diff --git a/cs2-dumper.log b/cs2-dumper.log index 431d483e..c5caf2b2 100644 --- a/cs2-dumper.log +++ b/cs2-dumper.log @@ -1,5 +1,5 @@ -12:39:30 [INFO] found 16 buttons -12:39:30 [INFO] found 133 interfaces across 34 modules -12:39:31 [INFO] found 32 offsets across 5 modules -12:39:31 [INFO] found 2680 classes and 411 enums across 18 modules -12:39:31 [INFO] analysis completed in 1.31s +23:58:24 [INFO] found 16 buttons +23:58:24 [INFO] found 133 interfaces across 34 modules +23:58:25 [INFO] found 32 offsets across 5 modules +23:58:25 [INFO] found 2675 classes and 415 enums across 18 modules +23:58:25 [INFO] analysis completed in 1.29s diff --git a/output/animationsystem_dll.cs b/output/animationsystem_dll.cs index 7d7ef46d..1c62e7d2 100644 --- a/output/animationsystem_dll.cs +++ b/output/animationsystem_dll.cs @@ -1,10 +1,10 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC namespace CS2Dumper.Schemas { // Module: animationsystem.dll - // Class count: 581 - // Enum count: 130 + // Class count: 583 + // Enum count: 131 public static class AnimationsystemDll { // Alignment: 4 // Member count: 17 @@ -659,6 +659,15 @@ namespace CS2Dumper.Schemas { PF_MAP_TYPE_ROUND = 0x6, PF_MAP_TYPE_COUNT = 0x7 } + // Alignment: 4 + // Member count: 5 + public enum AnimParamVectorType_t : uint { + ANIMPARAM_VECTOR_TYPE_NONE = 0x0, + ANIMPARAM_VECTOR_TYPE_POSITION_WS = 0x1, + ANIMPARAM_VECTOR_TYPE_POSITION_LS = 0x2, + ANIMPARAM_VECTOR_TYPE_DIRECTION_WS = 0x3, + ANIMPARAM_VECTOR_TYPE_DIRECTION_LS = 0x4 + } // Alignment: 1 // Member count: 3 public enum CNmCurrentSyncEventNode__InfoType_t : byte { @@ -805,7 +814,7 @@ namespace CS2Dumper.Schemas { PF_RANDOM_MODE_COUNT = 0x2 } // Alignment: 4 - // Member count: 32 + // Member count: 33 public enum PulseValueType_t : uint { PVAL_VOID = unchecked((uint)-1), PVAL_BOOL = 0x0, @@ -838,7 +847,8 @@ namespace CS2Dumper.Schemas { PVAL_TEST_HANDLE = 0x1B, PVAL_ARRAY = 0x1C, PVAL_TYPESAFE_INT64 = 0x1D, - PVAL_COUNT = 0x1E + PVAL_PARTICLE_EHANDLE = 0x1E, + PVAL_COUNT = 0x1F } // Alignment: 4 // Member count: 4 @@ -1690,7 +1700,7 @@ namespace CS2Dumper.Schemas { public const nint m_internalOps = 0x40; // CUtlVector public const nint m_decodedAnims = 0x58; // CUtlVector } - // Parent: None + // Parent: // Field count: 1 // // Metadata: @@ -1703,7 +1713,7 @@ namespace CS2Dumper.Schemas { public static class PulseRuntimeVarIndex_t { public const nint m_Value = 0x0; // int32 } - // Parent: None + // Parent: // Field count: 2 // // Metadata: @@ -2010,7 +2020,7 @@ namespace CS2Dumper.Schemas { public const nint m_frameCount = 0x68; // int32 } // Parent: None - // Field count: 2 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2018,6 +2028,7 @@ namespace CS2Dumper.Schemas { public static class CVectorAnimParameter { public const nint m_defaultValue = 0x80; // Vector public const nint m_bInterpolate = 0x8C; // bool + public const nint m_vectorType = 0x90; // AnimParamVectorType_t } // Parent: None // Field count: 0 @@ -2170,7 +2181,7 @@ namespace CS2Dumper.Schemas { public const nint m_name = 0x0; // CUtlString public const nint m_weights = 0x8; // CUtlVector } - // Parent: None + // Parent: // Field count: 2 // // Metadata: @@ -2918,9 +2929,9 @@ namespace CS2Dumper.Schemas { public const nint m_parentSpaceReferencePose = 0x30; // CUtlVector public const nint m_modelSpaceReferencePose = 0x48; // CUtlVector public const nint m_numBonesToSampleAtLowLOD = 0x60; // int32 - public const nint m_maskDefinitions = 0x68; // CUtlLeanVector - public const nint m_secondarySkeletons = 0x88; // CUtlLeanVector - public const nint m_bIsPropSkeleton = 0x98; // bool + public const nint m_maskDefinitions = 0x88; // CUtlLeanVector + public const nint m_secondarySkeletons = 0xA8; // CUtlLeanVector + public const nint m_bIsPropSkeleton = 0xB8; // bool } // Parent: None // Field count: 2 @@ -2971,8 +2982,8 @@ namespace CS2Dumper.Schemas { public static class ParticleNamedValueConfiguration_t { public const nint m_ConfigName = 0x0; // CUtlString public const nint m_ConfigValue = 0x8; // KeyValues3 - public const nint m_iAttachType = 0x18; // ParticleAttachment_t - public const nint m_BoundEntityPath = 0x20; // CUtlString + public const nint m_BoundValuePath = 0x18; // CUtlString + public const nint m_iAttachType = 0x20; // ParticleAttachment_t public const nint m_strEntityScope = 0x28; // CUtlString public const nint m_strAttachmentName = 0x30; // CUtlString } @@ -3007,19 +3018,19 @@ namespace CS2Dumper.Schemas { public const nint m_vCPRelativePosition = 0x90; // Vector public const nint m_vCPRelativeDir = 0x9C; // Vector public const nint m_FloatComponentX = 0xA8; // CParticleFloatInput - public const nint m_FloatComponentY = 0x208; // CParticleFloatInput - public const nint m_FloatComponentZ = 0x368; // CParticleFloatInput - public const nint m_FloatInterp = 0x4C8; // CParticleFloatInput - public const nint m_flInterpInput0 = 0x628; // float32 - public const nint m_flInterpInput1 = 0x62C; // float32 - public const nint m_vInterpOutput0 = 0x630; // Vector - public const nint m_vInterpOutput1 = 0x63C; // Vector - public const nint m_Gradient = 0x648; // CColorGradient - public const nint m_vRandomMin = 0x660; // Vector - public const nint m_vRandomMax = 0x66C; // Vector + public const nint m_FloatComponentY = 0x218; // CParticleFloatInput + public const nint m_FloatComponentZ = 0x388; // CParticleFloatInput + public const nint m_FloatInterp = 0x4F8; // CParticleFloatInput + public const nint m_flInterpInput0 = 0x668; // float32 + public const nint m_flInterpInput1 = 0x66C; // float32 + public const nint m_vInterpOutput0 = 0x670; // Vector + public const nint m_vInterpOutput1 = 0x67C; // Vector + public const nint m_Gradient = 0x688; // CColorGradient + public const nint m_vRandomMin = 0x6A0; // Vector + public const nint m_vRandomMax = 0x6AC; // Vector } // Parent: None - // Field count: 10 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -3034,6 +3045,7 @@ namespace CS2Dumper.Schemas { public const nint m_nLayerRootMotionWeightNodeIdx = 0xAA; // int16 public const nint m_nLayerBoneMaskNodeIdx = 0xAC; // int16 public const nint m_bIsOffState = 0xAE; // bool + public const nint m_bUseActualElapsedTimeInStateForTimedEvents = 0xAF; // bool } // Parent: None // Field count: 6 @@ -3206,16 +3218,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CChoiceUpdateNode { - public const nint m_children = 0x58; // CUtlVector - public const nint m_weights = 0x70; // CUtlVector - public const nint m_blendTimes = 0x88; // CUtlVector - public const nint m_choiceMethod = 0xA0; // ChoiceMethod - public const nint m_choiceChangeMethod = 0xA4; // ChoiceChangeMethod - public const nint m_blendMethod = 0xA8; // ChoiceBlendMethod - public const nint m_blendTime = 0xAC; // float32 - public const nint m_bCrossFade = 0xB0; // bool - public const nint m_bResetChosen = 0xB1; // bool - public const nint m_bDontResetSameSelection = 0xB2; // bool + public const nint m_children = 0x60; // CUtlVector + public const nint m_weights = 0x78; // CUtlVector + public const nint m_blendTimes = 0x90; // CUtlVector + public const nint m_choiceMethod = 0xA8; // ChoiceMethod + public const nint m_choiceChangeMethod = 0xAC; // ChoiceChangeMethod + public const nint m_blendMethod = 0xB0; // ChoiceBlendMethod + public const nint m_blendTime = 0xB4; // float32 + public const nint m_bCrossFade = 0xB8; // bool + public const nint m_bResetChosen = 0xB9; // bool + public const nint m_bDontResetSameSelection = 0xBA; // bool } // Parent: None // Field count: 3 @@ -3320,7 +3332,7 @@ namespace CS2Dumper.Schemas { public const nint m_bUseCustomDuration = 0x38; // bool } // Parent: None - // Field count: 32 + // Field count: 33 public static class CNewParticleEffect { public const nint m_pNext = 0x10; // CNewParticleEffect* public const nint m_pPrev = 0x18; // CNewParticleEffect* @@ -3339,6 +3351,10 @@ namespace CS2Dumper.Schemas { public const nint m_bShouldSave = 0x0; // bitfield:1 public const nint m_bShouldSimulateDuringGamePaused = 0x0; // bitfield:1 public const nint m_bShouldCheckFoW = 0x0; // bitfield:1 + public const nint m_bIsAsyncCreate = 0x0; // bitfield:1 + public const nint m_bFreezeTransitionActive = 0x0; // bitfield:1 + public const nint m_bFreezeTargetState = 0x0; // bitfield:1 + public const nint m_bCanFreeze = 0x0; // bitfield:1 public const nint m_vSortOrigin = 0x40; // Vector public const nint m_flScale = 0x4C; // float32 public const nint m_hOwner = 0x50; // PARTICLE_EHANDLE__* @@ -3346,13 +3362,10 @@ namespace CS2Dumper.Schemas { public const nint m_flFreezeTransitionStart = 0x70; // float32 public const nint m_flFreezeTransitionDuration = 0x74; // float32 public const nint m_flFreezeTransitionOverride = 0x78; // float32 - public const nint m_bFreezeTransitionActive = 0x7C; // bool - public const nint m_bFreezeTargetState = 0x7D; // bool - public const nint m_bCanFreeze = 0x7E; // bool - public const nint m_LastMin = 0x80; // Vector - public const nint m_LastMax = 0x8C; // Vector - public const nint m_nSplitScreenUser = 0x98; // CSplitScreenSlot - public const nint m_vecAggregationCenter = 0x9C; // Vector + public const nint m_LastMin = 0x7C; // Vector + public const nint m_LastMax = 0x88; // Vector + public const nint m_nSplitScreenUser = 0x94; // CSplitScreenSlot + public const nint m_vecAggregationCenter = 0x98; // Vector public const nint m_RefCount = 0xD0; // int32 } // Parent: None @@ -3511,16 +3524,15 @@ namespace CS2Dumper.Schemas { public const nint m_bSolidCollisionAtZeroWeight = 0xCC; // bool } // Parent: None - // Field count: 5 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults public static class ParticleNamedValueSource_t { public const nint m_Name = 0x0; // CUtlString public const nint m_IsPublic = 0x8; // bool - public const nint m_ValueType = 0xC; // PulseValueType_t - public const nint m_DefaultConfig = 0x10; // ParticleNamedValueConfiguration_t - public const nint m_NamedConfigs = 0x48; // CUtlVector + public const nint m_ValueType = 0x10; // CPulseValueFullType + public const nint m_DefaultConfig = 0x28; // ParticleNamedValueConfiguration_t } // Parent: None // Field count: 9 @@ -3606,7 +3618,7 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class CNmVelocityBasedSpeedScaleNode__CDefinition { } - // Parent: None + // Parent: // Field count: 8 // // Metadata: @@ -3729,6 +3741,13 @@ namespace CS2Dumper.Schemas { public const nint m_HitBoxSets = 0x0; // CUtlVector } // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmIsInactiveBranchConditionNode__CDefinition { + } + // Parent: None // Field count: 1 // // Metadata: @@ -4477,7 +4496,7 @@ namespace CS2Dumper.Schemas { // MPropertyCustomEditor public static class CParticleVariableRef { public const nint m_variableName = 0x0; // CKV3MemberNameWithStorage - public const nint m_variableType = 0x38; // PulseValueType_t + public const nint m_variableType = 0x38; // CPulseValueFullType } // Parent: None // Field count: 1 @@ -6845,7 +6864,7 @@ namespace CS2Dumper.Schemas { public const nint m_Value = 0x18; // KeyValues3 } // Parent: None - // Field count: 48 + // Field count: 49 // // Metadata: // MGetKV3ClassDefaults @@ -6865,40 +6884,41 @@ namespace CS2Dumper.Schemas { public const nint m_bHasRandomSignFlip = 0x7C; // bool public const nint m_nRandomSeed = 0x80; // int32 public const nint m_nRandomMode = 0x84; // ParticleFloatRandomMode_t - public const nint m_flLOD0 = 0x8C; // float32 - public const nint m_flLOD1 = 0x90; // float32 - public const nint m_flLOD2 = 0x94; // float32 - public const nint m_flLOD3 = 0x98; // float32 - public const nint m_nNoiseInputVectorAttribute = 0x9C; // ParticleAttributeIndex_t - public const nint m_flNoiseOutputMin = 0xA0; // float32 - public const nint m_flNoiseOutputMax = 0xA4; // float32 - public const nint m_flNoiseScale = 0xA8; // float32 - public const nint m_vecNoiseOffsetRate = 0xAC; // Vector - public const nint m_flNoiseOffset = 0xB8; // float32 - public const nint m_nNoiseOctaves = 0xBC; // int32 - public const nint m_nNoiseTurbulence = 0xC0; // PFNoiseTurbulence_t - public const nint m_nNoiseType = 0xC4; // PFNoiseType_t - public const nint m_nNoiseModifier = 0xC8; // PFNoiseModifier_t - public const nint m_flNoiseTurbulenceScale = 0xCC; // float32 - public const nint m_flNoiseTurbulenceMix = 0xD0; // float32 - public const nint m_flNoiseImgPreviewScale = 0xD4; // float32 - public const nint m_bNoiseImgPreviewLive = 0xD8; // bool - public const nint m_flNoCameraFallback = 0xE4; // float32 - public const nint m_bUseBoundsCenter = 0xE8; // bool - public const nint m_nInputMode = 0xEC; // ParticleFloatInputMode_t - public const nint m_flMultFactor = 0xF0; // float32 - public const nint m_flInput0 = 0xF4; // float32 - public const nint m_flInput1 = 0xF8; // float32 - public const nint m_flOutput0 = 0xFC; // float32 - public const nint m_flOutput1 = 0x100; // float32 - public const nint m_flNotchedRangeMin = 0x104; // float32 - public const nint m_flNotchedRangeMax = 0x108; // float32 - public const nint m_flNotchedOutputOutside = 0x10C; // float32 - public const nint m_flNotchedOutputInside = 0x110; // float32 - public const nint m_nRoundType = 0x114; // ParticleFloatRoundType_t - public const nint m_nBiasType = 0x118; // ParticleFloatBiasType_t - public const nint m_flBiasParameter = 0x11C; // float32 - public const nint m_Curve = 0x120; // CPiecewiseCurve + public const nint m_strSnapshotSubset = 0x90; // CUtlString + public const nint m_flLOD0 = 0x98; // float32 + public const nint m_flLOD1 = 0x9C; // float32 + public const nint m_flLOD2 = 0xA0; // float32 + public const nint m_flLOD3 = 0xA4; // float32 + public const nint m_nNoiseInputVectorAttribute = 0xA8; // ParticleAttributeIndex_t + public const nint m_flNoiseOutputMin = 0xAC; // float32 + public const nint m_flNoiseOutputMax = 0xB0; // float32 + public const nint m_flNoiseScale = 0xB4; // float32 + public const nint m_vecNoiseOffsetRate = 0xB8; // Vector + public const nint m_flNoiseOffset = 0xC4; // float32 + public const nint m_nNoiseOctaves = 0xC8; // int32 + public const nint m_nNoiseTurbulence = 0xCC; // PFNoiseTurbulence_t + public const nint m_nNoiseType = 0xD0; // PFNoiseType_t + public const nint m_nNoiseModifier = 0xD4; // PFNoiseModifier_t + public const nint m_flNoiseTurbulenceScale = 0xD8; // float32 + public const nint m_flNoiseTurbulenceMix = 0xDC; // float32 + public const nint m_flNoiseImgPreviewScale = 0xE0; // float32 + public const nint m_bNoiseImgPreviewLive = 0xE4; // bool + public const nint m_flNoCameraFallback = 0xF0; // float32 + public const nint m_bUseBoundsCenter = 0xF4; // bool + public const nint m_nInputMode = 0xF8; // ParticleFloatInputMode_t + public const nint m_flMultFactor = 0xFC; // float32 + public const nint m_flInput0 = 0x100; // float32 + public const nint m_flInput1 = 0x104; // float32 + public const nint m_flOutput0 = 0x108; // float32 + public const nint m_flOutput1 = 0x10C; // float32 + public const nint m_flNotchedRangeMin = 0x110; // float32 + public const nint m_flNotchedRangeMax = 0x114; // float32 + public const nint m_flNotchedOutputOutside = 0x118; // float32 + public const nint m_flNotchedOutputInside = 0x11C; // float32 + public const nint m_nRoundType = 0x120; // ParticleFloatRoundType_t + public const nint m_nBiasType = 0x124; // ParticleFloatBiasType_t + public const nint m_flBiasParameter = 0x128; // float32 + public const nint m_Curve = 0x130; // CPiecewiseCurve } // Parent: None // Field count: 1 @@ -7678,6 +7698,14 @@ namespace CS2Dumper.Schemas { public static class CNmControlParameterIDNode__CDefinition { } // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CNmBodyGroupEvent { + public const nint m_groupName = 0x20; // CUtlString + } + // Parent: None // Field count: 5 // // Metadata: diff --git a/output/animationsystem_dll.hpp b/output/animationsystem_dll.hpp index 1c1ab420..5d246e1d 100644 --- a/output/animationsystem_dll.hpp +++ b/output/animationsystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC #pragma once @@ -8,8 +8,8 @@ namespace cs2_dumper { namespace schemas { // Module: animationsystem.dll - // Class count: 581 - // Enum count: 130 + // Class count: 583 + // Enum count: 131 namespace animationsystem_dll { // Alignment: 4 // Member count: 17 @@ -664,6 +664,15 @@ namespace cs2_dumper { PF_MAP_TYPE_ROUND = 0x6, PF_MAP_TYPE_COUNT = 0x7 }; + // Alignment: 4 + // Member count: 5 + enum class AnimParamVectorType_t : uint32_t { + ANIMPARAM_VECTOR_TYPE_NONE = 0x0, + ANIMPARAM_VECTOR_TYPE_POSITION_WS = 0x1, + ANIMPARAM_VECTOR_TYPE_POSITION_LS = 0x2, + ANIMPARAM_VECTOR_TYPE_DIRECTION_WS = 0x3, + ANIMPARAM_VECTOR_TYPE_DIRECTION_LS = 0x4 + }; // Alignment: 1 // Member count: 3 enum class CNmCurrentSyncEventNode__InfoType_t : uint8_t { @@ -810,7 +819,7 @@ namespace cs2_dumper { PF_RANDOM_MODE_COUNT = 0x2 }; // Alignment: 4 - // Member count: 32 + // Member count: 33 enum class PulseValueType_t : uint32_t { PVAL_VOID = 0xFFFFFFFFFFFFFFFF, PVAL_BOOL = 0x0, @@ -843,7 +852,8 @@ namespace cs2_dumper { PVAL_TEST_HANDLE = 0x1B, PVAL_ARRAY = 0x1C, PVAL_TYPESAFE_INT64 = 0x1D, - PVAL_COUNT = 0x1E + PVAL_PARTICLE_EHANDLE = 0x1E, + PVAL_COUNT = 0x1F }; // Alignment: 4 // Member count: 4 @@ -1695,7 +1705,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_internalOps = 0x40; // CUtlVector constexpr std::ptrdiff_t m_decodedAnims = 0x58; // CUtlVector } - // Parent: None + // Parent: // Field count: 1 // // Metadata: @@ -1708,7 +1718,7 @@ namespace cs2_dumper { namespace PulseRuntimeVarIndex_t { constexpr std::ptrdiff_t m_Value = 0x0; // int32 } - // Parent: None + // Parent: // Field count: 2 // // Metadata: @@ -2015,7 +2025,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_frameCount = 0x68; // int32 } // Parent: None - // Field count: 2 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2023,6 +2033,7 @@ namespace cs2_dumper { namespace CVectorAnimParameter { constexpr std::ptrdiff_t m_defaultValue = 0x80; // Vector constexpr std::ptrdiff_t m_bInterpolate = 0x8C; // bool + constexpr std::ptrdiff_t m_vectorType = 0x90; // AnimParamVectorType_t } // Parent: None // Field count: 0 @@ -2175,7 +2186,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_name = 0x0; // CUtlString constexpr std::ptrdiff_t m_weights = 0x8; // CUtlVector } - // Parent: None + // Parent: // Field count: 2 // // Metadata: @@ -2923,9 +2934,9 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_parentSpaceReferencePose = 0x30; // CUtlVector constexpr std::ptrdiff_t m_modelSpaceReferencePose = 0x48; // CUtlVector constexpr std::ptrdiff_t m_numBonesToSampleAtLowLOD = 0x60; // int32 - constexpr std::ptrdiff_t m_maskDefinitions = 0x68; // CUtlLeanVector - constexpr std::ptrdiff_t m_secondarySkeletons = 0x88; // CUtlLeanVector - constexpr std::ptrdiff_t m_bIsPropSkeleton = 0x98; // bool + constexpr std::ptrdiff_t m_maskDefinitions = 0x88; // CUtlLeanVector + constexpr std::ptrdiff_t m_secondarySkeletons = 0xA8; // CUtlLeanVector + constexpr std::ptrdiff_t m_bIsPropSkeleton = 0xB8; // bool } // Parent: None // Field count: 2 @@ -2976,8 +2987,8 @@ namespace cs2_dumper { namespace ParticleNamedValueConfiguration_t { constexpr std::ptrdiff_t m_ConfigName = 0x0; // CUtlString constexpr std::ptrdiff_t m_ConfigValue = 0x8; // KeyValues3 - constexpr std::ptrdiff_t m_iAttachType = 0x18; // ParticleAttachment_t - constexpr std::ptrdiff_t m_BoundEntityPath = 0x20; // CUtlString + constexpr std::ptrdiff_t m_BoundValuePath = 0x18; // CUtlString + constexpr std::ptrdiff_t m_iAttachType = 0x20; // ParticleAttachment_t constexpr std::ptrdiff_t m_strEntityScope = 0x28; // CUtlString constexpr std::ptrdiff_t m_strAttachmentName = 0x30; // CUtlString } @@ -3012,19 +3023,19 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vCPRelativePosition = 0x90; // Vector constexpr std::ptrdiff_t m_vCPRelativeDir = 0x9C; // Vector constexpr std::ptrdiff_t m_FloatComponentX = 0xA8; // CParticleFloatInput - constexpr std::ptrdiff_t m_FloatComponentY = 0x208; // CParticleFloatInput - constexpr std::ptrdiff_t m_FloatComponentZ = 0x368; // CParticleFloatInput - constexpr std::ptrdiff_t m_FloatInterp = 0x4C8; // CParticleFloatInput - constexpr std::ptrdiff_t m_flInterpInput0 = 0x628; // float32 - constexpr std::ptrdiff_t m_flInterpInput1 = 0x62C; // float32 - constexpr std::ptrdiff_t m_vInterpOutput0 = 0x630; // Vector - constexpr std::ptrdiff_t m_vInterpOutput1 = 0x63C; // Vector - constexpr std::ptrdiff_t m_Gradient = 0x648; // CColorGradient - constexpr std::ptrdiff_t m_vRandomMin = 0x660; // Vector - constexpr std::ptrdiff_t m_vRandomMax = 0x66C; // Vector + constexpr std::ptrdiff_t m_FloatComponentY = 0x218; // CParticleFloatInput + constexpr std::ptrdiff_t m_FloatComponentZ = 0x388; // CParticleFloatInput + constexpr std::ptrdiff_t m_FloatInterp = 0x4F8; // CParticleFloatInput + constexpr std::ptrdiff_t m_flInterpInput0 = 0x668; // float32 + constexpr std::ptrdiff_t m_flInterpInput1 = 0x66C; // float32 + constexpr std::ptrdiff_t m_vInterpOutput0 = 0x670; // Vector + constexpr std::ptrdiff_t m_vInterpOutput1 = 0x67C; // Vector + constexpr std::ptrdiff_t m_Gradient = 0x688; // CColorGradient + constexpr std::ptrdiff_t m_vRandomMin = 0x6A0; // Vector + constexpr std::ptrdiff_t m_vRandomMax = 0x6AC; // Vector } // Parent: None - // Field count: 10 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -3039,6 +3050,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nLayerRootMotionWeightNodeIdx = 0xAA; // int16 constexpr std::ptrdiff_t m_nLayerBoneMaskNodeIdx = 0xAC; // int16 constexpr std::ptrdiff_t m_bIsOffState = 0xAE; // bool + constexpr std::ptrdiff_t m_bUseActualElapsedTimeInStateForTimedEvents = 0xAF; // bool } // Parent: None // Field count: 6 @@ -3211,16 +3223,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CChoiceUpdateNode { - constexpr std::ptrdiff_t m_children = 0x58; // CUtlVector - constexpr std::ptrdiff_t m_weights = 0x70; // CUtlVector - constexpr std::ptrdiff_t m_blendTimes = 0x88; // CUtlVector - constexpr std::ptrdiff_t m_choiceMethod = 0xA0; // ChoiceMethod - constexpr std::ptrdiff_t m_choiceChangeMethod = 0xA4; // ChoiceChangeMethod - constexpr std::ptrdiff_t m_blendMethod = 0xA8; // ChoiceBlendMethod - constexpr std::ptrdiff_t m_blendTime = 0xAC; // float32 - constexpr std::ptrdiff_t m_bCrossFade = 0xB0; // bool - constexpr std::ptrdiff_t m_bResetChosen = 0xB1; // bool - constexpr std::ptrdiff_t m_bDontResetSameSelection = 0xB2; // bool + constexpr std::ptrdiff_t m_children = 0x60; // CUtlVector + constexpr std::ptrdiff_t m_weights = 0x78; // CUtlVector + constexpr std::ptrdiff_t m_blendTimes = 0x90; // CUtlVector + constexpr std::ptrdiff_t m_choiceMethod = 0xA8; // ChoiceMethod + constexpr std::ptrdiff_t m_choiceChangeMethod = 0xAC; // ChoiceChangeMethod + constexpr std::ptrdiff_t m_blendMethod = 0xB0; // ChoiceBlendMethod + constexpr std::ptrdiff_t m_blendTime = 0xB4; // float32 + constexpr std::ptrdiff_t m_bCrossFade = 0xB8; // bool + constexpr std::ptrdiff_t m_bResetChosen = 0xB9; // bool + constexpr std::ptrdiff_t m_bDontResetSameSelection = 0xBA; // bool } // Parent: None // Field count: 3 @@ -3325,7 +3337,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bUseCustomDuration = 0x38; // bool } // Parent: None - // Field count: 32 + // Field count: 33 namespace CNewParticleEffect { constexpr std::ptrdiff_t m_pNext = 0x10; // CNewParticleEffect* constexpr std::ptrdiff_t m_pPrev = 0x18; // CNewParticleEffect* @@ -3344,6 +3356,10 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bShouldSave = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_bShouldSimulateDuringGamePaused = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_bShouldCheckFoW = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bIsAsyncCreate = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bFreezeTransitionActive = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bFreezeTargetState = 0x0; // bitfield:1 + constexpr std::ptrdiff_t m_bCanFreeze = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_vSortOrigin = 0x40; // Vector constexpr std::ptrdiff_t m_flScale = 0x4C; // float32 constexpr std::ptrdiff_t m_hOwner = 0x50; // PARTICLE_EHANDLE__* @@ -3351,13 +3367,10 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flFreezeTransitionStart = 0x70; // float32 constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0x74; // float32 constexpr std::ptrdiff_t m_flFreezeTransitionOverride = 0x78; // float32 - constexpr std::ptrdiff_t m_bFreezeTransitionActive = 0x7C; // bool - constexpr std::ptrdiff_t m_bFreezeTargetState = 0x7D; // bool - constexpr std::ptrdiff_t m_bCanFreeze = 0x7E; // bool - constexpr std::ptrdiff_t m_LastMin = 0x80; // Vector - constexpr std::ptrdiff_t m_LastMax = 0x8C; // Vector - constexpr std::ptrdiff_t m_nSplitScreenUser = 0x98; // CSplitScreenSlot - constexpr std::ptrdiff_t m_vecAggregationCenter = 0x9C; // Vector + constexpr std::ptrdiff_t m_LastMin = 0x7C; // Vector + constexpr std::ptrdiff_t m_LastMax = 0x88; // Vector + constexpr std::ptrdiff_t m_nSplitScreenUser = 0x94; // CSplitScreenSlot + constexpr std::ptrdiff_t m_vecAggregationCenter = 0x98; // Vector constexpr std::ptrdiff_t m_RefCount = 0xD0; // int32 } // Parent: None @@ -3516,16 +3529,15 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bSolidCollisionAtZeroWeight = 0xCC; // bool } // Parent: None - // Field count: 5 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults namespace ParticleNamedValueSource_t { constexpr std::ptrdiff_t m_Name = 0x0; // CUtlString constexpr std::ptrdiff_t m_IsPublic = 0x8; // bool - constexpr std::ptrdiff_t m_ValueType = 0xC; // PulseValueType_t - constexpr std::ptrdiff_t m_DefaultConfig = 0x10; // ParticleNamedValueConfiguration_t - constexpr std::ptrdiff_t m_NamedConfigs = 0x48; // CUtlVector + constexpr std::ptrdiff_t m_ValueType = 0x10; // CPulseValueFullType + constexpr std::ptrdiff_t m_DefaultConfig = 0x28; // ParticleNamedValueConfiguration_t } // Parent: None // Field count: 9 @@ -3611,7 +3623,7 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace CNmVelocityBasedSpeedScaleNode__CDefinition { } - // Parent: None + // Parent: // Field count: 8 // // Metadata: @@ -3734,6 +3746,13 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_HitBoxSets = 0x0; // CUtlVector } // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmIsInactiveBranchConditionNode__CDefinition { + } + // Parent: None // Field count: 1 // // Metadata: @@ -4482,7 +4501,7 @@ namespace cs2_dumper { // MPropertyCustomEditor namespace CParticleVariableRef { constexpr std::ptrdiff_t m_variableName = 0x0; // CKV3MemberNameWithStorage - constexpr std::ptrdiff_t m_variableType = 0x38; // PulseValueType_t + constexpr std::ptrdiff_t m_variableType = 0x38; // CPulseValueFullType } // Parent: None // Field count: 1 @@ -6850,7 +6869,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Value = 0x18; // KeyValues3 } // Parent: None - // Field count: 48 + // Field count: 49 // // Metadata: // MGetKV3ClassDefaults @@ -6870,40 +6889,41 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bHasRandomSignFlip = 0x7C; // bool constexpr std::ptrdiff_t m_nRandomSeed = 0x80; // int32 constexpr std::ptrdiff_t m_nRandomMode = 0x84; // ParticleFloatRandomMode_t - constexpr std::ptrdiff_t m_flLOD0 = 0x8C; // float32 - constexpr std::ptrdiff_t m_flLOD1 = 0x90; // float32 - constexpr std::ptrdiff_t m_flLOD2 = 0x94; // float32 - constexpr std::ptrdiff_t m_flLOD3 = 0x98; // float32 - constexpr std::ptrdiff_t m_nNoiseInputVectorAttribute = 0x9C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flNoiseOutputMin = 0xA0; // float32 - constexpr std::ptrdiff_t m_flNoiseOutputMax = 0xA4; // float32 - constexpr std::ptrdiff_t m_flNoiseScale = 0xA8; // float32 - constexpr std::ptrdiff_t m_vecNoiseOffsetRate = 0xAC; // Vector - constexpr std::ptrdiff_t m_flNoiseOffset = 0xB8; // float32 - constexpr std::ptrdiff_t m_nNoiseOctaves = 0xBC; // int32 - constexpr std::ptrdiff_t m_nNoiseTurbulence = 0xC0; // PFNoiseTurbulence_t - constexpr std::ptrdiff_t m_nNoiseType = 0xC4; // PFNoiseType_t - constexpr std::ptrdiff_t m_nNoiseModifier = 0xC8; // PFNoiseModifier_t - constexpr std::ptrdiff_t m_flNoiseTurbulenceScale = 0xCC; // float32 - constexpr std::ptrdiff_t m_flNoiseTurbulenceMix = 0xD0; // float32 - constexpr std::ptrdiff_t m_flNoiseImgPreviewScale = 0xD4; // float32 - constexpr std::ptrdiff_t m_bNoiseImgPreviewLive = 0xD8; // bool - constexpr std::ptrdiff_t m_flNoCameraFallback = 0xE4; // float32 - constexpr std::ptrdiff_t m_bUseBoundsCenter = 0xE8; // bool - constexpr std::ptrdiff_t m_nInputMode = 0xEC; // ParticleFloatInputMode_t - constexpr std::ptrdiff_t m_flMultFactor = 0xF0; // float32 - constexpr std::ptrdiff_t m_flInput0 = 0xF4; // float32 - constexpr std::ptrdiff_t m_flInput1 = 0xF8; // float32 - constexpr std::ptrdiff_t m_flOutput0 = 0xFC; // float32 - constexpr std::ptrdiff_t m_flOutput1 = 0x100; // float32 - constexpr std::ptrdiff_t m_flNotchedRangeMin = 0x104; // float32 - constexpr std::ptrdiff_t m_flNotchedRangeMax = 0x108; // float32 - constexpr std::ptrdiff_t m_flNotchedOutputOutside = 0x10C; // float32 - constexpr std::ptrdiff_t m_flNotchedOutputInside = 0x110; // float32 - constexpr std::ptrdiff_t m_nRoundType = 0x114; // ParticleFloatRoundType_t - constexpr std::ptrdiff_t m_nBiasType = 0x118; // ParticleFloatBiasType_t - constexpr std::ptrdiff_t m_flBiasParameter = 0x11C; // float32 - constexpr std::ptrdiff_t m_Curve = 0x120; // CPiecewiseCurve + constexpr std::ptrdiff_t m_strSnapshotSubset = 0x90; // CUtlString + constexpr std::ptrdiff_t m_flLOD0 = 0x98; // float32 + constexpr std::ptrdiff_t m_flLOD1 = 0x9C; // float32 + constexpr std::ptrdiff_t m_flLOD2 = 0xA0; // float32 + constexpr std::ptrdiff_t m_flLOD3 = 0xA4; // float32 + constexpr std::ptrdiff_t m_nNoiseInputVectorAttribute = 0xA8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flNoiseOutputMin = 0xAC; // float32 + constexpr std::ptrdiff_t m_flNoiseOutputMax = 0xB0; // float32 + constexpr std::ptrdiff_t m_flNoiseScale = 0xB4; // float32 + constexpr std::ptrdiff_t m_vecNoiseOffsetRate = 0xB8; // Vector + constexpr std::ptrdiff_t m_flNoiseOffset = 0xC4; // float32 + constexpr std::ptrdiff_t m_nNoiseOctaves = 0xC8; // int32 + constexpr std::ptrdiff_t m_nNoiseTurbulence = 0xCC; // PFNoiseTurbulence_t + constexpr std::ptrdiff_t m_nNoiseType = 0xD0; // PFNoiseType_t + constexpr std::ptrdiff_t m_nNoiseModifier = 0xD4; // PFNoiseModifier_t + constexpr std::ptrdiff_t m_flNoiseTurbulenceScale = 0xD8; // float32 + constexpr std::ptrdiff_t m_flNoiseTurbulenceMix = 0xDC; // float32 + constexpr std::ptrdiff_t m_flNoiseImgPreviewScale = 0xE0; // float32 + constexpr std::ptrdiff_t m_bNoiseImgPreviewLive = 0xE4; // bool + constexpr std::ptrdiff_t m_flNoCameraFallback = 0xF0; // float32 + constexpr std::ptrdiff_t m_bUseBoundsCenter = 0xF4; // bool + constexpr std::ptrdiff_t m_nInputMode = 0xF8; // ParticleFloatInputMode_t + constexpr std::ptrdiff_t m_flMultFactor = 0xFC; // float32 + constexpr std::ptrdiff_t m_flInput0 = 0x100; // float32 + constexpr std::ptrdiff_t m_flInput1 = 0x104; // float32 + constexpr std::ptrdiff_t m_flOutput0 = 0x108; // float32 + constexpr std::ptrdiff_t m_flOutput1 = 0x10C; // float32 + constexpr std::ptrdiff_t m_flNotchedRangeMin = 0x110; // float32 + constexpr std::ptrdiff_t m_flNotchedRangeMax = 0x114; // float32 + constexpr std::ptrdiff_t m_flNotchedOutputOutside = 0x118; // float32 + constexpr std::ptrdiff_t m_flNotchedOutputInside = 0x11C; // float32 + constexpr std::ptrdiff_t m_nRoundType = 0x120; // ParticleFloatRoundType_t + constexpr std::ptrdiff_t m_nBiasType = 0x124; // ParticleFloatBiasType_t + constexpr std::ptrdiff_t m_flBiasParameter = 0x128; // float32 + constexpr std::ptrdiff_t m_Curve = 0x130; // CPiecewiseCurve } // Parent: None // Field count: 1 @@ -7683,6 +7703,14 @@ namespace cs2_dumper { namespace CNmControlParameterIDNode__CDefinition { } // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CNmBodyGroupEvent { + constexpr std::ptrdiff_t m_groupName = 0x20; // CUtlString + } + // Parent: None // Field count: 5 // // Metadata: diff --git a/output/animationsystem_dll.json b/output/animationsystem_dll.json index 3331fc65..271eb539 100644 --- a/output/animationsystem_dll.json +++ b/output/animationsystem_dll.json @@ -1524,16 +1524,16 @@ }, "CChoiceUpdateNode": { "fields": { - "m_bCrossFade": 176, - "m_bDontResetSameSelection": 178, - "m_bResetChosen": 177, - "m_blendMethod": 168, - "m_blendTime": 172, - "m_blendTimes": 136, - "m_children": 88, - "m_choiceChangeMethod": 164, - "m_choiceMethod": 160, - "m_weights": 112 + "m_bCrossFade": 184, + "m_bDontResetSameSelection": 186, + "m_bResetChosen": 185, + "m_blendMethod": 176, + "m_blendTime": 180, + "m_blendTimes": 144, + "m_children": 96, + "m_choiceChangeMethod": 172, + "m_choiceMethod": 168, + "m_weights": 120 }, "metadata": [ { @@ -3138,20 +3138,21 @@ "type": "Unknown" } ], - "parent": null + "parent": "" }, "CNewParticleEffect": { "fields": { - "m_LastMax": 140, - "m_LastMin": 128, + "m_LastMax": 136, + "m_LastMin": 124, "m_RefCount": 208, "m_bAllocated": 0, "m_bAutoUpdateBBox": 0, - "m_bCanFreeze": 126, + "m_bCanFreeze": 0, "m_bDontRemove": 0, "m_bForceNoDraw": 0, - "m_bFreezeTargetState": 125, - "m_bFreezeTransitionActive": 124, + "m_bFreezeTargetState": 0, + "m_bFreezeTransitionActive": 0, + "m_bIsAsyncCreate": 0, "m_bIsFirstFrame": 0, "m_bNeedsBBoxUpdate": 0, "m_bRemove": 0, @@ -3166,14 +3167,14 @@ "m_flFreezeTransitionStart": 112, "m_flScale": 76, "m_hOwner": 80, - "m_nSplitScreenUser": 152, + "m_nSplitScreenUser": 148, "m_pDebugName": 40, "m_pNext": 16, "m_pOwningParticleProperty": 88, "m_pParticles": 32, "m_pPrev": 24, "m_vSortOrigin": 64, - "m_vecAggregationCenter": 156 + "m_vecAggregationCenter": 152 }, "metadata": [], "parent": null @@ -3263,6 +3264,18 @@ "metadata": [], "parent": null }, + "CNmBodyGroupEvent": { + "fields": { + "m_groupName": 32 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "CNmBoneMaskBlendNode__CDefinition": { "fields": { "m_nBlendWeightValueNodeIdx": 20, @@ -4307,6 +4320,16 @@ ], "parent": null }, + "CNmIsInactiveBranchConditionNode__CDefinition": { + "fields": {}, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "CNmIsTargetSetNode__CDefinition": { "fields": { "m_nInputValueNodeIdx": 16 @@ -4674,14 +4697,14 @@ "CNmSkeleton": { "fields": { "m_ID": 0, - "m_bIsPropSkeleton": 152, + "m_bIsPropSkeleton": 184, "m_boneIDs": 8, - "m_maskDefinitions": 104, + "m_maskDefinitions": 136, "m_modelSpaceReferencePose": 72, "m_numBonesToSampleAtLowLOD": 96, "m_parentIndices": 24, "m_parentSpaceReferencePose": 48, - "m_secondarySkeletons": 136 + "m_secondarySkeletons": 168 }, "metadata": [ { @@ -4804,6 +4827,7 @@ "CNmStateNode__CDefinition": { "fields": { "m_bIsOffState": 174, + "m_bUseActualElapsedTimeInStateForTimedEvents": 175, "m_entryEvents": 24, "m_executeEvents": 56, "m_exitEvents": 88, @@ -5389,54 +5413,55 @@ }, "CParticleFloatInput": { "fields": { - "m_Curve": 288, + "m_Curve": 304, "m_NamedValue": 32, "m_bHasRandomSignFlip": 124, - "m_bNoiseImgPreviewLive": 216, + "m_bNoiseImgPreviewLive": 228, "m_bReverseOrder": 112, - "m_bUseBoundsCenter": 232, - "m_flBiasParameter": 284, - "m_flInput0": 244, - "m_flInput1": 248, - "m_flLOD0": 140, - "m_flLOD1": 144, - "m_flLOD2": 148, - "m_flLOD3": 152, + "m_bUseBoundsCenter": 244, + "m_flBiasParameter": 296, + "m_flInput0": 256, + "m_flInput1": 260, + "m_flLOD0": 152, + "m_flLOD1": 156, + "m_flLOD2": 160, + "m_flLOD3": 164, "m_flLiteralValue": 24, - "m_flMultFactor": 240, - "m_flNoCameraFallback": 228, - "m_flNoiseImgPreviewScale": 212, - "m_flNoiseOffset": 184, - "m_flNoiseOutputMax": 164, - "m_flNoiseOutputMin": 160, - "m_flNoiseScale": 168, - "m_flNoiseTurbulenceMix": 208, - "m_flNoiseTurbulenceScale": 204, - "m_flNotchedOutputInside": 272, - "m_flNotchedOutputOutside": 268, - "m_flNotchedRangeMax": 264, - "m_flNotchedRangeMin": 260, - "m_flOutput0": 252, - "m_flOutput1": 256, + "m_flMultFactor": 252, + "m_flNoCameraFallback": 240, + "m_flNoiseImgPreviewScale": 224, + "m_flNoiseOffset": 196, + "m_flNoiseOutputMax": 176, + "m_flNoiseOutputMin": 172, + "m_flNoiseScale": 180, + "m_flNoiseTurbulenceMix": 220, + "m_flNoiseTurbulenceScale": 216, + "m_flNotchedOutputInside": 284, + "m_flNotchedOutputOutside": 280, + "m_flNotchedRangeMax": 276, + "m_flNotchedRangeMin": 272, + "m_flOutput0": 264, + "m_flOutput1": 268, "m_flRandomMax": 120, "m_flRandomMin": 116, - "m_nBiasType": 280, + "m_nBiasType": 292, "m_nControlPoint": 96, - "m_nInputMode": 236, + "m_nInputMode": 248, "m_nMapType": 20, - "m_nNoiseInputVectorAttribute": 156, - "m_nNoiseModifier": 200, - "m_nNoiseOctaves": 188, - "m_nNoiseTurbulence": 192, - "m_nNoiseType": 196, + "m_nNoiseInputVectorAttribute": 168, + "m_nNoiseModifier": 212, + "m_nNoiseOctaves": 200, + "m_nNoiseTurbulence": 204, + "m_nNoiseType": 208, "m_nRandomMode": 132, "m_nRandomSeed": 128, - "m_nRoundType": 276, + "m_nRoundType": 288, "m_nScalarAttribute": 100, "m_nType": 16, "m_nVectorAttribute": 104, "m_nVectorComponent": 108, - "m_vecNoiseOffsetRate": 172 + "m_strSnapshotSubset": 144, + "m_vecNoiseOffsetRate": 184 }, "metadata": [ { @@ -5548,15 +5573,15 @@ "CParticleVecInput": { "fields": { "m_FloatComponentX": 168, - "m_FloatComponentY": 520, - "m_FloatComponentZ": 872, - "m_FloatInterp": 1224, - "m_Gradient": 1608, + "m_FloatComponentY": 536, + "m_FloatComponentZ": 904, + "m_FloatInterp": 1272, + "m_Gradient": 1672, "m_LiteralColor": 32, "m_NamedValue": 40, "m_bFollowNamedValue": 104, - "m_flInterpInput0": 1576, - "m_flInterpInput1": 1580, + "m_flInterpInput0": 1640, + "m_flInterpInput1": 1644, "m_nControlPoint": 124, "m_nDeltaControlPoint": 128, "m_nType": 16, @@ -5564,11 +5589,11 @@ "m_vCPRelativeDir": 156, "m_vCPRelativePosition": 144, "m_vCPValueScale": 132, - "m_vInterpOutput0": 1584, - "m_vInterpOutput1": 1596, + "m_vInterpOutput0": 1648, + "m_vInterpOutput1": 1660, "m_vLiteralValue": 20, - "m_vRandomMax": 1644, - "m_vRandomMin": 1632, + "m_vRandomMax": 1708, + "m_vRandomMin": 1696, "m_vVectorAttributeScale": 112 }, "metadata": [ @@ -7025,7 +7050,8 @@ "CVectorAnimParameter": { "fields": { "m_bInterpolate": 140, - "m_defaultValue": 128 + "m_defaultValue": 128, + "m_vectorType": 144 }, "metadata": [ { @@ -7147,7 +7173,7 @@ "type": "Unknown" } ], - "parent": null + "parent": "" }, "DynamicMeshDeformParams_t": { "fields": { @@ -7645,7 +7671,7 @@ "type": "Unknown" } ], - "parent": null + "parent": "" }, "MovementGaitId_t": { "fields": { @@ -7657,7 +7683,7 @@ "type": "Unknown" } ], - "parent": null + "parent": "" }, "NmBoneMaskSetDefinition_t": { "fields": { @@ -7817,10 +7843,10 @@ }, "ParticleNamedValueConfiguration_t": { "fields": { - "m_BoundEntityPath": 32, + "m_BoundValuePath": 24, "m_ConfigName": 0, "m_ConfigValue": 8, - "m_iAttachType": 24, + "m_iAttachType": 32, "m_strAttachmentName": 48, "m_strEntityScope": 40 }, @@ -7834,11 +7860,10 @@ }, "ParticleNamedValueSource_t": { "fields": { - "m_DefaultConfig": 16, + "m_DefaultConfig": 40, "m_IsPublic": 8, "m_Name": 0, - "m_NamedConfigs": 72, - "m_ValueType": 12 + "m_ValueType": 16 }, "metadata": [ { @@ -8670,6 +8695,17 @@ }, "type": "uint8" }, + "AnimParamVectorType_t": { + "alignment": 4, + "members": { + "ANIMPARAM_VECTOR_TYPE_DIRECTION_LS": 4, + "ANIMPARAM_VECTOR_TYPE_DIRECTION_WS": 3, + "ANIMPARAM_VECTOR_TYPE_NONE": 0, + "ANIMPARAM_VECTOR_TYPE_POSITION_LS": 2, + "ANIMPARAM_VECTOR_TYPE_POSITION_WS": 1 + }, + "type": "uint32" + }, "AnimScriptType": { "alignment": 2, "members": { @@ -10001,7 +10037,7 @@ "PVAL_ARRAY": 28, "PVAL_BOOL": 0, "PVAL_COLOR_RGB": 11, - "PVAL_COUNT": 30, + "PVAL_COUNT": 31, "PVAL_CURSOR_FLOW": 22, "PVAL_EHANDLE": 13, "PVAL_ENTITY_NAME": 18, @@ -10011,6 +10047,7 @@ "PVAL_MODEL_MATERIAL_GROUP": 21, "PVAL_OPAQUE_HANDLE": 19, "PVAL_PANORAMA_PANEL_HANDLE": 26, + "PVAL_PARTICLE_EHANDLE": 30, "PVAL_QANGLE": 6, "PVAL_RESOURCE": 14, "PVAL_RESOURCE_NAME": 15, diff --git a/output/animationsystem_dll.rs b/output/animationsystem_dll.rs index 7d138b81..e729756d 100644 --- a/output/animationsystem_dll.rs +++ b/output/animationsystem_dll.rs @@ -1,13 +1,13 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { // Module: animationsystem.dll - // Class count: 581 - // Enum count: 130 + // Class count: 583 + // Enum count: 131 pub mod animationsystem_dll { // Alignment: 4 // Member count: 17 @@ -727,6 +727,16 @@ pub mod cs2_dumper { PF_MAP_TYPE_ROUND = 0x6, PF_MAP_TYPE_COUNT = 0x7 } + // Alignment: 4 + // Member count: 5 + #[repr(u32)] + pub enum AnimParamVectorType_t { + ANIMPARAM_VECTOR_TYPE_NONE = 0x0, + ANIMPARAM_VECTOR_TYPE_POSITION_WS = 0x1, + ANIMPARAM_VECTOR_TYPE_POSITION_LS = 0x2, + ANIMPARAM_VECTOR_TYPE_DIRECTION_WS = 0x3, + ANIMPARAM_VECTOR_TYPE_DIRECTION_LS = 0x4 + } // Alignment: 1 // Member count: 3 #[repr(u8)] @@ -888,7 +898,7 @@ pub mod cs2_dumper { PF_RANDOM_MODE_COUNT = 0x2 } // Alignment: 4 - // Member count: 32 + // Member count: 33 #[repr(u32)] pub enum PulseValueType_t { PVAL_VOID = u32::MAX, @@ -922,7 +932,8 @@ pub mod cs2_dumper { PVAL_TEST_HANDLE = 0x1B, PVAL_ARRAY = 0x1C, PVAL_TYPESAFE_INT64 = 0x1D, - PVAL_COUNT = 0x1E + PVAL_PARTICLE_EHANDLE = 0x1E, + PVAL_COUNT = 0x1F } // Alignment: 4 // Member count: 4 @@ -1823,7 +1834,7 @@ pub mod cs2_dumper { pub const m_internalOps: usize = 0x40; // CUtlVector pub const m_decodedAnims: usize = 0x58; // CUtlVector } - // Parent: None + // Parent: // Field count: 1 // // Metadata: @@ -1836,7 +1847,7 @@ pub mod cs2_dumper { pub mod PulseRuntimeVarIndex_t { pub const m_Value: usize = 0x0; // int32 } - // Parent: None + // Parent: // Field count: 2 // // Metadata: @@ -2143,7 +2154,7 @@ pub mod cs2_dumper { pub const m_frameCount: usize = 0x68; // int32 } // Parent: None - // Field count: 2 + // Field count: 3 // // Metadata: // MGetKV3ClassDefaults @@ -2151,6 +2162,7 @@ pub mod cs2_dumper { pub mod CVectorAnimParameter { pub const m_defaultValue: usize = 0x80; // Vector pub const m_bInterpolate: usize = 0x8C; // bool + pub const m_vectorType: usize = 0x90; // AnimParamVectorType_t } // Parent: None // Field count: 0 @@ -2303,7 +2315,7 @@ pub mod cs2_dumper { pub const m_name: usize = 0x0; // CUtlString pub const m_weights: usize = 0x8; // CUtlVector } - // Parent: None + // Parent: // Field count: 2 // // Metadata: @@ -3051,9 +3063,9 @@ pub mod cs2_dumper { pub const m_parentSpaceReferencePose: usize = 0x30; // CUtlVector pub const m_modelSpaceReferencePose: usize = 0x48; // CUtlVector pub const m_numBonesToSampleAtLowLOD: usize = 0x60; // int32 - pub const m_maskDefinitions: usize = 0x68; // CUtlLeanVector - pub const m_secondarySkeletons: usize = 0x88; // CUtlLeanVector - pub const m_bIsPropSkeleton: usize = 0x98; // bool + pub const m_maskDefinitions: usize = 0x88; // CUtlLeanVector + pub const m_secondarySkeletons: usize = 0xA8; // CUtlLeanVector + pub const m_bIsPropSkeleton: usize = 0xB8; // bool } // Parent: None // Field count: 2 @@ -3104,8 +3116,8 @@ pub mod cs2_dumper { pub mod ParticleNamedValueConfiguration_t { pub const m_ConfigName: usize = 0x0; // CUtlString pub const m_ConfigValue: usize = 0x8; // KeyValues3 - pub const m_iAttachType: usize = 0x18; // ParticleAttachment_t - pub const m_BoundEntityPath: usize = 0x20; // CUtlString + pub const m_BoundValuePath: usize = 0x18; // CUtlString + pub const m_iAttachType: usize = 0x20; // ParticleAttachment_t pub const m_strEntityScope: usize = 0x28; // CUtlString pub const m_strAttachmentName: usize = 0x30; // CUtlString } @@ -3140,19 +3152,19 @@ pub mod cs2_dumper { pub const m_vCPRelativePosition: usize = 0x90; // Vector pub const m_vCPRelativeDir: usize = 0x9C; // Vector pub const m_FloatComponentX: usize = 0xA8; // CParticleFloatInput - pub const m_FloatComponentY: usize = 0x208; // CParticleFloatInput - pub const m_FloatComponentZ: usize = 0x368; // CParticleFloatInput - pub const m_FloatInterp: usize = 0x4C8; // CParticleFloatInput - pub const m_flInterpInput0: usize = 0x628; // float32 - pub const m_flInterpInput1: usize = 0x62C; // float32 - pub const m_vInterpOutput0: usize = 0x630; // Vector - pub const m_vInterpOutput1: usize = 0x63C; // Vector - pub const m_Gradient: usize = 0x648; // CColorGradient - pub const m_vRandomMin: usize = 0x660; // Vector - pub const m_vRandomMax: usize = 0x66C; // Vector + pub const m_FloatComponentY: usize = 0x218; // CParticleFloatInput + pub const m_FloatComponentZ: usize = 0x388; // CParticleFloatInput + pub const m_FloatInterp: usize = 0x4F8; // CParticleFloatInput + pub const m_flInterpInput0: usize = 0x668; // float32 + pub const m_flInterpInput1: usize = 0x66C; // float32 + pub const m_vInterpOutput0: usize = 0x670; // Vector + pub const m_vInterpOutput1: usize = 0x67C; // Vector + pub const m_Gradient: usize = 0x688; // CColorGradient + pub const m_vRandomMin: usize = 0x6A0; // Vector + pub const m_vRandomMax: usize = 0x6AC; // Vector } // Parent: None - // Field count: 10 + // Field count: 11 // // Metadata: // MGetKV3ClassDefaults @@ -3167,6 +3179,7 @@ pub mod cs2_dumper { pub const m_nLayerRootMotionWeightNodeIdx: usize = 0xAA; // int16 pub const m_nLayerBoneMaskNodeIdx: usize = 0xAC; // int16 pub const m_bIsOffState: usize = 0xAE; // bool + pub const m_bUseActualElapsedTimeInStateForTimedEvents: usize = 0xAF; // bool } // Parent: None // Field count: 6 @@ -3339,16 +3352,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CChoiceUpdateNode { - pub const m_children: usize = 0x58; // CUtlVector - pub const m_weights: usize = 0x70; // CUtlVector - pub const m_blendTimes: usize = 0x88; // CUtlVector - pub const m_choiceMethod: usize = 0xA0; // ChoiceMethod - pub const m_choiceChangeMethod: usize = 0xA4; // ChoiceChangeMethod - pub const m_blendMethod: usize = 0xA8; // ChoiceBlendMethod - pub const m_blendTime: usize = 0xAC; // float32 - pub const m_bCrossFade: usize = 0xB0; // bool - pub const m_bResetChosen: usize = 0xB1; // bool - pub const m_bDontResetSameSelection: usize = 0xB2; // bool + pub const m_children: usize = 0x60; // CUtlVector + pub const m_weights: usize = 0x78; // CUtlVector + pub const m_blendTimes: usize = 0x90; // CUtlVector + pub const m_choiceMethod: usize = 0xA8; // ChoiceMethod + pub const m_choiceChangeMethod: usize = 0xAC; // ChoiceChangeMethod + pub const m_blendMethod: usize = 0xB0; // ChoiceBlendMethod + pub const m_blendTime: usize = 0xB4; // float32 + pub const m_bCrossFade: usize = 0xB8; // bool + pub const m_bResetChosen: usize = 0xB9; // bool + pub const m_bDontResetSameSelection: usize = 0xBA; // bool } // Parent: None // Field count: 3 @@ -3453,7 +3466,7 @@ pub mod cs2_dumper { pub const m_bUseCustomDuration: usize = 0x38; // bool } // Parent: None - // Field count: 32 + // Field count: 33 pub mod CNewParticleEffect { pub const m_pNext: usize = 0x10; // CNewParticleEffect* pub const m_pPrev: usize = 0x18; // CNewParticleEffect* @@ -3472,6 +3485,10 @@ pub mod cs2_dumper { pub const m_bShouldSave: usize = 0x0; // bitfield:1 pub const m_bShouldSimulateDuringGamePaused: usize = 0x0; // bitfield:1 pub const m_bShouldCheckFoW: usize = 0x0; // bitfield:1 + pub const m_bIsAsyncCreate: usize = 0x0; // bitfield:1 + pub const m_bFreezeTransitionActive: usize = 0x0; // bitfield:1 + pub const m_bFreezeTargetState: usize = 0x0; // bitfield:1 + pub const m_bCanFreeze: usize = 0x0; // bitfield:1 pub const m_vSortOrigin: usize = 0x40; // Vector pub const m_flScale: usize = 0x4C; // float32 pub const m_hOwner: usize = 0x50; // PARTICLE_EHANDLE__* @@ -3479,13 +3496,10 @@ pub mod cs2_dumper { pub const m_flFreezeTransitionStart: usize = 0x70; // float32 pub const m_flFreezeTransitionDuration: usize = 0x74; // float32 pub const m_flFreezeTransitionOverride: usize = 0x78; // float32 - pub const m_bFreezeTransitionActive: usize = 0x7C; // bool - pub const m_bFreezeTargetState: usize = 0x7D; // bool - pub const m_bCanFreeze: usize = 0x7E; // bool - pub const m_LastMin: usize = 0x80; // Vector - pub const m_LastMax: usize = 0x8C; // Vector - pub const m_nSplitScreenUser: usize = 0x98; // CSplitScreenSlot - pub const m_vecAggregationCenter: usize = 0x9C; // Vector + pub const m_LastMin: usize = 0x7C; // Vector + pub const m_LastMax: usize = 0x88; // Vector + pub const m_nSplitScreenUser: usize = 0x94; // CSplitScreenSlot + pub const m_vecAggregationCenter: usize = 0x98; // Vector pub const m_RefCount: usize = 0xD0; // int32 } // Parent: None @@ -3644,16 +3658,15 @@ pub mod cs2_dumper { pub const m_bSolidCollisionAtZeroWeight: usize = 0xCC; // bool } // Parent: None - // Field count: 5 + // Field count: 4 // // Metadata: // MGetKV3ClassDefaults pub mod ParticleNamedValueSource_t { pub const m_Name: usize = 0x0; // CUtlString pub const m_IsPublic: usize = 0x8; // bool - pub const m_ValueType: usize = 0xC; // PulseValueType_t - pub const m_DefaultConfig: usize = 0x10; // ParticleNamedValueConfiguration_t - pub const m_NamedConfigs: usize = 0x48; // CUtlVector + pub const m_ValueType: usize = 0x10; // CPulseValueFullType + pub const m_DefaultConfig: usize = 0x28; // ParticleNamedValueConfiguration_t } // Parent: None // Field count: 9 @@ -3739,7 +3752,7 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod CNmVelocityBasedSpeedScaleNode__CDefinition { } - // Parent: None + // Parent: // Field count: 8 // // Metadata: @@ -3862,6 +3875,13 @@ pub mod cs2_dumper { pub const m_HitBoxSets: usize = 0x0; // CUtlVector } // Parent: None + // Field count: 0 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmIsInactiveBranchConditionNode__CDefinition { + } + // Parent: None // Field count: 1 // // Metadata: @@ -4610,7 +4630,7 @@ pub mod cs2_dumper { // MPropertyCustomEditor pub mod CParticleVariableRef { pub const m_variableName: usize = 0x0; // CKV3MemberNameWithStorage - pub const m_variableType: usize = 0x38; // PulseValueType_t + pub const m_variableType: usize = 0x38; // CPulseValueFullType } // Parent: None // Field count: 1 @@ -6978,7 +6998,7 @@ pub mod cs2_dumper { pub const m_Value: usize = 0x18; // KeyValues3 } // Parent: None - // Field count: 48 + // Field count: 49 // // Metadata: // MGetKV3ClassDefaults @@ -6998,40 +7018,41 @@ pub mod cs2_dumper { pub const m_bHasRandomSignFlip: usize = 0x7C; // bool pub const m_nRandomSeed: usize = 0x80; // int32 pub const m_nRandomMode: usize = 0x84; // ParticleFloatRandomMode_t - pub const m_flLOD0: usize = 0x8C; // float32 - pub const m_flLOD1: usize = 0x90; // float32 - pub const m_flLOD2: usize = 0x94; // float32 - pub const m_flLOD3: usize = 0x98; // float32 - pub const m_nNoiseInputVectorAttribute: usize = 0x9C; // ParticleAttributeIndex_t - pub const m_flNoiseOutputMin: usize = 0xA0; // float32 - pub const m_flNoiseOutputMax: usize = 0xA4; // float32 - pub const m_flNoiseScale: usize = 0xA8; // float32 - pub const m_vecNoiseOffsetRate: usize = 0xAC; // Vector - pub const m_flNoiseOffset: usize = 0xB8; // float32 - pub const m_nNoiseOctaves: usize = 0xBC; // int32 - pub const m_nNoiseTurbulence: usize = 0xC0; // PFNoiseTurbulence_t - pub const m_nNoiseType: usize = 0xC4; // PFNoiseType_t - pub const m_nNoiseModifier: usize = 0xC8; // PFNoiseModifier_t - pub const m_flNoiseTurbulenceScale: usize = 0xCC; // float32 - pub const m_flNoiseTurbulenceMix: usize = 0xD0; // float32 - pub const m_flNoiseImgPreviewScale: usize = 0xD4; // float32 - pub const m_bNoiseImgPreviewLive: usize = 0xD8; // bool - pub const m_flNoCameraFallback: usize = 0xE4; // float32 - pub const m_bUseBoundsCenter: usize = 0xE8; // bool - pub const m_nInputMode: usize = 0xEC; // ParticleFloatInputMode_t - pub const m_flMultFactor: usize = 0xF0; // float32 - pub const m_flInput0: usize = 0xF4; // float32 - pub const m_flInput1: usize = 0xF8; // float32 - pub const m_flOutput0: usize = 0xFC; // float32 - pub const m_flOutput1: usize = 0x100; // float32 - pub const m_flNotchedRangeMin: usize = 0x104; // float32 - pub const m_flNotchedRangeMax: usize = 0x108; // float32 - pub const m_flNotchedOutputOutside: usize = 0x10C; // float32 - pub const m_flNotchedOutputInside: usize = 0x110; // float32 - pub const m_nRoundType: usize = 0x114; // ParticleFloatRoundType_t - pub const m_nBiasType: usize = 0x118; // ParticleFloatBiasType_t - pub const m_flBiasParameter: usize = 0x11C; // float32 - pub const m_Curve: usize = 0x120; // CPiecewiseCurve + pub const m_strSnapshotSubset: usize = 0x90; // CUtlString + pub const m_flLOD0: usize = 0x98; // float32 + pub const m_flLOD1: usize = 0x9C; // float32 + pub const m_flLOD2: usize = 0xA0; // float32 + pub const m_flLOD3: usize = 0xA4; // float32 + pub const m_nNoiseInputVectorAttribute: usize = 0xA8; // ParticleAttributeIndex_t + pub const m_flNoiseOutputMin: usize = 0xAC; // float32 + pub const m_flNoiseOutputMax: usize = 0xB0; // float32 + pub const m_flNoiseScale: usize = 0xB4; // float32 + pub const m_vecNoiseOffsetRate: usize = 0xB8; // Vector + pub const m_flNoiseOffset: usize = 0xC4; // float32 + pub const m_nNoiseOctaves: usize = 0xC8; // int32 + pub const m_nNoiseTurbulence: usize = 0xCC; // PFNoiseTurbulence_t + pub const m_nNoiseType: usize = 0xD0; // PFNoiseType_t + pub const m_nNoiseModifier: usize = 0xD4; // PFNoiseModifier_t + pub const m_flNoiseTurbulenceScale: usize = 0xD8; // float32 + pub const m_flNoiseTurbulenceMix: usize = 0xDC; // float32 + pub const m_flNoiseImgPreviewScale: usize = 0xE0; // float32 + pub const m_bNoiseImgPreviewLive: usize = 0xE4; // bool + pub const m_flNoCameraFallback: usize = 0xF0; // float32 + pub const m_bUseBoundsCenter: usize = 0xF4; // bool + pub const m_nInputMode: usize = 0xF8; // ParticleFloatInputMode_t + pub const m_flMultFactor: usize = 0xFC; // float32 + pub const m_flInput0: usize = 0x100; // float32 + pub const m_flInput1: usize = 0x104; // float32 + pub const m_flOutput0: usize = 0x108; // float32 + pub const m_flOutput1: usize = 0x10C; // float32 + pub const m_flNotchedRangeMin: usize = 0x110; // float32 + pub const m_flNotchedRangeMax: usize = 0x114; // float32 + pub const m_flNotchedOutputOutside: usize = 0x118; // float32 + pub const m_flNotchedOutputInside: usize = 0x11C; // float32 + pub const m_nRoundType: usize = 0x120; // ParticleFloatRoundType_t + pub const m_nBiasType: usize = 0x124; // ParticleFloatBiasType_t + pub const m_flBiasParameter: usize = 0x128; // float32 + pub const m_Curve: usize = 0x130; // CPiecewiseCurve } // Parent: None // Field count: 1 @@ -7811,6 +7832,14 @@ pub mod cs2_dumper { pub mod CNmControlParameterIDNode__CDefinition { } // Parent: None + // Field count: 1 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CNmBodyGroupEvent { + pub const m_groupName: usize = 0x20; // CUtlString + } + // Parent: None // Field count: 5 // // Metadata: diff --git a/output/buttons.cs b/output/buttons.cs index 76068455..1df19ad2 100644 --- a/output/buttons.cs +++ b/output/buttons.cs @@ -1,24 +1,24 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC namespace CS2Dumper { // Module: client.dll public static class Buttons { - public const nint attack = 0x1BEB410; - public const nint attack2 = 0x1BEB4A0; - public const nint back = 0x1BEB6E0; - public const nint duck = 0x1BEB9B0; - public const nint forward = 0x1BEB650; - public const nint jump = 0x1BEB920; - public const nint left = 0x1BEB770; - public const nint lookatweapon = 0x1E3DD50; - public const nint reload = 0x1BEB380; - public const nint right = 0x1BEB800; - public const nint showscores = 0x1E3DC30; - public const nint sprint = 0x1BEB2F0; - public const nint turnleft = 0x1BEB530; - public const nint turnright = 0x1BEB5C0; - public const nint use = 0x1BEB890; - public const nint zoom = 0x1E3DCC0; + public const nint attack = 0x1BD4F90; + public const nint attack2 = 0x1BD5020; + public const nint back = 0x1BD5260; + public const nint duck = 0x1BD5530; + public const nint forward = 0x1BD51D0; + public const nint jump = 0x1BD54A0; + public const nint left = 0x1BD52F0; + public const nint lookatweapon = 0x1E28710; + public const nint reload = 0x1BD4F00; + public const nint right = 0x1BD5380; + public const nint showscores = 0x1E285F0; + public const nint sprint = 0x1BD4E70; + public const nint turnleft = 0x1BD50B0; + public const nint turnright = 0x1BD5140; + public const nint use = 0x1BD5410; + public const nint zoom = 0x1E28680; } } diff --git a/output/buttons.hpp b/output/buttons.hpp index affbac2c..2d77f4b6 100644 --- a/output/buttons.hpp +++ b/output/buttons.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC #pragma once @@ -8,21 +8,21 @@ namespace cs2_dumper { // Module: client.dll namespace buttons { - constexpr std::ptrdiff_t attack = 0x1BEB410; - constexpr std::ptrdiff_t attack2 = 0x1BEB4A0; - constexpr std::ptrdiff_t back = 0x1BEB6E0; - constexpr std::ptrdiff_t duck = 0x1BEB9B0; - constexpr std::ptrdiff_t forward = 0x1BEB650; - constexpr std::ptrdiff_t jump = 0x1BEB920; - constexpr std::ptrdiff_t left = 0x1BEB770; - constexpr std::ptrdiff_t lookatweapon = 0x1E3DD50; - constexpr std::ptrdiff_t reload = 0x1BEB380; - constexpr std::ptrdiff_t right = 0x1BEB800; - constexpr std::ptrdiff_t showscores = 0x1E3DC30; - constexpr std::ptrdiff_t sprint = 0x1BEB2F0; - constexpr std::ptrdiff_t turnleft = 0x1BEB530; - constexpr std::ptrdiff_t turnright = 0x1BEB5C0; - constexpr std::ptrdiff_t use = 0x1BEB890; - constexpr std::ptrdiff_t zoom = 0x1E3DCC0; + constexpr std::ptrdiff_t attack = 0x1BD4F90; + constexpr std::ptrdiff_t attack2 = 0x1BD5020; + constexpr std::ptrdiff_t back = 0x1BD5260; + constexpr std::ptrdiff_t duck = 0x1BD5530; + constexpr std::ptrdiff_t forward = 0x1BD51D0; + constexpr std::ptrdiff_t jump = 0x1BD54A0; + constexpr std::ptrdiff_t left = 0x1BD52F0; + constexpr std::ptrdiff_t lookatweapon = 0x1E28710; + constexpr std::ptrdiff_t reload = 0x1BD4F00; + constexpr std::ptrdiff_t right = 0x1BD5380; + constexpr std::ptrdiff_t showscores = 0x1E285F0; + constexpr std::ptrdiff_t sprint = 0x1BD4E70; + constexpr std::ptrdiff_t turnleft = 0x1BD50B0; + constexpr std::ptrdiff_t turnright = 0x1BD5140; + constexpr std::ptrdiff_t use = 0x1BD5410; + constexpr std::ptrdiff_t zoom = 0x1E28680; } } diff --git a/output/buttons.json b/output/buttons.json index 9766023e..574281ac 100644 --- a/output/buttons.json +++ b/output/buttons.json @@ -1,20 +1,20 @@ { "client.dll": { - "attack": 29275152, - "attack2": 29275296, - "back": 29275872, - "duck": 29276592, - "forward": 29275728, - "jump": 29276448, - "left": 29276016, - "lookatweapon": 31710544, - "reload": 29275008, - "right": 29276160, - "showscores": 31710256, - "sprint": 29274864, - "turnleft": 29275440, - "turnright": 29275584, - "use": 29276304, - "zoom": 31710400 + "attack": 29183888, + "attack2": 29184032, + "back": 29184608, + "duck": 29185328, + "forward": 29184464, + "jump": 29185184, + "left": 29184752, + "lookatweapon": 31622928, + "reload": 29183744, + "right": 29184896, + "showscores": 31622640, + "sprint": 29183600, + "turnleft": 29184176, + "turnright": 29184320, + "use": 29185040, + "zoom": 31622784 } } \ No newline at end of file diff --git a/output/buttons.rs b/output/buttons.rs index eb2eb216..3175cbdf 100644 --- a/output/buttons.rs +++ b/output/buttons.rs @@ -1,26 +1,26 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC #![allow(non_upper_case_globals, unused)] pub mod cs2_dumper { // Module: client.dll pub mod buttons { - pub const attack: usize = 0x1BEB410; - pub const attack2: usize = 0x1BEB4A0; - pub const back: usize = 0x1BEB6E0; - pub const duck: usize = 0x1BEB9B0; - pub const forward: usize = 0x1BEB650; - pub const jump: usize = 0x1BEB920; - pub const left: usize = 0x1BEB770; - pub const lookatweapon: usize = 0x1E3DD50; - pub const reload: usize = 0x1BEB380; - pub const right: usize = 0x1BEB800; - pub const showscores: usize = 0x1E3DC30; - pub const sprint: usize = 0x1BEB2F0; - pub const turnleft: usize = 0x1BEB530; - pub const turnright: usize = 0x1BEB5C0; - pub const r#use: usize = 0x1BEB890; - pub const zoom: usize = 0x1E3DCC0; + pub const attack: usize = 0x1BD4F90; + pub const attack2: usize = 0x1BD5020; + pub const back: usize = 0x1BD5260; + pub const duck: usize = 0x1BD5530; + pub const forward: usize = 0x1BD51D0; + pub const jump: usize = 0x1BD54A0; + pub const left: usize = 0x1BD52F0; + pub const lookatweapon: usize = 0x1E28710; + pub const reload: usize = 0x1BD4F00; + pub const right: usize = 0x1BD5380; + pub const showscores: usize = 0x1E285F0; + pub const sprint: usize = 0x1BD4E70; + pub const turnleft: usize = 0x1BD50B0; + pub const turnright: usize = 0x1BD5140; + pub const r#use: usize = 0x1BD5410; + pub const zoom: usize = 0x1E28680; } } diff --git a/output/client_dll.cs b/output/client_dll.cs index fc555b0e..33ff22cd 100644 --- a/output/client_dll.cs +++ b/output/client_dll.cs @@ -1,9 +1,9 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC namespace CS2Dumper.Schemas { // Module: client.dll - // Class count: 490 + // Class count: 489 // Enum count: 8 public static class ClientDll { // Alignment: 4 @@ -114,7 +114,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -169,7 +168,7 @@ namespace CS2Dumper.Schemas { public const nint flFlinchModLarge = 0x38; // float32 public const nint flFriendlyFireDamageReductionRatio = 0x3C; // float32 } - // Parent: None + // Parent: // Field count: 15 // // Metadata: @@ -312,11 +311,11 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_ColorTint (Color) // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) public static class C_EnvParticleGlow { - public const nint m_flAlphaScale = 0x1478; // float32 - public const nint m_flRadiusScale = 0x147C; // float32 - public const nint m_flSelfIllumScale = 0x1480; // float32 - public const nint m_ColorTint = 0x1484; // Color - public const nint m_hTextureOverride = 0x1488; // CStrongHandle + public const nint m_flAlphaScale = 0x1460; // float32 + public const nint m_flRadiusScale = 0x1464; // float32 + public const nint m_flSelfIllumScale = 0x1468; // float32 + public const nint m_ColorTint = 0x146C; // Color + public const nint m_hTextureOverride = 0x1470; // CStrongHandle } // Parent: C_BaseEntity // Field count: 0 @@ -355,13 +354,10 @@ namespace CS2Dumper.Schemas { public static class CPulse_ResumePoint { } // Parent: C_BaseTrigger - // Field count: 12 + // Field count: 9 // // Metadata: - // NetworkVarNames: m_vFanOrigin (VectorWS) // NetworkVarNames: m_vFanOriginOffset (Vector) - // NetworkVarNames: m_vFanEnd (Vector) - // NetworkVarNames: m_vNoiseDirectionTarget (Vector) // NetworkVarNames: m_vDirection (Vector) // NetworkVarNames: m_bPushTowardsInfoTarget (bool) // NetworkVarNames: m_bPushAwayFromInfoTarget (bool) @@ -371,18 +367,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bFalloff (bool) // NetworkVarNames: m_RampTimer (CountdownTimer) public static class CTriggerFan { - public const nint m_vFanOrigin = 0x1008; // VectorWS - public const nint m_vFanOriginOffset = 0x1014; // Vector - public const nint m_vFanEnd = 0x1020; // Vector - public const nint m_vNoiseDirectionTarget = 0x102C; // Vector - public const nint m_vDirection = 0x1038; // Vector - public const nint m_bPushTowardsInfoTarget = 0x1044; // bool - public const nint m_bPushAwayFromInfoTarget = 0x1045; // bool - public const nint m_qNoiseDelta = 0x1050; // Quaternion - public const nint m_hInfoFan = 0x1060; // CHandle - public const nint m_flForce = 0x1064; // float32 - public const nint m_bFalloff = 0x1068; // bool - public const nint m_RampTimer = 0x1070; // CountdownTimer + public const nint m_vFanOriginOffset = 0xFF0; // Vector + public const nint m_vDirection = 0xFFC; // Vector + public const nint m_bPushTowardsInfoTarget = 0x1008; // bool + public const nint m_bPushAwayFromInfoTarget = 0x1009; // bool + public const nint m_qNoiseDelta = 0x1010; // Quaternion + public const nint m_hInfoFan = 0x1020; // CHandle + public const nint m_flForce = 0x1024; // float32 + public const nint m_bFalloff = 0x1028; // bool + public const nint m_RampTimer = 0x1030; // CountdownTimer } // Parent: CBaseAnimGraph // Field count: 0 @@ -391,12 +384,12 @@ namespace CS2Dumper.Schemas { // Parent: None // Field count: 6 public static class C_BulletHitModel { - public const nint m_matLocal = 0x1170; // matrix3x4_t - public const nint m_iBoneIndex = 0x11A0; // int32 - public const nint m_hPlayerParent = 0x11A4; // CHandle - public const nint m_bIsHit = 0x11A8; // bool - public const nint m_flTimeCreated = 0x11AC; // float32 - public const nint m_vecStartPos = 0x11B0; // Vector + public const nint m_matLocal = 0x1158; // matrix3x4_t + public const nint m_iBoneIndex = 0x1188; // int32 + public const nint m_hPlayerParent = 0x118C; // CHandle + public const nint m_bIsHit = 0x1190; // bool + public const nint m_flTimeCreated = 0x1194; // float32 + public const nint m_vecStartPos = 0x1198; // Vector } // Parent: C_FuncBrush // Field count: 3 @@ -405,9 +398,9 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_EffectName (string_t) // NetworkVarNames: m_bState (bool) public static class C_FuncElectrifiedVolume { - public const nint m_nAmbientEffect = 0xEC8; // ParticleIndex_t - public const nint m_EffectName = 0xED0; // CUtlSymbolLarge - public const nint m_bState = 0xED8; // bool + public const nint m_nAmbientEffect = 0xEB0; // ParticleIndex_t + public const nint m_EffectName = 0xEB8; // CUtlSymbolLarge + public const nint m_bState = 0xEC0; // bool } // Parent: C_BaseEntity // Field count: 17 @@ -498,7 +491,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription public static class CPulseCell_PlaySequence { @@ -590,89 +582,88 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vPrecomputedOBBExtent5 (Vector) // NetworkVarNames: m_VisClusters (uint16) public static class C_BarnLight { - public const nint m_bEnabled = 0xEC8; // bool - public const nint m_nColorMode = 0xECC; // int32 - public const nint m_Color = 0xED0; // Color - public const nint m_flColorTemperature = 0xED4; // float32 - public const nint m_flBrightness = 0xED8; // float32 - public const nint m_flBrightnessScale = 0xEDC; // float32 - public const nint m_nDirectLight = 0xEE0; // int32 - public const nint m_nBakedShadowIndex = 0xEE4; // int32 - public const nint m_nLightPathUniqueId = 0xEE8; // int32 - public const nint m_nLightMapUniqueId = 0xEEC; // int32 - public const nint m_nLuminaireShape = 0xEF0; // int32 - public const nint m_flLuminaireSize = 0xEF4; // float32 - public const nint m_flLuminaireAnisotropy = 0xEF8; // float32 - public const nint m_LightStyleString = 0xF00; // CUtlString - public const nint m_flLightStyleStartTime = 0xF08; // GameTime_t - public const nint m_QueuedLightStyleStrings = 0xF10; // C_NetworkUtlVectorBase - public const nint m_LightStyleEvents = 0xF28; // C_NetworkUtlVectorBase - public const nint m_LightStyleTargets = 0xF40; // C_NetworkUtlVectorBase> - public const nint m_StyleEvent = 0xF58; // CEntityIOOutput[4] - public const nint m_hLightCookie = 0xFF8; // CStrongHandle - public const nint m_flShape = 0x1000; // float32 - public const nint m_flSoftX = 0x1004; // float32 - public const nint m_flSoftY = 0x1008; // float32 - public const nint m_flSkirt = 0x100C; // float32 - public const nint m_flSkirtNear = 0x1010; // float32 - public const nint m_vSizeParams = 0x1014; // Vector - public const nint m_flRange = 0x1020; // float32 - public const nint m_vShear = 0x1024; // Vector - public const nint m_nBakeSpecularToCubemaps = 0x1030; // int32 - public const nint m_vBakeSpecularToCubemapsSize = 0x1034; // Vector - public const nint m_nCastShadows = 0x1040; // int32 - public const nint m_nShadowMapSize = 0x1044; // int32 - public const nint m_nShadowPriority = 0x1048; // int32 - public const nint m_bContactShadow = 0x104C; // bool - public const nint m_bForceShadowsEnabled = 0x104D; // bool - public const nint m_nBounceLight = 0x1050; // int32 - public const nint m_flBounceScale = 0x1054; // float32 - public const nint m_flMinRoughness = 0x1058; // float32 - public const nint m_vAlternateColor = 0x105C; // Vector - public const nint m_fAlternateColorBrightness = 0x1068; // float32 - public const nint m_nFog = 0x106C; // int32 - public const nint m_flFogStrength = 0x1070; // float32 - public const nint m_nFogShadows = 0x1074; // int32 - public const nint m_flFogScale = 0x1078; // float32 - public const nint m_bFogMixedShadows = 0x107C; // bool - public const nint m_flFadeSizeStart = 0x1080; // float32 - public const nint m_flFadeSizeEnd = 0x1084; // float32 - public const nint m_flShadowFadeSizeStart = 0x1088; // float32 - public const nint m_flShadowFadeSizeEnd = 0x108C; // float32 - public const nint m_bPrecomputedFieldsValid = 0x1090; // bool - public const nint m_vPrecomputedBoundsMins = 0x1094; // Vector - public const nint m_vPrecomputedBoundsMaxs = 0x10A0; // Vector - public const nint m_vPrecomputedOBBOrigin = 0x10AC; // Vector - public const nint m_vPrecomputedOBBAngles = 0x10B8; // QAngle - public const nint m_vPrecomputedOBBExtent = 0x10C4; // Vector - public const nint m_nPrecomputedSubFrusta = 0x10D0; // int32 - public const nint m_vPrecomputedOBBOrigin0 = 0x10D4; // Vector - public const nint m_vPrecomputedOBBAngles0 = 0x10E0; // QAngle - public const nint m_vPrecomputedOBBExtent0 = 0x10EC; // Vector - public const nint m_vPrecomputedOBBOrigin1 = 0x10F8; // Vector - public const nint m_vPrecomputedOBBAngles1 = 0x1104; // QAngle - public const nint m_vPrecomputedOBBExtent1 = 0x1110; // Vector - public const nint m_vPrecomputedOBBOrigin2 = 0x111C; // Vector - public const nint m_vPrecomputedOBBAngles2 = 0x1128; // QAngle - public const nint m_vPrecomputedOBBExtent2 = 0x1134; // Vector - public const nint m_vPrecomputedOBBOrigin3 = 0x1140; // Vector - public const nint m_vPrecomputedOBBAngles3 = 0x114C; // QAngle - public const nint m_vPrecomputedOBBExtent3 = 0x1158; // Vector - public const nint m_vPrecomputedOBBOrigin4 = 0x1164; // Vector - public const nint m_vPrecomputedOBBAngles4 = 0x1170; // QAngle - public const nint m_vPrecomputedOBBExtent4 = 0x117C; // Vector - public const nint m_vPrecomputedOBBOrigin5 = 0x1188; // Vector - public const nint m_vPrecomputedOBBAngles5 = 0x1194; // QAngle - public const nint m_vPrecomputedOBBExtent5 = 0x11A0; // Vector - public const nint m_bInitialBoneSetup = 0x11F0; // bool - public const nint m_VisClusters = 0x11F8; // C_NetworkUtlVectorBase + public const nint m_bEnabled = 0xEB0; // bool + public const nint m_nColorMode = 0xEB4; // int32 + public const nint m_Color = 0xEB8; // Color + public const nint m_flColorTemperature = 0xEBC; // float32 + public const nint m_flBrightness = 0xEC0; // float32 + public const nint m_flBrightnessScale = 0xEC4; // float32 + public const nint m_nDirectLight = 0xEC8; // int32 + public const nint m_nBakedShadowIndex = 0xECC; // int32 + public const nint m_nLightPathUniqueId = 0xED0; // int32 + public const nint m_nLightMapUniqueId = 0xED4; // int32 + public const nint m_nLuminaireShape = 0xED8; // int32 + public const nint m_flLuminaireSize = 0xEDC; // float32 + public const nint m_flLuminaireAnisotropy = 0xEE0; // float32 + public const nint m_LightStyleString = 0xEE8; // CUtlString + public const nint m_flLightStyleStartTime = 0xEF0; // GameTime_t + public const nint m_QueuedLightStyleStrings = 0xEF8; // C_NetworkUtlVectorBase + public const nint m_LightStyleEvents = 0xF10; // C_NetworkUtlVectorBase + public const nint m_LightStyleTargets = 0xF28; // C_NetworkUtlVectorBase> + public const nint m_StyleEvent = 0xF40; // CEntityIOOutput[4] + public const nint m_hLightCookie = 0xFE0; // CStrongHandle + public const nint m_flShape = 0xFE8; // float32 + public const nint m_flSoftX = 0xFEC; // float32 + public const nint m_flSoftY = 0xFF0; // float32 + public const nint m_flSkirt = 0xFF4; // float32 + public const nint m_flSkirtNear = 0xFF8; // float32 + public const nint m_vSizeParams = 0xFFC; // Vector + public const nint m_flRange = 0x1008; // float32 + public const nint m_vShear = 0x100C; // Vector + public const nint m_nBakeSpecularToCubemaps = 0x1018; // int32 + public const nint m_vBakeSpecularToCubemapsSize = 0x101C; // Vector + public const nint m_nCastShadows = 0x1028; // int32 + public const nint m_nShadowMapSize = 0x102C; // int32 + public const nint m_nShadowPriority = 0x1030; // int32 + public const nint m_bContactShadow = 0x1034; // bool + public const nint m_bForceShadowsEnabled = 0x1035; // bool + public const nint m_nBounceLight = 0x1038; // int32 + public const nint m_flBounceScale = 0x103C; // float32 + public const nint m_flMinRoughness = 0x1040; // float32 + public const nint m_vAlternateColor = 0x1044; // Vector + public const nint m_fAlternateColorBrightness = 0x1050; // float32 + public const nint m_nFog = 0x1054; // int32 + public const nint m_flFogStrength = 0x1058; // float32 + public const nint m_nFogShadows = 0x105C; // int32 + public const nint m_flFogScale = 0x1060; // float32 + public const nint m_bFogMixedShadows = 0x1064; // bool + public const nint m_flFadeSizeStart = 0x1068; // float32 + public const nint m_flFadeSizeEnd = 0x106C; // float32 + public const nint m_flShadowFadeSizeStart = 0x1070; // float32 + public const nint m_flShadowFadeSizeEnd = 0x1074; // float32 + public const nint m_bPrecomputedFieldsValid = 0x1078; // bool + public const nint m_vPrecomputedBoundsMins = 0x107C; // Vector + public const nint m_vPrecomputedBoundsMaxs = 0x1088; // Vector + public const nint m_vPrecomputedOBBOrigin = 0x1094; // Vector + public const nint m_vPrecomputedOBBAngles = 0x10A0; // QAngle + public const nint m_vPrecomputedOBBExtent = 0x10AC; // Vector + public const nint m_nPrecomputedSubFrusta = 0x10B8; // int32 + public const nint m_vPrecomputedOBBOrigin0 = 0x10BC; // Vector + public const nint m_vPrecomputedOBBAngles0 = 0x10C8; // QAngle + public const nint m_vPrecomputedOBBExtent0 = 0x10D4; // Vector + public const nint m_vPrecomputedOBBOrigin1 = 0x10E0; // Vector + public const nint m_vPrecomputedOBBAngles1 = 0x10EC; // QAngle + public const nint m_vPrecomputedOBBExtent1 = 0x10F8; // Vector + public const nint m_vPrecomputedOBBOrigin2 = 0x1104; // Vector + public const nint m_vPrecomputedOBBAngles2 = 0x1110; // QAngle + public const nint m_vPrecomputedOBBExtent2 = 0x111C; // Vector + public const nint m_vPrecomputedOBBOrigin3 = 0x1128; // Vector + public const nint m_vPrecomputedOBBAngles3 = 0x1134; // QAngle + public const nint m_vPrecomputedOBBExtent3 = 0x1140; // Vector + public const nint m_vPrecomputedOBBOrigin4 = 0x114C; // Vector + public const nint m_vPrecomputedOBBAngles4 = 0x1158; // QAngle + public const nint m_vPrecomputedOBBExtent4 = 0x1164; // Vector + public const nint m_vPrecomputedOBBOrigin5 = 0x1170; // Vector + public const nint m_vPrecomputedOBBAngles5 = 0x117C; // QAngle + public const nint m_vPrecomputedOBBExtent5 = 0x1188; // Vector + public const nint m_bInitialBoneSetup = 0x11D8; // bool + public const nint m_VisClusters = 0x11E0; // C_NetworkUtlVectorBase } // Parent: None // Field count: 3 // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_LerpCameraSettings { public const nint m_flSeconds = 0x90; // float32 public const nint m_Start = 0x94; // PointCameraSettings_t @@ -681,10 +672,10 @@ namespace CS2Dumper.Schemas { // Parent: C_PointClientUIWorldPanel // Field count: 4 public static class CPointOffScreenIndicatorUi { - public const nint m_bBeenEnabled = 0x1130; // bool - public const nint m_bHide = 0x1131; // bool - public const nint m_flSeenTargetTime = 0x1134; // float32 - public const nint m_pTargetPanel = 0x1138; // C_PointClientUIWorldPanel* + public const nint m_bBeenEnabled = 0x1100; // bool + public const nint m_bHide = 0x1101; // bool + public const nint m_flSeenTargetTime = 0x1104; // float32 + public const nint m_pTargetPanel = 0x1108; // C_PointClientUIWorldPanel* } // Parent: CPlayer_UseServices // Field count: 0 @@ -707,18 +698,18 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bMaster (bool) // NetworkVarNames: m_bExposureControl (bool) public static class C_PostProcessingVolume { - public const nint m_hPostSettings = 0x1018; // CStrongHandle - public const nint m_flFadeDuration = 0x1020; // float32 - public const nint m_flMinLogExposure = 0x1024; // float32 - public const nint m_flMaxLogExposure = 0x1028; // float32 - public const nint m_flMinExposure = 0x102C; // float32 - public const nint m_flMaxExposure = 0x1030; // float32 - public const nint m_flExposureCompensation = 0x1034; // float32 - public const nint m_flExposureFadeSpeedUp = 0x1038; // float32 - public const nint m_flExposureFadeSpeedDown = 0x103C; // float32 - public const nint m_flTonemapEVSmoothingRange = 0x1040; // float32 - public const nint m_bMaster = 0x1044; // bool - public const nint m_bExposureControl = 0x1045; // bool + public const nint m_hPostSettings = 0x1000; // CStrongHandle + public const nint m_flFadeDuration = 0x1008; // float32 + public const nint m_flMinLogExposure = 0x100C; // float32 + public const nint m_flMaxLogExposure = 0x1010; // float32 + public const nint m_flMinExposure = 0x1014; // float32 + public const nint m_flMaxExposure = 0x1018; // float32 + public const nint m_flExposureCompensation = 0x101C; // float32 + public const nint m_flExposureFadeSpeedUp = 0x1020; // float32 + public const nint m_flExposureFadeSpeedDown = 0x1024; // float32 + public const nint m_flTonemapEVSmoothingRange = 0x1028; // float32 + public const nint m_bMaster = 0x102C; // bool + public const nint m_bExposureControl = 0x102D; // bool } // Parent: CPlayer_UseServices // Field count: 0 @@ -733,7 +724,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -791,32 +781,32 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flFlashDuration (float) // NetworkVarNames: m_hOriginalController (CHandle) public static class C_CSPlayerPawnBase { - public const nint m_pPingServices = 0x15F0; // CCSPlayer_PingServices* - public const nint m_previousPlayerState = 0x15F8; // CSPlayerState - public const nint m_iPlayerState = 0x15FC; // CSPlayerState - public const nint m_bHasMovedSinceSpawn = 0x1600; // bool - public const nint m_flLastSpawnTimeIndex = 0x1604; // GameTime_t - public const nint m_iProgressBarDuration = 0x1608; // int32 - public const nint m_flProgressBarStartTime = 0x160C; // float32 - public const nint m_flClientDeathTime = 0x1610; // GameTime_t - public const nint m_flFlashBangTime = 0x1614; // float32 - public const nint m_flFlashScreenshotAlpha = 0x1618; // float32 - public const nint m_flFlashOverlayAlpha = 0x161C; // float32 - public const nint m_bFlashBuildUp = 0x1620; // bool - public const nint m_bFlashDspHasBeenCleared = 0x1621; // bool - public const nint m_bFlashScreenshotHasBeenGrabbed = 0x1622; // bool - public const nint m_flFlashMaxAlpha = 0x1624; // float32 - public const nint m_flFlashDuration = 0x1628; // float32 - public const nint m_flClientHealthFadeChangeTimestamp = 0x162C; // GameTime_t - public const nint m_nClientHealthFadeParityValue = 0x1630; // int32 - public const nint m_fNextThinkPushAway = 0x1634; // float32 - public const nint m_flCurrentMusicStartTime = 0x163C; // float32 - public const nint m_flMusicRoundStartTime = 0x1640; // float32 - public const nint m_bDeferStartMusicOnWarmup = 0x1644; // bool - public const nint m_flLastSmokeOverlayAlpha = 0x1648; // float32 - public const nint m_flLastSmokeAge = 0x164C; // float32 - public const nint m_vLastSmokeOverlayColor = 0x1650; // Vector - public const nint m_hOriginalController = 0x1678; // CHandle + public const nint m_pPingServices = 0x15D8; // CCSPlayer_PingServices* + public const nint m_previousPlayerState = 0x15E0; // CSPlayerState + public const nint m_iPlayerState = 0x15E4; // CSPlayerState + public const nint m_bHasMovedSinceSpawn = 0x15E8; // bool + public const nint m_flLastSpawnTimeIndex = 0x15EC; // GameTime_t + public const nint m_iProgressBarDuration = 0x15F0; // int32 + public const nint m_flProgressBarStartTime = 0x15F4; // float32 + public const nint m_flClientDeathTime = 0x15F8; // GameTime_t + public const nint m_flFlashBangTime = 0x15FC; // float32 + public const nint m_flFlashScreenshotAlpha = 0x1600; // float32 + public const nint m_flFlashOverlayAlpha = 0x1604; // float32 + public const nint m_bFlashBuildUp = 0x1608; // bool + public const nint m_bFlashDspHasBeenCleared = 0x1609; // bool + public const nint m_bFlashScreenshotHasBeenGrabbed = 0x160A; // bool + public const nint m_flFlashMaxAlpha = 0x160C; // float32 + public const nint m_flFlashDuration = 0x1610; // float32 + public const nint m_flClientHealthFadeChangeTimestamp = 0x1614; // GameTime_t + public const nint m_nClientHealthFadeParityValue = 0x1618; // int32 + public const nint m_fNextThinkPushAway = 0x161C; // float32 + public const nint m_flCurrentMusicStartTime = 0x1624; // float32 + public const nint m_flMusicRoundStartTime = 0x1628; // float32 + public const nint m_bDeferStartMusicOnWarmup = 0x162C; // bool + public const nint m_flLastSmokeOverlayAlpha = 0x1630; // float32 + public const nint m_flLastSmokeAge = 0x1634; // float32 + public const nint m_vLastSmokeOverlayColor = 0x1638; // Vector + public const nint m_hOriginalController = 0x1660; // CHandle } // Parent: C_CSWeaponBase // Field count: 10 @@ -828,16 +818,16 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bIsPlantingViaUse (bool) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) public static class C_C4 { - public const nint m_activeLightParticleIndex = 0x1F90; // ParticleIndex_t - public const nint m_eActiveLightEffect = 0x1F94; // C4LightEffect_t - public const nint m_bStartedArming = 0x1F98; // bool - public const nint m_fArmedTime = 0x1F9C; // GameTime_t - public const nint m_bBombPlacedAnimation = 0x1FA0; // bool - public const nint m_bIsPlantingViaUse = 0x1FA1; // bool - public const nint m_entitySpottedState = 0x1FA8; // EntitySpottedState_t - public const nint m_nSpotRules = 0x1FC0; // int32 - public const nint m_bPlayedArmingBeeps = 0x1FC4; // bool[7] - public const nint m_bBombPlanted = 0x1FCB; // bool + public const nint m_activeLightParticleIndex = 0x1F80; // ParticleIndex_t + public const nint m_eActiveLightEffect = 0x1F84; // C4LightEffect_t + public const nint m_bStartedArming = 0x1F88; // bool + public const nint m_fArmedTime = 0x1F8C; // GameTime_t + public const nint m_bBombPlacedAnimation = 0x1F90; // bool + public const nint m_bIsPlantingViaUse = 0x1F91; // bool + public const nint m_entitySpottedState = 0x1F98; // EntitySpottedState_t + public const nint m_nSpotRules = 0x1FB0; // int32 + public const nint m_bPlayedArmingBeeps = 0x1FB4; // bool[7] + public const nint m_bBombPlanted = 0x1FBB; // bool } // Parent: CBaseProp // Field count: 28 @@ -845,34 +835,34 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) public static class C_BreakableProp { - public const nint m_CPropDataComponent = 0x11A0; // CPropDataComponent - public const nint m_OnStartDeath = 0x11E0; // CEntityIOOutput - public const nint m_OnBreak = 0x1208; // CEntityIOOutput - public const nint m_OnHealthChanged = 0x1230; // CEntityOutputTemplate - public const nint m_OnTakeDamage = 0x1258; // CEntityIOOutput - public const nint m_impactEnergyScale = 0x1280; // float32 - public const nint m_iMinHealthDmg = 0x1284; // int32 - public const nint m_flPressureDelay = 0x1288; // float32 - public const nint m_flDefBurstScale = 0x128C; // float32 - public const nint m_vDefBurstOffset = 0x1290; // Vector - public const nint m_hBreaker = 0x129C; // CHandle - public const nint m_PerformanceMode = 0x12A0; // PerformanceMode_t - public const nint m_flPreventDamageBeforeTime = 0x12A4; // GameTime_t - public const nint m_BreakableContentsType = 0x12A8; // BreakableContentsType_t - public const nint m_strBreakableContentsPropGroupOverride = 0x12B0; // CUtlString - public const nint m_strBreakableContentsParticleOverride = 0x12B8; // CUtlString - public const nint m_bHasBreakPiecesOrCommands = 0x12C0; // bool - public const nint m_explodeDamage = 0x12C4; // float32 - public const nint m_explodeRadius = 0x12C8; // float32 - public const nint m_explosionDelay = 0x12D0; // float32 - public const nint m_explosionBuildupSound = 0x12D8; // CUtlSymbolLarge - public const nint m_explosionCustomEffect = 0x12E0; // CUtlSymbolLarge - public const nint m_explosionCustomSound = 0x12E8; // CUtlSymbolLarge - public const nint m_explosionModifier = 0x12F0; // CUtlSymbolLarge - public const nint m_hPhysicsAttacker = 0x12F8; // CHandle - public const nint m_flLastPhysicsInfluenceTime = 0x12FC; // GameTime_t - public const nint m_flDefaultFadeScale = 0x1300; // float32 - public const nint m_hLastAttacker = 0x1304; // CHandle + public const nint m_CPropDataComponent = 0x1190; // CPropDataComponent + public const nint m_OnStartDeath = 0x11D0; // CEntityIOOutput + public const nint m_OnBreak = 0x11F8; // CEntityIOOutput + public const nint m_OnHealthChanged = 0x1220; // CEntityOutputTemplate + public const nint m_OnTakeDamage = 0x1248; // CEntityIOOutput + public const nint m_impactEnergyScale = 0x1270; // float32 + public const nint m_iMinHealthDmg = 0x1274; // int32 + public const nint m_flPressureDelay = 0x1278; // float32 + public const nint m_flDefBurstScale = 0x127C; // float32 + public const nint m_vDefBurstOffset = 0x1280; // Vector + public const nint m_hBreaker = 0x128C; // CHandle + public const nint m_PerformanceMode = 0x1290; // PerformanceMode_t + public const nint m_flPreventDamageBeforeTime = 0x1294; // GameTime_t + public const nint m_BreakableContentsType = 0x1298; // BreakableContentsType_t + public const nint m_strBreakableContentsPropGroupOverride = 0x12A0; // CUtlString + public const nint m_strBreakableContentsParticleOverride = 0x12A8; // CUtlString + public const nint m_bHasBreakPiecesOrCommands = 0x12B0; // bool + public const nint m_explodeDamage = 0x12B4; // float32 + public const nint m_explodeRadius = 0x12B8; // float32 + public const nint m_explosionDelay = 0x12C0; // float32 + public const nint m_explosionBuildupSound = 0x12C8; // CUtlSymbolLarge + public const nint m_explosionCustomEffect = 0x12D0; // CUtlSymbolLarge + public const nint m_explosionCustomSound = 0x12D8; // CUtlSymbolLarge + public const nint m_explosionModifier = 0x12E0; // CUtlSymbolLarge + public const nint m_hPhysicsAttacker = 0x12E8; // CHandle + public const nint m_flLastPhysicsInfluenceTime = 0x12EC; // GameTime_t + public const nint m_flDefaultFadeScale = 0x12F0; // float32 + public const nint m_hLastAttacker = 0x12F4; // CHandle } // Parent: CCSGO_WingmanIntroCharacterPosition // Field count: 0 @@ -913,7 +903,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPulseEditorHeaderIcon // MPropertyFriendlyName public static class CPulseCell_WaitForObservable { @@ -933,7 +922,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Step_EntFire { public const nint m_Input = 0x48; // CUtlString } @@ -949,9 +937,9 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_usable (bool) // NetworkVarNames: m_szDisplayText (string_t) public static class C_BaseButton { - public const nint m_glowEntity = 0xEC8; // CHandle - public const nint m_usable = 0xECC; // bool - public const nint m_szDisplayText = 0xED0; // CUtlSymbolLarge + public const nint m_glowEntity = 0xEB0; // CHandle + public const nint m_usable = 0xEB4; // bool + public const nint m_szDisplayText = 0xEB8; // CUtlSymbolLarge } // Parent: CPlayer_ObserverServices // Field count: 1 @@ -961,7 +949,7 @@ namespace CS2Dumper.Schemas { // Parent: CEntityComponent // Field count: 1 public static class CHitboxComponent { - public const nint m_flBoundsExpandRadius = 0x20; // float32 + public const nint m_flBoundsExpandRadius = 0x14; // float32 } // Parent: C_BaseEntity // Field count: 0 @@ -974,14 +962,14 @@ namespace CS2Dumper.Schemas { // Parent: C_BaseTrigger // Field count: 8 public static class C_Precipitation { - public const nint m_flDensity = 0x1008; // float32 - public const nint m_flParticleInnerDist = 0x1018; // float32 - public const nint m_pParticleDef = 0x1020; // char* - public const nint m_tParticlePrecipTraceTimer = 0x1048; // TimedEvent[1] - public const nint m_bActiveParticlePrecipEmitter = 0x1050; // bool[1] - public const nint m_bParticlePrecipInitialized = 0x1051; // bool - public const nint m_bHasSimulatedSinceLastSceneObjectUpdate = 0x1052; // bool - public const nint m_nAvailableSheetSequencesMaxIndex = 0x1054; // int32 + public const nint m_flDensity = 0xFF0; // float32 + public const nint m_flParticleInnerDist = 0x1000; // float32 + public const nint m_pParticleDef = 0x1008; // char* + public const nint m_tParticlePrecipTraceTimer = 0x1030; // TimedEvent[1] + public const nint m_bActiveParticlePrecipEmitter = 0x1038; // bool[1] + public const nint m_bParticlePrecipInitialized = 0x1039; // bool + public const nint m_bHasSimulatedSinceLastSceneObjectUpdate = 0x103A; // bool + public const nint m_nAvailableSheetSequencesMaxIndex = 0x103C; // int32 } // Parent: CLogicalEntity // Field count: 5 @@ -992,7 +980,7 @@ namespace CS2Dumper.Schemas { public const nint m_bFastRetrigger = 0x5FB; // bool public const nint m_bPassthoughCaller = 0x5FC; // bool } - // Parent: None + // Parent: // Field count: 6 public static class SequenceHistory_t { public const nint m_hSequence = 0x0; // HSequence @@ -1029,8 +1017,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flLightScale (float32) // NetworkVarNames: m_Radius (float32) public static class C_SpotlightEnd { - public const nint m_flLightScale = 0xEC8; // float32 - public const nint m_Radius = 0xECC; // float32 + public const nint m_flLightScale = 0xEB0; // float32 + public const nint m_Radius = 0xEB4; // float32 } // Parent: CBaseAnimGraph // Field count: 23 @@ -1045,29 +1033,29 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_z (float32) // NetworkVarNames: m_angle (float32) public static class C_Fish { - public const nint m_pos = 0x1170; // Vector - public const nint m_vel = 0x117C; // Vector - public const nint m_angles = 0x1188; // QAngle - public const nint m_localLifeState = 0x1194; // int32 - public const nint m_deathDepth = 0x1198; // float32 - public const nint m_deathAngle = 0x119C; // float32 - public const nint m_buoyancy = 0x11A0; // float32 - public const nint m_wiggleTimer = 0x11A8; // CountdownTimer - public const nint m_wigglePhase = 0x11C0; // float32 - public const nint m_wiggleRate = 0x11C4; // float32 - public const nint m_actualPos = 0x11C8; // Vector - public const nint m_actualAngles = 0x11D4; // QAngle - public const nint m_poolOrigin = 0x11E0; // Vector - public const nint m_waterLevel = 0x11EC; // float32 - public const nint m_gotUpdate = 0x11F0; // bool - public const nint m_x = 0x11F4; // float32 - public const nint m_y = 0x11F8; // float32 - public const nint m_z = 0x11FC; // float32 - public const nint m_angle = 0x1200; // float32 - public const nint m_errorHistory = 0x1204; // float32[20] - public const nint m_errorHistoryIndex = 0x1254; // int32 - public const nint m_errorHistoryCount = 0x1258; // int32 - public const nint m_averageError = 0x125C; // float32 + public const nint m_pos = 0x1158; // Vector + public const nint m_vel = 0x1164; // Vector + public const nint m_angles = 0x1170; // QAngle + public const nint m_localLifeState = 0x117C; // int32 + public const nint m_deathDepth = 0x1180; // float32 + public const nint m_deathAngle = 0x1184; // float32 + public const nint m_buoyancy = 0x1188; // float32 + public const nint m_wiggleTimer = 0x1190; // CountdownTimer + public const nint m_wigglePhase = 0x11A8; // float32 + public const nint m_wiggleRate = 0x11AC; // float32 + public const nint m_actualPos = 0x11B0; // Vector + public const nint m_actualAngles = 0x11BC; // QAngle + public const nint m_poolOrigin = 0x11C8; // Vector + public const nint m_waterLevel = 0x11D4; // float32 + public const nint m_gotUpdate = 0x11D8; // bool + public const nint m_x = 0x11DC; // float32 + public const nint m_y = 0x11E0; // float32 + public const nint m_z = 0x11E4; // float32 + public const nint m_angle = 0x11E8; // float32 + public const nint m_errorHistory = 0x11EC; // float32[20] + public const nint m_errorHistoryIndex = 0x123C; // int32 + public const nint m_errorHistoryCount = 0x1240; // int32 + public const nint m_averageError = 0x1244; // float32 } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -1295,15 +1283,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Weight (float) // NetworkVarNames: m_lookupFilename (char) public static class C_ColorCorrectionVolume { - public const nint m_LastEnterWeight = 0x1008; // float32 - public const nint m_LastEnterTime = 0x100C; // GameTime_t - public const nint m_LastExitWeight = 0x1010; // float32 - public const nint m_LastExitTime = 0x1014; // GameTime_t - public const nint m_bEnabled = 0x1018; // bool - public const nint m_MaxWeight = 0x101C; // float32 - public const nint m_FadeDuration = 0x1020; // float32 - public const nint m_Weight = 0x1024; // float32 - public const nint m_lookupFilename = 0x1028; // char[512] + public const nint m_LastEnterWeight = 0xFF0; // float32 + public const nint m_LastEnterTime = 0xFF4; // GameTime_t + public const nint m_LastExitWeight = 0xFF8; // float32 + public const nint m_LastExitTime = 0xFFC; // GameTime_t + public const nint m_bEnabled = 0x1000; // bool + public const nint m_MaxWeight = 0x1004; // float32 + public const nint m_FadeDuration = 0x1008; // float32 + public const nint m_Weight = 0x100C; // float32 + public const nint m_lookupFilename = 0x1010; // char[512] } // Parent: CPlayerPawnComponent // Field count: 15 @@ -1336,7 +1324,7 @@ namespace CS2Dumper.Schemas { public const nint m_vBoxMaxs = 0x61C; // Vector } // Parent: CSkeletonAnimationController - // Field count: 21 + // Field count: 22 // // Metadata: // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) @@ -1351,6 +1339,7 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nSerializePoseRecipeVersionAG2 (int) // NetworkVarNames: m_nGraphCreationFlagsAG2 (uint8) // NetworkVarNames: m_nServerGraphDefReloadCountAG2 (int) + // NetworkVarNames: m_nServerSerializationContextIteration (int) public static class CBaseAnimGraphController { public const nint m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables public const nint m_bSequenceFinished = 0x14A8; // bool @@ -1372,7 +1361,8 @@ namespace CS2Dumper.Schemas { public const nint m_nSerializePoseRecipeSizeAG2 = 0x1888; // int32 public const nint m_nSerializePoseRecipeVersionAG2 = 0x188C; // int32 public const nint m_nGraphCreationFlagsAG2 = 0x1890; // uint8 - public const nint m_nServerGraphDefReloadCountAG2 = 0x18D4; // int32 + public const nint m_nServerGraphDefReloadCountAG2 = 0x1A7C; // int32 + public const nint m_nServerSerializationContextIteration = 0x1A84; // int32 } // Parent: C_BaseEntity // Field count: 18 @@ -1410,7 +1400,7 @@ namespace CS2Dumper.Schemas { public const nint m_flFadeStartTime = 0x830; // float32[1] public const nint m_flFadeDuration = 0x834; // float32[1] } - // Parent: None + // Parent: // Field count: 10 public static class CBuoyancyHelper { public const nint m_nFluidType = 0x18; // CUtlStringToken @@ -1446,7 +1436,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_FireCursors { public const nint m_Outflows = 0x48; // CUtlVector public const nint m_bWaitForChildOutflows = 0x60; // bool @@ -1506,7 +1495,7 @@ namespace CS2Dumper.Schemas { // Field count: 0 public static class C_WeaponM4A1Silencer { } - // Parent: None + // Parent: // Field count: 29 // // Metadata: @@ -1604,7 +1593,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_IsRequirementValid { } // Parent: C_SoundEventEntity @@ -1642,12 +1630,11 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName public static class CPulseCell_Value_Gradient { public const nint m_Gradient = 0x48; // CColorGradient } - // Parent: None + // Parent: // Field count: 2 // // Metadata: @@ -1657,7 +1644,7 @@ namespace CS2Dumper.Schemas { public const nint m_timestamp = 0x8; // GameTime_t public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t } - // Parent: None + // Parent: // Field count: 5 // // Metadata: @@ -1713,9 +1700,9 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_nDecoyShotTick (int) public static class C_DecoyProjectile { - public const nint m_nDecoyShotTick = 0x1468; // int32 - public const nint m_nClientLastKnownDecoyShotTick = 0x146C; // int32 - public const nint m_flTimeParticleEffectSpawn = 0x1490; // GameTime_t + public const nint m_nDecoyShotTick = 0x1450; // int32 + public const nint m_nClientLastKnownDecoyShotTick = 0x1454; // int32 + public const nint m_flTimeParticleEffectSpawn = 0x1478; // GameTime_t } // Parent: CAttributeManager // Field count: 3 @@ -1765,59 +1752,59 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flWatTickOffset (float) // NetworkVarNames: m_flLastShakeTime (GameTime_t) public static class C_CSWeaponBase { - public const nint m_iWeaponGameplayAnimState = 0x1980; // WeaponGameplayAnimState - public const nint m_flWeaponGameplayAnimStateTimestamp = 0x1984; // GameTime_t - public const nint m_flInspectCancelCompleteTime = 0x1988; // GameTime_t - public const nint m_bInspectPending = 0x198C; // bool - public const nint m_bInspectShouldLoop = 0x198D; // bool - public const nint m_flCrosshairDistance = 0x19B8; // float32 - public const nint m_iAmmoLastCheck = 0x19BC; // int32 - public const nint m_nLastEmptySoundCmdNum = 0x19C0; // int32 - public const nint m_bFireOnEmpty = 0x19C4; // bool - public const nint m_OnPlayerPickup = 0x19C8; // CEntityIOOutput - public const nint m_weaponMode = 0x19F0; // CSWeaponMode - public const nint m_flTurningInaccuracyDelta = 0x19F4; // float32 - public const nint m_vecTurningInaccuracyEyeDirLast = 0x19F8; // Vector - public const nint m_flTurningInaccuracy = 0x1A04; // float32 - public const nint m_fAccuracyPenalty = 0x1A08; // float32 - public const nint m_flLastAccuracyUpdateTime = 0x1A0C; // GameTime_t - public const nint m_fAccuracySmoothedForZoom = 0x1A10; // float32 - public const nint m_iRecoilIndex = 0x1A14; // int32 - public const nint m_flRecoilIndex = 0x1A18; // float32 - public const nint m_bBurstMode = 0x1A1C; // bool - public const nint m_flLastBurstModeChangeTime = 0x1A20; // GameTime_t - public const nint m_nPostponeFireReadyTicks = 0x1A24; // GameTick_t - public const nint m_flPostponeFireReadyFrac = 0x1A28; // float32 - public const nint m_bInReload = 0x1A2C; // bool - public const nint m_flDroppedAtTime = 0x1A30; // GameTime_t - public const nint m_bIsHauledBack = 0x1A34; // bool - public const nint m_bSilencerOn = 0x1A35; // bool - public const nint m_flTimeSilencerSwitchComplete = 0x1A38; // GameTime_t - public const nint m_iOriginalTeamNumber = 0x1A3C; // int32 - public const nint m_iMostRecentTeamNumber = 0x1A40; // int32 - public const nint m_bDroppedNearBuyZone = 0x1A44; // bool - public const nint m_flNextAttackRenderTimeOffset = 0x1A48; // float32 - public const nint m_bClearWeaponIdentifyingUGC = 0x1AE8; // bool - public const nint m_bVisualsDataSet = 0x1AE9; // bool - public const nint m_bUIWeapon = 0x1AEA; // bool - public const nint m_nCustomEconReloadEventId = 0x1AEC; // int32 - public const nint m_nextPrevOwnerUseTime = 0x1AF8; // GameTime_t - public const nint m_hPrevOwner = 0x1AFC; // CHandle - public const nint m_nDropTick = 0x1B00; // GameTick_t - public const nint m_bWasActiveWeaponWhenDropped = 0x1B04; // bool - public const nint m_donated = 0x1B24; // bool - public const nint m_fLastShotTime = 0x1B28; // GameTime_t - public const nint m_bWasOwnedByCT = 0x1B2C; // bool - public const nint m_bWasOwnedByTerrorist = 0x1B2D; // bool - public const nint m_flNextClientFireBulletTime = 0x1B30; // float32 - public const nint m_flNextClientFireBulletTime_Repredict = 0x1B34; // float32 - public const nint m_IronSightController = 0x1CA0; // C_IronSightController - public const nint m_iIronSightMode = 0x1D50; // int32 - public const nint m_flLastLOSTraceFailureTime = 0x1D68; // GameTime_t - public const nint m_flWatTickOffset = 0x1DC8; // float32 - public const nint m_flLastShakeTime = 0x1DDC; // GameTime_t + public const nint m_iWeaponGameplayAnimState = 0x1970; // WeaponGameplayAnimState + public const nint m_flWeaponGameplayAnimStateTimestamp = 0x1974; // GameTime_t + public const nint m_flInspectCancelCompleteTime = 0x1978; // GameTime_t + public const nint m_bInspectPending = 0x197C; // bool + public const nint m_bInspectShouldLoop = 0x197D; // bool + public const nint m_flCrosshairDistance = 0x19A8; // float32 + public const nint m_iAmmoLastCheck = 0x19AC; // int32 + public const nint m_nLastEmptySoundCmdNum = 0x19B0; // int32 + public const nint m_bFireOnEmpty = 0x19B4; // bool + public const nint m_OnPlayerPickup = 0x19B8; // CEntityIOOutput + public const nint m_weaponMode = 0x19E0; // CSWeaponMode + public const nint m_flTurningInaccuracyDelta = 0x19E4; // float32 + public const nint m_vecTurningInaccuracyEyeDirLast = 0x19E8; // Vector + public const nint m_flTurningInaccuracy = 0x19F4; // float32 + public const nint m_fAccuracyPenalty = 0x19F8; // float32 + public const nint m_flLastAccuracyUpdateTime = 0x19FC; // GameTime_t + public const nint m_fAccuracySmoothedForZoom = 0x1A00; // float32 + public const nint m_iRecoilIndex = 0x1A04; // int32 + public const nint m_flRecoilIndex = 0x1A08; // float32 + public const nint m_bBurstMode = 0x1A0C; // bool + public const nint m_flLastBurstModeChangeTime = 0x1A10; // GameTime_t + public const nint m_nPostponeFireReadyTicks = 0x1A14; // GameTick_t + public const nint m_flPostponeFireReadyFrac = 0x1A18; // float32 + public const nint m_bInReload = 0x1A1C; // bool + public const nint m_flDroppedAtTime = 0x1A20; // GameTime_t + public const nint m_bIsHauledBack = 0x1A24; // bool + public const nint m_bSilencerOn = 0x1A25; // bool + public const nint m_flTimeSilencerSwitchComplete = 0x1A28; // GameTime_t + public const nint m_iOriginalTeamNumber = 0x1A2C; // int32 + public const nint m_iMostRecentTeamNumber = 0x1A30; // int32 + public const nint m_bDroppedNearBuyZone = 0x1A34; // bool + public const nint m_flNextAttackRenderTimeOffset = 0x1A38; // float32 + public const nint m_bClearWeaponIdentifyingUGC = 0x1AD8; // bool + public const nint m_bVisualsDataSet = 0x1AD9; // bool + public const nint m_bUIWeapon = 0x1ADA; // bool + public const nint m_nCustomEconReloadEventId = 0x1ADC; // int32 + public const nint m_nextPrevOwnerUseTime = 0x1AE8; // GameTime_t + public const nint m_hPrevOwner = 0x1AEC; // CHandle + public const nint m_nDropTick = 0x1AF0; // GameTick_t + public const nint m_bWasActiveWeaponWhenDropped = 0x1AF4; // bool + public const nint m_donated = 0x1B14; // bool + public const nint m_fLastShotTime = 0x1B18; // GameTime_t + public const nint m_bWasOwnedByCT = 0x1B1C; // bool + public const nint m_bWasOwnedByTerrorist = 0x1B1D; // bool + public const nint m_flNextClientFireBulletTime = 0x1B20; // float32 + public const nint m_flNextClientFireBulletTime_Repredict = 0x1B24; // float32 + public const nint m_IronSightController = 0x1C90; // C_IronSightController + public const nint m_iIronSightMode = 0x1D40; // int32 + public const nint m_flLastLOSTraceFailureTime = 0x1D58; // GameTime_t + public const nint m_flWatTickOffset = 0x1DB8; // float32 + public const nint m_flLastShakeTime = 0x1DCC; // GameTime_t } - // Parent: None + // Parent: // Field count: 7 // // Metadata: @@ -1860,7 +1847,7 @@ namespace CS2Dumper.Schemas { public const nint m_flExposureAdaptationSpeedDown = 0x604; // float32 public const nint m_flTonemapEVSmoothingRange = 0x608; // float32 } - // Parent: None + // Parent: // Field count: 4 // // Metadata: @@ -1887,7 +1874,7 @@ namespace CS2Dumper.Schemas { // Field count: 0 public static class C_WeaponMag7 { } - // Parent: None + // Parent: // Field count: 2 // // Metadata: @@ -1925,26 +1912,25 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) // NetworkVarNames: m_vecCSSClasses (string_t) public static class C_PointClientUIHUD { - public const nint m_bCheckCSSClasses = 0xF00; // bool - public const nint m_bIgnoreInput = 0x1080; // bool - public const nint m_flWidth = 0x1084; // float32 - public const nint m_flHeight = 0x1088; // float32 - public const nint m_flDPI = 0x108C; // float32 - public const nint m_flInteractDistance = 0x1090; // float32 - public const nint m_flDepthOffset = 0x1094; // float32 - public const nint m_unOwnerContext = 0x1098; // uint32 - public const nint m_unHorizontalAlign = 0x109C; // uint32 - public const nint m_unVerticalAlign = 0x10A0; // uint32 - public const nint m_unOrientation = 0x10A4; // uint32 - public const nint m_bAllowInteractionFromAllSceneWorlds = 0x10A8; // bool - public const nint m_vecCSSClasses = 0x10B0; // C_NetworkUtlVectorBase + public const nint m_bCheckCSSClasses = 0xEE8; // bool + public const nint m_bIgnoreInput = 0x1060; // bool + public const nint m_flWidth = 0x1064; // float32 + public const nint m_flHeight = 0x1068; // float32 + public const nint m_flDPI = 0x106C; // float32 + public const nint m_flInteractDistance = 0x1070; // float32 + public const nint m_flDepthOffset = 0x1074; // float32 + public const nint m_unOwnerContext = 0x1078; // uint32 + public const nint m_unHorizontalAlign = 0x107C; // uint32 + public const nint m_unVerticalAlign = 0x1080; // uint32 + public const nint m_unOrientation = 0x1084; // uint32 + public const nint m_bAllowInteractionFromAllSceneWorlds = 0x1088; // bool + public const nint m_vecCSSClasses = 0x1090; // C_NetworkUtlVectorBase } // Parent: None // Field count: 1 // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Inflow_GraphHook { public const nint m_HookName = 0x80; // PulseSymbol_t } @@ -1975,25 +1961,25 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bListenedTo (bool) // NetworkVarNames: m_hViewPosition (CHandle) public static class C_PointCommentaryNode { - public const nint m_bActive = 0x1188; // bool - public const nint m_bWasActive = 0x1189; // bool - public const nint m_flEndTime = 0x118C; // GameTime_t - public const nint m_flStartTime = 0x1190; // GameTime_t - public const nint m_flStartTimeInCommentary = 0x1194; // float32 - public const nint m_iszCommentaryFile = 0x1198; // CUtlSymbolLarge - public const nint m_iszTitle = 0x11A0; // CUtlSymbolLarge - public const nint m_iszSpeakers = 0x11A8; // CUtlSymbolLarge - public const nint m_iNodeNumber = 0x11B0; // int32 - public const nint m_iNodeNumberMax = 0x11B4; // int32 - public const nint m_bListenedTo = 0x11B8; // bool - public const nint m_hViewPosition = 0x11C8; // CHandle - public const nint m_bRestartAfterRestore = 0x11CC; // bool + public const nint m_bActive = 0x1170; // bool + public const nint m_bWasActive = 0x1171; // bool + public const nint m_flEndTime = 0x1174; // GameTime_t + public const nint m_flStartTime = 0x1178; // GameTime_t + public const nint m_flStartTimeInCommentary = 0x117C; // float32 + public const nint m_iszCommentaryFile = 0x1180; // CUtlSymbolLarge + public const nint m_iszTitle = 0x1188; // CUtlSymbolLarge + public const nint m_iszSpeakers = 0x1190; // CUtlSymbolLarge + public const nint m_iNodeNumber = 0x1198; // int32 + public const nint m_iNodeNumberMax = 0x119C; // int32 + public const nint m_bListenedTo = 0x11A0; // bool + public const nint m_hViewPosition = 0x11B0; // CHandle + public const nint m_bRestartAfterRestore = 0x11B4; // bool } // Parent: C_Sprite // Field count: 0 public static class CSpriteOriented { } - // Parent: None + // Parent: // Field count: 13 // // Metadata: @@ -2028,13 +2014,13 @@ namespace CS2Dumper.Schemas { // Parent: C_CS2WeaponModuleBase // Field count: 2 public static class C_KeychainModule { - public const nint m_nKeychainDefID = 0x1178; // uint32 - public const nint m_nKeychainSeed = 0x117C; // uint32 + public const nint m_nKeychainDefID = 0x1160; // uint32 + public const nint m_nKeychainSeed = 0x1164; // uint32 } // Parent: C_BaseModelEntity // Field count: 1 public static class CFuncWater { - public const nint m_BuoyancyHelper = 0xEC8; // CBuoyancyHelper + public const nint m_BuoyancyHelper = 0xEB0; // CBuoyancyHelper } // Parent: CPlayerPawnComponent // Field count: 0 @@ -2055,7 +2041,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_messageText (char) public static class C_PointClientUIWorldTextPanel { - public const nint m_messageText = 0x1130; // char[512] + public const nint m_messageText = 0x1100; // char[512] } // Parent: CPlayer_WaterServices // Field count: 3 @@ -2077,7 +2063,7 @@ namespace CS2Dumper.Schemas { // MNetworkVarTypeOverride // MNetworkIncludeByName public static class C_CSObserverPawn { - public const nint m_hDetectParentChange = 0x1680; // CEntityHandle + public const nint m_hDetectParentChange = 0x1668; // CEntityHandle } // Parent: None // Field count: 3 @@ -2101,15 +2087,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flAutoRideSpeed (float) // NetworkVarNames: m_bFakeLadder (bool) public static class C_FuncLadder { - public const nint m_vecLadderDir = 0xEC8; // Vector - public const nint m_Dismounts = 0xED8; // CUtlVector> - public const nint m_vecLocalTop = 0xEF0; // Vector - public const nint m_vecPlayerMountPositionTop = 0xEFC; // VectorWS - public const nint m_vecPlayerMountPositionBottom = 0xF08; // VectorWS - public const nint m_flAutoRideSpeed = 0xF14; // float32 - public const nint m_bDisabled = 0xF18; // bool - public const nint m_bFakeLadder = 0xF19; // bool - public const nint m_bHasSlack = 0xF1A; // bool + public const nint m_vecLadderDir = 0xEB0; // Vector + public const nint m_Dismounts = 0xEC0; // CUtlVector> + public const nint m_vecLocalTop = 0xED8; // Vector + public const nint m_vecPlayerMountPositionTop = 0xEE4; // VectorWS + public const nint m_vecPlayerMountPositionBottom = 0xEF0; // VectorWS + public const nint m_flAutoRideSpeed = 0xEFC; // float32 + public const nint m_bDisabled = 0xF00; // bool + public const nint m_bFakeLadder = 0xF01; // bool + public const nint m_bHasSlack = 0xF02; // bool } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -2162,7 +2148,7 @@ namespace CS2Dumper.Schemas { public static class C_WeaponSG556 { } // Parent: C_CSPlayerPawnBase - // Field count: 128 + // Field count: 127 // // Metadata: // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) @@ -2247,134 +2233,133 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bGunGameImmunity (bool) // NetworkVarNames: m_fMolotovDamageTime (float) public static class C_CSPlayerPawn { - public const nint m_pBulletServices = 0x1690; // CCSPlayer_BulletServices* - public const nint m_pHostageServices = 0x1698; // CCSPlayer_HostageServices* - public const nint m_pBuyServices = 0x16A0; // CCSPlayer_BuyServices* - public const nint m_pGlowServices = 0x16A8; // CCSPlayer_GlowServices* - public const nint m_pActionTrackingServices = 0x16B0; // CCSPlayer_ActionTrackingServices* - public const nint m_pDamageReactServices = 0x16B8; // CCSPlayer_DamageReactServices* - public const nint m_flHealthShotBoostExpirationTime = 0x16C0; // GameTime_t - public const nint m_flLastFiredWeaponTime = 0x16C4; // GameTime_t - public const nint m_bHasFemaleVoice = 0x16C8; // bool - public const nint m_flLandingTimeSeconds = 0x16CC; // float32 - public const nint m_flOldFallVelocity = 0x16D0; // float32 - public const nint m_szLastPlaceName = 0x16D4; // char[18] - public const nint m_bPrevDefuser = 0x16E6; // bool - public const nint m_bPrevHelmet = 0x16E7; // bool - public const nint m_nPrevArmorVal = 0x16E8; // int32 - public const nint m_nPrevGrenadeAmmoCount = 0x16EC; // int32 - public const nint m_unPreviousWeaponHash = 0x16F0; // uint32 - public const nint m_unWeaponHash = 0x16F4; // uint32 - public const nint m_bInBuyZone = 0x16F8; // bool - public const nint m_bPreviouslyInBuyZone = 0x16F9; // bool - public const nint m_aimPunchAngle = 0x16FC; // QAngle - public const nint m_aimPunchAngleVel = 0x1708; // QAngle - public const nint m_aimPunchTickBase = 0x1714; // GameTick_t - public const nint m_aimPunchTickFraction = 0x1718; // float32 - public const nint m_aimPunchCache = 0x1720; // CUtlVector - public const nint m_bInLanding = 0x1740; // bool - public const nint m_flLandingStartTime = 0x1744; // float32 - public const nint m_bInHostageRescueZone = 0x1748; // bool - public const nint m_bInBombZone = 0x1749; // bool - public const nint m_bIsBuyMenuOpen = 0x174A; // bool - public const nint m_flTimeOfLastInjury = 0x174C; // GameTime_t - public const nint m_flNextSprayDecalTime = 0x1750; // GameTime_t - public const nint m_iRetakesOffering = 0x18A8; // int32 - public const nint m_iRetakesOfferingCard = 0x18AC; // int32 - public const nint m_bRetakesHasDefuseKit = 0x18B0; // bool - public const nint m_bRetakesMVPLastRound = 0x18B1; // bool - public const nint m_iRetakesMVPBoostItem = 0x18B4; // int32 - public const nint m_RetakesMVPBoostExtraUtility = 0x18B8; // loadout_slot_t - public const nint m_bNeedToReApplyGloves = 0x18BD; // bool - public const nint m_EconGloves = 0x18C0; // C_EconItemView - public const nint m_nEconGlovesChanged = 0x1D38; // uint8 - public const nint m_bMustSyncRagdollState = 0x1D39; // bool - public const nint m_nRagdollDamageBone = 0x1D3C; // int32 - public const nint m_vRagdollDamageForce = 0x1D40; // Vector - public const nint m_vRagdollDamagePosition = 0x1D4C; // Vector - public const nint m_szRagdollDamageWeaponName = 0x1D58; // char[64] - public const nint m_bRagdollDamageHeadshot = 0x1D98; // bool - public const nint m_vRagdollServerOrigin = 0x1D9C; // Vector - public const nint m_bLastHeadBoneTransformIsValid = 0x2418; // bool - public const nint m_lastLandTime = 0x241C; // GameTime_t - public const nint m_bOnGroundLastTick = 0x2420; // bool - public const nint m_hHudModelArms = 0x243C; // CHandle - public const nint m_qDeathEyeAngles = 0x2440; // QAngle - public const nint m_bSkipOneHeadConstraintUpdate = 0x244C; // bool - public const nint m_bLeftHanded = 0x244D; // bool - public const nint m_fSwitchedHandednessTime = 0x2450; // GameTime_t - public const nint m_flViewmodelOffsetX = 0x2454; // float32 - public const nint m_flViewmodelOffsetY = 0x2458; // float32 - public const nint m_flViewmodelOffsetZ = 0x245C; // float32 - public const nint m_flViewmodelFOV = 0x2460; // float32 - public const nint m_vecPlayerPatchEconIndices = 0x2464; // uint32[5] - public const nint m_GunGameImmunityColor = 0x2498; // Color - public const nint m_vecBulletHitModels = 0x24E8; // CUtlVector - public const nint m_bIsWalking = 0x2500; // bool - public const nint m_thirdPersonHeading = 0x2508; // QAngle - public const nint m_flSlopeDropOffset = 0x2598; // float32 - public const nint m_flSlopeDropHeight = 0x2610; // float32 - public const nint m_vHeadConstraintOffset = 0x2688; // Vector - public const nint m_entitySpottedState = 0x2718; // EntitySpottedState_t - public const nint m_bIsScoped = 0x2730; // bool - public const nint m_bResumeZoom = 0x2731; // bool - public const nint m_bIsDefusing = 0x2732; // bool - public const nint m_bIsGrabbingHostage = 0x2733; // bool - public const nint m_iBlockingUseActionInProgress = 0x2734; // CSPlayerBlockingUseAction_t - public const nint m_flEmitSoundTime = 0x2738; // GameTime_t - public const nint m_bInNoDefuseArea = 0x273C; // bool - public const nint m_nWhichBombZone = 0x2740; // int32 - public const nint m_iShotsFired = 0x2744; // int32 - public const nint m_flFlinchStack = 0x2748; // float32 - public const nint m_flVelocityModifier = 0x274C; // float32 - public const nint m_flHitHeading = 0x2750; // float32 - public const nint m_nHitBodyPart = 0x2754; // int32 - public const nint m_bWaitForNoAttack = 0x2758; // bool - public const nint m_ignoreLadderJumpTime = 0x275C; // float32 - public const nint m_bKilledByHeadshot = 0x2761; // bool - public const nint m_ArmorValue = 0x2764; // int32 - public const nint m_unCurrentEquipmentValue = 0x2768; // uint16 - public const nint m_unRoundStartEquipmentValue = 0x276A; // uint16 - public const nint m_unFreezetimeEndEquipmentValue = 0x276C; // uint16 - public const nint m_nLastKillerIndex = 0x2770; // CEntityIndex - public const nint m_bOldIsScoped = 0x2774; // bool - public const nint m_bHasDeathInfo = 0x2775; // bool - public const nint m_flDeathInfoTime = 0x2778; // float32 - public const nint m_vecDeathInfoOrigin = 0x277C; // Vector - public const nint m_grenadeParameterStashTime = 0x278C; // GameTime_t - public const nint m_bGrenadeParametersStashed = 0x2790; // bool - public const nint m_angStashedShootAngles = 0x2794; // QAngle - public const nint m_vecStashedGrenadeThrowPosition = 0x27A0; // Vector - public const nint m_vecStashedVelocity = 0x27AC; // Vector - public const nint m_angShootAngleHistory = 0x27B8; // QAngle[2] - public const nint m_vecThrowPositionHistory = 0x27D0; // Vector[2] - public const nint m_vecVelocityHistory = 0x27E8; // Vector[2] - public const nint m_PredictedDamageTags = 0x2800; // C_UtlVectorEmbeddedNetworkVar - public const nint m_nPrevHighestReceivedDamageTagTick = 0x2868; // GameTick_t - public const nint m_nHighestAppliedDamageTagTick = 0x286C; // int32 - public const nint m_bShouldAutobuyDMWeapons = 0x3D9C; // bool - public const nint m_fImmuneToGunGameDamageTime = 0x3DA0; // GameTime_t - public const nint m_bGunGameImmunity = 0x3DA4; // bool - public const nint m_fImmuneToGunGameDamageTimeLast = 0x3DA8; // GameTime_t - public const nint m_fMolotovDamageTime = 0x3DAC; // float32 - public const nint m_vecLastAliveLocalVelocity = 0x3DB4; // Vector - public const nint m_fRenderingClipPlane = 0x3DC0; // float32[4] - public const nint m_nLastClipPlaneSetupFrame = 0x3DD0; // int32 - public const nint m_vecLastClipCameraPos = 0x3DD4; // Vector - public const nint m_vecLastClipCameraForward = 0x3DE0; // Vector - public const nint m_bClipHitStaticWorld = 0x3DEC; // bool - public const nint m_bCachedPlaneIsValid = 0x3DED; // bool - public const nint m_pClippingWeapon = 0x3DF0; // C_CSWeaponBase* - public const nint m_nPlayerInfernoBodyFx = 0x3DF8; // ParticleIndex_t - public const nint m_angEyeAngles = 0x3E00; // QAngle - public const nint m_arrOldEyeAnglesTimes = 0x3E90; // GameTime_t[4] - public const nint m_arrOldEyeAngles = 0x3EA0; // QAngle[4] - public const nint m_angEyeAnglesVelocity = 0x3ED0; // QAngle - public const nint m_iIDEntIndex = 0x3EDC; // CEntityIndex - public const nint m_delayTargetIDTimer = 0x3EE0; // CountdownTimer - public const nint m_iTargetItemEntIdx = 0x3EF8; // CEntityIndex - public const nint m_iOldIDEntIndex = 0x3EFC; // CEntityIndex - public const nint m_holdTargetIDTimer = 0x3F00; // CountdownTimer + public const nint m_pBulletServices = 0x1678; // CCSPlayer_BulletServices* + public const nint m_pHostageServices = 0x1680; // CCSPlayer_HostageServices* + public const nint m_pBuyServices = 0x1688; // CCSPlayer_BuyServices* + public const nint m_pGlowServices = 0x1690; // CCSPlayer_GlowServices* + public const nint m_pActionTrackingServices = 0x1698; // CCSPlayer_ActionTrackingServices* + public const nint m_pDamageReactServices = 0x16A0; // CCSPlayer_DamageReactServices* + public const nint m_flHealthShotBoostExpirationTime = 0x16A8; // GameTime_t + public const nint m_flLastFiredWeaponTime = 0x16AC; // GameTime_t + public const nint m_bHasFemaleVoice = 0x16B0; // bool + public const nint m_flLandingTimeSeconds = 0x16B4; // float32 + public const nint m_flOldFallVelocity = 0x16B8; // float32 + public const nint m_szLastPlaceName = 0x16BC; // char[18] + public const nint m_bPrevDefuser = 0x16CE; // bool + public const nint m_bPrevHelmet = 0x16CF; // bool + public const nint m_nPrevArmorVal = 0x16D0; // int32 + public const nint m_nPrevGrenadeAmmoCount = 0x16D4; // int32 + public const nint m_unPreviousWeaponHash = 0x16D8; // uint32 + public const nint m_unWeaponHash = 0x16DC; // uint32 + public const nint m_bInBuyZone = 0x16E0; // bool + public const nint m_bPreviouslyInBuyZone = 0x16E1; // bool + public const nint m_aimPunchAngle = 0x16E4; // QAngle + public const nint m_aimPunchAngleVel = 0x16F0; // QAngle + public const nint m_aimPunchTickBase = 0x16FC; // GameTick_t + public const nint m_aimPunchTickFraction = 0x1700; // float32 + public const nint m_aimPunchCache = 0x1708; // CUtlVector + public const nint m_bInLanding = 0x1728; // bool + public const nint m_flLandingStartTime = 0x172C; // float32 + public const nint m_bInHostageRescueZone = 0x1730; // bool + public const nint m_bInBombZone = 0x1731; // bool + public const nint m_bIsBuyMenuOpen = 0x1732; // bool + public const nint m_flTimeOfLastInjury = 0x1734; // GameTime_t + public const nint m_flNextSprayDecalTime = 0x1738; // GameTime_t + public const nint m_iRetakesOffering = 0x1890; // int32 + public const nint m_iRetakesOfferingCard = 0x1894; // int32 + public const nint m_bRetakesHasDefuseKit = 0x1898; // bool + public const nint m_bRetakesMVPLastRound = 0x1899; // bool + public const nint m_iRetakesMVPBoostItem = 0x189C; // int32 + public const nint m_RetakesMVPBoostExtraUtility = 0x18A0; // loadout_slot_t + public const nint m_bNeedToReApplyGloves = 0x18A5; // bool + public const nint m_EconGloves = 0x18A8; // C_EconItemView + public const nint m_nEconGlovesChanged = 0x1D20; // uint8 + public const nint m_bMustSyncRagdollState = 0x1D21; // bool + public const nint m_nRagdollDamageBone = 0x1D24; // int32 + public const nint m_vRagdollDamageForce = 0x1D28; // Vector + public const nint m_vRagdollDamagePosition = 0x1D34; // Vector + public const nint m_szRagdollDamageWeaponName = 0x1D40; // char[64] + public const nint m_bRagdollDamageHeadshot = 0x1D80; // bool + public const nint m_vRagdollServerOrigin = 0x1D84; // Vector + public const nint m_lastLandTime = 0x2400; // GameTime_t + public const nint m_bOnGroundLastTick = 0x2404; // bool + public const nint m_hHudModelArms = 0x2420; // CHandle + public const nint m_qDeathEyeAngles = 0x2424; // QAngle + public const nint m_bSkipOneHeadConstraintUpdate = 0x2430; // bool + public const nint m_bLeftHanded = 0x2431; // bool + public const nint m_fSwitchedHandednessTime = 0x2434; // GameTime_t + public const nint m_flViewmodelOffsetX = 0x2438; // float32 + public const nint m_flViewmodelOffsetY = 0x243C; // float32 + public const nint m_flViewmodelOffsetZ = 0x2440; // float32 + public const nint m_flViewmodelFOV = 0x2444; // float32 + public const nint m_vecPlayerPatchEconIndices = 0x2448; // uint32[5] + public const nint m_GunGameImmunityColor = 0x2480; // Color + public const nint m_vecBulletHitModels = 0x24D0; // CUtlVector + public const nint m_bIsWalking = 0x24E8; // bool + public const nint m_thirdPersonHeading = 0x24F0; // QAngle + public const nint m_flSlopeDropOffset = 0x2580; // float32 + public const nint m_flSlopeDropHeight = 0x25F8; // float32 + public const nint m_vHeadConstraintOffset = 0x2670; // Vector + public const nint m_entitySpottedState = 0x2700; // EntitySpottedState_t + public const nint m_bIsScoped = 0x2718; // bool + public const nint m_bResumeZoom = 0x2719; // bool + public const nint m_bIsDefusing = 0x271A; // bool + public const nint m_bIsGrabbingHostage = 0x271B; // bool + public const nint m_iBlockingUseActionInProgress = 0x271C; // CSPlayerBlockingUseAction_t + public const nint m_flEmitSoundTime = 0x2720; // GameTime_t + public const nint m_bInNoDefuseArea = 0x2724; // bool + public const nint m_nWhichBombZone = 0x2728; // int32 + public const nint m_iShotsFired = 0x272C; // int32 + public const nint m_flFlinchStack = 0x2730; // float32 + public const nint m_flVelocityModifier = 0x2734; // float32 + public const nint m_flHitHeading = 0x2738; // float32 + public const nint m_nHitBodyPart = 0x273C; // int32 + public const nint m_bWaitForNoAttack = 0x2740; // bool + public const nint m_ignoreLadderJumpTime = 0x2744; // float32 + public const nint m_bKilledByHeadshot = 0x2749; // bool + public const nint m_ArmorValue = 0x274C; // int32 + public const nint m_unCurrentEquipmentValue = 0x2750; // uint16 + public const nint m_unRoundStartEquipmentValue = 0x2752; // uint16 + public const nint m_unFreezetimeEndEquipmentValue = 0x2754; // uint16 + public const nint m_nLastKillerIndex = 0x2758; // CEntityIndex + public const nint m_bOldIsScoped = 0x275C; // bool + public const nint m_bHasDeathInfo = 0x275D; // bool + public const nint m_flDeathInfoTime = 0x2760; // float32 + public const nint m_vecDeathInfoOrigin = 0x2764; // Vector + public const nint m_grenadeParameterStashTime = 0x2774; // GameTime_t + public const nint m_bGrenadeParametersStashed = 0x2778; // bool + public const nint m_angStashedShootAngles = 0x277C; // QAngle + public const nint m_vecStashedGrenadeThrowPosition = 0x2788; // Vector + public const nint m_vecStashedVelocity = 0x2794; // Vector + public const nint m_angShootAngleHistory = 0x27A0; // QAngle[2] + public const nint m_vecThrowPositionHistory = 0x27B8; // Vector[2] + public const nint m_vecVelocityHistory = 0x27D0; // Vector[2] + public const nint m_PredictedDamageTags = 0x27E8; // C_UtlVectorEmbeddedNetworkVar + public const nint m_nPrevHighestReceivedDamageTagTick = 0x2850; // GameTick_t + public const nint m_nHighestAppliedDamageTagTick = 0x2854; // int32 + public const nint m_bShouldAutobuyDMWeapons = 0x3D8C; // bool + public const nint m_fImmuneToGunGameDamageTime = 0x3D90; // GameTime_t + public const nint m_bGunGameImmunity = 0x3D94; // bool + public const nint m_fImmuneToGunGameDamageTimeLast = 0x3D98; // GameTime_t + public const nint m_fMolotovDamageTime = 0x3D9C; // float32 + public const nint m_vecLastAliveLocalVelocity = 0x3DA4; // Vector + public const nint m_fRenderingClipPlane = 0x3DB0; // float32[4] + public const nint m_nLastClipPlaneSetupFrame = 0x3DC0; // int32 + public const nint m_vecLastClipCameraPos = 0x3DC4; // Vector + public const nint m_vecLastClipCameraForward = 0x3DD0; // Vector + public const nint m_bClipHitStaticWorld = 0x3DDC; // bool + public const nint m_bCachedPlaneIsValid = 0x3DDD; // bool + public const nint m_pClippingWeapon = 0x3DE0; // C_CSWeaponBase* + public const nint m_nPlayerInfernoBodyFx = 0x3DE8; // ParticleIndex_t + public const nint m_angEyeAngles = 0x3DF0; // QAngle + public const nint m_arrOldEyeAnglesTimes = 0x3E80; // GameTime_t[4] + public const nint m_arrOldEyeAngles = 0x3E90; // QAngle[4] + public const nint m_angEyeAnglesVelocity = 0x3EC0; // QAngle + public const nint m_iIDEntIndex = 0x3ECC; // CEntityIndex + public const nint m_delayTargetIDTimer = 0x3ED0; // CountdownTimer + public const nint m_iTargetItemEntIdx = 0x3EE8; // CEntityIndex + public const nint m_iOldIDEntIndex = 0x3EEC; // CEntityIndex + public const nint m_holdTargetIDTimer = 0x3EF0; // CountdownTimer } // Parent: C_CSGO_TeamIntroCharacterPosition // Field count: 0 @@ -2413,31 +2398,31 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) // NetworkVarNames: m_flDropStartTime (GameTime_t) public static class C_Hostage { - public const nint m_entitySpottedState = 0x1408; // EntitySpottedState_t - public const nint m_leader = 0x1420; // CHandle - public const nint m_reuseTimer = 0x1428; // CountdownTimer - public const nint m_vel = 0x1440; // Vector - public const nint m_isRescued = 0x144C; // bool - public const nint m_jumpedThisFrame = 0x144D; // bool - public const nint m_nHostageState = 0x1450; // int32 - public const nint m_bHandsHaveBeenCut = 0x1454; // bool - public const nint m_hHostageGrabber = 0x1458; // CHandle - public const nint m_fLastGrabTime = 0x145C; // GameTime_t - public const nint m_vecGrabbedPos = 0x1460; // Vector - public const nint m_flRescueStartTime = 0x146C; // GameTime_t - public const nint m_flGrabSuccessTime = 0x1470; // GameTime_t - public const nint m_flDropStartTime = 0x1474; // GameTime_t - public const nint m_flDeadOrRescuedTime = 0x1478; // GameTime_t - public const nint m_blinkTimer = 0x1480; // CountdownTimer - public const nint m_lookAt = 0x1498; // Vector - public const nint m_lookAroundTimer = 0x14A8; // CountdownTimer - public const nint m_isInit = 0x14C0; // bool - public const nint m_eyeAttachment = 0x14C1; // AttachmentHandle_t - public const nint m_chestAttachment = 0x14C2; // AttachmentHandle_t - public const nint m_pPredictionOwner = 0x14C8; // CBasePlayerController* - public const nint m_fNewestAlphaThinkTime = 0x14D0; // GameTime_t + public const nint m_entitySpottedState = 0x13F0; // EntitySpottedState_t + public const nint m_leader = 0x1408; // CHandle + public const nint m_reuseTimer = 0x1410; // CountdownTimer + public const nint m_vel = 0x1428; // Vector + public const nint m_isRescued = 0x1434; // bool + public const nint m_jumpedThisFrame = 0x1435; // bool + public const nint m_nHostageState = 0x1438; // int32 + public const nint m_bHandsHaveBeenCut = 0x143C; // bool + public const nint m_hHostageGrabber = 0x1440; // CHandle + public const nint m_fLastGrabTime = 0x1444; // GameTime_t + public const nint m_vecGrabbedPos = 0x1448; // Vector + public const nint m_flRescueStartTime = 0x1454; // GameTime_t + public const nint m_flGrabSuccessTime = 0x1458; // GameTime_t + public const nint m_flDropStartTime = 0x145C; // GameTime_t + public const nint m_flDeadOrRescuedTime = 0x1460; // GameTime_t + public const nint m_blinkTimer = 0x1468; // CountdownTimer + public const nint m_lookAt = 0x1480; // Vector + public const nint m_lookAroundTimer = 0x1490; // CountdownTimer + public const nint m_isInit = 0x14A8; // bool + public const nint m_eyeAttachment = 0x14A9; // AttachmentHandle_t + public const nint m_chestAttachment = 0x14AA; // AttachmentHandle_t + public const nint m_pPredictionOwner = 0x14B0; // CBasePlayerController* + public const nint m_fNewestAlphaThinkTime = 0x14B8; // GameTime_t } - // Parent: None + // Parent: // Field count: 14 // // Metadata: @@ -2458,7 +2443,7 @@ namespace CS2Dumper.Schemas { public const nint m_flNewHDRColorScale = 0x38; // float32 public const nint m_flNewFarZ = 0x3C; // float32 } - // Parent: None + // Parent: // Field count: 36 // // Metadata: @@ -2577,13 +2562,13 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iClip2 (int32) // NetworkVarNames: m_pReserveAmmo (int) public static class C_BasePlayerWeapon { - public const nint m_nNextPrimaryAttackTick = 0x18F8; // GameTick_t - public const nint m_flNextPrimaryAttackTickRatio = 0x18FC; // float32 - public const nint m_nNextSecondaryAttackTick = 0x1900; // GameTick_t - public const nint m_flNextSecondaryAttackTickRatio = 0x1904; // float32 - public const nint m_iClip1 = 0x1908; // int32 - public const nint m_iClip2 = 0x190C; // int32 - public const nint m_pReserveAmmo = 0x1910; // int32[2] + public const nint m_nNextPrimaryAttackTick = 0x18E0; // GameTick_t + public const nint m_flNextPrimaryAttackTickRatio = 0x18E4; // float32 + public const nint m_nNextSecondaryAttackTick = 0x18E8; // GameTick_t + public const nint m_flNextSecondaryAttackTickRatio = 0x18EC; // float32 + public const nint m_iClip1 = 0x18F0; // int32 + public const nint m_iClip2 = 0x18F4; // int32 + public const nint m_pReserveAmmo = 0x18F8; // int32[2] } // Parent: C_BaseEntity // Field count: 1 @@ -2614,18 +2599,18 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flFogMaxEnd (float) // NetworkVarNames: m_bEnabled (bool) public static class C_EnvSky { - public const nint m_hSkyMaterial = 0xEC8; // CStrongHandle - public const nint m_hSkyMaterialLightingOnly = 0xED0; // CStrongHandle - public const nint m_bStartDisabled = 0xED8; // bool - public const nint m_vTintColor = 0xED9; // Color - public const nint m_vTintColorLightingOnly = 0xEDD; // Color - public const nint m_flBrightnessScale = 0xEE4; // float32 - public const nint m_nFogType = 0xEE8; // int32 - public const nint m_flFogMinStart = 0xEEC; // float32 - public const nint m_flFogMinEnd = 0xEF0; // float32 - public const nint m_flFogMaxStart = 0xEF4; // float32 - public const nint m_flFogMaxEnd = 0xEF8; // float32 - public const nint m_bEnabled = 0xEFC; // bool + public const nint m_hSkyMaterial = 0xEB0; // CStrongHandle + public const nint m_hSkyMaterialLightingOnly = 0xEB8; // CStrongHandle + public const nint m_bStartDisabled = 0xEC0; // bool + public const nint m_vTintColor = 0xEC1; // Color + public const nint m_vTintColorLightingOnly = 0xEC5; // Color + public const nint m_flBrightnessScale = 0xECC; // float32 + public const nint m_nFogType = 0xED0; // int32 + public const nint m_flFogMinStart = 0xED4; // float32 + public const nint m_flFogMinEnd = 0xED8; // float32 + public const nint m_flFogMaxStart = 0xEDC; // float32 + public const nint m_flFogMaxEnd = 0xEE0; // float32 + public const nint m_bEnabled = 0xEE4; // bool } // Parent: None // Field count: 5 @@ -2722,23 +2707,23 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) public static class C_PointWorldText { - public const nint m_bForceRecreateNextUpdate = 0xED0; // bool - public const nint m_messageText = 0xEE8; // char[512] - public const nint m_FontName = 0x10E8; // char[64] - public const nint m_BackgroundMaterialName = 0x1128; // char[64] - public const nint m_bEnabled = 0x1168; // bool - public const nint m_bFullbright = 0x1169; // bool - public const nint m_flWorldUnitsPerPx = 0x116C; // float32 - public const nint m_flFontSize = 0x1170; // float32 - public const nint m_flDepthOffset = 0x1174; // float32 - public const nint m_bDrawBackground = 0x1178; // bool - public const nint m_flBackgroundBorderWidth = 0x117C; // float32 - public const nint m_flBackgroundBorderHeight = 0x1180; // float32 - public const nint m_flBackgroundWorldToUV = 0x1184; // float32 - public const nint m_Color = 0x1188; // Color - public const nint m_nJustifyHorizontal = 0x118C; // PointWorldTextJustifyHorizontal_t - public const nint m_nJustifyVertical = 0x1190; // PointWorldTextJustifyVertical_t - public const nint m_nReorientMode = 0x1194; // PointWorldTextReorientMode_t + public const nint m_bForceRecreateNextUpdate = 0xEB8; // bool + public const nint m_messageText = 0xED0; // char[512] + public const nint m_FontName = 0x10D0; // char[64] + public const nint m_BackgroundMaterialName = 0x1110; // char[64] + public const nint m_bEnabled = 0x1150; // bool + public const nint m_bFullbright = 0x1151; // bool + public const nint m_flWorldUnitsPerPx = 0x1154; // float32 + public const nint m_flFontSize = 0x1158; // float32 + public const nint m_flDepthOffset = 0x115C; // float32 + public const nint m_bDrawBackground = 0x1160; // bool + public const nint m_flBackgroundBorderWidth = 0x1164; // float32 + public const nint m_flBackgroundBorderHeight = 0x1168; // float32 + public const nint m_flBackgroundWorldToUV = 0x116C; // float32 + public const nint m_Color = 0x1170; // Color + public const nint m_nJustifyHorizontal = 0x1174; // PointWorldTextJustifyHorizontal_t + public const nint m_nJustifyVertical = 0x1178; // PointWorldTextJustifyVertical_t + public const nint m_nReorientMode = 0x117C; // PointWorldTextReorientMode_t } // Parent: C_BaseModelEntity // Field count: 40 @@ -2768,42 +2753,42 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Width (float32) // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) public static class C_RopeKeyframe { - public const nint m_LinksTouchingSomething = 0xED0; // CBitVec<10> - public const nint m_nLinksTouchingSomething = 0xED4; // int32 - public const nint m_bApplyWind = 0xED8; // bool - public const nint m_fPrevLockedPoints = 0xEDC; // int32 - public const nint m_iForcePointMoveCounter = 0xEE0; // int32 - public const nint m_bPrevEndPointPos = 0xEE4; // bool[2] - public const nint m_vPrevEndPointPos = 0xEE8; // Vector[2] - public const nint m_flCurScroll = 0xF00; // float32 - public const nint m_flScrollSpeed = 0xF04; // float32 - public const nint m_RopeFlags = 0xF08; // uint16 - public const nint m_iRopeMaterialModelIndex = 0xF10; // CStrongHandle - public const nint m_nSegments = 0x1188; // uint8 - public const nint m_hStartPoint = 0x118C; // CHandle - public const nint m_hEndPoint = 0x1190; // CHandle - public const nint m_iStartAttachment = 0x1194; // AttachmentHandle_t - public const nint m_iEndAttachment = 0x1195; // AttachmentHandle_t - public const nint m_Subdiv = 0x1196; // uint8 - public const nint m_RopeLength = 0x1198; // int16 - public const nint m_Slack = 0x119A; // int16 - public const nint m_TextureScale = 0x119C; // float32 - public const nint m_fLockedPoints = 0x11A0; // uint8 - public const nint m_nChangeCount = 0x11A1; // uint8 - public const nint m_Width = 0x11A4; // float32 - public const nint m_PhysicsDelegate = 0x11A8; // C_RopeKeyframe::CPhysicsDelegate - public const nint m_hMaterial = 0x11B8; // CStrongHandle - public const nint m_TextureHeight = 0x11C0; // int32 - public const nint m_vecImpulse = 0x11C4; // Vector - public const nint m_vecPreviousImpulse = 0x11D0; // Vector - public const nint m_flCurrentGustTimer = 0x11DC; // float32 - public const nint m_flCurrentGustLifetime = 0x11E0; // float32 - public const nint m_flTimeToNextGust = 0x11E4; // float32 - public const nint m_vWindDir = 0x11E8; // Vector - public const nint m_vColorMod = 0x11F4; // Vector - public const nint m_vCachedEndPointAttachmentPos = 0x1200; // Vector[2] - public const nint m_vCachedEndPointAttachmentAngle = 0x1218; // QAngle[2] - public const nint m_bConstrainBetweenEndpoints = 0x1230; // bool + public const nint m_LinksTouchingSomething = 0xEB8; // CBitVec<10> + public const nint m_nLinksTouchingSomething = 0xEBC; // int32 + public const nint m_bApplyWind = 0xEC0; // bool + public const nint m_fPrevLockedPoints = 0xEC4; // int32 + public const nint m_iForcePointMoveCounter = 0xEC8; // int32 + public const nint m_bPrevEndPointPos = 0xECC; // bool[2] + public const nint m_vPrevEndPointPos = 0xED0; // Vector[2] + public const nint m_flCurScroll = 0xEE8; // float32 + public const nint m_flScrollSpeed = 0xEEC; // float32 + public const nint m_RopeFlags = 0xEF0; // uint16 + public const nint m_iRopeMaterialModelIndex = 0xEF8; // CStrongHandle + public const nint m_nSegments = 0x1170; // uint8 + public const nint m_hStartPoint = 0x1174; // CHandle + public const nint m_hEndPoint = 0x1178; // CHandle + public const nint m_iStartAttachment = 0x117C; // AttachmentHandle_t + public const nint m_iEndAttachment = 0x117D; // AttachmentHandle_t + public const nint m_Subdiv = 0x117E; // uint8 + public const nint m_RopeLength = 0x1180; // int16 + public const nint m_Slack = 0x1182; // int16 + public const nint m_TextureScale = 0x1184; // float32 + public const nint m_fLockedPoints = 0x1188; // uint8 + public const nint m_nChangeCount = 0x1189; // uint8 + public const nint m_Width = 0x118C; // float32 + public const nint m_PhysicsDelegate = 0x1190; // C_RopeKeyframe::CPhysicsDelegate + public const nint m_hMaterial = 0x11A0; // CStrongHandle + public const nint m_TextureHeight = 0x11A8; // int32 + public const nint m_vecImpulse = 0x11AC; // Vector + public const nint m_vecPreviousImpulse = 0x11B8; // Vector + public const nint m_flCurrentGustTimer = 0x11C4; // float32 + public const nint m_flCurrentGustLifetime = 0x11C8; // float32 + public const nint m_flTimeToNextGust = 0x11CC; // float32 + public const nint m_vWindDir = 0x11D0; // Vector + public const nint m_vColorMod = 0x11DC; // Vector + public const nint m_vCachedEndPointAttachmentPos = 0x11E8; // Vector[2] + public const nint m_vCachedEndPointAttachmentAngle = 0x1200; // QAngle[2] + public const nint m_bConstrainBetweenEndpoints = 0x1218; // bool public const nint m_bEndPointAttachmentPositionsDirty = 0x0; // bitfield:1 public const nint m_bEndPointAttachmentAnglesDirty = 0x0; // bitfield:1 public const nint m_bNewDataThisFrame = 0x0; // bitfield:1 @@ -2857,7 +2842,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -2923,16 +2907,16 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_closedAngles (QAngle) // NetworkVarNames: m_hMaster (CHandle) public static class C_BasePropDoor { - public const nint m_eDoorState = 0x1440; // DoorState_t - public const nint m_modelChanged = 0x1444; // bool - public const nint m_bLocked = 0x1445; // bool - public const nint m_bNoNPCs = 0x1446; // bool - public const nint m_closedPosition = 0x1448; // Vector - public const nint m_closedAngles = 0x1454; // QAngle - public const nint m_hMaster = 0x1460; // CHandle - public const nint m_vWhereToSetLightingOrigin = 0x1464; // Vector + public const nint m_eDoorState = 0x1430; // DoorState_t + public const nint m_modelChanged = 0x1434; // bool + public const nint m_bLocked = 0x1435; // bool + public const nint m_bNoNPCs = 0x1436; // bool + public const nint m_closedPosition = 0x1438; // Vector + public const nint m_closedAngles = 0x1444; // QAngle + public const nint m_hMaster = 0x1450; // CHandle + public const nint m_vWhereToSetLightingOrigin = 0x1454; // Vector } - // Parent: None + // Parent: // Field count: 8 // // Metadata: @@ -2965,7 +2949,7 @@ namespace CS2Dumper.Schemas { public const nint m_CScriptComponent = 0x30; // CScriptComponent* } // Parent: C_BaseEntity - // Field count: 39 + // Field count: 37 // // Metadata: // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) @@ -2988,8 +2972,6 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nAddDecal (int) // NetworkVarNames: m_vDecalPosition (Vector) // NetworkVarNames: m_vDecalForwardAxis (Vector) - // NetworkVarNames: m_flDecalHealBloodRate (float) - // NetworkVarNames: m_flDecalHealHeightRate (float) // NetworkVarNames: m_nDecalMode (DecalMode_t) // NetworkVarNames: m_nRequiredDecalMode (DecalMode_t) // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) @@ -2997,43 +2979,41 @@ namespace CS2Dumper.Schemas { public static class C_BaseModelEntity { public const nint m_CRenderComponent = 0xAE0; // CRenderComponent* public const nint m_CHitboxComponent = 0xAE8; // CHitboxComponent - public const nint m_pDestructiblePartsSystemComponent = 0xB10; // CDestructiblePartsComponent* - public const nint m_LastHitGroup = 0xB18; // HitGroup_t - public const nint m_sLastDamageSourceName = 0xB20; // CGlobalSymbol - public const nint m_vLastDamagePosition = 0xB28; // Vector - public const nint m_bInitModelEffects = 0xB50; // bool - public const nint m_bIsStaticProp = 0xB51; // bool - public const nint m_nLastAddDecal = 0xB54; // int32 - public const nint m_nDecalsAdded = 0xB58; // int32 - public const nint m_iOldHealth = 0xB5C; // int32 - public const nint m_nRenderMode = 0xB60; // RenderMode_t - public const nint m_nRenderFX = 0xB61; // RenderFx_t - public const nint m_bAllowFadeInView = 0xB62; // bool - public const nint m_clrRender = 0xB80; // Color - public const nint m_vecRenderAttributes = 0xB88; // C_UtlVectorEmbeddedNetworkVar - public const nint m_bRenderToCubemaps = 0xC08; // bool - public const nint m_bNoInterpolate = 0xC09; // bool - public const nint m_Collision = 0xC10; // CCollisionProperty - public const nint m_Glow = 0xCC0; // CGlowProperty - public const nint m_flGlowBackfaceMult = 0xD18; // float32 - public const nint m_fadeMinDist = 0xD1C; // float32 - public const nint m_fadeMaxDist = 0xD20; // float32 - public const nint m_flFadeScale = 0xD24; // float32 - public const nint m_flShadowStrength = 0xD28; // float32 - public const nint m_nObjectCulling = 0xD2C; // uint8 - public const nint m_nAddDecal = 0xD30; // int32 - public const nint m_vDecalPosition = 0xD34; // Vector - public const nint m_vDecalForwardAxis = 0xD40; // Vector - public const nint m_flDecalHealBloodRate = 0xD4C; // float32 - public const nint m_flDecalHealHeightRate = 0xD50; // float32 - public const nint m_nDecalMode = 0xD54; // DecalMode_t - public const nint m_nRequiredDecalMode = 0xD55; // DecalMode_t - public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xD58; // C_NetworkUtlVectorBase> - public const nint m_vecViewOffset = 0xD98; // CNetworkViewOffsetVector - public const nint m_pClientAlphaProperty = 0xE78; // CClientAlphaProperty* - public const nint m_ClientOverrideTint = 0xE80; // Color - public const nint m_bUseClientOverrideTint = 0xE84; // bool - public const nint m_bvDisabledHitGroups = 0xEC0; // uint32[1] + public const nint m_pDestructiblePartsSystemComponent = 0xB00; // CDestructiblePartsComponent* + public const nint m_LastHitGroup = 0xB08; // HitGroup_t + public const nint m_sLastDamageSourceName = 0xB10; // CGlobalSymbol + public const nint m_vLastDamagePosition = 0xB18; // VectorWS + public const nint m_bInitModelEffects = 0xB40; // bool + public const nint m_bIsStaticProp = 0xB41; // bool + public const nint m_nLastAddDecal = 0xB44; // int32 + public const nint m_nDecalsAdded = 0xB48; // int32 + public const nint m_iOldHealth = 0xB4C; // int32 + public const nint m_nRenderMode = 0xB50; // RenderMode_t + public const nint m_nRenderFX = 0xB51; // RenderFx_t + public const nint m_bAllowFadeInView = 0xB52; // bool + public const nint m_clrRender = 0xB70; // Color + public const nint m_vecRenderAttributes = 0xB78; // C_UtlVectorEmbeddedNetworkVar + public const nint m_bRenderToCubemaps = 0xBF8; // bool + public const nint m_bNoInterpolate = 0xBF9; // bool + public const nint m_Collision = 0xC00; // CCollisionProperty + public const nint m_Glow = 0xCB0; // CGlowProperty + public const nint m_flGlowBackfaceMult = 0xD08; // float32 + public const nint m_fadeMinDist = 0xD0C; // float32 + public const nint m_fadeMaxDist = 0xD10; // float32 + public const nint m_flFadeScale = 0xD14; // float32 + public const nint m_flShadowStrength = 0xD18; // float32 + public const nint m_nObjectCulling = 0xD1C; // uint8 + public const nint m_nAddDecal = 0xD20; // int32 + public const nint m_vDecalPosition = 0xD24; // Vector + public const nint m_vDecalForwardAxis = 0xD30; // Vector + public const nint m_nDecalMode = 0xD3C; // DecalMode_t + public const nint m_nRequiredDecalMode = 0xD3D; // DecalMode_t + public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xD40; // C_NetworkUtlVectorBase> + public const nint m_vecViewOffset = 0xD80; // CNetworkViewOffsetVector + public const nint m_pClientAlphaProperty = 0xE60; // CClientAlphaProperty* + public const nint m_ClientOverrideTint = 0xE68; // Color + public const nint m_bUseClientOverrideTint = 0xE6C; // bool + public const nint m_bvDisabledHitGroups = 0xEA8; // uint32[1] } // Parent: CPlayerPawnComponent // Field count: 1 @@ -3123,8 +3103,8 @@ namespace CS2Dumper.Schemas { // Field count: 0 public static class C_LightDirectionalEntity { } - // Parent: None - // Field count: 82 + // Parent: + // Field count: 83 // // Metadata: // MNetworkExcludeByName @@ -3181,8 +3161,9 @@ namespace CS2Dumper.Schemas { public const nint m_pCollision = 0x340; // CCollisionProperty* public const nint m_iMaxHealth = 0x348; // int32 public const nint m_iHealth = 0x34C; // int32 - public const nint m_lifeState = 0x350; // uint8 - public const nint m_bTakesDamage = 0x351; // bool + public const nint m_flDamageAccumulator = 0x350; // float32 + public const nint m_lifeState = 0x354; // uint8 + public const nint m_bTakesDamage = 0x355; // bool public const nint m_nTakeDamageFlags = 0x358; // TakeDamageFlags_t public const nint m_nPlatformType = 0x360; // EntityPlatformTypes_t public const nint m_ubInterpolationFrame = 0x361; // uint8 @@ -3256,7 +3237,7 @@ namespace CS2Dumper.Schemas { public const nint m_sUniqueHammerID = 0x5E8; // CUtlString public const nint m_nBloodType = 0x5F0; // BloodType } - // Parent: None + // Parent: // Field count: 4 // // Metadata: @@ -3279,7 +3260,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName public static class CPulseCell_Value_Curve { public const nint m_Curve = 0x48; // CPiecewiseCurve @@ -3321,34 +3301,34 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hController (CHandle) // NetworkVarNames: m_hDefaultController (CHandle) public static class C_BasePlayerPawn { - public const nint m_pWeaponServices = 0x1408; // CPlayer_WeaponServices* - public const nint m_pItemServices = 0x1410; // CPlayer_ItemServices* - public const nint m_pAutoaimServices = 0x1418; // CPlayer_AutoaimServices* - public const nint m_pObserverServices = 0x1420; // CPlayer_ObserverServices* - public const nint m_pWaterServices = 0x1428; // CPlayer_WaterServices* - public const nint m_pUseServices = 0x1430; // CPlayer_UseServices* - public const nint m_pFlashlightServices = 0x1438; // CPlayer_FlashlightServices* - public const nint m_pCameraServices = 0x1440; // CPlayer_CameraServices* - public const nint m_pMovementServices = 0x1448; // CPlayer_MovementServices* - public const nint m_ServerViewAngleChanges = 0x1458; // C_UtlVectorEmbeddedNetworkVar - public const nint v_angle = 0x14C0; // QAngle - public const nint v_anglePrevious = 0x14CC; // QAngle - public const nint m_iHideHUD = 0x14D8; // uint32 - public const nint m_skybox3d = 0x14E0; // sky3dparams_t - public const nint m_flDeathTime = 0x1570; // GameTime_t - public const nint m_vecPredictionError = 0x1574; // Vector - public const nint m_flPredictionErrorTime = 0x1580; // GameTime_t - public const nint m_vecLastCameraSetupLocalOrigin = 0x15A0; // Vector - public const nint m_flLastCameraSetupTime = 0x15AC; // GameTime_t - public const nint m_flFOVSensitivityAdjust = 0x15B0; // float32 - public const nint m_flMouseSensitivity = 0x15B4; // float32 - public const nint m_vOldOrigin = 0x15B8; // Vector - public const nint m_flOldSimulationTime = 0x15C4; // float32 - public const nint m_nLastExecutedCommandNumber = 0x15C8; // int32 - public const nint m_nLastExecutedCommandTick = 0x15CC; // int32 - public const nint m_hController = 0x15D0; // CHandle - public const nint m_hDefaultController = 0x15D4; // CHandle - public const nint m_bIsSwappingToPredictableController = 0x15D8; // bool + public const nint m_pWeaponServices = 0x13F0; // CPlayer_WeaponServices* + public const nint m_pItemServices = 0x13F8; // CPlayer_ItemServices* + public const nint m_pAutoaimServices = 0x1400; // CPlayer_AutoaimServices* + public const nint m_pObserverServices = 0x1408; // CPlayer_ObserverServices* + public const nint m_pWaterServices = 0x1410; // CPlayer_WaterServices* + public const nint m_pUseServices = 0x1418; // CPlayer_UseServices* + public const nint m_pFlashlightServices = 0x1420; // CPlayer_FlashlightServices* + public const nint m_pCameraServices = 0x1428; // CPlayer_CameraServices* + public const nint m_pMovementServices = 0x1430; // CPlayer_MovementServices* + public const nint m_ServerViewAngleChanges = 0x1440; // C_UtlVectorEmbeddedNetworkVar + public const nint v_angle = 0x14A8; // QAngle + public const nint v_anglePrevious = 0x14B4; // QAngle + public const nint m_iHideHUD = 0x14C0; // uint32 + public const nint m_skybox3d = 0x14C8; // sky3dparams_t + public const nint m_flDeathTime = 0x1558; // GameTime_t + public const nint m_vecPredictionError = 0x155C; // Vector + public const nint m_flPredictionErrorTime = 0x1568; // GameTime_t + public const nint m_vecLastCameraSetupLocalOrigin = 0x1588; // Vector + public const nint m_flLastCameraSetupTime = 0x1594; // GameTime_t + public const nint m_flFOVSensitivityAdjust = 0x1598; // float32 + public const nint m_flMouseSensitivity = 0x159C; // float32 + public const nint m_vOldOrigin = 0x15A0; // Vector + public const nint m_flOldSimulationTime = 0x15AC; // float32 + public const nint m_nLastExecutedCommandNumber = 0x15B0; // int32 + public const nint m_nLastExecutedCommandTick = 0x15B4; // int32 + public const nint m_hController = 0x15B8; // CHandle + public const nint m_hDefaultController = 0x15BC; // CHandle + public const nint m_bIsSwappingToPredictableController = 0x15C0; // bool } // Parent: C_DynamicProp // Field count: 7 @@ -3358,13 +3338,13 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_leader (CHandle) // NetworkVarNames: m_AttributeManager (CAttributeContainer) public static class C_Chicken { - public const nint m_hHolidayHatAddon = 0x1438; // CHandle - public const nint m_jumpedThisFrame = 0x143C; // bool - public const nint m_leader = 0x1440; // CHandle - public const nint m_AttributeManager = 0x1448; // C_AttributeContainer - public const nint m_bAttributesInitialized = 0x1920; // bool - public const nint m_hWaterWakeParticles = 0x1924; // ParticleIndex_t - public const nint m_bIsPreviewModel = 0x1928; // bool + public const nint m_hHolidayHatAddon = 0x1428; // CHandle + public const nint m_jumpedThisFrame = 0x142C; // bool + public const nint m_leader = 0x1430; // CHandle + public const nint m_AttributeManager = 0x1438; // C_AttributeContainer + public const nint m_bAttributesInitialized = 0x1910; // bool + public const nint m_hWaterWakeParticles = 0x1914; // ParticleIndex_t + public const nint m_bIsPreviewModel = 0x1918; // bool } // Parent: C_SoundOpvarSetPointEntity // Field count: 0 @@ -3377,7 +3357,7 @@ namespace CS2Dumper.Schemas { // Parent: C_CS2WeaponModuleBase // Field count: 1 public static class C_StattrakModule { - public const nint m_bKnife = 0x1178; // bool + public const nint m_bKnife = 0x1160; // bool } // Parent: CCSPlayerBase_CameraServices // Field count: 0 @@ -3416,7 +3396,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Inflow_EventHandler { public const nint m_EventName = 0x80; // PulseSymbol_t } @@ -3424,10 +3403,6 @@ namespace CS2Dumper.Schemas { // Field count: 0 public static class C_LightOrthoEntity { } - // Parent: C_BaseEntity - // Field count: 0 - public static class CCSPointScriptEntity { - } // Parent: None // Field count: 0 // @@ -3441,7 +3416,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_bBombPlantedHere (bool) public static class CBombTarget { - public const nint m_bBombPlantedHere = 0x1008; // bool + public const nint m_bBombPlantedHere = 0xFF0; // bool } // Parent: C_CSWeaponBase // Field count: 1 @@ -3449,7 +3424,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_bFirstAttack (bool) public static class C_Knife { - public const nint m_bFirstAttack = 0x1F90; // bool + public const nint m_bFirstAttack = 0x1F80; // bool } // Parent: C_CSGO_TeamPreviewCamera // Field count: 0 @@ -3474,7 +3449,7 @@ namespace CS2Dumper.Schemas { public const nint m_materialGroup = 0x494; // CUtlStringToken public const nint m_nHitboxSet = 0x498; // uint8 } - // Parent: None + // Parent: // Field count: 0 public static class CEntityComponent { } @@ -3485,8 +3460,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_OwningPlayer (CHandle) // NetworkVarNames: m_KillingPlayer (CHandle) public static class C_ItemDogtags { - public const nint m_OwningPlayer = 0x19F8; // CHandle - public const nint m_KillingPlayer = 0x19FC; // CHandle + public const nint m_OwningPlayer = 0x19E0; // CHandle + public const nint m_KillingPlayer = 0x19E4; // CHandle } // Parent: CBaseAnimGraph // Field count: 0 @@ -3523,10 +3498,10 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_PanelClassName (string_t) // NetworkVarNames: m_PanelID (string_t) public static class C_BaseClientUIEntity { - public const nint m_bEnabled = 0xED0; // bool - public const nint m_DialogXMLName = 0xED8; // CUtlSymbolLarge - public const nint m_PanelClassName = 0xEE0; // CUtlSymbolLarge - public const nint m_PanelID = 0xEE8; // CUtlSymbolLarge + public const nint m_bEnabled = 0xEB8; // bool + public const nint m_DialogXMLName = 0xEC0; // CUtlSymbolLarge + public const nint m_PanelClassName = 0xEC8; // CUtlSymbolLarge + public const nint m_PanelID = 0xED0; // CUtlSymbolLarge } // Parent: None // Field count: 1 @@ -3550,7 +3525,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_bIsIncGrenade (bool) public static class C_MolotovProjectile { - public const nint m_bIsIncGrenade = 0x1468; // bool + public const nint m_bIsIncGrenade = 0x1450; // bool } // Parent: C_BaseTrigger // Field count: 0 @@ -3575,10 +3550,10 @@ namespace CS2Dumper.Schemas { // Parent: CBaseAnimGraph // Field count: 4 public static class CBaseProp { - public const nint m_bModelOverrodeBlockLOS = 0x1170; // bool - public const nint m_iShapeType = 0x1174; // int32 - public const nint m_bConformToCollisionBounds = 0x1178; // bool - public const nint m_mPreferredCatchTransform = 0x1180; // CTransform + public const nint m_bModelOverrodeBlockLOS = 0x1158; // bool + public const nint m_iShapeType = 0x115C; // int32 + public const nint m_bConformToCollisionBounds = 0x1160; // bool + public const nint m_mPreferredCatchTransform = 0x1170; // CTransform } // Parent: C_PointEntity // Field count: 9 @@ -3601,10 +3576,10 @@ namespace CS2Dumper.Schemas { public const nint m_TargetEntities = 0x618; // C_NetworkUtlVectorBase> public const nint m_nTargetChangeCount = 0x630; // int32 public const nint m_vecCSSClasses = 0x638; // C_NetworkUtlVectorBase - public const nint m_bCheckCSSClasses = 0x7B8; // bool + public const nint m_bCheckCSSClasses = 0x7B0; // bool } // Parent: None - // Field count: 81 + // Field count: 83 // // Metadata: // MGetKV3ClassDefaults @@ -3656,44 +3631,46 @@ namespace CS2Dumper.Schemas { public const nint m_flInaccuracyReload = 0x7C0; // float32 public const nint m_flDeployDuration = 0x7C4; // float32 public const nint m_flDisallowAttackAfterReloadStartDuration = 0x7C8; // float32 - public const nint m_nRecoilSeed = 0x7CC; // int32 - public const nint m_nSpreadSeed = 0x7D0; // int32 - public const nint m_flAttackMovespeedFactor = 0x7D4; // float32 - public const nint m_flInaccuracyPitchShift = 0x7D8; // float32 - public const nint m_flInaccuracyAltSoundThreshold = 0x7DC; // float32 - public const nint m_szUseRadioSubtitle = 0x7E0; // CUtlString - public const nint m_bUnzoomsAfterShot = 0x7E8; // bool - public const nint m_bHideViewModelWhenZoomed = 0x7E9; // bool - public const nint m_nZoomLevels = 0x7EC; // int32 - public const nint m_nZoomFOV1 = 0x7F0; // int32 - public const nint m_nZoomFOV2 = 0x7F4; // int32 - public const nint m_flZoomTime0 = 0x7F8; // float32 - public const nint m_flZoomTime1 = 0x7FC; // float32 - public const nint m_flZoomTime2 = 0x800; // float32 - public const nint m_flIronSightPullUpSpeed = 0x804; // float32 - public const nint m_flIronSightPutDownSpeed = 0x808; // float32 - public const nint m_flIronSightFOV = 0x80C; // float32 - public const nint m_flIronSightPivotForward = 0x810; // float32 - public const nint m_flIronSightLooseness = 0x814; // float32 - public const nint m_nDamage = 0x818; // int32 - public const nint m_flHeadshotMultiplier = 0x81C; // float32 - public const nint m_flArmorRatio = 0x820; // float32 - public const nint m_flPenetration = 0x824; // float32 - public const nint m_flRange = 0x828; // float32 - public const nint m_flRangeModifier = 0x82C; // float32 - public const nint m_flFlinchVelocityModifierLarge = 0x830; // float32 - public const nint m_flFlinchVelocityModifierSmall = 0x834; // float32 - public const nint m_flRecoveryTimeCrouch = 0x838; // float32 - public const nint m_flRecoveryTimeStand = 0x83C; // float32 - public const nint m_flRecoveryTimeCrouchFinal = 0x840; // float32 - public const nint m_flRecoveryTimeStandFinal = 0x844; // float32 - public const nint m_nRecoveryTransitionStartBullet = 0x848; // int32 - public const nint m_nRecoveryTransitionEndBullet = 0x84C; // int32 - public const nint m_flThrowVelocity = 0x850; // float32 - public const nint m_vSmokeColor = 0x854; // Vector - public const nint m_szAnimClass = 0x860; // CGlobalSymbol + public const nint m_nBurstShotCount = 0x7CC; // int32 + public const nint m_bAllowBurstHolster = 0x7D0; // bool + public const nint m_nRecoilSeed = 0x7D4; // int32 + public const nint m_nSpreadSeed = 0x7D8; // int32 + public const nint m_flAttackMovespeedFactor = 0x7DC; // float32 + public const nint m_flInaccuracyPitchShift = 0x7E0; // float32 + public const nint m_flInaccuracyAltSoundThreshold = 0x7E4; // float32 + public const nint m_szUseRadioSubtitle = 0x7E8; // CUtlString + public const nint m_bUnzoomsAfterShot = 0x7F0; // bool + public const nint m_bHideViewModelWhenZoomed = 0x7F1; // bool + public const nint m_nZoomLevels = 0x7F4; // int32 + public const nint m_nZoomFOV1 = 0x7F8; // int32 + public const nint m_nZoomFOV2 = 0x7FC; // int32 + public const nint m_flZoomTime0 = 0x800; // float32 + public const nint m_flZoomTime1 = 0x804; // float32 + public const nint m_flZoomTime2 = 0x808; // float32 + public const nint m_flIronSightPullUpSpeed = 0x80C; // float32 + public const nint m_flIronSightPutDownSpeed = 0x810; // float32 + public const nint m_flIronSightFOV = 0x814; // float32 + public const nint m_flIronSightPivotForward = 0x818; // float32 + public const nint m_flIronSightLooseness = 0x81C; // float32 + public const nint m_nDamage = 0x820; // int32 + public const nint m_flHeadshotMultiplier = 0x824; // float32 + public const nint m_flArmorRatio = 0x828; // float32 + public const nint m_flPenetration = 0x82C; // float32 + public const nint m_flRange = 0x830; // float32 + public const nint m_flRangeModifier = 0x834; // float32 + public const nint m_flFlinchVelocityModifierLarge = 0x838; // float32 + public const nint m_flFlinchVelocityModifierSmall = 0x83C; // float32 + public const nint m_flRecoveryTimeCrouch = 0x840; // float32 + public const nint m_flRecoveryTimeStand = 0x844; // float32 + public const nint m_flRecoveryTimeCrouchFinal = 0x848; // float32 + public const nint m_flRecoveryTimeStandFinal = 0x84C; // float32 + public const nint m_nRecoveryTransitionStartBullet = 0x850; // int32 + public const nint m_nRecoveryTransitionEndBullet = 0x854; // int32 + public const nint m_flThrowVelocity = 0x858; // float32 + public const nint m_vSmokeColor = 0x85C; // Vector + public const nint m_szAnimClass = 0x868; // CGlobalSymbol } - // Parent: None + // Parent: // Field count: 6 // // Metadata: @@ -3756,7 +3733,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Timeline { public const nint m_TimelineEvents = 0x48; // CUtlVector public const nint m_bWaitForChildOutflows = 0x60; // bool @@ -3768,7 +3744,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Inflow_EntOutputHandler { public const nint m_SourceEntity = 0x80; // PulseSymbol_t public const nint m_SourceOutput = 0x90; // PulseSymbol_t @@ -3791,20 +3766,20 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) public static class C_BaseCSGrenade { - public const nint m_bClientPredictDelete = 0x1F90; // bool - public const nint m_bRedraw = 0x1F91; // bool - public const nint m_bIsHeldByPlayer = 0x1F92; // bool - public const nint m_bPinPulled = 0x1F93; // bool - public const nint m_bJumpThrow = 0x1F94; // bool - public const nint m_bThrowAnimating = 0x1F95; // bool - public const nint m_fThrowTime = 0x1F98; // GameTime_t - public const nint m_flThrowStrength = 0x1FA0; // float32 - public const nint m_fDropTime = 0x2018; // GameTime_t - public const nint m_fPinPullTime = 0x201C; // GameTime_t - public const nint m_bJustPulledPin = 0x2020; // bool - public const nint m_nNextHoldTick = 0x2024; // GameTick_t - public const nint m_flNextHoldFrac = 0x2028; // float32 - public const nint m_hSwitchToWeaponAfterThrow = 0x202C; // CHandle + public const nint m_bClientPredictDelete = 0x1F80; // bool + public const nint m_bRedraw = 0x1F81; // bool + public const nint m_bIsHeldByPlayer = 0x1F82; // bool + public const nint m_bPinPulled = 0x1F83; // bool + public const nint m_bJumpThrow = 0x1F84; // bool + public const nint m_bThrowAnimating = 0x1F85; // bool + public const nint m_fThrowTime = 0x1F88; // GameTime_t + public const nint m_flThrowStrength = 0x1F90; // float32 + public const nint m_fDropTime = 0x2008; // GameTime_t + public const nint m_fPinPullTime = 0x200C; // GameTime_t + public const nint m_bJustPulledPin = 0x2010; // bool + public const nint m_nNextHoldTick = 0x2014; // GameTick_t + public const nint m_flNextHoldFrac = 0x2018; // float32 + public const nint m_hSwitchToWeaponAfterThrow = 0x201C; // CHandle } // Parent: CBaseFilter // Field count: 1 @@ -3966,14 +3941,12 @@ namespace CS2Dumper.Schemas { public static class C_CSGO_TeamIntroCounterTerroristPosition { } // Parent: C_BaseFlex - // Field count: 6 + // Field count: 4 public static class C_CSGO_PreviewModel { - public const nint m_animgraph = 0x1380; // CUtlString - public const nint m_animgraphCharacterModeString = 0x1388; // CGlobalSymbol - public const nint m_defaultAnim = 0x1390; // CUtlString - public const nint m_nDefaultAnimLoopMode = 0x1398; // AnimLoopMode_t - public const nint m_flInitialModelScale = 0x139C; // float32 - public const nint m_sInitialWeaponState = 0x13A0; // CUtlString + public const nint m_defaultAnim = 0x1368; // CUtlString + public const nint m_nDefaultAnimLoopMode = 0x1370; // AnimLoopMode_t + public const nint m_flInitialModelScale = 0x1374; // float32 + public const nint m_sInitialWeaponState = 0x1378; // CUtlString } // Parent: C_CSGO_TeamPreviewCharacterPosition // Field count: 0 @@ -4061,7 +4034,7 @@ namespace CS2Dumper.Schemas { public const nint m_bWasSurfing = 0x53C; // bool public const nint m_vecInputRotated = 0x5CC; // Vector } - // Parent: None + // Parent: // Field count: 5 // // Metadata: @@ -4088,8 +4061,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bSequenceInProgress (bool) // NetworkVarNames: m_bRedraw (bool) public static class C_WeaponBaseItem { - public const nint m_bSequenceInProgress = 0x1F90; // bool - public const nint m_bRedraw = 0x1F91; // bool + public const nint m_bSequenceInProgress = 0x1F80; // bool + public const nint m_bRedraw = 0x1F81; // bool } // Parent: C_BaseModelEntity // Field count: 0 @@ -4099,7 +4072,7 @@ namespace CS2Dumper.Schemas { // Field count: 0 public static class C_FuncBrush { } - // Parent: None + // Parent: // Field count: 3 // // Metadata: @@ -4138,7 +4111,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_bMagazineRemoved (bool) public static class C_WeaponCZ75a { - public const nint m_bMagazineRemoved = 0x1FC0; // bool + public const nint m_bMagazineRemoved = 0x1FB0; // bool } // Parent: C_BaseModelEntity // Field count: 7 @@ -4152,15 +4125,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_OuterAngle (float32) // NetworkVarNames: m_SpotRadius (float32) public static class C_DynamicLight { - public const nint m_Flags = 0xEC8; // uint8 - public const nint m_LightStyle = 0xEC9; // uint8 - public const nint m_Radius = 0xECC; // float32 - public const nint m_Exponent = 0xED0; // int32 - public const nint m_InnerAngle = 0xED4; // float32 - public const nint m_OuterAngle = 0xED8; // float32 - public const nint m_SpotRadius = 0xEDC; // float32 + public const nint m_Flags = 0xEB0; // uint8 + public const nint m_LightStyle = 0xEB1; // uint8 + public const nint m_Radius = 0xEB4; // float32 + public const nint m_Exponent = 0xEB8; // int32 + public const nint m_InnerAngle = 0xEBC; // float32 + public const nint m_OuterAngle = 0xEC0; // float32 + public const nint m_SpotRadius = 0xEC4; // float32 } - // Parent: None + // Parent: // Field count: 3 // // Metadata: @@ -4213,30 +4186,30 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bInPostEffectTime (bool) // NetworkVarNames: m_nFireEffectTickBegin (int) public static class C_Inferno { - public const nint m_nfxFireDamageEffect = 0xF08; // ParticleIndex_t - public const nint m_hInfernoPointsSnapshot = 0xF10; // CStrongHandle - public const nint m_hInfernoFillerPointsSnapshot = 0xF18; // CStrongHandle - public const nint m_hInfernoOutlinePointsSnapshot = 0xF20; // CStrongHandle - public const nint m_hInfernoClimbingOutlinePointsSnapshot = 0xF28; // CStrongHandle - public const nint m_hInfernoDecalsSnapshot = 0xF30; // CStrongHandle - public const nint m_firePositions = 0xF38; // Vector[64] - public const nint m_fireParentPositions = 0x1238; // Vector[64] - public const nint m_bFireIsBurning = 0x1538; // bool[64] - public const nint m_BurnNormal = 0x1578; // Vector[64] - public const nint m_fireCount = 0x1878; // int32 - public const nint m_nInfernoType = 0x187C; // int32 - public const nint m_nFireLifetime = 0x1880; // float32 - public const nint m_bInPostEffectTime = 0x1884; // bool - public const nint m_lastFireCount = 0x1888; // int32 - public const nint m_nFireEffectTickBegin = 0x188C; // int32 - public const nint m_drawableCount = 0x8490; // int32 - public const nint m_blosCheck = 0x8494; // bool - public const nint m_nlosperiod = 0x8498; // int32 - public const nint m_maxFireHalfWidth = 0x849C; // float32 - public const nint m_maxFireHeight = 0x84A0; // float32 - public const nint m_minBounds = 0x84A4; // Vector - public const nint m_maxBounds = 0x84B0; // Vector - public const nint m_flLastGrassBurnThink = 0x84BC; // float32 + public const nint m_nfxFireDamageEffect = 0xEF0; // ParticleIndex_t + public const nint m_hInfernoPointsSnapshot = 0xEF8; // CStrongHandle + public const nint m_hInfernoFillerPointsSnapshot = 0xF00; // CStrongHandle + public const nint m_hInfernoOutlinePointsSnapshot = 0xF08; // CStrongHandle + public const nint m_hInfernoClimbingOutlinePointsSnapshot = 0xF10; // CStrongHandle + public const nint m_hInfernoDecalsSnapshot = 0xF18; // CStrongHandle + public const nint m_firePositions = 0xF20; // Vector[64] + public const nint m_fireParentPositions = 0x1220; // Vector[64] + public const nint m_bFireIsBurning = 0x1520; // bool[64] + public const nint m_BurnNormal = 0x1560; // Vector[64] + public const nint m_fireCount = 0x1860; // int32 + public const nint m_nInfernoType = 0x1864; // int32 + public const nint m_nFireLifetime = 0x1868; // float32 + public const nint m_bInPostEffectTime = 0x186C; // bool + public const nint m_lastFireCount = 0x1870; // int32 + public const nint m_nFireEffectTickBegin = 0x1874; // int32 + public const nint m_drawableCount = 0x8480; // int32 + public const nint m_blosCheck = 0x8484; // bool + public const nint m_nlosperiod = 0x8488; // int32 + public const nint m_maxFireHalfWidth = 0x848C; // float32 + public const nint m_maxFireHeight = 0x8490; // float32 + public const nint m_minBounds = 0x8494; // Vector + public const nint m_maxBounds = 0x84A0; // Vector + public const nint m_flLastGrassBurnThink = 0x84AC; // float32 } // Parent: CBaseFilter // Field count: 0 @@ -4266,7 +4239,7 @@ namespace CS2Dumper.Schemas { public static class C_EnvWindClientside { public const nint m_EnvWindShared = 0x5F8; // C_EnvWindShared } - // Parent: None + // Parent: // Field count: 6 // // Metadata: @@ -4288,7 +4261,7 @@ namespace CS2Dumper.Schemas { // Field count: 0 public static class C_FlashbangProjectile { } - // Parent: None + // Parent: // Field count: 4 // // Metadata: @@ -4321,7 +4294,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Step_DebugLog { } // Parent: CPlayerControllerComponent @@ -4377,8 +4349,8 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_flFluidDensity (float) public static class C_TriggerBuoyancy { - public const nint m_BuoyancyHelper = 0x1008; // CBuoyancyHelper - public const nint m_flFluidDensity = 0x1120; // float32 + public const nint m_BuoyancyHelper = 0xFF0; // CBuoyancyHelper + public const nint m_flFluidDensity = 0x1108; // float32 } // Parent: CPlayer_MovementServices // Field count: 12 @@ -4417,11 +4389,11 @@ namespace CS2Dumper.Schemas { // Parent: C_BreakableProp // Field count: 5 public static class C_PhysPropClientside { - public const nint m_flTouchDelta = 0x1310; // GameTime_t - public const nint m_fDeathTime = 0x1314; // GameTime_t - public const nint m_vecDamagePosition = 0x1318; // Vector - public const nint m_vecDamageDirection = 0x1324; // Vector - public const nint m_nDamageType = 0x1330; // DamageTypes_t + public const nint m_flTouchDelta = 0x1300; // GameTime_t + public const nint m_fDeathTime = 0x1304; // GameTime_t + public const nint m_vecDamagePosition = 0x1308; // Vector + public const nint m_vecDamageDirection = 0x1314; // Vector + public const nint m_nDamageType = 0x1320; // DamageTypes_t } // Parent: C_BaseToggle // Field count: 1 @@ -4429,7 +4401,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_bIsUsable (bool) public static class C_BaseDoor { - public const nint m_bIsUsable = 0xEC8; // bool + public const nint m_bIsUsable = 0xEB0; // bool } // Parent: None // Field count: 5 @@ -4447,7 +4419,7 @@ namespace CS2Dumper.Schemas { public const nint m_iEnemyKnifeKills = 0x74; // int32 public const nint m_iEnemyTaserKills = 0x78; // int32 } - // Parent: None + // Parent: // Field count: 2 // // Metadata: @@ -4462,7 +4434,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Inflow_ObservableVariableListener { public const nint m_nBlackboardReference = 0x80; // PulseRuntimeBlackboardReferenceIndex_t public const nint m_bSelfReference = 0x82; // bool @@ -4475,7 +4446,7 @@ namespace CS2Dumper.Schemas { // Field count: 0 public static class CHostageRescueZone { } - // Parent: None + // Parent: // Field count: 8 // // Metadata: @@ -4509,7 +4480,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Outflow_CycleOrdered { public const nint m_Outputs = 0x48; // CUtlVector } @@ -4522,13 +4492,13 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bNeedsBoltAction (bool) // NetworkVarNames: m_nRevolverCylinderIdx (int32) public static class C_CSWeaponBaseGun { - public const nint m_zoomLevel = 0x1F90; // int32 - public const nint m_iBurstShotsRemaining = 0x1F94; // int32 - public const nint m_iSilencerBodygroup = 0x1F98; // int32 - public const nint m_silencedModelIndex = 0x1FA8; // int32 - public const nint m_inPrecache = 0x1FAC; // bool - public const nint m_bNeedsBoltAction = 0x1FAD; // bool - public const nint m_nRevolverCylinderIdx = 0x1FB0; // int32 + public const nint m_zoomLevel = 0x1F80; // int32 + public const nint m_iBurstShotsRemaining = 0x1F84; // int32 + public const nint m_iSilencerBodygroup = 0x1F88; // int32 + public const nint m_silencedModelIndex = 0x1F98; // int32 + public const nint m_inPrecache = 0x1F9C; // bool + public const nint m_bNeedsBoltAction = 0x1F9D; // bool + public const nint m_nRevolverCylinderIdx = 0x1FA0; // int32 } // Parent: C_GameRulesProxy // Field count: 1 @@ -4538,7 +4508,7 @@ namespace CS2Dumper.Schemas { public static class C_CSGameRulesProxy { public const nint m_pGameRules = 0x5F8; // C_CSGameRules* } - // Parent: None + // Parent: // Field count: 17 // // Metadata: @@ -4586,7 +4556,7 @@ namespace CS2Dumper.Schemas { // MNetworkExcludeByName // NetworkVarNames: m_ShardDesc (shard_model_desc_t) public static class C_ShatterGlassShardPhysics { - public const nint m_ShardDesc = 0x1328; // shard_model_desc_t + public const nint m_ShardDesc = 0x1318; // shard_model_desc_t } // Parent: CBaseFilter // Field count: 1 @@ -4608,19 +4578,19 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vDissolverOrigin (Vector) // NetworkVarNames: m_nMagnitude (uint32) public static class C_EntityDissolve { - public const nint m_flStartTime = 0xED0; // GameTime_t - public const nint m_flFadeInStart = 0xED4; // float32 - public const nint m_flFadeInLength = 0xED8; // float32 - public const nint m_flFadeOutModelStart = 0xEDC; // float32 - public const nint m_flFadeOutModelLength = 0xEE0; // float32 - public const nint m_flFadeOutStart = 0xEE4; // float32 - public const nint m_flFadeOutLength = 0xEE8; // float32 - public const nint m_flNextSparkTime = 0xEEC; // GameTime_t - public const nint m_nDissolveType = 0xEF0; // EntityDisolveType_t - public const nint m_vDissolverOrigin = 0xEF4; // Vector - public const nint m_nMagnitude = 0xF00; // uint32 - public const nint m_bCoreExplode = 0xF04; // bool - public const nint m_bLinkedToServerEnt = 0xF05; // bool + public const nint m_flStartTime = 0xEB8; // GameTime_t + public const nint m_flFadeInStart = 0xEBC; // float32 + public const nint m_flFadeInLength = 0xEC0; // float32 + public const nint m_flFadeOutModelStart = 0xEC4; // float32 + public const nint m_flFadeOutModelLength = 0xEC8; // float32 + public const nint m_flFadeOutStart = 0xECC; // float32 + public const nint m_flFadeOutLength = 0xED0; // float32 + public const nint m_flNextSparkTime = 0xED4; // GameTime_t + public const nint m_nDissolveType = 0xED8; // EntityDisolveType_t + public const nint m_vDissolverOrigin = 0xEDC; // Vector + public const nint m_nMagnitude = 0xEE8; // uint32 + public const nint m_bCoreExplode = 0xEEC; // bool + public const nint m_bLinkedToServerEnt = 0xEED; // bool } // Parent: C_SoundOpvarSetAABBEntity // Field count: 0 @@ -4647,32 +4617,32 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bDraw3DSkybox (bool) public static class C_FuncMonitor { - public const nint m_targetCamera = 0xEC8; // CUtlString - public const nint m_nResolutionEnum = 0xED0; // int32 - public const nint m_bRenderShadows = 0xED4; // bool - public const nint m_bUseUniqueColorTarget = 0xED5; // bool - public const nint m_brushModelName = 0xED8; // CUtlString - public const nint m_hTargetCamera = 0xEE0; // CHandle - public const nint m_bEnabled = 0xEE4; // bool - public const nint m_bDraw3DSkybox = 0xEE5; // bool + public const nint m_targetCamera = 0xEB0; // CUtlString + public const nint m_nResolutionEnum = 0xEB8; // int32 + public const nint m_bRenderShadows = 0xEBC; // bool + public const nint m_bUseUniqueColorTarget = 0xEBD; // bool + public const nint m_brushModelName = 0xEC0; // CUtlString + public const nint m_hTargetCamera = 0xEC8; // CHandle + public const nint m_bEnabled = 0xECC; // bool + public const nint m_bDraw3DSkybox = 0xECD; // bool } // Parent: CBaseAnimGraph // Field count: 14 public static class C_ClientRagdoll { - public const nint m_bFadeOut = 0x1170; // bool - public const nint m_bImportant = 0x1171; // bool - public const nint m_flEffectTime = 0x1174; // GameTime_t - public const nint m_gibDespawnTime = 0x1178; // GameTime_t - public const nint m_iCurrentFriction = 0x117C; // int32 - public const nint m_iMinFriction = 0x1180; // int32 - public const nint m_iMaxFriction = 0x1184; // int32 - public const nint m_iFrictionAnimState = 0x1188; // int32 - public const nint m_bReleaseRagdoll = 0x118C; // bool - public const nint m_iEyeAttachment = 0x118D; // AttachmentHandle_t - public const nint m_bFadingOut = 0x118E; // bool - public const nint m_flScaleEnd = 0x1190; // float32[10] - public const nint m_flScaleTimeStart = 0x11B8; // GameTime_t[10] - public const nint m_flScaleTimeEnd = 0x11E0; // GameTime_t[10] + public const nint m_bFadeOut = 0x1158; // bool + public const nint m_bImportant = 0x1159; // bool + public const nint m_flEffectTime = 0x115C; // GameTime_t + public const nint m_gibDespawnTime = 0x1160; // GameTime_t + public const nint m_iCurrentFriction = 0x1164; // int32 + public const nint m_iMinFriction = 0x1168; // int32 + public const nint m_iMaxFriction = 0x116C; // int32 + public const nint m_iFrictionAnimState = 0x1170; // int32 + public const nint m_bReleaseRagdoll = 0x1174; // bool + public const nint m_iEyeAttachment = 0x1175; // AttachmentHandle_t + public const nint m_bFadingOut = 0x1176; // bool + public const nint m_flScaleEnd = 0x1178; // float32[10] + public const nint m_flScaleTimeStart = 0x11A0; // GameTime_t[10] + public const nint m_flScaleTimeEnd = 0x11C8; // GameTime_t[10] } // Parent: None // Field count: 1 @@ -4737,16 +4707,16 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nVoxelFrameDataSize (int) // NetworkVarNames: m_nVoxelUpdate (int) public static class C_SmokeGrenadeProjectile { - public const nint m_nSmokeEffectTickBegin = 0x1480; // int32 - public const nint m_bDidSmokeEffect = 0x1484; // bool - public const nint m_nRandomSeed = 0x1488; // int32 - public const nint m_vSmokeColor = 0x148C; // Vector - public const nint m_vSmokeDetonationPos = 0x1498; // Vector - public const nint m_VoxelFrameData = 0x14A8; // C_NetworkUtlVectorBase - public const nint m_nVoxelFrameDataSize = 0x14C0; // int32 - public const nint m_nVoxelUpdate = 0x14C4; // int32 - public const nint m_bSmokeVolumeDataReceived = 0x14C8; // bool - public const nint m_bSmokeEffectSpawned = 0x14C9; // bool + public const nint m_nSmokeEffectTickBegin = 0x1468; // int32 + public const nint m_bDidSmokeEffect = 0x146C; // bool + public const nint m_nRandomSeed = 0x1470; // int32 + public const nint m_vSmokeColor = 0x1474; // Vector + public const nint m_vSmokeDetonationPos = 0x1480; // Vector + public const nint m_VoxelFrameData = 0x1490; // C_NetworkUtlVectorBase + public const nint m_nVoxelFrameDataSize = 0x14A8; // int32 + public const nint m_nVoxelUpdate = 0x14AC; // int32 + public const nint m_bSmokeVolumeDataReceived = 0x14B0; // bool + public const nint m_bSmokeEffectSpawned = 0x14B1; // bool } // Parent: CEntityComponent // Field count: 1 @@ -4772,29 +4742,29 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) // NetworkVarNames: m_bUseAnimGraph (bool) public static class C_DynamicProp { - public const nint m_bUseHitboxesForRenderBox = 0x1310; // bool - public const nint m_bUseAnimGraph = 0x1311; // bool - public const nint m_pOutputAnimBegun = 0x1318; // CEntityIOOutput - public const nint m_pOutputAnimOver = 0x1340; // CEntityIOOutput - public const nint m_pOutputAnimLoopCycleOver = 0x1368; // CEntityIOOutput - public const nint m_OnAnimReachedStart = 0x1390; // CEntityIOOutput - public const nint m_OnAnimReachedEnd = 0x13B8; // CEntityIOOutput - public const nint m_iszIdleAnim = 0x13E0; // CUtlSymbolLarge - public const nint m_nIdleAnimLoopMode = 0x13E8; // AnimLoopMode_t - public const nint m_bRandomizeCycle = 0x13EC; // bool - public const nint m_bStartDisabled = 0x13ED; // bool - public const nint m_bFiredStartEndOutput = 0x13EE; // bool - public const nint m_bForceNpcExclude = 0x13EF; // bool - public const nint m_bCreateNonSolid = 0x13F0; // bool - public const nint m_bIsOverrideProp = 0x13F1; // bool - public const nint m_iInitialGlowState = 0x13F4; // int32 - public const nint m_nGlowRange = 0x13F8; // int32 - public const nint m_nGlowRangeMin = 0x13FC; // int32 - public const nint m_glowColor = 0x1400; // Color - public const nint m_nGlowTeam = 0x1404; // int32 - public const nint m_iCachedFrameCount = 0x1408; // int32 - public const nint m_vecCachedRenderMins = 0x140C; // Vector - public const nint m_vecCachedRenderMaxs = 0x1418; // Vector + public const nint m_bUseHitboxesForRenderBox = 0x1300; // bool + public const nint m_bUseAnimGraph = 0x1301; // bool + public const nint m_pOutputAnimBegun = 0x1308; // CEntityIOOutput + public const nint m_pOutputAnimOver = 0x1330; // CEntityIOOutput + public const nint m_pOutputAnimLoopCycleOver = 0x1358; // CEntityIOOutput + public const nint m_OnAnimReachedStart = 0x1380; // CEntityIOOutput + public const nint m_OnAnimReachedEnd = 0x13A8; // CEntityIOOutput + public const nint m_iszIdleAnim = 0x13D0; // CUtlSymbolLarge + public const nint m_nIdleAnimLoopMode = 0x13D8; // AnimLoopMode_t + public const nint m_bRandomizeCycle = 0x13DC; // bool + public const nint m_bStartDisabled = 0x13DD; // bool + public const nint m_bFiredStartEndOutput = 0x13DE; // bool + public const nint m_bForceNpcExclude = 0x13DF; // bool + public const nint m_bCreateNonSolid = 0x13E0; // bool + public const nint m_bIsOverrideProp = 0x13E1; // bool + public const nint m_iInitialGlowState = 0x13E4; // int32 + public const nint m_nGlowRange = 0x13E8; // int32 + public const nint m_nGlowRangeMin = 0x13EC; // int32 + public const nint m_glowColor = 0x13F0; // Color + public const nint m_nGlowTeam = 0x13F4; // int32 + public const nint m_iCachedFrameCount = 0x13F8; // int32 + public const nint m_vecCachedRenderMins = 0x13FC; // Vector + public const nint m_vecCachedRenderMaxs = 0x1408; // Vector } // Parent: C_Team // Field count: 10 @@ -4839,14 +4809,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flStartTime (float) // NetworkVarNames: m_flStartFrame (float) public static class C_TextureBasedAnimatable { - public const nint m_bLoop = 0xEC8; // bool - public const nint m_flFPS = 0xECC; // float32 - public const nint m_hPositionKeys = 0xED0; // CStrongHandle - public const nint m_hRotationKeys = 0xED8; // CStrongHandle - public const nint m_vAnimationBoundsMin = 0xEE0; // Vector - public const nint m_vAnimationBoundsMax = 0xEEC; // Vector - public const nint m_flStartTime = 0xEF8; // float32 - public const nint m_flStartFrame = 0xEFC; // float32 + public const nint m_bLoop = 0xEB0; // bool + public const nint m_flFPS = 0xEB4; // float32 + public const nint m_hPositionKeys = 0xEB8; // CStrongHandle + public const nint m_hRotationKeys = 0xEC0; // CStrongHandle + public const nint m_vAnimationBoundsMin = 0xEC8; // Vector + public const nint m_vAnimationBoundsMax = 0xED4; // Vector + public const nint m_flStartTime = 0xEE0; // float32 + public const nint m_flStartFrame = 0xEE4; // float32 } // Parent: C_LightDirectionalEntity // Field count: 0 @@ -4874,19 +4844,19 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vecLinearForceDirection (Vector) // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) public static class C_TriggerPhysics { - public const nint m_gravityScale = 0x1008; // float32 - public const nint m_linearLimit = 0x100C; // float32 - public const nint m_linearDamping = 0x1010; // float32 - public const nint m_angularLimit = 0x1014; // float32 - public const nint m_angularDamping = 0x1018; // float32 - public const nint m_linearForce = 0x101C; // float32 - public const nint m_flFrequency = 0x1020; // float32 - public const nint m_flDampingRatio = 0x1024; // float32 - public const nint m_vecLinearForcePointAt = 0x1028; // Vector - public const nint m_bCollapseToForcePoint = 0x1034; // bool - public const nint m_vecLinearForcePointAtWorld = 0x1038; // Vector - public const nint m_vecLinearForceDirection = 0x1044; // Vector - public const nint m_bConvertToDebrisWhenPossible = 0x1050; // bool + public const nint m_gravityScale = 0xFF0; // float32 + public const nint m_linearLimit = 0xFF4; // float32 + public const nint m_linearDamping = 0xFF8; // float32 + public const nint m_angularLimit = 0xFFC; // float32 + public const nint m_angularDamping = 0x1000; // float32 + public const nint m_linearForce = 0x1004; // float32 + public const nint m_flFrequency = 0x1008; // float32 + public const nint m_flDampingRatio = 0x100C; // float32 + public const nint m_vecLinearForcePointAt = 0x1010; // Vector + public const nint m_bCollapseToForcePoint = 0x101C; // bool + public const nint m_vecLinearForcePointAtWorld = 0x1020; // Vector + public const nint m_vecLinearForceDirection = 0x102C; // Vector + public const nint m_bConvertToDebrisWhenPossible = 0x1038; // bool } // Parent: C_BasePropDoor // Field count: 0 @@ -4927,7 +4897,7 @@ namespace CS2Dumper.Schemas { // Parent: CBaseAnimGraph // Field count: 1 public static class C_Multimeter { - public const nint m_hTargetC4 = 0x1178; // CHandle + public const nint m_hTargetC4 = 0x1160; // CHandle } // Parent: C_BaseToggle // Field count: 11 @@ -4936,24 +4906,24 @@ namespace CS2Dumper.Schemas { // MNetworkIncludeByName // NetworkVarNames: m_bDisabled (bool) public static class C_BaseTrigger { - public const nint m_OnStartTouch = 0xEC8; // CEntityIOOutput - public const nint m_OnStartTouchAll = 0xEF0; // CEntityIOOutput - public const nint m_OnEndTouch = 0xF18; // CEntityIOOutput - public const nint m_OnEndTouchAll = 0xF40; // CEntityIOOutput - public const nint m_OnTouching = 0xF68; // CEntityIOOutput - public const nint m_OnTouchingEachEntity = 0xF90; // CEntityIOOutput - public const nint m_OnNotTouching = 0xFB8; // CEntityIOOutput - public const nint m_hTouchingEntities = 0xFE0; // CUtlVector> - public const nint m_iFilterName = 0xFF8; // CUtlSymbolLarge - public const nint m_hFilter = 0x1000; // CHandle - public const nint m_bDisabled = 0x1004; // bool + public const nint m_OnStartTouch = 0xEB0; // CEntityIOOutput + public const nint m_OnStartTouchAll = 0xED8; // CEntityIOOutput + public const nint m_OnEndTouch = 0xF00; // CEntityIOOutput + public const nint m_OnEndTouchAll = 0xF28; // CEntityIOOutput + public const nint m_OnTouching = 0xF50; // CEntityIOOutput + public const nint m_OnTouchingEachEntity = 0xF78; // CEntityIOOutput + public const nint m_OnNotTouching = 0xFA0; // CEntityIOOutput + public const nint m_hTouchingEntities = 0xFC8; // CUtlVector> + public const nint m_iFilterName = 0xFE0; // CUtlSymbolLarge + public const nint m_hFilter = 0xFE8; // CHandle + public const nint m_bDisabled = 0xFEC; // bool } // Parent: CBaseFilter // Field count: 1 public static class FilterDamageType { public const nint m_iDamageType = 0x650; // int32 } - // Parent: None + // Parent: // Field count: 2 // // Metadata: @@ -4967,7 +4937,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -5054,37 +5023,36 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bNoFreeze (bool) // NetworkVarNames: m_bNoRamp (bool) public static class C_ParticleSystem { - public const nint m_szSnapshotFileName = 0xEC8; // char[512] - public const nint m_bActive = 0x10C8; // bool - public const nint m_bFrozen = 0x10C9; // bool - public const nint m_flFreezeTransitionDuration = 0x10CC; // float32 - public const nint m_nStopType = 0x10D0; // int32 - public const nint m_bAnimateDuringGameplayPause = 0x10D4; // bool - public const nint m_iEffectIndex = 0x10D8; // CStrongHandle - public const nint m_flStartTime = 0x10E0; // GameTime_t - public const nint m_flPreSimTime = 0x10E4; // float32 - public const nint m_vServerControlPoints = 0x10E8; // Vector[4] - public const nint m_iServerControlPointAssignments = 0x1118; // uint8[4] - public const nint m_hControlPointEnts = 0x111C; // CHandle[64] - public const nint m_bNoSave = 0x121C; // bool - public const nint m_bNoFreeze = 0x121D; // bool - public const nint m_bNoRamp = 0x121E; // bool - public const nint m_bStartActive = 0x121F; // bool - public const nint m_iszEffectName = 0x1220; // CUtlSymbolLarge - public const nint m_iszControlPointNames = 0x1228; // CUtlSymbolLarge[64] - public const nint m_nDataCP = 0x1428; // int32 - public const nint m_vecDataCPValue = 0x142C; // Vector - public const nint m_nTintCP = 0x1438; // int32 - public const nint m_clrTint = 0x143C; // Color - public const nint m_bOldActive = 0x1460; // bool - public const nint m_bOldFrozen = 0x1461; // bool + public const nint m_szSnapshotFileName = 0xEB0; // char[512] + public const nint m_bActive = 0x10B0; // bool + public const nint m_bFrozen = 0x10B1; // bool + public const nint m_flFreezeTransitionDuration = 0x10B4; // float32 + public const nint m_nStopType = 0x10B8; // int32 + public const nint m_bAnimateDuringGameplayPause = 0x10BC; // bool + public const nint m_iEffectIndex = 0x10C0; // CStrongHandle + public const nint m_flStartTime = 0x10C8; // GameTime_t + public const nint m_flPreSimTime = 0x10CC; // float32 + public const nint m_vServerControlPoints = 0x10D0; // Vector[4] + public const nint m_iServerControlPointAssignments = 0x1100; // uint8[4] + public const nint m_hControlPointEnts = 0x1104; // CHandle[64] + public const nint m_bNoSave = 0x1204; // bool + public const nint m_bNoFreeze = 0x1205; // bool + public const nint m_bNoRamp = 0x1206; // bool + public const nint m_bStartActive = 0x1207; // bool + public const nint m_iszEffectName = 0x1208; // CUtlSymbolLarge + public const nint m_iszControlPointNames = 0x1210; // CUtlSymbolLarge[64] + public const nint m_nDataCP = 0x1410; // int32 + public const nint m_vecDataCPValue = 0x1414; // Vector + public const nint m_nTintCP = 0x1420; // int32 + public const nint m_clrTint = 0x1424; // Color + public const nint m_bOldActive = 0x1448; // bool + public const nint m_bOldFrozen = 0x1449; // bool } // Parent: None // Field count: 1 // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Outflow_CycleShuffled { public const nint m_Outputs = 0x48; // CUtlVector } @@ -5099,25 +5067,25 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flexWeight (float32) // NetworkVarNames: m_blinktoggle (bool) public static class C_BaseFlex { - public const nint m_flexWeight = 0x1180; // C_NetworkUtlVectorBase - public const nint m_vLookTargetPosition = 0x1198; // Vector - public const nint m_blinktoggle = 0x1228; // bool - public const nint m_nLastFlexUpdateFrameCount = 0x1288; // int32 - public const nint m_CachedViewTarget = 0x128C; // Vector - public const nint m_nNextSceneEventId = 0x1298; // SceneEventId_t - public const nint m_iBlink = 0x129C; // int32 - public const nint m_blinktime = 0x12A0; // float32 - public const nint m_prevblinktoggle = 0x12A4; // bool - public const nint m_iJawOpen = 0x12A8; // int32 - public const nint m_flJawOpenAmount = 0x12AC; // float32 - public const nint m_flBlinkAmount = 0x12B0; // float32 - public const nint m_iMouthAttachment = 0x12B4; // AttachmentHandle_t - public const nint m_iEyeAttachment = 0x12B5; // AttachmentHandle_t - public const nint m_bResetFlexWeightsOnModelChange = 0x12B6; // bool - public const nint m_nEyeOcclusionRendererBone = 0x12D0; // int32 - public const nint m_mEyeOcclusionRendererCameraToBoneTransform = 0x12D4; // matrix3x4_t - public const nint m_vEyeOcclusionRendererHalfExtent = 0x1304; // Vector - public const nint m_PhonemeClasses = 0x1320; // C_BaseFlex::Emphasized_Phoneme[3] + public const nint m_flexWeight = 0x1168; // C_NetworkUtlVectorBase + public const nint m_vLookTargetPosition = 0x1180; // VectorWS + public const nint m_blinktoggle = 0x1210; // bool + public const nint m_nLastFlexUpdateFrameCount = 0x1270; // int32 + public const nint m_CachedViewTarget = 0x1274; // Vector + public const nint m_nNextSceneEventId = 0x1280; // SceneEventId_t + public const nint m_iBlink = 0x1284; // int32 + public const nint m_blinktime = 0x1288; // float32 + public const nint m_prevblinktoggle = 0x128C; // bool + public const nint m_iJawOpen = 0x1290; // int32 + public const nint m_flJawOpenAmount = 0x1294; // float32 + public const nint m_flBlinkAmount = 0x1298; // float32 + public const nint m_iMouthAttachment = 0x129C; // AttachmentHandle_t + public const nint m_iEyeAttachment = 0x129D; // AttachmentHandle_t + public const nint m_bResetFlexWeightsOnModelChange = 0x129E; // bool + public const nint m_nEyeOcclusionRendererBone = 0x12B8; // int32 + public const nint m_mEyeOcclusionRendererCameraToBoneTransform = 0x12BC; // matrix3x4_t + public const nint m_vEyeOcclusionRendererHalfExtent = 0x12EC; // Vector + public const nint m_PhonemeClasses = 0x1308; // C_BaseFlex::Emphasized_Phoneme[3] } // Parent: C_BaseToggle // Field count: 0 @@ -5351,7 +5319,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Inflow_Method { public const nint m_MethodName = 0x80; // PulseSymbol_t public const nint m_Description = 0x90; // CUtlString @@ -5366,14 +5333,14 @@ namespace CS2Dumper.Schemas { // MNetworkExcludeByUserGroup // NetworkVarNames: m_hMyWearables (CHandle) public static class C_BaseCombatCharacter { - public const nint m_hMyWearables = 0x1380; // C_NetworkUtlVectorBase> - public const nint m_leftFootAttachment = 0x1398; // AttachmentHandle_t - public const nint m_rightFootAttachment = 0x1399; // AttachmentHandle_t - public const nint m_nWaterWakeMode = 0x139C; // C_BaseCombatCharacter::WaterWakeMode_t - public const nint m_flWaterWorldZ = 0x13A0; // float32 - public const nint m_flWaterNextTraceTime = 0x13A4; // float32 + public const nint m_hMyWearables = 0x1368; // C_NetworkUtlVectorBase> + public const nint m_leftFootAttachment = 0x1380; // AttachmentHandle_t + public const nint m_rightFootAttachment = 0x1381; // AttachmentHandle_t + public const nint m_nWaterWakeMode = 0x1384; // C_BaseCombatCharacter::WaterWakeMode_t + public const nint m_flWaterWorldZ = 0x1388; // float32 + public const nint m_flWaterNextTraceTime = 0x138C; // float32 } - // Parent: None + // Parent: // Field count: 11 // // Metadata: @@ -5405,8 +5372,8 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_hActivator (EHANDLE) public static class C_PointClientUIDialog { - public const nint m_hActivator = 0xEF8; // CHandle - public const nint m_bStartEnabled = 0xEFC; // bool + public const nint m_hActivator = 0xEE0; // CHandle + public const nint m_bStartEnabled = 0xEE4; // bool } // Parent: None // Field count: 0 @@ -5426,8 +5393,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_source (string_t) // NetworkVarNames: m_destination (string_t) public static class C_FootstepControl { - public const nint m_source = 0x1008; // CUtlSymbolLarge - public const nint m_destination = 0x1010; // CUtlSymbolLarge + public const nint m_source = 0xFF0; // CUtlSymbolLarge + public const nint m_destination = 0xFF8; // CUtlSymbolLarge } // Parent: C_BaseEntity // Field count: 8 @@ -5464,7 +5431,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorCanvasItemSpecKV3 @@ -5511,7 +5477,7 @@ namespace CS2Dumper.Schemas { public const nint m_bIsOtherEnemy = 0x74; // bool public const nint m_killType = 0x75; // EKillTypes_t } - // Parent: None + // Parent: // Field count: 8 // // Metadata: @@ -5549,9 +5515,9 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flOuterAngle (float) // NetworkVarNames: m_bShowLight (bool) public static class C_OmniLight { - public const nint m_flInnerAngle = 0x1218; // float32 - public const nint m_flOuterAngle = 0x121C; // float32 - public const nint m_bShowLight = 0x1220; // bool + public const nint m_flInnerAngle = 0x1200; // float32 + public const nint m_flOuterAngle = 0x1204; // float32 + public const nint m_bShowLight = 0x1208; // bool } // Parent: C_PointEntity // Field count: 12 @@ -5583,7 +5549,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Inflow_Yield { public const nint m_UnyieldResume = 0x48; // CPulse_ResumePoint } @@ -5597,7 +5562,7 @@ namespace CS2Dumper.Schemas { // Parent: C_CS2WeaponModuleBase // Field count: 1 public static class C_NametagModule { - public const nint m_strNametagString = 0x1178; // CUtlString + public const nint m_strNametagString = 0x1160; // CUtlString } // Parent: C_BaseFlex // Field count: 20 @@ -5611,26 +5576,26 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flFallbackWear (float) // NetworkVarNames: m_nFallbackStatTrak (int) public static class C_EconEntity { - public const nint m_flFlexDelayTime = 0x1390; // float32 - public const nint m_flFlexDelayedWeight = 0x1398; // float32* - public const nint m_bAttributesInitialized = 0x13A0; // bool - public const nint m_AttributeManager = 0x13A8; // C_AttributeContainer - public const nint m_OriginalOwnerXuidLow = 0x1880; // uint32 - public const nint m_OriginalOwnerXuidHigh = 0x1884; // uint32 - public const nint m_nFallbackPaintKit = 0x1888; // int32 - public const nint m_nFallbackSeed = 0x188C; // int32 - public const nint m_flFallbackWear = 0x1890; // float32 - public const nint m_nFallbackStatTrak = 0x1894; // int32 - public const nint m_bClientside = 0x1898; // bool - public const nint m_bParticleSystemsCreated = 0x1899; // bool - public const nint m_vecAttachedParticles = 0x18A0; // CUtlVector - public const nint m_hViewmodelAttachment = 0x18B8; // CHandle - public const nint m_iOldTeam = 0x18BC; // int32 - public const nint m_bAttachmentDirty = 0x18C0; // bool - public const nint m_nUnloadedModelIndex = 0x18C4; // int32 - public const nint m_iNumOwnerValidationRetries = 0x18C8; // int32 - public const nint m_hOldProvidee = 0x18D8; // CHandle - public const nint m_vecAttachedModels = 0x18E0; // CUtlVector + public const nint m_flFlexDelayTime = 0x1378; // float32 + public const nint m_flFlexDelayedWeight = 0x1380; // float32* + public const nint m_bAttributesInitialized = 0x1388; // bool + public const nint m_AttributeManager = 0x1390; // C_AttributeContainer + public const nint m_OriginalOwnerXuidLow = 0x1868; // uint32 + public const nint m_OriginalOwnerXuidHigh = 0x186C; // uint32 + public const nint m_nFallbackPaintKit = 0x1870; // int32 + public const nint m_nFallbackSeed = 0x1874; // int32 + public const nint m_flFallbackWear = 0x1878; // float32 + public const nint m_nFallbackStatTrak = 0x187C; // int32 + public const nint m_bClientside = 0x1880; // bool + public const nint m_bParticleSystemsCreated = 0x1881; // bool + public const nint m_vecAttachedParticles = 0x1888; // CUtlVector + public const nint m_hViewmodelAttachment = 0x18A0; // CHandle + public const nint m_iOldTeam = 0x18A4; // int32 + public const nint m_bAttachmentDirty = 0x18A8; // bool + public const nint m_nUnloadedModelIndex = 0x18AC; // int32 + public const nint m_iNumOwnerValidationRetries = 0x18B0; // int32 + public const nint m_hOldProvidee = 0x18C0; // CHandle + public const nint m_vecAttachedModels = 0x18C8; // CUtlVector } // Parent: CPlayerPawnComponent // Field count: 0 @@ -5684,7 +5649,7 @@ namespace CS2Dumper.Schemas { public const nint m_flPreviousUpdateTickTime = 0x660; // GameTime_t public const nint m_vecPreviousTestPoint = 0x664; // Vector } - // Parent: None + // Parent: // Field count: 2 // // Metadata: @@ -5740,7 +5705,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Outflow_CycleRandom { public const nint m_Outputs = 0x48; // CUtlVector } @@ -5749,7 +5713,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Step_PublicOutput { public const nint m_OutputIndex = 0x48; // PulseRuntimeOutputIndex_t } @@ -5956,8 +5919,8 @@ namespace CS2Dumper.Schemas { // Parent: C_BaseModelEntity // Field count: 2 public static class CGrenadeTracer { - public const nint m_flTracerDuration = 0xEE0; // float32 - public const nint m_nType = 0xEE4; // GrenadeType_t + public const nint m_flTracerDuration = 0xEC8; // float32 + public const nint m_nType = 0xECC; // GrenadeType_t } // Parent: None // Field count: 0 @@ -5985,22 +5948,22 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nExplodeEffectTickBegin (int) // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) public static class C_BaseCSGrenadeProjectile { - public const nint m_vInitialPosition = 0x13D0; // Vector - public const nint m_vInitialVelocity = 0x13DC; // Vector - public const nint m_nBounces = 0x13E8; // int32 - public const nint m_nExplodeEffectIndex = 0x13F0; // CStrongHandle - public const nint m_nExplodeEffectTickBegin = 0x13F8; // int32 - public const nint m_vecExplodeEffectOrigin = 0x13FC; // Vector - public const nint m_flSpawnTime = 0x1408; // GameTime_t - public const nint vecLastTrailLinePos = 0x140C; // Vector - public const nint flNextTrailLineTime = 0x1418; // GameTime_t - public const nint m_bExplodeEffectBegan = 0x141C; // bool - public const nint m_bCanCreateGrenadeTrail = 0x141D; // bool - public const nint m_nSnapshotTrajectoryEffectIndex = 0x1420; // ParticleIndex_t - public const nint m_hSnapshotTrajectoryParticleSnapshot = 0x1428; // CStrongHandle - public const nint m_arrTrajectoryTrailPoints = 0x1430; // CUtlVector - public const nint m_arrTrajectoryTrailPointCreationTimes = 0x1448; // CUtlVector - public const nint m_flTrajectoryTrailEffectCreationTime = 0x1460; // float32 + public const nint m_vInitialPosition = 0x13B8; // Vector + public const nint m_vInitialVelocity = 0x13C4; // Vector + public const nint m_nBounces = 0x13D0; // int32 + public const nint m_nExplodeEffectIndex = 0x13D8; // CStrongHandle + public const nint m_nExplodeEffectTickBegin = 0x13E0; // int32 + public const nint m_vecExplodeEffectOrigin = 0x13E4; // Vector + public const nint m_flSpawnTime = 0x13F0; // GameTime_t + public const nint vecLastTrailLinePos = 0x13F4; // Vector + public const nint flNextTrailLineTime = 0x1400; // GameTime_t + public const nint m_bExplodeEffectBegan = 0x1404; // bool + public const nint m_bCanCreateGrenadeTrail = 0x1405; // bool + public const nint m_nSnapshotTrajectoryEffectIndex = 0x1408; // ParticleIndex_t + public const nint m_hSnapshotTrajectoryParticleSnapshot = 0x1410; // CStrongHandle + public const nint m_arrTrajectoryTrailPoints = 0x1418; // CUtlVector + public const nint m_arrTrajectoryTrailPointCreationTimes = 0x1430; // CUtlVector + public const nint m_flTrajectoryTrailEffectCreationTime = 0x1448; // float32 } // Parent: C_BaseEntity // Field count: 16 @@ -6057,7 +6020,7 @@ namespace CS2Dumper.Schemas { // Field count: 0 public static class C_HEGrenadeProjectile { } - // Parent: None + // Parent: // Field count: 24 // // Metadata: @@ -6137,15 +6100,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_strGraphName (CUtlString) // NetworkVarNames: m_strStateBlob (CUtlString) public static class CPulseGameBlackboard { - public const nint m_strGraphName = 0x5F8; // CUtlString - public const nint m_strStateBlob = 0x600; // CUtlString + public const nint m_strGraphName = 0x600; // CUtlString + public const nint m_strStateBlob = 0x608; // CUtlString } // Parent: None // Field count: 0 // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -6164,24 +6126,23 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_attachmentPointBoneSpace (Vector) // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) public static class C_RagdollPropAttached { - public const nint m_boneIndexAttached = 0x1200; // uint32 - public const nint m_ragdollAttachedObjectIndex = 0x1204; // uint32 - public const nint m_attachmentPointBoneSpace = 0x1208; // Vector - public const nint m_attachmentPointRagdollSpace = 0x1214; // Vector - public const nint m_vecOffset = 0x1220; // Vector - public const nint m_parentTime = 0x122C; // float32 - public const nint m_bHasParent = 0x1230; // bool + public const nint m_boneIndexAttached = 0x11E8; // uint32 + public const nint m_ragdollAttachedObjectIndex = 0x11EC; // uint32 + public const nint m_attachmentPointBoneSpace = 0x11F0; // Vector + public const nint m_attachmentPointRagdollSpace = 0x11FC; // Vector + public const nint m_vecOffset = 0x1208; // Vector + public const nint m_parentTime = 0x1214; // float32 + public const nint m_bHasParent = 0x1218; // bool } // Parent: C_BaseModelEntity // Field count: 0 public static class C_ModelPointEntity { } // Parent: C_CSPlayerPawn - // Field count: 3 + // Field count: 2 public static class C_CSGO_PreviewPlayer { - public const nint m_animgraph = 0x3F20; // CUtlString - public const nint m_animgraphCharacterModeString = 0x3F28; // CGlobalSymbol - public const nint m_flInitialModelScale = 0x3F30; // float32 + public const nint m_animgraphCharacterModeString = 0x3F10; // CGlobalSymbol + public const nint m_flInitialModelScale = 0x3F18; // float32 } // Parent: C_BarnLight // Field count: 1 @@ -6189,7 +6150,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_bShowLight (bool) public static class C_RectLight { - public const nint m_bShowLight = 0x1218; // bool + public const nint m_bShowLight = 0x1200; // bool } // Parent: C_BaseEntity // Field count: 3 @@ -6205,15 +6166,15 @@ namespace CS2Dumper.Schemas { // Parent: C_BaseModelEntity // Field count: 3 public static class C_FuncTrackTrain { - public const nint m_nLongAxis = 0xEC8; // int32 - public const nint m_flRadius = 0xECC; // float32 - public const nint m_flLineLength = 0xED0; // float32 + public const nint m_nLongAxis = 0xEB0; // int32 + public const nint m_flRadius = 0xEB4; // float32 + public const nint m_flLineLength = 0xEB8; // float32 } // Parent: C_EconEntity // Field count: 2 public static class C_EconWearable { - public const nint m_nForceSkin = 0x18F8; // int32 - public const nint m_bAlwaysAllow = 0x18FC; // bool + public const nint m_nForceSkin = 0x18E0; // int32 + public const nint m_bAlwaysAllow = 0x18E4; // bool } // Parent: C_BaseModelEntity // Field count: 9 @@ -6229,15 +6190,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bProjectOnWater (bool) // NetworkVarNames: m_flDepthSortBias (float) public static class C_EnvDecal { - public const nint m_hDecalMaterial = 0xEC8; // CStrongHandle - public const nint m_flWidth = 0xED0; // float32 - public const nint m_flHeight = 0xED4; // float32 - public const nint m_flDepth = 0xED8; // float32 - public const nint m_nRenderOrder = 0xEDC; // uint32 - public const nint m_bProjectOnWorld = 0xEE0; // bool - public const nint m_bProjectOnCharacters = 0xEE1; // bool - public const nint m_bProjectOnWater = 0xEE2; // bool - public const nint m_flDepthSortBias = 0xEE4; // float32 + public const nint m_hDecalMaterial = 0xEB0; // CStrongHandle + public const nint m_flWidth = 0xEB8; // float32 + public const nint m_flHeight = 0xEBC; // float32 + public const nint m_flDepth = 0xEC0; // float32 + public const nint m_nRenderOrder = 0xEC4; // uint32 + public const nint m_bProjectOnWorld = 0xEC8; // bool + public const nint m_bProjectOnCharacters = 0xEC9; // bool + public const nint m_bProjectOnWater = 0xECA; // bool + public const nint m_flDepthSortBias = 0xECC; // float32 } // Parent: None // Field count: 2 @@ -6249,7 +6210,7 @@ namespace CS2Dumper.Schemas { public const nint m_bSpotted = 0x8; // bool public const nint m_bSpottedByMask = 0xC; // uint32[2] } - // Parent: None + // Parent: // Field count: 25 // // Metadata: @@ -6310,7 +6271,7 @@ namespace CS2Dumper.Schemas { // Parent: C_EconEntity // Field count: 1 public static class C_Item { - public const nint m_pReticleHintTextName = 0x18F8; // char[256] + public const nint m_pReticleHintTextName = 0x18E0; // char[256] } // Parent: C_BaseEntity // Field count: 0 @@ -6348,30 +6309,30 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bTurnedOff (bool) // NetworkVarNames: m_vecEndPos (VectorWS) public static class C_Beam { - public const nint m_flFrameRate = 0xEC8; // float32 - public const nint m_flHDRColorScale = 0xECC; // float32 - public const nint m_flFireTime = 0xED0; // GameTime_t - public const nint m_flDamage = 0xED4; // float32 - public const nint m_nNumBeamEnts = 0xED8; // uint8 - public const nint m_queryHandleHalo = 0xEDC; // int32 - public const nint m_hBaseMaterial = 0xF00; // CStrongHandle - public const nint m_nHaloIndex = 0xF08; // CStrongHandle - public const nint m_nBeamType = 0xF10; // BeamType_t - public const nint m_nBeamFlags = 0xF14; // uint32 - public const nint m_hAttachEntity = 0xF18; // CHandle[10] - public const nint m_nAttachIndex = 0xF40; // AttachmentHandle_t[10] - public const nint m_fWidth = 0xF4C; // float32 - public const nint m_fEndWidth = 0xF50; // float32 - public const nint m_fFadeLength = 0xF54; // float32 - public const nint m_fHaloScale = 0xF58; // float32 - public const nint m_fAmplitude = 0xF5C; // float32 - public const nint m_fStartFrame = 0xF60; // float32 - public const nint m_fSpeed = 0xF64; // float32 - public const nint m_flFrame = 0xF68; // float32 - public const nint m_nClipStyle = 0xF6C; // BeamClipStyle_t - public const nint m_bTurnedOff = 0xF70; // bool - public const nint m_vecEndPos = 0xF74; // VectorWS - public const nint m_hEndEntity = 0xF80; // CHandle + public const nint m_flFrameRate = 0xEB0; // float32 + public const nint m_flHDRColorScale = 0xEB4; // float32 + public const nint m_flFireTime = 0xEB8; // GameTime_t + public const nint m_flDamage = 0xEBC; // float32 + public const nint m_nNumBeamEnts = 0xEC0; // uint8 + public const nint m_queryHandleHalo = 0xEC4; // int32 + public const nint m_hBaseMaterial = 0xEE8; // CStrongHandle + public const nint m_nHaloIndex = 0xEF0; // CStrongHandle + public const nint m_nBeamType = 0xEF8; // BeamType_t + public const nint m_nBeamFlags = 0xEFC; // uint32 + public const nint m_hAttachEntity = 0xF00; // CHandle[10] + public const nint m_nAttachIndex = 0xF28; // AttachmentHandle_t[10] + public const nint m_fWidth = 0xF34; // float32 + public const nint m_fEndWidth = 0xF38; // float32 + public const nint m_fFadeLength = 0xF3C; // float32 + public const nint m_fHaloScale = 0xF40; // float32 + public const nint m_fAmplitude = 0xF44; // float32 + public const nint m_fStartFrame = 0xF48; // float32 + public const nint m_fSpeed = 0xF4C; // float32 + public const nint m_flFrame = 0xF50; // float32 + public const nint m_nClipStyle = 0xF54; // BeamClipStyle_t + public const nint m_bTurnedOff = 0xF58; // bool + public const nint m_vecEndPos = 0xF5C; // VectorWS + public const nint m_hEndEntity = 0xF68; // CHandle } // Parent: C_BaseEntity // Field count: 22 @@ -6440,14 +6401,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flTransitionStartSpeed (float32) // NetworkVarNames: m_hConveyorModels (EHANDLE) public static class C_FuncConveyor { - public const nint m_vecMoveDirEntitySpace = 0xED0; // Vector - public const nint m_flTargetSpeed = 0xEDC; // float32 - public const nint m_nTransitionStartTick = 0xEE0; // GameTick_t - public const nint m_nTransitionDurationTicks = 0xEE4; // int32 - public const nint m_flTransitionStartSpeed = 0xEE8; // float32 - public const nint m_hConveyorModels = 0xEF0; // C_NetworkUtlVectorBase> - public const nint m_flCurrentConveyorOffset = 0xF08; // float32 - public const nint m_flCurrentConveyorSpeed = 0xF0C; // float32 + public const nint m_vecMoveDirEntitySpace = 0xEB8; // Vector + public const nint m_flTargetSpeed = 0xEC4; // float32 + public const nint m_nTransitionStartTick = 0xEC8; // GameTick_t + public const nint m_nTransitionDurationTicks = 0xECC; // int32 + public const nint m_flTransitionStartSpeed = 0xED0; // float32 + public const nint m_hConveyorModels = 0xED8; // C_NetworkUtlVectorBase> + public const nint m_flCurrentConveyorOffset = 0xEF0; // float32 + public const nint m_flCurrentConveyorSpeed = 0xEF4; // float32 } // Parent: CPlayer_WeaponServices // Field count: 7 @@ -6470,8 +6431,8 @@ namespace CS2Dumper.Schemas { // Parent: CBaseAnimGraph // Field count: 2 public static class C_PhysMagnet { - public const nint m_aAttachedObjectsFromServer = 0x1170; // CUtlVector - public const nint m_aAttachedObjects = 0x1188; // CUtlVector> + public const nint m_aAttachedObjectsFromServer = 0x1158; // CUtlVector + public const nint m_aAttachedObjects = 0x1170; // CUtlVector> } // Parent: CEnvSoundscapeTriggerable // Field count: 0 @@ -6500,35 +6461,35 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hBombDefuser (CHandle) // NetworkVarNames: m_AttributeManager (CAttributeContainer) public static class C_PlantedC4 { - public const nint m_bBombTicking = 0x1178; // bool - public const nint m_nBombSite = 0x117C; // int32 - public const nint m_nSourceSoundscapeHash = 0x1180; // int32 - public const nint m_entitySpottedState = 0x1188; // EntitySpottedState_t - public const nint m_flNextGlow = 0x11A0; // GameTime_t - public const nint m_flNextBeep = 0x11A4; // GameTime_t - public const nint m_flC4Blow = 0x11A8; // GameTime_t - public const nint m_bCannotBeDefused = 0x11AC; // bool - public const nint m_bHasExploded = 0x11AD; // bool - public const nint m_flTimerLength = 0x11B0; // float32 - public const nint m_bBeingDefused = 0x11B4; // bool - public const nint m_bTriggerWarning = 0x11B8; // float32 - public const nint m_bExplodeWarning = 0x11BC; // float32 - public const nint m_bC4Activated = 0x11C0; // bool - public const nint m_bTenSecWarning = 0x11C1; // bool - public const nint m_flDefuseLength = 0x11C4; // float32 - public const nint m_flDefuseCountDown = 0x11C8; // GameTime_t - public const nint m_bBombDefused = 0x11CC; // bool - public const nint m_hBombDefuser = 0x11D0; // CHandle - public const nint m_AttributeManager = 0x11D8; // C_AttributeContainer - public const nint m_hDefuserMultimeter = 0x16B0; // CHandle - public const nint m_flNextRadarFlashTime = 0x16B4; // GameTime_t - public const nint m_bRadarFlash = 0x16B8; // bool - public const nint m_pBombDefuser = 0x16BC; // CHandle - public const nint m_fLastDefuseTime = 0x16C0; // GameTime_t - public const nint m_pPredictionOwner = 0x16C8; // CBasePlayerController* - public const nint m_vecC4ExplodeSpectatePos = 0x16D0; // Vector - public const nint m_vecC4ExplodeSpectateAng = 0x16DC; // QAngle - public const nint m_flC4ExplodeSpectateDuration = 0x16E8; // float32 + public const nint m_bBombTicking = 0x1160; // bool + public const nint m_nBombSite = 0x1164; // int32 + public const nint m_nSourceSoundscapeHash = 0x1168; // int32 + public const nint m_entitySpottedState = 0x1170; // EntitySpottedState_t + public const nint m_flNextGlow = 0x1188; // GameTime_t + public const nint m_flNextBeep = 0x118C; // GameTime_t + public const nint m_flC4Blow = 0x1190; // GameTime_t + public const nint m_bCannotBeDefused = 0x1194; // bool + public const nint m_bHasExploded = 0x1195; // bool + public const nint m_flTimerLength = 0x1198; // float32 + public const nint m_bBeingDefused = 0x119C; // bool + public const nint m_bTriggerWarning = 0x11A0; // float32 + public const nint m_bExplodeWarning = 0x11A4; // float32 + public const nint m_bC4Activated = 0x11A8; // bool + public const nint m_bTenSecWarning = 0x11A9; // bool + public const nint m_flDefuseLength = 0x11AC; // float32 + public const nint m_flDefuseCountDown = 0x11B0; // GameTime_t + public const nint m_bBombDefused = 0x11B4; // bool + public const nint m_hBombDefuser = 0x11B8; // CHandle + public const nint m_AttributeManager = 0x11C0; // C_AttributeContainer + public const nint m_hDefuserMultimeter = 0x1698; // CHandle + public const nint m_flNextRadarFlashTime = 0x169C; // GameTime_t + public const nint m_bRadarFlash = 0x16A0; // bool + public const nint m_pBombDefuser = 0x16A4; // CHandle + public const nint m_fLastDefuseTime = 0x16A8; // GameTime_t + public const nint m_pPredictionOwner = 0x16B0; // CBasePlayerController* + public const nint m_vecC4ExplodeSpectatePos = 0x16B8; // Vector + public const nint m_vecC4ExplodeSpectateAng = 0x16C4; // QAngle + public const nint m_flC4ExplodeSpectateDuration = 0x16D0; // float32 } // Parent: C_CSGO_TeamIntroCharacterPosition // Field count: 0 @@ -6549,15 +6510,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flBlendWeight (float32) // NetworkVarNames: m_hRagdollSource (EHANDLE) public static class C_RagdollProp { - public const nint m_ragEnabled = 0x1178; // C_NetworkUtlVectorBase - public const nint m_ragPos = 0x1190; // C_NetworkUtlVectorBase - public const nint m_ragAngles = 0x11A8; // C_NetworkUtlVectorBase - public const nint m_flBlendWeight = 0x11C0; // float32 - public const nint m_hRagdollSource = 0x11C4; // CHandle - public const nint m_iEyeAttachment = 0x11C8; // AttachmentHandle_t - public const nint m_flBlendWeightCurrent = 0x11CC; // float32 - public const nint m_parentPhysicsBoneIndices = 0x11D0; // CUtlVector - public const nint m_worldSpaceBoneComputationOrder = 0x11E8; // CUtlVector + public const nint m_ragEnabled = 0x1160; // C_NetworkUtlVectorBase + public const nint m_ragPos = 0x1178; // C_NetworkUtlVectorBase + public const nint m_ragAngles = 0x1190; // C_NetworkUtlVectorBase + public const nint m_flBlendWeight = 0x11A8; // float32 + public const nint m_hRagdollSource = 0x11AC; // CHandle + public const nint m_iEyeAttachment = 0x11B0; // AttachmentHandle_t + public const nint m_flBlendWeightCurrent = 0x11B4; // float32 + public const nint m_parentPhysicsBoneIndices = 0x11B8; // CUtlVector + public const nint m_worldSpaceBoneComputationOrder = 0x11D0; // CUtlVector } // Parent: None // Field count: 6 @@ -6589,27 +6550,26 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bRagdollEnabled (bool) // NetworkVarNames: m_bRagdollClientSide (bool) public static class CBaseAnimGraph { - public const nint m_bInitiallyPopulateInterpHistory = 0xF48; // bool - public const nint m_bSuppressAnimEventSounds = 0xF4A; // bool - public const nint m_bAnimGraphUpdateEnabled = 0xF58; // bool - public const nint m_flMaxSlopeDistance = 0xF5C; // float32 - public const nint m_vLastSlopeCheckPos = 0xF60; // Vector - public const nint m_bAnimationUpdateScheduled = 0xF6C; // bool - public const nint m_vecForce = 0xF70; // Vector - public const nint m_nForceBone = 0xF7C; // int32 - public const nint m_pClientsideRagdoll = 0xF80; // CBaseAnimGraph* - public const nint m_bBuiltRagdoll = 0xF88; // bool - public const nint m_RagdollPose = 0xFA0; // PhysicsRagdollPose_t - public const nint m_bRagdollEnabled = 0xFE8; // bool - public const nint m_bRagdollClientSide = 0xFE9; // bool - public const nint m_bHasAnimatedMaterialAttributes = 0xFF8; // bool + public const nint m_bInitiallyPopulateInterpHistory = 0xF30; // bool + public const nint m_bSuppressAnimEventSounds = 0xF32; // bool + public const nint m_bAnimGraphUpdateEnabled = 0xF40; // bool + public const nint m_flMaxSlopeDistance = 0xF44; // float32 + public const nint m_vLastSlopeCheckPos = 0xF48; // VectorWS + public const nint m_bAnimationUpdateScheduled = 0xF54; // bool + public const nint m_vecForce = 0xF58; // Vector + public const nint m_nForceBone = 0xF64; // int32 + public const nint m_pClientsideRagdoll = 0xF68; // CBaseAnimGraph* + public const nint m_bBuiltRagdoll = 0xF70; // bool + public const nint m_RagdollPose = 0xF88; // PhysicsRagdollPose_t + public const nint m_bRagdollEnabled = 0xFD0; // bool + public const nint m_bRagdollClientSide = 0xFD1; // bool + public const nint m_bHasAnimatedMaterialAttributes = 0xFE0; // bool } // Parent: None // Field count: 4 // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_InlineNodeSkipSelector { public const nint m_nFlowNodeID = 0x48; // PulseDocNodeID_t public const nint m_bAnd = 0x4C; // bool @@ -6622,7 +6582,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) public static class C_LightEntity { - public const nint m_CLightComponent = 0xEC8; // CLightComponent* + public const nint m_CLightComponent = 0xEB0; // CLightComponent* } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -6631,31 +6591,31 @@ namespace CS2Dumper.Schemas { // Parent: CBaseAnimGraph // Field count: 25 public static class C_LocalTempEntity { - public const nint flags = 0x1170; // int32 - public const nint die = 0x1174; // GameTime_t - public const nint m_flFrameMax = 0x1178; // float32 - public const nint x = 0x117C; // float32 - public const nint y = 0x1180; // float32 - public const nint fadeSpeed = 0x1184; // float32 - public const nint bounceFactor = 0x1188; // float32 - public const nint hitSound = 0x118C; // int32 - public const nint priority = 0x1190; // int32 - public const nint tentOffset = 0x1194; // Vector - public const nint m_vecTempEntAngVelocity = 0x11A0; // QAngle - public const nint tempent_renderamt = 0x11AC; // int32 - public const nint m_vecNormal = 0x11B0; // Vector - public const nint m_flSpriteScale = 0x11BC; // float32 - public const nint m_nFlickerFrame = 0x11C0; // int32 - public const nint m_flFrameRate = 0x11C4; // float32 - public const nint m_flFrame = 0x11C8; // float32 - public const nint m_pszImpactEffect = 0x11D0; // char* - public const nint m_pszParticleEffect = 0x11D8; // char* - public const nint m_bParticleCollision = 0x11E0; // bool - public const nint m_iLastCollisionFrame = 0x11E4; // int32 - public const nint m_vLastCollisionOrigin = 0x11E8; // Vector - public const nint m_vecTempEntVelocity = 0x11F4; // Vector - public const nint m_vecPrevAbsOrigin = 0x1200; // Vector - public const nint m_vecTempEntAcceleration = 0x120C; // Vector + public const nint flags = 0x1158; // int32 + public const nint die = 0x115C; // GameTime_t + public const nint m_flFrameMax = 0x1160; // float32 + public const nint x = 0x1164; // float32 + public const nint y = 0x1168; // float32 + public const nint fadeSpeed = 0x116C; // float32 + public const nint bounceFactor = 0x1170; // float32 + public const nint hitSound = 0x1174; // int32 + public const nint priority = 0x1178; // int32 + public const nint tentOffset = 0x117C; // Vector + public const nint m_vecTempEntAngVelocity = 0x1188; // QAngle + public const nint tempent_renderamt = 0x1194; // int32 + public const nint m_vecNormal = 0x1198; // Vector + public const nint m_flSpriteScale = 0x11A4; // float32 + public const nint m_nFlickerFrame = 0x11A8; // int32 + public const nint m_flFrameRate = 0x11AC; // float32 + public const nint m_flFrame = 0x11B0; // float32 + public const nint m_pszImpactEffect = 0x11B8; // char* + public const nint m_pszParticleEffect = 0x11C0; // char* + public const nint m_bParticleCollision = 0x11C8; // bool + public const nint m_iLastCollisionFrame = 0x11CC; // int32 + public const nint m_vLastCollisionOrigin = 0x11D0; // Vector + public const nint m_vecTempEntVelocity = 0x11DC; // Vector + public const nint m_vecPrevAbsOrigin = 0x11E8; // Vector + public const nint m_vecTempEntAcceleration = 0x11F4; // Vector } // Parent: C_CSWeaponBaseGun // Field count: 2 @@ -6663,8 +6623,8 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_fFireTime (GameTime_t) public static class C_WeaponTaser { - public const nint m_fFireTime = 0x1FC0; // GameTime_t - public const nint m_nLastAttackTick = 0x1FC4; // int32 + public const nint m_fFireTime = 0x1FB0; // GameTime_t + public const nint m_nLastAttackTick = 0x1FB4; // int32 } // Parent: C_BaseEntity // Field count: 0 @@ -6725,7 +6685,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription public static class CPulseCell_LimitCount { @@ -6736,7 +6695,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Step_CallExternalMethod { public const nint m_MethodName = 0x48; // PulseSymbol_t public const nint m_GameBlackboard = 0x58; // PulseSymbol_t @@ -6896,7 +6854,7 @@ namespace CS2Dumper.Schemas { public const nint m_OnPass = 0x600; // CEntityIOOutput public const nint m_OnFail = 0x628; // CEntityIOOutput } - // Parent: None + // Parent: // Field count: 1 // // Metadata: @@ -6957,18 +6915,18 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flDamage (float32) // NetworkVarNames: m_hThrower (CHandle) public static class C_BaseGrenade { - public const nint m_bHasWarnedAI = 0x1380; // bool - public const nint m_bIsSmokeGrenade = 0x1381; // bool - public const nint m_bIsLive = 0x1382; // bool - public const nint m_DmgRadius = 0x1384; // float32 - public const nint m_flDetonateTime = 0x1388; // GameTime_t - public const nint m_flWarnAITime = 0x138C; // float32 - public const nint m_flDamage = 0x1390; // float32 - public const nint m_iszBounceSound = 0x1398; // CUtlSymbolLarge - public const nint m_ExplosionSound = 0x13A0; // CUtlString - public const nint m_hThrower = 0x13AC; // CHandle - public const nint m_flNextAttack = 0x13C4; // GameTime_t - public const nint m_hOriginalThrower = 0x13C8; // CHandle + public const nint m_bHasWarnedAI = 0x1368; // bool + public const nint m_bIsSmokeGrenade = 0x1369; // bool + public const nint m_bIsLive = 0x136A; // bool + public const nint m_DmgRadius = 0x136C; // float32 + public const nint m_flDetonateTime = 0x1370; // GameTime_t + public const nint m_flWarnAITime = 0x1374; // float32 + public const nint m_flDamage = 0x1378; // float32 + public const nint m_iszBounceSound = 0x1380; // CUtlSymbolLarge + public const nint m_ExplosionSound = 0x1388; // CUtlString + public const nint m_hThrower = 0x1394; // CHandle + public const nint m_flNextAttack = 0x13AC; // GameTime_t + public const nint m_hOriginalThrower = 0x13B0; // CHandle } // Parent: C_ModelPointEntity // Field count: 16 @@ -6990,24 +6948,24 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nVersion (uint8) // NetworkVarNames: m_ubSignature (uint8) public static class C_PlayerSprayDecal { - public const nint m_nUniqueID = 0xEC8; // int32 - public const nint m_unAccountID = 0xECC; // uint32 - public const nint m_unTraceID = 0xED0; // uint32 - public const nint m_rtGcTime = 0xED4; // uint32 - public const nint m_vecEndPos = 0xED8; // Vector - public const nint m_vecStart = 0xEE4; // Vector - public const nint m_vecLeft = 0xEF0; // Vector - public const nint m_vecNormal = 0xEFC; // Vector - public const nint m_nPlayer = 0xF08; // int32 - public const nint m_nEntity = 0xF0C; // int32 - public const nint m_nHitbox = 0xF10; // int32 - public const nint m_flCreationTime = 0xF14; // float32 - public const nint m_nTintID = 0xF18; // int32 - public const nint m_nVersion = 0xF1C; // uint8 - public const nint m_ubSignature = 0xF1D; // uint8[128] - public const nint m_SprayRenderHelper = 0xFA8; // CPlayerSprayDecalRenderHelper + public const nint m_nUniqueID = 0xEB0; // int32 + public const nint m_unAccountID = 0xEB4; // uint32 + public const nint m_unTraceID = 0xEB8; // uint32 + public const nint m_rtGcTime = 0xEBC; // uint32 + public const nint m_vecEndPos = 0xEC0; // Vector + public const nint m_vecStart = 0xECC; // Vector + public const nint m_vecLeft = 0xED8; // Vector + public const nint m_vecNormal = 0xEE4; // Vector + public const nint m_nPlayer = 0xEF0; // int32 + public const nint m_nEntity = 0xEF4; // int32 + public const nint m_nHitbox = 0xEF8; // int32 + public const nint m_flCreationTime = 0xEFC; // float32 + public const nint m_nTintID = 0xF00; // int32 + public const nint m_nVersion = 0xF04; // uint8 + public const nint m_ubSignature = 0xF05; // uint8[128] + public const nint m_SprayRenderHelper = 0xF90; // CPlayerSprayDecalRenderHelper } - // Parent: None + // Parent: // Field count: 11 // // Metadata: @@ -7020,10 +6978,10 @@ namespace CS2Dumper.Schemas { public const nint m_worldGroupId = 0x38; // WorldGroupId_t public const nint m_fDataObjectTypes = 0x3C; // uint32 public const nint m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t - public const nint m_pPrev = 0x58; // CEntityIdentity* - public const nint m_pNext = 0x60; // CEntityIdentity* - public const nint m_pPrevByClass = 0x68; // CEntityIdentity* - public const nint m_pNextByClass = 0x70; // CEntityIdentity* + public const nint m_pPrev = 0x50; // CEntityIdentity* + public const nint m_pNext = 0x58; // CEntityIdentity* + public const nint m_pPrevByClass = 0x60; // CEntityIdentity* + public const nint m_pNextByClass = 0x68; // CEntityIdentity* } // Parent: None // Field count: 1 @@ -7076,7 +7034,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -7088,7 +7045,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -7115,29 +7071,29 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) public static class C_Sprite { - public const nint m_hSpriteMaterial = 0xEC8; // CStrongHandle - public const nint m_hAttachedToEntity = 0xED0; // CHandle - public const nint m_nAttachment = 0xED4; // AttachmentHandle_t - public const nint m_flSpriteFramerate = 0xED8; // float32 - public const nint m_flFrame = 0xEDC; // float32 - public const nint m_flDieTime = 0xEE0; // GameTime_t - public const nint m_nBrightness = 0xEF0; // uint32 - public const nint m_flBrightnessDuration = 0xEF4; // float32 - public const nint m_flSpriteScale = 0xEF8; // float32 - public const nint m_flScaleDuration = 0xEFC; // float32 - public const nint m_bWorldSpaceScale = 0xF00; // bool - public const nint m_flGlowProxySize = 0xF04; // float32 - public const nint m_flHDRColorScale = 0xF08; // float32 - public const nint m_flLastTime = 0xF0C; // GameTime_t - public const nint m_flMaxFrame = 0xF10; // float32 - public const nint m_flStartScale = 0xF14; // float32 - public const nint m_flDestScale = 0xF18; // float32 - public const nint m_flScaleTimeStart = 0xF1C; // GameTime_t - public const nint m_nStartBrightness = 0xF20; // int32 - public const nint m_nDestBrightness = 0xF24; // int32 - public const nint m_flBrightnessTimeStart = 0xF28; // GameTime_t - public const nint m_nSpriteWidth = 0xF38; // int32 - public const nint m_nSpriteHeight = 0xF3C; // int32 + public const nint m_hSpriteMaterial = 0xEB0; // CStrongHandle + public const nint m_hAttachedToEntity = 0xEB8; // CHandle + public const nint m_nAttachment = 0xEBC; // AttachmentHandle_t + public const nint m_flSpriteFramerate = 0xEC0; // float32 + public const nint m_flFrame = 0xEC4; // float32 + public const nint m_flDieTime = 0xEC8; // GameTime_t + public const nint m_nBrightness = 0xED8; // uint32 + public const nint m_flBrightnessDuration = 0xEDC; // float32 + public const nint m_flSpriteScale = 0xEE0; // float32 + public const nint m_flScaleDuration = 0xEE4; // float32 + public const nint m_bWorldSpaceScale = 0xEE8; // bool + public const nint m_flGlowProxySize = 0xEEC; // float32 + public const nint m_flHDRColorScale = 0xEF0; // float32 + public const nint m_flLastTime = 0xEF4; // GameTime_t + public const nint m_flMaxFrame = 0xEF8; // float32 + public const nint m_flStartScale = 0xEFC; // float32 + public const nint m_flDestScale = 0xF00; // float32 + public const nint m_flScaleTimeStart = 0xF04; // GameTime_t + public const nint m_nStartBrightness = 0xF08; // int32 + public const nint m_nDestBrightness = 0xF0C; // int32 + public const nint m_flBrightnessTimeStart = 0xF10; // GameTime_t + public const nint m_nSpriteWidth = 0xF20; // int32 + public const nint m_nSpriteHeight = 0xF24; // int32 } // Parent: C_BaseEntity // Field count: 2 @@ -7161,7 +7117,7 @@ namespace CS2Dumper.Schemas { // MNetworkIncludeByName // NetworkVarNames: m_bAwake (bool) public static class C_PhysicsProp { - public const nint m_bAwake = 0x1310; // bool + public const nint m_bAwake = 0x1300; // bool } // Parent: CBaseFilter // Field count: 1 @@ -7169,7 +7125,7 @@ namespace CS2Dumper.Schemas { public const nint m_iFilterTeam = 0x650; // int32 } // Parent: None - // Field count: 29 + // Field count: 30 // // Metadata: // MGetKV3ClassDefaults @@ -7195,6 +7151,7 @@ namespace CS2Dumper.Schemas { public const nint m_iDefaultClip2 = 0x3F4; // int32 public const nint m_bReserveAmmoAsClips = 0x3F8; // bool public const nint m_bTreatAsSingleClip = 0x3F9; // bool + public const nint m_bKeepLoadedAmmo = 0x3FA; // bool public const nint m_iWeight = 0x3FC; // int32 public const nint m_bAutoSwitchTo = 0x400; // bool public const nint m_bAutoSwitchFrom = 0x401; // bool @@ -7253,35 +7210,35 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bDisableMipGen (bool) // NetworkVarNames: m_nExplicitImageLayout (int32) public static class C_PointClientUIWorldPanel { - public const nint m_bForceRecreateNextUpdate = 0xF00; // bool - public const nint m_bMoveViewToPlayerNextThink = 0xF01; // bool - public const nint m_bCheckCSSClasses = 0xF02; // bool - public const nint m_anchorDeltaTransform = 0xF10; // CTransform - public const nint m_pOffScreenIndicator = 0x10A8; // CPointOffScreenIndicatorUi* - public const nint m_bIgnoreInput = 0x10D0; // bool - public const nint m_bLit = 0x10D1; // bool - public const nint m_bFollowPlayerAcrossTeleport = 0x10D2; // bool - public const nint m_flWidth = 0x10D4; // float32 - public const nint m_flHeight = 0x10D8; // float32 - public const nint m_flDPI = 0x10DC; // float32 - public const nint m_flInteractDistance = 0x10E0; // float32 - public const nint m_flDepthOffset = 0x10E4; // float32 - public const nint m_unOwnerContext = 0x10E8; // uint32 - public const nint m_unHorizontalAlign = 0x10EC; // uint32 - public const nint m_unVerticalAlign = 0x10F0; // uint32 - public const nint m_unOrientation = 0x10F4; // uint32 - public const nint m_bAllowInteractionFromAllSceneWorlds = 0x10F8; // bool - public const nint m_vecCSSClasses = 0x1100; // C_NetworkUtlVectorBase - public const nint m_bOpaque = 0x1118; // bool - public const nint m_bNoDepth = 0x1119; // bool - public const nint m_bVisibleWhenParentNoDraw = 0x111A; // bool - public const nint m_bRenderBackface = 0x111B; // bool - public const nint m_bUseOffScreenIndicator = 0x111C; // bool - public const nint m_bExcludeFromSaveGames = 0x111D; // bool - public const nint m_bGrabbable = 0x111E; // bool - public const nint m_bOnlyRenderToTexture = 0x111F; // bool - public const nint m_bDisableMipGen = 0x1120; // bool - public const nint m_nExplicitImageLayout = 0x1124; // int32 + public const nint m_bForceRecreateNextUpdate = 0xEE8; // bool + public const nint m_bMoveViewToPlayerNextThink = 0xEE9; // bool + public const nint m_bCheckCSSClasses = 0xEEA; // bool + public const nint m_anchorDeltaTransform = 0xEF0; // CTransform + public const nint m_pOffScreenIndicator = 0x1080; // CPointOffScreenIndicatorUi* + public const nint m_bIgnoreInput = 0x10A8; // bool + public const nint m_bLit = 0x10A9; // bool + public const nint m_bFollowPlayerAcrossTeleport = 0x10AA; // bool + public const nint m_flWidth = 0x10AC; // float32 + public const nint m_flHeight = 0x10B0; // float32 + public const nint m_flDPI = 0x10B4; // float32 + public const nint m_flInteractDistance = 0x10B8; // float32 + public const nint m_flDepthOffset = 0x10BC; // float32 + public const nint m_unOwnerContext = 0x10C0; // uint32 + public const nint m_unHorizontalAlign = 0x10C4; // uint32 + public const nint m_unVerticalAlign = 0x10C8; // uint32 + public const nint m_unOrientation = 0x10CC; // uint32 + public const nint m_bAllowInteractionFromAllSceneWorlds = 0x10D0; // bool + public const nint m_vecCSSClasses = 0x10D8; // C_NetworkUtlVectorBase + public const nint m_bOpaque = 0x10F0; // bool + public const nint m_bNoDepth = 0x10F1; // bool + public const nint m_bVisibleWhenParentNoDraw = 0x10F2; // bool + public const nint m_bRenderBackface = 0x10F3; // bool + public const nint m_bUseOffScreenIndicator = 0x10F4; // bool + public const nint m_bExcludeFromSaveGames = 0x10F5; // bool + public const nint m_bGrabbable = 0x10F6; // bool + public const nint m_bOnlyRenderToTexture = 0x10F7; // bool + public const nint m_bDisableMipGen = 0x10F8; // bool + public const nint m_nExplicitImageLayout = 0x10FC; // int32 } // Parent: C_BaseEntity // Field count: 3 diff --git a/output/client_dll.hpp b/output/client_dll.hpp index c6a66af9..d8df4684 100644 --- a/output/client_dll.hpp +++ b/output/client_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC #pragma once @@ -8,7 +8,7 @@ namespace cs2_dumper { namespace schemas { // Module: client.dll - // Class count: 490 + // Class count: 489 // Enum count: 8 namespace client_dll { // Alignment: 4 @@ -119,7 +119,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -174,7 +173,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t flFlinchModLarge = 0x38; // float32 constexpr std::ptrdiff_t flFriendlyFireDamageReductionRatio = 0x3C; // float32 } - // Parent: None + // Parent: // Field count: 15 // // Metadata: @@ -317,11 +316,11 @@ namespace cs2_dumper { // NetworkVarNames: m_ColorTint (Color) // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) namespace C_EnvParticleGlow { - constexpr std::ptrdiff_t m_flAlphaScale = 0x1478; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0x147C; // float32 - constexpr std::ptrdiff_t m_flSelfIllumScale = 0x1480; // float32 - constexpr std::ptrdiff_t m_ColorTint = 0x1484; // Color - constexpr std::ptrdiff_t m_hTextureOverride = 0x1488; // CStrongHandle + constexpr std::ptrdiff_t m_flAlphaScale = 0x1460; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x1464; // float32 + constexpr std::ptrdiff_t m_flSelfIllumScale = 0x1468; // float32 + constexpr std::ptrdiff_t m_ColorTint = 0x146C; // Color + constexpr std::ptrdiff_t m_hTextureOverride = 0x1470; // CStrongHandle } // Parent: C_BaseEntity // Field count: 0 @@ -360,13 +359,10 @@ namespace cs2_dumper { namespace CPulse_ResumePoint { } // Parent: C_BaseTrigger - // Field count: 12 + // Field count: 9 // // Metadata: - // NetworkVarNames: m_vFanOrigin (VectorWS) // NetworkVarNames: m_vFanOriginOffset (Vector) - // NetworkVarNames: m_vFanEnd (Vector) - // NetworkVarNames: m_vNoiseDirectionTarget (Vector) // NetworkVarNames: m_vDirection (Vector) // NetworkVarNames: m_bPushTowardsInfoTarget (bool) // NetworkVarNames: m_bPushAwayFromInfoTarget (bool) @@ -376,18 +372,15 @@ namespace cs2_dumper { // NetworkVarNames: m_bFalloff (bool) // NetworkVarNames: m_RampTimer (CountdownTimer) namespace CTriggerFan { - constexpr std::ptrdiff_t m_vFanOrigin = 0x1008; // VectorWS - constexpr std::ptrdiff_t m_vFanOriginOffset = 0x1014; // Vector - constexpr std::ptrdiff_t m_vFanEnd = 0x1020; // Vector - constexpr std::ptrdiff_t m_vNoiseDirectionTarget = 0x102C; // Vector - constexpr std::ptrdiff_t m_vDirection = 0x1038; // Vector - constexpr std::ptrdiff_t m_bPushTowardsInfoTarget = 0x1044; // bool - constexpr std::ptrdiff_t m_bPushAwayFromInfoTarget = 0x1045; // bool - constexpr std::ptrdiff_t m_qNoiseDelta = 0x1050; // Quaternion - constexpr std::ptrdiff_t m_hInfoFan = 0x1060; // CHandle - constexpr std::ptrdiff_t m_flForce = 0x1064; // float32 - constexpr std::ptrdiff_t m_bFalloff = 0x1068; // bool - constexpr std::ptrdiff_t m_RampTimer = 0x1070; // CountdownTimer + constexpr std::ptrdiff_t m_vFanOriginOffset = 0xFF0; // Vector + constexpr std::ptrdiff_t m_vDirection = 0xFFC; // Vector + constexpr std::ptrdiff_t m_bPushTowardsInfoTarget = 0x1008; // bool + constexpr std::ptrdiff_t m_bPushAwayFromInfoTarget = 0x1009; // bool + constexpr std::ptrdiff_t m_qNoiseDelta = 0x1010; // Quaternion + constexpr std::ptrdiff_t m_hInfoFan = 0x1020; // CHandle + constexpr std::ptrdiff_t m_flForce = 0x1024; // float32 + constexpr std::ptrdiff_t m_bFalloff = 0x1028; // bool + constexpr std::ptrdiff_t m_RampTimer = 0x1030; // CountdownTimer } // Parent: CBaseAnimGraph // Field count: 0 @@ -396,12 +389,12 @@ namespace cs2_dumper { // Parent: None // Field count: 6 namespace C_BulletHitModel { - constexpr std::ptrdiff_t m_matLocal = 0x1170; // matrix3x4_t - constexpr std::ptrdiff_t m_iBoneIndex = 0x11A0; // int32 - constexpr std::ptrdiff_t m_hPlayerParent = 0x11A4; // CHandle - constexpr std::ptrdiff_t m_bIsHit = 0x11A8; // bool - constexpr std::ptrdiff_t m_flTimeCreated = 0x11AC; // float32 - constexpr std::ptrdiff_t m_vecStartPos = 0x11B0; // Vector + constexpr std::ptrdiff_t m_matLocal = 0x1158; // matrix3x4_t + constexpr std::ptrdiff_t m_iBoneIndex = 0x1188; // int32 + constexpr std::ptrdiff_t m_hPlayerParent = 0x118C; // CHandle + constexpr std::ptrdiff_t m_bIsHit = 0x1190; // bool + constexpr std::ptrdiff_t m_flTimeCreated = 0x1194; // float32 + constexpr std::ptrdiff_t m_vecStartPos = 0x1198; // Vector } // Parent: C_FuncBrush // Field count: 3 @@ -410,9 +403,9 @@ namespace cs2_dumper { // NetworkVarNames: m_EffectName (string_t) // NetworkVarNames: m_bState (bool) namespace C_FuncElectrifiedVolume { - constexpr std::ptrdiff_t m_nAmbientEffect = 0xEC8; // ParticleIndex_t - constexpr std::ptrdiff_t m_EffectName = 0xED0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bState = 0xED8; // bool + constexpr std::ptrdiff_t m_nAmbientEffect = 0xEB0; // ParticleIndex_t + constexpr std::ptrdiff_t m_EffectName = 0xEB8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bState = 0xEC0; // bool } // Parent: C_BaseEntity // Field count: 17 @@ -503,7 +496,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription namespace CPulseCell_PlaySequence { @@ -595,89 +587,88 @@ namespace cs2_dumper { // NetworkVarNames: m_vPrecomputedOBBExtent5 (Vector) // NetworkVarNames: m_VisClusters (uint16) namespace C_BarnLight { - constexpr std::ptrdiff_t m_bEnabled = 0xEC8; // bool - constexpr std::ptrdiff_t m_nColorMode = 0xECC; // int32 - constexpr std::ptrdiff_t m_Color = 0xED0; // Color - constexpr std::ptrdiff_t m_flColorTemperature = 0xED4; // float32 - constexpr std::ptrdiff_t m_flBrightness = 0xED8; // float32 - constexpr std::ptrdiff_t m_flBrightnessScale = 0xEDC; // float32 - constexpr std::ptrdiff_t m_nDirectLight = 0xEE0; // int32 - constexpr std::ptrdiff_t m_nBakedShadowIndex = 0xEE4; // int32 - constexpr std::ptrdiff_t m_nLightPathUniqueId = 0xEE8; // int32 - constexpr std::ptrdiff_t m_nLightMapUniqueId = 0xEEC; // int32 - constexpr std::ptrdiff_t m_nLuminaireShape = 0xEF0; // int32 - constexpr std::ptrdiff_t m_flLuminaireSize = 0xEF4; // float32 - constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0xEF8; // float32 - constexpr std::ptrdiff_t m_LightStyleString = 0xF00; // CUtlString - constexpr std::ptrdiff_t m_flLightStyleStartTime = 0xF08; // GameTime_t - constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0xF10; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_LightStyleEvents = 0xF28; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_LightStyleTargets = 0xF40; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_StyleEvent = 0xF58; // CEntityIOOutput[4] - constexpr std::ptrdiff_t m_hLightCookie = 0xFF8; // CStrongHandle - constexpr std::ptrdiff_t m_flShape = 0x1000; // float32 - constexpr std::ptrdiff_t m_flSoftX = 0x1004; // float32 - constexpr std::ptrdiff_t m_flSoftY = 0x1008; // float32 - constexpr std::ptrdiff_t m_flSkirt = 0x100C; // float32 - constexpr std::ptrdiff_t m_flSkirtNear = 0x1010; // float32 - constexpr std::ptrdiff_t m_vSizeParams = 0x1014; // Vector - constexpr std::ptrdiff_t m_flRange = 0x1020; // float32 - constexpr std::ptrdiff_t m_vShear = 0x1024; // Vector - constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0x1030; // int32 - constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0x1034; // Vector - constexpr std::ptrdiff_t m_nCastShadows = 0x1040; // int32 - constexpr std::ptrdiff_t m_nShadowMapSize = 0x1044; // int32 - constexpr std::ptrdiff_t m_nShadowPriority = 0x1048; // int32 - constexpr std::ptrdiff_t m_bContactShadow = 0x104C; // bool - constexpr std::ptrdiff_t m_bForceShadowsEnabled = 0x104D; // bool - constexpr std::ptrdiff_t m_nBounceLight = 0x1050; // int32 - constexpr std::ptrdiff_t m_flBounceScale = 0x1054; // float32 - constexpr std::ptrdiff_t m_flMinRoughness = 0x1058; // float32 - constexpr std::ptrdiff_t m_vAlternateColor = 0x105C; // Vector - constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0x1068; // float32 - constexpr std::ptrdiff_t m_nFog = 0x106C; // int32 - constexpr std::ptrdiff_t m_flFogStrength = 0x1070; // float32 - constexpr std::ptrdiff_t m_nFogShadows = 0x1074; // int32 - constexpr std::ptrdiff_t m_flFogScale = 0x1078; // float32 - constexpr std::ptrdiff_t m_bFogMixedShadows = 0x107C; // bool - constexpr std::ptrdiff_t m_flFadeSizeStart = 0x1080; // float32 - constexpr std::ptrdiff_t m_flFadeSizeEnd = 0x1084; // float32 - constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0x1088; // float32 - constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0x108C; // float32 - constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x1090; // bool - constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x1094; // Vector - constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x10A0; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x10AC; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x10B8; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x10C4; // Vector - constexpr std::ptrdiff_t m_nPrecomputedSubFrusta = 0x10D0; // int32 - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin0 = 0x10D4; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles0 = 0x10E0; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent0 = 0x10EC; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin1 = 0x10F8; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles1 = 0x1104; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent1 = 0x1110; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin2 = 0x111C; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles2 = 0x1128; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent2 = 0x1134; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin3 = 0x1140; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles3 = 0x114C; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent3 = 0x1158; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin4 = 0x1164; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles4 = 0x1170; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent4 = 0x117C; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin5 = 0x1188; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles5 = 0x1194; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent5 = 0x11A0; // Vector - constexpr std::ptrdiff_t m_bInitialBoneSetup = 0x11F0; // bool - constexpr std::ptrdiff_t m_VisClusters = 0x11F8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_bEnabled = 0xEB0; // bool + constexpr std::ptrdiff_t m_nColorMode = 0xEB4; // int32 + constexpr std::ptrdiff_t m_Color = 0xEB8; // Color + constexpr std::ptrdiff_t m_flColorTemperature = 0xEBC; // float32 + constexpr std::ptrdiff_t m_flBrightness = 0xEC0; // float32 + constexpr std::ptrdiff_t m_flBrightnessScale = 0xEC4; // float32 + constexpr std::ptrdiff_t m_nDirectLight = 0xEC8; // int32 + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0xECC; // int32 + constexpr std::ptrdiff_t m_nLightPathUniqueId = 0xED0; // int32 + constexpr std::ptrdiff_t m_nLightMapUniqueId = 0xED4; // int32 + constexpr std::ptrdiff_t m_nLuminaireShape = 0xED8; // int32 + constexpr std::ptrdiff_t m_flLuminaireSize = 0xEDC; // float32 + constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0xEE0; // float32 + constexpr std::ptrdiff_t m_LightStyleString = 0xEE8; // CUtlString + constexpr std::ptrdiff_t m_flLightStyleStartTime = 0xEF0; // GameTime_t + constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0xEF8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_LightStyleEvents = 0xF10; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_LightStyleTargets = 0xF28; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_StyleEvent = 0xF40; // CEntityIOOutput[4] + constexpr std::ptrdiff_t m_hLightCookie = 0xFE0; // CStrongHandle + constexpr std::ptrdiff_t m_flShape = 0xFE8; // float32 + constexpr std::ptrdiff_t m_flSoftX = 0xFEC; // float32 + constexpr std::ptrdiff_t m_flSoftY = 0xFF0; // float32 + constexpr std::ptrdiff_t m_flSkirt = 0xFF4; // float32 + constexpr std::ptrdiff_t m_flSkirtNear = 0xFF8; // float32 + constexpr std::ptrdiff_t m_vSizeParams = 0xFFC; // Vector + constexpr std::ptrdiff_t m_flRange = 0x1008; // float32 + constexpr std::ptrdiff_t m_vShear = 0x100C; // Vector + constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0x1018; // int32 + constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0x101C; // Vector + constexpr std::ptrdiff_t m_nCastShadows = 0x1028; // int32 + constexpr std::ptrdiff_t m_nShadowMapSize = 0x102C; // int32 + constexpr std::ptrdiff_t m_nShadowPriority = 0x1030; // int32 + constexpr std::ptrdiff_t m_bContactShadow = 0x1034; // bool + constexpr std::ptrdiff_t m_bForceShadowsEnabled = 0x1035; // bool + constexpr std::ptrdiff_t m_nBounceLight = 0x1038; // int32 + constexpr std::ptrdiff_t m_flBounceScale = 0x103C; // float32 + constexpr std::ptrdiff_t m_flMinRoughness = 0x1040; // float32 + constexpr std::ptrdiff_t m_vAlternateColor = 0x1044; // Vector + constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0x1050; // float32 + constexpr std::ptrdiff_t m_nFog = 0x1054; // int32 + constexpr std::ptrdiff_t m_flFogStrength = 0x1058; // float32 + constexpr std::ptrdiff_t m_nFogShadows = 0x105C; // int32 + constexpr std::ptrdiff_t m_flFogScale = 0x1060; // float32 + constexpr std::ptrdiff_t m_bFogMixedShadows = 0x1064; // bool + constexpr std::ptrdiff_t m_flFadeSizeStart = 0x1068; // float32 + constexpr std::ptrdiff_t m_flFadeSizeEnd = 0x106C; // float32 + constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0x1070; // float32 + constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0x1074; // float32 + constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x1078; // bool + constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x107C; // Vector + constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x1088; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x1094; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x10A0; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x10AC; // Vector + constexpr std::ptrdiff_t m_nPrecomputedSubFrusta = 0x10B8; // int32 + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin0 = 0x10BC; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles0 = 0x10C8; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent0 = 0x10D4; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin1 = 0x10E0; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles1 = 0x10EC; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent1 = 0x10F8; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin2 = 0x1104; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles2 = 0x1110; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent2 = 0x111C; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin3 = 0x1128; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles3 = 0x1134; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent3 = 0x1140; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin4 = 0x114C; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles4 = 0x1158; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent4 = 0x1164; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin5 = 0x1170; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles5 = 0x117C; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent5 = 0x1188; // Vector + constexpr std::ptrdiff_t m_bInitialBoneSetup = 0x11D8; // bool + constexpr std::ptrdiff_t m_VisClusters = 0x11E0; // C_NetworkUtlVectorBase } // Parent: None // Field count: 3 // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_LerpCameraSettings { constexpr std::ptrdiff_t m_flSeconds = 0x90; // float32 constexpr std::ptrdiff_t m_Start = 0x94; // PointCameraSettings_t @@ -686,10 +677,10 @@ namespace cs2_dumper { // Parent: C_PointClientUIWorldPanel // Field count: 4 namespace CPointOffScreenIndicatorUi { - constexpr std::ptrdiff_t m_bBeenEnabled = 0x1130; // bool - constexpr std::ptrdiff_t m_bHide = 0x1131; // bool - constexpr std::ptrdiff_t m_flSeenTargetTime = 0x1134; // float32 - constexpr std::ptrdiff_t m_pTargetPanel = 0x1138; // C_PointClientUIWorldPanel* + constexpr std::ptrdiff_t m_bBeenEnabled = 0x1100; // bool + constexpr std::ptrdiff_t m_bHide = 0x1101; // bool + constexpr std::ptrdiff_t m_flSeenTargetTime = 0x1104; // float32 + constexpr std::ptrdiff_t m_pTargetPanel = 0x1108; // C_PointClientUIWorldPanel* } // Parent: CPlayer_UseServices // Field count: 0 @@ -712,18 +703,18 @@ namespace cs2_dumper { // NetworkVarNames: m_bMaster (bool) // NetworkVarNames: m_bExposureControl (bool) namespace C_PostProcessingVolume { - constexpr std::ptrdiff_t m_hPostSettings = 0x1018; // CStrongHandle - constexpr