaryNewGame": 1960 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CCommentaryViewPosition": { "fields": {}, "metadata": [], - "parent": "CDynamicProp" + "parent": "CSprite" + }, + "CConstraintAnchor": { + "fields": { + "m_massScale": 3056 + }, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "CCredits": { + "fields": { + "m_OnCreditsDone": 1960, + "m_bRolledOutroCredits": 2000, + "m_flLogoLength": 2004 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CDEagle": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CDamageRecord": { + "fields": { + "m_DamagerXuid": 72, + "m_PlayerDamager": 40, + "m_PlayerRecipient": 44, + "m_RecipientXuid": 80, + "m_bIsOtherEnemy": 104, + "m_hPlayerControllerDamager": 48, + "m_hPlayerControllerRecipient": 52, + "m_iActualHealthRemoved": 92, + "m_iDamage": 88, + "m_iLastBulletUpdate": 100, + "m_iNumHits": 96, + "m_killType": 105, + "m_szPlayerDamagerName": 56, + "m_szPlayerRecipientName": 64 + }, + "metadata": [ + { + "name": "m_PlayerDamager", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_PlayerRecipient", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_hPlayerControllerDamager", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_hPlayerControllerRecipient", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_szPlayerDamagerName", + "type": "NetworkVarNames", + "type_name": "CUtlString" + }, + { + "name": "m_szPlayerRecipientName", + "type": "NetworkVarNames", + "type_name": "CUtlString" + }, + { + "name": "m_DamagerXuid", + "type": "NetworkVarNames", + "type_name": "uint64" + }, + { + "name": "m_RecipientXuid", + "type": "NetworkVarNames", + "type_name": "uint64" + }, + { + "name": "m_iDamage", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iActualHealthRemoved", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iNumHits", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iLastBulletUpdate", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bIsOtherEnemy", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_killType", + "type": "NetworkVarNames", + "type_name": "EKillTypes_t" + } + ], + "parent": null + }, + "CDebugHistory": { + "fields": { + "m_nNpcEvents": 2050024 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CDecoyGrenade": { + "fields": {}, + "metadata": [], + "parent": "CBaseCSGrenade" + }, + "CDecoyProjectile": { + "fields": { + "m_decoyWeaponDefIndex": 3504, + "m_fExpireTime": 3488, + "m_nDecoyShotTick": 3480, + "m_shotsRemaining": 3484 + }, + "metadata": [ + { + "name": "m_nDecoyShotTick", + "type": "NetworkVarNames", + "type_name": "int" + } + ], + "parent": "CBaseCSGrenadeProjectile" + }, + "CDynamicLight": { + "fields": { + "m_ActualFlags": 2552, + "m_Exponent": 2560, + "m_Flags": 2553, + "m_InnerAngle": 2564, + "m_LightStyle": 2554, + "m_On": 2555, + "m_OuterAngle": 2568, + "m_Radius": 2556, + "m_SpotRadius": 2572 + }, + "metadata": [ + { + "name": "m_Flags", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_LightStyle", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_Radius", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_Exponent", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_InnerAngle", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_OuterAngle", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_SpotRadius", + "type": "NetworkVarNames", + "type_name": "float32" + } + ], + "parent": "CBaseModelEntity" }, "CDynamicProp": { "fields": { - "m_OnAnimReachedEnd": 3608, - "m_OnAnimReachedStart": 3568, - "m_bCreateNavObstacle": 3440, - "m_bCreateNonSolid": 3664, - "m_bFiredStartEndOutput": 3662, - "m_bForceNpcExclude": 3663, - "m_bIsOverrideProp": 3665, - "m_bRandomizeCycle": 3660, - "m_bStartDisabled": 3661, - "m_bUseAnimGraph": 3442, - "m_bUseHitboxesForRenderBox": 3441, - "m_glowColor": 3680, - "m_iInitialGlowState": 3668, - "m_iszIdleAnim": 3648, - "m_nGlowRange": 3672, - "m_nGlowRangeMin": 3676, - "m_nGlowTeam": 3684, - "m_nIdleAnimLoopMode": 3656, - "m_pOutputAnimBegun": 3448, - "m_pOutputAnimLoopCycleOver": 3528, - "m_pOutputAnimOver": 3488 + "m_OnAnimReachedEnd": 3640, + "m_OnAnimReachedStart": 3600, + "m_bCreateNavObstacle": 3472, + "m_bCreateNonSolid": 3696, + "m_bFiredStartEndOutput": 3694, + "m_bForceNpcExclude": 3695, + "m_bIsOverrideProp": 3697, + "m_bRandomizeCycle": 3692, + "m_bStartDisabled": 3693, + "m_bUseAnimGraph": 3474, + "m_bUseHitboxesForRenderBox": 3473, + "m_glowColor": 3712, + "m_iInitialGlowState": 3700, + "m_iszIdleAnim": 3680, + "m_nGlowRange": 3704, + "m_nGlowRangeMin": 3708, + "m_nGlowTeam": 3716, + "m_nIdleAnimLoopMode": 3688, + "m_pOutputAnimBegun": 3480, + "m_pOutputAnimLoopCycleOver": 3560, + "m_pOutputAnimOver": 3520 }, "metadata": [ { @@ -2328,11 +6638,21 @@ ], "parent": "CBreakableProp" }, + "CDynamicPropAlias_cable_dynamic": { + "fields": {}, + "metadata": [], + "parent": "CDynamicProp" + }, "CDynamicPropAlias_dynamic_prop": { "fields": {}, "metadata": [], "parent": "CDynamicProp" }, + "CDynamicPropAlias_prop_dynamic_override": { + "fields": {}, + "metadata": [], + "parent": "CDynamicProp" + }, "CEconEntity": { "fields": { "m_AttributeManager": 3216, @@ -2384,6 +6704,269 @@ ], "parent": "CBaseFlex" }, + "CEconItemAttribute": { + "fields": { + "m_bSetBonus": 64, + "m_flInitialValue": 56, + "m_flValue": 52, + "m_iAttributeDefinitionIndex": 48, + "m_nRefundableCurrency": 60 + }, + "metadata": [ + { + "name": "m_iAttributeDefinitionIndex", + "type": "NetworkVarNames", + "type_name": "attrib_definition_index_t" + }, + { + "name": "m_flValue", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flInitialValue", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nRefundableCurrency", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bSetBonus", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": null + }, + "CEconItemView": { + "fields": { + "m_AttributeList": 112, + "m_NetworkedDynamicAttributes": 208, + "m_bInitialized": 104, + "m_iAccountID": 88, + "m_iEntityLevel": 64, + "m_iEntityQuality": 60, + "m_iInventoryPosition": 92, + "m_iItemDefinitionIndex": 56, + "m_iItemID": 72, + "m_iItemIDHigh": 80, + "m_iItemIDLow": 84, + "m_szCustomName": 304, + "m_szCustomNameOverride": 465 + }, + "metadata": [ + { + "name": "m_iItemDefinitionIndex", + "type": "NetworkVarNames", + "type_name": "item_definition_index_t" + }, + { + "name": "m_iEntityQuality", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iEntityLevel", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_iItemIDHigh", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_iItemIDLow", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_iAccountID", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_iInventoryPosition", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_bInitialized", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_AttributeList", + "type": "NetworkVarNames", + "type_name": "CAttributeList" + }, + { + "name": "m_NetworkedDynamicAttributes", + "type": "NetworkVarNames", + "type_name": "CAttributeList" + }, + { + "name": "m_szCustomName", + "type": "NetworkVarNames", + "type_name": "char" + } + ], + "parent": "IEconItemInterface" + }, + "CEconWearable": { + "fields": { + "m_bAlwaysAllow": 3964, + "m_nForceSkin": 3960 + }, + "metadata": [], + "parent": "CEconEntity" + }, + "CEffectData": { + "fields": { + "m_fFlags": 99, + "m_flMagnitude": 68, + "m_flRadius": 72, + "m_flScale": 64, + "m_hEntity": 56, + "m_hOtherEntity": 60, + "m_iEffectName": 108, + "m_nAttachmentIndex": 100, + "m_nAttachmentName": 104, + "m_nColor": 98, + "m_nDamageType": 88, + "m_nEffectIndex": 80, + "m_nExplosionType": 110, + "m_nHitBox": 96, + "m_nMaterial": 94, + "m_nPenetrate": 92, + "m_nSurfaceProp": 76, + "m_vAngles": 44, + "m_vNormal": 32, + "m_vOrigin": 8, + "m_vStart": 20 + }, + "metadata": [ + { + "name": "m_vOrigin", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vStart", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vNormal", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vAngles", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_hEntity", + "type": "NetworkVarNames", + "type_name": "CEntityHandle" + }, + { + "name": "m_hOtherEntity", + "type": "NetworkVarNames", + "type_name": "CEntityHandle" + }, + { + "name": "m_flScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flMagnitude", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flRadius", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_nSurfaceProp", + "type": "NetworkVarNames", + "type_name": "CUtlStringToken" + }, + { + "name": "m_nEffectIndex", + "type": "NetworkVarNames", + "type_name": "HParticleSystemDefinition" + }, + { + "name": "m_nDamageType", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_nPenetrate", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_nMaterial", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_nHitBox", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_nColor", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_fFlags", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_nAttachmentIndex", + "type": "NetworkVarNames", + "type_name": "AttachmentHandle_t" + }, + { + "name": "m_nAttachmentName", + "type": "NetworkVarNames", + "type_name": "CUtlStringToken" + }, + { + "name": "m_iEffectName", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_nExplosionType", + "type": "NetworkVarNames", + "type_name": "uint8" + } + ], + "parent": null + }, + "CEnableMotionFixup": { + "fields": {}, + "metadata": [], + "parent": "CBaseEntity" + }, + "CEntityBlocker": { + "fields": {}, + "metadata": [], + "parent": "CBaseModelEntity" + }, "CEntityComponent": { "fields": {}, "metadata": [], @@ -2456,177 +7039,402 @@ ], "parent": "CBaseModelEntity" }, - "CEnvCombinedLightProbeVolume": { + "CEntityFlame": { "fields": { - "m_Color": 6144, - "m_bCustomCubemapTexture": 6160, - "m_bEnabled": 6305, - "m_bMoveable": 6224, - "m_bStartDisabled": 6240, - "m_flBrightness": 6148, - "m_flEdgeFadeDist": 6244, - "m_hCubemapTexture": 6152, - "m_hLightProbeDirectLightIndicesTexture": 6176, - "m_hLightProbeDirectLightScalarsTexture": 6184, - "m_hLightProbeDirectLightShadowsTexture": 6192, - "m_hLightProbeTexture": 6168, - "m_nEnvCubeMapArrayIndex": 6232, - "m_nHandshake": 6228, - "m_nLightProbeAtlasX": 6272, - "m_nLightProbeAtlasY": 6276, - "m_nLightProbeAtlasZ": 6280, - "m_nLightProbeSizeX": 6260, - "m_nLightProbeSizeY": 6264, - "m_nLightProbeSizeZ": 6268, - "m_nPriority": 6236, - "m_vBoxMaxs": 6212, - "m_vBoxMins": 6200, - "m_vEdgeFadeDists": 6248 + "m_bCheapEffect": 1960, + "m_bUseHitboxes": 1968, + "m_flDirectDamagePerSecond": 1992, + "m_flHitboxFireScale": 1976, + "m_flLifetime": 1980, + "m_flSize": 1964, + "m_hAttacker": 1984, + "m_hEntAttached": 1956, + "m_iCustomDamageType": 1996, + "m_iDangerSound": 1988, + "m_iNumHitboxFires": 1972 }, "metadata": [ { - "name": "m_Color", + "name": "m_hEntAttached", "type": "NetworkVarNames", - "type_name": "Color" + "type_name": "CHandle" }, { - "name": "m_flBrightness", - "type": "NetworkVarNames", - "type_name": "float" - }, - { - "name": "m_hCubemapTexture", - "type": "NetworkVarNames", - "type_name": "HRenderTextureStrong" - }, - { - "name": "m_bCustomCubemapTexture", - "type": "NetworkVarNames", - "type_name": "bool" - }, - { - "name": "m_hLightProbeTexture", - "type": "NetworkVarNames", - "type_name": "HRenderTextureStrong" - }, - { - "name": "m_hLightProbeDirectLightIndicesTexture", - "type": "NetworkVarNames", - "type_name": "HRenderTextureStrong" - }, - { - "name": "m_hLightProbeDirectLightScalarsTexture", - "type": "NetworkVarNames", - "type_name": "HRenderTextureStrong" - }, - { - "name": "m_hLightProbeDirectLightShadowsTexture", - "type": "NetworkVarNames", - "type_name": "HRenderTextureStrong" - }, - { - "name": "m_vBoxMins", - "type": "NetworkVarNames", - "type_name": "Vector" - }, - { - "name": "m_vBoxMaxs", - "type": "NetworkVarNames", - "type_name": "Vector" - }, - { - "name": "m_bMoveable", - "type": "NetworkVarNames", - "type_name": "bool" - }, - { - "name": "m_nHandshake", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_nEnvCubeMapArrayIndex", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_nPriority", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_bStartDisabled", - "type": "NetworkVarNames", - "type_name": "bool" - }, - { - "name": "m_flEdgeFadeDist", - "type": "NetworkVarNames", - "type_name": "float" - }, - { - "name": "m_vEdgeFadeDists", - "type": "NetworkVarNames", - "type_name": "Vector" - }, - { - "name": "m_nLightProbeSizeX", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_nLightProbeSizeY", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_nLightProbeSizeZ", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_nLightProbeAtlasX", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_nLightProbeAtlasY", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_nLightProbeAtlasZ", - "type": "NetworkVarNames", - "type_name": "int" - }, - { - "name": "m_bEnabled", + "name": "m_bCheapEffect", "type": "NetworkVarNames", "type_name": "bool" } ], "parent": "CBaseEntity" }, + "CEntityIdentity": { + "fields": { + "m_PathIndex": 64, + "m_designerName": 32, + "m_fDataObjectTypes": 60, + "m_flags": 48, + "m_name": 24, + "m_nameStringableIndex": 20, + "m_pNext": 96, + "m_pNextByClass": 112, + "m_pPrev": 88, + "m_pPrevByClass": 104, + "m_worldGroupId": 56 + }, + "metadata": [ + { + "name": "m_nameStringableIndex", + "type": "NetworkVarNames", + "type_name": "int32" + } + ], + "parent": null + }, + "CEntityInstance": { + "fields": { + "m_CScriptComponent": 40, + "m_bVisibleinPVS": 48, + "m_iszPrivateVScripts": 8, + "m_pEntity": 16 + }, + "metadata": [ + { + "name": "m_pEntity", + "type": "NetworkVarNames", + "type_name": "CEntityIdentity*" + }, + { + "name": "m_CScriptComponent", + "type": "NetworkVarNames", + "type_name": "CScriptComponent::Storage_t" + } + ], + "parent": null + }, + "CEnvBeam": { + "fields": { + "m_OnTouchedByEntity": 2840, + "m_TouchType": 2808, + "m_active": 2712, + "m_boltWidth": 2748, + "m_frameStart": 2776, + "m_hFilter": 2824, + 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{ + "name": "m_Entity_hLightProbeDirectLightIndicesTexture", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_Entity_hLightProbeDirectLightScalarsTexture", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_Entity_hLightProbeDirectLightShadowsTexture", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_Entity_vBoxMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_Entity_vBoxMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_Entity_bMoveable", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_Entity_nHandshake", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_nEnvCubeMapArrayIndex", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_nPriority", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_bStartDisabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_Entity_flEdgeFadeDist", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_Entity_vEdgeFadeDists", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_Entity_nLightProbeSizeX", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_nLightProbeSizeY", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_nLightProbeSizeZ", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_nLightProbeAtlasX", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_nLightProbeAtlasY", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_nLightProbeAtlasZ", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_bEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseEntity" + }, + "CEnvCubemap": { + "fields": { + "m_Entity_bCopyDiffuseFromDefaultCubemap": 2168, + "m_Entity_bCustomCubemapTexture": 2096, + "m_Entity_bDefaultEnvMap": 2165, + "m_Entity_bDefaultSpecEnvMap": 2166, + "m_Entity_bEnabled": 2184, + "m_Entity_bIndoorCubeMap": 2167, + "m_Entity_bMoveable": 2128, + "m_Entity_bStartDisabled": 2164, + "m_Entity_flDiffuseScale": 2160, + "m_Entity_flEdgeFadeDist": 2144, + "m_Entity_flInfluenceRadius": 2100, + "m_Entity_hCubemapTexture": 2088, + "m_Entity_nEnvCubeMapArrayIndex": 2136, + "m_Entity_nHandshake": 2132, + "m_Entity_nPriority": 2140, + "m_Entity_vBoxProjectMaxs": 2116, + "m_Entity_vBoxProjectMins": 2104, + "m_Entity_vEdgeFadeDists": 2148 + }, + "metadata": [ + { + "name": "m_Entity_hCubemapTexture", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_Entity_bCustomCubemapTexture", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_Entity_flInfluenceRadius", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_Entity_vBoxProjectMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_Entity_vBoxProjectMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_Entity_bMoveable", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_Entity_nHandshake", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_nEnvCubeMapArrayIndex", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_nPriority", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_flEdgeFadeDist", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_Entity_vEdgeFadeDists", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_Entity_flDiffuseScale", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_Entity_bStartDisabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_Entity_bDefaultEnvMap", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_Entity_bDefaultSpecEnvMap", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_Entity_bIndoorCubeMap", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_Entity_bCopyDiffuseFromDefaultCubemap", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_Entity_bEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseEntity" + }, + "CEnvCubemapBox": { + "fields": {}, + "metadata": [], + "parent": "CEnvCubemap" + }, "CEnvCubemapFog": { "fields": { - "m_bActive": 1996, + "m_bActive": 1992, "m_bFirstTime": 2033, "m_bHasHeightFogEnd": 2032, - "m_bHeightFogEnabled": 1972, - "m_bStartDisabled": 1997, - "m_flEndDistance": 1960, - "m_flFogFalloffExponent": 1968, - "m_flFogHeightEnd": 1980, - "m_flFogHeightExponent": 1988, - "m_flFogHeightStart": 1984, - "m_flFogHeightWidth": 1976, - "m_flFogMaxOpacity": 2000, - "m_flLODBias": 1992, - "m_flStartDistance": 1964, + "m_bHeightFogEnabled": 1968, + "m_bStartDisabled": 1993, + "m_flEndDistance": 1956, + "m_flFogFalloffExponent": 1964, + "m_flFogHeightEnd": 1976, + "m_flFogHeightExponent": 1984, + "m_flFogHeightStart": 1980, + "m_flFogHeightWidth": 1972, + "m_flFogMaxOpacity": 1996, + "m_flLODBias": 1988, + "m_flStartDistance": 1960, "m_hFogCubemapTexture": 2024, "m_hSkyMaterial": 2008, "m_iszSkyEntity": 2016, - "m_nCubemapSourceType": 2004 + "m_nCubemapSourceType": 2000 }, "metadata": [ { @@ -2717,10 +7525,71 @@ ], "parent": "CBaseEntity" }, + "CEnvDecal": { + "fields": { + "m_bProjectOnCharacters": 2577, + "m_bProjectOnWater": 2578, + "m_bProjectOnWorld": 2576, + "m_flDepth": 2568, + "m_flDepthSortBias": 2580, + "m_flHeight": 2564, + "m_flWidth": 2560, + "m_hDecalMaterial": 2552, + "m_nRenderOrder": 2572 + }, + "metadata": [ + { + "name": "m_hDecalMaterial", + "type": "NetworkVarNames", + "type_name": "HMaterialStrong" + }, + { + "name": "m_flWidth", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flHeight", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDepth", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nRenderOrder", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_bProjectOnWorld", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bProjectOnCharacters", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bProjectOnWater", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flDepthSortBias", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "CBaseModelEntity" + }, "CEnvDetailController": { "fields": { - "m_flFadeEndDist": 1964, - "m_flFadeStartDist": 1960 + "m_flFadeEndDist": 1960, + "m_flFadeStartDist": 1956 }, "metadata": [ { @@ -2736,6 +7605,31 @@ ], "parent": "CBaseEntity" }, + "CEnvEntityIgniter": { + "fields": { + "m_flLifetime": 1956 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CEnvEntityMaker": { + "fields": { + "m_angPostSpawnDirection": 2000, + "m_bPostSpawnUseAngles": 2020, + "m_flPostSpawnDirectionVariance": 2012, + "m_flPostSpawnSpeed": 2016, + "m_hCurrentBlocker": 1984, + "m_hCurrentInstance": 1980, + "m_iszTemplate": 2024, + "m_pOutputOnFailedSpawn": 2072, + "m_pOutputOnSpawned": 2032, + "m_vecBlockerOrigin": 1988, + "m_vecEntityMaxs": 1968, + "m_vecEntityMins": 1956 + }, + "metadata": [], + "parent": "CPointEntity" + }, "CEnvExplosion": { "fields": { "m_flDamageForce": 2572, @@ -2759,10 +7653,10 @@ }, "CEnvFade": { "fields": { - "m_Duration": 1964, - "m_HoldDuration": 1968, - "m_OnBeginFade": 1976, - "m_fadeColor": 1960 + "m_Duration": 1960, + "m_HoldDuration": 1964, + "m_OnBeginFade": 1968, + "m_fadeColor": 1956 }, "metadata": [ { @@ -2775,27 +7669,43 @@ }, "CEnvFireSensor": { "fields": { - "m_OnHeatLevelEnd": 2024, - "m_OnHeatLevelStart": 1984, - "m_bEnabled": 1960, - "m_bHeatAtLevel": 1961, - "m_levelTime": 1976, - "m_radius": 1964, - "m_targetLevel": 1968, - "m_targetTime": 1972 + "m_OnHeatLevelEnd": 2016, + "m_OnHeatLevelStart": 1976, + "m_bEnabled": 1956, + "m_bHeatAtLevel": 1957, + "m_levelTime": 1972, + "m_radius": 1960, + "m_targetLevel": 1964, + "m_targetTime": 1968 }, "metadata": [], "parent": "CBaseEntity" }, "CEnvFireSource": { "fields": { - "m_bEnabled": 1960, - "m_damage": 1968, - "m_radius": 1964 + "m_bEnabled": 1956, + "m_damage": 1964, + "m_radius": 1960 }, "metadata": [], "parent": "CBaseEntity" }, + "CEnvFunnel": { + "fields": {}, + "metadata": [], + "parent": "CBaseEntity" + }, + "CEnvGlobal": { + "fields": { + "m_counter": 2016, + "m_globalstate": 2000, + "m_initialstate": 2012, + "m_outCounter": 1960, + "m_triggermode": 2008 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, "CEnvHudHint": { "fields": { "m_iszMessage": 1960 @@ -2803,6 +7713,36 @@ "metadata": [], "parent": "CPointEntity" }, + "CEnvInstructorHint": { + "fields": { + "m_Color": 2024, + "m_bAllowNoDrawTarget": 2064, + "m_bAutoStart": 2065, + "m_bForceCaption": 2041, + "m_bLocalPlayerOnly": 2066, + "m_bNoOffscreen": 2040, + "m_bStatic": 2039, + "m_bSuppressRest": 2048, + "m_fIconOffset": 2028, + "m_fRange": 2032, + "m_iAlphaOption": 2037, + "m_iDisplayLimit": 1988, + "m_iInstanceType": 2044, + "m_iPulseOption": 2036, + "m_iShakeOption": 2038, + "m_iTimeout": 1984, + "m_iszActivatorCaption": 2016, + "m_iszBinding": 2056, + "m_iszCaption": 2008, + "m_iszHintTargetEntity": 1976, + "m_iszIcon_Offscreen": 2000, + "m_iszIcon_Onscreen": 1992, + "m_iszName": 1960, + "m_iszReplace_Key": 1968 + }, + "metadata": [], + "parent": "CPointEntity" + }, "CEnvInstructorVRHint": { "fields": { "m_flHeightOffset": 2020, @@ -2829,14 +7769,525 @@ "metadata": [], "parent": "CBeam" }, - "CEnvMuzzleFlash": { + "CEnvLightProbeVolume": { "fields": { - "m_flScale": 1960, - "m_iszParentAttachment": 1968 + "m_Entity_bEnabled": 6129, + "m_Entity_bMoveable": 6080, + "m_Entity_bStartDisabled": 6092, + "m_Entity_hLightProbeDirectLightIndicesTexture": 6032, + "m_Entity_hLightProbeDirectLightScalarsTexture": 6040, + "m_Entity_hLightProbeDirectLightShadowsTexture": 6048, + "m_Entity_hLightProbeTexture": 6024, + "m_Entity_nHandshake": 6084, + "m_Entity_nLightProbeAtlasX": 6108, + "m_Entity_nLightProbeAtlasY": 6112, + "m_Entity_nLightProbeAtlasZ": 6116, + "m_Entity_nLightProbeSizeX": 6096, + "m_Entity_nLightProbeSizeY": 6100, + "m_Entity_nLightProbeSizeZ": 6104, + "m_Entity_nPriority": 6088, + "m_Entity_vBoxMaxs": 6068, + "m_Entity_vBoxMins": 6056 + }, + "metadata": [ + { + "name": "m_Entity_hLightProbeTexture", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_Entity_hLightProbeDirectLightIndicesTexture", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_Entity_hLightProbeDirectLightScalarsTexture", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_Entity_hLightProbeDirectLightShadowsTexture", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_Entity_vBoxMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_Entity_vBoxMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_Entity_bMoveable", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_Entity_nHandshake", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_nPriority", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_bStartDisabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_Entity_nLightProbeSizeX", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_nLightProbeSizeY", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_nLightProbeSizeZ", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_nLightProbeAtlasX", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_nLightProbeAtlasY", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_nLightProbeAtlasZ", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_Entity_bEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseEntity" + }, + "CEnvMicrophone": { + "fields": { + "m_OnHeardSound": 2104, + "m_OnRoutedSound": 2064, + "m_SoundLevel": 2024, + "m_bAvoidFeedback": 1996, + "m_bDisabled": 1956, + "m_flMaxRange": 1976, + "m_flSensitivity": 1968, + "m_flSmoothFactor": 1972, + "m_hListenFilter": 2016, + "m_hMeasureTarget": 1960, + "m_hSpeaker": 1992, + "m_iLastRoutedFrame": 2400, + "m_iSpeakerDSPPreset": 2000, + "m_iszListenFilter": 2008, + "m_iszSpeakerName": 1984, + "m_nSoundFlags": 1966, + "m_nSoundType": 1964, + "m_szLastSound": 2144 }, "metadata": [], "parent": "CPointEntity" }, + "CEnvMuzzleFlash": { + "fields": { + "m_flScale": 1956, + "m_iszParentAttachment": 1960 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CEnvParticleGlow": { + "fields": { + "m_ColorTint": 3964, + "m_flAlphaScale": 3952, + "m_flRadiusScale": 3956, + "m_flSelfIllumScale": 3960, + "m_hTextureOverride": 3968 + }, + "metadata": [ + { + "name": "m_flAlphaScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flRadiusScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flSelfIllumScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_ColorTint", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_hTextureOverride", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + } + ], + "parent": "CParticleSystem" + }, + "CEnvProjectedTexture": { + "fields": { + "m_LightColor": 2576, + "m_SpotlightTextureName": 2624, + "m_bAlwaysUpdate": 2557, + "m_bCameraSpace": 2568, + "m_bEnableShadows": 2564, + "m_bFlipHorizontal": 3160, + "m_bLightOnlyTarget": 2566, + "m_bLightWorld": 2567, + "m_bSimpleProjection": 2565, + "m_bState": 2556, + "m_bVolumetric": 2592, + "m_flAmbient": 2620, + "m_flBrightnessScale": 2572, + "m_flColorTransitionTime": 2616, + "m_flFarZ": 3148, + "m_flFlashlightTime": 2600, + "m_flIntensity": 2580, + "m_flLightFOV": 2560, + "m_flLinearAttenuation": 2584, + "m_flNearZ": 3144, + "m_flNoiseStrength": 2596, + "m_flPlaneOffset": 2608, + "m_flProjectionSize": 3152, + "m_flQuadraticAttenuation": 2588, + "m_flRotation": 3156, + "m_flVolumetricIntensity": 2612, + "m_hTargetEntity": 2552, + "m_nNumPlanes": 2604, + "m_nShadowQuality": 3140, + "m_nSpotlightTextureFrame": 3136 + }, + "metadata": [ + { + "name": "m_hTargetEntity", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_bState", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bAlwaysUpdate", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flLightFOV", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_bEnableShadows", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bSimpleProjection", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bLightOnlyTarget", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bLightWorld", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bCameraSpace", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flBrightnessScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_LightColor", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_flIntensity", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flLinearAttenuation", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flQuadraticAttenuation", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_bVolumetric", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flNoiseStrength", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flFlashlightTime", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_nNumPlanes", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_flPlaneOffset", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flVolumetricIntensity", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flColorTransitionTime", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flAmbient", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_SpotlightTextureName", + "type": "NetworkVarNames", + "type_name": "char" + }, + { + "name": "m_nSpotlightTextureFrame", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_nShadowQuality", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_flNearZ", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flFarZ", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flProjectionSize", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flRotation", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_bFlipHorizontal", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CModelPointEntity" + }, + "CEnvScreenOverlay": { + "fields": { + "m_bIsActive": 2088, + "m_flOverlayTimes": 2040, + "m_flStartTime": 2080, + "m_iDesiredOverlay": 2084, + "m_iszOverlayNames": 1960 + }, + "metadata": [ + { + "name": "m_iszOverlayNames", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_flOverlayTimes", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flStartTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_iDesiredOverlay", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_bIsActive", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CPointEntity" + }, + "CEnvShake": { + "fields": { + "m_Amplitude": 1968, + "m_Duration": 1976, + "m_Frequency": 1972, + "m_Radius": 1980, + "m_currentAmp": 1992, + "m_limitToEntity": 1960, + "m_maxForce": 1996, + "m_nextShake": 1988, + "m_shakeCallback": 2016, + "m_stopTime": 1984 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CEnvSky": { + "fields": { + "m_bEnabled": 2604, + "m_bStartDisabled": 2568, + "m_flBrightnessScale": 2580, + "m_flFogMaxEnd": 2600, + "m_flFogMaxStart": 2596, + "m_flFogMinEnd": 2592, + "m_flFogMinStart": 2588, + "m_hSkyMaterial": 2552, + "m_hSkyMaterialLightingOnly": 2560, + "m_nFogType": 2584, + "m_vTintColor": 2569, + "m_vTintColorLightingOnly": 2573 + }, + "metadata": [ + { + "name": "m_hSkyMaterial", + "type": "NetworkVarNames", + "type_name": "HMaterialStrong" + }, + { + "name": "m_hSkyMaterialLightingOnly", + "type": "NetworkVarNames", + "type_name": "HMaterialStrong" + }, + { + "name": "m_bStartDisabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_vTintColor", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_vTintColorLightingOnly", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_flBrightnessScale", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nFogType", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flFogMinStart", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFogMinEnd", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFogMaxStart", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFogMaxEnd", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseModelEntity" + }, + "CEnvSoundscape": { + "fields": { + "m_OnPlay": 1960, + "m_bDisabled": 2108, + "m_bOverrideWithEvent": 2024, + "m_flRadius": 2000, + "m_hProxySoundscape": 2104, + "m_positionNames": 2040, + "m_soundEventHash": 2036, + "m_soundEventName": 2016, + "m_soundscapeEntityListId": 2032, + "m_soundscapeIndex": 2028, + "m_soundscapeName": 2008 + }, + "metadata": [], + "parent": "CServerOnlyEntity" + }, + "CEnvSoundscapeAlias_snd_soundscape": { + "fields": {}, + "metadata": [], + "parent": "CEnvSoundscape" + }, "CEnvSoundscapeProxy": { "fields": { "m_MainSoundscapeName": 2112 @@ -2844,14 +8295,356 @@ "metadata": [], "parent": "CEnvSoundscape" }, - "CEnvViewPunch": { + "CEnvSoundscapeProxyAlias_snd_soundscape_proxy": { + "fields": {}, + "metadata": [], + "parent": "CEnvSoundscapeProxy" + }, + "CEnvSoundscapeTriggerable": { + "fields": {}, + "metadata": [], + "parent": "CEnvSoundscape" + }, + "CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable": { + "fields": {}, + "metadata": [], + "parent": "CEnvSoundscapeTriggerable" + }, + "CEnvSpark": { "fields": { - "m_angViewPunch": 1964, - "m_flRadius": 1960 + "m_OnSpark": 1976, + "m_flDelay": 1956, + "m_nMagnitude": 1960, + "m_nTrailLength": 1964, + "m_nType": 1968 }, "metadata": [], "parent": "CPointEntity" }, + "CEnvSplash": { + "fields": { + "m_flScale": 1956 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CEnvTilt": { + "fields": { + "m_Duration": 1956, + "m_Radius": 1960, + "m_TiltTime": 1964, + "m_stopTime": 1968 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CEnvTracer": { + "fields": { + "m_flDelay": 1968, + "m_vecEnd": 1956 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CEnvViewPunch": { + "fields": { + "m_angViewPunch": 1960, + "m_flRadius": 1956 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CEnvVolumetricFogController": { + "fields": { + "m_bActive": 2020, + "m_bEnableIndirect": 2061, + "m_bFirstTime": 2096, + "m_bIndirectUseLPVs": 2062, + "m_bIsMaster": 2063, + "m_bStartDisabled": 2060, + "m_fNoiseSpeed": 2076, + "m_fNoiseStrength": 2080, + "m_flAnisotropy": 1960, + "m_flDefaultAnisotropy": 2048, + "m_flDefaultDrawDistance": 2056, + "m_flDefaultScattering": 2052, + "m_flDrawDistance": 1968, + "m_flFadeInEnd": 1976, + "m_flFadeInStart": 1972, + "m_flFadeSpeed": 1964, + "m_flIndirectStrength": 1980, + "m_flScattering": 1956, + "m_flStartAnisoTime": 2024, + "m_flStartAnisotropy": 2036, + "m_flStartDrawDistance": 2044, + "m_flStartDrawDistanceTime": 2032, + "m_flStartScatterTime": 2028, + "m_flStartScattering": 2040, + "m_hFogIndirectTexture": 2064, + "m_nForceRefreshCount": 2072, + "m_nIndirectTextureDimX": 1984, + "m_nIndirectTextureDimY": 1988, + "m_nIndirectTextureDimZ": 1992, + "m_vBoxMaxs": 2008, + "m_vBoxMins": 1996, + "m_vNoiseScale": 2084 + }, + "metadata": [ + { + "name": "m_flScattering", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flAnisotropy", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFadeSpeed", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDrawDistance", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFadeInStart", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFadeInEnd", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flIndirectStrength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nIndirectTextureDimX", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nIndirectTextureDimY", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nIndirectTextureDimZ", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_vBoxMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vBoxMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_bActive", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flStartAnisoTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flStartScatterTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flStartDrawDistanceTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flStartAnisotropy", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flStartScattering", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flStartDrawDistance", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDefaultAnisotropy", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDefaultScattering", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDefaultDrawDistance", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bStartDisabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bEnableIndirect", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bIndirectUseLPVs", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bIsMaster", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_hFogIndirectTexture", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_nForceRefreshCount", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_fNoiseSpeed", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fNoiseStrength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_vNoiseScale", + "type": "NetworkVarNames", + "type_name": "Vector" + } + ], + "parent": "CBaseEntity" + }, + "CEnvVolumetricFogVolume": { + "fields": { + "m_bActive": 1956, + "m_bOverrideIndirectLightStrength": 2020, + "m_bOverrideNoiseStrength": 2022, + "m_bOverrideSunLightStrength": 2021, + "m_bStartDisabled": 1984, + "m_fHeightFogEdgeWidth": 2004, + "m_fIndirectLightStrength": 2008, + "m_fNoiseStrength": 2016, + "m_fSunLightStrength": 2012, + "m_flFalloffExponent": 1996, + "m_flHeightFogDepth": 2000, + "m_flStrength": 1988, + "m_nFalloffShape": 1992, + "m_vBoxMaxs": 1972, + "m_vBoxMins": 1960 + }, + "metadata": [ + { + "name": "m_bActive", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_vBoxMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vBoxMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_bStartDisabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flStrength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nFalloffShape", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flFalloffExponent", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flHeightFogDepth", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fHeightFogEdgeWidth", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fIndirectLightStrength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fSunLightStrength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_fNoiseStrength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bOverrideIndirectLightStrength", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bOverrideSunLightStrength", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bOverrideNoiseStrength", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseEntity" + }, "CEnvWind": { "fields": { "m_EnvWindShared": 1960 @@ -2865,6 +8658,114 @@ ], "parent": "CBaseEntity" }, + "CEnvWindShared": { + "fields": { + "m_CurrentSwayVector": 80, + "m_OnGustEnd": 152, + "m_OnGustStart": 112, + "m_PrevSwayVector": 92, + "m_bGusting": 212, + "m_currentWindVector": 68, + "m_flAveWindSpeed": 208, + "m_flGustDuration": 36, + "m_flInitialWindSpeed": 108, + "m_flMaxGustDelay": 32, + "m_flMinGustDelay": 28, + "m_flSimTime": 200, + "m_flStartTime": 8, + "m_flSwayTime": 196, + "m_flSwitchTime": 204, + "m_flVariationTime": 192, + "m_flWindAngleVariation": 216, + "m_flWindSpeed": 64, + "m_flWindSpeedVariation": 220, + "m_iEntIndex": 224, + "m_iGustDirChange": 40, + "m_iInitialWindDir": 104, + "m_iMaxGust": 26, + "m_iMaxWind": 18, + "m_iMinGust": 24, + "m_iMinWind": 16, + "m_iWindDir": 60, + "m_iWindSeed": 12, + "m_iszGustSound": 56, + "m_location": 44, + "m_windRadius": 20 + }, + "metadata": [ + { + "name": "m_flStartTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_iWindSeed", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_iMinWind", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_iMaxWind", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_windRadius", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_iMinGust", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_iMaxGust", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_flMinGustDelay", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flMaxGustDelay", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flGustDuration", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_iGustDirChange", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_location", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_iInitialWindDir", + "type": "NetworkVarNames", + "type_name": "uint16" + }, + { + "name": "m_flInitialWindSpeed", + "type": "NetworkVarNames", + "type_name": "float32" + } + ], + "parent": null + }, "CEnvWindShared__WindAveEvent_t": { "fields": { "m_flAveWindSpeed": 4, @@ -2873,23 +8774,85 @@ "metadata": [], "parent": null }, + "CEnvWindShared__WindVariationEvent_t": { + "fields": { + "m_flWindAngleVariation": 0, + "m_flWindSpeedVariation": 4 + }, + "metadata": [], + "parent": null + }, "CFilterAttributeInt": { "fields": { - "m_sAttributeName": 2048 + "m_sAttributeName": 2040 }, "metadata": [], "parent": "CBaseFilter" }, "CFilterClass": { "fields": { - "m_iFilterClass": 2048 + "m_iFilterClass": 2040 + }, + "metadata": [], + "parent": "CBaseFilter" + }, + "CFilterContext": { + "fields": { + "m_iFilterContext": 2040 + }, + "metadata": [], + "parent": "CBaseFilter" + }, + "CFilterEnemy": { + "fields": { + "m_flOuterRadius": 2052, + "m_flRadius": 2048, + "m_iszEnemyName": 2040, + "m_iszPlayerName": 2064, + "m_nMaxSquadmatesPerEnemy": 2056 + }, + "metadata": [], + "parent": "CBaseFilter" + }, + "CFilterLOS": { + "fields": {}, + "metadata": [], + "parent": "CBaseFilter" + }, + "CFilterMassGreater": { + "fields": { + "m_fFilterMass": 2040 + }, + "metadata": [], + "parent": "CBaseFilter" + }, + "CFilterModel": { + "fields": { + "m_iFilterModel": 2040 + }, + "metadata": [], + "parent": "CBaseFilter" + }, + "CFilterMultiple": { + "fields": { + "m_hFilter": 2128, + "m_iFilterName": 2048, + "m_nFilterCount": 2168, + "m_nFilterType": 2040 }, "metadata": [], "parent": "CBaseFilter" }, "CFilterName": { "fields": { - "m_iFilterName": 2048 + "m_iFilterName": 2040 + }, + "metadata": [], + "parent": "CBaseFilter" + }, + "CFilterProximity": { + "fields": { + "m_flRadius": 2040 }, "metadata": [], "parent": "CBaseFilter" @@ -2926,8 +8889,8 @@ }, "CFireSmoke": { "fields": { - "m_nFlameFromAboveModelIndex": 1980, - "m_nFlameModelIndex": 1976 + "m_nFlameFromAboveModelIndex": 1976, + "m_nFlameModelIndex": 1972 }, "metadata": [ { @@ -3012,6 +8975,19 @@ ], "parent": "CBaseAnimGraph" }, + "CFishPool": { + "fields": { + "m_fishCount": 1972, + "m_fishes": 1992, + "m_isDormant": 1988, + "m_maxRange": 1976, + "m_swimDepth": 1980, + "m_visTimer": 2016, + "m_waterLevel": 1984 + }, + "metadata": [], + "parent": "CBaseEntity" + }, "CFists": { "fields": { "m_bDelayedHardPunchIncoming": 4532, @@ -3036,6 +9012,42 @@ ], "parent": "CCSWeaponBase" }, + "CFlashbang": { + "fields": {}, + "metadata": [], + "parent": "CBaseCSGrenade" + }, + "CFlashbangProjectile": { + "fields": { + "m_flTimeToDetonate": 3472, + "m_numOpponentsHit": 3476, + "m_numTeammatesHit": 3477 + }, + "metadata": [], + "parent": "CBaseCSGrenadeProjectile" + }, + "CFogController": { + "fields": { + "m_bUseAngles": 2064, + "m_fog": 1960, + "m_iChangedVariables": 2068 + }, + "metadata": [ + { + "name": "m_fog", + "type": "NetworkVarNames", + "type_name": "fogparams_t" + } + ], + "parent": "CBaseEntity" + }, + "CFogTrigger": { + "fields": { + "m_fog": 3016 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, "CFogVolume": { "fields": { "m_bDisabled": 2584, @@ -3047,6 +9059,25 @@ "metadata": [], "parent": "CServerOnlyModelEntity" }, + "CFootstepControl": { + "fields": { + "m_destination": 3024, + "m_source": 3016 + }, + "metadata": [ + { + "name": "m_source", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_destination", + "type": "NetworkVarNames", + "type_name": "string_t" + } + ], + "parent": "CBaseTrigger" + }, "CFuncBrush": { "fields": { "m_bInvertExclusion": 2576, @@ -3059,6 +9090,76 @@ "metadata": [], "parent": "CBaseModelEntity" }, + "CFuncConveyor": { + "fields": { + "m_angMoveEntitySpace": 2564, + "m_flTargetSpeed": 2588, + "m_flTransitionDurationSeconds": 2560, + "m_flTransitionStartSpeed": 2600, + "m_hConveyorModels": 2608, + "m_nTransitionDurationTicks": 2596, + "m_nTransitionStartTick": 2592, + "m_szConveyorModels": 2552, + "m_vecMoveDirEntitySpace": 2576 + }, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "m_vecMoveDirEntitySpace", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_flTargetSpeed", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_nTransitionStartTick", + "type": "NetworkVarNames", + "type_name": "GameTick_t" + }, + { + "name": "m_nTransitionDurationTicks", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flTransitionStartSpeed", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_hConveyorModels", + "type": "NetworkVarNames", + "type_name": "EHANDLE" + } + ], + "parent": "CBaseModelEntity" + }, "CFuncElectrifiedVolume": { "fields": { "m_EffectInterpenetrateName": 2592, @@ -3089,11 +9190,179 @@ "metadata": [], "parent": "CBaseModelEntity" }, + "CFuncLadder": { + "fields": { + "m_Dismounts": 2568, + "m_OnPlayerGotOffLadder": 2688, + "m_OnPlayerGotOnLadder": 2648, + "m_bDisabled": 2632, + "m_bFakeLadder": 2633, + "m_bHasSlack": 2634, + "m_flAutoRideSpeed": 2628, + "m_surfacePropName": 2640, + "m_vecLadderDir": 2552, + "m_vecLocalTop": 2592, + "m_vecPlayerMountPositionBottom": 2616, + "m_vecPlayerMountPositionTop": 2604 + }, + "metadata": [ + { + "name": "m_vecLadderDir", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vecPlayerMountPositionTop", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vecPlayerMountPositionBottom", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_flAutoRideSpeed", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bFakeLadder", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseModelEntity" + }, "CFuncLadderAlias_func_useableladder": { "fields": {}, "metadata": [], "parent": "CFuncLadder" }, + "CFuncMonitor": { + "fields": { + "m_bDraw3DSkybox": 2613, + "m_bEnabled": 2612, + "m_bRenderShadows": 2596, + "m_bStartEnabled": 2614, + "m_bUseUniqueColorTarget": 2597, + "m_brushModelName": 2600, + "m_hTargetCamera": 2608, + "m_nResolutionEnum": 2592, + "m_targetCamera": 2584 + }, + "metadata": [ + { + "name": "m_targetCamera", + "type": "NetworkVarNames", + "type_name": "CUtlString" + }, + { + "name": "m_nResolutionEnum", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bRenderShadows", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bUseUniqueColorTarget", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_brushModelName", + "type": "NetworkVarNames", + "type_name": "CUtlString" + }, + { + "name": "m_hTargetCamera", + "type": "NetworkVarNames", + "type_name": "EHANDLE" + }, + { + "name": "m_bEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bDraw3DSkybox", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CFuncBrush" + }, + "CFuncMoveLinear": { + "fields": { + "m_OnFullyClosed": 2792, + "m_OnFullyOpen": 2752, + "m_angMoveEntitySpace": 2684, + "m_authoredPosition": 2680, + "m_bCreateMovableNavMesh": 2832, + "m_bCreateNavObstacle": 2833, + "m_currentSound": 2728, + "m_flBlockDamage": 2736, + "m_flStartPosition": 2740, + "m_soundStart": 2712, + "m_soundStop": 2720, + "m_vecMoveDirParentSpace": 2696 + }, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + } + ], + "parent": "CBaseToggle" + }, + "CFuncMoveLinearAlias_momentary_door": { + "fields": {}, + "metadata": [], + "parent": "CFuncMoveLinear" + }, + "CFuncMover": { + "fields": { + "m_bFacePlayer": 2645, + "m_bFixedOrientation": 2616, + "m_bFixedPitch": 2617, + "m_bIsMoving": 2619, + "m_bIsReversing": 2580, + "m_bMatchPathNodeUp": 2644, + "m_eMoveType": 2576, + "m_eSolidType": 2618, + "m_flPathLocation": 2600, + "m_flPathLocationToBeginStop": 2640, + "m_flStartSpeed": 2596, + "m_flT": 2604, + "m_flTimeMovementStart": 2628, + "m_flTimeMovementStop": 2632, + "m_flTimeStartRoll": 2648, + "m_flTimeToReachMaxSpeed": 2620, + "m_flTimeToReachZeroSpeed": 2624, + "m_flTimeToRollToNewUp": 2664, + "m_hPathMover": 2560, + "m_hStopAtNode": 2636, + "m_iszPathName": 2552, + "m_iszPathNodeStart": 2568, + "m_nCurrentNodeIndex": 2608, + "m_nPreviousNodeIndex": 2612, + "m_vOriginalUp": 2652, + "m_vTarget": 2584 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, "CFuncNavBlocker": { "fields": { "m_bDisabled": 2552, @@ -3102,6 +9371,66 @@ "metadata": [], "parent": "CBaseModelEntity" }, + "CFuncNavObstruction": { + "fields": { + "m_bDisabled": 2560 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CFuncPlat": { + "fields": { + "m_sNoise": 2720 + }, + "metadata": [], + "parent": "CBasePlatTrain" + }, + "CFuncPlatRot": { + "fields": { + "m_end": 2728, + "m_start": 2740 + }, + "metadata": [], + "parent": "CFuncPlat" + }, + "CFuncPropRespawnZone": { + "fields": {}, + "metadata": [], + "parent": "CBaseEntity" + }, + "CFuncRotating": { + "fields": { + "m_NoiseRunning": 2712, + "m_OnReachedStart": 2632, + "m_OnStarted": 2592, + "m_OnStopped": 2552, + "m_angStart": 2744, + "m_bAccelDecel": 2721, + "m_bReversed": 2720, + "m_bStopAtStartPos": 2756, + "m_flAttenuation": 2688, + "m_flBlockDamage": 2704, + "m_flFanFriction": 2684, + "m_flMaxSpeed": 2700, + "m_flTargetSpeed": 2696, + "m_flVolume": 2692, + "m_localRotationVector": 2672, + "m_prevLocalAngles": 2732, + "m_vecClientAngles": 2772, + "m_vecClientOrigin": 2760 + }, + "metadata": [ + { + "name": "MNetworkOverride", + "type": "Unknown" + }, + { + "name": "MNetworkOverride", + "type": "Unknown" + } + ], + "parent": "CBaseModelEntity" + }, "CFuncShatterglass": { "fields": { "m_OnBroken": 2848, @@ -3140,6 +9469,29 @@ "metadata": [], "parent": "CBaseModelEntity" }, + "CFuncTankTrain": { + "fields": { + "m_OnDeath": 2888 + }, + "metadata": [], + "parent": "CFuncTrackTrain" + }, + "CFuncTimescale": { + "fields": { + "m_flAcceleration": 1960, + "m_flBlendDeltaMultiplier": 1968, + "m_flDesiredTimescale": 1956, + "m_flMinBlendRate": 1964, + "m_isStarted": 1972 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CFuncTrackAuto": { + "fields": {}, + "metadata": [], + "parent": "CFuncTrackChange" + }, "CFuncTrackChange": { "fields": { "m_code": 2800, @@ -3177,10 +9529,9 @@ "m_flMoveSoundMaxPitch": 2712, "m_flMoveSoundMinDuration": 2696, "m_flMoveSoundMinPitch": 2708, - "m_flNextMPSoundTime": 2884, + "m_flNextMPSoundTime": 2880, "m_flNextMoveSoundTime": 2704, "m_flSpeedChangeTime": 2864, - "m_flTimeScale": 2880, "m_flVolume": 2624, "m_height": 2640, "m_iszSoundMove": 2656, @@ -3199,6 +9550,18 @@ "metadata": [], "parent": "CBaseModelEntity" }, + "CFuncTrain": { + "fields": { + "m_activated": 2720, + "m_flBlockDamage": 2728, + "m_flNextBlockTime": 2732, + "m_hCurrentTarget": 2716, + "m_hEnemy": 2724, + "m_iszLastTarget": 2736 + }, + "metadata": [], + "parent": "CBasePlatTrain" + }, "CFuncTrainControls": { "fields": {}, "metadata": [], @@ -3211,16 +9574,45 @@ "metadata": [], "parent": "CBaseModelEntity" }, + "CFuncVehicleClip": { + "fields": {}, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CFuncWall": { + "fields": { + "m_nState": 2552 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, "CFuncWallToggle": { "fields": {}, "metadata": [], "parent": "CFuncWall" }, + "CFuncWater": { + "fields": { + "m_BuoyancyHelper": 2552 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, "CGameEnd": { "fields": {}, "metadata": [], "parent": "CRulePointEntity" }, + "CGameGibManager": { + "fields": { + "m_bAllowNewGibs": 1992, + "m_iCurrentMaxPieces": 1996, + "m_iLastFrame": 2004, + "m_iMaxPieces": 2000 + }, + "metadata": [], + "parent": "CBaseEntity" + }, "CGameMoney": { "fields": { "m_OnMoneySpent": 2568, @@ -3231,6 +9623,11 @@ "metadata": [], "parent": "CRulePointEntity" }, + "CGamePlayerEquip": { + "fields": {}, + "metadata": [], + "parent": "CRulePointEntity" + }, "CGamePlayerZone": { "fields": { "m_OnPlayerInZone": 2560, @@ -3241,6 +9638,128 @@ "metadata": [], "parent": "CRuleBrushEntity" }, + "CGameRules": { + "fields": { + "__m_pChainEntity": 8, + "m_bGamePaused": 188, + "m_nPauseStartTick": 184, + "m_nQuestPhase": 176, + "m_nTotalPausedTicks": 180, + "m_szQuestName": 48 + }, + "metadata": [ + { + "name": "m_nTotalPausedTicks", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nPauseStartTick", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bGamePaused", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": null + }, + "CGameRulesProxy": { + "fields": {}, + "metadata": [], + "parent": "CBaseEntity" + }, + "CGameSceneNode": { + "fields": { + "m_angAbsRotation": 220, + "m_angRotation": 192, + "m_bBoneMergeFlex": 0, + "m_bDebugAbsOriginChanges": 238, + "m_bDirtyBoneMergeBoneToRoot": 0, + "m_bDirtyBoneMergeInfo": 0, + "m_bDirtyHierarchy": 0, + "m_bDormant": 239, + "m_bForceParentToBeNetworked": 240, + "m_bNetworkedAnglesChanged": 0, + "m_bNetworkedPositionChanged": 0, + "m_bNetworkedScaleChanged": 0, + "m_bWillBeCallingPostDataUpdate": 0, + "m_flAbsScale": 232, + "m_flClientLocalScale": 336, + "m_flScale": 204, + "m_flZOffset": 332, + "m_hParent": 120, + "m_hierarchyAttachName": 328, + "m_nDoNotSetAnimTimeInInvalidatePhysicsCount": 245, + "m_nHierarchicalDepth": 243, + "m_nHierarchyType": 244, + "m_nLatchAbsOrigin": 0, + "m_nParentAttachmentOrBone": 236, + "m_name": 248, + "m_nodeToWorld": 16, + "m_pChild": 64, + "m_pNextSibling": 72, + "m_pOwner": 48, + "m_pParent": 56, + "m_vRenderOrigin": 340, + "m_vecAbsOrigin": 208, + "m_vecOrigin": 136 + }, + "metadata": [ + { + "name": "m_hParent", + "type": "NetworkVarNames", + "type_name": "CGameSceneNodeHandle" + }, + { + "name": "m_vecOrigin", + "type": "NetworkVarNames", + "type_name": "CNetworkOriginCellCoordQuantizedVector" + }, + { + "name": "m_angRotation", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_flScale", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_name", + "type": "NetworkVarNames", + "type_name": "CUtlStringToken" + }, + { + "name": "m_hierarchyAttachName", + "type": "NetworkVarNames", + "type_name": "CUtlStringToken" + } + ], + "parent": null + }, + "CGameSceneNodeHandle": { + "fields": { + "m_hOwner": 8, + "m_name": 12 + }, + "metadata": [ + { + "name": "m_hOwner", + "type": "NetworkVarNames", + "type_name": "CEntityHandle" + }, + { + "name": "m_name", + "type": "NetworkVarNames", + "type_name": "CUtlStringToken" + } + ], + "parent": null + }, "CGameText": { "fields": { "m_iszMessage": 2568, @@ -3249,6 +9768,123 @@ "metadata": [], "parent": "CRulePointEntity" }, + "CGenericConstraint": { + "fields": { + "m_NotifyForceReachedX": 2264, + "m_NotifyForceReachedY": 2304, + "m_NotifyForceReachedZ": 2344, + "m_bAxisNotifiedX": 2208, + "m_bAxisNotifiedY": 2209, + "m_bAxisNotifiedZ": 2210, + "m_flAngularDampingRatioX": 2236, + "m_flAngularDampingRatioY": 2240, + "m_flAngularDampingRatioZ": 2244, + "m_flAngularFrequencyX": 2224, + "m_flAngularFrequencyY": 2228, + "m_flAngularFrequencyZ": 2232, + "m_flBreakAfterTimeStartTimeX": 2148, + "m_flBreakAfterTimeStartTimeY": 2152, + "m_flBreakAfterTimeStartTimeZ": 2156, + "m_flBreakAfterTimeThresholdX": 2160, + "m_flBreakAfterTimeThresholdY": 2164, + "m_flBreakAfterTimeThresholdZ": 2168, + "m_flBreakAfterTimeX": 2136, + "m_flBreakAfterTimeY": 2140, + "m_flBreakAfterTimeZ": 2144, + "m_flLinearDampingRatioX": 2112, + "m_flLinearDampingRatioY": 2116, + "m_flLinearDampingRatioZ": 2120, + "m_flLinearFrequencyX": 2100, + "m_flLinearFrequencyY": 2104, + "m_flLinearFrequencyZ": 2108, + "m_flMaxAngularImpulseX": 2248, + "m_flMaxAngularImpulseY": 2252, + "m_flMaxAngularImpulseZ": 2256, + "m_flMaxLinearImpulseX": 2124, + "m_flMaxLinearImpulseY": 2128, + "m_flMaxLinearImpulseZ": 2132, + "m_flNotifyForceLastTimeX": 2196, + "m_flNotifyForceLastTimeY": 2200, + "m_flNotifyForceLastTimeZ": 2204, + "m_flNotifyForceMinTimeX": 2184, + "m_flNotifyForceMinTimeY": 2188, + "m_flNotifyForceMinTimeZ": 2192, + "m_flNotifyForceX": 2172, + "m_flNotifyForceY": 2176, + "m_flNotifyForceZ": 2180, + "m_nAngularMotionX": 2212, + "m_nAngularMotionY": 2216, + "m_nAngularMotionZ": 2220, + "m_nLinearMotionX": 2088, + "m_nLinearMotionY": 2092, + "m_nLinearMotionZ": 2096 + }, + "metadata": [], + "parent": "CPhysConstraint" + }, + "CGlowProperty": { + "fields": { + "m_bEligibleForScreenHighlight": 80, + "m_bFlashing": 68, + "m_bGlowing": 81, + "m_fGlowColor": 8, + "m_flGlowStartTime": 76, + "m_flGlowTime": 72, + "m_glowColorOverride": 64, + "m_iGlowTeam": 52, + "m_iGlowType": 48, + "m_nGlowRange": 56, + "m_nGlowRangeMin": 60 + }, + "metadata": [ + { + "name": "m_iGlowType", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_iGlowTeam", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_nGlowRange", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_nGlowRangeMin", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_glowColorOverride", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_bFlashing", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flGlowTime", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flGlowStartTime", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bEligibleForScreenHighlight", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": null + }, "CGradientFog": { "fields": { "m_bGradientFogNeedsTextures": 2018, @@ -3347,6 +9983,15 @@ ], "parent": "CBaseEntity" }, + "CGunTarget": { + "fields": { + "m_OnDeath": 2688, + "m_hTargetEnt": 2684, + "m_on": 2680 + }, + "metadata": [], + "parent": "CBaseToggle" + }, "CHEGrenade": { "fields": {}, "metadata": [], @@ -3357,10 +10002,15 @@ "metadata": [], "parent": "CBaseCSGrenadeProjectile" }, + "CHandleDummy": { + "fields": {}, + "metadata": [], + "parent": "CBaseEntity" + }, "CHandleTest": { "fields": { - "m_Handle": 1960, - "m_bSendHandle": 1964 + "m_Handle": 1956, + "m_bSendHandle": 1960 }, "metadata": [ { @@ -3389,45 +10039,492 @@ ], "parent": "CEntityComponent" }, + "CHostage": { + "fields": { + "m_OnDroppedNotRescued": 3448, + "m_OnFirstPickedUp": 3408, + "m_OnHostageBeginGrab": 3368, + "m_OnRescued": 3488, + "m_accel": 3628, + "m_bHandsHaveBeenCut": 12109, + "m_bRemove": 3564, + "m_entitySpottedState": 3528, + "m_fLastGrabTime": 12116, + "m_flDropStartTime": 12152, + "m_flGrabSuccessTime": 12148, + "m_flRescueStartTime": 12144, + "m_hHostageGrabber": 12112, + "m_hasBeenUsed": 3624, + "m_inhibitDoorTimer": 11904, + "m_inhibitObstacleAvoidanceTimer": 12048, + "m_isAdjusted": 12108, + "m_isCrouching": 3641, + "m_isRescued": 3580, + "m_isRunning": 3640, + "m_isWaitingForLeader": 3672, + "m_jumpTimer": 3648, + "m_jumpedThisFrame": 3581, + "m_lastLeader": 3592, + "m_leader": 3588, + "m_nApproachRewardPayouts": 12156, + "m_nHostageSpawnRandomFactor": 3560, + "m_nHostageState": 3584, + "m_nPickupEventCount": 12160, + "m_nSpotRules": 3552, + "m_repathTimer": 11880, + "m_reuseTimer": 3600, + "m_uiHostageSpawnExclusionGroupMask": 3556, + "m_vecGrabbedPos": 12132, + "m_vecHostageResetPosition": 12196, + "m_vecPositionWhenStartedDroppingToGround": 12120, + "m_vecSpawnGroundPos": 12164, + "m_vel": 3568, + "m_wiggleTimer": 12080 + }, + "metadata": [ + { + "name": "m_entitySpottedState", + "type": "NetworkVarNames", + "type_name": "EntitySpottedState_t" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_vel", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_isRescued", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_jumpedThisFrame", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nHostageState", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_leader", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_reuseTimer", + "type": "NetworkVarNames", + "type_name": "CountdownTimer" + }, + { + "name": "m_bHandsHaveBeenCut", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_hHostageGrabber", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_flRescueStartTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flGrabSuccessTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flDropStartTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + } + ], + "parent": "CHostageExpresserShim" + }, + "CHostageAlias_info_hostage_spawn": { + "fields": {}, + "metadata": [], + "parent": "CHostage" + }, + "CHostageCarriableProp": { + "fields": {}, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "CHostageExpresserShim": { + "fields": { + "m_pExpresser": 3344 + }, + "metadata": [], + "parent": "CBaseCombatCharacter" + }, + "CHostageRescueZone": { + "fields": {}, + "metadata": [], + "parent": "CHostageRescueZoneShim" + }, + "CHostageRescueZoneShim": { + "fields": {}, + "metadata": [], + "parent": "CBaseTrigger" + }, "CIncendiaryGrenade": { "fields": {}, "metadata": [], "parent": "CMolotovGrenade" }, + "CInferno": { + "fields": { + "m_BookkeepingTimer": 5624, + "m_BurnNormal": 4164, + "m_InitialSplashVelocity": 5556, + "m_NextSpreadTimer": 5648, + "m_activeTimer": 5592, + "m_bFireIsBurning": 4100, + "m_bInPostEffectTime": 4948, + "m_bWasCreatedInSmoke": 4956, + "m_damageRampTimer": 5520, + "m_damageTimer": 5496, + "m_extent": 5472, + "m_fireCount": 4932, + "m_fireParentPositions": 3332, + "m_firePositions": 2564, + "m_fireSpawnOffset": 5608, + "m_nFireEffectTickBegin": 4940, + "m_nFireLifetime": 4944, + "m_nFiresExtinguishCount": 4952, + "m_nInfernoType": 4936, + "m_nMaxFlames": 5612, + "m_nSourceItemDefIndex": 5672, + "m_nSpreadCount": 5616, + "m_splashVelocity": 5544, + "m_startPos": 5568, + "m_vecOriginalSpawnLocation": 5580 + }, + "metadata": [ + { + "name": "m_firePositions", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_fireParentPositions", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_bFireIsBurning", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_BurnNormal", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_fireCount", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nInfernoType", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nFireEffectTickBegin", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nFireLifetime", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bInPostEffectTime", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseModelEntity" + }, + "CInfoData": { + "fields": {}, + "metadata": [], + "parent": "CServerOnlyEntity" + }, "CInfoDeathmatchSpawn": { "fields": {}, "metadata": [], "parent": "SpawnPoint" }, + "CInfoDynamicShadowHint": { + "fields": { + "m_bDisabled": 1956, + "m_flRange": 1960, + "m_hLight": 1972, + "m_nImportance": 1964, + "m_nLightChoice": 1968 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CInfoDynamicShadowHintBox": { + "fields": { + "m_vBoxMaxs": 1988, + "m_vBoxMins": 1976 + }, + "metadata": [], + "parent": "CInfoDynamicShadowHint" + }, + "CInfoGameEventProxy": { + "fields": { + "m_flRange": 1968, + "m_iszEventName": 1960 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CInfoInstructorHintBombTargetA": { + "fields": {}, + "metadata": [], + "parent": "CPointEntity" + }, + "CInfoInstructorHintBombTargetB": { + "fields": {}, + "metadata": [], + "parent": "CPointEntity" + }, + "CInfoInstructorHintHostageRescueZone": { + "fields": {}, + "metadata": [], + "parent": "CPointEntity" + }, + "CInfoInstructorHintTarget": { + "fields": {}, + "metadata": [], + "parent": "CPointEntity" + }, "CInfoLadderDismount": { "fields": {}, "metadata": [], "parent": "CBaseEntity" }, + "CInfoLandmark": { + "fields": {}, + "metadata": [], + "parent": "CPointEntity" + }, + "CInfoOffscreenPanoramaTexture": { + "fields": { + "m_AdditionalTargetEntities": 2048, + "m_RenderAttrName": 1976, + "m_TargetEntities": 1984, + "m_bDisabled": 1956, + "m_nResolutionX": 1960, + "m_nResolutionY": 1964, + "m_nTargetChangeCount": 2008, + "m_szLayoutFileName": 1968, + "m_szTargetsName": 2040, + "m_vecCSSClasses": 2016 + }, + "metadata": [ + { + "name": "m_bDisabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nResolutionX", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nResolutionY", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_szLayoutFileName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_RenderAttrName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_TargetEntities", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_nTargetChangeCount", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_vecCSSClasses", + "type": "NetworkVarNames", + "type_name": "string_t" + } + ], + "parent": "CPointEntity" + }, + "CInfoParticleTarget": { + "fields": {}, + "metadata": [], + "parent": "CPointEntity" + }, "CInfoPlayerCounterterrorist": { "fields": {}, "metadata": [], "parent": "SpawnPoint" }, + "CInfoPlayerStart": { + "fields": { + "m_bDisabled": 1956 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CInfoPlayerTerrorist": { + "fields": {}, + "metadata": [], + "parent": "SpawnPoint" + }, "CInfoSpawnGroupLandmark": { "fields": {}, "metadata": [], "parent": "CPointEntity" }, + "CInfoSpawnGroupLoadUnload": { + "fields": { + "m_OnSpawnGroupLoadFinished": 2000, + "m_OnSpawnGroupLoadStarted": 1960, + "m_OnSpawnGroupUnloadFinished": 2080, + "m_OnSpawnGroupUnloadStarted": 2040, + "m_bStreamingStarted": 2156, + "m_bUnloadingStarted": 2157, + "m_flTimeoutInterval": 2152, + "m_iszLandmarkName": 2136, + "m_iszSpawnGroupFilterName": 2128, + "m_iszSpawnGroupName": 2120, + "m_sFixedSpawnGroupName": 2144 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CInfoTarget": { + "fields": {}, + "metadata": [], + "parent": "CPointEntity" + }, + "CInfoTargetServerOnly": { + "fields": {}, + "metadata": [], + "parent": "CServerOnlyPointEntity" + }, "CInfoTeleportDestination": { "fields": {}, "metadata": [], "parent": "CPointEntity" }, + "CInfoVisibilityBox": { + "fields": { + "m_bEnabled": 1976, + "m_nMode": 1960, + "m_vBoxSize": 1964 + }, + "metadata": [ + { + "name": "m_nMode", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_vBoxSize", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_bEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseEntity" + }, + "CInfoWorldLayer": { + "fields": { + "m_bCreateAsChildSpawnGroup": 2018, + "m_bEntitiesSpawned": 2017, + "m_bWorldLayerVisible": 2016, + "m_hLayerSpawnGroup": 2020, + "m_layerName": 2008, + "m_pOutputOnEntitiesSpawned": 1960, + "m_worldName": 2000 + }, + "metadata": [ + { + "name": "m_worldName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_layerName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_bWorldLayerVisible", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bEntitiesSpawned", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseEntity" + }, "CInstancedSceneEntity": { "fields": { - "m_bHadOwner": 3332, - "m_bIsBackground": 3344, - "m_bRemoveOnCompletion": 3345, - "m_flPostSpeakDelay": 3336, - "m_flPreDelay": 3340, - "m_hOwner": 3328, - "m_hTarget": 3348 + "m_bHadOwner": 3340, + "m_bIsBackground": 3352, + "m_bRemoveOnCompletion": 3353, + "m_flPostSpeakDelay": 3344, + "m_flPreDelay": 3348, + "m_hOwner": 3336, + "m_hTarget": 3356 }, "metadata": [], "parent": "CSceneEntity" @@ -3441,6 +10538,25 @@ "metadata": [], "parent": "CPointEntity" }, + "CItem": { + "fields": { + "m_OnCacheInteraction": 3152, + "m_OnGlovePulled": 3192, + "m_OnPlayerPickup": 3104, + "m_OnPlayerTouch": 3064, + "m_bActivateWhenAtRest": 3144, + "m_bPhysStartAsleep": 3256, + "m_vOriginalSpawnAngles": 3244, + "m_vOriginalSpawnOrigin": 3232 + }, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "CItemAssaultSuit": { + "fields": {}, + "metadata": [], + "parent": "CItem" + }, "CItemDefuser": { "fields": { "m_entitySpottedState": 3272, @@ -3454,6 +10570,63 @@ "metadata": [], "parent": "CItemDefuser" }, + "CItemDogtags": { + "fields": { + "m_KillingPlayer": 3276, + "m_OwningPlayer": 3272 + }, + "metadata": [ + { + "name": "m_OwningPlayer", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_KillingPlayer", + "type": "NetworkVarNames", + "type_name": "CHandle" + } + ], + "parent": "CItem" + }, + "CItemGeneric": { + "fields": { + "m_OnPickup": 3400, + "m_OnTimeout": 3440, + "m_OnTriggerEndTouch": 3560, + "m_OnTriggerStartTouch": 3480, + "m_OnTriggerTouch": 3520, + "m_bAutoStartAmbientSound": 3320, + "m_bGlowWhenInTrigger": 3624, + "m_bHasPickupRadius": 3281, + "m_bHasTriggerRadius": 3280, + "m_bPlayerCounterListenerAdded": 3296, + "m_bPlayerInTriggerRadius": 3297, + "m_bUseable": 3629, + "m_flLastPickupCheck": 3292, + "m_flPickupRadius": 3608, + "m_flPickupRadiusSqr": 3284, + "m_flTriggerRadius": 3612, + "m_flTriggerRadiusSqr": 3288, + "m_glowColor": 3625, + "m_hPickupFilter": 3392, + "m_hPickupParticleEffect": 3336, + "m_hSpawnParticleEffect": 3304, + "m_hTimeoutParticleEffect": 3360, + "m_hTriggerHelper": 3632, + "m_pAllowPickupScriptFunction": 3600, + "m_pAmbientSoundEffect": 3312, + "m_pPickupFilterName": 3384, + "m_pPickupScriptFunction": 3352, + "m_pPickupSoundEffect": 3344, + "m_pSpawnScriptFunction": 3328, + "m_pTimeoutScriptFunction": 3376, + "m_pTimeoutSoundEffect": 3368, + "m_pTriggerSoundEffect": 3616 + }, + "metadata": [], + "parent": "CItem" + }, "CItemGenericTriggerHelper": { "fields": { "m_hParentItem": 2552 @@ -3461,11 +10634,26 @@ "metadata": [], "parent": "CBaseModelEntity" }, + "CItemHeavyAssaultSuit": { + "fields": {}, + "metadata": [], + "parent": "CItemAssaultSuit" + }, "CItemKevlar": { "fields": {}, "metadata": [], "parent": "CItem" }, + "CItemSoda": { + "fields": {}, + "metadata": [], + "parent": "CBaseAnimGraph" + }, + "CItem_Healthshot": { + "fields": {}, + "metadata": [], + "parent": "CWeaponBaseItem" + }, "CKeepUpright": { "fields": { "m_angularLimit": 2012, @@ -3488,73 +10676,73 @@ }, "CLightComponent": { "fields": { - "__m_pChainEntity": 88, - "m_Color": 149, - "m_Pattern": 248, - "m_SecondaryColor": 153, - "m_SkyAmbientBounce": 428, - "m_SkyColor": 420, - "m_bEnabled": 340, - "m_bFlicker": 341, - "m_bMixedShadows": 433, - "m_bPrecomputedFieldsValid": 342, - "m_bPvsModifyEntity": 464, - "m_bRenderDiffuse": 224, - "m_bRenderToCubemaps": 312, - "m_bRenderTransmissive": 232, - "m_bUseSecondaryColor": 432, - "m_bUsesBakedShadowing": 300, - "m_flAttenuation0": 180, - "m_flAttenuation1": 184, - "m_flAttenuation2": 188, - "m_flBrightness": 160, - "m_flBrightnessMult": 168, - "m_flBrightnessScale": 164, - "m_flCapsuleLength": 440, - "m_flFadeMaxDist": 328, - "m_flFadeMinDist": 324, - "m_flFalloff": 176, - "m_flFogContributionStength": 412, - "m_flLightStyleStartTime": 436, - "m_flMinRoughness": 444, - "m_flNearClipPlane": 416, - "m_flOrthoLightHeight": 240, - "m_flOrthoLightWidth": 236, - "m_flPhi": 196, - "m_flPrecomputedMaxRange": 404, - "m_flRange": 172, - "m_flShadowCascadeCrossFade": 260, - "m_flShadowCascadeDistance0": 268, - "m_flShadowCascadeDistance1": 272, - "m_flShadowCascadeDistance2": 276, - "m_flShadowCascadeDistance3": 280, - "m_flShadowCascadeDistanceFade": 264, - "m_flShadowFadeMaxDist": 336, - "m_flShadowFadeMinDist": 332, - "m_flSkyIntensity": 424, - "m_flTheta": 192, - "m_hLightCookie": 200, - "m_nBakedShadowIndex": 308, - "m_nCascadeRenderStaticObjects": 256, - "m_nCascades": 208, - "m_nCastShadows": 212, - "m_nDirectLight": 316, - "m_nFogLightingMode": 408, - "m_nIndirectLight": 320, - "m_nRenderSpecular": 228, - "m_nShadowCascadeResolution0": 284, - "m_nShadowCascadeResolution1": 288, - "m_nShadowCascadeResolution2": 292, - "m_nShadowCascadeResolution3": 296, - "m_nShadowHeight": 220, - "m_nShadowPriority": 304, - "m_nShadowWidth": 216, - "m_nStyle": 244, - "m_vPrecomputedBoundsMaxs": 356, - "m_vPrecomputedBoundsMins": 344, - "m_vPrecomputedOBBAngles": 380, - "m_vPrecomputedOBBExtent": 392, - "m_vPrecomputedOBBOrigin": 368 + "__m_pChainEntity": 72, + "m_Color": 133, + "m_Pattern": 232, + "m_SecondaryColor": 137, + "m_SkyAmbientBounce": 412, + "m_SkyColor": 404, + "m_bEnabled": 324, + "m_bFlicker": 325, + "m_bMixedShadows": 417, + "m_bPrecomputedFieldsValid": 326, + "m_bPvsModifyEntity": 448, + "m_bRenderDiffuse": 208, + "m_bRenderToCubemaps": 296, + "m_bRenderTransmissive": 216, + "m_bUseSecondaryColor": 416, + "m_bUsesBakedShadowing": 284, + "m_flAttenuation0": 164, + "m_flAttenuation1": 168, + "m_flAttenuation2": 172, + "m_flBrightness": 144, + "m_flBrightnessMult": 152, + "m_flBrightnessScale": 148, + "m_flCapsuleLength": 424, + "m_flFadeMaxDist": 312, + "m_flFadeMinDist": 308, + "m_flFalloff": 160, + "m_flFogContributionStength": 396, + "m_flLightStyleStartTime": 420, + "m_flMinRoughness": 428, + "m_flNearClipPlane": 400, + "m_flOrthoLightHeight": 224, + "m_flOrthoLightWidth": 220, + "m_flPhi": 180, + "m_flPrecomputedMaxRange": 388, + "m_flRange": 156, + "m_flShadowCascadeCrossFade": 244, + "m_flShadowCascadeDistance0": 252, + "m_flShadowCascadeDistance1": 256, + "m_flShadowCascadeDistance2": 260, + "m_flShadowCascadeDistance3": 264, + "m_flShadowCascadeDistanceFade": 248, + "m_flShadowFadeMaxDist": 320, + "m_flShadowFadeMinDist": 316, + "m_flSkyIntensity": 408, + "m_flTheta": 176, + "m_hLightCookie": 184, + "m_nBakedShadowIndex": 292, + "m_nCascadeRenderStaticObjects": 240, + "m_nCascades": 192, + "m_nCastShadows": 196, + "m_nDirectLight": 300, + "m_nFogLightingMode": 392, + "m_nIndirectLight": 304, + "m_nRenderSpecular": 212, + "m_nShadowCascadeResolution0": 268, + "m_nShadowCascadeResolution1": 272, + "m_nShadowCascadeResolution2": 276, + "m_nShadowCascadeResolution3": 280, + "m_nShadowHeight": 204, + "m_nShadowPriority": 288, + "m_nShadowWidth": 200, + "m_nStyle": 228, + "m_vPrecomputedBoundsMaxs": 340, + "m_vPrecomputedBoundsMins": 328, + "m_vPrecomputedOBBAngles": 364, + "m_vPrecomputedOBBExtent": 376, + "m_vPrecomputedOBBOrigin": 352 }, "metadata": [ { @@ -3885,21 +11073,159 @@ ], "parent": "CEntityComponent" }, + "CLightDirectionalEntity": { + "fields": {}, + "metadata": [], + "parent": "CLightEntity" + }, + "CLightEntity": { + "fields": { + "m_CLightComponent": 2552 + }, + "metadata": [ + { + "name": "m_CLightComponent", + "type": "NetworkVarNames", + "type_name": "CLightComponent::Storage_t" + } + ], + "parent": "CBaseModelEntity" + }, + "CLightEnvironmentEntity": { + "fields": {}, + "metadata": [], + "parent": "CLightDirectionalEntity" + }, + "CLightGlow": { + "fields": { + "m_flGlowProxySize": 2572, + "m_flHDRColorScale": 2576, + "m_nHorizontalSize": 2552, + "m_nMaxDist": 2564, + "m_nMinDist": 2560, + "m_nOuterMaxDist": 2568, + "m_nVerticalSize": 2556 + }, + "metadata": [ + { + "name": "MNetworkIncludeByUserGroup", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_nHorizontalSize", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_nVerticalSize", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_nMinDist", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_nMaxDist", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_nOuterMaxDist", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_flGlowProxySize", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_flHDRColorScale", + "type": "NetworkVarNames", + "type_name": "float32" + } + ], + "parent": "CBaseModelEntity" + }, + "CLightOrthoEntity": { + "fields": {}, + "metadata": [], + "parent": "CLightEntity" + }, + "CLightSpotEntity": { + "fields": {}, + "metadata": [], + "parent": "CLightEntity" + }, "CLogicAchievement": { "fields": { - "m_OnFired": 1976, - "m_bDisabled": 1960, - "m_iszAchievementEventID": 1968 + "m_OnFired": 1968, + "m_bDisabled": 1956, + "m_iszAchievementEventID": 1960 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CLogicActiveAutosave": { + "fields": { + "m_TriggerHitPoints": 1968, + "m_flDangerousTime": 1980, + "m_flStartTime": 1976, + "m_flTimeToTrigger": 1972 + }, + "metadata": [], + "parent": "CLogicAutosave" + }, + "CLogicAuto": { + "fields": { + "m_OnBackgroundMap": 2160, + "m_OnDemoMapSpawn": 2000, + "m_OnLoadGame": 2080, + "m_OnMapSpawn": 1960, + "m_OnMapTransition": 2120, + "m_OnMultiNewMap": 2200, + "m_OnMultiNewRound": 2240, + "m_OnNewGame": 2040, + "m_OnVREnabled": 2280, + "m_OnVRNotEnabled": 2320, + "m_globalstate": 2360 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CLogicAutosave": { + "fields": { + "m_bForceNewLevelUnit": 1956, + "m_minHitPoints": 1960, + "m_minHitPointsToCommit": 1964 }, "metadata": [], "parent": "CLogicalEntity" }, "CLogicBranch": { "fields": { - "m_Listeners": 1968, - "m_OnFalse": 2032, - "m_OnTrue": 1992, - "m_bInValue": 1960 + "m_Listeners": 1960, + "m_OnFalse": 2024, + "m_OnTrue": 1984, + "m_bInValue": 1956 }, "metadata": [], "parent": "CLogicalEntity" @@ -3916,6 +11242,41 @@ "metadata": [], "parent": "CLogicalEntity" }, + "CLogicCase": { + "fields": { + "m_OnCase": 2256, + "m_OnDefault": 3536, + "m_nCase": 1960, + "m_nLastShuffleCase": 2220, + "m_nShuffleCases": 2216, + "m_uchShuffleCaseMap": 2224 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CLogicCollisionPair": { + "fields": { + "m_disabled": 1977, + "m_nameAttach1": 1960, + "m_nameAttach2": 1968, + "m_succeeded": 1978, + "m_supportMultipleEntitiesWithSameName": 1976 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CLogicCompare": { + "fields": { + "m_OnEqualTo": 2008, + "m_OnGreaterThan": 2088, + "m_OnLessThan": 1968, + "m_OnNotEqualTo": 2048, + "m_flCompareValue": 1960, + "m_flInValue": 1956 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, "CLogicDistanceAutosave": { "fields": { "m_bCheckCough": 1973, @@ -3928,6 +11289,29 @@ "metadata": [], "parent": "CLogicalEntity" }, + "CLogicDistanceCheck": { + "fields": { + "m_InZone1": 1984, + "m_InZone2": 2024, + "m_InZone3": 2064, + "m_flZone1Distance": 1976, + "m_flZone2Distance": 1980, + "m_iszEntityA": 1960, + "m_iszEntityB": 1968 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CLogicEventListener": { + "fields": { + "m_OnEventFired": 1992, + "m_bIsEnabled": 1984, + "m_nTeam": 1988, + "m_strEventName": 1976 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, "CLogicGameEvent": { "fields": { "m_iszEventName": 1960 @@ -3952,13 +11336,133 @@ ], "parent": "CLogicalEntity" }, + "CLogicLineToEntity": { + "fields": { + "m_EndEntity": 2012, + "m_Line": 1960, + "m_SourceName": 2000, + "m_StartEntity": 2008 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CLogicMeasureMovement": { + "fields": { + "m_flScale": 2000, + "m_hMeasureReference": 1988, + "m_hMeasureTarget": 1984, + "m_hTarget": 1992, + "m_hTargetReference": 1996, + "m_nMeasureType": 2004, + "m_strMeasureReference": 1968, + "m_strMeasureTarget": 1960, + "m_strTargetReference": 1976 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CLogicNPCCounter": { + "fields": { + "m_OnFactorAll": 2040, + "m_OnFactor_1": 2200, + "m_OnFactor_2": 2360, + "m_OnFactor_3": 2520, + "m_OnMaxCountAll": 2000, + "m_OnMaxCount_1": 2160, + "m_OnMaxCount_2": 2320, + "m_OnMaxCount_3": 2480, + "m_OnMinCountAll": 1960, + "m_OnMinCount_1": 2120, + "m_OnMinCount_2": 2280, + "m_OnMinCount_3": 2440, + "m_OnMinPlayerDistAll": 2080, + "m_OnMinPlayerDist_1": 2240, + "m_OnMinPlayerDist_2": 2400, + "m_OnMinPlayerDist_3": 2560, + "m_bDisabled": 2620, + "m_bInvertState_1": 2660, + "m_bInvertState_2": 2700, + "m_bInvertState_3": 2740, + "m_flDefaultDist_1": 2684, + "m_flDefaultDist_2": 2724, + "m_flDefaultDist_3": 2764, + "m_flDistanceMax": 2616, + "m_hSource": 2600, + "m_iszNPCClassname_1": 2648, + "m_iszNPCClassname_2": 2688, + "m_iszNPCClassname_3": 2728, + "m_iszSourceEntityName": 2608, + "m_nMaxCountAll": 2628, + "m_nMaxCount_1": 2668, + "m_nMaxCount_2": 2708, + "m_nMaxCount_3": 2748, + "m_nMaxFactorAll": 2636, + "m_nMaxFactor_1": 2676, + "m_nMaxFactor_2": 2716, + "m_nMaxFactor_3": 2756, + "m_nMinCountAll": 2624, + "m_nMinCount_1": 2664, + "m_nMinCount_2": 2704, + "m_nMinCount_3": 2744, + "m_nMinFactorAll": 2632, + "m_nMinFactor_1": 2672, + "m_nMinFactor_2": 2712, + "m_nMinFactor_3": 2752, + "m_nNPCState_1": 2656, + "m_nNPCState_2": 2696, + "m_nNPCState_3": 2736 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CLogicNPCCounterAABB": { + "fields": { + "m_vDistanceOuterMaxs": 2804, + "m_vDistanceOuterMins": 2792, + "m_vOuterMaxs": 2828, + "m_vOuterMins": 2816 + }, + "metadata": [], + "parent": "CLogicNPCCounter" + }, + "CLogicNPCCounterOBB": { + "fields": {}, + "metadata": [], + "parent": "CLogicNPCCounterAABB" + }, + "CLogicNavigation": { + "fields": { + "m_isOn": 1968, + "m_navProperty": 1972 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, "CLogicPlayerProxy": { "fields": { - "m_PlayerDied": 2048, - "m_PlayerHasAmmo": 1968, - "m_PlayerHasNoAmmo": 2008, - "m_RequestedPlayerHealth": 2088, - "m_hPlayer": 1960 + "m_PlayerDied": 2040, + "m_PlayerHasAmmo": 1960, + "m_PlayerHasNoAmmo": 2000, + "m_RequestedPlayerHealth": 2080, + "m_hPlayer": 1956 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CLogicProximity": { + "fields": {}, + "metadata": [], + "parent": "CPointEntity" + }, + "CLogicRelay": { + "fields": { + "m_OnSpawn": 2000, + "m_OnTrigger": 1960, + "m_bDisabled": 2040, + "m_bFastRetrigger": 2043, + "m_bPassthoughCaller": 2044, + "m_bTriggerOnce": 2042, + "m_bWaitForRefire": 2041 }, "metadata": [], "parent": "CLogicalEntity" @@ -3968,32 +11472,51 @@ "metadata": [], "parent": "CPointEntity" }, + "CLogicalEntity": { + "fields": {}, + "metadata": [], + "parent": "CServerOnlyEntity" + }, + "CMapInfo": { + "fields": { + "m_bDisableAutoGeneratedDMSpawns": 1969, + "m_bFadePlayerVisibilityFarZ": 1980, + "m_bUseNormalSpawnsForDM": 1968, + "m_flBombRadius": 1960, + "m_flBotMaxVisionDistance": 1972, + "m_iBuyingStatus": 1956, + "m_iHostageCount": 1976, + "m_iPetPopulation": 1964 + }, + "metadata": [], + "parent": "CPointEntity" + }, "CMapVetoPickController": { "fields": { - "m_OnLevelTransition": 4520, - "m_OnMapPicked": 4400, - "m_OnMapVetoed": 4360, - "m_OnNewPhaseStarted": 4480, - "m_OnSidesPicked": 4440, - "m_bNeedToPlayFiveSecondsRemaining": 1961, - "m_bPlayedIntroVcd": 1960, - "m_bPreMatchDraftStateChanged": 2000, - "m_dblPreMatchDraftSequenceTime": 1992, - "m_nAccountIDs": 2296, - "m_nCurrentPhase": 4344, - "m_nDraftType": 2004, - "m_nMapId0": 2552, - "m_nMapId1": 2808, - "m_nMapId2": 3064, - "m_nMapId3": 3320, - "m_nMapId4": 3576, - "m_nMapId5": 3832, - "m_nPhaseDurationTicks": 4352, - "m_nPhaseStartTick": 4348, - "m_nStartingSide0": 4088, - "m_nTeamWinningCoinToss": 2008, - "m_nTeamWithFirstChoice": 2012, - "m_nVoteMapIdsList": 2268 + "m_OnLevelTransition": 4512, + "m_OnMapPicked": 4392, + "m_OnMapVetoed": 4352, + "m_OnNewPhaseStarted": 4472, + "m_OnSidesPicked": 4432, + "m_bNeedToPlayFiveSecondsRemaining": 1957, + "m_bPlayedIntroVcd": 1956, + "m_bPreMatchDraftStateChanged": 1992, + "m_dblPreMatchDraftSequenceTime": 1984, + "m_nAccountIDs": 2288, + "m_nCurrentPhase": 4336, + "m_nDraftType": 1996, + "m_nMapId0": 2544, + "m_nMapId1": 2800, + "m_nMapId2": 3056, + "m_nMapId3": 3312, + "m_nMapId4": 3568, + "m_nMapId5": 3824, + "m_nPhaseDurationTicks": 4344, + "m_nPhaseStartTick": 4340, + "m_nStartingSide0": 4080, + "m_nTeamWinningCoinToss": 2000, + "m_nTeamWithFirstChoice": 2004, + "m_nVoteMapIdsList": 2260 }, "metadata": [ { @@ -4076,11 +11599,27 @@ }, "CMarkupVolume": { "fields": { - "m_bEnabled": 2552 + "m_bDisabled": 2552 }, "metadata": [], "parent": "CBaseModelEntity" }, + "CMarkupVolumeTagged": { + "fields": { + "m_bGroupByPrefab": 2609, + "m_bGroupByVolume": 2610, + "m_bGroupOtherGroups": 2611, + "m_bIsGroup": 2608, + "m_bIsInGroup": 2612 + }, + "metadata": [], + "parent": "CMarkupVolume" + }, + "CMarkupVolumeTagged_Nav": { + "fields": {}, + "metadata": [], + "parent": "CMarkupVolumeTagged" + }, "CMarkupVolumeTagged_NavGame": { "fields": { "m_bFloodFillAttribute": 2632 @@ -4088,6 +11627,43 @@ "metadata": [], "parent": "CMarkupVolumeWithRef" }, + "CMarkupVolumeWithRef": { + "fields": { + "m_bUseRef": 2613, + "m_flRefDot": 2628, + "m_vRefPos": 2616 + }, + "metadata": [], + "parent": "CMarkupVolumeTagged" + }, + "CMathColorBlend": { + "fields": { + "m_OutColor1": 1964, + "m_OutColor2": 1968, + "m_OutValue": 1976, + "m_flInMax": 1960, + "m_flInMin": 1956 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CMathCounter": { + "fields": { + "m_OnChangedFromMax": 2168, + "m_OnChangedFromMin": 2128, + "m_OnGetValue": 2008, + "m_OnHitMax": 2088, + "m_OnHitMin": 2048, + "m_OutValue": 1968, + "m_bDisabled": 1966, + "m_bHitMax": 1965, + "m_bHitMin": 1964, + "m_flMax": 1960, + "m_flMin": 1956 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, "CMathRemap": { "fields": { "m_OnFellBelowMax": 2144, @@ -4095,16 +11671,21 @@ "m_OnRoseAboveMax": 2064, "m_OnRoseAboveMin": 2024, "m_OutValue": 1984, - "m_bEnabled": 1980, - "m_flInMax": 1964, - "m_flInMin": 1960, - "m_flOldInValue": 1976, - "m_flOut1": 1968, - "m_flOut2": 1972 + "m_bEnabled": 1976, + "m_flInMax": 1960, + "m_flInMin": 1956, + "m_flOldInValue": 1972, + "m_flOut1": 1964, + "m_flOut2": 1968 }, "metadata": [], "parent": "CLogicalEntity" }, + "CMelee": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBase" + }, "CMessage": { "fields": { "m_MessageAttenuation": 1972, @@ -4119,11 +11700,11 @@ }, "CMessageEntity": { "fields": { - "m_bDeveloperOnly": 1977, - "m_bEnabled": 1978, - "m_drawText": 1976, - "m_messageText": 1968, - "m_radius": 1960 + "m_bDeveloperOnly": 1969, + "m_bEnabled": 1970, + "m_drawText": 1968, + "m_messageText": 1960, + "m_radius": 1956 }, "metadata": [], "parent": "CPointEntity" @@ -4133,6 +11714,92 @@ "metadata": [], "parent": "CBaseModelEntity" }, + "CModelState": { + "fields": { + "m_MeshGroupMask": 408, + "m_ModelName": 168, + "m_bClientClothCreationSuppressed": 232, + "m_hModel": 160, + "m_nClothUpdateFlags": 556, + "m_nForceLOD": 555, + "m_nIdealMotionType": 554 + }, + "metadata": [ + { + "name": "m_hModel", + "type": "NetworkVarNames", + "type_name": "HModelStrong" + }, + { + "name": "m_bClientClothCreationSuppressed", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_MeshGroupMask", + "type": "NetworkVarNames", + "type_name": "MeshGroupMask_t" + }, + { + "name": "m_nIdealMotionType", + "type": "NetworkVarNames", + "type_name": "int8" + } + ], + "parent": null + }, + "CMolotovGrenade": { + "fields": {}, + "metadata": [], + "parent": "CBaseCSGrenade" + }, + "CMolotovProjectile": { + "fields": { + "m_bDetonated": 3480, + "m_bHasBouncedOffPlayer": 3712, + "m_bIsIncGrenade": 3470, + "m_stillTimer": 3488 + }, + "metadata": [ + { + "name": "m_bIsIncGrenade", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseCSGrenadeProjectile" + }, + "CMomentaryRotButton": { + "fields": { + "m_IdealYaw": 3244, + "m_OnFullyClosed": 3136, + "m_OnFullyOpen": 3096, + "m_OnReachedPosition": 3176, + "m_OnUnpressed": 3056, + "m_Position": 3016, + "m_bUpdateTarget": 3256, + "m_direction": 3260, + "m_end": 3232, + "m_flStartPosition": 3268, + "m_lastUsed": 3216, + "m_returnSpeed": 3264, + "m_sNoise": 3248, + "m_start": 3220 + }, + "metadata": [], + "parent": "CRotButton" + }, + "CMoverPathNode": { + "fields": { + "m_OnPassThrough": 1992, + "m_hMover": 2032, + "m_szParentPathUniqueID": 1984, + "m_vInTangentLocal": 1956, + "m_vOutTangentLocal": 1968 + }, + "metadata": [], + "parent": "CPointEntity" + }, "CMultiLightProxy": { "fields": { "m_bPerformScreenFade": 1984, @@ -4147,13 +11814,53 @@ "metadata": [], "parent": "CLogicalEntity" }, + "CMultiSource": { + "fields": { + "m_OnTrigger": 2216, + "m_globalstate": 2264, + "m_iTotal": 2256, + "m_rgEntities": 1956, + "m_rgTriggered": 2084 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CMultiplayRules": { + "fields": {}, + "metadata": [], + "parent": "CGameRules" + }, + "CNavLinkAreaEntity": { + "fields": { + "m_OnNavLinkFinish": 2072, + "m_OnNavLinkStart": 2032, + "m_bEnabled": 2008, + "m_bIsTerminus": 2112, + "m_flWidth": 1956, + "m_hFilter": 2024, + "m_nNavLinkIdForward": 2000, + "m_nNavLinkIdReverse": 2004, + "m_qLocatorAnglesOffset": 1972, + "m_strFilterName": 2016, + "m_strMovementForward": 1984, + "m_strMovementReverse": 1992, + "m_vLocatorOffset": 1960 + }, + "metadata": [], + "parent": "CPointEntity" + }, "CNavSpaceInfo": { "fields": { - "m_bCreateFlightSpace": 1960 + "m_bCreateFlightSpace": 1956 }, "metadata": [], "parent": "CPointEntity" }, + "CNavWalkable": { + "fields": {}, + "metadata": [], + "parent": "CPointEntity" + }, "CNetworkedSequenceOperation": { "fields": { "m_bDiscontinuity": 29, @@ -4184,9 +11891,39 @@ ], "parent": null }, + "CNullEntity": { + "fields": {}, + "metadata": [], + "parent": "CBaseEntity" + }, + "COmniLight": { + "fields": { + "m_bShowLight": 3112, + "m_flInnerAngle": 3104, + "m_flOuterAngle": 3108 + }, + "metadata": [ + { + "name": "m_flInnerAngle", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flOuterAngle", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bShowLight", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBarnLight" + }, "COrnamentProp": { "fields": { - "m_initialOwner": 3688 + "m_initialOwner": 3720 }, "metadata": [], "parent": "CDynamicProp" @@ -4319,6 +12056,15 @@ ], "parent": "CBaseModelEntity" }, + "CPathCorner": { + "fields": { + "m_OnPass": 1968, + "m_flRadius": 1960, + "m_flWait": 1956 + }, + "metadata": [], + "parent": "CPointEntity" + }, "CPathCornerCrash": { "fields": {}, "metadata": [], @@ -4326,10 +12072,10 @@ }, "CPathKeyFrame": { "fields": { - "m_Angles": 1972, - "m_Origin": 1960, + "m_Angles": 1968, + "m_Origin": 1956, + "m_flMoveSpeed": 2032, "m_flNextTime": 2008, - "m_flSpeed": 2032, "m_iNextKey": 2000, "m_pNextKey": 2016, "m_pPrevKey": 2024, @@ -4338,20 +12084,204 @@ "metadata": [], "parent": "CLogicalEntity" }, + "CPathMover": { + "fields": { + "m_bClosedLoop": 1988, + "m_flPathLength": 1984, + "m_vecPathNodes": 1960 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CPathParticleRope": { + "fields": { + "m_ColorTint": 2012, + "m_PathNodes_Color": 2104, + "m_PathNodes_Name": 1976, + "m_PathNodes_PinEnabled": 2128, + "m_PathNodes_Position": 2032, + "m_PathNodes_RadiusScale": 2152, + "m_PathNodes_TangentIn": 2056, + "m_PathNodes_TangentOut": 2080, + "m_bStartActive": 1956, + "m_flMaxSimulationTime": 1960, + "m_flParticleSpacing": 2000, + "m_flRadius": 2008, + "m_flSlack": 2004, + "m_iEffectIndex": 2024, + "m_iszEffectName": 1968, + "m_nEffectState": 2016 + }, + "metadata": [ + { + "name": "m_flParticleSpacing", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flSlack", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flRadius", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_ColorTint", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_nEffectState", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iEffectIndex", + "type": "NetworkVarNames", + "type_name": "HParticleSystemDefinitionStrong" + }, + { + "name": "m_PathNodes_Position", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_PathNodes_TangentIn", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_PathNodes_TangentOut", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_PathNodes_Color", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_PathNodes_PinEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_PathNodes_RadiusScale", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "CBaseEntity" + }, + "CPathParticleRopeAlias_path_particle_rope_clientside": { + "fields": {}, + "metadata": [], + "parent": "CPathParticleRope" + }, + "CPathSimple": { + "fields": { + "m_pathString": 2040 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CPathTrack": { + "fields": { + "m_OnPass": 2008, + "m_altName": 1992, + "m_eOrientationType": 2004, + "m_flRadius": 1984, + "m_length": 1988, + "m_nIterVal": 2000, + "m_paltpath": 1976, + "m_pnext": 1960, + "m_pprevious": 1968 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CPhysBallSocket": { + "fields": { + "m_bEnableSwingLimit": 2084, + "m_bEnableTwistLimit": 2092, + "m_flJointFriction": 2080, + "m_flMaxTwistAngle": 2100, + "m_flMinTwistAngle": 2096, + "m_flSwingLimit": 2088 + }, + "metadata": [], + "parent": "CPhysConstraint" + }, + "CPhysBox": { + "fields": { + "m_OnAwakened": 2848, + "m_OnDamaged": 2808, + "m_OnMotionEnabled": 2888, + "m_OnPlayerUse": 2928, + "m_OnStartTouch": 2968, + "m_angPreferredCarryAngles": 2780, + "m_bEnableUseOutput": 2793, + "m_bNotSolidToWorld": 2792, + "m_damageToEnableMotion": 2772, + "m_damageType": 2764, + "m_flForceToEnableMotion": 2776, + "m_flTouchOutputPerEntityDelay": 2800, + "m_hCarryingPlayer": 3008, + "m_iExploitableByPlayer": 2796, + "m_massScale": 2768 + }, + "metadata": [], + "parent": "CBreakable" + }, "CPhysConstraint": { "fields": { - "m_OnBreak": 2008, - "m_breakSound": 1984, - "m_forceLimit": 1992, - "m_minTeleportDistance": 2004, + "m_OnBreak": 2040, + "m_bSnapObjectPositions": 2032, + "m_breakSound": 2008, + "m_forceLimit": 2016, + "m_hAttach1": 1984, + "m_hAttach2": 1988, + "m_minTeleportDistance": 2028, "m_nameAttach1": 1968, "m_nameAttach2": 1976, - "m_teleportTick": 2000, - "m_torqueLimit": 1996 + "m_nameAttachment1": 1992, + "m_nameAttachment2": 2000, + "m_teleportTick": 2024, + "m_torqueLimit": 2020 }, "metadata": [], "parent": "CLogicalEntity" }, + "CPhysExplosion": { + "fields": { + "m_OnPushedPlayer": 2000, + "m_bConvertToDebrisWhenPossible": 1992, + "m_bExplodeOnSpawn": 1956, + "m_flDamage": 1964, + "m_flInnerRadius": 1984, + "m_flMagnitude": 1960, + "m_flPushScale": 1988, + "m_radius": 1968, + "m_targetEntityName": 1976 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CPhysFixed": { + "fields": { + "m_bEnableAngularConstraint": 2097, + "m_bEnableLinearConstraint": 2096, + "m_flAngularDampingRatio": 2092, + "m_flAngularFrequency": 2088, + "m_flLinearDampingRatio": 2084, + "m_flLinearFrequency": 2080 + }, + "metadata": [], + "parent": "CPhysConstraint" + }, "CPhysForce": { "fields": { "m_attachedObject": 1984, @@ -4364,23 +12294,52 @@ "metadata": [], "parent": "CPointEntity" }, + "CPhysHinge": { + "fields": { + "m_NotifyMaxLimitReached": 2264, + "m_NotifyMinLimitReached": 2224, + "m_OnStartMoving": 2416, + "m_OnStopMoving": 2456, + "m_bAtMaxLimit": 2305, + "m_bAtMinLimit": 2304, + "m_bIsAxisLocal": 2380, + "m_flAngleSpeed": 2404, + "m_flAngleSpeedThreshold": 2408, + "m_flInitialRotation": 2392, + "m_flMaxRotation": 2388, + "m_flMinRotation": 2384, + "m_flMotorDampingRatio": 2400, + "m_flMotorFrequency": 2396, + "m_hinge": 2308, + "m_hingeFriction": 2372, + "m_soundInfo": 2088, + "m_systemLoadScale": 2376 + }, + "metadata": [], + "parent": "CPhysConstraint" + }, + "CPhysHingeAlias_phys_hinge_local": { + "fields": {}, + "metadata": [], + "parent": "CPhysHinge" + }, "CPhysImpact": { "fields": { - "m_damage": 1960, + "m_damage": 1956, "m_directionEntityName": 1968, - "m_distance": 1964 + "m_distance": 1960 }, "metadata": [], "parent": "CPointEntity" }, "CPhysLength": { "fields": { - "m_addLength": 2084, - "m_bEnableCollision": 2096, - "m_minLength": 2088, - "m_offset": 2048, - "m_totalLength": 2092, - "m_vecAttach": 2072 + "m_addLength": 2116, + "m_bEnableCollision": 2128, + "m_minLength": 2120, + "m_offset": 2080, + "m_totalLength": 2124, + "m_vecAttach": 2104 }, "metadata": [], "parent": "CPhysConstraint" @@ -4403,6 +12362,76 @@ "metadata": [], "parent": "CBaseAnimGraph" }, + "CPhysMotor": { + "fields": { + "m_additionalAcceleration": 1976, + "m_angularAcceleration": 1980, + "m_hAttachedObject": 1968, + "m_lastTime": 1984, + "m_motor": 2008, + "m_nameAttach": 1960, + "m_spinUp": 1972 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CPhysPulley": { + "fields": { + "m_addLength": 2116, + "m_gearRatio": 2120, + "m_offset": 2092, + "m_position2": 2080 + }, + "metadata": [], + "parent": "CPhysConstraint" + }, + "CPhysSlideConstraint": { + "fields": { + "m_axisEnd": 2088, + "m_bEnableAngularConstraint": 2113, + "m_bEnableLinearConstraint": 2112, + "m_bUseEntityPivot": 2124, + "m_flMotorDampingRatio": 2120, + "m_flMotorFrequency": 2116, + "m_initialOffset": 2108, + "m_slideFriction": 2100, + "m_soundInfo": 2128, + "m_systemLoadScale": 2104 + }, + "metadata": [], + "parent": "CPhysConstraint" + }, + "CPhysThruster": { + "fields": { + "m_localOrigin": 2056 + }, + "metadata": [], + "parent": "CPhysForce" + }, + "CPhysTorque": { + "fields": { + "m_axis": 2056 + }, + "metadata": [], + "parent": "CPhysForce" + }, + "CPhysWheelConstraint": { + "fields": { + "m_bEnableSteeringLimit": 2104, + "m_bEnableSuspensionLimit": 2092, + "m_flMaxSteeringAngle": 2112, + "m_flMaxSuspensionOffset": 2100, + "m_flMinSteeringAngle": 2108, + "m_flMinSuspensionOffset": 2096, + "m_flSpinAxisFriction": 2120, + "m_flSteeringAxisFriction": 2116, + "m_flSuspensionDampingRatio": 2084, + "m_flSuspensionFrequency": 2080, + "m_flSuspensionHeightOffset": 2088 + }, + "metadata": [], + "parent": "CPhysConstraint" + }, "CPhysicalButton": { "fields": {}, "metadata": [], @@ -4420,40 +12449,39 @@ }, "CPhysicsProp": { "fields": { - "m_MotionEnabled": 3440, - "m_OnAsleep": 3560, - "m_OnAwake": 3520, - "m_OnAwakened": 3480, - "m_OnOutOfWorld": 3680, - "m_OnPlayerPickup": 3640, - "m_OnPlayerUse": 3600, - "m_bAcceptDamageFromHeldObjects": 3788, - "m_bAwake": 3790, - "m_bDroppedByPlayer": 3745, - "m_bEnableUseOutput": 3789, - "m_bFirstCollisionAfterLaunch": 3747, - "m_bForceNavIgnore": 3776, - "m_bForceNpcExclude": 3778, - "m_bHasBeenAwakened": 3752, - "m_bIsOverrideProp": 3753, - "m_bMuteImpactEffects": 3780, - "m_bNoNavmeshBlocker": 3777, - "m_bShouldAutoConvertBackFromDebris": 3779, - "m_bThrownByPlayer": 3744, - "m_bTouchedByPlayer": 3746, - "m_buoyancyScale": 3728, - "m_damageToEnableMotion": 3736, - "m_damageType": 3732, - "m_fNextCheckDisableMotionContactsTime": 3756, - "m_flForceToEnableMotion": 3740, - "m_glowColor": 3772, - "m_iExploitableByPlayer": 3748, - "m_iInitialGlowState": 3760, - "m_inertiaScale": 3724, - "m_massScale": 3720, - "m_nCollisionGroupOverride": 3792, - "m_nGlowRange": 3764, - "m_nGlowRangeMin": 3768 + "m_MotionEnabled": 3472, + "m_OnAsleep": 3592, + "m_OnAwake": 3552, + "m_OnAwakened": 3512, + "m_OnOutOfWorld": 3672, + "m_OnPlayerPickup": 3712, + "m_OnPlayerUse": 3632, + "m_bAcceptDamageFromHeldObjects": 3820, + "m_bAwake": 3822, + "m_bDroppedByPlayer": 3781, + "m_bEnableUseOutput": 3821, + "m_bFirstCollisionAfterLaunch": 3783, + "m_bForceNavIgnore": 3752, + "m_bForceNpcExclude": 3754, + "m_bHasBeenAwakened": 3788, + "m_bIsOverrideProp": 3789, + "m_bMuteImpactEffects": 3813, + "m_bNoNavmeshBlocker": 3753, + "m_bShouldAutoConvertBackFromDebris": 3812, + "m_bThrownByPlayer": 3780, + "m_bTouchedByPlayer": 3782, + "m_buoyancyScale": 3764, + "m_damageToEnableMotion": 3772, + "m_damageType": 3768, + "m_fNextCheckDisableMotionContactsTime": 3792, + "m_flForceToEnableMotion": 3776, + "m_glowColor": 3808, + "m_iExploitableByPlayer": 3784, + "m_iInitialGlowState": 3796, + "m_inertiaScale": 3760, + "m_massScale": 3756, + "m_nGlowRange": 3800, + "m_nGlowRangeMin": 3804 }, "metadata": [ { @@ -4497,13 +12525,146 @@ "metadata": [], "parent": "CPhysicsProp" }, - "CPhysicsWire": { + "CPhysicsPropOverride": { + "fields": {}, + "metadata": [], + "parent": "CPhysicsProp" + }, + "CPhysicsPropRespawnable": { "fields": { - "m_nDensity": 1960 + "m_flRespawnDuration": 3872, + "m_vOriginalMaxs": 3860, + "m_vOriginalMins": 3848, + "m_vOriginalSpawnAngles": 3836, + "m_vOriginalSpawnOrigin": 3824 + }, + "metadata": [], + "parent": "CPhysicsProp" + }, + "CPhysicsSpring": { + "fields": { + "m_end": 2012, + "m_flDampingRatio": 1972, + "m_flFrequency": 1968, + "m_flRestLength": 1976, + "m_nameAttachEnd": 1992, + "m_nameAttachStart": 1984, + "m_start": 2000, + "m_teleportTick": 2024 }, "metadata": [], "parent": "CBaseEntity" }, + "CPhysicsWire": { + "fields": { + "m_nDensity": 1956 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CPlantedC4": { + "fields": { + "m_OnBombBeginDefuse": 3112, + "m_OnBombDefuseAborted": 3152, + "m_OnBombDefused": 3072, + "m_angCatchUpToPlayerEye": 3292, + "m_bBeingDefused": 3236, + "m_bBombDefused": 3260, + "m_bBombTicking": 3056, + "m_bCannotBeDefused": 3192, + "m_bHasExploded": 3229, + "m_bTrainingPlacedByPlayer": 3228, + "m_bVoiceAlertFired": 3276, + "m_bVoiceAlertPlayed": 3277, + "m_entitySpottedState": 3200, + "m_fLastDefuseTime": 3244, + "m_flC4Blow": 3060, + "m_flDefuseCountDown": 3256, + "m_flDefuseLength": 3252, + "m_flLastSpinDetectionTime": 3304, + "m_flNextBotBeepTime": 3284, + "m_flTimerLength": 3232, + "m_hBombDefuser": 3264, + "m_hControlPanel": 3268, + "m_iProgressBarTime": 3272, + "m_nBombSite": 3064, + "m_nSourceSoundscapeHash": 3068, + "m_nSpotRules": 3224 + }, + "metadata": [ + { + "name": "m_bBombTicking", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flC4Blow", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_nBombSite", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nSourceSoundscapeHash", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bCannotBeDefused", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_entitySpottedState", + "type": "NetworkVarNames", + "type_name": "EntitySpottedState_t" + }, + { + "name": "m_bHasExploded", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flTimerLength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bBeingDefused", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flDefuseLength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDefuseCountDown", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_bBombDefused", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_hBombDefuser", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_hControlPanel", + "type": "NetworkVarNames", + "type_name": "CHandle" + } + ], + "parent": "CBaseAnimGraph" + }, "CPlatTrigger": { "fields": { "m_pPlatform": 2552 @@ -4513,11 +12674,11 @@ }, "CPlayerPing": { "fields": { - "m_bUrgent": 1980, - "m_hPingedEntity": 1972, - "m_hPlayer": 1968, - "m_iType": 1976, - "m_szPlaceName": 1981 + "m_bUrgent": 1976, + "m_hPingedEntity": 1968, + "m_hPlayer": 1964, + "m_iType": 1972, + "m_szPlaceName": 1977 }, "metadata": [ { @@ -4548,6 +12709,151 @@ ], "parent": "CBaseEntity" }, + "CPlayerSprayDecal": { + "fields": { + "m_flCreationTime": 2628, + "m_nEntity": 2620, + "m_nHitbox": 2624, + "m_nPlayer": 2616, + "m_nTintID": 2632, + "m_nUniqueID": 2552, + "m_nVersion": 2636, + "m_rtGcTime": 2564, + "m_ubSignature": 2637, + "m_unAccountID": 2556, + "m_unTraceID": 2560, + "m_vecEndPos": 2568, + "m_vecLeft": 2592, + "m_vecNormal": 2604, + "m_vecStart": 2580 + }, + "metadata": [ + { + "name": "m_nUniqueID", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_unAccountID", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_unTraceID", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_rtGcTime", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_vecEndPos", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vecStart", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vecLeft", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vecNormal", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_nPlayer", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nEntity", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nHitbox", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flCreationTime", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nTintID", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nVersion", + "type": "NetworkVarNames", + "type_name": "uint8" + }, + { + "name": "m_ubSignature", + "type": "NetworkVarNames", + "type_name": "uint8" + } + ], + "parent": "CModelPointEntity" + }, + "CPlayerVisibility": { + "fields": { + "m_bIsEnabled": 1973, + "m_bStartDisabled": 1972, + "m_flFadeTime": 1968, + "m_flFogDistanceMultiplier": 1960, + "m_flFogMaxDensityMultiplier": 1964, + "m_flVisibilityStrength": 1956 + }, + "metadata": [ + { + "name": "m_flVisibilityStrength", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFogDistanceMultiplier", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFogMaxDensityMultiplier", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFadeTime", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bStartDisabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bIsEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseEntity" + }, + "CPlayer_AutoaimServices": { + "fields": {}, + "metadata": [], + "parent": "CPlayerPawnComponent" + }, "CPlayer_CameraServices": { "fields": { "m_PlayerFog": 88, @@ -4617,6 +12923,11 @@ "metadata": [], "parent": "CPlayerPawnComponent" }, + "CPlayer_ItemServices": { + "fields": {}, + "metadata": [], + "parent": "CPlayerPawnComponent" + }, "CPlayer_MovementServices": { "fields": { "m_arrForceSubtickMoveWhen": 412, @@ -4654,6 +12965,62 @@ ], "parent": "CPlayerPawnComponent" }, + "CPlayer_MovementServices_Humanoid": { + "fields": { + "m_bDucked": 492, + "m_bDucking": 493, + "m_bInCrouch": 480, + "m_bInDuckJump": 494, + "m_flCrouchTransitionStartTime": 488, + "m_flFallVelocity": 476, + "m_flStepSoundTime": 472, + "m_flSurfaceFriction": 508, + "m_groundNormal": 496, + "m_iTargetVolume": 532, + "m_nCrouchState": 484, + "m_nStepside": 528, + "m_surfaceProps": 512, + "m_vecSmoothedVelocity": 536 + }, + "metadata": [ + { + "name": "m_flFallVelocity", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_bInCrouch", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nCrouchState", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_flCrouchTransitionStartTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_bDucked", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bDucking", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bInDuckJump", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CPlayer_MovementServices" + }, "CPlayer_ObserverServices": { "fields": { "m_bForcedObserverMode": 76, @@ -4675,25 +13042,67 @@ ], "parent": "CPlayerPawnComponent" }, + "CPlayer_UseServices": { + "fields": {}, + "metadata": [], + "parent": "CPlayerPawnComponent" + }, + "CPlayer_ViewModelServices": { + "fields": {}, + "metadata": [], + "parent": "CPlayerPawnComponent" + }, "CPlayer_WaterServices": { "fields": {}, "metadata": [], "parent": "CPlayerPawnComponent" }, + "CPlayer_WeaponServices": { + "fields": { + "m_bPreventWeaponPickup": 160, + "m_hActiveWeapon": 88, + "m_hLastWeapon": 92, + "m_hMyWeapons": 64, + "m_iAmmo": 96 + }, + "metadata": [ + { + "name": "m_hMyWeapons", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_hActiveWeapon", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_hLastWeapon", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_iAmmo", + "type": "NetworkVarNames", + "type_name": "uint16" + } + ], + "parent": "CPlayerPawnComponent" + }, "CPointAngleSensor": { "fields": { - "m_FacingPercentage": 2120, - "m_OnFacingLookat": 2000, - "m_OnNotFacingLookat": 2040, - "m_TargetDir": 2080, - "m_bDisabled": 1960, - "m_bFired": 1996, - "m_flDotTolerance": 1988, - "m_flDuration": 1984, - "m_flFacingTime": 1992, - "m_hLookAtEntity": 1980, - "m_hTargetEntity": 1976, - "m_nLookAtName": 1968 + "m_FacingPercentage": 2112, + "m_OnFacingLookat": 1992, + "m_OnNotFacingLookat": 2032, + "m_TargetDir": 2072, + "m_bDisabled": 1956, + "m_bFired": 1988, + "m_flDotTolerance": 1980, + "m_flDuration": 1976, + "m_flFacingTime": 1984, + "m_hLookAtEntity": 1972, + "m_hTargetEntity": 1968, + "m_nLookAtName": 1960 }, "metadata": [], "parent": "CPointEntity" @@ -4706,16 +13115,16 @@ "m_OnGreaterThanOrEqualTo": 2176, "m_OnLessThan": 2056, "m_OnLessThanOrEqualTo": 2096, - "m_bUseHelper": 2012, - "m_flFireInterval": 1980, - "m_flFireTime": 1976, - "m_flLastAngVelocity": 1984, - "m_flThreshold": 1964, - "m_hTargetEntity": 1960, - "m_lastOrientation": 1988, - "m_nLastCompareResult": 1968, - "m_nLastFireResult": 1972, - "m_vecAxis": 2000 + "m_bUseHelper": 2008, + "m_flFireInterval": 1976, + "m_flFireTime": 1972, + "m_flLastAngVelocity": 1980, + "m_flThreshold": 1960, + "m_hTargetEntity": 1956, + "m_lastOrientation": 1984, + "m_nLastCompareResult": 1964, + "m_nLastFireResult": 1968, + "m_vecAxis": 1996 }, "metadata": [], "parent": "CPointEntity" @@ -4725,39 +13134,509 @@ "metadata": [], "parent": "CPointEntity" }, + "CPointCamera": { + "fields": { + "m_DegreesPerSecond": 2036, + "m_FOV": 1956, + "m_FogColor": 1965, + "m_Resolution": 1960, + "m_TargetFOV": 2032, + "m_bActive": 1984, + "m_bCanHLTVUse": 2008, + "m_bDofEnabled": 2009, + "m_bFogEnable": 1964, + "m_bIsOn": 2040, + "m_bNoSky": 1992, + "m_bUseScreenAspectRatio": 1985, + "m_fBrightness": 1996, + "m_flAspectRatio": 1988, + "m_flDofFarBlurry": 2024, + "m_flDofFarCrisp": 2020, + "m_flDofNearBlurry": 2012, + "m_flDofNearCrisp": 2016, + "m_flDofTiltToGround": 2028, + "m_flFogEnd": 1976, + "m_flFogMaxDensity": 1980, + "m_flFogStart": 1972, + "m_flZFar": 2000, + "m_flZNear": 2004, + "m_pNext": 2048 + }, + "metadata": [ + { + "name": "m_FOV", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_Resolution", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bFogEnable", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_FogColor", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_flFogStart", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFogEnd", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFogMaxDensity", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bActive", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bUseScreenAspectRatio", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flAspectRatio", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bNoSky", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_fBrightness", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flZFar", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flZNear", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bCanHLTVUse", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bDofEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flDofNearBlurry", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDofNearCrisp", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDofFarCrisp", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDofFarBlurry", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDofTiltToGround", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "CBaseEntity" + }, + "CPointCameraVFOV": { + "fields": { + "m_flVerticalFOV": 2056 + }, + "metadata": [], + "parent": "CPointCamera" + }, "CPointClientCommand": { "fields": {}, "metadata": [], "parent": "CPointEntity" }, + "CPointClientUIDialog": { + "fields": { + "m_bStartEnabled": 2988, + "m_hActivator": 2984 + }, + "metadata": [ + { + "name": "m_hActivator", + "type": "NetworkVarNames", + "type_name": "EHANDLE" + } + ], + "parent": "CBaseClientUIEntity" + }, + "CPointClientUIWorldPanel": { + "fields": { + "m_bAllowInteractionFromAllSceneWorlds": 3024, + "m_bDisableMipGen": 3063, + "m_bExcludeFromSaveGames": 3060, + "m_bFollowPlayerAcrossTeleport": 2986, + "m_bGrabbable": 3061, + "m_bIgnoreInput": 2984, + "m_bLit": 2985, + "m_bNoDepth": 3057, + "m_bOnlyRenderToTexture": 3062, + "m_bOpaque": 3056, + "m_bRenderBackface": 3058, + "m_bUseOffScreenIndicator": 3059, + "m_flDPI": 2996, + "m_flDepthOffset": 3004, + "m_flHeight": 2992, + "m_flInteractDistance": 3000, + "m_flWidth": 2988, + "m_nExplicitImageLayout": 3064, + "m_unHorizontalAlign": 3012, + "m_unOrientation": 3020, + "m_unOwnerContext": 3008, + "m_unVerticalAlign": 3016, + "m_vecCSSClasses": 3032 + }, + "metadata": [ + { + "name": "m_bIgnoreInput", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bLit", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bFollowPlayerAcrossTeleport", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flWidth", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flHeight", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDPI", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flInteractDistance", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDepthOffset", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_unOwnerContext", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_unHorizontalAlign", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_unVerticalAlign", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_unOrientation", + "type": "NetworkVarNames", + "type_name": "uint32" + }, + { + "name": "m_bAllowInteractionFromAllSceneWorlds", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_vecCSSClasses", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_bOpaque", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bNoDepth", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bRenderBackface", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bUseOffScreenIndicator", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bExcludeFromSaveGames", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bGrabbable", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bOnlyRenderToTexture", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bDisableMipGen", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nExplicitImageLayout", + "type": "NetworkVarNames", + "type_name": "int32" + } + ], + "parent": "CBaseClientUIEntity" + }, + "CPointClientUIWorldTextPanel": { + "fields": { + "m_messageText": 3068 + }, + "metadata": [ + { + "name": "m_messageText", + "type": "NetworkVarNames", + "type_name": "char" + } + ], + "parent": "CPointClientUIWorldPanel" + }, + "CPointCommentaryNode": { + "fields": { + "m_bActive": 3256, + "m_bDisabled": 3157, + "m_bListenedTo": 3296, + "m_bPreventChangesWhileMoving": 3156, + "m_bPreventMovement": 3112, + "m_bUnderCrosshair": 3113, + "m_bUnstoppable": 3114, + "m_flAbortedPlaybackAt": 3172, + "m_flFinishedTime": 3116, + "m_flStartTime": 3260, + "m_flStartTimeInCommentary": 3264, + "m_hViewPosition": 3104, + "m_hViewPositionMover": 3108, + "m_hViewTarget": 3088, + "m_hViewTargetAngles": 3092, + "m_iNodeNumber": 3288, + "m_iNodeNumberMax": 3292, + "m_iszCommentaryFile": 3072, + "m_iszPostCommands": 3064, + "m_iszPreCommands": 3056, + "m_iszSpeakers": 3280, + "m_iszTitle": 3272, + "m_iszViewPosition": 3096, + "m_iszViewTarget": 3080, + "m_pOnCommentaryStarted": 3176, + "m_pOnCommentaryStopped": 3216, + "m_vecFinishAngles": 3144, + "m_vecFinishOrigin": 3120, + "m_vecOriginalAngles": 3132, + "m_vecTeleportOrigin": 3160 + }, + "metadata": [ + { + "name": "m_iszCommentaryFile", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_hViewPosition", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_bActive", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flStartTime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_flStartTimeInCommentary", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_iszTitle", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_iszSpeakers", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_iNodeNumber", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iNodeNumberMax", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bListenedTo", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseAnimGraph" + }, + "CPointEntity": { + "fields": {}, + "metadata": [], + "parent": "CBaseEntity" + }, "CPointEntityFinder": { "fields": { - "m_FindMethod": 1996, - "m_OnFoundEntity": 2000, - "m_hEntity": 1960, - "m_hFilter": 1976, - "m_hReference": 1992, - "m_iFilterName": 1968, - "m_iRefName": 1984 + "m_FindMethod": 1988, + "m_OnFoundEntity": 1992, + "m_hEntity": 1956, + "m_hFilter": 1968, + "m_hReference": 1984, + "m_iFilterName": 1960, + "m_iRefName": 1976 }, "metadata": [], "parent": "CBaseEntity" }, + "CPointGamestatsCounter": { + "fields": { + "m_bDisabled": 1968, + "m_strStatisticName": 1960 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CPointGiveAmmo": { + "fields": { + "m_pActivator": 1956 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CPointHurt": { + "fields": { + "m_bitsDamageType": 1960, + "m_flDelay": 1968, + "m_flRadius": 1964, + "m_nDamage": 1956, + "m_pActivator": 1984, + "m_strTarget": 1976 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CPointPrefab": { + "fields": { + "m_associatedRelayEntity": 1988, + "m_associatedRelayTargetName": 1976, + "m_bLoadDynamic": 1985, + "m_fixupNames": 1984, + "m_forceWorldGroupID": 1968, + "m_targetMapName": 1960 + }, + "metadata": [], + "parent": "CServerOnlyPointEntity" + }, "CPointProximitySensor": { "fields": { "m_Distance": 1968, - "m_bDisabled": 1960, - "m_hTargetEntity": 1964 + "m_bDisabled": 1956, + "m_hTargetEntity": 1960 }, "metadata": [], "parent": "CPointEntity" }, + "CPointPulse": { + "fields": {}, + "metadata": [], + "parent": "CBaseEntity" + }, + "CPointPush": { + "fields": { + "m_bEnabled": 1956, + "m_flConeOfInfluence": 1972, + "m_flInnerRadius": 1968, + "m_flMagnitude": 1960, + "m_flRadius": 1964, + "m_hFilter": 1984, + "m_iszFilterName": 1976 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CPointServerCommand": { + "fields": {}, + "metadata": [], + "parent": "CPointEntity" + }, "CPointTeleport": { "fields": { - "m_bTeleportParentedEntities": 1984, - "m_bTeleportUseCurrentAngle": 1985, - "m_vSaveAngles": 1972, - "m_vSaveOrigin": 1960 + "m_bTeleportParentedEntities": 1980, + "m_bTeleportUseCurrentAngle": 1981, + "m_vSaveAngles": 1968, + "m_vSaveOrigin": 1956 }, "metadata": [], "parent": "CServerOnlyPointEntity" @@ -4780,65 +13659,610 @@ "metadata": [], "parent": "CLogicalEntity" }, - "CProjectedDecal": { + "CPointTemplateAPI": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, + "CPointValueRemapper": { "fields": { - "m_flDistance": 1964, - "m_nTexture": 1960 + "m_OnDisengage": 2424, + "m_OnEngage": 2384, + "m_OnReachedValueCustom": 2344, + "m_OnReachedValueOne": 2304, + "m_OnReachedValueZero": 2264, + "m_Position": 2184, + "m_PositionDelta": 2224, + "m_bDisabled": 1956, + "m_bEngaged": 2104, + "m_bFirstUpdate": 2105, + "m_bRequiresUseKey": 2004, + "m_bUpdateOnClient": 1957, + "m_flCurrentMomentum": 2088, + "m_flCustomOutputValue": 2132, + "m_flDisengageDistance": 1996, + "m_flEngageDistance": 2000, + "m_flInputOffset": 2100, + "m_flMaximumChangePerSecond": 1992, + "m_flMomentumModifier": 2080, + "m_flPreviousUpdateTickTime": 2112, + "m_flPreviousValue": 2108, + "m_flRatchetOffset": 2096, + "m_flSnapValue": 2084, + "m_hOutputEntities": 2048, + "m_hRemapLineEnd": 1988, + "m_hRemapLineStart": 1984, + "m_hUsingPlayer": 2128, + "m_iszOutputEntity2Name": 2024, + "m_iszOutputEntity3Name": 2032, + "m_iszOutputEntity4Name": 2040, + "m_iszOutputEntityName": 2016, + "m_iszRemapLineEndName": 1976, + "m_iszRemapLineStartName": 1968, + "m_iszSoundDisengage": 2144, + "m_iszSoundEngage": 2136, + "m_iszSoundMovingLoop": 2168, + "m_iszSoundReachedValueOne": 2160, + "m_iszSoundReachedValueZero": 2152, + "m_nHapticsType": 2072, + "m_nInputType": 1960, + "m_nMomentumType": 2076, + "m_nOutputType": 2008, + "m_nRatchetType": 2092, + "m_vecPreviousTestPoint": 2116 + }, + "metadata": [ + { + "name": "m_bDisabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bUpdateOnClient", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nInputType", + "type": "NetworkVarNames", + "type_name": "ValueRemapperInputType_t" + }, + { + "name": "m_hRemapLineStart", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_hRemapLineEnd", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_flMaximumChangePerSecond", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDisengageDistance", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flEngageDistance", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bRequiresUseKey", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_nOutputType", + "type": "NetworkVarNames", + "type_name": "ValueRemapperOutputType_t" + }, + { + "name": "m_hOutputEntities", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_nHapticsType", + "type": "NetworkVarNames", + "type_name": "ValueRemapperHapticsType_t" + }, + { + "name": "m_nMomentumType", + "type": "NetworkVarNames", + "type_name": "ValueRemapperMomentumType_t" + }, + { + "name": "m_flMomentumModifier", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flSnapValue", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nRatchetType", + "type": "NetworkVarNames", + "type_name": "ValueRemapperRatchetType_t" + }, + { + "name": "m_flInputOffset", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "CBaseEntity" + }, + "CPointVelocitySensor": { + "fields": { + "m_Velocity": 1984, + "m_bEnabled": 1972, + "m_fPrevVelocity": 1976, + "m_flAvgInterval": 1980, + "m_hTargetEntity": 1956, + "m_vecAxis": 1960 }, "metadata": [], "parent": "CPointEntity" }, + "CPointWorldText": { + "fields": { + "m_Color": 3144, + "m_FontName": 3064, + "m_bEnabled": 3128, + "m_bFullbright": 3129, + "m_flDepthOffset": 3140, + "m_flFontSize": 3136, + "m_flWorldUnitsPerPx": 3132, + "m_messageText": 2552, + "m_nJustifyHorizontal": 3148, + "m_nJustifyVertical": 3152, + "m_nReorientMode": 3156 + }, + "metadata": [ + { + "name": "m_messageText", + "type": "NetworkVarNames", + "type_name": "char" + }, + { + "name": "m_FontName", + "type": "NetworkVarNames", + "type_name": "char" + }, + { + "name": "m_bEnabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bFullbright", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flWorldUnitsPerPx", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFontSize", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDepthOffset", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_Color", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "m_nJustifyHorizontal", + "type": "NetworkVarNames", + "type_name": "PointWorldTextJustifyHorizontal_t" + }, + { + "name": "m_nJustifyVertical", + "type": "NetworkVarNames", + "type_name": "PointWorldTextJustifyVertical_t" + }, + { + "name": "m_nReorientMode", + "type": "NetworkVarNames", + "type_name": "PointWorldTextReorientMode_t" + } + ], + "parent": "CModelPointEntity" + }, + "CPostProcessingVolume": { + "fields": { + "m_bExposureControl": 3077, + "m_bMaster": 3076, + "m_flExposureCompensation": 3060, + "m_flExposureFadeSpeedDown": 3068, + "m_flExposureFadeSpeedUp": 3064, + "m_flFadeDuration": 3040, + "m_flMaxExposure": 3056, + "m_flMaxLogExposure": 3048, + "m_flMinExposure": 3052, + "m_flMinLogExposure": 3044, + "m_flRate": 3080, + "m_flTonemapEVSmoothingRange": 3072, + "m_flTonemapMinAvgLum": 3092, + "m_flTonemapPercentBrightPixels": 3088, + "m_flTonemapPercentTarget": 3084, + "m_hPostSettings": 3032 + }, + "metadata": [ + { + "name": "m_hPostSettings", + "type": "NetworkVarNames", + "type_name": "HPostProcessingStrong" + }, + { + "name": "m_flFadeDuration", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flMinLogExposure", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flMaxLogExposure", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flMinExposure", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flMaxExposure", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flExposureCompensation", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flExposureFadeSpeedUp", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flExposureFadeSpeedDown", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flTonemapEVSmoothingRange", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_bMaster", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bExposureControl", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flRate", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flTonemapPercentTarget", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flTonemapPercentBrightPixels", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flTonemapMinAvgLum", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "CBaseTrigger" + }, + "CPrecipitation": { + "fields": {}, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CPrecipitationBlocker": { + "fields": {}, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CPrecipitationVData": { + "fields": { + "m_bBatchSameVolumeType": 272, + "m_flInnerDistance": 264, + "m_nAttachType": 268, + "m_nRTEnvCP": 276, + "m_nRTEnvCPComponent": 280, + "m_szModifier": 288, + "m_szParticlePrecipitationEffect": 40 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CEntitySubclassVDataBase" + }, + "CPredictedViewModel": { + "fields": {}, + "metadata": [], + "parent": "CBaseViewModel" + }, + "CProjectedDecal": { + "fields": { + "m_flDistance": 1960, + "m_nTexture": 1956 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CPropDataComponent": { + "fields": { + "m_bSpawnMotionDisabled": 52, + "m_flDmgModBullet": 16, + "m_flDmgModClub": 20, + "m_flDmgModExplosive": 24, + "m_flDmgModFire": 28, + "m_iszBasePropData": 40, + "m_iszPhysicsDamageTableName": 32, + "m_nDisableTakePhysicsDamageSpawnFlag": 56, + "m_nInteractions": 48, + "m_nMotionDisabledSpawnFlag": 60 + }, + "metadata": [], + "parent": "CEntityComponent" + }, "CPropDoorRotating": { "fields": { - "m_angGoal": 4416, - "m_angRotationAjarDeprecated": 4368, - "m_angRotationClosed": 4380, - "m_angRotationOpenBack": 4404, - "m_angRotationOpenForward": 4392, - "m_bAjarDoorShouldntAlwaysOpen": 4476, - "m_eCurrentOpenDirection": 4360, - "m_eOpenDirection": 4356, - "m_eSpawnPosition": 4352, - "m_flAjarAngle": 4364, - "m_flDistance": 4348, - "m_hEntityBlocker": 4480, - "m_vecAxis": 4336, - "m_vecBackBoundsMax": 4464, - "m_vecBackBoundsMin": 4452, - "m_vecForwardBoundsMax": 4440, - "m_vecForwardBoundsMin": 4428 + "m_angGoal": 4448, + "m_angRotationAjarDeprecated": 4400, + "m_angRotationClosed": 4412, + "m_angRotationOpenBack": 4436, + "m_angRotationOpenForward": 4424, + "m_bAjarDoorShouldntAlwaysOpen": 4508, + "m_eCurrentOpenDirection": 4392, + "m_eOpenDirection": 4388, + "m_eSpawnPosition": 4384, + "m_flAjarAngle": 4396, + "m_flDistance": 4380, + "m_hEntityBlocker": 4512, + "m_vecAxis": 4368, + "m_vecBackBoundsMax": 4496, + "m_vecBackBoundsMin": 4484, + "m_vecForwardBoundsMax": 4472, + "m_vecForwardBoundsMin": 4460 }, "metadata": [], "parent": "CBasePropDoor" }, "CPropDoorRotatingBreakable": { "fields": { - "m_bBreakable": 4484, - "m_currentDamageState": 4488, - "m_damageStates": 4496, - "m_isAbleToCloseAreaPortals": 4485 + "m_bBreakable": 4516, + "m_currentDamageState": 4520, + "m_damageStates": 4528, + "m_isAbleToCloseAreaPortals": 4517 }, "metadata": [], "parent": "CPropDoorRotating" }, + "CPulseGraphInstance_GameBlackboard": { + "fields": {}, + "metadata": [ + { + "name": "MPulseInstanceDomainInfo", + "type": "Unknown" + }, + { + "name": "MPulseDomainHookInfo", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + }, + { + "name": "MPulseDomainOptInFeatureTag", + "type": "Unknown" + } + ], + "parent": "CPulseGraphInstance_ServerEntity" + }, + "CPulseGraphInstance_ServerEntity": { + "fields": { + "m_pComponent": 256 + }, + "metadata": [ + { + "name": "MPulseInstanceDomainInfo", + "type": "Unknown" + }, + { + "name": "MPulseDomainHookInfo", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + }, + { + "name": "MPulseDomainOptInFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseDomainOptInGameBlackboard", + "type": "Unknown" + }, + { + "name": "MPulseDomainOptInValueType", + "type": "Unknown" + } + ], + "parent": "CBasePulseGraphInstance" + }, + "CPulseServerCursor": { + "fields": {}, + "metadata": [ + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": "CPulseExecCursor" + }, + "CPushable": { + "fields": {}, + "metadata": [], + "parent": "CBreakable" + }, + "CRagdollConstraint": { + "fields": { + "m_xfriction": 2104, + "m_xmax": 2084, + "m_xmin": 2080, + "m_yfriction": 2108, + "m_ymax": 2092, + "m_ymin": 2088, + "m_zfriction": 2112, + "m_zmax": 2100, + "m_zmin": 2096 + }, + "metadata": [], + "parent": "CPhysConstraint" + }, "CRagdollMagnet": { "fields": { - "m_axis": 1972, - "m_bDisabled": 1960, - "m_force": 1968, - "m_radius": 1964 + "m_axis": 1968, + "m_bDisabled": 1956, + "m_force": 1964, + "m_radius": 1960 }, "metadata": [], "parent": "CPointEntity" }, + "CRagdollManager": { + "fields": { + "m_bSaveImportant": 1964, + "m_iCurrentMaxRagdollCount": 1956, + "m_iMaxRagdollCount": 1960 + }, + "metadata": [ + { + "name": "m_iCurrentMaxRagdollCount", + "type": "NetworkVarNames", + "type_name": "int8" + } + ], + "parent": "CBaseEntity" + }, + "CRagdollProp": { + "fields": { + "m_allAsleep": 3184, + "m_bFirstCollisionAfterLaunch": 3185, + "m_bHasBeenPhysgunned": 3248, + "m_bShouldDeleteActivationRecord": 3312, + "m_bShouldTeleportPhysics": 3249, + "m_bStartDisabled": 3120, + "m_bValidatePoweredRagdollPose": 3408, + "m_flAwakeTime": 3224, + "m_flBlendWeight": 3252, + "m_flDefaultFadeScale": 3256, + "m_flFadeOutStartTime": 3204, + "m_flFadeTime": 3208, + "m_flLastOriginChangeTime": 3228, + "m_flLastPhysicsInfluenceTime": 3200, + "m_hDamageEntity": 3188, + "m_hKiller": 3192, + "m_hPhysicsAttacker": 3196, + "m_hRagdollSource": 3176, + "m_lastUpdateTickCount": 3180, + "m_ragAngles": 3152, + "m_ragPos": 3128, + "m_ragdoll": 3064, + "m_ragdollMaxs": 3288, + "m_ragdollMins": 3264, + "m_strOriginClassName": 3232, + "m_strSourceClassName": 3240, + "m_vecLastOrigin": 3212 + }, + "metadata": [ + { + "name": "m_ragPos", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_ragAngles", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "m_hRagdollSource", + "type": "NetworkVarNames", + "type_name": "EHANDLE" + }, + { + "name": "m_flBlendWeight", + "type": "NetworkVarNames", + "type_name": "float32" + } + ], + "parent": "CBaseAnimGraph" + }, + "CRagdollPropAlias_physics_prop_ragdoll": { + "fields": {}, + "metadata": [], + "parent": "CRagdollProp" + }, "CRagdollPropAttached": { "fields": { - "m_attachmentPointBoneSpace": 3488, - "m_attachmentPointRagdollSpace": 3500, - "m_bShouldDeleteAttachedActivationRecord": 3528, - "m_bShouldDetach": 3512, - "m_boneIndexAttached": 3480, - "m_ragdollAttachedObjectIndex": 3484 + "m_attachmentPointBoneSpace": 3480, + "m_attachmentPointRagdollSpace": 3492, + "m_bShouldDeleteAttachedActivationRecord": 3520, + "m_bShouldDetach": 3504, + "m_boneIndexAttached": 3472, + "m_ragdollAttachedObjectIndex": 3476 }, "metadata": [ { @@ -4864,6 +14288,67 @@ ], "parent": "CRagdollProp" }, + "CRectLight": { + "fields": { + "m_bShowLight": 3104 + }, + "metadata": [ + { + "name": "m_bShowLight", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBarnLight" + }, + "CRenderComponent": { + "fields": { + "__m_pChainEntity": 16, + "m_bEnableRendering": 96, + "m_bInterpolationReadyToDraw": 192, + "m_bIsRenderingWithViewModels": 80, + "m_nSplitscreenFlags": 84 + }, + "metadata": [], + "parent": "CEntityComponent" + }, + "CRetakeGameRules": { + "fields": { + "m_bBlockersPresent": 252, + "m_bRoundInProgress": 253, + "m_iBombSite": 260, + "m_iFirstSecondHalfRound": 256, + "m_nMatchSeed": 248 + }, + "metadata": [ + { + "name": "m_nMatchSeed", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bBlockersPresent", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bRoundInProgress", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iFirstSecondHalfRound", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iBombSite", + "type": "NetworkVarNames", + "type_name": "int" + } + ], + "parent": null + }, "CRevertSaved": { "fields": { "m_Duration": 2556, @@ -5009,16 +14494,35 @@ ], "parent": "CBaseModelEntity" }, + "CRopeKeyframeAlias_move_rope": { + "fields": {}, + "metadata": [], + "parent": "CRopeKeyframe" + }, "CRotButton": { "fields": {}, "metadata": [], "parent": "CBaseButton" }, + "CRotDoor": { + "fields": { + "m_bSolidBsp": 3195 + }, + "metadata": [], + "parent": "CBaseDoor" + }, "CRuleBrushEntity": { "fields": {}, "metadata": [], "parent": "CRuleEntity" }, + "CRuleEntity": { + "fields": { + "m_iszMaster": 2552 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, "CRulePointEntity": { "fields": { "m_Score": 2560 @@ -5079,38 +14583,428 @@ ], "parent": "CSPerRoundStats_t" }, + "CSPerRoundStats_t": { + "fields": { + "m_iAssists": 56, + "m_iCashEarned": 88, + "m_iDamage": 60, + "m_iDeaths": 52, + "m_iEnemiesFlashed": 96, + "m_iEquipmentValue": 64, + "m_iHeadShotKills": 80, + "m_iKillReward": 72, + "m_iKills": 48, + "m_iLiveTime": 76, + "m_iMoneySaved": 68, + "m_iObjective": 84, + "m_iUtilityDamage": 92 + }, + "metadata": [ + { + "name": "m_iKills", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iDeaths", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iAssists", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iDamage", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iEquipmentValue", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iMoneySaved", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iKillReward", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iLiveTime", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iHeadShotKills", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iObjective", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iCashEarned", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iUtilityDamage", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iEnemiesFlashed", + "type": "NetworkVarNames", + "type_name": "int" + } + ], + "parent": null + }, + "CSceneEntity": { + "fields": { + "m_BusyActor": 3320, + "m_OnCanceled": 2328, + "m_OnCompletion": 2288, + "m_OnPaused": 2368, + "m_OnResumed": 2408, + "m_OnStart": 2248, + "m_OnTrigger": 2448, + "m_bAutogenerated": 2091, + "m_bAutomated": 2112, + "m_bBreakOnNonIdle": 2138, + "m_bCancelAtNextInterrupt": 2104, + "m_bCompletedEarly": 3242, + "m_bInterruptSceneFinished": 3243, + "m_bInterrupted": 3241, + "m_bInterruptedActorsScenes": 2137, + "m_bIsPlayingBack": 2088, + "m_bMultiplayer": 2090, + "m_bPauseAtNextInterrupt": 2134, + "m_bPaused": 2089, + "m_bPausedViaInput": 2133, + "m_bRestoring": 3244, + "m_bSceneFinished": 2139, + "m_bSceneMissing": 3240, + "m_bWaitingForActor": 2135, + "m_bWaitingForInterrupt": 2136, + "m_bWaitingForResumeScene": 2132, + "m_fPitch": 2108, + "m_flAutomationDelay": 2120, + "m_flAutomationTime": 2124, + "m_flCurrentTime": 2096, + "m_flForceClientTime": 2092, + "m_flFrameTime": 2100, + "m_hActivator": 3316, + "m_hActor": 3312, + "m_hActorList": 2144, + "m_hInterruptScene": 3232, + "m_hListManagers": 3272, + "m_hNotifySceneCompletion": 3248, + "m_hRemoveActorList": 2168, + "m_hTarget1": 2048, + "m_hTarget2": 2052, + "m_hTarget3": 2056, + "m_hTarget4": 2060, + "m_hTarget5": 2064, + "m_hTarget6": 2068, + "m_hTarget7": 2072, + "m_hTarget8": 2076, + "m_hWaitingForThisResumeScene": 2128, + "m_iPlayerDeathBehavior": 3324, + "m_iszResumeSceneFile": 1976, + "m_iszSceneFile": 1968, + "m_iszSequenceName": 3304, + "m_iszSoundName": 3296, + "m_iszTarget1": 1984, + "m_iszTarget2": 1992, + "m_iszTarget3": 2000, + "m_iszTarget4": 2008, + "m_iszTarget5": 2016, + "m_iszTarget6": 2024, + "m_iszTarget7": 2032, + "m_iszTarget8": 2040, + "m_nAutomatedAction": 2116, + "m_nInterruptCount": 3236, + "m_nSceneFlushCounter": 2240, + "m_nSceneStringIndex": 2244, + "m_sTargetAttachment": 2080 + }, + "metadata": [ + { + "name": "m_bIsPlayingBack", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bPaused", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bMultiplayer", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bAutogenerated", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flForceClientTime", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_hActorList", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_nSceneStringIndex", + "type": "NetworkVarNames", + "type_name": "uint16" + } + ], + "parent": "CPointEntity" + }, "CSceneEntityAlias_logic_choreographed_scene": { "fields": {}, "metadata": [], "parent": "CSceneEntity" }, + "CSceneListManager": { + "fields": { + "m_hListManagers": 1960, + "m_hScenes": 2112, + "m_iszScenes": 1984 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CScriptComponent": { + "fields": { + "m_scriptClassName": 48 + }, + "metadata": [], + "parent": "CEntityComponent" + }, + "CScriptItem": { + "fields": { + "m_MoveTypeOverride": 3272 + }, + "metadata": [], + "parent": "CItem" + }, + "CScriptNavBlocker": { + "fields": { + "m_vExtent": 2568 + }, + "metadata": [], + "parent": "CFuncNavBlocker" + }, + "CScriptTriggerHurt": { + "fields": { + "m_vExtent": 3168 + }, + "metadata": [], + "parent": "CTriggerHurt" + }, "CScriptTriggerMultiple": { "fields": { - "m_vExtent": 3016 + "m_vExtent": 3056 }, "metadata": [], "parent": "CTriggerMultiple" }, + "CScriptTriggerOnce": { + "fields": { + "m_vExtent": 3056 + }, + "metadata": [], + "parent": "CTriggerOnce" + }, + "CScriptTriggerPush": { + "fields": { + "m_vExtent": 3060 + }, + "metadata": [], + "parent": "CTriggerPush" + }, + "CScriptedSequence": { + "fields": { + "m_ConflictResponse": 2124, + "m_OnActionStartOrLoop": 2168, + "m_OnBeginSequence": 2128, + "m_OnCancelFailedSequence": 2328, + "m_OnCancelSequence": 2288, + "m_OnEndSequence": 2208, + "m_OnPostIdleEndSequence": 2248, + "m_OnScriptEvent": 2368, + "m_bAllowCustomInterruptConditions": 2111, + "m_bCanOverrideNPCState": 2038, + "m_bContinueOnDeath": 2042, + "m_bDisableNPCCollisions": 2049, + "m_bDisallowInterrupts": 2037, + "m_bDontAddModifiers": 2051, + "m_bDontCancelOtherSequences": 2116, + "m_bDontRotateOther": 2033, + "m_bDontTeleportAtEnd": 2039, + "m_bEnsureOnNavmeshOnFinish": 2119, + "m_bForceSynch": 2117, + "m_bHideDebugComplaints": 2041, + "m_bHighPriority": 2040, + "m_bIgnoreGravity": 2048, + "m_bIgnoreLookAt": 2047, + "m_bInitiatedSelfDelete": 2109, + "m_bInterruptable": 2096, + "m_bIsPlayingAction": 2031, + "m_bIsPlayingEntry": 2030, + "m_bIsPlayingPostIdle": 2032, + "m_bIsPlayingPreIdle": 2029, + "m_bIsRepeatable": 2034, + "m_bIsTeleportingDueToMoveTo": 2110, + "m_bKeepAnimgraphLockedPost": 2050, + "m_bLoopActionSequence": 2044, + "m_bLoopPostIdleSequence": 2045, + "m_bLoopPreIdleSequence": 2043, + "m_bPositionRelativeToOtherEntity": 2098, + "m_bPreventUpdateYawOnFinish": 2118, + "m_bShouldLeaveCorpse": 2035, + "m_bStartOnSpawn": 2036, + "m_bSynchPostIdles": 2046, + "m_bThinking": 2108, + "m_bWaitForBeginSequence": 2080, + "m_flAngRate": 2068, + "m_flMoveInterpTime": 2064, + "m_flPlayAnimFadeInTime": 2060, + "m_flRadius": 2052, + "m_flRepeat": 2056, + "m_hForcedTarget": 2112, + "m_hInteractionMainEntity": 2720, + "m_hNextCine": 2104, + "m_hTargetEnt": 2100, + "m_iPlayerDeathBehavior": 2724, + "m_iszEntity": 2008, + "m_iszEntry": 1960, + "m_iszModifierToAddOnPlay": 1992, + "m_iszNextScript": 2000, + "m_iszPlay": 1976, + "m_iszPostIdle": 1984, + "m_iszPreIdle": 1968, + "m_iszSyncGroup": 2016, + "m_matOtherToMain": 2688, + "m_nMoveTo": 2024, + "m_nMoveToGait": 2028, + "m_nNotReadySequenceCount": 2072, + "m_onDeathBehavior": 2120, + "m_savedCollisionGroup": 2092, + "m_savedFlags": 2088, + "m_saved_effects": 2084, + "m_sequenceStarted": 2097, + "m_startTime": 2076 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CSensorGrenade": { + "fields": {}, + "metadata": [], + "parent": "CBaseCSGrenade" + }, + "CSensorGrenadeProjectile": { + "fields": { + "m_fExpireTime": 3472, + "m_fNextDetectPlayerSound": 3476, + "m_hDisplayGrenade": 3480 + }, + "metadata": [], + "parent": "CBaseCSGrenadeProjectile" + }, "CServerOnlyEntity": { "fields": {}, "metadata": [], "parent": "CBaseEntity" }, + "CServerOnlyModelEntity": { + "fields": {}, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CServerOnlyPointEntity": { + "fields": {}, + "metadata": [], + "parent": "CServerOnlyEntity" + }, + "CServerRagdollTrigger": { + "fields": {}, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CSharedGapTypeQueryRegistration": { + "fields": {}, + "metadata": [ + { + "name": "MGapTypeQueriesForScopeSingleton", + "type": "Unknown" + } + ], + "parent": null + }, + "CShatterGlassShardPhysics": { + "fields": { + "m_ShardDesc": 3832, + "m_bDebris": 3823, + "m_hParentShard": 3824 + }, + "metadata": [ + { + "name": "MNetworkExcludeByName", + "type": "Unknown" + }, + { + "name": "m_ShardDesc", + "type": "NetworkVarNames", + "type_name": "shard_model_desc_t" + } + ], + "parent": "CPhysicsProp" + }, "CShower": { "fields": {}, "metadata": [], "parent": "CModelPointEntity" }, + "CSimpleMarkupVolumeTagged": { + "fields": {}, + "metadata": [], + "parent": "CMarkupVolumeTagged" + }, + "CSingleplayRules": { + "fields": { + "m_bSinglePlayerGameEnding": 189 + }, + "metadata": [], + "parent": "CGameRules" + }, "CSkeletonInstance": { "fields": { "m_bDirtyMotionType": 0, - "m_bDisableSolidCollisionsForHierarchy": 898, - "m_bIsAnimationEnabled": 896, + "m_bDisableSolidCollisionsForHierarchy": 946, + "m_bIsAnimationEnabled": 944, "m_bIsGeneratingLatchedParentSpaceState": 0, - "m_bUseParentRenderBounds": 897, - "m_materialGroup": 900, - "m_modelState": 352, - "m_nHitboxSet": 904 + "m_bUseParentRenderBounds": 945, + "m_materialGroup": 948, + "m_modelState": 368, + "m_nHitboxSet": 952 }, "metadata": [ { @@ -5141,6 +15035,35 @@ ], "parent": "CGameSceneNode" }, + "CSkyCamera": { + "fields": { + "m_bUseAngles": 2108, + "m_pNext": 2112, + "m_skyboxData": 1960, + "m_skyboxSlotToken": 2104 + }, + "metadata": [ + { + "name": "m_skyboxData", + "type": "NetworkVarNames", + "type_name": "sky3dparams_t" + }, + { + "name": "m_skyboxSlotToken", + "type": "NetworkVarNames", + "type_name": "CUtlStringToken" + } + ], + "parent": "CBaseEntity" + }, + "CSkyboxReference": { + "fields": { + "m_hSkyCamera": 1960, + "m_worldGroupId": 1956 + }, + "metadata": [], + "parent": "CBaseEntity" + }, "CSmokeGrenade": { "fields": {}, "metadata": [], @@ -5148,14 +15071,14 @@ }, "CSmokeGrenadeProjectile": { "fields": { - "m_VoxelFrameData": 3544, - "m_bDidSmokeEffect": 3508, - "m_flLastBounce": 3568, - "m_fllastSimulationTime": 3572, - "m_nRandomSeed": 3512, - "m_nSmokeEffectTickBegin": 3504, - "m_vSmokeColor": 3516, - "m_vSmokeDetonationPos": 3528 + "m_VoxelFrameData": 3536, + "m_bDidSmokeEffect": 3500, + "m_flLastBounce": 3560, + "m_fllastSimulationTime": 3564, + "m_nRandomSeed": 3504, + "m_nSmokeEffectTickBegin": 3496, + "m_vSmokeColor": 3508, + "m_vSmokeDetonationPos": 3520 }, "metadata": [ { @@ -5191,61 +15114,189 @@ ], "parent": "CBaseCSGrenadeProjectile" }, + "CSoundAreaEntityBase": { + "fields": { + "m_bDisabled": 1956, + "m_iszSoundAreaType": 1960, + "m_vPos": 1968 + }, + "metadata": [ + { + "name": "m_bDisabled", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_iszSoundAreaType", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_vPos", + "type": "NetworkVarNames", + "type_name": "Vector" + } + ], + "parent": "CBaseEntity" + }, + "CSoundAreaEntityOrientedBox": { + "fields": { + "m_vMax": 1992, + "m_vMin": 1980 + }, + "metadata": [ + { + "name": "m_vMin", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vMax", + "type": "NetworkVarNames", + "type_name": "Vector" + } + ], + "parent": "CSoundAreaEntityBase" + }, + "CSoundAreaEntitySphere": { + "fields": { + "m_flRadius": 1980 + }, + "metadata": [ + { + "name": "m_flRadius", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "CSoundAreaEntityBase" + }, "CSoundEnt": { "fields": { - "m_SoundPool": 1972, - "m_cLastActiveSounds": 1968, - "m_iActiveSound": 1964, - "m_iFreeSound": 1960 + "m_SoundPool": 1968, + "m_cLastActiveSounds": 1964, + "m_iActiveSound": 1960, + "m_iFreeSound": 1956 }, "metadata": [], "parent": "CPointEntity" }, "CSoundEventAABBEntity": { "fields": { - "m_vMaxs": 2136, - "m_vMins": 2124 + "m_vMaxs": 2140, + "m_vMins": 2128 }, - "metadata": [], + "metadata": [ + { + "name": "m_vMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + } + ], "parent": "CSoundEventEntity" }, "CSoundEventEntity": { "fields": { - "m_bSaveRestore": 1963, - "m_bSavedIsPlaying": 1964, - "m_bStartOnSpawn": 1960, - "m_bStopOnNew": 1962, - "m_bToLocalPlayer": 1961, - "m_flSavedElapsedTime": 1968, + "m_bSaveRestore": 1959, + "m_bSavedIsPlaying": 1960, + "m_bStartOnSpawn": 1956, + "m_bStopOnNew": 1958, + "m_bToLocalPlayer": 1957, + "m_flSavedElapsedTime": 1964, "m_hSource": 2120, - "m_iszAttachmentName": 1984, + "m_iszAttachmentName": 1976, "m_iszSoundName": 2104, - "m_iszSourceEntityName": 1976, - "m_onGUIDChanged": 1992, - "m_onSoundFinished": 2032 + "m_iszSourceEntityName": 1968, + "m_nEntityIndexSelection": 2124, + "m_onGUIDChanged": 1984, + "m_onSoundFinished": 2024 }, "metadata": [], "parent": "CBaseEntity" }, - "CSoundEventOBBEntity": { - "fields": { - "m_vMaxs": 2136, - "m_vMins": 2124 - }, + "CSoundEventEntityAlias_snd_event_point": { + "fields": {}, "metadata": [], "parent": "CSoundEventEntity" }, + "CSoundEventOBBEntity": { + "fields": { + "m_vMaxs": 2140, + "m_vMins": 2128 + }, + "metadata": [ + { + "name": "m_vMins", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vMaxs", + "type": "NetworkVarNames", + "type_name": "Vector" + } + ], + "parent": "CSoundEventEntity" + }, + "CSoundEventParameter": { + "fields": { + "m_flFloatValue": 1976, + "m_iszParamName": 1968 + }, + "metadata": [], + "parent": "CBaseEntity" + }, "CSoundEventPathCornerEntity": { "fields": { - "bPlaying": 2152, + "m_bPlaying": 2152, "m_flDistMaxSqr": 2144, "m_flDistanceMax": 2140, "m_flDotProductMax": 2148, "m_iCountMax": 2136, - "m_iszPathCorner": 2128 + "m_iszPathCorner": 2128, + "m_vecCornerPairsNetworked": 2192 + }, + "metadata": [ + { + "name": "m_vecCornerPairsNetworked", + "type": "NetworkVarNames", + "type_name": "SoundeventPathCornerPairNetworked_t" + } + ], + "parent": "CSoundEventEntity" + }, + "CSoundEventSphereEntity": { + "fields": { + "m_flRadius": 2128 + }, + "metadata": [ + { + "name": "m_flRadius", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "CSoundEventEntity" + }, + "CSoundOpvarSetAABBEntity": { + "fields": { + "m_nAABBDirection": 2428, + "m_vDistanceInnerMaxs": 2392, + "m_vDistanceInnerMins": 2380, + "m_vDistanceOuterMaxs": 2416, + "m_vDistanceOuterMins": 2404, + "m_vInnerMaxs": 2444, + "m_vInnerMins": 2432, + "m_vOuterMaxs": 2468, + "m_vOuterMins": 2456 }, "metadata": [], - "parent": "CSoundEventEntity" + "parent": "CSoundOpvarSetPointEntity" }, "CSoundOpvarSetAutoRoomEntity": { "fields": { @@ -5276,6 +15327,134 @@ "metadata": [], "parent": "CSoundOpvarSetAABBEntity" }, + "CSoundOpvarSetOBBWindEntity": { + "fields": { + "m_flWindMapMax": 2172, + "m_flWindMapMin": 2168, + "m_flWindMax": 2164, + "m_flWindMin": 2160, + "m_vDistanceMaxs": 2148, + "m_vDistanceMins": 2136, + "m_vMaxs": 2124, + "m_vMins": 2112 + }, + "metadata": [], + "parent": "CSoundOpvarSetPointBase" + }, + "CSoundOpvarSetPathCornerEntity": { + "fields": { + "m_flDistMaxSqr": 2412, + "m_flDistMinSqr": 2408, + "m_iszPathCornerEntityName": 2416 + }, + "metadata": [], + "parent": "CSoundOpvarSetPointEntity" + }, + "CSoundOpvarSetPointBase": { + "fields": { + "m_bDisabled": 1956, + "m_bUseAutoCompare": 2108, + "m_hSource": 1960, + "m_iOpvarIndex": 2104, + "m_iszOperatorName": 2088, + "m_iszOpvarName": 2096, + "m_iszSourceEntityName": 1976, + "m_iszStackName": 2080, + "m_vLastPosition": 2064 + }, + "metadata": [ + { + "name": "m_iszStackName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_iszOperatorName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_iszOpvarName", + "type": "NetworkVarNames", + "type_name": "string_t" + }, + { + "name": "m_iOpvarIndex", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bUseAutoCompare", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseEntity" + }, + "CSoundOpvarSetPointEntity": { + "fields": { + "m_OnEnter": 2112, + "m_OnExit": 2152, + "m_bAutoDisable": 2192, + "m_bSetValueOnDisable": 2292, + "m_flDistanceMapMax": 2272, + "m_flDistanceMapMin": 2268, + "m_flDistanceMax": 2264, + "m_flDistanceMin": 2260, + "m_flDynamicMaximumOcclusion": 2316, + "m_flOcclusionMax": 2284, + "m_flOcclusionMin": 2280, + "m_flOcclusionRadius": 2276, + "m_flPathingDistanceNormFactor": 2336, + "m_flValSetOnDisable": 2288, + "m_hDynamicEntity": 2320, + "m_iszDynamicEntityName": 2328, + "m_nPathingSourceIndex": 2376, + "m_nSimulationMode": 2296, + "m_nVisibilitySamples": 2300, + "m_vDynamicProxyPoint": 2304, + "m_vPathingDirection": 2364, + "m_vPathingListenerPos": 2352, + "m_vPathingSourcePos": 2340 + }, + "metadata": [], + "parent": "CSoundOpvarSetPointBase" + }, + "CSoundStackSave": { + "fields": { + "m_iszStackName": 1960 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CSplineConstraint": { + "fields": { + "m_vAnchorOffsetRestore": 2152 + }, + "metadata": [], + "parent": "CPhysConstraint" + }, + "CSpotlightEnd": { + "fields": { + "m_Radius": 2556, + "m_flLightScale": 2552, + "m_vSpotlightDir": 2560, + "m_vSpotlightOrg": 2572 + }, + "metadata": [ + { + "name": "m_flLightScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_Radius", + "type": "NetworkVarNames", + "type_name": "float32" + } + ], + "parent": "CBaseModelEntity" + }, "CSprite": { "fields": { "m_bWorldSpaceScale": 2608, @@ -5471,16 +15650,394 @@ ], "parent": "CBaseModelEntity" }, + "CTablet": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBase" + }, + "CTakeDamageInfoAPI": { + "fields": {}, + "metadata": [ + { + "name": "MPulseProvideFeatureTag", + "type": "Unknown" + }, + { + "name": "MPulseLibraryBindings", + "type": "Unknown" + } + ], + "parent": null + }, + "CTankTargetChange": { + "fields": { + "m_newTarget": 1960, + "m_newTargetName": 1976 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CTankTrainAI": { + "fields": { + "m_engineSoundName": 1992, + "m_hTargetEntity": 1960, + "m_hTrain": 1956, + "m_movementSoundName": 2000, + "m_soundPlaying": 1964, + "m_startSoundName": 1984, + "m_targetEntityName": 2008 + }, + "metadata": [], + "parent": "CPointEntity" + }, + "CTeam": { + "fields": { + "m_aPlayerControllers": 1960, + "m_aPlayers": 1984, + "m_iScore": 2008, + "m_szTeamname": 2012 + }, + "metadata": [ + { + "name": "MNetworkIncludeByName", + "type": "Unknown" + }, + { + "name": "m_aPlayerControllers", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_aPlayers", + "type": "NetworkVarNames", + "type_name": "CHandle" + }, + { + "name": "m_iScore", + "type": "NetworkVarNames", + "type_name": "int32" + }, + { + "name": "m_szTeamname", + "type": "NetworkVarNames", + "type_name": "char" + } + ], + "parent": "CBaseEntity" + }, + "CTeamplayRules": { + "fields": {}, + "metadata": [], + "parent": "CMultiplayRules" + }, + "CTestEffect": { + "fields": { + "m_flBeamTime": 2160, + "m_flStartTime": 2256, + "m_iBeam": 1960, + "m_iLoop": 1956, + "m_pBeam": 1968 + }, + "metadata": [], + "parent": "CBaseEntity" + }, + "CTextureBasedAnimatable": { + "fields": { + "m_bLoop": 2552, + "m_flFPS": 2556, + "m_flStartFrame": 2604, + "m_flStartTime": 2600, + "m_hPositionKeys": 2560, + "m_hRotationKeys": 2568, + "m_vAnimationBoundsMax": 2588, + "m_vAnimationBoundsMin": 2576 + }, + "metadata": [ + { + "name": "m_bLoop", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_flFPS", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_hPositionKeys", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_hRotationKeys", + "type": "NetworkVarNames", + "type_name": "HRenderTextureStrong" + }, + { + "name": "m_vAnimationBoundsMin", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vAnimationBoundsMax", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_flStartTime", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flStartFrame", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "CBaseModelEntity" + }, + "CTimeline": { + "fields": { + "m_bStopped": 544, + "m_flFinalValue": 536, + "m_flInterval": 532, + "m_flValues": 16, + "m_nBucketCount": 528, + "m_nCompressionType": 540, + "m_nValueCounts": 272 + }, + "metadata": [ + { + "name": "m_flValues", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nValueCounts", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nBucketCount", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_flInterval", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFinalValue", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_nCompressionType", + "type": "NetworkVarNames", + "type_name": "TimelineCompression_t" + }, + { + "name": "m_bStopped", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "IntervalTimer" + }, + "CTimerEntity": { + "fields": { + "m_OnTimer": 1960, + "m_OnTimerHigh": 2000, + "m_OnTimerLow": 2040, + "m_bPauseAfterFiring": 2100, + "m_bPaused": 2116, + "m_bUpDownState": 2092, + "m_flInitialDelay": 2084, + "m_flLowerRandomBound": 2104, + "m_flRefireTime": 2088, + "m_flRemainingTime": 2112, + "m_flUpperRandomBound": 2108, + "m_iDisabled": 2080, + "m_iUseRandomTime": 2096 + }, + "metadata": [], + "parent": "CLogicalEntity" + }, + "CTonemapController2": { + "fields": { + "m_flAutoExposureMax": 1960, + "m_flAutoExposureMin": 1956, + "m_flExposureAdaptationSpeedDown": 1980, + "m_flExposureAdaptationSpeedUp": 1976, + "m_flTonemapEVSmoothingRange": 1984, + "m_flTonemapMinAvgLum": 1972, + "m_flTonemapPercentBrightPixels": 1968, + "m_flTonemapPercentTarget": 1964 + }, + "metadata": [ + { + "name": "m_flAutoExposureMin", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flAutoExposureMax", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flTonemapPercentTarget", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flTonemapPercentBrightPixels", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flTonemapMinAvgLum", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flExposureAdaptationSpeedUp", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flExposureAdaptationSpeedDown", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flTonemapEVSmoothingRange", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "CBaseEntity" + }, + "CTonemapController2Alias_env_tonemap_controller2": { + "fields": {}, + "metadata": [], + "parent": "CTonemapController2" + }, + "CTonemapTrigger": { + "fields": { + "m_hTonemapController": 3024, + "m_tonemapControllerName": 3016 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, "CTouchExpansionComponent": { "fields": {}, "metadata": [], "parent": "CEntityComponent" }, + "CTriggerActiveWeaponDetect": { + "fields": { + "m_OnTouchedActiveWeapon": 3016, + "m_iszWeaponClassName": 3056 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerBombReset": { + "fields": {}, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerBrush": { + "fields": { + "m_OnEndTouch": 2592, + "m_OnStartTouch": 2552, + "m_OnUse": 2632, + "m_iDontMessageParent": 2676, + "m_iInputFilter": 2672 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CTriggerBuoyancy": { + "fields": { + "m_BuoyancyHelper": 3016, + "m_flFluidDensity": 3048 + }, + "metadata": [ + { + "name": "m_flFluidDensity", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "CBaseTrigger" + }, "CTriggerCallback": { "fields": {}, "metadata": [], "parent": "CBaseTrigger" }, + "CTriggerDetectBulletFire": { + "fields": { + "m_OnDetectedBulletFire": 3016, + "m_bPlayerFireOnly": 3009 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerDetectExplosion": { + "fields": { + "m_OnDetectedExplosion": 3072 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerFan": { + "fields": { + "m_RampTimer": 3072, + "m_bAddNoise": 3067, + "m_bFalloff": 3064, + "m_bPushPlayer": 3065, + "m_bRampDown": 3066, + "m_flForce": 3048, + "m_flPlayerForce": 3056, + "m_flRampTime": 3060, + "m_flRopeForceScale": 3052, + "m_vFanEnd": 3024, + "m_vFanOrigin": 3012, + "m_vNoise": 3036 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerGameEvent": { + "fields": { + "m_strEndTouchEventName": 3024, + "m_strStartTouchEventName": 3016, + "m_strTriggerID": 3032 + }, + "metadata": [ + { + "name": "m_strStartTouchEventName", + "type": "NetworkVarNames", + "type_name": "CUtlString" + }, + { + "name": "m_strEndTouchEventName", + "type": "NetworkVarNames", + "type_name": "CUtlString" + }, + { + "name": "m_strTriggerID", + "type": "NetworkVarNames", + "type_name": "CUtlString" + } + ], + "parent": "CBaseTrigger" + }, "CTriggerGravity": { "fields": {}, "metadata": [], @@ -5493,71 +16050,70 @@ }, "CTriggerHurt": { "fields": { - "m_OnHurt": 3024, - "m_OnHurtPlayer": 3064, - "m_bNoDmgForce": 3000, - "m_bitsDamageInflict": 2992, - "m_damageModel": 2996, - "m_flDamage": 2976, - "m_flDamageCap": 2980, - "m_flForgivenessDelay": 2988, - "m_flLastDmgTime": 2984, - "m_flOriginalDamage": 2972, - "m_hurtEntities": 3104, - "m_hurtThinkPeriod": 3020, - "m_thinkAlways": 3016, - "m_vDamageForce": 3004 + "m_OnHurt": 3064, + "m_OnHurtPlayer": 3104, + "m_bNoDmgForce": 3040, + "m_bitsDamageInflict": 3032, + "m_damageModel": 3036, + "m_flDamage": 3016, + "m_flDamageCap": 3020, + "m_flForgivenessDelay": 3028, + "m_flLastDmgTime": 3024, + "m_flOriginalDamage": 3012, + "m_hurtEntities": 3144, + "m_hurtThinkPeriod": 3060, + "m_thinkAlways": 3056, + "m_vDamageForce": 3044 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerImpact": { "fields": { - "m_flMagnitude": 3016, - "m_flNoise": 3020, - "m_flViewkick": 3024, - "m_pOutputForce": 3032 + "m_flMagnitude": 3056, + "m_flNoise": 3060, + "m_flViewkick": 3064, + "m_pOutputForce": 3072 }, "metadata": [], "parent": "CTriggerMultiple" }, "CTriggerLerpObject": { "fields": { - "m_OnLerpFinished": 3104, - "m_OnLerpStarted": 3064, - "m_bAttachTouchingObject": 3056, - "m_bLerpRestoreMoveType": 3008, - "m_bSingleLerpObject": 3009, - "m_flLerpDuration": 3004, - "m_hEntityToWaitForDisconnect": 3060, - "m_hLerpTarget": 2984, - "m_hLerpTargetAttachment": 3000, - "m_iszLerpEffect": 3040, - "m_iszLerpSound": 3048, - "m_iszLerpTarget": 2976, - "m_iszLerpTargetAttachment": 2992, - "m_vecLerpingObjects": 3016 + "m_OnLerpFinished": 3144, + "m_OnLerpStarted": 3104, + "m_bAttachTouchingObject": 3096, + "m_bLerpRestoreMoveType": 3048, + "m_bSingleLerpObject": 3049, + "m_flLerpDuration": 3044, + "m_hEntityToWaitForDisconnect": 3100, + "m_hLerpTarget": 3024, + "m_hLerpTargetAttachment": 3040, + "m_iszLerpEffect": 3080, + "m_iszLerpSound": 3088, + "m_iszLerpTarget": 3016, + "m_iszLerpTargetAttachment": 3032, + "m_vecLerpingObjects": 3056 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerLook": { "fields": { - "m_OnEndLook": 3136, - "m_OnStartLook": 3096, - "m_OnTimeout": 3056, - "m_b2DFOV": 3042, - "m_bIsLooking": 3041, - "m_bTestOcclusion": 3048, - "m_bTimeoutFired": 3040, - "m_bUseVelocity": 3043, - "m_flFieldOfView": 3020, - "m_flLookTime": 3024, - "m_flLookTimeLast": 3032, - "m_flLookTimeTotal": 3028, - "m_flTimeoutDuration": 3036, - "m_hActivator": 3044, - "m_hLookTarget": 3016 + "m_OnEndLook": 3168, + "m_OnStartLook": 3128, + "m_OnTimeout": 3088, + "m_b2DFOV": 3082, + "m_bIsLooking": 3081, + "m_bTestOcclusion": 3084, + "m_bTimeoutFired": 3080, + "m_bUseVelocity": 3083, + "m_flFieldOfView": 3060, + "m_flLookTime": 3064, + "m_flLookTimeLast": 3072, + "m_flLookTimeTotal": 3068, + "m_flTimeoutDuration": 3076, + "m_hLookTarget": 3056 }, "metadata": [ { @@ -5568,75 +16124,434 @@ ], "parent": "CTriggerOnce" }, + "CTriggerMultiple": { + "fields": { + "m_OnTrigger": 3016 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerOnce": { + "fields": {}, + "metadata": [], + "parent": "CTriggerMultiple" + }, + "CTriggerPhysics": { + "fields": { + "m_angularDamping": 3048, + "m_angularLimit": 3044, + "m_bCollapseToForcePoint": 3076, + "m_bConvertToDebrisWhenPossible": 3104, + "m_flDampingRatio": 3060, + "m_flFrequency": 3056, + "m_gravityScale": 3032, + "m_linearDamping": 3040, + "m_linearForce": 3052, + "m_linearLimit": 3036, + "m_vecLinearForceDirection": 3092, + "m_vecLinearForcePointAt": 3064, + "m_vecLinearForcePointAtWorld": 3080 + }, + "metadata": [ + { + "name": "m_gravityScale", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_linearLimit", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_linearDamping", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_angularLimit", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_angularDamping", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_linearForce", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flFrequency", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_flDampingRatio", + "type": "NetworkVarNames", + "type_name": "float" + }, + { + "name": "m_vecLinearForcePointAt", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_bCollapseToForcePoint", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_vecLinearForcePointAtWorld", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_vecLinearForceDirection", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "m_bConvertToDebrisWhenPossible", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseTrigger" + }, "CTriggerProximity": { "fields": { - "m_NearestEntityDistance": 2992, - "m_fRadius": 2984, - "m_hMeasureTarget": 2972, - "m_iszMeasureTarget": 2976, - "m_nTouchers": 2988 + "m_NearestEntityDistance": 3032, + "m_fRadius": 3024, + "m_hMeasureTarget": 3012, + "m_iszMeasureTarget": 3016, + "m_nTouchers": 3028 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerPush": { + "fields": { + "m_PathSimple": 3048, + "m_angPushEntitySpace": 3012, + "m_bTriggerOnStartTouch": 3036, + "m_bUsePathSimple": 3037, + "m_iszPathSimpleName": 3040, + "m_splinePushType": 3056, + "m_vecPushDirEntitySpace": 3024 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerRemove": { "fields": { - "m_OnRemove": 2976 + "m_OnRemove": 3016 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerSave": { + "fields": { + "m_bForceNewLevelUnit": 3009, + "m_fDangerousTimer": 3012, + "m_minHitPoints": 3016 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerSndSosOpvar": { "fields": { - "m_VecNormPos": 3828, - "m_bVolIs2D": 3056, - "m_flCenterSize": 3012, - "m_flMaxVal": 3020, - "m_flMinVal": 3016, - "m_flNormCenterSize": 3840, - "m_flPosition": 3000, - "m_flWait": 3024, - "m_hTouchingPlayers": 2976, - "m_operatorName": 3048, - "m_operatorNameChar": 3569, - "m_opvarName": 3032, - "m_opvarNameChar": 3057, - "m_stackName": 3040, - "m_stackNameChar": 3313 + "m_VecNormPos": 3860, + "m_bVolIs2D": 3088, + "m_flCenterSize": 3052, + "m_flMaxVal": 3060, + "m_flMinVal": 3056, + "m_flNormCenterSize": 3872, + "m_flPosition": 3040, + "m_hTouchingPlayers": 3016, + "m_operatorName": 3080, + "m_operatorNameChar": 3601, + "m_opvarName": 3064, + "m_opvarNameChar": 3089, + "m_stackName": 3072, + "m_stackNameChar": 3345 }, "metadata": [], "parent": "CBaseTrigger" }, + "CTriggerSoundscape": { + "fields": { + "m_SoundscapeName": 3016, + "m_hSoundscape": 3012, + "m_spectators": 3024 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerTeleport": { + "fields": { + "m_bMirrorPlayer": 3025, + "m_bUseLandmarkAngles": 3024, + "m_iLandmark": 3016 + }, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerToggleSave": { + "fields": {}, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerTripWire": { + "fields": {}, + "metadata": [], + "parent": "CBaseTrigger" + }, + "CTriggerVolume": { + "fields": { + "m_hFilter": 2560, + "m_iFilterName": 2552 + }, + "metadata": [], + "parent": "CBaseModelEntity" + }, "CTripWireFire": { "fields": {}, "metadata": [], "parent": "CBaseCSGrenade" }, + "CTripWireFireProjectile": { + "fields": {}, + "metadata": [], + "parent": "CBaseGrenade" + }, + "CVoteController": { + "fields": { + "m_VoteOptions": 2360, + "m_acceptingVotesTimer": 1992, + "m_bIsYesNoVote": 1988, + "m_executeCommandTimer": 2016, + "m_iActiveIssueIndex": 1956, + "m_iOnlyTeamToVote": 1960, + "m_nHighestCountIndex": 2328, + "m_nPotentialVotes": 1984, + "m_nVoteOptionCount": 1964, + "m_nVotesCast": 2064, + "m_playerHoldingVote": 2320, + "m_playerOverrideForVote": 2324, + "m_potentialIssues": 2336, + "m_resetVoteTimer": 2040 + }, + "metadata": [ + { + "name": "m_iActiveIssueIndex", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_iOnlyTeamToVote", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nVoteOptionCount", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nPotentialVotes", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bIsYesNoVote", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CBaseEntity" + }, "CWaterBullet": { "fields": {}, "metadata": [], "parent": "CBaseAnimGraph" }, + "CWeaponAWP": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponAug": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponBaseItem": { + "fields": { + "m_SequenceCompleteTimer": 4512, + "m_bRedraw": 4536 + }, + "metadata": [ + { + "name": "m_SequenceCompleteTimer", + "type": "NetworkVarNames", + "type_name": "CountdownTimer" + }, + { + "name": "m_bRedraw", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": "CCSWeaponBase" + }, + "CWeaponBizon": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponCZ75a": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponElite": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponFamas": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponFiveSeven": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponG3SG1": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponGalilAR": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponGlock": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponHKP2000": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponM249": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, "CWeaponM4A1": { "fields": {}, "metadata": [], "parent": "CCSWeaponBaseGun" }, + "CWeaponM4A1Silencer": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponMAC10": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponMP5SD": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponMP7": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, "CWeaponMP9": { "fields": {}, "metadata": [], "parent": "CCSWeaponBaseGun" }, + "CWeaponMag7": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponNOVA": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBase" + }, + "CWeaponNegev": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponP250": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponP90": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, "CWeaponRevolver": { "fields": {}, "metadata": [], "parent": "CCSWeaponBaseGun" }, + "CWeaponSCAR20": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, + "CWeaponSG556": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, "CWeaponSSG08": { "fields": {}, "metadata": [], "parent": "CCSWeaponBaseGun" }, + "CWeaponSawedoff": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBase" + }, + "CWeaponShield": { + "fields": { + "m_flBulletDamageAbsorbed": 4540, + "m_flDisplayHealth": 4548, + "m_flLastBulletHitSoundTime": 4544 + }, + "metadata": [ + { + "name": "m_flDisplayHealth", + "type": "NetworkVarNames", + "type_name": "float" + } + ], + "parent": "CCSWeaponBaseGun" + }, "CWeaponTaser": { "fields": { "m_fFireTime": 4540, @@ -5651,6 +16566,11 @@ ], "parent": "CCSWeaponBaseGun" }, + "CWeaponTec9": { + "fields": {}, + "metadata": [], + "parent": "CCSWeaponBaseGun" + }, "CWeaponUMP45": { "fields": {}, "metadata": [], @@ -5671,6 +16591,86 @@ "metadata": [], "parent": "CCSWeaponBaseGun" }, + "CWorld": { + "fields": {}, + "metadata": [], + "parent": "CBaseModelEntity" + }, + "CountdownTimer": { + "fields": { + "m_duration": 8, + "m_nWorldGroupId": 20, + "m_timescale": 16, + "m_timestamp": 12 + }, + "metadata": [ + { + "name": "m_duration", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_timestamp", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "m_timescale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_nWorldGroupId", + "type": "NetworkVarNames", + "type_name": "WorldGroupId_t" + } + ], + "parent": null + }, + "EngineCountdownTimer": { + "fields": { + "m_duration": 8, + "m_timescale": 16, + "m_timestamp": 12 + }, + "metadata": [ + { + "name": "m_duration", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_timestamp", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "m_timescale", + "type": "NetworkVarNames", + "type_name": "float32" + } + ], + "parent": null + }, + "EntityRenderAttribute_t": { + "fields": { + "m_ID": 48, + "m_Values": 52 + }, + "metadata": [ + { + "name": "m_ID", + "type": "NetworkVarNames", + "type_name": "CUtlStringToken" + }, + { + "name": "m_Values", + "type": "NetworkVarNames", + "type_name": "Vector4D" + } + ], + "parent": null + }, "EntitySpottedState_t": { "fields": { "m_bSpotted": 8, @@ -5690,6 +16690,29 @@ ], "parent": null }, + "FilterDamageType": { + "fields": { + "m_iDamageType": 2040 + }, + "metadata": [], + "parent": "CBaseFilter" + }, + "FilterHealth": { + "fields": { + "m_bAdrenalineActive": 2040, + "m_iHealthMax": 2048, + "m_iHealthMin": 2044 + }, + "metadata": [], + "parent": "CBaseFilter" + }, + "FilterTeam": { + "fields": { + "m_iFilterTeam": 2040 + }, + "metadata": [], + "parent": "CBaseFilter" + }, "IntervalTimer": { "fields": { "m_nWorldGroupId": 12, @@ -5709,6 +16732,93 @@ ], "parent": null }, + "PhysicsRagdollPose_t": { + "fields": { + "__m_pChainEntity": 8, + "m_Transforms": 48, + "m_hOwner": 72 + }, + "metadata": [ + { + "name": "m_Transforms", + "type": "NetworkVarNames", + "type_name": "CTransform" + }, + { + "name": "m_hOwner", + "type": "NetworkVarNames", + "type_name": "EHANDLE" + } + ], + "parent": null + }, + "SellbackPurchaseEntry_t": { + "fields": { + "m_bPrevHelmet": 60, + "m_hItem": 64, + "m_nCost": 52, + "m_nPrevArmor": 56, + "m_unDefIdx": 48 + }, + "metadata": [ + { + "name": "m_unDefIdx", + "type": "NetworkVarNames", + "type_name": "item_definition_index_t" + }, + { + "name": "m_nCost", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_nPrevArmor", + "type": "NetworkVarNames", + "type_name": "int" + }, + { + "name": "m_bPrevHelmet", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_hItem", + "type": "NetworkVarNames", + "type_name": "CEntityHandle" + } + ], + "parent": null + }, + "SequenceHistory_t": { + "fields": { + "m_flCyclesPerSecond": 20, + "m_flPlaybackRate": 16, + "m_flSeqFixedCycle": 8, + "m_flSeqStartTime": 4, + "m_hSequence": 0, + "m_nSeqLoopMode": 12 + }, + "metadata": [], + "parent": null + }, + "ServerAuthoritativeWeaponSlot_t": { + "fields": { + "unClass": 40, + "unItemDefIdx": 44, + "unSlot": 42 + }, + "metadata": [], + "parent": null + }, + "SpawnPoint": { + "fields": { + "m_bEnabled": 1960, + "m_iPriority": 1956, + "m_nType": 1964 + }, + "metadata": [], + "parent": "CServerOnlyPointEntity" + }, "VPhysicsCollisionAttribute_t": { "fields": { "m_nCollisionFunctionMask": 43, @@ -5764,6 +16874,31 @@ ], "parent": null }, + "ViewAngleServerChange_t": { + "fields": { + "nIndex": 64, + "nType": 48, + "qAngle": 52 + }, + "metadata": [ + { + "name": "nType", + "type": "NetworkVarNames", + "type_name": "FixAngleSet_t" + }, + { + "name": "qAngle", + "type": "NetworkVarNames", + "type_name": "QAngle" + }, + { + "name": "nIndex", + "type": "NetworkVarNames", + "type_name": "uint32" + } + ], + "parent": null + }, "WeaponPurchaseCount_t": { "fields": { "m_nCount": 50, @@ -5833,6 +16968,158 @@ ], "parent": null }, + "fogparams_t": { + "fields": { + "HDRColorScale": 56, + "blend": 101, + "blendtobackground": 88, + "colorPrimary": 20, + "colorPrimaryLerpTo": 28, + "colorSecondary": 24, + "colorSecondaryLerpTo": 32, + "dirPrimary": 8, + "duration": 84, + "enable": 100, + "end": 40, + "endLerpTo": 72, + "exponent": 52, + "farz": 44, + "lerptime": 80, + "locallightscale": 96, + "m_bNoReflectionFog": 102, + "m_bPadding": 103, + "maxdensity": 48, + "maxdensityLerpTo": 76, + "scattering": 92, + "skyboxFogFactor": 60, + "skyboxFogFactorLerpTo": 64, + "start": 36, + "startLerpTo": 68 + }, + "metadata": [ + { + "name": "dirPrimary", + "type": "NetworkVarNames", + "type_name": "Vector" + }, + { + "name": "colorPrimary", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "colorSecondary", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "colorPrimaryLerpTo", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "colorSecondaryLerpTo", + "type": "NetworkVarNames", + "type_name": "Color" + }, + { + "name": "start", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "end", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "farz", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "maxdensity", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "exponent", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "HDRColorScale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "skyboxFogFactor", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "skyboxFogFactorLerpTo", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "startLerpTo", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "endLerpTo", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "maxdensityLerpTo", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "lerptime", + "type": "NetworkVarNames", + "type_name": "GameTime_t" + }, + { + "name": "duration", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "blendtobackground", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "scattering", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "locallightscale", + "type": "NetworkVarNames", + "type_name": "float32" + }, + { + "name": "enable", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "blend", + "type": "NetworkVarNames", + "type_name": "bool" + }, + { + "name": "m_bNoReflectionFog", + "type": "NetworkVarNames", + "type_name": "bool" + } + ], + "parent": null + }, "fogplayerparams_t": { "fields": { "m_NewColor": 40, @@ -5983,11 +17270,6 @@ } }, "enums": { - "": { - "alignment": 0, - "members": {}, - "type": "unknown" - }, "AmmoFlags_t": { "alignment": 4, "members": { @@ -6073,6 +17355,21 @@ }, "type": "uint8" }, + "BloodType": { + "alignment": 4, + "members": { + "ColorGreen": 2, + "ColorRed": 0, + "ColorRedLVL2": 3, + "ColorRedLVL3": 4, + "ColorRedLVL4": 5, + "ColorRedLVL5": 6, + "ColorRedLVL6": 7, + "ColorYellow": 1, + "None": -1 + }, + "type": "uint32" + }, "BrushSolidities_e": { "alignment": 4, "members": { @@ -6226,13 +17523,33 @@ "ChickenActivity": { "alignment": 4, "members": { - "GLIDE": 5, - "HOP": 3, + "GLIDE": 4, "IDLE": 0, - "JUMP": 4, - "LAND": 6, - "RUN": 2, - "WALK": 1 + "LAND": 5, + "PANIC": 6, + "RUN": 3, + "SQUAT": 1, + "WALK": 2 + }, + "type": "uint32" + }, + "ChoreoLookAtMode_t": { + "alignment": 4, + "members": { + "eChest": 0, + "eEyesOnly": 2, + "eHead": 1, + "eInvalid": -1 + }, + "type": "uint32" + }, + "ChoreoLookAtSpeed_t": { + "alignment": 4, + "members": { + "eFast": 2, + "eInvalid": -1, + "eMedium": 1, + "eSlow": 0 }, "type": "uint32" }, @@ -6326,6 +17643,7 @@ "OVERLAY_NPC_KILL_BIT": 268435456, "OVERLAY_NPC_RELATION_BIT": 17179869184, "OVERLAY_NPC_ROUTE_BIT": 524288, + "OVERLAY_NPC_SCRIPTED_COMMANDS_BIT": 137438953472, "OVERLAY_NPC_SELECTED_BIT": 131072, "OVERLAY_NPC_STEERING_REGULATIONS": 2147483648, "OVERLAY_NPC_TASK_BIT": 33554432, @@ -6479,10 +17797,10 @@ "alignment": 4, "members": { "AE_BODYGROUP_SET_VALUE": 17, - "AE_CL_BODYGROUP_SET_TO_CLIP": 32, - "AE_CL_BODYGROUP_SET_TO_NEXTCLIP": 33, + "AE_CL_BODYGROUP_SET_TO_CLIP": 33, + "AE_CL_BODYGROUP_SET_TO_NEXTCLIP": 34, "AE_CL_BODYGROUP_SET_VALUE_CMODEL_WPN": 18, - "AE_CL_C4_SCREEN_TEXT": 41, + "AE_CL_C4_SCREEN_TEXT": 42, "AE_CL_CLOTH_ATTR": 21, "AE_CL_CLOTH_EFFECT": 