std::ptrdiff_t m_flFadeDuration = 0x1020; // float32 - constexpr std::ptrdiff_t m_flMinLogExposure = 0x1024; // float32 - constexpr std::ptrdiff_t m_flMaxLogExposure = 0x1028; // float32 - constexpr std::ptrdiff_t m_flMinExposure = 0x102C; // float32 - constexpr std::ptrdiff_t m_flMaxExposure = 0x1030; // float32 - constexpr std::ptrdiff_t m_flExposureCompensation = 0x1034; // float32 - constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0x1038; // float32 - constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0x103C; // float32 - constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x1040; // float32 - constexpr std::ptrdiff_t m_bMaster = 0x1044; // bool - constexpr std::ptrdiff_t m_bExposureControl = 0x1045; // bool + constexpr std::ptrdiff_t m_hPostSettings = 0x1000; // CStrongHandle + constexpr std::ptrdiff_t m_flFadeDuration = 0x1008; // float32 + constexpr std::ptrdiff_t m_flMinLogExposure = 0x100C; // float32 + constexpr std::ptrdiff_t m_flMaxLogExposure = 0x1010; // float32 + constexpr std::ptrdiff_t m_flMinExposure = 0x1014; // float32 + constexpr std::ptrdiff_t m_flMaxExposure = 0x1018; // float32 + constexpr std::ptrdiff_t m_flExposureCompensation = 0x101C; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0x1020; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0x1024; // float32 + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x1028; // float32 + constexpr std::ptrdiff_t m_bMaster = 0x102C; // bool + constexpr std::ptrdiff_t m_bExposureControl = 0x102D; // bool } // Parent: CPlayer_UseServices // Field count: 0 @@ -738,7 +729,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -796,32 +786,32 @@ namespace cs2_dumper { // NetworkVarNames: m_flFlashDuration (float) // NetworkVarNames: m_hOriginalController (CHandle) namespace C_CSPlayerPawnBase { - constexpr std::ptrdiff_t m_pPingServices = 0x15F0; // CCSPlayer_PingServices* - constexpr std::ptrdiff_t m_previousPlayerState = 0x15F8; // CSPlayerState - constexpr std::ptrdiff_t m_iPlayerState = 0x15FC; // CSPlayerState - constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0x1600; // bool - constexpr std::ptrdiff_t m_flLastSpawnTimeIndex = 0x1604; // GameTime_t - constexpr std::ptrdiff_t m_iProgressBarDuration = 0x1608; // int32 - constexpr std::ptrdiff_t m_flProgressBarStartTime = 0x160C; // float32 - constexpr std::ptrdiff_t m_flClientDeathTime = 0x1610; // GameTime_t - constexpr std::ptrdiff_t m_flFlashBangTime = 0x1614; // float32 - constexpr std::ptrdiff_t m_flFlashScreenshotAlpha = 0x1618; // float32 - constexpr std::ptrdiff_t m_flFlashOverlayAlpha = 0x161C; // float32 - constexpr std::ptrdiff_t m_bFlashBuildUp = 0x1620; // bool - constexpr std::ptrdiff_t m_bFlashDspHasBeenCleared = 0x1621; // bool - constexpr std::ptrdiff_t m_bFlashScreenshotHasBeenGrabbed = 0x1622; // bool - constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x1624; // float32 - constexpr std::ptrdiff_t m_flFlashDuration = 0x1628; // float32 - constexpr std::ptrdiff_t m_flClientHealthFadeChangeTimestamp = 0x162C; // GameTime_t - constexpr std::ptrdiff_t m_nClientHealthFadeParityValue = 0x1630; // int32 - constexpr std::ptrdiff_t m_fNextThinkPushAway = 0x1634; // float32 - constexpr std::ptrdiff_t m_flCurrentMusicStartTime = 0x163C; // float32 - constexpr std::ptrdiff_t m_flMusicRoundStartTime = 0x1640; // float32 - constexpr std::ptrdiff_t m_bDeferStartMusicOnWarmup = 0x1644; // bool - constexpr std::ptrdiff_t m_flLastSmokeOverlayAlpha = 0x1648; // float32 - constexpr std::ptrdiff_t m_flLastSmokeAge = 0x164C; // float32 - constexpr std::ptrdiff_t m_vLastSmokeOverlayColor = 0x1650; // Vector - constexpr std::ptrdiff_t m_hOriginalController = 0x1678; // CHandle + constexpr std::ptrdiff_t m_pPingServices = 0x15D8; // CCSPlayer_PingServices* + constexpr std::ptrdiff_t m_previousPlayerState = 0x15E0; // CSPlayerState + constexpr std::ptrdiff_t m_iPlayerState = 0x15E4; // CSPlayerState + constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0x15E8; // bool + constexpr std::ptrdiff_t m_flLastSpawnTimeIndex = 0x15EC; // GameTime_t + constexpr std::ptrdiff_t m_iProgressBarDuration = 0x15F0; // int32 + constexpr std::ptrdiff_t m_flProgressBarStartTime = 0x15F4; // float32 + constexpr std::ptrdiff_t m_flClientDeathTime = 0x15F8; // GameTime_t + constexpr std::ptrdiff_t m_flFlashBangTime = 0x15FC; // float32 + constexpr std::ptrdiff_t m_flFlashScreenshotAlpha = 0x1600; // float32 + constexpr std::ptrdiff_t m_flFlashOverlayAlpha = 0x1604; // float32 + constexpr std::ptrdiff_t m_bFlashBuildUp = 0x1608; // bool + constexpr std::ptrdiff_t m_bFlashDspHasBeenCleared = 0x1609; // bool + constexpr std::ptrdiff_t m_bFlashScreenshotHasBeenGrabbed = 0x160A; // bool + constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x160C; // float32 + constexpr std::ptrdiff_t m_flFlashDuration = 0x1610; // float32 + constexpr std::ptrdiff_t m_flClientHealthFadeChangeTimestamp = 0x1614; // GameTime_t + constexpr std::ptrdiff_t m_nClientHealthFadeParityValue = 0x1618; // int32 + constexpr std::ptrdiff_t m_fNextThinkPushAway = 0x161C; // float32 + constexpr std::ptrdiff_t m_flCurrentMusicStartTime = 0x1624; // float32 + constexpr std::ptrdiff_t m_flMusicRoundStartTime = 0x1628; // float32 + constexpr std::ptrdiff_t m_bDeferStartMusicOnWarmup = 0x162C; // bool + constexpr std::ptrdiff_t m_flLastSmokeOverlayAlpha = 0x1630; // float32 + constexpr std::ptrdiff_t m_flLastSmokeAge = 0x1634; // float32 + constexpr std::ptrdiff_t m_vLastSmokeOverlayColor = 0x1638; // Vector + constexpr std::ptrdiff_t m_hOriginalController = 0x1660; // CHandle } // Parent: C_CSWeaponBase // Field count: 10 @@ -833,16 +823,16 @@ namespace cs2_dumper { // NetworkVarNames: m_bIsPlantingViaUse (bool) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) namespace C_C4 { - constexpr std::ptrdiff_t m_activeLightParticleIndex = 0x1F90; // ParticleIndex_t - constexpr std::ptrdiff_t m_eActiveLightEffect = 0x1F94; // C4LightEffect_t - constexpr std::ptrdiff_t m_bStartedArming = 0x1F98; // bool - constexpr std::ptrdiff_t m_fArmedTime = 0x1F9C; // GameTime_t - constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x1FA0; // bool - constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x1FA1; // bool - constexpr std::ptrdiff_t m_entitySpottedState = 0x1FA8; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0x1FC0; // int32 - constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x1FC4; // bool[7] - constexpr std::ptrdiff_t m_bBombPlanted = 0x1FCB; // bool + constexpr std::ptrdiff_t m_activeLightParticleIndex = 0x1F80; // ParticleIndex_t + constexpr std::ptrdiff_t m_eActiveLightEffect = 0x1F84; // C4LightEffect_t + constexpr std::ptrdiff_t m_bStartedArming = 0x1F88; // bool + constexpr std::ptrdiff_t m_fArmedTime = 0x1F8C; // GameTime_t + constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x1F90; // bool + constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x1F91; // bool + constexpr std::ptrdiff_t m_entitySpottedState = 0x1F98; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0x1FB0; // int32 + constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x1FB4; // bool[7] + constexpr std::ptrdiff_t m_bBombPlanted = 0x1FBB; // bool } // Parent: CBaseProp // Field count: 28 @@ -850,34 +840,34 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) namespace C_BreakableProp { - constexpr std::ptrdiff_t m_CPropDataComponent = 0x11A0; // CPropDataComponent - constexpr std::ptrdiff_t m_OnStartDeath = 0x11E0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBreak = 0x1208; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnHealthChanged = 0x1230; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnTakeDamage = 0x1258; // CEntityIOOutput - constexpr std::ptrdiff_t m_impactEnergyScale = 0x1280; // float32 - constexpr std::ptrdiff_t m_iMinHealthDmg = 0x1284; // int32 - constexpr std::ptrdiff_t m_flPressureDelay = 0x1288; // float32 - constexpr std::ptrdiff_t m_flDefBurstScale = 0x128C; // float32 - constexpr std::ptrdiff_t m_vDefBurstOffset = 0x1290; // Vector - constexpr std::ptrdiff_t m_hBreaker = 0x129C; // CHandle - constexpr std::ptrdiff_t m_PerformanceMode = 0x12A0; // PerformanceMode_t - constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0x12A4; // GameTime_t - constexpr std::ptrdiff_t m_BreakableContentsType = 0x12A8; // BreakableContentsType_t - constexpr std::ptrdiff_t m_strBreakableContentsPropGroupOverride = 0x12B0; // CUtlString - constexpr std::ptrdiff_t m_strBreakableContentsParticleOverride = 0x12B8; // CUtlString - constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0x12C0; // bool - constexpr std::ptrdiff_t m_explodeDamage = 0x12C4; // float32 - constexpr std::ptrdiff_t m_explodeRadius = 0x12C8; // float32 - constexpr std::ptrdiff_t m_explosionDelay = 0x12D0; // float32 - constexpr std::ptrdiff_t m_explosionBuildupSound = 0x12D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionCustomEffect = 0x12E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionCustomSound = 0x12E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionModifier = 0x12F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x12F8; // CHandle - constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x12FC; // GameTime_t - constexpr std::ptrdiff_t m_flDefaultFadeScale = 0x1300; // float32 - constexpr std::ptrdiff_t m_hLastAttacker = 0x1304; // CHandle + constexpr std::ptrdiff_t m_CPropDataComponent = 0x1190; // CPropDataComponent + constexpr std::ptrdiff_t m_OnStartDeath = 0x11D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBreak = 0x11F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHealthChanged = 0x1220; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnTakeDamage = 0x1248; // CEntityIOOutput + constexpr std::ptrdiff_t m_impactEnergyScale = 0x1270; // float32 + constexpr std::ptrdiff_t m_iMinHealthDmg = 0x1274; // int32 + constexpr std::ptrdiff_t m_flPressureDelay = 0x1278; // float32 + constexpr std::ptrdiff_t m_flDefBurstScale = 0x127C; // float32 + constexpr std::ptrdiff_t m_vDefBurstOffset = 0x1280; // Vector + constexpr std::ptrdiff_t m_hBreaker = 0x128C; // CHandle + constexpr std::ptrdiff_t m_PerformanceMode = 0x1290; // PerformanceMode_t + constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0x1294; // GameTime_t + constexpr std::ptrdiff_t m_BreakableContentsType = 0x1298; // BreakableContentsType_t + constexpr std::ptrdiff_t m_strBreakableContentsPropGroupOverride = 0x12A0; // CUtlString + constexpr std::ptrdiff_t m_strBreakableContentsParticleOverride = 0x12A8; // CUtlString + constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0x12B0; // bool + constexpr std::ptrdiff_t m_explodeDamage = 0x12B4; // float32 + constexpr std::ptrdiff_t m_explodeRadius = 0x12B8; // float32 + constexpr std::ptrdiff_t m_explosionDelay = 0x12C0; // float32 + constexpr std::ptrdiff_t m_explosionBuildupSound = 0x12C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomEffect = 0x12D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomSound = 0x12D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionModifier = 0x12E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x12E8; // CHandle + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x12EC; // GameTime_t + constexpr std::ptrdiff_t m_flDefaultFadeScale = 0x12F0; // float32 + constexpr std::ptrdiff_t m_hLastAttacker = 0x12F4; // CHandle } // Parent: CCSGO_WingmanIntroCharacterPosition // Field count: 0 @@ -918,7 +908,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPulseEditorHeaderIcon // MPropertyFriendlyName namespace CPulseCell_WaitForObservable { @@ -938,7 +927,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Step_EntFire { constexpr std::ptrdiff_t m_Input = 0x48; // CUtlString } @@ -954,9 +942,9 @@ namespace cs2_dumper { // NetworkVarNames: m_usable (bool) // NetworkVarNames: m_szDisplayText (string_t) namespace C_BaseButton { - constexpr std::ptrdiff_t m_glowEntity = 0xEC8; // CHandle - constexpr std::ptrdiff_t m_usable = 0xECC; // bool - constexpr std::ptrdiff_t m_szDisplayText = 0xED0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_glowEntity = 0xEB0; // CHandle + constexpr std::ptrdiff_t m_usable = 0xEB4; // bool + constexpr std::ptrdiff_t m_szDisplayText = 0xEB8; // CUtlSymbolLarge } // Parent: CPlayer_ObserverServices // Field count: 1 @@ -966,7 +954,7 @@ namespace cs2_dumper { // Parent: CEntityComponent // Field count: 1 namespace CHitboxComponent { - constexpr std::ptrdiff_t m_flBoundsExpandRadius = 0x20; // float32 + constexpr std::ptrdiff_t m_flBoundsExpandRadius = 0x14; // float32 } // Parent: C_BaseEntity // Field count: 0 @@ -979,14 +967,14 @@ namespace cs2_dumper { // Parent: C_BaseTrigger // Field count: 8 namespace C_Precipitation { - constexpr std::ptrdiff_t m_flDensity = 0x1008; // float32 - constexpr std::ptrdiff_t m_flParticleInnerDist = 0x1018; // float32 - constexpr std::ptrdiff_t m_pParticleDef = 0x1020; // char* - constexpr std::ptrdiff_t m_tParticlePrecipTraceTimer = 0x1048; // TimedEvent[1] - constexpr std::ptrdiff_t m_bActiveParticlePrecipEmitter = 0x1050; // bool[1] - constexpr std::ptrdiff_t m_bParticlePrecipInitialized = 0x1051; // bool - constexpr std::ptrdiff_t m_bHasSimulatedSinceLastSceneObjectUpdate = 0x1052; // bool - constexpr std::ptrdiff_t m_nAvailableSheetSequencesMaxIndex = 0x1054; // int32 + constexpr std::ptrdiff_t m_flDensity = 0xFF0; // float32 + constexpr std::ptrdiff_t m_flParticleInnerDist = 0x1000; // float32 + constexpr std::ptrdiff_t m_pParticleDef = 0x1008; // char* + constexpr std::ptrdiff_t m_tParticlePrecipTraceTimer = 0x1030; // TimedEvent[1] + constexpr std::ptrdiff_t m_bActiveParticlePrecipEmitter = 0x1038; // bool[1] + constexpr std::ptrdiff_t m_bParticlePrecipInitialized = 0x1039; // bool + constexpr std::ptrdiff_t m_bHasSimulatedSinceLastSceneObjectUpdate = 0x103A; // bool + constexpr std::ptrdiff_t m_nAvailableSheetSequencesMaxIndex = 0x103C; // int32 } // Parent: CLogicalEntity // Field count: 5 @@ -997,7 +985,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bFastRetrigger = 0x5FB; // bool constexpr std::ptrdiff_t m_bPassthoughCaller = 0x5FC; // bool } - // Parent: None + // Parent: // Field count: 6 namespace SequenceHistory_t { constexpr std::ptrdiff_t m_hSequence = 0x0; // HSequence @@ -1034,8 +1022,8 @@ namespace cs2_dumper { // NetworkVarNames: m_flLightScale (float32) // NetworkVarNames: m_Radius (float32) namespace C_SpotlightEnd { - constexpr std::ptrdiff_t m_flLightScale = 0xEC8; // float32 - constexpr std::ptrdiff_t m_Radius = 0xECC; // float32 + constexpr std::ptrdiff_t m_flLightScale = 0xEB0; // float32 + constexpr std::ptrdiff_t m_Radius = 0xEB4; // float32 } // Parent: CBaseAnimGraph // Field count: 23 @@ -1050,29 +1038,29 @@ namespace cs2_dumper { // NetworkVarNames: m_z (float32) // NetworkVarNames: m_angle (float32) namespace C_Fish { - constexpr std::ptrdiff_t m_pos = 0x1170; // Vector - constexpr std::ptrdiff_t m_vel = 0x117C; // Vector - constexpr std::ptrdiff_t m_angles = 0x1188; // QAngle - constexpr std::ptrdiff_t m_localLifeState = 0x1194; // int32 - constexpr std::ptrdiff_t m_deathDepth = 0x1198; // float32 - constexpr std::ptrdiff_t m_deathAngle = 0x119C; // float32 - constexpr std::ptrdiff_t m_buoyancy = 0x11A0; // float32 - constexpr std::ptrdiff_t m_wiggleTimer = 0x11A8; // CountdownTimer - constexpr std::ptrdiff_t m_wigglePhase = 0x11C0; // float32 - constexpr std::ptrdiff_t m_wiggleRate = 0x11C4; // float32 - constexpr std::ptrdiff_t m_actualPos = 0x11C8; // Vector - constexpr std::ptrdiff_t m_actualAngles = 0x11D4; // QAngle - constexpr std::ptrdiff_t m_poolOrigin = 0x11E0; // Vector - constexpr std::ptrdiff_t m_waterLevel = 0x11EC; // float32 - constexpr std::ptrdiff_t m_gotUpdate = 0x11F0; // bool - constexpr std::ptrdiff_t m_x = 0x11F4; // float32 - constexpr std::ptrdiff_t m_y = 0x11F8; // float32 - constexpr std::ptrdiff_t m_z = 0x11FC; // float32 - constexpr std::ptrdiff_t m_angle = 0x1200; // float32 - constexpr std::ptrdiff_t m_errorHistory = 0x1204; // float32[20] - constexpr std::ptrdiff_t m_errorHistoryIndex = 0x1254; // int32 - constexpr std::ptrdiff_t m_errorHistoryCount = 0x1258; // int32 - constexpr std::ptrdiff_t m_averageError = 0x125C; // float32 + constexpr std::ptrdiff_t m_pos = 0x1158; // Vector + constexpr std::ptrdiff_t m_vel = 0x1164; // Vector + constexpr std::ptrdiff_t m_angles = 0x1170; // QAngle + constexpr std::ptrdiff_t m_localLifeState = 0x117C; // int32 + constexpr std::ptrdiff_t m_deathDepth = 0x1180; // float32 + constexpr std::ptrdiff_t m_deathAngle = 0x1184; // float32 + constexpr std::ptrdiff_t m_buoyancy = 0x1188; // float32 + constexpr std::ptrdiff_t m_wiggleTimer = 0x1190; // CountdownTimer + constexpr std::ptrdiff_t m_wigglePhase = 0x11A8; // float32 + constexpr std::ptrdiff_t m_wiggleRate = 0x11AC; // float32 + constexpr std::ptrdiff_t m_actualPos = 0x11B0; // Vector + constexpr std::ptrdiff_t m_actualAngles = 0x11BC; // QAngle + constexpr std::ptrdiff_t m_poolOrigin = 0x11C8; // Vector + constexpr std::ptrdiff_t m_waterLevel = 0x11D4; // float32 + constexpr std::ptrdiff_t m_gotUpdate = 0x11D8; // bool + constexpr std::ptrdiff_t m_x = 0x11DC; // float32 + constexpr std::ptrdiff_t m_y = 0x11E0; // float32 + constexpr std::ptrdiff_t m_z = 0x11E4; // float32 + constexpr std::ptrdiff_t m_angle = 0x11E8; // float32 + constexpr std::ptrdiff_t m_errorHistory = 0x11EC; // float32[20] + constexpr std::ptrdiff_t m_errorHistoryIndex = 0x123C; // int32 + constexpr std::ptrdiff_t m_errorHistoryCount = 0x1240; // int32 + constexpr std::ptrdiff_t m_averageError = 0x1244; // float32 } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -1300,15 +1288,15 @@ namespace cs2_dumper { // NetworkVarNames: m_Weight (float) // NetworkVarNames: m_lookupFilename (char) namespace C_ColorCorrectionVolume { - constexpr std::ptrdiff_t m_LastEnterWeight = 0x1008; // float32 - constexpr std::ptrdiff_t m_LastEnterTime = 0x100C; // GameTime_t - constexpr std::ptrdiff_t m_LastExitWeight = 0x1010; // float32 - constexpr std::ptrdiff_t m_LastExitTime = 0x1014; // GameTime_t - constexpr std::ptrdiff_t m_bEnabled = 0x1018; // bool - constexpr std::ptrdiff_t m_MaxWeight = 0x101C; // float32 - constexpr std::ptrdiff_t m_FadeDuration = 0x1020; // float32 - constexpr std::ptrdiff_t m_Weight = 0x1024; // float32 - constexpr std::ptrdiff_t m_lookupFilename = 0x1028; // char[512] + constexpr std::ptrdiff_t m_LastEnterWeight = 0xFF0; // float32 + constexpr std::ptrdiff_t m_LastEnterTime = 0xFF4; // GameTime_t + constexpr std::ptrdiff_t m_LastExitWeight = 0xFF8; // float32 + constexpr std::ptrdiff_t m_LastExitTime = 0xFFC; // GameTime_t + constexpr std::ptrdiff_t m_bEnabled = 0x1000; // bool + constexpr std::ptrdiff_t m_MaxWeight = 0x1004; // float32 + constexpr std::ptrdiff_t m_FadeDuration = 0x1008; // float32 + constexpr std::ptrdiff_t m_Weight = 0x100C; // float32 + constexpr std::ptrdiff_t m_lookupFilename = 0x1010; // char[512] } // Parent: CPlayerPawnComponent // Field count: 15 @@ -1341,7 +1329,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vBoxMaxs = 0x61C; // Vector } // Parent: CSkeletonAnimationController - // Field count: 21 + // Field count: 22 // // Metadata: // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) @@ -1356,6 +1344,7 @@ namespace cs2_dumper { // NetworkVarNames: m_nSerializePoseRecipeVersionAG2 (int) // NetworkVarNames: m_nGraphCreationFlagsAG2 (uint8) // NetworkVarNames: m_nServerGraphDefReloadCountAG2 (int) + // NetworkVarNames: m_nServerSerializationContextIteration (int) namespace CBaseAnimGraphController { constexpr std::ptrdiff_t m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables constexpr std::ptrdiff_t m_bSequenceFinished = 0x14A8; // bool @@ -1377,7 +1366,8 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nSerializePoseRecipeSizeAG2 = 0x1888; // int32 constexpr std::ptrdiff_t m_nSerializePoseRecipeVersionAG2 = 0x188C; // int32 constexpr std::ptrdiff_t m_nGraphCreationFlagsAG2 = 0x1890; // uint8 - constexpr std::ptrdiff_t m_nServerGraphDefReloadCountAG2 = 0x18D4; // int32 + constexpr std::ptrdiff_t m_nServerGraphDefReloadCountAG2 = 0x1A7C; // int32 + constexpr std::ptrdiff_t m_nServerSerializationContextIteration = 0x1A84; // int32 } // Parent: C_BaseEntity // Field count: 18 @@ -1415,7 +1405,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flFadeStartTime = 0x830; // float32[1] constexpr std::ptrdiff_t m_flFadeDuration = 0x834; // float32[1] } - // Parent: None + // Parent: // Field count: 10 namespace CBuoyancyHelper { constexpr std::ptrdiff_t m_nFluidType = 0x18; // CUtlStringToken @@ -1451,7 +1441,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_FireCursors { constexpr std::ptrdiff_t m_Outflows = 0x48; // CUtlVector constexpr std::ptrdiff_t m_bWaitForChildOutflows = 0x60; // bool @@ -1511,7 +1500,7 @@ namespace cs2_dumper { // Field count: 0 namespace C_WeaponM4A1Silencer { } - // Parent: None + // Parent: // Field count: 29 // // Metadata: @@ -1609,7 +1598,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_IsRequirementValid { } // Parent: C_SoundEventEntity @@ -1647,12 +1635,11 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName namespace CPulseCell_Value_Gradient { constexpr std::ptrdiff_t m_Gradient = 0x48; // CColorGradient } - // Parent: None + // Parent: // Field count: 2 // // Metadata: @@ -1662,7 +1649,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_timestamp = 0x8; // GameTime_t constexpr std::ptrdiff_t m_nWorldGroupId = 0xC; // WorldGroupId_t } - // Parent: None + // Parent: // Field count: 5 // // Metadata: @@ -1718,9 +1705,9 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_nDecoyShotTick (int) namespace C_DecoyProjectile { - constexpr std::ptrdiff_t m_nDecoyShotTick = 0x1468; // int32 - constexpr std::ptrdiff_t m_nClientLastKnownDecoyShotTick = 0x146C; // int32 - constexpr std::ptrdiff_t m_flTimeParticleEffectSpawn = 0x1490; // GameTime_t + constexpr std::ptrdiff_t m_nDecoyShotTick = 0x1450; // int32 + constexpr std::ptrdiff_t m_nClientLastKnownDecoyShotTick = 0x1454; // int32 + constexpr std::ptrdiff_t m_flTimeParticleEffectSpawn = 0x1478; // GameTime_t } // Parent: CAttributeManager // Field count: 3 @@ -1770,59 +1757,59 @@ namespace cs2_dumper { // NetworkVarNames: m_flWatTickOffset (float) // NetworkVarNames: m_flLastShakeTime (GameTime_t) namespace C_CSWeaponBase { - constexpr std::ptrdiff_t m_iWeaponGameplayAnimState = 0x1980; // WeaponGameplayAnimState - constexpr std::ptrdiff_t m_flWeaponGameplayAnimStateTimestamp = 0x1984; // GameTime_t - constexpr std::ptrdiff_t m_flInspectCancelCompleteTime = 0x1988; // GameTime_t - constexpr std::ptrdiff_t m_bInspectPending = 0x198C; // bool - constexpr std::ptrdiff_t m_bInspectShouldLoop = 0x198D; // bool - constexpr std::ptrdiff_t m_flCrosshairDistance = 0x19B8; // float32 - constexpr std::ptrdiff_t m_iAmmoLastCheck = 0x19BC; // int32 - constexpr std::ptrdiff_t m_nLastEmptySoundCmdNum = 0x19C0; // int32 - constexpr std::ptrdiff_t m_bFireOnEmpty = 0x19C4; // bool - constexpr std::ptrdiff_t m_OnPlayerPickup = 0x19C8; // CEntityIOOutput - constexpr std::ptrdiff_t m_weaponMode = 0x19F0; // CSWeaponMode - constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0x19F4; // float32 - constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0x19F8; // Vector - constexpr std::ptrdiff_t m_flTurningInaccuracy = 0x1A04; // float32 - constexpr std::ptrdiff_t m_fAccuracyPenalty = 0x1A08; // float32 - constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0x1A0C; // GameTime_t - constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0x1A10; // float32 - constexpr std::ptrdiff_t m_iRecoilIndex = 0x1A14; // int32 - constexpr std::ptrdiff_t m_flRecoilIndex = 0x1A18; // float32 - constexpr std::ptrdiff_t m_bBurstMode = 0x1A1C; // bool - constexpr std::ptrdiff_t m_flLastBurstModeChangeTime = 0x1A20; // GameTime_t - constexpr std::ptrdiff_t m_nPostponeFireReadyTicks = 0x1A24; // GameTick_t - constexpr std::ptrdiff_t m_flPostponeFireReadyFrac = 0x1A28; // float32 - constexpr std::ptrdiff_t m_bInReload = 0x1A2C; // bool - constexpr std::ptrdiff_t m_flDroppedAtTime = 0x1A30; // GameTime_t - constexpr std::ptrdiff_t m_bIsHauledBack = 0x1A34; // bool - constexpr std::ptrdiff_t m_bSilencerOn = 0x1A35; // bool - constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0x1A38; // GameTime_t - constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0x1A3C; // int32 - constexpr std::ptrdiff_t m_iMostRecentTeamNumber = 0x1A40; // int32 - constexpr std::ptrdiff_t m_bDroppedNearBuyZone = 0x1A44; // bool - constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0x1A48; // float32 - constexpr std::ptrdiff_t m_bClearWeaponIdentifyingUGC = 0x1AE8; // bool - constexpr std::ptrdiff_t m_bVisualsDataSet = 0x1AE9; // bool - constexpr std::ptrdiff_t m_bUIWeapon = 0x1AEA; // bool - constexpr std::ptrdiff_t m_nCustomEconReloadEventId = 0x1AEC; // int32 - constexpr std::ptrdiff_t m_nextPrevOwnerUseTime = 0x1AF8; // GameTime_t - constexpr std::ptrdiff_t m_hPrevOwner = 0x1AFC; // CHandle - constexpr std::ptrdiff_t m_nDropTick = 0x1B00; // GameTick_t - constexpr std::ptrdiff_t m_bWasActiveWeaponWhenDropped = 0x1B04; // bool - constexpr std::ptrdiff_t m_donated = 0x1B24; // bool - constexpr std::ptrdiff_t m_fLastShotTime = 0x1B28; // GameTime_t - constexpr std::ptrdiff_t m_bWasOwnedByCT = 0x1B2C; // bool - constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0x1B2D; // bool - constexpr std::ptrdiff_t m_flNextClientFireBulletTime = 0x1B30; // float32 - constexpr std::ptrdiff_t m_flNextClientFireBulletTime_Repredict = 0x1B34; // float32 - constexpr std::ptrdiff_t m_IronSightController = 0x1CA0; // C_IronSightController - constexpr std::ptrdiff_t m_iIronSightMode = 0x1D50; // int32 - constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x1D68; // GameTime_t - constexpr std::ptrdiff_t m_flWatTickOffset = 0x1DC8; // float32 - constexpr std::ptrdiff_t m_flLastShakeTime = 0x1DDC; // GameTime_t + constexpr std::ptrdiff_t m_iWeaponGameplayAnimState = 0x1970; // WeaponGameplayAnimState + constexpr std::ptrdiff_t m_flWeaponGameplayAnimStateTimestamp = 0x1974; // GameTime_t + constexpr std::ptrdiff_t m_flInspectCancelCompleteTime = 0x1978; // GameTime_t + constexpr std::ptrdiff_t m_bInspectPending = 0x197C; // bool + constexpr std::ptrdiff_t m_bInspectShouldLoop = 0x197D; // bool + constexpr std::ptrdiff_t m_flCrosshairDistance = 0x19A8; // float32 + constexpr std::ptrdiff_t m_iAmmoLastCheck = 0x19AC; // int32 + constexpr std::ptrdiff_t m_nLastEmptySoundCmdNum = 0x19B0; // int32 + constexpr std::ptrdiff_t m_bFireOnEmpty = 0x19B4; // bool + constexpr std::ptrdiff_t m_OnPlayerPickup = 0x19B8; // CEntityIOOutput + constexpr std::ptrdiff_t m_weaponMode = 0x19E0; // CSWeaponMode + constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0x19E4; // float32 + constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0x19E8; // Vector + constexpr std::ptrdiff_t m_flTurningInaccuracy = 0x19F4; // float32 + constexpr std::ptrdiff_t m_fAccuracyPenalty = 0x19F8; // float32 + constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0x19FC; // GameTime_t + constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0x1A00; // float32 + constexpr std::ptrdiff_t m_iRecoilIndex = 0x1A04; // int32 + constexpr std::ptrdiff_t m_flRecoilIndex = 0x1A08; // float32 + constexpr std::ptrdiff_t m_bBurstMode = 0x1A0C; // bool + constexpr std::ptrdiff_t m_flLastBurstModeChangeTime = 0x1A10; // GameTime_t + constexpr std::ptrdiff_t m_nPostponeFireReadyTicks = 0x1A14; // GameTick_t + constexpr std::ptrdiff_t m_flPostponeFireReadyFrac = 0x1A18; // float32 + constexpr std::ptrdiff_t m_bInReload = 0x1A1C; // bool + constexpr std::ptrdiff_t m_flDroppedAtTime = 0x1A20; // GameTime_t + constexpr std::ptrdiff_t m_bIsHauledBack = 0x1A24; // bool + constexpr std::ptrdiff_t m_bSilencerOn = 0x1A25; // bool + constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0x1A28; // GameTime_t + constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0x1A2C; // int32 + constexpr std::ptrdiff_t m_iMostRecentTeamNumber = 0x1A30; // int32 + constexpr std::ptrdiff_t m_bDroppedNearBuyZone = 0x1A34; // bool + constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0x1A38; // float32 + constexpr std::ptrdiff_t m_bClearWeaponIdentifyingUGC = 0x1AD8; // bool + constexpr std::ptrdiff_t m_bVisualsDataSet = 0x1AD9; // bool + constexpr std::ptrdiff_t m_bUIWeapon = 0x1ADA; // bool + constexpr std::ptrdiff_t m_nCustomEconReloadEventId = 0x1ADC; // int32 + constexpr std::ptrdiff_t m_nextPrevOwnerUseTime = 0x1AE8; // GameTime_t + constexpr std::ptrdiff_t m_hPrevOwner = 0x1AEC; // CHandle + constexpr std::ptrdiff_t m_nDropTick = 0x1AF0; // GameTick_t + constexpr std::ptrdiff_t m_bWasActiveWeaponWhenDropped = 0x1AF4; // bool + constexpr std::ptrdiff_t m_donated = 0x1B14; // bool + constexpr std::ptrdiff_t m_fLastShotTime = 0x1B18; // GameTime_t + constexpr std::ptrdiff_t m_bWasOwnedByCT = 0x1B1C; // bool + constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0x1B1D; // bool + constexpr std::ptrdiff_t m_flNextClientFireBulletTime = 0x1B20; // float32 + constexpr std::ptrdiff_t m_flNextClientFireBulletTime_Repredict = 0x1B24; // float32 + constexpr std::ptrdiff_t m_IronSightController = 0x1C90; // C_IronSightController + constexpr std::ptrdiff_t m_iIronSightMode = 0x1D40; // int32 + constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x1D58; // GameTime_t + constexpr std::ptrdiff_t m_flWatTickOffset = 0x1DB8; // float32 + constexpr std::ptrdiff_t m_flLastShakeTime = 0x1DCC; // GameTime_t } - // Parent: None + // Parent: // Field count: 7 // // Metadata: @@ -1865,7 +1852,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x604; // float32 constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x608; // float32 } - // Parent: None + // Parent: // Field count: 4 // // Metadata: @@ -1892,7 +1879,7 @@ namespace cs2_dumper { // Field count: 0 namespace C_WeaponMag7 { } - // Parent: None + // Parent: // Field count: 2 // // Metadata: @@ -1930,26 +1917,25 @@ namespace cs2_dumper { // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) // NetworkVarNames: m_vecCSSClasses (string_t) namespace C_PointClientUIHUD { - constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xF00; // bool - constexpr std::ptrdiff_t m_bIgnoreInput = 0x1080; // bool - constexpr std::ptrdiff_t m_flWidth = 0x1084; // float32 - constexpr std::ptrdiff_t m_flHeight = 0x1088; // float32 - constexpr std::ptrdiff_t m_flDPI = 0x108C; // float32 - constexpr std::ptrdiff_t m_flInteractDistance = 0x1090; // float32 - constexpr std::ptrdiff_t m_flDepthOffset = 0x1094; // float32 - constexpr std::ptrdiff_t m_unOwnerContext = 0x1098; // uint32 - constexpr std::ptrdiff_t m_unHorizontalAlign = 0x109C; // uint32 - constexpr std::ptrdiff_t m_unVerticalAlign = 0x10A0; // uint32 - constexpr std::ptrdiff_t m_unOrientation = 0x10A4; // uint32 - constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0x10A8; // bool - constexpr std::ptrdiff_t m_vecCSSClasses = 0x10B0; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xEE8; // bool + constexpr std::ptrdiff_t m_bIgnoreInput = 0x1060; // bool + constexpr std::ptrdiff_t m_flWidth = 0x1064; // float32 + constexpr std::ptrdiff_t m_flHeight = 0x1068; // float32 + constexpr std::ptrdiff_t m_flDPI = 0x106C; // float32 + constexpr std::ptrdiff_t m_flInteractDistance = 0x1070; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0x1074; // float32 + constexpr std::ptrdiff_t m_unOwnerContext = 0x1078; // uint32 + constexpr std::ptrdiff_t m_unHorizontalAlign = 0x107C; // uint32 + constexpr std::ptrdiff_t m_unVerticalAlign = 0x1080; // uint32 + constexpr std::ptrdiff_t m_unOrientation = 0x1084; // uint32 + constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0x1088; // bool + constexpr std::ptrdiff_t m_vecCSSClasses = 0x1090; // C_NetworkUtlVectorBase } // Parent: None // Field count: 1 // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Inflow_GraphHook { constexpr std::ptrdiff_t m_HookName = 0x80; // PulseSymbol_t } @@ -1980,25 +1966,25 @@ namespace cs2_dumper { // NetworkVarNames: m_bListenedTo (bool) // NetworkVarNames: m_hViewPosition (CHandle) namespace C_PointCommentaryNode { - constexpr std::ptrdiff_t m_bActive = 0x1188; // bool - constexpr std::ptrdiff_t m_bWasActive = 0x1189; // bool - constexpr std::ptrdiff_t m_flEndTime = 0x118C; // GameTime_t - constexpr std::ptrdiff_t m_flStartTime = 0x1190; // GameTime_t - constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0x1194; // float32 - constexpr std::ptrdiff_t m_iszCommentaryFile = 0x1198; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszTitle = 0x11A0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSpeakers = 0x11A8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iNodeNumber = 0x11B0; // int32 - constexpr std::ptrdiff_t m_iNodeNumberMax = 0x11B4; // int32 - constexpr std::ptrdiff_t m_bListenedTo = 0x11B8; // bool - constexpr std::ptrdiff_t m_hViewPosition = 0x11C8; // CHandle - constexpr std::ptrdiff_t m_bRestartAfterRestore = 0x11CC; // bool + constexpr std::ptrdiff_t m_bActive = 0x1170; // bool + constexpr std::ptrdiff_t m_bWasActive = 0x1171; // bool + constexpr std::ptrdiff_t m_flEndTime = 0x1174; // GameTime_t + constexpr std::ptrdiff_t m_flStartTime = 0x1178; // GameTime_t + constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0x117C; // float32 + constexpr std::ptrdiff_t m_iszCommentaryFile = 0x1180; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszTitle = 0x1188; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSpeakers = 0x1190; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iNodeNumber = 0x1198; // int32 + constexpr std::ptrdiff_t m_iNodeNumberMax = 0x119C; // int32 + constexpr std::ptrdiff_t m_bListenedTo = 0x11A0; // bool + constexpr std::ptrdiff_t m_hViewPosition = 0x11B0; // CHandle + constexpr std::ptrdiff_t m_bRestartAfterRestore = 0x11B4; // bool } // Parent: C_Sprite // Field count: 0 namespace CSpriteOriented { } - // Parent: None + // Parent: // Field count: 13 // // Metadata: @@ -2033,13 +2019,13 @@ namespace cs2_dumper { // Parent: C_CS2WeaponModuleBase // Field count: 2 namespace C_KeychainModule { - constexpr std::ptrdiff_t m_nKeychainDefID = 0x1178; // uint32 - constexpr std::ptrdiff_t m_nKeychainSeed = 0x117C; // uint32 + constexpr std::ptrdiff_t m_nKeychainDefID = 0x1160; // uint32 + constexpr std::ptrdiff_t m_nKeychainSeed = 0x1164; // uint32 } // Parent: C_BaseModelEntity // Field count: 1 namespace CFuncWater { - constexpr std::ptrdiff_t m_BuoyancyHelper = 0xEC8; // CBuoyancyHelper + constexpr std::ptrdiff_t m_BuoyancyHelper = 0xEB0; // CBuoyancyHelper } // Parent: CPlayerPawnComponent // Field count: 0 @@ -2060,7 +2046,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_messageText (char) namespace C_PointClientUIWorldTextPanel { - constexpr std::ptrdiff_t m_messageText = 0x1130; // char[512] + constexpr std::ptrdiff_t m_messageText = 0x1100; // char[512] } // Parent: CPlayer_WaterServices // Field count: 3 @@ -2082,7 +2068,7 @@ namespace cs2_dumper { // MNetworkVarTypeOverride // MNetworkIncludeByName namespace C_CSObserverPawn { - constexpr std::ptrdiff_t m_hDetectParentChange = 0x1680; // CEntityHandle + constexpr std::ptrdiff_t m_hDetectParentChange = 0x1668; // CEntityHandle } // Parent: None // Field count: 3 @@ -2106,15 +2092,15 @@ namespace cs2_dumper { // NetworkVarNames: m_flAutoRideSpeed (float) // NetworkVarNames: m_bFakeLadder (bool) namespace C_FuncLadder { - constexpr std::ptrdiff_t m_vecLadderDir = 0xEC8; // Vector - constexpr std::ptrdiff_t m_Dismounts = 0xED8; // CUtlVector> - constexpr std::ptrdiff_t m_vecLocalTop = 0xEF0; // Vector - constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0xEFC; // VectorWS - constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0xF08; // VectorWS - constexpr std::ptrdiff_t m_flAutoRideSpeed = 0xF14; // float32 - constexpr std::ptrdiff_t m_bDisabled = 0xF18; // bool - constexpr std::ptrdiff_t m_bFakeLadder = 0xF19; // bool - constexpr std::ptrdiff_t m_bHasSlack = 0xF1A; // bool + constexpr std::ptrdiff_t m_vecLadderDir = 0xEB0; // Vector + constexpr std::ptrdiff_t m_Dismounts = 0xEC0; // CUtlVector> + constexpr std::ptrdiff_t m_vecLocalTop = 0xED8; // Vector + constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0xEE4; // VectorWS + constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0xEF0; // VectorWS + constexpr std::ptrdiff_t m_flAutoRideSpeed = 0xEFC; // float32 + constexpr std::ptrdiff_t m_bDisabled = 0xF00; // bool + constexpr std::ptrdiff_t m_bFakeLadder = 0xF01; // bool + constexpr std::ptrdiff_t m_bHasSlack = 0xF02; // bool } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -2167,7 +2153,7 @@ namespace cs2_dumper { namespace C_WeaponSG556 { } // Parent: C_CSPlayerPawnBase - // Field count: 128 + // Field count: 127 // // Metadata: // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) @@ -2252,134 +2238,133 @@ namespace cs2_dumper { // NetworkVarNames: m_bGunGameImmunity (bool) // NetworkVarNames: m_fMolotovDamageTime (float) namespace C_CSPlayerPawn { - constexpr std::ptrdiff_t m_pBulletServices = 0x1690; // CCSPlayer_BulletServices* - constexpr std::ptrdiff_t m_pHostageServices = 0x1698; // CCSPlayer_HostageServices* - constexpr std::ptrdiff_t m_pBuyServices = 0x16A0; // CCSPlayer_BuyServices* - constexpr std::ptrdiff_t m_pGlowServices = 0x16A8; // CCSPlayer_GlowServices* - constexpr std::ptrdiff_t m_pActionTrackingServices = 0x16B0; // CCSPlayer_ActionTrackingServices* - constexpr std::ptrdiff_t m_pDamageReactServices = 0x16B8; // CCSPlayer_DamageReactServices* - constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x16C0; // GameTime_t - constexpr std::ptrdiff_t m_flLastFiredWeaponTime = 0x16C4; // GameTime_t - constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x16C8; // bool - constexpr std::ptrdiff_t m_flLandingTimeSeconds = 0x16CC; // float32 - constexpr std::ptrdiff_t m_flOldFallVelocity = 0x16D0; // float32 - constexpr std::ptrdiff_t m_szLastPlaceName = 0x16D4; // char[18] - constexpr std::ptrdiff_t m_bPrevDefuser = 0x16E6; // bool - constexpr std::ptrdiff_t m_bPrevHelmet = 0x16E7; // bool - constexpr std::ptrdiff_t m_nPrevArmorVal = 0x16E8; // int32 - constexpr std::ptrdiff_t m_nPrevGrenadeAmmoCount = 0x16EC; // int32 - constexpr std::ptrdiff_t m_unPreviousWeaponHash = 0x16F0; // uint32 - constexpr std::ptrdiff_t m_unWeaponHash = 0x16F4; // uint32 - constexpr std::ptrdiff_t m_bInBuyZone = 0x16F8; // bool - constexpr std::ptrdiff_t m_bPreviouslyInBuyZone = 0x16F9; // bool - constexpr std::ptrdiff_t m_aimPunchAngle = 0x16FC; // QAngle - constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x1708; // QAngle - constexpr std::ptrdiff_t m_aimPunchTickBase = 0x1714; // GameTick_t - constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x1718; // float32 - constexpr std::ptrdiff_t m_aimPunchCache = 0x1720; // CUtlVector - constexpr std::ptrdiff_t m_bInLanding = 0x1740; // bool - constexpr std::ptrdiff_t m_flLandingStartTime = 0x1744; // float32 - constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x1748; // bool - constexpr std::ptrdiff_t m_bInBombZone = 0x1749; // bool - constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x174A; // bool - constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x174C; // GameTime_t - constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1750; // GameTime_t - constexpr std::ptrdiff_t m_iRetakesOffering = 0x18A8; // int32 - constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x18AC; // int32 - constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x18B0; // bool - constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x18B1; // bool - constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x18B4; // int32 - constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x18B8; // loadout_slot_t - constexpr std::ptrdiff_t m_bNeedToReApplyGloves = 0x18BD; // bool - constexpr std::ptrdiff_t m_EconGloves = 0x18C0; // C_EconItemView - constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x1D38; // uint8 - constexpr std::ptrdiff_t m_bMustSyncRagdollState = 0x1D39; // bool - constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1D3C; // int32 - constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1D40; // Vector - constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1D4C; // Vector - constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x1D58; // char[64] - constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x1D98; // bool - constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x1D9C; // Vector - constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x2418; // bool - constexpr std::ptrdiff_t m_lastLandTime = 0x241C; // GameTime_t - constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x2420; // bool - constexpr std::ptrdiff_t m_hHudModelArms = 0x243C; // CHandle - constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x2440; // QAngle - constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x244C; // bool - constexpr std::ptrdiff_t m_bLeftHanded = 0x244D; // bool - constexpr std::ptrdiff_t m_fSwitchedHandednessTime = 0x2450; // GameTime_t - constexpr std::ptrdiff_t m_flViewmodelOffsetX = 0x2454; // float32 - constexpr std::ptrdiff_t m_flViewmodelOffsetY = 0x2458; // float32 - constexpr std::ptrdiff_t m_flViewmodelOffsetZ = 0x245C; // float32 - constexpr std::ptrdiff_t m_flViewmodelFOV = 0x2460; // float32 - constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x2464; // uint32[5] - constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x2498; // Color - constexpr std::ptrdiff_t m_vecBulletHitModels = 0x24E8; // CUtlVector - constexpr std::ptrdiff_t m_bIsWalking = 0x2500; // bool - constexpr std::ptrdiff_t m_thirdPersonHeading = 0x2508; // QAngle - constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x2598; // float32 - constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x2610; // float32 - constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x2688; // Vector - constexpr std::ptrdiff_t m_entitySpottedState = 0x2718; // EntitySpottedState_t - constexpr std::ptrdiff_t m_bIsScoped = 0x2730; // bool - constexpr std::ptrdiff_t m_bResumeZoom = 0x2731; // bool - constexpr std::ptrdiff_t m_bIsDefusing = 0x2732; // bool - constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x2733; // bool - constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x2734; // CSPlayerBlockingUseAction_t - constexpr std::ptrdiff_t m_flEmitSoundTime = 0x2738; // GameTime_t - constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x273C; // bool - constexpr std::ptrdiff_t m_nWhichBombZone = 0x2740; // int32 - constexpr std::ptrdiff_t m_iShotsFired = 0x2744; // int32 - constexpr std::ptrdiff_t m_flFlinchStack = 0x2748; // float32 - constexpr std::ptrdiff_t m_flVelocityModifier = 0x274C; // float32 - constexpr std::ptrdiff_t m_flHitHeading = 0x2750; // float32 - constexpr std::ptrdiff_t m_nHitBodyPart = 0x2754; // int32 - constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x2758; // bool - constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x275C; // float32 - constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x2761; // bool - constexpr std::ptrdiff_t m_ArmorValue = 0x2764; // int32 - constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x2768; // uint16 - constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x276A; // uint16 - constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x276C; // uint16 - constexpr std::ptrdiff_t m_nLastKillerIndex = 0x2770; // CEntityIndex - constexpr std::ptrdiff_t m_bOldIsScoped = 0x2774; // bool - constexpr std::ptrdiff_t m_bHasDeathInfo = 0x2775; // bool - constexpr std::ptrdiff_t m_flDeathInfoTime = 0x2778; // float32 - constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x277C; // Vector - constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x278C; // GameTime_t - constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x2790; // bool - constexpr std::ptrdiff_t m_angStashedShootAngles = 0x2794; // QAngle - constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x27A0; // Vector - constexpr std::ptrdiff_t m_vecStashedVelocity = 0x27AC; // Vector - constexpr std::ptrdiff_t m_angShootAngleHistory = 0x27B8; // QAngle[2] - constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x27D0; // Vector[2] - constexpr std::ptrdiff_t m_vecVelocityHistory = 0x27E8; // Vector[2] - constexpr std::ptrdiff_t m_PredictedDamageTags = 0x2800; // C_UtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_nPrevHighestReceivedDamageTagTick = 0x2868; // GameTick_t - constexpr std::ptrdiff_t m_nHighestAppliedDamageTagTick = 0x286C; // int32 - constexpr std::ptrdiff_t m_bShouldAutobuyDMWeapons = 0x3D9C; // bool - constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0x3DA0; // GameTime_t - constexpr std::ptrdiff_t m_bGunGameImmunity = 0x3DA4; // bool - constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTimeLast = 0x3DA8; // GameTime_t - constexpr std::ptrdiff_t m_fMolotovDamageTime = 0x3DAC; // float32 - constexpr std::ptrdiff_t m_vecLastAliveLocalVelocity = 0x3DB4; // Vector - constexpr std::ptrdiff_t m_fRenderingClipPlane = 0x3DC0; // float32[4] - constexpr std::ptrdiff_t m_nLastClipPlaneSetupFrame = 0x3DD0; // int32 - constexpr std::ptrdiff_t m_vecLastClipCameraPos = 0x3DD4; // Vector - constexpr std::ptrdiff_t m_vecLastClipCameraForward = 0x3DE0; // Vector - constexpr std::ptrdiff_t m_bClipHitStaticWorld = 0x3DEC; // bool - constexpr std::ptrdiff_t m_bCachedPlaneIsValid = 0x3DED; // bool - constexpr std::ptrdiff_t m_pClippingWeapon = 0x3DF0; // C_CSWeaponBase* - constexpr std::ptrdiff_t m_nPlayerInfernoBodyFx = 0x3DF8; // ParticleIndex_t - constexpr std::ptrdiff_t m_angEyeAngles = 0x3E00; // QAngle - constexpr std::ptrdiff_t m_arrOldEyeAnglesTimes = 0x3E90; // GameTime_t[4] - constexpr std::ptrdiff_t m_arrOldEyeAngles = 0x3EA0; // QAngle[4] - constexpr std::ptrdiff_t m_angEyeAnglesVelocity = 0x3ED0; // QAngle - constexpr std::ptrdiff_t m_iIDEntIndex = 0x3EDC; // CEntityIndex - constexpr std::ptrdiff_t m_delayTargetIDTimer = 0x3EE0; // CountdownTimer - constexpr std::ptrdiff_t m_iTargetItemEntIdx = 0x3EF8; // CEntityIndex - constexpr std::ptrdiff_t m_iOldIDEntIndex = 0x3EFC; // CEntityIndex - constexpr std::ptrdiff_t m_holdTargetIDTimer = 0x3F00; // CountdownTimer + constexpr std::ptrdiff_t m_pBulletServices = 0x1678; // CCSPlayer_BulletServices* + constexpr std::ptrdiff_t m_pHostageServices = 0x1680; // CCSPlayer_HostageServices* + constexpr std::ptrdiff_t m_pBuyServices = 0x1688; // CCSPlayer_BuyServices* + constexpr std::ptrdiff_t m_pGlowServices = 0x1690; // CCSPlayer_GlowServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0x1698; // CCSPlayer_ActionTrackingServices* + constexpr std::ptrdiff_t m_pDamageReactServices = 0x16A0; // CCSPlayer_DamageReactServices* + constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x16A8; // GameTime_t + constexpr std::ptrdiff_t m_flLastFiredWeaponTime = 0x16AC; // GameTime_t + constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x16B0; // bool + constexpr std::ptrdiff_t m_flLandingTimeSeconds = 0x16B4; // float32 + constexpr std::ptrdiff_t m_flOldFallVelocity = 0x16B8; // float32 + constexpr std::ptrdiff_t m_szLastPlaceName = 0x16BC; // char[18] + constexpr std::ptrdiff_t m_bPrevDefuser = 0x16CE; // bool + constexpr std::ptrdiff_t m_bPrevHelmet = 0x16CF; // bool + constexpr std::ptrdiff_t m_nPrevArmorVal = 0x16D0; // int32 + constexpr std::ptrdiff_t m_nPrevGrenadeAmmoCount = 0x16D4; // int32 + constexpr std::ptrdiff_t m_unPreviousWeaponHash = 0x16D8; // uint32 + constexpr std::ptrdiff_t m_unWeaponHash = 0x16DC; // uint32 + constexpr std::ptrdiff_t m_bInBuyZone = 0x16E0; // bool + constexpr std::ptrdiff_t m_bPreviouslyInBuyZone = 0x16E1; // bool + constexpr std::ptrdiff_t m_aimPunchAngle = 0x16E4; // QAngle + constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x16F0; // QAngle + constexpr std::ptrdiff_t m_aimPunchTickBase = 0x16FC; // GameTick_t + constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x1700; // float32 + constexpr std::ptrdiff_t m_aimPunchCache = 0x1708; // CUtlVector + constexpr std::ptrdiff_t m_bInLanding = 0x1728; // bool + constexpr std::ptrdiff_t m_flLandingStartTime = 0x172C; // float32 + constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x1730; // bool + constexpr std::ptrdiff_t m_bInBombZone = 0x1731; // bool + constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x1732; // bool + constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x1734; // GameTime_t + constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1738; // GameTime_t + constexpr std::ptrdiff_t m_iRetakesOffering = 0x1890; // int32 + constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x1894; // int32 + constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x1898; // bool + constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x1899; // bool + constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x189C; // int32 + constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x18A0; // loadout_slot_t + constexpr std::ptrdiff_t m_bNeedToReApplyGloves = 0x18A5; // bool + constexpr std::ptrdiff_t m_EconGloves = 0x18A8; // C_EconItemView + constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x1D20; // uint8 + constexpr std::ptrdiff_t m_bMustSyncRagdollState = 0x1D21; // bool + constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1D24; // int32 + constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1D28; // Vector + constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1D34; // Vector + constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x1D40; // char[64] + constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x1D80; // bool + constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x1D84; // Vector + constexpr std::ptrdiff_t m_lastLandTime = 0x2400; // GameTime_t + constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x2404; // bool + constexpr std::ptrdiff_t m_hHudModelArms = 0x2420; // CHandle + constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x2424; // QAngle + constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x2430; // bool + constexpr std::ptrdiff_t m_bLeftHanded = 0x2431; // bool + constexpr std::ptrdiff_t m_fSwitchedHandednessTime = 0x2434; // GameTime_t + constexpr std::ptrdiff_t m_flViewmodelOffsetX = 0x2438; // float32 + constexpr std::ptrdiff_t m_flViewmodelOffsetY = 0x243C; // float32 + constexpr std::ptrdiff_t m_flViewmodelOffsetZ = 0x2440; // float32 + constexpr std::ptrdiff_t m_flViewmodelFOV = 0x2444; // float32 + constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x2448; // uint32[5] + constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x2480; // Color + constexpr std::ptrdiff_t m_vecBulletHitModels = 0x24D0; // CUtlVector + constexpr std::ptrdiff_t m_bIsWalking = 0x24E8; // bool + constexpr std::ptrdiff_t m_thirdPersonHeading = 0x24F0; // QAngle + constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x2580; // float32 + constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x25F8; // float32 + constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x2670; // Vector + constexpr std::ptrdiff_t m_entitySpottedState = 0x2700; // EntitySpottedState_t + constexpr std::ptrdiff_t m_bIsScoped = 0x2718; // bool + constexpr std::ptrdiff_t m_bResumeZoom = 0x2719; // bool + constexpr std::ptrdiff_t m_bIsDefusing = 0x271A; // bool + constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x271B; // bool + constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x271C; // CSPlayerBlockingUseAction_t + constexpr std::ptrdiff_t m_flEmitSoundTime = 0x2720; // GameTime_t + constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x2724; // bool + constexpr std::ptrdiff_t m_nWhichBombZone = 0x2728; // int32 + constexpr std::ptrdiff_t m_iShotsFired = 0x272C; // int32 + constexpr std::ptrdiff_t m_flFlinchStack = 0x2730; // float32 + constexpr std::ptrdiff_t m_flVelocityModifier = 0x2734; // float32 + constexpr std::ptrdiff_t m_flHitHeading = 0x2738; // float32 + constexpr std::ptrdiff_t m_nHitBodyPart = 0x273C; // int32 + constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x2740; // bool + constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x2744; // float32 + constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x2749; // bool + constexpr std::ptrdiff_t m_ArmorValue = 0x274C; // int32 + constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x2750; // uint16 + constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x2752; // uint16 + constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x2754; // uint16 + constexpr std::ptrdiff_t m_nLastKillerIndex = 0x2758; // CEntityIndex + constexpr std::ptrdiff_t m_bOldIsScoped = 0x275C; // bool + constexpr std::ptrdiff_t m_bHasDeathInfo = 0x275D; // bool + constexpr std::ptrdiff_t m_flDeathInfoTime = 0x2760; // float32 + constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x2764; // Vector + constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x2774; // GameTime_t + constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x2778; // bool + constexpr std::ptrdiff_t m_angStashedShootAngles = 0x277C; // QAngle + constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x2788; // Vector + constexpr std::ptrdiff_t m_vecStashedVelocity = 0x2794; // Vector + constexpr std::ptrdiff_t m_angShootAngleHistory = 0x27A0; // QAngle[2] + constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x27B8; // Vector[2] + constexpr std::ptrdiff_t m_vecVelocityHistory = 0x27D0; // Vector[2] + constexpr std::ptrdiff_t m_PredictedDamageTags = 0x27E8; // C_UtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_nPrevHighestReceivedDamageTagTick = 0x2850; // GameTick_t + constexpr std::ptrdiff_t m_nHighestAppliedDamageTagTick = 0x2854; // int32 + constexpr std::ptrdiff_t m_bShouldAutobuyDMWeapons = 0x3D8C; // bool + constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0x3D90; // GameTime_t + constexpr std::ptrdiff_t m_bGunGameImmunity = 0x3D94; // bool + constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTimeLast = 0x3D98; // GameTime_t + constexpr std::ptrdiff_t m_fMolotovDamageTime = 0x3D9C; // float32 + constexpr std::ptrdiff_t m_vecLastAliveLocalVelocity = 0x3DA4; // Vector + constexpr std::ptrdiff_t m_fRenderingClipPlane = 0x3DB0; // float32[4] + constexpr std::ptrdiff_t m_nLastClipPlaneSetupFrame = 0x3DC0; // int32 + constexpr std::ptrdiff_t m_vecLastClipCameraPos = 0x3DC4; // Vector + constexpr std::ptrdiff_t m_vecLastClipCameraForward = 0x3DD0; // Vector + constexpr std::ptrdiff_t m_bClipHitStaticWorld = 0x3DDC; // bool + constexpr std::ptrdiff_t m_bCachedPlaneIsValid = 0x3DDD; // bool + constexpr std::ptrdiff_t m_pClippingWeapon = 0x3DE0; // C_CSWeaponBase* + constexpr std::ptrdiff_t m_nPlayerInfernoBodyFx = 0x3DE8; // ParticleIndex_t + constexpr std::ptrdiff_t m_angEyeAngles = 0x3DF0; // QAngle + constexpr std::ptrdiff_t m_arrOldEyeAnglesTimes = 0x3E80; // GameTime_t[4] + constexpr std::ptrdiff_t m_arrOldEyeAngles = 0x3E90; // QAngle[4] + constexpr std::ptrdiff_t m_angEyeAnglesVelocity = 0x3EC0; // QAngle + constexpr std::ptrdiff_t m_iIDEntIndex = 0x3ECC; // CEntityIndex + constexpr std::ptrdiff_t m_delayTargetIDTimer = 0x3ED0; // CountdownTimer + constexpr std::ptrdiff_t m_iTargetItemEntIdx = 0x3EE8; // CEntityIndex + constexpr std::ptrdiff_t m_iOldIDEntIndex = 0x3EEC; // CEntityIndex + constexpr std::ptrdiff_t m_holdTargetIDTimer = 0x3EF0; // CountdownTimer } // Parent: C_CSGO_TeamIntroCharacterPosition // Field count: 0 @@ -2418,31 +2403,31 @@ namespace cs2_dumper { // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) // NetworkVarNames: m_flDropStartTime (GameTime_t) namespace C_Hostage { - constexpr std::ptrdiff_t m_entitySpottedState = 0x1408; // EntitySpottedState_t - constexpr std::ptrdiff_t m_leader = 0x1420; // CHandle - constexpr std::ptrdiff_t m_reuseTimer = 0x1428; // CountdownTimer - constexpr std::ptrdiff_t m_vel = 0x1440; // Vector - constexpr std::ptrdiff_t m_isRescued = 0x144C; // bool - constexpr std::ptrdiff_t m_jumpedThisFrame = 0x144D; // bool - constexpr std::ptrdiff_t m_nHostageState = 0x1450; // int32 - constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x1454; // bool - constexpr std::ptrdiff_t m_hHostageGrabber = 0x1458; // CHandle - constexpr std::ptrdiff_t m_fLastGrabTime = 0x145C; // GameTime_t - constexpr std::ptrdiff_t m_vecGrabbedPos = 0x1460; // Vector - constexpr std::ptrdiff_t m_flRescueStartTime = 0x146C; // GameTime_t - constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x1470; // GameTime_t - constexpr std::ptrdiff_t m_flDropStartTime = 0x1474; // GameTime_t - constexpr std::ptrdiff_t m_flDeadOrRescuedTime = 0x1478; // GameTime_t - constexpr std::ptrdiff_t m_blinkTimer = 0x1480; // CountdownTimer - constexpr std::ptrdiff_t m_lookAt = 0x1498; // Vector - constexpr std::ptrdiff_t m_lookAroundTimer = 0x14A8; // CountdownTimer - constexpr std::ptrdiff_t m_isInit = 0x14C0; // bool - constexpr std::ptrdiff_t m_eyeAttachment = 0x14C1; // AttachmentHandle_t - constexpr std::ptrdiff_t m_chestAttachment = 0x14C2; // AttachmentHandle_t - constexpr std::ptrdiff_t m_pPredictionOwner = 0x14C8; // CBasePlayerController* - constexpr std::ptrdiff_t m_fNewestAlphaThinkTime = 0x14D0; // GameTime_t + constexpr std::ptrdiff_t m_entitySpottedState = 0x13F0; // EntitySpottedState_t + constexpr std::ptrdiff_t m_leader = 0x1408; // CHandle + constexpr std::ptrdiff_t m_reuseTimer = 0x1410; // CountdownTimer + constexpr std::ptrdiff_t m_vel = 0x1428; // Vector + constexpr std::ptrdiff_t m_isRescued = 0x1434; // bool + constexpr std::ptrdiff_t m_jumpedThisFrame = 0x1435; // bool + constexpr std::ptrdiff_t m_nHostageState = 0x1438; // int32 + constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x143C; // bool + constexpr std::ptrdiff_t m_hHostageGrabber = 0x1440; // CHandle + constexpr std::ptrdiff_t m_fLastGrabTime = 0x1444; // GameTime_t + constexpr std::ptrdiff_t m_vecGrabbedPos = 0x1448; // Vector + constexpr std::ptrdiff_t m_flRescueStartTime = 0x1454; // GameTime_t + constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x1458; // GameTime_t + constexpr std::ptrdiff_t m_flDropStartTime = 0x145C; // GameTime_t + constexpr std::ptrdiff_t m_flDeadOrRescuedTime = 0x1460; // GameTime_t + constexpr std::ptrdiff_t m_blinkTimer = 0x1468; // CountdownTimer + constexpr std::ptrdiff_t m_lookAt = 0x1480; // Vector + constexpr std::ptrdiff_t m_lookAroundTimer = 0x1490; // CountdownTimer + constexpr std::ptrdiff_t m_isInit = 0x14A8; // bool + constexpr std::ptrdiff_t m_eyeAttachment = 0x14A9; // AttachmentHandle_t + constexpr std::ptrdiff_t m_chestAttachment = 0x14AA; // AttachmentHandle_t + constexpr std::ptrdiff_t m_pPredictionOwner = 0x14B0; // CBasePlayerController* + constexpr std::ptrdiff_t m_fNewestAlphaThinkTime = 0x14B8; // GameTime_t } - // Parent: None + // Parent: // Field count: 14 // // Metadata: @@ -2463,7 +2448,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flNewHDRColorScale = 0x38; // float32 constexpr std::ptrdiff_t m_flNewFarZ = 0x3C; // float32 } - // Parent: None + // Parent: // Field count: 36 // // Metadata: @@ -2582,13 +2567,13 @@ namespace cs2_dumper { // NetworkVarNames: m_iClip2 (int32) // NetworkVarNames: m_pReserveAmmo (int) namespace C_BasePlayerWeapon { - constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0x18F8; // GameTick_t - constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0x18FC; // float32 - constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0x1900; // GameTick_t - constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0x1904; // float32 - constexpr std::ptrdiff_t m_iClip1 = 0x1908; // int32 - constexpr std::ptrdiff_t m_iClip2 = 0x190C; // int32 - constexpr std::ptrdiff_t m_pReserveAmmo = 0x1910; // int32[2] + constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0x18E0; // GameTick_t + constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0x18E4; // float32 + constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0x18E8; // GameTick_t + constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0x18EC; // float32 + constexpr std::ptrdiff_t m_iClip1 = 0x18F0; // int32 + constexpr std::ptrdiff_t m_iClip2 = 0x18F4; // int32 + constexpr std::ptrdiff_t m_pReserveAmmo = 0x18F8; // int32[2] } // Parent: C_BaseEntity // Field count: 1 @@ -2619,18 +2604,18 @@ namespace cs2_dumper { // NetworkVarNames: m_flFogMaxEnd (float) // NetworkVarNames: m_bEnabled (bool) namespace C_EnvSky { - constexpr std::ptrdiff_t m_hSkyMaterial = 0xEC8; // CStrongHandle - constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0xED0; // CStrongHandle - constexpr std::ptrdiff_t m_bStartDisabled = 0xED8; // bool - constexpr std::ptrdiff_t m_vTintColor = 0xED9; // Color - constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0xEDD; // Color - constexpr std::ptrdiff_t m_flBrightnessScale = 0xEE4; // float32 - constexpr std::ptrdiff_t m_nFogType = 0xEE8; // int32 - constexpr std::ptrdiff_t m_flFogMinStart = 0xEEC; // float32 - constexpr std::ptrdiff_t m_flFogMinEnd = 0xEF0; // float32 - constexpr std::ptrdiff_t m_flFogMaxStart = 0xEF4; // float32 - constexpr std::ptrdiff_t m_flFogMaxEnd = 0xEF8; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0xEFC; // bool + constexpr std::ptrdiff_t m_hSkyMaterial = 0xEB0; // CStrongHandle + constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0xEB8; // CStrongHandle + constexpr std::ptrdiff_t m_bStartDisabled = 0xEC0; // bool + constexpr std::ptrdiff_t m_vTintColor = 0xEC1; // Color + constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0xEC5; // Color + constexpr std::ptrdiff_t m_flBrightnessScale = 0xECC; // float32 + constexpr std::ptrdiff_t m_nFogType = 0xED0; // int32 + constexpr std::ptrdiff_t m_flFogMinStart = 0xED4; // float32 + constexpr std::ptrdiff_t m_flFogMinEnd = 0xED8; // float32 + constexpr std::ptrdiff_t m_flFogMaxStart = 0xEDC; // float32 + constexpr std::ptrdiff_t m_flFogMaxEnd = 0xEE0; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0xEE4; // bool } // Parent: None // Field count: 5 @@ -2727,23 +2712,23 @@ namespace cs2_dumper { // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) namespace C_PointWorldText { - constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xED0; // bool - constexpr std::ptrdiff_t m_messageText = 0xEE8; // char[512] - constexpr std::ptrdiff_t m_FontName = 0x10E8; // char[64] - constexpr std::ptrdiff_t m_BackgroundMaterialName = 0x1128; // char[64] - constexpr std::ptrdiff_t m_bEnabled = 0x1168; // bool - constexpr std::ptrdiff_t m_bFullbright = 0x1169; // bool - constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0x116C; // float32 - constexpr std::ptrdiff_t m_flFontSize = 0x1170; // float32 - constexpr std::ptrdiff_t m_flDepthOffset = 0x1174; // float32 - constexpr std::ptrdiff_t m_bDrawBackground = 0x1178; // bool - constexpr std::ptrdiff_t m_flBackgroundBorderWidth = 0x117C; // float32 - constexpr std::ptrdiff_t m_flBackgroundBorderHeight = 0x1180; // float32 - constexpr std::ptrdiff_t m_flBackgroundWorldToUV = 0x1184; // float32 - constexpr std::ptrdiff_t m_Color = 0x1188; // Color - constexpr std::ptrdiff_t m_nJustifyHorizontal = 0x118C; // PointWorldTextJustifyHorizontal_t - constexpr std::ptrdiff_t m_nJustifyVertical = 0x1190; // PointWorldTextJustifyVertical_t - constexpr std::ptrdiff_t m_nReorientMode = 0x1194; // PointWorldTextReorientMode_t + constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xEB8; // bool + constexpr std::ptrdiff_t m_messageText = 0xED0; // char[512] + constexpr std::ptrdiff_t m_FontName = 0x10D0; // char[64] + constexpr std::ptrdiff_t m_BackgroundMaterialName = 0x1110; // char[64] + constexpr std::ptrdiff_t m_bEnabled = 0x1150; // bool + constexpr std::ptrdiff_t m_bFullbright = 0x1151; // bool + constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0x1154; // float32 + constexpr std::ptrdiff_t m_flFontSize = 0x1158; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0x115C; // float32 + constexpr std::ptrdiff_t m_bDrawBackground = 0x1160; // bool + constexpr std::ptrdiff_t m_flBackgroundBorderWidth = 0x1164; // float32 + constexpr std::ptrdiff_t m_flBackgroundBorderHeight = 0x1168; // float32 + constexpr std::ptrdiff_t m_flBackgroundWorldToUV = 0x116C; // float32 + constexpr std::ptrdiff_t m_Color = 0x1170; // Color + constexpr std::ptrdiff_t m_nJustifyHorizontal = 0x1174; // PointWorldTextJustifyHorizontal_t + constexpr std::ptrdiff_t m_nJustifyVertical = 0x1178; // PointWorldTextJustifyVertical_t + constexpr std::ptrdiff_t m_nReorientMode = 0x117C; // PointWorldTextReorientMode_t } // Parent: C_BaseModelEntity // Field count: 40 @@ -2773,42 +2758,42 @@ namespace cs2_dumper { // NetworkVarNames: m_Width (float32) // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) namespace C_RopeKeyframe { - constexpr std::ptrdiff_t m_LinksTouchingSomething = 0xED0; // CBitVec<10> - constexpr std::ptrdiff_t m_nLinksTouchingSomething = 0xED4; // int32 - constexpr std::ptrdiff_t m_bApplyWind = 0xED8; // bool - constexpr std::ptrdiff_t m_fPrevLockedPoints = 0xEDC; // int32 - constexpr std::ptrdiff_t m_iForcePointMoveCounter = 0xEE0; // int32 - constexpr std::ptrdiff_t m_bPrevEndPointPos = 0xEE4; // bool[2] - constexpr std::ptrdiff_t m_vPrevEndPointPos = 0xEE8; // Vector[2] - constexpr std::ptrdiff_t m_flCurScroll = 0xF00; // float32 - constexpr std::ptrdiff_t m_flScrollSpeed = 0xF04; // float32 - constexpr std::ptrdiff_t m_RopeFlags = 0xF08; // uint16 - constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0xF10; // CStrongHandle - constexpr std::ptrdiff_t m_nSegments = 0x1188; // uint8 - constexpr std::ptrdiff_t m_hStartPoint = 0x118C; // CHandle - constexpr std::ptrdiff_t m_hEndPoint = 0x1190; // CHandle - constexpr std::ptrdiff_t m_iStartAttachment = 0x1194; // AttachmentHandle_t - constexpr std::ptrdiff_t m_iEndAttachment = 0x1195; // AttachmentHandle_t - constexpr std::ptrdiff_t m_Subdiv = 0x1196; // uint8 - constexpr std::ptrdiff_t m_RopeLength = 0x1198; // int16 - constexpr std::ptrdiff_t m_Slack = 0x119A; // int16 - constexpr std::ptrdiff_t m_TextureScale = 0x119C; // float32 - constexpr std::ptrdiff_t m_fLockedPoints = 0x11A0; // uint8 - constexpr std::ptrdiff_t m_nChangeCount = 0x11A1; // uint8 - constexpr std::ptrdiff_t m_Width = 0x11A4; // float32 - constexpr std::ptrdiff_t m_PhysicsDelegate = 0x11A8; // C_RopeKeyframe::CPhysicsDelegate - constexpr std::ptrdiff_t m_hMaterial = 0x11B8; // CStrongHandle - constexpr std::ptrdiff_t m_TextureHeight = 0x11C0; // int32 - constexpr std::ptrdiff_t m_vecImpulse = 0x11C4; // Vector - constexpr std::ptrdiff_t m_vecPreviousImpulse = 0x11D0; // Vector - constexpr std::ptrdiff_t m_flCurrentGustTimer = 0x11DC; // float32 - constexpr std::ptrdiff_t m_flCurrentGustLifetime = 0x11E0; // float32 - constexpr std::ptrdiff_t m_flTimeToNextGust = 0x11E4; // float32 - constexpr std::ptrdiff_t m_vWindDir = 0x11E8; // Vector - constexpr std::ptrdiff_t m_vColorMod = 0x11F4; // Vector - constexpr std::ptrdiff_t m_vCachedEndPointAttachmentPos = 0x1200; // Vector[2] - constexpr std::ptrdiff_t m_vCachedEndPointAttachmentAngle = 0x1218; // QAngle[2] - constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0x1230; // bool + constexpr std::ptrdiff_t m_LinksTouchingSomething = 0xEB8; // CBitVec<10> + constexpr std::ptrdiff_t m_nLinksTouchingSomething = 0xEBC; // int32 + constexpr std::ptrdiff_t m_bApplyWind = 0xEC0; // bool + constexpr std::ptrdiff_t m_fPrevLockedPoints = 0xEC4; // int32 + constexpr std::ptrdiff_t m_iForcePointMoveCounter = 0xEC8; // int32 + constexpr std::ptrdiff_t m_bPrevEndPointPos = 0xECC; // bool[2] + constexpr std::ptrdiff_t m_vPrevEndPointPos = 0xED0; // Vector[2] + constexpr std::ptrdiff_t m_flCurScroll = 0xEE8; // float32 + constexpr std::ptrdiff_t m_flScrollSpeed = 0xEEC; // float32 + constexpr std::ptrdiff_t m_RopeFlags = 0xEF0; // uint16 + constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0xEF8; // CStrongHandle + constexpr std::ptrdiff_t m_nSegments = 0x1170; // uint8 + constexpr std::ptrdiff_t m_hStartPoint = 0x1174; // CHandle + constexpr std::ptrdiff_t m_hEndPoint = 0x1178; // CHandle + constexpr std::ptrdiff_t m_iStartAttachment = 0x117C; // AttachmentHandle_t + constexpr std::ptrdiff_t m_iEndAttachment = 0x117D; // AttachmentHandle_t + constexpr std::ptrdiff_t m_Subdiv = 0x117E; // uint8 + constexpr std::ptrdiff_t m_RopeLength = 0x1180; // int16 + constexpr std::ptrdiff_t m_Slack = 0x1182; // int16 + constexpr std::ptrdiff_t m_TextureScale = 0x1184; // float32 + constexpr std::ptrdiff_t m_fLockedPoints = 0x1188; // uint8 + constexpr std::ptrdiff_t m_nChangeCount = 0x1189; // uint8 + constexpr std::ptrdiff_t m_Width = 0x118C; // float32 + constexpr std::ptrdiff_t m_PhysicsDelegate = 0x1190; // C_RopeKeyframe::CPhysicsDelegate + constexpr std::ptrdiff_t m_hMaterial = 0x11A0; // CStrongHandle + constexpr std::ptrdiff_t m_TextureHeight = 0x11A8; // int32 + constexpr std::ptrdiff_t m_vecImpulse = 0x11AC; // Vector + constexpr std::ptrdiff_t m_vecPreviousImpulse = 0x11B8; // Vector + constexpr std::ptrdiff_t m_flCurrentGustTimer = 0x11C4; // float32 + constexpr std::ptrdiff_t m_flCurrentGustLifetime = 0x11C8; // float32 + constexpr std::ptrdiff_t m_flTimeToNextGust = 0x11CC; // float32 + constexpr std::ptrdiff_t m_vWindDir = 0x11D0; // Vector + constexpr std::ptrdiff_t m_vColorMod = 0x11DC; // Vector + constexpr std::ptrdiff_t m_vCachedEndPointAttachmentPos = 0x11E8; // Vector[2] + constexpr std::ptrdiff_t m_vCachedEndPointAttachmentAngle = 0x1200; // QAngle[2] + constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0x1218; // bool constexpr std::ptrdiff_t m_bEndPointAttachmentPositionsDirty = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_bEndPointAttachmentAnglesDirty = 0x0; // bitfield:1 constexpr std::ptrdiff_t m_bNewDataThisFrame = 0x0; // bitfield:1 @@ -2862,7 +2847,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -2928,16 +2912,16 @@ namespace cs2_dumper { // NetworkVarNames: m_closedAngles (QAngle) // NetworkVarNames: m_hMaster (CHandle) namespace C_BasePropDoor { - constexpr std::ptrdiff_t m_eDoorState = 0x1440; // DoorState_t - constexpr std::ptrdiff_t m_modelChanged = 0x1444; // bool - constexpr std::ptrdiff_t m_bLocked = 0x1445; // bool - constexpr std::ptrdiff_t m_bNoNPCs = 0x1446; // bool - constexpr std::ptrdiff_t m_closedPosition = 0x1448; // Vector - constexpr std::ptrdiff_t m_closedAngles = 0x1454; // QAngle - constexpr std::ptrdiff_t m_hMaster = 0x1460; // CHandle - constexpr std::ptrdiff_t m_vWhereToSetLightingOrigin = 0x1464; // Vector + constexpr std::ptrdiff_t m_eDoorState = 0x1430; // DoorState_t + constexpr std::ptrdiff_t m_modelChanged = 0x1434; // bool + constexpr std::ptrdiff_t m_bLocked = 0x1435; // bool + constexpr std::ptrdiff_t m_bNoNPCs = 0x1436; // bool + constexpr std::ptrdiff_t m_closedPosition = 0x1438; // Vector + constexpr std::ptrdiff_t m_closedAngles = 0x1444; // QAngle + constexpr std::ptrdiff_t m_hMaster = 0x1450; // CHandle + constexpr std::ptrdiff_t m_vWhereToSetLightingOrigin = 0x1454; // Vector } - // Parent: None + // Parent: // Field count: 8 // // Metadata: @@ -2970,7 +2954,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_CScriptComponent = 0x30; // CScriptComponent* } // Parent: C_BaseEntity - // Field count: 39 + // Field count: 37 // // Metadata: // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) @@ -2993,8 +2977,6 @@ namespace cs2_dumper { // NetworkVarNames: m_nAddDecal (int) // NetworkVarNames: m_vDecalPosition (Vector) // NetworkVarNames: m_vDecalForwardAxis (Vector) - // NetworkVarNames: m_flDecalHealBloodRate (float) - // NetworkVarNames: m_flDecalHealHeightRate (float) // NetworkVarNames: m_nDecalMode (DecalMode_t) // NetworkVarNames: m_nRequiredDecalMode (DecalMode_t) // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) @@ -3002,43 +2984,41 @@ namespace cs2_dumper { namespace C_BaseModelEntity { constexpr std::ptrdiff_t m_CRenderComponent = 0xAE0; // CRenderComponent* constexpr std::ptrdiff_t m_CHitboxComponent = 0xAE8; // CHitboxComponent - constexpr std::ptrdiff_t m_pDestructiblePartsSystemComponent = 0xB10; // CDestructiblePartsComponent* - constexpr std::ptrdiff_t m_LastHitGroup = 0xB18; // HitGroup_t - constexpr std::ptrdiff_t m_sLastDamageSourceName = 0xB20; // CGlobalSymbol - constexpr std::ptrdiff_t m_vLastDamagePosition = 0xB28; // Vector - constexpr std::ptrdiff_t m_bInitModelEffects = 0xB50; // bool - constexpr std::ptrdiff_t m_bIsStaticProp = 0xB51; // bool - constexpr std::ptrdiff_t m_nLastAddDecal = 0xB54; // int32 - constexpr std::ptrdiff_t m_nDecalsAdded = 0xB58; // int32 - constexpr std::ptrdiff_t m_iOldHealth = 0xB5C; // int32 - constexpr std::ptrdiff_t m_nRenderMode = 0xB60; // RenderMode_t - constexpr std::ptrdiff_t m_nRenderFX = 0xB61; // RenderFx_t - constexpr std::ptrdiff_t m_bAllowFadeInView = 0xB62; // bool - constexpr std::ptrdiff_t m_clrRender = 0xB80; // Color - constexpr std::ptrdiff_t m_vecRenderAttributes = 0xB88; // C_UtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_bRenderToCubemaps = 0xC08; // bool - constexpr std::ptrdiff_t m_bNoInterpolate = 0xC09; // bool - constexpr std::ptrdiff_t m_Collision = 0xC10; // CCollisionProperty - constexpr std::ptrdiff_t m_Glow = 0xCC0; // CGlowProperty - constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0xD18; // float32 - constexpr std::ptrdiff_t m_fadeMinDist = 0xD1C; // float32 - constexpr std::ptrdiff_t m_fadeMaxDist = 0xD20; // float32 - constexpr std::ptrdiff_t m_flFadeScale = 0xD24; // float32 - constexpr std::ptrdiff_t m_flShadowStrength = 0xD28; // float32 - constexpr std::ptrdiff_t m_nObjectCulling = 0xD2C; // uint8 - constexpr std::ptrdiff_t m_nAddDecal = 0xD30; // int32 - constexpr std::ptrdiff_t m_vDecalPosition = 0xD34; // Vector - constexpr std::ptrdiff_t m_vDecalForwardAxis = 0xD40; // Vector - constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0xD4C; // float32 - constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0xD50; // float32 - constexpr std::ptrdiff_t m_nDecalMode = 0xD54; // DecalMode_t - constexpr std::ptrdiff_t m_nRequiredDecalMode = 0xD55; // DecalMode_t - constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xD58; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_vecViewOffset = 0xD98; // CNetworkViewOffsetVector - constexpr std::ptrdiff_t m_pClientAlphaProperty = 0xE78; // CClientAlphaProperty* - constexpr std::ptrdiff_t m_ClientOverrideTint = 0xE80; // Color - constexpr std::ptrdiff_t m_bUseClientOverrideTint = 0xE84; // bool - constexpr std::ptrdiff_t m_bvDisabledHitGroups = 0xEC0; // uint32[1] + constexpr std::ptrdiff_t m_pDestructiblePartsSystemComponent = 0xB00; // CDestructiblePartsComponent* + constexpr std::ptrdiff_t m_LastHitGroup = 0xB08; // HitGroup_t + constexpr std::ptrdiff_t m_sLastDamageSourceName = 0xB10; // CGlobalSymbol + constexpr std::ptrdiff_t m_vLastDamagePosition = 0xB18; // VectorWS + constexpr std::ptrdiff_t m_bInitModelEffects = 0xB40; // bool + constexpr std::ptrdiff_t m_bIsStaticProp = 0xB41; // bool + constexpr std::ptrdiff_t m_nLastAddDecal = 0xB44; // int32 + constexpr std::ptrdiff_t m_nDecalsAdded = 0xB48; // int32 + constexpr std::ptrdiff_t m_iOldHealth = 0xB4C; // int32 + constexpr std::ptrdiff_t m_nRenderMode = 0xB50; // RenderMode_t + constexpr std::ptrdiff_t m_nRenderFX = 0xB51; // RenderFx_t + constexpr std::ptrdiff_t m_bAllowFadeInView = 0xB52; // bool + constexpr std::ptrdiff_t m_clrRender = 0xB70; // Color + constexpr std::ptrdiff_t m_vecRenderAttributes = 0xB78; // C_UtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_bRenderToCubemaps = 0xBF8; // bool + constexpr std::ptrdiff_t m_bNoInterpolate = 0xBF9; // bool + constexpr std::ptrdiff_t m_Collision = 0xC00; // CCollisionProperty + constexpr std::ptrdiff_t m_Glow = 0xCB0; // CGlowProperty + constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0xD08; // float32 + constexpr std::ptrdiff_t m_fadeMinDist = 0xD0C; // float32 + constexpr std::ptrdiff_t m_fadeMaxDist = 0xD10; // float32 + constexpr std::ptrdiff_t m_flFadeScale = 0xD14; // float32 + constexpr std::ptrdiff_t m_flShadowStrength = 0xD18; // float32 + constexpr std::ptrdiff_t m_nObjectCulling = 0xD1C; // uint8 + constexpr std::ptrdiff_t m_nAddDecal = 0xD20; // int32 + constexpr std::ptrdiff_t m_vDecalPosition = 0xD24; // Vector + constexpr std::ptrdiff_t m_vDecalForwardAxis = 0xD30; // Vector + constexpr std::ptrdiff_t m_nDecalMode = 0xD3C; // DecalMode_t + constexpr std::ptrdiff_t m_nRequiredDecalMode = 0xD3D; // DecalMode_t + constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xD40; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_vecViewOffset = 0xD80; // CNetworkViewOffsetVector + constexpr std::ptrdiff_t m_pClientAlphaProperty = 0xE60; // CClientAlphaProperty* + constexpr std::ptrdiff_t m_ClientOverrideTint = 0xE68; // Color + constexpr std::ptrdiff_t m_bUseClientOverrideTint = 0xE6C; // bool + constexpr std::ptrdiff_t m_bvDisabledHitGroups = 0xEA8; // uint32[1] } // Parent: CPlayerPawnComponent // Field count: 1 @@ -3128,8 +3108,8 @@ namespace cs2_dumper { // Field count: 0 namespace C_LightDirectionalEntity { } - // Parent: None - // Field count: 82 + // Parent: + // Field count: 83 // // Metadata: // MNetworkExcludeByName @@ -3186,8 +3166,9 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_pCollision = 0x340; // CCollisionProperty* constexpr std::ptrdiff_t m_iMaxHealth = 0x348; // int32 constexpr std::ptrdiff_t m_iHealth = 0x34C; // int32 - constexpr std::ptrdiff_t m_lifeState = 0x350; // uint8 - constexpr std::ptrdiff_t m_bTakesDamage = 0x351; // bool + constexpr std::ptrdiff_t m_flDamageAccumulator = 0x350; // float32 + constexpr std::ptrdiff_t m_lifeState = 0x354; // uint8 + constexpr std::ptrdiff_t m_bTakesDamage = 0x355; // bool constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x358; // TakeDamageFlags_t constexpr std::ptrdiff_t m_nPlatformType = 0x360; // EntityPlatformTypes_t constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x361; // uint8 @@ -3261,7 +3242,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_sUniqueHammerID = 0x5E8; // CUtlString constexpr std::ptrdiff_t m_nBloodType = 0x5F0; // BloodType } - // Parent: None + // Parent: // Field count: 4 // // Metadata: @@ -3284,7 +3265,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName namespace CPulseCell_Value_Curve { constexpr std::ptrdiff_t m_Curve = 0x48; // CPiecewiseCurve @@ -3326,34 +3306,34 @@ namespace cs2_dumper { // NetworkVarNames: m_hController (CHandle) // NetworkVarNames: m_hDefaultController (CHandle) namespace C_BasePlayerPawn { - constexpr std::ptrdiff_t m_pWeaponServices = 0x1408; // CPlayer_WeaponServices* - constexpr std::ptrdiff_t m_pItemServices = 0x1410; // CPlayer_ItemServices* - constexpr std::ptrdiff_t m_pAutoaimServices = 0x1418; // CPlayer_AutoaimServices* - constexpr std::ptrdiff_t m_pObserverServices = 0x1420; // CPlayer_ObserverServices* - constexpr std::ptrdiff_t m_pWaterServices = 0x1428; // CPlayer_WaterServices* - constexpr std::ptrdiff_t m_pUseServices = 0x1430; // CPlayer_UseServices* - constexpr std::ptrdiff_t m_pFlashlightServices = 0x1438; // CPlayer_FlashlightServices* - constexpr std::ptrdiff_t m_pCameraServices = 0x1440; // CPlayer_CameraServices* - constexpr std::ptrdiff_t m_pMovementServices = 0x1448; // CPlayer_MovementServices* - constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0x1458; // C_UtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t v_angle = 0x14C0; // QAngle - constexpr std::ptrdiff_t v_anglePrevious = 0x14CC; // QAngle - constexpr std::ptrdiff_t m_iHideHUD = 0x14D8; // uint32 - constexpr std::ptrdiff_t m_skybox3d = 0x14E0; // sky3dparams_t - constexpr std::ptrdiff_t m_flDeathTime = 0x1570; // GameTime_t - constexpr std::ptrdiff_t m_vecPredictionError = 0x1574; // Vector - constexpr std::ptrdiff_t m_flPredictionErrorTime = 0x1580; // GameTime_t - constexpr std::ptrdiff_t m_vecLastCameraSetupLocalOrigin = 0x15A0; // Vector - constexpr std::ptrdiff_t m_flLastCameraSetupTime = 0x15AC; // GameTime_t - constexpr std::ptrdiff_t m_flFOVSensitivityAdjust = 0x15B0; // float32 - constexpr std::ptrdiff_t m_flMouseSensitivity = 0x15B4; // float32 - constexpr std::ptrdiff_t m_vOldOrigin = 0x15B8; // Vector - constexpr std::ptrdiff_t m_flOldSimulationTime = 0x15C4; // float32 - constexpr std::ptrdiff_t m_nLastExecutedCommandNumber = 0x15C8; // int32 - constexpr std::ptrdiff_t m_nLastExecutedCommandTick = 0x15CC; // int32 - constexpr std::ptrdiff_t m_hController = 0x15D0; // CHandle - constexpr std::ptrdiff_t m_hDefaultController = 0x15D4; // CHandle - constexpr std::ptrdiff_t m_bIsSwappingToPredictableController = 0x15D8; // bool + constexpr std::ptrdiff_t m_pWeaponServices = 0x13F0; // CPlayer_WeaponServices* + constexpr std::ptrdiff_t m_pItemServices = 0x13F8; // CPlayer_ItemServices* + constexpr std::ptrdiff_t m_pAutoaimServices = 0x1400; // CPlayer_AutoaimServices* + constexpr std::ptrdiff_t m_pObserverServices = 0x1408; // CPlayer_ObserverServices* + constexpr std::ptrdiff_t m_pWaterServices = 0x1410; // CPlayer_WaterServices* + constexpr std::ptrdiff_t m_pUseServices = 0x1418; // CPlayer_UseServices* + constexpr std::ptrdiff_t m_pFlashlightServices = 0x1420; // CPlayer_FlashlightServices* + constexpr std::ptrdiff_t m_pCameraServices = 0x1428; // CPlayer_CameraServices* + constexpr std::ptrdiff_t m_pMovementServices = 0x1430; // CPlayer_MovementServices* + constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0x1440; // C_UtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t v_angle = 0x14A8; // QAngle + constexpr std::ptrdiff_t v_anglePrevious = 0x14B4; // QAngle + constexpr std::ptrdiff_t m_iHideHUD = 0x14C0; // uint32 + constexpr std::ptrdiff_t m_skybox3d = 0x14C8; // sky3dparams_t + constexpr std::ptrdiff_t m_flDeathTime = 0x1558; // GameTime_t + constexpr std::ptrdiff_t m_vecPredictionError = 0x155C; // Vector + constexpr std::ptrdiff_t m_flPredictionErrorTime = 0x1568; // GameTime_t + constexpr std::ptrdiff_t m_vecLastCameraSetupLocalOrigin = 0x1588; // Vector + constexpr std::ptrdiff_t m_flLastCameraSetupTime = 0x1594; // GameTime_t + constexpr std::ptrdiff_t m_flFOVSensitivityAdjust = 0x1598; // float32 + constexpr std::ptrdiff_t m_flMouseSensitivity = 0x159C; // float32 + constexpr std::ptrdiff_t m_vOldOrigin = 0x15A0; // Vector + constexpr std::ptrdiff_t m_flOldSimulationTime = 0x15AC; // float32 + constexpr std::ptrdiff_t m_nLastExecutedCommandNumber = 0x15B0; // int32 + constexpr std::ptrdiff_t m_nLastExecutedCommandTick = 0x15B4; // int32 + constexpr std::ptrdiff_t m_hController = 0x15B8; // CHandle + constexpr std::ptrdiff_t m_hDefaultController = 0x15BC; // CHandle + constexpr std::ptrdiff_t m_bIsSwappingToPredictableController = 0x15C0; // bool } // Parent: C_DynamicProp // Field count: 7 @@ -3363,13 +3343,13 @@ namespace cs2_dumper { // NetworkVarNames: m_leader (CHandle) // NetworkVarNames: m_AttributeManager (CAttributeContainer) namespace C_Chicken { - constexpr std::ptrdiff_t m_hHolidayHatAddon = 0x1438; // CHandle - constexpr std::ptrdiff_t m_jumpedThisFrame = 0x143C; // bool - constexpr std::ptrdiff_t m_leader = 0x1440; // CHandle - constexpr std::ptrdiff_t m_AttributeManager = 0x1448; // C_AttributeContainer - constexpr std::ptrdiff_t m_bAttributesInitialized = 0x1920; // bool - constexpr std::ptrdiff_t m_hWaterWakeParticles = 0x1924; // ParticleIndex_t - constexpr std::ptrdiff_t m_bIsPreviewModel = 0x1928; // bool + constexpr std::ptrdiff_t m_hHolidayHatAddon = 0x1428; // CHandle + constexpr std::ptrdiff_t m_jumpedThisFrame = 0x142C; // bool + constexpr std::ptrdiff_t m_leader = 0x1430; // CHandle + constexpr std::ptrdiff_t m_AttributeManager = 0x1438; // C_AttributeContainer + constexpr std::ptrdiff_t m_bAttributesInitialized = 0x1910; // bool + constexpr std::ptrdiff_t m_hWaterWakeParticles = 0x1914; // ParticleIndex_t + constexpr std::ptrdiff_t m_bIsPreviewModel = 0x1918; // bool } // Parent: C_SoundOpvarSetPointEntity // Field count: 0 @@ -3382,7 +3362,7 @@ namespace cs2_dumper { // Parent: C_CS2WeaponModuleBase // Field count: 1 namespace C_StattrakModule { - constexpr std::ptrdiff_t m_bKnife = 0x1178; // bool + constexpr std::ptrdiff_t m_bKnife = 0x1160; // bool } // Parent: CCSPlayerBase_CameraServices // Field count: 0 @@ -3421,7 +3401,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Inflow_EventHandler { constexpr std::ptrdiff_t m_EventName = 0x80; // PulseSymbol_t } @@ -3429,10 +3408,6 @@ namespace cs2_dumper { // Field count: 0 namespace C_LightOrthoEntity { } - // Parent: C_BaseEntity - // Field count: 0 - namespace CCSPointScriptEntity { - } // Parent: None // Field count: 0 // @@ -3446,7 +3421,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_bBombPlantedHere (bool) namespace CBombTarget { - constexpr std::ptrdiff_t m_bBombPlantedHere = 0x1008; // bool + constexpr std::ptrdiff_t m_bBombPlantedHere = 0xFF0; // bool } // Parent: C_CSWeaponBase // Field count: 1 @@ -3454,7 +3429,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_bFirstAttack (bool) namespace C_Knife { - constexpr std::ptrdiff_t m_bFirstAttack = 0x1F90; // bool + constexpr std::ptrdiff_t m_bFirstAttack = 0x1F80; // bool } // Parent: C_CSGO_TeamPreviewCamera // Field count: 0 @@ -3479,7 +3454,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_materialGroup = 0x494; // CUtlStringToken constexpr std::ptrdiff_t m_nHitboxSet = 0x498; // uint8 } - // Parent: None + // Parent: // Field count: 0 namespace CEntityComponent { } @@ -3490,8 +3465,8 @@ namespace cs2_dumper { // NetworkVarNames: m_OwningPlayer (CHandle) // NetworkVarNames: m_KillingPlayer (CHandle) namespace C_ItemDogtags { - constexpr std::ptrdiff_t m_OwningPlayer = 0x19F8; // CHandle - constexpr std::ptrdiff_t m_KillingPlayer = 0x19FC; // CHandle + constexpr std::ptrdiff_t m_OwningPlayer = 0x19E0; // CHandle + constexpr std::ptrdiff_t m_KillingPlayer = 0x19E4; // CHandle } // Parent: CBaseAnimGraph // Field count: 0 @@ -3528,10 +3503,10 @@ namespace cs2_dumper { // NetworkVarNames: m_PanelClassName (string_t) // NetworkVarNames: m_PanelID (string_t) namespace C_BaseClientUIEntity { - constexpr std::ptrdiff_t m_bEnabled = 0xED0; // bool - constexpr std::ptrdiff_t m_DialogXMLName = 0xED8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PanelClassName = 0xEE0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PanelID = 0xEE8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bEnabled = 0xEB8; // bool + constexpr std::ptrdiff_t m_DialogXMLName = 0xEC0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PanelClassName = 0xEC8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PanelID = 0xED0; // CUtlSymbolLarge } // Parent: None // Field count: 1 @@ -3555,7 +3530,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_bIsIncGrenade (bool) namespace C_MolotovProjectile { - constexpr std::ptrdiff_t m_bIsIncGrenade = 0x1468; // bool + constexpr std::ptrdiff_t m_bIsIncGrenade = 0x1450; // bool } // Parent: C_BaseTrigger // Field count: 0 @@ -3580,10 +3555,10 @@ namespace cs2_dumper { // Parent: CBaseAnimGraph // Field count: 4 namespace CBaseProp { - constexpr std::ptrdiff_t m_bModelOverrodeBlockLOS = 0x1170; // bool - constexpr std::ptrdiff_t m_iShapeType = 0x1174; // int32 - constexpr std::ptrdiff_t m_bConformToCollisionBounds = 0x1178; // bool - constexpr std::ptrdiff_t m_mPreferredCatchTransform = 0x1180; // CTransform + constexpr std::ptrdiff_t m_bModelOverrodeBlockLOS = 0x1158; // bool + constexpr std::ptrdiff_t m_iShapeType = 0x115C; // int32 + constexpr std::ptrdiff_t m_bConformToCollisionBounds = 0x1160; // bool + constexpr std::ptrdiff_t m_mPreferredCatchTransform = 0x1170; // CTransform } // Parent: C_PointEntity // Field count: 9 @@ -3606,10 +3581,10 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_TargetEntities = 0x618; // C_NetworkUtlVectorBase> constexpr std::ptrdiff_t m_nTargetChangeCount = 0x630; // int32 constexpr std::ptrdiff_t m_vecCSSClasses = 0x638; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_bCheckCSSClasses = 0x7B8; // bool + constexpr std::ptrdiff_t m_bCheckCSSClasses = 0x7B0; // bool } // Parent: None - // Field count: 81 + // Field count: 83 // // Metadata: // MGetKV3ClassDefaults @@ -3661,44 +3636,46 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flInaccuracyReload = 0x7C0; // float32 constexpr std::ptrdiff_t m_flDeployDuration = 0x7C4; // float32 constexpr std::ptrdiff_t m_flDisallowAttackAfterReloadStartDuration = 0x7C8; // float32 - constexpr std::ptrdiff_t m_nRecoilSeed = 0x7CC; // int32 - constexpr std::ptrdiff_t m_nSpreadSeed = 0x7D0; // int32 - constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0x7D4; // float32 - constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0x7D8; // float32 - constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0x7DC; // float32 - constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0x7E0; // CUtlString - constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0x7E8; // bool - constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0x7E9; // bool - constexpr std::ptrdiff_t m_nZoomLevels = 0x7EC; // int32 - constexpr std::ptrdiff_t m_nZoomFOV1 = 0x7F0; // int32 - constexpr std::ptrdiff_t m_nZoomFOV2 = 0x7F4; // int32 - constexpr std::ptrdiff_t m_flZoomTime0 = 0x7F8; // float32 - constexpr std::ptrdiff_t m_flZoomTime1 = 0x7FC; // float32 - constexpr std::ptrdiff_t m_flZoomTime2 = 0x800; // float32 - constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0x804; // float32 - constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0x808; // float32 - constexpr std::ptrdiff_t m_flIronSightFOV = 0x80C; // float32 - constexpr std::ptrdiff_t m_flIronSightPivotForward = 0x810; // float32 - constexpr std::ptrdiff_t m_flIronSightLooseness = 0x814; // float32 - constexpr std::ptrdiff_t m_nDamage = 0x818; // int32 - constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0x81C; // float32 - constexpr std::ptrdiff_t m_flArmorRatio = 0x820; // float32 - constexpr std::ptrdiff_t m_flPenetration = 0x824; // float32 - constexpr std::ptrdiff_t m_flRange = 0x828; // float32 - constexpr std::ptrdiff_t m_flRangeModifier = 0x82C; // float32 - constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0x830; // float32 - constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0x834; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0x838; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0x83C; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0x840; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0x844; // float32 - constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0x848; // int32 - constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0x84C; // int32 - constexpr std::ptrdiff_t m_flThrowVelocity = 0x850; // float32 - constexpr std::ptrdiff_t m_vSmokeColor = 0x854; // Vector - constexpr std::ptrdiff_t m_szAnimClass = 0x860; // CGlobalSymbol + constexpr std::ptrdiff_t m_nBurstShotCount = 0x7CC; // int32 + constexpr std::ptrdiff_t m_bAllowBurstHolster = 0x7D0; // bool + constexpr std::ptrdiff_t m_nRecoilSeed = 0x7D4; // int32 + constexpr std::ptrdiff_t m_nSpreadSeed = 0x7D8; // int32 + constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0x7DC; // float32 + constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0x7E0; // float32 + constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0x7E4; // float32 + constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0x7E8; // CUtlString + constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0x7F0; // bool + constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0x7F1; // bool + constexpr std::ptrdiff_t m_nZoomLevels = 0x7F4; // int32 + constexpr std::ptrdiff_t m_nZoomFOV1 = 0x7F8; // int32 + constexpr std::ptrdiff_t m_nZoomFOV2 = 0x7FC; // int32 + constexpr std::ptrdiff_t m_flZoomTime0 = 0x800; // float32 + constexpr std::ptrdiff_t m_flZoomTime1 = 0x804; // float32 + constexpr std::ptrdiff_t m_flZoomTime2 = 0x808; // float32 + constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0x80C; // float32 + constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0x810; // float32 + constexpr std::ptrdiff_t m_flIronSightFOV = 0x814; // float32 + constexpr std::ptrdiff_t m_flIronSightPivotForward = 0x818; // float32 + constexpr std::ptrdiff_t m_flIronSightLooseness = 0x81C; // float32 + constexpr std::ptrdiff_t m_nDamage = 0x820; // int32 + constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0x824; // float32 + constexpr std::ptrdiff_t m_flArmorRatio = 0x828; // float32 + constexpr std::ptrdiff_t m_flPenetration = 0x82C; // float32 + constexpr std::ptrdiff_t m_flRange = 0x830; // float32 + constexpr std::ptrdiff_t m_flRangeModifier = 0x834; // float32 + constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0x838; // float32 + constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0x83C; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0x840; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0x844; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0x848; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0x84C; // float32 + constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0x850; // int32 + constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0x854; // int32 + constexpr std::ptrdiff_t m_flThrowVelocity = 0x858; // float32 + constexpr std::ptrdiff_t m_vSmokeColor = 0x85C; // Vector + constexpr std::ptrdiff_t m_szAnimClass = 0x868; // CGlobalSymbol } - // Parent: None + // Parent: // Field count: 6 // // Metadata: @@ -3761,7 +3738,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Timeline { constexpr std::ptrdiff_t m_TimelineEvents = 0x48; // CUtlVector constexpr std::ptrdiff_t m_bWaitForChildOutflows = 0x60; // bool @@ -3773,7 +3749,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Inflow_EntOutputHandler { constexpr std::ptrdiff_t m_SourceEntity = 0x80; // PulseSymbol_t constexpr std::ptrdiff_t m_SourceOutput = 0x90; // PulseSymbol_t @@ -3796,20 +3771,20 @@ namespace cs2_dumper { // NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) namespace C_BaseCSGrenade { - constexpr std::ptrdiff_t m_bClientPredictDelete = 0x1F90; // bool - constexpr std::ptrdiff_t m_bRedraw = 0x1F91; // bool - constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x1F92; // bool - constexpr std::ptrdiff_t m_bPinPulled = 0x1F93; // bool - constexpr std::ptrdiff_t m_bJumpThrow = 0x1F94; // bool - constexpr std::ptrdiff_t m_bThrowAnimating = 0x1F95; // bool - constexpr std::ptrdiff_t m_fThrowTime = 0x1F98; // GameTime_t - constexpr std::ptrdiff_t m_flThrowStrength = 0x1FA0; // float32 - constexpr std::ptrdiff_t m_fDropTime = 0x2018; // GameTime_t - constexpr std::ptrdiff_t m_fPinPullTime = 0x201C; // GameTime_t - constexpr std::ptrdiff_t m_bJustPulledPin = 0x2020; // bool - constexpr std::ptrdiff_t m_nNextHoldTick = 0x2024; // GameTick_t - constexpr std::ptrdiff_t m_flNextHoldFrac = 0x2028; // float32 - constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x202C; // CHandle + constexpr std::ptrdiff_t m_bClientPredictDelete = 0x1F80; // bool + constexpr std::ptrdiff_t m_bRedraw = 0x1F81; // bool + constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x1F82; // bool + constexpr std::ptrdiff_t m_bPinPulled = 0x1F83; // bool + constexpr std::ptrdiff_t m_bJumpThrow = 0x1F84; // bool + constexpr std::ptrdiff_t m_bThrowAnimating = 0x1F85; // bool + constexpr std::ptrdiff_t m_fThrowTime = 0x1F88; // GameTime_t + constexpr std::ptrdiff_t m_flThrowStrength = 0x1F90; // float32 + constexpr std::ptrdiff_t m_fDropTime = 0x2008; // GameTime_t + constexpr std::ptrdiff_t m_fPinPullTime = 0x200C; // GameTime_t + constexpr std::ptrdiff_t m_bJustPulledPin = 0x2010; // bool + constexpr std::ptrdiff_t m_nNextHoldTick = 0x2014; // GameTick_t + constexpr std::ptrdiff_t m_flNextHoldFrac = 0x2018; // float32 + constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x201C; // CHandle } // Parent: CBaseFilter // Field count: 1 @@ -3971,14 +3946,12 @@ namespace cs2_dumper { namespace C_CSGO_TeamIntroCounterTerroristPosition { } // Parent: C_BaseFlex - // Field count: 6 + // Field count: 4 namespace C_CSGO_PreviewModel { - constexpr std::ptrdiff_t m_animgraph = 0x1380; // CUtlString - constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x1388; // CGlobalSymbol - constexpr std::ptrdiff_t m_defaultAnim = 0x1390; // CUtlString - constexpr std::ptrdiff_t m_nDefaultAnimLoopMode = 0x1398; // AnimLoopMode_t - constexpr std::ptrdiff_t m_flInitialModelScale = 0x139C; // float32 - constexpr std::ptrdiff_t m_sInitialWeaponState = 0x13A0; // CUtlString + constexpr std::ptrdiff_t m_defaultAnim = 0x1368; // CUtlString + constexpr std::ptrdiff_t m_nDefaultAnimLoopMode = 0x1370; // AnimLoopMode_t + constexpr std::ptrdiff_t m_flInitialModelScale = 0x1374; // float32 + constexpr std::ptrdiff_t m_sInitialWeaponState = 0x1378; // CUtlString } // Parent: C_CSGO_TeamPreviewCharacterPosition // Field count: 0 @@ -4066,7 +4039,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bWasSurfing = 0x53C; // bool constexpr std::ptrdiff_t m_vecInputRotated = 0x5CC; // Vector } - // Parent: None + // Parent: // Field count: 5 // // Metadata: @@ -4093,8 +4066,8 @@ namespace cs2_dumper { // NetworkVarNames: m_bSequenceInProgress (bool) // NetworkVarNames: m_bRedraw (bool) namespace C_WeaponBaseItem { - constexpr std::ptrdiff_t m_bSequenceInProgress = 0x1F90; // bool - constexpr std::ptrdiff_t m_bRedraw = 0x1F91; // bool + constexpr std::ptrdiff_t m_bSequenceInProgress = 0x1F80; // bool + constexpr std::ptrdiff_t m_bRedraw = 0x1F81; // bool } // Parent: C_BaseModelEntity // Field count: 0 @@ -4104,7 +4077,7 @@ namespace cs2_dumper { // Field count: 0 namespace C_FuncBrush { } - // Parent: None + // Parent: // Field count: 3 // // Metadata: @@ -4143,7 +4116,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_bMagazineRemoved (bool) namespace C_WeaponCZ75a { - constexpr std::ptrdiff_t m_bMagazineRemoved = 0x1FC0; // bool + constexpr std::ptrdiff_t m_bMagazineRemoved = 0x1FB0; // bool } // Parent: C_BaseModelEntity // Field count: 7 @@ -4157,15 +4130,15 @@ namespace cs2_dumper { // NetworkVarNames: m_OuterAngle (float32) // NetworkVarNames: m_SpotRadius (float32) namespace C_DynamicLight { - constexpr std::ptrdiff_t m_Flags = 0xEC8; // uint8 - constexpr std::ptrdiff_t m_LightStyle = 0xEC9; // uint8 - constexpr std::ptrdiff_t m_Radius = 0xECC; // float32 - constexpr std::ptrdiff_t m_Exponent = 0xED0; // int32 - constexpr std::ptrdiff_t m_InnerAngle = 0xED4; // float32 - constexpr std::ptrdiff_t m_OuterAngle = 0xED8; // float32 - constexpr std::ptrdiff_t m_SpotRadius = 0xEDC; // float32 + constexpr std::ptrdiff_t m_Flags = 0xEB0; // uint8 + constexpr std::ptrdiff_t m_LightStyle = 0xEB1; // uint8 + constexpr std::ptrdiff_t m_Radius = 0xEB4; // float32 + constexpr std::ptrdiff_t m_Exponent = 0xEB8; // int32 + constexpr std::ptrdiff_t m_InnerAngle = 0xEBC; // float32 + constexpr std::ptrdiff_t m_OuterAngle = 0xEC0; // float32 + constexpr std::ptrdiff_t m_SpotRadius = 0xEC4; // float32 } - // Parent: None + // Parent: // Field count: 3 // // Metadata: @@ -4218,30 +4191,30 @@ namespace cs2_dumper { // NetworkVarNames: m_bInPostEffectTime (bool) // NetworkVarNames: m_nFireEffectTickBegin (int) namespace C_Inferno { - constexpr std::ptrdiff_t m_nfxFireDamageEffect = 0xF08; // ParticleIndex_t - constexpr std::ptrdiff_t m_hInfernoPointsSnapshot = 0xF10; // CStrongHandle - constexpr std::ptrdiff_t m_hInfernoFillerPointsSnapshot = 0xF18; // CStrongHandle - constexpr std::ptrdiff_t m_hInfernoOutlinePointsSnapshot = 0xF20; // CStrongHandle - constexpr std::ptrdiff_t m_hInfernoClimbingOutlinePointsSnapshot = 0xF28; // CStrongHandle - constexpr std::ptrdiff_t m_hInfernoDecalsSnapshot = 0xF30; // CStrongHandle - constexpr std::ptrdiff_t m_firePositions = 0xF38; // Vector[64] - constexpr std::ptrdiff_t m_fireParentPositions = 0x1238; // Vector[64] - constexpr std::ptrdiff_t m_bFireIsBurning = 0x1538; // bool[64] - constexpr std::ptrdiff_t m_BurnNormal = 0x1578; // Vector[64] - constexpr std::ptrdiff_t m_fireCount = 0x1878; // int32 - constexpr std::ptrdiff_t m_nInfernoType = 0x187C; // int32 - constexpr std::ptrdiff_t m_nFireLifetime = 0x1880; // float32 - constexpr std::ptrdiff_t m_bInPostEffectTime = 0x1884; // bool - constexpr std::ptrdiff_t m_lastFireCount = 0x1888; // int32 - constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x188C; // int32 - constexpr std::ptrdiff_t m_drawableCount = 0x8490; // int32 - constexpr std::ptrdiff_t m_blosCheck = 0x8494; // bool - constexpr std::ptrdiff_t m_nlosperiod = 0x8498; // int32 - constexpr std::ptrdiff_t m_maxFireHalfWidth = 0x849C; // float32 - constexpr std::ptrdiff_t m_maxFireHeight = 0x84A0; // float32 - constexpr std::ptrdiff_t m_minBounds = 0x84A4; // Vector - constexpr std::ptrdiff_t m_maxBounds = 0x84B0; // Vector - constexpr std::ptrdiff_t m_flLastGrassBurnThink = 0x84BC; // float32 + constexpr std::ptrdiff_t m_nfxFireDamageEffect = 0xEF0; // ParticleIndex_t + constexpr std::ptrdiff_t m_hInfernoPointsSnapshot = 0xEF8; // CStrongHandle + constexpr std::ptrdiff_t m_hInfernoFillerPointsSnapshot = 0xF00; // CStrongHandle + constexpr std::ptrdiff_t m_hInfernoOutlinePointsSnapshot = 0xF08; // CStrongHandle + constexpr std::ptrdiff_t m_hInfernoClimbingOutlinePointsSnapshot = 0xF10; // CStrongHandle + constexpr std::ptrdiff_t m_hInfernoDecalsSnapshot = 0xF18; // CStrongHandle + constexpr std::ptrdiff_t m_firePositions = 0xF20; // Vector[64] + constexpr std::ptrdiff_t m_fireParentPositions = 0x1220; // Vector[64] + constexpr std::ptrdiff_t m_bFireIsBurning = 0x1520; // bool[64] + constexpr std::ptrdiff_t m_BurnNormal = 0x1560; // Vector[64] + constexpr std::ptrdiff_t m_fireCount = 0x1860; // int32 + constexpr std::ptrdiff_t m_nInfernoType = 0x1864; // int32 + constexpr std::ptrdiff_t m_nFireLifetime = 0x1868; // float32 + constexpr std::ptrdiff_t m_bInPostEffectTime = 0x186C; // bool + constexpr std::ptrdiff_t m_lastFireCount = 0x1870; // int32 + constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x1874; // int32 + constexpr std::ptrdiff_t m_drawableCount = 0x8480; // int32 + constexpr std::ptrdiff_t m_blosCheck = 0x8484; // bool + constexpr std::ptrdiff_t m_nlosperiod = 0x8488; // int32 + constexpr std::ptrdiff_t m_maxFireHalfWidth = 0x848C; // float32 + constexpr std::ptrdiff_t m_maxFireHeight = 0x8490; // float32 + constexpr std::ptrdiff_t m_minBounds = 0x8494; // Vector + constexpr std::ptrdiff_t m_maxBounds = 0x84A0; // Vector + constexpr std::ptrdiff_t m_flLastGrassBurnThink = 0x84AC; // float32 } // Parent: CBaseFilter // Field count: 0 @@ -4271,7 +4244,7 @@ namespace cs2_dumper { namespace C_EnvWindClientside { constexpr std::ptrdiff_t m_EnvWindShared = 0x5F8; // C_EnvWindShared } - // Parent: None + // Parent: // Field count: 6 // // Metadata: @@ -4293,7 +4266,7 @@ namespace cs2_dumper { // Field count: 0 namespace C_FlashbangProjectile { } - // Parent: None + // Parent: // Field count: 4 // // Metadata: @@ -4326,7 +4299,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Step_DebugLog { } // Parent: CPlayerControllerComponent @@ -4382,8 +4354,8 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_flFluidDensity (float) namespace C_TriggerBuoyancy { - constexpr std::ptrdiff_t m_BuoyancyHelper = 0x1008; // CBuoyancyHelper - constexpr std::ptrdiff_t m_flFluidDensity = 0x1120; // float32 + constexpr std::ptrdiff_t m_BuoyancyHelper = 0xFF0; // CBuoyancyHelper + constexpr std::ptrdiff_t m_flFluidDensity = 0x1108; // float32 } // Parent: CPlayer_MovementServices // Field count: 12 @@ -4422,11 +4394,11 @@ namespace cs2_dumper { // Parent: C_BreakableProp // Field count: 5 namespace C_PhysPropClientside { - constexpr std::ptrdiff_t m_flTouchDelta = 0x1310; // GameTime_t - constexpr std::ptrdiff_t m_fDeathTime = 0x1314; // GameTime_t - constexpr std::ptrdiff_t m_vecDamagePosition = 0x1318; // Vector - constexpr std::ptrdiff_t m_vecDamageDirection = 0x1324; // Vector - constexpr std::ptrdiff_t m_nDamageType = 0x1330; // DamageTypes_t + constexpr std::ptrdiff_t m_flTouchDelta = 0x1300; // GameTime_t + constexpr std::ptrdiff_t m_fDeathTime = 0x1304; // GameTime_t + constexpr std::ptrdiff_t m_vecDamagePosition = 0x1308; // Vector + constexpr std::ptrdiff_t m_vecDamageDirection = 0x1314; // Vector + constexpr std::ptrdiff_t m_nDamageType = 0x1320; // DamageTypes_t } // Parent: C_BaseToggle // Field count: 1 @@ -4434,7 +4406,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_bIsUsable (bool) namespace C_BaseDoor { - constexpr std::ptrdiff_t m_bIsUsable = 0xEC8; // bool + constexpr std::ptrdiff_t m_bIsUsable = 0xEB0; // bool } // Parent: None // Field count: 5 @@ -4452,7 +4424,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iEnemyKnifeKills = 0x74; // int32 constexpr std::ptrdiff_t m_iEnemyTaserKills = 0x78; // int32 } - // Parent: None + // Parent: // Field count: 2 // // Metadata: @@ -4467,7 +4439,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Inflow_ObservableVariableListener { constexpr std::ptrdiff_t m_nBlackboardReference = 0x80; // PulseRuntimeBlackboardReferenceIndex_t constexpr std::ptrdiff_t m_bSelfReference = 0x82; // bool @@ -4480,7 +4451,7 @@ namespace cs2_dumper { // Field count: 0 namespace CHostageRescueZone { } - // Parent: None + // Parent: // Field count: 8 // // Metadata: @@ -4514,7 +4485,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Outflow_CycleOrdered { constexpr std::ptrdiff_t m_Outputs = 0x48; // CUtlVector } @@ -4527,13 +4497,13 @@ namespace cs2_dumper { // NetworkVarNames: m_bNeedsBoltAction (bool) // NetworkVarNames: m_nRevolverCylinderIdx (int32) namespace C_CSWeaponBaseGun { - constexpr std::ptrdiff_t m_zoomLevel = 0x1F90; // int32 - constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x1F94; // int32 - constexpr std::ptrdiff_t m_iSilencerBodygroup = 0x1F98; // int32 - constexpr std::ptrdiff_t m_silencedModelIndex = 0x1FA8; // int32 - constexpr std::ptrdiff_t m_inPrecache = 0x1FAC; // bool - constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x1FAD; // bool - constexpr std::ptrdiff_t m_nRevolverCylinderIdx = 0x1FB0; // int32 + constexpr std::ptrdiff_t m_zoomLevel = 0x1F80; // int32 + constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x1F84; // int32 + constexpr std::ptrdiff_t m_iSilencerBodygroup = 0x1F88; // int32 + constexpr std::ptrdiff_t m_silencedModelIndex = 0x1F98; // int32 + constexpr std::ptrdiff_t m_inPrecache = 0x1F9C; // bool + constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x1F9D; // bool + constexpr std::ptrdiff_t m_nRevolverCylinderIdx = 0x1FA0; // int32 } // Parent: C_GameRulesProxy // Field count: 1 @@ -4543,7 +4513,7 @@ namespace cs2_dumper { namespace C_CSGameRulesProxy { constexpr std::ptrdiff_t m_pGameRules = 0x5F8; // C_CSGameRules* } - // Parent: None + // Parent: // Field count: 17 // // Metadata: @@ -4591,7 +4561,7 @@ namespace cs2_dumper { // MNetworkExcludeByName // NetworkVarNames: m_ShardDesc (shard_model_desc_t) namespace C_ShatterGlassShardPhysics { - constexpr std::ptrdiff_t m_ShardDesc = 0x1328; // shard_model_desc_t + constexpr std::ptrdiff_t m_ShardDesc = 0x1318; // shard_model_desc_t } // Parent: CBaseFilter // Field count: 1 @@ -4613,19 +4583,19 @@ namespace cs2_dumper { // NetworkVarNames: m_vDissolverOrigin (Vector) // NetworkVarNames: m_nMagnitude (uint32) namespace C_EntityDissolve { - constexpr std::ptrdiff_t m_flStartTime = 0xED0; // GameTime_t - constexpr std::ptrdiff_t m_flFadeInStart = 0xED4; // float32 - constexpr std::ptrdiff_t m_flFadeInLength = 0xED8; // float32 - constexpr std::ptrdiff_t m_flFadeOutModelStart = 0xEDC; // float32 - constexpr std::ptrdiff_t m_flFadeOutModelLength = 0xEE0; // float32 - constexpr std::ptrdiff_t m_flFadeOutStart = 0xEE4; // float32 - constexpr std::ptrdiff_t m_flFadeOutLength = 0xEE8; // float32 - constexpr std::ptrdiff_t m_flNextSparkTime = 0xEEC; // GameTime_t - constexpr std::ptrdiff_t m_nDissolveType = 0xEF0; // EntityDisolveType_t - constexpr std::ptrdiff_t m_vDissolverOrigin = 0xEF4; // Vector - constexpr std::ptrdiff_t m_nMagnitude = 0xF00; // uint32 - constexpr std::ptrdiff_t m_bCoreExplode = 0xF04; // bool - constexpr std::ptrdiff_t m_bLinkedToServerEnt = 0xF05; // bool + constexpr std::ptrdiff_t m_flStartTime = 0xEB8; // GameTime_t + constexpr std::ptrdiff_t m_flFadeInStart = 0xEBC; // float32 + constexpr std::ptrdiff_t m_flFadeInLength = 0xEC0; // float32 + constexpr std::ptrdiff_t m_flFadeOutModelStart = 0xEC4; // float32 + constexpr std::ptrdiff_t m_flFadeOutModelLength = 0xEC8; // float32 + constexpr std::ptrdiff_t m_flFadeOutStart = 0xECC; // float32 + constexpr std::ptrdiff_t m_flFadeOutLength = 0xED0; // float32 + constexpr std::ptrdiff_t m_flNextSparkTime = 0xED4; // GameTime_t + constexpr std::ptrdiff_t m_nDissolveType = 0xED8; // EntityDisolveType_t + constexpr std::ptrdiff_t m_vDissolverOrigin = 0xEDC; // Vector + constexpr std::ptrdiff_t m_nMagnitude = 0xEE8; // uint32 + constexpr std::ptrdiff_t m_bCoreExplode = 0xEEC; // bool + constexpr std::ptrdiff_t m_bLinkedToServerEnt = 0xEED; // bool } // Parent: C_SoundOpvarSetAABBEntity // Field count: 0 @@ -4652,32 +4622,32 @@ namespace cs2_dumper { // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bDraw3DSkybox (bool) namespace C_FuncMonitor { - constexpr std::ptrdiff_t m_targetCamera = 0xEC8; // CUtlString - constexpr std::ptrdiff_t m_nResolutionEnum = 0xED0; // int32 - constexpr std::ptrdiff_t m_bRenderShadows = 0xED4; // bool - constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0xED5; // bool - constexpr std::ptrdiff_t m_brushModelName = 0xED8; // CUtlString - constexpr std::ptrdiff_t m_hTargetCamera = 0xEE0; // CHandle - constexpr std::ptrdiff_t m_bEnabled = 0xEE4; // bool - constexpr std::ptrdiff_t m_bDraw3DSkybox = 0xEE5; // bool + constexpr std::ptrdiff_t m_targetCamera = 0xEB0; // CUtlString + constexpr std::ptrdiff_t m_nResolutionEnum = 0xEB8; // int32 + constexpr std::ptrdiff_t m_bRenderShadows = 0xEBC; // bool + constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0xEBD; // bool + constexpr std::ptrdiff_t m_brushModelName = 0xEC0; // CUtlString + constexpr std::ptrdiff_t m_hTargetCamera = 0xEC8; // CHandle + constexpr std::ptrdiff_t m_bEnabled = 0xECC; // bool + constexpr std::ptrdiff_t m_bDraw3DSkybox = 0xECD; // bool } // Parent: CBaseAnimGraph // Field count: 14 namespace C_ClientRagdoll { - constexpr std::ptrdiff_t m_bFadeOut = 0x1170; // bool - constexpr std::ptrdiff_t m_bImportant = 0x1171; // bool - constexpr std::ptrdiff_t m_flEffectTime = 0x1174; // GameTime_t - constexpr std::ptrdiff_t m_gibDespawnTime = 0x1178; // GameTime_t - constexpr std::ptrdiff_t m_iCurrentFriction = 0x117C; // int32 - constexpr std::ptrdiff_t m_iMinFriction = 0x1180; // int32 - constexpr std::ptrdiff_t m_iMaxFriction = 0x1184; // int32 - constexpr std::ptrdiff_t m_iFrictionAnimState = 0x1188; // int32 - constexpr std::ptrdiff_t m_bReleaseRagdoll = 0x118C; // bool - constexpr std::ptrdiff_t m_iEyeAttachment = 0x118D; // AttachmentHandle_t - constexpr std::ptrdiff_t m_bFadingOut = 0x118E; // bool - constexpr std::ptrdiff_t m_flScaleEnd = 0x1190; // float32[10] - constexpr std::ptrdiff_t m_flScaleTimeStart = 0x11B8; // GameTime_t[10] - constexpr std::ptrdiff_t m_flScaleTimeEnd = 0x11E0; // GameTime_t[10] + constexpr std::ptrdiff_t m_bFadeOut = 0x1158; // bool + constexpr std::ptrdiff_t m_bImportant = 0x1159; // bool + constexpr std::ptrdiff_t m_flEffectTime = 0x115C; // GameTime_t + constexpr std::ptrdiff_t m_gibDespawnTime = 0x1160; // GameTime_t + constexpr std::ptrdiff_t m_iCurrentFriction = 0x1164; // int32 + constexpr std::ptrdiff_t m_iMinFriction = 0x1168; // int32 + constexpr std::ptrdiff_t m_iMaxFriction = 0x116C; // int32 + constexpr std::ptrdiff_t m_iFrictionAnimState = 0x1170; // int32 + constexpr std::ptrdiff_t m_bReleaseRagdoll = 0x1174; // bool + constexpr std::ptrdiff_t m_iEyeAttachment = 0x1175; // AttachmentHandle_t + constexpr std::ptrdiff_t m_bFadingOut = 0x1176; // bool + constexpr std::ptrdiff_t m_flScaleEnd = 0x1178; // float32[10] + constexpr std::ptrdiff_t m_flScaleTimeStart = 0x11A0; // GameTime_t[10] + constexpr std::ptrdiff_t m_flScaleTimeEnd = 0x11C8; // GameTime_t[10] } // Parent: None // Field count: 1 @@ -4742,16 +4712,16 @@ namespace cs2_dumper { // NetworkVarNames: m_nVoxelFrameDataSize (int) // NetworkVarNames: m_nVoxelUpdate (int) namespace C_SmokeGrenadeProjectile { - constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0x1480; // int32 - constexpr std::ptrdiff_t m_bDidSmokeEffect = 0x1484; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1488; // int32 - constexpr std::ptrdiff_t m_vSmokeColor = 0x148C; // Vector - constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0x1498; // Vector - constexpr std::ptrdiff_t m_VoxelFrameData = 0x14A8; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_nVoxelFrameDataSize = 0x14C0; // int32 - constexpr std::ptrdiff_t m_nVoxelUpdate = 0x14C4; // int32 - constexpr std::ptrdiff_t m_bSmokeVolumeDataReceived = 0x14C8; // bool - constexpr std::ptrdiff_t m_bSmokeEffectSpawned = 0x14C9; // bool + constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0x1468; // int32 + constexpr std::ptrdiff_t m_bDidSmokeEffect = 0x146C; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1470; // int32 + constexpr std::ptrdiff_t m_vSmokeColor = 0x1474; // Vector + constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0x1480; // Vector + constexpr std::ptrdiff_t m_VoxelFrameData = 0x1490; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_nVoxelFrameDataSize = 0x14A8; // int32 + constexpr std::ptrdiff_t m_nVoxelUpdate = 0x14AC; // int32 + constexpr std::ptrdiff_t m_bSmokeVolumeDataReceived = 0x14B0; // bool + constexpr std::ptrdiff_t m_bSmokeEffectSpawned = 0x14B1; // bool } // Parent: CEntityComponent // Field count: 1 @@ -4777,29 +4747,29 @@ namespace cs2_dumper { // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) // NetworkVarNames: m_bUseAnimGraph (bool) namespace C_DynamicProp { - constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0x1310; // bool - constexpr std::ptrdiff_t m_bUseAnimGraph = 0x1311; // bool - constexpr std::ptrdiff_t m_pOutputAnimBegun = 0x1318; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOutputAnimOver = 0x1340; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0x1368; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAnimReachedStart = 0x1390; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0x13B8; // CEntityIOOutput - constexpr std::ptrdiff_t m_iszIdleAnim = 0x13E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0x13E8; // AnimLoopMode_t - constexpr std::ptrdiff_t m_bRandomizeCycle = 0x13EC; // bool - constexpr std::ptrdiff_t m_bStartDisabled = 0x13ED; // bool - constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0x13EE; // bool - constexpr std::ptrdiff_t m_bForceNpcExclude = 0x13EF; // bool - constexpr std::ptrdiff_t m_bCreateNonSolid = 0x13F0; // bool - constexpr std::ptrdiff_t m_bIsOverrideProp = 0x13F1; // bool - constexpr std::ptrdiff_t m_iInitialGlowState = 0x13F4; // int32 - constexpr std::ptrdiff_t m_nGlowRange = 0x13F8; // int32 - constexpr std::ptrdiff_t m_nGlowRangeMin = 0x13FC; // int32 - constexpr std::ptrdiff_t m_glowColor = 0x1400; // Color - constexpr std::ptrdiff_t m_nGlowTeam = 0x1404; // int32 - constexpr std::ptrdiff_t m_iCachedFrameCount = 0x1408; // int32 - constexpr std::ptrdiff_t m_vecCachedRenderMins = 0x140C; // Vector - constexpr std::ptrdiff_t m_vecCachedRenderMaxs = 0x1418; // Vector + constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0x1300; // bool + constexpr std::ptrdiff_t m_bUseAnimGraph = 0x1301; // bool + constexpr std::ptrdiff_t m_pOutputAnimBegun = 0x1308; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimOver = 0x1330; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0x1358; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedStart = 0x1380; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0x13A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszIdleAnim = 0x13D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0x13D8; // AnimLoopMode_t + constexpr std::ptrdiff_t m_bRandomizeCycle = 0x13DC; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0x13DD; // bool + constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0x13DE; // bool + constexpr std::ptrdiff_t m_bForceNpcExclude = 0x13DF; // bool + constexpr std::ptrdiff_t m_bCreateNonSolid = 0x13E0; // bool + constexpr std::ptrdiff_t m_bIsOverrideProp = 0x13E1; // bool + constexpr std::ptrdiff_t m_iInitialGlowState = 0x13E4; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0x13E8; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0x13EC; // int32 + constexpr std::ptrdiff_t m_glowColor = 0x13F0; // Color + constexpr std::ptrdiff_t m_nGlowTeam = 0x13F4; // int32 + constexpr std::ptrdiff_t m_iCachedFrameCount = 0x13F8; // int32 + constexpr std::ptrdiff_t m_vecCachedRenderMins = 0x13FC; // Vector + constexpr std::ptrdiff_t m_vecCachedRenderMaxs = 0x1408; // Vector } // Parent: C_Team // Field count: 10 @@ -4844,14 +4814,14 @@ namespace cs2_dumper { // NetworkVarNames: m_flStartTime (float) // NetworkVarNames: m_flStartFrame (float) namespace C_TextureBasedAnimatable { - constexpr std::ptrdiff_t m_bLoop = 0xEC8; // bool - constexpr std::ptrdiff_t m_flFPS = 0xECC; // float32 - constexpr std::ptrdiff_t m_hPositionKeys = 0xED0; // CStrongHandle - constexpr std::ptrdiff_t m_hRotationKeys = 0xED8; // CStrongHandle - constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0xEE0; // Vector - constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0xEEC; // Vector - constexpr std::ptrdiff_t m_flStartTime = 0xEF8; // float32 - constexpr std::ptrdiff_t m_flStartFrame = 0xEFC; // float32 + constexpr std::ptrdiff_t m_bLoop = 0xEB0; // bool + constexpr std::ptrdiff_t m_flFPS = 0xEB4; // float32 + constexpr std::ptrdiff_t m_hPositionKeys = 0xEB8; // CStrongHandle + constexpr std::ptrdiff_t m_hRotationKeys = 0xEC0; // CStrongHandle + constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0xEC8; // Vector + constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0xED4; // Vector + constexpr std::ptrdiff_t m_flStartTime = 0xEE0; // float32 + constexpr std::ptrdiff_t m_flStartFrame = 0xEE4; // float32 } // Parent: C_LightDirectionalEntity // Field count: 0 @@ -4879,19 +4849,19 @@ namespace cs2_dumper { // NetworkVarNames: m_vecLinearForceDirection (Vector) // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) namespace C_TriggerPhysics { - constexpr std::ptrdiff_t m_gravityScale = 0x1008; // float32 - constexpr std::ptrdiff_t m_linearLimit = 0x100C; // float32 - constexpr std::ptrdiff_t m_linearDamping = 0x1010; // float32 - constexpr std::ptrdiff_t m_angularLimit = 0x1014; // float32 - constexpr std::ptrdiff_t m_angularDamping = 0x1018; // float32 - constexpr std::ptrdiff_t m_linearForce = 0x101C; // float32 - constexpr std::ptrdiff_t m_flFrequency = 0x1020; // float32 - constexpr std::ptrdiff_t m_flDampingRatio = 0x1024; // float32 - constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0x1028; // Vector - constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0x1034; // bool - constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0x1038; // Vector - constexpr std::ptrdiff_t m_vecLinearForceDirection = 0x1044; // Vector - constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0x1050; // bool + constexpr std::ptrdiff_t m_gravityScale = 0xFF0; // float32 + constexpr std::ptrdiff_t m_linearLimit = 0xFF4; // float32 + constexpr std::ptrdiff_t m_linearDamping = 0xFF8; // float32 + constexpr std::ptrdiff_t m_angularLimit = 0xFFC; // float32 + constexpr std::ptrdiff_t m_angularDamping = 0x1000; // float32 + constexpr std::ptrdiff_t m_linearForce = 0x1004; // float32 + constexpr std::ptrdiff_t m_flFrequency = 0x1008; // float32 + constexpr std::ptrdiff_t m_flDampingRatio = 0x100C; // float32 + constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0x1010; // Vector + constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0x101C; // bool + constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0x1020; // Vector + constexpr std::ptrdiff_t m_vecLinearForceDirection = 0x102C; // Vector + constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0x1038; // bool } // Parent: C_BasePropDoor // Field count: 0 @@ -4932,7 +4902,7 @@ namespace cs2_dumper { // Parent: CBaseAnimGraph // Field count: 1 namespace C_Multimeter { - constexpr std::ptrdiff_t m_hTargetC4 = 0x1178; // CHandle + constexpr std::ptrdiff_t m_hTargetC4 = 0x1160; // CHandle } // Parent: C_BaseToggle // Field count: 11 @@ -4941,24 +4911,24 @@ namespace cs2_dumper { // MNetworkIncludeByName // NetworkVarNames: m_bDisabled (bool) namespace C_BaseTrigger { - constexpr std::ptrdiff_t m_OnStartTouch = 0xEC8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStartTouchAll = 0xEF0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEndTouch = 0xF18; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEndTouchAll = 0xF40; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTouching = 0xF68; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTouchingEachEntity = 0xF90; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnNotTouching = 0xFB8; // CEntityIOOutput - constexpr std::ptrdiff_t m_hTouchingEntities = 0xFE0; // CUtlVector> - constexpr std::ptrdiff_t m_iFilterName = 0xFF8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFilter = 0x1000; // CHandle - constexpr std::ptrdiff_t m_bDisabled = 0x1004; // bool + constexpr std::ptrdiff_t m_OnStartTouch = 0xEB0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStartTouchAll = 0xED8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndTouch = 0xF00; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndTouchAll = 0xF28; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTouching = 0xF50; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTouchingEachEntity = 0xF78; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnNotTouching = 0xFA0; // CEntityIOOutput + constexpr std::ptrdiff_t m_hTouchingEntities = 0xFC8; // CUtlVector> + constexpr std::ptrdiff_t m_iFilterName = 0xFE0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0xFE8; // CHandle + constexpr std::ptrdiff_t m_bDisabled = 0xFEC; // bool } // Parent: CBaseFilter // Field count: 1 namespace FilterDamageType { constexpr std::ptrdiff_t m_iDamageType = 0x650; // int32 } - // Parent: None + // Parent: // Field count: 2 // // Metadata: @@ -4972,7 +4942,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -5059,37 +5028,36 @@ namespace cs2_dumper { // NetworkVarNames: m_bNoFreeze (bool) // NetworkVarNames: m_bNoRamp (bool) namespace C_ParticleSystem { - constexpr std::ptrdiff_t m_szSnapshotFileName = 0xEC8; // char[512] - constexpr std::ptrdiff_t m_bActive = 0x10C8; // bool - constexpr std::ptrdiff_t m_bFrozen = 0x10C9; // bool - constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0x10CC; // float32 - constexpr std::ptrdiff_t m_nStopType = 0x10D0; // int32 - constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0x10D4; // bool - constexpr std::ptrdiff_t m_iEffectIndex = 0x10D8; // CStrongHandle - constexpr std::ptrdiff_t m_flStartTime = 0x10E0; // GameTime_t - constexpr std::ptrdiff_t m_flPreSimTime = 0x10E4; // float32 - constexpr std::ptrdiff_t m_vServerControlPoints = 0x10E8; // Vector[4] - constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0x1118; // uint8[4] - constexpr std::ptrdiff_t m_hControlPointEnts = 0x111C; // CHandle[64] - constexpr std::ptrdiff_t m_bNoSave = 0x121C; // bool - constexpr std::ptrdiff_t m_bNoFreeze = 0x121D; // bool - constexpr std::ptrdiff_t m_bNoRamp = 0x121E; // bool - constexpr std::ptrdiff_t m_bStartActive = 0x121F; // bool - constexpr std::ptrdiff_t m_iszEffectName = 0x1220; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszControlPointNames = 0x1228; // CUtlSymbolLarge[64] - constexpr std::ptrdiff_t m_nDataCP = 0x1428; // int32 - constexpr std::ptrdiff_t m_vecDataCPValue = 0x142C; // Vector - constexpr std::ptrdiff_t m_nTintCP = 0x1438; // int32 - constexpr std::ptrdiff_t m_clrTint = 0x143C; // Color - constexpr std::ptrdiff_t m_bOldActive = 0x1460; // bool - constexpr std::ptrdiff_t m_bOldFrozen = 0x1461; // bool + constexpr std::ptrdiff_t m_szSnapshotFileName = 0xEB0; // char[512] + constexpr std::ptrdiff_t m_bActive = 0x10B0; // bool + constexpr std::ptrdiff_t m_bFrozen = 0x10B1; // bool + constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0x10B4; // float32 + constexpr std::ptrdiff_t m_nStopType = 0x10B8; // int32 + constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0x10BC; // bool + constexpr std::ptrdiff_t m_iEffectIndex = 0x10C0; // CStrongHandle + constexpr std::ptrdiff_t m_flStartTime = 0x10C8; // GameTime_t + constexpr std::ptrdiff_t m_flPreSimTime = 0x10CC; // float32 + constexpr std::ptrdiff_t m_vServerControlPoints = 0x10D0; // Vector[4] + constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0x1100; // uint8[4] + constexpr std::ptrdiff_t m_hControlPointEnts = 0x1104; // CHandle[64] + constexpr std::ptrdiff_t m_bNoSave = 0x1204; // bool + constexpr std::ptrdiff_t m_bNoFreeze = 0x1205; // bool + constexpr std::ptrdiff_t m_bNoRamp = 0x1206; // bool + constexpr std::ptrdiff_t m_bStartActive = 0x1207; // bool + constexpr std::ptrdiff_t m_iszEffectName = 0x1208; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszControlPointNames = 0x1210; // CUtlSymbolLarge[64] + constexpr std::ptrdiff_t m_nDataCP = 0x1410; // int32 + constexpr std::ptrdiff_t m_vecDataCPValue = 0x1414; // Vector + constexpr std::ptrdiff_t m_nTintCP = 0x1420; // int32 + constexpr std::ptrdiff_t m_clrTint = 0x1424; // Color + constexpr std::ptrdiff_t m_bOldActive = 0x1448; // bool + constexpr std::ptrdiff_t m_bOldFrozen = 0x1449; // bool } // Parent: None // Field count: 1 // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Outflow_CycleShuffled { constexpr std::ptrdiff_t m_Outputs = 0x48; // CUtlVector } @@ -5104,25 +5072,25 @@ namespace cs2_dumper { // NetworkVarNames: m_flexWeight (float32) // NetworkVarNames: m_blinktoggle (bool) namespace C_BaseFlex { - constexpr std::ptrdiff_t m_flexWeight = 0x1180; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_vLookTargetPosition = 0x1198; // Vector - constexpr std::ptrdiff_t m_blinktoggle = 0x1228; // bool - constexpr std::ptrdiff_t m_nLastFlexUpdateFrameCount = 0x1288; // int32 - constexpr std::ptrdiff_t m_CachedViewTarget = 0x128C; // Vector - constexpr std::ptrdiff_t m_nNextSceneEventId = 0x1298; // SceneEventId_t - constexpr std::ptrdiff_t m_iBlink = 0x129C; // int32 - constexpr std::ptrdiff_t m_blinktime = 0x12A0; // float32 - constexpr std::ptrdiff_t m_prevblinktoggle = 0x12A4; // bool - constexpr std::ptrdiff_t m_iJawOpen = 0x12A8; // int32 - constexpr std::ptrdiff_t m_flJawOpenAmount = 0x12AC; // float32 - constexpr std::ptrdiff_t m_flBlinkAmount = 0x12B0; // float32 - constexpr std::ptrdiff_t m_iMouthAttachment = 0x12B4; // AttachmentHandle_t - constexpr std::ptrdiff_t m_iEyeAttachment = 0x12B5; // AttachmentHandle_t - constexpr std::ptrdiff_t m_bResetFlexWeightsOnModelChange = 0x12B6; // bool - constexpr std::ptrdiff_t m_nEyeOcclusionRendererBone = 0x12D0; // int32 - constexpr std::ptrdiff_t m_mEyeOcclusionRendererCameraToBoneTransform = 0x12D4; // matrix3x4_t - constexpr std::ptrdiff_t m_vEyeOcclusionRendererHalfExtent = 0x1304; // Vector - constexpr std::ptrdiff_t m_PhonemeClasses = 0x1320; // C_BaseFlex::Emphasized_Phoneme[3] + constexpr std::ptrdiff_t m_flexWeight = 0x1168; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_vLookTargetPosition = 0x1180; // VectorWS + constexpr std::ptrdiff_t m_blinktoggle = 0x1210; // bool + constexpr std::ptrdiff_t m_nLastFlexUpdateFrameCount = 0x1270; // int32 + constexpr std::ptrdiff_t m_CachedViewTarget = 0x1274; // Vector + constexpr std::ptrdiff_t m_nNextSceneEventId = 0x1280; // SceneEventId_t + constexpr std::ptrdiff_t m_iBlink = 0x1284; // int32 + constexpr std::ptrdiff_t m_blinktime = 0x1288; // float32 + constexpr std::ptrdiff_t m_prevblinktoggle = 0x128C; // bool + constexpr std::ptrdiff_t m_iJawOpen = 0x1290; // int32 + constexpr std::ptrdiff_t m_flJawOpenAmount = 0x1294; // float32 + constexpr std::ptrdiff_t m_flBlinkAmount = 0x1298; // float32 + constexpr std::ptrdiff_t m_iMouthAttachment = 0x129C; // AttachmentHandle_t + constexpr std::ptrdiff_t m_iEyeAttachment = 0x129D; // AttachmentHandle_t + constexpr std::ptrdiff_t m_bResetFlexWeightsOnModelChange = 0x129E; // bool + constexpr std::ptrdiff_t m_nEyeOcclusionRendererBone = 0x12B8; // int32 + constexpr std::ptrdiff_t m_mEyeOcclusionRendererCameraToBoneTransform = 0x12BC; // matrix3x4_t + constexpr std::ptrdiff_t m_vEyeOcclusionRendererHalfExtent = 0x12EC; // Vector + constexpr std::ptrdiff_t m_PhonemeClasses = 0x1308; // C_BaseFlex::Emphasized_Phoneme[3] } // Parent: C_BaseToggle // Field count: 0 @@ -5356,7 +5324,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Inflow_Method { constexpr std::ptrdiff_t m_MethodName = 0x80; // PulseSymbol_t constexpr std::ptrdiff_t m_Description = 0x90; // CUtlString @@ -5371,14 +5338,14 @@ namespace cs2_dumper { // MNetworkExcludeByUserGroup // NetworkVarNames: m_hMyWearables (CHandle) namespace C_BaseCombatCharacter { - constexpr std::ptrdiff_t m_hMyWearables = 0x1380; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_leftFootAttachment = 0x1398; // AttachmentHandle_t - constexpr std::ptrdiff_t m_rightFootAttachment = 0x1399; // AttachmentHandle_t - constexpr std::ptrdiff_t m_nWaterWakeMode = 0x139C; // C_BaseCombatCharacter::WaterWakeMode_t - constexpr std::ptrdiff_t m_flWaterWorldZ = 0x13A0; // float32 - constexpr std::ptrdiff_t m_flWaterNextTraceTime = 0x13A4; // float32 + constexpr std::ptrdiff_t m_hMyWearables = 0x1368; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_leftFootAttachment = 0x1380; // AttachmentHandle_t + constexpr std::ptrdiff_t m_rightFootAttachment = 0x1381; // AttachmentHandle_t + constexpr std::ptrdiff_t m_nWaterWakeMode = 0x1384; // C_BaseCombatCharacter::WaterWakeMode_t + constexpr std::ptrdiff_t m_flWaterWorldZ = 0x1388; // float32 + constexpr std::ptrdiff_t m_flWaterNextTraceTime = 0x138C; // float32 } - // Parent: None + // Parent: // Field count: 11 // // Metadata: @@ -5410,8 +5377,8 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_hActivator (EHANDLE) namespace C_PointClientUIDialog { - constexpr std::ptrdiff_t m_hActivator = 0xEF8; // CHandle - constexpr std::ptrdiff_t m_bStartEnabled = 0xEFC; // bool + constexpr std::ptrdiff_t m_hActivator = 0xEE0; // CHandle + constexpr std::ptrdiff_t m_bStartEnabled = 0xEE4; // bool } // Parent: None // Field count: 0 @@ -5431,8 +5398,8 @@ namespace cs2_dumper { // NetworkVarNames: m_source (string_t) // NetworkVarNames: m_destination (string_t) namespace C_FootstepControl { - constexpr std::ptrdiff_t m_source = 0x1008; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_destination = 0x1010; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_source = 0xFF0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_destination = 0xFF8; // CUtlSymbolLarge } // Parent: C_BaseEntity // Field count: 8 @@ -5469,7 +5436,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorCanvasItemSpecKV3 @@ -5516,7 +5482,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bIsOtherEnemy = 0x74; // bool constexpr std::ptrdiff_t m_killType = 0x75; // EKillTypes_t } - // Parent: None + // Parent: // Field count: 8 // // Metadata: @@ -5554,9 +5520,9 @@ namespace cs2_dumper { // NetworkVarNames: m_flOuterAngle (float) // NetworkVarNames: m_bShowLight (bool) namespace C_OmniLight { - constexpr std::ptrdiff_t m_flInnerAngle = 0x1218; // float32 - constexpr std::ptrdiff_t m_flOuterAngle = 0x121C; // float32 - constexpr std::ptrdiff_t m_bShowLight = 0x1220; // bool + constexpr std::ptrdiff_t m_flInnerAngle = 0x1200; // float32 + constexpr std::ptrdiff_t m_flOuterAngle = 0x1204; // float32 + constexpr std::ptrdiff_t m_bShowLight = 0x1208; // bool } // Parent: C_PointEntity // Field count: 12 @@ -5588,7 +5554,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Inflow_Yield { constexpr std::ptrdiff_t m_UnyieldResume = 0x48; // CPulse_ResumePoint } @@ -5602,7 +5567,7 @@ namespace cs2_dumper { // Parent: C_CS2WeaponModuleBase // Field count: 1 namespace C_NametagModule { - constexpr std::ptrdiff_t m_strNametagString = 0x1178; // CUtlString + constexpr std::ptrdiff_t m_strNametagString = 0x1160; // CUtlString } // Parent: C_BaseFlex // Field count: 20 @@ -5616,26 +5581,26 @@ namespace cs2_dumper { // NetworkVarNames: m_flFallbackWear (float) // NetworkVarNames: m_nFallbackStatTrak (int) namespace C_EconEntity { - constexpr std::ptrdiff_t m_flFlexDelayTime = 0x1390; // float32 - constexpr std::ptrdiff_t m_flFlexDelayedWeight = 0x1398; // float32* - constexpr std::ptrdiff_t m_bAttributesInitialized = 0x13A0; // bool - constexpr std::ptrdiff_t m_AttributeManager = 0x13A8; // C_AttributeContainer - constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0x1880; // uint32 - constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x1884; // uint32 - constexpr std::ptrdiff_t m_nFallbackPaintKit = 0x1888; // int32 - constexpr std::ptrdiff_t m_nFallbackSeed = 0x188C; // int32 - constexpr std::ptrdiff_t m_flFallbackWear = 0x1890; // float32 - constexpr std::ptrdiff_t m_nFallbackStatTrak = 0x1894; // int32 - constexpr std::ptrdiff_t m_bClientside = 0x1898; // bool - constexpr std::ptrdiff_t m_bParticleSystemsCreated = 0x1899; // bool - constexpr std::ptrdiff_t m_vecAttachedParticles = 0x18A0; // CUtlVector - constexpr std::ptrdiff_t m_hViewmodelAttachment = 0x18B8; // CHandle - constexpr std::ptrdiff_t m_iOldTeam = 0x18BC; // int32 - constexpr std::ptrdiff_t m_bAttachmentDirty = 0x18C0; // bool - constexpr std::ptrdiff_t m_nUnloadedModelIndex = 0x18C4; // int32 - constexpr std::ptrdiff_t m_iNumOwnerValidationRetries = 0x18C8; // int32 - constexpr std::ptrdiff_t m_hOldProvidee = 0x18D8; // CHandle - constexpr std::ptrdiff_t m_vecAttachedModels = 0x18E0; // CUtlVector + constexpr std::ptrdiff_t m_flFlexDelayTime = 0x1378; // float32 + constexpr std::ptrdiff_t m_flFlexDelayedWeight = 0x1380; // float32* + constexpr std::ptrdiff_t m_bAttributesInitialized = 0x1388; // bool + constexpr std::ptrdiff_t m_AttributeManager = 0x1390; // C_AttributeContainer + constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0x1868; // uint32 + constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x186C; // uint32 + constexpr std::ptrdiff_t m_nFallbackPaintKit = 0x1870; // int32 + constexpr std::ptrdiff_t m_nFallbackSeed = 0x1874; // int32 + constexpr std::ptrdiff_t m_flFallbackWear = 0x1878; // float32 + constexpr std::ptrdiff_t m_nFallbackStatTrak = 0x187C; // int32 + constexpr std::ptrdiff_t m_bClientside = 0x1880; // bool + constexpr std::ptrdiff_t m_bParticleSystemsCreated = 0x1881; // bool + constexpr std::ptrdiff_t m_vecAttachedParticles = 0x1888; // CUtlVector + constexpr std::ptrdiff_t m_hViewmodelAttachment = 0x18A0; // CHandle + constexpr std::ptrdiff_t m_iOldTeam = 0x18A4; // int32 + constexpr std::ptrdiff_t m_bAttachmentDirty = 0x18A8; // bool + constexpr std::ptrdiff_t m_nUnloadedModelIndex = 0x18AC; // int32 + constexpr std::ptrdiff_t m_iNumOwnerValidationRetries = 0x18B0; // int32 + constexpr std::ptrdiff_t m_hOldProvidee = 0x18C0; // CHandle + constexpr std::ptrdiff_t m_vecAttachedModels = 0x18C8; // CUtlVector } // Parent: CPlayerPawnComponent // Field count: 0 @@ -5689,7 +5654,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flPreviousUpdateTickTime = 0x660; // GameTime_t constexpr std::ptrdiff_t m_vecPreviousTestPoint = 0x664; // Vector } - // Parent: None + // Parent: // Field count: 2 // // Metadata: @@ -5745,7 +5710,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Outflow_CycleRandom { constexpr std::ptrdiff_t m_Outputs = 0x48; // CUtlVector } @@ -5754,7 +5718,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Step_PublicOutput { constexpr std::ptrdiff_t m_OutputIndex = 0x48; // PulseRuntimeOutputIndex_t } @@ -5961,8 +5924,8 @@ namespace cs2_dumper { // Parent: C_BaseModelEntity // Field count: 2 namespace CGrenadeTracer { - constexpr std::ptrdiff_t m_flTracerDuration = 0xEE0; // float32 - constexpr std::ptrdiff_t m_nType = 0xEE4; // GrenadeType_t + constexpr std::ptrdiff_t m_flTracerDuration = 0xEC8; // float32 + constexpr std::ptrdiff_t m_nType = 0xECC; // GrenadeType_t } // Parent: None // Field count: 0 @@ -5990,22 +5953,22 @@ namespace cs2_dumper { // NetworkVarNames: m_nExplodeEffectTickBegin (int) // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) namespace C_BaseCSGrenadeProjectile { - constexpr std::ptrdiff_t m_vInitialPosition = 0x13D0; // Vector - constexpr std::ptrdiff_t m_vInitialVelocity = 0x13DC; // Vector - constexpr std::ptrdiff_t m_nBounces = 0x13E8; // int32 - constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0x13F0; // CStrongHandle - constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0x13F8; // int32 - constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0x13FC; // Vector - constexpr std::ptrdiff_t m_flSpawnTime = 0x1408; // GameTime_t - constexpr std::ptrdiff_t vecLastTrailLinePos = 0x140C; // Vector - constexpr std::ptrdiff_t flNextTrailLineTime = 0x1418; // GameTime_t - constexpr std::ptrdiff_t m_bExplodeEffectBegan = 0x141C; // bool - constexpr std::ptrdiff_t m_bCanCreateGrenadeTrail = 0x141D; // bool - constexpr std::ptrdiff_t m_nSnapshotTrajectoryEffectIndex = 0x1420; // ParticleIndex_t - constexpr std::ptrdiff_t m_hSnapshotTrajectoryParticleSnapshot = 0x1428; // CStrongHandle - constexpr std::ptrdiff_t m_arrTrajectoryTrailPoints = 0x1430; // CUtlVector - constexpr std::ptrdiff_t m_arrTrajectoryTrailPointCreationTimes = 0x1448; // CUtlVector - constexpr std::ptrdiff_t m_flTrajectoryTrailEffectCreationTime = 0x1460; // float32 + constexpr std::ptrdiff_t m_vInitialPosition = 0x13B8; // Vector + constexpr std::ptrdiff_t m_vInitialVelocity = 0x13C4; // Vector + constexpr std::ptrdiff_t m_nBounces = 0x13D0; // int32 + constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0x13D8; // CStrongHandle + constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0x13E0; // int32 + constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0x13E4; // Vector + constexpr std::ptrdiff_t m_flSpawnTime = 0x13F0; // GameTime_t + constexpr std::ptrdiff_t vecLastTrailLinePos = 0x13F4; // Vector + constexpr std::ptrdiff_t flNextTrailLineTime = 0x1400; // GameTime_t + constexpr std::ptrdiff_t m_bExplodeEffectBegan = 0x1404; // bool + constexpr std::ptrdiff_t m_bCanCreateGrenadeTrail = 0x1405; // bool + constexpr std::ptrdiff_t m_nSnapshotTrajectoryEffectIndex = 0x1408; // ParticleIndex_t + constexpr std::ptrdiff_t m_hSnapshotTrajectoryParticleSnapshot = 0x1410; // CStrongHandle + constexpr std::ptrdiff_t m_arrTrajectoryTrailPoints = 0x1418; // CUtlVector + constexpr std::ptrdiff_t m_arrTrajectoryTrailPointCreationTimes = 0x1430; // CUtlVector + constexpr std::ptrdiff_t m_flTrajectoryTrailEffectCreationTime = 0x1448; // float32 } // Parent: C_BaseEntity // Field count: 16 @@ -6062,7 +6025,7 @@ namespace cs2_dumper { // Field count: 0 namespace C_HEGrenadeProjectile { } - // Parent: None + // Parent: // Field count: 24 // // Metadata: @@ -6142,15 +6105,14 @@ namespace cs2_dumper { // NetworkVarNames: m_strGraphName (CUtlString) // NetworkVarNames: m_strStateBlob (CUtlString) namespace CPulseGameBlackboard { - constexpr std::ptrdiff_t m_strGraphName = 0x5F8; // CUtlString - constexpr std::ptrdiff_t m_strStateBlob = 0x600; // CUtlString + constexpr std::ptrdiff_t m_strGraphName = 0x600; // CUtlString + constexpr std::ptrdiff_t m_strStateBlob = 0x608; // CUtlString } // Parent: None // Field count: 0 // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -6169,24 +6131,23 @@ namespace cs2_dumper { // NetworkVarNames: m_attachmentPointBoneSpace (Vector) // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) namespace C_RagdollPropAttached { - constexpr std::ptrdiff_t m_boneIndexAttached = 0x1200; // uint32 - constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0x1204; // uint32 - constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0x1208; // Vector - constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0x1214; // Vector - constexpr std::ptrdiff_t m_vecOffset = 0x1220; // Vector - constexpr std::ptrdiff_t m_parentTime = 0x122C; // float32 - constexpr std::ptrdiff_t m_bHasParent = 0x1230; // bool + constexpr std::ptrdiff_t m_boneIndexAttached = 0x11E8; // uint32 + constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0x11EC; // uint32 + constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0x11F0; // Vector + constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0x11FC; // Vector + constexpr std::ptrdiff_t m_vecOffset = 0x1208; // Vector + constexpr std::ptrdiff_t m_parentTime = 0x1214; // float32 + constexpr std::ptrdiff_t m_bHasParent = 0x1218; // bool } // Parent: C_BaseModelEntity // Field count: 0 namespace C_ModelPointEntity { } // Parent: C_CSPlayerPawn - // Field count: 3 + // Field count: 2 namespace C_CSGO_PreviewPlayer { - constexpr std::ptrdiff_t m_animgraph = 0x3F20; // CUtlString - constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x3F28; // CGlobalSymbol - constexpr std::ptrdiff_t m_flInitialModelScale = 0x3F30; // float32 + constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x3F10; // CGlobalSymbol + constexpr std::ptrdiff_t m_flInitialModelScale = 0x3F18; // float32 } // Parent: C_BarnLight // Field count: 1 @@ -6194,7 +6155,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_bShowLight (bool) namespace C_RectLight { - constexpr std::ptrdiff_t m_bShowLight = 0x1218; // bool + constexpr std::ptrdiff_t m_bShowLight = 0x1200; // bool } // Parent: C_BaseEntity // Field count: 3 @@ -6210,15 +6171,15 @@ namespace cs2_dumper { // Parent: C_BaseModelEntity // Field count: 3 namespace C_FuncTrackTrain { - constexpr std::ptrdiff_t m_nLongAxis = 0xEC8; // int32 - constexpr std::ptrdiff_t m_flRadius = 0xECC; // float32 - constexpr std::ptrdiff_t m_flLineLength = 0xED0; // float32 + constexpr std::ptrdiff_t m_nLongAxis = 0xEB0; // int32 + constexpr std::ptrdiff_t m_flRadius = 0xEB4; // float32 + constexpr std::ptrdiff_t m_flLineLength = 0xEB8; // float32 } // Parent: C_EconEntity // Field count: 2 namespace C_EconWearable { - constexpr std::ptrdiff_t m_nForceSkin = 0x18F8; // int32 - constexpr std::ptrdiff_t m_bAlwaysAllow = 0x18FC; // bool + constexpr std::ptrdiff_t m_nForceSkin = 0x18E0; // int32 + constexpr std::ptrdiff_t m_bAlwaysAllow = 0x18E4; // bool } // Parent: C_BaseModelEntity // Field count: 9 @@ -6234,15 +6195,15 @@ namespace cs2_dumper { // NetworkVarNames: m_bProjectOnWater (bool) // NetworkVarNames: m_flDepthSortBias (float) namespace C_EnvDecal { - constexpr std::ptrdiff_t m_hDecalMaterial = 0xEC8; // CStrongHandle - constexpr std::ptrdiff_t m_flWidth = 0xED0; // float32 - constexpr std::ptrdiff_t m_flHeight = 0xED4; // float32 - constexpr std::ptrdiff_t m_flDepth = 0xED8; // float32 - constexpr std::ptrdiff_t m_nRenderOrder = 0xEDC; // uint32 - constexpr std::ptrdiff_t m_bProjectOnWorld = 0xEE0; // bool - constexpr std::ptrdiff_t m_bProjectOnCharacters = 0xEE1; // bool - constexpr std::ptrdiff_t m_bProjectOnWater = 0xEE2; // bool - constexpr std::ptrdiff_t m_flDepthSortBias = 0xEE4; // float32 + constexpr std::ptrdiff_t m_hDecalMaterial = 0xEB0; // CStrongHandle + constexpr std::ptrdiff_t m_flWidth = 0xEB8; // float32 + constexpr std::ptrdiff_t m_flHeight = 0xEBC; // float32 + constexpr std::ptrdiff_t m_flDepth = 0xEC0; // float32 + constexpr std::ptrdiff_t m_nRenderOrder = 0xEC4; // uint32 + constexpr std::ptrdiff_t m_bProjectOnWorld = 0xEC8; // bool + constexpr std::ptrdiff_t m_bProjectOnCharacters = 0xEC9; // bool + constexpr std::ptrdiff_t m_bProjectOnWater = 0xECA; // bool + constexpr std::ptrdiff_t m_flDepthSortBias = 0xECC; // float32 } // Parent: None // Field count: 2 @@ -6254,7 +6215,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bSpotted = 0x8; // bool constexpr std::ptrdiff_t m_bSpottedByMask = 0xC; // uint32[2] } - // Parent: None + // Parent: // Field count: 25 // // Metadata: @@ -6315,7 +6276,7 @@ namespace cs2_dumper { // Parent: C_EconEntity // Field count: 1 namespace C_Item { - constexpr std::ptrdiff_t m_pReticleHintTextName = 0x18F8; // char[256] + constexpr std::ptrdiff_t m_pReticleHintTextName = 0x18E0; // char[256] } // Parent: C_BaseEntity // Field count: 0 @@ -6353,30 +6314,30 @@ namespace cs2_dumper { // NetworkVarNames: m_bTurnedOff (bool) // NetworkVarNames: m_vecEndPos (VectorWS) namespace C_Beam { - constexpr std::ptrdiff_t m_flFrameRate = 0xEC8; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0xECC; // float32 - constexpr std::ptrdiff_t m_flFireTime = 0xED0; // GameTime_t - constexpr std::ptrdiff_t m_flDamage = 0xED4; // float32 - constexpr std::ptrdiff_t m_nNumBeamEnts = 0xED8; // uint8 - constexpr std::ptrdiff_t m_queryHandleHalo = 0xEDC; // int32 - constexpr std::ptrdiff_t m_hBaseMaterial = 0xF00; // CStrongHandle - constexpr std::ptrdiff_t m_nHaloIndex = 0xF08; // CStrongHandle - constexpr std::ptrdiff_t m_nBeamType = 0xF10; // BeamType_t - constexpr std::ptrdiff_t m_nBeamFlags = 0xF14; // uint32 - constexpr std::ptrdiff_t m_hAttachEntity = 0xF18; // CHandle[10] - constexpr std::ptrdiff_t m_nAttachIndex = 0xF40; // AttachmentHandle_t[10] - constexpr std::ptrdiff_t m_fWidth = 0xF4C; // float32 - constexpr std::ptrdiff_t m_fEndWidth = 0xF50; // float32 - constexpr std::ptrdiff_t m_fFadeLength = 0xF54; // float32 - constexpr std::ptrdiff_t m_fHaloScale = 0xF58; // float32 - constexpr std::ptrdiff_t m_fAmplitude = 0xF5C; // float32 - constexpr std::ptrdiff_t m_fStartFrame = 0xF60; // float32 - constexpr std::ptrdiff_t m_fSpeed = 0xF64; // float32 - constexpr std::ptrdiff_t m_flFrame = 0xF68; // float32 - constexpr std::ptrdiff_t m_nClipStyle = 0xF6C; // BeamClipStyle_t - constexpr std::ptrdiff_t m_bTurnedOff = 0xF70; // bool - constexpr std::ptrdiff_t m_vecEndPos = 0xF74; // VectorWS - constexpr std::ptrdiff_t m_hEndEntity = 0xF80; // CHandle + constexpr std::ptrdiff_t m_flFrameRate = 0xEB0; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xEB4; // float32 + constexpr std::ptrdiff_t m_flFireTime = 0xEB8; // GameTime_t + constexpr std::ptrdiff_t m_flDamage = 0xEBC; // float32 + constexpr std::ptrdiff_t m_nNumBeamEnts = 0xEC0; // uint8 + constexpr std::ptrdiff_t m_queryHandleHalo = 0xEC4; // int32 + constexpr std::ptrdiff_t m_hBaseMaterial = 0xEE8; // CStrongHandle + constexpr std::ptrdiff_t m_nHaloIndex = 0xEF0; // CStrongHandle + constexpr std::ptrdiff_t m_nBeamType = 0xEF8; // BeamType_t + constexpr std::ptrdiff_t m_nBeamFlags = 0xEFC; // uint32 + constexpr std::ptrdiff_t m_hAttachEntity = 0xF00; // CHandle[10] + constexpr std::ptrdiff_t m_nAttachIndex = 0xF28; // AttachmentHandle_t[10] + constexpr std::ptrdiff_t m_fWidth = 0xF34; // float32 + constexpr std::ptrdiff_t m_fEndWidth = 0xF38; // float32 + constexpr std::ptrdiff_t m_fFadeLength = 0xF3C; // float32 + constexpr std::ptrdiff_t m_fHaloScale = 0xF40; // float32 + constexpr std::ptrdiff_t m_fAmplitude = 0xF44; // float32 + constexpr std::ptrdiff_t m_fStartFrame = 0xF48; // float32 + constexpr std::ptrdiff_t m_fSpeed = 0xF4C; // float32 + constexpr std::ptrdiff_t m_flFrame = 0xF50; // float32 + constexpr std::ptrdiff_t m_nClipStyle = 0xF54; // BeamClipStyle_t + constexpr std::ptrdiff_t m_bTurnedOff = 0xF58; // bool + constexpr std::ptrdiff_t m_vecEndPos = 0xF5C; // VectorWS + constexpr std::ptrdiff_t m_hEndEntity = 0xF68; // CHandle } // Parent: C_BaseEntity // Field count: 22 @@ -6445,14 +6406,14 @@ namespace cs2_dumper { // NetworkVarNames: m_flTransitionStartSpeed (float32) // NetworkVarNames: m_hConveyorModels (EHANDLE) namespace C_FuncConveyor { - constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0xED0; // Vector - constexpr std::ptrdiff_t m_flTargetSpeed = 0xEDC; // float32 - constexpr std::ptrdiff_t m_nTransitionStartTick = 0xEE0; // GameTick_t - constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0xEE4; // int32 - constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0xEE8; // float32 - constexpr std::ptrdiff_t m_hConveyorModels = 0xEF0; // C_NetworkUtlVectorBase> - constexpr std::ptrdiff_t m_flCurrentConveyorOffset = 0xF08; // float32 - constexpr std::ptrdiff_t m_flCurrentConveyorSpeed = 0xF0C; // float32 + constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0xEB8; // Vector + constexpr std::ptrdiff_t m_flTargetSpeed = 0xEC4; // float32 + constexpr std::ptrdiff_t m_nTransitionStartTick = 0xEC8; // GameTick_t + constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0xECC; // int32 + constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0xED0; // float32 + constexpr std::ptrdiff_t m_hConveyorModels = 0xED8; // C_NetworkUtlVectorBase> + constexpr std::ptrdiff_t m_flCurrentConveyorOffset = 0xEF0; // float32 + constexpr std::ptrdiff_t m_flCurrentConveyorSpeed = 0xEF4; // float32 } // Parent: CPlayer_WeaponServices // Field count: 7 @@ -6475,8 +6436,8 @@ namespace cs2_dumper { // Parent: CBaseAnimGraph // Field count: 2 namespace C_PhysMagnet { - constexpr std::ptrdiff_t m_aAttachedObjectsFromServer = 0x1170; // CUtlVector - constexpr std::ptrdiff_t m_aAttachedObjects = 0x1188; // CUtlVector> + constexpr std::ptrdiff_t m_aAttachedObjectsFromServer = 0x1158; // CUtlVector + constexpr std::ptrdiff_t m_aAttachedObjects = 0x1170; // CUtlVector> } // Parent: CEnvSoundscapeTriggerable // Field count: 0 @@ -6505,35 +6466,35 @@ namespace cs2_dumper { // NetworkVarNames: m_hBombDefuser (CHandle) // NetworkVarNames: m_AttributeManager (CAttributeContainer) namespace C_PlantedC4 { - constexpr std::ptrdiff_t m_bBombTicking = 0x1178; // bool - constexpr std::ptrdiff_t m_nBombSite = 0x117C; // int32 - constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0x1180; // int32 - constexpr std::ptrdiff_t m_entitySpottedState = 0x1188; // EntitySpottedState_t - constexpr std::ptrdiff_t m_flNextGlow = 0x11A0; // GameTime_t - constexpr std::ptrdiff_t m_flNextBeep = 0x11A4; // GameTime_t - constexpr std::ptrdiff_t m_flC4Blow = 0x11A8; // GameTime_t - constexpr std::ptrdiff_t m_bCannotBeDefused = 0x11AC; // bool - constexpr std::ptrdiff_t m_bHasExploded = 0x11AD; // bool - constexpr std::ptrdiff_t m_flTimerLength = 0x11B0; // float32 - constexpr std::ptrdiff_t m_bBeingDefused = 0x11B4; // bool - constexpr std::ptrdiff_t m_bTriggerWarning = 0x11B8; // float32 - constexpr std::ptrdiff_t m_bExplodeWarning = 0x11BC; // float32 - constexpr std::ptrdiff_t m_bC4Activated = 0x11C0; // bool - constexpr std::ptrdiff_t m_bTenSecWarning = 0x11C1; // bool - constexpr std::ptrdiff_t m_flDefuseLength = 0x11C4; // float32 - constexpr std::ptrdiff_t m_flDefuseCountDown = 0x11C8; // GameTime_t - constexpr std::ptrdiff_t m_bBombDefused = 0x11CC; // bool - constexpr std::ptrdiff_t m_hBombDefuser = 0x11D0; // CHandle - constexpr std::ptrdiff_t m_AttributeManager = 0x11D8; // C_AttributeContainer - constexpr std::ptrdiff_t m_hDefuserMultimeter = 0x16B0; // CHandle - constexpr std::ptrdiff_t m_flNextRadarFlashTime = 0x16B4; // GameTime_t - constexpr std::ptrdiff_t m_bRadarFlash = 0x16B8; // bool - constexpr std::ptrdiff_t m_pBombDefuser = 0x16BC; // CHandle - constexpr std::ptrdiff_t m_fLastDefuseTime = 0x16C0; // GameTime_t - constexpr std::ptrdiff_t m_pPredictionOwner = 0x16C8; // CBasePlayerController* - constexpr std::ptrdiff_t m_vecC4ExplodeSpectatePos = 0x16D0; // Vector - constexpr std::ptrdiff_t m_vecC4ExplodeSpectateAng = 0x16DC; // QAngle - constexpr std::ptrdiff_t m_flC4ExplodeSpectateDuration = 0x16E8; // float32 + constexpr std::ptrdiff_t m_bBombTicking = 0x1160; // bool + constexpr std::ptrdiff_t m_nBombSite = 0x1164; // int32 + constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0x1168; // int32 + constexpr std::ptrdiff_t m_entitySpottedState = 0x1170; // EntitySpottedState_t + constexpr std::ptrdiff_t m_flNextGlow = 0x1188; // GameTime_t + constexpr std::ptrdiff_t m_flNextBeep = 0x118C; // GameTime_t + constexpr std::ptrdiff_t m_flC4Blow = 0x1190; // GameTime_t + constexpr std::ptrdiff_t m_bCannotBeDefused = 0x1194; // bool + constexpr std::ptrdiff_t m_bHasExploded = 0x1195; // bool + constexpr std::ptrdiff_t m_flTimerLength = 0x1198; // float32 + constexpr std::ptrdiff_t m_bBeingDefused = 0x119C; // bool + constexpr std::ptrdiff_t m_bTriggerWarning = 0x11A0; // float32 + constexpr std::ptrdiff_t m_bExplodeWarning = 0x11A4; // float32 + constexpr std::ptrdiff_t m_bC4Activated = 0x11A8; // bool + constexpr std::ptrdiff_t m_bTenSecWarning = 0x11A9; // bool + constexpr std::ptrdiff_t m_flDefuseLength = 0x11AC; // float32 + constexpr std::ptrdiff_t m_flDefuseCountDown = 0x11B0; // GameTime_t + constexpr std::ptrdiff_t m_bBombDefused = 0x11B4; // bool + constexpr std::ptrdiff_t m_hBombDefuser = 0x11B8; // CHandle + constexpr std::ptrdiff_t m_AttributeManager = 0x11C0; // C_AttributeContainer + constexpr std::ptrdiff_t m_hDefuserMultimeter = 0x1698; // CHandle + constexpr std::ptrdiff_t m_flNextRadarFlashTime = 0x169C; // GameTime_t + constexpr std::ptrdiff_t m_bRadarFlash = 0x16A0; // bool + constexpr std::ptrdiff_t m_pBombDefuser = 0x16A4; // CHandle + constexpr std::ptrdiff_t m_fLastDefuseTime = 0x16A8; // GameTime_t + constexpr std::ptrdiff_t m_pPredictionOwner = 0x16B0; // CBasePlayerController* + constexpr std::ptrdiff_t m_vecC4ExplodeSpectatePos = 0x16B8; // Vector + constexpr std::ptrdiff_t m_vecC4ExplodeSpectateAng = 0x16C4; // QAngle + constexpr std::ptrdiff_t m_flC4ExplodeSpectateDuration = 0x16D0; // float32 } // Parent: C_CSGO_TeamIntroCharacterPosition // Field count: 0 @@ -6554,15 +6515,15 @@ namespace cs2_dumper { // NetworkVarNames: m_flBlendWeight (float32) // NetworkVarNames: m_hRagdollSource (EHANDLE) namespace C_RagdollProp { - constexpr std::ptrdiff_t m_ragEnabled = 0x1178; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_ragPos = 0x1190; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_ragAngles = 0x11A8; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_flBlendWeight = 0x11C0; // float32 - constexpr std::ptrdiff_t m_hRagdollSource = 0x11C4; // CHandle - constexpr std::ptrdiff_t m_iEyeAttachment = 0x11C8; // AttachmentHandle_t - constexpr std::ptrdiff_t m_flBlendWeightCurrent = 0x11CC; // float32 - constexpr std::ptrdiff_t m_parentPhysicsBoneIndices = 0x11D0; // CUtlVector - constexpr std::ptrdiff_t m_worldSpaceBoneComputationOrder = 0x11E8; // CUtlVector + constexpr std::ptrdiff_t m_ragEnabled = 0x1160; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_ragPos = 0x1178; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_ragAngles = 0x1190; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_flBlendWeight = 0x11A8; // float32 + constexpr std::ptrdiff_t m_hRagdollSource = 0x11AC; // CHandle + constexpr std::ptrdiff_t m_iEyeAttachment = 0x11B0; // AttachmentHandle_t + constexpr std::ptrdiff_t m_flBlendWeightCurrent = 0x11B4; // float32 + constexpr std::ptrdiff_t m_parentPhysicsBoneIndices = 0x11B8; // CUtlVector + constexpr std::ptrdiff_t m_worldSpaceBoneComputationOrder = 0x11D0; // CUtlVector } // Parent: None // Field count: 6 @@ -6594,27 +6555,26 @@ namespace cs2_dumper { // NetworkVarNames: m_bRagdollEnabled (bool) // NetworkVarNames: m_bRagdollClientSide (bool) namespace CBaseAnimGraph { - constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0xF48; // bool - constexpr std::ptrdiff_t m_bSuppressAnimEventSounds = 0xF4A; // bool - constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0xF58; // bool - constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0xF5C; // float32 - constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0xF60; // Vector - constexpr std::ptrdiff_t m_bAnimationUpdateScheduled = 0xF6C; // bool - constexpr std::ptrdiff_t m_vecForce = 0xF70; // Vector - constexpr std::ptrdiff_t m_nForceBone = 0xF7C; // int32 - constexpr std::ptrdiff_t m_pClientsideRagdoll = 0xF80; // CBaseAnimGraph* - constexpr std::ptrdiff_t m_bBuiltRagdoll = 0xF88; // bool - constexpr std::ptrdiff_t m_RagdollPose = 0xFA0; // PhysicsRagdollPose_t - constexpr std::ptrdiff_t m_bRagdollEnabled = 0xFE8; // bool - constexpr std::ptrdiff_t m_bRagdollClientSide = 0xFE9; // bool - constexpr std::ptrdiff_t m_bHasAnimatedMaterialAttributes = 0xFF8; // bool + constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0xF30; // bool + constexpr std::ptrdiff_t m_bSuppressAnimEventSounds = 0xF32; // bool + constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0xF40; // bool + constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0xF44; // float32 + constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0xF48; // VectorWS + constexpr std::ptrdiff_t m_bAnimationUpdateScheduled = 0xF54; // bool + constexpr std::ptrdiff_t m_vecForce = 0xF58; // Vector + constexpr std::ptrdiff_t m_nForceBone = 0xF64; // int32 + constexpr std::ptrdiff_t m_pClientsideRagdoll = 0xF68; // CBaseAnimGraph* + constexpr std::ptrdiff_t m_bBuiltRagdoll = 0xF70; // bool + constexpr std::ptrdiff_t m_RagdollPose = 0xF88; // PhysicsRagdollPose_t + constexpr std::ptrdiff_t m_bRagdollEnabled = 0xFD0; // bool + constexpr std::ptrdiff_t m_bRagdollClientSide = 0xFD1; // bool + constexpr std::ptrdiff_t m_bHasAnimatedMaterialAttributes = 0xFE0; // bool } // Parent: None // Field count: 4 // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_InlineNodeSkipSelector { constexpr std::ptrdiff_t m_nFlowNodeID = 0x48; // PulseDocNodeID_t constexpr std::ptrdiff_t m_bAnd = 0x4C; // bool @@ -6627,7 +6587,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) namespace C_LightEntity { - constexpr std::ptrdiff_t m_CLightComponent = 0xEC8; // CLightComponent* + constexpr std::ptrdiff_t m_CLightComponent = 0xEB0; // CLightComponent* } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -6636,31 +6596,31 @@ namespace cs2_dumper { // Parent: CBaseAnimGraph // Field count: 25 namespace C_LocalTempEntity { - constexpr std::ptrdiff_t flags = 0x1170; // int32 - constexpr std::ptrdiff_t die = 0x1174; // GameTime_t - constexpr std::ptrdiff_t m_flFrameMax = 0x1178; // float32 - constexpr std::ptrdiff_t x = 0x117C; // float32 - constexpr std::ptrdiff_t y = 0x1180; // float32 - constexpr std::ptrdiff_t fadeSpeed = 0x1184; // float32 - constexpr std::ptrdiff_t bounceFactor = 0x1188; // float32 - constexpr std::ptrdiff_t hitSound = 0x118C; // int32 - constexpr std::ptrdiff_t priority = 0x1190; // int32 - constexpr std::ptrdiff_t tentOffset = 0x1194; // Vector - constexpr std::ptrdiff_t m_vecTempEntAngVelocity = 0x11A0; // QAngle - constexpr std::ptrdiff_t tempent_renderamt = 0x11AC; // int32 - constexpr std::ptrdiff_t m_vecNormal = 0x11B0; // Vector - constexpr std::ptrdiff_t m_flSpriteScale = 0x11BC; // float32 - constexpr std::ptrdiff_t m_nFlickerFrame = 0x11C0; // int32 - constexpr std::ptrdiff_t m_flFrameRate = 0x11C4; // float32 - constexpr std::ptrdiff_t m_flFrame = 0x11C8; // float32 - constexpr std::ptrdiff_t m_pszImpactEffect = 0x11D0; // char* - constexpr std::ptrdiff_t m_pszParticleEffect = 0x11D8; // char* - constexpr std::ptrdiff_t m_bParticleCollision = 0x11E0; // bool - constexpr std::ptrdiff_t m_iLastCollisionFrame = 0x11E4; // int32 - constexpr std::ptrdiff_t m_vLastCollisionOrigin = 0x11E8; // Vector - constexpr std::ptrdiff_t m_vecTempEntVelocity = 0x11F4; // Vector - constexpr std::ptrdiff_t m_vecPrevAbsOrigin = 0x1200; // Vector - constexpr std::ptrdiff_t m_vecTempEntAcceleration = 0x120C; // Vector + constexpr std::ptrdiff_t flags = 0x1158; // int32 + constexpr std::ptrdiff_t die = 0x115C; // GameTime_t + constexpr std::ptrdiff_t m_flFrameMax = 0x1160; // float32 + constexpr std::ptrdiff_t x = 0x1164; // float32 + constexpr std::ptrdiff_t y = 0x1168; // float32 + constexpr std::ptrdiff_t fadeSpeed = 0x116C; // float32 + constexpr std::ptrdiff_t bounceFactor = 0x1170; // float32 + constexpr std::ptrdiff_t hitSound = 0x1174; // int32 + constexpr std::ptrdiff_t priority = 0x1178; // int32 + constexpr std::ptrdiff_t tentOffset = 0x117C; // Vector + constexpr std::ptrdiff_t m_vecTempEntAngVelocity = 0x1188; // QAngle + constexpr std::ptrdiff_t tempent_renderamt = 0x1194; // int32 + constexpr std::ptrdiff_t m_vecNormal = 0x1198; // Vector + constexpr std::ptrdiff_t m_flSpriteScale = 0x11A4; // float32 + constexpr std::ptrdiff_t m_nFlickerFrame = 0x11A8; // int32 + constexpr std::ptrdiff_t m_flFrameRate = 0x11AC; // float32 + constexpr std::ptrdiff_t m_flFrame = 0x11B0; // float32 + constexpr std::ptrdiff_t m_pszImpactEffect = 0x11B8; // char* + constexpr std::ptrdiff_t m_pszParticleEffect = 0x11C0; // char* + constexpr std::ptrdiff_t m_bParticleCollision = 0x11C8; // bool + constexpr std::ptrdiff_t m_iLastCollisionFrame = 0x11CC; // int32 + constexpr std::ptrdiff_t m_vLastCollisionOrigin = 0x11D0; // Vector + constexpr std::ptrdiff_t m_vecTempEntVelocity = 0x11DC; // Vector + constexpr std::ptrdiff_t m_vecPrevAbsOrigin = 0x11E8; // Vector + constexpr std::ptrdiff_t m_vecTempEntAcceleration = 0x11F4; // Vector } // Parent: C_CSWeaponBaseGun // Field count: 2 @@ -6668,8 +6628,8 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_fFireTime (GameTime_t) namespace C_WeaponTaser { - constexpr std::ptrdiff_t m_fFireTime = 0x1FC0; // GameTime_t - constexpr std::ptrdiff_t m_nLastAttackTick = 0x1FC4; // int32 + constexpr std::ptrdiff_t m_fFireTime = 0x1FB0; // GameTime_t + constexpr std::ptrdiff_t m_nLastAttackTick = 0x1FB4; // int32 } // Parent: C_BaseEntity // Field count: 0 @@ -6730,7 +6690,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription namespace CPulseCell_LimitCount { @@ -6741,7 +6700,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Step_CallExternalMethod { constexpr std::ptrdiff_t m_MethodName = 0x48; // PulseSymbol_t constexpr std::ptrdiff_t m_GameBlackboard = 0x58; // PulseSymbol_t @@ -6901,7 +6859,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_OnPass = 0x600; // CEntityIOOutput constexpr std::ptrdiff_t m_OnFail = 0x628; // CEntityIOOutput } - // Parent: None + // Parent: // Field count: 1 // // Metadata: @@ -6962,18 +6920,18 @@ namespace cs2_dumper { // NetworkVarNames: m_flDamage (float32) // NetworkVarNames: m_hThrower (CHandle) namespace C_BaseGrenade { - constexpr std::ptrdiff_t m_bHasWarnedAI = 0x1380; // bool - constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0x1381; // bool - constexpr std::ptrdiff_t m_bIsLive = 0x1382; // bool - constexpr std::ptrdiff_t m_DmgRadius = 0x1384; // float32 - constexpr std::ptrdiff_t m_flDetonateTime = 0x1388; // GameTime_t - constexpr std::ptrdiff_t m_flWarnAITime = 0x138C; // float32 - constexpr std::ptrdiff_t m_flDamage = 0x1390; // float32 - constexpr std::ptrdiff_t m_iszBounceSound = 0x1398; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_ExplosionSound = 0x13A0; // CUtlString - constexpr std::ptrdiff_t m_hThrower = 0x13AC; // CHandle - constexpr std::ptrdiff_t m_flNextAttack = 0x13C4; // GameTime_t - constexpr std::ptrdiff_t m_hOriginalThrower = 0x13C8; // CHandle + constexpr std::ptrdiff_t m_bHasWarnedAI = 0x1368; // bool + constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0x1369; // bool + constexpr std::ptrdiff_t m_bIsLive = 0x136A; // bool + constexpr std::ptrdiff_t m_DmgRadius = 0x136C; // float32 + constexpr std::ptrdiff_t m_flDetonateTime = 0x1370; // GameTime_t + constexpr std::ptrdiff_t m_flWarnAITime = 0x1374; // float32 + constexpr std::ptrdiff_t m_flDamage = 0x1378; // float32 + constexpr std::ptrdiff_t m_iszBounceSound = 0x1380; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_ExplosionSound = 0x1388; // CUtlString + constexpr std::ptrdiff_t m_hThrower = 0x1394; // CHandle + constexpr std::ptrdiff_t m_flNextAttack = 0x13AC; // GameTime_t + constexpr std::ptrdiff_t m_hOriginalThrower = 0x13B0; // CHandle } // Parent: C_ModelPointEntity // Field count: 16 @@ -6995,24 +6953,24 @@ namespace cs2_dumper { // NetworkVarNames: m_nVersion (uint8) // NetworkVarNames: m_ubSignature (uint8) namespace C_PlayerSprayDecal { - constexpr std::ptrdiff_t m_nUniqueID = 0xEC8; // int32 - constexpr std::ptrdiff_t m_unAccountID = 0xECC; // uint32 - constexpr std::ptrdiff_t m_unTraceID = 0xED0; // uint32 - constexpr std::ptrdiff_t m_rtGcTime = 0xED4; // uint32 - constexpr std::ptrdiff_t m_vecEndPos = 0xED8; // Vector - constexpr std::ptrdiff_t m_vecStart = 0xEE4; // Vector - constexpr std::ptrdiff_t m_vecLeft = 0xEF0; // Vector - constexpr std::ptrdiff_t m_vecNormal = 0xEFC; // Vector - constexpr std::ptrdiff_t m_nPlayer = 0xF08; // int32 - constexpr std::ptrdiff_t m_nEntity = 0xF0C; // int32 - constexpr std::ptrdiff_t m_nHitbox = 0xF10; // int32 - constexpr std::ptrdiff_t m_flCreationTime = 0xF14; // float32 - constexpr std::ptrdiff_t m_nTintID = 0xF18; // int32 - constexpr std::ptrdiff_t m_nVersion = 0xF1C; // uint8 - constexpr std::ptrdiff_t m_ubSignature = 0xF1D; // uint8[128] - constexpr std::ptrdiff_t m_SprayRenderHelper = 0xFA8; // CPlayerSprayDecalRenderHelper + constexpr std::ptrdiff_t m_nUniqueID = 0xEB0; // int32 + constexpr std::ptrdiff_t m_unAccountID = 0xEB4; // uint32 + constexpr std::ptrdiff_t m_unTraceID = 0xEB8; // uint32 + constexpr std::ptrdiff_t m_rtGcTime = 0xEBC; // uint32 + constexpr std::ptrdiff_t m_vecEndPos = 0xEC0; // Vector + constexpr std::ptrdiff_t m_vecStart = 0xECC; // Vector + constexpr std::ptrdiff_t m_vecLeft = 0xED8; // Vector + constexpr std::ptrdiff_t m_vecNormal = 0xEE4; // Vector + constexpr std::ptrdiff_t m_nPlayer = 0xEF0; // int32 + constexpr std::ptrdiff_t m_nEntity = 0xEF4; // int32 + constexpr std::ptrdiff_t m_nHitbox = 0xEF8; // int32 + constexpr std::ptrdiff_t m_flCreationTime = 0xEFC; // float32 + constexpr std::ptrdiff_t m_nTintID = 0xF00; // int32 + constexpr std::ptrdiff_t m_nVersion = 0xF04; // uint8 + constexpr std::ptrdiff_t m_ubSignature = 0xF05; // uint8[128] + constexpr std::ptrdiff_t m_SprayRenderHelper = 0xF90; // CPlayerSprayDecalRenderHelper } - // Parent: None + // Parent: // Field count: 11 // // Metadata: @@ -7025,10 +6983,10 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_worldGroupId = 0x38; // WorldGroupId_t constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // uint32 constexpr std::ptrdiff_t m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t - constexpr std::ptrdiff_t m_pPrev = 0x58; // CEntityIdentity* - constexpr std::ptrdiff_t m_pNext = 0x60; // CEntityIdentity* - constexpr std::ptrdiff_t m_pPrevByClass = 0x68; // CEntityIdentity* - constexpr std::ptrdiff_t m_pNextByClass = 0x70; // CEntityIdentity* + constexpr std::ptrdiff_t m_pPrev = 0x50; // CEntityIdentity* + constexpr std::ptrdiff_t m_pNext = 0x58; // CEntityIdentity* + constexpr std::ptrdiff_t m_pPrevByClass = 0x60; // CEntityIdentity* + constexpr std::ptrdiff_t m_pNextByClass = 0x68; // CEntityIdentity* } // Parent: None // Field count: 1 @@ -7081,7 +7039,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -7093,7 +7050,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -7120,29 +7076,29 @@ namespace cs2_dumper { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) namespace C_Sprite { - constexpr std::ptrdiff_t m_hSpriteMaterial = 0xEC8; // CStrongHandle - constexpr std::ptrdiff_t m_hAttachedToEntity = 0xED0; // CHandle - constexpr std::ptrdiff_t m_nAttachment = 0xED4; // AttachmentHandle_t - constexpr std::ptrdiff_t m_flSpriteFramerate = 0xED8; // float32 - constexpr std::ptrdiff_t m_flFrame = 0xEDC; // float32 - constexpr std::ptrdiff_t m_flDieTime = 0xEE0; // GameTime_t - constexpr std::ptrdiff_t m_nBrightness = 0xEF0; // uint32 - constexpr std::ptrdiff_t m_flBrightnessDuration = 0xEF4; // float32 - constexpr std::ptrdiff_t m_flSpriteScale = 0xEF8; // float32 - constexpr std::ptrdiff_t m_flScaleDuration = 0xEFC; // float32 - constexpr std::ptrdiff_t m_bWorldSpaceScale = 0xF00; // bool - constexpr std::ptrdiff_t m_flGlowProxySize = 0xF04; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0xF08; // float32 - constexpr std::ptrdiff_t m_flLastTime = 0xF0C; // GameTime_t - constexpr std::ptrdiff_t m_flMaxFrame = 0xF10; // float32 - constexpr std::ptrdiff_t m_flStartScale = 0xF14; // float32 - constexpr std::ptrdiff_t m_flDestScale = 0xF18; // float32 - constexpr std::ptrdiff_t m_flScaleTimeStart = 0xF1C; // GameTime_t - constexpr std::ptrdiff_t m_nStartBrightness = 0xF20; // int32 - constexpr std::ptrdiff_t m_nDestBrightness = 0xF24; // int32 - constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0xF28; // GameTime_t - constexpr std::ptrdiff_t m_nSpriteWidth = 0xF38; // int32 - constexpr std::ptrdiff_t m_nSpriteHeight = 0xF3C; // int32 + constexpr std::ptrdiff_t m_hSpriteMaterial = 0xEB0; // CStrongHandle + constexpr std::ptrdiff_t m_hAttachedToEntity = 0xEB8; // CHandle + constexpr std::ptrdiff_t m_nAttachment = 0xEBC; // AttachmentHandle_t + constexpr std::ptrdiff_t m_flSpriteFramerate = 0xEC0; // float32 + constexpr std::ptrdiff_t m_flFrame = 0xEC4; // float32 + constexpr std::ptrdiff_t m_flDieTime = 0xEC8; // GameTime_t + constexpr std::ptrdiff_t m_nBrightness = 0xED8; // uint32 + constexpr std::ptrdiff_t m_flBrightnessDuration = 0xEDC; // float32 + constexpr std::ptrdiff_t m_flSpriteScale = 0xEE0; // float32 + constexpr std::ptrdiff_t m_flScaleDuration = 0xEE4; // float32 + constexpr std::ptrdiff_t m_bWorldSpaceScale = 0xEE8; // bool + constexpr std::ptrdiff_t m_flGlowProxySize = 0xEEC; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0xEF0; // float32 + constexpr std::ptrdiff_t m_flLastTime = 0xEF4; // GameTime_t + constexpr std::ptrdiff_t m_flMaxFrame = 0xEF8; // float32 + constexpr std::ptrdiff_t m_flStartScale = 0xEFC; // float32 + constexpr std::ptrdiff_t m_flDestScale = 0xF00; // float32 + constexpr std::ptrdiff_t m_flScaleTimeStart = 0xF04; // GameTime_t + constexpr std::ptrdiff_t m_nStartBrightness = 0xF08; // int32 + constexpr std::ptrdiff_t m_nDestBrightness = 0xF0C; // int32 + constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0xF10; // GameTime_t + constexpr std::ptrdiff_t m_nSpriteWidth = 0xF20; // int32 + constexpr std::ptrdiff_t m_nSpriteHeight = 0xF24; // int32 } // Parent: C_BaseEntity // Field count: 2 @@ -7166,7 +7122,7 @@ namespace cs2_dumper { // MNetworkIncludeByName // NetworkVarNames: m_bAwake (bool) namespace C_PhysicsProp { - constexpr std::ptrdiff_t m_bAwake = 0x1310; // bool + constexpr std::ptrdiff_t m_bAwake = 0x1300; // bool } // Parent: CBaseFilter // Field count: 1 @@ -7174,7 +7130,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iFilterTeam = 0x650; // int32 } // Parent: None - // Field count: 29 + // Field count: 30 // // Metadata: // MGetKV3ClassDefaults @@ -7200,6 +7156,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iDefaultClip2 = 0x3F4; // int32 constexpr std::ptrdiff_t m_bReserveAmmoAsClips = 0x3F8; // bool constexpr std::ptrdiff_t m_bTreatAsSingleClip = 0x3F9; // bool + constexpr std::ptrdiff_t m_bKeepLoadedAmmo = 0x3FA; // bool constexpr std::ptrdiff_t m_iWeight = 0x3FC; // int32 constexpr std::ptrdiff_t m_bAutoSwitchTo = 0x400; // bool constexpr std::ptrdiff_t m_bAutoSwitchFrom = 0x401; // bool @@ -7258,35 +7215,35 @@ namespace cs2_dumper { // NetworkVarNames: m_bDisableMipGen (bool) // NetworkVarNames: m_nExplicitImageLayout (int32) namespace C_PointClientUIWorldPanel { - constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xF00; // bool - constexpr std::ptrdiff_t m_bMoveViewToPlayerNextThink = 0xF01; // bool - constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xF02; // bool - constexpr std::ptrdiff_t m_anchorDeltaTransform = 0xF10; // CTransform - constexpr std::ptrdiff_t m_pOffScreenIndicator = 0x10A8; // CPointOffScreenIndicatorUi* - constexpr std::ptrdiff_t m_bIgnoreInput = 0x10D0; // bool - constexpr std::ptrdiff_t m_bLit = 0x10D1; // bool - constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0x10D2; // bool - constexpr std::ptrdiff_t m_flWidth = 0x10D4; // float32 - constexpr std::ptrdiff_t m_flHeight = 0x10D8; // float32 - constexpr std::ptrdiff_t m_flDPI = 0x10DC; // float32 - constexpr std::ptrdiff_t m_flInteractDistance = 0x10E0; // float32 - constexpr std::ptrdiff_t m_flDepthOffset = 0x10E4; // float32 - constexpr std::ptrdiff_t m_unOwnerContext = 0x10E8; // uint32 - constexpr std::ptrdiff_t m_unHorizontalAlign = 0x10EC; // uint32 - constexpr std::ptrdiff_t m_unVerticalAlign = 0x10F0; // uint32 - constexpr std::ptrdiff_t m_unOrientation = 0x10F4; // uint32 - constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0x10F8; // bool - constexpr std::ptrdiff_t m_vecCSSClasses = 0x1100; // C_NetworkUtlVectorBase - constexpr std::ptrdiff_t m_bOpaque = 0x1118; // bool - constexpr std::ptrdiff_t m_bNoDepth = 0x1119; // bool - constexpr std::ptrdiff_t m_bVisibleWhenParentNoDraw = 0x111A; // bool - constexpr std::ptrdiff_t m_bRenderBackface = 0x111B; // bool - constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0x111C; // bool - constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0x111D; // bool - constexpr std::ptrdiff_t m_bGrabbable = 0x111E; // bool - constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0x111F; // bool - constexpr std::ptrdiff_t m_bDisableMipGen = 0x1120; // bool - constexpr std::ptrdiff_t m_nExplicitImageLayout = 0x1124; // int32 + constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xEE8; // bool + constexpr std::ptrdiff_t m_bMoveViewToPlayerNextThink = 0xEE9; // bool + constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xEEA; // bool + constexpr std::ptrdiff_t m_anchorDeltaTransform = 0xEF0; // CTransform + constexpr std::ptrdiff_t m_pOffScreenIndicator = 0x1080; // CPointOffScreenIndicatorUi* + constexpr std::ptrdiff_t m_bIgnoreInput = 0x10A8; // bool + constexpr std::ptrdiff_t m_bLit = 0x10A9; // bool + constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0x10AA; // bool + constexpr std::ptrdiff_t m_flWidth = 0x10AC; // float32 + constexpr std::ptrdiff_t m_flHeight = 0x10B0; // float32 + constexpr std::ptrdiff_t m_flDPI = 0x10B4; // float32 + constexpr std::ptrdiff_t m_flInteractDistance = 0x10B8; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0x10BC; // float32 + constexpr std::ptrdiff_t m_unOwnerContext = 0x10C0; // uint32 + constexpr std::ptrdiff_t m_unHorizontalAlign = 0x10C4; // uint32 + constexpr std::ptrdiff_t m_unVerticalAlign = 0x10C8; // uint32 + constexpr std::ptrdiff_t m_unOrientation = 0x10CC; // uint32 + constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0x10D0; // bool + constexpr std::ptrdiff_t m_vecCSSClasses = 0x10D8; // C_NetworkUtlVectorBase + constexpr std::ptrdiff_t m_bOpaque = 0x10F0; // bool + constexpr std::ptrdiff_t m_bNoDepth = 0x10F1; // bool + constexpr std::ptrdiff_t m_bVisibleWhenParentNoDraw = 0x10F2; // bool + constexpr std::ptrdiff_t m_bRenderBackface = 0x10F3; // bool + constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0x10F4; // bool + constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0x10F5; // bool + constexpr std::ptrdiff_t m_bGrabbable = 0x10F6; // bool + constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0x10F7; // bool + constexpr std::ptrdiff_t m_bDisableMipGen = 0x10F8; // bool + constexpr std::ptrdiff_t m_nExplicitImageLayout = 0x10FC; // int32 } // Parent: C_BaseEntity // Field count: 3 diff --git a/output/client_dll.json b/output/client_dll.json index 0cd06a39..e1599c76 100644 --- a/output/client_dll.json +++ b/output/client_dll.json @@ -30,7 +30,7 @@ "type_name": "string_t" } ], - "parent": null + "parent": "" }, "CAnimGraphNetworkedVariables": { "fields": { @@ -181,7 +181,7 @@ "type_name": "float" } ], - "parent": null + "parent": "" }, "CAttributeList": { "fields": { @@ -195,7 +195,7 @@ "type_name": "CEconItemAttribute" } ], - "parent": null + "parent": "" }, "CAttributeManager": { "fields": { @@ -223,7 +223,7 @@ "type_name": "attributeprovidertypes_t" } ], - "parent": null + "parent": "" }, "CAttributeManager__cached_attribute_float_t": { "fields": { @@ -236,20 +236,20 @@ }, "CBaseAnimGraph": { "fields": { - "m_RagdollPose": 4000, - "m_bAnimGraphUpdateEnabled": 3928, - "m_bAnimationUpdateScheduled": 3948, - "m_bBuiltRagdoll": 3976, - "m_bHasAnimatedMaterialAttributes": 4088, - "m_bInitiallyPopulateInterpHistory": 3912, - "m_bRagdollClientSide": 4073, - "m_bRagdollEnabled": 4072, - "m_bSuppressAnimEventSounds": 3914, - "m_flMaxSlopeDistance": 3932, - "m_nForceBone": 3964, - "m_pClientsideRagdoll": 3968, - "m_vLastSlopeCheckPos": 3936, - "m_vecForce": 3952 + "m_RagdollPose": 3976, + "m_bAnimGraphUpdateEnabled": 3904, + "m_bAnimationUpdateScheduled": 3924, + "m_bBuiltRagdoll": 3952, + "m_bHasAnimatedMaterialAttributes": 4064, + "m_bInitiallyPopulateInterpHistory": 3888, + "m_bRagdollClientSide": 4049, + "m_bRagdollEnabled": 4048, + "m_bSuppressAnimEventSounds": 3890, + "m_flMaxSlopeDistance": 3908, + "m_nForceBone": 3940, + "m_pClientsideRagdoll": 3944, + "m_vLastSlopeCheckPos": 3912, + "m_vecForce": 3928 }, "metadata": [ { @@ -315,7 +315,8 @@ "m_nNotifyState": 5328, "m_nSerializePoseRecipeSizeAG2": 6280, "m_nSerializePoseRecipeVersionAG2": 6284, - "m_nServerGraphDefReloadCountAG2": 6356, + "m_nServerGraphDefReloadCountAG2": 6780, + "m_nServerSerializationContextIteration": 6788, "m_serializedPoseRecipeAG2": 6256 }, "metadata": [ @@ -378,6 +379,11 @@ "name": "m_nServerGraphDefReloadCountAG2", "type": "NetworkVarNames", "type_name": "int" + }, + { + "name": "m_nServerSerializationContextIteration", + "type": "NetworkVarNames", + "type_name": "int" } ], "parent": "CSkeletonAnimationController" @@ -531,6 +537,7 @@ "m_bAutoSwitchFrom": 1025, "m_bAutoSwitchTo": 1024, "m_bBuiltRightHanded": 488, + "m_bKeepLoadedAmmo": 1018, "m_bLinkedCooldowns": 996, "m_bReserveAmmoAsClips": 1016, "m_bTreatAsSingleClip": 1017, @@ -566,10 +573,10 @@ }, "CBaseProp": { "fields": { - "m_bConformToCollisionBounds": 4472, - "m_bModelOverrodeBlockLOS": 4464, - "m_iShapeType": 4468, - "m_mPreferredCatchTransform": 4480 + "m_bConformToCollisionBounds": 4448, + "m_bModelOverrodeBlockLOS": 4440, + "m_iShapeType": 4444, + "m_mPreferredCatchTransform": 4464 }, "metadata": [], "parent": "CBaseAnimGraph" @@ -638,7 +645,7 @@ }, "CBombTarget": { "fields": { - "m_bBombPlantedHere": 4104 + "m_bBombPlantedHere": 4080 }, "metadata": [ { @@ -663,7 +670,7 @@ "m_vecWheelFrictionScales": 72 }, "metadata": [], - "parent": null + "parent": "" }, "CCSGO_WingmanIntroCharacterPosition": { "fields": {}, @@ -1617,11 +1624,6 @@ ], "parent": "CPlayer_WeaponServices" }, - "CCSPointScriptEntity": { - "fields": {}, - "metadata": [], - "parent": "C_BaseEntity" - }, "CCSWeaponBaseVData": { "fields": { "m_DefaultLoadoutSlot": 1800, @@ -1629,24 +1631,25 @@ "m_GearSlotPosition": 1796, "m_WeaponCategory": 1092, "m_WeaponType": 1088, + "m_bAllowBurstHolster": 2000, "m_bCannotShootUnderwater": 1823, "m_bHasBurstMode": 1821, - "m_bHideViewModelWhenZoomed": 2025, + "m_bHideViewModelWhenZoomed": 2033, "m_bIsFullAuto": 1844, "m_bIsRevolver": 1822, "m_bMeleeWeapon": 1820, "m_bReloadsSingleShells": 1852, - "m_bUnzoomsAfterShot": 2024, + "m_bUnzoomsAfterShot": 2032, "m_eSilencerType": 1832, - "m_flArmorRatio": 2080, - "m_flAttackMovespeedFactor": 2004, + "m_flArmorRatio": 2088, + "m_flAttackMovespeedFactor": 2012, "m_flCycleTime": 1856, "m_flDeployDuration": 1988, "m_flDisallowAttackAfterReloadStartDuration": 1992, - "m_flFlinchVelocityModifierLarge": 2096, - "m_flFlinchVelocityModifierSmall": 2100, - "m_flHeadshotMultiplier": 2076, - "m_flInaccuracyAltSoundThreshold": 2012, + "m_flFlinchVelocityModifierLarge": 2104, + "m_flFlinchVelocityModifierSmall": 2108, + "m_flHeadshotMultiplier": 2084, + "m_flInaccuracyAltSoundThreshold": 2020, "m_flInaccuracyCrouch": 1880, "m_flInaccuracyFire": 1920, "m_flInaccuracyJump": 1896, @@ -1655,54 +1658,55 @@ "m_flInaccuracyLadder": 1912, "m_flInaccuracyLand": 1904, "m_flInaccuracyMove": 1928, - "m_flInaccuracyPitchShift": 2008, + "m_flInaccuracyPitchShift": 2016, "m_flInaccuracyReload": 1984, "m_flInaccuracyStand": 1888, - "m_flIronSightFOV": 2060, - "m_flIronSightLooseness": 2068, - "m_flIronSightPivotForward": 2064, - "m_flIronSightPullUpSpeed": 2052, - "m_flIronSightPutDownSpeed": 2056, + "m_flIronSightFOV": 2068, + "m_flIronSightLooseness": 2076, + "m_flIronSightPivotForward": 2072, + "m_flIronSightPullUpSpeed": 2060, + "m_flIronSightPutDownSpeed": 2064, "m_flMaxSpeed": 1864, - "m_flPenetration": 2084, - "m_flRange": 2088, - "m_flRangeModifier": 2092, + "m_flPenetration": 2092, + "m_flRange": 2096, + "m_flRangeModifier": 2100, "m_flRecoilAngle": 1936, "m_flRecoilAngleVariance": 1944, "m_flRecoilMagnitude": 1952, "m_flRecoilMagnitudeVariance": 1960, - "m_flRecoveryTimeCrouch": 2104, - "m_flRecoveryTimeCrouchFinal": 2112, - "m_flRecoveryTimeStand": 2108, - "m_flRecoveryTimeStandFinal": 2116, + "m_flRecoveryTimeCrouch": 2112, + "m_flRecoveryTimeCrouchFinal": 2120, + "m_flRecoveryTimeStand": 2116, + "m_flRecoveryTimeStandFinal": 2124, "m_flSpread": 1872, - "m_flThrowVelocity": 2128, - "m_flZoomTime0": 2040, - "m_flZoomTime1": 2044, - "m_flZoomTime2": 2048, + "m_flThrowVelocity": 2136, + "m_flZoomTime0": 2048, + "m_flZoomTime1": 2052, + "m_flZoomTime2": 2056, + "m_nBurstShotCount": 1996, "m_nCrosshairDeltaDistance": 1840, "m_nCrosshairMinDistance": 1836, - "m_nDamage": 2072, + "m_nDamage": 2080, "m_nKillAward": 1808, "m_nNumBullets": 1848, "m_nPrice": 1804, "m_nPrimaryReserveAmmoMax": 1812, - "m_nRecoilSeed": 1996, - "m_nRecoveryTransitionEndBullet": 2124, - "m_nRecoveryTransitionStartBullet": 2120, + "m_nRecoilSeed": 2004, + "m_nRecoveryTransitionEndBullet": 2132, + "m_nRecoveryTransitionStartBullet": 2128, "m_nSecondaryReserveAmmoMax": 1816, - "m_nSpreadSeed": 2000, + "m_nSpreadSeed": 2008, "m_nTracerFrequency": 1968, - "m_nZoomFOV1": 2032, - "m_nZoomFOV2": 2036, - "m_nZoomLevels": 2028, - "m_szAnimClass": 2144, + "m_nZoomFOV1": 2040, + "m_nZoomFOV2": 2044, + "m_nZoomLevels": 2036, + "m_szAnimClass": 2152, "m_szAnimSkeleton": 1320, "m_szModel_AG2": 1096, "m_szName": 1824, "m_szTracerParticle": 1568, - "m_szUseRadioSubtitle": 2016, - "m_vSmokeColor": 2132, + "m_szUseRadioSubtitle": 2024, + "m_vSmokeColor": 2140, "m_vecMuzzlePos0": 1544, "m_vecMuzzlePos1": 1556 }, @@ -1874,7 +1878,7 @@ "type_name": "float" } ], - "parent": null + "parent": "" }, "CDamageRecord": { "fields": { @@ -1995,7 +1999,7 @@ "type_name": "int" } ], - "parent": null + "parent": "" }, "CEconItemAttribute": { "fields": { @@ -2170,7 +2174,7 @@ "CEntityComponent": { "fields": {}, "metadata": [], - "parent": null + "parent": "" }, "CEntityIdentity": { "fields": { @@ -2180,10 +2184,10 @@ "m_flags": 48, "m_name": 24, "m_nameStringableIndex": 20, - "m_pNext": 96, - "m_pNextByClass": 112, - "m_pPrev": 88, - "m_pPrevByClass": 104, + "m_pNext": 88, + "m_pNextByClass": 104, + "m_pPrev": 80, + "m_pPrevByClass": 96, "m_worldGroupId": 56 }, "metadata": [ @@ -2193,7 +2197,7 @@ "type_name": "int32" } ], - "parent": null + "parent": "" }, "CEntityInstance": { "fields": { @@ -2329,7 +2333,7 @@ }, "CFuncWater": { "fields": { - "m_BuoyancyHelper": 3784 + "m_BuoyancyHelper": 3760 }, "metadata": [], "parent": "C_BaseModelEntity" @@ -2405,7 +2409,7 @@ "type_name": "CUtlStringToken" } ], - "parent": null + "parent": "" }, "CGameSceneNodeHandle": { "fields": { @@ -2424,7 +2428,7 @@ "type_name": "CUtlStringToken" } ], - "parent": null + "parent": "" }, "CGlowProperty": { "fields": { @@ -2487,19 +2491,19 @@ "type_name": "bool" } ], - "parent": null + "parent": "" }, "CGrenadeTracer": { "fields": { - "m_flTracerDuration": 3808, - "m_nType": 3812 + "m_flTracerDuration": 3784, + "m_nType": 3788 }, "metadata": [], "parent": "C_BaseModelEntity" }, "CHitboxComponent": { "fields": { - "m_flBoundsExpandRadius": 32 + "m_flBoundsExpandRadius": 20 }, "metadata": [], "parent": "CEntityComponent" @@ -2568,7 +2572,7 @@ "fields": { "m_RenderAttrName": 1552, "m_TargetEntities": 1560, - "m_bCheckCSSClasses": 1976, + "m_bCheckCSSClasses": 1968, "m_bDisabled": 1528, "m_nResolutionX": 1532, "m_nResolutionY": 1536, @@ -3160,7 +3164,7 @@ "type_name": "int8" } ], - "parent": null + "parent": "" }, "CNetworkedSequenceOperation": { "fields": { @@ -3190,7 +3194,7 @@ "type_name": "float32" } ], - "parent": null + "parent": "" }, "CPathQueryComponent": { "fields": {}, @@ -3473,10 +3477,10 @@ }, "CPointOffScreenIndicatorUi": { "fields": { - "m_bBeenEnabled": 4400, - "m_bHide": 4401, - "m_flSeenTargetTime": 4404, - "m_pTargetPanel": 4408 + "m_bBeenEnabled": 4352, + "m_bHide": 4353, + "m_flSeenTargetTime": 4356, + "m_pTargetPanel": 4360 }, "metadata": [], "parent": "C_PointClientUIWorldPanel" @@ -3668,10 +3672,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -3696,10 +3696,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -3726,10 +3722,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -3757,10 +3749,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -3773,10 +3761,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -3789,10 +3773,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -3809,10 +3789,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -3826,10 +3802,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -3843,10 +3815,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -3874,10 +3842,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -3893,10 +3857,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -3911,10 +3871,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -3952,10 +3908,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -3977,10 +3929,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -4008,10 +3956,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -4050,10 +3994,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -4078,10 +4018,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -4094,10 +4030,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -4125,10 +4057,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -4160,10 +4088,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -4199,10 +4123,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -4213,10 +4133,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -4229,10 +4145,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -4245,10 +4157,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -4264,10 +4172,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -4301,10 +4205,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -4321,10 +4221,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -4339,10 +4235,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -4365,10 +4257,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -4394,10 +4282,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -4447,10 +4331,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPulseEditorHeaderIcon", "type": "Unknown" @@ -4479,8 +4359,8 @@ }, "CPulseGameBlackboard": { "fields": { - "m_strGraphName": 1528, - "m_strStateBlob": 1536 + "m_strGraphName": 1536, + "m_strStateBlob": 1544 }, "metadata": [ { @@ -4867,44 +4747,26 @@ "type_name": "bool" } ], - "parent": null + "parent": "" }, "CTriggerFan": { "fields": { - "m_RampTimer": 4208, - "m_bFalloff": 4200, - "m_bPushAwayFromInfoTarget": 4165, - "m_bPushTowardsInfoTarget": 4164, - "m_flForce": 4196, - "m_hInfoFan": 4192, - "m_qNoiseDelta": 4176, - "m_vDirection": 4152, - "m_vFanEnd": 4128, - "m_vFanOrigin": 4104, - "m_vFanOriginOffset": 4116, - "m_vNoiseDirectionTarget": 4140 + "m_RampTimer": 4144, + "m_bFalloff": 4136, + "m_bPushAwayFromInfoTarget": 4105, + "m_bPushTowardsInfoTarget": 4104, + "m_flForce": 4132, + "m_hInfoFan": 4128, + "m_qNoiseDelta": 4112, + "m_vDirection": 4092, + "m_vFanOriginOffset": 4080 }, "metadata": [ - { - "name": "m_vFanOrigin", - "type": "NetworkVarNames", - "type_name": "VectorWS" - }, { "name": "m_vFanOriginOffset", "type": "NetworkVarNames", "type_name": "Vector" }, - { - "name": "m_vFanEnd", - "type": "NetworkVarNames", - "type_name": "Vector" - }, - { - "name": "m_vNoiseDirectionTarget", - "type": "NetworkVarNames", - "type_name": "Vector" - }, { "name": "m_vDirection", "type": "NetworkVarNames", @@ -4991,82 +4853,82 @@ }, "C_BarnLight": { "fields": { - "m_Color": 3792, - "m_LightStyleEvents": 3880, - "m_LightStyleString": 3840, - "m_LightStyleTargets": 3904, - "m_QueuedLightStyleStrings": 3856, - "m_StyleEvent": 3928, - "m_VisClusters": 4600, - "m_bContactShadow": 4172, - "m_bEnabled": 3784, - "m_bFogMixedShadows": 4220, - "m_bForceShadowsEnabled": 4173, - "m_bInitialBoneSetup": 4592, - "m_bPrecomputedFieldsValid": 4240, - "m_fAlternateColorBrightness": 4200, - "m_flBounceScale": 4180, - "m_flBrightness": 3800, - "m_flBrightnessScale": 3804, - "m_flColorTemperature": 3796, - "m_flFadeSizeEnd": 4228, - "m_flFadeSizeStart": 4224, - "m_flFogScale": 4216, - "m_flFogStrength": 4208, - "m_flLightStyleStartTime": 3848, - "m_flLuminaireAnisotropy": 3832, - "m_flLuminaireSize": 3828, - "m_flMinRoughness": 4184, - "m_flRange": 4128, - "m_flShadowFadeSizeEnd": 4236, - "m_flShadowFadeSizeStart": 4232, - "m_flShape": 4096, - "m_flSkirt": 4108, - "m_flSkirtNear": 4112, - "m_flSoftX": 4100, - "m_flSoftY": 4104, - "m_hLightCookie": 4088, - "m_nBakeSpecularToCubemaps": 4144, - "m_nBakedShadowIndex": 3812, - "m_nBounceLight": 4176, - "m_nCastShadows": 4160, - "m_nColorMode": 3788, - "m_nDirectLight": 3808, - "m_nFog": 4204, - "m_nFogShadows": 4212, - "m_nLightMapUniqueId": 3820, - "m_nLightPathUniqueId": 3816, - "m_nLuminaireShape": 3824, - "m_nPrecomputedSubFrusta": 4304, - "m_nShadowMapSize": 4164, - "m_nShadowPriority": 4168, - "m_vAlternateColor": 4188, - "m_vBakeSpecularToCubemapsSize": 4148, - "m_vPrecomputedBoundsMaxs": 4256, - "m_vPrecomputedBoundsMins": 4244, - "m_vPrecomputedOBBAngles": 4280, - "m_vPrecomputedOBBAngles0": 4320, - "m_vPrecomputedOBBAngles1": 4356, - "m_vPrecomputedOBBAngles2": 4392, - "m_vPrecomputedOBBAngles3": 4428, - "m_vPrecomputedOBBAngles4": 4464, - "m_vPrecomputedOBBAngles5": 4500, - "m_vPrecomputedOBBExtent": 4292, - "m_vPrecomputedOBBExtent0": 4332, - "m_vPrecomputedOBBExtent1": 4368, - "m_vPrecomputedOBBExtent2": 4404, - "m_vPrecomputedOBBExtent3": 4440, - "m_vPrecomputedOBBExtent4": 4476, - "m_vPrecomputedOBBExtent5": 4512, - "m_vPrecomputedOBBOrigin": 4268, - "m_vPrecomputedOBBOrigin0": 4308, - "m_vPrecomputedOBBOrigin1": 4344, - "m_vPrecomputedOBBOrigin2": 4380, - "m_vPrecomputedOBBOrigin3": 4416, - "m_vPrecomputedOBBOrigin4": 4452, - "m_vPrecomputedOBBOrigin5": 4488, - "m_vShear": 4132, - "m_vSizeParams": 4116 + "m_Color": 3768, + "m_LightStyleEvents": 3856, + "m_LightStyleString": 3816, + "m_LightStyleTargets": 3880, + "m_QueuedLightStyleStrings": 3832, + "m_StyleEvent": 3904, + "m_VisClusters": 4576, + "m_bContactShadow": 4148, + "m_bEnabled": 3760, + "m_bFogMixedShadows": 4196, + "m_bForceShadowsEnabled": 4149, + "m_bInitialBoneSetup": 4568, + "m_bPrecomputedFieldsValid": 4216, + "m_fAlternateColorBrightness": 4176, + "m_flBounceScale": 4156, + "m_flBrightness": 3776, + "m_flBrightnessScale": 3780, + "m_flColorTemperature": 3772, + "m_flFadeSizeEnd": 4204, + "m_flFadeSizeStart": 4200, + "m_flFogScale": 4192, + "m_flFogStrength": 4184, + "m_flLightStyleStartTime": 3824, + "m_flLuminaireAnisotropy": 3808, + "m_flLuminaireSize": 3804, + "m_flMinRoughness": 4160, + "m_flRange": 4104, + "m_flShadowFadeSizeEnd": 4212, + "m_flShadowFadeSizeStart": 4208, + "m_flShape": 4072, + "m_flSkirt": 4084, + "m_flSkirtNear": 4088, + "m_flSoftX": 4076, + "m_flSoftY": 4080, + "m_hLightCookie": 4064, + "m_nBakeSpecularToCubemaps": 4120, + "m_nBakedShadowIndex": 3788, + "m_nBounceLight": 4152, + "m_nCastShadows": 4136, + "m_nColorMode": 3764, + "m_nDirectLight": 3784, + "m_nFog": 4180, + "m_nFogShadows": 4188, + "m_nLightMapUniqueId": 3796, + "m_nLightPathUniqueId": 3792, + "m_nLuminaireShape": 3800, + "m_nPrecomputedSubFrusta": 4280, + "m_nShadowMapSize": 4140, + "m_nShadowPriority": 4144, + "m_vAlternateColor": 4164, + "m_vBakeSpecularToCubemapsSize": 4124, + "m_vPrecomputedBoundsMaxs": 4232, + "m_vPrecomputedBoundsMins": 4220, + "m_vPrecomputedOBBAngles": 4256, + "m_vPrecomputedOBBAngles0": 4296, + "m_vPrecomputedOBBAngles1": 4332, + "m_vPrecomputedOBBAngles2": 4368, + "m_vPrecomputedOBBAngles3": 4404, + "m_vPrecomputedOBBAngles4": 4440, + "m_vPrecomputedOBBAngles5": 4476, + "m_vPrecomputedOBBExtent": 4268, + "m_vPrecomputedOBBExtent0": 4308, + "m_vPrecomputedOBBExtent1": 4344, + "m_vPrecomputedOBBExtent2": 4380, + "m_vPrecomputedOBBExtent3": 4416, + "m_vPrecomputedOBBExtent4": 4452, + "m_vPrecomputedOBBExtent5": 4488, + "m_vPrecomputedOBBOrigin": 4244, + "m_vPrecomputedOBBOrigin0": 4284, + "m_vPrecomputedOBBOrigin1": 4320, + "m_vPrecomputedOBBOrigin2": 4356, + "m_vPrecomputedOBBOrigin3": 4392, + "m_vPrecomputedOBBOrigin4": 4428, + "m_vPrecomputedOBBOrigin5": 4464, + "m_vShear": 4108, + "m_vSizeParams": 4092 }, "metadata": [ { @@ -5444,9 +5306,9 @@ }, "C_BaseButton": { "fields": { - "m_glowEntity": 3784, - "m_szDisplayText": 3792, - "m_usable": 3788 + "m_glowEntity": 3760, + "m_szDisplayText": 3768, + "m_usable": 3764 }, "metadata": [ { @@ -5469,20 +5331,20 @@ }, "C_BaseCSGrenade": { "fields": { - "m_bClientPredictDelete": 8080, - "m_bIsHeldByPlayer": 8082, - "m_bJumpThrow": 8084, - "m_bJustPulledPin": 8224, - "m_bPinPulled": 8083, - "m_bRedraw": 8081, - "m_bThrowAnimating": 8085, - "m_fDropTime": 8216, - "m_fPinPullTime": 8220, - "m_fThrowTime": 8088, - "m_flNextHoldFrac": 8232, - "m_flThrowStrength": 8096, - "m_hSwitchToWeaponAfterThrow": 8236, - "m_nNextHoldTick": 8228 + "m_bClientPredictDelete": 8064, + "m_bIsHeldByPlayer": 8066, + "m_bJumpThrow": 8068, + "m_bJustPulledPin": 8208, + "m_bPinPulled": 8067, + "m_bRedraw": 8065, + "m_bThrowAnimating": 8069, + "m_fDropTime": 8200, + "m_fPinPullTime": 8204, + "m_fThrowTime": 8072, + "m_flNextHoldFrac": 8216, + "m_flThrowStrength": 8080, + "m_hSwitchToWeaponAfterThrow": 8220, + "m_nNextHoldTick": 8212 }, "metadata": [ { @@ -5550,22 +5412,22 @@ }, "C_BaseCSGrenadeProjectile": { "fields": { - "flNextTrailLineTime": 5144, - "m_arrTrajectoryTrailPointCreationTimes": 5192, - "m_arrTrajectoryTrailPoints": 5168, - "m_bCanCreateGrenadeTrail": 5149, - "m_bExplodeEffectBegan": 5148, - "m_flSpawnTime": 5128, - "m_flTrajectoryTrailEffectCreationTime": 5216, - "m_hSnapshotTrajectoryParticleSnapshot": 5160, - "m_nBounces": 5096, - "m_nExplodeEffectIndex": 5104, - "m_nExplodeEffectTickBegin": 5112, - "m_nSnapshotTrajectoryEffectIndex": 5152, - "m_vInitialPosition": 5072, - "m_vInitialVelocity": 5084, - "m_vecExplodeEffectOrigin": 5116, - "vecLastTrailLinePos": 5132 + "flNextTrailLineTime": 5120, + "m_arrTrajectoryTrailPointCreationTimes": 5168, + "m_arrTrajectoryTrailPoints": 5144, + "m_bCanCreateGrenadeTrail": 5125, + "m_bExplodeEffectBegan": 5124, + "m_flSpawnTime": 5104, + "m_flTrajectoryTrailEffectCreationTime": 5192, + "m_hSnapshotTrajectoryParticleSnapshot": 5136, + "m_nBounces": 5072, + "m_nExplodeEffectIndex": 5080, + "m_nExplodeEffectTickBegin": 5088, + "m_nSnapshotTrajectoryEffectIndex": 5128, + "m_vInitialPosition": 5048, + "m_vInitialVelocity": 5060, + "m_vecExplodeEffectOrigin": 5092, + "vecLastTrailLinePos": 5108 }, "metadata": [ { @@ -5603,10 +5465,10 @@ }, "C_BaseClientUIEntity": { "fields": { - "m_DialogXMLName": 3800, - "m_PanelClassName": 3808, - "m_PanelID": 3816, - "m_bEnabled": 3792 + "m_DialogXMLName": 3776, + "m_PanelClassName": 3784, + "m_PanelID": 3792, + "m_bEnabled": 3768 }, "metadata": [ { @@ -5634,12 +5496,12 @@ }, "C_BaseCombatCharacter": { "fields": { - "m_flWaterNextTraceTime": 5028, - "m_flWaterWorldZ": 5024, - "m_hMyWearables": 4992, - "m_leftFootAttachment": 5016, - "m_nWaterWakeMode": 5020, - "m_rightFootAttachment": 5017 + "m_flWaterNextTraceTime": 5004, + "m_flWaterWorldZ": 5000, + "m_hMyWearables": 4968, + "m_leftFootAttachment": 4992, + "m_nWaterWakeMode": 4996, + "m_rightFootAttachment": 4993 }, "metadata": [ { @@ -5656,7 +5518,7 @@ }, "C_BaseDoor": { "fields": { - "m_bIsUsable": 3784 + "m_bIsUsable": 3760 }, "metadata": [ { @@ -5693,7 +5555,7 @@ "m_bRenderEvenWhenNotSuccessfullyInterpolated": 959, "m_bRenderWithViewModels": 1386, "m_bSimulationTimeChanged": 1502, - "m_bTakesDamage": 849, + "m_bTakesDamage": 853, "m_dependencies": 1464, "m_fBBoxVisFlags": 1376, "m_fEffects": 1324, @@ -5701,6 +5563,7 @@ "m_flActualGravityScale": 1380, "m_flAnimTime": 948, "m_flCreateTime": 992, + "m_flDamageAccumulator": 848, "m_flElasticity": 1340, "m_flFriction": 1336, "m_flGravityScale": 1344, @@ -5721,7 +5584,7 @@ "m_iHealth": 844, "m_iMaxHealth": 840, "m_iTeamNum": 1003, - "m_lifeState": 848, + "m_lifeState": 852, "m_nActualMoveType": 1318, "m_nBloodType": 1520, "m_nCreationTick": 1488, @@ -5969,7 +5832,7 @@ "type_name": "BloodType" } ], - "parent": null + "parent": "" }, "C_BaseEntityAPI": { "fields": {}, @@ -5978,25 +5841,25 @@ }, "C_BaseFlex": { "fields": { - "m_CachedViewTarget": 4748, - "m_PhonemeClasses": 4896, - "m_bResetFlexWeightsOnModelChange": 4790, - "m_blinktime": 4768, - "m_blinktoggle": 4648, - "m_flBlinkAmount": 4784, - "m_flJawOpenAmount": 4780, - "m_flexWeight": 4480, - "m_iBlink": 4764, - "m_iEyeAttachment": 4789, - "m_iJawOpen": 4776, - "m_iMouthAttachment": 4788, - "m_mEyeOcclusionRendererCameraToBoneTransform": 4820, - "m_nEyeOcclusionRendererBone": 4816, - "m_nLastFlexUpdateFrameCount": 4744, - "m_nNextSceneEventId": 4760, - "m_prevblinktoggle": 4772, - "m_vEyeOcclusionRendererHalfExtent": 4868, - "m_vLookTargetPosition": 4504 + "m_CachedViewTarget": 4724, + "m_PhonemeClasses": 4872, + "m_bResetFlexWeightsOnModelChange": 4766, + "m_blinktime": 4744, + "m_blinktoggle": 4624, + "m_flBlinkAmount": 4760, + "m_flJawOpenAmount": 4756, + "m_flexWeight": 4456, + "m_iBlink": 4740, + "m_iEyeAttachment": 4765, + "m_iJawOpen": 4752, + "m_iMouthAttachment": 4764, + "m_mEyeOcclusionRendererCameraToBoneTransform": 4796, + "m_nEyeOcclusionRendererBone": 4792, + "m_nLastFlexUpdateFrameCount": 4720, + "m_nNextSceneEventId": 4736, + "m_prevblinktoggle": 4748, + "m_vEyeOcclusionRendererHalfExtent": 4844, + "m_vLookTargetPosition": 4480 }, "metadata": [ { @@ -6025,18 +5888,18 @@ }, "C_BaseGrenade": { "fields": { - "m_DmgRadius": 4996, - "m_ExplosionSound": 5024, - "m_bHasWarnedAI": 4992, - "m_bIsLive": 4994, - "m_bIsSmokeGrenade": 4993, - "m_flDamage": 5008, - "m_flDetonateTime": 5000, - "m_flNextAttack": 5060, - "m_flWarnAITime": 5004, - "m_hOriginalThrower": 5064, - "m_hThrower": 5036, - "m_iszBounceSound": 5016 + "m_DmgRadius": 4972, + "m_ExplosionSound": 5000, + "m_bHasWarnedAI": 4968, + "m_bIsLive": 4970, + "m_bIsSmokeGrenade": 4969, + "m_flDamage": 4984, + "m_flDetonateTime": 4976, + "m_flNextAttack": 5036, + "m_flWarnAITime": 4980, + "m_hOriginalThrower": 5040, + "m_hThrower": 5012, + "m_iszBounceSound": 4992 }, "metadata": [ { @@ -6115,43 +5978,41 @@ "fields": { "m_CHitboxComponent": 2792, "m_CRenderComponent": 2784, - "m_ClientOverrideTint": 3712, - "m_Collision": 3088, - "m_ConfigEntitiesToPropagateMaterialDecalsTo": 3416, - "m_Glow": 3264, - "m_LastHitGroup": 2840, - "m_bAllowFadeInView": 2914, - "m_bInitModelEffects": 2896, - "m_bIsStaticProp": 2897, - "m_bNoInterpolate": 3081, - "m_bRenderToCubemaps": 3080, - "m_bUseClientOverrideTint": 3716, - "m_bvDisabledHitGroups": 3776, - "m_clrRender": 2944, - "m_fadeMaxDist": 3360, - "m_fadeMinDist": 3356, - "m_flDecalHealBloodRate": 3404, - "m_flDecalHealHeightRate": 3408, - "m_flFadeScale": 3364, - "m_flGlowBackfaceMult": 3352, - "m_flShadowStrength": 3368, - "m_iOldHealth": 2908, - "m_nAddDecal": 3376, - "m_nDecalMode": 3412, - "m_nDecalsAdded": 2904, - "m_nLastAddDecal": 2900, - "m_nObjectCulling": 3372, - "m_nRenderFX": 2913, - "m_nRenderMode": 2912, - "m_nRequiredDecalMode": 3413, - "m_pClientAlphaProperty": 3704, - "m_pDestructiblePartsSystemComponent": 2832, - "m_sLastDamageSourceName": 2848, - "m_vDecalForwardAxis": 3392, - "m_vDecalPosition": 3380, - "m_vLastDamagePosition": 2856, - "m_vecRenderAttributes": 2952, - "m_vecViewOffset": 3480 + "m_ClientOverrideTint": 3688, + "m_Collision": 3072, + "m_ConfigEntitiesToPropagateMaterialDecalsTo": 3392, + "m_Glow": 3248, + "m_LastHitGroup": 2824, + "m_bAllowFadeInView": 2898, + "m_bInitModelEffects": 2880, + "m_bIsStaticProp": 2881, + "m_bNoInterpolate": 3065, + "m_bRenderToCubemaps": 3064, + "m_bUseClientOverrideTint": 3692, + "m_bvDisabledHitGroups": 3752, + "m_clrRender": 2928, + "m_fadeMaxDist": 3344, + "m_fadeMinDist": 3340, + "m_flFadeScale": 3348, + "m_flGlowBackfaceMult": 3336, + "m_flShadowStrength": 3352, + "m_iOldHealth": 2892, + "m_nAddDecal": 3360, + "m_nDecalMode": 3388, + "m_nDecalsAdded": 2888, + "m_nLastAddDecal": 2884, + "m_nObjectCulling": 3356, + "m_nRenderFX": 2897, + "m_nRenderMode": 2896, + "m_nRequiredDecalMode": 3389, + "m_pClientAlphaProperty": 3680, + "m_pDestructiblePartsSystemComponent": 2816, + "m_sLastDamageSourceName": 2832, + "m_vDecalForwardAxis": 3376, + "m_vDecalPosition": 3364, + "m_vLastDamagePosition": 2840, + "m_vecRenderAttributes": 2936, + "m_vecViewOffset": 3456 }, "metadata": [ { @@ -6254,16 +6115,6 @@ "type": "NetworkVarNames", "type_name": "Vector" }, - { - "name": "m_flDecalHealBloodRate", - "type": "NetworkVarNames", - "type_name": "float" - }, - { - "name": "m_flDecalHealHeightRate", - "type": "NetworkVarNames", - "type_name": "float" - }, { "name": "m_nDecalMode", "type": "NetworkVarNames", @@ -6289,34 +6140,34 @@ }, "C_BasePlayerPawn": { "fields": { - "m_ServerViewAngleChanges": 5208, - "m_bIsSwappingToPredictableController": 5592, - "m_flDeathTime": 5488, - "m_flFOVSensitivityAdjust": 5552, - "m_flLastCameraSetupTime": 5548, - "m_flMouseSensitivity": 5556, - "m_flOldSimulationTime": 5572, - "m_flPredictionErrorTime": 5504, - "m_hController": 5584, - "m_hDefaultController": 5588, - "m_iHideHUD": 5336, - "m_nLastExecutedCommandNumber": 5576, - "m_nLastExecutedCommandTick": 5580, - "m_pAutoaimServices": 5144, - "m_pCameraServices": 5184, - "m_pFlashlightServices": 5176, - "m_pItemServices": 5136, - "m_pMovementServices": 5192, - "m_pObserverServices": 5152, - "m_pUseServices": 5168, - "m_pWaterServices": 5160, - "m_pWeaponServices": 5128, - "m_skybox3d": 5344, - "m_vOldOrigin": 5560, - "m_vecLastCameraSetupLocalOrigin": 5536, - "m_vecPredictionError": 5492, - "v_angle": 5312, - "v_anglePrevious": 5324 + "m_ServerViewAngleChanges": 5184, + "m_bIsSwappingToPredictableController": 5568, + "m_flDeathTime": 5464, + "m_flFOVSensitivityAdjust": 5528, + "m_flLastCameraSetupTime": 5524, + "m_flMouseSensitivity": 5532, + "m_flOldSimulationTime": 5548, + "m_flPredictionErrorTime": 5480, + "m_hController": 5560, + "m_hDefaultController": 5564, + "m_iHideHUD": 5312, + "m_nLastExecutedCommandNumber": 5552, + "m_nLastExecutedCommandTick": 5556, + "m_pAutoaimServices": 5120, + "m_pCameraServices": 5160, + "m_pFlashlightServices": 5152, + "m_pItemServices": 5112, + "m_pMovementServices": 5168, + "m_pObserverServices": 5128, + "m_pUseServices": 5144, + "m_pWaterServices": 5136, + "m_pWeaponServices": 5104, + "m_skybox3d": 5320, + "m_vOldOrigin": 5536, + "m_vecLastCameraSetupLocalOrigin": 5512, + "m_vecPredictionError": 5468, + "v_angle": 5288, + "v_anglePrevious": 5300 }, "metadata": [ { @@ -6467,13 +6318,13 @@ }, "C_BasePlayerWeapon": { "fields": { - "m_flNextPrimaryAttackTickRatio": 6396, - "m_flNextSecondaryAttackTickRatio": 6404, - "m_iClip1": 6408, - "m_iClip2": 6412, - "m_nNextPrimaryAttackTick": 6392, - "m_nNextSecondaryAttackTick": 6400, - "m_pReserveAmmo": 6416 + "m_flNextPrimaryAttackTickRatio": 6372, + "m_flNextSecondaryAttackTickRatio": 6380, + "m_iClip1": 6384, + "m_iClip2": 6388, + "m_nNextPrimaryAttackTick": 6368, + "m_nNextSecondaryAttackTick": 6376, + "m_pReserveAmmo": 6392 }, "metadata": [ { @@ -6544,14 +6395,14 @@ }, "C_BasePropDoor": { "fields": { - "m_bLocked": 5189, - "m_bNoNPCs": 5190, - "m_closedAngles": 5204, - "m_closedPosition": 5192, - "m_eDoorState": 5184, - "m_hMaster": 5216, - "m_modelChanged": 5188, - "m_vWhereToSetLightingOrigin": 5220 + "m_bLocked": 5173, + "m_bNoNPCs": 5174, + "m_closedAngles": 5188, + "m_closedPosition": 5176, + "m_eDoorState": 5168, + "m_hMaster": 5200, + "m_modelChanged": 5172, + "m_vWhereToSetLightingOrigin": 5204 }, "metadata": [ { @@ -6618,17 +6469,17 @@ }, "C_BaseTrigger": { "fields": { - "m_OnEndTouch": 3864, - "m_OnEndTouchAll": 3904, - "m_OnNotTouching": 4024, - "m_OnStartTouch": 3784, - "m_OnStartTouchAll": 3824, - "m_OnTouching": 3944, - "m_OnTouchingEachEntity": 3984, - "m_bDisabled": 4100, - "m_hFilter": 4096, - "m_hTouchingEntities": 4064, - "m_iFilterName": 4088 + "m_OnEndTouch": 3840, + "m_OnEndTouchAll": 3880, + "m_OnNotTouching": 4000, + "m_OnStartTouch": 3760, + "m_OnStartTouchAll": 3800, + "m_OnTouching": 3920, + "m_OnTouchingEachEntity": 3960, + "m_bDisabled": 4076, + "m_hFilter": 4072, + "m_hTouchingEntities": 4040, + "m_iFilterName": 4064 }, "metadata": [ { @@ -6645,30 +6496,30 @@ }, "C_Beam": { "fields": { - "m_bTurnedOff": 3952, - "m_fAmplitude": 3932, - "m_fEndWidth": 3920, - "m_fFadeLength": 3924, - "m_fHaloScale": 3928, - "m_fSpeed": 3940, - "m_fStartFrame": 3936, - "m_fWidth": 3916, - "m_flDamage": 3796, - "m_flFireTime": 3792, - "m_flFrame": 3944, - "m_flFrameRate": 3784, - "m_flHDRColorScale": 3788, - "m_hAttachEntity": 3864, - "m_hBaseMaterial": 3840, - "m_hEndEntity": 3968, - "m_nAttachIndex": 3904, - "m_nBeamFlags": 3860, - "m_nBeamType": 3856, - "m_nClipStyle": 3948, - "m_nHaloIndex": 3848, - "m_nNumBeamEnts": 3800, - "m_queryHandleHalo": 3804, - "m_vecEndPos": 3956 + "m_bTurnedOff": 3928, + "m_fAmplitude": 3908, + "m_fEndWidth": 3896, + "m_fFadeLength": 3900, + "m_fHaloScale": 3904, + "m_fSpeed": 3916, + "m_fStartFrame": 3912, + "m_fWidth": 3892, + "m_flDamage": 3772, + "m_flFireTime": 3768, + "m_flFrame": 3920, + "m_flFrameRate": 3760, + "m_flHDRColorScale": 3764, + "m_hAttachEntity": 3840, + "m_hBaseMaterial": 3816, + "m_hEndEntity": 3944, + "m_nAttachIndex": 3880, + "m_nBeamFlags": 3836, + "m_nBeamType": 3832, + "m_nClipStyle": 3924, + "m_nHaloIndex": 3824, + "m_nNumBeamEnts": 3776, + "m_queryHandleHalo": 3780, + "m_vecEndPos": 3932 }, "metadata": [ { @@ -6809,34 +6660,34 @@ }, "C_BreakableProp": { "fields": { - "m_BreakableContentsType": 4776, - "m_CPropDataComponent": 4512, - "m_OnBreak": 4616, - "m_OnHealthChanged": 4656, - "m_OnStartDeath": 4576, - "m_OnTakeDamage": 4696, - "m_PerformanceMode": 4768, - "m_bHasBreakPiecesOrCommands": 4800, - "m_explodeDamage": 4804, - "m_explodeRadius": 4808, - "m_explosionBuildupSound": 4824, - "m_explosionCustomEffect": 4832, - "m_explosionCustomSound": 4840, - "m_explosionDelay": 4816, - "m_explosionModifier": 4848, - "m_flDefBurstScale": 4748, - "m_flDefaultFadeScale": 4864, - "m_flLastPhysicsInfluenceTime": 4860, - "m_flPressureDelay": 4744, - "m_flPreventDamageBeforeTime": 4772, - "m_hBreaker": 4764, - "m_hLastAttacker": 4868, - "m_hPhysicsAttacker": 4856, - "m_iMinHealthDmg": 4740, - "m_impactEnergyScale": 4736, - "m_strBreakableContentsParticleOverride": 4792, - "m_strBreakableContentsPropGroupOverride": 4784, - "m_vDefBurstOffset": 4752 + "m_BreakableContentsType": 4760, + "m_CPropDataComponent": 4496, + "m_OnBreak": 4600, + "m_OnHealthChanged": 4640, + "m_OnStartDeath": 4560, + "m_OnTakeDamage": 4680, + "m_PerformanceMode": 4752, + "m_bHasBreakPiecesOrCommands": 4784, + "m_explodeDamage": 4788, + "m_explodeRadius": 4792, + "m_explosionBuildupSound": 4808, + "m_explosionCustomEffect": 4816, + "m_explosionCustomSound": 4824, + "m_explosionDelay": 4800, + "m_explosionModifier": 4832, + "m_flDefBurstScale": 4732, + "m_flDefaultFadeScale": 4848, + "m_flLastPhysicsInfluenceTime": 4844, + "m_flPressureDelay": 4728, + "m_flPreventDamageBeforeTime": 4756, + "m_hBreaker": 4748, + "m_hLastAttacker": 4852, + "m_hPhysicsAttacker": 4840, + "m_iMinHealthDmg": 4724, + "m_impactEnergyScale": 4720, + "m_strBreakableContentsParticleOverride": 4776, + "m_strBreakableContentsPropGroupOverride": 4768, + "m_vDefBurstOffset": 4736 }, "metadata": [ { @@ -6849,28 +6700,28 @@ }, "C_BulletHitModel": { "fields": { - "m_bIsHit": 4520, - "m_flTimeCreated": 4524, - "m_hPlayerParent": 4516, - "m_iBoneIndex": 4512, - "m_matLocal": 4464, - "m_vecStartPos": 4528 + "m_bIsHit": 4496, + "m_flTimeCreated": 4500, + "m_hPlayerParent": 4492, + "m_iBoneIndex": 4488, + "m_matLocal": 4440, + "m_vecStartPos": 4504 }, "metadata": [], "parent": null }, "C_C4": { "fields": { - "m_activeLightParticleIndex": 8080, - "m_bBombPlacedAnimation": 8096, - "m_bBombPlanted": 8139, - "m_bIsPlantingViaUse": 8097, - "m_bPlayedArmingBeeps": 8132, - "m_bStartedArming": 8088, - "m_eActiveLightEffect": 8084, - "m_entitySpottedState": 8104, - "m_fArmedTime": 8092, - "m_nSpotRules": 8128 + "m_activeLightParticleIndex": 8064, + "m_bBombPlacedAnimation": 8080, + "m_bBombPlanted": 8123, + "m_bIsPlantingViaUse": 8081, + "m_bPlayedArmingBeeps": 8116, + "m_bStartedArming": 8072, + "m_eActiveLightEffect": 8068, + "m_entitySpottedState": 8088, + "m_fArmedTime": 8076, + "m_nSpotRules": 8112 }, "metadata": [ { @@ -6999,12 +6850,10 @@ }, "C_CSGO_PreviewModel": { "fields": { - "m_animgraph": 4992, - "m_animgraphCharacterModeString": 5000, - "m_defaultAnim": 5008, - "m_flInitialModelScale": 5020, - "m_nDefaultAnimLoopMode": 5016, - "m_sInitialWeaponState": 5024 + "m_defaultAnim": 4968, + "m_flInitialModelScale": 4980, + "m_nDefaultAnimLoopMode": 4976, + "m_sInitialWeaponState": 4984 }, "metadata": [], "parent": "C_BaseFlex" @@ -7016,9 +6865,8 @@ }, "C_CSGO_PreviewPlayer": { "fields": { - "m_animgraph": 16160, - "m_animgraphCharacterModeString": 16168, - "m_flInitialModelScale": 16176 + "m_animgraphCharacterModeString": 16144, + "m_flInitialModelScale": 16152 }, "metadata": [], "parent": "C_CSPlayerPawn" @@ -7729,7 +7577,7 @@ }, "C_CSObserverPawn": { "fields": { - "m_hDetectParentChange": 5760 + "m_hDetectParentChange": 5736 }, "metadata": [ { @@ -7774,134 +7622,133 @@ }, "C_CSPlayerPawn": { "fields": { - "m_ArmorValue": 10084, - "m_EconGloves": 6336, - "m_GunGameImmunityColor": 9368, - "m_PredictedDamageTags": 10240, - "m_RetakesMVPBoostExtraUtility": 6328, - "m_aimPunchAngle": 5884, - "m_aimPunchAngleVel": 5896, - "m_aimPunchCache": 5920, - "m_aimPunchTickBase": 5908, - "m_aimPunchTickFraction": 5912, - "m_angEyeAngles": 15872, - "m_angEyeAnglesVelocity": 16080, - "m_angShootAngleHistory": 10168, - "m_angStashedShootAngles": 10132, - "m_arrOldEyeAngles": 16032, - "m_arrOldEyeAnglesTimes": 16016, - "m_bCachedPlaneIsValid": 15853, - "m_bClipHitStaticWorld": 15852, - "m_bGrenadeParametersStashed": 10128, - "m_bGunGameImmunity": 15780, - "m_bHasDeathInfo": 10101, - "m_bHasFemaleVoice": 5832, - "m_bInBombZone": 5961, - "m_bInBuyZone": 5880, - "m_bInHostageRescueZone": 5960, - "m_bInLanding": 5952, - "m_bInNoDefuseArea": 10044, - "m_bIsBuyMenuOpen": 5962, - "m_bIsDefusing": 10034, - "m_bIsGrabbingHostage": 10035, - "m_bIsScoped": 10032, - "m_bIsWalking": 9472, - "m_bKilledByHeadshot": 10081, - "m_bLastHeadBoneTransformIsValid": 9240, - "m_bLeftHanded": 9293, - "m_bMustSyncRagdollState": 7481, - "m_bNeedToReApplyGloves": 6333, - "m_bOldIsScoped": 10100, - "m_bOnGroundLastTick": 9248, - "m_bPrevDefuser": 5862, - "m_bPrevHelmet": 5863, - "m_bPreviouslyInBuyZone": 5881, - "m_bRagdollDamageHeadshot": 7576, - "m_bResumeZoom": 10033, - "m_bRetakesHasDefuseKit": 6320, - "m_bRetakesMVPLastRound": 6321, - "m_bShouldAutobuyDMWeapons": 15772, - "m_bSkipOneHeadConstraintUpdate": 9292, - "m_bWaitForNoAttack": 10072, - "m_delayTargetIDTimer": 16096, - "m_entitySpottedState": 10008, - "m_fImmuneToGunGameDamageTime": 15776, - "m_fImmuneToGunGameDamageTimeLast": 15784, - "m_fMolotovDamageTime": 15788, - "m_fRenderingClipPlane": 15808, - "m_fSwitchedHandednessTime": 9296, - "m_flDeathInfoTime": 10104, - "m_flEmitSoundTime": 10040, - "m_flFlinchStack": 10056, - "m_flHealthShotBoostExpirationTime": 5824, - "m_flHitHeading": 10064, - "m_flLandingStartTime": 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"m_flNextClientFireBulletTime_Repredict": 6948, + "m_flPostponeFireReadyFrac": 6680, + "m_flRecoilIndex": 6664, + "m_flTimeSilencerSwitchComplete": 6696, + "m_flTurningInaccuracy": 6644, + "m_flTurningInaccuracyDelta": 6628, + "m_flWatTickOffset": 7608, + "m_flWeaponGameplayAnimStateTimestamp": 6516, + "m_hPrevOwner": 6892, + "m_iAmmoLastCheck": 6572, + "m_iIronSightMode": 7488, + "m_iMostRecentTeamNumber": 6704, + "m_iOriginalTeamNumber": 6700, + "m_iRecoilIndex": 6660, + "m_iWeaponGameplayAnimState": 6512, + "m_nCustomEconReloadEventId": 6876, + "m_nDropTick": 6896, + "m_nLastEmptySoundCmdNum": 6576, + "m_nPostponeFireReadyTicks": 6676, + "m_nextPrevOwnerUseTime": 6888, + "m_vecTurningInaccuracyEyeDirLast": 6632, + "m_weaponMode": 6624 }, "metadata": [ { @@ -8720,13 +8567,13 @@ }, "C_CSWeaponBaseGun": { "fields": { - "m_bNeedsBoltAction": 8109, - "m_iBurstShotsRemaining": 8084, - "m_iSilencerBodygroup": 8088, - "m_inPrecache": 8108, - "m_nRevolverCylinderIdx": 8112, - "m_silencedModelIndex": 8104, - "m_zoomLevel": 8080 + "m_bNeedsBoltAction": 8093, + "m_iBurstShotsRemaining": 8068, + "m_iSilencerBodygroup": 8072, + "m_inPrecache": 8092, + "m_nRevolverCylinderIdx": 8096, + "m_silencedModelIndex": 8088, + "m_zoomLevel": 8064 }, "metadata": [ { @@ -8759,13 +8606,13 @@ }, "C_Chicken": { "fields": { - "m_AttributeManager": 5192, - "m_bAttributesInitialized": 6432, - "m_bIsPreviewModel": 6440, - "m_hHolidayHatAddon": 5176, - "m_hWaterWakeParticles": 6436, - "m_jumpedThisFrame": 5180, - "m_leader": 5184 + "m_AttributeManager": 5176, + "m_bAttributesInitialized": 6416, + "m_bIsPreviewModel": 6424, + "m_hHolidayHatAddon": 5160, + "m_hWaterWakeParticles": 6420, + "m_jumpedThisFrame": 5164, + "m_leader": 5168 }, "metadata": [ { @@ -8788,20 +8635,20 @@ }, "C_ClientRagdoll": { "fields": { - "m_bFadeOut": 4464, - "m_bFadingOut": 4494, - "m_bImportant": 4465, - "m_bReleaseRagdoll": 4492, - "m_flEffectTime": 4468, - "m_flScaleEnd": 4496, - "m_flScaleTimeEnd": 4576, 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"m_LastExitTime": 4092, + "m_LastExitWeight": 4088, + "m_MaxWeight": 4100, + "m_Weight": 4108, + "m_bEnabled": 4096, + "m_lookupFilename": 4112 }, "metadata": [ { @@ -8951,9 +8798,9 @@ }, "C_DecoyProjectile": { "fields": { - "m_flTimeParticleEffectSpawn": 5264, - "m_nClientLastKnownDecoyShotTick": 5228, - "m_nDecoyShotTick": 5224 + "m_flTimeParticleEffectSpawn": 5240, + "m_nClientLastKnownDecoyShotTick": 5204, + "m_nDecoyShotTick": 5200 }, "metadata": [ { @@ -8966,13 +8813,13 @@ }, "C_DynamicLight": { "fields": { - "m_Exponent": 3792, - "m_Flags": 3784, - "m_InnerAngle": 3796, - "m_LightStyle": 3785, - "m_OuterAngle": 3800, - "m_Radius": 3788, - "m_SpotRadius": 3804 + "m_Exponent": 3768, + "m_Flags": 3760, + "m_InnerAngle": 3772, + "m_LightStyle": 3761, + "m_OuterAngle": 3776, + "m_Radius": 3764, + "m_SpotRadius": 3780 }, "metadata": [ { @@ -9015,29 +8862,29 @@ }, "C_DynamicProp": { "fields": { - "m_OnAnimReachedEnd": 5048, - "m_OnAnimReachedStart": 5008, - "m_bCreateNonSolid": 5104, - "m_bFiredStartEndOutput": 5102, - "m_bForceNpcExclude": 5103, - "m_bIsOverrideProp": 5105, - "m_bRandomizeCycle": 5100, - "m_bStartDisabled": 5101, - "m_bUseAnimGraph": 4881, - "m_bUseHitboxesForRenderBox": 4880, - "m_glowColor": 5120, - "m_iCachedFrameCount": 5128, - "m_iInitialGlowState": 5108, - "m_iszIdleAnim": 5088, - "m_nGlowRange": 5112, - "m_nGlowRangeMin": 5116, - "m_nGlowTeam": 5124, - "m_nIdleAnimLoopMode": 5096, - "m_pOutputAnimBegun": 4888, - "m_pOutputAnimLoopCycleOver": 4968, - "m_pOutputAnimOver": 4928, - "m_vecCachedRenderMaxs": 5144, - "m_vecCachedRenderMins": 5132 + "m_OnAnimReachedEnd": 5032, + "m_OnAnimReachedStart": 4992, + "m_bCreateNonSolid": 5088, + "m_bFiredStartEndOutput": 5086, + "m_bForceNpcExclude": 5087, + "m_bIsOverrideProp": 5089, + "m_bRandomizeCycle": 5084, + "m_bStartDisabled": 5085, + "m_bUseAnimGraph": 4865, + "m_bUseHitboxesForRenderBox": 4864, + "m_glowColor": 5104, + "m_iCachedFrameCount": 5112, + "m_iInitialGlowState": 5092, + "m_iszIdleAnim": 5072, + "m_nGlowRange": 5096, + "m_nGlowRangeMin": 5100, + "m_nGlowTeam": 5108, + "m_nIdleAnimLoopMode": 5080, + "m_pOutputAnimBegun": 4872, + "m_pOutputAnimLoopCycleOver": 4952, + "m_pOutputAnimOver": 4912, + "m_vecCachedRenderMaxs": 5128, + "m_vecCachedRenderMins": 5116 }, "metadata": [ { @@ -9070,26 +8917,26 @@ }, "C_EconEntity": { "fields": { - "m_AttributeManager": 5032, - "m_OriginalOwnerXuidHigh": 6276, - "m_OriginalOwnerXuidLow": 6272, - "m_bAttachmentDirty": 6336, - "m_bAttributesInitialized": 5024, - "m_bClientside": 6296, - "m_bParticleSystemsCreated": 6297, - "m_flFallbackWear": 6288, - "m_flFlexDelayTime": 5008, - "m_flFlexDelayedWeight": 5016, - "m_hOldProvidee": 6360, - "m_hViewmodelAttachment": 6328, - "m_iNumOwnerValidationRetries": 6344, - "m_iOldTeam": 6332, - "m_nFallbackPaintKit": 6280, - "m_nFallbackSeed": 6284, - "m_nFallbackStatTrak": 6292, - "m_nUnloadedModelIndex": 6340, - "m_vecAttachedModels": 6368, - "m_vecAttachedParticles": 6304 + "m_AttributeManager": 5008, + "m_OriginalOwnerXuidHigh": 6252, + "m_OriginalOwnerXuidLow": 6248, + "m_bAttachmentDirty": 6312, + "m_bAttributesInitialized": 5000, + "m_bClientside": 6272, + "m_bParticleSystemsCreated": 6273, + "m_flFallbackWear": 6264, + "m_flFlexDelayTime": 4984, + "m_flFlexDelayedWeight": 4992, + "m_hOldProvidee": 6336, + "m_hViewmodelAttachment": 6304, + "m_iNumOwnerValidationRetries": 6320, + "m_iOldTeam": 6308, + "m_nFallbackPaintKit": 6256, + "m_nFallbackSeed": 6260, + "m_nFallbackStatTrak": 6268, + "m_nUnloadedModelIndex": 6316, + "m_vecAttachedModels": 6344, + "m_vecAttachedParticles": 6280 }, "metadata": [ { @@ -9226,31 +9073,31 @@ "type_name": "char" } ], - "parent": null + "parent": "" }, "C_EconWearable": { "fields": { - "m_bAlwaysAllow": 6396, - "m_nForceSkin": 6392 + "m_bAlwaysAllow": 6372, + "m_nForceSkin": 6368 }, "metadata": [], "parent": "C_EconEntity" }, "C_EntityDissolve": { "fields": { - "m_bCoreExplode": 3844, - "m_bLinkedToServerEnt": 3845, - "m_flFadeInLength": 3800, - "m_flFadeInStart": 3796, - "m_flFadeOutLength": 3816, - "m_flFadeOutModelLength": 3808, - "m_flFadeOutModelStart": 3804, - "m_flFadeOutStart": 3812, - "m_flNextSparkTime": 3820, - "m_flStartTime": 3792, - "m_nDissolveType": 3824, - "m_nMagnitude": 3840, - "m_vDissolverOrigin": 3828 + "m_bCoreExplode": 3820, + "m_bLinkedToServerEnt": 3821, + "m_flFadeInLength": 3776, + "m_flFadeInStart": 3772, + "m_flFadeOutLength": 3792, + "m_flFadeOutModelLength": 3784, + "m_flFadeOutModelStart": 3780, + "m_flFadeOutStart": 3788, + "m_flNextSparkTime": 3796, + "m_flStartTime": 3768, + "m_nDissolveType": 3800, + "m_nMagnitude": 3816, + "m_vDissolverOrigin": 3804 }, "metadata": [ { @@ -9744,15 +9591,15 @@ }, "C_EnvDecal": { "fields": { - "m_bProjectOnCharacters": 3809, - "m_bProjectOnWater": 3810, - "m_bProjectOnWorld": 3808, - "m_flDepth": 3800, - "m_flDepthSortBias": 3812, - "m_flHeight": 3796, - "m_flWidth": 3792, - "m_hDecalMaterial": 3784, - "m_nRenderOrder": 3804 + "m_bProjectOnCharacters": 3785, + "m_bProjectOnWater": 3786, + "m_bProjectOnWorld": 3784, + "m_flDepth": 3776, + "m_flDepthSortBias": 3788, + "m_flHeight": 3772, + "m_flWidth": 3768, + "m_hDecalMaterial": 3760, + "m_nRenderOrder": 3780 }, "metadata": [ { @@ -9963,11 +9810,11 @@ }, "C_EnvParticleGlow": { "fields": { - "m_ColorTint": 5252, - "m_flAlphaScale": 5240, - "m_flRadiusScale": 5244, - "m_flSelfIllumScale": 5248, - "m_hTextureOverride": 5256 + "m_ColorTint": 5228, + "m_flAlphaScale": 5216, + "m_flRadiusScale": 5220, + "m_flSelfIllumScale": 5224, + "m_hTextureOverride": 5232 }, "metadata": [ { @@ -10000,18 +9847,18 @@ }, "C_EnvSky": { "fields": { - "m_bEnabled": 3836, - "m_bStartDisabled": 3800, - "m_flBrightnessScale": 3812, - "m_flFogMaxEnd": 3832, - "m_flFogMaxStart": 3828, - "m_flFogMinEnd": 3824, - "m_flFogMinStart": 3820, - "m_hSkyMaterial": 3784, - "m_hSkyMaterialLightingOnly": 3792, - "m_nFogType": 3816, - "m_vTintColor": 3801, - "m_vTintColorLightingOnly": 3805 + "m_bEnabled": 3812, + "m_bStartDisabled": 3776, + "m_flBrightnessScale": 3788, + "m_flFogMaxEnd": 3808, + "m_flFogMaxStart": 3804, + "m_flFogMinEnd": 3800, + "m_flFogMinStart": 3796, + "m_hSkyMaterial": 3760, + "m_hSkyMaterialLightingOnly": 3768, + "m_nFogType": 3792, + "m_vTintColor": 3777, + "m_vTintColorLightingOnly": 3781 }, "metadata": [ { @@ -10594,7 +10441,7 @@ "type_name": "Vector" } ], - "parent": null + "parent": "" }, "C_EnvWindVolume": { "fields": { @@ -10664,29 +10511,29 @@ }, "C_Fish": { "fields": { - "m_actualAngles": 4564, - "m_actualPos": 4552, - "m_angle": 4608, - "m_angles": 4488, - "m_averageError": 4700, - "m_buoyancy": 4512, - "m_deathAngle": 4508, - "m_deathDepth": 4504, - "m_errorHistory": 4612, - "m_errorHistoryCount": 4696, - "m_errorHistoryIndex": 4692, - "m_gotUpdate": 4592, - "m_localLifeState": 4500, - "m_poolOrigin": 4576, - "m_pos": 4464, - "m_vel": 4476, - "m_waterLevel": 4588, - "m_wigglePhase": 4544, - "m_wiggleRate": 4548, - "m_wiggleTimer": 4520, - "m_x": 4596, - "m_y": 4600, - "m_z": 4604 + "m_actualAngles": 4540, + "m_actualPos": 4528, + "m_angle": 4584, + "m_angles": 4464, + "m_averageError": 4676, + "m_buoyancy": 4488, + "m_deathAngle": 4484, + "m_deathDepth": 4480, + "m_errorHistory": 4588, + "m_errorHistoryCount": 4672, + "m_errorHistoryIndex": 4668, + "m_gotUpdate": 4568, + "m_localLifeState": 4476, + "m_poolOrigin": 4552, + "m_pos": 4440, + "m_vel": 4452, + "m_waterLevel": 4564, + "m_wigglePhase": 4520, + "m_wiggleRate": 4524, + "m_wiggleTimer": 4496, + "m_x": 4572, + "m_y": 4576, + "m_z": 4580 }, "metadata": [ { @@ -10757,8 +10604,8 @@ }, "C_FootstepControl": { "fields": { - "m_destination": 4112, - "m_source": 4104 + "m_destination": 4088, + "m_source": 4080 }, "metadata": [ { @@ -10781,14 +10628,14 @@ }, "C_FuncConveyor": { "fields": { - "m_flCurrentConveyorOffset": 3848, - "m_flCurrentConveyorSpeed": 3852, - "m_flTargetSpeed": 3804, - "m_flTransitionStartSpeed": 3816, - "m_hConveyorModels": 3824, - "m_nTransitionDurationTicks": 3812, - "m_nTransitionStartTick": 3808, - "m_vecMoveDirEntitySpace": 3792 + "m_flCurrentConveyorOffset": 3824, + "m_flCurrentConveyorSpeed": 3828, + "m_flTargetSpeed": 3780, + "m_flTransitionStartSpeed": 3792, + "m_hConveyorModels": 3800, + "m_nTransitionDurationTicks": 3788, + "m_nTransitionStartTick": 3784, + "m_vecMoveDirEntitySpace": 3768 }, "metadata": [ { @@ -10850,9 +10697,9 @@ }, "C_FuncElectrifiedVolume": { "fields": { - "m_EffectName": 3792, - "m_bState": 3800, - "m_nAmbientEffect": 3784 + "m_EffectName": 3768, + "m_bState": 3776, + "m_nAmbientEffect": 3760 }, "metadata": [ { @@ -10870,15 +10717,15 @@ }, "C_FuncLadder": { "fields": { - "m_Dismounts": 3800, - "m_bDisabled": 3864, - "m_bFakeLadder": 3865, - "m_bHasSlack": 3866, - "m_flAutoRideSpeed": 3860, - "m_vecLadderDir": 3784, - "m_vecLocalTop": 3824, - "m_vecPlayerMountPositionBottom": 3848, - "m_vecPlayerMountPositionTop": 3836 + "m_Dismounts": 3776, + "m_bDisabled": 3840, + "m_bFakeLadder": 3841, + "m_bHasSlack": 3842, + "m_flAutoRideSpeed": 3836, + "m_vecLadderDir": 3760, + "m_vecLocalTop": 3800, + "m_vecPlayerMountPositionBottom": 3824, + "m_vecPlayerMountPositionTop": 3812 }, "metadata": [ { @@ -10911,14 +10758,14 @@ }, "C_FuncMonitor": { "fields": { - "m_bDraw3DSkybox": 3813, - "m_bEnabled": 3812, - "m_bRenderShadows": 3796, - "m_bUseUniqueColorTarget": 3797, - "m_brushModelName": 3800, - "m_hTargetCamera": 3808, - "m_nResolutionEnum": 3792, - "m_targetCamera": 3784 + "m_bDraw3DSkybox": 3789, + "m_bEnabled": 3788, + "m_bRenderShadows": 3772, + "m_bUseUniqueColorTarget": 3773, + "m_brushModelName": 3776, + "m_hTargetCamera": 3784, + "m_nResolutionEnum": 3768, + "m_targetCamera": 3760 }, "metadata": [ { @@ -11003,9 +10850,9 @@ }, "C_FuncTrackTrain": { "fields": { - "m_flLineLength": 3792, - "m_flRadius": 3788, - "m_nLongAxis": 3784 + "m_flLineLength": 3768, + "m_flRadius": 3764, + "m_nLongAxis": 3760 }, "metadata": [], "parent": "C_BaseModelEntity" @@ -11177,29 +11024,29 @@ }, "C_Hostage": { "fields": { - "m_bHandsHaveBeenCut": 5204, - "m_blinkTimer": 5248, - "m_chestAttachment": 5314, - "m_entitySpottedState": 5128, - "m_eyeAttachment": 5313, - "m_fLastGrabTime": 5212, - "m_fNewestAlphaThinkTime": 5328, - "m_flDeadOrRescuedTime": 5240, - "m_flDropStartTime": 5236, - "m_flGrabSuccessTime": 5232, - "m_flRescueStartTime": 5228, - "m_hHostageGrabber": 5208, - "m_isInit": 5312, - "m_isRescued": 5196, - "m_jumpedThisFrame": 5197, - "m_leader": 5152, - "m_lookAroundTimer": 5288, - "m_lookAt": 5272, - "m_nHostageState": 5200, - "m_pPredictionOwner": 5320, - "m_reuseTimer": 5160, - "m_vecGrabbedPos": 5216, - "m_vel": 5184 + "m_bHandsHaveBeenCut": 5180, + "m_blinkTimer": 5224, + "m_chestAttachment": 5290, + "m_entitySpottedState": 5104, + "m_eyeAttachment": 5289, + "m_fLastGrabTime": 5188, + "m_fNewestAlphaThinkTime": 5304, + "m_flDeadOrRescuedTime": 5216, + "m_flDropStartTime": 5212, + "m_flGrabSuccessTime": 5208, + "m_flRescueStartTime": 5204, + "m_hHostageGrabber": 5184, + "m_isInit": 5288, + "m_isRescued": 5172, + "m_jumpedThisFrame": 5173, + "m_leader": 5128, + "m_lookAroundTimer": 5264, + "m_lookAt": 5248, + "m_nHostageState": 5176, + "m_pPredictionOwner": 5296, + "m_reuseTimer": 5136, + "m_vecGrabbedPos": 5192, + "m_vel": 5160 }, "metadata": [ { @@ -11301,30 +11148,30 @@ }, "C_Inferno": { "fields": { - "m_BurnNormal": 5496, - "m_bFireIsBurning": 5432, - "m_bInPostEffectTime": 6276, - "m_blosCheck": 33940, - "m_drawableCount": 33936, - "m_fireCount": 6264, - "m_fireParentPositions": 4664, - "m_firePositions": 3896, - "m_flLastGrassBurnThink": 33980, - "m_hInfernoClimbingOutlinePointsSnapshot": 3880, - "m_hInfernoDecalsSnapshot": 3888, - "m_hInfernoFillerPointsSnapshot": 3864, - "m_hInfernoOutlinePointsSnapshot": 3872, - "m_hInfernoPointsSnapshot": 3856, - "m_lastFireCount": 6280, - "m_maxBounds": 33968, - "m_maxFireHalfWidth": 33948, - "m_maxFireHeight": 33952, - "m_minBounds": 33956, - "m_nFireEffectTickBegin": 6284, - "m_nFireLifetime": 6272, - "m_nInfernoType": 6268, - "m_nfxFireDamageEffect": 3848, - "m_nlosperiod": 33944 + "m_BurnNormal": 5472, + "m_bFireIsBurning": 5408, + "m_bInPostEffectTime": 6252, + "m_blosCheck": 33924, + "m_drawableCount": 33920, + "m_fireCount": 6240, + "m_fireParentPositions": 4640, + "m_firePositions": 3872, + "m_flLastGrassBurnThink": 33964, + "m_hInfernoClimbingOutlinePointsSnapshot": 3856, + "m_hInfernoDecalsSnapshot": 3864, + "m_hInfernoFillerPointsSnapshot": 3840, + "m_hInfernoOutlinePointsSnapshot": 3848, + "m_hInfernoPointsSnapshot": 3832, + "m_lastFireCount": 6256, + "m_maxBounds": 33952, + "m_maxFireHalfWidth": 33932, + "m_maxFireHeight": 33936, + "m_minBounds": 33940, + "m_nFireEffectTickBegin": 6260, + "m_nFireLifetime": 6248, + "m_nInfernoType": 6244, + "m_nfxFireDamageEffect": 3824, + "m_nlosperiod": 33928 }, "metadata": [ { @@ -11412,15 +11259,15 @@ }, "C_Item": { "fields": { - "m_pReticleHintTextName": 6392 + "m_pReticleHintTextName": 6368 }, "metadata": [], "parent": "C_EconEntity" }, "C_ItemDogtags": { "fields": { - "m_KillingPlayer": 6652, - "m_OwningPlayer": 6648 + "m_KillingPlayer": 6628, + "m_OwningPlayer": 6624 }, "metadata": [ { @@ -11443,15 +11290,15 @@ }, "C_KeychainModule": { "fields": { - "m_nKeychainDefID": 4472, - "m_nKeychainSeed": 4476 + "m_nKeychainDefID": 4448, + "m_nKeychainSeed": 4452 }, "metadata": [], "parent": "C_CS2WeaponModuleBase" }, "C_Knife": { "fields": { - "m_bFirstAttack": 8080 + "m_bFirstAttack": 8064 }, "metadata": [ { @@ -11474,7 +11321,7 @@ }, "C_LightEntity": { "fields": { - "m_CLightComponent": 3784 + "m_CLightComponent": 3760 }, "metadata": [ { @@ -11502,31 +11349,31 @@ }, "C_LocalTempEntity": { "fields": { - "bounceFactor": 4488, - "die": 4468, - "fadeSpeed": 4484, - "flags": 4464, - "hitSound": 4492, - "m_bParticleCollision": 4576, - "m_flFrame": 4552, - "m_flFrameMax": 4472, - "m_flFrameRate": 4548, - "m_flSpriteScale": 4540, - "m_iLastCollisionFrame": 4580, - "m_nFlickerFrame": 4544, - "m_pszImpactEffect": 4560, - "m_pszParticleEffect": 4568, - "m_vLastCollisionOrigin": 4584, - "m_vecNormal": 4528, - "m_vecPrevAbsOrigin": 4608, - "m_vecTempEntAcceleration": 4620, - "m_vecTempEntAngVelocity": 4512, - "m_vecTempEntVelocity": 4596, - "priority": 4496, - "tempent_renderamt": 4524, - "tentOffset": 4500, - "x": 4476, - "y": 4480 + "bounceFactor": 4464, + "die": 4444, + "fadeSpeed": 4460, + "flags": 4440, + "hitSound": 4468, + "m_bParticleCollision": 4552, + "m_flFrame": 4528, + "m_flFrameMax": 4448, + "m_flFrameRate": 4524, + "m_flSpriteScale": 4516, + "m_iLastCollisionFrame": 4556, + "m_nFlickerFrame": 4520, + "m_pszImpactEffect": 4536, + "m_pszParticleEffect": 4544, + "m_vLastCollisionOrigin": 4560, + "m_vecNormal": 4504, + "m_vecPrevAbsOrigin": 4584, + "m_vecTempEntAcceleration": 4596, + "m_vecTempEntAngVelocity": 4488, + "m_vecTempEntVelocity": 4572, + "priority": 4472, + "tempent_renderamt": 4500, + "tentOffset": 4476, + "x": 4452, + "y": 4456 }, "metadata": [], "parent": "CBaseAnimGraph" @@ -11647,7 +11494,7 @@ }, "C_MolotovProjectile": { "fields": { - "m_bIsIncGrenade": 5224 + "m_bIsIncGrenade": 5200 }, "metadata": [ { @@ -11660,7 +11507,7 @@ }, "C_Multimeter": { "fields": { - "m_hTargetC4": 4472 + "m_hTargetC4": 4448 }, "metadata": [], "parent": "CBaseAnimGraph" @@ -11672,7 +11519,7 @@ }, "C_NametagModule": { "fields": { - "m_strNametagString": 4472 + "m_strNametagString": 4448 }, "metadata": [], "parent": "C_CS2WeaponModuleBase" @@ -11684,9 +11531,9 @@ }, "C_OmniLight": { "fields": { - "m_bShowLight": 4640, - "m_flInnerAngle": 4632, - "m_flOuterAngle": 4636 + "m_bShowLight": 4616, + "m_flInnerAngle": 4608, + "m_flOuterAngle": 4612 }, "metadata": [ { @@ -11709,30 +11556,30 @@ }, "C_ParticleSystem": { "fields": { - "m_bActive": 4296, - "m_bAnimateDuringGameplayPause": 4308, - "m_bFrozen": 4297, - "m_bNoFreeze": 4637, - "m_bNoRamp": 4638, - "m_bNoSave": 4636, - "m_bOldActive": 5216, - "m_bOldFrozen": 5217, - "m_bStartActive": 4639, - "m_clrTint": 5180, - "m_flFreezeTransitionDuration": 4300, - "m_flPreSimTime": 4324, - "m_flStartTime": 4320, - "m_hControlPointEnts": 4380, - "m_iEffectIndex": 4312, - "m_iServerControlPointAssignments": 4376, - "m_iszControlPointNames": 4648, - "m_iszEffectName": 4640, - "m_nDataCP": 5160, - "m_nStopType": 4304, - "m_nTintCP": 5176, - "m_szSnapshotFileName": 3784, - "m_vServerControlPoints": 4328, - "m_vecDataCPValue": 5164 + "m_bActive": 4272, + "m_bAnimateDuringGameplayPause": 4284, + "m_bFrozen": 4273, + "m_bNoFreeze": 4613, + "m_bNoRamp": 4614, + "m_bNoSave": 4612, + "m_bOldActive": 5192, + "m_bOldFrozen": 5193, + "m_bStartActive": 4615, + "m_clrTint": 5156, + "m_flFreezeTransitionDuration": 4276, + "m_flPreSimTime": 4300, + "m_flStartTime": 4296, + "m_hControlPointEnts": 4356, + "m_iEffectIndex": 4288, + "m_iServerControlPointAssignments": 4352, + "m_iszControlPointNames": 4624, + "m_iszEffectName": 4616, + "m_nDataCP": 5136, + "m_nStopType": 4280, + "m_nTintCP": 5152, + "m_szSnapshotFileName": 3760, + "m_vServerControlPoints": 4304, + "m_vecDataCPValue": 5140 }, "metadata": [ { @@ -11932,26 +11779,26 @@ }, "C_PhysMagnet": { "fields": { - "m_aAttachedObjects": 4488, - "m_aAttachedObjectsFromServer": 4464 + "m_aAttachedObjects": 4464, + "m_aAttachedObjectsFromServer": 4440 }, "metadata": [], "parent": "CBaseAnimGraph" }, "C_PhysPropClientside": { "fields": { - "m_fDeathTime": 4884, - "m_flTouchDelta": 4880, - "m_nDamageType": 4912, - "m_vecDamageDirection": 4900, - "m_vecDamagePosition": 4888 + "m_fDeathTime": 4868, + "m_flTouchDelta": 4864, + "m_nDamageType": 4896, + "m_vecDamageDirection": 4884, + "m_vecDamagePosition": 4872 }, "metadata": [], "parent": "C_BreakableProp" }, "C_PhysicsProp": { "fields": { - "m_bAwake": 4880 + "m_bAwake": 4864 }, "metadata": [ { @@ -11993,35 +11840,35 @@ }, "C_PlantedC4": { "fields": { - "m_AttributeManager": 4568, - "m_bBeingDefused": 4532, - "m_bBombDefused": 4556, - "m_bBombTicking": 4472, - "m_bC4Activated": 4544, - "m_bCannotBeDefused": 4524, - "m_bExplodeWarning": 4540, - "m_bHasExploded": 4525, - "m_bRadarFlash": 5816, - "m_bTenSecWarning": 4545, - "m_bTriggerWarning": 4536, - "m_entitySpottedState": 4488, - "m_fLastDefuseTime": 5824, - "m_flC4Blow": 4520, - "m_flC4ExplodeSpectateDuration": 5864, - "m_flDefuseCountDown": 4552, - "m_flDefuseLength": 4548, - "m_flNextBeep": 4516, - "m_flNextGlow": 4512, - "m_flNextRadarFlashTime": 5812, - "m_flTimerLength": 4528, - "m_hBombDefuser": 4560, - "m_hDefuserMultimeter": 5808, - "m_nBombSite": 4476, - "m_nSourceSoundscapeHash": 4480, - "m_pBombDefuser": 5820, - "m_pPredictionOwner": 5832, - "m_vecC4ExplodeSpectateAng": 5852, - "m_vecC4ExplodeSpectatePos": 5840 + "m_AttributeManager": 4544, + "m_bBeingDefused": 4508, + "m_bBombDefused": 4532, + "m_bBombTicking": 4448, + "m_bC4Activated": 4520, + "m_bCannotBeDefused": 4500, + "m_bExplodeWarning": 4516, + "m_bHasExploded": 4501, + "m_bRadarFlash": 5792, + "m_bTenSecWarning": 4521, + "m_bTriggerWarning": 4512, + "m_entitySpottedState": 4464, + "m_fLastDefuseTime": 5800, + "m_flC4Blow": 4496, + "m_flC4ExplodeSpectateDuration": 5840, + "m_flDefuseCountDown": 4528, + "m_flDefuseLength": 4524, + "m_flNextBeep": 4492, + "m_flNextGlow": 4488, + "m_flNextRadarFlashTime": 5788, + "m_flTimerLength": 4504, + "m_hBombDefuser": 4536, + "m_hDefuserMultimeter": 5784, + "m_nBombSite": 4452, + "m_nSourceSoundscapeHash": 4456, + "m_pBombDefuser": 5796, + "m_pPredictionOwner": 5808, + "m_vecC4ExplodeSpectateAng": 5828, + "m_vecC4ExplodeSpectatePos": 5816 }, "metadata": [ { @@ -12136,22 +11983,22 @@ }, "C_PlayerSprayDecal": { "fields": { - "m_SprayRenderHelper": 4008, - "m_flCreationTime": 3860, - "m_nEntity": 3852, - "m_nHitbox": 3856, - "m_nPlayer": 3848, - "m_nTintID": 3864, - "m_nUniqueID": 3784, - "m_nVersion": 3868, - "m_rtGcTime": 3796, - "m_ubSignature": 3869, - "m_unAccountID": 3788, - "m_unTraceID": 3792, - "m_vecEndPos": 3800, - "m_vecLeft": 3824, - "m_vecNormal": 3836, - "m_vecStart": 3812 + "m_SprayRenderHelper": 3984, + "m_flCreationTime": 3836, + "m_nEntity": 3828, + "m_nHitbox": 3832, + "m_nPlayer": 3824, + "m_nTintID": 3840, + "m_nUniqueID": 3760, + "m_nVersion": 3844, + "m_rtGcTime": 3772, + "m_ubSignature": 3845, + "m_unAccountID": 3764, + "m_unTraceID": 3768, + "m_vecEndPos": 3776, + "m_vecLeft": 3800, + "m_vecNormal": 3812, + "m_vecStart": 3788 }, "metadata": [ { @@ -12427,8 +12274,8 @@ }, "C_PointClientUIDialog": { "fields": { - "m_bStartEnabled": 3836, - "m_hActivator": 3832 + "m_bStartEnabled": 3812, + "m_hActivator": 3808 }, "metadata": [ { @@ -12441,19 +12288,19 @@ }, "C_PointClientUIHUD": { "fields": { - "m_bAllowInteractionFromAllSceneWorlds": 4264, - "m_bCheckCSSClasses": 3840, - "m_bIgnoreInput": 4224, - "m_flDPI": 4236, - "m_flDepthOffset": 4244, - "m_flHeight": 4232, - "m_flInteractDistance": 4240, - "m_flWidth": 4228, - "m_unHorizontalAlign": 4252, - "m_unOrientation": 4260, - "m_unOwnerContext": 4248, - "m_unVerticalAlign": 4256, - "m_vecCSSClasses": 4272 + "m_bAllowInteractionFromAllSceneWorlds": 4232, + "m_bCheckCSSClasses": 3816, + "m_bIgnoreInput": 4192, + "m_flDPI": 4204, + "m_flDepthOffset": 4212, + "m_flHeight": 4200, + "m_flInteractDistance": 4208, + "m_flWidth": 4196, + "m_unHorizontalAlign": 4220, + "m_unOrientation": 4228, + "m_unOwnerContext": 4216, + "m_unVerticalAlign": 4224, + "m_vecCSSClasses": 4240 }, "metadata": [ { @@ -12521,35 +12368,35 @@ }, "C_PointClientUIWorldPanel": { "fields": { - "m_anchorDeltaTransform": 3856, - "m_bAllowInteractionFromAllSceneWorlds": 4344, - "m_bCheckCSSClasses": 3842, - "m_bDisableMipGen": 4384, - "m_bExcludeFromSaveGames": 4381, - "m_bFollowPlayerAcrossTeleport": 4306, - "m_bForceRecreateNextUpdate": 3840, - "m_bGrabbable": 4382, - "m_bIgnoreInput": 4304, - "m_bLit": 4305, - "m_bMoveViewToPlayerNextThink": 3841, - "m_bNoDepth": 4377, - "m_bOnlyRenderToTexture": 4383, - "m_bOpaque": 4376, - "m_bRenderBackface": 4379, - "m_bUseOffScreenIndicator": 4380, - "m_bVisibleWhenParentNoDraw": 4378, - "m_flDPI": 4316, - "m_flDepthOffset": 4324, - "m_flHeight": 4312, - "m_flInteractDistance": 4320, - "m_flWidth": 4308, - "m_nExplicitImageLayout": 4388, - "m_pOffScreenIndicator": 4264, - "m_unHorizontalAlign": 4332, - "m_unOrientation": 4340, - "m_unOwnerContext": 4328, - "m_unVerticalAlign": 4336, - "m_vecCSSClasses": 4352 + "m_anchorDeltaTransform": 3824, + "m_bAllowInteractionFromAllSceneWorlds": 4304, + "m_bCheckCSSClasses": 3818, + "m_bDisableMipGen": 4344, + "m_bExcludeFromSaveGames": 4341, + "m_bFollowPlayerAcrossTeleport": 4266, + "m_bForceRecreateNextUpdate": 3816, + "m_bGrabbable": 4342, + "m_bIgnoreInput": 4264, + "m_bLit": 4265, + "m_bMoveViewToPlayerNextThink": 3817, + "m_bNoDepth": 4337, + "m_bOnlyRenderToTexture": 4343, + "m_bOpaque": 4336, + "m_bRenderBackface": 4339, + "m_bUseOffScreenIndicator": 4340, + "m_bVisibleWhenParentNoDraw": 4338, + "m_flDPI": 4276, + "m_flDepthOffset": 4284, + "m_flHeight": 4272, + "m_flInteractDistance": 4280, + "m_flWidth": 4268, + "m_nExplicitImageLayout": 4348, + "m_pOffScreenIndicator": 4224, + "m_unHorizontalAlign": 4292, + "m_unOrientation": 4300, + "m_unOwnerContext": 4288, + "m_unVerticalAlign": 4296, + "m_vecCSSClasses": 4312 }, "metadata": [ { @@ -12677,7 +12524,7 @@ }, "C_PointClientUIWorldTextPanel": { "fields": { - "m_messageText": 4400 + "m_messageText": 4352 }, "metadata": [ { @@ -12690,19 +12537,19 @@ }, "C_PointCommentaryNode": { "fields": { - "m_bActive": 4488, - "m_bListenedTo": 4536, - "m_bRestartAfterRestore": 4556, - "m_bWasActive": 4489, - "m_flEndTime": 4492, - "m_flStartTime": 4496, - "m_flStartTimeInCommentary": 4500, - "m_hViewPosition": 4552, - "m_iNodeNumber": 4528, - "m_iNodeNumberMax": 4532, - "m_iszCommentaryFile": 4504, - "m_iszSpeakers": 4520, - "m_iszTitle": 4512 + "m_bActive": 4464, + "m_bListenedTo": 4512, + "m_bRestartAfterRestore": 4532, + "m_bWasActive": 4465, + "m_flEndTime": 4468, + "m_flStartTime": 4472, + "m_flStartTimeInCommentary": 4476, + "m_hViewPosition": 4528, + "m_iNodeNumber": 4504, + "m_iNodeNumberMax": 4508, + "m_iszCommentaryFile": 4480, + "m_iszSpeakers": 4496, + "m_iszTitle": 4488 }, "metadata": [ { @@ -12882,23 +12729,23 @@ }, "C_PointWorldText": { "fields": { - "m_BackgroundMaterialName": 4392, - "m_Color": 4488, - "m_FontName": 4328, - "m_bDrawBackground": 4472, - "m_bEnabled": 4456, - "m_bForceRecreateNextUpdate": 3792, - "m_bFullbright": 4457, - "m_flBackgroundBorderHeight": 4480, - "m_flBackgroundBorderWidth": 4476, - "m_flBackgroundWorldToUV": 4484, - "m_flDepthOffset": 4468, - "m_flFontSize": 4464, - "m_flWorldUnitsPerPx": 4460, - "m_messageText": 3816, - "m_nJustifyHorizontal": 4492, - "m_nJustifyVertical": 4496, - "m_nReorientMode": 4500 + "m_BackgroundMaterialName": 4368, + "m_Color": 4464, + "m_FontName": 4304, + "m_bDrawBackground": 4448, + "m_bEnabled": 4432, + "m_bForceRecreateNextUpdate": 3768, + "m_bFullbright": 4433, + "m_flBackgroundBorderHeight": 4456, + "m_flBackgroundBorderWidth": 4452, + "m_flBackgroundWorldToUV": 4460, + "m_flDepthOffset": 4444, + "m_flFontSize": 4440, + "m_flWorldUnitsPerPx": 4436, + "m_messageText": 3792, + "m_nJustifyHorizontal": 4468, + "m_nJustifyVertical": 4472, + "m_nReorientMode": 4476 }, "metadata": [ { @@ -12991,18 +12838,18 @@ }, "C_PostProcessingVolume": { "fields": { - "m_bExposureControl": 4165, - "m_bMaster": 4164, - "m_flExposureCompensation": 4148, - "m_flExposureFadeSpeedDown": 4156, - "m_flExposureFadeSpeedUp": 4152, - "m_flFadeDuration": 4128, - "m_flMaxExposure": 4144, - "m_flMaxLogExposure": 4136, - "m_flMinExposure": 4140, - "m_flMinLogExposure": 4132, - "m_flTonemapEVSmoothingRange": 4160, - "m_hPostSettings": 4120 + "m_bExposureControl": 4141, + "m_bMaster": 4140, + "m_flExposureCompensation": 4124, + "m_flExposureFadeSpeedDown": 4132, + "m_flExposureFadeSpeedUp": 4128, + "m_flFadeDuration": 4104, + "m_flMaxExposure": 4120, + "m_flMaxLogExposure": 4112, + "m_flMinExposure": 4116, + "m_flMinLogExposure": 4108, + "m_flTonemapEVSmoothingRange": 4136, + "m_hPostSettings": 4096 }, "metadata": [ { @@ -13070,14 +12917,14 @@ }, "C_Precipitation": { "fields": { - "m_bActiveParticlePrecipEmitter": 4176, - "m_bHasSimulatedSinceLastSceneObjectUpdate": 4178, - "m_bParticlePrecipInitialized": 4177, - "m_flDensity": 4104, - "m_flParticleInnerDist": 4120, - "m_nAvailableSheetSequencesMaxIndex": 4180, - "m_pParticleDef": 4128, - "m_tParticlePrecipTraceTimer": 4168 + "m_bActiveParticlePrecipEmitter": 4152, + "m_bHasSimulatedSinceLastSceneObjectUpdate": 4154, + "m_bParticlePrecipInitialized": 4153, + "m_flDensity": 4080, + "m_flParticleInnerDist": 4096, + "m_nAvailableSheetSequencesMaxIndex": 4156, + "m_pParticleDef": 4104, + "m_tParticlePrecipTraceTimer": 4144 }, "metadata": [], "parent": "C_BaseTrigger" @@ -13094,15 +12941,15 @@ }, "C_RagdollProp": { "fields": { - "m_flBlendWeight": 4544, - "m_flBlendWeightCurrent": 4556, - "m_hRagdollSource": 4548, - "m_iEyeAttachment": 4552, - "m_parentPhysicsBoneIndices": 4560, - "m_ragAngles": 4520, - "m_ragEnabled": 4472, - "m_ragPos": 4496, - "m_worldSpaceBoneComputationOrder": 4584 + "m_flBlendWeight": 4520, + "m_flBlendWeightCurrent": 4532, + "m_hRagdollSource": 4524, + "m_iEyeAttachment": 4528, + "m_parentPhysicsBoneIndices": 4536, + "m_ragAngles": 4496, + "m_ragEnabled": 4448, + "m_ragPos": 4472, + "m_worldSpaceBoneComputationOrder": 4560 }, "metadata": [ { @@ -13135,13 +12982,13 @@ }, "C_RagdollPropAttached": { "fields": { - "m_attachmentPointBoneSpace": 4616, - "m_attachmentPointRagdollSpace": 4628, - "m_bHasParent": 4656, - "m_boneIndexAttached": 4608, - "m_parentTime": 4652, - "m_ragdollAttachedObjectIndex": 4612, - "m_vecOffset": 4640 + "m_attachmentPointBoneSpace": 4592, + "m_attachmentPointRagdollSpace": 4604, + "m_bHasParent": 4632, + "m_boneIndexAttached": 4584, + "m_parentTime": 4628, + "m_ragdollAttachedObjectIndex": 4588, + "m_vecOffset": 4616 }, "metadata": [ { @@ -13169,7 +13016,7 @@ }, "C_RectLight": { "fields": { - "m_bShowLight": 4632 + "m_bShowLight": 4608 }, "metadata": [ { @@ -13219,46 +13066,46 @@ }, "C_RopeKeyframe": { "fields": { - "m_LinksTouchingSomething": 3792, - "m_PhysicsDelegate": 4520, - "m_RopeFlags": 3848, - "m_RopeLength": 4504, - "m_Slack": 4506, - "m_Subdiv": 4502, - "m_TextureHeight": 4544, - "m_TextureScale": 4508, - "m_Width": 4516, - "m_bApplyWind": 3800, - "m_bConstrainBetweenEndpoints": 4656, + "m_LinksTouchingSomething": 3768, + "m_PhysicsDelegate": 4496, + "m_RopeFlags": 3824, + "m_RopeLength": 4480, + "m_Slack": 4482, + "m_Subdiv": 4478, + "m_TextureHeight": 4520, + "m_TextureScale": 4484, + "m_Width": 4492, + "m_bApplyWind": 3776, + "m_bConstrainBetweenEndpoints": 4632, "m_bEndPointAttachmentAnglesDirty": 0, "m_bEndPointAttachmentPositionsDirty": 0, "m_bNewDataThisFrame": 0, "m_bPhysicsInitted": 0, - "m_bPrevEndPointPos": 3812, - "m_fLockedPoints": 4512, - "m_fPrevLockedPoints": 3804, - "m_flCurScroll": 3840, - "m_flCurrentGustLifetime": 4576, - "m_flCurrentGustTimer": 4572, - "m_flScrollSpeed": 3844, - "m_flTimeToNextGust": 4580, - "m_hEndPoint": 4496, - "m_hMaterial": 4536, - "m_hStartPoint": 4492, - "m_iEndAttachment": 4501, - "m_iForcePointMoveCounter": 3808, - "m_iRopeMaterialModelIndex": 3856, - "m_iStartAttachment": 4500, - "m_nChangeCount": 4513, - "m_nLinksTouchingSomething": 3796, - "m_nSegments": 4488, - "m_vCachedEndPointAttachmentAngle": 4632, - "m_vCachedEndPointAttachmentPos": 4608, - "m_vColorMod": 4596, - "m_vPrevEndPointPos": 3816, - "m_vWindDir": 4584, - "m_vecImpulse": 4548, - "m_vecPreviousImpulse": 4560 + "m_bPrevEndPointPos": 3788, + "m_fLockedPoints": 4488, + "m_fPrevLockedPoints": 3780, + "m_flCurScroll": 3816, + "m_flCurrentGustLifetime": 4552, + "m_flCurrentGustTimer": 4548, + "m_flScrollSpeed": 3820, + "m_flTimeToNextGust": 4556, + "m_hEndPoint": 4472, + "m_hMaterial": 4512, + "m_hStartPoint": 4468, + "m_iEndAttachment": 4477, + "m_iForcePointMoveCounter": 3784, + "m_iRopeMaterialModelIndex": 3832, + "m_iStartAttachment": 4476, + "m_nChangeCount": 4489, + "m_nLinksTouchingSomething": 3772, + "m_nSegments": 4464, + "m_vCachedEndPointAttachmentAngle": 4608, + "m_vCachedEndPointAttachmentPos": 4584, + "m_vColorMod": 4572, + "m_vPrevEndPointPos": 3792, + "m_vWindDir": 4560, + "m_vecImpulse": 4524, + "m_vecPreviousImpulse": 4536 }, "metadata": [ { @@ -13442,7 +13289,7 @@ }, "C_ShatterGlassShardPhysics": { "fields": { - "m_ShardDesc": 4904 + "m_ShardDesc": 4888 }, "metadata": [ { @@ -13490,16 +13337,16 @@ }, "C_SmokeGrenadeProjectile": { "fields": { - "m_VoxelFrameData": 5288, - "m_bDidSmokeEffect": 5252, - "m_bSmokeEffectSpawned": 5321, - "m_bSmokeVolumeDataReceived": 5320, - "m_nRandomSeed": 5256, - "m_nSmokeEffectTickBegin": 5248, - "m_nVoxelFrameDataSize": 5312, - "m_nVoxelUpdate": 5316, - "m_vSmokeColor": 5260, - "m_vSmokeDetonationPos": 5272 + "m_VoxelFrameData": 5264, + "m_bDidSmokeEffect": 5228, + "m_bSmokeEffectSpawned": 5297, + "m_bSmokeVolumeDataReceived": 5296, + "m_nRandomSeed": 5232, + "m_nSmokeEffectTickBegin": 5224, + "m_nVoxelFrameDataSize": 5288, + "m_nVoxelUpdate": 5292, + "m_vSmokeColor": 5236, + "m_vSmokeDetonationPos": 5248 }, "metadata": [ { @@ -13762,8 +13609,8 @@ }, "C_SpotlightEnd": { "fields": { - "m_Radius": 3788, - "m_flLightScale": 3784 + "m_Radius": 3764, + "m_flLightScale": 3760 }, "metadata": [ { @@ -13781,29 +13628,29 @@ }, "C_Sprite": { "fields": { - "m_bWorldSpaceScale": 3840, - "m_flBrightnessDuration": 3828, - "m_flBrightnessTimeStart": 3880, - "m_flDestScale": 3864, - "m_flDieTime": 3808, - "m_flFrame": 3804, - "m_flGlowProxySize": 3844, - "m_flHDRColorScale": 3848, - "m_flLastTime": 3852, - "m_flMaxFrame": 3856, - "m_flScaleDuration": 3836, - "m_flScaleTimeStart": 3868, - "m_flSpriteFramerate": 3800, - "m_flSpriteScale": 3832, - "m_flStartScale": 3860, - "m_hAttachedToEntity": 3792, - "m_hSpriteMaterial": 3784, - "m_nAttachment": 3796, - "m_nBrightness": 3824, - "m_nDestBrightness": 3876, - "m_nSpriteHeight": 3900, - "m_nSpriteWidth": 3896, - "m_nStartBrightness": 3872 + "m_bWorldSpaceScale": 3816, + "m_flBrightnessDuration": 3804, + "m_flBrightnessTimeStart": 3856, + "m_flDestScale": 3840, + "m_flDieTime": 3784, + "m_flFrame": 3780, + "m_flGlowProxySize": 3820, + "m_flHDRColorScale": 3824, + "m_flLastTime": 3828, + "m_flMaxFrame": 3832, + "m_flScaleDuration": 3812, + "m_flScaleTimeStart": 3844, + "m_flSpriteFramerate": 3776, + "m_flSpriteScale": 3808, + "m_flStartScale": 3836, + "m_hAttachedToEntity": 3768, + "m_hSpriteMaterial": 3760, + "m_nAttachment": 3772, + "m_nBrightness": 3800, + "m_nDestBrightness": 3852, + "m_nSpriteHeight": 3876, + "m_nSpriteWidth": 3872, + "m_nStartBrightness": 3848 }, "metadata": [ { @@ -13871,7 +13718,7 @@ }, "C_StattrakModule": { "fields": { - "m_bKnife": 4472 + "m_bKnife": 4448 }, "metadata": [], "parent": "C_CS2WeaponModuleBase" @@ -13918,14 +13765,14 @@ }, "C_TextureBasedAnimatable": { "fields": { - "m_bLoop": 3784, - "m_flFPS": 3788, - "m_flStartFrame": 3836, - "m_flStartTime": 3832, - "m_hPositionKeys": 3792, - "m_hRotationKeys": 3800, - "m_vAnimationBoundsMax": 3820, - "m_vAnimationBoundsMin": 3808 + "m_bLoop": 3760, + "m_flFPS": 3764, + "m_flStartFrame": 3812, + "m_flStartTime": 3808, + "m_hPositionKeys": 3768, + "m_hRotationKeys": 3776, + "m_vAnimationBoundsMax": 3796, + "m_vAnimationBoundsMin": 3784 }, "metadata": [ { @@ -14020,8 +13867,8 @@ }, "C_TriggerBuoyancy": { "fields": { - "m_BuoyancyHelper": 4104, - "m_flFluidDensity": 4384 + "m_BuoyancyHelper": 4080, + "m_flFluidDensity": 4360 }, "metadata": [ { @@ -14044,19 +13891,19 @@ }, "C_TriggerPhysics": { "fields": { - "m_angularDamping": 4120, - "m_angularLimit": 4116, - "m_bCollapseToForcePoint": 4148, - "m_bConvertToDebrisWhenPossible": 4176, - "m_flDampingRatio": 4132, - "m_flFrequency": 4128, - "m_gravityScale": 4104, - "m_linearDamping": 4112, - "m_linearForce": 4124, - "m_linearLimit": 4108, - "m_vecLinearForceDirection": 4164, - "m_vecLinearForcePointAt": 4136, - "m_vecLinearForcePointAtWorld": 4152 + "m_angularDamping": 4096, + "m_angularLimit": 4092, + "m_bCollapseToForcePoint": 4124, + "m_bConvertToDebrisWhenPossible": 4152, + "m_flDampingRatio": 4108, + "m_flFrequency": 4104, + "m_gravityScale": 4080, + "m_linearDamping": 4088, + "m_linearForce": 4100, + "m_linearLimit": 4084, + "m_vecLinearForceDirection": 4140, + "m_vecLinearForcePointAt": 4112, + "m_vecLinearForcePointAtWorld": 4128 }, "metadata": [ { @@ -14188,8 +14035,8 @@ }, "C_WeaponBaseItem": { "fields": { - "m_bRedraw": 8081, - "m_bSequenceInProgress": 8080 + "m_bRedraw": 8065, + "m_bSequenceInProgress": 8064 }, "metadata": [ { @@ -14212,7 +14059,7 @@ }, "C_WeaponCZ75a": { "fields": { - "m_bMagazineRemoved": 8128 + "m_bMagazineRemoved": 8112 }, "metadata": [ { @@ -14345,8 +14192,8 @@ }, "C_WeaponTaser": { "fields": { - "m_fFireTime": 8128, - "m_nLastAttackTick": 8132 + "m_fFireTime": 8112, + "m_nLastAttackTick": 8116 }, "metadata": [ { @@ -14411,7 +14258,7 @@ "type_name": "CHandle" } ], - "parent": null + "parent": "" }, "CountdownTimer": { "fields": { @@ -14442,7 +14289,7 @@ "type_name": "WorldGroupId_t" } ], - "parent": null + "parent": "" }, "EngineCountdownTimer": { "fields": { @@ -14467,7 +14314,7 @@ "type_name": "float32" } ], - "parent": null + "parent": "" }, "EntityRenderAttribute_t": { "fields": { @@ -14486,7 +14333,7 @@ "type_name": "Vector4D" } ], - "parent": null + "parent": "" }, "EntitySpottedState_t": { "fields": { @@ -14540,7 +14387,7 @@ "type_name": "WorldGroupId_t" } ], - "parent": null + "parent": "" }, "OutflowWithRequirements_t": { "fields": { @@ -14575,7 +14422,7 @@ "type_name": "EHANDLE" } ], - "parent": null + "parent": "" }, "PredictedDamageTag_t": { "fields": { @@ -14694,7 +14541,7 @@ "type_name": "CEntityHandle" } ], - "parent": null + "parent": "" }, "SequenceHistory_t": { "fields": { @@ -14706,7 +14553,7 @@ "m_nSeqLoopMode": 12 }, "metadata": [], - "parent": null + "parent": "" }, "SignatureOutflow_Continue": { "fields": {}, @@ -14771,7 +14618,7 @@ "type_name": "uint8" } ], - "parent": null + "parent": "" }, "ViewAngleServerChange_t": { "fields": { @@ -14815,7 +14662,7 @@ "type_name": "uint16" } ], - "parent": null + "parent": "" }, "WeaponPurchaseTracker_t": { "fields": { @@ -14828,7 +14675,7 @@ "type_name": "WeaponPurchaseCount_t" } ], - "parent": null + "parent": "" }, "audioparams_t": { "fields": { @@ -14865,7 +14712,7 @@ "type_name": "uint32" } ], - "parent": null + "parent": "" }, "fogparams_t": { "fields": { @@ -15012,7 +14859,7 @@ "type_name": "bool" } ], - "parent": null + "parent": "" }, "shard_model_desc_t": { "fields": { @@ -15097,7 +14944,7 @@ "type_name": "CUtlStringToken" } ], - "parent": null + "parent": "" }, "sky3dparams_t": { "fields": { @@ -15140,7 +14987,7 @@ "type_name": "WorldGroupId_t" } ], - "parent": null + "parent": "" } }, "enums": { diff --git a/output/client_dll.rs b/output/client_dll.rs index 35eea465..bffd12a0 100644 --- a/output/client_dll.rs +++ b/output/client_dll.rs @@ -1,12 +1,12 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { // Module: client.dll - // Class count: 490 + // Class count: 489 // Enum count: 8 pub mod client_dll { // Alignment: 4 @@ -125,7 +125,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -180,7 +179,7 @@ pub mod cs2_dumper { pub const flFlinchModLarge: usize = 0x38; // float32 pub const flFriendlyFireDamageReductionRatio: usize = 0x3C; // float32 } - // Parent: None + // Parent: // Field count: 15 // // Metadata: @@ -323,11 +322,11 @@ pub mod cs2_dumper { // NetworkVarNames: m_ColorTint (Color) // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) pub mod C_EnvParticleGlow { - pub const m_flAlphaScale: usize = 0x1478; // float32 - pub const m_flRadiusScale: usize = 0x147C; // float32 - pub const m_flSelfIllumScale: usize = 0x1480; // float32 - pub const m_ColorTint: usize = 0x1484; // Color - pub const m_hTextureOverride: usize = 0x1488; // CStrongHandle + pub const m_flAlphaScale: usize = 0x1460; // float32 + pub const m_flRadiusScale: usize = 0x1464; // float32 + pub const m_flSelfIllumScale: usize = 0x1468; // float32 + pub const m_ColorTint: usize = 0x146C; // Color + pub const m_hTextureOverride: usize = 0x1470; // CStrongHandle } // Parent: C_BaseEntity // Field count: 0 @@ -366,13 +365,10 @@ pub mod cs2_dumper { pub mod CPulse_ResumePoint { } // Parent: C_BaseTrigger - // Field count: 12 + // Field count: 9 // // Metadata: - // NetworkVarNames: m_vFanOrigin (VectorWS) // NetworkVarNames: m_vFanOriginOffset (Vector) - // NetworkVarNames: m_vFanEnd (Vector) - // NetworkVarNames: m_vNoiseDirectionTarget (Vector) // NetworkVarNames: m_vDirection (Vector) // NetworkVarNames: m_bPushTowardsInfoTarget (bool) // NetworkVarNames: m_bPushAwayFromInfoTarget (bool) @@ -382,18 +378,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_bFalloff (bool) // NetworkVarNames: m_RampTimer (CountdownTimer) pub mod CTriggerFan { - pub const m_vFanOrigin: usize = 0x1008; // VectorWS - pub const m_vFanOriginOffset: usize = 0x1014; // Vector - pub const m_vFanEnd: usize = 0x1020; // Vector - pub const m_vNoiseDirectionTarget: usize = 0x102C; // Vector - pub const m_vDirection: usize = 0x1038; // Vector - pub const m_bPushTowardsInfoTarget: usize = 0x1044; // bool - pub const m_bPushAwayFromInfoTarget: usize = 0x1045; // bool - pub const m_qNoiseDelta: usize = 0x1050; // Quaternion - pub const m_hInfoFan: usize = 0x1060; // CHandle - pub const m_flForce: usize = 0x1064; // float32 - pub const m_bFalloff: usize = 0x1068; // bool - pub const m_RampTimer: usize = 0x1070; // CountdownTimer + pub const m_vFanOriginOffset: usize = 0xFF0; // Vector + pub const m_vDirection: usize = 0xFFC; // Vector + pub const m_bPushTowardsInfoTarget: usize = 0x1008; // bool + pub const m_bPushAwayFromInfoTarget: usize = 0x1009; // bool + pub const m_qNoiseDelta: usize = 0x1010; // Quaternion + pub const m_hInfoFan: usize = 0x1020; // CHandle + pub const m_flForce: usize = 0x1024; // float32 + pub const m_bFalloff: usize = 0x1028; // bool + pub const m_RampTimer: usize = 0x1030; // CountdownTimer } // Parent: CBaseAnimGraph // Field count: 0 @@ -402,12 +395,12 @@ pub mod cs2_dumper { // Parent: None // Field count: 6 pub mod C_BulletHitModel { - pub const m_matLocal: usize = 0x1170; // matrix3x4_t - pub const m_iBoneIndex: usize = 0x11A0; // int32 - pub const m_hPlayerParent: usize = 0x11A4; // CHandle - pub const m_bIsHit: usize = 0x11A8; // bool - pub const m_flTimeCreated: usize = 0x11AC; // float32 - pub const m_vecStartPos: usize = 0x11B0; // Vector + pub const m_matLocal: usize = 0x1158; // matrix3x4_t + pub const m_iBoneIndex: usize = 0x1188; // int32 + pub const m_hPlayerParent: usize = 0x118C; // CHandle + pub const m_bIsHit: usize = 0x1190; // bool + pub const m_flTimeCreated: usize = 0x1194; // float32 + pub const m_vecStartPos: usize = 0x1198; // Vector } // Parent: C_FuncBrush // Field count: 3 @@ -416,9 +409,9 @@ pub mod cs2_dumper { // NetworkVarNames: m_EffectName (string_t) // NetworkVarNames: m_bState (bool) pub mod C_FuncElectrifiedVolume { - pub const m_nAmbientEffect: usize = 0xEC8; // ParticleIndex_t - pub const m_EffectName: usize = 0xED0; // CUtlSymbolLarge - pub const m_bState: usize = 0xED8; // bool + pub const m_nAmbientEffect: usize = 0xEB0; // ParticleIndex_t + pub const m_EffectName: usize = 0xEB8; // CUtlSymbolLarge + pub const m_bState: usize = 0xEC0; // bool } // Parent: C_BaseEntity // Field count: 17 @@ -509,7 +502,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription pub mod CPulseCell_PlaySequence { @@ -601,89 +593,88 @@ pub mod cs2_dumper { // NetworkVarNames: m_vPrecomputedOBBExtent5 (Vector) // NetworkVarNames: m_VisClusters (uint16) pub mod C_BarnLight { - pub const m_bEnabled: usize = 0xEC8; // bool - pub const m_nColorMode: usize = 0xECC; // int32 - pub const m_Color: usize = 0xED0; // Color - pub const m_flColorTemperature: usize = 0xED4; // float32 - pub const m_flBrightness: usize = 0xED8; // float32 - pub const m_flBrightnessScale: usize = 0xEDC; // float32 - pub const m_nDirectLight: usize = 0xEE0; // int32 - pub const m_nBakedShadowIndex: usize = 0xEE4; // int32 - pub const m_nLightPathUniqueId: usize = 0xEE8; // int32 - pub const m_nLightMapUniqueId: usize = 0xEEC; // int32 - pub const m_nLuminaireShape: usize = 0xEF0; // int32 - pub const m_flLuminaireSize: usize = 0xEF4; // float32 - pub const m_flLuminaireAnisotropy: usize = 0xEF8; // float32 - pub const m_LightStyleString: usize = 0xF00; // CUtlString - pub const m_flLightStyleStartTime: usize = 0xF08; // GameTime_t - pub const m_QueuedLightStyleStrings: usize = 0xF10; // C_NetworkUtlVectorBase - pub const m_LightStyleEvents: usize = 0xF28; // C_NetworkUtlVectorBase - pub const m_LightStyleTargets: usize = 0xF40; // C_NetworkUtlVectorBase> - pub const m_StyleEvent: usize = 0xF58; // CEntityIOOutput[4] - pub const m_hLightCookie: usize = 0xFF8; // CStrongHandle - pub const m_flShape: usize = 0x1000; // float32 - pub const m_flSoftX: usize = 0x1004; // float32 - pub const m_flSoftY: usize = 0x1008; // float32 - pub const m_flSkirt: usize = 0x100C; // float32 - pub const m_flSkirtNear: usize = 0x1010; // float32 - pub const m_vSizeParams: usize = 0x1014; // Vector - pub const m_flRange: usize = 0x1020; // float32 - pub const m_vShear: usize = 0x1024; // Vector - pub const m_nBakeSpecularToCubemaps: usize = 0x1030; // int32 - pub const m_vBakeSpecularToCubemapsSize: usize = 0x1034; // Vector - pub const m_nCastShadows: usize = 0x1040; // int32 - pub const m_nShadowMapSize: usize = 0x1044; // int32 - pub const m_nShadowPriority: usize = 0x1048; // int32 - pub const m_bContactShadow: usize = 0x104C; // bool - pub const m_bForceShadowsEnabled: usize = 0x104D; // bool - pub const m_nBounceLight: usize = 0x1050; // int32 - pub const m_flBounceScale: usize = 0x1054; // float32 - pub const m_flMinRoughness: usize = 0x1058; // float32 - pub const m_vAlternateColor: usize = 0x105C; // Vector - pub const m_fAlternateColorBrightness: usize = 0x1068; // float32 - pub const m_nFog: usize = 0x106C; // int32 - pub const m_flFogStrength: usize = 0x1070; // float32 - pub const m_nFogShadows: usize = 0x1074; // int32 - pub const m_flFogScale: usize = 0x1078; // float32 - pub const m_bFogMixedShadows: usize = 0x107C; // bool - pub const m_flFadeSizeStart: usize = 0x1080; // float32 - pub const m_flFadeSizeEnd: usize = 0x1084; // float32 - pub const m_flShadowFadeSizeStart: usize = 0x1088; // float32 - pub const m_flShadowFadeSizeEnd: usize = 0x108C; // float32 - pub const m_bPrecomputedFieldsValid: usize = 0x1090; // bool - pub const m_vPrecomputedBoundsMins: usize = 0x1094; // Vector - pub const m_vPrecomputedBoundsMaxs: usize = 0x10A0; // Vector - pub const m_vPrecomputedOBBOrigin: usize = 0x10AC; // Vector - pub const m_vPrecomputedOBBAngles: usize = 0x10B8; // QAngle - pub const m_vPrecomputedOBBExtent: usize = 0x10C4; // Vector - pub const m_nPrecomputedSubFrusta: usize = 0x10D0; // int32 - pub const m_vPrecomputedOBBOrigin0: usize = 0x10D4; // Vector - pub const m_vPrecomputedOBBAngles0: usize = 0x10E0; // QAngle - pub const m_vPrecomputedOBBExtent0: usize = 0x10EC; // Vector - pub const m_vPrecomputedOBBOrigin1: usize = 0x10F8; // Vector - pub const m_vPrecomputedOBBAngles1: usize = 0x1104; // QAngle - pub const m_vPrecomputedOBBExtent1: usize = 0x1110; // Vector - pub const m_vPrecomputedOBBOrigin2: usize = 0x111C; // Vector - pub const m_vPrecomputedOBBAngles2: usize = 0x1128; // QAngle - pub const m_vPrecomputedOBBExtent2: usize = 0x1134; // Vector - pub const m_vPrecomputedOBBOrigin3: usize = 0x1140; // Vector - pub const m_vPrecomputedOBBAngles3: usize = 0x114C; // QAngle - pub const m_vPrecomputedOBBExtent3: usize = 0x1158; // Vector - pub const m_vPrecomputedOBBOrigin4: usize = 0x1164; // Vector - pub const m_vPrecomputedOBBAngles4: usize = 0x1170; // QAngle - pub const m_vPrecomputedOBBExtent4: usize = 0x117C; // Vector - pub const m_vPrecomputedOBBOrigin5: usize = 0x1188; // Vector - pub const m_vPrecomputedOBBAngles5: usize = 0x1194; // QAngle - pub const m_vPrecomputedOBBExtent5: usize = 0x11A0; // Vector - pub const m_bInitialBoneSetup: usize = 0x11F0; // bool - pub const m_VisClusters: usize = 0x11F8; // C_NetworkUtlVectorBase + pub const m_bEnabled: usize = 0xEB0; // bool + pub const m_nColorMode: usize = 0xEB4; // int32 + pub const m_Color: usize = 0xEB8; // Color + pub const m_flColorTemperature: usize = 0xEBC; // float32 + pub const m_flBrightness: usize = 0xEC0; // float32 + pub const m_flBrightnessScale: usize = 0xEC4; // float32 + pub const m_nDirectLight: usize = 0xEC8; // int32 + pub const m_nBakedShadowIndex: usize = 0xECC; // int32 + pub const m_nLightPathUniqueId: usize = 0xED0; // int32 + pub const m_nLightMapUniqueId: usize = 0xED4; // int32 + pub const m_nLuminaireShape: usize = 0xED8; // int32 + pub const m_flLuminaireSize: usize = 0xEDC; // float32 + pub const m_flLuminaireAnisotropy: usize = 0xEE0; // float32 + pub const m_LightStyleString: usize = 0xEE8; // CUtlString + pub const m_flLightStyleStartTime: usize = 0xEF0; // GameTime_t + pub const m_QueuedLightStyleStrings: usize = 0xEF8; // C_NetworkUtlVectorBase + pub const m_LightStyleEvents: usize = 0xF10; // C_NetworkUtlVectorBase + pub const m_LightStyleTargets: usize = 0xF28; // C_NetworkUtlVectorBase> + pub const m_StyleEvent: usize = 0xF40; // CEntityIOOutput[4] + pub const m_hLightCookie: usize = 0xFE0; // CStrongHandle + pub const m_flShape: usize = 0xFE8; // float32 + pub const m_flSoftX: usize = 0xFEC; // float32 + pub const m_flSoftY: usize = 0xFF0; // float32 + pub const m_flSkirt: usize = 0xFF4; // float32 + pub const m_flSkirtNear: usize = 0xFF8; // float32 + pub const m_vSizeParams: usize = 0xFFC; // Vector + pub const m_flRange: usize = 0x1008; // float32 + pub const m_vShear: usize = 0x100C; // Vector + pub const m_nBakeSpecularToCubemaps: usize = 0x1018; // int32 + pub const m_vBakeSpecularToCubemapsSize: usize = 0x101C; // Vector + pub const m_nCastShadows: usize = 0x1028; // int32 + pub const m_nShadowMapSize: usize = 0x102C; // int32 + pub const m_nShadowPriority: usize = 0x1030; // int32 + pub const m_bContactShadow: usize = 0x1034; // bool + pub const m_bForceShadowsEnabled: usize = 0x1035; // bool + pub const m_nBounceLight: usize = 0x1038; // int32 + pub const m_flBounceScale: usize = 0x103C; // float32 + pub const m_flMinRoughness: usize = 0x1040; // float32 + pub const m_vAlternateColor: usize = 0x1044; // Vector + pub const m_fAlternateColorBrightness: usize = 0x1050; // float32 + pub const m_nFog: usize = 0x1054; // int32 + pub const m_flFogStrength: usize = 0x1058; // float32 + pub const m_nFogShadows: usize = 0x105C; // int32 + pub const m_flFogScale: usize = 0x1060; // float32 + pub const m_bFogMixedShadows: usize = 0x1064; // bool + pub const m_flFadeSizeStart: usize = 0x1068; // float32 + pub const m_flFadeSizeEnd: usize = 0x106C; // float32 + pub const m_flShadowFadeSizeStart: usize = 0x1070; // float32 + pub const m_flShadowFadeSizeEnd: usize = 0x1074; // float32 + pub const m_bPrecomputedFieldsValid: usize = 0x1078; // bool + pub const m_vPrecomputedBoundsMins: usize = 0x107C; // Vector + pub const m_vPrecomputedBoundsMaxs: usize = 0x1088; // Vector + pub const m_vPrecomputedOBBOrigin: usize = 0x1094; // Vector + pub const m_vPrecomputedOBBAngles: usize = 0x10A0; // QAngle + pub const m_vPrecomputedOBBExtent: usize = 0x10AC; // Vector + pub const m_nPrecomputedSubFrusta: usize = 0x10B8; // int32 + pub const m_vPrecomputedOBBOrigin0: usize = 0x10BC; // Vector + pub const m_vPrecomputedOBBAngles0: usize = 0x10C8; // QAngle + pub const m_vPrecomputedOBBExtent0: usize = 0x10D4; // Vector + pub const m_vPrecomputedOBBOrigin1: usize = 0x10E0; // Vector + pub const m_vPrecomputedOBBAngles1: usize = 0x10EC; // QAngle + pub const m_vPrecomputedOBBExtent1: usize = 0x10F8; // Vector + pub const m_vPrecomputedOBBOrigin2: usize = 0x1104; // Vector + pub const m_vPrecomputedOBBAngles2: usize = 0x1110; // QAngle + pub const m_vPrecomputedOBBExtent2: usize = 0x111C; // Vector + pub const m_vPrecomputedOBBOrigin3: usize = 0x1128; // Vector + pub const m_vPrecomputedOBBAngles3: usize = 0x1134; // QAngle + pub const m_vPrecomputedOBBExtent3: usize = 0x1140; // Vector + pub const m_vPrecomputedOBBOrigin4: usize = 0x114C; // Vector + pub const m_vPrecomputedOBBAngles4: usize = 0x1158; // QAngle + pub const m_vPrecomputedOBBExtent4: usize = 0x1164; // Vector + pub const m_vPrecomputedOBBOrigin5: usize = 0x1170; // Vector + pub const m_vPrecomputedOBBAngles5: usize = 0x117C; // QAngle + pub const m_vPrecomputedOBBExtent5: usize = 0x1188; // Vector + pub const m_bInitialBoneSetup: usize = 0x11D8; // bool + pub const m_VisClusters: usize = 0x11E0; // C_NetworkUtlVectorBase } // Parent: None // Field count: 3 // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_LerpCameraSettings { pub const m_flSeconds: usize = 0x90; // float32 pub const m_Start: usize = 0x94; // PointCameraSettings_t @@ -692,10 +683,10 @@ pub mod cs2_dumper { // Parent: C_PointClientUIWorldPanel // Field count: 4 pub mod CPointOffScreenIndicatorUi { - pub const m_bBeenEnabled: usize = 0x1130; // bool - pub const m_bHide: usize = 0x1131; // bool - pub const m_flSeenTargetTime: usize = 0x1134; // float32 - pub const m_pTargetPanel: usize = 0x1138; // C_PointClientUIWorldPanel* + pub const m_bBeenEnabled: usize = 0x1100; // bool + pub const m_bHide: usize = 0x1101; // bool + pub const m_flSeenTargetTime: usize = 0x1104; // float32 + pub const m_pTargetPanel: usize = 0x1108; // C_PointClientUIWorldPanel* } // Parent: CPlayer_UseServices // Field count: 0 @@ -718,18 +709,18 @@ pub mod cs2_dumper { // NetworkVarNames: m_bMaster (bool) // NetworkVarNames: m_bExposureControl (bool) pub mod C_PostProcessingVolume { - pub const m_hPostSettings: usize = 0x1018; // CStrongHandle - pub const m_flFadeDuration: usize = 0x1020; // float32 - pub const m_flMinLogExposure: usize = 0x1024; // float32 - pub const m_flMaxLogExposure: usize = 0x1028; // float32 - pub const m_flMinExposure: usize = 0x102C; // float32 - pub const m_flMaxExposure: usize = 0x1030; // float32 - pub const m_flExposureCompensation: usize = 0x1034; // float32 - pub const m_flExposureFadeSpeedUp: usize = 0x1038; // float32 - pub const m_flExposureFadeSpeedDown: usize = 0x103C; // float32 - pub const m_flTonemapEVSmoothingRange: usize = 0x1040; // float32 - pub const m_bMaster: usize = 0x1044; // bool - pub const m_bExposureControl: usize = 0x1045; // bool + pub const m_hPostSettings: usize = 0x1000; // CStrongHandle + pub const m_flFadeDuration: usize = 0x1008; // float32 + pub const m_flMinLogExposure: usize = 0x100C; // float32 + pub const m_flMaxLogExposure: usize = 0x1010; // float32 + pub const m_flMinExposure: usize = 0x1014; // float32 + pub const m_flMaxExposure: usize = 0x1018; // float32 + pub const m_flExposureCompensation: usize = 0x101C; // float32 + pub const m_flExposureFadeSpeedUp: usize = 0x1020; // float32 + pub const m_flExposureFadeSpeedDown: usize = 0x1024; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0x1028; // float32 + pub const m_bMaster: usize = 0x102C; // bool + pub const m_bExposureControl: usize = 0x102D; // bool } // Parent: CPlayer_UseServices // Field count: 0 @@ -744,7 +735,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -802,32 +792,32 @@ pub mod cs2_dumper { // NetworkVarNames: m_flFlashDuration (float) // NetworkVarNames: m_hOriginalController (CHandle) pub mod C_CSPlayerPawnBase { - pub const m_pPingServices: usize = 0x15F0; // CCSPlayer_PingServices* - pub const m_previousPlayerState: usize = 0x15F8; // CSPlayerState - pub const m_iPlayerState: usize = 0x15FC; // CSPlayerState - pub const m_bHasMovedSinceSpawn: usize = 0x1600; // bool - pub const m_flLastSpawnTimeIndex: usize = 0x1604; // GameTime_t - pub const m_iProgressBarDuration: usize = 0x1608; // int32 - pub const m_flProgressBarStartTime: usize = 0x160C; // float32 - pub const m_flClientDeathTime: usize = 0x1610; // GameTime_t - pub const m_flFlashBangTime: usize = 0x1614; // float32 - pub const m_flFlashScreenshotAlpha: usize = 0x1618; // float32 - pub const m_flFlashOverlayAlpha: usize = 0x161C; // float32 - pub const m_bFlashBuildUp: usize = 0x1620; // bool - pub const m_bFlashDspHasBeenCleared: usize = 0x1621; // bool - pub const m_bFlashScreenshotHasBeenGrabbed: usize = 0x1622; // bool - pub const m_flFlashMaxAlpha: usize = 0x1624; // float32 - pub const m_flFlashDuration: usize = 0x1628; // float32 - pub const m_flClientHealthFadeChangeTimestamp: usize = 0x162C; // GameTime_t - pub const m_nClientHealthFadeParityValue: usize = 0x1630; // int32 - pub const m_fNextThinkPushAway: usize = 0x1634; // float32 - pub const m_flCurrentMusicStartTime: usize = 0x163C; // float32 - pub const m_flMusicRoundStartTime: usize = 0x1640; // float32 - pub const m_bDeferStartMusicOnWarmup: usize = 0x1644; // bool - pub const m_flLastSmokeOverlayAlpha: usize = 0x1648; // float32 - pub const m_flLastSmokeAge: usize = 0x164C; // float32 - pub const m_vLastSmokeOverlayColor: usize = 0x1650; // Vector - pub const m_hOriginalController: usize = 0x1678; // CHandle + pub const m_pPingServices: usize = 0x15D8; // CCSPlayer_PingServices* + pub const m_previousPlayerState: usize = 0x15E0; // CSPlayerState + pub const m_iPlayerState: usize = 0x15E4; // CSPlayerState + pub const m_bHasMovedSinceSpawn: usize = 0x15E8; // bool + pub const m_flLastSpawnTimeIndex: usize = 0x15EC; // GameTime_t + pub const m_iProgressBarDuration: usize = 0x15F0; // int32 + pub const m_flProgressBarStartTime: usize = 0x15F4; // float32 + pub const m_flClientDeathTime: usize = 0x15F8; // GameTime_t + pub const m_flFlashBangTime: usize = 0x15FC; // float32 + pub const m_flFlashScreenshotAlpha: usize = 0x1600; // float32 + pub const m_flFlashOverlayAlpha: usize = 0x1604; // float32 + pub const m_bFlashBuildUp: usize = 0x1608; // bool + pub const m_bFlashDspHasBeenCleared: usize = 0x1609; // bool + pub const m_bFlashScreenshotHasBeenGrabbed: usize = 0x160A; // bool + pub const m_flFlashMaxAlpha: usize = 0x160C; // float32 + pub const m_flFlashDuration: usize = 0x1610; // float32 + pub const m_flClientHealthFadeChangeTimestamp: usize = 0x1614; // GameTime_t + pub const m_nClientHealthFadeParityValue: usize = 0x1618; // int32 + pub const m_fNextThinkPushAway: usize = 0x161C; // float32 + pub const m_flCurrentMusicStartTime: usize = 0x1624; // float32 + pub const m_flMusicRoundStartTime: usize = 0x1628; // float32 + pub const m_bDeferStartMusicOnWarmup: usize = 0x162C; // bool + pub const m_flLastSmokeOverlayAlpha: usize = 0x1630; // float32 + pub const m_flLastSmokeAge: usize = 0x1634; // float32 + pub const m_vLastSmokeOverlayColor: usize = 0x1638; // Vector + pub const m_hOriginalController: usize = 0x1660; // CHandle } // Parent: C_CSWeaponBase // Field count: 10 @@ -839,16 +829,16 @@ pub mod cs2_dumper { // NetworkVarNames: m_bIsPlantingViaUse (bool) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) pub mod C_C4 { - pub const m_activeLightParticleIndex: usize = 0x1F90; // ParticleIndex_t - pub const m_eActiveLightEffect: usize = 0x1F94; // C4LightEffect_t - pub const m_bStartedArming: usize = 0x1F98; // bool - pub const m_fArmedTime: usize = 0x1F9C; // GameTime_t - pub const m_bBombPlacedAnimation: usize = 0x1FA0; // bool - pub const m_bIsPlantingViaUse: usize = 0x1FA1; // bool - pub const m_entitySpottedState: usize = 0x1FA8; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0x1FC0; // int32 - pub const m_bPlayedArmingBeeps: usize = 0x1FC4; // bool[7] - pub const m_bBombPlanted: usize = 0x1FCB; // bool + pub const m_activeLightParticleIndex: usize = 0x1F80; // ParticleIndex_t + pub const m_eActiveLightEffect: usize = 0x1F84; // C4LightEffect_t + pub const m_bStartedArming: usize = 0x1F88; // bool + pub const m_fArmedTime: usize = 0x1F8C; // GameTime_t + pub const m_bBombPlacedAnimation: usize = 0x1F90; // bool + pub const m_bIsPlantingViaUse: usize = 0x1F91; // bool + pub const m_entitySpottedState: usize = 0x1F98; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0x1FB0; // int32 + pub const m_bPlayedArmingBeeps: usize = 0x1FB4; // bool[7] + pub const m_bBombPlanted: usize = 0x1FBB; // bool } // Parent: CBaseProp // Field count: 28 @@ -856,34 +846,34 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) pub mod C_BreakableProp { - pub const m_CPropDataComponent: usize = 0x11A0; // CPropDataComponent - pub const m_OnStartDeath: usize = 0x11E0; // CEntityIOOutput - pub const m_OnBreak: usize = 0x1208; // CEntityIOOutput - pub const m_OnHealthChanged: usize = 0x1230; // CEntityOutputTemplate - pub const m_OnTakeDamage: usize = 0x1258; // CEntityIOOutput - pub const m_impactEnergyScale: usize = 0x1280; // float32 - pub const m_iMinHealthDmg: usize = 0x1284; // int32 - pub const m_flPressureDelay: usize = 0x1288; // float32 - pub const m_flDefBurstScale: usize = 0x128C; // float32 - pub const m_vDefBurstOffset: usize = 0x1290; // Vector - pub const m_hBreaker: usize = 0x129C; // CHandle - pub const m_PerformanceMode: usize = 0x12A0; // PerformanceMode_t - pub const m_flPreventDamageBeforeTime: usize = 0x12A4; // GameTime_t - pub const m_BreakableContentsType: usize = 0x12A8; // BreakableContentsType_t - pub const m_strBreakableContentsPropGroupOverride: usize = 0x12B0; // CUtlString - pub const m_strBreakableContentsParticleOverride: usize = 0x12B8; // CUtlString - pub const m_bHasBreakPiecesOrCommands: usize = 0x12C0; // bool - pub const m_explodeDamage: usize = 0x12C4; // float32 - pub const m_explodeRadius: usize = 0x12C8; // float32 - pub const m_explosionDelay: usize = 0x12D0; // float32 - pub const m_explosionBuildupSound: usize = 0x12D8; // CUtlSymbolLarge - pub const m_explosionCustomEffect: usize = 0x12E0; // CUtlSymbolLarge - pub const m_explosionCustomSound: usize = 0x12E8; // CUtlSymbolLarge - pub const m_explosionModifier: usize = 0x12F0; // CUtlSymbolLarge - pub const m_hPhysicsAttacker: usize = 0x12F8; // CHandle - pub const m_flLastPhysicsInfluenceTime: usize = 0x12FC; // GameTime_t - pub const m_flDefaultFadeScale: usize = 0x1300; // float32 - pub const m_hLastAttacker: usize = 0x1304; // CHandle + pub const m_CPropDataComponent: usize = 0x1190; // CPropDataComponent + pub const m_OnStartDeath: usize = 0x11D0; // CEntityIOOutput + pub const m_OnBreak: usize = 0x11F8; // CEntityIOOutput + pub const m_OnHealthChanged: usize = 0x1220; // CEntityOutputTemplate + pub const m_OnTakeDamage: usize = 0x1248; // CEntityIOOutput + pub const m_impactEnergyScale: usize = 0x1270; // float32 + pub const m_iMinHealthDmg: usize = 0x1274; // int32 + pub const m_flPressureDelay: usize = 0x1278; // float32 + pub const m_flDefBurstScale: usize = 0x127C; // float32 + pub const m_vDefBurstOffset: usize = 0x1280; // Vector + pub const m_hBreaker: usize = 0x128C; // CHandle + pub const m_PerformanceMode: usize = 0x1290; // PerformanceMode_t + pub const m_flPreventDamageBeforeTime: usize = 0x1294; // GameTime_t + pub const m_BreakableContentsType: usize = 0x1298; // BreakableContentsType_t + pub const m_strBreakableContentsPropGroupOverride: usize = 0x12A0; // CUtlString + pub const m_strBreakableContentsParticleOverride: usize = 0x12A8; // CUtlString + pub const m_bHasBreakPiecesOrCommands: usize = 0x12B0; // bool + pub const m_explodeDamage: usize = 0x12B4; // float32 + pub const m_explodeRadius: usize = 0x12B8; // float32 + pub const m_explosionDelay: usize = 0x12C0; // float32 + pub const m_explosionBuildupSound: usize = 0x12C8; // CUtlSymbolLarge + pub const m_explosionCustomEffect: usize = 0x12D0; // CUtlSymbolLarge + pub const m_explosionCustomSound: usize = 0x12D8; // CUtlSymbolLarge + pub const m_explosionModifier: usize = 0x12E0; // CUtlSymbolLarge + pub const m_hPhysicsAttacker: usize = 0x12E8; // CHandle + pub const m_flLastPhysicsInfluenceTime: usize = 0x12EC; // GameTime_t + pub const m_flDefaultFadeScale: usize = 0x12F0; // float32 + pub const m_hLastAttacker: usize = 0x12F4; // CHandle } // Parent: CCSGO_WingmanIntroCharacterPosition // Field count: 0 @@ -924,7 +914,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPulseEditorHeaderIcon // MPropertyFriendlyName pub mod CPulseCell_WaitForObservable { @@ -944,7 +933,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Step_EntFire { pub const m_Input: usize = 0x48; // CUtlString } @@ -960,9 +948,9 @@ pub mod cs2_dumper { // NetworkVarNames: m_usable (bool) // NetworkVarNames: m_szDisplayText (string_t) pub mod C_BaseButton { - pub const m_glowEntity: usize = 0xEC8; // CHandle - pub const m_usable: usize = 0xECC; // bool - pub const m_szDisplayText: usize = 0xED0; // CUtlSymbolLarge + pub const m_glowEntity: usize = 0xEB0; // CHandle + pub const m_usable: usize = 0xEB4; // bool + pub const m_szDisplayText: usize = 0xEB8; // CUtlSymbolLarge } // Parent: CPlayer_ObserverServices // Field count: 1 @@ -972,7 +960,7 @@ pub mod cs2_dumper { // Parent: CEntityComponent // Field count: 1 pub mod CHitboxComponent { - pub const m_flBoundsExpandRadius: usize = 0x20; // float32 + pub const m_flBoundsExpandRadius: usize = 0x14; // float32 } // Parent: C_BaseEntity // Field count: 0 @@ -985,14 +973,14 @@ pub mod cs2_dumper { // Parent: C_BaseTrigger // Field count: 8 pub mod C_Precipitation { - pub const m_flDensity: usize = 0x1008; // float32 - pub const m_flParticleInnerDist: usize = 0x1018; // float32 - pub const m_pParticleDef: usize = 0x1020; // char* - pub const m_tParticlePrecipTraceTimer: usize = 0x1048; // TimedEvent[1] - pub const m_bActiveParticlePrecipEmitter: usize = 0x1050; // bool[1] - pub const m_bParticlePrecipInitialized: usize = 0x1051; // bool - pub const m_bHasSimulatedSinceLastSceneObjectUpdate: usize = 0x1052; // bool - pub const m_nAvailableSheetSequencesMaxIndex: usize = 0x1054; // int32 + pub const m_flDensity: usize = 0xFF0; // float32 + pub const m_flParticleInnerDist: usize = 0x1000; // float32 + pub const m_pParticleDef: usize = 0x1008; // char* + pub const m_tParticlePrecipTraceTimer: usize = 0x1030; // TimedEvent[1] + pub const m_bActiveParticlePrecipEmitter: usize = 0x1038; // bool[1] + pub const m_bParticlePrecipInitialized: usize = 0x1039; // bool + pub const m_bHasSimulatedSinceLastSceneObjectUpdate: usize = 0x103A; // bool + pub const m_nAvailableSheetSequencesMaxIndex: usize = 0x103C; // int32 } // Parent: CLogicalEntity // Field count: 5 @@ -1003,7 +991,7 @@ pub mod cs2_dumper { pub const m_bFastRetrigger: usize = 0x5FB; // bool pub const m_bPassthoughCaller: usize = 0x5FC; // bool } - // Parent: None + // Parent: // Field count: 6 pub mod SequenceHistory_t { pub const m_hSequence: usize = 0x0; // HSequence @@ -1040,8 +1028,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_flLightScale (float32) // NetworkVarNames: m_Radius (float32) pub mod C_SpotlightEnd { - pub const m_flLightScale: usize = 0xEC8; // float32 - pub const m_Radius: usize = 0xECC; // float32 + pub const m_flLightScale: usize = 0xEB0; // float32 + pub const m_Radius: usize = 0xEB4; // float32 } // Parent: CBaseAnimGraph // Field count: 23 @@ -1056,29 +1044,29 @@ pub mod cs2_dumper { // NetworkVarNames: m_z (float32) // NetworkVarNames: m_angle (float32) pub mod C_Fish { - pub const m_pos: usize = 0x1170; // Vector - pub const m_vel: usize = 0x117C; // Vector - pub const m_angles: usize = 0x1188; // QAngle - pub const m_localLifeState: usize = 0x1194; // int32 - pub const m_deathDepth: usize = 0x1198; // float32 - pub const m_deathAngle: usize = 0x119C; // float32 - pub const m_buoyancy: usize = 0x11A0; // float32 - pub const m_wiggleTimer: usize = 0x11A8; // CountdownTimer - pub const m_wigglePhase: usize = 0x11C0; // float32 - pub const m_wiggleRate: usize = 0x11C4; // float32 - pub const m_actualPos: usize = 0x11C8; // Vector - pub const m_actualAngles: usize = 0x11D4; // QAngle - pub const m_poolOrigin: usize = 0x11E0; // Vector - pub const m_waterLevel: usize = 0x11EC; // float32 - pub const m_gotUpdate: usize = 0x11F0; // bool - pub const m_x: usize = 0x11F4; // float32 - pub const m_y: usize = 0x11F8; // float32 - pub const m_z: usize = 0x11FC; // float32 - pub const m_angle: usize = 0x1200; // float32 - pub const m_errorHistory: usize = 0x1204; // float32[20] - pub const m_errorHistoryIndex: usize = 0x1254; // int32 - pub const m_errorHistoryCount: usize = 0x1258; // int32 - pub const m_averageError: usize = 0x125C; // float32 + pub const m_pos: usize = 0x1158; // Vector + pub const m_vel: usize = 0x1164; // Vector + pub const m_angles: usize = 0x1170; // QAngle + pub const m_localLifeState: usize = 0x117C; // int32 + pub const m_deathDepth: usize = 0x1180; // float32 + pub const m_deathAngle: usize = 0x1184; // float32 + pub const m_buoyancy: usize = 0x1188; // float32 + pub const m_wiggleTimer: usize = 0x1190; // CountdownTimer + pub const m_wigglePhase: usize = 0x11A8; // float32 + pub const m_wiggleRate: usize = 0x11AC; // float32 + pub const m_actualPos: usize = 0x11B0; // Vector + pub const m_actualAngles: usize = 0x11BC; // QAngle + pub const m_poolOrigin: usize = 0x11C8; // Vector + pub const m_waterLevel: usize = 0x11D4; // float32 + pub const m_gotUpdate: usize = 0x11D8; // bool + pub const m_x: usize = 0x11DC; // float32 + pub const m_y: usize = 0x11E0; // float32 + pub const m_z: usize = 0x11E4; // float32 + pub const m_angle: usize = 0x11E8; // float32 + pub const m_errorHistory: usize = 0x11EC; // float32[20] + pub const m_errorHistoryIndex: usize = 0x123C; // int32 + pub const m_errorHistoryCount: usize = 0x1240; // int32 + pub const m_averageError: usize = 0x1244; // float32 } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -1306,15 +1294,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_Weight (float) // NetworkVarNames: m_lookupFilename (char) pub mod C_ColorCorrectionVolume { - pub const m_LastEnterWeight: usize = 0x1008; // float32 - pub const m_LastEnterTime: usize = 0x100C; // GameTime_t - pub const m_LastExitWeight: usize = 0x1010; // float32 - pub const m_LastExitTime: usize = 0x1014; // GameTime_t - pub const m_bEnabled: usize = 0x1018; // bool - pub const m_MaxWeight: usize = 0x101C; // float32 - pub const m_FadeDuration: usize = 0x1020; // float32 - pub const m_Weight: usize = 0x1024; // float32 - pub const m_lookupFilename: usize = 0x1028; // char[512] + pub const m_LastEnterWeight: usize = 0xFF0; // float32 + pub const m_LastEnterTime: usize = 0xFF4; // GameTime_t + pub const m_LastExitWeight: usize = 0xFF8; // float32 + pub const m_LastExitTime: usize = 0xFFC; // GameTime_t + pub const m_bEnabled: usize = 0x1000; // bool + pub const m_MaxWeight: usize = 0x1004; // float32 + pub const m_FadeDuration: usize = 0x1008; // float32 + pub const m_Weight: usize = 0x100C; // float32 + pub const m_lookupFilename: usize = 0x1010; // char[512] } // Parent: CPlayerPawnComponent // Field count: 15 @@ -1347,7 +1335,7 @@ pub mod cs2_dumper { pub const m_vBoxMaxs: usize = 0x61C; // Vector } // Parent: CSkeletonAnimationController - // Field count: 21 + // Field count: 22 // // Metadata: // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) @@ -1362,6 +1350,7 @@ pub mod cs2_dumper { // NetworkVarNames: m_nSerializePoseRecipeVersionAG2 (int) // NetworkVarNames: m_nGraphCreationFlagsAG2 (uint8) // NetworkVarNames: m_nServerGraphDefReloadCountAG2 (int) + // NetworkVarNames: m_nServerSerializationContextIteration (int) pub mod CBaseAnimGraphController { pub const m_animGraphNetworkedVars: usize = 0x18; // CAnimGraphNetworkedVariables pub const m_bSequenceFinished: usize = 0x14A8; // bool @@ -1383,7 +1372,8 @@ pub mod cs2_dumper { pub const m_nSerializePoseRecipeSizeAG2: usize = 0x1888; // int32 pub const m_nSerializePoseRecipeVersionAG2: usize = 0x188C; // int32 pub const m_nGraphCreationFlagsAG2: usize = 0x1890; // uint8 - pub const m_nServerGraphDefReloadCountAG2: usize = 0x18D4; // int32 + pub const m_nServerGraphDefReloadCountAG2: usize = 0x1A7C; // int32 + pub const m_nServerSerializationContextIteration: usize = 0x1A84; // int32 } // Parent: C_BaseEntity // Field count: 18 @@ -1421,7 +1411,7 @@ pub mod cs2_dumper { pub const m_flFadeStartTime: usize = 0x830; // float32[1] pub const m_flFadeDuration: usize = 0x834; // float32[1] } - // Parent: None + // Parent: // Field count: 10 pub mod CBuoyancyHelper { pub const m_nFluidType: usize = 0x18; // CUtlStringToken @@ -1457,7 +1447,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_FireCursors { pub const m_Outflows: usize = 0x48; // CUtlVector pub const m_bWaitForChildOutflows: usize = 0x60; // bool @@ -1517,7 +1506,7 @@ pub mod cs2_dumper { // Field count: 0 pub mod C_WeaponM4A1Silencer { } - // Parent: None + // Parent: // Field count: 29 // // Metadata: @@ -1615,7 +1604,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_IsRequirementValid { } // Parent: C_SoundEventEntity @@ -1653,12 +1641,11 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName pub mod CPulseCell_Value_Gradient { pub const m_Gradient: usize = 0x48; // CColorGradient } - // Parent: None + // Parent: // Field count: 2 // // Metadata: @@ -1668,7 +1655,7 @@ pub mod cs2_dumper { pub const m_timestamp: usize = 0x8; // GameTime_t pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t } - // Parent: None + // Parent: // Field count: 5 // // Metadata: @@ -1724,9 +1711,9 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_nDecoyShotTick (int) pub mod C_DecoyProjectile { - pub const m_nDecoyShotTick: usize = 0x1468; // int32 - pub const m_nClientLastKnownDecoyShotTick: usize = 0x146C; // int32 - pub const m_flTimeParticleEffectSpawn: usize = 0x1490; // GameTime_t + pub const m_nDecoyShotTick: usize = 0x1450; // int32 + pub const m_nClientLastKnownDecoyShotTick: usize = 0x1454; // int32 + pub const m_flTimeParticleEffectSpawn: usize = 0x1478; // GameTime_t } // Parent: CAttributeManager // Field count: 3 @@ -1776,59 +1763,59 @@ pub mod cs2_dumper { // NetworkVarNames: m_flWatTickOffset (float) // NetworkVarNames: m_flLastShakeTime (GameTime_t) pub mod C_CSWeaponBase { - pub const m_iWeaponGameplayAnimState: usize = 0x1980; // WeaponGameplayAnimState - pub const m_flWeaponGameplayAnimStateTimestamp: usize = 0x1984; // GameTime_t - pub const m_flInspectCancelCompleteTime: usize = 0x1988; // GameTime_t - pub const m_bInspectPending: usize = 0x198C; // bool - pub const m_bInspectShouldLoop: usize = 0x198D; // bool - pub const m_flCrosshairDistance: usize = 0x19B8; // float32 - pub const m_iAmmoLastCheck: usize = 0x19BC; // int32 - pub const m_nLastEmptySoundCmdNum: usize = 0x19C0; // int32 - pub const m_bFireOnEmpty: usize = 0x19C4; // bool - pub const m_OnPlayerPickup: usize = 0x19C8; // CEntityIOOutput - pub const m_weaponMode: usize = 0x19F0; // CSWeaponMode - pub const m_flTurningInaccuracyDelta: usize = 0x19F4; // float32 - pub const m_vecTurningInaccuracyEyeDirLast: usize = 0x19F8; // Vector - pub const m_flTurningInaccuracy: usize = 0x1A04; // float32 - pub const m_fAccuracyPenalty: usize = 0x1A08; // float32 - pub const m_flLastAccuracyUpdateTime: usize = 0x1A0C; // GameTime_t - pub const m_fAccuracySmoothedForZoom: usize = 0x1A10; // float32 - pub const m_iRecoilIndex: usize = 0x1A14; // int32 - pub const m_flRecoilIndex: usize = 0x1A18; // float32 - pub const m_bBurstMode: usize = 0x1A1C; // bool - pub const m_flLastBurstModeChangeTime: usize = 0x1A20; // GameTime_t - pub const m_nPostponeFireReadyTicks: usize = 0x1A24; // GameTick_t - pub const m_flPostponeFireReadyFrac: usize = 0x1A28; // float32 - pub const m_bInReload: usize = 0x1A2C; // bool - pub const m_flDroppedAtTime: usize = 0x1A30; // GameTime_t - pub const m_bIsHauledBack: usize = 0x1A34; // bool - pub const m_bSilencerOn: usize = 0x1A35; // bool - pub const m_flTimeSilencerSwitchComplete: usize = 0x1A38; // GameTime_t - pub const m_iOriginalTeamNumber: usize = 0x1A3C; // int32 - pub const m_iMostRecentTeamNumber: usize = 0x1A40; // int32 - pub const m_bDroppedNearBuyZone: usize = 0x1A44; // bool - pub const m_flNextAttackRenderTimeOffset: usize = 0x1A48; // float32 - pub const m_bClearWeaponIdentifyingUGC: usize = 0x1AE8; // bool - pub const m_bVisualsDataSet: usize = 0x1AE9; // bool - pub const m_bUIWeapon: usize = 0x1AEA; // bool - pub const m_nCustomEconReloadEventId: usize = 0x1AEC; // int32 - pub const m_nextPrevOwnerUseTime: usize = 0x1AF8; // GameTime_t - pub const m_hPrevOwner: usize = 0x1AFC; // CHandle - pub const m_nDropTick: usize = 0x1B00; // GameTick_t - pub const m_bWasActiveWeaponWhenDropped: usize = 0x1B04; // bool - pub const m_donated: usize = 0x1B24; // bool - pub const m_fLastShotTime: usize = 0x1B28; // GameTime_t - pub const m_bWasOwnedByCT: usize = 0x1B2C; // bool - pub const m_bWasOwnedByTerrorist: usize = 0x1B2D; // bool - pub const m_flNextClientFireBulletTime: usize = 0x1B30; // float32 - pub const m_flNextClientFireBulletTime_Repredict: usize = 0x1B34; // float32 - pub const m_IronSightController: usize = 0x1CA0; // C_IronSightController - pub const m_iIronSightMode: usize = 0x1D50; // int32 - pub const m_flLastLOSTraceFailureTime: usize = 0x1D68; // GameTime_t - pub const m_flWatTickOffset: usize = 0x1DC8; // float32 - pub const m_flLastShakeTime: usize = 0x1DDC; // GameTime_t + pub const m_iWeaponGameplayAnimState: usize = 0x1970; // WeaponGameplayAnimState + pub const m_flWeaponGameplayAnimStateTimestamp: usize = 0x1974; // GameTime_t + pub const m_flInspectCancelCompleteTime: usize = 0x1978; // GameTime_t + pub const m_bInspectPending: usize = 0x197C; // bool + pub const m_bInspectShouldLoop: usize = 0x197D; // bool + pub const m_flCrosshairDistance: usize = 0x19A8; // float32 + pub const m_iAmmoLastCheck: usize = 0x19AC; // int32 + pub const m_nLastEmptySoundCmdNum: usize = 0x19B0; // int32 + pub const m_bFireOnEmpty: usize = 0x19B4; // bool + pub const m_OnPlayerPickup: usize = 0x19B8; // CEntityIOOutput + pub const m_weaponMode: usize = 0x19E0; // CSWeaponMode + pub const m_flTurningInaccuracyDelta: usize = 0x19E4; // float32 + pub const m_vecTurningInaccuracyEyeDirLast: usize = 0x19E8; // Vector + pub const m_flTurningInaccuracy: usize = 0x19F4; // float32 + pub const m_fAccuracyPenalty: usize = 0x19F8; // float32 + pub const m_flLastAccuracyUpdateTime: usize = 0x19FC; // GameTime_t + pub const m_fAccuracySmoothedForZoom: usize = 0x1A00; // float32 + pub const m_iRecoilIndex: usize = 0x1A04; // int32 + pub const m_flRecoilIndex: usize = 0x1A08; // float32 + pub const m_bBurstMode: usize = 0x1A0C; // bool + pub const m_flLastBurstModeChangeTime: usize = 0x1A10; // GameTime_t + pub const m_nPostponeFireReadyTicks: usize = 0x1A14; // GameTick_t + pub const m_flPostponeFireReadyFrac: usize = 0x1A18; // float32 + pub const m_bInReload: usize = 0x1A1C; // bool + pub const m_flDroppedAtTime: usize = 0x1A20; // GameTime_t + pub const m_bIsHauledBack: usize = 0x1A24; // bool + pub const m_bSilencerOn: usize = 0x1A25; // bool + pub const m_flTimeSilencerSwitchComplete: usize = 0x1A28; // GameTime_t + pub const m_iOriginalTeamNumber: usize = 0x1A2C; // int32 + pub const m_iMostRecentTeamNumber: usize = 0x1A30; // int32 + pub const m_bDroppedNearBuyZone: usize = 0x1A34; // bool + pub const m_flNextAttackRenderTimeOffset: usize = 0x1A38; // float32 + pub const m_bClearWeaponIdentifyingUGC: usize = 0x1AD8; // bool + pub const m_bVisualsDataSet: usize = 0x1AD9; // bool + pub const m_bUIWeapon: usize = 0x1ADA; // bool + pub const m_nCustomEconReloadEventId: usize = 0x1ADC; // int32 + pub const m_nextPrevOwnerUseTime: usize = 0x1AE8; // GameTime_t + pub const m_hPrevOwner: usize = 0x1AEC; // CHandle + pub const m_nDropTick: usize = 0x1AF0; // GameTick_t + pub const m_bWasActiveWeaponWhenDropped: usize = 0x1AF4; // bool + pub const m_donated: usize = 0x1B14; // bool + pub const m_fLastShotTime: usize = 0x1B18; // GameTime_t + pub const m_bWasOwnedByCT: usize = 0x1B1C; // bool + pub const m_bWasOwnedByTerrorist: usize = 0x1B1D; // bool + pub const m_flNextClientFireBulletTime: usize = 0x1B20; // float32 + pub const m_flNextClientFireBulletTime_Repredict: usize = 0x1B24; // float32 + pub const m_IronSightController: usize = 0x1C90; // C_IronSightController + pub const m_iIronSightMode: usize = 0x1D40; // int32 + pub const m_flLastLOSTraceFailureTime: usize = 0x1D58; // GameTime_t + pub const m_flWatTickOffset: usize = 0x1DB8; // float32 + pub const m_flLastShakeTime: usize = 0x1DCC; // GameTime_t } - // Parent: None + // Parent: // Field count: 7 // // Metadata: @@ -1871,7 +1858,7 @@ pub mod cs2_dumper { pub const m_flExposureAdaptationSpeedDown: usize = 0x604; // float32 pub const m_flTonemapEVSmoothingRange: usize = 0x608; // float32 } - // Parent: None + // Parent: // Field count: 4 // // Metadata: @@ -1898,7 +1885,7 @@ pub mod cs2_dumper { // Field count: 0 pub mod C_WeaponMag7 { } - // Parent: None + // Parent: // Field count: 2 // // Metadata: @@ -1936,26 +1923,25 @@ pub mod cs2_dumper { // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool) // NetworkVarNames: m_vecCSSClasses (string_t) pub mod C_PointClientUIHUD { - pub const m_bCheckCSSClasses: usize = 0xF00; // bool - pub const m_bIgnoreInput: usize = 0x1080; // bool - pub const m_flWidth: usize = 0x1084; // float32 - pub const m_flHeight: usize = 0x1088; // float32 - pub const m_flDPI: usize = 0x108C; // float32 - pub const m_flInteractDistance: usize = 0x1090; // float32 - pub const m_flDepthOffset: usize = 0x1094; // float32 - pub const m_unOwnerContext: usize = 0x1098; // uint32 - pub const m_unHorizontalAlign: usize = 0x109C; // uint32 - pub const m_unVerticalAlign: usize = 0x10A0; // uint32 - pub const m_unOrientation: usize = 0x10A4; // uint32 - pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0x10A8; // bool - pub const m_vecCSSClasses: usize = 0x10B0; // C_NetworkUtlVectorBase + pub const m_bCheckCSSClasses: usize = 0xEE8; // bool + pub const m_bIgnoreInput: usize = 0x1060; // bool + pub const m_flWidth: usize = 0x1064; // float32 + pub const m_flHeight: usize = 0x1068; // float32 + pub const m_flDPI: usize = 0x106C; // float32 + pub const m_flInteractDistance: usize = 0x1070; // float32 + pub const m_flDepthOffset: usize = 0x1074; // float32 + pub const m_unOwnerContext: usize = 0x1078; // uint32 + pub const m_unHorizontalAlign: usize = 0x107C; // uint32 + pub const m_unVerticalAlign: usize = 0x1080; // uint32 + pub const m_unOrientation: usize = 0x1084; // uint32 + pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0x1088; // bool + pub const m_vecCSSClasses: usize = 0x1090; // C_NetworkUtlVectorBase } // Parent: None // Field count: 1 // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Inflow_GraphHook { pub const m_HookName: usize = 0x80; // PulseSymbol_t } @@ -1986,25 +1972,25 @@ pub mod cs2_dumper { // NetworkVarNames: m_bListenedTo (bool) // NetworkVarNames: m_hViewPosition (CHandle) pub mod C_PointCommentaryNode { - pub const m_bActive: usize = 0x1188; // bool - pub const m_bWasActive: usize = 0x1189; // bool - pub const m_flEndTime: usize = 0x118C; // GameTime_t - pub const m_flStartTime: usize = 0x1190; // GameTime_t - pub const m_flStartTimeInCommentary: usize = 0x1194; // float32 - pub const m_iszCommentaryFile: usize = 0x1198; // CUtlSymbolLarge - pub const m_iszTitle: usize = 0x11A0; // CUtlSymbolLarge - pub const m_iszSpeakers: usize = 0x11A8; // CUtlSymbolLarge - pub const m_iNodeNumber: usize = 0x11B0; // int32 - pub const m_iNodeNumberMax: usize = 0x11B4; // int32 - pub const m_bListenedTo: usize = 0x11B8; // bool - pub const m_hViewPosition: usize = 0x11C8; // CHandle - pub const m_bRestartAfterRestore: usize = 0x11CC; // bool + pub const m_bActive: usize = 0x1170; // bool + pub const m_bWasActive: usize = 0x1171; // bool + pub const m_flEndTime: usize = 0x1174; // GameTime_t + pub const m_flStartTime: usize = 0x1178; // GameTime_t + pub const m_flStartTimeInCommentary: usize = 0x117C; // float32 + pub const m_iszCommentaryFile: usize = 0x1180; // CUtlSymbolLarge + pub const m_iszTitle: usize = 0x1188; // CUtlSymbolLarge + pub const m_iszSpeakers: usize = 0x1190; // CUtlSymbolLarge + pub const m_iNodeNumber: usize = 0x1198; // int32 + pub const m_iNodeNumberMax: usize = 0x119C; // int32 + pub const m_bListenedTo: usize = 0x11A0; // bool + pub const m_hViewPosition: usize = 0x11B0; // CHandle + pub const m_bRestartAfterRestore: usize = 0x11B4; // bool } // Parent: C_Sprite // Field count: 0 pub mod CSpriteOriented { } - // Parent: None + // Parent: // Field count: 13 // // Metadata: @@ -2039,13 +2025,13 @@ pub mod cs2_dumper { // Parent: C_CS2WeaponModuleBase // Field count: 2 pub mod C_KeychainModule { - pub const m_nKeychainDefID: usize = 0x1178; // uint32 - pub const m_nKeychainSeed: usize = 0x117C; // uint32 + pub const m_nKeychainDefID: usize = 0x1160; // uint32 + pub const m_nKeychainSeed: usize = 0x1164; // uint32 } // Parent: C_BaseModelEntity // Field count: 1 pub mod CFuncWater { - pub const m_BuoyancyHelper: usize = 0xEC8; // CBuoyancyHelper + pub const m_BuoyancyHelper: usize = 0xEB0; // CBuoyancyHelper } // Parent: CPlayerPawnComponent // Field count: 0 @@ -2066,7 +2052,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_messageText (char) pub mod C_PointClientUIWorldTextPanel { - pub const m_messageText: usize = 0x1130; // char[512] + pub const m_messageText: usize = 0x1100; // char[512] } // Parent: CPlayer_WaterServices // Field count: 3 @@ -2088,7 +2074,7 @@ pub mod cs2_dumper { // MNetworkVarTypeOverride // MNetworkIncludeByName pub mod C_CSObserverPawn { - pub const m_hDetectParentChange: usize = 0x1680; // CEntityHandle + pub const m_hDetectParentChange: usize = 0x1668; // CEntityHandle } // Parent: None // Field count: 3 @@ -2112,15 +2098,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_flAutoRideSpeed (float) // NetworkVarNames: m_bFakeLadder (bool) pub mod C_FuncLadder { - pub const m_vecLadderDir: usize = 0xEC8; // Vector - pub const m_Dismounts: usize = 0xED8; // CUtlVector> - pub const m_vecLocalTop: usize = 0xEF0; // Vector - pub const m_vecPlayerMountPositionTop: usize = 0xEFC; // VectorWS - pub const m_vecPlayerMountPositionBottom: usize = 0xF08; // VectorWS - pub const m_flAutoRideSpeed: usize = 0xF14; // float32 - pub const m_bDisabled: usize = 0xF18; // bool - pub const m_bFakeLadder: usize = 0xF19; // bool - pub const m_bHasSlack: usize = 0xF1A; // bool + pub const m_vecLadderDir: usize = 0xEB0; // Vector + pub const m_Dismounts: usize = 0xEC0; // CUtlVector> + pub const m_vecLocalTop: usize = 0xED8; // Vector + pub const m_vecPlayerMountPositionTop: usize = 0xEE4; // VectorWS + pub const m_vecPlayerMountPositionBottom: usize = 0xEF0; // VectorWS + pub const m_flAutoRideSpeed: usize = 0xEFC; // float32 + pub const m_bDisabled: usize = 0xF00; // bool + pub const m_bFakeLadder: usize = 0xF01; // bool + pub const m_bHasSlack: usize = 0xF02; // bool } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -2173,7 +2159,7 @@ pub mod cs2_dumper { pub mod C_WeaponSG556 { } // Parent: C_CSPlayerPawnBase - // Field count: 128 + // Field count: 127 // // Metadata: // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*) @@ -2258,134 +2244,133 @@ pub mod cs2_dumper { // NetworkVarNames: m_bGunGameImmunity (bool) // NetworkVarNames: m_fMolotovDamageTime (float) pub mod C_CSPlayerPawn { - pub const m_pBulletServices: usize = 0x1690; // CCSPlayer_BulletServices* - pub const m_pHostageServices: usize = 0x1698; // CCSPlayer_HostageServices* - pub const m_pBuyServices: usize = 0x16A0; // CCSPlayer_BuyServices* - pub const m_pGlowServices: usize = 0x16A8; // CCSPlayer_GlowServices* - pub const m_pActionTrackingServices: usize = 0x16B0; // CCSPlayer_ActionTrackingServices* - pub const m_pDamageReactServices: usize = 0x16B8; // CCSPlayer_DamageReactServices* - pub const m_flHealthShotBoostExpirationTime: usize = 0x16C0; // GameTime_t - pub const m_flLastFiredWeaponTime: usize = 0x16C4; // GameTime_t - pub const m_bHasFemaleVoice: usize = 0x16C8; // bool - pub const m_flLandingTimeSeconds: usize = 0x16CC; // float32 - pub const m_flOldFallVelocity: usize = 0x16D0; // float32 - pub const m_szLastPlaceName: usize = 0x16D4; // char[18] - pub const m_bPrevDefuser: usize = 0x16E6; // bool - pub const m_bPrevHelmet: usize = 0x16E7; // bool - pub const m_nPrevArmorVal: usize = 0x16E8; // int32 - pub const m_nPrevGrenadeAmmoCount: usize = 0x16EC; // int32 - pub const m_unPreviousWeaponHash: usize = 0x16F0; // uint32 - pub const m_unWeaponHash: usize = 0x16F4; // uint32 - pub const m_bInBuyZone: usize = 0x16F8; // bool - pub const m_bPreviouslyInBuyZone: usize = 0x16F9; // bool - pub const m_aimPunchAngle: usize = 0x16FC; // QAngle - pub const m_aimPunchAngleVel: usize = 0x1708; // QAngle - pub const m_aimPunchTickBase: usize = 0x1714; // GameTick_t - pub const m_aimPunchTickFraction: usize = 0x1718; // float32 - pub const m_aimPunchCache: usize = 0x1720; // CUtlVector - pub const m_bInLanding: usize = 0x1740; // bool - pub const m_flLandingStartTime: usize = 0x1744; // float32 - pub const m_bInHostageRescueZone: usize = 0x1748; // bool - pub const m_bInBombZone: usize = 0x1749; // bool - pub const m_bIsBuyMenuOpen: usize = 0x174A; // bool - pub const m_flTimeOfLastInjury: usize = 0x174C; // GameTime_t - pub const m_flNextSprayDecalTime: usize = 0x1750; // GameTime_t - pub const m_iRetakesOffering: usize = 0x18A8; // int32 - pub const m_iRetakesOfferingCard: usize = 0x18AC; // int32 - pub const m_bRetakesHasDefuseKit: usize = 0x18B0; // bool - pub const m_bRetakesMVPLastRound: usize = 0x18B1; // bool - pub const m_iRetakesMVPBoostItem: usize = 0x18B4; // int32 - pub const m_RetakesMVPBoostExtraUtility: usize = 0x18B8; // loadout_slot_t - pub const m_bNeedToReApplyGloves: usize = 0x18BD; // bool - pub const m_EconGloves: usize = 0x18C0; // C_EconItemView - pub const m_nEconGlovesChanged: usize = 0x1D38; // uint8 - pub const m_bMustSyncRagdollState: usize = 0x1D39; // bool - pub const m_nRagdollDamageBone: usize = 0x1D3C; // int32 - pub const m_vRagdollDamageForce: usize = 0x1D40; // Vector - pub const m_vRagdollDamagePosition: usize = 0x1D4C; // Vector - pub const m_szRagdollDamageWeaponName: usize = 0x1D58; // char[64] - pub const m_bRagdollDamageHeadshot: usize = 0x1D98; // bool - pub const m_vRagdollServerOrigin: usize = 0x1D9C; // Vector - pub const m_bLastHeadBoneTransformIsValid: usize = 0x2418; // bool - pub const m_lastLandTime: usize = 0x241C; // GameTime_t - pub const m_bOnGroundLastTick: usize = 0x2420; // bool - pub const m_hHudModelArms: usize = 0x243C; // CHandle - pub const m_qDeathEyeAngles: usize = 0x2440; // QAngle - pub const m_bSkipOneHeadConstraintUpdate: usize = 0x244C; // bool - pub const m_bLeftHanded: usize = 0x244D; // bool - pub const m_fSwitchedHandednessTime: usize = 0x2450; // GameTime_t - pub const m_flViewmodelOffsetX: usize = 0x2454; // float32 - pub const m_flViewmodelOffsetY: usize = 0x2458; // float32 - pub const m_flViewmodelOffsetZ: usize = 0x245C; // float32 - pub const m_flViewmodelFOV: usize = 0x2460; // float32 - pub const m_vecPlayerPatchEconIndices: usize = 0x2464; // uint32[5] - pub const m_GunGameImmunityColor: usize = 0x2498; // Color - pub const m_vecBulletHitModels: usize = 0x24E8; // CUtlVector - pub const m_bIsWalking: usize = 0x2500; // bool - pub const m_thirdPersonHeading: usize = 0x2508; // QAngle - pub const m_flSlopeDropOffset: usize = 0x2598; // float32 - pub const m_flSlopeDropHeight: usize = 0x2610; // float32 - pub const m_vHeadConstraintOffset: usize = 0x2688; // Vector - pub const m_entitySpottedState: usize = 0x2718; // EntitySpottedState_t - pub const m_bIsScoped: usize = 0x2730; // bool - pub const m_bResumeZoom: usize = 0x2731; // bool - pub const m_bIsDefusing: usize = 0x2732; // bool - pub const m_bIsGrabbingHostage: usize = 0x2733; // bool - pub const m_iBlockingUseActionInProgress: usize = 0x2734; // CSPlayerBlockingUseAction_t - pub const m_flEmitSoundTime: usize = 0x2738; // GameTime_t - pub const m_bInNoDefuseArea: usize = 0x273C; // bool - pub const m_nWhichBombZone: usize = 0x2740; // int32 - pub const m_iShotsFired: usize = 0x2744; // int32 - pub const m_flFlinchStack: usize = 0x2748; // float32 - pub const m_flVelocityModifier: usize = 0x274C; // float32 - pub const m_flHitHeading: usize = 0x2750; // float32 - pub const m_nHitBodyPart: usize = 0x2754; // int32 - pub const m_bWaitForNoAttack: usize = 0x2758; // bool - pub const m_ignoreLadderJumpTime: usize = 0x275C; // float32 - pub const m_bKilledByHeadshot: usize = 0x2761; // bool - pub const m_ArmorValue: usize = 0x2764; // int32 - pub const m_unCurrentEquipmentValue: usize = 0x2768; // uint16 - pub const m_unRoundStartEquipmentValue: usize = 0x276A; // uint16 - pub const m_unFreezetimeEndEquipmentValue: usize = 0x276C; // uint16 - pub const m_nLastKillerIndex: usize = 0x2770; // CEntityIndex - pub const m_bOldIsScoped: usize = 0x2774; // bool - pub const m_bHasDeathInfo: usize = 0x2775; // bool - pub const m_flDeathInfoTime: usize = 0x2778; // float32 - pub const m_vecDeathInfoOrigin: usize = 0x277C; // Vector - pub const m_grenadeParameterStashTime: usize = 0x278C; // GameTime_t - pub const m_bGrenadeParametersStashed: usize = 0x2790; // bool - pub const m_angStashedShootAngles: usize = 0x2794; // QAngle - pub const m_vecStashedGrenadeThrowPosition: usize = 0x27A0; // Vector - pub const m_vecStashedVelocity: usize = 0x27AC; // Vector - pub const m_angShootAngleHistory: usize = 0x27B8; // QAngle[2] - pub const m_vecThrowPositionHistory: usize = 0x27D0; // Vector[2] - pub const m_vecVelocityHistory: usize = 0x27E8; // Vector[2] - pub const m_PredictedDamageTags: usize = 0x2800; // C_UtlVectorEmbeddedNetworkVar - pub const m_nPrevHighestReceivedDamageTagTick: usize = 0x2868; // GameTick_t - pub const m_nHighestAppliedDamageTagTick: usize = 0x286C; // int32 - pub const m_bShouldAutobuyDMWeapons: usize = 0x3D9C; // bool - pub const m_fImmuneToGunGameDamageTime: usize = 0x3DA0; // GameTime_t - pub const m_bGunGameImmunity: usize = 0x3DA4; // bool - pub const m_fImmuneToGunGameDamageTimeLast: usize = 0x3DA8; // GameTime_t - pub const m_fMolotovDamageTime: usize = 0x3DAC; // float32 - pub const m_vecLastAliveLocalVelocity: usize = 0x3DB4; // Vector - pub const m_fRenderingClipPlane: usize = 0x3DC0; // float32[4] - pub const m_nLastClipPlaneSetupFrame: usize = 0x3DD0; // int32 - pub const m_vecLastClipCameraPos: usize = 0x3DD4; // Vector - pub const m_vecLastClipCameraForward: usize = 0x3DE0; // Vector - pub const m_bClipHitStaticWorld: usize = 0x3DEC; // bool - pub const m_bCachedPlaneIsValid: usize = 0x3DED; // bool - pub const m_pClippingWeapon: usize = 0x3DF0; // C_CSWeaponBase* - pub const m_nPlayerInfernoBodyFx: usize = 0x3DF8; // ParticleIndex_t - pub const m_angEyeAngles: usize = 0x3E00; // QAngle - pub const m_arrOldEyeAnglesTimes: usize = 0x3E90; // GameTime_t[4] - pub const m_arrOldEyeAngles: usize = 0x3EA0; // QAngle[4] - pub const m_angEyeAnglesVelocity: usize = 0x3ED0; // QAngle - pub const m_iIDEntIndex: usize = 0x3EDC; // CEntityIndex - pub const m_delayTargetIDTimer: usize = 0x3EE0; // CountdownTimer - pub const m_iTargetItemEntIdx: usize = 0x3EF8; // CEntityIndex - pub const m_iOldIDEntIndex: usize = 0x3EFC; // CEntityIndex - pub const m_holdTargetIDTimer: usize = 0x3F00; // CountdownTimer + pub const m_pBulletServices: usize = 0x1678; // CCSPlayer_BulletServices* + pub const m_pHostageServices: usize = 0x1680; // CCSPlayer_HostageServices* + pub const m_pBuyServices: usize = 0x1688; // CCSPlayer_BuyServices* + pub const m_pGlowServices: usize = 0x1690; // CCSPlayer_GlowServices* + pub const m_pActionTrackingServices: usize = 0x1698; // CCSPlayer_ActionTrackingServices* + pub const m_pDamageReactServices: usize = 0x16A0; // CCSPlayer_DamageReactServices* + pub const m_flHealthShotBoostExpirationTime: usize = 0x16A8; // GameTime_t + pub const m_flLastFiredWeaponTime: usize = 0x16AC; // GameTime_t + pub const m_bHasFemaleVoice: usize = 0x16B0; // bool + pub const m_flLandingTimeSeconds: usize = 0x16B4; // float32 + pub const m_flOldFallVelocity: usize = 0x16B8; // float32 + pub const m_szLastPlaceName: usize = 0x16BC; // char[18] + pub const m_bPrevDefuser: usize = 0x16CE; // bool + pub const m_bPrevHelmet: usize = 0x16CF; // bool + pub const m_nPrevArmorVal: usize = 0x16D0; // int32 + pub const m_nPrevGrenadeAmmoCount: usize = 0x16D4; // int32 + pub const m_unPreviousWeaponHash: usize = 0x16D8; // uint32 + pub const m_unWeaponHash: usize = 0x16DC; // uint32 + pub const m_bInBuyZone: usize = 0x16E0; // bool + pub const m_bPreviouslyInBuyZone: usize = 0x16E1; // bool + pub const m_aimPunchAngle: usize = 0x16E4; // QAngle + pub const m_aimPunchAngleVel: usize = 0x16F0; // QAngle + pub const m_aimPunchTickBase: usize = 0x16FC; // GameTick_t + pub const m_aimPunchTickFraction: usize = 0x1700; // float32 + pub const m_aimPunchCache: usize = 0x1708; // CUtlVector + pub const m_bInLanding: usize = 0x1728; // bool + pub const m_flLandingStartTime: usize = 0x172C; // float32 + pub const m_bInHostageRescueZone: usize = 0x1730; // bool + pub const m_bInBombZone: usize = 0x1731; // bool + pub const m_bIsBuyMenuOpen: usize = 0x1732; // bool + pub const m_flTimeOfLastInjury: usize = 0x1734; // GameTime_t + pub const m_flNextSprayDecalTime: usize = 0x1738; // GameTime_t + pub const m_iRetakesOffering: usize = 0x1890; // int32 + pub const m_iRetakesOfferingCard: usize = 0x1894; // int32 + pub const m_bRetakesHasDefuseKit: usize = 0x1898; // bool + pub const m_bRetakesMVPLastRound: usize = 0x1899; // bool + pub const m_iRetakesMVPBoostItem: usize = 0x189C; // int32 + pub const m_RetakesMVPBoostExtraUtility: usize = 0x18A0; // loadout_slot_t + pub const m_bNeedToReApplyGloves: usize = 0x18A5; // bool + pub const m_EconGloves: usize = 0x18A8; // C_EconItemView + pub const m_nEconGlovesChanged: usize = 0x1D20; // uint8 + pub const m_bMustSyncRagdollState: usize = 0x1D21; // bool + pub const m_nRagdollDamageBone: usize = 0x1D24; // int32 + pub const m_vRagdollDamageForce: usize = 0x1D28; // Vector + pub const m_vRagdollDamagePosition: usize = 0x1D34; // Vector + pub const m_szRagdollDamageWeaponName: usize = 0x1D40; // char[64] + pub const m_bRagdollDamageHeadshot: usize = 0x1D80; // bool + pub const m_vRagdollServerOrigin: usize = 0x1D84; // Vector + pub const m_lastLandTime: usize = 0x2400; // GameTime_t + pub const m_bOnGroundLastTick: usize = 0x2404; // bool + pub const m_hHudModelArms: usize = 0x2420; // CHandle + pub const m_qDeathEyeAngles: usize = 0x2424; // QAngle + pub const m_bSkipOneHeadConstraintUpdate: usize = 0x2430; // bool + pub const m_bLeftHanded: usize = 0x2431; // bool + pub const m_fSwitchedHandednessTime: usize = 0x2434; // GameTime_t + pub const m_flViewmodelOffsetX: usize = 0x2438; // float32 + pub const m_flViewmodelOffsetY: usize = 0x243C; // float32 + pub const m_flViewmodelOffsetZ: usize = 0x2440; // float32 + pub const m_flViewmodelFOV: usize = 0x2444; // float32 + pub const m_vecPlayerPatchEconIndices: usize = 0x2448; // uint32[5] + pub const m_GunGameImmunityColor: usize = 0x2480; // Color + pub const m_vecBulletHitModels: usize = 0x24D0; // CUtlVector + pub const m_bIsWalking: usize = 0x24E8; // bool + pub const m_thirdPersonHeading: usize = 0x24F0; // QAngle + pub const m_flSlopeDropOffset: usize = 0x2580; // float32 + pub const m_flSlopeDropHeight: usize = 0x25F8; // float32 + pub const m_vHeadConstraintOffset: usize = 0x2670; // Vector + pub const m_entitySpottedState: usize = 0x2700; // EntitySpottedState_t + pub const m_bIsScoped: usize = 0x2718; // bool + pub const m_bResumeZoom: usize = 0x2719; // bool + pub const m_bIsDefusing: usize = 0x271A; // bool + pub const m_bIsGrabbingHostage: usize = 0x271B; // bool + pub const m_iBlockingUseActionInProgress: usize = 0x271C; // CSPlayerBlockingUseAction_t + pub const m_flEmitSoundTime: usize = 0x2720; // GameTime_t + pub const m_bInNoDefuseArea: usize = 0x2724; // bool + pub const m_nWhichBombZone: usize = 0x2728; // int32 + pub const m_iShotsFired: usize = 0x272C; // int32 + pub const m_flFlinchStack: usize = 0x2730; // float32 + pub const m_flVelocityModifier: usize = 0x2734; // float32 + pub const m_flHitHeading: usize = 0x2738; // float32 + pub const m_nHitBodyPart: usize = 0x273C; // int32 + pub const m_bWaitForNoAttack: usize = 0x2740; // bool + pub const m_ignoreLadderJumpTime: usize = 0x2744; // float32 + pub const m_bKilledByHeadshot: usize = 0x2749; // bool + pub const m_ArmorValue: usize = 0x274C; // int32 + pub const m_unCurrentEquipmentValue: usize = 0x2750; // uint16 + pub const m_unRoundStartEquipmentValue: usize = 0x2752; // uint16 + pub const m_unFreezetimeEndEquipmentValue: usize = 0x2754; // uint16 + pub const m_nLastKillerIndex: usize = 0x2758; // CEntityIndex + pub const m_bOldIsScoped: usize = 0x275C; // bool + pub const m_bHasDeathInfo: usize = 0x275D; // bool + pub const m_flDeathInfoTime: usize = 0x2760; // float32 + pub const m_vecDeathInfoOrigin: usize = 0x2764; // Vector + pub const m_grenadeParameterStashTime: usize = 0x2774; // GameTime_t + pub const m_bGrenadeParametersStashed: usize = 0x2778; // bool + pub const m_angStashedShootAngles: usize = 0x277C; // QAngle + pub const m_vecStashedGrenadeThrowPosition: usize = 0x2788; // Vector + pub const m_vecStashedVelocity: usize = 0x2794; // Vector + pub const m_angShootAngleHistory: usize = 0x27A0; // QAngle[2] + pub const m_vecThrowPositionHistory: usize = 0x27B8; // Vector[2] + pub const m_vecVelocityHistory: usize = 0x27D0; // Vector[2] + pub const m_PredictedDamageTags: usize = 0x27E8; // C_UtlVectorEmbeddedNetworkVar + pub const m_nPrevHighestReceivedDamageTagTick: usize = 0x2850; // GameTick_t + pub const m_nHighestAppliedDamageTagTick: usize = 0x2854; // int32 + pub const m_bShouldAutobuyDMWeapons: usize = 0x3D8C; // bool + pub const m_fImmuneToGunGameDamageTime: usize = 0x3D90; // GameTime_t + pub const m_bGunGameImmunity: usize = 0x3D94; // bool + pub const m_fImmuneToGunGameDamageTimeLast: usize = 0x3D98; // GameTime_t + pub const m_fMolotovDamageTime: usize = 0x3D9C; // float32 + pub const m_vecLastAliveLocalVelocity: usize = 0x3DA4; // Vector + pub const m_fRenderingClipPlane: usize = 0x3DB0; // float32[4] + pub const m_nLastClipPlaneSetupFrame: usize = 0x3DC0; // int32 + pub const m_vecLastClipCameraPos: usize = 0x3DC4; // Vector + pub const m_vecLastClipCameraForward: usize = 0x3DD0; // Vector + pub const m_bClipHitStaticWorld: usize = 0x3DDC; // bool + pub const m_bCachedPlaneIsValid: usize = 0x3DDD; // bool + pub const m_pClippingWeapon: usize = 0x3DE0; // C_CSWeaponBase* + pub const m_nPlayerInfernoBodyFx: usize = 0x3DE8; // ParticleIndex_t + pub const m_angEyeAngles: usize = 0x3DF0; // QAngle + pub const m_arrOldEyeAnglesTimes: usize = 0x3E80; // GameTime_t[4] + pub const m_arrOldEyeAngles: usize = 0x3E90; // QAngle[4] + pub const m_angEyeAnglesVelocity: usize = 0x3EC0; // QAngle + pub const m_iIDEntIndex: usize = 0x3ECC; // CEntityIndex + pub const m_delayTargetIDTimer: usize = 0x3ED0; // CountdownTimer + pub const m_iTargetItemEntIdx: usize = 0x3EE8; // CEntityIndex + pub const m_iOldIDEntIndex: usize = 0x3EEC; // CEntityIndex + pub const m_holdTargetIDTimer: usize = 0x3EF0; // CountdownTimer } // Parent: C_CSGO_TeamIntroCharacterPosition // Field count: 0 @@ -2424,31 +2409,31 @@ pub mod cs2_dumper { // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) // NetworkVarNames: m_flDropStartTime (GameTime_t) pub mod C_Hostage { - pub const m_entitySpottedState: usize = 0x1408; // EntitySpottedState_t - pub const m_leader: usize = 0x1420; // CHandle - pub const m_reuseTimer: usize = 0x1428; // CountdownTimer - pub const m_vel: usize = 0x1440; // Vector - pub const m_isRescued: usize = 0x144C; // bool - pub const m_jumpedThisFrame: usize = 0x144D; // bool - pub const m_nHostageState: usize = 0x1450; // int32 - pub const m_bHandsHaveBeenCut: usize = 0x1454; // bool - pub const m_hHostageGrabber: usize = 0x1458; // CHandle - pub const m_fLastGrabTime: usize = 0x145C; // GameTime_t - pub const m_vecGrabbedPos: usize = 0x1460; // Vector - pub const m_flRescueStartTime: usize = 0x146C; // GameTime_t - pub const m_flGrabSuccessTime: usize = 0x1470; // GameTime_t - pub const m_flDropStartTime: usize = 0x1474; // GameTime_t - pub const m_flDeadOrRescuedTime: usize = 0x1478; // GameTime_t - pub const m_blinkTimer: usize = 0x1480; // CountdownTimer - pub const m_lookAt: usize = 0x1498; // Vector - pub const m_lookAroundTimer: usize = 0x14A8; // CountdownTimer - pub const m_isInit: usize = 0x14C0; // bool - pub const m_eyeAttachment: usize = 0x14C1; // AttachmentHandle_t - pub const m_chestAttachment: usize = 0x14C2; // AttachmentHandle_t - pub const m_pPredictionOwner: usize = 0x14C8; // CBasePlayerController* - pub const m_fNewestAlphaThinkTime: usize = 0x14D0; // GameTime_t + pub const m_entitySpottedState: usize = 0x13F0; // EntitySpottedState_t + pub const m_leader: usize = 0x1408; // CHandle + pub const m_reuseTimer: usize = 0x1410; // CountdownTimer + pub const m_vel: usize = 0x1428; // Vector + pub const m_isRescued: usize = 0x1434; // bool + pub const m_jumpedThisFrame: usize = 0x1435; // bool + pub const m_nHostageState: usize = 0x1438; // int32 + pub const m_bHandsHaveBeenCut: usize = 0x143C; // bool + pub const m_hHostageGrabber: usize = 0x1440; // CHandle + pub const m_fLastGrabTime: usize = 0x1444; // GameTime_t + pub const m_vecGrabbedPos: usize = 0x1448; // Vector + pub const m_flRescueStartTime: usize = 0x1454; // GameTime_t + pub const m_flGrabSuccessTime: usize = 0x1458; // GameTime_t + pub const m_flDropStartTime: usize = 0x145C; // GameTime_t + pub const m_flDeadOrRescuedTime: usize = 0x1460; // GameTime_t + pub const m_blinkTimer: usize = 0x1468; // CountdownTimer + pub const m_lookAt: usize = 0x1480; // Vector + pub const m_lookAroundTimer: usize = 0x1490; // CountdownTimer + pub const m_isInit: usize = 0x14A8; // bool + pub const m_eyeAttachment: usize = 0x14A9; // AttachmentHandle_t + pub const m_chestAttachment: usize = 0x14AA; // AttachmentHandle_t + pub const m_pPredictionOwner: usize = 0x14B0; // CBasePlayerController* + pub const m_fNewestAlphaThinkTime: usize = 0x14B8; // GameTime_t } - // Parent: None + // Parent: // Field count: 14 // // Metadata: @@ -2469,7 +2454,7 @@ pub mod cs2_dumper { pub const m_flNewHDRColorScale: usize = 0x38; // float32 pub const m_flNewFarZ: usize = 0x3C; // float32 } - // Parent: None + // Parent: // Field count: 36 // // Metadata: @@ -2588,13 +2573,13 @@ pub mod cs2_dumper { // NetworkVarNames: m_iClip2 (int32) // NetworkVarNames: m_pReserveAmmo (int) pub mod C_BasePlayerWeapon { - pub const m_nNextPrimaryAttackTick: usize = 0x18F8; // GameTick_t - pub const m_flNextPrimaryAttackTickRatio: usize = 0x18FC; // float32 - pub const m_nNextSecondaryAttackTick: usize = 0x1900; // GameTick_t - pub const m_flNextSecondaryAttackTickRatio: usize = 0x1904; // float32 - pub const m_iClip1: usize = 0x1908; // int32 - pub const m_iClip2: usize = 0x190C; // int32 - pub const m_pReserveAmmo: usize = 0x1910; // int32[2] + pub const m_nNextPrimaryAttackTick: usize = 0x18E0; // GameTick_t + pub const m_flNextPrimaryAttackTickRatio: usize = 0x18E4; // float32 + pub const m_nNextSecondaryAttackTick: usize = 0x18E8; // GameTick_t + pub const m_flNextSecondaryAttackTickRatio: usize = 0x18EC; // float32 + pub const m_iClip1: usize = 0x18F0; // int32 + pub const m_iClip2: usize = 0x18F4; // int32 + pub const m_pReserveAmmo: usize = 0x18F8; // int32[2] } // Parent: C_BaseEntity // Field count: 1 @@ -2625,18 +2610,18 @@ pub mod cs2_dumper { // NetworkVarNames: m_flFogMaxEnd (float) // NetworkVarNames: m_bEnabled (bool) pub mod C_EnvSky { - pub const m_hSkyMaterial: usize = 0xEC8; // CStrongHandle - pub const m_hSkyMaterialLightingOnly: usize = 0xED0; // CStrongHandle - pub const m_bStartDisabled: usize = 0xED8; // bool - pub const m_vTintColor: usize = 0xED9; // Color - pub const m_vTintColorLightingOnly: usize = 0xEDD; // Color - pub const m_flBrightnessScale: usize = 0xEE4; // float32 - pub const m_nFogType: usize = 0xEE8; // int32 - pub const m_flFogMinStart: usize = 0xEEC; // float32 - pub const m_flFogMinEnd: usize = 0xEF0; // float32 - pub const m_flFogMaxStart: usize = 0xEF4; // float32 - pub const m_flFogMaxEnd: usize = 0xEF8; // float32 - pub const m_bEnabled: usize = 0xEFC; // bool + pub const m_hSkyMaterial: usize = 0xEB0; // CStrongHandle + pub const m_hSkyMaterialLightingOnly: usize = 0xEB8; // CStrongHandle + pub const m_bStartDisabled: usize = 0xEC0; // bool + pub const m_vTintColor: usize = 0xEC1; // Color + pub const m_vTintColorLightingOnly: usize = 0xEC5; // Color + pub const m_flBrightnessScale: usize = 0xECC; // float32 + pub const m_nFogType: usize = 0xED0; // int32 + pub const m_flFogMinStart: usize = 0xED4; // float32 + pub const m_flFogMinEnd: usize = 0xED8; // float32 + pub const m_flFogMaxStart: usize = 0xEDC; // float32 + pub const m_flFogMaxEnd: usize = 0xEE0; // float32 + pub const m_bEnabled: usize = 0xEE4; // bool } // Parent: None // Field count: 5 @@ -2733,23 +2718,23 @@ pub mod cs2_dumper { // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) pub mod C_PointWorldText { - pub const m_bForceRecreateNextUpdate: usize = 0xED0; // bool - pub const m_messageText: usize = 0xEE8; // char[512] - pub const m_FontName: usize = 0x10E8; // char[64] - pub const m_BackgroundMaterialName: usize = 0x1128; // char[64] - pub const m_bEnabled: usize = 0x1168; // bool - pub const m_bFullbright: usize = 0x1169; // bool - pub const m_flWorldUnitsPerPx: usize = 0x116C; // float32 - pub const m_flFontSize: usize = 0x1170; // float32 - pub const m_flDepthOffset: usize = 0x1174; // float32 - pub const m_bDrawBackground: usize = 0x1178; // bool - pub const m_flBackgroundBorderWidth: usize = 0x117C; // float32 - pub const m_flBackgroundBorderHeight: usize = 0x1180; // float32 - pub const m_flBackgroundWorldToUV: usize = 0x1184; // float32 - pub const m_Color: usize = 0x1188; // Color - pub const m_nJustifyHorizontal: usize = 0x118C; // PointWorldTextJustifyHorizontal_t - pub const m_nJustifyVertical: usize = 0x1190; // PointWorldTextJustifyVertical_t - pub const m_nReorientMode: usize = 0x1194; // PointWorldTextReorientMode_t + pub const m_bForceRecreateNextUpdate: usize = 0xEB8; // bool + pub const m_messageText: usize = 0xED0; // char[512] + pub const m_FontName: usize = 0x10D0; // char[64] + pub const m_BackgroundMaterialName: usize = 0x1110; // char[64] + pub const m_bEnabled: usize = 0x1150; // bool + pub const m_bFullbright: usize = 0x1151; // bool + pub const m_flWorldUnitsPerPx: usize = 0x1154; // float32 + pub const m_flFontSize: usize = 0x1158; // float32 + pub const m_flDepthOffset: usize = 0x115C; // float32 + pub const m_bDrawBackground: usize = 0x1160; // bool + pub const m_flBackgroundBorderWidth: usize = 0x1164; // float32 + pub const m_flBackgroundBorderHeight: usize = 0x1168; // float32 + pub const m_flBackgroundWorldToUV: usize = 0x116C; // float32 + pub const m_Color: usize = 0x1170; // Color + pub const m_nJustifyHorizontal: usize = 0x1174; // PointWorldTextJustifyHorizontal_t + pub const m_nJustifyVertical: usize = 0x1178; // PointWorldTextJustifyVertical_t + pub const m_nReorientMode: usize = 0x117C; // PointWorldTextReorientMode_t } // Parent: C_BaseModelEntity // Field count: 40 @@ -2779,42 +2764,42 @@ pub mod cs2_dumper { // NetworkVarNames: m_Width (float32) // NetworkVarNames: m_bConstrainBetweenEndpoints (bool) pub mod C_RopeKeyframe { - pub const m_LinksTouchingSomething: usize = 0xED0; // CBitVec<10> - pub const m_nLinksTouchingSomething: usize = 0xED4; // int32 - pub const m_bApplyWind: usize = 0xED8; // bool - pub const m_fPrevLockedPoints: usize = 0xEDC; // int32 - pub const m_iForcePointMoveCounter: usize = 0xEE0; // int32 - pub const m_bPrevEndPointPos: usize = 0xEE4; // bool[2] - pub const m_vPrevEndPointPos: usize = 0xEE8; // Vector[2] - pub const m_flCurScroll: usize = 0xF00; // float32 - pub const m_flScrollSpeed: usize = 0xF04; // float32 - pub const m_RopeFlags: usize = 0xF08; // uint16 - pub const m_iRopeMaterialModelIndex: usize = 0xF10; // CStrongHandle - pub const m_nSegments: usize = 0x1188; // uint8 - pub const m_hStartPoint: usize = 0x118C; // CHandle - pub const m_hEndPoint: usize = 0x1190; // CHandle - pub const m_iStartAttachment: usize = 0x1194; // AttachmentHandle_t - pub const m_iEndAttachment: usize = 0x1195; // AttachmentHandle_t - pub const m_Subdiv: usize = 0x1196; // uint8 - pub const m_RopeLength: usize = 0x1198; // int16 - pub const m_Slack: usize = 0x119A; // int16 - pub const m_TextureScale: usize = 0x119C; // float32 - pub const m_fLockedPoints: usize = 0x11A0; // uint8 - pub const m_nChangeCount: usize = 0x11A1; // uint8 - pub const m_Width: usize = 0x11A4; // float32 - pub const m_PhysicsDelegate: usize = 0x11A8; // C_RopeKeyframe::CPhysicsDelegate - pub const m_hMaterial: usize = 0x11B8; // CStrongHandle - pub const m_TextureHeight: usize = 0x11C0; // int32 - pub const m_vecImpulse: usize = 0x11C4; // Vector - pub const m_vecPreviousImpulse: usize = 0x11D0; // Vector - pub const m_flCurrentGustTimer: usize = 0x11DC; // float32 - pub const m_flCurrentGustLifetime: usize = 0x11E0; // float32 - pub const m_flTimeToNextGust: usize = 0x11E4; // float32 - pub const m_vWindDir: usize = 0x11E8; // Vector - pub const m_vColorMod: usize = 0x11F4; // Vector - pub const m_vCachedEndPointAttachmentPos: usize = 0x1200; // Vector[2] - pub const m_vCachedEndPointAttachmentAngle: usize = 0x1218; // QAngle[2] - pub const m_bConstrainBetweenEndpoints: usize = 0x1230; // bool + pub const m_LinksTouchingSomething: usize = 0xEB8; // CBitVec<10> + pub const m_nLinksTouchingSomething: usize = 0xEBC; // int32 + pub const m_bApplyWind: usize = 0xEC0; // bool + pub const m_fPrevLockedPoints: usize = 0xEC4; // int32 + pub const m_iForcePointMoveCounter: usize = 0xEC8; // int32 + pub const m_bPrevEndPointPos: usize = 0xECC; // bool[2] + pub const m_vPrevEndPointPos: usize = 0xED0; // Vector[2] + pub const m_flCurScroll: usize = 0xEE8; // float32 + pub const m_flScrollSpeed: usize = 0xEEC; // float32 + pub const m_RopeFlags: usize = 0xEF0; // uint16 + pub const m_iRopeMaterialModelIndex: usize = 0xEF8; // CStrongHandle + pub const m_nSegments: usize = 0x1170; // uint8 + pub const m_hStartPoint: usize = 0x1174; // CHandle + pub const m_hEndPoint: usize = 0x1178; // CHandle + pub const m_iStartAttachment: usize = 0x117C; // AttachmentHandle_t + pub const m_iEndAttachment: usize = 0x117D; // AttachmentHandle_t + pub const m_Subdiv: usize = 0x117E; // uint8 + pub const m_RopeLength: usize = 0x1180; // int16 + pub const m_Slack: usize = 0x1182; // int16 + pub const m_TextureScale: usize = 0x1184; // float32 + pub const m_fLockedPoints: usize = 0x1188; // uint8 + pub const m_nChangeCount: usize = 0x1189; // uint8 + pub const m_Width: usize = 0x118C; // float32 + pub const m_PhysicsDelegate: usize = 0x1190; // C_RopeKeyframe::CPhysicsDelegate + pub const m_hMaterial: usize = 0x11A0; // CStrongHandle + pub const m_TextureHeight: usize = 0x11A8; // int32 + pub const m_vecImpulse: usize = 0x11AC; // Vector + pub const m_vecPreviousImpulse: usize = 0x11B8; // Vector + pub const m_flCurrentGustTimer: usize = 0x11C4; // float32 + pub const m_flCurrentGustLifetime: usize = 0x11C8; // float32 + pub const m_flTimeToNextGust: usize = 0x11CC; // float32 + pub const m_vWindDir: usize = 0x11D0; // Vector + pub const m_vColorMod: usize = 0x11DC; // Vector + pub const m_vCachedEndPointAttachmentPos: usize = 0x11E8; // Vector[2] + pub const m_vCachedEndPointAttachmentAngle: usize = 0x1200; // QAngle[2] + pub const m_bConstrainBetweenEndpoints: usize = 0x1218; // bool pub const m_bEndPointAttachmentPositionsDirty: usize = 0x0; // bitfield:1 pub const m_bEndPointAttachmentAnglesDirty: usize = 0x0; // bitfield:1 pub const m_bNewDataThisFrame: usize = 0x0; // bitfield:1 @@ -2868,7 +2853,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -2934,16 +2918,16 @@ pub mod cs2_dumper { // NetworkVarNames: m_closedAngles (QAngle) // NetworkVarNames: m_hMaster (CHandle) pub mod C_BasePropDoor { - pub const m_eDoorState: usize = 0x1440; // DoorState_t - pub const m_modelChanged: usize = 0x1444; // bool - pub const m_bLocked: usize = 0x1445; // bool - pub const m_bNoNPCs: usize = 0x1446; // bool - pub const m_closedPosition: usize = 0x1448; // Vector - pub const m_closedAngles: usize = 0x1454; // QAngle - pub const m_hMaster: usize = 0x1460; // CHandle - pub const m_vWhereToSetLightingOrigin: usize = 0x1464; // Vector + pub const m_eDoorState: usize = 0x1430; // DoorState_t + pub const m_modelChanged: usize = 0x1434; // bool + pub const m_bLocked: usize = 0x1435; // bool + pub const m_bNoNPCs: usize = 0x1436; // bool + pub const m_closedPosition: usize = 0x1438; // Vector + pub const m_closedAngles: usize = 0x1444; // QAngle + pub const m_hMaster: usize = 0x1450; // CHandle + pub const m_vWhereToSetLightingOrigin: usize = 0x1454; // Vector } - // Parent: None + // Parent: // Field count: 8 // // Metadata: @@ -2976,7 +2960,7 @@ pub mod cs2_dumper { pub const m_CScriptComponent: usize = 0x30; // CScriptComponent* } // Parent: C_BaseEntity - // Field count: 39 + // Field count: 37 // // Metadata: // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) @@ -2999,8 +2983,6 @@ pub mod cs2_dumper { // NetworkVarNames: m_nAddDecal (int) // NetworkVarNames: m_vDecalPosition (Vector) // NetworkVarNames: m_vDecalForwardAxis (Vector) - // NetworkVarNames: m_flDecalHealBloodRate (float) - // NetworkVarNames: m_flDecalHealHeightRate (float) // NetworkVarNames: m_nDecalMode (DecalMode_t) // NetworkVarNames: m_nRequiredDecalMode (DecalMode_t) // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) @@ -3008,43 +2990,41 @@ pub mod cs2_dumper { pub mod C_BaseModelEntity { pub const m_CRenderComponent: usize = 0xAE0; // CRenderComponent* pub const m_CHitboxComponent: usize = 0xAE8; // CHitboxComponent - pub const m_pDestructiblePartsSystemComponent: usize = 0xB10; // CDestructiblePartsComponent* - pub const m_LastHitGroup: usize = 0xB18; // HitGroup_t - pub const m_sLastDamageSourceName: usize = 0xB20; // CGlobalSymbol - pub const m_vLastDamagePosition: usize = 0xB28; // Vector - pub const m_bInitModelEffects: usize = 0xB50; // bool - pub const m_bIsStaticProp: usize = 0xB51; // bool - pub const m_nLastAddDecal: usize = 0xB54; // int32 - pub const m_nDecalsAdded: usize = 0xB58; // int32 - pub const m_iOldHealth: usize = 0xB5C; // int32 - pub const m_nRenderMode: usize = 0xB60; // RenderMode_t - pub const m_nRenderFX: usize = 0xB61; // RenderFx_t - pub const m_bAllowFadeInView: usize = 0xB62; // bool - pub const m_clrRender: usize = 0xB80; // Color - pub const m_vecRenderAttributes: usize = 0xB88; // C_UtlVectorEmbeddedNetworkVar - pub const m_bRenderToCubemaps: usize = 0xC08; // bool - pub const m_bNoInterpolate: usize = 0xC09; // bool - pub const m_Collision: usize = 0xC10; // CCollisionProperty - pub const m_Glow: usize = 0xCC0; // CGlowProperty - pub const m_flGlowBackfaceMult: usize = 0xD18; // float32 - pub const m_fadeMinDist: usize = 0xD1C; // float32 - pub const m_fadeMaxDist: usize = 0xD20; // float32 - pub const m_flFadeScale: usize = 0xD24; // float32 - pub const m_flShadowStrength: usize = 0xD28; // float32 - pub const m_nObjectCulling: usize = 0xD2C; // uint8 - pub const m_nAddDecal: usize = 0xD30; // int32 - pub const m_vDecalPosition: usize = 0xD34; // Vector - pub const m_vDecalForwardAxis: usize = 0xD40; // Vector - pub const m_flDecalHealBloodRate: usize = 0xD4C; // float32 - pub const m_flDecalHealHeightRate: usize = 0xD50; // float32 - pub const m_nDecalMode: usize = 0xD54; // DecalMode_t - pub const m_nRequiredDecalMode: usize = 0xD55; // DecalMode_t - pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0xD58; // C_NetworkUtlVectorBase> - pub const m_vecViewOffset: usize = 0xD98; // CNetworkViewOffsetVector - pub const m_pClientAlphaProperty: usize = 0xE78; // CClientAlphaProperty* - pub const m_ClientOverrideTint: usize = 0xE80; // Color - pub const m_bUseClientOverrideTint: usize = 0xE84; // bool - pub const m_bvDisabledHitGroups: usize = 0xEC0; // uint32[1] + pub const m_pDestructiblePartsSystemComponent: usize = 0xB00; // CDestructiblePartsComponent* + pub const m_LastHitGroup: usize = 0xB08; // HitGroup_t + pub const m_sLastDamageSourceName: usize = 0xB10; // CGlobalSymbol + pub const m_vLastDamagePosition: usize = 0xB18; // VectorWS + pub const m_bInitModelEffects: usize = 0xB40; // bool + pub const m_bIsStaticProp: usize = 0xB41; // bool + pub const m_nLastAddDecal: usize = 0xB44; // int32 + pub const m_nDecalsAdded: usize = 0xB48; // int32 + pub const m_iOldHealth: usize = 0xB4C; // int32 + pub const m_nRenderMode: usize = 0xB50; // RenderMode_t + pub const m_nRenderFX: usize = 0xB51; // RenderFx_t + pub const m_bAllowFadeInView: usize = 0xB52; // bool + pub const m_clrRender: usize = 0xB70; // Color + pub const m_vecRenderAttributes: usize = 0xB78; // C_UtlVectorEmbeddedNetworkVar + pub const m_bRenderToCubemaps: usize = 0xBF8; // bool + pub const m_bNoInterpolate: usize = 0xBF9; // bool + pub const m_Collision: usize = 0xC00; // CCollisionProperty + pub const m_Glow: usize = 0xCB0; // CGlowProperty + pub const m_flGlowBackfaceMult: usize = 0xD08; // float32 + pub const m_fadeMinDist: usize = 0xD0C; // float32 + pub const m_fadeMaxDist: usize = 0xD10; // float32 + pub const m_flFadeScale: usize = 0xD14; // float32 + pub const m_flShadowStrength: usize = 0xD18; // float32 + pub const m_nObjectCulling: usize = 0xD1C; // uint8 + pub const m_nAddDecal: usize = 0xD20; // int32 + pub const m_vDecalPosition: usize = 0xD24; // Vector + pub const m_vDecalForwardAxis: usize = 0xD30; // Vector + pub const m_nDecalMode: usize = 0xD3C; // DecalMode_t + pub const m_nRequiredDecalMode: usize = 0xD3D; // DecalMode_t + pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0xD40; // C_NetworkUtlVectorBase> + pub const m_vecViewOffset: usize = 0xD80; // CNetworkViewOffsetVector + pub const m_pClientAlphaProperty: usize = 0xE60; // CClientAlphaProperty* + pub const m_ClientOverrideTint: usize = 0xE68; // Color + pub const m_bUseClientOverrideTint: usize = 0xE6C; // bool + pub const m_bvDisabledHitGroups: usize = 0xEA8; // uint32[1] } // Parent: CPlayerPawnComponent // Field count: 1 @@ -3134,8 +3114,8 @@ pub mod cs2_dumper { // Field count: 0 pub mod C_LightDirectionalEntity { } - // Parent: None - // Field count: 82 + // Parent: + // Field count: 83 // // Metadata: // MNetworkExcludeByName @@ -3192,8 +3172,9 @@ pub mod cs2_dumper { pub const m_pCollision: usize = 0x340; // CCollisionProperty* pub const m_iMaxHealth: usize = 0x348; // int32 pub const m_iHealth: usize = 0x34C; // int32 - pub const m_lifeState: usize = 0x350; // uint8 - pub const m_bTakesDamage: usize = 0x351; // bool + pub const m_flDamageAccumulator: usize = 0x350; // float32 + pub const m_lifeState: usize = 0x354; // uint8 + pub const m_bTakesDamage: usize = 0x355; // bool pub const m_nTakeDamageFlags: usize = 0x358; // TakeDamageFlags_t pub const m_nPlatformType: usize = 0x360; // EntityPlatformTypes_t pub const m_ubInterpolationFrame: usize = 0x361; // uint8 @@ -3267,7 +3248,7 @@ pub mod cs2_dumper { pub const m_sUniqueHammerID: usize = 0x5E8; // CUtlString pub const m_nBloodType: usize = 0x5F0; // BloodType } - // Parent: None + // Parent: // Field count: 4 // // Metadata: @@ -3290,7 +3271,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName pub mod CPulseCell_Value_Curve { pub const m_Curve: usize = 0x48; // CPiecewiseCurve @@ -3332,34 +3312,34 @@ pub mod cs2_dumper { // NetworkVarNames: m_hController (CHandle) // NetworkVarNames: m_hDefaultController (CHandle) pub mod C_BasePlayerPawn { - pub const m_pWeaponServices: usize = 0x1408; // CPlayer_WeaponServices* - pub const m_pItemServices: usize = 0x1410; // CPlayer_ItemServices* - pub const m_pAutoaimServices: usize = 0x1418; // CPlayer_AutoaimServices* - pub const m_pObserverServices: usize = 0x1420; // CPlayer_ObserverServices* - pub const m_pWaterServices: usize = 0x1428; // CPlayer_WaterServices* - pub const m_pUseServices: usize = 0x1430; // CPlayer_UseServices* - pub const m_pFlashlightServices: usize = 0x1438; // CPlayer_FlashlightServices* - pub const m_pCameraServices: usize = 0x1440; // CPlayer_CameraServices* - pub const m_pMovementServices: usize = 0x1448; // CPlayer_MovementServices* - pub const m_ServerViewAngleChanges: usize = 0x1458; // C_UtlVectorEmbeddedNetworkVar - pub const v_angle: usize = 0x14C0; // QAngle - pub const v_anglePrevious: usize = 0x14CC; // QAngle - pub const m_iHideHUD: usize = 0x14D8; // uint32 - pub const m_skybox3d: usize = 0x14E0; // sky3dparams_t - pub const m_flDeathTime: usize = 0x1570; // GameTime_t - pub const m_vecPredictionError: usize = 0x1574; // Vector - pub const m_flPredictionErrorTime: usize = 0x1580; // GameTime_t - pub const m_vecLastCameraSetupLocalOrigin: usize = 0x15A0; // Vector - pub const m_flLastCameraSetupTime: usize = 0x15AC; // GameTime_t - pub const m_flFOVSensitivityAdjust: usize = 0x15B0; // float32 - pub const m_flMouseSensitivity: usize = 0x15B4; // float32 - pub const m_vOldOrigin: usize = 0x15B8; // Vector - pub const m_flOldSimulationTime: usize = 0x15C4; // float32 - pub const m_nLastExecutedCommandNumber: usize = 0x15C8; // int32 - pub const m_nLastExecutedCommandTick: usize = 0x15CC; // int32 - pub const m_hController: usize = 0x15D0; // CHandle - pub const m_hDefaultController: usize = 0x15D4; // CHandle - pub const m_bIsSwappingToPredictableController: usize = 0x15D8; // bool + pub const m_pWeaponServices: usize = 0x13F0; // CPlayer_WeaponServices* + pub const m_pItemServices: usize = 0x13F8; // CPlayer_ItemServices* + pub const m_pAutoaimServices: usize = 0x1400; // CPlayer_AutoaimServices* + pub const m_pObserverServices: usize = 0x1408; // CPlayer_ObserverServices* + pub const m_pWaterServices: usize = 0x1410; // CPlayer_WaterServices* + pub const m_pUseServices: usize = 0x1418; // CPlayer_UseServices* + pub const m_pFlashlightServices: usize = 0x1420; // CPlayer_FlashlightServices* + pub const m_pCameraServices: usize = 0x1428; // CPlayer_CameraServices* + pub const m_pMovementServices: usize = 0x1430; // CPlayer_MovementServices* + pub const m_ServerViewAngleChanges: usize = 0x1440; // C_UtlVectorEmbeddedNetworkVar + pub const v_angle: usize = 0x14A8; // QAngle + pub const v_anglePrevious: usize = 0x14B4; // QAngle + pub const m_iHideHUD: usize = 0x14C0; // uint32 + pub const m_skybox3d: usize = 0x14C8; // sky3dparams_t + pub const m_flDeathTime: usize = 0x1558; // GameTime_t + pub const m_vecPredictionError: usize = 0x155C; // Vector + pub const m_flPredictionErrorTime: usize = 0x1568; // GameTime_t + pub const m_vecLastCameraSetupLocalOrigin: usize = 0x1588; // Vector + pub const m_flLastCameraSetupTime: usize = 0x1594; // GameTime_t + pub const m_flFOVSensitivityAdjust: usize = 0x1598; // float32 + pub const m_flMouseSensitivity: usize = 0x159C; // float32 + pub const m_vOldOrigin: usize = 0x15A0; // Vector + pub const m_flOldSimulationTime: usize = 0x15AC; // float32 + pub const m_nLastExecutedCommandNumber: usize = 0x15B0; // int32 + pub const m_nLastExecutedCommandTick: usize = 0x15B4; // int32 + pub const m_hController: usize = 0x15B8; // CHandle + pub const m_hDefaultController: usize = 0x15BC; // CHandle + pub const m_bIsSwappingToPredictableController: usize = 0x15C0; // bool } // Parent: C_DynamicProp // Field count: 7 @@ -3369,13 +3349,13 @@ pub mod cs2_dumper { // NetworkVarNames: m_leader (CHandle) // NetworkVarNames: m_AttributeManager (CAttributeContainer) pub mod C_Chicken { - pub const m_hHolidayHatAddon: usize = 0x1438; // CHandle - pub const m_jumpedThisFrame: usize = 0x143C; // bool - pub const m_leader: usize = 0x1440; // CHandle - pub const m_AttributeManager: usize = 0x1448; // C_AttributeContainer - pub const m_bAttributesInitialized: usize = 0x1920; // bool - pub const m_hWaterWakeParticles: usize = 0x1924; // ParticleIndex_t - pub const m_bIsPreviewModel: usize = 0x1928; // bool + pub const m_hHolidayHatAddon: usize = 0x1428; // CHandle + pub const m_jumpedThisFrame: usize = 0x142C; // bool + pub const m_leader: usize = 0x1430; // CHandle + pub const m_AttributeManager: usize = 0x1438; // C_AttributeContainer + pub const m_bAttributesInitialized: usize = 0x1910; // bool + pub const m_hWaterWakeParticles: usize = 0x1914; // ParticleIndex_t + pub const m_bIsPreviewModel: usize = 0x1918; // bool } // Parent: C_SoundOpvarSetPointEntity // Field count: 0 @@ -3388,7 +3368,7 @@ pub mod cs2_dumper { // Parent: C_CS2WeaponModuleBase // Field count: 1 pub mod C_StattrakModule { - pub const m_bKnife: usize = 0x1178; // bool + pub const m_bKnife: usize = 0x1160; // bool } // Parent: CCSPlayerBase_CameraServices // Field count: 0 @@ -3427,7 +3407,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Inflow_EventHandler { pub const m_EventName: usize = 0x80; // PulseSymbol_t } @@ -3435,10 +3414,6 @@ pub mod cs2_dumper { // Field count: 0 pub mod C_LightOrthoEntity { } - // Parent: C_BaseEntity - // Field count: 0 - pub mod CCSPointScriptEntity { - } // Parent: None // Field count: 0 // @@ -3452,7 +3427,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_bBombPlantedHere (bool) pub mod CBombTarget { - pub const m_bBombPlantedHere: usize = 0x1008; // bool + pub const m_bBombPlantedHere: usize = 0xFF0; // bool } // Parent: C_CSWeaponBase // Field count: 1 @@ -3460,7 +3435,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_bFirstAttack (bool) pub mod C_Knife { - pub const m_bFirstAttack: usize = 0x1F90; // bool + pub const m_bFirstAttack: usize = 0x1F80; // bool } // Parent: C_CSGO_TeamPreviewCamera // Field count: 0 @@ -3485,7 +3460,7 @@ pub mod cs2_dumper { pub const m_materialGroup: usize = 0x494; // CUtlStringToken pub const m_nHitboxSet: usize = 0x498; // uint8 } - // Parent: None + // Parent: // Field count: 0 pub mod CEntityComponent { } @@ -3496,8 +3471,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_OwningPlayer (CHandle) // NetworkVarNames: m_KillingPlayer (CHandle) pub mod C_ItemDogtags { - pub const m_OwningPlayer: usize = 0x19F8; // CHandle - pub const m_KillingPlayer: usize = 0x19FC; // CHandle + pub const m_OwningPlayer: usize = 0x19E0; // CHandle + pub const m_KillingPlayer: usize = 0x19E4; // CHandle } // Parent: CBaseAnimGraph // Field count: 0 @@ -3534,10 +3509,10 @@ pub mod cs2_dumper { // NetworkVarNames: m_PanelClassName (string_t) // NetworkVarNames: m_PanelID (string_t) pub mod C_BaseClientUIEntity { - pub const m_bEnabled: usize = 0xED0; // bool - pub const m_DialogXMLName: usize = 0xED8; // CUtlSymbolLarge - pub const m_PanelClassName: usize = 0xEE0; // CUtlSymbolLarge - pub const m_PanelID: usize = 0xEE8; // CUtlSymbolLarge + pub const m_bEnabled: usize = 0xEB8; // bool + pub const m_DialogXMLName: usize = 0xEC0; // CUtlSymbolLarge + pub const m_PanelClassName: usize = 0xEC8; // CUtlSymbolLarge + pub const m_PanelID: usize = 0xED0; // CUtlSymbolLarge } // Parent: None // Field count: 1 @@ -3561,7 +3536,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_bIsIncGrenade (bool) pub mod C_MolotovProjectile { - pub const m_bIsIncGrenade: usize = 0x1468; // bool + pub const m_bIsIncGrenade: usize = 0x1450; // bool } // Parent: C_BaseTrigger // Field count: 0 @@ -3586,10 +3561,10 @@ pub mod cs2_dumper { // Parent: CBaseAnimGraph // Field count: 4 pub mod CBaseProp { - pub const m_bModelOverrodeBlockLOS: usize = 0x1170; // bool - pub const m_iShapeType: usize = 0x1174; // int32 - pub const m_bConformToCollisionBounds: usize = 0x1178; // bool - pub const m_mPreferredCatchTransform: usize = 0x1180; // CTransform + pub const m_bModelOverrodeBlockLOS: usize = 0x1158; // bool + pub const m_iShapeType: usize = 0x115C; // int32 + pub const m_bConformToCollisionBounds: usize = 0x1160; // bool + pub const m_mPreferredCatchTransform: usize = 0x1170; // CTransform } // Parent: C_PointEntity // Field count: 9 @@ -3612,10 +3587,10 @@ pub mod cs2_dumper { pub const m_TargetEntities: usize = 0x618; // C_NetworkUtlVectorBase> pub const m_nTargetChangeCount: usize = 0x630; // int32 pub const m_vecCSSClasses: usize = 0x638; // C_NetworkUtlVectorBase - pub const m_bCheckCSSClasses: usize = 0x7B8; // bool + pub const m_bCheckCSSClasses: usize = 0x7B0; // bool } // Parent: None - // Field count: 81 + // Field count: 83 // // Metadata: // MGetKV3ClassDefaults @@ -3667,44 +3642,46 @@ pub mod cs2_dumper { pub const m_flInaccuracyReload: usize = 0x7C0; // float32 pub const m_flDeployDuration: usize = 0x7C4; // float32 pub const m_flDisallowAttackAfterReloadStartDuration: usize = 0x7C8; // float32 - pub const m_nRecoilSeed: usize = 0x7CC; // int32 - pub const m_nSpreadSeed: usize = 0x7D0; // int32 - pub const m_flAttackMovespeedFactor: usize = 0x7D4; // float32 - pub const m_flInaccuracyPitchShift: usize = 0x7D8; // float32 - pub const m_flInaccuracyAltSoundThreshold: usize = 0x7DC; // float32 - pub const m_szUseRadioSubtitle: usize = 0x7E0; // CUtlString - pub const m_bUnzoomsAfterShot: usize = 0x7E8; // bool - pub const m_bHideViewModelWhenZoomed: usize = 0x7E9; // bool - pub const m_nZoomLevels: usize = 0x7EC; // int32 - pub const m_nZoomFOV1: usize = 0x7F0; // int32 - pub const m_nZoomFOV2: usize = 0x7F4; // int32 - pub const m_flZoomTime0: usize = 0x7F8; // float32 - pub const m_flZoomTime1: usize = 0x7FC; // float32 - pub const m_flZoomTime2: usize = 0x800; // float32 - pub const m_flIronSightPullUpSpeed: usize = 0x804; // float32 - pub const m_flIronSightPutDownSpeed: usize = 0x808; // float32 - pub const m_flIronSightFOV: usize = 0x80C; // float32 - pub const m_flIronSightPivotForward: usize = 0x810; // float32 - pub const m_flIronSightLooseness: usize = 0x814; // float32 - pub const m_nDamage: usize = 0x818; // int32 - pub const m_flHeadshotMultiplier: usize = 0x81C; // float32 - pub const m_flArmorRatio: usize = 0x820; // float32 - pub const m_flPenetration: usize = 0x824; // float32 - pub const m_flRange: usize = 0x828; // float32 - pub const m_flRangeModifier: usize = 0x82C; // float32 - pub const m_flFlinchVelocityModifierLarge: usize = 0x830; // float32 - pub const m_flFlinchVelocityModifierSmall: usize = 0x834; // float32 - pub const m_flRecoveryTimeCrouch: usize = 0x838; // float32 - pub const m_flRecoveryTimeStand: usize = 0x83C; // float32 - pub const m_flRecoveryTimeCrouchFinal: usize = 0x840; // float32 - pub const m_flRecoveryTimeStandFinal: usize = 0x844; // float32 - pub const m_nRecoveryTransitionStartBullet: usize = 0x848; // int32 - pub const m_nRecoveryTransitionEndBullet: usize = 0x84C; // int32 - pub const m_flThrowVelocity: usize = 0x850; // float32 - pub const m_vSmokeColor: usize = 0x854; // Vector - pub const m_szAnimClass: usize = 0x860; // CGlobalSymbol + pub const m_nBurstShotCount: usize = 0x7CC; // int32 + pub const m_bAllowBurstHolster: usize = 0x7D0; // bool + pub const m_nRecoilSeed: usize = 0x7D4; // int32 + pub const m_nSpreadSeed: usize = 0x7D8; // int32 + pub const m_flAttackMovespeedFactor: usize = 0x7DC; // float32 + pub const m_flInaccuracyPitchShift: usize = 0x7E0; // float32 + pub const m_flInaccuracyAltSoundThreshold: usize = 0x7E4; // float32 + pub const m_szUseRadioSubtitle: usize = 0x7E8; // CUtlString + pub const m_bUnzoomsAfterShot: usize = 0x7F0; // bool + pub const m_bHideViewModelWhenZoomed: usize = 0x7F1; // bool + pub const m_nZoomLevels: usize = 0x7F4; // int32 + pub const m_nZoomFOV1: usize = 0x7F8; // int32 + pub const m_nZoomFOV2: usize = 0x7FC; // int32 + pub const m_flZoomTime0: usize = 0x800; // float32 + pub const m_flZoomTime1: usize = 0x804; // float32 + pub const m_flZoomTime2: usize = 0x808; // float32 + pub const m_flIronSightPullUpSpeed: usize = 0x80C; // float32 + pub const m_flIronSightPutDownSpeed: usize = 0x810; // float32 + pub const m_flIronSightFOV: usize = 0x814; // float32 + pub const m_flIronSightPivotForward: usize = 0x818; // float32 + pub const m_flIronSightLooseness: usize = 0x81C; // float32 + pub const m_nDamage: usize = 0x820; // int32 + pub const m_flHeadshotMultiplier: usize = 0x824; // float32 + pub const m_flArmorRatio: usize = 0x828; // float32 + pub const m_flPenetration: usize = 0x82C; // float32 + pub const m_flRange: usize = 0x830; // float32 + pub const m_flRangeModifier: usize = 0x834; // float32 + pub const m_flFlinchVelocityModifierLarge: usize = 0x838; // float32 + pub const m_flFlinchVelocityModifierSmall: usize = 0x83C; // float32 + pub const m_flRecoveryTimeCrouch: usize = 0x840; // float32 + pub const m_flRecoveryTimeStand: usize = 0x844; // float32 + pub const m_flRecoveryTimeCrouchFinal: usize = 0x848; // float32 + pub const m_flRecoveryTimeStandFinal: usize = 0x84C; // float32 + pub const m_nRecoveryTransitionStartBullet: usize = 0x850; // int32 + pub const m_nRecoveryTransitionEndBullet: usize = 0x854; // int32 + pub const m_flThrowVelocity: usize = 0x858; // float32 + pub const m_vSmokeColor: usize = 0x85C; // Vector + pub const m_szAnimClass: usize = 0x868; // CGlobalSymbol } - // Parent: None + // Parent: // Field count: 6 // // Metadata: @@ -3767,7 +3744,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Timeline { pub const m_TimelineEvents: usize = 0x48; // CUtlVector pub const m_bWaitForChildOutflows: usize = 0x60; // bool @@ -3779,7 +3755,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Inflow_EntOutputHandler { pub const m_SourceEntity: usize = 0x80; // PulseSymbol_t pub const m_SourceOutput: usize = 0x90; // PulseSymbol_t @@ -3802,20 +3777,20 @@ pub mod cs2_dumper { // NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) pub mod C_BaseCSGrenade { - pub const m_bClientPredictDelete: usize = 0x1F90; // bool - pub const m_bRedraw: usize = 0x1F91; // bool - pub const m_bIsHeldByPlayer: usize = 0x1F92; // bool - pub const m_bPinPulled: usize = 0x1F93; // bool - pub const m_bJumpThrow: usize = 0x1F94; // bool - pub const m_bThrowAnimating: usize = 0x1F95; // bool - pub const m_fThrowTime: usize = 0x1F98; // GameTime_t - pub const m_flThrowStrength: usize = 0x1FA0; // float32 - pub const m_fDropTime: usize = 0x2018; // GameTime_t - pub const m_fPinPullTime: usize = 0x201C; // GameTime_t - pub const m_bJustPulledPin: usize = 0x2020; // bool - pub const m_nNextHoldTick: usize = 0x2024; // GameTick_t - pub const m_flNextHoldFrac: usize = 0x2028; // float32 - pub const m_hSwitchToWeaponAfterThrow: usize = 0x202C; // CHandle + pub const m_bClientPredictDelete: usize = 0x1F80; // bool + pub const m_bRedraw: usize = 0x1F81; // bool + pub const m_bIsHeldByPlayer: usize = 0x1F82; // bool + pub const m_bPinPulled: usize = 0x1F83; // bool + pub const m_bJumpThrow: usize = 0x1F84; // bool + pub const m_bThrowAnimating: usize = 0x1F85; // bool + pub const m_fThrowTime: usize = 0x1F88; // GameTime_t + pub const m_flThrowStrength: usize = 0x1F90; // float32 + pub const m_fDropTime: usize = 0x2008; // GameTime_t + pub const m_fPinPullTime: usize = 0x200C; // GameTime_t + pub const m_bJustPulledPin: usize = 0x2010; // bool + pub const m_nNextHoldTick: usize = 0x2014; // GameTick_t + pub const m_flNextHoldFrac: usize = 0x2018; // float32 + pub const m_hSwitchToWeaponAfterThrow: usize = 0x201C; // CHandle } // Parent: CBaseFilter // Field count: 1 @@ -3977,14 +3952,12 @@ pub mod cs2_dumper { pub mod C_CSGO_TeamIntroCounterTerroristPosition { } // Parent: C_BaseFlex - // Field count: 6 + // Field count: 4 pub mod C_CSGO_PreviewModel { - pub const m_animgraph: usize = 0x1380; // CUtlString - pub const m_animgraphCharacterModeString: usize = 0x1388; // CGlobalSymbol - pub const m_defaultAnim: usize = 0x1390; // CUtlString - pub const m_nDefaultAnimLoopMode: usize = 0x1398; // AnimLoopMode_t - pub const m_flInitialModelScale: usize = 0x139C; // float32 - pub const m_sInitialWeaponState: usize = 0x13A0; // CUtlString + pub const m_defaultAnim: usize = 0x1368; // CUtlString + pub const m_nDefaultAnimLoopMode: usize = 0x1370; // AnimLoopMode_t + pub const m_flInitialModelScale: usize = 0x1374; // float32 + pub const m_sInitialWeaponState: usize = 0x1378; // CUtlString } // Parent: C_CSGO_TeamPreviewCharacterPosition // Field count: 0 @@ -4072,7 +4045,7 @@ pub mod cs2_dumper { pub const m_bWasSurfing: usize = 0x53C; // bool pub const m_vecInputRotated: usize = 0x5CC; // Vector } - // Parent: None + // Parent: // Field count: 5 // // Metadata: @@ -4099,8 +4072,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_bSequenceInProgress (bool) // NetworkVarNames: m_bRedraw (bool) pub mod C_WeaponBaseItem { - pub const m_bSequenceInProgress: usize = 0x1F90; // bool - pub const m_bRedraw: usize = 0x1F91; // bool + pub const m_bSequenceInProgress: usize = 0x1F80; // bool + pub const m_bRedraw: usize = 0x1F81; // bool } // Parent: C_BaseModelEntity // Field count: 0 @@ -4110,7 +4083,7 @@ pub mod cs2_dumper { // Field count: 0 pub mod C_FuncBrush { } - // Parent: None + // Parent: // Field count: 3 // // Metadata: @@ -4149,7 +4122,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_bMagazineRemoved (bool) pub mod C_WeaponCZ75a { - pub const m_bMagazineRemoved: usize = 0x1FC0; // bool + pub const m_bMagazineRemoved: usize = 0x1FB0; // bool } // Parent: C_BaseModelEntity // Field count: 7 @@ -4163,15 +4136,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_OuterAngle (float32) // NetworkVarNames: m_SpotRadius (float32) pub mod C_DynamicLight { - pub const m_Flags: usize = 0xEC8; // uint8 - pub const m_LightStyle: usize = 0xEC9; // uint8 - pub const m_Radius: usize = 0xECC; // float32 - pub const m_Exponent: usize = 0xED0; // int32 - pub const m_InnerAngle: usize = 0xED4; // float32 - pub const m_OuterAngle: usize = 0xED8; // float32 - pub const m_SpotRadius: usize = 0xEDC; // float32 + pub const m_Flags: usize = 0xEB0; // uint8 + pub const m_LightStyle: usize = 0xEB1; // uint8 + pub const m_Radius: usize = 0xEB4; // float32 + pub const m_Exponent: usize = 0xEB8; // int32 + pub const m_InnerAngle: usize = 0xEBC; // float32 + pub const m_OuterAngle: usize = 0xEC0; // float32 + pub const m_SpotRadius: usize = 0xEC4; // float32 } - // Parent: None + // Parent: // Field count: 3 // // Metadata: @@ -4224,30 +4197,30 @@ pub mod cs2_dumper { // NetworkVarNames: m_bInPostEffectTime (bool) // NetworkVarNames: m_nFireEffectTickBegin (int) pub mod C_Inferno { - pub const m_nfxFireDamageEffect: usize = 0xF08; // ParticleIndex_t - pub const m_hInfernoPointsSnapshot: usize = 0xF10; // CStrongHandle - pub const m_hInfernoFillerPointsSnapshot: usize = 0xF18; // CStrongHandle - pub const m_hInfernoOutlinePointsSnapshot: usize = 0xF20; // CStrongHandle - pub const m_hInfernoClimbingOutlinePointsSnapshot: usize = 0xF28; // CStrongHandle - pub const m_hInfernoDecalsSnapshot: usize = 0xF30; // CStrongHandle - pub const m_firePositions: usize = 0xF38; // Vector[64] - pub const m_fireParentPositions: usize = 0x1238; // Vector[64] - pub const m_bFireIsBurning: usize = 0x1538; // bool[64] - pub const m_BurnNormal: usize = 0x1578; // Vector[64] - pub const m_fireCount: usize = 0x1878; // int32 - pub const m_nInfernoType: usize = 0x187C; // int32 - pub const m_nFireLifetime: usize = 0x1880; // float32 - pub const m_bInPostEffectTime: usize = 0x1884; // bool - pub const m_lastFireCount: usize = 0x1888; // int32 - pub const m_nFireEffectTickBegin: usize = 0x188C; // int32 - pub const m_drawableCount: usize = 0x8490; // int32 - pub const m_blosCheck: usize = 0x8494; // bool - pub const m_nlosperiod: usize = 0x8498; // int32 - pub const m_maxFireHalfWidth: usize = 0x849C; // float32 - pub const m_maxFireHeight: usize = 0x84A0; // float32 - pub const m_minBounds: usize = 0x84A4; // Vector - pub const m_maxBounds: usize = 0x84B0; // Vector - pub const m_flLastGrassBurnThink: usize = 0x84BC; // float32 + pub const m_nfxFireDamageEffect: usize = 0xEF0; // ParticleIndex_t + pub const m_hInfernoPointsSnapshot: usize = 0xEF8; // CStrongHandle + pub const m_hInfernoFillerPointsSnapshot: usize = 0xF00; // CStrongHandle + pub const m_hInfernoOutlinePointsSnapshot: usize = 0xF08; // CStrongHandle + pub const m_hInfernoClimbingOutlinePointsSnapshot: usize = 0xF10; // CStrongHandle + pub const m_hInfernoDecalsSnapshot: usize = 0xF18; // CStrongHandle + pub const m_firePositions: usize = 0xF20; // Vector[64] + pub const m_fireParentPositions: usize = 0x1220; // Vector[64] + pub const m_bFireIsBurning: usize = 0x1520; // bool[64] + pub const m_BurnNormal: usize = 0x1560; // Vector[64] + pub const m_fireCount: usize = 0x1860; // int32 + pub const m_nInfernoType: usize = 0x1864; // int32 + pub const m_nFireLifetime: usize = 0x1868; // float32 + pub const m_bInPostEffectTime: usize = 0x186C; // bool + pub const m_lastFireCount: usize = 0x1870; // int32 + pub const m_nFireEffectTickBegin: usize = 0x1874; // int32 + pub const m_drawableCount: usize = 0x8480; // int32 + pub const m_blosCheck: usize = 0x8484; // bool + pub const m_nlosperiod: usize = 0x8488; // int32 + pub const m_maxFireHalfWidth: usize = 0x848C; // float32 + pub const m_maxFireHeight: usize = 0x8490; // float32 + pub const m_minBounds: usize = 0x8494; // Vector + pub const m_maxBounds: usize = 0x84A0; // Vector + pub const m_flLastGrassBurnThink: usize = 0x84AC; // float32 } // Parent: CBaseFilter // Field count: 0 @@ -4277,7 +4250,7 @@ pub mod cs2_dumper { pub mod C_EnvWindClientside { pub const m_EnvWindShared: usize = 0x5F8; // C_EnvWindShared } - // Parent: None + // Parent: // Field count: 6 // // Metadata: @@ -4299,7 +4272,7 @@ pub mod cs2_dumper { // Field count: 0 pub mod C_FlashbangProjectile { } - // Parent: None + // Parent: // Field count: 4 // // Metadata: @@ -4332,7 +4305,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Step_DebugLog { } // Parent: CPlayerControllerComponent @@ -4388,8 +4360,8 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_flFluidDensity (float) pub mod C_TriggerBuoyancy { - pub const m_BuoyancyHelper: usize = 0x1008; // CBuoyancyHelper - pub const m_flFluidDensity: usize = 0x1120; // float32 + pub const m_BuoyancyHelper: usize = 0xFF0; // CBuoyancyHelper + pub const m_flFluidDensity: usize = 0x1108; // float32 } // Parent: CPlayer_MovementServices // Field count: 12 @@ -4428,11 +4400,11 @@ pub mod cs2_dumper { // Parent: C_BreakableProp // Field count: 5 pub mod C_PhysPropClientside { - pub const m_flTouchDelta: usize = 0x1310; // GameTime_t - pub const m_fDeathTime: usize = 0x1314; // GameTime_t - pub const m_vecDamagePosition: usize = 0x1318; // Vector - pub const m_vecDamageDirection: usize = 0x1324; // Vector - pub const m_nDamageType: usize = 0x1330; // DamageTypes_t + pub const m_flTouchDelta: usize = 0x1300; // GameTime_t + pub const m_fDeathTime: usize = 0x1304; // GameTime_t + pub const m_vecDamagePosition: usize = 0x1308; // Vector + pub const m_vecDamageDirection: usize = 0x1314; // Vector + pub const m_nDamageType: usize = 0x1320; // DamageTypes_t } // Parent: C_BaseToggle // Field count: 1 @@ -4440,7 +4412,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_bIsUsable (bool) pub mod C_BaseDoor { - pub const m_bIsUsable: usize = 0xEC8; // bool + pub const m_bIsUsable: usize = 0xEB0; // bool } // Parent: None // Field count: 5 @@ -4458,7 +4430,7 @@ pub mod cs2_dumper { pub const m_iEnemyKnifeKills: usize = 0x74; // int32 pub const m_iEnemyTaserKills: usize = 0x78; // int32 } - // Parent: None + // Parent: // Field count: 2 // // Metadata: @@ -4473,7 +4445,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Inflow_ObservableVariableListener { pub const m_nBlackboardReference: usize = 0x80; // PulseRuntimeBlackboardReferenceIndex_t pub const m_bSelfReference: usize = 0x82; // bool @@ -4486,7 +4457,7 @@ pub mod cs2_dumper { // Field count: 0 pub mod CHostageRescueZone { } - // Parent: None + // Parent: // Field count: 8 // // Metadata: @@ -4520,7 +4491,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Outflow_CycleOrdered { pub const m_Outputs: usize = 0x48; // CUtlVector } @@ -4533,13 +4503,13 @@ pub mod cs2_dumper { // NetworkVarNames: m_bNeedsBoltAction (bool) // NetworkVarNames: m_nRevolverCylinderIdx (int32) pub mod C_CSWeaponBaseGun { - pub const m_zoomLevel: usize = 0x1F90; // int32 - pub const m_iBurstShotsRemaining: usize = 0x1F94; // int32 - pub const m_iSilencerBodygroup: usize = 0x1F98; // int32 - pub const m_silencedModelIndex: usize = 0x1FA8; // int32 - pub const m_inPrecache: usize = 0x1FAC; // bool - pub const m_bNeedsBoltAction: usize = 0x1FAD; // bool - pub const m_nRevolverCylinderIdx: usize = 0x1FB0; // int32 + pub const m_zoomLevel: usize = 0x1F80; // int32 + pub const m_iBurstShotsRemaining: usize = 0x1F84; // int32 + pub const m_iSilencerBodygroup: usize = 0x1F88; // int32 + pub const m_silencedModelIndex: usize = 0x1F98; // int32 + pub const m_inPrecache: usize = 0x1F9C; // bool + pub const m_bNeedsBoltAction: usize = 0x1F9D; // bool + pub const m_nRevolverCylinderIdx: usize = 0x1FA0; // int32 } // Parent: C_GameRulesProxy // Field count: 1 @@ -4549,7 +4519,7 @@ pub mod cs2_dumper { pub mod C_CSGameRulesProxy { pub const m_pGameRules: usize = 0x5F8; // C_CSGameRules* } - // Parent: None + // Parent: // Field count: 17 // // Metadata: @@ -4597,7 +4567,7 @@ pub mod cs2_dumper { // MNetworkExcludeByName // NetworkVarNames: m_ShardDesc (shard_model_desc_t) pub mod C_ShatterGlassShardPhysics { - pub const m_ShardDesc: usize = 0x1328; // shard_model_desc_t + pub const m_ShardDesc: usize = 0x1318; // shard_model_desc_t } // Parent: CBaseFilter // Field count: 1 @@ -4619,19 +4589,19 @@ pub mod cs2_dumper { // NetworkVarNames: m_vDissolverOrigin (Vector) // NetworkVarNames: m_nMagnitude (uint32) pub mod C_EntityDissolve { - pub const m_flStartTime: usize = 0xED0; // GameTime_t - pub const m_flFadeInStart: usize = 0xED4; // float32 - pub const m_flFadeInLength: usize = 0xED8; // float32 - pub const m_flFadeOutModelStart: usize = 0xEDC; // float32 - pub const m_flFadeOutModelLength: usize = 0xEE0; // float32 - pub const m_flFadeOutStart: usize = 0xEE4; // float32 - pub const m_flFadeOutLength: usize = 0xEE8; // float32 - pub const m_flNextSparkTime: usize = 0xEEC; // GameTime_t - pub const m_nDissolveType: usize = 0xEF0; // EntityDisolveType_t - pub const m_vDissolverOrigin: usize = 0xEF4; // Vector - pub const m_nMagnitude: usize = 0xF00; // uint32 - pub const m_bCoreExplode: usize = 0xF04; // bool - pub const m_bLinkedToServerEnt: usize = 0xF05; // bool + pub const m_flStartTime: usize = 0xEB8; // GameTime_t + pub const m_flFadeInStart: usize = 0xEBC; // float32 + pub const m_flFadeInLength: usize = 0xEC0; // float32 + pub const m_flFadeOutModelStart: usize = 0xEC4; // float32 + pub const m_flFadeOutModelLength: usize = 0xEC8; // float32 + pub const m_flFadeOutStart: usize = 0xECC; // float32 + pub const m_flFadeOutLength: usize = 0xED0; // float32 + pub const m_flNextSparkTime: usize = 0xED4; // GameTime_t + pub const m_nDissolveType: usize = 0xED8; // EntityDisolveType_t + pub const m_vDissolverOrigin: usize = 0xEDC; // Vector + pub const m_nMagnitude: usize = 0xEE8; // uint32 + pub const m_bCoreExplode: usize = 0xEEC; // bool + pub const m_bLinkedToServerEnt: usize = 0xEED; // bool } // Parent: C_SoundOpvarSetAABBEntity // Field count: 0 @@ -4658,32 +4628,32 @@ pub mod cs2_dumper { // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bDraw3DSkybox (bool) pub mod C_FuncMonitor { - pub const m_targetCamera: usize = 0xEC8; // CUtlString - pub const m_nResolutionEnum: usize = 0xED0; // int32 - pub const m_bRenderShadows: usize = 0xED4; // bool - pub const m_bUseUniqueColorTarget: usize = 0xED5; // bool - pub const m_brushModelName: usize = 0xED8; // CUtlString - pub const m_hTargetCamera: usize = 0xEE0; // CHandle - pub const m_bEnabled: usize = 0xEE4; // bool - pub const m_bDraw3DSkybox: usize = 0xEE5; // bool + pub const m_targetCamera: usize = 0xEB0; // CUtlString + pub const m_nResolutionEnum: usize = 0xEB8; // int32 + pub const m_bRenderShadows: usize = 0xEBC; // bool + pub const m_bUseUniqueColorTarget: usize = 0xEBD; // bool + pub const m_brushModelName: usize = 0xEC0; // CUtlString + pub const m_hTargetCamera: usize = 0xEC8; // CHandle + pub const m_bEnabled: usize = 0xECC; // bool + pub const m_bDraw3DSkybox: usize = 0xECD; // bool } // Parent: CBaseAnimGraph // Field count: 14 pub mod C_ClientRagdoll { - pub const m_bFadeOut: usize = 0x1170; // bool - pub const m_bImportant: usize = 0x1171; // bool - pub const m_flEffectTime: usize = 0x1174; // GameTime_t - pub const m_gibDespawnTime: usize = 0x1178; // GameTime_t - pub const m_iCurrentFriction: usize = 0x117C; // int32 - pub const m_iMinFriction: usize = 0x1180; // int32 - pub const m_iMaxFriction: usize = 0x1184; // int32 - pub const m_iFrictionAnimState: usize = 0x1188; // int32 - pub const m_bReleaseRagdoll: usize = 0x118C; // bool - pub const m_iEyeAttachment: usize = 0x118D; // AttachmentHandle_t - pub const m_bFadingOut: usize = 0x118E; // bool - pub const m_flScaleEnd: usize = 0x1190; // float32[10] - pub const m_flScaleTimeStart: usize = 0x11B8; // GameTime_t[10] - pub const m_flScaleTimeEnd: usize = 0x11E0; // GameTime_t[10] + pub const m_bFadeOut: usize = 0x1158; // bool + pub const m_bImportant: usize = 0x1159; // bool + pub const m_flEffectTime: usize = 0x115C; // GameTime_t + pub const m_gibDespawnTime: usize = 0x1160; // GameTime_t + pub const m_iCurrentFriction: usize = 0x1164; // int32 + pub const m_iMinFriction: usize = 0x1168; // int32 + pub const m_iMaxFriction: usize = 0x116C; // int32 + pub const m_iFrictionAnimState: usize = 0x1170; // int32 + pub const m_bReleaseRagdoll: usize = 0x1174; // bool + pub const m_iEyeAttachment: usize = 0x1175; // AttachmentHandle_t + pub const m_bFadingOut: usize = 0x1176; // bool + pub const m_flScaleEnd: usize = 0x1178; // float32[10] + pub const m_flScaleTimeStart: usize = 0x11A0; // GameTime_t[10] + pub const m_flScaleTimeEnd: usize = 0x11C8; // GameTime_t[10] } // Parent: None // Field count: 1 @@ -4748,16 +4718,16 @@ pub mod cs2_dumper { // NetworkVarNames: m_nVoxelFrameDataSize (int) // NetworkVarNames: m_nVoxelUpdate (int) pub mod C_SmokeGrenadeProjectile { - pub const m_nSmokeEffectTickBegin: usize = 0x1480; // int32 - pub const m_bDidSmokeEffect: usize = 0x1484; // bool - pub const m_nRandomSeed: usize = 0x1488; // int32 - pub const m_vSmokeColor: usize = 0x148C; // Vector - pub const m_vSmokeDetonationPos: usize = 0x1498; // Vector - pub const m_VoxelFrameData: usize = 0x14A8; // C_NetworkUtlVectorBase - pub const m_nVoxelFrameDataSize: usize = 0x14C0; // int32 - pub const m_nVoxelUpdate: usize = 0x14C4; // int32 - pub const m_bSmokeVolumeDataReceived: usize = 0x14C8; // bool - pub const m_bSmokeEffectSpawned: usize = 0x14C9; // bool + pub const m_nSmokeEffectTickBegin: usize = 0x1468; // int32 + pub const m_bDidSmokeEffect: usize = 0x146C; // bool + pub const m_nRandomSeed: usize = 0x1470; // int32 + pub const m_vSmokeColor: usize = 0x1474; // Vector + pub const m_vSmokeDetonationPos: usize = 0x1480; // Vector + pub const m_VoxelFrameData: usize = 0x1490; // C_NetworkUtlVectorBase + pub const m_nVoxelFrameDataSize: usize = 0x14A8; // int32 + pub const m_nVoxelUpdate: usize = 0x14AC; // int32 + pub const m_bSmokeVolumeDataReceived: usize = 0x14B0; // bool + pub const m_bSmokeEffectSpawned: usize = 0x14B1; // bool } // Parent: CEntityComponent // Field count: 1 @@ -4783,29 +4753,29 @@ pub mod cs2_dumper { // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) // NetworkVarNames: m_bUseAnimGraph (bool) pub mod C_DynamicProp { - pub const m_bUseHitboxesForRenderBox: usize = 0x1310; // bool - pub const m_bUseAnimGraph: usize = 0x1311; // bool - pub const m_pOutputAnimBegun: usize = 0x1318; // CEntityIOOutput - pub const m_pOutputAnimOver: usize = 0x1340; // CEntityIOOutput - pub const m_pOutputAnimLoopCycleOver: usize = 0x1368; // CEntityIOOutput - pub const m_OnAnimReachedStart: usize = 0x1390; // CEntityIOOutput - pub const m_OnAnimReachedEnd: usize = 0x13B8; // CEntityIOOutput - pub const m_iszIdleAnim: usize = 0x13E0; // CUtlSymbolLarge - pub const m_nIdleAnimLoopMode: usize = 0x13E8; // AnimLoopMode_t - pub const m_bRandomizeCycle: usize = 0x13EC; // bool - pub const m_bStartDisabled: usize = 0x13ED; // bool - pub const m_bFiredStartEndOutput: usize = 0x13EE; // bool - pub const m_bForceNpcExclude: usize = 0x13EF; // bool - pub const m_bCreateNonSolid: usize = 0x13F0; // bool - pub const m_bIsOverrideProp: usize = 0x13F1; // bool - pub const m_iInitialGlowState: usize = 0x13F4; // int32 - pub const m_nGlowRange: usize = 0x13F8; // int32 - pub const m_nGlowRangeMin: usize = 0x13FC; // int32 - pub const m_glowColor: usize = 0x1400; // Color - pub const m_nGlowTeam: usize = 0x1404; // int32 - pub const m_iCachedFrameCount: usize = 0x1408; // int32 - pub const m_vecCachedRenderMins: usize = 0x140C; // Vector - pub const m_vecCachedRenderMaxs: usize = 0x1418; // Vector + pub const m_bUseHitboxesForRenderBox: usize = 0x1300; // bool + pub const m_bUseAnimGraph: usize = 0x1301; // bool + pub const m_pOutputAnimBegun: usize = 0x1308; // CEntityIOOutput + pub const m_pOutputAnimOver: usize = 0x1330; // CEntityIOOutput + pub const m_pOutputAnimLoopCycleOver: usize = 0x1358; // CEntityIOOutput + pub const m_OnAnimReachedStart: usize = 0x1380; // CEntityIOOutput + pub const m_OnAnimReachedEnd: usize = 0x13A8; // CEntityIOOutput + pub const m_iszIdleAnim: usize = 0x13D0; // CUtlSymbolLarge + pub const m_nIdleAnimLoopMode: usize = 0x13D8; // AnimLoopMode_t + pub const m_bRandomizeCycle: usize = 0x13DC; // bool + pub const m_bStartDisabled: usize = 0x13DD; // bool + pub const m_bFiredStartEndOutput: usize = 0x13DE; // bool + pub const m_bForceNpcExclude: usize = 0x13DF; // bool + pub const m_bCreateNonSolid: usize = 0x13E0; // bool + pub const m_bIsOverrideProp: usize = 0x13E1; // bool + pub const m_iInitialGlowState: usize = 0x13E4; // int32 + pub const m_nGlowRange: usize = 0x13E8; // int32 + pub const m_nGlowRangeMin: usize = 0x13EC; // int32 + pub const m_glowColor: usize = 0x13F0; // Color + pub const m_nGlowTeam: usize = 0x13F4; // int32 + pub const m_iCachedFrameCount: usize = 0x13F8; // int32 + pub const m_vecCachedRenderMins: usize = 0x13FC; // Vector + pub const m_vecCachedRenderMaxs: usize = 0x1408; // Vector } // Parent: C_Team // Field count: 10 @@ -4850,14 +4820,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_flStartTime (float) // NetworkVarNames: m_flStartFrame (float) pub mod C_TextureBasedAnimatable { - pub const m_bLoop: usize = 0xEC8; // bool - pub const m_flFPS: usize = 0xECC; // float32 - pub const m_hPositionKeys: usize = 0xED0; // CStrongHandle - pub const m_hRotationKeys: usize = 0xED8; // CStrongHandle - pub const m_vAnimationBoundsMin: usize = 0xEE0; // Vector - pub const m_vAnimationBoundsMax: usize = 0xEEC; // Vector - pub const m_flStartTime: usize = 0xEF8; // float32 - pub const m_flStartFrame: usize = 0xEFC; // float32 + pub const m_bLoop: usize = 0xEB0; // bool + pub const m_flFPS: usize = 0xEB4; // float32 + pub const m_hPositionKeys: usize = 0xEB8; // CStrongHandle + pub const m_hRotationKeys: usize = 0xEC0; // CStrongHandle + pub const m_vAnimationBoundsMin: usize = 0xEC8; // Vector + pub const m_vAnimationBoundsMax: usize = 0xED4; // Vector + pub const m_flStartTime: usize = 0xEE0; // float32 + pub const m_flStartFrame: usize = 0xEE4; // float32 } // Parent: C_LightDirectionalEntity // Field count: 0 @@ -4885,19 +4855,19 @@ pub mod cs2_dumper { // NetworkVarNames: m_vecLinearForceDirection (Vector) // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) pub mod C_TriggerPhysics { - pub const m_gravityScale: usize = 0x1008; // float32 - pub const m_linearLimit: usize = 0x100C; // float32 - pub const m_linearDamping: usize = 0x1010; // float32 - pub const m_angularLimit: usize = 0x1014; // float32 - pub const m_angularDamping: usize = 0x1018; // float32 - pub const m_linearForce: usize = 0x101C; // float32 - pub const m_flFrequency: usize = 0x1020; // float32 - pub const m_flDampingRatio: usize = 0x1024; // float32 - pub const m_vecLinearForcePointAt: usize = 0x1028; // Vector - pub const m_bCollapseToForcePoint: usize = 0x1034; // bool - pub const m_vecLinearForcePointAtWorld: usize = 0x1038; // Vector - pub const m_vecLinearForceDirection: usize = 0x1044; // Vector - pub const m_bConvertToDebrisWhenPossible: usize = 0x1050; // bool + pub const m_gravityScale: usize = 0xFF0; // float32 + pub const m_linearLimit: usize = 0xFF4; // float32 + pub const m_linearDamping: usize = 0xFF8; // float32 + pub const m_angularLimit: usize = 0xFFC; // float32 + pub const m_angularDamping: usize = 0x1000; // float32 + pub const m_linearForce: usize = 0x1004; // float32 + pub const m_flFrequency: usize = 0x1008; // float32 + pub const m_flDampingRatio: usize = 0x100C; // float32 + pub const m_vecLinearForcePointAt: usize = 0x1010; // Vector + pub const m_bCollapseToForcePoint: usize = 0x101C; // bool + pub const m_vecLinearForcePointAtWorld: usize = 0x1020; // Vector + pub const m_vecLinearForceDirection: usize = 0x102C; // Vector + pub const m_bConvertToDebrisWhenPossible: usize = 0x1038; // bool } // Parent: C_BasePropDoor // Field count: 0 @@ -4938,7 +4908,7 @@ pub mod cs2_dumper { // Parent: CBaseAnimGraph // Field count: 1 pub mod C_Multimeter { - pub const m_hTargetC4: usize = 0x1178; // CHandle + pub const m_hTargetC4: usize = 0x1160; // CHandle } // Parent: C_BaseToggle // Field count: 11 @@ -4947,24 +4917,24 @@ pub mod cs2_dumper { // MNetworkIncludeByName // NetworkVarNames: m_bDisabled (bool) pub mod C_BaseTrigger { - pub const m_OnStartTouch: usize = 0xEC8; // CEntityIOOutput - pub const m_OnStartTouchAll: usize = 0xEF0; // CEntityIOOutput - pub const m_OnEndTouch: usize = 0xF18; // CEntityIOOutput - pub const m_OnEndTouchAll: usize = 0xF40; // CEntityIOOutput - pub const m_OnTouching: usize = 0xF68; // CEntityIOOutput - pub const m_OnTouchingEachEntity: usize = 0xF90; // CEntityIOOutput - pub const m_OnNotTouching: usize = 0xFB8; // CEntityIOOutput - pub const m_hTouchingEntities: usize = 0xFE0; // CUtlVector> - pub const m_iFilterName: usize = 0xFF8; // CUtlSymbolLarge - pub const m_hFilter: usize = 0x1000; // CHandle - pub const m_bDisabled: usize = 0x1004; // bool + pub const m_OnStartTouch: usize = 0xEB0; // CEntityIOOutput + pub const m_OnStartTouchAll: usize = 0xED8; // CEntityIOOutput + pub const m_OnEndTouch: usize = 0xF00; // CEntityIOOutput + pub const m_OnEndTouchAll: usize = 0xF28; // CEntityIOOutput + pub const m_OnTouching: usize = 0xF50; // CEntityIOOutput + pub const m_OnTouchingEachEntity: usize = 0xF78; // CEntityIOOutput + pub const m_OnNotTouching: usize = 0xFA0; // CEntityIOOutput + pub const m_hTouchingEntities: usize = 0xFC8; // CUtlVector> + pub const m_iFilterName: usize = 0xFE0; // CUtlSymbolLarge + pub const m_hFilter: usize = 0xFE8; // CHandle + pub const m_bDisabled: usize = 0xFEC; // bool } // Parent: CBaseFilter // Field count: 1 pub mod FilterDamageType { pub const m_iDamageType: usize = 0x650; // int32 } - // Parent: None + // Parent: // Field count: 2 // // Metadata: @@ -4978,7 +4948,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -5065,37 +5034,36 @@ pub mod cs2_dumper { // NetworkVarNames: m_bNoFreeze (bool) // NetworkVarNames: m_bNoRamp (bool) pub mod C_ParticleSystem { - pub const m_szSnapshotFileName: usize = 0xEC8; // char[512] - pub const m_bActive: usize = 0x10C8; // bool - pub const m_bFrozen: usize = 0x10C9; // bool - pub const m_flFreezeTransitionDuration: usize = 0x10CC; // float32 - pub const m_nStopType: usize = 0x10D0; // int32 - pub const m_bAnimateDuringGameplayPause: usize = 0x10D4; // bool - pub const m_iEffectIndex: usize = 0x10D8; // CStrongHandle - pub const m_flStartTime: usize = 0x10E0; // GameTime_t - pub const m_flPreSimTime: usize = 0x10E4; // float32 - pub const m_vServerControlPoints: usize = 0x10E8; // Vector[4] - pub const m_iServerControlPointAssignments: usize = 0x1118; // uint8[4] - pub const m_hControlPointEnts: usize = 0x111C; // CHandle[64] - pub const m_bNoSave: usize = 0x121C; // bool - pub const m_bNoFreeze: usize = 0x121D; // bool - pub const m_bNoRamp: usize = 0x121E; // bool - pub const m_bStartActive: usize = 0x121F; // bool - pub const m_iszEffectName: usize = 0x1220; // CUtlSymbolLarge - pub const m_iszControlPointNames: usize = 0x1228; // CUtlSymbolLarge[64] - pub const m_nDataCP: usize = 0x1428; // int32 - pub const m_vecDataCPValue: usize = 0x142C; // Vector - pub const m_nTintCP: usize = 0x1438; // int32 - pub const m_clrTint: usize = 0x143C; // Color - pub const m_bOldActive: usize = 0x1460; // bool - pub const m_bOldFrozen: usize = 0x1461; // bool + pub const m_szSnapshotFileName: usize = 0xEB0; // char[512] + pub const m_bActive: usize = 0x10B0; // bool + pub const m_bFrozen: usize = 0x10B1; // bool + pub const m_flFreezeTransitionDuration: usize = 0x10B4; // float32 + pub const m_nStopType: usize = 0x10B8; // int32 + pub const m_bAnimateDuringGameplayPause: usize = 0x10BC; // bool + pub const m_iEffectIndex: usize = 0x10C0; // CStrongHandle + pub const m_flStartTime: usize = 0x10C8; // GameTime_t + pub const m_flPreSimTime: usize = 0x10CC; // float32 + pub const m_vServerControlPoints: usize = 0x10D0; // Vector[4] + pub const m_iServerControlPointAssignments: usize = 0x1100; // uint8[4] + pub const m_hControlPointEnts: usize = 0x1104; // CHandle[64] + pub const m_bNoSave: usize = 0x1204; // bool + pub const m_bNoFreeze: usize = 0x1205; // bool + pub const m_bNoRamp: usize = 0x1206; // bool + pub const m_bStartActive: usize = 0x1207; // bool + pub const m_iszEffectName: usize = 0x1208; // CUtlSymbolLarge + pub const m_iszControlPointNames: usize = 0x1210; // CUtlSymbolLarge[64] + pub const m_nDataCP: usize = 0x1410; // int32 + pub const m_vecDataCPValue: usize = 0x1414; // Vector + pub const m_nTintCP: usize = 0x1420; // int32 + pub const m_clrTint: usize = 0x1424; // Color + pub const m_bOldActive: usize = 0x1448; // bool + pub const m_bOldFrozen: usize = 0x1449; // bool } // Parent: None // Field count: 1 // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Outflow_CycleShuffled { pub const m_Outputs: usize = 0x48; // CUtlVector } @@ -5110,25 +5078,25 @@ pub mod cs2_dumper { // NetworkVarNames: m_flexWeight (float32) // NetworkVarNames: m_blinktoggle (bool) pub mod C_BaseFlex { - pub const m_flexWeight: usize = 0x1180; // C_NetworkUtlVectorBase - pub const m_vLookTargetPosition: usize = 0x1198; // Vector - pub const m_blinktoggle: usize = 0x1228; // bool - pub const m_nLastFlexUpdateFrameCount: usize = 0x1288; // int32 - pub const m_CachedViewTarget: usize = 0x128C; // Vector - pub const m_nNextSceneEventId: usize = 0x1298; // SceneEventId_t - pub const m_iBlink: usize = 0x129C; // int32 - pub const m_blinktime: usize = 0x12A0; // float32 - pub const m_prevblinktoggle: usize = 0x12A4; // bool - pub const m_iJawOpen: usize = 0x12A8; // int32 - pub const m_flJawOpenAmount: usize = 0x12AC; // float32 - pub const m_flBlinkAmount: usize = 0x12B0; // float32 - pub const m_iMouthAttachment: usize = 0x12B4; // AttachmentHandle_t - pub const m_iEyeAttachment: usize = 0x12B5; // AttachmentHandle_t - pub const m_bResetFlexWeightsOnModelChange: usize = 0x12B6; // bool - pub const m_nEyeOcclusionRendererBone: usize = 0x12D0; // int32 - pub const m_mEyeOcclusionRendererCameraToBoneTransform: usize = 0x12D4; // matrix3x4_t - pub const m_vEyeOcclusionRendererHalfExtent: usize = 0x1304; // Vector - pub const m_PhonemeClasses: usize = 0x1320; // C_BaseFlex::Emphasized_Phoneme[3] + pub const m_flexWeight: usize = 0x1168; // C_NetworkUtlVectorBase + pub const m_vLookTargetPosition: usize = 0x1180; // VectorWS + pub const m_blinktoggle: usize = 0x1210; // bool + pub const m_nLastFlexUpdateFrameCount: usize = 0x1270; // int32 + pub const m_CachedViewTarget: usize = 0x1274; // Vector + pub const m_nNextSceneEventId: usize = 0x1280; // SceneEventId_t + pub const m_iBlink: usize = 0x1284; // int32 + pub const m_blinktime: usize = 0x1288; // float32 + pub const m_prevblinktoggle: usize = 0x128C; // bool + pub const m_iJawOpen: usize = 0x1290; // int32 + pub const m_flJawOpenAmount: usize = 0x1294; // float32 + pub const m_flBlinkAmount: usize = 0x1298; // float32 + pub const m_iMouthAttachment: usize = 0x129C; // AttachmentHandle_t + pub const m_iEyeAttachment: usize = 0x129D; // AttachmentHandle_t + pub const m_bResetFlexWeightsOnModelChange: usize = 0x129E; // bool + pub const m_nEyeOcclusionRendererBone: usize = 0x12B8; // int32 + pub const m_mEyeOcclusionRendererCameraToBoneTransform: usize = 0x12BC; // matrix3x4_t + pub const m_vEyeOcclusionRendererHalfExtent: usize = 0x12EC; // Vector + pub const m_PhonemeClasses: usize = 0x1308; // C_BaseFlex::Emphasized_Phoneme[3] } // Parent: C_BaseToggle // Field count: 0 @@ -5362,7 +5330,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Inflow_Method { pub const m_MethodName: usize = 0x80; // PulseSymbol_t pub const m_Description: usize = 0x90; // CUtlString @@ -5377,14 +5344,14 @@ pub mod cs2_dumper { // MNetworkExcludeByUserGroup // NetworkVarNames: m_hMyWearables (CHandle) pub mod C_BaseCombatCharacter { - pub const m_hMyWearables: usize = 0x1380; // C_NetworkUtlVectorBase> - pub const m_leftFootAttachment: usize = 0x1398; // AttachmentHandle_t - pub const m_rightFootAttachment: usize = 0x1399; // AttachmentHandle_t - pub const m_nWaterWakeMode: usize = 0x139C; // C_BaseCombatCharacter::WaterWakeMode_t - pub const m_flWaterWorldZ: usize = 0x13A0; // float32 - pub const m_flWaterNextTraceTime: usize = 0x13A4; // float32 + pub const m_hMyWearables: usize = 0x1368; // C_NetworkUtlVectorBase> + pub const m_leftFootAttachment: usize = 0x1380; // AttachmentHandle_t + pub const m_rightFootAttachment: usize = 0x1381; // AttachmentHandle_t + pub const m_nWaterWakeMode: usize = 0x1384; // C_BaseCombatCharacter::WaterWakeMode_t + pub const m_flWaterWorldZ: usize = 0x1388; // float32 + pub const m_flWaterNextTraceTime: usize = 0x138C; // float32 } - // Parent: None + // Parent: // Field count: 11 // // Metadata: @@ -5416,8 +5383,8 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_hActivator (EHANDLE) pub mod C_PointClientUIDialog { - pub const m_hActivator: usize = 0xEF8; // CHandle - pub const m_bStartEnabled: usize = 0xEFC; // bool + pub const m_hActivator: usize = 0xEE0; // CHandle + pub const m_bStartEnabled: usize = 0xEE4; // bool } // Parent: None // Field count: 0 @@ -5437,8 +5404,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_source (string_t) // NetworkVarNames: m_destination (string_t) pub mod C_FootstepControl { - pub const m_source: usize = 0x1008; // CUtlSymbolLarge - pub const m_destination: usize = 0x1010; // CUtlSymbolLarge + pub const m_source: usize = 0xFF0; // CUtlSymbolLarge + pub const m_destination: usize = 0xFF8; // CUtlSymbolLarge } // Parent: C_BaseEntity // Field count: 8 @@ -5475,7 +5442,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorCanvasItemSpecKV3 @@ -5522,7 +5488,7 @@ pub mod cs2_dumper { pub const m_bIsOtherEnemy: usize = 0x74; // bool pub const m_killType: usize = 0x75; // EKillTypes_t } - // Parent: None + // Parent: // Field count: 8 // // Metadata: @@ -5560,9 +5526,9 @@ pub mod cs2_dumper { // NetworkVarNames: m_flOuterAngle (float) // NetworkVarNames: m_bShowLight (bool) pub mod C_OmniLight { - pub const m_flInnerAngle: usize = 0x1218; // float32 - pub const m_flOuterAngle: usize = 0x121C; // float32 - pub const m_bShowLight: usize = 0x1220; // bool + pub const m_flInnerAngle: usize = 0x1200; // float32 + pub const m_flOuterAngle: usize = 0x1204; // float32 + pub const m_bShowLight: usize = 0x1208; // bool } // Parent: C_PointEntity // Field count: 12 @@ -5594,7 +5560,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Inflow_Yield { pub const m_UnyieldResume: usize = 0x48; // CPulse_ResumePoint } @@ -5608,7 +5573,7 @@ pub mod cs2_dumper { // Parent: C_CS2WeaponModuleBase // Field count: 1 pub mod C_NametagModule { - pub const m_strNametagString: usize = 0x1178; // CUtlString + pub const m_strNametagString: usize = 0x1160; // CUtlString } // Parent: C_BaseFlex // Field count: 20 @@ -5622,26 +5587,26 @@ pub mod cs2_dumper { // NetworkVarNames: m_flFallbackWear (float) // NetworkVarNames: m_nFallbackStatTrak (int) pub mod C_EconEntity { - pub const m_flFlexDelayTime: usize = 0x1390; // float32 - pub const m_flFlexDelayedWeight: usize = 0x1398; // float32* - pub const m_bAttributesInitialized: usize = 0x13A0; // bool - pub const m_AttributeManager: usize = 0x13A8; // C_AttributeContainer - pub const m_OriginalOwnerXuidLow: usize = 0x1880; // uint32 - pub const m_OriginalOwnerXuidHigh: usize = 0x1884; // uint32 - pub const m_nFallbackPaintKit: usize = 0x1888; // int32 - pub const m_nFallbackSeed: usize = 0x188C; // int32 - pub const m_flFallbackWear: usize = 0x1890; // float32 - pub const m_nFallbackStatTrak: usize = 0x1894; // int32 - pub const m_bClientside: usize = 0x1898; // bool - pub const m_bParticleSystemsCreated: usize = 0x1899; // bool - pub const m_vecAttachedParticles: usize = 0x18A0; // CUtlVector - pub const m_hViewmodelAttachment: usize = 0x18B8; // CHandle - pub const m_iOldTeam: usize = 0x18BC; // int32 - pub const m_bAttachmentDirty: usize = 0x18C0; // bool - pub const m_nUnloadedModelIndex: usize = 0x18C4; // int32 - pub const m_iNumOwnerValidationRetries: usize = 0x18C8; // int32 - pub const m_hOldProvidee: usize = 0x18D8; // CHandle - pub const m_vecAttachedModels: usize = 0x18E0; // CUtlVector + pub const m_flFlexDelayTime: usize = 0x1378; // float32 + pub const m_flFlexDelayedWeight: usize = 0x1380; // float32* + pub const m_bAttributesInitialized: usize = 0x1388; // bool + pub const m_AttributeManager: usize = 0x1390; // C_AttributeContainer + pub const m_OriginalOwnerXuidLow: usize = 0x1868; // uint32 + pub const m_OriginalOwnerXuidHigh: usize = 0x186C; // uint32 + pub const m_nFallbackPaintKit: usize = 0x1870; // int32 + pub const m_nFallbackSeed: usize = 0x1874; // int32 + pub const m_flFallbackWear: usize = 0x1878; // float32 + pub const m_nFallbackStatTrak: usize = 0x187C; // int32 + pub const m_bClientside: usize = 0x1880; // bool + pub const m_bParticleSystemsCreated: usize = 0x1881; // bool + pub const m_vecAttachedParticles: usize = 0x1888; // CUtlVector + pub const m_hViewmodelAttachment: usize = 0x18A0; // CHandle + pub const m_iOldTeam: usize = 0x18A4; // int32 + pub const m_bAttachmentDirty: usize = 0x18A8; // bool + pub const m_nUnloadedModelIndex: usize = 0x18AC; // int32 + pub const m_iNumOwnerValidationRetries: usize = 0x18B0; // int32 + pub const m_hOldProvidee: usize = 0x18C0; // CHandle + pub const m_vecAttachedModels: usize = 0x18C8; // CUtlVector } // Parent: CPlayerPawnComponent // Field count: 0 @@ -5695,7 +5660,7 @@ pub mod cs2_dumper { pub const m_flPreviousUpdateTickTime: usize = 0x660; // GameTime_t pub const m_vecPreviousTestPoint: usize = 0x664; // Vector } - // Parent: None + // Parent: // Field count: 2 // // Metadata: @@ -5751,7 +5716,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Outflow_CycleRandom { pub const m_Outputs: usize = 0x48; // CUtlVector } @@ -5760,7 +5724,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Step_PublicOutput { pub const m_OutputIndex: usize = 0x48; // PulseRuntimeOutputIndex_t } @@ -5967,8 +5930,8 @@ pub mod cs2_dumper { // Parent: C_BaseModelEntity // Field count: 2 pub mod CGrenadeTracer { - pub const m_flTracerDuration: usize = 0xEE0; // float32 - pub const m_nType: usize = 0xEE4; // GrenadeType_t + pub const m_flTracerDuration: usize = 0xEC8; // float32 + pub const m_nType: usize = 0xECC; // GrenadeType_t } // Parent: None // Field count: 0 @@ -5996,22 +5959,22 @@ pub mod cs2_dumper { // NetworkVarNames: m_nExplodeEffectTickBegin (int) // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) pub mod C_BaseCSGrenadeProjectile { - pub const m_vInitialPosition: usize = 0x13D0; // Vector - pub const m_vInitialVelocity: usize = 0x13DC; // Vector - pub const m_nBounces: usize = 0x13E8; // int32 - pub const m_nExplodeEffectIndex: usize = 0x13F0; // CStrongHandle - pub const m_nExplodeEffectTickBegin: usize = 0x13F8; // int32 - pub const m_vecExplodeEffectOrigin: usize = 0x13FC; // Vector - pub const m_flSpawnTime: usize = 0x1408; // GameTime_t - pub const vecLastTrailLinePos: usize = 0x140C; // Vector - pub const flNextTrailLineTime: usize = 0x1418; // GameTime_t - pub const m_bExplodeEffectBegan: usize = 0x141C; // bool - pub const m_bCanCreateGrenadeTrail: usize = 0x141D; // bool - pub const m_nSnapshotTrajectoryEffectIndex: usize = 0x1420; // ParticleIndex_t - pub const m_hSnapshotTrajectoryParticleSnapshot: usize = 0x1428; // CStrongHandle - pub const m_arrTrajectoryTrailPoints: usize = 0x1430; // CUtlVector - pub const m_arrTrajectoryTrailPointCreationTimes: usize = 0x1448; // CUtlVector - pub const m_flTrajectoryTrailEffectCreationTime: usize = 0x1460; // float32 + pub const m_vInitialPosition: usize = 0x13B8; // Vector + pub const m_vInitialVelocity: usize = 0x13C4; // Vector + pub const m_nBounces: usize = 0x13D0; // int32 + pub const m_nExplodeEffectIndex: usize = 0x13D8; // CStrongHandle + pub const m_nExplodeEffectTickBegin: usize = 0x13E0; // int32 + pub const m_vecExplodeEffectOrigin: usize = 0x13E4; // Vector + pub const m_flSpawnTime: usize = 0x13F0; // GameTime_t + pub const vecLastTrailLinePos: usize = 0x13F4; // Vector + pub const flNextTrailLineTime: usize = 0x1400; // GameTime_t + pub const m_bExplodeEffectBegan: usize = 0x1404; // bool + pub const m_bCanCreateGrenadeTrail: usize = 0x1405; // bool + pub const m_nSnapshotTrajectoryEffectIndex: usize = 0x1408; // ParticleIndex_t + pub const m_hSnapshotTrajectoryParticleSnapshot: usize = 0x1410; // CStrongHandle + pub const m_arrTrajectoryTrailPoints: usize = 0x1418; // CUtlVector + pub const m_arrTrajectoryTrailPointCreationTimes: usize = 0x1430; // CUtlVector + pub const m_flTrajectoryTrailEffectCreationTime: usize = 0x1448; // float32 } // Parent: C_BaseEntity // Field count: 16 @@ -6068,7 +6031,7 @@ pub mod cs2_dumper { // Field count: 0 pub mod C_HEGrenadeProjectile { } - // Parent: None + // Parent: // Field count: 24 // // Metadata: @@ -6148,15 +6111,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_strGraphName (CUtlString) // NetworkVarNames: m_strStateBlob (CUtlString) pub mod CPulseGameBlackboard { - pub const m_strGraphName: usize = 0x5F8; // CUtlString - pub const m_strStateBlob: usize = 0x600; // CUtlString + pub const m_strGraphName: usize = 0x600; // CUtlString + pub const m_strStateBlob: usize = 0x608; // CUtlString } // Parent: None // Field count: 0 // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -6175,24 +6137,23 @@ pub mod cs2_dumper { // NetworkVarNames: m_attachmentPointBoneSpace (Vector) // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) pub mod C_RagdollPropAttached { - pub const m_boneIndexAttached: usize = 0x1200; // uint32 - pub const m_ragdollAttachedObjectIndex: usize = 0x1204; // uint32 - pub const m_attachmentPointBoneSpace: usize = 0x1208; // Vector - pub const m_attachmentPointRagdollSpace: usize = 0x1214; // Vector - pub const m_vecOffset: usize = 0x1220; // Vector - pub const m_parentTime: usize = 0x122C; // float32 - pub const m_bHasParent: usize = 0x1230; // bool + pub const m_boneIndexAttached: usize = 0x11E8; // uint32 + pub const m_ragdollAttachedObjectIndex: usize = 0x11EC; // uint32 + pub const m_attachmentPointBoneSpace: usize = 0x11F0; // Vector + pub const m_attachmentPointRagdollSpace: usize = 0x11FC; // Vector + pub const m_vecOffset: usize = 0x1208; // Vector + pub const m_parentTime: usize = 0x1214; // float32 + pub const m_bHasParent: usize = 0x1218; // bool } // Parent: C_BaseModelEntity // Field count: 0 pub mod C_ModelPointEntity { } // Parent: C_CSPlayerPawn - // Field count: 3 + // Field count: 2 pub mod C_CSGO_PreviewPlayer { - pub const m_animgraph: usize = 0x3F20; // CUtlString - pub const m_animgraphCharacterModeString: usize = 0x3F28; // CGlobalSymbol - pub const m_flInitialModelScale: usize = 0x3F30; // float32 + pub const m_animgraphCharacterModeString: usize = 0x3F10; // CGlobalSymbol + pub const m_flInitialModelScale: usize = 0x3F18; // float32 } // Parent: C_BarnLight // Field count: 1 @@ -6200,7 +6161,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_bShowLight (bool) pub mod C_RectLight { - pub const m_bShowLight: usize = 0x1218; // bool + pub const m_bShowLight: usize = 0x1200; // bool } // Parent: C_BaseEntity // Field count: 3 @@ -6216,15 +6177,15 @@ pub mod cs2_dumper { // Parent: C_BaseModelEntity // Field count: 3 pub mod C_FuncTrackTrain { - pub const m_nLongAxis: usize = 0xEC8; // int32 - pub const m_flRadius: usize = 0xECC; // float32 - pub const m_flLineLength: usize = 0xED0; // float32 + pub const m_nLongAxis: usize = 0xEB0; // int32 + pub const m_flRadius: usize = 0xEB4; // float32 + pub const m_flLineLength: usize = 0xEB8; // float32 } // Parent: C_EconEntity // Field count: 2 pub mod C_EconWearable { - pub const m_nForceSkin: usize = 0x18F8; // int32 - pub const m_bAlwaysAllow: usize = 0x18FC; // bool + pub const m_nForceSkin: usize = 0x18E0; // int32 + pub const m_bAlwaysAllow: usize = 0x18E4; // bool } // Parent: C_BaseModelEntity // Field count: 9 @@ -6240,15 +6201,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_bProjectOnWater (bool) // NetworkVarNames: m_flDepthSortBias (float) pub mod C_EnvDecal { - pub const m_hDecalMaterial: usize = 0xEC8; // CStrongHandle - pub const m_flWidth: usize = 0xED0; // float32 - pub const m_flHeight: usize = 0xED4; // float32 - pub const m_flDepth: usize = 0xED8; // float32 - pub const m_nRenderOrder: usize = 0xEDC; // uint32 - pub const m_bProjectOnWorld: usize = 0xEE0; // bool - pub const m_bProjectOnCharacters: usize = 0xEE1; // bool - pub const m_bProjectOnWater: usize = 0xEE2; // bool - pub const m_flDepthSortBias: usize = 0xEE4; // float32 + pub const m_hDecalMaterial: usize = 0xEB0; // CStrongHandle + pub const m_flWidth: usize = 0xEB8; // float32 + pub const m_flHeight: usize = 0xEBC; // float32 + pub const m_flDepth: usize = 0xEC0; // float32 + pub const m_nRenderOrder: usize = 0xEC4; // uint32 + pub const m_bProjectOnWorld: usize = 0xEC8; // bool + pub const m_bProjectOnCharacters: usize = 0xEC9; // bool + pub const m_bProjectOnWater: usize = 0xECA; // bool + pub const m_flDepthSortBias: usize = 0xECC; // float32 } // Parent: None // Field count: 2 @@ -6260,7 +6221,7 @@ pub mod cs2_dumper { pub const m_bSpotted: usize = 0x8; // bool pub const m_bSpottedByMask: usize = 0xC; // uint32[2] } - // Parent: None + // Parent: // Field count: 25 // // Metadata: @@ -6321,7 +6282,7 @@ pub mod cs2_dumper { // Parent: C_EconEntity // Field count: 1 pub mod C_Item { - pub const m_pReticleHintTextName: usize = 0x18F8; // char[256] + pub const m_pReticleHintTextName: usize = 0x18E0; // char[256] } // Parent: C_BaseEntity // Field count: 0 @@ -6359,30 +6320,30 @@ pub mod cs2_dumper { // NetworkVarNames: m_bTurnedOff (bool) // NetworkVarNames: m_vecEndPos (VectorWS) pub mod C_Beam { - pub const m_flFrameRate: usize = 0xEC8; // float32 - pub const m_flHDRColorScale: usize = 0xECC; // float32 - pub const m_flFireTime: usize = 0xED0; // GameTime_t - pub const m_flDamage: usize = 0xED4; // float32 - pub const m_nNumBeamEnts: usize = 0xED8; // uint8 - pub const m_queryHandleHalo: usize = 0xEDC; // int32 - pub const m_hBaseMaterial: usize = 0xF00; // CStrongHandle - pub const m_nHaloIndex: usize = 0xF08; // CStrongHandle - pub const m_nBeamType: usize = 0xF10; // BeamType_t - pub const m_nBeamFlags: usize = 0xF14; // uint32 - pub const m_hAttachEntity: usize = 0xF18; // CHandle[10] - pub const m_nAttachIndex: usize = 0xF40; // AttachmentHandle_t[10] - pub const m_fWidth: usize = 0xF4C; // float32 - pub const m_fEndWidth: usize = 0xF50; // float32 - pub const m_fFadeLength: usize = 0xF54; // float32 - pub const m_fHaloScale: usize = 0xF58; // float32 - pub const m_fAmplitude: usize = 0xF5C; // float32 - pub const m_fStartFrame: usize = 0xF60; // float32 - pub const m_fSpeed: usize = 0xF64; // float32 - pub const m_flFrame: usize = 0xF68; // float32 - pub const m_nClipStyle: usize = 0xF6C; // BeamClipStyle_t - pub const m_bTurnedOff: usize = 0xF70; // bool - pub const m_vecEndPos: usize = 0xF74; // VectorWS - pub const m_hEndEntity: usize = 0xF80; // CHandle + pub const m_flFrameRate: usize = 0xEB0; // float32 + pub const m_flHDRColorScale: usize = 0xEB4; // float32 + pub const m_flFireTime: usize = 0xEB8; // GameTime_t + pub const m_flDamage: usize = 0xEBC; // float32 + pub const m_nNumBeamEnts: usize = 0xEC0; // uint8 + pub const m_queryHandleHalo: usize = 0xEC4; // int32 + pub const m_hBaseMaterial: usize = 0xEE8; // CStrongHandle + pub const m_nHaloIndex: usize = 0xEF0; // CStrongHandle + pub const m_nBeamType: usize = 0xEF8; // BeamType_t + pub const m_nBeamFlags: usize = 0xEFC; // uint32 + pub const m_hAttachEntity: usize = 0xF00; // CHandle[10] + pub const m_nAttachIndex: usize = 0xF28; // AttachmentHandle_t[10] + pub const m_fWidth: usize = 0xF34; // float32 + pub const m_fEndWidth: usize = 0xF38; // float32 + pub const m_fFadeLength: usize = 0xF3C; // float32 + pub const m_fHaloScale: usize = 0xF40; // float32 + pub const m_fAmplitude: usize = 0xF44; // float32 + pub const m_fStartFrame: usize = 0xF48; // float32 + pub const m_fSpeed: usize = 0xF4C; // float32 + pub const m_flFrame: usize = 0xF50; // float32 + pub const m_nClipStyle: usize = 0xF54; // BeamClipStyle_t + pub const m_bTurnedOff: usize = 0xF58; // bool + pub const m_vecEndPos: usize = 0xF5C; // VectorWS + pub const m_hEndEntity: usize = 0xF68; // CHandle } // Parent: C_BaseEntity // Field count: 22 @@ -6451,14 +6412,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_flTransitionStartSpeed (float32) // NetworkVarNames: m_hConveyorModels (EHANDLE) pub mod C_FuncConveyor { - pub const m_vecMoveDirEntitySpace: usize = 0xED0; // Vector - pub const m_flTargetSpeed: usize = 0xEDC; // float32 - pub const m_nTransitionStartTick: usize = 0xEE0; // GameTick_t - pub const m_nTransitionDurationTicks: usize = 0xEE4; // int32 - pub const m_flTransitionStartSpeed: usize = 0xEE8; // float32 - pub const m_hConveyorModels: usize = 0xEF0; // C_NetworkUtlVectorBase> - pub const m_flCurrentConveyorOffset: usize = 0xF08; // float32 - pub const m_flCurrentConveyorSpeed: usize = 0xF0C; // float32 + pub const m_vecMoveDirEntitySpace: usize = 0xEB8; // Vector + pub const m_flTargetSpeed: usize = 0xEC4; // float32 + pub const m_nTransitionStartTick: usize = 0xEC8; // GameTick_t + pub const m_nTransitionDurationTicks: usize = 0xECC; // int32 + pub const m_flTransitionStartSpeed: usize = 0xED0; // float32 + pub const m_hConveyorModels: usize = 0xED8; // C_NetworkUtlVectorBase> + pub const m_flCurrentConveyorOffset: usize = 0xEF0; // float32 + pub const m_flCurrentConveyorSpeed: usize = 0xEF4; // float32 } // Parent: CPlayer_WeaponServices // Field count: 7 @@ -6481,8 +6442,8 @@ pub mod cs2_dumper { // Parent: CBaseAnimGraph // Field count: 2 pub mod C_PhysMagnet { - pub const m_aAttachedObjectsFromServer: usize = 0x1170; // CUtlVector - pub const m_aAttachedObjects: usize = 0x1188; // CUtlVector> + pub const m_aAttachedObjectsFromServer: usize = 0x1158; // CUtlVector + pub const m_aAttachedObjects: usize = 0x1170; // CUtlVector> } // Parent: CEnvSoundscapeTriggerable // Field count: 0 @@ -6511,35 +6472,35 @@ pub mod cs2_dumper { // NetworkVarNames: m_hBombDefuser (CHandle) // NetworkVarNames: m_AttributeManager (CAttributeContainer) pub mod C_PlantedC4 { - pub const m_bBombTicking: usize = 0x1178; // bool - pub const m_nBombSite: usize = 0x117C; // int32 - pub const m_nSourceSoundscapeHash: usize = 0x1180; // int32 - pub const m_entitySpottedState: usize = 0x1188; // EntitySpottedState_t - pub const m_flNextGlow: usize = 0x11A0; // GameTime_t - pub const m_flNextBeep: usize = 0x11A4; // GameTime_t - pub const m_flC4Blow: usize = 0x11A8; // GameTime_t - pub const m_bCannotBeDefused: usize = 0x11AC; // bool - pub const m_bHasExploded: usize = 0x11AD; // bool - pub const m_flTimerLength: usize = 0x11B0; // float32 - pub const m_bBeingDefused: usize = 0x11B4; // bool - pub const m_bTriggerWarning: usize = 0x11B8; // float32 - pub const m_bExplodeWarning: usize = 0x11BC; // float32 - pub const m_bC4Activated: usize = 0x11C0; // bool - pub const m_bTenSecWarning: usize = 0x11C1; // bool - pub const m_flDefuseLength: usize = 0x11C4; // float32 - pub const m_flDefuseCountDown: usize = 0x11C8; // GameTime_t - pub const m_bBombDefused: usize = 0x11CC; // bool - pub const m_hBombDefuser: usize = 0x11D0; // CHandle - pub const m_AttributeManager: usize = 0x11D8; // C_AttributeContainer - pub const m_hDefuserMultimeter: usize = 0x16B0; // CHandle - pub const m_flNextRadarFlashTime: usize = 0x16B4; // GameTime_t - pub const m_bRadarFlash: usize = 0x16B8; // bool - pub const m_pBombDefuser: usize = 0x16BC; // CHandle - pub const m_fLastDefuseTime: usize = 0x16C0; // GameTime_t - pub const m_pPredictionOwner: usize = 0x16C8; // CBasePlayerController* - pub const m_vecC4ExplodeSpectatePos: usize = 0x16D0; // Vector - pub const m_vecC4ExplodeSpectateAng: usize = 0x16DC; // QAngle - pub const m_flC4ExplodeSpectateDuration: usize = 0x16E8; // float32 + pub const m_bBombTicking: usize = 0x1160; // bool + pub const m_nBombSite: usize = 0x1164; // int32 + pub const m_nSourceSoundscapeHash: usize = 0x1168; // int32 + pub const m_entitySpottedState: usize = 0x1170; // EntitySpottedState_t + pub const m_flNextGlow: usize = 0x1188; // GameTime_t + pub const m_flNextBeep: usize = 0x118C; // GameTime_t + pub const m_flC4Blow: usize = 0x1190; // GameTime_t + pub const m_bCannotBeDefused: usize = 0x1194; // bool + pub const m_bHasExploded: usize = 0x1195; // bool + pub const m_flTimerLength: usize = 0x1198; // float32 + pub const m_bBeingDefused: usize = 0x119C; // bool + pub const m_bTriggerWarning: usize = 0x11A0; // float32 + pub const m_bExplodeWarning: usize = 0x11A4; // float32 + pub const m_bC4Activated: usize = 0x11A8; // bool + pub const m_bTenSecWarning: usize = 0x11A9; // bool + pub const m_flDefuseLength: usize = 0x11AC; // float32 + pub const m_flDefuseCountDown: usize = 0x11B0; // GameTime_t + pub const m_bBombDefused: usize = 0x11B4; // bool + pub const m_hBombDefuser: usize = 0x11B8; // CHandle + pub const m_AttributeManager: usize = 0x11C0; // C_AttributeContainer + pub const m_hDefuserMultimeter: usize = 0x1698; // CHandle + pub const m_flNextRadarFlashTime: usize = 0x169C; // GameTime_t + pub const m_bRadarFlash: usize = 0x16A0; // bool + pub const m_pBombDefuser: usize = 0x16A4; // CHandle + pub const m_fLastDefuseTime: usize = 0x16A8; // GameTime_t + pub const m_pPredictionOwner: usize = 0x16B0; // CBasePlayerController* + pub const m_vecC4ExplodeSpectatePos: usize = 0x16B8; // Vector + pub const m_vecC4ExplodeSpectateAng: usize = 0x16C4; // QAngle + pub const m_flC4ExplodeSpectateDuration: usize = 0x16D0; // float32 } // Parent: C_CSGO_TeamIntroCharacterPosition // Field count: 0 @@ -6560,15 +6521,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_flBlendWeight (float32) // NetworkVarNames: m_hRagdollSource (EHANDLE) pub mod C_RagdollProp { - pub const m_ragEnabled: usize = 0x1178; // C_NetworkUtlVectorBase - pub const m_ragPos: usize = 0x1190; // C_NetworkUtlVectorBase - pub const m_ragAngles: usize = 0x11A8; // C_NetworkUtlVectorBase - pub const m_flBlendWeight: usize = 0x11C0; // float32 - pub const m_hRagdollSource: usize = 0x11C4; // CHandle - pub const m_iEyeAttachment: usize = 0x11C8; // AttachmentHandle_t - pub const m_flBlendWeightCurrent: usize = 0x11CC; // float32 - pub const m_parentPhysicsBoneIndices: usize = 0x11D0; // CUtlVector - pub const m_worldSpaceBoneComputationOrder: usize = 0x11E8; // CUtlVector + pub const m_ragEnabled: usize = 0x1160; // C_NetworkUtlVectorBase + pub const m_ragPos: usize = 0x1178; // C_NetworkUtlVectorBase + pub const m_ragAngles: usize = 0x1190; // C_NetworkUtlVectorBase + pub const m_flBlendWeight: usize = 0x11A8; // float32 + pub const m_hRagdollSource: usize = 0x11AC; // CHandle + pub const m_iEyeAttachment: usize = 0x11B0; // AttachmentHandle_t + pub const m_flBlendWeightCurrent: usize = 0x11B4; // float32 + pub const m_parentPhysicsBoneIndices: usize = 0x11B8; // CUtlVector + pub const m_worldSpaceBoneComputationOrder: usize = 0x11D0; // CUtlVector } // Parent: None // Field count: 6 @@ -6600,27 +6561,26 @@ pub mod cs2_dumper { // NetworkVarNames: m_bRagdollEnabled (bool) // NetworkVarNames: m_bRagdollClientSide (bool) pub mod CBaseAnimGraph { - pub const m_bInitiallyPopulateInterpHistory: usize = 0xF48; // bool - pub const m_bSuppressAnimEventSounds: usize = 0xF4A; // bool - pub const m_bAnimGraphUpdateEnabled: usize = 0xF58; // bool - pub const m_flMaxSlopeDistance: usize = 0xF5C; // float32 - pub const m_vLastSlopeCheckPos: usize = 0xF60; // Vector - pub const m_bAnimationUpdateScheduled: usize = 0xF6C; // bool - pub const m_vecForce: usize = 0xF70; // Vector - pub const m_nForceBone: usize = 0xF7C; // int32 - pub const m_pClientsideRagdoll: usize = 0xF80; // CBaseAnimGraph* - pub const m_bBuiltRagdoll: usize = 0xF88; // bool - pub const m_RagdollPose: usize = 0xFA0; // PhysicsRagdollPose_t - pub const m_bRagdollEnabled: usize = 0xFE8; // bool - pub const m_bRagdollClientSide: usize = 0xFE9; // bool - pub const m_bHasAnimatedMaterialAttributes: usize = 0xFF8; // bool + pub const m_bInitiallyPopulateInterpHistory: usize = 0xF30; // bool + pub const m_bSuppressAnimEventSounds: usize = 0xF32; // bool + pub const m_bAnimGraphUpdateEnabled: usize = 0xF40; // bool + pub const m_flMaxSlopeDistance: usize = 0xF44; // float32 + pub const m_vLastSlopeCheckPos: usize = 0xF48; // VectorWS + pub const m_bAnimationUpdateScheduled: usize = 0xF54; // bool + pub const m_vecForce: usize = 0xF58; // Vector + pub const m_nForceBone: usize = 0xF64; // int32 + pub const m_pClientsideRagdoll: usize = 0xF68; // CBaseAnimGraph* + pub const m_bBuiltRagdoll: usize = 0xF70; // bool + pub const m_RagdollPose: usize = 0xF88; // PhysicsRagdollPose_t + pub const m_bRagdollEnabled: usize = 0xFD0; // bool + pub const m_bRagdollClientSide: usize = 0xFD1; // bool + pub const m_bHasAnimatedMaterialAttributes: usize = 0xFE0; // bool } // Parent: None // Field count: 4 // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_InlineNodeSkipSelector { pub const m_nFlowNodeID: usize = 0x48; // PulseDocNodeID_t pub const m_bAnd: usize = 0x4C; // bool @@ -6633,7 +6593,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) pub mod C_LightEntity { - pub const m_CLightComponent: usize = 0xEC8; // CLightComponent* + pub const m_CLightComponent: usize = 0xEB0; // CLightComponent* } // Parent: C_CSWeaponBaseGun // Field count: 0 @@ -6642,31 +6602,31 @@ pub mod cs2_dumper { // Parent: CBaseAnimGraph // Field count: 25 pub mod C_LocalTempEntity { - pub const flags: usize = 0x1170; // int32 - pub const die: usize = 0x1174; // GameTime_t - pub const m_flFrameMax: usize = 0x1178; // float32 - pub const x: usize = 0x117C; // float32 - pub const y: usize = 0x1180; // float32 - pub const fadeSpeed: usize = 0x1184; // float32 - pub const bounceFactor: usize = 0x1188; // float32 - pub const hitSound: usize = 0x118C; // int32 - pub const priority: usize = 0x1190; // int32 - pub const tentOffset: usize = 0x1194; // Vector - pub const m_vecTempEntAngVelocity: usize = 0x11A0; // QAngle - pub const tempent_renderamt: usize = 0x11AC; // int32 - pub const m_vecNormal: usize = 0x11B0; // Vector - pub const m_flSpriteScale: usize = 0x11BC; // float32 - pub const m_nFlickerFrame: usize = 0x11C0; // int32 - pub const m_flFrameRate: usize = 0x11C4; // float32 - pub const m_flFrame: usize = 0x11C8; // float32 - pub const m_pszImpactEffect: usize = 0x11D0; // char* - pub const m_pszParticleEffect: usize = 0x11D8; // char* - pub const m_bParticleCollision: usize = 0x11E0; // bool - pub const m_iLastCollisionFrame: usize = 0x11E4; // int32 - pub const m_vLastCollisionOrigin: usize = 0x11E8; // Vector - pub const m_vecTempEntVelocity: usize = 0x11F4; // Vector - pub const m_vecPrevAbsOrigin: usize = 0x1200; // Vector - pub const m_vecTempEntAcceleration: usize = 0x120C; // Vector + pub const flags: usize = 0x1158; // int32 + pub const die: usize = 0x115C; // GameTime_t + pub const m_flFrameMax: usize = 0x1160; // float32 + pub const x: usize = 0x1164; // float32 + pub const y: usize = 0x1168; // float32 + pub const fadeSpeed: usize = 0x116C; // float32 + pub const bounceFactor: usize = 0x1170; // float32 + pub const hitSound: usize = 0x1174; // int32 + pub const priority: usize = 0x1178; // int32 + pub const tentOffset: usize = 0x117C; // Vector + pub const m_vecTempEntAngVelocity: usize = 0x1188; // QAngle + pub const tempent_renderamt: usize = 0x1194; // int32 + pub const m_vecNormal: usize = 0x1198; // Vector + pub const m_flSpriteScale: usize = 0x11A4; // float32 + pub const m_nFlickerFrame: usize = 0x11A8; // int32 + pub const m_flFrameRate: usize = 0x11AC; // float32 + pub const m_flFrame: usize = 0x11B0; // float32 + pub const m_pszImpactEffect: usize = 0x11B8; // char* + pub const m_pszParticleEffect: usize = 0x11C0; // char* + pub const m_bParticleCollision: usize = 0x11C8; // bool + pub const m_iLastCollisionFrame: usize = 0x11CC; // int32 + pub const m_vLastCollisionOrigin: usize = 0x11D0; // Vector + pub const m_vecTempEntVelocity: usize = 0x11DC; // Vector + pub const m_vecPrevAbsOrigin: usize = 0x11E8; // Vector + pub const m_vecTempEntAcceleration: usize = 0x11F4; // Vector } // Parent: C_CSWeaponBaseGun // Field count: 2 @@ -6674,8 +6634,8 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_fFireTime (GameTime_t) pub mod C_WeaponTaser { - pub const m_fFireTime: usize = 0x1FC0; // GameTime_t - pub const m_nLastAttackTick: usize = 0x1FC4; // int32 + pub const m_fFireTime: usize = 0x1FB0; // GameTime_t + pub const m_nLastAttackTick: usize = 0x1FB4; // int32 } // Parent: C_BaseEntity // Field count: 0 @@ -6736,7 +6696,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription pub mod CPulseCell_LimitCount { @@ -6747,7 +6706,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Step_CallExternalMethod { pub const m_MethodName: usize = 0x48; // PulseSymbol_t pub const m_GameBlackboard: usize = 0x58; // PulseSymbol_t @@ -6907,7 +6865,7 @@ pub mod cs2_dumper { pub const m_OnPass: usize = 0x600; // CEntityIOOutput pub const m_OnFail: usize = 0x628; // CEntityIOOutput } - // Parent: None + // Parent: // Field count: 1 // // Metadata: @@ -6968,18 +6926,18 @@ pub mod cs2_dumper { // NetworkVarNames: m_flDamage (float32) // NetworkVarNames: m_hThrower (CHandle) pub mod C_BaseGrenade { - pub const m_bHasWarnedAI: usize = 0x1380; // bool - pub const m_bIsSmokeGrenade: usize = 0x1381; // bool - pub const m_bIsLive: usize = 0x1382; // bool - pub const m_DmgRadius: usize = 0x1384; // float32 - pub const m_flDetonateTime: usize = 0x1388; // GameTime_t - pub const m_flWarnAITime: usize = 0x138C; // float32 - pub const m_flDamage: usize = 0x1390; // float32 - pub const m_iszBounceSound: usize = 0x1398; // CUtlSymbolLarge - pub const m_ExplosionSound: usize = 0x13A0; // CUtlString - pub const m_hThrower: usize = 0x13AC; // CHandle - pub const m_flNextAttack: usize = 0x13C4; // GameTime_t - pub const m_hOriginalThrower: usize = 0x13C8; // CHandle + pub const m_bHasWarnedAI: usize = 0x1368; // bool + pub const m_bIsSmokeGrenade: usize = 0x1369; // bool + pub const m_bIsLive: usize = 0x136A; // bool + pub const m_DmgRadius: usize = 0x136C; // float32 + pub const m_flDetonateTime: usize = 0x1370; // GameTime_t + pub const m_flWarnAITime: usize = 0x1374; // float32 + pub const m_flDamage: usize = 0x1378; // float32 + pub const m_iszBounceSound: usize = 0x1380; // CUtlSymbolLarge + pub const m_ExplosionSound: usize = 0x1388; // CUtlString + pub const m_hThrower: usize = 0x1394; // CHandle + pub const m_flNextAttack: usize = 0x13AC; // GameTime_t + pub const m_hOriginalThrower: usize = 0x13B0; // CHandle } // Parent: C_ModelPointEntity // Field count: 16 @@ -7001,24 +6959,24 @@ pub mod cs2_dumper { // NetworkVarNames: m_nVersion (uint8) // NetworkVarNames: m_ubSignature (uint8) pub mod C_PlayerSprayDecal { - pub const m_nUniqueID: usize = 0xEC8; // int32 - pub const m_unAccountID: usize = 0xECC; // uint32 - pub const m_unTraceID: usize = 0xED0; // uint32 - pub const m_rtGcTime: usize = 0xED4; // uint32 - pub const m_vecEndPos: usize = 0xED8; // Vector - pub const m_vecStart: usize = 0xEE4; // Vector - pub const m_vecLeft: usize = 0xEF0; // Vector - pub const m_vecNormal: usize = 0xEFC; // Vector - pub const m_nPlayer: usize = 0xF08; // int32 - pub const m_nEntity: usize = 0xF0C; // int32 - pub const m_nHitbox: usize = 0xF10; // int32 - pub const m_flCreationTime: usize = 0xF14; // float32 - pub const m_nTintID: usize = 0xF18; // int32 - pub const m_nVersion: usize = 0xF1C; // uint8 - pub const m_ubSignature: usize = 0xF1D; // uint8[128] - pub const m_SprayRenderHelper: usize = 0xFA8; // CPlayerSprayDecalRenderHelper + pub const m_nUniqueID: usize = 0xEB0; // int32 + pub const m_unAccountID: usize = 0xEB4; // uint32 + pub const m_unTraceID: usize = 0xEB8; // uint32 + pub const m_rtGcTime: usize = 0xEBC; // uint32 + pub const m_vecEndPos: usize = 0xEC0; // Vector + pub const m_vecStart: usize = 0xECC; // Vector + pub const m_vecLeft: usize = 0xED8; // Vector + pub const m_vecNormal: usize = 0xEE4; // Vector + pub const m_nPlayer: usize = 0xEF0; // int32 + pub const m_nEntity: usize = 0xEF4; // int32 + pub const m_nHitbox: usize = 0xEF8; // int32 + pub const m_flCreationTime: usize = 0xEFC; // float32 + pub const m_nTintID: usize = 0xF00; // int32 + pub const m_nVersion: usize = 0xF04; // uint8 + pub const m_ubSignature: usize = 0xF05; // uint8[128] + pub const m_SprayRenderHelper: usize = 0xF90; // CPlayerSprayDecalRenderHelper } - // Parent: None + // Parent: // Field count: 11 // // Metadata: @@ -7031,10 +6989,10 @@ pub mod cs2_dumper { pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t pub const m_fDataObjectTypes: usize = 0x3C; // uint32 pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t - pub const m_pPrev: usize = 0x58; // CEntityIdentity* - pub const m_pNext: usize = 0x60; // CEntityIdentity* - pub const m_pPrevByClass: usize = 0x68; // CEntityIdentity* - pub const m_pNextByClass: usize = 0x70; // CEntityIdentity* + pub const m_pPrev: usize = 0x50; // CEntityIdentity* + pub const m_pNext: usize = 0x58; // CEntityIdentity* + pub const m_pPrevByClass: usize = 0x60; // CEntityIdentity* + pub const m_pNextByClass: usize = 0x68; // CEntityIdentity* } // Parent: None // Field count: 1 @@ -7087,7 +7045,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -7099,7 +7056,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -7126,29 +7082,29 @@ pub mod cs2_dumper { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) pub mod C_Sprite { - pub const m_hSpriteMaterial: usize = 0xEC8; // CStrongHandle - pub const m_hAttachedToEntity: usize = 0xED0; // CHandle - pub const m_nAttachment: usize = 0xED4; // AttachmentHandle_t - pub const m_flSpriteFramerate: usize = 0xED8; // float32 - pub const m_flFrame: usize = 0xEDC; // float32 - pub const m_flDieTime: usize = 0xEE0; // GameTime_t - pub const m_nBrightness: usize = 0xEF0; // uint32 - pub const m_flBrightnessDuration: usize = 0xEF4; // float32 - pub const m_flSpriteScale: usize = 0xEF8; // float32 - pub const m_flScaleDuration: usize = 0xEFC; // float32 - pub const m_bWorldSpaceScale: usize = 0xF00; // bool - pub const m_flGlowProxySize: usize = 0xF04; // float32 - pub const m_flHDRColorScale: usize = 0xF08; // float32 - pub const m_flLastTime: usize = 0xF0C; // GameTime_t - pub const m_flMaxFrame: usize = 0xF10; // float32 - pub const m_flStartScale: usize = 0xF14; // float32 - pub const m_flDestScale: usize = 0xF18; // float32 - pub const m_flScaleTimeStart: usize = 0xF1C; // GameTime_t - pub const m_nStartBrightness: usize = 0xF20; // int32 - pub const m_nDestBrightness: usize = 0xF24; // int32 - pub const m_flBrightnessTimeStart: usize = 0xF28; // GameTime_t - pub const m_nSpriteWidth: usize = 0xF38; // int32 - pub const m_nSpriteHeight: usize = 0xF3C; // int32 + pub const m_hSpriteMaterial: usize = 0xEB0; // CStrongHandle + pub const m_hAttachedToEntity: usize = 0xEB8; // CHandle + pub const m_nAttachment: usize = 0xEBC; // AttachmentHandle_t + pub const m_flSpriteFramerate: usize = 0xEC0; // float32 + pub const m_flFrame: usize = 0xEC4; // float32 + pub const m_flDieTime: usize = 0xEC8; // GameTime_t + pub const m_nBrightness: usize = 0xED8; // uint32 + pub const m_flBrightnessDuration: usize = 0xEDC; // float32 + pub const m_flSpriteScale: usize = 0xEE0; // float32 + pub const m_flScaleDuration: usize = 0xEE4; // float32 + pub const m_bWorldSpaceScale: usize = 0xEE8; // bool + pub const m_flGlowProxySize: usize = 0xEEC; // float32 + pub const m_flHDRColorScale: usize = 0xEF0; // float32 + pub const m_flLastTime: usize = 0xEF4; // GameTime_t + pub const m_flMaxFrame: usize = 0xEF8; // float32 + pub const m_flStartScale: usize = 0xEFC; // float32 + pub const m_flDestScale: usize = 0xF00; // float32 + pub const m_flScaleTimeStart: usize = 0xF04; // GameTime_t + pub const m_nStartBrightness: usize = 0xF08; // int32 + pub const m_nDestBrightness: usize = 0xF0C; // int32 + pub const m_flBrightnessTimeStart: usize = 0xF10; // GameTime_t + pub const m_nSpriteWidth: usize = 0xF20; // int32 + pub const m_nSpriteHeight: usize = 0xF24; // int32 } // Parent: C_BaseEntity // Field count: 2 @@ -7172,7 +7128,7 @@ pub mod cs2_dumper { // MNetworkIncludeByName // NetworkVarNames: m_bAwake (bool) pub mod C_PhysicsProp { - pub const m_bAwake: usize = 0x1310; // bool + pub const m_bAwake: usize = 0x1300; // bool } // Parent: CBaseFilter // Field count: 1 @@ -7180,7 +7136,7 @@ pub mod cs2_dumper { pub const m_iFilterTeam: usize = 0x650; // int32 } // Parent: None - // Field count: 29 + // Field count: 30 // // Metadata: // MGetKV3ClassDefaults @@ -7206,6 +7162,7 @@ pub mod cs2_dumper { pub const m_iDefaultClip2: usize = 0x3F4; // int32 pub const m_bReserveAmmoAsClips: usize = 0x3F8; // bool pub const m_bTreatAsSingleClip: usize = 0x3F9; // bool + pub const m_bKeepLoadedAmmo: usize = 0x3FA; // bool pub const m_iWeight: usize = 0x3FC; // int32 pub const m_bAutoSwitchTo: usize = 0x400; // bool pub const m_bAutoSwitchFrom: usize = 0x401; // bool @@ -7264,35 +7221,35 @@ pub mod cs2_dumper { // NetworkVarNames: m_bDisableMipGen (bool) // NetworkVarNames: m_nExplicitImageLayout (int32) pub mod C_PointClientUIWorldPanel { - pub const m_bForceRecreateNextUpdate: usize = 0xF00; // bool - pub const m_bMoveViewToPlayerNextThink: usize = 0xF01; // bool - pub const m_bCheckCSSClasses: usize = 0xF02; // bool - pub const m_anchorDeltaTransform: usize = 0xF10; // CTransform - pub const m_pOffScreenIndicator: usize = 0x10A8; // CPointOffScreenIndicatorUi* - pub const m_bIgnoreInput: usize = 0x10D0; // bool - pub const m_bLit: usize = 0x10D1; // bool - pub const m_bFollowPlayerAcrossTeleport: usize = 0x10D2; // bool - pub const m_flWidth: usize = 0x10D4; // float32 - pub const m_flHeight: usize = 0x10D8; // float32 - pub const m_flDPI: usize = 0x10DC; // float32 - pub const m_flInteractDistance: usize = 0x10E0; // float32 - pub const m_flDepthOffset: usize = 0x10E4; // float32 - pub const m_unOwnerContext: usize = 0x10E8; // uint32 - pub const m_unHorizontalAlign: usize = 0x10EC; // uint32 - pub const m_unVerticalAlign: usize = 0x10F0; // uint32 - pub const m_unOrientation: usize = 0x10F4; // uint32 - pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0x10F8; // bool - pub const m_vecCSSClasses: usize = 0x1100; // C_NetworkUtlVectorBase - pub const m_bOpaque: usize = 0x1118; // bool - pub const m_bNoDepth: usize = 0x1119; // bool - pub const m_bVisibleWhenParentNoDraw: usize = 0x111A; // bool - pub const m_bRenderBackface: usize = 0x111B; // bool - pub const m_bUseOffScreenIndicator: usize = 0x111C; // bool - pub const m_bExcludeFromSaveGames: usize = 0x111D; // bool - pub const m_bGrabbable: usize = 0x111E; // bool - pub const m_bOnlyRenderToTexture: usize = 0x111F; // bool - pub const m_bDisableMipGen: usize = 0x1120; // bool - pub const m_nExplicitImageLayout: usize = 0x1124; // int32 + pub const m_bForceRecreateNextUpdate: usize = 0xEE8; // bool + pub const m_bMoveViewToPlayerNextThink: usize = 0xEE9; // bool + pub const m_bCheckCSSClasses: usize = 0xEEA; // bool + pub const m_anchorDeltaTransform: usize = 0xEF0; // CTransform + pub const m_pOffScreenIndicator: usize = 0x1080; // CPointOffScreenIndicatorUi* + pub const m_bIgnoreInput: usize = 0x10A8; // bool + pub const m_bLit: usize = 0x10A9; // bool + pub const m_bFollowPlayerAcrossTeleport: usize = 0x10AA; // bool + pub const m_flWidth: usize = 0x10AC; // float32 + pub const m_flHeight: usize = 0x10B0; // float32 + pub const m_flDPI: usize = 0x10B4; // float32 + pub const m_flInteractDistance: usize = 0x10B8; // float32 + pub const m_flDepthOffset: usize = 0x10BC; // float32 + pub const m_unOwnerContext: usize = 0x10C0; // uint32 + pub const m_unHorizontalAlign: usize = 0x10C4; // uint32 + pub const m_unVerticalAlign: usize = 0x10C8; // uint32 + pub const m_unOrientation: usize = 0x10CC; // uint32 + pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0x10D0; // bool + pub const m_vecCSSClasses: usize = 0x10D8; // C_NetworkUtlVectorBase + pub const m_bOpaque: usize = 0x10F0; // bool + pub const m_bNoDepth: usize = 0x10F1; // bool + pub const m_bVisibleWhenParentNoDraw: usize = 0x10F2; // bool + pub const m_bRenderBackface: usize = 0x10F3; // bool + pub const m_bUseOffScreenIndicator: usize = 0x10F4; // bool + pub const m_bExcludeFromSaveGames: usize = 0x10F5; // bool + pub const m_bGrabbable: usize = 0x10F6; // bool + pub const m_bOnlyRenderToTexture: usize = 0x10F7; // bool + pub const m_bDisableMipGen: usize = 0x10F8; // bool + pub const m_nExplicitImageLayout: usize = 0x10FC; // int32 } // Parent: C_BaseEntity // Field count: 3 diff --git a/output/engine2_dll.cs b/output/engine2_dll.cs index 7e31c2eb..eedfc00f 100644 --- a/output/engine2_dll.cs +++ b/output/engine2_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC namespace CS2Dumper.Schemas { // Module: engine2.dll @@ -40,7 +40,7 @@ namespace CS2Dumper.Schemas { public const nint m_nTotalTicksThisFrame = 0x38; // int32 public const nint m_nTotalTicks = 0x3C; // int32 } - // Parent: None + // Parent: // Field count: 1 public static class CEntityIOOutput { public const nint m_Value = 0x18; // CVariantBase diff --git a/output/engine2_dll.hpp b/output/engine2_dll.hpp index 3ea4c01d..631b01f3 100644 --- a/output/engine2_dll.hpp +++ b/output/engine2_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC #pragma once @@ -45,7 +45,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nTotalTicksThisFrame = 0x38; // int32 constexpr std::ptrdiff_t m_nTotalTicks = 0x3C; // int32 } - // Parent: None + // Parent: // Field count: 1 namespace CEntityIOOutput { constexpr std::ptrdiff_t m_Value = 0x18; // CVariantBase diff --git a/output/engine2_dll.json b/output/engine2_dll.json index 95c5ffd7..5effe680 100644 --- a/output/engine2_dll.json +++ b/output/engine2_dll.json @@ -21,7 +21,7 @@ "m_Value": 24 }, "metadata": [], - "parent": null + "parent": "" }, "CNetworkVarChainer": { "fields": { diff --git a/output/engine2_dll.rs b/output/engine2_dll.rs index ff1f9058..de117e6f 100644 --- a/output/engine2_dll.rs +++ b/output/engine2_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -45,7 +45,7 @@ pub mod cs2_dumper { pub const m_nTotalTicksThisFrame: usize = 0x38; // int32 pub const m_nTotalTicks: usize = 0x3C; // int32 } - // Parent: None + // Parent: // Field count: 1 pub mod CEntityIOOutput { pub const m_Value: usize = 0x18; // CVariantBase diff --git a/output/host_dll.cs b/output/host_dll.cs index ea4ebd3a..b2cde824 100644 --- a/output/host_dll.cs +++ b/output/host_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC namespace CS2Dumper.Schemas { // Module: host.dll diff --git a/output/host_dll.hpp b/output/host_dll.hpp index aa7d204e..e522f574 100644 --- a/output/host_dll.hpp +++ b/output/host_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC #pragma once diff --git a/output/host_dll.rs b/output/host_dll.rs index 4122db0d..f484ac23 100644 --- a/output/host_dll.rs +++ b/output/host_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/info.json b/output/info.json index fc249737..33f8a9f8 100644 --- a/output/info.json +++ b/output/info.json @@ -1,4 +1,4 @@ { - "build_number": 14111, - "timestamp": "2025-10-04T12:39:31.642108200+00:00" + "build_number": 14113, + "timestamp": "2025-10-14T23:58:25.486779500+00:00" } \ No newline at end of file diff --git a/output/interfaces.cs b/output/interfaces.cs index 275db9fc..931cc53c 100644 --- a/output/interfaces.cs +++ b/output/interfaces.cs @@ -1,62 +1,62 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC namespace CS2Dumper.Interfaces { // Module: animationsystem.dll public static class AnimationsystemDll { - public const nint AnimationSystemUtils_001 = 0x7C5830; - public const nint AnimationSystem_001 = 0x7BD750; + public const nint AnimationSystemUtils_001 = 0x7C2B30; + public const nint AnimationSystem_001 = 0x7BAA50; } // Module: client.dll public static class ClientDll { - public const nint ClientToolsInfo_001 = 0x1BEAC20; - public const nint EmptyWorldService001_Client = 0x1BA5E70; - public const nint GameClientExports001 = 0x1BE7900; - public const nint LegacyGameUI001 = 0x1C063D0; - public const nint Source2Client002 = 0x1E2DDB0; - public const nint Source2ClientConfig001 = 0x1DC77E0; - public const nint Source2ClientPrediction001 = 0x1BF1ED0; - public const nint Source2ClientUI001 = 0x1C04870; + public const nint ClientToolsInfo_001 = 0x1BD47A0; + public const nint EmptyWorldService001_Client = 0x1B8FC10; + public const nint GameClientExports001 = 0x1BD1480; + public const nint LegacyGameUI001 = 0x1BEFD30; + public const nint Source2Client002 = 0x1E18D00; + public const nint Source2ClientConfig001 = 0x1DB44E0; + public const nint Source2ClientPrediction001 = 0x1BDBA40; + public const nint Source2ClientUI001 = 0x1BEE1D0; } // Module: engine2.dll public static class Engine2Dll { - public const nint BenchmarkService001 = 0x5F25A0; - public const nint BugService001 = 0x8A6B80; - public const nint ClientServerEngineLoopService_001 = 0x8E8170; - public const nint EngineGameUI001 = 0x5F02C0; - public const nint EngineServiceMgr001 = 0x8E7A70; - public const nint GameEventSystemClientV001 = 0x8E7D40; - public const nint GameEventSystemServerV001 = 0x8E7E60; - public const nint GameResourceServiceClientV001 = 0x5F26A0; - public const nint GameResourceServiceServerV001 = 0x5F2700; - public const nint GameUIService_001 = 0x8A6FB0; - public const nint HostStateMgr001 = 0x5F3090; - public const nint INETSUPPORT_001 = 0x5EB860; - public const nint InputService_001 = 0x8A72A0; - public const nint KeyValueCache001 = 0x5F3140; - public const nint MapListService_001 = 0x8E6220; - public const nint NetworkClientService_001 = 0x8E63B0; - public const nint NetworkP2PService_001 = 0x5F2850; - public const nint NetworkServerService_001 = 0x8E6730; - public const nint NetworkService_001 = 0x5F29A0; - public const nint RenderService_001 = 0x8E6990; - public const nint ScreenshotService001 = 0x8E6C40; - public const nint SimpleEngineLoopService_001 = 0x5F31A0; - public const nint SoundService_001 = 0x5F29E0; - public const nint Source2EngineToClient001 = 0x5EF950; - public const nint Source2EngineToClientStringTable001 = 0x5EF9B0; - public const nint Source2EngineToServer001 = 0x5EFA28; - public const nint Source2EngineToServerStringTable001 = 0x5EFA50; - public const nint SplitScreenService_001 = 0x5F2CE0; - public const nint StatsService_001 = 0x8E7040; - public const nint ToolService_001 = 0x5F2EA0; - public const nint VENGINE_GAMEUIFUNCS_VERSION005 = 0x5F0350; - public const nint VProfService_001 = 0x5F2EE0; + public const nint BenchmarkService001 = 0x5F55F0; + public const nint BugService001 = 0x8A9A70; + public const nint ClientServerEngineLoopService_001 = 0x8EB180; + public const nint EngineGameUI001 = 0x5F32D0; + public const nint EngineServiceMgr001 = 0x8EAA80; + public const nint GameEventSystemClientV001 = 0x8EAD50; + public const nint GameEventSystemServerV001 = 0x8EAE70; + public const nint GameResourceServiceClientV001 = 0x5F56F0; + public const nint GameResourceServiceServerV001 = 0x5F5750; + public const nint GameUIService_001 = 0x8A9EA0; + public const nint HostStateMgr001 = 0x5F5FB0; + public const nint INETSUPPORT_001 = 0x5EE860; + public const nint InputService_001 = 0x8AA190; + public const nint KeyValueCache001 = 0x5F6060; + public const nint MapListService_001 = 0x8E9100; + public const nint NetworkClientService_001 = 0x8E9290; + public const nint NetworkP2PService_001 = 0x8E95B0; + public const nint NetworkServerService_001 = 0x8E9740; + public const nint NetworkService_001 = 0x5F58C0; + public const nint RenderService_001 = 0x8E99A0; + public const nint ScreenshotService001 = 0x8E9C50; + public const nint SimpleEngineLoopService_001 = 0x5F60C0; + public const nint SoundService_001 = 0x5F5900; + public const nint Source2EngineToClient001 = 0x5F2960; + public const nint Source2EngineToClientStringTable001 = 0x5F29C0; + public const nint Source2EngineToServer001 = 0x5F2A38; + public const nint Source2EngineToServerStringTable001 = 0x5F2A60; + public const nint SplitScreenService_001 = 0x5F5C00; + public const nint StatsService_001 = 0x8EA050; + public const nint ToolService_001 = 0x5F5DC0; + public const nint VENGINE_GAMEUIFUNCS_VERSION005 = 0x5F3360; + public const nint VProfService_001 = 0x5F5E00; } // Module: filesystem_stdio.dll public static class FilesystemStdioDll { - public const nint VAsyncFileSystem2_001 = 0x215AF0; - public const nint VFileSystem017 = 0x2106B8; + public const nint VAsyncFileSystem2_001 = 0x215AE0; + public const nint VFileSystem017 = 0x2106C0; } // Module: host.dll public static class HostDll { @@ -89,30 +89,30 @@ namespace CS2Dumper.Interfaces { } // Module: materialsystem2.dll public static class Materialsystem2Dll { - public const nint FontManager_001 = 0x169FA0; - public const nint MaterialUtils_001 = 0x152430; - public const nint PostProcessingSystem_001 = 0x152340; - public const nint TextLayout_001 = 0x1523C0; - public const nint VMaterialSystem2_001 = 0x169600; + public const nint FontManager_001 = 0x163500; + public const nint MaterialUtils_001 = 0x14B430; + public const nint PostProcessingSystem_001 = 0x14B340; + public const nint TextLayout_001 = 0x14B3C0; + public const nint VMaterialSystem2_001 = 0x162D70; } // Module: meshsystem.dll public static class MeshsystemDll { - public const nint MeshSystem001 = 0x1C74D0; + public const nint MeshSystem001 = 0x1400E0; } // Module: navsystem.dll public static class NavsystemDll { - public const nint NavSystem001 = 0x11F7C0; + public const nint NavSystem001 = 0x120840; } // Module: networksystem.dll public static class NetworksystemDll { - public const nint FlattenedSerializersVersion001 = 0x261280; - public const nint NetworkMessagesVersion001 = 0x299390; - public const nint NetworkSystemVersion001 = 0x28AB60; - public const nint SerializedEntitiesVersion001 = 0x28AC70; + public const nint FlattenedSerializersVersion001 = 0x2632D0; + public const nint NetworkMessagesVersion001 = 0x28B1D0; + public const nint NetworkSystemVersion001 = 0x27C9B0; + public const nint SerializedEntitiesVersion001 = 0x27CAC0; } // Module: panorama.dll public static class PanoramaDll { - public const nint PanoramaUIEngine001 = 0x508B20; + public const nint PanoramaUIEngine001 = 0x509B20; } // Module: panorama_text_pango.dll public static class PanoramaTextPangoDll { @@ -124,60 +124,60 @@ namespace CS2Dumper.Interfaces { } // Module: particles.dll public static class ParticlesDll { - public const nint ParticleSystemMgr003 = 0x586870; + public const nint ParticleSystemMgr003 = 0x555680; } // Module: pulse_system.dll public static class PulseSystemDll { - public const nint IPulseSystem_001 = 0x1EBC00; + public const nint IPulseSystem_001 = 0x1F0E30; } // Module: rendersystemdx11.dll public static class Rendersystemdx11Dll { - public const nint RenderDeviceMgr001 = 0x42FBC0; - public const nint RenderUtils_001 = 0x4304B8; - public const nint VRenderDeviceMgrBackdoor001 = 0x42FC60; + public const nint RenderDeviceMgr001 = 0x431BC0; + public const nint RenderUtils_001 = 0x4324B8; + public const nint VRenderDeviceMgrBackdoor001 = 0x431C60; } // Module: resourcesystem.dll public static class ResourcesystemDll { - public const nint ResourceSystem013 = 0x7CB40; + public const nint ResourceSystem013 = 0x7FDD0; } // Module: scenefilecache.dll public static class ScenefilecacheDll { - public const nint ResponseRulesCache001 = 0x76190; - public const nint SceneFileCache002 = 0x762E0; + public const nint ResponseRulesCache001 = 0x95740; + public const nint SceneFileCache002 = 0x95890; } // Module: scenesystem.dll public static class ScenesystemDll { - public const nint RenderingPipelines_001 = 0x615AD0; - public const nint SceneSystem_002 = 0x837F40; - public const nint SceneUtils_001 = 0x6163D0; + public const nint RenderingPipelines_001 = 0x61BB40; + public const nint SceneSystem_002 = 0x83E7D0; + public const nint SceneUtils_001 = 0x61C440; } // Module: schemasystem.dll public static class SchemasystemDll { - public const nint SchemaSystem_001 = 0x786F0; + public const nint SchemaSystem_001 = 0x756F0; } // Module: server.dll public static class ServerDll { - public const nint EmptyWorldService001_Server = 0x1708890; - public const nint EntitySubclassUtilsV001 = 0x16B4F90; - public const nint NavGameTest001 = 0x17AFF20; - public const nint ServerToolsInfo_001 = 0x175FE78; - public const nint Source2GameClients001 = 0x175B830; - public const nint Source2GameDirector001 = 0x18B9860; - public const nint Source2GameEntities001 = 0x175F580; - public const nint Source2Server001 = 0x175F3E0; - public const nint Source2ServerConfig001 = 0x198AD48; - public const nint customnavsystem001 = 0x1694A98; + public const nint EmptyWorldService001_Server = 0x1726D50; + public const nint EntitySubclassUtilsV001 = 0x16D3350; + public const nint NavGameTest001 = 0x17CF9A0; + public const nint ServerToolsInfo_001 = 0x177EF28; + public const nint Source2GameClients001 = 0x177A870; + public const nint Source2GameDirector001 = 0x18D9AF0; + public const nint Source2GameEntities001 = 0x177E630; + public const nint Source2Server001 = 0x177E490; + public const nint Source2ServerConfig001 = 0x19AD8E8; + public const nint customnavsystem001 = 0x16B2D38; } // Module: soundsystem.dll public static class SoundsystemDll { - public const nint SoundOpSystem001 = 0x3E4420; - public const nint SoundOpSystemEdit001 = 0x3E4300; - public const nint SoundSystem001 = 0x3E3E30; - public const nint VMixEditTool001 = 0x485EC89B; + public const nint SoundOpSystem001 = 0x3EB490; + public const nint SoundOpSystemEdit001 = 0x3EB370; + public const nint SoundSystem001 = 0x3EAE50; + public const nint VMixEditTool001 = 0x485ED80B; } // Module: steamaudio.dll public static class SteamaudioDll { - public const nint SteamAudio001 = 0x2522B0; + public const nint SteamAudio001 = 0x257550; } // Module: steamclient64.dll public static class Steamclient64Dll { @@ -206,14 +206,14 @@ namespace CS2Dumper.Interfaces { } // Module: tier0.dll public static class Tier0Dll { - public const nint TestScriptMgr001 = 0x3906A0; - public const nint VEngineCvar007 = 0x39B540; - public const nint VProcessUtils002 = 0x390530; - public const nint VStringTokenSystem001 = 0x3C23B0; + public const nint TestScriptMgr001 = 0x3975A0; + public const nint VEngineCvar007 = 0x3A2440; + public const nint VProcessUtils002 = 0x3974E0; + public const nint VStringTokenSystem001 = 0x3C9310; } // Module: v8system.dll public static class V8systemDll { - public const nint Source2V8System001 = 0x315B0; + public const nint Source2V8System001 = 0x315F0; } // Module: vconcomm.dll public static class VconcommDll { @@ -221,12 +221,12 @@ namespace CS2Dumper.Interfaces { } // Module: vphysics2.dll public static class Vphysics2Dll { - public const nint VPhysics2_Handle_Interface_001 = 0x3E00E0; - public const nint VPhysics2_Interface_001 = 0x3E0120; + public const nint VPhysics2_Handle_Interface_001 = 0x3E4120; + public const nint VPhysics2_Interface_001 = 0x3E4160; } // Module: vscript.dll public static class VscriptDll { - public const nint VScriptManager010 = 0x13C280; + public const nint VScriptManager010 = 0x13B280; } // Module: vstdlib_s64.dll public static class VstdlibS64Dll { @@ -235,6 +235,6 @@ namespace CS2Dumper.Interfaces { } // Module: worldrenderer.dll public static class WorldrendererDll { - public const nint WorldRendererMgr001 = 0x1FFCF0; + public const nint WorldRendererMgr001 = 0x1FEC50; } } diff --git a/output/interfaces.hpp b/output/interfaces.hpp index 7f6ff2a6..94311d0f 100644 --- a/output/interfaces.hpp +++ b/output/interfaces.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC #pragma once @@ -9,59 +9,59 @@ namespace cs2_dumper { namespace interfaces { // Module: animationsystem.dll namespace animationsystem_dll { - constexpr std::ptrdiff_t AnimationSystemUtils_001 = 0x7C5830; - constexpr std::ptrdiff_t AnimationSystem_001 = 0x7BD750; + constexpr std::ptrdiff_t AnimationSystemUtils_001 = 0x7C2B30; + constexpr std::ptrdiff_t AnimationSystem_001 = 0x7BAA50; } // Module: client.dll namespace client_dll { - constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x1BEAC20; - constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x1BA5E70; - constexpr std::ptrdiff_t GameClientExports001 = 0x1BE7900; - constexpr std::ptrdiff_t LegacyGameUI001 = 0x1C063D0; - constexpr std::ptrdiff_t Source2Client002 = 0x1E2DDB0; - constexpr std::ptrdiff_t Source2ClientConfig001 = 0x1DC77E0; - constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x1BF1ED0; - constexpr std::ptrdiff_t Source2ClientUI001 = 0x1C04870; + constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x1BD47A0; + constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x1B8FC10; + constexpr std::ptrdiff_t GameClientExports001 = 0x1BD1480; + constexpr std::ptrdiff_t LegacyGameUI001 = 0x1BEFD30; + constexpr std::ptrdiff_t Source2Client002 = 0x1E18D00; + constexpr std::ptrdiff_t Source2ClientConfig001 = 0x1DB44E0; + constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x1BDBA40; + constexpr std::ptrdiff_t Source2ClientUI001 = 0x1BEE1D0; } // Module: engine2.dll namespace engine2_dll { - constexpr std::ptrdiff_t BenchmarkService001 = 0x5F25A0; - constexpr std::ptrdiff_t BugService001 = 0x8A6B80; - constexpr std::ptrdiff_t ClientServerEngineLoopService_001 = 0x8E8170; - constexpr std::ptrdiff_t EngineGameUI001 = 0x5F02C0; - constexpr std::ptrdiff_t EngineServiceMgr001 = 0x8E7A70; - constexpr std::ptrdiff_t GameEventSystemClientV001 = 0x8E7D40; - constexpr std::ptrdiff_t GameEventSystemServerV001 = 0x8E7E60; - constexpr std::ptrdiff_t GameResourceServiceClientV001 = 0x5F26A0; - constexpr std::ptrdiff_t GameResourceServiceServerV001 = 0x5F2700; - constexpr std::ptrdiff_t GameUIService_001 = 0x8A6FB0; - constexpr std::ptrdiff_t HostStateMgr001 = 0x5F3090; - constexpr std::ptrdiff_t INETSUPPORT_001 = 0x5EB860; - constexpr std::ptrdiff_t InputService_001 = 0x8A72A0; - constexpr std::ptrdiff_t KeyValueCache001 = 0x5F3140; - constexpr std::ptrdiff_t MapListService_001 = 0x8E6220; - constexpr std::ptrdiff_t NetworkClientService_001 = 0x8E63B0; - constexpr std::ptrdiff_t NetworkP2PService_001 = 0x5F2850; - constexpr std::ptrdiff_t NetworkServerService_001 = 0x8E6730; - constexpr std::ptrdiff_t NetworkService_001 = 0x5F29A0; - constexpr std::ptrdiff_t RenderService_001 = 0x8E6990; - constexpr std::ptrdiff_t ScreenshotService001 = 0x8E6C40; - constexpr std::ptrdiff_t SimpleEngineLoopService_001 = 0x5F31A0; - constexpr std::ptrdiff_t SoundService_001 = 0x5F29E0; - constexpr std::ptrdiff_t Source2EngineToClient001 = 0x5EF950; - constexpr std::ptrdiff_t Source2EngineToClientStringTable001 = 0x5EF9B0; - constexpr std::ptrdiff_t Source2EngineToServer001 = 0x5EFA28; - constexpr std::ptrdiff_t Source2EngineToServerStringTable001 = 0x5EFA50; - constexpr std::ptrdiff_t SplitScreenService_001 = 0x5F2CE0; - constexpr std::ptrdiff_t StatsService_001 = 0x8E7040; - constexpr std::ptrdiff_t ToolService_001 = 0x5F2EA0; - constexpr std::ptrdiff_t VENGINE_GAMEUIFUNCS_VERSION005 = 0x5F0350; - constexpr std::ptrdiff_t VProfService_001 = 0x5F2EE0; + constexpr std::ptrdiff_t BenchmarkService001 = 0x5F55F0; + constexpr std::ptrdiff_t BugService001 = 0x8A9A70; + constexpr std::ptrdiff_t ClientServerEngineLoopService_001 = 0x8EB180; + constexpr std::ptrdiff_t EngineGameUI001 = 0x5F32D0; + constexpr std::ptrdiff_t EngineServiceMgr001 = 0x8EAA80; + constexpr std::ptrdiff_t GameEventSystemClientV001 = 0x8EAD50; + constexpr std::ptrdiff_t GameEventSystemServerV001 = 0x8EAE70; + constexpr std::ptrdiff_t GameResourceServiceClientV001 = 0x5F56F0; + constexpr std::ptrdiff_t GameResourceServiceServerV001 = 0x5F5750; + constexpr std::ptrdiff_t GameUIService_001 = 0x8A9EA0; + constexpr std::ptrdiff_t HostStateMgr001 = 0x5F5FB0; + constexpr std::ptrdiff_t INETSUPPORT_001 = 0x5EE860; + constexpr std::ptrdiff_t InputService_001 = 0x8AA190; + constexpr std::ptrdiff_t KeyValueCache001 = 0x5F6060; + constexpr std::ptrdiff_t MapListService_001 = 0x8E9100; + constexpr std::ptrdiff_t NetworkClientService_001 = 0x8E9290; + constexpr std::ptrdiff_t NetworkP2PService_001 = 0x8E95B0; + constexpr std::ptrdiff_t NetworkServerService_001 = 0x8E9740; + constexpr std::ptrdiff_t NetworkService_001 = 0x5F58C0; + constexpr std::ptrdiff_t RenderService_001 = 0x8E99A0; + constexpr std::ptrdiff_t ScreenshotService001 = 0x8E9C50; + constexpr std::ptrdiff_t SimpleEngineLoopService_001 = 0x5F60C0; + constexpr std::ptrdiff_t SoundService_001 = 0x5F5900; + constexpr std::ptrdiff_t Source2EngineToClient001 = 0x5F2960; + constexpr std::ptrdiff_t Source2EngineToClientStringTable001 = 0x5F29C0; + constexpr std::ptrdiff_t Source2EngineToServer001 = 0x5F2A38; + constexpr std::ptrdiff_t Source2EngineToServerStringTable001 = 0x5F2A60; + constexpr std::ptrdiff_t SplitScreenService_001 = 0x5F5C00; + constexpr std::ptrdiff_t StatsService_001 = 0x8EA050; + constexpr std::ptrdiff_t ToolService_001 = 0x5F5DC0; + constexpr std::ptrdiff_t VENGINE_GAMEUIFUNCS_VERSION005 = 0x5F3360; + constexpr std::ptrdiff_t VProfService_001 = 0x5F5E00; } // Module: filesystem_stdio.dll namespace filesystem_stdio_dll { - constexpr std::ptrdiff_t VAsyncFileSystem2_001 = 0x215AF0; - constexpr std::ptrdiff_t VFileSystem017 = 0x2106B8; + constexpr std::ptrdiff_t VAsyncFileSystem2_001 = 0x215AE0; + constexpr std::ptrdiff_t VFileSystem017 = 0x2106C0; } // Module: host.dll namespace host_dll { @@ -94,30 +94,30 @@ namespace cs2_dumper { } // Module: materialsystem2.dll namespace materialsystem2_dll { - constexpr std::ptrdiff_t FontManager_001 = 0x169FA0; - constexpr std::ptrdiff_t MaterialUtils_001 = 0x152430; - constexpr std::ptrdiff_t PostProcessingSystem_001 = 0x152340; - constexpr std::ptrdiff_t TextLayout_001 = 0x1523C0; - constexpr std::ptrdiff_t VMaterialSystem2_001 = 0x169600; + constexpr std::ptrdiff_t FontManager_001 = 0x163500; + constexpr std::ptrdiff_t MaterialUtils_001 = 0x14B430; + constexpr std::ptrdiff_t PostProcessingSystem_001 = 0x14B340; + constexpr std::ptrdiff_t TextLayout_001 = 0x14B3C0; + constexpr std::ptrdiff_t VMaterialSystem2_001 = 0x162D70; } // Module: meshsystem.dll namespace meshsystem_dll { - constexpr std::ptrdiff_t MeshSystem001 = 0x1C74D0; + constexpr std::ptrdiff_t MeshSystem001 = 0x1400E0; } // Module: navsystem.dll namespace navsystem_dll { - constexpr std::ptrdiff_t NavSystem001 = 0x11F7C0; + constexpr std::ptrdiff_t NavSystem001 = 0x120840; } // Module: networksystem.dll namespace networksystem_dll { - constexpr std::ptrdiff_t FlattenedSerializersVersion001 = 0x261280; - constexpr std::ptrdiff_t NetworkMessagesVersion001 = 0x299390; - constexpr std::ptrdiff_t NetworkSystemVersion001 = 0x28AB60; - constexpr std::ptrdiff_t SerializedEntitiesVersion001 = 0x28AC70; + constexpr std::ptrdiff_t FlattenedSerializersVersion001 = 0x2632D0; + constexpr std::ptrdiff_t NetworkMessagesVersion001 = 0x28B1D0; + constexpr std::ptrdiff_t NetworkSystemVersion001 = 0x27C9B0; + constexpr std::ptrdiff_t SerializedEntitiesVersion001 = 0x27CAC0; } // Module: panorama.dll namespace panorama_dll { - constexpr std::ptrdiff_t PanoramaUIEngine001 = 0x508B20; + constexpr std::ptrdiff_t PanoramaUIEngine001 = 0x509B20; } // Module: panorama_text_pango.dll namespace panorama_text_pango_dll { @@ -129,60 +129,60 @@ namespace cs2_dumper { } // Module: particles.dll namespace particles_dll { - constexpr std::ptrdiff_t ParticleSystemMgr003 = 0x586870; + constexpr std::ptrdiff_t ParticleSystemMgr003 = 0x555680; } // Module: pulse_system.dll namespace pulse_system_dll { - constexpr std::ptrdiff_t IPulseSystem_001 = 0x1EBC00; + constexpr std::ptrdiff_t IPulseSystem_001 = 0x1F0E30; } // Module: rendersystemdx11.dll namespace rendersystemdx11_dll { - constexpr std::ptrdiff_t RenderDeviceMgr001 = 0x42FBC0; - constexpr std::ptrdiff_t RenderUtils_001 = 0x4304B8; - constexpr std::ptrdiff_t VRenderDeviceMgrBackdoor001 = 0x42FC60; + constexpr std::ptrdiff_t RenderDeviceMgr001 = 0x431BC0; + constexpr std::ptrdiff_t RenderUtils_001 = 0x4324B8; + constexpr std::ptrdiff_t VRenderDeviceMgrBackdoor001 = 0x431C60; } // Module: resourcesystem.dll namespace resourcesystem_dll { - constexpr std::ptrdiff_t ResourceSystem013 = 0x7CB40; + constexpr std::ptrdiff_t ResourceSystem013 = 0x7FDD0; } // Module: scenefilecache.dll namespace scenefilecache_dll { - constexpr std::ptrdiff_t ResponseRulesCache001 = 0x76190; - constexpr std::ptrdiff_t SceneFileCache002 = 0x762E0; + constexpr std::ptrdiff_t ResponseRulesCache001 = 0x95740; + constexpr std::ptrdiff_t SceneFileCache002 = 0x95890; } // Module: scenesystem.dll namespace scenesystem_dll { - constexpr std::ptrdiff_t RenderingPipelines_001 = 0x615AD0; - constexpr std::ptrdiff_t SceneSystem_002 = 0x837F40; - constexpr std::ptrdiff_t SceneUtils_001 = 0x6163D0; + constexpr std::ptrdiff_t RenderingPipelines_001 = 0x61BB40; + constexpr std::ptrdiff_t SceneSystem_002 = 0x83E7D0; + constexpr std::ptrdiff_t SceneUtils_001 = 0x61C440; } // Module: schemasystem.dll namespace schemasystem_dll { - constexpr std::ptrdiff_t SchemaSystem_001 = 0x786F0; + constexpr std::ptrdiff_t SchemaSystem_001 = 0x756F0; } // Module: server.dll namespace server_dll { - constexpr std::ptrdiff_t EmptyWorldService001_Server = 0x1708890; - constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x16B4F90; - constexpr std::ptrdiff_t NavGameTest001 = 0x17AFF20; - constexpr std::ptrdiff_t ServerToolsInfo_001 = 0x175FE78; - constexpr std::ptrdiff_t Source2GameClients001 = 0x175B830; - constexpr std::ptrdiff_t Source2GameDirector001 = 0x18B9860; - constexpr std::ptrdiff_t Source2GameEntities001 = 0x175F580; - constexpr std::ptrdiff_t Source2Server001 = 0x175F3E0; - constexpr std::ptrdiff_t Source2ServerConfig001 = 0x198AD48; - constexpr std::ptrdiff_t customnavsystem001 = 0x1694A98; + constexpr std::ptrdiff_t EmptyWorldService001_Server = 0x1726D50; + constexpr std::ptrdiff_t EntitySubclassUtilsV001 = 0x16D3350; + constexpr std::ptrdiff_t NavGameTest001 = 0x17CF9A0; + constexpr std::ptrdiff_t ServerToolsInfo_001 = 0x177EF28; + constexpr std::ptrdiff_t Source2GameClients001 = 0x177A870; + constexpr std::ptrdiff_t Source2GameDirector001 = 0x18D9AF0; + constexpr std::ptrdiff_t Source2GameEntities001 = 0x177E630; + constexpr std::ptrdiff_t Source2Server001 = 0x177E490; + constexpr std::ptrdiff_t Source2ServerConfig001 = 0x19AD8E8; + constexpr std::ptrdiff_t customnavsystem001 = 0x16B2D38; } // Module: soundsystem.dll namespace soundsystem_dll { - constexpr std::ptrdiff_t SoundOpSystem001 = 0x3E4420; - constexpr std::ptrdiff_t SoundOpSystemEdit001 = 0x3E4300; - constexpr std::ptrdiff_t SoundSystem001 = 0x3E3E30; - constexpr std::ptrdiff_t VMixEditTool001 = 0x485EC89B; + constexpr std::ptrdiff_t SoundOpSystem001 = 0x3EB490; + constexpr std::ptrdiff_t SoundOpSystemEdit001 = 0x3EB370; + constexpr std::ptrdiff_t SoundSystem001 = 0x3EAE50; + constexpr std::ptrdiff_t VMixEditTool001 = 0x485ED80B; } // Module: steamaudio.dll namespace steamaudio_dll { - constexpr std::ptrdiff_t SteamAudio001 = 0x2522B0; + constexpr std::ptrdiff_t SteamAudio001 = 0x257550; } // Module: steamclient64.dll namespace steamclient64_dll { @@ -211,14 +211,14 @@ namespace cs2_dumper { } // Module: tier0.dll namespace tier0_dll { - constexpr std::ptrdiff_t TestScriptMgr001 = 0x3906A0; - constexpr std::ptrdiff_t VEngineCvar007 = 0x39B540; - constexpr std::ptrdiff_t VProcessUtils002 = 0x390530; - constexpr std::ptrdiff_t VStringTokenSystem001 = 0x3C23B0; + constexpr std::ptrdiff_t TestScriptMgr001 = 0x3975A0; + constexpr std::ptrdiff_t VEngineCvar007 = 0x3A2440; + constexpr std::ptrdiff_t VProcessUtils002 = 0x3974E0; + constexpr std::ptrdiff_t VStringTokenSystem001 = 0x3C9310; } // Module: v8system.dll namespace v8system_dll { - constexpr std::ptrdiff_t Source2V8System001 = 0x315B0; + constexpr std::ptrdiff_t Source2V8System001 = 0x315F0; } // Module: vconcomm.dll namespace vconcomm_dll { @@ -226,12 +226,12 @@ namespace cs2_dumper { } // Module: vphysics2.dll namespace vphysics2_dll { - constexpr std::ptrdiff_t VPhysics2_Handle_Interface_001 = 0x3E00E0; - constexpr std::ptrdiff_t VPhysics2_Interface_001 = 0x3E0120; + constexpr std::ptrdiff_t VPhysics2_Handle_Interface_001 = 0x3E4120; + constexpr std::ptrdiff_t VPhysics2_Interface_001 = 0x3E4160; } // Module: vscript.dll namespace vscript_dll { - constexpr std::ptrdiff_t VScriptManager010 = 0x13C280; + constexpr std::ptrdiff_t VScriptManager010 = 0x13B280; } // Module: vstdlib_s64.dll namespace vstdlib_s64_dll { @@ -240,7 +240,7 @@ namespace cs2_dumper { } // Module: worldrenderer.dll namespace worldrenderer_dll { - constexpr std::ptrdiff_t WorldRendererMgr001 = 0x1FFCF0; + constexpr std::ptrdiff_t WorldRendererMgr001 = 0x1FEC50; } } } diff --git a/output/interfaces.json b/output/interfaces.json index 79c13391..2242bd12 100644 --- a/output/interfaces.json +++ b/output/interfaces.json @@ -1,55 +1,55 @@ { "animationsystem.dll": { - "AnimationSystemUtils_001": 8149040, - "AnimationSystem_001": 8116048 + "AnimationSystemUtils_001": 8137520, + "AnimationSystem_001": 8104528 }, "client.dll": { - "ClientToolsInfo_001": 29273120, - "EmptyWorldService001_Client": 28991088, - "GameClientExports001": 29260032, - "LegacyGameUI001": 29385680, - "Source2Client002": 31645104, - "Source2ClientConfig001": 31225824, - "Source2ClientPrediction001": 29302480, - "Source2ClientUI001": 29378672 + "ClientToolsInfo_001": 29181856, + "EmptyWorldService001_Client": 28900368, + "GameClientExports001": 29168768, + "LegacyGameUI001": 29293872, + "Source2Client002": 31558912, + "Source2ClientConfig001": 31147232, + "Source2ClientPrediction001": 29211200, + "Source2ClientUI001": 29286864 }, "engine2.dll": { - "BenchmarkService001": 6235552, - "BugService001": 9071488, - "ClientServerEngineLoopService_001": 9339248, - "EngineGameUI001": 6226624, - "EngineServiceMgr001": 9337456, - "GameEventSystemClientV001": 9338176, - "GameEventSystemServerV001": 9338464, - "GameResourceServiceClientV001": 6235808, - "GameResourceServiceServerV001": 6235904, - "GameUIService_001": 9072560, - "HostStateMgr001": 6238352, - "INETSUPPORT_001": 6207584, - "InputService_001": 9073312, - "KeyValueCache001": 6238528, - "MapListService_001": 9331232, - "NetworkClientService_001": 9331632, - "NetworkP2PService_001": 6236240, - "NetworkServerService_001": 9332528, - "NetworkService_001": 6236576, - "RenderService_001": 9333136, - "ScreenshotService001": 9333824, - "SimpleEngineLoopService_001": 6238624, - "SoundService_001": 6236640, - "Source2EngineToClient001": 6224208, - "Source2EngineToClientStringTable001": 6224304, - "Source2EngineToServer001": 6224424, - "Source2EngineToServerStringTable001": 6224464, - "SplitScreenService_001": 6237408, - "StatsService_001": 9334848, - "ToolService_001": 6237856, - "VENGINE_GAMEUIFUNCS_VERSION005": 6226768, - "VProfService_001": 6237920 + "BenchmarkService001": 6247920, + "BugService001": 9083504, + "ClientServerEngineLoopService_001": 9351552, + "EngineGameUI001": 6238928, + "EngineServiceMgr001": 9349760, + "GameEventSystemClientV001": 9350480, + "GameEventSystemServerV001": 9350768, + "GameResourceServiceClientV001": 6248176, + "GameResourceServiceServerV001": 6248272, + "GameUIService_001": 9084576, + "HostStateMgr001": 6250416, + "INETSUPPORT_001": 6219872, + "InputService_001": 9085328, + "KeyValueCache001": 6250592, + "MapListService_001": 9343232, + "NetworkClientService_001": 9343632, + "NetworkP2PService_001": 9344432, + "NetworkServerService_001": 9344832, + "NetworkService_001": 6248640, + "RenderService_001": 9345440, + "ScreenshotService001": 9346128, + "SimpleEngineLoopService_001": 6250688, + "SoundService_001": 6248704, + "Source2EngineToClient001": 6236512, + "Source2EngineToClientStringTable001": 6236608, + "Source2EngineToServer001": 6236728, + "Source2EngineToServerStringTable001": 6236768, + "SplitScreenService_001": 6249472, + "StatsService_001": 9347152, + "ToolService_001": 6249920, + "VENGINE_GAMEUIFUNCS_VERSION005": 6239072, + "VProfService_001": 6249984 }, "filesystem_stdio.dll": { - "VAsyncFileSystem2_001": 2185968, - "VFileSystem017": 2164408 + "VAsyncFileSystem2_001": 2185952, + "VFileSystem017": 2164416 }, "host.dll": { "DebugDrawQueueManager001": 1281776, @@ -76,26 +76,26 @@ "MATCHFRAMEWORK_001": 1827056 }, "materialsystem2.dll": { - "FontManager_001": 1482656, - "MaterialUtils_001": 1385520, - "PostProcessingSystem_001": 1385280, - "TextLayout_001": 1385408, - "VMaterialSystem2_001": 1480192 + "FontManager_001": 1455360, + "MaterialUtils_001": 1356848, + "PostProcessingSystem_001": 1356608, + "TextLayout_001": 1356736, + "VMaterialSystem2_001": 1453424 }, "meshsystem.dll": { - "MeshSystem001": 1864912 + "MeshSystem001": 1310944 }, "navsystem.dll": { - "NavSystem001": 1177536 + "NavSystem001": 1181760 }, "networksystem.dll": { - "FlattenedSerializersVersion001": 2495104, - "NetworkMessagesVersion001": 2724752, - "NetworkSystemVersion001": 2665312, - "SerializedEntitiesVersion001": 2665584 + "FlattenedSerializersVersion001": 2503376, + "NetworkMessagesVersion001": 2666960, + "NetworkSystemVersion001": 2607536, + "SerializedEntitiesVersion001": 2607808 }, "panorama.dll": { - "PanoramaUIEngine001": 5278496 + "PanoramaUIEngine001": 5282592 }, "panorama_text_pango.dll": { "PanoramaTextServices001": 2849216 @@ -104,51 +104,51 @@ "PanoramaUIClient001": 2691584 }, "particles.dll": { - "ParticleSystemMgr003": 5793904 + "ParticleSystemMgr003": 5592704 }, "pulse_system.dll": { - "IPulseSystem_001": 2014208 + "IPulseSystem_001": 2035248 }, "rendersystemdx11.dll": { - "RenderDeviceMgr001": 4389824, - "RenderUtils_001": 4392120, - "VRenderDeviceMgrBackdoor001": 4389984 + "RenderDeviceMgr001": 4398016, + "RenderUtils_001": 4400312, + "VRenderDeviceMgrBackdoor001": 4398176 }, "resourcesystem.dll": { - "ResourceSystem013": 510784 + "ResourceSystem013": 523728 }, "scenefilecache.dll": { - "ResponseRulesCache001": 483728, - "SceneFileCache002": 484064 + "ResponseRulesCache001": 612160, + "SceneFileCache002": 612496 }, "scenesystem.dll": { - "RenderingPipelines_001": 6380240, - "SceneSystem_002": 8617792, - "SceneUtils_001": 6382544 + "RenderingPipelines_001": 6404928, + "SceneSystem_002": 8644560, + "SceneUtils_001": 6407232 }, "schemasystem.dll": { - "SchemaSystem_001": 493296 + "SchemaSystem_001": 481008 }, "server.dll": { - "EmptyWorldService001_Server": 24152208, - "EntitySubclassUtilsV001": 23809936, - "NavGameTest001": 24837920, - "ServerToolsInfo_001": 24510072, - "Source2GameClients001": 24492080, - "Source2GameDirector001": 25925728, - "Source2GameEntities001": 24507776, - "Source2Server001": 24507360, - "Source2ServerConfig001": 26783048, - "customnavsystem001": 23677592 + "EmptyWorldService001_Server": 24276304, + "EntitySubclassUtilsV001": 23933776, + "NavGameTest001": 24967584, + "ServerToolsInfo_001": 24637224, + "Source2GameClients001": 24619120, + "Source2GameDirector001": 26057456, + "Source2GameEntities001": 24634928, + "Source2Server001": 24634512, + "Source2ServerConfig001": 26925288, + "customnavsystem001": 23801144 }, "soundsystem.dll": { - "SoundOpSystem001": 4080672, - "SoundOpSystemEdit001": 4080384, - "SoundSystem001": 4079152, - "VMixEditTool001": 1214171291 + "SoundOpSystem001": 4109456, + "SoundOpSystemEdit001": 4109168, + "SoundSystem001": 4107856, + "VMixEditTool001": 1214175243 }, "steamaudio.dll": { - "SteamAudio001": 2433712 + "SteamAudio001": 2454864 }, "steamclient64.dll": { "CLIENTENGINE_INTERFACE_VERSION005": 18446744071758271722, @@ -175,29 +175,29 @@ "p2pvoicesingleton002": 22196464 }, "tier0.dll": { - "TestScriptMgr001": 3737248, - "VEngineCvar007": 3781952, - "VProcessUtils002": 3736880, - "VStringTokenSystem001": 3941296 + "TestScriptMgr001": 3765664, + "VEngineCvar007": 3810368, + "VProcessUtils002": 3765472, + "VStringTokenSystem001": 3969808 }, "v8system.dll": { - "Source2V8System001": 202160 + "Source2V8System001": 202224 }, "vconcomm.dll": { "VConComm001": 226752 }, "vphysics2.dll": { - "VPhysics2_Handle_Interface_001": 4063456, - "VPhysics2_Interface_001": 4063520 + "VPhysics2_Handle_Interface_001": 4079904, + "VPhysics2_Interface_001": 4079968 }, "vscript.dll": { - "VScriptManager010": 1294976 + "VScriptManager010": 1290880 }, "vstdlib_s64.dll": { "IVALIDATE001": 453008, "VEngineCvar002": 446576 }, "worldrenderer.dll": { - "WorldRendererMgr001": 2096368 + "WorldRendererMgr001": 2092112 } } \ No newline at end of file diff --git a/output/interfaces.rs b/output/interfaces.rs index d4fbbe0f..6550fca3 100644 --- a/output/interfaces.rs +++ b/output/interfaces.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC #![allow(non_upper_case_globals, unused)] @@ -7,59 +7,59 @@ pub mod cs2_dumper { pub mod interfaces { // Module: animationsystem.dll pub mod animationsystem_dll { - pub const AnimationSystemUtils_001: usize = 0x7C5830; - pub const AnimationSystem_001: usize = 0x7BD750; + pub const AnimationSystemUtils_001: usize = 0x7C2B30; + pub const AnimationSystem_001: usize = 0x7BAA50; } // Module: client.dll pub mod client_dll { - pub const ClientToolsInfo_001: usize = 0x1BEAC20; - pub const EmptyWorldService001_Client: usize = 0x1BA5E70; - pub const GameClientExports001: usize = 0x1BE7900; - pub const LegacyGameUI001: usize = 0x1C063D0; - pub const Source2Client002: usize = 0x1E2DDB0; - pub const Source2ClientConfig001: usize = 0x1DC77E0; - pub const Source2ClientPrediction001: usize = 0x1BF1ED0; - pub const Source2ClientUI001: usize = 0x1C04870; + pub const ClientToolsInfo_001: usize = 0x1BD47A0; + pub const EmptyWorldService001_Client: usize = 0x1B8FC10; + pub const GameClientExports001: usize = 0x1BD1480; + pub const LegacyGameUI001: usize = 0x1BEFD30; + pub const Source2Client002: usize = 0x1E18D00; + pub const Source2ClientConfig001: usize = 0x1DB44E0; + pub const Source2ClientPrediction001: usize = 0x1BDBA40; + pub const Source2ClientUI001: usize = 0x1BEE1D0; } // Module: engine2.dll pub mod engine2_dll { - pub const BenchmarkService001: usize = 0x5F25A0; - pub const BugService001: usize = 0x8A6B80; - pub const ClientServerEngineLoopService_001: usize = 0x8E8170; - pub const EngineGameUI001: usize = 0x5F02C0; - pub const EngineServiceMgr001: usize = 0x8E7A70; - pub const GameEventSystemClientV001: usize = 0x8E7D40; - pub const GameEventSystemServerV001: usize = 0x8E7E60; - pub const GameResourceServiceClientV001: usize = 0x5F26A0; - pub const GameResourceServiceServerV001: usize = 0x5F2700; - pub const GameUIService_001: usize = 0x8A6FB0; - pub const HostStateMgr001: usize = 0x5F3090; - pub const INETSUPPORT_001: usize = 0x5EB860; - pub const InputService_001: usize = 0x8A72A0; - pub const KeyValueCache001: usize = 0x5F3140; - pub const MapListService_001: usize = 0x8E6220; - pub const NetworkClientService_001: usize = 0x8E63B0; - pub const NetworkP2PService_001: usize = 0x5F2850; - pub const NetworkServerService_001: usize = 0x8E6730; - pub const NetworkService_001: usize = 0x5F29A0; - pub const RenderService_001: usize = 0x8E6990; - pub const ScreenshotService001: usize = 0x8E6C40; - pub const SimpleEngineLoopService_001: usize = 0x5F31A0; - pub const SoundService_001: usize = 0x5F29E0; - pub const Source2EngineToClient001: usize = 0x5EF950; - pub const Source2EngineToClientStringTable001: usize = 0x5EF9B0; - pub const Source2EngineToServer001: usize = 0x5EFA28; - pub const Source2EngineToServerStringTable001: usize = 0x5EFA50; - pub const SplitScreenService_001: usize = 0x5F2CE0; - pub const StatsService_001: usize = 0x8E7040; - pub const ToolService_001: usize = 0x5F2EA0; - pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x5F0350; - pub const VProfService_001: usize = 0x5F2EE0; + pub const BenchmarkService001: usize = 0x5F55F0; + pub const BugService001: usize = 0x8A9A70; + pub const ClientServerEngineLoopService_001: usize = 0x8EB180; + pub const EngineGameUI001: usize = 0x5F32D0; + pub const EngineServiceMgr001: usize = 0x8EAA80; + pub const GameEventSystemClientV001: usize = 0x8EAD50; + pub const GameEventSystemServerV001: usize = 0x8EAE70; + pub const GameResourceServiceClientV001: usize = 0x5F56F0; + pub const GameResourceServiceServerV001: usize = 0x5F5750; + pub const GameUIService_001: usize = 0x8A9EA0; + pub const HostStateMgr001: usize = 0x5F5FB0; + pub const INETSUPPORT_001: usize = 0x5EE860; + pub const InputService_001: usize = 0x8AA190; + pub const KeyValueCache001: usize = 0x5F6060; + pub const MapListService_001: usize = 0x8E9100; + pub const NetworkClientService_001: usize = 0x8E9290; + pub const NetworkP2PService_001: usize = 0x8E95B0; + pub const NetworkServerService_001: usize = 0x8E9740; + pub const NetworkService_001: usize = 0x5F58C0; + pub const RenderService_001: usize = 0x8E99A0; + pub const ScreenshotService001: usize = 0x8E9C50; + pub const SimpleEngineLoopService_001: usize = 0x5F60C0; + pub const SoundService_001: usize = 0x5F5900; + pub const Source2EngineToClient001: usize = 0x5F2960; + pub const Source2EngineToClientStringTable001: usize = 0x5F29C0; + pub const Source2EngineToServer001: usize = 0x5F2A38; + pub const Source2EngineToServerStringTable001: usize = 0x5F2A60; + pub const SplitScreenService_001: usize = 0x5F5C00; + pub const StatsService_001: usize = 0x8EA050; + pub const ToolService_001: usize = 0x5F5DC0; + pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x5F3360; + pub const VProfService_001: usize = 0x5F5E00; } // Module: filesystem_stdio.dll pub mod filesystem_stdio_dll { - pub const VAsyncFileSystem2_001: usize = 0x215AF0; - pub const VFileSystem017: usize = 0x2106B8; + pub const VAsyncFileSystem2_001: usize = 0x215AE0; + pub const VFileSystem017: usize = 0x2106C0; } // Module: host.dll pub mod host_dll { @@ -92,30 +92,30 @@ pub mod cs2_dumper { } // Module: materialsystem2.dll pub mod materialsystem2_dll { - pub const FontManager_001: usize = 0x169FA0; - pub const MaterialUtils_001: usize = 0x152430; - pub const PostProcessingSystem_001: usize = 0x152340; - pub const TextLayout_001: usize = 0x1523C0; - pub const VMaterialSystem2_001: usize = 0x169600; + pub const FontManager_001: usize = 0x163500; + pub const MaterialUtils_001: usize = 0x14B430; + pub const PostProcessingSystem_001: usize = 0x14B340; + pub const TextLayout_001: usize = 0x14B3C0; + pub const VMaterialSystem2_001: usize = 0x162D70; } // Module: meshsystem.dll pub mod meshsystem_dll { - pub const MeshSystem001: usize = 0x1C74D0; + pub const MeshSystem001: usize = 0x1400E0; } // Module: navsystem.dll pub mod navsystem_dll { - pub const NavSystem001: usize = 0x11F7C0; + pub const NavSystem001: usize = 0x120840; } // Module: networksystem.dll pub mod networksystem_dll { - pub const FlattenedSerializersVersion001: usize = 0x261280; - pub const NetworkMessagesVersion001: usize = 0x299390; - pub const NetworkSystemVersion001: usize = 0x28AB60; - pub const SerializedEntitiesVersion001: usize = 0x28AC70; + pub const FlattenedSerializersVersion001: usize = 0x2632D0; + pub const NetworkMessagesVersion001: usize = 0x28B1D0; + pub const NetworkSystemVersion001: usize = 0x27C9B0; + pub const SerializedEntitiesVersion001: usize = 0x27CAC0; } // Module: panorama.dll pub mod panorama_dll { - pub const PanoramaUIEngine001: usize = 0x508B20; + pub const PanoramaUIEngine001: usize = 0x509B20; } // Module: panorama_text_pango.dll pub mod panorama_text_pango_dll { @@ -127,60 +127,60 @@ pub mod cs2_dumper { } // Module: particles.dll pub mod particles_dll { - pub const ParticleSystemMgr003: usize = 0x586870; + pub const ParticleSystemMgr003: usize = 0x555680; } // Module: pulse_system.dll pub mod pulse_system_dll { - pub const IPulseSystem_001: usize = 0x1EBC00; + pub const IPulseSystem_001: usize = 0x1F0E30; } // Module: rendersystemdx11.dll pub mod rendersystemdx11_dll { - pub const RenderDeviceMgr001: usize = 0x42FBC0; - pub const RenderUtils_001: usize = 0x4304B8; - pub const VRenderDeviceMgrBackdoor001: usize = 0x42FC60; + pub const RenderDeviceMgr001: usize = 0x431BC0; + pub const RenderUtils_001: usize = 0x4324B8; + pub const VRenderDeviceMgrBackdoor001: usize = 0x431C60; } // Module: resourcesystem.dll pub mod resourcesystem_dll { - pub const ResourceSystem013: usize = 0x7CB40; + pub const ResourceSystem013: usize = 0x7FDD0; } // Module: scenefilecache.dll pub mod scenefilecache_dll { - pub const ResponseRulesCache001: usize = 0x76190; - pub const SceneFileCache002: usize = 0x762E0; + pub const ResponseRulesCache001: usize = 0x95740; + pub const SceneFileCache002: usize = 0x95890; } // Module: scenesystem.dll pub mod scenesystem_dll { - pub const RenderingPipelines_001: usize = 0x615AD0; - pub const SceneSystem_002: usize = 0x837F40; - pub const SceneUtils_001: usize = 0x6163D0; + pub const RenderingPipelines_001: usize = 0x61BB40; + pub const SceneSystem_002: usize = 0x83E7D0; + pub const SceneUtils_001: usize = 0x61C440; } // Module: schemasystem.dll pub mod schemasystem_dll { - pub const SchemaSystem_001: usize = 0x786F0; + pub const SchemaSystem_001: usize = 0x756F0; } // Module: server.dll pub mod server_dll { - pub const EmptyWorldService001_Server: usize = 0x1708890; - pub const EntitySubclassUtilsV001: usize = 0x16B4F90; - pub const NavGameTest001: usize = 0x17AFF20; - pub const ServerToolsInfo_001: usize = 0x175FE78; - pub const Source2GameClients001: usize = 0x175B830; - pub const Source2GameDirector001: usize = 0x18B9860; - pub const Source2GameEntities001: usize = 0x175F580; - pub const Source2Server001: usize = 0x175F3E0; - pub const Source2ServerConfig001: usize = 0x198AD48; - pub const customnavsystem001: usize = 0x1694A98; + pub const EmptyWorldService001_Server: usize = 0x1726D50; + pub const EntitySubclassUtilsV001: usize = 0x16D3350; + pub const NavGameTest001: usize = 0x17CF9A0; + pub const ServerToolsInfo_001: usize = 0x177EF28; + pub const Source2GameClients001: usize = 0x177A870; + pub const Source2GameDirector001: usize = 0x18D9AF0; + pub const Source2GameEntities001: usize = 0x177E630; + pub const Source2Server001: usize = 0x177E490; + pub const Source2ServerConfig001: usize = 0x19AD8E8; + pub const customnavsystem001: usize = 0x16B2D38; } // Module: soundsystem.dll pub mod soundsystem_dll { - pub const SoundOpSystem001: usize = 0x3E4420; - pub const SoundOpSystemEdit001: usize = 0x3E4300; - pub const SoundSystem001: usize = 0x3E3E30; - pub const VMixEditTool001: usize = 0x485EC89B; + pub const SoundOpSystem001: usize = 0x3EB490; + pub const SoundOpSystemEdit001: usize = 0x3EB370; + pub const SoundSystem001: usize = 0x3EAE50; + pub const VMixEditTool001: usize = 0x485ED80B; } // Module: steamaudio.dll pub mod steamaudio_dll { - pub const SteamAudio001: usize = 0x2522B0; + pub const SteamAudio001: usize = 0x257550; } // Module: steamclient64.dll pub mod steamclient64_dll { @@ -209,14 +209,14 @@ pub mod cs2_dumper { } // Module: tier0.dll pub mod tier0_dll { - pub const TestScriptMgr001: usize = 0x3906A0; - pub const VEngineCvar007: usize = 0x39B540; - pub const VProcessUtils002: usize = 0x390530; - pub const VStringTokenSystem001: usize = 0x3C23B0; + pub const TestScriptMgr001: usize = 0x3975A0; + pub const VEngineCvar007: usize = 0x3A2440; + pub const VProcessUtils002: usize = 0x3974E0; + pub const VStringTokenSystem001: usize = 0x3C9310; } // Module: v8system.dll pub mod v8system_dll { - pub const Source2V8System001: usize = 0x315B0; + pub const Source2V8System001: usize = 0x315F0; } // Module: vconcomm.dll pub mod vconcomm_dll { @@ -224,12 +224,12 @@ pub mod cs2_dumper { } // Module: vphysics2.dll pub mod vphysics2_dll { - pub const VPhysics2_Handle_Interface_001: usize = 0x3E00E0; - pub const VPhysics2_Interface_001: usize = 0x3E0120; + pub const VPhysics2_Handle_Interface_001: usize = 0x3E4120; + pub const VPhysics2_Interface_001: usize = 0x3E4160; } // Module: vscript.dll pub mod vscript_dll { - pub const VScriptManager010: usize = 0x13C280; + pub const VScriptManager010: usize = 0x13B280; } // Module: vstdlib_s64.dll pub mod vstdlib_s64_dll { @@ -238,7 +238,7 @@ pub mod cs2_dumper { } // Module: worldrenderer.dll pub mod worldrenderer_dll { - pub const WorldRendererMgr001: usize = 0x1FFCF0; + pub const WorldRendererMgr001: usize = 0x1FEC50; } } } diff --git a/output/materialsystem2_dll.cs b/output/materialsystem2_dll.cs index b0583a1c..102abbc6 100644 --- a/output/materialsystem2_dll.cs +++ b/output/materialsystem2_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC namespace CS2Dumper.Schemas { // Module: materialsystem2.dll diff --git a/output/materialsystem2_dll.hpp b/output/materialsystem2_dll.hpp index 378dab6e..56223ace 100644 --- a/output/materialsystem2_dll.hpp +++ b/output/materialsystem2_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC #pragma once diff --git a/output/materialsystem2_dll.rs b/output/materialsystem2_dll.rs index 878ab8e5..7d1603f1 100644 --- a/output/materialsystem2_dll.rs +++ b/output/materialsystem2_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/networksystem_dll.cs b/output/networksystem_dll.cs index 172de835..19706499 100644 --- a/output/networksystem_dll.cs +++ b/output/networksystem_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC namespace CS2Dumper.Schemas { // Module: networksystem.dll diff --git a/output/networksystem_dll.hpp b/output/networksystem_dll.hpp index 3f8b5cf7..5bceb7ba 100644 --- a/output/networksystem_dll.hpp +++ b/output/networksystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC #pragma once diff --git a/output/networksystem_dll.rs b/output/networksystem_dll.rs index 01f4be2d..25ba9764 100644 --- a/output/networksystem_dll.rs +++ b/output/networksystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/offsets.cs b/output/offsets.cs index ca9e5d30..16ffeb9c 100644 --- a/output/offsets.cs +++ b/output/offsets.cs @@ -1,31 +1,31 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC namespace CS2Dumper.Offsets { // Module: client.dll public static class ClientDll { - public const nint dwCSGOInput = 0x1E3DE30; - public const nint dwEntityList = 0x1D16758; - public const nint dwGameEntitySystem = 0x1FB7B48; + public const nint dwCSGOInput = 0x1E287F0; + public const nint dwEntityList = 0x1D00690; + public const nint dwGameEntitySystem = 0x1FA4FD0; public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0; - public const nint dwGameRules = 0x1E32C78; - public const nint dwGlobalVars = 0x1BE7220; - public const nint dwGlowManager = 0x1E2FB18; - public const nint dwLocalPlayerController = 0x1E1FC08; - public const nint dwLocalPlayerPawn = 0x1BF1FA0; - public const nint dwPlantedC4 = 0x1E38398; - public const nint dwPrediction = 0x1BF1ED0; - public const nint dwSensitivity = 0x1E30578; - public const nint dwSensitivity_sensitivity = 0x48; - public const nint dwViewAngles = 0x1E3E4E0; - public const nint dwViewMatrix = 0x1E339D0; - public const nint dwViewRender = 0x1E347F0; - public const nint dwWeaponC4 = 0x1DD0EE8; + public const nint dwGameRules = 0x1E1DB80; + public const nint dwGlobalVars = 0x1BD0E50; + public const nint dwGlowManager = 0x1E1AA18; + public const nint dwLocalPlayerController = 0x1E0A348; + public const nint dwLocalPlayerPawn = 0x1BDBB10; + public const nint dwPlantedC4 = 0x1E23278; + public const nint dwPrediction = 0x1BDBA40; + public const nint dwSensitivity = 0x1E1B478; + public const nint dwSensitivity_sensitivity = 0x50; + public const nint dwViewAngles = 0x1E28EA0; + public const nint dwViewMatrix = 0x1E1E920; + public const nint dwViewRender = 0x1E1F760; + public const nint dwWeaponC4 = 0x1DBB700; } // Module: engine2.dll public static class Engine2Dll { - public const nint dwBuildNumber = 0x5EC3D4; - public const nint dwNetworkGameClient = 0x5EB4F0; + public const nint dwBuildNumber = 0x5EF3E4; + public const nint dwNetworkGameClient = 0x5EE4F0; public const nint dwNetworkGameClient_clientTickCount = 0x358; public const nint dwNetworkGameClient_deltaTick = 0x23C; public const nint dwNetworkGameClient_isBackgroundMap = 0x2C142F; @@ -33,8 +33,8 @@ namespace CS2Dumper.Offsets { public const nint dwNetworkGameClient_maxClients = 0x230; public const nint dwNetworkGameClient_serverTickCount = 0x23C; public const nint dwNetworkGameClient_signOnState = 0x220; - public const nint dwWindowHeight = 0x8EA624; - public const nint dwWindowWidth = 0x8EA620; + public const nint dwWindowHeight = 0x8ED624; + public const nint dwWindowWidth = 0x8ED620; } // Module: inputsystem.dll public static class InputsystemDll { @@ -46,7 +46,7 @@ namespace CS2Dumper.Offsets { } // Module: soundsystem.dll public static class SoundsystemDll { - public const nint dwSoundSystem = 0x3E3E30; + public const nint dwSoundSystem = 0x3EAE50; public const nint dwSoundSystem_engineViewData = 0x7C; } } diff --git a/output/offsets.hpp b/output/offsets.hpp index 484b1f52..82a7ae21 100644 --- a/output/offsets.hpp +++ b/output/offsets.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC #pragma once @@ -9,28 +9,28 @@ namespace cs2_dumper { namespace offsets { // Module: client.dll namespace client_dll { - constexpr std::ptrdiff_t dwCSGOInput = 0x1E3DE30; - constexpr std::ptrdiff_t dwEntityList = 0x1D16758; - constexpr std::ptrdiff_t dwGameEntitySystem = 0x1FB7B48; + constexpr std::ptrdiff_t dwCSGOInput = 0x1E287F0; + constexpr std::ptrdiff_t dwEntityList = 0x1D00690; + constexpr std::ptrdiff_t dwGameEntitySystem = 0x1FA4FD0; constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x20F0; - constexpr std::ptrdiff_t dwGameRules = 0x1E32C78; - constexpr std::ptrdiff_t dwGlobalVars = 0x1BE7220; - constexpr std::ptrdiff_t dwGlowManager = 0x1E2FB18; - constexpr std::ptrdiff_t dwLocalPlayerController = 0x1E1FC08; - constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1BF1FA0; - constexpr std::ptrdiff_t dwPlantedC4 = 0x1E38398; - constexpr std::ptrdiff_t dwPrediction = 0x1BF1ED0; - constexpr std::ptrdiff_t dwSensitivity = 0x1E30578; - constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x48; - constexpr std::ptrdiff_t dwViewAngles = 0x1E3E4E0; - constexpr std::ptrdiff_t dwViewMatrix = 0x1E339D0; - constexpr std::ptrdiff_t dwViewRender = 0x1E347F0; - constexpr std::ptrdiff_t dwWeaponC4 = 0x1DD0EE8; + constexpr std::ptrdiff_t dwGameRules = 0x1E1DB80; + constexpr std::ptrdiff_t dwGlobalVars = 0x1BD0E50; + constexpr std::ptrdiff_t dwGlowManager = 0x1E1AA18; + constexpr std::ptrdiff_t dwLocalPlayerController = 0x1E0A348; + constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1BDBB10; + constexpr std::ptrdiff_t dwPlantedC4 = 0x1E23278; + constexpr std::ptrdiff_t dwPrediction = 0x1BDBA40; + constexpr std::ptrdiff_t dwSensitivity = 0x1E1B478; + constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x50; + constexpr std::ptrdiff_t dwViewAngles = 0x1E28EA0; + constexpr std::ptrdiff_t dwViewMatrix = 0x1E1E920; + constexpr std::ptrdiff_t dwViewRender = 0x1E1F760; + constexpr std::ptrdiff_t dwWeaponC4 = 0x1DBB700; } // Module: engine2.dll namespace engine2_dll { - constexpr std::ptrdiff_t dwBuildNumber = 0x5EC3D4; - constexpr std::ptrdiff_t dwNetworkGameClient = 0x5EB4F0; + constexpr std::ptrdiff_t dwBuildNumber = 0x5EF3E4; + constexpr std::ptrdiff_t dwNetworkGameClient = 0x5EE4F0; constexpr std::ptrdiff_t dwNetworkGameClient_clientTickCount = 0x358; constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x23C; constexpr std::ptrdiff_t dwNetworkGameClient_isBackgroundMap = 0x2C142F; @@ -38,8 +38,8 @@ namespace cs2_dumper { constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x230; constexpr std::ptrdiff_t dwNetworkGameClient_serverTickCount = 0x23C; constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x220; - constexpr std::ptrdiff_t dwWindowHeight = 0x8EA624; - constexpr std::ptrdiff_t dwWindowWidth = 0x8EA620; + constexpr std::ptrdiff_t dwWindowHeight = 0x8ED624; + constexpr std::ptrdiff_t dwWindowWidth = 0x8ED620; } // Module: inputsystem.dll namespace inputsystem_dll { @@ -51,7 +51,7 @@ namespace cs2_dumper { } // Module: soundsystem.dll namespace soundsystem_dll { - constexpr std::ptrdiff_t dwSoundSystem = 0x3E3E30; + constexpr std::ptrdiff_t dwSoundSystem = 0x3EAE50; constexpr std::ptrdiff_t dwSoundSystem_engineViewData = 0x7C; } } diff --git a/output/offsets.json b/output/offsets.json index f59118cd..8dcd044a 100644 --- a/output/offsets.json +++ b/output/offsets.json @@ -1,26 +1,26 @@ { "client.dll": { - "dwCSGOInput": 31710768, - "dwEntityList": 30500696, - "dwGameEntitySystem": 33258312, + "dwCSGOInput": 31623152, + "dwEntityList": 30410384, + "dwGameEntitySystem": 33181648, "dwGameEntitySystem_highestEntityIndex": 8432, - "dwGameRules": 31665272, - "dwGlobalVars": 29258272, - "dwGlowManager": 31652632, - "dwLocalPlayerController": 31587336, - "dwLocalPlayerPawn": 29302688, - "dwPlantedC4": 31687576, - "dwPrediction": 29302480, - "dwSensitivity": 31655288, - "dwSensitivity_sensitivity": 72, - "dwViewAngles": 31712480, - "dwViewMatrix": 31668688, - "dwViewRender": 31672304, - "dwWeaponC4": 31264488 + "dwGameRules": 31579008, + "dwGlobalVars": 29167184, + "dwGlowManager": 31566360, + "dwLocalPlayerController": 31499080, + "dwLocalPlayerPawn": 29211408, + "dwPlantedC4": 31601272, + "dwPrediction": 29211200, + "dwSensitivity": 31569016, + "dwSensitivity_sensitivity": 80, + "dwViewAngles": 31624864, + "dwViewMatrix": 31582496, + "dwViewRender": 31586144, + "dwWeaponC4": 31176448 }, "engine2.dll": { - "dwBuildNumber": 6210516, - "dwNetworkGameClient": 6206704, + "dwBuildNumber": 6222820, + "dwNetworkGameClient": 6218992, "dwNetworkGameClient_clientTickCount": 856, "dwNetworkGameClient_deltaTick": 572, "dwNetworkGameClient_isBackgroundMap": 2888751, @@ -28,8 +28,8 @@ "dwNetworkGameClient_maxClients": 560, "dwNetworkGameClient_serverTickCount": 572, "dwNetworkGameClient_signOnState": 544, - "dwWindowHeight": 9348644, - "dwWindowWidth": 9348640 + "dwWindowHeight": 9360932, + "dwWindowWidth": 9360928 }, "inputsystem.dll": { "dwInputSystem": 285216 @@ -38,7 +38,7 @@ "dwGameTypes": 1793760 }, "soundsystem.dll": { - "dwSoundSystem": 4079152, + "dwSoundSystem": 4107856, "dwSoundSystem_engineViewData": 124 } } \ No newline at end of file diff --git a/output/offsets.rs b/output/offsets.rs index 1b685afc..e137d6f6 100644 --- a/output/offsets.rs +++ b/output/offsets.