24, "AE_CL_CLOTH_GROUND_OFFSET": 22, @@ -6491,7 +17809,7 @@ "AE_CL_CREATE_PARTICLE_EFFECT": 7, "AE_CL_CREATE_PARTICLE_EFFECT_CFG": 9, "AE_CL_DISABLE_BODYGROUP": 16, - "AE_CL_EJECT_MAG": 38, + "AE_CL_EJECT_MAG": 39, "AE_CL_ENABLE_BODYGROUP": 15, "AE_CL_PLAYSOUND": 1, "AE_CL_PLAYSOUND_ATTACHMENT": 2, @@ -6500,27 +17818,28 @@ "AE_CL_STOPSOUND": 5, "AE_CL_STOP_PARTICLE_EFFECT": 8, "AE_CL_STOP_RAGDOLL_CONTROL": 14, - "AE_CL_WEAPON_TRANSITION_INTO_HAND": 31, + "AE_CL_WEAPON_TRANSITION_INTO_HAND": 32, "AE_EMPTY": 0, "AE_FIRE_INPUT": 20, "AE_FOOTSTEP": 12, - "AE_GRENADE_THROW_COMPLETE": 42, - "AE_PULSE_GRAPH": 26, - "AE_PULSE_GRAPH_AIMAT": 28, - "AE_PULSE_GRAPH_IKLOCKLEFTARM": 29, - "AE_PULSE_GRAPH_IKLOCKRIGHTARM": 30, - "AE_PULSE_GRAPH_LOOKAT": 27, + "AE_GRENADE_THROW_COMPLETE": 43, + "AE_PULSE_GRAPH": 27, + "AE_PULSE_GRAPH_AIMAT": 29, + "AE_PULSE_GRAPH_IKLOCKLEFTARM": 30, + "AE_PULSE_GRAPH_IKLOCKRIGHTARM": 31, + "AE_PULSE_GRAPH_LOOKAT": 28, "AE_RAGDOLL": 13, - "AE_SV_ATTACH_SILENCER_COMPLETE": 35, + "AE_SV_ATTACH_SILENCER_COMPLETE": 36, "AE_SV_CREATE_PARTICLE_EFFECT_CFG": 10, - "AE_SV_DETACH_SILENCER_COMPLETE": 37, - "AE_SV_HIDE_SILENCER": 36, + "AE_SV_DETACH_SILENCER_COMPLETE": 38, + "AE_SV_HIDE_SILENCER": 37, + "AE_SV_IKLOCK": 26, "AE_SV_PLAYSOUND": 4, - "AE_SV_SHOW_SILENCER": 34, + "AE_SV_SHOW_SILENCER": 35, "AE_SV_STOP_PARTICLE_EFFECT": 11, "AE_WEAPON_PERFORM_ATTACK": 19, - "AE_WPN_COMPLETE_RELOAD": 39, - "AE_WPN_HEALTHSHOT_INJECT": 40 + "AE_WPN_COMPLETE_RELOAD": 40, + "AE_WPN_HEALTHSHOT_INJECT": 41 }, "type": "uint32" }, @@ -6605,12 +17924,10 @@ "alignment": 4, "members": { "SCRIPT_CLEANUP": 3, - "SCRIPT_CUSTOM_MOVE_TO_MARK": 6, + "SCRIPT_MOVE_TO_MARK": 4, "SCRIPT_PLAYING": 0, "SCRIPT_POST_IDLE": 2, - "SCRIPT_RUN_TO_MARK": 5, - "SCRIPT_WAIT": 1, - "SCRIPT_WALK_TO_MARK": 4 + "SCRIPT_WAIT": 1 }, "type": "uint32" }, @@ -6787,15 +18104,6 @@ }, "type": "uint32" }, - "NPCLookType_t": { - "alignment": 4, - "members": { - "Chest": 0, - "Eyes": 2, - "Head": 1 - }, - "type": "uint32" - }, "NavAttributeEnum": { "alignment": 4, "members": { @@ -6806,6 +18114,7 @@ "NAV_MESH_DONT_HIDE": 512, "NAV_MESH_JUMP": 2, "NAV_MESH_NON_ZUP": 32768, + "NAV_MESH_NON_ZUP_TRANSITION": 131072, "NAV_MESH_NO_HOSTAGES": 2048, "NAV_MESH_NO_JUMP": 8, "NAV_MESH_NO_MERGE": 8192, @@ -7034,6 +18343,17 @@ }, "type": "uint32" }, + "PulseNPCCondition_t": { + "alignment": 4, + "members": { + "COND_HEAR_PLAYER": 3, + "COND_LOST_PLAYER": 2, + "COND_NO_PRIMARY_AMMO": 5, + "COND_PLAYER_PUSHING": 4, + "COND_SEE_PLAYER": 1 + }, + "type": "uint32" + }, "QuestProgress__Reason": { "alignment": 4, "members": { @@ -7150,12 +18470,12 @@ "ScriptedMoveTo_t": { "alignment": 4, "members": { - "CINE_MOVETO_CUSTOM": 3, - "CINE_MOVETO_RUN": 2, - "CINE_MOVETO_TELEPORT": 4, - "CINE_MOVETO_WAIT": 0, - "CINE_MOVETO_WAIT_FACING": 5, - "CINE_MOVETO_WALK": 1 + "eMoveWithGait": 3, + "eObsoleteBackCompat1": 1, + "eObsoleteBackCompat2": 2, + "eTeleport": 4, + "eWait": 0, + "eWaitFacing": 5 }, "type": "uint32" }, @@ -7280,33 +18600,37 @@ "type": "uint32" }, "SoundFlags_t": { - "alignment": 4, + "alignment": 2, "members": { - "ALL_CONTEXTS": 4293918720, - "ALL_SCENTS": 0, - "ALL_SOUNDS": 1048575, - "SOUND_BULLET_IMPACT": 16, - "SOUND_COMBAT": 1, - "SOUND_CONTEXT_ALLIES_ONLY": 67108864, - "SOUND_CONTEXT_COMBINE_ONLY": 2097152, - "SOUND_CONTEXT_DANGER_APPROACH": 33554432, - "SOUND_CONTEXT_EXCLUDE_COMBINE": 16777216, - "SOUND_CONTEXT_EXPLOSION": 8388608, - "SOUND_CONTEXT_GUNFIRE": 1048576, - "SOUND_CONTEXT_PANIC_NPCS": 134217728, - "SOUND_CONTEXT_REACT_TO_SOURCE": 4194304, - "SOUND_DANGER": 8, - "SOUND_GLASS_BREAK": 512, - "SOUND_MOVE_AWAY": 128, - "SOUND_NONE": 0, - "SOUND_PHYSICS_DANGER": 64, - "SOUND_PHYSICS_OBJECT": 1024, - "SOUND_PLAYER": 4, - "SOUND_PLAYER_VEHICLE": 256, - "SOUND_THUMPER": 32, - "SOUND_WORLD": 2 + "SOUND_FLAGS_NONE": 0, + "SOUND_FLAG_ALLIES_ONLY": 64, + "SOUND_FLAG_COMBINE_ONLY": 2, + "SOUND_FLAG_DANGER_APPROACH": 32, + "SOUND_FLAG_EXCLUDE_COMBINE": 16, + "SOUND_FLAG_EXPLOSION": 8, + "SOUND_FLAG_GUNFIRE": 1, + "SOUND_FLAG_PANIC_NPCS": 128, + "SOUND_FLAG_REACT_TO_SOURCE": 4 }, - "type": "uint32" + "type": "uint16" + }, + "SoundTypes_t": { + "alignment": 2, + "members": { + "NUM_AI_SOUND_TYPES": 11, + "SOUND_BULLET_IMPACT": 4, + "SOUND_COMBAT": 1, + "SOUND_DANGER": 3, + "SOUND_GLASS_BREAK": 9, + "SOUND_MOVE_AWAY": 7, + "SOUND_NONE": 0, + "SOUND_PHYSICS_DANGER": 6, + "SOUND_PHYSICS_OBJECT": 10, + "SOUND_PLAYER": 2, + "SOUND_PLAYER_VEHICLE": 8, + "SOUND_THUMPER": 5 + }, + "type": "uint16" }, "StanceType_t": { "alignment": 4, @@ -7368,12 +18692,13 @@ "type": "uint32" }, "TakeDamageFlags_t": { - "alignment": 4, + "alignment": 8, "members": { "DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS": 512, "DFLAG_ALWAYS_GIB": 32, + "DFLAG_FORCEREDUCEARMOR_DMG": 2048, "DFLAG_FORCE_DEATH": 16, - "DFLAG_IGNORE_ARMOR": 2048, + "DFLAG_IGNORE_ARMOR": 4096, "DFLAG_NEVER_GIB": 64, "DFLAG_NONE": 0, "DFLAG_PREVENT_DEATH": 8, @@ -7383,10 +18708,10 @@ "DFLAG_SUPPRESS_EFFECTS": 4, "DFLAG_SUPPRESS_HEALTH_CHANGES": 1, "DFLAG_SUPPRESS_PHYSICS_FORCE": 2, - "DFLAG_SUPPRESS_UTILREMOVE": 4096, - "DMG_LASTDFLAG": 1024 + "DFLAG_SUPPRESS_UTILREMOVE": 8192, + "DMG_LASTDFLAG": 2048 }, - "type": "uint32" + "type": "uint64" }, "TimelineCompression_t": { "alignment": 4, @@ -7590,6 +18915,15 @@ }, "type": "uint32" }, + "eSplinePushType": { + "alignment": 4, + "members": { + "k_eSplinePushAlong": 0, + "k_eSplinePushAway": 1, + "k_eSplinePushTowards": 2 + }, + "type": "uint32" + }, "filter_t": { "alignment": 4, "members": { @@ -7626,6 +18960,7 @@ "members": { "LOADOUT_SLOT_C4": 1, "LOADOUT_SLOT_CLOTHING_APPEARANCE": 46, + "LOADOUT_SLOT_CLOTHING_CUSTOMHEAD": 39, "LOADOUT_SLOT_CLOTHING_CUSTOMPLAYER": 38, "LOADOUT_SLOT_CLOTHING_EYEWEAR": 42, "LOADOUT_SLOT_CLOTHING_FACEMASK": 40, @@ -7677,7 +19012,6 @@ "LOADOUT_SLOT_MISC5": 52, "LOADOUT_SLOT_MISC6": 53, "LOADOUT_SLOT_MUSICKIT": 54, - "LOADOUT_SLOT_PET": 39, "LOADOUT_SLOT_PROMOTED": -2, "LOADOUT_SLOT_RIFLE0": 14, "LOADOUT_SLOT_RIFLE1": 15, diff --git a/output/libserver.so.rs b/output/libserver.so.rs index 8417120..5089f54 100644 --- a/output/libserver.so.rs +++ b/output/libserver.so.rs @@ -1,13 +1,13 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { // Module: libserver.so - // Classes count: 218 - // Enums count: 128 + // Classes count: 650 + // Enums count: 131 pub mod libserver_so { // Alignment: 4 // Members count: 3 @@ -159,6 +159,23 @@ pub mod cs2_dumper { TRANSITION_TO_LIFESTATE_DYING = 0x1, TRANSITION_TO_LIFESTATE_DEAD = 0x2 } + // Alignment: 2 + // Members count: 12 + #[repr(u16)] + pub enum SoundTypes_t { + SOUND_NONE = 0x0, + SOUND_COMBAT = 0x1, + SOUND_PLAYER = 0x2, + SOUND_DANGER = 0x3, + SOUND_BULLET_IMPACT = 0x4, + SOUND_THUMPER = 0x5, + SOUND_PHYSICS_DANGER = 0x6, + SOUND_MOVE_AWAY = 0x7, + SOUND_PLAYER_VEHICLE = 0x8, + SOUND_GLASS_BREAK = 0x9, + SOUND_PHYSICS_OBJECT = 0xA, + NUM_AI_SOUND_TYPES = 0xB + } // Alignment: 4 // Members count: 24 #[repr(u32)] @@ -221,8 +238,7 @@ pub mod cs2_dumper { USE_ROTATION_EXPANDED_BOUNDS = 0x5, USE_ROTATION_EXPANDED_ORIENTED_BOUNDS = 0x6, USE_COLLISION_BOUNDS_NEVER_VPHYSICS = 0x7, - USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 0x8, - SURROUNDING_TYPE_BIT_COUNT = 0x3 + USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 0x8 } // Alignment: 4 // Members count: 5 @@ -278,15 +294,29 @@ pub mod cs2_dumper { matLastMaterial = 0xB } // Alignment: 4 + // Members count: 9 + #[repr(u32)] + pub enum BloodType { + None = u32::MAX, + ColorRed = 0x0, + ColorYellow = 0x1, + ColorGreen = 0x2, + ColorRedLVL2 = 0x3, + ColorRedLVL3 = 0x4, + ColorRedLVL4 = 0x5, + ColorRedLVL5 = 0x6, + ColorRedLVL6 = 0x7 + } + // Alignment: 4 // Members count: 6 #[repr(u32)] pub enum ScriptedMoveTo_t { - CINE_MOVETO_WAIT = 0x0, - CINE_MOVETO_WALK = 0x1, - CINE_MOVETO_RUN = 0x2, - CINE_MOVETO_CUSTOM = 0x3, - CINE_MOVETO_TELEPORT = 0x4, - CINE_MOVETO_WAIT_FACING = 0x5 + eWait = 0x0, + eMoveWithGait = 0x3, + eTeleport = 0x4, + eWaitFacing = 0x5, + eObsoleteBackCompat1 = 0x1, + eObsoleteBackCompat2 = 0x2 } // Alignment: 4 // Members count: 5 @@ -298,33 +328,19 @@ pub mod cs2_dumper { ANIM_LOOP_MODE_USE_SEQUENCE_SETTINGS = 0x2, ANIM_LOOP_MODE_COUNT = 0x3 } - // Alignment: 4 - // Members count: 23 - #[repr(u32)] + // Alignment: 2 + // Members count: 9 + #[repr(u16)] pub enum SoundFlags_t { - SOUND_NONE = 0x0, - SOUND_COMBAT = 0x1, - SOUND_WORLD = 0x2, - SOUND_PLAYER = 0x4, - SOUND_DANGER = 0x8, - SOUND_BULLET_IMPACT = 0x10, - SOUND_THUMPER = 0x20, - SOUND_PHYSICS_DANGER = 0x40, - SOUND_MOVE_AWAY = 0x80, - SOUND_PLAYER_VEHICLE = 0x100, - SOUND_GLASS_BREAK = 0x200, - SOUND_PHYSICS_OBJECT = 0x400, - SOUND_CONTEXT_GUNFIRE = 0x100000, - SOUND_CONTEXT_COMBINE_ONLY = 0x200000, - SOUND_CONTEXT_REACT_TO_SOURCE = 0x400000, - SOUND_CONTEXT_EXPLOSION = 0x800000, - SOUND_CONTEXT_EXCLUDE_COMBINE = 0x1000000, - SOUND_CONTEXT_DANGER_APPROACH = 0x2000000, - SOUND_CONTEXT_ALLIES_ONLY = 0x4000000, - SOUND_CONTEXT_PANIC_NPCS = 0x8000000, - ALL_CONTEXTS = 0xFFF00000, - ALL_SCENTS = 0x0, - ALL_SOUNDS = 0xFFFFF + SOUND_FLAGS_NONE = 0x0, + SOUND_FLAG_GUNFIRE = 0x1, + SOUND_FLAG_COMBINE_ONLY = 0x2, + SOUND_FLAG_REACT_TO_SOURCE = 0x4, + SOUND_FLAG_EXPLOSION = 0x8, + SOUND_FLAG_EXCLUDE_COMBINE = 0x10, + SOUND_FLAG_DANGER_APPROACH = 0x20, + SOUND_FLAG_ALLIES_ONLY = 0x40, + SOUND_FLAG_PANIC_NPCS = 0x80 } // Alignment: 4 // Members count: 10 @@ -379,7 +395,7 @@ pub mod cs2_dumper { EXPLOSION_TYPE_COUNT = 0x10 } // Alignment: 4 - // Members count: 43 + // Members count: 44 #[repr(u32)] pub enum GameAnimEventIndex_t { AE_EMPTY = 0x0, @@ -408,23 +424,24 @@ pub mod cs2_dumper { AE_CL_CLOTH_STIFFEN = 0x17, AE_CL_CLOTH_EFFECT = 0x18, AE_CL_CREATE_ANIM_SCOPE_PROP = 0x19, - AE_PULSE_GRAPH = 0x1A, - AE_PULSE_GRAPH_LOOKAT = 0x1B, - AE_PULSE_GRAPH_AIMAT = 0x1C, - AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1D, - AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1E, - AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x1F, - AE_CL_BODYGROUP_SET_TO_CLIP = 0x20, - AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x21, - AE_SV_SHOW_SILENCER = 0x22, - AE_SV_ATTACH_SILENCER_COMPLETE = 0x23, - AE_SV_HIDE_SILENCER = 0x24, - AE_SV_DETACH_SILENCER_COMPLETE = 0x25, - AE_CL_EJECT_MAG = 0x26, - AE_WPN_COMPLETE_RELOAD = 0x27, - AE_WPN_HEALTHSHOT_INJECT = 0x28, - AE_CL_C4_SCREEN_TEXT = 0x29, - AE_GRENADE_THROW_COMPLETE = 0x2A + AE_SV_IKLOCK = 0x1A, + AE_PULSE_GRAPH = 0x1B, + AE_PULSE_GRAPH_LOOKAT = 0x1C, + AE_PULSE_GRAPH_AIMAT = 0x1D, + AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1E, + AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1F, + AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x20, + AE_CL_BODYGROUP_SET_TO_CLIP = 0x21, + AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x22, + AE_SV_SHOW_SILENCER = 0x23, + AE_SV_ATTACH_SILENCER_COMPLETE = 0x24, + AE_SV_HIDE_SILENCER = 0x25, + AE_SV_DETACH_SILENCER_COMPLETE = 0x26, + AE_CL_EJECT_MAG = 0x27, + AE_WPN_COMPLETE_RELOAD = 0x28, + AE_WPN_HEALTHSHOT_INJECT = 0x29, + AE_CL_C4_SCREEN_TEXT = 0x2A, + AE_GRENADE_THROW_COMPLETE = 0x2B } // Alignment: 1 // Members count: 3 @@ -435,16 +452,14 @@ pub mod cs2_dumper { Relative = 0x2 } // Alignment: 4 - // Members count: 7 + // Members count: 5 #[repr(u32)] pub enum IChoreoServices__ScriptState_t { SCRIPT_PLAYING = 0x0, SCRIPT_WAIT = 0x1, SCRIPT_POST_IDLE = 0x2, SCRIPT_CLEANUP = 0x3, - SCRIPT_WALK_TO_MARK = 0x4, - SCRIPT_RUN_TO_MARK = 0x5, - SCRIPT_CUSTOM_MOVE_TO_MARK = 0x6 + SCRIPT_MOVE_TO_MARK = 0x4 } // Alignment: 4 // Members count: 2 @@ -520,6 +535,16 @@ pub mod cs2_dumper { SHARD_SOLID = 0x0, SHARD_DEBRIS = 0x1 } + // Alignment: 4 + // Members count: 5 + #[repr(u32)] + pub enum PulseNPCCondition_t { + COND_SEE_PLAYER = 0x1, + COND_LOST_PLAYER = 0x2, + COND_HEAR_PLAYER = 0x3, + COND_PLAYER_PUSHING = 0x4, + COND_NO_PRIMARY_AMMO = 0x5 + } // Alignment: 1 // Members count: 13 #[repr(u8)] @@ -562,11 +587,7 @@ pub mod cs2_dumper { TS_AT_TOP = 0x0, TS_AT_BOTTOM = 0x1, TS_GOING_UP = 0x2, - TS_GOING_DOWN = 0x3, - DOOR_OPEN = 0x0, - DOOR_CLOSED = 0x1, - DOOR_OPENING = 0x2, - DOOR_CLOSING = 0x3 + TS_GOING_DOWN = 0x3 } // Alignment: 4 // Members count: 74 @@ -576,8 +597,6 @@ pub mod cs2_dumper { LOADOUT_SLOT_INVALID = u32::MAX, LOADOUT_SLOT_MELEE = 0x0, LOADOUT_SLOT_C4 = 0x1, - LOADOUT_SLOT_FIRST_AUTO_BUY_WEAPON = 0x0, - LOADOUT_SLOT_LAST_AUTO_BUY_WEAPON = 0x1, LOADOUT_SLOT_SECONDARY0 = 0x2, LOADOUT_SLOT_SECONDARY1 = 0x3, LOADOUT_SLOT_SECONDARY2 = 0x4, @@ -602,32 +621,22 @@ pub mod cs2_dumper { LOADOUT_SLOT_HEAVY3 = 0x17, LOADOUT_SLOT_HEAVY4 = 0x18, LOADOUT_SLOT_HEAVY5 = 0x19, - LOADOUT_SLOT_FIRST_WHEEL_WEAPON = 0x2, - LOADOUT_SLOT_LAST_WHEEL_WEAPON = 0x19, - LOADOUT_SLOT_FIRST_PRIMARY_WEAPON = 0x8, - LOADOUT_SLOT_LAST_PRIMARY_WEAPON = 0x19, LOADOUT_SLOT_FIRST_WHEEL_GRENADE = 0x1A, - LOADOUT_SLOT_GRENADE0 = 0x1A, LOADOUT_SLOT_GRENADE1 = 0x1B, LOADOUT_SLOT_GRENADE2 = 0x1C, LOADOUT_SLOT_GRENADE3 = 0x1D, LOADOUT_SLOT_GRENADE4 = 0x1E, LOADOUT_SLOT_GRENADE5 = 0x1F, - LOADOUT_SLOT_LAST_WHEEL_GRENADE = 0x1F, LOADOUT_SLOT_EQUIPMENT0 = 0x20, LOADOUT_SLOT_EQUIPMENT1 = 0x21, LOADOUT_SLOT_EQUIPMENT2 = 0x22, LOADOUT_SLOT_EQUIPMENT3 = 0x23, LOADOUT_SLOT_EQUIPMENT4 = 0x24, LOADOUT_SLOT_EQUIPMENT5 = 0x25, - LOADOUT_SLOT_FIRST_WHEEL_EQUIPMENT = 0x20, - LOADOUT_SLOT_LAST_WHEEL_EQUIPMENT = 0x25, LOADOUT_SLOT_CLOTHING_CUSTOMPLAYER = 0x26, - LOADOUT_SLOT_PET = 0x27, + LOADOUT_SLOT_CLOTHING_CUSTOMHEAD = 0x27, LOADOUT_SLOT_CLOTHING_FACEMASK = 0x28, LOADOUT_SLOT_CLOTHING_HANDS = 0x29, - LOADOUT_SLOT_FIRST_COSMETIC = 0x29, - LOADOUT_SLOT_LAST_COSMETIC = 0x29, LOADOUT_SLOT_CLOTHING_EYEWEAR = 0x2A, LOADOUT_SLOT_CLOTHING_HAT = 0x2B, LOADOUT_SLOT_CLOTHING_LOWERBODY = 0x2C, @@ -643,19 +652,17 @@ pub mod cs2_dumper { LOADOUT_SLOT_MUSICKIT = 0x36, LOADOUT_SLOT_FLAIR0 = 0x37, LOADOUT_SLOT_SPRAY0 = 0x38, - LOADOUT_SLOT_FIRST_ALL_CHARACTER = 0x36, - LOADOUT_SLOT_LAST_ALL_CHARACTER = 0x38, LOADOUT_SLOT_COUNT = 0x39 } // Alignment: 4 - // Members count: 19 + // Members count: 20 #[repr(u32)] pub enum NavAttributeEnum { NAV_MESH_AVOID = 0x80, NAV_MESH_STAIRS = 0x1000, NAV_MESH_NON_ZUP = 0x8000, NAV_MESH_SHORT_HEIGHT = 0x10000, - NAV_MESH_CROUCH = 0x10000, + NAV_MESH_NON_ZUP_TRANSITION = 0x20000, NAV_MESH_JUMP = 0x2, NAV_MESH_PRECISE = 0x4, NAV_MESH_NO_JUMP = 0x8, @@ -736,8 +743,7 @@ pub mod cs2_dumper { pub enum BeamClipStyle_t { kNOCLIP = 0x0, kGEOCLIP = 0x1, - kMODELCLIP = 0x2, - kBEAMCLIPSTYLE_NUMBITS = 0x2 + kMODELCLIP = 0x2 } // Alignment: 4 // Members count: 4 @@ -810,6 +816,15 @@ pub mod cs2_dumper { // Alignment: 4 // Members count: 4 #[repr(u32)] + pub enum ChoreoLookAtSpeed_t { + eInvalid = u32::MAX, + eSlow = 0x0, + eMedium = 0x1, + eFast = 0x2 + } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] pub enum ScriptedMoveType_t { SCRIPTED_MOVETYPE_NONE = 0x0, SCRIPTED_MOVETYPE_TO_WITH_DURATION = 0x1, @@ -817,14 +832,6 @@ pub mod cs2_dumper { SCRIPTED_MOVETYPE_SWEEP_TO_AT_MOVEMENT_SPEED = 0x3 } // Alignment: 4 - // Members count: 3 - #[repr(u32)] - pub enum NPCLookType_t { - Chest = 0x0, - Head = 0x1, - Eyes = 0x2 - } - // Alignment: 4 // Members count: 17 #[repr(u32)] pub enum gear_slot_t { @@ -842,9 +849,7 @@ pub mod cs2_dumper { GEAR_SLOT_RESERVED_SLOT11 = 0xA, GEAR_SLOT_BOOSTS = 0xB, GEAR_SLOT_UTILITY = 0xC, - GEAR_SLOT_COUNT = 0xD, - GEAR_SLOT_FIRST = 0x0, - GEAR_SLOT_LAST = 0xC + GEAR_SLOT_COUNT = 0xD } // Alignment: 4 // Members count: 10 @@ -956,7 +961,6 @@ pub mod cs2_dumper { IN_SPEED = 0x10000, IN_JOYAUTOSPRINT = 0x20000, IN_FIRST_MOD_SPECIFIC_BIT = 0x100000000, - IN_USEORRELOAD = 0x100000000, IN_SCORE = 0x200000000, IN_ZOOM = 0x400000000, IN_LOOK_AT_WEAPON = 0x800000000 @@ -985,12 +989,12 @@ pub mod cs2_dumper { #[repr(u32)] pub enum ChickenActivity { IDLE = 0x0, - WALK = 0x1, - RUN = 0x2, - HOP = 0x3, - JUMP = 0x4, - GLIDE = 0x5, - LAND = 0x6 + SQUAT = 0x1, + WALK = 0x2, + RUN = 0x3, + GLIDE = 0x4, + LAND = 0x5, + PANIC = 0x6 } // Alignment: 4 // Members count: 2 @@ -1000,7 +1004,7 @@ pub mod cs2_dumper { POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1 } // Alignment: 8 - // Members count: 39 + // Members count: 40 #[repr(u64)] pub enum DebugOverlayBits_t { OVERLAY_TEXT_BIT = 0x1, @@ -1039,6 +1043,7 @@ pub mod cs2_dumper { OVERLAY_NPC_RELATION_BIT = 0x400000000, OVERLAY_VIEWOFFSET = 0x800000000, OVERLAY_VCOLLIDE_WIREFRAME_BIT = 0x1000000000, + OVERLAY_NPC_SCRIPTED_COMMANDS_BIT = 0x2000000000, OVERLAY_ACTORNAME_BIT = 0x4000000000, OVERLAY_NPC_CONDITIONS_TEXT_BIT = 0x8000000000, OVERLAY_NPC_ABILITY_RANGE_DEBUG_BIT = 0x10000000000 @@ -1048,8 +1053,7 @@ pub mod cs2_dumper { #[repr(u32)] pub enum AmmoFlags_t { AMMO_FORCE_DROP_IF_CARRIED = 0x1, - AMMO_RESERVE_STAYS_WITH_WEAPON = 0x2, - AMMO_FLAG_MAX = 0x2 + AMMO_RESERVE_STAYS_WITH_WEAPON = 0x2 } // Alignment: 4 // Members count: 6 @@ -1277,6 +1281,15 @@ pub mod cs2_dumper { DOOR_STATE_AJAR = 0x4 } // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum ChoreoLookAtMode_t { + eInvalid = u32::MAX, + eChest = 0x0, + eHead = 0x1, + eEyesOnly = 0x2 + } + // Alignment: 4 // Members count: 3 #[repr(u32)] pub enum ChatIgnoreType_t { @@ -1349,7 +1362,6 @@ pub mod cs2_dumper { DMG_DISSOLVE = 0x200000, DMG_BLAST_SURFACE = 0x400000, DMG_BUCKSHOT = 0x1000000, - DMG_LASTGENERICFLAG = 0x1000000, DMG_HEADSHOT = 0x2000000, DMG_DANGERZONE = 0x4000000 } @@ -1376,8 +1388,7 @@ pub mod cs2_dumper { MOVECOLLIDE_FLY_BOUNCE = 0x1, MOVECOLLIDE_FLY_CUSTOM = 0x2, MOVECOLLIDE_FLY_SLIDE = 0x3, - MOVECOLLIDE_COUNT = 0x4, - MOVECOLLIDE_MAX_BITS = 0x3 + MOVECOLLIDE_COUNT = 0x4 } // Alignment: 4 // Members count: 7 @@ -1411,6 +1422,14 @@ pub mod cs2_dumper { // Alignment: 4 // Members count: 3 #[repr(u32)] + pub enum eSplinePushType { + k_eSplinePushAlong = 0x0, + k_eSplinePushAway = 0x1, + k_eSplinePushTowards = 0x2 + } + // Alignment: 4 + // Members count: 3 + #[repr(u32)] pub enum PointWorldTextJustifyHorizontal_t { POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0, POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1, @@ -1538,9 +1557,9 @@ pub mod cs2_dumper { WEAPON_SOUND_RADIO_USE = 0x17, WEAPON_SOUND_NUM_TYPES = 0x18 } - // Alignment: 4 - // Members count: 15 - #[repr(u32)] + // Alignment: 8 + // Members count: 16 + #[repr(u64)] pub enum TakeDamageFlags_t { DFLAG_NONE = 0x0, DFLAG_SUPPRESS_HEALTH_CHANGES = 0x1, @@ -1554,9 +1573,9 @@ pub mod cs2_dumper { DFLAG_SUPPRESS_DAMAGE_MODIFICATION = 0x100, DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS = 0x200, DFLAG_RADIUS_DMG = 0x400, - DMG_LASTDFLAG = 0x400, - DFLAG_IGNORE_ARMOR = 0x800, - DFLAG_SUPPRESS_UTILREMOVE = 0x1000 + DFLAG_FORCEREDUCEARMOR_DMG = 0x800, + DFLAG_IGNORE_ARMOR = 0x1000, + DFLAG_SUPPRESS_UTILREMOVE = 0x2000 } // Alignment: 4 // Members count: 2 @@ -1573,12 +1592,7 @@ pub mod cs2_dumper { D_HT = 0x1, D_FR = 0x2, D_LI = 0x3, - D_NU = 0x4, - D_ERROR = 0x0, - D_HATE = 0x1, - D_FEAR = 0x2, - D_LIKE = 0x3, - D_NEUTRAL = 0x4 + D_NU = 0x4 } // Alignment: 4 // Members count: 3 @@ -1640,9 +1654,19 @@ pub mod cs2_dumper { MOVETYPE_OBSERVER = 0x8, MOVETYPE_LADDER = 0x9, MOVETYPE_CUSTOM = 0xA, - MOVETYPE_LAST = 0xB, - MOVETYPE_INVALID = 0xB, - MOVETYPE_MAX_BITS = 0x5 + MOVETYPE_LAST = 0xB + } + // Parent: CBaseCombatCharacter + // Fields count: 1 + pub mod CHostageExpresserShim { + pub const m_pExpresser: usize = 0xD10; // CAI_Expresser* + } + // Parent: CBaseTrigger + // Fields count: 3 + pub mod CTriggerSoundscape { + pub const m_hSoundscape: usize = 0xBC4; // CHandle + pub const m_SoundscapeName: usize = 0xBC8; // CUtlSymbolLarge + pub const m_spectators: usize = 0xBD0; // CUtlVector> } // Parent: CBreakableProp // Fields count: 21 @@ -1651,27 +1675,27 @@ pub mod cs2_dumper { // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) // NetworkVarNames: m_bUseAnimGraph (bool) pub mod CDynamicProp { - pub const m_bCreateNavObstacle: usize = 0xD70; // bool - pub const m_bUseHitboxesForRenderBox: usize = 0xD71; // bool - pub const m_bUseAnimGraph: usize = 0xD72; // bool - pub const m_pOutputAnimBegun: usize = 0xD78; // CEntityIOOutput - pub const m_pOutputAnimOver: usize = 0xDA0; // CEntityIOOutput - pub const m_pOutputAnimLoopCycleOver: usize = 0xDC8; // CEntityIOOutput - pub const m_OnAnimReachedStart: usize = 0xDF0; // CEntityIOOutput - pub const m_OnAnimReachedEnd: usize = 0xE18; // CEntityIOOutput - pub const m_iszIdleAnim: usize = 0xE40; // CUtlSymbolLarge - pub const m_nIdleAnimLoopMode: usize = 0xE48; // AnimLoopMode_t - pub const m_bRandomizeCycle: usize = 0xE4C; // bool - pub const m_bStartDisabled: usize = 0xE4D; // bool - pub const m_bFiredStartEndOutput: usize = 0xE4E; // bool - pub const m_bForceNpcExclude: usize = 0xE4F; // bool - pub const m_bCreateNonSolid: usize = 0xE50; // bool - pub const m_bIsOverrideProp: usize = 0xE51; // bool - pub const m_iInitialGlowState: usize = 0xE54; // int32 - pub const m_nGlowRange: usize = 0xE58; // int32 - pub const m_nGlowRangeMin: usize = 0xE5C; // int32 - pub const m_glowColor: usize = 0xE60; // Color - pub const m_nGlowTeam: usize = 0xE64; // int32 + pub const m_bCreateNavObstacle: usize = 0xD90; // bool + pub const m_bUseHitboxesForRenderBox: usize = 0xD91; // bool + pub const m_bUseAnimGraph: usize = 0xD92; // bool + pub const m_pOutputAnimBegun: usize = 0xD98; // CEntityIOOutput + pub const m_pOutputAnimOver: usize = 0xDC0; // CEntityIOOutput + pub const m_pOutputAnimLoopCycleOver: usize = 0xDE8; // CEntityIOOutput + pub const m_OnAnimReachedStart: usize = 0xE10; // CEntityIOOutput + pub const m_OnAnimReachedEnd: usize = 0xE38; // CEntityIOOutput + pub const m_iszIdleAnim: usize = 0xE60; // CUtlSymbolLarge + pub const m_nIdleAnimLoopMode: usize = 0xE68; // AnimLoopMode_t + pub const m_bRandomizeCycle: usize = 0xE6C; // bool + pub const m_bStartDisabled: usize = 0xE6D; // bool + pub const m_bFiredStartEndOutput: usize = 0xE6E; // bool + pub const m_bForceNpcExclude: usize = 0xE6F; // bool + pub const m_bCreateNonSolid: usize = 0xE70; // bool + pub const m_bIsOverrideProp: usize = 0xE71; // bool + pub const m_iInitialGlowState: usize = 0xE74; // int32 + pub const m_nGlowRange: usize = 0xE78; // int32 + pub const m_nGlowRangeMin: usize = 0xE7C; // int32 + pub const m_glowColor: usize = 0xE80; // Color + pub const m_nGlowTeam: usize = 0xE84; // int32 } // Parent: CBaseModelEntity // Fields count: 0 @@ -1778,27 +1802,74 @@ pub mod cs2_dumper { // Parent: CBaseTrigger // Fields count: 1 pub mod CTriggerRemove { - pub const m_OnRemove: usize = 0xBA0; // CEntityIOOutput + pub const m_OnRemove: usize = 0xBC8; // CEntityIOOutput } // Parent: CBaseFilter // Fields count: 1 pub mod CFilterName { - pub const m_iFilterName: usize = 0x800; // CUtlSymbolLarge + pub const m_iFilterName: usize = 0x7F8; // CUtlSymbolLarge } // Parent: CPointEntity // Fields count: 2 pub mod CProjectedDecal { - pub const m_nTexture: usize = 0x7A8; // int32 - pub const m_flDistance: usize = 0x7AC; // float32 + pub const m_nTexture: usize = 0x7A4; // int32 + pub const m_flDistance: usize = 0x7A8; // float32 + } + // Parent: CFuncTrackChange + // Fields count: 0 + pub mod CFuncTrackAuto { + } + // Parent: CBreakable + // Fields count: 0 + pub mod CPushable { + } + // Parent: CBaseTrigger + // Fields count: 0 + pub mod CTriggerTripWire { + } + // Parent: CBaseTrigger + // Fields count: 1 + pub mod CTriggerMultiple { + pub const m_OnTrigger: usize = 0xBC8; // CEntityIOOutput + } + // Parent: CBodyComponent + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_skeletonInstance (CSkeletonInstance) + pub mod CBodyComponentSkeletonInstance { + pub const m_skeletonInstance: usize = 0x60; // CSkeletonInstance + } + // Parent: CBaseTrigger + // Fields count: 7 + pub mod CTriggerPush { + pub const m_angPushEntitySpace: usize = 0xBC4; // QAngle + pub const m_vecPushDirEntitySpace: usize = 0xBD0; // Vector + pub const m_bTriggerOnStartTouch: usize = 0xBDC; // bool + pub const m_bUsePathSimple: usize = 0xBDD; // bool + pub const m_iszPathSimpleName: usize = 0xBE0; // CUtlSymbolLarge + pub const m_PathSimple: usize = 0xBE8; // CPathSimple* + pub const m_splinePushType: usize = 0xBF0; // uint32 + } + // Parent: CBaseFilter + // Fields count: 3 + pub mod FilterHealth { + pub const m_bAdrenalineActive: usize = 0x7F8; // bool + pub const m_iHealthMin: usize = 0x7FC; // int32 + pub const m_iHealthMax: usize = 0x800; // int32 + } + // Parent: CCSGO_TeamSelectCharacterPosition + // Fields count: 0 + pub mod CCSGO_TeamSelectCounterTerroristPosition { } // Parent: CBaseTrigger // Fields count: 5 pub mod CTriggerProximity { - pub const m_hMeasureTarget: usize = 0xB9C; // CHandle - pub const m_iszMeasureTarget: usize = 0xBA0; // CUtlSymbolLarge - pub const m_fRadius: usize = 0xBA8; // float32 - pub const m_nTouchers: usize = 0xBAC; // int32 - pub const m_NearestEntityDistance: usize = 0xBB0; // CEntityOutputTemplate + pub const m_hMeasureTarget: usize = 0xBC4; // CHandle + pub const m_iszMeasureTarget: usize = 0xBC8; // CUtlSymbolLarge + pub const m_fRadius: usize = 0xBD0; // float32 + pub const m_nTouchers: usize = 0xBD4; // int32 + pub const m_NearestEntityDistance: usize = 0xBD8; // CEntityOutputTemplate } // Parent: CFuncBrush // Fields count: 4 @@ -1824,6 +1895,86 @@ pub mod cs2_dumper { pub mod CCSGameRulesProxy { pub const m_pGameRules: usize = 0x7A8; // CCSGameRules* } + // Parent: CBaseModelEntity + // Fields count: 5 + pub mod CTriggerBrush { + pub const m_OnStartTouch: usize = 0x9F8; // CEntityIOOutput + pub const m_OnEndTouch: usize = 0xA20; // CEntityIOOutput + pub const m_OnUse: usize = 0xA48; // CEntityIOOutput + pub const m_iInputFilter: usize = 0xA70; // int32 + pub const m_iDontMessageParent: usize = 0xA74; // int32 + } + // Parent: CBeam + // Fields count: 19 + pub mod CEnvBeam { + pub const m_active: usize = 0xA98; // int32 + pub const m_spriteTexture: usize = 0xAA0; // CStrongHandle + pub const m_iszStartEntity: usize = 0xAA8; // CUtlSymbolLarge + pub const m_iszEndEntity: usize = 0xAB0; // CUtlSymbolLarge + pub const m_life: usize = 0xAB8; // float32 + pub const m_boltWidth: usize = 0xABC; // float32 + pub const m_noiseAmplitude: usize = 0xAC0; // float32 + pub const m_speed: usize = 0xAC4; // int32 + pub const m_restrike: usize = 0xAC8; // float32 + pub const m_iszSpriteName: usize = 0xAD0; // CUtlSymbolLarge + pub const m_frameStart: usize = 0xAD8; // int32 + pub const m_vEndPointWorld: usize = 0xADC; // Vector + pub const m_vEndPointRelative: usize = 0xAE8; // Vector + pub const m_radius: usize = 0xAF4; // float32 + pub const m_TouchType: usize = 0xAF8; // Touch_t + pub const m_iFilterName: usize = 0xB00; // CUtlSymbolLarge + pub const m_hFilter: usize = 0xB08; // CHandle + pub const m_iszDecal: usize = 0xB10; // CUtlSymbolLarge + pub const m_OnTouchedByEntity: usize = 0xB18; // CEntityIOOutput + } + // Parent: CBaseTrigger + // Fields count: 2 + pub mod CTonemapTrigger { + pub const m_tonemapControllerName: usize = 0xBC8; // CUtlSymbolLarge + pub const m_hTonemapController: usize = 0xBD0; // CEntityHandle + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t) + // NetworkVarNames: m_flValue (float) + // NetworkVarNames: m_flInitialValue (float) + // NetworkVarNames: m_nRefundableCurrency (int) + // NetworkVarNames: m_bSetBonus (bool) + pub mod CEconItemAttribute { + pub const m_iAttributeDefinitionIndex: usize = 0x30; // uint16 + pub const m_flValue: usize = 0x34; // float32 + pub const m_flInitialValue: usize = 0x38; // float32 + pub const m_nRefundableCurrency: usize = 0x3C; // int32 + pub const m_bSetBonus: usize = 0x40; // bool + } + // Parent: CWeaponBaseItem + // Fields count: 0 + pub mod CItem_Healthshot { + } + // Parent: CBaseTrigger + // Fields count: 1 + pub mod CFogTrigger { + pub const m_fog: usize = 0xBC8; // fogparams_t + } + // Parent: CLogicalEntity + // Fields count: 5 + pub mod CLogicCollisionPair { + pub const m_nameAttach1: usize = 0x7A8; // CUtlSymbolLarge + pub const m_nameAttach2: usize = 0x7B0; // CUtlSymbolLarge + pub const m_supportMultipleEntitiesWithSameName: usize = 0x7B8; // bool + pub const m_disabled: usize = 0x7B9; // bool + pub const m_succeeded: usize = 0x7BA; // bool + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSPointScriptExtensions_weapon_cs_base { + } // Parent: CBaseTrigger // Fields count: 0 pub mod CTriggerHostageReset { @@ -1831,10 +1982,71 @@ pub mod cs2_dumper { // Parent: CServerOnlyPointEntity // Fields count: 4 pub mod CPointTeleport { - pub const m_vSaveOrigin: usize = 0x7A8; // Vector - pub const m_vSaveAngles: usize = 0x7B4; // QAngle - pub const m_bTeleportParentedEntities: usize = 0x7C0; // bool - pub const m_bTeleportUseCurrentAngle: usize = 0x7C1; // bool + pub const m_vSaveOrigin: usize = 0x7A4; // Vector + pub const m_vSaveAngles: usize = 0x7B0; // QAngle + pub const m_bTeleportParentedEntities: usize = 0x7BC; // bool + pub const m_bTeleportUseCurrentAngle: usize = 0x7BD; // bool + } + // Parent: CPointEntity + // Fields count: 0 + pub mod CInfoInstructorHintBombTargetB { + } + // Parent: CBtNodeCondition + // Fields count: 3 + pub mod CBtNodeConditionInactive { + pub const m_flRoundStartThresholdSeconds: usize = 0x78; // float32 + pub const m_flSensorInactivityThresholdSeconds: usize = 0x7C; // float32 + pub const m_SensorInactivityTimer: usize = 0x80; // CountdownTimer + } + // Parent: CCSWeaponBase + // Fields count: 0 + pub mod CWeaponSawedoff { + } + // Parent: CBaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_flFluidDensity (float) + pub mod CTriggerBuoyancy { + pub const m_BuoyancyHelper: usize = 0xBC8; // CBuoyancyHelper + pub const m_flFluidDensity: usize = 0xBE8; // float32 + } + // Parent: CPointEntity + // Fields count: 5 + pub mod CMoverPathNode { + pub const m_vInTangentLocal: usize = 0x7A4; // Vector + pub const m_vOutTangentLocal: usize = 0x7B0; // Vector + pub const m_szParentPathUniqueID: usize = 0x7C0; // CUtlSymbolLarge + pub const m_OnPassThrough: usize = 0x7C8; // CEntityIOOutput + pub const m_hMover: usize = 0x7F0; // CHandle + } + // Parent: CBtNode + // Fields count: 12 + pub mod CBtActionAim { + pub const m_szSensorInputKey: usize = 0x68; // CUtlString + pub const m_szAimReadyKey: usize = 0x80; // CUtlString + pub const m_flZoomCooldownTimestamp: usize = 0x88; // float32 + pub const m_bDoneAiming: usize = 0x8C; // bool + pub const m_flLerpStartTime: usize = 0x90; // float32 + pub const m_flNextLookTargetLerpTime: usize = 0x94; // float32 + pub const m_flPenaltyReductionRatio: usize = 0x98; // float32 + pub const m_NextLookTarget: usize = 0x9C; // QAngle + pub const m_AimTimer: usize = 0xA8; // CountdownTimer + pub const m_SniperHoldTimer: usize = 0xC0; // CountdownTimer + pub const m_FocusIntervalTimer: usize = 0xD8; // CountdownTimer + pub const m_bAcquired: usize = 0xF0; // bool + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + pub mod CPlayer_ViewModelServices { + } + // Parent: CCSGO_WingmanIntroCharacterPosition + // Fields count: 0 + pub mod CCSGO_WingmanIntroCounterTerroristPosition { + } + // Parent: CEnvSoundscape + // Fields count: 0 + pub mod CEnvSoundscapeTriggerable { } // Parent: CPlayerPawnComponent // Fields count: 12 @@ -1863,6 +2075,69 @@ pub mod cs2_dumper { pub const m_flOldPlayerViewOffsetZ: usize = 0x13C; // float32 pub const m_hTriggerSoundscapeList: usize = 0x158; // CUtlVector> } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_fog (fogparams_t) + pub mod CFogController { + pub const m_fog: usize = 0x7A8; // fogparams_t + pub const m_bUseAngles: usize = 0x810; // bool + pub const m_iChangedVariables: usize = 0x814; // int32 + } + // Parent: CCSGO_TeamPreviewCharacterPosition + // Fields count: 0 + pub mod CCSGO_TeamIntroCharacterPosition { + } + // Parent: CEntityComponent + // Fields count: 2 + pub mod CBodyComponent { + pub const m_pSceneNode: usize = 0x8; // CGameSceneNode* + pub const __m_pChainEntity: usize = 0x28; // CNetworkVarChainer + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_nDecoyShotTick (int) + pub mod CDecoyProjectile { + pub const m_nDecoyShotTick: usize = 0xD98; // int32 + pub const m_shotsRemaining: usize = 0xD9C; // int32 + pub const m_fExpireTime: usize = 0xDA0; // GameTime_t + pub const m_decoyWeaponDefIndex: usize = 0xDB0; // uint16 + } + // Parent: CBaseEntity + // Fields count: 0 + pub mod CEnableMotionFixup { + } + // Parent: CPlayer_MovementServices + // Fields count: 0 + pub mod CCSObserver_MovementServices { + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (GameTime_t) + // NetworkVarNames: m_timescale (float32) + // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t) + pub mod CountdownTimer { + pub const m_duration: usize = 0x8; // float32 + pub const m_timestamp: usize = 0xC; // GameTime_t + pub const m_timescale: usize = 0x10; // float32 + pub const m_nWorldGroupId: usize = 0x14; // WorldGroupId_t + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hOwner (CEntityHandle) + // NetworkVarNames: m_name (CUtlStringToken) + pub mod CGameSceneNodeHandle { + pub const m_hOwner: usize = 0x8; // CEntityHandle + pub const m_name: usize = 0xC; // CUtlStringToken + } // Parent: CCSWeaponBaseGun // Fields count: 0 pub mod CWeaponMP9 { @@ -1885,11 +2160,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_bUrgent (bool) // NetworkVarNames: m_szPlaceName (char) pub mod CPlayerPing { - pub const m_hPlayer: usize = 0x7B0; // CHandle - pub const m_hPingedEntity: usize = 0x7B4; // CHandle - pub const m_iType: usize = 0x7B8; // int32 - pub const m_bUrgent: usize = 0x7BC; // bool - pub const m_szPlaceName: usize = 0x7BD; // char[18] + pub const m_hPlayer: usize = 0x7AC; // CHandle + pub const m_hPingedEntity: usize = 0x7B0; // CHandle + pub const m_iType: usize = 0x7B4; // int32 + pub const m_bUrgent: usize = 0x7B8; // bool + pub const m_szPlaceName: usize = 0x7B9; // char[18] + } + // Parent: CCSPointScriptEntity + // Fields count: 0 + pub mod CCSServerPointScriptEntity { } // Parent: CGameSceneNode // Fields count: 8 @@ -1901,26 +2180,54 @@ pub mod cs2_dumper { // NetworkVarNames: m_materialGroup (CUtlStringToken) // NetworkVarNames: m_nHitboxSet (uint8) pub mod CSkeletonInstance { - pub const m_modelState: usize = 0x160; // CModelState - pub const m_bIsAnimationEnabled: usize = 0x380; // bool - pub const m_bUseParentRenderBounds: usize = 0x381; // bool - pub const m_bDisableSolidCollisionsForHierarchy: usize = 0x382; // bool + pub const m_modelState: usize = 0x170; // CModelState + pub const m_bIsAnimationEnabled: usize = 0x3B0; // bool + pub const m_bUseParentRenderBounds: usize = 0x3B1; // bool + pub const m_bDisableSolidCollisionsForHierarchy: usize = 0x3B2; // bool pub const m_bDirtyMotionType: usize = 0x0; // bitfield:1 pub const m_bIsGeneratingLatchedParentSpaceState: usize = 0x0; // bitfield:1 - pub const m_materialGroup: usize = 0x384; // CUtlStringToken - pub const m_nHitboxSet: usize = 0x388; // uint8 + pub const m_materialGroup: usize = 0x3B4; // CUtlStringToken + pub const m_nHitboxSet: usize = 0x3B8; // uint8 + } + // Parent: CPointEntity + // Fields count: 0 + pub mod CInfoLandmark { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponMP7 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponFiveSeven { + } + // Parent: CBodyComponentSkeletonInstance + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_animationController (CBaseAnimGraphController) + pub mod CBodyComponentBaseAnimGraph { + pub const m_animationController: usize = 0x480; // CBaseAnimGraphController + } + // Parent: CBodyComponent + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_sceneNode (CGameSceneNode) + pub mod CBodyComponentPoint { + pub const m_sceneNode: usize = 0x60; // CGameSceneNode } // Parent: CBaseEntity // Fields count: 8 pub mod CEnvFireSensor { - pub const m_bEnabled: usize = 0x7A8; // bool - pub const m_bHeatAtLevel: usize = 0x7A9; // bool - pub const m_radius: usize = 0x7AC; // float32 - pub const m_targetLevel: usize = 0x7B0; // float32 - pub const m_targetTime: usize = 0x7B4; // float32 - pub const m_levelTime: usize = 0x7B8; // float32 - pub const m_OnHeatLevelStart: usize = 0x7C0; // CEntityIOOutput - pub const m_OnHeatLevelEnd: usize = 0x7E8; // CEntityIOOutput + pub const m_bEnabled: usize = 0x7A4; // bool + pub const m_bHeatAtLevel: usize = 0x7A5; // bool + pub const m_radius: usize = 0x7A8; // float32 + pub const m_targetLevel: usize = 0x7AC; // float32 + pub const m_targetTime: usize = 0x7B0; // float32 + pub const m_levelTime: usize = 0x7B4; // float32 + pub const m_OnHeatLevelStart: usize = 0x7B8; // CEntityIOOutput + pub const m_OnHeatLevelEnd: usize = 0x7E0; // CEntityIOOutput } // Parent: CCSGO_WingmanIntroCharacterPosition // Fields count: 0 @@ -1932,6 +2239,62 @@ pub mod cs2_dumper { pub const m_flStartWindSpeed: usize = 0x0; // float32 pub const m_flAveWindSpeed: usize = 0x4; // float32 } + // Parent: CDynamicProp + // Fields count: 0 + pub mod CDynamicPropAlias_cable_dynamic { + } + // Parent: CPointEntity + // Fields count: 2 + pub mod CPointGamestatsCounter { + pub const m_strStatisticName: usize = 0x7A8; // CUtlSymbolLarge + pub const m_bDisabled: usize = 0x7B0; // bool + } + // Parent: CPointEntity + // Fields count: 10 + pub mod CEnvShake { + pub const m_limitToEntity: usize = 0x7A8; // CUtlSymbolLarge + pub const m_Amplitude: usize = 0x7B0; // float32 + pub const m_Frequency: usize = 0x7B4; // float32 + pub const m_Duration: usize = 0x7B8; // float32 + pub const m_Radius: usize = 0x7BC; // float32 + pub const m_stopTime: usize = 0x7C0; // GameTime_t + pub const m_nextShake: usize = 0x7C4; // GameTime_t + pub const m_currentAmp: usize = 0x7C8; // float32 + pub const m_maxForce: usize = 0x7CC; // Vector + pub const m_shakeCallback: usize = 0x7E0; // CPhysicsShake + } + // Parent: CBaseModelEntity + // Fields count: 0 + pub mod CPrecipitationBlocker { + } + // Parent: CPathKeyFrame + // Fields count: 11 + pub mod CBaseMoveBehavior { + pub const m_iPositionInterpolator: usize = 0x7F4; // int32 + pub const m_iRotationInterpolator: usize = 0x7F8; // int32 + pub const m_flAnimStartTime: usize = 0x7FC; // float32 + pub const m_flAnimEndTime: usize = 0x800; // float32 + pub const m_flAverageSpeedAcrossFrame: usize = 0x804; // float32 + pub const m_pCurrentKeyFrame: usize = 0x808; // CPathKeyFrame* + pub const m_pTargetKeyFrame: usize = 0x810; // CPathKeyFrame* + pub const m_pPreKeyFrame: usize = 0x818; // CPathKeyFrame* + pub const m_pPostKeyFrame: usize = 0x820; // CPathKeyFrame* + pub const m_flTimeIntoFrame: usize = 0x828; // float32 + pub const m_iDirection: usize = 0x82C; // int32 + } + // Parent: CBaseModelEntity + // Fields count: 1 + pub mod CFuncNavObstruction { + pub const m_bDisabled: usize = 0xA00; // bool + } + // Parent: CPointEntity + // Fields count: 4 + pub mod CEnvTilt { + pub const m_Duration: usize = 0x7A4; // float32 + pub const m_Radius: usize = 0x7A8; // float32 + pub const m_TiltTime: usize = 0x7AC; // float32 + pub const m_stopTime: usize = 0x7B0; // GameTime_t + } // Parent: CCSWeaponBase // Fields count: 14 // @@ -2025,6 +2388,68 @@ pub mod cs2_dumper { pub const m_flCurrentBrightnessMultiplier: usize = 0x7C8; // float32 pub const m_vecLights: usize = 0x7D0; // CUtlVector> } + // Parent: None + // Fields count: 21 + // + // Metadata: + // NetworkVarNames: m_vOrigin (Vector) + // NetworkVarNames: m_vStart (Vector) + // NetworkVarNames: m_vNormal (Vector) + // NetworkVarNames: m_vAngles (QAngle) + // NetworkVarNames: m_hEntity (CEntityHandle) + // NetworkVarNames: m_hOtherEntity (CEntityHandle) + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flMagnitude (float32) + // NetworkVarNames: m_flRadius (float32) + // NetworkVarNames: m_nSurfaceProp (CUtlStringToken) + // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition) + // NetworkVarNames: m_nDamageType (uint32) + // NetworkVarNames: m_nPenetrate (uint8) + // NetworkVarNames: m_nMaterial (uint16) + // NetworkVarNames: m_nHitBox (uint16) + // NetworkVarNames: m_nColor (uint8) + // NetworkVarNames: m_fFlags (uint8) + // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t) + // NetworkVarNames: m_nAttachmentName (CUtlStringToken) + // NetworkVarNames: m_iEffectName (uint16) + // NetworkVarNames: m_nExplosionType (uint8) + pub mod CEffectData { + pub const m_vOrigin: usize = 0x8; // Vector + pub const m_vStart: usize = 0x14; // Vector + pub const m_vNormal: usize = 0x20; // Vector + pub const m_vAngles: usize = 0x2C; // QAngle + pub const m_hEntity: usize = 0x38; // CEntityHandle + pub const m_hOtherEntity: usize = 0x3C; // CEntityHandle + pub const m_flScale: usize = 0x40; // float32 + pub const m_flMagnitude: usize = 0x44; // float32 + pub const m_flRadius: usize = 0x48; // float32 + pub const m_nSurfaceProp: usize = 0x4C; // CUtlStringToken + pub const m_nEffectIndex: usize = 0x50; // CWeakHandle + pub const m_nDamageType: usize = 0x58; // uint32 + pub const m_nPenetrate: usize = 0x5C; // uint8 + pub const m_nMaterial: usize = 0x5E; // uint16 + pub const m_nHitBox: usize = 0x60; // uint16 + pub const m_nColor: usize = 0x62; // uint8 + pub const m_fFlags: usize = 0x63; // uint8 + pub const m_nAttachmentIndex: usize = 0x64; // AttachmentHandle_t + pub const m_nAttachmentName: usize = 0x68; // CUtlStringToken + pub const m_iEffectName: usize = 0x6C; // uint16 + pub const m_nExplosionType: usize = 0x6E; // uint8 + } + // Parent: CBaseModelEntity + // Fields count: 0 + pub mod CEntityBlocker { + } + // Parent: CLogicalEntity + // Fields count: 6 + pub mod CLogicCase { + pub const m_nCase: usize = 0x7A8; // CUtlSymbolLarge[32] + pub const m_nShuffleCases: usize = 0x8A8; // int32 + pub const m_nLastShuffleCase: usize = 0x8AC; // int32 + pub const m_uchShuffleCaseMap: usize = 0x8B0; // uint8[32] + pub const m_OnCase: usize = 0x8D0; // CEntityIOOutput[32] + pub const m_OnDefault: usize = 0xDD0; // CEntityOutputTemplate> + } // Parent: CItem // Fields count: 2 pub mod CItemDefuser { @@ -2040,20 +2465,21 @@ pub mod cs2_dumper { pub mod CFireCrackerBlast { } // Parent: CBaseEntity - // Fields count: 12 + // Fields count: 13 pub mod CSoundEventEntity { - pub const m_bStartOnSpawn: usize = 0x7A8; // bool - pub const m_bToLocalPlayer: usize = 0x7A9; // bool - pub const m_bStopOnNew: usize = 0x7AA; // bool - pub const m_bSaveRestore: usize = 0x7AB; // bool - pub const m_bSavedIsPlaying: usize = 0x7AC; // bool - pub const m_flSavedElapsedTime: usize = 0x7B0; // float32 - pub const m_iszSourceEntityName: usize = 0x7B8; // CUtlSymbolLarge - pub const m_iszAttachmentName: usize = 0x7C0; // CUtlSymbolLarge - pub const m_onGUIDChanged: usize = 0x7C8; // CEntityOutputTemplate - pub const m_onSoundFinished: usize = 0x7F0; // CEntityIOOutput + pub const m_bStartOnSpawn: usize = 0x7A4; // bool + pub const m_bToLocalPlayer: usize = 0x7A5; // bool + pub const m_bStopOnNew: usize = 0x7A6; // bool + pub const m_bSaveRestore: usize = 0x7A7; // bool + pub const m_bSavedIsPlaying: usize = 0x7A8; // bool + pub const m_flSavedElapsedTime: usize = 0x7AC; // float32 + pub const m_iszSourceEntityName: usize = 0x7B0; // CUtlSymbolLarge + pub const m_iszAttachmentName: usize = 0x7B8; // CUtlSymbolLarge + pub const m_onGUIDChanged: usize = 0x7C0; // CEntityOutputTemplate + pub const m_onSoundFinished: usize = 0x7E8; // CEntityIOOutput pub const m_iszSoundName: usize = 0x838; // CUtlSymbolLarge pub const m_hSource: usize = 0x848; // CEntityHandle + pub const m_nEntityIndexSelection: usize = 0x84C; // int32 } // Parent: CPlayer_ViewModelServices // Fields count: 1 @@ -2063,6 +2489,172 @@ pub mod cs2_dumper { pub mod CCSPlayer_ViewModelServices { pub const m_hViewModel: usize = 0x40; // CHandle[3] } + // Parent: CCSWeaponBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_SequenceCompleteTimer (CountdownTimer) + // NetworkVarNames: m_bRedraw (bool) + pub mod CWeaponBaseItem { + pub const m_SequenceCompleteTimer: usize = 0x11A0; // CountdownTimer + pub const m_bRedraw: usize = 0x11B8; // bool + } + // Parent: CPointEntity + // Fields count: 0 + pub mod CInfoParticleTarget { + } + // Parent: CBaseEntity + // Fields count: 32 + // + // Metadata: + // NetworkVarNames: m_flScattering (float) + // NetworkVarNames: m_flAnisotropy (float) + // NetworkVarNames: m_flFadeSpeed (float) + // NetworkVarNames: m_flDrawDistance (float) + // NetworkVarNames: m_flFadeInStart (float) + // NetworkVarNames: m_flFadeInEnd (float) + // NetworkVarNames: m_flIndirectStrength (float) + // NetworkVarNames: m_nIndirectTextureDimX (int) + // NetworkVarNames: m_nIndirectTextureDimY (int) + // NetworkVarNames: m_nIndirectTextureDimZ (int) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartAnisoTime (GameTime_t) + // NetworkVarNames: m_flStartScatterTime (GameTime_t) + // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t) + // NetworkVarNames: m_flStartAnisotropy (float) + // NetworkVarNames: m_flStartScattering (float) + // NetworkVarNames: m_flStartDrawDistance (float) + // NetworkVarNames: m_flDefaultAnisotropy (float) + // NetworkVarNames: m_flDefaultScattering (float) + // NetworkVarNames: m_flDefaultDrawDistance (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bEnableIndirect (bool) + // NetworkVarNames: m_bIndirectUseLPVs (bool) + // NetworkVarNames: m_bIsMaster (bool) + // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong) + // NetworkVarNames: m_nForceRefreshCount (int) + // NetworkVarNames: m_fNoiseSpeed (float) + // NetworkVarNames: m_fNoiseStrength (float) + // NetworkVarNames: m_vNoiseScale (Vector) + pub mod CEnvVolumetricFogController { + pub const m_flScattering: usize = 0x7A4; // float32 + pub const m_flAnisotropy: usize = 0x7A8; // float32 + pub const m_flFadeSpeed: usize = 0x7AC; // float32 + pub const m_flDrawDistance: usize = 0x7B0; // float32 + pub const m_flFadeInStart: usize = 0x7B4; // float32 + pub const m_flFadeInEnd: usize = 0x7B8; // float32 + pub const m_flIndirectStrength: usize = 0x7BC; // float32 + pub const m_nIndirectTextureDimX: usize = 0x7C0; // int32 + pub const m_nIndirectTextureDimY: usize = 0x7C4; // int32 + pub const m_nIndirectTextureDimZ: usize = 0x7C8; // int32 + pub const m_vBoxMins: usize = 0x7CC; // Vector + pub const m_vBoxMaxs: usize = 0x7D8; // Vector + pub const m_bActive: usize = 0x7E4; // bool + pub const m_flStartAnisoTime: usize = 0x7E8; // GameTime_t + pub const m_flStartScatterTime: usize = 0x7EC; // GameTime_t + pub const m_flStartDrawDistanceTime: usize = 0x7F0; // GameTime_t + pub const m_flStartAnisotropy: usize = 0x7F4; // float32 + pub const m_flStartScattering: usize = 0x7F8; // float32 + pub const m_flStartDrawDistance: usize = 0x7FC; // float32 + pub const m_flDefaultAnisotropy: usize = 0x800; // float32 + pub const m_flDefaultScattering: usize = 0x804; // float32 + pub const m_flDefaultDrawDistance: usize = 0x808; // float32 + pub const m_bStartDisabled: usize = 0x80C; // bool + pub const m_bEnableIndirect: usize = 0x80D; // bool + pub const m_bIndirectUseLPVs: usize = 0x80E; // bool + pub const m_bIsMaster: usize = 0x80F; // bool + pub const m_hFogIndirectTexture: usize = 0x810; // CStrongHandle + pub const m_nForceRefreshCount: usize = 0x818; // int32 + pub const m_fNoiseSpeed: usize = 0x81C; // float32 + pub const m_fNoiseStrength: usize = 0x820; // float32 + pub const m_vNoiseScale: usize = 0x824; // Vector + pub const m_bFirstTime: usize = 0x830; // bool + } + // Parent: CPlayer_MovementServices + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_flFallVelocity (float32) + // NetworkVarNames: m_bInCrouch (bool) + // NetworkVarNames: m_nCrouchState (uint32) + // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t) + // NetworkVarNames: m_bDucked (bool) + // NetworkVarNames: m_bDucking (bool) + // NetworkVarNames: m_bInDuckJump (bool) + pub mod CPlayer_MovementServices_Humanoid { + pub const m_flStepSoundTime: usize = 0x1D8; // float32 + pub const m_flFallVelocity: usize = 0x1DC; // float32 + pub const m_bInCrouch: usize = 0x1E0; // bool + pub const m_nCrouchState: usize = 0x1E4; // uint32 + pub const m_flCrouchTransitionStartTime: usize = 0x1E8; // GameTime_t + pub const m_bDucked: usize = 0x1EC; // bool + pub const m_bDucking: usize = 0x1ED; // bool + pub const m_bInDuckJump: usize = 0x1EE; // bool + pub const m_groundNormal: usize = 0x1F0; // Vector + pub const m_flSurfaceFriction: usize = 0x1FC; // float32 + pub const m_surfaceProps: usize = 0x200; // CUtlStringToken + pub const m_nStepside: usize = 0x210; // int32 + pub const m_iTargetVolume: usize = 0x214; // int32 + pub const m_vecSmoothedVelocity: usize = 0x218; // Vector + } + // Parent: CPhysicsProp + // Fields count: 5 + pub mod CPhysicsPropRespawnable { + pub const m_vOriginalSpawnOrigin: usize = 0xEF0; // Vector + pub const m_vOriginalSpawnAngles: usize = 0xEFC; // QAngle + pub const m_vOriginalMins: usize = 0xF08; // Vector + pub const m_vOriginalMaxs: usize = 0xF14; // Vector + pub const m_flRespawnDuration: usize = 0xF20; // float32 + } + // Parent: CEnvSoundscapeProxy + // Fields count: 0 + pub mod CEnvSoundscapeProxyAlias_snd_soundscape_proxy { + } + // Parent: CPhysConstraint + // Fields count: 6 + pub mod CPhysBallSocket { + pub const m_flJointFriction: usize = 0x820; // float32 + pub const m_bEnableSwingLimit: usize = 0x824; // bool + pub const m_flSwingLimit: usize = 0x828; // float32 + pub const m_bEnableTwistLimit: usize = 0x82C; // bool + pub const m_flMinTwistAngle: usize = 0x830; // float32 + pub const m_flMaxTwistAngle: usize = 0x834; // float32 + } + // Parent: CCSGameModeRules + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flDMBonusStartTime (GameTime_t) + // NetworkVarNames: m_flDMBonusTimeLength (float) + // NetworkVarNames: m_sDMBonusWeapon (CUtlString) + pub mod CCSGameModeRules_Deathmatch { + pub const m_flDMBonusStartTime: usize = 0x30; // GameTime_t + pub const m_flDMBonusTimeLength: usize = 0x34; // float32 + pub const m_sDMBonusWeapon: usize = 0x38; // CUtlString + } + // Parent: CItemAssaultSuit + // Fields count: 0 + pub mod CItemHeavyAssaultSuit { + } + // Parent: CPointEntity + // Fields count: 1 + pub mod CInfoPlayerStart { + pub const m_bDisabled: usize = 0x7A4; // bool + } + // Parent: CSoundOpvarSetPointBase + // Fields count: 8 + pub mod CSoundOpvarSetOBBWindEntity { + pub const m_vMins: usize = 0x840; // Vector + pub const m_vMaxs: usize = 0x84C; // Vector + pub const m_vDistanceMins: usize = 0x858; // Vector + pub const m_vDistanceMaxs: usize = 0x864; // Vector + pub const m_flWindMin: usize = 0x870; // float32 + pub const m_flWindMax: usize = 0x874; // float32 + pub const m_flWindMapMin: usize = 0x878; // float32 + pub const m_flWindMapMax: usize = 0x87C; // float32 + } // Parent: CRagdollProp // Fields count: 6 // @@ -2072,33 +2664,99 @@ pub mod cs2_dumper { // NetworkVarNames: m_attachmentPointBoneSpace (Vector) // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) pub mod CRagdollPropAttached { - pub const m_boneIndexAttached: usize = 0xD98; // uint32 - pub const m_ragdollAttachedObjectIndex: usize = 0xD9C; // uint32 - pub const m_attachmentPointBoneSpace: usize = 0xDA0; // Vector - pub const m_attachmentPointRagdollSpace: usize = 0xDAC; // Vector - pub const m_bShouldDetach: usize = 0xDB8; // bool - pub const m_bShouldDeleteAttachedActivationRecord: usize = 0xDC8; // bool + pub const m_boneIndexAttached: usize = 0xD90; // uint32 + pub const m_ragdollAttachedObjectIndex: usize = 0xD94; // uint32 + pub const m_attachmentPointBoneSpace: usize = 0xD98; // Vector + pub const m_attachmentPointRagdollSpace: usize = 0xDA4; // Vector + pub const m_bShouldDetach: usize = 0xDB0; // bool + pub const m_bShouldDeleteAttachedActivationRecord: usize = 0xDC0; // bool + } + // Parent: CItem + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_OwningPlayer (CHandle) + // NetworkVarNames: m_KillingPlayer (CHandle) + pub mod CItemDogtags { + pub const m_OwningPlayer: usize = 0xCC8; // CHandle + pub const m_KillingPlayer: usize = 0xCCC; // CHandle + } + // Parent: CItem + // Fields count: 32 + pub mod CItemGeneric { + pub const m_bHasTriggerRadius: usize = 0xCD0; // bool + pub const m_bHasPickupRadius: usize = 0xCD1; // bool + pub const m_flPickupRadiusSqr: usize = 0xCD4; // float32 + pub const m_flTriggerRadiusSqr: usize = 0xCD8; // float32 + pub const m_flLastPickupCheck: usize = 0xCDC; // GameTime_t + pub const m_bPlayerCounterListenerAdded: usize = 0xCE0; // bool + pub const m_bPlayerInTriggerRadius: usize = 0xCE1; // bool + pub const m_hSpawnParticleEffect: usize = 0xCE8; // CStrongHandle + pub const m_pAmbientSoundEffect: usize = 0xCF0; // CUtlSymbolLarge + pub const m_bAutoStartAmbientSound: usize = 0xCF8; // bool + pub const m_pSpawnScriptFunction: usize = 0xD00; // CUtlSymbolLarge + pub const m_hPickupParticleEffect: usize = 0xD08; // CStrongHandle + pub const m_pPickupSoundEffect: usize = 0xD10; // CUtlSymbolLarge + pub const m_pPickupScriptFunction: usize = 0xD18; // CUtlSymbolLarge + pub const m_hTimeoutParticleEffect: usize = 0xD20; // CStrongHandle + pub const m_pTimeoutSoundEffect: usize = 0xD28; // CUtlSymbolLarge + pub const m_pTimeoutScriptFunction: usize = 0xD30; // CUtlSymbolLarge + pub const m_pPickupFilterName: usize = 0xD38; // CUtlSymbolLarge + pub const m_hPickupFilter: usize = 0xD40; // CHandle + pub const m_OnPickup: usize = 0xD48; // CEntityIOOutput + pub const m_OnTimeout: usize = 0xD70; // CEntityIOOutput + pub const m_OnTriggerStartTouch: usize = 0xD98; // CEntityIOOutput + pub const m_OnTriggerTouch: usize = 0xDC0; // CEntityIOOutput + pub const m_OnTriggerEndTouch: usize = 0xDE8; // CEntityIOOutput + pub const m_pAllowPickupScriptFunction: usize = 0xE10; // CUtlSymbolLarge + pub const m_flPickupRadius: usize = 0xE18; // float32 + pub const m_flTriggerRadius: usize = 0xE1C; // float32 + pub const m_pTriggerSoundEffect: usize = 0xE20; // CUtlSymbolLarge + pub const m_bGlowWhenInTrigger: usize = 0xE28; // bool + pub const m_glowColor: usize = 0xE29; // Color + pub const m_bUseable: usize = 0xE2D; // bool + pub const m_hTriggerHelper: usize = 0xE30; // CHandle + } + // Parent: CLightEntity + // Fields count: 0 + pub mod CLightSpotEntity { + } + // Parent: CPlayer_WaterServices + // Fields count: 6 + pub mod CCSPlayer_WaterServices { + pub const m_NextDrownDamageTime: usize = 0x40; // float32 + pub const m_nDrownDmgRate: usize = 0x44; // int32 + pub const m_AirFinishedTime: usize = 0x48; // GameTime_t + pub const m_flWaterJumpTime: usize = 0x4C; // float32 + pub const m_vecWaterJumpVel: usize = 0x50; // Vector + pub const m_flSwimSoundTime: usize = 0x5C; // float32 + } + // Parent: CBaseEntity + // Fields count: 2 + pub mod CSkyboxReference { + pub const m_worldGroupId: usize = 0x7A4; // WorldGroupId_t + pub const m_hSkyCamera: usize = 0x7A8; // CHandle } // Parent: CBasePropDoor // Fields count: 17 pub mod CPropDoorRotating { - pub const m_vecAxis: usize = 0x10F0; // Vector - pub const m_flDistance: usize = 0x10FC; // float32 - pub const m_eSpawnPosition: usize = 0x1100; // PropDoorRotatingSpawnPos_t - pub const m_eOpenDirection: usize = 0x1104; // PropDoorRotatingOpenDirection_e - pub const m_eCurrentOpenDirection: usize = 0x1108; // PropDoorRotatingOpenDirection_e - pub const m_flAjarAngle: usize = 0x110C; // float32 - pub const m_angRotationAjarDeprecated: usize = 0x1110; // QAngle - pub const m_angRotationClosed: usize = 0x111C; // QAngle - pub const m_angRotationOpenForward: usize = 0x1128; // QAngle - pub const m_angRotationOpenBack: usize = 0x1134; // QAngle - pub const m_angGoal: usize = 0x1140; // QAngle - pub const m_vecForwardBoundsMin: usize = 0x114C; // Vector - pub const m_vecForwardBoundsMax: usize = 0x1158; // Vector - pub const m_vecBackBoundsMin: usize = 0x1164; // Vector - pub const m_vecBackBoundsMax: usize = 0x1170; // Vector - pub const m_bAjarDoorShouldntAlwaysOpen: usize = 0x117C; // bool - pub const m_hEntityBlocker: usize = 0x1180; // CHandle + pub const m_vecAxis: usize = 0x1110; // Vector + pub const m_flDistance: usize = 0x111C; // float32 + pub const m_eSpawnPosition: usize = 0x1120; // PropDoorRotatingSpawnPos_t + pub const m_eOpenDirection: usize = 0x1124; // PropDoorRotatingOpenDirection_e + pub const m_eCurrentOpenDirection: usize = 0x1128; // PropDoorRotatingOpenDirection_e + pub const m_flAjarAngle: usize = 0x112C; // float32 + pub const m_angRotationAjarDeprecated: usize = 0x1130; // QAngle + pub const m_angRotationClosed: usize = 0x113C; // QAngle + pub const m_angRotationOpenForward: usize = 0x1148; // QAngle + pub const m_angRotationOpenBack: usize = 0x1154; // QAngle + pub const m_angGoal: usize = 0x1160; // QAngle + pub const m_vecForwardBoundsMin: usize = 0x116C; // Vector + pub const m_vecForwardBoundsMax: usize = 0x1178; // Vector + pub const m_vecBackBoundsMin: usize = 0x1184; // Vector + pub const m_vecBackBoundsMax: usize = 0x1190; // Vector + pub const m_bAjarDoorShouldntAlwaysOpen: usize = 0x119C; // bool + pub const m_hEntityBlocker: usize = 0x11A0; // CHandle } // Parent: CBaseModelEntity // Fields count: 21 @@ -2265,21 +2923,152 @@ pub mod cs2_dumper { // Parent: CPointEntity // Fields count: 2 pub mod CEnvViewPunch { + pub const m_flRadius: usize = 0x7A4; // float32 + pub const m_angViewPunch: usize = 0x7A8; // QAngle + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CDEagle { + } + // Parent: CPointEntity + // Fields count: 3 + pub mod CPathCorner { + pub const m_flWait: usize = 0x7A4; // float32 pub const m_flRadius: usize = 0x7A8; // float32 - pub const m_angViewPunch: usize = 0x7AC; // QAngle + pub const m_OnPass: usize = 0x7B0; // CEntityIOOutput + } + // Parent: CPlayerControllerComponent + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_unMusicID (item_definition_index_t) + // NetworkVarNames: m_rank (MedalRank_t) + // NetworkVarNames: m_nPersonaDataPublicLevel (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int) + // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int) + // NetworkVarNames: m_nPersonaDataXpTrailLevel (int) + // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t) + pub mod CCSPlayerController_InventoryServices { + pub const m_unMusicID: usize = 0x40; // uint16 + pub const m_rank: usize = 0x44; // MedalRank_t[6] + pub const m_nPersonaDataPublicLevel: usize = 0x5C; // int32 + pub const m_nPersonaDataPublicCommendsLeader: usize = 0x60; // int32 + pub const m_nPersonaDataPublicCommendsTeacher: usize = 0x64; // int32 + pub const m_nPersonaDataPublicCommendsFriendly: usize = 0x68; // int32 + pub const m_nPersonaDataXpTrailLevel: usize = 0x6C; // int32 + pub const m_unEquippedPlayerSprayIDs: usize = 0xF48; // uint32[1] + pub const m_vecServerAuthoritativeWeaponSlots: usize = 0xF50; // CUtlVectorEmbeddedNetworkVar + } + // Parent: CAttributeManager + // Fields count: 1 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_Item (CEconItemView) + pub mod CAttributeContainer { + pub const m_Item: usize = 0x50; // CEconItemView + } + // Parent: CHostage + // Fields count: 0 + pub mod CHostageAlias_info_hostage_spawn { + } + // Parent: CLogicalEntity + // Fields count: 5 + pub mod CMultiSource { + pub const m_rgEntities: usize = 0x7A4; // CHandle[32] + pub const m_rgTriggered: usize = 0x824; // int32[32] + pub const m_OnTrigger: usize = 0x8A8; // CEntityIOOutput + pub const m_iTotal: usize = 0x8D0; // int32 + pub const m_globalstate: usize = 0x8D8; // CUtlSymbolLarge + } + // Parent: CLogicalEntity + // Fields count: 2 + pub mod CLogicNavigation { + pub const m_isOn: usize = 0x7B0; // bool + pub const m_navProperty: usize = 0x7B4; // navproperties_t + } + // Parent: CPointEntity + // Fields count: 12 + pub mod CEnvEntityMaker { + pub const m_vecEntityMins: usize = 0x7A4; // Vector + pub const m_vecEntityMaxs: usize = 0x7B0; // Vector + pub const m_hCurrentInstance: usize = 0x7BC; // CHandle + pub const m_hCurrentBlocker: usize = 0x7C0; // CHandle + pub const m_vecBlockerOrigin: usize = 0x7C4; // Vector + pub const m_angPostSpawnDirection: usize = 0x7D0; // QAngle + pub const m_flPostSpawnDirectionVariance: usize = 0x7DC; // float32 + pub const m_flPostSpawnSpeed: usize = 0x7E0; // float32 + pub const m_bPostSpawnUseAngles: usize = 0x7E4; // bool + pub const m_iszTemplate: usize = 0x7E8; // CUtlSymbolLarge + pub const m_pOutputOnSpawned: usize = 0x7F0; // CEntityIOOutput + pub const m_pOutputOnFailedSpawn: usize = 0x818; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 0 + pub mod CPointEntity { + } + // Parent: CLogicalEntity + // Fields count: 4 + pub mod CLogicEventListener { + pub const m_strEventName: usize = 0x7B8; // CUtlString + pub const m_bIsEnabled: usize = 0x7C0; // bool + pub const m_nTeam: usize = 0x7C4; // int32 + pub const m_OnEventFired: usize = 0x7C8; // CEntityIOOutput + } + // Parent: CBaseFilter + // Fields count: 4 + pub mod CFilterMultiple { + pub const m_nFilterType: usize = 0x7F8; // filter_t + pub const m_iFilterName: usize = 0x800; // CUtlSymbolLarge[10] + pub const m_hFilter: usize = 0x850; // CHandle[10] + pub const m_nFilterCount: usize = 0x878; // int32 + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + pub mod CPlayer_UseServices { + } + // Parent: CBasePulseGraphInstance + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseDomainHookInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + // MPulseDomainOptInGameBlackboard + // MPulseDomainOptInValueType + pub mod CPulseGraphInstance_ServerEntity { + pub const m_pComponent: usize = 0x100; // CPulseGraphComponentBase* + } + // Parent: CEntityComponent + // Fields count: 1 + pub mod CScriptComponent { + pub const m_scriptClassName: usize = 0x30; // CUtlSymbolLarge } // Parent: CBaseEntity // Fields count: 1 pub mod CPhysicsWire { - pub const m_nDensity: usize = 0x7A8; // int32 + pub const m_nDensity: usize = 0x7A4; // int32 } // Parent: CPropDoorRotating // Fields count: 4 pub mod CPropDoorRotatingBreakable { - pub const m_bBreakable: usize = 0x1184; // bool - pub const m_isAbleToCloseAreaPortals: usize = 0x1185; // bool - pub const m_currentDamageState: usize = 0x1188; // int32 - pub const m_damageStates: usize = 0x1190; // CUtlVector + pub const m_bBreakable: usize = 0x11A4; // bool + pub const m_isAbleToCloseAreaPortals: usize = 0x11A5; // bool + pub const m_currentDamageState: usize = 0x11A8; // int32 + pub const m_damageStates: usize = 0x11B0; // CUtlVector + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSPointScriptExtensions_player_controller { } // Parent: CBaseFire // Fields count: 2 @@ -2288,8 +3077,150 @@ pub mod cs2_dumper { // NetworkVarNames: m_nFlameModelIndex (int32) // NetworkVarNames: m_nFlameFromAboveModelIndex (int32) pub mod CFireSmoke { - pub const m_nFlameModelIndex: usize = 0x7B8; // int32 - pub const m_nFlameFromAboveModelIndex: usize = 0x7BC; // int32 + pub const m_nFlameModelIndex: usize = 0x7B4; // int32 + pub const m_nFlameFromAboveModelIndex: usize = 0x7B8; // int32 + } + // Parent: CCSWeaponBase + // Fields count: 0 + pub mod CBumpMine { + } + // Parent: CBaseModelEntity + // Fields count: 7 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_nHorizontalSize (uint32) + // NetworkVarNames: m_nVerticalSize (uint32) + // NetworkVarNames: m_nMinDist (uint32) + // NetworkVarNames: m_nMaxDist (uint32) + // NetworkVarNames: m_nOuterMaxDist (uint32) + // NetworkVarNames: m_flGlowProxySize (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + pub mod CLightGlow { + pub const m_nHorizontalSize: usize = 0x9F8; // uint32 + pub const m_nVerticalSize: usize = 0x9FC; // uint32 + pub const m_nMinDist: usize = 0xA00; // uint32 + pub const m_nMaxDist: usize = 0xA04; // uint32 + pub const m_nOuterMaxDist: usize = 0xA08; // uint32 + pub const m_flGlowProxySize: usize = 0xA0C; // float32 + pub const m_flHDRColorScale: usize = 0xA10; // float32 + } + // Parent: None + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_iKills (int) + // NetworkVarNames: m_iDeaths (int) + // NetworkVarNames: m_iAssists (int) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iEquipmentValue (int) + // NetworkVarNames: m_iMoneySaved (int) + // NetworkVarNames: m_iKillReward (int) + // NetworkVarNames: m_iLiveTime (int) + // NetworkVarNames: m_iHeadShotKills (int) + // NetworkVarNames: m_iObjective (int) + // NetworkVarNames: m_iCashEarned (int) + // NetworkVarNames: m_iUtilityDamage (int) + // NetworkVarNames: m_iEnemiesFlashed (int) + pub mod CSPerRoundStats_t { + pub const m_iKills: usize = 0x30; // int32 + pub const m_iDeaths: usize = 0x34; // int32 + pub const m_iAssists: usize = 0x38; // int32 + pub const m_iDamage: usize = 0x3C; // int32 + pub const m_iEquipmentValue: usize = 0x40; // int32 + pub const m_iMoneySaved: usize = 0x44; // int32 + pub const m_iKillReward: usize = 0x48; // int32 + pub const m_iLiveTime: usize = 0x4C; // int32 + pub const m_iHeadShotKills: usize = 0x50; // int32 + pub const m_iObjective: usize = 0x54; // int32 + pub const m_iCashEarned: usize = 0x58; // int32 + pub const m_iUtilityDamage: usize = 0x5C; // int32 + pub const m_iEnemiesFlashed: usize = 0x60; // int32 + } + // Parent: CDynamicProp + // Fields count: 37 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkIncludeByName + // NetworkVarNames: m_eDoorState (DoorState_t) + // NetworkVarNames: m_bLocked (bool) + // NetworkVarNames: m_closedPosition (Vector) + // NetworkVarNames: m_closedAngles (QAngle) + // NetworkVarNames: m_hMaster (CHandle) + pub mod CBasePropDoor { + pub const m_flAutoReturnDelay: usize = 0xE94; // float32 + pub const m_hDoorList: usize = 0xE98; // CUtlVector> + pub const m_nHardwareType: usize = 0xEB0; // int32 + pub const m_bNeedsHardware: usize = 0xEB4; // bool + pub const m_eDoorState: usize = 0xEB8; // DoorState_t + pub const m_bLocked: usize = 0xEBC; // bool + pub const m_closedPosition: usize = 0xEC0; // Vector + pub const m_closedAngles: usize = 0xECC; // QAngle + pub const m_hBlocker: usize = 0xED8; // CHandle + pub const m_bFirstBlocked: usize = 0xEDC; // bool + pub const m_ls: usize = 0xEE0; // locksound_t + pub const m_bForceClosed: usize = 0xF00; // bool + pub const m_vecLatchWorldPosition: usize = 0xF04; // Vector + pub const m_hActivator: usize = 0xF10; // CHandle + pub const m_SoundMoving: usize = 0xF20; // CUtlSymbolLarge + pub const m_SoundOpen: usize = 0xF28; // CUtlSymbolLarge + pub const m_SoundClose: usize = 0xF30; // CUtlSymbolLarge + pub const m_SoundLock: usize = 0xF38; // CUtlSymbolLarge + pub const m_SoundUnlock: usize = 0xF40; // CUtlSymbolLarge + pub const m_SoundLatch: usize = 0xF48; // CUtlSymbolLarge + pub const m_SoundPound: usize = 0xF50; // CUtlSymbolLarge + pub const m_SoundJiggle: usize = 0xF58; // CUtlSymbolLarge + pub const m_SoundLockedAnim: usize = 0xF60; // CUtlSymbolLarge + pub const m_numCloseAttempts: usize = 0xF68; // int32 + pub const m_nPhysicsMaterial: usize = 0xF6C; // CUtlStringToken + pub const m_SlaveName: usize = 0xF70; // CUtlSymbolLarge + pub const m_hMaster: usize = 0xF78; // CHandle + pub const m_OnBlockedClosing: usize = 0xF80; // CEntityIOOutput + pub const m_OnBlockedOpening: usize = 0xFA8; // CEntityIOOutput + pub const m_OnUnblockedClosing: usize = 0xFD0; // CEntityIOOutput + pub const m_OnUnblockedOpening: usize = 0xFF8; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0x1020; // CEntityIOOutput + pub const m_OnFullyOpen: usize = 0x1048; // CEntityIOOutput + pub const m_OnClose: usize = 0x1070; // CEntityIOOutput + pub const m_OnOpen: usize = 0x1098; // CEntityIOOutput + pub const m_OnLockedUse: usize = 0x10C0; // CEntityIOOutput + pub const m_OnAjarOpen: usize = 0x10E8; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_iCurrentMaxRagdollCount (int8) + pub mod CRagdollManager { + pub const m_iCurrentMaxRagdollCount: usize = 0x7A4; // int8 + pub const m_iMaxRagdollCount: usize = 0x7A8; // int32 + pub const m_bSaveImportant: usize = 0x7AC; // bool + } + // Parent: CBaseTrigger + // Fields count: 12 + pub mod CTriggerFan { + pub const m_vFanOrigin: usize = 0xBC4; // Vector + pub const m_vFanEnd: usize = 0xBD0; // Vector + pub const m_vNoise: usize = 0xBDC; // Vector + pub const m_flForce: usize = 0xBE8; // float32 + pub const m_flRopeForceScale: usize = 0xBEC; // float32 + pub const m_flPlayerForce: usize = 0xBF0; // float32 + pub const m_flRampTime: usize = 0xBF4; // float32 + pub const m_bFalloff: usize = 0xBF8; // bool + pub const m_bPushPlayer: usize = 0xBF9; // bool + pub const m_bRampDown: usize = 0xBFA; // bool + pub const m_bAddNoise: usize = 0xBFB; // bool + pub const m_RampTimer: usize = 0xC00; // CountdownTimer } // Parent: CMolotovGrenade // Fields count: 0 @@ -2306,8 +3237,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_Handle (CHandle) // NetworkVarNames: m_bSendHandle (bool) pub mod CHandleTest { - pub const m_Handle: usize = 0x7A8; // CHandle - pub const m_bSendHandle: usize = 0x7AC; // bool + pub const m_Handle: usize = 0x7A4; // CHandle + pub const m_bSendHandle: usize = 0x7A8; // bool } // Parent: CBaseEntity // Fields count: 8 @@ -2334,14 +3265,19 @@ pub mod cs2_dumper { // Parent: CPointEntity // Fields count: 1 pub mod CNavSpaceInfo { - pub const m_bCreateFlightSpace: usize = 0x7A8; // bool + pub const m_bCreateFlightSpace: usize = 0x7A4; // bool } // Parent: CLogicalEntity // Fields count: 3 pub mod CLogicAchievement { - pub const m_bDisabled: usize = 0x7A8; // bool - pub const m_iszAchievementEventID: usize = 0x7B0; // CUtlSymbolLarge - pub const m_OnFired: usize = 0x7B8; // CEntityIOOutput + pub const m_bDisabled: usize = 0x7A4; // bool + pub const m_iszAchievementEventID: usize = 0x7A8; // CUtlSymbolLarge + pub const m_OnFired: usize = 0x7B0; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 1 + pub mod CPathSimple { + pub const m_pathString: usize = 0x7F8; // CUtlString } // Parent: CBtNode // Fields count: 1 @@ -2370,6 +3306,125 @@ pub mod cs2_dumper { // Fields count: 0 pub mod CTouchExpansionComponent { } + // Parent: CBaseAnimGraph + // Fields count: 8 + pub mod CItem { + pub const m_OnPlayerTouch: usize = 0xBF8; // CEntityIOOutput + pub const m_OnPlayerPickup: usize = 0xC20; // CEntityIOOutput + pub const m_bActivateWhenAtRest: usize = 0xC48; // bool + pub const m_OnCacheInteraction: usize = 0xC50; // CEntityIOOutput + pub const m_OnGlovePulled: usize = 0xC78; // CEntityIOOutput + pub const m_vOriginalSpawnOrigin: usize = 0xCA0; // Vector + pub const m_vOriginalSpawnAngles: usize = 0xCAC; // QAngle + pub const m_bPhysStartAsleep: usize = 0xCB8; // bool + } + // Parent: CBaseModelEntity + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_DialogXMLName (string_t) + // NetworkVarNames: m_PanelClassName (string_t) + // NetworkVarNames: m_PanelID (string_t) + pub mod CBaseClientUIEntity { + pub const m_bEnabled: usize = 0x9F8; // bool + pub const m_DialogXMLName: usize = 0xA00; // CUtlSymbolLarge + pub const m_PanelClassName: usize = 0xA08; // CUtlSymbolLarge + pub const m_PanelID: usize = 0xA10; // CUtlSymbolLarge + pub const m_CustomOutput0: usize = 0xA18; // CEntityIOOutput + pub const m_CustomOutput1: usize = 0xA40; // CEntityIOOutput + pub const m_CustomOutput2: usize = 0xA68; // CEntityIOOutput + pub const m_CustomOutput3: usize = 0xA90; // CEntityIOOutput + pub const m_CustomOutput4: usize = 0xAB8; // CEntityIOOutput + pub const m_CustomOutput5: usize = 0xAE0; // CEntityIOOutput + pub const m_CustomOutput6: usize = 0xB08; // CEntityIOOutput + pub const m_CustomOutput7: usize = 0xB30; // CEntityIOOutput + pub const m_CustomOutput8: usize = 0xB58; // CEntityIOOutput + pub const m_CustomOutput9: usize = 0xB80; // CEntityIOOutput + } + // Parent: CBaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_hDecalMaterial (HMaterialStrong) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDepth (float) + // NetworkVarNames: m_nRenderOrder (uint32) + // NetworkVarNames: m_bProjectOnWorld (bool) + // NetworkVarNames: m_bProjectOnCharacters (bool) + // NetworkVarNames: m_bProjectOnWater (bool) + // NetworkVarNames: m_flDepthSortBias (float) + pub mod CEnvDecal { + pub const m_hDecalMaterial: usize = 0x9F8; // CStrongHandle + pub const m_flWidth: usize = 0xA00; // float32 + pub const m_flHeight: usize = 0xA04; // float32 + pub const m_flDepth: usize = 0xA08; // float32 + pub const m_nRenderOrder: usize = 0xA0C; // uint32 + pub const m_bProjectOnWorld: usize = 0xA10; // bool + pub const m_bProjectOnCharacters: usize = 0xA11; // bool + pub const m_bProjectOnWater: usize = 0xA12; // bool + pub const m_flDepthSortBias: usize = 0xA14; // float32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSPointScriptExtensions_entity { + } + // Parent: CBodyComponentSkeletonInstance + // Fields count: 0 + pub mod CBodyComponentBaseModelEntity { + } + // Parent: CBaseEntity + // Fields count: 11 + pub mod CLogicAuto { + pub const m_OnMapSpawn: usize = 0x7A8; // CEntityIOOutput + pub const m_OnDemoMapSpawn: usize = 0x7D0; // CEntityIOOutput + pub const m_OnNewGame: usize = 0x7F8; // CEntityIOOutput + pub const m_OnLoadGame: usize = 0x820; // CEntityIOOutput + pub const m_OnMapTransition: usize = 0x848; // CEntityIOOutput + pub const m_OnBackgroundMap: usize = 0x870; // CEntityIOOutput + pub const m_OnMultiNewMap: usize = 0x898; // CEntityIOOutput + pub const m_OnMultiNewRound: usize = 0x8C0; // CEntityIOOutput + pub const m_OnVREnabled: usize = 0x8E8; // CEntityIOOutput + pub const m_OnVRNotEnabled: usize = 0x910; // CEntityIOOutput + pub const m_globalstate: usize = 0x938; // CUtlSymbolLarge + } + // Parent: CBaseEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_iOpvarIndex (int) + // NetworkVarNames: m_bUseAutoCompare (bool) + pub mod CSoundOpvarSetPointBase { + pub const m_bDisabled: usize = 0x7A4; // bool + pub const m_hSource: usize = 0x7A8; // CEntityHandle + pub const m_iszSourceEntityName: usize = 0x7B8; // CUtlSymbolLarge + pub const m_vLastPosition: usize = 0x810; // Vector + pub const m_iszStackName: usize = 0x820; // CUtlSymbolLarge + pub const m_iszOperatorName: usize = 0x828; // CUtlSymbolLarge + pub const m_iszOpvarName: usize = 0x830; // CUtlSymbolLarge + pub const m_iOpvarIndex: usize = 0x838; // int32 + pub const m_bUseAutoCompare: usize = 0x83C; // bool + } + // Parent: CLightEntity + // Fields count: 0 + pub mod CLightDirectionalEntity { + } + // Parent: CLogicNPCCounterAABB + // Fields count: 0 + pub mod CLogicNPCCounterOBB { + } + // Parent: CPlayer_UseServices + // Fields count: 0 + pub mod CCSObserver_UseServices { + } // Parent: CFuncPlatRot // Fields count: 9 pub mod CFuncTrackChange { @@ -2399,11 +3454,11 @@ pub mod cs2_dumper { // Parent: CPointEntity // Fields count: 5 pub mod CMessageEntity { - pub const m_radius: usize = 0x7A8; // int32 - pub const m_messageText: usize = 0x7B0; // CUtlSymbolLarge - pub const m_drawText: usize = 0x7B8; // bool - pub const m_bDeveloperOnly: usize = 0x7B9; // bool - pub const m_bEnabled: usize = 0x7BA; // bool + pub const m_radius: usize = 0x7A4; // int32 + pub const m_messageText: usize = 0x7A8; // CUtlSymbolLarge + pub const m_drawText: usize = 0x7B0; // bool + pub const m_bDeveloperOnly: usize = 0x7B1; // bool + pub const m_bEnabled: usize = 0x7B2; // bool } // Parent: CBaseCSGrenade // Fields count: 0 @@ -2424,7 +3479,6 @@ pub mod cs2_dumper { // MNetworkIncludeByName // MNetworkIncludeByName // MNetworkIncludeByName - // MNetworkIncludeByName // MNetworkExcludeByUserGroup // MNetworkOverride // MNetworkIncludeByName @@ -2459,13 +3513,148 @@ pub mod cs2_dumper { // Fields count: 0 pub mod CPlayer_FlashlightServices { } + // Parent: CBaseModelEntity + // Fields count: 0 + pub mod CServerOnlyModelEntity { + } + // Parent: CBtNode + // Fields count: 4 + pub mod CBtActionCombatPositioning { + pub const m_szSensorInputKey: usize = 0x68; // CUtlString + pub const m_szIsAttackingKey: usize = 0x80; // CUtlString + pub const m_ActionTimer: usize = 0x88; // CountdownTimer + pub const m_bCrouching: usize = 0xA0; // bool + } + // Parent: CBaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_flScale (float32) + // NetworkVarNames: m_flStartScale (float32) + // NetworkVarNames: m_flScaleTime (float32) + // NetworkVarNames: m_nFlags (uint32) + pub mod CBaseFire { + pub const m_flScale: usize = 0x7A4; // float32 + pub const m_flStartScale: usize = 0x7A8; // float32 + pub const m_flScaleTime: usize = 0x7AC; // float32 + pub const m_nFlags: usize = 0x7B0; // uint32 + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponMAC10 { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponGlock { + } + // Parent: CBaseViewModel + // Fields count: 0 + pub mod CPredictedViewModel { + } + // Parent: CBaseTrigger + // Fields count: 2 + pub mod CTriggerActiveWeaponDetect { + pub const m_OnTouchedActiveWeapon: usize = 0xBC8; // CEntityIOOutput + pub const m_iszWeaponClassName: usize = 0xBF0; // CUtlSymbolLarge + } + // Parent: CPointEntity + // Fields count: 18 + pub mod CEnvMicrophone { + pub const m_bDisabled: usize = 0x7A4; // bool + pub const m_hMeasureTarget: usize = 0x7A8; // CHandle + pub const m_nSoundType: usize = 0x7AC; // SoundTypes_t + pub const m_nSoundFlags: usize = 0x7AE; // SoundFlags_t + pub const m_flSensitivity: usize = 0x7B0; // float32 + pub const m_flSmoothFactor: usize = 0x7B4; // float32 + pub const m_flMaxRange: usize = 0x7B8; // float32 + pub const m_iszSpeakerName: usize = 0x7C0; // CUtlSymbolLarge + pub const m_hSpeaker: usize = 0x7C8; // CHandle + pub const m_bAvoidFeedback: usize = 0x7CC; // bool + pub const m_iSpeakerDSPPreset: usize = 0x7D0; // int32 + pub const m_iszListenFilter: usize = 0x7D8; // CUtlSymbolLarge + pub const m_hListenFilter: usize = 0x7E0; // CHandle + pub const m_SoundLevel: usize = 0x7E8; // CEntityOutputTemplate + pub const m_OnRoutedSound: usize = 0x810; // CEntityIOOutput + pub const m_OnHeardSound: usize = 0x838; // CEntityIOOutput + pub const m_szLastSound: usize = 0x860; // char[256] + pub const m_iLastRoutedFrame: usize = 0x960; // int32 + } + // Parent: CLogicalEntity + // Fields count: 11 + pub mod CInfoSpawnGroupLoadUnload { + pub const m_OnSpawnGroupLoadStarted: usize = 0x7A8; // CEntityIOOutput + pub const m_OnSpawnGroupLoadFinished: usize = 0x7D0; // CEntityIOOutput + pub const m_OnSpawnGroupUnloadStarted: usize = 0x7F8; // CEntityIOOutput + pub const m_OnSpawnGroupUnloadFinished: usize = 0x820; // CEntityIOOutput + pub const m_iszSpawnGroupName: usize = 0x848; // CUtlSymbolLarge + pub const m_iszSpawnGroupFilterName: usize = 0x850; // CUtlSymbolLarge + pub const m_iszLandmarkName: usize = 0x858; // CUtlSymbolLarge + pub const m_sFixedSpawnGroupName: usize = 0x860; // CUtlString + pub const m_flTimeoutInterval: usize = 0x868; // float32 + pub const m_bStreamingStarted: usize = 0x86C; // bool + pub const m_bUnloadingStarted: usize = 0x86D; // bool + } + // Parent: CBaseEntity + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_nTickBase (uint32) + // NetworkVarNames: m_hPawn (CHandle) + // NetworkVarNames: m_bKnownTeamMismatch (bool) + // NetworkVarNames: m_iConnected (PlayerConnectedState) + // NetworkVarNames: m_iszPlayerName (char) + // NetworkVarNames: m_steamID (uint64) + // NetworkVarNames: m_iDesiredFOV (uint32) + pub mod CBasePlayerController { + pub const m_nInButtonsWhichAreToggles: usize = 0x7B0; // uint64 + pub const m_nTickBase: usize = 0x7B8; // uint32 + pub const m_hPawn: usize = 0x7E8; // CHandle + pub const m_bKnownTeamMismatch: usize = 0x7EC; // bool + pub const m_nSplitScreenSlot: usize = 0x7F0; // CSplitScreenSlot + pub const m_hSplitOwner: usize = 0x7F4; // CHandle + pub const m_hSplitScreenPlayers: usize = 0x7F8; // CUtlVector> + pub const m_bIsHLTV: usize = 0x810; // bool + pub const m_iConnected: usize = 0x814; // PlayerConnectedState + pub const m_iszPlayerName: usize = 0x818; // char[128] + pub const m_szNetworkIDString: usize = 0x898; // CUtlString + pub const m_fLerpTime: usize = 0x8A0; // float32 + pub const m_bLagCompensation: usize = 0x8A4; // bool + pub const m_bPredict: usize = 0x8A5; // bool + pub const m_bAutoKickDisabled: usize = 0x8A6; // bool + pub const m_bIsLowViolence: usize = 0x8A7; // bool + pub const m_bGamePaused: usize = 0x8A8; // bool + pub const m_iIgnoreGlobalChat: usize = 0x9D0; // ChatIgnoreType_t + pub const m_flLastPlayerTalkTime: usize = 0x9D4; // float32 + pub const m_flLastEntitySteadyState: usize = 0x9D8; // float32 + pub const m_nAvailableEntitySteadyState: usize = 0x9DC; // int32 + pub const m_bHasAnySteadyStateEnts: usize = 0x9E0; // bool + pub const m_steamID: usize = 0x9F0; // uint64 + pub const m_iDesiredFOV: usize = 0x9F8; // uint32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CPointTemplateAPI { + } // Parent: CCSWeaponBase // Fields count: 1 pub mod CKnife { pub const m_bFirstAttack: usize = 0x11A0; // bool } // Parent: CBaseModelEntity - // Fields count: 38 + // Fields count: 37 pub mod CFuncTrackTrain { pub const m_ppath: usize = 0x9F8; // CHandle pub const m_length: usize = 0x9FC; // float32 @@ -2503,8 +3692,7 @@ pub mod cs2_dumper { pub const m_flAccelSpeed: usize = 0xB34; // float32 pub const m_flDecelSpeed: usize = 0xB38; // float32 pub const m_bAccelToSpeed: usize = 0xB3C; // bool - pub const m_flTimeScale: usize = 0xB40; // float32 - pub const m_flNextMPSoundTime: usize = 0xB44; // GameTime_t + pub const m_flNextMPSoundTime: usize = 0xB40; // GameTime_t } // Parent: CServerOnlyModelEntity // Fields count: 5 @@ -2543,7 +3731,7 @@ pub mod cs2_dumper { pub const m_OnExtinguished: usize = 0xA60; // CEntityIOOutput } // Parent: CSkeletonAnimationController - // Fields count: 13 + // Fields count: 14 // // Metadata: // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) @@ -2555,16 +3743,167 @@ pub mod cs2_dumper { pub const m_animGraphNetworkedVars: usize = 0x18; // CAnimGraphNetworkedVariables pub const m_bSequenceFinished: usize = 0x220; // bool pub const m_flSoundSyncTime: usize = 0x224; // float32 - pub const m_hSequence: usize = 0x228; // HSequence - pub const m_flSeqStartTime: usize = 0x22C; // GameTime_t - pub const m_flSeqFixedCycle: usize = 0x230; // float32 - pub const m_nAnimLoopMode: usize = 0x234; // AnimLoopMode_t - pub const m_flPlaybackRate: usize = 0x238; // CNetworkedQuantizedFloat - pub const m_nNotifyState: usize = 0x244; // SequenceFinishNotifyState_t - pub const m_bNetworkedAnimationInputsChanged: usize = 0x246; // bool - pub const m_bNetworkedSequenceChanged: usize = 0x247; // bool - pub const m_bLastUpdateSkipped: usize = 0x248; // bool - pub const m_flPrevAnimUpdateTime: usize = 0x24C; // GameTime_t + pub const m_nActiveIKChainMask: usize = 0x228; // uint32 + pub const m_hSequence: usize = 0x22C; // HSequence + pub const m_flSeqStartTime: usize = 0x230; // GameTime_t + pub const m_flSeqFixedCycle: usize = 0x234; // float32 + pub const m_nAnimLoopMode: usize = 0x238; // AnimLoopMode_t + pub const m_flPlaybackRate: usize = 0x23C; // CNetworkedQuantizedFloat + pub const m_nNotifyState: usize = 0x248; // SequenceFinishNotifyState_t + pub const m_bNetworkedAnimationInputsChanged: usize = 0x24A; // bool + pub const m_bNetworkedSequenceChanged: usize = 0x24B; // bool + pub const m_bLastUpdateSkipped: usize = 0x24C; // bool + pub const m_flPrevAnimUpdateTime: usize = 0x250; // GameTime_t + } + // Parent: CBaseEntity + // Fields count: 0 + pub mod CCSPointScriptEntity { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponBizon { + } + // Parent: CBasePlatTrain + // Fields count: 1 + pub mod CFuncPlat { + pub const m_sNoise: usize = 0xAA0; // CUtlSymbolLarge + } + // Parent: CPhysConstraint + // Fields count: 48 + pub mod CGenericConstraint { + pub const m_nLinearMotionX: usize = 0x828; // JointMotion_t + pub const m_nLinearMotionY: usize = 0x82C; // JointMotion_t + pub const m_nLinearMotionZ: usize = 0x830; // JointMotion_t + pub const m_flLinearFrequencyX: usize = 0x834; // float32 + pub const m_flLinearFrequencyY: usize = 0x838; // float32 + pub const m_flLinearFrequencyZ: usize = 0x83C; // float32 + pub const m_flLinearDampingRatioX: usize = 0x840; // float32 + pub const m_flLinearDampingRatioY: usize = 0x844; // float32 + pub const m_flLinearDampingRatioZ: usize = 0x848; // float32 + pub const m_flMaxLinearImpulseX: usize = 0x84C; // float32 + pub const m_flMaxLinearImpulseY: usize = 0x850; // float32 + pub const m_flMaxLinearImpulseZ: usize = 0x854; // float32 + pub const m_flBreakAfterTimeX: usize = 0x858; // float32 + pub const m_flBreakAfterTimeY: usize = 0x85C; // float32 + pub const m_flBreakAfterTimeZ: usize = 0x860; // float32 + pub const m_flBreakAfterTimeStartTimeX: usize = 0x864; // GameTime_t + pub const m_flBreakAfterTimeStartTimeY: usize = 0x868; // GameTime_t + pub const m_flBreakAfterTimeStartTimeZ: usize = 0x86C; // GameTime_t + pub const m_flBreakAfterTimeThresholdX: usize = 0x870; // float32 + pub const m_flBreakAfterTimeThresholdY: usize = 0x874; // float32 + pub const m_flBreakAfterTimeThresholdZ: usize = 0x878; // float32 + pub const m_flNotifyForceX: usize = 0x87C; // float32 + pub const m_flNotifyForceY: usize = 0x880; // float32 + pub const m_flNotifyForceZ: usize = 0x884; // float32 + pub const m_flNotifyForceMinTimeX: usize = 0x888; // float32 + pub const m_flNotifyForceMinTimeY: usize = 0x88C; // float32 + pub const m_flNotifyForceMinTimeZ: usize = 0x890; // float32 + pub const m_flNotifyForceLastTimeX: usize = 0x894; // GameTime_t + pub const m_flNotifyForceLastTimeY: usize = 0x898; // GameTime_t + pub const m_flNotifyForceLastTimeZ: usize = 0x89C; // GameTime_t + pub const m_bAxisNotifiedX: usize = 0x8A0; // bool + pub const m_bAxisNotifiedY: usize = 0x8A1; // bool + pub const m_bAxisNotifiedZ: usize = 0x8A2; // bool + pub const m_nAngularMotionX: usize = 0x8A4; // JointMotion_t + pub const m_nAngularMotionY: usize = 0x8A8; // JointMotion_t + pub const m_nAngularMotionZ: usize = 0x8AC; // JointMotion_t + pub const m_flAngularFrequencyX: usize = 0x8B0; // float32 + pub const m_flAngularFrequencyY: usize = 0x8B4; // float32 + pub const m_flAngularFrequencyZ: usize = 0x8B8; // float32 + pub const m_flAngularDampingRatioX: usize = 0x8BC; // float32 + pub const m_flAngularDampingRatioY: usize = 0x8C0; // float32 + pub const m_flAngularDampingRatioZ: usize = 0x8C4; // float32 + pub const m_flMaxAngularImpulseX: usize = 0x8C8; // float32 + pub const m_flMaxAngularImpulseY: usize = 0x8CC; // float32 + pub const m_flMaxAngularImpulseZ: usize = 0x8D0; // float32 + pub const m_NotifyForceReachedX: usize = 0x8D8; // CEntityIOOutput + pub const m_NotifyForceReachedY: usize = 0x900; // CEntityIOOutput + pub const m_NotifyForceReachedZ: usize = 0x928; // CEntityIOOutput + } + // Parent: CBaseCSGrenade + // Fields count: 0 + pub mod CDecoyGrenade { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponG3SG1 { + } + // Parent: CBaseModelEntity + // Fields count: 10 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_bInitiallyPopulateInterpHistory (bool) + // NetworkVarNames: m_bAnimGraphUpdateEnabled (bool) + // NetworkVarNames: m_vecForce (Vector) + // NetworkVarNames: m_nForceBone (int32) + // NetworkVarNames: m_pRagdollPose (PhysicsRagdollPose_t*) + // NetworkVarNames: m_bRagdollClientSide (bool) + pub mod CBaseAnimGraph { + pub const m_bInitiallyPopulateInterpHistory: usize = 0xA70; // bool + pub const m_pChoreoServices: usize = 0xA78; // IChoreoServices* + pub const m_bAnimGraphUpdateEnabled: usize = 0xA80; // bool + pub const m_flMaxSlopeDistance: usize = 0xA84; // float32 + pub const m_vLastSlopeCheckPos: usize = 0xA88; // Vector + pub const m_bAnimationUpdateScheduled: usize = 0xA94; // bool + pub const m_vecForce: usize = 0xA98; // Vector + pub const m_nForceBone: usize = 0xAA4; // int32 + pub const m_pRagdollPose: usize = 0xAB8; // PhysicsRagdollPose_t* + pub const m_bRagdollClientSide: usize = 0xAC0; // bool + } + // Parent: CPhysForce + // Fields count: 1 + pub mod CPhysTorque { + pub const m_axis: usize = 0x808; // Vector + } + // Parent: CBaseGrenade + // Fields count: 0 + pub mod CBreachChargeProjectile { + } + // Parent: CBaseAnimGraph + // Fields count: 27 + // + // Metadata: + // NetworkVarNames: m_ragPos (Vector) + // NetworkVarNames: m_ragAngles (QAngle) + // NetworkVarNames: m_hRagdollSource (EHANDLE) + // NetworkVarNames: m_flBlendWeight (float32) + pub mod CRagdollProp { + pub const m_ragdoll: usize = 0xBF8; // ragdoll_t + pub const m_bStartDisabled: usize = 0xC30; // bool + pub const m_ragPos: usize = 0xC38; // CNetworkUtlVectorBase + pub const m_ragAngles: usize = 0xC50; // CNetworkUtlVectorBase + pub const m_hRagdollSource: usize = 0xC68; // CHandle + pub const m_lastUpdateTickCount: usize = 0xC6C; // uint32 + pub const m_allAsleep: usize = 0xC70; // bool + pub const m_bFirstCollisionAfterLaunch: usize = 0xC71; // bool + pub const m_hDamageEntity: usize = 0xC74; // CHandle + pub const m_hKiller: usize = 0xC78; // CHandle + pub const m_hPhysicsAttacker: usize = 0xC7C; // CHandle + pub const m_flLastPhysicsInfluenceTime: usize = 0xC80; // GameTime_t + pub const m_flFadeOutStartTime: usize = 0xC84; // GameTime_t + pub const m_flFadeTime: usize = 0xC88; // float32 + pub const m_vecLastOrigin: usize = 0xC8C; // Vector + pub const m_flAwakeTime: usize = 0xC98; // GameTime_t + pub const m_flLastOriginChangeTime: usize = 0xC9C; // GameTime_t + pub const m_strOriginClassName: usize = 0xCA0; // CUtlSymbolLarge + pub const m_strSourceClassName: usize = 0xCA8; // CUtlSymbolLarge + pub const m_bHasBeenPhysgunned: usize = 0xCB0; // bool + pub const m_bShouldTeleportPhysics: usize = 0xCB1; // bool + pub const m_flBlendWeight: usize = 0xCB4; // float32 + pub const m_flDefaultFadeScale: usize = 0xCB8; // float32 + pub const m_ragdollMins: usize = 0xCC0; // CUtlVector + pub const m_ragdollMaxs: usize = 0xCD8; // CUtlVector + pub const m_bShouldDeleteActivationRecord: usize = 0xCF0; // bool + pub const m_bValidatePoweredRagdollPose: usize = 0xD50; // bool + } + // Parent: CBaseAnimGraph + // Fields count: 0 + pub mod CItemSoda { + } + // Parent: CEnvCubemap + // Fields count: 0 + pub mod CEnvCubemapBox { } // Parent: None // Fields count: 0 @@ -2572,7 +3911,15 @@ pub mod cs2_dumper { // Metadata: // MPulseProvideFeatureTag // MPulseLibraryBindings - pub mod CCSObserverPawnAPI { + pub mod CBasePlayerControllerAPI { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSPointScriptExtensions_CCSWeaponBaseVData { } // Parent: CBaseEntity // Fields count: 2 @@ -2581,30 +3928,29 @@ pub mod cs2_dumper { // NetworkVarNames: m_flFadeStartDist (float32) // NetworkVarNames: m_flFadeEndDist (float32) pub mod CEnvDetailController { - pub const m_flFadeStartDist: usize = 0x7A8; // float32 - pub const m_flFadeEndDist: usize = 0x7AC; // float32 + pub const m_flFadeStartDist: usize = 0x7A4; // float32 + pub const m_flFadeEndDist: usize = 0x7A8; // float32 } // Parent: CTriggerOnce - // Fields count: 15 + // Fields count: 14 // // Metadata: // NetworkVarNames: m_bTestOcclusion (bool) pub mod CTriggerLook { - pub const m_hLookTarget: usize = 0xBC8; // CHandle - pub const m_flFieldOfView: usize = 0xBCC; // float32 - pub const m_flLookTime: usize = 0xBD0; // float32 - pub const m_flLookTimeTotal: usize = 0xBD4; // float32 - pub const m_flLookTimeLast: usize = 0xBD8; // GameTime_t - pub const m_flTimeoutDuration: usize = 0xBDC; // float32 - pub const m_bTimeoutFired: usize = 0xBE0; // bool - pub const m_bIsLooking: usize = 0xBE1; // bool - pub const m_b2DFOV: usize = 0xBE2; // bool - pub const m_bUseVelocity: usize = 0xBE3; // bool - pub const m_hActivator: usize = 0xBE4; // CHandle - pub const m_bTestOcclusion: usize = 0xBE8; // bool - pub const m_OnTimeout: usize = 0xBF0; // CEntityIOOutput - pub const m_OnStartLook: usize = 0xC18; // CEntityIOOutput - pub const m_OnEndLook: usize = 0xC40; // CEntityIOOutput + pub const m_hLookTarget: usize = 0xBF0; // CHandle + pub const m_flFieldOfView: usize = 0xBF4; // float32 + pub const m_flLookTime: usize = 0xBF8; // float32 + pub const m_flLookTimeTotal: usize = 0xBFC; // float32 + pub const m_flLookTimeLast: usize = 0xC00; // GameTime_t + pub const m_flTimeoutDuration: usize = 0xC04; // float32 + pub const m_bTimeoutFired: usize = 0xC08; // bool + pub const m_bIsLooking: usize = 0xC09; // bool + pub const m_b2DFOV: usize = 0xC0A; // bool + pub const m_bUseVelocity: usize = 0xC0B; // bool + pub const m_bTestOcclusion: usize = 0xC0C; // bool + pub const m_OnTimeout: usize = 0xC10; // CEntityIOOutput + pub const m_OnStartLook: usize = 0xC38; // CEntityIOOutput + pub const m_OnEndLook: usize = 0xC60; // CEntityIOOutput } // Parent: CPointEntity // Fields count: 0 @@ -2613,12 +3959,12 @@ pub mod cs2_dumper { // Parent: CLogicalEntity // Fields count: 11 pub mod CMathRemap { - pub const m_flInMin: usize = 0x7A8; // float32 - pub const m_flInMax: usize = 0x7AC; // float32 - pub const m_flOut1: usize = 0x7B0; // float32 - pub const m_flOut2: usize = 0x7B4; // float32 - pub const m_flOldInValue: usize = 0x7B8; // float32 - pub const m_bEnabled: usize = 0x7BC; // bool + pub const m_flInMin: usize = 0x7A4; // float32 + pub const m_flInMax: usize = 0x7A8; // float32 + pub const m_flOut1: usize = 0x7AC; // float32 + pub const m_flOut2: usize = 0x7B0; // float32 + pub const m_flOldInValue: usize = 0x7B4; // float32 + pub const m_bEnabled: usize = 0x7B8; // bool pub const m_OutValue: usize = 0x7C0; // CEntityOutputTemplate pub const m_OnRoseAboveMin: usize = 0x7E8; // CEntityIOOutput pub const m_OnRoseAboveMax: usize = 0x810; // CEntityIOOutput @@ -2669,6 +4015,41 @@ pub mod cs2_dumper { pub const m_bIsEnabled: usize = 0x7E1; // bool pub const m_bGradientFogNeedsTextures: usize = 0x7E2; // bool } + // Parent: CBaseTrigger + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_source (string_t) + // NetworkVarNames: m_destination (string_t) + pub mod CFootstepControl { + pub const m_source: usize = 0xBC8; // CUtlSymbolLarge + pub const m_destination: usize = 0xBD0; // CUtlSymbolLarge + } + // Parent: CBaseModelEntity + // Fields count: 2 + pub mod CTriggerVolume { + pub const m_iFilterName: usize = 0x9F8; // CUtlSymbolLarge + pub const m_hFilter: usize = 0xA00; // CHandle + } + // Parent: CPointEntity + // Fields count: 0 + pub mod CInfoInstructorHintHostageRescueZone { + } + // Parent: CEnvSoundscape + // Fields count: 0 + pub mod CEnvSoundscapeAlias_snd_soundscape { + } + // Parent: CBaseEntity + // Fields count: 7 + pub mod CFishPool { + pub const m_fishCount: usize = 0x7B4; // int32 + pub const m_maxRange: usize = 0x7B8; // float32 + pub const m_swimDepth: usize = 0x7BC; // float32 + pub const m_waterLevel: usize = 0x7C0; // float32 + pub const m_isDormant: usize = 0x7C4; // bool + pub const m_fishes: usize = 0x7C8; // CUtlVector> + pub const m_visTimer: usize = 0x7E0; // CountdownTimer + } // Parent: CPointEntity // Fields count: 0 pub mod CPointClientCommand { @@ -2690,13 +4071,13 @@ pub mod cs2_dumper { // Parent: CSceneEntity // Fields count: 7 pub mod CInstancedSceneEntity { - pub const m_hOwner: usize = 0xD00; // CHandle - pub const m_bHadOwner: usize = 0xD04; // bool - pub const m_flPostSpeakDelay: usize = 0xD08; // float32 - pub const m_flPreDelay: usize = 0xD0C; // float32 - pub const m_bIsBackground: usize = 0xD10; // bool - pub const m_bRemoveOnCompletion: usize = 0xD11; // bool - pub const m_hTarget: usize = 0xD14; // CHandle + pub const m_hOwner: usize = 0xD08; // CHandle + pub const m_bHadOwner: usize = 0xD0C; // bool + pub const m_flPostSpeakDelay: usize = 0xD10; // float32 + pub const m_flPreDelay: usize = 0xD14; // float32 + pub const m_bIsBackground: usize = 0xD18; // bool + pub const m_bRemoveOnCompletion: usize = 0xD19; // bool + pub const m_hTarget: usize = 0xD1C; // CHandle } // Parent: CPointEntity // Fields count: 1 @@ -2775,12 +4156,182 @@ pub mod cs2_dumper { pub const m_bAutoSwitchFrom: usize = 0x211; // bool pub const m_iRumbleEffect: usize = 0x214; // RumbleEffect_t pub const m_bLinkedCooldowns: usize = 0x218; // bool - pub const m_aShootSounds: usize = 0x220; // CUtlMap - pub const m_iSlot: usize = 0x240; // int32 - pub const m_iPosition: usize = 0x244; // int32 + pub const m_aShootSounds: usize = 0x220; // CUtlOrderedMap + pub const m_iSlot: usize = 0x248; // int32 + pub const m_iPosition: usize = 0x24C; // int32 + } + // Parent: CCSPlayerPawnBase + // Fields count: 0 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + pub mod CCSObserverPawn { + } + // Parent: CItem + // Fields count: 1 + pub mod CScriptItem { + pub const m_MoveTypeOverride: usize = 0xCC8; // MoveType_t + } + // Parent: IntervalTimer + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_flValues (float) + // NetworkVarNames: m_nValueCounts (int) + // NetworkVarNames: m_nBucketCount (int) + // NetworkVarNames: m_flInterval (float) + // NetworkVarNames: m_flFinalValue (float) + // NetworkVarNames: m_nCompressionType (TimelineCompression_t) + // NetworkVarNames: m_bStopped (bool) + pub mod CTimeline { + pub const m_flValues: usize = 0x10; // float32[64] + pub const m_nValueCounts: usize = 0x110; // int32[64] + pub const m_nBucketCount: usize = 0x210; // int32 + pub const m_flInterval: usize = 0x214; // float32 + pub const m_flFinalValue: usize = 0x218; // float32 + pub const m_nCompressionType: usize = 0x21C; // TimelineCompression_t + pub const m_bStopped: usize = 0x220; // bool + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponSG556 { + } + // Parent: CPointEntity + // Fields count: 10 + pub mod CAmbientGeneric { + pub const m_radius: usize = 0x7A4; // float32 + pub const m_flMaxRadius: usize = 0x7A8; // float32 + pub const m_iSoundLevel: usize = 0x7AC; // soundlevel_t + pub const m_dpv: usize = 0x7B0; // dynpitchvol_t + pub const m_fActive: usize = 0x814; // bool + pub const m_fLooping: usize = 0x815; // bool + pub const m_iszSound: usize = 0x818; // CUtlSymbolLarge + pub const m_sSourceEntName: usize = 0x820; // CUtlSymbolLarge + pub const m_hSoundSource: usize = 0x828; // CHandle + pub const m_nSoundSourceEntIndex: usize = 0x82C; // CEntityIndex + } + // Parent: CBaseModelEntity + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_Flags (uint8) + // NetworkVarNames: m_LightStyle (uint8) + // NetworkVarNames: m_Radius (float32) + // NetworkVarNames: m_Exponent (int32) + // NetworkVarNames: m_InnerAngle (float32) + // NetworkVarNames: m_OuterAngle (float32) + // NetworkVarNames: m_SpotRadius (float32) + pub mod CDynamicLight { + pub const m_ActualFlags: usize = 0x9F8; // uint8 + pub const m_Flags: usize = 0x9F9; // uint8 + pub const m_LightStyle: usize = 0x9FA; // uint8 + pub const m_On: usize = 0x9FB; // bool + pub const m_Radius: usize = 0x9FC; // float32 + pub const m_Exponent: usize = 0xA00; // int32 + pub const m_InnerAngle: usize = 0xA04; // float32 + pub const m_OuterAngle: usize = 0xA08; // float32 + pub const m_SpotRadius: usize = 0xA0C; // float32 + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponP90 { + } + // Parent: CBaseTrigger + // Fields count: 0 + pub mod CTriggerToggleSave { + } + // Parent: CBaseTrigger + // Fields count: 0 + pub mod CPrecipitation { + } + // Parent: CPointEntity + // Fields count: 0 + pub mod CPointServerCommand { + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iReapplyProvisionParity (int) + // NetworkVarNames: m_hOuter (EHANDLE) + // NetworkVarNames: m_ProviderType (attributeprovidertypes_t) + pub mod CAttributeManager { + pub const m_Providers: usize = 0x8; // CUtlVector> + pub const m_iReapplyProvisionParity: usize = 0x20; // int32 + pub const m_hOuter: usize = 0x24; // CHandle + pub const m_bPreventLoopback: usize = 0x28; // bool + pub const m_ProviderType: usize = 0x2C; // attributeprovidertypes_t + pub const m_CachedResults: usize = 0x30; // CUtlVector + } + // Parent: CServerOnlyEntity + // Fields count: 0 + pub mod CLogicalEntity { + } + // Parent: None + // Fields count: 24 + // + // Metadata: + // NetworkVarNames: m_PredNetBoolVariables (uint32) + // NetworkVarNames: m_PredNetByteVariables (byte) + // NetworkVarNames: m_PredNetUInt16Variables (uint16) + // NetworkVarNames: m_PredNetIntVariables (int32) + // NetworkVarNames: m_PredNetUInt32Variables (uint32) + // NetworkVarNames: m_PredNetUInt64Variables (uint64) + // NetworkVarNames: m_PredNetFloatVariables (float) + // NetworkVarNames: m_PredNetVectorVariables (Vector) + // NetworkVarNames: m_PredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_PredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_OwnerOnlyPredNetBoolVariables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetByteVariables (byte) + // NetworkVarNames: m_OwnerOnlyPredNetUInt16Variables (uint16) + // NetworkVarNames: m_OwnerOnlyPredNetIntVariables (int32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt32Variables (uint32) + // NetworkVarNames: m_OwnerOnlyPredNetUInt64Variables (uint64) + // NetworkVarNames: m_OwnerOnlyPredNetFloatVariables (float) + // NetworkVarNames: m_OwnerOnlyPredNetVectorVariables (Vector) + // NetworkVarNames: m_OwnerOnlyPredNetQuaternionVariables (Quaternion) + // NetworkVarNames: m_OwnerOnlyPredNetGlobalSymbolVariables (CGlobalSymbol) + // NetworkVarNames: m_nBoolVariablesCount (int) + // NetworkVarNames: m_nOwnerOnlyBoolVariablesCount (int) + // NetworkVarNames: m_nRandomSeedOffset (int) + // NetworkVarNames: m_flLastTeleportTime (float) + pub mod CAnimGraphNetworkedVariables { + pub const m_PredNetBoolVariables: usize = 0x8; // CNetworkUtlVectorBase + pub const m_PredNetByteVariables: usize = 0x20; // CNetworkUtlVectorBase + pub const m_PredNetUInt16Variables: usize = 0x38; // CNetworkUtlVectorBase + pub const m_PredNetIntVariables: usize = 0x50; // CNetworkUtlVectorBase + pub const m_PredNetUInt32Variables: usize = 0x68; // CNetworkUtlVectorBase + pub const m_PredNetUInt64Variables: usize = 0x80; // CNetworkUtlVectorBase + pub const m_PredNetFloatVariables: usize = 0x98; // CNetworkUtlVectorBase + pub const m_PredNetVectorVariables: usize = 0xB0; // CNetworkUtlVectorBase + pub const m_PredNetQuaternionVariables: usize = 0xC8; // CNetworkUtlVectorBase + pub const m_PredNetGlobalSymbolVariables: usize = 0xE0; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetBoolVariables: usize = 0xF8; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetByteVariables: usize = 0x110; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetUInt16Variables: usize = 0x128; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetIntVariables: usize = 0x140; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetUInt32Variables: usize = 0x158; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetUInt64Variables: usize = 0x170; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetFloatVariables: usize = 0x188; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetVectorVariables: usize = 0x1A0; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetQuaternionVariables: usize = 0x1B8; // CNetworkUtlVectorBase + pub const m_OwnerOnlyPredNetGlobalSymbolVariables: usize = 0x1D0; // CNetworkUtlVectorBase + pub const m_nBoolVariablesCount: usize = 0x1E8; // int32 + pub const m_nOwnerOnlyBoolVariablesCount: usize = 0x1EC; // int32 + pub const m_nRandomSeedOffset: usize = 0x1F0; // int32 + pub const m_flLastTeleportTime: usize = 0x1F4; // float32 } // Parent: CBreakableProp - // Fields count: 34 + // Fields count: 33 // // Metadata: // MNetworkExcludeByName @@ -2792,40 +4343,39 @@ pub mod cs2_dumper { // MNetworkIncludeByName // NetworkVarNames: m_bAwake (bool) pub mod CPhysicsProp { - pub const m_MotionEnabled: usize = 0xD70; // CEntityIOOutput - pub const m_OnAwakened: usize = 0xD98; // CEntityIOOutput - pub const m_OnAwake: usize = 0xDC0; // CEntityIOOutput - pub const m_OnAsleep: usize = 0xDE8; // CEntityIOOutput - pub const m_OnPlayerUse: usize = 0xE10; // CEntityIOOutput - pub const m_OnPlayerPickup: usize = 0xE38; // CEntityIOOutput - pub const m_OnOutOfWorld: usize = 0xE60; // CEntityIOOutput - pub const m_massScale: usize = 0xE88; // float32 - pub const m_inertiaScale: usize = 0xE8C; // float32 - pub const m_buoyancyScale: usize = 0xE90; // float32 - pub const m_damageType: usize = 0xE94; // int32 - pub const m_damageToEnableMotion: usize = 0xE98; // int32 - pub const m_flForceToEnableMotion: usize = 0xE9C; // float32 - pub const m_bThrownByPlayer: usize = 0xEA0; // bool - pub const m_bDroppedByPlayer: usize = 0xEA1; // bool - pub const m_bTouchedByPlayer: usize = 0xEA2; // bool - pub const m_bFirstCollisionAfterLaunch: usize = 0xEA3; // bool - pub const m_iExploitableByPlayer: usize = 0xEA4; // int32 - pub const m_bHasBeenAwakened: usize = 0xEA8; // bool - pub const m_bIsOverrideProp: usize = 0xEA9; // bool - pub const m_fNextCheckDisableMotionContactsTime: usize = 0xEAC; // GameTime_t - pub const m_iInitialGlowState: usize = 0xEB0; // int32 - pub const m_nGlowRange: usize = 0xEB4; // int32 - pub const m_nGlowRangeMin: usize = 0xEB8; // int32 - pub const m_glowColor: usize = 0xEBC; // Color - pub const m_bForceNavIgnore: usize = 0xEC0; // bool - pub const m_bNoNavmeshBlocker: usize = 0xEC1; // bool - pub const m_bForceNpcExclude: usize = 0xEC2; // bool - pub const m_bShouldAutoConvertBackFromDebris: usize = 0xEC3; // bool - pub const m_bMuteImpactEffects: usize = 0xEC4; // bool - pub const m_bAcceptDamageFromHeldObjects: usize = 0xECC; // bool - pub const m_bEnableUseOutput: usize = 0xECD; // bool - pub const m_bAwake: usize = 0xECE; // bool - pub const m_nCollisionGroupOverride: usize = 0xED0; // int32 + pub const m_MotionEnabled: usize = 0xD90; // CEntityIOOutput + pub const m_OnAwakened: usize = 0xDB8; // CEntityIOOutput + pub const m_OnAwake: usize = 0xDE0; // CEntityIOOutput + pub const m_OnAsleep: usize = 0xE08; // CEntityIOOutput + pub const m_OnPlayerUse: usize = 0xE30; // CEntityIOOutput + pub const m_OnOutOfWorld: usize = 0xE58; // CEntityIOOutput + pub const m_OnPlayerPickup: usize = 0xE80; // CEntityIOOutput + pub const m_bForceNavIgnore: usize = 0xEA8; // bool + pub const m_bNoNavmeshBlocker: usize = 0xEA9; // bool + pub const m_bForceNpcExclude: usize = 0xEAA; // bool + pub const m_massScale: usize = 0xEAC; // float32 + pub const m_inertiaScale: usize = 0xEB0; // float32 + pub const m_buoyancyScale: usize = 0xEB4; // float32 + pub const m_damageType: usize = 0xEB8; // int32 + pub const m_damageToEnableMotion: usize = 0xEBC; // int32 + pub const m_flForceToEnableMotion: usize = 0xEC0; // float32 + pub const m_bThrownByPlayer: usize = 0xEC4; // bool + pub const m_bDroppedByPlayer: usize = 0xEC5; // bool + pub const m_bTouchedByPlayer: usize = 0xEC6; // bool + pub const m_bFirstCollisionAfterLaunch: usize = 0xEC7; // bool + pub const m_iExploitableByPlayer: usize = 0xEC8; // int32 + pub const m_bHasBeenAwakened: usize = 0xECC; // bool + pub const m_bIsOverrideProp: usize = 0xECD; // bool + pub const m_fNextCheckDisableMotionContactsTime: usize = 0xED0; // GameTime_t + pub const m_iInitialGlowState: usize = 0xED4; // int32 + pub const m_nGlowRange: usize = 0xED8; // int32 + pub const m_nGlowRangeMin: usize = 0xEDC; // int32 + pub const m_glowColor: usize = 0xEE0; // Color + pub const m_bShouldAutoConvertBackFromDebris: usize = 0xEE4; // bool + pub const m_bMuteImpactEffects: usize = 0xEE5; // bool + pub const m_bAcceptDamageFromHeldObjects: usize = 0xEEC; // bool + pub const m_bEnableUseOutput: usize = 0xEED; // bool + pub const m_bAwake: usize = 0xEEE; // bool } // Parent: CFuncWall // Fields count: 0 @@ -2841,6 +4391,17 @@ pub mod cs2_dumper { pub const m_bSpotted: usize = 0x8; // bool pub const m_bSpottedByMask: usize = 0xC; // uint32[2] } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 3 + pub mod CSensorGrenadeProjectile { + pub const m_fExpireTime: usize = 0xD90; // GameTime_t + pub const m_fNextDetectPlayerSound: usize = 0xD94; // GameTime_t + pub const m_hDisplayGrenade: usize = 0xD98; // CHandle + } + // Parent: CCSPlayerBase_CameraServices + // Fields count: 0 + pub mod CCSPlayer_CameraServices { + } // Parent: CCSGO_TeamIntroCharacterPosition // Fields count: 0 pub mod CCSGO_WingmanIntroCharacterPosition { @@ -2882,23 +4443,194 @@ pub mod cs2_dumper { pub mod CFuncLadderAlias_func_useableladder { } // Parent: CBaseTrigger - // Fields count: 15 + // Fields count: 14 pub mod CTriggerSndSosOpvar { - pub const m_hTouchingPlayers: usize = 0xBA0; // CUtlVector> - pub const m_flPosition: usize = 0xBB8; // Vector - pub const m_flCenterSize: usize = 0xBC4; // float32 - pub const m_flMinVal: usize = 0xBC8; // float32 - pub const m_flMaxVal: usize = 0xBCC; // float32 - pub const m_flWait: usize = 0xBD0; // float32 - pub const m_opvarName: usize = 0xBD8; // CUtlSymbolLarge - pub const m_stackName: usize = 0xBE0; // CUtlSymbolLarge - pub const m_operatorName: usize = 0xBE8; // CUtlSymbolLarge - pub const m_bVolIs2D: usize = 0xBF0; // bool - pub const m_opvarNameChar: usize = 0xBF1; // char[256] - pub const m_stackNameChar: usize = 0xCF1; // char[256] - pub const m_operatorNameChar: usize = 0xDF1; // char[256] - pub const m_VecNormPos: usize = 0xEF4; // Vector - pub const m_flNormCenterSize: usize = 0xF00; // float32 + pub const m_hTouchingPlayers: usize = 0xBC8; // CUtlVector> + pub const m_flPosition: usize = 0xBE0; // Vector + pub const m_flCenterSize: usize = 0xBEC; // float32 + pub const m_flMinVal: usize = 0xBF0; // float32 + pub const m_flMaxVal: usize = 0xBF4; // float32 + pub const m_opvarName: usize = 0xBF8; // CUtlSymbolLarge + pub const m_stackName: usize = 0xC00; // CUtlSymbolLarge + pub const m_operatorName: usize = 0xC08; // CUtlSymbolLarge + pub const m_bVolIs2D: usize = 0xC10; // bool + pub const m_opvarNameChar: usize = 0xC11; // char[256] + pub const m_stackNameChar: usize = 0xD11; // char[256] + pub const m_operatorNameChar: usize = 0xE11; // char[256] + pub const m_VecNormPos: usize = 0xF14; // Vector + pub const m_flNormCenterSize: usize = 0xF20; // float32 + } + // Parent: CItem + // Fields count: 0 + pub mod CItemAssaultSuit { + } + // Parent: CBaseEntity + // Fields count: 70 + pub mod CScriptedSequence { + pub const m_iszEntry: usize = 0x7A8; // CUtlSymbolLarge + pub const m_iszPreIdle: usize = 0x7B0; // CUtlSymbolLarge + pub const m_iszPlay: usize = 0x7B8; // CUtlSymbolLarge + pub const m_iszPostIdle: usize = 0x7C0; // CUtlSymbolLarge + pub const m_iszModifierToAddOnPlay: usize = 0x7C8; // CUtlSymbolLarge + pub const m_iszNextScript: usize = 0x7D0; // CUtlSymbolLarge + pub const m_iszEntity: usize = 0x7D8; // CUtlSymbolLarge + pub const m_iszSyncGroup: usize = 0x7E0; // CUtlSymbolLarge + pub const m_nMoveTo: usize = 0x7E8; // ScriptedMoveTo_t + pub const m_nMoveToGait: usize = 0x7EC; // MovementGait_t + pub const m_bIsPlayingPreIdle: usize = 0x7ED; // bool + pub const m_bIsPlayingEntry: usize = 0x7EE; // bool + pub const m_bIsPlayingAction: usize = 0x7EF; // bool + pub const m_bIsPlayingPostIdle: usize = 0x7F0; // bool + pub const m_bDontRotateOther: usize = 0x7F1; // bool + pub const m_bIsRepeatable: usize = 0x7F2; // bool + pub const m_bShouldLeaveCorpse: usize = 0x7F3; // bool + pub const m_bStartOnSpawn: usize = 0x7F4; // bool + pub const m_bDisallowInterrupts: usize = 0x7F5; // bool + pub const m_bCanOverrideNPCState: usize = 0x7F6; // bool + pub const m_bDontTeleportAtEnd: usize = 0x7F7; // bool + pub const m_bHighPriority: usize = 0x7F8; // bool + pub const m_bHideDebugComplaints: usize = 0x7F9; // bool + pub const m_bContinueOnDeath: usize = 0x7FA; // bool + pub const m_bLoopPreIdleSequence: usize = 0x7FB; // bool + pub const m_bLoopActionSequence: usize = 0x7FC; // bool + pub const m_bLoopPostIdleSequence: usize = 0x7FD; // bool + pub const m_bSynchPostIdles: usize = 0x7FE; // bool + pub const m_bIgnoreLookAt: usize = 0x7FF; // bool + pub const m_bIgnoreGravity: usize = 0x800; // bool + pub const m_bDisableNPCCollisions: usize = 0x801; // bool + pub const m_bKeepAnimgraphLockedPost: usize = 0x802; // bool + pub const m_bDontAddModifiers: usize = 0x803; // bool + pub const m_flRadius: usize = 0x804; // float32 + pub const m_flRepeat: usize = 0x808; // float32 + pub const m_flPlayAnimFadeInTime: usize = 0x80C; // float32 + pub const m_flMoveInterpTime: usize = 0x810; // float32 + pub const m_flAngRate: usize = 0x814; // float32 + pub const m_nNotReadySequenceCount: usize = 0x818; // int32 + pub const m_startTime: usize = 0x81C; // GameTime_t + pub const m_bWaitForBeginSequence: usize = 0x820; // bool + pub const m_saved_effects: usize = 0x824; // int32 + pub const m_savedFlags: usize = 0x828; // int32 + pub const m_savedCollisionGroup: usize = 0x82C; // int32 + pub const m_bInterruptable: usize = 0x830; // bool + pub const m_sequenceStarted: usize = 0x831; // bool + pub const m_bPositionRelativeToOtherEntity: usize = 0x832; // bool + pub const m_hTargetEnt: usize = 0x834; // CHandle + pub const m_hNextCine: usize = 0x838; // CHandle + pub const m_bThinking: usize = 0x83C; // bool + pub const m_bInitiatedSelfDelete: usize = 0x83D; // bool + pub const m_bIsTeleportingDueToMoveTo: usize = 0x83E; // bool + pub const m_bAllowCustomInterruptConditions: usize = 0x83F; // bool + pub const m_hForcedTarget: usize = 0x840; // CHandle + pub const m_bDontCancelOtherSequences: usize = 0x844; // bool + pub const m_bForceSynch: usize = 0x845; // bool + pub const m_bPreventUpdateYawOnFinish: usize = 0x846; // bool + pub const m_bEnsureOnNavmeshOnFinish: usize = 0x847; // bool + pub const m_onDeathBehavior: usize = 0x848; // ScriptedOnDeath_t + pub const m_ConflictResponse: usize = 0x84C; // ScriptedConflictResponse_t + pub const m_OnBeginSequence: usize = 0x850; // CEntityIOOutput + pub const m_OnActionStartOrLoop: usize = 0x878; // CEntityIOOutput + pub const m_OnEndSequence: usize = 0x8A0; // CEntityIOOutput + pub const m_OnPostIdleEndSequence: usize = 0x8C8; // CEntityIOOutput + pub const m_OnCancelSequence: usize = 0x8F0; // CEntityIOOutput + pub const m_OnCancelFailedSequence: usize = 0x918; // CEntityIOOutput + pub const m_OnScriptEvent: usize = 0x940; // CEntityIOOutput[8] + pub const m_matOtherToMain: usize = 0xA80; // CTransform + pub const m_hInteractionMainEntity: usize = 0xAA0; // CHandle + pub const m_iPlayerDeathBehavior: usize = 0xAA4; // int32 + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponNegev { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponGalilAR { + } + // Parent: CModelPointEntity + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_hTargetEntity (CHandle) + // NetworkVarNames: m_bState (bool) + // NetworkVarNames: m_bAlwaysUpdate (bool) + // NetworkVarNames: m_flLightFOV (float32) + // NetworkVarNames: m_bEnableShadows (bool) + // NetworkVarNames: m_bSimpleProjection (bool) + // NetworkVarNames: m_bLightOnlyTarget (bool) + // NetworkVarNames: m_bLightWorld (bool) + // NetworkVarNames: m_bCameraSpace (bool) + // NetworkVarNames: m_flBrightnessScale (float32) + // NetworkVarNames: m_LightColor (Color) + // NetworkVarNames: m_flIntensity (float32) + // NetworkVarNames: m_flLinearAttenuation (float32) + // NetworkVarNames: m_flQuadraticAttenuation (float32) + // NetworkVarNames: m_bVolumetric (bool) + // NetworkVarNames: m_flNoiseStrength (float32) + // NetworkVarNames: m_flFlashlightTime (float32) + // NetworkVarNames: m_nNumPlanes (uint32) + // NetworkVarNames: m_flPlaneOffset (float32) + // NetworkVarNames: m_flVolumetricIntensity (float32) + // NetworkVarNames: m_flColorTransitionTime (float32) + // NetworkVarNames: m_flAmbient (float32) + // NetworkVarNames: m_SpotlightTextureName (char) + // NetworkVarNames: m_nSpotlightTextureFrame (int32) + // NetworkVarNames: m_nShadowQuality (uint32) + // NetworkVarNames: m_flNearZ (float32) + // NetworkVarNames: m_flFarZ (float32) + // NetworkVarNames: m_flProjectionSize (float32) + // NetworkVarNames: m_flRotation (float32) + // NetworkVarNames: m_bFlipHorizontal (bool) + pub mod CEnvProjectedTexture { + pub const m_hTargetEntity: usize = 0x9F8; // CHandle + pub const m_bState: usize = 0x9FC; // bool + pub const m_bAlwaysUpdate: usize = 0x9FD; // bool + pub const m_flLightFOV: usize = 0xA00; // float32 + pub const m_bEnableShadows: usize = 0xA04; // bool + pub const m_bSimpleProjection: usize = 0xA05; // bool + pub const m_bLightOnlyTarget: usize = 0xA06; // bool + pub const m_bLightWorld: usize = 0xA07; // bool + pub const m_bCameraSpace: usize = 0xA08; // bool + pub const m_flBrightnessScale: usize = 0xA0C; // float32 + pub const m_LightColor: usize = 0xA10; // Color + pub const m_flIntensity: usize = 0xA14; // float32 + pub const m_flLinearAttenuation: usize = 0xA18; // float32 + pub const m_flQuadraticAttenuation: usize = 0xA1C; // float32 + pub const m_bVolumetric: usize = 0xA20; // bool + pub const m_flNoiseStrength: usize = 0xA24; // float32 + pub const m_flFlashlightTime: usize = 0xA28; // float32 + pub const m_nNumPlanes: usize = 0xA2C; // uint32 + pub const m_flPlaneOffset: usize = 0xA30; // float32 + pub const m_flVolumetricIntensity: usize = 0xA34; // float32 + pub const m_flColorTransitionTime: usize = 0xA38; // float32 + pub const m_flAmbient: usize = 0xA3C; // float32 + pub const m_SpotlightTextureName: usize = 0xA40; // char[512] + pub const m_nSpotlightTextureFrame: usize = 0xC40; // int32 + pub const m_nShadowQuality: usize = 0xC44; // uint32 + pub const m_flNearZ: usize = 0xC48; // float32 + pub const m_flFarZ: usize = 0xC4C; // float32 + pub const m_flProjectionSize: usize = 0xC50; // float32 + pub const m_flRotation: usize = 0xC54; // float32 + pub const m_bFlipHorizontal: usize = 0xC58; // bool + } + // Parent: CDynamicProp + // Fields count: 0 + pub mod CDynamicPropAlias_prop_dynamic_override { + } + // Parent: CLogicalEntity + // Fields count: 3 + pub mod CSceneListManager { + pub const m_hListManagers: usize = 0x7A8; // CUtlVector> + pub const m_iszScenes: usize = 0x7C0; // CUtlSymbolLarge[16] + pub const m_hScenes: usize = 0x840; // CHandle[16] + } + // Parent: CPhysConstraint + // Fields count: 1 + pub mod CSplineConstraint { + pub const m_vAnchorOffsetRestore: usize = 0x868; // Vector + } + // Parent: CPlayer_ViewModelServices + // Fields count: 0 + pub mod CCSObserver_ViewModelServices { } // Parent: CDynamicProp // Fields count: 0 @@ -2931,6 +4663,53 @@ pub mod cs2_dumper { pub const m_flTWidth: usize = 0xA94; // float32 pub const m_flTLength: usize = 0xA98; // float32 } + // Parent: CMarkupVolumeTagged + // Fields count: 0 + pub mod CSimpleMarkupVolumeTagged { + } + // Parent: SpawnPoint + // Fields count: 0 + pub mod CInfoPlayerTerrorist { + } + // Parent: CPhysHinge + // Fields count: 0 + pub mod CPhysHingeAlias_phys_hinge_local { + } + // Parent: CPointEntity + // Fields count: 2 + pub mod CTankTargetChange { + pub const m_newTarget: usize = 0x7A8; // CVariantBase + pub const m_newTargetName: usize = 0x7B8; // CUtlSymbolLarge + } + // Parent: CLogicalEntity + // Fields count: 6 + pub mod CLogicCompare { + pub const m_flInValue: usize = 0x7A4; // float32 + pub const m_flCompareValue: usize = 0x7A8; // float32 + pub const m_OnLessThan: usize = 0x7B0; // CEntityOutputTemplate + pub const m_OnEqualTo: usize = 0x7D8; // CEntityOutputTemplate + pub const m_OnNotEqualTo: usize = 0x800; // CEntityOutputTemplate + pub const m_OnGreaterThan: usize = 0x828; // CEntityOutputTemplate + } + // Parent: CPlayerPawnComponent + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_totalHitsOnServer (int32) + pub mod CCSPlayer_BulletServices { + pub const m_totalHitsOnServer: usize = 0x40; // int32 + } + // Parent: CLogicalEntity + // Fields count: 7 + pub mod CLogicRelay { + pub const m_OnTrigger: usize = 0x7A8; // CEntityIOOutput + pub const m_OnSpawn: usize = 0x7D0; // CEntityIOOutput + pub const m_bDisabled: usize = 0x7F8; // bool + pub const m_bWaitForRefire: usize = 0x7F9; // bool + pub const m_bTriggerOnce: usize = 0x7FA; // bool + pub const m_bFastRetrigger: usize = 0x7FB; // bool + pub const m_bPassthoughCaller: usize = 0x7FC; // bool + } // Parent: CPlayer_ItemServices // Fields count: 3 // @@ -2958,6 +4737,71 @@ pub mod cs2_dumper { // Fields count: 0 pub mod CModelPointEntity { } + // Parent: CBaseModelEntity + // Fields count: 1 + pub mod CFuncWater { + pub const m_BuoyancyHelper: usize = 0x9F8; // CBuoyancyHelper + } + // Parent: CBaseEntity + // Fields count: 5 + pub mod CFuncTimescale { + pub const m_flDesiredTimescale: usize = 0x7A4; // float32 + pub const m_flAcceleration: usize = 0x7A8; // float32 + pub const m_flMinBlendRate: usize = 0x7AC; // float32 + pub const m_flBlendDeltaMultiplier: usize = 0x7B0; // float32 + pub const m_isStarted: usize = 0x7B4; // bool + } + // Parent: CBtNode + // Fields count: 14 + pub mod CBtActionMoveTo { + pub const m_szDestinationInputKey: usize = 0x60; // CUtlString + pub const m_szHidingSpotInputKey: usize = 0x68; // CUtlString + pub const m_szThreatInputKey: usize = 0x70; // CUtlString + pub const m_vecDestination: usize = 0x78; // Vector + pub const m_bAutoLookAdjust: usize = 0x84; // bool + pub const m_bComputePath: usize = 0x85; // bool + pub const m_flDamagingAreasPenaltyCost: usize = 0x88; // float32 + pub const m_CheckApproximateCornersTimer: usize = 0x90; // CountdownTimer + pub const m_CheckHighPriorityItem: usize = 0xA8; // CountdownTimer + pub const m_RepathTimer: usize = 0xC0; // CountdownTimer + pub const m_flArrivalEpsilon: usize = 0xD8; // float32 + pub const m_flAdditionalArrivalEpsilon2D: usize = 0xDC; // float32 + pub const m_flHidingSpotCheckDistanceThreshold: usize = 0xE0; // float32 + pub const m_flNearestAreaDistanceThreshold: usize = 0xE4; // float32 + } + // Parent: CBaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_flAutoExposureMin (float) + // NetworkVarNames: m_flAutoExposureMax (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + // NetworkVarNames: m_flExposureAdaptationSpeedUp (float) + // NetworkVarNames: m_flExposureAdaptationSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + pub mod CTonemapController2 { + pub const m_flAutoExposureMin: usize = 0x7A4; // float32 + pub const m_flAutoExposureMax: usize = 0x7A8; // float32 + pub const m_flTonemapPercentTarget: usize = 0x7AC; // float32 + pub const m_flTonemapPercentBrightPixels: usize = 0x7B0; // float32 + pub const m_flTonemapMinAvgLum: usize = 0x7B4; // float32 + pub const m_flExposureAdaptationSpeedUp: usize = 0x7B8; // float32 + pub const m_flExposureAdaptationSpeedDown: usize = 0x7BC; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0x7C0; // float32 + } + // Parent: CPulseExecCursor + // Fields count: 0 + // + // Metadata: + // MPulseLibraryBindings + pub mod CPulseServerCursor { + } + // Parent: CRopeKeyframe + // Fields count: 0 + pub mod CRopeKeyframeAlias_move_rope { + } // Parent: CPointEntity // Fields count: 9 pub mod CEnvInstructorVRHint { @@ -2980,6 +4824,193 @@ pub mod cs2_dumper { pub mod CPlatTrigger { pub const m_pPlatform: usize = 0x9F8; // CHandle } + // Parent: None + // Fields count: 31 + // + // Metadata: + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iWindSeed (uint32) + // NetworkVarNames: m_iMinWind (uint16) + // NetworkVarNames: m_iMaxWind (uint16) + // NetworkVarNames: m_windRadius (int32) + // NetworkVarNames: m_iMinGust (uint16) + // NetworkVarNames: m_iMaxGust (uint16) + // NetworkVarNames: m_flMinGustDelay (float32) + // NetworkVarNames: m_flMaxGustDelay (float32) + // NetworkVarNames: m_flGustDuration (float32) + // NetworkVarNames: m_iGustDirChange (uint16) + // NetworkVarNames: m_location (Vector) + // NetworkVarNames: m_iInitialWindDir (uint16) + // NetworkVarNames: m_flInitialWindSpeed (float32) + pub mod CEnvWindShared { + pub const m_flStartTime: usize = 0x8; // GameTime_t + pub const m_iWindSeed: usize = 0xC; // uint32 + pub const m_iMinWind: usize = 0x10; // uint16 + pub const m_iMaxWind: usize = 0x12; // uint16 + pub const m_windRadius: usize = 0x14; // int32 + pub const m_iMinGust: usize = 0x18; // uint16 + pub const m_iMaxGust: usize = 0x1A; // uint16 + pub const m_flMinGustDelay: usize = 0x1C; // float32 + pub const m_flMaxGustDelay: usize = 0x20; // float32 + pub const m_flGustDuration: usize = 0x24; // float32 + pub const m_iGustDirChange: usize = 0x28; // uint16 + pub const m_location: usize = 0x2C; // Vector + pub const m_iszGustSound: usize = 0x38; // int32 + pub const m_iWindDir: usize = 0x3C; // int32 + pub const m_flWindSpeed: usize = 0x40; // float32 + pub const m_currentWindVector: usize = 0x44; // Vector + pub const m_CurrentSwayVector: usize = 0x50; // Vector + pub const m_PrevSwayVector: usize = 0x5C; // Vector + pub const m_iInitialWindDir: usize = 0x68; // uint16 + pub const m_flInitialWindSpeed: usize = 0x6C; // float32 + pub const m_OnGustStart: usize = 0x70; // CEntityIOOutput + pub const m_OnGustEnd: usize = 0x98; // CEntityIOOutput + pub const m_flVariationTime: usize = 0xC0; // GameTime_t + pub const m_flSwayTime: usize = 0xC4; // GameTime_t + pub const m_flSimTime: usize = 0xC8; // GameTime_t + pub const m_flSwitchTime: usize = 0xCC; // GameTime_t + pub const m_flAveWindSpeed: usize = 0xD0; // float32 + pub const m_bGusting: usize = 0xD4; // bool + pub const m_flWindAngleVariation: usize = 0xD8; // float32 + pub const m_flWindSpeedVariation: usize = 0xDC; // float32 + pub const m_iEntIndex: usize = 0xE0; // CEntityIndex + } + // Parent: CBaseCSGrenade + // Fields count: 0 + pub mod CMolotovGrenade { + } + // Parent: CPointEntity + // Fields count: 6 + pub mod CPointHurt { + pub const m_nDamage: usize = 0x7A4; // int32 + pub const m_bitsDamageType: usize = 0x7A8; // int32 + pub const m_flRadius: usize = 0x7AC; // float32 + pub const m_flDelay: usize = 0x7B0; // float32 + pub const m_strTarget: usize = 0x7B8; // CUtlSymbolLarge + pub const m_pActivator: usize = 0x7C0; // CHandle + } + // Parent: CBaseEntity + // Fields count: 44 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_bUpdateOnClient (bool) + // NetworkVarNames: m_nInputType (ValueRemapperInputType_t) + // NetworkVarNames: m_hRemapLineStart (CHandle) + // NetworkVarNames: m_hRemapLineEnd (CHandle) + // NetworkVarNames: m_flMaximumChangePerSecond (float) + // NetworkVarNames: m_flDisengageDistance (float) + // NetworkVarNames: m_flEngageDistance (float) + // NetworkVarNames: m_bRequiresUseKey (bool) + // NetworkVarNames: m_nOutputType (ValueRemapperOutputType_t) + // NetworkVarNames: m_hOutputEntities (CHandle) + // NetworkVarNames: m_nHapticsType (ValueRemapperHapticsType_t) + // NetworkVarNames: m_nMomentumType (ValueRemapperMomentumType_t) + // NetworkVarNames: m_flMomentumModifier (float) + // NetworkVarNames: m_flSnapValue (float) + // NetworkVarNames: m_nRatchetType (ValueRemapperRatchetType_t) + // NetworkVarNames: m_flInputOffset (float) + pub mod CPointValueRemapper { + pub const m_bDisabled: usize = 0x7A4; // bool + pub const m_bUpdateOnClient: usize = 0x7A5; // bool + pub const m_nInputType: usize = 0x7A8; // ValueRemapperInputType_t + pub const m_iszRemapLineStartName: usize = 0x7B0; // CUtlSymbolLarge + pub const m_iszRemapLineEndName: usize = 0x7B8; // CUtlSymbolLarge + pub const m_hRemapLineStart: usize = 0x7C0; // CHandle + pub const m_hRemapLineEnd: usize = 0x7C4; // CHandle + pub const m_flMaximumChangePerSecond: usize = 0x7C8; // float32 + pub const m_flDisengageDistance: usize = 0x7CC; // float32 + pub const m_flEngageDistance: usize = 0x7D0; // float32 + pub const m_bRequiresUseKey: usize = 0x7D4; // bool + pub const m_nOutputType: usize = 0x7D8; // ValueRemapperOutputType_t + pub const m_iszOutputEntityName: usize = 0x7E0; // CUtlSymbolLarge + pub const m_iszOutputEntity2Name: usize = 0x7E8; // CUtlSymbolLarge + pub const m_iszOutputEntity3Name: usize = 0x7F0; // CUtlSymbolLarge + pub const m_iszOutputEntity4Name: usize = 0x7F8; // CUtlSymbolLarge + pub const m_hOutputEntities: usize = 0x800; // CNetworkUtlVectorBase> + pub const m_nHapticsType: usize = 0x818; // ValueRemapperHapticsType_t + pub const m_nMomentumType: usize = 0x81C; // ValueRemapperMomentumType_t + pub const m_flMomentumModifier: usize = 0x820; // float32 + pub const m_flSnapValue: usize = 0x824; // float32 + pub const m_flCurrentMomentum: usize = 0x828; // float32 + pub const m_nRatchetType: usize = 0x82C; // ValueRemapperRatchetType_t + pub const m_flRatchetOffset: usize = 0x830; // float32 + pub const m_flInputOffset: usize = 0x834; // float32 + pub const m_bEngaged: usize = 0x838; // bool + pub const m_bFirstUpdate: usize = 0x839; // bool + pub const m_flPreviousValue: usize = 0x83C; // float32 + pub const m_flPreviousUpdateTickTime: usize = 0x840; // GameTime_t + pub const m_vecPreviousTestPoint: usize = 0x844; // Vector + pub const m_hUsingPlayer: usize = 0x850; // CHandle + pub const m_flCustomOutputValue: usize = 0x854; // float32 + pub const m_iszSoundEngage: usize = 0x858; // CUtlSymbolLarge + pub const m_iszSoundDisengage: usize = 0x860; // CUtlSymbolLarge + pub const m_iszSoundReachedValueZero: usize = 0x868; // CUtlSymbolLarge + pub const m_iszSoundReachedValueOne: usize = 0x870; // CUtlSymbolLarge + pub const m_iszSoundMovingLoop: usize = 0x878; // CUtlSymbolLarge + pub const m_Position: usize = 0x888; // CEntityOutputTemplate + pub const m_PositionDelta: usize = 0x8B0; // CEntityOutputTemplate + pub const m_OnReachedValueZero: usize = 0x8D8; // CEntityIOOutput + pub const m_OnReachedValueOne: usize = 0x900; // CEntityIOOutput + pub const m_OnReachedValueCustom: usize = 0x928; // CEntityIOOutput + pub const m_OnEngage: usize = 0x950; // CEntityIOOutput + pub const m_OnDisengage: usize = 0x978; // CEntityIOOutput + } + // Parent: CLogicNPCCounter + // Fields count: 4 + pub mod CLogicNPCCounterAABB { + pub const m_vDistanceOuterMins: usize = 0xAE8; // Vector + pub const m_vDistanceOuterMaxs: usize = 0xAF4; // Vector + pub const m_vOuterMins: usize = 0xB00; // Vector + pub const m_vOuterMaxs: usize = 0xB0C; // Vector + } + // Parent: CLightEntity + // Fields count: 0 + pub mod CLightOrthoEntity { + } + // Parent: CEnvSoundscapeTriggerable + // Fields count: 0 + pub mod CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable { + } + // Parent: CSoundOpvarSetPointBase + // Fields count: 23 + pub mod CSoundOpvarSetPointEntity { + pub const m_OnEnter: usize = 0x840; // CEntityIOOutput + pub const m_OnExit: usize = 0x868; // CEntityIOOutput + pub const m_bAutoDisable: usize = 0x890; // bool + pub const m_flDistanceMin: usize = 0x8D4; // float32 + pub const m_flDistanceMax: usize = 0x8D8; // float32 + pub const m_flDistanceMapMin: usize = 0x8DC; // float32 + pub const m_flDistanceMapMax: usize = 0x8E0; // float32 + pub const m_flOcclusionRadius: usize = 0x8E4; // float32 + pub const m_flOcclusionMin: usize = 0x8E8; // float32 + pub const m_flOcclusionMax: usize = 0x8EC; // float32 + pub const m_flValSetOnDisable: usize = 0x8F0; // float32 + pub const m_bSetValueOnDisable: usize = 0x8F4; // bool + pub const m_nSimulationMode: usize = 0x8F8; // int32 + pub const m_nVisibilitySamples: usize = 0x8FC; // int32 + pub const m_vDynamicProxyPoint: usize = 0x900; // Vector + pub const m_flDynamicMaximumOcclusion: usize = 0x90C; // float32 + pub const m_hDynamicEntity: usize = 0x910; // CEntityHandle + pub const m_iszDynamicEntityName: usize = 0x918; // CUtlSymbolLarge + pub const m_flPathingDistanceNormFactor: usize = 0x920; // float32 + pub const m_vPathingSourcePos: usize = 0x924; // Vector + pub const m_vPathingListenerPos: usize = 0x930; // Vector + pub const m_vPathingDirection: usize = 0x93C; // Vector + pub const m_nPathingSourceIndex: usize = 0x948; // int32 + } + // Parent: CBaseEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_skyboxData (sky3dparams_t) + // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken) + pub mod CSkyCamera { + pub const m_skyboxData: usize = 0x7A8; // sky3dparams_t + pub const m_skyboxSlotToken: usize = 0x838; // CUtlStringToken + pub const m_bUseAngles: usize = 0x83C; // bool + pub const m_pNext: usize = 0x840; // CSkyCamera* + } // Parent: CRulePointEntity // Fields count: 4 pub mod CGameMoney { @@ -2991,11 +5022,11 @@ pub mod cs2_dumper { // Parent: CLogicalEntity // Fields count: 5 pub mod CLogicPlayerProxy { - pub const m_hPlayer: usize = 0x7A8; // CHandle - pub const m_PlayerHasAmmo: usize = 0x7B0; // CEntityIOOutput - pub const m_PlayerHasNoAmmo: usize = 0x7D8; // CEntityIOOutput - pub const m_PlayerDied: usize = 0x800; // CEntityIOOutput - pub const m_RequestedPlayerHealth: usize = 0x828; // CEntityOutputTemplate + pub const m_hPlayer: usize = 0x7A4; // CHandle + pub const m_PlayerHasAmmo: usize = 0x7A8; // CEntityIOOutput + pub const m_PlayerHasNoAmmo: usize = 0x7D0; // CEntityIOOutput + pub const m_PlayerDied: usize = 0x7F8; // CEntityIOOutput + pub const m_RequestedPlayerHealth: usize = 0x820; // CEntityOutputTemplate } // Parent: CPlayerPawnComponent // Fields count: 4 @@ -3016,68 +5047,137 @@ pub mod cs2_dumper { // Parent: CPointEntity // Fields count: 3 pub mod CPhysImpact { - pub const m_damage: usize = 0x7A8; // float32 - pub const m_distance: usize = 0x7AC; // float32 + pub const m_damage: usize = 0x7A4; // float32 + pub const m_distance: usize = 0x7A8; // float32 pub const m_directionEntityName: usize = 0x7B0; // CUtlSymbolLarge } // Parent: CBaseEntity // Fields count: 24 // // Metadata: - // NetworkVarNames: m_Color (Color) - // NetworkVarNames: m_flBrightness (float) - // NetworkVarNames: m_hCubemapTexture (HRenderTextureStrong) - // NetworkVarNames: m_bCustomCubemapTexture (bool) - // NetworkVarNames: m_hLightProbeTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) - // NetworkVarNames: m_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) - // NetworkVarNames: m_vBoxMins (Vector) - // NetworkVarNames: m_vBoxMaxs (Vector) - // NetworkVarNames: m_bMoveable (bool) - // NetworkVarNames: m_nHandshake (int) - // NetworkVarNames: m_nEnvCubeMapArrayIndex (int) - // NetworkVarNames: m_nPriority (int) - // NetworkVarNames: m_bStartDisabled (bool) - // NetworkVarNames: m_flEdgeFadeDist (float) - // NetworkVarNames: m_vEdgeFadeDists (Vector) - // NetworkVarNames: m_nLightProbeSizeX (int) - // NetworkVarNames: m_nLightProbeSizeY (int) - // NetworkVarNames: m_nLightProbeSizeZ (int) - // NetworkVarNames: m_nLightProbeAtlasX (int) - // NetworkVarNames: m_nLightProbeAtlasY (int) - // NetworkVarNames: m_nLightProbeAtlasZ (int) - // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_Entity_Color (Color) + // NetworkVarNames: m_Entity_flBrightness (float) + // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) + // NetworkVarNames: m_Entity_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_vBoxMins (Vector) + // NetworkVarNames: m_Entity_vBoxMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_flEdgeFadeDist (float) + // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) + // NetworkVarNames: m_Entity_nLightProbeSizeX (int) + // NetworkVarNames: m_Entity_nLightProbeSizeY (int) + // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) + // NetworkVarNames: m_Entity_bEnabled (bool) pub mod CEnvCombinedLightProbeVolume { - pub const m_Color: usize = 0x1800; // Color - pub const m_flBrightness: usize = 0x1804; // float32 - pub const m_hCubemapTexture: usize = 0x1808; // CStrongHandle - pub const m_bCustomCubemapTexture: usize = 0x1810; // bool - pub const m_hLightProbeTexture: usize = 0x1818; // CStrongHandle - pub const m_hLightProbeDirectLightIndicesTexture: usize = 0x1820; // CStrongHandle - pub const m_hLightProbeDirectLightScalarsTexture: usize = 0x1828; // CStrongHandle - pub const m_hLightProbeDirectLightShadowsTexture: usize = 0x1830; // CStrongHandle - pub const m_vBoxMins: usize = 0x1838; // Vector - pub const m_vBoxMaxs: usize = 0x1844; // Vector - pub const m_bMoveable: usize = 0x1850; // bool - pub const m_nHandshake: usize = 0x1854; // int32 - pub const m_nEnvCubeMapArrayIndex: usize = 0x1858; // int32 - pub const m_nPriority: usize = 0x185C; // int32 - pub const m_bStartDisabled: usize = 0x1860; // bool - pub const m_flEdgeFadeDist: usize = 0x1864; // float32 - pub const m_vEdgeFadeDists: usize = 0x1868; // Vector - pub const m_nLightProbeSizeX: usize = 0x1874; // int32 - pub const m_nLightProbeSizeY: usize = 0x1878; // int32 - pub const m_nLightProbeSizeZ: usize = 0x187C; // int32 - pub const m_nLightProbeAtlasX: usize = 0x1880; // int32 - pub const m_nLightProbeAtlasY: usize = 0x1884; // int32 - pub const m_nLightProbeAtlasZ: usize = 0x1888; // int32 - pub const m_bEnabled: usize = 0x18A1; // bool + pub const m_Entity_Color: usize = 0x1808; // Color + pub const m_Entity_flBrightness: usize = 0x180C; // float32 + pub const m_Entity_hCubemapTexture: usize = 0x1810; // CStrongHandle + pub const m_Entity_bCustomCubemapTexture: usize = 0x1818; // bool + pub const m_Entity_hLightProbeTexture: usize = 0x1820; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x1828; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x1830; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x1838; // CStrongHandle + pub const m_Entity_vBoxMins: usize = 0x1840; // Vector + pub const m_Entity_vBoxMaxs: usize = 0x184C; // Vector + pub const m_Entity_bMoveable: usize = 0x1858; // bool + pub const m_Entity_nHandshake: usize = 0x185C; // int32 + pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x1860; // int32 + pub const m_Entity_nPriority: usize = 0x1864; // int32 + pub const m_Entity_bStartDisabled: usize = 0x1868; // bool + pub const m_Entity_flEdgeFadeDist: usize = 0x186C; // float32 + pub const m_Entity_vEdgeFadeDists: usize = 0x1870; // Vector + pub const m_Entity_nLightProbeSizeX: usize = 0x187C; // int32 + pub const m_Entity_nLightProbeSizeY: usize = 0x1880; // int32 + pub const m_Entity_nLightProbeSizeZ: usize = 0x1884; // int32 + pub const m_Entity_nLightProbeAtlasX: usize = 0x1888; // int32 + pub const m_Entity_nLightProbeAtlasY: usize = 0x188C; // int32 + pub const m_Entity_nLightProbeAtlasZ: usize = 0x1890; // int32 + pub const m_Entity_bEnabled: usize = 0x18A9; // bool } // Parent: CPlayerPawnComponent // Fields count: 0 pub mod CPlayer_WaterServices { } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponM249 { + } + // Parent: CParticleSystem + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_flAlphaScale (float32) + // NetworkVarNames: m_flRadiusScale (float32) + // NetworkVarNames: m_flSelfIllumScale (float32) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) + pub mod CEnvParticleGlow { + pub const m_flAlphaScale: usize = 0xF70; // float32 + pub const m_flRadiusScale: usize = 0xF74; // float32 + pub const m_flSelfIllumScale: usize = 0xF78; // float32 + pub const m_ColorTint: usize = 0xF7C; // Color + pub const m_hTextureOverride: usize = 0xF80; // CStrongHandle + } + // Parent: CBaseModelEntity + // Fields count: 0 + pub mod CFuncVehicleClip { + } + // Parent: CSoundAreaEntityBase + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + pub mod CSoundAreaEntitySphere { + pub const m_flRadius: usize = 0x7BC; // float32 + } + // Parent: CFuncBrush + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_targetCamera (CUtlString) + // NetworkVarNames: m_nResolutionEnum (int) + // NetworkVarNames: m_bRenderShadows (bool) + // NetworkVarNames: m_bUseUniqueColorTarget (bool) + // NetworkVarNames: m_brushModelName (CUtlString) + // NetworkVarNames: m_hTargetCamera (EHANDLE) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bDraw3DSkybox (bool) + pub mod CFuncMonitor { + pub const m_targetCamera: usize = 0xA18; // CUtlString + pub const m_nResolutionEnum: usize = 0xA20; // int32 + pub const m_bRenderShadows: usize = 0xA24; // bool + pub const m_bUseUniqueColorTarget: usize = 0xA25; // bool + pub const m_brushModelName: usize = 0xA28; // CUtlString + pub const m_hTargetCamera: usize = 0xA30; // CHandle + pub const m_bEnabled: usize = 0xA34; // bool + pub const m_bDraw3DSkybox: usize = 0xA35; // bool + pub const m_bStartEnabled: usize = 0xA36; // bool + } + // Parent: CBaseEntity + // Fields count: 0 + pub mod CEnvFunnel { + } + // Parent: None + // Fields count: 6 + pub mod SequenceHistory_t { + pub const m_hSequence: usize = 0x0; // HSequence + pub const m_flSeqStartTime: usize = 0x4; // GameTime_t + pub const m_flSeqFixedCycle: usize = 0x8; // float32 + pub const m_nSeqLoopMode: usize = 0xC; // AnimLoopMode_t + pub const m_flPlaybackRate: usize = 0x10; // float32 + pub const m_flCyclesPerSecond: usize = 0x14; // float32 + } // Parent: CCSGameModeRules // Fields count: 0 pub mod CCSGameModeRules_Noop { @@ -3085,16 +5185,16 @@ pub mod cs2_dumper { // Parent: CPointEntity // Fields count: 16 pub mod CPointAngularVelocitySensor { - pub const m_hTargetEntity: usize = 0x7A8; // CHandle - pub const m_flThreshold: usize = 0x7AC; // float32 - pub const m_nLastCompareResult: usize = 0x7B0; // int32 - pub const m_nLastFireResult: usize = 0x7B4; // int32 - pub const m_flFireTime: usize = 0x7B8; // GameTime_t - pub const m_flFireInterval: usize = 0x7BC; // float32 - pub const m_flLastAngVelocity: usize = 0x7C0; // float32 - pub const m_lastOrientation: usize = 0x7C4; // QAngle - pub const m_vecAxis: usize = 0x7D0; // Vector - pub const m_bUseHelper: usize = 0x7DC; // bool + pub const m_hTargetEntity: usize = 0x7A4; // CHandle + pub const m_flThreshold: usize = 0x7A8; // float32 + pub const m_nLastCompareResult: usize = 0x7AC; // int32 + pub const m_nLastFireResult: usize = 0x7B0; // int32 + pub const m_flFireTime: usize = 0x7B4; // GameTime_t + pub const m_flFireInterval: usize = 0x7B8; // float32 + pub const m_flLastAngVelocity: usize = 0x7BC; // float32 + pub const m_lastOrientation: usize = 0x7C0; // QAngle + pub const m_vecAxis: usize = 0x7CC; // Vector + pub const m_bUseHelper: usize = 0x7D8; // bool pub const m_AngularVelocity: usize = 0x7E0; // CEntityOutputTemplate pub const m_OnLessThan: usize = 0x808; // CEntityIOOutput pub const m_OnLessThanOrEqualTo: usize = 0x830; // CEntityIOOutput @@ -3102,17 +5202,168 @@ pub mod cs2_dumper { pub const m_OnGreaterThanOrEqualTo: usize = 0x880; // CEntityIOOutput pub const m_OnEqualTo: usize = 0x8A8; // CEntityIOOutput } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_bIsIncGrenade (bool) + pub mod CMolotovProjectile { + pub const m_bIsIncGrenade: usize = 0xD8E; // bool + pub const m_bDetonated: usize = 0xD98; // bool + pub const m_stillTimer: usize = 0xDA0; // IntervalTimer + pub const m_bHasBouncedOffPlayer: usize = 0xE80; // bool + } + // Parent: CBaseTrigger + // Fields count: 0 + pub mod CHostageRescueZoneShim { + } + // Parent: CBaseEntity + // Fields count: 0 + pub mod CPointPulse { + } + // Parent: CPointEntity + // Fields count: 24 + pub mod CEnvInstructorHint { + pub const m_iszName: usize = 0x7A8; // CUtlSymbolLarge + pub const m_iszReplace_Key: usize = 0x7B0; // CUtlSymbolLarge + pub const m_iszHintTargetEntity: usize = 0x7B8; // CUtlSymbolLarge + pub const m_iTimeout: usize = 0x7C0; // int32 + pub const m_iDisplayLimit: usize = 0x7C4; // int32 + pub const m_iszIcon_Onscreen: usize = 0x7C8; // CUtlSymbolLarge + pub const m_iszIcon_Offscreen: usize = 0x7D0; // CUtlSymbolLarge + pub const m_iszCaption: usize = 0x7D8; // CUtlSymbolLarge + pub const m_iszActivatorCaption: usize = 0x7E0; // CUtlSymbolLarge + pub const m_Color: usize = 0x7E8; // Color + pub const m_fIconOffset: usize = 0x7EC; // float32 + pub const m_fRange: usize = 0x7F0; // float32 + pub const m_iPulseOption: usize = 0x7F4; // uint8 + pub const m_iAlphaOption: usize = 0x7F5; // uint8 + pub const m_iShakeOption: usize = 0x7F6; // uint8 + pub const m_bStatic: usize = 0x7F7; // bool + pub const m_bNoOffscreen: usize = 0x7F8; // bool + pub const m_bForceCaption: usize = 0x7F9; // bool + pub const m_iInstanceType: usize = 0x7FC; // int32 + pub const m_bSuppressRest: usize = 0x800; // bool + pub const m_iszBinding: usize = 0x808; // CUtlSymbolLarge + pub const m_bAllowNoDrawTarget: usize = 0x810; // bool + pub const m_bAutoStart: usize = 0x811; // bool + pub const m_bLocalPlayerOnly: usize = 0x812; // bool + } + // Parent: CPointEntity + // Fields count: 2 + pub mod CEnvTracer { + pub const m_vecEnd: usize = 0x7A4; // Vector + pub const m_flDelay: usize = 0x7B0; // float32 + } + // Parent: CPointEntity + // Fields count: 2 + pub mod CInfoGameEventProxy { + pub const m_iszEventName: usize = 0x7A8; // CUtlSymbolLarge + pub const m_flRange: usize = 0x7B0; // float32 + } + // Parent: CBaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_FOV (float) + // NetworkVarNames: m_Resolution (float) + // NetworkVarNames: m_bFogEnable (bool) + // NetworkVarNames: m_FogColor (Color) + // NetworkVarNames: m_flFogStart (float) + // NetworkVarNames: m_flFogEnd (float) + // NetworkVarNames: m_flFogMaxDensity (float) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_bUseScreenAspectRatio (bool) + // NetworkVarNames: m_flAspectRatio (float) + // NetworkVarNames: m_bNoSky (bool) + // NetworkVarNames: m_fBrightness (float) + // NetworkVarNames: m_flZFar (float) + // NetworkVarNames: m_flZNear (float) + // NetworkVarNames: m_bCanHLTVUse (bool) + // NetworkVarNames: m_bDofEnabled (bool) + // NetworkVarNames: m_flDofNearBlurry (float) + // NetworkVarNames: m_flDofNearCrisp (float) + // NetworkVarNames: m_flDofFarCrisp (float) + // NetworkVarNames: m_flDofFarBlurry (float) + // NetworkVarNames: m_flDofTiltToGround (float) + pub mod CPointCamera { + pub const m_FOV: usize = 0x7A4; // float32 + pub const m_Resolution: usize = 0x7A8; // float32 + pub const m_bFogEnable: usize = 0x7AC; // bool + pub const m_FogColor: usize = 0x7AD; // Color + pub const m_flFogStart: usize = 0x7B4; // float32 + pub const m_flFogEnd: usize = 0x7B8; // float32 + pub const m_flFogMaxDensity: usize = 0x7BC; // float32 + pub const m_bActive: usize = 0x7C0; // bool + pub const m_bUseScreenAspectRatio: usize = 0x7C1; // bool + pub const m_flAspectRatio: usize = 0x7C4; // float32 + pub const m_bNoSky: usize = 0x7C8; // bool + pub const m_fBrightness: usize = 0x7CC; // float32 + pub const m_flZFar: usize = 0x7D0; // float32 + pub const m_flZNear: usize = 0x7D4; // float32 + pub const m_bCanHLTVUse: usize = 0x7D8; // bool + pub const m_bDofEnabled: usize = 0x7D9; // bool + pub const m_flDofNearBlurry: usize = 0x7DC; // float32 + pub const m_flDofNearCrisp: usize = 0x7E0; // float32 + pub const m_flDofFarCrisp: usize = 0x7E4; // float32 + pub const m_flDofFarBlurry: usize = 0x7E8; // float32 + pub const m_flDofTiltToGround: usize = 0x7EC; // float32 + pub const m_TargetFOV: usize = 0x7F0; // float32 + pub const m_DegreesPerSecond: usize = 0x7F4; // float32 + pub const m_bIsOn: usize = 0x7F8; // bool + pub const m_pNext: usize = 0x800; // CPointCamera* + } + // Parent: None + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_hModel (HModelStrong) + // NetworkVarNames: m_bClientClothCreationSuppressed (bool) + // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t) + // NetworkVarNames: m_nIdealMotionType (int8) + pub mod CModelState { + pub const m_hModel: usize = 0xA0; // CStrongHandle + pub const m_ModelName: usize = 0xA8; // CUtlSymbolLarge + pub const m_bClientClothCreationSuppressed: usize = 0xE8; // bool + pub const m_MeshGroupMask: usize = 0x198; // uint64 + pub const m_nIdealMotionType: usize = 0x22A; // int8 + pub const m_nForceLOD: usize = 0x22B; // int8 + pub const m_nClothUpdateFlags: usize = 0x22C; // int8 + } + // Parent: CBaseModelEntity + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_vecLadderDir (Vector) + // NetworkVarNames: m_vecPlayerMountPositionTop (Vector) + // NetworkVarNames: m_vecPlayerMountPositionBottom (Vector) + // NetworkVarNames: m_flAutoRideSpeed (float) + // NetworkVarNames: m_bFakeLadder (bool) + pub mod CFuncLadder { + pub const m_vecLadderDir: usize = 0x9F8; // Vector + pub const m_Dismounts: usize = 0xA08; // CUtlVector> + pub const m_vecLocalTop: usize = 0xA20; // Vector + pub const m_vecPlayerMountPositionTop: usize = 0xA2C; // Vector + pub const m_vecPlayerMountPositionBottom: usize = 0xA38; // Vector + pub const m_flAutoRideSpeed: usize = 0xA44; // float32 + pub const m_bDisabled: usize = 0xA48; // bool + pub const m_bFakeLadder: usize = 0xA49; // bool + pub const m_bHasSlack: usize = 0xA4A; // bool + pub const m_surfacePropName: usize = 0xA50; // CUtlSymbolLarge + pub const m_OnPlayerGotOnLadder: usize = 0xA58; // CEntityIOOutput + pub const m_OnPlayerGotOffLadder: usize = 0xA80; // CEntityIOOutput + } // Parent: CLogicalEntity // Fields count: 8 pub mod CPathKeyFrame { - pub const m_Origin: usize = 0x7A8; // Vector - pub const m_Angles: usize = 0x7B4; // QAngle + pub const m_Origin: usize = 0x7A4; // Vector + pub const m_Angles: usize = 0x7B0; // QAngle pub const m_qAngle: usize = 0x7C0; // Quaternion pub const m_iNextKey: usize = 0x7D0; // CUtlSymbolLarge pub const m_flNextTime: usize = 0x7D8; // float32 pub const m_pNextKey: usize = 0x7E0; // CPathKeyFrame* pub const m_pPrevKey: usize = 0x7E8; // CPathKeyFrame* - pub const m_flSpeed: usize = 0x7F0; // float32 + pub const m_flMoveSpeed: usize = 0x7F0; // float32 } // Parent: CBaseModelEntity // Fields count: 3 @@ -3122,14 +5373,6 @@ pub mod cs2_dumper { pub const m_iszInteractsWith: usize = 0xA08; // CUtlSymbolLarge } // Parent: None - // Fields count: 0 - // - // Metadata: - // MPulseProvideFeatureTag - // MPulseLibraryBindings - pub mod CCSWeaponBaseAPI { - } - // Parent: None // Fields count: 2 // // Metadata: @@ -3138,6 +5381,10 @@ pub mod cs2_dumper { pub const m_Attributes: usize = 0x8; // CUtlVectorEmbeddedNetworkVar pub const m_pManager: usize = 0x58; // CAttributeManager* } + // Parent: CGameRules + // Fields count: 0 + pub mod CMultiplayRules { + } // Parent: CCSWeaponBaseGun // Fields count: 0 pub mod CWeaponRevolver { @@ -3145,7 +5392,7 @@ pub mod cs2_dumper { // Parent: CDynamicProp // Fields count: 1 pub mod COrnamentProp { - pub const m_initialOwner: usize = 0xE68; // CUtlSymbolLarge + pub const m_initialOwner: usize = 0xE88; // CUtlSymbolLarge } // Parent: CLogicalEntity // Fields count: 1 @@ -3155,22 +5402,209 @@ pub mod cs2_dumper { // Parent: CPointEntity // Fields count: 2 pub mod CEnvMuzzleFlash { - pub const m_flScale: usize = 0x7A8; // float32 - pub const m_iszParentAttachment: usize = 0x7B0; // CUtlSymbolLarge + pub const m_flScale: usize = 0x7A4; // float32 + pub const m_iszParentAttachment: usize = 0x7A8; // CUtlSymbolLarge } - // Parent: CDynamicProp - // Fields count: 0 - pub mod CCoopBonusCoin { + // Parent: CModelPointEntity + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_nUniqueID (int) + // NetworkVarNames: m_unAccountID (uint32) + // NetworkVarNames: m_unTraceID (uint32) + // NetworkVarNames: m_rtGcTime (uint32) + // NetworkVarNames: m_vecEndPos (Vector) + // NetworkVarNames: m_vecStart (Vector) + // NetworkVarNames: m_vecLeft (Vector) + // NetworkVarNames: m_vecNormal (Vector) + // NetworkVarNames: m_nPlayer (int) + // NetworkVarNames: m_nEntity (int) + // NetworkVarNames: m_nHitbox (int) + // NetworkVarNames: m_flCreationTime (float) + // NetworkVarNames: m_nTintID (int) + // NetworkVarNames: m_nVersion (uint8) + // NetworkVarNames: m_ubSignature (uint8) + pub mod CPlayerSprayDecal { + pub const m_nUniqueID: usize = 0x9F8; // int32 + pub const m_unAccountID: usize = 0x9FC; // uint32 + pub const m_unTraceID: usize = 0xA00; // uint32 + pub const m_rtGcTime: usize = 0xA04; // uint32 + pub const m_vecEndPos: usize = 0xA08; // Vector + pub const m_vecStart: usize = 0xA14; // Vector + pub const m_vecLeft: usize = 0xA20; // Vector + pub const m_vecNormal: usize = 0xA2C; // Vector + pub const m_nPlayer: usize = 0xA38; // int32 + pub const m_nEntity: usize = 0xA3C; // int32 + pub const m_nHitbox: usize = 0xA40; // int32 + pub const m_flCreationTime: usize = 0xA44; // float32 + pub const m_nTintID: usize = 0xA48; // int32 + pub const m_nVersion: usize = 0xA4C; // uint8 + pub const m_ubSignature: usize = 0xA4D; // uint8[128] + } + // Parent: CBaseTrigger + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_bBombPlantedHere (bool) + pub mod CBombTarget { + pub const m_OnBombExplode: usize = 0xBC8; // CEntityIOOutput + pub const m_OnBombPlanted: usize = 0xBF0; // CEntityIOOutput + pub const m_OnBombDefused: usize = 0xC18; // CEntityIOOutput + pub const m_bIsBombSiteB: usize = 0xC40; // bool + pub const m_bIsHeistBombTarget: usize = 0xC41; // bool + pub const m_bBombPlantedHere: usize = 0xC42; // bool + pub const m_szMountTarget: usize = 0xC48; // CUtlSymbolLarge + pub const m_hInstructorHint: usize = 0xC50; // CHandle + pub const m_nBombSiteDesignation: usize = 0xC54; // int32 + } + // Parent: CBaseEntity + // Fields count: 8 + pub mod CPhysicsSpring { + pub const m_flFrequency: usize = 0x7B0; // float32 + pub const m_flDampingRatio: usize = 0x7B4; // float32 + pub const m_flRestLength: usize = 0x7B8; // float32 + pub const m_nameAttachStart: usize = 0x7C0; // CUtlSymbolLarge + pub const m_nameAttachEnd: usize = 0x7C8; // CUtlSymbolLarge + pub const m_start: usize = 0x7D0; // Vector + pub const m_end: usize = 0x7DC; // Vector + pub const m_teleportTick: usize = 0x7E8; // uint32 + } + // Parent: CBaseEntity + // Fields count: 17 + // + // Metadata: + // NetworkVarNames: m_Entity_hLightProbeTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_vBoxMins (Vector) + // NetworkVarNames: m_Entity_vBoxMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_nLightProbeSizeX (int) + // NetworkVarNames: m_Entity_nLightProbeSizeY (int) + // NetworkVarNames: m_Entity_nLightProbeSizeZ (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasX (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasY (int) + // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int) + // NetworkVarNames: m_Entity_bEnabled (bool) + pub mod CEnvLightProbeVolume { + pub const m_Entity_hLightProbeTexture: usize = 0x1788; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightIndicesTexture: usize = 0x1790; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightScalarsTexture: usize = 0x1798; // CStrongHandle + pub const m_Entity_hLightProbeDirectLightShadowsTexture: usize = 0x17A0; // CStrongHandle + pub const m_Entity_vBoxMins: usize = 0x17A8; // Vector + pub const m_Entity_vBoxMaxs: usize = 0x17B4; // Vector + pub const m_Entity_bMoveable: usize = 0x17C0; // bool + pub const m_Entity_nHandshake: usize = 0x17C4; // int32 + pub const m_Entity_nPriority: usize = 0x17C8; // int32 + pub const m_Entity_bStartDisabled: usize = 0x17CC; // bool + pub const m_Entity_nLightProbeSizeX: usize = 0x17D0; // int32 + pub const m_Entity_nLightProbeSizeY: usize = 0x17D4; // int32 + pub const m_Entity_nLightProbeSizeZ: usize = 0x17D8; // int32 + pub const m_Entity_nLightProbeAtlasX: usize = 0x17DC; // int32 + pub const m_Entity_nLightProbeAtlasY: usize = 0x17E0; // int32 + pub const m_Entity_nLightProbeAtlasZ: usize = 0x17E4; // int32 + pub const m_Entity_bEnabled: usize = 0x17F1; // bool + } + // Parent: CCSGameModeRules + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_WeaponSequence (CUtlString) + pub mod CCSGameModeRules_ArmsRace { + pub const m_WeaponSequence: usize = 0x30; // CNetworkUtlVectorBase + } + // Parent: CTriggerPush + // Fields count: 1 + pub mod CScriptTriggerPush { + pub const m_vExtent: usize = 0xBF4; // Vector + } + // Parent: CBaseEntity + // Fields count: 1 + pub mod CEnvEntityIgniter { + pub const m_flLifetime: usize = 0x7A4; // float32 + } + // Parent: CBaseModelEntity + // Fields count: 1 + pub mod CFuncWall { + pub const m_nState: usize = 0x9F8; // int32 + } + // Parent: None + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_PlayerDamager (CHandle) + // NetworkVarNames: m_PlayerRecipient (CHandle) + // NetworkVarNames: m_hPlayerControllerDamager (CHandle) + // NetworkVarNames: m_hPlayerControllerRecipient (CHandle) + // NetworkVarNames: m_szPlayerDamagerName (CUtlString) + // NetworkVarNames: m_szPlayerRecipientName (CUtlString) + // NetworkVarNames: m_DamagerXuid (uint64) + // NetworkVarNames: m_RecipientXuid (uint64) + // NetworkVarNames: m_iDamage (int) + // NetworkVarNames: m_iActualHealthRemoved (int) + // NetworkVarNames: m_iNumHits (int) + // NetworkVarNames: m_iLastBulletUpdate (int) + // NetworkVarNames: m_bIsOtherEnemy (bool) + // NetworkVarNames: m_killType (EKillTypes_t) + pub mod CDamageRecord { + pub const m_PlayerDamager: usize = 0x28; // CHandle + pub const m_PlayerRecipient: usize = 0x2C; // CHandle + pub const m_hPlayerControllerDamager: usize = 0x30; // CHandle + pub const m_hPlayerControllerRecipient: usize = 0x34; // CHandle + pub const m_szPlayerDamagerName: usize = 0x38; // CUtlString + pub const m_szPlayerRecipientName: usize = 0x40; // CUtlString + pub const m_DamagerXuid: usize = 0x48; // uint64 + pub const m_RecipientXuid: usize = 0x50; // uint64 + pub const m_iDamage: usize = 0x58; // int32 + pub const m_iActualHealthRemoved: usize = 0x5C; // int32 + pub const m_iNumHits: usize = 0x60; // int32 + pub const m_iLastBulletUpdate: usize = 0x64; // int32 + pub const m_bIsOtherEnemy: usize = 0x68; // bool + pub const m_killType: usize = 0x69; // EKillTypes_t + } + // Parent: CLogicalEntity + // Fields count: 3 + pub mod CLogicAutosave { + pub const m_bForceNewLevelUnit: usize = 0x7A4; // bool + pub const m_minHitPoints: usize = 0x7A8; // int32 + pub const m_minHitPointsToCommit: usize = 0x7AC; // int32 + } + // Parent: CPlayerControllerComponent + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_nSendUpdate (int) + // NetworkVarNames: m_DamageList (CDamageRecord) + pub mod CCSPlayerController_DamageServices { + pub const m_nSendUpdate: usize = 0x40; // int32 + pub const m_DamageList: usize = 0x48; // CUtlVectorEmbeddedNetworkVar + } + // Parent: CEntityComponent + // Fields count: 5 + pub mod CRenderComponent { + pub const __m_pChainEntity: usize = 0x10; // CNetworkVarChainer + pub const m_bIsRenderingWithViewModels: usize = 0x50; // bool + pub const m_nSplitscreenFlags: usize = 0x54; // uint32 + pub const m_bEnableRendering: usize = 0x60; // bool + pub const m_bInterpolationReadyToDraw: usize = 0xC0; // bool } // Parent: CSoundEventEntity - // Fields count: 6 + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t) pub mod CSoundEventPathCornerEntity { pub const m_iszPathCorner: usize = 0x850; // CUtlSymbolLarge pub const m_iCountMax: usize = 0x858; // int32 pub const m_flDistanceMax: usize = 0x85C; // float32 pub const m_flDistMaxSqr: usize = 0x860; // float32 pub const m_flDotProductMax: usize = 0x864; // float32 - pub const bPlaying: usize = 0x868; // bool + pub const m_bPlaying: usize = 0x868; // bool + pub const m_vecCornerPairsNetworked: usize = 0x890; // CNetworkUtlVectorBase } // Parent: CEnvSoundscape // Fields count: 1 @@ -3247,73 +5681,73 @@ pub mod cs2_dumper { // NetworkVarNames: m_flCapsuleLength (float) // NetworkVarNames: m_flMinRoughness (float) pub mod CLightComponent { - pub const __m_pChainEntity: usize = 0x58; // CNetworkVarChainer - pub const m_Color: usize = 0x95; // Color - pub const m_SecondaryColor: usize = 0x99; // Color - pub const m_flBrightness: usize = 0xA0; // float32 - pub const m_flBrightnessScale: usize = 0xA4; // float32 - pub const m_flBrightnessMult: usize = 0xA8; // float32 - pub const m_flRange: usize = 0xAC; // float32 - pub const m_flFalloff: usize = 0xB0; // float32 - pub const m_flAttenuation0: usize = 0xB4; // float32 - pub const m_flAttenuation1: usize = 0xB8; // float32 - pub const m_flAttenuation2: usize = 0xBC; // float32 - pub const m_flTheta: usize = 0xC0; // float32 - pub const m_flPhi: usize = 0xC4; // float32 - pub const m_hLightCookie: usize = 0xC8; // CStrongHandle - pub const m_nCascades: usize = 0xD0; // int32 - pub const m_nCastShadows: usize = 0xD4; // int32 - pub const m_nShadowWidth: usize = 0xD8; // int32 - pub const m_nShadowHeight: usize = 0xDC; // int32 - pub const m_bRenderDiffuse: usize = 0xE0; // bool - pub const m_nRenderSpecular: usize = 0xE4; // int32 - pub const m_bRenderTransmissive: usize = 0xE8; // bool - pub const m_flOrthoLightWidth: usize = 0xEC; // float32 - pub const m_flOrthoLightHeight: usize = 0xF0; // float32 - pub const m_nStyle: usize = 0xF4; // int32 - pub const m_Pattern: usize = 0xF8; // CUtlString - pub const m_nCascadeRenderStaticObjects: usize = 0x100; // int32 - pub const m_flShadowCascadeCrossFade: usize = 0x104; // float32 - pub const m_flShadowCascadeDistanceFade: usize = 0x108; // float32 - pub const m_flShadowCascadeDistance0: usize = 0x10C; // float32 - pub const m_flShadowCascadeDistance1: usize = 0x110; // float32 - pub const m_flShadowCascadeDistance2: usize = 0x114; // float32 - pub const m_flShadowCascadeDistance3: usize = 0x118; // float32 - pub const m_nShadowCascadeResolution0: usize = 0x11C; // int32 - pub const m_nShadowCascadeResolution1: usize = 0x120; // int32 - pub const m_nShadowCascadeResolution2: usize = 0x124; // int32 - pub const m_nShadowCascadeResolution3: usize = 0x128; // int32 - pub const m_bUsesBakedShadowing: usize = 0x12C; // bool - pub const m_nShadowPriority: usize = 0x130; // int32 - pub const m_nBakedShadowIndex: usize = 0x134; // int32 - pub const m_bRenderToCubemaps: usize = 0x138; // bool - pub const m_nDirectLight: usize = 0x13C; // int32 - pub const m_nIndirectLight: usize = 0x140; // int32 - pub const m_flFadeMinDist: usize = 0x144; // float32 - pub const m_flFadeMaxDist: usize = 0x148; // float32 - pub const m_flShadowFadeMinDist: usize = 0x14C; // float32 - pub const m_flShadowFadeMaxDist: usize = 0x150; // float32 - pub const m_bEnabled: usize = 0x154; // bool - pub const m_bFlicker: usize = 0x155; // bool - pub const m_bPrecomputedFieldsValid: usize = 0x156; // bool - pub const m_vPrecomputedBoundsMins: usize = 0x158; // Vector - pub const m_vPrecomputedBoundsMaxs: usize = 0x164; // Vector - pub const m_vPrecomputedOBBOrigin: usize = 0x170; // Vector - pub const m_vPrecomputedOBBAngles: usize = 0x17C; // QAngle - pub const m_vPrecomputedOBBExtent: usize = 0x188; // Vector - pub const m_flPrecomputedMaxRange: usize = 0x194; // float32 - pub const m_nFogLightingMode: usize = 0x198; // int32 - pub const m_flFogContributionStength: usize = 0x19C; // float32 - pub const m_flNearClipPlane: usize = 0x1A0; // float32 - pub const m_SkyColor: usize = 0x1A4; // Color - pub const m_flSkyIntensity: usize = 0x1A8; // float32 - pub const m_SkyAmbientBounce: usize = 0x1AC; // Color - pub const m_bUseSecondaryColor: usize = 0x1B0; // bool - pub const m_bMixedShadows: usize = 0x1B1; // bool - pub const m_flLightStyleStartTime: usize = 0x1B4; // GameTime_t - pub const m_flCapsuleLength: usize = 0x1B8; // float32 - pub const m_flMinRoughness: usize = 0x1BC; // float32 - pub const m_bPvsModifyEntity: usize = 0x1D0; // bool + pub const __m_pChainEntity: usize = 0x48; // CNetworkVarChainer + pub const m_Color: usize = 0x85; // Color + pub const m_SecondaryColor: usize = 0x89; // Color + pub const m_flBrightness: usize = 0x90; // float32 + pub const m_flBrightnessScale: usize = 0x94; // float32 + pub const m_flBrightnessMult: usize = 0x98; // float32 + pub const m_flRange: usize = 0x9C; // float32 + pub const m_flFalloff: usize = 0xA0; // float32 + pub const m_flAttenuation0: usize = 0xA4; // float32 + pub const m_flAttenuation1: usize = 0xA8; // float32 + pub const m_flAttenuation2: usize = 0xAC; // float32 + pub const m_flTheta: usize = 0xB0; // float32 + pub const m_flPhi: usize = 0xB4; // float32 + pub const m_hLightCookie: usize = 0xB8; // CStrongHandle + pub const m_nCascades: usize = 0xC0; // int32 + pub const m_nCastShadows: usize = 0xC4; // int32 + pub const m_nShadowWidth: usize = 0xC8; // int32 + pub const m_nShadowHeight: usize = 0xCC; // int32 + pub const m_bRenderDiffuse: usize = 0xD0; // bool + pub const m_nRenderSpecular: usize = 0xD4; // int32 + pub const m_bRenderTransmissive: usize = 0xD8; // bool + pub const m_flOrthoLightWidth: usize = 0xDC; // float32 + pub const m_flOrthoLightHeight: usize = 0xE0; // float32 + pub const m_nStyle: usize = 0xE4; // int32 + pub const m_Pattern: usize = 0xE8; // CUtlString + pub const m_nCascadeRenderStaticObjects: usize = 0xF0; // int32 + pub const m_flShadowCascadeCrossFade: usize = 0xF4; // float32 + pub const m_flShadowCascadeDistanceFade: usize = 0xF8; // float32 + pub const m_flShadowCascadeDistance0: usize = 0xFC; // float32 + pub const m_flShadowCascadeDistance1: usize = 0x100; // float32 + pub const m_flShadowCascadeDistance2: usize = 0x104; // float32 + pub const m_flShadowCascadeDistance3: usize = 0x108; // float32 + pub const m_nShadowCascadeResolution0: usize = 0x10C; // int32 + pub const m_nShadowCascadeResolution1: usize = 0x110; // int32 + pub const m_nShadowCascadeResolution2: usize = 0x114; // int32 + pub const m_nShadowCascadeResolution3: usize = 0x118; // int32 + pub const m_bUsesBakedShadowing: usize = 0x11C; // bool + pub const m_nShadowPriority: usize = 0x120; // int32 + pub const m_nBakedShadowIndex: usize = 0x124; // int32 + pub const m_bRenderToCubemaps: usize = 0x128; // bool + pub const m_nDirectLight: usize = 0x12C; // int32 + pub const m_nIndirectLight: usize = 0x130; // int32 + pub const m_flFadeMinDist: usize = 0x134; // float32 + pub const m_flFadeMaxDist: usize = 0x138; // float32 + pub const m_flShadowFadeMinDist: usize = 0x13C; // float32 + pub const m_flShadowFadeMaxDist: usize = 0x140; // float32 + pub const m_bEnabled: usize = 0x144; // bool + pub const m_bFlicker: usize = 0x145; // bool + pub const m_bPrecomputedFieldsValid: usize = 0x146; // bool + pub const m_vPrecomputedBoundsMins: usize = 0x148; // Vector + pub const m_vPrecomputedBoundsMaxs: usize = 0x154; // Vector + pub const m_vPrecomputedOBBOrigin: usize = 0x160; // Vector + pub const m_vPrecomputedOBBAngles: usize = 0x16C; // QAngle + pub const m_vPrecomputedOBBExtent: usize = 0x178; // Vector + pub const m_flPrecomputedMaxRange: usize = 0x184; // float32 + pub const m_nFogLightingMode: usize = 0x188; // int32 + pub const m_flFogContributionStength: usize = 0x18C; // float32 + pub const m_flNearClipPlane: usize = 0x190; // float32 + pub const m_SkyColor: usize = 0x194; // Color + pub const m_flSkyIntensity: usize = 0x198; // float32 + pub const m_SkyAmbientBounce: usize = 0x19C; // Color + pub const m_bUseSecondaryColor: usize = 0x1A0; // bool + pub const m_bMixedShadows: usize = 0x1A1; // bool + pub const m_flLightStyleStartTime: usize = 0x1A4; // GameTime_t + pub const m_flCapsuleLength: usize = 0x1A8; // float32 + pub const m_flMinRoughness: usize = 0x1AC; // float32 + pub const m_bPvsModifyEntity: usize = 0x1C0; // bool } // Parent: CBaseCSGrenadeProjectile // Fields count: 8 @@ -3326,19 +5760,19 @@ pub mod cs2_dumper { // NetworkVarNames: m_vSmokeDetonationPos (Vector) // NetworkVarNames: m_VoxelFrameData (CUtlVector) pub mod CSmokeGrenadeProjectile { - pub const m_nSmokeEffectTickBegin: usize = 0xDB0; // int32 - pub const m_bDidSmokeEffect: usize = 0xDB4; // bool - pub const m_nRandomSeed: usize = 0xDB8; // int32 - pub const m_vSmokeColor: usize = 0xDBC; // Vector - pub const m_vSmokeDetonationPos: usize = 0xDC8; // Vector - pub const m_VoxelFrameData: usize = 0xDD8; // CUtlVector - pub const m_flLastBounce: usize = 0xDF0; // GameTime_t - pub const m_fllastSimulationTime: usize = 0xDF4; // GameTime_t + pub const m_nSmokeEffectTickBegin: usize = 0xDA8; // int32 + pub const m_bDidSmokeEffect: usize = 0xDAC; // bool + pub const m_nRandomSeed: usize = 0xDB0; // int32 + pub const m_vSmokeColor: usize = 0xDB4; // Vector + pub const m_vSmokeDetonationPos: usize = 0xDC0; // Vector + pub const m_VoxelFrameData: usize = 0xDD0; // CUtlVector + pub const m_flLastBounce: usize = 0xDE8; // GameTime_t + pub const m_fllastSimulationTime: usize = 0xDEC; // GameTime_t } // Parent: CTriggerMultiple // Fields count: 1 pub mod CScriptTriggerMultiple { - pub const m_vExtent: usize = 0xBC8; // Vector + pub const m_vExtent: usize = 0xBF0; // Vector } // Parent: CSoundOpvarSetPointEntity // Fields count: 4 @@ -3352,6 +5786,188 @@ pub mod cs2_dumper { // Fields count: 0 pub mod CEntityComponent { } + // Parent: CBaseFilter + // Fields count: 1 + pub mod FilterDamageType { + pub const m_iDamageType: usize = 0x7F8; // int32 + } + // Parent: CBot + // Fields count: 139 + pub mod CCSBot { + pub const m_eyePosition: usize = 0xF0; // Vector + pub const m_name: usize = 0xFC; // char[64] + pub const m_combatRange: usize = 0x13C; // float32 + pub const m_isRogue: usize = 0x140; // bool + pub const m_rogueTimer: usize = 0x148; // CountdownTimer + pub const m_diedLastRound: usize = 0x164; // bool + pub const m_safeTime: usize = 0x168; // float32 + pub const m_wasSafe: usize = 0x16C; // bool + pub const m_blindFire: usize = 0x174; // bool + pub const m_surpriseTimer: usize = 0x178; // CountdownTimer + pub const m_bAllowActive: usize = 0x190; // bool + pub const m_isFollowing: usize = 0x191; // bool + pub const m_leader: usize = 0x194; // CHandle + pub const m_followTimestamp: usize = 0x198; // float32 + pub const m_allowAutoFollowTime: usize = 0x19C; // float32 + pub const m_hurryTimer: usize = 0x1A0; // CountdownTimer + pub const m_alertTimer: usize = 0x1B8; // CountdownTimer + pub const m_sneakTimer: usize = 0x1D0; // CountdownTimer + pub const m_panicTimer: usize = 0x1E8; // CountdownTimer + pub const m_stateTimestamp: usize = 0x4B8; // float32 + pub const m_isAttacking: usize = 0x4BC; // bool + pub const m_isOpeningDoor: usize = 0x4BD; // bool + pub const m_taskEntity: usize = 0x4C4; // CHandle + pub const m_goalPosition: usize = 0x4D4; // Vector + pub const m_goalEntity: usize = 0x4E0; // CHandle + pub const m_avoid: usize = 0x4E4; // CHandle + pub const m_avoidTimestamp: usize = 0x4E8; // float32 + pub const m_isStopping: usize = 0x4EC; // bool + pub const m_hasVisitedEnemySpawn: usize = 0x4ED; // bool + pub const m_stillTimer: usize = 0x4F0; // IntervalTimer + pub const m_bEyeAnglesUnderPathFinderControl: usize = 0x500; // bool + pub const m_pathIndex: usize = 0x55D8; // int32 + pub const m_areaEnteredTimestamp: usize = 0x55DC; // GameTime_t + pub const m_repathTimer: usize = 0x55E0; // CountdownTimer + pub const m_avoidFriendTimer: usize = 0x55F8; // CountdownTimer + pub const m_isFriendInTheWay: usize = 0x5610; // bool + pub const m_politeTimer: usize = 0x5618; // CountdownTimer + pub const m_isWaitingBehindFriend: usize = 0x5630; // bool + pub const m_pathLadderEnd: usize = 0x565C; // float32 + pub const m_mustRunTimer: usize = 0x56A8; // CountdownTimer + pub const m_waitTimer: usize = 0x56C0; // CountdownTimer + pub const m_updateTravelDistanceTimer: usize = 0x56D8; // CountdownTimer + pub const m_playerTravelDistance: usize = 0x56F0; // float32[64] + pub const m_travelDistancePhase: usize = 0x57F0; // uint8 + pub const m_hostageEscortCount: usize = 0x5988; // uint8 + pub const m_hostageEscortCountTimestamp: usize = 0x598C; // float32 + pub const m_desiredTeam: usize = 0x5990; // int32 + pub const m_hasJoined: usize = 0x5994; // bool + pub const m_isWaitingForHostage: usize = 0x5995; // bool + pub const m_inhibitWaitingForHostageTimer: usize = 0x5998; // CountdownTimer + pub const m_waitForHostageTimer: usize = 0x59B0; // CountdownTimer + pub const m_noisePosition: usize = 0x59C8; // Vector + pub const m_noiseTravelDistance: usize = 0x59D4; // float32 + pub const m_noiseTimestamp: usize = 0x59D8; // float32 + pub const m_noiseSource: usize = 0x59E0; // CCSPlayerPawn* + pub const m_noiseBendTimer: usize = 0x59F8; // CountdownTimer + pub const m_bentNoisePosition: usize = 0x5A10; // Vector + pub const m_bendNoisePositionValid: usize = 0x5A1C; // bool + pub const m_lookAroundStateTimestamp: usize = 0x5A20; // float32 + pub const m_lookAheadAngle: usize = 0x5A24; // float32 + pub const m_forwardAngle: usize = 0x5A28; // float32 + pub const m_inhibitLookAroundTimestamp: usize = 0x5A2C; // float32 + pub const m_lookAtSpot: usize = 0x5A34; // Vector + pub const m_lookAtSpotDuration: usize = 0x5A44; // float32 + pub const m_lookAtSpotTimestamp: usize = 0x5A48; // float32 + pub const m_lookAtSpotAngleTolerance: usize = 0x5A4C; // float32 + pub const m_lookAtSpotClearIfClose: usize = 0x5A50; // bool + pub const m_lookAtSpotAttack: usize = 0x5A51; // bool + pub const m_lookAtDesc: usize = 0x5A58; // char* + pub const m_peripheralTimestamp: usize = 0x5A60; // float32 + pub const m_approachPointCount: usize = 0x5BE8; // uint8 + pub const m_approachPointViewPosition: usize = 0x5BEC; // Vector + pub const m_viewSteadyTimer: usize = 0x5BF8; // IntervalTimer + pub const m_tossGrenadeTimer: usize = 0x5C10; // CountdownTimer + pub const m_isAvoidingGrenade: usize = 0x5C30; // CountdownTimer + pub const m_spotCheckTimestamp: usize = 0x5C50; // float32 + pub const m_checkedHidingSpotCount: usize = 0x6058; // int32 + pub const m_lookPitch: usize = 0x605C; // float32 + pub const m_lookPitchVel: usize = 0x6060; // float32 + pub const m_lookYaw: usize = 0x6064; // float32 + pub const m_lookYawVel: usize = 0x6068; // float32 + pub const m_targetSpot: usize = 0x606C; // Vector + pub const m_targetSpotVelocity: usize = 0x6078; // Vector + pub const m_targetSpotPredicted: usize = 0x6084; // Vector + pub const m_aimError: usize = 0x6090; // QAngle + pub const m_aimGoal: usize = 0x609C; // QAngle + pub const m_targetSpotTime: usize = 0x60A8; // GameTime_t + pub const m_aimFocus: usize = 0x60AC; // float32 + pub const m_aimFocusInterval: usize = 0x60B0; // float32 + pub const m_aimFocusNextUpdate: usize = 0x60B4; // GameTime_t + pub const m_ignoreEnemiesTimer: usize = 0x60C0; // CountdownTimer + pub const m_enemy: usize = 0x60D8; // CHandle + pub const m_isEnemyVisible: usize = 0x60DC; // bool + pub const m_visibleEnemyParts: usize = 