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC #![allow(non_upper_case_globals, unused)] @@ -7,28 +7,28 @@ pub mod cs2_dumper { pub mod offsets { // Module: client.dll pub mod client_dll { - pub const dwCSGOInput: usize = 0x1E3DE30; - pub const dwEntityList: usize = 0x1D16758; - pub const dwGameEntitySystem: usize = 0x1FB7B48; + pub const dwCSGOInput: usize = 0x1E287F0; + pub const dwEntityList: usize = 0x1D00690; + pub const dwGameEntitySystem: usize = 0x1FA4FD0; pub const dwGameEntitySystem_highestEntityIndex: usize = 0x20F0; - pub const dwGameRules: usize = 0x1E32C78; - pub const dwGlobalVars: usize = 0x1BE7220; - pub const dwGlowManager: usize = 0x1E2FB18; - pub const dwLocalPlayerController: usize = 0x1E1FC08; - pub const dwLocalPlayerPawn: usize = 0x1BF1FA0; - pub const dwPlantedC4: usize = 0x1E38398; - pub const dwPrediction: usize = 0x1BF1ED0; - pub const dwSensitivity: usize = 0x1E30578; - pub const dwSensitivity_sensitivity: usize = 0x48; - pub const dwViewAngles: usize = 0x1E3E4E0; - pub const dwViewMatrix: usize = 0x1E339D0; - pub const dwViewRender: usize = 0x1E347F0; - pub const dwWeaponC4: usize = 0x1DD0EE8; + pub const dwGameRules: usize = 0x1E1DB80; + pub const dwGlobalVars: usize = 0x1BD0E50; + pub const dwGlowManager: usize = 0x1E1AA18; + pub const dwLocalPlayerController: usize = 0x1E0A348; + pub const dwLocalPlayerPawn: usize = 0x1BDBB10; + pub const dwPlantedC4: usize = 0x1E23278; + pub const dwPrediction: usize = 0x1BDBA40; + pub const dwSensitivity: usize = 0x1E1B478; + pub const dwSensitivity_sensitivity: usize = 0x50; + pub const dwViewAngles: usize = 0x1E28EA0; + pub const dwViewMatrix: usize = 0x1E1E920; + pub const dwViewRender: usize = 0x1E1F760; + pub const dwWeaponC4: usize = 0x1DBB700; } // Module: engine2.dll pub mod engine2_dll { - pub const dwBuildNumber: usize = 0x5EC3D4; - pub const dwNetworkGameClient: usize = 0x5EB4F0; + pub const dwBuildNumber: usize = 0x5EF3E4; + pub const dwNetworkGameClient: usize = 0x5EE4F0; pub const dwNetworkGameClient_clientTickCount: usize = 0x358; pub const dwNetworkGameClient_deltaTick: usize = 0x23C; pub const dwNetworkGameClient_isBackgroundMap: usize = 0x2C142F; @@ -36,8 +36,8 @@ pub mod cs2_dumper { pub const dwNetworkGameClient_maxClients: usize = 0x230; pub const dwNetworkGameClient_serverTickCount: usize = 0x23C; pub const dwNetworkGameClient_signOnState: usize = 0x220; - pub const dwWindowHeight: usize = 0x8EA624; - pub const dwWindowWidth: usize = 0x8EA620; + pub const dwWindowHeight: usize = 0x8ED624; + pub const dwWindowWidth: usize = 0x8ED620; } // Module: inputsystem.dll pub mod inputsystem_dll { @@ -49,7 +49,7 @@ pub mod cs2_dumper { } // Module: soundsystem.dll pub mod soundsystem_dll { - pub const dwSoundSystem: usize = 0x3E3E30; + pub const dwSoundSystem: usize = 0x3EAE50; pub const dwSoundSystem_engineViewData: usize = 0x7C; } } diff --git a/output/panorama_dll.cs b/output/panorama_dll.cs index 55c68da9..fdd6f1e0 100644 --- a/output/panorama_dll.cs +++ b/output/panorama_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC namespace CS2Dumper.Schemas { // Module: panorama.dll diff --git a/output/panorama_dll.hpp b/output/panorama_dll.hpp index a0b185b5..7de12bb2 100644 --- a/output/panorama_dll.hpp +++ b/output/panorama_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC #pragma once diff --git a/output/panorama_dll.rs b/output/panorama_dll.rs index 6661af38..b3a20025 100644 --- a/output/panorama_dll.rs +++ b/output/panorama_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/particles_dll.cs b/output/particles_dll.cs index f13f486f..d5182859 100644 --- a/output/particles_dll.cs +++ b/output/particles_dll.cs @@ -1,9 +1,9 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC namespace CS2Dumper.Schemas { // Module: particles.dll - // Class count: 438 + // Class count: 429 // Enum count: 71 public static class ParticlesDll { // Alignment: 4 @@ -194,14 +194,17 @@ namespace CS2Dumper.Schemas { public enum ParticleParentSetMode_t : uint { PARTICLE_SET_PARENT_NO = 0x0, PARTICLE_SET_PARENT_IMMEDIATE = 0x1, - PARTICLE_SET_PARENT_ROOT = 0x1 + PARTICLE_SET_PARENT_ROOT = 0x2 } // Alignment: 4 - // Member count: 3 + // Member count: 6 public enum ParticleLightingQuality_t : uint { PARTICLE_LIGHTING_PER_PARTICLE = 0x0, PARTICLE_LIGHTING_PER_VERTEX = 0x1, - PARTICLE_LIGHTING_PER_PIXEL = unchecked((uint)-1) + PARTICLE_LIGHTING_PER_PIXEL = unchecked((uint)-1), + PARTICLE_LIGHTING_OVERRIDE_POSITION = 0x2, + PARTICLE_LIGHTING_OVERRIDE_COLOR = 0x3, + PARTICLE_LIGHTING_ADD_EXTRA_LIGHT = 0x4 } // Alignment: 4 // Member count: 8 @@ -650,10 +653,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapGravityToVector { - public const nint m_vInput1 = 0x1C0; // CPerParticleVecInput - public const nint m_nOutputField = 0x838; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x83C; // ParticleSetMethod_t - public const nint m_bNormalizedOutput = 0x840; // bool + public const nint m_vInput1 = 0x1D0; // CPerParticleVecInput + public const nint m_nOutputField = 0x888; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x88C; // ParticleSetMethod_t + public const nint m_bNormalizedOutput = 0x890; // bool } // Parent: None // Field count: 2 @@ -661,8 +664,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_Decay { - public const nint m_bRopeDecay = 0x1C0; // bool - public const nint m_bForcePreserveParticleOrder = 0x1C1; // bool + public const nint m_bRopeDecay = 0x1D0; // bool + public const nint m_bForcePreserveParticleOrder = 0x1D1; // bool } // Parent: None // Field count: 16 @@ -670,22 +673,22 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderDeferredLight { - public const nint m_bUseAlphaTestWindow = 0x210; // bool - public const nint m_bUseTexture = 0x211; // bool - public const nint m_flRadiusScale = 0x214; // float32 - public const nint m_flAlphaScale = 0x218; // float32 - public const nint m_nAlpha2Field = 0x21C; // ParticleAttributeIndex_t - public const nint m_vecColorScale = 0x220; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0x898; // ParticleColorBlendType_t - public const nint m_flLightDistance = 0x89C; // float32 - public const nint m_flStartFalloff = 0x8A0; // float32 - public const nint m_flDistanceFalloff = 0x8A4; // float32 - public const nint m_flSpotFoV = 0x8A8; // float32 - public const nint m_nAlphaTestPointField = 0x8AC; // ParticleAttributeIndex_t - public const nint m_nAlphaTestRangeField = 0x8B0; // ParticleAttributeIndex_t - public const nint m_nAlphaTestSharpnessField = 0x8B4; // ParticleAttributeIndex_t - public const nint m_hTexture = 0x8B8; // CStrongHandle - public const nint m_nHSVShiftControlPoint = 0x8C0; // int32 + public const nint m_bUseAlphaTestWindow = 0x220; // bool + public const nint m_bUseTexture = 0x221; // bool + public const nint m_flRadiusScale = 0x224; // float32 + public const nint m_flAlphaScale = 0x228; // float32 + public const nint m_nAlpha2Field = 0x22C; // ParticleAttributeIndex_t + public const nint m_vecColorScale = 0x230; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x8E8; // ParticleColorBlendType_t + public const nint m_flLightDistance = 0x8EC; // float32 + public const nint m_flStartFalloff = 0x8F0; // float32 + public const nint m_flDistanceFalloff = 0x8F4; // float32 + public const nint m_flSpotFoV = 0x8F8; // float32 + public const nint m_nAlphaTestPointField = 0x8FC; // ParticleAttributeIndex_t + public const nint m_nAlphaTestRangeField = 0x900; // ParticleAttributeIndex_t + public const nint m_nAlphaTestSharpnessField = 0x904; // ParticleAttributeIndex_t + public const nint m_hTexture = 0x908; // CStrongHandle + public const nint m_nHSVShiftControlPoint = 0x910; // int32 } // Parent: None // Field count: 8 @@ -693,14 +696,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapSpeedtoCP { - public const nint m_nInControlPointNumber = 0x1C8; // int32 - public const nint m_nOutControlPointNumber = 0x1CC; // int32 - public const nint m_nField = 0x1D0; // int32 - public const nint m_flInputMin = 0x1D4; // float32 - public const nint m_flInputMax = 0x1D8; // float32 - public const nint m_flOutputMin = 0x1DC; // float32 - public const nint m_flOutputMax = 0x1E0; // float32 - public const nint m_bUseDeltaV = 0x1E4; // bool + public const nint m_nInControlPointNumber = 0x1D8; // int32 + public const nint m_nOutControlPointNumber = 0x1DC; // int32 + public const nint m_nField = 0x1E0; // int32 + public const nint m_flInputMin = 0x1E4; // float32 + public const nint m_flInputMax = 0x1E8; // float32 + public const nint m_flOutputMin = 0x1EC; // float32 + public const nint m_flOutputMax = 0x1F0; // float32 + public const nint m_bUseDeltaV = 0x1F4; // bool } // Parent: None // Field count: 1 @@ -708,7 +711,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapTransformToVelocity { - public const nint m_TransformInput = 0x1C0; // CParticleTransformInput + public const nint m_TransformInput = 0x1D0; // CParticleTransformInput } // Parent: None // Field count: 1 @@ -724,7 +727,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CParticleFunctionPreEmission { - public const nint m_bRunOnce = 0x1C0; // bool + public const nint m_bRunOnce = 0x1D0; // bool } // Parent: None // Field count: 2 @@ -732,8 +735,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_FadeOutSimple { - public const nint m_flFadeOutTime = 0x1C0; // float32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flFadeOutTime = 0x1D0; // float32 + public const nint m_nFieldOutput = 0x1D4; // ParticleAttributeIndex_t } // Parent: None // Field count: 5 @@ -741,11 +744,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SpringToVectorConstraint { - public const nint m_flRestLength = 0x1C0; // CPerParticleFloatInput - public const nint m_flMinDistance = 0x320; // CPerParticleFloatInput - public const nint m_flMaxDistance = 0x480; // CPerParticleFloatInput - public const nint m_flRestingLength = 0x5E0; // CPerParticleFloatInput - public const nint m_vecAnchorVector = 0x740; // CPerParticleVecInput + public const nint m_flRestLength = 0x1D0; // CPerParticleFloatInput + public const nint m_flMinDistance = 0x340; // CPerParticleFloatInput + public const nint m_flMaxDistance = 0x4B0; // CPerParticleFloatInput + public const nint m_flRestingLength = 0x620; // CPerParticleFloatInput + public const nint m_vecAnchorVector = 0x790; // CPerParticleVecInput } // Parent: None // Field count: 32 @@ -753,38 +756,38 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderRopes { - public const nint m_bEnableFadingAndClamping = 0x2C18; // bool - public const nint m_flMinSize = 0x2C1C; // float32 - public const nint m_flMaxSize = 0x2C20; // float32 - public const nint m_flStartFadeSize = 0x2C24; // float32 - public const nint m_flEndFadeSize = 0x2C28; // float32 - public const nint m_flStartFadeDot = 0x2C2C; // float32 - public const nint m_flEndFadeDot = 0x2C30; // float32 - public const nint m_flRadiusTaper = 0x2C34; // float32 - public const nint m_nMinTesselation = 0x2C38; // int32 - public const nint m_nMaxTesselation = 0x2C3C; // int32 - public const nint m_flTessScale = 0x2C40; // float32 - public const nint m_flTextureVWorldSize = 0x2C48; // CParticleCollectionRendererFloatInput - public const nint m_flTextureVScrollRate = 0x2DA8; // CParticleCollectionRendererFloatInput - public const nint m_flTextureVOffset = 0x2F08; // CParticleCollectionRendererFloatInput - public const nint m_nTextureVParamsCP = 0x3068; // int32 - public const nint m_bClampV = 0x306C; // bool - public const nint m_nScaleCP1 = 0x3070; // int32 - public const nint m_nScaleCP2 = 0x3074; // int32 - public const nint m_flScaleVSizeByControlPointDistance = 0x3078; // float32 - public const nint m_flScaleVScrollByControlPointDistance = 0x307C; // float32 - public const nint m_flScaleVOffsetByControlPointDistance = 0x3080; // float32 - public const nint m_bUseScalarForTextureCoordinate = 0x3085; // bool - public const nint m_nScalarFieldForTextureCoordinate = 0x3088; // ParticleAttributeIndex_t - public const nint m_flScalarAttributeTextureCoordScale = 0x308C; // float32 - public const nint m_bReverseOrder = 0x3090; // bool - public const nint m_bClosedLoop = 0x3091; // bool - public const nint m_nSplitField = 0x3094; // ParticleAttributeIndex_t - public const nint m_bSortBySegmentID = 0x3098; // bool - public const nint m_nOrientationType = 0x309C; // ParticleOrientationChoiceList_t - public const nint m_nVectorFieldForOrientation = 0x30A0; // ParticleAttributeIndex_t - public const nint m_bDrawAsOpaque = 0x30A4; // bool - public const nint m_bGenerateNormals = 0x30A5; // bool + public const nint m_bEnableFadingAndClamping = 0x2DE8; // bool + public const nint m_flMinSize = 0x2DEC; // float32 + public const nint m_flMaxSize = 0x2DF0; // float32 + public const nint m_flStartFadeSize = 0x2DF4; // float32 + public const nint m_flEndFadeSize = 0x2DF8; // float32 + public const nint m_flStartFadeDot = 0x2DFC; // float32 + public const nint m_flEndFadeDot = 0x2E00; // float32 + public const nint m_flRadiusTaper = 0x2E04; // float32 + public const nint m_nMinTesselation = 0x2E08; // int32 + public const nint m_nMaxTesselation = 0x2E0C; // int32 + public const nint m_flTessScale = 0x2E10; // float32 + public const nint m_flTextureVWorldSize = 0x2E18; // CParticleCollectionRendererFloatInput + public const nint m_flTextureVScrollRate = 0x2F88; // CParticleCollectionRendererFloatInput + public const nint m_flTextureVOffset = 0x30F8; // CParticleCollectionRendererFloatInput + public const nint m_nTextureVParamsCP = 0x3268; // int32 + public const nint m_bClampV = 0x326C; // bool + public const nint m_nScaleCP1 = 0x3270; // int32 + public const nint m_nScaleCP2 = 0x3274; // int32 + public const nint m_flScaleVSizeByControlPointDistance = 0x3278; // float32 + public const nint m_flScaleVScrollByControlPointDistance = 0x327C; // float32 + public const nint m_flScaleVOffsetByControlPointDistance = 0x3280; // float32 + public const nint m_bUseScalarForTextureCoordinate = 0x3285; // bool + public const nint m_nScalarFieldForTextureCoordinate = 0x3288; // ParticleAttributeIndex_t + public const nint m_flScalarAttributeTextureCoordScale = 0x328C; // float32 + public const nint m_bReverseOrder = 0x3290; // bool + public const nint m_bClosedLoop = 0x3291; // bool + public const nint m_nSplitField = 0x3294; // ParticleAttributeIndex_t + public const nint m_bSortBySegmentID = 0x3298; // bool + public const nint m_nOrientationType = 0x329C; // ParticleOrientationChoiceList_t + public const nint m_nVectorFieldForOrientation = 0x32A0; // ParticleAttributeIndex_t + public const nint m_bDrawAsOpaque = 0x32A4; // bool + public const nint m_bGenerateNormals = 0x32A5; // bool } // Parent: None // Field count: 19 @@ -792,25 +795,25 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_StatusEffectCitadel { - public const nint m_flSFXColorWarpAmount = 0x1C8; // float32 - public const nint m_flSFXNormalAmount = 0x1CC; // float32 - public const nint m_flSFXMetalnessAmount = 0x1D0; // float32 - public const nint m_flSFXRoughnessAmount = 0x1D4; // float32 - public const nint m_flSFXSelfIllumAmount = 0x1D8; // float32 - public const nint m_flSFXSScale = 0x1DC; // float32 - public const nint m_flSFXSScrollX = 0x1E0; // float32 - public const nint m_flSFXSScrollY = 0x1E4; // float32 - public const nint m_flSFXSScrollZ = 0x1E8; // float32 - public const nint m_flSFXSOffsetX = 0x1EC; // float32 - public const nint m_flSFXSOffsetY = 0x1F0; // float32 - public const nint m_flSFXSOffsetZ = 0x1F4; // float32 - public const nint m_nDetailCombo = 0x1F8; // DetailCombo_t - public const nint m_flSFXSDetailAmount = 0x1FC; // float32 - public const nint m_flSFXSDetailScale = 0x200; // float32 - public const nint m_flSFXSDetailScrollX = 0x204; // float32 - public const nint m_flSFXSDetailScrollY = 0x208; // float32 - public const nint m_flSFXSDetailScrollZ = 0x20C; // float32 - public const nint m_flSFXSUseModelUVs = 0x210; // float32 + public const nint m_flSFXColorWarpAmount = 0x1D8; // float32 + public const nint m_flSFXNormalAmount = 0x1DC; // float32 + public const nint m_flSFXMetalnessAmount = 0x1E0; // float32 + public const nint m_flSFXRoughnessAmount = 0x1E4; // float32 + public const nint m_flSFXSelfIllumAmount = 0x1E8; // float32 + public const nint m_flSFXSScale = 0x1EC; // float32 + public const nint m_flSFXSScrollX = 0x1F0; // float32 + public const nint m_flSFXSScrollY = 0x1F4; // float32 + public const nint m_flSFXSScrollZ = 0x1F8; // float32 + public const nint m_flSFXSOffsetX = 0x1FC; // float32 + public const nint m_flSFXSOffsetY = 0x200; // float32 + public const nint m_flSFXSOffsetZ = 0x204; // float32 + public const nint m_nDetailCombo = 0x208; // DetailCombo_t + public const nint m_flSFXSDetailAmount = 0x20C; // float32 + public const nint m_flSFXSDetailScale = 0x210; // float32 + public const nint m_flSFXSDetailScrollX = 0x214; // float32 + public const nint m_flSFXSDetailScrollY = 0x218; // float32 + public const nint m_flSFXSDetailScrollZ = 0x21C; // float32 + public const nint m_flSFXSUseModelUVs = 0x220; // float32 } // Parent: None // Field count: 12 @@ -818,18 +821,18 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderSound { - public const nint m_flDurationScale = 0x210; // float32 - public const nint m_flSndLvlScale = 0x214; // float32 - public const nint m_flPitchScale = 0x218; // float32 - public const nint m_flVolumeScale = 0x21C; // float32 - public const nint m_nSndLvlField = 0x220; // ParticleAttributeIndex_t - public const nint m_nDurationField = 0x224; // ParticleAttributeIndex_t - public const nint m_nPitchField = 0x228; // ParticleAttributeIndex_t - public const nint m_nVolumeField = 0x22C; // ParticleAttributeIndex_t - public const nint m_nChannel = 0x230; // int32 - public const nint m_nCPReference = 0x234; // int32 - public const nint m_pszSoundName = 0x238; // char[256] - public const nint m_bSuppressStopSoundEvent = 0x338; // bool + public const nint m_flDurationScale = 0x220; // float32 + public const nint m_flSndLvlScale = 0x224; // float32 + public const nint m_flPitchScale = 0x228; // float32 + public const nint m_flVolumeScale = 0x22C; // float32 + public const nint m_nSndLvlField = 0x230; // ParticleAttributeIndex_t + public const nint m_nDurationField = 0x234; // ParticleAttributeIndex_t + public const nint m_nPitchField = 0x238; // ParticleAttributeIndex_t + public const nint m_nVolumeField = 0x23C; // ParticleAttributeIndex_t + public const nint m_nChannel = 0x240; // int32 + public const nint m_nCPReference = 0x244; // int32 + public const nint m_pszSoundName = 0x248; // char[256] + public const nint m_bSuppressStopSoundEvent = 0x348; // bool } // Parent: None // Field count: 19 @@ -858,33 +861,19 @@ namespace CS2Dumper.Schemas { public const nint m_bRightEye = 0x44; // bool } // Parent: None - // Field count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SetControlPointsToParticle { - public const nint m_nChildGroupID = 0x1C0; // int32 - public const nint m_nFirstControlPoint = 0x1C4; // int32 - public const nint m_nNumControlPoints = 0x1C8; // int32 - public const nint m_nFirstSourcePoint = 0x1CC; // int32 - public const nint m_bSetOrientation = 0x1D0; // bool - public const nint m_nOrientationMode = 0x1D4; // ParticleOrientationSetMode_t - public const nint m_nSetParent = 0x1D8; // ParticleParentSetMode_t - } - // Parent: None // Field count: 8 // // Metadata: // MGetKV3ClassDefaults - public static class C_OP_RemapSDFDistanceToVectorAttribute { - public const nint m_nVectorFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nVectorFieldInput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flMinDistance = 0x1C8; // CParticleCollectionFloatInput - public const nint m_flMaxDistance = 0x328; // CParticleCollectionFloatInput - public const nint m_vValueBelowMin = 0x488; // Vector - public const nint m_vValueAtMin = 0x494; // Vector - public const nint m_vValueAtMax = 0x4A0; // Vector - public const nint m_vValueAboveMax = 0x4AC; // Vector + public static class C_OP_SetControlPointsToParticle { + public const nint m_nChildGroupID = 0x1D0; // int32 + public const nint m_nFirstControlPoint = 0x1D4; // int32 + public const nint m_nNumControlPoints = 0x1D8; // int32 + public const nint m_nFirstSourcePoint = 0x1DC; // int32 + public const nint m_bReverse = 0x1E0; // bool + public const nint m_bSetOrientation = 0x1E1; // bool + public const nint m_nOrientationMode = 0x1E4; // ParticleOrientationSetMode_t + public const nint m_nSetParent = 0x1E8; // ParticleParentSetMode_t } // Parent: None // Field count: 4 @@ -892,10 +881,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapCPVelocityToVector { - public const nint m_nControlPoint = 0x1C0; // int32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flScale = 0x1C8; // float32 - public const nint m_bNormalize = 0x1CC; // bool + public const nint m_nControlPoint = 0x1D0; // int32 + public const nint m_nFieldOutput = 0x1D4; // ParticleAttributeIndex_t + public const nint m_flScale = 0x1D8; // float32 + public const nint m_bNormalize = 0x1DC; // bool } // Parent: None // Field count: 2 @@ -903,8 +892,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_PointVectorAtNextParticle { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flInterpolation = 0x1C8; // CPerParticleFloatInput + public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_flInterpolation = 0x1D8; // CPerParticleFloatInput } // Parent: None // Field count: 2 @@ -921,11 +910,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_OscillateScalarSimple { - public const nint m_Rate = 0x1C0; // float32 - public const nint m_Frequency = 0x1C4; // float32 - public const nint m_nField = 0x1C8; // ParticleAttributeIndex_t - public const nint m_flOscMult = 0x1CC; // float32 - public const nint m_flOscAdd = 0x1D0; // float32 + public const nint m_Rate = 0x1D0; // float32 + public const nint m_Frequency = 0x1D4; // float32 + public const nint m_nField = 0x1D8; // ParticleAttributeIndex_t + public const nint m_flOscMult = 0x1DC; // float32 + public const nint m_flOscAdd = 0x1E0; // float32 } // Parent: None // Field count: 18 @@ -933,24 +922,24 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_StatusEffect { - public const nint m_nDetail2Combo = 0x1C8; // Detail2Combo_t - public const nint m_flDetail2Rotation = 0x1CC; // float32 - public const nint m_flDetail2Scale = 0x1D0; // float32 - public const nint m_flDetail2BlendFactor = 0x1D4; // float32 - public const nint m_flColorWarpIntensity = 0x1D8; // float32 - public const nint m_flDiffuseWarpBlendToFull = 0x1DC; // float32 - public const nint m_flEnvMapIntensity = 0x1E0; // float32 - public const nint m_flAmbientScale = 0x1E4; // float32 - public const nint m_specularColor = 0x1E8; // Color - public const nint m_flSpecularScale = 0x1EC; // float32 - public const nint m_flSpecularExponent = 0x1F0; // float32 - public const nint m_flSpecularExponentBlendToFull = 0x1F4; // float32 - public const nint m_flSpecularBlendToFull = 0x1F8; // float32 - public const nint m_rimLightColor = 0x1FC; // Color - public const nint m_flRimLightScale = 0x200; // float32 - public const nint m_flReflectionsTintByBaseBlendToNone = 0x204; // float32 - public const nint m_flMetalnessBlendToFull = 0x208; // float32 - public const nint m_flSelfIllumBlendToFull = 0x20C; // float32 + public const nint m_nDetail2Combo = 0x1D8; // Detail2Combo_t + public const nint m_flDetail2Rotation = 0x1DC; // float32 + public const nint m_flDetail2Scale = 0x1E0; // float32 + public const nint m_flDetail2BlendFactor = 0x1E4; // float32 + public const nint m_flColorWarpIntensity = 0x1E8; // float32 + public const nint m_flDiffuseWarpBlendToFull = 0x1EC; // float32 + public const nint m_flEnvMapIntensity = 0x1F0; // float32 + public const nint m_flAmbientScale = 0x1F4; // float32 + public const nint m_specularColor = 0x1F8; // Color + public const nint m_flSpecularScale = 0x1FC; // float32 + public const nint m_flSpecularExponent = 0x200; // float32 + public const nint m_flSpecularExponentBlendToFull = 0x204; // float32 + public const nint m_flSpecularBlendToFull = 0x208; // float32 + public const nint m_rimLightColor = 0x20C; // Color + public const nint m_flRimLightScale = 0x210; // float32 + public const nint m_flReflectionsTintByBaseBlendToNone = 0x214; // float32 + public const nint m_flMetalnessBlendToFull = 0x218; // float32 + public const nint m_flSelfIllumBlendToFull = 0x21C; // float32 } // Parent: None // Field count: 8 @@ -958,14 +947,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RtEnvCull { - public const nint m_vecTestDir = 0x1C8; // Vector - public const nint m_vecTestNormal = 0x1D4; // Vector - public const nint m_bUseVelocity = 0x1E0; // bool - public const nint m_bCullOnMiss = 0x1E1; // bool - public const nint m_bLifeAdjust = 0x1E2; // bool - public const nint m_RtEnvName = 0x1E3; // char[128] - public const nint m_nRTEnvCP = 0x264; // int32 - public const nint m_nComponent = 0x268; // int32 + public const nint m_vecTestDir = 0x1D8; // Vector + public const nint m_vecTestNormal = 0x1E4; // Vector + public const nint m_bUseVelocity = 0x1F0; // bool + public const nint m_bCullOnMiss = 0x1F1; // bool + public const nint m_bLifeAdjust = 0x1F2; // bool + public const nint m_RtEnvName = 0x1F3; // char[128] + public const nint m_nRTEnvCP = 0x274; // int32 + public const nint m_nComponent = 0x278; // int32 } // Parent: None // Field count: 5 @@ -973,11 +962,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ConstrainDistance { - public const nint m_fMinDistance = 0x1C0; // CParticleCollectionFloatInput - public const nint m_fMaxDistance = 0x320; // CParticleCollectionFloatInput - public const nint m_nControlPointNumber = 0x480; // int32 - public const nint m_CenterOffset = 0x484; // Vector - public const nint m_bGlobalCenter = 0x490; // bool + public const nint m_fMinDistance = 0x1D0; // CParticleCollectionFloatInput + public const nint m_fMaxDistance = 0x340; // CParticleCollectionFloatInput + public const nint m_nControlPointNumber = 0x4B0; // int32 + public const nint m_CenterOffset = 0x4B4; // Vector + public const nint m_bGlobalCenter = 0x4C0; // bool } // Parent: None // Field count: 4 @@ -985,10 +974,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomVector { - public const nint m_vecMin = 0x1C8; // Vector - public const nint m_vecMax = 0x1D4; // Vector - public const nint m_nFieldOutput = 0x1E0; // ParticleAttributeIndex_t - public const nint m_randomnessParameters = 0x1E4; // CRandomNumberGeneratorParameters + public const nint m_vecMin = 0x1D8; // Vector + public const nint m_vecMax = 0x1E4; // Vector + public const nint m_nFieldOutput = 0x1F0; // ParticleAttributeIndex_t + public const nint m_randomnessParameters = 0x1F4; // CRandomNumberGeneratorParameters } // Parent: None // Field count: 10 @@ -996,16 +985,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InitialVelocityNoise { - public const nint m_vecAbsVal = 0x1C8; // Vector - public const nint m_vecAbsValInv = 0x1D4; // Vector - public const nint m_vecOffsetLoc = 0x1E0; // CPerParticleVecInput - public const nint m_flOffset = 0x858; // CPerParticleFloatInput - public const nint m_vecOutputMin = 0x9B8; // CPerParticleVecInput - public const nint m_vecOutputMax = 0x1030; // CPerParticleVecInput - public const nint m_flNoiseScale = 0x16A8; // CPerParticleFloatInput - public const nint m_flNoiseScaleLoc = 0x1808; // CPerParticleFloatInput - public const nint m_TransformInput = 0x1968; // CParticleTransformInput - public const nint m_bIgnoreDt = 0x19D0; // bool + public const nint m_vecAbsVal = 0x1D8; // Vector + public const nint m_vecAbsValInv = 0x1E4; // Vector + public const nint m_vecOffsetLoc = 0x1F0; // CPerParticleVecInput + public const nint m_flOffset = 0x8A8; // CPerParticleFloatInput + public const nint m_vecOutputMin = 0xA18; // CPerParticleVecInput + public const nint m_vecOutputMax = 0x10D0; // CPerParticleVecInput + public const nint m_flNoiseScale = 0x1788; // CPerParticleFloatInput + public const nint m_flNoiseScaleLoc = 0x18F8; // CPerParticleFloatInput + public const nint m_TransformInput = 0x1A68; // CParticleTransformInput + public const nint m_bIgnoreDt = 0x1AD0; // bool } // Parent: None // Field count: 5 @@ -1025,14 +1014,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapScalarOnceTimed { - public const nint m_bProportional = 0x1C0; // bool - public const nint m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1CC; // float32 - public const nint m_flInputMax = 0x1D0; // float32 - public const nint m_flOutputMin = 0x1D4; // float32 - public const nint m_flOutputMax = 0x1D8; // float32 - public const nint m_flRemapTime = 0x1DC; // float32 + public const nint m_bProportional = 0x1D0; // bool + public const nint m_nFieldInput = 0x1D4; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1DC; // float32 + public const nint m_flInputMax = 0x1E0; // float32 + public const nint m_flOutputMin = 0x1E4; // float32 + public const nint m_flOutputMax = 0x1E8; // float32 + public const nint m_flRemapTime = 0x1EC; // float32 } // Parent: None // Field count: 0 @@ -1047,10 +1036,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_PlaneCull { - public const nint m_nPlaneControlPoint = 0x1C0; // int32 - public const nint m_vecPlaneDirection = 0x1C4; // Vector - public const nint m_bLocalSpace = 0x1D0; // bool - public const nint m_flPlaneOffset = 0x1D4; // float32 + public const nint m_nPlaneControlPoint = 0x1D0; // int32 + public const nint m_vecPlaneDirection = 0x1D4; // Vector + public const nint m_bLocalSpace = 0x1E0; // bool + public const nint m_flPlaneOffset = 0x1E4; // float32 } // Parent: None // Field count: 7 @@ -1058,13 +1047,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_VelocityRandom { - public const nint m_nControlPointNumber = 0x1C8; // int32 - public const nint m_fSpeedMin = 0x1D0; // CPerParticleFloatInput - public const nint m_fSpeedMax = 0x330; // CPerParticleFloatInput - public const nint m_LocalCoordinateSystemSpeedMin = 0x490; // CPerParticleVecInput - public const nint m_LocalCoordinateSystemSpeedMax = 0xB08; // CPerParticleVecInput - public const nint m_bIgnoreDT = 0x1180; // bool - public const nint m_randomnessParameters = 0x1184; // CRandomNumberGeneratorParameters + public const nint m_nControlPointNumber = 0x1D8; // int32 + public const nint m_fSpeedMin = 0x1E0; // CPerParticleFloatInput + public const nint m_fSpeedMax = 0x350; // CPerParticleFloatInput + public const nint m_LocalCoordinateSystemSpeedMin = 0x4C0; // CPerParticleVecInput + public const nint m_LocalCoordinateSystemSpeedMax = 0xB78; // CPerParticleVecInput + public const nint m_bIgnoreDT = 0x1230; // bool + public const nint m_randomnessParameters = 0x1234; // CRandomNumberGeneratorParameters } // Parent: None // Field count: 7 @@ -1072,13 +1061,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ModelDampenMovement { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_bBoundBox = 0x1C4; // bool - public const nint m_bOutside = 0x1C5; // bool - public const nint m_bUseBones = 0x1C6; // bool - public const nint m_HitboxSetName = 0x1C7; // char[128] - public const nint m_vecPosOffset = 0x248; // CPerParticleVecInput - public const nint m_fDrag = 0x8C0; // float32 + public const nint m_nControlPointNumber = 0x1D0; // int32 + public const nint m_bBoundBox = 0x1D4; // bool + public const nint m_bOutside = 0x1D5; // bool + public const nint m_bUseBones = 0x1D6; // bool + public const nint m_HitboxSetName = 0x1D7; // char[128] + public const nint m_vecPosOffset = 0x258; // CPerParticleVecInput + public const nint m_fDrag = 0x910; // float32 } // Parent: None // Field count: 4 @@ -1086,10 +1075,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_TwistAroundAxis { - public const nint m_fForceAmount = 0x1D0; // float32 - public const nint m_TwistAxis = 0x1D4; // Vector - public const nint m_bLocalSpace = 0x1E0; // bool - public const nint m_nControlPointNumber = 0x1E4; // int32 + public const nint m_fForceAmount = 0x1E0; // float32 + public const nint m_TwistAxis = 0x1E4; // Vector + public const nint m_bLocalSpace = 0x1F0; // bool + public const nint m_nControlPointNumber = 0x1F4; // int32 } // Parent: None // Field count: 11 @@ -1097,17 +1086,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_TeleportBeam { - public const nint m_nCPPosition = 0x1C0; // int32 - public const nint m_nCPVelocity = 0x1C4; // int32 - public const nint m_nCPMisc = 0x1C8; // int32 - public const nint m_nCPColor = 0x1CC; // int32 - public const nint m_nCPInvalidColor = 0x1D0; // int32 - public const nint m_nCPExtraArcData = 0x1D4; // int32 - public const nint m_vGravity = 0x1D8; // Vector - public const nint m_flArcMaxDuration = 0x1E4; // float32 - public const nint m_flSegmentBreak = 0x1E8; // float32 - public const nint m_flArcSpeed = 0x1EC; // float32 - public const nint m_flAlpha = 0x1F0; // float32 + public const nint m_nCPPosition = 0x1D0; // int32 + public const nint m_nCPVelocity = 0x1D4; // int32 + public const nint m_nCPMisc = 0x1D8; // int32 + public const nint m_nCPColor = 0x1DC; // int32 + public const nint m_nCPInvalidColor = 0x1E0; // int32 + public const nint m_nCPExtraArcData = 0x1E4; // int32 + public const nint m_vGravity = 0x1E8; // Vector + public const nint m_flArcMaxDuration = 0x1F4; // float32 + public const nint m_flSegmentBreak = 0x1F8; // float32 + public const nint m_flArcSpeed = 0x1FC; // float32 + public const nint m_flAlpha = 0x200; // float32 } // Parent: None // Field count: 5 @@ -1115,11 +1104,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapExternalWindToCP { - public const nint m_nCP = 0x1C8; // int32 - public const nint m_nCPOutput = 0x1CC; // int32 - public const nint m_vecScale = 0x1D0; // CParticleCollectionVecInput - public const nint m_bSetMagnitude = 0x848; // bool - public const nint m_nOutVectorField = 0x84C; // int32 + public const nint m_nCP = 0x1D8; // int32 + public const nint m_nCPOutput = 0x1DC; // int32 + public const nint m_vecScale = 0x1E0; // CParticleCollectionVecInput + public const nint m_bSetMagnitude = 0x898; // bool + public const nint m_nOutVectorField = 0x89C; // int32 } // Parent: None // Field count: 65 @@ -1127,71 +1116,71 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CBaseRendererSource2 { - public const nint m_flRadiusScale = 0x210; // CParticleCollectionRendererFloatInput - public const nint m_flAlphaScale = 0x370; // CParticleCollectionRendererFloatInput - public const nint m_flRollScale = 0x4D0; // CParticleCollectionRendererFloatInput - public const nint m_nAlpha2Field = 0x630; // ParticleAttributeIndex_t - public const nint m_vecColorScale = 0x638; // CParticleCollectionRendererVecInput - public const nint m_nColorBlendType = 0xCB0; // ParticleColorBlendType_t - public const nint m_nShaderType = 0xCB4; // SpriteCardShaderType_t - public const nint m_strShaderOverride = 0xCB8; // CUtlString - public const nint m_flCenterXOffset = 0xCC0; // CParticleCollectionRendererFloatInput - public const nint m_flCenterYOffset = 0xE20; // CParticleCollectionRendererFloatInput - public const nint m_flBumpStrength = 0xF80; // float32 - public const nint m_nCropTextureOverride = 0xF84; // ParticleSequenceCropOverride_t - public const nint m_vecTexturesInput = 0xF88; // CUtlLeanVector - public const nint m_flAnimationRate = 0xF98; // float32 - public const nint m_nAnimationType = 0xF9C; // AnimationType_t - public const nint m_bAnimateInFPS = 0xFA0; // bool - public const nint m_flMotionVectorScaleU = 0xFA8; // CParticleCollectionRendererFloatInput - public const nint m_flMotionVectorScaleV = 0x1108; // CParticleCollectionRendererFloatInput - public const nint m_flSelfIllumAmount = 0x1268; // CParticleCollectionRendererFloatInput - public const nint m_flDiffuseAmount = 0x13C8; // CParticleCollectionRendererFloatInput - public const nint m_flDiffuseClamp = 0x1528; // CParticleCollectionRendererFloatInput - public const nint m_nLightingControlPoint = 0x1688; // int32 - public const nint m_nSelfIllumPerParticle = 0x168C; // ParticleAttributeIndex_t - public const nint m_nOutputBlendMode = 0x1690; // ParticleOutputBlendMode_t - public const nint m_bGammaCorrectVertexColors = 0x1694; // bool - public const nint m_bSaturateColorPreAlphaBlend = 0x1695; // bool - public const nint m_flAddSelfAmount = 0x1698; // CParticleCollectionRendererFloatInput - public const nint m_flDesaturation = 0x17F8; // CParticleCollectionRendererFloatInput - public const nint m_flOverbrightFactor = 0x1958; // CParticleCollectionRendererFloatInput - public const nint m_nHSVShiftControlPoint = 0x1AB8; // int32 - public const nint m_nFogType = 0x1ABC; // ParticleFogType_t - public const nint m_flFogAmount = 0x1AC0; // CParticleCollectionRendererFloatInput - public const nint m_bTintByFOW = 0x1C20; // bool - public const nint m_bTintByGlobalLight = 0x1C21; // bool - public const nint m_nPerParticleAlphaReference = 0x1C24; // SpriteCardPerParticleScale_t - public const nint m_nPerParticleAlphaRefWindow = 0x1C28; // SpriteCardPerParticleScale_t - public const nint m_nAlphaReferenceType = 0x1C2C; // ParticleAlphaReferenceType_t - public const nint m_flAlphaReferenceSoftness = 0x1C30; // CParticleCollectionRendererFloatInput - public const nint m_flSourceAlphaValueToMapToZero = 0x1D90; // CParticleCollectionRendererFloatInput - public const nint m_flSourceAlphaValueToMapToOne = 0x1EF0; // CParticleCollectionRendererFloatInput - public const nint m_bRefract = 0x2050; // bool - public const nint m_bRefractSolid = 0x2051; // bool - public const nint m_flRefractAmount = 0x2058; // CParticleCollectionRendererFloatInput - public const nint m_nRefractBlurRadius = 0x21B8; // int32 - public const nint m_nRefractBlurType = 0x21BC; // BlurFilterType_t - public const nint m_bOnlyRenderInEffectsBloomPass = 0x21C0; // bool - public const nint m_bOnlyRenderInEffectsWaterPass = 0x21C1; // bool - public const nint m_bUseMixedResolutionRendering = 0x21C2; // bool - public const nint m_bOnlyRenderInEffecsGameOverlay = 0x21C3; // bool - public const nint m_stencilTestID = 0x21C4; // char[128] - public const nint m_bStencilTestExclude = 0x2244; // bool - public const nint m_stencilWriteID = 0x2245; // char[128] - public const nint m_bWriteStencilOnDepthPass = 0x22C5; // bool - public const nint m_bWriteStencilOnDepthFail = 0x22C6; // bool - public const nint m_bReverseZBuffering = 0x22C7; // bool - public const nint m_bDisableZBuffering = 0x22C8; // bool - public const nint m_nFeatheringMode = 0x22CC; // ParticleDepthFeatheringMode_t - public const nint m_flFeatheringMinDist = 0x22D0; // CParticleCollectionRendererFloatInput - public const nint m_flFeatheringMaxDist = 0x2430; // CParticleCollectionRendererFloatInput - public const nint m_flFeatheringFilter = 0x2590; // CParticleCollectionRendererFloatInput - public const nint m_flFeatheringDepthMapFilter = 0x26F0; // CParticleCollectionRendererFloatInput - public const nint m_flDepthBias = 0x2850; // CParticleCollectionRendererFloatInput - public const nint m_nSortMethod = 0x29B0; // ParticleSortingChoiceList_t - public const nint m_bBlendFramesSeq0 = 0x29B4; // bool - public const nint m_bMaxLuminanceBlendingSequence0 = 0x29B5; // bool + public const nint m_flRadiusScale = 0x220; // CParticleCollectionRendererFloatInput + public const nint m_flAlphaScale = 0x390; // CParticleCollectionRendererFloatInput + public const nint m_flRollScale = 0x500; // CParticleCollectionRendererFloatInput + public const nint m_nAlpha2Field = 0x670; // ParticleAttributeIndex_t + public const nint m_vecColorScale = 0x678; // CParticleCollectionRendererVecInput + public const nint m_nColorBlendType = 0xD30; // ParticleColorBlendType_t + public const nint m_nShaderType = 0xD34; // SpriteCardShaderType_t + public const nint m_strShaderOverride = 0xD38; // CUtlString + public const nint m_flCenterXOffset = 0xD40; // CParticleCollectionRendererFloatInput + public const nint m_flCenterYOffset = 0xEB0; // CParticleCollectionRendererFloatInput + public const nint m_flBumpStrength = 0x1020; // float32 + public const nint m_nCropTextureOverride = 0x1024; // ParticleSequenceCropOverride_t + public const nint m_vecTexturesInput = 0x1028; // CUtlLeanVector + public const nint m_flAnimationRate = 0x1038; // float32 + public const nint m_nAnimationType = 0x103C; // AnimationType_t + public const nint m_bAnimateInFPS = 0x1040; // bool + public const nint m_flMotionVectorScaleU = 0x1048; // CParticleCollectionRendererFloatInput + public const nint m_flMotionVectorScaleV = 0x11B8; // CParticleCollectionRendererFloatInput + public const nint m_flSelfIllumAmount = 0x1328; // CParticleCollectionRendererFloatInput + public const nint m_flDiffuseAmount = 0x1498; // CParticleCollectionRendererFloatInput + public const nint m_flDiffuseClamp = 0x1608; // CParticleCollectionRendererFloatInput + public const nint m_nLightingControlPoint = 0x1778; // int32 + public const nint m_nSelfIllumPerParticle = 0x177C; // ParticleAttributeIndex_t + public const nint m_nOutputBlendMode = 0x1780; // ParticleOutputBlendMode_t + public const nint m_bGammaCorrectVertexColors = 0x1784; // bool + public const nint m_bSaturateColorPreAlphaBlend = 0x1785; // bool + public const nint m_flAddSelfAmount = 0x1788; // CParticleCollectionRendererFloatInput + public const nint m_flDesaturation = 0x18F8; // CParticleCollectionRendererFloatInput + public const nint m_flOverbrightFactor = 0x1A68; // CParticleCollectionRendererFloatInput + public const nint m_nHSVShiftControlPoint = 0x1BD8; // int32 + public const nint m_nFogType = 0x1BDC; // ParticleFogType_t + public const nint m_flFogAmount = 0x1BE0; // CParticleCollectionRendererFloatInput + public const nint m_bTintByFOW = 0x1D50; // bool + public const nint m_bTintByGlobalLight = 0x1D51; // bool + public const nint m_nPerParticleAlphaReference = 0x1D54; // SpriteCardPerParticleScale_t + public const nint m_nPerParticleAlphaRefWindow = 0x1D58; // SpriteCardPerParticleScale_t + public const nint m_nAlphaReferenceType = 0x1D5C; // ParticleAlphaReferenceType_t + public const nint m_flAlphaReferenceSoftness = 0x1D60; // CParticleCollectionRendererFloatInput + public const nint m_flSourceAlphaValueToMapToZero = 0x1ED0; // CParticleCollectionRendererFloatInput + public const nint m_flSourceAlphaValueToMapToOne = 0x2040; // CParticleCollectionRendererFloatInput + public const nint m_bRefract = 0x21B0; // bool + public const nint m_bRefractSolid = 0x21B1; // bool + public const nint m_flRefractAmount = 0x21B8; // CParticleCollectionRendererFloatInput + public const nint m_nRefractBlurRadius = 0x2328; // int32 + public const nint m_nRefractBlurType = 0x232C; // BlurFilterType_t + public const nint m_bOnlyRenderInEffectsBloomPass = 0x2330; // bool + public const nint m_bOnlyRenderInEffectsWaterPass = 0x2331; // bool + public const nint m_bUseMixedResolutionRendering = 0x2332; // bool + public const nint m_bOnlyRenderInEffecsGameOverlay = 0x2333; // bool + public const nint m_stencilTestID = 0x2334; // char[128] + public const nint m_bStencilTestExclude = 0x23B4; // bool + public const nint m_stencilWriteID = 0x23B5; // char[128] + public const nint m_bWriteStencilOnDepthPass = 0x2435; // bool + public const nint m_bWriteStencilOnDepthFail = 0x2436; // bool + public const nint m_bReverseZBuffering = 0x2437; // bool + public const nint m_bDisableZBuffering = 0x2438; // bool + public const nint m_nFeatheringMode = 0x243C; // ParticleDepthFeatheringMode_t + public const nint m_flFeatheringMinDist = 0x2440; // CParticleCollectionRendererFloatInput + public const nint m_flFeatheringMaxDist = 0x25B0; // CParticleCollectionRendererFloatInput + public const nint m_flFeatheringFilter = 0x2720; // CParticleCollectionRendererFloatInput + public const nint m_flFeatheringDepthMapFilter = 0x2890; // CParticleCollectionRendererFloatInput + public const nint m_flDepthBias = 0x2A00; // CParticleCollectionRendererFloatInput + public const nint m_nSortMethod = 0x2B70; // ParticleSortingChoiceList_t + public const nint m_bBlendFramesSeq0 = 0x2B74; // bool + public const nint m_bMaxLuminanceBlendingSequence0 = 0x2B75; // bool } // Parent: None // Field count: 0 @@ -1206,9 +1195,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_OrientTo2dDirection { - public const nint m_flRotOffset = 0x1C0; // float32 - public const nint m_flSpinStrength = 0x1C4; // float32 - public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + public const nint m_flRotOffset = 0x1D0; // float32 + public const nint m_flSpinStrength = 0x1D4; // float32 + public const nint m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t } // Parent: None // Field count: 8 @@ -1216,14 +1205,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapDotProductToCP { - public const nint m_nInputCP1 = 0x1C8; // int32 - public const nint m_nInputCP2 = 0x1CC; // int32 - public const nint m_nOutputCP = 0x1D0; // int32 - public const nint m_nOutVectorField = 0x1D4; // int32 - public const nint m_flInputMin = 0x1D8; // CParticleCollectionFloatInput - public const nint m_flInputMax = 0x338; // CParticleCollectionFloatInput - public const nint m_flOutputMin = 0x498; // CParticleCollectionFloatInput - public const nint m_flOutputMax = 0x5F8; // CParticleCollectionFloatInput + public const nint m_nInputCP1 = 0x1D8; // int32 + public const nint m_nInputCP2 = 0x1DC; // int32 + public const nint m_nOutputCP = 0x1E0; // int32 + public const nint m_nOutVectorField = 0x1E4; // int32 + public const nint m_flInputMin = 0x1E8; // CParticleCollectionFloatInput + public const nint m_flInputMax = 0x358; // CParticleCollectionFloatInput + public const nint m_flOutputMin = 0x4C8; // CParticleCollectionFloatInput + public const nint m_flOutputMax = 0x638; // CParticleCollectionFloatInput } // Parent: None // Field count: 4 @@ -1231,10 +1220,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RemapParticleCountToNamedModelElementScalar { - public const nint m_hModel = 0x1F8; // CStrongHandle - public const nint m_outputMinName = 0x200; // CUtlString - public const nint m_outputMaxName = 0x208; // CUtlString - public const nint m_bModelFromRenderer = 0x210; // bool + public const nint m_hModel = 0x208; // CStrongHandle + public const nint m_outputMinName = 0x210; // CUtlString + public const nint m_outputMaxName = 0x218; // CUtlString + public const nint m_bModelFromRenderer = 0x220; // bool } // Parent: None // Field count: 20 @@ -1242,26 +1231,26 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderTrails { - public const nint m_bEnableFadingAndClamping = 0x2EF0; // bool - public const nint m_flStartFadeDot = 0x2EF4; // float32 - public const nint m_flEndFadeDot = 0x2EF8; // float32 - public const nint m_nPrevPntSource = 0x2EFC; // ParticleAttributeIndex_t - public const nint m_flMaxLength = 0x2F00; // float32 - public const nint m_flMinLength = 0x2F04; // float32 - public const nint m_bIgnoreDT = 0x2F08; // bool - public const nint m_flConstrainRadiusToLengthRatio = 0x2F0C; // float32 - public const nint m_flLengthScale = 0x2F10; // float32 - public const nint m_flLengthFadeInTime = 0x2F14; // float32 - public const nint m_flRadiusHeadTaper = 0x2F18; // CPerParticleFloatInput - public const nint m_vecHeadColorScale = 0x3078; // CParticleCollectionVecInput - public const nint m_flHeadAlphaScale = 0x36F0; // CPerParticleFloatInput - public const nint m_flRadiusTaper = 0x3850; // CPerParticleFloatInput - public const nint m_vecTailColorScale = 0x39B0; // CParticleCollectionVecInput - public const nint m_flTailAlphaScale = 0x4028; // CPerParticleFloatInput - public const nint m_nHorizCropField = 0x4188; // ParticleAttributeIndex_t - public const nint m_nVertCropField = 0x418C; // ParticleAttributeIndex_t - public const nint m_flForwardShift = 0x4190; // float32 - public const nint m_bFlipUVBasedOnPitchYaw = 0x4194; // bool + public const nint m_bEnableFadingAndClamping = 0x30E0; // bool + public const nint m_flStartFadeDot = 0x30E4; // float32 + public const nint m_flEndFadeDot = 0x30E8; // float32 + public const nint m_nPrevPntSource = 0x30EC; // ParticleAttributeIndex_t + public const nint m_flMaxLength = 0x30F0; // float32 + public const nint m_flMinLength = 0x30F4; // float32 + public const nint m_bIgnoreDT = 0x30F8; // bool + public const nint m_flConstrainRadiusToLengthRatio = 0x30FC; // float32 + public const nint m_flLengthScale = 0x3100; // float32 + public const nint m_flLengthFadeInTime = 0x3104; // float32 + public const nint m_flRadiusHeadTaper = 0x3108; // CPerParticleFloatInput + public const nint m_vecHeadColorScale = 0x3278; // CParticleCollectionVecInput + public const nint m_flHeadAlphaScale = 0x3930; // CPerParticleFloatInput + public const nint m_flRadiusTaper = 0x3AA0; // CPerParticleFloatInput + public const nint m_vecTailColorScale = 0x3C10; // CParticleCollectionVecInput + public const nint m_flTailAlphaScale = 0x42C8; // CPerParticleFloatInput + public const nint m_nHorizCropField = 0x4438; // ParticleAttributeIndex_t + public const nint m_nVertCropField = 0x443C; // ParticleAttributeIndex_t + public const nint m_flForwardShift = 0x4440; // float32 + public const nint m_bFlipUVBasedOnPitchYaw = 0x4444; // bool } // Parent: None // Field count: 3 @@ -1269,22 +1258,23 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointPositionToTimeOfDayValue { - public const nint m_nControlPointNumber = 0x1C8; // int32 - public const nint m_pszTimeOfDayParameter = 0x1CC; // char[128] - public const nint m_vecDefaultValue = 0x24C; // Vector + public const nint m_nControlPointNumber = 0x1D8; // int32 + public const nint m_pszTimeOfDayParameter = 0x1DC; // char[128] + public const nint m_vecDefaultValue = 0x25C; // Vector } // Parent: None - // Field count: 6 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_DecayMaintainCount { - public const nint m_nParticlesToMaintain = 0x1C0; // int32 - public const nint m_flDecayDelay = 0x1C4; // float32 - public const nint m_nSnapshotControlPoint = 0x1C8; // int32 - public const nint m_bLifespanDecay = 0x1CC; // bool - public const nint m_flScale = 0x1D0; // CParticleCollectionFloatInput - public const nint m_bKillNewest = 0x330; // bool + public const nint m_nParticlesToMaintain = 0x1D0; // int32 + public const nint m_flDecayDelay = 0x1D4; // float32 + public const nint m_nSnapshotControlPoint = 0x1D8; // int32 + public const nint m_strSnapshotSubset = 0x1E0; // CUtlString + public const nint m_bLifespanDecay = 0x1E8; // bool + public const nint m_flScale = 0x1F0; // CParticleCollectionFloatInput + public const nint m_bKillNewest = 0x360; // bool } // Parent: None // Field count: 3 @@ -1292,9 +1282,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomModelSequence { - public const nint m_ActivityName = 0x1C8; // char[256] - public const nint m_SequenceName = 0x2C8; // char[256] - public const nint m_hModel = 0x3C8; // CStrongHandle + public const nint m_ActivityName = 0x1D8; // char[256] + public const nint m_SequenceName = 0x2D8; // char[256] + public const nint m_hModel = 0x3D8; // CStrongHandle } // Parent: None // Field count: 5 @@ -1302,11 +1292,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ExternalGameImpulseForce { - public const nint m_flForceScale = 0x1D0; // CPerParticleFloatInput - public const nint m_bRopes = 0x330; // bool - public const nint m_bRopesZOnly = 0x331; // bool - public const nint m_bExplosions = 0x332; // bool - public const nint m_bParticles = 0x333; // bool + public const nint m_flForceScale = 0x1E0; // CPerParticleFloatInput + public const nint m_bRopes = 0x350; // bool + public const nint m_bRopesZOnly = 0x351; // bool + public const nint m_bExplosions = 0x352; // bool + public const nint m_bParticles = 0x353; // bool } // Parent: None // Field count: 11 @@ -1314,17 +1304,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapAverageHitboxSpeedtoCP { - public const nint m_nInControlPointNumber = 0x1C8; // int32 - public const nint m_nOutControlPointNumber = 0x1CC; // int32 - public const nint m_nField = 0x1D0; // int32 - public const nint m_nHitboxDataType = 0x1D4; // ParticleHitboxDataSelection_t - public const nint m_flInputMin = 0x1D8; // CParticleCollectionFloatInput - public const nint m_flInputMax = 0x338; // CParticleCollectionFloatInput - public const nint m_flOutputMin = 0x498; // CParticleCollectionFloatInput - public const nint m_flOutputMax = 0x5F8; // CParticleCollectionFloatInput - public const nint m_nHeightControlPointNumber = 0x758; // int32 - public const nint m_vecComparisonVelocity = 0x760; // CParticleCollectionVecInput - public const nint m_HitboxSetName = 0xDD8; // char[128] + public const nint m_nInControlPointNumber = 0x1D8; // int32 + public const nint m_nOutControlPointNumber = 0x1DC; // int32 + public const nint m_nField = 0x1E0; // int32 + public const nint m_nHitboxDataType = 0x1E4; // ParticleHitboxDataSelection_t + public const nint m_flInputMin = 0x1E8; // CParticleCollectionFloatInput + public const nint m_flInputMax = 0x358; // CParticleCollectionFloatInput + public const nint m_flOutputMin = 0x4C8; // CParticleCollectionFloatInput + public const nint m_flOutputMax = 0x638; // CParticleCollectionFloatInput + public const nint m_nHeightControlPointNumber = 0x7A8; // int32 + public const nint m_vecComparisonVelocity = 0x7B0; // CParticleCollectionVecInput + public const nint m_HitboxSetName = 0xE68; // char[128] } // Parent: None // Field count: 4 @@ -1332,10 +1322,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomAlpha { - public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - public const nint m_nAlphaMin = 0x1CC; // int32 - public const nint m_nAlphaMax = 0x1D0; // int32 - public const nint m_flAlphaRandExponent = 0x1DC; // float32 + public const nint m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t + public const nint m_nAlphaMin = 0x1DC; // int32 + public const nint m_nAlphaMax = 0x1E0; // int32 + public const nint m_flAlphaRandExponent = 0x1EC; // float32 } // Parent: None // Field count: 2 @@ -1343,8 +1333,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_NormalizeVector { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flScale = 0x1C4; // float32 + public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_flScale = 0x1D4; // float32 } // Parent: None // Field count: 2 @@ -1352,8 +1342,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_FadeInSimple { - public const nint m_flFadeInTime = 0x1C0; // float32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flFadeInTime = 0x1D0; // float32 + public const nint m_nFieldOutput = 0x1D4; // ParticleAttributeIndex_t } // Parent: None // Field count: 5 @@ -1361,11 +1351,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RepeatedTriggerChildGroup { - public const nint m_nChildGroupID = 0x1C8; // int32 - public const nint m_flClusterRefireTime = 0x1D0; // CParticleCollectionFloatInput - public const nint m_flClusterSize = 0x330; // CParticleCollectionFloatInput - public const nint m_flClusterCooldown = 0x490; // CParticleCollectionFloatInput - public const nint m_bLimitChildCount = 0x5F0; // bool + public const nint m_nChildGroupID = 0x1D8; // int32 + public const nint m_flClusterRefireTime = 0x1E0; // CParticleCollectionFloatInput + public const nint m_flClusterSize = 0x350; // CParticleCollectionFloatInput + public const nint m_flClusterCooldown = 0x4C0; // CParticleCollectionFloatInput + public const nint m_bLimitChildCount = 0x630; // bool } // Parent: None // Field count: 3 @@ -1373,9 +1363,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapVelocityToVector { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flScale = 0x1C4; // float32 - public const nint m_bNormalize = 0x1C8; // bool + public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_flScale = 0x1D4; // float32 + public const nint m_bNormalize = 0x1D8; // bool } // Parent: None // Field count: 9 @@ -1383,15 +1373,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_SetHitboxToClosest { - public const nint m_nControlPointNumber = 0x1C8; // int32 - public const nint m_nDesiredHitbox = 0x1CC; // int32 - public const nint m_vecHitBoxScale = 0x1D0; // CParticleCollectionVecInput - public const nint m_HitboxSetName = 0x848; // char[128] - public const nint m_bUseBones = 0x8C8; // bool - public const nint m_bUseClosestPointOnHitbox = 0x8C9; // bool - public const nint m_nTestType = 0x8CC; // ClosestPointTestType_t - public const nint m_flHybridRatio = 0x8D0; // CParticleCollectionFloatInput - public const nint m_bUpdatePosition = 0xA30; // bool + public const nint m_nControlPointNumber = 0x1D8; // int32 + public const nint m_nDesiredHitbox = 0x1DC; // int32 + public const nint m_vecHitBoxScale = 0x1E0; // CParticleCollectionVecInput + public const nint m_HitboxSetName = 0x898; // char[128] + public const nint m_bUseBones = 0x918; // bool + public const nint m_bUseClosestPointOnHitbox = 0x919; // bool + public const nint m_nTestType = 0x91C; // ClosestPointTestType_t + public const nint m_flHybridRatio = 0x920; // CParticleCollectionFloatInput + public const nint m_bUpdatePosition = 0xA90; // bool } // Parent: None // Field count: 11 @@ -1399,17 +1389,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RingWave { - public const nint m_TransformInput = 0x1C8; // CParticleTransformInput - public const nint m_flParticlesPerOrbit = 0x230; // CParticleCollectionFloatInput - public const nint m_flInitialRadius = 0x390; // CPerParticleFloatInput - public const nint m_flThickness = 0x4F0; // CPerParticleFloatInput - public const nint m_flInitialSpeedMin = 0x650; // CPerParticleFloatInput - public const nint m_flInitialSpeedMax = 0x7B0; // CPerParticleFloatInput - public const nint m_flRoll = 0x910; // CPerParticleFloatInput - public const nint m_flPitch = 0xA70; // CPerParticleFloatInput - public const nint m_flYaw = 0xBD0; // CPerParticleFloatInput - public const nint m_bEvenDistribution = 0xD30; // bool - public const nint m_bXYVelocityOnly = 0xD31; // bool + public const nint m_TransformInput = 0x1D8; // CParticleTransformInput + public const nint m_flParticlesPerOrbit = 0x240; // CParticleCollectionFloatInput + public const nint m_flInitialRadius = 0x3B0; // CPerParticleFloatInput + public const nint m_flThickness = 0x520; // CPerParticleFloatInput + public const nint m_flInitialSpeedMin = 0x690; // CPerParticleFloatInput + public const nint m_flInitialSpeedMax = 0x800; // CPerParticleFloatInput + public const nint m_flRoll = 0x970; // CPerParticleFloatInput + public const nint m_flPitch = 0xAE0; // CPerParticleFloatInput + public const nint m_flYaw = 0xC50; // CPerParticleFloatInput + public const nint m_bEvenDistribution = 0xDC0; // bool + public const nint m_bXYVelocityOnly = 0xDC1; // bool } // Parent: None // Field count: 3 @@ -1417,9 +1407,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomTrailLength { - public const nint m_flMinLength = 0x1C8; // float32 - public const nint m_flMaxLength = 0x1CC; // float32 - public const nint m_flLengthRandExponent = 0x1D0; // float32 + public const nint m_flMinLength = 0x1D8; // float32 + public const nint m_flMaxLength = 0x1DC; // float32 + public const nint m_flLengthRandExponent = 0x1E0; // float32 } // Parent: None // Field count: 7 @@ -1427,13 +1417,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapScalar { - public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C8; // float32 - public const nint m_flInputMax = 0x1CC; // float32 - public const nint m_flOutputMin = 0x1D0; // float32 - public const nint m_flOutputMax = 0x1D4; // float32 - public const nint m_bOldCode = 0x1D8; // bool + public const nint m_nFieldInput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1D4; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1D8; // float32 + public const nint m_flInputMax = 0x1DC; // float32 + public const nint m_flOutputMin = 0x1E0; // float32 + public const nint m_flOutputMax = 0x1E4; // float32 + public const nint m_bOldCode = 0x1E8; // bool } // Parent: None // Field count: 13 @@ -1441,19 +1431,19 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DistanceBetweenTransforms { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_TransformStart = 0x1C8; // CParticleTransformInput - public const nint m_TransformEnd = 0x230; // CParticleTransformInput - public const nint m_flInputMin = 0x298; // CPerParticleFloatInput - public const nint m_flInputMax = 0x3F8; // CPerParticleFloatInput - public const nint m_flOutputMin = 0x558; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x6B8; // CPerParticleFloatInput - public const nint m_flMaxTraceLength = 0x818; // float32 - public const nint m_flLOSScale = 0x81C; // float32 - public const nint m_CollisionGroupName = 0x820; // char[128] - public const nint m_nTraceSet = 0x8A0; // ParticleTraceSet_t - public const nint m_bLOS = 0x8A4; // bool - public const nint m_nSetMethod = 0x8A8; // ParticleSetMethod_t + public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_TransformStart = 0x1D8; // CParticleTransformInput + public const nint m_TransformEnd = 0x240; // CParticleTransformInput + public const nint m_flInputMin = 0x2A8; // CPerParticleFloatInput + public const nint m_flInputMax = 0x418; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x588; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x6F8; // CPerParticleFloatInput + public const nint m_flMaxTraceLength = 0x868; // float32 + public const nint m_flLOSScale = 0x86C; // float32 + public const nint m_CollisionGroupName = 0x870; // char[128] + public const nint m_nTraceSet = 0x8F0; // ParticleTraceSet_t + public const nint m_bLOS = 0x8F4; // bool + public const nint m_nSetMethod = 0x8F8; // ParticleSetMethod_t } // Parent: None // Field count: 1 @@ -1461,7 +1451,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DecayOffscreen { - public const nint m_flOffscreenTime = 0x1C0; // CParticleCollectionFloatInput + public const nint m_flOffscreenTime = 0x1D0; // CParticleCollectionFloatInput } // Parent: None // Field count: 6 @@ -1471,12 +1461,12 @@ namespace CS2Dumper.Schemas { // MParticleReplacementOp // MGetKV3ClassDefaults public static class C_INIT_CreateSequentialPath { - public const nint m_fMaxDistance = 0x1C8; // float32 - public const nint m_flNumToAssign = 0x1CC; // float32 - public const nint m_bLoop = 0x1D0; // bool - public const nint m_bCPPairs = 0x1D1; // bool - public const nint m_bSaveOffset = 0x1D2; // bool - public const nint m_PathParams = 0x1E0; // CPathParameters + public const nint m_fMaxDistance = 0x1D8; // float32 + public const nint m_flNumToAssign = 0x1DC; // float32 + public const nint m_bLoop = 0x1E0; // bool + public const nint m_bCPPairs = 0x1E1; // bool + public const nint m_bSaveOffset = 0x1E2; // bool + public const nint m_PathParams = 0x1F0; // CPathParameters } // Parent: None // Field count: 1 @@ -1484,7 +1474,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_EndCapTimedDecay { - public const nint m_flDecayTime = 0x1C0; // float32 + public const nint m_flDecayTime = 0x1D0; // float32 } // Parent: None // Field count: 5 @@ -1492,11 +1482,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapDistanceToLineSegmentBase { - public const nint m_nCP0 = 0x1C0; // int32 - public const nint m_nCP1 = 0x1C4; // int32 - public const nint m_flMinInputValue = 0x1C8; // float32 - public const nint m_flMaxInputValue = 0x1CC; // float32 - public const nint m_bInfiniteLine = 0x1D0; // bool + public const nint m_nCP0 = 0x1D0; // int32 + public const nint m_nCP1 = 0x1D4; // int32 + public const nint m_flMinInputValue = 0x1D8; // float32 + public const nint m_flMaxInputValue = 0x1DC; // float32 + public const nint m_bInfiniteLine = 0x1E0; // bool } // Parent: None // Field count: 12 @@ -1504,18 +1494,18 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ContinuousEmitter { - public const nint m_flEmissionDuration = 0x1C8; // CParticleCollectionFloatInput - public const nint m_flStartTime = 0x328; // CParticleCollectionFloatInput - public const nint m_flEmitRate = 0x488; // CParticleCollectionFloatInput - public const nint m_flEmissionScale = 0x5E8; // float32 - public const nint m_flScalePerParentParticle = 0x5EC; // float32 - public const nint m_bInitFromKilledParentParticles = 0x5F0; // bool - public const nint m_nEventType = 0x5F4; // EventTypeSelection_t - public const nint m_nSnapshotControlPoint = 0x5F8; // int32 - public const nint m_strSnapshotSubset = 0x600; // CUtlString - public const nint m_nLimitPerUpdate = 0x608; // int32 - public const nint m_bForceEmitOnFirstUpdate = 0x60C; // bool - public const nint m_bForceEmitOnLastUpdate = 0x60D; // bool + public const nint m_flEmissionDuration = 0x1D8; // CParticleCollectionFloatInput + public const nint m_flStartTime = 0x348; // CParticleCollectionFloatInput + public const nint m_flEmitRate = 0x4B8; // CParticleCollectionFloatInput + public const nint m_flEmissionScale = 0x628; // float32 + public const nint m_flScalePerParentParticle = 0x62C; // float32 + public const nint m_bInitFromKilledParentParticles = 0x630; // bool + public const nint m_nEventType = 0x634; // EventTypeSelection_t + public const nint m_nSnapshotControlPoint = 0x638; // int32 + public const nint m_strSnapshotSubset = 0x640; // CUtlString + public const nint m_nLimitPerUpdate = 0x648; // int32 + public const nint m_bForceEmitOnFirstUpdate = 0x64C; // bool + public const nint m_bForceEmitOnLastUpdate = 0x64D; // bool } // Parent: None // Field count: 6 @@ -1523,12 +1513,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_OscillateVectorSimple { - public const nint m_Rate = 0x1C0; // Vector - public const nint m_Frequency = 0x1CC; // Vector - public const nint m_nField = 0x1D8; // ParticleAttributeIndex_t - public const nint m_flOscMult = 0x1DC; // float32 - public const nint m_flOscAdd = 0x1E0; // float32 - public const nint m_bOffset = 0x1E4; // bool + public const nint m_Rate = 0x1D0; // Vector + public const nint m_Frequency = 0x1DC; // Vector + public const nint m_nField = 0x1E8; // ParticleAttributeIndex_t + public const nint m_flOscMult = 0x1EC; // float32 + public const nint m_flOscAdd = 0x1F0; // float32 + public const nint m_bOffset = 0x1F4; // bool } // Parent: None // Field count: 1 @@ -1536,7 +1526,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_SequenceLifeTime { - public const nint m_flFramerate = 0x1C8; // float32 + public const nint m_flFramerate = 0x1D8; // float32 } // Parent: None // Field count: 7 @@ -1544,31 +1534,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_MoveBetweenPoints { - public const nint m_flSpeedMin = 0x1C8; // CPerParticleFloatInput - public const nint m_flSpeedMax = 0x328; // CPerParticleFloatInput - public const nint m_flEndSpread = 0x488; // CPerParticleFloatInput - public const nint m_flStartOffset = 0x5E8; // CPerParticleFloatInput - public const nint m_flEndOffset = 0x748; // CPerParticleFloatInput - public const nint m_nEndControlPointNumber = 0x8A8; // int32 - public const nint m_bTrailBias = 0x8AC; // bool - } - // Parent: None - // Field count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapScalar { - public const nint m_nFieldInput = 0x1C8; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1D0; // float32 - public const nint m_flInputMax = 0x1D4; // float32 - public const nint m_flOutputMin = 0x1D8; // float32 - public const nint m_flOutputMax = 0x1DC; // float32 - public const nint m_flStartTime = 0x1E0; // float32 - public const nint m_flEndTime = 0x1E4; // float32 - public const nint m_nSetMethod = 0x1E8; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x1EC; // bool - public const nint m_flRemapBias = 0x1F0; // float32 + public const nint m_flSpeedMin = 0x1D8; // CPerParticleFloatInput + public const nint m_flSpeedMax = 0x348; // CPerParticleFloatInput + public const nint m_flEndSpread = 0x4B8; // CPerParticleFloatInput + public const nint m_flStartOffset = 0x628; // CPerParticleFloatInput + public const nint m_flEndOffset = 0x798; // CPerParticleFloatInput + public const nint m_nEndControlPointNumber = 0x908; // int32 + public const nint m_bTrailBias = 0x90C; // bool } // Parent: None // Field count: 5 @@ -1576,11 +1548,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetUserEvent { - public const nint m_flInput = 0x1C0; // CPerParticleFloatInput - public const nint m_flRisingEdge = 0x320; // CPerParticleFloatInput - public const nint m_nRisingEventType = 0x480; // EventTypeSelection_t - public const nint m_flFallingEdge = 0x488; // CPerParticleFloatInput - public const nint m_nFallingEventType = 0x5E8; // EventTypeSelection_t + public const nint m_flInput = 0x1D0; // CPerParticleFloatInput + public const nint m_flRisingEdge = 0x340; // CPerParticleFloatInput + public const nint m_nRisingEventType = 0x4B0; // EventTypeSelection_t + public const nint m_flFallingEdge = 0x4B8; // CPerParticleFloatInput + public const nint m_nFallingEventType = 0x628; // EventTypeSelection_t } // Parent: None // Field count: 2 @@ -1588,8 +1560,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_QuantizeFloat { - public const nint m_InputValue = 0x1C0; // CPerParticleFloatInput - public const nint m_nOutputField = 0x320; // ParticleAttributeIndex_t + public const nint m_InputValue = 0x1D0; // CPerParticleFloatInput + public const nint m_nOutputField = 0x340; // ParticleAttributeIndex_t } // Parent: None // Field count: 5 @@ -1597,11 +1569,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_BasicMovement { - public const nint m_Gravity = 0x1C0; // CParticleCollectionVecInput - public const nint m_fDrag = 0x838; // CParticleCollectionFloatInput - public const nint m_massControls = 0x998; // CParticleMassCalculationParameters - public const nint m_nMaxConstraintPasses = 0xDC0; // int32 - public const nint m_bUseNewCode = 0xDC4; // bool + public const nint m_Gravity = 0x1D0; // CParticleCollectionVecInput + public const nint m_fDrag = 0x888; // CParticleCollectionFloatInput + public const nint m_massControls = 0x9F8; // CParticleMassCalculationParameters + public const nint m_nMaxConstraintPasses = 0xE50; // int32 + public const nint m_bUseNewCode = 0xE54; // bool } // Parent: None // Field count: 6 @@ -1609,12 +1581,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomNamedModelElement { - public const nint m_hModel = 0x1C8; // CStrongHandle - public const nint m_names = 0x1D0; // CUtlVector - public const nint m_bShuffle = 0x1E8; // bool - public const nint m_bLinear = 0x1E9; // bool - public const nint m_bModelFromRenderer = 0x1EA; // bool - public const nint m_nFieldOutput = 0x1EC; // ParticleAttributeIndex_t + public const nint m_hModel = 0x1D8; // CStrongHandle + public const nint m_names = 0x1E0; // CUtlVector + public const nint m_bShuffle = 0x1F8; // bool + public const nint m_bLinear = 0x1F9; // bool + public const nint m_bModelFromRenderer = 0x1FA; // bool + public const nint m_nFieldOutput = 0x1FC; // ParticleAttributeIndex_t } // Parent: None // Field count: 2 @@ -1622,8 +1594,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InitFromParentKilled { - public const nint m_nAttributeToCopy = 0x1C8; // ParticleAttributeIndex_t - public const nint m_nEventType = 0x1CC; // EventTypeSelection_t + public const nint m_nAttributeToCopy = 0x1D8; // ParticleAttributeIndex_t + public const nint m_nEventType = 0x1DC; // EventTypeSelection_t } // Parent: None // Field count: 0 @@ -1639,21 +1611,21 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class CParticleFunction { public const nint m_flOpStrength = 0x8; // CParticleCollectionFloatInput - public const nint m_nOpEndCapState = 0x168; // ParticleEndcapMode_t - public const nint m_flOpStartFadeInTime = 0x16C; // float32 - public const nint m_flOpEndFadeInTime = 0x170; // float32 - public const nint m_flOpStartFadeOutTime = 0x174; // float32 - public const nint m_flOpEndFadeOutTime = 0x178; // float32 - public const nint m_flOpFadeOscillatePeriod = 0x17C; // float32 - public const nint m_bNormalizeToStopTime = 0x180; // bool - public const nint m_flOpTimeOffsetMin = 0x184; // float32 - public const nint m_flOpTimeOffsetMax = 0x188; // float32 - public const nint m_nOpTimeOffsetSeed = 0x18C; // int32 - public const nint m_nOpTimeScaleSeed = 0x190; // int32 - public const nint m_flOpTimeScaleMin = 0x194; // float32 - public const nint m_flOpTimeScaleMax = 0x198; // float32 - public const nint m_bDisableOperator = 0x19E; // bool - public const nint m_Notes = 0x1A0; // CUtlString + public const nint m_nOpEndCapState = 0x178; // ParticleEndcapMode_t + public const nint m_flOpStartFadeInTime = 0x17C; // float32 + public const nint m_flOpEndFadeInTime = 0x180; // float32 + public const nint m_flOpStartFadeOutTime = 0x184; // float32 + public const nint m_flOpEndFadeOutTime = 0x188; // float32 + public const nint m_flOpFadeOscillatePeriod = 0x18C; // float32 + public const nint m_bNormalizeToStopTime = 0x190; // bool + public const nint m_flOpTimeOffsetMin = 0x194; // float32 + public const nint m_flOpTimeOffsetMax = 0x198; // float32 + public const nint m_nOpTimeOffsetSeed = 0x19C; // int32 + public const nint m_nOpTimeScaleSeed = 0x1A0; // int32 + public const nint m_flOpTimeScaleMin = 0x1A4; // float32 + public const nint m_flOpTimeScaleMax = 0x1A8; // float32 + public const nint m_bDisableOperator = 0x1AE; // bool + public const nint m_Notes = 0x1B0; // CUtlString } // Parent: None // Field count: 3 @@ -1661,9 +1633,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_GlobalLight { - public const nint m_flScale = 0x1C0; // float32 - public const nint m_bClampLowerRange = 0x1C4; // bool - public const nint m_bClampUpperRange = 0x1C5; // bool + public const nint m_flScale = 0x1D0; // float32 + public const nint m_bClampLowerRange = 0x1D4; // bool + public const nint m_bClampUpperRange = 0x1D5; // bool } // Parent: None // Field count: 5 @@ -1671,11 +1643,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_OffsetVectorToVector { - public const nint m_nFieldInput = 0x1C8; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t - public const nint m_vecOutputMin = 0x1D0; // Vector - public const nint m_vecOutputMax = 0x1DC; // Vector - public const nint m_randomnessParameters = 0x1E8; // CRandomNumberGeneratorParameters + public const nint m_nFieldInput = 0x1D8; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1DC; // ParticleAttributeIndex_t + public const nint m_vecOutputMin = 0x1E0; // Vector + public const nint m_vecOutputMax = 0x1EC; // Vector + public const nint m_randomnessParameters = 0x1F8; // CRandomNumberGeneratorParameters } // Parent: None // Field count: 8 @@ -1683,14 +1655,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetPerChildControlPointFromAttribute { - public const nint m_nChildGroupID = 0x1C0; // int32 - public const nint m_nFirstControlPoint = 0x1C4; // int32 - public const nint m_nNumControlPoints = 0x1C8; // int32 - public const nint m_nParticleIncrement = 0x1CC; // int32 - public const nint m_nFirstSourcePoint = 0x1D0; // int32 - public const nint m_bNumBasedOnParticleCount = 0x1D4; // bool - public const nint m_nAttributeToRead = 0x1D8; // ParticleAttributeIndex_t - public const nint m_nCPField = 0x1DC; // int32 + public const nint m_nChildGroupID = 0x1D0; // int32 + public const nint m_nFirstControlPoint = 0x1D4; // int32 + public const nint m_nNumControlPoints = 0x1D8; // int32 + public const nint m_nParticleIncrement = 0x1DC; // int32 + public const nint m_nFirstSourcePoint = 0x1E0; // int32 + public const nint m_bNumBasedOnParticleCount = 0x1E4; // bool + public const nint m_nAttributeToRead = 0x1E8; // ParticleAttributeIndex_t + public const nint m_nCPField = 0x1EC; // int32 } // Parent: None // Field count: 5 @@ -1698,19 +1670,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetParentControlPointsToChildCP { - public const nint m_nChildGroupID = 0x1C8; // int32 - public const nint m_nChildControlPoint = 0x1CC; // int32 - public const nint m_nNumControlPoints = 0x1D0; // int32 - public const nint m_nFirstSourcePoint = 0x1D4; // int32 - public const nint m_bSetOrientation = 0x1D8; // bool - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SDFForce { - public const nint m_flForceScale = 0x1D0; // float32 + public const nint m_nChildGroupID = 0x1D8; // int32 + public const nint m_nChildControlPoint = 0x1DC; // int32 + public const nint m_nNumControlPoints = 0x1E0; // int32 + public const nint m_nFirstSourcePoint = 0x1E4; // int32 + public const nint m_bSetOrientation = 0x1E8; // bool } // Parent: None // Field count: 5 @@ -1718,11 +1682,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_BoxConstraint { - public const nint m_vecMin = 0x1C0; // CParticleCollectionVecInput - public const nint m_vecMax = 0x838; // CParticleCollectionVecInput - public const nint m_nCP = 0xEB0; // int32 - public const nint m_bLocalSpace = 0xEB4; // bool - public const nint m_bAccountForRadius = 0xEB5; // bool + public const nint m_vecMin = 0x1D0; // CParticleCollectionVecInput + public const nint m_vecMax = 0x888; // CParticleCollectionVecInput + public const nint m_nCP = 0xF40; // int32 + public const nint m_bLocalSpace = 0xF44; // bool + public const nint m_bAccountForRadius = 0xF45; // bool } // Parent: None // Field count: 14 @@ -1730,20 +1694,20 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreatePhyllotaxis { - public const nint m_nControlPointNumber = 0x1C8; // int32 - public const nint m_nScaleCP = 0x1CC; // int32 - public const nint m_nComponent = 0x1D0; // int32 - public const nint m_fRadCentCore = 0x1D4; // float32 - public const nint m_fRadPerPoint = 0x1D8; // float32 - public const nint m_fRadPerPointTo = 0x1DC; // float32 - public const nint m_fpointAngle = 0x1E0; // float32 - public const nint m_fsizeOverall = 0x1E4; // float32 - public const nint m_fRadBias = 0x1E8; // float32 - public const nint m_fMinRad = 0x1EC; // float32 - public const nint m_fDistBias = 0x1F0; // float32 - public const nint m_bUseLocalCoords = 0x1F4; // bool - public const nint m_bUseWithContEmit = 0x1F5; // bool - public const nint m_bUseOrigRadius = 0x1F6; // bool + public const nint m_nControlPointNumber = 0x1D8; // int32 + public const nint m_nScaleCP = 0x1DC; // int32 + public const nint m_nComponent = 0x1E0; // int32 + public const nint m_fRadCentCore = 0x1E4; // float32 + public const nint m_fRadPerPoint = 0x1E8; // float32 + public const nint m_fRadPerPointTo = 0x1EC; // float32 + public const nint m_fpointAngle = 0x1F0; // float32 + public const nint m_fsizeOverall = 0x1F4; // float32 + public const nint m_fRadBias = 0x1F8; // float32 + public const nint m_fMinRad = 0x1FC; // float32 + public const nint m_fDistBias = 0x200; // float32 + public const nint m_bUseLocalCoords = 0x204; // bool + public const nint m_bUseWithContEmit = 0x205; // bool + public const nint m_bUseOrigRadius = 0x206; // bool } // Parent: None // Field count: 6 @@ -1751,12 +1715,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_AttractToControlPoint { - public const nint m_vecComponentScale = 0x1D0; // Vector - public const nint m_fForceAmount = 0x1E0; // CPerParticleFloatInput - public const nint m_fFalloffPower = 0x340; // float32 - public const nint m_TransformInput = 0x348; // CParticleTransformInput - public const nint m_fForceAmountMin = 0x3B0; // CPerParticleFloatInput - public const nint m_bApplyMinForce = 0x510; // bool + public const nint m_vecComponentScale = 0x1E0; // Vector + public const nint m_fForceAmount = 0x1F0; // CPerParticleFloatInput + public const nint m_fFalloffPower = 0x360; // float32 + public const nint m_TransformInput = 0x368; // CParticleTransformInput + public const nint m_fForceAmountMin = 0x3D0; // CPerParticleFloatInput + public const nint m_bApplyMinForce = 0x540; // bool } // Parent: None // Field count: 3 @@ -1764,9 +1728,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomLifeTime { - public const nint m_fLifetimeMin = 0x1C8; // float32 - public const nint m_fLifetimeMax = 0x1CC; // float32 - public const nint m_fLifetimeRandExponent = 0x1D0; // float32 + public const nint m_fLifetimeMin = 0x1D8; // float32 + public const nint m_fLifetimeMax = 0x1DC; // float32 + public const nint m_fLifetimeRandExponent = 0x1E0; // float32 } // Parent: None // Field count: 0 @@ -1776,16 +1740,19 @@ namespace CS2Dumper.Schemas { public static class C_INIT_RemapParticleCountToNamedModelSequenceScalar { } // Parent: None - // Field count: 5 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_VelocityRadialRandom { - public const nint m_nControlPointNumber = 0x1C8; // int32 - public const nint m_fSpeedMin = 0x1D0; // CPerParticleFloatInput - public const nint m_fSpeedMax = 0x330; // CPerParticleFloatInput - public const nint m_vecLocalCoordinateSystemSpeedScale = 0x490; // Vector - public const nint m_bIgnoreDelta = 0x49D; // bool + public const nint m_bPerParticleCenter = 0x1D8; // bool + public const nint m_nControlPointNumber = 0x1DC; // int32 + public const nint m_vecPosition = 0x1E0; // CPerParticleVecInput + public const nint m_vecFwd = 0x898; // CPerParticleVecInput + public const nint m_fSpeedMin = 0xF50; // CPerParticleFloatInput + public const nint m_fSpeedMax = 0x10C0; // CPerParticleFloatInput + public const nint m_vecLocalCoordinateSystemSpeedScale = 0x1230; // Vector + public const nint m_bIgnoreDelta = 0x123D; // bool } // Parent: None // Field count: 3 @@ -1793,9 +1760,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomRadius { - public const nint m_flRadiusMin = 0x1C8; // float32 - public const nint m_flRadiusMax = 0x1CC; // float32 - public const nint m_flRadiusRandExponent = 0x1D0; // float32 + public const nint m_flRadiusMin = 0x1D8; // float32 + public const nint m_flRadiusMax = 0x1DC; // float32 + public const nint m_flRadiusRandExponent = 0x1E0; // float32 } // Parent: None // Field count: 4 @@ -1803,10 +1770,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_Orient2DRelToCP { - public const nint m_flRotOffset = 0x1C0; // float32 - public const nint m_flSpinStrength = 0x1C4; // float32 - public const nint m_nCP = 0x1C8; // int32 - public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t + public const nint m_flRotOffset = 0x1D0; // float32 + public const nint m_flSpinStrength = 0x1D4; // float32 + public const nint m_nCP = 0x1D8; // int32 + public const nint m_nFieldOutput = 0x1DC; // ParticleAttributeIndex_t } // Parent: None // Field count: 16 @@ -1815,21 +1782,21 @@ namespace CS2Dumper.Schemas { // MGetKV3ClassDefaults public static class TextureControls_t { public const nint m_flFinalTextureScaleU = 0x0; // CParticleCollectionRendererFloatInput - public const nint m_flFinalTextureScaleV = 0x160; // CParticleCollectionRendererFloatInput - public const nint m_flFinalTextureOffsetU = 0x2C0; // CParticleCollectionRendererFloatInput - public const nint m_flFinalTextureOffsetV = 0x420; // CParticleCollectionRendererFloatInput - public const nint m_flFinalTextureUVRotation = 0x580; // CParticleCollectionRendererFloatInput - public const nint m_flZoomScale = 0x6E0; // CParticleCollectionRendererFloatInput - public const nint m_flDistortion = 0x840; // CParticleCollectionRendererFloatInput - public const nint m_bRandomizeOffsets = 0x9A0; // bool - public const nint m_bClampUVs = 0x9A1; // bool - public const nint m_nPerParticleBlend = 0x9A4; // SpriteCardPerParticleScale_t - public const nint m_nPerParticleScale = 0x9A8; // SpriteCardPerParticleScale_t - public const nint m_nPerParticleOffsetU = 0x9AC; // SpriteCardPerParticleScale_t - public const nint m_nPerParticleOffsetV = 0x9B0; // SpriteCardPerParticleScale_t - public const nint m_nPerParticleRotation = 0x9B4; // SpriteCardPerParticleScale_t - public const nint m_nPerParticleZoom = 0x9B8; // SpriteCardPerParticleScale_t - public const nint m_nPerParticleDistortion = 0x9BC; // SpriteCardPerParticleScale_t + public const nint m_flFinalTextureScaleV = 0x170; // CParticleCollectionRendererFloatInput + public const nint m_flFinalTextureOffsetU = 0x2E0; // CParticleCollectionRendererFloatInput + public const nint m_flFinalTextureOffsetV = 0x450; // CParticleCollectionRendererFloatInput + public const nint m_flFinalTextureUVRotation = 0x5C0; // CParticleCollectionRendererFloatInput + public const nint m_flZoomScale = 0x730; // CParticleCollectionRendererFloatInput + public const nint m_flDistortion = 0x8A0; // CParticleCollectionRendererFloatInput + public const nint m_bRandomizeOffsets = 0xA10; // bool + public const nint m_bClampUVs = 0xA11; // bool + public const nint m_nPerParticleBlend = 0xA14; // SpriteCardPerParticleScale_t + public const nint m_nPerParticleScale = 0xA18; // SpriteCardPerParticleScale_t + public const nint m_nPerParticleOffsetU = 0xA1C; // SpriteCardPerParticleScale_t + public const nint m_nPerParticleOffsetV = 0xA20; // SpriteCardPerParticleScale_t + public const nint m_nPerParticleRotation = 0xA24; // SpriteCardPerParticleScale_t + public const nint m_nPerParticleZoom = 0xA28; // SpriteCardPerParticleScale_t + public const nint m_nPerParticleDistortion = 0xA2C; // SpriteCardPerParticleScale_t } // Parent: None // Field count: 3 @@ -1847,12 +1814,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointToVectorExpression { - public const nint m_nExpression = 0x1C8; // VectorExpressionType_t - public const nint m_nOutputCP = 0x1CC; // int32 - public const nint m_vInput1 = 0x1D0; // CParticleCollectionVecInput - public const nint m_vInput2 = 0x848; // CParticleCollectionVecInput - public const nint m_flLerp = 0xEC0; // CPerParticleFloatInput - public const nint m_bNormalizedOutput = 0x1020; // bool + public const nint m_nExpression = 0x1D8; // VectorExpressionType_t + public const nint m_nOutputCP = 0x1DC; // int32 + public const nint m_vInput1 = 0x1E0; // CParticleCollectionVecInput + public const nint m_vInput2 = 0x898; // CParticleCollectionVecInput + public const nint m_flLerp = 0xF50; // CPerParticleFloatInput + public const nint m_bNormalizedOutput = 0x10C0; // bool } // Parent: None // Field count: 15 @@ -1860,21 +1827,21 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LightningSnapshotGenerator { - public const nint m_nCPSnapshot = 0x1C8; // int32 - public const nint m_nCPStartPnt = 0x1CC; // int32 - public const nint m_nCPEndPnt = 0x1D0; // int32 - public const nint m_flSegments = 0x1D8; // CParticleCollectionFloatInput - public const nint m_flOffset = 0x338; // CParticleCollectionFloatInput - public const nint m_flOffsetDecay = 0x498; // CParticleCollectionFloatInput - public const nint m_flRecalcRate = 0x5F8; // CParticleCollectionFloatInput - public const nint m_flUVScale = 0x758; // CParticleCollectionFloatInput - public const nint m_flUVOffset = 0x8B8; // CParticleCollectionFloatInput - public const nint m_flSplitRate = 0xA18; // CParticleCollectionFloatInput - public const nint m_flBranchTwist = 0xB78; // CParticleCollectionFloatInput - public const nint m_nBranchBehavior = 0xCD8; // ParticleLightnintBranchBehavior_t - public const nint m_flRadiusStart = 0xCE0; // CParticleCollectionFloatInput - public const nint m_flRadiusEnd = 0xE40; // CParticleCollectionFloatInput - public const nint m_flDedicatedPool = 0xFA0; // CParticleCollectionFloatInput + public const nint m_nCPSnapshot = 0x1D8; // int32 + public const nint m_nCPStartPnt = 0x1DC; // int32 + public const nint m_nCPEndPnt = 0x1E0; // int32 + public const nint m_flSegments = 0x1E8; // CParticleCollectionFloatInput + public const nint m_flOffset = 0x358; // CParticleCollectionFloatInput + public const nint m_flOffsetDecay = 0x4C8; // CParticleCollectionFloatInput + public const nint m_flRecalcRate = 0x638; // CParticleCollectionFloatInput + public const nint m_flUVScale = 0x7A8; // CParticleCollectionFloatInput + public const nint m_flUVOffset = 0x918; // CParticleCollectionFloatInput + public const nint m_flSplitRate = 0xA88; // CParticleCollectionFloatInput + public const nint m_flBranchTwist = 0xBF8; // CParticleCollectionFloatInput + public const nint m_nBranchBehavior = 0xD68; // ParticleLightnintBranchBehavior_t + public const nint m_flRadiusStart = 0xD70; // CParticleCollectionFloatInput + public const nint m_flRadiusEnd = 0xEE0; // CParticleCollectionFloatInput + public const nint m_flDedicatedPool = 0x1050; // CParticleCollectionFloatInput } // Parent: None // Field count: 0 @@ -1884,29 +1851,12 @@ namespace CS2Dumper.Schemas { public static class C_OP_RemapNamedModelMeshGroupOnceTimed { } // Parent: None - // Field count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapSpeedToScalar { - public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - public const nint m_nControlPointNumber = 0x1CC; // int32 - public const nint m_flStartTime = 0x1D0; // float32 - public const nint m_flEndTime = 0x1D4; // float32 - public const nint m_flInputMin = 0x1D8; // float32 - public const nint m_flInputMax = 0x1DC; // float32 - public const nint m_flOutputMin = 0x1E0; // float32 - public const nint m_flOutputMax = 0x1E4; // float32 - public const nint m_nSetMethod = 0x1E8; // ParticleSetMethod_t - public const nint m_bPerParticle = 0x1EC; // bool - } - // Parent: None // Field count: 1 // // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RemapQAnglesToRotation { - public const nint m_TransformInput = 0x1C8; // CParticleTransformInput + public const nint m_TransformInput = 0x1D8; // CParticleTransformInput } // Parent: None // Field count: 10 @@ -1914,26 +1864,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_PositionWarp { - public const nint m_vecWarpMin = 0x1C8; // CParticleCollectionVecInput - public const nint m_vecWarpMax = 0x840; // CParticleCollectionVecInput - public const nint m_nScaleControlPointNumber = 0xEB8; // int32 - public const nint m_nControlPointNumber = 0xEBC; // int32 - public const nint m_nRadiusComponent = 0xEC0; // int32 - public const nint m_flWarpTime = 0xEC4; // float32 - public const nint m_flWarpStartTime = 0xEC8; // float32 - public const nint m_flPrevPosScale = 0xECC; // float32 - public const nint m_bInvertWarp = 0xED0; // bool - public const nint m_bUseCount = 0xED1; // bool - } - // Parent: None - // Field count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SDFConstraint { - public const nint m_flMinDist = 0x1C0; // CParticleCollectionFloatInput - public const nint m_flMaxDist = 0x320; // CParticleCollectionFloatInput - public const nint m_nMaxIterations = 0x480; // int32 + public const nint m_vecWarpMin = 0x1D8; // CParticleCollectionVecInput + public const nint m_vecWarpMax = 0x890; // CParticleCollectionVecInput + public const nint m_nScaleControlPointNumber = 0xF48; // int32 + public const nint m_nControlPointNumber = 0xF4C; // int32 + public const nint m_nRadiusComponent = 0xF50; // int32 + public const nint m_flWarpTime = 0xF54; // float32 + public const nint m_flWarpStartTime = 0xF58; // float32 + public const nint m_flPrevPosScale = 0xF5C; // float32 + public const nint m_bInvertWarp = 0xF60; // bool + public const nint m_bUseCount = 0xF61; // bool } // Parent: None // Field count: 6 @@ -1941,12 +1881,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointFieldToScalarExpression { - public const nint m_nExpression = 0x1C8; // ScalarExpressionType_t - public const nint m_flInput1 = 0x1D0; // CParticleCollectionFloatInput - public const nint m_flInput2 = 0x330; // CParticleCollectionFloatInput - public const nint m_flOutputRemap = 0x490; // CParticleRemapFloatInput - public const nint m_nOutputCP = 0x5F0; // int32 - public const nint m_nOutVectorField = 0x5F4; // int32 + public const nint m_nExpression = 0x1D8; // ScalarExpressionType_t + public const nint m_flInput1 = 0x1E0; // CParticleCollectionFloatInput + public const nint m_flInput2 = 0x350; // CParticleCollectionFloatInput + public const nint m_flOutputRemap = 0x4C0; // CParticleRemapFloatInput + public const nint m_nOutputCP = 0x630; // int32 + public const nint m_nOutVectorField = 0x634; // int32 } // Parent: None // Field count: 5 @@ -1954,11 +1894,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_CreateParticleSystemRenderer { - public const nint m_hEffect = 0x210; // CStrongHandle - public const nint m_nEventType = 0x218; // EventTypeSelection_t - public const nint m_vecCPs = 0x220; // CUtlLeanVector - public const nint m_szParticleConfig = 0x230; // CUtlString - public const nint m_AggregationPos = 0x238; // CPerParticleVecInput + public const nint m_hEffect = 0x220; // CStrongHandle + public const nint m_nEventType = 0x228; // EventTypeSelection_t + public const nint m_vecCPs = 0x230; // CUtlLeanVector + public const nint m_szParticleConfig = 0x240; // CUtlString + public const nint m_AggregationPos = 0x248; // CPerParticleVecInput } // Parent: None // Field count: 0 @@ -1973,10 +1913,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomVectorComponent { - public const nint m_flMin = 0x1C8; // float32 - public const nint m_flMax = 0x1CC; // float32 - public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t - public const nint m_nComponent = 0x1D4; // int32 + public const nint m_flMin = 0x1D8; // float32 + public const nint m_flMax = 0x1DC; // float32 + public const nint m_nFieldOutput = 0x1E0; // ParticleAttributeIndex_t + public const nint m_nComponent = 0x1E4; // int32 } // Parent: None // Field count: 4 @@ -1986,10 +1926,10 @@ namespace CS2Dumper.Schemas { // MParticleReplacementOp // MGetKV3ClassDefaults public static class C_OP_InheritFromParentParticles { - public const nint m_flScale = 0x1C0; // float32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nIncrement = 0x1C8; // int32 - public const nint m_bRandomDistribution = 0x1CC; // bool + public const nint m_flScale = 0x1D0; // float32 + public const nint m_nFieldOutput = 0x1D4; // ParticleAttributeIndex_t + public const nint m_nIncrement = 0x1D8; // int32 + public const nint m_bRandomDistribution = 0x1DC; // bool } // Parent: None // Field count: 7 @@ -1997,13 +1937,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_SetVectorAttributeToVectorExpression { - public const nint m_nExpression = 0x1C8; // VectorExpressionType_t - public const nint m_vInput1 = 0x1D0; // CPerParticleVecInput - public const nint m_vInput2 = 0x848; // CPerParticleVecInput - public const nint m_flLerp = 0xEC0; // CPerParticleFloatInput - public const nint m_nOutputField = 0x1020; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x1024; // ParticleSetMethod_t - public const nint m_bNormalizedOutput = 0x1028; // bool + public const nint m_nExpression = 0x1D8; // VectorExpressionType_t + public const nint m_vInput1 = 0x1E0; // CPerParticleVecInput + public const nint m_vInput2 = 0x898; // CPerParticleVecInput + public const nint m_flLerp = 0xF50; // CPerParticleFloatInput + public const nint m_nOutputField = 0x10C0; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x10C4; // ParticleSetMethod_t + public const nint m_bNormalizedOutput = 0x10C8; // bool } // Parent: None // Field count: 8 @@ -2011,14 +1951,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapTransformVisibilityToVector { - public const nint m_nSetMethod = 0x1C0; // ParticleSetMethod_t - public const nint m_TransformInput = 0x1C8; // CParticleTransformInput - public const nint m_nFieldOutput = 0x230; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x234; // float32 - public const nint m_flInputMax = 0x238; // float32 - public const nint m_vecOutputMin = 0x23C; // Vector - public const nint m_vecOutputMax = 0x248; // Vector - public const nint m_flRadius = 0x254; // float32 + public const nint m_nSetMethod = 0x1D0; // ParticleSetMethod_t + public const nint m_TransformInput = 0x1D8; // CParticleTransformInput + public const nint m_nFieldOutput = 0x240; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x244; // float32 + public const nint m_flInputMax = 0x248; // float32 + public const nint m_vecOutputMin = 0x24C; // Vector + public const nint m_vecOutputMax = 0x258; // Vector + public const nint m_flRadius = 0x264; // float32 } // Parent: None // Field count: 3 @@ -2026,9 +1966,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DirectionBetweenVecsToVec { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_vecPoint1 = 0x1C8; // CPerParticleVecInput - public const nint m_vecPoint2 = 0x840; // CPerParticleVecInput + public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_vecPoint1 = 0x1D8; // CPerParticleVecInput + public const nint m_vecPoint2 = 0x890; // CPerParticleVecInput } // Parent: None // Field count: 4 @@ -2036,10 +1976,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_MovementLoopInsideSphere { - public const nint m_nCP = 0x1C0; // int32 - public const nint m_flDistance = 0x1C8; // CParticleCollectionFloatInput - public const nint m_vecScale = 0x328; // CParticleCollectionVecInput - public const nint m_nDistSqrAttr = 0x9A0; // ParticleAttributeIndex_t + public const nint m_nCP = 0x1D0; // int32 + public const nint m_flDistance = 0x1D8; // CParticleCollectionFloatInput + public const nint m_vecScale = 0x348; // CParticleCollectionVecInput + public const nint m_nDistSqrAttr = 0xA00; // ParticleAttributeIndex_t } // Parent: None // Field count: 9 @@ -2047,15 +1987,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderSimpleModelCollection { - public const nint m_bCenterOffset = 0x210; // bool - public const nint m_hModel = 0x218; // CStrongHandle - public const nint m_modelInput = 0x220; // CParticleModelInput - public const nint m_fSizeCullScale = 0x280; // CParticleCollectionFloatInput - public const nint m_bDisableShadows = 0x3E0; // bool - public const nint m_bDisableMotionBlur = 0x3E1; // bool - public const nint m_bAcceptsDecals = 0x3E2; // bool - public const nint m_fDrawFilter = 0x3E8; // CPerParticleFloatInput - public const nint m_nAngularVelocityField = 0x548; // ParticleAttributeIndex_t + public const nint m_bCenterOffset = 0x220; // bool + public const nint m_hModel = 0x228; // CStrongHandle + public const nint m_modelInput = 0x230; // CParticleModelInput + public const nint m_fSizeCullScale = 0x290; // CParticleCollectionFloatInput + public const nint m_bDisableShadows = 0x400; // bool + public const nint m_bDisableMotionBlur = 0x401; // bool + public const nint m_bAcceptsDecals = 0x402; // bool + public const nint m_fDrawFilter = 0x408; // CPerParticleFloatInput + public const nint m_nAngularVelocityField = 0x578; // ParticleAttributeIndex_t } // Parent: None // Field count: 4 @@ -2063,10 +2003,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_QuantizeCPComponent { - public const nint m_flInputValue = 0x1C8; // CParticleCollectionFloatInput - public const nint m_nCPOutput = 0x328; // int32 - public const nint m_nOutVectorField = 0x32C; // int32 - public const nint m_flQuantizeValue = 0x330; // CParticleCollectionFloatInput + public const nint m_flInputValue = 0x1D8; // CParticleCollectionFloatInput + public const nint m_nCPOutput = 0x348; // int32 + public const nint m_nOutVectorField = 0x34C; // int32 + public const nint m_flQuantizeValue = 0x350; // CParticleCollectionFloatInput } // Parent: None // Field count: 2 @@ -2074,8 +2014,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_PlayEndCapWhenFinished { - public const nint m_bFireOnEmissionEnd = 0x1C8; // bool - public const nint m_bIncludeChildren = 0x1C9; // bool + public const nint m_bFireOnEmissionEnd = 0x1D8; // bool + public const nint m_bIncludeChildren = 0x1D9; // bool } // Parent: None // Field count: 2 @@ -2083,8 +2023,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InitFloatCollection { - public const nint m_InputValue = 0x1C8; // CParticleCollectionFloatInput - public const nint m_nOutputField = 0x328; // ParticleAttributeIndex_t + public const nint m_InputValue = 0x1D8; // CParticleCollectionFloatInput + public const nint m_nOutputField = 0x348; // ParticleAttributeIndex_t } // Parent: None // Field count: 8 @@ -2107,12 +2047,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapScalarEndCap { - public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C8; // float32 - public const nint m_flInputMax = 0x1CC; // float32 - public const nint m_flOutputMin = 0x1D0; // float32 - public const nint m_flOutputMax = 0x1D4; // float32 + public const nint m_nFieldInput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1D4; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1D8; // float32 + public const nint m_flInputMax = 0x1DC; // float32 + public const nint m_flOutputMin = 0x1E0; // float32 + public const nint m_flOutputMax = 0x1E4; // float32 } // Parent: None // Field count: 3 @@ -2120,9 +2060,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreateFromPlaneCache { - public const nint m_vecOffsetMin = 0x1C8; // Vector - public const nint m_vecOffsetMax = 0x1D4; // Vector - public const nint m_bUseNormal = 0x1E1; // bool + public const nint m_vecOffsetMin = 0x1D8; // Vector + public const nint m_vecOffsetMax = 0x1E4; // Vector + public const nint m_bUseNormal = 0x1F1; // bool } // Parent: None // Field count: 3 @@ -2130,9 +2070,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LazyCullCompareFloat { - public const nint m_flComparsion1 = 0x1C0; // CPerParticleFloatInput - public const nint m_flComparsion2 = 0x320; // CPerParticleFloatInput - public const nint m_flCullTime = 0x480; // CPerParticleFloatInput + public const nint m_flComparsion1 = 0x1D0; // CPerParticleFloatInput + public const nint m_flComparsion2 = 0x340; // CPerParticleFloatInput + public const nint m_flCullTime = 0x4B0; // CPerParticleFloatInput } // Parent: None // Field count: 5 @@ -2140,11 +2080,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ControlPointToRadialScreenSpace { - public const nint m_nCPIn = 0x1C8; // int32 - public const nint m_vecCP1Pos = 0x1CC; // Vector - public const nint m_nCPOut = 0x1D8; // int32 - public const nint m_nCPOutField = 0x1DC; // int32 - public const nint m_nCPSSPosOut = 0x1E0; // int32 + public const nint m_nCPIn = 0x1D8; // int32 + public const nint m_vecCP1Pos = 0x1DC; // Vector + public const nint m_nCPOut = 0x1E8; // int32 + public const nint m_nCPOutField = 0x1EC; // int32 + public const nint m_nCPSSPosOut = 0x1F0; // int32 } // Parent: None // Field count: 0 @@ -2159,11 +2099,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_NormalOffset { - public const nint m_OffsetMin = 0x1C8; // Vector - public const nint m_OffsetMax = 0x1D4; // Vector - public const nint m_nControlPointNumber = 0x1E0; // int32 - public const nint m_bLocalCoords = 0x1E4; // bool - public const nint m_bNormalize = 0x1E5; // bool + public const nint m_OffsetMin = 0x1D8; // Vector + public const nint m_OffsetMax = 0x1E4; // Vector + public const nint m_nControlPointNumber = 0x1F0; // int32 + public const nint m_bLocalCoords = 0x1F4; // bool + public const nint m_bNormalize = 0x1F5; // bool } // Parent: None // Field count: 3 @@ -2171,9 +2111,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapDistanceToLineSegmentToVector { - public const nint m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t - public const nint m_vMinOutputValue = 0x1DC; // Vector - public const nint m_vMaxOutputValue = 0x1E8; // Vector + public const nint m_nFieldOutput = 0x1E8; // ParticleAttributeIndex_t + public const nint m_vMinOutputValue = 0x1EC; // Vector + public const nint m_vMaxOutputValue = 0x1F8; // Vector } // Parent: None // Field count: 8 @@ -2181,14 +2121,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderAsModels { - public const nint m_ModelList = 0x210; // CUtlVector - public const nint m_flModelScale = 0x22C; // float32 - public const nint m_bFitToModelSize = 0x230; // bool - public const nint m_bNonUniformScaling = 0x231; // bool - public const nint m_nXAxisScalingAttribute = 0x234; // ParticleAttributeIndex_t - public const nint m_nYAxisScalingAttribute = 0x238; // ParticleAttributeIndex_t - public const nint m_nZAxisScalingAttribute = 0x23C; // ParticleAttributeIndex_t - public const nint m_nSizeCullBloat = 0x240; // int32 + public const nint m_ModelList = 0x220; // CUtlVector + public const nint m_flModelScale = 0x23C; // float32 + public const nint m_bFitToModelSize = 0x240; // bool + public const nint m_bNonUniformScaling = 0x241; // bool + public const nint m_nXAxisScalingAttribute = 0x244; // ParticleAttributeIndex_t + public const nint m_nYAxisScalingAttribute = 0x248; // ParticleAttributeIndex_t + public const nint m_nZAxisScalingAttribute = 0x24C; // ParticleAttributeIndex_t + public const nint m_nSizeCullBloat = 0x250; // int32 } // Parent: None // Field count: 10 @@ -2196,16 +2136,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreationNoise { - public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - public const nint m_bAbsVal = 0x1CC; // bool - public const nint m_bAbsValInv = 0x1CD; // bool - public const nint m_flOffset = 0x1D0; // float32 - public const nint m_flOutputMin = 0x1D4; // float32 - public const nint m_flOutputMax = 0x1D8; // float32 - public const nint m_flNoiseScale = 0x1DC; // float32 - public const nint m_flNoiseScaleLoc = 0x1E0; // float32 - public const nint m_vecOffsetLoc = 0x1E4; // Vector - public const nint m_flWorldTimeScale = 0x1F0; // float32 + public const nint m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t + public const nint m_bAbsVal = 0x1DC; // bool + public const nint m_bAbsValInv = 0x1DD; // bool + public const nint m_flOffset = 0x1E0; // float32 + public const nint m_flOutputMin = 0x1E4; // float32 + public const nint m_flOutputMax = 0x1E8; // float32 + public const nint m_flNoiseScale = 0x1EC; // float32 + public const nint m_flNoiseScaleLoc = 0x1F0; // float32 + public const nint m_vecOffsetLoc = 0x1F4; // Vector + public const nint m_flWorldTimeScale = 0x200; // float32 } // Parent: None // Field count: 0 @@ -2220,9 +2160,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_GameLiquidSpill { - public const nint m_flLiquidContentsField = 0x210; // CParticleCollectionFloatInput - public const nint m_flExpirationTime = 0x370; // CParticleCollectionFloatInput - public const nint m_nAmountAttribute = 0x4D0; // ParticleAttributeIndex_t + public const nint m_flLiquidContentsField = 0x220; // CParticleCollectionFloatInput + public const nint m_flExpirationTime = 0x390; // CParticleCollectionFloatInput + public const nint m_nAmountAttribute = 0x500; // ParticleAttributeIndex_t } // Parent: None // Field count: 8 @@ -2230,14 +2170,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_InstantaneousEmitter { - public const nint m_nParticlesToEmit = 0x1C8; // CParticleCollectionFloatInput - public const nint m_flStartTime = 0x328; // CParticleCollectionFloatInput - public const nint m_flInitFromKilledParentParticles = 0x488; // float32 - public const nint m_nEventType = 0x48C; // EventTypeSelection_t - public const nint m_flParentParticleScale = 0x490; // CParticleCollectionFloatInput - public const nint m_nMaxEmittedPerFrame = 0x5F0; // int32 - public const nint m_nSnapshotControlPoint = 0x5F4; // int32 - public const nint m_strSnapshotSubset = 0x5F8; // CUtlString + public const nint m_nParticlesToEmit = 0x1D8; // CParticleCollectionFloatInput + public const nint m_flStartTime = 0x348; // CParticleCollectionFloatInput + public const nint m_flInitFromKilledParentParticles = 0x4B8; // float32 + public const nint m_nEventType = 0x4BC; // EventTypeSelection_t + public const nint m_flParentParticleScale = 0x4C0; // CParticleCollectionFloatInput + public const nint m_nMaxEmittedPerFrame = 0x630; // int32 + public const nint m_nSnapshotControlPoint = 0x634; // int32 + public const nint m_strSnapshotSubset = 0x638; // CUtlString } // Parent: None // Field count: 2 @@ -2245,8 +2185,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ConstrainLineLength { - public const nint m_flMinDistance = 0x1C0; // float32 - public const nint m_flMaxDistance = 0x1C4; // float32 + public const nint m_flMinDistance = 0x1D0; // float32 + public const nint m_flMaxDistance = 0x1D4; // float32 } // Parent: None // Field count: 8 @@ -2254,14 +2194,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_LifespanFromVelocity { - public const nint m_vecComponentScale = 0x1C8; // Vector - public const nint m_flTraceOffset = 0x1D4; // float32 - public const nint m_flMaxTraceLength = 0x1D8; // float32 - public const nint m_flTraceTolerance = 0x1DC; // float32 - public const nint m_nMaxPlanes = 0x1E0; // int32 - public const nint m_CollisionGroupName = 0x1E8; // char[128] - public const nint m_nTraceSet = 0x268; // ParticleTraceSet_t - public const nint m_bIncludeWater = 0x278; // bool + public const nint m_vecComponentScale = 0x1D8; // Vector + public const nint m_flTraceOffset = 0x1E4; // float32 + public const nint m_flMaxTraceLength = 0x1E8; // float32 + public const nint m_flTraceTolerance = 0x1EC; // float32 + public const nint m_nMaxPlanes = 0x1F0; // int32 + public const nint m_CollisionGroupName = 0x1F8; // char[128] + public const nint m_nTraceSet = 0x278; // ParticleTraceSet_t + public const nint m_bIncludeWater = 0x288; // bool } // Parent: None // Field count: 7 @@ -2269,13 +2209,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CBaseTrailRenderer { - public const nint m_nOrientationType = 0x2C18; // ParticleOrientationChoiceList_t - public const nint m_nOrientationControlPoint = 0x2C1C; // int32 - public const nint m_flMinSize = 0x2C20; // float32 - public const nint m_flMaxSize = 0x2C24; // float32 - public const nint m_flStartFadeSize = 0x2C28; // CParticleCollectionRendererFloatInput - public const nint m_flEndFadeSize = 0x2D88; // CParticleCollectionRendererFloatInput - public const nint m_bClampV = 0x2EE8; // bool + public const nint m_nOrientationType = 0x2DE8; // ParticleOrientationChoiceList_t + public const nint m_nOrientationControlPoint = 0x2DEC; // int32 + public const nint m_flMinSize = 0x2DF0; // float32 + public const nint m_flMaxSize = 0x2DF4; // float32 + public const nint m_flStartFadeSize = 0x2DF8; // CParticleCollectionRendererFloatInput + public const nint m_flEndFadeSize = 0x2F68; // CParticleCollectionRendererFloatInput + public const nint m_bClampV = 0x30D8; // bool } // Parent: None // Field count: 4 @@ -2283,10 +2223,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_VelocityFromCP { - public const nint m_velocityInput = 0x1C8; // CParticleCollectionVecInput - public const nint m_transformInput = 0x840; // CParticleTransformInput - public const nint m_flVelocityScale = 0x8A8; // float32 - public const nint m_bDirectionOnly = 0x8AC; // bool + public const nint m_velocityInput = 0x1D8; // CParticleCollectionVecInput + public const nint m_transformInput = 0x890; // CParticleTransformInput + public const nint m_flVelocityScale = 0x8F8; // float32 + public const nint m_bDirectionOnly = 0x8FC; // bool } // Parent: None // Field count: 8 @@ -2294,14 +2234,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointOrientation { - public const nint m_bUseWorldLocation = 0x1C8; // bool - public const nint m_bRandomize = 0x1CA; // bool - public const nint m_bSetOnce = 0x1CB; // bool - public const nint m_nCP = 0x1CC; // int32 - public const nint m_nHeadLocation = 0x1D0; // int32 - public const nint m_vecRotation = 0x1D4; // QAngle - public const nint m_vecRotationB = 0x1E0; // QAngle - public const nint m_flInterpolation = 0x1F0; // CParticleCollectionFloatInput + public const nint m_bUseWorldLocation = 0x1D8; // bool + public const nint m_bRandomize = 0x1DA; // bool + public const nint m_bSetOnce = 0x1DB; // bool + public const nint m_nCP = 0x1DC; // int32 + public const nint m_nHeadLocation = 0x1E0; // int32 + public const nint m_vecRotation = 0x1E4; // QAngle + public const nint m_vecRotationB = 0x1F0; // QAngle + public const nint m_flInterpolation = 0x200; // CParticleCollectionFloatInput } // Parent: None // Field count: 12 @@ -2309,18 +2249,18 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_MovementSkinnedPositionFromCPSnapshot { - public const nint m_nSnapshotControlPointNumber = 0x1C0; // int32 - public const nint m_nControlPointNumber = 0x1C4; // int32 - public const nint m_bRandom = 0x1C8; // bool - public const nint m_nRandomSeed = 0x1CC; // int32 - public const nint m_bSetNormal = 0x1D0; // bool - public const nint m_bSetRadius = 0x1D1; // bool - public const nint m_nIndexType = 0x1D4; // SnapshotIndexType_t - public const nint m_flReadIndex = 0x1D8; // CPerParticleFloatInput - public const nint m_flIncrement = 0x338; // CParticleCollectionFloatInput - public const nint m_nFullLoopIncrement = 0x498; // CParticleCollectionFloatInput - public const nint m_nSnapShotStartPoint = 0x5F8; // CParticleCollectionFloatInput - public const nint m_flInterpolation = 0x758; // CPerParticleFloatInput + public const nint m_nSnapshotControlPointNumber = 0x1D0; // int32 + public const nint m_nControlPointNumber = 0x1D4; // int32 + public const nint m_bRandom = 0x1D8; // bool + public const nint m_nRandomSeed = 0x1DC; // int32 + public const nint m_bSetNormal = 0x1E0; // bool + public const nint m_bSetRadius = 0x1E1; // bool + public const nint m_nIndexType = 0x1E4; // SnapshotIndexType_t + public const nint m_flReadIndex = 0x1E8; // CPerParticleFloatInput + public const nint m_flIncrement = 0x358; // CParticleCollectionFloatInput + public const nint m_nFullLoopIncrement = 0x4C8; // CParticleCollectionFloatInput + public const nint m_nSnapShotStartPoint = 0x638; // CParticleCollectionFloatInput + public const nint m_flInterpolation = 0x7A8; // CPerParticleFloatInput } // Parent: None // Field count: 15 @@ -2328,21 +2268,21 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_OscillateVector { - public const nint m_RateMin = 0x1C0; // Vector - public const nint m_RateMax = 0x1CC; // Vector - public const nint m_FrequencyMin = 0x1D8; // Vector - public const nint m_FrequencyMax = 0x1E4; // Vector - public const nint m_nField = 0x1F0; // ParticleAttributeIndex_t - public const nint m_bProportional = 0x1F4; // bool - public const nint m_bProportionalOp = 0x1F5; // bool - public const nint m_bOffset = 0x1F6; // bool - public const nint m_flStartTime_min = 0x1F8; // float32 - public const nint m_flStartTime_max = 0x1FC; // float32 - public const nint m_flEndTime_min = 0x200; // float32 - public const nint m_flEndTime_max = 0x204; // float32 - public const nint m_flOscMult = 0x208; // CPerParticleFloatInput - public const nint m_flOscAdd = 0x368; // CPerParticleFloatInput - public const nint m_flRateScale = 0x4C8; // CPerParticleFloatInput + public const nint m_RateMin = 0x1D0; // Vector + public const nint m_RateMax = 0x1DC; // Vector + public const nint m_FrequencyMin = 0x1E8; // Vector + public const nint m_FrequencyMax = 0x1F4; // Vector + public const nint m_nField = 0x200; // ParticleAttributeIndex_t + public const nint m_bProportional = 0x204; // bool + public const nint m_bProportionalOp = 0x205; // bool + public const nint m_bOffset = 0x206; // bool + public const nint m_flStartTime_min = 0x208; // float32 + public const nint m_flStartTime_max = 0x20C; // float32 + public const nint m_flEndTime_min = 0x210; // float32 + public const nint m_flEndTime_max = 0x214; // float32 + public const nint m_flOscMult = 0x218; // CPerParticleFloatInput + public const nint m_flOscAdd = 0x388; // CPerParticleFloatInput + public const nint m_flRateScale = 0x4F8; // CPerParticleFloatInput } // Parent: None // Field count: 15 @@ -2350,21 +2290,21 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_PositionLock { - public const nint m_TransformInput = 0x1C0; // CParticleTransformInput - public const nint m_flStartTime_min = 0x228; // float32 - public const nint m_flStartTime_max = 0x22C; // float32 - public const nint m_flStartTime_exp = 0x230; // float32 - public const nint m_flEndTime_min = 0x234; // float32 - public const nint m_flEndTime_max = 0x238; // float32 - public const nint m_flEndTime_exp = 0x23C; // float32 - public const nint m_flRange = 0x240; // float32 - public const nint m_flRangeBias = 0x248; // CParticleCollectionFloatInput - public const nint m_flJumpThreshold = 0x3A8; // float32 - public const nint m_flPrevPosScale = 0x3AC; // float32 - public const nint m_bLockRot = 0x3B0; // bool - public const nint m_vecScale = 0x3B8; // CParticleCollectionVecInput - public const nint m_nFieldOutput = 0xA30; // ParticleAttributeIndex_t - public const nint m_nFieldOutputPrev = 0xA34; // ParticleAttributeIndex_t + public const nint m_TransformInput = 0x1D0; // CParticleTransformInput + public const nint m_flStartTime_min = 0x238; // float32 + public const nint m_flStartTime_max = 0x23C; // float32 + public const nint m_flStartTime_exp = 0x240; // float32 + public const nint m_flEndTime_min = 0x244; // float32 + public const nint m_flEndTime_max = 0x248; // float32 + public const nint m_flEndTime_exp = 0x24C; // float32 + public const nint m_flRange = 0x250; // float32 + public const nint m_flRangeBias = 0x258; // CParticleCollectionFloatInput + public const nint m_flJumpThreshold = 0x3C8; // float32 + public const nint m_flPrevPosScale = 0x3CC; // float32 + public const nint m_bLockRot = 0x3D0; // bool + public const nint m_vecScale = 0x3D8; // CParticleCollectionVecInput + public const nint m_nFieldOutput = 0xA90; // ParticleAttributeIndex_t + public const nint m_nFieldOutputPrev = 0xA94; // ParticleAttributeIndex_t } // Parent: None // Field count: 4 @@ -2372,10 +2312,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderVRHapticEvent { - public const nint m_nHand = 0x210; // ParticleVRHandChoiceList_t - public const nint m_nOutputHandCP = 0x214; // int32 - public const nint m_nOutputField = 0x218; // int32 - public const nint m_flAmplitude = 0x220; // CPerParticleFloatInput + public const nint m_nHand = 0x220; // ParticleVRHandChoiceList_t + public const nint m_nOutputHandCP = 0x224; // int32 + public const nint m_nOutputField = 0x228; // int32 + public const nint m_flAmplitude = 0x230; // CPerParticleFloatInput } // Parent: None // Field count: 12 @@ -2383,18 +2323,18 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointToImpactPoint { - public const nint m_nCPOut = 0x1C8; // int32 - public const nint m_nCPIn = 0x1CC; // int32 - public const nint m_flUpdateRate = 0x1D0; // float32 - public const nint m_flTraceLength = 0x1D8; // CParticleCollectionFloatInput - public const nint m_flStartOffset = 0x338; // float32 - public const nint m_flOffset = 0x33C; // float32 - public const nint m_vecTraceDir = 0x340; // Vector - public const nint m_CollisionGroupName = 0x34C; // char[128] - public const nint m_nTraceSet = 0x3CC; // ParticleTraceSet_t - public const nint m_bSetToEndpoint = 0x3D0; // bool - public const nint m_bTraceToClosestSurface = 0x3D1; // bool - public const nint m_bIncludeWater = 0x3D2; // bool + public const nint m_nCPOut = 0x1D8; // int32 + public const nint m_nCPIn = 0x1DC; // int32 + public const nint m_flUpdateRate = 0x1E0; // float32 + public const nint m_flTraceLength = 0x1E8; // CParticleCollectionFloatInput + public const nint m_flStartOffset = 0x358; // float32 + public const nint m_flOffset = 0x35C; // float32 + public const nint m_vecTraceDir = 0x360; // Vector + public const nint m_CollisionGroupName = 0x36C; // char[128] + public const nint m_nTraceSet = 0x3EC; // ParticleTraceSet_t + public const nint m_bSetToEndpoint = 0x3F0; // bool + public const nint m_bTraceToClosestSurface = 0x3F1; // bool + public const nint m_bIncludeWater = 0x3F2; // bool } // Parent: None // Field count: 6 @@ -2402,12 +2342,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_InterpolateRadius { - public const nint m_flStartTime = 0x1C0; // float32 - public const nint m_flEndTime = 0x1C4; // float32 - public const nint m_flStartScale = 0x1C8; // float32 - public const nint m_flEndScale = 0x1CC; // float32 - public const nint m_bEaseInAndOut = 0x1D0; // bool - public const nint m_flBias = 0x1D4; // float32 + public const nint m_flStartTime = 0x1D0; // float32 + public const nint m_flEndTime = 0x1D4; // float32 + public const nint m_flStartScale = 0x1D8; // float32 + public const nint m_flEndScale = 0x1DC; // float32 + public const nint m_bEaseInAndOut = 0x1E0; // bool + public const nint m_flBias = 0x1E4; // float32 } // Parent: None // Field count: 3 @@ -2415,9 +2355,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ReinitializeScalarEndCap { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flOutputMin = 0x1C4; // float32 - public const nint m_flOutputMax = 0x1C8; // float32 + public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_flOutputMin = 0x1D4; // float32 + public const nint m_flOutputMax = 0x1D8; // float32 } // Parent: None // Field count: 8 @@ -2425,14 +2365,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_TurbulenceForce { - public const nint m_flNoiseCoordScale0 = 0x1D0; // float32 - public const nint m_flNoiseCoordScale1 = 0x1D4; // float32 - public const nint m_flNoiseCoordScale2 = 0x1D8; // float32 - public const nint m_flNoiseCoordScale3 = 0x1DC; // float32 - public const nint m_vecNoiseAmount0 = 0x1E0; // Vector - public const nint m_vecNoiseAmount1 = 0x1EC; // Vector - public const nint m_vecNoiseAmount2 = 0x1F8; // Vector - public const nint m_vecNoiseAmount3 = 0x204; // Vector + public const nint m_flNoiseCoordScale0 = 0x1E0; // float32 + public const nint m_flNoiseCoordScale1 = 0x1E4; // float32 + public const nint m_flNoiseCoordScale2 = 0x1E8; // float32 + public const nint m_flNoiseCoordScale3 = 0x1EC; // float32 + public const nint m_vecNoiseAmount0 = 0x1F0; // Vector + public const nint m_vecNoiseAmount1 = 0x1FC; // Vector + public const nint m_vecNoiseAmount2 = 0x208; // Vector + public const nint m_vecNoiseAmount3 = 0x214; // Vector } // Parent: None // Field count: 9 @@ -2440,15 +2380,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapNamedModelElementOnceTimed { - public const nint m_hModel = 0x1C0; // CStrongHandle - public const nint m_inNames = 0x1C8; // CUtlVector - public const nint m_outNames = 0x1E0; // CUtlVector - public const nint m_fallbackNames = 0x1F8; // CUtlVector - public const nint m_bModelFromRenderer = 0x210; // bool - public const nint m_bProportional = 0x211; // bool - public const nint m_nFieldInput = 0x214; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x218; // ParticleAttributeIndex_t - public const nint m_flRemapTime = 0x21C; // float32 + public const nint m_hModel = 0x1D0; // CStrongHandle + public const nint m_inNames = 0x1D8; // CUtlVector + public const nint m_outNames = 0x1F0; // CUtlVector + public const nint m_fallbackNames = 0x208; // CUtlVector + public const nint m_bModelFromRenderer = 0x220; // bool + public const nint m_bProportional = 0x221; // bool + public const nint m_nFieldInput = 0x224; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x228; // ParticleAttributeIndex_t + public const nint m_flRemapTime = 0x22C; // float32 } // Parent: None // Field count: 3 @@ -2456,9 +2396,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointToPlayer { - public const nint m_nCP1 = 0x1C8; // int32 - public const nint m_vecCP1Pos = 0x1CC; // Vector - public const nint m_bOrientToEyes = 0x1D8; // bool + public const nint m_nCP1 = 0x1D8; // int32 + public const nint m_vecCP1Pos = 0x1DC; // Vector + public const nint m_bOrientToEyes = 0x1E8; // bool } // Parent: None // Field count: 1 @@ -2466,7 +2406,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_EndCapTimedFreeze { - public const nint m_flFreezeTime = 0x1C0; // CParticleCollectionFloatInput + public const nint m_flFreezeTime = 0x1D0; // CParticleCollectionFloatInput } // Parent: None // Field count: 8 @@ -2474,14 +2414,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderGpuImplicit { - public const nint m_bUsePerParticleRadius = 0x210; // bool - public const nint m_nVertexCountKb = 0x214; // uint32 - public const nint m_nIndexCountKb = 0x218; // uint32 - public const nint m_fGridSize = 0x220; // CParticleCollectionRendererFloatInput - public const nint m_fRadiusScale = 0x380; // CParticleCollectionRendererFloatInput - public const nint m_fIsosurfaceThreshold = 0x4E0; // CParticleCollectionRendererFloatInput - public const nint m_nScaleCP = 0x640; // int32 - public const nint m_hMaterial = 0x648; // CStrongHandle + public const nint m_bUsePerParticleRadius = 0x220; // bool + public const nint m_nVertexCountKb = 0x224; // uint32 + public const nint m_nIndexCountKb = 0x228; // uint32 + public const nint m_fGridSize = 0x230; // CParticleCollectionRendererFloatInput + public const nint m_fRadiusScale = 0x3A0; // CParticleCollectionRendererFloatInput + public const nint m_fIsosurfaceThreshold = 0x510; // CParticleCollectionRendererFloatInput + public const nint m_nScaleCP = 0x680; // int32 + public const nint m_hMaterial = 0x688; // CStrongHandle } // Parent: None // Field count: 8 @@ -2489,14 +2429,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetRandomControlPointPosition { - public const nint m_bUseWorldLocation = 0x1C8; // bool - public const nint m_bOrient = 0x1C9; // bool - public const nint m_nCP1 = 0x1CC; // int32 - public const nint m_nHeadLocation = 0x1D0; // int32 - public const nint m_flReRandomRate = 0x1D8; // CParticleCollectionFloatInput - public const nint m_vecCPMinPos = 0x338; // Vector - public const nint m_vecCPMaxPos = 0x344; // Vector - public const nint m_flInterpolation = 0x350; // CParticleCollectionFloatInput + public const nint m_bUseWorldLocation = 0x1D8; // bool + public const nint m_bOrient = 0x1D9; // bool + public const nint m_nCP1 = 0x1DC; // int32 + public const nint m_nHeadLocation = 0x1E0; // int32 + public const nint m_flReRandomRate = 0x1E8; // CParticleCollectionFloatInput + public const nint m_vecCPMinPos = 0x358; // Vector + public const nint m_vecCPMaxPos = 0x364; // Vector + public const nint m_flInterpolation = 0x370; // CParticleCollectionFloatInput } // Parent: None // Field count: 8 @@ -2504,14 +2444,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapTransformVisibilityToScalar { - public const nint m_nSetMethod = 0x1C0; // ParticleSetMethod_t - public const nint m_TransformInput = 0x1C8; // CParticleTransformInput - public const nint m_nFieldOutput = 0x230; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x234; // float32 - public const nint m_flInputMax = 0x238; // float32 - public const nint m_flOutputMin = 0x23C; // float32 - public const nint m_flOutputMax = 0x240; // float32 - public const nint m_flRadius = 0x244; // float32 + public const nint m_nSetMethod = 0x1D0; // ParticleSetMethod_t + public const nint m_TransformInput = 0x1D8; // CParticleTransformInput + public const nint m_nFieldOutput = 0x240; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x244; // float32 + public const nint m_flInputMax = 0x248; // float32 + public const nint m_flOutputMin = 0x24C; // float32 + public const nint m_flOutputMax = 0x250; // float32 + public const nint m_flRadius = 0x254; // float32 } // Parent: None // Field count: 3 @@ -2519,9 +2459,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapControlPointDirectionToVector { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flScale = 0x1C4; // float32 - public const nint m_nControlPointNumber = 0x1C8; // int32 + public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_flScale = 0x1D4; // float32 + public const nint m_nControlPointNumber = 0x1D8; // int32 } // Parent: None // Field count: 5 @@ -2529,11 +2469,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ScreenSpacePositionOfTarget { - public const nint m_vecTargetPosition = 0x1C0; // CPerParticleVecInput - public const nint m_bOututBehindness = 0x838; // bool - public const nint m_nBehindFieldOutput = 0x83C; // ParticleAttributeIndex_t - public const nint m_flBehindOutputRemap = 0x840; // CParticleRemapFloatInput - public const nint m_nBehindSetMethod = 0x9A0; // ParticleSetMethod_t + public const nint m_vecTargetPosition = 0x1D0; // CPerParticleVecInput + public const nint m_bOututBehindness = 0x888; // bool + public const nint m_nBehindFieldOutput = 0x88C; // ParticleAttributeIndex_t + public const nint m_flBehindOutputRemap = 0x890; // CParticleRemapFloatInput + public const nint m_nBehindSetMethod = 0xA00; // ParticleSetMethod_t } // Parent: None // Field count: 0 @@ -2548,11 +2488,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DragRelativeToPlane { - public const nint m_flDragAtPlane = 0x1C0; // CParticleCollectionFloatInput - public const nint m_flFalloff = 0x320; // CParticleCollectionFloatInput - public const nint m_bDirectional = 0x480; // bool - public const nint m_vecPlaneNormal = 0x488; // CParticleCollectionVecInput - public const nint m_nControlPointNumber = 0xB00; // int32 + public const nint m_flDragAtPlane = 0x1D0; // CParticleCollectionFloatInput + public const nint m_flFalloff = 0x340; // CParticleCollectionFloatInput + public const nint m_bDirectional = 0x4B0; // bool + public const nint m_vecPlaneNormal = 0x4B8; // CParticleCollectionVecInput + public const nint m_nControlPointNumber = 0xB70; // int32 } // Parent: None // Field count: 2 @@ -2560,8 +2500,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetCPtoVector { - public const nint m_nCPInput = 0x1C0; // int32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_nCPInput = 0x1D0; // int32 + public const nint m_nFieldOutput = 0x1D4; // ParticleAttributeIndex_t } // Parent: None // Field count: 0 @@ -2576,9 +2516,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SnapshotRigidSkinToBones { - public const nint m_bTransformNormals = 0x1C0; // bool - public const nint m_bTransformRadii = 0x1C1; // bool - public const nint m_nControlPointNumber = 0x1C4; // int32 + public const nint m_bTransformNormals = 0x1D0; // bool + public const nint m_bTransformRadii = 0x1D1; // bool + public const nint m_nControlPointNumber = 0x1D4; // int32 } // Parent: None // Field count: 4 @@ -2586,10 +2526,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetSingleControlPointPosition { - public const nint m_bSetOnce = 0x1C8; // bool - public const nint m_nCP1 = 0x1CC; // int32 - public const nint m_vecCP1Pos = 0x1D0; // CParticleCollectionVecInput - public const nint m_transformInput = 0x848; // CParticleTransformInput + public const nint m_bSetOnce = 0x1D8; // bool + public const nint m_nCP1 = 0x1DC; // int32 + public const nint m_vecCP1Pos = 0x1E0; // CParticleCollectionVecInput + public const nint m_transformInput = 0x898; // CParticleTransformInput } // Parent: None // Field count: 7 @@ -2597,13 +2537,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_DistanceToNeighborCull { - public const nint m_flDistance = 0x1C8; // CPerParticleFloatInput - public const nint m_bIncludeRadii = 0x328; // bool - public const nint m_flLifespanOverlap = 0x330; // CPerParticleFloatInput - public const nint m_nFieldModify = 0x490; // ParticleAttributeIndex_t - public const nint m_flModify = 0x498; // CPerParticleFloatInput - public const nint m_nSetMethod = 0x5F8; // ParticleSetMethod_t - public const nint m_bUseNeighbor = 0x5FC; // bool + public const nint m_flDistance = 0x1D8; // CPerParticleFloatInput + public const nint m_bIncludeRadii = 0x348; // bool + public const nint m_flLifespanOverlap = 0x350; // CPerParticleFloatInput + public const nint m_nFieldModify = 0x4C0; // ParticleAttributeIndex_t + public const nint m_flModify = 0x4C8; // CPerParticleFloatInput + public const nint m_nSetMethod = 0x638; // ParticleSetMethod_t + public const nint m_bUseNeighbor = 0x63C; // bool } // Parent: None // Field count: 11 @@ -2611,17 +2551,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapCPtoScalar { - public const nint m_nCPInput = 0x1C0; // int32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nField = 0x1C8; // int32 - public const nint m_flInputMin = 0x1CC; // float32 - public const nint m_flInputMax = 0x1D0; // float32 - public const nint m_flOutputMin = 0x1D4; // float32 - public const nint m_flOutputMax = 0x1D8; // float32 - public const nint m_flStartTime = 0x1DC; // float32 - public const nint m_flEndTime = 0x1E0; // float32 - public const nint m_flInterpRate = 0x1E4; // float32 - public const nint m_nSetMethod = 0x1E8; // ParticleSetMethod_t + public const nint m_nCPInput = 0x1D0; // int32 + public const nint m_nFieldOutput = 0x1D4; // ParticleAttributeIndex_t + public const nint m_nField = 0x1D8; // int32 + public const nint m_flInputMin = 0x1DC; // float32 + public const nint m_flInputMax = 0x1E0; // float32 + public const nint m_flOutputMin = 0x1E4; // float32 + public const nint m_flOutputMax = 0x1E8; // float32 + public const nint m_flStartTime = 0x1EC; // float32 + public const nint m_flEndTime = 0x1F0; // float32 + public const nint m_flInterpRate = 0x1F4; // float32 + public const nint m_nSetMethod = 0x1F8; // ParticleSetMethod_t } // Parent: None // Field count: 3 @@ -2629,9 +2569,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CParticleFunctionRenderer { - public const nint VisibilityInputs = 0x1C0; // CParticleVisibilityInputs - public const nint m_bCannotBeRefracted = 0x208; // bool - public const nint m_bSkipRenderingOnMobile = 0x209; // bool + public const nint VisibilityInputs = 0x1D0; // CParticleVisibilityInputs + public const nint m_bCannotBeRefracted = 0x218; // bool + public const nint m_bSkipRenderingOnMobile = 0x219; // bool } // Parent: None // Field count: 65 @@ -2649,61 +2589,61 @@ namespace CS2Dumper.Schemas { public const nint m_Renderers = 0xA0; // CUtlVector public const nint m_Children = 0xB8; // CUtlVector public const nint m_nFirstMultipleOverride_BackwardCompat = 0x178; // int32 - public const nint m_nInitialParticles = 0x210; // int32 - public const nint m_nMaxParticles = 0x214; // int32 - public const nint m_nGroupID = 0x218; // int32 - public const nint m_BoundingBoxMin = 0x21C; // Vector - public const nint m_BoundingBoxMax = 0x228; // Vector - public const nint m_flDepthSortBias = 0x234; // float32 - public const nint m_nSortOverridePositionCP = 0x238; // int32 - public const nint m_bInfiniteBounds = 0x23C; // bool - public const nint m_bEnableNamedValues = 0x23D; // bool - public const nint m_NamedValueDomain = 0x240; // CUtlString - public const nint m_NamedValueLocals = 0x248; // CUtlVector - public const nint m_ConstantColor = 0x260; // Color - public const nint m_ConstantNormal = 0x264; // Vector - public const nint m_flConstantRadius = 0x270; // float32 - public const nint m_flConstantRotation = 0x274; // float32 - public const nint m_flConstantRotationSpeed = 0x278; // float32 - public const nint m_flConstantLifespan = 0x27C; // float32 - public const nint m_nConstantSequenceNumber = 0x280; // int32 - public const nint m_nConstantSequenceNumber1 = 0x284; // int32 - public const nint m_nSnapshotControlPoint = 0x288; // int32 - public const nint m_hSnapshot = 0x290; // CStrongHandle - public const nint m_pszCullReplacementName = 0x298; // CStrongHandle - public const nint m_flCullRadius = 0x2A0; // float32 - public const nint m_flCullFillCost = 0x2A4; // float32 - public const nint m_nCullControlPoint = 0x2A8; // int32 - public const nint m_hFallback = 0x2B0; // CStrongHandle - public const nint m_nFallbackMaxCount = 0x2B8; // int32 - public const nint m_hLowViolenceDef = 0x2C0; // CStrongHandle - public const nint m_hReferenceReplacement = 0x2C8; // CStrongHandle - public const nint m_flPreSimulationTime = 0x2D0; // float32 - public const nint m_flStopSimulationAfterTime = 0x2D4; // float32 - public const nint m_flMaximumTimeStep = 0x2D8; // float32 - public const nint m_flMaximumSimTime = 0x2DC; // float32 - public const nint m_flMinimumSimTime = 0x2E0; // float32 - public const nint m_flMinimumTimeStep = 0x2E4; // float32 - public const nint m_nMinimumFrames = 0x2E8; // int32 - public const nint m_nMinCPULevel = 0x2EC; // int32 - public const nint m_nMinGPULevel = 0x2F0; // int32 - public const nint m_flNoDrawTimeToGoToSleep = 0x2F4; // float32 - public const nint m_flMaxDrawDistance = 0x2F8; // float32 - public const nint m_flStartFadeDistance = 0x2FC; // float32 - public const nint m_flMaxCreationDistance = 0x300; // float32 - public const nint m_nAggregationMinAvailableParticles = 0x304; // int32 - public const nint m_flAggregateRadius = 0x308; // float32 - public const nint m_bShouldBatch = 0x30C; // bool - public const nint m_bShouldHitboxesFallbackToRenderBounds = 0x30D; // bool - public const nint m_bShouldHitboxesFallbackToSnapshot = 0x30E; // bool - public const nint m_bShouldHitboxesFallbackToCollisionHulls = 0x30F; // bool - public const nint m_nViewModelEffect = 0x310; // InheritableBoolType_t - public const nint m_bScreenSpaceEffect = 0x314; // bool - public const nint m_pszTargetLayerID = 0x318; // CUtlSymbolLarge - public const nint m_nSkipRenderControlPoint = 0x320; // int32 - public const nint m_nAllowRenderControlPoint = 0x324; // int32 - public const nint m_bShouldSort = 0x328; // bool - public const nint m_controlPointConfigurations = 0x370; // CUtlVector + public const nint m_nInitialParticles = 0x258; // int32 + public const nint m_nMaxParticles = 0x25C; // int32 + public const nint m_nGroupID = 0x260; // int32 + public const nint m_BoundingBoxMin = 0x264; // Vector + public const nint m_BoundingBoxMax = 0x270; // Vector + public const nint m_flDepthSortBias = 0x27C; // float32 + public const nint m_nSortOverridePositionCP = 0x280; // int32 + public const nint m_bInfiniteBounds = 0x284; // bool + public const nint m_bEnableNamedValues = 0x285; // bool + public const nint m_NamedValueDomain = 0x288; // CUtlString + public const nint m_NamedValueLocals = 0x290; // CUtlVector + public const nint m_ConstantColor = 0x2A8; // Color + public const nint m_ConstantNormal = 0x2AC; // Vector + public const nint m_flConstantRadius = 0x2B8; // float32 + public const nint m_flConstantRotation = 0x2BC; // float32 + public const nint m_flConstantRotationSpeed = 0x2C0; // float32 + public const nint m_flConstantLifespan = 0x2C4; // float32 + public const nint m_nConstantSequenceNumber = 0x2C8; // int32 + public const nint m_nConstantSequenceNumber1 = 0x2CC; // int32 + public const nint m_nSnapshotControlPoint = 0x2D0; // int32 + public const nint m_hSnapshot = 0x2D8; // CStrongHandle + public const nint m_pszCullReplacementName = 0x2E0; // CStrongHandle + public const nint m_flCullRadius = 0x2E8; // float32 + public const nint m_flCullFillCost = 0x2EC; // float32 + public const nint m_nCullControlPoint = 0x2F0; // int32 + public const nint m_hFallback = 0x2F8; // CStrongHandle + public const nint m_nFallbackMaxCount = 0x300; // int32 + public const nint m_hLowViolenceDef = 0x308; // CStrongHandle + public const nint m_hReferenceReplacement = 0x310; // CStrongHandle + public const nint m_flPreSimulationTime = 0x318; // float32 + public const nint m_flStopSimulationAfterTime = 0x31C; // float32 + public const nint m_flMaximumTimeStep = 0x320; // float32 + public const nint m_flMaximumSimTime = 0x324; // float32 + public const nint m_flMinimumSimTime = 0x328; // float32 + public const nint m_flMinimumTimeStep = 0x32C; // float32 + public const nint m_nMinimumFrames = 0x330; // int32 + public const nint m_nMinCPULevel = 0x334; // int32 + public const nint m_nMinGPULevel = 0x338; // int32 + public const nint m_flNoDrawTimeToGoToSleep = 0x33C; // float32 + public const nint m_flMaxDrawDistance = 0x340; // float32 + public const nint m_flStartFadeDistance = 0x344; // float32 + public const nint m_flMaxCreationDistance = 0x348; // float32 + public const nint m_nAggregationMinAvailableParticles = 0x34C; // int32 + public const nint m_flAggregateRadius = 0x350; // float32 + public const nint m_bShouldBatch = 0x354; // bool + public const nint m_bShouldHitboxesFallbackToRenderBounds = 0x355; // bool + public const nint m_bShouldHitboxesFallbackToSnapshot = 0x356; // bool + public const nint m_bShouldHitboxesFallbackToCollisionHulls = 0x357; // bool + public const nint m_nViewModelEffect = 0x358; // InheritableBoolType_t + public const nint m_bScreenSpaceEffect = 0x35C; // bool + public const nint m_pszTargetLayerID = 0x360; // CUtlSymbolLarge + public const nint m_nSkipRenderControlPoint = 0x368; // int32 + public const nint m_nAllowRenderControlPoint = 0x36C; // int32 + public const nint m_bShouldSort = 0x370; // bool + public const nint m_controlPointConfigurations = 0x3B8; // CUtlVector } // Parent: None // Field count: 0 @@ -2718,16 +2658,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_PercentageBetweenTransformsVector { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C4; // float32 - public const nint m_flInputMax = 0x1C8; // float32 - public const nint m_vecOutputMin = 0x1CC; // Vector - public const nint m_vecOutputMax = 0x1D8; // Vector - public const nint m_TransformStart = 0x1E8; // CParticleTransformInput - public const nint m_TransformEnd = 0x250; // CParticleTransformInput - public const nint m_nSetMethod = 0x2B8; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x2BC; // bool - public const nint m_bRadialCheck = 0x2BD; // bool + public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1D4; // float32 + public const nint m_flInputMax = 0x1D8; // float32 + public const nint m_vecOutputMin = 0x1DC; // Vector + public const nint m_vecOutputMax = 0x1E8; // Vector + public const nint m_TransformStart = 0x1F8; // CParticleTransformInput + public const nint m_TransformEnd = 0x260; // CParticleTransformInput + public const nint m_nSetMethod = 0x2C8; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x2CC; // bool + public const nint m_bRadialCheck = 0x2CD; // bool } // Parent: None // Field count: 2 @@ -2735,8 +2675,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderScreenVelocityRotate { - public const nint m_flRotateRateDegrees = 0x210; // float32 - public const nint m_flForwardDegrees = 0x214; // float32 + public const nint m_flRotateRateDegrees = 0x220; // float32 + public const nint m_flForwardDegrees = 0x224; // float32 } // Parent: None // Field count: 6 @@ -2744,12 +2684,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_UpdateLightSource { - public const nint m_vColorTint = 0x1C0; // Color - public const nint m_flBrightnessScale = 0x1C4; // float32 - public const nint m_flRadiusScale = 0x1C8; // float32 - public const nint m_flMinimumLightingRadius = 0x1CC; // float32 - public const nint m_flMaximumLightingRadius = 0x1D0; // float32 - public const nint m_flPositionDampingConstant = 0x1D4; // float32 + public const nint m_vColorTint = 0x1D0; // Color + public const nint m_flBrightnessScale = 0x1D4; // float32 + public const nint m_flRadiusScale = 0x1D8; // float32 + public const nint m_flMinimumLightingRadius = 0x1DC; // float32 + public const nint m_flMaximumLightingRadius = 0x1E0; // float32 + public const nint m_flPositionDampingConstant = 0x1E4; // float32 } // Parent: None // Field count: 6 @@ -2757,12 +2697,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreateWithinBox { - public const nint m_vecMin = 0x1C8; // CPerParticleVecInput - public const nint m_vecMax = 0x840; // CPerParticleVecInput - public const nint m_nControlPointNumber = 0xEB8; // int32 - public const nint m_bLocalSpace = 0xEBC; // bool - public const nint m_randomnessParameters = 0xEC0; // CRandomNumberGeneratorParameters - public const nint m_bUseNewCode = 0xEC8; // bool + public const nint m_vecMin = 0x1D8; // CPerParticleVecInput + public const nint m_vecMax = 0x890; // CPerParticleVecInput + public const nint m_nControlPointNumber = 0xF48; // int32 + public const nint m_bLocalSpace = 0xF4C; // bool + public const nint m_randomnessParameters = 0xF50; // CRandomNumberGeneratorParameters + public const nint m_bUseNewCode = 0xF58; // bool } // Parent: None // Field count: 2 @@ -2770,8 +2710,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ChooseRandomChildrenInGroup { - public const nint m_nChildGroupID = 0x1C8; // int32 - public const nint m_flNumberOfChildren = 0x1D0; // CParticleCollectionFloatInput + public const nint m_nChildGroupID = 0x1D8; // int32 + public const nint m_flNumberOfChildren = 0x1E0; // CParticleCollectionFloatInput } // Parent: None // Field count: 33 @@ -2779,39 +2719,39 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ControlpointLight { - public const nint m_flScale = 0x1C0; // float32 - public const nint m_nControlPoint1 = 0x650; // int32 - public const nint m_nControlPoint2 = 0x654; // int32 - public const nint m_nControlPoint3 = 0x658; // int32 - public const nint m_nControlPoint4 = 0x65C; // int32 - public const nint m_vecCPOffset1 = 0x660; // Vector - public const nint m_vecCPOffset2 = 0x66C; // Vector - public const nint m_vecCPOffset3 = 0x678; // Vector - public const nint m_vecCPOffset4 = 0x684; // Vector - public const nint m_LightFiftyDist1 = 0x690; // float32 - public const nint m_LightZeroDist1 = 0x694; // float32 - public const nint m_LightFiftyDist2 = 0x698; // float32 - public const nint m_LightZeroDist2 = 0x69C; // float32 - public const nint m_LightFiftyDist3 = 0x6A0; // float32 - public const nint m_LightZeroDist3 = 0x6A4; // float32 - public const nint m_LightFiftyDist4 = 0x6A8; // float32 - public const nint m_LightZeroDist4 = 0x6AC; // float32 - public const nint m_LightColor1 = 0x6B0; // Color - public const nint m_LightColor2 = 0x6B4; // Color - public const nint m_LightColor3 = 0x6B8; // Color - public const nint m_LightColor4 = 0x6BC; // Color - public const nint m_bLightType1 = 0x6C0; // bool - public const nint m_bLightType2 = 0x6C1; // bool - public const nint m_bLightType3 = 0x6C2; // bool - public const nint m_bLightType4 = 0x6C3; // bool - public const nint m_bLightDynamic1 = 0x6C4; // bool - public const nint m_bLightDynamic2 = 0x6C5; // bool - public const nint m_bLightDynamic3 = 0x6C6; // bool - public const nint m_bLightDynamic4 = 0x6C7; // bool - public const nint m_bUseNormal = 0x6C8; // bool - public const nint m_bUseHLambert = 0x6C9; // bool - public const nint m_bClampLowerRange = 0x6CE; // bool - public const nint m_bClampUpperRange = 0x6CF; // bool + public const nint m_flScale = 0x1D0; // float32 + public const nint m_nControlPoint1 = 0x660; // int32 + public const nint m_nControlPoint2 = 0x664; // int32 + public const nint m_nControlPoint3 = 0x668; // int32 + public const nint m_nControlPoint4 = 0x66C; // int32 + public const nint m_vecCPOffset1 = 0x670; // Vector + public const nint m_vecCPOffset2 = 0x67C; // Vector + public const nint m_vecCPOffset3 = 0x688; // Vector + public const nint m_vecCPOffset4 = 0x694; // Vector + public const nint m_LightFiftyDist1 = 0x6A0; // float32 + public const nint m_LightZeroDist1 = 0x6A4; // float32 + public const nint m_LightFiftyDist2 = 0x6A8; // float32 + public const nint m_LightZeroDist2 = 0x6AC; // float32 + public const nint m_LightFiftyDist3 = 0x6B0; // float32 + public const nint m_LightZeroDist3 = 0x6B4; // float32 + public const nint m_LightFiftyDist4 = 0x6B8; // float32 + public const nint m_LightZeroDist4 = 0x6BC; // float32 + public const nint m_LightColor1 = 0x6C0; // Color + public const nint m_LightColor2 = 0x6C4; // Color + public const nint m_LightColor3 = 0x6C8; // Color + public const nint m_LightColor4 = 0x6CC; // Color + public const nint m_bLightType1 = 0x6D0; // bool + public const nint m_bLightType2 = 0x6D1; // bool + public const nint m_bLightType3 = 0x6D2; // bool + public const nint m_bLightType4 = 0x6D3; // bool + public const nint m_bLightDynamic1 = 0x6D4; // bool + public const nint m_bLightDynamic2 = 0x6D5; // bool + public const nint m_bLightDynamic3 = 0x6D6; // bool + public const nint m_bLightDynamic4 = 0x6D7; // bool + public const nint m_bUseNormal = 0x6D8; // bool + public const nint m_bUseHLambert = 0x6D9; // bool + public const nint m_bClampLowerRange = 0x6DE; // bool + public const nint m_bClampUpperRange = 0x6DF; // bool } // Parent: None // Field count: 9 @@ -2819,15 +2759,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_VectorFieldSnapshot { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nAttributeToWrite = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nLocalSpaceCP = 0x1C8; // int32 - public const nint m_flInterpolation = 0x1D0; // CPerParticleFloatInput - public const nint m_vecScale = 0x330; // CPerParticleVecInput - public const nint m_flBoundaryDampening = 0x9A8; // float32 - public const nint m_bSetVelocity = 0x9AC; // bool - public const nint m_bLockToSurface = 0x9AD; // bool - public const nint m_flGridSpacing = 0x9B0; // float32 + public const nint m_nControlPointNumber = 0x1D0; // int32 + public const nint m_nAttributeToWrite = 0x1D4; // ParticleAttributeIndex_t + public const nint m_nLocalSpaceCP = 0x1D8; // int32 + public const nint m_flInterpolation = 0x1E0; // CPerParticleFloatInput + public const nint m_vecScale = 0x350; // CPerParticleVecInput + public const nint m_flBoundaryDampening = 0xA08; // float32 + public const nint m_bSetVelocity = 0xA0C; // bool + public const nint m_bLockToSurface = 0xA0D; // bool + public const nint m_flGridSpacing = 0xA10; // float32 } // Parent: None // Field count: 11 @@ -2835,17 +2775,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_CylindricalDistanceToTransform { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C8; // CPerParticleFloatInput - public const nint m_flInputMax = 0x328; // CPerParticleFloatInput - public const nint m_flOutputMin = 0x488; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x5E8; // CPerParticleFloatInput - public const nint m_TransformStart = 0x748; // CParticleTransformInput - public const nint m_TransformEnd = 0x7B0; // CParticleTransformInput - public const nint m_nSetMethod = 0x818; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x81C; // bool - public const nint m_bAdditive = 0x81D; // bool - public const nint m_bCapsule = 0x81E; // bool + public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1D8; // CPerParticleFloatInput + public const nint m_flInputMax = 0x348; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x4B8; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x628; // CPerParticleFloatInput + public const nint m_TransformStart = 0x798; // CParticleTransformInput + public const nint m_TransformEnd = 0x800; // CParticleTransformInput + public const nint m_nSetMethod = 0x868; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x86C; // bool + public const nint m_bAdditive = 0x86D; // bool + public const nint m_bCapsule = 0x86E; // bool } // Parent: None // Field count: 15 @@ -2853,21 +2793,21 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_PositionPlaceOnGround { - public const nint m_flOffset = 0x1C8; // CPerParticleFloatInput - public const nint m_flMaxTraceLength = 0x328; // CPerParticleFloatInput - public const nint m_CollisionGroupName = 0x488; // char[128] - public const nint m_nTraceSet = 0x508; // ParticleTraceSet_t - public const nint m_nTraceMissBehavior = 0x518; // ParticleTraceMissBehavior_t - public const nint m_bIncludeWater = 0x51C; // bool - public const nint m_bSetNormal = 0x51D; // bool - public const nint m_nAttribute = 0x520; // ParticleAttributeIndex_t - public const nint m_bSetPXYZOnly = 0x524; // bool - public const nint m_bTraceAlongNormal = 0x525; // bool - public const nint m_nTraceDirectionAttribute = 0x528; // ParticleAttributeIndex_t - public const nint m_bOffsetonColOnly = 0x52C; // bool - public const nint m_flOffsetByRadiusFactor = 0x530; // float32 - public const nint m_nPreserveOffsetCP = 0x534; // int32 - public const nint m_nIgnoreCP = 0x538; // int32 + public const nint m_flOffset = 0x1D8; // CPerParticleFloatInput + public const nint m_flMaxTraceLength = 0x348; // CPerParticleFloatInput + public const nint m_CollisionGroupName = 0x4B8; // char[128] + public const nint m_nTraceSet = 0x538; // ParticleTraceSet_t + public const nint m_nTraceMissBehavior = 0x548; // ParticleTraceMissBehavior_t + public const nint m_bIncludeWater = 0x54C; // bool + public const nint m_bSetNormal = 0x54D; // bool + public const nint m_nAttribute = 0x550; // ParticleAttributeIndex_t + public const nint m_bSetPXYZOnly = 0x554; // bool + public const nint m_bTraceAlongNormal = 0x555; // bool + public const nint m_nTraceDirectionAttribute = 0x558; // ParticleAttributeIndex_t + public const nint m_bOffsetonColOnly = 0x55C; // bool + public const nint m_flOffsetByRadiusFactor = 0x560; // float32 + public const nint m_nPreserveOffsetCP = 0x564; // int32 + public const nint m_nIgnoreCP = 0x568; // int32 } // Parent: None // Field count: 4 @@ -2875,10 +2815,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomScalar { - public const nint m_flMin = 0x1C8; // float32 - public const nint m_flMax = 0x1CC; // float32 - public const nint m_flExponent = 0x1D0; // float32 - public const nint m_nFieldOutput = 0x1D4; // ParticleAttributeIndex_t + public const nint m_flMin = 0x1D8; // float32 + public const nint m_flMax = 0x1DC; // float32 + public const nint m_flExponent = 0x1E0; // float32 + public const nint m_nFieldOutput = 0x1E4; // ParticleAttributeIndex_t } // Parent: None // Field count: 3 @@ -2886,9 +2826,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderPostProcessing { - public const nint m_flPostProcessStrength = 0x210; // CPerParticleFloatInput - public const nint m_hPostTexture = 0x370; // CStrongHandle - public const nint m_nPriority = 0x378; // ParticlePostProcessPriorityGroup_t + public const nint m_flPostProcessStrength = 0x220; // CPerParticleFloatInput + public const nint m_hPostTexture = 0x390; // CStrongHandle + public const nint m_nPriority = 0x398; // ParticlePostProcessPriorityGroup_t } // Parent: None // Field count: 27 @@ -2896,33 +2836,33 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_WorldTraceConstraint { - public const nint m_nCP = 0x1C0; // int32 - public const nint m_vecCpOffset = 0x1C4; // Vector - public const nint m_nCollisionMode = 0x1D0; // ParticleCollisionMode_t - public const nint m_nCollisionModeMin = 0x1D4; // ParticleCollisionMode_t - public const nint m_nTraceSet = 0x1D8; // ParticleTraceSet_t - public const nint m_CollisionGroupName = 0x1DC; // char[128] - public const nint m_bWorldOnly = 0x25C; // bool - public const nint m_bBrushOnly = 0x25D; // bool - public const nint m_bIncludeWater = 0x25E; // bool - public const nint m_nIgnoreCP = 0x260; // int32 - public const nint m_flCpMovementTolerance = 0x264; // float32 - public const nint m_flRetestRate = 0x268; // float32 - public const nint m_flTraceTolerance = 0x26C; // float32 - public const nint m_flCollisionConfirmationSpeed = 0x270; // float32 - public const nint m_nMaxTracesPerFrame = 0x274; // float32 - public const nint m_flRadiusScale = 0x278; // CPerParticleFloatInput - public const nint m_flBounceAmount = 0x3D8; // CPerParticleFloatInput - public const nint m_flSlideAmount = 0x538; // CPerParticleFloatInput - public const nint m_flRandomDirScale = 0x698; // CPerParticleFloatInput - public const nint m_bDecayBounce = 0x7F8; // bool - public const nint m_bKillonContact = 0x7F9; // bool - public const nint m_flMinSpeed = 0x7FC; // float32 - public const nint m_bSetNormal = 0x800; // bool - public const nint m_nStickOnCollisionField = 0x804; // ParticleAttributeIndex_t - public const nint m_flStopSpeed = 0x808; // CPerParticleFloatInput - public const nint m_nEntityStickDataField = 0x968; // ParticleAttributeIndex_t - public const nint m_nEntityStickNormalField = 0x96C; // ParticleAttributeIndex_t + public const nint m_nCP = 0x1D0; // int32 + public const nint m_vecCpOffset = 0x1D4; // Vector + public const nint m_nCollisionMode = 0x1E0; // ParticleCollisionMode_t + public const nint m_nCollisionModeMin = 0x1E4; // ParticleCollisionMode_t + public const nint m_nTraceSet = 0x1E8; // ParticleTraceSet_t + public const nint m_CollisionGroupName = 0x1EC; // char[128] + public const nint m_bWorldOnly = 0x26C; // bool + public const nint m_bBrushOnly = 0x26D; // bool + public const nint m_bIncludeWater = 0x26E; // bool + public const nint m_nIgnoreCP = 0x270; // int32 + public const nint m_flCpMovementTolerance = 0x274; // float32 + public const nint m_flRetestRate = 0x278; // float32 + public const nint m_flTraceTolerance = 0x27C; // float32 + public const nint m_flCollisionConfirmationSpeed = 0x280; // float32 + public const nint m_nMaxTracesPerFrame = 0x284; // float32 + public const nint m_flRadiusScale = 0x288; // CPerParticleFloatInput + public const nint m_flBounceAmount = 0x3F8; // CPerParticleFloatInput + public const nint m_flSlideAmount = 0x568; // CPerParticleFloatInput + public const nint m_flRandomDirScale = 0x6D8; // CPerParticleFloatInput + public const nint m_bDecayBounce = 0x848; // bool + public const nint m_bKillonContact = 0x849; // bool + public const nint m_flMinSpeed = 0x84C; // float32 + public const nint m_bSetNormal = 0x850; // bool + public const nint m_nStickOnCollisionField = 0x854; // ParticleAttributeIndex_t + public const nint m_flStopSpeed = 0x858; // CPerParticleFloatInput + public const nint m_nEntityStickDataField = 0x9C8; // ParticleAttributeIndex_t + public const nint m_nEntityStickNormalField = 0x9CC; // ParticleAttributeIndex_t } // Parent: None // Field count: 8 @@ -2930,14 +2870,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderBlobs { - public const nint m_cubeWidth = 0x210; // CParticleCollectionRendererFloatInput - public const nint m_cutoffRadius = 0x370; // CParticleCollectionRendererFloatInput - public const nint m_renderRadius = 0x4D0; // CParticleCollectionRendererFloatInput - public const nint m_nVertexCountKb = 0x630; // uint32 - public const nint m_nIndexCountKb = 0x634; // uint32 - public const nint m_nScaleCP = 0x638; // int32 - public const nint m_MaterialVars = 0x640; // CUtlVector - public const nint m_hMaterial = 0x670; // CStrongHandle + public const nint m_cubeWidth = 0x220; // CParticleCollectionRendererFloatInput + public const nint m_cutoffRadius = 0x390; // CParticleCollectionRendererFloatInput + public const nint m_renderRadius = 0x500; // CParticleCollectionRendererFloatInput + public const nint m_nVertexCountKb = 0x670; // uint32 + public const nint m_nIndexCountKb = 0x674; // uint32 + public const nint m_nScaleCP = 0x678; // int32 + public const nint m_MaterialVars = 0x680; // CUtlVector + public const nint m_hMaterial = 0x6B0; // CStrongHandle } // Parent: None // Field count: 13 @@ -2945,19 +2885,19 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_OscillateScalar { - public const nint m_RateMin = 0x1C0; // float32 - public const nint m_RateMax = 0x1C4; // float32 - public const nint m_FrequencyMin = 0x1C8; // float32 - public const nint m_FrequencyMax = 0x1CC; // float32 - public const nint m_nField = 0x1D0; // ParticleAttributeIndex_t - public const nint m_bProportional = 0x1D4; // bool - public const nint m_bProportionalOp = 0x1D5; // bool - public const nint m_flStartTime_min = 0x1D8; // float32 - public const nint m_flStartTime_max = 0x1DC; // float32 - public const nint m_flEndTime_min = 0x1E0; // float32 - public const nint m_flEndTime_max = 0x1E4; // float32 - public const nint m_flOscMult = 0x1E8; // float32 - public const nint m_flOscAdd = 0x1EC; // float32 + public const nint m_RateMin = 0x1D0; // float32 + public const nint m_RateMax = 0x1D4; // float32 + public const nint m_FrequencyMin = 0x1D8; // float32 + public const nint m_FrequencyMax = 0x1DC; // float32 + public const nint m_nField = 0x1E0; // ParticleAttributeIndex_t + public const nint m_bProportional = 0x1E4; // bool + public const nint m_bProportionalOp = 0x1E5; // bool + public const nint m_flStartTime_min = 0x1E8; // float32 + public const nint m_flStartTime_max = 0x1EC; // float32 + public const nint m_flEndTime_min = 0x1F0; // float32 + public const nint m_flEndTime_max = 0x1F4; // float32 + public const nint m_flOscMult = 0x1F8; // float32 + public const nint m_flOscAdd = 0x1FC; // float32 } // Parent: None // Field count: 6 @@ -2965,12 +2905,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_FadeOut { - public const nint m_flFadeOutTimeMin = 0x1C0; // float32 - public const nint m_flFadeOutTimeMax = 0x1C4; // float32 - public const nint m_flFadeOutTimeExp = 0x1C8; // float32 - public const nint m_flFadeBias = 0x1CC; // float32 - public const nint m_bProportional = 0x200; // bool - public const nint m_bEaseInAndOut = 0x201; // bool + public const nint m_flFadeOutTimeMin = 0x1D0; // float32 + public const nint m_flFadeOutTimeMax = 0x1D4; // float32 + public const nint m_flFadeOutTimeExp = 0x1D8; // float32 + public const nint m_flFadeBias = 0x1DC; // float32 + public const nint m_bProportional = 0x210; // bool + public const nint m_bEaseInAndOut = 0x211; // bool } // Parent: None // Field count: 8 @@ -2978,14 +2918,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_WaterImpulseRenderer { - public const nint m_vecPos = 0x210; // CPerParticleVecInput - public const nint m_flRadius = 0x888; // CPerParticleFloatInput - public const nint m_flMagnitude = 0x9E8; // CPerParticleFloatInput - public const nint m_flShape = 0xB48; // CPerParticleFloatInput - public const nint m_flWindSpeed = 0xCA8; // CPerParticleFloatInput - public const nint m_flWobble = 0xE08; // CPerParticleFloatInput - public const nint m_bIsRadialWind = 0xF68; // bool - public const nint m_nEventType = 0xF6C; // EventTypeSelection_t + public const nint m_vecPos = 0x220; // CPerParticleVecInput + public const nint m_flRadius = 0x8D8; // CPerParticleFloatInput + public const nint m_flMagnitude = 0xA48; // CPerParticleFloatInput + public const nint m_flShape = 0xBB8; // CPerParticleFloatInput + public const nint m_flWindSpeed = 0xD28; // CPerParticleFloatInput + public const nint m_flWobble = 0xE98; // CPerParticleFloatInput + public const nint m_bIsRadialWind = 0x1008; // bool + public const nint m_nEventType = 0x100C; // EventTypeSelection_t } // Parent: None // Field count: 5 @@ -2993,11 +2933,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomSequence { - public const nint m_nSequenceMin = 0x1C8; // int32 - public const nint m_nSequenceMax = 0x1CC; // int32 - public const nint m_bShuffle = 0x1D0; // bool - public const nint m_bLinear = 0x1D1; // bool - public const nint m_WeightedList = 0x1D8; // CUtlVector + public const nint m_nSequenceMin = 0x1D8; // int32 + public const nint m_nSequenceMax = 0x1DC; // int32 + public const nint m_bShuffle = 0x1E0; // bool + public const nint m_bLinear = 0x1E1; // bool + public const nint m_WeightedList = 0x1E8; // CUtlVector } // Parent: None // Field count: 5 @@ -3005,11 +2945,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RampScalarSplineSimple { - public const nint m_Rate = 0x1C0; // float32 - public const nint m_flStartTime = 0x1C4; // float32 - public const nint m_flEndTime = 0x1C8; // float32 - public const nint m_nField = 0x1F0; // ParticleAttributeIndex_t - public const nint m_bEaseOut = 0x1F4; // bool + public const nint m_Rate = 0x1D0; // float32 + public const nint m_flStartTime = 0x1D4; // float32 + public const nint m_flEndTime = 0x1D8; // float32 + public const nint m_nField = 0x200; // ParticleAttributeIndex_t + public const nint m_bEaseOut = 0x204; // bool } // Parent: None // Field count: 3 @@ -3017,9 +2957,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_DistanceCull { - public const nint m_nControlPoint = 0x1C8; // int32 - public const nint m_flDistance = 0x1D0; // CParticleCollectionFloatInput - public const nint m_bCullInside = 0x330; // bool + public const nint m_nControlPoint = 0x1D8; // int32 + public const nint m_flDistance = 0x1E0; // CParticleCollectionFloatInput + public const nint m_bCullInside = 0x350; // bool } // Parent: None // Field count: 2 @@ -3027,8 +2967,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_CollideWithParentParticles { - public const nint m_flParentRadiusScale = 0x1C0; // CPerParticleFloatInput - public const nint m_flRadiusScale = 0x320; // CPerParticleFloatInput + public const nint m_flParentRadiusScale = 0x1D0; // CPerParticleFloatInput + public const nint m_flRadiusScale = 0x340; // CPerParticleFloatInput } // Parent: None // Field count: 5 @@ -3036,11 +2976,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InitFromVectorFieldSnapshot { - public const nint m_nControlPointNumber = 0x1C8; // int32 - public const nint m_nLocalSpaceCP = 0x1CC; // int32 - public const nint m_nWeightUpdateCP = 0x1D0; // int32 - public const nint m_bUseVerticalVelocity = 0x1D4; // bool - public const nint m_vecScale = 0x1D8; // CPerParticleVecInput + public const nint m_nControlPointNumber = 0x1D8; // int32 + public const nint m_nLocalSpaceCP = 0x1DC; // int32 + public const nint m_nWeightUpdateCP = 0x1E0; // int32 + public const nint m_bUseVerticalVelocity = 0x1E4; // bool + public const nint m_vecScale = 0x1E8; // CPerParticleVecInput } // Parent: None // Field count: 7 @@ -3048,13 +2988,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetVectorAttributeToVectorExpression { - public const nint m_nExpression = 0x1C0; // VectorExpressionType_t - public const nint m_vInput1 = 0x1C8; // CPerParticleVecInput - public const nint m_vInput2 = 0x840; // CPerParticleVecInput - public const nint m_flLerp = 0xEB8; // CPerParticleFloatInput - public const nint m_nOutputField = 0x1018; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x101C; // ParticleSetMethod_t - public const nint m_bNormalizedOutput = 0x1020; // bool + public const nint m_nExpression = 0x1D0; // VectorExpressionType_t + public const nint m_vInput1 = 0x1D8; // CPerParticleVecInput + public const nint m_vInput2 = 0x890; // CPerParticleVecInput + public const nint m_flLerp = 0xF48; // CPerParticleFloatInput + public const nint m_nOutputField = 0x10B8; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x10BC; // ParticleSetMethod_t + public const nint m_bNormalizedOutput = 0x10C0; // bool } // Parent: None // Field count: 6 @@ -3062,12 +3002,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_AddVectorToVector { - public const nint m_vecScale = 0x1C8; // Vector - public const nint m_nFieldOutput = 0x1D4; // ParticleAttributeIndex_t - public const nint m_nFieldInput = 0x1D8; // ParticleAttributeIndex_t - public const nint m_vOffsetMin = 0x1DC; // Vector - public const nint m_vOffsetMax = 0x1E8; // Vector - public const nint m_randomnessParameters = 0x1F4; // CRandomNumberGeneratorParameters + public const nint m_vecScale = 0x1D8; // Vector + public const nint m_nFieldOutput = 0x1E4; // ParticleAttributeIndex_t + public const nint m_nFieldInput = 0x1E8; // ParticleAttributeIndex_t + public const nint m_vOffsetMin = 0x1EC; // Vector + public const nint m_vOffsetMax = 0x1F8; // Vector + public const nint m_randomnessParameters = 0x204; // CRandomNumberGeneratorParameters } // Parent: None // Field count: 5 @@ -3075,11 +3015,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RemapInitialVisibilityScalar { - public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1D0; // float32 - public const nint m_flInputMax = 0x1D4; // float32 - public const nint m_flOutputMin = 0x1D8; // float32 - public const nint m_flOutputMax = 0x1DC; // float32 + public const nint m_nFieldOutput = 0x1DC; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1E0; // float32 + public const nint m_flInputMax = 0x1E4; // float32 + public const nint m_flOutputMin = 0x1E8; // float32 + public const nint m_flOutputMax = 0x1EC; // float32 } // Parent: None // Field count: 4 @@ -3087,10 +3027,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapTransformOrientationToYaw { - public const nint m_TransformInput = 0x1C0; // CParticleTransformInput - public const nint m_nFieldOutput = 0x228; // ParticleAttributeIndex_t - public const nint m_flRotOffset = 0x22C; // float32 - public const nint m_flSpinStrength = 0x230; // float32 + public const nint m_TransformInput = 0x1D0; // CParticleTransformInput + public const nint m_nFieldOutput = 0x238; // ParticleAttributeIndex_t + public const nint m_flRotOffset = 0x23C; // float32 + public const nint m_flSpinStrength = 0x240; // float32 } // Parent: None // Field count: 7 @@ -3098,13 +3038,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderStatusEffect { - public const nint m_pTextureColorWarp = 0x210; // CStrongHandle - public const nint m_pTextureDetail2 = 0x218; // CStrongHandle - public const nint m_pTextureDiffuseWarp = 0x220; // CStrongHandle - public const nint m_pTextureFresnelColorWarp = 0x228; // CStrongHandle - public const nint m_pTextureFresnelWarp = 0x230; // CStrongHandle - public const nint m_pTextureSpecularWarp = 0x238; // CStrongHandle - public const nint m_pTextureEnvMap = 0x240; // CStrongHandle + public const nint m_pTextureColorWarp = 0x220; // CStrongHandle + public const nint m_pTextureDetail2 = 0x228; // CStrongHandle + public const nint m_pTextureDiffuseWarp = 0x230; // CStrongHandle + public const nint m_pTextureFresnelColorWarp = 0x238; // CStrongHandle + public const nint m_pTextureFresnelWarp = 0x240; // CStrongHandle + public const nint m_pTextureSpecularWarp = 0x248; // CStrongHandle + public const nint m_pTextureEnvMap = 0x250; // CStrongHandle } // Parent: None // Field count: 2 @@ -3112,8 +3052,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RandomForce { - public const nint m_MinForce = 0x1D0; // Vector - public const nint m_MaxForce = 0x1DC; // Vector + public const nint m_MinForce = 0x1E0; // Vector + public const nint m_MaxForce = 0x1EC; // Vector } // Parent: None // Field count: 7 @@ -3121,16 +3061,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapParticleCountOnScalarEndCap { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nInputMin = 0x1C4; // int32 - public const nint m_nInputMax = 0x1C8; // int32 - public const nint m_flOutputMin = 0x1CC; // float32 - public const nint m_flOutputMax = 0x1D0; // float32 - public const nint m_bBackwards = 0x1D4; // bool - public const nint m_nSetMethod = 0x1D8; // ParticleSetMethod_t + public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_nInputMin = 0x1D4; // int32 + public const nint m_nInputMax = 0x1D8; // int32 + public const nint m_flOutputMin = 0x1DC; // float32 + public const nint m_flOutputMax = 0x1E0; // float32 + public const nint m_bBackwards = 0x1E4; // bool + public const nint m_nSetMethod = 0x1E8; // ParticleSetMethod_t } // Parent: None - // Field count: 16 + // Field count: 17 // // Metadata: // MGetKV3ClassDefaults @@ -3150,6 +3090,7 @@ namespace CS2Dumper.Schemas { public const nint m_bShouldDrawAttachmentNames = 0x52; // bool public const nint m_bShouldDrawControlPointAxes = 0x53; // bool public const nint m_bAnimationNonLooping = 0x54; // bool + public const nint m_bSequenceNameIsAnimClipPath = 0x55; // bool public const nint m_vecPreviewGravity = 0x58; // Vector } // Parent: None @@ -3158,9 +3099,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LocalAccelerationForce { - public const nint m_nCP = 0x1D0; // int32 - public const nint m_nScaleCP = 0x1D4; // int32 - public const nint m_vecAccel = 0x1D8; // CParticleCollectionVecInput + public const nint m_nCP = 0x1E0; // int32 + public const nint m_nScaleCP = 0x1E4; // int32 + public const nint m_vecAccel = 0x1E8; // CParticleCollectionVecInput } // Parent: None // Field count: 5 @@ -3168,11 +3109,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ModelCull { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_bBoundBox = 0x1C4; // bool - public const nint m_bCullOutside = 0x1C5; // bool - public const nint m_bUseBones = 0x1C6; // bool - public const nint m_HitboxSetName = 0x1C7; // char[128] + public const nint m_nControlPointNumber = 0x1D0; // int32 + public const nint m_bBoundBox = 0x1D4; // bool + public const nint m_bCullOutside = 0x1D5; // bool + public const nint m_bUseBones = 0x1D6; // bool + public const nint m_HitboxSetName = 0x1D7; // char[128] } // Parent: None // Field count: 4 @@ -3180,10 +3121,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetFloat { - public const nint m_InputValue = 0x1C0; // CPerParticleFloatInput - public const nint m_nOutputField = 0x320; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x324; // ParticleSetMethod_t - public const nint m_Lerp = 0x328; // CPerParticleFloatInput + public const nint m_InputValue = 0x1D0; // CPerParticleFloatInput + public const nint m_nOutputField = 0x340; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x344; // ParticleSetMethod_t + public const nint m_Lerp = 0x348; // CPerParticleFloatInput } // Parent: None // Field count: 13 @@ -3191,29 +3132,19 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RemapTransformToVector { - public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - public const nint m_vInputMin = 0x1CC; // Vector - public const nint m_vInputMax = 0x1D8; // Vector - public const nint m_vOutputMin = 0x1E4; // Vector - public const nint m_vOutputMax = 0x1F0; // Vector - public const nint m_TransformInput = 0x200; // CParticleTransformInput - public const nint m_LocalSpaceTransform = 0x268; // CParticleTransformInput - public const nint m_flStartTime = 0x2D0; // float32 - public const nint m_flEndTime = 0x2D4; // float32 - public const nint m_nSetMethod = 0x2D8; // ParticleSetMethod_t - public const nint m_bOffset = 0x2DC; // bool - public const nint m_bAccelerate = 0x2DD; // bool - public const nint m_flRemapBias = 0x2E0; // float32 - } - // Parent: None - // Field count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_SDFLighting { - public const nint m_vLightingDir = 0x1C0; // Vector - public const nint m_vTint_0 = 0x1CC; // Vector - public const nint m_vTint_1 = 0x1D8; // Vector + public const nint m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t + public const nint m_vInputMin = 0x1DC; // Vector + public const nint m_vInputMax = 0x1E8; // Vector + public const nint m_vOutputMin = 0x1F4; // Vector + public const nint m_vOutputMax = 0x200; // Vector + public const nint m_TransformInput = 0x210; // CParticleTransformInput + public const nint m_LocalSpaceTransform = 0x278; // CParticleTransformInput + public const nint m_flStartTime = 0x2E0; // float32 + public const nint m_flEndTime = 0x2E4; // float32 + public const nint m_nSetMethod = 0x2E8; // ParticleSetMethod_t + public const nint m_bOffset = 0x2EC; // bool + public const nint m_bAccelerate = 0x2ED; // bool + public const nint m_flRemapBias = 0x2F0; // float32 } // Parent: None // Field count: 4 @@ -3221,10 +3152,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ScreenSpaceDistanceToEdge { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flMaxDistFromEdge = 0x1C8; // CPerParticleFloatInput - public const nint m_flOutputRemap = 0x328; // CParticleRemapFloatInput - public const nint m_nSetMethod = 0x488; // ParticleSetMethod_t + public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_flMaxDistFromEdge = 0x1D8; // CPerParticleFloatInput + public const nint m_flOutputRemap = 0x348; // CParticleRemapFloatInput + public const nint m_nSetMethod = 0x4B8; // ParticleSetMethod_t } // Parent: None // Field count: 3 @@ -3232,9 +3163,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapDistanceToLineSegmentToScalar { - public const nint m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t - public const nint m_flMinOutputValue = 0x1DC; // float32 - public const nint m_flMaxOutputValue = 0x1E0; // float32 + public const nint m_nFieldOutput = 0x1E8; // ParticleAttributeIndex_t + public const nint m_flMinOutputValue = 0x1EC; // float32 + public const nint m_flMaxOutputValue = 0x1F0; // float32 } // Parent: None // Field count: 3 @@ -3242,9 +3173,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapVectortoCP { - public const nint m_nOutControlPointNumber = 0x1C0; // int32 - public const nint m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nParticleNumber = 0x1C8; // int32 + public const nint m_nOutControlPointNumber = 0x1D0; // int32 + public const nint m_nFieldInput = 0x1D4; // ParticleAttributeIndex_t + public const nint m_nParticleNumber = 0x1D8; // int32 } // Parent: None // Field count: 13 @@ -3252,19 +3183,19 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetFromCPSnapshot { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_strSnapshotSubset = 0x1C8; // CUtlString - public const nint m_nAttributeToRead = 0x1D0; // ParticleAttributeIndex_t - public const nint m_nAttributeToWrite = 0x1D4; // ParticleAttributeIndex_t - public const nint m_nLocalSpaceCP = 0x1D8; // int32 - public const nint m_bRandom = 0x1DC; // bool - public const nint m_bReverse = 0x1DD; // bool - public const nint m_nRandomSeed = 0x1E0; // int32 - public const nint m_nSnapShotStartPoint = 0x1E8; // CParticleCollectionFloatInput - public const nint m_nSnapShotIncrement = 0x348; // CParticleCollectionFloatInput - public const nint m_flInterpolation = 0x4A8; // CPerParticleFloatInput - public const nint m_bSubSample = 0x608; // bool - public const nint m_bPrev = 0x609; // bool + public const nint m_nControlPointNumber = 0x1D0; // int32 + public const nint m_strSnapshotSubset = 0x1D8; // CUtlString + public const nint m_nAttributeToRead = 0x1E0; // ParticleAttributeIndex_t + public const nint m_nAttributeToWrite = 0x1E4; // ParticleAttributeIndex_t + public const nint m_nLocalSpaceCP = 0x1E8; // int32 + public const nint m_bRandom = 0x1EC; // bool + public const nint m_bReverse = 0x1ED; // bool + public const nint m_nRandomSeed = 0x1F0; // int32 + public const nint m_nSnapShotStartPoint = 0x1F8; // CParticleCollectionFloatInput + public const nint m_nSnapShotIncrement = 0x368; // CParticleCollectionFloatInput + public const nint m_flInterpolation = 0x4D8; // CPerParticleFloatInput + public const nint m_bSubSample = 0x648; // bool + public const nint m_bPrev = 0x649; // bool } // Parent: None // Field count: 15 @@ -3272,21 +3203,21 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DistanceBetweenCPsToCP { - public const nint m_nStartCP = 0x1C8; // int32 - public const nint m_nEndCP = 0x1CC; // int32 - public const nint m_nOutputCP = 0x1D0; // int32 - public const nint m_nOutputCPField = 0x1D4; // int32 - public const nint m_bSetOnce = 0x1D8; // bool - public const nint m_flInputMin = 0x1DC; // float32 - public const nint m_flInputMax = 0x1E0; // float32 - public const nint m_flOutputMin = 0x1E4; // float32 - public const nint m_flOutputMax = 0x1E8; // float32 - public const nint m_flMaxTraceLength = 0x1EC; // float32 - public const nint m_flLOSScale = 0x1F0; // float32 - public const nint m_bLOS = 0x1F4; // bool - public const nint m_CollisionGroupName = 0x1F5; // char[128] - public const nint m_nTraceSet = 0x278; // ParticleTraceSet_t - public const nint m_nSetParent = 0x27C; // ParticleParentSetMode_t + public const nint m_nStartCP = 0x1D8; // int32 + public const nint m_nEndCP = 0x1DC; // int32 + public const nint m_nOutputCP = 0x1E0; // int32 + public const nint m_nOutputCPField = 0x1E4; // int32 + public const nint m_bSetOnce = 0x1E8; // bool + public const nint m_flInputMin = 0x1EC; // float32 + public const nint m_flInputMax = 0x1F0; // float32 + public const nint m_flOutputMin = 0x1F4; // float32 + public const nint m_flOutputMax = 0x1F8; // float32 + public const nint m_flMaxTraceLength = 0x1FC; // float32 + public const nint m_flLOSScale = 0x200; // float32 + public const nint m_bLOS = 0x204; // bool + public const nint m_CollisionGroupName = 0x205; // char[128] + public const nint m_nTraceSet = 0x288; // ParticleTraceSet_t + public const nint m_nSetParent = 0x28C; // ParticleParentSetMode_t } // Parent: None // Field count: 4 @@ -3294,10 +3225,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointToHand { - public const nint m_nCP1 = 0x1C8; // int32 - public const nint m_nHand = 0x1CC; // int32 - public const nint m_vecCP1Pos = 0x1D0; // Vector - public const nint m_bOrientToHand = 0x1DC; // bool + public const nint m_nCP1 = 0x1D8; // int32 + public const nint m_nHand = 0x1DC; // int32 + public const nint m_vecCP1Pos = 0x1E0; // Vector + public const nint m_bOrientToHand = 0x1EC; // bool } // Parent: None // Field count: 8 @@ -3305,14 +3236,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ConstrainDistanceToPath { - public const nint m_fMinDistance = 0x1C0; // float32 - public const nint m_flMaxDistance0 = 0x1C4; // float32 - public const nint m_flMaxDistanceMid = 0x1C8; // float32 - public const nint m_flMaxDistance1 = 0x1CC; // float32 - public const nint m_PathParameters = 0x1D0; // CPathParameters - public const nint m_flTravelTime = 0x210; // float32 - public const nint m_nFieldScale = 0x214; // ParticleAttributeIndex_t - public const nint m_nManualTField = 0x218; // ParticleAttributeIndex_t + public const nint m_fMinDistance = 0x1D0; // float32 + public const nint m_flMaxDistance0 = 0x1D4; // float32 + public const nint m_flMaxDistanceMid = 0x1D8; // float32 + public const nint m_flMaxDistance1 = 0x1DC; // float32 + public const nint m_PathParameters = 0x1E0; // CPathParameters + public const nint m_flTravelTime = 0x220; // float32 + public const nint m_nFieldScale = 0x224; // ParticleAttributeIndex_t + public const nint m_nManualTField = 0x228; // ParticleAttributeIndex_t } // Parent: None // Field count: 5 @@ -3320,26 +3251,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DistanceCull { - public const nint m_nControlPoint = 0x1C0; // int32 - public const nint m_vecPointOffset = 0x1C4; // Vector - public const nint m_flDistance = 0x1D0; // float32 - public const nint m_bCullInside = 0x1D4; // bool - public const nint m_nAttribute = 0x1D8; // ParticleAttributeIndex_t - } - // Parent: None - // Field count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapSDFDistanceToScalarAttribute { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nVectorFieldInput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flMinDistance = 0x1C8; // CParticleCollectionFloatInput - public const nint m_flMaxDistance = 0x328; // CParticleCollectionFloatInput - public const nint m_flValueBelowMin = 0x488; // CParticleCollectionFloatInput - public const nint m_flValueAtMin = 0x5E8; // CParticleCollectionFloatInput - public const nint m_flValueAtMax = 0x748; // CParticleCollectionFloatInput - public const nint m_flValueAboveMax = 0x8A8; // CParticleCollectionFloatInput + public const nint m_nControlPoint = 0x1D0; // int32 + public const nint m_vecPointOffset = 0x1D4; // Vector + public const nint m_flDistance = 0x1E0; // CParticleCollectionFloatInput + public const nint m_bCullInside = 0x350; // bool + public const nint m_nAttribute = 0x354; // ParticleAttributeIndex_t } // Parent: None // Field count: 5 @@ -3347,11 +3263,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreateAlongPath { - public const nint m_fMaxDistance = 0x1C8; // float32 - public const nint m_PathParams = 0x1D0; // CPathParameters - public const nint m_bUseRandomCPs = 0x210; // bool - public const nint m_vEndOffset = 0x214; // Vector - public const nint m_bSaveOffset = 0x220; // bool + public const nint m_fMaxDistance = 0x1D8; // float32 + public const nint m_PathParams = 0x1E0; // CPathParameters + public const nint m_bUseRandomCPs = 0x220; // bool + public const nint m_vEndOffset = 0x224; // Vector + public const nint m_bSaveOffset = 0x230; // bool } // Parent: None // Field count: 16 @@ -3359,22 +3275,22 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_GameDecalRenderer { - public const nint m_sDecalGroupName = 0x210; // CGlobalSymbol - public const nint m_nEventType = 0x218; // EventTypeSelection_t - public const nint m_nInteractionMask = 0x220; // ParticleCollisionMask_t - public const nint m_nCollisionGroup = 0x228; // ParticleCollisionGroup_t - public const nint m_vecStartPos = 0x230; // CPerParticleVecInput - public const nint m_vecEndPos = 0x8A8; // CPerParticleVecInput - public const nint m_flTraceBloat = 0xF20; // CPerParticleFloatInput - public const nint m_flDecalSize = 0x1080; // CPerParticleFloatInput - public const nint m_nDecalGroupIndex = 0x11E0; // CPerParticleFloatInput - public const nint m_flDecalRotation = 0x1340; // CPerParticleFloatInput - public const nint m_vModulationColor = 0x14A0; // CPerParticleVecInput - public const nint m_bUseGameDefaultDecalSize = 0x1B18; // bool - public const nint m_bRandomDecalRotation = 0x1B19; // bool - public const nint m_bRandomlySelectDecalInGroup = 0x1B1A; // bool - public const nint m_bNoDecalsOnOwner = 0x1B1B; // bool - public const nint m_bVisualizeTraces = 0x1B1C; // bool + public const nint m_sDecalGroupName = 0x220; // CGlobalSymbol + public const nint m_nEventType = 0x228; // EventTypeSelection_t + public const nint m_nInteractionMask = 0x230; // ParticleCollisionMask_t + public const nint m_nCollisionGroup = 0x238; // ParticleCollisionGroup_t + public const nint m_vecStartPos = 0x240; // CPerParticleVecInput + public const nint m_vecEndPos = 0x8F8; // CPerParticleVecInput + public const nint m_flTraceBloat = 0xFB0; // CPerParticleFloatInput + public const nint m_flDecalSize = 0x1120; // CPerParticleFloatInput + public const nint m_nDecalGroupIndex = 0x1290; // CPerParticleFloatInput + public const nint m_flDecalRotation = 0x1400; // CPerParticleFloatInput + public const nint m_vModulationColor = 0x1570; // CPerParticleVecInput + public const nint m_bUseGameDefaultDecalSize = 0x1C28; // bool + public const nint m_bRandomDecalRotation = 0x1C29; // bool + public const nint m_bRandomlySelectDecalInGroup = 0x1C2A; // bool + public const nint m_bNoDecalsOnOwner = 0x1C2B; // bool + public const nint m_bVisualizeTraces = 0x1C2C; // bool } // Parent: None // Field count: 7 @@ -3382,13 +3298,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointsToModelParticles { - public const nint m_HitboxSetName = 0x1C0; // char[128] - public const nint m_AttachmentName = 0x240; // char[128] - public const nint m_nFirstControlPoint = 0x2C0; // int32 - public const nint m_nNumControlPoints = 0x2C4; // int32 - public const nint m_nFirstSourcePoint = 0x2C8; // int32 - public const nint m_bSkin = 0x2CC; // bool - public const nint m_bAttachment = 0x2CD; // bool + public const nint m_HitboxSetName = 0x1D0; // char[128] + public const nint m_AttachmentName = 0x250; // char[128] + public const nint m_nFirstControlPoint = 0x2D0; // int32 + public const nint m_nNumControlPoints = 0x2D4; // int32 + public const nint m_nFirstSourcePoint = 0x2D8; // int32 + public const nint m_bSkin = 0x2DC; // bool + public const nint m_bAttachment = 0x2DD; // bool } // Parent: None // Field count: 6 @@ -3396,12 +3312,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ColorInterpolateRandom { - public const nint m_ColorFadeMin = 0x1C0; // Color - public const nint m_ColorFadeMax = 0x1DC; // Color - public const nint m_flFadeStartTime = 0x1EC; // float32 - public const nint m_flFadeEndTime = 0x1F0; // float32 - public const nint m_nFieldOutput = 0x1F4; // ParticleAttributeIndex_t - public const nint m_bEaseInOut = 0x1F8; // bool + public const nint m_ColorFadeMin = 0x1D0; // Color + public const nint m_ColorFadeMax = 0x1EC; // Color + public const nint m_flFadeStartTime = 0x1FC; // float32 + public const nint m_flFadeEndTime = 0x200; // float32 + public const nint m_nFieldOutput = 0x204; // ParticleAttributeIndex_t + public const nint m_bEaseInOut = 0x208; // bool } // Parent: None // Field count: 0 @@ -3416,13 +3332,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderLights { - public const nint m_flAnimationRate = 0x218; // float32 - public const nint m_nAnimationType = 0x21C; // AnimationType_t - public const nint m_bAnimateInFPS = 0x220; // bool - public const nint m_flMinSize = 0x224; // float32 - public const nint m_flMaxSize = 0x228; // float32 - public const nint m_flStartFadeSize = 0x22C; // float32 - public const nint m_flEndFadeSize = 0x230; // float32 + public const nint m_flAnimationRate = 0x228; // float32 + public const nint m_nAnimationType = 0x22C; // AnimationType_t + public const nint m_bAnimateInFPS = 0x230; // bool + public const nint m_flMinSize = 0x234; // float32 + public const nint m_flMaxSize = 0x238; // float32 + public const nint m_flStartFadeSize = 0x23C; // float32 + public const nint m_flEndFadeSize = 0x240; // float32 } // Parent: None // Field count: 1 @@ -3430,7 +3346,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DecayClampCount { - public const nint m_nCount = 0x1C0; // CParticleCollectionFloatInput + public const nint m_nCount = 0x1D0; // CParticleCollectionFloatInput } // Parent: None // Field count: 2 @@ -3447,13 +3363,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_ColorLitPerParticle { - public const nint m_ColorMin = 0x1E0; // Color - public const nint m_ColorMax = 0x1E4; // Color - public const nint m_TintMin = 0x1E8; // Color - public const nint m_TintMax = 0x1EC; // Color - public const nint m_flTintPerc = 0x1F0; // float32 - public const nint m_nTintBlendMode = 0x1F4; // ParticleColorBlendMode_t - public const nint m_flLightAmplification = 0x1F8; // float32 + public const nint m_ColorMin = 0x1F0; // Color + public const nint m_ColorMax = 0x1F4; // Color + public const nint m_TintMin = 0x1F8; // Color + public const nint m_TintMax = 0x1FC; // Color + public const nint m_flTintPerc = 0x200; // float32 + public const nint m_nTintBlendMode = 0x204; // ParticleColorBlendMode_t + public const nint m_flLightAmplification = 0x208; // float32 } // Parent: None // Field count: 1 @@ -3461,7 +3377,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderPoints { - public const nint m_hMaterial = 0x210; // CStrongHandle + public const nint m_hMaterial = 0x220; // CStrongHandle } // Parent: None // Field count: 6 @@ -3469,12 +3385,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_SetAttributeToScalarExpression { - public const nint m_nExpression = 0x1C8; // ScalarExpressionType_t - public const nint m_flInput1 = 0x1D0; // CPerParticleFloatInput - public const nint m_flInput2 = 0x330; // CPerParticleFloatInput - public const nint m_flOutputRemap = 0x490; // CParticleRemapFloatInput - public const nint m_nOutputField = 0x5F0; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x5F4; // ParticleSetMethod_t + public const nint m_nExpression = 0x1D8; // ScalarExpressionType_t + public const nint m_flInput1 = 0x1E0; // CPerParticleFloatInput + public const nint m_flInput2 = 0x350; // CPerParticleFloatInput + public const nint m_flOutputRemap = 0x4C0; // CParticleRemapFloatInput + public const nint m_nOutputField = 0x630; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x634; // ParticleSetMethod_t } // Parent: None // Field count: 10 @@ -3482,16 +3398,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreateOnGrid { - public const nint m_nXCount = 0x1C8; // CParticleCollectionFloatInput - public const nint m_nYCount = 0x328; // CParticleCollectionFloatInput - public const nint m_nZCount = 0x488; // CParticleCollectionFloatInput - public const nint m_nXSpacing = 0x5E8; // CParticleCollectionFloatInput - public const nint m_nYSpacing = 0x748; // CParticleCollectionFloatInput - public const nint m_nZSpacing = 0x8A8; // CParticleCollectionFloatInput - public const nint m_nControlPointNumber = 0xA08; // int32 - public const nint m_bLocalSpace = 0xA0C; // bool - public const nint m_bCenter = 0xA0D; // bool - public const nint m_bHollow = 0xA0E; // bool + public const nint m_nXCount = 0x1D8; // CParticleCollectionFloatInput + public const nint m_nYCount = 0x348; // CParticleCollectionFloatInput + public const nint m_nZCount = 0x4B8; // CParticleCollectionFloatInput + public const nint m_nXSpacing = 0x628; // CParticleCollectionFloatInput + public const nint m_nYSpacing = 0x798; // CParticleCollectionFloatInput + public const nint m_nZSpacing = 0x908; // CParticleCollectionFloatInput + public const nint m_nControlPointNumber = 0xA78; // int32 + public const nint m_bLocalSpace = 0xA7C; // bool + public const nint m_bCenter = 0xA7D; // bool + public const nint m_bHollow = 0xA7E; // bool } // Parent: None // Field count: 3 @@ -3499,9 +3415,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RampCPLinearRandom { - public const nint m_nOutControlPointNumber = 0x1C8; // int32 - public const nint m_vecRateMin = 0x1CC; // Vector - public const nint m_vecRateMax = 0x1D8; // Vector + public const nint m_nOutControlPointNumber = 0x1D8; // int32 + public const nint m_vecRateMin = 0x1DC; // Vector + public const nint m_vecRateMax = 0x1E8; // Vector } // Parent: None // Field count: 6 @@ -3509,12 +3425,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_VelocityMatchingForce { - public const nint m_flDirScale = 0x1C0; // float32 - public const nint m_flSpdScale = 0x1C4; // float32 - public const nint m_flNeighborDistance = 0x1C8; // float32 - public const nint m_flFacingStrength = 0x1CC; // float32 - public const nint m_bUseAABB = 0x1D0; // bool - public const nint m_nCPBroadcast = 0x1D4; // int32 + public const nint m_flDirScale = 0x1D0; // float32 + public const nint m_flSpdScale = 0x1D4; // float32 + public const nint m_flNeighborDistance = 0x1D8; // float32 + public const nint m_flFacingStrength = 0x1DC; // float32 + public const nint m_bUseAABB = 0x1E0; // bool + public const nint m_nCPBroadcast = 0x1E4; // int32 } // Parent: None // Field count: 3 @@ -3522,9 +3438,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomAlphaWindowThreshold { - public const nint m_flMin = 0x1C8; // float32 - public const nint m_flMax = 0x1CC; // float32 - public const nint m_flExponent = 0x1D0; // float32 + public const nint m_flMin = 0x1D8; // float32 + public const nint m_flMax = 0x1DC; // float32 + public const nint m_flExponent = 0x1E0; // float32 } // Parent: None // Field count: 14 @@ -3532,20 +3448,20 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreateOnModelAtHeight { - public const nint m_bUseBones = 0x1C8; // bool - public const nint m_bForceZ = 0x1C9; // bool - public const nint m_nControlPointNumber = 0x1CC; // int32 - public const nint m_nHeightCP = 0x1D0; // int32 - public const nint m_bUseWaterHeight = 0x1D4; // bool - public const nint m_flDesiredHeight = 0x1D8; // CParticleCollectionFloatInput - public const nint m_vecHitBoxScale = 0x338; // CParticleCollectionVecInput - public const nint m_vecDirectionBias = 0x9B0; // CParticleCollectionVecInput - public const nint m_nBiasType = 0x1028; // ParticleHitboxBiasType_t - public const nint m_bLocalCoords = 0x102C; // bool - public const nint m_bPreferMovingBoxes = 0x102D; // bool - public const nint m_HitboxSetName = 0x102E; // char[128] - public const nint m_flHitboxVelocityScale = 0x10B0; // CParticleCollectionFloatInput - public const nint m_flMaxBoneVelocity = 0x1210; // CParticleCollectionFloatInput + public const nint m_bUseBones = 0x1D8; // bool + public const nint m_bForceZ = 0x1D9; // bool + public const nint m_nControlPointNumber = 0x1DC; // int32 + public const nint m_nHeightCP = 0x1E0; // int32 + public const nint m_bUseWaterHeight = 0x1E4; // bool + public const nint m_flDesiredHeight = 0x1E8; // CParticleCollectionFloatInput + public const nint m_vecHitBoxScale = 0x358; // CParticleCollectionVecInput + public const nint m_vecDirectionBias = 0xA10; // CParticleCollectionVecInput + public const nint m_nBiasType = 0x10C8; // ParticleHitboxBiasType_t + public const nint m_bLocalCoords = 0x10CC; // bool + public const nint m_bPreferMovingBoxes = 0x10CD; // bool + public const nint m_HitboxSetName = 0x10CE; // char[128] + public const nint m_flHitboxVelocityScale = 0x1150; // CParticleCollectionFloatInput + public const nint m_flMaxBoneVelocity = 0x12C0; // CParticleCollectionFloatInput } // Parent: None // Field count: 6 @@ -3553,12 +3469,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RestartAfterDuration { - public const nint m_flDurationMin = 0x1C0; // float32 - public const nint m_flDurationMax = 0x1C4; // float32 - public const nint m_nCP = 0x1C8; // int32 - public const nint m_nCPField = 0x1CC; // int32 - public const nint m_nChildGroupID = 0x1D0; // int32 - public const nint m_bOnlyChildren = 0x1D4; // bool + public const nint m_flDurationMin = 0x1D0; // float32 + public const nint m_flDurationMax = 0x1D4; // float32 + public const nint m_nCP = 0x1D8; // int32 + public const nint m_nCPField = 0x1DC; // int32 + public const nint m_nChildGroupID = 0x1E0; // int32 + public const nint m_bOnlyChildren = 0x1E4; // bool } // Parent: None // Field count: 0 @@ -3573,13 +3489,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapVisibilityScalar { - public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C8; // float32 - public const nint m_flInputMax = 0x1CC; // float32 - public const nint m_flOutputMin = 0x1D0; // float32 - public const nint m_flOutputMax = 0x1D4; // float32 - public const nint m_flRadiusScale = 0x1D8; // float32 + public const nint m_nFieldInput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1D4; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1D8; // float32 + public const nint m_flInputMax = 0x1DC; // float32 + public const nint m_flOutputMin = 0x1E0; // float32 + public const nint m_flOutputMax = 0x1E4; // float32 + public const nint m_flRadiusScale = 0x1E8; // float32 } // Parent: None // Field count: 6 @@ -3588,12 +3504,12 @@ namespace CS2Dumper.Schemas { // MParticleMinVersion // MGetKV3ClassDefaults public static class C_INIT_CreateSequentialPathV2 { - public const nint m_fMaxDistance = 0x1C8; // CPerParticleFloatInput - public const nint m_flNumToAssign = 0x328; // CParticleCollectionFloatInput - public const nint m_bLoop = 0x488; // bool - public const nint m_bCPPairs = 0x489; // bool - public const nint m_bSaveOffset = 0x48A; // bool - public const nint m_PathParams = 0x490; // CPathParameters + public const nint m_fMaxDistance = 0x1D8; // CPerParticleFloatInput + public const nint m_flNumToAssign = 0x348; // CParticleCollectionFloatInput + public const nint m_bLoop = 0x4B8; // bool + public const nint m_bCPPairs = 0x4B9; // bool + public const nint m_bSaveOffset = 0x4BA; // bool + public const nint m_PathParams = 0x4C0; // CPathParameters } // Parent: None // Field count: 2 @@ -3610,12 +3526,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RemapInitialDirectionToTransformToVector { - public const nint m_TransformInput = 0x1C8; // CParticleTransformInput - public const nint m_nFieldOutput = 0x230; // ParticleAttributeIndex_t - public const nint m_flScale = 0x234; // float32 - public const nint m_flOffsetRot = 0x238; // float32 - public const nint m_vecOffsetAxis = 0x23C; // Vector - public const nint m_bNormalize = 0x248; // bool + public const nint m_TransformInput = 0x1D8; // CParticleTransformInput + public const nint m_nFieldOutput = 0x240; // ParticleAttributeIndex_t + public const nint m_flScale = 0x244; // float32 + public const nint m_flOffsetRot = 0x248; // float32 + public const nint m_vecOffsetAxis = 0x24C; // Vector + public const nint m_bNormalize = 0x258; // bool } // Parent: None // Field count: 4 @@ -3624,10 +3540,10 @@ namespace CS2Dumper.Schemas { // MParticleMinVersion // MGetKV3ClassDefaults public static class C_OP_LockToSavedSequentialPathV2 { - public const nint m_flFadeStart = 0x1C0; // float32 - public const nint m_flFadeEnd = 0x1C4; // float32 - public const nint m_bCPPairs = 0x1C8; // bool - public const nint m_PathParams = 0x1D0; // CPathParameters + public const nint m_flFadeStart = 0x1D0; // float32 + public const nint m_flFadeEnd = 0x1D4; // float32 + public const nint m_bCPPairs = 0x1D8; // bool + public const nint m_PathParams = 0x1E0; // CPathParameters } // Parent: None // Field count: 1 @@ -3635,7 +3551,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_NormalLock { - public const nint m_nControlPointNumber = 0x1C0; // int32 + public const nint m_nControlPointNumber = 0x1D0; // int32 } // Parent: None // Field count: 4 @@ -3643,10 +3559,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RemapTransformOrientationToRotations { - public const nint m_TransformInput = 0x1C8; // CParticleTransformInput - public const nint m_vecRotation = 0x230; // Vector - public const nint m_bUseQuat = 0x23C; // bool - public const nint m_bWriteNormal = 0x23D; // bool + public const nint m_TransformInput = 0x1D8; // CParticleTransformInput + public const nint m_vecRotation = 0x240; // Vector + public const nint m_bUseQuat = 0x24C; // bool + public const nint m_bWriteNormal = 0x24D; // bool } // Parent: None // Field count: 4 @@ -3654,10 +3570,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_Cull { - public const nint m_flCullPerc = 0x1C0; // float32 - public const nint m_flCullStart = 0x1C4; // float32 - public const nint m_flCullEnd = 0x1C8; // float32 - public const nint m_flCullExp = 0x1CC; // float32 + public const nint m_flCullPerc = 0x1D0; // float32 + public const nint m_flCullStart = 0x1D4; // float32 + public const nint m_flCullEnd = 0x1D8; // float32 + public const nint m_flCullExp = 0x1DC; // float32 } // Parent: None // Field count: 1 @@ -3665,15 +3581,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomYawFlip { - public const nint m_flPercent = 0x1C8; // float32 - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_OP_RemapSDFGradientToVectorAttribute { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + public const nint m_flPercent = 0x1D8; // float32 } // Parent: None // Field count: 2 @@ -3690,11 +3598,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ReadFromNeighboringParticle { - public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nIncrement = 0x1C8; // int32 - public const nint m_DistanceCheck = 0x1D0; // CPerParticleFloatInput - public const nint m_flInterpolation = 0x330; // CPerParticleFloatInput + public const nint m_nFieldInput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1D4; // ParticleAttributeIndex_t + public const nint m_nIncrement = 0x1D8; // int32 + public const nint m_DistanceCheck = 0x1E0; // CPerParticleFloatInput + public const nint m_flInterpolation = 0x350; // CPerParticleFloatInput } // Parent: None // Field count: 2 @@ -3702,8 +3610,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderText { - public const nint m_OutlineColor = 0x210; // Color - public const nint m_DefaultText = 0x218; // CUtlString + public const nint m_OutlineColor = 0x220; // Color + public const nint m_DefaultText = 0x228; // CUtlString } // Parent: None // Field count: 5 @@ -3711,11 +3619,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LerpToInitialPosition { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_flInterpolation = 0x1C8; // CPerParticleFloatInput - public const nint m_nCacheField = 0x328; // ParticleAttributeIndex_t - public const nint m_flScale = 0x330; // CParticleCollectionFloatInput - public const nint m_vecScale = 0x490; // CParticleCollectionVecInput + public const nint m_nControlPointNumber = 0x1D0; // int32 + public const nint m_flInterpolation = 0x1D8; // CPerParticleFloatInput + public const nint m_nCacheField = 0x348; // ParticleAttributeIndex_t + public const nint m_flScale = 0x350; // CParticleCollectionFloatInput + public const nint m_vecScale = 0x4C0; // CParticleCollectionVecInput } // Parent: None // Field count: 0 @@ -3730,9 +3638,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LerpEndCapVector { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_vecOutput = 0x1C4; // Vector - public const nint m_flLerpTime = 0x1D0; // float32 + public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_vecOutput = 0x1D4; // Vector + public const nint m_flLerpTime = 0x1E0; // float32 } // Parent: None // Field count: 1 @@ -3740,7 +3648,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_VelocityDecay { - public const nint m_flMinVelocity = 0x1C0; // float32 + public const nint m_flMinVelocity = 0x1D0; // float32 } // Parent: None // Field count: 6 @@ -3748,12 +3656,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetCPOrientationToPointAtCP { - public const nint m_nInputCP = 0x1C8; // int32 - public const nint m_nOutputCP = 0x1CC; // int32 - public const nint m_flInterpolation = 0x1D0; // CParticleCollectionFloatInput - public const nint m_b2DOrientation = 0x330; // bool - public const nint m_bAvoidSingularity = 0x331; // bool - public const nint m_bPointAway = 0x332; // bool + public const nint m_nInputCP = 0x1D8; // int32 + public const nint m_nOutputCP = 0x1DC; // int32 + public const nint m_flInterpolation = 0x1E0; // CParticleCollectionFloatInput + public const nint m_b2DOrientation = 0x350; // bool + public const nint m_bAvoidSingularity = 0x351; // bool + public const nint m_bPointAway = 0x352; // bool } // Parent: None // Field count: 5 @@ -3761,11 +3669,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LockToPointList { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_pointList = 0x1C8; // CUtlVector - public const nint m_bPlaceAlongPath = 0x1E0; // bool - public const nint m_bClosedLoop = 0x1E1; // bool - public const nint m_nNumPointsAlongPath = 0x1E4; // int32 + public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_pointList = 0x1D8; // CUtlVector + public const nint m_bPlaceAlongPath = 0x1F0; // bool + public const nint m_bClosedLoop = 0x1F1; // bool + public const nint m_nNumPointsAlongPath = 0x1F4; // int32 } // Parent: None // Field count: 17 @@ -3773,23 +3681,23 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_MovementPlaceOnGround { - public const nint m_flOffset = 0x1C0; // CPerParticleFloatInput - public const nint m_flMaxTraceLength = 0x320; // float32 - public const nint m_flTolerance = 0x324; // float32 - public const nint m_flTraceOffset = 0x328; // float32 - public const nint m_flLerpRate = 0x32C; // float32 - public const nint m_CollisionGroupName = 0x330; // char[128] - public const nint m_nTraceSet = 0x3B0; // ParticleTraceSet_t - public const nint m_nRefCP1 = 0x3B4; // int32 - public const nint m_nRefCP2 = 0x3B8; // int32 - public const nint m_nLerpCP = 0x3BC; // int32 - public const nint m_nTraceMissBehavior = 0x3C8; // ParticleTraceMissBehavior_t - public const nint m_bIncludeShotHull = 0x3CC; // bool - public const nint m_bIncludeWater = 0x3CD; // bool - public const nint m_bSetNormal = 0x3D0; // bool - public const nint m_bScaleOffset = 0x3D1; // bool - public const nint m_nPreserveOffsetCP = 0x3D4; // int32 - public const nint m_nIgnoreCP = 0x3D8; // int32 + public const nint m_flOffset = 0x1D0; // CPerParticleFloatInput + public const nint m_flMaxTraceLength = 0x340; // float32 + public const nint m_flTolerance = 0x344; // float32 + public const nint m_flTraceOffset = 0x348; // float32 + public const nint m_flLerpRate = 0x34C; // float32 + public const nint m_CollisionGroupName = 0x350; // char[128] + public const nint m_nTraceSet = 0x3D0; // ParticleTraceSet_t + public const nint m_nRefCP1 = 0x3D4; // int32 + public const nint m_nRefCP2 = 0x3D8; // int32 + public const nint m_nLerpCP = 0x3DC; // int32 + public const nint m_nTraceMissBehavior = 0x3E8; // ParticleTraceMissBehavior_t + public const nint m_bIncludeShotHull = 0x3EC; // bool + public const nint m_bIncludeWater = 0x3ED; // bool + public const nint m_bSetNormal = 0x3F0; // bool + public const nint m_bScaleOffset = 0x3F1; // bool + public const nint m_nPreserveOffsetCP = 0x3F4; // int32 + public const nint m_nIgnoreCP = 0x3F8; // int32 } // Parent: None // Field count: 2 @@ -3797,8 +3705,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetCPOrientationToDirection { - public const nint m_nInputControlPoint = 0x1C0; // int32 - public const nint m_nOutputControlPoint = 0x1C4; // int32 + public const nint m_nInputControlPoint = 0x1D0; // int32 + public const nint m_nOutputControlPoint = 0x1D4; // int32 } // Parent: None // Field count: 4 @@ -3806,10 +3714,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapCrossProductOfTwoVectorsToVector { - public const nint m_InputVec1 = 0x1C0; // CPerParticleVecInput - public const nint m_InputVec2 = 0x838; // CPerParticleVecInput - public const nint m_nFieldOutput = 0xEB0; // ParticleAttributeIndex_t - public const nint m_bNormalize = 0xEB4; // bool + public const nint m_InputVec1 = 0x1D0; // CPerParticleVecInput + public const nint m_InputVec2 = 0x888; // CPerParticleVecInput + public const nint m_nFieldOutput = 0xF40; // ParticleAttributeIndex_t + public const nint m_bNormalize = 0xF44; // bool } // Parent: None // Field count: 4 @@ -3817,10 +3725,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapTransformOrientationToRotations { - public const nint m_TransformInput = 0x1C0; // CParticleTransformInput - public const nint m_vecRotation = 0x228; // Vector - public const nint m_bUseQuat = 0x234; // bool - public const nint m_bWriteNormal = 0x235; // bool + public const nint m_TransformInput = 0x1D0; // CParticleTransformInput + public const nint m_vecRotation = 0x238; // Vector + public const nint m_bUseQuat = 0x244; // bool + public const nint m_bWriteNormal = 0x245; // bool } // Parent: None // Field count: 0 @@ -3836,13 +3744,13 @@ namespace CS2Dumper.Schemas { // MParticleMinVersion // MGetKV3ClassDefaults public static class C_OP_InheritFromParentParticlesV2 { - public const nint m_flScale = 0x1C0; // CPerParticleFloatInput - public const nint m_nFieldOutput = 0x320; // ParticleAttributeIndex_t - public const nint m_nIncrement = 0x328; // CPerParticleFloatInput - public const nint m_bRandomDistribution = 0x488; // bool - public const nint m_bReverse = 0x489; // bool - public const nint m_nMissingParentBehavior = 0x48C; // MissingParentInheritBehavior_t - public const nint m_flInterpolation = 0x490; // CPerParticleFloatInput + public const nint m_flScale = 0x1D0; // CPerParticleFloatInput + public const nint m_nFieldOutput = 0x340; // ParticleAttributeIndex_t + public const nint m_nIncrement = 0x348; // CPerParticleFloatInput + public const nint m_bRandomDistribution = 0x4B8; // bool + public const nint m_bReverse = 0x4B9; // bool + public const nint m_nMissingParentBehavior = 0x4BC; // MissingParentInheritBehavior_t + public const nint m_flInterpolation = 0x4C0; // CPerParticleFloatInput } // Parent: None // Field count: 2 @@ -3850,8 +3758,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomSecondSequence { - public const nint m_nSequenceMin = 0x1C8; // int32 - public const nint m_nSequenceMax = 0x1CC; // int32 + public const nint m_nSequenceMin = 0x1D8; // int32 + public const nint m_nSequenceMax = 0x1DC; // int32 } // Parent: None // Field count: 4 @@ -3859,10 +3767,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetFloatCollection { - public const nint m_InputValue = 0x1C0; // CParticleCollectionFloatInput - public const nint m_nOutputField = 0x320; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x324; // ParticleSetMethod_t - public const nint m_Lerp = 0x328; // CParticleCollectionFloatInput + public const nint m_InputValue = 0x1D0; // CParticleCollectionFloatInput + public const nint m_nOutputField = 0x340; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x344; // ParticleSetMethod_t + public const nint m_Lerp = 0x348; // CParticleCollectionFloatInput } // Parent: None // Field count: 3 @@ -3880,10 +3788,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointPositionToRandomActiveCP { - public const nint m_nCP1 = 0x1C8; // int32 - public const nint m_nHeadLocationMin = 0x1CC; // int32 - public const nint m_nHeadLocationMax = 0x1D0; // int32 - public const nint m_flResetRate = 0x1D8; // CParticleCollectionFloatInput + public const nint m_nCP1 = 0x1D8; // int32 + public const nint m_nHeadLocationMin = 0x1DC; // int32 + public const nint m_nHeadLocationMax = 0x1E0; // int32 + public const nint m_flResetRate = 0x1E8; // CParticleCollectionFloatInput } // Parent: None // Field count: 3 @@ -3891,9 +3799,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_Diffusion { - public const nint m_flRadiusScale = 0x1C0; // float32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nVoxelGridResolution = 0x1C8; // int32 + public const nint m_flRadiusScale = 0x1D0; // float32 + public const nint m_nFieldOutput = 0x1D4; // ParticleAttributeIndex_t + public const nint m_nVoxelGridResolution = 0x1D8; // int32 } // Parent: None // Field count: 8 @@ -3901,14 +3809,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_AgeNoise { - public const nint m_bAbsVal = 0x1C8; // bool - public const nint m_bAbsValInv = 0x1C9; // bool - public const nint m_flOffset = 0x1CC; // float32 - public const nint m_flAgeMin = 0x1D0; // float32 - public const nint m_flAgeMax = 0x1D4; // float32 - public const nint m_flNoiseScale = 0x1D8; // float32 - public const nint m_flNoiseScaleLoc = 0x1DC; // float32 - public const nint m_vecOffsetLoc = 0x1E0; // Vector + public const nint m_bAbsVal = 0x1D8; // bool + public const nint m_bAbsValInv = 0x1D9; // bool + public const nint m_flOffset = 0x1DC; // float32 + public const nint m_flAgeMin = 0x1E0; // float32 + public const nint m_flAgeMax = 0x1E4; // float32 + public const nint m_flNoiseScale = 0x1E8; // float32 + public const nint m_flNoiseScaleLoc = 0x1EC; // float32 + public const nint m_vecOffsetLoc = 0x1F0; // Vector } // Parent: None // Field count: 3 @@ -3916,9 +3824,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapVectorComponentToScalar { - public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nComponent = 0x1C8; // int32 + public const nint m_nFieldInput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1D4; // ParticleAttributeIndex_t + public const nint m_nComponent = 0x1D8; // int32 } // Parent: None // Field count: 6 @@ -3926,12 +3834,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CGeneralRandomRotation { - public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - public const nint m_flDegrees = 0x1CC; // float32 - public const nint m_flDegreesMin = 0x1D0; // float32 - public const nint m_flDegreesMax = 0x1D4; // float32 - public const nint m_flRotationRandExponent = 0x1D8; // float32 - public const nint m_bRandomlyFlipDirection = 0x1DC; // bool + public const nint m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t + public const nint m_flDegrees = 0x1DC; // float32 + public const nint m_flDegreesMin = 0x1E0; // float32 + public const nint m_flDegreesMax = 0x1E4; // float32 + public const nint m_flRotationRandExponent = 0x1E8; // float32 + public const nint m_bRandomlyFlipDirection = 0x1EC; // bool } // Parent: None // Field count: 9 @@ -3939,15 +3847,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DistanceBetweenVecs { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_vecPoint1 = 0x1C8; // CPerParticleVecInput - public const nint m_vecPoint2 = 0x840; // CPerParticleVecInput - public const nint m_flInputMin = 0xEB8; // CPerParticleFloatInput - public const nint m_flInputMax = 0x1018; // CPerParticleFloatInput - public const nint m_flOutputMin = 0x1178; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x12D8; // CPerParticleFloatInput - public const nint m_nSetMethod = 0x1438; // ParticleSetMethod_t - public const nint m_bDeltaTime = 0x143C; // bool + public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_vecPoint1 = 0x1D8; // CPerParticleVecInput + public const nint m_vecPoint2 = 0x890; // CPerParticleVecInput + public const nint m_flInputMin = 0xF48; // CPerParticleFloatInput + public const nint m_flInputMax = 0x10B8; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x1228; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x1398; // CPerParticleFloatInput + public const nint m_nSetMethod = 0x1508; // ParticleSetMethod_t + public const nint m_bDeltaTime = 0x150C; // bool } // Parent: None // Field count: 3 @@ -3955,9 +3863,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DampenToCP { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_flRange = 0x1C4; // float32 - public const nint m_flScale = 0x1C8; // float32 + public const nint m_nControlPointNumber = 0x1D0; // int32 + public const nint m_flRange = 0x1D4; // float32 + public const nint m_flScale = 0x1D8; // float32 } // Parent: None // Field count: 11 @@ -3965,17 +3873,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_CalculateVectorAttribute { - public const nint m_vStartValue = 0x1C0; // Vector - public const nint m_nFieldInput1 = 0x1CC; // ParticleAttributeIndex_t - public const nint m_flInputScale1 = 0x1D0; // float32 - public const nint m_nFieldInput2 = 0x1D4; // ParticleAttributeIndex_t - public const nint m_flInputScale2 = 0x1D8; // float32 - public const nint m_nControlPointInput1 = 0x1DC; // ControlPointReference_t - public const nint m_flControlPointScale1 = 0x1F0; // float32 - public const nint m_nControlPointInput2 = 0x1F4; // ControlPointReference_t - public const nint m_flControlPointScale2 = 0x208; // float32 - public const nint m_nFieldOutput = 0x20C; // ParticleAttributeIndex_t - public const nint m_vFinalOutputScale = 0x210; // Vector + public const nint m_vStartValue = 0x1D0; // Vector + public const nint m_nFieldInput1 = 0x1DC; // ParticleAttributeIndex_t + public const nint m_flInputScale1 = 0x1E0; // float32 + public const nint m_nFieldInput2 = 0x1E4; // ParticleAttributeIndex_t + public const nint m_flInputScale2 = 0x1E8; // float32 + public const nint m_nControlPointInput1 = 0x1EC; // ControlPointReference_t + public const nint m_flControlPointScale1 = 0x200; // float32 + public const nint m_nControlPointInput2 = 0x204; // ControlPointReference_t + public const nint m_flControlPointScale2 = 0x218; // float32 + public const nint m_nFieldOutput = 0x21C; // ParticleAttributeIndex_t + public const nint m_vFinalOutputScale = 0x220; // Vector } // Parent: None // Field count: 15 @@ -3983,21 +3891,21 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LockToBone { - public const nint m_modelInput = 0x1C0; // CParticleModelInput - public const nint m_transformInput = 0x220; // CParticleTransformInput - public const nint m_flLifeTimeFadeStart = 0x288; // float32 - public const nint m_flLifeTimeFadeEnd = 0x28C; // float32 - public const nint m_flJumpThreshold = 0x290; // float32 - public const nint m_flPrevPosScale = 0x294; // float32 - public const nint m_HitboxSetName = 0x298; // char[128] - public const nint m_bRigid = 0x318; // bool - public const nint m_bUseBones = 0x319; // bool - public const nint m_nFieldOutput = 0x31C; // ParticleAttributeIndex_t - public const nint m_nFieldOutputPrev = 0x320; // ParticleAttributeIndex_t - public const nint m_nRotationSetType = 0x324; // ParticleRotationLockType_t - public const nint m_bRigidRotationLock = 0x328; // bool - public const nint m_vecRotation = 0x330; // CPerParticleVecInput - public const nint m_flRotLerp = 0x9A8; // CPerParticleFloatInput + public const nint m_modelInput = 0x1D0; // CParticleModelInput + public const nint m_transformInput = 0x230; // CParticleTransformInput + public const nint m_flLifeTimeFadeStart = 0x298; // float32 + public const nint m_flLifeTimeFadeEnd = 0x29C; // float32 + public const nint m_flJumpThreshold = 0x2A0; // float32 + public const nint m_flPrevPosScale = 0x2A4; // float32 + public const nint m_HitboxSetName = 0x2A8; // char[128] + public const nint m_bRigid = 0x328; // bool + public const nint m_bUseBones = 0x329; // bool + public const nint m_nFieldOutput = 0x32C; // ParticleAttributeIndex_t + public const nint m_nFieldOutputPrev = 0x330; // ParticleAttributeIndex_t + public const nint m_nRotationSetType = 0x334; // ParticleRotationLockType_t + public const nint m_bRigidRotationLock = 0x338; // bool + public const nint m_vecRotation = 0x340; // CPerParticleVecInput + public const nint m_flRotLerp = 0x9F8; // CPerParticleFloatInput } // Parent: None // Field count: 0 @@ -4012,10 +3920,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ScreenSpaceRotateTowardTarget { - public const nint m_vecTargetPosition = 0x1C0; // CPerParticleVecInput - public const nint m_flOutputRemap = 0x838; // CParticleRemapFloatInput - public const nint m_nSetMethod = 0x998; // ParticleSetMethod_t - public const nint m_flScreenEdgeAlignmentDistance = 0x9A0; // CPerParticleFloatInput + public const nint m_vecTargetPosition = 0x1D0; // CPerParticleVecInput + public const nint m_flOutputRemap = 0x888; // CParticleRemapFloatInput + public const nint m_nSetMethod = 0x9F8; // ParticleSetMethod_t + public const nint m_flScreenEdgeAlignmentDistance = 0xA00; // CPerParticleFloatInput } // Parent: None // Field count: 3 @@ -4023,9 +3931,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_MovementMaintainOffset { - public const nint m_vecOffset = 0x1C0; // Vector - public const nint m_nCP = 0x1CC; // int32 - public const nint m_bRadiusScale = 0x1D0; // bool + public const nint m_vecOffset = 0x1D0; // Vector + public const nint m_nCP = 0x1DC; // int32 + public const nint m_bRadiusScale = 0x1E0; // bool } // Parent: None // Field count: 11 @@ -4033,17 +3941,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreateWithinCapsuleTransform { - public const nint m_fRadiusMin = 0x1C8; // CPerParticleFloatInput - public const nint m_fRadiusMax = 0x328; // CPerParticleFloatInput - public const nint m_fHeight = 0x488; // CPerParticleFloatInput - public const nint m_TransformInput = 0x5E8; // CParticleTransformInput - public const nint m_fSpeedMin = 0x650; // CPerParticleFloatInput - public const nint m_fSpeedMax = 0x7B0; // CPerParticleFloatInput - public const nint m_fSpeedRandExp = 0x910; // float32 - public const nint m_LocalCoordinateSystemSpeedMin = 0x918; // CPerParticleVecInput - public const nint m_LocalCoordinateSystemSpeedMax = 0xF90; // CPerParticleVecInput - public const nint m_nFieldOutput = 0x1608; // ParticleAttributeIndex_t - public const nint m_nFieldVelocity = 0x160C; // ParticleAttributeIndex_t + public const nint m_fRadiusMin = 0x1D8; // CPerParticleFloatInput + public const nint m_fRadiusMax = 0x348; // CPerParticleFloatInput + public const nint m_fHeight = 0x4B8; // CPerParticleFloatInput + public const nint m_TransformInput = 0x628; // CParticleTransformInput + public const nint m_fSpeedMin = 0x690; // CPerParticleFloatInput + public const nint m_fSpeedMax = 0x800; // CPerParticleFloatInput + public const nint m_fSpeedRandExp = 0x970; // float32 + public const nint m_LocalCoordinateSystemSpeedMin = 0x978; // CPerParticleVecInput + public const nint m_LocalCoordinateSystemSpeedMax = 0x1030; // CPerParticleVecInput + public const nint m_nFieldOutput = 0x16E8; // ParticleAttributeIndex_t + public const nint m_nFieldVelocity = 0x16EC; // ParticleAttributeIndex_t } // Parent: None // Field count: 5 @@ -4051,11 +3959,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetVec { - public const nint m_InputValue = 0x1C0; // CPerParticleVecInput - public const nint m_nOutputField = 0x838; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x83C; // ParticleSetMethod_t - public const nint m_Lerp = 0x840; // CPerParticleFloatInput - public const nint m_bNormalizedOutput = 0x9A0; // bool + public const nint m_InputValue = 0x1D0; // CPerParticleVecInput + public const nint m_nOutputField = 0x888; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x88C; // ParticleSetMethod_t + public const nint m_Lerp = 0x890; // CPerParticleFloatInput + public const nint m_bNormalizedOutput = 0xA00; // bool } // Parent: None // Field count: 6 @@ -4063,12 +3971,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreateFromParentParticles { - public const nint m_flVelocityScale = 0x1C8; // float32 - public const nint m_flIncrement = 0x1CC; // float32 - public const nint m_bRandomDistribution = 0x1D0; // bool - public const nint m_nRandomSeed = 0x1D4; // int32 - public const nint m_bSubFrame = 0x1D8; // bool - public const nint m_bSetRopeSegmentID = 0x1D9; // bool + public const nint m_flVelocityScale = 0x1D8; // float32 + public const nint m_flIncrement = 0x1DC; // float32 + public const nint m_bRandomDistribution = 0x1E0; // bool + public const nint m_nRandomSeed = 0x1E4; // int32 + public const nint m_bSubFrame = 0x1E8; // bool + public const nint m_bSetRopeSegmentID = 0x1E9; // bool } // Parent: None // Field count: 4 @@ -4076,10 +3984,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CheckParticleForWater { - public const nint m_flRadius = 0x1C8; // CPerParticleFloatInput - public const nint m_nFieldOutput = 0x328; // ParticleAttributeIndex_t - public const nint m_flOutputRemap = 0x330; // CParticleRemapFloatInput - public const nint m_nSetMethod = 0x490; // ParticleSetMethod_t + public const nint m_flRadius = 0x1D8; // CPerParticleFloatInput + public const nint m_nFieldOutput = 0x348; // ParticleAttributeIndex_t + public const nint m_flOutputRemap = 0x350; // CParticleRemapFloatInput + public const nint m_nSetMethod = 0x4C0; // ParticleSetMethod_t } // Parent: None // Field count: 0 @@ -4094,22 +4002,22 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderOmni2Light { - public const nint m_nLightType = 0x210; // ParticleOmni2LightTypeChoiceList_t - public const nint m_vColorBlend = 0x218; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0x890; // ParticleColorBlendType_t - public const nint m_nBrightnessUnit = 0x894; // ParticleLightUnitChoiceList_t - public const nint m_flBrightnessLumens = 0x898; // CPerParticleFloatInput - public const nint m_flBrightnessCandelas = 0x9F8; // CPerParticleFloatInput - public const nint m_bCastShadows = 0xB58; // bool - public const nint m_bFog = 0xB59; // bool - public const nint m_flFogScale = 0xB60; // CPerParticleFloatInput - public const nint m_flLuminaireRadius = 0xCC0; // CPerParticleFloatInput - public const nint m_flSkirt = 0xE20; // CPerParticleFloatInput - public const nint m_flRange = 0xF80; // CPerParticleFloatInput - public const nint m_flInnerConeAngle = 0x10E0; // CPerParticleFloatInput - public const nint m_flOuterConeAngle = 0x1240; // CPerParticleFloatInput - public const nint m_hLightCookie = 0x13A0; // CStrongHandle - public const nint m_bSphericalCookie = 0x13A8; // bool + public const nint m_nLightType = 0x220; // ParticleOmni2LightTypeChoiceList_t + public const nint m_vColorBlend = 0x228; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x8E0; // ParticleColorBlendType_t + public const nint m_nBrightnessUnit = 0x8E4; // ParticleLightUnitChoiceList_t + public const nint m_flBrightnessLumens = 0x8E8; // CPerParticleFloatInput + public const nint m_flBrightnessCandelas = 0xA58; // CPerParticleFloatInput + public const nint m_bCastShadows = 0xBC8; // bool + public const nint m_bFog = 0xBC9; // bool + public const nint m_flFogScale = 0xBD0; // CPerParticleFloatInput + public const nint m_flLuminaireRadius = 0xD40; // CPerParticleFloatInput + public const nint m_flSkirt = 0xEB0; // CPerParticleFloatInput + public const nint m_flRange = 0x1020; // CPerParticleFloatInput + public const nint m_flInnerConeAngle = 0x1190; // CPerParticleFloatInput + public const nint m_flOuterConeAngle = 0x1300; // CPerParticleFloatInput + public const nint m_hLightCookie = 0x1470; // CStrongHandle + public const nint m_bSphericalCookie = 0x1478; // bool } // Parent: None // Field count: 5 @@ -4117,11 +4025,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ConnectParentParticleToNearest { - public const nint m_nFirstControlPoint = 0x1C0; // int32 - public const nint m_nSecondControlPoint = 0x1C4; // int32 - public const nint m_bUseRadius = 0x1C8; // bool - public const nint m_flRadiusScale = 0x1D0; // CParticleCollectionFloatInput - public const nint m_flParentRadiusScale = 0x330; // CParticleCollectionFloatInput + public const nint m_nFirstControlPoint = 0x1D0; // int32 + public const nint m_nSecondControlPoint = 0x1D4; // int32 + public const nint m_bUseRadius = 0x1D8; // bool + public const nint m_flRadiusScale = 0x1E0; // CParticleCollectionFloatInput + public const nint m_flParentRadiusScale = 0x350; // CParticleCollectionFloatInput } // Parent: None // Field count: 3 @@ -4131,7 +4039,7 @@ namespace CS2Dumper.Schemas { public static class CPAssignment_t { public const nint m_nCPNumber = 0x0; // int32 public const nint m_Pos = 0x8; // CPerParticleVecInput - public const nint m_nOrientationMode = 0x680; // ParticleOrientationSetMode_t + public const nint m_nOrientationMode = 0x6C0; // ParticleOrientationSetMode_t } // Parent: None // Field count: 0 @@ -4146,25 +4054,25 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InitSkinnedPositionFromCPSnapshot { - public const nint m_nSnapshotControlPointNumber = 0x1C8; // int32 - public const nint m_nControlPointNumber = 0x1CC; // int32 - public const nint m_bRandom = 0x1D0; // bool - public const nint m_nRandomSeed = 0x1D4; // int32 - public const nint m_bRigid = 0x1D8; // bool - public const nint m_bSetNormal = 0x1D9; // bool - public const nint m_bIgnoreDt = 0x1DA; // bool - public const nint m_flMinNormalVelocity = 0x1DC; // float32 - public const nint m_flMaxNormalVelocity = 0x1E0; // float32 - public const nint m_nIndexType = 0x1E4; // SnapshotIndexType_t - public const nint m_flReadIndex = 0x1E8; // CPerParticleFloatInput - public const nint m_flIncrement = 0x348; // float32 - public const nint m_nFullLoopIncrement = 0x34C; // int32 - public const nint m_nSnapShotStartPoint = 0x350; // int32 - public const nint m_flBoneVelocity = 0x354; // float32 - public const nint m_flBoneVelocityMax = 0x358; // float32 - public const nint m_bCopyColor = 0x35C; // bool - public const nint m_bCopyAlpha = 0x35D; // bool - public const nint m_bSetRadius = 0x35E; // bool + public const nint m_nSnapshotControlPointNumber = 0x1D8; // int32 + public const nint m_nControlPointNumber = 0x1DC; // int32 + public const nint m_bRandom = 0x1E0; // bool + public const nint m_nRandomSeed = 0x1E4; // int32 + public const nint m_bRigid = 0x1E8; // bool + public const nint m_bSetNormal = 0x1E9; // bool + public const nint m_bIgnoreDt = 0x1EA; // bool + public const nint m_flMinNormalVelocity = 0x1EC; // float32 + public const nint m_flMaxNormalVelocity = 0x1F0; // float32 + public const nint m_nIndexType = 0x1F4; // SnapshotIndexType_t + public const nint m_flReadIndex = 0x1F8; // CPerParticleFloatInput + public const nint m_flIncrement = 0x368; // float32 + public const nint m_nFullLoopIncrement = 0x36C; // int32 + public const nint m_nSnapShotStartPoint = 0x370; // int32 + public const nint m_flBoneVelocity = 0x374; // float32 + public const nint m_flBoneVelocityMax = 0x378; // float32 + public const nint m_bCopyColor = 0x37C; // bool + public const nint m_bCopyAlpha = 0x37D; // bool + public const nint m_bSetRadius = 0x37E; // bool } // Parent: None // Field count: 4 @@ -4172,10 +4080,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LagCompensation { - public const nint m_nDesiredVelocityCP = 0x1C0; // int32 - public const nint m_nLatencyCP = 0x1C4; // int32 - public const nint m_nLatencyCPField = 0x1C8; // int32 - public const nint m_nDesiredVelocityCPField = 0x1CC; // int32 + public const nint m_nDesiredVelocityCP = 0x1D0; // int32 + public const nint m_nLatencyCP = 0x1D4; // int32 + public const nint m_nLatencyCPField = 0x1D8; // int32 + public const nint m_nDesiredVelocityCPField = 0x1DC; // int32 } // Parent: None // Field count: 2 @@ -4183,8 +4091,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_CollideWithSelf { - public const nint m_flRadiusScale = 0x1C0; // CPerParticleFloatInput - public const nint m_flMinimumSpeed = 0x320; // CPerParticleFloatInput + public const nint m_flRadiusScale = 0x1D0; // CPerParticleFloatInput + public const nint m_flMinimumSpeed = 0x340; // CPerParticleFloatInput } // Parent: None // Field count: 6 @@ -4192,12 +4100,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_Noise { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flOutputMin = 0x1C4; // float32 - public const nint m_flOutputMax = 0x1C8; // float32 - public const nint m_fl4NoiseScale = 0x1CC; // float32 - public const nint m_bAdditive = 0x1D0; // bool - public const nint m_flNoiseAnimationTimeScale = 0x1D4; // float32 + public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_flOutputMin = 0x1D4; // float32 + public const nint m_flOutputMax = 0x1D8; // float32 + public const nint m_fl4NoiseScale = 0x1DC; // float32 + public const nint m_bAdditive = 0x1E0; // bool + public const nint m_flNoiseAnimationTimeScale = 0x1E4; // float32 } // Parent: None // Field count: 6 @@ -4205,12 +4113,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_FadeAndKillForTracers { - public const nint m_flStartFadeInTime = 0x1C0; // float32 - public const nint m_flEndFadeInTime = 0x1C4; // float32 - public const nint m_flStartFadeOutTime = 0x1C8; // float32 - public const nint m_flEndFadeOutTime = 0x1CC; // float32 - public const nint m_flStartAlpha = 0x1D0; // float32 - public const nint m_flEndAlpha = 0x1D4; // float32 + public const nint m_flStartFadeInTime = 0x1D0; // float32 + public const nint m_flEndFadeInTime = 0x1D4; // float32 + public const nint m_flStartFadeOutTime = 0x1D8; // float32 + public const nint m_flEndFadeOutTime = 0x1DC; // float32 + public const nint m_flStartAlpha = 0x1E0; // float32 + public const nint m_flEndAlpha = 0x1E4; // float32 } // Parent: None // Field count: 3 @@ -4218,9 +4126,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ColorAdjustHSL { - public const nint m_flHueAdjust = 0x1C0; // CPerParticleFloatInput - public const nint m_flSaturationAdjust = 0x320; // CPerParticleFloatInput - public const nint m_flLightnessAdjust = 0x480; // CPerParticleFloatInput + public const nint m_flHueAdjust = 0x1D0; // CPerParticleFloatInput + public const nint m_flSaturationAdjust = 0x340; // CPerParticleFloatInput + public const nint m_flLightnessAdjust = 0x4B0; // CPerParticleFloatInput } // Parent: None // Field count: 4 @@ -4230,8 +4138,8 @@ namespace CS2Dumper.Schemas { public static class CParticleMassCalculationParameters { public const nint m_nMassMode = 0x0; // ParticleMassMode_t public const nint m_flRadius = 0x8; // CPerParticleFloatInput - public const nint m_flNominalRadius = 0x168; // CPerParticleFloatInput - public const nint m_flScale = 0x2C8; // CPerParticleFloatInput + public const nint m_flNominalRadius = 0x178; // CPerParticleFloatInput + public const nint m_flScale = 0x2E8; // CPerParticleFloatInput } // Parent: None // Field count: 8 @@ -4239,14 +4147,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SequenceFromModel { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nFieldOutputAnim = 0x1C8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1CC; // float32 - public const nint m_flInputMax = 0x1D0; // float32 - public const nint m_flOutputMin = 0x1D4; // float32 - public const nint m_flOutputMax = 0x1D8; // float32 - public const nint m_nSetMethod = 0x1DC; // ParticleSetMethod_t + public const nint m_nControlPointNumber = 0x1D0; // int32 + public const nint m_nFieldOutput = 0x1D4; // ParticleAttributeIndex_t + public const nint m_nFieldOutputAnim = 0x1D8; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1DC; // float32 + public const nint m_flInputMax = 0x1E0; // float32 + public const nint m_flOutputMin = 0x1E4; // float32 + public const nint m_flOutputMax = 0x1E8; // float32 + public const nint m_nSetMethod = 0x1EC; // ParticleSetMethod_t } // Parent: None // Field count: 1 @@ -4254,7 +4162,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_AlphaDecay { - public const nint m_flMinAlpha = 0x1C0; // float32 + public const nint m_flMinAlpha = 0x1D0; // float32 } // Parent: None // Field count: 2 @@ -4262,8 +4170,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapDensityGradientToVectorAttribute { - public const nint m_flRadiusScale = 0x1C0; // float32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + public const nint m_flRadiusScale = 0x1D0; // float32 + public const nint m_nFieldOutput = 0x1D4; // ParticleAttributeIndex_t } // Parent: None // Field count: 5 @@ -4271,11 +4179,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InitVec { - public const nint m_InputValue = 0x1C8; // CPerParticleVecInput - public const nint m_nOutputField = 0x840; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x844; // ParticleSetMethod_t - public const nint m_bNormalizedOutput = 0x848; // bool - public const nint m_bWritePreviousPosition = 0x849; // bool + public const nint m_InputValue = 0x1D8; // CPerParticleVecInput + public const nint m_nOutputField = 0x890; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x894; // ParticleSetMethod_t + public const nint m_bNormalizedOutput = 0x898; // bool + public const nint m_bWritePreviousPosition = 0x899; // bool } // Parent: None // Field count: 10 @@ -4283,16 +4191,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_SetHitboxToModel { - public const nint m_nControlPointNumber = 0x1C8; // int32 - public const nint m_nForceInModel = 0x1CC; // int32 - public const nint m_bEvenDistribution = 0x1D0; // bool - public const nint m_nDesiredHitbox = 0x1D4; // int32 - public const nint m_vecHitBoxScale = 0x1D8; // CParticleCollectionVecInput - public const nint m_vecDirectionBias = 0x850; // Vector - public const nint m_bMaintainHitbox = 0x85C; // bool - public const nint m_bUseBones = 0x85D; // bool - public const nint m_HitboxSetName = 0x85E; // char[128] - public const nint m_flShellSize = 0x8E0; // CParticleCollectionFloatInput + public const nint m_nControlPointNumber = 0x1D8; // int32 + public const nint m_nForceInModel = 0x1DC; // int32 + public const nint m_bEvenDistribution = 0x1E0; // bool + public const nint m_nDesiredHitbox = 0x1E4; // int32 + public const nint m_vecHitBoxScale = 0x1E8; // CParticleCollectionVecInput + public const nint m_vecDirectionBias = 0x8A0; // Vector + public const nint m_bMaintainHitbox = 0x8AC; // bool + public const nint m_bUseBones = 0x8AD; // bool + public const nint m_HitboxSetName = 0x8AE; // char[128] + public const nint m_flShellSize = 0x930; // CParticleCollectionFloatInput } // Parent: None // Field count: 6 @@ -4300,12 +4208,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_MovementMoveAlongSkinnedCPSnapshot { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nSnapshotControlPointNumber = 0x1C4; // int32 - public const nint m_bSetNormal = 0x1C8; // bool - public const nint m_bSetRadius = 0x1C9; // bool - public const nint m_flInterpolation = 0x1D0; // CPerParticleFloatInput - public const nint m_flTValue = 0x330; // CPerParticleFloatInput + public const nint m_nControlPointNumber = 0x1D0; // int32 + public const nint m_nSnapshotControlPointNumber = 0x1D4; // int32 + public const nint m_bSetNormal = 0x1D8; // bool + public const nint m_bSetRadius = 0x1D9; // bool + public const nint m_flInterpolation = 0x1E0; // CPerParticleFloatInput + public const nint m_flTValue = 0x350; // CPerParticleFloatInput } // Parent: None // Field count: 4 @@ -4313,10 +4221,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LerpScalar { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flOutput = 0x1C8; // CPerParticleFloatInput - public const nint m_flStartTime = 0x328; // float32 - public const nint m_flEndTime = 0x32C; // float32 + public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_flOutput = 0x1D8; // CPerParticleFloatInput + public const nint m_flStartTime = 0x348; // float32 + public const nint m_flEndTime = 0x34C; // float32 } // Parent: None // Field count: 13 @@ -4324,19 +4232,19 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InitialRepulsionVelocity { - public const nint m_CollisionGroupName = 0x1C8; // char[128] - public const nint m_nTraceSet = 0x248; // ParticleTraceSet_t - public const nint m_vecOutputMin = 0x24C; // Vector - public const nint m_vecOutputMax = 0x258; // Vector - public const nint m_nControlPointNumber = 0x264; // int32 - public const nint m_bPerParticle = 0x268; // bool - public const nint m_bTranslate = 0x269; // bool - public const nint m_bProportional = 0x26A; // bool - public const nint m_flTraceLength = 0x26C; // float32 - public const nint m_bPerParticleTR = 0x270; // bool - public const nint m_bInherit = 0x271; // bool - public const nint m_nChildCP = 0x274; // int32 - public const nint m_nChildGroupID = 0x278; // int32 + public const nint m_CollisionGroupName = 0x1D8; // char[128] + public const nint m_nTraceSet = 0x258; // ParticleTraceSet_t + public const nint m_vecOutputMin = 0x25C; // Vector + public const nint m_vecOutputMax = 0x268; // Vector + public const nint m_nControlPointNumber = 0x274; // int32 + public const nint m_bPerParticle = 0x278; // bool + public const nint m_bTranslate = 0x279; // bool + public const nint m_bProportional = 0x27A; // bool + public const nint m_flTraceLength = 0x27C; // float32 + public const nint m_bPerParticleTR = 0x280; // bool + public const nint m_bInherit = 0x281; // bool + public const nint m_nChildCP = 0x284; // int32 + public const nint m_nChildGroupID = 0x288; // int32 } // Parent: None // Field count: 3 @@ -4344,9 +4252,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ClampScalar { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flOutputMin = 0x1C8; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x328; // CPerParticleFloatInput + public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_flOutputMin = 0x1D8; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x348; // CPerParticleFloatInput } // Parent: None // Field count: 3 @@ -4354,9 +4262,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointToHMD { - public const nint m_nCP1 = 0x1C8; // int32 - public const nint m_vecCP1Pos = 0x1CC; // Vector - public const nint m_bOrientToHMD = 0x1D8; // bool + public const nint m_nCP1 = 0x1D8; // int32 + public const nint m_vecCP1Pos = 0x1DC; // Vector + public const nint m_bOrientToHMD = 0x1E8; // bool } // Parent: None // Field count: 9 @@ -4364,15 +4272,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DifferencePreviousParticle { - public const nint m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C8; // float32 - public const nint m_flInputMax = 0x1CC; // float32 - public const nint m_flOutputMin = 0x1D0; // float32 - public const nint m_flOutputMax = 0x1D4; // float32 - public const nint m_nSetMethod = 0x1D8; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x1DC; // bool - public const nint m_bSetPreviousParticle = 0x1DD; // bool + public const nint m_nFieldInput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1D4; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1D8; // float32 + public const nint m_flInputMax = 0x1DC; // float32 + public const nint m_flOutputMin = 0x1E0; // float32 + public const nint m_flOutputMax = 0x1E4; // float32 + public const nint m_nSetMethod = 0x1E8; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x1EC; // bool + public const nint m_bSetPreviousParticle = 0x1ED; // bool } // Parent: None // Field count: 7 @@ -4380,13 +4288,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointFieldFromVectorExpression { - public const nint m_nExpression = 0x1C8; // VectorFloatExpressionType_t - public const nint m_vecInput1 = 0x1D0; // CParticleCollectionVecInput - public const nint m_vecInput2 = 0x848; // CParticleCollectionVecInput - public const nint m_flLerp = 0xEC0; // CPerParticleFloatInput - public const nint m_flOutputRemap = 0x1020; // CParticleRemapFloatInput - public const nint m_nOutputCP = 0x1180; // int32 - public const nint m_nOutVectorField = 0x1184; // int32 + public const nint m_nExpression = 0x1D8; // VectorFloatExpressionType_t + public const nint m_vecInput1 = 0x1E0; // CParticleCollectionVecInput + public const nint m_vecInput2 = 0x898; // CParticleCollectionVecInput + public const nint m_flLerp = 0xF50; // CPerParticleFloatInput + public const nint m_flOutputRemap = 0x10C0; // CParticleRemapFloatInput + public const nint m_nOutputCP = 0x1230; // int32 + public const nint m_nOutVectorField = 0x1234; // int32 } // Parent: None // Field count: 10 @@ -4394,16 +4302,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_PercentageBetweenTransforms { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C4; // float32 - public const nint m_flInputMax = 0x1C8; // float32 - public const nint m_flOutputMin = 0x1CC; // float32 - public const nint m_flOutputMax = 0x1D0; // float32 - public const nint m_TransformStart = 0x1D8; // CParticleTransformInput - public const nint m_TransformEnd = 0x240; // CParticleTransformInput - public const nint m_nSetMethod = 0x2A8; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x2AC; // bool - public const nint m_bRadialCheck = 0x2AD; // bool + public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1D4; // float32 + public const nint m_flInputMax = 0x1D8; // float32 + public const nint m_flOutputMin = 0x1DC; // float32 + public const nint m_flOutputMax = 0x1E0; // float32 + public const nint m_TransformStart = 0x1E8; // CParticleTransformInput + public const nint m_TransformEnd = 0x250; // CParticleTransformInput + public const nint m_nSetMethod = 0x2B8; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x2BC; // bool + public const nint m_bRadialCheck = 0x2BD; // bool } // Parent: None // Field count: 3 @@ -4411,9 +4319,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_PlaneCull { - public const nint m_nControlPoint = 0x1C8; // int32 - public const nint m_flDistance = 0x1D0; // CParticleCollectionFloatInput - public const nint m_bCullInside = 0x330; // bool + public const nint m_nControlPoint = 0x1D8; // int32 + public const nint m_flDistance = 0x1E0; // CParticleCollectionFloatInput + public const nint m_bCullInside = 0x350; // bool } // Parent: None // Field count: 0 @@ -4428,46 +4336,47 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InitFromCPSnapshot { - public const nint m_nControlPointNumber = 0x1C8; // int32 - public const nint m_strSnapshotSubset = 0x1D0; // CUtlString - public const nint m_nAttributeToRead = 0x1D8; // ParticleAttributeIndex_t - public const nint m_nAttributeToWrite = 0x1DC; // ParticleAttributeIndex_t - public const nint m_nLocalSpaceCP = 0x1E0; // int32 - public const nint m_bRandom = 0x1E4; // bool - public const nint m_bReverse = 0x1E5; // bool - public const nint m_nSnapShotIncrement = 0x1E8; // CParticleCollectionFloatInput - public const nint m_nManualSnapshotIndex = 0x348; // CPerParticleFloatInput - public const nint m_nRandomSeed = 0x4A8; // int32 - public const nint m_bLocalSpaceAngles = 0x4AC; // bool + public const nint m_nControlPointNumber = 0x1D8; // int32 + public const nint m_strSnapshotSubset = 0x1E0; // CUtlString + public const nint m_nAttributeToRead = 0x1E8; // ParticleAttributeIndex_t + public const nint m_nAttributeToWrite = 0x1EC; // ParticleAttributeIndex_t + public const nint m_nLocalSpaceCP = 0x1F0; // int32 + public const nint m_bRandom = 0x1F4; // bool + public const nint m_bReverse = 0x1F5; // bool + public const nint m_nSnapShotIncrement = 0x1F8; // CParticleCollectionFloatInput + public const nint m_nManualSnapshotIndex = 0x368; // CPerParticleFloatInput + public const nint m_nRandomSeed = 0x4D8; // int32 + public const nint m_bLocalSpaceAngles = 0x4DC; // bool } // Parent: None - // Field count: 22 + // Field count: 23 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderCables { - public const nint m_flRadiusScale = 0x210; // CParticleCollectionFloatInput - public const nint m_flAlphaScale = 0x370; // CParticleCollectionFloatInput - public const nint m_vecColorScale = 0x4D0; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0xB48; // ParticleColorBlendType_t - public const nint m_hMaterial = 0xB50; // CStrongHandle - public const nint m_nTextureRepetitionMode = 0xB58; // TextureRepetitionMode_t - public const nint m_flTextureRepeatsPerSegment = 0xB60; // CParticleCollectionFloatInput - public const nint m_flTextureRepeatsCircumference = 0xCC0; // CParticleCollectionFloatInput - public const nint m_flColorMapOffsetV = 0xE20; // CParticleCollectionFloatInput - public const nint m_flColorMapOffsetU = 0xF80; // CParticleCollectionFloatInput - public const nint m_flNormalMapOffsetV = 0x10E0; // CParticleCollectionFloatInput - public const nint m_flNormalMapOffsetU = 0x1240; // CParticleCollectionFloatInput - public const nint m_bDrawCableCaps = 0x13A0; // bool - public const nint m_flCapRoundness = 0x13A4; // float32 - public const nint m_flCapOffsetAmount = 0x13A8; // float32 - public const nint m_flTessScale = 0x13AC; // float32 - public const nint m_nMinTesselation = 0x13B0; // int32 - public const nint m_nMaxTesselation = 0x13B4; // int32 - public const nint m_nRoundness = 0x13B8; // int32 - public const nint m_LightingTransform = 0x13C0; // CParticleTransformInput - public const nint m_MaterialFloatVars = 0x1428; // CUtlLeanVector - public const nint m_MaterialVecVars = 0x1448; // CUtlLeanVector + public const nint m_flRadiusScale = 0x220; // CParticleCollectionFloatInput + public const nint m_flAlphaScale = 0x390; // CParticleCollectionFloatInput + public const nint m_vecColorScale = 0x500; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0xBB8; // ParticleColorBlendType_t + public const nint m_hMaterial = 0xBC0; // CStrongHandle + public const nint m_nTextureRepetitionMode = 0xBC8; // TextureRepetitionMode_t + public const nint m_flTextureRepeatsPerSegment = 0xBD0; // CParticleCollectionFloatInput + public const nint m_flTextureRepeatsCircumference = 0xD40; // CParticleCollectionFloatInput + public const nint m_flColorMapOffsetV = 0xEB0; // CParticleCollectionFloatInput + public const nint m_flColorMapOffsetU = 0x1020; // CParticleCollectionFloatInput + public const nint m_flNormalMapOffsetV = 0x1190; // CParticleCollectionFloatInput + public const nint m_flNormalMapOffsetU = 0x1300; // CParticleCollectionFloatInput + public const nint m_bDrawCableCaps = 0x1470; // bool + public const nint m_flCapRoundness = 0x1474; // float32 + public const nint m_flCapOffsetAmount = 0x1478; // float32 + public const nint m_flTessScale = 0x147C; // float32 + public const nint m_nMinTesselation = 0x1480; // int32 + public const nint m_nMaxTesselation = 0x1484; // int32 + public const nint m_nRoundness = 0x1488; // int32 + public const nint m_nForceRoundnessFixed = 0x148C; // bool + public const nint m_LightingTransform = 0x1490; // CParticleTransformInput + public const nint m_MaterialFloatVars = 0x14F8; // CUtlLeanVector + public const nint m_MaterialVecVars = 0x1518; // CUtlLeanVector } // Parent: None // Field count: 2 @@ -4475,8 +4384,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InheritVelocity { - public const nint m_nControlPointNumber = 0x1C8; // int32 - public const nint m_flVelocityScale = 0x1CC; // float32 + public const nint m_nControlPointNumber = 0x1D8; // int32 + public const nint m_flVelocityScale = 0x1DC; // float32 } // Parent: None // Field count: 7 @@ -4484,13 +4393,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointToWaterSurface { - public const nint m_nSourceCP = 0x1C8; // int32 - public const nint m_nDestCP = 0x1CC; // int32 - public const nint m_nFlowCP = 0x1D0; // int32 - public const nint m_nActiveCP = 0x1D4; // int32 - public const nint m_nActiveCPField = 0x1D8; // int32 - public const nint m_flRetestRate = 0x1E0; // CParticleCollectionFloatInput - public const nint m_bAdaptiveThreshold = 0x340; // bool + public const nint m_nSourceCP = 0x1D8; // int32 + public const nint m_nDestCP = 0x1DC; // int32 + public const nint m_nFlowCP = 0x1E0; // int32 + public const nint m_nActiveCP = 0x1E4; // int32 + public const nint m_nActiveCPField = 0x1E8; // int32 + public const nint m_flRetestRate = 0x1F0; // CParticleCollectionFloatInput + public const nint m_bAdaptiveThreshold = 0x360; // bool } // Parent: None // Field count: 6 @@ -4498,12 +4407,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_PositionOffset { - public const nint m_OffsetMin = 0x1C8; // CPerParticleVecInput - public const nint m_OffsetMax = 0x840; // CPerParticleVecInput - public const nint m_TransformInput = 0xEB8; // CParticleTransformInput - public const nint m_bLocalCoords = 0xF20; // bool - public const nint m_bProportional = 0xF21; // bool - public const nint m_randomnessParameters = 0xF24; // CRandomNumberGeneratorParameters + public const nint m_OffsetMin = 0x1D8; // CPerParticleVecInput + public const nint m_OffsetMax = 0x890; // CPerParticleVecInput + public const nint m_TransformInput = 0xF48; // CParticleTransformInput + public const nint m_bLocalCoords = 0xFB0; // bool + public const nint m_bProportional = 0xFB1; // bool + public const nint m_randomnessParameters = 0xFB4; // CRandomNumberGeneratorParameters } // Parent: None // Field count: 2 @@ -4511,8 +4420,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_NormalAlignToCP { - public const nint m_transformInput = 0x1C8; // CParticleTransformInput - public const nint m_nControlPointAxis = 0x230; // ParticleControlPointAxis_t + public const nint m_transformInput = 0x1D8; // CParticleTransformInput + public const nint m_nControlPointAxis = 0x240; // ParticleControlPointAxis_t } // Parent: None // Field count: 1 @@ -4520,7 +4429,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ShapeMatchingConstraint { - public const nint m_flShapeRestorationTime = 0x1C0; // float32 + public const nint m_flShapeRestorationTime = 0x1D0; // float32 } // Parent: None // Field count: 7 @@ -4528,13 +4437,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetChildControlPoints { - public const nint m_nChildGroupID = 0x1C0; // int32 - public const nint m_nFirstControlPoint = 0x1C4; // int32 - public const nint m_nNumControlPoints = 0x1C8; // int32 - public const nint m_nFirstSourcePoint = 0x1D0; // CParticleCollectionFloatInput - public const nint m_bReverse = 0x330; // bool - public const nint m_bSetOrientation = 0x331; // bool - public const nint m_nOrientation = 0x334; // ParticleOrientationType_t + public const nint m_nChildGroupID = 0x1D0; // int32 + public const nint m_nFirstControlPoint = 0x1D4; // int32 + public const nint m_nNumControlPoints = 0x1D8; // int32 + public const nint m_nFirstSourcePoint = 0x1E0; // CParticleCollectionFloatInput + public const nint m_bReverse = 0x350; // bool + public const nint m_bSetOrientation = 0x351; // bool + public const nint m_nOrientation = 0x354; // ParticleOrientationType_t } // Parent: None // Field count: 10 @@ -4542,16 +4451,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ChladniWave { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C8; // CPerParticleFloatInput - public const nint m_flInputMax = 0x328; // CPerParticleFloatInput - public const nint m_flOutputMin = 0x488; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x5E8; // CPerParticleFloatInput - public const nint m_vecWaveLength = 0x748; // CPerParticleVecInput - public const nint m_vecHarmonics = 0xDC0; // CPerParticleVecInput - public const nint m_nSetMethod = 0x1438; // ParticleSetMethod_t - public const nint m_nLocalSpaceControlPoint = 0x143C; // int32 - public const nint m_b3D = 0x1440; // bool + public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1D8; // CPerParticleFloatInput + public const nint m_flInputMax = 0x348; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x4B8; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x628; // CPerParticleFloatInput + public const nint m_vecWaveLength = 0x798; // CPerParticleVecInput + public const nint m_vecHarmonics = 0xE50; // CPerParticleVecInput + public const nint m_nSetMethod = 0x1508; // ParticleSetMethod_t + public const nint m_nLocalSpaceControlPoint = 0x150C; // int32 + public const nint m_b3D = 0x1510; // bool } // Parent: None // Field count: 7 @@ -4559,13 +4468,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapDirectionToCPToVector { - public const nint m_nCP = 0x1C0; // int32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flScale = 0x1C8; // float32 - public const nint m_flOffsetRot = 0x1CC; // float32 - public const nint m_vecOffsetAxis = 0x1D0; // Vector - public const nint m_bNormalize = 0x1DC; // bool - public const nint m_nFieldStrength = 0x1E0; // ParticleAttributeIndex_t + public const nint m_nCP = 0x1D0; // int32 + public const nint m_nFieldOutput = 0x1D4; // ParticleAttributeIndex_t + public const nint m_flScale = 0x1D8; // float32 + public const nint m_flOffsetRot = 0x1DC; // float32 + public const nint m_vecOffsetAxis = 0x1E0; // Vector + public const nint m_bNormalize = 0x1EC; // bool + public const nint m_nFieldStrength = 0x1F0; // ParticleAttributeIndex_t } // Parent: None // Field count: 9 @@ -4573,15 +4482,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DriveCPFromGlobalSoundFloat { - public const nint m_nOutputControlPoint = 0x1C8; // int32 - public const nint m_nOutputField = 0x1CC; // int32 - public const nint m_flInputMin = 0x1D0; // float32 - public const nint m_flInputMax = 0x1D4; // float32 - public const nint m_flOutputMin = 0x1D8; // float32 - public const nint m_flOutputMax = 0x1DC; // float32 - public const nint m_StackName = 0x1E0; // CUtlString - public const nint m_OperatorName = 0x1E8; // CUtlString - public const nint m_FieldName = 0x1F0; // CUtlString + public const nint m_nOutputControlPoint = 0x1D8; // int32 + public const nint m_nOutputField = 0x1DC; // int32 + public const nint m_flInputMin = 0x1E0; // float32 + public const nint m_flInputMax = 0x1E4; // float32 + public const nint m_flOutputMin = 0x1E8; // float32 + public const nint m_flOutputMax = 0x1EC; // float32 + public const nint m_StackName = 0x1F0; // CUtlString + public const nint m_OperatorName = 0x1F8; // CUtlString + public const nint m_FieldName = 0x200; // CUtlString } // Parent: None // Field count: 4 @@ -4589,10 +4498,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_ScreenSpacePositionOfTarget { - public const nint m_vecTargetPosition = 0x1C8; // CPerParticleVecInput - public const nint m_bOututBehindness = 0x840; // bool - public const nint m_nBehindFieldOutput = 0x844; // ParticleAttributeIndex_t - public const nint m_flBehindOutputRemap = 0x848; // CParticleRemapFloatInput + public const nint m_vecTargetPosition = 0x1D8; // CPerParticleVecInput + public const nint m_bOututBehindness = 0x890; // bool + public const nint m_nBehindFieldOutput = 0x894; // ParticleAttributeIndex_t + public const nint m_flBehindOutputRemap = 0x898; // CParticleRemapFloatInput } // Parent: None // Field count: 7 @@ -4600,13 +4509,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RtEnvCull { - public const nint m_vecTestDir = 0x1C0; // Vector - public const nint m_vecTestNormal = 0x1CC; // Vector - public const nint m_bCullOnMiss = 0x1D8; // bool - public const nint m_bStickInsteadOfCull = 0x1D9; // bool - public const nint m_RtEnvName = 0x1DA; // char[128] - public const nint m_nRTEnvCP = 0x25C; // int32 - public const nint m_nComponent = 0x260; // int32 + public const nint m_vecTestDir = 0x1D0; // Vector + public const nint m_vecTestNormal = 0x1DC; // Vector + public const nint m_bCullOnMiss = 0x1E8; // bool + public const nint m_bStickInsteadOfCull = 0x1E9; // bool + public const nint m_RtEnvName = 0x1EA; // char[128] + public const nint m_nRTEnvCP = 0x26C; // int32 + public const nint m_nComponent = 0x270; // int32 } // Parent: None // Field count: 14 @@ -4614,20 +4523,20 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_PinParticleToCP { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_vecOffset = 0x1C8; // CParticleCollectionVecInput - public const nint m_bOffsetLocal = 0x840; // bool - public const nint m_nParticleSelection = 0x844; // ParticleSelection_t - public const nint m_nParticleNumber = 0x848; // CParticleCollectionFloatInput - public const nint m_nPinBreakType = 0x9A8; // ParticlePinDistance_t - public const nint m_flBreakDistance = 0x9B0; // CParticleCollectionFloatInput - public const nint m_flBreakSpeed = 0xB10; // CParticleCollectionFloatInput - public const nint m_flAge = 0xC70; // CParticleCollectionFloatInput - public const nint m_nBreakControlPointNumber = 0xDD0; // int32 - public const nint m_nBreakControlPointNumber2 = 0xDD4; // int32 - public const nint m_flBreakValue = 0xDD8; // CParticleCollectionFloatInput - public const nint m_flInterpolation = 0xF38; // CPerParticleFloatInput - public const nint m_bRetainInitialVelocity = 0x1098; // bool + public const nint m_nControlPointNumber = 0x1D0; // int32 + public const nint m_vecOffset = 0x1D8; // CParticleCollectionVecInput + public const nint m_bOffsetLocal = 0x890; // bool + public const nint m_nParticleSelection = 0x894; // ParticleSelection_t + public const nint m_nParticleNumber = 0x898; // CParticleCollectionFloatInput + public const nint m_nPinBreakType = 0xA08; // ParticlePinDistance_t + public const nint m_flBreakDistance = 0xA10; // CParticleCollectionFloatInput + public const nint m_flBreakSpeed = 0xB80; // CParticleCollectionFloatInput + public const nint m_flAge = 0xCF0; // CParticleCollectionFloatInput + public const nint m_nBreakControlPointNumber = 0xE60; // int32 + public const nint m_nBreakControlPointNumber2 = 0xE64; // int32 + public const nint m_flBreakValue = 0xE68; // CParticleCollectionFloatInput + public const nint m_flInterpolation = 0xFD8; // CPerParticleFloatInput + public const nint m_bRetainInitialVelocity = 0x1148; // bool } // Parent: None // Field count: 13 @@ -4635,19 +4544,19 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapCPtoVector { - public const nint m_nCPInput = 0x1C0; // int32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nLocalSpaceCP = 0x1C8; // int32 - public const nint m_vInputMin = 0x1CC; // Vector - public const nint m_vInputMax = 0x1D8; // Vector - public const nint m_vOutputMin = 0x1E4; // Vector - public const nint m_vOutputMax = 0x1F0; // Vector - public const nint m_flStartTime = 0x1FC; // float32 - public const nint m_flEndTime = 0x200; // float32 - public const nint m_flInterpRate = 0x204; // float32 - public const nint m_nSetMethod = 0x208; // ParticleSetMethod_t - public const nint m_bOffset = 0x20C; // bool - public const nint m_bAccelerate = 0x20D; // bool + public const nint m_nCPInput = 0x1D0; // int32 + public const nint m_nFieldOutput = 0x1D4; // ParticleAttributeIndex_t + public const nint m_nLocalSpaceCP = 0x1D8; // int32 + public const nint m_vInputMin = 0x1DC; // Vector + public const nint m_vInputMax = 0x1E8; // Vector + public const nint m_vOutputMin = 0x1F4; // Vector + public const nint m_vOutputMax = 0x200; // Vector + public const nint m_flStartTime = 0x20C; // float32 + public const nint m_flEndTime = 0x210; // float32 + public const nint m_flInterpRate = 0x214; // float32 + public const nint m_nSetMethod = 0x218; // ParticleSetMethod_t + public const nint m_bOffset = 0x21C; // bool + public const nint m_bAccelerate = 0x21D; // bool } // Parent: None // Field count: 5 @@ -4655,11 +4564,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreateParticleImpulse { - public const nint m_InputRadius = 0x1C8; // CPerParticleFloatInput - public const nint m_InputMagnitude = 0x328; // CPerParticleFloatInput - public const nint m_nFalloffFunction = 0x488; // ParticleFalloffFunction_t - public const nint m_InputFalloffExp = 0x490; // CPerParticleFloatInput - public const nint m_nImpulseType = 0x5F0; // ParticleImpulseType_t + public const nint m_InputRadius = 0x1D8; // CPerParticleFloatInput + public const nint m_InputMagnitude = 0x348; // CPerParticleFloatInput + public const nint m_nFalloffFunction = 0x4B8; // ParticleFalloffFunction_t + public const nint m_InputFalloffExp = 0x4C0; // CPerParticleFloatInput + public const nint m_nImpulseType = 0x630; // ParticleImpulseType_t } // Parent: None // Field count: 3 @@ -4667,9 +4576,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DensityForce { - public const nint m_flRadiusScale = 0x1D0; // float32 - public const nint m_flForceScale = 0x1D4; // float32 - public const nint m_flTargetDensity = 0x1D8; // float32 + public const nint m_flRadiusScale = 0x1E0; // float32 + public const nint m_flForceScale = 0x1E4; // float32 + public const nint m_flTargetDensity = 0x1E8; // float32 } // Parent: None // Field count: 10 @@ -4677,16 +4586,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreateInEpitrochoid { - public const nint m_nComponent1 = 0x1C8; // int32 - public const nint m_nComponent2 = 0x1CC; // int32 - public const nint m_TransformInput = 0x1D0; // CParticleTransformInput - public const nint m_flParticleDensity = 0x238; // CPerParticleFloatInput - public const nint m_flOffset = 0x398; // CPerParticleFloatInput - public const nint m_flRadius1 = 0x4F8; // CPerParticleFloatInput - public const nint m_flRadius2 = 0x658; // CPerParticleFloatInput - public const nint m_bUseCount = 0x7B8; // bool - public const nint m_bUseLocalCoords = 0x7B9; // bool - public const nint m_bOffsetExistingPos = 0x7BA; // bool + public const nint m_nComponent1 = 0x1D8; // int32 + public const nint m_nComponent2 = 0x1DC; // int32 + public const nint m_TransformInput = 0x1E0; // CParticleTransformInput + public const nint m_flParticleDensity = 0x248; // CPerParticleFloatInput + public const nint m_flOffset = 0x3B8; // CPerParticleFloatInput + public const nint m_flRadius1 = 0x528; // CPerParticleFloatInput + public const nint m_flRadius2 = 0x698; // CPerParticleFloatInput + public const nint m_bUseCount = 0x808; // bool + public const nint m_bUseLocalCoords = 0x809; // bool + public const nint m_bOffsetExistingPos = 0x80A; // bool } // Parent: None // Field count: 5 @@ -4694,11 +4603,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ConstrainDistanceToUserSpecifiedPath { - public const nint m_fMinDistance = 0x1C0; // float32 - public const nint m_flMaxDistance = 0x1C4; // float32 - public const nint m_flTimeScale = 0x1C8; // float32 - public const nint m_bLoopedPath = 0x1CC; // bool - public const nint m_pointList = 0x1D0; // CUtlVector + public const nint m_fMinDistance = 0x1D0; // float32 + public const nint m_flMaxDistance = 0x1D4; // float32 + public const nint m_flTimeScale = 0x1D8; // float32 + public const nint m_bLoopedPath = 0x1DC; // bool + public const nint m_pointList = 0x1E0; // CUtlVector } // Parent: None // Field count: 12 @@ -4706,18 +4615,18 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointPositions { - public const nint m_bUseWorldLocation = 0x1C8; // bool - public const nint m_bOrient = 0x1C9; // bool - public const nint m_bSetOnce = 0x1CA; // bool - public const nint m_nCP1 = 0x1CC; // int32 - public const nint m_nCP2 = 0x1D0; // int32 - public const nint m_nCP3 = 0x1D4; // int32 - public const nint m_nCP4 = 0x1D8; // int32 - public const nint m_vecCP1Pos = 0x1DC; // Vector - public const nint m_vecCP2Pos = 0x1E8; // Vector - public const nint m_vecCP3Pos = 0x1F4; // Vector - public const nint m_vecCP4Pos = 0x200; // Vector - public const nint m_nHeadLocation = 0x20C; // int32 + public const nint m_bUseWorldLocation = 0x1D8; // bool + public const nint m_bOrient = 0x1D9; // bool + public const nint m_bSetOnce = 0x1DA; // bool + public const nint m_nCP1 = 0x1DC; // int32 + public const nint m_nCP2 = 0x1E0; // int32 + public const nint m_nCP3 = 0x1E4; // int32 + public const nint m_nCP4 = 0x1E8; // int32 + public const nint m_vecCP1Pos = 0x1EC; // Vector + public const nint m_vecCP2Pos = 0x1F8; // Vector + public const nint m_vecCP3Pos = 0x204; // Vector + public const nint m_vecCP4Pos = 0x210; // Vector + public const nint m_nHeadLocation = 0x21C; // int32 } // Parent: None // Field count: 6 @@ -4725,12 +4634,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetFloatAttributeToVectorExpression { - public const nint m_nExpression = 0x1C0; // VectorFloatExpressionType_t - public const nint m_vInput1 = 0x1C8; // CPerParticleVecInput - public const nint m_vInput2 = 0x840; // CPerParticleVecInput - public const nint m_flOutputRemap = 0xEB8; // CParticleRemapFloatInput - public const nint m_nOutputField = 0x1018; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x101C; // ParticleSetMethod_t + public const nint m_nExpression = 0x1D0; // VectorFloatExpressionType_t + public const nint m_vInput1 = 0x1D8; // CPerParticleVecInput + public const nint m_vInput2 = 0x890; // CPerParticleVecInput + public const nint m_flOutputRemap = 0xF48; // CParticleRemapFloatInput + public const nint m_nOutputField = 0x10B8; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x10BC; // ParticleSetMethod_t } // Parent: None // Field count: 4 @@ -4738,10 +4647,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_MovementRotateParticleAroundAxis { - public const nint m_vecRotAxis = 0x1C0; // CParticleCollectionVecInput - public const nint m_flRotRate = 0x838; // CParticleCollectionFloatInput - public const nint m_TransformInput = 0x998; // CParticleTransformInput - public const nint m_bLocalSpace = 0xA00; // bool + public const nint m_vecRotAxis = 0x1D0; // CParticleCollectionVecInput + public const nint m_flRotRate = 0x888; // CParticleCollectionFloatInput + public const nint m_TransformInput = 0x9F8; // CParticleTransformInput + public const nint m_bLocalSpace = 0xA60; // bool } // Parent: None // Field count: 7 @@ -4749,13 +4658,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_IntraParticleForce { - public const nint m_flAttractionMinDistance = 0x1D0; // float32 - public const nint m_flAttractionMaxDistance = 0x1D4; // float32 - public const nint m_flAttractionMaxStrength = 0x1D8; // float32 - public const nint m_flRepulsionMinDistance = 0x1DC; // float32 - public const nint m_flRepulsionMaxDistance = 0x1E0; // float32 - public const nint m_flRepulsionMaxStrength = 0x1E4; // float32 - public const nint m_bUseAABB = 0x1E8; // bool + public const nint m_flAttractionMinDistance = 0x1E0; // float32 + public const nint m_flAttractionMaxDistance = 0x1E4; // float32 + public const nint m_flAttractionMaxStrength = 0x1E8; // float32 + public const nint m_flRepulsionMinDistance = 0x1EC; // float32 + public const nint m_flRepulsionMaxDistance = 0x1F0; // float32 + public const nint m_flRepulsionMaxStrength = 0x1F4; // float32 + public const nint m_bUseAABB = 0x1F8; // bool } // Parent: None // Field count: 4 @@ -4763,10 +4672,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InitFloat { - public const nint m_InputValue = 0x1C8; // CPerParticleFloatInput - public const nint m_nOutputField = 0x328; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x32C; // ParticleSetMethod_t - public const nint m_InputStrength = 0x330; // CPerParticleFloatInput + public const nint m_InputValue = 0x1D8; // CPerParticleFloatInput + public const nint m_nOutputField = 0x348; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x34C; // ParticleSetMethod_t + public const nint m_InputStrength = 0x350; // CPerParticleFloatInput } // Parent: None // Field count: 16 @@ -4774,22 +4683,22 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreateOnModel { - public const nint m_modelInput = 0x1C8; // CParticleModelInput - public const nint m_transformInput = 0x228; // CParticleTransformInput - public const nint m_nForceInModel = 0x290; // int32 - public const nint m_bScaleToVolume = 0x294; // bool - public const nint m_bEvenDistribution = 0x295; // bool - public const nint m_nDesiredHitbox = 0x298; // CParticleCollectionFloatInput - public const nint m_nHitboxValueFromControlPointIndex = 0x3F8; // int32 - public const nint m_vecHitBoxScale = 0x400; // CParticleCollectionVecInput - public const nint m_flBoneVelocity = 0xA78; // float32 - public const nint m_flMaxBoneVelocity = 0xA7C; // float32 - public const nint m_vecDirectionBias = 0xA80; // CParticleCollectionVecInput - public const nint m_HitboxSetName = 0x10F8; // char[128] - public const nint m_bLocalCoords = 0x1178; // bool - public const nint m_bUseBones = 0x1179; // bool - public const nint m_bUseMesh = 0x117A; // bool - public const nint m_flShellSize = 0x1180; // CParticleCollectionFloatInput + public const nint m_modelInput = 0x1D8; // CParticleModelInput + public const nint m_transformInput = 0x238; // CParticleTransformInput + public const nint m_nForceInModel = 0x2A0; // int32 + public const nint m_bScaleToVolume = 0x2A4; // bool + public const nint m_bEvenDistribution = 0x2A5; // bool + public const nint m_nDesiredHitbox = 0x2A8; // CParticleCollectionFloatInput + public const nint m_nHitboxValueFromControlPointIndex = 0x418; // int32 + public const nint m_vecHitBoxScale = 0x420; // CParticleCollectionVecInput + public const nint m_flBoneVelocity = 0xAD8; // float32 + public const nint m_flMaxBoneVelocity = 0xADC; // float32 + public const nint m_vecDirectionBias = 0xAE0; // CParticleCollectionVecInput + public const nint m_HitboxSetName = 0x1198; // char[128] + public const nint m_bLocalCoords = 0x1218; // bool + public const nint m_bUseBones = 0x1219; // bool + public const nint m_bUseMesh = 0x121A; // bool + public const nint m_flShellSize = 0x1220; // CParticleCollectionFloatInput } // Parent: None // Field count: 4 @@ -4797,10 +4706,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_InheritFromPeerSystem { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_nIncrement = 0x1C8; // int32 - public const nint m_nGroupID = 0x1CC; // int32 + public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_nFieldInput = 0x1D4; // ParticleAttributeIndex_t + public const nint m_nIncrement = 0x1D8; // int32 + public const nint m_nGroupID = 0x1DC; // int32 } // Parent: None // Field count: 3 @@ -4808,9 +4717,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_PerParticleForce { - public const nint m_flForceScale = 0x1D0; // CPerParticleFloatInput - public const nint m_vForce = 0x330; // CPerParticleVecInput - public const nint m_nCP = 0x9A8; // int32 + public const nint m_flForceScale = 0x1E0; // CPerParticleFloatInput + public const nint m_vForce = 0x350; // CPerParticleVecInput + public const nint m_nCP = 0xA08; // int32 } // Parent: None // Field count: 0 @@ -4825,24 +4734,24 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderProjected { - public const nint m_bProjectCharacter = 0x210; // bool - public const nint m_bProjectWorld = 0x211; // bool - public const nint m_bProjectWater = 0x212; // bool - public const nint m_bFlipHorizontal = 0x213; // bool - public const nint m_bEnableProjectedDepthControls = 0x214; // bool - public const nint m_flMinProjectionDepth = 0x218; // float32 - public const nint m_flMaxProjectionDepth = 0x21C; // float32 - public const nint m_vecProjectedMaterials = 0x220; // CUtlVector - public const nint m_flMaterialSelection = 0x238; // CPerParticleFloatInput - public const nint m_flAnimationTimeScale = 0x398; // float32 - public const nint m_bOrientToNormal = 0x39C; // bool - public const nint m_MaterialVars = 0x3A0; // CUtlVector - public const nint m_flRadiusScale = 0x3B8; // CParticleCollectionFloatInput - public const nint m_flAlphaScale = 0x518; // CParticleCollectionFloatInput - public const nint m_flRollScale = 0x678; // CParticleCollectionFloatInput - public const nint m_nAlpha2Field = 0x7D8; // ParticleAttributeIndex_t - public const nint m_vecColorScale = 0x7E0; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0xE58; // ParticleColorBlendType_t + public const nint m_bProjectCharacter = 0x220; // bool + public const nint m_bProjectWorld = 0x221; // bool + public const nint m_bProjectWater = 0x222; // bool + public const nint m_bFlipHorizontal = 0x223; // bool + public const nint m_bEnableProjectedDepthControls = 0x224; // bool + public const nint m_flMinProjectionDepth = 0x228; // float32 + public const nint m_flMaxProjectionDepth = 0x22C; // float32 + public const nint m_vecProjectedMaterials = 0x230; // CUtlVector + public const nint m_flMaterialSelection = 0x248; // CPerParticleFloatInput + public const nint m_flAnimationTimeScale = 0x3B8; // float32 + public const nint m_bOrientToNormal = 0x3BC; // bool + public const nint m_MaterialVars = 0x3C0; // CUtlVector + public const nint m_flRadiusScale = 0x3D8; // CParticleCollectionFloatInput + public const nint m_flAlphaScale = 0x548; // CParticleCollectionFloatInput + public const nint m_flRollScale = 0x6B8; // CParticleCollectionFloatInput + public const nint m_nAlpha2Field = 0x828; // ParticleAttributeIndex_t + public const nint m_vecColorScale = 0x830; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0xEE8; // ParticleColorBlendType_t } // Parent: None // Field count: 4 @@ -4850,10 +4759,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_MaxVelocity { - public const nint m_flMaxVelocity = 0x1C0; // float32 - public const nint m_flMinVelocity = 0x1C4; // float32 - public const nint m_nOverrideCP = 0x1C8; // int32 - public const nint m_nOverrideCPField = 0x1CC; // int32 + public const nint m_flMaxVelocity = 0x1D0; // float32 + public const nint m_flMinVelocity = 0x1D4; // float32 + public const nint m_nOverrideCP = 0x1D8; // int32 + public const nint m_nOverrideCPField = 0x1DC; // int32 } // Parent: None // Field count: 3 @@ -4861,9 +4770,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_VelocityFromNormal { - public const nint m_fSpeedMin = 0x1C8; // float32 - public const nint m_fSpeedMax = 0x1CC; // float32 - public const nint m_bIgnoreDt = 0x1D0; // bool + public const nint m_fSpeedMin = 0x1D8; // float32 + public const nint m_fSpeedMax = 0x1DC; // float32 + public const nint m_bIgnoreDt = 0x1E0; // bool } // Parent: None // Field count: 9 @@ -4871,15 +4780,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_MaintainEmitter { - public const nint m_nParticlesToMaintain = 0x1C8; // CParticleCollectionFloatInput - public const nint m_flStartTime = 0x328; // float32 - public const nint m_flEmissionDuration = 0x330; // CParticleCollectionFloatInput - public const nint m_flEmissionRate = 0x490; // float32 - public const nint m_nSnapshotControlPoint = 0x494; // int32 - public const nint m_strSnapshotSubset = 0x498; // CUtlString - public const nint m_bEmitInstantaneously = 0x4A0; // bool - public const nint m_bFinalEmitOnStop = 0x4A1; // bool - public const nint m_flScale = 0x4A8; // CParticleCollectionFloatInput + public const nint m_nParticlesToMaintain = 0x1D8; // CParticleCollectionFloatInput + public const nint m_flStartTime = 0x348; // float32 + public const nint m_flEmissionDuration = 0x350; // CParticleCollectionFloatInput + public const nint m_flEmissionRate = 0x4C0; // float32 + public const nint m_nSnapshotControlPoint = 0x4C4; // int32 + public const nint m_strSnapshotSubset = 0x4C8; // CUtlString + public const nint m_bEmitInstantaneously = 0x4D0; // bool + public const nint m_bFinalEmitOnStop = 0x4D1; // bool + public const nint m_flScale = 0x4D8; // CParticleCollectionFloatInput } // Parent: None // Field count: 3 @@ -4887,9 +4796,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_PositionOffsetToCP { - public const nint m_nControlPointNumberStart = 0x1C8; // int32 - public const nint m_nControlPointNumberEnd = 0x1CC; // int32 - public const nint m_bLocalCoords = 0x1D0; // bool + public const nint m_nControlPointNumberStart = 0x1D8; // int32 + public const nint m_nControlPointNumberEnd = 0x1DC; // int32 + public const nint m_bLocalCoords = 0x1E0; // bool } // Parent: None // Field count: 4 @@ -4897,10 +4806,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RemapInitialTransformDirectionToRotation { - public const nint m_TransformInput = 0x1C8; // CParticleTransformInput - public const nint m_nFieldOutput = 0x230; // ParticleAttributeIndex_t - public const nint m_flOffsetRot = 0x234; // float32 - public const nint m_nComponent = 0x238; // int32 + public const nint m_TransformInput = 0x1D8; // CParticleTransformInput + public const nint m_nFieldOutput = 0x240; // ParticleAttributeIndex_t + public const nint m_flOffsetRot = 0x244; // float32 + public const nint m_nComponent = 0x248; // int32 } // Parent: None // Field count: 