0x60DD; // uint8 + pub const m_lastEnemyPosition: usize = 0x60E0; // Vector + pub const m_lastSawEnemyTimestamp: usize = 0x60EC; // float32 + pub const m_firstSawEnemyTimestamp: usize = 0x60F0; // float32 + pub const m_currentEnemyAcquireTimestamp: usize = 0x60F4; // float32 + pub const m_enemyDeathTimestamp: usize = 0x60F8; // float32 + pub const m_friendDeathTimestamp: usize = 0x60FC; // float32 + pub const m_isLastEnemyDead: usize = 0x6100; // bool + pub const m_nearbyEnemyCount: usize = 0x6104; // int32 + pub const m_bomber: usize = 0x6310; // CHandle + pub const m_nearbyFriendCount: usize = 0x6314; // int32 + pub const m_closestVisibleFriend: usize = 0x6318; // CHandle + pub const m_closestVisibleHumanFriend: usize = 0x631C; // CHandle + pub const m_attentionInterval: usize = 0x6320; // IntervalTimer + pub const m_attacker: usize = 0x6330; // CHandle + pub const m_attackedTimestamp: usize = 0x6334; // float32 + pub const m_burnedByFlamesTimer: usize = 0x6338; // IntervalTimer + pub const m_lastVictimID: usize = 0x6348; // int32 + pub const m_isAimingAtEnemy: usize = 0x634C; // bool + pub const m_isRapidFiring: usize = 0x634D; // bool + pub const m_equipTimer: usize = 0x6350; // IntervalTimer + pub const m_zoomTimer: usize = 0x6360; // CountdownTimer + pub const m_fireWeaponTimestamp: usize = 0x6378; // GameTime_t + pub const m_lookForWeaponsOnGroundTimer: usize = 0x6380; // CountdownTimer + pub const m_bIsSleeping: usize = 0x6398; // bool + pub const m_isEnemySniperVisible: usize = 0x6399; // bool + pub const m_sawEnemySniperTimer: usize = 0x63A0; // CountdownTimer + pub const m_enemyQueueIndex: usize = 0x6458; // uint8 + pub const m_enemyQueueCount: usize = 0x6459; // uint8 + pub const m_enemyQueueAttendIndex: usize = 0x645A; // uint8 + pub const m_isStuck: usize = 0x645B; // bool + pub const m_stuckTimestamp: usize = 0x645C; // GameTime_t + pub const m_stuckSpot: usize = 0x6460; // Vector + pub const m_wiggleTimer: usize = 0x6470; // CountdownTimer + pub const m_stuckJumpTimer: usize = 0x6488; // CountdownTimer + pub const m_nextCleanupCheckTimestamp: usize = 0x64A0; // GameTime_t + pub const m_avgVel: usize = 0x64A4; // float32[10] + pub const m_avgVelIndex: usize = 0x64CC; // int32 + pub const m_avgVelCount: usize = 0x64D0; // int32 + pub const m_lastOrigin: usize = 0x64D4; // Vector + pub const m_lastRadioRecievedTimestamp: usize = 0x64E4; // float32 + pub const m_lastRadioSentTimestamp: usize = 0x64E8; // float32 + pub const m_radioSubject: usize = 0x64EC; // CHandle + pub const m_radioPosition: usize = 0x64F0; // Vector + pub const m_voiceEndTimestamp: usize = 0x64FC; // float32 + pub const m_lastValidReactionQueueFrame: usize = 0x6508; // int32 + } + // Parent: CLogicalEntity + // Fields count: 7 + pub mod CPhysMotor { + pub const m_nameAttach: usize = 0x7A8; // CUtlSymbolLarge + pub const m_hAttachedObject: usize = 0x7B0; // CHandle + pub const m_spinUp: usize = 0x7B4; // float32 + pub const m_additionalAcceleration: usize = 0x7B8; // float32 + pub const m_angularAcceleration: usize = 0x7BC; // float32 + pub const m_lastTime: usize = 0x7C0; // GameTime_t + pub const m_motor: usize = 0x7D8; // CMotorController + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_iszSoundAreaType (string_t) + // NetworkVarNames: m_vPos (Vector) + pub mod CSoundAreaEntityBase { + pub const m_bDisabled: usize = 0x7A4; // bool + pub const m_iszSoundAreaType: usize = 0x7A8; // CUtlSymbolLarge + pub const m_vPos: usize = 0x7B0; // Vector + } + // Parent: CPlayer_UseServices + // Fields count: 3 + pub mod CCSPlayer_UseServices { + pub const m_hLastKnownUseEntity: usize = 0x40; // CHandle + pub const m_flLastUseTimeStamp: usize = 0x44; // GameTime_t + pub const m_flTimeLastUsedWindow: usize = 0x48; // GameTime_t + } + // Parent: CCSGO_TeamPreviewCharacterPosition + // Fields count: 0 + pub mod CCSGO_TeamSelectCharacterPosition { + } // Parent: CItem // Fields count: 0 pub mod CItemKevlar { @@ -3359,32 +5975,37 @@ pub mod cs2_dumper { // Parent: CBaseTrigger // Fields count: 14 pub mod CTriggerHurt { - pub const m_flOriginalDamage: usize = 0xB9C; // float32 - pub const m_flDamage: usize = 0xBA0; // float32 - pub const m_flDamageCap: usize = 0xBA4; // float32 - pub const m_flLastDmgTime: usize = 0xBA8; // GameTime_t - pub const m_flForgivenessDelay: usize = 0xBAC; // float32 - pub const m_bitsDamageInflict: usize = 0xBB0; // int32 - pub const m_damageModel: usize = 0xBB4; // int32 - pub const m_bNoDmgForce: usize = 0xBB8; // bool - pub const m_vDamageForce: usize = 0xBBC; // Vector - pub const m_thinkAlways: usize = 0xBC8; // bool - pub const m_hurtThinkPeriod: usize = 0xBCC; // float32 - pub const m_OnHurt: usize = 0xBD0; // CEntityIOOutput - pub const m_OnHurtPlayer: usize = 0xBF8; // CEntityIOOutput - pub const m_hurtEntities: usize = 0xC20; // CUtlVector> + pub const m_flOriginalDamage: usize = 0xBC4; // float32 + pub const m_flDamage: usize = 0xBC8; // float32 + pub const m_flDamageCap: usize = 0xBCC; // float32 + pub const m_flLastDmgTime: usize = 0xBD0; // GameTime_t + pub const m_flForgivenessDelay: usize = 0xBD4; // float32 + pub const m_bitsDamageInflict: usize = 0xBD8; // int32 + pub const m_damageModel: usize = 0xBDC; // int32 + pub const m_bNoDmgForce: usize = 0xBE0; // bool + pub const m_vDamageForce: usize = 0xBE4; // Vector + pub const m_thinkAlways: usize = 0xBF0; // bool + pub const m_hurtThinkPeriod: usize = 0xBF4; // float32 + pub const m_OnHurt: usize = 0xBF8; // CEntityIOOutput + pub const m_OnHurtPlayer: usize = 0xC20; // CEntityIOOutput + pub const m_hurtEntities: usize = 0xC48; // CUtlVector> } // Parent: CLogicalEntity - // Fields count: 8 + // Fields count: 13 pub mod CPhysConstraint { pub const m_nameAttach1: usize = 0x7B0; // CUtlSymbolLarge pub const m_nameAttach2: usize = 0x7B8; // CUtlSymbolLarge - pub const m_breakSound: usize = 0x7C0; // CUtlSymbolLarge - pub const m_forceLimit: usize = 0x7C8; // float32 - pub const m_torqueLimit: usize = 0x7CC; // float32 - pub const m_teleportTick: usize = 0x7D0; // uint32 - pub const m_minTeleportDistance: usize = 0x7D4; // float32 - pub const m_OnBreak: usize = 0x7D8; // CEntityIOOutput + pub const m_hAttach1: usize = 0x7C0; // CHandle + pub const m_hAttach2: usize = 0x7C4; // CHandle + pub const m_nameAttachment1: usize = 0x7C8; // CUtlSymbolLarge + pub const m_nameAttachment2: usize = 0x7D0; // CUtlSymbolLarge + pub const m_breakSound: usize = 0x7D8; // CUtlSymbolLarge + pub const m_forceLimit: usize = 0x7E0; // float32 + pub const m_torqueLimit: usize = 0x7E4; // float32 + pub const m_teleportTick: usize = 0x7E8; // uint32 + pub const m_minTeleportDistance: usize = 0x7EC; // float32 + pub const m_bSnapObjectPositions: usize = 0x7F0; // bool + pub const m_OnBreak: usize = 0x7F8; // CEntityIOOutput } // Parent: CBaseEntity // Fields count: 24 @@ -3406,30 +6027,30 @@ pub mod cs2_dumper { // NetworkVarNames: m_nPhaseStartTick (int) // NetworkVarNames: m_nPhaseDurationTicks (int) pub mod CMapVetoPickController { - pub const m_bPlayedIntroVcd: usize = 0x7A8; // bool - pub const m_bNeedToPlayFiveSecondsRemaining: usize = 0x7A9; // bool - pub const m_dblPreMatchDraftSequenceTime: usize = 0x7C8; // float64 - pub const m_bPreMatchDraftStateChanged: usize = 0x7D0; // bool - pub const m_nDraftType: usize = 0x7D4; // int32 - pub const m_nTeamWinningCoinToss: usize = 0x7D8; // int32 - pub const m_nTeamWithFirstChoice: usize = 0x7DC; // int32[64] - pub const m_nVoteMapIdsList: usize = 0x8DC; // int32[7] - pub const m_nAccountIDs: usize = 0x8F8; // int32[64] - pub const m_nMapId0: usize = 0x9F8; // int32[64] - pub const m_nMapId1: usize = 0xAF8; // int32[64] - pub const m_nMapId2: usize = 0xBF8; // int32[64] - pub const m_nMapId3: usize = 0xCF8; // int32[64] - pub const m_nMapId4: usize = 0xDF8; // int32[64] - pub const m_nMapId5: usize = 0xEF8; // int32[64] - pub const m_nStartingSide0: usize = 0xFF8; // int32[64] - pub const m_nCurrentPhase: usize = 0x10F8; // int32 - pub const m_nPhaseStartTick: usize = 0x10FC; // int32 - pub const m_nPhaseDurationTicks: usize = 0x1100; // int32 - pub const m_OnMapVetoed: usize = 0x1108; // CEntityOutputTemplate - pub const m_OnMapPicked: usize = 0x1130; // CEntityOutputTemplate - pub const m_OnSidesPicked: usize = 0x1158; // CEntityOutputTemplate - pub const m_OnNewPhaseStarted: usize = 0x1180; // CEntityOutputTemplate - pub const m_OnLevelTransition: usize = 0x11A8; // CEntityOutputTemplate + pub const m_bPlayedIntroVcd: usize = 0x7A4; // bool + pub const m_bNeedToPlayFiveSecondsRemaining: usize = 0x7A5; // bool + pub const m_dblPreMatchDraftSequenceTime: usize = 0x7C0; // float64 + pub const m_bPreMatchDraftStateChanged: usize = 0x7C8; // bool + pub const m_nDraftType: usize = 0x7CC; // int32 + pub const m_nTeamWinningCoinToss: usize = 0x7D0; // int32 + pub const m_nTeamWithFirstChoice: usize = 0x7D4; // int32[64] + pub const m_nVoteMapIdsList: usize = 0x8D4; // int32[7] + pub const m_nAccountIDs: usize = 0x8F0; // int32[64] + pub const m_nMapId0: usize = 0x9F0; // int32[64] + pub const m_nMapId1: usize = 0xAF0; // int32[64] + pub const m_nMapId2: usize = 0xBF0; // int32[64] + pub const m_nMapId3: usize = 0xCF0; // int32[64] + pub const m_nMapId4: usize = 0xDF0; // int32[64] + pub const m_nMapId5: usize = 0xEF0; // int32[64] + pub const m_nStartingSide0: usize = 0xFF0; // int32[64] + pub const m_nCurrentPhase: usize = 0x10F0; // int32 + pub const m_nPhaseStartTick: usize = 0x10F4; // int32 + pub const m_nPhaseDurationTicks: usize = 0x10F8; // int32 + pub const m_OnMapVetoed: usize = 0x1100; // CEntityOutputTemplate + pub const m_OnMapPicked: usize = 0x1128; // CEntityOutputTemplate + pub const m_OnSidesPicked: usize = 0x1150; // CEntityOutputTemplate + pub const m_OnNewPhaseStarted: usize = 0x1178; // CEntityOutputTemplate + pub const m_OnLevelTransition: usize = 0x11A0; // CEntityOutputTemplate } // Parent: CBaseEntity // Fields count: 0 @@ -3438,10 +6059,10 @@ pub mod cs2_dumper { // Parent: CPointEntity // Fields count: 4 pub mod CSoundEnt { - pub const m_iFreeSound: usize = 0x7A8; // int32 - pub const m_iActiveSound: usize = 0x7AC; // int32 - pub const m_cLastActiveSounds: usize = 0x7B0; // int32 - pub const m_SoundPool: usize = 0x7B4; // CSound[128] + pub const m_iFreeSound: usize = 0x7A4; // int32 + pub const m_iActiveSound: usize = 0x7A8; // int32 + pub const m_cLastActiveSounds: usize = 0x7AC; // int32 + pub const m_SoundPool: usize = 0x7B0; // CSound[128] } // Parent: CPointEntity // Fields count: 0 @@ -3471,6 +6092,90 @@ pub mod cs2_dumper { pub const m_vecLastMovementImpulses: usize = 0x1B8; // Vector pub const m_vecOldViewAngles: usize = 0x1C4; // QAngle } + // Parent: CBaseTrigger + // Fields count: 3 + pub mod CTriggerSave { + pub const m_bForceNewLevelUnit: usize = 0xBC1; // bool + pub const m_fDangerousTimer: usize = 0xBC4; // float32 + pub const m_minHitPoints: usize = 0xBC8; // int32 + } + // Parent: CPhysConstraint + // Fields count: 11 + pub mod CPhysWheelConstraint { + pub const m_flSuspensionFrequency: usize = 0x820; // float32 + pub const m_flSuspensionDampingRatio: usize = 0x824; // float32 + pub const m_flSuspensionHeightOffset: usize = 0x828; // float32 + pub const m_bEnableSuspensionLimit: usize = 0x82C; // bool + pub const m_flMinSuspensionOffset: usize = 0x830; // float32 + pub const m_flMaxSuspensionOffset: usize = 0x834; // float32 + pub const m_bEnableSteeringLimit: usize = 0x838; // bool + pub const m_flMinSteeringAngle: usize = 0x83C; // float32 + pub const m_flMaxSteeringAngle: usize = 0x840; // float32 + pub const m_flSteeringAxisFriction: usize = 0x844; // float32 + pub const m_flSpinAxisFriction: usize = 0x848; // float32 + } + // Parent: CPhysConstraint + // Fields count: 6 + pub mod CPhysFixed { + pub const m_flLinearFrequency: usize = 0x820; // float32 + pub const m_flLinearDampingRatio: usize = 0x824; // float32 + pub const m_flAngularFrequency: usize = 0x828; // float32 + pub const m_flAngularDampingRatio: usize = 0x82C; // float32 + pub const m_bEnableLinearConstraint: usize = 0x830; // bool + pub const m_bEnableAngularConstraint: usize = 0x831; // bool + } + // Parent: CEntitySubclassVDataBase + // Fields count: 14 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CBasePlayerVData { + pub const m_sModelName: usize = 0x28; // CResourceNameTyped> + pub const m_flHeadDamageMultiplier: usize = 0x108; // CSkillFloat + pub const m_flChestDamageMultiplier: usize = 0x118; // CSkillFloat + pub const m_flStomachDamageMultiplier: usize = 0x128; // CSkillFloat + pub const m_flArmDamageMultiplier: usize = 0x138; // CSkillFloat + pub const m_flLegDamageMultiplier: usize = 0x148; // CSkillFloat + pub const m_flHoldBreathTime: usize = 0x158; // float32 + pub const m_flDrowningDamageInterval: usize = 0x15C; // float32 + pub const m_nDrowningDamageInitial: usize = 0x160; // int32 + pub const m_nDrowningDamageMax: usize = 0x164; // int32 + pub const m_nWaterSpeed: usize = 0x168; // int32 + pub const m_flUseRange: usize = 0x16C; // float32 + pub const m_flUseAngleTolerance: usize = 0x170; // float32 + pub const m_flCrouchTime: usize = 0x174; // float32 + } + // Parent: CServerOnlyEntity + // Fields count: 11 + pub mod CEnvSoundscape { + pub const m_OnPlay: usize = 0x7A8; // CEntityIOOutput + pub const m_flRadius: usize = 0x7D0; // float32 + pub const m_soundscapeName: usize = 0x7D8; // CUtlSymbolLarge + pub const m_soundEventName: usize = 0x7E0; // CUtlSymbolLarge + pub const m_bOverrideWithEvent: usize = 0x7E8; // bool + pub const m_soundscapeIndex: usize = 0x7EC; // int32 + pub const m_soundscapeEntityListId: usize = 0x7F0; // int32 + pub const m_soundEventHash: usize = 0x7F4; // uint32 + pub const m_positionNames: usize = 0x7F8; // CUtlSymbolLarge[8] + pub const m_hProxySoundscape: usize = 0x838; // CHandle + pub const m_bDisabled: usize = 0x83C; // bool + } + // Parent: CPlayerControllerComponent + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_iAccount (int) + // NetworkVarNames: m_iStartAccount (int) + // NetworkVarNames: m_iTotalCashSpent (int) + // NetworkVarNames: m_iCashSpentThisRound (int) + pub mod CCSPlayerController_InGameMoneyServices { + pub const m_bReceivesMoneyNextRound: usize = 0x40; // bool + pub const m_iMoneyEarnedForNextRound: usize = 0x44; // int32 + pub const m_iAccount: usize = 0x48; // int32 + pub const m_iStartAccount: usize = 0x4C; // int32 + pub const m_iTotalCashSpent: usize = 0x50; // int32 + pub const m_iCashSpentThisRound: usize = 0x54; // int32 + } // Parent: CSprite // Fields count: 0 pub mod CSpriteOriented { @@ -3492,6 +6197,26 @@ pub mod cs2_dumper { pub const m_firePosition: usize = 0xAB0; // Vector pub const m_flStartFrame: usize = 0xABC; // float32 } + // Parent: CSprite + // Fields count: 0 + pub mod CCommentaryViewPosition { + } + // Parent: CTonemapController2 + // Fields count: 0 + pub mod CTonemapController2Alias_env_tonemap_controller2 { + } + // Parent: CPhysConstraint + // Fields count: 4 + pub mod CPhysPulley { + pub const m_position2: usize = 0x820; // Vector + pub const m_offset: usize = 0x82C; // Vector[2] + pub const m_addLength: usize = 0x844; // float32 + pub const m_gearRatio: usize = 0x848; // float32 + } + // Parent: CBaseEntity + // Fields count: 0 + pub mod CGameRulesProxy { + } // Parent: CEconEntity // Fields count: 8 // @@ -3531,10 +6256,10 @@ pub mod cs2_dumper { // NetworkVarNames: m_unTotalRoundDamageDealt (uint32) pub mod CCSPlayerController_ActionTrackingServices { pub const m_perRoundStats: usize = 0x40; // CUtlVectorEmbeddedNetworkVar - pub const m_matchStats: usize = 0x90; // CSMatchStats_t - pub const m_iNumRoundKills: usize = 0x148; // int32 - pub const m_iNumRoundKillsHeadshots: usize = 0x14C; // int32 - pub const m_unTotalRoundDamageDealt: usize = 0x150; // uint32 + pub const m_matchStats: usize = 0xB8; // CSMatchStats_t + pub const m_iNumRoundKills: usize = 0x170; // int32 + pub const m_iNumRoundKillsHeadshots: usize = 0x174; // int32 + pub const m_unTotalRoundDamageDealt: usize = 0x178; // uint32 } // Parent: CEntityComponent // Fields count: 1 @@ -3589,18 +6314,91 @@ pub mod cs2_dumper { // Parent: CBaseEntity // Fields count: 3 pub mod CEnvFireSource { - pub const m_bEnabled: usize = 0x7A8; // bool - pub const m_radius: usize = 0x7AC; // float32 - pub const m_damage: usize = 0x7B0; // float32 + pub const m_bEnabled: usize = 0x7A4; // bool + pub const m_radius: usize = 0x7A8; // float32 + pub const m_damage: usize = 0x7AC; // float32 } // Parent: CBaseEntity // Fields count: 0 pub mod CInfoLadderDismount { } - // Parent: CBaseGrenade + // Parent: CBaseTrigger + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_strStartTouchEventName (CUtlString) + // NetworkVarNames: m_strEndTouchEventName (CUtlString) + // NetworkVarNames: m_strTriggerID (CUtlString) + pub mod CTriggerGameEvent { + pub const m_strStartTouchEventName: usize = 0xBC8; // CUtlString + pub const m_strEndTouchEventName: usize = 0xBD0; // CUtlString + pub const m_strTriggerID: usize = 0xBD8; // CUtlString + } + // Parent: CPhysConstraint + // Fields count: 10 + pub mod CPhysSlideConstraint { + pub const m_axisEnd: usize = 0x828; // Vector + pub const m_slideFriction: usize = 0x834; // float32 + pub const m_systemLoadScale: usize = 0x838; // float32 + pub const m_initialOffset: usize = 0x83C; // float32 + pub const m_bEnableLinearConstraint: usize = 0x840; // bool + pub const m_bEnableAngularConstraint: usize = 0x841; // bool + pub const m_flMotorFrequency: usize = 0x844; // float32 + pub const m_flMotorDampingRatio: usize = 0x848; // float32 + pub const m_bUseEntityPivot: usize = 0x84C; // bool + pub const m_soundInfo: usize = 0x850; // ConstraintSoundInfo + } + // Parent: CBaseEntity + // Fields count: 1 + pub mod CDebugHistory { + pub const m_nNpcEvents: usize = 0x1F47E8; // int32 + } + // Parent: CServerOnlyEntity + // Fields count: 0 + pub mod CInfoData { + } + // Parent: CBaseAnimGraph + // Fields count: 0 + pub mod CHostageCarriableProp { + } + // Parent: CBaseModelEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) + pub mod CLightEntity { + pub const m_CLightComponent: usize = 0x9F8; // CLightComponent* + } + // Parent: CBaseModelEntity // Fields count: 18 // // Metadata: + // MNetworkOverride + // MNetworkOverride + pub mod CFuncRotating { + pub const m_OnStopped: usize = 0x9F8; // CEntityIOOutput + pub const m_OnStarted: usize = 0xA20; // CEntityIOOutput + pub const m_OnReachedStart: usize = 0xA48; // CEntityIOOutput + pub const m_localRotationVector: usize = 0xA70; // RotationVector + pub const m_flFanFriction: usize = 0xA7C; // float32 + pub const m_flAttenuation: usize = 0xA80; // float32 + pub const m_flVolume: usize = 0xA84; // float32 + pub const m_flTargetSpeed: usize = 0xA88; // float32 + pub const m_flMaxSpeed: usize = 0xA8C; // float32 + pub const m_flBlockDamage: usize = 0xA90; // float32 + pub const m_NoiseRunning: usize = 0xA98; // CUtlSymbolLarge + pub const m_bReversed: usize = 0xAA0; // bool + pub const m_bAccelDecel: usize = 0xAA1; // bool + pub const m_prevLocalAngles: usize = 0xAAC; // QAngle + pub const m_angStart: usize = 0xAB8; // QAngle + pub const m_bStopAtStartPos: usize = 0xAC4; // bool + pub const m_vecClientOrigin: usize = 0xAC8; // Vector + pub const m_vecClientAngles: usize = 0xAD4; // QAngle + } + // Parent: CBaseGrenade + // Fields count: 17 + // + // Metadata: // NetworkVarNames: m_vInitialPosition (Vector) // NetworkVarNames: m_vInitialVelocity (Vector) // NetworkVarNames: m_nBounces (int) @@ -3617,15 +6415,14 @@ pub mod cs2_dumper { pub const m_flSpawnTime: usize = 0xD58; // GameTime_t pub const m_unOGSExtraFlags: usize = 0xD5C; // uint8 pub const m_bDetonationRecorded: usize = 0xD5D; // bool - pub const m_flDetonateTime: usize = 0xD60; // GameTime_t - pub const m_nItemIndex: usize = 0xD64; // uint16 - pub const m_vecOriginalSpawnLocation: usize = 0xD68; // Vector - pub const m_flLastBounceSoundTime: usize = 0xD74; // GameTime_t - pub const m_vecGrenadeSpin: usize = 0xD78; // RotationVector - pub const m_vecLastHitSurfaceNormal: usize = 0xD84; // Vector - pub const m_nTicksAtZeroVelocity: usize = 0xD90; // int32 - pub const m_bHasEverHitPlayer: usize = 0xD94; // bool - pub const m_bClearFromPlayers: usize = 0xD95; // bool + pub const m_nItemIndex: usize = 0xD5E; // uint16 + pub const m_vecOriginalSpawnLocation: usize = 0xD60; // Vector + pub const m_flLastBounceSoundTime: usize = 0xD6C; // GameTime_t + pub const m_vecGrenadeSpin: usize = 0xD70; // RotationVector + pub const m_vecLastHitSurfaceNormal: usize = 0xD7C; // Vector + pub const m_nTicksAtZeroVelocity: usize = 0xD88; // int32 + pub const m_bHasEverHitPlayer: usize = 0xD8C; // bool + pub const m_bClearFromPlayers: usize = 0xD8D; // bool } // Parent: CServerOnlyModelEntity // Fields count: 1 @@ -3662,33 +6459,190 @@ pub mod cs2_dumper { pub const m_vDissolverOrigin: usize = 0xA18; // Vector pub const m_nMagnitude: usize = 0xA24; // uint32 } - // Parent: CSoundEventEntity - // Fields count: 2 - pub mod CSoundEventOBBEntity { - pub const m_vMins: usize = 0x84C; // Vector - pub const m_vMaxs: usize = 0x858; // Vector - } // Parent: CPointEntity // Fields count: 12 pub mod CPointAngleSensor { - pub const m_bDisabled: usize = 0x7A8; // bool - pub const m_nLookAtName: usize = 0x7B0; // CUtlSymbolLarge - pub const m_hTargetEntity: usize = 0x7B8; // CHandle - pub const m_hLookAtEntity: usize = 0x7BC; // CHandle - pub const m_flDuration: usize = 0x7C0; // float32 - pub const m_flDotTolerance: usize = 0x7C4; // float32 - pub const m_flFacingTime: usize = 0x7C8; // GameTime_t - pub const m_bFired: usize = 0x7CC; // bool - pub const m_OnFacingLookat: usize = 0x7D0; // CEntityIOOutput - pub const m_OnNotFacingLookat: usize = 0x7F8; // CEntityIOOutput - pub const m_TargetDir: usize = 0x820; // CEntityOutputTemplate - pub const m_FacingPercentage: usize = 0x848; // CEntityOutputTemplate + pub const m_bDisabled: usize = 0x7A4; // bool + pub const m_nLookAtName: usize = 0x7A8; // CUtlSymbolLarge + pub const m_hTargetEntity: usize = 0x7B0; // CHandle + pub const m_hLookAtEntity: usize = 0x7B4; // CHandle + pub const m_flDuration: usize = 0x7B8; // float32 + pub const m_flDotTolerance: usize = 0x7BC; // float32 + pub const m_flFacingTime: usize = 0x7C0; // GameTime_t + pub const m_bFired: usize = 0x7C4; // bool + pub const m_OnFacingLookat: usize = 0x7C8; // CEntityIOOutput + pub const m_OnNotFacingLookat: usize = 0x7F0; // CEntityIOOutput + pub const m_TargetDir: usize = 0x818; // CEntityOutputTemplate + pub const m_FacingPercentage: usize = 0x840; // CEntityOutputTemplate + } + // Parent: CSoundEventEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMins (Vector) + // NetworkVarNames: m_vMaxs (Vector) + pub mod CSoundEventOBBEntity { + pub const m_vMins: usize = 0x850; // Vector + pub const m_vMaxs: usize = 0x85C; // Vector } // Parent: CBtNodeDecorator // Fields count: 1 pub mod CBtNodeCondition { pub const m_bNegated: usize = 0x58; // bool } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MGapTypeQueriesForScopeSingleton + pub mod CSharedGapTypeQueryRegistration { + } + // Parent: CBaseEntity + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_vBoxMins (Vector) + // NetworkVarNames: m_vBoxMaxs (Vector) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_flStrength (float) + // NetworkVarNames: m_nFalloffShape (int) + // NetworkVarNames: m_flFalloffExponent (float) + // NetworkVarNames: m_flHeightFogDepth (float) + // NetworkVarNames: m_fHeightFogEdgeWidth (float) + // NetworkVarNames: m_fIndirectLightStrength (float) + // NetworkVarNames: m_fSunLightStrength (float) + // NetworkVarNames: m_fNoiseStrength (float) + // NetworkVarNames: m_bOverrideIndirectLightStrength (bool) + // NetworkVarNames: m_bOverrideSunLightStrength (bool) + // NetworkVarNames: m_bOverrideNoiseStrength (bool) + pub mod CEnvVolumetricFogVolume { + pub const m_bActive: usize = 0x7A4; // bool + pub const m_vBoxMins: usize = 0x7A8; // Vector + pub const m_vBoxMaxs: usize = 0x7B4; // Vector + pub const m_bStartDisabled: usize = 0x7C0; // bool + pub const m_flStrength: usize = 0x7C4; // float32 + pub const m_nFalloffShape: usize = 0x7C8; // int32 + pub const m_flFalloffExponent: usize = 0x7CC; // float32 + pub const m_flHeightFogDepth: usize = 0x7D0; // float32 + pub const m_fHeightFogEdgeWidth: usize = 0x7D4; // float32 + pub const m_fIndirectLightStrength: usize = 0x7D8; // float32 + pub const m_fSunLightStrength: usize = 0x7DC; // float32 + pub const m_fNoiseStrength: usize = 0x7E0; // float32 + pub const m_bOverrideIndirectLightStrength: usize = 0x7E4; // bool + pub const m_bOverrideSunLightStrength: usize = 0x7E5; // bool + pub const m_bOverrideNoiseStrength: usize = 0x7E6; // bool + } + // Parent: CBaseModelEntity + // Fields count: 24 + // + // Metadata: + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + // NetworkVarNames: m_flFrameRate (float32) + // NetworkVarNames: m_flHDRColorScale (float32) + // NetworkVarNames: m_nNumBeamEnts (uint8) + // NetworkVarNames: m_hBaseMaterial (HMaterialStrong) + // NetworkVarNames: m_nHaloIndex (HMaterialStrong) + // NetworkVarNames: m_nBeamType (BeamType_t) + // NetworkVarNames: m_nBeamFlags (uint32) + // NetworkVarNames: m_hAttachEntity (CHandle) + // NetworkVarNames: m_nAttachIndex (AttachmentHandle_t) + // NetworkVarNames: m_fWidth (float32) + // NetworkVarNames: m_fEndWidth (float32) + // NetworkVarNames: m_fFadeLength (float32) + // NetworkVarNames: m_fHaloScale (float32) + // NetworkVarNames: m_fAmplitude (float32) + // NetworkVarNames: m_fStartFrame (float32) + // NetworkVarNames: m_fSpeed (float32) + // NetworkVarNames: m_flFrame (float32) + // NetworkVarNames: m_nClipStyle (BeamClipStyle_t) + // NetworkVarNames: m_bTurnedOff (bool) + // NetworkVarNames: m_vecEndPos (Vector) + pub mod CBeam { + pub const m_flFrameRate: usize = 0x9F8; // float32 + pub const m_flHDRColorScale: usize = 0x9FC; // float32 + pub const m_flFireTime: usize = 0xA00; // GameTime_t + pub const m_flDamage: usize = 0xA04; // float32 + pub const m_nNumBeamEnts: usize = 0xA08; // uint8 + pub const m_hBaseMaterial: usize = 0xA10; // CStrongHandle + pub const m_nHaloIndex: usize = 0xA18; // CStrongHandle + pub const m_nBeamType: usize = 0xA20; // BeamType_t + pub const m_nBeamFlags: usize = 0xA24; // uint32 + pub const m_hAttachEntity: usize = 0xA28; // CHandle[10] + pub const m_nAttachIndex: usize = 0xA50; // AttachmentHandle_t[10] + pub const m_fWidth: usize = 0xA5C; // float32 + pub const m_fEndWidth: usize = 0xA60; // float32 + pub const m_fFadeLength: usize = 0xA64; // float32 + pub const m_fHaloScale: usize = 0xA68; // float32 + pub const m_fAmplitude: usize = 0xA6C; // float32 + pub const m_fStartFrame: usize = 0xA70; // float32 + pub const m_fSpeed: usize = 0xA74; // float32 + pub const m_flFrame: usize = 0xA78; // float32 + pub const m_nClipStyle: usize = 0xA7C; // BeamClipStyle_t + pub const m_bTurnedOff: usize = 0xA80; // bool + pub const m_vecEndPos: usize = 0xA84; // Vector + pub const m_hEndEntity: usize = 0xA90; // CHandle + pub const m_nDissolveType: usize = 0xA94; // int32 + } + // Parent: CBaseEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) + // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t) + // NetworkVarNames: m_nRenderMode (RenderMode_t) + // NetworkVarNames: m_nRenderFX (RenderFx_t) + // NetworkVarNames: m_clrRender (Color) + // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t) + // NetworkVarNames: m_bRenderToCubemaps (bool) + // NetworkVarNames: m_Collision (CCollisionProperty) + // NetworkVarNames: m_Glow (CGlowProperty) + // NetworkVarNames: m_flGlowBackfaceMult (float) + // NetworkVarNames: m_fadeMinDist (float32) + // NetworkVarNames: m_fadeMaxDist (float32) + // NetworkVarNames: m_flFadeScale (float32) + // NetworkVarNames: m_flShadowStrength (float32) + // NetworkVarNames: m_nObjectCulling (uint8) + // NetworkVarNames: m_nAddDecal (int) + // NetworkVarNames: m_vDecalPosition (Vector) + // NetworkVarNames: m_vDecalForwardAxis (Vector) + // NetworkVarNames: m_flDecalHealBloodRate (float) + // NetworkVarNames: m_flDecalHealHeightRate (float) + // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) + // NetworkVarNames: m_vecViewOffset (CNetworkViewOffsetVector) + pub mod CBaseModelEntity { + pub const m_CRenderComponent: usize = 0x7A8; // CRenderComponent* + pub const m_CHitboxComponent: usize = 0x7B0; // CHitboxComponent + pub const m_flDissolveStartTime: usize = 0x7D8; // GameTime_t + pub const m_OnIgnite: usize = 0x7E0; // CEntityIOOutput + pub const m_nRenderMode: usize = 0x808; // RenderMode_t + pub const m_nRenderFX: usize = 0x809; // RenderFx_t + pub const m_bAllowFadeInView: usize = 0x80A; // bool + pub const m_clrRender: usize = 0x80B; // Color + pub const m_vecRenderAttributes: usize = 0x810; // CUtlVectorEmbeddedNetworkVar + pub const m_bRenderToCubemaps: usize = 0x860; // bool + pub const m_Collision: usize = 0x868; // CCollisionProperty + pub const m_Glow: usize = 0x918; // CGlowProperty + pub const m_flGlowBackfaceMult: usize = 0x970; // float32 + pub const m_fadeMinDist: usize = 0x974; // float32 + pub const m_fadeMaxDist: usize = 0x978; // float32 + pub const m_flFadeScale: usize = 0x97C; // float32 + pub const m_flShadowStrength: usize = 0x980; // float32 + pub const m_nObjectCulling: usize = 0x984; // uint8 + pub const m_nAddDecal: usize = 0x988; // int32 + pub const m_vDecalPosition: usize = 0x98C; // Vector + pub const m_vDecalForwardAxis: usize = 0x998; // Vector + pub const m_flDecalHealBloodRate: usize = 0x9A4; // float32 + pub const m_flDecalHealHeightRate: usize = 0x9A8; // float32 + pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0x9B0; // CNetworkUtlVectorBase> + pub const m_vecViewOffset: usize = 0x9C8; // CNetworkViewOffsetVector + } // Parent: CBaseAnimGraph // Fields count: 12 pub mod CPhysMagnet { @@ -3718,10 +6672,10 @@ pub mod cs2_dumper { // Parent: CPointEntity // Fields count: 4 pub mod CRagdollMagnet { - pub const m_bDisabled: usize = 0x7A8; // bool - pub const m_radius: usize = 0x7AC; // float32 - pub const m_force: usize = 0x7B0; // float32 - pub const m_axis: usize = 0x7B4; // Vector + pub const m_bDisabled: usize = 0x7A4; // bool + pub const m_radius: usize = 0x7A8; // float32 + pub const m_force: usize = 0x7AC; // float32 + pub const m_axis: usize = 0x7B0; // Vector } // Parent: CBaseModelEntity // Fields count: 6 @@ -3736,8 +6690,8 @@ pub mod cs2_dumper { // Parent: CPointEntity // Fields count: 3 pub mod CPointProximitySensor { - pub const m_bDisabled: usize = 0x7A8; // bool - pub const m_hTargetEntity: usize = 0x7AC; // CHandle + pub const m_bDisabled: usize = 0x7A4; // bool + pub const m_hTargetEntity: usize = 0x7A8; // CHandle pub const m_Distance: usize = 0x7B0; // CEntityOutputTemplate } // Parent: None @@ -3751,7 +6705,108 @@ pub mod cs2_dumper { // Parent: CBaseFilter // Fields count: 1 pub mod CFilterClass { - pub const m_iFilterClass: usize = 0x800; // CUtlSymbolLarge + pub const m_iFilterClass: usize = 0x7F8; // CUtlSymbolLarge + } + // Parent: CCSWeaponBase + // Fields count: 0 + pub mod CMelee { + } + // Parent: CMultiplayRules + // Fields count: 0 + pub mod CTeamplayRules { + } + // Parent: CBaseFilter + // Fields count: 0 + pub mod CFilterLOS { + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_duration (float32) + // NetworkVarNames: m_timestamp (float32) + // NetworkVarNames: m_timescale (float32) + pub mod EngineCountdownTimer { + pub const m_duration: usize = 0x8; // float32 + pub const m_timestamp: usize = 0xC; // float32 + pub const m_timescale: usize = 0x10; // float32 + } + // Parent: CBreakable + // Fields count: 15 + pub mod CPhysBox { + pub const m_damageType: usize = 0xACC; // int32 + pub const m_massScale: usize = 0xAD0; // float32 + pub const m_damageToEnableMotion: usize = 0xAD4; // int32 + pub const m_flForceToEnableMotion: usize = 0xAD8; // float32 + pub const m_angPreferredCarryAngles: usize = 0xADC; // QAngle + pub const m_bNotSolidToWorld: usize = 0xAE8; // bool + pub const m_bEnableUseOutput: usize = 0xAE9; // bool + pub const m_iExploitableByPlayer: usize = 0xAEC; // int32 + pub const m_flTouchOutputPerEntityDelay: usize = 0xAF0; // float32 + pub const m_OnDamaged: usize = 0xAF8; // CEntityIOOutput + pub const m_OnAwakened: usize = 0xB20; // CEntityIOOutput + pub const m_OnMotionEnabled: usize = 0xB48; // CEntityIOOutput + pub const m_OnPlayerUse: usize = 0xB70; // CEntityIOOutput + pub const m_OnStartTouch: usize = 0xB98; // CEntityIOOutput + pub const m_hCarryingPlayer: usize = 0xBC0; // CHandle + } + // Parent: CBaseFlex + // Fields count: 14 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_bIsLive (bool) + // NetworkVarNames: m_DmgRadius (float32) + // NetworkVarNames: m_flDetonateTime (GameTime_t) + // NetworkVarNames: m_flDamage (float32) + // NetworkVarNames: m_hThrower (CHandle) + pub mod CBaseGrenade { + pub const m_OnPlayerPickup: usize = 0xC88; // CEntityIOOutput + pub const m_OnExplode: usize = 0xCB0; // CEntityIOOutput + pub const m_bHasWarnedAI: usize = 0xCD8; // bool + pub const m_bIsSmokeGrenade: usize = 0xCD9; // bool + pub const m_bIsLive: usize = 0xCDA; // bool + pub const m_DmgRadius: usize = 0xCDC; // float32 + pub const m_flDetonateTime: usize = 0xCE0; // GameTime_t + pub const m_flWarnAITime: usize = 0xCE4; // float32 + pub const m_flDamage: usize = 0xCE8; // float32 + pub const m_iszBounceSound: usize = 0xCF0; // CUtlSymbolLarge + pub const m_ExplosionSound: usize = 0xCF8; // CUtlString + pub const m_hThrower: usize = 0xD04; // CHandle + pub const m_flNextAttack: usize = 0xD1C; // GameTime_t + pub const m_hOriginalThrower: usize = 0xD20; // CHandle + } + // Parent: CLogicalEntity + // Fields count: 13 + pub mod CTimerEntity { + pub const m_OnTimer: usize = 0x7A8; // CEntityIOOutput + pub const m_OnTimerHigh: usize = 0x7D0; // CEntityIOOutput + pub const m_OnTimerLow: usize = 0x7F8; // CEntityIOOutput + pub const m_iDisabled: usize = 0x820; // int32 + pub const m_flInitialDelay: usize = 0x824; // float32 + pub const m_flRefireTime: usize = 0x828; // float32 + pub const m_bUpDownState: usize = 0x82C; // bool + pub const m_iUseRandomTime: usize = 0x830; // int32 + pub const m_bPauseAfterFiring: usize = 0x834; // bool + pub const m_flLowerRandomBound: usize = 0x838; // float32 + pub const m_flUpperRandomBound: usize = 0x83C; // float32 + pub const m_flRemainingTime: usize = 0x840; // float32 + pub const m_bPaused: usize = 0x844; // bool + } + // Parent: CCSGO_TeamIntroCharacterPosition + // Fields count: 0 + pub mod CCSGO_TeamIntroCounterTerroristPosition { } // Parent: CBaseCSGrenadeProjectile // Fields count: 0 @@ -3775,6 +6830,200 @@ pub mod cs2_dumper { pub const m_timestamp: usize = 0x8; // GameTime_t pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t } + // Parent: CBasePlayerWeapon + // Fields count: 64 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_flFireSequenceStartTime (float) + // NetworkVarNames: m_nFireSequenceStartTimeChange (int) + // NetworkVarNames: m_ePlayerFireEvent (PlayerAnimEvent_t) + // NetworkVarNames: m_ePlayerFireEventAttackType (WeaponAttackType_t) + // NetworkVarNames: m_iState (CSWeaponState_t) + // NetworkVarNames: m_nViewModelIndex (uint32) + // NetworkVarNames: m_flTimeWeaponIdle (GameTime_t) + // NetworkVarNames: m_weaponMode (CSWeaponMode) + // NetworkVarNames: m_fAccuracyPenalty (float) + // NetworkVarNames: m_iRecoilIndex (int) + // NetworkVarNames: m_flRecoilIndex (float) + // NetworkVarNames: m_bBurstMode (bool) + // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t) + // NetworkVarNames: m_flPostponeFireReadyFrac (float) + // NetworkVarNames: m_bInReload (bool) + // NetworkVarNames: m_bReloadVisuallyComplete (bool) + // NetworkVarNames: m_flDroppedAtTime (GameTime_t) + // NetworkVarNames: m_bIsHauledBack (bool) + // NetworkVarNames: m_bSilencerOn (bool) + // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t) + // NetworkVarNames: m_iOriginalTeamNumber (int) + // NetworkVarNames: m_iMostRecentTeamNumber (int) + // NetworkVarNames: m_bDroppedNearBuyZone (bool) + // NetworkVarNames: m_hPrevOwner (CHandle) + // NetworkVarNames: m_nDropTick (GameTick_t) + // NetworkVarNames: m_fLastShotTime (GameTime_t) + // NetworkVarNames: m_iIronSightMode (int) + // NetworkVarNames: m_iNumEmptyAttacks (int) + pub mod CCSWeaponBase { + pub const m_bRemoveable: usize = 0xFE8; // bool + pub const m_flFireSequenceStartTime: usize = 0xFF0; // float32 + pub const m_nFireSequenceStartTimeChange: usize = 0xFF4; // int32 + pub const m_nFireSequenceStartTimeAck: usize = 0xFF8; // int32 + pub const m_ePlayerFireEvent: usize = 0xFFC; // PlayerAnimEvent_t + pub const m_ePlayerFireEventAttackType: usize = 0x1000; // WeaponAttackType_t + pub const m_seqIdle: usize = 0x1004; // HSequence + pub const m_seqFirePrimary: usize = 0x1008; // HSequence + pub const m_seqFireSecondary: usize = 0x100C; // HSequence + pub const m_thirdPersonFireSequences: usize = 0x1010; // CUtlVector + pub const m_hCurrentThirdPersonSequence: usize = 0x1028; // HSequence + pub const m_nSilencerBoneIndex: usize = 0x102C; // int32 + pub const m_thirdPersonSequences: usize = 0x1030; // HSequence[7] + pub const m_bPlayerAmmoStockOnPickup: usize = 0x1058; // bool + pub const m_bRequireUseToTouch: usize = 0x1059; // bool + pub const m_iState: usize = 0x105C; // CSWeaponState_t + pub const m_flLastTimeInAir: usize = 0x1060; // GameTime_t + pub const m_flLastDeployTime: usize = 0x1064; // GameTime_t + pub const m_nLastEmptySoundCmdNum: usize = 0x1068; // int32 + pub const m_nViewModelIndex: usize = 0x106C; // uint32 + pub const m_bReloadsWithClips: usize = 0x1070; // bool + pub const m_flTimeWeaponIdle: usize = 0x1090; // GameTime_t + pub const m_bFireOnEmpty: usize = 0x1094; // bool + pub const m_OnPlayerPickup: usize = 0x1098; // CEntityIOOutput + pub const m_weaponMode: usize = 0x10C0; // CSWeaponMode + pub const m_flTurningInaccuracyDelta: usize = 0x10C4; // float32 + pub const m_vecTurningInaccuracyEyeDirLast: usize = 0x10C8; // Vector + pub const m_flTurningInaccuracy: usize = 0x10D4; // float32 + pub const m_fAccuracyPenalty: usize = 0x10D8; // float32 + pub const m_flLastAccuracyUpdateTime: usize = 0x10DC; // GameTime_t + pub const m_fAccuracySmoothedForZoom: usize = 0x10E0; // float32 + pub const m_fScopeZoomEndTime: usize = 0x10E4; // GameTime_t + pub const m_iRecoilIndex: usize = 0x10E8; // int32 + pub const m_flRecoilIndex: usize = 0x10EC; // float32 + pub const m_bBurstMode: usize = 0x10F0; // bool + pub const m_nPostponeFireReadyTicks: usize = 0x10F4; // GameTick_t + pub const m_flPostponeFireReadyFrac: usize = 0x10F8; // float32 + pub const m_bInReload: usize = 0x10FC; // bool + pub const m_bReloadVisuallyComplete: usize = 0x10FD; // bool + pub const m_flDroppedAtTime: usize = 0x1100; // GameTime_t + pub const m_bIsHauledBack: usize = 0x1104; // bool + pub const m_bSilencerOn: usize = 0x1105; // bool + pub const m_flTimeSilencerSwitchComplete: usize = 0x1108; // GameTime_t + pub const m_iOriginalTeamNumber: usize = 0x110C; // int32 + pub const m_iMostRecentTeamNumber: usize = 0x1110; // int32 + pub const m_bDroppedNearBuyZone: usize = 0x1114; // bool + pub const m_flNextAttackRenderTimeOffset: usize = 0x1118; // float32 + pub const m_bCanBePickedUp: usize = 0x1130; // bool + pub const m_bUseCanOverrideNextOwnerTouchTime: usize = 0x1131; // bool + pub const m_nextOwnerTouchTime: usize = 0x1134; // GameTime_t + pub const m_nextPrevOwnerTouchTime: usize = 0x1138; // GameTime_t + pub const m_hPrevOwner: usize = 0x1140; // CHandle + pub const m_nDropTick: usize = 0x1144; // GameTick_t + pub const m_donated: usize = 0x1164; // bool + pub const m_fLastShotTime: usize = 0x1168; // GameTime_t + pub const m_bWasOwnedByCT: usize = 0x116C; // bool + pub const m_bWasOwnedByTerrorist: usize = 0x116D; // bool + pub const m_bFiredOutOfAmmoEvent: usize = 0x116E; // bool + pub const m_numRemoveUnownedWeaponThink: usize = 0x1170; // int32 + pub const m_IronSightController: usize = 0x1178; // CIronSightController + pub const m_iIronSightMode: usize = 0x1190; // int32 + pub const m_flLastLOSTraceFailureTime: usize = 0x1194; // GameTime_t + pub const m_iNumEmptyAttacks: usize = 0x1198; // int32 + pub const m_flWatTickOffset: usize = 0x119C; // float32 + } + // Parent: CBaseEntity + // Fields count: 0 + pub mod CHandleDummy { + } + // Parent: CPhysConstraint + // Fields count: 9 + pub mod CRagdollConstraint { + pub const m_xmin: usize = 0x820; // float32 + pub const m_xmax: usize = 0x824; // float32 + pub const m_ymin: usize = 0x828; // float32 + pub const m_ymax: usize = 0x82C; // float32 + pub const m_zmin: usize = 0x830; // float32 + pub const m_zmax: usize = 0x834; // float32 + pub const m_xfriction: usize = 0x838; // float32 + pub const m_yfriction: usize = 0x83C; // float32 + pub const m_zfriction: usize = 0x840; // float32 + } + // Parent: CPointEntity + // Fields count: 9 + pub mod CPhysExplosion { + pub const m_bExplodeOnSpawn: usize = 0x7A4; // bool + pub const m_flMagnitude: usize = 0x7A8; // float32 + pub const m_flDamage: usize = 0x7AC; // float32 + pub const m_radius: usize = 0x7B0; // float32 + pub const m_targetEntityName: usize = 0x7B8; // CUtlSymbolLarge + pub const m_flInnerRadius: usize = 0x7C0; // float32 + pub const m_flPushScale: usize = 0x7C4; // float32 + pub const m_bConvertToDebrisWhenPossible: usize = 0x7C8; // bool + pub const m_OnPushedPlayer: usize = 0x7D0; // CEntityIOOutput + } + // Parent: CPointEntity + // Fields count: 7 + pub mod CPointPush { + pub const m_bEnabled: usize = 0x7A4; // bool + pub const m_flMagnitude: usize = 0x7A8; // float32 + pub const m_flRadius: usize = 0x7AC; // float32 + pub const m_flInnerRadius: usize = 0x7B0; // float32 + pub const m_flConeOfInfluence: usize = 0x7B4; // float32 + pub const m_iszFilterName: usize = 0x7B8; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x7C0; // CHandle + } + // Parent: CPointEntity + // Fields count: 3 + pub mod CCredits { + pub const m_OnCreditsDone: usize = 0x7A8; // CEntityIOOutput + pub const m_bRolledOutroCredits: usize = 0x7D0; // bool + pub const m_flLogoLength: usize = 0x7D4; // float32 + } + // Parent: CBaseEntity + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bHostageAlive (bool) + // NetworkVarNames: m_isHostageFollowingSomeone (bool) + // NetworkVarNames: m_iHostageEntityIDs (CEntityIndex) + // NetworkVarNames: m_bombsiteCenterA (Vector) + // NetworkVarNames: m_bombsiteCenterB (Vector) + // NetworkVarNames: m_hostageRescueX (int) + // NetworkVarNames: m_hostageRescueY (int) + // NetworkVarNames: m_hostageRescueZ (int) + // NetworkVarNames: m_bEndMatchNextMapAllVoted (bool) + pub mod CCSPlayerResource { + pub const m_bHostageAlive: usize = 0x7A4; // bool[12] + pub const m_isHostageFollowingSomeone: usize = 0x7B0; // bool[12] + pub const m_iHostageEntityIDs: usize = 0x7BC; // CEntityIndex[12] + pub const m_bombsiteCenterA: usize = 0x7EC; // Vector + pub const m_bombsiteCenterB: usize = 0x7F8; // Vector + pub const m_hostageRescueX: usize = 0x804; // int32[4] + pub const m_hostageRescueY: usize = 0x814; // int32[4] + pub const m_hostageRescueZ: usize = 0x824; // int32[4] + pub const m_bEndMatchNextMapAllVoted: usize = 0x834; // bool + pub const m_foundGoalPositions: usize = 0x835; // bool + } + // Parent: CPlayerPawnComponent + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_hMyWeapons (CHandle) + // NetworkVarNames: m_hActiveWeapon (CHandle) + // NetworkVarNames: m_hLastWeapon (CHandle) + // NetworkVarNames: m_iAmmo (uint16) + pub mod CPlayer_WeaponServices { + pub const m_hMyWeapons: usize = 0x40; // CNetworkUtlVectorBase> + pub const m_hActiveWeapon: usize = 0x58; // CHandle + pub const m_hLastWeapon: usize = 0x5C; // CHandle + pub const m_iAmmo: usize = 0x60; // uint16[32] + pub const m_bPreventWeaponPickup: usize = 0xA0; // bool + } + // Parent: None + // Fields count: 3 + pub mod CAttributeManager__cached_attribute_float_t { + pub const flIn: usize = 0x0; // float32 + pub const iAttribHook: usize = 0x8; // CUtlSymbolLarge + pub const flOut: usize = 0x10; // float32 + } // Parent: CTeam // Fields count: 14 // @@ -3835,10 +7084,10 @@ pub mod cs2_dumper { // Parent: CTriggerMultiple // Fields count: 4 pub mod CTriggerImpact { - pub const m_flMagnitude: usize = 0xBC8; // float32 - pub const m_flNoise: usize = 0xBCC; // float32 - pub const m_flViewkick: usize = 0xBD0; // float32 - pub const m_pOutputForce: usize = 0xBD8; // CEntityOutputTemplate + pub const m_flMagnitude: usize = 0xBF0; // float32 + pub const m_flNoise: usize = 0xBF4; // float32 + pub const m_flViewkick: usize = 0xBF8; // float32 + pub const m_pOutputForce: usize = 0xC00; // CEntityOutputTemplate } // Parent: CBaseModelEntity // Fields count: 14 @@ -3875,6 +7124,130 @@ pub mod cs2_dumper { pub const m_flHDRColorScale: usize = 0xA34; // float32 pub const m_flFarZScale: usize = 0xA38; // float32 } + // Parent: CBaseTrigger + // Fields count: 2 + pub mod CTriggerDetectBulletFire { + pub const m_bPlayerFireOnly: usize = 0xBC1; // bool + pub const m_OnDetectedBulletFire: usize = 0xBC8; // CEntityIOOutput + } + // Parent: CBaseModelEntity + // Fields count: 0 + pub mod CWorld { + } + // Parent: CPointEntity + // Fields count: 1 + pub mod CPointGiveAmmo { + pub const m_pActivator: usize = 0x7A4; // CHandle + } + // Parent: CFuncMoveLinear + // Fields count: 0 + pub mod CFuncMoveLinearAlias_momentary_door { + } + // Parent: CBaseEntity + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_flParticleSpacing (float) + // NetworkVarNames: m_flSlack (float) + // NetworkVarNames: m_flRadius (float) + // NetworkVarNames: m_ColorTint (Color) + // NetworkVarNames: m_nEffectState (int) + // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong) + // NetworkVarNames: m_PathNodes_Position (Vector) + // NetworkVarNames: m_PathNodes_TangentIn (Vector) + // NetworkVarNames: m_PathNodes_TangentOut (Vector) + // NetworkVarNames: m_PathNodes_Color (Vector) + // NetworkVarNames: m_PathNodes_PinEnabled (bool) + // NetworkVarNames: m_PathNodes_RadiusScale (float) + pub mod CPathParticleRope { + pub const m_bStartActive: usize = 0x7A4; // bool + pub const m_flMaxSimulationTime: usize = 0x7A8; // float32 + pub const m_iszEffectName: usize = 0x7B0; // CUtlSymbolLarge + pub const m_PathNodes_Name: usize = 0x7B8; // CUtlVector + pub const m_flParticleSpacing: usize = 0x7D0; // float32 + pub const m_flSlack: usize = 0x7D4; // float32 + pub const m_flRadius: usize = 0x7D8; // float32 + pub const m_ColorTint: usize = 0x7DC; // Color + pub const m_nEffectState: usize = 0x7E0; // int32 + pub const m_iEffectIndex: usize = 0x7E8; // CStrongHandle + pub const m_PathNodes_Position: usize = 0x7F0; // CNetworkUtlVectorBase + pub const m_PathNodes_TangentIn: usize = 0x808; // CNetworkUtlVectorBase + pub const m_PathNodes_TangentOut: usize = 0x820; // CNetworkUtlVectorBase + pub const m_PathNodes_Color: usize = 0x838; // CNetworkUtlVectorBase + pub const m_PathNodes_PinEnabled: usize = 0x850; // CNetworkUtlVectorBase + pub const m_PathNodes_RadiusScale: usize = 0x868; // CNetworkUtlVectorBase + } + // Parent: CBaseEntity + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_flVisibilityStrength (float) + // NetworkVarNames: m_flFogDistanceMultiplier (float) + // NetworkVarNames: m_flFogMaxDensityMultiplier (float) + // NetworkVarNames: m_flFadeTime (float) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_bIsEnabled (bool) + pub mod CPlayerVisibility { + pub const m_flVisibilityStrength: usize = 0x7A4; // float32 + pub const m_flFogDistanceMultiplier: usize = 0x7A8; // float32 + pub const m_flFogMaxDensityMultiplier: usize = 0x7AC; // float32 + pub const m_flFadeTime: usize = 0x7B0; // float32 + pub const m_bStartDisabled: usize = 0x7B4; // bool + pub const m_bIsEnabled: usize = 0x7B5; // bool + } + // Parent: CServerOnlyEntity + // Fields count: 0 + pub mod CServerOnlyPointEntity { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CAK47 { + } + // Parent: CBaseTrigger + // Fields count: 3 + pub mod CTriggerTeleport { + pub const m_iLandmark: usize = 0xBC8; // CUtlSymbolLarge + pub const m_bUseLandmarkAngles: usize = 0xBD0; // bool + pub const m_bMirrorPlayer: usize = 0xBD1; // bool + } + // Parent: CCSPlayerBase_CameraServices + // Fields count: 0 + pub mod CCSObserver_CameraServices { + } + // Parent: CCSGO_TeamIntroCharacterPosition + // Fields count: 0 + pub mod CCSGO_TeamIntroTerroristPosition { + } + // Parent: CBaseModelEntity + // Fields count: 26 + pub mod CFuncMover { + pub const m_iszPathName: usize = 0x9F8; // CUtlSymbolLarge + pub const m_hPathMover: usize = 0xA00; // CHandle + pub const m_iszPathNodeStart: usize = 0xA08; // CUtlSymbolLarge + pub const m_eMoveType: usize = 0xA10; // CFuncMover::Move_t + pub const m_bIsReversing: usize = 0xA14; // bool + pub const m_vTarget: usize = 0xA18; // Vector + pub const m_flStartSpeed: usize = 0xA24; // float32 + pub const m_flPathLocation: usize = 0xA28; // float32 + pub const m_flT: usize = 0xA2C; // float32 + pub const m_nCurrentNodeIndex: usize = 0xA30; // int32 + pub const m_nPreviousNodeIndex: usize = 0xA34; // int32 + pub const m_bFixedOrientation: usize = 0xA38; // bool + pub const m_bFixedPitch: usize = 0xA39; // bool + pub const m_eSolidType: usize = 0xA3A; // SolidType_t + pub const m_bIsMoving: usize = 0xA3B; // bool + pub const m_flTimeToReachMaxSpeed: usize = 0xA3C; // float32 + pub const m_flTimeToReachZeroSpeed: usize = 0xA40; // float32 + pub const m_flTimeMovementStart: usize = 0xA44; // GameTime_t + pub const m_flTimeMovementStop: usize = 0xA48; // GameTime_t + pub const m_hStopAtNode: usize = 0xA4C; // CHandle + pub const m_flPathLocationToBeginStop: usize = 0xA50; // float32 + pub const m_bMatchPathNodeUp: usize = 0xA54; // bool + pub const m_bFacePlayer: usize = 0xA55; // bool + pub const m_flTimeStartRoll: usize = 0xA58; // GameTime_t + pub const m_vOriginalUp: usize = 0xA5C; // Vector + pub const m_flTimeToRollToNewUp: usize = 0xA68; // float32 + } // Parent: None // Fields count: 5 // @@ -3911,17 +7284,14 @@ pub mod cs2_dumper { pub const m_state: usize = 0xA00; // int32 } // Parent: CTeamplayRules - // Fields count: 216 + // Fields count: 189 // // Metadata: // NetworkVarNames: m_bFreezePeriod (bool) // NetworkVarNames: m_bWarmupPeriod (bool) // NetworkVarNames: m_fWarmupPeriodEnd (GameTime_t) // NetworkVarNames: m_fWarmupPeriodStart (GameTime_t) - // NetworkVarNames: m_nTotalPausedTicks (int) - // NetworkVarNames: m_nPauseStartTick (int) // NetworkVarNames: m_bServerPaused (bool) - // NetworkVarNames: m_bGamePaused (bool) // NetworkVarNames: m_bTerroristTimeOutActive (bool) // NetworkVarNames: m_bCTTimeOutActive (bool) // NetworkVarNames: m_flTerroristTimeOutRemaining (float) @@ -3965,14 +7335,6 @@ pub mod cs2_dumper { // NetworkVarNames: m_bIsDroppingItems (bool) // NetworkVarNames: m_bIsQuestEligible (bool) // NetworkVarNames: m_bIsHltvActive (bool) - // NetworkVarNames: m_nGuardianModeWaveNumber (int) - // NetworkVarNames: m_nGuardianModeSpecialKillsRemaining (int) - // NetworkVarNames: m_nGuardianModeSpecialWeaponNeeded (int) - // NetworkVarNames: m_numGlobalGiftsGiven (uint32) - // NetworkVarNames: m_numGlobalGifters (uint32) - // NetworkVarNames: m_numGlobalGiftsPeriodSeconds (uint32) - // NetworkVarNames: m_arrFeaturedGiftersAccounts (uint32) - // NetworkVarNames: m_arrFeaturedGiftersGifts (uint32) // NetworkVarNames: m_arrProhibitedItemIndices (uint16) // NetworkVarNames: m_arrTournamentActiveCasterAccounts (uint32) // NetworkVarNames: m_numBestOfMaps (int) @@ -3983,7 +7345,6 @@ pub mod cs2_dumper { // NetworkVarNames: m_eRoundWinReason (int) // NetworkVarNames: m_bTCantBuy (bool) // NetworkVarNames: m_bCTCantBuy (bool) - // NetworkVarNames: m_flGuardianBuyUntilTime (GameTime_t) // NetworkVarNames: m_iMatchStats_RoundResults (int) // NetworkVarNames: m_iMatchStats_PlayersAlive_CT (int) // NetworkVarNames: m_iMatchStats_PlayersAlive_T (int) @@ -4022,222 +7383,237 @@ pub mod cs2_dumper { // NetworkVarNames: m_iRoundStartRoundNumber (int) // NetworkVarNames: m_nRoundStartCount (uint8) pub mod CCSGameRules { - pub const __m_pChainEntity: usize = 0x98; // CNetworkVarChainer - pub const m_coopMissionManager: usize = 0xC0; // CHandle - pub const m_bFreezePeriod: usize = 0xC4; // bool - pub const m_bWarmupPeriod: usize = 0xC5; // bool - pub const m_fWarmupPeriodEnd: usize = 0xC8; // GameTime_t - pub const m_fWarmupPeriodStart: usize = 0xCC; // GameTime_t - pub const m_nTotalPausedTicks: usize = 0xD0; // int32 - pub const m_nPauseStartTick: usize = 0xD4; // int32 - pub const m_bServerPaused: usize = 0xD8; // bool - pub const m_bGamePaused: usize = 0xD9; // bool - pub const m_bTerroristTimeOutActive: usize = 0xDA; // bool - pub const m_bCTTimeOutActive: usize = 0xDB; // bool - pub const m_flTerroristTimeOutRemaining: usize = 0xDC; // float32 - pub const m_flCTTimeOutRemaining: usize = 0xE0; // float32 - pub const m_nTerroristTimeOuts: usize = 0xE4; // int32 - pub const m_nCTTimeOuts: usize = 0xE8; // int32 - pub const m_bTechnicalTimeOut: usize = 0xEC; // bool - pub const m_bMatchWaitingForResume: usize = 0xED; // bool - pub const m_iRoundTime: usize = 0xF0; // int32 - pub const m_fMatchStartTime: usize = 0xF4; // float32 - pub const m_fRoundStartTime: usize = 0xF8; // GameTime_t - pub const m_flRestartRoundTime: usize = 0xFC; // GameTime_t - pub const m_bGameRestart: usize = 0x100; // bool - pub const m_flGameStartTime: usize = 0x104; // float32 - pub const m_timeUntilNextPhaseStarts: usize = 0x108; // float32 - pub const m_gamePhase: usize = 0x10C; // int32 - pub const m_totalRoundsPlayed: usize = 0x110; // int32 - pub const m_nRoundsPlayedThisPhase: usize = 0x114; // int32 - pub const m_nOvertimePlaying: usize = 0x118; // int32 - pub const m_iHostagesRemaining: usize = 0x11C; // int32 - pub const m_bAnyHostageReached: usize = 0x120; // bool - pub const m_bMapHasBombTarget: usize = 0x121; // bool - pub const m_bMapHasRescueZone: usize = 0x122; // bool - pub const m_bMapHasBuyZone: usize = 0x123; // bool - pub const m_bIsQueuedMatchmaking: usize = 0x124; // bool - pub const m_nQueuedMatchmakingMode: usize = 0x128; // int32 - pub const m_bIsValveDS: usize = 0x12C; // bool - pub const m_bLogoMap: usize = 0x12D; // bool - pub const m_bPlayAllStepSoundsOnServer: usize = 0x12E; // bool - pub const m_iSpectatorSlotCount: usize = 0x130; // int32 - pub const m_MatchDevice: usize = 0x134; // int32 - pub const m_bHasMatchStarted: usize = 0x138; // bool - pub const m_nNextMapInMapgroup: usize = 0x13C; // int32 - pub const m_szTournamentEventName: usize = 0x140; // char[512] - pub const m_szTournamentEventStage: usize = 0x340; // char[512] - pub const m_szMatchStatTxt: usize = 0x540; // char[512] - pub const m_szTournamentPredictionsTxt: usize = 0x740; // char[512] - pub const m_nTournamentPredictionsPct: usize = 0x940; // int32 - pub const m_flCMMItemDropRevealStartTime: usize = 0x944; // GameTime_t - pub const m_flCMMItemDropRevealEndTime: usize = 0x948; // GameTime_t - pub const m_bIsDroppingItems: usize = 0x94C; // bool - pub const m_bIsQuestEligible: usize = 0x94D; // bool - pub const m_bIsHltvActive: usize = 0x94E; // bool - pub const m_nGuardianModeWaveNumber: usize = 0x950; // int32 - pub const m_nGuardianModeSpecialKillsRemaining: usize = 0x954; // int32 - pub const m_nGuardianModeSpecialWeaponNeeded: usize = 0x958; // int32 - pub const m_nGuardianGrenadesToGiveBots: usize = 0x95C; // int32 - pub const m_nNumHeaviesToSpawn: usize = 0x960; // int32 - pub const m_numGlobalGiftsGiven: usize = 0x964; // uint32 - pub const m_numGlobalGifters: usize = 0x968; // uint32 - pub const m_numGlobalGiftsPeriodSeconds: usize = 0x96C; // uint32 - pub const m_arrFeaturedGiftersAccounts: usize = 0x970; // uint32[4] - pub const m_arrFeaturedGiftersGifts: usize = 0x980; // uint32[4] - pub const m_arrProhibitedItemIndices: usize = 0x990; // uint16[100] - pub const m_arrTournamentActiveCasterAccounts: usize = 0xA58; // uint32[4] - pub const m_numBestOfMaps: usize = 0xA68; // int32 - pub const m_nHalloweenMaskListSeed: usize = 0xA6C; // int32 - pub const m_bBombDropped: usize = 0xA70; // bool - pub const m_bBombPlanted: usize = 0xA71; // bool - pub const m_iRoundWinStatus: usize = 0xA74; // int32 - pub const m_eRoundWinReason: usize = 0xA78; // int32 - pub const m_bTCantBuy: usize = 0xA7C; // bool - pub const m_bCTCantBuy: usize = 0xA7D; // bool - pub const m_flGuardianBuyUntilTime: usize = 0xA80; // GameTime_t - pub const m_iMatchStats_RoundResults: usize = 0xA84; // int32[30] - pub const m_iMatchStats_PlayersAlive_CT: usize = 0xAFC; // int32[30] - pub const m_iMatchStats_PlayersAlive_T: usize = 0xB74; // int32[30] - pub const m_TeamRespawnWaveTimes: usize = 0xBEC; // float32[32] - pub const m_flNextRespawnWave: usize = 0xC6C; // GameTime_t[32] - pub const m_nServerQuestID: usize = 0xCEC; // int32 - pub const m_vMinimapMins: usize = 0xCF0; // Vector - pub const m_vMinimapMaxs: usize = 0xCFC; // Vector - pub const m_MinimapVerticalSectionHeights: usize = 0xD08; // float32[8] - pub const m_bDontIncrementCoopWave: usize = 0xD28; // bool - pub const m_bSpawnedTerrorHuntHeavy: usize = 0xD29; // bool - pub const m_nEndMatchMapGroupVoteTypes: usize = 0xD2C; // int32[10] - pub const m_nEndMatchMapGroupVoteOptions: usize = 0xD54; // int32[10] - pub const m_nEndMatchMapVoteWinner: usize = 0xD7C; // int32 - pub const m_iNumConsecutiveCTLoses: usize = 0xD80; // int32 - pub const m_iNumConsecutiveTerroristLoses: usize = 0xD84; // int32 - pub const m_bHasHostageBeenTouched: usize = 0xDA0; // bool - pub const m_flIntermissionStartTime: usize = 0xDA4; // GameTime_t - pub const m_flIntermissionEndTime: usize = 0xDA8; // GameTime_t - pub const m_bLevelInitialized: usize = 0xDAC; // bool - pub const m_iTotalRoundsPlayed: usize = 0xDB0; // int32 - pub const m_iUnBalancedRounds: usize = 0xDB4; // int32 - pub const m_endMatchOnRoundReset: usize = 0xDB8; // bool - pub const m_endMatchOnThink: usize = 0xDB9; // bool - pub const m_iFreezeTime: usize = 0xDBC; // int32 - pub const m_iNumTerrorist: usize = 0xDC0; // int32 - pub const m_iNumCT: usize = 0xDC4; // int32 - pub const m_iNumSpawnableTerrorist: usize = 0xDC8; // int32 - pub const m_iNumSpawnableCT: usize = 0xDCC; // int32 - pub const m_arrSelectedHostageSpawnIndices: usize = 0xDD0; // CUtlVector - pub const m_nSpawnPointsRandomSeed: usize = 0xDE8; // int32 - pub const m_bFirstConnected: usize = 0xDEC; // bool - pub const m_bCompleteReset: usize = 0xDED; // bool - pub const m_bPickNewTeamsOnReset: usize = 0xDEE; // bool - pub const m_bScrambleTeamsOnRestart: usize = 0xDEF; // bool - pub const m_bSwapTeamsOnRestart: usize = 0xDF0; // bool - pub const m_nEndMatchTiedVotes: usize = 0xDF8; // CUtlVector - pub const m_bNeedToAskPlayersForContinueVote: usize = 0xE14; // bool - pub const m_numQueuedMatchmakingAccounts: usize = 0xE18; // uint32 - pub const m_fAvgPlayerRank: usize = 0xE1C; // float32 - pub const m_pQueuedMatchmakingReservationString: usize = 0xE20; // char* - pub const m_numTotalTournamentDrops: usize = 0xE28; // uint32 - pub const m_numSpectatorsCountMax: usize = 0xE2C; // uint32 - pub const m_numSpectatorsCountMaxTV: usize = 0xE30; // uint32 - pub const m_numSpectatorsCountMaxLnk: usize = 0xE34; // uint32 - pub const m_bForceTeamChangeSilent: usize = 0xE40; // bool - pub const m_bLoadingRoundBackupData: usize = 0xE41; // bool - pub const m_nMatchInfoShowType: usize = 0xE78; // int32 - pub const m_flMatchInfoDecidedTime: usize = 0xE7C; // float32 - pub const m_flCoopRespawnAndHealTime: usize = 0xE98; // float32 - pub const m_coopBonusCoinsFound: usize = 0xE9C; // int32 - pub const m_coopBonusPistolsOnly: usize = 0xEA0; // bool - pub const m_coopPlayersInDeploymentZone: usize = 0xEA1; // bool - pub const m_coopMissionDeadPlayerRespawnEnabled: usize = 0xEA2; // bool - pub const mTeamDMLastWinningTeamNumber: usize = 0xEA4; // int32 - pub const mTeamDMLastThinkTime: usize = 0xEA8; // float32 - pub const m_flTeamDMLastAnnouncementTime: usize = 0xEAC; // float32 - pub const m_iAccountTerrorist: usize = 0xEB0; // int32 - pub const m_iAccountCT: usize = 0xEB4; // int32 - pub const m_iSpawnPointCount_Terrorist: usize = 0xEB8; // int32 - pub const m_iSpawnPointCount_CT: usize = 0xEBC; // int32 - pub const m_iMaxNumTerrorists: usize = 0xEC0; // int32 - pub const m_iMaxNumCTs: usize = 0xEC4; // int32 - pub const m_iLoserBonus: usize = 0xEC8; // int32 - pub const m_iLoserBonusMostRecentTeam: usize = 0xECC; // int32 - pub const m_tmNextPeriodicThink: usize = 0xED0; // float32 - pub const m_bVoiceWonMatchBragFired: usize = 0xED4; // bool - pub const m_fWarmupNextChatNoticeTime: usize = 0xED8; // float32 - pub const m_iHostagesRescued: usize = 0xEE0; // int32 - pub const m_iHostagesTouched: usize = 0xEE4; // int32 - pub const m_flNextHostageAnnouncement: usize = 0xEE8; // float32 - pub const m_bNoTerroristsKilled: usize = 0xEEC; // bool - pub const m_bNoCTsKilled: usize = 0xEED; // bool - pub const m_bNoEnemiesKilled: usize = 0xEEE; // bool - pub const m_bCanDonateWeapons: usize = 0xEEF; // bool - pub const m_firstKillTime: usize = 0xEF4; // float32 - pub const m_firstBloodTime: usize = 0xEFC; // float32 - pub const m_hostageWasInjured: usize = 0xF18; // bool - pub const m_hostageWasKilled: usize = 0xF19; // bool - pub const m_bVoteCalled: usize = 0xF28; // bool - pub const m_bServerVoteOnReset: usize = 0xF29; // bool - pub const m_flVoteCheckThrottle: usize = 0xF2C; // float32 - pub const m_bBuyTimeEnded: usize = 0xF30; // bool - pub const m_nLastFreezeEndBeep: usize = 0xF34; // int32 - pub const m_bTargetBombed: usize = 0xF38; // bool - pub const m_bBombDefused: usize = 0xF39; // bool - pub const m_bMapHasBombZone: usize = 0xF3A; // bool - pub const m_vecMainCTSpawnPos: usize = 0xF58; // Vector - pub const m_CTSpawnPointsMasterList: usize = 0xF68; // CUtlVector - pub const m_TerroristSpawnPointsMasterList: usize = 0xF80; // CUtlVector - pub const m_bRespawningAllRespawnablePlayers: usize = 0xF98; // bool - pub const m_iNextCTSpawnPoint: usize = 0xF9C; // int32 - pub const m_flCTSpawnPointUsedTime: usize = 0xFA0; // float32 - pub const m_iNextTerroristSpawnPoint: usize = 0xFA4; // int32 - pub const m_flTerroristSpawnPointUsedTime: usize = 0xFA8; // float32 - pub const m_CTSpawnPoints: usize = 0xFB0; // CUtlVector - pub const m_TerroristSpawnPoints: usize = 0xFC8; // CUtlVector - pub const m_bIsUnreservedGameServer: usize = 0xFE0; // bool - pub const m_fAutobalanceDisplayTime: usize = 0xFE4; // float32 - pub const m_bAllowWeaponSwitch: usize = 0x1250; // bool - pub const m_bRoundTimeWarningTriggered: usize = 0x1251; // bool - pub const m_phaseChangeAnnouncementTime: usize = 0x1254; // GameTime_t - pub const m_fNextUpdateTeamClanNamesTime: usize = 0x1258; // float32 - pub const m_flLastThinkTime: usize = 0x125C; // GameTime_t - pub const m_fAccumulatedRoundOffDamage: usize = 0x1260; // float32 - pub const m_nShorthandedBonusLastEvalRound: usize = 0x1264; // int32 - pub const m_nMatchAbortedEarlyReason: usize = 0x14E0; // int32 - pub const m_bHasTriggeredRoundStartMusic: usize = 0x14E4; // bool - pub const m_bHasTriggeredCoopSpawnReset: usize = 0x14E5; // bool - pub const m_bSwitchingTeamsAtRoundReset: usize = 0x14E6; // bool - pub const m_pGameModeRules: usize = 0x1500; // CCSGameModeRules* - pub const m_BtGlobalBlackboard: usize = 0x1508; // KeyValues3 - pub const m_hPlayerResource: usize = 0x1568; // CHandle - pub const m_RetakeRules: usize = 0x1570; // CRetakeGameRules - pub const m_GuardianBotSkillLevelMax: usize = 0x1754; // int32 - pub const m_GuardianBotSkillLevelMin: usize = 0x1758; // int32 - pub const m_arrTeamUniqueKillWeaponsMatch: usize = 0x1760; // CUtlVector[4] - pub const m_bTeamLastKillUsedUniqueWeaponMatch: usize = 0x17C0; // bool[4] - pub const m_nMatchEndCount: usize = 0x17E8; // uint8 - pub const m_nTTeamIntroVariant: usize = 0x17EC; // int32 - pub const m_nCTTeamIntroVariant: usize = 0x17F0; // int32 - pub const m_bTeamIntroPeriod: usize = 0x17F4; // bool - pub const m_fTeamIntroPeriodEnd: usize = 0x17F8; // GameTime_t - pub const m_bPlayedTeamIntroVO: usize = 0x17FC; // bool - pub const m_iRoundEndWinnerTeam: usize = 0x1800; // int32 - pub const m_eRoundEndReason: usize = 0x1804; // int32 - pub const m_bRoundEndShowTimerDefend: usize = 0x1808; // bool - pub const m_iRoundEndTimerTime: usize = 0x180C; // int32 - pub const m_sRoundEndFunFactToken: usize = 0x1810; // CUtlString - pub const m_iRoundEndFunFactPlayerSlot: usize = 0x1818; // CPlayerSlot - pub const m_iRoundEndFunFactData1: usize = 0x181C; // int32 - pub const m_iRoundEndFunFactData2: usize = 0x1820; // int32 - pub const m_iRoundEndFunFactData3: usize = 0x1824; // int32 - pub const m_sRoundEndMessage: usize = 0x1828; // CUtlString - pub const m_iRoundEndPlayerCount: usize = 0x1830; // int32 - pub const m_bRoundEndNoMusic: usize = 0x1834; // bool - pub const m_iRoundEndLegacy: usize = 0x1838; // int32 - pub const m_nRoundEndCount: usize = 0x183C; // uint8 - pub const m_iRoundStartRoundNumber: usize = 0x1840; // int32 - pub const m_nRoundStartCount: usize = 0x1844; // uint8 - pub const m_flLastPerfSampleTime: usize = 0x5850; // float64 - pub const m_bSkipNextServerPerfSample: usize = 0x5858; // bool + pub const m_bFreezePeriod: usize = 0xC8; // bool + pub const m_bWarmupPeriod: usize = 0xC9; // bool + pub const m_fWarmupPeriodEnd: usize = 0xCC; // GameTime_t + pub const m_fWarmupPeriodStart: usize = 0xD0; // GameTime_t + pub const m_bServerPaused: usize = 0xD4; // bool + pub const m_bTerroristTimeOutActive: usize = 0xD5; // bool + pub const m_bCTTimeOutActive: usize = 0xD6; // bool + pub const m_flTerroristTimeOutRemaining: usize = 0xD8; // float32 + pub const m_flCTTimeOutRemaining: usize = 0xDC; // float32 + pub const m_nTerroristTimeOuts: usize = 0xE0; // int32 + pub const m_nCTTimeOuts: usize = 0xE4; // int32 + pub const m_bTechnicalTimeOut: usize = 0xE8; // bool + pub const m_bMatchWaitingForResume: usize = 0xE9; // bool + pub const m_iRoundTime: usize = 0xEC; // int32 + pub const m_fMatchStartTime: usize = 0xF0; // float32 + pub const m_fRoundStartTime: usize = 0xF4; // GameTime_t + pub const m_flRestartRoundTime: usize = 0xF8; // GameTime_t + pub const m_bGameRestart: usize = 0xFC; // bool + pub const m_flGameStartTime: usize = 0x100; // float32 + pub const m_timeUntilNextPhaseStarts: usize = 0x104; // float32 + pub const m_gamePhase: usize = 0x108; // int32 + pub const m_totalRoundsPlayed: usize = 0x10C; // int32 + pub const m_nRoundsPlayedThisPhase: usize = 0x110; // int32 + pub const m_nOvertimePlaying: usize = 0x114; // int32 + pub const m_iHostagesRemaining: usize = 0x118; // int32 + pub const m_bAnyHostageReached: usize = 0x11C; // bool + pub const m_bMapHasBombTarget: usize = 0x11D; // bool + pub const m_bMapHasRescueZone: usize = 0x11E; // bool + pub const m_bMapHasBuyZone: usize = 0x11F; // bool + pub const m_bIsQueuedMatchmaking: usize = 0x120; // bool + pub const m_nQueuedMatchmakingMode: usize = 0x124; // int32 + pub const m_bIsValveDS: usize = 0x128; // bool + pub const m_bLogoMap: usize = 0x129; // bool + pub const m_bPlayAllStepSoundsOnServer: usize = 0x12A; // bool + pub const m_iSpectatorSlotCount: usize = 0x12C; // int32 + pub const m_MatchDevice: usize = 0x130; // int32 + pub const m_bHasMatchStarted: usize = 0x134; // bool + pub const m_nNextMapInMapgroup: usize = 0x138; // int32 + pub const m_szTournamentEventName: usize = 0x13C; // char[512] + pub const m_szTournamentEventStage: usize = 0x33C; // char[512] + pub const m_szMatchStatTxt: usize = 0x53C; // char[512] + pub const m_szTournamentPredictionsTxt: usize = 0x73C; // char[512] + pub const m_nTournamentPredictionsPct: usize = 0x93C; // int32 + pub const m_flCMMItemDropRevealStartTime: usize = 0x940; // GameTime_t + pub const m_flCMMItemDropRevealEndTime: usize = 0x944; // GameTime_t + pub const m_bIsDroppingItems: usize = 0x948; // bool + pub const m_bIsQuestEligible: usize = 0x949; // bool + pub const m_bIsHltvActive: usize = 0x94A; // bool + pub const m_arrProhibitedItemIndices: usize = 0x94C; // uint16[100] + pub const m_arrTournamentActiveCasterAccounts: usize = 0xA14; // uint32[4] + pub const m_numBestOfMaps: usize = 0xA24; // int32 + pub const m_nHalloweenMaskListSeed: usize = 0xA28; // int32 + pub const m_bBombDropped: usize = 0xA2C; // bool + pub const m_bBombPlanted: usize = 0xA2D; // bool + pub const m_iRoundWinStatus: usize = 0xA30; // int32 + pub const m_eRoundWinReason: usize = 0xA34; // int32 + pub const m_bTCantBuy: usize = 0xA38; // bool + pub const m_bCTCantBuy: usize = 0xA39; // bool + pub const m_iMatchStats_RoundResults: usize = 0xA3C; // int32[30] + pub const m_iMatchStats_PlayersAlive_CT: usize = 0xAB4; // int32[30] + pub const m_iMatchStats_PlayersAlive_T: usize = 0xB2C; // int32[30] + pub const m_TeamRespawnWaveTimes: usize = 0xBA4; // float32[32] + pub const m_flNextRespawnWave: usize = 0xC24; // GameTime_t[32] + pub const m_nServerQuestID: usize = 0xCA4; // int32 + pub const m_vMinimapMins: usize = 0xCA8; // Vector + pub const m_vMinimapMaxs: usize = 0xCB4; // Vector + pub const m_MinimapVerticalSectionHeights: usize = 0xCC0; // float32[8] + pub const m_bSpawnedTerrorHuntHeavy: usize = 0xCE0; // bool + pub const m_nEndMatchMapGroupVoteTypes: usize = 0xCE4; // int32[10] + pub const m_nEndMatchMapGroupVoteOptions: usize = 0xD0C; // int32[10] + pub const m_nEndMatchMapVoteWinner: usize = 0xD34; // int32 + pub const m_iNumConsecutiveCTLoses: usize = 0xD38; // int32 + pub const m_iNumConsecutiveTerroristLoses: usize = 0xD3C; // int32 + pub const m_bHasHostageBeenTouched: usize = 0xD58; // bool + pub const m_flIntermissionStartTime: usize = 0xD5C; // GameTime_t + pub const m_flIntermissionEndTime: usize = 0xD60; // GameTime_t + pub const m_bLevelInitialized: usize = 0xD64; // bool + pub const m_iTotalRoundsPlayed: usize = 0xD68; // int32 + pub const m_iUnBalancedRounds: usize = 0xD6C; // int32 + pub const m_endMatchOnRoundReset: usize = 0xD70; // bool + pub const m_endMatchOnThink: usize = 0xD71; // bool + pub const m_iFreezeTime: usize = 0xD74; // int32 + pub const m_iNumTerrorist: usize = 0xD78; // int32 + pub const m_iNumCT: usize = 0xD7C; // int32 + pub const m_iNumSpawnableTerrorist: usize = 0xD80; // int32 + pub const m_iNumSpawnableCT: usize = 0xD84; // int32 + pub const m_arrSelectedHostageSpawnIndices: usize = 0xD88; // CUtlVector + pub const m_nSpawnPointsRandomSeed: usize = 0xDA0; // int32 + pub const m_bFirstConnected: usize = 0xDA4; // bool + pub const m_bCompleteReset: usize = 0xDA5; // bool + pub const m_bPickNewTeamsOnReset: usize = 0xDA6; // bool + pub const m_bScrambleTeamsOnRestart: usize = 0xDA7; // bool + pub const m_bSwapTeamsOnRestart: usize = 0xDA8; // bool + pub const m_nEndMatchTiedVotes: usize = 0xDB0; // CUtlVector + pub const m_bNeedToAskPlayersForContinueVote: usize = 0xDCC; // bool + pub const m_numQueuedMatchmakingAccounts: usize = 0xDD0; // uint32 + pub const m_fAvgPlayerRank: usize = 0xDD4; // float32 + pub const m_pQueuedMatchmakingReservationString: usize = 0xDD8; // char* + pub const m_numTotalTournamentDrops: usize = 0xDE0; // uint32 + pub const m_numSpectatorsCountMax: usize = 0xDE4; // uint32 + pub const m_numSpectatorsCountMaxTV: usize = 0xDE8; // uint32 + pub const m_numSpectatorsCountMaxLnk: usize = 0xDEC; // uint32 + pub const m_bForceTeamChangeSilent: usize = 0xDF8; // bool + pub const m_bLoadingRoundBackupData: usize = 0xDF9; // bool + pub const m_nMatchInfoShowType: usize = 0xE30; // int32 + pub const m_flMatchInfoDecidedTime: usize = 0xE34; // float32 + pub const mTeamDMLastWinningTeamNumber: usize = 0xE50; // int32 + pub const mTeamDMLastThinkTime: usize = 0xE54; // float32 + pub const m_flTeamDMLastAnnouncementTime: usize = 0xE58; // float32 + pub const m_iAccountTerrorist: usize = 0xE5C; // int32 + pub const m_iAccountCT: usize = 0xE60; // int32 + pub const m_iSpawnPointCount_Terrorist: usize = 0xE64; // int32 + pub const m_iSpawnPointCount_CT: usize = 0xE68; // int32 + pub const m_iMaxNumTerrorists: usize = 0xE6C; // int32 + pub const m_iMaxNumCTs: usize = 0xE70; // int32 + pub const m_iLoserBonusMostRecentTeam: usize = 0xE74; // int32 + pub const m_tmNextPeriodicThink: usize = 0xE78; // float32 + pub const m_bVoiceWonMatchBragFired: usize = 0xE7C; // bool + pub const m_fWarmupNextChatNoticeTime: usize = 0xE80; // float32 + pub const m_iHostagesRescued: usize = 0xE88; // int32 + pub const m_iHostagesTouched: usize = 0xE8C; // int32 + pub const m_flNextHostageAnnouncement: usize = 0xE90; // float32 + pub const m_bNoTerroristsKilled: usize = 0xE94; // bool + pub const m_bNoCTsKilled: usize = 0xE95; // bool + pub const m_bNoEnemiesKilled: usize = 0xE96; // bool + pub const m_bCanDonateWeapons: usize = 0xE97; // bool + pub const m_firstKillTime: usize = 0xE9C; // float32 + pub const m_firstBloodTime: usize = 0xEA4; // float32 + pub const m_hostageWasInjured: usize = 0xEC0; // bool + pub const m_hostageWasKilled: usize = 0xEC1; // bool + pub const m_bVoteCalled: usize = 0xED0; // bool + pub const m_bServerVoteOnReset: usize = 0xED1; // bool + pub const m_flVoteCheckThrottle: usize = 0xED4; // float32 + pub const m_bBuyTimeEnded: usize = 0xED8; // bool + pub const m_nLastFreezeEndBeep: usize = 0xEDC; // int32 + pub const m_bTargetBombed: usize = 0xEE0; // bool + pub const m_bBombDefused: usize = 0xEE1; // bool + pub const m_bMapHasBombZone: usize = 0xEE2; // bool + pub const m_vecMainCTSpawnPos: usize = 0xF00; // Vector + pub const m_CTSpawnPointsMasterList: usize = 0xF10; // CUtlVector + pub const m_TerroristSpawnPointsMasterList: usize = 0xF28; // CUtlVector + pub const m_bRespawningAllRespawnablePlayers: usize = 0xF40; // bool + pub const m_iNextCTSpawnPoint: usize = 0xF44; // int32 + pub const m_flCTSpawnPointUsedTime: usize = 0xF48; // float32 + pub const m_iNextTerroristSpawnPoint: usize = 0xF4C; // int32 + pub const m_flTerroristSpawnPointUsedTime: usize = 0xF50; // float32 + pub const m_CTSpawnPoints: usize = 0xF58; // CUtlVector + pub const m_TerroristSpawnPoints: usize = 0xF70; // CUtlVector + pub const m_bIsUnreservedGameServer: usize = 0xF88; // bool + pub const m_fAutobalanceDisplayTime: usize = 0xF8C; // float32 + pub const m_bAllowWeaponSwitch: usize = 0x11F8; // bool + pub const m_bRoundTimeWarningTriggered: usize = 0x11F9; // bool + pub const m_phaseChangeAnnouncementTime: usize = 0x11FC; // GameTime_t + pub const m_fNextUpdateTeamClanNamesTime: usize = 0x1200; // float32 + pub const m_flLastThinkTime: usize = 0x1204; // GameTime_t + pub const m_fAccumulatedRoundOffDamage: usize = 0x1208; // float32 + pub const m_nShorthandedBonusLastEvalRound: usize = 0x120C; // int32 + pub const m_nMatchAbortedEarlyReason: usize = 0x1488; // int32 + pub const m_bHasTriggeredRoundStartMusic: usize = 0x148C; // bool + pub const m_bSwitchingTeamsAtRoundReset: usize = 0x148D; // bool + pub const m_pGameModeRules: usize = 0x14A8; // CCSGameModeRules* + pub const m_BtGlobalBlackboard: usize = 0x14B0; // KeyValues3 + pub const m_hPlayerResource: usize = 0x1518; // CHandle + pub const m_RetakeRules: usize = 0x1520; // CRetakeGameRules + pub const m_arrTeamUniqueKillWeaponsMatch: usize = 0x16B8; // CUtlVector[4] + pub const m_bTeamLastKillUsedUniqueWeaponMatch: usize = 0x1718; // bool[4] + pub const m_nMatchEndCount: usize = 0x1740; // uint8 + pub const m_nTTeamIntroVariant: usize = 0x1744; // int32 + pub const m_nCTTeamIntroVariant: usize = 0x1748; // int32 + pub const m_bTeamIntroPeriod: usize = 0x174C; // bool + pub const m_fTeamIntroPeriodEnd: usize = 0x1750; // GameTime_t + pub const m_bPlayedTeamIntroVO: usize = 0x1754; // bool + pub const m_iRoundEndWinnerTeam: usize = 0x1758; // int32 + pub const m_eRoundEndReason: usize = 0x175C; // int32 + pub const m_bRoundEndShowTimerDefend: usize = 0x1760; // bool + pub const m_iRoundEndTimerTime: usize = 0x1764; // int32 + pub const m_sRoundEndFunFactToken: usize = 0x1768; // CUtlString + pub const m_iRoundEndFunFactPlayerSlot: usize = 0x1770; // CPlayerSlot + pub const m_iRoundEndFunFactData1: usize = 0x1774; // int32 + pub const m_iRoundEndFunFactData2: usize = 0x1778; // int32 + pub const m_iRoundEndFunFactData3: usize = 0x177C; // int32 + pub const m_sRoundEndMessage: usize = 0x1780; // CUtlString + pub const m_iRoundEndPlayerCount: usize = 0x1788; // int32 + pub const m_bRoundEndNoMusic: usize = 0x178C; // bool + pub const m_iRoundEndLegacy: usize = 0x1790; // int32 + pub const m_nRoundEndCount: usize = 0x1794; // uint8 + pub const m_iRoundStartRoundNumber: usize = 0x1798; // int32 + pub const m_nRoundStartCount: usize = 0x179C; // uint8 + pub const m_flLastPerfSampleTime: usize = 0x57A8; // float64 + } + // Parent: CPhysicsProp + // Fields count: 0 + pub mod CPhysicsPropOverride { + } + // Parent: CBaseEntity + // Fields count: 4 + pub mod CAI_ChangeHintGroup { + pub const m_iSearchType: usize = 0x7A4; // int32 + pub const m_strSearchName: usize = 0x7A8; // CUtlSymbolLarge + pub const m_strNewHintGroup: usize = 0x7B0; // CUtlSymbolLarge + pub const m_flRadius: usize = 0x7B8; // float32 + } + // Parent: CBaseTrigger + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_MaxWeight (float32) + // NetworkVarNames: m_FadeDuration (float32) + // NetworkVarNames: m_Weight (float32) + // NetworkVarNames: m_lookupFilename (char) + pub mod CColorCorrectionVolume { + pub const m_bEnabled: usize = 0xBC1; // bool + pub const m_MaxWeight: usize = 0xBC4; // float32 + pub const m_FadeDuration: usize = 0xBC8; // float32 + pub const m_bStartDisabled: usize = 0xBCC; // bool + pub const m_Weight: usize = 0xBD0; // float32 + pub const m_lookupFilename: usize = 0xBD4; // char[512] + pub const m_LastEnterWeight: usize = 0xDD4; // float32 + pub const m_LastEnterTime: usize = 0xDD8; // GameTime_t + pub const m_LastExitWeight: usize = 0xDDC; // float32 + pub const m_LastExitTime: usize = 0xDE0; // GameTime_t + } + // Parent: CBaseFilter + // Fields count: 5 + pub mod CFilterEnemy { + pub const m_iszEnemyName: usize = 0x7F8; // CUtlSymbolLarge + pub const m_flRadius: usize = 0x800; // float32 + pub const m_flOuterRadius: usize = 0x804; // float32 + pub const m_nMaxSquadmatesPerEnemy: usize = 0x808; // int32 + pub const m_iszPlayerName: usize = 0x810; // CUtlSymbolLarge } // Parent: CModelPointEntity // Fields count: 0 @@ -4265,19 +7641,19 @@ pub mod cs2_dumper { // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong) // NetworkVarNames: m_bHasHeightFogEnd (bool) pub mod CEnvCubemapFog { - pub const m_flEndDistance: usize = 0x7A8; // float32 - pub const m_flStartDistance: usize = 0x7AC; // float32 - pub const m_flFogFalloffExponent: usize = 0x7B0; // float32 - pub const m_bHeightFogEnabled: usize = 0x7B4; // bool - pub const m_flFogHeightWidth: usize = 0x7B8; // float32 - pub const m_flFogHeightEnd: usize = 0x7BC; // float32 - pub const m_flFogHeightStart: usize = 0x7C0; // float32 - pub const m_flFogHeightExponent: usize = 0x7C4; // float32 - pub const m_flLODBias: usize = 0x7C8; // float32 - pub const m_bActive: usize = 0x7CC; // bool - pub const m_bStartDisabled: usize = 0x7CD; // bool - pub const m_flFogMaxOpacity: usize = 0x7D0; // float32 - pub const m_nCubemapSourceType: usize = 0x7D4; // int32 + pub const m_flEndDistance: usize = 0x7A4; // float32 + pub const m_flStartDistance: usize = 0x7A8; // float32 + pub const m_flFogFalloffExponent: usize = 0x7AC; // float32 + pub const m_bHeightFogEnabled: usize = 0x7B0; // bool + pub const m_flFogHeightWidth: usize = 0x7B4; // float32 + pub const m_flFogHeightEnd: usize = 0x7B8; // float32 + pub const m_flFogHeightStart: usize = 0x7BC; // float32 + pub const m_flFogHeightExponent: usize = 0x7C0; // float32 + pub const m_flLODBias: usize = 0x7C4; // float32 + pub const m_bActive: usize = 0x7C8; // bool + pub const m_bStartDisabled: usize = 0x7C9; // bool + pub const m_flFogMaxOpacity: usize = 0x7CC; // float32 + pub const m_nCubemapSourceType: usize = 0x7D0; // int32 pub const m_hSkyMaterial: usize = 0x7D8; // CStrongHandle pub const m_iszSkyEntity: usize = 0x7E0; // CUtlSymbolLarge pub const m_hFogCubemapTexture: usize = 0x7E8; // CStrongHandle @@ -4288,12 +7664,6 @@ pub mod cs2_dumper { // Fields count: 0 pub mod CPhysicalButton { } - // Parent: CSoundEventEntity - // Fields count: 2 - pub mod CSoundEventAABBEntity { - pub const m_vMins: usize = 0x84C; // Vector - pub const m_vMaxs: usize = 0x858; // Vector - } // Parent: CModelPointEntity // Fields count: 15 pub mod CEnvExplosion { @@ -4313,10 +7683,154 @@ pub mod cs2_dumper { pub const m_iszEntityIgnoreName: usize = 0xA40; // CUtlSymbolLarge pub const m_hEntityIgnore: usize = 0xA48; // CHandle } + // Parent: CSoundEventEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMins (Vector) + // NetworkVarNames: m_vMaxs (Vector) + pub mod CSoundEventAABBEntity { + pub const m_vMins: usize = 0x850; // Vector + pub const m_vMaxs: usize = 0x85C; // Vector + } + // Parent: CTriggerMultiple + // Fields count: 0 + pub mod CTriggerOnce { + } + // Parent: CEntitySubclassVDataBase + // Fields count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CPrecipitationVData { + pub const m_szParticlePrecipitationEffect: usize = 0x28; // CResourceNameTyped> + pub const m_flInnerDistance: usize = 0x108; // float32 + pub const m_nAttachType: usize = 0x10C; // ParticleAttachment_t + pub const m_bBatchSameVolumeType: usize = 0x110; // bool + pub const m_nRTEnvCP: usize = 0x114; // int32 + pub const m_nRTEnvCPComponent: usize = 0x118; // int32 + pub const m_szModifier: usize = 0x120; // CUtlString + } + // Parent: CPointEntity + // Fields count: 0 + pub mod CLogicProximity { + } + // Parent: CBaseAnimGraph + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_iszCommentaryFile (string_t) + // NetworkVarNames: m_hViewPosition (CHandle) + // NetworkVarNames: m_bActive (bool) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_flStartTimeInCommentary (float32) + // NetworkVarNames: m_iszTitle (string_t) + // NetworkVarNames: m_iszSpeakers (string_t) + // NetworkVarNames: m_iNodeNumber (int) + // NetworkVarNames: m_iNodeNumberMax (int) + // NetworkVarNames: m_bListenedTo (bool) + pub mod CPointCommentaryNode { + pub const m_iszPreCommands: usize = 0xBF0; // CUtlSymbolLarge + pub const m_iszPostCommands: usize = 0xBF8; // CUtlSymbolLarge + pub const m_iszCommentaryFile: usize = 0xC00; // CUtlSymbolLarge + pub const m_iszViewTarget: usize = 0xC08; // CUtlSymbolLarge + pub const m_hViewTarget: usize = 0xC10; // CHandle + pub const m_hViewTargetAngles: usize = 0xC14; // CHandle + pub const m_iszViewPosition: usize = 0xC18; // CUtlSymbolLarge + pub const m_hViewPosition: usize = 0xC20; // CHandle + pub const m_hViewPositionMover: usize = 0xC24; // CHandle + pub const m_bPreventMovement: usize = 0xC28; // bool + pub const m_bUnderCrosshair: usize = 0xC29; // bool + pub const m_bUnstoppable: usize = 0xC2A; // bool + pub const m_flFinishedTime: usize = 0xC2C; // GameTime_t + pub const m_vecFinishOrigin: usize = 0xC30; // Vector + pub const m_vecOriginalAngles: usize = 0xC3C; // QAngle + pub const m_vecFinishAngles: usize = 0xC48; // QAngle + pub const m_bPreventChangesWhileMoving: usize = 0xC54; // bool + pub const m_bDisabled: usize = 0xC55; // bool + pub const m_vecTeleportOrigin: usize = 0xC58; // Vector + pub const m_flAbortedPlaybackAt: usize = 0xC64; // GameTime_t + pub const m_pOnCommentaryStarted: usize = 0xC68; // CEntityIOOutput + pub const m_pOnCommentaryStopped: usize = 0xC90; // CEntityIOOutput + pub const m_bActive: usize = 0xCB8; // bool + pub const m_flStartTime: usize = 0xCBC; // GameTime_t + pub const m_flStartTimeInCommentary: usize = 0xCC0; // float32 + pub const m_iszTitle: usize = 0xCC8; // CUtlSymbolLarge + pub const m_iszSpeakers: usize = 0xCD0; // CUtlSymbolLarge + pub const m_iNodeNumber: usize = 0xCD8; // int32 + pub const m_iNodeNumberMax: usize = 0xCDC; // int32 + pub const m_bListenedTo: usize = 0xCE0; // bool + } + // Parent: CBaseClientUIEntity + // Fields count: 23 + // + // Metadata: + // NetworkVarNames: m_bIgnoreInput (bool) + // NetworkVarNames: m_bLit (bool) + // NetworkVarNames: m_bFollowPlayerAcrossTeleport (bool) + // NetworkVarNames: m_flWidth (float) + // NetworkVarNames: m_flHeight (float) + // NetworkVarNames: m_flDPI (float) + // NetworkVarNames: m_flInteractDistance (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_unOwnerContext (uint32) + // NetworkVarNames: m_unHorizontalAlign (uint32) + // NetworkVarNames: m_unVerticalAlign (uint32) + // NetworkVarNames: m_unOrientation (uint32) + // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) + // NetworkVarNames: m_vecCSSClasses (string_t) + // NetworkVarNames: m_bOpaque (bool) + // NetworkVarNames: m_bNoDepth (bool) + // NetworkVarNames: m_bRenderBackface (bool) + // NetworkVarNames: m_bUseOffScreenIndicator (bool) + // NetworkVarNames: m_bExcludeFromSaveGames (bool) + // NetworkVarNames: m_bGrabbable (bool) + // NetworkVarNames: m_bOnlyRenderToTexture (bool) + // NetworkVarNames: m_bDisableMipGen (bool) + // NetworkVarNames: m_nExplicitImageLayout (int32) + pub mod CPointClientUIWorldPanel { + pub const m_bIgnoreInput: usize = 0xBA8; // bool + pub const m_bLit: usize = 0xBA9; // bool + pub const m_bFollowPlayerAcrossTeleport: usize = 0xBAA; // bool + pub const m_flWidth: usize = 0xBAC; // float32 + pub const m_flHeight: usize = 0xBB0; // float32 + pub const m_flDPI: usize = 0xBB4; // float32 + pub const m_flInteractDistance: usize = 0xBB8; // float32 + pub const m_flDepthOffset: usize = 0xBBC; // float32 + pub const m_unOwnerContext: usize = 0xBC0; // uint32 + pub const m_unHorizontalAlign: usize = 0xBC4; // uint32 + pub const m_unVerticalAlign: usize = 0xBC8; // uint32 + pub const m_unOrientation: usize = 0xBCC; // uint32 + pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0xBD0; // bool + pub const m_vecCSSClasses: usize = 0xBD8; // CNetworkUtlVectorBase + pub const m_bOpaque: usize = 0xBF0; // bool + pub const m_bNoDepth: usize = 0xBF1; // bool + pub const m_bRenderBackface: usize = 0xBF2; // bool + pub const m_bUseOffScreenIndicator: usize = 0xBF3; // bool + pub const m_bExcludeFromSaveGames: usize = 0xBF4; // bool + pub const m_bGrabbable: usize = 0xBF5; // bool + pub const m_bOnlyRenderToTexture: usize = 0xBF6; // bool + pub const m_bDisableMipGen: usize = 0xBF7; // bool + pub const m_nExplicitImageLayout: usize = 0xBF8; // int32 + } + // Parent: CBaseFilter + // Fields count: 1 + pub mod CFilterContext { + pub const m_iFilterContext: usize = 0x7F8; // CUtlSymbolLarge + } + // Parent: CPathParticleRope + // Fields count: 0 + pub mod CPathParticleRopeAlias_path_particle_rope_clientside { + } + // Parent: None + // Fields count: 1 + pub mod CBuoyancyHelper { + pub const m_flFluidDensity: usize = 0x18; // float32 + } // Parent: CBaseFilter // Fields count: 1 pub mod CFilterAttributeInt { - pub const m_sAttributeName: usize = 0x800; // CUtlStringToken + pub const m_sAttributeName: usize = 0x7F8; // CUtlStringToken } // Parent: CPlayerPawnComponent // Fields count: 4 @@ -4334,23 +7848,23 @@ pub mod cs2_dumper { // Parent: CPointEntity // Fields count: 6 pub mod CAISound { - pub const m_iSoundType: usize = 0x7A8; // int32 - pub const m_iSoundContext: usize = 0x7AC; // int32 - pub const m_iVolume: usize = 0x7B0; // int32 - pub const m_iSoundIndex: usize = 0x7B4; // int32 - pub const m_flDuration: usize = 0x7B8; // float32 - pub const m_iszProxyEntityName: usize = 0x7C0; // CUtlSymbolLarge + pub const m_iSoundType: usize = 0x7A4; // SoundTypes_t + pub const m_iSoundFlags: usize = 0x7A6; // SoundFlags_t + pub const m_iVolume: usize = 0x7A8; // int32 + pub const m_iSoundIndex: usize = 0x7AC; // int32 + pub const m_flDuration: usize = 0x7B0; // float32 + pub const m_iszProxyEntityName: usize = 0x7B8; // CUtlSymbolLarge } // Parent: CBaseEntity // Fields count: 7 pub mod CPointEntityFinder { - pub const m_hEntity: usize = 0x7A8; // CHandle - pub const m_iFilterName: usize = 0x7B0; // CUtlSymbolLarge - pub const m_hFilter: usize = 0x7B8; // CHandle - pub const m_iRefName: usize = 0x7C0; // CUtlSymbolLarge - pub const m_hReference: usize = 0x7C8; // CHandle - pub const m_FindMethod: usize = 0x7CC; // EntFinderMethod_t - pub const m_OnFoundEntity: usize = 0x7D0; // CEntityIOOutput + pub const m_hEntity: usize = 0x7A4; // CHandle + pub const m_iFilterName: usize = 0x7A8; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x7B0; // CHandle + pub const m_iRefName: usize = 0x7B8; // CUtlSymbolLarge + pub const m_hReference: usize = 0x7C0; // CHandle + pub const m_FindMethod: usize = 0x7C4; // EntFinderMethod_t + pub const m_OnFoundEntity: usize = 0x7C8; // CEntityIOOutput } // Parent: None // Fields count: 12 @@ -4382,6 +7896,81 @@ pub mod cs2_dumper { pub const m_bParentFrozen: usize = 0x55; // bool pub const m_SurfacePropStringToken: usize = 0x58; // CUtlStringToken } + // Parent: CBaseAnimGraph + // Fields count: 4 + pub mod CBaseProp { + pub const m_bModelOverrodeBlockLOS: usize = 0xBF0; // bool + pub const m_iShapeType: usize = 0xBF4; // int32 + pub const m_bConformToCollisionBounds: usize = 0xBF8; // bool + pub const m_mPreferredCatchTransform: usize = 0xBFC; // matrix3x4_t + } + // Parent: CBaseModelEntity + // Fields count: 12 + // + // Metadata: + // NetworkVarNames: m_hSkyMaterial (HMaterialStrong) + // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong) + // NetworkVarNames: m_bStartDisabled (bool) + // NetworkVarNames: m_vTintColor (Color) + // NetworkVarNames: m_vTintColorLightingOnly (Color) + // NetworkVarNames: m_flBrightnessScale (float) + // NetworkVarNames: m_nFogType (int) + // NetworkVarNames: m_flFogMinStart (float) + // NetworkVarNames: m_flFogMinEnd (float) + // NetworkVarNames: m_flFogMaxStart (float) + // NetworkVarNames: m_flFogMaxEnd (float) + // NetworkVarNames: m_bEnabled (bool) + pub mod CEnvSky { + pub const m_hSkyMaterial: usize = 0x9F8; // CStrongHandle + pub const m_hSkyMaterialLightingOnly: usize = 0xA00; // CStrongHandle + pub const m_bStartDisabled: usize = 0xA08; // bool + pub const m_vTintColor: usize = 0xA09; // Color + pub const m_vTintColorLightingOnly: usize = 0xA0D; // Color + pub const m_flBrightnessScale: usize = 0xA14; // float32 + pub const m_nFogType: usize = 0xA18; // int32 + pub const m_flFogMinStart: usize = 0xA1C; // float32 + pub const m_flFogMinEnd: usize = 0xA20; // float32 + pub const m_flFogMaxStart: usize = 0xA24; // float32 + pub const m_flFogMaxEnd: usize = 0xA28; // float32 + pub const m_bEnabled: usize = 0xA2C; // bool + } + // Parent: CPointEntity + // Fields count: 6 + pub mod CPointVelocitySensor { + pub const m_hTargetEntity: usize = 0x7A4; // CHandle + pub const m_vecAxis: usize = 0x7A8; // Vector + pub const m_bEnabled: usize = 0x7B4; // bool + pub const m_fPrevVelocity: usize = 0x7B8; // float32 + pub const m_flAvgInterval: usize = 0x7BC; // float32 + pub const m_Velocity: usize = 0x7C0; // CEntityOutputTemplate + } + // Parent: CBaseFilter + // Fields count: 1 + pub mod CFilterMassGreater { + pub const m_fFilterMass: usize = 0x7F8; // float32 + } + // Parent: CBaseFilter + // Fields count: 1 + pub mod FilterTeam { + pub const m_iFilterTeam: usize = 0x7F8; // int32 + } + // Parent: CFuncTrackTrain + // Fields count: 1 + pub mod CFuncTankTrain { + pub const m_OnDeath: usize = 0xB48; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 0 + pub mod CNullEntity { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSPointScriptExtensions_observer { + } // Parent: CMarkupVolumeWithRef // Fields count: 1 pub mod CMarkupVolumeTagged_NavGame { @@ -4390,7 +7979,7 @@ pub mod cs2_dumper { // Parent: CBaseTrigger // Fields count: 1 pub mod CBuyZone { - pub const m_LegacyTeamNum: usize = 0xB9C; // int32 + pub const m_LegacyTeamNum: usize = 0xBC4; // int32 } // Parent: CLogicalEntity // Fields count: 12 @@ -4432,6 +8021,106 @@ pub mod cs2_dumper { pub const m_bThinkDangerous: usize = 0x7B6; // bool pub const m_flDangerousTime: usize = 0x7B8; // float32 } + // Parent: CPointEntity + // Fields count: 5 + pub mod CInfoDynamicShadowHint { + pub const m_bDisabled: usize = 0x7A4; // bool + pub const m_flRange: usize = 0x7A8; // float32 + pub const m_nImportance: usize = 0x7AC; // int32 + pub const m_nLightChoice: usize = 0x7B0; // int32 + pub const m_hLight: usize = 0x7B4; // CHandle + } + // Parent: CSoundOpvarSetPointEntity + // Fields count: 9 + pub mod CSoundOpvarSetAABBEntity { + pub const m_vDistanceInnerMins: usize = 0x94C; // Vector + pub const m_vDistanceInnerMaxs: usize = 0x958; // Vector + pub const m_vDistanceOuterMins: usize = 0x964; // Vector + pub const m_vDistanceOuterMaxs: usize = 0x970; // Vector + pub const m_nAABBDirection: usize = 0x97C; // int32 + pub const m_vInnerMins: usize = 0x980; // Vector + pub const m_vInnerMaxs: usize = 0x98C; // Vector + pub const m_vOuterMins: usize = 0x998; // Vector + pub const m_vOuterMaxs: usize = 0x9A4; // Vector + } + // Parent: None + // Fields count: 2 + pub mod CEnvWindShared__WindVariationEvent_t { + pub const m_flWindAngleVariation: usize = 0x0; // float32 + pub const m_flWindSpeedVariation: usize = 0x4; // float32 + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CTakeDamageInfoAPI { + } + // Parent: CTriggerOnce + // Fields count: 1 + pub mod CScriptTriggerOnce { + pub const m_vExtent: usize = 0xBF0; // Vector + } + // Parent: CPointEntity + // Fields count: 0 + pub mod CNavWalkable { + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_iGlowType (int32) + // NetworkVarNames: m_iGlowTeam (int32) + // NetworkVarNames: m_nGlowRange (int32) + // NetworkVarNames: m_nGlowRangeMin (int32) + // NetworkVarNames: m_glowColorOverride (Color) + // NetworkVarNames: m_bFlashing (bool) + // NetworkVarNames: m_flGlowTime (float) + // NetworkVarNames: m_flGlowStartTime (float) + // NetworkVarNames: m_bEligibleForScreenHighlight (bool) + pub mod CGlowProperty { + pub const m_fGlowColor: usize = 0x8; // Vector + pub const m_iGlowType: usize = 0x30; // int32 + pub const m_iGlowTeam: usize = 0x34; // int32 + pub const m_nGlowRange: usize = 0x38; // int32 + pub const m_nGlowRangeMin: usize = 0x3C; // int32 + pub const m_glowColorOverride: usize = 0x40; // Color + pub const m_bFlashing: usize = 0x44; // bool + pub const m_flGlowTime: usize = 0x48; // float32 + pub const m_flGlowStartTime: usize = 0x4C; // float32 + pub const m_bEligibleForScreenHighlight: usize = 0x50; // bool + pub const m_bGlowing: usize = 0x51; // bool + } + // Parent: CBaseCSGrenadeProjectile + // Fields count: 3 + pub mod CFlashbangProjectile { + pub const m_flTimeToDetonate: usize = 0xD90; // float32 + pub const m_numOpponentsHit: usize = 0xD94; // uint8 + pub const m_numTeammatesHit: usize = 0xD95; // uint8 + } + // Parent: CPointClientUIWorldPanel + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + pub mod CPointClientUIWorldTextPanel { + pub const m_messageText: usize = 0xBFC; // char[512] + } + // Parent: CPointEntity + // Fields count: 0 + pub mod CInfoInstructorHintTarget { + } + // Parent: CPlayerPawnComponent + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hCarriedHostage (CHandle) + // NetworkVarNames: m_hCarriedHostageProp (CHandle) + pub mod CCSPlayer_HostageServices { + pub const m_hCarriedHostage: usize = 0x40; // CHandle + pub const m_hCarriedHostageProp: usize = 0x44; // CHandle + } // Parent: CCSWeaponBaseGun // Fields count: 0 pub mod CWeaponSSG08 { @@ -4443,10 +8132,10 @@ pub mod cs2_dumper { // Parent: CLogicalEntity // Fields count: 4 pub mod CLogicBranch { - pub const m_bInValue: usize = 0x7A8; // bool - pub const m_Listeners: usize = 0x7B0; // CUtlVector> - pub const m_OnTrue: usize = 0x7C8; // CEntityIOOutput - pub const m_OnFalse: usize = 0x7F0; // CEntityIOOutput + pub const m_bInValue: usize = 0x7A4; // bool + pub const m_Listeners: usize = 0x7A8; // CUtlVector> + pub const m_OnTrue: usize = 0x7C0; // CEntityIOOutput + pub const m_OnFalse: usize = 0x7E8; // CEntityIOOutput } // Parent: CCSWeaponBaseGun // Fields count: 0 @@ -4457,7 +8146,7 @@ pub mod cs2_dumper { pub mod CSpriteAlias_env_glow { } // Parent: CBaseToggle - // Fields count: 24 + // Fields count: 25 // // Metadata: // NetworkVarNames: m_glowEntity (CHandle) @@ -4471,41 +8160,116 @@ pub mod cs2_dumper { pub const m_sUseSound: usize = 0xAA8; // CUtlSymbolLarge pub const m_sLockedSound: usize = 0xAB0; // CUtlSymbolLarge pub const m_sUnlockedSound: usize = 0xAB8; // CUtlSymbolLarge - pub const m_bLocked: usize = 0xAC0; // bool - pub const m_bDisabled: usize = 0xAC1; // bool - pub const m_flUseLockedTime: usize = 0xAC4; // GameTime_t - pub const m_bSolidBsp: usize = 0xAC8; // bool - pub const m_OnDamaged: usize = 0xAD0; // CEntityIOOutput - pub const m_OnPressed: usize = 0xAF8; // CEntityIOOutput - pub const m_OnUseLocked: usize = 0xB20; // CEntityIOOutput - pub const m_OnIn: usize = 0xB48; // CEntityIOOutput - pub const m_OnOut: usize = 0xB70; // CEntityIOOutput - pub const m_nState: usize = 0xB98; // int32 - pub const m_hConstraint: usize = 0xB9C; // CEntityHandle - pub const m_hConstraintParent: usize = 0xBA0; // CEntityHandle - pub const m_bForceNpcExclude: usize = 0xBA4; // bool - pub const m_sGlowEntity: usize = 0xBA8; // CUtlSymbolLarge - pub const m_glowEntity: usize = 0xBB0; // CHandle - pub const m_usable: usize = 0xBB4; // bool - pub const m_szDisplayText: usize = 0xBB8; // CUtlSymbolLarge + pub const m_sOverrideAnticipationName: usize = 0xAC0; // CUtlSymbolLarge + pub const m_bLocked: usize = 0xAC8; // bool + pub const m_bDisabled: usize = 0xAC9; // bool + pub const m_flUseLockedTime: usize = 0xACC; // GameTime_t + pub const m_bSolidBsp: usize = 0xAD0; // bool + pub const m_OnDamaged: usize = 0xAD8; // CEntityIOOutput + pub const m_OnPressed: usize = 0xB00; // CEntityIOOutput + pub const m_OnUseLocked: usize = 0xB28; // CEntityIOOutput + pub const m_OnIn: usize = 0xB50; // CEntityIOOutput + pub const m_OnOut: usize = 0xB78; // CEntityIOOutput + pub const m_nState: usize = 0xBA0; // int32 + pub const m_hConstraint: usize = 0xBA4; // CEntityHandle + pub const m_hConstraintParent: usize = 0xBA8; // CEntityHandle + pub const m_bForceNpcExclude: usize = 0xBAC; // bool + pub const m_sGlowEntity: usize = 0xBB0; // CUtlSymbolLarge + pub const m_glowEntity: usize = 0xBB8; // CHandle + pub const m_usable: usize = 0xBBC; // bool + pub const m_szDisplayText: usize = 0xBC0; // CUtlSymbolLarge } // Parent: CPhysConstraint // Fields count: 6 pub mod CPhysLength { - pub const m_offset: usize = 0x800; // Vector[2] - pub const m_vecAttach: usize = 0x818; // Vector - pub const m_addLength: usize = 0x824; // float32 - pub const m_minLength: usize = 0x828; // float32 - pub const m_totalLength: usize = 0x82C; // float32 - pub const m_bEnableCollision: usize = 0x830; // bool + pub const m_offset: usize = 0x820; // Vector[2] + pub const m_vecAttach: usize = 0x838; // Vector + pub const m_addLength: usize = 0x844; // float32 + pub const m_minLength: usize = 0x848; // float32 + pub const m_totalLength: usize = 0x84C; // float32 + pub const m_bEnableCollision: usize = 0x850; // bool + } + // Parent: CBaseEntity + // Fields count: 48 + pub mod CLogicNPCCounter { + pub const m_OnMinCountAll: usize = 0x7A8; // CEntityIOOutput + pub const m_OnMaxCountAll: usize = 0x7D0; // CEntityIOOutput + pub const m_OnFactorAll: usize = 0x7F8; // CEntityOutputTemplate + pub const m_OnMinPlayerDistAll: usize = 0x820; // CEntityOutputTemplate + pub const m_OnMinCount_1: usize = 0x848; // CEntityIOOutput + pub const m_OnMaxCount_1: usize = 0x870; // CEntityIOOutput + pub const m_OnFactor_1: usize = 0x898; // CEntityOutputTemplate + pub const m_OnMinPlayerDist_1: usize = 0x8C0; // CEntityOutputTemplate + pub const m_OnMinCount_2: usize = 0x8E8; // CEntityIOOutput + pub const m_OnMaxCount_2: usize = 0x910; // CEntityIOOutput + pub const m_OnFactor_2: usize = 0x938; // CEntityOutputTemplate + pub const m_OnMinPlayerDist_2: usize = 0x960; // CEntityOutputTemplate + pub const m_OnMinCount_3: usize = 0x988; // CEntityIOOutput + pub const m_OnMaxCount_3: usize = 0x9B0; // CEntityIOOutput + pub const m_OnFactor_3: usize = 0x9D8; // CEntityOutputTemplate + pub const m_OnMinPlayerDist_3: usize = 0xA00; // CEntityOutputTemplate + pub const m_hSource: usize = 0xA28; // CEntityHandle + pub const m_iszSourceEntityName: usize = 0xA30; // CUtlSymbolLarge + pub const m_flDistanceMax: usize = 0xA38; // float32 + pub const m_bDisabled: usize = 0xA3C; // bool + pub const m_nMinCountAll: usize = 0xA40; // int32 + pub const m_nMaxCountAll: usize = 0xA44; // int32 + pub const m_nMinFactorAll: usize = 0xA48; // int32 + pub const m_nMaxFactorAll: usize = 0xA4C; // int32 + pub const m_iszNPCClassname_1: usize = 0xA58; // CUtlSymbolLarge + pub const m_nNPCState_1: usize = 0xA60; // int32 + pub const m_bInvertState_1: usize = 0xA64; // bool + pub const m_nMinCount_1: usize = 0xA68; // int32 + pub const m_nMaxCount_1: usize = 0xA6C; // int32 + pub const m_nMinFactor_1: usize = 0xA70; // int32 + pub const m_nMaxFactor_1: usize = 0xA74; // int32 + pub const m_flDefaultDist_1: usize = 0xA7C; // float32 + pub const m_iszNPCClassname_2: usize = 0xA80; // CUtlSymbolLarge + pub const m_nNPCState_2: usize = 0xA88; // int32 + pub const m_bInvertState_2: usize = 0xA8C; // bool + pub const m_nMinCount_2: usize = 0xA90; // int32 + pub const m_nMaxCount_2: usize = 0xA94; // int32 + pub const m_nMinFactor_2: usize = 0xA98; // int32 + pub const m_nMaxFactor_2: usize = 0xA9C; // int32 + pub const m_flDefaultDist_2: usize = 0xAA4; // float32 + pub const m_iszNPCClassname_3: usize = 0xAA8; // CUtlSymbolLarge + pub const m_nNPCState_3: usize = 0xAB0; // int32 + pub const m_bInvertState_3: usize = 0xAB4; // bool + pub const m_nMinCount_3: usize = 0xAB8; // int32 + pub const m_nMaxCount_3: usize = 0xABC; // int32 + pub const m_nMinFactor_3: usize = 0xAC0; // int32 + pub const m_nMaxFactor_3: usize = 0xAC4; // int32 + pub const m_flDefaultDist_3: usize = 0xACC; // float32 + } + // Parent: CPredictedViewModel + // Fields count: 3 + // + // Metadata: + // MNetworkOverride + // NetworkVarNames: m_bShouldIgnoreOffsetAndAccuracy (bool) + // NetworkVarNames: m_nWeaponParity (uint32) + pub mod CCSGOViewModel { + pub const m_bShouldIgnoreOffsetAndAccuracy: usize = 0xC38; // bool + pub const m_nWeaponParity: usize = 0xC3C; // uint32 + pub const m_nOldWeaponParity: usize = 0xC40; // uint32 + } + // Parent: CCSWeaponBaseGun + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flDisplayHealth (float) + pub mod CWeaponShield { + pub const m_flBulletDamageAbsorbed: usize = 0x11BC; // float32 + pub const m_flLastBulletHitSoundTime: usize = 0x11C0; // GameTime_t + pub const m_flDisplayHealth: usize = 0x11C4; // float32 } // Parent: CPointEntity // Fields count: 4 pub mod CBlood { - pub const m_vecSprayAngles: usize = 0x7A8; // QAngle - pub const m_vecSprayDir: usize = 0x7B4; // Vector - pub const m_flAmount: usize = 0x7C0; // float32 - pub const m_Color: usize = 0x7C4; // int32 + pub const m_vecSprayAngles: usize = 0x7A4; // QAngle + pub const m_vecSprayDir: usize = 0x7B0; // Vector + pub const m_flAmount: usize = 0x7BC; // float32 + pub const m_Color: usize = 0x7C0; // BloodType } // Parent: CLogicalEntity // Fields count: 4 @@ -4513,10 +8277,147 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_fadeColor (Color) pub mod CEnvFade { - pub const m_fadeColor: usize = 0x7A8; // Color - pub const m_Duration: usize = 0x7AC; // float32 - pub const m_HoldDuration: usize = 0x7B0; // float32 - pub const m_OnBeginFade: usize = 0x7B8; // CEntityIOOutput + pub const m_fadeColor: usize = 0x7A4; // Color + pub const m_Duration: usize = 0x7A8; // float32 + pub const m_HoldDuration: usize = 0x7AC; // float32 + pub const m_OnBeginFade: usize = 0x7B0; // CEntityIOOutput + } + // Parent: CBaseProp + // Fields count: 30 + // + // Metadata: + // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) + // NetworkVarNames: m_noGhostCollision (bool) + pub mod CBreakableProp { + pub const m_CPropDataComponent: usize = 0xC38; // CPropDataComponent + pub const m_OnBreak: usize = 0xC78; // CEntityIOOutput + pub const m_OnHealthChanged: usize = 0xCA0; // CEntityOutputTemplate + pub const m_OnTakeDamage: usize = 0xCC8; // CEntityIOOutput + pub const m_impactEnergyScale: usize = 0xCF0; // float32 + pub const m_iMinHealthDmg: usize = 0xCF4; // int32 + pub const m_preferredCarryAngles: usize = 0xCF8; // QAngle + pub const m_flPressureDelay: usize = 0xD04; // float32 + pub const m_flDefBurstScale: usize = 0xD08; // float32 + pub const m_vDefBurstOffset: usize = 0xD0C; // Vector + pub const m_hBreaker: usize = 0xD18; // CHandle + pub const m_PerformanceMode: usize = 0xD1C; // PerformanceMode_t + pub const m_flPreventDamageBeforeTime: usize = 0xD20; // GameTime_t + pub const m_bHasBreakPiecesOrCommands: usize = 0xD24; // bool + pub const m_explodeDamage: usize = 0xD28; // float32 + pub const m_explodeRadius: usize = 0xD2C; // float32 + pub const m_explosionDelay: usize = 0xD34; // float32 + pub const m_explosionBuildupSound: usize = 0xD38; // CUtlSymbolLarge + pub const m_explosionCustomEffect: usize = 0xD40; // CUtlSymbolLarge + pub const m_explosionCustomSound: usize = 0xD48; // CUtlSymbolLarge + pub const m_explosionModifier: usize = 0xD50; // CUtlSymbolLarge + pub const m_hPhysicsAttacker: usize = 0xD58; // CHandle + pub const m_flLastPhysicsInfluenceTime: usize = 0xD5C; // GameTime_t + pub const m_bOriginalBlockLOS: usize = 0xD60; // bool + pub const m_flDefaultFadeScale: usize = 0xD64; // float32 + pub const m_hLastAttacker: usize = 0xD68; // CHandle + pub const m_hFlareEnt: usize = 0xD6C; // CHandle + pub const m_bUsePuntSound: usize = 0xD70; // bool + pub const m_iszPuntSound: usize = 0xD78; // CUtlSymbolLarge + pub const m_noGhostCollision: usize = 0xD80; // bool + } + // Parent: CPlayerPawnComponent + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t) + pub mod CCSPlayer_BuyServices { + pub const m_vecSellbackPurchaseEntries: usize = 0xC8; // CUtlVectorEmbeddedNetworkVar + } + // Parent: CBaseFlex + // Fields count: 11 + // + // Metadata: + // MNetworkExcludeByUserGroup + // NetworkVarNames: m_hMyWearables (CHandle) + // NetworkVarNames: m_flFieldOfView (float) + pub mod CBaseCombatCharacter { + pub const m_bForceServerRagdoll: usize = 0xC80; // bool + pub const m_hMyWearables: usize = 0xC88; // CNetworkUtlVectorBase> + pub const m_flFieldOfView: usize = 0xCA0; // float32 + pub const m_impactEnergyScale: usize = 0xCA4; // float32 + pub const m_LastHitGroup: usize = 0xCA8; // HitGroup_t + pub const m_bApplyStressDamage: usize = 0xCAC; // bool + pub const m_iDamageCount: usize = 0xCF0; // int32 + pub const m_pVecRelationships: usize = 0xCF8; // CUtlVector* + pub const m_strRelationships: usize = 0xD00; // CUtlSymbolLarge + pub const m_eHull: usize = 0xD08; // Hull_t + pub const m_nNavHullIdx: usize = 0xD0C; // uint32 + } + // Parent: CBaseModelEntity + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: m_firePositions (Vector) + // NetworkVarNames: m_fireParentPositions (Vector) + // NetworkVarNames: m_bFireIsBurning (bool) + // NetworkVarNames: m_BurnNormal (Vector) + // NetworkVarNames: m_fireCount (int) + // NetworkVarNames: m_nInfernoType (int) + // NetworkVarNames: m_nFireEffectTickBegin (int) + // NetworkVarNames: m_nFireLifetime (float) + // NetworkVarNames: m_bInPostEffectTime (bool) + pub mod CInferno { + pub const m_firePositions: usize = 0xA04; // Vector[64] + pub const m_fireParentPositions: usize = 0xD04; // Vector[64] + pub const m_bFireIsBurning: usize = 0x1004; // bool[64] + pub const m_BurnNormal: usize = 0x1044; // Vector[64] + pub const m_fireCount: usize = 0x1344; // int32 + pub const m_nInfernoType: usize = 0x1348; // int32 + pub const m_nFireEffectTickBegin: usize = 0x134C; // int32 + pub const m_nFireLifetime: usize = 0x1350; // float32 + pub const m_bInPostEffectTime: usize = 0x1354; // bool + pub const m_nFiresExtinguishCount: usize = 0x1358; // int32 + pub const m_bWasCreatedInSmoke: usize = 0x135C; // bool + pub const m_extent: usize = 0x1560; // Extent + pub const m_damageTimer: usize = 0x1578; // CountdownTimer + pub const m_damageRampTimer: usize = 0x1590; // CountdownTimer + pub const m_splashVelocity: usize = 0x15A8; // Vector + pub const m_InitialSplashVelocity: usize = 0x15B4; // Vector + pub const m_startPos: usize = 0x15C0; // Vector + pub const m_vecOriginalSpawnLocation: usize = 0x15CC; // Vector + pub const m_activeTimer: usize = 0x15D8; // IntervalTimer + pub const m_fireSpawnOffset: usize = 0x15E8; // int32 + pub const m_nMaxFlames: usize = 0x15EC; // int32 + pub const m_nSpreadCount: usize = 0x15F0; // int32 + pub const m_BookkeepingTimer: usize = 0x15F8; // CountdownTimer + pub const m_NextSpreadTimer: usize = 0x1610; // CountdownTimer + pub const m_nSourceItemDefIndex: usize = 0x1628; // uint16 + } + // Parent: CLogicalEntity + // Fields count: 5 + pub mod CEnvGlobal { + pub const m_outCounter: usize = 0x7A8; // CEntityOutputTemplate + pub const m_globalstate: usize = 0x7D0; // CUtlSymbolLarge + pub const m_triggermode: usize = 0x7D8; // int32 + pub const m_initialstate: usize = 0x7DC; // int32 + pub const m_counter: usize = 0x7E0; // int32 + } + // Parent: CLogicalEntity + // Fields count: 3 + pub mod CBaseFilter { + pub const m_bNegated: usize = 0x7A4; // bool + pub const m_OnPass: usize = 0x7A8; // CEntityIOOutput + pub const m_OnFail: usize = 0x7D0; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 4 + // + // Metadata: + // MNetworkIncludeByName + // NetworkVarNames: m_aPlayerControllers (CHandle) + // NetworkVarNames: m_aPlayers (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_szTeamname (char) + pub mod CTeam { + pub const m_aPlayerControllers: usize = 0x7A8; // CNetworkUtlVectorBase> + pub const m_aPlayers: usize = 0x7C0; // CNetworkUtlVectorBase> + pub const m_iScore: usize = 0x7D8; // int32 + pub const m_szTeamname: usize = 0x7DC; // char[129] } // Parent: CCSWeaponBaseGun // Fields count: 0 @@ -4568,36 +8469,104 @@ pub mod cs2_dumper { pub mod CTriggerGravity { } // Parent: CBaseTrigger + // Fields count: 0 + pub mod CServerRagdollTrigger { + } + // Parent: CInfoDynamicShadowHint + // Fields count: 2 + pub mod CInfoDynamicShadowHintBox { + pub const m_vBoxMins: usize = 0x7B8; // Vector + pub const m_vBoxMaxs: usize = 0x7C4; // Vector + } + // Parent: CBaseEntity + // Fields count: 3 + pub mod CPathMover { + pub const m_vecPathNodes: usize = 0x7A8; // CUtlVector> + pub const m_flPathLength: usize = 0x7C0; // float32 + pub const m_bClosedLoop: usize = 0x7C4; // bool + } + // Parent: CBaseCSGrenade + // Fields count: 0 + pub mod CFlashbang { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponAug { + } + // Parent: CDynamicProp + // Fields count: 34 + // + // Metadata: + // NetworkVarNames: m_AttributeManager (CAttributeContainer) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_leader (CHandle) + pub mod CChicken { + pub const m_AttributeManager: usize = 0xEA8; // CAttributeContainer + pub const m_sActivityFinishedTag: usize = 0x1198; // CUtlStringToken + pub const m_updateTimer: usize = 0x11A0; // CountdownTimer + pub const m_stuckAnchor: usize = 0x11B8; // Vector + pub const m_stuckTimer: usize = 0x11C8; // CountdownTimer + pub const m_collisionStuckTimer: usize = 0x11E0; // CountdownTimer + pub const m_isOnGround: usize = 0x11F8; // bool + pub const m_vFallVelocity: usize = 0x11FC; // Vector + pub const m_desiredActivity: usize = 0x1208; // ChickenActivity + pub const m_currentActivity: usize = 0x120C; // ChickenActivity + pub const m_activityTimer: usize = 0x1210; // CountdownTimer + pub const m_turnRate: usize = 0x1228; // float32 + pub const m_fleeFrom: usize = 0x122C; // CHandle + pub const m_moveRateThrottleTimer: usize = 0x1230; // CountdownTimer + pub const m_startleTimer: usize = 0x1248; // CountdownTimer + pub const m_vocalizeTimer: usize = 0x1260; // CountdownTimer + pub const m_flWhenZombified: usize = 0x1278; // GameTime_t + pub const m_jumpedThisFrame: usize = 0x127C; // bool + pub const m_leader: usize = 0x1280; // CHandle + pub const m_reuseTimer: usize = 0x1298; // CountdownTimer + pub const m_hasBeenUsed: usize = 0x12B0; // bool + pub const m_jumpTimer: usize = 0x12B8; // CountdownTimer + pub const m_flLastJumpTime: usize = 0x12D0; // float32 + pub const m_bInJump: usize = 0x12D4; // bool + pub const m_isWaitingForLeader: usize = 0x12D5; // bool + pub const m_repathTimer: usize = 0x32E0; // CountdownTimer + pub const m_inhibitDoorTimer: usize = 0x32F8; // CountdownTimer + pub const m_inhibitObstacleAvoidanceTimer: usize = 0x3388; // CountdownTimer + pub const m_vecPathGoal: usize = 0x33A8; // Vector + pub const m_flActiveFollowStartTime: usize = 0x33B4; // GameTime_t + pub const m_followMinuteTimer: usize = 0x33B8; // CountdownTimer + pub const m_vecLastEggPoopPosition: usize = 0x33D0; // Vector + pub const m_vecEggsPooped: usize = 0x33E0; // CUtlVector> + pub const m_BlockDirectionTimer: usize = 0x3400; // CountdownTimer + } + // Parent: CBaseTrigger // Fields count: 7 pub mod CChangeLevel { - pub const m_sMapName: usize = 0xBA0; // CUtlString - pub const m_sLandmarkName: usize = 0xBA8; // CUtlString - pub const m_OnChangeLevel: usize = 0xBB0; // CEntityIOOutput - pub const m_bTouched: usize = 0xBD8; // bool - pub const m_bNoTouch: usize = 0xBD9; // bool - pub const m_bNewChapter: usize = 0xBDA; // bool - pub const m_bOnChangeLevelFired: usize = 0xBDB; // bool + pub const m_sMapName: usize = 0xBC8; // CUtlString + pub const m_sLandmarkName: usize = 0xBD0; // CUtlString + pub const m_OnChangeLevel: usize = 0xBD8; // CEntityIOOutput + pub const m_bTouched: usize = 0xC00; // bool + pub const m_bNoTouch: usize = 0xC01; // bool + pub const m_bNewChapter: usize = 0xC02; // bool + pub const m_bOnChangeLevelFired: usize = 0xC03; // bool } // Parent: CBaseTrigger // Fields count: 14 pub mod CTriggerLerpObject { - pub const m_iszLerpTarget: usize = 0xBA0; // CUtlSymbolLarge - pub const m_hLerpTarget: usize = 0xBA8; // CHandle - pub const m_iszLerpTargetAttachment: usize = 0xBB0; // CUtlSymbolLarge - pub const m_hLerpTargetAttachment: usize = 0xBB8; // AttachmentHandle_t - pub const m_flLerpDuration: usize = 0xBBC; // float32 - pub const m_bLerpRestoreMoveType: usize = 0xBC0; // bool - pub const m_bSingleLerpObject: usize = 0xBC1; // bool - pub const m_vecLerpingObjects: usize = 0xBC8; // CUtlVector - pub const m_iszLerpEffect: usize = 0xBE0; // CUtlSymbolLarge - pub const m_iszLerpSound: usize = 0xBE8; // CUtlSymbolLarge - pub const m_bAttachTouchingObject: usize = 0xBF0; // bool - pub const m_hEntityToWaitForDisconnect: usize = 0xBF4; // CHandle - pub const m_OnLerpStarted: usize = 0xBF8; // CEntityIOOutput - pub const m_OnLerpFinished: usize = 0xC20; // CEntityIOOutput + pub const m_iszLerpTarget: usize = 0xBC8; // CUtlSymbolLarge + pub const m_hLerpTarget: usize = 0xBD0; // CHandle + pub const m_iszLerpTargetAttachment: usize = 0xBD8; // CUtlSymbolLarge + pub const m_hLerpTargetAttachment: usize = 0xBE0; // AttachmentHandle_t + pub const m_flLerpDuration: usize = 0xBE4; // float32 + pub const m_bLerpRestoreMoveType: usize = 0xBE8; // bool + pub const m_bSingleLerpObject: usize = 0xBE9; // bool + pub const m_vecLerpingObjects: usize = 0xBF0; // CUtlVector + pub const m_iszLerpEffect: usize = 0xC08; // CUtlSymbolLarge + pub const m_iszLerpSound: usize = 0xC10; // CUtlSymbolLarge + pub const m_bAttachTouchingObject: usize = 0xC18; // bool + pub const m_hEntityToWaitForDisconnect: usize = 0xC1C; // CHandle + pub const m_OnLerpStarted: usize = 0xC20; // CEntityIOOutput + pub const m_OnLerpFinished: usize = 0xC48; // CEntityIOOutput } // Parent: CBaseToggle - // Fields count: 11 + // Fields count: 12 // // Metadata: // MNetworkIncludeByName @@ -4612,9 +8581,10 @@ pub mod cs2_dumper { pub const m_OnEndTouch: usize = 0xAE0; // CEntityIOOutput pub const m_OnEndTouchAll: usize = 0xB08; // CEntityIOOutput pub const m_OnTouching: usize = 0xB30; // CEntityIOOutput - pub const m_OnNotTouching: usize = 0xB58; // CEntityIOOutput - pub const m_hTouchingEntities: usize = 0xB80; // CUtlVector> - pub const m_bClientSidePredicted: usize = 0xB98; // bool + pub const m_OnTouchingEachEntity: usize = 0xB58; // CEntityIOOutput + pub const m_OnNotTouching: usize = 0xB80; // CEntityIOOutput + pub const m_hTouchingEntities: usize = 0xBA8; // CUtlVector> + pub const m_bClientSidePredicted: usize = 0xBC0; // bool } // Parent: CPointEntity // Fields count: 0 @@ -4700,6 +8670,86 @@ pub mod cs2_dumper { pub const m_flPrevCycleFromDiscontinuity: usize = 0x20; // float32 pub const m_flPrevCycleForAnimEventDetection: usize = 0x24; // float32 } + // Parent: CModelPointEntity + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_messageText (char) + // NetworkVarNames: m_FontName (char) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bFullbright (bool) + // NetworkVarNames: m_flWorldUnitsPerPx (float) + // NetworkVarNames: m_flFontSize (float) + // NetworkVarNames: m_flDepthOffset (float) + // NetworkVarNames: m_Color (Color) + // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t) + // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) + // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) + pub mod CPointWorldText { + pub const m_messageText: usize = 0x9F8; // char[512] + pub const m_FontName: usize = 0xBF8; // char[64] + pub const m_bEnabled: usize = 0xC38; // bool + pub const m_bFullbright: usize = 0xC39; // bool + pub const m_flWorldUnitsPerPx: usize = 0xC3C; // float32 + pub const m_flFontSize: usize = 0xC40; // float32 + pub const m_flDepthOffset: usize = 0xC44; // float32 + pub const m_Color: usize = 0xC48; // Color + pub const m_nJustifyHorizontal: usize = 0xC4C; // PointWorldTextJustifyHorizontal_t + pub const m_nJustifyVertical: usize = 0xC50; // PointWorldTextJustifyVertical_t + pub const m_nReorientMode: usize = 0xC54; // PointWorldTextReorientMode_t + } + // Parent: CSoundAreaEntityBase + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_vMin (Vector) + // NetworkVarNames: m_vMax (Vector) + pub mod CSoundAreaEntityOrientedBox { + pub const m_vMin: usize = 0x7BC; // Vector + pub const m_vMax: usize = 0x7C8; // Vector + } + // Parent: CBaseTrigger + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_gravityScale (float) + // NetworkVarNames: m_linearLimit (float) + // NetworkVarNames: m_linearDamping (float) + // NetworkVarNames: m_angularLimit (float) + // NetworkVarNames: m_angularDamping (float) + // NetworkVarNames: m_linearForce (float) + // NetworkVarNames: m_flFrequency (float) + // NetworkVarNames: m_flDampingRatio (float) + // NetworkVarNames: m_vecLinearForcePointAt (Vector) + // NetworkVarNames: m_bCollapseToForcePoint (bool) + // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector) + // NetworkVarNames: m_vecLinearForceDirection (Vector) + // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) + pub mod CTriggerPhysics { + pub const m_gravityScale: usize = 0xBD8; // float32 + pub const m_linearLimit: usize = 0xBDC; // float32 + pub const m_linearDamping: usize = 0xBE0; // float32 + pub const m_angularLimit: usize = 0xBE4; // float32 + pub const m_angularDamping: usize = 0xBE8; // float32 + pub const m_linearForce: usize = 0xBEC; // float32 + pub const m_flFrequency: usize = 0xBF0; // float32 + pub const m_flDampingRatio: usize = 0xBF4; // float32 + pub const m_vecLinearForcePointAt: usize = 0xBF8; // Vector + pub const m_bCollapseToForcePoint: usize = 0xC04; // bool + pub const m_vecLinearForcePointAtWorld: usize = 0xC08; // Vector + pub const m_vecLinearForceDirection: usize = 0xC14; // Vector + pub const m_bConvertToDebrisWhenPossible: usize = 0xC20; // bool + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_ID (CUtlStringToken) + // NetworkVarNames: m_Values (Vector4D) + pub mod EntityRenderAttribute_t { + pub const m_ID: usize = 0x30; // CUtlStringToken + pub const m_Values: usize = 0x34; // Vector4D + } // Parent: CPointEntity // Fields count: 0 pub mod CPointBroadcastClientCommand { @@ -4744,6 +8794,142 @@ pub mod cs2_dumper { // Fields count: 0 pub mod CRotButton { } + // Parent: CSoundEventEntity + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_flRadius (float) + pub mod CSoundEventSphereEntity { + pub const m_flRadius: usize = 0x850; // float32 + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponHKP2000 { + } + // Parent: CBaseAnimGraph + // Fields count: 26 + // + // Metadata: + // NetworkVarNames: m_bBombTicking (bool) + // NetworkVarNames: m_flC4Blow (GameTime_t) + // NetworkVarNames: m_nBombSite (int) + // NetworkVarNames: m_nSourceSoundscapeHash (int) + // NetworkVarNames: m_bCannotBeDefused (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_bHasExploded (bool) + // NetworkVarNames: m_flTimerLength (float) + // NetworkVarNames: m_bBeingDefused (bool) + // NetworkVarNames: m_flDefuseLength (float) + // NetworkVarNames: m_flDefuseCountDown (GameTime_t) + // NetworkVarNames: m_bBombDefused (bool) + // NetworkVarNames: m_hBombDefuser (CHandle) + // NetworkVarNames: m_hControlPanel (CHandle) + pub mod CPlantedC4 { + pub const m_bBombTicking: usize = 0xBF0; // bool + pub const m_flC4Blow: usize = 0xBF4; // GameTime_t + pub const m_nBombSite: usize = 0xBF8; // int32 + pub const m_nSourceSoundscapeHash: usize = 0xBFC; // int32 + pub const m_OnBombDefused: usize = 0xC00; // CEntityIOOutput + pub const m_OnBombBeginDefuse: usize = 0xC28; // CEntityIOOutput + pub const m_OnBombDefuseAborted: usize = 0xC50; // CEntityIOOutput + pub const m_bCannotBeDefused: usize = 0xC78; // bool + pub const m_entitySpottedState: usize = 0xC80; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0xC98; // int32 + pub const m_bTrainingPlacedByPlayer: usize = 0xC9C; // bool + pub const m_bHasExploded: usize = 0xC9D; // bool + pub const m_flTimerLength: usize = 0xCA0; // float32 + pub const m_bBeingDefused: usize = 0xCA4; // bool + pub const m_fLastDefuseTime: usize = 0xCAC; // GameTime_t + pub const m_flDefuseLength: usize = 0xCB4; // float32 + pub const m_flDefuseCountDown: usize = 0xCB8; // GameTime_t + pub const m_bBombDefused: usize = 0xCBC; // bool + pub const m_hBombDefuser: usize = 0xCC0; // CHandle + pub const m_hControlPanel: usize = 0xCC4; // CHandle + pub const m_iProgressBarTime: usize = 0xCC8; // int32 + pub const m_bVoiceAlertFired: usize = 0xCCC; // bool + pub const m_bVoiceAlertPlayed: usize = 0xCCD; // bool[4] + pub const m_flNextBotBeepTime: usize = 0xCD4; // GameTime_t + pub const m_angCatchUpToPlayerEye: usize = 0xCDC; // QAngle + pub const m_flLastSpinDetectionTime: usize = 0xCE8; // GameTime_t + } + // Parent: CBaseClientUIEntity + // Fields count: 2 + // + // Metadata: + // NetworkVarNames: m_hActivator (EHANDLE) + pub mod CPointClientUIDialog { + pub const m_hActivator: usize = 0xBA8; // CHandle + pub const m_bStartEnabled: usize = 0xBAC; // bool + } + // Parent: CPointEntity + // Fields count: 1 + pub mod CEnvSplash { + pub const m_flScale: usize = 0x7A4; // float32 + } + // Parent: None + // Fields count: 25 + // + // Metadata: + // NetworkVarNames: dirPrimary (Vector) + // NetworkVarNames: colorPrimary (Color) + // NetworkVarNames: colorSecondary (Color) + // NetworkVarNames: colorPrimaryLerpTo (Color) + // NetworkVarNames: colorSecondaryLerpTo (Color) + // NetworkVarNames: start (float32) + // NetworkVarNames: end (float32) + // NetworkVarNames: farz (float32) + // NetworkVarNames: maxdensity (float32) + // NetworkVarNames: exponent (float32) + // NetworkVarNames: HDRColorScale (float32) + // NetworkVarNames: skyboxFogFactor (float32) + // NetworkVarNames: skyboxFogFactorLerpTo (float32) + // NetworkVarNames: startLerpTo (float32) + // NetworkVarNames: endLerpTo (float32) + // NetworkVarNames: maxdensityLerpTo (float32) + // NetworkVarNames: lerptime (GameTime_t) + // NetworkVarNames: duration (float32) + // NetworkVarNames: blendtobackground (float32) + // NetworkVarNames: scattering (float32) + // NetworkVarNames: locallightscale (float32) + // NetworkVarNames: enable (bool) + // NetworkVarNames: blend (bool) + // NetworkVarNames: m_bNoReflectionFog (bool) + pub mod fogparams_t { + pub const dirPrimary: usize = 0x8; // Vector + pub const colorPrimary: usize = 0x14; // Color + pub const colorSecondary: usize = 0x18; // Color + pub const colorPrimaryLerpTo: usize = 0x1C; // Color + pub const colorSecondaryLerpTo: usize = 0x20; // Color + pub const start: usize = 0x24; // float32 + pub const end: usize = 0x28; // float32 + pub const farz: usize = 0x2C; // float32 + pub const maxdensity: usize = 0x30; // float32 + pub const exponent: usize = 0x34; // float32 + pub const HDRColorScale: usize = 0x38; // float32 + pub const skyboxFogFactor: usize = 0x3C; // float32 + pub const skyboxFogFactorLerpTo: usize = 0x40; // float32 + pub const startLerpTo: usize = 0x44; // float32 + pub const endLerpTo: usize = 0x48; // float32 + pub const maxdensityLerpTo: usize = 0x4C; // float32 + pub const lerptime: usize = 0x50; // GameTime_t + pub const duration: usize = 0x54; // float32 + pub const blendtobackground: usize = 0x58; // float32 + pub const scattering: usize = 0x5C; // float32 + pub const locallightscale: usize = 0x60; // float32 + pub const enable: usize = 0x64; // bool + pub const blend: usize = 0x65; // bool + pub const m_bNoReflectionFog: usize = 0x66; // bool + pub const m_bPadding: usize = 0x67; // bool + } + // Parent: CCSWeaponBase + // Fields count: 0 + pub mod CWeaponNOVA { + } + // Parent: CPointCamera + // Fields count: 1 + pub mod CPointCameraVFOV { + pub const m_flVerticalFOV: usize = 0x808; // float32 + } // Parent: CCSWeaponBaseGun // Fields count: 2 // @@ -4760,7 +8946,7 @@ pub mod cs2_dumper { // Parent: CBaseModelEntity // Fields count: 1 pub mod CMarkupVolume { - pub const m_bEnabled: usize = 0x9F8; // bool + pub const m_bDisabled: usize = 0x9F8; // bool } // Parent: CPointEntity // Fields count: 6 @@ -4785,39 +8971,82 @@ pub mod cs2_dumper { pub const m_bStartDisabled: usize = 0x7F1; // bool } // Parent: CBaseModelEntity - // Fields count: 21 - pub mod CBreakable { - pub const m_Material: usize = 0xA08; // Materials - pub const m_hBreaker: usize = 0xA0C; // CHandle - pub const m_Explosion: usize = 0xA10; // Explosions - pub const m_iszSpawnObject: usize = 0xA18; // CUtlSymbolLarge - pub const m_flPressureDelay: usize = 0xA20; // float32 - pub const m_iMinHealthDmg: usize = 0xA24; // int32 - pub const m_iszPropData: usize = 0xA28; // CUtlSymbolLarge - pub const m_impactEnergyScale: usize = 0xA30; // float32 - pub const m_nOverrideBlockLOS: usize = 0xA34; // EOverrideBlockLOS_t - pub const m_OnBreak: usize = 0xA38; // CEntityIOOutput - pub const m_OnHealthChanged: usize = 0xA60; // CEntityOutputTemplate - pub const m_flDmgModBullet: usize = 0xA88; // float32 - pub const m_flDmgModClub: usize = 0xA8C; // float32 - pub const m_flDmgModExplosive: usize = 0xA90; // float32 - pub const m_flDmgModFire: usize = 0xA94; // float32 - pub const m_iszPhysicsDamageTableName: usize = 0xA98; // CUtlSymbolLarge - pub const m_iszBasePropData: usize = 0xAA0; // CUtlSymbolLarge - pub const m_iInteractions: usize = 0xAA8; // int32 - pub const m_PerformanceMode: usize = 0xAAC; // PerformanceMode_t - pub const m_hPhysicsAttacker: usize = 0xAB0; // CHandle - pub const m_flLastPhysicsInfluenceTime: usize = 0xAB4; // GameTime_t - } - // Parent: CCSGameModeScript - // Fields count: 1 + // Fields count: 15 // // Metadata: - // MPulseInstanceDomainInfo - // MPulseLibraryBindings - // MPulseDomainOptInFeatureTag - pub mod CCSDeathmatchScript { - pub const m_pOuter: usize = 0xD8; // CCSGameModeRules_Deathmatch* + // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) + pub mod CBreakable { + pub const m_CPropDataComponent: usize = 0xA00; // CPropDataComponent + pub const m_Material: usize = 0xA40; // Materials + pub const m_hBreaker: usize = 0xA44; // CHandle + pub const m_Explosion: usize = 0xA48; // Explosions + pub const m_iszSpawnObject: usize = 0xA50; // CUtlSymbolLarge + pub const m_flPressureDelay: usize = 0xA58; // float32 + pub const m_iMinHealthDmg: usize = 0xA5C; // int32 + pub const m_iszPropData: usize = 0xA60; // CUtlSymbolLarge + pub const m_impactEnergyScale: usize = 0xA68; // float32 + pub const m_nOverrideBlockLOS: usize = 0xA6C; // EOverrideBlockLOS_t + pub const m_OnBreak: usize = 0xA70; // CEntityIOOutput + pub const m_OnHealthChanged: usize = 0xA98; // CEntityOutputTemplate + pub const m_PerformanceMode: usize = 0xAC0; // PerformanceMode_t + pub const m_hPhysicsAttacker: usize = 0xAC4; // CHandle + pub const m_flLastPhysicsInfluenceTime: usize = 0xAC8; // GameTime_t + } + // Parent: CBaseModelEntity + // Fields count: 16 + pub mod CBaseToggle { + pub const m_toggle_state: usize = 0x9F8; // TOGGLE_STATE + pub const m_flMoveDistance: usize = 0x9FC; // float32 + pub const m_flWait: usize = 0xA00; // float32 + pub const m_flLip: usize = 0xA04; // float32 + pub const m_bAlwaysFireBlockedOutputs: usize = 0xA08; // bool + pub const m_vecPosition1: usize = 0xA0C; // Vector + pub const m_vecPosition2: usize = 0xA18; // Vector + pub const m_vecMoveAng: usize = 0xA24; // QAngle + pub const m_vecAngle1: usize = 0xA30; // QAngle + pub const m_vecAngle2: usize = 0xA3C; // QAngle + pub const m_flHeight: usize = 0xA48; // float32 + pub const m_hActivator: usize = 0xA4C; // CHandle + pub const m_vecFinalDest: usize = 0xA50; // Vector + pub const m_vecFinalAngle: usize = 0xA5C; // QAngle + pub const m_movementType: usize = 0xA68; // int32 + pub const m_sMaster: usize = 0xA70; // CUtlSymbolLarge + } + // Parent: CPointEntity + // Fields count: 0 + pub mod CInfoTarget { + } + // Parent: CRotButton + // Fields count: 14 + pub mod CMomentaryRotButton { + pub const m_Position: usize = 0xBC8; // CEntityOutputTemplate + pub const m_OnUnpressed: usize = 0xBF0; // CEntityIOOutput + pub const m_OnFullyOpen: usize = 0xC18; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0xC40; // CEntityIOOutput + pub const m_OnReachedPosition: usize = 0xC68; // CEntityIOOutput + pub const m_lastUsed: usize = 0xC90; // int32 + pub const m_start: usize = 0xC94; // QAngle + pub const m_end: usize = 0xCA0; // QAngle + pub const m_IdealYaw: usize = 0xCAC; // float32 + pub const m_sNoise: usize = 0xCB0; // CUtlSymbolLarge + pub const m_bUpdateTarget: usize = 0xCB8; // bool + pub const m_direction: usize = 0xCBC; // int32 + pub const m_returnSpeed: usize = 0xCC0; // float32 + pub const m_flStartPosition: usize = 0xCC4; // float32 + } + // Parent: CEntityComponent + // Fields count: 10 + pub mod CPropDataComponent { + pub const m_flDmgModBullet: usize = 0x10; // float32 + pub const m_flDmgModClub: usize = 0x14; // float32 + pub const m_flDmgModExplosive: usize = 0x18; // float32 + pub const m_flDmgModFire: usize = 0x1C; // float32 + pub const m_iszPhysicsDamageTableName: usize = 0x20; // CUtlSymbolLarge + pub const m_iszBasePropData: usize = 0x28; // CUtlSymbolLarge + pub const m_nInteractions: usize = 0x30; // int32 + pub const m_bSpawnMotionDisabled: usize = 0x34; // bool + pub const m_nDisableTakePhysicsDamageSpawnFlag: usize = 0x38; // int32 + pub const m_nMotionDisabledSpawnFlag: usize = 0x3C; // int32 } // Parent: CRulePointEntity // Fields count: 2 @@ -4825,6 +9054,1995 @@ pub mod cs2_dumper { pub const m_iszMessage: usize = 0xA08; // CUtlSymbolLarge pub const m_textParms: usize = 0xA10; // hudtextparms_t } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponMP5SD { + } + // Parent: CBaseModelEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_bLoop (bool) + // NetworkVarNames: m_flFPS (float) + // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong) + // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong) + // NetworkVarNames: m_vAnimationBoundsMin (Vector) + // NetworkVarNames: m_vAnimationBoundsMax (Vector) + // NetworkVarNames: m_flStartTime (float) + // NetworkVarNames: m_flStartFrame (float) + pub mod CTextureBasedAnimatable { + pub const m_bLoop: usize = 0x9F8; // bool + pub const m_flFPS: usize = 0x9FC; // float32 + pub const m_hPositionKeys: usize = 0xA00; // CStrongHandle + pub const m_hRotationKeys: usize = 0xA08; // CStrongHandle + pub const m_vAnimationBoundsMin: usize = 0xA10; // Vector + pub const m_vAnimationBoundsMax: usize = 0xA1C; // Vector + pub const m_flStartTime: usize = 0xA28; // float32 + pub const m_flStartFrame: usize = 0xA2C; // float32 + } + // Parent: CMarkupVolumeTagged + // Fields count: 3 + pub mod CMarkupVolumeWithRef { + pub const m_bUseRef: usize = 0xA35; // bool + pub const m_vRefPos: usize = 0xA38; // Vector + pub const m_flRefDot: usize = 0xA44; // float32 + } + // Parent: CPhysForce + // Fields count: 1 + pub mod CPhysThruster { + pub const m_localOrigin: usize = 0x808; // Vector + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CCSPointScriptExtensions_player { + } + // Parent: CBaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_iszStackName (string_t) + // NetworkVarNames: m_iszOperatorName (string_t) + // NetworkVarNames: m_iszOpvarName (string_t) + // NetworkVarNames: m_vDistanceInnerMins (Vector) + // NetworkVarNames: m_vDistanceInnerMaxs (Vector) + // NetworkVarNames: m_vDistanceOuterMins (Vector) + // NetworkVarNames: m_vDistanceOuterMaxs (Vector) + // NetworkVarNames: m_nAABBDirection (int) + pub mod CCitadelSoundOpvarSetOBB { + pub const m_iszStackName: usize = 0x7A8; // CUtlSymbolLarge + pub const m_iszOperatorName: usize = 0x7B0; // CUtlSymbolLarge + pub const m_iszOpvarName: usize = 0x7B8; // CUtlSymbolLarge + pub const m_vDistanceInnerMins: usize = 0x7C0; // Vector + pub const m_vDistanceInnerMaxs: usize = 0x7CC; // Vector + pub const m_vDistanceOuterMins: usize = 0x7D8; // Vector + pub const m_vDistanceOuterMaxs: usize = 0x7E4; // Vector + pub const m_nAABBDirection: usize = 0x7F0; // int32 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_unDefIdx (item_definition_index_t) + // NetworkVarNames: m_nCost (int) + // NetworkVarNames: m_nPrevArmor (int) + // NetworkVarNames: m_bPrevHelmet (bool) + // NetworkVarNames: m_hItem (CEntityHandle) + pub mod SellbackPurchaseEntry_t { + pub const m_unDefIdx: usize = 0x30; // uint16 + pub const m_nCost: usize = 0x34; // int32 + pub const m_nPrevArmor: usize = 0x38; // int32 + pub const m_bPrevHelmet: usize = 0x3C; // bool + pub const m_hItem: usize = 0x40; // CEntityHandle + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponFamas { + } + // Parent: CPhysicsProp + // Fields count: 3 + // + // Metadata: + // MNetworkExcludeByName + // NetworkVarNames: m_ShardDesc (shard_model_desc_t) + pub mod CShatterGlassShardPhysics { + pub const m_bDebris: usize = 0xEEF; // bool + pub const m_hParentShard: usize = 0xEF0; // uint32 + pub const m_ShardDesc: usize = 0xEF8; // shard_model_desc_t + } + // Parent: CBaseFilter + // Fields count: 1 + pub mod CFilterModel { + pub const m_iFilterModel: usize = 0x7F8; // CUtlSymbolLarge + } + // Parent: CBasePlayerPawn + // Fields count: 23 + // + // Metadata: + // NetworkVarNames: m_CTouchExpansionComponent (CTouchExpansionComponent::Storage_t) + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*) + // NetworkVarNames: m_pViewModelServices (CPlayer_ViewModelServices*) + // NetworkVarNames: m_iPlayerState (CSPlayerState) + // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t) + // NetworkVarNames: m_bGunGameImmunity (bool) + // NetworkVarNames: m_fMolotovDamageTime (float) + // NetworkVarNames: m_bHasMovedSinceSpawn (bool) + // NetworkVarNames: m_flFlashDuration (float) + // NetworkVarNames: m_flFlashMaxAlpha (float) + // NetworkVarNames: m_flProgressBarStartTime (float) + // NetworkVarNames: m_iProgressBarDuration (int) + // NetworkVarNames: m_angEyeAngles (QAngle) + // NetworkVarNames: m_hOriginalController (CHandle) + pub mod CCSPlayerPawnBase { + pub const m_CTouchExpansionComponent: usize = 0xEB8; // CTouchExpansionComponent + pub const m_pPingServices: usize = 0xF08; // CCSPlayer_PingServices* + pub const m_pViewModelServices: usize = 0xF10; // CPlayer_ViewModelServices* + pub const m_blindUntilTime: usize = 0xF18; // GameTime_t + pub const m_blindStartTime: usize = 0xF1C; // GameTime_t + pub const m_iPlayerState: usize = 0xF20; // CSPlayerState + pub const m_bRespawning: usize = 0xFD0; // bool + pub const m_fImmuneToGunGameDamageTime: usize = 0xFD4; // GameTime_t + pub const m_bGunGameImmunity: usize = 0xFD8; // bool + pub const m_fMolotovDamageTime: usize = 0xFDC; // float32 + pub const m_bHasMovedSinceSpawn: usize = 0xFE0; // bool + pub const m_iNumSpawns: usize = 0xFE4; // int32 + pub const m_flIdleTimeSinceLastAction: usize = 0xFEC; // float32 + pub const m_fNextRadarUpdateTime: usize = 0xFF0; // float32 + pub const m_flFlashDuration: usize = 0xFF4; // float32 + pub const m_flFlashMaxAlpha: usize = 0xFF8; // float32 + pub const m_flProgressBarStartTime: usize = 0xFFC; // float32 + pub const m_iProgressBarDuration: usize = 0x1000; // int32 + pub const m_angEyeAngles: usize = 0x1004; // QAngle + pub const m_NumEnemiesAtRoundStart: usize = 0x1010; // int32 + pub const m_wasNotKilledNaturally: usize = 0x1014; // bool + pub const m_bCommittingSuicideOnTeamChange: usize = 0x1015; // bool + pub const m_hOriginalController: usize = 0x1018; // CHandle + } + // Parent: CPointEntity + // Fields count: 9 + pub mod CPathTrack { + pub const m_pnext: usize = 0x7A8; // CPathTrack* + pub const m_pprevious: usize = 0x7B0; // CPathTrack* + pub const m_paltpath: usize = 0x7B8; // CPathTrack* + pub const m_flRadius: usize = 0x7C0; // float32 + pub const m_length: usize = 0x7C4; // float32 + pub const m_altName: usize = 0x7C8; // CUtlSymbolLarge + pub const m_nIterVal: usize = 0x7D0; // int32 + pub const m_eOrientationType: usize = 0x7D4; // TrackOrientationType_t + pub const m_OnPass: usize = 0x7D8; // CEntityIOOutput + } + // Parent: CLogicalEntity + // Fields count: 7 + pub mod CLogicDistanceCheck { + pub const m_iszEntityA: usize = 0x7A8; // CUtlSymbolLarge + pub const m_iszEntityB: usize = 0x7B0; // CUtlSymbolLarge + pub const m_flZone1Distance: usize = 0x7B8; // float32 + pub const m_flZone2Distance: usize = 0x7BC; // float32 + pub const m_InZone1: usize = 0x7C0; // CEntityIOOutput + pub const m_InZone2: usize = 0x7E8; // CEntityIOOutput + pub const m_InZone3: usize = 0x810; // CEntityIOOutput + } + // Parent: CBarnLight + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_flInnerAngle (float) + // NetworkVarNames: m_flOuterAngle (float) + // NetworkVarNames: m_bShowLight (bool) + pub mod COmniLight { + pub const m_flInnerAngle: usize = 0xC20; // float32 + pub const m_flOuterAngle: usize = 0xC24; // float32 + pub const m_bShowLight: usize = 0xC28; // bool + } + // Parent: CPointEntity + // Fields count: 10 + // + // Metadata: + // NetworkVarNames: m_bDisabled (bool) + // NetworkVarNames: m_nResolutionX (int) + // NetworkVarNames: m_nResolutionY (int) + // NetworkVarNames: m_szLayoutFileName (string_t) + // NetworkVarNames: m_RenderAttrName (string_t) + // NetworkVarNames: m_TargetEntities (CHandle) + // NetworkVarNames: m_nTargetChangeCount (int) + // NetworkVarNames: m_vecCSSClasses (string_t) + pub mod CInfoOffscreenPanoramaTexture { + pub const m_bDisabled: usize = 0x7A4; // bool + pub const m_nResolutionX: usize = 0x7A8; // int32 + pub const m_nResolutionY: usize = 0x7AC; // int32 + pub const m_szLayoutFileName: usize = 0x7B0; // CUtlSymbolLarge + pub const m_RenderAttrName: usize = 0x7B8; // CUtlSymbolLarge + pub const m_TargetEntities: usize = 0x7C0; // CNetworkUtlVectorBase> + pub const m_nTargetChangeCount: usize = 0x7D8; // int32 + pub const m_vecCSSClasses: usize = 0x7E0; // CNetworkUtlVectorBase + pub const m_szTargetsName: usize = 0x7F8; // CUtlSymbolLarge + pub const m_AdditionalTargetEntities: usize = 0x800; // CUtlVector> + } + // Parent: CBaseEntity + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_nMode (int) + // NetworkVarNames: m_vBoxSize (Vector) + // NetworkVarNames: m_bEnabled (bool) + pub mod CInfoVisibilityBox { + pub const m_nMode: usize = 0x7A8; // int32 + pub const m_vBoxSize: usize = 0x7AC; // Vector + pub const m_bEnabled: usize = 0x7B8; // bool + } + // Parent: CRulePointEntity + // Fields count: 0 + pub mod CGamePlayerEquip { + } + // Parent: CServerOnlyPointEntity + // Fields count: 0 + pub mod CInfoTargetServerOnly { + } + // Parent: CSoundOpvarSetPointEntity + // Fields count: 3 + pub mod CSoundOpvarSetPathCornerEntity { + pub const m_flDistMinSqr: usize = 0x968; // float32 + pub const m_flDistMaxSqr: usize = 0x96C; // float32 + pub const m_iszPathCornerEntityName: usize = 0x970; // CUtlSymbolLarge + } + // Parent: CPlayer_WeaponServices + // Fields count: 15 + // + // Metadata: + // NetworkVarNames: m_flNextAttack (GameTime_t) + // NetworkVarNames: m_bIsLookingAtWeapon (bool) + // NetworkVarNames: m_bIsHoldingLookAtWeapon (bool) + pub mod CCSPlayer_WeaponServices { + pub const m_flNextAttack: usize = 0xA4; // GameTime_t + pub const m_bIsLookingAtWeapon: usize = 0xA8; // bool + pub const m_bIsHoldingLookAtWeapon: usize = 0xA9; // bool + pub const m_hSavedWeapon: usize = 0xAC; // CHandle + pub const m_nTimeToMelee: usize = 0xB0; // int32 + pub const m_nTimeToSecondary: usize = 0xB4; // int32 + pub const m_nTimeToPrimary: usize = 0xB8; // int32 + pub const m_nTimeToSniperRifle: usize = 0xBC; // int32 + pub const m_bIsBeingGivenItem: usize = 0xC0; // bool + pub const m_bIsPickingUpItemWithUse: usize = 0xC1; // bool + pub const m_bPickedUpWeapon: usize = 0xC2; // bool + pub const m_bDisableAutoDeploy: usize = 0xC3; // bool + pub const m_bIsPickingUpGroundWeapon: usize = 0xC4; // bool + pub const m_nOldShootPositionHistoryCount: usize = 0xC8; // uint32 + pub const m_nOldInputHistoryCount: usize = 0x460; // uint32 + } + // Parent: CBaseEntity + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_hEntAttached (CHandle) + // NetworkVarNames: m_bCheapEffect (bool) + pub mod CEntityFlame { + pub const m_hEntAttached: usize = 0x7A4; // CHandle + pub const m_bCheapEffect: usize = 0x7A8; // bool + pub const m_flSize: usize = 0x7AC; // float32 + pub const m_bUseHitboxes: usize = 0x7B0; // bool + pub const m_iNumHitboxFires: usize = 0x7B4; // int32 + pub const m_flHitboxFireScale: usize = 0x7B8; // float32 + pub const m_flLifetime: usize = 0x7BC; // GameTime_t + pub const m_hAttacker: usize = 0x7C0; // CHandle + pub const m_iDangerSound: usize = 0x7C4; // int32 + pub const m_flDirectDamagePerSecond: usize = 0x7C8; // float32 + pub const m_iCustomDamageType: usize = 0x7CC; // int32 + } + // Parent: CCSWeaponBase + // Fields count: 9 + // + // Metadata: + // NetworkVarNames: m_zoomLevel (int) + // NetworkVarNames: m_iBurstShotsRemaining (int) + // NetworkVarNames: m_bNeedsBoltAction (bool) + pub mod CCSWeaponBaseGun { + pub const m_zoomLevel: usize = 0x11A0; // int32 + pub const m_iBurstShotsRemaining: usize = 0x11A4; // int32 + pub const m_silencedModelIndex: usize = 0x11B0; // int32 + pub const m_inPrecache: usize = 0x11B4; // bool + pub const m_bNeedsBoltAction: usize = 0x11B5; // bool + pub const m_bSkillReloadAvailable: usize = 0x11B6; // bool + pub const m_bSkillReloadLiftedReloadKey: usize = 0x11B7; // bool + pub const m_bSkillBoltInterruptAvailable: usize = 0x11B8; // bool + pub const m_bSkillBoltLiftedFireKey: usize = 0x11B9; // bool + } + // Parent: None + // Fields count: 13 + pub mod CBot { + pub const m_pController: usize = 0x10; // CCSPlayerController* + pub const m_pPlayer: usize = 0x18; // CCSPlayerPawn* + pub const m_bHasSpawned: usize = 0x20; // bool + pub const m_id: usize = 0x24; // uint32 + pub const m_isRunning: usize = 0xA8; // bool + pub const m_isCrouching: usize = 0xA9; // bool + pub const m_forwardSpeed: usize = 0xAC; // float32 + pub const m_leftSpeed: usize = 0xB0; // float32 + pub const m_verticalSpeed: usize = 0xB4; // float32 + pub const m_buttonFlags: usize = 0xB8; // uint64 + pub const m_jumpTimestamp: usize = 0xC0; // float32 + pub const m_viewForward: usize = 0xC4; // Vector + pub const m_postureStackIndex: usize = 0xE0; // int32 + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_nameStringableIndex (int32) + pub mod CEntityIdentity { + pub const m_nameStringableIndex: usize = 0x14; // int32 + pub const m_name: usize = 0x18; // CUtlSymbolLarge + pub const m_designerName: usize = 0x20; // CUtlSymbolLarge + pub const m_flags: usize = 0x30; // uint32 + pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t + pub const m_fDataObjectTypes: usize = 0x3C; // uint32 + pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t + pub const m_pPrev: usize = 0x58; // CEntityIdentity* + pub const m_pNext: usize = 0x60; // CEntityIdentity* + pub const m_pPrevByClass: usize = 0x68; // CEntityIdentity* + pub const m_pNextByClass: usize = 0x70; // CEntityIdentity* + } + // Parent: CBaseToggle + // Fields count: 3 + pub mod CGunTarget { + pub const m_on: usize = 0xA78; // bool + pub const m_hTargetEnt: usize = 0xA7C; // CHandle + pub const m_OnDeath: usize = 0xA80; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 2 + pub mod CSoundEventParameter { + pub const m_iszParamName: usize = 0x7B0; // CUtlSymbolLarge + pub const m_flFloatValue: usize = 0x7B8; // float32 + } + // Parent: CPulseGraphInstance_ServerEntity + // Fields count: 0 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseDomainHookInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + pub mod CPulseGraphInstance_GameBlackboard { + } + // Parent: CMarkupVolume + // Fields count: 5 + pub mod CMarkupVolumeTagged { + pub const m_bIsGroup: usize = 0xA30; // bool + pub const m_bGroupByPrefab: usize = 0xA31; // bool + pub const m_bGroupByVolume: usize = 0xA32; // bool + pub const m_bGroupOtherGroups: usize = 0xA33; // bool + pub const m_bIsInGroup: usize = 0xA34; // bool + } + // Parent: CBaseEntity + // Fields count: 5 + pub mod CTestEffect { + pub const m_iLoop: usize = 0x7A4; // int32 + pub const m_iBeam: usize = 0x7A8; // int32 + pub const m_pBeam: usize = 0x7B0; // CBeam*[24] + pub const m_flBeamTime: usize = 0x870; // GameTime_t[24] + pub const m_flStartTime: usize = 0x8D0; // GameTime_t + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponM4A1Silencer { + } + // Parent: CFuncNavBlocker + // Fields count: 1 + pub mod CScriptNavBlocker { + pub const m_vExtent: usize = 0xA08; // Vector + } + // Parent: CBaseAnimGraph + // Fields count: 1 + pub mod CConstraintAnchor { + pub const m_massScale: usize = 0xBF0; // float32 + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponTec9 { + } + // Parent: CMarkupVolumeTagged + // Fields count: 0 + pub mod CMarkupVolumeTagged_Nav { + } + // Parent: CPointEntity + // Fields count: 66 + // + // Metadata: + // NetworkVarNames: m_bIsPlayingBack (bool) + // NetworkVarNames: m_bPaused (bool) + // NetworkVarNames: m_bMultiplayer (bool) + // NetworkVarNames: m_bAutogenerated (bool) + // NetworkVarNames: m_flForceClientTime (float32) + // NetworkVarNames: m_hActorList (CHandle) + // NetworkVarNames: m_nSceneStringIndex (uint16) + pub mod CSceneEntity { + pub const m_iszSceneFile: usize = 0x7B0; // CUtlSymbolLarge + pub const m_iszResumeSceneFile: usize = 0x7B8; // CUtlSymbolLarge + pub const m_iszTarget1: usize = 0x7C0; // CUtlSymbolLarge + pub const m_iszTarget2: usize = 0x7C8; // CUtlSymbolLarge + pub const m_iszTarget3: usize = 0x7D0; // CUtlSymbolLarge + pub const m_iszTarget4: usize = 0x7D8; // CUtlSymbolLarge + pub const m_iszTarget5: usize = 0x7E0; // CUtlSymbolLarge + pub const m_iszTarget6: usize = 0x7E8; // CUtlSymbolLarge + pub const m_iszTarget7: usize = 0x7F0; // CUtlSymbolLarge + pub const m_iszTarget8: usize = 0x7F8; // CUtlSymbolLarge + pub const m_hTarget1: usize = 0x800; // CHandle + pub const m_hTarget2: usize = 0x804; // CHandle + pub const m_hTarget3: usize = 0x808; // CHandle + pub const m_hTarget4: usize = 0x80C; // CHandle + pub const m_hTarget5: usize = 0x810; // CHandle + pub const m_hTarget6: usize = 0x814; // CHandle + pub const m_hTarget7: usize = 0x818; // CHandle + pub const m_hTarget8: usize = 0x81C; // CHandle + pub const m_sTargetAttachment: usize = 0x820; // CUtlSymbolLarge + pub const m_bIsPlayingBack: usize = 0x828; // bool + pub const m_bPaused: usize = 0x829; // bool + pub const m_bMultiplayer: usize = 0x82A; // bool + pub const m_bAutogenerated: usize = 0x82B; // bool + pub const m_flForceClientTime: usize = 0x82C; // float32 + pub const m_flCurrentTime: usize = 0x830; // float32 + pub const m_flFrameTime: usize = 0x834; // float32 + pub const m_bCancelAtNextInterrupt: usize = 0x838; // bool + pub const m_fPitch: usize = 0x83C; // float32 + pub const m_bAutomated: usize = 0x840; // bool + pub const m_nAutomatedAction: usize = 0x844; // int32 + pub const m_flAutomationDelay: usize = 0x848; // float32 + pub const m_flAutomationTime: usize = 0x84C; // float32 + pub const m_hWaitingForThisResumeScene: usize = 0x850; // CHandle + pub const m_bWaitingForResumeScene: usize = 0x854; // bool + pub const m_bPausedViaInput: usize = 0x855; // bool + pub const m_bPauseAtNextInterrupt: usize = 0x856; // bool + pub const m_bWaitingForActor: usize = 0x857; // bool + pub const m_bWaitingForInterrupt: usize = 0x858; // bool + pub const m_bInterruptedActorsScenes: usize = 0x859; // bool + pub const m_bBreakOnNonIdle: usize = 0x85A; // bool + pub const m_bSceneFinished: usize = 0x85B; // bool + pub const m_hActorList: usize = 0x860; // CNetworkUtlVectorBase> + pub const m_hRemoveActorList: usize = 0x878; // CUtlVector> + pub const m_nSceneFlushCounter: usize = 0x8C0; // int32 + pub const m_nSceneStringIndex: usize = 0x8C4; // uint16 + pub const m_OnStart: usize = 0x8C8; // CEntityIOOutput + pub const m_OnCompletion: usize = 0x8F0; // CEntityIOOutput + pub const m_OnCanceled: usize = 0x918; // CEntityIOOutput + pub const m_OnPaused: usize = 0x940; // CEntityIOOutput + pub const m_OnResumed: usize = 0x968; // CEntityIOOutput + pub const m_OnTrigger: usize = 0x990; // CEntityIOOutput[16] + pub const m_hInterruptScene: usize = 0xCA0; // CHandle + pub const m_nInterruptCount: usize = 0xCA4; // int32 + pub const m_bSceneMissing: usize = 0xCA8; // bool + pub const m_bInterrupted: usize = 0xCA9; // bool + pub const m_bCompletedEarly: usize = 0xCAA; // bool + pub const m_bInterruptSceneFinished: usize = 0xCAB; // bool + pub const m_bRestoring: usize = 0xCAC; // bool + pub const m_hNotifySceneCompletion: usize = 0xCB0; // CUtlVector> + pub const m_hListManagers: usize = 0xCC8; // CUtlVector> + pub const m_iszSoundName: usize = 0xCE0; // CUtlSymbolLarge + pub const m_iszSequenceName: usize = 0xCE8; // CUtlSymbolLarge + pub const m_hActor: usize = 0xCF0; // CHandle + pub const m_hActivator: usize = 0xCF4; // CHandle + pub const m_BusyActor: usize = 0xCF8; // int32 + pub const m_iPlayerDeathBehavior: usize = 0xCFC; // SceneOnPlayerDeath_t + } + // Parent: CLightDirectionalEntity + // Fields count: 0 + pub mod CLightEnvironmentEntity { + } + // Parent: CLogicAutosave + // Fields count: 4 + pub mod CLogicActiveAutosave { + pub const m_TriggerHitPoints: usize = 0x7B0; // int32 + pub const m_flTimeToTrigger: usize = 0x7B4; // float32 + pub const m_flStartTime: usize = 0x7B8; // GameTime_t + pub const m_flDangerousTime: usize = 0x7BC; // float32 + } + // Parent: CBaseEntity + // Fields count: 2 + pub mod CEnvBeverage { + pub const m_CanInDispenser: usize = 0x7A4; // bool + pub const m_nBeverageType: usize = 0x7A8; // int32 + } + // Parent: CBaseEntity + // Fields count: 14 + // + // Metadata: + // NetworkVarNames: m_iActiveIssueIndex (int) + // NetworkVarNames: m_iOnlyTeamToVote (int) + // NetworkVarNames: m_nVoteOptionCount (int) + // NetworkVarNames: m_nPotentialVotes (int) + // NetworkVarNames: m_bIsYesNoVote (bool) + pub mod CVoteController { + pub const m_iActiveIssueIndex: usize = 0x7A4; // int32 + pub const m_iOnlyTeamToVote: usize = 0x7A8; // int32 + pub const m_nVoteOptionCount: usize = 0x7AC; // int32[5] + pub const m_nPotentialVotes: usize = 0x7C0; // int32 + pub const m_bIsYesNoVote: usize = 0x7C4; // bool + pub const m_acceptingVotesTimer: usize = 0x7C8; // CountdownTimer + pub const m_executeCommandTimer: usize = 0x7E0; // CountdownTimer + pub const m_resetVoteTimer: usize = 0x7F8; // CountdownTimer + pub const m_nVotesCast: usize = 0x810; // int32[64] + pub const m_playerHoldingVote: usize = 0x910; // CPlayerSlot + pub const m_playerOverrideForVote: usize = 0x914; // CPlayerSlot + pub const m_nHighestCountIndex: usize = 0x918; // int32 + pub const m_potentialIssues: usize = 0x920; // CUtlVector + pub const m_VoteOptions: usize = 0x938; // CUtlVector + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponCZ75a { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponP250 { + } + // Parent: CBaseAnimGraph + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_flexWeight (float32) + // NetworkVarNames: m_vLookTargetPosition (Vector) + // NetworkVarNames: m_blinktoggle (bool) + pub mod CBaseFlex { + pub const m_flexWeight: usize = 0xBF0; // CNetworkUtlVectorBase + pub const m_vLookTargetPosition: usize = 0xC08; // Vector + pub const m_blinktoggle: usize = 0xC14; // bool + pub const m_flAllowResponsesEndTime: usize = 0xC68; // GameTime_t + pub const m_flLastFlexAnimationTime: usize = 0xC6C; // GameTime_t + pub const m_nNextSceneEventId: usize = 0xC70; // SceneEventId_t + pub const m_bUpdateLayerPriorities: usize = 0xC74; // bool + } + // Parent: CTriggerHurt + // Fields count: 1 + pub mod CScriptTriggerHurt { + pub const m_vExtent: usize = 0xC60; // Vector + } + // Parent: CBasePlayerWeaponVData + // Fields count: 92 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertySuppressBaseClassField + // MPropertySuppressBaseClassField + pub mod CCSWeaponBaseVData { + pub const m_WeaponType: usize = 0x250; // CSWeaponType + pub const m_WeaponCategory: usize = 0x254; // CSWeaponCategory + pub const m_szViewModel: usize = 0x258; // CResourceNameTyped> + pub const m_szPlayerModel: usize = 0x338; // CResourceNameTyped> + pub const m_szWorldDroppedModel: usize = 0x418; // CResourceNameTyped> + pub const m_szAimsightLensMaskModel: usize = 0x4F8; // CResourceNameTyped> + pub const m_szMagazineModel: usize = 0x5D8; // CResourceNameTyped> + pub const m_szHeatEffect: usize = 0x6B8; // CResourceNameTyped> + pub const m_szEjectBrassEffect: usize = 0x798; // CResourceNameTyped> + pub const m_szMuzzleFlashParticleAlt: usize = 0x878; // CResourceNameTyped> + pub const m_szMuzzleFlashThirdPersonParticle: usize = 0x958; // CResourceNameTyped> + pub const m_szMuzzleFlashThirdPersonParticleAlt: usize = 0xA38; // CResourceNameTyped> + pub const m_szTracerParticle: usize = 0xB18; // CResourceNameTyped> + pub const m_GearSlot: usize = 0xBF8; // gear_slot_t + pub const m_GearSlotPosition: usize = 0xBFC; // int32 + pub const m_DefaultLoadoutSlot: usize = 0xC00; // loadout_slot_t + pub const m_sWrongTeamMsg: usize = 0xC08; // CUtlString + pub const m_nPrice: usize = 0xC10; // int32 + pub const m_nKillAward: usize = 0xC14; // int32 + pub const m_nPrimaryReserveAmmoMax: usize = 0xC18; // int32 + pub const m_nSecondaryReserveAmmoMax: usize = 0xC1C; // int32 + pub const m_bMeleeWeapon: usize = 0xC20; // bool + pub const m_bHasBurstMode: usize = 0xC21; // bool + pub const m_bIsRevolver: usize = 0xC22; // bool + pub const m_bCannotShootUnderwater: usize = 0xC23; // bool + pub const m_szName: usize = 0xC28; // CGlobalSymbol + pub const m_szAnimExtension: usize = 0xC30; // CUtlString + pub const m_eSilencerType: usize = 0xC38; // CSWeaponSilencerType + pub const m_nCrosshairMinDistance: usize = 0xC3C; // int32 + pub const m_nCrosshairDeltaDistance: usize = 0xC40; // int32 + pub const m_bIsFullAuto: usize = 0xC44; // bool + pub const m_nNumBullets: usize = 0xC48; // int32 + pub const m_flCycleTime: usize = 0xC4C; // CFiringModeFloat + pub const m_flMaxSpeed: usize = 0xC54; // CFiringModeFloat + pub const m_flSpread: usize = 0xC5C; // CFiringModeFloat + pub const m_flInaccuracyCrouch: usize = 0xC64; // CFiringModeFloat + pub const m_flInaccuracyStand: usize = 0xC6C; // CFiringModeFloat + pub const m_flInaccuracyJump: usize = 0xC74; // CFiringModeFloat + pub const m_flInaccuracyLand: usize = 0xC7C; // CFiringModeFloat + pub const m_flInaccuracyLadder: usize = 0xC84; // CFiringModeFloat + pub const m_flInaccuracyFire: usize = 0xC8C; // CFiringModeFloat + pub const m_flInaccuracyMove: usize = 0xC94; // CFiringModeFloat + pub const m_flRecoilAngle: usize = 0xC9C; // CFiringModeFloat + pub const m_flRecoilAngleVariance: usize = 0xCA4; // CFiringModeFloat + pub const m_flRecoilMagnitude: usize = 0xCAC; // CFiringModeFloat + pub const m_flRecoilMagnitudeVariance: usize = 0xCB4; // CFiringModeFloat + pub const m_nTracerFrequency: usize = 0xCBC; // CFiringModeInt + pub const m_flInaccuracyJumpInitial: usize = 0xCC4; // float32 + pub const m_flInaccuracyJumpApex: usize = 0xCC8; // float32 + pub const m_flInaccuracyReload: usize = 0xCCC; // float32 + pub const m_nRecoilSeed: usize = 0xCD0; // int32 + pub const m_nSpreadSeed: usize = 0xCD4; // int32 + pub const m_flTimeToIdleAfterFire: usize = 0xCD8; // float32 + pub const m_flIdleInterval: usize = 0xCDC; // float32 + pub const m_flAttackMovespeedFactor: usize = 0xCE0; // float32 + pub const m_flHeatPerShot: usize = 0xCE4; // float32 + pub const m_flInaccuracyPitchShift: usize = 0xCE8; // float32 + pub const m_flInaccuracyAltSoundThreshold: usize = 0xCEC; // float32 + pub const m_flBotAudibleRange: usize = 0xCF0; // float32 + pub const m_szUseRadioSubtitle: usize = 0xCF8; // CUtlString + pub const m_bUnzoomsAfterShot: usize = 0xD00; // bool + pub const m_bHideViewModelWhenZoomed: usize = 0xD01; // bool + pub const m_nZoomLevels: usize = 0xD04; // int32 + pub const m_nZoomFOV1: usize = 0xD08; // int32 + pub const m_nZoomFOV2: usize = 0xD0C; // int32 + pub const m_flZoomTime0: usize = 0xD10; // float32 + pub const m_flZoomTime1: usize = 0xD14; // float32 + pub const m_flZoomTime2: usize = 0xD18; // float32 + pub const m_flIronSightPullUpSpeed: usize = 0xD1C; // float32 + pub const m_flIronSightPutDownSpeed: usize = 0xD20; // float32 + pub const m_flIronSightFOV: usize = 0xD24; // float32 + pub const m_flIronSightPivotForward: usize = 0xD28; // float32 + pub const m_flIronSightLooseness: usize = 0xD2C; // float32 + pub const m_angPivotAngle: usize = 0xD30; // QAngle + pub const m_vecIronSightEyePos: usize = 0xD3C; // Vector + pub const m_nDamage: usize = 0xD48; // int32 + pub const m_flHeadshotMultiplier: usize = 0xD4C; // float32 + pub const m_flArmorRatio: usize = 0xD50; // float32 + pub const m_flPenetration: usize = 0xD54; // float32 + pub const m_flRange: usize = 0xD58; // float32 + pub const m_flRangeModifier: usize = 0xD5C; // float32 + pub const m_flFlinchVelocityModifierLarge: usize = 0xD60; // float32 + pub const m_flFlinchVelocityModifierSmall: usize = 0xD64; // float32 + pub const m_flRecoveryTimeCrouch: usize = 0xD68; // float32 + pub const m_flRecoveryTimeStand: usize = 0xD6C; // float32 + pub const m_flRecoveryTimeCrouchFinal: usize = 0xD70; // float32 + pub const m_flRecoveryTimeStandFinal: usize = 0xD74; // float32 + pub const m_nRecoveryTransitionStartBullet: usize = 0xD78; // int32 + pub const m_nRecoveryTransitionEndBullet: usize = 0xD7C; // int32 + pub const m_flThrowVelocity: usize = 0xD80; // float32 + pub const m_vSmokeColor: usize = 0xD84; // Vector + pub const m_szAnimClass: usize = 0xD90; // CGlobalSymbol + } + // Parent: CLogicalEntity + // Fields count: 5 + pub mod CMathColorBlend { + pub const m_flInMin: usize = 0x7A4; // float32 + pub const m_flInMax: usize = 0x7A8; // float32 + pub const m_OutColor1: usize = 0x7AC; // Color + pub const m_OutColor2: usize = 0x7B0; // Color + pub const m_OutValue: usize = 0x7B8; // CEntityOutputTemplate + } + // Parent: CPointEntity + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_iszOverlayNames (string_t) + // NetworkVarNames: m_flOverlayTimes (float32) + // NetworkVarNames: m_flStartTime (GameTime_t) + // NetworkVarNames: m_iDesiredOverlay (int32) + // NetworkVarNames: m_bIsActive (bool) + pub mod CEnvScreenOverlay { + pub const m_iszOverlayNames: usize = 0x7A8; // CUtlSymbolLarge[10] + pub const m_flOverlayTimes: usize = 0x7F8; // float32[10] + pub const m_flStartTime: usize = 0x820; // GameTime_t + pub const m_iDesiredOverlay: usize = 0x824; // int32 + pub const m_bIsActive: usize = 0x828; // bool + } + // Parent: CCSPlayerPawnBase + // Fields count: 117 + // + // Metadata: + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // MNetworkVarTypeOverride + // MNetworkIncludeByName + // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) + // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*) + // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*) + // NetworkVarNames: m_bHasFemaleVoice (bool) + // NetworkVarNames: m_szLastPlaceName (char) + // NetworkVarNames: m_bInBuyZone (bool) + // NetworkVarNames: m_bInHostageRescueZone (bool) + // NetworkVarNames: m_bInBombZone (bool) + // NetworkVarNames: m_iRetakesOffering (int) + // NetworkVarNames: m_iRetakesOfferingCard (int) + // NetworkVarNames: m_bRetakesHasDefuseKit (bool) + // NetworkVarNames: m_bRetakesMVPLastRound (bool) + // NetworkVarNames: m_iRetakesMVPBoostItem (int) + // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t) + // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t) + // NetworkVarNames: m_aimPunchAngle (QAngle) + // NetworkVarNames: m_aimPunchAngleVel (QAngle) + // NetworkVarNames: m_aimPunchTickBase (int) + // NetworkVarNames: m_aimPunchTickFraction (float) + // NetworkVarNames: m_bIsBuyMenuOpen (bool) + // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t) + // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t) + // NetworkVarNames: m_nRagdollDamageBone (int) + // NetworkVarNames: m_vRagdollDamageForce (Vector) + // NetworkVarNames: m_vRagdollDamagePosition (Vector) + // NetworkVarNames: m_szRagdollDamageWeaponName (char) + // NetworkVarNames: m_bRagdollDamageHeadshot (bool) + // NetworkVarNames: m_vRagdollServerOrigin (Vector) + // NetworkVarNames: m_EconGloves (CEconItemView) + // NetworkVarNames: m_nEconGlovesChanged (uint8) + // NetworkVarNames: m_qDeathEyeAngles (QAngle) + // NetworkVarNames: m_bLeftHanded (bool) + // NetworkVarNames: m_fSwitchedHandednessTime (GameTime_t) + // NetworkVarNames: m_flViewmodelOffsetX (float) + // NetworkVarNames: m_flViewmodelOffsetY (float) + // NetworkVarNames: m_flViewmodelOffsetZ (float) + // NetworkVarNames: m_flViewmodelFOV (float) + // NetworkVarNames: m_bIsWalking (bool) + // NetworkVarNames: m_nLastKillerIndex (CEntityIndex) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // NetworkVarNames: m_bIsScoped (bool) + // NetworkVarNames: m_bResumeZoom (bool) + // NetworkVarNames: m_bIsDefusing (bool) + // NetworkVarNames: m_bIsGrabbingHostage (bool) + // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t) + // NetworkVarNames: m_flEmitSoundTime (GameTime_t) + // NetworkVarNames: m_bInNoDefuseArea (bool) + // NetworkVarNames: m_nWhichBombZone (int) + // NetworkVarNames: m_iShotsFired (int) + // NetworkVarNames: m_flVelocityModifier (float) + // NetworkVarNames: m_flHitHeading (float) + // NetworkVarNames: m_nHitBodyPart (int) + // NetworkVarNames: m_bWaitForNoAttack (bool) + // NetworkVarNames: m_bKilledByHeadshot (bool) + // NetworkVarNames: m_thirdPersonHeading (QAngle) + // NetworkVarNames: m_flSlopeDropOffset (float) + // NetworkVarNames: m_flSlopeDropHeight (float) + // NetworkVarNames: m_vHeadConstraintOffset (Vector) + // NetworkVarNames: m_ArmorValue (int32) + // NetworkVarNames: m_unCurrentEquipmentValue (uint16) + // NetworkVarNames: m_unRoundStartEquipmentValue (uint16) + // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16) + // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32) + // NetworkVarNames: m_GunGameImmunityColor (Color) + pub mod CCSPlayerPawn { + pub const m_pBulletServices: usize = 0x1028; // CCSPlayer_BulletServices* + pub const m_pHostageServices: usize = 0x1030; // CCSPlayer_HostageServices* + pub const m_pBuyServices: usize = 0x1038; // CCSPlayer_BuyServices* + pub const m_pActionTrackingServices: usize = 0x1040; // CCSPlayer_ActionTrackingServices* + pub const m_pRadioServices: usize = 0x1048; // CCSPlayer_RadioServices* + pub const m_pDamageReactServices: usize = 0x1050; // CCSPlayer_DamageReactServices* + pub const m_nCharacterDefIndex: usize = 0x1058; // uint16 + pub const m_bHasFemaleVoice: usize = 0x105A; // bool + pub const m_strVOPrefix: usize = 0x1060; // CUtlString + pub const m_szLastPlaceName: usize = 0x1068; // char[18] + pub const m_bInHostageResetZone: usize = 0x1128; // bool + pub const m_bInBuyZone: usize = 0x1129; // bool + pub const m_TouchingBuyZones: usize = 0x1130; // CUtlVector> + pub const m_bWasInBuyZone: usize = 0x1148; // bool + pub const m_bInHostageRescueZone: usize = 0x1149; // bool + pub const m_bInBombZone: usize = 0x114A; // bool + pub const m_bWasInHostageRescueZone: usize = 0x114B; // bool + pub const m_iRetakesOffering: usize = 0x114C; // int32 + pub const m_iRetakesOfferingCard: usize = 0x1150; // int32 + pub const m_bRetakesHasDefuseKit: usize = 0x1154; // bool + pub const m_bRetakesMVPLastRound: usize = 0x1155; // bool + pub const m_iRetakesMVPBoostItem: usize = 0x1158; // int32 + pub const m_RetakesMVPBoostExtraUtility: usize = 0x115C; // loadout_slot_t + pub const m_flHealthShotBoostExpirationTime: usize = 0x1160; // GameTime_t + pub const m_flLandingTimeSeconds: usize = 0x1164; // float32 + pub const m_aimPunchAngle: usize = 0x1168; // QAngle + pub const m_aimPunchAngleVel: usize = 0x1174; // QAngle + pub const m_aimPunchTickBase: usize = 0x1180; // int32 + pub const m_aimPunchTickFraction: usize = 0x1184; // float32 + pub const m_aimPunchCache: usize = 0x1188; // CUtlVector + pub const m_bIsBuyMenuOpen: usize = 0x11A0; // bool + pub const m_xLastHeadBoneTransform: usize = 0x17E0; // CTransform + pub const m_bLastHeadBoneTransformIsValid: usize = 0x1800; // bool + pub const m_lastLandTime: usize = 0x1804; // GameTime_t + pub const m_bOnGroundLastTick: usize = 0x1808; // bool + pub const m_iPlayerLocked: usize = 0x180C; // int32 + pub const m_flTimeOfLastInjury: usize = 0x1814; // GameTime_t + pub const m_flNextSprayDecalTime: usize = 0x1818; // GameTime_t + pub const m_bNextSprayDecalTimeExpedited: usize = 0x181C; // bool + pub const m_nRagdollDamageBone: usize = 0x1820; // int32 + pub const m_vRagdollDamageForce: usize = 0x1824; // Vector + pub const m_vRagdollDamagePosition: usize = 0x1830; // Vector + pub const m_szRagdollDamageWeaponName: usize = 0x183C; // char[64] + pub const m_bRagdollDamageHeadshot: usize = 0x187C; // bool + pub const m_vRagdollServerOrigin: usize = 0x1880; // Vector + pub const m_EconGloves: usize = 0x1890; // CEconItemView + pub const m_nEconGlovesChanged: usize = 0x1B08; // uint8 + pub const m_qDeathEyeAngles: usize = 0x1B0C; // QAngle + pub const m_bSkipOneHeadConstraintUpdate: usize = 0x1B18; // bool + pub const m_bLeftHanded: usize = 0x1B19; // bool + pub const m_fSwitchedHandednessTime: usize = 0x1B1C; // GameTime_t + pub const m_flViewmodelOffsetX: usize = 0x1B20; // float32 + pub const m_flViewmodelOffsetY: usize = 0x1B24; // float32 + pub const m_flViewmodelOffsetZ: usize = 0x1B28; // float32 + pub const m_flViewmodelFOV: usize = 0x1B2C; // float32 + pub const m_bIsWalking: usize = 0x1B30; // bool + pub const m_fLastGivenDefuserTime: usize = 0x1B34; // float32 + pub const m_fLastGivenBombTime: usize = 0x1B38; // float32 + pub const m_flDealtDamageToEnemyMostRecentTimestamp: usize = 0x1B3C; // float32 + pub const m_iDisplayHistoryBits: usize = 0x1B40; // uint32 + pub const m_flLastAttackedTeammate: usize = 0x1B44; // float32 + pub const m_allowAutoFollowTime: usize = 0x1B48; // GameTime_t + pub const m_bResetArmorNextSpawn: usize = 0x1B4C; // bool + pub const m_nLastKillerIndex: usize = 0x1B50; // CEntityIndex + pub const m_entitySpottedState: usize = 0x1B58; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0x1B70; // int32 + pub const m_bIsScoped: usize = 0x1B74; // bool + pub const m_bResumeZoom: usize = 0x1B75; // bool + pub const m_bIsDefusing: usize = 0x1B76; // bool + pub const m_bIsGrabbingHostage: usize = 0x1B77; // bool + pub const m_iBlockingUseActionInProgress: usize = 0x1B78; // CSPlayerBlockingUseAction_t + pub const m_flEmitSoundTime: usize = 0x1B7C; // GameTime_t + pub const m_bInNoDefuseArea: usize = 0x1B80; // bool + pub const m_iBombSiteIndex: usize = 0x1B84; // CEntityIndex + pub const m_nWhichBombZone: usize = 0x1B88; // int32 + pub const m_bInBombZoneTrigger: usize = 0x1B8C; // bool + pub const m_bWasInBombZoneTrigger: usize = 0x1B8D; // bool + pub const m_iShotsFired: usize = 0x1B90; // int32 + pub const m_flFlinchStack: usize = 0x1B94; // float32 + pub const m_flVelocityModifier: usize = 0x1B98; // float32 + pub const m_flHitHeading: usize = 0x1B9C; // float32 + pub const m_nHitBodyPart: usize = 0x1BA0; // int32 + pub const m_vecTotalBulletForce: usize = 0x1BA4; // Vector + pub const m_bWaitForNoAttack: usize = 0x1BB0; // bool + pub const m_ignoreLadderJumpTime: usize = 0x1BB4; // float32 + pub const m_bKilledByHeadshot: usize = 0x1BB8; // bool + pub const m_LastHitBox: usize = 0x1BBC; // int32 + pub const m_LastHealth: usize = 0x1BC0; // int32 + pub const m_pBot: usize = 0x1BC8; // CCSBot* + pub const m_bBotAllowActive: usize = 0x1BD0; // bool + pub const m_thirdPersonHeading: usize = 0x1BD4; // QAngle + pub const m_flSlopeDropOffset: usize = 0x1BE0; // float32 + pub const m_flSlopeDropHeight: usize = 0x1BE4; // float32 + pub const m_vHeadConstraintOffset: usize = 0x1BE8; // Vector + pub const m_nLastPickupPriority: usize = 0x1BF4; // int32 + pub const m_flLastPickupPriorityTime: usize = 0x1BF8; // float32 + pub const m_ArmorValue: usize = 0x1BFC; // int32 + pub const m_unCurrentEquipmentValue: usize = 0x1C00; // uint16 + pub const m_unRoundStartEquipmentValue: usize = 0x1C02; // uint16 + pub const m_unFreezetimeEndEquipmentValue: usize = 0x1C04; // uint16 + pub const m_iLastWeaponFireUsercmd: usize = 0x1C08; // int32 + pub const m_flLastFriendlyFireDamageReductionRatio: usize = 0x1C0C; // float32 + pub const m_bIsSpawning: usize = 0x1C10; // bool + pub const m_iDeathFlags: usize = 0x1C20; // int32 + pub const m_bHasDeathInfo: usize = 0x1C24; // bool + pub const m_flDeathInfoTime: usize = 0x1C28; // float32 + pub const m_vecDeathInfoOrigin: usize = 0x1C2C; // Vector + pub const m_vecPlayerPatchEconIndices: usize = 0x1C38; // uint32[5] + pub const m_GunGameImmunityColor: usize = 0x1C4C; // Color + pub const m_grenadeParameterStashTime: usize = 0x1C50; // GameTime_t + pub const m_bGrenadeParametersStashed: usize = 0x1C54; // bool + pub const m_angStashedShootAngles: usize = 0x1C58; // QAngle + pub const m_vecStashedGrenadeThrowPosition: usize = 0x1C64; // Vector + pub const m_vecStashedVelocity: usize = 0x1C70; // Vector + pub const m_angShootAngleHistory: usize = 0x1C7C; // QAngle[2] + pub const m_vecThrowPositionHistory: usize = 0x1C94; // Vector[2] + pub const m_vecVelocityHistory: usize = 0x1CAC; // Vector[2] + } + // Parent: CBaseGrenade + // Fields count: 0 + pub mod CBumpMineProjectile { + } + // Parent: CBasePlayerController + // Fields count: 86 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*) + // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*) + // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*) + // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*) + // NetworkVarNames: m_iPing (uint32) + // NetworkVarNames: m_bHasCommunicationAbuseMute (bool) + // NetworkVarNames: m_szCrosshairCodes (string_t) + // NetworkVarNames: m_iPendingTeamNum (uint8) + // NetworkVarNames: m_flForceTeamTime (GameTime_t) + // NetworkVarNames: m_iCompTeammateColor (int) + // NetworkVarNames: m_bEverPlayedOnTeam (bool) + // NetworkVarNames: m_szClan (string_t) + // NetworkVarNames: m_iCoachingTeam (int) + // NetworkVarNames: m_nPlayerDominated (uint64) + // NetworkVarNames: m_nPlayerDominatingMe (uint64) + // NetworkVarNames: m_iCompetitiveRanking (int) + // NetworkVarNames: m_iCompetitiveWins (int) + // NetworkVarNames: m_iCompetitiveRankType (int8) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int) + // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int) + // NetworkVarNames: m_nEndMatchNextMapVote (int) + // NetworkVarNames: m_unActiveQuestId (uint16) + // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason) + // NetworkVarNames: m_unPlayerTvControlFlags (uint32) + // NetworkVarNames: m_nDisconnectionTick (int) + // NetworkVarNames: m_bControllingBot (bool) + // NetworkVarNames: m_bHasControlledBotThisRound (bool) + // NetworkVarNames: m_bCanControlObservedBot (bool) + // NetworkVarNames: m_hPlayerPawn (CHandle) + // NetworkVarNames: m_hObserverPawn (CHandle) + // NetworkVarNames: m_bPawnIsAlive (bool) + // NetworkVarNames: m_iPawnHealth (uint32) + // NetworkVarNames: m_iPawnArmor (int) + // NetworkVarNames: m_bPawnHasDefuser (bool) + // NetworkVarNames: m_bPawnHasHelmet (bool) + // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t) + // NetworkVarNames: m_iPawnLifetimeStart (int) + // NetworkVarNames: m_iPawnLifetimeEnd (int) + // NetworkVarNames: m_iPawnBotDifficulty (int) + // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle) + // NetworkVarNames: m_iScore (int32) + // NetworkVarNames: m_vecKills (EKillTypes_t) + // NetworkVarNames: m_bMvpNoMusic (bool) + // NetworkVarNames: m_eMvpReason (int) + // NetworkVarNames: m_iMusicKitID (int) + // NetworkVarNames: m_iMusicKitMVPs (int) + // NetworkVarNames: m_iMVPs (int) + pub mod CCSPlayerController { + pub const m_pInGameMoneyServices: usize = 0xA38; // CCSPlayerController_InGameMoneyServices* + pub const m_pInventoryServices: usize = 0xA40; // CCSPlayerController_InventoryServices* + pub const m_pActionTrackingServices: usize = 0xA48; // CCSPlayerController_ActionTrackingServices* + pub const m_pDamageServices: usize = 0xA50; // CCSPlayerController_DamageServices* + pub const m_iPing: usize = 0xA58; // uint32 + pub const m_bHasCommunicationAbuseMute: usize = 0xA5C; // bool + pub const m_szCrosshairCodes: usize = 0xA60; // CUtlSymbolLarge + pub const m_iPendingTeamNum: usize = 0xA68; // uint8 + pub const m_flForceTeamTime: usize = 0xA6C; // GameTime_t + pub const m_iCompTeammateColor: usize = 0xA70; // int32 + pub const m_bEverPlayedOnTeam: usize = 0xA74; // bool + pub const m_bAttemptedToGetColor: usize = 0xA75; // bool + pub const m_iTeammatePreferredColor: usize = 0xA78; // int32 + pub const m_bTeamChanged: usize = 0xA7C; // bool + pub const m_bInSwitchTeam: usize = 0xA7D; // bool + pub const m_bHasSeenJoinGame: usize = 0xA7E; // bool + pub const m_bJustBecameSpectator: usize = 0xA7F; // bool + pub const m_bSwitchTeamsOnNextRoundReset: usize = 0xA80; // bool + pub const m_bRemoveAllItemsOnNextRoundReset: usize = 0xA81; // bool + pub const m_szClan: usize = 0xA88; // CUtlSymbolLarge + pub const m_szClanName: usize = 0xA90; // char[32] + pub const m_iCoachingTeam: usize = 0xAB0; // int32 + pub const m_nPlayerDominated: usize = 0xAB8; // uint64 + pub const m_nPlayerDominatingMe: usize = 0xAC0; // uint64 + pub const m_iCompetitiveRanking: usize = 0xAC8; // int32 + pub const m_iCompetitiveWins: usize = 0xACC; // int32 + pub const m_iCompetitiveRankType: usize = 0xAD0; // int8 + pub const m_iCompetitiveRankingPredicted_Win: usize = 0xAD4; // int32 + pub const m_iCompetitiveRankingPredicted_Loss: usize = 0xAD8; // int32 + pub const m_iCompetitiveRankingPredicted_Tie: usize = 0xADC; // int32 + pub const m_nEndMatchNextMapVote: usize = 0xAE0; // int32 + pub const m_unActiveQuestId: usize = 0xAE4; // uint16 + pub const m_nQuestProgressReason: usize = 0xAE8; // QuestProgress::Reason + pub const m_unPlayerTvControlFlags: usize = 0xAEC; // uint32 + pub const m_iDraftIndex: usize = 0xB18; // int32 + pub const m_msQueuedModeDisconnectionTimestamp: usize = 0xB1C; // uint32 + pub const m_uiAbandonRecordedReason: usize = 0xB20; // uint32 + pub const m_bCannotBeKicked: usize = 0xB24; // bool + pub const m_bEverFullyConnected: usize = 0xB25; // bool + pub const m_bAbandonAllowsSurrender: usize = 0xB26; // bool + pub const m_bAbandonOffersInstantSurrender: usize = 0xB27; // bool + pub const m_bDisconnection1MinWarningPrinted: usize = 0xB28; // bool + pub const m_bScoreReported: usize = 0xB29; // bool + pub const m_nDisconnectionTick: usize = 0xB2C; // int32 + pub const m_bControllingBot: usize = 0xB38; // bool + pub const m_bHasControlledBotThisRound: usize = 0xB39; // bool + pub const m_bHasBeenControlledByPlayerThisRound: usize = 0xB3A; // bool + pub const m_nBotsControlledThisRound: usize = 0xB3C; // int32 + pub const m_bCanControlObservedBot: usize = 0xB40; // bool + pub const m_hPlayerPawn: usize = 0xB44; // CHandle + pub const m_hObserverPawn: usize = 0xB48; // CHandle + pub const m_DesiredObserverMode: usize = 0xB4C; // int32 + pub const m_hDesiredObserverTarget: usize = 0xB50; // CEntityHandle + pub const m_bPawnIsAlive: usize = 0xB54; // bool + pub const m_iPawnHealth: usize = 0xB58; // uint32 + pub const m_iPawnArmor: usize = 0xB5C; // int32 + pub const m_bPawnHasDefuser: usize = 0xB60; // bool + pub const m_bPawnHasHelmet: usize = 0xB61; // bool + pub const m_nPawnCharacterDefIndex: usize = 0xB62; // uint16 + pub const m_iPawnLifetimeStart: usize = 0xB64; // int32 + pub const m_iPawnLifetimeEnd: usize = 0xB68; // int32 + pub const m_iPawnBotDifficulty: usize = 0xB6C; // int32 + pub const m_hOriginalControllerOfCurrentPawn: usize = 0xB70; // CHandle + pub const m_iScore: usize = 0xB74; // int32 + pub const m_iRoundScore: usize = 0xB78; // int32 + pub const m_iRoundsWon: usize = 0xB7C; // int32 + pub const m_vecKills: usize = 0xB80; // CNetworkUtlVectorBase + pub const m_bMvpNoMusic: usize = 0xB98; // bool + pub const m_eMvpReason: usize = 0xB9C; // int32 + pub const m_iMusicKitID: usize = 0xBA0; // int32 + pub const m_iMusicKitMVPs: usize = 0xBA4; // int32 + pub const m_iMVPs: usize = 0xBA8; // int32 + pub const m_nUpdateCounter: usize = 0xBAC; // int32 + pub const m_flSmoothedPing: usize = 0xBB0; // float32 + pub const m_lastHeldVoteTimer: usize = 0xFC58; // IntervalTimer + pub const m_bShowHints: usize = 0xFC70; // bool + pub const m_iNextTimeCheck: usize = 0xFC74; // int32 + pub const m_bJustDidTeamKill: usize = 0xFC78; // bool + pub const m_bPunishForTeamKill: usize = 0xFC79; // bool + pub const m_bGaveTeamDamageWarning: usize = 0xFC7A; // bool + pub const m_bGaveTeamDamageWarningThisRound: usize = 0xFC7B; // bool + pub const m_dblLastReceivedPacketPlatFloatTime: usize = 0xFC80; // float64 + pub const m_LastTeamDamageWarningTime: usize = 0xFC88; // GameTime_t + pub const m_LastTimePlayerWasDisconnectedForPawnsRemove: usize = 0xFC8C; // GameTime_t + pub const m_nSuspiciousHitCount: usize = 0xFC90; // uint32 + pub const m_nNonSuspiciousHitStreak: usize = 0xFC94; // uint32 + } + // Parent: IEconItemInterface + // Fields count: 13 + // + // Metadata: + // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t) + // NetworkVarNames: m_iEntityQuality (int) + // NetworkVarNames: m_iEntityLevel (uint32) + // NetworkVarNames: m_iItemIDHigh (uint32) + // NetworkVarNames: m_iItemIDLow (uint32) + // NetworkVarNames: m_iAccountID (uint32) + // NetworkVarNames: m_iInventoryPosition (uint32) + // NetworkVarNames: m_bInitialized (bool) + // NetworkVarNames: m_AttributeList (CAttributeList) + // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList) + // NetworkVarNames: m_szCustomName (char) + pub mod CEconItemView { + pub const m_iItemDefinitionIndex: usize = 0x38; // uint16 + pub const m_iEntityQuality: usize = 0x3C; // int32 + pub const m_iEntityLevel: usize = 0x40; // uint32 + pub const m_iItemID: usize = 0x48; // uint64 + pub const m_iItemIDHigh: usize = 0x50; // uint32 + pub const m_iItemIDLow: usize = 0x54; // uint32 + pub const m_iAccountID: usize = 0x58; // uint32 + pub const m_iInventoryPosition: usize = 0x5C; // uint32 + pub const m_bInitialized: usize = 0x68; // bool + pub const m_AttributeList: usize = 0x70; // CAttributeList + pub const m_NetworkedDynamicAttributes: usize = 0xD0; // CAttributeList + pub const m_szCustomName: usize = 0x130; // char[161] + pub const m_szCustomNameOverride: usize = 0x1D1; // char[161] + } + // Parent: CPointEntity + // Fields count: 0 + pub mod CInfoInstructorHintBombTargetA { + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponAWP { + } + // Parent: CBaseCombatCharacter + // Fields count: 25 + // + // Metadata: + // MNetworkUserGroupProxy + // MNetworkUserGroupProxy + // MNetworkExcludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByUserGroup + // MNetworkIncludeByName + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*) + // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*) + // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*) + // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*) + // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*) + // NetworkVarNames: m_pUseServices (CPlayer_UseServices*) + // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*) + // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*) + // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*) + // MNetworkUserGroupProxy + // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t) + // NetworkVarNames: m_iHideHUD (uint32) + // NetworkVarNames: m_skybox3d (sky3dparams_t) + // NetworkVarNames: m_flDeathTime (GameTime_t) + // NetworkVarNames: m_hController (CHandle) + pub mod CBasePlayerPawn { + pub const m_pWeaponServices: usize = 0xD10; // CPlayer_WeaponServices* + pub const m_pItemServices: usize = 0xD18; // CPlayer_ItemServices* + pub const m_pAutoaimServices: usize = 0xD20; // CPlayer_AutoaimServices* + pub const m_pObserverServices: usize = 0xD28; // CPlayer_ObserverServices* + pub const m_pWaterServices: usize = 0xD30; // CPlayer_WaterServices* + pub const m_pUseServices: usize = 0xD38; // CPlayer_UseServices* + pub const m_pFlashlightServices: usize = 0xD40; // CPlayer_FlashlightServices* + pub const m_pCameraServices: usize = 0xD48; // CPlayer_CameraServices* + pub const m_pMovementServices: usize = 0xD50; // CPlayer_MovementServices* + pub const m_ServerViewAngleChanges: usize = 0xD60; // CUtlVectorEmbeddedNetworkVar + pub const m_nHighestGeneratedServerViewAngleChangeIndex: usize = 0xDB0; // uint32 + pub const v_angle: usize = 0xDB4; // QAngle + pub const v_anglePrevious: usize = 0xDC0; // QAngle + pub const m_iHideHUD: usize = 0xDCC; // uint32 + pub const m_skybox3d: usize = 0xDD0; // sky3dparams_t + pub const m_fTimeLastHurt: usize = 0xE60; // GameTime_t + pub const m_flDeathTime: usize = 0xE64; // GameTime_t + pub const m_fNextSuicideTime: usize = 0xE68; // GameTime_t + pub const m_fInitHUD: usize = 0xE6C; // bool + pub const m_pExpresser: usize = 0xE70; // CAI_Expresser* + pub const m_hController: usize = 0xE78; // CHandle + pub const m_fHltvReplayDelay: usize = 0xE80; // float32 + pub const m_fHltvReplayEnd: usize = 0xE84; // float32 + pub const m_iHltvReplayEntity: usize = 0xE88; // CEntityIndex + pub const m_sndOpvarLatchData: usize = 0xE90; // CUtlVector + } + // Parent: CBaseTrigger + // Fields count: 16 + // + // Metadata: + // NetworkVarNames: m_hPostSettings (HPostProcessingStrong) + // NetworkVarNames: m_flFadeDuration (float) + // NetworkVarNames: m_flMinLogExposure (float) + // NetworkVarNames: m_flMaxLogExposure (float) + // NetworkVarNames: m_flMinExposure (float) + // NetworkVarNames: m_flMaxExposure (float) + // NetworkVarNames: m_flExposureCompensation (float) + // NetworkVarNames: m_flExposureFadeSpeedUp (float) + // NetworkVarNames: m_flExposureFadeSpeedDown (float) + // NetworkVarNames: m_flTonemapEVSmoothingRange (float) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bExposureControl (bool) + // NetworkVarNames: m_flRate (float) + // NetworkVarNames: m_flTonemapPercentTarget (float) + // NetworkVarNames: m_flTonemapPercentBrightPixels (float) + // NetworkVarNames: m_flTonemapMinAvgLum (float) + pub mod CPostProcessingVolume { + pub const m_hPostSettings: usize = 0xBD8; // CStrongHandle + pub const m_flFadeDuration: usize = 0xBE0; // float32 + pub const m_flMinLogExposure: usize = 0xBE4; // float32 + pub const m_flMaxLogExposure: usize = 0xBE8; // float32 + pub const m_flMinExposure: usize = 0xBEC; // float32 + pub const m_flMaxExposure: usize = 0xBF0; // float32 + pub const m_flExposureCompensation: usize = 0xBF4; // float32 + pub const m_flExposureFadeSpeedUp: usize = 0xBF8; // float32 + pub const m_flExposureFadeSpeedDown: usize = 0xBFC; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0xC00; // float32 + pub const m_bMaster: usize = 0xC04; // bool + pub const m_bExposureControl: usize = 0xC05; // bool + pub const m_flRate: usize = 0xC08; // float32 + pub const m_flTonemapPercentTarget: usize = 0xC0C; // float32 + pub const m_flTonemapPercentBrightPixels: usize = 0xC10; // float32 + pub const m_flTonemapMinAvgLum: usize = 0xC14; // float32 + } + // Parent: CBaseModelEntity + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_flLightScale (float32) + // NetworkVarNames: m_Radius (float32) + pub mod CSpotlightEnd { + pub const m_flLightScale: usize = 0x9F8; // float32 + pub const m_Radius: usize = 0x9FC; // float32 + pub const m_vSpotlightDir: usize = 0xA00; // Vector + pub const m_vSpotlightOrg: usize = 0xA0C; // Vector + } + // Parent: CBaseModelEntity + // Fields count: 1 + pub mod CRuleEntity { + pub const m_iszMaster: usize = 0x9F8; // CUtlSymbolLarge + } + // Parent: CBaseCSGrenade + // Fields count: 0 + pub mod CSensorGrenade { + } + // Parent: CBaseEntity + // Fields count: 8 + // + // Metadata: + // NetworkVarNames: m_nVariant (int) + // NetworkVarNames: m_nRandom (int) + // NetworkVarNames: m_nOrdinal (int) + // NetworkVarNames: m_sWeaponName (CUtlString) + // NetworkVarNames: m_xuid (XUID) + // NetworkVarNames: m_agentItem (CEconItemView) + // NetworkVarNames: m_glovesItem (CEconItemView) + // NetworkVarNames: m_weaponItem (CEconItemView) + pub mod CCSGO_TeamPreviewCharacterPosition { + pub const m_nVariant: usize = 0x7A4; // int32 + pub const m_nRandom: usize = 0x7A8; // int32 + pub const m_nOrdinal: usize = 0x7AC; // int32 + pub const m_sWeaponName: usize = 0x7B0; // CUtlString + pub const m_xuid: usize = 0x7B8; // uint64 + pub const m_agentItem: usize = 0x7C0; // CEconItemView + pub const m_glovesItem: usize = 0xA38; // CEconItemView + pub const m_weaponItem: usize = 0xCB0; // CEconItemView + } + // Parent: CBaseTrigger + // Fields count: 1 + pub mod CTriggerDetectExplosion { + pub const m_OnDetectedExplosion: usize = 0xC00; // CEntityIOOutput + } + // Parent: CLogicalEntity + // Fields count: 1 + pub mod CSoundStackSave { + pub const m_iszStackName: usize = 0x7A8; // CUtlSymbolLarge + } + // Parent: CPhysConstraint + // Fields count: 18 + pub mod CPhysHinge { + pub const m_soundInfo: usize = 0x828; // ConstraintSoundInfo + pub const m_NotifyMinLimitReached: usize = 0x8B0; // CEntityIOOutput + pub const m_NotifyMaxLimitReached: usize = 0x8D8; // CEntityIOOutput + pub const m_bAtMinLimit: usize = 0x900; // bool + pub const m_bAtMaxLimit: usize = 0x901; // bool + pub const m_hinge: usize = 0x904; // constraint_hingeparams_t + pub const m_hingeFriction: usize = 0x944; // float32 + pub const m_systemLoadScale: usize = 0x948; // float32 + pub const m_bIsAxisLocal: usize = 0x94C; // bool + pub const m_flMinRotation: usize = 0x950; // float32 + pub const m_flMaxRotation: usize = 0x954; // float32 + pub const m_flInitialRotation: usize = 0x958; // float32 + pub const m_flMotorFrequency: usize = 0x95C; // float32 + pub const m_flMotorDampingRatio: usize = 0x960; // float32 + pub const m_flAngleSpeed: usize = 0x964; // float32 + pub const m_flAngleSpeedThreshold: usize = 0x968; // float32 + pub const m_OnStartMoving: usize = 0x970; // CEntityIOOutput + pub const m_OnStopMoving: usize = 0x998; // CEntityIOOutput + } + // Parent: CGameRules + // Fields count: 1 + pub mod CSingleplayRules { + pub const m_bSinglePlayerGameEnding: usize = 0xBD; // bool + } + // Parent: CBaseFilter + // Fields count: 1 + pub mod CFilterProximity { + pub const m_flRadius: usize = 0x7F8; // float32 + } + // Parent: CEconEntity + // Fields count: 2 + pub mod CEconWearable { + pub const m_nForceSkin: usize = 0xF78; // int32 + pub const m_bAlwaysAllow: usize = 0xF7C; // bool + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + pub mod CPlayer_ItemServices { + } + // Parent: CBaseModelEntity + // Fields count: 9 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // MNetworkOverride + // NetworkVarNames: m_vecMoveDirEntitySpace (Vector) + // NetworkVarNames: m_flTargetSpeed (float32) + // NetworkVarNames: m_nTransitionStartTick (GameTick_t) + // NetworkVarNames: m_nTransitionDurationTicks (int) + // NetworkVarNames: m_flTransitionStartSpeed (float32) + // NetworkVarNames: m_hConveyorModels (EHANDLE) + pub mod CFuncConveyor { + pub const m_szConveyorModels: usize = 0x9F8; // CUtlSymbolLarge + pub const m_flTransitionDurationSeconds: usize = 0xA00; // float32 + pub const m_angMoveEntitySpace: usize = 0xA04; // QAngle + pub const m_vecMoveDirEntitySpace: usize = 0xA10; // Vector + pub const m_flTargetSpeed: usize = 0xA1C; // float32 + pub const m_nTransitionStartTick: usize = 0xA20; // GameTick_t + pub const m_nTransitionDurationTicks: usize = 0xA24; // int32 + pub const m_flTransitionStartSpeed: usize = 0xA28; // float32 + pub const m_hConveyorModels: usize = 0xA30; // CNetworkUtlVectorBase> + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponMag7 { + } + // Parent: CLogicalEntity + // Fields count: 11 + pub mod CMathCounter { + pub const m_flMin: usize = 0x7A4; // float32 + pub const m_flMax: usize = 0x7A8; // float32 + pub const m_bHitMin: usize = 0x7AC; // bool + pub const m_bHitMax: usize = 0x7AD; // bool + pub const m_bDisabled: usize = 0x7AE; // bool + pub const m_OutValue: usize = 0x7B0; // CEntityOutputTemplate + pub const m_OnGetValue: usize = 0x7D8; // CEntityOutputTemplate + pub const m_OnHitMin: usize = 0x800; // CEntityIOOutput + pub const m_OnHitMax: usize = 0x828; // CEntityIOOutput + pub const m_OnChangedFromMin: usize = 0x850; // CEntityIOOutput + pub const m_OnChangedFromMax: usize = 0x878; // CEntityIOOutput + } + // Parent: CBaseEntity + // Fields count: 7 + // + // Metadata: + // NetworkVarNames: m_worldName (string_t) + // NetworkVarNames: m_layerName (string_t) + // NetworkVarNames: m_bWorldLayerVisible (bool) + // NetworkVarNames: m_bEntitiesSpawned (bool) + pub mod CInfoWorldLayer { + pub const m_pOutputOnEntitiesSpawned: usize = 0x7A8; // CEntityIOOutput + pub const m_worldName: usize = 0x7D0; // CUtlSymbolLarge + pub const m_layerName: usize = 0x7D8; // CUtlSymbolLarge + pub const m_bWorldLayerVisible: usize = 0x7E0; // bool + pub const m_bEntitiesSpawned: usize = 0x7E1; // bool + pub const m_bCreateAsChildSpawnGroup: usize = 0x7E2; // bool + pub const m_hLayerSpawnGroup: usize = 0x7E4; // uint32 + } + // Parent: CBarnLight + // Fields count: 1 + // + // Metadata: + // NetworkVarNames: m_bShowLight (bool) + pub mod CRectLight { + pub const m_bShowLight: usize = 0xC20; // bool + } + // Parent: CCSGO_TeamSelectCharacterPosition + // Fields count: 0 + pub mod CCSGO_TeamSelectTerroristPosition { + } + // Parent: CBaseDoor + // Fields count: 1 + pub mod CRotDoor { + pub const m_bSolidBsp: usize = 0xC7B; // bool + } + // Parent: CLogicalEntity + // Fields count: 4 + pub mod CLogicLineToEntity { + pub const m_Line: usize = 0x7A8; // CEntityOutputTemplate + pub const m_SourceName: usize = 0x7D0; // CUtlSymbolLarge + pub const m_StartEntity: usize = 0x7D8; // CHandle + pub const m_EndEntity: usize = 0x7DC; // CHandle + } + // Parent: None + // Fields count: 6 + // + // Metadata: + // NetworkVarNames: m_nTotalPausedTicks (int) + // NetworkVarNames: m_nPauseStartTick (int) + // NetworkVarNames: m_bGamePaused (bool) + pub mod CGameRules { + pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer + pub const m_szQuestName: usize = 0x30; // char[128] + pub const m_nQuestPhase: usize = 0xB0; // int32 + pub const m_nTotalPausedTicks: usize = 0xB4; // int32 + pub const m_nPauseStartTick: usize = 0xB8; // int32 + pub const m_bGamePaused: usize = 0xBC; // bool + } + // Parent: None + // Fields count: 4 + // + // Metadata: + // NetworkVarNames: m_pEntity (CEntityIdentity*) + // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t) + pub mod CEntityInstance { + pub const m_iszPrivateVScripts: usize = 0x8; // CUtlSymbolLarge + pub const m_pEntity: usize = 0x10; // CEntityIdentity* + pub const m_CScriptComponent: usize = 0x28; // CScriptComponent* + pub const m_bVisibleinPVS: usize = 0x30; // bool + } + // Parent: CBaseEntity + // Fields count: 18 + // + // Metadata: + // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong) + // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool) + // NetworkVarNames: m_Entity_flInfluenceRadius (float) + // NetworkVarNames: m_Entity_vBoxProjectMins (Vector) + // NetworkVarNames: m_Entity_vBoxProjectMaxs (Vector) + // NetworkVarNames: m_Entity_bMoveable (bool) + // NetworkVarNames: m_Entity_nHandshake (int) + // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int) + // NetworkVarNames: m_Entity_nPriority (int) + // NetworkVarNames: m_Entity_flEdgeFadeDist (float) + // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector) + // NetworkVarNames: m_Entity_flDiffuseScale (float) + // NetworkVarNames: m_Entity_bStartDisabled (bool) + // NetworkVarNames: m_Entity_bDefaultEnvMap (bool) + // NetworkVarNames: m_Entity_bDefaultSpecEnvMap (bool) + // NetworkVarNames: m_Entity_bIndoorCubeMap (bool) + // NetworkVarNames: m_Entity_bCopyDiffuseFromDefaultCubemap (bool) + // NetworkVarNames: m_Entity_bEnabled (bool) + pub mod CEnvCubemap { + pub const m_Entity_hCubemapTexture: usize = 0x828; // CStrongHandle + pub const m_Entity_bCustomCubemapTexture: usize = 0x830; // bool + pub const m_Entity_flInfluenceRadius: usize = 0x834; // float32 + pub const m_Entity_vBoxProjectMins: usize = 0x838; // Vector + pub const m_Entity_vBoxProjectMaxs: usize = 0x844; // Vector + pub const m_Entity_bMoveable: usize = 0x850; // bool + pub const m_Entity_nHandshake: usize = 0x854; // int32 + pub const m_Entity_nEnvCubeMapArrayIndex: usize = 0x858; // int32 + pub const m_Entity_nPriority: usize = 0x85C; // int32 + pub const m_Entity_flEdgeFadeDist: usize = 0x860; // float32 + pub const m_Entity_vEdgeFadeDists: usize = 0x864; // Vector + pub const m_Entity_flDiffuseScale: usize = 0x870; // float32 + pub const m_Entity_bStartDisabled: usize = 0x874; // bool + pub const m_Entity_bDefaultEnvMap: usize = 0x875; // bool + pub const m_Entity_bDefaultSpecEnvMap: usize = 0x876; // bool + pub const m_Entity_bIndoorCubeMap: usize = 0x877; // bool + pub const m_Entity_bCopyDiffuseFromDefaultCubemap: usize = 0x878; // bool + pub const m_Entity_bEnabled: usize = 0x888; // bool + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + pub mod CCSPlayer_DamageReactServices { + } + // Parent: None + // Fields count: 3 + pub mod ServerAuthoritativeWeaponSlot_t { + pub const unClass: usize = 0x28; // uint16 + pub const unSlot: usize = 0x2A; // uint16 + pub const unItemDefIdx: usize = 0x2C; // uint16 + } + // Parent: None + // Fields count: 5 + // + // Metadata: + // NetworkVarNames: m_nMatchSeed (int) + // NetworkVarNames: m_bBlockersPresent (bool) + // NetworkVarNames: m_bRoundInProgress (bool) + // NetworkVarNames: m_iFirstSecondHalfRound (int) + // NetworkVarNames: m_iBombSite (int) + pub mod CRetakeGameRules { + pub const m_nMatchSeed: usize = 0xF8; // int32 + pub const m_bBlockersPresent: usize = 0xFC; // bool + pub const m_bRoundInProgress: usize = 0xFD; // bool + pub const m_iFirstSecondHalfRound: usize = 0x100; // int32 + pub const m_iBombSite: usize = 0x104; // int32 + } + // Parent: CBaseEntity + // Fields count: 17 + // + // Metadata: + // MNetworkIncludeByUserGroup + // NetworkVarNames: m_flFadeInDuration (float32) + // NetworkVarNames: m_flFadeOutDuration (float32) + // NetworkVarNames: m_flMaxWeight (float32) + // NetworkVarNames: m_bEnabled (bool) + // NetworkVarNames: m_bMaster (bool) + // NetworkVarNames: m_bClientSide (bool) + // NetworkVarNames: m_bExclusive (bool) + // NetworkVarNames: m_MinFalloff (float32) + // NetworkVarNames: m_MaxFalloff (float32) + // NetworkVarNames: m_flCurWeight (float32) + // NetworkVarNames: m_netlookupFilename (char) + pub mod CColorCorrection { + pub const m_flFadeInDuration: usize = 0x7A4; // float32 + pub const m_flFadeOutDuration: usize = 0x7A8; // float32 + pub const m_flStartFadeInWeight: usize = 0x7AC; // float32 + pub const m_flStartFadeOutWeight: usize = 0x7B0; // float32 + pub const m_flTimeStartFadeIn: usize = 0x7B4; // GameTime_t + pub const m_flTimeStartFadeOut: usize = 0x7B8; // GameTime_t + pub const m_flMaxWeight: usize = 0x7BC; // float32 + pub const m_bStartDisabled: usize = 0x7C0; // bool + pub const m_bEnabled: usize = 0x7C1; // bool + pub const m_bMaster: usize = 0x7C2; // bool + pub const m_bClientSide: usize = 0x7C3; // bool + pub const m_bExclusive: usize = 0x7C4; // bool + pub const m_MinFalloff: usize = 0x7C8; // float32 + pub const m_MaxFalloff: usize = 0x7CC; // float32 + pub const m_flCurWeight: usize = 0x7D0; // float32 + pub const m_netlookupFilename: usize = 0x7D4; // char[512] + pub const m_lookupFilename: usize = 0x9D8; // CUtlSymbolLarge + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponElite { + } + // Parent: CSoundEventEntity + // Fields count: 0 + pub mod CSoundEventEntityAlias_snd_event_point { + } + // Parent: None + // Fields count: 0 + // + // Metadata: + // MPulseProvideFeatureTag + // MPulseLibraryBindings + pub mod CBaseEntityAPI { + } + // Parent: CCSWeaponBase + // Fields count: 11 + // + // Metadata: + // NetworkVarNames: m_bStartedArming (bool) + // NetworkVarNames: m_fArmedTime (GameTime_t) + // NetworkVarNames: m_bBombPlacedAnimation (bool) + // NetworkVarNames: m_bIsPlantingViaUse (bool) + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + pub mod CC4 { + pub const m_vecLastValidPlayerHeldPosition: usize = 0x11A0; // Vector + pub const m_vecLastValidDroppedPosition: usize = 0x11AC; // Vector + pub const m_bDoValidDroppedPositionCheck: usize = 0x11B8; // bool + pub const m_bStartedArming: usize = 0x11B9; // bool + pub const m_fArmedTime: usize = 0x11BC; // GameTime_t + pub const m_bBombPlacedAnimation: usize = 0x11C0; // bool + pub const m_bIsPlantingViaUse: usize = 0x11C1; // bool + pub const m_entitySpottedState: usize = 0x11C8; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0x11E0; // int32 + pub const m_bPlayedArmingBeeps: usize = 0x11E4; // bool[7] + pub const m_bBombPlanted: usize = 0x11EB; // bool + } + // Parent: CHostageRescueZoneShim + // Fields count: 0 + pub mod CHostageRescueZone { + } + // Parent: CServerOnlyPointEntity + // Fields count: 6 + pub mod CPointPrefab { + pub const m_targetMapName: usize = 0x7A8; // CUtlSymbolLarge + pub const m_forceWorldGroupID: usize = 0x7B0; // CUtlSymbolLarge + pub const m_associatedRelayTargetName: usize = 0x7B8; // CUtlSymbolLarge + pub const m_fixupNames: usize = 0x7C0; // bool + pub const m_bLoadDynamic: usize = 0x7C1; // bool + pub const m_associatedRelayEntity: usize = 0x7C4; // CHandle + } + // Parent: CBaseToggle + // Fields count: 27 + // + // Metadata: + // NetworkVarNames: m_bIsUsable (bool) + pub mod CBaseDoor { + pub const m_angMoveEntitySpace: usize = 0xA84; // QAngle + pub const m_vecMoveDirParentSpace: usize = 0xA90; // Vector + pub const m_ls: usize = 0xAA0; // locksound_t + pub const m_bForceClosed: usize = 0xAC0; // bool + pub const m_bDoorGroup: usize = 0xAC1; // bool + pub const m_bLocked: usize = 0xAC2; // bool + pub const m_bIgnoreDebris: usize = 0xAC3; // bool + pub const m_eSpawnPosition: usize = 0xAC4; // FuncDoorSpawnPos_t + pub const m_flBlockDamage: usize = 0xAC8; // float32 + pub const m_NoiseMoving: usize = 0xAD0; // CUtlSymbolLarge + pub const m_NoiseArrived: usize = 0xAD8; // CUtlSymbolLarge + pub const m_NoiseMovingClosed: usize = 0xAE0; // CUtlSymbolLarge + pub const m_NoiseArrivedClosed: usize = 0xAE8; // CUtlSymbolLarge + pub const m_ChainTarget: usize = 0xAF0; // CUtlSymbolLarge + pub const m_OnBlockedClosing: usize = 0xAF8; // CEntityIOOutput + pub const m_OnBlockedOpening: usize = 0xB20; // CEntityIOOutput + pub const m_OnUnblockedClosing: usize = 0xB48; // CEntityIOOutput + pub const m_OnUnblockedOpening: usize = 0xB70; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0xB98; // CEntityIOOutput + pub const m_OnFullyOpen: usize = 0xBC0; // CEntityIOOutput + pub const m_OnClose: usize = 0xBE8; // CEntityIOOutput + pub const m_OnOpen: usize = 0xC10; // CEntityIOOutput + pub const m_OnLockedUse: usize = 0xC38; // CEntityIOOutput + pub const m_bLoopMoveSound: usize = 0xC60; // bool + pub const m_bCreateNavObstacle: usize = 0xC78; // bool + pub const m_isChaining: usize = 0xC79; // bool + pub const m_bIsUsable: usize = 0xC7A; // bool + } + // Parent: None + // Fields count: 33 + // + // Metadata: + // NetworkVarNames: m_hParent (CGameSceneNodeHandle) + // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector) + // NetworkVarNames: m_angRotation (QAngle) + // NetworkVarNames: m_flScale (float) + // NetworkVarNames: m_name (CUtlStringToken) + // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken) + pub mod CGameSceneNode { + pub const m_nodeToWorld: usize = 0x10; // CTransform + pub const m_pOwner: usize = 0x30; // CEntityInstance* + pub const m_pParent: usize = 0x38; // CGameSceneNode* + pub const m_pChild: usize = 0x40; // CGameSceneNode* + pub const m_pNextSibling: usize = 0x48; // CGameSceneNode* + pub const m_hParent: usize = 0x78; // CGameSceneNodeHandle + pub const m_vecOrigin: usize = 0x88; // CNetworkOriginCellCoordQuantizedVector + pub const m_angRotation: usize = 0xC0; // QAngle + pub const m_flScale: usize = 0xCC; // float32 + pub const m_vecAbsOrigin: usize = 0xD0; // Vector + pub const m_angAbsRotation: usize = 0xDC; // QAngle + pub const m_flAbsScale: usize = 0xE8; // float32 + pub const m_nParentAttachmentOrBone: usize = 0xEC; // int16 + pub const m_bDebugAbsOriginChanges: usize = 0xEE; // bool + pub const m_bDormant: usize = 0xEF; // bool + pub const m_bForceParentToBeNetworked: usize = 0xF0; // bool + pub const m_bDirtyHierarchy: usize = 0x0; // bitfield:1 + pub const m_bDirtyBoneMergeInfo: usize = 0x0; // bitfield:1 + pub const m_bNetworkedPositionChanged: usize = 0x0; // bitfield:1 + pub const m_bNetworkedAnglesChanged: usize = 0x0; // bitfield:1 + pub const m_bNetworkedScaleChanged: usize = 0x0; // bitfield:1 + pub const m_bWillBeCallingPostDataUpdate: usize = 0x0; // bitfield:1 + pub const m_bBoneMergeFlex: usize = 0x0; // bitfield:1 + pub const m_nLatchAbsOrigin: usize = 0x0; // bitfield:2 + pub const m_bDirtyBoneMergeBoneToRoot: usize = 0x0; // bitfield:1 + pub const m_nHierarchicalDepth: usize = 0xF3; // uint8 + pub const m_nHierarchyType: usize = 0xF4; // uint8 + pub const m_nDoNotSetAnimTimeInInvalidatePhysicsCount: usize = 0xF5; // uint8 + pub const m_name: usize = 0xF8; // CUtlStringToken + pub const m_hierarchyAttachName: usize = 0x148; // CUtlStringToken + pub const m_flZOffset: usize = 0x14C; // float32 + pub const m_flClientLocalScale: usize = 0x150; // float32 + pub const m_vRenderOrigin: usize = 0x154; // Vector + } + // Parent: CCSWeaponBase + // Fields count: 0 + pub mod CTablet { + } + // Parent: CPointEntity + // Fields count: 7 + pub mod CTankTrainAI { + pub const m_hTrain: usize = 0x7A4; // CHandle + pub const m_hTargetEntity: usize = 0x7A8; // CHandle + pub const m_soundPlaying: usize = 0x7AC; // int32 + pub const m_startSoundName: usize = 0x7C0; // CUtlSymbolLarge + pub const m_engineSoundName: usize = 0x7C8; // CUtlSymbolLarge + pub const m_movementSoundName: usize = 0x7D0; // CUtlSymbolLarge + pub const m_targetEntityName: usize = 0x7D8; // CUtlSymbolLarge + } + // Parent: CBaseEntity + // Fields count: 4 + pub mod CGameGibManager { + pub const m_bAllowNewGibs: usize = 0x7C8; // bool + pub const m_iCurrentMaxPieces: usize = 0x7CC; // int32 + pub const m_iMaxPieces: usize = 0x7D0; // int32 + pub const m_iLastFrame: usize = 0x7D4; // int32 + } + // Parent: CBasePulseGraphInstance + // Fields count: 1 + // + // Metadata: + // MPulseInstanceDomainInfo + // MPulseDomainHookInfo + // MPulseLibraryBindings + // MPulseDomainOptInFeatureTag + pub mod CCSPointScript { + pub const m_pParent: usize = 0xF8; // CCSPointScriptEntity* + } + // Parent: CRagdollProp + // Fields count: 0 + pub mod CRagdollPropAlias_physics_prop_ragdoll { + } + // Parent: CSprite + // Fields count: 0 + pub mod CCSSprite { + } + // Parent: CBaseEntity + // Fields count: 0 + pub mod CFuncPropRespawnZone { + } + // Parent: CServerOnlyPointEntity + // Fields count: 3 + pub mod SpawnPoint { + pub const m_iPriority: usize = 0x7A4; // int32 + pub const m_bEnabled: usize = 0x7A8; // bool + pub const m_nType: usize = 0x7AC; // int32 + } + // Parent: CCSWeaponBaseGun + // Fields count: 0 + pub mod CWeaponSCAR20 { + } + // Parent: CBaseGrenade + // Fields count: 0 + pub mod CTripWireFireProjectile { + } + // Parent: CFuncPlat + // Fields count: 2 + pub mod CFuncPlatRot { + pub const m_end: usize = 0xAA8; // QAngle + pub const m_start: usize = 0xAB4; // QAngle + } + // Parent: CPointEntity + // Fields count: 5 + pub mod CEnvSpark { + pub const m_flDelay: usize = 0x7A4; // float32 + pub const m_nMagnitude: usize = 0x7A8; // int32 + pub const m_nTrailLength: usize = 0x7AC; // int32 + pub const m_nType: usize = 0x7B0; // int32 + pub const m_OnSpark: usize = 0x7B8; // CEntityIOOutput + } + // Parent: CPlayer_ObserverServices + // Fields count: 0 + pub mod CCSObserver_ObserverServices { + } + // Parent: CPlayerPawnComponent + // Fields count: 0 + pub mod CPlayer_AutoaimServices { + } + // Parent: CBasePlatTrain + // Fields count: 6 + pub mod CFuncTrain { + pub const m_hCurrentTarget: usize = 0xA9C; // CHandle + pub const m_activated: usize = 0xAA0; // bool + pub const m_hEnemy: usize = 0xAA4; // CHandle + pub const m_flBlockDamage: usize = 0xAA8; // float32 + pub const m_flNextBlockTime: usize = 0xAAC; // GameTime_t + pub const m_iszLastTarget: usize = 0xAB0; // CUtlSymbolLarge + } + // Parent: CHostageExpresserShim + // Fields count: 39 + // + // Metadata: + // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkIncludeByName + // NetworkVarNames: m_vel (Vector) + // NetworkVarNames: m_isRescued (bool) + // NetworkVarNames: m_jumpedThisFrame (bool) + // NetworkVarNames: m_nHostageState (int) + // NetworkVarNames: m_leader (CHandle) + // NetworkVarNames: m_reuseTimer (CountdownTimer) + // NetworkVarNames: m_bHandsHaveBeenCut (bool) + // NetworkVarNames: m_hHostageGrabber (CHandle) + // NetworkVarNames: m_flRescueStartTime (GameTime_t) + // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) + // NetworkVarNames: m_flDropStartTime (GameTime_t) + pub mod CHostage { + pub const m_OnHostageBeginGrab: usize = 0xD28; // CEntityIOOutput + pub const m_OnFirstPickedUp: usize = 0xD50; // CEntityIOOutput + pub const m_OnDroppedNotRescued: usize = 0xD78; // CEntityIOOutput + pub const m_OnRescued: usize = 0xDA0; // CEntityIOOutput + pub const m_entitySpottedState: usize = 0xDC8; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0xDE0; // int32 + pub const m_uiHostageSpawnExclusionGroupMask: usize = 0xDE4; // uint32 + pub const m_nHostageSpawnRandomFactor: usize = 0xDE8; // uint32 + pub const m_bRemove: usize = 0xDEC; // bool + pub const m_vel: usize = 0xDF0; // Vector + pub const m_isRescued: usize = 0xDFC; // bool + pub const m_jumpedThisFrame: usize = 0xDFD; // bool + pub const m_nHostageState: usize = 0xE00; // int32 + pub const m_leader: usize = 0xE04; // CHandle + pub const m_lastLeader: usize = 0xE08; // CHandle + pub const m_reuseTimer: usize = 0xE10; // CountdownTimer + pub const m_hasBeenUsed: usize = 0xE28; // bool + pub const m_accel: usize = 0xE2C; // Vector + pub const m_isRunning: usize = 0xE38; // bool + pub const m_isCrouching: usize = 0xE39; // bool + pub const m_jumpTimer: usize = 0xE40; // CountdownTimer + pub const m_isWaitingForLeader: usize = 0xE58; // bool + pub const m_repathTimer: usize = 0x2E68; // CountdownTimer + pub const m_inhibitDoorTimer: usize = 0x2E80; // CountdownTimer + pub const m_inhibitObstacleAvoidanceTimer: usize = 0x2F10; // CountdownTimer + pub const m_wiggleTimer: usize = 0x2F30; // CountdownTimer + pub const m_isAdjusted: usize = 0x2F4C; // bool + pub const m_bHandsHaveBeenCut: usize = 0x2F4D; // bool + pub const m_hHostageGrabber: usize = 0x2F50; // CHandle + pub const m_fLastGrabTime: usize = 0x2F54; // GameTime_t + pub const m_vecPositionWhenStartedDroppingToGround: usize = 0x2F58; // Vector + pub const m_vecGrabbedPos: usize = 0x2F64; // Vector + pub const m_flRescueStartTime: usize = 0x2F70; // GameTime_t + pub const m_flGrabSuccessTime: usize = 0x2F74; // GameTime_t + pub const m_flDropStartTime: usize = 0x2F78; // GameTime_t + pub const m_nApproachRewardPayouts: usize = 0x2F7C; // int32 + pub const m_nPickupEventCount: usize = 0x2F80; // int32 + pub const m_vecSpawnGroundPos: usize = 0x2F84; // Vector + pub const m_vecHostageResetPosition: usize = 0x2FA4; // Vector + } + // Parent: CPointEntity + // Fields count: 13 + pub mod CNavLinkAreaEntity { + pub const m_flWidth: usize = 0x7A4; // float32 + pub const m_vLocatorOffset: usize = 0x7A8; // Vector + pub const m_qLocatorAnglesOffset: usize = 0x7B4; // QAngle + pub const m_strMovementForward: usize = 0x7C0; // CUtlSymbolLarge + pub const m_strMovementReverse: usize = 0x7C8; // CUtlSymbolLarge + pub const m_nNavLinkIdForward: usize = 0x7D0; // int32 + pub const m_nNavLinkIdReverse: usize = 0x7D4; // int32 + pub const m_bEnabled: usize = 0x7D8; // bool + pub const m_strFilterName: usize = 0x7E0; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x7E8; // CHandle + pub const m_OnNavLinkStart: usize = 0x7F0; // CEntityIOOutput + pub const m_OnNavLinkFinish: usize = 0x818; // CEntityIOOutput + pub const m_bIsTerminus: usize = 0x840; // bool + } + // Parent: CBaseToggle + // Fields count: 12 + // + // Metadata: + // MNetworkIncludeByName + // MNetworkIncludeByName + // MNetworkOverride + pub mod CFuncMoveLinear { + pub const m_authoredPosition: usize = 0xA78; // MoveLinearAuthoredPos_t + pub const m_angMoveEntitySpace: usize = 0xA7C; // QAngle + pub const m_vecMoveDirParentSpace: usize = 0xA88; // Vector + pub const m_soundStart: usize = 0xA98; // CUtlSymbolLarge + pub const m_soundStop: usize = 0xAA0; // CUtlSymbolLarge + pub const m_currentSound: usize = 0xAA8; // CUtlSymbolLarge + pub const m_flBlockDamage: usize = 0xAB0; // float32 + pub const m_flStartPosition: usize = 0xAB4; // float32 + pub const m_OnFullyOpen: usize = 0xAC0; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0xAE8; // CEntityIOOutput + pub const m_bCreateMovableNavMesh: usize = 0xB10; // bool + pub const m_bCreateNavObstacle: usize = 0xB11; // bool + } + // Parent: CBaseEntity + // Fields count: 3 + pub mod CCommentaryAuto { + pub const m_OnCommentaryNewGame: usize = 0x7A8; // CEntityIOOutput + pub const m_OnCommentaryMidGame: usize = 0x7D0; // CEntityIOOutput + pub const m_OnCommentaryMultiplayerSpawn: usize = 0x7F8; // CEntityIOOutput + } + // Parent: CPointEntity + // Fields count: 8 + pub mod CMapInfo { + pub const m_iBuyingStatus: usize = 0x7A4; // int32 + pub const m_flBombRadius: usize = 0x7A8; // float32 + pub const m_iPetPopulation: usize = 0x7AC; // int32 + pub const m_bUseNormalSpawnsForDM: usize = 0x7B0; // bool + pub const m_bDisableAutoGeneratedDMSpawns: usize = 0x7B1; // bool + pub const m_flBotMaxVisionDistance: usize = 0x7B4; // float32 + pub const m_iHostageCount: usize = 0x7B8; // int32 + pub const m_bFadePlayerVisibilityFarZ: usize = 0x7BC; // bool + } + // Parent: CBaseTrigger + // Fields count: 0 + pub mod CTriggerBombReset { + } + // Parent: CEntityInstance + // Fields count: 77 + // + // Metadata: + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByUserGroup + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // MNetworkExcludeByName + // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t) + // NetworkVarNames: m_iHealth (int32) + // NetworkVarNames: m_iMaxHealth (int32) + // NetworkVarNames: m_lifeState (uint8) + // NetworkVarNames: m_bTakesDamage (bool) + // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t) + // NetworkVarNames: m_bIsPlatform (bool) + // NetworkVarNames: m_MoveCollide (MoveCollide_t) + // NetworkVarNames: m_MoveType (MoveType_t) + // NetworkVarNames: m_nSubclassID (EntitySubclassID_t) + // NetworkVarNames: m_flAnimTime (float32) + // NetworkVarNames: m_flSimulationTime (float32) + // NetworkVarNames: m_flCreateTime (GameTime_t) + // NetworkVarNames: m_bClientSideRagdoll (bool) + // NetworkVarNames: m_ubInterpolationFrame (uint8) + // NetworkVarNames: m_iTeamNum (uint8) + // NetworkVarNames: m_flSpeed (float) + // NetworkVarNames: m_spawnflags (uint32) + // NetworkVarNames: m_nNextThinkTick (GameTick_t) + // NetworkVarNames: m_fFlags (uint32) + // NetworkVarNames: m_vecVelocity (CNetworkVelocityVector) + // NetworkVarNames: m_vecBaseVelocity (Vector) + // NetworkVarNames: m_hEffectEntity (CHandle) + // NetworkVarNames: m_hOwnerEntity (CHandle) + // NetworkVarNames: m_fEffects (uint32) + // NetworkVarNames: m_hGroundEntity (CHandle) + // NetworkVarNames: m_nGroundBodyIndex (int) + // NetworkVarNames: m_flFriction (float32) + // NetworkVarNames: m_flElasticity (float32) + // NetworkVarNames: m_flGravityScale (float32) + // NetworkVarNames: m_flTimeScale (float32) + // NetworkVarNames: m_flWaterLevel (float) + // NetworkVarNames: m_bAnimatedEveryTick (bool) + // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t) + // NetworkVarNames: m_nBloodType (BloodType) + pub mod CBaseEntity { + pub const m_CBodyComponent: usize = 0x38; // CBodyComponent* + pub const m_NetworkTransmitComponent: usize = 0x40; // CNetworkTransmitComponent + pub const m_aThinkFunctions: usize = 0x4E0; // CUtlVector + pub const m_iCurrentThinkContext: usize = 0x4F8; // int32 + pub const m_nLastThinkTick: usize = 0x4FC; // GameTick_t + pub const m_bDisabledContextThinks: usize = 0x500; // bool + pub const m_isSteadyState: usize = 0x510; // CBitVec<64> + pub const m_lastNetworkChange: usize = 0x518; // float32 + pub const m_ResponseContexts: usize = 0x530; // CUtlVector + pub const m_iszResponseContext: usize = 0x548; // CUtlSymbolLarge + pub const m_iHealth: usize = 0x590; // int32 + pub const m_iMaxHealth: usize = 0x594; // int32 + pub const m_lifeState: usize = 0x598; // uint8 + pub const m_flDamageAccumulator: usize = 0x59C; // float32 + pub const m_bTakesDamage: usize = 0x5A0; // bool + pub const m_nTakeDamageFlags: usize = 0x5A8; // TakeDamageFlags_t + pub const m_bIsPlatform: usize = 0x5B0; // bool + pub const m_MoveCollide: usize = 0x5B2; // MoveCollide_t + pub const m_MoveType: usize = 0x5B3; // MoveType_t + pub const m_nActualMoveType: usize = 0x5B4; // MoveType_t + pub const m_nWaterTouch: usize = 0x5B5; // uint8 + pub const m_nSlimeTouch: usize = 0x5B6; // uint8 + pub const m_bRestoreInHierarchy: usize = 0x5B7; // bool + pub const m_target: usize = 0x5B8; // CUtlSymbolLarge + pub const m_hDamageFilter: usize = 0x5C0; // CHandle + pub const m_iszDamageFilterName: usize = 0x5C8; // CUtlSymbolLarge + pub const m_flMoveDoneTime: usize = 0x5D0; // float32 + pub const m_nSubclassID: usize = 0x5D4; // CUtlStringToken + pub const m_flAnimTime: usize = 0x5E0; // float32 + pub const m_flSimulationTime: usize = 0x5E4; // float32 + pub const m_flCreateTime: usize = 0x5E8; // GameTime_t + pub const m_bClientSideRagdoll: usize = 0x5EC; // bool + pub const m_ubInterpolationFrame: usize = 0x5ED; // uint8 + pub const m_vPrevVPhysicsUpdatePos: usize = 0x5F0; // Vector + pub const m_iTeamNum: usize = 0x5FC; // uint8 + pub const m_iGlobalname: usize = 0x600; // CUtlSymbolLarge + pub const m_iSentToClients: usize = 0x608; // int32 + pub const m_flSpeed: usize = 0x60C; // float32 + pub const m_sUniqueHammerID: usize = 0x610; // CUtlString + pub const m_spawnflags: usize = 0x618; // uint32 + pub const m_nNextThinkTick: usize = 0x61C; // GameTick_t + pub const m_nSimulationTick: usize = 0x620; // int32 + pub const m_OnKilled: usize = 0x628; // CEntityIOOutput + pub const m_fFlags: usize = 0x650; // uint32 + pub const m_vecAbsVelocity: usize = 0x654; // Vector + pub const m_vecVelocity: usize = 0x660; // CNetworkVelocityVector + pub const m_vecBaseVelocity: usize = 0x690; // Vector + pub const m_nPushEnumCount: usize = 0x69C; // int32 + pub const m_pCollision: usize = 0x6A0; // CCollisionProperty* + pub const m_hEffectEntity: usize = 0x6A8; // CHandle + pub const m_hOwnerEntity: usize = 0x6AC; // CHandle + pub const m_fEffects: usize = 0x6B0; // uint32 + pub const m_hGroundEntity: usize = 0x6B4; // CHandle + pub const m_nGroundBodyIndex: usize = 0x6B8; // int32 + pub const m_flFriction: usize = 0x6BC; // float32 + pub const m_flElasticity: usize = 0x6C0; // float32 + pub const m_flGravityScale: usize = 0x6C4; // float32 + pub const m_flTimeScale: usize = 0x6C8; // float32 + pub const m_flWaterLevel: usize = 0x6CC; // float32 + pub const m_bAnimatedEveryTick: usize = 0x6D0; // bool + pub const m_bDisableLowViolence: usize = 0x6D1; // bool + pub const m_nWaterType: usize = 0x6D2; // uint8 + pub const m_iEFlags: usize = 0x6D4; // int32 + pub const m_OnUser1: usize = 0x6D8; // CEntityIOOutput + pub const m_OnUser2: usize = 0x700; // CEntityIOOutput + pub const m_OnUser3: usize = 0x728; // CEntityIOOutput + pub const m_OnUser4: usize = 0x750; // CEntityIOOutput + pub const m_iInitialTeamNum: usize = 0x778; // int32 + pub const m_flNavIgnoreUntilTime: usize = 0x77C; // GameTime_t + pub const m_vecAngVelocity: usize = 0x780; // QAngle + pub const m_bNetworkQuantizeOriginAndAngles: usize = 0x78C; // bool + pub const m_bLagCompensate: usize = 0x78D; // bool + pub const m_flOverriddenFriction: usize = 0x790; // float32 + pub const m_pBlocker: usize = 0x794; // CHandle + pub const m_flLocalTime: usize = 0x798; // float32 + pub const m_flVPhysicsUpdateLocalTime: usize = 0x79C; // float32 + pub const m_nBloodType: usize = 0x7A0; // BloodType + } + // Parent: CLogicalEntity + // Fields count: 9 + pub mod CLogicMeasureMovement { + pub const m_strMeasureTarget: usize = 0x7A8; // CUtlSymbolLarge + pub const m_strMeasureReference: usize = 0x7B0; // CUtlSymbolLarge + pub const m_strTargetReference: usize = 0x7B8; // CUtlSymbolLarge + pub const m_hMeasureTarget: usize = 0x7C0; // CHandle + pub const m_hMeasureReference: usize = 0x7C4; // CHandle + pub const m_hTarget: usize = 0x7C8; // CHandle + pub const m_hTargetReference: usize = 0x7CC; // CHandle + pub const m_flScale: usize = 0x7D0; // float32 + pub const m_nMeasureType: usize = 0x7D4; // int32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: nType (FixAngleSet_t) + // NetworkVarNames: qAngle (QAngle) + // NetworkVarNames: nIndex (uint32) + pub mod ViewAngleServerChange_t { + pub const nType: usize = 0x30; // FixAngleSet_t + pub const qAngle: usize = 0x34; // QAngle + pub const nIndex: usize = 0x40; // uint32 + } + // Parent: None + // Fields count: 3 + // + // Metadata: + // NetworkVarNames: m_Transforms (CTransform) + // NetworkVarNames: m_hOwner (EHANDLE) + pub mod PhysicsRagdollPose_t { + pub const __m_pChainEntity: usize = 0x8; // CNetworkVarChainer + pub const m_Transforms: usize = 0x30; // CNetworkUtlVectorBase + pub const m_hOwner: usize = 0x48; // CHandle + } } } } diff --git a/output/libsoundsystem.so.cs b/output/libsoundsystem.so.cs index e1f8e83..ac37f81 100644 --- a/output/libsoundsystem.so.cs +++ b/output/libsoundsystem.so.cs @@ -1,11 +1,26 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC namespace CS2Dumper.Schemas { // Module: libsoundsystem.so - // Classes count: 51 - // Enums count: 13 + // Classes count: 63 + // Enums count: 18 public static class LibsoundsystemSo { + // Alignment: 4 + // Members count: 2 + public enum EMode_t : uint { + Peak = 0x0, + RMS = 0x1 + } + // Alignment: 1 + // Members count: 5 + public enum EWaveform : byte { + Sine = 0x0, + Square = 0x1, + Saw = 0x2, + Triangle = 0x3, + Noise = 0x4 + } // Alignment: 4 // Members count: 5 public enum VMixLFOShape_t : uint { @@ -52,39 +67,47 @@ namespace CS2Dumper.Schemas { SOS_SORTTYPE_HIGHEST = 0x0, SOS_SORTTYPE_LOWEST = 0x1 } + // Alignment: 4 + // Members count: 4 + public enum PlayBackMode_t : uint { + Random = 0x0, + RandomNoRepeats = 0x1, + RandomAvoidLast = 0x2, + Sequential = 0x3 + } // Alignment: 2 // Members count: 30 public enum VMixProcessorType_t : ushort { VPROCESSOR_UNKNOWN = 0x0, - VPROCESSOR_STEAMAUDIO_REVERB = 0x1, - VPROCESSOR_RT_PITCH = 0x2, - VPROCESSOR_STEAMAUDIO_HRTF = 0x3, - VPROCESSOR_DYNAMICS = 0x4, - VPROCESSOR_PRESETDSP = 0x5, - VPROCESSOR_DELAY = 0x6, - VPROCESSOR_MOD_DELAY = 0x7, - VPROCESSOR_DIFFUSOR = 0x8, - VPROCESSOR_BOXVERB = 0x9, - VPROCESSOR_FREEVERB = 0xA, - VPROCESSOR_PLATEVERB = 0xB, - VPROCESSOR_FULLWAVE_INTEGRATOR = 0xC, - VPROCESSOR_FILTER = 0xD, - VPROCESSOR_STEAMAUDIO_PATHING = 0xE, - VPROCESSOR_EQ8 = 0xF, - VPROCESSOR_ENVELOPE = 0x10, - VPROCESSOR_VOCODER = 0x11, - VPROCESSOR_CONVOLUTION = 0x12, - VPROCESSOR_DYNAMICS_3BAND = 0x13, - VPROCESSOR_DYNAMICS_COMPRESSOR = 0x14, - VPROCESSOR_SHAPER = 0x15, - VPROCESSOR_PANNER = 0x16, - VPROCESSOR_UTILITY = 0x17, - VPROCESSOR_AUTOFILTER = 0x18, - VPROCESSOR_OSC = 0x19, - VPROCESSOR_STEREODELAY = 0x1A, - VPROCESSOR_EFFECT_CHAIN = 0x1B, - VPROCESSOR_SUBGRAPH_SWITCH = 0x1C, - VPROCESSOR_STEAMAUDIO_DIRECT = 0x1D + VPROCESSOR_RT_PITCH = 0x1, + VPROCESSOR_STEAMAUDIO_HRTF = 0x2, + VPROCESSOR_DYNAMICS = 0x3, + VPROCESSOR_PRESETDSP = 0x4, + VPROCESSOR_DELAY = 0x5, + VPROCESSOR_MOD_DELAY = 0x6, + VPROCESSOR_DIFFUSOR = 0x7, + VPROCESSOR_BOXVERB = 0x8, + VPROCESSOR_FREEVERB = 0x9, + VPROCESSOR_PLATEVERB = 0xA, + VPROCESSOR_FULLWAVE_INTEGRATOR = 0xB, + VPROCESSOR_FILTER = 0xC, + VPROCESSOR_STEAMAUDIO_PATHING = 0xD, + VPROCESSOR_EQ8 = 0xE, + VPROCESSOR_ENVELOPE = 0xF, + VPROCESSOR_VOCODER = 0x10, + VPROCESSOR_CONVOLUTION = 0x11, + VPROCESSOR_DYNAMICS_3BAND = 0x12, + VPROCESSOR_DYNAMICS_COMPRESSOR = 0x13, + VPROCESSOR_SHAPER = 0x14, + VPROCESSOR_PANNER = 0x15, + VPROCESSOR_UTILITY = 0x16, + VPROCESSOR_AUTOFILTER = 0x17, + VPROCESSOR_OSC = 0x18, + VPROCESSOR_STEREODELAY = 0x19, + VPROCESSOR_EFFECT_CHAIN = 0x1A, + VPROCESSOR_SUBGRAPH_SWITCH = 0x1B, + VPROCESSOR_STEAMAUDIO_DIRECT = 0x1C, + VPROCESSOR_STEAMAUDIO_HYBRIDREVERB = 0x1D } // Alignment: 4 // Members count: 30 @@ -137,6 +160,31 @@ namespace CS2Dumper.Schemas { VMIX_CHAN_MID_SIDE = 0x5 } // Alignment: 1 + // Members count: 13 + public enum EMidiNote : byte { + C = 0x0, + C_Sharp = 0x1, + D = 0x2, + D_Sharp = 0x3, + E = 0x4, + F = 0x5, + F_Sharp = 0x6, + G = 0x7, + G_Sharp = 0x8, + A = 0x9, + A_Sharp = 0xA, + B = 0xB, + Count = 0xC + } + // Alignment: 1 + // Members count: 4 + public enum CVSoundFormat_t : byte { + PCM16 = 0x0, + PCM8 = 0x1, + MP3 = 0x2, + ADPCM = 0x3 + } + // Alignment: 1 // Members count: 9 public enum VMixFilterSlope_t : byte { FILTER_SLOPE_1POLE_6dB = 0x0, @@ -150,14 +198,16 @@ namespace CS2Dumper.Schemas { FILTER_SLOPE_MAX = 0x7 } // Alignment: 4 - // Members count: 6 + // Members count: 8 public enum ActionType_t : uint { SOS_ACTION_NONE = 0x0, SOS_ACTION_LIMITER = 0x1, SOS_ACTION_TIME_LIMIT = 0x2, SOS_ACTION_TIME_BLOCK_LIMITER = 0x3, SOS_ACTION_SET_SOUNDEVENT_PARAM = 0x4, - SOS_ACTION_SOUNDEVENT_CLUSTER = 0x5 + SOS_ACTION_SOUNDEVENT_CLUSTER = 0x5, + SOS_ACTION_SOUNDEVENT_PRIORITY = 0x6, + SOS_ACTION_COUNT_ENVELOPE = 0x7 } // Alignment: 4 // Members count: 3 @@ -172,6 +222,18 @@ namespace CS2Dumper.Schemas { SOS_GROUPTYPE_DYNAMIC = 0x0, SOS_GROUPTYPE_STATIC = 0x1 } + // Parent: CVoiceContainerBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + public static class CVoiceContainerBlender { + public const nint m_firstSound = 0xF0; // CStrongHandle + public const nint m_secondSound = 0xF8; // CStrongHandle + public const nint m_flBlendFactor = 0x100; // float32 + } // Parent: None // Fields count: 4 // @@ -183,26 +245,72 @@ namespace CS2Dumper.Schemas { public const nint m_flWidth = 0x8; // float32 public const nint m_flLateReflections = 0xC; // float32 } - // Parent: CVoiceContainerBase + // Parent: None // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults - public static class CVoiceContainerRandomSampler { - public const nint m_flLoudAmplitude = 0x60; // float32 - public const nint m_flLoudAmplitudeJitter = 0x64; // float32 - public const nint m_flSoftAmplitude = 0x68; // float32 - public const nint m_flSoftAmplitudeJitter = 0x6C; // float32 - public const nint m_flLoudTimeJitter = 0x70; // float32 - public const nint m_flSoftTimeJitter = 0x74; // float32 - public const nint m_grainResources = 0x78; // CUtlVector> + public static class CVoiceContainerStaticAdditiveSynth__CHarmonic { + public const nint m_nWaveform = 0x0; // EWaveform + public const nint m_nFundamental = 0x1; // EMidiNote + public const nint m_nOctave = 0x4; // int32 + public const nint m_flCents = 0x8; // float32 + public const nint m_flPhase = 0xC; // float32 + public const nint m_curve = 0x10; // CPiecewiseCurve + public const nint m_volumeScaling = 0x50; // CVoiceContainerStaticAdditiveSynth::CGainScalePerInstance } - // Parent: CVoiceContainerBase - // Fields count: 0 + // Parent: None + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults + public static class CVoiceContainerStaticAdditiveSynth__CTone { + public const nint m_harmonics = 0x0; // CUtlVector + public const nint m_curve = 0x18; // CPiecewiseCurve + public const nint m_bSyncInstances = 0x58; // bool + } + // Parent: CVoiceContainerBase + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + public static class CVoiceContainerRandomSampler { + public const nint m_flAmplitude = 0xF0; // float32 + public const nint m_flAmplitudeJitter = 0xF4; // float32 + public const nint m_flTimeJitter = 0xF8; // float32 + public const nint m_flMaxLength = 0xFC; // float32 + public const nint m_nNumDelayVariations = 0x100; // int32 + public const nint m_grainResources = 0x108; // CUtlVector> + } + // Parent: CVoiceContainerBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription public static class CVoiceContainerDefault { + public const nint m_vsndReference = 0xF0; // CStrongHandle + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CVSound { + public const nint m_nRate = 0x0; // int32 + public const nint m_nFormat = 0x4; // CVSoundFormat_t + public const nint m_nChannels = 0x8; // uint32 + public const nint m_nLoopStart = 0xC; // int32 + public const nint m_nSampleCount = 0x10; // uint32 + public const nint m_flDuration = 0x14; // float32 + public const nint m_Sentences = 0x18; // CUtlVector + public const nint m_nStreamingSize = 0x30; // uint32 + public const nint m_nSeekTable = 0x38; // CUtlVector + public const nint m_nLoopEnd = 0x50; // int32 + public const nint m_encodedHeader = 0x58; // CUtlBinaryBlock } // Parent: None // Fields count: 1 @@ -239,6 +347,15 @@ namespace CS2Dumper.Schemas { public const nint m_opvarName = 0x28; // CUtlString public const nint m_nSortType = 0x30; // SosActionSortType_t } + // Parent: CVoiceContainerBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + public static class CVoiceContainerNull { + } // Parent: None // Fields count: 3 // @@ -254,19 +371,44 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults + // MVDataNodeType + // MPropertyFriendlyName + // MPropertyDescription + public static class CVoiceContainerAnalysisBase { + public const nint m_bRegenerateCurveOnCompile = 0x8; // bool + public const nint m_curve = 0x10; // CPiecewiseCurve + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults public static class VMixPannerDesc_t { public const nint m_type = 0x0; // VMixPannerType_t public const nint m_flStrength = 0x4; // float32 } + // Parent: CSosGroupActionSchema + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSosGroupActionSoundeventPrioritySchema { + public const nint m_priorityValue = 0x18; // CUtlString + public const nint m_priorityVolumeScalar = 0x20; // CUtlString + public const nint m_priorityContributeButDontRead = 0x28; // CUtlString + public const nint m_bPriorityReadButDontContribute = 0x30; // CUtlString + } // Parent: CVoiceContainerBase // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription public static class CVoiceContainerRealtimeFMSineWave { - public const nint m_flCarrierFrequency = 0x60; // float32 - public const nint m_flModulatorFrequency = 0x64; // float32 - public const nint m_flModulatorAmount = 0x68; // float32 + public const nint m_flCarrierFrequency = 0xF0; // float32 + public const nint m_flModulatorFrequency = 0xF4; // float32 + public const nint m_flModulatorAmount = 0xF8; // float32 } // Parent: None // Fields count: 1 @@ -328,7 +470,7 @@ namespace CS2Dumper.Schemas { public const nint m_actionInstanceType = 0x14; // ActionType_t } // Parent: None - // Fields count: 8 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -340,11 +482,12 @@ namespace CS2Dumper.Schemas { public const nint m_nBlockMaxCount = 0x10; // int32 public const nint m_bInvertMatch = 0x14; // bool public const nint m_matchPattern = 0x18; // CSosGroupMatchPattern - public const nint m_branchPattern = 0x40; // CSosGroupBranchPattern - public const nint m_vActions = 0xB0; // CSosGroupActionSchema*[4] + public const nint m_branchPattern = 0x48; // CSosGroupBranchPattern + public const nint m_flLifeSpanTime = 0x58; // float32 + public const nint m_vActions = 0xC0; // CSosGroupActionSchema*[4] } // Parent: None - // Fields count: 4 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -353,6 +496,7 @@ namespace CS2Dumper.Schemas { public const nint m_bMatchEventSubString = 0x9; // bool public const nint m_bMatchEntIndex = 0xA; // bool public const nint m_bMatchOpvar = 0xB; // bool + public const nint m_bMatchString = 0xC; // bool } // Parent: None // Fields count: 10 @@ -385,6 +529,29 @@ namespace CS2Dumper.Schemas { public const nint m_flListenerReverbModifierWhenSourceReverbIsActive = 0x18; // float32 } // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAudioMorphData { + public const nint m_times = 0x0; // CUtlVector + public const nint m_nameHashCodes = 0x18; // CUtlVector + public const nint m_nameStrings = 0x30; // CUtlVector + public const nint m_samples = 0x48; // CUtlVector> + public const nint m_flEaseIn = 0x60; // float32 + public const nint m_flEaseOut = 0x64; // float32 + } + // Parent: CVoiceContainerBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + public static class CVoiceContainerStaticAdditiveSynth { + public const nint m_tones = 0xF0; // CUtlVector + } + // Parent: None // Fields count: 2 // // Metadata: @@ -393,23 +560,19 @@ namespace CS2Dumper.Schemas { public const nint m_dspName = 0x0; // CUtlString public const nint m_modifiers = 0x8; // CUtlVector } - // Parent: CVoiceContainerBase + // Parent: None // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults - public static class CVoiceContainerBlend { - public const nint m_hSoundOne = 0x60; // CStrongHandle - public const nint m_hSoundTwo = 0x68; // CStrongHandle - public const nint m_flBlendAmount = 0x70; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults + // MVDataNodeType + // MVDataFileExtension + // MPropertyFriendlyName + // MPropertyDescription public static class CVoiceContainerBase { - public const nint m_curves = 0x20; // CUtlDict + public const nint m_vSound = 0x20; // CVSound + public const nint m_bHideAnalyzers = 0xD0; // bool + public const nint m_analysisContainers = 0xD8; // CUtlVector } // Parent: None // Fields count: 7 @@ -433,24 +596,27 @@ namespace CS2Dumper.Schemas { public static class VMixEQ8Desc_t { public const nint m_stages = 0x0; // VMixFilterDesc_t[8] } - // Parent: CVoiceContainerWavFileReader - // Fields count: 1 + // Parent: None + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults - public static class CVoiceContainerEnvelopeAnalyzer { - public const nint m_envBuffer = 0x68; // CUtlVector + public static class CAudioPhonemeTag { + public const nint m_flStartTime = 0x0; // float32 + public const nint m_flEndTime = 0x4; // float32 + public const nint m_nPhonemeCode = 0x8; // int32 } - // Parent: CVoiceContainerBase - // Fields count: 4 + // Parent: CVoiceContainerAnalysisBase + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults - public static class CVoiceContainerEngineSound { - public const nint m_SoundToPlay = 0x60; // CStrongHandle - public const nint m_flTestConstantParam = 0x68; // float32 - public const nint m_flTestSoundEventBoundParam = 0x6C; // float32 - public const nint m_flEngineRPM = 0x70; // float32 + // MPropertyFriendlyName + // MPropertyDescription + public static class CVoiceContainerEnvelopeAnalyzer { + public const nint m_mode = 0x50; // EMode_t + public const nint m_nSamples = 0x54; // int32 + public const nint m_flThreshold = 0x58; // float32 } // Parent: None // Fields count: 1 @@ -472,6 +638,15 @@ namespace CS2Dumper.Schemas { public const nint m_nProcType = 0xC; // int32 } // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAudioEmphasisSample { + public const nint m_flTime = 0x0; // float32 + public const nint m_flValue = 0x4; // float32 + } + // Parent: None // Fields count: 8 // // Metadata: @@ -487,6 +662,13 @@ namespace CS2Dumper.Schemas { public const nint m_flHighCutoffFreq = 0x1C; // float32 } // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSoundInfoHeader { + } + // Parent: None // Fields count: 1 // // Metadata: @@ -495,7 +677,7 @@ namespace CS2Dumper.Schemas { public const nint m_groupList = 0x0; // CUtlVector } // Parent: CSosGroupBranchPattern - // Fields count: 4 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -504,6 +686,7 @@ namespace CS2Dumper.Schemas { public const nint m_matchSoundEventSubString = 0x18; // CUtlString public const nint m_flEntIndex = 0x20; // float32 public const nint m_flOpvar = 0x24; // float32 + public const nint m_opvarString = 0x28; // CUtlString } // Parent: None // Fields count: 5 @@ -517,23 +700,6 @@ namespace CS2Dumper.Schemas { public const nint itemKVString = 0x20; // CUtlString public const nint itemPos = 0x28; // Vector2D } - // Parent: CVoiceContainerWavFileReader - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CVoiceContainerTestConstant { - public const nint m_flTestConstantParam = 0x68; // bool - } - // Parent: CVoiceContainerBase - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CVoiceContainerTestNestedDynamic { - public const nint m_SoundToPlay = 0x60; // CStrongHandle - public const nint m_flTestConstantParam = 0x68; // float32 - } // Parent: None // Fields count: 7 // @@ -548,14 +714,6 @@ namespace CS2Dumper.Schemas { public const nint m_flFeedbackDiffusion1 = 0x14; // float32 public const nint m_flFeedbackDiffusion2 = 0x18; // float32 } - // Parent: CVoiceContainerBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class CVoiceContainerWavFileReader { - public const nint m_wavFilePath = 0x60; // CUtlString - } // Parent: None // Fields count: 4 // @@ -605,6 +763,17 @@ namespace CS2Dumper.Schemas { public const nint m_flHoldTimeMS = 0x4; // float32 public const nint m_flReleaseTimeMS = 0x8; // float32 } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CAudioSentence { + public const nint m_bShouldVoiceDuck = 0x0; // bool + public const nint m_RunTimePhonemes = 0x8; // CUtlVector + public const nint m_EmphasisSamples = 0x20; // CUtlVector + public const nint m_morphData = 0x38; // CAudioMorphData + } // Parent: CSosGroupActionSchema // Fields count: 3 // @@ -620,8 +789,10 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription public static class CVoiceContainerAmpedDecayingSineWave { - public const nint m_flGainAmount = 0x68; // float32 + public const nint m_flGainAmount = 0xF8; // float32 } // Parent: None // Fields count: 8 @@ -663,6 +834,29 @@ namespace CS2Dumper.Schemas { public static class VMixEffectChainDesc_t { public const nint m_flCrossfadeTime = 0x0; // float32 } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CVoiceContainerStaticAdditiveSynth__CGainScalePerInstance { + public const nint m_flMinVolume = 0x0; // float32 + public const nint m_nInstancesAtMinVolume = 0x4; // int32 + public const nint m_flMaxVolume = 0x8; // float32 + public const nint m_nInstancesAtMaxVolume = 0xC; // int32 + } + // Parent: CVoiceContainerBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + public static class CVoiceContainerSelector { + public const nint m_mode = 0xF0; // PlayBackMode_t + public const nint m_bRetrigger = 0xF4; // bool + public const nint m_soundsToPlay = 0xF8; // CUtlVector> + } // Parent: CSosGroupActionSchema // Fields count: 2 // @@ -673,6 +867,31 @@ namespace CS2Dumper.Schemas { public const nint m_flMaxDuration = 0x1C; // float32 } // Parent: CSosGroupActionSchema + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSosGroupActionMemberCountEnvelopeSchema { + public const nint m_nBaseCount = 0x18; // int32 + public const nint m_nTargetCount = 0x1C; // int32 + public const nint m_flBaseValue = 0x20; // float32 + public const nint m_flTargetValue = 0x24; // float32 + public const nint m_flAttack = 0x28; // float32 + public const nint m_flDecay = 0x2C; // float32 + public const nint m_resultVarName = 0x30; // CUtlString + public const nint m_bSaveToGroup = 0x38; // bool + } + // Parent: CVoiceContainerBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + public static class CVoiceContainerSwitch { + public const nint m_soundsToPlay = 0xF0; // CUtlVector + } + // Parent: CSosGroupActionSchema // Fields count: 1 // // Metadata: @@ -715,9 +934,11 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription public static class CVoiceContainerDecayingSineWave { - public const nint m_flFrequency = 0x60; // float32 - public const nint m_flDecayTime = 0x64; // float32 + public const nint m_flFrequency = 0xF0; // float32 + public const nint m_flDecayTime = 0xF4; // float32 } // Parent: None // Fields count: 6 diff --git a/output/libsoundsystem.so.hpp b/output/libsoundsystem.so.hpp index 1e43dc7..074aa30 100644 --- a/output/libsoundsystem.so.hpp +++ b/output/libsoundsystem.so.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC #pragma once @@ -8,9 +8,24 @@ namespace cs2_dumper { namespace schemas { // Module: libsoundsystem.so - // Classes count: 51 - // Enums count: 13 + // Classes count: 63 + // Enums count: 18 namespace libsoundsystem_so { + // Alignment: 4 + // Members count: 2 + enum class EMode_t : uint32_t { + Peak = 0x0, + RMS = 0x1 + }; + // Alignment: 1 + // Members count: 5 + enum class EWaveform : uint8_t { + Sine = 0x0, + Square = 0x1, + Saw = 0x2, + Triangle = 0x3, + Noise = 0x4 + }; // Alignment: 4 // Members count: 5 enum class VMixLFOShape_t : uint32_t { @@ -57,39 +72,47 @@ namespace cs2_dumper { SOS_SORTTYPE_HIGHEST = 0x0, SOS_SORTTYPE_LOWEST = 0x1 }; + // Alignment: 4 + // Members count: 4 + enum class PlayBackMode_t : uint32_t { + Random = 0x0, + RandomNoRepeats = 0x1, + RandomAvoidLast = 0x2, + Sequential = 0x3 + }; // Alignment: 2 // Members count: 30 enum class VMixProcessorType_t : uint16_t { VPROCESSOR_UNKNOWN = 0x0, - VPROCESSOR_STEAMAUDIO_REVERB = 0x1, - VPROCESSOR_RT_PITCH = 0x2, - VPROCESSOR_STEAMAUDIO_HRTF = 0x3, - VPROCESSOR_DYNAMICS = 0x4, - VPROCESSOR_PRESETDSP = 0x5, - VPROCESSOR_DELAY = 0x6, - VPROCESSOR_MOD_DELAY = 0x7, - VPROCESSOR_DIFFUSOR = 0x8, - VPROCESSOR_BOXVERB = 0x9, - VPROCESSOR_FREEVERB = 0xA, - VPROCESSOR_PLATEVERB = 0xB, - VPROCESSOR_FULLWAVE_INTEGRATOR = 0xC, - VPROCESSOR_FILTER = 0xD, - VPROCESSOR_STEAMAUDIO_PATHING = 0xE, - VPROCESSOR_EQ8 = 0xF, - VPROCESSOR_ENVELOPE = 0x10, - VPROCESSOR_VOCODER = 0x11, - VPROCESSOR_CONVOLUTION = 0x12, - VPROCESSOR_DYNAMICS_3BAND = 0x13, - VPROCESSOR_DYNAMICS_COMPRESSOR = 0x14, - VPROCESSOR_SHAPER = 0x15, - VPROCESSOR_PANNER = 0x16, - VPROCESSOR_UTILITY = 0x17, - VPROCESSOR_AUTOFILTER = 0x18, - VPROCESSOR_OSC = 0x19, - VPROCESSOR_STEREODELAY = 0x1A, - VPROCESSOR_EFFECT_CHAIN = 0x1B, - VPROCESSOR_SUBGRAPH_SWITCH = 0x1C, - VPROCESSOR_STEAMAUDIO_DIRECT = 0x1D + VPROCESSOR_RT_PITCH = 0x1, + VPROCESSOR_STEAMAUDIO_HRTF = 0x2, + VPROCESSOR_DYNAMICS = 0x3, + VPROCESSOR_PRESETDSP = 0x4, + VPROCESSOR_DELAY = 0x5, + VPROCESSOR_MOD_DELAY = 0x6, + VPROCESSOR_DIFFUSOR = 0x7, + VPROCESSOR_BOXVERB = 0x8, + VPROCESSOR_FREEVERB = 0x9, + VPROCESSOR_PLATEVERB = 0xA, + VPROCESSOR_FULLWAVE_INTEGRATOR = 0xB, + VPROCESSOR_FILTER = 0xC, + VPROCESSOR_STEAMAUDIO_PATHING = 0xD, + VPROCESSOR_EQ8 = 0xE, + VPROCESSOR_ENVELOPE = 0xF, + VPROCESSOR_VOCODER = 0x10, + VPROCESSOR_CONVOLUTION = 0x11, + VPROCESSOR_DYNAMICS_3BAND = 0x12, + VPROCESSOR_DYNAMICS_COMPRESSOR = 0x13, + VPROCESSOR_SHAPER = 0x14, + VPROCESSOR_PANNER = 0x15, + VPROCESSOR_UTILITY = 0x16, + VPROCESSOR_AUTOFILTER = 0x17, + VPROCESSOR_OSC = 0x18, + VPROCESSOR_STEREODELAY = 0x19, + VPROCESSOR_EFFECT_CHAIN = 0x1A, + VPROCESSOR_SUBGRAPH_SWITCH = 0x1B, + VPROCESSOR_STEAMAUDIO_DIRECT = 0x1C, + VPROCESSOR_STEAMAUDIO_HYBRIDREVERB = 0x1D }; // Alignment: 4 // Members count: 30 @@ -142,6 +165,31 @@ namespace cs2_dumper { VMIX_CHAN_MID_SIDE = 0x5 }; // Alignment: 1 + // Members count: 13 + enum class EMidiNote : uint8_t { + C = 0x0, + C_Sharp = 0x1, + D = 0x2, + D_Sharp = 0x3, + E = 0x4, + F = 0x5, + F_Sharp = 0x6, + G = 0x7, + G_Sharp = 0x8, + A = 0x9, + A_Sharp = 0xA, + B = 0xB, + Count = 0xC + }; + // Alignment: 1 + // Members count: 4 + enum class CVSoundFormat_t : uint8_t { + PCM16 = 0x0, + PCM8 = 0x1, + MP3 = 0x2, + ADPCM = 0x3 + }; + // Alignment: 1 // Members count: 9 enum class VMixFilterSlope_t : uint8_t { FILTER_SLOPE_1POLE_6dB = 0x0, @@ -155,14 +203,16 @@ namespace cs2_dumper { FILTER_SLOPE_MAX = 0x7 }; // Alignment: 4 - // Members count: 6 + // Members count: 8 enum class ActionType_t : uint32_t { SOS_ACTION_NONE = 0x0, SOS_ACTION_LIMITER = 0x1, SOS_ACTION_TIME_LIMIT = 0x2, SOS_ACTION_TIME_BLOCK_LIMITER = 0x3, SOS_ACTION_SET_SOUNDEVENT_PARAM = 0x4, - SOS_ACTION_SOUNDEVENT_CLUSTER = 0x5 + SOS_ACTION_SOUNDEVENT_CLUSTER = 0x5, + SOS_ACTION_SOUNDEVENT_PRIORITY = 0x6, + SOS_ACTION_COUNT_ENVELOPE = 0x7 }; // Alignment: 4 // Members count: 3 @@ -177,6 +227,18 @@ namespace cs2_dumper { SOS_GROUPTYPE_DYNAMIC = 0x0, SOS_GROUPTYPE_STATIC = 0x1 }; + // Parent: CVoiceContainerBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + namespace CVoiceContainerBlender { + constexpr std::ptrdiff_t m_firstSound = 0xF0; // CStrongHandle + constexpr std::ptrdiff_t m_secondSound = 0xF8; // CStrongHandle + constexpr std::ptrdiff_t m_flBlendFactor = 0x100; // float32 + } // Parent: None // Fields count: 4 // @@ -188,26 +250,72 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flWidth = 0x8; // float32 constexpr std::ptrdiff_t m_flLateReflections = 0xC; // float32 } - // Parent: CVoiceContainerBase + // Parent: None // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults - namespace CVoiceContainerRandomSampler { - constexpr std::ptrdiff_t m_flLoudAmplitude = 0x60; // float32 - constexpr std::ptrdiff_t m_flLoudAmplitudeJitter = 0x64; // float32 - constexpr std::ptrdiff_t m_flSoftAmplitude = 0x68; // float32 - constexpr std::ptrdiff_t m_flSoftAmplitudeJitter = 0x6C; // float32 - constexpr std::ptrdiff_t m_flLoudTimeJitter = 0x70; // float32 - constexpr std::ptrdiff_t m_flSoftTimeJitter = 0x74; // float32 - constexpr std::ptrdiff_t m_grainResources = 0x78; // CUtlVector> + namespace CVoiceContainerStaticAdditiveSynth__CHarmonic { + constexpr std::ptrdiff_t m_nWaveform = 0x0; // EWaveform + constexpr std::ptrdiff_t m_nFundamental = 0x1; // EMidiNote + constexpr std::ptrdiff_t m_nOctave = 0x4; // int32 + constexpr std::ptrdiff_t m_flCents = 0x8; // float32 + constexpr std::ptrdiff_t m_flPhase = 0xC; // float32 + constexpr std::ptrdiff_t m_curve = 0x10; // CPiecewiseCurve + constexpr std::ptrdiff_t m_volumeScaling = 0x50; // CVoiceContainerStaticAdditiveSynth::CGainScalePerInstance } - // Parent: CVoiceContainerBase - // Fields count: 0 + // Parent: None + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults + namespace CVoiceContainerStaticAdditiveSynth__CTone { + constexpr std::ptrdiff_t m_harmonics = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_curve = 0x18; // CPiecewiseCurve + constexpr std::ptrdiff_t m_bSyncInstances = 0x58; // bool + } + // Parent: CVoiceContainerBase + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + namespace CVoiceContainerRandomSampler { + constexpr std::ptrdiff_t m_flAmplitude = 0xF0; // float32 + constexpr std::ptrdiff_t m_flAmplitudeJitter = 0xF4; // float32 + constexpr std::ptrdiff_t m_flTimeJitter = 0xF8; // float32 + constexpr std::ptrdiff_t m_flMaxLength = 0xFC; // float32 + constexpr std::ptrdiff_t m_nNumDelayVariations = 0x100; // int32 + constexpr std::ptrdiff_t m_grainResources = 0x108; // CUtlVector> + } + // Parent: CVoiceContainerBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription namespace CVoiceContainerDefault { + constexpr std::ptrdiff_t m_vsndReference = 0xF0; // CStrongHandle + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CVSound { + constexpr std::ptrdiff_t m_nRate = 0x0; // int32 + constexpr std::ptrdiff_t m_nFormat = 0x4; // CVSoundFormat_t + constexpr std::ptrdiff_t m_nChannels = 0x8; // uint32 + constexpr std::ptrdiff_t m_nLoopStart = 0xC; // int32 + constexpr std::ptrdiff_t m_nSampleCount = 0x10; // uint32 + constexpr std::ptrdiff_t m_flDuration = 0x14; // float32 + constexpr std::ptrdiff_t m_Sentences = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_nStreamingSize = 0x30; // uint32 + constexpr std::ptrdiff_t m_nSeekTable = 0x38; // CUtlVector + constexpr std::ptrdiff_t m_nLoopEnd = 0x50; // int32 + constexpr std::ptrdiff_t m_encodedHeader = 0x58; // CUtlBinaryBlock } // Parent: None // Fields count: 1 @@ -244,6 +352,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_opvarName = 0x28; // CUtlString constexpr std::ptrdiff_t m_nSortType = 0x30; // SosActionSortType_t } + // Parent: CVoiceContainerBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + namespace CVoiceContainerNull { + } // Parent: None // Fields count: 3 // @@ -259,19 +376,44 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults + // MVDataNodeType + // MPropertyFriendlyName + // MPropertyDescription + namespace CVoiceContainerAnalysisBase { + constexpr std::ptrdiff_t m_bRegenerateCurveOnCompile = 0x8; // bool + constexpr std::ptrdiff_t m_curve = 0x10; // CPiecewiseCurve + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults namespace VMixPannerDesc_t { constexpr std::ptrdiff_t m_type = 0x0; // VMixPannerType_t constexpr std::ptrdiff_t m_flStrength = 0x4; // float32 } + // Parent: CSosGroupActionSchema + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSosGroupActionSoundeventPrioritySchema { + constexpr std::ptrdiff_t m_priorityValue = 0x18; // CUtlString + constexpr std::ptrdiff_t m_priorityVolumeScalar = 0x20; // CUtlString + constexpr std::ptrdiff_t m_priorityContributeButDontRead = 0x28; // CUtlString + constexpr std::ptrdiff_t m_bPriorityReadButDontContribute = 0x30; // CUtlString + } // Parent: CVoiceContainerBase // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription namespace CVoiceContainerRealtimeFMSineWave { - constexpr std::ptrdiff_t m_flCarrierFrequency = 0x60; // float32 - constexpr std::ptrdiff_t m_flModulatorFrequency = 0x64; // float32 - constexpr std::ptrdiff_t m_flModulatorAmount = 0x68; // float32 + constexpr std::ptrdiff_t m_flCarrierFrequency = 0xF0; // float32 + constexpr std::ptrdiff_t m_flModulatorFrequency = 0xF4; // float32 + constexpr std::ptrdiff_t m_flModulatorAmount = 0xF8; // float32 } // Parent: None // Fields count: 1 @@ -333,7 +475,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_actionInstanceType = 0x14; // ActionType_t } // Parent: None - // Fields count: 8 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -345,11 +487,12 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nBlockMaxCount = 0x10; // int32 constexpr std::ptrdiff_t m_bInvertMatch = 0x14; // bool constexpr std::ptrdiff_t m_matchPattern = 0x18; // CSosGroupMatchPattern - constexpr std::ptrdiff_t m_branchPattern = 0x40; // CSosGroupBranchPattern - constexpr std::ptrdiff_t m_vActions = 0xB0; // CSosGroupActionSchema*[4] + constexpr std::ptrdiff_t m_branchPattern = 0x48; // CSosGroupBranchPattern + constexpr std::ptrdiff_t m_flLifeSpanTime = 0x58; // float32 + constexpr std::ptrdiff_t m_vActions = 0xC0; // CSosGroupActionSchema*[4] } // Parent: None - // Fields count: 4 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -358,6 +501,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bMatchEventSubString = 0x9; // bool constexpr std::ptrdiff_t m_bMatchEntIndex = 0xA; // bool constexpr std::ptrdiff_t m_bMatchOpvar = 0xB; // bool + constexpr std::ptrdiff_t m_bMatchString = 0xC; // bool } // Parent: None // Fields count: 10 @@ -390,6 +534,29 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flListenerReverbModifierWhenSourceReverbIsActive = 0x18; // float32 } // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAudioMorphData { + constexpr std::ptrdiff_t m_times = 0x0; // CUtlVector + constexpr std::ptrdiff_t m_nameHashCodes = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_nameStrings = 0x30; // CUtlVector + constexpr std::ptrdiff_t m_samples = 0x48; // CUtlVector> + constexpr std::ptrdiff_t m_flEaseIn = 0x60; // float32 + constexpr std::ptrdiff_t m_flEaseOut = 0x64; // float32 + } + // Parent: CVoiceContainerBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + namespace CVoiceContainerStaticAdditiveSynth { + constexpr std::ptrdiff_t m_tones = 0xF0; // CUtlVector + } + // Parent: None // Fields count: 2 // // Metadata: @@ -398,23 +565,19 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_dspName = 0x0; // CUtlString constexpr std::ptrdiff_t m_modifiers = 0x8; // CUtlVector } - // Parent: CVoiceContainerBase + // Parent: None // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults - namespace CVoiceContainerBlend { - constexpr std::ptrdiff_t m_hSoundOne = 0x60; // CStrongHandle - constexpr std::ptrdiff_t m_hSoundTwo = 0x68; // CStrongHandle - constexpr std::ptrdiff_t m_flBlendAmount = 0x70; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults + // MVDataNodeType + // MVDataFileExtension + // MPropertyFriendlyName + // MPropertyDescription namespace CVoiceContainerBase { - constexpr std::ptrdiff_t m_curves = 0x20; // CUtlDict + constexpr std::ptrdiff_t m_vSound = 0x20; // CVSound + constexpr std::ptrdiff_t m_bHideAnalyzers = 0xD0; // bool + constexpr std::ptrdiff_t m_analysisContainers = 0xD8; // CUtlVector } // Parent: None // Fields count: 7 @@ -438,24 +601,27 @@ namespace cs2_dumper { namespace VMixEQ8Desc_t { constexpr std::ptrdiff_t m_stages = 0x0; // VMixFilterDesc_t[8] } - // Parent: CVoiceContainerWavFileReader - // Fields count: 1 + // Parent: None + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults - namespace CVoiceContainerEnvelopeAnalyzer { - constexpr std::ptrdiff_t m_envBuffer = 0x68; // CUtlVector + namespace CAudioPhonemeTag { + constexpr std::ptrdiff_t m_flStartTime = 0x0; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x4; // float32 + constexpr std::ptrdiff_t m_nPhonemeCode = 0x8; // int32 } - // Parent: CVoiceContainerBase - // Fields count: 4 + // Parent: CVoiceContainerAnalysisBase + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults - namespace CVoiceContainerEngineSound { - constexpr std::ptrdiff_t m_SoundToPlay = 0x60; // CStrongHandle - constexpr std::ptrdiff_t m_flTestConstantParam = 0x68; // float32 - constexpr std::ptrdiff_t m_flTestSoundEventBoundParam = 0x6C; // float32 - constexpr std::ptrdiff_t m_flEngineRPM = 0x70; // float32 + // MPropertyFriendlyName + // MPropertyDescription + namespace CVoiceContainerEnvelopeAnalyzer { + constexpr std::ptrdiff_t m_mode = 0x50; // EMode_t + constexpr std::ptrdiff_t m_nSamples = 0x54; // int32 + constexpr std::ptrdiff_t m_flThreshold = 0x58; // float32 } // Parent: None // Fields count: 1 @@ -477,6 +643,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nProcType = 0xC; // int32 } // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAudioEmphasisSample { + constexpr std::ptrdiff_t m_flTime = 0x0; // float32 + constexpr std::ptrdiff_t m_flValue = 0x4; // float32 + } + // Parent: None // Fields count: 8 // // Metadata: @@ -492,6 +667,13 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flHighCutoffFreq = 0x1C; // float32 } // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSoundInfoHeader { + } + // Parent: None // Fields count: 1 // // Metadata: @@ -500,7 +682,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_groupList = 0x0; // CUtlVector } // Parent: CSosGroupBranchPattern - // Fields count: 4 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -509,6 +691,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_matchSoundEventSubString = 0x18; // CUtlString constexpr std::ptrdiff_t m_flEntIndex = 0x20; // float32 constexpr std::ptrdiff_t m_flOpvar = 0x24; // float32 + constexpr std::ptrdiff_t m_opvarString = 0x28; // CUtlString } // Parent: None // Fields count: 5 @@ -522,23 +705,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t itemKVString = 0x20; // CUtlString constexpr std::ptrdiff_t itemPos = 0x28; // Vector2D } - // Parent: CVoiceContainerWavFileReader - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CVoiceContainerTestConstant { - constexpr std::ptrdiff_t m_flTestConstantParam = 0x68; // bool - } - // Parent: CVoiceContainerBase - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CVoiceContainerTestNestedDynamic { - constexpr std::ptrdiff_t m_SoundToPlay = 0x60; // CStrongHandle - constexpr std::ptrdiff_t m_flTestConstantParam = 0x68; // float32 - } // Parent: None // Fields count: 7 // @@ -553,14 +719,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flFeedbackDiffusion1 = 0x14; // float32 constexpr std::ptrdiff_t m_flFeedbackDiffusion2 = 0x18; // float32 } - // Parent: CVoiceContainerBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace CVoiceContainerWavFileReader { - constexpr std::ptrdiff_t m_wavFilePath = 0x60; // CUtlString - } // Parent: None // Fields count: 4 // @@ -610,6 +768,17 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flHoldTimeMS = 0x4; // float32 constexpr std::ptrdiff_t m_flReleaseTimeMS = 0x8; // float32 } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CAudioSentence { + constexpr std::ptrdiff_t m_bShouldVoiceDuck = 0x0; // bool + constexpr std::ptrdiff_t m_RunTimePhonemes = 0x8; // CUtlVector + constexpr std::ptrdiff_t m_EmphasisSamples = 0x20; // CUtlVector + constexpr std::ptrdiff_t m_morphData = 0x38; // CAudioMorphData + } // Parent: CSosGroupActionSchema // Fields count: 3 // @@ -625,8 +794,10 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription namespace CVoiceContainerAmpedDecayingSineWave { - constexpr std::ptrdiff_t m_flGainAmount = 0x68; // float32 + constexpr std::ptrdiff_t m_flGainAmount = 0xF8; // float32 } // Parent: None // Fields count: 8 @@ -668,6 +839,29 @@ namespace cs2_dumper { namespace VMixEffectChainDesc_t { constexpr std::ptrdiff_t m_flCrossfadeTime = 0x0; // float32 } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CVoiceContainerStaticAdditiveSynth__CGainScalePerInstance { + constexpr std::ptrdiff_t m_flMinVolume = 0x0; // float32 + constexpr std::ptrdiff_t m_nInstancesAtMinVolume = 0x4; // int32 + constexpr std::ptrdiff_t m_flMaxVolume = 0x8; // float32 + constexpr std::ptrdiff_t m_nInstancesAtMaxVolume = 0xC; // int32 + } + // Parent: CVoiceContainerBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + namespace CVoiceContainerSelector { + constexpr std::ptrdiff_t m_mode = 0xF0; // PlayBackMode_t + constexpr std::ptrdiff_t m_bRetrigger = 0xF4; // bool + constexpr std::ptrdiff_t m_soundsToPlay = 0xF8; // CUtlVector> + } // Parent: CSosGroupActionSchema // Fields count: 2 // @@ -678,6 +872,31 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flMaxDuration = 0x1C; // float32 } // Parent: CSosGroupActionSchema + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSosGroupActionMemberCountEnvelopeSchema { + constexpr std::ptrdiff_t m_nBaseCount = 0x18; // int32 + constexpr std::ptrdiff_t m_nTargetCount = 0x1C; // int32 + constexpr std::ptrdiff_t m_flBaseValue = 0x20; // float32 + constexpr std::ptrdiff_t m_flTargetValue = 0x24; // float32 + constexpr std::ptrdiff_t m_flAttack = 0x28; // float32 + constexpr std::ptrdiff_t m_flDecay = 0x2C; // float32 + constexpr std::ptrdiff_t m_resultVarName = 0x30; // CUtlString + constexpr std::ptrdiff_t m_bSaveToGroup = 0x38; // bool + } + // Parent: CVoiceContainerBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + namespace CVoiceContainerSwitch { + constexpr std::ptrdiff_t m_soundsToPlay = 0xF0; // CUtlVector + } + // Parent: CSosGroupActionSchema // Fields count: 1 // // Metadata: @@ -720,9 +939,11 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription namespace CVoiceContainerDecayingSineWave { - constexpr std::ptrdiff_t m_flFrequency = 0x60; // float32 - constexpr std::ptrdiff_t m_flDecayTime = 0x64; // float32 + constexpr std::ptrdiff_t m_flFrequency = 0xF0; // float32 + constexpr std::ptrdiff_t m_flDecayTime = 0xF4; // float32 } // Parent: None // Fields count: 6 diff --git a/output/libsoundsystem.so.json b/output/libsoundsystem.so.json index be0c56a..623d79d 100644 --- a/output/libsoundsystem.so.json +++ b/output/libsoundsystem.so.json @@ -1,6 +1,65 @@ { "libsoundsystem.so": { "classes": { + "CAudioEmphasisSample": { + "fields": { + "m_flTime": 0, + "m_flValue": 4 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CAudioMorphData": { + "fields": { + "m_flEaseIn": 96, + "m_flEaseOut": 100, + "m_nameHashCodes": 24, + "m_nameStrings": 48, + "m_samples": 72, + "m_times": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CAudioPhonemeTag": { + "fields": { + "m_flEndTime": 4, + "m_flStartTime": 0, + "m_nPhonemeCode": 8 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CAudioSentence": { + "fields": { + "m_EmphasisSamples": 32, + "m_RunTimePhonemes": 8, + "m_bShouldVoiceDuck": 0, + "m_morphData": 56 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "CDSPMixgroupModifier": { "fields": { "m_flListenerReverbModifierWhenSourceReverbIsActive": 24, @@ -61,6 +120,25 @@ ], "parent": "CSosGroupActionSchema" }, + "CSosGroupActionMemberCountEnvelopeSchema": { + "fields": { + "m_bSaveToGroup": 56, + "m_flAttack": 40, + "m_flBaseValue": 32, + "m_flDecay": 44, + "m_flTargetValue": 36, + "m_nBaseCount": 24, + "m_nTargetCount": 28, + "m_resultVarName": 48 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CSosGroupActionSchema" + }, "CSosGroupActionSchema": { "fields": { "m_actionInstanceType": 20, @@ -113,6 +191,21 @@ ], "parent": "CSosGroupActionSchema" }, + "CSosGroupActionSoundeventPrioritySchema": { + "fields": { + "m_bPriorityReadButDontContribute": 48, + "m_priorityContributeButDontRead": 40, + "m_priorityValue": 24, + "m_priorityVolumeScalar": 32 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": "CSosGroupActionSchema" + }, "CSosGroupActionTimeBlockLimitSchema": { "fields": { "m_flMaxDuration": 28, @@ -143,7 +236,8 @@ "m_bMatchEntIndex": 10, "m_bMatchEventName": 8, "m_bMatchEventSubString": 9, - "m_bMatchOpvar": 11 + "m_bMatchOpvar": 11, + "m_bMatchString": 12 }, "metadata": [ { @@ -158,7 +252,8 @@ "m_flEntIndex": 32, "m_flOpvar": 36, "m_matchSoundEventName": 16, - "m_matchSoundEventSubString": 24 + "m_matchSoundEventSubString": 24, + "m_opvarString": 40 }, "metadata": [ { @@ -184,12 +279,13 @@ "fields": { "m_bInvertMatch": 20, "m_bIsBlocking": 12, - "m_branchPattern": 64, + "m_branchPattern": 72, + "m_flLifeSpanTime": 88, "m_matchPattern": 24, "m_nBlockMaxCount": 16, "m_nType": 8, "m_name": 0, - "m_vActions": 176 + "m_vActions": 192 }, "metadata": [ { @@ -215,21 +311,29 @@ ], "parent": null }, - "CVoiceContainerAmpedDecayingSineWave": { - "fields": { - "m_flGainAmount": 104 - }, + "CSoundInfoHeader": { + "fields": {}, "metadata": [ { "name": "MGetKV3ClassDefaults", "type": "Unknown" } ], - "parent": "CVoiceContainerDecayingSineWave" + "parent": null }, - "CVoiceContainerBase": { + "CVSound": { "fields": { - "m_curves": 32 + "m_Sentences": 24, + "m_encodedHeader": 88, + "m_flDuration": 20, + "m_nChannels": 8, + "m_nFormat": 4, + "m_nLoopEnd": 80, + "m_nLoopStart": 12, + "m_nRate": 0, + "m_nSampleCount": 16, + "m_nSeekTable": 56, + "m_nStreamingSize": 48 }, "metadata": [ { @@ -239,135 +343,336 @@ ], "parent": null }, - "CVoiceContainerBlend": { + "CVoiceContainerAmpedDecayingSineWave": { "fields": { - "m_flBlendAmount": 112, - "m_hSoundOne": 96, - "m_hSoundTwo": 104 + "m_flGainAmount": 248 }, "metadata": [ { "name": "MGetKV3ClassDefaults", "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": "CVoiceContainerDecayingSineWave" + }, + "CVoiceContainerAnalysisBase": { + "fields": { + "m_bRegenerateCurveOnCompile": 8, + "m_curve": 16 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MVDataNodeType", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": null + }, + "CVoiceContainerBase": { + "fields": { + "m_analysisContainers": 216, + "m_bHideAnalyzers": 208, + "m_vSound": 32 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MVDataNodeType", + "type": "Unknown" + }, + { + "name": "MVDataFileExtension", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": null + }, + "CVoiceContainerBlender": { + "fields": { + "m_firstSound": 240, + "m_flBlendFactor": 256, + "m_secondSound": 248 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" } ], "parent": "CVoiceContainerBase" }, "CVoiceContainerDecayingSineWave": { "fields": { - "m_flDecayTime": 100, - "m_flFrequency": 96 + "m_flDecayTime": 244, + "m_flFrequency": 240 }, "metadata": [ { "name": "MGetKV3ClassDefaults", "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" } ], "parent": "CVoiceContainerBase" }, "CVoiceContainerDefault": { - "fields": {}, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": "CVoiceContainerBase" - }, - "CVoiceContainerEngineSound": { "fields": { - "m_SoundToPlay": 96, - "m_flEngineRPM": 112, - "m_flTestConstantParam": 104, - "m_flTestSoundEventBoundParam": 108 + "m_vsndReference": 240 }, "metadata": [ { "name": "MGetKV3ClassDefaults", "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" } ], "parent": "CVoiceContainerBase" }, "CVoiceContainerEnvelopeAnalyzer": { "fields": { - "m_envBuffer": 104 + "m_flThreshold": 88, + "m_mode": 80, + "m_nSamples": 84 }, "metadata": [ { "name": "MGetKV3ClassDefaults", "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" } ], - "parent": "CVoiceContainerWavFileReader" + "parent": "CVoiceContainerAnalysisBase" + }, + "CVoiceContainerNull": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": "CVoiceContainerBase" }, "CVoiceContainerRandomSampler": { "fields": { - "m_flLoudAmplitude": 96, - "m_flLoudAmplitudeJitter": 100, - "m_flLoudTimeJitter": 112, - "m_flSoftAmplitude": 104, - "m_flSoftAmplitudeJitter": 108, - "m_flSoftTimeJitter": 116, - "m_grainResources": 120 + "m_flAmplitude": 240, + "m_flAmplitudeJitter": 244, + "m_flMaxLength": 252, + "m_flTimeJitter": 248, + "m_grainResources": 264, + "m_nNumDelayVariations": 256 }, "metadata": [ { "name": "MGetKV3ClassDefaults", "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" } ], "parent": "CVoiceContainerBase" }, "CVoiceContainerRealtimeFMSineWave": { "fields": { - "m_flCarrierFrequency": 96, - "m_flModulatorAmount": 104, - "m_flModulatorFrequency": 100 + "m_flCarrierFrequency": 240, + "m_flModulatorAmount": 248, + "m_flModulatorFrequency": 244 }, "metadata": [ { "name": "MGetKV3ClassDefaults", "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" } ], "parent": "CVoiceContainerBase" }, - "CVoiceContainerTestConstant": { + "CVoiceContainerSelector": { "fields": { - "m_flTestConstantParam": 104 + "m_bRetrigger": 244, + "m_mode": 240, + "m_soundsToPlay": 248 }, "metadata": [ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - } - ], - "parent": "CVoiceContainerWavFileReader" - }, - "CVoiceContainerTestNestedDynamic": { - "fields": { - "m_SoundToPlay": 96, - "m_flTestConstantParam": 104 - }, - "metadata": [ + }, { - "name": "MGetKV3ClassDefaults", + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", "type": "Unknown" } ], "parent": "CVoiceContainerBase" }, - "CVoiceContainerWavFileReader": { + "CVoiceContainerStaticAdditiveSynth": { "fields": { - "m_wavFilePath": 96 + "m_tones": 240 }, "metadata": [ { "name": "MGetKV3ClassDefaults", "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" + } + ], + "parent": "CVoiceContainerBase" + }, + "CVoiceContainerStaticAdditiveSynth__CGainScalePerInstance": { + "fields": { + "m_flMaxVolume": 8, + "m_flMinVolume": 0, + "m_nInstancesAtMaxVolume": 12, + "m_nInstancesAtMinVolume": 4 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CVoiceContainerStaticAdditiveSynth__CHarmonic": { + "fields": { + "m_curve": 16, + "m_flCents": 8, + "m_flPhase": 12, + "m_nFundamental": 1, + "m_nOctave": 4, + "m_nWaveform": 0, + "m_volumeScaling": 80 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CVoiceContainerStaticAdditiveSynth__CTone": { + "fields": { + "m_bSyncInstances": 88, + "m_curve": 24, + "m_harmonics": 0 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CVoiceContainerSwitch": { + "fields": { + "m_soundsToPlay": 240 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + }, + { + "name": "MPropertyFriendlyName", + "type": "Unknown" + }, + { + "name": "MPropertyDescription", + "type": "Unknown" } ], "parent": "CVoiceContainerBase" @@ -807,15 +1112,75 @@ "ActionType_t": { "alignment": 4, "members": { + "SOS_ACTION_COUNT_ENVELOPE": 7, "SOS_ACTION_LIMITER": 1, "SOS_ACTION_NONE": 0, "SOS_ACTION_SET_SOUNDEVENT_PARAM": 4, "SOS_ACTION_SOUNDEVENT_CLUSTER": 5, + "SOS_ACTION_SOUNDEVENT_PRIORITY": 6, "SOS_ACTION_TIME_BLOCK_LIMITER": 3, "SOS_ACTION_TIME_LIMIT": 2 }, "type": "uint32" }, + "CVSoundFormat_t": { + "alignment": 1, + "members": { + "ADPCM": 3, + "MP3": 2, + "PCM16": 0, + "PCM8": 1 + }, + "type": "uint8" + }, + "EMidiNote": { + "alignment": 1, + "members": { + "A": 9, + "A_Sharp": 10, + "B": 11, + "C": 0, + "C_Sharp": 1, + "Count": 12, + "D": 2, + "D_Sharp": 3, + "E": 4, + "F": 5, + "F_Sharp": 6, + "G": 7, + "G_Sharp": 8 + }, + "type": "uint8" + }, + "EMode_t": { + "alignment": 4, + "members": { + "Peak": 0, + "RMS": 1 + }, + "type": "uint32" + }, + "EWaveform": { + "alignment": 1, + "members": { + "Noise": 4, + "Saw": 2, + "Sine": 0, + "Square": 1, + "Triangle": 3 + }, + "type": "uint8" + }, + "PlayBackMode_t": { + "alignment": 4, + "members": { + "Random": 0, + "RandomAvoidLast": 2, + "RandomNoRepeats": 1, + "Sequential": 3 + }, + "type": "uint32" + }, "SosActionSortType_t": { "alignment": 4, "members": { @@ -918,36 +1283,36 @@ "VMixProcessorType_t": { "alignment": 2, "members": { - "VPROCESSOR_AUTOFILTER": 24, - "VPROCESSOR_BOXVERB": 9, - "VPROCESSOR_CONVOLUTION": 18, - "VPROCESSOR_DELAY": 6, - "VPROCESSOR_DIFFUSOR": 8, - "VPROCESSOR_DYNAMICS": 4, - "VPROCESSOR_DYNAMICS_3BAND": 19, - "VPROCESSOR_DYNAMICS_COMPRESSOR": 20, - "VPROCESSOR_EFFECT_CHAIN": 27, - "VPROCESSOR_ENVELOPE": 16, - "VPROCESSOR_EQ8": 15, - "VPROCESSOR_FILTER": 13, - "VPROCESSOR_FREEVERB": 10, - "VPROCESSOR_FULLWAVE_INTEGRATOR": 12, - "VPROCESSOR_MOD_DELAY": 7, - "VPROCESSOR_OSC": 25, - "VPROCESSOR_PANNER": 22, - "VPROCESSOR_PLATEVERB": 11, - "VPROCESSOR_PRESETDSP": 5, - "VPROCESSOR_RT_PITCH": 2, - "VPROCESSOR_SHAPER": 21, - "VPROCESSOR_STEAMAUDIO_DIRECT": 29, - "VPROCESSOR_STEAMAUDIO_HRTF": 3, - "VPROCESSOR_STEAMAUDIO_PATHING": 14, - "VPROCESSOR_STEAMAUDIO_REVERB": 1, - "VPROCESSOR_STEREODELAY": 26, - "VPROCESSOR_SUBGRAPH_SWITCH": 28, + "VPROCESSOR_AUTOFILTER": 23, + "VPROCESSOR_BOXVERB": 8, + "VPROCESSOR_CONVOLUTION": 17, + "VPROCESSOR_DELAY": 5, + "VPROCESSOR_DIFFUSOR": 7, + "VPROCESSOR_DYNAMICS": 3, + "VPROCESSOR_DYNAMICS_3BAND": 18, + "VPROCESSOR_DYNAMICS_COMPRESSOR": 19, + "VPROCESSOR_EFFECT_CHAIN": 26, + "VPROCESSOR_ENVELOPE": 15, + "VPROCESSOR_EQ8": 14, + "VPROCESSOR_FILTER": 12, + "VPROCESSOR_FREEVERB": 9, + "VPROCESSOR_FULLWAVE_INTEGRATOR": 11, + "VPROCESSOR_MOD_DELAY": 6, + "VPROCESSOR_OSC": 24, + "VPROCESSOR_PANNER": 21, + "VPROCESSOR_PLATEVERB": 10, + "VPROCESSOR_PRESETDSP": 4, + "VPROCESSOR_RT_PITCH": 1, + "VPROCESSOR_SHAPER": 20, + "VPROCESSOR_STEAMAUDIO_DIRECT": 28, + "VPROCESSOR_STEAMAUDIO_HRTF": 2, + "VPROCESSOR_STEAMAUDIO_HYBRIDREVERB": 29, + "VPROCESSOR_STEAMAUDIO_PATHING": 13, + "VPROCESSOR_STEREODELAY": 25, + "VPROCESSOR_SUBGRAPH_SWITCH": 27, "VPROCESSOR_UNKNOWN": 0, - "VPROCESSOR_UTILITY": 23, - "VPROCESSOR_VOCODER": 17 + "VPROCESSOR_UTILITY": 22, + "VPROCESSOR_VOCODER": 16 }, "type": "uint16" }, diff --git a/output/libsoundsystem.so.rs b/output/libsoundsystem.so.rs index 287b7fd..d34ca80 100644 --- a/output/libsoundsystem.so.rs +++ b/output/libsoundsystem.so.rs @@ -1,14 +1,31 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { // Module: libsoundsystem.so - // Classes count: 51 - // Enums count: 13 + // Classes count: 63 + // Enums count: 18 pub mod libsoundsystem_so { + // Alignment: 4 + // Members count: 2 + #[repr(u32)] + pub enum EMode_t { + Peak = 0x0, + RMS = 0x1 + } + // Alignment: 1 + // Members count: 5 + #[repr(u8)] + pub enum EWaveform { + Sine = 0x0, + Square = 0x1, + Saw = 0x2, + Triangle = 0x3, + Noise = 0x4 + } // Alignment: 4 // Members count: 5 #[repr(u32)] @@ -60,40 +77,49 @@ pub mod cs2_dumper { SOS_SORTTYPE_HIGHEST = 0x0, SOS_SORTTYPE_LOWEST = 0x1 } + // Alignment: 4 + // Members count: 4 + #[repr(u32)] + pub enum PlayBackMode_t { + Random = 0x0, + RandomNoRepeats = 0x1, + RandomAvoidLast = 0x2, + Sequential = 0x3 + } // Alignment: 2 // Members count: 30 #[repr(u16)] pub enum VMixProcessorType_t { VPROCESSOR_UNKNOWN = 0x0, - VPROCESSOR_STEAMAUDIO_REVERB = 0x1, - VPROCESSOR_RT_PITCH = 0x2, - VPROCESSOR_STEAMAUDIO_HRTF = 0x3, - VPROCESSOR_DYNAMICS = 0x4, - VPROCESSOR_PRESETDSP = 0x5, - VPROCESSOR_DELAY = 0x6, - VPROCESSOR_MOD_DELAY = 0x7, - VPROCESSOR_DIFFUSOR = 0x8, - VPROCESSOR_BOXVERB = 0x9, - VPROCESSOR_FREEVERB = 0xA, - VPROCESSOR_PLATEVERB = 0xB, - VPROCESSOR_FULLWAVE_INTEGRATOR = 0xC, - VPROCESSOR_FILTER = 0xD, - VPROCESSOR_STEAMAUDIO_PATHING = 0xE, - VPROCESSOR_EQ8 = 0xF, - VPROCESSOR_ENVELOPE = 0x10, - VPROCESSOR_VOCODER = 0x11, - VPROCESSOR_CONVOLUTION = 0x12, - VPROCESSOR_DYNAMICS_3BAND = 0x13, - VPROCESSOR_DYNAMICS_COMPRESSOR = 0x14, - VPROCESSOR_SHAPER = 0x15, - VPROCESSOR_PANNER = 0x16, - VPROCESSOR_UTILITY = 0x17, - VPROCESSOR_AUTOFILTER = 0x18, - VPROCESSOR_OSC = 0x19, - VPROCESSOR_STEREODELAY = 0x1A, - VPROCESSOR_EFFECT_CHAIN = 0x1B, - VPROCESSOR_SUBGRAPH_SWITCH = 0x1C, - VPROCESSOR_STEAMAUDIO_DIRECT = 0x1D + VPROCESSOR_RT_PITCH = 0x1, + VPROCESSOR_STEAMAUDIO_HRTF = 0x2, + VPROCESSOR_DYNAMICS = 0x3, + VPROCESSOR_PRESETDSP = 0x4, + VPROCESSOR_DELAY = 0x5, + VPROCESSOR_MOD_DELAY = 0x6, + VPROCESSOR_DIFFUSOR = 0x7, + VPROCESSOR_BOXVERB = 0x8, + VPROCESSOR_FREEVERB = 0x9, + VPROCESSOR_PLATEVERB = 0xA, + VPROCESSOR_FULLWAVE_INTEGRATOR = 0xB, + VPROCESSOR_FILTER = 0xC, + VPROCESSOR_STEAMAUDIO_PATHING = 0xD, + VPROCESSOR_EQ8 = 0xE, + VPROCESSOR_ENVELOPE = 0xF, + VPROCESSOR_VOCODER = 0x10, + VPROCESSOR_CONVOLUTION = 0x11, + VPROCESSOR_DYNAMICS_3BAND = 0x12, + VPROCESSOR_DYNAMICS_COMPRESSOR = 0x13, + VPROCESSOR_SHAPER = 0x14, + VPROCESSOR_PANNER = 0x15, + VPROCESSOR_UTILITY = 0x16, + VPROCESSOR_AUTOFILTER = 0x17, + VPROCESSOR_OSC = 0x18, + VPROCESSOR_STEREODELAY = 0x19, + VPROCESSOR_EFFECT_CHAIN = 0x1A, + VPROCESSOR_SUBGRAPH_SWITCH = 0x1B, + VPROCESSOR_STEAMAUDIO_DIRECT = 0x1C, + VPROCESSOR_STEAMAUDIO_HYBRIDREVERB = 0x1D } // Alignment: 4 // Members count: 30 @@ -109,14 +135,11 @@ pub mod cs2_dumper { SNDLVL_50dB = 0x32, SNDLVL_55dB = 0x37, SNDLVL_IDLE = 0x3C, - SNDLVL_60dB = 0x3C, SNDLVL_65dB = 0x41, SNDLVL_STATIC = 0x42, SNDLVL_70dB = 0x46, SNDLVL_NORM = 0x4B, - SNDLVL_75dB = 0x4B, SNDLVL_80dB = 0x50, - SNDLVL_TALKING = 0x50, SNDLVL_85dB = 0x55, SNDLVL_90dB = 0x5A, SNDLVL_95dB = 0x5F, @@ -126,7 +149,6 @@ pub mod cs2_dumper { SNDLVL_120dB = 0x78, SNDLVL_130dB = 0x82, SNDLVL_GUNFIRE = 0x8C, - SNDLVL_140dB = 0x8C, SNDLVL_150dB = 0x96, SNDLVL_180dB = 0xB4 } @@ -149,6 +171,33 @@ pub mod cs2_dumper { VMIX_CHAN_MID_SIDE = 0x5 } // Alignment: 1 + // Members count: 13 + #[repr(u8)] + pub enum EMidiNote { + C = 0x0, + C_Sharp = 0x1, + D = 0x2, + D_Sharp = 0x3, + E = 0x4, + F = 0x5, + F_Sharp = 0x6, + G = 0x7, + G_Sharp = 0x8, + A = 0x9, + A_Sharp = 0xA, + B = 0xB, + Count = 0xC + } + // Alignment: 1 + // Members count: 4 + #[repr(u8)] + pub enum CVSoundFormat_t { + PCM16 = 0x0, + PCM8 = 0x1, + MP3 = 0x2, + ADPCM = 0x3 + } + // Alignment: 1 // Members count: 9 #[repr(u8)] pub enum VMixFilterSlope_t { @@ -159,11 +208,10 @@ pub mod cs2_dumper { FILTER_SLOPE_12dB = 0x4, FILTER_SLOPE_24dB = 0x5, FILTER_SLOPE_36dB = 0x6, - FILTER_SLOPE_48dB = 0x7, - FILTER_SLOPE_MAX = 0x7 + FILTER_SLOPE_48dB = 0x7 } // Alignment: 4 - // Members count: 6 + // Members count: 8 #[repr(u32)] pub enum ActionType_t { SOS_ACTION_NONE = 0x0, @@ -171,7 +219,9 @@ pub mod cs2_dumper { SOS_ACTION_TIME_LIMIT = 0x2, SOS_ACTION_TIME_BLOCK_LIMITER = 0x3, SOS_ACTION_SET_SOUNDEVENT_PARAM = 0x4, - SOS_ACTION_SOUNDEVENT_CLUSTER = 0x5 + SOS_ACTION_SOUNDEVENT_CLUSTER = 0x5, + SOS_ACTION_SOUNDEVENT_PRIORITY = 0x6, + SOS_ACTION_COUNT_ENVELOPE = 0x7 } // Alignment: 4 // Members count: 3 @@ -188,6 +238,18 @@ pub mod cs2_dumper { SOS_GROUPTYPE_DYNAMIC = 0x0, SOS_GROUPTYPE_STATIC = 0x1 } + // Parent: CVoiceContainerBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub mod CVoiceContainerBlender { + pub const m_firstSound: usize = 0xF0; // CStrongHandle + pub const m_secondSound: usize = 0xF8; // CStrongHandle + pub const m_flBlendFactor: usize = 0x100; // float32 + } // Parent: None // Fields count: 4 // @@ -199,26 +261,72 @@ pub mod cs2_dumper { pub const m_flWidth: usize = 0x8; // float32 pub const m_flLateReflections: usize = 0xC; // float32 } - // Parent: CVoiceContainerBase + // Parent: None // Fields count: 7 // // Metadata: // MGetKV3ClassDefaults - pub mod CVoiceContainerRandomSampler { - pub const m_flLoudAmplitude: usize = 0x60; // float32 - pub const m_flLoudAmplitudeJitter: usize = 0x64; // float32 - pub const m_flSoftAmplitude: usize = 0x68; // float32 - pub const m_flSoftAmplitudeJitter: usize = 0x6C; // float32 - pub const m_flLoudTimeJitter: usize = 0x70; // float32 - pub const m_flSoftTimeJitter: usize = 0x74; // float32 - pub const m_grainResources: usize = 0x78; // CUtlVector> + pub mod CVoiceContainerStaticAdditiveSynth__CHarmonic { + pub const m_nWaveform: usize = 0x0; // EWaveform + pub const m_nFundamental: usize = 0x1; // EMidiNote + pub const m_nOctave: usize = 0x4; // int32 + pub const m_flCents: usize = 0x8; // float32 + pub const m_flPhase: usize = 0xC; // float32 + pub const m_curve: usize = 0x10; // CPiecewiseCurve + pub const m_volumeScaling: usize = 0x50; // CVoiceContainerStaticAdditiveSynth::CGainScalePerInstance } - // Parent: CVoiceContainerBase - // Fields count: 0 + // Parent: None + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults + pub mod CVoiceContainerStaticAdditiveSynth__CTone { + pub const m_harmonics: usize = 0x0; // CUtlVector + pub const m_curve: usize = 0x18; // CPiecewiseCurve + pub const m_bSyncInstances: usize = 0x58; // bool + } + // Parent: CVoiceContainerBase + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub mod CVoiceContainerRandomSampler { + pub const m_flAmplitude: usize = 0xF0; // float32 + pub const m_flAmplitudeJitter: usize = 0xF4; // float32 + pub const m_flTimeJitter: usize = 0xF8; // float32 + pub const m_flMaxLength: usize = 0xFC; // float32 + pub const m_nNumDelayVariations: usize = 0x100; // int32 + pub const m_grainResources: usize = 0x108; // CUtlVector> + } + // Parent: CVoiceContainerBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription pub mod CVoiceContainerDefault { + pub const m_vsndReference: usize = 0xF0; // CStrongHandle + } + // Parent: None + // Fields count: 11 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CVSound { + pub const m_nRate: usize = 0x0; // int32 + pub const m_nFormat: usize = 0x4; // CVSoundFormat_t + pub const m_nChannels: usize = 0x8; // uint32 + pub const m_nLoopStart: usize = 0xC; // int32 + pub const m_nSampleCount: usize = 0x10; // uint32 + pub const m_flDuration: usize = 0x14; // float32 + pub const m_Sentences: usize = 0x18; // CUtlVector + pub const m_nStreamingSize: usize = 0x30; // uint32 + pub const m_nSeekTable: usize = 0x38; // CUtlVector + pub const m_nLoopEnd: usize = 0x50; // int32 + pub const m_encodedHeader: usize = 0x58; // CUtlBinaryBlock } // Parent: None // Fields count: 1 @@ -255,6 +363,15 @@ pub mod cs2_dumper { pub const m_opvarName: usize = 0x28; // CUtlString pub const m_nSortType: usize = 0x30; // SosActionSortType_t } + // Parent: CVoiceContainerBase + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub mod CVoiceContainerNull { + } // Parent: None // Fields count: 3 // @@ -270,19 +387,44 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults + // MVDataNodeType + // MPropertyFriendlyName + // MPropertyDescription + pub mod CVoiceContainerAnalysisBase { + pub const m_bRegenerateCurveOnCompile: usize = 0x8; // bool + pub const m_curve: usize = 0x10; // CPiecewiseCurve + } + // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults pub mod VMixPannerDesc_t { pub const m_type: usize = 0x0; // VMixPannerType_t pub const m_flStrength: usize = 0x4; // float32 } + // Parent: CSosGroupActionSchema + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSosGroupActionSoundeventPrioritySchema { + pub const m_priorityValue: usize = 0x18; // CUtlString + pub const m_priorityVolumeScalar: usize = 0x20; // CUtlString + pub const m_priorityContributeButDontRead: usize = 0x28; // CUtlString + pub const m_bPriorityReadButDontContribute: usize = 0x30; // CUtlString + } // Parent: CVoiceContainerBase // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription pub mod CVoiceContainerRealtimeFMSineWave { - pub const m_flCarrierFrequency: usize = 0x60; // float32 - pub const m_flModulatorFrequency: usize = 0x64; // float32 - pub const m_flModulatorAmount: usize = 0x68; // float32 + pub const m_flCarrierFrequency: usize = 0xF0; // float32 + pub const m_flModulatorFrequency: usize = 0xF4; // float32 + pub const m_flModulatorAmount: usize = 0xF8; // float32 } // Parent: None // Fields count: 1 @@ -344,7 +486,7 @@ pub mod cs2_dumper { pub const m_actionInstanceType: usize = 0x14; // ActionType_t } // Parent: None - // Fields count: 8 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -356,11 +498,12 @@ pub mod cs2_dumper { pub const m_nBlockMaxCount: usize = 0x10; // int32 pub const m_bInvertMatch: usize = 0x14; // bool pub const m_matchPattern: usize = 0x18; // CSosGroupMatchPattern - pub const m_branchPattern: usize = 0x40; // CSosGroupBranchPattern - pub const m_vActions: usize = 0xB0; // CSosGroupActionSchema*[4] + pub const m_branchPattern: usize = 0x48; // CSosGroupBranchPattern + pub const m_flLifeSpanTime: usize = 0x58; // float32 + pub const m_vActions: usize = 0xC0; // CSosGroupActionSchema*[4] } // Parent: None - // Fields count: 4 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -369,6 +512,7 @@ pub mod cs2_dumper { pub const m_bMatchEventSubString: usize = 0x9; // bool pub const m_bMatchEntIndex: usize = 0xA; // bool pub const m_bMatchOpvar: usize = 0xB; // bool + pub const m_bMatchString: usize = 0xC; // bool } // Parent: None // Fields count: 10 @@ -401,6 +545,29 @@ pub mod cs2_dumper { pub const m_flListenerReverbModifierWhenSourceReverbIsActive: usize = 0x18; // float32 } // Parent: None + // Fields count: 6 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAudioMorphData { + pub const m_times: usize = 0x0; // CUtlVector + pub const m_nameHashCodes: usize = 0x18; // CUtlVector + pub const m_nameStrings: usize = 0x30; // CUtlVector + pub const m_samples: usize = 0x48; // CUtlVector> + pub const m_flEaseIn: usize = 0x60; // float32 + pub const m_flEaseOut: usize = 0x64; // float32 + } + // Parent: CVoiceContainerBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub mod CVoiceContainerStaticAdditiveSynth { + pub const m_tones: usize = 0xF0; // CUtlVector + } + // Parent: None // Fields count: 2 // // Metadata: @@ -409,23 +576,19 @@ pub mod cs2_dumper { pub const m_dspName: usize = 0x0; // CUtlString pub const m_modifiers: usize = 0x8; // CUtlVector } - // Parent: CVoiceContainerBase + // Parent: None // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults - pub mod CVoiceContainerBlend { - pub const m_hSoundOne: usize = 0x60; // CStrongHandle - pub const m_hSoundTwo: usize = 0x68; // CStrongHandle - pub const m_flBlendAmount: usize = 0x70; // float32 - } - // Parent: None - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults + // MVDataNodeType + // MVDataFileExtension + // MPropertyFriendlyName + // MPropertyDescription pub mod CVoiceContainerBase { - pub const m_curves: usize = 0x20; // CUtlDict + pub const m_vSound: usize = 0x20; // CVSound + pub const m_bHideAnalyzers: usize = 0xD0; // bool + pub const m_analysisContainers: usize = 0xD8; // CUtlVector } // Parent: None // Fields count: 7 @@ -449,24 +612,27 @@ pub mod cs2_dumper { pub mod VMixEQ8Desc_t { pub const m_stages: usize = 0x0; // VMixFilterDesc_t[8] } - // Parent: CVoiceContainerWavFileReader - // Fields count: 1 + // Parent: None + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults - pub mod CVoiceContainerEnvelopeAnalyzer { - pub const m_envBuffer: usize = 0x68; // CUtlVector + pub mod CAudioPhonemeTag { + pub const m_flStartTime: usize = 0x0; // float32 + pub const m_flEndTime: usize = 0x4; // float32 + pub const m_nPhonemeCode: usize = 0x8; // int32 } - // Parent: CVoiceContainerBase - // Fields count: 4 + // Parent: CVoiceContainerAnalysisBase + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults - pub mod CVoiceContainerEngineSound { - pub const m_SoundToPlay: usize = 0x60; // CStrongHandle - pub const m_flTestConstantParam: usize = 0x68; // float32 - pub const m_flTestSoundEventBoundParam: usize = 0x6C; // float32 - pub const m_flEngineRPM: usize = 0x70; // float32 + // MPropertyFriendlyName + // MPropertyDescription + pub mod CVoiceContainerEnvelopeAnalyzer { + pub const m_mode: usize = 0x50; // EMode_t + pub const m_nSamples: usize = 0x54; // int32 + pub const m_flThreshold: usize = 0x58; // float32 } // Parent: None // Fields count: 1 @@ -488,6 +654,15 @@ pub mod cs2_dumper { pub const m_nProcType: usize = 0xC; // int32 } // Parent: None + // Fields count: 2 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAudioEmphasisSample { + pub const m_flTime: usize = 0x0; // float32 + pub const m_flValue: usize = 0x4; // float32 + } + // Parent: None // Fields count: 8 // // Metadata: @@ -503,6 +678,13 @@ pub mod cs2_dumper { pub const m_flHighCutoffFreq: usize = 0x1C; // float32 } // Parent: None + // Fields count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSoundInfoHeader { + } + // Parent: None // Fields count: 1 // // Metadata: @@ -511,7 +693,7 @@ pub mod cs2_dumper { pub const m_groupList: usize = 0x0; // CUtlVector } // Parent: CSosGroupBranchPattern - // Fields count: 4 + // Fields count: 5 // // Metadata: // MGetKV3ClassDefaults @@ -520,6 +702,7 @@ pub mod cs2_dumper { pub const m_matchSoundEventSubString: usize = 0x18; // CUtlString pub const m_flEntIndex: usize = 0x20; // float32 pub const m_flOpvar: usize = 0x24; // float32 + pub const m_opvarString: usize = 0x28; // CUtlString } // Parent: None // Fields count: 5 @@ -533,23 +716,6 @@ pub mod cs2_dumper { pub const itemKVString: usize = 0x20; // CUtlString pub const itemPos: usize = 0x28; // Vector2D } - // Parent: CVoiceContainerWavFileReader - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CVoiceContainerTestConstant { - pub const m_flTestConstantParam: usize = 0x68; // bool - } - // Parent: CVoiceContainerBase - // Fields count: 2 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CVoiceContainerTestNestedDynamic { - pub const m_SoundToPlay: usize = 0x60; // CStrongHandle - pub const m_flTestConstantParam: usize = 0x68; // float32 - } // Parent: None // Fields count: 7 // @@ -564,14 +730,6 @@ pub mod cs2_dumper { pub const m_flFeedbackDiffusion1: usize = 0x14; // float32 pub const m_flFeedbackDiffusion2: usize = 0x18; // float32 } - // Parent: CVoiceContainerBase - // Fields count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod CVoiceContainerWavFileReader { - pub const m_wavFilePath: usize = 0x60; // CUtlString - } // Parent: None // Fields count: 4 // @@ -621,6 +779,17 @@ pub mod cs2_dumper { pub const m_flHoldTimeMS: usize = 0x4; // float32 pub const m_flReleaseTimeMS: usize = 0x8; // float32 } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CAudioSentence { + pub const m_bShouldVoiceDuck: usize = 0x0; // bool + pub const m_RunTimePhonemes: usize = 0x8; // CUtlVector + pub const m_EmphasisSamples: usize = 0x20; // CUtlVector + pub const m_morphData: usize = 0x38; // CAudioMorphData + } // Parent: CSosGroupActionSchema // Fields count: 3 // @@ -636,8 +805,10 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription pub mod CVoiceContainerAmpedDecayingSineWave { - pub const m_flGainAmount: usize = 0x68; // float32 + pub const m_flGainAmount: usize = 0xF8; // float32 } // Parent: None // Fields count: 8 @@ -679,6 +850,29 @@ pub mod cs2_dumper { pub mod VMixEffectChainDesc_t { pub const m_flCrossfadeTime: usize = 0x0; // float32 } + // Parent: None + // Fields count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CVoiceContainerStaticAdditiveSynth__CGainScalePerInstance { + pub const m_flMinVolume: usize = 0x0; // float32 + pub const m_nInstancesAtMinVolume: usize = 0x4; // int32 + pub const m_flMaxVolume: usize = 0x8; // float32 + pub const m_nInstancesAtMaxVolume: usize = 0xC; // int32 + } + // Parent: CVoiceContainerBase + // Fields count: 3 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub mod CVoiceContainerSelector { + pub const m_mode: usize = 0xF0; // PlayBackMode_t + pub const m_bRetrigger: usize = 0xF4; // bool + pub const m_soundsToPlay: usize = 0xF8; // CUtlVector> + } // Parent: CSosGroupActionSchema // Fields count: 2 // @@ -689,6 +883,31 @@ pub mod cs2_dumper { pub const m_flMaxDuration: usize = 0x1C; // float32 } // Parent: CSosGroupActionSchema + // Fields count: 8 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSosGroupActionMemberCountEnvelopeSchema { + pub const m_nBaseCount: usize = 0x18; // int32 + pub const m_nTargetCount: usize = 0x1C; // int32 + pub const m_flBaseValue: usize = 0x20; // float32 + pub const m_flTargetValue: usize = 0x24; // float32 + pub const m_flAttack: usize = 0x28; // float32 + pub const m_flDecay: usize = 0x2C; // float32 + pub const m_resultVarName: usize = 0x30; // CUtlString + pub const m_bSaveToGroup: usize = 0x38; // bool + } + // Parent: CVoiceContainerBase + // Fields count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription + pub mod CVoiceContainerSwitch { + pub const m_soundsToPlay: usize = 0xF0; // CUtlVector + } + // Parent: CSosGroupActionSchema // Fields count: 1 // // Metadata: @@ -731,9 +950,11 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults + // MPropertyFriendlyName + // MPropertyDescription pub mod CVoiceContainerDecayingSineWave { - pub const m_flFrequency: usize = 0x60; // float32 - pub const m_flDecayTime: usize = 0x64; // float32 + pub const m_flFrequency: usize = 0xF0; // float32 + pub const m_flDecayTime: usize = 0xF4; // float32 } // Parent: None // Fields count: 6 diff --git a/output/libvphysics2.so.cs b/output/libvphysics2.so.cs index 4d0e1c9..2f50b5e 100644 --- a/output/libvphysics2.so.cs +++ b/output/libvphysics2.so.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC namespace CS2Dumper.Schemas { // Module: libvphysics2.so @@ -81,7 +81,7 @@ namespace CS2Dumper.Schemas { public const nint m_Mesh = 0x10; // RnMesh_t } // Parent: None - // Fields count: 100 + // Fields count: 101 // // Metadata: // MGetKV3ClassDefaults @@ -184,8 +184,9 @@ namespace CS2Dumper.Schemas { public const nint m_flQuadVelocitySmoothRate = 0x608; // float32 public const nint m_flAddWorldCollisionRadius = 0x60C; // float32 public const nint m_flDefaultVolumetricSolveAmount = 0x610; // float32 - public const nint m_nRodVelocitySmoothIterations = 0x614; // uint16 - public const nint m_nQuadVelocitySmoothIterations = 0x616; // uint16 + public const nint m_flMotionSmoothCDT = 0x614; // float32 + public const nint m_nRodVelocitySmoothIterations = 0x618; // uint16 + public const nint m_nQuadVelocitySmoothIterations = 0x61A; // uint16 } // Parent: RnBodyDesc_t // Fields count: 1 diff --git a/output/libvphysics2.so.hpp b/output/libvphysics2.so.hpp index ab8e2be..0a69eb7 100644 --- a/output/libvphysics2.so.hpp +++ b/output/libvphysics2.so.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC #pragma once @@ -86,7 +86,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Mesh = 0x10; // RnMesh_t } // Parent: None - // Fields count: 100 + // Fields count: 101 // // Metadata: // MGetKV3ClassDefaults @@ -189,8 +189,9 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flQuadVelocitySmoothRate = 0x608; // float32 constexpr std::ptrdiff_t m_flAddWorldCollisionRadius = 0x60C; // float32 constexpr std::ptrdiff_t m_flDefaultVolumetricSolveAmount = 0x610; // float32 - constexpr std::ptrdiff_t m_nRodVelocitySmoothIterations = 0x614; // uint16 - constexpr std::ptrdiff_t m_nQuadVelocitySmoothIterations = 0x616; // uint16 + constexpr std::ptrdiff_t m_flMotionSmoothCDT = 0x614; // float32 + constexpr std::ptrdiff_t m_nRodVelocitySmoothIterations = 0x618; // uint16 + constexpr std::ptrdiff_t m_nQuadVelocitySmoothIterations = 0x61A; // uint16 } // Parent: RnBodyDesc_t // Fields count: 1 diff --git a/output/libvphysics2.so.json b/output/libvphysics2.so.json index 12222ef..2fc1155 100644 --- a/output/libvphysics2.so.json +++ b/output/libvphysics2.so.json @@ -1015,6 +1015,7 @@ "m_flInternalPressure": 1496, "m_flLocalForce": 56, "m_flLocalRotation": 60, + "m_flMotionSmoothCDT": 1556, "m_flQuadVelocitySmoothRate": 1544, "m_flRodVelocitySmoothRate": 1540, "m_flWindDrag": 1508, @@ -1028,9 +1029,9 @@ "m_nNodeCount": 64, "m_nQuadCount1": 80, "m_nQuadCount2": 82, - "m_nQuadVelocitySmoothIterations": 1558, + "m_nQuadVelocitySmoothIterations": 1562, "m_nReservedUint8": 1180, - "m_nRodVelocitySmoothIterations": 1556, + "m_nRodVelocitySmoothIterations": 1560, "m_nRopeCount": 88, "m_nRotLockStaticNodes": 68, "m_nSimdQuadCount1": 76, diff --git a/output/libvphysics2.so.rs b/output/libvphysics2.so.rs index 15b667b..0ba0b31 100644 --- a/output/libvphysics2.so.rs +++ b/output/libvphysics2.so.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -86,7 +86,7 @@ pub mod cs2_dumper { pub const m_Mesh: usize = 0x10; // RnMesh_t } // Parent: None - // Fields count: 100 + // Fields count: 101 // // Metadata: // MGetKV3ClassDefaults @@ -189,8 +189,9 @@ pub mod cs2_dumper { pub const m_flQuadVelocitySmoothRate: usize = 0x608; // float32 pub const m_flAddWorldCollisionRadius: usize = 0x60C; // float32 pub const m_flDefaultVolumetricSolveAmount: usize = 0x610; // float32 - pub const m_nRodVelocitySmoothIterations: usize = 0x614; // uint16 - pub const m_nQuadVelocitySmoothIterations: usize = 0x616; // uint16 + pub const m_flMotionSmoothCDT: usize = 0x614; // float32 + pub const m_nRodVelocitySmoothIterations: usize = 0x618; // uint16 + pub const m_nQuadVelocitySmoothIterations: usize = 0x61A; // uint16 } // Parent: RnBodyDesc_t // Fields count: 1 diff --git a/output/libworldrenderer.so.cs b/output/libworldrenderer.so.cs index f586995..07ec7c5 100644 --- a/output/libworldrenderer.so.cs +++ b/output/libworldrenderer.so.cs @@ -1,9 +1,9 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC namespace CS2Dumper.Schemas { // Module: libworldrenderer.so - // Classes count: 27 + // Classes count: 23 // Enums count: 1 public static class LibworldrendererSo { // Alignment: 4 @@ -52,7 +52,7 @@ namespace CS2Dumper.Schemas { public static class AggregateLODSetup_t { public const nint m_vLODOrigin = 0x0; // Vector public const nint m_fMaxObjectScale = 0xC; // float32 - public const nint m_fSwitchDistances = 0x10; // CUtlVectorFixedGrowable + public const nint m_fSwitchDistances = 0x10; // CUtlVector } // Parent: BaseSceneObjectOverride_t // Fields count: 4 @@ -131,20 +131,19 @@ namespace CS2Dumper.Schemas { public static class WorldBuilderParams_t { public const nint m_flMinDrawVolumeSize = 0x0; // float32 public const nint m_bBuildBakedLighting = 0x4; // bool - public const nint m_vLightmapUvScale = 0x8; // Vector2D - public const nint m_nCompileTimestamp = 0x10; // uint64 - public const nint m_nCompileFingerprint = 0x18; // uint64 + public const nint m_bakedLightingInfo = 0x8; // BakedLightingInfo_t + public const nint m_nCompileTimestamp = 0x38; // uint64 + public const nint m_nCompileFingerprint = 0x40; // uint64 } // Parent: None - // Fields count: 4 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults public static class PermEntityLumpData_t { public const nint m_name = 0x8; // CUtlString - public const nint m_hammerUniqueId = 0x10; // CUtlString - public const nint m_childLumps = 0x18; // CUtlVector> - public const nint m_entityKeyValues = 0x30; // CUtlLeanVector + public const nint m_childLumps = 0x10; // CUtlVector> + public const nint m_entityKeyValues = 0x28; // CUtlLeanVector } // Parent: None // Fields count: 13 @@ -189,7 +188,7 @@ namespace CS2Dumper.Schemas { public const nint m_nTimesToFire = 0x2C; // int32 } // Parent: None - // Fields count: 5 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -198,6 +197,10 @@ namespace CS2Dumper.Schemas { public const nint m_nLightmapGameVersionNumber = 0x4; // uint32 public const nint m_vLightmapUvScale = 0x8; // Vector2D public const nint m_bHasLightmaps = 0x10; // bool + public const nint m_bBakedShadowsGamma20 = 0x11; // bool + public const nint m_bCompressionEnabled = 0x12; // bool + public const nint m_nChartPackIterations = 0x13; // uint8 + public const nint m_nVradQuality = 0x14; // uint8 public const nint m_lightMaps = 0x18; // CUtlVector> } // Parent: None @@ -250,9 +253,9 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class World_t { public const nint m_builderParams = 0x0; // WorldBuilderParams_t - public const nint m_worldNodes = 0x20; // CUtlVector - public const nint m_worldLightingInfo = 0x38; // BakedLightingInfo_t - public const nint m_entityLumps = 0x68; // CUtlVector> + public const nint m_worldNodes = 0x48; // CUtlVector + public const nint m_worldLightingInfo = 0x60; // BakedLightingInfo_t + public const nint m_entityLumps = 0x90; // CUtlVector> } // Parent: None // Fields count: 10 @@ -310,21 +313,5 @@ namespace CS2Dumper.Schemas { public const nint m_MasksBlock = 0x8C; // VoxelVisBlockOffset_t public const nint m_nVisBlocks = 0x94; // VoxelVisBlockOffset_t } - // Parent: None - // Fields count: 0 - public static class { - } - // Parent: None - // Fields count: 0 - public static class { - } - // Parent: None - // Fields count: 0 - public static class { - } - // Parent: None - // Fields count: 0 - public static class { - } } } diff --git a/output/libworldrenderer.so.hpp b/output/libworldrenderer.so.hpp index 578113c..ce8eeb8 100644 --- a/output/libworldrenderer.so.hpp +++ b/output/libworldrenderer.so.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC #pragma once @@ -8,7 +8,7 @@ namespace cs2_dumper { namespace schemas { // Module: libworldrenderer.so - // Classes count: 27 + // Classes count: 23 // Enums count: 1 namespace libworldrenderer_so { // Alignment: 4 @@ -57,7 +57,7 @@ namespace cs2_dumper { namespace AggregateLODSetup_t { constexpr std::ptrdiff_t m_vLODOrigin = 0x0; // Vector constexpr std::ptrdiff_t m_fMaxObjectScale = 0xC; // float32 - constexpr std::ptrdiff_t m_fSwitchDistances = 0x10; // CUtlVectorFixedGrowable + constexpr std::ptrdiff_t m_fSwitchDistances = 0x10; // CUtlVector } // Parent: BaseSceneObjectOverride_t // Fields count: 4 @@ -136,20 +136,19 @@ namespace cs2_dumper { namespace WorldBuilderParams_t { constexpr std::ptrdiff_t m_flMinDrawVolumeSize = 0x0; // float32 constexpr std::ptrdiff_t m_bBuildBakedLighting = 0x4; // bool - constexpr std::ptrdiff_t m_vLightmapUvScale = 0x8; // Vector2D - constexpr std::ptrdiff_t m_nCompileTimestamp = 0x10; // uint64 - constexpr std::ptrdiff_t m_nCompileFingerprint = 0x18; // uint64 + constexpr std::ptrdiff_t m_bakedLightingInfo = 0x8; // BakedLightingInfo_t + constexpr std::ptrdiff_t m_nCompileTimestamp = 0x38; // uint64 + constexpr std::ptrdiff_t m_nCompileFingerprint = 0x40; // uint64 } // Parent: None - // Fields count: 4 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults namespace PermEntityLumpData_t { constexpr std::ptrdiff_t m_name = 0x8; // CUtlString - constexpr std::ptrdiff_t m_hammerUniqueId = 0x10; // CUtlString - constexpr std::ptrdiff_t m_childLumps = 0x18; // CUtlVector> - constexpr std::ptrdiff_t m_entityKeyValues = 0x30; // CUtlLeanVector + constexpr std::ptrdiff_t m_childLumps = 0x10; // CUtlVector> + constexpr std::ptrdiff_t m_entityKeyValues = 0x28; // CUtlLeanVector } // Parent: None // Fields count: 13 @@ -194,7 +193,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nTimesToFire = 0x2C; // int32 } // Parent: None - // Fields count: 5 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -203,6 +202,10 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nLightmapGameVersionNumber = 0x4; // uint32 constexpr std::ptrdiff_t m_vLightmapUvScale = 0x8; // Vector2D constexpr std::ptrdiff_t m_bHasLightmaps = 0x10; // bool + constexpr std::ptrdiff_t m_bBakedShadowsGamma20 = 0x11; // bool + constexpr std::ptrdiff_t m_bCompressionEnabled = 0x12; // bool + constexpr std::ptrdiff_t m_nChartPackIterations = 0x13; // uint8 + constexpr std::ptrdiff_t m_nVradQuality = 0x14; // uint8 constexpr std::ptrdiff_t m_lightMaps = 0x18; // CUtlVector> } // Parent: None @@ -255,9 +258,9 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace World_t { constexpr std::ptrdiff_t m_builderParams = 0x0; // WorldBuilderParams_t - constexpr std::ptrdiff_t m_worldNodes = 0x20; // CUtlVector - constexpr std::ptrdiff_t m_worldLightingInfo = 0x38; // BakedLightingInfo_t - constexpr std::ptrdiff_t m_entityLumps = 0x68; // CUtlVector> + constexpr std::ptrdiff_t m_worldNodes = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_worldLightingInfo = 0x60; // BakedLightingInfo_t + constexpr std::ptrdiff_t m_entityLumps = 0x90; // CUtlVector> } // Parent: None // Fields count: 10 @@ -315,22 +318,6 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_MasksBlock = 0x8C; // VoxelVisBlockOffset_t constexpr std::ptrdiff_t m_nVisBlocks = 0x94; // VoxelVisBlockOffset_t } - // Parent: None - // Fields count: 0 - namespace { - } - // Parent: None - // Fields count: 0 - namespace { - } - // Parent: None - // Fields count: 0 - namespace { - } - // Parent: None - // Fields count: 0 - namespace { - } } } } diff --git a/output/libworldrenderer.so.json b/output/libworldrenderer.so.json index df0f45d..9ae1519 100644 --- a/output/libworldrenderer.so.json +++ b/output/libworldrenderer.so.json @@ -1,11 +1,6 @@ { "libworldrenderer.so": { "classes": { - "": { - "fields": {}, - "metadata": [], - "parent": null - }, "AggregateLODSetup_t": { "fields": { "m_fMaxObjectScale": 12, @@ -61,10 +56,14 @@ }, "BakedLightingInfo_t": { "fields": { + "m_bBakedShadowsGamma20": 17, + "m_bCompressionEnabled": 18, "m_bHasLightmaps": 16, "m_lightMaps": 24, + "m_nChartPackIterations": 19, "m_nLightmapGameVersionNumber": 4, "m_nLightmapVersionNumber": 0, + "m_nVradQuality": 20, "m_vLightmapUvScale": 8 }, "metadata": [ @@ -255,9 +254,8 @@ }, "PermEntityLumpData_t": { "fields": { - "m_childLumps": 24, - "m_entityKeyValues": 48, - "m_hammerUniqueId": 16, + "m_childLumps": 16, + "m_entityKeyValues": 40, "m_name": 8 }, "metadata": [ @@ -314,10 +312,10 @@ "WorldBuilderParams_t": { "fields": { "m_bBuildBakedLighting": 4, + "m_bakedLightingInfo": 8, "m_flMinDrawVolumeSize": 0, - "m_nCompileFingerprint": 24, - "m_nCompileTimestamp": 16, - "m_vLightmapUvScale": 8 + "m_nCompileFingerprint": 64, + "m_nCompileTimestamp": 56 }, "metadata": [ { @@ -369,9 +367,9 @@ "World_t": { "fields": { "m_builderParams": 0, - "m_entityLumps": 104, - "m_worldLightingInfo": 56, - "m_worldNodes": 32 + "m_entityLumps": 144, + "m_worldLightingInfo": 96, + "m_worldNodes": 72 }, "metadata": [ { diff --git a/output/libworldrenderer.so.rs b/output/libworldrenderer.so.rs index 11f88dd..32b08d5 100644 --- a/output/libworldrenderer.so.rs +++ b/output/libworldrenderer.so.rs @@ -1,12 +1,12 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { // Module: libworldrenderer.so - // Classes count: 27 + // Classes count: 23 // Enums count: 1 pub mod libworldrenderer_so { // Alignment: 4 @@ -56,7 +56,7 @@ pub mod cs2_dumper { pub mod AggregateLODSetup_t { pub const m_vLODOrigin: usize = 0x0; // Vector pub const m_fMaxObjectScale: usize = 0xC; // float32 - pub const m_fSwitchDistances: usize = 0x10; // CUtlVectorFixedGrowable + pub const m_fSwitchDistances: usize = 0x10; // CUtlVector } // Parent: BaseSceneObjectOverride_t // Fields count: 4 @@ -135,20 +135,19 @@ pub mod cs2_dumper { pub mod WorldBuilderParams_t { pub const m_flMinDrawVolumeSize: usize = 0x0; // float32 pub const m_bBuildBakedLighting: usize = 0x4; // bool - pub const m_vLightmapUvScale: usize = 0x8; // Vector2D - pub const m_nCompileTimestamp: usize = 0x10; // uint64 - pub const m_nCompileFingerprint: usize = 0x18; // uint64 + pub const m_bakedLightingInfo: usize = 0x8; // BakedLightingInfo_t + pub const m_nCompileTimestamp: usize = 0x38; // uint64 + pub const m_nCompileFingerprint: usize = 0x40; // uint64 } // Parent: None - // Fields count: 4 + // Fields count: 3 // // Metadata: // MGetKV3ClassDefaults pub mod PermEntityLumpData_t { pub const m_name: usize = 0x8; // CUtlString - pub const m_hammerUniqueId: usize = 0x10; // CUtlString - pub const m_childLumps: usize = 0x18; // CUtlVector> - pub const m_entityKeyValues: usize = 0x30; // CUtlLeanVector + pub const m_childLumps: usize = 0x10; // CUtlVector> + pub const m_entityKeyValues: usize = 0x28; // CUtlLeanVector } // Parent: None // Fields count: 13 @@ -193,7 +192,7 @@ pub mod cs2_dumper { pub const m_nTimesToFire: usize = 0x2C; // int32 } // Parent: None - // Fields count: 5 + // Fields count: 9 // // Metadata: // MGetKV3ClassDefaults @@ -202,6 +201,10 @@ pub mod cs2_dumper { pub const m_nLightmapGameVersionNumber: usize = 0x4; // uint32 pub const m_vLightmapUvScale: usize = 0x8; // Vector2D pub const m_bHasLightmaps: usize = 0x10; // bool + pub const m_bBakedShadowsGamma20: usize = 0x11; // bool + pub const m_bCompressionEnabled: usize = 0x12; // bool + pub const m_nChartPackIterations: usize = 0x13; // uint8 + pub const m_nVradQuality: usize = 0x14; // uint8 pub const m_lightMaps: usize = 0x18; // CUtlVector> } // Parent: None @@ -254,9 +257,9 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod World_t { pub const m_builderParams: usize = 0x0; // WorldBuilderParams_t - pub const m_worldNodes: usize = 0x20; // CUtlVector - pub const m_worldLightingInfo: usize = 0x38; // BakedLightingInfo_t - pub const m_entityLumps: usize = 0x68; // CUtlVector> + pub const m_worldNodes: usize = 0x48; // CUtlVector + pub const m_worldLightingInfo: usize = 0x60; // BakedLightingInfo_t + pub const m_entityLumps: usize = 0x90; // CUtlVector> } // Parent: None // Fields count: 10 @@ -314,22 +317,6 @@ pub mod cs2_dumper { pub const m_MasksBlock: usize = 0x8C; // VoxelVisBlockOffset_t pub const m_nVisBlocks: usize = 0x94; // VoxelVisBlockOffset_t } - // Parent: None - // Fields count: 0 - pub mod { - } - // Parent: None - // Fields count: 0 - pub mod { - } - // Parent: None - // Fields count: 0 - pub mod { - } - // Parent: None - // Fields count: 0 - pub mod { - } } } } diff --git a/output/offsets.cs b/output/offsets.cs index 8f4d345..8b1c7f7 100644 --- a/output/offsets.cs +++ b/output/offsets.cs @@ -1,44 +1,47 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC namespace CS2Dumper.Offsets { // Module: libclient.so public static class LibclientSo { - public const nint dwCSGOInput = 0x3743780; - public const nint dwEntityList = 0x35AA688; - public const nint dwGameEntitySystem = 0x3860740; - public const nint dwGameEntitySystem_getHighestEntityIndex = 0x1540; - public const nint dwGameRules = 0x3736548; - public const nint dwGlobalVars = 0x356BAD0; - public const nint dwGlowManager = 0x373AEB0; - public const nint dwLocalPlayerController = 0x371BA18; - public const nint dwLocalPlayerPawn = 0x373BE98; - public const nint dwPlantedC4 = 0x3750658; - public const nint dwPrediction = 0x373BD60; - public const nint dwSensitivity = 0x373A3C8; + public const nint dwCSGOInput = 0x38F7600; + public const nint dwEntityList = 0x375A108; + public const nint dwGameEntitySystem = 0x3A226A0; + public const nint dwGameEntitySystem_highestEntityIndex = 0x1540; + public const nint dwGameRules = 0x38EA780; + public const nint dwGlobalVars = 0x37190B0; + public const nint dwGlowManager = 0x38EA690; + public const nint dwLocalPlayerController = 0x38CF7B8; + public const nint dwLocalPlayerPawn = 0x38F0448; + public const nint dwPlantedC4 = 0x3904698; + public const nint dwPrediction = 0x38F0300; + public const nint dwSensitivity = 0x38EE7C8; public const nint dwSensitivity_sensitivity = 0x40; - public const nint dwViewAngles = 0x3748B20; - public const nint dwViewMatrix = 0x373C9C0; - public const nint dwViewRender = 0x373CB70; + public const nint dwViewAngles = 0x38FCA28; + public const nint dwViewMatrix = 0x38F0CA0; + public const nint dwViewRender = 0x38F0E50; } // Module: libengine2.so public static class Libengine2So { - public const nint dwBuildNumber = 0x6D6634; - public const nint dwNetworkGameClient = 0x6D6FC8; - public const nint dwNetworkGameClient_deltaTick = 0x278; - public const nint dwNetworkGameClient_getLocalPlayer = 0x13C0; - public const nint dwNetworkGameClient_getMaxClients = 0x250; - public const nint dwNetworkGameClient_signOnState = 0x260; - public const nint dwWindowHeight = 0x6DFE24; - public const nint dwWindowWidth = 0x6DFE20; + public const nint dwBuildNumber = 0x793914; + public const nint dwNetworkGameClient = 0x7942E8; + public const nint dwNetworkGameClient_clientTickCount = 0x188; + public const nint dwNetworkGameClient_deltaTick = 0x298; + public const nint dwNetworkGameClient_isBackgroundMap = 0x2814A7; + public const nint dwNetworkGameClient_localPlayer = 0x108; + public const nint dwNetworkGameClient_maxClients = 0x290; + public const nint dwNetworkGameClient_serverTickCount = 0x184; + public const nint dwNetworkGameClient_signOnState = 0x280; + public const nint dwWindowHeight = 0x79D4C4; + public const nint dwWindowWidth = 0x79D4C0; } // Module: libinputsystem.so public static class LibinputsystemSo { - public const nint dwInputSystem = 0x40160; + public const nint dwInputSystem = 0x41160; } // Module: libmatchmaking.so public static class LibmatchmakingSo { - public const nint dwGameTypes = 0x37C9A0; - public const nint dwGameTypes_mapName = 0x37CAC0; + public const nint dwGameTypes = 0x3360A0; + public const nint dwGameTypes_mapName = 0x3361C0; } } diff --git a/output/offsets.hpp b/output/offsets.hpp index ca5977e..90f11ef 100644 --- a/output/offsets.hpp +++ b/output/offsets.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC #pragma once @@ -9,42 +9,45 @@ namespace cs2_dumper { namespace offsets { // Module: libclient.so namespace libclient_so { - constexpr std::ptrdiff_t dwCSGOInput = 0x3743780; - constexpr std::ptrdiff_t dwEntityList = 0x35AA688; - constexpr std::ptrdiff_t dwGameEntitySystem = 0x3860740; - constexpr std::ptrdiff_t dwGameEntitySystem_getHighestEntityIndex = 0x1540; - constexpr std::ptrdiff_t dwGameRules = 0x3736548; - constexpr std::ptrdiff_t dwGlobalVars = 0x356BAD0; - constexpr std::ptrdiff_t dwGlowManager = 0x373AEB0; - constexpr std::ptrdiff_t dwLocalPlayerController = 0x371BA18; - constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x373BE98; - constexpr std::ptrdiff_t dwPlantedC4 = 0x3750658; - constexpr std::ptrdiff_t dwPrediction = 0x373BD60; - constexpr std::ptrdiff_t dwSensitivity = 0x373A3C8; + constexpr std::ptrdiff_t dwCSGOInput = 0x38F7600; + constexpr std::ptrdiff_t dwEntityList = 0x375A108; + constexpr std::ptrdiff_t dwGameEntitySystem = 0x3A226A0; + constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x1540; + constexpr std::ptrdiff_t dwGameRules = 0x38EA780; + constexpr std::ptrdiff_t dwGlobalVars = 0x37190B0; + constexpr std::ptrdiff_t dwGlowManager = 0x38EA690; + constexpr std::ptrdiff_t dwLocalPlayerController = 0x38CF7B8; + constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x38F0448; + constexpr std::ptrdiff_t dwPlantedC4 = 0x3904698; + constexpr std::ptrdiff_t dwPrediction = 0x38F0300; + constexpr std::ptrdiff_t dwSensitivity = 0x38EE7C8; constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40; - constexpr std::ptrdiff_t dwViewAngles = 0x3748B20; - constexpr std::ptrdiff_t dwViewMatrix = 0x373C9C0; - constexpr std::ptrdiff_t dwViewRender = 0x373CB70; + constexpr std::ptrdiff_t dwViewAngles = 0x38FCA28; + constexpr std::ptrdiff_t dwViewMatrix = 0x38F0CA0; + constexpr std::ptrdiff_t dwViewRender = 0x38F0E50; } // Module: libengine2.so namespace libengine2_so { - constexpr std::ptrdiff_t dwBuildNumber = 0x6D6634; - constexpr std::ptrdiff_t dwNetworkGameClient = 0x6D6FC8; - constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x278; - constexpr std::ptrdiff_t dwNetworkGameClient_getLocalPlayer = 0x13C0; - constexpr std::ptrdiff_t dwNetworkGameClient_getMaxClients = 0x250; - constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x260; - constexpr std::ptrdiff_t dwWindowHeight = 0x6DFE24; - constexpr std::ptrdiff_t dwWindowWidth = 0x6DFE20; + constexpr std::ptrdiff_t dwBuildNumber = 0x793914; + constexpr std::ptrdiff_t dwNetworkGameClient = 0x7942E8; + constexpr std::ptrdiff_t dwNetworkGameClient_clientTickCount = 0x188; + constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x298; + constexpr std::ptrdiff_t dwNetworkGameClient_isBackgroundMap = 0x2814A7; + constexpr std::ptrdiff_t dwNetworkGameClient_localPlayer = 0x108; + constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x290; + constexpr std::ptrdiff_t dwNetworkGameClient_serverTickCount = 0x184; + constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x280; + constexpr std::ptrdiff_t dwWindowHeight = 0x79D4C4; + constexpr std::ptrdiff_t dwWindowWidth = 0x79D4C0; } // Module: libinputsystem.so namespace libinputsystem_so { - constexpr std::ptrdiff_t dwInputSystem = 0x40160; + constexpr std::ptrdiff_t dwInputSystem = 0x41160; } // Module: libmatchmaking.so namespace libmatchmaking_so { - constexpr std::ptrdiff_t dwGameTypes = 0x37C9A0; - constexpr std::ptrdiff_t dwGameTypes_mapName = 0x37CAC0; + constexpr std::ptrdiff_t dwGameTypes = 0x3360A0; + constexpr std::ptrdiff_t dwGameTypes_mapName = 0x3361C0; } } } diff --git a/output/offsets.json b/output/offsets.json index e1e824b..68295a2 100644 --- a/output/offsets.json +++ b/output/offsets.json @@ -2,51 +2,51 @@ "libclient.so": [ { "name": "dwCSGOInput", - "value": 57948032 + "value": 59733504 }, { "name": "dwEntityList", - "value": 56272520 + "value": 58040584 }, { "name": "dwGameEntitySystem", - "value": 59115328 + "value": 60958368 }, { - "name": "dwGameEntitySystem_getHighestEntityIndex", + "name": "dwGameEntitySystem_highestEntityIndex", "value": 5440 }, { "name": "dwGameRules", - "value": 57894216 + "value": 59680640 }, { "name": "dwGlobalVars", - "value": 56015568 + "value": 57774256 }, { "name": "dwGlowManager", - "value": 57913008 + "value": 59680400 }, { "name": "dwLocalPlayerController", - "value": 57784856 + "value": 59570104 }, { "name": "dwLocalPlayerPawn", - "value": 57917080 + "value": 59704392 }, { "name": "dwPlantedC4", - "value": 58000984 + "value": 59786904 }, { "name": "dwPrediction", - "value": 57916768 + "value": 59704064 }, { "name": "dwSensitivity", - "value": 57910216 + "value": 59697096 }, { "name": "dwSensitivity_sensitivity", @@ -54,65 +54,77 @@ }, { "name": "dwViewAngles", - "value": 57969440 + "value": 59755048 }, { "name": "dwViewMatrix", - "value": 57919936 + "value": 59706528 }, { "name": "dwViewRender", - "value": 57920368 + "value": 59706960 } ], "libengine2.so": [ { "name": "dwBuildNumber", - "value": 7169588 + "value": 7944468 }, { "name": "dwNetworkGameClient", - "value": 7172040 + "value": 7946984 + }, + { + "name": "dwNetworkGameClient_clientTickCount", + "value": 392 }, { "name": "dwNetworkGameClient_deltaTick", - "value": 632 + "value": 664 }, { - "name": "dwNetworkGameClient_getLocalPlayer", - "value": 5056 + "name": "dwNetworkGameClient_isBackgroundMap", + "value": 2626727 }, { - "name": "dwNetworkGameClient_getMaxClients", - "value": 592 + "name": "dwNetworkGameClient_localPlayer", + "value": 264 + }, + { + "name": "dwNetworkGameClient_maxClients", + "value": 656 + }, + { + "name": "dwNetworkGameClient_serverTickCount", + "value": 388 }, { "name": "dwNetworkGameClient_signOnState", - "value": 608 + "value": 640 }, { "name": "dwWindowHeight", - "value": 7208484 + "value": 7984324 }, { "name": "dwWindowWidth", - "value": 7208480 + "value": 7984320 } ], "libinputsystem.so": [ { "name": "dwInputSystem", - "value": 262496 + "value": 266592 } ], "libmatchmaking.so": [ { "name": "dwGameTypes", - "value": 3656096 + "value": 3367072 }, { "name": "dwGameTypes_mapName", - "value": 3656384 + "value": 3367360 } ] } \ No newline at end of file diff --git a/output/offsets.rs b/output/offsets.rs index e31c6a1..4762eac 100644 --- a/output/offsets.rs +++ b/output/offsets.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2024-04-29 23:05:53.220233445 UTC +// 2024-06-13 12:45:29.262540675 UTC #![allow(non_upper_case_globals, unused)] @@ -7,42 +7,45 @@ pub mod cs2_dumper { pub mod offsets { // Module: libclient.so pub mod libclient_so { - pub const dwCSGOInput: usize = 0x3743780; - pub const dwEntityList: usize = 0x35AA688; - pub const dwGameEntitySystem: usize = 0x3860740; - pub const dwGameEntitySystem_getHighestEntityIndex: usize = 0x1540; - pub const dwGameRules: usize = 0x3736548; - pub const dwGlobalVars: usize = 0x356BAD0; - pub const dwGlowManager: usize = 0x373AEB0; - pub const dwLocalPlayerController: usize = 0x371BA18; - pub const dwLocalPlayerPawn: usize = 0x373BE98; - pub const dwPlantedC4: usize = 0x3750658; - pub const dwPrediction: usize = 0x373BD60; - pub const dwSensitivity: usize = 0x373A3C8; + pub const dwCSGOInput: usize = 0x38F7600; + pub const dwEntityList: usize = 0x375A108; + pub const dwGameEntitySystem: usize = 0x3A226A0; + pub const dwGameEntitySystem_highestEntityIndex: usize = 0x1540; + pub const dwGameRules: usize = 0x38EA780; + pub const dwGlobalVars: usize = 0x37190B0; + pub const dwGlowManager: usize = 0x38EA690; + pub const dwLocalPlayerController: usize = 0x38CF7B8; + pub const dwLocalPlayerPawn: usize = 0x38F0448; + pub const dwPlantedC4: usize = 0x3904698; + pub const dwPrediction: usize = 0x38F0300; + pub const dwSensitivity: usize = 0x38EE7C8; pub const dwSensitivity_sensitivity: usize = 0x40; - pub const dwViewAngles: usize = 0x3748B20; - pub const dwViewMatrix: usize = 0x373C9C0; - pub const dwViewRender: usize = 0x373CB70; + pub const dwViewAngles: usize = 0x38FCA28; + pub const dwViewMatrix: usize = 0x38F0CA0; + pub const dwViewRender: usize = 0x38F0E50; } // Module: libengine2.so pub mod libengine2_so { - pub const dwBuildNumber: usize = 0x6D6634; - pub const dwNetworkGameClient: usize = 0x6D6FC8; - pub const dwNetworkGameClient_deltaTick: usize = 0x278; - pub const dwNetworkGameClient_getLocalPlayer: usize = 0x13C0; - pub const dwNetworkGameClient_getMaxClients: usize = 0x250; - pub const dwNetworkGameClient_signOnState: usize = 0x260; - pub const dwWindowHeight: usize = 0x6DFE24; - pub const dwWindowWidth: usize = 0x6DFE20; + pub const dwBuildNumber: usize = 0x793914; + pub const dwNetworkGameClient: usize = 0x7942E8; + pub const dwNetworkGameClient_clientTickCount: usize = 0x188; + pub const dwNetworkGameClient_deltaTick: usize = 0x298; + pub const dwNetworkGameClient_isBackgroundMap: usize = 0x2814A7; + pub const dwNetworkGameClient_localPlayer: usize = 0x108; + pub const dwNetworkGameClient_maxClients: usize = 0x290; + pub const dwNetworkGameClient_serverTickCount: usize = 0x184; + pub const dwNetworkGameClient_signOnState: usize = 0x280; + pub const dwWindowHeight: usize = 0x79D4C4; + pub const dwWindowWidth: usize = 0x79D4C0; } // Module: libinputsystem.so pub mod libinputsystem_so { - pub const dwInputSystem: usize = 0x40160; + pub const dwInputSystem: usize = 0x41160; } // Module: libmatchmaking.so pub mod libmatchmaking_so { - pub const dwGameTypes: usize = 0x37C9A0; - pub const dwGameTypes_mapName: usize = 0x37CAC0; + pub const dwGameTypes: usize = 0x3360A0; + pub const dwGameTypes_mapName: usize = 0x3361C0; } } } diff --git a/src/analysis/offsets.rs b/src/analysis/offsets.rs index be0d2de..652b95e 100644 --- a/src/analysis/offsets.rs +++ b/src/analysis/offsets.rs @@ -64,7 +64,7 @@ fn read_offset( result = match op { Operation::Add { value } => result + *value, Operation::Rip { offset, len } => { - let offset: i32 = process.read(result + offset.unwrap_or(3))?; + let offset: i32 = process.read(result + offset.unwrap_or(0x3))?; (result + offset) + len.unwrap_or(7) } diff --git a/src/analysis/schemas.rs b/src/analysis/schemas.rs index c03c800..1ecc1c0 100644 --- a/src/analysis/schemas.rs +++ b/src/analysis/schemas.rs @@ -88,6 +88,10 @@ fn read_class_binding( let name = binding.name.read_string(process)?.to_string(); + if name.is_empty() { + return Err(Error::Other("empty class name")); + } + let parent = binding.base_classes.non_null().and_then(|ptr| { let base_class = ptr.read(process).ok()?; let parent_class = base_class.prev.read(process).ok()?; @@ -139,7 +143,7 @@ fn read_class_binding_fields( return Ok(Vec::new()); } - (0..binding.num_fields).try_fold(Vec::new(), |mut acc, i| { + (0..binding.fields_count).try_fold(Vec::new(), |mut acc, i| { let field = binding.fields.at(i as _).read(process)?; if field.schema_type.is_null() { @@ -155,7 +159,7 @@ fn read_class_binding_fields( acc.push(ClassField { name, type_name, - offset: field.offset, + offset: field.single_inheritance_offset, }); Ok(acc) @@ -170,7 +174,7 @@ fn read_class_binding_metadata( return Ok(Vec::new()); } - (0..binding.num_static_metadata).try_fold(Vec::new(), |mut acc, i| { + (0..binding.static_metadata_count).try_fold(Vec::new(), |mut acc, i| { let metadata = binding.static_metadata.at(i as _).read(process)?; if metadata.network_value.is_null() { @@ -182,12 +186,16 @@ fn read_class_binding_metadata( let metadata = match name.as_str() { "MNetworkChangeCallback" => unsafe { - let name = network_value.u.name_ptr.read_string(process)?.to_string(); + let name = network_value + .value + .name_ptr + .read_string(process)? + .to_string(); ClassMetadata::NetworkChangeCallback { name } }, "MNetworkVarNames" => unsafe { - let var_value = network_value.u.var_value; + let var_value = network_value.value.var_value; let name = var_value.name.read_string(process)?.to_string(); let type_name = var_value.type_name.read_string(process)?.replace(" ", ""); @@ -210,20 +218,24 @@ fn read_enum_binding( let binding = binding_ptr.read(process)?; let name = binding.name.read_string(process)?.to_string(); + if name.is_empty() { + return Err(Error::Other("empty enum name")); + } + let members = read_enum_binding_members(process, &binding)?; debug!( "found enum: {} at {:#X} (alignment: {}) (members count: {})", name, binding_ptr.to_umem(), - binding.alignment, + binding.align_of, binding.size, ); Ok(Enum { name, - alignment: binding.alignment, - size: binding.num_enumerators, + alignment: binding.align_of, + size: binding.enumerators_count, members, }) } @@ -236,13 +248,13 @@ fn read_enum_binding_members( return Ok(Vec::new()); } - (0..binding.num_enumerators).try_fold(Vec::new(), |mut acc, i| { + (0..binding.enumerators_count).try_fold(Vec::new(), |mut acc, i| { let enumerator = binding.enumerators.at(i as _).read(process)?; let name = enumerator.name.read_string(process)?.to_string(); acc.push(EnumMember { name, - value: unsafe { enumerator.u.ulong } as i64, + value: unsafe { enumerator.value.ulong } as i64, }); Ok(acc) @@ -253,7 +265,7 @@ fn read_schema_system(process: &mut IntoProcessInstanceArcBox<'_>) -> Result = LazyLock::new(|| { - let content = fs::read_to_string("config.json").unwrap_or_else(|_| { - panic!( - "unable to read config.json file!\nmake sure the file is placed in the same directory as the cs2-dumper executable" - ) - }); + let content = fs::read_to_string("config.json").unwrap(); - serde_json::from_str(&content).expect("unable to parse config.json file") + serde_json::from_str(&content).unwrap() }); #[derive(Debug, Deserialize, Serialize)] diff --git a/src/error.rs b/src/error.rs index 67a0a52..604a58c 100644 --- a/src/error.rs +++ b/src/error.rs @@ -17,7 +17,7 @@ pub enum Error { Serde(#[from] serde_json::Error), #[error("unable to parse signature")] - SignatureInvalid, + SignatureParseError, #[error("unable to find signature for: {0}")] SignatureNotFound(String), @@ -27,15 +27,13 @@ pub enum Error { } impl From> for Error { - #[inline] - fn from(err: memflow::error::PartialError) -> Self { - Error::Memflow(err.into()) + fn from(e: memflow::error::PartialError) -> Self { + Error::Memflow(e.into()) } } impl From for Error { - #[inline] - fn from(_err: skidscan::SignatureParseError) -> Self { - Error::SignatureInvalid + fn from(_e: skidscan::SignatureParseError) -> Self { + Error::SignatureParseError } } diff --git a/src/main.rs b/src/main.rs index b3d3971..7b2eb0a 100644 --- a/src/main.rs +++ b/src/main.rs @@ -1,15 +1,13 @@ -#![feature(lazy_cell)] - use std::path::PathBuf; use std::time::Instant; -use clap::*; +use clap::{ArgAction, Parser}; use log::{info, Level}; use memflow::prelude::v1::*; -use simplelog::{ColorChoice, TermLogger}; +use simplelog::{ColorChoice, Config, TermLogger, TerminalMode}; use config::CONFIG; use error::Result; @@ -56,17 +54,18 @@ fn main() -> Result<()> { TermLogger::init( log_level.to_level_filter(), - Default::default(), - Default::default(), + Config::default(), + TerminalMode::Mixed, ColorChoice::Auto, ) .unwrap(); - let os = memflow_native::create_os(&Default::default(), Default::default())?; + let os = memflow_native::create_os(&OsArgs::default(), LibArc::default())?; let mut process = os.into_process_by_name(&CONFIG.executable)?; let result = analysis::analyze_all(&mut process)?; + let output = Output::new(&args.file_types, args.indent_size, &args.output, &result)?; output.dump_all(&mut process)?; diff --git a/src/output/formatter.rs b/src/output/formatter.rs index 04134fb..aa90dac 100644 --- a/src/output/formatter.rs +++ b/src/output/formatter.rs @@ -41,7 +41,6 @@ impl<'a> Formatter<'a> { Ok(()) } - #[inline] fn push_indentation(&mut self) { if self.indent_level > 0 { let indentation = " ".repeat(self.indent_level * self.indent_size); diff --git a/src/output/schemas.rs b/src/output/schemas.rs index ec2ceae..8bc51a8 100644 --- a/src/output/schemas.rs +++ b/src/output/schemas.rs @@ -1,4 +1,4 @@ -use std::collections::BTreeMap; +use std::collections::{BTreeMap, HashSet}; use std::fmt::{self, Write}; use heck::{AsPascalCase, AsSnakeCase}; @@ -37,8 +37,6 @@ impl CodeWriter for SchemaMap { &format!("public enum {} : {}", slugify(&enum_.name), type_name), false, |fmt| { - // TODO: Handle the case where multiple members share - // the same value. let members = enum_ .members .iter() @@ -58,7 +56,7 @@ impl CodeWriter for SchemaMap { .parent .as_ref() .map(|parent| slugify(&parent.name)) - .unwrap_or_else(|| "None".to_string()); + .unwrap_or_else(|| String::from("None")); writeln!(fmt, "// Parent: {}", parent_name)?; writeln!(fmt, "// Fields count: {}", class.fields.len())?; @@ -122,8 +120,6 @@ impl CodeWriter for SchemaMap { &format!("enum class {} : {}", slugify(&enum_.name), type_name), true, |fmt| { - // TODO: Handle the case where multiple members share - // the same value. let members = enum_ .members .iter() @@ -143,7 +139,7 @@ impl CodeWriter for SchemaMap { .parent .as_ref() .map(|parent| slugify(&parent.name)) - .unwrap_or_else(|| "None".to_string()); + .unwrap_or_else(|| String::from("None")); writeln!(fmt, "// Parent: {}", parent_name)?; writeln!(fmt, "// Fields count: {}", class.fields.len())?; @@ -259,7 +255,7 @@ impl CodeWriter for SchemaMap { }) .collect(); - fmt.write_str(&serde_json::to_string_pretty(&content).expect("failed to serialize")) + fmt.write_str(&serde_json::to_string_pretty(&content).expect("unable to serialize json")) } fn write_rs(&self, fmt: &mut Formatter<'_>) -> fmt::Result { @@ -299,21 +295,24 @@ impl CodeWriter for SchemaMap { ), false, |fmt| { - // TODO: Handle the case where multiple members share - // the same value. + let mut used_values = HashSet::new(); + let members = enum_ .members .iter() - .map(|member| { - format!( - "{} = {}", - member.name, - if member.value == -1 { + .filter_map(|member| { + // Filter out duplicate values. + if used_values.insert(member.value) { + let value = if member.value == -1 { format!("{}::MAX", type_name) } else { format!("{:#X}", member.value) - } - ) + }; + + Some(format!("{} = {}", member.name, value)) + } else { + None + } }) .collect::>() .join(",\n"); @@ -328,7 +327,7 @@ impl CodeWriter for SchemaMap { .parent .as_ref() .map(|parent| slugify(&parent.name)) - .unwrap_or_else(|| "None".to_string()); + .unwrap_or_else(|| String::from("None")); writeln!(fmt, "// Parent: {}", parent_name)?; writeln!(fmt, "// Fields count: {}", class.fields.len())?; diff --git a/src/source2/schema_system/mod.rs b/src/source2/schema_system/mod.rs index 0fdd998..ee59379 100644 --- a/src/source2/schema_system/mod.rs +++ b/src/source2/schema_system/mod.rs @@ -1,243 +1,21 @@ -use std::ffi::c_char; +pub use schema_base_class_info_data::*; +pub use schema_class_field_data::*; +pub use schema_class_info_data::*; +pub use schema_enum_info_data::*; +pub use schema_enumerator_info_data::*; +pub use schema_metadata_entry_data::*; +pub use schema_static_field_data::*; +pub use schema_system::*; +pub use schema_system_type_scope::*; +pub use schema_type::*; -use memflow::prelude::v1::*; - -use super::{UtlTsHash, UtlVector}; - -pub type SchemaClassBinding = SchemaClassInfoData; -pub type SchemaEnumBinding = SchemaEnumInfoData; - -#[repr(u8)] -pub enum SchemaAtomicCategory { - Basic = 0, - T, - CollectionOfT, - TF, - TT, - TTF, - I, - None, -} - -#[repr(u8)] -pub enum SchemaTypeCategory { - BuiltIn = 0, - Ptr, - Bitfield, - FixedArray, - Atomic, - DeclaredClass, - DeclaredEnum, - None, -} - -#[derive(Clone, Copy)] -#[repr(C)] -pub struct SchemaArrayT { - pub array_size: u32, // 0x0000 - pad_0004: [u8; 0x4], // 0x0004 - pub element: Pointer64, // 0x0008 -} - -#[derive(Clone, Copy)] -#[repr(C)] -pub struct SchemaAtomicI { - pad_0000: [u8; 0x10], // 0x0000 - pub value: u64, // 0x0010 -} - -#[derive(Clone, Copy)] -#[repr(C)] -pub struct SchemaAtomicT { - pub element: Pointer64, // 0x0000 - pad_0008: [u8; 0x8], // 0x0008 - pub template: Pointer64, // 0x0010 -} - -#[derive(Clone, Copy)] -#[repr(C)] -pub struct SchemaAtomicTT { - pad_0000: [u8; 0x10], // 0x0000 - pub templates: [Pointer64; 2], // 0x0010 -} - -#[derive(Clone, Copy)] -#[repr(C)] -pub struct SchemaAtomicTF { - pad_0000: [u8; 0x10], // 0x0000 - pub template: Pointer64, // 0x0010 - pub size: i32, // 0x0018 -} - -#[derive(Clone, Copy)] -#[repr(C)] -pub struct SchemaAtomicTTF { - pad_0000: [u8; 0x10], // 0x0000 - pub templates: [Pointer64; 2], // 0x0010 - pub size: i32, // 0x0020 -} - -#[derive(Pod)] -#[repr(C)] -pub struct SchemaBaseClassInfoData { - pub offset: i32, // 0x0000 - pad_0004: [u8; 0x4], // 0x0004 - pub prev: Pointer64, // 0x0008 -} - -#[derive(Pod)] -#[repr(C)] -pub struct SchemaClassFieldData { - pub name: Pointer64, // 0x0000 - pub schema_type: Pointer64, // 0x0008 - pub offset: i32, // 0x0010 - pub num_metadata: i32, // 0x0014 - pub metadata: Pointer64, // 0x0018 -} - -#[rustfmt::skip] -#[derive(Pod)] -#[repr(C)] -pub struct SchemaClassInfoData { - pub base: Pointer64, // 0x0000 - pub name: Pointer64, // 0x0008 - pub module_name: Pointer64, // 0x0010 - pub size: i32, // 0x0018 - pub num_fields: i16, // 0x001C - pub num_static_fields: i16, // 0x001E - pub num_static_metadata: i16, // 0x0020 - pub alignment: u8, // 0x0022 - pub has_base_class: u8, // 0x0023 - pub total_class_size: i16, // 0x0024 - pub derived_class_size: i16, // 0x0026 - pub fields: Pointer64<[SchemaClassFieldData]>, // 0x0028 - pub static_fields: Pointer64<[SchemaStaticFieldData]>, // 0x0030 - pub base_classes: Pointer64, // 0x0038 - pad_0040: [u8; 0x8], // 0x0040 - pub static_metadata: Pointer64<[SchemaMetadataEntryData]>, // 0x0048 - pub type_scope: Pointer64, // 0x0050 - pub schema_type: Pointer64, // 0x0058 - pad_0060: [u8; 0x10], // 0x0060 -} - -#[rustfmt::skip] -#[derive(Pod)] -#[repr(C)] -pub struct SchemaEnumInfoData { - pub base: Pointer64, // 0x0000 - pub name: Pointer64, // 0x0008 - pub module_name: Pointer64, // 0x0010 - pub size: u8, // 0x0018 - pub alignment: u8, // 0x0019 - pad_001a: u16, // 0x001A - pub num_enumerators: i16, // 0x001C - pub num_static_metadata: i16, // 0x001E - pub enumerators: Pointer64<[SchemaEnumeratorInfoData]>, // 0x0020 - pub static_metadata: Pointer64, // 0x0028 - pub type_scope: Pointer64, // 0x0030 - pad_0038: [u8; 0x10], // 0x0038 -} - -#[repr(C)] -pub struct SchemaEnumeratorInfoData { - pub name: Pointer64, // 0x0000 - pub u: SchemaEnumeratorInfoDataUnion, // 0x0008 - pub num_metadata: u32, // 0x0010 - pub metadata: Pointer64, // 0x0018 -} - -unsafe impl Pod for SchemaEnumeratorInfoData {} - -#[repr(C)] -pub union SchemaEnumeratorInfoDataUnion { - pub uchar: u8, - pub ushort: u16, - pub uint: u32, - pub ulong: u64, -} - -#[derive(Pod)] -#[repr(C)] -pub struct SchemaMetadataEntryData { - pub name: Pointer64, // 0x0000 - pub network_value: Pointer64, // 0x0008 -} - -#[repr(C)] -pub struct SchemaNetworkValue { - pub u: SchemaNetworkValueUnion, // 0x0000 -} - -unsafe impl Pod for SchemaNetworkValue {} - -#[repr(C)] -pub union SchemaNetworkValueUnion { - pub name_ptr: Pointer64, - pub int_value: i32, - pub float_value: f32, - pub ptr: Pointer64<()>, - pub var_value: SchemaVarName, - pub name_value: [c_char; 32], -} - -#[derive(Pod)] -#[repr(C)] -pub struct SchemaStaticFieldData { - pub name: Pointer64, // 0x0000 - pub type_: Pointer64, // 0x0008 - pub instance: Pointer64<()>, // 0x0010 - pad_0018: [u8; 0x10], // 0x0018 -} - -#[derive(Pod)] -#[repr(C)] -pub struct SchemaSystem { - pad_0000: [u8; 0x1F8], // 0x0000 - pub type_scopes: UtlVector>, // 0x01F8 - pad_0208: [u8; 0x120], // 0x0208 - pub num_registrations: u32, // 0x0328 - pad_02c4: [u8; 0x4], // 0x032C -} - -#[repr(C)] -pub struct SchemaSystemTypeScope { - pad_0000: [u8; 0x8], // 0x0000 - pub name: [c_char; 256], // 0x0008 - pad_0108: [u8; 0x518], // 0x0108 - pub class_bindings: UtlTsHash>, // 0x0620 - pad_2eb0: [u8; 0x80e], // 0x2EB0 - pub enum_bindings: UtlTsHash>, // 0x36C0 -} - -unsafe impl Pod for SchemaSystemTypeScope {} - -#[repr(C)] -pub struct SchemaType { - pad_0000: [u8; 0x8], // 0x0000 - pub name: Pointer64, // 0x0008 - pub type_scope: Pointer64, // 0x0010 - pub type_category: SchemaTypeCategory, // 0x0018 - pub atomic_category: SchemaAtomicCategory, // 0x0019 - pub u: SchemaTypeUnion, // 0x0020 -} - -unsafe impl Pod for SchemaType {} - -pub union SchemaTypeUnion { - pub schema_type: Pointer64, - pub class_binding: Pointer64, - pub enum_binding: Pointer64, - pub array: SchemaArrayT, - pub atomic: SchemaAtomicT, - pub atomic_tt: SchemaAtomicTT, - pub atomic_tf: SchemaAtomicTF, - pub atomic_ttf: SchemaAtomicTTF, - pub atomic_i: SchemaAtomicI, -} - -#[derive(Pod, Clone, Copy)] -#[repr(C)] -pub struct SchemaVarName { - pub name: Pointer64, // 0x0000 - pub type_name: Pointer64, // 0x0008 -} +pub mod schema_base_class_info_data; +pub mod schema_class_field_data; +pub mod schema_class_info_data; +pub mod schema_enum_info_data; +pub mod schema_enumerator_info_data; +pub mod schema_metadata_entry_data; +pub mod schema_static_field_data; +pub mod schema_system; +pub mod schema_system_type_scope; +pub mod schema_type; diff --git a/src/source2/schema_system/schema_base_class_info_data.rs b/src/source2/schema_system/schema_base_class_info_data.rs new file mode 100644 index 0000000..1dcdf18 --- /dev/null +++ b/src/source2/schema_system/schema_base_class_info_data.rs @@ -0,0 +1,11 @@ +use memflow::prelude::v1::*; + +use super::SchemaClassInfoData; + +#[derive(Pod)] +#[repr(C)] +pub struct SchemaBaseClassInfoData { + pub offset: u32, // 0x0000 + pad_0004: [u8; 0x4], // 0x0004 + pub prev: Pointer64, // 0x0008 +} diff --git a/src/source2/schema_system/schema_class_field_data.rs b/src/source2/schema_system/schema_class_field_data.rs new file mode 100644 index 0000000..b64291f --- /dev/null +++ b/src/source2/schema_system/schema_class_field_data.rs @@ -0,0 +1,13 @@ +use memflow::prelude::v1::*; + +use super::{SchemaMetadataEntryData, SchemaType}; + +#[derive(Pod)] +#[repr(C)] +pub struct SchemaClassFieldData { + pub name: Pointer64, // 0x0000 + pub schema_type: Pointer64, // 0x0008 + pub single_inheritance_offset: i32, // 0x0010 + pub metadata_count: i32, // 0x0014 + pub metadata: Pointer64, // 0x0018 +} diff --git a/src/source2/schema_system/schema_class_info_data.rs b/src/source2/schema_system/schema_class_info_data.rs new file mode 100644 index 0000000..2492e39 --- /dev/null +++ b/src/source2/schema_system/schema_class_info_data.rs @@ -0,0 +1,33 @@ +use memflow::prelude::v1::*; + +use super::{ + SchemaBaseClassInfoData, SchemaClassFieldData, SchemaMetadataEntryData, SchemaStaticFieldData, + SchemaSystemTypeScope, SchemaType, +}; + +pub type SchemaClassBinding = SchemaClassInfoData; + +#[rustfmt::skip] +#[derive(Pod)] +#[repr(C)] +pub struct SchemaClassInfoData { + pub base: Pointer64, // 0x0000 + pub name: Pointer64, // 0x0008 + pub module_name: Pointer64, // 0x0010 + pub size: i32, // 0x0018 + pub fields_count: i16, // 0x001C + pub static_fields_count: i16, // 0x001E + pub static_metadata_count: i16, // 0x0020 + pub align_of: u8, // 0x0022 + pub has_base_class: u8, // 0x0023 + pub total_class_size: i16, // 0x0024 + pub derived_class_size: i16, // 0x0026 + pub fields: Pointer64<[SchemaClassFieldData]>, // 0x0028 + pub static_fields: Pointer64<[SchemaStaticFieldData]>, // 0x0030 + pub base_classes: Pointer64, // 0x0038 + pad_0040: [u8; 0x8], // 0x0040 + pub static_metadata: Pointer64<[SchemaMetadataEntryData]>, // 0x0048 + pub type_scope: Pointer64, // 0x0050 + pub schema_type: Pointer64, // 0x0058 + pad_0060: [u8; 0x10], // 0x0060 +} diff --git a/src/source2/schema_system/schema_enum_info_data.rs b/src/source2/schema_system/schema_enum_info_data.rs new file mode 100644 index 0000000..9195f23 --- /dev/null +++ b/src/source2/schema_system/schema_enum_info_data.rs @@ -0,0 +1,24 @@ +use memflow::prelude::v1::*; + +use super::{SchemaEnumeratorInfoData, SchemaMetadataEntryData, SchemaSystemTypeScope}; + +pub type SchemaEnumBinding = SchemaEnumInfoData; + +#[rustfmt::skip] +#[derive(Pod)] +#[repr(C)] +pub struct SchemaEnumInfoData { + pub base: Pointer64, // 0x0000 + pub name: Pointer64, // 0x0008 + pub module_name: Pointer64, // 0x0010 + pub size: u8, // 0x0018 + pub align_of: u8, // 0x0019 + pad_001a: [u8; 0x2], // 0x001A + pub enumerators_count: i16, // 0x001C + pub static_metadata_count: i16, // 0x001E + pub enumerators: Pointer64<[SchemaEnumeratorInfoData]>, // 0x0020 + pub static_metadata: Pointer64, // 0x0028 + pub type_scope: Pointer64, // 0x0030 + pub min_enumerator_value: i64, // 0x0038 + pub max_enumerator_value: i64, // 0x0040 +} diff --git a/src/source2/schema_system/schema_enumerator_info_data.rs b/src/source2/schema_system/schema_enumerator_info_data.rs new file mode 100644 index 0000000..464603f --- /dev/null +++ b/src/source2/schema_system/schema_enumerator_info_data.rs @@ -0,0 +1,21 @@ +use memflow::prelude::v1::*; + +use super::SchemaMetadataEntryData; + +#[repr(C)] +pub struct SchemaEnumeratorInfoData { + pub name: Pointer64, // 0x0000 + pub value: SchemaEnumeratorInfoDataUnion, // 0x0008 + pub metadata_count: i32, // 0x0010 + pub metadata: Pointer64, // 0x0018 +} + +unsafe impl Pod for SchemaEnumeratorInfoData {} + +#[repr(C)] +pub union SchemaEnumeratorInfoDataUnion { + pub uchar: u8, + pub ushort: u16, + pub uint: u32, + pub ulong: u64, +} diff --git a/src/source2/schema_system/schema_metadata_entry_data.rs b/src/source2/schema_system/schema_metadata_entry_data.rs new file mode 100644 index 0000000..ebcf070 --- /dev/null +++ b/src/source2/schema_system/schema_metadata_entry_data.rs @@ -0,0 +1,34 @@ +use std::ffi::c_char; + +use memflow::prelude::v1::*; + +#[derive(Pod)] +#[repr(C)] +pub struct SchemaMetadataEntryData { + pub name: Pointer64, // 0x0000 + pub network_value: Pointer64, // 0x0008 +} + +#[repr(C)] +pub struct SchemaNetworkValue { + pub value: SchemaNetworkValueUnion, // 0x0000 +} + +unsafe impl Pod for SchemaNetworkValue {} + +#[repr(C)] +pub union SchemaNetworkValueUnion { + pub name_ptr: Pointer64, + pub int_value: i32, + pub float_value: f32, + pub ptr: Pointer64<()>, + pub var_value: SchemaVarName, + pub name_value: [c_char; 32], +} + +#[derive(Clone, Copy, Pod)] +#[repr(C)] +pub struct SchemaVarName { + pub name: Pointer64, // 0x0000 + pub type_name: Pointer64, // 0x0008 +} diff --git a/src/source2/schema_system/schema_static_field_data.rs b/src/source2/schema_system/schema_static_field_data.rs new file mode 100644 index 0000000..d2fbea5 --- /dev/null +++ b/src/source2/schema_system/schema_static_field_data.rs @@ -0,0 +1,12 @@ +use memflow::prelude::v1::*; + +use super::SchemaType; + +#[derive(Pod)] +#[repr(C)] +pub struct SchemaStaticFieldData { + pub name: Pointer64, // 0x0000 + pub type_: Pointer64, // 0x0008 + pub instance: Pointer64<()>, // 0x0010 + pad_0018: [u8; 0x10], // 0x0018 +} diff --git a/src/source2/schema_system/schema_system.rs b/src/source2/schema_system/schema_system.rs new file mode 100644 index 0000000..a0d56a1 --- /dev/null +++ b/src/source2/schema_system/schema_system.rs @@ -0,0 +1,15 @@ +use memflow::prelude::v1::*; + +use super::SchemaSystemTypeScope; + +use crate::source2::UtlVector; + +#[derive(Pod)] +#[repr(C)] +pub struct SchemaSystem { + pad_0000: [u8; 0x1F0], // 0x0000 + pub type_scopes: UtlVector>, // 0x01F0 + pad_0200: [u8; 0x120], // 0x0200 + pub num_registrations: u32, // 0x0320 + pad_0324: [u8; 0x4], // 0x0324 +} diff --git a/src/source2/schema_system/schema_system_type_scope.rs b/src/source2/schema_system/schema_system_type_scope.rs new file mode 100644 index 0000000..7b94e2e --- /dev/null +++ b/src/source2/schema_system/schema_system_type_scope.rs @@ -0,0 +1,17 @@ +use std::ffi::c_char; + +use memflow::prelude::v1::*; + +use super::{SchemaClassBinding, SchemaEnumBinding}; + +use crate::source2::UtlTsHash; + +#[derive(Pod)] +#[repr(C)] +pub struct SchemaSystemTypeScope { + pad_0000: [u8; 0x8], // 0x0000 + pub name: [c_char; 256], // 0x0008 + pad_0108: [u8; 0x458], // 0x0108 + pub class_bindings: UtlTsHash>, // 0x0560 + pub enum_bindings: UtlTsHash>, // 0x3600 +} diff --git a/src/source2/schema_system/schema_type.rs b/src/source2/schema_system/schema_type.rs new file mode 100644 index 0000000..2d4fc8c --- /dev/null +++ b/src/source2/schema_system/schema_type.rs @@ -0,0 +1,97 @@ +use memflow::prelude::v1::*; + +use super::{SchemaClassBinding, SchemaEnumBinding, SchemaSystemTypeScope}; + +#[repr(u8)] +pub enum SchemaAtomicCategory { + Basic = 0, + T, + CollectionOfT, + TF, + TT, + TTF, + I, + None, +} + +#[repr(u8)] +pub enum SchemaTypeCategory { + BuiltIn = 0, + Ptr, + Bitfield, + FixedArray, + Atomic, + DeclaredClass, + DeclaredEnum, + None, +} + +#[derive(Clone, Copy)] +#[repr(C)] +pub struct SchemaArrayT { + pub array_size: u32, // 0x0000 + pad_0004: [u8; 0x4], // 0x0004 + pub element: Pointer64, // 0x0008 +} + +#[derive(Clone, Copy)] +#[repr(C)] +pub struct SchemaAtomicI { + pad_0000: [u8; 0x10], // 0x0000 + pub value: u64, // 0x0010 +} + +#[derive(Clone, Copy)] +#[repr(C)] +pub struct SchemaAtomicT { + pub element: Pointer64, // 0x0000 + pad_0008: [u8; 0x8], // 0x0008 + pub template: Pointer64, // 0x0010 +} + +#[derive(Clone, Copy)] +#[repr(C)] +pub struct SchemaAtomicTT { + pad_0000: [u8; 0x10], // 0x0000 + pub templates: [Pointer64; 2], // 0x0010 +} + +#[derive(Clone, Copy)] +#[repr(C)] +pub struct SchemaAtomicTF { + pad_0000: [u8; 0x10], // 0x0000 + pub template: Pointer64, // 0x0010 + pub size: i32, // 0x0018 +} + +#[derive(Clone, Copy)] +#[repr(C)] +pub struct SchemaAtomicTTF { + pad_0000: [u8; 0x10], // 0x0000 + pub templates: [Pointer64; 2], // 0x0010 + pub size: i32, // 0x0020 +} + +#[repr(C)] +pub struct SchemaType { + pad_0000: [u8; 0x8], // 0x0000 + pub name: Pointer64, // 0x0008 + pub type_scope: Pointer64, // 0x0010 + pub type_category: SchemaTypeCategory, // 0x0018 + pub atomic_category: SchemaAtomicCategory, // 0x0019 + pub value: SchemaTypeUnion, // 0x0020 +} + +unsafe impl Pod for SchemaType {} + +pub union SchemaTypeUnion { + pub schema_type: Pointer64, + pub class_binding: Pointer64, + pub enum_binding: Pointer64, + pub array: SchemaArrayT, + pub atomic: SchemaAtomicT, + pub atomic_tt: SchemaAtomicTT, + pub atomic_tf: SchemaAtomicTF, + pub atomic_ttf: SchemaAtomicTTF, + pub atomic_i: SchemaAtomicI, +} diff --git a/src/source2/tier1/mod.rs b/src/source2/tier1/mod.rs index ce409bb..e993def 100644 --- a/src/source2/tier1/mod.rs +++ b/src/source2/tier1/mod.rs @@ -1,11 +1,9 @@ pub use interface::InterfaceReg; -pub use utl_memory::UtlMemory; pub use utl_memory_pool::UtlMemoryPoolBase; pub use utl_ts_hash::UtlTsHash; pub use utl_vector::UtlVector; pub mod interface; -pub mod utl_memory; pub mod utl_memory_pool; pub mod utl_ts_hash; pub mod utl_vector; diff --git a/src/source2/tier1/utl_memory.rs b/src/source2/tier1/utl_memory.rs deleted file mode 100644 index 12c1e30..0000000 --- a/src/source2/tier1/utl_memory.rs +++ /dev/null @@ -1,32 +0,0 @@ -use memflow::prelude::v1::*; - -use crate::error::{Error, Result}; - -#[repr(C)] -pub struct UtlMemory { - pub mem: Pointer64<[T]>, // 0x0000 - pub alloc_count: i32, // 0x0008 - pub grow_size: i32, // 0x000C -} - -impl UtlMemory { - #[inline] - pub fn count(&self) -> i32 { - self.alloc_count - } - - pub fn element(&self, process: &mut IntoProcessInstanceArcBox<'_>, idx: usize) -> Result { - if idx >= self.count() as usize { - return Err(Error::Other("index out of bounds")); - } - - self.mem.at(idx as _).read(process).map_err(Into::into) - } - - #[inline] - pub fn is_externally_allocated(&self) -> bool { - self.grow_size < 0 - } -} - -unsafe impl Pod for UtlMemory {} diff --git a/src/source2/tier1/utl_memory_pool.rs b/src/source2/tier1/utl_memory_pool.rs index c25418a..17419a7 100644 --- a/src/source2/tier1/utl_memory_pool.rs +++ b/src/source2/tier1/utl_memory_pool.rs @@ -1,21 +1,12 @@ use memflow::prelude::v1::*; -#[repr(u32)] +#[repr(i32)] pub enum MemoryPoolGrowType { None = 0, Fast, Slow, } -#[derive(Pod)] -#[repr(C)] -pub struct Blob { - pub next: Pointer64, // 0x0000 - pub num_bytes: i32, // 0x0008 - pub data: [u8; 1], // 0x000C - pad_000d: [u8; 3], // 0x000D -} - #[derive(Pod)] #[repr(C)] pub struct FreeList { @@ -24,24 +15,14 @@ pub struct FreeList { #[repr(C)] pub struct UtlMemoryPoolBase { - pub block_size: i32, // 0x0000 - pub blocks_per_blob: i32, // 0x0004 - pub grow_mode: MemoryPoolGrowType, // 0x0008 - pub blocks_alloc: i32, // 0x000C - pub peak_alloc: i32, // 0x0010 - pub alignment: u16, // 0x0014 - pub num_blobs: u16, // 0x0016 - pub free_list_tail: Pointer64>, // 0x0018 - pub free_list_head: Pointer64, // 0x0020 - pad_0028: [u8; 0x44], // 0x0028 - pub blob_head: Pointer64, // 0x0070 - pub total_size: i32, // 0x0078 - pad_007c: [u8; 0x4], // 0x007C -} - -impl UtlMemoryPoolBase { - #[inline] - pub fn size(&self) -> i32 { - self.total_size - } + pub block_size: i32, // 0x0000 + pub blocks_per_blob: i32, // 0x0004 + pub grow_mode: MemoryPoolGrowType, // 0x0008 + pub blocks_alloc: i32, // 0x000C + pub peak_alloc: i32, // 0x0010 + pub alignment: u16, // 0x0014 + pub blob_count: u16, // 0x0016 + pad_0018: [u8; 0x8], // 0x0018 + pub free_list: Pointer64, // 0x0020 + pad_0028: [u8; 0x68], // 0x0028 } diff --git a/src/source2/tier1/utl_ts_hash.rs b/src/source2/tier1/utl_ts_hash.rs index 4791dc4..48a1e05 100644 --- a/src/source2/tier1/utl_ts_hash.rs +++ b/src/source2/tier1/utl_ts_hash.rs @@ -17,9 +17,9 @@ unsafe impl Pod for HashAllocatedBlob {} #[repr(C)] pub struct HashBucket { - pad_0000: [u8; 0x18], // 0x0000 - pub first: Pointer64>, // 0x0018 - pub first_uncommitted: Pointer64>, // 0x0020 + pad_0000: [u8; 0x20], // 0x0000 + pub first: Pointer64>, // 0x0020 + pub first_uncommitted: Pointer64>, // 0x0028 } #[repr(C)] @@ -34,9 +34,9 @@ unsafe impl Pod for HashFixedDataInternal {} #[repr(C)] pub struct UtlTsHash { pub entry_mem: UtlMemoryPoolBase, // 0x0000 - pub buckets: [HashBucket; C], // 0x0080 - pub needs_commit: bool, // 0x2880 - pad_2881: [u8; 0xF], // 0x2881 + pub buckets: [HashBucket; C], // 0x0090 + pub needs_commit: bool, // 0x3090 + pad_3091: [u8; 0xF], // 0x3091 } impl UtlTsHash @@ -85,7 +85,7 @@ where } let mut cur_blob = - Pointer64::>::from(self.entry_mem.free_list_head.address()); + Pointer64::>::from(self.entry_mem.free_list.address()); while !cur_blob.is_null() { let blob = cur_blob.read(process)?; diff --git a/src/source2/tier1/utl_vector.rs b/src/source2/tier1/utl_vector.rs index 5ccb480..841e8c0 100644 --- a/src/source2/tier1/utl_vector.rs +++ b/src/source2/tier1/utl_vector.rs @@ -5,6 +5,7 @@ use crate::error::{Error, Result}; #[repr(C)] pub struct UtlVector { pub size: i32, // 0x0000 + pad_0004: [u8; 0x4], // 0x0004 pub mem: Pointer64<[T]>, // 0x0008 }