7 @@ -4908,13 +4817,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_FadeAndKill { - public const nint m_flStartFadeInTime = 0x1C0; // float32 - public const nint m_flEndFadeInTime = 0x1C4; // float32 - public const nint m_flStartFadeOutTime = 0x1C8; // float32 - public const nint m_flEndFadeOutTime = 0x1CC; // float32 - public const nint m_flStartAlpha = 0x1D0; // float32 - public const nint m_flEndAlpha = 0x1D4; // float32 - public const nint m_bForcePreserveParticleOrder = 0x1D8; // bool + public const nint m_flStartFadeInTime = 0x1D0; // float32 + public const nint m_flEndFadeInTime = 0x1D4; // float32 + public const nint m_flStartFadeOutTime = 0x1D8; // float32 + public const nint m_flEndFadeOutTime = 0x1DC; // float32 + public const nint m_flStartAlpha = 0x1E0; // float32 + public const nint m_flEndAlpha = 0x1E4; // float32 + public const nint m_bForcePreserveParticleOrder = 0x1E8; // bool } // Parent: None // Field count: 5 @@ -4922,11 +4831,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ColorInterpolate { - public const nint m_ColorFade = 0x1C0; // Color - public const nint m_flFadeStartTime = 0x1D0; // float32 - public const nint m_flFadeEndTime = 0x1D4; // float32 - public const nint m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t - public const nint m_bEaseInOut = 0x1DC; // bool + public const nint m_ColorFade = 0x1D0; // Color + public const nint m_flFadeStartTime = 0x1E0; // float32 + public const nint m_flFadeEndTime = 0x1E4; // float32 + public const nint m_nFieldOutput = 0x1E8; // ParticleAttributeIndex_t + public const nint m_bEaseInOut = 0x1EC; // bool } // Parent: None // Field count: 10 @@ -4934,16 +4843,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RampScalarSpline { - public const nint m_RateMin = 0x1C0; // float32 - public const nint m_RateMax = 0x1C4; // float32 - public const nint m_flStartTime_min = 0x1C8; // float32 - public const nint m_flStartTime_max = 0x1CC; // float32 - public const nint m_flEndTime_min = 0x1D0; // float32 - public const nint m_flEndTime_max = 0x1D4; // float32 - public const nint m_flBias = 0x1D8; // float32 - public const nint m_nField = 0x200; // ParticleAttributeIndex_t - public const nint m_bProportionalOp = 0x204; // bool - public const nint m_bEaseOut = 0x205; // bool + public const nint m_RateMin = 0x1D0; // float32 + public const nint m_RateMax = 0x1D4; // float32 + public const nint m_flStartTime_min = 0x1D8; // float32 + public const nint m_flStartTime_max = 0x1DC; // float32 + public const nint m_flEndTime_min = 0x1E0; // float32 + public const nint m_flEndTime_max = 0x1E4; // float32 + public const nint m_flBias = 0x1E8; // float32 + public const nint m_nField = 0x210; // ParticleAttributeIndex_t + public const nint m_bProportionalOp = 0x214; // bool + public const nint m_bEaseOut = 0x215; // bool } // Parent: None // Field count: 0 @@ -4958,8 +4867,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointFromObjectScale { - public const nint m_nCPInput = 0x1C8; // int32 - public const nint m_nCPOutput = 0x1CC; // int32 + public const nint m_nCPInput = 0x1D8; // int32 + public const nint m_nCPOutput = 0x1DC; // int32 } // Parent: None // Field count: 7 @@ -4967,13 +4876,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_MaintainSequentialPath { - public const nint m_fMaxDistance = 0x1C0; // float32 - public const nint m_flNumToAssign = 0x1C4; // float32 - public const nint m_flCohesionStrength = 0x1C8; // float32 - public const nint m_flTolerance = 0x1CC; // float32 - public const nint m_bLoop = 0x1D0; // bool - public const nint m_bUseParticleCount = 0x1D1; // bool - public const nint m_PathParams = 0x1E0; // CPathParameters + public const nint m_fMaxDistance = 0x1D0; // float32 + public const nint m_flNumToAssign = 0x1D4; // float32 + public const nint m_flCohesionStrength = 0x1D8; // float32 + public const nint m_flTolerance = 0x1DC; // float32 + public const nint m_bLoop = 0x1E0; // bool + public const nint m_bUseParticleCount = 0x1E1; // bool + public const nint m_PathParams = 0x1F0; // CPathParameters } // Parent: None // Field count: 0 @@ -4988,9 +4897,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_StopAfterCPDuration { - public const nint m_flDuration = 0x1C8; // CParticleCollectionFloatInput - public const nint m_bDestroyImmediately = 0x328; // bool - public const nint m_bPlayEndCap = 0x329; // bool + public const nint m_flDuration = 0x1D8; // CParticleCollectionFloatInput + public const nint m_bDestroyImmediately = 0x348; // bool + public const nint m_bPlayEndCap = 0x349; // bool } // Parent: None // Field count: 3 @@ -4998,9 +4907,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CGeneralSpin { - public const nint m_nSpinRateDegrees = 0x1C0; // int32 - public const nint m_nSpinRateMinDegrees = 0x1C4; // int32 - public const nint m_fSpinRateStopTime = 0x1CC; // float32 + public const nint m_nSpinRateDegrees = 0x1D0; // int32 + public const nint m_nSpinRateMinDegrees = 0x1D4; // int32 + public const nint m_fSpinRateStopTime = 0x1DC; // float32 } // Parent: None // Field count: 4 @@ -5010,10 +4919,10 @@ namespace CS2Dumper.Schemas { // MParticleReplacementOp // MGetKV3ClassDefaults public static class C_OP_LockToSavedSequentialPath { - public const nint m_flFadeStart = 0x1C4; // float32 - public const nint m_flFadeEnd = 0x1C8; // float32 - public const nint m_bCPPairs = 0x1CC; // bool - public const nint m_PathParams = 0x1D0; // CPathParameters + public const nint m_flFadeStart = 0x1D4; // float32 + public const nint m_flFadeEnd = 0x1D8; // float32 + public const nint m_bCPPairs = 0x1DC; // bool + public const nint m_PathParams = 0x1E0; // CPathParameters } // Parent: None // Field count: 7 @@ -5021,13 +4930,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RemapNamedModelElementToScalar { - public const nint m_hModel = 0x1C8; // CStrongHandle - public const nint m_names = 0x1D0; // CUtlVector - public const nint m_values = 0x1E8; // CUtlVector - public const nint m_nFieldInput = 0x200; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x204; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x208; // ParticleSetMethod_t - public const nint m_bModelFromRenderer = 0x20C; // bool + public const nint m_hModel = 0x1D8; // CStrongHandle + public const nint m_names = 0x1E0; // CUtlVector + public const nint m_values = 0x1F8; // CUtlVector + public const nint m_nFieldInput = 0x210; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x214; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x218; // ParticleSetMethod_t + public const nint m_bModelFromRenderer = 0x21C; // bool } // Parent: None // Field count: 3 @@ -5035,9 +4944,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ClampVector { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_vecOutputMin = 0x1C8; // CPerParticleVecInput - public const nint m_vecOutputMax = 0x840; // CPerParticleVecInput + public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_vecOutputMin = 0x1D8; // CPerParticleVecInput + public const nint m_vecOutputMax = 0x890; // CPerParticleVecInput } // Parent: None // Field count: 6 @@ -5045,30 +4954,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderStatusEffectCitadel { - public const nint m_pTextureColorWarp = 0x210; // CStrongHandle - public const nint m_pTextureNormal = 0x218; // CStrongHandle - public const nint m_pTextureMetalness = 0x220; // CStrongHandle - public const nint m_pTextureRoughness = 0x228; // CStrongHandle - public const nint m_pTextureSelfIllum = 0x230; // CStrongHandle - public const nint m_pTextureDetail = 0x238; // CStrongHandle - } - // Parent: None - // Field count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - public static class C_INIT_RemapCPtoScalar { - public const nint m_nCPInput = 0x1C8; // int32 - public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t - public const nint m_nField = 0x1D0; // int32 - public const nint m_flInputMin = 0x1D4; // float32 - public const nint m_flInputMax = 0x1D8; // float32 - public const nint m_flOutputMin = 0x1DC; // float32 - public const nint m_flOutputMax = 0x1E0; // float32 - public const nint m_flStartTime = 0x1E4; // float32 - public const nint m_flEndTime = 0x1E8; // float32 - public const nint m_nSetMethod = 0x1EC; // ParticleSetMethod_t - public const nint m_flRemapBias = 0x1F0; // float32 + public const nint m_pTextureColorWarp = 0x220; // CStrongHandle + public const nint m_pTextureNormal = 0x228; // CStrongHandle + public const nint m_pTextureMetalness = 0x230; // CStrongHandle + public const nint m_pTextureRoughness = 0x238; // CStrongHandle + public const nint m_pTextureSelfIllum = 0x240; // CStrongHandle + public const nint m_pTextureDetail = 0x248; // CStrongHandle } // Parent: None // Field count: 0 @@ -5083,7 +4974,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_WindForce { - public const nint m_vForce = 0x1D0; // Vector + public const nint m_vForce = 0x1E0; // Vector } // Parent: None // Field count: 6 @@ -5091,12 +4982,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetVariable { - public const nint m_variableReference = 0x1C8; // CParticleVariableRef - public const nint m_transformInput = 0x208; // CParticleTransformInput - public const nint m_positionOffset = 0x270; // Vector - public const nint m_rotationOffset = 0x27C; // QAngle - public const nint m_vecInput = 0x288; // CParticleCollectionVecInput - public const nint m_floatInput = 0x900; // CParticleCollectionFloatInput + public const nint m_variableReference = 0x1D8; // CParticleVariableRef + public const nint m_transformInput = 0x228; // CParticleTransformInput + public const nint m_positionOffset = 0x290; // Vector + public const nint m_rotationOffset = 0x29C; // QAngle + public const nint m_vecInput = 0x2A8; // CParticleCollectionVecInput + public const nint m_floatInput = 0x960; // CParticleCollectionFloatInput } // Parent: None // Field count: 29 @@ -5104,35 +4995,35 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderStandardLight { - public const nint m_nLightType = 0x210; // ParticleLightTypeChoiceList_t - public const nint m_vecColorScale = 0x218; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0x890; // ParticleColorBlendType_t - public const nint m_flIntensity = 0x898; // CParticleCollectionFloatInput - public const nint m_bCastShadows = 0x9F8; // bool - public const nint m_flTheta = 0xA00; // CParticleCollectionFloatInput - public const nint m_flPhi = 0xB60; // CParticleCollectionFloatInput - public const nint m_flRadiusMultiplier = 0xCC0; // CParticleCollectionFloatInput - public const nint m_nAttenuationStyle = 0xE20; // StandardLightingAttenuationStyle_t - public const nint m_flFalloffLinearity = 0xE28; // CParticleCollectionFloatInput - public const nint m_flFiftyPercentFalloff = 0xF88; // CParticleCollectionFloatInput - public const nint m_flZeroPercentFalloff = 0x10E8; // CParticleCollectionFloatInput - public const nint m_bRenderDiffuse = 0x1248; // bool - public const nint m_bRenderSpecular = 0x1249; // bool - public const nint m_lightCookie = 0x1250; // CUtlString - public const nint m_nPriority = 0x1258; // int32 - public const nint m_nFogLightingMode = 0x125C; // ParticleLightFogLightingMode_t - public const nint m_flFogContribution = 0x1260; // CParticleCollectionRendererFloatInput - public const nint m_nCapsuleLightBehavior = 0x13C0; // ParticleLightBehaviorChoiceList_t - public const nint m_flCapsuleLength = 0x13C4; // float32 - public const nint m_bReverseOrder = 0x13C8; // bool - public const nint m_bClosedLoop = 0x13C9; // bool - public const nint m_nPrevPntSource = 0x13CC; // ParticleAttributeIndex_t - public const nint m_flMaxLength = 0x13D0; // float32 - public const nint m_flMinLength = 0x13D4; // float32 - public const nint m_bIgnoreDT = 0x13D8; // bool - public const nint m_flConstrainRadiusToLengthRatio = 0x13DC; // float32 - public const nint m_flLengthScale = 0x13E0; // float32 - public const nint m_flLengthFadeInTime = 0x13E4; // float32 + public const nint m_nLightType = 0x220; // ParticleLightTypeChoiceList_t + public const nint m_vecColorScale = 0x228; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x8E0; // ParticleColorBlendType_t + public const nint m_flIntensity = 0x8E8; // CParticleCollectionFloatInput + public const nint m_bCastShadows = 0xA58; // bool + public const nint m_flTheta = 0xA60; // CParticleCollectionFloatInput + public const nint m_flPhi = 0xBD0; // CParticleCollectionFloatInput + public const nint m_flRadiusMultiplier = 0xD40; // CParticleCollectionFloatInput + public const nint m_nAttenuationStyle = 0xEB0; // StandardLightingAttenuationStyle_t + public const nint m_flFalloffLinearity = 0xEB8; // CParticleCollectionFloatInput + public const nint m_flFiftyPercentFalloff = 0x1028; // CParticleCollectionFloatInput + public const nint m_flZeroPercentFalloff = 0x1198; // CParticleCollectionFloatInput + public const nint m_bRenderDiffuse = 0x1308; // bool + public const nint m_bRenderSpecular = 0x1309; // bool + public const nint m_lightCookie = 0x1310; // CUtlString + public const nint m_nPriority = 0x1318; // int32 + public const nint m_nFogLightingMode = 0x131C; // ParticleLightFogLightingMode_t + public const nint m_flFogContribution = 0x1320; // CParticleCollectionRendererFloatInput + public const nint m_nCapsuleLightBehavior = 0x1490; // ParticleLightBehaviorChoiceList_t + public const nint m_flCapsuleLength = 0x1494; // float32 + public const nint m_bReverseOrder = 0x1498; // bool + public const nint m_bClosedLoop = 0x1499; // bool + public const nint m_nPrevPntSource = 0x149C; // ParticleAttributeIndex_t + public const nint m_flMaxLength = 0x14A0; // float32 + public const nint m_flMinLength = 0x14A4; // float32 + public const nint m_bIgnoreDT = 0x14A8; // bool + public const nint m_flConstrainRadiusToLengthRatio = 0x14AC; // float32 + public const nint m_flLengthScale = 0x14B0; // float32 + public const nint m_flLengthFadeInTime = 0x14B4; // float32 } // Parent: None // Field count: 15 @@ -5140,21 +5031,21 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_DistanceToTransform { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C8; // CPerParticleFloatInput - public const nint m_flInputMax = 0x328; // CPerParticleFloatInput - public const nint m_flOutputMin = 0x488; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x5E8; // CPerParticleFloatInput - public const nint m_TransformStart = 0x748; // CParticleTransformInput - public const nint m_bLOS = 0x7B0; // bool - public const nint m_CollisionGroupName = 0x7B1; // char[128] - public const nint m_nTraceSet = 0x834; // ParticleTraceSet_t - public const nint m_flMaxTraceLength = 0x838; // float32 - public const nint m_flLOSScale = 0x83C; // float32 - public const nint m_nSetMethod = 0x840; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x844; // bool - public const nint m_bAdditive = 0x845; // bool - public const nint m_vecComponentScale = 0x848; // CPerParticleVecInput + public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1D8; // CPerParticleFloatInput + public const nint m_flInputMax = 0x348; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x4B8; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x628; // CPerParticleFloatInput + public const nint m_TransformStart = 0x798; // CParticleTransformInput + public const nint m_bLOS = 0x800; // bool + public const nint m_CollisionGroupName = 0x801; // char[128] + public const nint m_nTraceSet = 0x884; // ParticleTraceSet_t + public const nint m_flMaxTraceLength = 0x888; // float32 + public const nint m_flLOSScale = 0x88C; // float32 + public const nint m_nSetMethod = 0x890; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x894; // bool + public const nint m_bAdditive = 0x895; // bool + public const nint m_vecComponentScale = 0x898; // CPerParticleVecInput } // Parent: None // Field count: 4 @@ -5162,10 +5053,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapControlPointOrientationToRotation { - public const nint m_nCP = 0x1C0; // int32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flOffsetRot = 0x1C8; // float32 - public const nint m_nComponent = 0x1CC; // int32 + public const nint m_nCP = 0x1D0; // int32 + public const nint m_nFieldOutput = 0x1D4; // ParticleAttributeIndex_t + public const nint m_flOffsetRot = 0x1D8; // float32 + public const nint m_nComponent = 0x1DC; // int32 } // Parent: None // Field count: 4 @@ -5173,10 +5064,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointToCenter { - public const nint m_nCP1 = 0x1C8; // int32 - public const nint m_vecCP1Pos = 0x1CC; // Vector - public const nint m_bUseAvgParticlePos = 0x1D8; // bool - public const nint m_nSetParent = 0x1DC; // ParticleParentSetMode_t + public const nint m_nCP1 = 0x1D8; // int32 + public const nint m_vecCP1Pos = 0x1DC; // Vector + public const nint m_bUseAvgParticlePos = 0x1E8; // bool + public const nint m_nSetParent = 0x1EC; // ParticleParentSetMode_t } // Parent: None // Field count: 6 @@ -5184,12 +5075,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapAverageScalarValuetoCP { - public const nint m_nExpression = 0x1C8; // SetStatisticExpressionType_t - public const nint m_flDecimalPlaces = 0x1D0; // CParticleCollectionFloatInput - public const nint m_nOutControlPointNumber = 0x330; // int32 - public const nint m_nOutVectorField = 0x334; // int32 - public const nint m_nField = 0x338; // ParticleAttributeIndex_t - public const nint m_flOutputRemap = 0x340; // CParticleRemapFloatInput + public const nint m_nExpression = 0x1D8; // SetStatisticExpressionType_t + public const nint m_flDecimalPlaces = 0x1E0; // CParticleCollectionFloatInput + public const nint m_nOutControlPointNumber = 0x350; // int32 + public const nint m_nOutVectorField = 0x354; // int32 + public const nint m_nField = 0x358; // ParticleAttributeIndex_t + public const nint m_flOutputRemap = 0x360; // CParticleRemapFloatInput } // Parent: None // Field count: 11 @@ -5197,17 +5088,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapDotProductToScalar { - public const nint m_nInputCP1 = 0x1C0; // int32 - public const nint m_nInputCP2 = 0x1C4; // int32 - public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1CC; // float32 - public const nint m_flInputMax = 0x1D0; // float32 - public const nint m_flOutputMin = 0x1D4; // float32 - public const nint m_flOutputMax = 0x1D8; // float32 - public const nint m_bUseParticleVelocity = 0x1DC; // bool - public const nint m_nSetMethod = 0x1E0; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x1E4; // bool - public const nint m_bUseParticleNormal = 0x1E5; // bool + public const nint m_nInputCP1 = 0x1D0; // int32 + public const nint m_nInputCP2 = 0x1D4; // int32 + public const nint m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1DC; // float32 + public const nint m_flInputMax = 0x1E0; // float32 + public const nint m_flOutputMin = 0x1E4; // float32 + public const nint m_flOutputMax = 0x1E8; // float32 + public const nint m_bUseParticleVelocity = 0x1EC; // bool + public const nint m_nSetMethod = 0x1F0; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x1F4; // bool + public const nint m_bUseParticleNormal = 0x1F5; // bool } // Parent: None // Field count: 10 @@ -5215,16 +5106,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapCPtoCP { - public const nint m_nInputControlPoint = 0x1C8; // int32 - public const nint m_nOutputControlPoint = 0x1CC; // int32 - public const nint m_nInputField = 0x1D0; // int32 - public const nint m_nOutputField = 0x1D4; // int32 - public const nint m_flInputMin = 0x1D8; // float32 - public const nint m_flInputMax = 0x1DC; // float32 - public const nint m_flOutputMin = 0x1E0; // float32 - public const nint m_flOutputMax = 0x1E4; // float32 - public const nint m_bDerivative = 0x1E8; // bool - public const nint m_flInterpRate = 0x1EC; // float32 + public const nint m_nInputControlPoint = 0x1D8; // int32 + public const nint m_nOutputControlPoint = 0x1DC; // int32 + public const nint m_nInputField = 0x1E0; // int32 + public const nint m_nOutputField = 0x1E4; // int32 + public const nint m_flInputMin = 0x1E8; // float32 + public const nint m_flInputMax = 0x1EC; // float32 + public const nint m_flOutputMin = 0x1F0; // float32 + public const nint m_flOutputMax = 0x1F4; // float32 + public const nint m_bDerivative = 0x1F8; // bool + public const nint m_flInterpRate = 0x1FC; // float32 } // Parent: None // Field count: 4 @@ -5232,10 +5123,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointRotation { - public const nint m_vecRotAxis = 0x1C8; // CParticleCollectionVecInput - public const nint m_flRotRate = 0x840; // CParticleCollectionFloatInput - public const nint m_nCP = 0x9A0; // int32 - public const nint m_nLocalCP = 0x9A4; // int32 + public const nint m_vecRotAxis = 0x1D8; // CParticleCollectionVecInput + public const nint m_flRotRate = 0x890; // CParticleCollectionFloatInput + public const nint m_nCP = 0xA00; // int32 + public const nint m_nLocalCP = 0xA04; // int32 } // Parent: None // Field count: 7 @@ -5243,13 +5134,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_CurlNoiseForce { - public const nint m_nNoiseType = 0x1D0; // ParticleDirectionNoiseType_t - public const nint m_vecNoiseFreq = 0x1D8; // CPerParticleVecInput - public const nint m_vecNoiseScale = 0x850; // CPerParticleVecInput - public const nint m_vecOffset = 0xEC8; // CPerParticleVecInput - public const nint m_vecOffsetRate = 0x1540; // CPerParticleVecInput - public const nint m_flWorleySeed = 0x1BB8; // CPerParticleFloatInput - public const nint m_flWorleyJitter = 0x1D18; // CPerParticleFloatInput + public const nint m_nNoiseType = 0x1E0; // ParticleDirectionNoiseType_t + public const nint m_vecNoiseFreq = 0x1E8; // CPerParticleVecInput + public const nint m_vecNoiseScale = 0x8A0; // CPerParticleVecInput + public const nint m_vecOffset = 0xF58; // CPerParticleVecInput + public const nint m_vecOffsetRate = 0x1610; // CPerParticleVecInput + public const nint m_flWorleySeed = 0x1CC8; // CPerParticleFloatInput + public const nint m_flWorleyJitter = 0x1E38; // CPerParticleFloatInput } // Parent: None // Field count: 3 @@ -5257,9 +5148,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_Orient2DRelToCP { - public const nint m_nCP = 0x1C8; // int32 - public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t - public const nint m_flRotOffset = 0x1D0; // float32 + public const nint m_nCP = 0x1D8; // int32 + public const nint m_nFieldOutput = 0x1DC; // ParticleAttributeIndex_t + public const nint m_flRotOffset = 0x1E0; // float32 } // Parent: None // Field count: 1 @@ -5267,7 +5158,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetSimulationRate { - public const nint m_flSimulationScale = 0x1C8; // CParticleCollectionFloatInput + public const nint m_flSimulationScale = 0x1D8; // CParticleCollectionFloatInput } // Parent: None // Field count: 4 @@ -5275,10 +5166,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_FadeIn { - public const nint m_flFadeInTimeMin = 0x1C0; // float32 - public const nint m_flFadeInTimeMax = 0x1C4; // float32 - public const nint m_flFadeInTimeExp = 0x1C8; // float32 - public const nint m_bProportional = 0x1CC; // bool + public const nint m_flFadeInTimeMin = 0x1D0; // float32 + public const nint m_flFadeInTimeMax = 0x1D4; // float32 + public const nint m_flFadeInTimeExp = 0x1D8; // float32 + public const nint m_bProportional = 0x1DC; // bool } // Parent: None // Field count: 9 @@ -5286,15 +5177,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderScreenShake { - public const nint m_flDurationScale = 0x210; // float32 - public const nint m_flRadiusScale = 0x214; // float32 - public const nint m_flFrequencyScale = 0x218; // float32 - public const nint m_flAmplitudeScale = 0x21C; // float32 - public const nint m_nRadiusField = 0x220; // ParticleAttributeIndex_t - public const nint m_nDurationField = 0x224; // ParticleAttributeIndex_t - public const nint m_nFrequencyField = 0x228; // ParticleAttributeIndex_t - public const nint m_nAmplitudeField = 0x22C; // ParticleAttributeIndex_t - public const nint m_nFilterCP = 0x230; // int32 + public const nint m_flDurationScale = 0x220; // float32 + public const nint m_flRadiusScale = 0x224; // float32 + public const nint m_flFrequencyScale = 0x228; // float32 + public const nint m_flAmplitudeScale = 0x22C; // float32 + public const nint m_nRadiusField = 0x230; // ParticleAttributeIndex_t + public const nint m_nDurationField = 0x234; // ParticleAttributeIndex_t + public const nint m_nFrequencyField = 0x238; // ParticleAttributeIndex_t + public const nint m_nAmplitudeField = 0x23C; // ParticleAttributeIndex_t + public const nint m_nFilterCP = 0x240; // int32 } // Parent: None // Field count: 5 @@ -5302,11 +5193,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapBoundingVolumetoCP { - public const nint m_nOutControlPointNumber = 0x1C8; // int32 - public const nint m_flInputMin = 0x1CC; // float32 - public const nint m_flInputMax = 0x1D0; // float32 - public const nint m_flOutputMin = 0x1D4; // float32 - public const nint m_flOutputMax = 0x1D8; // float32 + public const nint m_nOutControlPointNumber = 0x1D8; // int32 + public const nint m_flInputMin = 0x1DC; // float32 + public const nint m_flInputMax = 0x1E0; // float32 + public const nint m_flOutputMin = 0x1E4; // float32 + public const nint m_flOutputMax = 0x1E8; // float32 } // Parent: None // Field count: 4 @@ -5314,10 +5205,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_HSVShiftToCP { - public const nint m_nColorCP = 0x1C8; // int32 - public const nint m_nColorGemEnableCP = 0x1CC; // int32 - public const nint m_nOutputCP = 0x1D0; // int32 - public const nint m_DefaultHSVColor = 0x1D4; // Color + public const nint m_nColorCP = 0x1D8; // int32 + public const nint m_nColorGemEnableCP = 0x1DC; // int32 + public const nint m_nOutputCP = 0x1E0; // int32 + public const nint m_DefaultHSVColor = 0x1E4; // Color } // Parent: None // Field count: 6 @@ -5325,12 +5216,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_GlobalScale { - public const nint m_flScale = 0x1C8; // float32 - public const nint m_nScaleControlPointNumber = 0x1CC; // int32 - public const nint m_nControlPointNumber = 0x1D0; // int32 - public const nint m_bScaleRadius = 0x1D4; // bool - public const nint m_bScalePosition = 0x1D5; // bool - public const nint m_bScaleVelocity = 0x1D6; // bool + public const nint m_flScale = 0x1D8; // float32 + public const nint m_nScaleControlPointNumber = 0x1DC; // int32 + public const nint m_nControlPointNumber = 0x1E0; // int32 + public const nint m_bScaleRadius = 0x1E4; // bool + public const nint m_bScalePosition = 0x1E5; // bool + public const nint m_bScaleVelocity = 0x1E6; // bool } // Parent: None // Field count: 1 @@ -5338,7 +5229,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RadiusFromCPObject { - public const nint m_nControlPoint = 0x1C8; // int32 + public const nint m_nControlPoint = 0x1D8; // int32 } // Parent: None // Field count: 5 @@ -5346,11 +5237,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InitialVelocityFromHitbox { - public const nint m_flVelocityMin = 0x1C8; // float32 - public const nint m_flVelocityMax = 0x1CC; // float32 - public const nint m_nControlPointNumber = 0x1D0; // int32 - public const nint m_HitboxSetName = 0x1D4; // char[128] - public const nint m_bUseBones = 0x254; // bool + public const nint m_flVelocityMin = 0x1D8; // float32 + public const nint m_flVelocityMax = 0x1DC; // float32 + public const nint m_nControlPointNumber = 0x1E0; // int32 + public const nint m_HitboxSetName = 0x1E4; // char[128] + public const nint m_bUseBones = 0x264; // bool } // Parent: None // Field count: 5 @@ -5358,11 +5249,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LerpVector { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_vecOutput = 0x1C4; // Vector - public const nint m_flStartTime = 0x1D0; // float32 - public const nint m_flEndTime = 0x1D4; // float32 - public const nint m_nSetMethod = 0x1D8; // ParticleSetMethod_t + public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_vecOutput = 0x1D4; // Vector + public const nint m_flStartTime = 0x1E0; // float32 + public const nint m_flEndTime = 0x1E4; // float32 + public const nint m_nSetMethod = 0x1E8; // ParticleSetMethod_t } // Parent: None // Field count: 3 @@ -5370,9 +5261,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointFieldToWater { - public const nint m_nSourceCP = 0x1C8; // int32 - public const nint m_nDestCP = 0x1CC; // int32 - public const nint m_nCPField = 0x1D0; // int32 + public const nint m_nSourceCP = 0x1D8; // int32 + public const nint m_nDestCP = 0x1DC; // int32 + public const nint m_nCPField = 0x1E0; // int32 } // Parent: None // Field count: 9 @@ -5388,7 +5279,7 @@ namespace CS2Dumper.Schemas { public const nint m_nTextureChannels = 0x2C; // SpriteCardTextureChannel_t public const nint m_nTextureBlendMode = 0x30; // ParticleTextureLayerBlendType_t public const nint m_flTextureBlend = 0x38; // CParticleCollectionRendererFloatInput - public const nint m_TextureControls = 0x198; // TextureControls_t + public const nint m_TextureControls = 0x1A8; // TextureControls_t } // Parent: None // Field count: 4 @@ -5396,10 +5287,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_TimeVaryingForce { - public const nint m_flStartLerpTime = 0x1D0; // float32 - public const nint m_StartingForce = 0x1D4; // Vector - public const nint m_flEndLerpTime = 0x1E0; // float32 - public const nint m_EndingForce = 0x1E4; // Vector + public const nint m_flStartLerpTime = 0x1E0; // float32 + public const nint m_StartingForce = 0x1E4; // Vector + public const nint m_flEndLerpTime = 0x1F0; // float32 + public const nint m_EndingForce = 0x1F4; // Vector } // Parent: None // Field count: 9 @@ -5407,15 +5298,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetCPOrientationToGroundNormal { - public const nint m_flInterpRate = 0x1C0; // float32 - public const nint m_flMaxTraceLength = 0x1C4; // float32 - public const nint m_flTolerance = 0x1C8; // float32 - public const nint m_flTraceOffset = 0x1CC; // float32 - public const nint m_CollisionGroupName = 0x1D0; // char[128] - public const nint m_nTraceSet = 0x250; // ParticleTraceSet_t - public const nint m_nInputCP = 0x254; // int32 - public const nint m_nOutputCP = 0x258; // int32 - public const nint m_bIncludeWater = 0x268; // bool + public const nint m_flInterpRate = 0x1D0; // float32 + public const nint m_flMaxTraceLength = 0x1D4; // float32 + public const nint m_flTolerance = 0x1D8; // float32 + public const nint m_flTraceOffset = 0x1DC; // float32 + public const nint m_CollisionGroupName = 0x1E0; // char[128] + public const nint m_nTraceSet = 0x260; // ParticleTraceSet_t + public const nint m_nInputCP = 0x264; // int32 + public const nint m_nOutputCP = 0x268; // int32 + public const nint m_bIncludeWater = 0x278; // bool } // Parent: None // Field count: 7 @@ -5423,13 +5314,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SnapshotSkinToBones { - public const nint m_bTransformNormals = 0x1C0; // bool - public const nint m_bTransformRadii = 0x1C1; // bool - public const nint m_nControlPointNumber = 0x1C4; // int32 - public const nint m_flLifeTimeFadeStart = 0x1C8; // float32 - public const nint m_flLifeTimeFadeEnd = 0x1CC; // float32 - public const nint m_flJumpThreshold = 0x1D0; // float32 - public const nint m_flPrevPosScale = 0x1D4; // float32 + public const nint m_bTransformNormals = 0x1D0; // bool + public const nint m_bTransformRadii = 0x1D1; // bool + public const nint m_nControlPointNumber = 0x1D4; // int32 + public const nint m_flLifeTimeFadeStart = 0x1D8; // float32 + public const nint m_flLifeTimeFadeEnd = 0x1DC; // float32 + public const nint m_flJumpThreshold = 0x1E0; // float32 + public const nint m_flPrevPosScale = 0x1E4; // float32 } // Parent: None // Field count: 13 @@ -5437,19 +5328,19 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreateWithinSphereTransform { - public const nint m_fRadiusMin = 0x1C8; // CPerParticleFloatInput - public const nint m_fRadiusMax = 0x328; // CPerParticleFloatInput - public const nint m_vecDistanceBias = 0x488; // CPerParticleVecInput - public const nint m_vecDistanceBiasAbs = 0xB00; // Vector - public const nint m_TransformInput = 0xB10; // CParticleTransformInput - public const nint m_fSpeedMin = 0xB78; // CPerParticleFloatInput - public const nint m_fSpeedMax = 0xCD8; // CPerParticleFloatInput - public const nint m_fSpeedRandExp = 0xE38; // float32 - public const nint m_bLocalCoords = 0xE3C; // bool - public const nint m_LocalCoordinateSystemSpeedMin = 0xE40; // CPerParticleVecInput - public const nint m_LocalCoordinateSystemSpeedMax = 0x14B8; // CPerParticleVecInput - public const nint m_nFieldOutput = 0x1B30; // ParticleAttributeIndex_t - public const nint m_nFieldVelocity = 0x1B34; // ParticleAttributeIndex_t + public const nint m_fRadiusMin = 0x1D8; // CPerParticleFloatInput + public const nint m_fRadiusMax = 0x348; // CPerParticleFloatInput + public const nint m_vecDistanceBias = 0x4B8; // CPerParticleVecInput + public const nint m_vecDistanceBiasAbs = 0xB70; // Vector + public const nint m_TransformInput = 0xB80; // CParticleTransformInput + public const nint m_fSpeedMin = 0xBE8; // CPerParticleFloatInput + public const nint m_fSpeedMax = 0xD58; // CPerParticleFloatInput + public const nint m_fSpeedRandExp = 0xEC8; // float32 + public const nint m_bLocalCoords = 0xECC; // bool + public const nint m_LocalCoordinateSystemSpeedMin = 0xED0; // CPerParticleVecInput + public const nint m_LocalCoordinateSystemSpeedMax = 0x1588; // CPerParticleVecInput + public const nint m_nFieldOutput = 0x1C40; // ParticleAttributeIndex_t + public const nint m_nFieldVelocity = 0x1C44; // ParticleAttributeIndex_t } // Parent: None // Field count: 1 @@ -5457,7 +5348,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RadiusDecay { - public const nint m_flMinRadius = 0x1C0; // float32 + public const nint m_flMinRadius = 0x1D0; // float32 } // Parent: None // Field count: 0 @@ -5472,18 +5363,18 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RemapScalarToVector { - public const nint m_nFieldInput = 0x1C8; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1D0; // float32 - public const nint m_flInputMax = 0x1D4; // float32 - public const nint m_vecOutputMin = 0x1D8; // Vector - public const nint m_vecOutputMax = 0x1E4; // Vector - public const nint m_flStartTime = 0x1F0; // float32 - public const nint m_flEndTime = 0x1F4; // float32 - public const nint m_nSetMethod = 0x1F8; // ParticleSetMethod_t - public const nint m_nControlPointNumber = 0x1FC; // int32 - public const nint m_bLocalCoords = 0x200; // bool - public const nint m_flRemapBias = 0x204; // float32 + public const nint m_nFieldInput = 0x1D8; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1DC; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1E0; // float32 + public const nint m_flInputMax = 0x1E4; // float32 + public const nint m_vecOutputMin = 0x1E8; // Vector + public const nint m_vecOutputMax = 0x1F4; // Vector + public const nint m_flStartTime = 0x200; // float32 + public const nint m_flEndTime = 0x204; // float32 + public const nint m_nSetMethod = 0x208; // ParticleSetMethod_t + public const nint m_nControlPointNumber = 0x20C; // int32 + public const nint m_bLocalCoords = 0x210; // bool + public const nint m_flRemapBias = 0x214; // float32 } // Parent: None // Field count: 8 @@ -5491,14 +5382,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InitialSequenceFromModel { - public const nint m_nControlPointNumber = 0x1C8; // int32 - public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t - public const nint m_nFieldOutputAnim = 0x1D0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1D4; // float32 - public const nint m_flInputMax = 0x1D8; // float32 - public const nint m_flOutputMin = 0x1DC; // float32 - public const nint m_flOutputMax = 0x1E0; // float32 - public const nint m_nSetMethod = 0x1E4; // ParticleSetMethod_t + public const nint m_nControlPointNumber = 0x1D8; // int32 + public const nint m_nFieldOutput = 0x1DC; // ParticleAttributeIndex_t + public const nint m_nFieldOutputAnim = 0x1E0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1E4; // float32 + public const nint m_flInputMax = 0x1E8; // float32 + public const nint m_flOutputMin = 0x1EC; // float32 + public const nint m_flOutputMax = 0x1F0; // float32 + public const nint m_nSetMethod = 0x1F4; // ParticleSetMethod_t } // Parent: None // Field count: 15 @@ -5506,21 +5397,21 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_NoiseEmitter { - public const nint m_flEmissionDuration = 0x1C8; // float32 - public const nint m_flStartTime = 0x1CC; // float32 - public const nint m_flEmissionScale = 0x1D0; // float32 - public const nint m_nScaleControlPoint = 0x1D4; // int32 - public const nint m_nScaleControlPointField = 0x1D8; // int32 - public const nint m_nWorldNoisePoint = 0x1DC; // int32 - public const nint m_bAbsVal = 0x1E0; // bool - public const nint m_bAbsValInv = 0x1E1; // bool - public const nint m_flOffset = 0x1E4; // float32 - public const nint m_flOutputMin = 0x1E8; // float32 - public const nint m_flOutputMax = 0x1EC; // float32 - public const nint m_flNoiseScale = 0x1F0; // float32 - public const nint m_flWorldNoiseScale = 0x1F4; // float32 - public const nint m_vecOffsetLoc = 0x1F8; // Vector - public const nint m_flWorldTimeScale = 0x204; // float32 + public const nint m_flEmissionDuration = 0x1D8; // float32 + public const nint m_flStartTime = 0x1DC; // float32 + public const nint m_flEmissionScale = 0x1E0; // float32 + public const nint m_nScaleControlPoint = 0x1E4; // int32 + public const nint m_nScaleControlPointField = 0x1E8; // int32 + public const nint m_nWorldNoisePoint = 0x1EC; // int32 + public const nint m_bAbsVal = 0x1F0; // bool + public const nint m_bAbsValInv = 0x1F1; // bool + public const nint m_flOffset = 0x1F4; // float32 + public const nint m_flOutputMin = 0x1F8; // float32 + public const nint m_flOutputMax = 0x1FC; // float32 + public const nint m_flNoiseScale = 0x200; // float32 + public const nint m_flWorldNoiseScale = 0x204; // float32 + public const nint m_vecOffsetLoc = 0x208; // Vector + public const nint m_flWorldTimeScale = 0x214; // float32 } // Parent: None // Field count: 1 @@ -5528,7 +5419,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CParticleFunctionInitializer { - public const nint m_nAssociatedEmitterIndex = 0x1C0; // int32 + public const nint m_nAssociatedEmitterIndex = 0x1D0; // int32 } // Parent: None // Field count: 5 @@ -5536,11 +5427,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SelectivelyEnableChildren { - public const nint m_nChildGroupID = 0x1C8; // CParticleCollectionFloatInput - public const nint m_nFirstChild = 0x328; // CParticleCollectionFloatInput - public const nint m_nNumChildrenToEnable = 0x488; // CParticleCollectionFloatInput - public const nint m_bPlayEndcapOnStop = 0x5E8; // bool - public const nint m_bDestroyImmediately = 0x5E9; // bool + public const nint m_nChildGroupID = 0x1D8; // CParticleCollectionFloatInput + public const nint m_nFirstChild = 0x348; // CParticleCollectionFloatInput + public const nint m_nNumChildrenToEnable = 0x4B8; // CParticleCollectionFloatInput + public const nint m_bPlayEndcapOnStop = 0x628; // bool + public const nint m_bDestroyImmediately = 0x629; // bool } // Parent: None // Field count: 2 @@ -5557,14 +5448,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_PlanarConstraint { - public const nint m_PointOnPlane = 0x1C0; // Vector - public const nint m_PlaneNormal = 0x1CC; // Vector - public const nint m_nControlPointNumber = 0x1D8; // int32 - public const nint m_bGlobalOrigin = 0x1DC; // bool - public const nint m_bGlobalNormal = 0x1DD; // bool - public const nint m_flRadiusScale = 0x1E0; // CPerParticleFloatInput - public const nint m_flMaximumDistanceToCP = 0x340; // CParticleCollectionFloatInput - public const nint m_bUseOldCode = 0x4A0; // bool + public const nint m_PointOnPlane = 0x1D0; // Vector + public const nint m_PlaneNormal = 0x1DC; // Vector + public const nint m_nControlPointNumber = 0x1E8; // int32 + public const nint m_bGlobalOrigin = 0x1EC; // bool + public const nint m_bGlobalNormal = 0x1ED; // bool + public const nint m_flRadiusScale = 0x1F0; // CPerParticleFloatInput + public const nint m_flMaximumDistanceToCP = 0x360; // CParticleCollectionFloatInput + public const nint m_bUseOldCode = 0x4D0; // bool } // Parent: None // Field count: 4 @@ -5572,10 +5463,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreateFromCPs { - public const nint m_nIncrement = 0x1C8; // int32 - public const nint m_nMinCP = 0x1CC; // int32 - public const nint m_nMaxCP = 0x1D0; // int32 - public const nint m_nDynamicCPCount = 0x1D8; // CParticleCollectionFloatInput + public const nint m_nIncrement = 0x1D8; // int32 + public const nint m_nMinCP = 0x1DC; // int32 + public const nint m_nMaxCP = 0x1E0; // int32 + public const nint m_nDynamicCPCount = 0x1E8; // CParticleCollectionFloatInput } // Parent: None // Field count: 6 @@ -5583,12 +5474,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LockPoints { - public const nint m_nMinCol = 0x1C0; // int32 - public const nint m_nMaxCol = 0x1C4; // int32 - public const nint m_nMinRow = 0x1C8; // int32 - public const nint m_nMaxRow = 0x1CC; // int32 - public const nint m_nControlPoint = 0x1D0; // int32 - public const nint m_flBlendValue = 0x1D4; // float32 + public const nint m_nMinCol = 0x1D0; // int32 + public const nint m_nMaxCol = 0x1D4; // int32 + public const nint m_nMinRow = 0x1D8; // int32 + public const nint m_nMaxRow = 0x1DC; // int32 + public const nint m_nControlPoint = 0x1E0; // int32 + public const nint m_flBlendValue = 0x1E4; // float32 } // Parent: None // Field count: 7 @@ -5596,13 +5487,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_CreateSpiralSphere { - public const nint m_nControlPointNumber = 0x1C8; // int32 - public const nint m_nOverrideCP = 0x1CC; // int32 - public const nint m_nDensity = 0x1D0; // int32 - public const nint m_flInitialRadius = 0x1D4; // float32 - public const nint m_flInitialSpeedMin = 0x1D8; // float32 - public const nint m_flInitialSpeedMax = 0x1DC; // float32 - public const nint m_bUseParticleCount = 0x1E0; // bool + public const nint m_nControlPointNumber = 0x1D8; // int32 + public const nint m_nOverrideCP = 0x1DC; // int32 + public const nint m_nDensity = 0x1E0; // int32 + public const nint m_flInitialRadius = 0x1E4; // float32 + public const nint m_flInitialSpeedMin = 0x1E8; // float32 + public const nint m_flInitialSpeedMax = 0x1EC; // float32 + public const nint m_bUseParticleCount = 0x1F0; // bool } // Parent: None // Field count: 2 @@ -5610,8 +5501,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_CPVelocityForce { - public const nint m_nControlPointNumber = 0x1D0; // int32 - public const nint m_flScale = 0x1D8; // CPerParticleFloatInput + public const nint m_nControlPointNumber = 0x1E0; // int32 + public const nint m_flScale = 0x1E8; // CPerParticleFloatInput } // Parent: None // Field count: 7 @@ -5619,13 +5510,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapNamedModelElementEndCap { - public const nint m_hModel = 0x1C0; // CStrongHandle - public const nint m_inNames = 0x1C8; // CUtlVector - public const nint m_outNames = 0x1E0; // CUtlVector - public const nint m_fallbackNames = 0x1F8; // CUtlVector - public const nint m_bModelFromRenderer = 0x210; // bool - public const nint m_nFieldInput = 0x214; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x218; // ParticleAttributeIndex_t + public const nint m_hModel = 0x1D0; // CStrongHandle + public const nint m_inNames = 0x1D8; // CUtlVector + public const nint m_outNames = 0x1F0; // CUtlVector + public const nint m_fallbackNames = 0x208; // CUtlVector + public const nint m_bModelFromRenderer = 0x220; // bool + public const nint m_nFieldInput = 0x224; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x228; // ParticleAttributeIndex_t } // Parent: None // Field count: 1 @@ -5633,7 +5524,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_ScaleVelocity { - public const nint m_vecScale = 0x1C8; // CParticleCollectionVecInput + public const nint m_vecScale = 0x1D8; // CParticleCollectionVecInput } // Parent: None // Field count: 9 @@ -5641,15 +5532,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_MoveToHitbox { - public const nint m_modelInput = 0x1C0; // CParticleModelInput - public const nint m_transformInput = 0x220; // CParticleTransformInput - public const nint m_flLifeTimeLerpStart = 0x28C; // float32 - public const nint m_flLifeTimeLerpEnd = 0x290; // float32 - public const nint m_flPrevPosScale = 0x294; // float32 - public const nint m_HitboxSetName = 0x298; // char[128] - public const nint m_bUseBones = 0x318; // bool - public const nint m_nLerpType = 0x31C; // HitboxLerpType_t - public const nint m_flInterpolation = 0x320; // CPerParticleFloatInput + public const nint m_modelInput = 0x1D0; // CParticleModelInput + public const nint m_transformInput = 0x230; // CParticleTransformInput + public const nint m_flLifeTimeLerpStart = 0x29C; // float32 + public const nint m_flLifeTimeLerpEnd = 0x2A0; // float32 + public const nint m_flPrevPosScale = 0x2A4; // float32 + public const nint m_HitboxSetName = 0x2A8; // char[128] + public const nint m_bUseBones = 0x328; // bool + public const nint m_nLerpType = 0x32C; // HitboxLerpType_t + public const nint m_flInterpolation = 0x330; // CPerParticleFloatInput } // Parent: None // Field count: 3 @@ -5657,9 +5548,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_PinRopeSegmentParticleToParent { - public const nint m_nParticleSelection = 0x1C0; // ParticleSelection_t - public const nint m_nParticleNumber = 0x1C8; // CParticleCollectionFloatInput - public const nint m_flInterpolation = 0x328; // CPerParticleFloatInput + public const nint m_nParticleSelection = 0x1D0; // ParticleSelection_t + public const nint m_nParticleNumber = 0x1D8; // CParticleCollectionFloatInput + public const nint m_flInterpolation = 0x348; // CPerParticleFloatInput } // Parent: None // Field count: 5 @@ -5667,11 +5558,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_PointList { - public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - public const nint m_pointList = 0x1D0; // CUtlVector - public const nint m_bPlaceAlongPath = 0x1E8; // bool - public const nint m_bClosedLoop = 0x1E9; // bool - public const nint m_nNumPointsAlongPath = 0x1EC; // int32 + public const nint m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t + public const nint m_pointList = 0x1E0; // CUtlVector + public const nint m_bPlaceAlongPath = 0x1F8; // bool + public const nint m_bClosedLoop = 0x1F9; // bool + public const nint m_nNumPointsAlongPath = 0x1FC; // int32 } // Parent: None // Field count: 4 @@ -5679,10 +5570,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LerpToOtherAttribute { - public const nint m_flInterpolation = 0x1C0; // CPerParticleFloatInput - public const nint m_nFieldInputFrom = 0x320; // ParticleAttributeIndex_t - public const nint m_nFieldInput = 0x324; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x328; // ParticleAttributeIndex_t + public const nint m_flInterpolation = 0x1D0; // CPerParticleFloatInput + public const nint m_nFieldInputFrom = 0x340; // ParticleAttributeIndex_t + public const nint m_nFieldInput = 0x344; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x348; // ParticleAttributeIndex_t } // Parent: None // Field count: 10 @@ -5690,16 +5581,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RandomColor { - public const nint m_ColorMin = 0x1E4; // Color - public const nint m_ColorMax = 0x1E8; // Color - public const nint m_TintMin = 0x1EC; // Color - public const nint m_TintMax = 0x1F0; // Color - public const nint m_flTintPerc = 0x1F4; // float32 - public const nint m_flUpdateThreshold = 0x1F8; // float32 - public const nint m_nTintCP = 0x1FC; // int32 - public const nint m_nFieldOutput = 0x200; // ParticleAttributeIndex_t - public const nint m_nTintBlendMode = 0x204; // ParticleColorBlendMode_t - public const nint m_flLightAmplification = 0x208; // float32 + public const nint m_ColorMin = 0x1F4; // Color + public const nint m_ColorMax = 0x1F8; // Color + public const nint m_TintMin = 0x1FC; // Color + public const nint m_TintMax = 0x200; // Color + public const nint m_flTintPerc = 0x204; // float32 + public const nint m_flUpdateThreshold = 0x208; // float32 + public const nint m_nTintCP = 0x20C; // int32 + public const nint m_nFieldOutput = 0x210; // ParticleAttributeIndex_t + public const nint m_nTintBlendMode = 0x214; // ParticleColorBlendMode_t + public const nint m_flLightAmplification = 0x218; // float32 } // Parent: None // Field count: 5 @@ -5707,11 +5598,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetGravityToCP { - public const nint m_nCPInput = 0x1C8; // int32 - public const nint m_nCPOutput = 0x1CC; // int32 - public const nint m_flScale = 0x1D0; // CParticleCollectionFloatInput - public const nint m_bSetOrientation = 0x330; // bool - public const nint m_bSetZDown = 0x331; // bool + public const nint m_nCPInput = 0x1D8; // int32 + public const nint m_nCPOutput = 0x1DC; // int32 + public const nint m_flScale = 0x1E0; // CParticleCollectionFloatInput + public const nint m_bSetOrientation = 0x350; // bool + public const nint m_bSetZDown = 0x351; // bool } // Parent: None // Field count: 12 @@ -5719,18 +5610,18 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_RemapParticleCountToScalar { - public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - public const nint m_nInputMin = 0x1CC; // int32 - public const nint m_nInputMax = 0x1D0; // int32 - public const nint m_nScaleControlPoint = 0x1D4; // int32 - public const nint m_nScaleControlPointField = 0x1D8; // int32 - public const nint m_flOutputMin = 0x1DC; // float32 - public const nint m_flOutputMax = 0x1E0; // float32 - public const nint m_nSetMethod = 0x1E4; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x1E8; // bool - public const nint m_bInvert = 0x1E9; // bool - public const nint m_bWrap = 0x1EA; // bool - public const nint m_flRemapBias = 0x1EC; // float32 + public const nint m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t + public const nint m_nInputMin = 0x1DC; // int32 + public const nint m_nInputMax = 0x1E0; // int32 + public const nint m_nScaleControlPoint = 0x1E4; // int32 + public const nint m_nScaleControlPointField = 0x1E8; // int32 + public const nint m_flOutputMin = 0x1EC; // float32 + public const nint m_flOutputMax = 0x1F0; // float32 + public const nint m_nSetMethod = 0x1F4; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x1F8; // bool + public const nint m_bInvert = 0x1F9; // bool + public const nint m_bWrap = 0x1FA; // bool + public const nint m_flRemapBias = 0x1FC; // float32 } // Parent: None // Field count: 5 @@ -5738,11 +5629,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InheritFromParentParticles { - public const nint m_flScale = 0x1C8; // float32 - public const nint m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t - public const nint m_nIncrement = 0x1D0; // int32 - public const nint m_bRandomDistribution = 0x1D4; // bool - public const nint m_nRandomSeed = 0x1D8; // int32 + public const nint m_flScale = 0x1D8; // float32 + public const nint m_nFieldOutput = 0x1DC; // ParticleAttributeIndex_t + public const nint m_nIncrement = 0x1E0; // int32 + public const nint m_bRandomDistribution = 0x1E4; // bool + public const nint m_nRandomSeed = 0x1E8; // int32 } // Parent: None // Field count: 4 @@ -5750,10 +5641,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RampScalarLinearSimple { - public const nint m_Rate = 0x1C0; // float32 - public const nint m_flStartTime = 0x1C4; // float32 - public const nint m_flEndTime = 0x1C8; // float32 - public const nint m_nField = 0x1F0; // ParticleAttributeIndex_t + public const nint m_Rate = 0x1D0; // float32 + public const nint m_flStartTime = 0x1D4; // float32 + public const nint m_flEndTime = 0x1D8; // float32 + public const nint m_nField = 0x200; // ParticleAttributeIndex_t } // Parent: None // Field count: 9 @@ -5761,15 +5652,15 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_ChaoticAttractor { - public const nint m_flAParm = 0x1C8; // float32 - public const nint m_flBParm = 0x1CC; // float32 - public const nint m_flCParm = 0x1D0; // float32 - public const nint m_flDParm = 0x1D4; // float32 - public const nint m_flScale = 0x1D8; // float32 - public const nint m_flSpeedMin = 0x1DC; // float32 - public const nint m_flSpeedMax = 0x1E0; // float32 - public const nint m_nBaseCP = 0x1E4; // int32 - public const nint m_bUniformSpeed = 0x1E8; // bool + public const nint m_flAParm = 0x1D8; // float32 + public const nint m_flBParm = 0x1DC; // float32 + public const nint m_flCParm = 0x1E0; // float32 + public const nint m_flDParm = 0x1E4; // float32 + public const nint m_flScale = 0x1E8; // float32 + public const nint m_flSpeedMin = 0x1EC; // float32 + public const nint m_flSpeedMax = 0x1F0; // float32 + public const nint m_nBaseCP = 0x1F4; // int32 + public const nint m_bUniformSpeed = 0x1F8; // bool } // Parent: None // Field count: 6 @@ -5777,12 +5668,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_MovementRigidAttachToCP { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_nScaleControlPoint = 0x1C4; // int32 - public const nint m_nScaleCPField = 0x1C8; // int32 - public const nint m_nFieldInput = 0x1CC; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t - public const nint m_bOffsetLocal = 0x1D4; // bool + public const nint m_nControlPointNumber = 0x1D0; // int32 + public const nint m_nScaleControlPoint = 0x1D4; // int32 + public const nint m_nScaleCPField = 0x1D8; // int32 + public const nint m_nFieldInput = 0x1DC; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1E0; // ParticleAttributeIndex_t + public const nint m_bOffsetLocal = 0x1E4; // bool } // Parent: None // Field count: 3 @@ -5790,9 +5681,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderFlattenGrass { - public const nint m_flFlattenStrength = 0x210; // float32 - public const nint m_nStrengthFieldOverride = 0x214; // ParticleAttributeIndex_t - public const nint m_flRadiusScale = 0x218; // float32 + public const nint m_flFlattenStrength = 0x220; // float32 + public const nint m_nStrengthFieldOverride = 0x224; // ParticleAttributeIndex_t + public const nint m_flRadiusScale = 0x228; // float32 } // Parent: None // Field count: 7 @@ -5800,13 +5691,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderLightBeam { - public const nint m_vColorBlend = 0x210; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0x888; // ParticleColorBlendType_t - public const nint m_flBrightnessLumensPerMeter = 0x890; // CParticleCollectionFloatInput - public const nint m_bCastShadows = 0x9F0; // bool - public const nint m_flSkirt = 0x9F8; // CParticleCollectionFloatInput - public const nint m_flRange = 0xB58; // CParticleCollectionFloatInput - public const nint m_flThickness = 0xCB8; // CParticleCollectionFloatInput + public const nint m_vColorBlend = 0x220; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x8D8; // ParticleColorBlendType_t + public const nint m_flBrightnessLumensPerMeter = 0x8E0; // CParticleCollectionFloatInput + public const nint m_bCastShadows = 0xA50; // bool + public const nint m_flSkirt = 0xA58; // CParticleCollectionFloatInput + public const nint m_flRange = 0xBC8; // CParticleCollectionFloatInput + public const nint m_flThickness = 0xD38; // CParticleCollectionFloatInput } // Parent: None // Field count: 6 @@ -5814,12 +5705,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_EnableChildrenFromParentParticleCount { - public const nint m_nChildGroupID = 0x1C8; // int32 - public const nint m_nFirstChild = 0x1CC; // int32 - public const nint m_nNumChildrenToEnable = 0x1D0; // CParticleCollectionFloatInput - public const nint m_bDisableChildren = 0x330; // bool - public const nint m_bPlayEndcapOnStop = 0x331; // bool - public const nint m_bDestroyImmediately = 0x332; // bool + public const nint m_nChildGroupID = 0x1D8; // int32 + public const nint m_nFirstChild = 0x1DC; // int32 + public const nint m_nNumChildrenToEnable = 0x1E0; // CParticleCollectionFloatInput + public const nint m_bDisableChildren = 0x350; // bool + public const nint m_bPlayEndcapOnStop = 0x351; // bool + public const nint m_bDestroyImmediately = 0x352; // bool } // Parent: None // Field count: 15 @@ -5827,21 +5718,21 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_DistanceToCPInit { - public const nint m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1D0; // CPerParticleFloatInput - public const nint m_flInputMax = 0x330; // CPerParticleFloatInput - public const nint m_flOutputMin = 0x490; // CPerParticleFloatInput - public const nint m_flOutputMax = 0x5F0; // CPerParticleFloatInput - public const nint m_nStartCP = 0x750; // int32 - public const nint m_bLOS = 0x754; // bool - public const nint m_CollisionGroupName = 0x755; // char[128] - public const nint m_nTraceSet = 0x7D8; // ParticleTraceSet_t - public const nint m_flMaxTraceLength = 0x7E0; // CPerParticleFloatInput - public const nint m_flLOSScale = 0x940; // float32 - public const nint m_nSetMethod = 0x944; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x948; // bool - public const nint m_vecDistanceScale = 0x94C; // Vector - public const nint m_flRemapBias = 0x958; // float32 + public const nint m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1E0; // CPerParticleFloatInput + public const nint m_flInputMax = 0x350; // CPerParticleFloatInput + public const nint m_flOutputMin = 0x4C0; // CPerParticleFloatInput + public const nint m_flOutputMax = 0x630; // CPerParticleFloatInput + public const nint m_nStartCP = 0x7A0; // int32 + public const nint m_bLOS = 0x7A4; // bool + public const nint m_CollisionGroupName = 0x7A5; // char[128] + public const nint m_nTraceSet = 0x828; // ParticleTraceSet_t + public const nint m_flMaxTraceLength = 0x830; // CPerParticleFloatInput + public const nint m_flLOSScale = 0x9A0; // float32 + public const nint m_nSetMethod = 0x9A4; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x9A8; // bool + public const nint m_vecDistanceScale = 0x9AC; // Vector + public const nint m_flRemapBias = 0x9B8; // float32 } // Parent: None // Field count: 7 @@ -5852,10 +5743,10 @@ namespace CS2Dumper.Schemas { public const nint m_nReplicationMode = 0x0; // ParticleReplicationMode_t public const nint m_bScaleChildParticleRadii = 0x4; // bool public const nint m_flMinRandomRadiusScale = 0x8; // CParticleCollectionFloatInput - public const nint m_flMaxRandomRadiusScale = 0x168; // CParticleCollectionFloatInput - public const nint m_vMinRandomDisplacement = 0x2C8; // CParticleCollectionVecInput - public const nint m_vMaxRandomDisplacement = 0x940; // CParticleCollectionVecInput - public const nint m_flModellingScale = 0xFB8; // CParticleCollectionFloatInput + public const nint m_flMaxRandomRadiusScale = 0x178; // CParticleCollectionFloatInput + public const nint m_vMinRandomDisplacement = 0x2E8; // CParticleCollectionVecInput + public const nint m_vMaxRandomDisplacement = 0x9A0; // CParticleCollectionVecInput + public const nint m_flModellingScale = 0x1058; // CParticleCollectionFloatInput } // Parent: None // Field count: 0 @@ -5870,13 +5761,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ForceBasedOnDistanceToPlane { - public const nint m_flMinDist = 0x1D0; // float32 - public const nint m_vecForceAtMinDist = 0x1D4; // Vector - public const nint m_flMaxDist = 0x1E0; // float32 - public const nint m_vecForceAtMaxDist = 0x1E4; // Vector - public const nint m_vecPlaneNormal = 0x1F0; // Vector - public const nint m_nControlPointNumber = 0x1FC; // int32 - public const nint m_flExponent = 0x200; // float32 + public const nint m_flMinDist = 0x1E0; // float32 + public const nint m_vecForceAtMinDist = 0x1E4; // Vector + public const nint m_flMaxDist = 0x1F0; // float32 + public const nint m_vecForceAtMaxDist = 0x1F4; // Vector + public const nint m_vecPlaneNormal = 0x200; // Vector + public const nint m_nControlPointNumber = 0x20C; // int32 + public const nint m_flExponent = 0x210; // float32 } // Parent: None // Field count: 8 @@ -5884,14 +5775,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapDensityToVector { - public const nint m_flRadiusScale = 0x1C0; // float32 - public const nint m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - public const nint m_flDensityMin = 0x1C8; // float32 - public const nint m_flDensityMax = 0x1CC; // float32 - public const nint m_vecOutputMin = 0x1D0; // Vector - public const nint m_vecOutputMax = 0x1DC; // Vector - public const nint m_bUseParentDensity = 0x1E8; // bool - public const nint m_nVoxelGridResolution = 0x1EC; // int32 + public const nint m_flRadiusScale = 0x1D0; // float32 + public const nint m_nFieldOutput = 0x1D4; // ParticleAttributeIndex_t + public const nint m_flDensityMin = 0x1D8; // float32 + public const nint m_flDensityMax = 0x1DC; // float32 + public const nint m_vecOutputMin = 0x1E0; // Vector + public const nint m_vecOutputMax = 0x1EC; // Vector + public const nint m_bUseParentDensity = 0x1F8; // bool + public const nint m_nVoxelGridResolution = 0x1FC; // int32 } // Parent: None // Field count: 3 @@ -5909,10 +5800,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_SetRigidAttachment { - public const nint m_nControlPointNumber = 0x1C8; // int32 - public const nint m_nFieldInput = 0x1CC; // ParticleAttributeIndex_t - public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t - public const nint m_bLocalSpace = 0x1D4; // bool + public const nint m_nControlPointNumber = 0x1D8; // int32 + public const nint m_nFieldInput = 0x1DC; // ParticleAttributeIndex_t + public const nint m_nFieldOutput = 0x1E0; // ParticleAttributeIndex_t + public const nint m_bLocalSpace = 0x1E4; // bool } // Parent: None // Field count: 3 @@ -5937,13 +5828,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapSpeed { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C4; // float32 - public const nint m_flInputMax = 0x1C8; // float32 - public const nint m_flOutputMin = 0x1CC; // float32 - public const nint m_flOutputMax = 0x1D0; // float32 - public const nint m_nSetMethod = 0x1D4; // ParticleSetMethod_t - public const nint m_bIgnoreDelta = 0x1D8; // bool + public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1D4; // float32 + public const nint m_flInputMax = 0x1D8; // float32 + public const nint m_flOutputMin = 0x1DC; // float32 + public const nint m_flOutputMax = 0x1E0; // float32 + public const nint m_nSetMethod = 0x1E4; // ParticleSetMethod_t + public const nint m_bIgnoreDelta = 0x1E8; // bool } // Parent: None // Field count: 55 @@ -5951,61 +5842,61 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderModels { - public const nint m_bOnlyRenderInEffectsBloomPass = 0x210; // bool - public const nint m_bOnlyRenderInEffectsWaterPass = 0x211; // bool - public const nint m_bUseMixedResolutionRendering = 0x212; // bool - public const nint m_bOnlyRenderInEffecsGameOverlay = 0x213; // bool - public const nint m_ModelList = 0x218; // CUtlVector - public const nint m_nBodyGroupField = 0x230; // ParticleAttributeIndex_t - public const nint m_nSubModelField = 0x234; // ParticleAttributeIndex_t - public const nint m_bIgnoreNormal = 0x238; // bool - public const nint m_bOrientZ = 0x239; // bool - public const nint m_bCenterOffset = 0x23A; // bool - public const nint m_vecLocalOffset = 0x240; // CPerParticleVecInput - public const nint m_vecLocalRotation = 0x8B8; // CPerParticleVecInput - public const nint m_bIgnoreRadius = 0xF30; // bool - public const nint m_nModelScaleCP = 0xF34; // int32 - public const nint m_vecComponentScale = 0xF38; // CPerParticleVecInput - public const nint m_bLocalScale = 0x15B0; // bool - public const nint m_nSizeCullBloat = 0x15B4; // int32 - public const nint m_bAnimated = 0x15B8; // bool - public const nint m_flAnimationRate = 0x15C0; // CPerParticleFloatInput - public const nint m_bScaleAnimationRate = 0x1720; // bool - public const nint m_bForceLoopingAnimation = 0x1721; // bool - public const nint m_bResetAnimOnStop = 0x1722; // bool - public const nint m_bManualAnimFrame = 0x1723; // bool - public const nint m_nAnimationScaleField = 0x1724; // ParticleAttributeIndex_t - public const nint m_nAnimationField = 0x1728; // ParticleAttributeIndex_t - public const nint m_nManualFrameField = 0x172C; // ParticleAttributeIndex_t - public const nint m_ActivityName = 0x1730; // char[256] - public const nint m_SequenceName = 0x1830; // char[256] - public const nint m_bEnableClothSimulation = 0x1930; // bool - public const nint m_ClothEffectName = 0x1931; // char[64] - public const nint m_hOverrideMaterial = 0x1978; // CStrongHandle - public const nint m_bOverrideTranslucentMaterials = 0x1980; // bool - public const nint m_nSkin = 0x1988; // CPerParticleFloatInput - public const nint m_MaterialVars = 0x1AE8; // CUtlVector - public const nint m_flRenderFilter = 0x1B00; // CPerParticleFloatInput - public const nint m_flManualModelSelection = 0x1C60; // CPerParticleFloatInput - public const nint m_modelInput = 0x1DC0; // CParticleModelInput - public const nint m_nLOD = 0x1E20; // int32 - public const nint m_EconSlotName = 0x1E24; // char[256] - public const nint m_bOriginalModel = 0x1F24; // bool - public const nint m_bSuppressTint = 0x1F25; // bool - public const nint m_nSubModelFieldType = 0x1F28; // RenderModelSubModelFieldType_t - public const nint m_bDisableShadows = 0x1F2C; // bool - public const nint m_bDisableDepthPrepass = 0x1F2D; // bool - public const nint m_bAcceptsDecals = 0x1F2E; // bool - public const nint m_bForceDrawInterlevedWithSiblings = 0x1F2F; // bool - public const nint m_bDoNotDrawInParticlePass = 0x1F30; // bool - public const nint m_bAllowApproximateTransforms = 0x1F31; // bool - public const nint m_szRenderAttribute = 0x1F32; // char[260] - public const nint m_flRadiusScale = 0x2038; // CParticleCollectionFloatInput - public const nint m_flAlphaScale = 0x2198; // CParticleCollectionFloatInput - public const nint m_flRollScale = 0x22F8; // CParticleCollectionFloatInput - public const nint m_nAlpha2Field = 0x2458; // ParticleAttributeIndex_t - public const nint m_vecColorScale = 0x2460; // CParticleCollectionVecInput - public const nint m_nColorBlendType = 0x2AD8; // ParticleColorBlendType_t + public const nint m_bOnlyRenderInEffectsBloomPass = 0x220; // bool + public const nint m_bOnlyRenderInEffectsWaterPass = 0x221; // bool + public const nint m_bUseMixedResolutionRendering = 0x222; // bool + public const nint m_bOnlyRenderInEffecsGameOverlay = 0x223; // bool + public const nint m_ModelList = 0x228; // CUtlVector + public const nint m_nBodyGroupField = 0x240; // ParticleAttributeIndex_t + public const nint m_nSubModelField = 0x244; // ParticleAttributeIndex_t + public const nint m_bIgnoreNormal = 0x248; // bool + public const nint m_bOrientZ = 0x249; // bool + public const nint m_bCenterOffset = 0x24A; // bool + public const nint m_vecLocalOffset = 0x250; // CPerParticleVecInput + public const nint m_vecLocalRotation = 0x908; // CPerParticleVecInput + public const nint m_bIgnoreRadius = 0xFC0; // bool + public const nint m_nModelScaleCP = 0xFC4; // int32 + public const nint m_vecComponentScale = 0xFC8; // CPerParticleVecInput + public const nint m_bLocalScale = 0x1680; // bool + public const nint m_nSizeCullBloat = 0x1684; // int32 + public const nint m_bAnimated = 0x1688; // bool + public const nint m_flAnimationRate = 0x1690; // CPerParticleFloatInput + public const nint m_bScaleAnimationRate = 0x1800; // bool + public const nint m_bForceLoopingAnimation = 0x1801; // bool + public const nint m_bResetAnimOnStop = 0x1802; // bool + public const nint m_bManualAnimFrame = 0x1803; // bool + public const nint m_nAnimationScaleField = 0x1804; // ParticleAttributeIndex_t + public const nint m_nAnimationField = 0x1808; // ParticleAttributeIndex_t + public const nint m_nManualFrameField = 0x180C; // ParticleAttributeIndex_t + public const nint m_ActivityName = 0x1810; // char[256] + public const nint m_SequenceName = 0x1910; // char[256] + public const nint m_bEnableClothSimulation = 0x1A10; // bool + public const nint m_ClothEffectName = 0x1A11; // char[64] + public const nint m_hOverrideMaterial = 0x1A58; // CStrongHandle + public const nint m_bOverrideTranslucentMaterials = 0x1A60; // bool + public const nint m_nSkin = 0x1A68; // CPerParticleFloatInput + public const nint m_MaterialVars = 0x1BD8; // CUtlVector + public const nint m_flRenderFilter = 0x1BF0; // CPerParticleFloatInput + public const nint m_flManualModelSelection = 0x1D60; // CPerParticleFloatInput + public const nint m_modelInput = 0x1ED0; // CParticleModelInput + public const nint m_nLOD = 0x1F30; // int32 + public const nint m_EconSlotName = 0x1F34; // char[256] + public const nint m_bOriginalModel = 0x2034; // bool + public const nint m_bSuppressTint = 0x2035; // bool + public const nint m_nSubModelFieldType = 0x2038; // RenderModelSubModelFieldType_t + public const nint m_bDisableShadows = 0x203C; // bool + public const nint m_bDisableDepthPrepass = 0x203D; // bool + public const nint m_bAcceptsDecals = 0x203E; // bool + public const nint m_bForceDrawInterlevedWithSiblings = 0x203F; // bool + public const nint m_bDoNotDrawInParticlePass = 0x2040; // bool + public const nint m_bAllowApproximateTransforms = 0x2041; // bool + public const nint m_szRenderAttribute = 0x2042; // char[260] + public const nint m_flRadiusScale = 0x2148; // CParticleCollectionFloatInput + public const nint m_flAlphaScale = 0x22B8; // CParticleCollectionFloatInput + public const nint m_flRollScale = 0x2428; // CParticleCollectionFloatInput + public const nint m_nAlpha2Field = 0x2598; // ParticleAttributeIndex_t + public const nint m_vecColorScale = 0x25A0; // CParticleCollectionVecInput + public const nint m_nColorBlendType = 0x2C58; // ParticleColorBlendType_t } // Parent: None // Field count: 3 @@ -6013,9 +5904,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderClientPhysicsImpulse { - public const nint m_flRadius = 0x210; // CPerParticleFloatInput - public const nint m_flMagnitude = 0x370; // CPerParticleFloatInput - public const nint m_nSimIdFilter = 0x4D0; // int32 + public const nint m_flRadius = 0x220; // CPerParticleFloatInput + public const nint m_flMagnitude = 0x390; // CPerParticleFloatInput + public const nint m_nSimIdFilter = 0x500; // int32 } // Parent: None // Field count: 1 @@ -6023,7 +5914,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class CParticleFunctionEmitter { - public const nint m_nEmitterIndex = 0x1C0; // int32 + public const nint m_nEmitterIndex = 0x1D0; // int32 } // Parent: None // Field count: 0 @@ -6038,8 +5929,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointOrientationToCPVelocity { - public const nint m_nCPInput = 0x1C8; // int32 - public const nint m_nCPOutput = 0x1CC; // int32 + public const nint m_nCPInput = 0x1D8; // int32 + public const nint m_nCPOutput = 0x1DC; // int32 } // Parent: None // Field count: 5 @@ -6047,11 +5938,11 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RopeSpringConstraint { - public const nint m_flRestLength = 0x1C0; // CParticleCollectionFloatInput - public const nint m_flMinDistance = 0x320; // CParticleCollectionFloatInput - public const nint m_flMaxDistance = 0x480; // CParticleCollectionFloatInput - public const nint m_flAdjustmentScale = 0x5E0; // float32 - public const nint m_flInitialRestingLength = 0x5E8; // CParticleCollectionFloatInput + public const nint m_flRestLength = 0x1D0; // CParticleCollectionFloatInput + public const nint m_flMinDistance = 0x340; // CParticleCollectionFloatInput + public const nint m_flMaxDistance = 0x4B0; // CParticleCollectionFloatInput + public const nint m_flAdjustmentScale = 0x620; // float32 + public const nint m_flInitialRestingLength = 0x628; // CParticleCollectionFloatInput } // Parent: None // Field count: 6 @@ -6059,12 +5950,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_PositionWarpScalar { - public const nint m_vecWarpMin = 0x1C8; // Vector - public const nint m_vecWarpMax = 0x1D4; // Vector - public const nint m_InputValue = 0x1E0; // CPerParticleFloatInput - public const nint m_flPrevPosScale = 0x340; // float32 - public const nint m_nScaleControlPointNumber = 0x344; // int32 - public const nint m_nControlPointNumber = 0x348; // int32 + public const nint m_vecWarpMin = 0x1D8; // Vector + public const nint m_vecWarpMax = 0x1E4; // Vector + public const nint m_InputValue = 0x1F0; // CPerParticleFloatInput + public const nint m_flPrevPosScale = 0x360; // float32 + public const nint m_nScaleControlPointNumber = 0x364; // int32 + public const nint m_nControlPointNumber = 0x368; // int32 } // Parent: None // Field count: 1 @@ -6072,7 +5963,7 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ForceControlPointStub { - public const nint m_ControlPoint = 0x1C8; // int32 + public const nint m_ControlPoint = 0x1D8; // int32 } // Parent: None // Field count: 7 @@ -6080,13 +5971,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_VectorNoise { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_vecOutputMin = 0x1C4; // Vector - public const nint m_vecOutputMax = 0x1D0; // Vector - public const nint m_fl4NoiseScale = 0x1DC; // float32 - public const nint m_bAdditive = 0x1E0; // bool - public const nint m_bOffset = 0x1E1; // bool - public const nint m_flNoiseAnimationTimeScale = 0x1E4; // float32 + public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_vecOutputMin = 0x1D4; // Vector + public const nint m_vecOutputMax = 0x1E0; // Vector + public const nint m_fl4NoiseScale = 0x1EC; // float32 + public const nint m_bAdditive = 0x1F0; // bool + public const nint m_bOffset = 0x1F1; // bool + public const nint m_flNoiseAnimationTimeScale = 0x1F4; // float32 } // Parent: None // Field count: 7 @@ -6094,13 +5985,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapParticleCountToScalar { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_nInputMin = 0x1C8; // CParticleCollectionFloatInput - public const nint m_nInputMax = 0x328; // CParticleCollectionFloatInput - public const nint m_flOutputMin = 0x488; // CParticleCollectionFloatInput - public const nint m_flOutputMax = 0x5E8; // CParticleCollectionFloatInput - public const nint m_bActiveRange = 0x748; // bool - public const nint m_nSetMethod = 0x74C; // ParticleSetMethod_t + public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_nInputMin = 0x1D8; // CParticleCollectionFloatInput + public const nint m_nInputMax = 0x348; // CParticleCollectionFloatInput + public const nint m_flOutputMin = 0x4B8; // CParticleCollectionFloatInput + public const nint m_flOutputMax = 0x628; // CParticleCollectionFloatInput + public const nint m_bActiveRange = 0x798; // bool + public const nint m_nSetMethod = 0x79C; // ParticleSetMethod_t } // Parent: None // Field count: 2 @@ -6108,8 +5999,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_QuantizeFloat { - public const nint m_InputValue = 0x1C8; // CPerParticleFloatInput - public const nint m_nOutputField = 0x328; // ParticleAttributeIndex_t + public const nint m_InputValue = 0x1D8; // CPerParticleFloatInput + public const nint m_nOutputField = 0x348; // ParticleAttributeIndex_t } // Parent: None // Field count: 11 @@ -6117,17 +6008,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RemapModelVolumetoCP { - public const nint m_nBBoxType = 0x1C8; // BBoxVolumeType_t - public const nint m_nInControlPointNumber = 0x1CC; // int32 - public const nint m_nOutControlPointNumber = 0x1D0; // int32 - public const nint m_nOutControlPointMaxNumber = 0x1D4; // int32 - public const nint m_nField = 0x1D8; // int32 - public const nint m_flInputMin = 0x1DC; // float32 - public const nint m_flInputMax = 0x1E0; // float32 - public const nint m_flOutputMin = 0x1E4; // float32 - public const nint m_flOutputMax = 0x1E8; // float32 - public const nint m_bBBoxOnly = 0x1EC; // bool - public const nint m_bCubeRoot = 0x1ED; // bool + public const nint m_nBBoxType = 0x1D8; // BBoxVolumeType_t + public const nint m_nInControlPointNumber = 0x1DC; // int32 + public const nint m_nOutControlPointNumber = 0x1E0; // int32 + public const nint m_nOutControlPointMaxNumber = 0x1E4; // int32 + public const nint m_nField = 0x1E8; // int32 + public const nint m_flInputMin = 0x1EC; // float32 + public const nint m_flInputMax = 0x1F0; // float32 + public const nint m_flOutputMin = 0x1F4; // float32 + public const nint m_flOutputMax = 0x1F8; // float32 + public const nint m_bBBoxOnly = 0x1FC; // bool + public const nint m_bCubeRoot = 0x1FD; // bool } // Parent: None // Field count: 3 @@ -6135,9 +6026,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetToCP { - public const nint m_nControlPointNumber = 0x1C0; // int32 - public const nint m_vecOffset = 0x1C4; // Vector - public const nint m_bOffsetLocal = 0x1D0; // bool + public const nint m_nControlPointNumber = 0x1D0; // int32 + public const nint m_vecOffset = 0x1D4; // Vector + public const nint m_bOffsetLocal = 0x1E0; // bool } // Parent: None // Field count: 6 @@ -6158,9 +6049,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ParentVortices { - public const nint m_flForceScale = 0x1D0; // float32 - public const nint m_vecTwistAxis = 0x1D4; // Vector - public const nint m_bFlipBasedOnYaw = 0x1E0; // bool + public const nint m_flForceScale = 0x1E0; // float32 + public const nint m_vecTwistAxis = 0x1E4; // Vector + public const nint m_bFlipBasedOnYaw = 0x1F0; // bool } // Parent: None // Field count: 6 @@ -6168,12 +6059,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetControlPointToCPVelocity { - public const nint m_nCPInput = 0x1C8; // int32 - public const nint m_nCPOutputVel = 0x1CC; // int32 - public const nint m_bNormalize = 0x1D0; // bool - public const nint m_nCPOutputMag = 0x1D4; // int32 - public const nint m_nCPField = 0x1D8; // int32 - public const nint m_vecComparisonVelocity = 0x1E0; // CParticleCollectionVecInput + public const nint m_nCPInput = 0x1D8; // int32 + public const nint m_nCPOutputVel = 0x1DC; // int32 + public const nint m_bNormalize = 0x1E0; // bool + public const nint m_nCPOutputMag = 0x1E4; // int32 + public const nint m_nCPField = 0x1E8; // int32 + public const nint m_vecComparisonVelocity = 0x1F0; // CParticleCollectionVecInput } // Parent: None // Field count: 13 @@ -6181,19 +6072,19 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ClientPhysics { - public const nint m_strPhysicsType = 0x210; // CUtlString - public const nint m_bStartAsleep = 0x218; // bool - public const nint m_flPlayerWakeRadius = 0x220; // CParticleCollectionFloatInput - public const nint m_flVehicleWakeRadius = 0x380; // CParticleCollectionFloatInput - public const nint m_bUseHighQualitySimulation = 0x4E0; // bool - public const nint m_nMaxParticleCount = 0x4E4; // int32 - public const nint m_bRespectExclusionVolumes = 0x4E8; // bool - public const nint m_bKillParticles = 0x4E9; // bool - public const nint m_bDeleteSim = 0x4EA; // bool - public const nint m_nControlPoint = 0x4EC; // int32 - public const nint m_nForcedSimId = 0x4F0; // int32 - public const nint m_nColorBlendType = 0x4F4; // ParticleColorBlendType_t - public const nint m_nForcedStatusEffects = 0x4F8; // ParticleAttrBoxFlags_t + public const nint m_strPhysicsType = 0x220; // CUtlString + public const nint m_bStartAsleep = 0x228; // bool + public const nint m_flPlayerWakeRadius = 0x230; // CParticleCollectionFloatInput + public const nint m_flVehicleWakeRadius = 0x3A0; // CParticleCollectionFloatInput + public const nint m_bUseHighQualitySimulation = 0x510; // bool + public const nint m_nMaxParticleCount = 0x514; // int32 + public const nint m_bRespectExclusionVolumes = 0x518; // bool + public const nint m_bKillParticles = 0x519; // bool + public const nint m_bDeleteSim = 0x51A; // bool + public const nint m_nControlPoint = 0x51C; // int32 + public const nint m_nForcedSimId = 0x520; // int32 + public const nint m_nColorBlendType = 0x524; // ParticleColorBlendType_t + public const nint m_nForcedStatusEffects = 0x528; // ParticleAttrBoxFlags_t } // Parent: None // Field count: 0 @@ -6224,12 +6115,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_SetFloatAttributeToVectorExpression { - public const nint m_nExpression = 0x1C8; // VectorFloatExpressionType_t - public const nint m_vInput1 = 0x1D0; // CPerParticleVecInput - public const nint m_vInput2 = 0x848; // CPerParticleVecInput - public const nint m_flOutputRemap = 0xEC0; // CParticleRemapFloatInput - public const nint m_nOutputField = 0x1020; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x1024; // ParticleSetMethod_t + public const nint m_nExpression = 0x1D8; // VectorFloatExpressionType_t + public const nint m_vInput1 = 0x1E0; // CPerParticleVecInput + public const nint m_vInput2 = 0x898; // CPerParticleVecInput + public const nint m_flOutputRemap = 0xF50; // CParticleRemapFloatInput + public const nint m_nOutputField = 0x10C0; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x10C4; // ParticleSetMethod_t } // Parent: None // Field count: 11 @@ -6237,17 +6128,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_ExternalWindForce { - public const nint m_vecSamplePosition = 0x1D0; // CPerParticleVecInput - public const nint m_vecScale = 0x848; // CPerParticleVecInput - public const nint m_bSampleWind = 0xEC0; // bool - public const nint m_bSampleWater = 0xEC1; // bool - public const nint m_bDampenNearWaterPlane = 0xEC2; // bool - public const nint m_bSampleGravity = 0xEC3; // bool - public const nint m_vecGravityForce = 0xEC8; // CPerParticleVecInput - public const nint m_bUseBasicMovementGravity = 0x1540; // bool - public const nint m_flLocalGravityScale = 0x1548; // CPerParticleFloatInput - public const nint m_flLocalBuoyancyScale = 0x16A8; // CPerParticleFloatInput - public const nint m_vecBuoyancyForce = 0x1808; // CPerParticleVecInput + public const nint m_vecSamplePosition = 0x1E0; // CPerParticleVecInput + public const nint m_vecScale = 0x898; // CPerParticleVecInput + public const nint m_bSampleWind = 0xF50; // bool + public const nint m_bSampleWater = 0xF51; // bool + public const nint m_bDampenNearWaterPlane = 0xF52; // bool + public const nint m_bSampleGravity = 0xF53; // bool + public const nint m_vecGravityForce = 0xF58; // CPerParticleVecInput + public const nint m_bUseBasicMovementGravity = 0x1610; // bool + public const nint m_flLocalGravityScale = 0x1618; // CPerParticleFloatInput + public const nint m_flLocalBuoyancyScale = 0x1788; // CPerParticleFloatInput + public const nint m_vecBuoyancyForce = 0x18F8; // CPerParticleVecInput } // Parent: None // Field count: 5 @@ -6255,47 +6146,48 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_ModelCull { - public const nint m_nControlPointNumber = 0x1C8; // int32 - public const nint m_bBoundBox = 0x1CC; // bool - public const nint m_bCullOutside = 0x1CD; // bool - public const nint m_bUseBones = 0x1CE; // bool - public const nint m_HitboxSetName = 0x1CF; // char[128] + public const nint m_nControlPointNumber = 0x1D8; // int32 + public const nint m_bBoundBox = 0x1DC; // bool + public const nint m_bCullOutside = 0x1DD; // bool + public const nint m_bUseBones = 0x1DE; // bool + public const nint m_HitboxSetName = 0x1DF; // char[128] } // Parent: None - // Field count: 29 + // Field count: 30 // // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderSprites { - public const nint m_nSequenceOverride = 0x2C18; // CParticleCollectionRendererFloatInput - public const nint m_bSequenceNumbersAreRawSequenceIndices = 0x2D78; // bool - public const nint m_nOrientationType = 0x2D7C; // ParticleOrientationChoiceList_t - public const nint m_nOrientationControlPoint = 0x2D80; // int32 - public const nint m_bUseYawWithNormalAligned = 0x2D84; // bool - public const nint m_flMinSize = 0x2D88; // CParticleCollectionRendererFloatInput - public const nint m_flMaxSize = 0x2EE8; // CParticleCollectionRendererFloatInput - public const nint m_flAlphaAdjustWithSizeAdjust = 0x3048; // CParticleCollectionRendererFloatInput - public const nint m_flStartFadeSize = 0x31A8; // CParticleCollectionRendererFloatInput - public const nint m_flEndFadeSize = 0x3308; // CParticleCollectionRendererFloatInput - public const nint m_flStartFadeDot = 0x3468; // float32 - public const nint m_flEndFadeDot = 0x346C; // float32 - public const nint m_bDistanceAlpha = 0x3470; // bool - public const nint m_bSoftEdges = 0x3471; // bool - public const nint m_flEdgeSoftnessStart = 0x3474; // float32 - public const nint m_flEdgeSoftnessEnd = 0x3478; // float32 - public const nint m_bOutline = 0x347C; // bool - public const nint m_OutlineColor = 0x347D; // Color - public const nint m_nOutlineAlpha = 0x3484; // int32 - public const nint m_flOutlineStart0 = 0x3488; // float32 - public const nint m_flOutlineStart1 = 0x348C; // float32 - public const nint m_flOutlineEnd0 = 0x3490; // float32 - public const nint m_flOutlineEnd1 = 0x3494; // float32 - public const nint m_nLightingMode = 0x3498; // ParticleLightingQuality_t - public const nint m_flLightingTessellation = 0x34A0; // CParticleCollectionRendererFloatInput - public const nint m_flLightingDirectionality = 0x3600; // CParticleCollectionRendererFloatInput - public const nint m_bParticleShadows = 0x3760; // bool - public const nint m_flShadowDensity = 0x3764; // float32 - public const nint m_replicationParameters = 0x3768; // CReplicationParameters + public const nint m_nSequenceOverride = 0x2DE8; // CParticleCollectionRendererFloatInput + public const nint m_bSequenceNumbersAreRawSequenceIndices = 0x2F58; // bool + public const nint m_nOrientationType = 0x2F5C; // ParticleOrientationChoiceList_t + public const nint m_nOrientationControlPoint = 0x2F60; // int32 + public const nint m_bUseYawWithNormalAligned = 0x2F64; // bool + public const nint m_flMinSize = 0x2F68; // CParticleCollectionRendererFloatInput + public const nint m_flMaxSize = 0x30D8; // CParticleCollectionRendererFloatInput + public const nint m_flAlphaAdjustWithSizeAdjust = 0x3248; // CParticleCollectionRendererFloatInput + public const nint m_flStartFadeSize = 0x33B8; // CParticleCollectionRendererFloatInput + public const nint m_flEndFadeSize = 0x3528; // CParticleCollectionRendererFloatInput + public const nint m_flStartFadeDot = 0x3698; // float32 + public const nint m_flEndFadeDot = 0x369C; // float32 + public const nint m_bDistanceAlpha = 0x36A0; // bool + public const nint m_bSoftEdges = 0x36A1; // bool + public const nint m_flEdgeSoftnessStart = 0x36A4; // float32 + public const nint m_flEdgeSoftnessEnd = 0x36A8; // float32 + public const nint m_bOutline = 0x36AC; // bool + public const nint m_OutlineColor = 0x36AD; // Color + public const nint m_nOutlineAlpha = 0x36B4; // int32 + public const nint m_flOutlineStart0 = 0x36B8; // float32 + public const nint m_flOutlineStart1 = 0x36BC; // float32 + public const nint m_flOutlineEnd0 = 0x36C0; // float32 + public const nint m_flOutlineEnd1 = 0x36C4; // float32 + public const nint m_nLightingMode = 0x36C8; // ParticleLightingQuality_t + public const nint m_vecLightingOverride = 0x36D0; // CParticleCollectionRendererVecInput + public const nint m_flLightingTessellation = 0x3D88; // CParticleCollectionRendererFloatInput + public const nint m_flLightingDirectionality = 0x3EF8; // CParticleCollectionRendererFloatInput + public const nint m_bParticleShadows = 0x4068; // bool + public const nint m_flShadowDensity = 0x406C; // float32 + public const nint m_replicationParameters = 0x4070; // CReplicationParameters } // Parent: None // Field count: 12 @@ -6303,18 +6195,18 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_PercentageBetweenTransformLerpCPs { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flInputMin = 0x1C4; // float32 - public const nint m_flInputMax = 0x1C8; // float32 - public const nint m_TransformStart = 0x1D0; // CParticleTransformInput - public const nint m_TransformEnd = 0x238; // CParticleTransformInput - public const nint m_nOutputStartCP = 0x2A0; // int32 - public const nint m_nOutputStartField = 0x2A4; // int32 - public const nint m_nOutputEndCP = 0x2A8; // int32 - public const nint m_nOutputEndField = 0x2AC; // int32 - public const nint m_nSetMethod = 0x2B0; // ParticleSetMethod_t - public const nint m_bActiveRange = 0x2B4; // bool - public const nint m_bRadialCheck = 0x2B5; // bool + public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_flInputMin = 0x1D4; // float32 + public const nint m_flInputMax = 0x1D8; // float32 + public const nint m_TransformStart = 0x1E0; // CParticleTransformInput + public const nint m_TransformEnd = 0x248; // CParticleTransformInput + public const nint m_nOutputStartCP = 0x2B0; // int32 + public const nint m_nOutputStartField = 0x2B4; // int32 + public const nint m_nOutputEndCP = 0x2B8; // int32 + public const nint m_nOutputEndField = 0x2BC; // int32 + public const nint m_nSetMethod = 0x2C0; // ParticleSetMethod_t + public const nint m_bActiveRange = 0x2C4; // bool + public const nint m_bRadialCheck = 0x2C5; // bool } // Parent: None // Field count: 8 @@ -6322,14 +6214,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetPerChildControlPoint { - public const nint m_nChildGroupID = 0x1C0; // int32 - public const nint m_nFirstControlPoint = 0x1C4; // int32 - public const nint m_nNumControlPoints = 0x1C8; // int32 - public const nint m_nParticleIncrement = 0x1D0; // CParticleCollectionFloatInput - public const nint m_nFirstSourcePoint = 0x330; // CParticleCollectionFloatInput - public const nint m_bSetOrientation = 0x490; // bool - public const nint m_nOrientationField = 0x494; // ParticleAttributeIndex_t - public const nint m_bNumBasedOnParticleCount = 0x498; // bool + public const nint m_nChildGroupID = 0x1D0; // int32 + public const nint m_nFirstControlPoint = 0x1D4; // int32 + public const nint m_nNumControlPoints = 0x1D8; // int32 + public const nint m_nParticleIncrement = 0x1E0; // CParticleCollectionFloatInput + public const nint m_nFirstSourcePoint = 0x350; // CParticleCollectionFloatInput + public const nint m_bSetOrientation = 0x4C0; // bool + public const nint m_nOrientationField = 0x4C4; // ParticleAttributeIndex_t + public const nint m_bNumBasedOnParticleCount = 0x4C8; // bool } // Parent: None // Field count: 10 @@ -6337,16 +6229,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderTreeShake { - public const nint m_flPeakStrength = 0x210; // float32 - public const nint m_nPeakStrengthFieldOverride = 0x214; // ParticleAttributeIndex_t - public const nint m_flRadius = 0x218; // float32 - public const nint m_nRadiusFieldOverride = 0x21C; // ParticleAttributeIndex_t - public const nint m_flShakeDuration = 0x220; // float32 - public const nint m_flTransitionTime = 0x224; // float32 - public const nint m_flTwistAmount = 0x228; // float32 - public const nint m_flRadialAmount = 0x22C; // float32 - public const nint m_flControlPointOrientationAmount = 0x230; // float32 - public const nint m_nControlPointForLinearDirection = 0x234; // int32 + public const nint m_flPeakStrength = 0x220; // float32 + public const nint m_nPeakStrengthFieldOverride = 0x224; // ParticleAttributeIndex_t + public const nint m_flRadius = 0x228; // float32 + public const nint m_nRadiusFieldOverride = 0x22C; // ParticleAttributeIndex_t + public const nint m_flShakeDuration = 0x230; // float32 + public const nint m_flTransitionTime = 0x234; // float32 + public const nint m_flTwistAmount = 0x238; // float32 + public const nint m_flRadialAmount = 0x23C; // float32 + public const nint m_flControlPointOrientationAmount = 0x240; // float32 + public const nint m_nControlPointForLinearDirection = 0x244; // int32 } // Parent: None // Field count: 0 @@ -6361,12 +6253,12 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_SetAttributeToScalarExpression { - public const nint m_nExpression = 0x1C0; // ScalarExpressionType_t - public const nint m_flInput1 = 0x1C8; // CPerParticleFloatInput - public const nint m_flInput2 = 0x328; // CPerParticleFloatInput - public const nint m_flOutputRemap = 0x488; // CParticleRemapFloatInput - public const nint m_nOutputField = 0x5E8; // ParticleAttributeIndex_t - public const nint m_nSetMethod = 0x5EC; // ParticleSetMethod_t + public const nint m_nExpression = 0x1D0; // ScalarExpressionType_t + public const nint m_flInput1 = 0x1D8; // CPerParticleFloatInput + public const nint m_flInput2 = 0x348; // CPerParticleFloatInput + public const nint m_flOutputRemap = 0x4B8; // CParticleRemapFloatInput + public const nint m_nOutputField = 0x628; // ParticleAttributeIndex_t + public const nint m_nSetMethod = 0x62C; // ParticleSetMethod_t } // Parent: None // Field count: 10 @@ -6374,16 +6266,16 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_CycleScalar { - public const nint m_nDestField = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flStartValue = 0x1C4; // float32 - public const nint m_flEndValue = 0x1C8; // float32 - public const nint m_flCycleTime = 0x1CC; // float32 - public const nint m_bDoNotRepeatCycle = 0x1D0; // bool - public const nint m_bSynchronizeParticles = 0x1D1; // bool - public const nint m_nCPScale = 0x1D4; // int32 - public const nint m_nCPFieldMin = 0x1D8; // int32 - public const nint m_nCPFieldMax = 0x1DC; // int32 - public const nint m_nSetMethod = 0x1E0; // ParticleSetMethod_t + public const nint m_nDestField = 0x1D0; // ParticleAttributeIndex_t + public const nint m_flStartValue = 0x1D4; // float32 + public const nint m_flEndValue = 0x1D8; // float32 + public const nint m_flCycleTime = 0x1DC; // float32 + public const nint m_bDoNotRepeatCycle = 0x1E0; // bool + public const nint m_bSynchronizeParticles = 0x1E1; // bool + public const nint m_nCPScale = 0x1E4; // int32 + public const nint m_nCPFieldMin = 0x1E8; // int32 + public const nint m_nCPFieldMax = 0x1EC; // int32 + public const nint m_nSetMethod = 0x1F0; // ParticleSetMethod_t } // Parent: None // Field count: 8 @@ -6391,14 +6283,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RenderMaterialProxy { - public const nint m_nMaterialControlPoint = 0x210; // int32 - public const nint m_nProxyType = 0x214; // MaterialProxyType_t - public const nint m_MaterialVars = 0x218; // CUtlVector - public const nint m_hOverrideMaterial = 0x230; // CStrongHandle - public const nint m_flMaterialOverrideEnabled = 0x238; // CParticleCollectionFloatInput - public const nint m_vecColorScale = 0x398; // CParticleCollectionVecInput - public const nint m_flAlpha = 0xA10; // CPerParticleFloatInput - public const nint m_nColorBlendType = 0xB70; // ParticleColorBlendType_t + public const nint m_nMaterialControlPoint = 0x220; // int32 + public const nint m_nProxyType = 0x224; // MaterialProxyType_t + public const nint m_MaterialVars = 0x228; // CUtlVector + public const nint m_hOverrideMaterial = 0x240; // CStrongHandle + public const nint m_flMaterialOverrideEnabled = 0x248; // CParticleCollectionFloatInput + public const nint m_vecColorScale = 0x3B8; // CParticleCollectionVecInput + public const nint m_flAlpha = 0xA70; // CPerParticleFloatInput + public const nint m_nColorBlendType = 0xBE0; // ParticleColorBlendType_t } // Parent: None // Field count: 2 @@ -6415,14 +6307,14 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RampScalarLinear { - public const nint m_RateMin = 0x1C0; // float32 - public const nint m_RateMax = 0x1C4; // float32 - public const nint m_flStartTime_min = 0x1C8; // float32 - public const nint m_flStartTime_max = 0x1CC; // float32 - public const nint m_flEndTime_min = 0x1D0; // float32 - public const nint m_flEndTime_max = 0x1D4; // float32 - public const nint m_nField = 0x200; // ParticleAttributeIndex_t - public const nint m_bProportionalOp = 0x204; // bool + public const nint m_RateMin = 0x1D0; // float32 + public const nint m_RateMax = 0x1D4; // float32 + public const nint m_flStartTime_min = 0x1D8; // float32 + public const nint m_flStartTime_max = 0x1DC; // float32 + public const nint m_flEndTime_min = 0x1E0; // float32 + public const nint m_flEndTime_max = 0x1E4; // float32 + public const nint m_nField = 0x210; // ParticleAttributeIndex_t + public const nint m_bProportionalOp = 0x214; // bool } // Parent: None // Field count: 7 @@ -6430,13 +6322,13 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_RotateVector { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_vecRotAxisMin = 0x1C4; // Vector - public const nint m_vecRotAxisMax = 0x1D0; // Vector - public const nint m_flRotRateMin = 0x1DC; // float32 - public const nint m_flRotRateMax = 0x1E0; // float32 - public const nint m_bNormalize = 0x1E4; // bool - public const nint m_flScale = 0x1E8; // CPerParticleFloatInput + public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_vecRotAxisMin = 0x1D4; // Vector + public const nint m_vecRotAxisMax = 0x1E0; // Vector + public const nint m_flRotRateMin = 0x1EC; // float32 + public const nint m_flRotRateMax = 0x1F0; // float32 + public const nint m_bNormalize = 0x1F4; // bool + public const nint m_flScale = 0x1F8; // CPerParticleFloatInput } // Parent: None // Field count: 2 @@ -6444,8 +6336,8 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_InitVecCollection { - public const nint m_InputValue = 0x1C8; // CParticleCollectionVecInput - public const nint m_nOutputField = 0x840; // ParticleAttributeIndex_t + public const nint m_InputValue = 0x1D8; // CParticleCollectionVecInput + public const nint m_nOutputField = 0x890; // ParticleAttributeIndex_t } // Parent: None // Field count: 0 @@ -6460,10 +6352,10 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_INIT_SequenceFromCP { - public const nint m_bKillUnused = 0x1C8; // bool - public const nint m_bRadiusScale = 0x1C9; // bool - public const nint m_nCP = 0x1CC; // int32 - public const nint m_vecOffset = 0x1D0; // Vector + public const nint m_bKillUnused = 0x1D8; // bool + public const nint m_bRadiusScale = 0x1D9; // bool + public const nint m_nCP = 0x1DC; // int32 + public const nint m_vecOffset = 0x1E0; // Vector } // Parent: None // Field count: 11 @@ -6471,17 +6363,17 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_CPOffsetToPercentageBetweenCPs { - public const nint m_flInputMin = 0x1C0; // float32 - public const nint m_flInputMax = 0x1C4; // float32 - public const nint m_flInputBias = 0x1C8; // float32 - public const nint m_nStartCP = 0x1CC; // int32 - public const nint m_nEndCP = 0x1D0; // int32 - public const nint m_nOffsetCP = 0x1D4; // int32 - public const nint m_nOuputCP = 0x1D8; // int32 - public const nint m_nInputCP = 0x1DC; // int32 - public const nint m_bRadialCheck = 0x1E0; // bool - public const nint m_bScaleOffset = 0x1E1; // bool - public const nint m_vecOffset = 0x1E4; // Vector + public const nint m_flInputMin = 0x1D0; // float32 + public const nint m_flInputMax = 0x1D4; // float32 + public const nint m_flInputBias = 0x1D8; // float32 + public const nint m_nStartCP = 0x1DC; // int32 + public const nint m_nEndCP = 0x1E0; // int32 + public const nint m_nOffsetCP = 0x1E4; // int32 + public const nint m_nOuputCP = 0x1E8; // int32 + public const nint m_nInputCP = 0x1EC; // int32 + public const nint m_bRadialCheck = 0x1F0; // bool + public const nint m_bScaleOffset = 0x1F1; // bool + public const nint m_vecOffset = 0x1F4; // Vector } // Parent: None // Field count: 3 @@ -6489,9 +6381,9 @@ namespace CS2Dumper.Schemas { // Metadata: // MGetKV3ClassDefaults public static class C_OP_LerpEndCapScalar { - public const nint m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - public const nint m_flOutput = 0x1C4; // float32 - public const nint m_flLerpTime = 0x1C8; // float32 + public const nint m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + public const nint m_flOutput = 0x1D4; // float32 + public const nint m_flLerpTime = 0x1D8; // float32 } } } diff --git a/output/particles_dll.hpp b/output/particles_dll.hpp index 925d1aab..7980e2d9 100644 --- a/output/particles_dll.hpp +++ b/output/particles_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC #pragma once @@ -8,7 +8,7 @@ namespace cs2_dumper { namespace schemas { // Module: particles.dll - // Class count: 438 + // Class count: 429 // Enum count: 71 namespace particles_dll { // Alignment: 4 @@ -199,14 +199,17 @@ namespace cs2_dumper { enum class ParticleParentSetMode_t : uint32_t { PARTICLE_SET_PARENT_NO = 0x0, PARTICLE_SET_PARENT_IMMEDIATE = 0x1, - PARTICLE_SET_PARENT_ROOT = 0x1 + PARTICLE_SET_PARENT_ROOT = 0x2 }; // Alignment: 4 - // Member count: 3 + // Member count: 6 enum class ParticleLightingQuality_t : uint32_t { PARTICLE_LIGHTING_PER_PARTICLE = 0x0, PARTICLE_LIGHTING_PER_VERTEX = 0x1, - PARTICLE_LIGHTING_PER_PIXEL = 0xFFFFFFFFFFFFFFFF + PARTICLE_LIGHTING_PER_PIXEL = 0xFFFFFFFFFFFFFFFF, + PARTICLE_LIGHTING_OVERRIDE_POSITION = 0x2, + PARTICLE_LIGHTING_OVERRIDE_COLOR = 0x3, + PARTICLE_LIGHTING_ADD_EXTRA_LIGHT = 0x4 }; // Alignment: 4 // Member count: 8 @@ -655,10 +658,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapGravityToVector { - constexpr std::ptrdiff_t m_vInput1 = 0x1C0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nOutputField = 0x838; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x83C; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bNormalizedOutput = 0x840; // bool + constexpr std::ptrdiff_t m_vInput1 = 0x1D0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nOutputField = 0x888; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x88C; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bNormalizedOutput = 0x890; // bool } // Parent: None // Field count: 2 @@ -666,8 +669,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_Decay { - constexpr std::ptrdiff_t m_bRopeDecay = 0x1C0; // bool - constexpr std::ptrdiff_t m_bForcePreserveParticleOrder = 0x1C1; // bool + constexpr std::ptrdiff_t m_bRopeDecay = 0x1D0; // bool + constexpr std::ptrdiff_t m_bForcePreserveParticleOrder = 0x1D1; // bool } // Parent: None // Field count: 16 @@ -675,22 +678,22 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderDeferredLight { - constexpr std::ptrdiff_t m_bUseAlphaTestWindow = 0x210; // bool - constexpr std::ptrdiff_t m_bUseTexture = 0x211; // bool - constexpr std::ptrdiff_t m_flRadiusScale = 0x214; // float32 - constexpr std::ptrdiff_t m_flAlphaScale = 0x218; // float32 - constexpr std::ptrdiff_t m_nAlpha2Field = 0x21C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecColorScale = 0x220; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0x898; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_flLightDistance = 0x89C; // float32 - constexpr std::ptrdiff_t m_flStartFalloff = 0x8A0; // float32 - constexpr std::ptrdiff_t m_flDistanceFalloff = 0x8A4; // float32 - constexpr std::ptrdiff_t m_flSpotFoV = 0x8A8; // float32 - constexpr std::ptrdiff_t m_nAlphaTestPointField = 0x8AC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAlphaTestRangeField = 0x8B0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAlphaTestSharpnessField = 0x8B4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_hTexture = 0x8B8; // CStrongHandle - constexpr std::ptrdiff_t m_nHSVShiftControlPoint = 0x8C0; // int32 + constexpr std::ptrdiff_t m_bUseAlphaTestWindow = 0x220; // bool + constexpr std::ptrdiff_t m_bUseTexture = 0x221; // bool + constexpr std::ptrdiff_t m_flRadiusScale = 0x224; // float32 + constexpr std::ptrdiff_t m_flAlphaScale = 0x228; // float32 + constexpr std::ptrdiff_t m_nAlpha2Field = 0x22C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecColorScale = 0x230; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x8E8; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_flLightDistance = 0x8EC; // float32 + constexpr std::ptrdiff_t m_flStartFalloff = 0x8F0; // float32 + constexpr std::ptrdiff_t m_flDistanceFalloff = 0x8F4; // float32 + constexpr std::ptrdiff_t m_flSpotFoV = 0x8F8; // float32 + constexpr std::ptrdiff_t m_nAlphaTestPointField = 0x8FC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAlphaTestRangeField = 0x900; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAlphaTestSharpnessField = 0x904; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_hTexture = 0x908; // CStrongHandle + constexpr std::ptrdiff_t m_nHSVShiftControlPoint = 0x910; // int32 } // Parent: None // Field count: 8 @@ -698,14 +701,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapSpeedtoCP { - constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nField = 0x1D0; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1E0; // float32 - constexpr std::ptrdiff_t m_bUseDeltaV = 0x1E4; // bool + constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nField = 0x1E0; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1F0; // float32 + constexpr std::ptrdiff_t m_bUseDeltaV = 0x1F4; // bool } // Parent: None // Field count: 1 @@ -713,7 +716,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapTransformToVelocity { - constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformInput = 0x1D0; // CParticleTransformInput } // Parent: None // Field count: 1 @@ -729,7 +732,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CParticleFunctionPreEmission { - constexpr std::ptrdiff_t m_bRunOnce = 0x1C0; // bool + constexpr std::ptrdiff_t m_bRunOnce = 0x1D0; // bool } // Parent: None // Field count: 2 @@ -737,8 +740,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_FadeOutSimple { - constexpr std::ptrdiff_t m_flFadeOutTime = 0x1C0; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flFadeOutTime = 0x1D0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D4; // ParticleAttributeIndex_t } // Parent: None // Field count: 5 @@ -746,11 +749,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SpringToVectorConstraint { - constexpr std::ptrdiff_t m_flRestLength = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMinDistance = 0x320; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMaxDistance = 0x480; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRestingLength = 0x5E0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecAnchorVector = 0x740; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flRestLength = 0x1D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMinDistance = 0x340; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMaxDistance = 0x4B0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRestingLength = 0x620; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecAnchorVector = 0x790; // CPerParticleVecInput } // Parent: None // Field count: 32 @@ -758,38 +761,38 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderRopes { - constexpr std::ptrdiff_t m_bEnableFadingAndClamping = 0x2C18; // bool - constexpr std::ptrdiff_t m_flMinSize = 0x2C1C; // float32 - constexpr std::ptrdiff_t m_flMaxSize = 0x2C20; // float32 - constexpr std::ptrdiff_t m_flStartFadeSize = 0x2C24; // float32 - constexpr std::ptrdiff_t m_flEndFadeSize = 0x2C28; // float32 - constexpr std::ptrdiff_t m_flStartFadeDot = 0x2C2C; // float32 - constexpr std::ptrdiff_t m_flEndFadeDot = 0x2C30; // float32 - constexpr std::ptrdiff_t m_flRadiusTaper = 0x2C34; // float32 - constexpr std::ptrdiff_t m_nMinTesselation = 0x2C38; // int32 - constexpr std::ptrdiff_t m_nMaxTesselation = 0x2C3C; // int32 - constexpr std::ptrdiff_t m_flTessScale = 0x2C40; // float32 - constexpr std::ptrdiff_t m_flTextureVWorldSize = 0x2C48; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flTextureVScrollRate = 0x2DA8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flTextureVOffset = 0x2F08; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nTextureVParamsCP = 0x3068; // int32 - constexpr std::ptrdiff_t m_bClampV = 0x306C; // bool - constexpr std::ptrdiff_t m_nScaleCP1 = 0x3070; // int32 - constexpr std::ptrdiff_t m_nScaleCP2 = 0x3074; // int32 - constexpr std::ptrdiff_t m_flScaleVSizeByControlPointDistance = 0x3078; // float32 - constexpr std::ptrdiff_t m_flScaleVScrollByControlPointDistance = 0x307C; // float32 - constexpr std::ptrdiff_t m_flScaleVOffsetByControlPointDistance = 0x3080; // float32 - constexpr std::ptrdiff_t m_bUseScalarForTextureCoordinate = 0x3085; // bool - constexpr std::ptrdiff_t m_nScalarFieldForTextureCoordinate = 0x3088; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScalarAttributeTextureCoordScale = 0x308C; // float32 - constexpr std::ptrdiff_t m_bReverseOrder = 0x3090; // bool - constexpr std::ptrdiff_t m_bClosedLoop = 0x3091; // bool - constexpr std::ptrdiff_t m_nSplitField = 0x3094; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bSortBySegmentID = 0x3098; // bool - constexpr std::ptrdiff_t m_nOrientationType = 0x309C; // ParticleOrientationChoiceList_t - constexpr std::ptrdiff_t m_nVectorFieldForOrientation = 0x30A0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bDrawAsOpaque = 0x30A4; // bool - constexpr std::ptrdiff_t m_bGenerateNormals = 0x30A5; // bool + constexpr std::ptrdiff_t m_bEnableFadingAndClamping = 0x2DE8; // bool + constexpr std::ptrdiff_t m_flMinSize = 0x2DEC; // float32 + constexpr std::ptrdiff_t m_flMaxSize = 0x2DF0; // float32 + constexpr std::ptrdiff_t m_flStartFadeSize = 0x2DF4; // float32 + constexpr std::ptrdiff_t m_flEndFadeSize = 0x2DF8; // float32 + constexpr std::ptrdiff_t m_flStartFadeDot = 0x2DFC; // float32 + constexpr std::ptrdiff_t m_flEndFadeDot = 0x2E00; // float32 + constexpr std::ptrdiff_t m_flRadiusTaper = 0x2E04; // float32 + constexpr std::ptrdiff_t m_nMinTesselation = 0x2E08; // int32 + constexpr std::ptrdiff_t m_nMaxTesselation = 0x2E0C; // int32 + constexpr std::ptrdiff_t m_flTessScale = 0x2E10; // float32 + constexpr std::ptrdiff_t m_flTextureVWorldSize = 0x2E18; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flTextureVScrollRate = 0x2F88; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flTextureVOffset = 0x30F8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nTextureVParamsCP = 0x3268; // int32 + constexpr std::ptrdiff_t m_bClampV = 0x326C; // bool + constexpr std::ptrdiff_t m_nScaleCP1 = 0x3270; // int32 + constexpr std::ptrdiff_t m_nScaleCP2 = 0x3274; // int32 + constexpr std::ptrdiff_t m_flScaleVSizeByControlPointDistance = 0x3278; // float32 + constexpr std::ptrdiff_t m_flScaleVScrollByControlPointDistance = 0x327C; // float32 + constexpr std::ptrdiff_t m_flScaleVOffsetByControlPointDistance = 0x3280; // float32 + constexpr std::ptrdiff_t m_bUseScalarForTextureCoordinate = 0x3285; // bool + constexpr std::ptrdiff_t m_nScalarFieldForTextureCoordinate = 0x3288; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScalarAttributeTextureCoordScale = 0x328C; // float32 + constexpr std::ptrdiff_t m_bReverseOrder = 0x3290; // bool + constexpr std::ptrdiff_t m_bClosedLoop = 0x3291; // bool + constexpr std::ptrdiff_t m_nSplitField = 0x3294; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bSortBySegmentID = 0x3298; // bool + constexpr std::ptrdiff_t m_nOrientationType = 0x329C; // ParticleOrientationChoiceList_t + constexpr std::ptrdiff_t m_nVectorFieldForOrientation = 0x32A0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bDrawAsOpaque = 0x32A4; // bool + constexpr std::ptrdiff_t m_bGenerateNormals = 0x32A5; // bool } // Parent: None // Field count: 19 @@ -797,25 +800,25 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_StatusEffectCitadel { - constexpr std::ptrdiff_t m_flSFXColorWarpAmount = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flSFXNormalAmount = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flSFXMetalnessAmount = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flSFXRoughnessAmount = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flSFXSelfIllumAmount = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flSFXSScale = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flSFXSScrollX = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flSFXSScrollY = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flSFXSScrollZ = 0x1E8; // float32 - constexpr std::ptrdiff_t m_flSFXSOffsetX = 0x1EC; // float32 - constexpr std::ptrdiff_t m_flSFXSOffsetY = 0x1F0; // float32 - constexpr std::ptrdiff_t m_flSFXSOffsetZ = 0x1F4; // float32 - constexpr std::ptrdiff_t m_nDetailCombo = 0x1F8; // DetailCombo_t - constexpr std::ptrdiff_t m_flSFXSDetailAmount = 0x1FC; // float32 - constexpr std::ptrdiff_t m_flSFXSDetailScale = 0x200; // float32 - constexpr std::ptrdiff_t m_flSFXSDetailScrollX = 0x204; // float32 - constexpr std::ptrdiff_t m_flSFXSDetailScrollY = 0x208; // float32 - constexpr std::ptrdiff_t m_flSFXSDetailScrollZ = 0x20C; // float32 - constexpr std::ptrdiff_t m_flSFXSUseModelUVs = 0x210; // float32 + constexpr std::ptrdiff_t m_flSFXColorWarpAmount = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flSFXNormalAmount = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flSFXMetalnessAmount = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flSFXRoughnessAmount = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flSFXSelfIllumAmount = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flSFXSScale = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flSFXSScrollX = 0x1F0; // float32 + constexpr std::ptrdiff_t m_flSFXSScrollY = 0x1F4; // float32 + constexpr std::ptrdiff_t m_flSFXSScrollZ = 0x1F8; // float32 + constexpr std::ptrdiff_t m_flSFXSOffsetX = 0x1FC; // float32 + constexpr std::ptrdiff_t m_flSFXSOffsetY = 0x200; // float32 + constexpr std::ptrdiff_t m_flSFXSOffsetZ = 0x204; // float32 + constexpr std::ptrdiff_t m_nDetailCombo = 0x208; // DetailCombo_t + constexpr std::ptrdiff_t m_flSFXSDetailAmount = 0x20C; // float32 + constexpr std::ptrdiff_t m_flSFXSDetailScale = 0x210; // float32 + constexpr std::ptrdiff_t m_flSFXSDetailScrollX = 0x214; // float32 + constexpr std::ptrdiff_t m_flSFXSDetailScrollY = 0x218; // float32 + constexpr std::ptrdiff_t m_flSFXSDetailScrollZ = 0x21C; // float32 + constexpr std::ptrdiff_t m_flSFXSUseModelUVs = 0x220; // float32 } // Parent: None // Field count: 12 @@ -823,18 +826,18 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderSound { - constexpr std::ptrdiff_t m_flDurationScale = 0x210; // float32 - constexpr std::ptrdiff_t m_flSndLvlScale = 0x214; // float32 - constexpr std::ptrdiff_t m_flPitchScale = 0x218; // float32 - constexpr std::ptrdiff_t m_flVolumeScale = 0x21C; // float32 - constexpr std::ptrdiff_t m_nSndLvlField = 0x220; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nDurationField = 0x224; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nPitchField = 0x228; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nVolumeField = 0x22C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nChannel = 0x230; // int32 - constexpr std::ptrdiff_t m_nCPReference = 0x234; // int32 - constexpr std::ptrdiff_t m_pszSoundName = 0x238; // char[256] - constexpr std::ptrdiff_t m_bSuppressStopSoundEvent = 0x338; // bool + constexpr std::ptrdiff_t m_flDurationScale = 0x220; // float32 + constexpr std::ptrdiff_t m_flSndLvlScale = 0x224; // float32 + constexpr std::ptrdiff_t m_flPitchScale = 0x228; // float32 + constexpr std::ptrdiff_t m_flVolumeScale = 0x22C; // float32 + constexpr std::ptrdiff_t m_nSndLvlField = 0x230; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nDurationField = 0x234; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nPitchField = 0x238; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVolumeField = 0x23C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nChannel = 0x240; // int32 + constexpr std::ptrdiff_t m_nCPReference = 0x244; // int32 + constexpr std::ptrdiff_t m_pszSoundName = 0x248; // char[256] + constexpr std::ptrdiff_t m_bSuppressStopSoundEvent = 0x348; // bool } // Parent: None // Field count: 19 @@ -863,33 +866,19 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bRightEye = 0x44; // bool } // Parent: None - // Field count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SetControlPointsToParticle { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1CC; // int32 - constexpr std::ptrdiff_t m_bSetOrientation = 0x1D0; // bool - constexpr std::ptrdiff_t m_nOrientationMode = 0x1D4; // ParticleOrientationSetMode_t - constexpr std::ptrdiff_t m_nSetParent = 0x1D8; // ParticleParentSetMode_t - } - // Parent: None // Field count: 8 // // Metadata: // MGetKV3ClassDefaults - namespace C_OP_RemapSDFDistanceToVectorAttribute { - constexpr std::ptrdiff_t m_nVectorFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nVectorFieldInput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flMinDistance = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flMaxDistance = 0x328; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vValueBelowMin = 0x488; // Vector - constexpr std::ptrdiff_t m_vValueAtMin = 0x494; // Vector - constexpr std::ptrdiff_t m_vValueAtMax = 0x4A0; // Vector - constexpr std::ptrdiff_t m_vValueAboveMax = 0x4AC; // Vector + namespace C_OP_SetControlPointsToParticle { + constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1DC; // int32 + constexpr std::ptrdiff_t m_bReverse = 0x1E0; // bool + constexpr std::ptrdiff_t m_bSetOrientation = 0x1E1; // bool + constexpr std::ptrdiff_t m_nOrientationMode = 0x1E4; // ParticleOrientationSetMode_t + constexpr std::ptrdiff_t m_nSetParent = 0x1E8; // ParticleParentSetMode_t } // Parent: None // Field count: 4 @@ -897,10 +886,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapCPVelocityToVector { - constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x1C8; // float32 - constexpr std::ptrdiff_t m_bNormalize = 0x1CC; // bool + constexpr std::ptrdiff_t m_nControlPoint = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x1D8; // float32 + constexpr std::ptrdiff_t m_bNormalize = 0x1DC; // bool } // Parent: None // Field count: 2 @@ -908,8 +897,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_PointVectorAtNextParticle { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInterpolation = 0x1C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInterpolation = 0x1D8; // CPerParticleFloatInput } // Parent: None // Field count: 2 @@ -926,11 +915,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_OscillateScalarSimple { - constexpr std::ptrdiff_t m_Rate = 0x1C0; // float32 - constexpr std::ptrdiff_t m_Frequency = 0x1C4; // float32 - constexpr std::ptrdiff_t m_nField = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOscMult = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOscAdd = 0x1D0; // float32 + constexpr std::ptrdiff_t m_Rate = 0x1D0; // float32 + constexpr std::ptrdiff_t m_Frequency = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nField = 0x1D8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOscMult = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flOscAdd = 0x1E0; // float32 } // Parent: None // Field count: 18 @@ -938,24 +927,24 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_StatusEffect { - constexpr std::ptrdiff_t m_nDetail2Combo = 0x1C8; // Detail2Combo_t - constexpr std::ptrdiff_t m_flDetail2Rotation = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flDetail2Scale = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flDetail2BlendFactor = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flColorWarpIntensity = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flDiffuseWarpBlendToFull = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flEnvMapIntensity = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flAmbientScale = 0x1E4; // float32 - constexpr std::ptrdiff_t m_specularColor = 0x1E8; // Color - constexpr std::ptrdiff_t m_flSpecularScale = 0x1EC; // float32 - constexpr std::ptrdiff_t m_flSpecularExponent = 0x1F0; // float32 - constexpr std::ptrdiff_t m_flSpecularExponentBlendToFull = 0x1F4; // float32 - constexpr std::ptrdiff_t m_flSpecularBlendToFull = 0x1F8; // float32 - constexpr std::ptrdiff_t m_rimLightColor = 0x1FC; // Color - constexpr std::ptrdiff_t m_flRimLightScale = 0x200; // float32 - constexpr std::ptrdiff_t m_flReflectionsTintByBaseBlendToNone = 0x204; // float32 - constexpr std::ptrdiff_t m_flMetalnessBlendToFull = 0x208; // float32 - constexpr std::ptrdiff_t m_flSelfIllumBlendToFull = 0x20C; // float32 + constexpr std::ptrdiff_t m_nDetail2Combo = 0x1D8; // Detail2Combo_t + constexpr std::ptrdiff_t m_flDetail2Rotation = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flDetail2Scale = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flDetail2BlendFactor = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flColorWarpIntensity = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flDiffuseWarpBlendToFull = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flEnvMapIntensity = 0x1F0; // float32 + constexpr std::ptrdiff_t m_flAmbientScale = 0x1F4; // float32 + constexpr std::ptrdiff_t m_specularColor = 0x1F8; // Color + constexpr std::ptrdiff_t m_flSpecularScale = 0x1FC; // float32 + constexpr std::ptrdiff_t m_flSpecularExponent = 0x200; // float32 + constexpr std::ptrdiff_t m_flSpecularExponentBlendToFull = 0x204; // float32 + constexpr std::ptrdiff_t m_flSpecularBlendToFull = 0x208; // float32 + constexpr std::ptrdiff_t m_rimLightColor = 0x20C; // Color + constexpr std::ptrdiff_t m_flRimLightScale = 0x210; // float32 + constexpr std::ptrdiff_t m_flReflectionsTintByBaseBlendToNone = 0x214; // float32 + constexpr std::ptrdiff_t m_flMetalnessBlendToFull = 0x218; // float32 + constexpr std::ptrdiff_t m_flSelfIllumBlendToFull = 0x21C; // float32 } // Parent: None // Field count: 8 @@ -963,14 +952,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RtEnvCull { - constexpr std::ptrdiff_t m_vecTestDir = 0x1C8; // Vector - constexpr std::ptrdiff_t m_vecTestNormal = 0x1D4; // Vector - constexpr std::ptrdiff_t m_bUseVelocity = 0x1E0; // bool - constexpr std::ptrdiff_t m_bCullOnMiss = 0x1E1; // bool - constexpr std::ptrdiff_t m_bLifeAdjust = 0x1E2; // bool - constexpr std::ptrdiff_t m_RtEnvName = 0x1E3; // char[128] - constexpr std::ptrdiff_t m_nRTEnvCP = 0x264; // int32 - constexpr std::ptrdiff_t m_nComponent = 0x268; // int32 + constexpr std::ptrdiff_t m_vecTestDir = 0x1D8; // Vector + constexpr std::ptrdiff_t m_vecTestNormal = 0x1E4; // Vector + constexpr std::ptrdiff_t m_bUseVelocity = 0x1F0; // bool + constexpr std::ptrdiff_t m_bCullOnMiss = 0x1F1; // bool + constexpr std::ptrdiff_t m_bLifeAdjust = 0x1F2; // bool + constexpr std::ptrdiff_t m_RtEnvName = 0x1F3; // char[128] + constexpr std::ptrdiff_t m_nRTEnvCP = 0x274; // int32 + constexpr std::ptrdiff_t m_nComponent = 0x278; // int32 } // Parent: None // Field count: 5 @@ -978,11 +967,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ConstrainDistance { - constexpr std::ptrdiff_t m_fMinDistance = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_fMaxDistance = 0x320; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nControlPointNumber = 0x480; // int32 - constexpr std::ptrdiff_t m_CenterOffset = 0x484; // Vector - constexpr std::ptrdiff_t m_bGlobalCenter = 0x490; // bool + constexpr std::ptrdiff_t m_fMinDistance = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_fMaxDistance = 0x340; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0x4B0; // int32 + constexpr std::ptrdiff_t m_CenterOffset = 0x4B4; // Vector + constexpr std::ptrdiff_t m_bGlobalCenter = 0x4C0; // bool } // Parent: None // Field count: 4 @@ -990,10 +979,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomVector { - constexpr std::ptrdiff_t m_vecMin = 0x1C8; // Vector - constexpr std::ptrdiff_t m_vecMax = 0x1D4; // Vector - constexpr std::ptrdiff_t m_nFieldOutput = 0x1E0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_randomnessParameters = 0x1E4; // CRandomNumberGeneratorParameters + constexpr std::ptrdiff_t m_vecMin = 0x1D8; // Vector + constexpr std::ptrdiff_t m_vecMax = 0x1E4; // Vector + constexpr std::ptrdiff_t m_nFieldOutput = 0x1F0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_randomnessParameters = 0x1F4; // CRandomNumberGeneratorParameters } // Parent: None // Field count: 10 @@ -1001,16 +990,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitialVelocityNoise { - constexpr std::ptrdiff_t m_vecAbsVal = 0x1C8; // Vector - constexpr std::ptrdiff_t m_vecAbsValInv = 0x1D4; // Vector - constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1E0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flOffset = 0x858; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecOutputMin = 0x9B8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecOutputMax = 0x1030; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flNoiseScale = 0x16A8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1808; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_TransformInput = 0x1968; // CParticleTransformInput - constexpr std::ptrdiff_t m_bIgnoreDt = 0x19D0; // bool + constexpr std::ptrdiff_t m_vecAbsVal = 0x1D8; // Vector + constexpr std::ptrdiff_t m_vecAbsValInv = 0x1E4; // Vector + constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1F0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flOffset = 0x8A8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecOutputMin = 0xA18; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecOutputMax = 0x10D0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flNoiseScale = 0x1788; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x18F8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_TransformInput = 0x1A68; // CParticleTransformInput + constexpr std::ptrdiff_t m_bIgnoreDt = 0x1AD0; // bool } // Parent: None // Field count: 5 @@ -1030,14 +1019,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapScalarOnceTimed { - constexpr std::ptrdiff_t m_bProportional = 0x1C0; // bool - constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flRemapTime = 0x1DC; // float32 + constexpr std::ptrdiff_t m_bProportional = 0x1D0; // bool + constexpr std::ptrdiff_t m_nFieldInput = 0x1D4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flRemapTime = 0x1EC; // float32 } // Parent: None // Field count: 0 @@ -1052,10 +1041,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_PlaneCull { - constexpr std::ptrdiff_t m_nPlaneControlPoint = 0x1C0; // int32 - constexpr std::ptrdiff_t m_vecPlaneDirection = 0x1C4; // Vector - constexpr std::ptrdiff_t m_bLocalSpace = 0x1D0; // bool - constexpr std::ptrdiff_t m_flPlaneOffset = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nPlaneControlPoint = 0x1D0; // int32 + constexpr std::ptrdiff_t m_vecPlaneDirection = 0x1D4; // Vector + constexpr std::ptrdiff_t m_bLocalSpace = 0x1E0; // bool + constexpr std::ptrdiff_t m_flPlaneOffset = 0x1E4; // float32 } // Parent: None // Field count: 7 @@ -1063,13 +1052,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_VelocityRandom { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 - constexpr std::ptrdiff_t m_fSpeedMin = 0x1D0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_fSpeedMax = 0x330; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMin = 0x490; // CPerParticleVecInput - constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMax = 0xB08; // CPerParticleVecInput - constexpr std::ptrdiff_t m_bIgnoreDT = 0x1180; // bool - constexpr std::ptrdiff_t m_randomnessParameters = 0x1184; // CRandomNumberGeneratorParameters + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D8; // int32 + constexpr std::ptrdiff_t m_fSpeedMin = 0x1E0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_fSpeedMax = 0x350; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMin = 0x4C0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMax = 0xB78; // CPerParticleVecInput + constexpr std::ptrdiff_t m_bIgnoreDT = 0x1230; // bool + constexpr std::ptrdiff_t m_randomnessParameters = 0x1234; // CRandomNumberGeneratorParameters } // Parent: None // Field count: 7 @@ -1077,13 +1066,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ModelDampenMovement { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_bBoundBox = 0x1C4; // bool - constexpr std::ptrdiff_t m_bOutside = 0x1C5; // bool - constexpr std::ptrdiff_t m_bUseBones = 0x1C6; // bool - constexpr std::ptrdiff_t m_HitboxSetName = 0x1C7; // char[128] - constexpr std::ptrdiff_t m_vecPosOffset = 0x248; // CPerParticleVecInput - constexpr std::ptrdiff_t m_fDrag = 0x8C0; // float32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D0; // int32 + constexpr std::ptrdiff_t m_bBoundBox = 0x1D4; // bool + constexpr std::ptrdiff_t m_bOutside = 0x1D5; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x1D6; // bool + constexpr std::ptrdiff_t m_HitboxSetName = 0x1D7; // char[128] + constexpr std::ptrdiff_t m_vecPosOffset = 0x258; // CPerParticleVecInput + constexpr std::ptrdiff_t m_fDrag = 0x910; // float32 } // Parent: None // Field count: 4 @@ -1091,10 +1080,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_TwistAroundAxis { - constexpr std::ptrdiff_t m_fForceAmount = 0x1D0; // float32 - constexpr std::ptrdiff_t m_TwistAxis = 0x1D4; // Vector - constexpr std::ptrdiff_t m_bLocalSpace = 0x1E0; // bool - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1E4; // int32 + constexpr std::ptrdiff_t m_fForceAmount = 0x1E0; // float32 + constexpr std::ptrdiff_t m_TwistAxis = 0x1E4; // Vector + constexpr std::ptrdiff_t m_bLocalSpace = 0x1F0; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1F4; // int32 } // Parent: None // Field count: 11 @@ -1102,17 +1091,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_TeleportBeam { - constexpr std::ptrdiff_t m_nCPPosition = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nCPVelocity = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nCPMisc = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nCPColor = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nCPInvalidColor = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nCPExtraArcData = 0x1D4; // int32 - constexpr std::ptrdiff_t m_vGravity = 0x1D8; // Vector - constexpr std::ptrdiff_t m_flArcMaxDuration = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flSegmentBreak = 0x1E8; // float32 - constexpr std::ptrdiff_t m_flArcSpeed = 0x1EC; // float32 - constexpr std::ptrdiff_t m_flAlpha = 0x1F0; // float32 + constexpr std::ptrdiff_t m_nCPPosition = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nCPVelocity = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nCPMisc = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nCPColor = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nCPInvalidColor = 0x1E0; // int32 + constexpr std::ptrdiff_t m_nCPExtraArcData = 0x1E4; // int32 + constexpr std::ptrdiff_t m_vGravity = 0x1E8; // Vector + constexpr std::ptrdiff_t m_flArcMaxDuration = 0x1F4; // float32 + constexpr std::ptrdiff_t m_flSegmentBreak = 0x1F8; // float32 + constexpr std::ptrdiff_t m_flArcSpeed = 0x1FC; // float32 + constexpr std::ptrdiff_t m_flAlpha = 0x200; // float32 } // Parent: None // Field count: 5 @@ -1120,11 +1109,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapExternalWindToCP { - constexpr std::ptrdiff_t m_nCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nCPOutput = 0x1CC; // int32 - constexpr std::ptrdiff_t m_vecScale = 0x1D0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_bSetMagnitude = 0x848; // bool - constexpr std::ptrdiff_t m_nOutVectorField = 0x84C; // int32 + constexpr std::ptrdiff_t m_nCP = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nCPOutput = 0x1DC; // int32 + constexpr std::ptrdiff_t m_vecScale = 0x1E0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_bSetMagnitude = 0x898; // bool + constexpr std::ptrdiff_t m_nOutVectorField = 0x89C; // int32 } // Parent: None // Field count: 65 @@ -1132,71 +1121,71 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CBaseRendererSource2 { - constexpr std::ptrdiff_t m_flRadiusScale = 0x210; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flAlphaScale = 0x370; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flRollScale = 0x4D0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nAlpha2Field = 0x630; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecColorScale = 0x638; // CParticleCollectionRendererVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0xCB0; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_nShaderType = 0xCB4; // SpriteCardShaderType_t - constexpr std::ptrdiff_t m_strShaderOverride = 0xCB8; // CUtlString - constexpr std::ptrdiff_t m_flCenterXOffset = 0xCC0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flCenterYOffset = 0xE20; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flBumpStrength = 0xF80; // float32 - constexpr std::ptrdiff_t m_nCropTextureOverride = 0xF84; // ParticleSequenceCropOverride_t - constexpr std::ptrdiff_t m_vecTexturesInput = 0xF88; // CUtlLeanVector - constexpr std::ptrdiff_t m_flAnimationRate = 0xF98; // float32 - constexpr std::ptrdiff_t m_nAnimationType = 0xF9C; // AnimationType_t - constexpr std::ptrdiff_t m_bAnimateInFPS = 0xFA0; // bool - constexpr std::ptrdiff_t m_flMotionVectorScaleU = 0xFA8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flMotionVectorScaleV = 0x1108; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flSelfIllumAmount = 0x1268; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flDiffuseAmount = 0x13C8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flDiffuseClamp = 0x1528; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nLightingControlPoint = 0x1688; // int32 - constexpr std::ptrdiff_t m_nSelfIllumPerParticle = 0x168C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nOutputBlendMode = 0x1690; // ParticleOutputBlendMode_t - constexpr std::ptrdiff_t m_bGammaCorrectVertexColors = 0x1694; // bool - constexpr std::ptrdiff_t m_bSaturateColorPreAlphaBlend = 0x1695; // bool - constexpr std::ptrdiff_t m_flAddSelfAmount = 0x1698; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flDesaturation = 0x17F8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flOverbrightFactor = 0x1958; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nHSVShiftControlPoint = 0x1AB8; // int32 - constexpr std::ptrdiff_t m_nFogType = 0x1ABC; // ParticleFogType_t - constexpr std::ptrdiff_t m_flFogAmount = 0x1AC0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_bTintByFOW = 0x1C20; // bool - constexpr std::ptrdiff_t m_bTintByGlobalLight = 0x1C21; // bool - constexpr std::ptrdiff_t m_nPerParticleAlphaReference = 0x1C24; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nPerParticleAlphaRefWindow = 0x1C28; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nAlphaReferenceType = 0x1C2C; // ParticleAlphaReferenceType_t - constexpr std::ptrdiff_t m_flAlphaReferenceSoftness = 0x1C30; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flSourceAlphaValueToMapToZero = 0x1D90; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flSourceAlphaValueToMapToOne = 0x1EF0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_bRefract = 0x2050; // bool - constexpr std::ptrdiff_t m_bRefractSolid = 0x2051; // bool - constexpr std::ptrdiff_t m_flRefractAmount = 0x2058; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nRefractBlurRadius = 0x21B8; // int32 - constexpr std::ptrdiff_t m_nRefractBlurType = 0x21BC; // BlurFilterType_t - constexpr std::ptrdiff_t m_bOnlyRenderInEffectsBloomPass = 0x21C0; // bool - constexpr std::ptrdiff_t m_bOnlyRenderInEffectsWaterPass = 0x21C1; // bool - constexpr std::ptrdiff_t m_bUseMixedResolutionRendering = 0x21C2; // bool - constexpr std::ptrdiff_t m_bOnlyRenderInEffecsGameOverlay = 0x21C3; // bool - constexpr std::ptrdiff_t m_stencilTestID = 0x21C4; // char[128] - constexpr std::ptrdiff_t m_bStencilTestExclude = 0x2244; // bool - constexpr std::ptrdiff_t m_stencilWriteID = 0x2245; // char[128] - constexpr std::ptrdiff_t m_bWriteStencilOnDepthPass = 0x22C5; // bool - constexpr std::ptrdiff_t m_bWriteStencilOnDepthFail = 0x22C6; // bool - constexpr std::ptrdiff_t m_bReverseZBuffering = 0x22C7; // bool - constexpr std::ptrdiff_t m_bDisableZBuffering = 0x22C8; // bool - constexpr std::ptrdiff_t m_nFeatheringMode = 0x22CC; // ParticleDepthFeatheringMode_t - constexpr std::ptrdiff_t m_flFeatheringMinDist = 0x22D0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flFeatheringMaxDist = 0x2430; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flFeatheringFilter = 0x2590; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flFeatheringDepthMapFilter = 0x26F0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flDepthBias = 0x2850; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nSortMethod = 0x29B0; // ParticleSortingChoiceList_t - constexpr std::ptrdiff_t m_bBlendFramesSeq0 = 0x29B4; // bool - constexpr std::ptrdiff_t m_bMaxLuminanceBlendingSequence0 = 0x29B5; // bool + constexpr std::ptrdiff_t m_flRadiusScale = 0x220; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flAlphaScale = 0x390; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flRollScale = 0x500; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nAlpha2Field = 0x670; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecColorScale = 0x678; // CParticleCollectionRendererVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0xD30; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_nShaderType = 0xD34; // SpriteCardShaderType_t + constexpr std::ptrdiff_t m_strShaderOverride = 0xD38; // CUtlString + constexpr std::ptrdiff_t m_flCenterXOffset = 0xD40; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flCenterYOffset = 0xEB0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flBumpStrength = 0x1020; // float32 + constexpr std::ptrdiff_t m_nCropTextureOverride = 0x1024; // ParticleSequenceCropOverride_t + constexpr std::ptrdiff_t m_vecTexturesInput = 0x1028; // CUtlLeanVector + constexpr std::ptrdiff_t m_flAnimationRate = 0x1038; // float32 + constexpr std::ptrdiff_t m_nAnimationType = 0x103C; // AnimationType_t + constexpr std::ptrdiff_t m_bAnimateInFPS = 0x1040; // bool + constexpr std::ptrdiff_t m_flMotionVectorScaleU = 0x1048; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flMotionVectorScaleV = 0x11B8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flSelfIllumAmount = 0x1328; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flDiffuseAmount = 0x1498; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flDiffuseClamp = 0x1608; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nLightingControlPoint = 0x1778; // int32 + constexpr std::ptrdiff_t m_nSelfIllumPerParticle = 0x177C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nOutputBlendMode = 0x1780; // ParticleOutputBlendMode_t + constexpr std::ptrdiff_t m_bGammaCorrectVertexColors = 0x1784; // bool + constexpr std::ptrdiff_t m_bSaturateColorPreAlphaBlend = 0x1785; // bool + constexpr std::ptrdiff_t m_flAddSelfAmount = 0x1788; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flDesaturation = 0x18F8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flOverbrightFactor = 0x1A68; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nHSVShiftControlPoint = 0x1BD8; // int32 + constexpr std::ptrdiff_t m_nFogType = 0x1BDC; // ParticleFogType_t + constexpr std::ptrdiff_t m_flFogAmount = 0x1BE0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_bTintByFOW = 0x1D50; // bool + constexpr std::ptrdiff_t m_bTintByGlobalLight = 0x1D51; // bool + constexpr std::ptrdiff_t m_nPerParticleAlphaReference = 0x1D54; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nPerParticleAlphaRefWindow = 0x1D58; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nAlphaReferenceType = 0x1D5C; // ParticleAlphaReferenceType_t + constexpr std::ptrdiff_t m_flAlphaReferenceSoftness = 0x1D60; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flSourceAlphaValueToMapToZero = 0x1ED0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flSourceAlphaValueToMapToOne = 0x2040; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_bRefract = 0x21B0; // bool + constexpr std::ptrdiff_t m_bRefractSolid = 0x21B1; // bool + constexpr std::ptrdiff_t m_flRefractAmount = 0x21B8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nRefractBlurRadius = 0x2328; // int32 + constexpr std::ptrdiff_t m_nRefractBlurType = 0x232C; // BlurFilterType_t + constexpr std::ptrdiff_t m_bOnlyRenderInEffectsBloomPass = 0x2330; // bool + constexpr std::ptrdiff_t m_bOnlyRenderInEffectsWaterPass = 0x2331; // bool + constexpr std::ptrdiff_t m_bUseMixedResolutionRendering = 0x2332; // bool + constexpr std::ptrdiff_t m_bOnlyRenderInEffecsGameOverlay = 0x2333; // bool + constexpr std::ptrdiff_t m_stencilTestID = 0x2334; // char[128] + constexpr std::ptrdiff_t m_bStencilTestExclude = 0x23B4; // bool + constexpr std::ptrdiff_t m_stencilWriteID = 0x23B5; // char[128] + constexpr std::ptrdiff_t m_bWriteStencilOnDepthPass = 0x2435; // bool + constexpr std::ptrdiff_t m_bWriteStencilOnDepthFail = 0x2436; // bool + constexpr std::ptrdiff_t m_bReverseZBuffering = 0x2437; // bool + constexpr std::ptrdiff_t m_bDisableZBuffering = 0x2438; // bool + constexpr std::ptrdiff_t m_nFeatheringMode = 0x243C; // ParticleDepthFeatheringMode_t + constexpr std::ptrdiff_t m_flFeatheringMinDist = 0x2440; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flFeatheringMaxDist = 0x25B0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flFeatheringFilter = 0x2720; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flFeatheringDepthMapFilter = 0x2890; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flDepthBias = 0x2A00; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nSortMethod = 0x2B70; // ParticleSortingChoiceList_t + constexpr std::ptrdiff_t m_bBlendFramesSeq0 = 0x2B74; // bool + constexpr std::ptrdiff_t m_bMaxLuminanceBlendingSequence0 = 0x2B75; // bool } // Parent: None // Field count: 0 @@ -1211,9 +1200,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_OrientTo2dDirection { - constexpr std::ptrdiff_t m_flRotOffset = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flSpinStrength = 0x1C4; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRotOffset = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flSpinStrength = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t } // Parent: None // Field count: 8 @@ -1221,14 +1210,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapDotProductToCP { - constexpr std::ptrdiff_t m_nInputCP1 = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nInputCP2 = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nOutputCP = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nOutVectorField = 0x1D4; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1D8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x338; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x498; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5F8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nInputCP1 = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nInputCP2 = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x1E0; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0x1E4; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1E8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x358; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x4C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x638; // CParticleCollectionFloatInput } // Parent: None // Field count: 4 @@ -1236,10 +1225,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapParticleCountToNamedModelElementScalar { - constexpr std::ptrdiff_t m_hModel = 0x1F8; // CStrongHandle - constexpr std::ptrdiff_t m_outputMinName = 0x200; // CUtlString - constexpr std::ptrdiff_t m_outputMaxName = 0x208; // CUtlString - constexpr std::ptrdiff_t m_bModelFromRenderer = 0x210; // bool + constexpr std::ptrdiff_t m_hModel = 0x208; // CStrongHandle + constexpr std::ptrdiff_t m_outputMinName = 0x210; // CUtlString + constexpr std::ptrdiff_t m_outputMaxName = 0x218; // CUtlString + constexpr std::ptrdiff_t m_bModelFromRenderer = 0x220; // bool } // Parent: None // Field count: 20 @@ -1247,26 +1236,26 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderTrails { - constexpr std::ptrdiff_t m_bEnableFadingAndClamping = 0x2EF0; // bool - constexpr std::ptrdiff_t m_flStartFadeDot = 0x2EF4; // float32 - constexpr std::ptrdiff_t m_flEndFadeDot = 0x2EF8; // float32 - constexpr std::ptrdiff_t m_nPrevPntSource = 0x2EFC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flMaxLength = 0x2F00; // float32 - constexpr std::ptrdiff_t m_flMinLength = 0x2F04; // float32 - constexpr std::ptrdiff_t m_bIgnoreDT = 0x2F08; // bool - constexpr std::ptrdiff_t m_flConstrainRadiusToLengthRatio = 0x2F0C; // float32 - constexpr std::ptrdiff_t m_flLengthScale = 0x2F10; // float32 - constexpr std::ptrdiff_t m_flLengthFadeInTime = 0x2F14; // float32 - constexpr std::ptrdiff_t m_flRadiusHeadTaper = 0x2F18; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecHeadColorScale = 0x3078; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flHeadAlphaScale = 0x36F0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRadiusTaper = 0x3850; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecTailColorScale = 0x39B0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flTailAlphaScale = 0x4028; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nHorizCropField = 0x4188; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nVertCropField = 0x418C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flForwardShift = 0x4190; // float32 - constexpr std::ptrdiff_t m_bFlipUVBasedOnPitchYaw = 0x4194; // bool + constexpr std::ptrdiff_t m_bEnableFadingAndClamping = 0x30E0; // bool + constexpr std::ptrdiff_t m_flStartFadeDot = 0x30E4; // float32 + constexpr std::ptrdiff_t m_flEndFadeDot = 0x30E8; // float32 + constexpr std::ptrdiff_t m_nPrevPntSource = 0x30EC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMaxLength = 0x30F0; // float32 + constexpr std::ptrdiff_t m_flMinLength = 0x30F4; // float32 + constexpr std::ptrdiff_t m_bIgnoreDT = 0x30F8; // bool + constexpr std::ptrdiff_t m_flConstrainRadiusToLengthRatio = 0x30FC; // float32 + constexpr std::ptrdiff_t m_flLengthScale = 0x3100; // float32 + constexpr std::ptrdiff_t m_flLengthFadeInTime = 0x3104; // float32 + constexpr std::ptrdiff_t m_flRadiusHeadTaper = 0x3108; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecHeadColorScale = 0x3278; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flHeadAlphaScale = 0x3930; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRadiusTaper = 0x3AA0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecTailColorScale = 0x3C10; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flTailAlphaScale = 0x42C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nHorizCropField = 0x4438; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVertCropField = 0x443C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flForwardShift = 0x4440; // float32 + constexpr std::ptrdiff_t m_bFlipUVBasedOnPitchYaw = 0x4444; // bool } // Parent: None // Field count: 3 @@ -1274,22 +1263,23 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointPositionToTimeOfDayValue { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 - constexpr std::ptrdiff_t m_pszTimeOfDayParameter = 0x1CC; // char[128] - constexpr std::ptrdiff_t m_vecDefaultValue = 0x24C; // Vector + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D8; // int32 + constexpr std::ptrdiff_t m_pszTimeOfDayParameter = 0x1DC; // char[128] + constexpr std::ptrdiff_t m_vecDefaultValue = 0x25C; // Vector } // Parent: None - // Field count: 6 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_DecayMaintainCount { - constexpr std::ptrdiff_t m_nParticlesToMaintain = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flDecayDelay = 0x1C4; // float32 - constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x1C8; // int32 - constexpr std::ptrdiff_t m_bLifespanDecay = 0x1CC; // bool - constexpr std::ptrdiff_t m_flScale = 0x1D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bKillNewest = 0x330; // bool + constexpr std::ptrdiff_t m_nParticlesToMaintain = 0x1D0; // int32 + constexpr std::ptrdiff_t m_flDecayDelay = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x1D8; // int32 + constexpr std::ptrdiff_t m_strSnapshotSubset = 0x1E0; // CUtlString + constexpr std::ptrdiff_t m_bLifespanDecay = 0x1E8; // bool + constexpr std::ptrdiff_t m_flScale = 0x1F0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bKillNewest = 0x360; // bool } // Parent: None // Field count: 3 @@ -1297,9 +1287,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomModelSequence { - constexpr std::ptrdiff_t m_ActivityName = 0x1C8; // char[256] - constexpr std::ptrdiff_t m_SequenceName = 0x2C8; // char[256] - constexpr std::ptrdiff_t m_hModel = 0x3C8; // CStrongHandle + constexpr std::ptrdiff_t m_ActivityName = 0x1D8; // char[256] + constexpr std::ptrdiff_t m_SequenceName = 0x2D8; // char[256] + constexpr std::ptrdiff_t m_hModel = 0x3D8; // CStrongHandle } // Parent: None // Field count: 5 @@ -1307,11 +1297,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ExternalGameImpulseForce { - constexpr std::ptrdiff_t m_flForceScale = 0x1D0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bRopes = 0x330; // bool - constexpr std::ptrdiff_t m_bRopesZOnly = 0x331; // bool - constexpr std::ptrdiff_t m_bExplosions = 0x332; // bool - constexpr std::ptrdiff_t m_bParticles = 0x333; // bool + constexpr std::ptrdiff_t m_flForceScale = 0x1E0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bRopes = 0x350; // bool + constexpr std::ptrdiff_t m_bRopesZOnly = 0x351; // bool + constexpr std::ptrdiff_t m_bExplosions = 0x352; // bool + constexpr std::ptrdiff_t m_bParticles = 0x353; // bool } // Parent: None // Field count: 11 @@ -1319,17 +1309,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapAverageHitboxSpeedtoCP { - constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nField = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nHitboxDataType = 0x1D4; // ParticleHitboxDataSelection_t - constexpr std::ptrdiff_t m_flInputMin = 0x1D8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x338; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x498; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5F8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nHeightControlPointNumber = 0x758; // int32 - constexpr std::ptrdiff_t m_vecComparisonVelocity = 0x760; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_HitboxSetName = 0xDD8; // char[128] + constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nField = 0x1E0; // int32 + constexpr std::ptrdiff_t m_nHitboxDataType = 0x1E4; // ParticleHitboxDataSelection_t + constexpr std::ptrdiff_t m_flInputMin = 0x1E8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x358; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x4C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x638; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nHeightControlPointNumber = 0x7A8; // int32 + constexpr std::ptrdiff_t m_vecComparisonVelocity = 0x7B0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_HitboxSetName = 0xE68; // char[128] } // Parent: None // Field count: 4 @@ -1337,10 +1327,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomAlpha { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAlphaMin = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nAlphaMax = 0x1D0; // int32 - constexpr std::ptrdiff_t m_flAlphaRandExponent = 0x1DC; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAlphaMin = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nAlphaMax = 0x1E0; // int32 + constexpr std::ptrdiff_t m_flAlphaRandExponent = 0x1EC; // float32 } // Parent: None // Field count: 2 @@ -1348,8 +1338,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_NormalizeVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x1C4; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x1D4; // float32 } // Parent: None // Field count: 2 @@ -1357,8 +1347,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_FadeInSimple { - constexpr std::ptrdiff_t m_flFadeInTime = 0x1C0; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flFadeInTime = 0x1D0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D4; // ParticleAttributeIndex_t } // Parent: None // Field count: 5 @@ -1366,11 +1356,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RepeatedTriggerChildGroup { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flClusterRefireTime = 0x1D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flClusterSize = 0x330; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flClusterCooldown = 0x490; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bLimitChildCount = 0x5F0; // bool + constexpr std::ptrdiff_t m_nChildGroupID = 0x1D8; // int32 + constexpr std::ptrdiff_t m_flClusterRefireTime = 0x1E0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flClusterSize = 0x350; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flClusterCooldown = 0x4C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bLimitChildCount = 0x630; // bool } // Parent: None // Field count: 3 @@ -1378,9 +1368,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapVelocityToVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x1C4; // float32 - constexpr std::ptrdiff_t m_bNormalize = 0x1C8; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x1D4; // float32 + constexpr std::ptrdiff_t m_bNormalize = 0x1D8; // bool } // Parent: None // Field count: 9 @@ -1388,15 +1378,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_SetHitboxToClosest { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nDesiredHitbox = 0x1CC; // int32 - constexpr std::ptrdiff_t m_vecHitBoxScale = 0x1D0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_HitboxSetName = 0x848; // char[128] - constexpr std::ptrdiff_t m_bUseBones = 0x8C8; // bool - constexpr std::ptrdiff_t m_bUseClosestPointOnHitbox = 0x8C9; // bool - constexpr std::ptrdiff_t m_nTestType = 0x8CC; // ClosestPointTestType_t - constexpr std::ptrdiff_t m_flHybridRatio = 0x8D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bUpdatePosition = 0xA30; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nDesiredHitbox = 0x1DC; // int32 + constexpr std::ptrdiff_t m_vecHitBoxScale = 0x1E0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_HitboxSetName = 0x898; // char[128] + constexpr std::ptrdiff_t m_bUseBones = 0x918; // bool + constexpr std::ptrdiff_t m_bUseClosestPointOnHitbox = 0x919; // bool + constexpr std::ptrdiff_t m_nTestType = 0x91C; // ClosestPointTestType_t + constexpr std::ptrdiff_t m_flHybridRatio = 0x920; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bUpdatePosition = 0xA90; // bool } // Parent: None // Field count: 11 @@ -1404,17 +1394,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RingWave { - constexpr std::ptrdiff_t m_TransformInput = 0x1C8; // CParticleTransformInput - constexpr std::ptrdiff_t m_flParticlesPerOrbit = 0x230; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInitialRadius = 0x390; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flThickness = 0x4F0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInitialSpeedMin = 0x650; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInitialSpeedMax = 0x7B0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRoll = 0x910; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flPitch = 0xA70; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flYaw = 0xBD0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bEvenDistribution = 0xD30; // bool - constexpr std::ptrdiff_t m_bXYVelocityOnly = 0xD31; // bool + constexpr std::ptrdiff_t m_TransformInput = 0x1D8; // CParticleTransformInput + constexpr std::ptrdiff_t m_flParticlesPerOrbit = 0x240; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInitialRadius = 0x3B0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flThickness = 0x520; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInitialSpeedMin = 0x690; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInitialSpeedMax = 0x800; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRoll = 0x970; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flPitch = 0xAE0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flYaw = 0xC50; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bEvenDistribution = 0xDC0; // bool + constexpr std::ptrdiff_t m_bXYVelocityOnly = 0xDC1; // bool } // Parent: None // Field count: 3 @@ -1422,9 +1412,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomTrailLength { - constexpr std::ptrdiff_t m_flMinLength = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flMaxLength = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flLengthRandExponent = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flMinLength = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flMaxLength = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flLengthRandExponent = 0x1E0; // float32 } // Parent: None // Field count: 7 @@ -1432,13 +1422,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapScalar { - constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 - constexpr std::ptrdiff_t m_bOldCode = 0x1D8; // bool + constexpr std::ptrdiff_t m_nFieldInput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1E4; // float32 + constexpr std::ptrdiff_t m_bOldCode = 0x1E8; // bool } // Parent: None // Field count: 13 @@ -1446,19 +1436,19 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DistanceBetweenTransforms { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_TransformStart = 0x1C8; // CParticleTransformInput - constexpr std::ptrdiff_t m_TransformEnd = 0x230; // CParticleTransformInput - constexpr std::ptrdiff_t m_flInputMin = 0x298; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x3F8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x558; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x6B8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x818; // float32 - constexpr std::ptrdiff_t m_flLOSScale = 0x81C; // float32 - constexpr std::ptrdiff_t m_CollisionGroupName = 0x820; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x8A0; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_bLOS = 0x8A4; // bool - constexpr std::ptrdiff_t m_nSetMethod = 0x8A8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_TransformStart = 0x1D8; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformEnd = 0x240; // CParticleTransformInput + constexpr std::ptrdiff_t m_flInputMin = 0x2A8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x418; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x588; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x6F8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x868; // float32 + constexpr std::ptrdiff_t m_flLOSScale = 0x86C; // float32 + constexpr std::ptrdiff_t m_CollisionGroupName = 0x870; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x8F0; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_bLOS = 0x8F4; // bool + constexpr std::ptrdiff_t m_nSetMethod = 0x8F8; // ParticleSetMethod_t } // Parent: None // Field count: 1 @@ -1466,7 +1456,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DecayOffscreen { - constexpr std::ptrdiff_t m_flOffscreenTime = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOffscreenTime = 0x1D0; // CParticleCollectionFloatInput } // Parent: None // Field count: 6 @@ -1476,12 +1466,12 @@ namespace cs2_dumper { // MParticleReplacementOp // MGetKV3ClassDefaults namespace C_INIT_CreateSequentialPath { - constexpr std::ptrdiff_t m_fMaxDistance = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flNumToAssign = 0x1CC; // float32 - constexpr std::ptrdiff_t m_bLoop = 0x1D0; // bool - constexpr std::ptrdiff_t m_bCPPairs = 0x1D1; // bool - constexpr std::ptrdiff_t m_bSaveOffset = 0x1D2; // bool - constexpr std::ptrdiff_t m_PathParams = 0x1E0; // CPathParameters + constexpr std::ptrdiff_t m_fMaxDistance = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flNumToAssign = 0x1DC; // float32 + constexpr std::ptrdiff_t m_bLoop = 0x1E0; // bool + constexpr std::ptrdiff_t m_bCPPairs = 0x1E1; // bool + constexpr std::ptrdiff_t m_bSaveOffset = 0x1E2; // bool + constexpr std::ptrdiff_t m_PathParams = 0x1F0; // CPathParameters } // Parent: None // Field count: 1 @@ -1489,7 +1479,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_EndCapTimedDecay { - constexpr std::ptrdiff_t m_flDecayTime = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flDecayTime = 0x1D0; // float32 } // Parent: None // Field count: 5 @@ -1497,11 +1487,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapDistanceToLineSegmentBase { - constexpr std::ptrdiff_t m_nCP0 = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nCP1 = 0x1C4; // int32 - constexpr std::ptrdiff_t m_flMinInputValue = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flMaxInputValue = 0x1CC; // float32 - constexpr std::ptrdiff_t m_bInfiniteLine = 0x1D0; // bool + constexpr std::ptrdiff_t m_nCP0 = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nCP1 = 0x1D4; // int32 + constexpr std::ptrdiff_t m_flMinInputValue = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flMaxInputValue = 0x1DC; // float32 + constexpr std::ptrdiff_t m_bInfiniteLine = 0x1E0; // bool } // Parent: None // Field count: 12 @@ -1509,18 +1499,18 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ContinuousEmitter { - constexpr std::ptrdiff_t m_flEmissionDuration = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flStartTime = 0x328; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flEmitRate = 0x488; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flEmissionScale = 0x5E8; // float32 - constexpr std::ptrdiff_t m_flScalePerParentParticle = 0x5EC; // float32 - constexpr std::ptrdiff_t m_bInitFromKilledParentParticles = 0x5F0; // bool - constexpr std::ptrdiff_t m_nEventType = 0x5F4; // EventTypeSelection_t - constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x5F8; // int32 - constexpr std::ptrdiff_t m_strSnapshotSubset = 0x600; // CUtlString - constexpr std::ptrdiff_t m_nLimitPerUpdate = 0x608; // int32 - constexpr std::ptrdiff_t m_bForceEmitOnFirstUpdate = 0x60C; // bool - constexpr std::ptrdiff_t m_bForceEmitOnLastUpdate = 0x60D; // bool + constexpr std::ptrdiff_t m_flEmissionDuration = 0x1D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flStartTime = 0x348; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flEmitRate = 0x4B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flEmissionScale = 0x628; // float32 + constexpr std::ptrdiff_t m_flScalePerParentParticle = 0x62C; // float32 + constexpr std::ptrdiff_t m_bInitFromKilledParentParticles = 0x630; // bool + constexpr std::ptrdiff_t m_nEventType = 0x634; // EventTypeSelection_t + constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x638; // int32 + constexpr std::ptrdiff_t m_strSnapshotSubset = 0x640; // CUtlString + constexpr std::ptrdiff_t m_nLimitPerUpdate = 0x648; // int32 + constexpr std::ptrdiff_t m_bForceEmitOnFirstUpdate = 0x64C; // bool + constexpr std::ptrdiff_t m_bForceEmitOnLastUpdate = 0x64D; // bool } // Parent: None // Field count: 6 @@ -1528,12 +1518,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_OscillateVectorSimple { - constexpr std::ptrdiff_t m_Rate = 0x1C0; // Vector - constexpr std::ptrdiff_t m_Frequency = 0x1CC; // Vector - constexpr std::ptrdiff_t m_nField = 0x1D8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOscMult = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flOscAdd = 0x1E0; // float32 - constexpr std::ptrdiff_t m_bOffset = 0x1E4; // bool + constexpr std::ptrdiff_t m_Rate = 0x1D0; // Vector + constexpr std::ptrdiff_t m_Frequency = 0x1DC; // Vector + constexpr std::ptrdiff_t m_nField = 0x1E8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOscMult = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flOscAdd = 0x1F0; // float32 + constexpr std::ptrdiff_t m_bOffset = 0x1F4; // bool } // Parent: None // Field count: 1 @@ -1541,7 +1531,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_SequenceLifeTime { - constexpr std::ptrdiff_t m_flFramerate = 0x1C8; // float32 + constexpr std::ptrdiff_t m_flFramerate = 0x1D8; // float32 } // Parent: None // Field count: 7 @@ -1549,31 +1539,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_MoveBetweenPoints { - constexpr std::ptrdiff_t m_flSpeedMin = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flSpeedMax = 0x328; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flEndSpread = 0x488; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flStartOffset = 0x5E8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flEndOffset = 0x748; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nEndControlPointNumber = 0x8A8; // int32 - constexpr std::ptrdiff_t m_bTrailBias = 0x8AC; // bool - } - // Parent: None - // Field count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RemapScalar { - constexpr std::ptrdiff_t m_nFieldInput = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1E4; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1E8; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x1EC; // bool - constexpr std::ptrdiff_t m_flRemapBias = 0x1F0; // float32 + constexpr std::ptrdiff_t m_flSpeedMin = 0x1D8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flSpeedMax = 0x348; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flEndSpread = 0x4B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flStartOffset = 0x628; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flEndOffset = 0x798; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nEndControlPointNumber = 0x908; // int32 + constexpr std::ptrdiff_t m_bTrailBias = 0x90C; // bool } // Parent: None // Field count: 5 @@ -1581,11 +1553,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetUserEvent { - constexpr std::ptrdiff_t m_flInput = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRisingEdge = 0x320; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nRisingEventType = 0x480; // EventTypeSelection_t - constexpr std::ptrdiff_t m_flFallingEdge = 0x488; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nFallingEventType = 0x5E8; // EventTypeSelection_t + constexpr std::ptrdiff_t m_flInput = 0x1D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRisingEdge = 0x340; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nRisingEventType = 0x4B0; // EventTypeSelection_t + constexpr std::ptrdiff_t m_flFallingEdge = 0x4B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nFallingEventType = 0x628; // EventTypeSelection_t } // Parent: None // Field count: 2 @@ -1593,8 +1565,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_QuantizeFloat { - constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x320; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_InputValue = 0x1D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x340; // ParticleAttributeIndex_t } // Parent: None // Field count: 5 @@ -1602,11 +1574,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_BasicMovement { - constexpr std::ptrdiff_t m_Gravity = 0x1C0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_fDrag = 0x838; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_massControls = 0x998; // CParticleMassCalculationParameters - constexpr std::ptrdiff_t m_nMaxConstraintPasses = 0xDC0; // int32 - constexpr std::ptrdiff_t m_bUseNewCode = 0xDC4; // bool + constexpr std::ptrdiff_t m_Gravity = 0x1D0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_fDrag = 0x888; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_massControls = 0x9F8; // CParticleMassCalculationParameters + constexpr std::ptrdiff_t m_nMaxConstraintPasses = 0xE50; // int32 + constexpr std::ptrdiff_t m_bUseNewCode = 0xE54; // bool } // Parent: None // Field count: 6 @@ -1614,12 +1586,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomNamedModelElement { - constexpr std::ptrdiff_t m_hModel = 0x1C8; // CStrongHandle - constexpr std::ptrdiff_t m_names = 0x1D0; // CUtlVector - constexpr std::ptrdiff_t m_bShuffle = 0x1E8; // bool - constexpr std::ptrdiff_t m_bLinear = 0x1E9; // bool - constexpr std::ptrdiff_t m_bModelFromRenderer = 0x1EA; // bool - constexpr std::ptrdiff_t m_nFieldOutput = 0x1EC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_hModel = 0x1D8; // CStrongHandle + constexpr std::ptrdiff_t m_names = 0x1E0; // CUtlVector + constexpr std::ptrdiff_t m_bShuffle = 0x1F8; // bool + constexpr std::ptrdiff_t m_bLinear = 0x1F9; // bool + constexpr std::ptrdiff_t m_bModelFromRenderer = 0x1FA; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1FC; // ParticleAttributeIndex_t } // Parent: None // Field count: 2 @@ -1627,8 +1599,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitFromParentKilled { - constexpr std::ptrdiff_t m_nAttributeToCopy = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nEventType = 0x1CC; // EventTypeSelection_t + constexpr std::ptrdiff_t m_nAttributeToCopy = 0x1D8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nEventType = 0x1DC; // EventTypeSelection_t } // Parent: None // Field count: 0 @@ -1644,21 +1616,21 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace CParticleFunction { constexpr std::ptrdiff_t m_flOpStrength = 0x8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nOpEndCapState = 0x168; // ParticleEndcapMode_t - constexpr std::ptrdiff_t m_flOpStartFadeInTime = 0x16C; // float32 - constexpr std::ptrdiff_t m_flOpEndFadeInTime = 0x170; // float32 - constexpr std::ptrdiff_t m_flOpStartFadeOutTime = 0x174; // float32 - constexpr std::ptrdiff_t m_flOpEndFadeOutTime = 0x178; // float32 - constexpr std::ptrdiff_t m_flOpFadeOscillatePeriod = 0x17C; // float32 - constexpr std::ptrdiff_t m_bNormalizeToStopTime = 0x180; // bool - constexpr std::ptrdiff_t m_flOpTimeOffsetMin = 0x184; // float32 - constexpr std::ptrdiff_t m_flOpTimeOffsetMax = 0x188; // float32 - constexpr std::ptrdiff_t m_nOpTimeOffsetSeed = 0x18C; // int32 - constexpr std::ptrdiff_t m_nOpTimeScaleSeed = 0x190; // int32 - constexpr std::ptrdiff_t m_flOpTimeScaleMin = 0x194; // float32 - constexpr std::ptrdiff_t m_flOpTimeScaleMax = 0x198; // float32 - constexpr std::ptrdiff_t m_bDisableOperator = 0x19E; // bool - constexpr std::ptrdiff_t m_Notes = 0x1A0; // CUtlString + constexpr std::ptrdiff_t m_nOpEndCapState = 0x178; // ParticleEndcapMode_t + constexpr std::ptrdiff_t m_flOpStartFadeInTime = 0x17C; // float32 + constexpr std::ptrdiff_t m_flOpEndFadeInTime = 0x180; // float32 + constexpr std::ptrdiff_t m_flOpStartFadeOutTime = 0x184; // float32 + constexpr std::ptrdiff_t m_flOpEndFadeOutTime = 0x188; // float32 + constexpr std::ptrdiff_t m_flOpFadeOscillatePeriod = 0x18C; // float32 + constexpr std::ptrdiff_t m_bNormalizeToStopTime = 0x190; // bool + constexpr std::ptrdiff_t m_flOpTimeOffsetMin = 0x194; // float32 + constexpr std::ptrdiff_t m_flOpTimeOffsetMax = 0x198; // float32 + constexpr std::ptrdiff_t m_nOpTimeOffsetSeed = 0x19C; // int32 + constexpr std::ptrdiff_t m_nOpTimeScaleSeed = 0x1A0; // int32 + constexpr std::ptrdiff_t m_flOpTimeScaleMin = 0x1A4; // float32 + constexpr std::ptrdiff_t m_flOpTimeScaleMax = 0x1A8; // float32 + constexpr std::ptrdiff_t m_bDisableOperator = 0x1AE; // bool + constexpr std::ptrdiff_t m_Notes = 0x1B0; // CUtlString } // Parent: None // Field count: 3 @@ -1666,9 +1638,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_GlobalLight { - constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_bClampLowerRange = 0x1C4; // bool - constexpr std::ptrdiff_t m_bClampUpperRange = 0x1C5; // bool + constexpr std::ptrdiff_t m_flScale = 0x1D0; // float32 + constexpr std::ptrdiff_t m_bClampLowerRange = 0x1D4; // bool + constexpr std::ptrdiff_t m_bClampUpperRange = 0x1D5; // bool } // Parent: None // Field count: 5 @@ -1676,11 +1648,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_OffsetVectorToVector { - constexpr std::ptrdiff_t m_nFieldInput = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecOutputMin = 0x1D0; // Vector - constexpr std::ptrdiff_t m_vecOutputMax = 0x1DC; // Vector - constexpr std::ptrdiff_t m_randomnessParameters = 0x1E8; // CRandomNumberGeneratorParameters + constexpr std::ptrdiff_t m_nFieldInput = 0x1D8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1DC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecOutputMin = 0x1E0; // Vector + constexpr std::ptrdiff_t m_vecOutputMax = 0x1EC; // Vector + constexpr std::ptrdiff_t m_randomnessParameters = 0x1F8; // CRandomNumberGeneratorParameters } // Parent: None // Field count: 8 @@ -1688,14 +1660,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetPerChildControlPointFromAttribute { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nParticleIncrement = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1D0; // int32 - constexpr std::ptrdiff_t m_bNumBasedOnParticleCount = 0x1D4; // bool - constexpr std::ptrdiff_t m_nAttributeToRead = 0x1D8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nCPField = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nParticleIncrement = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1E0; // int32 + constexpr std::ptrdiff_t m_bNumBasedOnParticleCount = 0x1E4; // bool + constexpr std::ptrdiff_t m_nAttributeToRead = 0x1E8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nCPField = 0x1EC; // int32 } // Parent: None // Field count: 5 @@ -1703,19 +1675,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetParentControlPointsToChildCP { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nChildControlPoint = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1D4; // int32 - constexpr std::ptrdiff_t m_bSetOrientation = 0x1D8; // bool - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SDFForce { - constexpr std::ptrdiff_t m_flForceScale = 0x1D0; // float32 + constexpr std::ptrdiff_t m_nChildGroupID = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nChildControlPoint = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1E0; // int32 + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1E4; // int32 + constexpr std::ptrdiff_t m_bSetOrientation = 0x1E8; // bool } // Parent: None // Field count: 5 @@ -1723,11 +1687,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_BoxConstraint { - constexpr std::ptrdiff_t m_vecMin = 0x1C0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vecMax = 0x838; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nCP = 0xEB0; // int32 - constexpr std::ptrdiff_t m_bLocalSpace = 0xEB4; // bool - constexpr std::ptrdiff_t m_bAccountForRadius = 0xEB5; // bool + constexpr std::ptrdiff_t m_vecMin = 0x1D0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vecMax = 0x888; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nCP = 0xF40; // int32 + constexpr std::ptrdiff_t m_bLocalSpace = 0xF44; // bool + constexpr std::ptrdiff_t m_bAccountForRadius = 0xF45; // bool } // Parent: None // Field count: 14 @@ -1735,20 +1699,20 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreatePhyllotaxis { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nScaleCP = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nComponent = 0x1D0; // int32 - constexpr std::ptrdiff_t m_fRadCentCore = 0x1D4; // float32 - constexpr std::ptrdiff_t m_fRadPerPoint = 0x1D8; // float32 - constexpr std::ptrdiff_t m_fRadPerPointTo = 0x1DC; // float32 - constexpr std::ptrdiff_t m_fpointAngle = 0x1E0; // float32 - constexpr std::ptrdiff_t m_fsizeOverall = 0x1E4; // float32 - constexpr std::ptrdiff_t m_fRadBias = 0x1E8; // float32 - constexpr std::ptrdiff_t m_fMinRad = 0x1EC; // float32 - constexpr std::ptrdiff_t m_fDistBias = 0x1F0; // float32 - constexpr std::ptrdiff_t m_bUseLocalCoords = 0x1F4; // bool - constexpr std::ptrdiff_t m_bUseWithContEmit = 0x1F5; // bool - constexpr std::ptrdiff_t m_bUseOrigRadius = 0x1F6; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nScaleCP = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nComponent = 0x1E0; // int32 + constexpr std::ptrdiff_t m_fRadCentCore = 0x1E4; // float32 + constexpr std::ptrdiff_t m_fRadPerPoint = 0x1E8; // float32 + constexpr std::ptrdiff_t m_fRadPerPointTo = 0x1EC; // float32 + constexpr std::ptrdiff_t m_fpointAngle = 0x1F0; // float32 + constexpr std::ptrdiff_t m_fsizeOverall = 0x1F4; // float32 + constexpr std::ptrdiff_t m_fRadBias = 0x1F8; // float32 + constexpr std::ptrdiff_t m_fMinRad = 0x1FC; // float32 + constexpr std::ptrdiff_t m_fDistBias = 0x200; // float32 + constexpr std::ptrdiff_t m_bUseLocalCoords = 0x204; // bool + constexpr std::ptrdiff_t m_bUseWithContEmit = 0x205; // bool + constexpr std::ptrdiff_t m_bUseOrigRadius = 0x206; // bool } // Parent: None // Field count: 6 @@ -1756,12 +1720,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_AttractToControlPoint { - constexpr std::ptrdiff_t m_vecComponentScale = 0x1D0; // Vector - constexpr std::ptrdiff_t m_fForceAmount = 0x1E0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_fFalloffPower = 0x340; // float32 - constexpr std::ptrdiff_t m_TransformInput = 0x348; // CParticleTransformInput - constexpr std::ptrdiff_t m_fForceAmountMin = 0x3B0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bApplyMinForce = 0x510; // bool + constexpr std::ptrdiff_t m_vecComponentScale = 0x1E0; // Vector + constexpr std::ptrdiff_t m_fForceAmount = 0x1F0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_fFalloffPower = 0x360; // float32 + constexpr std::ptrdiff_t m_TransformInput = 0x368; // CParticleTransformInput + constexpr std::ptrdiff_t m_fForceAmountMin = 0x3D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bApplyMinForce = 0x540; // bool } // Parent: None // Field count: 3 @@ -1769,9 +1733,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomLifeTime { - constexpr std::ptrdiff_t m_fLifetimeMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_fLifetimeMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_fLifetimeRandExponent = 0x1D0; // float32 + constexpr std::ptrdiff_t m_fLifetimeMin = 0x1D8; // float32 + constexpr std::ptrdiff_t m_fLifetimeMax = 0x1DC; // float32 + constexpr std::ptrdiff_t m_fLifetimeRandExponent = 0x1E0; // float32 } // Parent: None // Field count: 0 @@ -1781,16 +1745,19 @@ namespace cs2_dumper { namespace C_INIT_RemapParticleCountToNamedModelSequenceScalar { } // Parent: None - // Field count: 5 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_VelocityRadialRandom { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 - constexpr std::ptrdiff_t m_fSpeedMin = 0x1D0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_fSpeedMax = 0x330; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecLocalCoordinateSystemSpeedScale = 0x490; // Vector - constexpr std::ptrdiff_t m_bIgnoreDelta = 0x49D; // bool + constexpr std::ptrdiff_t m_bPerParticleCenter = 0x1D8; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1DC; // int32 + constexpr std::ptrdiff_t m_vecPosition = 0x1E0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecFwd = 0x898; // CPerParticleVecInput + constexpr std::ptrdiff_t m_fSpeedMin = 0xF50; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_fSpeedMax = 0x10C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecLocalCoordinateSystemSpeedScale = 0x1230; // Vector + constexpr std::ptrdiff_t m_bIgnoreDelta = 0x123D; // bool } // Parent: None // Field count: 3 @@ -1798,9 +1765,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomRadius { - constexpr std::ptrdiff_t m_flRadiusMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flRadiusMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flRadiusRandExponent = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flRadiusMin = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flRadiusMax = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flRadiusRandExponent = 0x1E0; // float32 } // Parent: None // Field count: 4 @@ -1808,10 +1775,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_Orient2DRelToCP { - constexpr std::ptrdiff_t m_flRotOffset = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flSpinStrength = 0x1C4; // float32 - constexpr std::ptrdiff_t m_nCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRotOffset = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flSpinStrength = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nCP = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1DC; // ParticleAttributeIndex_t } // Parent: None // Field count: 16 @@ -1820,21 +1787,21 @@ namespace cs2_dumper { // MGetKV3ClassDefaults namespace TextureControls_t { constexpr std::ptrdiff_t m_flFinalTextureScaleU = 0x0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flFinalTextureScaleV = 0x160; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flFinalTextureOffsetU = 0x2C0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flFinalTextureOffsetV = 0x420; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flFinalTextureUVRotation = 0x580; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flZoomScale = 0x6E0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flDistortion = 0x840; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_bRandomizeOffsets = 0x9A0; // bool - constexpr std::ptrdiff_t m_bClampUVs = 0x9A1; // bool - constexpr std::ptrdiff_t m_nPerParticleBlend = 0x9A4; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nPerParticleScale = 0x9A8; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nPerParticleOffsetU = 0x9AC; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nPerParticleOffsetV = 0x9B0; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nPerParticleRotation = 0x9B4; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nPerParticleZoom = 0x9B8; // SpriteCardPerParticleScale_t - constexpr std::ptrdiff_t m_nPerParticleDistortion = 0x9BC; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_flFinalTextureScaleV = 0x170; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flFinalTextureOffsetU = 0x2E0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flFinalTextureOffsetV = 0x450; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flFinalTextureUVRotation = 0x5C0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flZoomScale = 0x730; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flDistortion = 0x8A0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_bRandomizeOffsets = 0xA10; // bool + constexpr std::ptrdiff_t m_bClampUVs = 0xA11; // bool + constexpr std::ptrdiff_t m_nPerParticleBlend = 0xA14; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nPerParticleScale = 0xA18; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nPerParticleOffsetU = 0xA1C; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nPerParticleOffsetV = 0xA20; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nPerParticleRotation = 0xA24; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nPerParticleZoom = 0xA28; // SpriteCardPerParticleScale_t + constexpr std::ptrdiff_t m_nPerParticleDistortion = 0xA2C; // SpriteCardPerParticleScale_t } // Parent: None // Field count: 3 @@ -1852,12 +1819,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointToVectorExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1C8; // VectorExpressionType_t - constexpr std::ptrdiff_t m_nOutputCP = 0x1CC; // int32 - constexpr std::ptrdiff_t m_vInput1 = 0x1D0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vInput2 = 0x848; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flLerp = 0xEC0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bNormalizedOutput = 0x1020; // bool + constexpr std::ptrdiff_t m_nExpression = 0x1D8; // VectorExpressionType_t + constexpr std::ptrdiff_t m_nOutputCP = 0x1DC; // int32 + constexpr std::ptrdiff_t m_vInput1 = 0x1E0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vInput2 = 0x898; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flLerp = 0xF50; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bNormalizedOutput = 0x10C0; // bool } // Parent: None // Field count: 15 @@ -1865,21 +1832,21 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LightningSnapshotGenerator { - constexpr std::ptrdiff_t m_nCPSnapshot = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nCPStartPnt = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nCPEndPnt = 0x1D0; // int32 - constexpr std::ptrdiff_t m_flSegments = 0x1D8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOffset = 0x338; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOffsetDecay = 0x498; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flRecalcRate = 0x5F8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flUVScale = 0x758; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flUVOffset = 0x8B8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flSplitRate = 0xA18; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flBranchTwist = 0xB78; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nBranchBehavior = 0xCD8; // ParticleLightnintBranchBehavior_t - constexpr std::ptrdiff_t m_flRadiusStart = 0xCE0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flRadiusEnd = 0xE40; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flDedicatedPool = 0xFA0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nCPSnapshot = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nCPStartPnt = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nCPEndPnt = 0x1E0; // int32 + constexpr std::ptrdiff_t m_flSegments = 0x1E8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOffset = 0x358; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOffsetDecay = 0x4C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRecalcRate = 0x638; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flUVScale = 0x7A8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flUVOffset = 0x918; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flSplitRate = 0xA88; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flBranchTwist = 0xBF8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nBranchBehavior = 0xD68; // ParticleLightnintBranchBehavior_t + constexpr std::ptrdiff_t m_flRadiusStart = 0xD70; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRadiusEnd = 0xEE0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flDedicatedPool = 0x1050; // CParticleCollectionFloatInput } // Parent: None // Field count: 0 @@ -1889,29 +1856,12 @@ namespace cs2_dumper { namespace C_OP_RemapNamedModelMeshGroupOnceTimed { } // Parent: None - // Field count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RemapSpeedToScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1CC; // int32 - constexpr std::ptrdiff_t m_flStartTime = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flInputMin = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1E4; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1E8; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bPerParticle = 0x1EC; // bool - } - // Parent: None // Field count: 1 // // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapQAnglesToRotation { - constexpr std::ptrdiff_t m_TransformInput = 0x1C8; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformInput = 0x1D8; // CParticleTransformInput } // Parent: None // Field count: 10 @@ -1919,26 +1869,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_PositionWarp { - constexpr std::ptrdiff_t m_vecWarpMin = 0x1C8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vecWarpMax = 0x840; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0xEB8; // int32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0xEBC; // int32 - constexpr std::ptrdiff_t m_nRadiusComponent = 0xEC0; // int32 - constexpr std::ptrdiff_t m_flWarpTime = 0xEC4; // float32 - constexpr std::ptrdiff_t m_flWarpStartTime = 0xEC8; // float32 - constexpr std::ptrdiff_t m_flPrevPosScale = 0xECC; // float32 - constexpr std::ptrdiff_t m_bInvertWarp = 0xED0; // bool - constexpr std::ptrdiff_t m_bUseCount = 0xED1; // bool - } - // Parent: None - // Field count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SDFConstraint { - constexpr std::ptrdiff_t m_flMinDist = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flMaxDist = 0x320; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nMaxIterations = 0x480; // int32 + constexpr std::ptrdiff_t m_vecWarpMin = 0x1D8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vecWarpMax = 0x890; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0xF48; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0xF4C; // int32 + constexpr std::ptrdiff_t m_nRadiusComponent = 0xF50; // int32 + constexpr std::ptrdiff_t m_flWarpTime = 0xF54; // float32 + constexpr std::ptrdiff_t m_flWarpStartTime = 0xF58; // float32 + constexpr std::ptrdiff_t m_flPrevPosScale = 0xF5C; // float32 + constexpr std::ptrdiff_t m_bInvertWarp = 0xF60; // bool + constexpr std::ptrdiff_t m_bUseCount = 0xF61; // bool } // Parent: None // Field count: 6 @@ -1946,12 +1886,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointFieldToScalarExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1C8; // ScalarExpressionType_t - constexpr std::ptrdiff_t m_flInput1 = 0x1D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInput2 = 0x330; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputRemap = 0x490; // CParticleRemapFloatInput - constexpr std::ptrdiff_t m_nOutputCP = 0x5F0; // int32 - constexpr std::ptrdiff_t m_nOutVectorField = 0x5F4; // int32 + constexpr std::ptrdiff_t m_nExpression = 0x1D8; // ScalarExpressionType_t + constexpr std::ptrdiff_t m_flInput1 = 0x1E0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInput2 = 0x350; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputRemap = 0x4C0; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nOutputCP = 0x630; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0x634; // int32 } // Parent: None // Field count: 5 @@ -1959,11 +1899,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_CreateParticleSystemRenderer { - constexpr std::ptrdiff_t m_hEffect = 0x210; // CStrongHandle - constexpr std::ptrdiff_t m_nEventType = 0x218; // EventTypeSelection_t - constexpr std::ptrdiff_t m_vecCPs = 0x220; // CUtlLeanVector - constexpr std::ptrdiff_t m_szParticleConfig = 0x230; // CUtlString - constexpr std::ptrdiff_t m_AggregationPos = 0x238; // CPerParticleVecInput + constexpr std::ptrdiff_t m_hEffect = 0x220; // CStrongHandle + constexpr std::ptrdiff_t m_nEventType = 0x228; // EventTypeSelection_t + constexpr std::ptrdiff_t m_vecCPs = 0x230; // CUtlLeanVector + constexpr std::ptrdiff_t m_szParticleConfig = 0x240; // CUtlString + constexpr std::ptrdiff_t m_AggregationPos = 0x248; // CPerParticleVecInput } // Parent: None // Field count: 0 @@ -1978,10 +1918,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomVectorComponent { - constexpr std::ptrdiff_t m_flMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nComponent = 0x1D4; // int32 + constexpr std::ptrdiff_t m_flMin = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flMax = 0x1DC; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1E0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nComponent = 0x1E4; // int32 } // Parent: None // Field count: 4 @@ -1991,10 +1931,10 @@ namespace cs2_dumper { // MParticleReplacementOp // MGetKV3ClassDefaults namespace C_OP_InheritFromParentParticles { - constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32 - constexpr std::ptrdiff_t m_bRandomDistribution = 0x1CC; // bool + constexpr std::ptrdiff_t m_flScale = 0x1D0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nIncrement = 0x1D8; // int32 + constexpr std::ptrdiff_t m_bRandomDistribution = 0x1DC; // bool } // Parent: None // Field count: 7 @@ -2002,13 +1942,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_SetVectorAttributeToVectorExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1C8; // VectorExpressionType_t - constexpr std::ptrdiff_t m_vInput1 = 0x1D0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vInput2 = 0x848; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flLerp = 0xEC0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x1020; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x1024; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bNormalizedOutput = 0x1028; // bool + constexpr std::ptrdiff_t m_nExpression = 0x1D8; // VectorExpressionType_t + constexpr std::ptrdiff_t m_vInput1 = 0x1E0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vInput2 = 0x898; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flLerp = 0xF50; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x10C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x10C4; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bNormalizedOutput = 0x10C8; // bool } // Parent: None // Field count: 8 @@ -2016,14 +1956,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapTransformVisibilityToVector { - constexpr std::ptrdiff_t m_nSetMethod = 0x1C0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_TransformInput = 0x1C8; // CParticleTransformInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x230; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x234; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x238; // float32 - constexpr std::ptrdiff_t m_vecOutputMin = 0x23C; // Vector - constexpr std::ptrdiff_t m_vecOutputMax = 0x248; // Vector - constexpr std::ptrdiff_t m_flRadius = 0x254; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1D0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_TransformInput = 0x1D8; // CParticleTransformInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x240; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x244; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x248; // float32 + constexpr std::ptrdiff_t m_vecOutputMin = 0x24C; // Vector + constexpr std::ptrdiff_t m_vecOutputMax = 0x258; // Vector + constexpr std::ptrdiff_t m_flRadius = 0x264; // float32 } // Parent: None // Field count: 3 @@ -2031,9 +1971,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DirectionBetweenVecsToVec { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecPoint1 = 0x1C8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecPoint2 = 0x840; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecPoint1 = 0x1D8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecPoint2 = 0x890; // CPerParticleVecInput } // Parent: None // Field count: 4 @@ -2041,10 +1981,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_MovementLoopInsideSphere { - constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flDistance = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vecScale = 0x328; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nDistSqrAttr = 0x9A0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nCP = 0x1D0; // int32 + constexpr std::ptrdiff_t m_flDistance = 0x1D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecScale = 0x348; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nDistSqrAttr = 0xA00; // ParticleAttributeIndex_t } // Parent: None // Field count: 9 @@ -2052,15 +1992,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderSimpleModelCollection { - constexpr std::ptrdiff_t m_bCenterOffset = 0x210; // bool - constexpr std::ptrdiff_t m_hModel = 0x218; // CStrongHandle - constexpr std::ptrdiff_t m_modelInput = 0x220; // CParticleModelInput - constexpr std::ptrdiff_t m_fSizeCullScale = 0x280; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bDisableShadows = 0x3E0; // bool - constexpr std::ptrdiff_t m_bDisableMotionBlur = 0x3E1; // bool - constexpr std::ptrdiff_t m_bAcceptsDecals = 0x3E2; // bool - constexpr std::ptrdiff_t m_fDrawFilter = 0x3E8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nAngularVelocityField = 0x548; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bCenterOffset = 0x220; // bool + constexpr std::ptrdiff_t m_hModel = 0x228; // CStrongHandle + constexpr std::ptrdiff_t m_modelInput = 0x230; // CParticleModelInput + constexpr std::ptrdiff_t m_fSizeCullScale = 0x290; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bDisableShadows = 0x400; // bool + constexpr std::ptrdiff_t m_bDisableMotionBlur = 0x401; // bool + constexpr std::ptrdiff_t m_bAcceptsDecals = 0x402; // bool + constexpr std::ptrdiff_t m_fDrawFilter = 0x408; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nAngularVelocityField = 0x578; // ParticleAttributeIndex_t } // Parent: None // Field count: 4 @@ -2068,10 +2008,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_QuantizeCPComponent { - constexpr std::ptrdiff_t m_flInputValue = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nCPOutput = 0x328; // int32 - constexpr std::ptrdiff_t m_nOutVectorField = 0x32C; // int32 - constexpr std::ptrdiff_t m_flQuantizeValue = 0x330; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInputValue = 0x1D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nCPOutput = 0x348; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0x34C; // int32 + constexpr std::ptrdiff_t m_flQuantizeValue = 0x350; // CParticleCollectionFloatInput } // Parent: None // Field count: 2 @@ -2079,8 +2019,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_PlayEndCapWhenFinished { - constexpr std::ptrdiff_t m_bFireOnEmissionEnd = 0x1C8; // bool - constexpr std::ptrdiff_t m_bIncludeChildren = 0x1C9; // bool + constexpr std::ptrdiff_t m_bFireOnEmissionEnd = 0x1D8; // bool + constexpr std::ptrdiff_t m_bIncludeChildren = 0x1D9; // bool } // Parent: None // Field count: 2 @@ -2088,8 +2028,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitFloatCollection { - constexpr std::ptrdiff_t m_InputValue = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x328; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_InputValue = 0x1D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x348; // ParticleAttributeIndex_t } // Parent: None // Field count: 8 @@ -2112,12 +2052,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapScalarEndCap { - constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nFieldInput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1E4; // float32 } // Parent: None // Field count: 3 @@ -2125,9 +2065,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateFromPlaneCache { - constexpr std::ptrdiff_t m_vecOffsetMin = 0x1C8; // Vector - constexpr std::ptrdiff_t m_vecOffsetMax = 0x1D4; // Vector - constexpr std::ptrdiff_t m_bUseNormal = 0x1E1; // bool + constexpr std::ptrdiff_t m_vecOffsetMin = 0x1D8; // Vector + constexpr std::ptrdiff_t m_vecOffsetMax = 0x1E4; // Vector + constexpr std::ptrdiff_t m_bUseNormal = 0x1F1; // bool } // Parent: None // Field count: 3 @@ -2135,9 +2075,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LazyCullCompareFloat { - constexpr std::ptrdiff_t m_flComparsion1 = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flComparsion2 = 0x320; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flCullTime = 0x480; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flComparsion1 = 0x1D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flComparsion2 = 0x340; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flCullTime = 0x4B0; // CPerParticleFloatInput } // Parent: None // Field count: 5 @@ -2145,11 +2085,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ControlPointToRadialScreenSpace { - constexpr std::ptrdiff_t m_nCPIn = 0x1C8; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1CC; // Vector - constexpr std::ptrdiff_t m_nCPOut = 0x1D8; // int32 - constexpr std::ptrdiff_t m_nCPOutField = 0x1DC; // int32 - constexpr std::ptrdiff_t m_nCPSSPosOut = 0x1E0; // int32 + constexpr std::ptrdiff_t m_nCPIn = 0x1D8; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1DC; // Vector + constexpr std::ptrdiff_t m_nCPOut = 0x1E8; // int32 + constexpr std::ptrdiff_t m_nCPOutField = 0x1EC; // int32 + constexpr std::ptrdiff_t m_nCPSSPosOut = 0x1F0; // int32 } // Parent: None // Field count: 0 @@ -2164,11 +2104,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_NormalOffset { - constexpr std::ptrdiff_t m_OffsetMin = 0x1C8; // Vector - constexpr std::ptrdiff_t m_OffsetMax = 0x1D4; // Vector - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1E0; // int32 - constexpr std::ptrdiff_t m_bLocalCoords = 0x1E4; // bool - constexpr std::ptrdiff_t m_bNormalize = 0x1E5; // bool + constexpr std::ptrdiff_t m_OffsetMin = 0x1D8; // Vector + constexpr std::ptrdiff_t m_OffsetMax = 0x1E4; // Vector + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1F0; // int32 + constexpr std::ptrdiff_t m_bLocalCoords = 0x1F4; // bool + constexpr std::ptrdiff_t m_bNormalize = 0x1F5; // bool } // Parent: None // Field count: 3 @@ -2176,9 +2116,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapDistanceToLineSegmentToVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vMinOutputValue = 0x1DC; // Vector - constexpr std::ptrdiff_t m_vMaxOutputValue = 0x1E8; // Vector + constexpr std::ptrdiff_t m_nFieldOutput = 0x1E8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vMinOutputValue = 0x1EC; // Vector + constexpr std::ptrdiff_t m_vMaxOutputValue = 0x1F8; // Vector } // Parent: None // Field count: 8 @@ -2186,14 +2126,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderAsModels { - constexpr std::ptrdiff_t m_ModelList = 0x210; // CUtlVector - constexpr std::ptrdiff_t m_flModelScale = 0x22C; // float32 - constexpr std::ptrdiff_t m_bFitToModelSize = 0x230; // bool - constexpr std::ptrdiff_t m_bNonUniformScaling = 0x231; // bool - constexpr std::ptrdiff_t m_nXAxisScalingAttribute = 0x234; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nYAxisScalingAttribute = 0x238; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nZAxisScalingAttribute = 0x23C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSizeCullBloat = 0x240; // int32 + constexpr std::ptrdiff_t m_ModelList = 0x220; // CUtlVector + constexpr std::ptrdiff_t m_flModelScale = 0x23C; // float32 + constexpr std::ptrdiff_t m_bFitToModelSize = 0x240; // bool + constexpr std::ptrdiff_t m_bNonUniformScaling = 0x241; // bool + constexpr std::ptrdiff_t m_nXAxisScalingAttribute = 0x244; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nYAxisScalingAttribute = 0x248; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nZAxisScalingAttribute = 0x24C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSizeCullBloat = 0x250; // int32 } // Parent: None // Field count: 10 @@ -2201,16 +2141,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreationNoise { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bAbsVal = 0x1CC; // bool - constexpr std::ptrdiff_t m_bAbsValInv = 0x1CD; // bool - constexpr std::ptrdiff_t m_flOffset = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flNoiseScale = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1E0; // float32 - constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1E4; // Vector - constexpr std::ptrdiff_t m_flWorldTimeScale = 0x1F0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bAbsVal = 0x1DC; // bool + constexpr std::ptrdiff_t m_bAbsValInv = 0x1DD; // bool + constexpr std::ptrdiff_t m_flOffset = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flNoiseScale = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1F0; // float32 + constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1F4; // Vector + constexpr std::ptrdiff_t m_flWorldTimeScale = 0x200; // float32 } // Parent: None // Field count: 0 @@ -2225,9 +2165,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_GameLiquidSpill { - constexpr std::ptrdiff_t m_flLiquidContentsField = 0x210; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flExpirationTime = 0x370; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nAmountAttribute = 0x4D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flLiquidContentsField = 0x220; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flExpirationTime = 0x390; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nAmountAttribute = 0x500; // ParticleAttributeIndex_t } // Parent: None // Field count: 8 @@ -2235,14 +2175,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_InstantaneousEmitter { - constexpr std::ptrdiff_t m_nParticlesToEmit = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flStartTime = 0x328; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInitFromKilledParentParticles = 0x488; // float32 - constexpr std::ptrdiff_t m_nEventType = 0x48C; // EventTypeSelection_t - constexpr std::ptrdiff_t m_flParentParticleScale = 0x490; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nMaxEmittedPerFrame = 0x5F0; // int32 - constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x5F4; // int32 - constexpr std::ptrdiff_t m_strSnapshotSubset = 0x5F8; // CUtlString + constexpr std::ptrdiff_t m_nParticlesToEmit = 0x1D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flStartTime = 0x348; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInitFromKilledParentParticles = 0x4B8; // float32 + constexpr std::ptrdiff_t m_nEventType = 0x4BC; // EventTypeSelection_t + constexpr std::ptrdiff_t m_flParentParticleScale = 0x4C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nMaxEmittedPerFrame = 0x630; // int32 + constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x634; // int32 + constexpr std::ptrdiff_t m_strSnapshotSubset = 0x638; // CUtlString } // Parent: None // Field count: 2 @@ -2250,8 +2190,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ConstrainLineLength { - constexpr std::ptrdiff_t m_flMinDistance = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flMaxDistance = 0x1C4; // float32 + constexpr std::ptrdiff_t m_flMinDistance = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flMaxDistance = 0x1D4; // float32 } // Parent: None // Field count: 8 @@ -2259,14 +2199,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_LifespanFromVelocity { - constexpr std::ptrdiff_t m_vecComponentScale = 0x1C8; // Vector - constexpr std::ptrdiff_t m_flTraceOffset = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flTraceTolerance = 0x1DC; // float32 - constexpr std::ptrdiff_t m_nMaxPlanes = 0x1E0; // int32 - constexpr std::ptrdiff_t m_CollisionGroupName = 0x1E8; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x268; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_bIncludeWater = 0x278; // bool + constexpr std::ptrdiff_t m_vecComponentScale = 0x1D8; // Vector + constexpr std::ptrdiff_t m_flTraceOffset = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flTraceTolerance = 0x1EC; // float32 + constexpr std::ptrdiff_t m_nMaxPlanes = 0x1F0; // int32 + constexpr std::ptrdiff_t m_CollisionGroupName = 0x1F8; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x278; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_bIncludeWater = 0x288; // bool } // Parent: None // Field count: 7 @@ -2274,13 +2214,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CBaseTrailRenderer { - constexpr std::ptrdiff_t m_nOrientationType = 0x2C18; // ParticleOrientationChoiceList_t - constexpr std::ptrdiff_t m_nOrientationControlPoint = 0x2C1C; // int32 - constexpr std::ptrdiff_t m_flMinSize = 0x2C20; // float32 - constexpr std::ptrdiff_t m_flMaxSize = 0x2C24; // float32 - constexpr std::ptrdiff_t m_flStartFadeSize = 0x2C28; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flEndFadeSize = 0x2D88; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_bClampV = 0x2EE8; // bool + constexpr std::ptrdiff_t m_nOrientationType = 0x2DE8; // ParticleOrientationChoiceList_t + constexpr std::ptrdiff_t m_nOrientationControlPoint = 0x2DEC; // int32 + constexpr std::ptrdiff_t m_flMinSize = 0x2DF0; // float32 + constexpr std::ptrdiff_t m_flMaxSize = 0x2DF4; // float32 + constexpr std::ptrdiff_t m_flStartFadeSize = 0x2DF8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flEndFadeSize = 0x2F68; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_bClampV = 0x30D8; // bool } // Parent: None // Field count: 4 @@ -2288,10 +2228,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_VelocityFromCP { - constexpr std::ptrdiff_t m_velocityInput = 0x1C8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_transformInput = 0x840; // CParticleTransformInput - constexpr std::ptrdiff_t m_flVelocityScale = 0x8A8; // float32 - constexpr std::ptrdiff_t m_bDirectionOnly = 0x8AC; // bool + constexpr std::ptrdiff_t m_velocityInput = 0x1D8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_transformInput = 0x890; // CParticleTransformInput + constexpr std::ptrdiff_t m_flVelocityScale = 0x8F8; // float32 + constexpr std::ptrdiff_t m_bDirectionOnly = 0x8FC; // bool } // Parent: None // Field count: 8 @@ -2299,14 +2239,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointOrientation { - constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1C8; // bool - constexpr std::ptrdiff_t m_bRandomize = 0x1CA; // bool - constexpr std::ptrdiff_t m_bSetOnce = 0x1CB; // bool - constexpr std::ptrdiff_t m_nCP = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nHeadLocation = 0x1D0; // int32 - constexpr std::ptrdiff_t m_vecRotation = 0x1D4; // QAngle - constexpr std::ptrdiff_t m_vecRotationB = 0x1E0; // QAngle - constexpr std::ptrdiff_t m_flInterpolation = 0x1F0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1D8; // bool + constexpr std::ptrdiff_t m_bRandomize = 0x1DA; // bool + constexpr std::ptrdiff_t m_bSetOnce = 0x1DB; // bool + constexpr std::ptrdiff_t m_nCP = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nHeadLocation = 0x1E0; // int32 + constexpr std::ptrdiff_t m_vecRotation = 0x1E4; // QAngle + constexpr std::ptrdiff_t m_vecRotationB = 0x1F0; // QAngle + constexpr std::ptrdiff_t m_flInterpolation = 0x200; // CParticleCollectionFloatInput } // Parent: None // Field count: 12 @@ -2314,18 +2254,18 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_MovementSkinnedPositionFromCPSnapshot { - constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 - constexpr std::ptrdiff_t m_bRandom = 0x1C8; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1CC; // int32 - constexpr std::ptrdiff_t m_bSetNormal = 0x1D0; // bool - constexpr std::ptrdiff_t m_bSetRadius = 0x1D1; // bool - constexpr std::ptrdiff_t m_nIndexType = 0x1D4; // SnapshotIndexType_t - constexpr std::ptrdiff_t m_flReadIndex = 0x1D8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flIncrement = 0x338; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nFullLoopIncrement = 0x498; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x5F8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInterpolation = 0x758; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D4; // int32 + constexpr std::ptrdiff_t m_bRandom = 0x1D8; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1DC; // int32 + constexpr std::ptrdiff_t m_bSetNormal = 0x1E0; // bool + constexpr std::ptrdiff_t m_bSetRadius = 0x1E1; // bool + constexpr std::ptrdiff_t m_nIndexType = 0x1E4; // SnapshotIndexType_t + constexpr std::ptrdiff_t m_flReadIndex = 0x1E8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flIncrement = 0x358; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nFullLoopIncrement = 0x4C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x638; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInterpolation = 0x7A8; // CPerParticleFloatInput } // Parent: None // Field count: 15 @@ -2333,21 +2273,21 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_OscillateVector { - constexpr std::ptrdiff_t m_RateMin = 0x1C0; // Vector - constexpr std::ptrdiff_t m_RateMax = 0x1CC; // Vector - constexpr std::ptrdiff_t m_FrequencyMin = 0x1D8; // Vector - constexpr std::ptrdiff_t m_FrequencyMax = 0x1E4; // Vector - constexpr std::ptrdiff_t m_nField = 0x1F0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bProportional = 0x1F4; // bool - constexpr std::ptrdiff_t m_bProportionalOp = 0x1F5; // bool - constexpr std::ptrdiff_t m_bOffset = 0x1F6; // bool - constexpr std::ptrdiff_t m_flStartTime_min = 0x1F8; // float32 - constexpr std::ptrdiff_t m_flStartTime_max = 0x1FC; // float32 - constexpr std::ptrdiff_t m_flEndTime_min = 0x200; // float32 - constexpr std::ptrdiff_t m_flEndTime_max = 0x204; // float32 - constexpr std::ptrdiff_t m_flOscMult = 0x208; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOscAdd = 0x368; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRateScale = 0x4C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_RateMin = 0x1D0; // Vector + constexpr std::ptrdiff_t m_RateMax = 0x1DC; // Vector + constexpr std::ptrdiff_t m_FrequencyMin = 0x1E8; // Vector + constexpr std::ptrdiff_t m_FrequencyMax = 0x1F4; // Vector + constexpr std::ptrdiff_t m_nField = 0x200; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bProportional = 0x204; // bool + constexpr std::ptrdiff_t m_bProportionalOp = 0x205; // bool + constexpr std::ptrdiff_t m_bOffset = 0x206; // bool + constexpr std::ptrdiff_t m_flStartTime_min = 0x208; // float32 + constexpr std::ptrdiff_t m_flStartTime_max = 0x20C; // float32 + constexpr std::ptrdiff_t m_flEndTime_min = 0x210; // float32 + constexpr std::ptrdiff_t m_flEndTime_max = 0x214; // float32 + constexpr std::ptrdiff_t m_flOscMult = 0x218; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOscAdd = 0x388; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRateScale = 0x4F8; // CPerParticleFloatInput } // Parent: None // Field count: 15 @@ -2355,21 +2295,21 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_PositionLock { - constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput - constexpr std::ptrdiff_t m_flStartTime_min = 0x228; // float32 - constexpr std::ptrdiff_t m_flStartTime_max = 0x22C; // float32 - constexpr std::ptrdiff_t m_flStartTime_exp = 0x230; // float32 - constexpr std::ptrdiff_t m_flEndTime_min = 0x234; // float32 - constexpr std::ptrdiff_t m_flEndTime_max = 0x238; // float32 - constexpr std::ptrdiff_t m_flEndTime_exp = 0x23C; // float32 - constexpr std::ptrdiff_t m_flRange = 0x240; // float32 - constexpr std::ptrdiff_t m_flRangeBias = 0x248; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flJumpThreshold = 0x3A8; // float32 - constexpr std::ptrdiff_t m_flPrevPosScale = 0x3AC; // float32 - constexpr std::ptrdiff_t m_bLockRot = 0x3B0; // bool - constexpr std::ptrdiff_t m_vecScale = 0x3B8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nFieldOutput = 0xA30; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutputPrev = 0xA34; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_TransformInput = 0x1D0; // CParticleTransformInput + constexpr std::ptrdiff_t m_flStartTime_min = 0x238; // float32 + constexpr std::ptrdiff_t m_flStartTime_max = 0x23C; // float32 + constexpr std::ptrdiff_t m_flStartTime_exp = 0x240; // float32 + constexpr std::ptrdiff_t m_flEndTime_min = 0x244; // float32 + constexpr std::ptrdiff_t m_flEndTime_max = 0x248; // float32 + constexpr std::ptrdiff_t m_flEndTime_exp = 0x24C; // float32 + constexpr std::ptrdiff_t m_flRange = 0x250; // float32 + constexpr std::ptrdiff_t m_flRangeBias = 0x258; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flJumpThreshold = 0x3C8; // float32 + constexpr std::ptrdiff_t m_flPrevPosScale = 0x3CC; // float32 + constexpr std::ptrdiff_t m_bLockRot = 0x3D0; // bool + constexpr std::ptrdiff_t m_vecScale = 0x3D8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nFieldOutput = 0xA90; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutputPrev = 0xA94; // ParticleAttributeIndex_t } // Parent: None // Field count: 4 @@ -2377,10 +2317,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderVRHapticEvent { - constexpr std::ptrdiff_t m_nHand = 0x210; // ParticleVRHandChoiceList_t - constexpr std::ptrdiff_t m_nOutputHandCP = 0x214; // int32 - constexpr std::ptrdiff_t m_nOutputField = 0x218; // int32 - constexpr std::ptrdiff_t m_flAmplitude = 0x220; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nHand = 0x220; // ParticleVRHandChoiceList_t + constexpr std::ptrdiff_t m_nOutputHandCP = 0x224; // int32 + constexpr std::ptrdiff_t m_nOutputField = 0x228; // int32 + constexpr std::ptrdiff_t m_flAmplitude = 0x230; // CPerParticleFloatInput } // Parent: None // Field count: 12 @@ -2388,18 +2328,18 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointToImpactPoint { - constexpr std::ptrdiff_t m_nCPOut = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nCPIn = 0x1CC; // int32 - constexpr std::ptrdiff_t m_flUpdateRate = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flTraceLength = 0x1D8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flStartOffset = 0x338; // float32 - constexpr std::ptrdiff_t m_flOffset = 0x33C; // float32 - constexpr std::ptrdiff_t m_vecTraceDir = 0x340; // Vector - constexpr std::ptrdiff_t m_CollisionGroupName = 0x34C; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x3CC; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_bSetToEndpoint = 0x3D0; // bool - constexpr std::ptrdiff_t m_bTraceToClosestSurface = 0x3D1; // bool - constexpr std::ptrdiff_t m_bIncludeWater = 0x3D2; // bool + constexpr std::ptrdiff_t m_nCPOut = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nCPIn = 0x1DC; // int32 + constexpr std::ptrdiff_t m_flUpdateRate = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flTraceLength = 0x1E8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flStartOffset = 0x358; // float32 + constexpr std::ptrdiff_t m_flOffset = 0x35C; // float32 + constexpr std::ptrdiff_t m_vecTraceDir = 0x360; // Vector + constexpr std::ptrdiff_t m_CollisionGroupName = 0x36C; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x3EC; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_bSetToEndpoint = 0x3F0; // bool + constexpr std::ptrdiff_t m_bTraceToClosestSurface = 0x3F1; // bool + constexpr std::ptrdiff_t m_bIncludeWater = 0x3F2; // bool } // Parent: None // Field count: 6 @@ -2407,12 +2347,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_InterpolateRadius { - constexpr std::ptrdiff_t m_flStartTime = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flStartScale = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flEndScale = 0x1CC; // float32 - constexpr std::ptrdiff_t m_bEaseInAndOut = 0x1D0; // bool - constexpr std::ptrdiff_t m_flBias = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flStartScale = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flEndScale = 0x1DC; // float32 + constexpr std::ptrdiff_t m_bEaseInAndOut = 0x1E0; // bool + constexpr std::ptrdiff_t m_flBias = 0x1E4; // float32 } // Parent: None // Field count: 3 @@ -2420,9 +2360,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ReinitializeScalarEndCap { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 } // Parent: None // Field count: 8 @@ -2430,14 +2370,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_TurbulenceForce { - constexpr std::ptrdiff_t m_flNoiseCoordScale0 = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flNoiseCoordScale1 = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flNoiseCoordScale2 = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flNoiseCoordScale3 = 0x1DC; // float32 - constexpr std::ptrdiff_t m_vecNoiseAmount0 = 0x1E0; // Vector - constexpr std::ptrdiff_t m_vecNoiseAmount1 = 0x1EC; // Vector - constexpr std::ptrdiff_t m_vecNoiseAmount2 = 0x1F8; // Vector - constexpr std::ptrdiff_t m_vecNoiseAmount3 = 0x204; // Vector + constexpr std::ptrdiff_t m_flNoiseCoordScale0 = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flNoiseCoordScale1 = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flNoiseCoordScale2 = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flNoiseCoordScale3 = 0x1EC; // float32 + constexpr std::ptrdiff_t m_vecNoiseAmount0 = 0x1F0; // Vector + constexpr std::ptrdiff_t m_vecNoiseAmount1 = 0x1FC; // Vector + constexpr std::ptrdiff_t m_vecNoiseAmount2 = 0x208; // Vector + constexpr std::ptrdiff_t m_vecNoiseAmount3 = 0x214; // Vector } // Parent: None // Field count: 9 @@ -2445,15 +2385,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapNamedModelElementOnceTimed { - constexpr std::ptrdiff_t m_hModel = 0x1C0; // CStrongHandle - constexpr std::ptrdiff_t m_inNames = 0x1C8; // CUtlVector - constexpr std::ptrdiff_t m_outNames = 0x1E0; // CUtlVector - constexpr std::ptrdiff_t m_fallbackNames = 0x1F8; // CUtlVector - constexpr std::ptrdiff_t m_bModelFromRenderer = 0x210; // bool - constexpr std::ptrdiff_t m_bProportional = 0x211; // bool - constexpr std::ptrdiff_t m_nFieldInput = 0x214; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x218; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flRemapTime = 0x21C; // float32 + constexpr std::ptrdiff_t m_hModel = 0x1D0; // CStrongHandle + constexpr std::ptrdiff_t m_inNames = 0x1D8; // CUtlVector + constexpr std::ptrdiff_t m_outNames = 0x1F0; // CUtlVector + constexpr std::ptrdiff_t m_fallbackNames = 0x208; // CUtlVector + constexpr std::ptrdiff_t m_bModelFromRenderer = 0x220; // bool + constexpr std::ptrdiff_t m_bProportional = 0x221; // bool + constexpr std::ptrdiff_t m_nFieldInput = 0x224; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x228; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRemapTime = 0x22C; // float32 } // Parent: None // Field count: 3 @@ -2461,9 +2401,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointToPlayer { - constexpr std::ptrdiff_t m_nCP1 = 0x1C8; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1CC; // Vector - constexpr std::ptrdiff_t m_bOrientToEyes = 0x1D8; // bool + constexpr std::ptrdiff_t m_nCP1 = 0x1D8; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1DC; // Vector + constexpr std::ptrdiff_t m_bOrientToEyes = 0x1E8; // bool } // Parent: None // Field count: 1 @@ -2471,7 +2411,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_EndCapTimedFreeze { - constexpr std::ptrdiff_t m_flFreezeTime = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flFreezeTime = 0x1D0; // CParticleCollectionFloatInput } // Parent: None // Field count: 8 @@ -2479,14 +2419,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderGpuImplicit { - constexpr std::ptrdiff_t m_bUsePerParticleRadius = 0x210; // bool - constexpr std::ptrdiff_t m_nVertexCountKb = 0x214; // uint32 - constexpr std::ptrdiff_t m_nIndexCountKb = 0x218; // uint32 - constexpr std::ptrdiff_t m_fGridSize = 0x220; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_fRadiusScale = 0x380; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_fIsosurfaceThreshold = 0x4E0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nScaleCP = 0x640; // int32 - constexpr std::ptrdiff_t m_hMaterial = 0x648; // CStrongHandle + constexpr std::ptrdiff_t m_bUsePerParticleRadius = 0x220; // bool + constexpr std::ptrdiff_t m_nVertexCountKb = 0x224; // uint32 + constexpr std::ptrdiff_t m_nIndexCountKb = 0x228; // uint32 + constexpr std::ptrdiff_t m_fGridSize = 0x230; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_fRadiusScale = 0x3A0; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_fIsosurfaceThreshold = 0x510; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nScaleCP = 0x680; // int32 + constexpr std::ptrdiff_t m_hMaterial = 0x688; // CStrongHandle } // Parent: None // Field count: 8 @@ -2494,14 +2434,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetRandomControlPointPosition { - constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1C8; // bool - constexpr std::ptrdiff_t m_bOrient = 0x1C9; // bool - constexpr std::ptrdiff_t m_nCP1 = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nHeadLocation = 0x1D0; // int32 - constexpr std::ptrdiff_t m_flReRandomRate = 0x1D8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vecCPMinPos = 0x338; // Vector - constexpr std::ptrdiff_t m_vecCPMaxPos = 0x344; // Vector - constexpr std::ptrdiff_t m_flInterpolation = 0x350; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1D8; // bool + constexpr std::ptrdiff_t m_bOrient = 0x1D9; // bool + constexpr std::ptrdiff_t m_nCP1 = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nHeadLocation = 0x1E0; // int32 + constexpr std::ptrdiff_t m_flReRandomRate = 0x1E8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecCPMinPos = 0x358; // Vector + constexpr std::ptrdiff_t m_vecCPMaxPos = 0x364; // Vector + constexpr std::ptrdiff_t m_flInterpolation = 0x370; // CParticleCollectionFloatInput } // Parent: None // Field count: 8 @@ -2509,14 +2449,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapTransformVisibilityToScalar { - constexpr std::ptrdiff_t m_nSetMethod = 0x1C0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_TransformInput = 0x1C8; // CParticleTransformInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x230; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x234; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x238; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x23C; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x240; // float32 - constexpr std::ptrdiff_t m_flRadius = 0x244; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1D0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_TransformInput = 0x1D8; // CParticleTransformInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x240; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x244; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x248; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x24C; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x250; // float32 + constexpr std::ptrdiff_t m_flRadius = 0x254; // float32 } // Parent: None // Field count: 3 @@ -2524,9 +2464,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapControlPointDirectionToVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x1C4; // float32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D8; // int32 } // Parent: None // Field count: 5 @@ -2534,11 +2474,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ScreenSpacePositionOfTarget { - constexpr std::ptrdiff_t m_vecTargetPosition = 0x1C0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_bOututBehindness = 0x838; // bool - constexpr std::ptrdiff_t m_nBehindFieldOutput = 0x83C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flBehindOutputRemap = 0x840; // CParticleRemapFloatInput - constexpr std::ptrdiff_t m_nBehindSetMethod = 0x9A0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_vecTargetPosition = 0x1D0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_bOututBehindness = 0x888; // bool + constexpr std::ptrdiff_t m_nBehindFieldOutput = 0x88C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flBehindOutputRemap = 0x890; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nBehindSetMethod = 0xA00; // ParticleSetMethod_t } // Parent: None // Field count: 0 @@ -2553,11 +2493,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DragRelativeToPlane { - constexpr std::ptrdiff_t m_flDragAtPlane = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flFalloff = 0x320; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bDirectional = 0x480; // bool - constexpr std::ptrdiff_t m_vecPlaneNormal = 0x488; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nControlPointNumber = 0xB00; // int32 + constexpr std::ptrdiff_t m_flDragAtPlane = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flFalloff = 0x340; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bDirectional = 0x4B0; // bool + constexpr std::ptrdiff_t m_vecPlaneNormal = 0x4B8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0xB70; // int32 } // Parent: None // Field count: 2 @@ -2565,8 +2505,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetCPtoVector { - constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nCPInput = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D4; // ParticleAttributeIndex_t } // Parent: None // Field count: 0 @@ -2581,9 +2521,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SnapshotRigidSkinToBones { - constexpr std::ptrdiff_t m_bTransformNormals = 0x1C0; // bool - constexpr std::ptrdiff_t m_bTransformRadii = 0x1C1; // bool - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 + constexpr std::ptrdiff_t m_bTransformNormals = 0x1D0; // bool + constexpr std::ptrdiff_t m_bTransformRadii = 0x1D1; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D4; // int32 } // Parent: None // Field count: 4 @@ -2591,10 +2531,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetSingleControlPointPosition { - constexpr std::ptrdiff_t m_bSetOnce = 0x1C8; // bool - constexpr std::ptrdiff_t m_nCP1 = 0x1CC; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_transformInput = 0x848; // CParticleTransformInput + constexpr std::ptrdiff_t m_bSetOnce = 0x1D8; // bool + constexpr std::ptrdiff_t m_nCP1 = 0x1DC; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1E0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_transformInput = 0x898; // CParticleTransformInput } // Parent: None // Field count: 7 @@ -2602,13 +2542,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_DistanceToNeighborCull { - constexpr std::ptrdiff_t m_flDistance = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bIncludeRadii = 0x328; // bool - constexpr std::ptrdiff_t m_flLifespanOverlap = 0x330; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nFieldModify = 0x490; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flModify = 0x498; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nSetMethod = 0x5F8; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bUseNeighbor = 0x5FC; // bool + constexpr std::ptrdiff_t m_flDistance = 0x1D8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bIncludeRadii = 0x348; // bool + constexpr std::ptrdiff_t m_flLifespanOverlap = 0x350; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nFieldModify = 0x4C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flModify = 0x4C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nSetMethod = 0x638; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bUseNeighbor = 0x63C; // bool } // Parent: None // Field count: 11 @@ -2616,17 +2556,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapCPtoScalar { - constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nField = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flInterpRate = 0x1E4; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1E8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nCPInput = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nField = 0x1D8; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1F0; // float32 + constexpr std::ptrdiff_t m_flInterpRate = 0x1F4; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1F8; // ParticleSetMethod_t } // Parent: None // Field count: 3 @@ -2634,9 +2574,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CParticleFunctionRenderer { - constexpr std::ptrdiff_t VisibilityInputs = 0x1C0; // CParticleVisibilityInputs - constexpr std::ptrdiff_t m_bCannotBeRefracted = 0x208; // bool - constexpr std::ptrdiff_t m_bSkipRenderingOnMobile = 0x209; // bool + constexpr std::ptrdiff_t VisibilityInputs = 0x1D0; // CParticleVisibilityInputs + constexpr std::ptrdiff_t m_bCannotBeRefracted = 0x218; // bool + constexpr std::ptrdiff_t m_bSkipRenderingOnMobile = 0x219; // bool } // Parent: None // Field count: 65 @@ -2654,61 +2594,61 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Renderers = 0xA0; // CUtlVector constexpr std::ptrdiff_t m_Children = 0xB8; // CUtlVector constexpr std::ptrdiff_t m_nFirstMultipleOverride_BackwardCompat = 0x178; // int32 - constexpr std::ptrdiff_t m_nInitialParticles = 0x210; // int32 - constexpr std::ptrdiff_t m_nMaxParticles = 0x214; // int32 - constexpr std::ptrdiff_t m_nGroupID = 0x218; // int32 - constexpr std::ptrdiff_t m_BoundingBoxMin = 0x21C; // Vector - constexpr std::ptrdiff_t m_BoundingBoxMax = 0x228; // Vector - constexpr std::ptrdiff_t m_flDepthSortBias = 0x234; // float32 - constexpr std::ptrdiff_t m_nSortOverridePositionCP = 0x238; // int32 - constexpr std::ptrdiff_t m_bInfiniteBounds = 0x23C; // bool - constexpr std::ptrdiff_t m_bEnableNamedValues = 0x23D; // bool - constexpr std::ptrdiff_t m_NamedValueDomain = 0x240; // CUtlString - constexpr std::ptrdiff_t m_NamedValueLocals = 0x248; // CUtlVector - constexpr std::ptrdiff_t m_ConstantColor = 0x260; // Color - constexpr std::ptrdiff_t m_ConstantNormal = 0x264; // Vector - constexpr std::ptrdiff_t m_flConstantRadius = 0x270; // float32 - constexpr std::ptrdiff_t m_flConstantRotation = 0x274; // float32 - constexpr std::ptrdiff_t m_flConstantRotationSpeed = 0x278; // float32 - constexpr std::ptrdiff_t m_flConstantLifespan = 0x27C; // float32 - constexpr std::ptrdiff_t m_nConstantSequenceNumber = 0x280; // int32 - constexpr std::ptrdiff_t m_nConstantSequenceNumber1 = 0x284; // int32 - constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x288; // int32 - constexpr std::ptrdiff_t m_hSnapshot = 0x290; // CStrongHandle - constexpr std::ptrdiff_t m_pszCullReplacementName = 0x298; // CStrongHandle - constexpr std::ptrdiff_t m_flCullRadius = 0x2A0; // float32 - constexpr std::ptrdiff_t m_flCullFillCost = 0x2A4; // float32 - constexpr std::ptrdiff_t m_nCullControlPoint = 0x2A8; // int32 - constexpr std::ptrdiff_t m_hFallback = 0x2B0; // CStrongHandle - constexpr std::ptrdiff_t m_nFallbackMaxCount = 0x2B8; // int32 - constexpr std::ptrdiff_t m_hLowViolenceDef = 0x2C0; // CStrongHandle - constexpr std::ptrdiff_t m_hReferenceReplacement = 0x2C8; // CStrongHandle - constexpr std::ptrdiff_t m_flPreSimulationTime = 0x2D0; // float32 - constexpr std::ptrdiff_t m_flStopSimulationAfterTime = 0x2D4; // float32 - constexpr std::ptrdiff_t m_flMaximumTimeStep = 0x2D8; // float32 - constexpr std::ptrdiff_t m_flMaximumSimTime = 0x2DC; // float32 - constexpr std::ptrdiff_t m_flMinimumSimTime = 0x2E0; // float32 - constexpr std::ptrdiff_t m_flMinimumTimeStep = 0x2E4; // float32 - constexpr std::ptrdiff_t m_nMinimumFrames = 0x2E8; // int32 - constexpr std::ptrdiff_t m_nMinCPULevel = 0x2EC; // int32 - constexpr std::ptrdiff_t m_nMinGPULevel = 0x2F0; // int32 - constexpr std::ptrdiff_t m_flNoDrawTimeToGoToSleep = 0x2F4; // float32 - constexpr std::ptrdiff_t m_flMaxDrawDistance = 0x2F8; // float32 - constexpr std::ptrdiff_t m_flStartFadeDistance = 0x2FC; // float32 - constexpr std::ptrdiff_t m_flMaxCreationDistance = 0x300; // float32 - constexpr std::ptrdiff_t m_nAggregationMinAvailableParticles = 0x304; // int32 - constexpr std::ptrdiff_t m_flAggregateRadius = 0x308; // float32 - constexpr std::ptrdiff_t m_bShouldBatch = 0x30C; // bool - constexpr std::ptrdiff_t m_bShouldHitboxesFallbackToRenderBounds = 0x30D; // bool - constexpr std::ptrdiff_t m_bShouldHitboxesFallbackToSnapshot = 0x30E; // bool - constexpr std::ptrdiff_t m_bShouldHitboxesFallbackToCollisionHulls = 0x30F; // bool - constexpr std::ptrdiff_t m_nViewModelEffect = 0x310; // InheritableBoolType_t - constexpr std::ptrdiff_t m_bScreenSpaceEffect = 0x314; // bool - constexpr std::ptrdiff_t m_pszTargetLayerID = 0x318; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nSkipRenderControlPoint = 0x320; // int32 - constexpr std::ptrdiff_t m_nAllowRenderControlPoint = 0x324; // int32 - constexpr std::ptrdiff_t m_bShouldSort = 0x328; // bool - constexpr std::ptrdiff_t m_controlPointConfigurations = 0x370; // CUtlVector + constexpr std::ptrdiff_t m_nInitialParticles = 0x258; // int32 + constexpr std::ptrdiff_t m_nMaxParticles = 0x25C; // int32 + constexpr std::ptrdiff_t m_nGroupID = 0x260; // int32 + constexpr std::ptrdiff_t m_BoundingBoxMin = 0x264; // Vector + constexpr std::ptrdiff_t m_BoundingBoxMax = 0x270; // Vector + constexpr std::ptrdiff_t m_flDepthSortBias = 0x27C; // float32 + constexpr std::ptrdiff_t m_nSortOverridePositionCP = 0x280; // int32 + constexpr std::ptrdiff_t m_bInfiniteBounds = 0x284; // bool + constexpr std::ptrdiff_t m_bEnableNamedValues = 0x285; // bool + constexpr std::ptrdiff_t m_NamedValueDomain = 0x288; // CUtlString + constexpr std::ptrdiff_t m_NamedValueLocals = 0x290; // CUtlVector + constexpr std::ptrdiff_t m_ConstantColor = 0x2A8; // Color + constexpr std::ptrdiff_t m_ConstantNormal = 0x2AC; // Vector + constexpr std::ptrdiff_t m_flConstantRadius = 0x2B8; // float32 + constexpr std::ptrdiff_t m_flConstantRotation = 0x2BC; // float32 + constexpr std::ptrdiff_t m_flConstantRotationSpeed = 0x2C0; // float32 + constexpr std::ptrdiff_t m_flConstantLifespan = 0x2C4; // float32 + constexpr std::ptrdiff_t m_nConstantSequenceNumber = 0x2C8; // int32 + constexpr std::ptrdiff_t m_nConstantSequenceNumber1 = 0x2CC; // int32 + constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x2D0; // int32 + constexpr std::ptrdiff_t m_hSnapshot = 0x2D8; // CStrongHandle + constexpr std::ptrdiff_t m_pszCullReplacementName = 0x2E0; // CStrongHandle + constexpr std::ptrdiff_t m_flCullRadius = 0x2E8; // float32 + constexpr std::ptrdiff_t m_flCullFillCost = 0x2EC; // float32 + constexpr std::ptrdiff_t m_nCullControlPoint = 0x2F0; // int32 + constexpr std::ptrdiff_t m_hFallback = 0x2F8; // CStrongHandle + constexpr std::ptrdiff_t m_nFallbackMaxCount = 0x300; // int32 + constexpr std::ptrdiff_t m_hLowViolenceDef = 0x308; // CStrongHandle + constexpr std::ptrdiff_t m_hReferenceReplacement = 0x310; // CStrongHandle + constexpr std::ptrdiff_t m_flPreSimulationTime = 0x318; // float32 + constexpr std::ptrdiff_t m_flStopSimulationAfterTime = 0x31C; // float32 + constexpr std::ptrdiff_t m_flMaximumTimeStep = 0x320; // float32 + constexpr std::ptrdiff_t m_flMaximumSimTime = 0x324; // float32 + constexpr std::ptrdiff_t m_flMinimumSimTime = 0x328; // float32 + constexpr std::ptrdiff_t m_flMinimumTimeStep = 0x32C; // float32 + constexpr std::ptrdiff_t m_nMinimumFrames = 0x330; // int32 + constexpr std::ptrdiff_t m_nMinCPULevel = 0x334; // int32 + constexpr std::ptrdiff_t m_nMinGPULevel = 0x338; // int32 + constexpr std::ptrdiff_t m_flNoDrawTimeToGoToSleep = 0x33C; // float32 + constexpr std::ptrdiff_t m_flMaxDrawDistance = 0x340; // float32 + constexpr std::ptrdiff_t m_flStartFadeDistance = 0x344; // float32 + constexpr std::ptrdiff_t m_flMaxCreationDistance = 0x348; // float32 + constexpr std::ptrdiff_t m_nAggregationMinAvailableParticles = 0x34C; // int32 + constexpr std::ptrdiff_t m_flAggregateRadius = 0x350; // float32 + constexpr std::ptrdiff_t m_bShouldBatch = 0x354; // bool + constexpr std::ptrdiff_t m_bShouldHitboxesFallbackToRenderBounds = 0x355; // bool + constexpr std::ptrdiff_t m_bShouldHitboxesFallbackToSnapshot = 0x356; // bool + constexpr std::ptrdiff_t m_bShouldHitboxesFallbackToCollisionHulls = 0x357; // bool + constexpr std::ptrdiff_t m_nViewModelEffect = 0x358; // InheritableBoolType_t + constexpr std::ptrdiff_t m_bScreenSpaceEffect = 0x35C; // bool + constexpr std::ptrdiff_t m_pszTargetLayerID = 0x360; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nSkipRenderControlPoint = 0x368; // int32 + constexpr std::ptrdiff_t m_nAllowRenderControlPoint = 0x36C; // int32 + constexpr std::ptrdiff_t m_bShouldSort = 0x370; // bool + constexpr std::ptrdiff_t m_controlPointConfigurations = 0x3B8; // CUtlVector } // Parent: None // Field count: 0 @@ -2723,16 +2663,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_PercentageBetweenTransformsVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_vecOutputMin = 0x1CC; // Vector - constexpr std::ptrdiff_t m_vecOutputMax = 0x1D8; // Vector - constexpr std::ptrdiff_t m_TransformStart = 0x1E8; // CParticleTransformInput - constexpr std::ptrdiff_t m_TransformEnd = 0x250; // CParticleTransformInput - constexpr std::ptrdiff_t m_nSetMethod = 0x2B8; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x2BC; // bool - constexpr std::ptrdiff_t m_bRadialCheck = 0x2BD; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_vecOutputMin = 0x1DC; // Vector + constexpr std::ptrdiff_t m_vecOutputMax = 0x1E8; // Vector + constexpr std::ptrdiff_t m_TransformStart = 0x1F8; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformEnd = 0x260; // CParticleTransformInput + constexpr std::ptrdiff_t m_nSetMethod = 0x2C8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x2CC; // bool + constexpr std::ptrdiff_t m_bRadialCheck = 0x2CD; // bool } // Parent: None // Field count: 2 @@ -2740,8 +2680,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderScreenVelocityRotate { - constexpr std::ptrdiff_t m_flRotateRateDegrees = 0x210; // float32 - constexpr std::ptrdiff_t m_flForwardDegrees = 0x214; // float32 + constexpr std::ptrdiff_t m_flRotateRateDegrees = 0x220; // float32 + constexpr std::ptrdiff_t m_flForwardDegrees = 0x224; // float32 } // Parent: None // Field count: 6 @@ -2749,12 +2689,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_UpdateLightSource { - constexpr std::ptrdiff_t m_vColorTint = 0x1C0; // Color - constexpr std::ptrdiff_t m_flBrightnessScale = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flMinimumLightingRadius = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flMaximumLightingRadius = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flPositionDampingConstant = 0x1D4; // float32 + constexpr std::ptrdiff_t m_vColorTint = 0x1D0; // Color + constexpr std::ptrdiff_t m_flBrightnessScale = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flMinimumLightingRadius = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flMaximumLightingRadius = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flPositionDampingConstant = 0x1E4; // float32 } // Parent: None // Field count: 6 @@ -2762,12 +2702,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateWithinBox { - constexpr std::ptrdiff_t m_vecMin = 0x1C8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecMax = 0x840; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nControlPointNumber = 0xEB8; // int32 - constexpr std::ptrdiff_t m_bLocalSpace = 0xEBC; // bool - constexpr std::ptrdiff_t m_randomnessParameters = 0xEC0; // CRandomNumberGeneratorParameters - constexpr std::ptrdiff_t m_bUseNewCode = 0xEC8; // bool + constexpr std::ptrdiff_t m_vecMin = 0x1D8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecMax = 0x890; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0xF48; // int32 + constexpr std::ptrdiff_t m_bLocalSpace = 0xF4C; // bool + constexpr std::ptrdiff_t m_randomnessParameters = 0xF50; // CRandomNumberGeneratorParameters + constexpr std::ptrdiff_t m_bUseNewCode = 0xF58; // bool } // Parent: None // Field count: 2 @@ -2775,8 +2715,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ChooseRandomChildrenInGroup { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flNumberOfChildren = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nChildGroupID = 0x1D8; // int32 + constexpr std::ptrdiff_t m_flNumberOfChildren = 0x1E0; // CParticleCollectionFloatInput } // Parent: None // Field count: 33 @@ -2784,39 +2724,39 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ControlpointLight { - constexpr std::ptrdiff_t m_flScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_nControlPoint1 = 0x650; // int32 - constexpr std::ptrdiff_t m_nControlPoint2 = 0x654; // int32 - constexpr std::ptrdiff_t m_nControlPoint3 = 0x658; // int32 - constexpr std::ptrdiff_t m_nControlPoint4 = 0x65C; // int32 - constexpr std::ptrdiff_t m_vecCPOffset1 = 0x660; // Vector - constexpr std::ptrdiff_t m_vecCPOffset2 = 0x66C; // Vector - constexpr std::ptrdiff_t m_vecCPOffset3 = 0x678; // Vector - constexpr std::ptrdiff_t m_vecCPOffset4 = 0x684; // Vector - constexpr std::ptrdiff_t m_LightFiftyDist1 = 0x690; // float32 - constexpr std::ptrdiff_t m_LightZeroDist1 = 0x694; // float32 - constexpr std::ptrdiff_t m_LightFiftyDist2 = 0x698; // float32 - constexpr std::ptrdiff_t m_LightZeroDist2 = 0x69C; // float32 - constexpr std::ptrdiff_t m_LightFiftyDist3 = 0x6A0; // float32 - constexpr std::ptrdiff_t m_LightZeroDist3 = 0x6A4; // float32 - constexpr std::ptrdiff_t m_LightFiftyDist4 = 0x6A8; // float32 - constexpr std::ptrdiff_t m_LightZeroDist4 = 0x6AC; // float32 - constexpr std::ptrdiff_t m_LightColor1 = 0x6B0; // Color - constexpr std::ptrdiff_t m_LightColor2 = 0x6B4; // Color - constexpr std::ptrdiff_t m_LightColor3 = 0x6B8; // Color - constexpr std::ptrdiff_t m_LightColor4 = 0x6BC; // Color - constexpr std::ptrdiff_t m_bLightType1 = 0x6C0; // bool - constexpr std::ptrdiff_t m_bLightType2 = 0x6C1; // bool - constexpr std::ptrdiff_t m_bLightType3 = 0x6C2; // bool - constexpr std::ptrdiff_t m_bLightType4 = 0x6C3; // bool - constexpr std::ptrdiff_t m_bLightDynamic1 = 0x6C4; // bool - constexpr std::ptrdiff_t m_bLightDynamic2 = 0x6C5; // bool - constexpr std::ptrdiff_t m_bLightDynamic3 = 0x6C6; // bool - constexpr std::ptrdiff_t m_bLightDynamic4 = 0x6C7; // bool - constexpr std::ptrdiff_t m_bUseNormal = 0x6C8; // bool - constexpr std::ptrdiff_t m_bUseHLambert = 0x6C9; // bool - constexpr std::ptrdiff_t m_bClampLowerRange = 0x6CE; // bool - constexpr std::ptrdiff_t m_bClampUpperRange = 0x6CF; // bool + constexpr std::ptrdiff_t m_flScale = 0x1D0; // float32 + constexpr std::ptrdiff_t m_nControlPoint1 = 0x660; // int32 + constexpr std::ptrdiff_t m_nControlPoint2 = 0x664; // int32 + constexpr std::ptrdiff_t m_nControlPoint3 = 0x668; // int32 + constexpr std::ptrdiff_t m_nControlPoint4 = 0x66C; // int32 + constexpr std::ptrdiff_t m_vecCPOffset1 = 0x670; // Vector + constexpr std::ptrdiff_t m_vecCPOffset2 = 0x67C; // Vector + constexpr std::ptrdiff_t m_vecCPOffset3 = 0x688; // Vector + constexpr std::ptrdiff_t m_vecCPOffset4 = 0x694; // Vector + constexpr std::ptrdiff_t m_LightFiftyDist1 = 0x6A0; // float32 + constexpr std::ptrdiff_t m_LightZeroDist1 = 0x6A4; // float32 + constexpr std::ptrdiff_t m_LightFiftyDist2 = 0x6A8; // float32 + constexpr std::ptrdiff_t m_LightZeroDist2 = 0x6AC; // float32 + constexpr std::ptrdiff_t m_LightFiftyDist3 = 0x6B0; // float32 + constexpr std::ptrdiff_t m_LightZeroDist3 = 0x6B4; // float32 + constexpr std::ptrdiff_t m_LightFiftyDist4 = 0x6B8; // float32 + constexpr std::ptrdiff_t m_LightZeroDist4 = 0x6BC; // float32 + constexpr std::ptrdiff_t m_LightColor1 = 0x6C0; // Color + constexpr std::ptrdiff_t m_LightColor2 = 0x6C4; // Color + constexpr std::ptrdiff_t m_LightColor3 = 0x6C8; // Color + constexpr std::ptrdiff_t m_LightColor4 = 0x6CC; // Color + constexpr std::ptrdiff_t m_bLightType1 = 0x6D0; // bool + constexpr std::ptrdiff_t m_bLightType2 = 0x6D1; // bool + constexpr std::ptrdiff_t m_bLightType3 = 0x6D2; // bool + constexpr std::ptrdiff_t m_bLightType4 = 0x6D3; // bool + constexpr std::ptrdiff_t m_bLightDynamic1 = 0x6D4; // bool + constexpr std::ptrdiff_t m_bLightDynamic2 = 0x6D5; // bool + constexpr std::ptrdiff_t m_bLightDynamic3 = 0x6D6; // bool + constexpr std::ptrdiff_t m_bLightDynamic4 = 0x6D7; // bool + constexpr std::ptrdiff_t m_bUseNormal = 0x6D8; // bool + constexpr std::ptrdiff_t m_bUseHLambert = 0x6D9; // bool + constexpr std::ptrdiff_t m_bClampLowerRange = 0x6DE; // bool + constexpr std::ptrdiff_t m_bClampUpperRange = 0x6DF; // bool } // Parent: None // Field count: 9 @@ -2824,15 +2764,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_VectorFieldSnapshot { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flInterpolation = 0x1D0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecScale = 0x330; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flBoundaryDampening = 0x9A8; // float32 - constexpr std::ptrdiff_t m_bSetVelocity = 0x9AC; // bool - constexpr std::ptrdiff_t m_bLockToSurface = 0x9AD; // bool - constexpr std::ptrdiff_t m_flGridSpacing = 0x9B0; // float32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1D4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1D8; // int32 + constexpr std::ptrdiff_t m_flInterpolation = 0x1E0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecScale = 0x350; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flBoundaryDampening = 0xA08; // float32 + constexpr std::ptrdiff_t m_bSetVelocity = 0xA0C; // bool + constexpr std::ptrdiff_t m_bLockToSurface = 0xA0D; // bool + constexpr std::ptrdiff_t m_flGridSpacing = 0xA10; // float32 } // Parent: None // Field count: 11 @@ -2840,17 +2780,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_CylindricalDistanceToTransform { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x328; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x488; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5E8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_TransformStart = 0x748; // CParticleTransformInput - constexpr std::ptrdiff_t m_TransformEnd = 0x7B0; // CParticleTransformInput - constexpr std::ptrdiff_t m_nSetMethod = 0x818; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x81C; // bool - constexpr std::ptrdiff_t m_bAdditive = 0x81D; // bool - constexpr std::ptrdiff_t m_bCapsule = 0x81E; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1D8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x348; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x4B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x628; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_TransformStart = 0x798; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformEnd = 0x800; // CParticleTransformInput + constexpr std::ptrdiff_t m_nSetMethod = 0x868; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x86C; // bool + constexpr std::ptrdiff_t m_bAdditive = 0x86D; // bool + constexpr std::ptrdiff_t m_bCapsule = 0x86E; // bool } // Parent: None // Field count: 15 @@ -2858,21 +2798,21 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_PositionPlaceOnGround { - constexpr std::ptrdiff_t m_flOffset = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x328; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_CollisionGroupName = 0x488; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x508; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_nTraceMissBehavior = 0x518; // ParticleTraceMissBehavior_t - constexpr std::ptrdiff_t m_bIncludeWater = 0x51C; // bool - constexpr std::ptrdiff_t m_bSetNormal = 0x51D; // bool - constexpr std::ptrdiff_t m_nAttribute = 0x520; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bSetPXYZOnly = 0x524; // bool - constexpr std::ptrdiff_t m_bTraceAlongNormal = 0x525; // bool - constexpr std::ptrdiff_t m_nTraceDirectionAttribute = 0x528; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bOffsetonColOnly = 0x52C; // bool - constexpr std::ptrdiff_t m_flOffsetByRadiusFactor = 0x530; // float32 - constexpr std::ptrdiff_t m_nPreserveOffsetCP = 0x534; // int32 - constexpr std::ptrdiff_t m_nIgnoreCP = 0x538; // int32 + constexpr std::ptrdiff_t m_flOffset = 0x1D8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x348; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_CollisionGroupName = 0x4B8; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x538; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_nTraceMissBehavior = 0x548; // ParticleTraceMissBehavior_t + constexpr std::ptrdiff_t m_bIncludeWater = 0x54C; // bool + constexpr std::ptrdiff_t m_bSetNormal = 0x54D; // bool + constexpr std::ptrdiff_t m_nAttribute = 0x550; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bSetPXYZOnly = 0x554; // bool + constexpr std::ptrdiff_t m_bTraceAlongNormal = 0x555; // bool + constexpr std::ptrdiff_t m_nTraceDirectionAttribute = 0x558; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bOffsetonColOnly = 0x55C; // bool + constexpr std::ptrdiff_t m_flOffsetByRadiusFactor = 0x560; // float32 + constexpr std::ptrdiff_t m_nPreserveOffsetCP = 0x564; // int32 + constexpr std::ptrdiff_t m_nIgnoreCP = 0x568; // int32 } // Parent: None // Field count: 4 @@ -2880,10 +2820,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomScalar { - constexpr std::ptrdiff_t m_flMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flExponent = 0x1D0; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1D4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMin = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flMax = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flExponent = 0x1E0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1E4; // ParticleAttributeIndex_t } // Parent: None // Field count: 3 @@ -2891,9 +2831,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderPostProcessing { - constexpr std::ptrdiff_t m_flPostProcessStrength = 0x210; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_hPostTexture = 0x370; // CStrongHandle - constexpr std::ptrdiff_t m_nPriority = 0x378; // ParticlePostProcessPriorityGroup_t + constexpr std::ptrdiff_t m_flPostProcessStrength = 0x220; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_hPostTexture = 0x390; // CStrongHandle + constexpr std::ptrdiff_t m_nPriority = 0x398; // ParticlePostProcessPriorityGroup_t } // Parent: None // Field count: 27 @@ -2901,33 +2841,33 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_WorldTraceConstraint { - constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_vecCpOffset = 0x1C4; // Vector - constexpr std::ptrdiff_t m_nCollisionMode = 0x1D0; // ParticleCollisionMode_t - constexpr std::ptrdiff_t m_nCollisionModeMin = 0x1D4; // ParticleCollisionMode_t - constexpr std::ptrdiff_t m_nTraceSet = 0x1D8; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_CollisionGroupName = 0x1DC; // char[128] - constexpr std::ptrdiff_t m_bWorldOnly = 0x25C; // bool - constexpr std::ptrdiff_t m_bBrushOnly = 0x25D; // bool - constexpr std::ptrdiff_t m_bIncludeWater = 0x25E; // bool - constexpr std::ptrdiff_t m_nIgnoreCP = 0x260; // int32 - constexpr std::ptrdiff_t m_flCpMovementTolerance = 0x264; // float32 - constexpr std::ptrdiff_t m_flRetestRate = 0x268; // float32 - constexpr std::ptrdiff_t m_flTraceTolerance = 0x26C; // float32 - constexpr std::ptrdiff_t m_flCollisionConfirmationSpeed = 0x270; // float32 - constexpr std::ptrdiff_t m_nMaxTracesPerFrame = 0x274; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0x278; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flBounceAmount = 0x3D8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flSlideAmount = 0x538; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRandomDirScale = 0x698; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bDecayBounce = 0x7F8; // bool - constexpr std::ptrdiff_t m_bKillonContact = 0x7F9; // bool - constexpr std::ptrdiff_t m_flMinSpeed = 0x7FC; // float32 - constexpr std::ptrdiff_t m_bSetNormal = 0x800; // bool - constexpr std::ptrdiff_t m_nStickOnCollisionField = 0x804; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flStopSpeed = 0x808; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nEntityStickDataField = 0x968; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nEntityStickNormalField = 0x96C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nCP = 0x1D0; // int32 + constexpr std::ptrdiff_t m_vecCpOffset = 0x1D4; // Vector + constexpr std::ptrdiff_t m_nCollisionMode = 0x1E0; // ParticleCollisionMode_t + constexpr std::ptrdiff_t m_nCollisionModeMin = 0x1E4; // ParticleCollisionMode_t + constexpr std::ptrdiff_t m_nTraceSet = 0x1E8; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_CollisionGroupName = 0x1EC; // char[128] + constexpr std::ptrdiff_t m_bWorldOnly = 0x26C; // bool + constexpr std::ptrdiff_t m_bBrushOnly = 0x26D; // bool + constexpr std::ptrdiff_t m_bIncludeWater = 0x26E; // bool + constexpr std::ptrdiff_t m_nIgnoreCP = 0x270; // int32 + constexpr std::ptrdiff_t m_flCpMovementTolerance = 0x274; // float32 + constexpr std::ptrdiff_t m_flRetestRate = 0x278; // float32 + constexpr std::ptrdiff_t m_flTraceTolerance = 0x27C; // float32 + constexpr std::ptrdiff_t m_flCollisionConfirmationSpeed = 0x280; // float32 + constexpr std::ptrdiff_t m_nMaxTracesPerFrame = 0x284; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x288; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flBounceAmount = 0x3F8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flSlideAmount = 0x568; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRandomDirScale = 0x6D8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bDecayBounce = 0x848; // bool + constexpr std::ptrdiff_t m_bKillonContact = 0x849; // bool + constexpr std::ptrdiff_t m_flMinSpeed = 0x84C; // float32 + constexpr std::ptrdiff_t m_bSetNormal = 0x850; // bool + constexpr std::ptrdiff_t m_nStickOnCollisionField = 0x854; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flStopSpeed = 0x858; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nEntityStickDataField = 0x9C8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nEntityStickNormalField = 0x9CC; // ParticleAttributeIndex_t } // Parent: None // Field count: 8 @@ -2935,14 +2875,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderBlobs { - constexpr std::ptrdiff_t m_cubeWidth = 0x210; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_cutoffRadius = 0x370; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_renderRadius = 0x4D0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nVertexCountKb = 0x630; // uint32 - constexpr std::ptrdiff_t m_nIndexCountKb = 0x634; // uint32 - constexpr std::ptrdiff_t m_nScaleCP = 0x638; // int32 - constexpr std::ptrdiff_t m_MaterialVars = 0x640; // CUtlVector - constexpr std::ptrdiff_t m_hMaterial = 0x670; // CStrongHandle + constexpr std::ptrdiff_t m_cubeWidth = 0x220; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_cutoffRadius = 0x390; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_renderRadius = 0x500; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nVertexCountKb = 0x670; // uint32 + constexpr std::ptrdiff_t m_nIndexCountKb = 0x674; // uint32 + constexpr std::ptrdiff_t m_nScaleCP = 0x678; // int32 + constexpr std::ptrdiff_t m_MaterialVars = 0x680; // CUtlVector + constexpr std::ptrdiff_t m_hMaterial = 0x6B0; // CStrongHandle } // Parent: None // Field count: 13 @@ -2950,19 +2890,19 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_OscillateScalar { - constexpr std::ptrdiff_t m_RateMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_RateMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_FrequencyMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_FrequencyMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_nField = 0x1D0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bProportional = 0x1D4; // bool - constexpr std::ptrdiff_t m_bProportionalOp = 0x1D5; // bool - constexpr std::ptrdiff_t m_flStartTime_min = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flStartTime_max = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flEndTime_min = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flEndTime_max = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flOscMult = 0x1E8; // float32 - constexpr std::ptrdiff_t m_flOscAdd = 0x1EC; // float32 + constexpr std::ptrdiff_t m_RateMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_RateMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_FrequencyMin = 0x1D8; // float32 + constexpr std::ptrdiff_t m_FrequencyMax = 0x1DC; // float32 + constexpr std::ptrdiff_t m_nField = 0x1E0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bProportional = 0x1E4; // bool + constexpr std::ptrdiff_t m_bProportionalOp = 0x1E5; // bool + constexpr std::ptrdiff_t m_flStartTime_min = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flStartTime_max = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flEndTime_min = 0x1F0; // float32 + constexpr std::ptrdiff_t m_flEndTime_max = 0x1F4; // float32 + constexpr std::ptrdiff_t m_flOscMult = 0x1F8; // float32 + constexpr std::ptrdiff_t m_flOscAdd = 0x1FC; // float32 } // Parent: None // Field count: 6 @@ -2970,12 +2910,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_FadeOut { - constexpr std::ptrdiff_t m_flFadeOutTimeMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flFadeOutTimeMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flFadeOutTimeExp = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flFadeBias = 0x1CC; // float32 - constexpr std::ptrdiff_t m_bProportional = 0x200; // bool - constexpr std::ptrdiff_t m_bEaseInAndOut = 0x201; // bool + constexpr std::ptrdiff_t m_flFadeOutTimeMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flFadeOutTimeMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flFadeOutTimeExp = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flFadeBias = 0x1DC; // float32 + constexpr std::ptrdiff_t m_bProportional = 0x210; // bool + constexpr std::ptrdiff_t m_bEaseInAndOut = 0x211; // bool } // Parent: None // Field count: 8 @@ -2983,14 +2923,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_WaterImpulseRenderer { - constexpr std::ptrdiff_t m_vecPos = 0x210; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flRadius = 0x888; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMagnitude = 0x9E8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flShape = 0xB48; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flWindSpeed = 0xCA8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flWobble = 0xE08; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bIsRadialWind = 0xF68; // bool - constexpr std::ptrdiff_t m_nEventType = 0xF6C; // EventTypeSelection_t + constexpr std::ptrdiff_t m_vecPos = 0x220; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flRadius = 0x8D8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMagnitude = 0xA48; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flShape = 0xBB8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flWindSpeed = 0xD28; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flWobble = 0xE98; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bIsRadialWind = 0x1008; // bool + constexpr std::ptrdiff_t m_nEventType = 0x100C; // EventTypeSelection_t } // Parent: None // Field count: 5 @@ -2998,11 +2938,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomSequence { - constexpr std::ptrdiff_t m_nSequenceMin = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nSequenceMax = 0x1CC; // int32 - constexpr std::ptrdiff_t m_bShuffle = 0x1D0; // bool - constexpr std::ptrdiff_t m_bLinear = 0x1D1; // bool - constexpr std::ptrdiff_t m_WeightedList = 0x1D8; // CUtlVector + constexpr std::ptrdiff_t m_nSequenceMin = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nSequenceMax = 0x1DC; // int32 + constexpr std::ptrdiff_t m_bShuffle = 0x1E0; // bool + constexpr std::ptrdiff_t m_bLinear = 0x1E1; // bool + constexpr std::ptrdiff_t m_WeightedList = 0x1E8; // CUtlVector } // Parent: None // Field count: 5 @@ -3010,11 +2950,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RampScalarSplineSimple { - constexpr std::ptrdiff_t m_Rate = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1C8; // float32 - constexpr std::ptrdiff_t m_nField = 0x1F0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bEaseOut = 0x1F4; // bool + constexpr std::ptrdiff_t m_Rate = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1D8; // float32 + constexpr std::ptrdiff_t m_nField = 0x200; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bEaseOut = 0x204; // bool } // Parent: None // Field count: 3 @@ -3022,9 +2962,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_DistanceCull { - constexpr std::ptrdiff_t m_nControlPoint = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flDistance = 0x1D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bCullInside = 0x330; // bool + constexpr std::ptrdiff_t m_nControlPoint = 0x1D8; // int32 + constexpr std::ptrdiff_t m_flDistance = 0x1E0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bCullInside = 0x350; // bool } // Parent: None // Field count: 2 @@ -3032,8 +2972,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_CollideWithParentParticles { - constexpr std::ptrdiff_t m_flParentRadiusScale = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRadiusScale = 0x320; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flParentRadiusScale = 0x1D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRadiusScale = 0x340; // CPerParticleFloatInput } // Parent: None // Field count: 5 @@ -3041,11 +2981,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitFromVectorFieldSnapshot { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nWeightUpdateCP = 0x1D0; // int32 - constexpr std::ptrdiff_t m_bUseVerticalVelocity = 0x1D4; // bool - constexpr std::ptrdiff_t m_vecScale = 0x1D8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nWeightUpdateCP = 0x1E0; // int32 + constexpr std::ptrdiff_t m_bUseVerticalVelocity = 0x1E4; // bool + constexpr std::ptrdiff_t m_vecScale = 0x1E8; // CPerParticleVecInput } // Parent: None // Field count: 7 @@ -3053,13 +2993,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetVectorAttributeToVectorExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1C0; // VectorExpressionType_t - constexpr std::ptrdiff_t m_vInput1 = 0x1C8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vInput2 = 0x840; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flLerp = 0xEB8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x1018; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x101C; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bNormalizedOutput = 0x1020; // bool + constexpr std::ptrdiff_t m_nExpression = 0x1D0; // VectorExpressionType_t + constexpr std::ptrdiff_t m_vInput1 = 0x1D8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vInput2 = 0x890; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flLerp = 0xF48; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x10B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x10BC; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bNormalizedOutput = 0x10C0; // bool } // Parent: None // Field count: 6 @@ -3067,12 +3007,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_AddVectorToVector { - constexpr std::ptrdiff_t m_vecScale = 0x1C8; // Vector - constexpr std::ptrdiff_t m_nFieldOutput = 0x1D4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldInput = 0x1D8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vOffsetMin = 0x1DC; // Vector - constexpr std::ptrdiff_t m_vOffsetMax = 0x1E8; // Vector - constexpr std::ptrdiff_t m_randomnessParameters = 0x1F4; // CRandomNumberGeneratorParameters + constexpr std::ptrdiff_t m_vecScale = 0x1D8; // Vector + constexpr std::ptrdiff_t m_nFieldOutput = 0x1E4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldInput = 0x1E8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vOffsetMin = 0x1EC; // Vector + constexpr std::ptrdiff_t m_vOffsetMax = 0x1F8; // Vector + constexpr std::ptrdiff_t m_randomnessParameters = 0x204; // CRandomNumberGeneratorParameters } // Parent: None // Field count: 5 @@ -3080,11 +3020,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapInitialVisibilityScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1DC; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1DC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1EC; // float32 } // Parent: None // Field count: 4 @@ -3092,10 +3032,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapTransformOrientationToYaw { - constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x228; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flRotOffset = 0x22C; // float32 - constexpr std::ptrdiff_t m_flSpinStrength = 0x230; // float32 + constexpr std::ptrdiff_t m_TransformInput = 0x1D0; // CParticleTransformInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x238; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRotOffset = 0x23C; // float32 + constexpr std::ptrdiff_t m_flSpinStrength = 0x240; // float32 } // Parent: None // Field count: 7 @@ -3103,13 +3043,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderStatusEffect { - constexpr std::ptrdiff_t m_pTextureColorWarp = 0x210; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureDetail2 = 0x218; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureDiffuseWarp = 0x220; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureFresnelColorWarp = 0x228; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureFresnelWarp = 0x230; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureSpecularWarp = 0x238; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureEnvMap = 0x240; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureColorWarp = 0x220; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureDetail2 = 0x228; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureDiffuseWarp = 0x230; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureFresnelColorWarp = 0x238; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureFresnelWarp = 0x240; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureSpecularWarp = 0x248; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureEnvMap = 0x250; // CStrongHandle } // Parent: None // Field count: 2 @@ -3117,8 +3057,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RandomForce { - constexpr std::ptrdiff_t m_MinForce = 0x1D0; // Vector - constexpr std::ptrdiff_t m_MaxForce = 0x1DC; // Vector + constexpr std::ptrdiff_t m_MinForce = 0x1E0; // Vector + constexpr std::ptrdiff_t m_MaxForce = 0x1EC; // Vector } // Parent: None // Field count: 7 @@ -3126,16 +3066,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapParticleCountOnScalarEndCap { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nInputMin = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nInputMax = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_bBackwards = 0x1D4; // bool - constexpr std::ptrdiff_t m_nSetMethod = 0x1D8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nInputMin = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nInputMax = 0x1D8; // int32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1E0; // float32 + constexpr std::ptrdiff_t m_bBackwards = 0x1E4; // bool + constexpr std::ptrdiff_t m_nSetMethod = 0x1E8; // ParticleSetMethod_t } // Parent: None - // Field count: 16 + // Field count: 17 // // Metadata: // MGetKV3ClassDefaults @@ -3155,6 +3095,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bShouldDrawAttachmentNames = 0x52; // bool constexpr std::ptrdiff_t m_bShouldDrawControlPointAxes = 0x53; // bool constexpr std::ptrdiff_t m_bAnimationNonLooping = 0x54; // bool + constexpr std::ptrdiff_t m_bSequenceNameIsAnimClipPath = 0x55; // bool constexpr std::ptrdiff_t m_vecPreviewGravity = 0x58; // Vector } // Parent: None @@ -3163,9 +3104,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LocalAccelerationForce { - constexpr std::ptrdiff_t m_nCP = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nScaleCP = 0x1D4; // int32 - constexpr std::ptrdiff_t m_vecAccel = 0x1D8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nCP = 0x1E0; // int32 + constexpr std::ptrdiff_t m_nScaleCP = 0x1E4; // int32 + constexpr std::ptrdiff_t m_vecAccel = 0x1E8; // CParticleCollectionVecInput } // Parent: None // Field count: 5 @@ -3173,11 +3114,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ModelCull { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_bBoundBox = 0x1C4; // bool - constexpr std::ptrdiff_t m_bCullOutside = 0x1C5; // bool - constexpr std::ptrdiff_t m_bUseBones = 0x1C6; // bool - constexpr std::ptrdiff_t m_HitboxSetName = 0x1C7; // char[128] + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D0; // int32 + constexpr std::ptrdiff_t m_bBoundBox = 0x1D4; // bool + constexpr std::ptrdiff_t m_bCullOutside = 0x1D5; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x1D6; // bool + constexpr std::ptrdiff_t m_HitboxSetName = 0x1D7; // char[128] } // Parent: None // Field count: 4 @@ -3185,10 +3126,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetFloat { - constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x320; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x324; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_Lerp = 0x328; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_InputValue = 0x1D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x340; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x344; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_Lerp = 0x348; // CPerParticleFloatInput } // Parent: None // Field count: 13 @@ -3196,29 +3137,19 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapTransformToVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vInputMin = 0x1CC; // Vector - constexpr std::ptrdiff_t m_vInputMax = 0x1D8; // Vector - constexpr std::ptrdiff_t m_vOutputMin = 0x1E4; // Vector - constexpr std::ptrdiff_t m_vOutputMax = 0x1F0; // Vector - constexpr std::ptrdiff_t m_TransformInput = 0x200; // CParticleTransformInput - constexpr std::ptrdiff_t m_LocalSpaceTransform = 0x268; // CParticleTransformInput - constexpr std::ptrdiff_t m_flStartTime = 0x2D0; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x2D4; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x2D8; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bOffset = 0x2DC; // bool - constexpr std::ptrdiff_t m_bAccelerate = 0x2DD; // bool - constexpr std::ptrdiff_t m_flRemapBias = 0x2E0; // float32 - } - // Parent: None - // Field count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_SDFLighting { - constexpr std::ptrdiff_t m_vLightingDir = 0x1C0; // Vector - constexpr std::ptrdiff_t m_vTint_0 = 0x1CC; // Vector - constexpr std::ptrdiff_t m_vTint_1 = 0x1D8; // Vector + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vInputMin = 0x1DC; // Vector + constexpr std::ptrdiff_t m_vInputMax = 0x1E8; // Vector + constexpr std::ptrdiff_t m_vOutputMin = 0x1F4; // Vector + constexpr std::ptrdiff_t m_vOutputMax = 0x200; // Vector + constexpr std::ptrdiff_t m_TransformInput = 0x210; // CParticleTransformInput + constexpr std::ptrdiff_t m_LocalSpaceTransform = 0x278; // CParticleTransformInput + constexpr std::ptrdiff_t m_flStartTime = 0x2E0; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x2E4; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x2E8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bOffset = 0x2EC; // bool + constexpr std::ptrdiff_t m_bAccelerate = 0x2ED; // bool + constexpr std::ptrdiff_t m_flRemapBias = 0x2F0; // float32 } // Parent: None // Field count: 4 @@ -3226,10 +3157,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ScreenSpaceDistanceToEdge { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flMaxDistFromEdge = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputRemap = 0x328; // CParticleRemapFloatInput - constexpr std::ptrdiff_t m_nSetMethod = 0x488; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMaxDistFromEdge = 0x1D8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputRemap = 0x348; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nSetMethod = 0x4B8; // ParticleSetMethod_t } // Parent: None // Field count: 3 @@ -3237,9 +3168,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapDistanceToLineSegmentToScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flMinOutputValue = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flMaxOutputValue = 0x1E0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1E8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMinOutputValue = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flMaxOutputValue = 0x1F0; // float32 } // Parent: None // Field count: 3 @@ -3247,9 +3178,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapVectortoCP { - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nParticleNumber = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nFieldInput = 0x1D4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nParticleNumber = 0x1D8; // int32 } // Parent: None // Field count: 13 @@ -3257,19 +3188,19 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetFromCPSnapshot { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_strSnapshotSubset = 0x1C8; // CUtlString - constexpr std::ptrdiff_t m_nAttributeToRead = 0x1D0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1D4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1D8; // int32 - constexpr std::ptrdiff_t m_bRandom = 0x1DC; // bool - constexpr std::ptrdiff_t m_bReverse = 0x1DD; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1E0; // int32 - constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x1E8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nSnapShotIncrement = 0x348; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInterpolation = 0x4A8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bSubSample = 0x608; // bool - constexpr std::ptrdiff_t m_bPrev = 0x609; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D0; // int32 + constexpr std::ptrdiff_t m_strSnapshotSubset = 0x1D8; // CUtlString + constexpr std::ptrdiff_t m_nAttributeToRead = 0x1E0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1E4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1E8; // int32 + constexpr std::ptrdiff_t m_bRandom = 0x1EC; // bool + constexpr std::ptrdiff_t m_bReverse = 0x1ED; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1F0; // int32 + constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x1F8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nSnapShotIncrement = 0x368; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInterpolation = 0x4D8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bSubSample = 0x648; // bool + constexpr std::ptrdiff_t m_bPrev = 0x649; // bool } // Parent: None // Field count: 15 @@ -3277,21 +3208,21 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DistanceBetweenCPsToCP { - constexpr std::ptrdiff_t m_nStartCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nEndCP = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nOutputCP = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nOutputCPField = 0x1D4; // int32 - constexpr std::ptrdiff_t m_bSetOnce = 0x1D8; // bool - constexpr std::ptrdiff_t m_flInputMin = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1E8; // float32 - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1EC; // float32 - constexpr std::ptrdiff_t m_flLOSScale = 0x1F0; // float32 - constexpr std::ptrdiff_t m_bLOS = 0x1F4; // bool - constexpr std::ptrdiff_t m_CollisionGroupName = 0x1F5; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x278; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_nSetParent = 0x27C; // ParticleParentSetMode_t + constexpr std::ptrdiff_t m_nStartCP = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nEndCP = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x1E0; // int32 + constexpr std::ptrdiff_t m_nOutputCPField = 0x1E4; // int32 + constexpr std::ptrdiff_t m_bSetOnce = 0x1E8; // bool + constexpr std::ptrdiff_t m_flInputMin = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1F0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1F4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1F8; // float32 + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1FC; // float32 + constexpr std::ptrdiff_t m_flLOSScale = 0x200; // float32 + constexpr std::ptrdiff_t m_bLOS = 0x204; // bool + constexpr std::ptrdiff_t m_CollisionGroupName = 0x205; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x288; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_nSetParent = 0x28C; // ParticleParentSetMode_t } // Parent: None // Field count: 4 @@ -3299,10 +3230,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointToHand { - constexpr std::ptrdiff_t m_nCP1 = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nHand = 0x1CC; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1D0; // Vector - constexpr std::ptrdiff_t m_bOrientToHand = 0x1DC; // bool + constexpr std::ptrdiff_t m_nCP1 = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nHand = 0x1DC; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1E0; // Vector + constexpr std::ptrdiff_t m_bOrientToHand = 0x1EC; // bool } // Parent: None // Field count: 8 @@ -3310,14 +3241,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ConstrainDistanceToPath { - constexpr std::ptrdiff_t m_fMinDistance = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flMaxDistance0 = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flMaxDistanceMid = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flMaxDistance1 = 0x1CC; // float32 - constexpr std::ptrdiff_t m_PathParameters = 0x1D0; // CPathParameters - constexpr std::ptrdiff_t m_flTravelTime = 0x210; // float32 - constexpr std::ptrdiff_t m_nFieldScale = 0x214; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nManualTField = 0x218; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_fMinDistance = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flMaxDistance0 = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flMaxDistanceMid = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flMaxDistance1 = 0x1DC; // float32 + constexpr std::ptrdiff_t m_PathParameters = 0x1E0; // CPathParameters + constexpr std::ptrdiff_t m_flTravelTime = 0x220; // float32 + constexpr std::ptrdiff_t m_nFieldScale = 0x224; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nManualTField = 0x228; // ParticleAttributeIndex_t } // Parent: None // Field count: 5 @@ -3325,26 +3256,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DistanceCull { - constexpr std::ptrdiff_t m_nControlPoint = 0x1C0; // int32 - constexpr std::ptrdiff_t m_vecPointOffset = 0x1C4; // Vector - constexpr std::ptrdiff_t m_flDistance = 0x1D0; // float32 - constexpr std::ptrdiff_t m_bCullInside = 0x1D4; // bool - constexpr std::ptrdiff_t m_nAttribute = 0x1D8; // ParticleAttributeIndex_t - } - // Parent: None - // Field count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapSDFDistanceToScalarAttribute { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nVectorFieldInput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flMinDistance = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flMaxDistance = 0x328; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flValueBelowMin = 0x488; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flValueAtMin = 0x5E8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flValueAtMax = 0x748; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flValueAboveMax = 0x8A8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nControlPoint = 0x1D0; // int32 + constexpr std::ptrdiff_t m_vecPointOffset = 0x1D4; // Vector + constexpr std::ptrdiff_t m_flDistance = 0x1E0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bCullInside = 0x350; // bool + constexpr std::ptrdiff_t m_nAttribute = 0x354; // ParticleAttributeIndex_t } // Parent: None // Field count: 5 @@ -3352,11 +3268,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateAlongPath { - constexpr std::ptrdiff_t m_fMaxDistance = 0x1C8; // float32 - constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters - constexpr std::ptrdiff_t m_bUseRandomCPs = 0x210; // bool - constexpr std::ptrdiff_t m_vEndOffset = 0x214; // Vector - constexpr std::ptrdiff_t m_bSaveOffset = 0x220; // bool + constexpr std::ptrdiff_t m_fMaxDistance = 0x1D8; // float32 + constexpr std::ptrdiff_t m_PathParams = 0x1E0; // CPathParameters + constexpr std::ptrdiff_t m_bUseRandomCPs = 0x220; // bool + constexpr std::ptrdiff_t m_vEndOffset = 0x224; // Vector + constexpr std::ptrdiff_t m_bSaveOffset = 0x230; // bool } // Parent: None // Field count: 16 @@ -3364,22 +3280,22 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_GameDecalRenderer { - constexpr std::ptrdiff_t m_sDecalGroupName = 0x210; // CGlobalSymbol - constexpr std::ptrdiff_t m_nEventType = 0x218; // EventTypeSelection_t - constexpr std::ptrdiff_t m_nInteractionMask = 0x220; // ParticleCollisionMask_t - constexpr std::ptrdiff_t m_nCollisionGroup = 0x228; // ParticleCollisionGroup_t - constexpr std::ptrdiff_t m_vecStartPos = 0x230; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecEndPos = 0x8A8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flTraceBloat = 0xF20; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flDecalSize = 0x1080; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nDecalGroupIndex = 0x11E0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flDecalRotation = 0x1340; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vModulationColor = 0x14A0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_bUseGameDefaultDecalSize = 0x1B18; // bool - constexpr std::ptrdiff_t m_bRandomDecalRotation = 0x1B19; // bool - constexpr std::ptrdiff_t m_bRandomlySelectDecalInGroup = 0x1B1A; // bool - constexpr std::ptrdiff_t m_bNoDecalsOnOwner = 0x1B1B; // bool - constexpr std::ptrdiff_t m_bVisualizeTraces = 0x1B1C; // bool + constexpr std::ptrdiff_t m_sDecalGroupName = 0x220; // CGlobalSymbol + constexpr std::ptrdiff_t m_nEventType = 0x228; // EventTypeSelection_t + constexpr std::ptrdiff_t m_nInteractionMask = 0x230; // ParticleCollisionMask_t + constexpr std::ptrdiff_t m_nCollisionGroup = 0x238; // ParticleCollisionGroup_t + constexpr std::ptrdiff_t m_vecStartPos = 0x240; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecEndPos = 0x8F8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flTraceBloat = 0xFB0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flDecalSize = 0x1120; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nDecalGroupIndex = 0x1290; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flDecalRotation = 0x1400; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vModulationColor = 0x1570; // CPerParticleVecInput + constexpr std::ptrdiff_t m_bUseGameDefaultDecalSize = 0x1C28; // bool + constexpr std::ptrdiff_t m_bRandomDecalRotation = 0x1C29; // bool + constexpr std::ptrdiff_t m_bRandomlySelectDecalInGroup = 0x1C2A; // bool + constexpr std::ptrdiff_t m_bNoDecalsOnOwner = 0x1C2B; // bool + constexpr std::ptrdiff_t m_bVisualizeTraces = 0x1C2C; // bool } // Parent: None // Field count: 7 @@ -3387,13 +3303,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointsToModelParticles { - constexpr std::ptrdiff_t m_HitboxSetName = 0x1C0; // char[128] - constexpr std::ptrdiff_t m_AttachmentName = 0x240; // char[128] - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x2C0; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x2C4; // int32 - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x2C8; // int32 - constexpr std::ptrdiff_t m_bSkin = 0x2CC; // bool - constexpr std::ptrdiff_t m_bAttachment = 0x2CD; // bool + constexpr std::ptrdiff_t m_HitboxSetName = 0x1D0; // char[128] + constexpr std::ptrdiff_t m_AttachmentName = 0x250; // char[128] + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x2D0; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x2D4; // int32 + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x2D8; // int32 + constexpr std::ptrdiff_t m_bSkin = 0x2DC; // bool + constexpr std::ptrdiff_t m_bAttachment = 0x2DD; // bool } // Parent: None // Field count: 6 @@ -3401,12 +3317,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ColorInterpolateRandom { - constexpr std::ptrdiff_t m_ColorFadeMin = 0x1C0; // Color - constexpr std::ptrdiff_t m_ColorFadeMax = 0x1DC; // Color - constexpr std::ptrdiff_t m_flFadeStartTime = 0x1EC; // float32 - constexpr std::ptrdiff_t m_flFadeEndTime = 0x1F0; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1F4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bEaseInOut = 0x1F8; // bool + constexpr std::ptrdiff_t m_ColorFadeMin = 0x1D0; // Color + constexpr std::ptrdiff_t m_ColorFadeMax = 0x1EC; // Color + constexpr std::ptrdiff_t m_flFadeStartTime = 0x1FC; // float32 + constexpr std::ptrdiff_t m_flFadeEndTime = 0x200; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x204; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bEaseInOut = 0x208; // bool } // Parent: None // Field count: 0 @@ -3421,13 +3337,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderLights { - constexpr std::ptrdiff_t m_flAnimationRate = 0x218; // float32 - constexpr std::ptrdiff_t m_nAnimationType = 0x21C; // AnimationType_t - constexpr std::ptrdiff_t m_bAnimateInFPS = 0x220; // bool - constexpr std::ptrdiff_t m_flMinSize = 0x224; // float32 - constexpr std::ptrdiff_t m_flMaxSize = 0x228; // float32 - constexpr std::ptrdiff_t m_flStartFadeSize = 0x22C; // float32 - constexpr std::ptrdiff_t m_flEndFadeSize = 0x230; // float32 + constexpr std::ptrdiff_t m_flAnimationRate = 0x228; // float32 + constexpr std::ptrdiff_t m_nAnimationType = 0x22C; // AnimationType_t + constexpr std::ptrdiff_t m_bAnimateInFPS = 0x230; // bool + constexpr std::ptrdiff_t m_flMinSize = 0x234; // float32 + constexpr std::ptrdiff_t m_flMaxSize = 0x238; // float32 + constexpr std::ptrdiff_t m_flStartFadeSize = 0x23C; // float32 + constexpr std::ptrdiff_t m_flEndFadeSize = 0x240; // float32 } // Parent: None // Field count: 1 @@ -3435,7 +3351,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DecayClampCount { - constexpr std::ptrdiff_t m_nCount = 0x1C0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nCount = 0x1D0; // CParticleCollectionFloatInput } // Parent: None // Field count: 2 @@ -3452,13 +3368,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_ColorLitPerParticle { - constexpr std::ptrdiff_t m_ColorMin = 0x1E0; // Color - constexpr std::ptrdiff_t m_ColorMax = 0x1E4; // Color - constexpr std::ptrdiff_t m_TintMin = 0x1E8; // Color - constexpr std::ptrdiff_t m_TintMax = 0x1EC; // Color - constexpr std::ptrdiff_t m_flTintPerc = 0x1F0; // float32 - constexpr std::ptrdiff_t m_nTintBlendMode = 0x1F4; // ParticleColorBlendMode_t - constexpr std::ptrdiff_t m_flLightAmplification = 0x1F8; // float32 + constexpr std::ptrdiff_t m_ColorMin = 0x1F0; // Color + constexpr std::ptrdiff_t m_ColorMax = 0x1F4; // Color + constexpr std::ptrdiff_t m_TintMin = 0x1F8; // Color + constexpr std::ptrdiff_t m_TintMax = 0x1FC; // Color + constexpr std::ptrdiff_t m_flTintPerc = 0x200; // float32 + constexpr std::ptrdiff_t m_nTintBlendMode = 0x204; // ParticleColorBlendMode_t + constexpr std::ptrdiff_t m_flLightAmplification = 0x208; // float32 } // Parent: None // Field count: 1 @@ -3466,7 +3382,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderPoints { - constexpr std::ptrdiff_t m_hMaterial = 0x210; // CStrongHandle + constexpr std::ptrdiff_t m_hMaterial = 0x220; // CStrongHandle } // Parent: None // Field count: 6 @@ -3474,12 +3390,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_SetAttributeToScalarExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1C8; // ScalarExpressionType_t - constexpr std::ptrdiff_t m_flInput1 = 0x1D0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInput2 = 0x330; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputRemap = 0x490; // CParticleRemapFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x5F0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x5F4; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nExpression = 0x1D8; // ScalarExpressionType_t + constexpr std::ptrdiff_t m_flInput1 = 0x1E0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInput2 = 0x350; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputRemap = 0x4C0; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x630; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x634; // ParticleSetMethod_t } // Parent: None // Field count: 10 @@ -3487,16 +3403,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateOnGrid { - constexpr std::ptrdiff_t m_nXCount = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nYCount = 0x328; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nZCount = 0x488; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nXSpacing = 0x5E8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nYSpacing = 0x748; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nZSpacing = 0x8A8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nControlPointNumber = 0xA08; // int32 - constexpr std::ptrdiff_t m_bLocalSpace = 0xA0C; // bool - constexpr std::ptrdiff_t m_bCenter = 0xA0D; // bool - constexpr std::ptrdiff_t m_bHollow = 0xA0E; // bool + constexpr std::ptrdiff_t m_nXCount = 0x1D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nYCount = 0x348; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nZCount = 0x4B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nXSpacing = 0x628; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nYSpacing = 0x798; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nZSpacing = 0x908; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0xA78; // int32 + constexpr std::ptrdiff_t m_bLocalSpace = 0xA7C; // bool + constexpr std::ptrdiff_t m_bCenter = 0xA7D; // bool + constexpr std::ptrdiff_t m_bHollow = 0xA7E; // bool } // Parent: None // Field count: 3 @@ -3504,9 +3420,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RampCPLinearRandom { - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C8; // int32 - constexpr std::ptrdiff_t m_vecRateMin = 0x1CC; // Vector - constexpr std::ptrdiff_t m_vecRateMax = 0x1D8; // Vector + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D8; // int32 + constexpr std::ptrdiff_t m_vecRateMin = 0x1DC; // Vector + constexpr std::ptrdiff_t m_vecRateMax = 0x1E8; // Vector } // Parent: None // Field count: 6 @@ -3514,12 +3430,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_VelocityMatchingForce { - constexpr std::ptrdiff_t m_flDirScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flSpdScale = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flNeighborDistance = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flFacingStrength = 0x1CC; // float32 - constexpr std::ptrdiff_t m_bUseAABB = 0x1D0; // bool - constexpr std::ptrdiff_t m_nCPBroadcast = 0x1D4; // int32 + constexpr std::ptrdiff_t m_flDirScale = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flSpdScale = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flNeighborDistance = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flFacingStrength = 0x1DC; // float32 + constexpr std::ptrdiff_t m_bUseAABB = 0x1E0; // bool + constexpr std::ptrdiff_t m_nCPBroadcast = 0x1E4; // int32 } // Parent: None // Field count: 3 @@ -3527,9 +3443,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomAlphaWindowThreshold { - constexpr std::ptrdiff_t m_flMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flExponent = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flMin = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flMax = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flExponent = 0x1E0; // float32 } // Parent: None // Field count: 14 @@ -3537,20 +3453,20 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateOnModelAtHeight { - constexpr std::ptrdiff_t m_bUseBones = 0x1C8; // bool - constexpr std::ptrdiff_t m_bForceZ = 0x1C9; // bool - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nHeightCP = 0x1D0; // int32 - constexpr std::ptrdiff_t m_bUseWaterHeight = 0x1D4; // bool - constexpr std::ptrdiff_t m_flDesiredHeight = 0x1D8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vecHitBoxScale = 0x338; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vecDirectionBias = 0x9B0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nBiasType = 0x1028; // ParticleHitboxBiasType_t - constexpr std::ptrdiff_t m_bLocalCoords = 0x102C; // bool - constexpr std::ptrdiff_t m_bPreferMovingBoxes = 0x102D; // bool - constexpr std::ptrdiff_t m_HitboxSetName = 0x102E; // char[128] - constexpr std::ptrdiff_t m_flHitboxVelocityScale = 0x10B0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flMaxBoneVelocity = 0x1210; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bUseBones = 0x1D8; // bool + constexpr std::ptrdiff_t m_bForceZ = 0x1D9; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nHeightCP = 0x1E0; // int32 + constexpr std::ptrdiff_t m_bUseWaterHeight = 0x1E4; // bool + constexpr std::ptrdiff_t m_flDesiredHeight = 0x1E8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecHitBoxScale = 0x358; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vecDirectionBias = 0xA10; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nBiasType = 0x10C8; // ParticleHitboxBiasType_t + constexpr std::ptrdiff_t m_bLocalCoords = 0x10CC; // bool + constexpr std::ptrdiff_t m_bPreferMovingBoxes = 0x10CD; // bool + constexpr std::ptrdiff_t m_HitboxSetName = 0x10CE; // char[128] + constexpr std::ptrdiff_t m_flHitboxVelocityScale = 0x1150; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMaxBoneVelocity = 0x12C0; // CParticleCollectionFloatInput } // Parent: None // Field count: 6 @@ -3558,12 +3474,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RestartAfterDuration { - constexpr std::ptrdiff_t m_flDurationMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flDurationMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_nCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nCPField = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // int32 - constexpr std::ptrdiff_t m_bOnlyChildren = 0x1D4; // bool + constexpr std::ptrdiff_t m_flDurationMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flDurationMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nCP = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nCPField = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nChildGroupID = 0x1E0; // int32 + constexpr std::ptrdiff_t m_bOnlyChildren = 0x1E4; // bool } // Parent: None // Field count: 0 @@ -3578,13 +3494,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapVisibilityScalar { - constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0x1D8; // float32 + constexpr std::ptrdiff_t m_nFieldInput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x1E8; // float32 } // Parent: None // Field count: 6 @@ -3593,12 +3509,12 @@ namespace cs2_dumper { // MParticleMinVersion // MGetKV3ClassDefaults namespace C_INIT_CreateSequentialPathV2 { - constexpr std::ptrdiff_t m_fMaxDistance = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flNumToAssign = 0x328; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bLoop = 0x488; // bool - constexpr std::ptrdiff_t m_bCPPairs = 0x489; // bool - constexpr std::ptrdiff_t m_bSaveOffset = 0x48A; // bool - constexpr std::ptrdiff_t m_PathParams = 0x490; // CPathParameters + constexpr std::ptrdiff_t m_fMaxDistance = 0x1D8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flNumToAssign = 0x348; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bLoop = 0x4B8; // bool + constexpr std::ptrdiff_t m_bCPPairs = 0x4B9; // bool + constexpr std::ptrdiff_t m_bSaveOffset = 0x4BA; // bool + constexpr std::ptrdiff_t m_PathParams = 0x4C0; // CPathParameters } // Parent: None // Field count: 2 @@ -3615,12 +3531,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapInitialDirectionToTransformToVector { - constexpr std::ptrdiff_t m_TransformInput = 0x1C8; // CParticleTransformInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x230; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x234; // float32 - constexpr std::ptrdiff_t m_flOffsetRot = 0x238; // float32 - constexpr std::ptrdiff_t m_vecOffsetAxis = 0x23C; // Vector - constexpr std::ptrdiff_t m_bNormalize = 0x248; // bool + constexpr std::ptrdiff_t m_TransformInput = 0x1D8; // CParticleTransformInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x240; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x244; // float32 + constexpr std::ptrdiff_t m_flOffsetRot = 0x248; // float32 + constexpr std::ptrdiff_t m_vecOffsetAxis = 0x24C; // Vector + constexpr std::ptrdiff_t m_bNormalize = 0x258; // bool } // Parent: None // Field count: 4 @@ -3629,10 +3545,10 @@ namespace cs2_dumper { // MParticleMinVersion // MGetKV3ClassDefaults namespace C_OP_LockToSavedSequentialPathV2 { - constexpr std::ptrdiff_t m_flFadeStart = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flFadeEnd = 0x1C4; // float32 - constexpr std::ptrdiff_t m_bCPPairs = 0x1C8; // bool - constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters + constexpr std::ptrdiff_t m_flFadeStart = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flFadeEnd = 0x1D4; // float32 + constexpr std::ptrdiff_t m_bCPPairs = 0x1D8; // bool + constexpr std::ptrdiff_t m_PathParams = 0x1E0; // CPathParameters } // Parent: None // Field count: 1 @@ -3640,7 +3556,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_NormalLock { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D0; // int32 } // Parent: None // Field count: 4 @@ -3648,10 +3564,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapTransformOrientationToRotations { - constexpr std::ptrdiff_t m_TransformInput = 0x1C8; // CParticleTransformInput - constexpr std::ptrdiff_t m_vecRotation = 0x230; // Vector - constexpr std::ptrdiff_t m_bUseQuat = 0x23C; // bool - constexpr std::ptrdiff_t m_bWriteNormal = 0x23D; // bool + constexpr std::ptrdiff_t m_TransformInput = 0x1D8; // CParticleTransformInput + constexpr std::ptrdiff_t m_vecRotation = 0x240; // Vector + constexpr std::ptrdiff_t m_bUseQuat = 0x24C; // bool + constexpr std::ptrdiff_t m_bWriteNormal = 0x24D; // bool } // Parent: None // Field count: 4 @@ -3659,10 +3575,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_Cull { - constexpr std::ptrdiff_t m_flCullPerc = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flCullStart = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flCullEnd = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flCullExp = 0x1CC; // float32 + constexpr std::ptrdiff_t m_flCullPerc = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flCullStart = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flCullEnd = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flCullExp = 0x1DC; // float32 } // Parent: None // Field count: 1 @@ -3670,15 +3586,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomYawFlip { - constexpr std::ptrdiff_t m_flPercent = 0x1C8; // float32 - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_OP_RemapSDFGradientToVectorAttribute { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flPercent = 0x1D8; // float32 } // Parent: None // Field count: 2 @@ -3695,11 +3603,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ReadFromNeighboringParticle { - constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32 - constexpr std::ptrdiff_t m_DistanceCheck = 0x1D0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInterpolation = 0x330; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nFieldInput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nIncrement = 0x1D8; // int32 + constexpr std::ptrdiff_t m_DistanceCheck = 0x1E0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInterpolation = 0x350; // CPerParticleFloatInput } // Parent: None // Field count: 2 @@ -3707,8 +3615,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderText { - constexpr std::ptrdiff_t m_OutlineColor = 0x210; // Color - constexpr std::ptrdiff_t m_DefaultText = 0x218; // CUtlString + constexpr std::ptrdiff_t m_OutlineColor = 0x220; // Color + constexpr std::ptrdiff_t m_DefaultText = 0x228; // CUtlString } // Parent: None // Field count: 5 @@ -3716,11 +3624,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LerpToInitialPosition { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flInterpolation = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nCacheField = 0x328; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x330; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vecScale = 0x490; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D0; // int32 + constexpr std::ptrdiff_t m_flInterpolation = 0x1D8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nCacheField = 0x348; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x350; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecScale = 0x4C0; // CParticleCollectionVecInput } // Parent: None // Field count: 0 @@ -3735,9 +3643,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LerpEndCapVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecOutput = 0x1C4; // Vector - constexpr std::ptrdiff_t m_flLerpTime = 0x1D0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecOutput = 0x1D4; // Vector + constexpr std::ptrdiff_t m_flLerpTime = 0x1E0; // float32 } // Parent: None // Field count: 1 @@ -3745,7 +3653,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_VelocityDecay { - constexpr std::ptrdiff_t m_flMinVelocity = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flMinVelocity = 0x1D0; // float32 } // Parent: None // Field count: 6 @@ -3753,12 +3661,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetCPOrientationToPointAtCP { - constexpr std::ptrdiff_t m_nInputCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nOutputCP = 0x1CC; // int32 - constexpr std::ptrdiff_t m_flInterpolation = 0x1D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_b2DOrientation = 0x330; // bool - constexpr std::ptrdiff_t m_bAvoidSingularity = 0x331; // bool - constexpr std::ptrdiff_t m_bPointAway = 0x332; // bool + constexpr std::ptrdiff_t m_nInputCP = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x1DC; // int32 + constexpr std::ptrdiff_t m_flInterpolation = 0x1E0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_b2DOrientation = 0x350; // bool + constexpr std::ptrdiff_t m_bAvoidSingularity = 0x351; // bool + constexpr std::ptrdiff_t m_bPointAway = 0x352; // bool } // Parent: None // Field count: 5 @@ -3766,11 +3674,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LockToPointList { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_pointList = 0x1C8; // CUtlVector - constexpr std::ptrdiff_t m_bPlaceAlongPath = 0x1E0; // bool - constexpr std::ptrdiff_t m_bClosedLoop = 0x1E1; // bool - constexpr std::ptrdiff_t m_nNumPointsAlongPath = 0x1E4; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_pointList = 0x1D8; // CUtlVector + constexpr std::ptrdiff_t m_bPlaceAlongPath = 0x1F0; // bool + constexpr std::ptrdiff_t m_bClosedLoop = 0x1F1; // bool + constexpr std::ptrdiff_t m_nNumPointsAlongPath = 0x1F4; // int32 } // Parent: None // Field count: 17 @@ -3778,23 +3686,23 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_MovementPlaceOnGround { - constexpr std::ptrdiff_t m_flOffset = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x320; // float32 - constexpr std::ptrdiff_t m_flTolerance = 0x324; // float32 - constexpr std::ptrdiff_t m_flTraceOffset = 0x328; // float32 - constexpr std::ptrdiff_t m_flLerpRate = 0x32C; // float32 - constexpr std::ptrdiff_t m_CollisionGroupName = 0x330; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x3B0; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_nRefCP1 = 0x3B4; // int32 - constexpr std::ptrdiff_t m_nRefCP2 = 0x3B8; // int32 - constexpr std::ptrdiff_t m_nLerpCP = 0x3BC; // int32 - constexpr std::ptrdiff_t m_nTraceMissBehavior = 0x3C8; // ParticleTraceMissBehavior_t - constexpr std::ptrdiff_t m_bIncludeShotHull = 0x3CC; // bool - constexpr std::ptrdiff_t m_bIncludeWater = 0x3CD; // bool - constexpr std::ptrdiff_t m_bSetNormal = 0x3D0; // bool - constexpr std::ptrdiff_t m_bScaleOffset = 0x3D1; // bool - constexpr std::ptrdiff_t m_nPreserveOffsetCP = 0x3D4; // int32 - constexpr std::ptrdiff_t m_nIgnoreCP = 0x3D8; // int32 + constexpr std::ptrdiff_t m_flOffset = 0x1D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x340; // float32 + constexpr std::ptrdiff_t m_flTolerance = 0x344; // float32 + constexpr std::ptrdiff_t m_flTraceOffset = 0x348; // float32 + constexpr std::ptrdiff_t m_flLerpRate = 0x34C; // float32 + constexpr std::ptrdiff_t m_CollisionGroupName = 0x350; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x3D0; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_nRefCP1 = 0x3D4; // int32 + constexpr std::ptrdiff_t m_nRefCP2 = 0x3D8; // int32 + constexpr std::ptrdiff_t m_nLerpCP = 0x3DC; // int32 + constexpr std::ptrdiff_t m_nTraceMissBehavior = 0x3E8; // ParticleTraceMissBehavior_t + constexpr std::ptrdiff_t m_bIncludeShotHull = 0x3EC; // bool + constexpr std::ptrdiff_t m_bIncludeWater = 0x3ED; // bool + constexpr std::ptrdiff_t m_bSetNormal = 0x3F0; // bool + constexpr std::ptrdiff_t m_bScaleOffset = 0x3F1; // bool + constexpr std::ptrdiff_t m_nPreserveOffsetCP = 0x3F4; // int32 + constexpr std::ptrdiff_t m_nIgnoreCP = 0x3F8; // int32 } // Parent: None // Field count: 2 @@ -3802,8 +3710,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetCPOrientationToDirection { - constexpr std::ptrdiff_t m_nInputControlPoint = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1C4; // int32 + constexpr std::ptrdiff_t m_nInputControlPoint = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1D4; // int32 } // Parent: None // Field count: 4 @@ -3811,10 +3719,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapCrossProductOfTwoVectorsToVector { - constexpr std::ptrdiff_t m_InputVec1 = 0x1C0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_InputVec2 = 0x838; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nFieldOutput = 0xEB0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bNormalize = 0xEB4; // bool + constexpr std::ptrdiff_t m_InputVec1 = 0x1D0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_InputVec2 = 0x888; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nFieldOutput = 0xF40; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bNormalize = 0xF44; // bool } // Parent: None // Field count: 4 @@ -3822,10 +3730,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapTransformOrientationToRotations { - constexpr std::ptrdiff_t m_TransformInput = 0x1C0; // CParticleTransformInput - constexpr std::ptrdiff_t m_vecRotation = 0x228; // Vector - constexpr std::ptrdiff_t m_bUseQuat = 0x234; // bool - constexpr std::ptrdiff_t m_bWriteNormal = 0x235; // bool + constexpr std::ptrdiff_t m_TransformInput = 0x1D0; // CParticleTransformInput + constexpr std::ptrdiff_t m_vecRotation = 0x238; // Vector + constexpr std::ptrdiff_t m_bUseQuat = 0x244; // bool + constexpr std::ptrdiff_t m_bWriteNormal = 0x245; // bool } // Parent: None // Field count: 0 @@ -3841,13 +3749,13 @@ namespace cs2_dumper { // MParticleMinVersion // MGetKV3ClassDefaults namespace C_OP_InheritFromParentParticlesV2 { - constexpr std::ptrdiff_t m_flScale = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x320; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nIncrement = 0x328; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bRandomDistribution = 0x488; // bool - constexpr std::ptrdiff_t m_bReverse = 0x489; // bool - constexpr std::ptrdiff_t m_nMissingParentBehavior = 0x48C; // MissingParentInheritBehavior_t - constexpr std::ptrdiff_t m_flInterpolation = 0x490; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flScale = 0x1D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x340; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nIncrement = 0x348; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bRandomDistribution = 0x4B8; // bool + constexpr std::ptrdiff_t m_bReverse = 0x4B9; // bool + constexpr std::ptrdiff_t m_nMissingParentBehavior = 0x4BC; // MissingParentInheritBehavior_t + constexpr std::ptrdiff_t m_flInterpolation = 0x4C0; // CPerParticleFloatInput } // Parent: None // Field count: 2 @@ -3855,8 +3763,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomSecondSequence { - constexpr std::ptrdiff_t m_nSequenceMin = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nSequenceMax = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nSequenceMin = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nSequenceMax = 0x1DC; // int32 } // Parent: None // Field count: 4 @@ -3864,10 +3772,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetFloatCollection { - constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x320; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x324; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_Lerp = 0x328; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_InputValue = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x340; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x344; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_Lerp = 0x348; // CParticleCollectionFloatInput } // Parent: None // Field count: 3 @@ -3885,10 +3793,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointPositionToRandomActiveCP { - constexpr std::ptrdiff_t m_nCP1 = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nHeadLocationMin = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nHeadLocationMax = 0x1D0; // int32 - constexpr std::ptrdiff_t m_flResetRate = 0x1D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nCP1 = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nHeadLocationMin = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nHeadLocationMax = 0x1E0; // int32 + constexpr std::ptrdiff_t m_flResetRate = 0x1E8; // CParticleCollectionFloatInput } // Parent: None // Field count: 3 @@ -3896,9 +3804,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_Diffusion { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nVoxelGridResolution = 0x1C8; // int32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x1D0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nVoxelGridResolution = 0x1D8; // int32 } // Parent: None // Field count: 8 @@ -3906,14 +3814,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_AgeNoise { - constexpr std::ptrdiff_t m_bAbsVal = 0x1C8; // bool - constexpr std::ptrdiff_t m_bAbsValInv = 0x1C9; // bool - constexpr std::ptrdiff_t m_flOffset = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flAgeMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flAgeMax = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flNoiseScale = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1DC; // float32 - constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1E0; // Vector + constexpr std::ptrdiff_t m_bAbsVal = 0x1D8; // bool + constexpr std::ptrdiff_t m_bAbsValInv = 0x1D9; // bool + constexpr std::ptrdiff_t m_flOffset = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flAgeMin = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flAgeMax = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flNoiseScale = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flNoiseScaleLoc = 0x1EC; // float32 + constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1F0; // Vector } // Parent: None // Field count: 3 @@ -3921,9 +3829,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapVectorComponentToScalar { - constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nComponent = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nFieldInput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nComponent = 0x1D8; // int32 } // Parent: None // Field count: 6 @@ -3931,12 +3839,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CGeneralRandomRotation { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flDegrees = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flDegreesMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flDegreesMax = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flRotationRandExponent = 0x1D8; // float32 - constexpr std::ptrdiff_t m_bRandomlyFlipDirection = 0x1DC; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flDegrees = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flDegreesMin = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flDegreesMax = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flRotationRandExponent = 0x1E8; // float32 + constexpr std::ptrdiff_t m_bRandomlyFlipDirection = 0x1EC; // bool } // Parent: None // Field count: 9 @@ -3944,15 +3852,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DistanceBetweenVecs { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecPoint1 = 0x1C8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecPoint2 = 0x840; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flInputMin = 0xEB8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x1018; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x1178; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x12D8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nSetMethod = 0x1438; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bDeltaTime = 0x143C; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecPoint1 = 0x1D8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecPoint2 = 0x890; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flInputMin = 0xF48; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x10B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x1228; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x1398; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nSetMethod = 0x1508; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bDeltaTime = 0x150C; // bool } // Parent: None // Field count: 3 @@ -3960,9 +3868,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DampenToCP { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_flRange = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flScale = 0x1C8; // float32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D0; // int32 + constexpr std::ptrdiff_t m_flRange = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flScale = 0x1D8; // float32 } // Parent: None // Field count: 11 @@ -3970,17 +3878,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_CalculateVectorAttribute { - constexpr std::ptrdiff_t m_vStartValue = 0x1C0; // Vector - constexpr std::ptrdiff_t m_nFieldInput1 = 0x1CC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputScale1 = 0x1D0; // float32 - constexpr std::ptrdiff_t m_nFieldInput2 = 0x1D4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputScale2 = 0x1D8; // float32 - constexpr std::ptrdiff_t m_nControlPointInput1 = 0x1DC; // ControlPointReference_t - constexpr std::ptrdiff_t m_flControlPointScale1 = 0x1F0; // float32 - constexpr std::ptrdiff_t m_nControlPointInput2 = 0x1F4; // ControlPointReference_t - constexpr std::ptrdiff_t m_flControlPointScale2 = 0x208; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x20C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vFinalOutputScale = 0x210; // Vector + constexpr std::ptrdiff_t m_vStartValue = 0x1D0; // Vector + constexpr std::ptrdiff_t m_nFieldInput1 = 0x1DC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputScale1 = 0x1E0; // float32 + constexpr std::ptrdiff_t m_nFieldInput2 = 0x1E4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputScale2 = 0x1E8; // float32 + constexpr std::ptrdiff_t m_nControlPointInput1 = 0x1EC; // ControlPointReference_t + constexpr std::ptrdiff_t m_flControlPointScale1 = 0x200; // float32 + constexpr std::ptrdiff_t m_nControlPointInput2 = 0x204; // ControlPointReference_t + constexpr std::ptrdiff_t m_flControlPointScale2 = 0x218; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x21C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vFinalOutputScale = 0x220; // Vector } // Parent: None // Field count: 15 @@ -3988,21 +3896,21 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LockToBone { - constexpr std::ptrdiff_t m_modelInput = 0x1C0; // CParticleModelInput - constexpr std::ptrdiff_t m_transformInput = 0x220; // CParticleTransformInput - constexpr std::ptrdiff_t m_flLifeTimeFadeStart = 0x288; // float32 - constexpr std::ptrdiff_t m_flLifeTimeFadeEnd = 0x28C; // float32 - constexpr std::ptrdiff_t m_flJumpThreshold = 0x290; // float32 - constexpr std::ptrdiff_t m_flPrevPosScale = 0x294; // float32 - constexpr std::ptrdiff_t m_HitboxSetName = 0x298; // char[128] - constexpr std::ptrdiff_t m_bRigid = 0x318; // bool - constexpr std::ptrdiff_t m_bUseBones = 0x319; // bool - constexpr std::ptrdiff_t m_nFieldOutput = 0x31C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutputPrev = 0x320; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nRotationSetType = 0x324; // ParticleRotationLockType_t - constexpr std::ptrdiff_t m_bRigidRotationLock = 0x328; // bool - constexpr std::ptrdiff_t m_vecRotation = 0x330; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flRotLerp = 0x9A8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_modelInput = 0x1D0; // CParticleModelInput + constexpr std::ptrdiff_t m_transformInput = 0x230; // CParticleTransformInput + constexpr std::ptrdiff_t m_flLifeTimeFadeStart = 0x298; // float32 + constexpr std::ptrdiff_t m_flLifeTimeFadeEnd = 0x29C; // float32 + constexpr std::ptrdiff_t m_flJumpThreshold = 0x2A0; // float32 + constexpr std::ptrdiff_t m_flPrevPosScale = 0x2A4; // float32 + constexpr std::ptrdiff_t m_HitboxSetName = 0x2A8; // char[128] + constexpr std::ptrdiff_t m_bRigid = 0x328; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x329; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x32C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutputPrev = 0x330; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nRotationSetType = 0x334; // ParticleRotationLockType_t + constexpr std::ptrdiff_t m_bRigidRotationLock = 0x338; // bool + constexpr std::ptrdiff_t m_vecRotation = 0x340; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flRotLerp = 0x9F8; // CPerParticleFloatInput } // Parent: None // Field count: 0 @@ -4017,10 +3925,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ScreenSpaceRotateTowardTarget { - constexpr std::ptrdiff_t m_vecTargetPosition = 0x1C0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flOutputRemap = 0x838; // CParticleRemapFloatInput - constexpr std::ptrdiff_t m_nSetMethod = 0x998; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_flScreenEdgeAlignmentDistance = 0x9A0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecTargetPosition = 0x1D0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flOutputRemap = 0x888; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nSetMethod = 0x9F8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_flScreenEdgeAlignmentDistance = 0xA00; // CPerParticleFloatInput } // Parent: None // Field count: 3 @@ -4028,9 +3936,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_MovementMaintainOffset { - constexpr std::ptrdiff_t m_vecOffset = 0x1C0; // Vector - constexpr std::ptrdiff_t m_nCP = 0x1CC; // int32 - constexpr std::ptrdiff_t m_bRadiusScale = 0x1D0; // bool + constexpr std::ptrdiff_t m_vecOffset = 0x1D0; // Vector + constexpr std::ptrdiff_t m_nCP = 0x1DC; // int32 + constexpr std::ptrdiff_t m_bRadiusScale = 0x1E0; // bool } // Parent: None // Field count: 11 @@ -4038,17 +3946,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateWithinCapsuleTransform { - constexpr std::ptrdiff_t m_fRadiusMin = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_fRadiusMax = 0x328; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_fHeight = 0x488; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_TransformInput = 0x5E8; // CParticleTransformInput - constexpr std::ptrdiff_t m_fSpeedMin = 0x650; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_fSpeedMax = 0x7B0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_fSpeedRandExp = 0x910; // float32 - constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMin = 0x918; // CPerParticleVecInput - constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMax = 0xF90; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x1608; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldVelocity = 0x160C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_fRadiusMin = 0x1D8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_fRadiusMax = 0x348; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_fHeight = 0x4B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_TransformInput = 0x628; // CParticleTransformInput + constexpr std::ptrdiff_t m_fSpeedMin = 0x690; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_fSpeedMax = 0x800; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_fSpeedRandExp = 0x970; // float32 + constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMin = 0x978; // CPerParticleVecInput + constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMax = 0x1030; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x16E8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldVelocity = 0x16EC; // ParticleAttributeIndex_t } // Parent: None // Field count: 5 @@ -4056,11 +3964,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetVec { - constexpr std::ptrdiff_t m_InputValue = 0x1C0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nOutputField = 0x838; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x83C; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_Lerp = 0x840; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bNormalizedOutput = 0x9A0; // bool + constexpr std::ptrdiff_t m_InputValue = 0x1D0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nOutputField = 0x888; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x88C; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_Lerp = 0x890; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bNormalizedOutput = 0xA00; // bool } // Parent: None // Field count: 6 @@ -4068,12 +3976,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateFromParentParticles { - constexpr std::ptrdiff_t m_flVelocityScale = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flIncrement = 0x1CC; // float32 - constexpr std::ptrdiff_t m_bRandomDistribution = 0x1D0; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1D4; // int32 - constexpr std::ptrdiff_t m_bSubFrame = 0x1D8; // bool - constexpr std::ptrdiff_t m_bSetRopeSegmentID = 0x1D9; // bool + constexpr std::ptrdiff_t m_flVelocityScale = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flIncrement = 0x1DC; // float32 + constexpr std::ptrdiff_t m_bRandomDistribution = 0x1E0; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1E4; // int32 + constexpr std::ptrdiff_t m_bSubFrame = 0x1E8; // bool + constexpr std::ptrdiff_t m_bSetRopeSegmentID = 0x1E9; // bool } // Parent: None // Field count: 4 @@ -4081,10 +3989,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CheckParticleForWater { - constexpr std::ptrdiff_t m_flRadius = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x328; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOutputRemap = 0x330; // CParticleRemapFloatInput - constexpr std::ptrdiff_t m_nSetMethod = 0x490; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_flRadius = 0x1D8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x348; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOutputRemap = 0x350; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nSetMethod = 0x4C0; // ParticleSetMethod_t } // Parent: None // Field count: 0 @@ -4099,22 +4007,22 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderOmni2Light { - constexpr std::ptrdiff_t m_nLightType = 0x210; // ParticleOmni2LightTypeChoiceList_t - constexpr std::ptrdiff_t m_vColorBlend = 0x218; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0x890; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_nBrightnessUnit = 0x894; // ParticleLightUnitChoiceList_t - constexpr std::ptrdiff_t m_flBrightnessLumens = 0x898; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flBrightnessCandelas = 0x9F8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bCastShadows = 0xB58; // bool - constexpr std::ptrdiff_t m_bFog = 0xB59; // bool - constexpr std::ptrdiff_t m_flFogScale = 0xB60; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flLuminaireRadius = 0xCC0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flSkirt = 0xE20; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRange = 0xF80; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInnerConeAngle = 0x10E0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOuterConeAngle = 0x1240; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_hLightCookie = 0x13A0; // CStrongHandle - constexpr std::ptrdiff_t m_bSphericalCookie = 0x13A8; // bool + constexpr std::ptrdiff_t m_nLightType = 0x220; // ParticleOmni2LightTypeChoiceList_t + constexpr std::ptrdiff_t m_vColorBlend = 0x228; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x8E0; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_nBrightnessUnit = 0x8E4; // ParticleLightUnitChoiceList_t + constexpr std::ptrdiff_t m_flBrightnessLumens = 0x8E8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flBrightnessCandelas = 0xA58; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bCastShadows = 0xBC8; // bool + constexpr std::ptrdiff_t m_bFog = 0xBC9; // bool + constexpr std::ptrdiff_t m_flFogScale = 0xBD0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flLuminaireRadius = 0xD40; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flSkirt = 0xEB0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRange = 0x1020; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInnerConeAngle = 0x1190; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOuterConeAngle = 0x1300; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_hLightCookie = 0x1470; // CStrongHandle + constexpr std::ptrdiff_t m_bSphericalCookie = 0x1478; // bool } // Parent: None // Field count: 5 @@ -4122,11 +4030,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ConnectParentParticleToNearest { - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nSecondControlPoint = 0x1C4; // int32 - constexpr std::ptrdiff_t m_bUseRadius = 0x1C8; // bool - constexpr std::ptrdiff_t m_flRadiusScale = 0x1D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flParentRadiusScale = 0x330; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nSecondControlPoint = 0x1D4; // int32 + constexpr std::ptrdiff_t m_bUseRadius = 0x1D8; // bool + constexpr std::ptrdiff_t m_flRadiusScale = 0x1E0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flParentRadiusScale = 0x350; // CParticleCollectionFloatInput } // Parent: None // Field count: 3 @@ -4136,7 +4044,7 @@ namespace cs2_dumper { namespace CPAssignment_t { constexpr std::ptrdiff_t m_nCPNumber = 0x0; // int32 constexpr std::ptrdiff_t m_Pos = 0x8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nOrientationMode = 0x680; // ParticleOrientationSetMode_t + constexpr std::ptrdiff_t m_nOrientationMode = 0x6C0; // ParticleOrientationSetMode_t } // Parent: None // Field count: 0 @@ -4151,25 +4059,25 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitSkinnedPositionFromCPSnapshot { - constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1CC; // int32 - constexpr std::ptrdiff_t m_bRandom = 0x1D0; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1D4; // int32 - constexpr std::ptrdiff_t m_bRigid = 0x1D8; // bool - constexpr std::ptrdiff_t m_bSetNormal = 0x1D9; // bool - constexpr std::ptrdiff_t m_bIgnoreDt = 0x1DA; // bool - constexpr std::ptrdiff_t m_flMinNormalVelocity = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flMaxNormalVelocity = 0x1E0; // float32 - constexpr std::ptrdiff_t m_nIndexType = 0x1E4; // SnapshotIndexType_t - constexpr std::ptrdiff_t m_flReadIndex = 0x1E8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flIncrement = 0x348; // float32 - constexpr std::ptrdiff_t m_nFullLoopIncrement = 0x34C; // int32 - constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x350; // int32 - constexpr std::ptrdiff_t m_flBoneVelocity = 0x354; // float32 - constexpr std::ptrdiff_t m_flBoneVelocityMax = 0x358; // float32 - constexpr std::ptrdiff_t m_bCopyColor = 0x35C; // bool - constexpr std::ptrdiff_t m_bCopyAlpha = 0x35D; // bool - constexpr std::ptrdiff_t m_bSetRadius = 0x35E; // bool + constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1DC; // int32 + constexpr std::ptrdiff_t m_bRandom = 0x1E0; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1E4; // int32 + constexpr std::ptrdiff_t m_bRigid = 0x1E8; // bool + constexpr std::ptrdiff_t m_bSetNormal = 0x1E9; // bool + constexpr std::ptrdiff_t m_bIgnoreDt = 0x1EA; // bool + constexpr std::ptrdiff_t m_flMinNormalVelocity = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flMaxNormalVelocity = 0x1F0; // float32 + constexpr std::ptrdiff_t m_nIndexType = 0x1F4; // SnapshotIndexType_t + constexpr std::ptrdiff_t m_flReadIndex = 0x1F8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flIncrement = 0x368; // float32 + constexpr std::ptrdiff_t m_nFullLoopIncrement = 0x36C; // int32 + constexpr std::ptrdiff_t m_nSnapShotStartPoint = 0x370; // int32 + constexpr std::ptrdiff_t m_flBoneVelocity = 0x374; // float32 + constexpr std::ptrdiff_t m_flBoneVelocityMax = 0x378; // float32 + constexpr std::ptrdiff_t m_bCopyColor = 0x37C; // bool + constexpr std::ptrdiff_t m_bCopyAlpha = 0x37D; // bool + constexpr std::ptrdiff_t m_bSetRadius = 0x37E; // bool } // Parent: None // Field count: 4 @@ -4177,10 +4085,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LagCompensation { - constexpr std::ptrdiff_t m_nDesiredVelocityCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nLatencyCP = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nLatencyCPField = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nDesiredVelocityCPField = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nDesiredVelocityCP = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nLatencyCP = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nLatencyCPField = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nDesiredVelocityCPField = 0x1DC; // int32 } // Parent: None // Field count: 2 @@ -4188,8 +4096,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_CollideWithSelf { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMinimumSpeed = 0x320; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRadiusScale = 0x1D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMinimumSpeed = 0x340; // CPerParticleFloatInput } // Parent: None // Field count: 6 @@ -4197,12 +4105,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_Noise { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOutputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_fl4NoiseScale = 0x1CC; // float32 - constexpr std::ptrdiff_t m_bAdditive = 0x1D0; // bool - constexpr std::ptrdiff_t m_flNoiseAnimationTimeScale = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_fl4NoiseScale = 0x1DC; // float32 + constexpr std::ptrdiff_t m_bAdditive = 0x1E0; // bool + constexpr std::ptrdiff_t m_flNoiseAnimationTimeScale = 0x1E4; // float32 } // Parent: None // Field count: 6 @@ -4210,12 +4118,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_FadeAndKillForTracers { - constexpr std::ptrdiff_t m_flStartFadeInTime = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flEndFadeInTime = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flStartFadeOutTime = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flEndFadeOutTime = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flStartAlpha = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flEndAlpha = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flStartFadeInTime = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flEndFadeInTime = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flStartFadeOutTime = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flEndFadeOutTime = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flStartAlpha = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flEndAlpha = 0x1E4; // float32 } // Parent: None // Field count: 3 @@ -4223,9 +4131,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ColorAdjustHSL { - constexpr std::ptrdiff_t m_flHueAdjust = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flSaturationAdjust = 0x320; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flLightnessAdjust = 0x480; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flHueAdjust = 0x1D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flSaturationAdjust = 0x340; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flLightnessAdjust = 0x4B0; // CPerParticleFloatInput } // Parent: None // Field count: 4 @@ -4235,8 +4143,8 @@ namespace cs2_dumper { namespace CParticleMassCalculationParameters { constexpr std::ptrdiff_t m_nMassMode = 0x0; // ParticleMassMode_t constexpr std::ptrdiff_t m_flRadius = 0x8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flNominalRadius = 0x168; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flScale = 0x2C8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flNominalRadius = 0x178; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flScale = 0x2E8; // CPerParticleFloatInput } // Parent: None // Field count: 8 @@ -4244,14 +4152,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SequenceFromModel { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutputAnim = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1DC; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutputAnim = 0x1D8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1E8; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1EC; // ParticleSetMethod_t } // Parent: None // Field count: 1 @@ -4259,7 +4167,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_AlphaDecay { - constexpr std::ptrdiff_t m_flMinAlpha = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flMinAlpha = 0x1D0; // float32 } // Parent: None // Field count: 2 @@ -4267,8 +4175,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapDensityGradientToVectorAttribute { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRadiusScale = 0x1D0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D4; // ParticleAttributeIndex_t } // Parent: None // Field count: 5 @@ -4276,11 +4184,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitVec { - constexpr std::ptrdiff_t m_InputValue = 0x1C8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nOutputField = 0x840; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x844; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bNormalizedOutput = 0x848; // bool - constexpr std::ptrdiff_t m_bWritePreviousPosition = 0x849; // bool + constexpr std::ptrdiff_t m_InputValue = 0x1D8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nOutputField = 0x890; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x894; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bNormalizedOutput = 0x898; // bool + constexpr std::ptrdiff_t m_bWritePreviousPosition = 0x899; // bool } // Parent: None // Field count: 10 @@ -4288,16 +4196,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_SetHitboxToModel { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nForceInModel = 0x1CC; // int32 - constexpr std::ptrdiff_t m_bEvenDistribution = 0x1D0; // bool - constexpr std::ptrdiff_t m_nDesiredHitbox = 0x1D4; // int32 - constexpr std::ptrdiff_t m_vecHitBoxScale = 0x1D8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vecDirectionBias = 0x850; // Vector - constexpr std::ptrdiff_t m_bMaintainHitbox = 0x85C; // bool - constexpr std::ptrdiff_t m_bUseBones = 0x85D; // bool - constexpr std::ptrdiff_t m_HitboxSetName = 0x85E; // char[128] - constexpr std::ptrdiff_t m_flShellSize = 0x8E0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nForceInModel = 0x1DC; // int32 + constexpr std::ptrdiff_t m_bEvenDistribution = 0x1E0; // bool + constexpr std::ptrdiff_t m_nDesiredHitbox = 0x1E4; // int32 + constexpr std::ptrdiff_t m_vecHitBoxScale = 0x1E8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vecDirectionBias = 0x8A0; // Vector + constexpr std::ptrdiff_t m_bMaintainHitbox = 0x8AC; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x8AD; // bool + constexpr std::ptrdiff_t m_HitboxSetName = 0x8AE; // char[128] + constexpr std::ptrdiff_t m_flShellSize = 0x930; // CParticleCollectionFloatInput } // Parent: None // Field count: 6 @@ -4305,12 +4213,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_MovementMoveAlongSkinnedCPSnapshot { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1C4; // int32 - constexpr std::ptrdiff_t m_bSetNormal = 0x1C8; // bool - constexpr std::ptrdiff_t m_bSetRadius = 0x1C9; // bool - constexpr std::ptrdiff_t m_flInterpolation = 0x1D0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flTValue = 0x330; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nSnapshotControlPointNumber = 0x1D4; // int32 + constexpr std::ptrdiff_t m_bSetNormal = 0x1D8; // bool + constexpr std::ptrdiff_t m_bSetRadius = 0x1D9; // bool + constexpr std::ptrdiff_t m_flInterpolation = 0x1E0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flTValue = 0x350; // CPerParticleFloatInput } // Parent: None // Field count: 4 @@ -4318,10 +4226,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LerpScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOutput = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flStartTime = 0x328; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x32C; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOutput = 0x1D8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flStartTime = 0x348; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x34C; // float32 } // Parent: None // Field count: 13 @@ -4329,19 +4237,19 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitialRepulsionVelocity { - constexpr std::ptrdiff_t m_CollisionGroupName = 0x1C8; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x248; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_vecOutputMin = 0x24C; // Vector - constexpr std::ptrdiff_t m_vecOutputMax = 0x258; // Vector - constexpr std::ptrdiff_t m_nControlPointNumber = 0x264; // int32 - constexpr std::ptrdiff_t m_bPerParticle = 0x268; // bool - constexpr std::ptrdiff_t m_bTranslate = 0x269; // bool - constexpr std::ptrdiff_t m_bProportional = 0x26A; // bool - constexpr std::ptrdiff_t m_flTraceLength = 0x26C; // float32 - constexpr std::ptrdiff_t m_bPerParticleTR = 0x270; // bool - constexpr std::ptrdiff_t m_bInherit = 0x271; // bool - constexpr std::ptrdiff_t m_nChildCP = 0x274; // int32 - constexpr std::ptrdiff_t m_nChildGroupID = 0x278; // int32 + constexpr std::ptrdiff_t m_CollisionGroupName = 0x1D8; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x258; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_vecOutputMin = 0x25C; // Vector + constexpr std::ptrdiff_t m_vecOutputMax = 0x268; // Vector + constexpr std::ptrdiff_t m_nControlPointNumber = 0x274; // int32 + constexpr std::ptrdiff_t m_bPerParticle = 0x278; // bool + constexpr std::ptrdiff_t m_bTranslate = 0x279; // bool + constexpr std::ptrdiff_t m_bProportional = 0x27A; // bool + constexpr std::ptrdiff_t m_flTraceLength = 0x27C; // float32 + constexpr std::ptrdiff_t m_bPerParticleTR = 0x280; // bool + constexpr std::ptrdiff_t m_bInherit = 0x281; // bool + constexpr std::ptrdiff_t m_nChildCP = 0x284; // int32 + constexpr std::ptrdiff_t m_nChildGroupID = 0x288; // int32 } // Parent: None // Field count: 3 @@ -4349,9 +4257,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ClampScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOutputMin = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x328; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOutputMin = 0x1D8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x348; // CPerParticleFloatInput } // Parent: None // Field count: 3 @@ -4359,9 +4267,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointToHMD { - constexpr std::ptrdiff_t m_nCP1 = 0x1C8; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1CC; // Vector - constexpr std::ptrdiff_t m_bOrientToHMD = 0x1D8; // bool + constexpr std::ptrdiff_t m_nCP1 = 0x1D8; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1DC; // Vector + constexpr std::ptrdiff_t m_bOrientToHMD = 0x1E8; // bool } // Parent: None // Field count: 9 @@ -4369,15 +4277,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DifferencePreviousParticle { - constexpr std::ptrdiff_t m_nFieldInput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D4; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1D8; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x1DC; // bool - constexpr std::ptrdiff_t m_bSetPreviousParticle = 0x1DD; // bool + constexpr std::ptrdiff_t m_nFieldInput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1E4; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1E8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x1EC; // bool + constexpr std::ptrdiff_t m_bSetPreviousParticle = 0x1ED; // bool } // Parent: None // Field count: 7 @@ -4385,13 +4293,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointFieldFromVectorExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1C8; // VectorFloatExpressionType_t - constexpr std::ptrdiff_t m_vecInput1 = 0x1D0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vecInput2 = 0x848; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flLerp = 0xEC0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputRemap = 0x1020; // CParticleRemapFloatInput - constexpr std::ptrdiff_t m_nOutputCP = 0x1180; // int32 - constexpr std::ptrdiff_t m_nOutVectorField = 0x1184; // int32 + constexpr std::ptrdiff_t m_nExpression = 0x1D8; // VectorFloatExpressionType_t + constexpr std::ptrdiff_t m_vecInput1 = 0x1E0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vecInput2 = 0x898; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flLerp = 0xF50; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputRemap = 0x10C0; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nOutputCP = 0x1230; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0x1234; // int32 } // Parent: None // Field count: 10 @@ -4399,16 +4307,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_PercentageBetweenTransforms { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_TransformStart = 0x1D8; // CParticleTransformInput - constexpr std::ptrdiff_t m_TransformEnd = 0x240; // CParticleTransformInput - constexpr std::ptrdiff_t m_nSetMethod = 0x2A8; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x2AC; // bool - constexpr std::ptrdiff_t m_bRadialCheck = 0x2AD; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1E0; // float32 + constexpr std::ptrdiff_t m_TransformStart = 0x1E8; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformEnd = 0x250; // CParticleTransformInput + constexpr std::ptrdiff_t m_nSetMethod = 0x2B8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x2BC; // bool + constexpr std::ptrdiff_t m_bRadialCheck = 0x2BD; // bool } // Parent: None // Field count: 3 @@ -4416,9 +4324,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_PlaneCull { - constexpr std::ptrdiff_t m_nControlPoint = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flDistance = 0x1D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bCullInside = 0x330; // bool + constexpr std::ptrdiff_t m_nControlPoint = 0x1D8; // int32 + constexpr std::ptrdiff_t m_flDistance = 0x1E0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bCullInside = 0x350; // bool } // Parent: None // Field count: 0 @@ -4433,46 +4341,47 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitFromCPSnapshot { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 - constexpr std::ptrdiff_t m_strSnapshotSubset = 0x1D0; // CUtlString - constexpr std::ptrdiff_t m_nAttributeToRead = 0x1D8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1DC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1E0; // int32 - constexpr std::ptrdiff_t m_bRandom = 0x1E4; // bool - constexpr std::ptrdiff_t m_bReverse = 0x1E5; // bool - constexpr std::ptrdiff_t m_nSnapShotIncrement = 0x1E8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nManualSnapshotIndex = 0x348; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nRandomSeed = 0x4A8; // int32 - constexpr std::ptrdiff_t m_bLocalSpaceAngles = 0x4AC; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D8; // int32 + constexpr std::ptrdiff_t m_strSnapshotSubset = 0x1E0; // CUtlString + constexpr std::ptrdiff_t m_nAttributeToRead = 0x1E8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAttributeToWrite = 0x1EC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1F0; // int32 + constexpr std::ptrdiff_t m_bRandom = 0x1F4; // bool + constexpr std::ptrdiff_t m_bReverse = 0x1F5; // bool + constexpr std::ptrdiff_t m_nSnapShotIncrement = 0x1F8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nManualSnapshotIndex = 0x368; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nRandomSeed = 0x4D8; // int32 + constexpr std::ptrdiff_t m_bLocalSpaceAngles = 0x4DC; // bool } // Parent: None - // Field count: 22 + // Field count: 23 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderCables { - constexpr std::ptrdiff_t m_flRadiusScale = 0x210; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flAlphaScale = 0x370; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vecColorScale = 0x4D0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0xB48; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_hMaterial = 0xB50; // CStrongHandle - constexpr std::ptrdiff_t m_nTextureRepetitionMode = 0xB58; // TextureRepetitionMode_t - constexpr std::ptrdiff_t m_flTextureRepeatsPerSegment = 0xB60; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flTextureRepeatsCircumference = 0xCC0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flColorMapOffsetV = 0xE20; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flColorMapOffsetU = 0xF80; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flNormalMapOffsetV = 0x10E0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flNormalMapOffsetU = 0x1240; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bDrawCableCaps = 0x13A0; // bool - constexpr std::ptrdiff_t m_flCapRoundness = 0x13A4; // float32 - constexpr std::ptrdiff_t m_flCapOffsetAmount = 0x13A8; // float32 - constexpr std::ptrdiff_t m_flTessScale = 0x13AC; // float32 - constexpr std::ptrdiff_t m_nMinTesselation = 0x13B0; // int32 - constexpr std::ptrdiff_t m_nMaxTesselation = 0x13B4; // int32 - constexpr std::ptrdiff_t m_nRoundness = 0x13B8; // int32 - constexpr std::ptrdiff_t m_LightingTransform = 0x13C0; // CParticleTransformInput - constexpr std::ptrdiff_t m_MaterialFloatVars = 0x1428; // CUtlLeanVector - constexpr std::ptrdiff_t m_MaterialVecVars = 0x1448; // CUtlLeanVector + constexpr std::ptrdiff_t m_flRadiusScale = 0x220; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flAlphaScale = 0x390; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecColorScale = 0x500; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0xBB8; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_hMaterial = 0xBC0; // CStrongHandle + constexpr std::ptrdiff_t m_nTextureRepetitionMode = 0xBC8; // TextureRepetitionMode_t + constexpr std::ptrdiff_t m_flTextureRepeatsPerSegment = 0xBD0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flTextureRepeatsCircumference = 0xD40; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flColorMapOffsetV = 0xEB0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flColorMapOffsetU = 0x1020; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flNormalMapOffsetV = 0x1190; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flNormalMapOffsetU = 0x1300; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bDrawCableCaps = 0x1470; // bool + constexpr std::ptrdiff_t m_flCapRoundness = 0x1474; // float32 + constexpr std::ptrdiff_t m_flCapOffsetAmount = 0x1478; // float32 + constexpr std::ptrdiff_t m_flTessScale = 0x147C; // float32 + constexpr std::ptrdiff_t m_nMinTesselation = 0x1480; // int32 + constexpr std::ptrdiff_t m_nMaxTesselation = 0x1484; // int32 + constexpr std::ptrdiff_t m_nRoundness = 0x1488; // int32 + constexpr std::ptrdiff_t m_nForceRoundnessFixed = 0x148C; // bool + constexpr std::ptrdiff_t m_LightingTransform = 0x1490; // CParticleTransformInput + constexpr std::ptrdiff_t m_MaterialFloatVars = 0x14F8; // CUtlLeanVector + constexpr std::ptrdiff_t m_MaterialVecVars = 0x1518; // CUtlLeanVector } // Parent: None // Field count: 2 @@ -4480,8 +4389,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InheritVelocity { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flVelocityScale = 0x1CC; // float32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D8; // int32 + constexpr std::ptrdiff_t m_flVelocityScale = 0x1DC; // float32 } // Parent: None // Field count: 7 @@ -4489,13 +4398,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointToWaterSurface { - constexpr std::ptrdiff_t m_nSourceCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nDestCP = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nFlowCP = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nActiveCP = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nActiveCPField = 0x1D8; // int32 - constexpr std::ptrdiff_t m_flRetestRate = 0x1E0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bAdaptiveThreshold = 0x340; // bool + constexpr std::ptrdiff_t m_nSourceCP = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nDestCP = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nFlowCP = 0x1E0; // int32 + constexpr std::ptrdiff_t m_nActiveCP = 0x1E4; // int32 + constexpr std::ptrdiff_t m_nActiveCPField = 0x1E8; // int32 + constexpr std::ptrdiff_t m_flRetestRate = 0x1F0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bAdaptiveThreshold = 0x360; // bool } // Parent: None // Field count: 6 @@ -4503,12 +4412,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_PositionOffset { - constexpr std::ptrdiff_t m_OffsetMin = 0x1C8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_OffsetMax = 0x840; // CPerParticleVecInput - constexpr std::ptrdiff_t m_TransformInput = 0xEB8; // CParticleTransformInput - constexpr std::ptrdiff_t m_bLocalCoords = 0xF20; // bool - constexpr std::ptrdiff_t m_bProportional = 0xF21; // bool - constexpr std::ptrdiff_t m_randomnessParameters = 0xF24; // CRandomNumberGeneratorParameters + constexpr std::ptrdiff_t m_OffsetMin = 0x1D8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_OffsetMax = 0x890; // CPerParticleVecInput + constexpr std::ptrdiff_t m_TransformInput = 0xF48; // CParticleTransformInput + constexpr std::ptrdiff_t m_bLocalCoords = 0xFB0; // bool + constexpr std::ptrdiff_t m_bProportional = 0xFB1; // bool + constexpr std::ptrdiff_t m_randomnessParameters = 0xFB4; // CRandomNumberGeneratorParameters } // Parent: None // Field count: 2 @@ -4516,8 +4425,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_NormalAlignToCP { - constexpr std::ptrdiff_t m_transformInput = 0x1C8; // CParticleTransformInput - constexpr std::ptrdiff_t m_nControlPointAxis = 0x230; // ParticleControlPointAxis_t + constexpr std::ptrdiff_t m_transformInput = 0x1D8; // CParticleTransformInput + constexpr std::ptrdiff_t m_nControlPointAxis = 0x240; // ParticleControlPointAxis_t } // Parent: None // Field count: 1 @@ -4525,7 +4434,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ShapeMatchingConstraint { - constexpr std::ptrdiff_t m_flShapeRestorationTime = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flShapeRestorationTime = 0x1D0; // float32 } // Parent: None // Field count: 7 @@ -4533,13 +4442,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetChildControlPoints { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bReverse = 0x330; // bool - constexpr std::ptrdiff_t m_bSetOrientation = 0x331; // bool - constexpr std::ptrdiff_t m_nOrientation = 0x334; // ParticleOrientationType_t + constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x1E0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bReverse = 0x350; // bool + constexpr std::ptrdiff_t m_bSetOrientation = 0x351; // bool + constexpr std::ptrdiff_t m_nOrientation = 0x354; // ParticleOrientationType_t } // Parent: None // Field count: 10 @@ -4547,16 +4456,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ChladniWave { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x328; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x488; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5E8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecWaveLength = 0x748; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecHarmonics = 0xDC0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nSetMethod = 0x1438; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_nLocalSpaceControlPoint = 0x143C; // int32 - constexpr std::ptrdiff_t m_b3D = 0x1440; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1D8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x348; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x4B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x628; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecWaveLength = 0x798; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecHarmonics = 0xE50; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nSetMethod = 0x1508; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nLocalSpaceControlPoint = 0x150C; // int32 + constexpr std::ptrdiff_t m_b3D = 0x1510; // bool } // Parent: None // Field count: 7 @@ -4564,13 +4473,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapDirectionToCPToVector { - constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flScale = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOffsetRot = 0x1CC; // float32 - constexpr std::ptrdiff_t m_vecOffsetAxis = 0x1D0; // Vector - constexpr std::ptrdiff_t m_bNormalize = 0x1DC; // bool - constexpr std::ptrdiff_t m_nFieldStrength = 0x1E0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nCP = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flScale = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flOffsetRot = 0x1DC; // float32 + constexpr std::ptrdiff_t m_vecOffsetAxis = 0x1E0; // Vector + constexpr std::ptrdiff_t m_bNormalize = 0x1EC; // bool + constexpr std::ptrdiff_t m_nFieldStrength = 0x1F0; // ParticleAttributeIndex_t } // Parent: None // Field count: 9 @@ -4578,15 +4487,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DriveCPFromGlobalSoundFloat { - constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nOutputField = 0x1CC; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1DC; // float32 - constexpr std::ptrdiff_t m_StackName = 0x1E0; // CUtlString - constexpr std::ptrdiff_t m_OperatorName = 0x1E8; // CUtlString - constexpr std::ptrdiff_t m_FieldName = 0x1F0; // CUtlString + constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nOutputField = 0x1DC; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1EC; // float32 + constexpr std::ptrdiff_t m_StackName = 0x1F0; // CUtlString + constexpr std::ptrdiff_t m_OperatorName = 0x1F8; // CUtlString + constexpr std::ptrdiff_t m_FieldName = 0x200; // CUtlString } // Parent: None // Field count: 4 @@ -4594,10 +4503,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_ScreenSpacePositionOfTarget { - constexpr std::ptrdiff_t m_vecTargetPosition = 0x1C8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_bOututBehindness = 0x840; // bool - constexpr std::ptrdiff_t m_nBehindFieldOutput = 0x844; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flBehindOutputRemap = 0x848; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_vecTargetPosition = 0x1D8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_bOututBehindness = 0x890; // bool + constexpr std::ptrdiff_t m_nBehindFieldOutput = 0x894; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flBehindOutputRemap = 0x898; // CParticleRemapFloatInput } // Parent: None // Field count: 7 @@ -4605,13 +4514,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RtEnvCull { - constexpr std::ptrdiff_t m_vecTestDir = 0x1C0; // Vector - constexpr std::ptrdiff_t m_vecTestNormal = 0x1CC; // Vector - constexpr std::ptrdiff_t m_bCullOnMiss = 0x1D8; // bool - constexpr std::ptrdiff_t m_bStickInsteadOfCull = 0x1D9; // bool - constexpr std::ptrdiff_t m_RtEnvName = 0x1DA; // char[128] - constexpr std::ptrdiff_t m_nRTEnvCP = 0x25C; // int32 - constexpr std::ptrdiff_t m_nComponent = 0x260; // int32 + constexpr std::ptrdiff_t m_vecTestDir = 0x1D0; // Vector + constexpr std::ptrdiff_t m_vecTestNormal = 0x1DC; // Vector + constexpr std::ptrdiff_t m_bCullOnMiss = 0x1E8; // bool + constexpr std::ptrdiff_t m_bStickInsteadOfCull = 0x1E9; // bool + constexpr std::ptrdiff_t m_RtEnvName = 0x1EA; // char[128] + constexpr std::ptrdiff_t m_nRTEnvCP = 0x26C; // int32 + constexpr std::ptrdiff_t m_nComponent = 0x270; // int32 } // Parent: None // Field count: 14 @@ -4619,20 +4528,20 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_PinParticleToCP { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_vecOffset = 0x1C8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_bOffsetLocal = 0x840; // bool - constexpr std::ptrdiff_t m_nParticleSelection = 0x844; // ParticleSelection_t - constexpr std::ptrdiff_t m_nParticleNumber = 0x848; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nPinBreakType = 0x9A8; // ParticlePinDistance_t - constexpr std::ptrdiff_t m_flBreakDistance = 0x9B0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flBreakSpeed = 0xB10; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flAge = 0xC70; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nBreakControlPointNumber = 0xDD0; // int32 - constexpr std::ptrdiff_t m_nBreakControlPointNumber2 = 0xDD4; // int32 - constexpr std::ptrdiff_t m_flBreakValue = 0xDD8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInterpolation = 0xF38; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bRetainInitialVelocity = 0x1098; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D0; // int32 + constexpr std::ptrdiff_t m_vecOffset = 0x1D8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_bOffsetLocal = 0x890; // bool + constexpr std::ptrdiff_t m_nParticleSelection = 0x894; // ParticleSelection_t + constexpr std::ptrdiff_t m_nParticleNumber = 0x898; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nPinBreakType = 0xA08; // ParticlePinDistance_t + constexpr std::ptrdiff_t m_flBreakDistance = 0xA10; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flBreakSpeed = 0xB80; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flAge = 0xCF0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nBreakControlPointNumber = 0xE60; // int32 + constexpr std::ptrdiff_t m_nBreakControlPointNumber2 = 0xE64; // int32 + constexpr std::ptrdiff_t m_flBreakValue = 0xE68; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInterpolation = 0xFD8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bRetainInitialVelocity = 0x1148; // bool } // Parent: None // Field count: 13 @@ -4640,19 +4549,19 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapCPtoVector { - constexpr std::ptrdiff_t m_nCPInput = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_vInputMin = 0x1CC; // Vector - constexpr std::ptrdiff_t m_vInputMax = 0x1D8; // Vector - constexpr std::ptrdiff_t m_vOutputMin = 0x1E4; // Vector - constexpr std::ptrdiff_t m_vOutputMax = 0x1F0; // Vector - constexpr std::ptrdiff_t m_flStartTime = 0x1FC; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x200; // float32 - constexpr std::ptrdiff_t m_flInterpRate = 0x204; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x208; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bOffset = 0x20C; // bool - constexpr std::ptrdiff_t m_bAccelerate = 0x20D; // bool + constexpr std::ptrdiff_t m_nCPInput = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nLocalSpaceCP = 0x1D8; // int32 + constexpr std::ptrdiff_t m_vInputMin = 0x1DC; // Vector + constexpr std::ptrdiff_t m_vInputMax = 0x1E8; // Vector + constexpr std::ptrdiff_t m_vOutputMin = 0x1F4; // Vector + constexpr std::ptrdiff_t m_vOutputMax = 0x200; // Vector + constexpr std::ptrdiff_t m_flStartTime = 0x20C; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x210; // float32 + constexpr std::ptrdiff_t m_flInterpRate = 0x214; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x218; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bOffset = 0x21C; // bool + constexpr std::ptrdiff_t m_bAccelerate = 0x21D; // bool } // Parent: None // Field count: 5 @@ -4660,11 +4569,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateParticleImpulse { - constexpr std::ptrdiff_t m_InputRadius = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_InputMagnitude = 0x328; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nFalloffFunction = 0x488; // ParticleFalloffFunction_t - constexpr std::ptrdiff_t m_InputFalloffExp = 0x490; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nImpulseType = 0x5F0; // ParticleImpulseType_t + constexpr std::ptrdiff_t m_InputRadius = 0x1D8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_InputMagnitude = 0x348; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nFalloffFunction = 0x4B8; // ParticleFalloffFunction_t + constexpr std::ptrdiff_t m_InputFalloffExp = 0x4C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nImpulseType = 0x630; // ParticleImpulseType_t } // Parent: None // Field count: 3 @@ -4672,9 +4581,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DensityForce { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flForceScale = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flTargetDensity = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flForceScale = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flTargetDensity = 0x1E8; // float32 } // Parent: None // Field count: 10 @@ -4682,16 +4591,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateInEpitrochoid { - constexpr std::ptrdiff_t m_nComponent1 = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nComponent2 = 0x1CC; // int32 - constexpr std::ptrdiff_t m_TransformInput = 0x1D0; // CParticleTransformInput - constexpr std::ptrdiff_t m_flParticleDensity = 0x238; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOffset = 0x398; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRadius1 = 0x4F8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flRadius2 = 0x658; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bUseCount = 0x7B8; // bool - constexpr std::ptrdiff_t m_bUseLocalCoords = 0x7B9; // bool - constexpr std::ptrdiff_t m_bOffsetExistingPos = 0x7BA; // bool + constexpr std::ptrdiff_t m_nComponent1 = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nComponent2 = 0x1DC; // int32 + constexpr std::ptrdiff_t m_TransformInput = 0x1E0; // CParticleTransformInput + constexpr std::ptrdiff_t m_flParticleDensity = 0x248; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOffset = 0x3B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRadius1 = 0x528; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flRadius2 = 0x698; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bUseCount = 0x808; // bool + constexpr std::ptrdiff_t m_bUseLocalCoords = 0x809; // bool + constexpr std::ptrdiff_t m_bOffsetExistingPos = 0x80A; // bool } // Parent: None // Field count: 5 @@ -4699,11 +4608,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ConstrainDistanceToUserSpecifiedPath { - constexpr std::ptrdiff_t m_fMinDistance = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flMaxDistance = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flTimeScale = 0x1C8; // float32 - constexpr std::ptrdiff_t m_bLoopedPath = 0x1CC; // bool - constexpr std::ptrdiff_t m_pointList = 0x1D0; // CUtlVector + constexpr std::ptrdiff_t m_fMinDistance = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flMaxDistance = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flTimeScale = 0x1D8; // float32 + constexpr std::ptrdiff_t m_bLoopedPath = 0x1DC; // bool + constexpr std::ptrdiff_t m_pointList = 0x1E0; // CUtlVector } // Parent: None // Field count: 12 @@ -4711,18 +4620,18 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointPositions { - constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1C8; // bool - constexpr std::ptrdiff_t m_bOrient = 0x1C9; // bool - constexpr std::ptrdiff_t m_bSetOnce = 0x1CA; // bool - constexpr std::ptrdiff_t m_nCP1 = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nCP2 = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nCP3 = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nCP4 = 0x1D8; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1DC; // Vector - constexpr std::ptrdiff_t m_vecCP2Pos = 0x1E8; // Vector - constexpr std::ptrdiff_t m_vecCP3Pos = 0x1F4; // Vector - constexpr std::ptrdiff_t m_vecCP4Pos = 0x200; // Vector - constexpr std::ptrdiff_t m_nHeadLocation = 0x20C; // int32 + constexpr std::ptrdiff_t m_bUseWorldLocation = 0x1D8; // bool + constexpr std::ptrdiff_t m_bOrient = 0x1D9; // bool + constexpr std::ptrdiff_t m_bSetOnce = 0x1DA; // bool + constexpr std::ptrdiff_t m_nCP1 = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nCP2 = 0x1E0; // int32 + constexpr std::ptrdiff_t m_nCP3 = 0x1E4; // int32 + constexpr std::ptrdiff_t m_nCP4 = 0x1E8; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1EC; // Vector + constexpr std::ptrdiff_t m_vecCP2Pos = 0x1F8; // Vector + constexpr std::ptrdiff_t m_vecCP3Pos = 0x204; // Vector + constexpr std::ptrdiff_t m_vecCP4Pos = 0x210; // Vector + constexpr std::ptrdiff_t m_nHeadLocation = 0x21C; // int32 } // Parent: None // Field count: 6 @@ -4730,12 +4639,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetFloatAttributeToVectorExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1C0; // VectorFloatExpressionType_t - constexpr std::ptrdiff_t m_vInput1 = 0x1C8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vInput2 = 0x840; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flOutputRemap = 0xEB8; // CParticleRemapFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x1018; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x101C; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nExpression = 0x1D0; // VectorFloatExpressionType_t + constexpr std::ptrdiff_t m_vInput1 = 0x1D8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vInput2 = 0x890; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flOutputRemap = 0xF48; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x10B8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x10BC; // ParticleSetMethod_t } // Parent: None // Field count: 4 @@ -4743,10 +4652,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_MovementRotateParticleAroundAxis { - constexpr std::ptrdiff_t m_vecRotAxis = 0x1C0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flRotRate = 0x838; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_TransformInput = 0x998; // CParticleTransformInput - constexpr std::ptrdiff_t m_bLocalSpace = 0xA00; // bool + constexpr std::ptrdiff_t m_vecRotAxis = 0x1D0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flRotRate = 0x888; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_TransformInput = 0x9F8; // CParticleTransformInput + constexpr std::ptrdiff_t m_bLocalSpace = 0xA60; // bool } // Parent: None // Field count: 7 @@ -4754,13 +4663,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_IntraParticleForce { - constexpr std::ptrdiff_t m_flAttractionMinDistance = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flAttractionMaxDistance = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flAttractionMaxStrength = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flRepulsionMinDistance = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flRepulsionMaxDistance = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flRepulsionMaxStrength = 0x1E4; // float32 - constexpr std::ptrdiff_t m_bUseAABB = 0x1E8; // bool + constexpr std::ptrdiff_t m_flAttractionMinDistance = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flAttractionMaxDistance = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flAttractionMaxStrength = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flRepulsionMinDistance = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flRepulsionMaxDistance = 0x1F0; // float32 + constexpr std::ptrdiff_t m_flRepulsionMaxStrength = 0x1F4; // float32 + constexpr std::ptrdiff_t m_bUseAABB = 0x1F8; // bool } // Parent: None // Field count: 4 @@ -4768,10 +4677,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitFloat { - constexpr std::ptrdiff_t m_InputValue = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x328; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x32C; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_InputStrength = 0x330; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_InputValue = 0x1D8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x348; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x34C; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_InputStrength = 0x350; // CPerParticleFloatInput } // Parent: None // Field count: 16 @@ -4779,22 +4688,22 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateOnModel { - constexpr std::ptrdiff_t m_modelInput = 0x1C8; // CParticleModelInput - constexpr std::ptrdiff_t m_transformInput = 0x228; // CParticleTransformInput - constexpr std::ptrdiff_t m_nForceInModel = 0x290; // int32 - constexpr std::ptrdiff_t m_bScaleToVolume = 0x294; // bool - constexpr std::ptrdiff_t m_bEvenDistribution = 0x295; // bool - constexpr std::ptrdiff_t m_nDesiredHitbox = 0x298; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nHitboxValueFromControlPointIndex = 0x3F8; // int32 - constexpr std::ptrdiff_t m_vecHitBoxScale = 0x400; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flBoneVelocity = 0xA78; // float32 - constexpr std::ptrdiff_t m_flMaxBoneVelocity = 0xA7C; // float32 - constexpr std::ptrdiff_t m_vecDirectionBias = 0xA80; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_HitboxSetName = 0x10F8; // char[128] - constexpr std::ptrdiff_t m_bLocalCoords = 0x1178; // bool - constexpr std::ptrdiff_t m_bUseBones = 0x1179; // bool - constexpr std::ptrdiff_t m_bUseMesh = 0x117A; // bool - constexpr std::ptrdiff_t m_flShellSize = 0x1180; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_modelInput = 0x1D8; // CParticleModelInput + constexpr std::ptrdiff_t m_transformInput = 0x238; // CParticleTransformInput + constexpr std::ptrdiff_t m_nForceInModel = 0x2A0; // int32 + constexpr std::ptrdiff_t m_bScaleToVolume = 0x2A4; // bool + constexpr std::ptrdiff_t m_bEvenDistribution = 0x2A5; // bool + constexpr std::ptrdiff_t m_nDesiredHitbox = 0x2A8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nHitboxValueFromControlPointIndex = 0x418; // int32 + constexpr std::ptrdiff_t m_vecHitBoxScale = 0x420; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flBoneVelocity = 0xAD8; // float32 + constexpr std::ptrdiff_t m_flMaxBoneVelocity = 0xADC; // float32 + constexpr std::ptrdiff_t m_vecDirectionBias = 0xAE0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_HitboxSetName = 0x1198; // char[128] + constexpr std::ptrdiff_t m_bLocalCoords = 0x1218; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x1219; // bool + constexpr std::ptrdiff_t m_bUseMesh = 0x121A; // bool + constexpr std::ptrdiff_t m_flShellSize = 0x1220; // CParticleCollectionFloatInput } // Parent: None // Field count: 4 @@ -4802,10 +4711,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_InheritFromPeerSystem { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldInput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nGroupID = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldInput = 0x1D4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nIncrement = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nGroupID = 0x1DC; // int32 } // Parent: None // Field count: 3 @@ -4813,9 +4722,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_PerParticleForce { - constexpr std::ptrdiff_t m_flForceScale = 0x1D0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vForce = 0x330; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nCP = 0x9A8; // int32 + constexpr std::ptrdiff_t m_flForceScale = 0x1E0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vForce = 0x350; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nCP = 0xA08; // int32 } // Parent: None // Field count: 0 @@ -4830,24 +4739,24 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderProjected { - constexpr std::ptrdiff_t m_bProjectCharacter = 0x210; // bool - constexpr std::ptrdiff_t m_bProjectWorld = 0x211; // bool - constexpr std::ptrdiff_t m_bProjectWater = 0x212; // bool - constexpr std::ptrdiff_t m_bFlipHorizontal = 0x213; // bool - constexpr std::ptrdiff_t m_bEnableProjectedDepthControls = 0x214; // bool - constexpr std::ptrdiff_t m_flMinProjectionDepth = 0x218; // float32 - constexpr std::ptrdiff_t m_flMaxProjectionDepth = 0x21C; // float32 - constexpr std::ptrdiff_t m_vecProjectedMaterials = 0x220; // CUtlVector - constexpr std::ptrdiff_t m_flMaterialSelection = 0x238; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flAnimationTimeScale = 0x398; // float32 - constexpr std::ptrdiff_t m_bOrientToNormal = 0x39C; // bool - constexpr std::ptrdiff_t m_MaterialVars = 0x3A0; // CUtlVector - constexpr std::ptrdiff_t m_flRadiusScale = 0x3B8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flAlphaScale = 0x518; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flRollScale = 0x678; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nAlpha2Field = 0x7D8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecColorScale = 0x7E0; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0xE58; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_bProjectCharacter = 0x220; // bool + constexpr std::ptrdiff_t m_bProjectWorld = 0x221; // bool + constexpr std::ptrdiff_t m_bProjectWater = 0x222; // bool + constexpr std::ptrdiff_t m_bFlipHorizontal = 0x223; // bool + constexpr std::ptrdiff_t m_bEnableProjectedDepthControls = 0x224; // bool + constexpr std::ptrdiff_t m_flMinProjectionDepth = 0x228; // float32 + constexpr std::ptrdiff_t m_flMaxProjectionDepth = 0x22C; // float32 + constexpr std::ptrdiff_t m_vecProjectedMaterials = 0x230; // CUtlVector + constexpr std::ptrdiff_t m_flMaterialSelection = 0x248; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flAnimationTimeScale = 0x3B8; // float32 + constexpr std::ptrdiff_t m_bOrientToNormal = 0x3BC; // bool + constexpr std::ptrdiff_t m_MaterialVars = 0x3C0; // CUtlVector + constexpr std::ptrdiff_t m_flRadiusScale = 0x3D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flAlphaScale = 0x548; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRollScale = 0x6B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nAlpha2Field = 0x828; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecColorScale = 0x830; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0xEE8; // ParticleColorBlendType_t } // Parent: None // Field count: 4 @@ -4855,10 +4764,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_MaxVelocity { - constexpr std::ptrdiff_t m_flMaxVelocity = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flMinVelocity = 0x1C4; // float32 - constexpr std::ptrdiff_t m_nOverrideCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nOverrideCPField = 0x1CC; // int32 + constexpr std::ptrdiff_t m_flMaxVelocity = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flMinVelocity = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nOverrideCP = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nOverrideCPField = 0x1DC; // int32 } // Parent: None // Field count: 3 @@ -4866,9 +4775,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_VelocityFromNormal { - constexpr std::ptrdiff_t m_fSpeedMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_fSpeedMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_bIgnoreDt = 0x1D0; // bool + constexpr std::ptrdiff_t m_fSpeedMin = 0x1D8; // float32 + constexpr std::ptrdiff_t m_fSpeedMax = 0x1DC; // float32 + constexpr std::ptrdiff_t m_bIgnoreDt = 0x1E0; // bool } // Parent: None // Field count: 9 @@ -4876,15 +4785,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_MaintainEmitter { - constexpr std::ptrdiff_t m_nParticlesToMaintain = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flStartTime = 0x328; // float32 - constexpr std::ptrdiff_t m_flEmissionDuration = 0x330; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flEmissionRate = 0x490; // float32 - constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x494; // int32 - constexpr std::ptrdiff_t m_strSnapshotSubset = 0x498; // CUtlString - constexpr std::ptrdiff_t m_bEmitInstantaneously = 0x4A0; // bool - constexpr std::ptrdiff_t m_bFinalEmitOnStop = 0x4A1; // bool - constexpr std::ptrdiff_t m_flScale = 0x4A8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nParticlesToMaintain = 0x1D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flStartTime = 0x348; // float32 + constexpr std::ptrdiff_t m_flEmissionDuration = 0x350; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flEmissionRate = 0x4C0; // float32 + constexpr std::ptrdiff_t m_nSnapshotControlPoint = 0x4C4; // int32 + constexpr std::ptrdiff_t m_strSnapshotSubset = 0x4C8; // CUtlString + constexpr std::ptrdiff_t m_bEmitInstantaneously = 0x4D0; // bool + constexpr std::ptrdiff_t m_bFinalEmitOnStop = 0x4D1; // bool + constexpr std::ptrdiff_t m_flScale = 0x4D8; // CParticleCollectionFloatInput } // Parent: None // Field count: 3 @@ -4892,9 +4801,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_PositionOffsetToCP { - constexpr std::ptrdiff_t m_nControlPointNumberStart = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nControlPointNumberEnd = 0x1CC; // int32 - constexpr std::ptrdiff_t m_bLocalCoords = 0x1D0; // bool + constexpr std::ptrdiff_t m_nControlPointNumberStart = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nControlPointNumberEnd = 0x1DC; // int32 + constexpr std::ptrdiff_t m_bLocalCoords = 0x1E0; // bool } // Parent: None // Field count: 4 @@ -4902,10 +4811,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapInitialTransformDirectionToRotation { - constexpr std::ptrdiff_t m_TransformInput = 0x1C8; // CParticleTransformInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x230; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOffsetRot = 0x234; // float32 - constexpr std::ptrdiff_t m_nComponent = 0x238; // int32 + constexpr std::ptrdiff_t m_TransformInput = 0x1D8; // CParticleTransformInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x240; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOffsetRot = 0x244; // float32 + constexpr std::ptrdiff_t m_nComponent = 0x248; // int32 } // Parent: None // Field count: 7 @@ -4913,13 +4822,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_FadeAndKill { - constexpr std::ptrdiff_t m_flStartFadeInTime = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flEndFadeInTime = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flStartFadeOutTime = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flEndFadeOutTime = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flStartAlpha = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flEndAlpha = 0x1D4; // float32 - constexpr std::ptrdiff_t m_bForcePreserveParticleOrder = 0x1D8; // bool + constexpr std::ptrdiff_t m_flStartFadeInTime = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flEndFadeInTime = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flStartFadeOutTime = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flEndFadeOutTime = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flStartAlpha = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flEndAlpha = 0x1E4; // float32 + constexpr std::ptrdiff_t m_bForcePreserveParticleOrder = 0x1E8; // bool } // Parent: None // Field count: 5 @@ -4927,11 +4836,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ColorInterpolate { - constexpr std::ptrdiff_t m_ColorFade = 0x1C0; // Color - constexpr std::ptrdiff_t m_flFadeStartTime = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flFadeEndTime = 0x1D4; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bEaseInOut = 0x1DC; // bool + constexpr std::ptrdiff_t m_ColorFade = 0x1D0; // Color + constexpr std::ptrdiff_t m_flFadeStartTime = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flFadeEndTime = 0x1E4; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1E8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bEaseInOut = 0x1EC; // bool } // Parent: None // Field count: 10 @@ -4939,16 +4848,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RampScalarSpline { - constexpr std::ptrdiff_t m_RateMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_RateMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flStartTime_min = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flStartTime_max = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flEndTime_min = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flEndTime_max = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flBias = 0x1D8; // float32 - constexpr std::ptrdiff_t m_nField = 0x200; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bProportionalOp = 0x204; // bool - constexpr std::ptrdiff_t m_bEaseOut = 0x205; // bool + constexpr std::ptrdiff_t m_RateMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_RateMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flStartTime_min = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flStartTime_max = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flEndTime_min = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flEndTime_max = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flBias = 0x1E8; // float32 + constexpr std::ptrdiff_t m_nField = 0x210; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bProportionalOp = 0x214; // bool + constexpr std::ptrdiff_t m_bEaseOut = 0x215; // bool } // Parent: None // Field count: 0 @@ -4963,8 +4872,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointFromObjectScale { - constexpr std::ptrdiff_t m_nCPInput = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nCPOutput = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nCPInput = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nCPOutput = 0x1DC; // int32 } // Parent: None // Field count: 7 @@ -4972,13 +4881,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_MaintainSequentialPath { - constexpr std::ptrdiff_t m_fMaxDistance = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flNumToAssign = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flCohesionStrength = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flTolerance = 0x1CC; // float32 - constexpr std::ptrdiff_t m_bLoop = 0x1D0; // bool - constexpr std::ptrdiff_t m_bUseParticleCount = 0x1D1; // bool - constexpr std::ptrdiff_t m_PathParams = 0x1E0; // CPathParameters + constexpr std::ptrdiff_t m_fMaxDistance = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flNumToAssign = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flCohesionStrength = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flTolerance = 0x1DC; // float32 + constexpr std::ptrdiff_t m_bLoop = 0x1E0; // bool + constexpr std::ptrdiff_t m_bUseParticleCount = 0x1E1; // bool + constexpr std::ptrdiff_t m_PathParams = 0x1F0; // CPathParameters } // Parent: None // Field count: 0 @@ -4993,9 +4902,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_StopAfterCPDuration { - constexpr std::ptrdiff_t m_flDuration = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bDestroyImmediately = 0x328; // bool - constexpr std::ptrdiff_t m_bPlayEndCap = 0x329; // bool + constexpr std::ptrdiff_t m_flDuration = 0x1D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bDestroyImmediately = 0x348; // bool + constexpr std::ptrdiff_t m_bPlayEndCap = 0x349; // bool } // Parent: None // Field count: 3 @@ -5003,9 +4912,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CGeneralSpin { - constexpr std::ptrdiff_t m_nSpinRateDegrees = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nSpinRateMinDegrees = 0x1C4; // int32 - constexpr std::ptrdiff_t m_fSpinRateStopTime = 0x1CC; // float32 + constexpr std::ptrdiff_t m_nSpinRateDegrees = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nSpinRateMinDegrees = 0x1D4; // int32 + constexpr std::ptrdiff_t m_fSpinRateStopTime = 0x1DC; // float32 } // Parent: None // Field count: 4 @@ -5015,10 +4924,10 @@ namespace cs2_dumper { // MParticleReplacementOp // MGetKV3ClassDefaults namespace C_OP_LockToSavedSequentialPath { - constexpr std::ptrdiff_t m_flFadeStart = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flFadeEnd = 0x1C8; // float32 - constexpr std::ptrdiff_t m_bCPPairs = 0x1CC; // bool - constexpr std::ptrdiff_t m_PathParams = 0x1D0; // CPathParameters + constexpr std::ptrdiff_t m_flFadeStart = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flFadeEnd = 0x1D8; // float32 + constexpr std::ptrdiff_t m_bCPPairs = 0x1DC; // bool + constexpr std::ptrdiff_t m_PathParams = 0x1E0; // CPathParameters } // Parent: None // Field count: 7 @@ -5026,13 +4935,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapNamedModelElementToScalar { - constexpr std::ptrdiff_t m_hModel = 0x1C8; // CStrongHandle - constexpr std::ptrdiff_t m_names = 0x1D0; // CUtlVector - constexpr std::ptrdiff_t m_values = 0x1E8; // CUtlVector - constexpr std::ptrdiff_t m_nFieldInput = 0x200; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x204; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x208; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bModelFromRenderer = 0x20C; // bool + constexpr std::ptrdiff_t m_hModel = 0x1D8; // CStrongHandle + constexpr std::ptrdiff_t m_names = 0x1E0; // CUtlVector + constexpr std::ptrdiff_t m_values = 0x1F8; // CUtlVector + constexpr std::ptrdiff_t m_nFieldInput = 0x210; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x214; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x218; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bModelFromRenderer = 0x21C; // bool } // Parent: None // Field count: 3 @@ -5040,9 +4949,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ClampVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecOutputMin = 0x1C8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecOutputMax = 0x840; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecOutputMin = 0x1D8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecOutputMax = 0x890; // CPerParticleVecInput } // Parent: None // Field count: 6 @@ -5050,30 +4959,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderStatusEffectCitadel { - constexpr std::ptrdiff_t m_pTextureColorWarp = 0x210; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureNormal = 0x218; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureMetalness = 0x220; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureRoughness = 0x228; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureSelfIllum = 0x230; // CStrongHandle - constexpr std::ptrdiff_t m_pTextureDetail = 0x238; // CStrongHandle - } - // Parent: None - // Field count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - namespace C_INIT_RemapCPtoScalar { - constexpr std::ptrdiff_t m_nCPInput = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nField = 0x1D0; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1E8; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1EC; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_flRemapBias = 0x1F0; // float32 + constexpr std::ptrdiff_t m_pTextureColorWarp = 0x220; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureNormal = 0x228; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureMetalness = 0x230; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureRoughness = 0x238; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureSelfIllum = 0x240; // CStrongHandle + constexpr std::ptrdiff_t m_pTextureDetail = 0x248; // CStrongHandle } // Parent: None // Field count: 0 @@ -5088,7 +4979,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_WindForce { - constexpr std::ptrdiff_t m_vForce = 0x1D0; // Vector + constexpr std::ptrdiff_t m_vForce = 0x1E0; // Vector } // Parent: None // Field count: 6 @@ -5096,12 +4987,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetVariable { - constexpr std::ptrdiff_t m_variableReference = 0x1C8; // CParticleVariableRef - constexpr std::ptrdiff_t m_transformInput = 0x208; // CParticleTransformInput - constexpr std::ptrdiff_t m_positionOffset = 0x270; // Vector - constexpr std::ptrdiff_t m_rotationOffset = 0x27C; // QAngle - constexpr std::ptrdiff_t m_vecInput = 0x288; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_floatInput = 0x900; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_variableReference = 0x1D8; // CParticleVariableRef + constexpr std::ptrdiff_t m_transformInput = 0x228; // CParticleTransformInput + constexpr std::ptrdiff_t m_positionOffset = 0x290; // Vector + constexpr std::ptrdiff_t m_rotationOffset = 0x29C; // QAngle + constexpr std::ptrdiff_t m_vecInput = 0x2A8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_floatInput = 0x960; // CParticleCollectionFloatInput } // Parent: None // Field count: 29 @@ -5109,35 +5000,35 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderStandardLight { - constexpr std::ptrdiff_t m_nLightType = 0x210; // ParticleLightTypeChoiceList_t - constexpr std::ptrdiff_t m_vecColorScale = 0x218; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0x890; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_flIntensity = 0x898; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bCastShadows = 0x9F8; // bool - constexpr std::ptrdiff_t m_flTheta = 0xA00; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flPhi = 0xB60; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flRadiusMultiplier = 0xCC0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nAttenuationStyle = 0xE20; // StandardLightingAttenuationStyle_t - constexpr std::ptrdiff_t m_flFalloffLinearity = 0xE28; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flFiftyPercentFalloff = 0xF88; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flZeroPercentFalloff = 0x10E8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bRenderDiffuse = 0x1248; // bool - constexpr std::ptrdiff_t m_bRenderSpecular = 0x1249; // bool - constexpr std::ptrdiff_t m_lightCookie = 0x1250; // CUtlString - constexpr std::ptrdiff_t m_nPriority = 0x1258; // int32 - constexpr std::ptrdiff_t m_nFogLightingMode = 0x125C; // ParticleLightFogLightingMode_t - constexpr std::ptrdiff_t m_flFogContribution = 0x1260; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_nCapsuleLightBehavior = 0x13C0; // ParticleLightBehaviorChoiceList_t - constexpr std::ptrdiff_t m_flCapsuleLength = 0x13C4; // float32 - constexpr std::ptrdiff_t m_bReverseOrder = 0x13C8; // bool - constexpr std::ptrdiff_t m_bClosedLoop = 0x13C9; // bool - constexpr std::ptrdiff_t m_nPrevPntSource = 0x13CC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flMaxLength = 0x13D0; // float32 - constexpr std::ptrdiff_t m_flMinLength = 0x13D4; // float32 - constexpr std::ptrdiff_t m_bIgnoreDT = 0x13D8; // bool - constexpr std::ptrdiff_t m_flConstrainRadiusToLengthRatio = 0x13DC; // float32 - constexpr std::ptrdiff_t m_flLengthScale = 0x13E0; // float32 - constexpr std::ptrdiff_t m_flLengthFadeInTime = 0x13E4; // float32 + constexpr std::ptrdiff_t m_nLightType = 0x220; // ParticleLightTypeChoiceList_t + constexpr std::ptrdiff_t m_vecColorScale = 0x228; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x8E0; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_flIntensity = 0x8E8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bCastShadows = 0xA58; // bool + constexpr std::ptrdiff_t m_flTheta = 0xA60; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flPhi = 0xBD0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRadiusMultiplier = 0xD40; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nAttenuationStyle = 0xEB0; // StandardLightingAttenuationStyle_t + constexpr std::ptrdiff_t m_flFalloffLinearity = 0xEB8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flFiftyPercentFalloff = 0x1028; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flZeroPercentFalloff = 0x1198; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bRenderDiffuse = 0x1308; // bool + constexpr std::ptrdiff_t m_bRenderSpecular = 0x1309; // bool + constexpr std::ptrdiff_t m_lightCookie = 0x1310; // CUtlString + constexpr std::ptrdiff_t m_nPriority = 0x1318; // int32 + constexpr std::ptrdiff_t m_nFogLightingMode = 0x131C; // ParticleLightFogLightingMode_t + constexpr std::ptrdiff_t m_flFogContribution = 0x1320; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_nCapsuleLightBehavior = 0x1490; // ParticleLightBehaviorChoiceList_t + constexpr std::ptrdiff_t m_flCapsuleLength = 0x1494; // float32 + constexpr std::ptrdiff_t m_bReverseOrder = 0x1498; // bool + constexpr std::ptrdiff_t m_bClosedLoop = 0x1499; // bool + constexpr std::ptrdiff_t m_nPrevPntSource = 0x149C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flMaxLength = 0x14A0; // float32 + constexpr std::ptrdiff_t m_flMinLength = 0x14A4; // float32 + constexpr std::ptrdiff_t m_bIgnoreDT = 0x14A8; // bool + constexpr std::ptrdiff_t m_flConstrainRadiusToLengthRatio = 0x14AC; // float32 + constexpr std::ptrdiff_t m_flLengthScale = 0x14B0; // float32 + constexpr std::ptrdiff_t m_flLengthFadeInTime = 0x14B4; // float32 } // Parent: None // Field count: 15 @@ -5145,21 +5036,21 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_DistanceToTransform { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x328; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x488; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5E8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_TransformStart = 0x748; // CParticleTransformInput - constexpr std::ptrdiff_t m_bLOS = 0x7B0; // bool - constexpr std::ptrdiff_t m_CollisionGroupName = 0x7B1; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x834; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x838; // float32 - constexpr std::ptrdiff_t m_flLOSScale = 0x83C; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x840; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x844; // bool - constexpr std::ptrdiff_t m_bAdditive = 0x845; // bool - constexpr std::ptrdiff_t m_vecComponentScale = 0x848; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1D8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x348; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x4B8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x628; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_TransformStart = 0x798; // CParticleTransformInput + constexpr std::ptrdiff_t m_bLOS = 0x800; // bool + constexpr std::ptrdiff_t m_CollisionGroupName = 0x801; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x884; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x888; // float32 + constexpr std::ptrdiff_t m_flLOSScale = 0x88C; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x890; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x894; // bool + constexpr std::ptrdiff_t m_bAdditive = 0x895; // bool + constexpr std::ptrdiff_t m_vecComponentScale = 0x898; // CPerParticleVecInput } // Parent: None // Field count: 4 @@ -5167,10 +5058,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapControlPointOrientationToRotation { - constexpr std::ptrdiff_t m_nCP = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOffsetRot = 0x1C8; // float32 - constexpr std::ptrdiff_t m_nComponent = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nCP = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOffsetRot = 0x1D8; // float32 + constexpr std::ptrdiff_t m_nComponent = 0x1DC; // int32 } // Parent: None // Field count: 4 @@ -5178,10 +5069,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointToCenter { - constexpr std::ptrdiff_t m_nCP1 = 0x1C8; // int32 - constexpr std::ptrdiff_t m_vecCP1Pos = 0x1CC; // Vector - constexpr std::ptrdiff_t m_bUseAvgParticlePos = 0x1D8; // bool - constexpr std::ptrdiff_t m_nSetParent = 0x1DC; // ParticleParentSetMode_t + constexpr std::ptrdiff_t m_nCP1 = 0x1D8; // int32 + constexpr std::ptrdiff_t m_vecCP1Pos = 0x1DC; // Vector + constexpr std::ptrdiff_t m_bUseAvgParticlePos = 0x1E8; // bool + constexpr std::ptrdiff_t m_nSetParent = 0x1EC; // ParticleParentSetMode_t } // Parent: None // Field count: 6 @@ -5189,12 +5080,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapAverageScalarValuetoCP { - constexpr std::ptrdiff_t m_nExpression = 0x1C8; // SetStatisticExpressionType_t - constexpr std::ptrdiff_t m_flDecimalPlaces = 0x1D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x330; // int32 - constexpr std::ptrdiff_t m_nOutVectorField = 0x334; // int32 - constexpr std::ptrdiff_t m_nField = 0x338; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOutputRemap = 0x340; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nExpression = 0x1D8; // SetStatisticExpressionType_t + constexpr std::ptrdiff_t m_flDecimalPlaces = 0x1E0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x350; // int32 + constexpr std::ptrdiff_t m_nOutVectorField = 0x354; // int32 + constexpr std::ptrdiff_t m_nField = 0x358; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOutputRemap = 0x360; // CParticleRemapFloatInput } // Parent: None // Field count: 11 @@ -5202,17 +5093,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapDotProductToScalar { - constexpr std::ptrdiff_t m_nInputCP1 = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nInputCP2 = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_bUseParticleVelocity = 0x1DC; // bool - constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x1E4; // bool - constexpr std::ptrdiff_t m_bUseParticleNormal = 0x1E5; // bool + constexpr std::ptrdiff_t m_nInputCP1 = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nInputCP2 = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1E8; // float32 + constexpr std::ptrdiff_t m_bUseParticleVelocity = 0x1EC; // bool + constexpr std::ptrdiff_t m_nSetMethod = 0x1F0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x1F4; // bool + constexpr std::ptrdiff_t m_bUseParticleNormal = 0x1F5; // bool } // Parent: None // Field count: 10 @@ -5220,16 +5111,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapCPtoCP { - constexpr std::ptrdiff_t m_nInputControlPoint = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nInputField = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nOutputField = 0x1D4; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1E4; // float32 - constexpr std::ptrdiff_t m_bDerivative = 0x1E8; // bool - constexpr std::ptrdiff_t m_flInterpRate = 0x1EC; // float32 + constexpr std::ptrdiff_t m_nInputControlPoint = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nOutputControlPoint = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nInputField = 0x1E0; // int32 + constexpr std::ptrdiff_t m_nOutputField = 0x1E4; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1F0; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1F4; // float32 + constexpr std::ptrdiff_t m_bDerivative = 0x1F8; // bool + constexpr std::ptrdiff_t m_flInterpRate = 0x1FC; // float32 } // Parent: None // Field count: 4 @@ -5237,10 +5128,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointRotation { - constexpr std::ptrdiff_t m_vecRotAxis = 0x1C8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flRotRate = 0x840; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nCP = 0x9A0; // int32 - constexpr std::ptrdiff_t m_nLocalCP = 0x9A4; // int32 + constexpr std::ptrdiff_t m_vecRotAxis = 0x1D8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flRotRate = 0x890; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nCP = 0xA00; // int32 + constexpr std::ptrdiff_t m_nLocalCP = 0xA04; // int32 } // Parent: None // Field count: 7 @@ -5248,13 +5139,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_CurlNoiseForce { - constexpr std::ptrdiff_t m_nNoiseType = 0x1D0; // ParticleDirectionNoiseType_t - constexpr std::ptrdiff_t m_vecNoiseFreq = 0x1D8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecNoiseScale = 0x850; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecOffset = 0xEC8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecOffsetRate = 0x1540; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flWorleySeed = 0x1BB8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flWorleyJitter = 0x1D18; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nNoiseType = 0x1E0; // ParticleDirectionNoiseType_t + constexpr std::ptrdiff_t m_vecNoiseFreq = 0x1E8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecNoiseScale = 0x8A0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecOffset = 0xF58; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecOffsetRate = 0x1610; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flWorleySeed = 0x1CC8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flWorleyJitter = 0x1E38; // CPerParticleFloatInput } // Parent: None // Field count: 3 @@ -5262,9 +5153,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_Orient2DRelToCP { - constexpr std::ptrdiff_t m_nCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flRotOffset = 0x1D0; // float32 + constexpr std::ptrdiff_t m_nCP = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1DC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRotOffset = 0x1E0; // float32 } // Parent: None // Field count: 1 @@ -5272,7 +5163,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetSimulationRate { - constexpr std::ptrdiff_t m_flSimulationScale = 0x1C8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flSimulationScale = 0x1D8; // CParticleCollectionFloatInput } // Parent: None // Field count: 4 @@ -5280,10 +5171,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_FadeIn { - constexpr std::ptrdiff_t m_flFadeInTimeMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flFadeInTimeMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flFadeInTimeExp = 0x1C8; // float32 - constexpr std::ptrdiff_t m_bProportional = 0x1CC; // bool + constexpr std::ptrdiff_t m_flFadeInTimeMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flFadeInTimeMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flFadeInTimeExp = 0x1D8; // float32 + constexpr std::ptrdiff_t m_bProportional = 0x1DC; // bool } // Parent: None // Field count: 9 @@ -5291,15 +5182,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderScreenShake { - constexpr std::ptrdiff_t m_flDurationScale = 0x210; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0x214; // float32 - constexpr std::ptrdiff_t m_flFrequencyScale = 0x218; // float32 - constexpr std::ptrdiff_t m_flAmplitudeScale = 0x21C; // float32 - constexpr std::ptrdiff_t m_nRadiusField = 0x220; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nDurationField = 0x224; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFrequencyField = 0x228; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAmplitudeField = 0x22C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFilterCP = 0x230; // int32 + constexpr std::ptrdiff_t m_flDurationScale = 0x220; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x224; // float32 + constexpr std::ptrdiff_t m_flFrequencyScale = 0x228; // float32 + constexpr std::ptrdiff_t m_flAmplitudeScale = 0x22C; // float32 + constexpr std::ptrdiff_t m_nRadiusField = 0x230; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nDurationField = 0x234; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFrequencyField = 0x238; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAmplitudeField = 0x23C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFilterCP = 0x240; // int32 } // Parent: None // Field count: 5 @@ -5307,11 +5198,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapBoundingVolumetoCP { - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1C8; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D8; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1E8; // float32 } // Parent: None // Field count: 4 @@ -5319,10 +5210,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_HSVShiftToCP { - constexpr std::ptrdiff_t m_nColorCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nColorGemEnableCP = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nOutputCP = 0x1D0; // int32 - constexpr std::ptrdiff_t m_DefaultHSVColor = 0x1D4; // Color + constexpr std::ptrdiff_t m_nColorCP = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nColorGemEnableCP = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x1E0; // int32 + constexpr std::ptrdiff_t m_DefaultHSVColor = 0x1E4; // Color } // Parent: None // Field count: 6 @@ -5330,12 +5221,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_GlobalScale { - constexpr std::ptrdiff_t m_flScale = 0x1C8; // float32 - constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D0; // int32 - constexpr std::ptrdiff_t m_bScaleRadius = 0x1D4; // bool - constexpr std::ptrdiff_t m_bScalePosition = 0x1D5; // bool - constexpr std::ptrdiff_t m_bScaleVelocity = 0x1D6; // bool + constexpr std::ptrdiff_t m_flScale = 0x1D8; // float32 + constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1E0; // int32 + constexpr std::ptrdiff_t m_bScaleRadius = 0x1E4; // bool + constexpr std::ptrdiff_t m_bScalePosition = 0x1E5; // bool + constexpr std::ptrdiff_t m_bScaleVelocity = 0x1E6; // bool } // Parent: None // Field count: 1 @@ -5343,7 +5234,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RadiusFromCPObject { - constexpr std::ptrdiff_t m_nControlPoint = 0x1C8; // int32 + constexpr std::ptrdiff_t m_nControlPoint = 0x1D8; // int32 } // Parent: None // Field count: 5 @@ -5351,11 +5242,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitialVelocityFromHitbox { - constexpr std::ptrdiff_t m_flVelocityMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flVelocityMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D0; // int32 - constexpr std::ptrdiff_t m_HitboxSetName = 0x1D4; // char[128] - constexpr std::ptrdiff_t m_bUseBones = 0x254; // bool + constexpr std::ptrdiff_t m_flVelocityMin = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flVelocityMax = 0x1DC; // float32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1E0; // int32 + constexpr std::ptrdiff_t m_HitboxSetName = 0x1E4; // char[128] + constexpr std::ptrdiff_t m_bUseBones = 0x264; // bool } // Parent: None // Field count: 5 @@ -5363,11 +5254,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LerpVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecOutput = 0x1C4; // Vector - constexpr std::ptrdiff_t m_flStartTime = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1D4; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1D8; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecOutput = 0x1D4; // Vector + constexpr std::ptrdiff_t m_flStartTime = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1E4; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1E8; // ParticleSetMethod_t } // Parent: None // Field count: 3 @@ -5375,9 +5266,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointFieldToWater { - constexpr std::ptrdiff_t m_nSourceCP = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nDestCP = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nCPField = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nSourceCP = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nDestCP = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nCPField = 0x1E0; // int32 } // Parent: None // Field count: 9 @@ -5393,7 +5284,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nTextureChannels = 0x2C; // SpriteCardTextureChannel_t constexpr std::ptrdiff_t m_nTextureBlendMode = 0x30; // ParticleTextureLayerBlendType_t constexpr std::ptrdiff_t m_flTextureBlend = 0x38; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_TextureControls = 0x198; // TextureControls_t + constexpr std::ptrdiff_t m_TextureControls = 0x1A8; // TextureControls_t } // Parent: None // Field count: 4 @@ -5401,10 +5292,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_TimeVaryingForce { - constexpr std::ptrdiff_t m_flStartLerpTime = 0x1D0; // float32 - constexpr std::ptrdiff_t m_StartingForce = 0x1D4; // Vector - constexpr std::ptrdiff_t m_flEndLerpTime = 0x1E0; // float32 - constexpr std::ptrdiff_t m_EndingForce = 0x1E4; // Vector + constexpr std::ptrdiff_t m_flStartLerpTime = 0x1E0; // float32 + constexpr std::ptrdiff_t m_StartingForce = 0x1E4; // Vector + constexpr std::ptrdiff_t m_flEndLerpTime = 0x1F0; // float32 + constexpr std::ptrdiff_t m_EndingForce = 0x1F4; // Vector } // Parent: None // Field count: 9 @@ -5412,15 +5303,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetCPOrientationToGroundNormal { - constexpr std::ptrdiff_t m_flInterpRate = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flTolerance = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flTraceOffset = 0x1CC; // float32 - constexpr std::ptrdiff_t m_CollisionGroupName = 0x1D0; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x250; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_nInputCP = 0x254; // int32 - constexpr std::ptrdiff_t m_nOutputCP = 0x258; // int32 - constexpr std::ptrdiff_t m_bIncludeWater = 0x268; // bool + constexpr std::ptrdiff_t m_flInterpRate = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flTolerance = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flTraceOffset = 0x1DC; // float32 + constexpr std::ptrdiff_t m_CollisionGroupName = 0x1E0; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x260; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_nInputCP = 0x264; // int32 + constexpr std::ptrdiff_t m_nOutputCP = 0x268; // int32 + constexpr std::ptrdiff_t m_bIncludeWater = 0x278; // bool } // Parent: None // Field count: 7 @@ -5428,13 +5319,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SnapshotSkinToBones { - constexpr std::ptrdiff_t m_bTransformNormals = 0x1C0; // bool - constexpr std::ptrdiff_t m_bTransformRadii = 0x1C1; // bool - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C4; // int32 - constexpr std::ptrdiff_t m_flLifeTimeFadeStart = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flLifeTimeFadeEnd = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flJumpThreshold = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flPrevPosScale = 0x1D4; // float32 + constexpr std::ptrdiff_t m_bTransformNormals = 0x1D0; // bool + constexpr std::ptrdiff_t m_bTransformRadii = 0x1D1; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D4; // int32 + constexpr std::ptrdiff_t m_flLifeTimeFadeStart = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flLifeTimeFadeEnd = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flJumpThreshold = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flPrevPosScale = 0x1E4; // float32 } // Parent: None // Field count: 13 @@ -5442,19 +5333,19 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateWithinSphereTransform { - constexpr std::ptrdiff_t m_fRadiusMin = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_fRadiusMax = 0x328; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecDistanceBias = 0x488; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecDistanceBiasAbs = 0xB00; // Vector - constexpr std::ptrdiff_t m_TransformInput = 0xB10; // CParticleTransformInput - constexpr std::ptrdiff_t m_fSpeedMin = 0xB78; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_fSpeedMax = 0xCD8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_fSpeedRandExp = 0xE38; // float32 - constexpr std::ptrdiff_t m_bLocalCoords = 0xE3C; // bool - constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMin = 0xE40; // CPerParticleVecInput - constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMax = 0x14B8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_nFieldOutput = 0x1B30; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldVelocity = 0x1B34; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_fRadiusMin = 0x1D8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_fRadiusMax = 0x348; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecDistanceBias = 0x4B8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecDistanceBiasAbs = 0xB70; // Vector + constexpr std::ptrdiff_t m_TransformInput = 0xB80; // CParticleTransformInput + constexpr std::ptrdiff_t m_fSpeedMin = 0xBE8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_fSpeedMax = 0xD58; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_fSpeedRandExp = 0xEC8; // float32 + constexpr std::ptrdiff_t m_bLocalCoords = 0xECC; // bool + constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMin = 0xED0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_LocalCoordinateSystemSpeedMax = 0x1588; // CPerParticleVecInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x1C40; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldVelocity = 0x1C44; // ParticleAttributeIndex_t } // Parent: None // Field count: 1 @@ -5462,7 +5353,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RadiusDecay { - constexpr std::ptrdiff_t m_flMinRadius = 0x1C0; // float32 + constexpr std::ptrdiff_t m_flMinRadius = 0x1D0; // float32 } // Parent: None // Field count: 0 @@ -5477,18 +5368,18 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapScalarToVector { - constexpr std::ptrdiff_t m_nFieldInput = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D4; // float32 - constexpr std::ptrdiff_t m_vecOutputMin = 0x1D8; // Vector - constexpr std::ptrdiff_t m_vecOutputMax = 0x1E4; // Vector - constexpr std::ptrdiff_t m_flStartTime = 0x1F0; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1F4; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1F8; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1FC; // int32 - constexpr std::ptrdiff_t m_bLocalCoords = 0x200; // bool - constexpr std::ptrdiff_t m_flRemapBias = 0x204; // float32 + constexpr std::ptrdiff_t m_nFieldInput = 0x1D8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1DC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1E4; // float32 + constexpr std::ptrdiff_t m_vecOutputMin = 0x1E8; // Vector + constexpr std::ptrdiff_t m_vecOutputMax = 0x1F4; // Vector + constexpr std::ptrdiff_t m_flStartTime = 0x200; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x204; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x208; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nControlPointNumber = 0x20C; // int32 + constexpr std::ptrdiff_t m_bLocalCoords = 0x210; // bool + constexpr std::ptrdiff_t m_flRemapBias = 0x214; // float32 } // Parent: None // Field count: 8 @@ -5496,14 +5387,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitialSequenceFromModel { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutputAnim = 0x1D0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1E0; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1E4; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1DC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutputAnim = 0x1E0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1F0; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1F4; // ParticleSetMethod_t } // Parent: None // Field count: 15 @@ -5511,21 +5402,21 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_NoiseEmitter { - constexpr std::ptrdiff_t m_flEmissionDuration = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flEmissionScale = 0x1D0; // float32 - constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nScaleControlPointField = 0x1D8; // int32 - constexpr std::ptrdiff_t m_nWorldNoisePoint = 0x1DC; // int32 - constexpr std::ptrdiff_t m_bAbsVal = 0x1E0; // bool - constexpr std::ptrdiff_t m_bAbsValInv = 0x1E1; // bool - constexpr std::ptrdiff_t m_flOffset = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1E8; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1EC; // float32 - constexpr std::ptrdiff_t m_flNoiseScale = 0x1F0; // float32 - constexpr std::ptrdiff_t m_flWorldNoiseScale = 0x1F4; // float32 - constexpr std::ptrdiff_t m_vecOffsetLoc = 0x1F8; // Vector - constexpr std::ptrdiff_t m_flWorldTimeScale = 0x204; // float32 + constexpr std::ptrdiff_t m_flEmissionDuration = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flEmissionScale = 0x1E0; // float32 + constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1E4; // int32 + constexpr std::ptrdiff_t m_nScaleControlPointField = 0x1E8; // int32 + constexpr std::ptrdiff_t m_nWorldNoisePoint = 0x1EC; // int32 + constexpr std::ptrdiff_t m_bAbsVal = 0x1F0; // bool + constexpr std::ptrdiff_t m_bAbsValInv = 0x1F1; // bool + constexpr std::ptrdiff_t m_flOffset = 0x1F4; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1F8; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1FC; // float32 + constexpr std::ptrdiff_t m_flNoiseScale = 0x200; // float32 + constexpr std::ptrdiff_t m_flWorldNoiseScale = 0x204; // float32 + constexpr std::ptrdiff_t m_vecOffsetLoc = 0x208; // Vector + constexpr std::ptrdiff_t m_flWorldTimeScale = 0x214; // float32 } // Parent: None // Field count: 1 @@ -5533,7 +5424,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CParticleFunctionInitializer { - constexpr std::ptrdiff_t m_nAssociatedEmitterIndex = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nAssociatedEmitterIndex = 0x1D0; // int32 } // Parent: None // Field count: 5 @@ -5541,11 +5432,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SelectivelyEnableChildren { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nFirstChild = 0x328; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nNumChildrenToEnable = 0x488; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bPlayEndcapOnStop = 0x5E8; // bool - constexpr std::ptrdiff_t m_bDestroyImmediately = 0x5E9; // bool + constexpr std::ptrdiff_t m_nChildGroupID = 0x1D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nFirstChild = 0x348; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nNumChildrenToEnable = 0x4B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bPlayEndcapOnStop = 0x628; // bool + constexpr std::ptrdiff_t m_bDestroyImmediately = 0x629; // bool } // Parent: None // Field count: 2 @@ -5562,14 +5453,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_PlanarConstraint { - constexpr std::ptrdiff_t m_PointOnPlane = 0x1C0; // Vector - constexpr std::ptrdiff_t m_PlaneNormal = 0x1CC; // Vector - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D8; // int32 - constexpr std::ptrdiff_t m_bGlobalOrigin = 0x1DC; // bool - constexpr std::ptrdiff_t m_bGlobalNormal = 0x1DD; // bool - constexpr std::ptrdiff_t m_flRadiusScale = 0x1E0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMaximumDistanceToCP = 0x340; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bUseOldCode = 0x4A0; // bool + constexpr std::ptrdiff_t m_PointOnPlane = 0x1D0; // Vector + constexpr std::ptrdiff_t m_PlaneNormal = 0x1DC; // Vector + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1E8; // int32 + constexpr std::ptrdiff_t m_bGlobalOrigin = 0x1EC; // bool + constexpr std::ptrdiff_t m_bGlobalNormal = 0x1ED; // bool + constexpr std::ptrdiff_t m_flRadiusScale = 0x1F0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMaximumDistanceToCP = 0x360; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bUseOldCode = 0x4D0; // bool } // Parent: None // Field count: 4 @@ -5577,10 +5468,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateFromCPs { - constexpr std::ptrdiff_t m_nIncrement = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nMinCP = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nMaxCP = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nDynamicCPCount = 0x1D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nIncrement = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nMinCP = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nMaxCP = 0x1E0; // int32 + constexpr std::ptrdiff_t m_nDynamicCPCount = 0x1E8; // CParticleCollectionFloatInput } // Parent: None // Field count: 6 @@ -5588,12 +5479,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LockPoints { - constexpr std::ptrdiff_t m_nMinCol = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nMaxCol = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nMinRow = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nMaxRow = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nControlPoint = 0x1D0; // int32 - constexpr std::ptrdiff_t m_flBlendValue = 0x1D4; // float32 + constexpr std::ptrdiff_t m_nMinCol = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nMaxCol = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nMinRow = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nMaxRow = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nControlPoint = 0x1E0; // int32 + constexpr std::ptrdiff_t m_flBlendValue = 0x1E4; // float32 } // Parent: None // Field count: 7 @@ -5601,13 +5492,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_CreateSpiralSphere { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nOverrideCP = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nDensity = 0x1D0; // int32 - constexpr std::ptrdiff_t m_flInitialRadius = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flInitialSpeedMin = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flInitialSpeedMax = 0x1DC; // float32 - constexpr std::ptrdiff_t m_bUseParticleCount = 0x1E0; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nOverrideCP = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nDensity = 0x1E0; // int32 + constexpr std::ptrdiff_t m_flInitialRadius = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flInitialSpeedMin = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flInitialSpeedMax = 0x1EC; // float32 + constexpr std::ptrdiff_t m_bUseParticleCount = 0x1F0; // bool } // Parent: None // Field count: 2 @@ -5615,8 +5506,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_CPVelocityForce { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D0; // int32 - constexpr std::ptrdiff_t m_flScale = 0x1D8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1E0; // int32 + constexpr std::ptrdiff_t m_flScale = 0x1E8; // CPerParticleFloatInput } // Parent: None // Field count: 7 @@ -5624,13 +5515,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapNamedModelElementEndCap { - constexpr std::ptrdiff_t m_hModel = 0x1C0; // CStrongHandle - constexpr std::ptrdiff_t m_inNames = 0x1C8; // CUtlVector - constexpr std::ptrdiff_t m_outNames = 0x1E0; // CUtlVector - constexpr std::ptrdiff_t m_fallbackNames = 0x1F8; // CUtlVector - constexpr std::ptrdiff_t m_bModelFromRenderer = 0x210; // bool - constexpr std::ptrdiff_t m_nFieldInput = 0x214; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x218; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_hModel = 0x1D0; // CStrongHandle + constexpr std::ptrdiff_t m_inNames = 0x1D8; // CUtlVector + constexpr std::ptrdiff_t m_outNames = 0x1F0; // CUtlVector + constexpr std::ptrdiff_t m_fallbackNames = 0x208; // CUtlVector + constexpr std::ptrdiff_t m_bModelFromRenderer = 0x220; // bool + constexpr std::ptrdiff_t m_nFieldInput = 0x224; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x228; // ParticleAttributeIndex_t } // Parent: None // Field count: 1 @@ -5638,7 +5529,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_ScaleVelocity { - constexpr std::ptrdiff_t m_vecScale = 0x1C8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vecScale = 0x1D8; // CParticleCollectionVecInput } // Parent: None // Field count: 9 @@ -5646,15 +5537,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_MoveToHitbox { - constexpr std::ptrdiff_t m_modelInput = 0x1C0; // CParticleModelInput - constexpr std::ptrdiff_t m_transformInput = 0x220; // CParticleTransformInput - constexpr std::ptrdiff_t m_flLifeTimeLerpStart = 0x28C; // float32 - constexpr std::ptrdiff_t m_flLifeTimeLerpEnd = 0x290; // float32 - constexpr std::ptrdiff_t m_flPrevPosScale = 0x294; // float32 - constexpr std::ptrdiff_t m_HitboxSetName = 0x298; // char[128] - constexpr std::ptrdiff_t m_bUseBones = 0x318; // bool - constexpr std::ptrdiff_t m_nLerpType = 0x31C; // HitboxLerpType_t - constexpr std::ptrdiff_t m_flInterpolation = 0x320; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_modelInput = 0x1D0; // CParticleModelInput + constexpr std::ptrdiff_t m_transformInput = 0x230; // CParticleTransformInput + constexpr std::ptrdiff_t m_flLifeTimeLerpStart = 0x29C; // float32 + constexpr std::ptrdiff_t m_flLifeTimeLerpEnd = 0x2A0; // float32 + constexpr std::ptrdiff_t m_flPrevPosScale = 0x2A4; // float32 + constexpr std::ptrdiff_t m_HitboxSetName = 0x2A8; // char[128] + constexpr std::ptrdiff_t m_bUseBones = 0x328; // bool + constexpr std::ptrdiff_t m_nLerpType = 0x32C; // HitboxLerpType_t + constexpr std::ptrdiff_t m_flInterpolation = 0x330; // CPerParticleFloatInput } // Parent: None // Field count: 3 @@ -5662,9 +5553,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_PinRopeSegmentParticleToParent { - constexpr std::ptrdiff_t m_nParticleSelection = 0x1C0; // ParticleSelection_t - constexpr std::ptrdiff_t m_nParticleNumber = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flInterpolation = 0x328; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nParticleSelection = 0x1D0; // ParticleSelection_t + constexpr std::ptrdiff_t m_nParticleNumber = 0x1D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flInterpolation = 0x348; // CPerParticleFloatInput } // Parent: None // Field count: 5 @@ -5672,11 +5563,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_PointList { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_pointList = 0x1D0; // CUtlVector - constexpr std::ptrdiff_t m_bPlaceAlongPath = 0x1E8; // bool - constexpr std::ptrdiff_t m_bClosedLoop = 0x1E9; // bool - constexpr std::ptrdiff_t m_nNumPointsAlongPath = 0x1EC; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_pointList = 0x1E0; // CUtlVector + constexpr std::ptrdiff_t m_bPlaceAlongPath = 0x1F8; // bool + constexpr std::ptrdiff_t m_bClosedLoop = 0x1F9; // bool + constexpr std::ptrdiff_t m_nNumPointsAlongPath = 0x1FC; // int32 } // Parent: None // Field count: 4 @@ -5684,10 +5575,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LerpToOtherAttribute { - constexpr std::ptrdiff_t m_flInterpolation = 0x1C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nFieldInputFrom = 0x320; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldInput = 0x324; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x328; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInterpolation = 0x1D0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nFieldInputFrom = 0x340; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldInput = 0x344; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x348; // ParticleAttributeIndex_t } // Parent: None // Field count: 10 @@ -5695,16 +5586,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RandomColor { - constexpr std::ptrdiff_t m_ColorMin = 0x1E4; // Color - constexpr std::ptrdiff_t m_ColorMax = 0x1E8; // Color - constexpr std::ptrdiff_t m_TintMin = 0x1EC; // Color - constexpr std::ptrdiff_t m_TintMax = 0x1F0; // Color - constexpr std::ptrdiff_t m_flTintPerc = 0x1F4; // float32 - constexpr std::ptrdiff_t m_flUpdateThreshold = 0x1F8; // float32 - constexpr std::ptrdiff_t m_nTintCP = 0x1FC; // int32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x200; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nTintBlendMode = 0x204; // ParticleColorBlendMode_t - constexpr std::ptrdiff_t m_flLightAmplification = 0x208; // float32 + constexpr std::ptrdiff_t m_ColorMin = 0x1F4; // Color + constexpr std::ptrdiff_t m_ColorMax = 0x1F8; // Color + constexpr std::ptrdiff_t m_TintMin = 0x1FC; // Color + constexpr std::ptrdiff_t m_TintMax = 0x200; // Color + constexpr std::ptrdiff_t m_flTintPerc = 0x204; // float32 + constexpr std::ptrdiff_t m_flUpdateThreshold = 0x208; // float32 + constexpr std::ptrdiff_t m_nTintCP = 0x20C; // int32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x210; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nTintBlendMode = 0x214; // ParticleColorBlendMode_t + constexpr std::ptrdiff_t m_flLightAmplification = 0x218; // float32 } // Parent: None // Field count: 5 @@ -5712,11 +5603,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetGravityToCP { - constexpr std::ptrdiff_t m_nCPInput = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nCPOutput = 0x1CC; // int32 - constexpr std::ptrdiff_t m_flScale = 0x1D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bSetOrientation = 0x330; // bool - constexpr std::ptrdiff_t m_bSetZDown = 0x331; // bool + constexpr std::ptrdiff_t m_nCPInput = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nCPOutput = 0x1DC; // int32 + constexpr std::ptrdiff_t m_flScale = 0x1E0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bSetOrientation = 0x350; // bool + constexpr std::ptrdiff_t m_bSetZDown = 0x351; // bool } // Parent: None // Field count: 12 @@ -5724,18 +5615,18 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_RemapParticleCountToScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nInputMin = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nInputMax = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nScaleControlPointField = 0x1D8; // int32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1E0; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1E4; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x1E8; // bool - constexpr std::ptrdiff_t m_bInvert = 0x1E9; // bool - constexpr std::ptrdiff_t m_bWrap = 0x1EA; // bool - constexpr std::ptrdiff_t m_flRemapBias = 0x1EC; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nInputMin = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nInputMax = 0x1E0; // int32 + constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1E4; // int32 + constexpr std::ptrdiff_t m_nScaleControlPointField = 0x1E8; // int32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1F0; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1F4; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x1F8; // bool + constexpr std::ptrdiff_t m_bInvert = 0x1F9; // bool + constexpr std::ptrdiff_t m_bWrap = 0x1FA; // bool + constexpr std::ptrdiff_t m_flRemapBias = 0x1FC; // float32 } // Parent: None // Field count: 5 @@ -5743,11 +5634,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InheritFromParentParticles { - constexpr std::ptrdiff_t m_flScale = 0x1C8; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1CC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nIncrement = 0x1D0; // int32 - constexpr std::ptrdiff_t m_bRandomDistribution = 0x1D4; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0x1D8; // int32 + constexpr std::ptrdiff_t m_flScale = 0x1D8; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1DC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nIncrement = 0x1E0; // int32 + constexpr std::ptrdiff_t m_bRandomDistribution = 0x1E4; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0x1E8; // int32 } // Parent: None // Field count: 4 @@ -5755,10 +5646,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RampScalarLinearSimple { - constexpr std::ptrdiff_t m_Rate = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flEndTime = 0x1C8; // float32 - constexpr std::ptrdiff_t m_nField = 0x1F0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_Rate = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flEndTime = 0x1D8; // float32 + constexpr std::ptrdiff_t m_nField = 0x200; // ParticleAttributeIndex_t } // Parent: None // Field count: 9 @@ -5766,15 +5657,15 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_ChaoticAttractor { - constexpr std::ptrdiff_t m_flAParm = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flBParm = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flCParm = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flDParm = 0x1D4; // float32 - constexpr std::ptrdiff_t m_flScale = 0x1D8; // float32 - constexpr std::ptrdiff_t m_flSpeedMin = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flSpeedMax = 0x1E0; // float32 - constexpr std::ptrdiff_t m_nBaseCP = 0x1E4; // int32 - constexpr std::ptrdiff_t m_bUniformSpeed = 0x1E8; // bool + constexpr std::ptrdiff_t m_flAParm = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flBParm = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flCParm = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flDParm = 0x1E4; // float32 + constexpr std::ptrdiff_t m_flScale = 0x1E8; // float32 + constexpr std::ptrdiff_t m_flSpeedMin = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flSpeedMax = 0x1F0; // float32 + constexpr std::ptrdiff_t m_nBaseCP = 0x1F4; // int32 + constexpr std::ptrdiff_t m_bUniformSpeed = 0x1F8; // bool } // Parent: None // Field count: 6 @@ -5782,12 +5673,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_MovementRigidAttachToCP { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nScaleCPField = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nFieldInput = 0x1CC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bOffsetLocal = 0x1D4; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nScaleControlPoint = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nScaleCPField = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nFieldInput = 0x1DC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1E0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bOffsetLocal = 0x1E4; // bool } // Parent: None // Field count: 3 @@ -5795,9 +5686,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderFlattenGrass { - constexpr std::ptrdiff_t m_flFlattenStrength = 0x210; // float32 - constexpr std::ptrdiff_t m_nStrengthFieldOverride = 0x214; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flRadiusScale = 0x218; // float32 + constexpr std::ptrdiff_t m_flFlattenStrength = 0x220; // float32 + constexpr std::ptrdiff_t m_nStrengthFieldOverride = 0x224; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRadiusScale = 0x228; // float32 } // Parent: None // Field count: 7 @@ -5805,13 +5696,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderLightBeam { - constexpr std::ptrdiff_t m_vColorBlend = 0x210; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0x888; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_flBrightnessLumensPerMeter = 0x890; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bCastShadows = 0x9F0; // bool - constexpr std::ptrdiff_t m_flSkirt = 0x9F8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flRange = 0xB58; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flThickness = 0xCB8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vColorBlend = 0x220; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x8D8; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_flBrightnessLumensPerMeter = 0x8E0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bCastShadows = 0xA50; // bool + constexpr std::ptrdiff_t m_flSkirt = 0xA58; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRange = 0xBC8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flThickness = 0xD38; // CParticleCollectionFloatInput } // Parent: None // Field count: 6 @@ -5819,12 +5710,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_EnableChildrenFromParentParticleCount { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nFirstChild = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nNumChildrenToEnable = 0x1D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bDisableChildren = 0x330; // bool - constexpr std::ptrdiff_t m_bPlayEndcapOnStop = 0x331; // bool - constexpr std::ptrdiff_t m_bDestroyImmediately = 0x332; // bool + constexpr std::ptrdiff_t m_nChildGroupID = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nFirstChild = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nNumChildrenToEnable = 0x1E0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bDisableChildren = 0x350; // bool + constexpr std::ptrdiff_t m_bPlayEndcapOnStop = 0x351; // bool + constexpr std::ptrdiff_t m_bDestroyImmediately = 0x352; // bool } // Parent: None // Field count: 15 @@ -5832,21 +5723,21 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_DistanceToCPInit { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1D0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInputMax = 0x330; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x490; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5F0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nStartCP = 0x750; // int32 - constexpr std::ptrdiff_t m_bLOS = 0x754; // bool - constexpr std::ptrdiff_t m_CollisionGroupName = 0x755; // char[128] - constexpr std::ptrdiff_t m_nTraceSet = 0x7D8; // ParticleTraceSet_t - constexpr std::ptrdiff_t m_flMaxTraceLength = 0x7E0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flLOSScale = 0x940; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x944; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x948; // bool - constexpr std::ptrdiff_t m_vecDistanceScale = 0x94C; // Vector - constexpr std::ptrdiff_t m_flRemapBias = 0x958; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D8; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1E0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInputMax = 0x350; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x4C0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x630; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nStartCP = 0x7A0; // int32 + constexpr std::ptrdiff_t m_bLOS = 0x7A4; // bool + constexpr std::ptrdiff_t m_CollisionGroupName = 0x7A5; // char[128] + constexpr std::ptrdiff_t m_nTraceSet = 0x828; // ParticleTraceSet_t + constexpr std::ptrdiff_t m_flMaxTraceLength = 0x830; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flLOSScale = 0x9A0; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x9A4; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x9A8; // bool + constexpr std::ptrdiff_t m_vecDistanceScale = 0x9AC; // Vector + constexpr std::ptrdiff_t m_flRemapBias = 0x9B8; // float32 } // Parent: None // Field count: 7 @@ -5857,10 +5748,10 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nReplicationMode = 0x0; // ParticleReplicationMode_t constexpr std::ptrdiff_t m_bScaleChildParticleRadii = 0x4; // bool constexpr std::ptrdiff_t m_flMinRandomRadiusScale = 0x8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flMaxRandomRadiusScale = 0x168; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vMinRandomDisplacement = 0x2C8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_vMaxRandomDisplacement = 0x940; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flModellingScale = 0xFB8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMaxRandomRadiusScale = 0x178; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vMinRandomDisplacement = 0x2E8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_vMaxRandomDisplacement = 0x9A0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flModellingScale = 0x1058; // CParticleCollectionFloatInput } // Parent: None // Field count: 0 @@ -5875,13 +5766,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ForceBasedOnDistanceToPlane { - constexpr std::ptrdiff_t m_flMinDist = 0x1D0; // float32 - constexpr std::ptrdiff_t m_vecForceAtMinDist = 0x1D4; // Vector - constexpr std::ptrdiff_t m_flMaxDist = 0x1E0; // float32 - constexpr std::ptrdiff_t m_vecForceAtMaxDist = 0x1E4; // Vector - constexpr std::ptrdiff_t m_vecPlaneNormal = 0x1F0; // Vector - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1FC; // int32 - constexpr std::ptrdiff_t m_flExponent = 0x200; // float32 + constexpr std::ptrdiff_t m_flMinDist = 0x1E0; // float32 + constexpr std::ptrdiff_t m_vecForceAtMinDist = 0x1E4; // Vector + constexpr std::ptrdiff_t m_flMaxDist = 0x1F0; // float32 + constexpr std::ptrdiff_t m_vecForceAtMaxDist = 0x1F4; // Vector + constexpr std::ptrdiff_t m_vecPlaneNormal = 0x200; // Vector + constexpr std::ptrdiff_t m_nControlPointNumber = 0x20C; // int32 + constexpr std::ptrdiff_t m_flExponent = 0x210; // float32 } // Parent: None // Field count: 8 @@ -5889,14 +5780,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapDensityToVector { - constexpr std::ptrdiff_t m_flRadiusScale = 0x1C0; // float32 - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C4; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flDensityMin = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flDensityMax = 0x1CC; // float32 - constexpr std::ptrdiff_t m_vecOutputMin = 0x1D0; // Vector - constexpr std::ptrdiff_t m_vecOutputMax = 0x1DC; // Vector - constexpr std::ptrdiff_t m_bUseParentDensity = 0x1E8; // bool - constexpr std::ptrdiff_t m_nVoxelGridResolution = 0x1EC; // int32 + constexpr std::ptrdiff_t m_flRadiusScale = 0x1D0; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flDensityMin = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flDensityMax = 0x1DC; // float32 + constexpr std::ptrdiff_t m_vecOutputMin = 0x1E0; // Vector + constexpr std::ptrdiff_t m_vecOutputMax = 0x1EC; // Vector + constexpr std::ptrdiff_t m_bUseParentDensity = 0x1F8; // bool + constexpr std::ptrdiff_t m_nVoxelGridResolution = 0x1FC; // int32 } // Parent: None // Field count: 3 @@ -5914,10 +5805,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_SetRigidAttachment { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nFieldInput = 0x1CC; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bLocalSpace = 0x1D4; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nFieldInput = 0x1DC; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1E0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bLocalSpace = 0x1E4; // bool } // Parent: None // Field count: 3 @@ -5942,13 +5833,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapSpeed { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1D0; // float32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1D4; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bIgnoreDelta = 0x1D8; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1E0; // float32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1E4; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bIgnoreDelta = 0x1E8; // bool } // Parent: None // Field count: 55 @@ -5956,61 +5847,61 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderModels { - constexpr std::ptrdiff_t m_bOnlyRenderInEffectsBloomPass = 0x210; // bool - constexpr std::ptrdiff_t m_bOnlyRenderInEffectsWaterPass = 0x211; // bool - constexpr std::ptrdiff_t m_bUseMixedResolutionRendering = 0x212; // bool - constexpr std::ptrdiff_t m_bOnlyRenderInEffecsGameOverlay = 0x213; // bool - constexpr std::ptrdiff_t m_ModelList = 0x218; // CUtlVector - constexpr std::ptrdiff_t m_nBodyGroupField = 0x230; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSubModelField = 0x234; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bIgnoreNormal = 0x238; // bool - constexpr std::ptrdiff_t m_bOrientZ = 0x239; // bool - constexpr std::ptrdiff_t m_bCenterOffset = 0x23A; // bool - constexpr std::ptrdiff_t m_vecLocalOffset = 0x240; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecLocalRotation = 0x8B8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_bIgnoreRadius = 0xF30; // bool - constexpr std::ptrdiff_t m_nModelScaleCP = 0xF34; // int32 - constexpr std::ptrdiff_t m_vecComponentScale = 0xF38; // CPerParticleVecInput - constexpr std::ptrdiff_t m_bLocalScale = 0x15B0; // bool - constexpr std::ptrdiff_t m_nSizeCullBloat = 0x15B4; // int32 - constexpr std::ptrdiff_t m_bAnimated = 0x15B8; // bool - constexpr std::ptrdiff_t m_flAnimationRate = 0x15C0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_bScaleAnimationRate = 0x1720; // bool - constexpr std::ptrdiff_t m_bForceLoopingAnimation = 0x1721; // bool - constexpr std::ptrdiff_t m_bResetAnimOnStop = 0x1722; // bool - constexpr std::ptrdiff_t m_bManualAnimFrame = 0x1723; // bool - constexpr std::ptrdiff_t m_nAnimationScaleField = 0x1724; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nAnimationField = 0x1728; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nManualFrameField = 0x172C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_ActivityName = 0x1730; // char[256] - constexpr std::ptrdiff_t m_SequenceName = 0x1830; // char[256] - constexpr std::ptrdiff_t m_bEnableClothSimulation = 0x1930; // bool - constexpr std::ptrdiff_t m_ClothEffectName = 0x1931; // char[64] - constexpr std::ptrdiff_t m_hOverrideMaterial = 0x1978; // CStrongHandle - constexpr std::ptrdiff_t m_bOverrideTranslucentMaterials = 0x1980; // bool - constexpr std::ptrdiff_t m_nSkin = 0x1988; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_MaterialVars = 0x1AE8; // CUtlVector - constexpr std::ptrdiff_t m_flRenderFilter = 0x1B00; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flManualModelSelection = 0x1C60; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_modelInput = 0x1DC0; // CParticleModelInput - constexpr std::ptrdiff_t m_nLOD = 0x1E20; // int32 - constexpr std::ptrdiff_t m_EconSlotName = 0x1E24; // char[256] - constexpr std::ptrdiff_t m_bOriginalModel = 0x1F24; // bool - constexpr std::ptrdiff_t m_bSuppressTint = 0x1F25; // bool - constexpr std::ptrdiff_t m_nSubModelFieldType = 0x1F28; // RenderModelSubModelFieldType_t - constexpr std::ptrdiff_t m_bDisableShadows = 0x1F2C; // bool - constexpr std::ptrdiff_t m_bDisableDepthPrepass = 0x1F2D; // bool - constexpr std::ptrdiff_t m_bAcceptsDecals = 0x1F2E; // bool - constexpr std::ptrdiff_t m_bForceDrawInterlevedWithSiblings = 0x1F2F; // bool - constexpr std::ptrdiff_t m_bDoNotDrawInParticlePass = 0x1F30; // bool - constexpr std::ptrdiff_t m_bAllowApproximateTransforms = 0x1F31; // bool - constexpr std::ptrdiff_t m_szRenderAttribute = 0x1F32; // char[260] - constexpr std::ptrdiff_t m_flRadiusScale = 0x2038; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flAlphaScale = 0x2198; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flRollScale = 0x22F8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nAlpha2Field = 0x2458; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecColorScale = 0x2460; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nColorBlendType = 0x2AD8; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_bOnlyRenderInEffectsBloomPass = 0x220; // bool + constexpr std::ptrdiff_t m_bOnlyRenderInEffectsWaterPass = 0x221; // bool + constexpr std::ptrdiff_t m_bUseMixedResolutionRendering = 0x222; // bool + constexpr std::ptrdiff_t m_bOnlyRenderInEffecsGameOverlay = 0x223; // bool + constexpr std::ptrdiff_t m_ModelList = 0x228; // CUtlVector + constexpr std::ptrdiff_t m_nBodyGroupField = 0x240; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSubModelField = 0x244; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bIgnoreNormal = 0x248; // bool + constexpr std::ptrdiff_t m_bOrientZ = 0x249; // bool + constexpr std::ptrdiff_t m_bCenterOffset = 0x24A; // bool + constexpr std::ptrdiff_t m_vecLocalOffset = 0x250; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecLocalRotation = 0x908; // CPerParticleVecInput + constexpr std::ptrdiff_t m_bIgnoreRadius = 0xFC0; // bool + constexpr std::ptrdiff_t m_nModelScaleCP = 0xFC4; // int32 + constexpr std::ptrdiff_t m_vecComponentScale = 0xFC8; // CPerParticleVecInput + constexpr std::ptrdiff_t m_bLocalScale = 0x1680; // bool + constexpr std::ptrdiff_t m_nSizeCullBloat = 0x1684; // int32 + constexpr std::ptrdiff_t m_bAnimated = 0x1688; // bool + constexpr std::ptrdiff_t m_flAnimationRate = 0x1690; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_bScaleAnimationRate = 0x1800; // bool + constexpr std::ptrdiff_t m_bForceLoopingAnimation = 0x1801; // bool + constexpr std::ptrdiff_t m_bResetAnimOnStop = 0x1802; // bool + constexpr std::ptrdiff_t m_bManualAnimFrame = 0x1803; // bool + constexpr std::ptrdiff_t m_nAnimationScaleField = 0x1804; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nAnimationField = 0x1808; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nManualFrameField = 0x180C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_ActivityName = 0x1810; // char[256] + constexpr std::ptrdiff_t m_SequenceName = 0x1910; // char[256] + constexpr std::ptrdiff_t m_bEnableClothSimulation = 0x1A10; // bool + constexpr std::ptrdiff_t m_ClothEffectName = 0x1A11; // char[64] + constexpr std::ptrdiff_t m_hOverrideMaterial = 0x1A58; // CStrongHandle + constexpr std::ptrdiff_t m_bOverrideTranslucentMaterials = 0x1A60; // bool + constexpr std::ptrdiff_t m_nSkin = 0x1A68; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_MaterialVars = 0x1BD8; // CUtlVector + constexpr std::ptrdiff_t m_flRenderFilter = 0x1BF0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flManualModelSelection = 0x1D60; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_modelInput = 0x1ED0; // CParticleModelInput + constexpr std::ptrdiff_t m_nLOD = 0x1F30; // int32 + constexpr std::ptrdiff_t m_EconSlotName = 0x1F34; // char[256] + constexpr std::ptrdiff_t m_bOriginalModel = 0x2034; // bool + constexpr std::ptrdiff_t m_bSuppressTint = 0x2035; // bool + constexpr std::ptrdiff_t m_nSubModelFieldType = 0x2038; // RenderModelSubModelFieldType_t + constexpr std::ptrdiff_t m_bDisableShadows = 0x203C; // bool + constexpr std::ptrdiff_t m_bDisableDepthPrepass = 0x203D; // bool + constexpr std::ptrdiff_t m_bAcceptsDecals = 0x203E; // bool + constexpr std::ptrdiff_t m_bForceDrawInterlevedWithSiblings = 0x203F; // bool + constexpr std::ptrdiff_t m_bDoNotDrawInParticlePass = 0x2040; // bool + constexpr std::ptrdiff_t m_bAllowApproximateTransforms = 0x2041; // bool + constexpr std::ptrdiff_t m_szRenderAttribute = 0x2042; // char[260] + constexpr std::ptrdiff_t m_flRadiusScale = 0x2148; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flAlphaScale = 0x22B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRollScale = 0x2428; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nAlpha2Field = 0x2598; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecColorScale = 0x25A0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nColorBlendType = 0x2C58; // ParticleColorBlendType_t } // Parent: None // Field count: 3 @@ -6018,9 +5909,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderClientPhysicsImpulse { - constexpr std::ptrdiff_t m_flRadius = 0x210; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flMagnitude = 0x370; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nSimIdFilter = 0x4D0; // int32 + constexpr std::ptrdiff_t m_flRadius = 0x220; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flMagnitude = 0x390; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nSimIdFilter = 0x500; // int32 } // Parent: None // Field count: 1 @@ -6028,7 +5919,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace CParticleFunctionEmitter { - constexpr std::ptrdiff_t m_nEmitterIndex = 0x1C0; // int32 + constexpr std::ptrdiff_t m_nEmitterIndex = 0x1D0; // int32 } // Parent: None // Field count: 0 @@ -6043,8 +5934,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointOrientationToCPVelocity { - constexpr std::ptrdiff_t m_nCPInput = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nCPOutput = 0x1CC; // int32 + constexpr std::ptrdiff_t m_nCPInput = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nCPOutput = 0x1DC; // int32 } // Parent: None // Field count: 5 @@ -6052,11 +5943,11 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RopeSpringConstraint { - constexpr std::ptrdiff_t m_flRestLength = 0x1C0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flMinDistance = 0x320; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flMaxDistance = 0x480; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flAdjustmentScale = 0x5E0; // float32 - constexpr std::ptrdiff_t m_flInitialRestingLength = 0x5E8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flRestLength = 0x1D0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMinDistance = 0x340; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flMaxDistance = 0x4B0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flAdjustmentScale = 0x620; // float32 + constexpr std::ptrdiff_t m_flInitialRestingLength = 0x628; // CParticleCollectionFloatInput } // Parent: None // Field count: 6 @@ -6064,12 +5955,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_PositionWarpScalar { - constexpr std::ptrdiff_t m_vecWarpMin = 0x1C8; // Vector - constexpr std::ptrdiff_t m_vecWarpMax = 0x1D4; // Vector - constexpr std::ptrdiff_t m_InputValue = 0x1E0; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flPrevPosScale = 0x340; // float32 - constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0x344; // int32 - constexpr std::ptrdiff_t m_nControlPointNumber = 0x348; // int32 + constexpr std::ptrdiff_t m_vecWarpMin = 0x1D8; // Vector + constexpr std::ptrdiff_t m_vecWarpMax = 0x1E4; // Vector + constexpr std::ptrdiff_t m_InputValue = 0x1F0; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flPrevPosScale = 0x360; // float32 + constexpr std::ptrdiff_t m_nScaleControlPointNumber = 0x364; // int32 + constexpr std::ptrdiff_t m_nControlPointNumber = 0x368; // int32 } // Parent: None // Field count: 1 @@ -6077,7 +5968,7 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ForceControlPointStub { - constexpr std::ptrdiff_t m_ControlPoint = 0x1C8; // int32 + constexpr std::ptrdiff_t m_ControlPoint = 0x1D8; // int32 } // Parent: None // Field count: 7 @@ -6085,13 +5976,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_VectorNoise { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecOutputMin = 0x1C4; // Vector - constexpr std::ptrdiff_t m_vecOutputMax = 0x1D0; // Vector - constexpr std::ptrdiff_t m_fl4NoiseScale = 0x1DC; // float32 - constexpr std::ptrdiff_t m_bAdditive = 0x1E0; // bool - constexpr std::ptrdiff_t m_bOffset = 0x1E1; // bool - constexpr std::ptrdiff_t m_flNoiseAnimationTimeScale = 0x1E4; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecOutputMin = 0x1D4; // Vector + constexpr std::ptrdiff_t m_vecOutputMax = 0x1E0; // Vector + constexpr std::ptrdiff_t m_fl4NoiseScale = 0x1EC; // float32 + constexpr std::ptrdiff_t m_bAdditive = 0x1F0; // bool + constexpr std::ptrdiff_t m_bOffset = 0x1F1; // bool + constexpr std::ptrdiff_t m_flNoiseAnimationTimeScale = 0x1F4; // float32 } // Parent: None // Field count: 7 @@ -6099,13 +5990,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapParticleCountToScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nInputMin = 0x1C8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nInputMax = 0x328; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputMin = 0x488; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flOutputMax = 0x5E8; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bActiveRange = 0x748; // bool - constexpr std::ptrdiff_t m_nSetMethod = 0x74C; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nInputMin = 0x1D8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nInputMax = 0x348; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMin = 0x4B8; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flOutputMax = 0x628; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bActiveRange = 0x798; // bool + constexpr std::ptrdiff_t m_nSetMethod = 0x79C; // ParticleSetMethod_t } // Parent: None // Field count: 2 @@ -6113,8 +6004,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_QuantizeFloat { - constexpr std::ptrdiff_t m_InputValue = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x328; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_InputValue = 0x1D8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x348; // ParticleAttributeIndex_t } // Parent: None // Field count: 11 @@ -6122,17 +6013,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RemapModelVolumetoCP { - constexpr std::ptrdiff_t m_nBBoxType = 0x1C8; // BBoxVolumeType_t - constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nOutControlPointMaxNumber = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nField = 0x1D8; // int32 - constexpr std::ptrdiff_t m_flInputMin = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1E0; // float32 - constexpr std::ptrdiff_t m_flOutputMin = 0x1E4; // float32 - constexpr std::ptrdiff_t m_flOutputMax = 0x1E8; // float32 - constexpr std::ptrdiff_t m_bBBoxOnly = 0x1EC; // bool - constexpr std::ptrdiff_t m_bCubeRoot = 0x1ED; // bool + constexpr std::ptrdiff_t m_nBBoxType = 0x1D8; // BBoxVolumeType_t + constexpr std::ptrdiff_t m_nInControlPointNumber = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nOutControlPointNumber = 0x1E0; // int32 + constexpr std::ptrdiff_t m_nOutControlPointMaxNumber = 0x1E4; // int32 + constexpr std::ptrdiff_t m_nField = 0x1E8; // int32 + constexpr std::ptrdiff_t m_flInputMin = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1F0; // float32 + constexpr std::ptrdiff_t m_flOutputMin = 0x1F4; // float32 + constexpr std::ptrdiff_t m_flOutputMax = 0x1F8; // float32 + constexpr std::ptrdiff_t m_bBBoxOnly = 0x1FC; // bool + constexpr std::ptrdiff_t m_bCubeRoot = 0x1FD; // bool } // Parent: None // Field count: 3 @@ -6140,9 +6031,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetToCP { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C0; // int32 - constexpr std::ptrdiff_t m_vecOffset = 0x1C4; // Vector - constexpr std::ptrdiff_t m_bOffsetLocal = 0x1D0; // bool + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D0; // int32 + constexpr std::ptrdiff_t m_vecOffset = 0x1D4; // Vector + constexpr std::ptrdiff_t m_bOffsetLocal = 0x1E0; // bool } // Parent: None // Field count: 6 @@ -6163,9 +6054,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ParentVortices { - constexpr std::ptrdiff_t m_flForceScale = 0x1D0; // float32 - constexpr std::ptrdiff_t m_vecTwistAxis = 0x1D4; // Vector - constexpr std::ptrdiff_t m_bFlipBasedOnYaw = 0x1E0; // bool + constexpr std::ptrdiff_t m_flForceScale = 0x1E0; // float32 + constexpr std::ptrdiff_t m_vecTwistAxis = 0x1E4; // Vector + constexpr std::ptrdiff_t m_bFlipBasedOnYaw = 0x1F0; // bool } // Parent: None // Field count: 6 @@ -6173,12 +6064,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetControlPointToCPVelocity { - constexpr std::ptrdiff_t m_nCPInput = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nCPOutputVel = 0x1CC; // int32 - constexpr std::ptrdiff_t m_bNormalize = 0x1D0; // bool - constexpr std::ptrdiff_t m_nCPOutputMag = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nCPField = 0x1D8; // int32 - constexpr std::ptrdiff_t m_vecComparisonVelocity = 0x1E0; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nCPInput = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nCPOutputVel = 0x1DC; // int32 + constexpr std::ptrdiff_t m_bNormalize = 0x1E0; // bool + constexpr std::ptrdiff_t m_nCPOutputMag = 0x1E4; // int32 + constexpr std::ptrdiff_t m_nCPField = 0x1E8; // int32 + constexpr std::ptrdiff_t m_vecComparisonVelocity = 0x1F0; // CParticleCollectionVecInput } // Parent: None // Field count: 13 @@ -6186,19 +6077,19 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ClientPhysics { - constexpr std::ptrdiff_t m_strPhysicsType = 0x210; // CUtlString - constexpr std::ptrdiff_t m_bStartAsleep = 0x218; // bool - constexpr std::ptrdiff_t m_flPlayerWakeRadius = 0x220; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_flVehicleWakeRadius = 0x380; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bUseHighQualitySimulation = 0x4E0; // bool - constexpr std::ptrdiff_t m_nMaxParticleCount = 0x4E4; // int32 - constexpr std::ptrdiff_t m_bRespectExclusionVolumes = 0x4E8; // bool - constexpr std::ptrdiff_t m_bKillParticles = 0x4E9; // bool - constexpr std::ptrdiff_t m_bDeleteSim = 0x4EA; // bool - constexpr std::ptrdiff_t m_nControlPoint = 0x4EC; // int32 - constexpr std::ptrdiff_t m_nForcedSimId = 0x4F0; // int32 - constexpr std::ptrdiff_t m_nColorBlendType = 0x4F4; // ParticleColorBlendType_t - constexpr std::ptrdiff_t m_nForcedStatusEffects = 0x4F8; // ParticleAttrBoxFlags_t + constexpr std::ptrdiff_t m_strPhysicsType = 0x220; // CUtlString + constexpr std::ptrdiff_t m_bStartAsleep = 0x228; // bool + constexpr std::ptrdiff_t m_flPlayerWakeRadius = 0x230; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_flVehicleWakeRadius = 0x3A0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bUseHighQualitySimulation = 0x510; // bool + constexpr std::ptrdiff_t m_nMaxParticleCount = 0x514; // int32 + constexpr std::ptrdiff_t m_bRespectExclusionVolumes = 0x518; // bool + constexpr std::ptrdiff_t m_bKillParticles = 0x519; // bool + constexpr std::ptrdiff_t m_bDeleteSim = 0x51A; // bool + constexpr std::ptrdiff_t m_nControlPoint = 0x51C; // int32 + constexpr std::ptrdiff_t m_nForcedSimId = 0x520; // int32 + constexpr std::ptrdiff_t m_nColorBlendType = 0x524; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_nForcedStatusEffects = 0x528; // ParticleAttrBoxFlags_t } // Parent: None // Field count: 0 @@ -6229,12 +6120,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_SetFloatAttributeToVectorExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1C8; // VectorFloatExpressionType_t - constexpr std::ptrdiff_t m_vInput1 = 0x1D0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vInput2 = 0x848; // CPerParticleVecInput - constexpr std::ptrdiff_t m_flOutputRemap = 0xEC0; // CParticleRemapFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x1020; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x1024; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nExpression = 0x1D8; // VectorFloatExpressionType_t + constexpr std::ptrdiff_t m_vInput1 = 0x1E0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vInput2 = 0x898; // CPerParticleVecInput + constexpr std::ptrdiff_t m_flOutputRemap = 0xF50; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x10C0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x10C4; // ParticleSetMethod_t } // Parent: None // Field count: 11 @@ -6242,17 +6133,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_ExternalWindForce { - constexpr std::ptrdiff_t m_vecSamplePosition = 0x1D0; // CPerParticleVecInput - constexpr std::ptrdiff_t m_vecScale = 0x848; // CPerParticleVecInput - constexpr std::ptrdiff_t m_bSampleWind = 0xEC0; // bool - constexpr std::ptrdiff_t m_bSampleWater = 0xEC1; // bool - constexpr std::ptrdiff_t m_bDampenNearWaterPlane = 0xEC2; // bool - constexpr std::ptrdiff_t m_bSampleGravity = 0xEC3; // bool - constexpr std::ptrdiff_t m_vecGravityForce = 0xEC8; // CPerParticleVecInput - constexpr std::ptrdiff_t m_bUseBasicMovementGravity = 0x1540; // bool - constexpr std::ptrdiff_t m_flLocalGravityScale = 0x1548; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flLocalBuoyancyScale = 0x16A8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_vecBuoyancyForce = 0x1808; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecSamplePosition = 0x1E0; // CPerParticleVecInput + constexpr std::ptrdiff_t m_vecScale = 0x898; // CPerParticleVecInput + constexpr std::ptrdiff_t m_bSampleWind = 0xF50; // bool + constexpr std::ptrdiff_t m_bSampleWater = 0xF51; // bool + constexpr std::ptrdiff_t m_bDampenNearWaterPlane = 0xF52; // bool + constexpr std::ptrdiff_t m_bSampleGravity = 0xF53; // bool + constexpr std::ptrdiff_t m_vecGravityForce = 0xF58; // CPerParticleVecInput + constexpr std::ptrdiff_t m_bUseBasicMovementGravity = 0x1610; // bool + constexpr std::ptrdiff_t m_flLocalGravityScale = 0x1618; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flLocalBuoyancyScale = 0x1788; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_vecBuoyancyForce = 0x18F8; // CPerParticleVecInput } // Parent: None // Field count: 5 @@ -6260,47 +6151,48 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_ModelCull { - constexpr std::ptrdiff_t m_nControlPointNumber = 0x1C8; // int32 - constexpr std::ptrdiff_t m_bBoundBox = 0x1CC; // bool - constexpr std::ptrdiff_t m_bCullOutside = 0x1CD; // bool - constexpr std::ptrdiff_t m_bUseBones = 0x1CE; // bool - constexpr std::ptrdiff_t m_HitboxSetName = 0x1CF; // char[128] + constexpr std::ptrdiff_t m_nControlPointNumber = 0x1D8; // int32 + constexpr std::ptrdiff_t m_bBoundBox = 0x1DC; // bool + constexpr std::ptrdiff_t m_bCullOutside = 0x1DD; // bool + constexpr std::ptrdiff_t m_bUseBones = 0x1DE; // bool + constexpr std::ptrdiff_t m_HitboxSetName = 0x1DF; // char[128] } // Parent: None - // Field count: 29 + // Field count: 30 // // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderSprites { - constexpr std::ptrdiff_t m_nSequenceOverride = 0x2C18; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_bSequenceNumbersAreRawSequenceIndices = 0x2D78; // bool - constexpr std::ptrdiff_t m_nOrientationType = 0x2D7C; // ParticleOrientationChoiceList_t - constexpr std::ptrdiff_t m_nOrientationControlPoint = 0x2D80; // int32 - constexpr std::ptrdiff_t m_bUseYawWithNormalAligned = 0x2D84; // bool - constexpr std::ptrdiff_t m_flMinSize = 0x2D88; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flMaxSize = 0x2EE8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flAlphaAdjustWithSizeAdjust = 0x3048; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flStartFadeSize = 0x31A8; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flEndFadeSize = 0x3308; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flStartFadeDot = 0x3468; // float32 - constexpr std::ptrdiff_t m_flEndFadeDot = 0x346C; // float32 - constexpr std::ptrdiff_t m_bDistanceAlpha = 0x3470; // bool - constexpr std::ptrdiff_t m_bSoftEdges = 0x3471; // bool - constexpr std::ptrdiff_t m_flEdgeSoftnessStart = 0x3474; // float32 - constexpr std::ptrdiff_t m_flEdgeSoftnessEnd = 0x3478; // float32 - constexpr std::ptrdiff_t m_bOutline = 0x347C; // bool - constexpr std::ptrdiff_t m_OutlineColor = 0x347D; // Color - constexpr std::ptrdiff_t m_nOutlineAlpha = 0x3484; // int32 - constexpr std::ptrdiff_t m_flOutlineStart0 = 0x3488; // float32 - constexpr std::ptrdiff_t m_flOutlineStart1 = 0x348C; // float32 - constexpr std::ptrdiff_t m_flOutlineEnd0 = 0x3490; // float32 - constexpr std::ptrdiff_t m_flOutlineEnd1 = 0x3494; // float32 - constexpr std::ptrdiff_t m_nLightingMode = 0x3498; // ParticleLightingQuality_t - constexpr std::ptrdiff_t m_flLightingTessellation = 0x34A0; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_flLightingDirectionality = 0x3600; // CParticleCollectionRendererFloatInput - constexpr std::ptrdiff_t m_bParticleShadows = 0x3760; // bool - constexpr std::ptrdiff_t m_flShadowDensity = 0x3764; // float32 - constexpr std::ptrdiff_t m_replicationParameters = 0x3768; // CReplicationParameters + constexpr std::ptrdiff_t m_nSequenceOverride = 0x2DE8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_bSequenceNumbersAreRawSequenceIndices = 0x2F58; // bool + constexpr std::ptrdiff_t m_nOrientationType = 0x2F5C; // ParticleOrientationChoiceList_t + constexpr std::ptrdiff_t m_nOrientationControlPoint = 0x2F60; // int32 + constexpr std::ptrdiff_t m_bUseYawWithNormalAligned = 0x2F64; // bool + constexpr std::ptrdiff_t m_flMinSize = 0x2F68; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flMaxSize = 0x30D8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flAlphaAdjustWithSizeAdjust = 0x3248; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flStartFadeSize = 0x33B8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flEndFadeSize = 0x3528; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flStartFadeDot = 0x3698; // float32 + constexpr std::ptrdiff_t m_flEndFadeDot = 0x369C; // float32 + constexpr std::ptrdiff_t m_bDistanceAlpha = 0x36A0; // bool + constexpr std::ptrdiff_t m_bSoftEdges = 0x36A1; // bool + constexpr std::ptrdiff_t m_flEdgeSoftnessStart = 0x36A4; // float32 + constexpr std::ptrdiff_t m_flEdgeSoftnessEnd = 0x36A8; // float32 + constexpr std::ptrdiff_t m_bOutline = 0x36AC; // bool + constexpr std::ptrdiff_t m_OutlineColor = 0x36AD; // Color + constexpr std::ptrdiff_t m_nOutlineAlpha = 0x36B4; // int32 + constexpr std::ptrdiff_t m_flOutlineStart0 = 0x36B8; // float32 + constexpr std::ptrdiff_t m_flOutlineStart1 = 0x36BC; // float32 + constexpr std::ptrdiff_t m_flOutlineEnd0 = 0x36C0; // float32 + constexpr std::ptrdiff_t m_flOutlineEnd1 = 0x36C4; // float32 + constexpr std::ptrdiff_t m_nLightingMode = 0x36C8; // ParticleLightingQuality_t + constexpr std::ptrdiff_t m_vecLightingOverride = 0x36D0; // CParticleCollectionRendererVecInput + constexpr std::ptrdiff_t m_flLightingTessellation = 0x3D88; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_flLightingDirectionality = 0x3EF8; // CParticleCollectionRendererFloatInput + constexpr std::ptrdiff_t m_bParticleShadows = 0x4068; // bool + constexpr std::ptrdiff_t m_flShadowDensity = 0x406C; // float32 + constexpr std::ptrdiff_t m_replicationParameters = 0x4070; // CReplicationParameters } // Parent: None // Field count: 12 @@ -6308,18 +6200,18 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_PercentageBetweenTransformLerpCPs { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flInputMin = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C8; // float32 - constexpr std::ptrdiff_t m_TransformStart = 0x1D0; // CParticleTransformInput - constexpr std::ptrdiff_t m_TransformEnd = 0x238; // CParticleTransformInput - constexpr std::ptrdiff_t m_nOutputStartCP = 0x2A0; // int32 - constexpr std::ptrdiff_t m_nOutputStartField = 0x2A4; // int32 - constexpr std::ptrdiff_t m_nOutputEndCP = 0x2A8; // int32 - constexpr std::ptrdiff_t m_nOutputEndField = 0x2AC; // int32 - constexpr std::ptrdiff_t m_nSetMethod = 0x2B0; // ParticleSetMethod_t - constexpr std::ptrdiff_t m_bActiveRange = 0x2B4; // bool - constexpr std::ptrdiff_t m_bRadialCheck = 0x2B5; // bool + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flInputMin = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D8; // float32 + constexpr std::ptrdiff_t m_TransformStart = 0x1E0; // CParticleTransformInput + constexpr std::ptrdiff_t m_TransformEnd = 0x248; // CParticleTransformInput + constexpr std::ptrdiff_t m_nOutputStartCP = 0x2B0; // int32 + constexpr std::ptrdiff_t m_nOutputStartField = 0x2B4; // int32 + constexpr std::ptrdiff_t m_nOutputEndCP = 0x2B8; // int32 + constexpr std::ptrdiff_t m_nOutputEndField = 0x2BC; // int32 + constexpr std::ptrdiff_t m_nSetMethod = 0x2C0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_bActiveRange = 0x2C4; // bool + constexpr std::ptrdiff_t m_bRadialCheck = 0x2C5; // bool } // Parent: None // Field count: 8 @@ -6327,14 +6219,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetPerChildControlPoint { - constexpr std::ptrdiff_t m_nChildGroupID = 0x1C0; // int32 - constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1C4; // int32 - constexpr std::ptrdiff_t m_nNumControlPoints = 0x1C8; // int32 - constexpr std::ptrdiff_t m_nParticleIncrement = 0x1D0; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x330; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_bSetOrientation = 0x490; // bool - constexpr std::ptrdiff_t m_nOrientationField = 0x494; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bNumBasedOnParticleCount = 0x498; // bool + constexpr std::ptrdiff_t m_nChildGroupID = 0x1D0; // int32 + constexpr std::ptrdiff_t m_nFirstControlPoint = 0x1D4; // int32 + constexpr std::ptrdiff_t m_nNumControlPoints = 0x1D8; // int32 + constexpr std::ptrdiff_t m_nParticleIncrement = 0x1E0; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_nFirstSourcePoint = 0x350; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_bSetOrientation = 0x4C0; // bool + constexpr std::ptrdiff_t m_nOrientationField = 0x4C4; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bNumBasedOnParticleCount = 0x4C8; // bool } // Parent: None // Field count: 10 @@ -6342,16 +6234,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderTreeShake { - constexpr std::ptrdiff_t m_flPeakStrength = 0x210; // float32 - constexpr std::ptrdiff_t m_nPeakStrengthFieldOverride = 0x214; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flRadius = 0x218; // float32 - constexpr std::ptrdiff_t m_nRadiusFieldOverride = 0x21C; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flShakeDuration = 0x220; // float32 - constexpr std::ptrdiff_t m_flTransitionTime = 0x224; // float32 - constexpr std::ptrdiff_t m_flTwistAmount = 0x228; // float32 - constexpr std::ptrdiff_t m_flRadialAmount = 0x22C; // float32 - constexpr std::ptrdiff_t m_flControlPointOrientationAmount = 0x230; // float32 - constexpr std::ptrdiff_t m_nControlPointForLinearDirection = 0x234; // int32 + constexpr std::ptrdiff_t m_flPeakStrength = 0x220; // float32 + constexpr std::ptrdiff_t m_nPeakStrengthFieldOverride = 0x224; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flRadius = 0x228; // float32 + constexpr std::ptrdiff_t m_nRadiusFieldOverride = 0x22C; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flShakeDuration = 0x230; // float32 + constexpr std::ptrdiff_t m_flTransitionTime = 0x234; // float32 + constexpr std::ptrdiff_t m_flTwistAmount = 0x238; // float32 + constexpr std::ptrdiff_t m_flRadialAmount = 0x23C; // float32 + constexpr std::ptrdiff_t m_flControlPointOrientationAmount = 0x240; // float32 + constexpr std::ptrdiff_t m_nControlPointForLinearDirection = 0x244; // int32 } // Parent: None // Field count: 0 @@ -6366,12 +6258,12 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_SetAttributeToScalarExpression { - constexpr std::ptrdiff_t m_nExpression = 0x1C0; // ScalarExpressionType_t - constexpr std::ptrdiff_t m_flInput1 = 0x1C8; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flInput2 = 0x328; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_flOutputRemap = 0x488; // CParticleRemapFloatInput - constexpr std::ptrdiff_t m_nOutputField = 0x5E8; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_nSetMethod = 0x5EC; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nExpression = 0x1D0; // ScalarExpressionType_t + constexpr std::ptrdiff_t m_flInput1 = 0x1D8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flInput2 = 0x348; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_flOutputRemap = 0x4B8; // CParticleRemapFloatInput + constexpr std::ptrdiff_t m_nOutputField = 0x628; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_nSetMethod = 0x62C; // ParticleSetMethod_t } // Parent: None // Field count: 10 @@ -6379,16 +6271,16 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_CycleScalar { - constexpr std::ptrdiff_t m_nDestField = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flStartValue = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flEndValue = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flCycleTime = 0x1CC; // float32 - constexpr std::ptrdiff_t m_bDoNotRepeatCycle = 0x1D0; // bool - constexpr std::ptrdiff_t m_bSynchronizeParticles = 0x1D1; // bool - constexpr std::ptrdiff_t m_nCPScale = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nCPFieldMin = 0x1D8; // int32 - constexpr std::ptrdiff_t m_nCPFieldMax = 0x1DC; // int32 - constexpr std::ptrdiff_t m_nSetMethod = 0x1E0; // ParticleSetMethod_t + constexpr std::ptrdiff_t m_nDestField = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flStartValue = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flEndValue = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flCycleTime = 0x1DC; // float32 + constexpr std::ptrdiff_t m_bDoNotRepeatCycle = 0x1E0; // bool + constexpr std::ptrdiff_t m_bSynchronizeParticles = 0x1E1; // bool + constexpr std::ptrdiff_t m_nCPScale = 0x1E4; // int32 + constexpr std::ptrdiff_t m_nCPFieldMin = 0x1E8; // int32 + constexpr std::ptrdiff_t m_nCPFieldMax = 0x1EC; // int32 + constexpr std::ptrdiff_t m_nSetMethod = 0x1F0; // ParticleSetMethod_t } // Parent: None // Field count: 8 @@ -6396,14 +6288,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RenderMaterialProxy { - constexpr std::ptrdiff_t m_nMaterialControlPoint = 0x210; // int32 - constexpr std::ptrdiff_t m_nProxyType = 0x214; // MaterialProxyType_t - constexpr std::ptrdiff_t m_MaterialVars = 0x218; // CUtlVector - constexpr std::ptrdiff_t m_hOverrideMaterial = 0x230; // CStrongHandle - constexpr std::ptrdiff_t m_flMaterialOverrideEnabled = 0x238; // CParticleCollectionFloatInput - constexpr std::ptrdiff_t m_vecColorScale = 0x398; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_flAlpha = 0xA10; // CPerParticleFloatInput - constexpr std::ptrdiff_t m_nColorBlendType = 0xB70; // ParticleColorBlendType_t + constexpr std::ptrdiff_t m_nMaterialControlPoint = 0x220; // int32 + constexpr std::ptrdiff_t m_nProxyType = 0x224; // MaterialProxyType_t + constexpr std::ptrdiff_t m_MaterialVars = 0x228; // CUtlVector + constexpr std::ptrdiff_t m_hOverrideMaterial = 0x240; // CStrongHandle + constexpr std::ptrdiff_t m_flMaterialOverrideEnabled = 0x248; // CParticleCollectionFloatInput + constexpr std::ptrdiff_t m_vecColorScale = 0x3B8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_flAlpha = 0xA70; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nColorBlendType = 0xBE0; // ParticleColorBlendType_t } // Parent: None // Field count: 2 @@ -6420,14 +6312,14 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RampScalarLinear { - constexpr std::ptrdiff_t m_RateMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_RateMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flStartTime_min = 0x1C8; // float32 - constexpr std::ptrdiff_t m_flStartTime_max = 0x1CC; // float32 - constexpr std::ptrdiff_t m_flEndTime_min = 0x1D0; // float32 - constexpr std::ptrdiff_t m_flEndTime_max = 0x1D4; // float32 - constexpr std::ptrdiff_t m_nField = 0x200; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_bProportionalOp = 0x204; // bool + constexpr std::ptrdiff_t m_RateMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_RateMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flStartTime_min = 0x1D8; // float32 + constexpr std::ptrdiff_t m_flStartTime_max = 0x1DC; // float32 + constexpr std::ptrdiff_t m_flEndTime_min = 0x1E0; // float32 + constexpr std::ptrdiff_t m_flEndTime_max = 0x1E4; // float32 + constexpr std::ptrdiff_t m_nField = 0x210; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_bProportionalOp = 0x214; // bool } // Parent: None // Field count: 7 @@ -6435,13 +6327,13 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_RotateVector { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_vecRotAxisMin = 0x1C4; // Vector - constexpr std::ptrdiff_t m_vecRotAxisMax = 0x1D0; // Vector - constexpr std::ptrdiff_t m_flRotRateMin = 0x1DC; // float32 - constexpr std::ptrdiff_t m_flRotRateMax = 0x1E0; // float32 - constexpr std::ptrdiff_t m_bNormalize = 0x1E4; // bool - constexpr std::ptrdiff_t m_flScale = 0x1E8; // CPerParticleFloatInput + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_vecRotAxisMin = 0x1D4; // Vector + constexpr std::ptrdiff_t m_vecRotAxisMax = 0x1E0; // Vector + constexpr std::ptrdiff_t m_flRotRateMin = 0x1EC; // float32 + constexpr std::ptrdiff_t m_flRotRateMax = 0x1F0; // float32 + constexpr std::ptrdiff_t m_bNormalize = 0x1F4; // bool + constexpr std::ptrdiff_t m_flScale = 0x1F8; // CPerParticleFloatInput } // Parent: None // Field count: 2 @@ -6449,8 +6341,8 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_InitVecCollection { - constexpr std::ptrdiff_t m_InputValue = 0x1C8; // CParticleCollectionVecInput - constexpr std::ptrdiff_t m_nOutputField = 0x840; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_InputValue = 0x1D8; // CParticleCollectionVecInput + constexpr std::ptrdiff_t m_nOutputField = 0x890; // ParticleAttributeIndex_t } // Parent: None // Field count: 0 @@ -6465,10 +6357,10 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_INIT_SequenceFromCP { - constexpr std::ptrdiff_t m_bKillUnused = 0x1C8; // bool - constexpr std::ptrdiff_t m_bRadiusScale = 0x1C9; // bool - constexpr std::ptrdiff_t m_nCP = 0x1CC; // int32 - constexpr std::ptrdiff_t m_vecOffset = 0x1D0; // Vector + constexpr std::ptrdiff_t m_bKillUnused = 0x1D8; // bool + constexpr std::ptrdiff_t m_bRadiusScale = 0x1D9; // bool + constexpr std::ptrdiff_t m_nCP = 0x1DC; // int32 + constexpr std::ptrdiff_t m_vecOffset = 0x1E0; // Vector } // Parent: None // Field count: 11 @@ -6476,17 +6368,17 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_CPOffsetToPercentageBetweenCPs { - constexpr std::ptrdiff_t m_flInputMin = 0x1C0; // float32 - constexpr std::ptrdiff_t m_flInputMax = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flInputBias = 0x1C8; // float32 - constexpr std::ptrdiff_t m_nStartCP = 0x1CC; // int32 - constexpr std::ptrdiff_t m_nEndCP = 0x1D0; // int32 - constexpr std::ptrdiff_t m_nOffsetCP = 0x1D4; // int32 - constexpr std::ptrdiff_t m_nOuputCP = 0x1D8; // int32 - constexpr std::ptrdiff_t m_nInputCP = 0x1DC; // int32 - constexpr std::ptrdiff_t m_bRadialCheck = 0x1E0; // bool - constexpr std::ptrdiff_t m_bScaleOffset = 0x1E1; // bool - constexpr std::ptrdiff_t m_vecOffset = 0x1E4; // Vector + constexpr std::ptrdiff_t m_flInputMin = 0x1D0; // float32 + constexpr std::ptrdiff_t m_flInputMax = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flInputBias = 0x1D8; // float32 + constexpr std::ptrdiff_t m_nStartCP = 0x1DC; // int32 + constexpr std::ptrdiff_t m_nEndCP = 0x1E0; // int32 + constexpr std::ptrdiff_t m_nOffsetCP = 0x1E4; // int32 + constexpr std::ptrdiff_t m_nOuputCP = 0x1E8; // int32 + constexpr std::ptrdiff_t m_nInputCP = 0x1EC; // int32 + constexpr std::ptrdiff_t m_bRadialCheck = 0x1F0; // bool + constexpr std::ptrdiff_t m_bScaleOffset = 0x1F1; // bool + constexpr std::ptrdiff_t m_vecOffset = 0x1F4; // Vector } // Parent: None // Field count: 3 @@ -6494,9 +6386,9 @@ namespace cs2_dumper { // Metadata: // MGetKV3ClassDefaults namespace C_OP_LerpEndCapScalar { - constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t - constexpr std::ptrdiff_t m_flOutput = 0x1C4; // float32 - constexpr std::ptrdiff_t m_flLerpTime = 0x1C8; // float32 + constexpr std::ptrdiff_t m_nFieldOutput = 0x1D0; // ParticleAttributeIndex_t + constexpr std::ptrdiff_t m_flOutput = 0x1D4; // float32 + constexpr std::ptrdiff_t m_flLerpTime = 0x1D8; // float32 } } } diff --git a/output/particles_dll.json b/output/particles_dll.json index 9a73236e..24460a64 100644 --- a/output/particles_dll.json +++ b/output/particles_dll.json @@ -3,71 +3,71 @@ "classes": { "CBaseRendererSource2": { "fields": { - "m_bAnimateInFPS": 4000, - "m_bBlendFramesSeq0": 10676, - "m_bDisableZBuffering": 8904, - "m_bGammaCorrectVertexColors": 5780, - "m_bMaxLuminanceBlendingSequence0": 10677, - "m_bOnlyRenderInEffecsGameOverlay": 8643, - "m_bOnlyRenderInEffectsBloomPass": 8640, - "m_bOnlyRenderInEffectsWaterPass": 8641, - "m_bRefract": 8272, - "m_bRefractSolid": 8273, - "m_bReverseZBuffering": 8903, - "m_bSaturateColorPreAlphaBlend": 5781, - "m_bStencilTestExclude": 8772, - "m_bTintByFOW": 7200, - "m_bTintByGlobalLight": 7201, - "m_bUseMixedResolutionRendering": 8642, - "m_bWriteStencilOnDepthFail": 8902, - "m_bWriteStencilOnDepthPass": 8901, - "m_flAddSelfAmount": 5784, - "m_flAlphaReferenceSoftness": 7216, - "m_flAlphaScale": 880, - "m_flAnimationRate": 3992, - "m_flBumpStrength": 3968, - "m_flCenterXOffset": 3264, - "m_flCenterYOffset": 3616, - "m_flDepthBias": 10320, - "m_flDesaturation": 6136, - "m_flDiffuseAmount": 5064, - "m_flDiffuseClamp": 5416, - "m_flFeatheringDepthMapFilter": 9968, - "m_flFeatheringFilter": 9616, - "m_flFeatheringMaxDist": 9264, - "m_flFeatheringMinDist": 8912, - "m_flFogAmount": 6848, - "m_flMotionVectorScaleU": 4008, - "m_flMotionVectorScaleV": 4360, - "m_flOverbrightFactor": 6488, - "m_flRadiusScale": 528, - "m_flRefractAmount": 8280, - "m_flRollScale": 1232, - "m_flSelfIllumAmount": 4712, - "m_flSourceAlphaValueToMapToOne": 7920, - "m_flSourceAlphaValueToMapToZero": 7568, - "m_nAlpha2Field": 1584, - "m_nAlphaReferenceType": 7212, - "m_nAnimationType": 3996, - "m_nColorBlendType": 3248, - "m_nCropTextureOverride": 3972, - "m_nFeatheringMode": 8908, - "m_nFogType": 6844, - "m_nHSVShiftControlPoint": 6840, - "m_nLightingControlPoint": 5768, - "m_nOutputBlendMode": 5776, - "m_nPerParticleAlphaRefWindow": 7208, - "m_nPerParticleAlphaReference": 7204, - "m_nRefractBlurRadius": 8632, - "m_nRefractBlurType": 8636, - "m_nSelfIllumPerParticle": 5772, - "m_nShaderType": 3252, - "m_nSortMethod": 10672, - "m_stencilTestID": 8644, - "m_stencilWriteID": 8773, - "m_strShaderOverride": 3256, - "m_vecColorScale": 1592, - "m_vecTexturesInput": 3976 + "m_bAnimateInFPS": 4160, + "m_bBlendFramesSeq0": 11124, + "m_bDisableZBuffering": 9272, + "m_bGammaCorrectVertexColors": 6020, + "m_bMaxLuminanceBlendingSequence0": 11125, + "m_bOnlyRenderInEffecsGameOverlay": 9011, + "m_bOnlyRenderInEffectsBloomPass": 9008, + "m_bOnlyRenderInEffectsWaterPass": 9009, + "m_bRefract": 8624, + "m_bRefractSolid": 8625, + "m_bReverseZBuffering": 9271, + "m_bSaturateColorPreAlphaBlend": 6021, + "m_bStencilTestExclude": 9140, + "m_bTintByFOW": 7504, + "m_bTintByGlobalLight": 7505, + "m_bUseMixedResolutionRendering": 9010, + "m_bWriteStencilOnDepthFail": 9270, + "m_bWriteStencilOnDepthPass": 9269, + "m_flAddSelfAmount": 6024, + "m_flAlphaReferenceSoftness": 7520, + "m_flAlphaScale": 912, + "m_flAnimationRate": 4152, + "m_flBumpStrength": 4128, + "m_flCenterXOffset": 3392, + "m_flCenterYOffset": 3760, + "m_flDepthBias": 10752, + "m_flDesaturation": 6392, + "m_flDiffuseAmount": 5272, + "m_flDiffuseClamp": 5640, + "m_flFeatheringDepthMapFilter": 10384, + "m_flFeatheringFilter": 10016, + "m_flFeatheringMaxDist": 9648, + "m_flFeatheringMinDist": 9280, + "m_flFogAmount": 7136, + "m_flMotionVectorScaleU": 4168, + "m_flMotionVectorScaleV": 4536, + "m_flOverbrightFactor": 6760, + "m_flRadiusScale": 544, + "m_flRefractAmount": 8632, + "m_flRollScale": 1280, + "m_flSelfIllumAmount": 4904, + "m_flSourceAlphaValueToMapToOne": 8256, + "m_flSourceAlphaValueToMapToZero": 7888, + "m_nAlpha2Field": 1648, + "m_nAlphaReferenceType": 7516, + "m_nAnimationType": 4156, + "m_nColorBlendType": 3376, + "m_nCropTextureOverride": 4132, + "m_nFeatheringMode": 9276, + "m_nFogType": 7132, + "m_nHSVShiftControlPoint": 7128, + "m_nLightingControlPoint": 6008, + "m_nOutputBlendMode": 6016, + "m_nPerParticleAlphaRefWindow": 7512, + "m_nPerParticleAlphaReference": 7508, + "m_nRefractBlurRadius": 9000, + "m_nRefractBlurType": 9004, + "m_nSelfIllumPerParticle": 6012, + "m_nShaderType": 3380, + "m_nSortMethod": 11120, + "m_stencilTestID": 9012, + "m_stencilWriteID": 9141, + "m_strShaderOverride": 3384, + "m_vecColorScale": 1656, + "m_vecTexturesInput": 4136 }, "metadata": [ { @@ -79,13 +79,13 @@ }, "CBaseTrailRenderer": { "fields": { - "m_bClampV": 12008, - "m_flEndFadeSize": 11656, - "m_flMaxSize": 11300, - "m_flMinSize": 11296, - "m_flStartFadeSize": 11304, - "m_nOrientationControlPoint": 11292, - "m_nOrientationType": 11288 + "m_bClampV": 12504, + "m_flEndFadeSize": 12136, + "m_flMaxSize": 11764, + "m_flMinSize": 11760, + "m_flStartFadeSize": 11768, + "m_nOrientationControlPoint": 11756, + "m_nOrientationType": 11752 }, "metadata": [ { @@ -97,12 +97,12 @@ }, "CGeneralRandomRotation": { "fields": { - "m_bRandomlyFlipDirection": 476, - "m_flDegrees": 460, - "m_flDegreesMax": 468, - "m_flDegreesMin": 464, - "m_flRotationRandExponent": 472, - "m_nFieldOutput": 456 + "m_bRandomlyFlipDirection": 492, + "m_flDegrees": 476, + "m_flDegreesMax": 484, + "m_flDegreesMin": 480, + "m_flRotationRandExponent": 488, + "m_nFieldOutput": 472 }, "metadata": [ { @@ -114,9 +114,9 @@ }, "CGeneralSpin": { "fields": { - "m_fSpinRateStopTime": 460, - "m_nSpinRateDegrees": 448, - "m_nSpinRateMinDegrees": 452 + "m_fSpinRateStopTime": 476, + "m_nSpinRateDegrees": 464, + "m_nSpinRateMinDegrees": 468 }, "metadata": [ { @@ -130,7 +130,7 @@ "fields": { "m_Pos": 8, "m_nCPNumber": 0, - "m_nOrientationMode": 1664 + "m_nOrientationMode": 1728 }, "metadata": [ { @@ -142,22 +142,22 @@ }, "CParticleFunction": { "fields": { - "m_Notes": 416, - "m_bDisableOperator": 414, - "m_bNormalizeToStopTime": 384, - "m_flOpEndFadeInTime": 368, - "m_flOpEndFadeOutTime": 376, - "m_flOpFadeOscillatePeriod": 380, - "m_flOpStartFadeInTime": 364, - "m_flOpStartFadeOutTime": 372, + "m_Notes": 432, + "m_bDisableOperator": 430, + "m_bNormalizeToStopTime": 400, + "m_flOpEndFadeInTime": 384, + "m_flOpEndFadeOutTime": 392, + "m_flOpFadeOscillatePeriod": 396, + "m_flOpStartFadeInTime": 380, + "m_flOpStartFadeOutTime": 388, "m_flOpStrength": 8, - "m_flOpTimeOffsetMax": 392, - "m_flOpTimeOffsetMin": 388, - "m_flOpTimeScaleMax": 408, - "m_flOpTimeScaleMin": 404, - "m_nOpEndCapState": 360, - "m_nOpTimeOffsetSeed": 396, - "m_nOpTimeScaleSeed": 400 + "m_flOpTimeOffsetMax": 408, + "m_flOpTimeOffsetMin": 404, + "m_flOpTimeScaleMax": 424, + "m_flOpTimeScaleMin": 420, + "m_nOpEndCapState": 376, + "m_nOpTimeOffsetSeed": 412, + "m_nOpTimeScaleSeed": 416 }, "metadata": [ { @@ -179,7 +179,7 @@ }, "CParticleFunctionEmitter": { "fields": { - "m_nEmitterIndex": 448 + "m_nEmitterIndex": 464 }, "metadata": [ { @@ -201,7 +201,7 @@ }, "CParticleFunctionInitializer": { "fields": { - "m_nAssociatedEmitterIndex": 448 + "m_nAssociatedEmitterIndex": 464 }, "metadata": [ { @@ -223,7 +223,7 @@ }, "CParticleFunctionPreEmission": { "fields": { - "m_bRunOnce": 448 + "m_bRunOnce": 464 }, "metadata": [ { @@ -235,9 +235,9 @@ }, "CParticleFunctionRenderer": { "fields": { - "VisibilityInputs": 448, - "m_bCannotBeRefracted": 520, - "m_bSkipRenderingOnMobile": 521 + "VisibilityInputs": 464, + "m_bCannotBeRefracted": 536, + "m_bSkipRenderingOnMobile": 537 }, "metadata": [ { @@ -249,9 +249,9 @@ }, "CParticleMassCalculationParameters": { "fields": { - "m_flNominalRadius": 360, + "m_flNominalRadius": 376, "m_flRadius": 8, - "m_flScale": 712, + "m_flScale": 744, "m_nMassMode": 0 }, "metadata": [ @@ -264,71 +264,71 @@ }, "CParticleSystemDefinition": { "fields": { - "m_BoundingBoxMax": 552, - "m_BoundingBoxMin": 540, + "m_BoundingBoxMax": 624, + "m_BoundingBoxMin": 612, "m_Children": 184, - "m_ConstantColor": 608, - "m_ConstantNormal": 612, + "m_ConstantColor": 680, + "m_ConstantNormal": 684, "m_Constraints": 136, "m_Emitters": 40, "m_ForceGenerators": 112, "m_Initializers": 64, - "m_NamedValueDomain": 576, - "m_NamedValueLocals": 584, + "m_NamedValueDomain": 648, + "m_NamedValueLocals": 656, "m_Operators": 88, "m_PreEmissionOperators": 16, "m_Renderers": 160, - "m_bEnableNamedValues": 573, - "m_bInfiniteBounds": 572, - "m_bScreenSpaceEffect": 788, - "m_bShouldBatch": 780, - "m_bShouldHitboxesFallbackToCollisionHulls": 783, - "m_bShouldHitboxesFallbackToRenderBounds": 781, - "m_bShouldHitboxesFallbackToSnapshot": 782, - "m_bShouldSort": 808, - "m_controlPointConfigurations": 880, - "m_flAggregateRadius": 776, - "m_flConstantLifespan": 636, - "m_flConstantRadius": 624, - "m_flConstantRotation": 628, - "m_flConstantRotationSpeed": 632, - "m_flCullFillCost": 676, - "m_flCullRadius": 672, - "m_flDepthSortBias": 564, - "m_flMaxCreationDistance": 768, - "m_flMaxDrawDistance": 760, - "m_flMaximumSimTime": 732, - "m_flMaximumTimeStep": 728, - "m_flMinimumSimTime": 736, - "m_flMinimumTimeStep": 740, - "m_flNoDrawTimeToGoToSleep": 756, - "m_flPreSimulationTime": 720, - "m_flStartFadeDistance": 764, - "m_flStopSimulationAfterTime": 724, - "m_hFallback": 688, - "m_hLowViolenceDef": 704, - "m_hReferenceReplacement": 712, - "m_hSnapshot": 656, - "m_nAggregationMinAvailableParticles": 772, - "m_nAllowRenderControlPoint": 804, + "m_bEnableNamedValues": 645, + "m_bInfiniteBounds": 644, + "m_bScreenSpaceEffect": 860, + "m_bShouldBatch": 852, + "m_bShouldHitboxesFallbackToCollisionHulls": 855, + "m_bShouldHitboxesFallbackToRenderBounds": 853, + "m_bShouldHitboxesFallbackToSnapshot": 854, + "m_bShouldSort": 880, + "m_controlPointConfigurations": 952, + "m_flAggregateRadius": 848, + "m_flConstantLifespan": 708, + "m_flConstantRadius": 696, + "m_flConstantRotation": 700, + "m_flConstantRotationSpeed": 704, + "m_flCullFillCost": 748, + "m_flCullRadius": 744, + "m_flDepthSortBias": 636, + "m_flMaxCreationDistance": 840, + "m_flMaxDrawDistance": 832, + "m_flMaximumSimTime": 804, + "m_flMaximumTimeStep": 800, + "m_flMinimumSimTime": 808, + "m_flMinimumTimeStep": 812, + "m_flNoDrawTimeToGoToSleep": 828, + "m_flPreSimulationTime": 792, + "m_flStartFadeDistance": 836, + "m_flStopSimulationAfterTime": 796, + "m_hFallback": 760, + "m_hLowViolenceDef": 776, + "m_hReferenceReplacement": 784, + "m_hSnapshot": 728, + "m_nAggregationMinAvailableParticles": 844, + "m_nAllowRenderControlPoint": 876, "m_nBehaviorVersion": 8, - "m_nConstantSequenceNumber": 640, - "m_nConstantSequenceNumber1": 644, - "m_nCullControlPoint": 680, - "m_nFallbackMaxCount": 696, + "m_nConstantSequenceNumber": 712, + "m_nConstantSequenceNumber1": 716, + "m_nCullControlPoint": 752, + "m_nFallbackMaxCount": 768, "m_nFirstMultipleOverride_BackwardCompat": 376, - "m_nGroupID": 536, - "m_nInitialParticles": 528, - "m_nMaxParticles": 532, - "m_nMinCPULevel": 748, - "m_nMinGPULevel": 752, - "m_nMinimumFrames": 744, - "m_nSkipRenderControlPoint": 800, - "m_nSnapshotControlPoint": 648, - "m_nSortOverridePositionCP": 568, - "m_nViewModelEffect": 784, - "m_pszCullReplacementName": 664, - "m_pszTargetLayerID": 792 + "m_nGroupID": 608, + "m_nInitialParticles": 600, + "m_nMaxParticles": 604, + "m_nMinCPULevel": 820, + "m_nMinGPULevel": 824, + "m_nMinimumFrames": 816, + "m_nSkipRenderControlPoint": 872, + "m_nSnapshotControlPoint": 720, + "m_nSortOverridePositionCP": 640, + "m_nViewModelEffect": 856, + "m_pszCullReplacementName": 736, + "m_pszTargetLayerID": 864 }, "metadata": [ { @@ -403,12 +403,12 @@ "CReplicationParameters": { "fields": { "m_bScaleChildParticleRadii": 4, - "m_flMaxRandomRadiusScale": 360, + "m_flMaxRandomRadiusScale": 376, "m_flMinRandomRadiusScale": 8, - "m_flModellingScale": 4024, + "m_flModellingScale": 4184, "m_nReplicationMode": 0, - "m_vMaxRandomDisplacement": 2368, - "m_vMinRandomDisplacement": 712 + "m_vMaxRandomDisplacement": 2464, + "m_vMinRandomDisplacement": 744 }, "metadata": [ { @@ -430,12 +430,12 @@ }, "C_INIT_AddVectorToVector": { "fields": { - "m_nFieldInput": 472, - "m_nFieldOutput": 468, - "m_randomnessParameters": 500, - "m_vOffsetMax": 488, - "m_vOffsetMin": 476, - "m_vecScale": 456 + "m_nFieldInput": 488, + "m_nFieldOutput": 484, + "m_randomnessParameters": 516, + "m_vOffsetMax": 504, + "m_vOffsetMin": 492, + "m_vecScale": 472 }, "metadata": [ { @@ -447,14 +447,14 @@ }, "C_INIT_AgeNoise": { "fields": { - "m_bAbsVal": 456, - "m_bAbsValInv": 457, - "m_flAgeMax": 468, - "m_flAgeMin": 464, - "m_flNoiseScale": 472, - "m_flNoiseScaleLoc": 476, - "m_flOffset": 460, - "m_vecOffsetLoc": 480 + "m_bAbsVal": 472, + "m_bAbsValInv": 473, + "m_flAgeMax": 484, + "m_flAgeMin": 480, + "m_flNoiseScale": 488, + "m_flNoiseScaleLoc": 492, + "m_flOffset": 476, + "m_vecOffsetLoc": 496 }, "metadata": [ { @@ -466,15 +466,15 @@ }, "C_INIT_ChaoticAttractor": { "fields": { - "m_bUniformSpeed": 488, - "m_flAParm": 456, - "m_flBParm": 460, - "m_flCParm": 464, - "m_flDParm": 468, - "m_flScale": 472, - "m_flSpeedMax": 480, - "m_flSpeedMin": 476, - "m_nBaseCP": 484 + "m_bUniformSpeed": 504, + "m_flAParm": 472, + "m_flBParm": 476, + "m_flCParm": 480, + "m_flDParm": 484, + "m_flScale": 488, + "m_flSpeedMax": 496, + "m_flSpeedMin": 492, + "m_nBaseCP": 500 }, "metadata": [ { @@ -486,10 +486,10 @@ }, "C_INIT_CheckParticleForWater": { "fields": { - "m_flOutputRemap": 816, - "m_flRadius": 456, - "m_nFieldOutput": 808, - "m_nSetMethod": 1168 + "m_flOutputRemap": 848, + "m_flRadius": 472, + "m_nFieldOutput": 840, + "m_nSetMethod": 1216 }, "metadata": [ { @@ -501,13 +501,13 @@ }, "C_INIT_ColorLitPerParticle": { "fields": { - "m_ColorMax": 484, - "m_ColorMin": 480, - "m_TintMax": 492, - "m_TintMin": 488, - "m_flLightAmplification": 504, - "m_flTintPerc": 496, - "m_nTintBlendMode": 500 + "m_ColorMax": 500, + "m_ColorMin": 496, + "m_TintMax": 508, + "m_TintMin": 504, + "m_flLightAmplification": 520, + "m_flTintPerc": 512, + "m_nTintBlendMode": 516 }, "metadata": [ { @@ -519,11 +519,11 @@ }, "C_INIT_CreateAlongPath": { "fields": { - "m_PathParams": 464, - "m_bSaveOffset": 544, - "m_bUseRandomCPs": 528, - "m_fMaxDistance": 456, - "m_vEndOffset": 532 + "m_PathParams": 480, + "m_bSaveOffset": 560, + "m_bUseRandomCPs": 544, + "m_fMaxDistance": 472, + "m_vEndOffset": 548 }, "metadata": [ { @@ -535,10 +535,10 @@ }, "C_INIT_CreateFromCPs": { "fields": { - "m_nDynamicCPCount": 472, - "m_nIncrement": 456, - "m_nMaxCP": 464, - "m_nMinCP": 460 + "m_nDynamicCPCount": 488, + "m_nIncrement": 472, + "m_nMaxCP": 480, + "m_nMinCP": 476 }, "metadata": [ { @@ -550,12 +550,12 @@ }, "C_INIT_CreateFromParentParticles": { "fields": { - "m_bRandomDistribution": 464, - "m_bSetRopeSegmentID": 473, - "m_bSubFrame": 472, - "m_flIncrement": 460, - "m_flVelocityScale": 456, - "m_nRandomSeed": 468 + "m_bRandomDistribution": 480, + "m_bSetRopeSegmentID": 489, + "m_bSubFrame": 488, + "m_flIncrement": 476, + "m_flVelocityScale": 472, + "m_nRandomSeed": 484 }, "metadata": [ { @@ -567,9 +567,9 @@ }, "C_INIT_CreateFromPlaneCache": { "fields": { - "m_bUseNormal": 481, - "m_vecOffsetMax": 468, - "m_vecOffsetMin": 456 + "m_bUseNormal": 497, + "m_vecOffsetMax": 484, + "m_vecOffsetMin": 472 }, "metadata": [ { @@ -581,16 +581,16 @@ }, "C_INIT_CreateInEpitrochoid": { "fields": { - "m_TransformInput": 464, - "m_bOffsetExistingPos": 1978, - "m_bUseCount": 1976, - "m_bUseLocalCoords": 1977, - "m_flOffset": 920, - "m_flParticleDensity": 568, - "m_flRadius1": 1272, - "m_flRadius2": 1624, - "m_nComponent1": 456, - "m_nComponent2": 460 + "m_TransformInput": 480, + "m_bOffsetExistingPos": 2058, + "m_bUseCount": 2056, + "m_bUseLocalCoords": 2057, + "m_flOffset": 952, + "m_flParticleDensity": 584, + "m_flRadius1": 1320, + "m_flRadius2": 1688, + "m_nComponent1": 472, + "m_nComponent2": 476 }, "metadata": [ { @@ -602,16 +602,16 @@ }, "C_INIT_CreateOnGrid": { "fields": { - "m_bCenter": 2573, - "m_bHollow": 2574, - "m_bLocalSpace": 2572, - "m_nControlPointNumber": 2568, - "m_nXCount": 456, - "m_nXSpacing": 1512, - "m_nYCount": 808, - "m_nYSpacing": 1864, - "m_nZCount": 1160, - "m_nZSpacing": 2216 + "m_bCenter": 2685, + "m_bHollow": 2686, + "m_bLocalSpace": 2684, + "m_nControlPointNumber": 2680, + "m_nXCount": 472, + "m_nXSpacing": 1576, + "m_nYCount": 840, + "m_nYSpacing": 1944, + "m_nZCount": 1208, + "m_nZSpacing": 2312 }, "metadata": [ { @@ -623,22 +623,22 @@ }, "C_INIT_CreateOnModel": { "fields": { - "m_HitboxSetName": 4344, - "m_bEvenDistribution": 661, - "m_bLocalCoords": 4472, - "m_bScaleToVolume": 660, - "m_bUseBones": 4473, - "m_bUseMesh": 4474, - "m_flBoneVelocity": 2680, - "m_flMaxBoneVelocity": 2684, - "m_flShellSize": 4480, - "m_modelInput": 456, - "m_nDesiredHitbox": 664, - "m_nForceInModel": 656, - "m_nHitboxValueFromControlPointIndex": 1016, - "m_transformInput": 552, - "m_vecDirectionBias": 2688, - "m_vecHitBoxScale": 1024 + "m_HitboxSetName": 4504, + "m_bEvenDistribution": 677, + "m_bLocalCoords": 4632, + "m_bScaleToVolume": 676, + "m_bUseBones": 4633, + "m_bUseMesh": 4634, + "m_flBoneVelocity": 2776, + "m_flMaxBoneVelocity": 2780, + "m_flShellSize": 4640, + "m_modelInput": 472, + "m_nDesiredHitbox": 680, + "m_nForceInModel": 672, + "m_nHitboxValueFromControlPointIndex": 1048, + "m_transformInput": 568, + "m_vecDirectionBias": 2784, + "m_vecHitBoxScale": 1056 }, "metadata": [ { @@ -650,20 +650,20 @@ }, "C_INIT_CreateOnModelAtHeight": { "fields": { - "m_HitboxSetName": 4142, - "m_bForceZ": 457, - "m_bLocalCoords": 4140, - "m_bPreferMovingBoxes": 4141, - "m_bUseBones": 456, - "m_bUseWaterHeight": 468, - "m_flDesiredHeight": 472, - "m_flHitboxVelocityScale": 4272, - "m_flMaxBoneVelocity": 4624, - "m_nBiasType": 4136, - "m_nControlPointNumber": 460, - "m_nHeightCP": 464, - "m_vecDirectionBias": 2480, - "m_vecHitBoxScale": 824 + "m_HitboxSetName": 4302, + "m_bForceZ": 473, + "m_bLocalCoords": 4300, + "m_bPreferMovingBoxes": 4301, + "m_bUseBones": 472, + "m_bUseWaterHeight": 484, + "m_flDesiredHeight": 488, + "m_flHitboxVelocityScale": 4432, + "m_flMaxBoneVelocity": 4800, + "m_nBiasType": 4296, + "m_nControlPointNumber": 476, + "m_nHeightCP": 480, + "m_vecDirectionBias": 2576, + "m_vecHitBoxScale": 856 }, "metadata": [ { @@ -675,11 +675,11 @@ }, "C_INIT_CreateParticleImpulse": { "fields": { - "m_InputFalloffExp": 1168, - "m_InputMagnitude": 808, - "m_InputRadius": 456, - "m_nFalloffFunction": 1160, - "m_nImpulseType": 1520 + "m_InputFalloffExp": 1216, + "m_InputMagnitude": 840, + "m_InputRadius": 472, + "m_nFalloffFunction": 1208, + "m_nImpulseType": 1584 }, "metadata": [ { @@ -691,20 +691,20 @@ }, "C_INIT_CreatePhyllotaxis": { "fields": { - "m_bUseLocalCoords": 500, - "m_bUseOrigRadius": 502, - "m_bUseWithContEmit": 501, - "m_fDistBias": 496, - "m_fMinRad": 492, - "m_fRadBias": 488, - "m_fRadCentCore": 468, - "m_fRadPerPoint": 472, - "m_fRadPerPointTo": 476, - "m_fpointAngle": 480, - "m_fsizeOverall": 484, - "m_nComponent": 464, - "m_nControlPointNumber": 456, - "m_nScaleCP": 460 + "m_bUseLocalCoords": 516, + "m_bUseOrigRadius": 518, + "m_bUseWithContEmit": 517, + "m_fDistBias": 512, + "m_fMinRad": 508, + "m_fRadBias": 504, + "m_fRadCentCore": 484, + "m_fRadPerPoint": 488, + "m_fRadPerPointTo": 492, + "m_fpointAngle": 496, + "m_fsizeOverall": 500, + "m_nComponent": 480, + "m_nControlPointNumber": 472, + "m_nScaleCP": 476 }, "metadata": [ { @@ -716,12 +716,12 @@ }, "C_INIT_CreateSequentialPath": { "fields": { - "m_PathParams": 480, - "m_bCPPairs": 465, - "m_bLoop": 464, - "m_bSaveOffset": 466, - "m_fMaxDistance": 456, - "m_flNumToAssign": 460 + "m_PathParams": 496, + "m_bCPPairs": 481, + "m_bLoop": 480, + "m_bSaveOffset": 482, + "m_fMaxDistance": 472, + "m_flNumToAssign": 476 }, "metadata": [ { @@ -741,12 +741,12 @@ }, "C_INIT_CreateSequentialPathV2": { "fields": { - "m_PathParams": 1168, - "m_bCPPairs": 1161, - "m_bLoop": 1160, - "m_bSaveOffset": 1162, - "m_fMaxDistance": 456, - "m_flNumToAssign": 808 + "m_PathParams": 1216, + "m_bCPPairs": 1209, + "m_bLoop": 1208, + "m_bSaveOffset": 1210, + "m_fMaxDistance": 472, + "m_flNumToAssign": 840 }, "metadata": [ { @@ -762,13 +762,13 @@ }, "C_INIT_CreateSpiralSphere": { "fields": { - "m_bUseParticleCount": 480, - "m_flInitialRadius": 468, - "m_flInitialSpeedMax": 476, - "m_flInitialSpeedMin": 472, - "m_nControlPointNumber": 456, - "m_nDensity": 464, - "m_nOverrideCP": 460 + "m_bUseParticleCount": 496, + "m_flInitialRadius": 484, + "m_flInitialSpeedMax": 492, + "m_flInitialSpeedMin": 488, + "m_nControlPointNumber": 472, + "m_nDensity": 480, + "m_nOverrideCP": 476 }, "metadata": [ { @@ -780,12 +780,12 @@ }, "C_INIT_CreateWithinBox": { "fields": { - "m_bLocalSpace": 3772, - "m_bUseNewCode": 3784, - "m_nControlPointNumber": 3768, - "m_randomnessParameters": 3776, - "m_vecMax": 2112, - "m_vecMin": 456 + "m_bLocalSpace": 3916, + "m_bUseNewCode": 3928, + "m_nControlPointNumber": 3912, + "m_randomnessParameters": 3920, + "m_vecMax": 2192, + "m_vecMin": 472 }, "metadata": [ { @@ -797,17 +797,17 @@ }, "C_INIT_CreateWithinCapsuleTransform": { "fields": { - "m_LocalCoordinateSystemSpeedMax": 3984, - "m_LocalCoordinateSystemSpeedMin": 2328, - "m_TransformInput": 1512, - "m_fHeight": 1160, - "m_fRadiusMax": 808, - "m_fRadiusMin": 456, - "m_fSpeedMax": 1968, - "m_fSpeedMin": 1616, - "m_fSpeedRandExp": 2320, - "m_nFieldOutput": 5640, - "m_nFieldVelocity": 5644 + "m_LocalCoordinateSystemSpeedMax": 4144, + "m_LocalCoordinateSystemSpeedMin": 2424, + "m_TransformInput": 1576, + "m_fHeight": 1208, + "m_fRadiusMax": 840, + "m_fRadiusMin": 472, + "m_fSpeedMax": 2048, + "m_fSpeedMin": 1680, + "m_fSpeedRandExp": 2416, + "m_nFieldOutput": 5864, + "m_nFieldVelocity": 5868 }, "metadata": [ { @@ -819,19 +819,19 @@ }, "C_INIT_CreateWithinSphereTransform": { "fields": { - "m_LocalCoordinateSystemSpeedMax": 5304, - "m_LocalCoordinateSystemSpeedMin": 3648, - "m_TransformInput": 2832, - "m_bLocalCoords": 3644, - "m_fRadiusMax": 808, - "m_fRadiusMin": 456, - "m_fSpeedMax": 3288, - "m_fSpeedMin": 2936, - "m_fSpeedRandExp": 3640, - "m_nFieldOutput": 6960, - "m_nFieldVelocity": 6964, - "m_vecDistanceBias": 1160, - "m_vecDistanceBiasAbs": 2816 + "m_LocalCoordinateSystemSpeedMax": 5512, + "m_LocalCoordinateSystemSpeedMin": 3792, + "m_TransformInput": 2944, + "m_bLocalCoords": 3788, + "m_fRadiusMax": 840, + "m_fRadiusMin": 472, + "m_fSpeedMax": 3416, + "m_fSpeedMin": 3048, + "m_fSpeedRandExp": 3784, + "m_nFieldOutput": 7232, + "m_nFieldVelocity": 7236, + "m_vecDistanceBias": 1208, + "m_vecDistanceBiasAbs": 2928 }, "metadata": [ { @@ -843,16 +843,16 @@ }, "C_INIT_CreationNoise": { "fields": { - "m_bAbsVal": 460, - "m_bAbsValInv": 461, - "m_flNoiseScale": 476, - "m_flNoiseScaleLoc": 480, - "m_flOffset": 464, - "m_flOutputMax": 472, - "m_flOutputMin": 468, - "m_flWorldTimeScale": 496, - "m_nFieldOutput": 456, - "m_vecOffsetLoc": 484 + "m_bAbsVal": 476, + "m_bAbsValInv": 477, + "m_flNoiseScale": 492, + "m_flNoiseScaleLoc": 496, + "m_flOffset": 480, + "m_flOutputMax": 488, + "m_flOutputMin": 484, + "m_flWorldTimeScale": 512, + "m_nFieldOutput": 472, + "m_vecOffsetLoc": 500 }, "metadata": [ { @@ -864,9 +864,9 @@ }, "C_INIT_DistanceCull": { "fields": { - "m_bCullInside": 816, - "m_flDistance": 464, - "m_nControlPoint": 456 + "m_bCullInside": 848, + "m_flDistance": 480, + "m_nControlPoint": 472 }, "metadata": [ { @@ -878,21 +878,21 @@ }, "C_INIT_DistanceToCPInit": { "fields": { - "m_CollisionGroupName": 1877, - "m_bActiveRange": 2376, - "m_bLOS": 1876, - "m_flInputMax": 816, - "m_flInputMin": 464, - "m_flLOSScale": 2368, - "m_flMaxTraceLength": 2016, - "m_flOutputMax": 1520, - "m_flOutputMin": 1168, - "m_flRemapBias": 2392, - "m_nFieldOutput": 456, - "m_nSetMethod": 2372, - "m_nStartCP": 1872, - "m_nTraceSet": 2008, - "m_vecDistanceScale": 2380 + "m_CollisionGroupName": 1957, + "m_bActiveRange": 2472, + "m_bLOS": 1956, + "m_flInputMax": 848, + "m_flInputMin": 480, + "m_flLOSScale": 2464, + "m_flMaxTraceLength": 2096, + "m_flOutputMax": 1584, + "m_flOutputMin": 1216, + "m_flRemapBias": 2488, + "m_nFieldOutput": 472, + "m_nSetMethod": 2468, + "m_nStartCP": 1952, + "m_nTraceSet": 2088, + "m_vecDistanceScale": 2476 }, "metadata": [ { @@ -904,13 +904,13 @@ }, "C_INIT_DistanceToNeighborCull": { "fields": { - "m_bIncludeRadii": 808, - "m_bUseNeighbor": 1532, - "m_flDistance": 456, - "m_flLifespanOverlap": 816, - "m_flModify": 1176, - "m_nFieldModify": 1168, - "m_nSetMethod": 1528 + "m_bIncludeRadii": 840, + "m_bUseNeighbor": 1596, + "m_flDistance": 472, + "m_flLifespanOverlap": 848, + "m_flModify": 1224, + "m_nFieldModify": 1216, + "m_nSetMethod": 1592 }, "metadata": [ { @@ -922,12 +922,12 @@ }, "C_INIT_GlobalScale": { "fields": { - "m_bScalePosition": 469, - "m_bScaleRadius": 468, - "m_bScaleVelocity": 470, - "m_flScale": 456, - "m_nControlPointNumber": 464, - "m_nScaleControlPointNumber": 460 + "m_bScalePosition": 485, + "m_bScaleRadius": 484, + "m_bScaleVelocity": 486, + "m_flScale": 472, + "m_nControlPointNumber": 480, + "m_nScaleControlPointNumber": 476 }, "metadata": [ { @@ -939,11 +939,11 @@ }, "C_INIT_InheritFromParentParticles": { "fields": { - "m_bRandomDistribution": 468, - "m_flScale": 456, - "m_nFieldOutput": 460, - "m_nIncrement": 464, - "m_nRandomSeed": 472 + "m_bRandomDistribution": 484, + "m_flScale": 472, + "m_nFieldOutput": 476, + "m_nIncrement": 480, + "m_nRandomSeed": 488 }, "metadata": [ { @@ -955,8 +955,8 @@ }, "C_INIT_InheritVelocity": { "fields": { - "m_flVelocityScale": 460, - "m_nControlPointNumber": 456 + "m_flVelocityScale": 476, + "m_nControlPointNumber": 472 }, "metadata": [ { @@ -968,10 +968,10 @@ }, "C_INIT_InitFloat": { "fields": { - "m_InputStrength": 816, - "m_InputValue": 456, - "m_nOutputField": 808, - "m_nSetMethod": 812 + "m_InputStrength": 848, + "m_InputValue": 472, + "m_nOutputField": 840, + "m_nSetMethod": 844 }, "metadata": [ { @@ -983,8 +983,8 @@ }, "C_INIT_InitFloatCollection": { "fields": { - "m_InputValue": 456, - "m_nOutputField": 808 + "m_InputValue": 472, + "m_nOutputField": 840 }, "metadata": [ { @@ -996,17 +996,17 @@ }, "C_INIT_InitFromCPSnapshot": { "fields": { - "m_bLocalSpaceAngles": 1196, - "m_bRandom": 484, - "m_bReverse": 485, - "m_nAttributeToRead": 472, - "m_nAttributeToWrite": 476, - "m_nControlPointNumber": 456, - "m_nLocalSpaceCP": 480, - "m_nManualSnapshotIndex": 840, - "m_nRandomSeed": 1192, - "m_nSnapShotIncrement": 488, - "m_strSnapshotSubset": 464 + "m_bLocalSpaceAngles": 1244, + "m_bRandom": 500, + "m_bReverse": 501, + "m_nAttributeToRead": 488, + "m_nAttributeToWrite": 492, + "m_nControlPointNumber": 472, + "m_nLocalSpaceCP": 496, + "m_nManualSnapshotIndex": 872, + "m_nRandomSeed": 1240, + "m_nSnapShotIncrement": 504, + "m_strSnapshotSubset": 480 }, "metadata": [ { @@ -1018,8 +1018,8 @@ }, "C_INIT_InitFromParentKilled": { "fields": { - "m_nAttributeToCopy": 456, - "m_nEventType": 460 + "m_nAttributeToCopy": 472, + "m_nEventType": 476 }, "metadata": [ { @@ -1031,11 +1031,11 @@ }, "C_INIT_InitFromVectorFieldSnapshot": { "fields": { - "m_bUseVerticalVelocity": 468, - "m_nControlPointNumber": 456, - "m_nLocalSpaceCP": 460, - "m_nWeightUpdateCP": 464, - "m_vecScale": 472 + "m_bUseVerticalVelocity": 484, + "m_nControlPointNumber": 472, + "m_nLocalSpaceCP": 476, + "m_nWeightUpdateCP": 480, + "m_vecScale": 488 }, "metadata": [ { @@ -1047,25 +1047,25 @@ }, "C_INIT_InitSkinnedPositionFromCPSnapshot": { "fields": { - "m_bCopyAlpha": 861, - "m_bCopyColor": 860, - "m_bIgnoreDt": 474, - "m_bRandom": 464, - "m_bRigid": 472, - "m_bSetNormal": 473, - "m_bSetRadius": 862, - "m_flBoneVelocity": 852, - "m_flBoneVelocityMax": 856, - "m_flIncrement": 840, - "m_flMaxNormalVelocity": 480, - "m_flMinNormalVelocity": 476, - "m_flReadIndex": 488, - "m_nControlPointNumber": 460, - "m_nFullLoopIncrement": 844, - "m_nIndexType": 484, - "m_nRandomSeed": 468, - "m_nSnapShotStartPoint": 848, - "m_nSnapshotControlPointNumber": 456 + "m_bCopyAlpha": 893, + "m_bCopyColor": 892, + "m_bIgnoreDt": 490, + "m_bRandom": 480, + "m_bRigid": 488, + "m_bSetNormal": 489, + "m_bSetRadius": 894, + "m_flBoneVelocity": 884, + "m_flBoneVelocityMax": 888, + "m_flIncrement": 872, + "m_flMaxNormalVelocity": 496, + "m_flMinNormalVelocity": 492, + "m_flReadIndex": 504, + "m_nControlPointNumber": 476, + "m_nFullLoopIncrement": 876, + "m_nIndexType": 500, + "m_nRandomSeed": 484, + "m_nSnapShotStartPoint": 880, + "m_nSnapshotControlPointNumber": 472 }, "metadata": [ { @@ -1077,11 +1077,11 @@ }, "C_INIT_InitVec": { "fields": { - "m_InputValue": 456, - "m_bNormalizedOutput": 2120, - "m_bWritePreviousPosition": 2121, - "m_nOutputField": 2112, - "m_nSetMethod": 2116 + "m_InputValue": 472, + "m_bNormalizedOutput": 2200, + "m_bWritePreviousPosition": 2201, + "m_nOutputField": 2192, + "m_nSetMethod": 2196 }, "metadata": [ { @@ -1093,8 +1093,8 @@ }, "C_INIT_InitVecCollection": { "fields": { - "m_InputValue": 456, - "m_nOutputField": 2112 + "m_InputValue": 472, + "m_nOutputField": 2192 }, "metadata": [ { @@ -1106,19 +1106,19 @@ }, "C_INIT_InitialRepulsionVelocity": { "fields": { - "m_CollisionGroupName": 456, - "m_bInherit": 625, - "m_bPerParticle": 616, - "m_bPerParticleTR": 624, - "m_bProportional": 618, - "m_bTranslate": 617, - "m_flTraceLength": 620, - "m_nChildCP": 628, - "m_nChildGroupID": 632, - "m_nControlPointNumber": 612, - "m_nTraceSet": 584, - "m_vecOutputMax": 600, - "m_vecOutputMin": 588 + "m_CollisionGroupName": 472, + "m_bInherit": 641, + "m_bPerParticle": 632, + "m_bPerParticleTR": 640, + "m_bProportional": 634, + "m_bTranslate": 633, + "m_flTraceLength": 636, + "m_nChildCP": 644, + "m_nChildGroupID": 648, + "m_nControlPointNumber": 628, + "m_nTraceSet": 600, + "m_vecOutputMax": 616, + "m_vecOutputMin": 604 }, "metadata": [ { @@ -1130,14 +1130,14 @@ }, "C_INIT_InitialSequenceFromModel": { "fields": { - "m_flInputMax": 472, - "m_flInputMin": 468, - "m_flOutputMax": 480, - "m_flOutputMin": 476, - "m_nControlPointNumber": 456, - "m_nFieldOutput": 460, - "m_nFieldOutputAnim": 464, - "m_nSetMethod": 484 + "m_flInputMax": 488, + "m_flInputMin": 484, + "m_flOutputMax": 496, + "m_flOutputMin": 492, + "m_nControlPointNumber": 472, + "m_nFieldOutput": 476, + "m_nFieldOutputAnim": 480, + "m_nSetMethod": 500 }, "metadata": [ { @@ -1149,11 +1149,11 @@ }, "C_INIT_InitialVelocityFromHitbox": { "fields": { - "m_HitboxSetName": 468, - "m_bUseBones": 596, - "m_flVelocityMax": 460, - "m_flVelocityMin": 456, - "m_nControlPointNumber": 464 + "m_HitboxSetName": 484, + "m_bUseBones": 612, + "m_flVelocityMax": 476, + "m_flVelocityMin": 472, + "m_nControlPointNumber": 480 }, "metadata": [ { @@ -1165,16 +1165,16 @@ }, "C_INIT_InitialVelocityNoise": { "fields": { - "m_TransformInput": 6504, - "m_bIgnoreDt": 6608, - "m_flNoiseScale": 5800, - "m_flNoiseScaleLoc": 6152, - "m_flOffset": 2136, - "m_vecAbsVal": 456, - "m_vecAbsValInv": 468, - "m_vecOffsetLoc": 480, - "m_vecOutputMax": 4144, - "m_vecOutputMin": 2488 + "m_TransformInput": 6760, + "m_bIgnoreDt": 6864, + "m_flNoiseScale": 6024, + "m_flNoiseScaleLoc": 6392, + "m_flOffset": 2216, + "m_vecAbsVal": 472, + "m_vecAbsValInv": 484, + "m_vecOffsetLoc": 496, + "m_vecOutputMax": 4304, + "m_vecOutputMin": 2584 }, "metadata": [ { @@ -1186,14 +1186,14 @@ }, "C_INIT_LifespanFromVelocity": { "fields": { - "m_CollisionGroupName": 488, - "m_bIncludeWater": 632, - "m_flMaxTraceLength": 472, - "m_flTraceOffset": 468, - "m_flTraceTolerance": 476, - "m_nMaxPlanes": 480, - "m_nTraceSet": 616, - "m_vecComponentScale": 456 + "m_CollisionGroupName": 504, + "m_bIncludeWater": 648, + "m_flMaxTraceLength": 488, + "m_flTraceOffset": 484, + "m_flTraceTolerance": 492, + "m_nMaxPlanes": 496, + "m_nTraceSet": 632, + "m_vecComponentScale": 472 }, "metadata": [ { @@ -1205,11 +1205,11 @@ }, "C_INIT_ModelCull": { "fields": { - "m_HitboxSetName": 463, - "m_bBoundBox": 460, - "m_bCullOutside": 461, - "m_bUseBones": 462, - "m_nControlPointNumber": 456 + "m_HitboxSetName": 479, + "m_bBoundBox": 476, + "m_bCullOutside": 477, + "m_bUseBones": 478, + "m_nControlPointNumber": 472 }, "metadata": [ { @@ -1221,13 +1221,13 @@ }, "C_INIT_MoveBetweenPoints": { "fields": { - "m_bTrailBias": 2220, - "m_flEndOffset": 1864, - "m_flEndSpread": 1160, - "m_flSpeedMax": 808, - "m_flSpeedMin": 456, - "m_flStartOffset": 1512, - "m_nEndControlPointNumber": 2216 + "m_bTrailBias": 2316, + "m_flEndOffset": 1944, + "m_flEndSpread": 1208, + "m_flSpeedMax": 840, + "m_flSpeedMin": 472, + "m_flStartOffset": 1576, + "m_nEndControlPointNumber": 2312 }, "metadata": [ { @@ -1239,8 +1239,8 @@ }, "C_INIT_NormalAlignToCP": { "fields": { - "m_nControlPointAxis": 560, - "m_transformInput": 456 + "m_nControlPointAxis": 576, + "m_transformInput": 472 }, "metadata": [ { @@ -1252,11 +1252,11 @@ }, "C_INIT_NormalOffset": { "fields": { - "m_OffsetMax": 468, - "m_OffsetMin": 456, - "m_bLocalCoords": 484, - "m_bNormalize": 485, - "m_nControlPointNumber": 480 + "m_OffsetMax": 484, + "m_OffsetMin": 472, + "m_bLocalCoords": 500, + "m_bNormalize": 501, + "m_nControlPointNumber": 496 }, "metadata": [ { @@ -1268,11 +1268,11 @@ }, "C_INIT_OffsetVectorToVector": { "fields": { - "m_nFieldInput": 456, - "m_nFieldOutput": 460, - "m_randomnessParameters": 488, - "m_vecOutputMax": 476, - "m_vecOutputMin": 464 + "m_nFieldInput": 472, + "m_nFieldOutput": 476, + "m_randomnessParameters": 504, + "m_vecOutputMax": 492, + "m_vecOutputMin": 480 }, "metadata": [ { @@ -1284,9 +1284,9 @@ }, "C_INIT_Orient2DRelToCP": { "fields": { - "m_flRotOffset": 464, - "m_nCP": 456, - "m_nFieldOutput": 460 + "m_flRotOffset": 480, + "m_nCP": 472, + "m_nFieldOutput": 476 }, "metadata": [ { @@ -1298,9 +1298,9 @@ }, "C_INIT_PlaneCull": { "fields": { - "m_bCullInside": 816, - "m_flDistance": 464, - "m_nControlPoint": 456 + "m_bCullInside": 848, + "m_flDistance": 480, + "m_nControlPoint": 472 }, "metadata": [ { @@ -1312,11 +1312,11 @@ }, "C_INIT_PointList": { "fields": { - "m_bClosedLoop": 489, - "m_bPlaceAlongPath": 488, - "m_nFieldOutput": 456, - "m_nNumPointsAlongPath": 492, - "m_pointList": 464 + "m_bClosedLoop": 505, + "m_bPlaceAlongPath": 504, + "m_nFieldOutput": 472, + "m_nNumPointsAlongPath": 508, + "m_pointList": 480 }, "metadata": [ { @@ -1328,12 +1328,12 @@ }, "C_INIT_PositionOffset": { "fields": { - "m_OffsetMax": 2112, - "m_OffsetMin": 456, - "m_TransformInput": 3768, - "m_bLocalCoords": 3872, - "m_bProportional": 3873, - "m_randomnessParameters": 3876 + "m_OffsetMax": 2192, + "m_OffsetMin": 472, + "m_TransformInput": 3912, + "m_bLocalCoords": 4016, + "m_bProportional": 4017, + "m_randomnessParameters": 4020 }, "metadata": [ { @@ -1345,9 +1345,9 @@ }, "C_INIT_PositionOffsetToCP": { "fields": { - "m_bLocalCoords": 464, - "m_nControlPointNumberEnd": 460, - "m_nControlPointNumberStart": 456 + "m_bLocalCoords": 480, + "m_nControlPointNumberEnd": 476, + "m_nControlPointNumberStart": 472 }, "metadata": [ { @@ -1359,21 +1359,21 @@ }, "C_INIT_PositionPlaceOnGround": { "fields": { - "m_CollisionGroupName": 1160, - "m_bIncludeWater": 1308, - "m_bOffsetonColOnly": 1324, - "m_bSetNormal": 1309, - "m_bSetPXYZOnly": 1316, - "m_bTraceAlongNormal": 1317, - "m_flMaxTraceLength": 808, - "m_flOffset": 456, - "m_flOffsetByRadiusFactor": 1328, - "m_nAttribute": 1312, - "m_nIgnoreCP": 1336, - "m_nPreserveOffsetCP": 1332, - "m_nTraceDirectionAttribute": 1320, - "m_nTraceMissBehavior": 1304, - "m_nTraceSet": 1288 + "m_CollisionGroupName": 1208, + "m_bIncludeWater": 1356, + "m_bOffsetonColOnly": 1372, + "m_bSetNormal": 1357, + "m_bSetPXYZOnly": 1364, + "m_bTraceAlongNormal": 1365, + "m_flMaxTraceLength": 840, + "m_flOffset": 472, + "m_flOffsetByRadiusFactor": 1376, + "m_nAttribute": 1360, + "m_nIgnoreCP": 1384, + "m_nPreserveOffsetCP": 1380, + "m_nTraceDirectionAttribute": 1368, + "m_nTraceMissBehavior": 1352, + "m_nTraceSet": 1336 }, "metadata": [ { @@ -1385,16 +1385,16 @@ }, "C_INIT_PositionWarp": { "fields": { - "m_bInvertWarp": 3792, - "m_bUseCount": 3793, - "m_flPrevPosScale": 3788, - "m_flWarpStartTime": 3784, - "m_flWarpTime": 3780, - "m_nControlPointNumber": 3772, - "m_nRadiusComponent": 3776, - "m_nScaleControlPointNumber": 3768, - "m_vecWarpMax": 2112, - "m_vecWarpMin": 456 + "m_bInvertWarp": 3936, + "m_bUseCount": 3937, + "m_flPrevPosScale": 3932, + "m_flWarpStartTime": 3928, + "m_flWarpTime": 3924, + "m_nControlPointNumber": 3916, + "m_nRadiusComponent": 3920, + "m_nScaleControlPointNumber": 3912, + "m_vecWarpMax": 2192, + "m_vecWarpMin": 472 }, "metadata": [ { @@ -1406,12 +1406,12 @@ }, "C_INIT_PositionWarpScalar": { "fields": { - "m_InputValue": 480, - "m_flPrevPosScale": 832, - "m_nControlPointNumber": 840, - "m_nScaleControlPointNumber": 836, - "m_vecWarpMax": 468, - "m_vecWarpMin": 456 + "m_InputValue": 496, + "m_flPrevPosScale": 864, + "m_nControlPointNumber": 872, + "m_nScaleControlPointNumber": 868, + "m_vecWarpMax": 484, + "m_vecWarpMin": 472 }, "metadata": [ { @@ -1423,8 +1423,8 @@ }, "C_INIT_QuantizeFloat": { "fields": { - "m_InputValue": 456, - "m_nOutputField": 808 + "m_InputValue": 472, + "m_nOutputField": 840 }, "metadata": [ { @@ -1436,7 +1436,7 @@ }, "C_INIT_RadiusFromCPObject": { "fields": { - "m_nControlPoint": 456 + "m_nControlPoint": 472 }, "metadata": [ { @@ -1448,10 +1448,10 @@ }, "C_INIT_RandomAlpha": { "fields": { - "m_flAlphaRandExponent": 476, - "m_nAlphaMax": 464, - "m_nAlphaMin": 460, - "m_nFieldOutput": 456 + "m_flAlphaRandExponent": 492, + "m_nAlphaMax": 480, + "m_nAlphaMin": 476, + "m_nFieldOutput": 472 }, "metadata": [ { @@ -1463,9 +1463,9 @@ }, "C_INIT_RandomAlphaWindowThreshold": { "fields": { - "m_flExponent": 464, - "m_flMax": 460, - "m_flMin": 456 + "m_flExponent": 480, + "m_flMax": 476, + "m_flMin": 472 }, "metadata": [ { @@ -1477,16 +1477,16 @@ }, "C_INIT_RandomColor": { "fields": { - "m_ColorMax": 488, - "m_ColorMin": 484, - "m_TintMax": 496, - "m_TintMin": 492, - "m_flLightAmplification": 520, - "m_flTintPerc": 500, - "m_flUpdateThreshold": 504, - "m_nFieldOutput": 512, - "m_nTintBlendMode": 516, - "m_nTintCP": 508 + "m_ColorMax": 504, + "m_ColorMin": 500, + "m_TintMax": 512, + "m_TintMin": 508, + "m_flLightAmplification": 536, + "m_flTintPerc": 516, + "m_flUpdateThreshold": 520, + "m_nFieldOutput": 528, + "m_nTintBlendMode": 532, + "m_nTintCP": 524 }, "metadata": [ { @@ -1498,9 +1498,9 @@ }, "C_INIT_RandomLifeTime": { "fields": { - "m_fLifetimeMax": 460, - "m_fLifetimeMin": 456, - "m_fLifetimeRandExponent": 464 + "m_fLifetimeMax": 476, + "m_fLifetimeMin": 472, + "m_fLifetimeRandExponent": 480 }, "metadata": [ { @@ -1512,9 +1512,9 @@ }, "C_INIT_RandomModelSequence": { "fields": { - "m_ActivityName": 456, - "m_SequenceName": 712, - "m_hModel": 968 + "m_ActivityName": 472, + "m_SequenceName": 728, + "m_hModel": 984 }, "metadata": [ { @@ -1536,12 +1536,12 @@ }, "C_INIT_RandomNamedModelElement": { "fields": { - "m_bLinear": 489, - "m_bModelFromRenderer": 490, - "m_bShuffle": 488, - "m_hModel": 456, - "m_nFieldOutput": 492, - "m_names": 464 + "m_bLinear": 505, + "m_bModelFromRenderer": 506, + "m_bShuffle": 504, + "m_hModel": 472, + "m_nFieldOutput": 508, + "m_names": 480 }, "metadata": [ { @@ -1573,9 +1573,9 @@ }, "C_INIT_RandomRadius": { "fields": { - "m_flRadiusMax": 460, - "m_flRadiusMin": 456, - "m_flRadiusRandExponent": 464 + "m_flRadiusMax": 476, + "m_flRadiusMin": 472, + "m_flRadiusRandExponent": 480 }, "metadata": [ { @@ -1607,10 +1607,10 @@ }, "C_INIT_RandomScalar": { "fields": { - "m_flExponent": 464, - "m_flMax": 460, - "m_flMin": 456, - "m_nFieldOutput": 468 + "m_flExponent": 480, + "m_flMax": 476, + "m_flMin": 472, + "m_nFieldOutput": 484 }, "metadata": [ { @@ -1622,8 +1622,8 @@ }, "C_INIT_RandomSecondSequence": { "fields": { - "m_nSequenceMax": 460, - "m_nSequenceMin": 456 + "m_nSequenceMax": 476, + "m_nSequenceMin": 472 }, "metadata": [ { @@ -1635,11 +1635,11 @@ }, "C_INIT_RandomSequence": { "fields": { - "m_WeightedList": 472, - "m_bLinear": 465, - "m_bShuffle": 464, - "m_nSequenceMax": 460, - "m_nSequenceMin": 456 + "m_WeightedList": 488, + "m_bLinear": 481, + "m_bShuffle": 480, + "m_nSequenceMax": 476, + "m_nSequenceMin": 472 }, "metadata": [ { @@ -1651,9 +1651,9 @@ }, "C_INIT_RandomTrailLength": { "fields": { - "m_flLengthRandExponent": 464, - "m_flMaxLength": 460, - "m_flMinLength": 456 + "m_flLengthRandExponent": 480, + "m_flMaxLength": 476, + "m_flMinLength": 472 }, "metadata": [ { @@ -1665,10 +1665,10 @@ }, "C_INIT_RandomVector": { "fields": { - "m_nFieldOutput": 480, - "m_randomnessParameters": 484, - "m_vecMax": 468, - "m_vecMin": 456 + "m_nFieldOutput": 496, + "m_randomnessParameters": 500, + "m_vecMax": 484, + "m_vecMin": 472 }, "metadata": [ { @@ -1680,10 +1680,10 @@ }, "C_INIT_RandomVectorComponent": { "fields": { - "m_flMax": 460, - "m_flMin": 456, - "m_nComponent": 468, - "m_nFieldOutput": 464 + "m_flMax": 476, + "m_flMin": 472, + "m_nComponent": 484, + "m_nFieldOutput": 480 }, "metadata": [ { @@ -1705,29 +1705,7 @@ }, "C_INIT_RandomYawFlip": { "fields": { - "m_flPercent": 456 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "C_INIT_RemapCPtoScalar": { - "fields": { - "m_flEndTime": 488, - "m_flInputMax": 472, - "m_flInputMin": 468, - "m_flOutputMax": 480, - "m_flOutputMin": 476, - "m_flRemapBias": 496, - "m_flStartTime": 484, - "m_nCPInput": 456, - "m_nField": 464, - "m_nFieldOutput": 460, - "m_nSetMethod": 492 + "m_flPercent": 472 }, "metadata": [ { @@ -1739,12 +1717,12 @@ }, "C_INIT_RemapInitialDirectionToTransformToVector": { "fields": { - "m_TransformInput": 456, - "m_bNormalize": 584, - "m_flOffsetRot": 568, - "m_flScale": 564, - "m_nFieldOutput": 560, - "m_vecOffsetAxis": 572 + "m_TransformInput": 472, + "m_bNormalize": 600, + "m_flOffsetRot": 584, + "m_flScale": 580, + "m_nFieldOutput": 576, + "m_vecOffsetAxis": 588 }, "metadata": [ { @@ -1756,10 +1734,10 @@ }, "C_INIT_RemapInitialTransformDirectionToRotation": { "fields": { - "m_TransformInput": 456, - "m_flOffsetRot": 564, - "m_nComponent": 568, - "m_nFieldOutput": 560 + "m_TransformInput": 472, + "m_flOffsetRot": 580, + "m_nComponent": 584, + "m_nFieldOutput": 576 }, "metadata": [ { @@ -1771,11 +1749,11 @@ }, "C_INIT_RemapInitialVisibilityScalar": { "fields": { - "m_flInputMax": 468, - "m_flInputMin": 464, - "m_flOutputMax": 476, - "m_flOutputMin": 472, - "m_nFieldOutput": 460 + "m_flInputMax": 484, + "m_flInputMin": 480, + "m_flOutputMax": 492, + "m_flOutputMin": 488, + "m_nFieldOutput": 476 }, "metadata": [ { @@ -1797,13 +1775,13 @@ }, "C_INIT_RemapNamedModelElementToScalar": { "fields": { - "m_bModelFromRenderer": 524, - "m_hModel": 456, - "m_nFieldInput": 512, - "m_nFieldOutput": 516, - "m_nSetMethod": 520, - "m_names": 464, - "m_values": 488 + "m_bModelFromRenderer": 540, + "m_hModel": 472, + "m_nFieldInput": 528, + "m_nFieldOutput": 532, + "m_nSetMethod": 536, + "m_names": 480, + "m_values": 504 }, "metadata": [ { @@ -1845,10 +1823,10 @@ }, "C_INIT_RemapParticleCountToNamedModelElementScalar": { "fields": { - "m_bModelFromRenderer": 528, - "m_hModel": 504, - "m_outputMaxName": 520, - "m_outputMinName": 512 + "m_bModelFromRenderer": 544, + "m_hModel": 520, + "m_outputMaxName": 536, + "m_outputMinName": 528 }, "metadata": [ { @@ -1880,18 +1858,18 @@ }, "C_INIT_RemapParticleCountToScalar": { "fields": { - "m_bActiveRange": 488, - "m_bInvert": 489, - "m_bWrap": 490, - "m_flOutputMax": 480, - "m_flOutputMin": 476, - "m_flRemapBias": 492, - "m_nFieldOutput": 456, - "m_nInputMax": 464, - "m_nInputMin": 460, - "m_nScaleControlPoint": 468, - "m_nScaleControlPointField": 472, - "m_nSetMethod": 484 + "m_bActiveRange": 504, + "m_bInvert": 505, + "m_bWrap": 506, + "m_flOutputMax": 496, + "m_flOutputMin": 492, + "m_flRemapBias": 508, + "m_nFieldOutput": 472, + "m_nInputMax": 480, + "m_nInputMin": 476, + "m_nScaleControlPoint": 484, + "m_nScaleControlPointField": 488, + "m_nSetMethod": 500 }, "metadata": [ { @@ -1903,29 +1881,7 @@ }, "C_INIT_RemapQAnglesToRotation": { "fields": { - "m_TransformInput": 456 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "C_INIT_RemapScalar": { - "fields": { - "m_bActiveRange": 492, - "m_flEndTime": 484, - "m_flInputMax": 468, - "m_flInputMin": 464, - "m_flOutputMax": 476, - "m_flOutputMin": 472, - "m_flRemapBias": 496, - "m_flStartTime": 480, - "m_nFieldInput": 456, - "m_nFieldOutput": 460, - "m_nSetMethod": 488 + "m_TransformInput": 472 }, "metadata": [ { @@ -1937,39 +1893,18 @@ }, "C_INIT_RemapScalarToVector": { "fields": { - "m_bLocalCoords": 512, - "m_flEndTime": 500, - "m_flInputMax": 468, - "m_flInputMin": 464, - "m_flRemapBias": 516, - "m_flStartTime": 496, - "m_nControlPointNumber": 508, - "m_nFieldInput": 456, - "m_nFieldOutput": 460, - "m_nSetMethod": 504, - "m_vecOutputMax": 484, - "m_vecOutputMin": 472 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "C_INIT_RemapSpeedToScalar": { - "fields": { - "m_bPerParticle": 492, - "m_flEndTime": 468, - "m_flInputMax": 476, - "m_flInputMin": 472, - "m_flOutputMax": 484, - "m_flOutputMin": 480, - "m_flStartTime": 464, - "m_nControlPointNumber": 460, - "m_nFieldOutput": 456, - "m_nSetMethod": 488 + "m_bLocalCoords": 528, + "m_flEndTime": 516, + "m_flInputMax": 484, + "m_flInputMin": 480, + "m_flRemapBias": 532, + "m_flStartTime": 512, + "m_nControlPointNumber": 524, + "m_nFieldInput": 472, + "m_nFieldOutput": 476, + "m_nSetMethod": 520, + "m_vecOutputMax": 500, + "m_vecOutputMin": 488 }, "metadata": [ { @@ -1981,10 +1916,10 @@ }, "C_INIT_RemapTransformOrientationToRotations": { "fields": { - "m_TransformInput": 456, - "m_bUseQuat": 572, - "m_bWriteNormal": 573, - "m_vecRotation": 560 + "m_TransformInput": 472, + "m_bUseQuat": 588, + "m_bWriteNormal": 589, + "m_vecRotation": 576 }, "metadata": [ { @@ -1996,19 +1931,19 @@ }, "C_INIT_RemapTransformToVector": { "fields": { - "m_LocalSpaceTransform": 616, - "m_TransformInput": 512, - "m_bAccelerate": 733, - "m_bOffset": 732, - "m_flEndTime": 724, - "m_flRemapBias": 736, - "m_flStartTime": 720, - "m_nFieldOutput": 456, - "m_nSetMethod": 728, - "m_vInputMax": 472, - "m_vInputMin": 460, - "m_vOutputMax": 496, - "m_vOutputMin": 484 + "m_LocalSpaceTransform": 632, + "m_TransformInput": 528, + "m_bAccelerate": 749, + "m_bOffset": 748, + "m_flEndTime": 740, + "m_flRemapBias": 752, + "m_flStartTime": 736, + "m_nFieldOutput": 472, + "m_nSetMethod": 744, + "m_vInputMax": 488, + "m_vInputMin": 476, + "m_vOutputMax": 512, + "m_vOutputMin": 500 }, "metadata": [ { @@ -2020,17 +1955,17 @@ }, "C_INIT_RingWave": { "fields": { - "m_TransformInput": 456, - "m_bEvenDistribution": 3376, - "m_bXYVelocityOnly": 3377, - "m_flInitialRadius": 912, - "m_flInitialSpeedMax": 1968, - "m_flInitialSpeedMin": 1616, - "m_flParticlesPerOrbit": 560, - "m_flPitch": 2672, - "m_flRoll": 2320, - "m_flThickness": 1264, - "m_flYaw": 3024 + "m_TransformInput": 472, + "m_bEvenDistribution": 3520, + "m_bXYVelocityOnly": 3521, + "m_flInitialRadius": 944, + "m_flInitialSpeedMax": 2048, + "m_flInitialSpeedMin": 1680, + "m_flParticlesPerOrbit": 576, + "m_flPitch": 2784, + "m_flRoll": 2416, + "m_flThickness": 1312, + "m_flYaw": 3152 }, "metadata": [ { @@ -2042,14 +1977,14 @@ }, "C_INIT_RtEnvCull": { "fields": { - "m_RtEnvName": 483, - "m_bCullOnMiss": 481, - "m_bLifeAdjust": 482, - "m_bUseVelocity": 480, - "m_nComponent": 616, - "m_nRTEnvCP": 612, - "m_vecTestDir": 456, - "m_vecTestNormal": 468 + "m_RtEnvName": 499, + "m_bCullOnMiss": 497, + "m_bLifeAdjust": 498, + "m_bUseVelocity": 496, + "m_nComponent": 632, + "m_nRTEnvCP": 628, + "m_vecTestDir": 472, + "m_vecTestNormal": 484 }, "metadata": [ { @@ -2061,7 +1996,7 @@ }, "C_INIT_ScaleVelocity": { "fields": { - "m_vecScale": 456 + "m_vecScale": 472 }, "metadata": [ { @@ -2073,10 +2008,10 @@ }, "C_INIT_ScreenSpacePositionOfTarget": { "fields": { - "m_bOututBehindness": 2112, - "m_flBehindOutputRemap": 2120, - "m_nBehindFieldOutput": 2116, - "m_vecTargetPosition": 456 + "m_bOututBehindness": 2192, + "m_flBehindOutputRemap": 2200, + "m_nBehindFieldOutput": 2196, + "m_vecTargetPosition": 472 }, "metadata": [ { @@ -2088,10 +2023,10 @@ }, "C_INIT_SequenceFromCP": { "fields": { - "m_bKillUnused": 456, - "m_bRadiusScale": 457, - "m_nCP": 460, - "m_vecOffset": 464 + "m_bKillUnused": 472, + "m_bRadiusScale": 473, + "m_nCP": 476, + "m_vecOffset": 480 }, "metadata": [ { @@ -2103,7 +2038,7 @@ }, "C_INIT_SequenceLifeTime": { "fields": { - "m_flFramerate": 456 + "m_flFramerate": 472 }, "metadata": [ { @@ -2115,12 +2050,12 @@ }, "C_INIT_SetAttributeToScalarExpression": { "fields": { - "m_flInput1": 464, - "m_flInput2": 816, - "m_flOutputRemap": 1168, - "m_nExpression": 456, - "m_nOutputField": 1520, - "m_nSetMethod": 1524 + "m_flInput1": 480, + "m_flInput2": 848, + "m_flOutputRemap": 1216, + "m_nExpression": 472, + "m_nOutputField": 1584, + "m_nSetMethod": 1588 }, "metadata": [ { @@ -2132,12 +2067,12 @@ }, "C_INIT_SetFloatAttributeToVectorExpression": { "fields": { - "m_flOutputRemap": 3776, - "m_nExpression": 456, - "m_nOutputField": 4128, - "m_nSetMethod": 4132, - "m_vInput1": 464, - "m_vInput2": 2120 + "m_flOutputRemap": 3920, + "m_nExpression": 472, + "m_nOutputField": 4288, + "m_nSetMethod": 4292, + "m_vInput1": 480, + "m_vInput2": 2200 }, "metadata": [ { @@ -2149,15 +2084,15 @@ }, "C_INIT_SetHitboxToClosest": { "fields": { - "m_HitboxSetName": 2120, - "m_bUpdatePosition": 2608, - "m_bUseBones": 2248, - "m_bUseClosestPointOnHitbox": 2249, - "m_flHybridRatio": 2256, - "m_nControlPointNumber": 456, - "m_nDesiredHitbox": 460, - "m_nTestType": 2252, - "m_vecHitBoxScale": 464 + "m_HitboxSetName": 2200, + "m_bUpdatePosition": 2704, + "m_bUseBones": 2328, + "m_bUseClosestPointOnHitbox": 2329, + "m_flHybridRatio": 2336, + "m_nControlPointNumber": 472, + "m_nDesiredHitbox": 476, + "m_nTestType": 2332, + "m_vecHitBoxScale": 480 }, "metadata": [ { @@ -2169,16 +2104,16 @@ }, "C_INIT_SetHitboxToModel": { "fields": { - "m_HitboxSetName": 2142, - "m_bEvenDistribution": 464, - "m_bMaintainHitbox": 2140, - "m_bUseBones": 2141, - "m_flShellSize": 2272, - "m_nControlPointNumber": 456, - "m_nDesiredHitbox": 468, - "m_nForceInModel": 460, - "m_vecDirectionBias": 2128, - "m_vecHitBoxScale": 472 + "m_HitboxSetName": 2222, + "m_bEvenDistribution": 480, + "m_bMaintainHitbox": 2220, + "m_bUseBones": 2221, + "m_flShellSize": 2352, + "m_nControlPointNumber": 472, + "m_nDesiredHitbox": 484, + "m_nForceInModel": 476, + "m_vecDirectionBias": 2208, + "m_vecHitBoxScale": 488 }, "metadata": [ { @@ -2190,10 +2125,10 @@ }, "C_INIT_SetRigidAttachment": { "fields": { - "m_bLocalSpace": 468, - "m_nControlPointNumber": 456, - "m_nFieldInput": 460, - "m_nFieldOutput": 464 + "m_bLocalSpace": 484, + "m_nControlPointNumber": 472, + "m_nFieldInput": 476, + "m_nFieldOutput": 480 }, "metadata": [ { @@ -2205,13 +2140,13 @@ }, "C_INIT_SetVectorAttributeToVectorExpression": { "fields": { - "m_bNormalizedOutput": 4136, - "m_flLerp": 3776, - "m_nExpression": 456, - "m_nOutputField": 4128, - "m_nSetMethod": 4132, - "m_vInput1": 464, - "m_vInput2": 2120 + "m_bNormalizedOutput": 4296, + "m_flLerp": 3920, + "m_nExpression": 472, + "m_nOutputField": 4288, + "m_nSetMethod": 4292, + "m_vInput1": 480, + "m_vInput2": 2200 }, "metadata": [ { @@ -2223,24 +2158,24 @@ }, "C_INIT_StatusEffect": { "fields": { - "m_flAmbientScale": 484, - "m_flColorWarpIntensity": 472, - "m_flDetail2BlendFactor": 468, - "m_flDetail2Rotation": 460, - "m_flDetail2Scale": 464, - "m_flDiffuseWarpBlendToFull": 476, - "m_flEnvMapIntensity": 480, - "m_flMetalnessBlendToFull": 520, - "m_flReflectionsTintByBaseBlendToNone": 516, - "m_flRimLightScale": 512, - "m_flSelfIllumBlendToFull": 524, - "m_flSpecularBlendToFull": 504, - "m_flSpecularExponent": 496, - "m_flSpecularExponentBlendToFull": 500, - "m_flSpecularScale": 492, - "m_nDetail2Combo": 456, - "m_rimLightColor": 508, - "m_specularColor": 488 + "m_flAmbientScale": 500, + "m_flColorWarpIntensity": 488, + "m_flDetail2BlendFactor": 484, + "m_flDetail2Rotation": 476, + "m_flDetail2Scale": 480, + "m_flDiffuseWarpBlendToFull": 492, + "m_flEnvMapIntensity": 496, + "m_flMetalnessBlendToFull": 536, + "m_flReflectionsTintByBaseBlendToNone": 532, + "m_flRimLightScale": 528, + "m_flSelfIllumBlendToFull": 540, + "m_flSpecularBlendToFull": 520, + "m_flSpecularExponent": 512, + "m_flSpecularExponentBlendToFull": 516, + "m_flSpecularScale": 508, + "m_nDetail2Combo": 472, + "m_rimLightColor": 524, + "m_specularColor": 504 }, "metadata": [ { @@ -2252,25 +2187,25 @@ }, "C_INIT_StatusEffectCitadel": { "fields": { - "m_flSFXColorWarpAmount": 456, - "m_flSFXMetalnessAmount": 464, - "m_flSFXNormalAmount": 460, - "m_flSFXRoughnessAmount": 468, - "m_flSFXSDetailAmount": 508, - "m_flSFXSDetailScale": 512, - "m_flSFXSDetailScrollX": 516, - "m_flSFXSDetailScrollY": 520, - "m_flSFXSDetailScrollZ": 524, - "m_flSFXSOffsetX": 492, - "m_flSFXSOffsetY": 496, - "m_flSFXSOffsetZ": 500, - "m_flSFXSScale": 476, - "m_flSFXSScrollX": 480, - "m_flSFXSScrollY": 484, - "m_flSFXSScrollZ": 488, - "m_flSFXSUseModelUVs": 528, - "m_flSFXSelfIllumAmount": 472, - "m_nDetailCombo": 504 + "m_flSFXColorWarpAmount": 472, + "m_flSFXMetalnessAmount": 480, + "m_flSFXNormalAmount": 476, + "m_flSFXRoughnessAmount": 484, + "m_flSFXSDetailAmount": 524, + "m_flSFXSDetailScale": 528, + "m_flSFXSDetailScrollX": 532, + "m_flSFXSDetailScrollY": 536, + "m_flSFXSDetailScrollZ": 540, + "m_flSFXSOffsetX": 508, + "m_flSFXSOffsetY": 512, + "m_flSFXSOffsetZ": 516, + "m_flSFXSScale": 492, + "m_flSFXSScrollX": 496, + "m_flSFXSScrollY": 500, + "m_flSFXSScrollZ": 504, + "m_flSFXSUseModelUVs": 544, + "m_flSFXSelfIllumAmount": 488, + "m_nDetailCombo": 520 }, "metadata": [ { @@ -2282,10 +2217,10 @@ }, "C_INIT_VelocityFromCP": { "fields": { - "m_bDirectionOnly": 2220, - "m_flVelocityScale": 2216, - "m_transformInput": 2112, - "m_velocityInput": 456 + "m_bDirectionOnly": 2300, + "m_flVelocityScale": 2296, + "m_transformInput": 2192, + "m_velocityInput": 472 }, "metadata": [ { @@ -2297,9 +2232,9 @@ }, "C_INIT_VelocityFromNormal": { "fields": { - "m_bIgnoreDt": 464, - "m_fSpeedMax": 460, - "m_fSpeedMin": 456 + "m_bIgnoreDt": 480, + "m_fSpeedMax": 476, + "m_fSpeedMin": 472 }, "metadata": [ { @@ -2311,11 +2246,14 @@ }, "C_INIT_VelocityRadialRandom": { "fields": { - "m_bIgnoreDelta": 1181, - "m_fSpeedMax": 816, - "m_fSpeedMin": 464, - "m_nControlPointNumber": 456, - "m_vecLocalCoordinateSystemSpeedScale": 1168 + "m_bIgnoreDelta": 4669, + "m_bPerParticleCenter": 472, + "m_fSpeedMax": 4288, + "m_fSpeedMin": 3920, + "m_nControlPointNumber": 476, + "m_vecFwd": 2200, + "m_vecLocalCoordinateSystemSpeedScale": 4656, + "m_vecPosition": 480 }, "metadata": [ { @@ -2327,13 +2265,13 @@ }, "C_INIT_VelocityRandom": { "fields": { - "m_LocalCoordinateSystemSpeedMax": 2824, - "m_LocalCoordinateSystemSpeedMin": 1168, - "m_bIgnoreDT": 4480, - "m_fSpeedMax": 816, - "m_fSpeedMin": 464, - "m_nControlPointNumber": 456, - "m_randomnessParameters": 4484 + "m_LocalCoordinateSystemSpeedMax": 2936, + "m_LocalCoordinateSystemSpeedMin": 1216, + "m_bIgnoreDT": 4656, + "m_fSpeedMax": 848, + "m_fSpeedMin": 480, + "m_nControlPointNumber": 472, + "m_randomnessParameters": 4660 }, "metadata": [ { @@ -2345,7 +2283,7 @@ }, "C_OP_AlphaDecay": { "fields": { - "m_flMinAlpha": 448 + "m_flMinAlpha": 464 }, "metadata": [ { @@ -2357,12 +2295,12 @@ }, "C_OP_AttractToControlPoint": { "fields": { - "m_TransformInput": 840, - "m_bApplyMinForce": 1296, - "m_fFalloffPower": 832, - "m_fForceAmount": 480, - "m_fForceAmountMin": 944, - "m_vecComponentScale": 464 + "m_TransformInput": 872, + "m_bApplyMinForce": 1344, + "m_fFalloffPower": 864, + "m_fForceAmount": 496, + "m_fForceAmountMin": 976, + "m_vecComponentScale": 480 }, "metadata": [ { @@ -2374,11 +2312,11 @@ }, "C_OP_BasicMovement": { "fields": { - "m_Gravity": 448, - "m_bUseNewCode": 3524, - "m_fDrag": 2104, - "m_massControls": 2456, - "m_nMaxConstraintPasses": 3520 + "m_Gravity": 464, + "m_bUseNewCode": 3668, + "m_fDrag": 2184, + "m_massControls": 2552, + "m_nMaxConstraintPasses": 3664 }, "metadata": [ { @@ -2390,11 +2328,11 @@ }, "C_OP_BoxConstraint": { "fields": { - "m_bAccountForRadius": 3765, - "m_bLocalSpace": 3764, - "m_nCP": 3760, - "m_vecMax": 2104, - "m_vecMin": 448 + "m_bAccountForRadius": 3909, + "m_bLocalSpace": 3908, + "m_nCP": 3904, + "m_vecMax": 2184, + "m_vecMin": 464 }, "metadata": [ { @@ -2406,17 +2344,17 @@ }, "C_OP_CPOffsetToPercentageBetweenCPs": { "fields": { - "m_bRadialCheck": 480, - "m_bScaleOffset": 481, - "m_flInputBias": 456, - "m_flInputMax": 452, - "m_flInputMin": 448, - "m_nEndCP": 464, - "m_nInputCP": 476, - "m_nOffsetCP": 468, - "m_nOuputCP": 472, - "m_nStartCP": 460, - "m_vecOffset": 484 + "m_bRadialCheck": 496, + "m_bScaleOffset": 497, + "m_flInputBias": 472, + "m_flInputMax": 468, + "m_flInputMin": 464, + "m_nEndCP": 480, + "m_nInputCP": 492, + "m_nOffsetCP": 484, + "m_nOuputCP": 488, + "m_nStartCP": 476, + "m_vecOffset": 500 }, "metadata": [ { @@ -2428,8 +2366,8 @@ }, "C_OP_CPVelocityForce": { "fields": { - "m_flScale": 472, - "m_nControlPointNumber": 464 + "m_flScale": 488, + "m_nControlPointNumber": 480 }, "metadata": [ { @@ -2441,17 +2379,17 @@ }, "C_OP_CalculateVectorAttribute": { "fields": { - "m_flControlPointScale1": 496, - "m_flControlPointScale2": 520, - "m_flInputScale1": 464, - "m_flInputScale2": 472, - "m_nControlPointInput1": 476, - "m_nControlPointInput2": 500, - "m_nFieldInput1": 460, - "m_nFieldInput2": 468, - "m_nFieldOutput": 524, - "m_vFinalOutputScale": 528, - "m_vStartValue": 448 + "m_flControlPointScale1": 512, + "m_flControlPointScale2": 536, + "m_flInputScale1": 480, + "m_flInputScale2": 488, + "m_nControlPointInput1": 492, + "m_nControlPointInput2": 516, + "m_nFieldInput1": 476, + "m_nFieldInput2": 484, + "m_nFieldOutput": 540, + "m_vFinalOutputScale": 544, + "m_vStartValue": 464 }, "metadata": [ { @@ -2473,16 +2411,16 @@ }, "C_OP_ChladniWave": { "fields": { - "m_b3D": 5184, - "m_flInputMax": 808, - "m_flInputMin": 456, - "m_flOutputMax": 1512, - "m_flOutputMin": 1160, - "m_nFieldOutput": 448, - "m_nLocalSpaceControlPoint": 5180, - "m_nSetMethod": 5176, - "m_vecHarmonics": 3520, - "m_vecWaveLength": 1864 + "m_b3D": 5392, + "m_flInputMax": 840, + "m_flInputMin": 472, + "m_flOutputMax": 1576, + "m_flOutputMin": 1208, + "m_nFieldOutput": 464, + "m_nLocalSpaceControlPoint": 5388, + "m_nSetMethod": 5384, + "m_vecHarmonics": 3664, + "m_vecWaveLength": 1944 }, "metadata": [ { @@ -2494,8 +2432,8 @@ }, "C_OP_ChooseRandomChildrenInGroup": { "fields": { - "m_flNumberOfChildren": 464, - "m_nChildGroupID": 456 + "m_flNumberOfChildren": 480, + "m_nChildGroupID": 472 }, "metadata": [ { @@ -2507,9 +2445,9 @@ }, "C_OP_ClampScalar": { "fields": { - "m_flOutputMax": 808, - "m_flOutputMin": 456, - "m_nFieldOutput": 448 + "m_flOutputMax": 840, + "m_flOutputMin": 472, + "m_nFieldOutput": 464 }, "metadata": [ { @@ -2521,9 +2459,9 @@ }, "C_OP_ClampVector": { "fields": { - "m_nFieldOutput": 448, - "m_vecOutputMax": 2112, - "m_vecOutputMin": 456 + "m_nFieldOutput": 464, + "m_vecOutputMax": 2192, + "m_vecOutputMin": 472 }, "metadata": [ { @@ -2535,19 +2473,19 @@ }, "C_OP_ClientPhysics": { "fields": { - "m_bDeleteSim": 1258, - "m_bKillParticles": 1257, - "m_bRespectExclusionVolumes": 1256, - "m_bStartAsleep": 536, - "m_bUseHighQualitySimulation": 1248, - "m_flPlayerWakeRadius": 544, - "m_flVehicleWakeRadius": 896, - "m_nColorBlendType": 1268, - "m_nControlPoint": 1260, - "m_nForcedSimId": 1264, - "m_nForcedStatusEffects": 1272, - "m_nMaxParticleCount": 1252, - "m_strPhysicsType": 528 + "m_bDeleteSim": 1306, + "m_bKillParticles": 1305, + "m_bRespectExclusionVolumes": 1304, + "m_bStartAsleep": 552, + "m_bUseHighQualitySimulation": 1296, + "m_flPlayerWakeRadius": 560, + "m_flVehicleWakeRadius": 928, + "m_nColorBlendType": 1316, + "m_nControlPoint": 1308, + "m_nForcedSimId": 1312, + "m_nForcedStatusEffects": 1320, + "m_nMaxParticleCount": 1300, + "m_strPhysicsType": 544 }, "metadata": [ { @@ -2559,8 +2497,8 @@ }, "C_OP_CollideWithParentParticles": { "fields": { - "m_flParentRadiusScale": 448, - "m_flRadiusScale": 800 + "m_flParentRadiusScale": 464, + "m_flRadiusScale": 832 }, "metadata": [ { @@ -2572,8 +2510,8 @@ }, "C_OP_CollideWithSelf": { "fields": { - "m_flMinimumSpeed": 800, - "m_flRadiusScale": 448 + "m_flMinimumSpeed": 832, + "m_flRadiusScale": 464 }, "metadata": [ { @@ -2585,9 +2523,9 @@ }, "C_OP_ColorAdjustHSL": { "fields": { - "m_flHueAdjust": 448, - "m_flLightnessAdjust": 1152, - "m_flSaturationAdjust": 800 + "m_flHueAdjust": 464, + "m_flLightnessAdjust": 1200, + "m_flSaturationAdjust": 832 }, "metadata": [ { @@ -2599,11 +2537,11 @@ }, "C_OP_ColorInterpolate": { "fields": { - "m_ColorFade": 448, - "m_bEaseInOut": 476, - "m_flFadeEndTime": 468, - "m_flFadeStartTime": 464, - "m_nFieldOutput": 472 + "m_ColorFade": 464, + "m_bEaseInOut": 492, + "m_flFadeEndTime": 484, + "m_flFadeStartTime": 480, + "m_nFieldOutput": 488 }, "metadata": [ { @@ -2615,12 +2553,12 @@ }, "C_OP_ColorInterpolateRandom": { "fields": { - "m_ColorFadeMax": 476, - "m_ColorFadeMin": 448, - "m_bEaseInOut": 504, - "m_flFadeEndTime": 496, - "m_flFadeStartTime": 492, - "m_nFieldOutput": 500 + "m_ColorFadeMax": 492, + "m_ColorFadeMin": 464, + "m_bEaseInOut": 520, + "m_flFadeEndTime": 512, + "m_flFadeStartTime": 508, + "m_nFieldOutput": 516 }, "metadata": [ { @@ -2632,11 +2570,11 @@ }, "C_OP_ConnectParentParticleToNearest": { "fields": { - "m_bUseRadius": 456, - "m_flParentRadiusScale": 816, - "m_flRadiusScale": 464, - "m_nFirstControlPoint": 448, - "m_nSecondControlPoint": 452 + "m_bUseRadius": 472, + "m_flParentRadiusScale": 848, + "m_flRadiusScale": 480, + "m_nFirstControlPoint": 464, + "m_nSecondControlPoint": 468 }, "metadata": [ { @@ -2648,11 +2586,11 @@ }, "C_OP_ConstrainDistance": { "fields": { - "m_CenterOffset": 1156, - "m_bGlobalCenter": 1168, - "m_fMaxDistance": 800, - "m_fMinDistance": 448, - "m_nControlPointNumber": 1152 + "m_CenterOffset": 1204, + "m_bGlobalCenter": 1216, + "m_fMaxDistance": 832, + "m_fMinDistance": 464, + "m_nControlPointNumber": 1200 }, "metadata": [ { @@ -2664,14 +2602,14 @@ }, "C_OP_ConstrainDistanceToPath": { "fields": { - "m_PathParameters": 464, - "m_fMinDistance": 448, - "m_flMaxDistance0": 452, - "m_flMaxDistance1": 460, - "m_flMaxDistanceMid": 456, - "m_flTravelTime": 528, - "m_nFieldScale": 532, - "m_nManualTField": 536 + "m_PathParameters": 480, + "m_fMinDistance": 464, + "m_flMaxDistance0": 468, + "m_flMaxDistance1": 476, + "m_flMaxDistanceMid": 472, + "m_flTravelTime": 544, + "m_nFieldScale": 548, + "m_nManualTField": 552 }, "metadata": [ { @@ -2683,11 +2621,11 @@ }, "C_OP_ConstrainDistanceToUserSpecifiedPath": { "fields": { - "m_bLoopedPath": 460, - "m_fMinDistance": 448, - "m_flMaxDistance": 452, - "m_flTimeScale": 456, - "m_pointList": 464 + "m_bLoopedPath": 476, + "m_fMinDistance": 464, + "m_flMaxDistance": 468, + "m_flTimeScale": 472, + "m_pointList": 480 }, "metadata": [ { @@ -2699,8 +2637,8 @@ }, "C_OP_ConstrainLineLength": { "fields": { - "m_flMaxDistance": 452, - "m_flMinDistance": 448 + "m_flMaxDistance": 468, + "m_flMinDistance": 464 }, "metadata": [ { @@ -2712,18 +2650,18 @@ }, "C_OP_ContinuousEmitter": { "fields": { - "m_bForceEmitOnFirstUpdate": 1548, - "m_bForceEmitOnLastUpdate": 1549, - "m_bInitFromKilledParentParticles": 1520, - "m_flEmissionDuration": 456, - "m_flEmissionScale": 1512, - "m_flEmitRate": 1160, - "m_flScalePerParentParticle": 1516, - "m_flStartTime": 808, - "m_nEventType": 1524, - "m_nLimitPerUpdate": 1544, - "m_nSnapshotControlPoint": 1528, - "m_strSnapshotSubset": 1536 + "m_bForceEmitOnFirstUpdate": 1612, + "m_bForceEmitOnLastUpdate": 1613, + "m_bInitFromKilledParentParticles": 1584, + "m_flEmissionDuration": 472, + "m_flEmissionScale": 1576, + "m_flEmitRate": 1208, + "m_flScalePerParentParticle": 1580, + "m_flStartTime": 840, + "m_nEventType": 1588, + "m_nLimitPerUpdate": 1608, + "m_nSnapshotControlPoint": 1592, + "m_strSnapshotSubset": 1600 }, "metadata": [ { @@ -2735,11 +2673,11 @@ }, "C_OP_ControlPointToRadialScreenSpace": { "fields": { - "m_nCPIn": 456, - "m_nCPOut": 472, - "m_nCPOutField": 476, - "m_nCPSSPosOut": 480, - "m_vecCP1Pos": 460 + "m_nCPIn": 472, + "m_nCPOut": 488, + "m_nCPOutField": 492, + "m_nCPSSPosOut": 496, + "m_vecCP1Pos": 476 }, "metadata": [ { @@ -2751,39 +2689,39 @@ }, "C_OP_ControlpointLight": { "fields": { - "m_LightColor1": 1712, - "m_LightColor2": 1716, - "m_LightColor3": 1720, - "m_LightColor4": 1724, - "m_LightFiftyDist1": 1680, - "m_LightFiftyDist2": 1688, - "m_LightFiftyDist3": 1696, - "m_LightFiftyDist4": 1704, - "m_LightZeroDist1": 1684, - "m_LightZeroDist2": 1692, - "m_LightZeroDist3": 1700, - "m_LightZeroDist4": 1708, - "m_bClampLowerRange": 1742, - "m_bClampUpperRange": 1743, - "m_bLightDynamic1": 1732, - "m_bLightDynamic2": 1733, - "m_bLightDynamic3": 1734, - "m_bLightDynamic4": 1735, - "m_bLightType1": 1728, - "m_bLightType2": 1729, - "m_bLightType3": 1730, - "m_bLightType4": 1731, - "m_bUseHLambert": 1737, - "m_bUseNormal": 1736, - "m_flScale": 448, - "m_nControlPoint1": 1616, - "m_nControlPoint2": 1620, - "m_nControlPoint3": 1624, - "m_nControlPoint4": 1628, - "m_vecCPOffset1": 1632, - "m_vecCPOffset2": 1644, - "m_vecCPOffset3": 1656, - "m_vecCPOffset4": 1668 + "m_LightColor1": 1728, + "m_LightColor2": 1732, + "m_LightColor3": 1736, + "m_LightColor4": 1740, + "m_LightFiftyDist1": 1696, + "m_LightFiftyDist2": 1704, + "m_LightFiftyDist3": 1712, + "m_LightFiftyDist4": 1720, + "m_LightZeroDist1": 1700, + "m_LightZeroDist2": 1708, + "m_LightZeroDist3": 1716, + "m_LightZeroDist4": 1724, + "m_bClampLowerRange": 1758, + "m_bClampUpperRange": 1759, + "m_bLightDynamic1": 1748, + "m_bLightDynamic2": 1749, + "m_bLightDynamic3": 1750, + "m_bLightDynamic4": 1751, + "m_bLightType1": 1744, + "m_bLightType2": 1745, + "m_bLightType3": 1746, + "m_bLightType4": 1747, + "m_bUseHLambert": 1753, + "m_bUseNormal": 1752, + "m_flScale": 464, + "m_nControlPoint1": 1632, + "m_nControlPoint2": 1636, + "m_nControlPoint3": 1640, + "m_nControlPoint4": 1644, + "m_vecCPOffset1": 1648, + "m_vecCPOffset2": 1660, + "m_vecCPOffset3": 1672, + "m_vecCPOffset4": 1684 }, "metadata": [ { @@ -2795,11 +2733,11 @@ }, "C_OP_CreateParticleSystemRenderer": { "fields": { - "m_AggregationPos": 568, - "m_hEffect": 528, - "m_nEventType": 536, - "m_szParticleConfig": 560, - "m_vecCPs": 544 + "m_AggregationPos": 584, + "m_hEffect": 544, + "m_nEventType": 552, + "m_szParticleConfig": 576, + "m_vecCPs": 560 }, "metadata": [ { @@ -2811,10 +2749,10 @@ }, "C_OP_Cull": { "fields": { - "m_flCullEnd": 456, - "m_flCullExp": 460, - "m_flCullPerc": 448, - "m_flCullStart": 452 + "m_flCullEnd": 472, + "m_flCullExp": 476, + "m_flCullPerc": 464, + "m_flCullStart": 468 }, "metadata": [ { @@ -2826,13 +2764,13 @@ }, "C_OP_CurlNoiseForce": { "fields": { - "m_flWorleyJitter": 7448, - "m_flWorleySeed": 7096, - "m_nNoiseType": 464, - "m_vecNoiseFreq": 472, - "m_vecNoiseScale": 2128, - "m_vecOffset": 3784, - "m_vecOffsetRate": 5440 + "m_flWorleyJitter": 7736, + "m_flWorleySeed": 7368, + "m_nNoiseType": 480, + "m_vecNoiseFreq": 488, + "m_vecNoiseScale": 2208, + "m_vecOffset": 3928, + "m_vecOffsetRate": 5648 }, "metadata": [ { @@ -2844,16 +2782,16 @@ }, "C_OP_CycleScalar": { "fields": { - "m_bDoNotRepeatCycle": 464, - "m_bSynchronizeParticles": 465, - "m_flCycleTime": 460, - "m_flEndValue": 456, - "m_flStartValue": 452, - "m_nCPFieldMax": 476, - "m_nCPFieldMin": 472, - "m_nCPScale": 468, - "m_nDestField": 448, - "m_nSetMethod": 480 + "m_bDoNotRepeatCycle": 480, + "m_bSynchronizeParticles": 481, + "m_flCycleTime": 476, + "m_flEndValue": 472, + "m_flStartValue": 468, + "m_nCPFieldMax": 492, + "m_nCPFieldMin": 488, + "m_nCPScale": 484, + "m_nDestField": 464, + "m_nSetMethod": 496 }, "metadata": [ { @@ -2865,17 +2803,17 @@ }, "C_OP_CylindricalDistanceToTransform": { "fields": { - "m_TransformEnd": 1968, - "m_TransformStart": 1864, - "m_bActiveRange": 2076, - "m_bAdditive": 2077, - "m_bCapsule": 2078, - "m_flInputMax": 808, - "m_flInputMin": 456, - "m_flOutputMax": 1512, - "m_flOutputMin": 1160, - "m_nFieldOutput": 448, - "m_nSetMethod": 2072 + "m_TransformEnd": 2048, + "m_TransformStart": 1944, + "m_bActiveRange": 2156, + "m_bAdditive": 2157, + "m_bCapsule": 2158, + "m_flInputMax": 840, + "m_flInputMin": 472, + "m_flOutputMax": 1576, + "m_flOutputMin": 1208, + "m_nFieldOutput": 464, + "m_nSetMethod": 2152 }, "metadata": [ { @@ -2887,9 +2825,9 @@ }, "C_OP_DampenToCP": { "fields": { - "m_flRange": 452, - "m_flScale": 456, - "m_nControlPointNumber": 448 + "m_flRange": 468, + "m_flScale": 472, + "m_nControlPointNumber": 464 }, "metadata": [ { @@ -2901,8 +2839,8 @@ }, "C_OP_Decay": { "fields": { - "m_bForcePreserveParticleOrder": 449, - "m_bRopeDecay": 448 + "m_bForcePreserveParticleOrder": 465, + "m_bRopeDecay": 464 }, "metadata": [ { @@ -2914,7 +2852,7 @@ }, "C_OP_DecayClampCount": { "fields": { - "m_nCount": 448 + "m_nCount": 464 }, "metadata": [ { @@ -2926,12 +2864,13 @@ }, "C_OP_DecayMaintainCount": { "fields": { - "m_bKillNewest": 816, - "m_bLifespanDecay": 460, - "m_flDecayDelay": 452, - "m_flScale": 464, - "m_nParticlesToMaintain": 448, - "m_nSnapshotControlPoint": 456 + "m_bKillNewest": 864, + "m_bLifespanDecay": 488, + "m_flDecayDelay": 468, + "m_flScale": 496, + "m_nParticlesToMaintain": 464, + "m_nSnapshotControlPoint": 472, + "m_strSnapshotSubset": 480 }, "metadata": [ { @@ -2943,7 +2882,7 @@ }, "C_OP_DecayOffscreen": { "fields": { - "m_flOffscreenTime": 448 + "m_flOffscreenTime": 464 }, "metadata": [ { @@ -2955,9 +2894,9 @@ }, "C_OP_DensityForce": { "fields": { - "m_flForceScale": 468, - "m_flRadiusScale": 464, - "m_flTargetDensity": 472 + "m_flForceScale": 484, + "m_flRadiusScale": 480, + "m_flTargetDensity": 488 }, "metadata": [ { @@ -2969,15 +2908,15 @@ }, "C_OP_DifferencePreviousParticle": { "fields": { - "m_bActiveRange": 476, - "m_bSetPreviousParticle": 477, - "m_flInputMax": 460, - "m_flInputMin": 456, - "m_flOutputMax": 468, - "m_flOutputMin": 464, - "m_nFieldInput": 448, - "m_nFieldOutput": 452, - "m_nSetMethod": 472 + "m_bActiveRange": 492, + "m_bSetPreviousParticle": 493, + "m_flInputMax": 476, + "m_flInputMin": 472, + "m_flOutputMax": 484, + "m_flOutputMin": 480, + "m_nFieldInput": 464, + "m_nFieldOutput": 468, + "m_nSetMethod": 488 }, "metadata": [ { @@ -2989,9 +2928,9 @@ }, "C_OP_Diffusion": { "fields": { - "m_flRadiusScale": 448, - "m_nFieldOutput": 452, - "m_nVoxelGridResolution": 456 + "m_flRadiusScale": 464, + "m_nFieldOutput": 468, + "m_nVoxelGridResolution": 472 }, "metadata": [ { @@ -3003,9 +2942,9 @@ }, "C_OP_DirectionBetweenVecsToVec": { "fields": { - "m_nFieldOutput": 448, - "m_vecPoint1": 456, - "m_vecPoint2": 2112 + "m_nFieldOutput": 464, + "m_vecPoint1": 472, + "m_vecPoint2": 2192 }, "metadata": [ { @@ -3017,21 +2956,21 @@ }, "C_OP_DistanceBetweenCPsToCP": { "fields": { - "m_CollisionGroupName": 501, - "m_bLOS": 500, - "m_bSetOnce": 472, - "m_flInputMax": 480, - "m_flInputMin": 476, - "m_flLOSScale": 496, - "m_flMaxTraceLength": 492, - "m_flOutputMax": 488, - "m_flOutputMin": 484, - "m_nEndCP": 460, - "m_nOutputCP": 464, - "m_nOutputCPField": 468, - "m_nSetParent": 636, - "m_nStartCP": 456, - "m_nTraceSet": 632 + "m_CollisionGroupName": 517, + "m_bLOS": 516, + "m_bSetOnce": 488, + "m_flInputMax": 496, + "m_flInputMin": 492, + "m_flLOSScale": 512, + "m_flMaxTraceLength": 508, + "m_flOutputMax": 504, + "m_flOutputMin": 500, + "m_nEndCP": 476, + "m_nOutputCP": 480, + "m_nOutputCPField": 484, + "m_nSetParent": 652, + "m_nStartCP": 472, + "m_nTraceSet": 648 }, "metadata": [ { @@ -3043,19 +2982,19 @@ }, "C_OP_DistanceBetweenTransforms": { "fields": { - "m_CollisionGroupName": 2080, - "m_TransformEnd": 560, - "m_TransformStart": 456, - "m_bLOS": 2212, - "m_flInputMax": 1016, - "m_flInputMin": 664, - "m_flLOSScale": 2076, - "m_flMaxTraceLength": 2072, - "m_flOutputMax": 1720, - "m_flOutputMin": 1368, - "m_nFieldOutput": 448, - "m_nSetMethod": 2216, - "m_nTraceSet": 2208 + "m_CollisionGroupName": 2160, + "m_TransformEnd": 576, + "m_TransformStart": 472, + "m_bLOS": 2292, + "m_flInputMax": 1048, + "m_flInputMin": 680, + "m_flLOSScale": 2156, + "m_flMaxTraceLength": 2152, + "m_flOutputMax": 1784, + "m_flOutputMin": 1416, + "m_nFieldOutput": 464, + "m_nSetMethod": 2296, + "m_nTraceSet": 2288 }, "metadata": [ { @@ -3067,15 +3006,15 @@ }, "C_OP_DistanceBetweenVecs": { "fields": { - "m_bDeltaTime": 5180, - "m_flInputMax": 4120, - "m_flInputMin": 3768, - "m_flOutputMax": 4824, - "m_flOutputMin": 4472, - "m_nFieldOutput": 448, - "m_nSetMethod": 5176, - "m_vecPoint1": 456, - "m_vecPoint2": 2112 + "m_bDeltaTime": 5388, + "m_flInputMax": 4280, + "m_flInputMin": 3912, + "m_flOutputMax": 5016, + "m_flOutputMin": 4648, + "m_nFieldOutput": 464, + "m_nSetMethod": 5384, + "m_vecPoint1": 472, + "m_vecPoint2": 2192 }, "metadata": [ { @@ -3087,11 +3026,11 @@ }, "C_OP_DistanceCull": { "fields": { - "m_bCullInside": 468, - "m_flDistance": 464, - "m_nAttribute": 472, - "m_nControlPoint": 448, - "m_vecPointOffset": 452 + "m_bCullInside": 848, + "m_flDistance": 480, + "m_nAttribute": 852, + "m_nControlPoint": 464, + "m_vecPointOffset": 468 }, "metadata": [ { @@ -3103,21 +3042,21 @@ }, "C_OP_DistanceToTransform": { "fields": { - "m_CollisionGroupName": 1969, - "m_TransformStart": 1864, - "m_bActiveRange": 2116, - "m_bAdditive": 2117, - "m_bLOS": 1968, - "m_flInputMax": 808, - "m_flInputMin": 456, - "m_flLOSScale": 2108, - "m_flMaxTraceLength": 2104, - "m_flOutputMax": 1512, - "m_flOutputMin": 1160, - "m_nFieldOutput": 448, - "m_nSetMethod": 2112, - "m_nTraceSet": 2100, - "m_vecComponentScale": 2120 + "m_CollisionGroupName": 2049, + "m_TransformStart": 1944, + "m_bActiveRange": 2196, + "m_bAdditive": 2197, + "m_bLOS": 2048, + "m_flInputMax": 840, + "m_flInputMin": 472, + "m_flLOSScale": 2188, + "m_flMaxTraceLength": 2184, + "m_flOutputMax": 1576, + "m_flOutputMin": 1208, + "m_nFieldOutput": 464, + "m_nSetMethod": 2192, + "m_nTraceSet": 2180, + "m_vecComponentScale": 2200 }, "metadata": [ { @@ -3129,11 +3068,11 @@ }, "C_OP_DragRelativeToPlane": { "fields": { - "m_bDirectional": 1152, - "m_flDragAtPlane": 448, - "m_flFalloff": 800, - "m_nControlPointNumber": 2816, - "m_vecPlaneNormal": 1160 + "m_bDirectional": 1200, + "m_flDragAtPlane": 464, + "m_flFalloff": 832, + "m_nControlPointNumber": 2928, + "m_vecPlaneNormal": 1208 }, "metadata": [ { @@ -3145,15 +3084,15 @@ }, "C_OP_DriveCPFromGlobalSoundFloat": { "fields": { - "m_FieldName": 496, - "m_OperatorName": 488, - "m_StackName": 480, - "m_flInputMax": 468, - "m_flInputMin": 464, - "m_flOutputMax": 476, - "m_flOutputMin": 472, - "m_nOutputControlPoint": 456, - "m_nOutputField": 460 + "m_FieldName": 512, + "m_OperatorName": 504, + "m_StackName": 496, + "m_flInputMax": 484, + "m_flInputMin": 480, + "m_flOutputMax": 492, + "m_flOutputMin": 488, + "m_nOutputControlPoint": 472, + "m_nOutputField": 476 }, "metadata": [ { @@ -3165,12 +3104,12 @@ }, "C_OP_EnableChildrenFromParentParticleCount": { "fields": { - "m_bDestroyImmediately": 818, - "m_bDisableChildren": 816, - "m_bPlayEndcapOnStop": 817, - "m_nChildGroupID": 456, - "m_nFirstChild": 460, - "m_nNumChildrenToEnable": 464 + "m_bDestroyImmediately": 850, + "m_bDisableChildren": 848, + "m_bPlayEndcapOnStop": 849, + "m_nChildGroupID": 472, + "m_nFirstChild": 476, + "m_nNumChildrenToEnable": 480 }, "metadata": [ { @@ -3192,7 +3131,7 @@ }, "C_OP_EndCapTimedDecay": { "fields": { - "m_flDecayTime": 448 + "m_flDecayTime": 464 }, "metadata": [ { @@ -3204,7 +3143,7 @@ }, "C_OP_EndCapTimedFreeze": { "fields": { - "m_flFreezeTime": 448 + "m_flFreezeTime": 464 }, "metadata": [ { @@ -3216,11 +3155,11 @@ }, "C_OP_ExternalGameImpulseForce": { "fields": { - "m_bExplosions": 818, - "m_bParticles": 819, - "m_bRopes": 816, - "m_bRopesZOnly": 817, - "m_flForceScale": 464 + "m_bExplosions": 850, + "m_bParticles": 851, + "m_bRopes": 848, + "m_bRopesZOnly": 849, + "m_flForceScale": 480 }, "metadata": [ { @@ -3232,17 +3171,17 @@ }, "C_OP_ExternalWindForce": { "fields": { - "m_bDampenNearWaterPlane": 3778, - "m_bSampleGravity": 3779, - "m_bSampleWater": 3777, - "m_bSampleWind": 3776, - "m_bUseBasicMovementGravity": 5440, - "m_flLocalBuoyancyScale": 5800, - "m_flLocalGravityScale": 5448, - "m_vecBuoyancyForce": 6152, - "m_vecGravityForce": 3784, - "m_vecSamplePosition": 464, - "m_vecScale": 2120 + "m_bDampenNearWaterPlane": 3922, + "m_bSampleGravity": 3923, + "m_bSampleWater": 3921, + "m_bSampleWind": 3920, + "m_bUseBasicMovementGravity": 5648, + "m_flLocalBuoyancyScale": 6024, + "m_flLocalGravityScale": 5656, + "m_vecBuoyancyForce": 6392, + "m_vecGravityForce": 3928, + "m_vecSamplePosition": 480, + "m_vecScale": 2200 }, "metadata": [ { @@ -3254,13 +3193,13 @@ }, "C_OP_FadeAndKill": { "fields": { - "m_bForcePreserveParticleOrder": 472, - "m_flEndAlpha": 468, - "m_flEndFadeInTime": 452, - "m_flEndFadeOutTime": 460, - "m_flStartAlpha": 464, - "m_flStartFadeInTime": 448, - "m_flStartFadeOutTime": 456 + "m_bForcePreserveParticleOrder": 488, + "m_flEndAlpha": 484, + "m_flEndFadeInTime": 468, + "m_flEndFadeOutTime": 476, + "m_flStartAlpha": 480, + "m_flStartFadeInTime": 464, + "m_flStartFadeOutTime": 472 }, "metadata": [ { @@ -3272,12 +3211,12 @@ }, "C_OP_FadeAndKillForTracers": { "fields": { - "m_flEndAlpha": 468, - "m_flEndFadeInTime": 452, - "m_flEndFadeOutTime": 460, - "m_flStartAlpha": 464, - "m_flStartFadeInTime": 448, - "m_flStartFadeOutTime": 456 + "m_flEndAlpha": 484, + "m_flEndFadeInTime": 468, + "m_flEndFadeOutTime": 476, + "m_flStartAlpha": 480, + "m_flStartFadeInTime": 464, + "m_flStartFadeOutTime": 472 }, "metadata": [ { @@ -3289,10 +3228,10 @@ }, "C_OP_FadeIn": { "fields": { - "m_bProportional": 460, - "m_flFadeInTimeExp": 456, - "m_flFadeInTimeMax": 452, - "m_flFadeInTimeMin": 448 + "m_bProportional": 476, + "m_flFadeInTimeExp": 472, + "m_flFadeInTimeMax": 468, + "m_flFadeInTimeMin": 464 }, "metadata": [ { @@ -3304,8 +3243,8 @@ }, "C_OP_FadeInSimple": { "fields": { - "m_flFadeInTime": 448, - "m_nFieldOutput": 452 + "m_flFadeInTime": 464, + "m_nFieldOutput": 468 }, "metadata": [ { @@ -3317,12 +3256,12 @@ }, "C_OP_FadeOut": { "fields": { - "m_bEaseInAndOut": 513, - "m_bProportional": 512, - "m_flFadeBias": 460, - "m_flFadeOutTimeExp": 456, - "m_flFadeOutTimeMax": 452, - "m_flFadeOutTimeMin": 448 + "m_bEaseInAndOut": 529, + "m_bProportional": 528, + "m_flFadeBias": 476, + "m_flFadeOutTimeExp": 472, + "m_flFadeOutTimeMax": 468, + "m_flFadeOutTimeMin": 464 }, "metadata": [ { @@ -3334,8 +3273,8 @@ }, "C_OP_FadeOutSimple": { "fields": { - "m_flFadeOutTime": 448, - "m_nFieldOutput": 452 + "m_flFadeOutTime": 464, + "m_nFieldOutput": 468 }, "metadata": [ { @@ -3347,13 +3286,13 @@ }, "C_OP_ForceBasedOnDistanceToPlane": { "fields": { - "m_flExponent": 512, - "m_flMaxDist": 480, - "m_flMinDist": 464, - "m_nControlPointNumber": 508, - "m_vecForceAtMaxDist": 484, - "m_vecForceAtMinDist": 468, - "m_vecPlaneNormal": 496 + "m_flExponent": 528, + "m_flMaxDist": 496, + "m_flMinDist": 480, + "m_nControlPointNumber": 524, + "m_vecForceAtMaxDist": 500, + "m_vecForceAtMinDist": 484, + "m_vecPlaneNormal": 512 }, "metadata": [ { @@ -3365,7 +3304,7 @@ }, "C_OP_ForceControlPointStub": { "fields": { - "m_ControlPoint": 456 + "m_ControlPoint": 472 }, "metadata": [ { @@ -3377,22 +3316,22 @@ }, "C_OP_GameDecalRenderer": { "fields": { - "m_bNoDecalsOnOwner": 6939, - "m_bRandomDecalRotation": 6937, - "m_bRandomlySelectDecalInGroup": 6938, - "m_bUseGameDefaultDecalSize": 6936, - "m_bVisualizeTraces": 6940, - "m_flDecalRotation": 4928, - "m_flDecalSize": 4224, - "m_flTraceBloat": 3872, - "m_nCollisionGroup": 552, - "m_nDecalGroupIndex": 4576, - "m_nEventType": 536, - "m_nInteractionMask": 544, - "m_sDecalGroupName": 528, - "m_vModulationColor": 5280, - "m_vecEndPos": 2216, - "m_vecStartPos": 560 + "m_bNoDecalsOnOwner": 7211, + "m_bRandomDecalRotation": 7209, + "m_bRandomlySelectDecalInGroup": 7210, + "m_bUseGameDefaultDecalSize": 7208, + "m_bVisualizeTraces": 7212, + "m_flDecalRotation": 5120, + "m_flDecalSize": 4384, + "m_flTraceBloat": 4016, + "m_nCollisionGroup": 568, + "m_nDecalGroupIndex": 4752, + "m_nEventType": 552, + "m_nInteractionMask": 560, + "m_sDecalGroupName": 544, + "m_vModulationColor": 5488, + "m_vecEndPos": 2296, + "m_vecStartPos": 576 }, "metadata": [ { @@ -3404,9 +3343,9 @@ }, "C_OP_GameLiquidSpill": { "fields": { - "m_flExpirationTime": 880, - "m_flLiquidContentsField": 528, - "m_nAmountAttribute": 1232 + "m_flExpirationTime": 912, + "m_flLiquidContentsField": 544, + "m_nAmountAttribute": 1280 }, "metadata": [ { @@ -3418,9 +3357,9 @@ }, "C_OP_GlobalLight": { "fields": { - "m_bClampLowerRange": 452, - "m_bClampUpperRange": 453, - "m_flScale": 448 + "m_bClampLowerRange": 468, + "m_bClampUpperRange": 469, + "m_flScale": 464 }, "metadata": [ { @@ -3432,10 +3371,10 @@ }, "C_OP_HSVShiftToCP": { "fields": { - "m_DefaultHSVColor": 468, - "m_nColorCP": 456, - "m_nColorGemEnableCP": 460, - "m_nOutputCP": 464 + "m_DefaultHSVColor": 484, + "m_nColorCP": 472, + "m_nColorGemEnableCP": 476, + "m_nOutputCP": 480 }, "metadata": [ { @@ -3447,10 +3386,10 @@ }, "C_OP_InheritFromParentParticles": { "fields": { - "m_bRandomDistribution": 460, - "m_flScale": 448, - "m_nFieldOutput": 452, - "m_nIncrement": 456 + "m_bRandomDistribution": 476, + "m_flScale": 464, + "m_nFieldOutput": 468, + "m_nIncrement": 472 }, "metadata": [ { @@ -3470,13 +3409,13 @@ }, "C_OP_InheritFromParentParticlesV2": { "fields": { - "m_bRandomDistribution": 1160, - "m_bReverse": 1161, - "m_flInterpolation": 1168, - "m_flScale": 448, - "m_nFieldOutput": 800, - "m_nIncrement": 808, - "m_nMissingParentBehavior": 1164 + "m_bRandomDistribution": 1208, + "m_bReverse": 1209, + "m_flInterpolation": 1216, + "m_flScale": 464, + "m_nFieldOutput": 832, + "m_nIncrement": 840, + "m_nMissingParentBehavior": 1212 }, "metadata": [ { @@ -3492,10 +3431,10 @@ }, "C_OP_InheritFromPeerSystem": { "fields": { - "m_nFieldInput": 452, - "m_nFieldOutput": 448, - "m_nGroupID": 460, - "m_nIncrement": 456 + "m_nFieldInput": 468, + "m_nFieldOutput": 464, + "m_nGroupID": 476, + "m_nIncrement": 472 }, "metadata": [ { @@ -3507,14 +3446,14 @@ }, "C_OP_InstantaneousEmitter": { "fields": { - "m_flInitFromKilledParentParticles": 1160, - "m_flParentParticleScale": 1168, - "m_flStartTime": 808, - "m_nEventType": 1164, - "m_nMaxEmittedPerFrame": 1520, - "m_nParticlesToEmit": 456, - "m_nSnapshotControlPoint": 1524, - "m_strSnapshotSubset": 1528 + "m_flInitFromKilledParentParticles": 1208, + "m_flParentParticleScale": 1216, + "m_flStartTime": 840, + "m_nEventType": 1212, + "m_nMaxEmittedPerFrame": 1584, + "m_nParticlesToEmit": 472, + "m_nSnapshotControlPoint": 1588, + "m_strSnapshotSubset": 1592 }, "metadata": [ { @@ -3526,12 +3465,12 @@ }, "C_OP_InterpolateRadius": { "fields": { - "m_bEaseInAndOut": 464, - "m_flBias": 468, - "m_flEndScale": 460, - "m_flEndTime": 452, - "m_flStartScale": 456, - "m_flStartTime": 448 + "m_bEaseInAndOut": 480, + "m_flBias": 484, + "m_flEndScale": 476, + "m_flEndTime": 468, + "m_flStartScale": 472, + "m_flStartTime": 464 }, "metadata": [ { @@ -3543,13 +3482,13 @@ }, "C_OP_IntraParticleForce": { "fields": { - "m_bUseAABB": 488, - "m_flAttractionMaxDistance": 468, - "m_flAttractionMaxStrength": 472, - "m_flAttractionMinDistance": 464, - "m_flRepulsionMaxDistance": 480, - "m_flRepulsionMaxStrength": 484, - "m_flRepulsionMinDistance": 476 + "m_bUseAABB": 504, + "m_flAttractionMaxDistance": 484, + "m_flAttractionMaxStrength": 488, + "m_flAttractionMinDistance": 480, + "m_flRepulsionMaxDistance": 496, + "m_flRepulsionMaxStrength": 500, + "m_flRepulsionMinDistance": 492 }, "metadata": [ { @@ -3561,10 +3500,10 @@ }, "C_OP_LagCompensation": { "fields": { - "m_nDesiredVelocityCP": 448, - "m_nDesiredVelocityCPField": 460, - "m_nLatencyCP": 452, - "m_nLatencyCPField": 456 + "m_nDesiredVelocityCP": 464, + "m_nDesiredVelocityCPField": 476, + "m_nLatencyCP": 468, + "m_nLatencyCPField": 472 }, "metadata": [ { @@ -3576,9 +3515,9 @@ }, "C_OP_LazyCullCompareFloat": { "fields": { - "m_flComparsion1": 448, - "m_flComparsion2": 800, - "m_flCullTime": 1152 + "m_flComparsion1": 464, + "m_flComparsion2": 832, + "m_flCullTime": 1200 }, "metadata": [ { @@ -3590,9 +3529,9 @@ }, "C_OP_LerpEndCapScalar": { "fields": { - "m_flLerpTime": 456, - "m_flOutput": 452, - "m_nFieldOutput": 448 + "m_flLerpTime": 472, + "m_flOutput": 468, + "m_nFieldOutput": 464 }, "metadata": [ { @@ -3604,9 +3543,9 @@ }, "C_OP_LerpEndCapVector": { "fields": { - "m_flLerpTime": 464, - "m_nFieldOutput": 448, - "m_vecOutput": 452 + "m_flLerpTime": 480, + "m_nFieldOutput": 464, + "m_vecOutput": 468 }, "metadata": [ { @@ -3618,10 +3557,10 @@ }, "C_OP_LerpScalar": { "fields": { - "m_flEndTime": 812, - "m_flOutput": 456, - "m_flStartTime": 808, - "m_nFieldOutput": 448 + "m_flEndTime": 844, + "m_flOutput": 472, + "m_flStartTime": 840, + "m_nFieldOutput": 464 }, "metadata": [ { @@ -3633,11 +3572,11 @@ }, "C_OP_LerpToInitialPosition": { "fields": { - "m_flInterpolation": 456, - "m_flScale": 816, - "m_nCacheField": 808, - "m_nControlPointNumber": 448, - "m_vecScale": 1168 + "m_flInterpolation": 472, + "m_flScale": 848, + "m_nCacheField": 840, + "m_nControlPointNumber": 464, + "m_vecScale": 1216 }, "metadata": [ { @@ -3649,10 +3588,10 @@ }, "C_OP_LerpToOtherAttribute": { "fields": { - "m_flInterpolation": 448, - "m_nFieldInput": 804, - "m_nFieldInputFrom": 800, - "m_nFieldOutput": 808 + "m_flInterpolation": 464, + "m_nFieldInput": 836, + "m_nFieldInputFrom": 832, + "m_nFieldOutput": 840 }, "metadata": [ { @@ -3664,11 +3603,11 @@ }, "C_OP_LerpVector": { "fields": { - "m_flEndTime": 468, - "m_flStartTime": 464, - "m_nFieldOutput": 448, - "m_nSetMethod": 472, - "m_vecOutput": 452 + "m_flEndTime": 484, + "m_flStartTime": 480, + "m_nFieldOutput": 464, + "m_nSetMethod": 488, + "m_vecOutput": 468 }, "metadata": [ { @@ -3680,21 +3619,21 @@ }, "C_OP_LightningSnapshotGenerator": { "fields": { - "m_flBranchTwist": 2936, - "m_flDedicatedPool": 4000, - "m_flOffset": 824, - "m_flOffsetDecay": 1176, - "m_flRadiusEnd": 3648, - "m_flRadiusStart": 3296, - "m_flRecalcRate": 1528, - "m_flSegments": 472, - "m_flSplitRate": 2584, - "m_flUVOffset": 2232, - "m_flUVScale": 1880, - "m_nBranchBehavior": 3288, - "m_nCPEndPnt": 464, - "m_nCPSnapshot": 456, - "m_nCPStartPnt": 460 + "m_flBranchTwist": 3064, + "m_flDedicatedPool": 4176, + "m_flOffset": 856, + "m_flOffsetDecay": 1224, + "m_flRadiusEnd": 3808, + "m_flRadiusStart": 3440, + "m_flRecalcRate": 1592, + "m_flSegments": 488, + "m_flSplitRate": 2696, + "m_flUVOffset": 2328, + "m_flUVScale": 1960, + "m_nBranchBehavior": 3432, + "m_nCPEndPnt": 480, + "m_nCPSnapshot": 472, + "m_nCPStartPnt": 476 }, "metadata": [ { @@ -3706,9 +3645,9 @@ }, "C_OP_LocalAccelerationForce": { "fields": { - "m_nCP": 464, - "m_nScaleCP": 468, - "m_vecAccel": 472 + "m_nCP": 480, + "m_nScaleCP": 484, + "m_vecAccel": 488 }, "metadata": [ { @@ -3720,12 +3659,12 @@ }, "C_OP_LockPoints": { "fields": { - "m_flBlendValue": 468, - "m_nControlPoint": 464, - "m_nMaxCol": 452, - "m_nMaxRow": 460, - "m_nMinCol": 448, - "m_nMinRow": 456 + "m_flBlendValue": 484, + "m_nControlPoint": 480, + "m_nMaxCol": 468, + "m_nMaxRow": 476, + "m_nMinCol": 464, + "m_nMinRow": 472 }, "metadata": [ { @@ -3737,21 +3676,21 @@ }, "C_OP_LockToBone": { "fields": { - "m_HitboxSetName": 664, - "m_bRigid": 792, - "m_bRigidRotationLock": 808, - "m_bUseBones": 793, - "m_flJumpThreshold": 656, - "m_flLifeTimeFadeEnd": 652, - "m_flLifeTimeFadeStart": 648, - "m_flPrevPosScale": 660, - "m_flRotLerp": 2472, - "m_modelInput": 448, - "m_nFieldOutput": 796, - "m_nFieldOutputPrev": 800, - "m_nRotationSetType": 804, - "m_transformInput": 544, - "m_vecRotation": 816 + "m_HitboxSetName": 680, + "m_bRigid": 808, + "m_bRigidRotationLock": 824, + "m_bUseBones": 809, + "m_flJumpThreshold": 672, + "m_flLifeTimeFadeEnd": 668, + "m_flLifeTimeFadeStart": 664, + "m_flPrevPosScale": 676, + "m_flRotLerp": 2552, + "m_modelInput": 464, + "m_nFieldOutput": 812, + "m_nFieldOutputPrev": 816, + "m_nRotationSetType": 820, + "m_transformInput": 560, + "m_vecRotation": 832 }, "metadata": [ { @@ -3763,11 +3702,11 @@ }, "C_OP_LockToPointList": { "fields": { - "m_bClosedLoop": 481, - "m_bPlaceAlongPath": 480, - "m_nFieldOutput": 448, - "m_nNumPointsAlongPath": 484, - "m_pointList": 456 + "m_bClosedLoop": 497, + "m_bPlaceAlongPath": 496, + "m_nFieldOutput": 464, + "m_nNumPointsAlongPath": 500, + "m_pointList": 472 }, "metadata": [ { @@ -3779,10 +3718,10 @@ }, "C_OP_LockToSavedSequentialPath": { "fields": { - "m_PathParams": 464, - "m_bCPPairs": 460, - "m_flFadeEnd": 456, - "m_flFadeStart": 452 + "m_PathParams": 480, + "m_bCPPairs": 476, + "m_flFadeEnd": 472, + "m_flFadeStart": 468 }, "metadata": [ { @@ -3802,10 +3741,10 @@ }, "C_OP_LockToSavedSequentialPathV2": { "fields": { - "m_PathParams": 464, - "m_bCPPairs": 456, - "m_flFadeEnd": 452, - "m_flFadeStart": 448 + "m_PathParams": 480, + "m_bCPPairs": 472, + "m_flFadeEnd": 468, + "m_flFadeStart": 464 }, "metadata": [ { @@ -3821,15 +3760,15 @@ }, "C_OP_MaintainEmitter": { "fields": { - "m_bEmitInstantaneously": 1184, - "m_bFinalEmitOnStop": 1185, - "m_flEmissionDuration": 816, - "m_flEmissionRate": 1168, - "m_flScale": 1192, - "m_flStartTime": 808, - "m_nParticlesToMaintain": 456, - "m_nSnapshotControlPoint": 1172, - "m_strSnapshotSubset": 1176 + "m_bEmitInstantaneously": 1232, + "m_bFinalEmitOnStop": 1233, + "m_flEmissionDuration": 848, + "m_flEmissionRate": 1216, + "m_flScale": 1240, + "m_flStartTime": 840, + "m_nParticlesToMaintain": 472, + "m_nSnapshotControlPoint": 1220, + "m_strSnapshotSubset": 1224 }, "metadata": [ { @@ -3841,13 +3780,13 @@ }, "C_OP_MaintainSequentialPath": { "fields": { - "m_PathParams": 480, - "m_bLoop": 464, - "m_bUseParticleCount": 465, - "m_fMaxDistance": 448, - "m_flCohesionStrength": 456, - "m_flNumToAssign": 452, - "m_flTolerance": 460 + "m_PathParams": 496, + "m_bLoop": 480, + "m_bUseParticleCount": 481, + "m_fMaxDistance": 464, + "m_flCohesionStrength": 472, + "m_flNumToAssign": 468, + "m_flTolerance": 476 }, "metadata": [ { @@ -3859,10 +3798,10 @@ }, "C_OP_MaxVelocity": { "fields": { - "m_flMaxVelocity": 448, - "m_flMinVelocity": 452, - "m_nOverrideCP": 456, - "m_nOverrideCPField": 460 + "m_flMaxVelocity": 464, + "m_flMinVelocity": 468, + "m_nOverrideCP": 472, + "m_nOverrideCPField": 476 }, "metadata": [ { @@ -3874,11 +3813,11 @@ }, "C_OP_ModelCull": { "fields": { - "m_HitboxSetName": 455, - "m_bBoundBox": 452, - "m_bCullOutside": 453, - "m_bUseBones": 454, - "m_nControlPointNumber": 448 + "m_HitboxSetName": 471, + "m_bBoundBox": 468, + "m_bCullOutside": 469, + "m_bUseBones": 470, + "m_nControlPointNumber": 464 }, "metadata": [ { @@ -3890,13 +3829,13 @@ }, "C_OP_ModelDampenMovement": { "fields": { - "m_HitboxSetName": 455, - "m_bBoundBox": 452, - "m_bOutside": 453, - "m_bUseBones": 454, - "m_fDrag": 2240, - "m_nControlPointNumber": 448, - "m_vecPosOffset": 584 + "m_HitboxSetName": 471, + "m_bBoundBox": 468, + "m_bOutside": 469, + "m_bUseBones": 470, + "m_fDrag": 2320, + "m_nControlPointNumber": 464, + "m_vecPosOffset": 600 }, "metadata": [ { @@ -3908,15 +3847,15 @@ }, "C_OP_MoveToHitbox": { "fields": { - "m_HitboxSetName": 664, - "m_bUseBones": 792, - "m_flInterpolation": 800, - "m_flLifeTimeLerpEnd": 656, - "m_flLifeTimeLerpStart": 652, - "m_flPrevPosScale": 660, - "m_modelInput": 448, - "m_nLerpType": 796, - "m_transformInput": 544 + "m_HitboxSetName": 680, + "m_bUseBones": 808, + "m_flInterpolation": 816, + "m_flLifeTimeLerpEnd": 672, + "m_flLifeTimeLerpStart": 668, + "m_flPrevPosScale": 676, + "m_modelInput": 464, + "m_nLerpType": 812, + "m_transformInput": 560 }, "metadata": [ { @@ -3928,10 +3867,10 @@ }, "C_OP_MovementLoopInsideSphere": { "fields": { - "m_flDistance": 456, - "m_nCP": 448, - "m_nDistSqrAttr": 2464, - "m_vecScale": 808 + "m_flDistance": 472, + "m_nCP": 464, + "m_nDistSqrAttr": 2560, + "m_vecScale": 840 }, "metadata": [ { @@ -3943,9 +3882,9 @@ }, "C_OP_MovementMaintainOffset": { "fields": { - "m_bRadiusScale": 464, - "m_nCP": 460, - "m_vecOffset": 448 + "m_bRadiusScale": 480, + "m_nCP": 476, + "m_vecOffset": 464 }, "metadata": [ { @@ -3957,12 +3896,12 @@ }, "C_OP_MovementMoveAlongSkinnedCPSnapshot": { "fields": { - "m_bSetNormal": 456, - "m_bSetRadius": 457, - "m_flInterpolation": 464, - "m_flTValue": 816, - "m_nControlPointNumber": 448, - "m_nSnapshotControlPointNumber": 452 + "m_bSetNormal": 472, + "m_bSetRadius": 473, + "m_flInterpolation": 480, + "m_flTValue": 848, + "m_nControlPointNumber": 464, + "m_nSnapshotControlPointNumber": 468 }, "metadata": [ { @@ -3974,23 +3913,23 @@ }, "C_OP_MovementPlaceOnGround": { "fields": { - "m_CollisionGroupName": 816, - "m_bIncludeShotHull": 972, - "m_bIncludeWater": 973, - "m_bScaleOffset": 977, - "m_bSetNormal": 976, - "m_flLerpRate": 812, - "m_flMaxTraceLength": 800, - "m_flOffset": 448, - "m_flTolerance": 804, - "m_flTraceOffset": 808, - "m_nIgnoreCP": 984, - "m_nLerpCP": 956, - "m_nPreserveOffsetCP": 980, - "m_nRefCP1": 948, - "m_nRefCP2": 952, - "m_nTraceMissBehavior": 968, - "m_nTraceSet": 944 + "m_CollisionGroupName": 848, + "m_bIncludeShotHull": 1004, + "m_bIncludeWater": 1005, + "m_bScaleOffset": 1009, + "m_bSetNormal": 1008, + "m_flLerpRate": 844, + "m_flMaxTraceLength": 832, + "m_flOffset": 464, + "m_flTolerance": 836, + "m_flTraceOffset": 840, + "m_nIgnoreCP": 1016, + "m_nLerpCP": 988, + "m_nPreserveOffsetCP": 1012, + "m_nRefCP1": 980, + "m_nRefCP2": 984, + "m_nTraceMissBehavior": 1000, + "m_nTraceSet": 976 }, "metadata": [ { @@ -4002,12 +3941,12 @@ }, "C_OP_MovementRigidAttachToCP": { "fields": { - "m_bOffsetLocal": 468, - "m_nControlPointNumber": 448, - "m_nFieldInput": 460, - "m_nFieldOutput": 464, - "m_nScaleCPField": 456, - "m_nScaleControlPoint": 452 + "m_bOffsetLocal": 484, + "m_nControlPointNumber": 464, + "m_nFieldInput": 476, + "m_nFieldOutput": 480, + "m_nScaleCPField": 472, + "m_nScaleControlPoint": 468 }, "metadata": [ { @@ -4019,10 +3958,10 @@ }, "C_OP_MovementRotateParticleAroundAxis": { "fields": { - "m_TransformInput": 2456, - "m_bLocalSpace": 2560, - "m_flRotRate": 2104, - "m_vecRotAxis": 448 + "m_TransformInput": 2552, + "m_bLocalSpace": 2656, + "m_flRotRate": 2184, + "m_vecRotAxis": 464 }, "metadata": [ { @@ -4034,18 +3973,18 @@ }, "C_OP_MovementSkinnedPositionFromCPSnapshot": { "fields": { - "m_bRandom": 456, - "m_bSetNormal": 464, - "m_bSetRadius": 465, - "m_flIncrement": 824, - "m_flInterpolation": 1880, - "m_flReadIndex": 472, - "m_nControlPointNumber": 452, - "m_nFullLoopIncrement": 1176, - "m_nIndexType": 468, - "m_nRandomSeed": 460, - "m_nSnapShotStartPoint": 1528, - "m_nSnapshotControlPointNumber": 448 + "m_bRandom": 472, + "m_bSetNormal": 480, + "m_bSetRadius": 481, + "m_flIncrement": 856, + "m_flInterpolation": 1960, + "m_flReadIndex": 488, + "m_nControlPointNumber": 468, + "m_nFullLoopIncrement": 1224, + "m_nIndexType": 484, + "m_nRandomSeed": 476, + "m_nSnapShotStartPoint": 1592, + "m_nSnapshotControlPointNumber": 464 }, "metadata": [ { @@ -4057,12 +3996,12 @@ }, "C_OP_Noise": { "fields": { - "m_bAdditive": 464, - "m_fl4NoiseScale": 460, - "m_flNoiseAnimationTimeScale": 468, - "m_flOutputMax": 456, - "m_flOutputMin": 452, - "m_nFieldOutput": 448 + "m_bAdditive": 480, + "m_fl4NoiseScale": 476, + "m_flNoiseAnimationTimeScale": 484, + "m_flOutputMax": 472, + "m_flOutputMin": 468, + "m_nFieldOutput": 464 }, "metadata": [ { @@ -4074,21 +4013,21 @@ }, "C_OP_NoiseEmitter": { "fields": { - "m_bAbsVal": 480, - "m_bAbsValInv": 481, - "m_flEmissionDuration": 456, - "m_flEmissionScale": 464, - "m_flNoiseScale": 496, - "m_flOffset": 484, - "m_flOutputMax": 492, - "m_flOutputMin": 488, - "m_flStartTime": 460, - "m_flWorldNoiseScale": 500, - "m_flWorldTimeScale": 516, - "m_nScaleControlPoint": 468, - "m_nScaleControlPointField": 472, - "m_nWorldNoisePoint": 476, - "m_vecOffsetLoc": 504 + "m_bAbsVal": 496, + "m_bAbsValInv": 497, + "m_flEmissionDuration": 472, + "m_flEmissionScale": 480, + "m_flNoiseScale": 512, + "m_flOffset": 500, + "m_flOutputMax": 508, + "m_flOutputMin": 504, + "m_flStartTime": 476, + "m_flWorldNoiseScale": 516, + "m_flWorldTimeScale": 532, + "m_nScaleControlPoint": 484, + "m_nScaleControlPointField": 488, + "m_nWorldNoisePoint": 492, + "m_vecOffsetLoc": 520 }, "metadata": [ { @@ -4100,7 +4039,7 @@ }, "C_OP_NormalLock": { "fields": { - "m_nControlPointNumber": 448 + "m_nControlPointNumber": 464 }, "metadata": [ { @@ -4112,8 +4051,8 @@ }, "C_OP_NormalizeVector": { "fields": { - "m_flScale": 452, - "m_nFieldOutput": 448 + "m_flScale": 468, + "m_nFieldOutput": 464 }, "metadata": [ { @@ -4125,10 +4064,10 @@ }, "C_OP_Orient2DRelToCP": { "fields": { - "m_flRotOffset": 448, - "m_flSpinStrength": 452, - "m_nCP": 456, - "m_nFieldOutput": 460 + "m_flRotOffset": 464, + "m_flSpinStrength": 468, + "m_nCP": 472, + "m_nFieldOutput": 476 }, "metadata": [ { @@ -4140,9 +4079,9 @@ }, "C_OP_OrientTo2dDirection": { "fields": { - "m_flRotOffset": 448, - "m_flSpinStrength": 452, - "m_nFieldOutput": 456 + "m_flRotOffset": 464, + "m_flSpinStrength": 468, + "m_nFieldOutput": 472 }, "metadata": [ { @@ -4154,19 +4093,19 @@ }, "C_OP_OscillateScalar": { "fields": { - "m_FrequencyMax": 460, - "m_FrequencyMin": 456, - "m_RateMax": 452, - "m_RateMin": 448, - "m_bProportional": 468, - "m_bProportionalOp": 469, - "m_flEndTime_max": 484, - "m_flEndTime_min": 480, - "m_flOscAdd": 492, - "m_flOscMult": 488, - "m_flStartTime_max": 476, - "m_flStartTime_min": 472, - "m_nField": 464 + "m_FrequencyMax": 476, + "m_FrequencyMin": 472, + "m_RateMax": 468, + "m_RateMin": 464, + "m_bProportional": 484, + "m_bProportionalOp": 485, + "m_flEndTime_max": 500, + "m_flEndTime_min": 496, + "m_flOscAdd": 508, + "m_flOscMult": 504, + "m_flStartTime_max": 492, + "m_flStartTime_min": 488, + "m_nField": 480 }, "metadata": [ { @@ -4178,51 +4117,8 @@ }, "C_OP_OscillateScalarSimple": { "fields": { - "m_Frequency": 452, - "m_Rate": 448, - "m_flOscAdd": 464, - "m_flOscMult": 460, - "m_nField": 456 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "C_OP_OscillateVector": { - "fields": { - "m_FrequencyMax": 484, - "m_FrequencyMin": 472, - "m_RateMax": 460, - "m_RateMin": 448, - "m_bOffset": 502, - "m_bProportional": 500, - "m_bProportionalOp": 501, - "m_flEndTime_max": 516, - "m_flEndTime_min": 512, - "m_flOscAdd": 872, - "m_flOscMult": 520, - "m_flRateScale": 1224, - "m_flStartTime_max": 508, - "m_flStartTime_min": 504, - "m_nField": 496 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "C_OP_OscillateVectorSimple": { - "fields": { - "m_Frequency": 460, - "m_Rate": 448, - "m_bOffset": 484, + "m_Frequency": 468, + "m_Rate": 464, "m_flOscAdd": 480, "m_flOscMult": 476, "m_nField": 472 @@ -4235,11 +4131,54 @@ ], "parent": null }, + "C_OP_OscillateVector": { + "fields": { + "m_FrequencyMax": 500, + "m_FrequencyMin": 488, + "m_RateMax": 476, + "m_RateMin": 464, + "m_bOffset": 518, + "m_bProportional": 516, + "m_bProportionalOp": 517, + "m_flEndTime_max": 532, + "m_flEndTime_min": 528, + "m_flOscAdd": 904, + "m_flOscMult": 536, + "m_flRateScale": 1272, + "m_flStartTime_max": 524, + "m_flStartTime_min": 520, + "m_nField": 512 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "C_OP_OscillateVectorSimple": { + "fields": { + "m_Frequency": 476, + "m_Rate": 464, + "m_bOffset": 500, + "m_flOscAdd": 496, + "m_flOscMult": 492, + "m_nField": 488 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "C_OP_ParentVortices": { "fields": { - "m_bFlipBasedOnYaw": 480, - "m_flForceScale": 464, - "m_vecTwistAxis": 468 + "m_bFlipBasedOnYaw": 496, + "m_flForceScale": 480, + "m_vecTwistAxis": 484 }, "metadata": [ { @@ -4251,9 +4190,9 @@ }, "C_OP_PerParticleForce": { "fields": { - "m_flForceScale": 464, - "m_nCP": 2472, - "m_vForce": 816 + "m_flForceScale": 480, + "m_nCP": 2568, + "m_vForce": 848 }, "metadata": [ { @@ -4265,18 +4204,18 @@ }, "C_OP_PercentageBetweenTransformLerpCPs": { "fields": { - "m_TransformEnd": 568, - "m_TransformStart": 464, - "m_bActiveRange": 692, - "m_bRadialCheck": 693, - "m_flInputMax": 456, - "m_flInputMin": 452, - "m_nFieldOutput": 448, - "m_nOutputEndCP": 680, - "m_nOutputEndField": 684, - "m_nOutputStartCP": 672, - "m_nOutputStartField": 676, - "m_nSetMethod": 688 + "m_TransformEnd": 584, + "m_TransformStart": 480, + "m_bActiveRange": 708, + "m_bRadialCheck": 709, + "m_flInputMax": 472, + "m_flInputMin": 468, + "m_nFieldOutput": 464, + "m_nOutputEndCP": 696, + "m_nOutputEndField": 700, + "m_nOutputStartCP": 688, + "m_nOutputStartField": 692, + "m_nSetMethod": 704 }, "metadata": [ { @@ -4288,16 +4227,16 @@ }, "C_OP_PercentageBetweenTransforms": { "fields": { - "m_TransformEnd": 576, - "m_TransformStart": 472, - "m_bActiveRange": 684, - "m_bRadialCheck": 685, - "m_flInputMax": 456, - "m_flInputMin": 452, - "m_flOutputMax": 464, - "m_flOutputMin": 460, - "m_nFieldOutput": 448, - "m_nSetMethod": 680 + "m_TransformEnd": 592, + "m_TransformStart": 488, + "m_bActiveRange": 700, + "m_bRadialCheck": 701, + "m_flInputMax": 472, + "m_flInputMin": 468, + "m_flOutputMax": 480, + "m_flOutputMin": 476, + "m_nFieldOutput": 464, + "m_nSetMethod": 696 }, "metadata": [ { @@ -4309,16 +4248,16 @@ }, "C_OP_PercentageBetweenTransformsVector": { "fields": { - "m_TransformEnd": 592, - "m_TransformStart": 488, - "m_bActiveRange": 700, - "m_bRadialCheck": 701, - "m_flInputMax": 456, - "m_flInputMin": 452, - "m_nFieldOutput": 448, - "m_nSetMethod": 696, - "m_vecOutputMax": 472, - "m_vecOutputMin": 460 + "m_TransformEnd": 608, + "m_TransformStart": 504, + "m_bActiveRange": 716, + "m_bRadialCheck": 717, + "m_flInputMax": 472, + "m_flInputMin": 468, + "m_nFieldOutput": 464, + "m_nSetMethod": 712, + "m_vecOutputMax": 488, + "m_vecOutputMin": 476 }, "metadata": [ { @@ -4330,20 +4269,20 @@ }, "C_OP_PinParticleToCP": { "fields": { - "m_bOffsetLocal": 2112, - "m_bRetainInitialVelocity": 4248, - "m_flAge": 3184, - "m_flBreakDistance": 2480, - "m_flBreakSpeed": 2832, - "m_flBreakValue": 3544, - "m_flInterpolation": 3896, - "m_nBreakControlPointNumber": 3536, - "m_nBreakControlPointNumber2": 3540, - "m_nControlPointNumber": 448, - "m_nParticleNumber": 2120, - "m_nParticleSelection": 2116, - "m_nPinBreakType": 2472, - "m_vecOffset": 456 + "m_bOffsetLocal": 2192, + "m_bRetainInitialVelocity": 4424, + "m_flAge": 3312, + "m_flBreakDistance": 2576, + "m_flBreakSpeed": 2944, + "m_flBreakValue": 3688, + "m_flInterpolation": 4056, + "m_nBreakControlPointNumber": 3680, + "m_nBreakControlPointNumber2": 3684, + "m_nControlPointNumber": 464, + "m_nParticleNumber": 2200, + "m_nParticleSelection": 2196, + "m_nPinBreakType": 2568, + "m_vecOffset": 472 }, "metadata": [ { @@ -4355,9 +4294,9 @@ }, "C_OP_PinRopeSegmentParticleToParent": { "fields": { - "m_flInterpolation": 808, - "m_nParticleNumber": 456, - "m_nParticleSelection": 448 + "m_flInterpolation": 840, + "m_nParticleNumber": 472, + "m_nParticleSelection": 464 }, "metadata": [ { @@ -4369,14 +4308,14 @@ }, "C_OP_PlanarConstraint": { "fields": { - "m_PlaneNormal": 460, - "m_PointOnPlane": 448, - "m_bGlobalNormal": 477, - "m_bGlobalOrigin": 476, - "m_bUseOldCode": 1184, - "m_flMaximumDistanceToCP": 832, - "m_flRadiusScale": 480, - "m_nControlPointNumber": 472 + "m_PlaneNormal": 476, + "m_PointOnPlane": 464, + "m_bGlobalNormal": 493, + "m_bGlobalOrigin": 492, + "m_bUseOldCode": 1232, + "m_flMaximumDistanceToCP": 864, + "m_flRadiusScale": 496, + "m_nControlPointNumber": 488 }, "metadata": [ { @@ -4388,10 +4327,10 @@ }, "C_OP_PlaneCull": { "fields": { - "m_bLocalSpace": 464, - "m_flPlaneOffset": 468, - "m_nPlaneControlPoint": 448, - "m_vecPlaneDirection": 452 + "m_bLocalSpace": 480, + "m_flPlaneOffset": 484, + "m_nPlaneControlPoint": 464, + "m_vecPlaneDirection": 468 }, "metadata": [ { @@ -4403,8 +4342,8 @@ }, "C_OP_PlayEndCapWhenFinished": { "fields": { - "m_bFireOnEmissionEnd": 456, - "m_bIncludeChildren": 457 + "m_bFireOnEmissionEnd": 472, + "m_bIncludeChildren": 473 }, "metadata": [ { @@ -4416,8 +4355,8 @@ }, "C_OP_PointVectorAtNextParticle": { "fields": { - "m_flInterpolation": 456, - "m_nFieldOutput": 448 + "m_flInterpolation": 472, + "m_nFieldOutput": 464 }, "metadata": [ { @@ -4429,21 +4368,21 @@ }, "C_OP_PositionLock": { "fields": { - "m_TransformInput": 448, - "m_bLockRot": 944, - "m_flEndTime_exp": 572, - "m_flEndTime_max": 568, - "m_flEndTime_min": 564, - "m_flJumpThreshold": 936, - "m_flPrevPosScale": 940, - "m_flRange": 576, - "m_flRangeBias": 584, - "m_flStartTime_exp": 560, - "m_flStartTime_max": 556, - "m_flStartTime_min": 552, - "m_nFieldOutput": 2608, - "m_nFieldOutputPrev": 2612, - "m_vecScale": 952 + "m_TransformInput": 464, + "m_bLockRot": 976, + "m_flEndTime_exp": 588, + "m_flEndTime_max": 584, + "m_flEndTime_min": 580, + "m_flJumpThreshold": 968, + "m_flPrevPosScale": 972, + "m_flRange": 592, + "m_flRangeBias": 600, + "m_flStartTime_exp": 576, + "m_flStartTime_max": 572, + "m_flStartTime_min": 568, + "m_nFieldOutput": 2704, + "m_nFieldOutputPrev": 2708, + "m_vecScale": 984 }, "metadata": [ { @@ -4455,10 +4394,10 @@ }, "C_OP_QuantizeCPComponent": { "fields": { - "m_flInputValue": 456, - "m_flQuantizeValue": 816, - "m_nCPOutput": 808, - "m_nOutVectorField": 812 + "m_flInputValue": 472, + "m_flQuantizeValue": 848, + "m_nCPOutput": 840, + "m_nOutVectorField": 844 }, "metadata": [ { @@ -4470,8 +4409,8 @@ }, "C_OP_QuantizeFloat": { "fields": { - "m_InputValue": 448, - "m_nOutputField": 800 + "m_InputValue": 464, + "m_nOutputField": 832 }, "metadata": [ { @@ -4483,7 +4422,7 @@ }, "C_OP_RadiusDecay": { "fields": { - "m_flMinRadius": 448 + "m_flMinRadius": 464 }, "metadata": [ { @@ -4495,9 +4434,9 @@ }, "C_OP_RampCPLinearRandom": { "fields": { - "m_nOutControlPointNumber": 456, - "m_vecRateMax": 472, - "m_vecRateMin": 460 + "m_nOutControlPointNumber": 472, + "m_vecRateMax": 488, + "m_vecRateMin": 476 }, "metadata": [ { @@ -4509,14 +4448,14 @@ }, "C_OP_RampScalarLinear": { "fields": { - "m_RateMax": 452, - "m_RateMin": 448, - "m_bProportionalOp": 516, - "m_flEndTime_max": 468, - "m_flEndTime_min": 464, - "m_flStartTime_max": 460, - "m_flStartTime_min": 456, - "m_nField": 512 + "m_RateMax": 468, + "m_RateMin": 464, + "m_bProportionalOp": 532, + "m_flEndTime_max": 484, + "m_flEndTime_min": 480, + "m_flStartTime_max": 476, + "m_flStartTime_min": 472, + "m_nField": 528 }, "metadata": [ { @@ -4528,10 +4467,10 @@ }, "C_OP_RampScalarLinearSimple": { "fields": { - "m_Rate": 448, - "m_flEndTime": 456, - "m_flStartTime": 452, - "m_nField": 496 + "m_Rate": 464, + "m_flEndTime": 472, + "m_flStartTime": 468, + "m_nField": 512 }, "metadata": [ { @@ -4543,16 +4482,16 @@ }, "C_OP_RampScalarSpline": { "fields": { - "m_RateMax": 452, - "m_RateMin": 448, - "m_bEaseOut": 517, - "m_bProportionalOp": 516, - "m_flBias": 472, - "m_flEndTime_max": 468, - "m_flEndTime_min": 464, - "m_flStartTime_max": 460, - "m_flStartTime_min": 456, - "m_nField": 512 + "m_RateMax": 468, + "m_RateMin": 464, + "m_bEaseOut": 533, + "m_bProportionalOp": 532, + "m_flBias": 488, + "m_flEndTime_max": 484, + "m_flEndTime_min": 480, + "m_flStartTime_max": 476, + "m_flStartTime_min": 472, + "m_nField": 528 }, "metadata": [ { @@ -4564,11 +4503,11 @@ }, "C_OP_RampScalarSplineSimple": { "fields": { - "m_Rate": 448, - "m_bEaseOut": 500, - "m_flEndTime": 456, - "m_flStartTime": 452, - "m_nField": 496 + "m_Rate": 464, + "m_bEaseOut": 516, + "m_flEndTime": 472, + "m_flStartTime": 468, + "m_nField": 512 }, "metadata": [ { @@ -4580,8 +4519,8 @@ }, "C_OP_RandomForce": { "fields": { - "m_MaxForce": 476, - "m_MinForce": 464 + "m_MaxForce": 492, + "m_MinForce": 480 }, "metadata": [ { @@ -4593,11 +4532,11 @@ }, "C_OP_ReadFromNeighboringParticle": { "fields": { - "m_DistanceCheck": 464, - "m_flInterpolation": 816, - "m_nFieldInput": 448, - "m_nFieldOutput": 452, - "m_nIncrement": 456 + "m_DistanceCheck": 480, + "m_flInterpolation": 848, + "m_nFieldInput": 464, + "m_nFieldOutput": 468, + "m_nIncrement": 472 }, "metadata": [ { @@ -4609,9 +4548,9 @@ }, "C_OP_ReinitializeScalarEndCap": { "fields": { - "m_flOutputMax": 456, - "m_flOutputMin": 452, - "m_nFieldOutput": 448 + "m_flOutputMax": 472, + "m_flOutputMin": 468, + "m_nFieldOutput": 464 }, "metadata": [ { @@ -4623,17 +4562,17 @@ }, "C_OP_RemapAverageHitboxSpeedtoCP": { "fields": { - "m_HitboxSetName": 3544, - "m_flInputMax": 824, - "m_flInputMin": 472, - "m_flOutputMax": 1528, - "m_flOutputMin": 1176, - "m_nField": 464, - "m_nHeightControlPointNumber": 1880, - "m_nHitboxDataType": 468, - "m_nInControlPointNumber": 456, - "m_nOutControlPointNumber": 460, - "m_vecComparisonVelocity": 1888 + "m_HitboxSetName": 3688, + "m_flInputMax": 856, + "m_flInputMin": 488, + "m_flOutputMax": 1592, + "m_flOutputMin": 1224, + "m_nField": 480, + "m_nHeightControlPointNumber": 1960, + "m_nHitboxDataType": 484, + "m_nInControlPointNumber": 472, + "m_nOutControlPointNumber": 476, + "m_vecComparisonVelocity": 1968 }, "metadata": [ { @@ -4645,12 +4584,12 @@ }, "C_OP_RemapAverageScalarValuetoCP": { "fields": { - "m_flDecimalPlaces": 464, - "m_flOutputRemap": 832, - "m_nExpression": 456, - "m_nField": 824, - "m_nOutControlPointNumber": 816, - "m_nOutVectorField": 820 + "m_flDecimalPlaces": 480, + "m_flOutputRemap": 864, + "m_nExpression": 472, + "m_nField": 856, + "m_nOutControlPointNumber": 848, + "m_nOutVectorField": 852 }, "metadata": [ { @@ -4662,11 +4601,11 @@ }, "C_OP_RemapBoundingVolumetoCP": { "fields": { - "m_flInputMax": 464, - "m_flInputMin": 460, - "m_flOutputMax": 472, - "m_flOutputMin": 468, - "m_nOutControlPointNumber": 456 + "m_flInputMax": 480, + "m_flInputMin": 476, + "m_flOutputMax": 488, + "m_flOutputMin": 484, + "m_nOutControlPointNumber": 472 }, "metadata": [ { @@ -4678,10 +4617,10 @@ }, "C_OP_RemapCPVelocityToVector": { "fields": { - "m_bNormalize": 460, - "m_flScale": 456, - "m_nControlPoint": 448, - "m_nFieldOutput": 452 + "m_bNormalize": 476, + "m_flScale": 472, + "m_nControlPoint": 464, + "m_nFieldOutput": 468 }, "metadata": [ { @@ -4693,16 +4632,16 @@ }, "C_OP_RemapCPtoCP": { "fields": { - "m_bDerivative": 488, - "m_flInputMax": 476, - "m_flInputMin": 472, - "m_flInterpRate": 492, - "m_flOutputMax": 484, - "m_flOutputMin": 480, - "m_nInputControlPoint": 456, - "m_nInputField": 464, - "m_nOutputControlPoint": 460, - "m_nOutputField": 468 + "m_bDerivative": 504, + "m_flInputMax": 492, + "m_flInputMin": 488, + "m_flInterpRate": 508, + "m_flOutputMax": 500, + "m_flOutputMin": 496, + "m_nInputControlPoint": 472, + "m_nInputField": 480, + "m_nOutputControlPoint": 476, + "m_nOutputField": 484 }, "metadata": [ { @@ -4714,17 +4653,17 @@ }, "C_OP_RemapCPtoScalar": { "fields": { - "m_flEndTime": 480, - "m_flInputMax": 464, - "m_flInputMin": 460, - "m_flInterpRate": 484, - "m_flOutputMax": 472, - "m_flOutputMin": 468, - "m_flStartTime": 476, - "m_nCPInput": 448, - "m_nField": 456, - "m_nFieldOutput": 452, - "m_nSetMethod": 488 + "m_flEndTime": 496, + "m_flInputMax": 480, + "m_flInputMin": 476, + "m_flInterpRate": 500, + "m_flOutputMax": 488, + "m_flOutputMin": 484, + "m_flStartTime": 492, + "m_nCPInput": 464, + "m_nField": 472, + "m_nFieldOutput": 468, + "m_nSetMethod": 504 }, "metadata": [ { @@ -4736,19 +4675,19 @@ }, "C_OP_RemapCPtoVector": { "fields": { - "m_bAccelerate": 525, - "m_bOffset": 524, - "m_flEndTime": 512, - "m_flInterpRate": 516, - "m_flStartTime": 508, - "m_nCPInput": 448, - "m_nFieldOutput": 452, - "m_nLocalSpaceCP": 456, - "m_nSetMethod": 520, - "m_vInputMax": 472, - "m_vInputMin": 460, - "m_vOutputMax": 496, - "m_vOutputMin": 484 + "m_bAccelerate": 541, + "m_bOffset": 540, + "m_flEndTime": 528, + "m_flInterpRate": 532, + "m_flStartTime": 524, + "m_nCPInput": 464, + "m_nFieldOutput": 468, + "m_nLocalSpaceCP": 472, + "m_nSetMethod": 536, + "m_vInputMax": 488, + "m_vInputMin": 476, + "m_vOutputMax": 512, + "m_vOutputMin": 500 }, "metadata": [ { @@ -4760,9 +4699,9 @@ }, "C_OP_RemapControlPointDirectionToVector": { "fields": { - "m_flScale": 452, - "m_nControlPointNumber": 456, - "m_nFieldOutput": 448 + "m_flScale": 468, + "m_nControlPointNumber": 472, + "m_nFieldOutput": 464 }, "metadata": [ { @@ -4774,10 +4713,10 @@ }, "C_OP_RemapControlPointOrientationToRotation": { "fields": { - "m_flOffsetRot": 456, - "m_nCP": 448, - "m_nComponent": 460, - "m_nFieldOutput": 452 + "m_flOffsetRot": 472, + "m_nCP": 464, + "m_nComponent": 476, + "m_nFieldOutput": 468 }, "metadata": [ { @@ -4789,10 +4728,10 @@ }, "C_OP_RemapCrossProductOfTwoVectorsToVector": { "fields": { - "m_InputVec1": 448, - "m_InputVec2": 2104, - "m_bNormalize": 3764, - "m_nFieldOutput": 3760 + "m_InputVec1": 464, + "m_InputVec2": 2184, + "m_bNormalize": 3908, + "m_nFieldOutput": 3904 }, "metadata": [ { @@ -4804,8 +4743,8 @@ }, "C_OP_RemapDensityGradientToVectorAttribute": { "fields": { - "m_flRadiusScale": 448, - "m_nFieldOutput": 452 + "m_flRadiusScale": 464, + "m_nFieldOutput": 468 }, "metadata": [ { @@ -4817,14 +4756,14 @@ }, "C_OP_RemapDensityToVector": { "fields": { - "m_bUseParentDensity": 488, - "m_flDensityMax": 460, - "m_flDensityMin": 456, - "m_flRadiusScale": 448, - "m_nFieldOutput": 452, - "m_nVoxelGridResolution": 492, - "m_vecOutputMax": 476, - "m_vecOutputMin": 464 + "m_bUseParentDensity": 504, + "m_flDensityMax": 476, + "m_flDensityMin": 472, + "m_flRadiusScale": 464, + "m_nFieldOutput": 468, + "m_nVoxelGridResolution": 508, + "m_vecOutputMax": 492, + "m_vecOutputMin": 480 }, "metadata": [ { @@ -4836,13 +4775,13 @@ }, "C_OP_RemapDirectionToCPToVector": { "fields": { - "m_bNormalize": 476, - "m_flOffsetRot": 460, - "m_flScale": 456, - "m_nCP": 448, - "m_nFieldOutput": 452, - "m_nFieldStrength": 480, - "m_vecOffsetAxis": 464 + "m_bNormalize": 492, + "m_flOffsetRot": 476, + "m_flScale": 472, + "m_nCP": 464, + "m_nFieldOutput": 468, + "m_nFieldStrength": 496, + "m_vecOffsetAxis": 480 }, "metadata": [ { @@ -4854,11 +4793,11 @@ }, "C_OP_RemapDistanceToLineSegmentBase": { "fields": { - "m_bInfiniteLine": 464, - "m_flMaxInputValue": 460, - "m_flMinInputValue": 456, - "m_nCP0": 448, - "m_nCP1": 452 + "m_bInfiniteLine": 480, + "m_flMaxInputValue": 476, + "m_flMinInputValue": 472, + "m_nCP0": 464, + "m_nCP1": 468 }, "metadata": [ { @@ -4870,9 +4809,9 @@ }, "C_OP_RemapDistanceToLineSegmentToScalar": { "fields": { - "m_flMaxOutputValue": 480, - "m_flMinOutputValue": 476, - "m_nFieldOutput": 472 + "m_flMaxOutputValue": 496, + "m_flMinOutputValue": 492, + "m_nFieldOutput": 488 }, "metadata": [ { @@ -4884,9 +4823,9 @@ }, "C_OP_RemapDistanceToLineSegmentToVector": { "fields": { - "m_nFieldOutput": 472, - "m_vMaxOutputValue": 488, - "m_vMinOutputValue": 476 + "m_nFieldOutput": 488, + "m_vMaxOutputValue": 504, + "m_vMinOutputValue": 492 }, "metadata": [ { @@ -4898,14 +4837,14 @@ }, "C_OP_RemapDotProductToCP": { "fields": { - "m_flInputMax": 824, - "m_flInputMin": 472, - "m_flOutputMax": 1528, - "m_flOutputMin": 1176, - "m_nInputCP1": 456, - "m_nInputCP2": 460, - "m_nOutVectorField": 468, - "m_nOutputCP": 464 + "m_flInputMax": 856, + "m_flInputMin": 488, + "m_flOutputMax": 1592, + "m_flOutputMin": 1224, + "m_nInputCP1": 472, + "m_nInputCP2": 476, + "m_nOutVectorField": 484, + "m_nOutputCP": 480 }, "metadata": [ { @@ -4917,17 +4856,17 @@ }, "C_OP_RemapDotProductToScalar": { "fields": { - "m_bActiveRange": 484, - "m_bUseParticleNormal": 485, - "m_bUseParticleVelocity": 476, - "m_flInputMax": 464, - "m_flInputMin": 460, - "m_flOutputMax": 472, - "m_flOutputMin": 468, - "m_nFieldOutput": 456, - "m_nInputCP1": 448, - "m_nInputCP2": 452, - "m_nSetMethod": 480 + "m_bActiveRange": 500, + "m_bUseParticleNormal": 501, + "m_bUseParticleVelocity": 492, + "m_flInputMax": 480, + "m_flInputMin": 476, + "m_flOutputMax": 488, + "m_flOutputMin": 484, + "m_nFieldOutput": 472, + "m_nInputCP1": 464, + "m_nInputCP2": 468, + "m_nSetMethod": 496 }, "metadata": [ { @@ -4939,11 +4878,11 @@ }, "C_OP_RemapExternalWindToCP": { "fields": { - "m_bSetMagnitude": 2120, - "m_nCP": 456, - "m_nCPOutput": 460, - "m_nOutVectorField": 2124, - "m_vecScale": 464 + "m_bSetMagnitude": 2200, + "m_nCP": 472, + "m_nCPOutput": 476, + "m_nOutVectorField": 2204, + "m_vecScale": 480 }, "metadata": [ { @@ -4955,10 +4894,10 @@ }, "C_OP_RemapGravityToVector": { "fields": { - "m_bNormalizedOutput": 2112, - "m_nOutputField": 2104, - "m_nSetMethod": 2108, - "m_vInput1": 448 + "m_bNormalizedOutput": 2192, + "m_nOutputField": 2184, + "m_nSetMethod": 2188, + "m_vInput1": 464 }, "metadata": [ { @@ -4970,17 +4909,17 @@ }, "C_OP_RemapModelVolumetoCP": { "fields": { - "m_bBBoxOnly": 492, - "m_bCubeRoot": 493, - "m_flInputMax": 480, - "m_flInputMin": 476, - "m_flOutputMax": 488, - "m_flOutputMin": 484, - "m_nBBoxType": 456, - "m_nField": 472, - "m_nInControlPointNumber": 460, - "m_nOutControlPointMaxNumber": 468, - "m_nOutControlPointNumber": 464 + "m_bBBoxOnly": 508, + "m_bCubeRoot": 509, + "m_flInputMax": 496, + "m_flInputMin": 492, + "m_flOutputMax": 504, + "m_flOutputMin": 500, + "m_nBBoxType": 472, + "m_nField": 488, + "m_nInControlPointNumber": 476, + "m_nOutControlPointMaxNumber": 484, + "m_nOutControlPointNumber": 480 }, "metadata": [ { @@ -5012,13 +4951,13 @@ }, "C_OP_RemapNamedModelElementEndCap": { "fields": { - "m_bModelFromRenderer": 528, - "m_fallbackNames": 504, - "m_hModel": 448, - "m_inNames": 456, - "m_nFieldInput": 532, - "m_nFieldOutput": 536, - "m_outNames": 480 + "m_bModelFromRenderer": 544, + "m_fallbackNames": 520, + "m_hModel": 464, + "m_inNames": 472, + "m_nFieldInput": 548, + "m_nFieldOutput": 552, + "m_outNames": 496 }, "metadata": [ { @@ -5030,15 +4969,15 @@ }, "C_OP_RemapNamedModelElementOnceTimed": { "fields": { - "m_bModelFromRenderer": 528, - "m_bProportional": 529, - "m_fallbackNames": 504, - "m_flRemapTime": 540, - "m_hModel": 448, - "m_inNames": 456, - "m_nFieldInput": 532, - "m_nFieldOutput": 536, - "m_outNames": 480 + "m_bModelFromRenderer": 544, + "m_bProportional": 545, + "m_fallbackNames": 520, + "m_flRemapTime": 556, + "m_hModel": 464, + "m_inNames": 472, + "m_nFieldInput": 548, + "m_nFieldOutput": 552, + "m_outNames": 496 }, "metadata": [ { @@ -5090,13 +5029,13 @@ }, "C_OP_RemapParticleCountOnScalarEndCap": { "fields": { - "m_bBackwards": 468, - "m_flOutputMax": 464, - "m_flOutputMin": 460, - "m_nFieldOutput": 448, - "m_nInputMax": 456, - "m_nInputMin": 452, - "m_nSetMethod": 472 + "m_bBackwards": 484, + "m_flOutputMax": 480, + "m_flOutputMin": 476, + "m_nFieldOutput": 464, + "m_nInputMax": 472, + "m_nInputMin": 468, + "m_nSetMethod": 488 }, "metadata": [ { @@ -5108,63 +5047,13 @@ }, "C_OP_RemapParticleCountToScalar": { "fields": { - "m_bActiveRange": 1864, - "m_flOutputMax": 1512, - "m_flOutputMin": 1160, - "m_nFieldOutput": 448, - "m_nInputMax": 808, - "m_nInputMin": 456, - "m_nSetMethod": 1868 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "C_OP_RemapSDFDistanceToScalarAttribute": { - "fields": { - "m_flMaxDistance": 808, - "m_flMinDistance": 456, - "m_flValueAboveMax": 2216, - "m_flValueAtMax": 1864, - "m_flValueAtMin": 1512, - "m_flValueBelowMin": 1160, - "m_nFieldOutput": 448, - "m_nVectorFieldInput": 452 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "C_OP_RemapSDFDistanceToVectorAttribute": { - "fields": { - "m_flMaxDistance": 808, - "m_flMinDistance": 456, - "m_nVectorFieldInput": 452, - "m_nVectorFieldOutput": 448, - "m_vValueAboveMax": 1196, - "m_vValueAtMax": 1184, - "m_vValueAtMin": 1172, - "m_vValueBelowMin": 1160 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "C_OP_RemapSDFGradientToVectorAttribute": { - "fields": { - "m_nFieldOutput": 448 + "m_bActiveRange": 1944, + "m_flOutputMax": 1576, + "m_flOutputMin": 1208, + "m_nFieldOutput": 464, + "m_nInputMax": 840, + "m_nInputMin": 472, + "m_nSetMethod": 1948 }, "metadata": [ { @@ -5176,13 +5065,13 @@ }, "C_OP_RemapScalar": { "fields": { - "m_bOldCode": 472, - "m_flInputMax": 460, - "m_flInputMin": 456, - "m_flOutputMax": 468, - "m_flOutputMin": 464, - "m_nFieldInput": 448, - "m_nFieldOutput": 452 + "m_bOldCode": 488, + "m_flInputMax": 476, + "m_flInputMin": 472, + "m_flOutputMax": 484, + "m_flOutputMin": 480, + "m_nFieldInput": 464, + "m_nFieldOutput": 468 }, "metadata": [ { @@ -5194,12 +5083,12 @@ }, "C_OP_RemapScalarEndCap": { "fields": { - "m_flInputMax": 460, - "m_flInputMin": 456, - "m_flOutputMax": 468, - "m_flOutputMin": 464, - "m_nFieldInput": 448, - "m_nFieldOutput": 452 + "m_flInputMax": 476, + "m_flInputMin": 472, + "m_flOutputMax": 484, + "m_flOutputMin": 480, + "m_nFieldInput": 464, + "m_nFieldOutput": 468 }, "metadata": [ { @@ -5211,14 +5100,14 @@ }, "C_OP_RemapScalarOnceTimed": { "fields": { - "m_bProportional": 448, - "m_flInputMax": 464, - "m_flInputMin": 460, - "m_flOutputMax": 472, - "m_flOutputMin": 468, - "m_flRemapTime": 476, - "m_nFieldInput": 452, - "m_nFieldOutput": 456 + "m_bProportional": 464, + "m_flInputMax": 480, + "m_flInputMin": 476, + "m_flOutputMax": 488, + "m_flOutputMin": 484, + "m_flRemapTime": 492, + "m_nFieldInput": 468, + "m_nFieldOutput": 472 }, "metadata": [ { @@ -5230,13 +5119,13 @@ }, "C_OP_RemapSpeed": { "fields": { - "m_bIgnoreDelta": 472, - "m_flInputMax": 456, - "m_flInputMin": 452, - "m_flOutputMax": 464, - "m_flOutputMin": 460, - "m_nFieldOutput": 448, - "m_nSetMethod": 468 + "m_bIgnoreDelta": 488, + "m_flInputMax": 472, + "m_flInputMin": 468, + "m_flOutputMax": 480, + "m_flOutputMin": 476, + "m_nFieldOutput": 464, + "m_nSetMethod": 484 }, "metadata": [ { @@ -5248,14 +5137,14 @@ }, "C_OP_RemapSpeedtoCP": { "fields": { - "m_bUseDeltaV": 484, - "m_flInputMax": 472, - "m_flInputMin": 468, - "m_flOutputMax": 480, - "m_flOutputMin": 476, - "m_nField": 464, - "m_nInControlPointNumber": 456, - "m_nOutControlPointNumber": 460 + "m_bUseDeltaV": 500, + "m_flInputMax": 488, + "m_flInputMin": 484, + "m_flOutputMax": 496, + "m_flOutputMin": 492, + "m_nField": 480, + "m_nInControlPointNumber": 472, + "m_nOutControlPointNumber": 476 }, "metadata": [ { @@ -5267,10 +5156,10 @@ }, "C_OP_RemapTransformOrientationToRotations": { "fields": { - "m_TransformInput": 448, - "m_bUseQuat": 564, - "m_bWriteNormal": 565, - "m_vecRotation": 552 + "m_TransformInput": 464, + "m_bUseQuat": 580, + "m_bWriteNormal": 581, + "m_vecRotation": 568 }, "metadata": [ { @@ -5282,10 +5171,10 @@ }, "C_OP_RemapTransformOrientationToYaw": { "fields": { - "m_TransformInput": 448, - "m_flRotOffset": 556, - "m_flSpinStrength": 560, - "m_nFieldOutput": 552 + "m_TransformInput": 464, + "m_flRotOffset": 572, + "m_flSpinStrength": 576, + "m_nFieldOutput": 568 }, "metadata": [ { @@ -5297,7 +5186,7 @@ }, "C_OP_RemapTransformToVelocity": { "fields": { - "m_TransformInput": 448 + "m_TransformInput": 464 }, "metadata": [ { @@ -5309,14 +5198,14 @@ }, "C_OP_RemapTransformVisibilityToScalar": { "fields": { - "m_TransformInput": 456, - "m_flInputMax": 568, - "m_flInputMin": 564, - "m_flOutputMax": 576, - "m_flOutputMin": 572, - "m_flRadius": 580, - "m_nFieldOutput": 560, - "m_nSetMethod": 448 + "m_TransformInput": 472, + "m_flInputMax": 584, + "m_flInputMin": 580, + "m_flOutputMax": 592, + "m_flOutputMin": 588, + "m_flRadius": 596, + "m_nFieldOutput": 576, + "m_nSetMethod": 464 }, "metadata": [ { @@ -5328,14 +5217,14 @@ }, "C_OP_RemapTransformVisibilityToVector": { "fields": { - "m_TransformInput": 456, - "m_flInputMax": 568, - "m_flInputMin": 564, - "m_flRadius": 596, - "m_nFieldOutput": 560, - "m_nSetMethod": 448, - "m_vecOutputMax": 584, - "m_vecOutputMin": 572 + "m_TransformInput": 472, + "m_flInputMax": 584, + "m_flInputMin": 580, + "m_flRadius": 612, + "m_nFieldOutput": 576, + "m_nSetMethod": 464, + "m_vecOutputMax": 600, + "m_vecOutputMin": 588 }, "metadata": [ { @@ -5347,9 +5236,9 @@ }, "C_OP_RemapVectorComponentToScalar": { "fields": { - "m_nComponent": 456, - "m_nFieldInput": 448, - "m_nFieldOutput": 452 + "m_nComponent": 472, + "m_nFieldInput": 464, + "m_nFieldOutput": 468 }, "metadata": [ { @@ -5361,9 +5250,9 @@ }, "C_OP_RemapVectortoCP": { "fields": { - "m_nFieldInput": 452, - "m_nOutControlPointNumber": 448, - "m_nParticleNumber": 456 + "m_nFieldInput": 468, + "m_nOutControlPointNumber": 464, + "m_nParticleNumber": 472 }, "metadata": [ { @@ -5375,9 +5264,9 @@ }, "C_OP_RemapVelocityToVector": { "fields": { - "m_bNormalize": 456, - "m_flScale": 452, - "m_nFieldOutput": 448 + "m_bNormalize": 472, + "m_flScale": 468, + "m_nFieldOutput": 464 }, "metadata": [ { @@ -5389,13 +5278,13 @@ }, "C_OP_RemapVisibilityScalar": { "fields": { - "m_flInputMax": 460, - "m_flInputMin": 456, - "m_flOutputMax": 468, - "m_flOutputMin": 464, - "m_flRadiusScale": 472, - "m_nFieldInput": 448, - "m_nFieldOutput": 452 + "m_flInputMax": 476, + "m_flInputMin": 472, + "m_flOutputMax": 484, + "m_flOutputMin": 480, + "m_flRadiusScale": 488, + "m_nFieldInput": 464, + "m_nFieldOutput": 468 }, "metadata": [ { @@ -5407,14 +5296,14 @@ }, "C_OP_RenderAsModels": { "fields": { - "m_ModelList": 528, - "m_bFitToModelSize": 560, - "m_bNonUniformScaling": 561, - "m_flModelScale": 556, - "m_nSizeCullBloat": 576, - "m_nXAxisScalingAttribute": 564, - "m_nYAxisScalingAttribute": 568, - "m_nZAxisScalingAttribute": 572 + "m_ModelList": 544, + "m_bFitToModelSize": 576, + "m_bNonUniformScaling": 577, + "m_flModelScale": 572, + "m_nSizeCullBloat": 592, + "m_nXAxisScalingAttribute": 580, + "m_nYAxisScalingAttribute": 584, + "m_nZAxisScalingAttribute": 588 }, "metadata": [ { @@ -5426,14 +5315,14 @@ }, "C_OP_RenderBlobs": { "fields": { - "m_MaterialVars": 1600, - "m_cubeWidth": 528, - "m_cutoffRadius": 880, - "m_hMaterial": 1648, - "m_nIndexCountKb": 1588, - "m_nScaleCP": 1592, - "m_nVertexCountKb": 1584, - "m_renderRadius": 1232 + "m_MaterialVars": 1664, + "m_cubeWidth": 544, + "m_cutoffRadius": 912, + "m_hMaterial": 1712, + "m_nIndexCountKb": 1652, + "m_nScaleCP": 1656, + "m_nVertexCountKb": 1648, + "m_renderRadius": 1280 }, "metadata": [ { @@ -5445,28 +5334,29 @@ }, "C_OP_RenderCables": { "fields": { - "m_LightingTransform": 5056, - "m_MaterialFloatVars": 5160, - "m_MaterialVecVars": 5192, - "m_bDrawCableCaps": 5024, - "m_flAlphaScale": 880, - "m_flCapOffsetAmount": 5032, - "m_flCapRoundness": 5028, - "m_flColorMapOffsetU": 3968, - "m_flColorMapOffsetV": 3616, - "m_flNormalMapOffsetU": 4672, - "m_flNormalMapOffsetV": 4320, - "m_flRadiusScale": 528, - "m_flTessScale": 5036, - "m_flTextureRepeatsCircumference": 3264, - "m_flTextureRepeatsPerSegment": 2912, - "m_hMaterial": 2896, - "m_nColorBlendType": 2888, - "m_nMaxTesselation": 5044, - "m_nMinTesselation": 5040, - "m_nRoundness": 5048, - "m_nTextureRepetitionMode": 2904, - "m_vecColorScale": 1232 + "m_LightingTransform": 5264, + "m_MaterialFloatVars": 5368, + "m_MaterialVecVars": 5400, + "m_bDrawCableCaps": 5232, + "m_flAlphaScale": 912, + "m_flCapOffsetAmount": 5240, + "m_flCapRoundness": 5236, + "m_flColorMapOffsetU": 4128, + "m_flColorMapOffsetV": 3760, + "m_flNormalMapOffsetU": 4864, + "m_flNormalMapOffsetV": 4496, + "m_flRadiusScale": 544, + "m_flTessScale": 5244, + "m_flTextureRepeatsCircumference": 3392, + "m_flTextureRepeatsPerSegment": 3024, + "m_hMaterial": 3008, + "m_nColorBlendType": 3000, + "m_nForceRoundnessFixed": 5260, + "m_nMaxTesselation": 5252, + "m_nMinTesselation": 5248, + "m_nRoundness": 5256, + "m_nTextureRepetitionMode": 3016, + "m_vecColorScale": 1280 }, "metadata": [ { @@ -5478,9 +5368,9 @@ }, "C_OP_RenderClientPhysicsImpulse": { "fields": { - "m_flMagnitude": 880, - "m_flRadius": 528, - "m_nSimIdFilter": 1232 + "m_flMagnitude": 912, + "m_flRadius": 544, + "m_nSimIdFilter": 1280 }, "metadata": [ { @@ -5502,22 +5392,22 @@ }, "C_OP_RenderDeferredLight": { "fields": { - "m_bUseAlphaTestWindow": 528, - "m_bUseTexture": 529, - "m_flAlphaScale": 536, - "m_flDistanceFalloff": 2212, - "m_flLightDistance": 2204, - "m_flRadiusScale": 532, - "m_flSpotFoV": 2216, - "m_flStartFalloff": 2208, - "m_hTexture": 2232, - "m_nAlpha2Field": 540, - "m_nAlphaTestPointField": 2220, - "m_nAlphaTestRangeField": 2224, - "m_nAlphaTestSharpnessField": 2228, - "m_nColorBlendType": 2200, - "m_nHSVShiftControlPoint": 2240, - "m_vecColorScale": 544 + "m_bUseAlphaTestWindow": 544, + "m_bUseTexture": 545, + "m_flAlphaScale": 552, + "m_flDistanceFalloff": 2292, + "m_flLightDistance": 2284, + "m_flRadiusScale": 548, + "m_flSpotFoV": 2296, + "m_flStartFalloff": 2288, + "m_hTexture": 2312, + "m_nAlpha2Field": 556, + "m_nAlphaTestPointField": 2300, + "m_nAlphaTestRangeField": 2304, + "m_nAlphaTestSharpnessField": 2308, + "m_nColorBlendType": 2280, + "m_nHSVShiftControlPoint": 2320, + "m_vecColorScale": 560 }, "metadata": [ { @@ -5529,9 +5419,9 @@ }, "C_OP_RenderFlattenGrass": { "fields": { - "m_flFlattenStrength": 528, - "m_flRadiusScale": 536, - "m_nStrengthFieldOverride": 532 + "m_flFlattenStrength": 544, + "m_flRadiusScale": 552, + "m_nStrengthFieldOverride": 548 }, "metadata": [ { @@ -5543,14 +5433,14 @@ }, "C_OP_RenderGpuImplicit": { "fields": { - "m_bUsePerParticleRadius": 528, - "m_fGridSize": 544, - "m_fIsosurfaceThreshold": 1248, - "m_fRadiusScale": 896, - "m_hMaterial": 1608, - "m_nIndexCountKb": 536, - "m_nScaleCP": 1600, - "m_nVertexCountKb": 532 + "m_bUsePerParticleRadius": 544, + "m_fGridSize": 560, + "m_fIsosurfaceThreshold": 1296, + "m_fRadiusScale": 928, + "m_hMaterial": 1672, + "m_nIndexCountKb": 552, + "m_nScaleCP": 1664, + "m_nVertexCountKb": 548 }, "metadata": [ { @@ -5562,13 +5452,13 @@ }, "C_OP_RenderLightBeam": { "fields": { - "m_bCastShadows": 2544, - "m_flBrightnessLumensPerMeter": 2192, - "m_flRange": 2904, - "m_flSkirt": 2552, - "m_flThickness": 3256, - "m_nColorBlendType": 2184, - "m_vColorBlend": 528 + "m_bCastShadows": 2640, + "m_flBrightnessLumensPerMeter": 2272, + "m_flRange": 3016, + "m_flSkirt": 2648, + "m_flThickness": 3384, + "m_nColorBlendType": 2264, + "m_vColorBlend": 544 }, "metadata": [ { @@ -5580,13 +5470,13 @@ }, "C_OP_RenderLights": { "fields": { - "m_bAnimateInFPS": 544, - "m_flAnimationRate": 536, - "m_flEndFadeSize": 560, - "m_flMaxSize": 552, - "m_flMinSize": 548, - "m_flStartFadeSize": 556, - "m_nAnimationType": 540 + "m_bAnimateInFPS": 560, + "m_flAnimationRate": 552, + "m_flEndFadeSize": 576, + "m_flMaxSize": 568, + "m_flMinSize": 564, + "m_flStartFadeSize": 572, + "m_nAnimationType": 556 }, "metadata": [ { @@ -5598,14 +5488,14 @@ }, "C_OP_RenderMaterialProxy": { "fields": { - "m_MaterialVars": 536, - "m_flAlpha": 2576, - "m_flMaterialOverrideEnabled": 568, - "m_hOverrideMaterial": 560, - "m_nColorBlendType": 2928, - "m_nMaterialControlPoint": 528, - "m_nProxyType": 532, - "m_vecColorScale": 920 + "m_MaterialVars": 552, + "m_flAlpha": 2672, + "m_flMaterialOverrideEnabled": 584, + "m_hOverrideMaterial": 576, + "m_nColorBlendType": 3040, + "m_nMaterialControlPoint": 544, + "m_nProxyType": 548, + "m_vecColorScale": 952 }, "metadata": [ { @@ -5617,61 +5507,61 @@ }, "C_OP_RenderModels": { "fields": { - "m_ActivityName": 5936, - "m_ClothEffectName": 6449, - "m_EconSlotName": 7716, - "m_MaterialVars": 6888, - "m_ModelList": 536, - "m_SequenceName": 6192, - "m_bAcceptsDecals": 7982, - "m_bAllowApproximateTransforms": 7985, - "m_bAnimated": 5560, - "m_bCenterOffset": 570, - "m_bDisableDepthPrepass": 7981, - "m_bDisableShadows": 7980, - "m_bDoNotDrawInParticlePass": 7984, - "m_bEnableClothSimulation": 6448, - "m_bForceDrawInterlevedWithSiblings": 7983, - "m_bForceLoopingAnimation": 5921, - "m_bIgnoreNormal": 568, - "m_bIgnoreRadius": 3888, - "m_bLocalScale": 5552, - "m_bManualAnimFrame": 5923, - "m_bOnlyRenderInEffecsGameOverlay": 531, - "m_bOnlyRenderInEffectsBloomPass": 528, - "m_bOnlyRenderInEffectsWaterPass": 529, - "m_bOrientZ": 569, - "m_bOriginalModel": 7972, - "m_bOverrideTranslucentMaterials": 6528, - "m_bResetAnimOnStop": 5922, - "m_bScaleAnimationRate": 5920, - "m_bSuppressTint": 7973, - "m_bUseMixedResolutionRendering": 530, - "m_flAlphaScale": 8600, - "m_flAnimationRate": 5568, - "m_flManualModelSelection": 7264, - "m_flRadiusScale": 8248, - "m_flRenderFilter": 6912, - "m_flRollScale": 8952, - "m_hOverrideMaterial": 6520, - "m_modelInput": 7616, - "m_nAlpha2Field": 9304, - "m_nAnimationField": 5928, - "m_nAnimationScaleField": 5924, - "m_nBodyGroupField": 560, - "m_nColorBlendType": 10968, - "m_nLOD": 7712, - "m_nManualFrameField": 5932, - "m_nModelScaleCP": 3892, - "m_nSizeCullBloat": 5556, - "m_nSkin": 6536, - "m_nSubModelField": 564, - "m_nSubModelFieldType": 7976, - "m_szRenderAttribute": 7986, - "m_vecColorScale": 9312, - "m_vecComponentScale": 3896, - "m_vecLocalOffset": 576, - "m_vecLocalRotation": 2232 + "m_ActivityName": 6160, + "m_ClothEffectName": 6673, + "m_EconSlotName": 7988, + "m_MaterialVars": 7128, + "m_ModelList": 552, + "m_SequenceName": 6416, + "m_bAcceptsDecals": 8254, + "m_bAllowApproximateTransforms": 8257, + "m_bAnimated": 5768, + "m_bCenterOffset": 586, + "m_bDisableDepthPrepass": 8253, + "m_bDisableShadows": 8252, + "m_bDoNotDrawInParticlePass": 8256, + "m_bEnableClothSimulation": 6672, + "m_bForceDrawInterlevedWithSiblings": 8255, + "m_bForceLoopingAnimation": 6145, + "m_bIgnoreNormal": 584, + "m_bIgnoreRadius": 4032, + "m_bLocalScale": 5760, + "m_bManualAnimFrame": 6147, + "m_bOnlyRenderInEffecsGameOverlay": 547, + "m_bOnlyRenderInEffectsBloomPass": 544, + "m_bOnlyRenderInEffectsWaterPass": 545, + "m_bOrientZ": 585, + "m_bOriginalModel": 8244, + "m_bOverrideTranslucentMaterials": 6752, + "m_bResetAnimOnStop": 6146, + "m_bScaleAnimationRate": 6144, + "m_bSuppressTint": 8245, + "m_bUseMixedResolutionRendering": 546, + "m_flAlphaScale": 8888, + "m_flAnimationRate": 5776, + "m_flManualModelSelection": 7520, + "m_flRadiusScale": 8520, + "m_flRenderFilter": 7152, + "m_flRollScale": 9256, + "m_hOverrideMaterial": 6744, + "m_modelInput": 7888, + "m_nAlpha2Field": 9624, + "m_nAnimationField": 6152, + "m_nAnimationScaleField": 6148, + "m_nBodyGroupField": 576, + "m_nColorBlendType": 11352, + "m_nLOD": 7984, + "m_nManualFrameField": 6156, + "m_nModelScaleCP": 4036, + "m_nSizeCullBloat": 5764, + "m_nSkin": 6760, + "m_nSubModelField": 580, + "m_nSubModelFieldType": 8248, + "m_szRenderAttribute": 8258, + "m_vecColorScale": 9632, + "m_vecComponentScale": 4040, + "m_vecLocalOffset": 592, + "m_vecLocalRotation": 2312 }, "metadata": [ { @@ -5683,22 +5573,22 @@ }, "C_OP_RenderOmni2Light": { "fields": { - "m_bCastShadows": 2904, - "m_bFog": 2905, - "m_bSphericalCookie": 5032, - "m_flBrightnessCandelas": 2552, - "m_flBrightnessLumens": 2200, - "m_flFogScale": 2912, - "m_flInnerConeAngle": 4320, - "m_flLuminaireRadius": 3264, - "m_flOuterConeAngle": 4672, - "m_flRange": 3968, - "m_flSkirt": 3616, - "m_hLightCookie": 5024, - "m_nBrightnessUnit": 2196, - "m_nColorBlendType": 2192, - "m_nLightType": 528, - "m_vColorBlend": 536 + "m_bCastShadows": 3016, + "m_bFog": 3017, + "m_bSphericalCookie": 5240, + "m_flBrightnessCandelas": 2648, + "m_flBrightnessLumens": 2280, + "m_flFogScale": 3024, + "m_flInnerConeAngle": 4496, + "m_flLuminaireRadius": 3392, + "m_flOuterConeAngle": 4864, + "m_flRange": 4128, + "m_flSkirt": 3760, + "m_hLightCookie": 5232, + "m_nBrightnessUnit": 2276, + "m_nColorBlendType": 2272, + "m_nLightType": 544, + "m_vColorBlend": 552 }, "metadata": [ { @@ -5710,7 +5600,7 @@ }, "C_OP_RenderPoints": { "fields": { - "m_hMaterial": 528 + "m_hMaterial": 544 }, "metadata": [ { @@ -5722,9 +5612,9 @@ }, "C_OP_RenderPostProcessing": { "fields": { - "m_flPostProcessStrength": 528, - "m_hPostTexture": 880, - "m_nPriority": 888 + "m_flPostProcessStrength": 544, + "m_hPostTexture": 912, + "m_nPriority": 920 }, "metadata": [ { @@ -5736,24 +5626,24 @@ }, "C_OP_RenderProjected": { "fields": { - "m_MaterialVars": 928, - "m_bEnableProjectedDepthControls": 532, - "m_bFlipHorizontal": 531, - "m_bOrientToNormal": 924, - "m_bProjectCharacter": 528, - "m_bProjectWater": 530, - "m_bProjectWorld": 529, - "m_flAlphaScale": 1304, - "m_flAnimationTimeScale": 920, - "m_flMaterialSelection": 568, - "m_flMaxProjectionDepth": 540, - "m_flMinProjectionDepth": 536, - "m_flRadiusScale": 952, - "m_flRollScale": 1656, - "m_nAlpha2Field": 2008, - "m_nColorBlendType": 3672, - "m_vecColorScale": 2016, - "m_vecProjectedMaterials": 544 + "m_MaterialVars": 960, + "m_bEnableProjectedDepthControls": 548, + "m_bFlipHorizontal": 547, + "m_bOrientToNormal": 956, + "m_bProjectCharacter": 544, + "m_bProjectWater": 546, + "m_bProjectWorld": 545, + "m_flAlphaScale": 1352, + "m_flAnimationTimeScale": 952, + "m_flMaterialSelection": 584, + "m_flMaxProjectionDepth": 556, + "m_flMinProjectionDepth": 552, + "m_flRadiusScale": 984, + "m_flRollScale": 1720, + "m_nAlpha2Field": 2088, + "m_nColorBlendType": 3816, + "m_vecColorScale": 2096, + "m_vecProjectedMaterials": 560 }, "metadata": [ { @@ -5765,38 +5655,38 @@ }, "C_OP_RenderRopes": { "fields": { - "m_bClampV": 12396, - "m_bClosedLoop": 12433, - "m_bDrawAsOpaque": 12452, - "m_bEnableFadingAndClamping": 11288, - "m_bGenerateNormals": 12453, - "m_bReverseOrder": 12432, - "m_bSortBySegmentID": 12440, - "m_bUseScalarForTextureCoordinate": 12421, - "m_flEndFadeDot": 11312, - "m_flEndFadeSize": 11304, - "m_flMaxSize": 11296, - "m_flMinSize": 11292, - "m_flRadiusTaper": 11316, - "m_flScalarAttributeTextureCoordScale": 12428, - "m_flScaleVOffsetByControlPointDistance": 12416, - "m_flScaleVScrollByControlPointDistance": 12412, - "m_flScaleVSizeByControlPointDistance": 12408, - "m_flStartFadeDot": 11308, - "m_flStartFadeSize": 11300, - "m_flTessScale": 11328, - "m_flTextureVOffset": 12040, - "m_flTextureVScrollRate": 11688, - "m_flTextureVWorldSize": 11336, - "m_nMaxTesselation": 11324, - "m_nMinTesselation": 11320, - "m_nOrientationType": 12444, - "m_nScalarFieldForTextureCoordinate": 12424, - "m_nScaleCP1": 12400, - "m_nScaleCP2": 12404, - "m_nSplitField": 12436, - "m_nTextureVParamsCP": 12392, - "m_nVectorFieldForOrientation": 12448 + "m_bClampV": 12908, + "m_bClosedLoop": 12945, + "m_bDrawAsOpaque": 12964, + "m_bEnableFadingAndClamping": 11752, + "m_bGenerateNormals": 12965, + "m_bReverseOrder": 12944, + "m_bSortBySegmentID": 12952, + "m_bUseScalarForTextureCoordinate": 12933, + "m_flEndFadeDot": 11776, + "m_flEndFadeSize": 11768, + "m_flMaxSize": 11760, + "m_flMinSize": 11756, + "m_flRadiusTaper": 11780, + "m_flScalarAttributeTextureCoordScale": 12940, + "m_flScaleVOffsetByControlPointDistance": 12928, + "m_flScaleVScrollByControlPointDistance": 12924, + "m_flScaleVSizeByControlPointDistance": 12920, + "m_flStartFadeDot": 11772, + "m_flStartFadeSize": 11764, + "m_flTessScale": 11792, + "m_flTextureVOffset": 12536, + "m_flTextureVScrollRate": 12168, + "m_flTextureVWorldSize": 11800, + "m_nMaxTesselation": 11788, + "m_nMinTesselation": 11784, + "m_nOrientationType": 12956, + "m_nScalarFieldForTextureCoordinate": 12936, + "m_nScaleCP1": 12912, + "m_nScaleCP2": 12916, + "m_nSplitField": 12948, + "m_nTextureVParamsCP": 12904, + "m_nVectorFieldForOrientation": 12960 }, "metadata": [ { @@ -5808,15 +5698,15 @@ }, "C_OP_RenderScreenShake": { "fields": { - "m_flAmplitudeScale": 540, - "m_flDurationScale": 528, - "m_flFrequencyScale": 536, - "m_flRadiusScale": 532, - "m_nAmplitudeField": 556, - "m_nDurationField": 548, - "m_nFilterCP": 560, - "m_nFrequencyField": 552, - "m_nRadiusField": 544 + "m_flAmplitudeScale": 556, + "m_flDurationScale": 544, + "m_flFrequencyScale": 552, + "m_flRadiusScale": 548, + "m_nAmplitudeField": 572, + "m_nDurationField": 564, + "m_nFilterCP": 576, + "m_nFrequencyField": 568, + "m_nRadiusField": 560 }, "metadata": [ { @@ -5828,8 +5718,8 @@ }, "C_OP_RenderScreenVelocityRotate": { "fields": { - "m_flForwardDegrees": 532, - "m_flRotateRateDegrees": 528 + "m_flForwardDegrees": 548, + "m_flRotateRateDegrees": 544 }, "metadata": [ { @@ -5841,15 +5731,15 @@ }, "C_OP_RenderSimpleModelCollection": { "fields": { - "m_bAcceptsDecals": 994, - "m_bCenterOffset": 528, - "m_bDisableMotionBlur": 993, - "m_bDisableShadows": 992, - "m_fDrawFilter": 1000, - "m_fSizeCullScale": 640, - "m_hModel": 536, - "m_modelInput": 544, - "m_nAngularVelocityField": 1352 + "m_bAcceptsDecals": 1026, + "m_bCenterOffset": 544, + "m_bDisableMotionBlur": 1025, + "m_bDisableShadows": 1024, + "m_fDrawFilter": 1032, + "m_fSizeCullScale": 656, + "m_hModel": 552, + "m_modelInput": 560, + "m_nAngularVelocityField": 1400 }, "metadata": [ { @@ -5861,18 +5751,18 @@ }, "C_OP_RenderSound": { "fields": { - "m_bSuppressStopSoundEvent": 824, - "m_flDurationScale": 528, - "m_flPitchScale": 536, - "m_flSndLvlScale": 532, - "m_flVolumeScale": 540, - "m_nCPReference": 564, - "m_nChannel": 560, - "m_nDurationField": 548, - "m_nPitchField": 552, - "m_nSndLvlField": 544, - "m_nVolumeField": 556, - "m_pszSoundName": 568 + "m_bSuppressStopSoundEvent": 840, + "m_flDurationScale": 544, + "m_flPitchScale": 552, + "m_flSndLvlScale": 548, + "m_flVolumeScale": 556, + "m_nCPReference": 580, + "m_nChannel": 576, + "m_nDurationField": 564, + "m_nPitchField": 568, + "m_nSndLvlField": 560, + "m_nVolumeField": 572, + "m_pszSoundName": 584 }, "metadata": [ { @@ -5884,35 +5774,36 @@ }, "C_OP_RenderSprites": { "fields": { - "m_OutlineColor": 13437, - "m_bDistanceAlpha": 13424, - "m_bOutline": 13436, - "m_bParticleShadows": 14176, - "m_bSequenceNumbersAreRawSequenceIndices": 11640, - "m_bSoftEdges": 13425, - "m_bUseYawWithNormalAligned": 11652, - "m_flAlphaAdjustWithSizeAdjust": 12360, - "m_flEdgeSoftnessEnd": 13432, - "m_flEdgeSoftnessStart": 13428, - "m_flEndFadeDot": 13420, - "m_flEndFadeSize": 13064, - "m_flLightingDirectionality": 13824, - "m_flLightingTessellation": 13472, - "m_flMaxSize": 12008, - "m_flMinSize": 11656, - "m_flOutlineEnd0": 13456, - "m_flOutlineEnd1": 13460, - "m_flOutlineStart0": 13448, - "m_flOutlineStart1": 13452, - "m_flShadowDensity": 14180, - "m_flStartFadeDot": 13416, - "m_flStartFadeSize": 12712, - "m_nLightingMode": 13464, - "m_nOrientationControlPoint": 11648, - "m_nOrientationType": 11644, - "m_nOutlineAlpha": 13444, - "m_nSequenceOverride": 11288, - "m_replicationParameters": 14184 + "m_OutlineColor": 13997, + "m_bDistanceAlpha": 13984, + "m_bOutline": 13996, + "m_bParticleShadows": 16488, + "m_bSequenceNumbersAreRawSequenceIndices": 12120, + "m_bSoftEdges": 13985, + "m_bUseYawWithNormalAligned": 12132, + "m_flAlphaAdjustWithSizeAdjust": 12872, + "m_flEdgeSoftnessEnd": 13992, + "m_flEdgeSoftnessStart": 13988, + "m_flEndFadeDot": 13980, + "m_flEndFadeSize": 13608, + "m_flLightingDirectionality": 16120, + "m_flLightingTessellation": 15752, + "m_flMaxSize": 12504, + "m_flMinSize": 12136, + "m_flOutlineEnd0": 14016, + "m_flOutlineEnd1": 14020, + "m_flOutlineStart0": 14008, + "m_flOutlineStart1": 14012, + "m_flShadowDensity": 16492, + "m_flStartFadeDot": 13976, + "m_flStartFadeSize": 13240, + "m_nLightingMode": 14024, + "m_nOrientationControlPoint": 12128, + "m_nOrientationType": 12124, + "m_nOutlineAlpha": 14004, + "m_nSequenceOverride": 11752, + "m_replicationParameters": 16496, + "m_vecLightingOverride": 14032 }, "metadata": [ { @@ -5924,35 +5815,35 @@ }, "C_OP_RenderStandardLight": { "fields": { - "m_bCastShadows": 2552, - "m_bClosedLoop": 5065, - "m_bIgnoreDT": 5080, - "m_bRenderDiffuse": 4680, - "m_bRenderSpecular": 4681, - "m_bReverseOrder": 5064, - "m_flCapsuleLength": 5060, - "m_flConstrainRadiusToLengthRatio": 5084, - "m_flFalloffLinearity": 3624, - "m_flFiftyPercentFalloff": 3976, - "m_flFogContribution": 4704, - "m_flIntensity": 2200, - "m_flLengthFadeInTime": 5092, - "m_flLengthScale": 5088, - "m_flMaxLength": 5072, - "m_flMinLength": 5076, - "m_flPhi": 2912, - "m_flRadiusMultiplier": 3264, - "m_flTheta": 2560, - "m_flZeroPercentFalloff": 4328, - "m_lightCookie": 4688, - "m_nAttenuationStyle": 3616, - "m_nCapsuleLightBehavior": 5056, - "m_nColorBlendType": 2192, - "m_nFogLightingMode": 4700, - "m_nLightType": 528, - "m_nPrevPntSource": 5068, - "m_nPriority": 4696, - "m_vecColorScale": 536 + "m_bCastShadows": 2648, + "m_bClosedLoop": 5273, + "m_bIgnoreDT": 5288, + "m_bRenderDiffuse": 4872, + "m_bRenderSpecular": 4873, + "m_bReverseOrder": 5272, + "m_flCapsuleLength": 5268, + "m_flConstrainRadiusToLengthRatio": 5292, + "m_flFalloffLinearity": 3768, + "m_flFiftyPercentFalloff": 4136, + "m_flFogContribution": 4896, + "m_flIntensity": 2280, + "m_flLengthFadeInTime": 5300, + "m_flLengthScale": 5296, + "m_flMaxLength": 5280, + "m_flMinLength": 5284, + "m_flPhi": 3024, + "m_flRadiusMultiplier": 3392, + "m_flTheta": 2656, + "m_flZeroPercentFalloff": 4504, + "m_lightCookie": 4880, + "m_nAttenuationStyle": 3760, + "m_nCapsuleLightBehavior": 5264, + "m_nColorBlendType": 2272, + "m_nFogLightingMode": 4892, + "m_nLightType": 544, + "m_nPrevPntSource": 5276, + "m_nPriority": 4888, + "m_vecColorScale": 552 }, "metadata": [ { @@ -5964,13 +5855,13 @@ }, "C_OP_RenderStatusEffect": { "fields": { - "m_pTextureColorWarp": 528, - "m_pTextureDetail2": 536, - "m_pTextureDiffuseWarp": 544, - "m_pTextureEnvMap": 576, - "m_pTextureFresnelColorWarp": 552, - "m_pTextureFresnelWarp": 560, - "m_pTextureSpecularWarp": 568 + "m_pTextureColorWarp": 544, + "m_pTextureDetail2": 552, + "m_pTextureDiffuseWarp": 560, + "m_pTextureEnvMap": 592, + "m_pTextureFresnelColorWarp": 568, + "m_pTextureFresnelWarp": 576, + "m_pTextureSpecularWarp": 584 }, "metadata": [ { @@ -5982,12 +5873,12 @@ }, "C_OP_RenderStatusEffectCitadel": { "fields": { - "m_pTextureColorWarp": 528, - "m_pTextureDetail": 568, - "m_pTextureMetalness": 544, - "m_pTextureNormal": 536, - "m_pTextureRoughness": 552, - "m_pTextureSelfIllum": 560 + "m_pTextureColorWarp": 544, + "m_pTextureDetail": 584, + "m_pTextureMetalness": 560, + "m_pTextureNormal": 552, + "m_pTextureRoughness": 568, + "m_pTextureSelfIllum": 576 }, "metadata": [ { @@ -5999,8 +5890,8 @@ }, "C_OP_RenderText": { "fields": { - "m_DefaultText": 536, - "m_OutlineColor": 528 + "m_DefaultText": 552, + "m_OutlineColor": 544 }, "metadata": [ { @@ -6012,26 +5903,26 @@ }, "C_OP_RenderTrails": { "fields": { - "m_bEnableFadingAndClamping": 12016, - "m_bFlipUVBasedOnPitchYaw": 16788, - "m_bIgnoreDT": 12040, - "m_flConstrainRadiusToLengthRatio": 12044, - "m_flEndFadeDot": 12024, - "m_flForwardShift": 16784, - "m_flHeadAlphaScale": 14064, - "m_flLengthFadeInTime": 12052, - "m_flLengthScale": 12048, - "m_flMaxLength": 12032, - "m_flMinLength": 12036, - "m_flRadiusHeadTaper": 12056, - "m_flRadiusTaper": 14416, - "m_flStartFadeDot": 12020, - "m_flTailAlphaScale": 16424, - "m_nHorizCropField": 16776, - "m_nPrevPntSource": 12028, - "m_nVertCropField": 16780, - "m_vecHeadColorScale": 12408, - "m_vecTailColorScale": 14768 + "m_bEnableFadingAndClamping": 12512, + "m_bFlipUVBasedOnPitchYaw": 17476, + "m_bIgnoreDT": 12536, + "m_flConstrainRadiusToLengthRatio": 12540, + "m_flEndFadeDot": 12520, + "m_flForwardShift": 17472, + "m_flHeadAlphaScale": 14640, + "m_flLengthFadeInTime": 12548, + "m_flLengthScale": 12544, + "m_flMaxLength": 12528, + "m_flMinLength": 12532, + "m_flRadiusHeadTaper": 12552, + "m_flRadiusTaper": 15008, + "m_flStartFadeDot": 12516, + "m_flTailAlphaScale": 17096, + "m_nHorizCropField": 17464, + "m_nPrevPntSource": 12524, + "m_nVertCropField": 17468, + "m_vecHeadColorScale": 12920, + "m_vecTailColorScale": 15376 }, "metadata": [ { @@ -6043,16 +5934,16 @@ }, "C_OP_RenderTreeShake": { "fields": { - "m_flControlPointOrientationAmount": 560, - "m_flPeakStrength": 528, - "m_flRadialAmount": 556, - "m_flRadius": 536, - "m_flShakeDuration": 544, - "m_flTransitionTime": 548, - "m_flTwistAmount": 552, - "m_nControlPointForLinearDirection": 564, - "m_nPeakStrengthFieldOverride": 532, - "m_nRadiusFieldOverride": 540 + "m_flControlPointOrientationAmount": 576, + "m_flPeakStrength": 544, + "m_flRadialAmount": 572, + "m_flRadius": 552, + "m_flShakeDuration": 560, + "m_flTransitionTime": 564, + "m_flTwistAmount": 568, + "m_nControlPointForLinearDirection": 580, + "m_nPeakStrengthFieldOverride": 548, + "m_nRadiusFieldOverride": 556 }, "metadata": [ { @@ -6064,10 +5955,10 @@ }, "C_OP_RenderVRHapticEvent": { "fields": { - "m_flAmplitude": 544, - "m_nHand": 528, - "m_nOutputField": 536, - "m_nOutputHandCP": 532 + "m_flAmplitude": 560, + "m_nHand": 544, + "m_nOutputField": 552, + "m_nOutputHandCP": 548 }, "metadata": [ { @@ -6079,11 +5970,11 @@ }, "C_OP_RepeatedTriggerChildGroup": { "fields": { - "m_bLimitChildCount": 1520, - "m_flClusterCooldown": 1168, - "m_flClusterRefireTime": 464, - "m_flClusterSize": 816, - "m_nChildGroupID": 456 + "m_bLimitChildCount": 1584, + "m_flClusterCooldown": 1216, + "m_flClusterRefireTime": 480, + "m_flClusterSize": 848, + "m_nChildGroupID": 472 }, "metadata": [ { @@ -6095,12 +5986,12 @@ }, "C_OP_RestartAfterDuration": { "fields": { - "m_bOnlyChildren": 468, - "m_flDurationMax": 452, - "m_flDurationMin": 448, - "m_nCP": 456, - "m_nCPField": 460, - "m_nChildGroupID": 464 + "m_bOnlyChildren": 484, + "m_flDurationMax": 468, + "m_flDurationMin": 464, + "m_nCP": 472, + "m_nCPField": 476, + "m_nChildGroupID": 480 }, "metadata": [ { @@ -6112,11 +6003,11 @@ }, "C_OP_RopeSpringConstraint": { "fields": { - "m_flAdjustmentScale": 1504, - "m_flInitialRestingLength": 1512, - "m_flMaxDistance": 1152, - "m_flMinDistance": 800, - "m_flRestLength": 448 + "m_flAdjustmentScale": 1568, + "m_flInitialRestingLength": 1576, + "m_flMaxDistance": 1200, + "m_flMinDistance": 832, + "m_flRestLength": 464 }, "metadata": [ { @@ -6128,13 +6019,13 @@ }, "C_OP_RotateVector": { "fields": { - "m_bNormalize": 484, - "m_flRotRateMax": 480, - "m_flRotRateMin": 476, - "m_flScale": 488, - "m_nFieldOutput": 448, - "m_vecRotAxisMax": 464, - "m_vecRotAxisMin": 452 + "m_bNormalize": 500, + "m_flRotRateMax": 496, + "m_flRotRateMin": 492, + "m_flScale": 504, + "m_nFieldOutput": 464, + "m_vecRotAxisMax": 480, + "m_vecRotAxisMin": 468 }, "metadata": [ { @@ -6146,53 +6037,13 @@ }, "C_OP_RtEnvCull": { "fields": { - "m_RtEnvName": 474, - "m_bCullOnMiss": 472, - "m_bStickInsteadOfCull": 473, - "m_nComponent": 608, - "m_nRTEnvCP": 604, - "m_vecTestDir": 448, - "m_vecTestNormal": 460 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "C_OP_SDFConstraint": { - "fields": { - "m_flMaxDist": 800, - "m_flMinDist": 448, - "m_nMaxIterations": 1152 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "C_OP_SDFForce": { - "fields": { - "m_flForceScale": 464 - }, - "metadata": [ - { - "name": "MGetKV3ClassDefaults", - "type": "Unknown" - } - ], - "parent": null - }, - "C_OP_SDFLighting": { - "fields": { - "m_vLightingDir": 448, - "m_vTint_0": 460, - "m_vTint_1": 472 + "m_RtEnvName": 490, + "m_bCullOnMiss": 488, + "m_bStickInsteadOfCull": 489, + "m_nComponent": 624, + "m_nRTEnvCP": 620, + "m_vecTestDir": 464, + "m_vecTestNormal": 476 }, "metadata": [ { @@ -6204,10 +6055,10 @@ }, "C_OP_ScreenSpaceDistanceToEdge": { "fields": { - "m_flMaxDistFromEdge": 456, - "m_flOutputRemap": 808, - "m_nFieldOutput": 448, - "m_nSetMethod": 1160 + "m_flMaxDistFromEdge": 472, + "m_flOutputRemap": 840, + "m_nFieldOutput": 464, + "m_nSetMethod": 1208 }, "metadata": [ { @@ -6219,11 +6070,11 @@ }, "C_OP_ScreenSpacePositionOfTarget": { "fields": { - "m_bOututBehindness": 2104, - "m_flBehindOutputRemap": 2112, - "m_nBehindFieldOutput": 2108, - "m_nBehindSetMethod": 2464, - "m_vecTargetPosition": 448 + "m_bOututBehindness": 2184, + "m_flBehindOutputRemap": 2192, + "m_nBehindFieldOutput": 2188, + "m_nBehindSetMethod": 2560, + "m_vecTargetPosition": 464 }, "metadata": [ { @@ -6235,10 +6086,10 @@ }, "C_OP_ScreenSpaceRotateTowardTarget": { "fields": { - "m_flOutputRemap": 2104, - "m_flScreenEdgeAlignmentDistance": 2464, - "m_nSetMethod": 2456, - "m_vecTargetPosition": 448 + "m_flOutputRemap": 2184, + "m_flScreenEdgeAlignmentDistance": 2560, + "m_nSetMethod": 2552, + "m_vecTargetPosition": 464 }, "metadata": [ { @@ -6250,11 +6101,11 @@ }, "C_OP_SelectivelyEnableChildren": { "fields": { - "m_bDestroyImmediately": 1513, - "m_bPlayEndcapOnStop": 1512, - "m_nChildGroupID": 456, - "m_nFirstChild": 808, - "m_nNumChildrenToEnable": 1160 + "m_bDestroyImmediately": 1577, + "m_bPlayEndcapOnStop": 1576, + "m_nChildGroupID": 472, + "m_nFirstChild": 840, + "m_nNumChildrenToEnable": 1208 }, "metadata": [ { @@ -6266,14 +6117,14 @@ }, "C_OP_SequenceFromModel": { "fields": { - "m_flInputMax": 464, - "m_flInputMin": 460, - "m_flOutputMax": 472, - "m_flOutputMin": 468, - "m_nControlPointNumber": 448, - "m_nFieldOutput": 452, - "m_nFieldOutputAnim": 456, - "m_nSetMethod": 476 + "m_flInputMax": 480, + "m_flInputMin": 476, + "m_flOutputMax": 488, + "m_flOutputMin": 484, + "m_nControlPointNumber": 464, + "m_nFieldOutput": 468, + "m_nFieldOutputAnim": 472, + "m_nSetMethod": 492 }, "metadata": [ { @@ -6285,12 +6136,12 @@ }, "C_OP_SetAttributeToScalarExpression": { "fields": { - "m_flInput1": 456, - "m_flInput2": 808, - "m_flOutputRemap": 1160, - "m_nExpression": 448, - "m_nOutputField": 1512, - "m_nSetMethod": 1516 + "m_flInput1": 472, + "m_flInput2": 840, + "m_flOutputRemap": 1208, + "m_nExpression": 464, + "m_nOutputField": 1576, + "m_nSetMethod": 1580 }, "metadata": [ { @@ -6302,8 +6153,8 @@ }, "C_OP_SetCPOrientationToDirection": { "fields": { - "m_nInputControlPoint": 448, - "m_nOutputControlPoint": 452 + "m_nInputControlPoint": 464, + "m_nOutputControlPoint": 468 }, "metadata": [ { @@ -6315,15 +6166,15 @@ }, "C_OP_SetCPOrientationToGroundNormal": { "fields": { - "m_CollisionGroupName": 464, - "m_bIncludeWater": 616, - "m_flInterpRate": 448, - "m_flMaxTraceLength": 452, - "m_flTolerance": 456, - "m_flTraceOffset": 460, - "m_nInputCP": 596, - "m_nOutputCP": 600, - "m_nTraceSet": 592 + "m_CollisionGroupName": 480, + "m_bIncludeWater": 632, + "m_flInterpRate": 464, + "m_flMaxTraceLength": 468, + "m_flTolerance": 472, + "m_flTraceOffset": 476, + "m_nInputCP": 612, + "m_nOutputCP": 616, + "m_nTraceSet": 608 }, "metadata": [ { @@ -6335,12 +6186,12 @@ }, "C_OP_SetCPOrientationToPointAtCP": { "fields": { - "m_b2DOrientation": 816, - "m_bAvoidSingularity": 817, - "m_bPointAway": 818, - "m_flInterpolation": 464, - "m_nInputCP": 456, - "m_nOutputCP": 460 + "m_b2DOrientation": 848, + "m_bAvoidSingularity": 849, + "m_bPointAway": 850, + "m_flInterpolation": 480, + "m_nInputCP": 472, + "m_nOutputCP": 476 }, "metadata": [ { @@ -6352,8 +6203,8 @@ }, "C_OP_SetCPtoVector": { "fields": { - "m_nCPInput": 448, - "m_nFieldOutput": 452 + "m_nCPInput": 464, + "m_nFieldOutput": 468 }, "metadata": [ { @@ -6365,13 +6216,13 @@ }, "C_OP_SetChildControlPoints": { "fields": { - "m_bReverse": 816, - "m_bSetOrientation": 817, - "m_nChildGroupID": 448, - "m_nFirstControlPoint": 452, - "m_nFirstSourcePoint": 464, - "m_nNumControlPoints": 456, - "m_nOrientation": 820 + "m_bReverse": 848, + "m_bSetOrientation": 849, + "m_nChildGroupID": 464, + "m_nFirstControlPoint": 468, + "m_nFirstSourcePoint": 480, + "m_nNumControlPoints": 472, + "m_nOrientation": 852 }, "metadata": [ { @@ -6383,13 +6234,13 @@ }, "C_OP_SetControlPointFieldFromVectorExpression": { "fields": { - "m_flLerp": 3776, - "m_flOutputRemap": 4128, - "m_nExpression": 456, - "m_nOutVectorField": 4484, - "m_nOutputCP": 4480, - "m_vecInput1": 464, - "m_vecInput2": 2120 + "m_flLerp": 3920, + "m_flOutputRemap": 4288, + "m_nExpression": 472, + "m_nOutVectorField": 4660, + "m_nOutputCP": 4656, + "m_vecInput1": 480, + "m_vecInput2": 2200 }, "metadata": [ { @@ -6401,12 +6252,12 @@ }, "C_OP_SetControlPointFieldToScalarExpression": { "fields": { - "m_flInput1": 464, - "m_flInput2": 816, - "m_flOutputRemap": 1168, - "m_nExpression": 456, - "m_nOutVectorField": 1524, - "m_nOutputCP": 1520 + "m_flInput1": 480, + "m_flInput2": 848, + "m_flOutputRemap": 1216, + "m_nExpression": 472, + "m_nOutVectorField": 1588, + "m_nOutputCP": 1584 }, "metadata": [ { @@ -6418,9 +6269,9 @@ }, "C_OP_SetControlPointFieldToWater": { "fields": { - "m_nCPField": 464, - "m_nDestCP": 460, - "m_nSourceCP": 456 + "m_nCPField": 480, + "m_nDestCP": 476, + "m_nSourceCP": 472 }, "metadata": [ { @@ -6432,8 +6283,8 @@ }, "C_OP_SetControlPointFromObjectScale": { "fields": { - "m_nCPInput": 456, - "m_nCPOutput": 460 + "m_nCPInput": 472, + "m_nCPOutput": 476 }, "metadata": [ { @@ -6445,14 +6296,14 @@ }, "C_OP_SetControlPointOrientation": { "fields": { - "m_bRandomize": 458, - "m_bSetOnce": 459, - "m_bUseWorldLocation": 456, - "m_flInterpolation": 496, - "m_nCP": 460, - "m_nHeadLocation": 464, - "m_vecRotation": 468, - "m_vecRotationB": 480 + "m_bRandomize": 474, + "m_bSetOnce": 475, + "m_bUseWorldLocation": 472, + "m_flInterpolation": 512, + "m_nCP": 476, + "m_nHeadLocation": 480, + "m_vecRotation": 484, + "m_vecRotationB": 496 }, "metadata": [ { @@ -6464,8 +6315,8 @@ }, "C_OP_SetControlPointOrientationToCPVelocity": { "fields": { - "m_nCPInput": 456, - "m_nCPOutput": 460 + "m_nCPInput": 472, + "m_nCPOutput": 476 }, "metadata": [ { @@ -6477,10 +6328,10 @@ }, "C_OP_SetControlPointPositionToRandomActiveCP": { "fields": { - "m_flResetRate": 472, - "m_nCP1": 456, - "m_nHeadLocationMax": 464, - "m_nHeadLocationMin": 460 + "m_flResetRate": 488, + "m_nCP1": 472, + "m_nHeadLocationMax": 480, + "m_nHeadLocationMin": 476 }, "metadata": [ { @@ -6492,9 +6343,9 @@ }, "C_OP_SetControlPointPositionToTimeOfDayValue": { "fields": { - "m_nControlPointNumber": 456, - "m_pszTimeOfDayParameter": 460, - "m_vecDefaultValue": 588 + "m_nControlPointNumber": 472, + "m_pszTimeOfDayParameter": 476, + "m_vecDefaultValue": 604 }, "metadata": [ { @@ -6506,18 +6357,18 @@ }, "C_OP_SetControlPointPositions": { "fields": { - "m_bOrient": 457, - "m_bSetOnce": 458, - "m_bUseWorldLocation": 456, - "m_nCP1": 460, - "m_nCP2": 464, - "m_nCP3": 468, - "m_nCP4": 472, - "m_nHeadLocation": 524, - "m_vecCP1Pos": 476, - "m_vecCP2Pos": 488, - "m_vecCP3Pos": 500, - "m_vecCP4Pos": 512 + "m_bOrient": 473, + "m_bSetOnce": 474, + "m_bUseWorldLocation": 472, + "m_nCP1": 476, + "m_nCP2": 480, + "m_nCP3": 484, + "m_nCP4": 488, + "m_nHeadLocation": 540, + "m_vecCP1Pos": 492, + "m_vecCP2Pos": 504, + "m_vecCP3Pos": 516, + "m_vecCP4Pos": 528 }, "metadata": [ { @@ -6529,10 +6380,10 @@ }, "C_OP_SetControlPointRotation": { "fields": { - "m_flRotRate": 2112, - "m_nCP": 2464, - "m_nLocalCP": 2468, - "m_vecRotAxis": 456 + "m_flRotRate": 2192, + "m_nCP": 2560, + "m_nLocalCP": 2564, + "m_vecRotAxis": 472 }, "metadata": [ { @@ -6544,12 +6395,12 @@ }, "C_OP_SetControlPointToCPVelocity": { "fields": { - "m_bNormalize": 464, - "m_nCPField": 472, - "m_nCPInput": 456, - "m_nCPOutputMag": 468, - "m_nCPOutputVel": 460, - "m_vecComparisonVelocity": 480 + "m_bNormalize": 480, + "m_nCPField": 488, + "m_nCPInput": 472, + "m_nCPOutputMag": 484, + "m_nCPOutputVel": 476, + "m_vecComparisonVelocity": 496 }, "metadata": [ { @@ -6561,10 +6412,10 @@ }, "C_OP_SetControlPointToCenter": { "fields": { - "m_bUseAvgParticlePos": 472, - "m_nCP1": 456, - "m_nSetParent": 476, - "m_vecCP1Pos": 460 + "m_bUseAvgParticlePos": 488, + "m_nCP1": 472, + "m_nSetParent": 492, + "m_vecCP1Pos": 476 }, "metadata": [ { @@ -6576,9 +6427,9 @@ }, "C_OP_SetControlPointToHMD": { "fields": { - "m_bOrientToHMD": 472, - "m_nCP1": 456, - "m_vecCP1Pos": 460 + "m_bOrientToHMD": 488, + "m_nCP1": 472, + "m_vecCP1Pos": 476 }, "metadata": [ { @@ -6590,10 +6441,10 @@ }, "C_OP_SetControlPointToHand": { "fields": { - "m_bOrientToHand": 476, - "m_nCP1": 456, - "m_nHand": 460, - "m_vecCP1Pos": 464 + "m_bOrientToHand": 492, + "m_nCP1": 472, + "m_nHand": 476, + "m_vecCP1Pos": 480 }, "metadata": [ { @@ -6605,18 +6456,18 @@ }, "C_OP_SetControlPointToImpactPoint": { "fields": { - "m_CollisionGroupName": 844, - "m_bIncludeWater": 978, - "m_bSetToEndpoint": 976, - "m_bTraceToClosestSurface": 977, - "m_flOffset": 828, - "m_flStartOffset": 824, - "m_flTraceLength": 472, - "m_flUpdateRate": 464, - "m_nCPIn": 460, - "m_nCPOut": 456, - "m_nTraceSet": 972, - "m_vecTraceDir": 832 + "m_CollisionGroupName": 876, + "m_bIncludeWater": 1010, + "m_bSetToEndpoint": 1008, + "m_bTraceToClosestSurface": 1009, + "m_flOffset": 860, + "m_flStartOffset": 856, + "m_flTraceLength": 488, + "m_flUpdateRate": 480, + "m_nCPIn": 476, + "m_nCPOut": 472, + "m_nTraceSet": 1004, + "m_vecTraceDir": 864 }, "metadata": [ { @@ -6628,9 +6479,9 @@ }, "C_OP_SetControlPointToPlayer": { "fields": { - "m_bOrientToEyes": 472, - "m_nCP1": 456, - "m_vecCP1Pos": 460 + "m_bOrientToEyes": 488, + "m_nCP1": 472, + "m_vecCP1Pos": 476 }, "metadata": [ { @@ -6642,12 +6493,12 @@ }, "C_OP_SetControlPointToVectorExpression": { "fields": { - "m_bNormalizedOutput": 4128, - "m_flLerp": 3776, - "m_nExpression": 456, - "m_nOutputCP": 460, - "m_vInput1": 464, - "m_vInput2": 2120 + "m_bNormalizedOutput": 4288, + "m_flLerp": 3920, + "m_nExpression": 472, + "m_nOutputCP": 476, + "m_vInput1": 480, + "m_vInput2": 2200 }, "metadata": [ { @@ -6659,13 +6510,13 @@ }, "C_OP_SetControlPointToWaterSurface": { "fields": { - "m_bAdaptiveThreshold": 832, - "m_flRetestRate": 480, - "m_nActiveCP": 468, - "m_nActiveCPField": 472, - "m_nDestCP": 460, - "m_nFlowCP": 464, - "m_nSourceCP": 456 + "m_bAdaptiveThreshold": 864, + "m_flRetestRate": 496, + "m_nActiveCP": 484, + "m_nActiveCPField": 488, + "m_nDestCP": 476, + "m_nFlowCP": 480, + "m_nSourceCP": 472 }, "metadata": [ { @@ -6677,13 +6528,13 @@ }, "C_OP_SetControlPointsToModelParticles": { "fields": { - "m_AttachmentName": 576, - "m_HitboxSetName": 448, - "m_bAttachment": 717, - "m_bSkin": 716, - "m_nFirstControlPoint": 704, - "m_nFirstSourcePoint": 712, - "m_nNumControlPoints": 708 + "m_AttachmentName": 592, + "m_HitboxSetName": 464, + "m_bAttachment": 733, + "m_bSkin": 732, + "m_nFirstControlPoint": 720, + "m_nFirstSourcePoint": 728, + "m_nNumControlPoints": 724 }, "metadata": [ { @@ -6695,13 +6546,14 @@ }, "C_OP_SetControlPointsToParticle": { "fields": { - "m_bSetOrientation": 464, - "m_nChildGroupID": 448, - "m_nFirstControlPoint": 452, - "m_nFirstSourcePoint": 460, - "m_nNumControlPoints": 456, - "m_nOrientationMode": 468, - "m_nSetParent": 472 + "m_bReverse": 480, + "m_bSetOrientation": 481, + "m_nChildGroupID": 464, + "m_nFirstControlPoint": 468, + "m_nFirstSourcePoint": 476, + "m_nNumControlPoints": 472, + "m_nOrientationMode": 484, + "m_nSetParent": 488 }, "metadata": [ { @@ -6713,10 +6565,10 @@ }, "C_OP_SetFloat": { "fields": { - "m_InputValue": 448, - "m_Lerp": 808, - "m_nOutputField": 800, - "m_nSetMethod": 804 + "m_InputValue": 464, + "m_Lerp": 840, + "m_nOutputField": 832, + "m_nSetMethod": 836 }, "metadata": [ { @@ -6728,12 +6580,12 @@ }, "C_OP_SetFloatAttributeToVectorExpression": { "fields": { - "m_flOutputRemap": 3768, - "m_nExpression": 448, - "m_nOutputField": 4120, - "m_nSetMethod": 4124, - "m_vInput1": 456, - "m_vInput2": 2112 + "m_flOutputRemap": 3912, + "m_nExpression": 464, + "m_nOutputField": 4280, + "m_nSetMethod": 4284, + "m_vInput1": 472, + "m_vInput2": 2192 }, "metadata": [ { @@ -6745,10 +6597,10 @@ }, "C_OP_SetFloatCollection": { "fields": { - "m_InputValue": 448, - "m_Lerp": 808, - "m_nOutputField": 800, - "m_nSetMethod": 804 + "m_InputValue": 464, + "m_Lerp": 840, + "m_nOutputField": 832, + "m_nSetMethod": 836 }, "metadata": [ { @@ -6760,19 +6612,19 @@ }, "C_OP_SetFromCPSnapshot": { "fields": { - "m_bPrev": 1545, - "m_bRandom": 476, - "m_bReverse": 477, - "m_bSubSample": 1544, - "m_flInterpolation": 1192, - "m_nAttributeToRead": 464, - "m_nAttributeToWrite": 468, - "m_nControlPointNumber": 448, - "m_nLocalSpaceCP": 472, - "m_nRandomSeed": 480, - "m_nSnapShotIncrement": 840, - "m_nSnapShotStartPoint": 488, - "m_strSnapshotSubset": 456 + "m_bPrev": 1609, + "m_bRandom": 492, + "m_bReverse": 493, + "m_bSubSample": 1608, + "m_flInterpolation": 1240, + "m_nAttributeToRead": 480, + "m_nAttributeToWrite": 484, + "m_nControlPointNumber": 464, + "m_nLocalSpaceCP": 488, + "m_nRandomSeed": 496, + "m_nSnapShotIncrement": 872, + "m_nSnapShotStartPoint": 504, + "m_strSnapshotSubset": 472 }, "metadata": [ { @@ -6784,11 +6636,11 @@ }, "C_OP_SetGravityToCP": { "fields": { - "m_bSetOrientation": 816, - "m_bSetZDown": 817, - "m_flScale": 464, - "m_nCPInput": 456, - "m_nCPOutput": 460 + "m_bSetOrientation": 848, + "m_bSetZDown": 849, + "m_flScale": 480, + "m_nCPInput": 472, + "m_nCPOutput": 476 }, "metadata": [ { @@ -6800,11 +6652,11 @@ }, "C_OP_SetParentControlPointsToChildCP": { "fields": { - "m_bSetOrientation": 472, - "m_nChildControlPoint": 460, - "m_nChildGroupID": 456, - "m_nFirstSourcePoint": 468, - "m_nNumControlPoints": 464 + "m_bSetOrientation": 488, + "m_nChildControlPoint": 476, + "m_nChildGroupID": 472, + "m_nFirstSourcePoint": 484, + "m_nNumControlPoints": 480 }, "metadata": [ { @@ -6816,14 +6668,14 @@ }, "C_OP_SetPerChildControlPoint": { "fields": { - "m_bNumBasedOnParticleCount": 1176, - "m_bSetOrientation": 1168, - "m_nChildGroupID": 448, - "m_nFirstControlPoint": 452, - "m_nFirstSourcePoint": 816, - "m_nNumControlPoints": 456, - "m_nOrientationField": 1172, - "m_nParticleIncrement": 464 + "m_bNumBasedOnParticleCount": 1224, + "m_bSetOrientation": 1216, + "m_nChildGroupID": 464, + "m_nFirstControlPoint": 468, + "m_nFirstSourcePoint": 848, + "m_nNumControlPoints": 472, + "m_nOrientationField": 1220, + "m_nParticleIncrement": 480 }, "metadata": [ { @@ -6835,14 +6687,14 @@ }, "C_OP_SetPerChildControlPointFromAttribute": { "fields": { - "m_bNumBasedOnParticleCount": 468, - "m_nAttributeToRead": 472, - "m_nCPField": 476, - "m_nChildGroupID": 448, - "m_nFirstControlPoint": 452, - "m_nFirstSourcePoint": 464, - "m_nNumControlPoints": 456, - "m_nParticleIncrement": 460 + "m_bNumBasedOnParticleCount": 484, + "m_nAttributeToRead": 488, + "m_nCPField": 492, + "m_nChildGroupID": 464, + "m_nFirstControlPoint": 468, + "m_nFirstSourcePoint": 480, + "m_nNumControlPoints": 472, + "m_nParticleIncrement": 476 }, "metadata": [ { @@ -6854,14 +6706,14 @@ }, "C_OP_SetRandomControlPointPosition": { "fields": { - "m_bOrient": 457, - "m_bUseWorldLocation": 456, - "m_flInterpolation": 848, - "m_flReRandomRate": 472, - "m_nCP1": 460, - "m_nHeadLocation": 464, - "m_vecCPMaxPos": 836, - "m_vecCPMinPos": 824 + "m_bOrient": 473, + "m_bUseWorldLocation": 472, + "m_flInterpolation": 880, + "m_flReRandomRate": 488, + "m_nCP1": 476, + "m_nHeadLocation": 480, + "m_vecCPMaxPos": 868, + "m_vecCPMinPos": 856 }, "metadata": [ { @@ -6873,7 +6725,7 @@ }, "C_OP_SetSimulationRate": { "fields": { - "m_flSimulationScale": 456 + "m_flSimulationScale": 472 }, "metadata": [ { @@ -6885,10 +6737,10 @@ }, "C_OP_SetSingleControlPointPosition": { "fields": { - "m_bSetOnce": 456, - "m_nCP1": 460, - "m_transformInput": 2120, - "m_vecCP1Pos": 464 + "m_bSetOnce": 472, + "m_nCP1": 476, + "m_transformInput": 2200, + "m_vecCP1Pos": 480 }, "metadata": [ { @@ -6900,9 +6752,9 @@ }, "C_OP_SetToCP": { "fields": { - "m_bOffsetLocal": 464, - "m_nControlPointNumber": 448, - "m_vecOffset": 452 + "m_bOffsetLocal": 480, + "m_nControlPointNumber": 464, + "m_vecOffset": 468 }, "metadata": [ { @@ -6914,11 +6766,11 @@ }, "C_OP_SetUserEvent": { "fields": { - "m_flFallingEdge": 1160, - "m_flInput": 448, - "m_flRisingEdge": 800, - "m_nFallingEventType": 1512, - "m_nRisingEventType": 1152 + "m_flFallingEdge": 1208, + "m_flInput": 464, + "m_flRisingEdge": 832, + "m_nFallingEventType": 1576, + "m_nRisingEventType": 1200 }, "metadata": [ { @@ -6930,12 +6782,12 @@ }, "C_OP_SetVariable": { "fields": { - "m_floatInput": 2304, - "m_positionOffset": 624, - "m_rotationOffset": 636, - "m_transformInput": 520, - "m_variableReference": 456, - "m_vecInput": 648 + "m_floatInput": 2400, + "m_positionOffset": 656, + "m_rotationOffset": 668, + "m_transformInput": 552, + "m_variableReference": 472, + "m_vecInput": 680 }, "metadata": [ { @@ -6947,11 +6799,11 @@ }, "C_OP_SetVec": { "fields": { - "m_InputValue": 448, - "m_Lerp": 2112, - "m_bNormalizedOutput": 2464, - "m_nOutputField": 2104, - "m_nSetMethod": 2108 + "m_InputValue": 464, + "m_Lerp": 2192, + "m_bNormalizedOutput": 2560, + "m_nOutputField": 2184, + "m_nSetMethod": 2188 }, "metadata": [ { @@ -6963,13 +6815,13 @@ }, "C_OP_SetVectorAttributeToVectorExpression": { "fields": { - "m_bNormalizedOutput": 4128, - "m_flLerp": 3768, - "m_nExpression": 448, - "m_nOutputField": 4120, - "m_nSetMethod": 4124, - "m_vInput1": 456, - "m_vInput2": 2112 + "m_bNormalizedOutput": 4288, + "m_flLerp": 3912, + "m_nExpression": 464, + "m_nOutputField": 4280, + "m_nSetMethod": 4284, + "m_vInput1": 472, + "m_vInput2": 2192 }, "metadata": [ { @@ -6981,7 +6833,7 @@ }, "C_OP_ShapeMatchingConstraint": { "fields": { - "m_flShapeRestorationTime": 448 + "m_flShapeRestorationTime": 464 }, "metadata": [ { @@ -6993,9 +6845,9 @@ }, "C_OP_SnapshotRigidSkinToBones": { "fields": { - "m_bTransformNormals": 448, - "m_bTransformRadii": 449, - "m_nControlPointNumber": 452 + "m_bTransformNormals": 464, + "m_bTransformRadii": 465, + "m_nControlPointNumber": 468 }, "metadata": [ { @@ -7007,13 +6859,13 @@ }, "C_OP_SnapshotSkinToBones": { "fields": { - "m_bTransformNormals": 448, - "m_bTransformRadii": 449, - "m_flJumpThreshold": 464, - "m_flLifeTimeFadeEnd": 460, - "m_flLifeTimeFadeStart": 456, - "m_flPrevPosScale": 468, - "m_nControlPointNumber": 452 + "m_bTransformNormals": 464, + "m_bTransformRadii": 465, + "m_flJumpThreshold": 480, + "m_flLifeTimeFadeEnd": 476, + "m_flLifeTimeFadeStart": 472, + "m_flPrevPosScale": 484, + "m_nControlPointNumber": 468 }, "metadata": [ { @@ -7055,11 +6907,11 @@ }, "C_OP_SpringToVectorConstraint": { "fields": { - "m_flMaxDistance": 1152, - "m_flMinDistance": 800, - "m_flRestLength": 448, - "m_flRestingLength": 1504, - "m_vecAnchorVector": 1856 + "m_flMaxDistance": 1200, + "m_flMinDistance": 832, + "m_flRestLength": 464, + "m_flRestingLength": 1568, + "m_vecAnchorVector": 1936 }, "metadata": [ { @@ -7071,9 +6923,9 @@ }, "C_OP_StopAfterCPDuration": { "fields": { - "m_bDestroyImmediately": 808, - "m_bPlayEndCap": 809, - "m_flDuration": 456 + "m_bDestroyImmediately": 840, + "m_bPlayEndCap": 841, + "m_flDuration": 472 }, "metadata": [ { @@ -7085,17 +6937,17 @@ }, "C_OP_TeleportBeam": { "fields": { - "m_flAlpha": 496, - "m_flArcMaxDuration": 484, - "m_flArcSpeed": 492, - "m_flSegmentBreak": 488, - "m_nCPColor": 460, - "m_nCPExtraArcData": 468, - "m_nCPInvalidColor": 464, - "m_nCPMisc": 456, - "m_nCPPosition": 448, - "m_nCPVelocity": 452, - "m_vGravity": 472 + "m_flAlpha": 512, + "m_flArcMaxDuration": 500, + "m_flArcSpeed": 508, + "m_flSegmentBreak": 504, + "m_nCPColor": 476, + "m_nCPExtraArcData": 484, + "m_nCPInvalidColor": 480, + "m_nCPMisc": 472, + "m_nCPPosition": 464, + "m_nCPVelocity": 468, + "m_vGravity": 488 }, "metadata": [ { @@ -7107,10 +6959,10 @@ }, "C_OP_TimeVaryingForce": { "fields": { - "m_EndingForce": 484, - "m_StartingForce": 468, - "m_flEndLerpTime": 480, - "m_flStartLerpTime": 464 + "m_EndingForce": 500, + "m_StartingForce": 484, + "m_flEndLerpTime": 496, + "m_flStartLerpTime": 480 }, "metadata": [ { @@ -7122,14 +6974,14 @@ }, "C_OP_TurbulenceForce": { "fields": { - "m_flNoiseCoordScale0": 464, - "m_flNoiseCoordScale1": 468, - "m_flNoiseCoordScale2": 472, - "m_flNoiseCoordScale3": 476, - "m_vecNoiseAmount0": 480, - "m_vecNoiseAmount1": 492, - "m_vecNoiseAmount2": 504, - "m_vecNoiseAmount3": 516 + "m_flNoiseCoordScale0": 480, + "m_flNoiseCoordScale1": 484, + "m_flNoiseCoordScale2": 488, + "m_flNoiseCoordScale3": 492, + "m_vecNoiseAmount0": 496, + "m_vecNoiseAmount1": 508, + "m_vecNoiseAmount2": 520, + "m_vecNoiseAmount3": 532 }, "metadata": [ { @@ -7141,10 +6993,10 @@ }, "C_OP_TwistAroundAxis": { "fields": { - "m_TwistAxis": 468, - "m_bLocalSpace": 480, - "m_fForceAmount": 464, - "m_nControlPointNumber": 484 + "m_TwistAxis": 484, + "m_bLocalSpace": 496, + "m_fForceAmount": 480, + "m_nControlPointNumber": 500 }, "metadata": [ { @@ -7156,12 +7008,12 @@ }, "C_OP_UpdateLightSource": { "fields": { - "m_flBrightnessScale": 452, - "m_flMaximumLightingRadius": 464, - "m_flMinimumLightingRadius": 460, - "m_flPositionDampingConstant": 468, - "m_flRadiusScale": 456, - "m_vColorTint": 448 + "m_flBrightnessScale": 468, + "m_flMaximumLightingRadius": 480, + "m_flMinimumLightingRadius": 476, + "m_flPositionDampingConstant": 484, + "m_flRadiusScale": 472, + "m_vColorTint": 464 }, "metadata": [ { @@ -7173,15 +7025,15 @@ }, "C_OP_VectorFieldSnapshot": { "fields": { - "m_bLockToSurface": 2477, - "m_bSetVelocity": 2476, - "m_flBoundaryDampening": 2472, - "m_flGridSpacing": 2480, - "m_flInterpolation": 464, - "m_nAttributeToWrite": 452, - "m_nControlPointNumber": 448, - "m_nLocalSpaceCP": 456, - "m_vecScale": 816 + "m_bLockToSurface": 2573, + "m_bSetVelocity": 2572, + "m_flBoundaryDampening": 2568, + "m_flGridSpacing": 2576, + "m_flInterpolation": 480, + "m_nAttributeToWrite": 468, + "m_nControlPointNumber": 464, + "m_nLocalSpaceCP": 472, + "m_vecScale": 848 }, "metadata": [ { @@ -7193,13 +7045,13 @@ }, "C_OP_VectorNoise": { "fields": { - "m_bAdditive": 480, - "m_bOffset": 481, - "m_fl4NoiseScale": 476, - "m_flNoiseAnimationTimeScale": 484, - "m_nFieldOutput": 448, - "m_vecOutputMax": 464, - "m_vecOutputMin": 452 + "m_bAdditive": 496, + "m_bOffset": 497, + "m_fl4NoiseScale": 492, + "m_flNoiseAnimationTimeScale": 500, + "m_nFieldOutput": 464, + "m_vecOutputMax": 480, + "m_vecOutputMin": 468 }, "metadata": [ { @@ -7211,7 +7063,7 @@ }, "C_OP_VelocityDecay": { "fields": { - "m_flMinVelocity": 448 + "m_flMinVelocity": 464 }, "metadata": [ { @@ -7223,12 +7075,12 @@ }, "C_OP_VelocityMatchingForce": { "fields": { - "m_bUseAABB": 464, - "m_flDirScale": 448, - "m_flFacingStrength": 460, - "m_flNeighborDistance": 456, - "m_flSpdScale": 452, - "m_nCPBroadcast": 468 + "m_bUseAABB": 480, + "m_flDirScale": 464, + "m_flFacingStrength": 476, + "m_flNeighborDistance": 472, + "m_flSpdScale": 468, + "m_nCPBroadcast": 484 }, "metadata": [ { @@ -7240,14 +7092,14 @@ }, "C_OP_WaterImpulseRenderer": { "fields": { - "m_bIsRadialWind": 3944, - "m_flMagnitude": 2536, - "m_flRadius": 2184, - "m_flShape": 2888, - "m_flWindSpeed": 3240, - "m_flWobble": 3592, - "m_nEventType": 3948, - "m_vecPos": 528 + "m_bIsRadialWind": 4104, + "m_flMagnitude": 2632, + "m_flRadius": 2264, + "m_flShape": 3000, + "m_flWindSpeed": 3368, + "m_flWobble": 3736, + "m_nEventType": 4108, + "m_vecPos": 544 }, "metadata": [ { @@ -7259,7 +7111,7 @@ }, "C_OP_WindForce": { "fields": { - "m_vForce": 464 + "m_vForce": 480 }, "metadata": [ { @@ -7281,33 +7133,33 @@ }, "C_OP_WorldTraceConstraint": { "fields": { - "m_CollisionGroupName": 476, - "m_bBrushOnly": 605, - "m_bDecayBounce": 2040, - "m_bIncludeWater": 606, - "m_bKillonContact": 2041, - "m_bSetNormal": 2048, - "m_bWorldOnly": 604, - "m_flBounceAmount": 984, - "m_flCollisionConfirmationSpeed": 624, - "m_flCpMovementTolerance": 612, - "m_flMinSpeed": 2044, - "m_flRadiusScale": 632, - "m_flRandomDirScale": 1688, - "m_flRetestRate": 616, - "m_flSlideAmount": 1336, - "m_flStopSpeed": 2056, - "m_flTraceTolerance": 620, - "m_nCP": 448, - "m_nCollisionMode": 464, - "m_nCollisionModeMin": 468, - "m_nEntityStickDataField": 2408, - "m_nEntityStickNormalField": 2412, - "m_nIgnoreCP": 608, - "m_nMaxTracesPerFrame": 628, - "m_nStickOnCollisionField": 2052, - "m_nTraceSet": 472, - "m_vecCpOffset": 452 + "m_CollisionGroupName": 492, + "m_bBrushOnly": 621, + "m_bDecayBounce": 2120, + "m_bIncludeWater": 622, + "m_bKillonContact": 2121, + "m_bSetNormal": 2128, + "m_bWorldOnly": 620, + "m_flBounceAmount": 1016, + "m_flCollisionConfirmationSpeed": 640, + "m_flCpMovementTolerance": 628, + "m_flMinSpeed": 2124, + "m_flRadiusScale": 648, + "m_flRandomDirScale": 1752, + "m_flRetestRate": 632, + "m_flSlideAmount": 1384, + "m_flStopSpeed": 2136, + "m_flTraceTolerance": 636, + "m_nCP": 464, + "m_nCollisionMode": 480, + "m_nCollisionModeMin": 484, + "m_nEntityStickDataField": 2504, + "m_nEntityStickNormalField": 2508, + "m_nIgnoreCP": 624, + "m_nMaxTracesPerFrame": 644, + "m_nStickOnCollisionField": 2132, + "m_nTraceSet": 488, + "m_vecCpOffset": 468 }, "metadata": [ { @@ -7468,6 +7320,7 @@ "ParticlePreviewState_t": { "fields": { "m_bAnimationNonLooping": 84, + "m_bSequenceNameIsAnimClipPath": 85, "m_bShouldDrawAttachmentNames": 82, "m_bShouldDrawAttachments": 81, "m_bShouldDrawControlPointAxes": 83, @@ -7545,22 +7398,22 @@ }, "TextureControls_t": { "fields": { - "m_bClampUVs": 2465, - "m_bRandomizeOffsets": 2464, - "m_flDistortion": 2112, - "m_flFinalTextureOffsetU": 704, - "m_flFinalTextureOffsetV": 1056, + "m_bClampUVs": 2577, + "m_bRandomizeOffsets": 2576, + "m_flDistortion": 2208, + "m_flFinalTextureOffsetU": 736, + "m_flFinalTextureOffsetV": 1104, "m_flFinalTextureScaleU": 0, - "m_flFinalTextureScaleV": 352, - "m_flFinalTextureUVRotation": 1408, - "m_flZoomScale": 1760, - "m_nPerParticleBlend": 2468, - "m_nPerParticleDistortion": 2492, - "m_nPerParticleOffsetU": 2476, - "m_nPerParticleOffsetV": 2480, - "m_nPerParticleRotation": 2484, - "m_nPerParticleScale": 2472, - "m_nPerParticleZoom": 2488 + "m_flFinalTextureScaleV": 368, + "m_flFinalTextureUVRotation": 1472, + "m_flZoomScale": 1840, + "m_nPerParticleBlend": 2580, + "m_nPerParticleDistortion": 2604, + "m_nPerParticleOffsetU": 2588, + "m_nPerParticleOffsetV": 2592, + "m_nPerParticleRotation": 2596, + "m_nPerParticleScale": 2584, + "m_nPerParticleZoom": 2600 }, "metadata": [ { @@ -7573,7 +7426,7 @@ "TextureGroup_t": { "fields": { "m_Gradient": 16, - "m_TextureControls": 408, + "m_TextureControls": 424, "m_bEnabled": 0, "m_bReplaceTextureWithGradient": 1, "m_flTextureBlend": 56, @@ -7974,6 +7827,9 @@ "ParticleLightingQuality_t": { "alignment": 4, "members": { + "PARTICLE_LIGHTING_ADD_EXTRA_LIGHT": 4, + "PARTICLE_LIGHTING_OVERRIDE_COLOR": 3, + "PARTICLE_LIGHTING_OVERRIDE_POSITION": 2, "PARTICLE_LIGHTING_PER_PARTICLE": 0, "PARTICLE_LIGHTING_PER_PIXEL": -1, "PARTICLE_LIGHTING_PER_VERTEX": 1 @@ -8063,7 +7919,7 @@ "members": { "PARTICLE_SET_PARENT_IMMEDIATE": 1, "PARTICLE_SET_PARENT_NO": 0, - "PARTICLE_SET_PARENT_ROOT": 1 + "PARTICLE_SET_PARENT_ROOT": 2 }, "type": "uint32" }, diff --git a/output/particles_dll.rs b/output/particles_dll.rs index 00824550..671813dc 100644 --- a/output/particles_dll.rs +++ b/output/particles_dll.rs @@ -1,12 +1,12 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { // Module: particles.dll - // Class count: 438 + // Class count: 429 // Enum count: 71 pub mod particles_dll { // Alignment: 4 @@ -216,15 +216,19 @@ pub mod cs2_dumper { #[repr(u32)] pub enum ParticleParentSetMode_t { PARTICLE_SET_PARENT_NO = 0x0, - PARTICLE_SET_PARENT_IMMEDIATE = 0x1 + PARTICLE_SET_PARENT_IMMEDIATE = 0x1, + PARTICLE_SET_PARENT_ROOT = 0x2 } // Alignment: 4 - // Member count: 3 + // Member count: 6 #[repr(u32)] pub enum ParticleLightingQuality_t { PARTICLE_LIGHTING_PER_PARTICLE = 0x0, PARTICLE_LIGHTING_PER_VERTEX = 0x1, - PARTICLE_LIGHTING_PER_PIXEL = u32::MAX + PARTICLE_LIGHTING_PER_PIXEL = u32::MAX, + PARTICLE_LIGHTING_OVERRIDE_POSITION = 0x2, + PARTICLE_LIGHTING_OVERRIDE_COLOR = 0x3, + PARTICLE_LIGHTING_ADD_EXTRA_LIGHT = 0x4 } // Alignment: 4 // Member count: 8 @@ -723,10 +727,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapGravityToVector { - pub const m_vInput1: usize = 0x1C0; // CPerParticleVecInput - pub const m_nOutputField: usize = 0x838; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x83C; // ParticleSetMethod_t - pub const m_bNormalizedOutput: usize = 0x840; // bool + pub const m_vInput1: usize = 0x1D0; // CPerParticleVecInput + pub const m_nOutputField: usize = 0x888; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x88C; // ParticleSetMethod_t + pub const m_bNormalizedOutput: usize = 0x890; // bool } // Parent: None // Field count: 2 @@ -734,8 +738,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_Decay { - pub const m_bRopeDecay: usize = 0x1C0; // bool - pub const m_bForcePreserveParticleOrder: usize = 0x1C1; // bool + pub const m_bRopeDecay: usize = 0x1D0; // bool + pub const m_bForcePreserveParticleOrder: usize = 0x1D1; // bool } // Parent: None // Field count: 16 @@ -743,22 +747,22 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderDeferredLight { - pub const m_bUseAlphaTestWindow: usize = 0x210; // bool - pub const m_bUseTexture: usize = 0x211; // bool - pub const m_flRadiusScale: usize = 0x214; // float32 - pub const m_flAlphaScale: usize = 0x218; // float32 - pub const m_nAlpha2Field: usize = 0x21C; // ParticleAttributeIndex_t - pub const m_vecColorScale: usize = 0x220; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0x898; // ParticleColorBlendType_t - pub const m_flLightDistance: usize = 0x89C; // float32 - pub const m_flStartFalloff: usize = 0x8A0; // float32 - pub const m_flDistanceFalloff: usize = 0x8A4; // float32 - pub const m_flSpotFoV: usize = 0x8A8; // float32 - pub const m_nAlphaTestPointField: usize = 0x8AC; // ParticleAttributeIndex_t - pub const m_nAlphaTestRangeField: usize = 0x8B0; // ParticleAttributeIndex_t - pub const m_nAlphaTestSharpnessField: usize = 0x8B4; // ParticleAttributeIndex_t - pub const m_hTexture: usize = 0x8B8; // CStrongHandle - pub const m_nHSVShiftControlPoint: usize = 0x8C0; // int32 + pub const m_bUseAlphaTestWindow: usize = 0x220; // bool + pub const m_bUseTexture: usize = 0x221; // bool + pub const m_flRadiusScale: usize = 0x224; // float32 + pub const m_flAlphaScale: usize = 0x228; // float32 + pub const m_nAlpha2Field: usize = 0x22C; // ParticleAttributeIndex_t + pub const m_vecColorScale: usize = 0x230; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x8E8; // ParticleColorBlendType_t + pub const m_flLightDistance: usize = 0x8EC; // float32 + pub const m_flStartFalloff: usize = 0x8F0; // float32 + pub const m_flDistanceFalloff: usize = 0x8F4; // float32 + pub const m_flSpotFoV: usize = 0x8F8; // float32 + pub const m_nAlphaTestPointField: usize = 0x8FC; // ParticleAttributeIndex_t + pub const m_nAlphaTestRangeField: usize = 0x900; // ParticleAttributeIndex_t + pub const m_nAlphaTestSharpnessField: usize = 0x904; // ParticleAttributeIndex_t + pub const m_hTexture: usize = 0x908; // CStrongHandle + pub const m_nHSVShiftControlPoint: usize = 0x910; // int32 } // Parent: None // Field count: 8 @@ -766,14 +770,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapSpeedtoCP { - pub const m_nInControlPointNumber: usize = 0x1C8; // int32 - pub const m_nOutControlPointNumber: usize = 0x1CC; // int32 - pub const m_nField: usize = 0x1D0; // int32 - pub const m_flInputMin: usize = 0x1D4; // float32 - pub const m_flInputMax: usize = 0x1D8; // float32 - pub const m_flOutputMin: usize = 0x1DC; // float32 - pub const m_flOutputMax: usize = 0x1E0; // float32 - pub const m_bUseDeltaV: usize = 0x1E4; // bool + pub const m_nInControlPointNumber: usize = 0x1D8; // int32 + pub const m_nOutControlPointNumber: usize = 0x1DC; // int32 + pub const m_nField: usize = 0x1E0; // int32 + pub const m_flInputMin: usize = 0x1E4; // float32 + pub const m_flInputMax: usize = 0x1E8; // float32 + pub const m_flOutputMin: usize = 0x1EC; // float32 + pub const m_flOutputMax: usize = 0x1F0; // float32 + pub const m_bUseDeltaV: usize = 0x1F4; // bool } // Parent: None // Field count: 1 @@ -781,7 +785,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapTransformToVelocity { - pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput + pub const m_TransformInput: usize = 0x1D0; // CParticleTransformInput } // Parent: None // Field count: 1 @@ -797,7 +801,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CParticleFunctionPreEmission { - pub const m_bRunOnce: usize = 0x1C0; // bool + pub const m_bRunOnce: usize = 0x1D0; // bool } // Parent: None // Field count: 2 @@ -805,8 +809,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_FadeOutSimple { - pub const m_flFadeOutTime: usize = 0x1C0; // float32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flFadeOutTime: usize = 0x1D0; // float32 + pub const m_nFieldOutput: usize = 0x1D4; // ParticleAttributeIndex_t } // Parent: None // Field count: 5 @@ -814,11 +818,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SpringToVectorConstraint { - pub const m_flRestLength: usize = 0x1C0; // CPerParticleFloatInput - pub const m_flMinDistance: usize = 0x320; // CPerParticleFloatInput - pub const m_flMaxDistance: usize = 0x480; // CPerParticleFloatInput - pub const m_flRestingLength: usize = 0x5E0; // CPerParticleFloatInput - pub const m_vecAnchorVector: usize = 0x740; // CPerParticleVecInput + pub const m_flRestLength: usize = 0x1D0; // CPerParticleFloatInput + pub const m_flMinDistance: usize = 0x340; // CPerParticleFloatInput + pub const m_flMaxDistance: usize = 0x4B0; // CPerParticleFloatInput + pub const m_flRestingLength: usize = 0x620; // CPerParticleFloatInput + pub const m_vecAnchorVector: usize = 0x790; // CPerParticleVecInput } // Parent: None // Field count: 32 @@ -826,38 +830,38 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderRopes { - pub const m_bEnableFadingAndClamping: usize = 0x2C18; // bool - pub const m_flMinSize: usize = 0x2C1C; // float32 - pub const m_flMaxSize: usize = 0x2C20; // float32 - pub const m_flStartFadeSize: usize = 0x2C24; // float32 - pub const m_flEndFadeSize: usize = 0x2C28; // float32 - pub const m_flStartFadeDot: usize = 0x2C2C; // float32 - pub const m_flEndFadeDot: usize = 0x2C30; // float32 - pub const m_flRadiusTaper: usize = 0x2C34; // float32 - pub const m_nMinTesselation: usize = 0x2C38; // int32 - pub const m_nMaxTesselation: usize = 0x2C3C; // int32 - pub const m_flTessScale: usize = 0x2C40; // float32 - pub const m_flTextureVWorldSize: usize = 0x2C48; // CParticleCollectionRendererFloatInput - pub const m_flTextureVScrollRate: usize = 0x2DA8; // CParticleCollectionRendererFloatInput - pub const m_flTextureVOffset: usize = 0x2F08; // CParticleCollectionRendererFloatInput - pub const m_nTextureVParamsCP: usize = 0x3068; // int32 - pub const m_bClampV: usize = 0x306C; // bool - pub const m_nScaleCP1: usize = 0x3070; // int32 - pub const m_nScaleCP2: usize = 0x3074; // int32 - pub const m_flScaleVSizeByControlPointDistance: usize = 0x3078; // float32 - pub const m_flScaleVScrollByControlPointDistance: usize = 0x307C; // float32 - pub const m_flScaleVOffsetByControlPointDistance: usize = 0x3080; // float32 - pub const m_bUseScalarForTextureCoordinate: usize = 0x3085; // bool - pub const m_nScalarFieldForTextureCoordinate: usize = 0x3088; // ParticleAttributeIndex_t - pub const m_flScalarAttributeTextureCoordScale: usize = 0x308C; // float32 - pub const m_bReverseOrder: usize = 0x3090; // bool - pub const m_bClosedLoop: usize = 0x3091; // bool - pub const m_nSplitField: usize = 0x3094; // ParticleAttributeIndex_t - pub const m_bSortBySegmentID: usize = 0x3098; // bool - pub const m_nOrientationType: usize = 0x309C; // ParticleOrientationChoiceList_t - pub const m_nVectorFieldForOrientation: usize = 0x30A0; // ParticleAttributeIndex_t - pub const m_bDrawAsOpaque: usize = 0x30A4; // bool - pub const m_bGenerateNormals: usize = 0x30A5; // bool + pub const m_bEnableFadingAndClamping: usize = 0x2DE8; // bool + pub const m_flMinSize: usize = 0x2DEC; // float32 + pub const m_flMaxSize: usize = 0x2DF0; // float32 + pub const m_flStartFadeSize: usize = 0x2DF4; // float32 + pub const m_flEndFadeSize: usize = 0x2DF8; // float32 + pub const m_flStartFadeDot: usize = 0x2DFC; // float32 + pub const m_flEndFadeDot: usize = 0x2E00; // float32 + pub const m_flRadiusTaper: usize = 0x2E04; // float32 + pub const m_nMinTesselation: usize = 0x2E08; // int32 + pub const m_nMaxTesselation: usize = 0x2E0C; // int32 + pub const m_flTessScale: usize = 0x2E10; // float32 + pub const m_flTextureVWorldSize: usize = 0x2E18; // CParticleCollectionRendererFloatInput + pub const m_flTextureVScrollRate: usize = 0x2F88; // CParticleCollectionRendererFloatInput + pub const m_flTextureVOffset: usize = 0x30F8; // CParticleCollectionRendererFloatInput + pub const m_nTextureVParamsCP: usize = 0x3268; // int32 + pub const m_bClampV: usize = 0x326C; // bool + pub const m_nScaleCP1: usize = 0x3270; // int32 + pub const m_nScaleCP2: usize = 0x3274; // int32 + pub const m_flScaleVSizeByControlPointDistance: usize = 0x3278; // float32 + pub const m_flScaleVScrollByControlPointDistance: usize = 0x327C; // float32 + pub const m_flScaleVOffsetByControlPointDistance: usize = 0x3280; // float32 + pub const m_bUseScalarForTextureCoordinate: usize = 0x3285; // bool + pub const m_nScalarFieldForTextureCoordinate: usize = 0x3288; // ParticleAttributeIndex_t + pub const m_flScalarAttributeTextureCoordScale: usize = 0x328C; // float32 + pub const m_bReverseOrder: usize = 0x3290; // bool + pub const m_bClosedLoop: usize = 0x3291; // bool + pub const m_nSplitField: usize = 0x3294; // ParticleAttributeIndex_t + pub const m_bSortBySegmentID: usize = 0x3298; // bool + pub const m_nOrientationType: usize = 0x329C; // ParticleOrientationChoiceList_t + pub const m_nVectorFieldForOrientation: usize = 0x32A0; // ParticleAttributeIndex_t + pub const m_bDrawAsOpaque: usize = 0x32A4; // bool + pub const m_bGenerateNormals: usize = 0x32A5; // bool } // Parent: None // Field count: 19 @@ -865,25 +869,25 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_StatusEffectCitadel { - pub const m_flSFXColorWarpAmount: usize = 0x1C8; // float32 - pub const m_flSFXNormalAmount: usize = 0x1CC; // float32 - pub const m_flSFXMetalnessAmount: usize = 0x1D0; // float32 - pub const m_flSFXRoughnessAmount: usize = 0x1D4; // float32 - pub const m_flSFXSelfIllumAmount: usize = 0x1D8; // float32 - pub const m_flSFXSScale: usize = 0x1DC; // float32 - pub const m_flSFXSScrollX: usize = 0x1E0; // float32 - pub const m_flSFXSScrollY: usize = 0x1E4; // float32 - pub const m_flSFXSScrollZ: usize = 0x1E8; // float32 - pub const m_flSFXSOffsetX: usize = 0x1EC; // float32 - pub const m_flSFXSOffsetY: usize = 0x1F0; // float32 - pub const m_flSFXSOffsetZ: usize = 0x1F4; // float32 - pub const m_nDetailCombo: usize = 0x1F8; // DetailCombo_t - pub const m_flSFXSDetailAmount: usize = 0x1FC; // float32 - pub const m_flSFXSDetailScale: usize = 0x200; // float32 - pub const m_flSFXSDetailScrollX: usize = 0x204; // float32 - pub const m_flSFXSDetailScrollY: usize = 0x208; // float32 - pub const m_flSFXSDetailScrollZ: usize = 0x20C; // float32 - pub const m_flSFXSUseModelUVs: usize = 0x210; // float32 + pub const m_flSFXColorWarpAmount: usize = 0x1D8; // float32 + pub const m_flSFXNormalAmount: usize = 0x1DC; // float32 + pub const m_flSFXMetalnessAmount: usize = 0x1E0; // float32 + pub const m_flSFXRoughnessAmount: usize = 0x1E4; // float32 + pub const m_flSFXSelfIllumAmount: usize = 0x1E8; // float32 + pub const m_flSFXSScale: usize = 0x1EC; // float32 + pub const m_flSFXSScrollX: usize = 0x1F0; // float32 + pub const m_flSFXSScrollY: usize = 0x1F4; // float32 + pub const m_flSFXSScrollZ: usize = 0x1F8; // float32 + pub const m_flSFXSOffsetX: usize = 0x1FC; // float32 + pub const m_flSFXSOffsetY: usize = 0x200; // float32 + pub const m_flSFXSOffsetZ: usize = 0x204; // float32 + pub const m_nDetailCombo: usize = 0x208; // DetailCombo_t + pub const m_flSFXSDetailAmount: usize = 0x20C; // float32 + pub const m_flSFXSDetailScale: usize = 0x210; // float32 + pub const m_flSFXSDetailScrollX: usize = 0x214; // float32 + pub const m_flSFXSDetailScrollY: usize = 0x218; // float32 + pub const m_flSFXSDetailScrollZ: usize = 0x21C; // float32 + pub const m_flSFXSUseModelUVs: usize = 0x220; // float32 } // Parent: None // Field count: 12 @@ -891,18 +895,18 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderSound { - pub const m_flDurationScale: usize = 0x210; // float32 - pub const m_flSndLvlScale: usize = 0x214; // float32 - pub const m_flPitchScale: usize = 0x218; // float32 - pub const m_flVolumeScale: usize = 0x21C; // float32 - pub const m_nSndLvlField: usize = 0x220; // ParticleAttributeIndex_t - pub const m_nDurationField: usize = 0x224; // ParticleAttributeIndex_t - pub const m_nPitchField: usize = 0x228; // ParticleAttributeIndex_t - pub const m_nVolumeField: usize = 0x22C; // ParticleAttributeIndex_t - pub const m_nChannel: usize = 0x230; // int32 - pub const m_nCPReference: usize = 0x234; // int32 - pub const m_pszSoundName: usize = 0x238; // char[256] - pub const m_bSuppressStopSoundEvent: usize = 0x338; // bool + pub const m_flDurationScale: usize = 0x220; // float32 + pub const m_flSndLvlScale: usize = 0x224; // float32 + pub const m_flPitchScale: usize = 0x228; // float32 + pub const m_flVolumeScale: usize = 0x22C; // float32 + pub const m_nSndLvlField: usize = 0x230; // ParticleAttributeIndex_t + pub const m_nDurationField: usize = 0x234; // ParticleAttributeIndex_t + pub const m_nPitchField: usize = 0x238; // ParticleAttributeIndex_t + pub const m_nVolumeField: usize = 0x23C; // ParticleAttributeIndex_t + pub const m_nChannel: usize = 0x240; // int32 + pub const m_nCPReference: usize = 0x244; // int32 + pub const m_pszSoundName: usize = 0x248; // char[256] + pub const m_bSuppressStopSoundEvent: usize = 0x348; // bool } // Parent: None // Field count: 19 @@ -931,33 +935,19 @@ pub mod cs2_dumper { pub const m_bRightEye: usize = 0x44; // bool } // Parent: None - // Field count: 7 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SetControlPointsToParticle { - pub const m_nChildGroupID: usize = 0x1C0; // int32 - pub const m_nFirstControlPoint: usize = 0x1C4; // int32 - pub const m_nNumControlPoints: usize = 0x1C8; // int32 - pub const m_nFirstSourcePoint: usize = 0x1CC; // int32 - pub const m_bSetOrientation: usize = 0x1D0; // bool - pub const m_nOrientationMode: usize = 0x1D4; // ParticleOrientationSetMode_t - pub const m_nSetParent: usize = 0x1D8; // ParticleParentSetMode_t - } - // Parent: None // Field count: 8 // // Metadata: // MGetKV3ClassDefaults - pub mod C_OP_RemapSDFDistanceToVectorAttribute { - pub const m_nVectorFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nVectorFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flMinDistance: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_flMaxDistance: usize = 0x328; // CParticleCollectionFloatInput - pub const m_vValueBelowMin: usize = 0x488; // Vector - pub const m_vValueAtMin: usize = 0x494; // Vector - pub const m_vValueAtMax: usize = 0x4A0; // Vector - pub const m_vValueAboveMax: usize = 0x4AC; // Vector + pub mod C_OP_SetControlPointsToParticle { + pub const m_nChildGroupID: usize = 0x1D0; // int32 + pub const m_nFirstControlPoint: usize = 0x1D4; // int32 + pub const m_nNumControlPoints: usize = 0x1D8; // int32 + pub const m_nFirstSourcePoint: usize = 0x1DC; // int32 + pub const m_bReverse: usize = 0x1E0; // bool + pub const m_bSetOrientation: usize = 0x1E1; // bool + pub const m_nOrientationMode: usize = 0x1E4; // ParticleOrientationSetMode_t + pub const m_nSetParent: usize = 0x1E8; // ParticleParentSetMode_t } // Parent: None // Field count: 4 @@ -965,10 +955,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapCPVelocityToVector { - pub const m_nControlPoint: usize = 0x1C0; // int32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x1C8; // float32 - pub const m_bNormalize: usize = 0x1CC; // bool + pub const m_nControlPoint: usize = 0x1D0; // int32 + pub const m_nFieldOutput: usize = 0x1D4; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1D8; // float32 + pub const m_bNormalize: usize = 0x1DC; // bool } // Parent: None // Field count: 2 @@ -976,8 +966,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PointVectorAtNextParticle { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flInterpolation: usize = 0x1C8; // CPerParticleFloatInput + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_flInterpolation: usize = 0x1D8; // CPerParticleFloatInput } // Parent: None // Field count: 2 @@ -994,11 +984,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_OscillateScalarSimple { - pub const m_Rate: usize = 0x1C0; // float32 - pub const m_Frequency: usize = 0x1C4; // float32 - pub const m_nField: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_flOscMult: usize = 0x1CC; // float32 - pub const m_flOscAdd: usize = 0x1D0; // float32 + pub const m_Rate: usize = 0x1D0; // float32 + pub const m_Frequency: usize = 0x1D4; // float32 + pub const m_nField: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_flOscMult: usize = 0x1DC; // float32 + pub const m_flOscAdd: usize = 0x1E0; // float32 } // Parent: None // Field count: 18 @@ -1006,24 +996,24 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_StatusEffect { - pub const m_nDetail2Combo: usize = 0x1C8; // Detail2Combo_t - pub const m_flDetail2Rotation: usize = 0x1CC; // float32 - pub const m_flDetail2Scale: usize = 0x1D0; // float32 - pub const m_flDetail2BlendFactor: usize = 0x1D4; // float32 - pub const m_flColorWarpIntensity: usize = 0x1D8; // float32 - pub const m_flDiffuseWarpBlendToFull: usize = 0x1DC; // float32 - pub const m_flEnvMapIntensity: usize = 0x1E0; // float32 - pub const m_flAmbientScale: usize = 0x1E4; // float32 - pub const m_specularColor: usize = 0x1E8; // Color - pub const m_flSpecularScale: usize = 0x1EC; // float32 - pub const m_flSpecularExponent: usize = 0x1F0; // float32 - pub const m_flSpecularExponentBlendToFull: usize = 0x1F4; // float32 - pub const m_flSpecularBlendToFull: usize = 0x1F8; // float32 - pub const m_rimLightColor: usize = 0x1FC; // Color - pub const m_flRimLightScale: usize = 0x200; // float32 - pub const m_flReflectionsTintByBaseBlendToNone: usize = 0x204; // float32 - pub const m_flMetalnessBlendToFull: usize = 0x208; // float32 - pub const m_flSelfIllumBlendToFull: usize = 0x20C; // float32 + pub const m_nDetail2Combo: usize = 0x1D8; // Detail2Combo_t + pub const m_flDetail2Rotation: usize = 0x1DC; // float32 + pub const m_flDetail2Scale: usize = 0x1E0; // float32 + pub const m_flDetail2BlendFactor: usize = 0x1E4; // float32 + pub const m_flColorWarpIntensity: usize = 0x1E8; // float32 + pub const m_flDiffuseWarpBlendToFull: usize = 0x1EC; // float32 + pub const m_flEnvMapIntensity: usize = 0x1F0; // float32 + pub const m_flAmbientScale: usize = 0x1F4; // float32 + pub const m_specularColor: usize = 0x1F8; // Color + pub const m_flSpecularScale: usize = 0x1FC; // float32 + pub const m_flSpecularExponent: usize = 0x200; // float32 + pub const m_flSpecularExponentBlendToFull: usize = 0x204; // float32 + pub const m_flSpecularBlendToFull: usize = 0x208; // float32 + pub const m_rimLightColor: usize = 0x20C; // Color + pub const m_flRimLightScale: usize = 0x210; // float32 + pub const m_flReflectionsTintByBaseBlendToNone: usize = 0x214; // float32 + pub const m_flMetalnessBlendToFull: usize = 0x218; // float32 + pub const m_flSelfIllumBlendToFull: usize = 0x21C; // float32 } // Parent: None // Field count: 8 @@ -1031,14 +1021,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RtEnvCull { - pub const m_vecTestDir: usize = 0x1C8; // Vector - pub const m_vecTestNormal: usize = 0x1D4; // Vector - pub const m_bUseVelocity: usize = 0x1E0; // bool - pub const m_bCullOnMiss: usize = 0x1E1; // bool - pub const m_bLifeAdjust: usize = 0x1E2; // bool - pub const m_RtEnvName: usize = 0x1E3; // char[128] - pub const m_nRTEnvCP: usize = 0x264; // int32 - pub const m_nComponent: usize = 0x268; // int32 + pub const m_vecTestDir: usize = 0x1D8; // Vector + pub const m_vecTestNormal: usize = 0x1E4; // Vector + pub const m_bUseVelocity: usize = 0x1F0; // bool + pub const m_bCullOnMiss: usize = 0x1F1; // bool + pub const m_bLifeAdjust: usize = 0x1F2; // bool + pub const m_RtEnvName: usize = 0x1F3; // char[128] + pub const m_nRTEnvCP: usize = 0x274; // int32 + pub const m_nComponent: usize = 0x278; // int32 } // Parent: None // Field count: 5 @@ -1046,11 +1036,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ConstrainDistance { - pub const m_fMinDistance: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_fMaxDistance: usize = 0x320; // CParticleCollectionFloatInput - pub const m_nControlPointNumber: usize = 0x480; // int32 - pub const m_CenterOffset: usize = 0x484; // Vector - pub const m_bGlobalCenter: usize = 0x490; // bool + pub const m_fMinDistance: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_fMaxDistance: usize = 0x340; // CParticleCollectionFloatInput + pub const m_nControlPointNumber: usize = 0x4B0; // int32 + pub const m_CenterOffset: usize = 0x4B4; // Vector + pub const m_bGlobalCenter: usize = 0x4C0; // bool } // Parent: None // Field count: 4 @@ -1058,10 +1048,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomVector { - pub const m_vecMin: usize = 0x1C8; // Vector - pub const m_vecMax: usize = 0x1D4; // Vector - pub const m_nFieldOutput: usize = 0x1E0; // ParticleAttributeIndex_t - pub const m_randomnessParameters: usize = 0x1E4; // CRandomNumberGeneratorParameters + pub const m_vecMin: usize = 0x1D8; // Vector + pub const m_vecMax: usize = 0x1E4; // Vector + pub const m_nFieldOutput: usize = 0x1F0; // ParticleAttributeIndex_t + pub const m_randomnessParameters: usize = 0x1F4; // CRandomNumberGeneratorParameters } // Parent: None // Field count: 10 @@ -1069,16 +1059,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitialVelocityNoise { - pub const m_vecAbsVal: usize = 0x1C8; // Vector - pub const m_vecAbsValInv: usize = 0x1D4; // Vector - pub const m_vecOffsetLoc: usize = 0x1E0; // CPerParticleVecInput - pub const m_flOffset: usize = 0x858; // CPerParticleFloatInput - pub const m_vecOutputMin: usize = 0x9B8; // CPerParticleVecInput - pub const m_vecOutputMax: usize = 0x1030; // CPerParticleVecInput - pub const m_flNoiseScale: usize = 0x16A8; // CPerParticleFloatInput - pub const m_flNoiseScaleLoc: usize = 0x1808; // CPerParticleFloatInput - pub const m_TransformInput: usize = 0x1968; // CParticleTransformInput - pub const m_bIgnoreDt: usize = 0x19D0; // bool + pub const m_vecAbsVal: usize = 0x1D8; // Vector + pub const m_vecAbsValInv: usize = 0x1E4; // Vector + pub const m_vecOffsetLoc: usize = 0x1F0; // CPerParticleVecInput + pub const m_flOffset: usize = 0x8A8; // CPerParticleFloatInput + pub const m_vecOutputMin: usize = 0xA18; // CPerParticleVecInput + pub const m_vecOutputMax: usize = 0x10D0; // CPerParticleVecInput + pub const m_flNoiseScale: usize = 0x1788; // CPerParticleFloatInput + pub const m_flNoiseScaleLoc: usize = 0x18F8; // CPerParticleFloatInput + pub const m_TransformInput: usize = 0x1A68; // CParticleTransformInput + pub const m_bIgnoreDt: usize = 0x1AD0; // bool } // Parent: None // Field count: 5 @@ -1098,14 +1088,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapScalarOnceTimed { - pub const m_bProportional: usize = 0x1C0; // bool - pub const m_nFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1CC; // float32 - pub const m_flInputMax: usize = 0x1D0; // float32 - pub const m_flOutputMin: usize = 0x1D4; // float32 - pub const m_flOutputMax: usize = 0x1D8; // float32 - pub const m_flRemapTime: usize = 0x1DC; // float32 + pub const m_bProportional: usize = 0x1D0; // bool + pub const m_nFieldInput: usize = 0x1D4; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1DC; // float32 + pub const m_flInputMax: usize = 0x1E0; // float32 + pub const m_flOutputMin: usize = 0x1E4; // float32 + pub const m_flOutputMax: usize = 0x1E8; // float32 + pub const m_flRemapTime: usize = 0x1EC; // float32 } // Parent: None // Field count: 0 @@ -1120,10 +1110,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PlaneCull { - pub const m_nPlaneControlPoint: usize = 0x1C0; // int32 - pub const m_vecPlaneDirection: usize = 0x1C4; // Vector - pub const m_bLocalSpace: usize = 0x1D0; // bool - pub const m_flPlaneOffset: usize = 0x1D4; // float32 + pub const m_nPlaneControlPoint: usize = 0x1D0; // int32 + pub const m_vecPlaneDirection: usize = 0x1D4; // Vector + pub const m_bLocalSpace: usize = 0x1E0; // bool + pub const m_flPlaneOffset: usize = 0x1E4; // float32 } // Parent: None // Field count: 7 @@ -1131,13 +1121,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_VelocityRandom { - pub const m_nControlPointNumber: usize = 0x1C8; // int32 - pub const m_fSpeedMin: usize = 0x1D0; // CPerParticleFloatInput - pub const m_fSpeedMax: usize = 0x330; // CPerParticleFloatInput - pub const m_LocalCoordinateSystemSpeedMin: usize = 0x490; // CPerParticleVecInput - pub const m_LocalCoordinateSystemSpeedMax: usize = 0xB08; // CPerParticleVecInput - pub const m_bIgnoreDT: usize = 0x1180; // bool - pub const m_randomnessParameters: usize = 0x1184; // CRandomNumberGeneratorParameters + pub const m_nControlPointNumber: usize = 0x1D8; // int32 + pub const m_fSpeedMin: usize = 0x1E0; // CPerParticleFloatInput + pub const m_fSpeedMax: usize = 0x350; // CPerParticleFloatInput + pub const m_LocalCoordinateSystemSpeedMin: usize = 0x4C0; // CPerParticleVecInput + pub const m_LocalCoordinateSystemSpeedMax: usize = 0xB78; // CPerParticleVecInput + pub const m_bIgnoreDT: usize = 0x1230; // bool + pub const m_randomnessParameters: usize = 0x1234; // CRandomNumberGeneratorParameters } // Parent: None // Field count: 7 @@ -1145,13 +1135,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ModelDampenMovement { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_bBoundBox: usize = 0x1C4; // bool - pub const m_bOutside: usize = 0x1C5; // bool - pub const m_bUseBones: usize = 0x1C6; // bool - pub const m_HitboxSetName: usize = 0x1C7; // char[128] - pub const m_vecPosOffset: usize = 0x248; // CPerParticleVecInput - pub const m_fDrag: usize = 0x8C0; // float32 + pub const m_nControlPointNumber: usize = 0x1D0; // int32 + pub const m_bBoundBox: usize = 0x1D4; // bool + pub const m_bOutside: usize = 0x1D5; // bool + pub const m_bUseBones: usize = 0x1D6; // bool + pub const m_HitboxSetName: usize = 0x1D7; // char[128] + pub const m_vecPosOffset: usize = 0x258; // CPerParticleVecInput + pub const m_fDrag: usize = 0x910; // float32 } // Parent: None // Field count: 4 @@ -1159,10 +1149,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_TwistAroundAxis { - pub const m_fForceAmount: usize = 0x1D0; // float32 - pub const m_TwistAxis: usize = 0x1D4; // Vector - pub const m_bLocalSpace: usize = 0x1E0; // bool - pub const m_nControlPointNumber: usize = 0x1E4; // int32 + pub const m_fForceAmount: usize = 0x1E0; // float32 + pub const m_TwistAxis: usize = 0x1E4; // Vector + pub const m_bLocalSpace: usize = 0x1F0; // bool + pub const m_nControlPointNumber: usize = 0x1F4; // int32 } // Parent: None // Field count: 11 @@ -1170,17 +1160,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_TeleportBeam { - pub const m_nCPPosition: usize = 0x1C0; // int32 - pub const m_nCPVelocity: usize = 0x1C4; // int32 - pub const m_nCPMisc: usize = 0x1C8; // int32 - pub const m_nCPColor: usize = 0x1CC; // int32 - pub const m_nCPInvalidColor: usize = 0x1D0; // int32 - pub const m_nCPExtraArcData: usize = 0x1D4; // int32 - pub const m_vGravity: usize = 0x1D8; // Vector - pub const m_flArcMaxDuration: usize = 0x1E4; // float32 - pub const m_flSegmentBreak: usize = 0x1E8; // float32 - pub const m_flArcSpeed: usize = 0x1EC; // float32 - pub const m_flAlpha: usize = 0x1F0; // float32 + pub const m_nCPPosition: usize = 0x1D0; // int32 + pub const m_nCPVelocity: usize = 0x1D4; // int32 + pub const m_nCPMisc: usize = 0x1D8; // int32 + pub const m_nCPColor: usize = 0x1DC; // int32 + pub const m_nCPInvalidColor: usize = 0x1E0; // int32 + pub const m_nCPExtraArcData: usize = 0x1E4; // int32 + pub const m_vGravity: usize = 0x1E8; // Vector + pub const m_flArcMaxDuration: usize = 0x1F4; // float32 + pub const m_flSegmentBreak: usize = 0x1F8; // float32 + pub const m_flArcSpeed: usize = 0x1FC; // float32 + pub const m_flAlpha: usize = 0x200; // float32 } // Parent: None // Field count: 5 @@ -1188,11 +1178,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapExternalWindToCP { - pub const m_nCP: usize = 0x1C8; // int32 - pub const m_nCPOutput: usize = 0x1CC; // int32 - pub const m_vecScale: usize = 0x1D0; // CParticleCollectionVecInput - pub const m_bSetMagnitude: usize = 0x848; // bool - pub const m_nOutVectorField: usize = 0x84C; // int32 + pub const m_nCP: usize = 0x1D8; // int32 + pub const m_nCPOutput: usize = 0x1DC; // int32 + pub const m_vecScale: usize = 0x1E0; // CParticleCollectionVecInput + pub const m_bSetMagnitude: usize = 0x898; // bool + pub const m_nOutVectorField: usize = 0x89C; // int32 } // Parent: None // Field count: 65 @@ -1200,71 +1190,71 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CBaseRendererSource2 { - pub const m_flRadiusScale: usize = 0x210; // CParticleCollectionRendererFloatInput - pub const m_flAlphaScale: usize = 0x370; // CParticleCollectionRendererFloatInput - pub const m_flRollScale: usize = 0x4D0; // CParticleCollectionRendererFloatInput - pub const m_nAlpha2Field: usize = 0x630; // ParticleAttributeIndex_t - pub const m_vecColorScale: usize = 0x638; // CParticleCollectionRendererVecInput - pub const m_nColorBlendType: usize = 0xCB0; // ParticleColorBlendType_t - pub const m_nShaderType: usize = 0xCB4; // SpriteCardShaderType_t - pub const m_strShaderOverride: usize = 0xCB8; // CUtlString - pub const m_flCenterXOffset: usize = 0xCC0; // CParticleCollectionRendererFloatInput - pub const m_flCenterYOffset: usize = 0xE20; // CParticleCollectionRendererFloatInput - pub const m_flBumpStrength: usize = 0xF80; // float32 - pub const m_nCropTextureOverride: usize = 0xF84; // ParticleSequenceCropOverride_t - pub const m_vecTexturesInput: usize = 0xF88; // CUtlLeanVector - pub const m_flAnimationRate: usize = 0xF98; // float32 - pub const m_nAnimationType: usize = 0xF9C; // AnimationType_t - pub const m_bAnimateInFPS: usize = 0xFA0; // bool - pub const m_flMotionVectorScaleU: usize = 0xFA8; // CParticleCollectionRendererFloatInput - pub const m_flMotionVectorScaleV: usize = 0x1108; // CParticleCollectionRendererFloatInput - pub const m_flSelfIllumAmount: usize = 0x1268; // CParticleCollectionRendererFloatInput - pub const m_flDiffuseAmount: usize = 0x13C8; // CParticleCollectionRendererFloatInput - pub const m_flDiffuseClamp: usize = 0x1528; // CParticleCollectionRendererFloatInput - pub const m_nLightingControlPoint: usize = 0x1688; // int32 - pub const m_nSelfIllumPerParticle: usize = 0x168C; // ParticleAttributeIndex_t - pub const m_nOutputBlendMode: usize = 0x1690; // ParticleOutputBlendMode_t - pub const m_bGammaCorrectVertexColors: usize = 0x1694; // bool - pub const m_bSaturateColorPreAlphaBlend: usize = 0x1695; // bool - pub const m_flAddSelfAmount: usize = 0x1698; // CParticleCollectionRendererFloatInput - pub const m_flDesaturation: usize = 0x17F8; // CParticleCollectionRendererFloatInput - pub const m_flOverbrightFactor: usize = 0x1958; // CParticleCollectionRendererFloatInput - pub const m_nHSVShiftControlPoint: usize = 0x1AB8; // int32 - pub const m_nFogType: usize = 0x1ABC; // ParticleFogType_t - pub const m_flFogAmount: usize = 0x1AC0; // CParticleCollectionRendererFloatInput - pub const m_bTintByFOW: usize = 0x1C20; // bool - pub const m_bTintByGlobalLight: usize = 0x1C21; // bool - pub const m_nPerParticleAlphaReference: usize = 0x1C24; // SpriteCardPerParticleScale_t - pub const m_nPerParticleAlphaRefWindow: usize = 0x1C28; // SpriteCardPerParticleScale_t - pub const m_nAlphaReferenceType: usize = 0x1C2C; // ParticleAlphaReferenceType_t - pub const m_flAlphaReferenceSoftness: usize = 0x1C30; // CParticleCollectionRendererFloatInput - pub const m_flSourceAlphaValueToMapToZero: usize = 0x1D90; // CParticleCollectionRendererFloatInput - pub const m_flSourceAlphaValueToMapToOne: usize = 0x1EF0; // CParticleCollectionRendererFloatInput - pub const m_bRefract: usize = 0x2050; // bool - pub const m_bRefractSolid: usize = 0x2051; // bool - pub const m_flRefractAmount: usize = 0x2058; // CParticleCollectionRendererFloatInput - pub const m_nRefractBlurRadius: usize = 0x21B8; // int32 - pub const m_nRefractBlurType: usize = 0x21BC; // BlurFilterType_t - pub const m_bOnlyRenderInEffectsBloomPass: usize = 0x21C0; // bool - pub const m_bOnlyRenderInEffectsWaterPass: usize = 0x21C1; // bool - pub const m_bUseMixedResolutionRendering: usize = 0x21C2; // bool - pub const m_bOnlyRenderInEffecsGameOverlay: usize = 0x21C3; // bool - pub const m_stencilTestID: usize = 0x21C4; // char[128] - pub const m_bStencilTestExclude: usize = 0x2244; // bool - pub const m_stencilWriteID: usize = 0x2245; // char[128] - pub const m_bWriteStencilOnDepthPass: usize = 0x22C5; // bool - pub const m_bWriteStencilOnDepthFail: usize = 0x22C6; // bool - pub const m_bReverseZBuffering: usize = 0x22C7; // bool - pub const m_bDisableZBuffering: usize = 0x22C8; // bool - pub const m_nFeatheringMode: usize = 0x22CC; // ParticleDepthFeatheringMode_t - pub const m_flFeatheringMinDist: usize = 0x22D0; // CParticleCollectionRendererFloatInput - pub const m_flFeatheringMaxDist: usize = 0x2430; // CParticleCollectionRendererFloatInput - pub const m_flFeatheringFilter: usize = 0x2590; // CParticleCollectionRendererFloatInput - pub const m_flFeatheringDepthMapFilter: usize = 0x26F0; // CParticleCollectionRendererFloatInput - pub const m_flDepthBias: usize = 0x2850; // CParticleCollectionRendererFloatInput - pub const m_nSortMethod: usize = 0x29B0; // ParticleSortingChoiceList_t - pub const m_bBlendFramesSeq0: usize = 0x29B4; // bool - pub const m_bMaxLuminanceBlendingSequence0: usize = 0x29B5; // bool + pub const m_flRadiusScale: usize = 0x220; // CParticleCollectionRendererFloatInput + pub const m_flAlphaScale: usize = 0x390; // CParticleCollectionRendererFloatInput + pub const m_flRollScale: usize = 0x500; // CParticleCollectionRendererFloatInput + pub const m_nAlpha2Field: usize = 0x670; // ParticleAttributeIndex_t + pub const m_vecColorScale: usize = 0x678; // CParticleCollectionRendererVecInput + pub const m_nColorBlendType: usize = 0xD30; // ParticleColorBlendType_t + pub const m_nShaderType: usize = 0xD34; // SpriteCardShaderType_t + pub const m_strShaderOverride: usize = 0xD38; // CUtlString + pub const m_flCenterXOffset: usize = 0xD40; // CParticleCollectionRendererFloatInput + pub const m_flCenterYOffset: usize = 0xEB0; // CParticleCollectionRendererFloatInput + pub const m_flBumpStrength: usize = 0x1020; // float32 + pub const m_nCropTextureOverride: usize = 0x1024; // ParticleSequenceCropOverride_t + pub const m_vecTexturesInput: usize = 0x1028; // CUtlLeanVector + pub const m_flAnimationRate: usize = 0x1038; // float32 + pub const m_nAnimationType: usize = 0x103C; // AnimationType_t + pub const m_bAnimateInFPS: usize = 0x1040; // bool + pub const m_flMotionVectorScaleU: usize = 0x1048; // CParticleCollectionRendererFloatInput + pub const m_flMotionVectorScaleV: usize = 0x11B8; // CParticleCollectionRendererFloatInput + pub const m_flSelfIllumAmount: usize = 0x1328; // CParticleCollectionRendererFloatInput + pub const m_flDiffuseAmount: usize = 0x1498; // CParticleCollectionRendererFloatInput + pub const m_flDiffuseClamp: usize = 0x1608; // CParticleCollectionRendererFloatInput + pub const m_nLightingControlPoint: usize = 0x1778; // int32 + pub const m_nSelfIllumPerParticle: usize = 0x177C; // ParticleAttributeIndex_t + pub const m_nOutputBlendMode: usize = 0x1780; // ParticleOutputBlendMode_t + pub const m_bGammaCorrectVertexColors: usize = 0x1784; // bool + pub const m_bSaturateColorPreAlphaBlend: usize = 0x1785; // bool + pub const m_flAddSelfAmount: usize = 0x1788; // CParticleCollectionRendererFloatInput + pub const m_flDesaturation: usize = 0x18F8; // CParticleCollectionRendererFloatInput + pub const m_flOverbrightFactor: usize = 0x1A68; // CParticleCollectionRendererFloatInput + pub const m_nHSVShiftControlPoint: usize = 0x1BD8; // int32 + pub const m_nFogType: usize = 0x1BDC; // ParticleFogType_t + pub const m_flFogAmount: usize = 0x1BE0; // CParticleCollectionRendererFloatInput + pub const m_bTintByFOW: usize = 0x1D50; // bool + pub const m_bTintByGlobalLight: usize = 0x1D51; // bool + pub const m_nPerParticleAlphaReference: usize = 0x1D54; // SpriteCardPerParticleScale_t + pub const m_nPerParticleAlphaRefWindow: usize = 0x1D58; // SpriteCardPerParticleScale_t + pub const m_nAlphaReferenceType: usize = 0x1D5C; // ParticleAlphaReferenceType_t + pub const m_flAlphaReferenceSoftness: usize = 0x1D60; // CParticleCollectionRendererFloatInput + pub const m_flSourceAlphaValueToMapToZero: usize = 0x1ED0; // CParticleCollectionRendererFloatInput + pub const m_flSourceAlphaValueToMapToOne: usize = 0x2040; // CParticleCollectionRendererFloatInput + pub const m_bRefract: usize = 0x21B0; // bool + pub const m_bRefractSolid: usize = 0x21B1; // bool + pub const m_flRefractAmount: usize = 0x21B8; // CParticleCollectionRendererFloatInput + pub const m_nRefractBlurRadius: usize = 0x2328; // int32 + pub const m_nRefractBlurType: usize = 0x232C; // BlurFilterType_t + pub const m_bOnlyRenderInEffectsBloomPass: usize = 0x2330; // bool + pub const m_bOnlyRenderInEffectsWaterPass: usize = 0x2331; // bool + pub const m_bUseMixedResolutionRendering: usize = 0x2332; // bool + pub const m_bOnlyRenderInEffecsGameOverlay: usize = 0x2333; // bool + pub const m_stencilTestID: usize = 0x2334; // char[128] + pub const m_bStencilTestExclude: usize = 0x23B4; // bool + pub const m_stencilWriteID: usize = 0x23B5; // char[128] + pub const m_bWriteStencilOnDepthPass: usize = 0x2435; // bool + pub const m_bWriteStencilOnDepthFail: usize = 0x2436; // bool + pub const m_bReverseZBuffering: usize = 0x2437; // bool + pub const m_bDisableZBuffering: usize = 0x2438; // bool + pub const m_nFeatheringMode: usize = 0x243C; // ParticleDepthFeatheringMode_t + pub const m_flFeatheringMinDist: usize = 0x2440; // CParticleCollectionRendererFloatInput + pub const m_flFeatheringMaxDist: usize = 0x25B0; // CParticleCollectionRendererFloatInput + pub const m_flFeatheringFilter: usize = 0x2720; // CParticleCollectionRendererFloatInput + pub const m_flFeatheringDepthMapFilter: usize = 0x2890; // CParticleCollectionRendererFloatInput + pub const m_flDepthBias: usize = 0x2A00; // CParticleCollectionRendererFloatInput + pub const m_nSortMethod: usize = 0x2B70; // ParticleSortingChoiceList_t + pub const m_bBlendFramesSeq0: usize = 0x2B74; // bool + pub const m_bMaxLuminanceBlendingSequence0: usize = 0x2B75; // bool } // Parent: None // Field count: 0 @@ -1279,9 +1269,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_OrientTo2dDirection { - pub const m_flRotOffset: usize = 0x1C0; // float32 - pub const m_flSpinStrength: usize = 0x1C4; // float32 - pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t + pub const m_flRotOffset: usize = 0x1D0; // float32 + pub const m_flSpinStrength: usize = 0x1D4; // float32 + pub const m_nFieldOutput: usize = 0x1D8; // ParticleAttributeIndex_t } // Parent: None // Field count: 8 @@ -1289,14 +1279,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapDotProductToCP { - pub const m_nInputCP1: usize = 0x1C8; // int32 - pub const m_nInputCP2: usize = 0x1CC; // int32 - pub const m_nOutputCP: usize = 0x1D0; // int32 - pub const m_nOutVectorField: usize = 0x1D4; // int32 - pub const m_flInputMin: usize = 0x1D8; // CParticleCollectionFloatInput - pub const m_flInputMax: usize = 0x338; // CParticleCollectionFloatInput - pub const m_flOutputMin: usize = 0x498; // CParticleCollectionFloatInput - pub const m_flOutputMax: usize = 0x5F8; // CParticleCollectionFloatInput + pub const m_nInputCP1: usize = 0x1D8; // int32 + pub const m_nInputCP2: usize = 0x1DC; // int32 + pub const m_nOutputCP: usize = 0x1E0; // int32 + pub const m_nOutVectorField: usize = 0x1E4; // int32 + pub const m_flInputMin: usize = 0x1E8; // CParticleCollectionFloatInput + pub const m_flInputMax: usize = 0x358; // CParticleCollectionFloatInput + pub const m_flOutputMin: usize = 0x4C8; // CParticleCollectionFloatInput + pub const m_flOutputMax: usize = 0x638; // CParticleCollectionFloatInput } // Parent: None // Field count: 4 @@ -1304,10 +1294,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapParticleCountToNamedModelElementScalar { - pub const m_hModel: usize = 0x1F8; // CStrongHandle - pub const m_outputMinName: usize = 0x200; // CUtlString - pub const m_outputMaxName: usize = 0x208; // CUtlString - pub const m_bModelFromRenderer: usize = 0x210; // bool + pub const m_hModel: usize = 0x208; // CStrongHandle + pub const m_outputMinName: usize = 0x210; // CUtlString + pub const m_outputMaxName: usize = 0x218; // CUtlString + pub const m_bModelFromRenderer: usize = 0x220; // bool } // Parent: None // Field count: 20 @@ -1315,26 +1305,26 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderTrails { - pub const m_bEnableFadingAndClamping: usize = 0x2EF0; // bool - pub const m_flStartFadeDot: usize = 0x2EF4; // float32 - pub const m_flEndFadeDot: usize = 0x2EF8; // float32 - pub const m_nPrevPntSource: usize = 0x2EFC; // ParticleAttributeIndex_t - pub const m_flMaxLength: usize = 0x2F00; // float32 - pub const m_flMinLength: usize = 0x2F04; // float32 - pub const m_bIgnoreDT: usize = 0x2F08; // bool - pub const m_flConstrainRadiusToLengthRatio: usize = 0x2F0C; // float32 - pub const m_flLengthScale: usize = 0x2F10; // float32 - pub const m_flLengthFadeInTime: usize = 0x2F14; // float32 - pub const m_flRadiusHeadTaper: usize = 0x2F18; // CPerParticleFloatInput - pub const m_vecHeadColorScale: usize = 0x3078; // CParticleCollectionVecInput - pub const m_flHeadAlphaScale: usize = 0x36F0; // CPerParticleFloatInput - pub const m_flRadiusTaper: usize = 0x3850; // CPerParticleFloatInput - pub const m_vecTailColorScale: usize = 0x39B0; // CParticleCollectionVecInput - pub const m_flTailAlphaScale: usize = 0x4028; // CPerParticleFloatInput - pub const m_nHorizCropField: usize = 0x4188; // ParticleAttributeIndex_t - pub const m_nVertCropField: usize = 0x418C; // ParticleAttributeIndex_t - pub const m_flForwardShift: usize = 0x4190; // float32 - pub const m_bFlipUVBasedOnPitchYaw: usize = 0x4194; // bool + pub const m_bEnableFadingAndClamping: usize = 0x30E0; // bool + pub const m_flStartFadeDot: usize = 0x30E4; // float32 + pub const m_flEndFadeDot: usize = 0x30E8; // float32 + pub const m_nPrevPntSource: usize = 0x30EC; // ParticleAttributeIndex_t + pub const m_flMaxLength: usize = 0x30F0; // float32 + pub const m_flMinLength: usize = 0x30F4; // float32 + pub const m_bIgnoreDT: usize = 0x30F8; // bool + pub const m_flConstrainRadiusToLengthRatio: usize = 0x30FC; // float32 + pub const m_flLengthScale: usize = 0x3100; // float32 + pub const m_flLengthFadeInTime: usize = 0x3104; // float32 + pub const m_flRadiusHeadTaper: usize = 0x3108; // CPerParticleFloatInput + pub const m_vecHeadColorScale: usize = 0x3278; // CParticleCollectionVecInput + pub const m_flHeadAlphaScale: usize = 0x3930; // CPerParticleFloatInput + pub const m_flRadiusTaper: usize = 0x3AA0; // CPerParticleFloatInput + pub const m_vecTailColorScale: usize = 0x3C10; // CParticleCollectionVecInput + pub const m_flTailAlphaScale: usize = 0x42C8; // CPerParticleFloatInput + pub const m_nHorizCropField: usize = 0x4438; // ParticleAttributeIndex_t + pub const m_nVertCropField: usize = 0x443C; // ParticleAttributeIndex_t + pub const m_flForwardShift: usize = 0x4440; // float32 + pub const m_bFlipUVBasedOnPitchYaw: usize = 0x4444; // bool } // Parent: None // Field count: 3 @@ -1342,22 +1332,23 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointPositionToTimeOfDayValue { - pub const m_nControlPointNumber: usize = 0x1C8; // int32 - pub const m_pszTimeOfDayParameter: usize = 0x1CC; // char[128] - pub const m_vecDefaultValue: usize = 0x24C; // Vector + pub const m_nControlPointNumber: usize = 0x1D8; // int32 + pub const m_pszTimeOfDayParameter: usize = 0x1DC; // char[128] + pub const m_vecDefaultValue: usize = 0x25C; // Vector } // Parent: None - // Field count: 6 + // Field count: 7 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DecayMaintainCount { - pub const m_nParticlesToMaintain: usize = 0x1C0; // int32 - pub const m_flDecayDelay: usize = 0x1C4; // float32 - pub const m_nSnapshotControlPoint: usize = 0x1C8; // int32 - pub const m_bLifespanDecay: usize = 0x1CC; // bool - pub const m_flScale: usize = 0x1D0; // CParticleCollectionFloatInput - pub const m_bKillNewest: usize = 0x330; // bool + pub const m_nParticlesToMaintain: usize = 0x1D0; // int32 + pub const m_flDecayDelay: usize = 0x1D4; // float32 + pub const m_nSnapshotControlPoint: usize = 0x1D8; // int32 + pub const m_strSnapshotSubset: usize = 0x1E0; // CUtlString + pub const m_bLifespanDecay: usize = 0x1E8; // bool + pub const m_flScale: usize = 0x1F0; // CParticleCollectionFloatInput + pub const m_bKillNewest: usize = 0x360; // bool } // Parent: None // Field count: 3 @@ -1365,9 +1356,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomModelSequence { - pub const m_ActivityName: usize = 0x1C8; // char[256] - pub const m_SequenceName: usize = 0x2C8; // char[256] - pub const m_hModel: usize = 0x3C8; // CStrongHandle + pub const m_ActivityName: usize = 0x1D8; // char[256] + pub const m_SequenceName: usize = 0x2D8; // char[256] + pub const m_hModel: usize = 0x3D8; // CStrongHandle } // Parent: None // Field count: 5 @@ -1375,11 +1366,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ExternalGameImpulseForce { - pub const m_flForceScale: usize = 0x1D0; // CPerParticleFloatInput - pub const m_bRopes: usize = 0x330; // bool - pub const m_bRopesZOnly: usize = 0x331; // bool - pub const m_bExplosions: usize = 0x332; // bool - pub const m_bParticles: usize = 0x333; // bool + pub const m_flForceScale: usize = 0x1E0; // CPerParticleFloatInput + pub const m_bRopes: usize = 0x350; // bool + pub const m_bRopesZOnly: usize = 0x351; // bool + pub const m_bExplosions: usize = 0x352; // bool + pub const m_bParticles: usize = 0x353; // bool } // Parent: None // Field count: 11 @@ -1387,17 +1378,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapAverageHitboxSpeedtoCP { - pub const m_nInControlPointNumber: usize = 0x1C8; // int32 - pub const m_nOutControlPointNumber: usize = 0x1CC; // int32 - pub const m_nField: usize = 0x1D0; // int32 - pub const m_nHitboxDataType: usize = 0x1D4; // ParticleHitboxDataSelection_t - pub const m_flInputMin: usize = 0x1D8; // CParticleCollectionFloatInput - pub const m_flInputMax: usize = 0x338; // CParticleCollectionFloatInput - pub const m_flOutputMin: usize = 0x498; // CParticleCollectionFloatInput - pub const m_flOutputMax: usize = 0x5F8; // CParticleCollectionFloatInput - pub const m_nHeightControlPointNumber: usize = 0x758; // int32 - pub const m_vecComparisonVelocity: usize = 0x760; // CParticleCollectionVecInput - pub const m_HitboxSetName: usize = 0xDD8; // char[128] + pub const m_nInControlPointNumber: usize = 0x1D8; // int32 + pub const m_nOutControlPointNumber: usize = 0x1DC; // int32 + pub const m_nField: usize = 0x1E0; // int32 + pub const m_nHitboxDataType: usize = 0x1E4; // ParticleHitboxDataSelection_t + pub const m_flInputMin: usize = 0x1E8; // CParticleCollectionFloatInput + pub const m_flInputMax: usize = 0x358; // CParticleCollectionFloatInput + pub const m_flOutputMin: usize = 0x4C8; // CParticleCollectionFloatInput + pub const m_flOutputMax: usize = 0x638; // CParticleCollectionFloatInput + pub const m_nHeightControlPointNumber: usize = 0x7A8; // int32 + pub const m_vecComparisonVelocity: usize = 0x7B0; // CParticleCollectionVecInput + pub const m_HitboxSetName: usize = 0xE68; // char[128] } // Parent: None // Field count: 4 @@ -1405,10 +1396,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomAlpha { - pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_nAlphaMin: usize = 0x1CC; // int32 - pub const m_nAlphaMax: usize = 0x1D0; // int32 - pub const m_flAlphaRandExponent: usize = 0x1DC; // float32 + pub const m_nFieldOutput: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_nAlphaMin: usize = 0x1DC; // int32 + pub const m_nAlphaMax: usize = 0x1E0; // int32 + pub const m_flAlphaRandExponent: usize = 0x1EC; // float32 } // Parent: None // Field count: 2 @@ -1416,8 +1407,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_NormalizeVector { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x1C4; // float32 + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1D4; // float32 } // Parent: None // Field count: 2 @@ -1425,8 +1416,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_FadeInSimple { - pub const m_flFadeInTime: usize = 0x1C0; // float32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flFadeInTime: usize = 0x1D0; // float32 + pub const m_nFieldOutput: usize = 0x1D4; // ParticleAttributeIndex_t } // Parent: None // Field count: 5 @@ -1434,11 +1425,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RepeatedTriggerChildGroup { - pub const m_nChildGroupID: usize = 0x1C8; // int32 - pub const m_flClusterRefireTime: usize = 0x1D0; // CParticleCollectionFloatInput - pub const m_flClusterSize: usize = 0x330; // CParticleCollectionFloatInput - pub const m_flClusterCooldown: usize = 0x490; // CParticleCollectionFloatInput - pub const m_bLimitChildCount: usize = 0x5F0; // bool + pub const m_nChildGroupID: usize = 0x1D8; // int32 + pub const m_flClusterRefireTime: usize = 0x1E0; // CParticleCollectionFloatInput + pub const m_flClusterSize: usize = 0x350; // CParticleCollectionFloatInput + pub const m_flClusterCooldown: usize = 0x4C0; // CParticleCollectionFloatInput + pub const m_bLimitChildCount: usize = 0x630; // bool } // Parent: None // Field count: 3 @@ -1446,9 +1437,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapVelocityToVector { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x1C4; // float32 - pub const m_bNormalize: usize = 0x1C8; // bool + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1D4; // float32 + pub const m_bNormalize: usize = 0x1D8; // bool } // Parent: None // Field count: 9 @@ -1456,15 +1447,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_SetHitboxToClosest { - pub const m_nControlPointNumber: usize = 0x1C8; // int32 - pub const m_nDesiredHitbox: usize = 0x1CC; // int32 - pub const m_vecHitBoxScale: usize = 0x1D0; // CParticleCollectionVecInput - pub const m_HitboxSetName: usize = 0x848; // char[128] - pub const m_bUseBones: usize = 0x8C8; // bool - pub const m_bUseClosestPointOnHitbox: usize = 0x8C9; // bool - pub const m_nTestType: usize = 0x8CC; // ClosestPointTestType_t - pub const m_flHybridRatio: usize = 0x8D0; // CParticleCollectionFloatInput - pub const m_bUpdatePosition: usize = 0xA30; // bool + pub const m_nControlPointNumber: usize = 0x1D8; // int32 + pub const m_nDesiredHitbox: usize = 0x1DC; // int32 + pub const m_vecHitBoxScale: usize = 0x1E0; // CParticleCollectionVecInput + pub const m_HitboxSetName: usize = 0x898; // char[128] + pub const m_bUseBones: usize = 0x918; // bool + pub const m_bUseClosestPointOnHitbox: usize = 0x919; // bool + pub const m_nTestType: usize = 0x91C; // ClosestPointTestType_t + pub const m_flHybridRatio: usize = 0x920; // CParticleCollectionFloatInput + pub const m_bUpdatePosition: usize = 0xA90; // bool } // Parent: None // Field count: 11 @@ -1472,17 +1463,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RingWave { - pub const m_TransformInput: usize = 0x1C8; // CParticleTransformInput - pub const m_flParticlesPerOrbit: usize = 0x230; // CParticleCollectionFloatInput - pub const m_flInitialRadius: usize = 0x390; // CPerParticleFloatInput - pub const m_flThickness: usize = 0x4F0; // CPerParticleFloatInput - pub const m_flInitialSpeedMin: usize = 0x650; // CPerParticleFloatInput - pub const m_flInitialSpeedMax: usize = 0x7B0; // CPerParticleFloatInput - pub const m_flRoll: usize = 0x910; // CPerParticleFloatInput - pub const m_flPitch: usize = 0xA70; // CPerParticleFloatInput - pub const m_flYaw: usize = 0xBD0; // CPerParticleFloatInput - pub const m_bEvenDistribution: usize = 0xD30; // bool - pub const m_bXYVelocityOnly: usize = 0xD31; // bool + pub const m_TransformInput: usize = 0x1D8; // CParticleTransformInput + pub const m_flParticlesPerOrbit: usize = 0x240; // CParticleCollectionFloatInput + pub const m_flInitialRadius: usize = 0x3B0; // CPerParticleFloatInput + pub const m_flThickness: usize = 0x520; // CPerParticleFloatInput + pub const m_flInitialSpeedMin: usize = 0x690; // CPerParticleFloatInput + pub const m_flInitialSpeedMax: usize = 0x800; // CPerParticleFloatInput + pub const m_flRoll: usize = 0x970; // CPerParticleFloatInput + pub const m_flPitch: usize = 0xAE0; // CPerParticleFloatInput + pub const m_flYaw: usize = 0xC50; // CPerParticleFloatInput + pub const m_bEvenDistribution: usize = 0xDC0; // bool + pub const m_bXYVelocityOnly: usize = 0xDC1; // bool } // Parent: None // Field count: 3 @@ -1490,9 +1481,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomTrailLength { - pub const m_flMinLength: usize = 0x1C8; // float32 - pub const m_flMaxLength: usize = 0x1CC; // float32 - pub const m_flLengthRandExponent: usize = 0x1D0; // float32 + pub const m_flMinLength: usize = 0x1D8; // float32 + pub const m_flMaxLength: usize = 0x1DC; // float32 + pub const m_flLengthRandExponent: usize = 0x1E0; // float32 } // Parent: None // Field count: 7 @@ -1500,13 +1491,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapScalar { - pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C8; // float32 - pub const m_flInputMax: usize = 0x1CC; // float32 - pub const m_flOutputMin: usize = 0x1D0; // float32 - pub const m_flOutputMax: usize = 0x1D4; // float32 - pub const m_bOldCode: usize = 0x1D8; // bool + pub const m_nFieldInput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1D4; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1D8; // float32 + pub const m_flInputMax: usize = 0x1DC; // float32 + pub const m_flOutputMin: usize = 0x1E0; // float32 + pub const m_flOutputMax: usize = 0x1E4; // float32 + pub const m_bOldCode: usize = 0x1E8; // bool } // Parent: None // Field count: 13 @@ -1514,19 +1505,19 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DistanceBetweenTransforms { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_TransformStart: usize = 0x1C8; // CParticleTransformInput - pub const m_TransformEnd: usize = 0x230; // CParticleTransformInput - pub const m_flInputMin: usize = 0x298; // CPerParticleFloatInput - pub const m_flInputMax: usize = 0x3F8; // CPerParticleFloatInput - pub const m_flOutputMin: usize = 0x558; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x6B8; // CPerParticleFloatInput - pub const m_flMaxTraceLength: usize = 0x818; // float32 - pub const m_flLOSScale: usize = 0x81C; // float32 - pub const m_CollisionGroupName: usize = 0x820; // char[128] - pub const m_nTraceSet: usize = 0x8A0; // ParticleTraceSet_t - pub const m_bLOS: usize = 0x8A4; // bool - pub const m_nSetMethod: usize = 0x8A8; // ParticleSetMethod_t + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_TransformStart: usize = 0x1D8; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x240; // CParticleTransformInput + pub const m_flInputMin: usize = 0x2A8; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x418; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x588; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x6F8; // CPerParticleFloatInput + pub const m_flMaxTraceLength: usize = 0x868; // float32 + pub const m_flLOSScale: usize = 0x86C; // float32 + pub const m_CollisionGroupName: usize = 0x870; // char[128] + pub const m_nTraceSet: usize = 0x8F0; // ParticleTraceSet_t + pub const m_bLOS: usize = 0x8F4; // bool + pub const m_nSetMethod: usize = 0x8F8; // ParticleSetMethod_t } // Parent: None // Field count: 1 @@ -1534,7 +1525,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DecayOffscreen { - pub const m_flOffscreenTime: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_flOffscreenTime: usize = 0x1D0; // CParticleCollectionFloatInput } // Parent: None // Field count: 6 @@ -1544,12 +1535,12 @@ pub mod cs2_dumper { // MParticleReplacementOp // MGetKV3ClassDefaults pub mod C_INIT_CreateSequentialPath { - pub const m_fMaxDistance: usize = 0x1C8; // float32 - pub const m_flNumToAssign: usize = 0x1CC; // float32 - pub const m_bLoop: usize = 0x1D0; // bool - pub const m_bCPPairs: usize = 0x1D1; // bool - pub const m_bSaveOffset: usize = 0x1D2; // bool - pub const m_PathParams: usize = 0x1E0; // CPathParameters + pub const m_fMaxDistance: usize = 0x1D8; // float32 + pub const m_flNumToAssign: usize = 0x1DC; // float32 + pub const m_bLoop: usize = 0x1E0; // bool + pub const m_bCPPairs: usize = 0x1E1; // bool + pub const m_bSaveOffset: usize = 0x1E2; // bool + pub const m_PathParams: usize = 0x1F0; // CPathParameters } // Parent: None // Field count: 1 @@ -1557,7 +1548,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_EndCapTimedDecay { - pub const m_flDecayTime: usize = 0x1C0; // float32 + pub const m_flDecayTime: usize = 0x1D0; // float32 } // Parent: None // Field count: 5 @@ -1565,11 +1556,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapDistanceToLineSegmentBase { - pub const m_nCP0: usize = 0x1C0; // int32 - pub const m_nCP1: usize = 0x1C4; // int32 - pub const m_flMinInputValue: usize = 0x1C8; // float32 - pub const m_flMaxInputValue: usize = 0x1CC; // float32 - pub const m_bInfiniteLine: usize = 0x1D0; // bool + pub const m_nCP0: usize = 0x1D0; // int32 + pub const m_nCP1: usize = 0x1D4; // int32 + pub const m_flMinInputValue: usize = 0x1D8; // float32 + pub const m_flMaxInputValue: usize = 0x1DC; // float32 + pub const m_bInfiniteLine: usize = 0x1E0; // bool } // Parent: None // Field count: 12 @@ -1577,18 +1568,18 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ContinuousEmitter { - pub const m_flEmissionDuration: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_flStartTime: usize = 0x328; // CParticleCollectionFloatInput - pub const m_flEmitRate: usize = 0x488; // CParticleCollectionFloatInput - pub const m_flEmissionScale: usize = 0x5E8; // float32 - pub const m_flScalePerParentParticle: usize = 0x5EC; // float32 - pub const m_bInitFromKilledParentParticles: usize = 0x5F0; // bool - pub const m_nEventType: usize = 0x5F4; // EventTypeSelection_t - pub const m_nSnapshotControlPoint: usize = 0x5F8; // int32 - pub const m_strSnapshotSubset: usize = 0x600; // CUtlString - pub const m_nLimitPerUpdate: usize = 0x608; // int32 - pub const m_bForceEmitOnFirstUpdate: usize = 0x60C; // bool - pub const m_bForceEmitOnLastUpdate: usize = 0x60D; // bool + pub const m_flEmissionDuration: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_flStartTime: usize = 0x348; // CParticleCollectionFloatInput + pub const m_flEmitRate: usize = 0x4B8; // CParticleCollectionFloatInput + pub const m_flEmissionScale: usize = 0x628; // float32 + pub const m_flScalePerParentParticle: usize = 0x62C; // float32 + pub const m_bInitFromKilledParentParticles: usize = 0x630; // bool + pub const m_nEventType: usize = 0x634; // EventTypeSelection_t + pub const m_nSnapshotControlPoint: usize = 0x638; // int32 + pub const m_strSnapshotSubset: usize = 0x640; // CUtlString + pub const m_nLimitPerUpdate: usize = 0x648; // int32 + pub const m_bForceEmitOnFirstUpdate: usize = 0x64C; // bool + pub const m_bForceEmitOnLastUpdate: usize = 0x64D; // bool } // Parent: None // Field count: 6 @@ -1596,12 +1587,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_OscillateVectorSimple { - pub const m_Rate: usize = 0x1C0; // Vector - pub const m_Frequency: usize = 0x1CC; // Vector - pub const m_nField: usize = 0x1D8; // ParticleAttributeIndex_t - pub const m_flOscMult: usize = 0x1DC; // float32 - pub const m_flOscAdd: usize = 0x1E0; // float32 - pub const m_bOffset: usize = 0x1E4; // bool + pub const m_Rate: usize = 0x1D0; // Vector + pub const m_Frequency: usize = 0x1DC; // Vector + pub const m_nField: usize = 0x1E8; // ParticleAttributeIndex_t + pub const m_flOscMult: usize = 0x1EC; // float32 + pub const m_flOscAdd: usize = 0x1F0; // float32 + pub const m_bOffset: usize = 0x1F4; // bool } // Parent: None // Field count: 1 @@ -1609,7 +1600,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_SequenceLifeTime { - pub const m_flFramerate: usize = 0x1C8; // float32 + pub const m_flFramerate: usize = 0x1D8; // float32 } // Parent: None // Field count: 7 @@ -1617,31 +1608,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_MoveBetweenPoints { - pub const m_flSpeedMin: usize = 0x1C8; // CPerParticleFloatInput - pub const m_flSpeedMax: usize = 0x328; // CPerParticleFloatInput - pub const m_flEndSpread: usize = 0x488; // CPerParticleFloatInput - pub const m_flStartOffset: usize = 0x5E8; // CPerParticleFloatInput - pub const m_flEndOffset: usize = 0x748; // CPerParticleFloatInput - pub const m_nEndControlPointNumber: usize = 0x8A8; // int32 - pub const m_bTrailBias: usize = 0x8AC; // bool - } - // Parent: None - // Field count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RemapScalar { - pub const m_nFieldInput: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1CC; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1D0; // float32 - pub const m_flInputMax: usize = 0x1D4; // float32 - pub const m_flOutputMin: usize = 0x1D8; // float32 - pub const m_flOutputMax: usize = 0x1DC; // float32 - pub const m_flStartTime: usize = 0x1E0; // float32 - pub const m_flEndTime: usize = 0x1E4; // float32 - pub const m_nSetMethod: usize = 0x1E8; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x1EC; // bool - pub const m_flRemapBias: usize = 0x1F0; // float32 + pub const m_flSpeedMin: usize = 0x1D8; // CPerParticleFloatInput + pub const m_flSpeedMax: usize = 0x348; // CPerParticleFloatInput + pub const m_flEndSpread: usize = 0x4B8; // CPerParticleFloatInput + pub const m_flStartOffset: usize = 0x628; // CPerParticleFloatInput + pub const m_flEndOffset: usize = 0x798; // CPerParticleFloatInput + pub const m_nEndControlPointNumber: usize = 0x908; // int32 + pub const m_bTrailBias: usize = 0x90C; // bool } // Parent: None // Field count: 5 @@ -1649,11 +1622,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetUserEvent { - pub const m_flInput: usize = 0x1C0; // CPerParticleFloatInput - pub const m_flRisingEdge: usize = 0x320; // CPerParticleFloatInput - pub const m_nRisingEventType: usize = 0x480; // EventTypeSelection_t - pub const m_flFallingEdge: usize = 0x488; // CPerParticleFloatInput - pub const m_nFallingEventType: usize = 0x5E8; // EventTypeSelection_t + pub const m_flInput: usize = 0x1D0; // CPerParticleFloatInput + pub const m_flRisingEdge: usize = 0x340; // CPerParticleFloatInput + pub const m_nRisingEventType: usize = 0x4B0; // EventTypeSelection_t + pub const m_flFallingEdge: usize = 0x4B8; // CPerParticleFloatInput + pub const m_nFallingEventType: usize = 0x628; // EventTypeSelection_t } // Parent: None // Field count: 2 @@ -1661,8 +1634,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_QuantizeFloat { - pub const m_InputValue: usize = 0x1C0; // CPerParticleFloatInput - pub const m_nOutputField: usize = 0x320; // ParticleAttributeIndex_t + pub const m_InputValue: usize = 0x1D0; // CPerParticleFloatInput + pub const m_nOutputField: usize = 0x340; // ParticleAttributeIndex_t } // Parent: None // Field count: 5 @@ -1670,11 +1643,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_BasicMovement { - pub const m_Gravity: usize = 0x1C0; // CParticleCollectionVecInput - pub const m_fDrag: usize = 0x838; // CParticleCollectionFloatInput - pub const m_massControls: usize = 0x998; // CParticleMassCalculationParameters - pub const m_nMaxConstraintPasses: usize = 0xDC0; // int32 - pub const m_bUseNewCode: usize = 0xDC4; // bool + pub const m_Gravity: usize = 0x1D0; // CParticleCollectionVecInput + pub const m_fDrag: usize = 0x888; // CParticleCollectionFloatInput + pub const m_massControls: usize = 0x9F8; // CParticleMassCalculationParameters + pub const m_nMaxConstraintPasses: usize = 0xE50; // int32 + pub const m_bUseNewCode: usize = 0xE54; // bool } // Parent: None // Field count: 6 @@ -1682,12 +1655,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomNamedModelElement { - pub const m_hModel: usize = 0x1C8; // CStrongHandle - pub const m_names: usize = 0x1D0; // CUtlVector - pub const m_bShuffle: usize = 0x1E8; // bool - pub const m_bLinear: usize = 0x1E9; // bool - pub const m_bModelFromRenderer: usize = 0x1EA; // bool - pub const m_nFieldOutput: usize = 0x1EC; // ParticleAttributeIndex_t + pub const m_hModel: usize = 0x1D8; // CStrongHandle + pub const m_names: usize = 0x1E0; // CUtlVector + pub const m_bShuffle: usize = 0x1F8; // bool + pub const m_bLinear: usize = 0x1F9; // bool + pub const m_bModelFromRenderer: usize = 0x1FA; // bool + pub const m_nFieldOutput: usize = 0x1FC; // ParticleAttributeIndex_t } // Parent: None // Field count: 2 @@ -1695,8 +1668,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitFromParentKilled { - pub const m_nAttributeToCopy: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_nEventType: usize = 0x1CC; // EventTypeSelection_t + pub const m_nAttributeToCopy: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_nEventType: usize = 0x1DC; // EventTypeSelection_t } // Parent: None // Field count: 0 @@ -1712,21 +1685,21 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod CParticleFunction { pub const m_flOpStrength: usize = 0x8; // CParticleCollectionFloatInput - pub const m_nOpEndCapState: usize = 0x168; // ParticleEndcapMode_t - pub const m_flOpStartFadeInTime: usize = 0x16C; // float32 - pub const m_flOpEndFadeInTime: usize = 0x170; // float32 - pub const m_flOpStartFadeOutTime: usize = 0x174; // float32 - pub const m_flOpEndFadeOutTime: usize = 0x178; // float32 - pub const m_flOpFadeOscillatePeriod: usize = 0x17C; // float32 - pub const m_bNormalizeToStopTime: usize = 0x180; // bool - pub const m_flOpTimeOffsetMin: usize = 0x184; // float32 - pub const m_flOpTimeOffsetMax: usize = 0x188; // float32 - pub const m_nOpTimeOffsetSeed: usize = 0x18C; // int32 - pub const m_nOpTimeScaleSeed: usize = 0x190; // int32 - pub const m_flOpTimeScaleMin: usize = 0x194; // float32 - pub const m_flOpTimeScaleMax: usize = 0x198; // float32 - pub const m_bDisableOperator: usize = 0x19E; // bool - pub const m_Notes: usize = 0x1A0; // CUtlString + pub const m_nOpEndCapState: usize = 0x178; // ParticleEndcapMode_t + pub const m_flOpStartFadeInTime: usize = 0x17C; // float32 + pub const m_flOpEndFadeInTime: usize = 0x180; // float32 + pub const m_flOpStartFadeOutTime: usize = 0x184; // float32 + pub const m_flOpEndFadeOutTime: usize = 0x188; // float32 + pub const m_flOpFadeOscillatePeriod: usize = 0x18C; // float32 + pub const m_bNormalizeToStopTime: usize = 0x190; // bool + pub const m_flOpTimeOffsetMin: usize = 0x194; // float32 + pub const m_flOpTimeOffsetMax: usize = 0x198; // float32 + pub const m_nOpTimeOffsetSeed: usize = 0x19C; // int32 + pub const m_nOpTimeScaleSeed: usize = 0x1A0; // int32 + pub const m_flOpTimeScaleMin: usize = 0x1A4; // float32 + pub const m_flOpTimeScaleMax: usize = 0x1A8; // float32 + pub const m_bDisableOperator: usize = 0x1AE; // bool + pub const m_Notes: usize = 0x1B0; // CUtlString } // Parent: None // Field count: 3 @@ -1734,9 +1707,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_GlobalLight { - pub const m_flScale: usize = 0x1C0; // float32 - pub const m_bClampLowerRange: usize = 0x1C4; // bool - pub const m_bClampUpperRange: usize = 0x1C5; // bool + pub const m_flScale: usize = 0x1D0; // float32 + pub const m_bClampLowerRange: usize = 0x1D4; // bool + pub const m_bClampUpperRange: usize = 0x1D5; // bool } // Parent: None // Field count: 5 @@ -1744,11 +1717,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_OffsetVectorToVector { - pub const m_nFieldInput: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1CC; // ParticleAttributeIndex_t - pub const m_vecOutputMin: usize = 0x1D0; // Vector - pub const m_vecOutputMax: usize = 0x1DC; // Vector - pub const m_randomnessParameters: usize = 0x1E8; // CRandomNumberGeneratorParameters + pub const m_nFieldInput: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1DC; // ParticleAttributeIndex_t + pub const m_vecOutputMin: usize = 0x1E0; // Vector + pub const m_vecOutputMax: usize = 0x1EC; // Vector + pub const m_randomnessParameters: usize = 0x1F8; // CRandomNumberGeneratorParameters } // Parent: None // Field count: 8 @@ -1756,14 +1729,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetPerChildControlPointFromAttribute { - pub const m_nChildGroupID: usize = 0x1C0; // int32 - pub const m_nFirstControlPoint: usize = 0x1C4; // int32 - pub const m_nNumControlPoints: usize = 0x1C8; // int32 - pub const m_nParticleIncrement: usize = 0x1CC; // int32 - pub const m_nFirstSourcePoint: usize = 0x1D0; // int32 - pub const m_bNumBasedOnParticleCount: usize = 0x1D4; // bool - pub const m_nAttributeToRead: usize = 0x1D8; // ParticleAttributeIndex_t - pub const m_nCPField: usize = 0x1DC; // int32 + pub const m_nChildGroupID: usize = 0x1D0; // int32 + pub const m_nFirstControlPoint: usize = 0x1D4; // int32 + pub const m_nNumControlPoints: usize = 0x1D8; // int32 + pub const m_nParticleIncrement: usize = 0x1DC; // int32 + pub const m_nFirstSourcePoint: usize = 0x1E0; // int32 + pub const m_bNumBasedOnParticleCount: usize = 0x1E4; // bool + pub const m_nAttributeToRead: usize = 0x1E8; // ParticleAttributeIndex_t + pub const m_nCPField: usize = 0x1EC; // int32 } // Parent: None // Field count: 5 @@ -1771,19 +1744,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetParentControlPointsToChildCP { - pub const m_nChildGroupID: usize = 0x1C8; // int32 - pub const m_nChildControlPoint: usize = 0x1CC; // int32 - pub const m_nNumControlPoints: usize = 0x1D0; // int32 - pub const m_nFirstSourcePoint: usize = 0x1D4; // int32 - pub const m_bSetOrientation: usize = 0x1D8; // bool - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SDFForce { - pub const m_flForceScale: usize = 0x1D0; // float32 + pub const m_nChildGroupID: usize = 0x1D8; // int32 + pub const m_nChildControlPoint: usize = 0x1DC; // int32 + pub const m_nNumControlPoints: usize = 0x1E0; // int32 + pub const m_nFirstSourcePoint: usize = 0x1E4; // int32 + pub const m_bSetOrientation: usize = 0x1E8; // bool } // Parent: None // Field count: 5 @@ -1791,11 +1756,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_BoxConstraint { - pub const m_vecMin: usize = 0x1C0; // CParticleCollectionVecInput - pub const m_vecMax: usize = 0x838; // CParticleCollectionVecInput - pub const m_nCP: usize = 0xEB0; // int32 - pub const m_bLocalSpace: usize = 0xEB4; // bool - pub const m_bAccountForRadius: usize = 0xEB5; // bool + pub const m_vecMin: usize = 0x1D0; // CParticleCollectionVecInput + pub const m_vecMax: usize = 0x888; // CParticleCollectionVecInput + pub const m_nCP: usize = 0xF40; // int32 + pub const m_bLocalSpace: usize = 0xF44; // bool + pub const m_bAccountForRadius: usize = 0xF45; // bool } // Parent: None // Field count: 14 @@ -1803,20 +1768,20 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreatePhyllotaxis { - pub const m_nControlPointNumber: usize = 0x1C8; // int32 - pub const m_nScaleCP: usize = 0x1CC; // int32 - pub const m_nComponent: usize = 0x1D0; // int32 - pub const m_fRadCentCore: usize = 0x1D4; // float32 - pub const m_fRadPerPoint: usize = 0x1D8; // float32 - pub const m_fRadPerPointTo: usize = 0x1DC; // float32 - pub const m_fpointAngle: usize = 0x1E0; // float32 - pub const m_fsizeOverall: usize = 0x1E4; // float32 - pub const m_fRadBias: usize = 0x1E8; // float32 - pub const m_fMinRad: usize = 0x1EC; // float32 - pub const m_fDistBias: usize = 0x1F0; // float32 - pub const m_bUseLocalCoords: usize = 0x1F4; // bool - pub const m_bUseWithContEmit: usize = 0x1F5; // bool - pub const m_bUseOrigRadius: usize = 0x1F6; // bool + pub const m_nControlPointNumber: usize = 0x1D8; // int32 + pub const m_nScaleCP: usize = 0x1DC; // int32 + pub const m_nComponent: usize = 0x1E0; // int32 + pub const m_fRadCentCore: usize = 0x1E4; // float32 + pub const m_fRadPerPoint: usize = 0x1E8; // float32 + pub const m_fRadPerPointTo: usize = 0x1EC; // float32 + pub const m_fpointAngle: usize = 0x1F0; // float32 + pub const m_fsizeOverall: usize = 0x1F4; // float32 + pub const m_fRadBias: usize = 0x1F8; // float32 + pub const m_fMinRad: usize = 0x1FC; // float32 + pub const m_fDistBias: usize = 0x200; // float32 + pub const m_bUseLocalCoords: usize = 0x204; // bool + pub const m_bUseWithContEmit: usize = 0x205; // bool + pub const m_bUseOrigRadius: usize = 0x206; // bool } // Parent: None // Field count: 6 @@ -1824,12 +1789,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_AttractToControlPoint { - pub const m_vecComponentScale: usize = 0x1D0; // Vector - pub const m_fForceAmount: usize = 0x1E0; // CPerParticleFloatInput - pub const m_fFalloffPower: usize = 0x340; // float32 - pub const m_TransformInput: usize = 0x348; // CParticleTransformInput - pub const m_fForceAmountMin: usize = 0x3B0; // CPerParticleFloatInput - pub const m_bApplyMinForce: usize = 0x510; // bool + pub const m_vecComponentScale: usize = 0x1E0; // Vector + pub const m_fForceAmount: usize = 0x1F0; // CPerParticleFloatInput + pub const m_fFalloffPower: usize = 0x360; // float32 + pub const m_TransformInput: usize = 0x368; // CParticleTransformInput + pub const m_fForceAmountMin: usize = 0x3D0; // CPerParticleFloatInput + pub const m_bApplyMinForce: usize = 0x540; // bool } // Parent: None // Field count: 3 @@ -1837,9 +1802,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomLifeTime { - pub const m_fLifetimeMin: usize = 0x1C8; // float32 - pub const m_fLifetimeMax: usize = 0x1CC; // float32 - pub const m_fLifetimeRandExponent: usize = 0x1D0; // float32 + pub const m_fLifetimeMin: usize = 0x1D8; // float32 + pub const m_fLifetimeMax: usize = 0x1DC; // float32 + pub const m_fLifetimeRandExponent: usize = 0x1E0; // float32 } // Parent: None // Field count: 0 @@ -1849,16 +1814,19 @@ pub mod cs2_dumper { pub mod C_INIT_RemapParticleCountToNamedModelSequenceScalar { } // Parent: None - // Field count: 5 + // Field count: 8 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_VelocityRadialRandom { - pub const m_nControlPointNumber: usize = 0x1C8; // int32 - pub const m_fSpeedMin: usize = 0x1D0; // CPerParticleFloatInput - pub const m_fSpeedMax: usize = 0x330; // CPerParticleFloatInput - pub const m_vecLocalCoordinateSystemSpeedScale: usize = 0x490; // Vector - pub const m_bIgnoreDelta: usize = 0x49D; // bool + pub const m_bPerParticleCenter: usize = 0x1D8; // bool + pub const m_nControlPointNumber: usize = 0x1DC; // int32 + pub const m_vecPosition: usize = 0x1E0; // CPerParticleVecInput + pub const m_vecFwd: usize = 0x898; // CPerParticleVecInput + pub const m_fSpeedMin: usize = 0xF50; // CPerParticleFloatInput + pub const m_fSpeedMax: usize = 0x10C0; // CPerParticleFloatInput + pub const m_vecLocalCoordinateSystemSpeedScale: usize = 0x1230; // Vector + pub const m_bIgnoreDelta: usize = 0x123D; // bool } // Parent: None // Field count: 3 @@ -1866,9 +1834,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomRadius { - pub const m_flRadiusMin: usize = 0x1C8; // float32 - pub const m_flRadiusMax: usize = 0x1CC; // float32 - pub const m_flRadiusRandExponent: usize = 0x1D0; // float32 + pub const m_flRadiusMin: usize = 0x1D8; // float32 + pub const m_flRadiusMax: usize = 0x1DC; // float32 + pub const m_flRadiusRandExponent: usize = 0x1E0; // float32 } // Parent: None // Field count: 4 @@ -1876,10 +1844,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_Orient2DRelToCP { - pub const m_flRotOffset: usize = 0x1C0; // float32 - pub const m_flSpinStrength: usize = 0x1C4; // float32 - pub const m_nCP: usize = 0x1C8; // int32 - pub const m_nFieldOutput: usize = 0x1CC; // ParticleAttributeIndex_t + pub const m_flRotOffset: usize = 0x1D0; // float32 + pub const m_flSpinStrength: usize = 0x1D4; // float32 + pub const m_nCP: usize = 0x1D8; // int32 + pub const m_nFieldOutput: usize = 0x1DC; // ParticleAttributeIndex_t } // Parent: None // Field count: 16 @@ -1888,21 +1856,21 @@ pub mod cs2_dumper { // MGetKV3ClassDefaults pub mod TextureControls_t { pub const m_flFinalTextureScaleU: usize = 0x0; // CParticleCollectionRendererFloatInput - pub const m_flFinalTextureScaleV: usize = 0x160; // CParticleCollectionRendererFloatInput - pub const m_flFinalTextureOffsetU: usize = 0x2C0; // CParticleCollectionRendererFloatInput - pub const m_flFinalTextureOffsetV: usize = 0x420; // CParticleCollectionRendererFloatInput - pub const m_flFinalTextureUVRotation: usize = 0x580; // CParticleCollectionRendererFloatInput - pub const m_flZoomScale: usize = 0x6E0; // CParticleCollectionRendererFloatInput - pub const m_flDistortion: usize = 0x840; // CParticleCollectionRendererFloatInput - pub const m_bRandomizeOffsets: usize = 0x9A0; // bool - pub const m_bClampUVs: usize = 0x9A1; // bool - pub const m_nPerParticleBlend: usize = 0x9A4; // SpriteCardPerParticleScale_t - pub const m_nPerParticleScale: usize = 0x9A8; // SpriteCardPerParticleScale_t - pub const m_nPerParticleOffsetU: usize = 0x9AC; // SpriteCardPerParticleScale_t - pub const m_nPerParticleOffsetV: usize = 0x9B0; // SpriteCardPerParticleScale_t - pub const m_nPerParticleRotation: usize = 0x9B4; // SpriteCardPerParticleScale_t - pub const m_nPerParticleZoom: usize = 0x9B8; // SpriteCardPerParticleScale_t - pub const m_nPerParticleDistortion: usize = 0x9BC; // SpriteCardPerParticleScale_t + pub const m_flFinalTextureScaleV: usize = 0x170; // CParticleCollectionRendererFloatInput + pub const m_flFinalTextureOffsetU: usize = 0x2E0; // CParticleCollectionRendererFloatInput + pub const m_flFinalTextureOffsetV: usize = 0x450; // CParticleCollectionRendererFloatInput + pub const m_flFinalTextureUVRotation: usize = 0x5C0; // CParticleCollectionRendererFloatInput + pub const m_flZoomScale: usize = 0x730; // CParticleCollectionRendererFloatInput + pub const m_flDistortion: usize = 0x8A0; // CParticleCollectionRendererFloatInput + pub const m_bRandomizeOffsets: usize = 0xA10; // bool + pub const m_bClampUVs: usize = 0xA11; // bool + pub const m_nPerParticleBlend: usize = 0xA14; // SpriteCardPerParticleScale_t + pub const m_nPerParticleScale: usize = 0xA18; // SpriteCardPerParticleScale_t + pub const m_nPerParticleOffsetU: usize = 0xA1C; // SpriteCardPerParticleScale_t + pub const m_nPerParticleOffsetV: usize = 0xA20; // SpriteCardPerParticleScale_t + pub const m_nPerParticleRotation: usize = 0xA24; // SpriteCardPerParticleScale_t + pub const m_nPerParticleZoom: usize = 0xA28; // SpriteCardPerParticleScale_t + pub const m_nPerParticleDistortion: usize = 0xA2C; // SpriteCardPerParticleScale_t } // Parent: None // Field count: 3 @@ -1920,12 +1888,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointToVectorExpression { - pub const m_nExpression: usize = 0x1C8; // VectorExpressionType_t - pub const m_nOutputCP: usize = 0x1CC; // int32 - pub const m_vInput1: usize = 0x1D0; // CParticleCollectionVecInput - pub const m_vInput2: usize = 0x848; // CParticleCollectionVecInput - pub const m_flLerp: usize = 0xEC0; // CPerParticleFloatInput - pub const m_bNormalizedOutput: usize = 0x1020; // bool + pub const m_nExpression: usize = 0x1D8; // VectorExpressionType_t + pub const m_nOutputCP: usize = 0x1DC; // int32 + pub const m_vInput1: usize = 0x1E0; // CParticleCollectionVecInput + pub const m_vInput2: usize = 0x898; // CParticleCollectionVecInput + pub const m_flLerp: usize = 0xF50; // CPerParticleFloatInput + pub const m_bNormalizedOutput: usize = 0x10C0; // bool } // Parent: None // Field count: 15 @@ -1933,21 +1901,21 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LightningSnapshotGenerator { - pub const m_nCPSnapshot: usize = 0x1C8; // int32 - pub const m_nCPStartPnt: usize = 0x1CC; // int32 - pub const m_nCPEndPnt: usize = 0x1D0; // int32 - pub const m_flSegments: usize = 0x1D8; // CParticleCollectionFloatInput - pub const m_flOffset: usize = 0x338; // CParticleCollectionFloatInput - pub const m_flOffsetDecay: usize = 0x498; // CParticleCollectionFloatInput - pub const m_flRecalcRate: usize = 0x5F8; // CParticleCollectionFloatInput - pub const m_flUVScale: usize = 0x758; // CParticleCollectionFloatInput - pub const m_flUVOffset: usize = 0x8B8; // CParticleCollectionFloatInput - pub const m_flSplitRate: usize = 0xA18; // CParticleCollectionFloatInput - pub const m_flBranchTwist: usize = 0xB78; // CParticleCollectionFloatInput - pub const m_nBranchBehavior: usize = 0xCD8; // ParticleLightnintBranchBehavior_t - pub const m_flRadiusStart: usize = 0xCE0; // CParticleCollectionFloatInput - pub const m_flRadiusEnd: usize = 0xE40; // CParticleCollectionFloatInput - pub const m_flDedicatedPool: usize = 0xFA0; // CParticleCollectionFloatInput + pub const m_nCPSnapshot: usize = 0x1D8; // int32 + pub const m_nCPStartPnt: usize = 0x1DC; // int32 + pub const m_nCPEndPnt: usize = 0x1E0; // int32 + pub const m_flSegments: usize = 0x1E8; // CParticleCollectionFloatInput + pub const m_flOffset: usize = 0x358; // CParticleCollectionFloatInput + pub const m_flOffsetDecay: usize = 0x4C8; // CParticleCollectionFloatInput + pub const m_flRecalcRate: usize = 0x638; // CParticleCollectionFloatInput + pub const m_flUVScale: usize = 0x7A8; // CParticleCollectionFloatInput + pub const m_flUVOffset: usize = 0x918; // CParticleCollectionFloatInput + pub const m_flSplitRate: usize = 0xA88; // CParticleCollectionFloatInput + pub const m_flBranchTwist: usize = 0xBF8; // CParticleCollectionFloatInput + pub const m_nBranchBehavior: usize = 0xD68; // ParticleLightnintBranchBehavior_t + pub const m_flRadiusStart: usize = 0xD70; // CParticleCollectionFloatInput + pub const m_flRadiusEnd: usize = 0xEE0; // CParticleCollectionFloatInput + pub const m_flDedicatedPool: usize = 0x1050; // CParticleCollectionFloatInput } // Parent: None // Field count: 0 @@ -1957,29 +1925,12 @@ pub mod cs2_dumper { pub mod C_OP_RemapNamedModelMeshGroupOnceTimed { } // Parent: None - // Field count: 10 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RemapSpeedToScalar { - pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_nControlPointNumber: usize = 0x1CC; // int32 - pub const m_flStartTime: usize = 0x1D0; // float32 - pub const m_flEndTime: usize = 0x1D4; // float32 - pub const m_flInputMin: usize = 0x1D8; // float32 - pub const m_flInputMax: usize = 0x1DC; // float32 - pub const m_flOutputMin: usize = 0x1E0; // float32 - pub const m_flOutputMax: usize = 0x1E4; // float32 - pub const m_nSetMethod: usize = 0x1E8; // ParticleSetMethod_t - pub const m_bPerParticle: usize = 0x1EC; // bool - } - // Parent: None // Field count: 1 // // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapQAnglesToRotation { - pub const m_TransformInput: usize = 0x1C8; // CParticleTransformInput + pub const m_TransformInput: usize = 0x1D8; // CParticleTransformInput } // Parent: None // Field count: 10 @@ -1987,26 +1938,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_PositionWarp { - pub const m_vecWarpMin: usize = 0x1C8; // CParticleCollectionVecInput - pub const m_vecWarpMax: usize = 0x840; // CParticleCollectionVecInput - pub const m_nScaleControlPointNumber: usize = 0xEB8; // int32 - pub const m_nControlPointNumber: usize = 0xEBC; // int32 - pub const m_nRadiusComponent: usize = 0xEC0; // int32 - pub const m_flWarpTime: usize = 0xEC4; // float32 - pub const m_flWarpStartTime: usize = 0xEC8; // float32 - pub const m_flPrevPosScale: usize = 0xECC; // float32 - pub const m_bInvertWarp: usize = 0xED0; // bool - pub const m_bUseCount: usize = 0xED1; // bool - } - // Parent: None - // Field count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SDFConstraint { - pub const m_flMinDist: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_flMaxDist: usize = 0x320; // CParticleCollectionFloatInput - pub const m_nMaxIterations: usize = 0x480; // int32 + pub const m_vecWarpMin: usize = 0x1D8; // CParticleCollectionVecInput + pub const m_vecWarpMax: usize = 0x890; // CParticleCollectionVecInput + pub const m_nScaleControlPointNumber: usize = 0xF48; // int32 + pub const m_nControlPointNumber: usize = 0xF4C; // int32 + pub const m_nRadiusComponent: usize = 0xF50; // int32 + pub const m_flWarpTime: usize = 0xF54; // float32 + pub const m_flWarpStartTime: usize = 0xF58; // float32 + pub const m_flPrevPosScale: usize = 0xF5C; // float32 + pub const m_bInvertWarp: usize = 0xF60; // bool + pub const m_bUseCount: usize = 0xF61; // bool } // Parent: None // Field count: 6 @@ -2014,12 +1955,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointFieldToScalarExpression { - pub const m_nExpression: usize = 0x1C8; // ScalarExpressionType_t - pub const m_flInput1: usize = 0x1D0; // CParticleCollectionFloatInput - pub const m_flInput2: usize = 0x330; // CParticleCollectionFloatInput - pub const m_flOutputRemap: usize = 0x490; // CParticleRemapFloatInput - pub const m_nOutputCP: usize = 0x5F0; // int32 - pub const m_nOutVectorField: usize = 0x5F4; // int32 + pub const m_nExpression: usize = 0x1D8; // ScalarExpressionType_t + pub const m_flInput1: usize = 0x1E0; // CParticleCollectionFloatInput + pub const m_flInput2: usize = 0x350; // CParticleCollectionFloatInput + pub const m_flOutputRemap: usize = 0x4C0; // CParticleRemapFloatInput + pub const m_nOutputCP: usize = 0x630; // int32 + pub const m_nOutVectorField: usize = 0x634; // int32 } // Parent: None // Field count: 5 @@ -2027,11 +1968,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_CreateParticleSystemRenderer { - pub const m_hEffect: usize = 0x210; // CStrongHandle - pub const m_nEventType: usize = 0x218; // EventTypeSelection_t - pub const m_vecCPs: usize = 0x220; // CUtlLeanVector - pub const m_szParticleConfig: usize = 0x230; // CUtlString - pub const m_AggregationPos: usize = 0x238; // CPerParticleVecInput + pub const m_hEffect: usize = 0x220; // CStrongHandle + pub const m_nEventType: usize = 0x228; // EventTypeSelection_t + pub const m_vecCPs: usize = 0x230; // CUtlLeanVector + pub const m_szParticleConfig: usize = 0x240; // CUtlString + pub const m_AggregationPos: usize = 0x248; // CPerParticleVecInput } // Parent: None // Field count: 0 @@ -2046,10 +1987,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomVectorComponent { - pub const m_flMin: usize = 0x1C8; // float32 - pub const m_flMax: usize = 0x1CC; // float32 - pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t - pub const m_nComponent: usize = 0x1D4; // int32 + pub const m_flMin: usize = 0x1D8; // float32 + pub const m_flMax: usize = 0x1DC; // float32 + pub const m_nFieldOutput: usize = 0x1E0; // ParticleAttributeIndex_t + pub const m_nComponent: usize = 0x1E4; // int32 } // Parent: None // Field count: 4 @@ -2059,10 +2000,10 @@ pub mod cs2_dumper { // MParticleReplacementOp // MGetKV3ClassDefaults pub mod C_OP_InheritFromParentParticles { - pub const m_flScale: usize = 0x1C0; // float32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nIncrement: usize = 0x1C8; // int32 - pub const m_bRandomDistribution: usize = 0x1CC; // bool + pub const m_flScale: usize = 0x1D0; // float32 + pub const m_nFieldOutput: usize = 0x1D4; // ParticleAttributeIndex_t + pub const m_nIncrement: usize = 0x1D8; // int32 + pub const m_bRandomDistribution: usize = 0x1DC; // bool } // Parent: None // Field count: 7 @@ -2070,13 +2011,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_SetVectorAttributeToVectorExpression { - pub const m_nExpression: usize = 0x1C8; // VectorExpressionType_t - pub const m_vInput1: usize = 0x1D0; // CPerParticleVecInput - pub const m_vInput2: usize = 0x848; // CPerParticleVecInput - pub const m_flLerp: usize = 0xEC0; // CPerParticleFloatInput - pub const m_nOutputField: usize = 0x1020; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x1024; // ParticleSetMethod_t - pub const m_bNormalizedOutput: usize = 0x1028; // bool + pub const m_nExpression: usize = 0x1D8; // VectorExpressionType_t + pub const m_vInput1: usize = 0x1E0; // CPerParticleVecInput + pub const m_vInput2: usize = 0x898; // CPerParticleVecInput + pub const m_flLerp: usize = 0xF50; // CPerParticleFloatInput + pub const m_nOutputField: usize = 0x10C0; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x10C4; // ParticleSetMethod_t + pub const m_bNormalizedOutput: usize = 0x10C8; // bool } // Parent: None // Field count: 8 @@ -2084,14 +2025,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapTransformVisibilityToVector { - pub const m_nSetMethod: usize = 0x1C0; // ParticleSetMethod_t - pub const m_TransformInput: usize = 0x1C8; // CParticleTransformInput - pub const m_nFieldOutput: usize = 0x230; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x234; // float32 - pub const m_flInputMax: usize = 0x238; // float32 - pub const m_vecOutputMin: usize = 0x23C; // Vector - pub const m_vecOutputMax: usize = 0x248; // Vector - pub const m_flRadius: usize = 0x254; // float32 + pub const m_nSetMethod: usize = 0x1D0; // ParticleSetMethod_t + pub const m_TransformInput: usize = 0x1D8; // CParticleTransformInput + pub const m_nFieldOutput: usize = 0x240; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x244; // float32 + pub const m_flInputMax: usize = 0x248; // float32 + pub const m_vecOutputMin: usize = 0x24C; // Vector + pub const m_vecOutputMax: usize = 0x258; // Vector + pub const m_flRadius: usize = 0x264; // float32 } // Parent: None // Field count: 3 @@ -2099,9 +2040,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DirectionBetweenVecsToVec { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_vecPoint1: usize = 0x1C8; // CPerParticleVecInput - pub const m_vecPoint2: usize = 0x840; // CPerParticleVecInput + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_vecPoint1: usize = 0x1D8; // CPerParticleVecInput + pub const m_vecPoint2: usize = 0x890; // CPerParticleVecInput } // Parent: None // Field count: 4 @@ -2109,10 +2050,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MovementLoopInsideSphere { - pub const m_nCP: usize = 0x1C0; // int32 - pub const m_flDistance: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_vecScale: usize = 0x328; // CParticleCollectionVecInput - pub const m_nDistSqrAttr: usize = 0x9A0; // ParticleAttributeIndex_t + pub const m_nCP: usize = 0x1D0; // int32 + pub const m_flDistance: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_vecScale: usize = 0x348; // CParticleCollectionVecInput + pub const m_nDistSqrAttr: usize = 0xA00; // ParticleAttributeIndex_t } // Parent: None // Field count: 9 @@ -2120,15 +2061,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderSimpleModelCollection { - pub const m_bCenterOffset: usize = 0x210; // bool - pub const m_hModel: usize = 0x218; // CStrongHandle - pub const m_modelInput: usize = 0x220; // CParticleModelInput - pub const m_fSizeCullScale: usize = 0x280; // CParticleCollectionFloatInput - pub const m_bDisableShadows: usize = 0x3E0; // bool - pub const m_bDisableMotionBlur: usize = 0x3E1; // bool - pub const m_bAcceptsDecals: usize = 0x3E2; // bool - pub const m_fDrawFilter: usize = 0x3E8; // CPerParticleFloatInput - pub const m_nAngularVelocityField: usize = 0x548; // ParticleAttributeIndex_t + pub const m_bCenterOffset: usize = 0x220; // bool + pub const m_hModel: usize = 0x228; // CStrongHandle + pub const m_modelInput: usize = 0x230; // CParticleModelInput + pub const m_fSizeCullScale: usize = 0x290; // CParticleCollectionFloatInput + pub const m_bDisableShadows: usize = 0x400; // bool + pub const m_bDisableMotionBlur: usize = 0x401; // bool + pub const m_bAcceptsDecals: usize = 0x402; // bool + pub const m_fDrawFilter: usize = 0x408; // CPerParticleFloatInput + pub const m_nAngularVelocityField: usize = 0x578; // ParticleAttributeIndex_t } // Parent: None // Field count: 4 @@ -2136,10 +2077,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_QuantizeCPComponent { - pub const m_flInputValue: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_nCPOutput: usize = 0x328; // int32 - pub const m_nOutVectorField: usize = 0x32C; // int32 - pub const m_flQuantizeValue: usize = 0x330; // CParticleCollectionFloatInput + pub const m_flInputValue: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_nCPOutput: usize = 0x348; // int32 + pub const m_nOutVectorField: usize = 0x34C; // int32 + pub const m_flQuantizeValue: usize = 0x350; // CParticleCollectionFloatInput } // Parent: None // Field count: 2 @@ -2147,8 +2088,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PlayEndCapWhenFinished { - pub const m_bFireOnEmissionEnd: usize = 0x1C8; // bool - pub const m_bIncludeChildren: usize = 0x1C9; // bool + pub const m_bFireOnEmissionEnd: usize = 0x1D8; // bool + pub const m_bIncludeChildren: usize = 0x1D9; // bool } // Parent: None // Field count: 2 @@ -2156,8 +2097,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitFloatCollection { - pub const m_InputValue: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_nOutputField: usize = 0x328; // ParticleAttributeIndex_t + pub const m_InputValue: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_nOutputField: usize = 0x348; // ParticleAttributeIndex_t } // Parent: None // Field count: 8 @@ -2180,12 +2121,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapScalarEndCap { - pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C8; // float32 - pub const m_flInputMax: usize = 0x1CC; // float32 - pub const m_flOutputMin: usize = 0x1D0; // float32 - pub const m_flOutputMax: usize = 0x1D4; // float32 + pub const m_nFieldInput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1D4; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1D8; // float32 + pub const m_flInputMax: usize = 0x1DC; // float32 + pub const m_flOutputMin: usize = 0x1E0; // float32 + pub const m_flOutputMax: usize = 0x1E4; // float32 } // Parent: None // Field count: 3 @@ -2193,9 +2134,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateFromPlaneCache { - pub const m_vecOffsetMin: usize = 0x1C8; // Vector - pub const m_vecOffsetMax: usize = 0x1D4; // Vector - pub const m_bUseNormal: usize = 0x1E1; // bool + pub const m_vecOffsetMin: usize = 0x1D8; // Vector + pub const m_vecOffsetMax: usize = 0x1E4; // Vector + pub const m_bUseNormal: usize = 0x1F1; // bool } // Parent: None // Field count: 3 @@ -2203,9 +2144,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LazyCullCompareFloat { - pub const m_flComparsion1: usize = 0x1C0; // CPerParticleFloatInput - pub const m_flComparsion2: usize = 0x320; // CPerParticleFloatInput - pub const m_flCullTime: usize = 0x480; // CPerParticleFloatInput + pub const m_flComparsion1: usize = 0x1D0; // CPerParticleFloatInput + pub const m_flComparsion2: usize = 0x340; // CPerParticleFloatInput + pub const m_flCullTime: usize = 0x4B0; // CPerParticleFloatInput } // Parent: None // Field count: 5 @@ -2213,11 +2154,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ControlPointToRadialScreenSpace { - pub const m_nCPIn: usize = 0x1C8; // int32 - pub const m_vecCP1Pos: usize = 0x1CC; // Vector - pub const m_nCPOut: usize = 0x1D8; // int32 - pub const m_nCPOutField: usize = 0x1DC; // int32 - pub const m_nCPSSPosOut: usize = 0x1E0; // int32 + pub const m_nCPIn: usize = 0x1D8; // int32 + pub const m_vecCP1Pos: usize = 0x1DC; // Vector + pub const m_nCPOut: usize = 0x1E8; // int32 + pub const m_nCPOutField: usize = 0x1EC; // int32 + pub const m_nCPSSPosOut: usize = 0x1F0; // int32 } // Parent: None // Field count: 0 @@ -2232,11 +2173,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_NormalOffset { - pub const m_OffsetMin: usize = 0x1C8; // Vector - pub const m_OffsetMax: usize = 0x1D4; // Vector - pub const m_nControlPointNumber: usize = 0x1E0; // int32 - pub const m_bLocalCoords: usize = 0x1E4; // bool - pub const m_bNormalize: usize = 0x1E5; // bool + pub const m_OffsetMin: usize = 0x1D8; // Vector + pub const m_OffsetMax: usize = 0x1E4; // Vector + pub const m_nControlPointNumber: usize = 0x1F0; // int32 + pub const m_bLocalCoords: usize = 0x1F4; // bool + pub const m_bNormalize: usize = 0x1F5; // bool } // Parent: None // Field count: 3 @@ -2244,9 +2185,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapDistanceToLineSegmentToVector { - pub const m_nFieldOutput: usize = 0x1D8; // ParticleAttributeIndex_t - pub const m_vMinOutputValue: usize = 0x1DC; // Vector - pub const m_vMaxOutputValue: usize = 0x1E8; // Vector + pub const m_nFieldOutput: usize = 0x1E8; // ParticleAttributeIndex_t + pub const m_vMinOutputValue: usize = 0x1EC; // Vector + pub const m_vMaxOutputValue: usize = 0x1F8; // Vector } // Parent: None // Field count: 8 @@ -2254,14 +2195,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderAsModels { - pub const m_ModelList: usize = 0x210; // CUtlVector - pub const m_flModelScale: usize = 0x22C; // float32 - pub const m_bFitToModelSize: usize = 0x230; // bool - pub const m_bNonUniformScaling: usize = 0x231; // bool - pub const m_nXAxisScalingAttribute: usize = 0x234; // ParticleAttributeIndex_t - pub const m_nYAxisScalingAttribute: usize = 0x238; // ParticleAttributeIndex_t - pub const m_nZAxisScalingAttribute: usize = 0x23C; // ParticleAttributeIndex_t - pub const m_nSizeCullBloat: usize = 0x240; // int32 + pub const m_ModelList: usize = 0x220; // CUtlVector + pub const m_flModelScale: usize = 0x23C; // float32 + pub const m_bFitToModelSize: usize = 0x240; // bool + pub const m_bNonUniformScaling: usize = 0x241; // bool + pub const m_nXAxisScalingAttribute: usize = 0x244; // ParticleAttributeIndex_t + pub const m_nYAxisScalingAttribute: usize = 0x248; // ParticleAttributeIndex_t + pub const m_nZAxisScalingAttribute: usize = 0x24C; // ParticleAttributeIndex_t + pub const m_nSizeCullBloat: usize = 0x250; // int32 } // Parent: None // Field count: 10 @@ -2269,16 +2210,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreationNoise { - pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_bAbsVal: usize = 0x1CC; // bool - pub const m_bAbsValInv: usize = 0x1CD; // bool - pub const m_flOffset: usize = 0x1D0; // float32 - pub const m_flOutputMin: usize = 0x1D4; // float32 - pub const m_flOutputMax: usize = 0x1D8; // float32 - pub const m_flNoiseScale: usize = 0x1DC; // float32 - pub const m_flNoiseScaleLoc: usize = 0x1E0; // float32 - pub const m_vecOffsetLoc: usize = 0x1E4; // Vector - pub const m_flWorldTimeScale: usize = 0x1F0; // float32 + pub const m_nFieldOutput: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_bAbsVal: usize = 0x1DC; // bool + pub const m_bAbsValInv: usize = 0x1DD; // bool + pub const m_flOffset: usize = 0x1E0; // float32 + pub const m_flOutputMin: usize = 0x1E4; // float32 + pub const m_flOutputMax: usize = 0x1E8; // float32 + pub const m_flNoiseScale: usize = 0x1EC; // float32 + pub const m_flNoiseScaleLoc: usize = 0x1F0; // float32 + pub const m_vecOffsetLoc: usize = 0x1F4; // Vector + pub const m_flWorldTimeScale: usize = 0x200; // float32 } // Parent: None // Field count: 0 @@ -2293,9 +2234,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_GameLiquidSpill { - pub const m_flLiquidContentsField: usize = 0x210; // CParticleCollectionFloatInput - pub const m_flExpirationTime: usize = 0x370; // CParticleCollectionFloatInput - pub const m_nAmountAttribute: usize = 0x4D0; // ParticleAttributeIndex_t + pub const m_flLiquidContentsField: usize = 0x220; // CParticleCollectionFloatInput + pub const m_flExpirationTime: usize = 0x390; // CParticleCollectionFloatInput + pub const m_nAmountAttribute: usize = 0x500; // ParticleAttributeIndex_t } // Parent: None // Field count: 8 @@ -2303,14 +2244,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_InstantaneousEmitter { - pub const m_nParticlesToEmit: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_flStartTime: usize = 0x328; // CParticleCollectionFloatInput - pub const m_flInitFromKilledParentParticles: usize = 0x488; // float32 - pub const m_nEventType: usize = 0x48C; // EventTypeSelection_t - pub const m_flParentParticleScale: usize = 0x490; // CParticleCollectionFloatInput - pub const m_nMaxEmittedPerFrame: usize = 0x5F0; // int32 - pub const m_nSnapshotControlPoint: usize = 0x5F4; // int32 - pub const m_strSnapshotSubset: usize = 0x5F8; // CUtlString + pub const m_nParticlesToEmit: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_flStartTime: usize = 0x348; // CParticleCollectionFloatInput + pub const m_flInitFromKilledParentParticles: usize = 0x4B8; // float32 + pub const m_nEventType: usize = 0x4BC; // EventTypeSelection_t + pub const m_flParentParticleScale: usize = 0x4C0; // CParticleCollectionFloatInput + pub const m_nMaxEmittedPerFrame: usize = 0x630; // int32 + pub const m_nSnapshotControlPoint: usize = 0x634; // int32 + pub const m_strSnapshotSubset: usize = 0x638; // CUtlString } // Parent: None // Field count: 2 @@ -2318,8 +2259,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ConstrainLineLength { - pub const m_flMinDistance: usize = 0x1C0; // float32 - pub const m_flMaxDistance: usize = 0x1C4; // float32 + pub const m_flMinDistance: usize = 0x1D0; // float32 + pub const m_flMaxDistance: usize = 0x1D4; // float32 } // Parent: None // Field count: 8 @@ -2327,14 +2268,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_LifespanFromVelocity { - pub const m_vecComponentScale: usize = 0x1C8; // Vector - pub const m_flTraceOffset: usize = 0x1D4; // float32 - pub const m_flMaxTraceLength: usize = 0x1D8; // float32 - pub const m_flTraceTolerance: usize = 0x1DC; // float32 - pub const m_nMaxPlanes: usize = 0x1E0; // int32 - pub const m_CollisionGroupName: usize = 0x1E8; // char[128] - pub const m_nTraceSet: usize = 0x268; // ParticleTraceSet_t - pub const m_bIncludeWater: usize = 0x278; // bool + pub const m_vecComponentScale: usize = 0x1D8; // Vector + pub const m_flTraceOffset: usize = 0x1E4; // float32 + pub const m_flMaxTraceLength: usize = 0x1E8; // float32 + pub const m_flTraceTolerance: usize = 0x1EC; // float32 + pub const m_nMaxPlanes: usize = 0x1F0; // int32 + pub const m_CollisionGroupName: usize = 0x1F8; // char[128] + pub const m_nTraceSet: usize = 0x278; // ParticleTraceSet_t + pub const m_bIncludeWater: usize = 0x288; // bool } // Parent: None // Field count: 7 @@ -2342,13 +2283,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CBaseTrailRenderer { - pub const m_nOrientationType: usize = 0x2C18; // ParticleOrientationChoiceList_t - pub const m_nOrientationControlPoint: usize = 0x2C1C; // int32 - pub const m_flMinSize: usize = 0x2C20; // float32 - pub const m_flMaxSize: usize = 0x2C24; // float32 - pub const m_flStartFadeSize: usize = 0x2C28; // CParticleCollectionRendererFloatInput - pub const m_flEndFadeSize: usize = 0x2D88; // CParticleCollectionRendererFloatInput - pub const m_bClampV: usize = 0x2EE8; // bool + pub const m_nOrientationType: usize = 0x2DE8; // ParticleOrientationChoiceList_t + pub const m_nOrientationControlPoint: usize = 0x2DEC; // int32 + pub const m_flMinSize: usize = 0x2DF0; // float32 + pub const m_flMaxSize: usize = 0x2DF4; // float32 + pub const m_flStartFadeSize: usize = 0x2DF8; // CParticleCollectionRendererFloatInput + pub const m_flEndFadeSize: usize = 0x2F68; // CParticleCollectionRendererFloatInput + pub const m_bClampV: usize = 0x30D8; // bool } // Parent: None // Field count: 4 @@ -2356,10 +2297,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_VelocityFromCP { - pub const m_velocityInput: usize = 0x1C8; // CParticleCollectionVecInput - pub const m_transformInput: usize = 0x840; // CParticleTransformInput - pub const m_flVelocityScale: usize = 0x8A8; // float32 - pub const m_bDirectionOnly: usize = 0x8AC; // bool + pub const m_velocityInput: usize = 0x1D8; // CParticleCollectionVecInput + pub const m_transformInput: usize = 0x890; // CParticleTransformInput + pub const m_flVelocityScale: usize = 0x8F8; // float32 + pub const m_bDirectionOnly: usize = 0x8FC; // bool } // Parent: None // Field count: 8 @@ -2367,14 +2308,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointOrientation { - pub const m_bUseWorldLocation: usize = 0x1C8; // bool - pub const m_bRandomize: usize = 0x1CA; // bool - pub const m_bSetOnce: usize = 0x1CB; // bool - pub const m_nCP: usize = 0x1CC; // int32 - pub const m_nHeadLocation: usize = 0x1D0; // int32 - pub const m_vecRotation: usize = 0x1D4; // QAngle - pub const m_vecRotationB: usize = 0x1E0; // QAngle - pub const m_flInterpolation: usize = 0x1F0; // CParticleCollectionFloatInput + pub const m_bUseWorldLocation: usize = 0x1D8; // bool + pub const m_bRandomize: usize = 0x1DA; // bool + pub const m_bSetOnce: usize = 0x1DB; // bool + pub const m_nCP: usize = 0x1DC; // int32 + pub const m_nHeadLocation: usize = 0x1E0; // int32 + pub const m_vecRotation: usize = 0x1E4; // QAngle + pub const m_vecRotationB: usize = 0x1F0; // QAngle + pub const m_flInterpolation: usize = 0x200; // CParticleCollectionFloatInput } // Parent: None // Field count: 12 @@ -2382,18 +2323,18 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MovementSkinnedPositionFromCPSnapshot { - pub const m_nSnapshotControlPointNumber: usize = 0x1C0; // int32 - pub const m_nControlPointNumber: usize = 0x1C4; // int32 - pub const m_bRandom: usize = 0x1C8; // bool - pub const m_nRandomSeed: usize = 0x1CC; // int32 - pub const m_bSetNormal: usize = 0x1D0; // bool - pub const m_bSetRadius: usize = 0x1D1; // bool - pub const m_nIndexType: usize = 0x1D4; // SnapshotIndexType_t - pub const m_flReadIndex: usize = 0x1D8; // CPerParticleFloatInput - pub const m_flIncrement: usize = 0x338; // CParticleCollectionFloatInput - pub const m_nFullLoopIncrement: usize = 0x498; // CParticleCollectionFloatInput - pub const m_nSnapShotStartPoint: usize = 0x5F8; // CParticleCollectionFloatInput - pub const m_flInterpolation: usize = 0x758; // CPerParticleFloatInput + pub const m_nSnapshotControlPointNumber: usize = 0x1D0; // int32 + pub const m_nControlPointNumber: usize = 0x1D4; // int32 + pub const m_bRandom: usize = 0x1D8; // bool + pub const m_nRandomSeed: usize = 0x1DC; // int32 + pub const m_bSetNormal: usize = 0x1E0; // bool + pub const m_bSetRadius: usize = 0x1E1; // bool + pub const m_nIndexType: usize = 0x1E4; // SnapshotIndexType_t + pub const m_flReadIndex: usize = 0x1E8; // CPerParticleFloatInput + pub const m_flIncrement: usize = 0x358; // CParticleCollectionFloatInput + pub const m_nFullLoopIncrement: usize = 0x4C8; // CParticleCollectionFloatInput + pub const m_nSnapShotStartPoint: usize = 0x638; // CParticleCollectionFloatInput + pub const m_flInterpolation: usize = 0x7A8; // CPerParticleFloatInput } // Parent: None // Field count: 15 @@ -2401,21 +2342,21 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_OscillateVector { - pub const m_RateMin: usize = 0x1C0; // Vector - pub const m_RateMax: usize = 0x1CC; // Vector - pub const m_FrequencyMin: usize = 0x1D8; // Vector - pub const m_FrequencyMax: usize = 0x1E4; // Vector - pub const m_nField: usize = 0x1F0; // ParticleAttributeIndex_t - pub const m_bProportional: usize = 0x1F4; // bool - pub const m_bProportionalOp: usize = 0x1F5; // bool - pub const m_bOffset: usize = 0x1F6; // bool - pub const m_flStartTime_min: usize = 0x1F8; // float32 - pub const m_flStartTime_max: usize = 0x1FC; // float32 - pub const m_flEndTime_min: usize = 0x200; // float32 - pub const m_flEndTime_max: usize = 0x204; // float32 - pub const m_flOscMult: usize = 0x208; // CPerParticleFloatInput - pub const m_flOscAdd: usize = 0x368; // CPerParticleFloatInput - pub const m_flRateScale: usize = 0x4C8; // CPerParticleFloatInput + pub const m_RateMin: usize = 0x1D0; // Vector + pub const m_RateMax: usize = 0x1DC; // Vector + pub const m_FrequencyMin: usize = 0x1E8; // Vector + pub const m_FrequencyMax: usize = 0x1F4; // Vector + pub const m_nField: usize = 0x200; // ParticleAttributeIndex_t + pub const m_bProportional: usize = 0x204; // bool + pub const m_bProportionalOp: usize = 0x205; // bool + pub const m_bOffset: usize = 0x206; // bool + pub const m_flStartTime_min: usize = 0x208; // float32 + pub const m_flStartTime_max: usize = 0x20C; // float32 + pub const m_flEndTime_min: usize = 0x210; // float32 + pub const m_flEndTime_max: usize = 0x214; // float32 + pub const m_flOscMult: usize = 0x218; // CPerParticleFloatInput + pub const m_flOscAdd: usize = 0x388; // CPerParticleFloatInput + pub const m_flRateScale: usize = 0x4F8; // CPerParticleFloatInput } // Parent: None // Field count: 15 @@ -2423,21 +2364,21 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PositionLock { - pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput - pub const m_flStartTime_min: usize = 0x228; // float32 - pub const m_flStartTime_max: usize = 0x22C; // float32 - pub const m_flStartTime_exp: usize = 0x230; // float32 - pub const m_flEndTime_min: usize = 0x234; // float32 - pub const m_flEndTime_max: usize = 0x238; // float32 - pub const m_flEndTime_exp: usize = 0x23C; // float32 - pub const m_flRange: usize = 0x240; // float32 - pub const m_flRangeBias: usize = 0x248; // CParticleCollectionFloatInput - pub const m_flJumpThreshold: usize = 0x3A8; // float32 - pub const m_flPrevPosScale: usize = 0x3AC; // float32 - pub const m_bLockRot: usize = 0x3B0; // bool - pub const m_vecScale: usize = 0x3B8; // CParticleCollectionVecInput - pub const m_nFieldOutput: usize = 0xA30; // ParticleAttributeIndex_t - pub const m_nFieldOutputPrev: usize = 0xA34; // ParticleAttributeIndex_t + pub const m_TransformInput: usize = 0x1D0; // CParticleTransformInput + pub const m_flStartTime_min: usize = 0x238; // float32 + pub const m_flStartTime_max: usize = 0x23C; // float32 + pub const m_flStartTime_exp: usize = 0x240; // float32 + pub const m_flEndTime_min: usize = 0x244; // float32 + pub const m_flEndTime_max: usize = 0x248; // float32 + pub const m_flEndTime_exp: usize = 0x24C; // float32 + pub const m_flRange: usize = 0x250; // float32 + pub const m_flRangeBias: usize = 0x258; // CParticleCollectionFloatInput + pub const m_flJumpThreshold: usize = 0x3C8; // float32 + pub const m_flPrevPosScale: usize = 0x3CC; // float32 + pub const m_bLockRot: usize = 0x3D0; // bool + pub const m_vecScale: usize = 0x3D8; // CParticleCollectionVecInput + pub const m_nFieldOutput: usize = 0xA90; // ParticleAttributeIndex_t + pub const m_nFieldOutputPrev: usize = 0xA94; // ParticleAttributeIndex_t } // Parent: None // Field count: 4 @@ -2445,10 +2386,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderVRHapticEvent { - pub const m_nHand: usize = 0x210; // ParticleVRHandChoiceList_t - pub const m_nOutputHandCP: usize = 0x214; // int32 - pub const m_nOutputField: usize = 0x218; // int32 - pub const m_flAmplitude: usize = 0x220; // CPerParticleFloatInput + pub const m_nHand: usize = 0x220; // ParticleVRHandChoiceList_t + pub const m_nOutputHandCP: usize = 0x224; // int32 + pub const m_nOutputField: usize = 0x228; // int32 + pub const m_flAmplitude: usize = 0x230; // CPerParticleFloatInput } // Parent: None // Field count: 12 @@ -2456,18 +2397,18 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointToImpactPoint { - pub const m_nCPOut: usize = 0x1C8; // int32 - pub const m_nCPIn: usize = 0x1CC; // int32 - pub const m_flUpdateRate: usize = 0x1D0; // float32 - pub const m_flTraceLength: usize = 0x1D8; // CParticleCollectionFloatInput - pub const m_flStartOffset: usize = 0x338; // float32 - pub const m_flOffset: usize = 0x33C; // float32 - pub const m_vecTraceDir: usize = 0x340; // Vector - pub const m_CollisionGroupName: usize = 0x34C; // char[128] - pub const m_nTraceSet: usize = 0x3CC; // ParticleTraceSet_t - pub const m_bSetToEndpoint: usize = 0x3D0; // bool - pub const m_bTraceToClosestSurface: usize = 0x3D1; // bool - pub const m_bIncludeWater: usize = 0x3D2; // bool + pub const m_nCPOut: usize = 0x1D8; // int32 + pub const m_nCPIn: usize = 0x1DC; // int32 + pub const m_flUpdateRate: usize = 0x1E0; // float32 + pub const m_flTraceLength: usize = 0x1E8; // CParticleCollectionFloatInput + pub const m_flStartOffset: usize = 0x358; // float32 + pub const m_flOffset: usize = 0x35C; // float32 + pub const m_vecTraceDir: usize = 0x360; // Vector + pub const m_CollisionGroupName: usize = 0x36C; // char[128] + pub const m_nTraceSet: usize = 0x3EC; // ParticleTraceSet_t + pub const m_bSetToEndpoint: usize = 0x3F0; // bool + pub const m_bTraceToClosestSurface: usize = 0x3F1; // bool + pub const m_bIncludeWater: usize = 0x3F2; // bool } // Parent: None // Field count: 6 @@ -2475,12 +2416,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_InterpolateRadius { - pub const m_flStartTime: usize = 0x1C0; // float32 - pub const m_flEndTime: usize = 0x1C4; // float32 - pub const m_flStartScale: usize = 0x1C8; // float32 - pub const m_flEndScale: usize = 0x1CC; // float32 - pub const m_bEaseInAndOut: usize = 0x1D0; // bool - pub const m_flBias: usize = 0x1D4; // float32 + pub const m_flStartTime: usize = 0x1D0; // float32 + pub const m_flEndTime: usize = 0x1D4; // float32 + pub const m_flStartScale: usize = 0x1D8; // float32 + pub const m_flEndScale: usize = 0x1DC; // float32 + pub const m_bEaseInAndOut: usize = 0x1E0; // bool + pub const m_flBias: usize = 0x1E4; // float32 } // Parent: None // Field count: 3 @@ -2488,9 +2429,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ReinitializeScalarEndCap { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flOutputMin: usize = 0x1C4; // float32 - pub const m_flOutputMax: usize = 0x1C8; // float32 + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_flOutputMin: usize = 0x1D4; // float32 + pub const m_flOutputMax: usize = 0x1D8; // float32 } // Parent: None // Field count: 8 @@ -2498,14 +2439,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_TurbulenceForce { - pub const m_flNoiseCoordScale0: usize = 0x1D0; // float32 - pub const m_flNoiseCoordScale1: usize = 0x1D4; // float32 - pub const m_flNoiseCoordScale2: usize = 0x1D8; // float32 - pub const m_flNoiseCoordScale3: usize = 0x1DC; // float32 - pub const m_vecNoiseAmount0: usize = 0x1E0; // Vector - pub const m_vecNoiseAmount1: usize = 0x1EC; // Vector - pub const m_vecNoiseAmount2: usize = 0x1F8; // Vector - pub const m_vecNoiseAmount3: usize = 0x204; // Vector + pub const m_flNoiseCoordScale0: usize = 0x1E0; // float32 + pub const m_flNoiseCoordScale1: usize = 0x1E4; // float32 + pub const m_flNoiseCoordScale2: usize = 0x1E8; // float32 + pub const m_flNoiseCoordScale3: usize = 0x1EC; // float32 + pub const m_vecNoiseAmount0: usize = 0x1F0; // Vector + pub const m_vecNoiseAmount1: usize = 0x1FC; // Vector + pub const m_vecNoiseAmount2: usize = 0x208; // Vector + pub const m_vecNoiseAmount3: usize = 0x214; // Vector } // Parent: None // Field count: 9 @@ -2513,15 +2454,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapNamedModelElementOnceTimed { - pub const m_hModel: usize = 0x1C0; // CStrongHandle - pub const m_inNames: usize = 0x1C8; // CUtlVector - pub const m_outNames: usize = 0x1E0; // CUtlVector - pub const m_fallbackNames: usize = 0x1F8; // CUtlVector - pub const m_bModelFromRenderer: usize = 0x210; // bool - pub const m_bProportional: usize = 0x211; // bool - pub const m_nFieldInput: usize = 0x214; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x218; // ParticleAttributeIndex_t - pub const m_flRemapTime: usize = 0x21C; // float32 + pub const m_hModel: usize = 0x1D0; // CStrongHandle + pub const m_inNames: usize = 0x1D8; // CUtlVector + pub const m_outNames: usize = 0x1F0; // CUtlVector + pub const m_fallbackNames: usize = 0x208; // CUtlVector + pub const m_bModelFromRenderer: usize = 0x220; // bool + pub const m_bProportional: usize = 0x221; // bool + pub const m_nFieldInput: usize = 0x224; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x228; // ParticleAttributeIndex_t + pub const m_flRemapTime: usize = 0x22C; // float32 } // Parent: None // Field count: 3 @@ -2529,9 +2470,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointToPlayer { - pub const m_nCP1: usize = 0x1C8; // int32 - pub const m_vecCP1Pos: usize = 0x1CC; // Vector - pub const m_bOrientToEyes: usize = 0x1D8; // bool + pub const m_nCP1: usize = 0x1D8; // int32 + pub const m_vecCP1Pos: usize = 0x1DC; // Vector + pub const m_bOrientToEyes: usize = 0x1E8; // bool } // Parent: None // Field count: 1 @@ -2539,7 +2480,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_EndCapTimedFreeze { - pub const m_flFreezeTime: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_flFreezeTime: usize = 0x1D0; // CParticleCollectionFloatInput } // Parent: None // Field count: 8 @@ -2547,14 +2488,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderGpuImplicit { - pub const m_bUsePerParticleRadius: usize = 0x210; // bool - pub const m_nVertexCountKb: usize = 0x214; // uint32 - pub const m_nIndexCountKb: usize = 0x218; // uint32 - pub const m_fGridSize: usize = 0x220; // CParticleCollectionRendererFloatInput - pub const m_fRadiusScale: usize = 0x380; // CParticleCollectionRendererFloatInput - pub const m_fIsosurfaceThreshold: usize = 0x4E0; // CParticleCollectionRendererFloatInput - pub const m_nScaleCP: usize = 0x640; // int32 - pub const m_hMaterial: usize = 0x648; // CStrongHandle + pub const m_bUsePerParticleRadius: usize = 0x220; // bool + pub const m_nVertexCountKb: usize = 0x224; // uint32 + pub const m_nIndexCountKb: usize = 0x228; // uint32 + pub const m_fGridSize: usize = 0x230; // CParticleCollectionRendererFloatInput + pub const m_fRadiusScale: usize = 0x3A0; // CParticleCollectionRendererFloatInput + pub const m_fIsosurfaceThreshold: usize = 0x510; // CParticleCollectionRendererFloatInput + pub const m_nScaleCP: usize = 0x680; // int32 + pub const m_hMaterial: usize = 0x688; // CStrongHandle } // Parent: None // Field count: 8 @@ -2562,14 +2503,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetRandomControlPointPosition { - pub const m_bUseWorldLocation: usize = 0x1C8; // bool - pub const m_bOrient: usize = 0x1C9; // bool - pub const m_nCP1: usize = 0x1CC; // int32 - pub const m_nHeadLocation: usize = 0x1D0; // int32 - pub const m_flReRandomRate: usize = 0x1D8; // CParticleCollectionFloatInput - pub const m_vecCPMinPos: usize = 0x338; // Vector - pub const m_vecCPMaxPos: usize = 0x344; // Vector - pub const m_flInterpolation: usize = 0x350; // CParticleCollectionFloatInput + pub const m_bUseWorldLocation: usize = 0x1D8; // bool + pub const m_bOrient: usize = 0x1D9; // bool + pub const m_nCP1: usize = 0x1DC; // int32 + pub const m_nHeadLocation: usize = 0x1E0; // int32 + pub const m_flReRandomRate: usize = 0x1E8; // CParticleCollectionFloatInput + pub const m_vecCPMinPos: usize = 0x358; // Vector + pub const m_vecCPMaxPos: usize = 0x364; // Vector + pub const m_flInterpolation: usize = 0x370; // CParticleCollectionFloatInput } // Parent: None // Field count: 8 @@ -2577,14 +2518,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapTransformVisibilityToScalar { - pub const m_nSetMethod: usize = 0x1C0; // ParticleSetMethod_t - pub const m_TransformInput: usize = 0x1C8; // CParticleTransformInput - pub const m_nFieldOutput: usize = 0x230; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x234; // float32 - pub const m_flInputMax: usize = 0x238; // float32 - pub const m_flOutputMin: usize = 0x23C; // float32 - pub const m_flOutputMax: usize = 0x240; // float32 - pub const m_flRadius: usize = 0x244; // float32 + pub const m_nSetMethod: usize = 0x1D0; // ParticleSetMethod_t + pub const m_TransformInput: usize = 0x1D8; // CParticleTransformInput + pub const m_nFieldOutput: usize = 0x240; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x244; // float32 + pub const m_flInputMax: usize = 0x248; // float32 + pub const m_flOutputMin: usize = 0x24C; // float32 + pub const m_flOutputMax: usize = 0x250; // float32 + pub const m_flRadius: usize = 0x254; // float32 } // Parent: None // Field count: 3 @@ -2592,9 +2533,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapControlPointDirectionToVector { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x1C4; // float32 - pub const m_nControlPointNumber: usize = 0x1C8; // int32 + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1D4; // float32 + pub const m_nControlPointNumber: usize = 0x1D8; // int32 } // Parent: None // Field count: 5 @@ -2602,11 +2543,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ScreenSpacePositionOfTarget { - pub const m_vecTargetPosition: usize = 0x1C0; // CPerParticleVecInput - pub const m_bOututBehindness: usize = 0x838; // bool - pub const m_nBehindFieldOutput: usize = 0x83C; // ParticleAttributeIndex_t - pub const m_flBehindOutputRemap: usize = 0x840; // CParticleRemapFloatInput - pub const m_nBehindSetMethod: usize = 0x9A0; // ParticleSetMethod_t + pub const m_vecTargetPosition: usize = 0x1D0; // CPerParticleVecInput + pub const m_bOututBehindness: usize = 0x888; // bool + pub const m_nBehindFieldOutput: usize = 0x88C; // ParticleAttributeIndex_t + pub const m_flBehindOutputRemap: usize = 0x890; // CParticleRemapFloatInput + pub const m_nBehindSetMethod: usize = 0xA00; // ParticleSetMethod_t } // Parent: None // Field count: 0 @@ -2621,11 +2562,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DragRelativeToPlane { - pub const m_flDragAtPlane: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_flFalloff: usize = 0x320; // CParticleCollectionFloatInput - pub const m_bDirectional: usize = 0x480; // bool - pub const m_vecPlaneNormal: usize = 0x488; // CParticleCollectionVecInput - pub const m_nControlPointNumber: usize = 0xB00; // int32 + pub const m_flDragAtPlane: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_flFalloff: usize = 0x340; // CParticleCollectionFloatInput + pub const m_bDirectional: usize = 0x4B0; // bool + pub const m_vecPlaneNormal: usize = 0x4B8; // CParticleCollectionVecInput + pub const m_nControlPointNumber: usize = 0xB70; // int32 } // Parent: None // Field count: 2 @@ -2633,8 +2574,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetCPtoVector { - pub const m_nCPInput: usize = 0x1C0; // int32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_nCPInput: usize = 0x1D0; // int32 + pub const m_nFieldOutput: usize = 0x1D4; // ParticleAttributeIndex_t } // Parent: None // Field count: 0 @@ -2649,9 +2590,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SnapshotRigidSkinToBones { - pub const m_bTransformNormals: usize = 0x1C0; // bool - pub const m_bTransformRadii: usize = 0x1C1; // bool - pub const m_nControlPointNumber: usize = 0x1C4; // int32 + pub const m_bTransformNormals: usize = 0x1D0; // bool + pub const m_bTransformRadii: usize = 0x1D1; // bool + pub const m_nControlPointNumber: usize = 0x1D4; // int32 } // Parent: None // Field count: 4 @@ -2659,10 +2600,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetSingleControlPointPosition { - pub const m_bSetOnce: usize = 0x1C8; // bool - pub const m_nCP1: usize = 0x1CC; // int32 - pub const m_vecCP1Pos: usize = 0x1D0; // CParticleCollectionVecInput - pub const m_transformInput: usize = 0x848; // CParticleTransformInput + pub const m_bSetOnce: usize = 0x1D8; // bool + pub const m_nCP1: usize = 0x1DC; // int32 + pub const m_vecCP1Pos: usize = 0x1E0; // CParticleCollectionVecInput + pub const m_transformInput: usize = 0x898; // CParticleTransformInput } // Parent: None // Field count: 7 @@ -2670,13 +2611,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_DistanceToNeighborCull { - pub const m_flDistance: usize = 0x1C8; // CPerParticleFloatInput - pub const m_bIncludeRadii: usize = 0x328; // bool - pub const m_flLifespanOverlap: usize = 0x330; // CPerParticleFloatInput - pub const m_nFieldModify: usize = 0x490; // ParticleAttributeIndex_t - pub const m_flModify: usize = 0x498; // CPerParticleFloatInput - pub const m_nSetMethod: usize = 0x5F8; // ParticleSetMethod_t - pub const m_bUseNeighbor: usize = 0x5FC; // bool + pub const m_flDistance: usize = 0x1D8; // CPerParticleFloatInput + pub const m_bIncludeRadii: usize = 0x348; // bool + pub const m_flLifespanOverlap: usize = 0x350; // CPerParticleFloatInput + pub const m_nFieldModify: usize = 0x4C0; // ParticleAttributeIndex_t + pub const m_flModify: usize = 0x4C8; // CPerParticleFloatInput + pub const m_nSetMethod: usize = 0x638; // ParticleSetMethod_t + pub const m_bUseNeighbor: usize = 0x63C; // bool } // Parent: None // Field count: 11 @@ -2684,17 +2625,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapCPtoScalar { - pub const m_nCPInput: usize = 0x1C0; // int32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nField: usize = 0x1C8; // int32 - pub const m_flInputMin: usize = 0x1CC; // float32 - pub const m_flInputMax: usize = 0x1D0; // float32 - pub const m_flOutputMin: usize = 0x1D4; // float32 - pub const m_flOutputMax: usize = 0x1D8; // float32 - pub const m_flStartTime: usize = 0x1DC; // float32 - pub const m_flEndTime: usize = 0x1E0; // float32 - pub const m_flInterpRate: usize = 0x1E4; // float32 - pub const m_nSetMethod: usize = 0x1E8; // ParticleSetMethod_t + pub const m_nCPInput: usize = 0x1D0; // int32 + pub const m_nFieldOutput: usize = 0x1D4; // ParticleAttributeIndex_t + pub const m_nField: usize = 0x1D8; // int32 + pub const m_flInputMin: usize = 0x1DC; // float32 + pub const m_flInputMax: usize = 0x1E0; // float32 + pub const m_flOutputMin: usize = 0x1E4; // float32 + pub const m_flOutputMax: usize = 0x1E8; // float32 + pub const m_flStartTime: usize = 0x1EC; // float32 + pub const m_flEndTime: usize = 0x1F0; // float32 + pub const m_flInterpRate: usize = 0x1F4; // float32 + pub const m_nSetMethod: usize = 0x1F8; // ParticleSetMethod_t } // Parent: None // Field count: 3 @@ -2702,9 +2643,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CParticleFunctionRenderer { - pub const VisibilityInputs: usize = 0x1C0; // CParticleVisibilityInputs - pub const m_bCannotBeRefracted: usize = 0x208; // bool - pub const m_bSkipRenderingOnMobile: usize = 0x209; // bool + pub const VisibilityInputs: usize = 0x1D0; // CParticleVisibilityInputs + pub const m_bCannotBeRefracted: usize = 0x218; // bool + pub const m_bSkipRenderingOnMobile: usize = 0x219; // bool } // Parent: None // Field count: 65 @@ -2722,61 +2663,61 @@ pub mod cs2_dumper { pub const m_Renderers: usize = 0xA0; // CUtlVector pub const m_Children: usize = 0xB8; // CUtlVector pub const m_nFirstMultipleOverride_BackwardCompat: usize = 0x178; // int32 - pub const m_nInitialParticles: usize = 0x210; // int32 - pub const m_nMaxParticles: usize = 0x214; // int32 - pub const m_nGroupID: usize = 0x218; // int32 - pub const m_BoundingBoxMin: usize = 0x21C; // Vector - pub const m_BoundingBoxMax: usize = 0x228; // Vector - pub const m_flDepthSortBias: usize = 0x234; // float32 - pub const m_nSortOverridePositionCP: usize = 0x238; // int32 - pub const m_bInfiniteBounds: usize = 0x23C; // bool - pub const m_bEnableNamedValues: usize = 0x23D; // bool - pub const m_NamedValueDomain: usize = 0x240; // CUtlString - pub const m_NamedValueLocals: usize = 0x248; // CUtlVector - pub const m_ConstantColor: usize = 0x260; // Color - pub const m_ConstantNormal: usize = 0x264; // Vector - pub const m_flConstantRadius: usize = 0x270; // float32 - pub const m_flConstantRotation: usize = 0x274; // float32 - pub const m_flConstantRotationSpeed: usize = 0x278; // float32 - pub const m_flConstantLifespan: usize = 0x27C; // float32 - pub const m_nConstantSequenceNumber: usize = 0x280; // int32 - pub const m_nConstantSequenceNumber1: usize = 0x284; // int32 - pub const m_nSnapshotControlPoint: usize = 0x288; // int32 - pub const m_hSnapshot: usize = 0x290; // CStrongHandle - pub const m_pszCullReplacementName: usize = 0x298; // CStrongHandle - pub const m_flCullRadius: usize = 0x2A0; // float32 - pub const m_flCullFillCost: usize = 0x2A4; // float32 - pub const m_nCullControlPoint: usize = 0x2A8; // int32 - pub const m_hFallback: usize = 0x2B0; // CStrongHandle - pub const m_nFallbackMaxCount: usize = 0x2B8; // int32 - pub const m_hLowViolenceDef: usize = 0x2C0; // CStrongHandle - pub const m_hReferenceReplacement: usize = 0x2C8; // CStrongHandle - pub const m_flPreSimulationTime: usize = 0x2D0; // float32 - pub const m_flStopSimulationAfterTime: usize = 0x2D4; // float32 - pub const m_flMaximumTimeStep: usize = 0x2D8; // float32 - pub const m_flMaximumSimTime: usize = 0x2DC; // float32 - pub const m_flMinimumSimTime: usize = 0x2E0; // float32 - pub const m_flMinimumTimeStep: usize = 0x2E4; // float32 - pub const m_nMinimumFrames: usize = 0x2E8; // int32 - pub const m_nMinCPULevel: usize = 0x2EC; // int32 - pub const m_nMinGPULevel: usize = 0x2F0; // int32 - pub const m_flNoDrawTimeToGoToSleep: usize = 0x2F4; // float32 - pub const m_flMaxDrawDistance: usize = 0x2F8; // float32 - pub const m_flStartFadeDistance: usize = 0x2FC; // float32 - pub const m_flMaxCreationDistance: usize = 0x300; // float32 - pub const m_nAggregationMinAvailableParticles: usize = 0x304; // int32 - pub const m_flAggregateRadius: usize = 0x308; // float32 - pub const m_bShouldBatch: usize = 0x30C; // bool - pub const m_bShouldHitboxesFallbackToRenderBounds: usize = 0x30D; // bool - pub const m_bShouldHitboxesFallbackToSnapshot: usize = 0x30E; // bool - pub const m_bShouldHitboxesFallbackToCollisionHulls: usize = 0x30F; // bool - pub const m_nViewModelEffect: usize = 0x310; // InheritableBoolType_t - pub const m_bScreenSpaceEffect: usize = 0x314; // bool - pub const m_pszTargetLayerID: usize = 0x318; // CUtlSymbolLarge - pub const m_nSkipRenderControlPoint: usize = 0x320; // int32 - pub const m_nAllowRenderControlPoint: usize = 0x324; // int32 - pub const m_bShouldSort: usize = 0x328; // bool - pub const m_controlPointConfigurations: usize = 0x370; // CUtlVector + pub const m_nInitialParticles: usize = 0x258; // int32 + pub const m_nMaxParticles: usize = 0x25C; // int32 + pub const m_nGroupID: usize = 0x260; // int32 + pub const m_BoundingBoxMin: usize = 0x264; // Vector + pub const m_BoundingBoxMax: usize = 0x270; // Vector + pub const m_flDepthSortBias: usize = 0x27C; // float32 + pub const m_nSortOverridePositionCP: usize = 0x280; // int32 + pub const m_bInfiniteBounds: usize = 0x284; // bool + pub const m_bEnableNamedValues: usize = 0x285; // bool + pub const m_NamedValueDomain: usize = 0x288; // CUtlString + pub const m_NamedValueLocals: usize = 0x290; // CUtlVector + pub const m_ConstantColor: usize = 0x2A8; // Color + pub const m_ConstantNormal: usize = 0x2AC; // Vector + pub const m_flConstantRadius: usize = 0x2B8; // float32 + pub const m_flConstantRotation: usize = 0x2BC; // float32 + pub const m_flConstantRotationSpeed: usize = 0x2C0; // float32 + pub const m_flConstantLifespan: usize = 0x2C4; // float32 + pub const m_nConstantSequenceNumber: usize = 0x2C8; // int32 + pub const m_nConstantSequenceNumber1: usize = 0x2CC; // int32 + pub const m_nSnapshotControlPoint: usize = 0x2D0; // int32 + pub const m_hSnapshot: usize = 0x2D8; // CStrongHandle + pub const m_pszCullReplacementName: usize = 0x2E0; // CStrongHandle + pub const m_flCullRadius: usize = 0x2E8; // float32 + pub const m_flCullFillCost: usize = 0x2EC; // float32 + pub const m_nCullControlPoint: usize = 0x2F0; // int32 + pub const m_hFallback: usize = 0x2F8; // CStrongHandle + pub const m_nFallbackMaxCount: usize = 0x300; // int32 + pub const m_hLowViolenceDef: usize = 0x308; // CStrongHandle + pub const m_hReferenceReplacement: usize = 0x310; // CStrongHandle + pub const m_flPreSimulationTime: usize = 0x318; // float32 + pub const m_flStopSimulationAfterTime: usize = 0x31C; // float32 + pub const m_flMaximumTimeStep: usize = 0x320; // float32 + pub const m_flMaximumSimTime: usize = 0x324; // float32 + pub const m_flMinimumSimTime: usize = 0x328; // float32 + pub const m_flMinimumTimeStep: usize = 0x32C; // float32 + pub const m_nMinimumFrames: usize = 0x330; // int32 + pub const m_nMinCPULevel: usize = 0x334; // int32 + pub const m_nMinGPULevel: usize = 0x338; // int32 + pub const m_flNoDrawTimeToGoToSleep: usize = 0x33C; // float32 + pub const m_flMaxDrawDistance: usize = 0x340; // float32 + pub const m_flStartFadeDistance: usize = 0x344; // float32 + pub const m_flMaxCreationDistance: usize = 0x348; // float32 + pub const m_nAggregationMinAvailableParticles: usize = 0x34C; // int32 + pub const m_flAggregateRadius: usize = 0x350; // float32 + pub const m_bShouldBatch: usize = 0x354; // bool + pub const m_bShouldHitboxesFallbackToRenderBounds: usize = 0x355; // bool + pub const m_bShouldHitboxesFallbackToSnapshot: usize = 0x356; // bool + pub const m_bShouldHitboxesFallbackToCollisionHulls: usize = 0x357; // bool + pub const m_nViewModelEffect: usize = 0x358; // InheritableBoolType_t + pub const m_bScreenSpaceEffect: usize = 0x35C; // bool + pub const m_pszTargetLayerID: usize = 0x360; // CUtlSymbolLarge + pub const m_nSkipRenderControlPoint: usize = 0x368; // int32 + pub const m_nAllowRenderControlPoint: usize = 0x36C; // int32 + pub const m_bShouldSort: usize = 0x370; // bool + pub const m_controlPointConfigurations: usize = 0x3B8; // CUtlVector } // Parent: None // Field count: 0 @@ -2791,16 +2732,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PercentageBetweenTransformsVector { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C4; // float32 - pub const m_flInputMax: usize = 0x1C8; // float32 - pub const m_vecOutputMin: usize = 0x1CC; // Vector - pub const m_vecOutputMax: usize = 0x1D8; // Vector - pub const m_TransformStart: usize = 0x1E8; // CParticleTransformInput - pub const m_TransformEnd: usize = 0x250; // CParticleTransformInput - pub const m_nSetMethod: usize = 0x2B8; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x2BC; // bool - pub const m_bRadialCheck: usize = 0x2BD; // bool + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1D4; // float32 + pub const m_flInputMax: usize = 0x1D8; // float32 + pub const m_vecOutputMin: usize = 0x1DC; // Vector + pub const m_vecOutputMax: usize = 0x1E8; // Vector + pub const m_TransformStart: usize = 0x1F8; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x260; // CParticleTransformInput + pub const m_nSetMethod: usize = 0x2C8; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x2CC; // bool + pub const m_bRadialCheck: usize = 0x2CD; // bool } // Parent: None // Field count: 2 @@ -2808,8 +2749,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderScreenVelocityRotate { - pub const m_flRotateRateDegrees: usize = 0x210; // float32 - pub const m_flForwardDegrees: usize = 0x214; // float32 + pub const m_flRotateRateDegrees: usize = 0x220; // float32 + pub const m_flForwardDegrees: usize = 0x224; // float32 } // Parent: None // Field count: 6 @@ -2817,12 +2758,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_UpdateLightSource { - pub const m_vColorTint: usize = 0x1C0; // Color - pub const m_flBrightnessScale: usize = 0x1C4; // float32 - pub const m_flRadiusScale: usize = 0x1C8; // float32 - pub const m_flMinimumLightingRadius: usize = 0x1CC; // float32 - pub const m_flMaximumLightingRadius: usize = 0x1D0; // float32 - pub const m_flPositionDampingConstant: usize = 0x1D4; // float32 + pub const m_vColorTint: usize = 0x1D0; // Color + pub const m_flBrightnessScale: usize = 0x1D4; // float32 + pub const m_flRadiusScale: usize = 0x1D8; // float32 + pub const m_flMinimumLightingRadius: usize = 0x1DC; // float32 + pub const m_flMaximumLightingRadius: usize = 0x1E0; // float32 + pub const m_flPositionDampingConstant: usize = 0x1E4; // float32 } // Parent: None // Field count: 6 @@ -2830,12 +2771,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateWithinBox { - pub const m_vecMin: usize = 0x1C8; // CPerParticleVecInput - pub const m_vecMax: usize = 0x840; // CPerParticleVecInput - pub const m_nControlPointNumber: usize = 0xEB8; // int32 - pub const m_bLocalSpace: usize = 0xEBC; // bool - pub const m_randomnessParameters: usize = 0xEC0; // CRandomNumberGeneratorParameters - pub const m_bUseNewCode: usize = 0xEC8; // bool + pub const m_vecMin: usize = 0x1D8; // CPerParticleVecInput + pub const m_vecMax: usize = 0x890; // CPerParticleVecInput + pub const m_nControlPointNumber: usize = 0xF48; // int32 + pub const m_bLocalSpace: usize = 0xF4C; // bool + pub const m_randomnessParameters: usize = 0xF50; // CRandomNumberGeneratorParameters + pub const m_bUseNewCode: usize = 0xF58; // bool } // Parent: None // Field count: 2 @@ -2843,8 +2784,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ChooseRandomChildrenInGroup { - pub const m_nChildGroupID: usize = 0x1C8; // int32 - pub const m_flNumberOfChildren: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_nChildGroupID: usize = 0x1D8; // int32 + pub const m_flNumberOfChildren: usize = 0x1E0; // CParticleCollectionFloatInput } // Parent: None // Field count: 33 @@ -2852,39 +2793,39 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ControlpointLight { - pub const m_flScale: usize = 0x1C0; // float32 - pub const m_nControlPoint1: usize = 0x650; // int32 - pub const m_nControlPoint2: usize = 0x654; // int32 - pub const m_nControlPoint3: usize = 0x658; // int32 - pub const m_nControlPoint4: usize = 0x65C; // int32 - pub const m_vecCPOffset1: usize = 0x660; // Vector - pub const m_vecCPOffset2: usize = 0x66C; // Vector - pub const m_vecCPOffset3: usize = 0x678; // Vector - pub const m_vecCPOffset4: usize = 0x684; // Vector - pub const m_LightFiftyDist1: usize = 0x690; // float32 - pub const m_LightZeroDist1: usize = 0x694; // float32 - pub const m_LightFiftyDist2: usize = 0x698; // float32 - pub const m_LightZeroDist2: usize = 0x69C; // float32 - pub const m_LightFiftyDist3: usize = 0x6A0; // float32 - pub const m_LightZeroDist3: usize = 0x6A4; // float32 - pub const m_LightFiftyDist4: usize = 0x6A8; // float32 - pub const m_LightZeroDist4: usize = 0x6AC; // float32 - pub const m_LightColor1: usize = 0x6B0; // Color - pub const m_LightColor2: usize = 0x6B4; // Color - pub const m_LightColor3: usize = 0x6B8; // Color - pub const m_LightColor4: usize = 0x6BC; // Color - pub const m_bLightType1: usize = 0x6C0; // bool - pub const m_bLightType2: usize = 0x6C1; // bool - pub const m_bLightType3: usize = 0x6C2; // bool - pub const m_bLightType4: usize = 0x6C3; // bool - pub const m_bLightDynamic1: usize = 0x6C4; // bool - pub const m_bLightDynamic2: usize = 0x6C5; // bool - pub const m_bLightDynamic3: usize = 0x6C6; // bool - pub const m_bLightDynamic4: usize = 0x6C7; // bool - pub const m_bUseNormal: usize = 0x6C8; // bool - pub const m_bUseHLambert: usize = 0x6C9; // bool - pub const m_bClampLowerRange: usize = 0x6CE; // bool - pub const m_bClampUpperRange: usize = 0x6CF; // bool + pub const m_flScale: usize = 0x1D0; // float32 + pub const m_nControlPoint1: usize = 0x660; // int32 + pub const m_nControlPoint2: usize = 0x664; // int32 + pub const m_nControlPoint3: usize = 0x668; // int32 + pub const m_nControlPoint4: usize = 0x66C; // int32 + pub const m_vecCPOffset1: usize = 0x670; // Vector + pub const m_vecCPOffset2: usize = 0x67C; // Vector + pub const m_vecCPOffset3: usize = 0x688; // Vector + pub const m_vecCPOffset4: usize = 0x694; // Vector + pub const m_LightFiftyDist1: usize = 0x6A0; // float32 + pub const m_LightZeroDist1: usize = 0x6A4; // float32 + pub const m_LightFiftyDist2: usize = 0x6A8; // float32 + pub const m_LightZeroDist2: usize = 0x6AC; // float32 + pub const m_LightFiftyDist3: usize = 0x6B0; // float32 + pub const m_LightZeroDist3: usize = 0x6B4; // float32 + pub const m_LightFiftyDist4: usize = 0x6B8; // float32 + pub const m_LightZeroDist4: usize = 0x6BC; // float32 + pub const m_LightColor1: usize = 0x6C0; // Color + pub const m_LightColor2: usize = 0x6C4; // Color + pub const m_LightColor3: usize = 0x6C8; // Color + pub const m_LightColor4: usize = 0x6CC; // Color + pub const m_bLightType1: usize = 0x6D0; // bool + pub const m_bLightType2: usize = 0x6D1; // bool + pub const m_bLightType3: usize = 0x6D2; // bool + pub const m_bLightType4: usize = 0x6D3; // bool + pub const m_bLightDynamic1: usize = 0x6D4; // bool + pub const m_bLightDynamic2: usize = 0x6D5; // bool + pub const m_bLightDynamic3: usize = 0x6D6; // bool + pub const m_bLightDynamic4: usize = 0x6D7; // bool + pub const m_bUseNormal: usize = 0x6D8; // bool + pub const m_bUseHLambert: usize = 0x6D9; // bool + pub const m_bClampLowerRange: usize = 0x6DE; // bool + pub const m_bClampUpperRange: usize = 0x6DF; // bool } // Parent: None // Field count: 9 @@ -2892,15 +2833,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_VectorFieldSnapshot { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nAttributeToWrite: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nLocalSpaceCP: usize = 0x1C8; // int32 - pub const m_flInterpolation: usize = 0x1D0; // CPerParticleFloatInput - pub const m_vecScale: usize = 0x330; // CPerParticleVecInput - pub const m_flBoundaryDampening: usize = 0x9A8; // float32 - pub const m_bSetVelocity: usize = 0x9AC; // bool - pub const m_bLockToSurface: usize = 0x9AD; // bool - pub const m_flGridSpacing: usize = 0x9B0; // float32 + pub const m_nControlPointNumber: usize = 0x1D0; // int32 + pub const m_nAttributeToWrite: usize = 0x1D4; // ParticleAttributeIndex_t + pub const m_nLocalSpaceCP: usize = 0x1D8; // int32 + pub const m_flInterpolation: usize = 0x1E0; // CPerParticleFloatInput + pub const m_vecScale: usize = 0x350; // CPerParticleVecInput + pub const m_flBoundaryDampening: usize = 0xA08; // float32 + pub const m_bSetVelocity: usize = 0xA0C; // bool + pub const m_bLockToSurface: usize = 0xA0D; // bool + pub const m_flGridSpacing: usize = 0xA10; // float32 } // Parent: None // Field count: 11 @@ -2908,17 +2849,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_CylindricalDistanceToTransform { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C8; // CPerParticleFloatInput - pub const m_flInputMax: usize = 0x328; // CPerParticleFloatInput - pub const m_flOutputMin: usize = 0x488; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x5E8; // CPerParticleFloatInput - pub const m_TransformStart: usize = 0x748; // CParticleTransformInput - pub const m_TransformEnd: usize = 0x7B0; // CParticleTransformInput - pub const m_nSetMethod: usize = 0x818; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x81C; // bool - pub const m_bAdditive: usize = 0x81D; // bool - pub const m_bCapsule: usize = 0x81E; // bool + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1D8; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x348; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x4B8; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x628; // CPerParticleFloatInput + pub const m_TransformStart: usize = 0x798; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x800; // CParticleTransformInput + pub const m_nSetMethod: usize = 0x868; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x86C; // bool + pub const m_bAdditive: usize = 0x86D; // bool + pub const m_bCapsule: usize = 0x86E; // bool } // Parent: None // Field count: 15 @@ -2926,21 +2867,21 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_PositionPlaceOnGround { - pub const m_flOffset: usize = 0x1C8; // CPerParticleFloatInput - pub const m_flMaxTraceLength: usize = 0x328; // CPerParticleFloatInput - pub const m_CollisionGroupName: usize = 0x488; // char[128] - pub const m_nTraceSet: usize = 0x508; // ParticleTraceSet_t - pub const m_nTraceMissBehavior: usize = 0x518; // ParticleTraceMissBehavior_t - pub const m_bIncludeWater: usize = 0x51C; // bool - pub const m_bSetNormal: usize = 0x51D; // bool - pub const m_nAttribute: usize = 0x520; // ParticleAttributeIndex_t - pub const m_bSetPXYZOnly: usize = 0x524; // bool - pub const m_bTraceAlongNormal: usize = 0x525; // bool - pub const m_nTraceDirectionAttribute: usize = 0x528; // ParticleAttributeIndex_t - pub const m_bOffsetonColOnly: usize = 0x52C; // bool - pub const m_flOffsetByRadiusFactor: usize = 0x530; // float32 - pub const m_nPreserveOffsetCP: usize = 0x534; // int32 - pub const m_nIgnoreCP: usize = 0x538; // int32 + pub const m_flOffset: usize = 0x1D8; // CPerParticleFloatInput + pub const m_flMaxTraceLength: usize = 0x348; // CPerParticleFloatInput + pub const m_CollisionGroupName: usize = 0x4B8; // char[128] + pub const m_nTraceSet: usize = 0x538; // ParticleTraceSet_t + pub const m_nTraceMissBehavior: usize = 0x548; // ParticleTraceMissBehavior_t + pub const m_bIncludeWater: usize = 0x54C; // bool + pub const m_bSetNormal: usize = 0x54D; // bool + pub const m_nAttribute: usize = 0x550; // ParticleAttributeIndex_t + pub const m_bSetPXYZOnly: usize = 0x554; // bool + pub const m_bTraceAlongNormal: usize = 0x555; // bool + pub const m_nTraceDirectionAttribute: usize = 0x558; // ParticleAttributeIndex_t + pub const m_bOffsetonColOnly: usize = 0x55C; // bool + pub const m_flOffsetByRadiusFactor: usize = 0x560; // float32 + pub const m_nPreserveOffsetCP: usize = 0x564; // int32 + pub const m_nIgnoreCP: usize = 0x568; // int32 } // Parent: None // Field count: 4 @@ -2948,10 +2889,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomScalar { - pub const m_flMin: usize = 0x1C8; // float32 - pub const m_flMax: usize = 0x1CC; // float32 - pub const m_flExponent: usize = 0x1D0; // float32 - pub const m_nFieldOutput: usize = 0x1D4; // ParticleAttributeIndex_t + pub const m_flMin: usize = 0x1D8; // float32 + pub const m_flMax: usize = 0x1DC; // float32 + pub const m_flExponent: usize = 0x1E0; // float32 + pub const m_nFieldOutput: usize = 0x1E4; // ParticleAttributeIndex_t } // Parent: None // Field count: 3 @@ -2959,9 +2900,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderPostProcessing { - pub const m_flPostProcessStrength: usize = 0x210; // CPerParticleFloatInput - pub const m_hPostTexture: usize = 0x370; // CStrongHandle - pub const m_nPriority: usize = 0x378; // ParticlePostProcessPriorityGroup_t + pub const m_flPostProcessStrength: usize = 0x220; // CPerParticleFloatInput + pub const m_hPostTexture: usize = 0x390; // CStrongHandle + pub const m_nPriority: usize = 0x398; // ParticlePostProcessPriorityGroup_t } // Parent: None // Field count: 27 @@ -2969,33 +2910,33 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_WorldTraceConstraint { - pub const m_nCP: usize = 0x1C0; // int32 - pub const m_vecCpOffset: usize = 0x1C4; // Vector - pub const m_nCollisionMode: usize = 0x1D0; // ParticleCollisionMode_t - pub const m_nCollisionModeMin: usize = 0x1D4; // ParticleCollisionMode_t - pub const m_nTraceSet: usize = 0x1D8; // ParticleTraceSet_t - pub const m_CollisionGroupName: usize = 0x1DC; // char[128] - pub const m_bWorldOnly: usize = 0x25C; // bool - pub const m_bBrushOnly: usize = 0x25D; // bool - pub const m_bIncludeWater: usize = 0x25E; // bool - pub const m_nIgnoreCP: usize = 0x260; // int32 - pub const m_flCpMovementTolerance: usize = 0x264; // float32 - pub const m_flRetestRate: usize = 0x268; // float32 - pub const m_flTraceTolerance: usize = 0x26C; // float32 - pub const m_flCollisionConfirmationSpeed: usize = 0x270; // float32 - pub const m_nMaxTracesPerFrame: usize = 0x274; // float32 - pub const m_flRadiusScale: usize = 0x278; // CPerParticleFloatInput - pub const m_flBounceAmount: usize = 0x3D8; // CPerParticleFloatInput - pub const m_flSlideAmount: usize = 0x538; // CPerParticleFloatInput - pub const m_flRandomDirScale: usize = 0x698; // CPerParticleFloatInput - pub const m_bDecayBounce: usize = 0x7F8; // bool - pub const m_bKillonContact: usize = 0x7F9; // bool - pub const m_flMinSpeed: usize = 0x7FC; // float32 - pub const m_bSetNormal: usize = 0x800; // bool - pub const m_nStickOnCollisionField: usize = 0x804; // ParticleAttributeIndex_t - pub const m_flStopSpeed: usize = 0x808; // CPerParticleFloatInput - pub const m_nEntityStickDataField: usize = 0x968; // ParticleAttributeIndex_t - pub const m_nEntityStickNormalField: usize = 0x96C; // ParticleAttributeIndex_t + pub const m_nCP: usize = 0x1D0; // int32 + pub const m_vecCpOffset: usize = 0x1D4; // Vector + pub const m_nCollisionMode: usize = 0x1E0; // ParticleCollisionMode_t + pub const m_nCollisionModeMin: usize = 0x1E4; // ParticleCollisionMode_t + pub const m_nTraceSet: usize = 0x1E8; // ParticleTraceSet_t + pub const m_CollisionGroupName: usize = 0x1EC; // char[128] + pub const m_bWorldOnly: usize = 0x26C; // bool + pub const m_bBrushOnly: usize = 0x26D; // bool + pub const m_bIncludeWater: usize = 0x26E; // bool + pub const m_nIgnoreCP: usize = 0x270; // int32 + pub const m_flCpMovementTolerance: usize = 0x274; // float32 + pub const m_flRetestRate: usize = 0x278; // float32 + pub const m_flTraceTolerance: usize = 0x27C; // float32 + pub const m_flCollisionConfirmationSpeed: usize = 0x280; // float32 + pub const m_nMaxTracesPerFrame: usize = 0x284; // float32 + pub const m_flRadiusScale: usize = 0x288; // CPerParticleFloatInput + pub const m_flBounceAmount: usize = 0x3F8; // CPerParticleFloatInput + pub const m_flSlideAmount: usize = 0x568; // CPerParticleFloatInput + pub const m_flRandomDirScale: usize = 0x6D8; // CPerParticleFloatInput + pub const m_bDecayBounce: usize = 0x848; // bool + pub const m_bKillonContact: usize = 0x849; // bool + pub const m_flMinSpeed: usize = 0x84C; // float32 + pub const m_bSetNormal: usize = 0x850; // bool + pub const m_nStickOnCollisionField: usize = 0x854; // ParticleAttributeIndex_t + pub const m_flStopSpeed: usize = 0x858; // CPerParticleFloatInput + pub const m_nEntityStickDataField: usize = 0x9C8; // ParticleAttributeIndex_t + pub const m_nEntityStickNormalField: usize = 0x9CC; // ParticleAttributeIndex_t } // Parent: None // Field count: 8 @@ -3003,14 +2944,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderBlobs { - pub const m_cubeWidth: usize = 0x210; // CParticleCollectionRendererFloatInput - pub const m_cutoffRadius: usize = 0x370; // CParticleCollectionRendererFloatInput - pub const m_renderRadius: usize = 0x4D0; // CParticleCollectionRendererFloatInput - pub const m_nVertexCountKb: usize = 0x630; // uint32 - pub const m_nIndexCountKb: usize = 0x634; // uint32 - pub const m_nScaleCP: usize = 0x638; // int32 - pub const m_MaterialVars: usize = 0x640; // CUtlVector - pub const m_hMaterial: usize = 0x670; // CStrongHandle + pub const m_cubeWidth: usize = 0x220; // CParticleCollectionRendererFloatInput + pub const m_cutoffRadius: usize = 0x390; // CParticleCollectionRendererFloatInput + pub const m_renderRadius: usize = 0x500; // CParticleCollectionRendererFloatInput + pub const m_nVertexCountKb: usize = 0x670; // uint32 + pub const m_nIndexCountKb: usize = 0x674; // uint32 + pub const m_nScaleCP: usize = 0x678; // int32 + pub const m_MaterialVars: usize = 0x680; // CUtlVector + pub const m_hMaterial: usize = 0x6B0; // CStrongHandle } // Parent: None // Field count: 13 @@ -3018,19 +2959,19 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_OscillateScalar { - pub const m_RateMin: usize = 0x1C0; // float32 - pub const m_RateMax: usize = 0x1C4; // float32 - pub const m_FrequencyMin: usize = 0x1C8; // float32 - pub const m_FrequencyMax: usize = 0x1CC; // float32 - pub const m_nField: usize = 0x1D0; // ParticleAttributeIndex_t - pub const m_bProportional: usize = 0x1D4; // bool - pub const m_bProportionalOp: usize = 0x1D5; // bool - pub const m_flStartTime_min: usize = 0x1D8; // float32 - pub const m_flStartTime_max: usize = 0x1DC; // float32 - pub const m_flEndTime_min: usize = 0x1E0; // float32 - pub const m_flEndTime_max: usize = 0x1E4; // float32 - pub const m_flOscMult: usize = 0x1E8; // float32 - pub const m_flOscAdd: usize = 0x1EC; // float32 + pub const m_RateMin: usize = 0x1D0; // float32 + pub const m_RateMax: usize = 0x1D4; // float32 + pub const m_FrequencyMin: usize = 0x1D8; // float32 + pub const m_FrequencyMax: usize = 0x1DC; // float32 + pub const m_nField: usize = 0x1E0; // ParticleAttributeIndex_t + pub const m_bProportional: usize = 0x1E4; // bool + pub const m_bProportionalOp: usize = 0x1E5; // bool + pub const m_flStartTime_min: usize = 0x1E8; // float32 + pub const m_flStartTime_max: usize = 0x1EC; // float32 + pub const m_flEndTime_min: usize = 0x1F0; // float32 + pub const m_flEndTime_max: usize = 0x1F4; // float32 + pub const m_flOscMult: usize = 0x1F8; // float32 + pub const m_flOscAdd: usize = 0x1FC; // float32 } // Parent: None // Field count: 6 @@ -3038,12 +2979,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_FadeOut { - pub const m_flFadeOutTimeMin: usize = 0x1C0; // float32 - pub const m_flFadeOutTimeMax: usize = 0x1C4; // float32 - pub const m_flFadeOutTimeExp: usize = 0x1C8; // float32 - pub const m_flFadeBias: usize = 0x1CC; // float32 - pub const m_bProportional: usize = 0x200; // bool - pub const m_bEaseInAndOut: usize = 0x201; // bool + pub const m_flFadeOutTimeMin: usize = 0x1D0; // float32 + pub const m_flFadeOutTimeMax: usize = 0x1D4; // float32 + pub const m_flFadeOutTimeExp: usize = 0x1D8; // float32 + pub const m_flFadeBias: usize = 0x1DC; // float32 + pub const m_bProportional: usize = 0x210; // bool + pub const m_bEaseInAndOut: usize = 0x211; // bool } // Parent: None // Field count: 8 @@ -3051,14 +2992,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_WaterImpulseRenderer { - pub const m_vecPos: usize = 0x210; // CPerParticleVecInput - pub const m_flRadius: usize = 0x888; // CPerParticleFloatInput - pub const m_flMagnitude: usize = 0x9E8; // CPerParticleFloatInput - pub const m_flShape: usize = 0xB48; // CPerParticleFloatInput - pub const m_flWindSpeed: usize = 0xCA8; // CPerParticleFloatInput - pub const m_flWobble: usize = 0xE08; // CPerParticleFloatInput - pub const m_bIsRadialWind: usize = 0xF68; // bool - pub const m_nEventType: usize = 0xF6C; // EventTypeSelection_t + pub const m_vecPos: usize = 0x220; // CPerParticleVecInput + pub const m_flRadius: usize = 0x8D8; // CPerParticleFloatInput + pub const m_flMagnitude: usize = 0xA48; // CPerParticleFloatInput + pub const m_flShape: usize = 0xBB8; // CPerParticleFloatInput + pub const m_flWindSpeed: usize = 0xD28; // CPerParticleFloatInput + pub const m_flWobble: usize = 0xE98; // CPerParticleFloatInput + pub const m_bIsRadialWind: usize = 0x1008; // bool + pub const m_nEventType: usize = 0x100C; // EventTypeSelection_t } // Parent: None // Field count: 5 @@ -3066,11 +3007,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomSequence { - pub const m_nSequenceMin: usize = 0x1C8; // int32 - pub const m_nSequenceMax: usize = 0x1CC; // int32 - pub const m_bShuffle: usize = 0x1D0; // bool - pub const m_bLinear: usize = 0x1D1; // bool - pub const m_WeightedList: usize = 0x1D8; // CUtlVector + pub const m_nSequenceMin: usize = 0x1D8; // int32 + pub const m_nSequenceMax: usize = 0x1DC; // int32 + pub const m_bShuffle: usize = 0x1E0; // bool + pub const m_bLinear: usize = 0x1E1; // bool + pub const m_WeightedList: usize = 0x1E8; // CUtlVector } // Parent: None // Field count: 5 @@ -3078,11 +3019,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RampScalarSplineSimple { - pub const m_Rate: usize = 0x1C0; // float32 - pub const m_flStartTime: usize = 0x1C4; // float32 - pub const m_flEndTime: usize = 0x1C8; // float32 - pub const m_nField: usize = 0x1F0; // ParticleAttributeIndex_t - pub const m_bEaseOut: usize = 0x1F4; // bool + pub const m_Rate: usize = 0x1D0; // float32 + pub const m_flStartTime: usize = 0x1D4; // float32 + pub const m_flEndTime: usize = 0x1D8; // float32 + pub const m_nField: usize = 0x200; // ParticleAttributeIndex_t + pub const m_bEaseOut: usize = 0x204; // bool } // Parent: None // Field count: 3 @@ -3090,9 +3031,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_DistanceCull { - pub const m_nControlPoint: usize = 0x1C8; // int32 - pub const m_flDistance: usize = 0x1D0; // CParticleCollectionFloatInput - pub const m_bCullInside: usize = 0x330; // bool + pub const m_nControlPoint: usize = 0x1D8; // int32 + pub const m_flDistance: usize = 0x1E0; // CParticleCollectionFloatInput + pub const m_bCullInside: usize = 0x350; // bool } // Parent: None // Field count: 2 @@ -3100,8 +3041,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_CollideWithParentParticles { - pub const m_flParentRadiusScale: usize = 0x1C0; // CPerParticleFloatInput - pub const m_flRadiusScale: usize = 0x320; // CPerParticleFloatInput + pub const m_flParentRadiusScale: usize = 0x1D0; // CPerParticleFloatInput + pub const m_flRadiusScale: usize = 0x340; // CPerParticleFloatInput } // Parent: None // Field count: 5 @@ -3109,11 +3050,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitFromVectorFieldSnapshot { - pub const m_nControlPointNumber: usize = 0x1C8; // int32 - pub const m_nLocalSpaceCP: usize = 0x1CC; // int32 - pub const m_nWeightUpdateCP: usize = 0x1D0; // int32 - pub const m_bUseVerticalVelocity: usize = 0x1D4; // bool - pub const m_vecScale: usize = 0x1D8; // CPerParticleVecInput + pub const m_nControlPointNumber: usize = 0x1D8; // int32 + pub const m_nLocalSpaceCP: usize = 0x1DC; // int32 + pub const m_nWeightUpdateCP: usize = 0x1E0; // int32 + pub const m_bUseVerticalVelocity: usize = 0x1E4; // bool + pub const m_vecScale: usize = 0x1E8; // CPerParticleVecInput } // Parent: None // Field count: 7 @@ -3121,13 +3062,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetVectorAttributeToVectorExpression { - pub const m_nExpression: usize = 0x1C0; // VectorExpressionType_t - pub const m_vInput1: usize = 0x1C8; // CPerParticleVecInput - pub const m_vInput2: usize = 0x840; // CPerParticleVecInput - pub const m_flLerp: usize = 0xEB8; // CPerParticleFloatInput - pub const m_nOutputField: usize = 0x1018; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x101C; // ParticleSetMethod_t - pub const m_bNormalizedOutput: usize = 0x1020; // bool + pub const m_nExpression: usize = 0x1D0; // VectorExpressionType_t + pub const m_vInput1: usize = 0x1D8; // CPerParticleVecInput + pub const m_vInput2: usize = 0x890; // CPerParticleVecInput + pub const m_flLerp: usize = 0xF48; // CPerParticleFloatInput + pub const m_nOutputField: usize = 0x10B8; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x10BC; // ParticleSetMethod_t + pub const m_bNormalizedOutput: usize = 0x10C0; // bool } // Parent: None // Field count: 6 @@ -3135,12 +3076,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_AddVectorToVector { - pub const m_vecScale: usize = 0x1C8; // Vector - pub const m_nFieldOutput: usize = 0x1D4; // ParticleAttributeIndex_t - pub const m_nFieldInput: usize = 0x1D8; // ParticleAttributeIndex_t - pub const m_vOffsetMin: usize = 0x1DC; // Vector - pub const m_vOffsetMax: usize = 0x1E8; // Vector - pub const m_randomnessParameters: usize = 0x1F4; // CRandomNumberGeneratorParameters + pub const m_vecScale: usize = 0x1D8; // Vector + pub const m_nFieldOutput: usize = 0x1E4; // ParticleAttributeIndex_t + pub const m_nFieldInput: usize = 0x1E8; // ParticleAttributeIndex_t + pub const m_vOffsetMin: usize = 0x1EC; // Vector + pub const m_vOffsetMax: usize = 0x1F8; // Vector + pub const m_randomnessParameters: usize = 0x204; // CRandomNumberGeneratorParameters } // Parent: None // Field count: 5 @@ -3148,11 +3089,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapInitialVisibilityScalar { - pub const m_nFieldOutput: usize = 0x1CC; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1D0; // float32 - pub const m_flInputMax: usize = 0x1D4; // float32 - pub const m_flOutputMin: usize = 0x1D8; // float32 - pub const m_flOutputMax: usize = 0x1DC; // float32 + pub const m_nFieldOutput: usize = 0x1DC; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1E0; // float32 + pub const m_flInputMax: usize = 0x1E4; // float32 + pub const m_flOutputMin: usize = 0x1E8; // float32 + pub const m_flOutputMax: usize = 0x1EC; // float32 } // Parent: None // Field count: 4 @@ -3160,10 +3101,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapTransformOrientationToYaw { - pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput - pub const m_nFieldOutput: usize = 0x228; // ParticleAttributeIndex_t - pub const m_flRotOffset: usize = 0x22C; // float32 - pub const m_flSpinStrength: usize = 0x230; // float32 + pub const m_TransformInput: usize = 0x1D0; // CParticleTransformInput + pub const m_nFieldOutput: usize = 0x238; // ParticleAttributeIndex_t + pub const m_flRotOffset: usize = 0x23C; // float32 + pub const m_flSpinStrength: usize = 0x240; // float32 } // Parent: None // Field count: 7 @@ -3171,13 +3112,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderStatusEffect { - pub const m_pTextureColorWarp: usize = 0x210; // CStrongHandle - pub const m_pTextureDetail2: usize = 0x218; // CStrongHandle - pub const m_pTextureDiffuseWarp: usize = 0x220; // CStrongHandle - pub const m_pTextureFresnelColorWarp: usize = 0x228; // CStrongHandle - pub const m_pTextureFresnelWarp: usize = 0x230; // CStrongHandle - pub const m_pTextureSpecularWarp: usize = 0x238; // CStrongHandle - pub const m_pTextureEnvMap: usize = 0x240; // CStrongHandle + pub const m_pTextureColorWarp: usize = 0x220; // CStrongHandle + pub const m_pTextureDetail2: usize = 0x228; // CStrongHandle + pub const m_pTextureDiffuseWarp: usize = 0x230; // CStrongHandle + pub const m_pTextureFresnelColorWarp: usize = 0x238; // CStrongHandle + pub const m_pTextureFresnelWarp: usize = 0x240; // CStrongHandle + pub const m_pTextureSpecularWarp: usize = 0x248; // CStrongHandle + pub const m_pTextureEnvMap: usize = 0x250; // CStrongHandle } // Parent: None // Field count: 2 @@ -3185,8 +3126,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RandomForce { - pub const m_MinForce: usize = 0x1D0; // Vector - pub const m_MaxForce: usize = 0x1DC; // Vector + pub const m_MinForce: usize = 0x1E0; // Vector + pub const m_MaxForce: usize = 0x1EC; // Vector } // Parent: None // Field count: 7 @@ -3194,16 +3135,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapParticleCountOnScalarEndCap { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nInputMin: usize = 0x1C4; // int32 - pub const m_nInputMax: usize = 0x1C8; // int32 - pub const m_flOutputMin: usize = 0x1CC; // float32 - pub const m_flOutputMax: usize = 0x1D0; // float32 - pub const m_bBackwards: usize = 0x1D4; // bool - pub const m_nSetMethod: usize = 0x1D8; // ParticleSetMethod_t + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_nInputMin: usize = 0x1D4; // int32 + pub const m_nInputMax: usize = 0x1D8; // int32 + pub const m_flOutputMin: usize = 0x1DC; // float32 + pub const m_flOutputMax: usize = 0x1E0; // float32 + pub const m_bBackwards: usize = 0x1E4; // bool + pub const m_nSetMethod: usize = 0x1E8; // ParticleSetMethod_t } // Parent: None - // Field count: 16 + // Field count: 17 // // Metadata: // MGetKV3ClassDefaults @@ -3223,6 +3164,7 @@ pub mod cs2_dumper { pub const m_bShouldDrawAttachmentNames: usize = 0x52; // bool pub const m_bShouldDrawControlPointAxes: usize = 0x53; // bool pub const m_bAnimationNonLooping: usize = 0x54; // bool + pub const m_bSequenceNameIsAnimClipPath: usize = 0x55; // bool pub const m_vecPreviewGravity: usize = 0x58; // Vector } // Parent: None @@ -3231,9 +3173,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LocalAccelerationForce { - pub const m_nCP: usize = 0x1D0; // int32 - pub const m_nScaleCP: usize = 0x1D4; // int32 - pub const m_vecAccel: usize = 0x1D8; // CParticleCollectionVecInput + pub const m_nCP: usize = 0x1E0; // int32 + pub const m_nScaleCP: usize = 0x1E4; // int32 + pub const m_vecAccel: usize = 0x1E8; // CParticleCollectionVecInput } // Parent: None // Field count: 5 @@ -3241,11 +3183,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ModelCull { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_bBoundBox: usize = 0x1C4; // bool - pub const m_bCullOutside: usize = 0x1C5; // bool - pub const m_bUseBones: usize = 0x1C6; // bool - pub const m_HitboxSetName: usize = 0x1C7; // char[128] + pub const m_nControlPointNumber: usize = 0x1D0; // int32 + pub const m_bBoundBox: usize = 0x1D4; // bool + pub const m_bCullOutside: usize = 0x1D5; // bool + pub const m_bUseBones: usize = 0x1D6; // bool + pub const m_HitboxSetName: usize = 0x1D7; // char[128] } // Parent: None // Field count: 4 @@ -3253,10 +3195,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetFloat { - pub const m_InputValue: usize = 0x1C0; // CPerParticleFloatInput - pub const m_nOutputField: usize = 0x320; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x324; // ParticleSetMethod_t - pub const m_Lerp: usize = 0x328; // CPerParticleFloatInput + pub const m_InputValue: usize = 0x1D0; // CPerParticleFloatInput + pub const m_nOutputField: usize = 0x340; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x344; // ParticleSetMethod_t + pub const m_Lerp: usize = 0x348; // CPerParticleFloatInput } // Parent: None // Field count: 13 @@ -3264,29 +3206,19 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapTransformToVector { - pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_vInputMin: usize = 0x1CC; // Vector - pub const m_vInputMax: usize = 0x1D8; // Vector - pub const m_vOutputMin: usize = 0x1E4; // Vector - pub const m_vOutputMax: usize = 0x1F0; // Vector - pub const m_TransformInput: usize = 0x200; // CParticleTransformInput - pub const m_LocalSpaceTransform: usize = 0x268; // CParticleTransformInput - pub const m_flStartTime: usize = 0x2D0; // float32 - pub const m_flEndTime: usize = 0x2D4; // float32 - pub const m_nSetMethod: usize = 0x2D8; // ParticleSetMethod_t - pub const m_bOffset: usize = 0x2DC; // bool - pub const m_bAccelerate: usize = 0x2DD; // bool - pub const m_flRemapBias: usize = 0x2E0; // float32 - } - // Parent: None - // Field count: 3 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_SDFLighting { - pub const m_vLightingDir: usize = 0x1C0; // Vector - pub const m_vTint_0: usize = 0x1CC; // Vector - pub const m_vTint_1: usize = 0x1D8; // Vector + pub const m_nFieldOutput: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_vInputMin: usize = 0x1DC; // Vector + pub const m_vInputMax: usize = 0x1E8; // Vector + pub const m_vOutputMin: usize = 0x1F4; // Vector + pub const m_vOutputMax: usize = 0x200; // Vector + pub const m_TransformInput: usize = 0x210; // CParticleTransformInput + pub const m_LocalSpaceTransform: usize = 0x278; // CParticleTransformInput + pub const m_flStartTime: usize = 0x2E0; // float32 + pub const m_flEndTime: usize = 0x2E4; // float32 + pub const m_nSetMethod: usize = 0x2E8; // ParticleSetMethod_t + pub const m_bOffset: usize = 0x2EC; // bool + pub const m_bAccelerate: usize = 0x2ED; // bool + pub const m_flRemapBias: usize = 0x2F0; // float32 } // Parent: None // Field count: 4 @@ -3294,10 +3226,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ScreenSpaceDistanceToEdge { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flMaxDistFromEdge: usize = 0x1C8; // CPerParticleFloatInput - pub const m_flOutputRemap: usize = 0x328; // CParticleRemapFloatInput - pub const m_nSetMethod: usize = 0x488; // ParticleSetMethod_t + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_flMaxDistFromEdge: usize = 0x1D8; // CPerParticleFloatInput + pub const m_flOutputRemap: usize = 0x348; // CParticleRemapFloatInput + pub const m_nSetMethod: usize = 0x4B8; // ParticleSetMethod_t } // Parent: None // Field count: 3 @@ -3305,9 +3237,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapDistanceToLineSegmentToScalar { - pub const m_nFieldOutput: usize = 0x1D8; // ParticleAttributeIndex_t - pub const m_flMinOutputValue: usize = 0x1DC; // float32 - pub const m_flMaxOutputValue: usize = 0x1E0; // float32 + pub const m_nFieldOutput: usize = 0x1E8; // ParticleAttributeIndex_t + pub const m_flMinOutputValue: usize = 0x1EC; // float32 + pub const m_flMaxOutputValue: usize = 0x1F0; // float32 } // Parent: None // Field count: 3 @@ -3315,9 +3247,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapVectortoCP { - pub const m_nOutControlPointNumber: usize = 0x1C0; // int32 - pub const m_nFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nParticleNumber: usize = 0x1C8; // int32 + pub const m_nOutControlPointNumber: usize = 0x1D0; // int32 + pub const m_nFieldInput: usize = 0x1D4; // ParticleAttributeIndex_t + pub const m_nParticleNumber: usize = 0x1D8; // int32 } // Parent: None // Field count: 13 @@ -3325,19 +3257,19 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetFromCPSnapshot { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_strSnapshotSubset: usize = 0x1C8; // CUtlString - pub const m_nAttributeToRead: usize = 0x1D0; // ParticleAttributeIndex_t - pub const m_nAttributeToWrite: usize = 0x1D4; // ParticleAttributeIndex_t - pub const m_nLocalSpaceCP: usize = 0x1D8; // int32 - pub const m_bRandom: usize = 0x1DC; // bool - pub const m_bReverse: usize = 0x1DD; // bool - pub const m_nRandomSeed: usize = 0x1E0; // int32 - pub const m_nSnapShotStartPoint: usize = 0x1E8; // CParticleCollectionFloatInput - pub const m_nSnapShotIncrement: usize = 0x348; // CParticleCollectionFloatInput - pub const m_flInterpolation: usize = 0x4A8; // CPerParticleFloatInput - pub const m_bSubSample: usize = 0x608; // bool - pub const m_bPrev: usize = 0x609; // bool + pub const m_nControlPointNumber: usize = 0x1D0; // int32 + pub const m_strSnapshotSubset: usize = 0x1D8; // CUtlString + pub const m_nAttributeToRead: usize = 0x1E0; // ParticleAttributeIndex_t + pub const m_nAttributeToWrite: usize = 0x1E4; // ParticleAttributeIndex_t + pub const m_nLocalSpaceCP: usize = 0x1E8; // int32 + pub const m_bRandom: usize = 0x1EC; // bool + pub const m_bReverse: usize = 0x1ED; // bool + pub const m_nRandomSeed: usize = 0x1F0; // int32 + pub const m_nSnapShotStartPoint: usize = 0x1F8; // CParticleCollectionFloatInput + pub const m_nSnapShotIncrement: usize = 0x368; // CParticleCollectionFloatInput + pub const m_flInterpolation: usize = 0x4D8; // CPerParticleFloatInput + pub const m_bSubSample: usize = 0x648; // bool + pub const m_bPrev: usize = 0x649; // bool } // Parent: None // Field count: 15 @@ -3345,21 +3277,21 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DistanceBetweenCPsToCP { - pub const m_nStartCP: usize = 0x1C8; // int32 - pub const m_nEndCP: usize = 0x1CC; // int32 - pub const m_nOutputCP: usize = 0x1D0; // int32 - pub const m_nOutputCPField: usize = 0x1D4; // int32 - pub const m_bSetOnce: usize = 0x1D8; // bool - pub const m_flInputMin: usize = 0x1DC; // float32 - pub const m_flInputMax: usize = 0x1E0; // float32 - pub const m_flOutputMin: usize = 0x1E4; // float32 - pub const m_flOutputMax: usize = 0x1E8; // float32 - pub const m_flMaxTraceLength: usize = 0x1EC; // float32 - pub const m_flLOSScale: usize = 0x1F0; // float32 - pub const m_bLOS: usize = 0x1F4; // bool - pub const m_CollisionGroupName: usize = 0x1F5; // char[128] - pub const m_nTraceSet: usize = 0x278; // ParticleTraceSet_t - pub const m_nSetParent: usize = 0x27C; // ParticleParentSetMode_t + pub const m_nStartCP: usize = 0x1D8; // int32 + pub const m_nEndCP: usize = 0x1DC; // int32 + pub const m_nOutputCP: usize = 0x1E0; // int32 + pub const m_nOutputCPField: usize = 0x1E4; // int32 + pub const m_bSetOnce: usize = 0x1E8; // bool + pub const m_flInputMin: usize = 0x1EC; // float32 + pub const m_flInputMax: usize = 0x1F0; // float32 + pub const m_flOutputMin: usize = 0x1F4; // float32 + pub const m_flOutputMax: usize = 0x1F8; // float32 + pub const m_flMaxTraceLength: usize = 0x1FC; // float32 + pub const m_flLOSScale: usize = 0x200; // float32 + pub const m_bLOS: usize = 0x204; // bool + pub const m_CollisionGroupName: usize = 0x205; // char[128] + pub const m_nTraceSet: usize = 0x288; // ParticleTraceSet_t + pub const m_nSetParent: usize = 0x28C; // ParticleParentSetMode_t } // Parent: None // Field count: 4 @@ -3367,10 +3299,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointToHand { - pub const m_nCP1: usize = 0x1C8; // int32 - pub const m_nHand: usize = 0x1CC; // int32 - pub const m_vecCP1Pos: usize = 0x1D0; // Vector - pub const m_bOrientToHand: usize = 0x1DC; // bool + pub const m_nCP1: usize = 0x1D8; // int32 + pub const m_nHand: usize = 0x1DC; // int32 + pub const m_vecCP1Pos: usize = 0x1E0; // Vector + pub const m_bOrientToHand: usize = 0x1EC; // bool } // Parent: None // Field count: 8 @@ -3378,14 +3310,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ConstrainDistanceToPath { - pub const m_fMinDistance: usize = 0x1C0; // float32 - pub const m_flMaxDistance0: usize = 0x1C4; // float32 - pub const m_flMaxDistanceMid: usize = 0x1C8; // float32 - pub const m_flMaxDistance1: usize = 0x1CC; // float32 - pub const m_PathParameters: usize = 0x1D0; // CPathParameters - pub const m_flTravelTime: usize = 0x210; // float32 - pub const m_nFieldScale: usize = 0x214; // ParticleAttributeIndex_t - pub const m_nManualTField: usize = 0x218; // ParticleAttributeIndex_t + pub const m_fMinDistance: usize = 0x1D0; // float32 + pub const m_flMaxDistance0: usize = 0x1D4; // float32 + pub const m_flMaxDistanceMid: usize = 0x1D8; // float32 + pub const m_flMaxDistance1: usize = 0x1DC; // float32 + pub const m_PathParameters: usize = 0x1E0; // CPathParameters + pub const m_flTravelTime: usize = 0x220; // float32 + pub const m_nFieldScale: usize = 0x224; // ParticleAttributeIndex_t + pub const m_nManualTField: usize = 0x228; // ParticleAttributeIndex_t } // Parent: None // Field count: 5 @@ -3393,26 +3325,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DistanceCull { - pub const m_nControlPoint: usize = 0x1C0; // int32 - pub const m_vecPointOffset: usize = 0x1C4; // Vector - pub const m_flDistance: usize = 0x1D0; // float32 - pub const m_bCullInside: usize = 0x1D4; // bool - pub const m_nAttribute: usize = 0x1D8; // ParticleAttributeIndex_t - } - // Parent: None - // Field count: 8 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapSDFDistanceToScalarAttribute { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nVectorFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flMinDistance: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_flMaxDistance: usize = 0x328; // CParticleCollectionFloatInput - pub const m_flValueBelowMin: usize = 0x488; // CParticleCollectionFloatInput - pub const m_flValueAtMin: usize = 0x5E8; // CParticleCollectionFloatInput - pub const m_flValueAtMax: usize = 0x748; // CParticleCollectionFloatInput - pub const m_flValueAboveMax: usize = 0x8A8; // CParticleCollectionFloatInput + pub const m_nControlPoint: usize = 0x1D0; // int32 + pub const m_vecPointOffset: usize = 0x1D4; // Vector + pub const m_flDistance: usize = 0x1E0; // CParticleCollectionFloatInput + pub const m_bCullInside: usize = 0x350; // bool + pub const m_nAttribute: usize = 0x354; // ParticleAttributeIndex_t } // Parent: None // Field count: 5 @@ -3420,11 +3337,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateAlongPath { - pub const m_fMaxDistance: usize = 0x1C8; // float32 - pub const m_PathParams: usize = 0x1D0; // CPathParameters - pub const m_bUseRandomCPs: usize = 0x210; // bool - pub const m_vEndOffset: usize = 0x214; // Vector - pub const m_bSaveOffset: usize = 0x220; // bool + pub const m_fMaxDistance: usize = 0x1D8; // float32 + pub const m_PathParams: usize = 0x1E0; // CPathParameters + pub const m_bUseRandomCPs: usize = 0x220; // bool + pub const m_vEndOffset: usize = 0x224; // Vector + pub const m_bSaveOffset: usize = 0x230; // bool } // Parent: None // Field count: 16 @@ -3432,22 +3349,22 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_GameDecalRenderer { - pub const m_sDecalGroupName: usize = 0x210; // CGlobalSymbol - pub const m_nEventType: usize = 0x218; // EventTypeSelection_t - pub const m_nInteractionMask: usize = 0x220; // ParticleCollisionMask_t - pub const m_nCollisionGroup: usize = 0x228; // ParticleCollisionGroup_t - pub const m_vecStartPos: usize = 0x230; // CPerParticleVecInput - pub const m_vecEndPos: usize = 0x8A8; // CPerParticleVecInput - pub const m_flTraceBloat: usize = 0xF20; // CPerParticleFloatInput - pub const m_flDecalSize: usize = 0x1080; // CPerParticleFloatInput - pub const m_nDecalGroupIndex: usize = 0x11E0; // CPerParticleFloatInput - pub const m_flDecalRotation: usize = 0x1340; // CPerParticleFloatInput - pub const m_vModulationColor: usize = 0x14A0; // CPerParticleVecInput - pub const m_bUseGameDefaultDecalSize: usize = 0x1B18; // bool - pub const m_bRandomDecalRotation: usize = 0x1B19; // bool - pub const m_bRandomlySelectDecalInGroup: usize = 0x1B1A; // bool - pub const m_bNoDecalsOnOwner: usize = 0x1B1B; // bool - pub const m_bVisualizeTraces: usize = 0x1B1C; // bool + pub const m_sDecalGroupName: usize = 0x220; // CGlobalSymbol + pub const m_nEventType: usize = 0x228; // EventTypeSelection_t + pub const m_nInteractionMask: usize = 0x230; // ParticleCollisionMask_t + pub const m_nCollisionGroup: usize = 0x238; // ParticleCollisionGroup_t + pub const m_vecStartPos: usize = 0x240; // CPerParticleVecInput + pub const m_vecEndPos: usize = 0x8F8; // CPerParticleVecInput + pub const m_flTraceBloat: usize = 0xFB0; // CPerParticleFloatInput + pub const m_flDecalSize: usize = 0x1120; // CPerParticleFloatInput + pub const m_nDecalGroupIndex: usize = 0x1290; // CPerParticleFloatInput + pub const m_flDecalRotation: usize = 0x1400; // CPerParticleFloatInput + pub const m_vModulationColor: usize = 0x1570; // CPerParticleVecInput + pub const m_bUseGameDefaultDecalSize: usize = 0x1C28; // bool + pub const m_bRandomDecalRotation: usize = 0x1C29; // bool + pub const m_bRandomlySelectDecalInGroup: usize = 0x1C2A; // bool + pub const m_bNoDecalsOnOwner: usize = 0x1C2B; // bool + pub const m_bVisualizeTraces: usize = 0x1C2C; // bool } // Parent: None // Field count: 7 @@ -3455,13 +3372,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointsToModelParticles { - pub const m_HitboxSetName: usize = 0x1C0; // char[128] - pub const m_AttachmentName: usize = 0x240; // char[128] - pub const m_nFirstControlPoint: usize = 0x2C0; // int32 - pub const m_nNumControlPoints: usize = 0x2C4; // int32 - pub const m_nFirstSourcePoint: usize = 0x2C8; // int32 - pub const m_bSkin: usize = 0x2CC; // bool - pub const m_bAttachment: usize = 0x2CD; // bool + pub const m_HitboxSetName: usize = 0x1D0; // char[128] + pub const m_AttachmentName: usize = 0x250; // char[128] + pub const m_nFirstControlPoint: usize = 0x2D0; // int32 + pub const m_nNumControlPoints: usize = 0x2D4; // int32 + pub const m_nFirstSourcePoint: usize = 0x2D8; // int32 + pub const m_bSkin: usize = 0x2DC; // bool + pub const m_bAttachment: usize = 0x2DD; // bool } // Parent: None // Field count: 6 @@ -3469,12 +3386,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ColorInterpolateRandom { - pub const m_ColorFadeMin: usize = 0x1C0; // Color - pub const m_ColorFadeMax: usize = 0x1DC; // Color - pub const m_flFadeStartTime: usize = 0x1EC; // float32 - pub const m_flFadeEndTime: usize = 0x1F0; // float32 - pub const m_nFieldOutput: usize = 0x1F4; // ParticleAttributeIndex_t - pub const m_bEaseInOut: usize = 0x1F8; // bool + pub const m_ColorFadeMin: usize = 0x1D0; // Color + pub const m_ColorFadeMax: usize = 0x1EC; // Color + pub const m_flFadeStartTime: usize = 0x1FC; // float32 + pub const m_flFadeEndTime: usize = 0x200; // float32 + pub const m_nFieldOutput: usize = 0x204; // ParticleAttributeIndex_t + pub const m_bEaseInOut: usize = 0x208; // bool } // Parent: None // Field count: 0 @@ -3489,13 +3406,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderLights { - pub const m_flAnimationRate: usize = 0x218; // float32 - pub const m_nAnimationType: usize = 0x21C; // AnimationType_t - pub const m_bAnimateInFPS: usize = 0x220; // bool - pub const m_flMinSize: usize = 0x224; // float32 - pub const m_flMaxSize: usize = 0x228; // float32 - pub const m_flStartFadeSize: usize = 0x22C; // float32 - pub const m_flEndFadeSize: usize = 0x230; // float32 + pub const m_flAnimationRate: usize = 0x228; // float32 + pub const m_nAnimationType: usize = 0x22C; // AnimationType_t + pub const m_bAnimateInFPS: usize = 0x230; // bool + pub const m_flMinSize: usize = 0x234; // float32 + pub const m_flMaxSize: usize = 0x238; // float32 + pub const m_flStartFadeSize: usize = 0x23C; // float32 + pub const m_flEndFadeSize: usize = 0x240; // float32 } // Parent: None // Field count: 1 @@ -3503,7 +3420,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DecayClampCount { - pub const m_nCount: usize = 0x1C0; // CParticleCollectionFloatInput + pub const m_nCount: usize = 0x1D0; // CParticleCollectionFloatInput } // Parent: None // Field count: 2 @@ -3520,13 +3437,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_ColorLitPerParticle { - pub const m_ColorMin: usize = 0x1E0; // Color - pub const m_ColorMax: usize = 0x1E4; // Color - pub const m_TintMin: usize = 0x1E8; // Color - pub const m_TintMax: usize = 0x1EC; // Color - pub const m_flTintPerc: usize = 0x1F0; // float32 - pub const m_nTintBlendMode: usize = 0x1F4; // ParticleColorBlendMode_t - pub const m_flLightAmplification: usize = 0x1F8; // float32 + pub const m_ColorMin: usize = 0x1F0; // Color + pub const m_ColorMax: usize = 0x1F4; // Color + pub const m_TintMin: usize = 0x1F8; // Color + pub const m_TintMax: usize = 0x1FC; // Color + pub const m_flTintPerc: usize = 0x200; // float32 + pub const m_nTintBlendMode: usize = 0x204; // ParticleColorBlendMode_t + pub const m_flLightAmplification: usize = 0x208; // float32 } // Parent: None // Field count: 1 @@ -3534,7 +3451,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderPoints { - pub const m_hMaterial: usize = 0x210; // CStrongHandle + pub const m_hMaterial: usize = 0x220; // CStrongHandle } // Parent: None // Field count: 6 @@ -3542,12 +3459,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_SetAttributeToScalarExpression { - pub const m_nExpression: usize = 0x1C8; // ScalarExpressionType_t - pub const m_flInput1: usize = 0x1D0; // CPerParticleFloatInput - pub const m_flInput2: usize = 0x330; // CPerParticleFloatInput - pub const m_flOutputRemap: usize = 0x490; // CParticleRemapFloatInput - pub const m_nOutputField: usize = 0x5F0; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x5F4; // ParticleSetMethod_t + pub const m_nExpression: usize = 0x1D8; // ScalarExpressionType_t + pub const m_flInput1: usize = 0x1E0; // CPerParticleFloatInput + pub const m_flInput2: usize = 0x350; // CPerParticleFloatInput + pub const m_flOutputRemap: usize = 0x4C0; // CParticleRemapFloatInput + pub const m_nOutputField: usize = 0x630; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x634; // ParticleSetMethod_t } // Parent: None // Field count: 10 @@ -3555,16 +3472,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateOnGrid { - pub const m_nXCount: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_nYCount: usize = 0x328; // CParticleCollectionFloatInput - pub const m_nZCount: usize = 0x488; // CParticleCollectionFloatInput - pub const m_nXSpacing: usize = 0x5E8; // CParticleCollectionFloatInput - pub const m_nYSpacing: usize = 0x748; // CParticleCollectionFloatInput - pub const m_nZSpacing: usize = 0x8A8; // CParticleCollectionFloatInput - pub const m_nControlPointNumber: usize = 0xA08; // int32 - pub const m_bLocalSpace: usize = 0xA0C; // bool - pub const m_bCenter: usize = 0xA0D; // bool - pub const m_bHollow: usize = 0xA0E; // bool + pub const m_nXCount: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_nYCount: usize = 0x348; // CParticleCollectionFloatInput + pub const m_nZCount: usize = 0x4B8; // CParticleCollectionFloatInput + pub const m_nXSpacing: usize = 0x628; // CParticleCollectionFloatInput + pub const m_nYSpacing: usize = 0x798; // CParticleCollectionFloatInput + pub const m_nZSpacing: usize = 0x908; // CParticleCollectionFloatInput + pub const m_nControlPointNumber: usize = 0xA78; // int32 + pub const m_bLocalSpace: usize = 0xA7C; // bool + pub const m_bCenter: usize = 0xA7D; // bool + pub const m_bHollow: usize = 0xA7E; // bool } // Parent: None // Field count: 3 @@ -3572,9 +3489,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RampCPLinearRandom { - pub const m_nOutControlPointNumber: usize = 0x1C8; // int32 - pub const m_vecRateMin: usize = 0x1CC; // Vector - pub const m_vecRateMax: usize = 0x1D8; // Vector + pub const m_nOutControlPointNumber: usize = 0x1D8; // int32 + pub const m_vecRateMin: usize = 0x1DC; // Vector + pub const m_vecRateMax: usize = 0x1E8; // Vector } // Parent: None // Field count: 6 @@ -3582,12 +3499,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_VelocityMatchingForce { - pub const m_flDirScale: usize = 0x1C0; // float32 - pub const m_flSpdScale: usize = 0x1C4; // float32 - pub const m_flNeighborDistance: usize = 0x1C8; // float32 - pub const m_flFacingStrength: usize = 0x1CC; // float32 - pub const m_bUseAABB: usize = 0x1D0; // bool - pub const m_nCPBroadcast: usize = 0x1D4; // int32 + pub const m_flDirScale: usize = 0x1D0; // float32 + pub const m_flSpdScale: usize = 0x1D4; // float32 + pub const m_flNeighborDistance: usize = 0x1D8; // float32 + pub const m_flFacingStrength: usize = 0x1DC; // float32 + pub const m_bUseAABB: usize = 0x1E0; // bool + pub const m_nCPBroadcast: usize = 0x1E4; // int32 } // Parent: None // Field count: 3 @@ -3595,9 +3512,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomAlphaWindowThreshold { - pub const m_flMin: usize = 0x1C8; // float32 - pub const m_flMax: usize = 0x1CC; // float32 - pub const m_flExponent: usize = 0x1D0; // float32 + pub const m_flMin: usize = 0x1D8; // float32 + pub const m_flMax: usize = 0x1DC; // float32 + pub const m_flExponent: usize = 0x1E0; // float32 } // Parent: None // Field count: 14 @@ -3605,20 +3522,20 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateOnModelAtHeight { - pub const m_bUseBones: usize = 0x1C8; // bool - pub const m_bForceZ: usize = 0x1C9; // bool - pub const m_nControlPointNumber: usize = 0x1CC; // int32 - pub const m_nHeightCP: usize = 0x1D0; // int32 - pub const m_bUseWaterHeight: usize = 0x1D4; // bool - pub const m_flDesiredHeight: usize = 0x1D8; // CParticleCollectionFloatInput - pub const m_vecHitBoxScale: usize = 0x338; // CParticleCollectionVecInput - pub const m_vecDirectionBias: usize = 0x9B0; // CParticleCollectionVecInput - pub const m_nBiasType: usize = 0x1028; // ParticleHitboxBiasType_t - pub const m_bLocalCoords: usize = 0x102C; // bool - pub const m_bPreferMovingBoxes: usize = 0x102D; // bool - pub const m_HitboxSetName: usize = 0x102E; // char[128] - pub const m_flHitboxVelocityScale: usize = 0x10B0; // CParticleCollectionFloatInput - pub const m_flMaxBoneVelocity: usize = 0x1210; // CParticleCollectionFloatInput + pub const m_bUseBones: usize = 0x1D8; // bool + pub const m_bForceZ: usize = 0x1D9; // bool + pub const m_nControlPointNumber: usize = 0x1DC; // int32 + pub const m_nHeightCP: usize = 0x1E0; // int32 + pub const m_bUseWaterHeight: usize = 0x1E4; // bool + pub const m_flDesiredHeight: usize = 0x1E8; // CParticleCollectionFloatInput + pub const m_vecHitBoxScale: usize = 0x358; // CParticleCollectionVecInput + pub const m_vecDirectionBias: usize = 0xA10; // CParticleCollectionVecInput + pub const m_nBiasType: usize = 0x10C8; // ParticleHitboxBiasType_t + pub const m_bLocalCoords: usize = 0x10CC; // bool + pub const m_bPreferMovingBoxes: usize = 0x10CD; // bool + pub const m_HitboxSetName: usize = 0x10CE; // char[128] + pub const m_flHitboxVelocityScale: usize = 0x1150; // CParticleCollectionFloatInput + pub const m_flMaxBoneVelocity: usize = 0x12C0; // CParticleCollectionFloatInput } // Parent: None // Field count: 6 @@ -3626,12 +3543,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RestartAfterDuration { - pub const m_flDurationMin: usize = 0x1C0; // float32 - pub const m_flDurationMax: usize = 0x1C4; // float32 - pub const m_nCP: usize = 0x1C8; // int32 - pub const m_nCPField: usize = 0x1CC; // int32 - pub const m_nChildGroupID: usize = 0x1D0; // int32 - pub const m_bOnlyChildren: usize = 0x1D4; // bool + pub const m_flDurationMin: usize = 0x1D0; // float32 + pub const m_flDurationMax: usize = 0x1D4; // float32 + pub const m_nCP: usize = 0x1D8; // int32 + pub const m_nCPField: usize = 0x1DC; // int32 + pub const m_nChildGroupID: usize = 0x1E0; // int32 + pub const m_bOnlyChildren: usize = 0x1E4; // bool } // Parent: None // Field count: 0 @@ -3646,13 +3563,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapVisibilityScalar { - pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C8; // float32 - pub const m_flInputMax: usize = 0x1CC; // float32 - pub const m_flOutputMin: usize = 0x1D0; // float32 - pub const m_flOutputMax: usize = 0x1D4; // float32 - pub const m_flRadiusScale: usize = 0x1D8; // float32 + pub const m_nFieldInput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1D4; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1D8; // float32 + pub const m_flInputMax: usize = 0x1DC; // float32 + pub const m_flOutputMin: usize = 0x1E0; // float32 + pub const m_flOutputMax: usize = 0x1E4; // float32 + pub const m_flRadiusScale: usize = 0x1E8; // float32 } // Parent: None // Field count: 6 @@ -3661,12 +3578,12 @@ pub mod cs2_dumper { // MParticleMinVersion // MGetKV3ClassDefaults pub mod C_INIT_CreateSequentialPathV2 { - pub const m_fMaxDistance: usize = 0x1C8; // CPerParticleFloatInput - pub const m_flNumToAssign: usize = 0x328; // CParticleCollectionFloatInput - pub const m_bLoop: usize = 0x488; // bool - pub const m_bCPPairs: usize = 0x489; // bool - pub const m_bSaveOffset: usize = 0x48A; // bool - pub const m_PathParams: usize = 0x490; // CPathParameters + pub const m_fMaxDistance: usize = 0x1D8; // CPerParticleFloatInput + pub const m_flNumToAssign: usize = 0x348; // CParticleCollectionFloatInput + pub const m_bLoop: usize = 0x4B8; // bool + pub const m_bCPPairs: usize = 0x4B9; // bool + pub const m_bSaveOffset: usize = 0x4BA; // bool + pub const m_PathParams: usize = 0x4C0; // CPathParameters } // Parent: None // Field count: 2 @@ -3683,12 +3600,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapInitialDirectionToTransformToVector { - pub const m_TransformInput: usize = 0x1C8; // CParticleTransformInput - pub const m_nFieldOutput: usize = 0x230; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x234; // float32 - pub const m_flOffsetRot: usize = 0x238; // float32 - pub const m_vecOffsetAxis: usize = 0x23C; // Vector - pub const m_bNormalize: usize = 0x248; // bool + pub const m_TransformInput: usize = 0x1D8; // CParticleTransformInput + pub const m_nFieldOutput: usize = 0x240; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x244; // float32 + pub const m_flOffsetRot: usize = 0x248; // float32 + pub const m_vecOffsetAxis: usize = 0x24C; // Vector + pub const m_bNormalize: usize = 0x258; // bool } // Parent: None // Field count: 4 @@ -3697,10 +3614,10 @@ pub mod cs2_dumper { // MParticleMinVersion // MGetKV3ClassDefaults pub mod C_OP_LockToSavedSequentialPathV2 { - pub const m_flFadeStart: usize = 0x1C0; // float32 - pub const m_flFadeEnd: usize = 0x1C4; // float32 - pub const m_bCPPairs: usize = 0x1C8; // bool - pub const m_PathParams: usize = 0x1D0; // CPathParameters + pub const m_flFadeStart: usize = 0x1D0; // float32 + pub const m_flFadeEnd: usize = 0x1D4; // float32 + pub const m_bCPPairs: usize = 0x1D8; // bool + pub const m_PathParams: usize = 0x1E0; // CPathParameters } // Parent: None // Field count: 1 @@ -3708,7 +3625,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_NormalLock { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 + pub const m_nControlPointNumber: usize = 0x1D0; // int32 } // Parent: None // Field count: 4 @@ -3716,10 +3633,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapTransformOrientationToRotations { - pub const m_TransformInput: usize = 0x1C8; // CParticleTransformInput - pub const m_vecRotation: usize = 0x230; // Vector - pub const m_bUseQuat: usize = 0x23C; // bool - pub const m_bWriteNormal: usize = 0x23D; // bool + pub const m_TransformInput: usize = 0x1D8; // CParticleTransformInput + pub const m_vecRotation: usize = 0x240; // Vector + pub const m_bUseQuat: usize = 0x24C; // bool + pub const m_bWriteNormal: usize = 0x24D; // bool } // Parent: None // Field count: 4 @@ -3727,10 +3644,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_Cull { - pub const m_flCullPerc: usize = 0x1C0; // float32 - pub const m_flCullStart: usize = 0x1C4; // float32 - pub const m_flCullEnd: usize = 0x1C8; // float32 - pub const m_flCullExp: usize = 0x1CC; // float32 + pub const m_flCullPerc: usize = 0x1D0; // float32 + pub const m_flCullStart: usize = 0x1D4; // float32 + pub const m_flCullEnd: usize = 0x1D8; // float32 + pub const m_flCullExp: usize = 0x1DC; // float32 } // Parent: None // Field count: 1 @@ -3738,15 +3655,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomYawFlip { - pub const m_flPercent: usize = 0x1C8; // float32 - } - // Parent: None - // Field count: 1 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_OP_RemapSDFGradientToVectorAttribute { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t + pub const m_flPercent: usize = 0x1D8; // float32 } // Parent: None // Field count: 2 @@ -3763,11 +3672,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ReadFromNeighboringParticle { - pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nIncrement: usize = 0x1C8; // int32 - pub const m_DistanceCheck: usize = 0x1D0; // CPerParticleFloatInput - pub const m_flInterpolation: usize = 0x330; // CPerParticleFloatInput + pub const m_nFieldInput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1D4; // ParticleAttributeIndex_t + pub const m_nIncrement: usize = 0x1D8; // int32 + pub const m_DistanceCheck: usize = 0x1E0; // CPerParticleFloatInput + pub const m_flInterpolation: usize = 0x350; // CPerParticleFloatInput } // Parent: None // Field count: 2 @@ -3775,8 +3684,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderText { - pub const m_OutlineColor: usize = 0x210; // Color - pub const m_DefaultText: usize = 0x218; // CUtlString + pub const m_OutlineColor: usize = 0x220; // Color + pub const m_DefaultText: usize = 0x228; // CUtlString } // Parent: None // Field count: 5 @@ -3784,11 +3693,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LerpToInitialPosition { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_flInterpolation: usize = 0x1C8; // CPerParticleFloatInput - pub const m_nCacheField: usize = 0x328; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x330; // CParticleCollectionFloatInput - pub const m_vecScale: usize = 0x490; // CParticleCollectionVecInput + pub const m_nControlPointNumber: usize = 0x1D0; // int32 + pub const m_flInterpolation: usize = 0x1D8; // CPerParticleFloatInput + pub const m_nCacheField: usize = 0x348; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x350; // CParticleCollectionFloatInput + pub const m_vecScale: usize = 0x4C0; // CParticleCollectionVecInput } // Parent: None // Field count: 0 @@ -3803,9 +3712,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LerpEndCapVector { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_vecOutput: usize = 0x1C4; // Vector - pub const m_flLerpTime: usize = 0x1D0; // float32 + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_vecOutput: usize = 0x1D4; // Vector + pub const m_flLerpTime: usize = 0x1E0; // float32 } // Parent: None // Field count: 1 @@ -3813,7 +3722,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_VelocityDecay { - pub const m_flMinVelocity: usize = 0x1C0; // float32 + pub const m_flMinVelocity: usize = 0x1D0; // float32 } // Parent: None // Field count: 6 @@ -3821,12 +3730,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetCPOrientationToPointAtCP { - pub const m_nInputCP: usize = 0x1C8; // int32 - pub const m_nOutputCP: usize = 0x1CC; // int32 - pub const m_flInterpolation: usize = 0x1D0; // CParticleCollectionFloatInput - pub const m_b2DOrientation: usize = 0x330; // bool - pub const m_bAvoidSingularity: usize = 0x331; // bool - pub const m_bPointAway: usize = 0x332; // bool + pub const m_nInputCP: usize = 0x1D8; // int32 + pub const m_nOutputCP: usize = 0x1DC; // int32 + pub const m_flInterpolation: usize = 0x1E0; // CParticleCollectionFloatInput + pub const m_b2DOrientation: usize = 0x350; // bool + pub const m_bAvoidSingularity: usize = 0x351; // bool + pub const m_bPointAway: usize = 0x352; // bool } // Parent: None // Field count: 5 @@ -3834,11 +3743,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LockToPointList { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_pointList: usize = 0x1C8; // CUtlVector - pub const m_bPlaceAlongPath: usize = 0x1E0; // bool - pub const m_bClosedLoop: usize = 0x1E1; // bool - pub const m_nNumPointsAlongPath: usize = 0x1E4; // int32 + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_pointList: usize = 0x1D8; // CUtlVector + pub const m_bPlaceAlongPath: usize = 0x1F0; // bool + pub const m_bClosedLoop: usize = 0x1F1; // bool + pub const m_nNumPointsAlongPath: usize = 0x1F4; // int32 } // Parent: None // Field count: 17 @@ -3846,23 +3755,23 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MovementPlaceOnGround { - pub const m_flOffset: usize = 0x1C0; // CPerParticleFloatInput - pub const m_flMaxTraceLength: usize = 0x320; // float32 - pub const m_flTolerance: usize = 0x324; // float32 - pub const m_flTraceOffset: usize = 0x328; // float32 - pub const m_flLerpRate: usize = 0x32C; // float32 - pub const m_CollisionGroupName: usize = 0x330; // char[128] - pub const m_nTraceSet: usize = 0x3B0; // ParticleTraceSet_t - pub const m_nRefCP1: usize = 0x3B4; // int32 - pub const m_nRefCP2: usize = 0x3B8; // int32 - pub const m_nLerpCP: usize = 0x3BC; // int32 - pub const m_nTraceMissBehavior: usize = 0x3C8; // ParticleTraceMissBehavior_t - pub const m_bIncludeShotHull: usize = 0x3CC; // bool - pub const m_bIncludeWater: usize = 0x3CD; // bool - pub const m_bSetNormal: usize = 0x3D0; // bool - pub const m_bScaleOffset: usize = 0x3D1; // bool - pub const m_nPreserveOffsetCP: usize = 0x3D4; // int32 - pub const m_nIgnoreCP: usize = 0x3D8; // int32 + pub const m_flOffset: usize = 0x1D0; // CPerParticleFloatInput + pub const m_flMaxTraceLength: usize = 0x340; // float32 + pub const m_flTolerance: usize = 0x344; // float32 + pub const m_flTraceOffset: usize = 0x348; // float32 + pub const m_flLerpRate: usize = 0x34C; // float32 + pub const m_CollisionGroupName: usize = 0x350; // char[128] + pub const m_nTraceSet: usize = 0x3D0; // ParticleTraceSet_t + pub const m_nRefCP1: usize = 0x3D4; // int32 + pub const m_nRefCP2: usize = 0x3D8; // int32 + pub const m_nLerpCP: usize = 0x3DC; // int32 + pub const m_nTraceMissBehavior: usize = 0x3E8; // ParticleTraceMissBehavior_t + pub const m_bIncludeShotHull: usize = 0x3EC; // bool + pub const m_bIncludeWater: usize = 0x3ED; // bool + pub const m_bSetNormal: usize = 0x3F0; // bool + pub const m_bScaleOffset: usize = 0x3F1; // bool + pub const m_nPreserveOffsetCP: usize = 0x3F4; // int32 + pub const m_nIgnoreCP: usize = 0x3F8; // int32 } // Parent: None // Field count: 2 @@ -3870,8 +3779,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetCPOrientationToDirection { - pub const m_nInputControlPoint: usize = 0x1C0; // int32 - pub const m_nOutputControlPoint: usize = 0x1C4; // int32 + pub const m_nInputControlPoint: usize = 0x1D0; // int32 + pub const m_nOutputControlPoint: usize = 0x1D4; // int32 } // Parent: None // Field count: 4 @@ -3879,10 +3788,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapCrossProductOfTwoVectorsToVector { - pub const m_InputVec1: usize = 0x1C0; // CPerParticleVecInput - pub const m_InputVec2: usize = 0x838; // CPerParticleVecInput - pub const m_nFieldOutput: usize = 0xEB0; // ParticleAttributeIndex_t - pub const m_bNormalize: usize = 0xEB4; // bool + pub const m_InputVec1: usize = 0x1D0; // CPerParticleVecInput + pub const m_InputVec2: usize = 0x888; // CPerParticleVecInput + pub const m_nFieldOutput: usize = 0xF40; // ParticleAttributeIndex_t + pub const m_bNormalize: usize = 0xF44; // bool } // Parent: None // Field count: 4 @@ -3890,10 +3799,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapTransformOrientationToRotations { - pub const m_TransformInput: usize = 0x1C0; // CParticleTransformInput - pub const m_vecRotation: usize = 0x228; // Vector - pub const m_bUseQuat: usize = 0x234; // bool - pub const m_bWriteNormal: usize = 0x235; // bool + pub const m_TransformInput: usize = 0x1D0; // CParticleTransformInput + pub const m_vecRotation: usize = 0x238; // Vector + pub const m_bUseQuat: usize = 0x244; // bool + pub const m_bWriteNormal: usize = 0x245; // bool } // Parent: None // Field count: 0 @@ -3909,13 +3818,13 @@ pub mod cs2_dumper { // MParticleMinVersion // MGetKV3ClassDefaults pub mod C_OP_InheritFromParentParticlesV2 { - pub const m_flScale: usize = 0x1C0; // CPerParticleFloatInput - pub const m_nFieldOutput: usize = 0x320; // ParticleAttributeIndex_t - pub const m_nIncrement: usize = 0x328; // CPerParticleFloatInput - pub const m_bRandomDistribution: usize = 0x488; // bool - pub const m_bReverse: usize = 0x489; // bool - pub const m_nMissingParentBehavior: usize = 0x48C; // MissingParentInheritBehavior_t - pub const m_flInterpolation: usize = 0x490; // CPerParticleFloatInput + pub const m_flScale: usize = 0x1D0; // CPerParticleFloatInput + pub const m_nFieldOutput: usize = 0x340; // ParticleAttributeIndex_t + pub const m_nIncrement: usize = 0x348; // CPerParticleFloatInput + pub const m_bRandomDistribution: usize = 0x4B8; // bool + pub const m_bReverse: usize = 0x4B9; // bool + pub const m_nMissingParentBehavior: usize = 0x4BC; // MissingParentInheritBehavior_t + pub const m_flInterpolation: usize = 0x4C0; // CPerParticleFloatInput } // Parent: None // Field count: 2 @@ -3923,8 +3832,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomSecondSequence { - pub const m_nSequenceMin: usize = 0x1C8; // int32 - pub const m_nSequenceMax: usize = 0x1CC; // int32 + pub const m_nSequenceMin: usize = 0x1D8; // int32 + pub const m_nSequenceMax: usize = 0x1DC; // int32 } // Parent: None // Field count: 4 @@ -3932,10 +3841,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetFloatCollection { - pub const m_InputValue: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_nOutputField: usize = 0x320; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x324; // ParticleSetMethod_t - pub const m_Lerp: usize = 0x328; // CParticleCollectionFloatInput + pub const m_InputValue: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_nOutputField: usize = 0x340; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x344; // ParticleSetMethod_t + pub const m_Lerp: usize = 0x348; // CParticleCollectionFloatInput } // Parent: None // Field count: 3 @@ -3953,10 +3862,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointPositionToRandomActiveCP { - pub const m_nCP1: usize = 0x1C8; // int32 - pub const m_nHeadLocationMin: usize = 0x1CC; // int32 - pub const m_nHeadLocationMax: usize = 0x1D0; // int32 - pub const m_flResetRate: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_nCP1: usize = 0x1D8; // int32 + pub const m_nHeadLocationMin: usize = 0x1DC; // int32 + pub const m_nHeadLocationMax: usize = 0x1E0; // int32 + pub const m_flResetRate: usize = 0x1E8; // CParticleCollectionFloatInput } // Parent: None // Field count: 3 @@ -3964,9 +3873,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_Diffusion { - pub const m_flRadiusScale: usize = 0x1C0; // float32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nVoxelGridResolution: usize = 0x1C8; // int32 + pub const m_flRadiusScale: usize = 0x1D0; // float32 + pub const m_nFieldOutput: usize = 0x1D4; // ParticleAttributeIndex_t + pub const m_nVoxelGridResolution: usize = 0x1D8; // int32 } // Parent: None // Field count: 8 @@ -3974,14 +3883,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_AgeNoise { - pub const m_bAbsVal: usize = 0x1C8; // bool - pub const m_bAbsValInv: usize = 0x1C9; // bool - pub const m_flOffset: usize = 0x1CC; // float32 - pub const m_flAgeMin: usize = 0x1D0; // float32 - pub const m_flAgeMax: usize = 0x1D4; // float32 - pub const m_flNoiseScale: usize = 0x1D8; // float32 - pub const m_flNoiseScaleLoc: usize = 0x1DC; // float32 - pub const m_vecOffsetLoc: usize = 0x1E0; // Vector + pub const m_bAbsVal: usize = 0x1D8; // bool + pub const m_bAbsValInv: usize = 0x1D9; // bool + pub const m_flOffset: usize = 0x1DC; // float32 + pub const m_flAgeMin: usize = 0x1E0; // float32 + pub const m_flAgeMax: usize = 0x1E4; // float32 + pub const m_flNoiseScale: usize = 0x1E8; // float32 + pub const m_flNoiseScaleLoc: usize = 0x1EC; // float32 + pub const m_vecOffsetLoc: usize = 0x1F0; // Vector } // Parent: None // Field count: 3 @@ -3989,9 +3898,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapVectorComponentToScalar { - pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nComponent: usize = 0x1C8; // int32 + pub const m_nFieldInput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1D4; // ParticleAttributeIndex_t + pub const m_nComponent: usize = 0x1D8; // int32 } // Parent: None // Field count: 6 @@ -3999,12 +3908,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CGeneralRandomRotation { - pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_flDegrees: usize = 0x1CC; // float32 - pub const m_flDegreesMin: usize = 0x1D0; // float32 - pub const m_flDegreesMax: usize = 0x1D4; // float32 - pub const m_flRotationRandExponent: usize = 0x1D8; // float32 - pub const m_bRandomlyFlipDirection: usize = 0x1DC; // bool + pub const m_nFieldOutput: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_flDegrees: usize = 0x1DC; // float32 + pub const m_flDegreesMin: usize = 0x1E0; // float32 + pub const m_flDegreesMax: usize = 0x1E4; // float32 + pub const m_flRotationRandExponent: usize = 0x1E8; // float32 + pub const m_bRandomlyFlipDirection: usize = 0x1EC; // bool } // Parent: None // Field count: 9 @@ -4012,15 +3921,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DistanceBetweenVecs { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_vecPoint1: usize = 0x1C8; // CPerParticleVecInput - pub const m_vecPoint2: usize = 0x840; // CPerParticleVecInput - pub const m_flInputMin: usize = 0xEB8; // CPerParticleFloatInput - pub const m_flInputMax: usize = 0x1018; // CPerParticleFloatInput - pub const m_flOutputMin: usize = 0x1178; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x12D8; // CPerParticleFloatInput - pub const m_nSetMethod: usize = 0x1438; // ParticleSetMethod_t - pub const m_bDeltaTime: usize = 0x143C; // bool + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_vecPoint1: usize = 0x1D8; // CPerParticleVecInput + pub const m_vecPoint2: usize = 0x890; // CPerParticleVecInput + pub const m_flInputMin: usize = 0xF48; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x10B8; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x1228; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x1398; // CPerParticleFloatInput + pub const m_nSetMethod: usize = 0x1508; // ParticleSetMethod_t + pub const m_bDeltaTime: usize = 0x150C; // bool } // Parent: None // Field count: 3 @@ -4028,9 +3937,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DampenToCP { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_flRange: usize = 0x1C4; // float32 - pub const m_flScale: usize = 0x1C8; // float32 + pub const m_nControlPointNumber: usize = 0x1D0; // int32 + pub const m_flRange: usize = 0x1D4; // float32 + pub const m_flScale: usize = 0x1D8; // float32 } // Parent: None // Field count: 11 @@ -4038,17 +3947,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_CalculateVectorAttribute { - pub const m_vStartValue: usize = 0x1C0; // Vector - pub const m_nFieldInput1: usize = 0x1CC; // ParticleAttributeIndex_t - pub const m_flInputScale1: usize = 0x1D0; // float32 - pub const m_nFieldInput2: usize = 0x1D4; // ParticleAttributeIndex_t - pub const m_flInputScale2: usize = 0x1D8; // float32 - pub const m_nControlPointInput1: usize = 0x1DC; // ControlPointReference_t - pub const m_flControlPointScale1: usize = 0x1F0; // float32 - pub const m_nControlPointInput2: usize = 0x1F4; // ControlPointReference_t - pub const m_flControlPointScale2: usize = 0x208; // float32 - pub const m_nFieldOutput: usize = 0x20C; // ParticleAttributeIndex_t - pub const m_vFinalOutputScale: usize = 0x210; // Vector + pub const m_vStartValue: usize = 0x1D0; // Vector + pub const m_nFieldInput1: usize = 0x1DC; // ParticleAttributeIndex_t + pub const m_flInputScale1: usize = 0x1E0; // float32 + pub const m_nFieldInput2: usize = 0x1E4; // ParticleAttributeIndex_t + pub const m_flInputScale2: usize = 0x1E8; // float32 + pub const m_nControlPointInput1: usize = 0x1EC; // ControlPointReference_t + pub const m_flControlPointScale1: usize = 0x200; // float32 + pub const m_nControlPointInput2: usize = 0x204; // ControlPointReference_t + pub const m_flControlPointScale2: usize = 0x218; // float32 + pub const m_nFieldOutput: usize = 0x21C; // ParticleAttributeIndex_t + pub const m_vFinalOutputScale: usize = 0x220; // Vector } // Parent: None // Field count: 15 @@ -4056,21 +3965,21 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LockToBone { - pub const m_modelInput: usize = 0x1C0; // CParticleModelInput - pub const m_transformInput: usize = 0x220; // CParticleTransformInput - pub const m_flLifeTimeFadeStart: usize = 0x288; // float32 - pub const m_flLifeTimeFadeEnd: usize = 0x28C; // float32 - pub const m_flJumpThreshold: usize = 0x290; // float32 - pub const m_flPrevPosScale: usize = 0x294; // float32 - pub const m_HitboxSetName: usize = 0x298; // char[128] - pub const m_bRigid: usize = 0x318; // bool - pub const m_bUseBones: usize = 0x319; // bool - pub const m_nFieldOutput: usize = 0x31C; // ParticleAttributeIndex_t - pub const m_nFieldOutputPrev: usize = 0x320; // ParticleAttributeIndex_t - pub const m_nRotationSetType: usize = 0x324; // ParticleRotationLockType_t - pub const m_bRigidRotationLock: usize = 0x328; // bool - pub const m_vecRotation: usize = 0x330; // CPerParticleVecInput - pub const m_flRotLerp: usize = 0x9A8; // CPerParticleFloatInput + pub const m_modelInput: usize = 0x1D0; // CParticleModelInput + pub const m_transformInput: usize = 0x230; // CParticleTransformInput + pub const m_flLifeTimeFadeStart: usize = 0x298; // float32 + pub const m_flLifeTimeFadeEnd: usize = 0x29C; // float32 + pub const m_flJumpThreshold: usize = 0x2A0; // float32 + pub const m_flPrevPosScale: usize = 0x2A4; // float32 + pub const m_HitboxSetName: usize = 0x2A8; // char[128] + pub const m_bRigid: usize = 0x328; // bool + pub const m_bUseBones: usize = 0x329; // bool + pub const m_nFieldOutput: usize = 0x32C; // ParticleAttributeIndex_t + pub const m_nFieldOutputPrev: usize = 0x330; // ParticleAttributeIndex_t + pub const m_nRotationSetType: usize = 0x334; // ParticleRotationLockType_t + pub const m_bRigidRotationLock: usize = 0x338; // bool + pub const m_vecRotation: usize = 0x340; // CPerParticleVecInput + pub const m_flRotLerp: usize = 0x9F8; // CPerParticleFloatInput } // Parent: None // Field count: 0 @@ -4085,10 +3994,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ScreenSpaceRotateTowardTarget { - pub const m_vecTargetPosition: usize = 0x1C0; // CPerParticleVecInput - pub const m_flOutputRemap: usize = 0x838; // CParticleRemapFloatInput - pub const m_nSetMethod: usize = 0x998; // ParticleSetMethod_t - pub const m_flScreenEdgeAlignmentDistance: usize = 0x9A0; // CPerParticleFloatInput + pub const m_vecTargetPosition: usize = 0x1D0; // CPerParticleVecInput + pub const m_flOutputRemap: usize = 0x888; // CParticleRemapFloatInput + pub const m_nSetMethod: usize = 0x9F8; // ParticleSetMethod_t + pub const m_flScreenEdgeAlignmentDistance: usize = 0xA00; // CPerParticleFloatInput } // Parent: None // Field count: 3 @@ -4096,9 +4005,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MovementMaintainOffset { - pub const m_vecOffset: usize = 0x1C0; // Vector - pub const m_nCP: usize = 0x1CC; // int32 - pub const m_bRadiusScale: usize = 0x1D0; // bool + pub const m_vecOffset: usize = 0x1D0; // Vector + pub const m_nCP: usize = 0x1DC; // int32 + pub const m_bRadiusScale: usize = 0x1E0; // bool } // Parent: None // Field count: 11 @@ -4106,17 +4015,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateWithinCapsuleTransform { - pub const m_fRadiusMin: usize = 0x1C8; // CPerParticleFloatInput - pub const m_fRadiusMax: usize = 0x328; // CPerParticleFloatInput - pub const m_fHeight: usize = 0x488; // CPerParticleFloatInput - pub const m_TransformInput: usize = 0x5E8; // CParticleTransformInput - pub const m_fSpeedMin: usize = 0x650; // CPerParticleFloatInput - pub const m_fSpeedMax: usize = 0x7B0; // CPerParticleFloatInput - pub const m_fSpeedRandExp: usize = 0x910; // float32 - pub const m_LocalCoordinateSystemSpeedMin: usize = 0x918; // CPerParticleVecInput - pub const m_LocalCoordinateSystemSpeedMax: usize = 0xF90; // CPerParticleVecInput - pub const m_nFieldOutput: usize = 0x1608; // ParticleAttributeIndex_t - pub const m_nFieldVelocity: usize = 0x160C; // ParticleAttributeIndex_t + pub const m_fRadiusMin: usize = 0x1D8; // CPerParticleFloatInput + pub const m_fRadiusMax: usize = 0x348; // CPerParticleFloatInput + pub const m_fHeight: usize = 0x4B8; // CPerParticleFloatInput + pub const m_TransformInput: usize = 0x628; // CParticleTransformInput + pub const m_fSpeedMin: usize = 0x690; // CPerParticleFloatInput + pub const m_fSpeedMax: usize = 0x800; // CPerParticleFloatInput + pub const m_fSpeedRandExp: usize = 0x970; // float32 + pub const m_LocalCoordinateSystemSpeedMin: usize = 0x978; // CPerParticleVecInput + pub const m_LocalCoordinateSystemSpeedMax: usize = 0x1030; // CPerParticleVecInput + pub const m_nFieldOutput: usize = 0x16E8; // ParticleAttributeIndex_t + pub const m_nFieldVelocity: usize = 0x16EC; // ParticleAttributeIndex_t } // Parent: None // Field count: 5 @@ -4124,11 +4033,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetVec { - pub const m_InputValue: usize = 0x1C0; // CPerParticleVecInput - pub const m_nOutputField: usize = 0x838; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x83C; // ParticleSetMethod_t - pub const m_Lerp: usize = 0x840; // CPerParticleFloatInput - pub const m_bNormalizedOutput: usize = 0x9A0; // bool + pub const m_InputValue: usize = 0x1D0; // CPerParticleVecInput + pub const m_nOutputField: usize = 0x888; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x88C; // ParticleSetMethod_t + pub const m_Lerp: usize = 0x890; // CPerParticleFloatInput + pub const m_bNormalizedOutput: usize = 0xA00; // bool } // Parent: None // Field count: 6 @@ -4136,12 +4045,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateFromParentParticles { - pub const m_flVelocityScale: usize = 0x1C8; // float32 - pub const m_flIncrement: usize = 0x1CC; // float32 - pub const m_bRandomDistribution: usize = 0x1D0; // bool - pub const m_nRandomSeed: usize = 0x1D4; // int32 - pub const m_bSubFrame: usize = 0x1D8; // bool - pub const m_bSetRopeSegmentID: usize = 0x1D9; // bool + pub const m_flVelocityScale: usize = 0x1D8; // float32 + pub const m_flIncrement: usize = 0x1DC; // float32 + pub const m_bRandomDistribution: usize = 0x1E0; // bool + pub const m_nRandomSeed: usize = 0x1E4; // int32 + pub const m_bSubFrame: usize = 0x1E8; // bool + pub const m_bSetRopeSegmentID: usize = 0x1E9; // bool } // Parent: None // Field count: 4 @@ -4149,10 +4058,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CheckParticleForWater { - pub const m_flRadius: usize = 0x1C8; // CPerParticleFloatInput - pub const m_nFieldOutput: usize = 0x328; // ParticleAttributeIndex_t - pub const m_flOutputRemap: usize = 0x330; // CParticleRemapFloatInput - pub const m_nSetMethod: usize = 0x490; // ParticleSetMethod_t + pub const m_flRadius: usize = 0x1D8; // CPerParticleFloatInput + pub const m_nFieldOutput: usize = 0x348; // ParticleAttributeIndex_t + pub const m_flOutputRemap: usize = 0x350; // CParticleRemapFloatInput + pub const m_nSetMethod: usize = 0x4C0; // ParticleSetMethod_t } // Parent: None // Field count: 0 @@ -4167,22 +4076,22 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderOmni2Light { - pub const m_nLightType: usize = 0x210; // ParticleOmni2LightTypeChoiceList_t - pub const m_vColorBlend: usize = 0x218; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0x890; // ParticleColorBlendType_t - pub const m_nBrightnessUnit: usize = 0x894; // ParticleLightUnitChoiceList_t - pub const m_flBrightnessLumens: usize = 0x898; // CPerParticleFloatInput - pub const m_flBrightnessCandelas: usize = 0x9F8; // CPerParticleFloatInput - pub const m_bCastShadows: usize = 0xB58; // bool - pub const m_bFog: usize = 0xB59; // bool - pub const m_flFogScale: usize = 0xB60; // CPerParticleFloatInput - pub const m_flLuminaireRadius: usize = 0xCC0; // CPerParticleFloatInput - pub const m_flSkirt: usize = 0xE20; // CPerParticleFloatInput - pub const m_flRange: usize = 0xF80; // CPerParticleFloatInput - pub const m_flInnerConeAngle: usize = 0x10E0; // CPerParticleFloatInput - pub const m_flOuterConeAngle: usize = 0x1240; // CPerParticleFloatInput - pub const m_hLightCookie: usize = 0x13A0; // CStrongHandle - pub const m_bSphericalCookie: usize = 0x13A8; // bool + pub const m_nLightType: usize = 0x220; // ParticleOmni2LightTypeChoiceList_t + pub const m_vColorBlend: usize = 0x228; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x8E0; // ParticleColorBlendType_t + pub const m_nBrightnessUnit: usize = 0x8E4; // ParticleLightUnitChoiceList_t + pub const m_flBrightnessLumens: usize = 0x8E8; // CPerParticleFloatInput + pub const m_flBrightnessCandelas: usize = 0xA58; // CPerParticleFloatInput + pub const m_bCastShadows: usize = 0xBC8; // bool + pub const m_bFog: usize = 0xBC9; // bool + pub const m_flFogScale: usize = 0xBD0; // CPerParticleFloatInput + pub const m_flLuminaireRadius: usize = 0xD40; // CPerParticleFloatInput + pub const m_flSkirt: usize = 0xEB0; // CPerParticleFloatInput + pub const m_flRange: usize = 0x1020; // CPerParticleFloatInput + pub const m_flInnerConeAngle: usize = 0x1190; // CPerParticleFloatInput + pub const m_flOuterConeAngle: usize = 0x1300; // CPerParticleFloatInput + pub const m_hLightCookie: usize = 0x1470; // CStrongHandle + pub const m_bSphericalCookie: usize = 0x1478; // bool } // Parent: None // Field count: 5 @@ -4190,11 +4099,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ConnectParentParticleToNearest { - pub const m_nFirstControlPoint: usize = 0x1C0; // int32 - pub const m_nSecondControlPoint: usize = 0x1C4; // int32 - pub const m_bUseRadius: usize = 0x1C8; // bool - pub const m_flRadiusScale: usize = 0x1D0; // CParticleCollectionFloatInput - pub const m_flParentRadiusScale: usize = 0x330; // CParticleCollectionFloatInput + pub const m_nFirstControlPoint: usize = 0x1D0; // int32 + pub const m_nSecondControlPoint: usize = 0x1D4; // int32 + pub const m_bUseRadius: usize = 0x1D8; // bool + pub const m_flRadiusScale: usize = 0x1E0; // CParticleCollectionFloatInput + pub const m_flParentRadiusScale: usize = 0x350; // CParticleCollectionFloatInput } // Parent: None // Field count: 3 @@ -4204,7 +4113,7 @@ pub mod cs2_dumper { pub mod CPAssignment_t { pub const m_nCPNumber: usize = 0x0; // int32 pub const m_Pos: usize = 0x8; // CPerParticleVecInput - pub const m_nOrientationMode: usize = 0x680; // ParticleOrientationSetMode_t + pub const m_nOrientationMode: usize = 0x6C0; // ParticleOrientationSetMode_t } // Parent: None // Field count: 0 @@ -4219,25 +4128,25 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitSkinnedPositionFromCPSnapshot { - pub const m_nSnapshotControlPointNumber: usize = 0x1C8; // int32 - pub const m_nControlPointNumber: usize = 0x1CC; // int32 - pub const m_bRandom: usize = 0x1D0; // bool - pub const m_nRandomSeed: usize = 0x1D4; // int32 - pub const m_bRigid: usize = 0x1D8; // bool - pub const m_bSetNormal: usize = 0x1D9; // bool - pub const m_bIgnoreDt: usize = 0x1DA; // bool - pub const m_flMinNormalVelocity: usize = 0x1DC; // float32 - pub const m_flMaxNormalVelocity: usize = 0x1E0; // float32 - pub const m_nIndexType: usize = 0x1E4; // SnapshotIndexType_t - pub const m_flReadIndex: usize = 0x1E8; // CPerParticleFloatInput - pub const m_flIncrement: usize = 0x348; // float32 - pub const m_nFullLoopIncrement: usize = 0x34C; // int32 - pub const m_nSnapShotStartPoint: usize = 0x350; // int32 - pub const m_flBoneVelocity: usize = 0x354; // float32 - pub const m_flBoneVelocityMax: usize = 0x358; // float32 - pub const m_bCopyColor: usize = 0x35C; // bool - pub const m_bCopyAlpha: usize = 0x35D; // bool - pub const m_bSetRadius: usize = 0x35E; // bool + pub const m_nSnapshotControlPointNumber: usize = 0x1D8; // int32 + pub const m_nControlPointNumber: usize = 0x1DC; // int32 + pub const m_bRandom: usize = 0x1E0; // bool + pub const m_nRandomSeed: usize = 0x1E4; // int32 + pub const m_bRigid: usize = 0x1E8; // bool + pub const m_bSetNormal: usize = 0x1E9; // bool + pub const m_bIgnoreDt: usize = 0x1EA; // bool + pub const m_flMinNormalVelocity: usize = 0x1EC; // float32 + pub const m_flMaxNormalVelocity: usize = 0x1F0; // float32 + pub const m_nIndexType: usize = 0x1F4; // SnapshotIndexType_t + pub const m_flReadIndex: usize = 0x1F8; // CPerParticleFloatInput + pub const m_flIncrement: usize = 0x368; // float32 + pub const m_nFullLoopIncrement: usize = 0x36C; // int32 + pub const m_nSnapShotStartPoint: usize = 0x370; // int32 + pub const m_flBoneVelocity: usize = 0x374; // float32 + pub const m_flBoneVelocityMax: usize = 0x378; // float32 + pub const m_bCopyColor: usize = 0x37C; // bool + pub const m_bCopyAlpha: usize = 0x37D; // bool + pub const m_bSetRadius: usize = 0x37E; // bool } // Parent: None // Field count: 4 @@ -4245,10 +4154,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LagCompensation { - pub const m_nDesiredVelocityCP: usize = 0x1C0; // int32 - pub const m_nLatencyCP: usize = 0x1C4; // int32 - pub const m_nLatencyCPField: usize = 0x1C8; // int32 - pub const m_nDesiredVelocityCPField: usize = 0x1CC; // int32 + pub const m_nDesiredVelocityCP: usize = 0x1D0; // int32 + pub const m_nLatencyCP: usize = 0x1D4; // int32 + pub const m_nLatencyCPField: usize = 0x1D8; // int32 + pub const m_nDesiredVelocityCPField: usize = 0x1DC; // int32 } // Parent: None // Field count: 2 @@ -4256,8 +4165,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_CollideWithSelf { - pub const m_flRadiusScale: usize = 0x1C0; // CPerParticleFloatInput - pub const m_flMinimumSpeed: usize = 0x320; // CPerParticleFloatInput + pub const m_flRadiusScale: usize = 0x1D0; // CPerParticleFloatInput + pub const m_flMinimumSpeed: usize = 0x340; // CPerParticleFloatInput } // Parent: None // Field count: 6 @@ -4265,12 +4174,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_Noise { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flOutputMin: usize = 0x1C4; // float32 - pub const m_flOutputMax: usize = 0x1C8; // float32 - pub const m_fl4NoiseScale: usize = 0x1CC; // float32 - pub const m_bAdditive: usize = 0x1D0; // bool - pub const m_flNoiseAnimationTimeScale: usize = 0x1D4; // float32 + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_flOutputMin: usize = 0x1D4; // float32 + pub const m_flOutputMax: usize = 0x1D8; // float32 + pub const m_fl4NoiseScale: usize = 0x1DC; // float32 + pub const m_bAdditive: usize = 0x1E0; // bool + pub const m_flNoiseAnimationTimeScale: usize = 0x1E4; // float32 } // Parent: None // Field count: 6 @@ -4278,12 +4187,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_FadeAndKillForTracers { - pub const m_flStartFadeInTime: usize = 0x1C0; // float32 - pub const m_flEndFadeInTime: usize = 0x1C4; // float32 - pub const m_flStartFadeOutTime: usize = 0x1C8; // float32 - pub const m_flEndFadeOutTime: usize = 0x1CC; // float32 - pub const m_flStartAlpha: usize = 0x1D0; // float32 - pub const m_flEndAlpha: usize = 0x1D4; // float32 + pub const m_flStartFadeInTime: usize = 0x1D0; // float32 + pub const m_flEndFadeInTime: usize = 0x1D4; // float32 + pub const m_flStartFadeOutTime: usize = 0x1D8; // float32 + pub const m_flEndFadeOutTime: usize = 0x1DC; // float32 + pub const m_flStartAlpha: usize = 0x1E0; // float32 + pub const m_flEndAlpha: usize = 0x1E4; // float32 } // Parent: None // Field count: 3 @@ -4291,9 +4200,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ColorAdjustHSL { - pub const m_flHueAdjust: usize = 0x1C0; // CPerParticleFloatInput - pub const m_flSaturationAdjust: usize = 0x320; // CPerParticleFloatInput - pub const m_flLightnessAdjust: usize = 0x480; // CPerParticleFloatInput + pub const m_flHueAdjust: usize = 0x1D0; // CPerParticleFloatInput + pub const m_flSaturationAdjust: usize = 0x340; // CPerParticleFloatInput + pub const m_flLightnessAdjust: usize = 0x4B0; // CPerParticleFloatInput } // Parent: None // Field count: 4 @@ -4303,8 +4212,8 @@ pub mod cs2_dumper { pub mod CParticleMassCalculationParameters { pub const m_nMassMode: usize = 0x0; // ParticleMassMode_t pub const m_flRadius: usize = 0x8; // CPerParticleFloatInput - pub const m_flNominalRadius: usize = 0x168; // CPerParticleFloatInput - pub const m_flScale: usize = 0x2C8; // CPerParticleFloatInput + pub const m_flNominalRadius: usize = 0x178; // CPerParticleFloatInput + pub const m_flScale: usize = 0x2E8; // CPerParticleFloatInput } // Parent: None // Field count: 8 @@ -4312,14 +4221,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SequenceFromModel { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nFieldOutputAnim: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1CC; // float32 - pub const m_flInputMax: usize = 0x1D0; // float32 - pub const m_flOutputMin: usize = 0x1D4; // float32 - pub const m_flOutputMax: usize = 0x1D8; // float32 - pub const m_nSetMethod: usize = 0x1DC; // ParticleSetMethod_t + pub const m_nControlPointNumber: usize = 0x1D0; // int32 + pub const m_nFieldOutput: usize = 0x1D4; // ParticleAttributeIndex_t + pub const m_nFieldOutputAnim: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1DC; // float32 + pub const m_flInputMax: usize = 0x1E0; // float32 + pub const m_flOutputMin: usize = 0x1E4; // float32 + pub const m_flOutputMax: usize = 0x1E8; // float32 + pub const m_nSetMethod: usize = 0x1EC; // ParticleSetMethod_t } // Parent: None // Field count: 1 @@ -4327,7 +4236,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_AlphaDecay { - pub const m_flMinAlpha: usize = 0x1C0; // float32 + pub const m_flMinAlpha: usize = 0x1D0; // float32 } // Parent: None // Field count: 2 @@ -4335,8 +4244,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapDensityGradientToVectorAttribute { - pub const m_flRadiusScale: usize = 0x1C0; // float32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t + pub const m_flRadiusScale: usize = 0x1D0; // float32 + pub const m_nFieldOutput: usize = 0x1D4; // ParticleAttributeIndex_t } // Parent: None // Field count: 5 @@ -4344,11 +4253,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitVec { - pub const m_InputValue: usize = 0x1C8; // CPerParticleVecInput - pub const m_nOutputField: usize = 0x840; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x844; // ParticleSetMethod_t - pub const m_bNormalizedOutput: usize = 0x848; // bool - pub const m_bWritePreviousPosition: usize = 0x849; // bool + pub const m_InputValue: usize = 0x1D8; // CPerParticleVecInput + pub const m_nOutputField: usize = 0x890; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x894; // ParticleSetMethod_t + pub const m_bNormalizedOutput: usize = 0x898; // bool + pub const m_bWritePreviousPosition: usize = 0x899; // bool } // Parent: None // Field count: 10 @@ -4356,16 +4265,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_SetHitboxToModel { - pub const m_nControlPointNumber: usize = 0x1C8; // int32 - pub const m_nForceInModel: usize = 0x1CC; // int32 - pub const m_bEvenDistribution: usize = 0x1D0; // bool - pub const m_nDesiredHitbox: usize = 0x1D4; // int32 - pub const m_vecHitBoxScale: usize = 0x1D8; // CParticleCollectionVecInput - pub const m_vecDirectionBias: usize = 0x850; // Vector - pub const m_bMaintainHitbox: usize = 0x85C; // bool - pub const m_bUseBones: usize = 0x85D; // bool - pub const m_HitboxSetName: usize = 0x85E; // char[128] - pub const m_flShellSize: usize = 0x8E0; // CParticleCollectionFloatInput + pub const m_nControlPointNumber: usize = 0x1D8; // int32 + pub const m_nForceInModel: usize = 0x1DC; // int32 + pub const m_bEvenDistribution: usize = 0x1E0; // bool + pub const m_nDesiredHitbox: usize = 0x1E4; // int32 + pub const m_vecHitBoxScale: usize = 0x1E8; // CParticleCollectionVecInput + pub const m_vecDirectionBias: usize = 0x8A0; // Vector + pub const m_bMaintainHitbox: usize = 0x8AC; // bool + pub const m_bUseBones: usize = 0x8AD; // bool + pub const m_HitboxSetName: usize = 0x8AE; // char[128] + pub const m_flShellSize: usize = 0x930; // CParticleCollectionFloatInput } // Parent: None // Field count: 6 @@ -4373,12 +4282,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MovementMoveAlongSkinnedCPSnapshot { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nSnapshotControlPointNumber: usize = 0x1C4; // int32 - pub const m_bSetNormal: usize = 0x1C8; // bool - pub const m_bSetRadius: usize = 0x1C9; // bool - pub const m_flInterpolation: usize = 0x1D0; // CPerParticleFloatInput - pub const m_flTValue: usize = 0x330; // CPerParticleFloatInput + pub const m_nControlPointNumber: usize = 0x1D0; // int32 + pub const m_nSnapshotControlPointNumber: usize = 0x1D4; // int32 + pub const m_bSetNormal: usize = 0x1D8; // bool + pub const m_bSetRadius: usize = 0x1D9; // bool + pub const m_flInterpolation: usize = 0x1E0; // CPerParticleFloatInput + pub const m_flTValue: usize = 0x350; // CPerParticleFloatInput } // Parent: None // Field count: 4 @@ -4386,10 +4295,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LerpScalar { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flOutput: usize = 0x1C8; // CPerParticleFloatInput - pub const m_flStartTime: usize = 0x328; // float32 - pub const m_flEndTime: usize = 0x32C; // float32 + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_flOutput: usize = 0x1D8; // CPerParticleFloatInput + pub const m_flStartTime: usize = 0x348; // float32 + pub const m_flEndTime: usize = 0x34C; // float32 } // Parent: None // Field count: 13 @@ -4397,19 +4306,19 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitialRepulsionVelocity { - pub const m_CollisionGroupName: usize = 0x1C8; // char[128] - pub const m_nTraceSet: usize = 0x248; // ParticleTraceSet_t - pub const m_vecOutputMin: usize = 0x24C; // Vector - pub const m_vecOutputMax: usize = 0x258; // Vector - pub const m_nControlPointNumber: usize = 0x264; // int32 - pub const m_bPerParticle: usize = 0x268; // bool - pub const m_bTranslate: usize = 0x269; // bool - pub const m_bProportional: usize = 0x26A; // bool - pub const m_flTraceLength: usize = 0x26C; // float32 - pub const m_bPerParticleTR: usize = 0x270; // bool - pub const m_bInherit: usize = 0x271; // bool - pub const m_nChildCP: usize = 0x274; // int32 - pub const m_nChildGroupID: usize = 0x278; // int32 + pub const m_CollisionGroupName: usize = 0x1D8; // char[128] + pub const m_nTraceSet: usize = 0x258; // ParticleTraceSet_t + pub const m_vecOutputMin: usize = 0x25C; // Vector + pub const m_vecOutputMax: usize = 0x268; // Vector + pub const m_nControlPointNumber: usize = 0x274; // int32 + pub const m_bPerParticle: usize = 0x278; // bool + pub const m_bTranslate: usize = 0x279; // bool + pub const m_bProportional: usize = 0x27A; // bool + pub const m_flTraceLength: usize = 0x27C; // float32 + pub const m_bPerParticleTR: usize = 0x280; // bool + pub const m_bInherit: usize = 0x281; // bool + pub const m_nChildCP: usize = 0x284; // int32 + pub const m_nChildGroupID: usize = 0x288; // int32 } // Parent: None // Field count: 3 @@ -4417,9 +4326,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ClampScalar { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flOutputMin: usize = 0x1C8; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x328; // CPerParticleFloatInput + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_flOutputMin: usize = 0x1D8; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x348; // CPerParticleFloatInput } // Parent: None // Field count: 3 @@ -4427,9 +4336,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointToHMD { - pub const m_nCP1: usize = 0x1C8; // int32 - pub const m_vecCP1Pos: usize = 0x1CC; // Vector - pub const m_bOrientToHMD: usize = 0x1D8; // bool + pub const m_nCP1: usize = 0x1D8; // int32 + pub const m_vecCP1Pos: usize = 0x1DC; // Vector + pub const m_bOrientToHMD: usize = 0x1E8; // bool } // Parent: None // Field count: 9 @@ -4437,15 +4346,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DifferencePreviousParticle { - pub const m_nFieldInput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C8; // float32 - pub const m_flInputMax: usize = 0x1CC; // float32 - pub const m_flOutputMin: usize = 0x1D0; // float32 - pub const m_flOutputMax: usize = 0x1D4; // float32 - pub const m_nSetMethod: usize = 0x1D8; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x1DC; // bool - pub const m_bSetPreviousParticle: usize = 0x1DD; // bool + pub const m_nFieldInput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1D4; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1D8; // float32 + pub const m_flInputMax: usize = 0x1DC; // float32 + pub const m_flOutputMin: usize = 0x1E0; // float32 + pub const m_flOutputMax: usize = 0x1E4; // float32 + pub const m_nSetMethod: usize = 0x1E8; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x1EC; // bool + pub const m_bSetPreviousParticle: usize = 0x1ED; // bool } // Parent: None // Field count: 7 @@ -4453,13 +4362,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointFieldFromVectorExpression { - pub const m_nExpression: usize = 0x1C8; // VectorFloatExpressionType_t - pub const m_vecInput1: usize = 0x1D0; // CParticleCollectionVecInput - pub const m_vecInput2: usize = 0x848; // CParticleCollectionVecInput - pub const m_flLerp: usize = 0xEC0; // CPerParticleFloatInput - pub const m_flOutputRemap: usize = 0x1020; // CParticleRemapFloatInput - pub const m_nOutputCP: usize = 0x1180; // int32 - pub const m_nOutVectorField: usize = 0x1184; // int32 + pub const m_nExpression: usize = 0x1D8; // VectorFloatExpressionType_t + pub const m_vecInput1: usize = 0x1E0; // CParticleCollectionVecInput + pub const m_vecInput2: usize = 0x898; // CParticleCollectionVecInput + pub const m_flLerp: usize = 0xF50; // CPerParticleFloatInput + pub const m_flOutputRemap: usize = 0x10C0; // CParticleRemapFloatInput + pub const m_nOutputCP: usize = 0x1230; // int32 + pub const m_nOutVectorField: usize = 0x1234; // int32 } // Parent: None // Field count: 10 @@ -4467,16 +4376,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PercentageBetweenTransforms { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C4; // float32 - pub const m_flInputMax: usize = 0x1C8; // float32 - pub const m_flOutputMin: usize = 0x1CC; // float32 - pub const m_flOutputMax: usize = 0x1D0; // float32 - pub const m_TransformStart: usize = 0x1D8; // CParticleTransformInput - pub const m_TransformEnd: usize = 0x240; // CParticleTransformInput - pub const m_nSetMethod: usize = 0x2A8; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x2AC; // bool - pub const m_bRadialCheck: usize = 0x2AD; // bool + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1D4; // float32 + pub const m_flInputMax: usize = 0x1D8; // float32 + pub const m_flOutputMin: usize = 0x1DC; // float32 + pub const m_flOutputMax: usize = 0x1E0; // float32 + pub const m_TransformStart: usize = 0x1E8; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x250; // CParticleTransformInput + pub const m_nSetMethod: usize = 0x2B8; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x2BC; // bool + pub const m_bRadialCheck: usize = 0x2BD; // bool } // Parent: None // Field count: 3 @@ -4484,9 +4393,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_PlaneCull { - pub const m_nControlPoint: usize = 0x1C8; // int32 - pub const m_flDistance: usize = 0x1D0; // CParticleCollectionFloatInput - pub const m_bCullInside: usize = 0x330; // bool + pub const m_nControlPoint: usize = 0x1D8; // int32 + pub const m_flDistance: usize = 0x1E0; // CParticleCollectionFloatInput + pub const m_bCullInside: usize = 0x350; // bool } // Parent: None // Field count: 0 @@ -4501,46 +4410,47 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitFromCPSnapshot { - pub const m_nControlPointNumber: usize = 0x1C8; // int32 - pub const m_strSnapshotSubset: usize = 0x1D0; // CUtlString - pub const m_nAttributeToRead: usize = 0x1D8; // ParticleAttributeIndex_t - pub const m_nAttributeToWrite: usize = 0x1DC; // ParticleAttributeIndex_t - pub const m_nLocalSpaceCP: usize = 0x1E0; // int32 - pub const m_bRandom: usize = 0x1E4; // bool - pub const m_bReverse: usize = 0x1E5; // bool - pub const m_nSnapShotIncrement: usize = 0x1E8; // CParticleCollectionFloatInput - pub const m_nManualSnapshotIndex: usize = 0x348; // CPerParticleFloatInput - pub const m_nRandomSeed: usize = 0x4A8; // int32 - pub const m_bLocalSpaceAngles: usize = 0x4AC; // bool + pub const m_nControlPointNumber: usize = 0x1D8; // int32 + pub const m_strSnapshotSubset: usize = 0x1E0; // CUtlString + pub const m_nAttributeToRead: usize = 0x1E8; // ParticleAttributeIndex_t + pub const m_nAttributeToWrite: usize = 0x1EC; // ParticleAttributeIndex_t + pub const m_nLocalSpaceCP: usize = 0x1F0; // int32 + pub const m_bRandom: usize = 0x1F4; // bool + pub const m_bReverse: usize = 0x1F5; // bool + pub const m_nSnapShotIncrement: usize = 0x1F8; // CParticleCollectionFloatInput + pub const m_nManualSnapshotIndex: usize = 0x368; // CPerParticleFloatInput + pub const m_nRandomSeed: usize = 0x4D8; // int32 + pub const m_bLocalSpaceAngles: usize = 0x4DC; // bool } // Parent: None - // Field count: 22 + // Field count: 23 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderCables { - pub const m_flRadiusScale: usize = 0x210; // CParticleCollectionFloatInput - pub const m_flAlphaScale: usize = 0x370; // CParticleCollectionFloatInput - pub const m_vecColorScale: usize = 0x4D0; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0xB48; // ParticleColorBlendType_t - pub const m_hMaterial: usize = 0xB50; // CStrongHandle - pub const m_nTextureRepetitionMode: usize = 0xB58; // TextureRepetitionMode_t - pub const m_flTextureRepeatsPerSegment: usize = 0xB60; // CParticleCollectionFloatInput - pub const m_flTextureRepeatsCircumference: usize = 0xCC0; // CParticleCollectionFloatInput - pub const m_flColorMapOffsetV: usize = 0xE20; // CParticleCollectionFloatInput - pub const m_flColorMapOffsetU: usize = 0xF80; // CParticleCollectionFloatInput - pub const m_flNormalMapOffsetV: usize = 0x10E0; // CParticleCollectionFloatInput - pub const m_flNormalMapOffsetU: usize = 0x1240; // CParticleCollectionFloatInput - pub const m_bDrawCableCaps: usize = 0x13A0; // bool - pub const m_flCapRoundness: usize = 0x13A4; // float32 - pub const m_flCapOffsetAmount: usize = 0x13A8; // float32 - pub const m_flTessScale: usize = 0x13AC; // float32 - pub const m_nMinTesselation: usize = 0x13B0; // int32 - pub const m_nMaxTesselation: usize = 0x13B4; // int32 - pub const m_nRoundness: usize = 0x13B8; // int32 - pub const m_LightingTransform: usize = 0x13C0; // CParticleTransformInput - pub const m_MaterialFloatVars: usize = 0x1428; // CUtlLeanVector - pub const m_MaterialVecVars: usize = 0x1448; // CUtlLeanVector + pub const m_flRadiusScale: usize = 0x220; // CParticleCollectionFloatInput + pub const m_flAlphaScale: usize = 0x390; // CParticleCollectionFloatInput + pub const m_vecColorScale: usize = 0x500; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0xBB8; // ParticleColorBlendType_t + pub const m_hMaterial: usize = 0xBC0; // CStrongHandle + pub const m_nTextureRepetitionMode: usize = 0xBC8; // TextureRepetitionMode_t + pub const m_flTextureRepeatsPerSegment: usize = 0xBD0; // CParticleCollectionFloatInput + pub const m_flTextureRepeatsCircumference: usize = 0xD40; // CParticleCollectionFloatInput + pub const m_flColorMapOffsetV: usize = 0xEB0; // CParticleCollectionFloatInput + pub const m_flColorMapOffsetU: usize = 0x1020; // CParticleCollectionFloatInput + pub const m_flNormalMapOffsetV: usize = 0x1190; // CParticleCollectionFloatInput + pub const m_flNormalMapOffsetU: usize = 0x1300; // CParticleCollectionFloatInput + pub const m_bDrawCableCaps: usize = 0x1470; // bool + pub const m_flCapRoundness: usize = 0x1474; // float32 + pub const m_flCapOffsetAmount: usize = 0x1478; // float32 + pub const m_flTessScale: usize = 0x147C; // float32 + pub const m_nMinTesselation: usize = 0x1480; // int32 + pub const m_nMaxTesselation: usize = 0x1484; // int32 + pub const m_nRoundness: usize = 0x1488; // int32 + pub const m_nForceRoundnessFixed: usize = 0x148C; // bool + pub const m_LightingTransform: usize = 0x1490; // CParticleTransformInput + pub const m_MaterialFloatVars: usize = 0x14F8; // CUtlLeanVector + pub const m_MaterialVecVars: usize = 0x1518; // CUtlLeanVector } // Parent: None // Field count: 2 @@ -4548,8 +4458,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InheritVelocity { - pub const m_nControlPointNumber: usize = 0x1C8; // int32 - pub const m_flVelocityScale: usize = 0x1CC; // float32 + pub const m_nControlPointNumber: usize = 0x1D8; // int32 + pub const m_flVelocityScale: usize = 0x1DC; // float32 } // Parent: None // Field count: 7 @@ -4557,13 +4467,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointToWaterSurface { - pub const m_nSourceCP: usize = 0x1C8; // int32 - pub const m_nDestCP: usize = 0x1CC; // int32 - pub const m_nFlowCP: usize = 0x1D0; // int32 - pub const m_nActiveCP: usize = 0x1D4; // int32 - pub const m_nActiveCPField: usize = 0x1D8; // int32 - pub const m_flRetestRate: usize = 0x1E0; // CParticleCollectionFloatInput - pub const m_bAdaptiveThreshold: usize = 0x340; // bool + pub const m_nSourceCP: usize = 0x1D8; // int32 + pub const m_nDestCP: usize = 0x1DC; // int32 + pub const m_nFlowCP: usize = 0x1E0; // int32 + pub const m_nActiveCP: usize = 0x1E4; // int32 + pub const m_nActiveCPField: usize = 0x1E8; // int32 + pub const m_flRetestRate: usize = 0x1F0; // CParticleCollectionFloatInput + pub const m_bAdaptiveThreshold: usize = 0x360; // bool } // Parent: None // Field count: 6 @@ -4571,12 +4481,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_PositionOffset { - pub const m_OffsetMin: usize = 0x1C8; // CPerParticleVecInput - pub const m_OffsetMax: usize = 0x840; // CPerParticleVecInput - pub const m_TransformInput: usize = 0xEB8; // CParticleTransformInput - pub const m_bLocalCoords: usize = 0xF20; // bool - pub const m_bProportional: usize = 0xF21; // bool - pub const m_randomnessParameters: usize = 0xF24; // CRandomNumberGeneratorParameters + pub const m_OffsetMin: usize = 0x1D8; // CPerParticleVecInput + pub const m_OffsetMax: usize = 0x890; // CPerParticleVecInput + pub const m_TransformInput: usize = 0xF48; // CParticleTransformInput + pub const m_bLocalCoords: usize = 0xFB0; // bool + pub const m_bProportional: usize = 0xFB1; // bool + pub const m_randomnessParameters: usize = 0xFB4; // CRandomNumberGeneratorParameters } // Parent: None // Field count: 2 @@ -4584,8 +4494,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_NormalAlignToCP { - pub const m_transformInput: usize = 0x1C8; // CParticleTransformInput - pub const m_nControlPointAxis: usize = 0x230; // ParticleControlPointAxis_t + pub const m_transformInput: usize = 0x1D8; // CParticleTransformInput + pub const m_nControlPointAxis: usize = 0x240; // ParticleControlPointAxis_t } // Parent: None // Field count: 1 @@ -4593,7 +4503,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ShapeMatchingConstraint { - pub const m_flShapeRestorationTime: usize = 0x1C0; // float32 + pub const m_flShapeRestorationTime: usize = 0x1D0; // float32 } // Parent: None // Field count: 7 @@ -4601,13 +4511,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetChildControlPoints { - pub const m_nChildGroupID: usize = 0x1C0; // int32 - pub const m_nFirstControlPoint: usize = 0x1C4; // int32 - pub const m_nNumControlPoints: usize = 0x1C8; // int32 - pub const m_nFirstSourcePoint: usize = 0x1D0; // CParticleCollectionFloatInput - pub const m_bReverse: usize = 0x330; // bool - pub const m_bSetOrientation: usize = 0x331; // bool - pub const m_nOrientation: usize = 0x334; // ParticleOrientationType_t + pub const m_nChildGroupID: usize = 0x1D0; // int32 + pub const m_nFirstControlPoint: usize = 0x1D4; // int32 + pub const m_nNumControlPoints: usize = 0x1D8; // int32 + pub const m_nFirstSourcePoint: usize = 0x1E0; // CParticleCollectionFloatInput + pub const m_bReverse: usize = 0x350; // bool + pub const m_bSetOrientation: usize = 0x351; // bool + pub const m_nOrientation: usize = 0x354; // ParticleOrientationType_t } // Parent: None // Field count: 10 @@ -4615,16 +4525,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ChladniWave { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C8; // CPerParticleFloatInput - pub const m_flInputMax: usize = 0x328; // CPerParticleFloatInput - pub const m_flOutputMin: usize = 0x488; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x5E8; // CPerParticleFloatInput - pub const m_vecWaveLength: usize = 0x748; // CPerParticleVecInput - pub const m_vecHarmonics: usize = 0xDC0; // CPerParticleVecInput - pub const m_nSetMethod: usize = 0x1438; // ParticleSetMethod_t - pub const m_nLocalSpaceControlPoint: usize = 0x143C; // int32 - pub const m_b3D: usize = 0x1440; // bool + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1D8; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x348; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x4B8; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x628; // CPerParticleFloatInput + pub const m_vecWaveLength: usize = 0x798; // CPerParticleVecInput + pub const m_vecHarmonics: usize = 0xE50; // CPerParticleVecInput + pub const m_nSetMethod: usize = 0x1508; // ParticleSetMethod_t + pub const m_nLocalSpaceControlPoint: usize = 0x150C; // int32 + pub const m_b3D: usize = 0x1510; // bool } // Parent: None // Field count: 7 @@ -4632,13 +4542,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapDirectionToCPToVector { - pub const m_nCP: usize = 0x1C0; // int32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flScale: usize = 0x1C8; // float32 - pub const m_flOffsetRot: usize = 0x1CC; // float32 - pub const m_vecOffsetAxis: usize = 0x1D0; // Vector - pub const m_bNormalize: usize = 0x1DC; // bool - pub const m_nFieldStrength: usize = 0x1E0; // ParticleAttributeIndex_t + pub const m_nCP: usize = 0x1D0; // int32 + pub const m_nFieldOutput: usize = 0x1D4; // ParticleAttributeIndex_t + pub const m_flScale: usize = 0x1D8; // float32 + pub const m_flOffsetRot: usize = 0x1DC; // float32 + pub const m_vecOffsetAxis: usize = 0x1E0; // Vector + pub const m_bNormalize: usize = 0x1EC; // bool + pub const m_nFieldStrength: usize = 0x1F0; // ParticleAttributeIndex_t } // Parent: None // Field count: 9 @@ -4646,15 +4556,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DriveCPFromGlobalSoundFloat { - pub const m_nOutputControlPoint: usize = 0x1C8; // int32 - pub const m_nOutputField: usize = 0x1CC; // int32 - pub const m_flInputMin: usize = 0x1D0; // float32 - pub const m_flInputMax: usize = 0x1D4; // float32 - pub const m_flOutputMin: usize = 0x1D8; // float32 - pub const m_flOutputMax: usize = 0x1DC; // float32 - pub const m_StackName: usize = 0x1E0; // CUtlString - pub const m_OperatorName: usize = 0x1E8; // CUtlString - pub const m_FieldName: usize = 0x1F0; // CUtlString + pub const m_nOutputControlPoint: usize = 0x1D8; // int32 + pub const m_nOutputField: usize = 0x1DC; // int32 + pub const m_flInputMin: usize = 0x1E0; // float32 + pub const m_flInputMax: usize = 0x1E4; // float32 + pub const m_flOutputMin: usize = 0x1E8; // float32 + pub const m_flOutputMax: usize = 0x1EC; // float32 + pub const m_StackName: usize = 0x1F0; // CUtlString + pub const m_OperatorName: usize = 0x1F8; // CUtlString + pub const m_FieldName: usize = 0x200; // CUtlString } // Parent: None // Field count: 4 @@ -4662,10 +4572,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_ScreenSpacePositionOfTarget { - pub const m_vecTargetPosition: usize = 0x1C8; // CPerParticleVecInput - pub const m_bOututBehindness: usize = 0x840; // bool - pub const m_nBehindFieldOutput: usize = 0x844; // ParticleAttributeIndex_t - pub const m_flBehindOutputRemap: usize = 0x848; // CParticleRemapFloatInput + pub const m_vecTargetPosition: usize = 0x1D8; // CPerParticleVecInput + pub const m_bOututBehindness: usize = 0x890; // bool + pub const m_nBehindFieldOutput: usize = 0x894; // ParticleAttributeIndex_t + pub const m_flBehindOutputRemap: usize = 0x898; // CParticleRemapFloatInput } // Parent: None // Field count: 7 @@ -4673,13 +4583,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RtEnvCull { - pub const m_vecTestDir: usize = 0x1C0; // Vector - pub const m_vecTestNormal: usize = 0x1CC; // Vector - pub const m_bCullOnMiss: usize = 0x1D8; // bool - pub const m_bStickInsteadOfCull: usize = 0x1D9; // bool - pub const m_RtEnvName: usize = 0x1DA; // char[128] - pub const m_nRTEnvCP: usize = 0x25C; // int32 - pub const m_nComponent: usize = 0x260; // int32 + pub const m_vecTestDir: usize = 0x1D0; // Vector + pub const m_vecTestNormal: usize = 0x1DC; // Vector + pub const m_bCullOnMiss: usize = 0x1E8; // bool + pub const m_bStickInsteadOfCull: usize = 0x1E9; // bool + pub const m_RtEnvName: usize = 0x1EA; // char[128] + pub const m_nRTEnvCP: usize = 0x26C; // int32 + pub const m_nComponent: usize = 0x270; // int32 } // Parent: None // Field count: 14 @@ -4687,20 +4597,20 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PinParticleToCP { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_vecOffset: usize = 0x1C8; // CParticleCollectionVecInput - pub const m_bOffsetLocal: usize = 0x840; // bool - pub const m_nParticleSelection: usize = 0x844; // ParticleSelection_t - pub const m_nParticleNumber: usize = 0x848; // CParticleCollectionFloatInput - pub const m_nPinBreakType: usize = 0x9A8; // ParticlePinDistance_t - pub const m_flBreakDistance: usize = 0x9B0; // CParticleCollectionFloatInput - pub const m_flBreakSpeed: usize = 0xB10; // CParticleCollectionFloatInput - pub const m_flAge: usize = 0xC70; // CParticleCollectionFloatInput - pub const m_nBreakControlPointNumber: usize = 0xDD0; // int32 - pub const m_nBreakControlPointNumber2: usize = 0xDD4; // int32 - pub const m_flBreakValue: usize = 0xDD8; // CParticleCollectionFloatInput - pub const m_flInterpolation: usize = 0xF38; // CPerParticleFloatInput - pub const m_bRetainInitialVelocity: usize = 0x1098; // bool + pub const m_nControlPointNumber: usize = 0x1D0; // int32 + pub const m_vecOffset: usize = 0x1D8; // CParticleCollectionVecInput + pub const m_bOffsetLocal: usize = 0x890; // bool + pub const m_nParticleSelection: usize = 0x894; // ParticleSelection_t + pub const m_nParticleNumber: usize = 0x898; // CParticleCollectionFloatInput + pub const m_nPinBreakType: usize = 0xA08; // ParticlePinDistance_t + pub const m_flBreakDistance: usize = 0xA10; // CParticleCollectionFloatInput + pub const m_flBreakSpeed: usize = 0xB80; // CParticleCollectionFloatInput + pub const m_flAge: usize = 0xCF0; // CParticleCollectionFloatInput + pub const m_nBreakControlPointNumber: usize = 0xE60; // int32 + pub const m_nBreakControlPointNumber2: usize = 0xE64; // int32 + pub const m_flBreakValue: usize = 0xE68; // CParticleCollectionFloatInput + pub const m_flInterpolation: usize = 0xFD8; // CPerParticleFloatInput + pub const m_bRetainInitialVelocity: usize = 0x1148; // bool } // Parent: None // Field count: 13 @@ -4708,19 +4618,19 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapCPtoVector { - pub const m_nCPInput: usize = 0x1C0; // int32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nLocalSpaceCP: usize = 0x1C8; // int32 - pub const m_vInputMin: usize = 0x1CC; // Vector - pub const m_vInputMax: usize = 0x1D8; // Vector - pub const m_vOutputMin: usize = 0x1E4; // Vector - pub const m_vOutputMax: usize = 0x1F0; // Vector - pub const m_flStartTime: usize = 0x1FC; // float32 - pub const m_flEndTime: usize = 0x200; // float32 - pub const m_flInterpRate: usize = 0x204; // float32 - pub const m_nSetMethod: usize = 0x208; // ParticleSetMethod_t - pub const m_bOffset: usize = 0x20C; // bool - pub const m_bAccelerate: usize = 0x20D; // bool + pub const m_nCPInput: usize = 0x1D0; // int32 + pub const m_nFieldOutput: usize = 0x1D4; // ParticleAttributeIndex_t + pub const m_nLocalSpaceCP: usize = 0x1D8; // int32 + pub const m_vInputMin: usize = 0x1DC; // Vector + pub const m_vInputMax: usize = 0x1E8; // Vector + pub const m_vOutputMin: usize = 0x1F4; // Vector + pub const m_vOutputMax: usize = 0x200; // Vector + pub const m_flStartTime: usize = 0x20C; // float32 + pub const m_flEndTime: usize = 0x210; // float32 + pub const m_flInterpRate: usize = 0x214; // float32 + pub const m_nSetMethod: usize = 0x218; // ParticleSetMethod_t + pub const m_bOffset: usize = 0x21C; // bool + pub const m_bAccelerate: usize = 0x21D; // bool } // Parent: None // Field count: 5 @@ -4728,11 +4638,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateParticleImpulse { - pub const m_InputRadius: usize = 0x1C8; // CPerParticleFloatInput - pub const m_InputMagnitude: usize = 0x328; // CPerParticleFloatInput - pub const m_nFalloffFunction: usize = 0x488; // ParticleFalloffFunction_t - pub const m_InputFalloffExp: usize = 0x490; // CPerParticleFloatInput - pub const m_nImpulseType: usize = 0x5F0; // ParticleImpulseType_t + pub const m_InputRadius: usize = 0x1D8; // CPerParticleFloatInput + pub const m_InputMagnitude: usize = 0x348; // CPerParticleFloatInput + pub const m_nFalloffFunction: usize = 0x4B8; // ParticleFalloffFunction_t + pub const m_InputFalloffExp: usize = 0x4C0; // CPerParticleFloatInput + pub const m_nImpulseType: usize = 0x630; // ParticleImpulseType_t } // Parent: None // Field count: 3 @@ -4740,9 +4650,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DensityForce { - pub const m_flRadiusScale: usize = 0x1D0; // float32 - pub const m_flForceScale: usize = 0x1D4; // float32 - pub const m_flTargetDensity: usize = 0x1D8; // float32 + pub const m_flRadiusScale: usize = 0x1E0; // float32 + pub const m_flForceScale: usize = 0x1E4; // float32 + pub const m_flTargetDensity: usize = 0x1E8; // float32 } // Parent: None // Field count: 10 @@ -4750,16 +4660,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateInEpitrochoid { - pub const m_nComponent1: usize = 0x1C8; // int32 - pub const m_nComponent2: usize = 0x1CC; // int32 - pub const m_TransformInput: usize = 0x1D0; // CParticleTransformInput - pub const m_flParticleDensity: usize = 0x238; // CPerParticleFloatInput - pub const m_flOffset: usize = 0x398; // CPerParticleFloatInput - pub const m_flRadius1: usize = 0x4F8; // CPerParticleFloatInput - pub const m_flRadius2: usize = 0x658; // CPerParticleFloatInput - pub const m_bUseCount: usize = 0x7B8; // bool - pub const m_bUseLocalCoords: usize = 0x7B9; // bool - pub const m_bOffsetExistingPos: usize = 0x7BA; // bool + pub const m_nComponent1: usize = 0x1D8; // int32 + pub const m_nComponent2: usize = 0x1DC; // int32 + pub const m_TransformInput: usize = 0x1E0; // CParticleTransformInput + pub const m_flParticleDensity: usize = 0x248; // CPerParticleFloatInput + pub const m_flOffset: usize = 0x3B8; // CPerParticleFloatInput + pub const m_flRadius1: usize = 0x528; // CPerParticleFloatInput + pub const m_flRadius2: usize = 0x698; // CPerParticleFloatInput + pub const m_bUseCount: usize = 0x808; // bool + pub const m_bUseLocalCoords: usize = 0x809; // bool + pub const m_bOffsetExistingPos: usize = 0x80A; // bool } // Parent: None // Field count: 5 @@ -4767,11 +4677,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ConstrainDistanceToUserSpecifiedPath { - pub const m_fMinDistance: usize = 0x1C0; // float32 - pub const m_flMaxDistance: usize = 0x1C4; // float32 - pub const m_flTimeScale: usize = 0x1C8; // float32 - pub const m_bLoopedPath: usize = 0x1CC; // bool - pub const m_pointList: usize = 0x1D0; // CUtlVector + pub const m_fMinDistance: usize = 0x1D0; // float32 + pub const m_flMaxDistance: usize = 0x1D4; // float32 + pub const m_flTimeScale: usize = 0x1D8; // float32 + pub const m_bLoopedPath: usize = 0x1DC; // bool + pub const m_pointList: usize = 0x1E0; // CUtlVector } // Parent: None // Field count: 12 @@ -4779,18 +4689,18 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointPositions { - pub const m_bUseWorldLocation: usize = 0x1C8; // bool - pub const m_bOrient: usize = 0x1C9; // bool - pub const m_bSetOnce: usize = 0x1CA; // bool - pub const m_nCP1: usize = 0x1CC; // int32 - pub const m_nCP2: usize = 0x1D0; // int32 - pub const m_nCP3: usize = 0x1D4; // int32 - pub const m_nCP4: usize = 0x1D8; // int32 - pub const m_vecCP1Pos: usize = 0x1DC; // Vector - pub const m_vecCP2Pos: usize = 0x1E8; // Vector - pub const m_vecCP3Pos: usize = 0x1F4; // Vector - pub const m_vecCP4Pos: usize = 0x200; // Vector - pub const m_nHeadLocation: usize = 0x20C; // int32 + pub const m_bUseWorldLocation: usize = 0x1D8; // bool + pub const m_bOrient: usize = 0x1D9; // bool + pub const m_bSetOnce: usize = 0x1DA; // bool + pub const m_nCP1: usize = 0x1DC; // int32 + pub const m_nCP2: usize = 0x1E0; // int32 + pub const m_nCP3: usize = 0x1E4; // int32 + pub const m_nCP4: usize = 0x1E8; // int32 + pub const m_vecCP1Pos: usize = 0x1EC; // Vector + pub const m_vecCP2Pos: usize = 0x1F8; // Vector + pub const m_vecCP3Pos: usize = 0x204; // Vector + pub const m_vecCP4Pos: usize = 0x210; // Vector + pub const m_nHeadLocation: usize = 0x21C; // int32 } // Parent: None // Field count: 6 @@ -4798,12 +4708,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetFloatAttributeToVectorExpression { - pub const m_nExpression: usize = 0x1C0; // VectorFloatExpressionType_t - pub const m_vInput1: usize = 0x1C8; // CPerParticleVecInput - pub const m_vInput2: usize = 0x840; // CPerParticleVecInput - pub const m_flOutputRemap: usize = 0xEB8; // CParticleRemapFloatInput - pub const m_nOutputField: usize = 0x1018; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x101C; // ParticleSetMethod_t + pub const m_nExpression: usize = 0x1D0; // VectorFloatExpressionType_t + pub const m_vInput1: usize = 0x1D8; // CPerParticleVecInput + pub const m_vInput2: usize = 0x890; // CPerParticleVecInput + pub const m_flOutputRemap: usize = 0xF48; // CParticleRemapFloatInput + pub const m_nOutputField: usize = 0x10B8; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x10BC; // ParticleSetMethod_t } // Parent: None // Field count: 4 @@ -4811,10 +4721,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MovementRotateParticleAroundAxis { - pub const m_vecRotAxis: usize = 0x1C0; // CParticleCollectionVecInput - pub const m_flRotRate: usize = 0x838; // CParticleCollectionFloatInput - pub const m_TransformInput: usize = 0x998; // CParticleTransformInput - pub const m_bLocalSpace: usize = 0xA00; // bool + pub const m_vecRotAxis: usize = 0x1D0; // CParticleCollectionVecInput + pub const m_flRotRate: usize = 0x888; // CParticleCollectionFloatInput + pub const m_TransformInput: usize = 0x9F8; // CParticleTransformInput + pub const m_bLocalSpace: usize = 0xA60; // bool } // Parent: None // Field count: 7 @@ -4822,13 +4732,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_IntraParticleForce { - pub const m_flAttractionMinDistance: usize = 0x1D0; // float32 - pub const m_flAttractionMaxDistance: usize = 0x1D4; // float32 - pub const m_flAttractionMaxStrength: usize = 0x1D8; // float32 - pub const m_flRepulsionMinDistance: usize = 0x1DC; // float32 - pub const m_flRepulsionMaxDistance: usize = 0x1E0; // float32 - pub const m_flRepulsionMaxStrength: usize = 0x1E4; // float32 - pub const m_bUseAABB: usize = 0x1E8; // bool + pub const m_flAttractionMinDistance: usize = 0x1E0; // float32 + pub const m_flAttractionMaxDistance: usize = 0x1E4; // float32 + pub const m_flAttractionMaxStrength: usize = 0x1E8; // float32 + pub const m_flRepulsionMinDistance: usize = 0x1EC; // float32 + pub const m_flRepulsionMaxDistance: usize = 0x1F0; // float32 + pub const m_flRepulsionMaxStrength: usize = 0x1F4; // float32 + pub const m_bUseAABB: usize = 0x1F8; // bool } // Parent: None // Field count: 4 @@ -4836,10 +4746,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitFloat { - pub const m_InputValue: usize = 0x1C8; // CPerParticleFloatInput - pub const m_nOutputField: usize = 0x328; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x32C; // ParticleSetMethod_t - pub const m_InputStrength: usize = 0x330; // CPerParticleFloatInput + pub const m_InputValue: usize = 0x1D8; // CPerParticleFloatInput + pub const m_nOutputField: usize = 0x348; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x34C; // ParticleSetMethod_t + pub const m_InputStrength: usize = 0x350; // CPerParticleFloatInput } // Parent: None // Field count: 16 @@ -4847,22 +4757,22 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateOnModel { - pub const m_modelInput: usize = 0x1C8; // CParticleModelInput - pub const m_transformInput: usize = 0x228; // CParticleTransformInput - pub const m_nForceInModel: usize = 0x290; // int32 - pub const m_bScaleToVolume: usize = 0x294; // bool - pub const m_bEvenDistribution: usize = 0x295; // bool - pub const m_nDesiredHitbox: usize = 0x298; // CParticleCollectionFloatInput - pub const m_nHitboxValueFromControlPointIndex: usize = 0x3F8; // int32 - pub const m_vecHitBoxScale: usize = 0x400; // CParticleCollectionVecInput - pub const m_flBoneVelocity: usize = 0xA78; // float32 - pub const m_flMaxBoneVelocity: usize = 0xA7C; // float32 - pub const m_vecDirectionBias: usize = 0xA80; // CParticleCollectionVecInput - pub const m_HitboxSetName: usize = 0x10F8; // char[128] - pub const m_bLocalCoords: usize = 0x1178; // bool - pub const m_bUseBones: usize = 0x1179; // bool - pub const m_bUseMesh: usize = 0x117A; // bool - pub const m_flShellSize: usize = 0x1180; // CParticleCollectionFloatInput + pub const m_modelInput: usize = 0x1D8; // CParticleModelInput + pub const m_transformInput: usize = 0x238; // CParticleTransformInput + pub const m_nForceInModel: usize = 0x2A0; // int32 + pub const m_bScaleToVolume: usize = 0x2A4; // bool + pub const m_bEvenDistribution: usize = 0x2A5; // bool + pub const m_nDesiredHitbox: usize = 0x2A8; // CParticleCollectionFloatInput + pub const m_nHitboxValueFromControlPointIndex: usize = 0x418; // int32 + pub const m_vecHitBoxScale: usize = 0x420; // CParticleCollectionVecInput + pub const m_flBoneVelocity: usize = 0xAD8; // float32 + pub const m_flMaxBoneVelocity: usize = 0xADC; // float32 + pub const m_vecDirectionBias: usize = 0xAE0; // CParticleCollectionVecInput + pub const m_HitboxSetName: usize = 0x1198; // char[128] + pub const m_bLocalCoords: usize = 0x1218; // bool + pub const m_bUseBones: usize = 0x1219; // bool + pub const m_bUseMesh: usize = 0x121A; // bool + pub const m_flShellSize: usize = 0x1220; // CParticleCollectionFloatInput } // Parent: None // Field count: 4 @@ -4870,10 +4780,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_InheritFromPeerSystem { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nFieldInput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_nIncrement: usize = 0x1C8; // int32 - pub const m_nGroupID: usize = 0x1CC; // int32 + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_nFieldInput: usize = 0x1D4; // ParticleAttributeIndex_t + pub const m_nIncrement: usize = 0x1D8; // int32 + pub const m_nGroupID: usize = 0x1DC; // int32 } // Parent: None // Field count: 3 @@ -4881,9 +4791,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PerParticleForce { - pub const m_flForceScale: usize = 0x1D0; // CPerParticleFloatInput - pub const m_vForce: usize = 0x330; // CPerParticleVecInput - pub const m_nCP: usize = 0x9A8; // int32 + pub const m_flForceScale: usize = 0x1E0; // CPerParticleFloatInput + pub const m_vForce: usize = 0x350; // CPerParticleVecInput + pub const m_nCP: usize = 0xA08; // int32 } // Parent: None // Field count: 0 @@ -4898,24 +4808,24 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderProjected { - pub const m_bProjectCharacter: usize = 0x210; // bool - pub const m_bProjectWorld: usize = 0x211; // bool - pub const m_bProjectWater: usize = 0x212; // bool - pub const m_bFlipHorizontal: usize = 0x213; // bool - pub const m_bEnableProjectedDepthControls: usize = 0x214; // bool - pub const m_flMinProjectionDepth: usize = 0x218; // float32 - pub const m_flMaxProjectionDepth: usize = 0x21C; // float32 - pub const m_vecProjectedMaterials: usize = 0x220; // CUtlVector - pub const m_flMaterialSelection: usize = 0x238; // CPerParticleFloatInput - pub const m_flAnimationTimeScale: usize = 0x398; // float32 - pub const m_bOrientToNormal: usize = 0x39C; // bool - pub const m_MaterialVars: usize = 0x3A0; // CUtlVector - pub const m_flRadiusScale: usize = 0x3B8; // CParticleCollectionFloatInput - pub const m_flAlphaScale: usize = 0x518; // CParticleCollectionFloatInput - pub const m_flRollScale: usize = 0x678; // CParticleCollectionFloatInput - pub const m_nAlpha2Field: usize = 0x7D8; // ParticleAttributeIndex_t - pub const m_vecColorScale: usize = 0x7E0; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0xE58; // ParticleColorBlendType_t + pub const m_bProjectCharacter: usize = 0x220; // bool + pub const m_bProjectWorld: usize = 0x221; // bool + pub const m_bProjectWater: usize = 0x222; // bool + pub const m_bFlipHorizontal: usize = 0x223; // bool + pub const m_bEnableProjectedDepthControls: usize = 0x224; // bool + pub const m_flMinProjectionDepth: usize = 0x228; // float32 + pub const m_flMaxProjectionDepth: usize = 0x22C; // float32 + pub const m_vecProjectedMaterials: usize = 0x230; // CUtlVector + pub const m_flMaterialSelection: usize = 0x248; // CPerParticleFloatInput + pub const m_flAnimationTimeScale: usize = 0x3B8; // float32 + pub const m_bOrientToNormal: usize = 0x3BC; // bool + pub const m_MaterialVars: usize = 0x3C0; // CUtlVector + pub const m_flRadiusScale: usize = 0x3D8; // CParticleCollectionFloatInput + pub const m_flAlphaScale: usize = 0x548; // CParticleCollectionFloatInput + pub const m_flRollScale: usize = 0x6B8; // CParticleCollectionFloatInput + pub const m_nAlpha2Field: usize = 0x828; // ParticleAttributeIndex_t + pub const m_vecColorScale: usize = 0x830; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0xEE8; // ParticleColorBlendType_t } // Parent: None // Field count: 4 @@ -4923,10 +4833,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MaxVelocity { - pub const m_flMaxVelocity: usize = 0x1C0; // float32 - pub const m_flMinVelocity: usize = 0x1C4; // float32 - pub const m_nOverrideCP: usize = 0x1C8; // int32 - pub const m_nOverrideCPField: usize = 0x1CC; // int32 + pub const m_flMaxVelocity: usize = 0x1D0; // float32 + pub const m_flMinVelocity: usize = 0x1D4; // float32 + pub const m_nOverrideCP: usize = 0x1D8; // int32 + pub const m_nOverrideCPField: usize = 0x1DC; // int32 } // Parent: None // Field count: 3 @@ -4934,9 +4844,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_VelocityFromNormal { - pub const m_fSpeedMin: usize = 0x1C8; // float32 - pub const m_fSpeedMax: usize = 0x1CC; // float32 - pub const m_bIgnoreDt: usize = 0x1D0; // bool + pub const m_fSpeedMin: usize = 0x1D8; // float32 + pub const m_fSpeedMax: usize = 0x1DC; // float32 + pub const m_bIgnoreDt: usize = 0x1E0; // bool } // Parent: None // Field count: 9 @@ -4944,15 +4854,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MaintainEmitter { - pub const m_nParticlesToMaintain: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_flStartTime: usize = 0x328; // float32 - pub const m_flEmissionDuration: usize = 0x330; // CParticleCollectionFloatInput - pub const m_flEmissionRate: usize = 0x490; // float32 - pub const m_nSnapshotControlPoint: usize = 0x494; // int32 - pub const m_strSnapshotSubset: usize = 0x498; // CUtlString - pub const m_bEmitInstantaneously: usize = 0x4A0; // bool - pub const m_bFinalEmitOnStop: usize = 0x4A1; // bool - pub const m_flScale: usize = 0x4A8; // CParticleCollectionFloatInput + pub const m_nParticlesToMaintain: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_flStartTime: usize = 0x348; // float32 + pub const m_flEmissionDuration: usize = 0x350; // CParticleCollectionFloatInput + pub const m_flEmissionRate: usize = 0x4C0; // float32 + pub const m_nSnapshotControlPoint: usize = 0x4C4; // int32 + pub const m_strSnapshotSubset: usize = 0x4C8; // CUtlString + pub const m_bEmitInstantaneously: usize = 0x4D0; // bool + pub const m_bFinalEmitOnStop: usize = 0x4D1; // bool + pub const m_flScale: usize = 0x4D8; // CParticleCollectionFloatInput } // Parent: None // Field count: 3 @@ -4960,9 +4870,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_PositionOffsetToCP { - pub const m_nControlPointNumberStart: usize = 0x1C8; // int32 - pub const m_nControlPointNumberEnd: usize = 0x1CC; // int32 - pub const m_bLocalCoords: usize = 0x1D0; // bool + pub const m_nControlPointNumberStart: usize = 0x1D8; // int32 + pub const m_nControlPointNumberEnd: usize = 0x1DC; // int32 + pub const m_bLocalCoords: usize = 0x1E0; // bool } // Parent: None // Field count: 4 @@ -4970,10 +4880,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapInitialTransformDirectionToRotation { - pub const m_TransformInput: usize = 0x1C8; // CParticleTransformInput - pub const m_nFieldOutput: usize = 0x230; // ParticleAttributeIndex_t - pub const m_flOffsetRot: usize = 0x234; // float32 - pub const m_nComponent: usize = 0x238; // int32 + pub const m_TransformInput: usize = 0x1D8; // CParticleTransformInput + pub const m_nFieldOutput: usize = 0x240; // ParticleAttributeIndex_t + pub const m_flOffsetRot: usize = 0x244; // float32 + pub const m_nComponent: usize = 0x248; // int32 } // Parent: None // Field count: 7 @@ -4981,13 +4891,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_FadeAndKill { - pub const m_flStartFadeInTime: usize = 0x1C0; // float32 - pub const m_flEndFadeInTime: usize = 0x1C4; // float32 - pub const m_flStartFadeOutTime: usize = 0x1C8; // float32 - pub const m_flEndFadeOutTime: usize = 0x1CC; // float32 - pub const m_flStartAlpha: usize = 0x1D0; // float32 - pub const m_flEndAlpha: usize = 0x1D4; // float32 - pub const m_bForcePreserveParticleOrder: usize = 0x1D8; // bool + pub const m_flStartFadeInTime: usize = 0x1D0; // float32 + pub const m_flEndFadeInTime: usize = 0x1D4; // float32 + pub const m_flStartFadeOutTime: usize = 0x1D8; // float32 + pub const m_flEndFadeOutTime: usize = 0x1DC; // float32 + pub const m_flStartAlpha: usize = 0x1E0; // float32 + pub const m_flEndAlpha: usize = 0x1E4; // float32 + pub const m_bForcePreserveParticleOrder: usize = 0x1E8; // bool } // Parent: None // Field count: 5 @@ -4995,11 +4905,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ColorInterpolate { - pub const m_ColorFade: usize = 0x1C0; // Color - pub const m_flFadeStartTime: usize = 0x1D0; // float32 - pub const m_flFadeEndTime: usize = 0x1D4; // float32 - pub const m_nFieldOutput: usize = 0x1D8; // ParticleAttributeIndex_t - pub const m_bEaseInOut: usize = 0x1DC; // bool + pub const m_ColorFade: usize = 0x1D0; // Color + pub const m_flFadeStartTime: usize = 0x1E0; // float32 + pub const m_flFadeEndTime: usize = 0x1E4; // float32 + pub const m_nFieldOutput: usize = 0x1E8; // ParticleAttributeIndex_t + pub const m_bEaseInOut: usize = 0x1EC; // bool } // Parent: None // Field count: 10 @@ -5007,16 +4917,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RampScalarSpline { - pub const m_RateMin: usize = 0x1C0; // float32 - pub const m_RateMax: usize = 0x1C4; // float32 - pub const m_flStartTime_min: usize = 0x1C8; // float32 - pub const m_flStartTime_max: usize = 0x1CC; // float32 - pub const m_flEndTime_min: usize = 0x1D0; // float32 - pub const m_flEndTime_max: usize = 0x1D4; // float32 - pub const m_flBias: usize = 0x1D8; // float32 - pub const m_nField: usize = 0x200; // ParticleAttributeIndex_t - pub const m_bProportionalOp: usize = 0x204; // bool - pub const m_bEaseOut: usize = 0x205; // bool + pub const m_RateMin: usize = 0x1D0; // float32 + pub const m_RateMax: usize = 0x1D4; // float32 + pub const m_flStartTime_min: usize = 0x1D8; // float32 + pub const m_flStartTime_max: usize = 0x1DC; // float32 + pub const m_flEndTime_min: usize = 0x1E0; // float32 + pub const m_flEndTime_max: usize = 0x1E4; // float32 + pub const m_flBias: usize = 0x1E8; // float32 + pub const m_nField: usize = 0x210; // ParticleAttributeIndex_t + pub const m_bProportionalOp: usize = 0x214; // bool + pub const m_bEaseOut: usize = 0x215; // bool } // Parent: None // Field count: 0 @@ -5031,8 +4941,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointFromObjectScale { - pub const m_nCPInput: usize = 0x1C8; // int32 - pub const m_nCPOutput: usize = 0x1CC; // int32 + pub const m_nCPInput: usize = 0x1D8; // int32 + pub const m_nCPOutput: usize = 0x1DC; // int32 } // Parent: None // Field count: 7 @@ -5040,13 +4950,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MaintainSequentialPath { - pub const m_fMaxDistance: usize = 0x1C0; // float32 - pub const m_flNumToAssign: usize = 0x1C4; // float32 - pub const m_flCohesionStrength: usize = 0x1C8; // float32 - pub const m_flTolerance: usize = 0x1CC; // float32 - pub const m_bLoop: usize = 0x1D0; // bool - pub const m_bUseParticleCount: usize = 0x1D1; // bool - pub const m_PathParams: usize = 0x1E0; // CPathParameters + pub const m_fMaxDistance: usize = 0x1D0; // float32 + pub const m_flNumToAssign: usize = 0x1D4; // float32 + pub const m_flCohesionStrength: usize = 0x1D8; // float32 + pub const m_flTolerance: usize = 0x1DC; // float32 + pub const m_bLoop: usize = 0x1E0; // bool + pub const m_bUseParticleCount: usize = 0x1E1; // bool + pub const m_PathParams: usize = 0x1F0; // CPathParameters } // Parent: None // Field count: 0 @@ -5061,9 +4971,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_StopAfterCPDuration { - pub const m_flDuration: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_bDestroyImmediately: usize = 0x328; // bool - pub const m_bPlayEndCap: usize = 0x329; // bool + pub const m_flDuration: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_bDestroyImmediately: usize = 0x348; // bool + pub const m_bPlayEndCap: usize = 0x349; // bool } // Parent: None // Field count: 3 @@ -5071,9 +4981,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CGeneralSpin { - pub const m_nSpinRateDegrees: usize = 0x1C0; // int32 - pub const m_nSpinRateMinDegrees: usize = 0x1C4; // int32 - pub const m_fSpinRateStopTime: usize = 0x1CC; // float32 + pub const m_nSpinRateDegrees: usize = 0x1D0; // int32 + pub const m_nSpinRateMinDegrees: usize = 0x1D4; // int32 + pub const m_fSpinRateStopTime: usize = 0x1DC; // float32 } // Parent: None // Field count: 4 @@ -5083,10 +4993,10 @@ pub mod cs2_dumper { // MParticleReplacementOp // MGetKV3ClassDefaults pub mod C_OP_LockToSavedSequentialPath { - pub const m_flFadeStart: usize = 0x1C4; // float32 - pub const m_flFadeEnd: usize = 0x1C8; // float32 - pub const m_bCPPairs: usize = 0x1CC; // bool - pub const m_PathParams: usize = 0x1D0; // CPathParameters + pub const m_flFadeStart: usize = 0x1D4; // float32 + pub const m_flFadeEnd: usize = 0x1D8; // float32 + pub const m_bCPPairs: usize = 0x1DC; // bool + pub const m_PathParams: usize = 0x1E0; // CPathParameters } // Parent: None // Field count: 7 @@ -5094,13 +5004,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapNamedModelElementToScalar { - pub const m_hModel: usize = 0x1C8; // CStrongHandle - pub const m_names: usize = 0x1D0; // CUtlVector - pub const m_values: usize = 0x1E8; // CUtlVector - pub const m_nFieldInput: usize = 0x200; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x204; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x208; // ParticleSetMethod_t - pub const m_bModelFromRenderer: usize = 0x20C; // bool + pub const m_hModel: usize = 0x1D8; // CStrongHandle + pub const m_names: usize = 0x1E0; // CUtlVector + pub const m_values: usize = 0x1F8; // CUtlVector + pub const m_nFieldInput: usize = 0x210; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x214; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x218; // ParticleSetMethod_t + pub const m_bModelFromRenderer: usize = 0x21C; // bool } // Parent: None // Field count: 3 @@ -5108,9 +5018,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ClampVector { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_vecOutputMin: usize = 0x1C8; // CPerParticleVecInput - pub const m_vecOutputMax: usize = 0x840; // CPerParticleVecInput + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_vecOutputMin: usize = 0x1D8; // CPerParticleVecInput + pub const m_vecOutputMax: usize = 0x890; // CPerParticleVecInput } // Parent: None // Field count: 6 @@ -5118,30 +5028,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderStatusEffectCitadel { - pub const m_pTextureColorWarp: usize = 0x210; // CStrongHandle - pub const m_pTextureNormal: usize = 0x218; // CStrongHandle - pub const m_pTextureMetalness: usize = 0x220; // CStrongHandle - pub const m_pTextureRoughness: usize = 0x228; // CStrongHandle - pub const m_pTextureSelfIllum: usize = 0x230; // CStrongHandle - pub const m_pTextureDetail: usize = 0x238; // CStrongHandle - } - // Parent: None - // Field count: 11 - // - // Metadata: - // MGetKV3ClassDefaults - pub mod C_INIT_RemapCPtoScalar { - pub const m_nCPInput: usize = 0x1C8; // int32 - pub const m_nFieldOutput: usize = 0x1CC; // ParticleAttributeIndex_t - pub const m_nField: usize = 0x1D0; // int32 - pub const m_flInputMin: usize = 0x1D4; // float32 - pub const m_flInputMax: usize = 0x1D8; // float32 - pub const m_flOutputMin: usize = 0x1DC; // float32 - pub const m_flOutputMax: usize = 0x1E0; // float32 - pub const m_flStartTime: usize = 0x1E4; // float32 - pub const m_flEndTime: usize = 0x1E8; // float32 - pub const m_nSetMethod: usize = 0x1EC; // ParticleSetMethod_t - pub const m_flRemapBias: usize = 0x1F0; // float32 + pub const m_pTextureColorWarp: usize = 0x220; // CStrongHandle + pub const m_pTextureNormal: usize = 0x228; // CStrongHandle + pub const m_pTextureMetalness: usize = 0x230; // CStrongHandle + pub const m_pTextureRoughness: usize = 0x238; // CStrongHandle + pub const m_pTextureSelfIllum: usize = 0x240; // CStrongHandle + pub const m_pTextureDetail: usize = 0x248; // CStrongHandle } // Parent: None // Field count: 0 @@ -5156,7 +5048,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_WindForce { - pub const m_vForce: usize = 0x1D0; // Vector + pub const m_vForce: usize = 0x1E0; // Vector } // Parent: None // Field count: 6 @@ -5164,12 +5056,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetVariable { - pub const m_variableReference: usize = 0x1C8; // CParticleVariableRef - pub const m_transformInput: usize = 0x208; // CParticleTransformInput - pub const m_positionOffset: usize = 0x270; // Vector - pub const m_rotationOffset: usize = 0x27C; // QAngle - pub const m_vecInput: usize = 0x288; // CParticleCollectionVecInput - pub const m_floatInput: usize = 0x900; // CParticleCollectionFloatInput + pub const m_variableReference: usize = 0x1D8; // CParticleVariableRef + pub const m_transformInput: usize = 0x228; // CParticleTransformInput + pub const m_positionOffset: usize = 0x290; // Vector + pub const m_rotationOffset: usize = 0x29C; // QAngle + pub const m_vecInput: usize = 0x2A8; // CParticleCollectionVecInput + pub const m_floatInput: usize = 0x960; // CParticleCollectionFloatInput } // Parent: None // Field count: 29 @@ -5177,35 +5069,35 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderStandardLight { - pub const m_nLightType: usize = 0x210; // ParticleLightTypeChoiceList_t - pub const m_vecColorScale: usize = 0x218; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0x890; // ParticleColorBlendType_t - pub const m_flIntensity: usize = 0x898; // CParticleCollectionFloatInput - pub const m_bCastShadows: usize = 0x9F8; // bool - pub const m_flTheta: usize = 0xA00; // CParticleCollectionFloatInput - pub const m_flPhi: usize = 0xB60; // CParticleCollectionFloatInput - pub const m_flRadiusMultiplier: usize = 0xCC0; // CParticleCollectionFloatInput - pub const m_nAttenuationStyle: usize = 0xE20; // StandardLightingAttenuationStyle_t - pub const m_flFalloffLinearity: usize = 0xE28; // CParticleCollectionFloatInput - pub const m_flFiftyPercentFalloff: usize = 0xF88; // CParticleCollectionFloatInput - pub const m_flZeroPercentFalloff: usize = 0x10E8; // CParticleCollectionFloatInput - pub const m_bRenderDiffuse: usize = 0x1248; // bool - pub const m_bRenderSpecular: usize = 0x1249; // bool - pub const m_lightCookie: usize = 0x1250; // CUtlString - pub const m_nPriority: usize = 0x1258; // int32 - pub const m_nFogLightingMode: usize = 0x125C; // ParticleLightFogLightingMode_t - pub const m_flFogContribution: usize = 0x1260; // CParticleCollectionRendererFloatInput - pub const m_nCapsuleLightBehavior: usize = 0x13C0; // ParticleLightBehaviorChoiceList_t - pub const m_flCapsuleLength: usize = 0x13C4; // float32 - pub const m_bReverseOrder: usize = 0x13C8; // bool - pub const m_bClosedLoop: usize = 0x13C9; // bool - pub const m_nPrevPntSource: usize = 0x13CC; // ParticleAttributeIndex_t - pub const m_flMaxLength: usize = 0x13D0; // float32 - pub const m_flMinLength: usize = 0x13D4; // float32 - pub const m_bIgnoreDT: usize = 0x13D8; // bool - pub const m_flConstrainRadiusToLengthRatio: usize = 0x13DC; // float32 - pub const m_flLengthScale: usize = 0x13E0; // float32 - pub const m_flLengthFadeInTime: usize = 0x13E4; // float32 + pub const m_nLightType: usize = 0x220; // ParticleLightTypeChoiceList_t + pub const m_vecColorScale: usize = 0x228; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x8E0; // ParticleColorBlendType_t + pub const m_flIntensity: usize = 0x8E8; // CParticleCollectionFloatInput + pub const m_bCastShadows: usize = 0xA58; // bool + pub const m_flTheta: usize = 0xA60; // CParticleCollectionFloatInput + pub const m_flPhi: usize = 0xBD0; // CParticleCollectionFloatInput + pub const m_flRadiusMultiplier: usize = 0xD40; // CParticleCollectionFloatInput + pub const m_nAttenuationStyle: usize = 0xEB0; // StandardLightingAttenuationStyle_t + pub const m_flFalloffLinearity: usize = 0xEB8; // CParticleCollectionFloatInput + pub const m_flFiftyPercentFalloff: usize = 0x1028; // CParticleCollectionFloatInput + pub const m_flZeroPercentFalloff: usize = 0x1198; // CParticleCollectionFloatInput + pub const m_bRenderDiffuse: usize = 0x1308; // bool + pub const m_bRenderSpecular: usize = 0x1309; // bool + pub const m_lightCookie: usize = 0x1310; // CUtlString + pub const m_nPriority: usize = 0x1318; // int32 + pub const m_nFogLightingMode: usize = 0x131C; // ParticleLightFogLightingMode_t + pub const m_flFogContribution: usize = 0x1320; // CParticleCollectionRendererFloatInput + pub const m_nCapsuleLightBehavior: usize = 0x1490; // ParticleLightBehaviorChoiceList_t + pub const m_flCapsuleLength: usize = 0x1494; // float32 + pub const m_bReverseOrder: usize = 0x1498; // bool + pub const m_bClosedLoop: usize = 0x1499; // bool + pub const m_nPrevPntSource: usize = 0x149C; // ParticleAttributeIndex_t + pub const m_flMaxLength: usize = 0x14A0; // float32 + pub const m_flMinLength: usize = 0x14A4; // float32 + pub const m_bIgnoreDT: usize = 0x14A8; // bool + pub const m_flConstrainRadiusToLengthRatio: usize = 0x14AC; // float32 + pub const m_flLengthScale: usize = 0x14B0; // float32 + pub const m_flLengthFadeInTime: usize = 0x14B4; // float32 } // Parent: None // Field count: 15 @@ -5213,21 +5105,21 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_DistanceToTransform { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C8; // CPerParticleFloatInput - pub const m_flInputMax: usize = 0x328; // CPerParticleFloatInput - pub const m_flOutputMin: usize = 0x488; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x5E8; // CPerParticleFloatInput - pub const m_TransformStart: usize = 0x748; // CParticleTransformInput - pub const m_bLOS: usize = 0x7B0; // bool - pub const m_CollisionGroupName: usize = 0x7B1; // char[128] - pub const m_nTraceSet: usize = 0x834; // ParticleTraceSet_t - pub const m_flMaxTraceLength: usize = 0x838; // float32 - pub const m_flLOSScale: usize = 0x83C; // float32 - pub const m_nSetMethod: usize = 0x840; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x844; // bool - pub const m_bAdditive: usize = 0x845; // bool - pub const m_vecComponentScale: usize = 0x848; // CPerParticleVecInput + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1D8; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x348; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x4B8; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x628; // CPerParticleFloatInput + pub const m_TransformStart: usize = 0x798; // CParticleTransformInput + pub const m_bLOS: usize = 0x800; // bool + pub const m_CollisionGroupName: usize = 0x801; // char[128] + pub const m_nTraceSet: usize = 0x884; // ParticleTraceSet_t + pub const m_flMaxTraceLength: usize = 0x888; // float32 + pub const m_flLOSScale: usize = 0x88C; // float32 + pub const m_nSetMethod: usize = 0x890; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x894; // bool + pub const m_bAdditive: usize = 0x895; // bool + pub const m_vecComponentScale: usize = 0x898; // CPerParticleVecInput } // Parent: None // Field count: 4 @@ -5235,10 +5127,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapControlPointOrientationToRotation { - pub const m_nCP: usize = 0x1C0; // int32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flOffsetRot: usize = 0x1C8; // float32 - pub const m_nComponent: usize = 0x1CC; // int32 + pub const m_nCP: usize = 0x1D0; // int32 + pub const m_nFieldOutput: usize = 0x1D4; // ParticleAttributeIndex_t + pub const m_flOffsetRot: usize = 0x1D8; // float32 + pub const m_nComponent: usize = 0x1DC; // int32 } // Parent: None // Field count: 4 @@ -5246,10 +5138,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointToCenter { - pub const m_nCP1: usize = 0x1C8; // int32 - pub const m_vecCP1Pos: usize = 0x1CC; // Vector - pub const m_bUseAvgParticlePos: usize = 0x1D8; // bool - pub const m_nSetParent: usize = 0x1DC; // ParticleParentSetMode_t + pub const m_nCP1: usize = 0x1D8; // int32 + pub const m_vecCP1Pos: usize = 0x1DC; // Vector + pub const m_bUseAvgParticlePos: usize = 0x1E8; // bool + pub const m_nSetParent: usize = 0x1EC; // ParticleParentSetMode_t } // Parent: None // Field count: 6 @@ -5257,12 +5149,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapAverageScalarValuetoCP { - pub const m_nExpression: usize = 0x1C8; // SetStatisticExpressionType_t - pub const m_flDecimalPlaces: usize = 0x1D0; // CParticleCollectionFloatInput - pub const m_nOutControlPointNumber: usize = 0x330; // int32 - pub const m_nOutVectorField: usize = 0x334; // int32 - pub const m_nField: usize = 0x338; // ParticleAttributeIndex_t - pub const m_flOutputRemap: usize = 0x340; // CParticleRemapFloatInput + pub const m_nExpression: usize = 0x1D8; // SetStatisticExpressionType_t + pub const m_flDecimalPlaces: usize = 0x1E0; // CParticleCollectionFloatInput + pub const m_nOutControlPointNumber: usize = 0x350; // int32 + pub const m_nOutVectorField: usize = 0x354; // int32 + pub const m_nField: usize = 0x358; // ParticleAttributeIndex_t + pub const m_flOutputRemap: usize = 0x360; // CParticleRemapFloatInput } // Parent: None // Field count: 11 @@ -5270,17 +5162,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapDotProductToScalar { - pub const m_nInputCP1: usize = 0x1C0; // int32 - pub const m_nInputCP2: usize = 0x1C4; // int32 - pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1CC; // float32 - pub const m_flInputMax: usize = 0x1D0; // float32 - pub const m_flOutputMin: usize = 0x1D4; // float32 - pub const m_flOutputMax: usize = 0x1D8; // float32 - pub const m_bUseParticleVelocity: usize = 0x1DC; // bool - pub const m_nSetMethod: usize = 0x1E0; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x1E4; // bool - pub const m_bUseParticleNormal: usize = 0x1E5; // bool + pub const m_nInputCP1: usize = 0x1D0; // int32 + pub const m_nInputCP2: usize = 0x1D4; // int32 + pub const m_nFieldOutput: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1DC; // float32 + pub const m_flInputMax: usize = 0x1E0; // float32 + pub const m_flOutputMin: usize = 0x1E4; // float32 + pub const m_flOutputMax: usize = 0x1E8; // float32 + pub const m_bUseParticleVelocity: usize = 0x1EC; // bool + pub const m_nSetMethod: usize = 0x1F0; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x1F4; // bool + pub const m_bUseParticleNormal: usize = 0x1F5; // bool } // Parent: None // Field count: 10 @@ -5288,16 +5180,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapCPtoCP { - pub const m_nInputControlPoint: usize = 0x1C8; // int32 - pub const m_nOutputControlPoint: usize = 0x1CC; // int32 - pub const m_nInputField: usize = 0x1D0; // int32 - pub const m_nOutputField: usize = 0x1D4; // int32 - pub const m_flInputMin: usize = 0x1D8; // float32 - pub const m_flInputMax: usize = 0x1DC; // float32 - pub const m_flOutputMin: usize = 0x1E0; // float32 - pub const m_flOutputMax: usize = 0x1E4; // float32 - pub const m_bDerivative: usize = 0x1E8; // bool - pub const m_flInterpRate: usize = 0x1EC; // float32 + pub const m_nInputControlPoint: usize = 0x1D8; // int32 + pub const m_nOutputControlPoint: usize = 0x1DC; // int32 + pub const m_nInputField: usize = 0x1E0; // int32 + pub const m_nOutputField: usize = 0x1E4; // int32 + pub const m_flInputMin: usize = 0x1E8; // float32 + pub const m_flInputMax: usize = 0x1EC; // float32 + pub const m_flOutputMin: usize = 0x1F0; // float32 + pub const m_flOutputMax: usize = 0x1F4; // float32 + pub const m_bDerivative: usize = 0x1F8; // bool + pub const m_flInterpRate: usize = 0x1FC; // float32 } // Parent: None // Field count: 4 @@ -5305,10 +5197,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointRotation { - pub const m_vecRotAxis: usize = 0x1C8; // CParticleCollectionVecInput - pub const m_flRotRate: usize = 0x840; // CParticleCollectionFloatInput - pub const m_nCP: usize = 0x9A0; // int32 - pub const m_nLocalCP: usize = 0x9A4; // int32 + pub const m_vecRotAxis: usize = 0x1D8; // CParticleCollectionVecInput + pub const m_flRotRate: usize = 0x890; // CParticleCollectionFloatInput + pub const m_nCP: usize = 0xA00; // int32 + pub const m_nLocalCP: usize = 0xA04; // int32 } // Parent: None // Field count: 7 @@ -5316,13 +5208,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_CurlNoiseForce { - pub const m_nNoiseType: usize = 0x1D0; // ParticleDirectionNoiseType_t - pub const m_vecNoiseFreq: usize = 0x1D8; // CPerParticleVecInput - pub const m_vecNoiseScale: usize = 0x850; // CPerParticleVecInput - pub const m_vecOffset: usize = 0xEC8; // CPerParticleVecInput - pub const m_vecOffsetRate: usize = 0x1540; // CPerParticleVecInput - pub const m_flWorleySeed: usize = 0x1BB8; // CPerParticleFloatInput - pub const m_flWorleyJitter: usize = 0x1D18; // CPerParticleFloatInput + pub const m_nNoiseType: usize = 0x1E0; // ParticleDirectionNoiseType_t + pub const m_vecNoiseFreq: usize = 0x1E8; // CPerParticleVecInput + pub const m_vecNoiseScale: usize = 0x8A0; // CPerParticleVecInput + pub const m_vecOffset: usize = 0xF58; // CPerParticleVecInput + pub const m_vecOffsetRate: usize = 0x1610; // CPerParticleVecInput + pub const m_flWorleySeed: usize = 0x1CC8; // CPerParticleFloatInput + pub const m_flWorleyJitter: usize = 0x1E38; // CPerParticleFloatInput } // Parent: None // Field count: 3 @@ -5330,9 +5222,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_Orient2DRelToCP { - pub const m_nCP: usize = 0x1C8; // int32 - pub const m_nFieldOutput: usize = 0x1CC; // ParticleAttributeIndex_t - pub const m_flRotOffset: usize = 0x1D0; // float32 + pub const m_nCP: usize = 0x1D8; // int32 + pub const m_nFieldOutput: usize = 0x1DC; // ParticleAttributeIndex_t + pub const m_flRotOffset: usize = 0x1E0; // float32 } // Parent: None // Field count: 1 @@ -5340,7 +5232,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetSimulationRate { - pub const m_flSimulationScale: usize = 0x1C8; // CParticleCollectionFloatInput + pub const m_flSimulationScale: usize = 0x1D8; // CParticleCollectionFloatInput } // Parent: None // Field count: 4 @@ -5348,10 +5240,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_FadeIn { - pub const m_flFadeInTimeMin: usize = 0x1C0; // float32 - pub const m_flFadeInTimeMax: usize = 0x1C4; // float32 - pub const m_flFadeInTimeExp: usize = 0x1C8; // float32 - pub const m_bProportional: usize = 0x1CC; // bool + pub const m_flFadeInTimeMin: usize = 0x1D0; // float32 + pub const m_flFadeInTimeMax: usize = 0x1D4; // float32 + pub const m_flFadeInTimeExp: usize = 0x1D8; // float32 + pub const m_bProportional: usize = 0x1DC; // bool } // Parent: None // Field count: 9 @@ -5359,15 +5251,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderScreenShake { - pub const m_flDurationScale: usize = 0x210; // float32 - pub const m_flRadiusScale: usize = 0x214; // float32 - pub const m_flFrequencyScale: usize = 0x218; // float32 - pub const m_flAmplitudeScale: usize = 0x21C; // float32 - pub const m_nRadiusField: usize = 0x220; // ParticleAttributeIndex_t - pub const m_nDurationField: usize = 0x224; // ParticleAttributeIndex_t - pub const m_nFrequencyField: usize = 0x228; // ParticleAttributeIndex_t - pub const m_nAmplitudeField: usize = 0x22C; // ParticleAttributeIndex_t - pub const m_nFilterCP: usize = 0x230; // int32 + pub const m_flDurationScale: usize = 0x220; // float32 + pub const m_flRadiusScale: usize = 0x224; // float32 + pub const m_flFrequencyScale: usize = 0x228; // float32 + pub const m_flAmplitudeScale: usize = 0x22C; // float32 + pub const m_nRadiusField: usize = 0x230; // ParticleAttributeIndex_t + pub const m_nDurationField: usize = 0x234; // ParticleAttributeIndex_t + pub const m_nFrequencyField: usize = 0x238; // ParticleAttributeIndex_t + pub const m_nAmplitudeField: usize = 0x23C; // ParticleAttributeIndex_t + pub const m_nFilterCP: usize = 0x240; // int32 } // Parent: None // Field count: 5 @@ -5375,11 +5267,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapBoundingVolumetoCP { - pub const m_nOutControlPointNumber: usize = 0x1C8; // int32 - pub const m_flInputMin: usize = 0x1CC; // float32 - pub const m_flInputMax: usize = 0x1D0; // float32 - pub const m_flOutputMin: usize = 0x1D4; // float32 - pub const m_flOutputMax: usize = 0x1D8; // float32 + pub const m_nOutControlPointNumber: usize = 0x1D8; // int32 + pub const m_flInputMin: usize = 0x1DC; // float32 + pub const m_flInputMax: usize = 0x1E0; // float32 + pub const m_flOutputMin: usize = 0x1E4; // float32 + pub const m_flOutputMax: usize = 0x1E8; // float32 } // Parent: None // Field count: 4 @@ -5387,10 +5279,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_HSVShiftToCP { - pub const m_nColorCP: usize = 0x1C8; // int32 - pub const m_nColorGemEnableCP: usize = 0x1CC; // int32 - pub const m_nOutputCP: usize = 0x1D0; // int32 - pub const m_DefaultHSVColor: usize = 0x1D4; // Color + pub const m_nColorCP: usize = 0x1D8; // int32 + pub const m_nColorGemEnableCP: usize = 0x1DC; // int32 + pub const m_nOutputCP: usize = 0x1E0; // int32 + pub const m_DefaultHSVColor: usize = 0x1E4; // Color } // Parent: None // Field count: 6 @@ -5398,12 +5290,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_GlobalScale { - pub const m_flScale: usize = 0x1C8; // float32 - pub const m_nScaleControlPointNumber: usize = 0x1CC; // int32 - pub const m_nControlPointNumber: usize = 0x1D0; // int32 - pub const m_bScaleRadius: usize = 0x1D4; // bool - pub const m_bScalePosition: usize = 0x1D5; // bool - pub const m_bScaleVelocity: usize = 0x1D6; // bool + pub const m_flScale: usize = 0x1D8; // float32 + pub const m_nScaleControlPointNumber: usize = 0x1DC; // int32 + pub const m_nControlPointNumber: usize = 0x1E0; // int32 + pub const m_bScaleRadius: usize = 0x1E4; // bool + pub const m_bScalePosition: usize = 0x1E5; // bool + pub const m_bScaleVelocity: usize = 0x1E6; // bool } // Parent: None // Field count: 1 @@ -5411,7 +5303,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RadiusFromCPObject { - pub const m_nControlPoint: usize = 0x1C8; // int32 + pub const m_nControlPoint: usize = 0x1D8; // int32 } // Parent: None // Field count: 5 @@ -5419,11 +5311,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitialVelocityFromHitbox { - pub const m_flVelocityMin: usize = 0x1C8; // float32 - pub const m_flVelocityMax: usize = 0x1CC; // float32 - pub const m_nControlPointNumber: usize = 0x1D0; // int32 - pub const m_HitboxSetName: usize = 0x1D4; // char[128] - pub const m_bUseBones: usize = 0x254; // bool + pub const m_flVelocityMin: usize = 0x1D8; // float32 + pub const m_flVelocityMax: usize = 0x1DC; // float32 + pub const m_nControlPointNumber: usize = 0x1E0; // int32 + pub const m_HitboxSetName: usize = 0x1E4; // char[128] + pub const m_bUseBones: usize = 0x264; // bool } // Parent: None // Field count: 5 @@ -5431,11 +5323,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LerpVector { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_vecOutput: usize = 0x1C4; // Vector - pub const m_flStartTime: usize = 0x1D0; // float32 - pub const m_flEndTime: usize = 0x1D4; // float32 - pub const m_nSetMethod: usize = 0x1D8; // ParticleSetMethod_t + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_vecOutput: usize = 0x1D4; // Vector + pub const m_flStartTime: usize = 0x1E0; // float32 + pub const m_flEndTime: usize = 0x1E4; // float32 + pub const m_nSetMethod: usize = 0x1E8; // ParticleSetMethod_t } // Parent: None // Field count: 3 @@ -5443,9 +5335,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointFieldToWater { - pub const m_nSourceCP: usize = 0x1C8; // int32 - pub const m_nDestCP: usize = 0x1CC; // int32 - pub const m_nCPField: usize = 0x1D0; // int32 + pub const m_nSourceCP: usize = 0x1D8; // int32 + pub const m_nDestCP: usize = 0x1DC; // int32 + pub const m_nCPField: usize = 0x1E0; // int32 } // Parent: None // Field count: 9 @@ -5461,7 +5353,7 @@ pub mod cs2_dumper { pub const m_nTextureChannels: usize = 0x2C; // SpriteCardTextureChannel_t pub const m_nTextureBlendMode: usize = 0x30; // ParticleTextureLayerBlendType_t pub const m_flTextureBlend: usize = 0x38; // CParticleCollectionRendererFloatInput - pub const m_TextureControls: usize = 0x198; // TextureControls_t + pub const m_TextureControls: usize = 0x1A8; // TextureControls_t } // Parent: None // Field count: 4 @@ -5469,10 +5361,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_TimeVaryingForce { - pub const m_flStartLerpTime: usize = 0x1D0; // float32 - pub const m_StartingForce: usize = 0x1D4; // Vector - pub const m_flEndLerpTime: usize = 0x1E0; // float32 - pub const m_EndingForce: usize = 0x1E4; // Vector + pub const m_flStartLerpTime: usize = 0x1E0; // float32 + pub const m_StartingForce: usize = 0x1E4; // Vector + pub const m_flEndLerpTime: usize = 0x1F0; // float32 + pub const m_EndingForce: usize = 0x1F4; // Vector } // Parent: None // Field count: 9 @@ -5480,15 +5372,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetCPOrientationToGroundNormal { - pub const m_flInterpRate: usize = 0x1C0; // float32 - pub const m_flMaxTraceLength: usize = 0x1C4; // float32 - pub const m_flTolerance: usize = 0x1C8; // float32 - pub const m_flTraceOffset: usize = 0x1CC; // float32 - pub const m_CollisionGroupName: usize = 0x1D0; // char[128] - pub const m_nTraceSet: usize = 0x250; // ParticleTraceSet_t - pub const m_nInputCP: usize = 0x254; // int32 - pub const m_nOutputCP: usize = 0x258; // int32 - pub const m_bIncludeWater: usize = 0x268; // bool + pub const m_flInterpRate: usize = 0x1D0; // float32 + pub const m_flMaxTraceLength: usize = 0x1D4; // float32 + pub const m_flTolerance: usize = 0x1D8; // float32 + pub const m_flTraceOffset: usize = 0x1DC; // float32 + pub const m_CollisionGroupName: usize = 0x1E0; // char[128] + pub const m_nTraceSet: usize = 0x260; // ParticleTraceSet_t + pub const m_nInputCP: usize = 0x264; // int32 + pub const m_nOutputCP: usize = 0x268; // int32 + pub const m_bIncludeWater: usize = 0x278; // bool } // Parent: None // Field count: 7 @@ -5496,13 +5388,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SnapshotSkinToBones { - pub const m_bTransformNormals: usize = 0x1C0; // bool - pub const m_bTransformRadii: usize = 0x1C1; // bool - pub const m_nControlPointNumber: usize = 0x1C4; // int32 - pub const m_flLifeTimeFadeStart: usize = 0x1C8; // float32 - pub const m_flLifeTimeFadeEnd: usize = 0x1CC; // float32 - pub const m_flJumpThreshold: usize = 0x1D0; // float32 - pub const m_flPrevPosScale: usize = 0x1D4; // float32 + pub const m_bTransformNormals: usize = 0x1D0; // bool + pub const m_bTransformRadii: usize = 0x1D1; // bool + pub const m_nControlPointNumber: usize = 0x1D4; // int32 + pub const m_flLifeTimeFadeStart: usize = 0x1D8; // float32 + pub const m_flLifeTimeFadeEnd: usize = 0x1DC; // float32 + pub const m_flJumpThreshold: usize = 0x1E0; // float32 + pub const m_flPrevPosScale: usize = 0x1E4; // float32 } // Parent: None // Field count: 13 @@ -5510,19 +5402,19 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateWithinSphereTransform { - pub const m_fRadiusMin: usize = 0x1C8; // CPerParticleFloatInput - pub const m_fRadiusMax: usize = 0x328; // CPerParticleFloatInput - pub const m_vecDistanceBias: usize = 0x488; // CPerParticleVecInput - pub const m_vecDistanceBiasAbs: usize = 0xB00; // Vector - pub const m_TransformInput: usize = 0xB10; // CParticleTransformInput - pub const m_fSpeedMin: usize = 0xB78; // CPerParticleFloatInput - pub const m_fSpeedMax: usize = 0xCD8; // CPerParticleFloatInput - pub const m_fSpeedRandExp: usize = 0xE38; // float32 - pub const m_bLocalCoords: usize = 0xE3C; // bool - pub const m_LocalCoordinateSystemSpeedMin: usize = 0xE40; // CPerParticleVecInput - pub const m_LocalCoordinateSystemSpeedMax: usize = 0x14B8; // CPerParticleVecInput - pub const m_nFieldOutput: usize = 0x1B30; // ParticleAttributeIndex_t - pub const m_nFieldVelocity: usize = 0x1B34; // ParticleAttributeIndex_t + pub const m_fRadiusMin: usize = 0x1D8; // CPerParticleFloatInput + pub const m_fRadiusMax: usize = 0x348; // CPerParticleFloatInput + pub const m_vecDistanceBias: usize = 0x4B8; // CPerParticleVecInput + pub const m_vecDistanceBiasAbs: usize = 0xB70; // Vector + pub const m_TransformInput: usize = 0xB80; // CParticleTransformInput + pub const m_fSpeedMin: usize = 0xBE8; // CPerParticleFloatInput + pub const m_fSpeedMax: usize = 0xD58; // CPerParticleFloatInput + pub const m_fSpeedRandExp: usize = 0xEC8; // float32 + pub const m_bLocalCoords: usize = 0xECC; // bool + pub const m_LocalCoordinateSystemSpeedMin: usize = 0xED0; // CPerParticleVecInput + pub const m_LocalCoordinateSystemSpeedMax: usize = 0x1588; // CPerParticleVecInput + pub const m_nFieldOutput: usize = 0x1C40; // ParticleAttributeIndex_t + pub const m_nFieldVelocity: usize = 0x1C44; // ParticleAttributeIndex_t } // Parent: None // Field count: 1 @@ -5530,7 +5422,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RadiusDecay { - pub const m_flMinRadius: usize = 0x1C0; // float32 + pub const m_flMinRadius: usize = 0x1D0; // float32 } // Parent: None // Field count: 0 @@ -5545,18 +5437,18 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapScalarToVector { - pub const m_nFieldInput: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1CC; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1D0; // float32 - pub const m_flInputMax: usize = 0x1D4; // float32 - pub const m_vecOutputMin: usize = 0x1D8; // Vector - pub const m_vecOutputMax: usize = 0x1E4; // Vector - pub const m_flStartTime: usize = 0x1F0; // float32 - pub const m_flEndTime: usize = 0x1F4; // float32 - pub const m_nSetMethod: usize = 0x1F8; // ParticleSetMethod_t - pub const m_nControlPointNumber: usize = 0x1FC; // int32 - pub const m_bLocalCoords: usize = 0x200; // bool - pub const m_flRemapBias: usize = 0x204; // float32 + pub const m_nFieldInput: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1DC; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1E0; // float32 + pub const m_flInputMax: usize = 0x1E4; // float32 + pub const m_vecOutputMin: usize = 0x1E8; // Vector + pub const m_vecOutputMax: usize = 0x1F4; // Vector + pub const m_flStartTime: usize = 0x200; // float32 + pub const m_flEndTime: usize = 0x204; // float32 + pub const m_nSetMethod: usize = 0x208; // ParticleSetMethod_t + pub const m_nControlPointNumber: usize = 0x20C; // int32 + pub const m_bLocalCoords: usize = 0x210; // bool + pub const m_flRemapBias: usize = 0x214; // float32 } // Parent: None // Field count: 8 @@ -5564,14 +5456,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitialSequenceFromModel { - pub const m_nControlPointNumber: usize = 0x1C8; // int32 - pub const m_nFieldOutput: usize = 0x1CC; // ParticleAttributeIndex_t - pub const m_nFieldOutputAnim: usize = 0x1D0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1D4; // float32 - pub const m_flInputMax: usize = 0x1D8; // float32 - pub const m_flOutputMin: usize = 0x1DC; // float32 - pub const m_flOutputMax: usize = 0x1E0; // float32 - pub const m_nSetMethod: usize = 0x1E4; // ParticleSetMethod_t + pub const m_nControlPointNumber: usize = 0x1D8; // int32 + pub const m_nFieldOutput: usize = 0x1DC; // ParticleAttributeIndex_t + pub const m_nFieldOutputAnim: usize = 0x1E0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1E4; // float32 + pub const m_flInputMax: usize = 0x1E8; // float32 + pub const m_flOutputMin: usize = 0x1EC; // float32 + pub const m_flOutputMax: usize = 0x1F0; // float32 + pub const m_nSetMethod: usize = 0x1F4; // ParticleSetMethod_t } // Parent: None // Field count: 15 @@ -5579,21 +5471,21 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_NoiseEmitter { - pub const m_flEmissionDuration: usize = 0x1C8; // float32 - pub const m_flStartTime: usize = 0x1CC; // float32 - pub const m_flEmissionScale: usize = 0x1D0; // float32 - pub const m_nScaleControlPoint: usize = 0x1D4; // int32 - pub const m_nScaleControlPointField: usize = 0x1D8; // int32 - pub const m_nWorldNoisePoint: usize = 0x1DC; // int32 - pub const m_bAbsVal: usize = 0x1E0; // bool - pub const m_bAbsValInv: usize = 0x1E1; // bool - pub const m_flOffset: usize = 0x1E4; // float32 - pub const m_flOutputMin: usize = 0x1E8; // float32 - pub const m_flOutputMax: usize = 0x1EC; // float32 - pub const m_flNoiseScale: usize = 0x1F0; // float32 - pub const m_flWorldNoiseScale: usize = 0x1F4; // float32 - pub const m_vecOffsetLoc: usize = 0x1F8; // Vector - pub const m_flWorldTimeScale: usize = 0x204; // float32 + pub const m_flEmissionDuration: usize = 0x1D8; // float32 + pub const m_flStartTime: usize = 0x1DC; // float32 + pub const m_flEmissionScale: usize = 0x1E0; // float32 + pub const m_nScaleControlPoint: usize = 0x1E4; // int32 + pub const m_nScaleControlPointField: usize = 0x1E8; // int32 + pub const m_nWorldNoisePoint: usize = 0x1EC; // int32 + pub const m_bAbsVal: usize = 0x1F0; // bool + pub const m_bAbsValInv: usize = 0x1F1; // bool + pub const m_flOffset: usize = 0x1F4; // float32 + pub const m_flOutputMin: usize = 0x1F8; // float32 + pub const m_flOutputMax: usize = 0x1FC; // float32 + pub const m_flNoiseScale: usize = 0x200; // float32 + pub const m_flWorldNoiseScale: usize = 0x204; // float32 + pub const m_vecOffsetLoc: usize = 0x208; // Vector + pub const m_flWorldTimeScale: usize = 0x214; // float32 } // Parent: None // Field count: 1 @@ -5601,7 +5493,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CParticleFunctionInitializer { - pub const m_nAssociatedEmitterIndex: usize = 0x1C0; // int32 + pub const m_nAssociatedEmitterIndex: usize = 0x1D0; // int32 } // Parent: None // Field count: 5 @@ -5609,11 +5501,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SelectivelyEnableChildren { - pub const m_nChildGroupID: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_nFirstChild: usize = 0x328; // CParticleCollectionFloatInput - pub const m_nNumChildrenToEnable: usize = 0x488; // CParticleCollectionFloatInput - pub const m_bPlayEndcapOnStop: usize = 0x5E8; // bool - pub const m_bDestroyImmediately: usize = 0x5E9; // bool + pub const m_nChildGroupID: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_nFirstChild: usize = 0x348; // CParticleCollectionFloatInput + pub const m_nNumChildrenToEnable: usize = 0x4B8; // CParticleCollectionFloatInput + pub const m_bPlayEndcapOnStop: usize = 0x628; // bool + pub const m_bDestroyImmediately: usize = 0x629; // bool } // Parent: None // Field count: 2 @@ -5630,14 +5522,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PlanarConstraint { - pub const m_PointOnPlane: usize = 0x1C0; // Vector - pub const m_PlaneNormal: usize = 0x1CC; // Vector - pub const m_nControlPointNumber: usize = 0x1D8; // int32 - pub const m_bGlobalOrigin: usize = 0x1DC; // bool - pub const m_bGlobalNormal: usize = 0x1DD; // bool - pub const m_flRadiusScale: usize = 0x1E0; // CPerParticleFloatInput - pub const m_flMaximumDistanceToCP: usize = 0x340; // CParticleCollectionFloatInput - pub const m_bUseOldCode: usize = 0x4A0; // bool + pub const m_PointOnPlane: usize = 0x1D0; // Vector + pub const m_PlaneNormal: usize = 0x1DC; // Vector + pub const m_nControlPointNumber: usize = 0x1E8; // int32 + pub const m_bGlobalOrigin: usize = 0x1EC; // bool + pub const m_bGlobalNormal: usize = 0x1ED; // bool + pub const m_flRadiusScale: usize = 0x1F0; // CPerParticleFloatInput + pub const m_flMaximumDistanceToCP: usize = 0x360; // CParticleCollectionFloatInput + pub const m_bUseOldCode: usize = 0x4D0; // bool } // Parent: None // Field count: 4 @@ -5645,10 +5537,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateFromCPs { - pub const m_nIncrement: usize = 0x1C8; // int32 - pub const m_nMinCP: usize = 0x1CC; // int32 - pub const m_nMaxCP: usize = 0x1D0; // int32 - pub const m_nDynamicCPCount: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_nIncrement: usize = 0x1D8; // int32 + pub const m_nMinCP: usize = 0x1DC; // int32 + pub const m_nMaxCP: usize = 0x1E0; // int32 + pub const m_nDynamicCPCount: usize = 0x1E8; // CParticleCollectionFloatInput } // Parent: None // Field count: 6 @@ -5656,12 +5548,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LockPoints { - pub const m_nMinCol: usize = 0x1C0; // int32 - pub const m_nMaxCol: usize = 0x1C4; // int32 - pub const m_nMinRow: usize = 0x1C8; // int32 - pub const m_nMaxRow: usize = 0x1CC; // int32 - pub const m_nControlPoint: usize = 0x1D0; // int32 - pub const m_flBlendValue: usize = 0x1D4; // float32 + pub const m_nMinCol: usize = 0x1D0; // int32 + pub const m_nMaxCol: usize = 0x1D4; // int32 + pub const m_nMinRow: usize = 0x1D8; // int32 + pub const m_nMaxRow: usize = 0x1DC; // int32 + pub const m_nControlPoint: usize = 0x1E0; // int32 + pub const m_flBlendValue: usize = 0x1E4; // float32 } // Parent: None // Field count: 7 @@ -5669,13 +5561,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_CreateSpiralSphere { - pub const m_nControlPointNumber: usize = 0x1C8; // int32 - pub const m_nOverrideCP: usize = 0x1CC; // int32 - pub const m_nDensity: usize = 0x1D0; // int32 - pub const m_flInitialRadius: usize = 0x1D4; // float32 - pub const m_flInitialSpeedMin: usize = 0x1D8; // float32 - pub const m_flInitialSpeedMax: usize = 0x1DC; // float32 - pub const m_bUseParticleCount: usize = 0x1E0; // bool + pub const m_nControlPointNumber: usize = 0x1D8; // int32 + pub const m_nOverrideCP: usize = 0x1DC; // int32 + pub const m_nDensity: usize = 0x1E0; // int32 + pub const m_flInitialRadius: usize = 0x1E4; // float32 + pub const m_flInitialSpeedMin: usize = 0x1E8; // float32 + pub const m_flInitialSpeedMax: usize = 0x1EC; // float32 + pub const m_bUseParticleCount: usize = 0x1F0; // bool } // Parent: None // Field count: 2 @@ -5683,8 +5575,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_CPVelocityForce { - pub const m_nControlPointNumber: usize = 0x1D0; // int32 - pub const m_flScale: usize = 0x1D8; // CPerParticleFloatInput + pub const m_nControlPointNumber: usize = 0x1E0; // int32 + pub const m_flScale: usize = 0x1E8; // CPerParticleFloatInput } // Parent: None // Field count: 7 @@ -5692,13 +5584,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapNamedModelElementEndCap { - pub const m_hModel: usize = 0x1C0; // CStrongHandle - pub const m_inNames: usize = 0x1C8; // CUtlVector - pub const m_outNames: usize = 0x1E0; // CUtlVector - pub const m_fallbackNames: usize = 0x1F8; // CUtlVector - pub const m_bModelFromRenderer: usize = 0x210; // bool - pub const m_nFieldInput: usize = 0x214; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x218; // ParticleAttributeIndex_t + pub const m_hModel: usize = 0x1D0; // CStrongHandle + pub const m_inNames: usize = 0x1D8; // CUtlVector + pub const m_outNames: usize = 0x1F0; // CUtlVector + pub const m_fallbackNames: usize = 0x208; // CUtlVector + pub const m_bModelFromRenderer: usize = 0x220; // bool + pub const m_nFieldInput: usize = 0x224; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x228; // ParticleAttributeIndex_t } // Parent: None // Field count: 1 @@ -5706,7 +5598,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_ScaleVelocity { - pub const m_vecScale: usize = 0x1C8; // CParticleCollectionVecInput + pub const m_vecScale: usize = 0x1D8; // CParticleCollectionVecInput } // Parent: None // Field count: 9 @@ -5714,15 +5606,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MoveToHitbox { - pub const m_modelInput: usize = 0x1C0; // CParticleModelInput - pub const m_transformInput: usize = 0x220; // CParticleTransformInput - pub const m_flLifeTimeLerpStart: usize = 0x28C; // float32 - pub const m_flLifeTimeLerpEnd: usize = 0x290; // float32 - pub const m_flPrevPosScale: usize = 0x294; // float32 - pub const m_HitboxSetName: usize = 0x298; // char[128] - pub const m_bUseBones: usize = 0x318; // bool - pub const m_nLerpType: usize = 0x31C; // HitboxLerpType_t - pub const m_flInterpolation: usize = 0x320; // CPerParticleFloatInput + pub const m_modelInput: usize = 0x1D0; // CParticleModelInput + pub const m_transformInput: usize = 0x230; // CParticleTransformInput + pub const m_flLifeTimeLerpStart: usize = 0x29C; // float32 + pub const m_flLifeTimeLerpEnd: usize = 0x2A0; // float32 + pub const m_flPrevPosScale: usize = 0x2A4; // float32 + pub const m_HitboxSetName: usize = 0x2A8; // char[128] + pub const m_bUseBones: usize = 0x328; // bool + pub const m_nLerpType: usize = 0x32C; // HitboxLerpType_t + pub const m_flInterpolation: usize = 0x330; // CPerParticleFloatInput } // Parent: None // Field count: 3 @@ -5730,9 +5622,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PinRopeSegmentParticleToParent { - pub const m_nParticleSelection: usize = 0x1C0; // ParticleSelection_t - pub const m_nParticleNumber: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_flInterpolation: usize = 0x328; // CPerParticleFloatInput + pub const m_nParticleSelection: usize = 0x1D0; // ParticleSelection_t + pub const m_nParticleNumber: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_flInterpolation: usize = 0x348; // CPerParticleFloatInput } // Parent: None // Field count: 5 @@ -5740,11 +5632,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_PointList { - pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_pointList: usize = 0x1D0; // CUtlVector - pub const m_bPlaceAlongPath: usize = 0x1E8; // bool - pub const m_bClosedLoop: usize = 0x1E9; // bool - pub const m_nNumPointsAlongPath: usize = 0x1EC; // int32 + pub const m_nFieldOutput: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_pointList: usize = 0x1E0; // CUtlVector + pub const m_bPlaceAlongPath: usize = 0x1F8; // bool + pub const m_bClosedLoop: usize = 0x1F9; // bool + pub const m_nNumPointsAlongPath: usize = 0x1FC; // int32 } // Parent: None // Field count: 4 @@ -5752,10 +5644,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LerpToOtherAttribute { - pub const m_flInterpolation: usize = 0x1C0; // CPerParticleFloatInput - pub const m_nFieldInputFrom: usize = 0x320; // ParticleAttributeIndex_t - pub const m_nFieldInput: usize = 0x324; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x328; // ParticleAttributeIndex_t + pub const m_flInterpolation: usize = 0x1D0; // CPerParticleFloatInput + pub const m_nFieldInputFrom: usize = 0x340; // ParticleAttributeIndex_t + pub const m_nFieldInput: usize = 0x344; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x348; // ParticleAttributeIndex_t } // Parent: None // Field count: 10 @@ -5763,16 +5655,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RandomColor { - pub const m_ColorMin: usize = 0x1E4; // Color - pub const m_ColorMax: usize = 0x1E8; // Color - pub const m_TintMin: usize = 0x1EC; // Color - pub const m_TintMax: usize = 0x1F0; // Color - pub const m_flTintPerc: usize = 0x1F4; // float32 - pub const m_flUpdateThreshold: usize = 0x1F8; // float32 - pub const m_nTintCP: usize = 0x1FC; // int32 - pub const m_nFieldOutput: usize = 0x200; // ParticleAttributeIndex_t - pub const m_nTintBlendMode: usize = 0x204; // ParticleColorBlendMode_t - pub const m_flLightAmplification: usize = 0x208; // float32 + pub const m_ColorMin: usize = 0x1F4; // Color + pub const m_ColorMax: usize = 0x1F8; // Color + pub const m_TintMin: usize = 0x1FC; // Color + pub const m_TintMax: usize = 0x200; // Color + pub const m_flTintPerc: usize = 0x204; // float32 + pub const m_flUpdateThreshold: usize = 0x208; // float32 + pub const m_nTintCP: usize = 0x20C; // int32 + pub const m_nFieldOutput: usize = 0x210; // ParticleAttributeIndex_t + pub const m_nTintBlendMode: usize = 0x214; // ParticleColorBlendMode_t + pub const m_flLightAmplification: usize = 0x218; // float32 } // Parent: None // Field count: 5 @@ -5780,11 +5672,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetGravityToCP { - pub const m_nCPInput: usize = 0x1C8; // int32 - pub const m_nCPOutput: usize = 0x1CC; // int32 - pub const m_flScale: usize = 0x1D0; // CParticleCollectionFloatInput - pub const m_bSetOrientation: usize = 0x330; // bool - pub const m_bSetZDown: usize = 0x331; // bool + pub const m_nCPInput: usize = 0x1D8; // int32 + pub const m_nCPOutput: usize = 0x1DC; // int32 + pub const m_flScale: usize = 0x1E0; // CParticleCollectionFloatInput + pub const m_bSetOrientation: usize = 0x350; // bool + pub const m_bSetZDown: usize = 0x351; // bool } // Parent: None // Field count: 12 @@ -5792,18 +5684,18 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_RemapParticleCountToScalar { - pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_nInputMin: usize = 0x1CC; // int32 - pub const m_nInputMax: usize = 0x1D0; // int32 - pub const m_nScaleControlPoint: usize = 0x1D4; // int32 - pub const m_nScaleControlPointField: usize = 0x1D8; // int32 - pub const m_flOutputMin: usize = 0x1DC; // float32 - pub const m_flOutputMax: usize = 0x1E0; // float32 - pub const m_nSetMethod: usize = 0x1E4; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x1E8; // bool - pub const m_bInvert: usize = 0x1E9; // bool - pub const m_bWrap: usize = 0x1EA; // bool - pub const m_flRemapBias: usize = 0x1EC; // float32 + pub const m_nFieldOutput: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_nInputMin: usize = 0x1DC; // int32 + pub const m_nInputMax: usize = 0x1E0; // int32 + pub const m_nScaleControlPoint: usize = 0x1E4; // int32 + pub const m_nScaleControlPointField: usize = 0x1E8; // int32 + pub const m_flOutputMin: usize = 0x1EC; // float32 + pub const m_flOutputMax: usize = 0x1F0; // float32 + pub const m_nSetMethod: usize = 0x1F4; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x1F8; // bool + pub const m_bInvert: usize = 0x1F9; // bool + pub const m_bWrap: usize = 0x1FA; // bool + pub const m_flRemapBias: usize = 0x1FC; // float32 } // Parent: None // Field count: 5 @@ -5811,11 +5703,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InheritFromParentParticles { - pub const m_flScale: usize = 0x1C8; // float32 - pub const m_nFieldOutput: usize = 0x1CC; // ParticleAttributeIndex_t - pub const m_nIncrement: usize = 0x1D0; // int32 - pub const m_bRandomDistribution: usize = 0x1D4; // bool - pub const m_nRandomSeed: usize = 0x1D8; // int32 + pub const m_flScale: usize = 0x1D8; // float32 + pub const m_nFieldOutput: usize = 0x1DC; // ParticleAttributeIndex_t + pub const m_nIncrement: usize = 0x1E0; // int32 + pub const m_bRandomDistribution: usize = 0x1E4; // bool + pub const m_nRandomSeed: usize = 0x1E8; // int32 } // Parent: None // Field count: 4 @@ -5823,10 +5715,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RampScalarLinearSimple { - pub const m_Rate: usize = 0x1C0; // float32 - pub const m_flStartTime: usize = 0x1C4; // float32 - pub const m_flEndTime: usize = 0x1C8; // float32 - pub const m_nField: usize = 0x1F0; // ParticleAttributeIndex_t + pub const m_Rate: usize = 0x1D0; // float32 + pub const m_flStartTime: usize = 0x1D4; // float32 + pub const m_flEndTime: usize = 0x1D8; // float32 + pub const m_nField: usize = 0x200; // ParticleAttributeIndex_t } // Parent: None // Field count: 9 @@ -5834,15 +5726,15 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_ChaoticAttractor { - pub const m_flAParm: usize = 0x1C8; // float32 - pub const m_flBParm: usize = 0x1CC; // float32 - pub const m_flCParm: usize = 0x1D0; // float32 - pub const m_flDParm: usize = 0x1D4; // float32 - pub const m_flScale: usize = 0x1D8; // float32 - pub const m_flSpeedMin: usize = 0x1DC; // float32 - pub const m_flSpeedMax: usize = 0x1E0; // float32 - pub const m_nBaseCP: usize = 0x1E4; // int32 - pub const m_bUniformSpeed: usize = 0x1E8; // bool + pub const m_flAParm: usize = 0x1D8; // float32 + pub const m_flBParm: usize = 0x1DC; // float32 + pub const m_flCParm: usize = 0x1E0; // float32 + pub const m_flDParm: usize = 0x1E4; // float32 + pub const m_flScale: usize = 0x1E8; // float32 + pub const m_flSpeedMin: usize = 0x1EC; // float32 + pub const m_flSpeedMax: usize = 0x1F0; // float32 + pub const m_nBaseCP: usize = 0x1F4; // int32 + pub const m_bUniformSpeed: usize = 0x1F8; // bool } // Parent: None // Field count: 6 @@ -5850,12 +5742,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_MovementRigidAttachToCP { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_nScaleControlPoint: usize = 0x1C4; // int32 - pub const m_nScaleCPField: usize = 0x1C8; // int32 - pub const m_nFieldInput: usize = 0x1CC; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t - pub const m_bOffsetLocal: usize = 0x1D4; // bool + pub const m_nControlPointNumber: usize = 0x1D0; // int32 + pub const m_nScaleControlPoint: usize = 0x1D4; // int32 + pub const m_nScaleCPField: usize = 0x1D8; // int32 + pub const m_nFieldInput: usize = 0x1DC; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1E0; // ParticleAttributeIndex_t + pub const m_bOffsetLocal: usize = 0x1E4; // bool } // Parent: None // Field count: 3 @@ -5863,9 +5755,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderFlattenGrass { - pub const m_flFlattenStrength: usize = 0x210; // float32 - pub const m_nStrengthFieldOverride: usize = 0x214; // ParticleAttributeIndex_t - pub const m_flRadiusScale: usize = 0x218; // float32 + pub const m_flFlattenStrength: usize = 0x220; // float32 + pub const m_nStrengthFieldOverride: usize = 0x224; // ParticleAttributeIndex_t + pub const m_flRadiusScale: usize = 0x228; // float32 } // Parent: None // Field count: 7 @@ -5873,13 +5765,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderLightBeam { - pub const m_vColorBlend: usize = 0x210; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0x888; // ParticleColorBlendType_t - pub const m_flBrightnessLumensPerMeter: usize = 0x890; // CParticleCollectionFloatInput - pub const m_bCastShadows: usize = 0x9F0; // bool - pub const m_flSkirt: usize = 0x9F8; // CParticleCollectionFloatInput - pub const m_flRange: usize = 0xB58; // CParticleCollectionFloatInput - pub const m_flThickness: usize = 0xCB8; // CParticleCollectionFloatInput + pub const m_vColorBlend: usize = 0x220; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x8D8; // ParticleColorBlendType_t + pub const m_flBrightnessLumensPerMeter: usize = 0x8E0; // CParticleCollectionFloatInput + pub const m_bCastShadows: usize = 0xA50; // bool + pub const m_flSkirt: usize = 0xA58; // CParticleCollectionFloatInput + pub const m_flRange: usize = 0xBC8; // CParticleCollectionFloatInput + pub const m_flThickness: usize = 0xD38; // CParticleCollectionFloatInput } // Parent: None // Field count: 6 @@ -5887,12 +5779,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_EnableChildrenFromParentParticleCount { - pub const m_nChildGroupID: usize = 0x1C8; // int32 - pub const m_nFirstChild: usize = 0x1CC; // int32 - pub const m_nNumChildrenToEnable: usize = 0x1D0; // CParticleCollectionFloatInput - pub const m_bDisableChildren: usize = 0x330; // bool - pub const m_bPlayEndcapOnStop: usize = 0x331; // bool - pub const m_bDestroyImmediately: usize = 0x332; // bool + pub const m_nChildGroupID: usize = 0x1D8; // int32 + pub const m_nFirstChild: usize = 0x1DC; // int32 + pub const m_nNumChildrenToEnable: usize = 0x1E0; // CParticleCollectionFloatInput + pub const m_bDisableChildren: usize = 0x350; // bool + pub const m_bPlayEndcapOnStop: usize = 0x351; // bool + pub const m_bDestroyImmediately: usize = 0x352; // bool } // Parent: None // Field count: 15 @@ -5900,21 +5792,21 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_DistanceToCPInit { - pub const m_nFieldOutput: usize = 0x1C8; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1D0; // CPerParticleFloatInput - pub const m_flInputMax: usize = 0x330; // CPerParticleFloatInput - pub const m_flOutputMin: usize = 0x490; // CPerParticleFloatInput - pub const m_flOutputMax: usize = 0x5F0; // CPerParticleFloatInput - pub const m_nStartCP: usize = 0x750; // int32 - pub const m_bLOS: usize = 0x754; // bool - pub const m_CollisionGroupName: usize = 0x755; // char[128] - pub const m_nTraceSet: usize = 0x7D8; // ParticleTraceSet_t - pub const m_flMaxTraceLength: usize = 0x7E0; // CPerParticleFloatInput - pub const m_flLOSScale: usize = 0x940; // float32 - pub const m_nSetMethod: usize = 0x944; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x948; // bool - pub const m_vecDistanceScale: usize = 0x94C; // Vector - pub const m_flRemapBias: usize = 0x958; // float32 + pub const m_nFieldOutput: usize = 0x1D8; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1E0; // CPerParticleFloatInput + pub const m_flInputMax: usize = 0x350; // CPerParticleFloatInput + pub const m_flOutputMin: usize = 0x4C0; // CPerParticleFloatInput + pub const m_flOutputMax: usize = 0x630; // CPerParticleFloatInput + pub const m_nStartCP: usize = 0x7A0; // int32 + pub const m_bLOS: usize = 0x7A4; // bool + pub const m_CollisionGroupName: usize = 0x7A5; // char[128] + pub const m_nTraceSet: usize = 0x828; // ParticleTraceSet_t + pub const m_flMaxTraceLength: usize = 0x830; // CPerParticleFloatInput + pub const m_flLOSScale: usize = 0x9A0; // float32 + pub const m_nSetMethod: usize = 0x9A4; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x9A8; // bool + pub const m_vecDistanceScale: usize = 0x9AC; // Vector + pub const m_flRemapBias: usize = 0x9B8; // float32 } // Parent: None // Field count: 7 @@ -5925,10 +5817,10 @@ pub mod cs2_dumper { pub const m_nReplicationMode: usize = 0x0; // ParticleReplicationMode_t pub const m_bScaleChildParticleRadii: usize = 0x4; // bool pub const m_flMinRandomRadiusScale: usize = 0x8; // CParticleCollectionFloatInput - pub const m_flMaxRandomRadiusScale: usize = 0x168; // CParticleCollectionFloatInput - pub const m_vMinRandomDisplacement: usize = 0x2C8; // CParticleCollectionVecInput - pub const m_vMaxRandomDisplacement: usize = 0x940; // CParticleCollectionVecInput - pub const m_flModellingScale: usize = 0xFB8; // CParticleCollectionFloatInput + pub const m_flMaxRandomRadiusScale: usize = 0x178; // CParticleCollectionFloatInput + pub const m_vMinRandomDisplacement: usize = 0x2E8; // CParticleCollectionVecInput + pub const m_vMaxRandomDisplacement: usize = 0x9A0; // CParticleCollectionVecInput + pub const m_flModellingScale: usize = 0x1058; // CParticleCollectionFloatInput } // Parent: None // Field count: 0 @@ -5943,13 +5835,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ForceBasedOnDistanceToPlane { - pub const m_flMinDist: usize = 0x1D0; // float32 - pub const m_vecForceAtMinDist: usize = 0x1D4; // Vector - pub const m_flMaxDist: usize = 0x1E0; // float32 - pub const m_vecForceAtMaxDist: usize = 0x1E4; // Vector - pub const m_vecPlaneNormal: usize = 0x1F0; // Vector - pub const m_nControlPointNumber: usize = 0x1FC; // int32 - pub const m_flExponent: usize = 0x200; // float32 + pub const m_flMinDist: usize = 0x1E0; // float32 + pub const m_vecForceAtMinDist: usize = 0x1E4; // Vector + pub const m_flMaxDist: usize = 0x1F0; // float32 + pub const m_vecForceAtMaxDist: usize = 0x1F4; // Vector + pub const m_vecPlaneNormal: usize = 0x200; // Vector + pub const m_nControlPointNumber: usize = 0x20C; // int32 + pub const m_flExponent: usize = 0x210; // float32 } // Parent: None // Field count: 8 @@ -5957,14 +5849,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapDensityToVector { - pub const m_flRadiusScale: usize = 0x1C0; // float32 - pub const m_nFieldOutput: usize = 0x1C4; // ParticleAttributeIndex_t - pub const m_flDensityMin: usize = 0x1C8; // float32 - pub const m_flDensityMax: usize = 0x1CC; // float32 - pub const m_vecOutputMin: usize = 0x1D0; // Vector - pub const m_vecOutputMax: usize = 0x1DC; // Vector - pub const m_bUseParentDensity: usize = 0x1E8; // bool - pub const m_nVoxelGridResolution: usize = 0x1EC; // int32 + pub const m_flRadiusScale: usize = 0x1D0; // float32 + pub const m_nFieldOutput: usize = 0x1D4; // ParticleAttributeIndex_t + pub const m_flDensityMin: usize = 0x1D8; // float32 + pub const m_flDensityMax: usize = 0x1DC; // float32 + pub const m_vecOutputMin: usize = 0x1E0; // Vector + pub const m_vecOutputMax: usize = 0x1EC; // Vector + pub const m_bUseParentDensity: usize = 0x1F8; // bool + pub const m_nVoxelGridResolution: usize = 0x1FC; // int32 } // Parent: None // Field count: 3 @@ -5982,10 +5874,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_SetRigidAttachment { - pub const m_nControlPointNumber: usize = 0x1C8; // int32 - pub const m_nFieldInput: usize = 0x1CC; // ParticleAttributeIndex_t - pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t - pub const m_bLocalSpace: usize = 0x1D4; // bool + pub const m_nControlPointNumber: usize = 0x1D8; // int32 + pub const m_nFieldInput: usize = 0x1DC; // ParticleAttributeIndex_t + pub const m_nFieldOutput: usize = 0x1E0; // ParticleAttributeIndex_t + pub const m_bLocalSpace: usize = 0x1E4; // bool } // Parent: None // Field count: 3 @@ -6010,13 +5902,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapSpeed { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C4; // float32 - pub const m_flInputMax: usize = 0x1C8; // float32 - pub const m_flOutputMin: usize = 0x1CC; // float32 - pub const m_flOutputMax: usize = 0x1D0; // float32 - pub const m_nSetMethod: usize = 0x1D4; // ParticleSetMethod_t - pub const m_bIgnoreDelta: usize = 0x1D8; // bool + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1D4; // float32 + pub const m_flInputMax: usize = 0x1D8; // float32 + pub const m_flOutputMin: usize = 0x1DC; // float32 + pub const m_flOutputMax: usize = 0x1E0; // float32 + pub const m_nSetMethod: usize = 0x1E4; // ParticleSetMethod_t + pub const m_bIgnoreDelta: usize = 0x1E8; // bool } // Parent: None // Field count: 55 @@ -6024,61 +5916,61 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderModels { - pub const m_bOnlyRenderInEffectsBloomPass: usize = 0x210; // bool - pub const m_bOnlyRenderInEffectsWaterPass: usize = 0x211; // bool - pub const m_bUseMixedResolutionRendering: usize = 0x212; // bool - pub const m_bOnlyRenderInEffecsGameOverlay: usize = 0x213; // bool - pub const m_ModelList: usize = 0x218; // CUtlVector - pub const m_nBodyGroupField: usize = 0x230; // ParticleAttributeIndex_t - pub const m_nSubModelField: usize = 0x234; // ParticleAttributeIndex_t - pub const m_bIgnoreNormal: usize = 0x238; // bool - pub const m_bOrientZ: usize = 0x239; // bool - pub const m_bCenterOffset: usize = 0x23A; // bool - pub const m_vecLocalOffset: usize = 0x240; // CPerParticleVecInput - pub const m_vecLocalRotation: usize = 0x8B8; // CPerParticleVecInput - pub const m_bIgnoreRadius: usize = 0xF30; // bool - pub const m_nModelScaleCP: usize = 0xF34; // int32 - pub const m_vecComponentScale: usize = 0xF38; // CPerParticleVecInput - pub const m_bLocalScale: usize = 0x15B0; // bool - pub const m_nSizeCullBloat: usize = 0x15B4; // int32 - pub const m_bAnimated: usize = 0x15B8; // bool - pub const m_flAnimationRate: usize = 0x15C0; // CPerParticleFloatInput - pub const m_bScaleAnimationRate: usize = 0x1720; // bool - pub const m_bForceLoopingAnimation: usize = 0x1721; // bool - pub const m_bResetAnimOnStop: usize = 0x1722; // bool - pub const m_bManualAnimFrame: usize = 0x1723; // bool - pub const m_nAnimationScaleField: usize = 0x1724; // ParticleAttributeIndex_t - pub const m_nAnimationField: usize = 0x1728; // ParticleAttributeIndex_t - pub const m_nManualFrameField: usize = 0x172C; // ParticleAttributeIndex_t - pub const m_ActivityName: usize = 0x1730; // char[256] - pub const m_SequenceName: usize = 0x1830; // char[256] - pub const m_bEnableClothSimulation: usize = 0x1930; // bool - pub const m_ClothEffectName: usize = 0x1931; // char[64] - pub const m_hOverrideMaterial: usize = 0x1978; // CStrongHandle - pub const m_bOverrideTranslucentMaterials: usize = 0x1980; // bool - pub const m_nSkin: usize = 0x1988; // CPerParticleFloatInput - pub const m_MaterialVars: usize = 0x1AE8; // CUtlVector - pub const m_flRenderFilter: usize = 0x1B00; // CPerParticleFloatInput - pub const m_flManualModelSelection: usize = 0x1C60; // CPerParticleFloatInput - pub const m_modelInput: usize = 0x1DC0; // CParticleModelInput - pub const m_nLOD: usize = 0x1E20; // int32 - pub const m_EconSlotName: usize = 0x1E24; // char[256] - pub const m_bOriginalModel: usize = 0x1F24; // bool - pub const m_bSuppressTint: usize = 0x1F25; // bool - pub const m_nSubModelFieldType: usize = 0x1F28; // RenderModelSubModelFieldType_t - pub const m_bDisableShadows: usize = 0x1F2C; // bool - pub const m_bDisableDepthPrepass: usize = 0x1F2D; // bool - pub const m_bAcceptsDecals: usize = 0x1F2E; // bool - pub const m_bForceDrawInterlevedWithSiblings: usize = 0x1F2F; // bool - pub const m_bDoNotDrawInParticlePass: usize = 0x1F30; // bool - pub const m_bAllowApproximateTransforms: usize = 0x1F31; // bool - pub const m_szRenderAttribute: usize = 0x1F32; // char[260] - pub const m_flRadiusScale: usize = 0x2038; // CParticleCollectionFloatInput - pub const m_flAlphaScale: usize = 0x2198; // CParticleCollectionFloatInput - pub const m_flRollScale: usize = 0x22F8; // CParticleCollectionFloatInput - pub const m_nAlpha2Field: usize = 0x2458; // ParticleAttributeIndex_t - pub const m_vecColorScale: usize = 0x2460; // CParticleCollectionVecInput - pub const m_nColorBlendType: usize = 0x2AD8; // ParticleColorBlendType_t + pub const m_bOnlyRenderInEffectsBloomPass: usize = 0x220; // bool + pub const m_bOnlyRenderInEffectsWaterPass: usize = 0x221; // bool + pub const m_bUseMixedResolutionRendering: usize = 0x222; // bool + pub const m_bOnlyRenderInEffecsGameOverlay: usize = 0x223; // bool + pub const m_ModelList: usize = 0x228; // CUtlVector + pub const m_nBodyGroupField: usize = 0x240; // ParticleAttributeIndex_t + pub const m_nSubModelField: usize = 0x244; // ParticleAttributeIndex_t + pub const m_bIgnoreNormal: usize = 0x248; // bool + pub const m_bOrientZ: usize = 0x249; // bool + pub const m_bCenterOffset: usize = 0x24A; // bool + pub const m_vecLocalOffset: usize = 0x250; // CPerParticleVecInput + pub const m_vecLocalRotation: usize = 0x908; // CPerParticleVecInput + pub const m_bIgnoreRadius: usize = 0xFC0; // bool + pub const m_nModelScaleCP: usize = 0xFC4; // int32 + pub const m_vecComponentScale: usize = 0xFC8; // CPerParticleVecInput + pub const m_bLocalScale: usize = 0x1680; // bool + pub const m_nSizeCullBloat: usize = 0x1684; // int32 + pub const m_bAnimated: usize = 0x1688; // bool + pub const m_flAnimationRate: usize = 0x1690; // CPerParticleFloatInput + pub const m_bScaleAnimationRate: usize = 0x1800; // bool + pub const m_bForceLoopingAnimation: usize = 0x1801; // bool + pub const m_bResetAnimOnStop: usize = 0x1802; // bool + pub const m_bManualAnimFrame: usize = 0x1803; // bool + pub const m_nAnimationScaleField: usize = 0x1804; // ParticleAttributeIndex_t + pub const m_nAnimationField: usize = 0x1808; // ParticleAttributeIndex_t + pub const m_nManualFrameField: usize = 0x180C; // ParticleAttributeIndex_t + pub const m_ActivityName: usize = 0x1810; // char[256] + pub const m_SequenceName: usize = 0x1910; // char[256] + pub const m_bEnableClothSimulation: usize = 0x1A10; // bool + pub const m_ClothEffectName: usize = 0x1A11; // char[64] + pub const m_hOverrideMaterial: usize = 0x1A58; // CStrongHandle + pub const m_bOverrideTranslucentMaterials: usize = 0x1A60; // bool + pub const m_nSkin: usize = 0x1A68; // CPerParticleFloatInput + pub const m_MaterialVars: usize = 0x1BD8; // CUtlVector + pub const m_flRenderFilter: usize = 0x1BF0; // CPerParticleFloatInput + pub const m_flManualModelSelection: usize = 0x1D60; // CPerParticleFloatInput + pub const m_modelInput: usize = 0x1ED0; // CParticleModelInput + pub const m_nLOD: usize = 0x1F30; // int32 + pub const m_EconSlotName: usize = 0x1F34; // char[256] + pub const m_bOriginalModel: usize = 0x2034; // bool + pub const m_bSuppressTint: usize = 0x2035; // bool + pub const m_nSubModelFieldType: usize = 0x2038; // RenderModelSubModelFieldType_t + pub const m_bDisableShadows: usize = 0x203C; // bool + pub const m_bDisableDepthPrepass: usize = 0x203D; // bool + pub const m_bAcceptsDecals: usize = 0x203E; // bool + pub const m_bForceDrawInterlevedWithSiblings: usize = 0x203F; // bool + pub const m_bDoNotDrawInParticlePass: usize = 0x2040; // bool + pub const m_bAllowApproximateTransforms: usize = 0x2041; // bool + pub const m_szRenderAttribute: usize = 0x2042; // char[260] + pub const m_flRadiusScale: usize = 0x2148; // CParticleCollectionFloatInput + pub const m_flAlphaScale: usize = 0x22B8; // CParticleCollectionFloatInput + pub const m_flRollScale: usize = 0x2428; // CParticleCollectionFloatInput + pub const m_nAlpha2Field: usize = 0x2598; // ParticleAttributeIndex_t + pub const m_vecColorScale: usize = 0x25A0; // CParticleCollectionVecInput + pub const m_nColorBlendType: usize = 0x2C58; // ParticleColorBlendType_t } // Parent: None // Field count: 3 @@ -6086,9 +5978,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderClientPhysicsImpulse { - pub const m_flRadius: usize = 0x210; // CPerParticleFloatInput - pub const m_flMagnitude: usize = 0x370; // CPerParticleFloatInput - pub const m_nSimIdFilter: usize = 0x4D0; // int32 + pub const m_flRadius: usize = 0x220; // CPerParticleFloatInput + pub const m_flMagnitude: usize = 0x390; // CPerParticleFloatInput + pub const m_nSimIdFilter: usize = 0x500; // int32 } // Parent: None // Field count: 1 @@ -6096,7 +5988,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod CParticleFunctionEmitter { - pub const m_nEmitterIndex: usize = 0x1C0; // int32 + pub const m_nEmitterIndex: usize = 0x1D0; // int32 } // Parent: None // Field count: 0 @@ -6111,8 +6003,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointOrientationToCPVelocity { - pub const m_nCPInput: usize = 0x1C8; // int32 - pub const m_nCPOutput: usize = 0x1CC; // int32 + pub const m_nCPInput: usize = 0x1D8; // int32 + pub const m_nCPOutput: usize = 0x1DC; // int32 } // Parent: None // Field count: 5 @@ -6120,11 +6012,11 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RopeSpringConstraint { - pub const m_flRestLength: usize = 0x1C0; // CParticleCollectionFloatInput - pub const m_flMinDistance: usize = 0x320; // CParticleCollectionFloatInput - pub const m_flMaxDistance: usize = 0x480; // CParticleCollectionFloatInput - pub const m_flAdjustmentScale: usize = 0x5E0; // float32 - pub const m_flInitialRestingLength: usize = 0x5E8; // CParticleCollectionFloatInput + pub const m_flRestLength: usize = 0x1D0; // CParticleCollectionFloatInput + pub const m_flMinDistance: usize = 0x340; // CParticleCollectionFloatInput + pub const m_flMaxDistance: usize = 0x4B0; // CParticleCollectionFloatInput + pub const m_flAdjustmentScale: usize = 0x620; // float32 + pub const m_flInitialRestingLength: usize = 0x628; // CParticleCollectionFloatInput } // Parent: None // Field count: 6 @@ -6132,12 +6024,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_PositionWarpScalar { - pub const m_vecWarpMin: usize = 0x1C8; // Vector - pub const m_vecWarpMax: usize = 0x1D4; // Vector - pub const m_InputValue: usize = 0x1E0; // CPerParticleFloatInput - pub const m_flPrevPosScale: usize = 0x340; // float32 - pub const m_nScaleControlPointNumber: usize = 0x344; // int32 - pub const m_nControlPointNumber: usize = 0x348; // int32 + pub const m_vecWarpMin: usize = 0x1D8; // Vector + pub const m_vecWarpMax: usize = 0x1E4; // Vector + pub const m_InputValue: usize = 0x1F0; // CPerParticleFloatInput + pub const m_flPrevPosScale: usize = 0x360; // float32 + pub const m_nScaleControlPointNumber: usize = 0x364; // int32 + pub const m_nControlPointNumber: usize = 0x368; // int32 } // Parent: None // Field count: 1 @@ -6145,7 +6037,7 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ForceControlPointStub { - pub const m_ControlPoint: usize = 0x1C8; // int32 + pub const m_ControlPoint: usize = 0x1D8; // int32 } // Parent: None // Field count: 7 @@ -6153,13 +6045,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_VectorNoise { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_vecOutputMin: usize = 0x1C4; // Vector - pub const m_vecOutputMax: usize = 0x1D0; // Vector - pub const m_fl4NoiseScale: usize = 0x1DC; // float32 - pub const m_bAdditive: usize = 0x1E0; // bool - pub const m_bOffset: usize = 0x1E1; // bool - pub const m_flNoiseAnimationTimeScale: usize = 0x1E4; // float32 + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_vecOutputMin: usize = 0x1D4; // Vector + pub const m_vecOutputMax: usize = 0x1E0; // Vector + pub const m_fl4NoiseScale: usize = 0x1EC; // float32 + pub const m_bAdditive: usize = 0x1F0; // bool + pub const m_bOffset: usize = 0x1F1; // bool + pub const m_flNoiseAnimationTimeScale: usize = 0x1F4; // float32 } // Parent: None // Field count: 7 @@ -6167,13 +6059,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapParticleCountToScalar { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_nInputMin: usize = 0x1C8; // CParticleCollectionFloatInput - pub const m_nInputMax: usize = 0x328; // CParticleCollectionFloatInput - pub const m_flOutputMin: usize = 0x488; // CParticleCollectionFloatInput - pub const m_flOutputMax: usize = 0x5E8; // CParticleCollectionFloatInput - pub const m_bActiveRange: usize = 0x748; // bool - pub const m_nSetMethod: usize = 0x74C; // ParticleSetMethod_t + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_nInputMin: usize = 0x1D8; // CParticleCollectionFloatInput + pub const m_nInputMax: usize = 0x348; // CParticleCollectionFloatInput + pub const m_flOutputMin: usize = 0x4B8; // CParticleCollectionFloatInput + pub const m_flOutputMax: usize = 0x628; // CParticleCollectionFloatInput + pub const m_bActiveRange: usize = 0x798; // bool + pub const m_nSetMethod: usize = 0x79C; // ParticleSetMethod_t } // Parent: None // Field count: 2 @@ -6181,8 +6073,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_QuantizeFloat { - pub const m_InputValue: usize = 0x1C8; // CPerParticleFloatInput - pub const m_nOutputField: usize = 0x328; // ParticleAttributeIndex_t + pub const m_InputValue: usize = 0x1D8; // CPerParticleFloatInput + pub const m_nOutputField: usize = 0x348; // ParticleAttributeIndex_t } // Parent: None // Field count: 11 @@ -6190,17 +6082,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RemapModelVolumetoCP { - pub const m_nBBoxType: usize = 0x1C8; // BBoxVolumeType_t - pub const m_nInControlPointNumber: usize = 0x1CC; // int32 - pub const m_nOutControlPointNumber: usize = 0x1D0; // int32 - pub const m_nOutControlPointMaxNumber: usize = 0x1D4; // int32 - pub const m_nField: usize = 0x1D8; // int32 - pub const m_flInputMin: usize = 0x1DC; // float32 - pub const m_flInputMax: usize = 0x1E0; // float32 - pub const m_flOutputMin: usize = 0x1E4; // float32 - pub const m_flOutputMax: usize = 0x1E8; // float32 - pub const m_bBBoxOnly: usize = 0x1EC; // bool - pub const m_bCubeRoot: usize = 0x1ED; // bool + pub const m_nBBoxType: usize = 0x1D8; // BBoxVolumeType_t + pub const m_nInControlPointNumber: usize = 0x1DC; // int32 + pub const m_nOutControlPointNumber: usize = 0x1E0; // int32 + pub const m_nOutControlPointMaxNumber: usize = 0x1E4; // int32 + pub const m_nField: usize = 0x1E8; // int32 + pub const m_flInputMin: usize = 0x1EC; // float32 + pub const m_flInputMax: usize = 0x1F0; // float32 + pub const m_flOutputMin: usize = 0x1F4; // float32 + pub const m_flOutputMax: usize = 0x1F8; // float32 + pub const m_bBBoxOnly: usize = 0x1FC; // bool + pub const m_bCubeRoot: usize = 0x1FD; // bool } // Parent: None // Field count: 3 @@ -6208,9 +6100,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetToCP { - pub const m_nControlPointNumber: usize = 0x1C0; // int32 - pub const m_vecOffset: usize = 0x1C4; // Vector - pub const m_bOffsetLocal: usize = 0x1D0; // bool + pub const m_nControlPointNumber: usize = 0x1D0; // int32 + pub const m_vecOffset: usize = 0x1D4; // Vector + pub const m_bOffsetLocal: usize = 0x1E0; // bool } // Parent: None // Field count: 6 @@ -6231,9 +6123,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ParentVortices { - pub const m_flForceScale: usize = 0x1D0; // float32 - pub const m_vecTwistAxis: usize = 0x1D4; // Vector - pub const m_bFlipBasedOnYaw: usize = 0x1E0; // bool + pub const m_flForceScale: usize = 0x1E0; // float32 + pub const m_vecTwistAxis: usize = 0x1E4; // Vector + pub const m_bFlipBasedOnYaw: usize = 0x1F0; // bool } // Parent: None // Field count: 6 @@ -6241,12 +6133,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetControlPointToCPVelocity { - pub const m_nCPInput: usize = 0x1C8; // int32 - pub const m_nCPOutputVel: usize = 0x1CC; // int32 - pub const m_bNormalize: usize = 0x1D0; // bool - pub const m_nCPOutputMag: usize = 0x1D4; // int32 - pub const m_nCPField: usize = 0x1D8; // int32 - pub const m_vecComparisonVelocity: usize = 0x1E0; // CParticleCollectionVecInput + pub const m_nCPInput: usize = 0x1D8; // int32 + pub const m_nCPOutputVel: usize = 0x1DC; // int32 + pub const m_bNormalize: usize = 0x1E0; // bool + pub const m_nCPOutputMag: usize = 0x1E4; // int32 + pub const m_nCPField: usize = 0x1E8; // int32 + pub const m_vecComparisonVelocity: usize = 0x1F0; // CParticleCollectionVecInput } // Parent: None // Field count: 13 @@ -6254,19 +6146,19 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ClientPhysics { - pub const m_strPhysicsType: usize = 0x210; // CUtlString - pub const m_bStartAsleep: usize = 0x218; // bool - pub const m_flPlayerWakeRadius: usize = 0x220; // CParticleCollectionFloatInput - pub const m_flVehicleWakeRadius: usize = 0x380; // CParticleCollectionFloatInput - pub const m_bUseHighQualitySimulation: usize = 0x4E0; // bool - pub const m_nMaxParticleCount: usize = 0x4E4; // int32 - pub const m_bRespectExclusionVolumes: usize = 0x4E8; // bool - pub const m_bKillParticles: usize = 0x4E9; // bool - pub const m_bDeleteSim: usize = 0x4EA; // bool - pub const m_nControlPoint: usize = 0x4EC; // int32 - pub const m_nForcedSimId: usize = 0x4F0; // int32 - pub const m_nColorBlendType: usize = 0x4F4; // ParticleColorBlendType_t - pub const m_nForcedStatusEffects: usize = 0x4F8; // ParticleAttrBoxFlags_t + pub const m_strPhysicsType: usize = 0x220; // CUtlString + pub const m_bStartAsleep: usize = 0x228; // bool + pub const m_flPlayerWakeRadius: usize = 0x230; // CParticleCollectionFloatInput + pub const m_flVehicleWakeRadius: usize = 0x3A0; // CParticleCollectionFloatInput + pub const m_bUseHighQualitySimulation: usize = 0x510; // bool + pub const m_nMaxParticleCount: usize = 0x514; // int32 + pub const m_bRespectExclusionVolumes: usize = 0x518; // bool + pub const m_bKillParticles: usize = 0x519; // bool + pub const m_bDeleteSim: usize = 0x51A; // bool + pub const m_nControlPoint: usize = 0x51C; // int32 + pub const m_nForcedSimId: usize = 0x520; // int32 + pub const m_nColorBlendType: usize = 0x524; // ParticleColorBlendType_t + pub const m_nForcedStatusEffects: usize = 0x528; // ParticleAttrBoxFlags_t } // Parent: None // Field count: 0 @@ -6297,12 +6189,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_SetFloatAttributeToVectorExpression { - pub const m_nExpression: usize = 0x1C8; // VectorFloatExpressionType_t - pub const m_vInput1: usize = 0x1D0; // CPerParticleVecInput - pub const m_vInput2: usize = 0x848; // CPerParticleVecInput - pub const m_flOutputRemap: usize = 0xEC0; // CParticleRemapFloatInput - pub const m_nOutputField: usize = 0x1020; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x1024; // ParticleSetMethod_t + pub const m_nExpression: usize = 0x1D8; // VectorFloatExpressionType_t + pub const m_vInput1: usize = 0x1E0; // CPerParticleVecInput + pub const m_vInput2: usize = 0x898; // CPerParticleVecInput + pub const m_flOutputRemap: usize = 0xF50; // CParticleRemapFloatInput + pub const m_nOutputField: usize = 0x10C0; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x10C4; // ParticleSetMethod_t } // Parent: None // Field count: 11 @@ -6310,17 +6202,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_ExternalWindForce { - pub const m_vecSamplePosition: usize = 0x1D0; // CPerParticleVecInput - pub const m_vecScale: usize = 0x848; // CPerParticleVecInput - pub const m_bSampleWind: usize = 0xEC0; // bool - pub const m_bSampleWater: usize = 0xEC1; // bool - pub const m_bDampenNearWaterPlane: usize = 0xEC2; // bool - pub const m_bSampleGravity: usize = 0xEC3; // bool - pub const m_vecGravityForce: usize = 0xEC8; // CPerParticleVecInput - pub const m_bUseBasicMovementGravity: usize = 0x1540; // bool - pub const m_flLocalGravityScale: usize = 0x1548; // CPerParticleFloatInput - pub const m_flLocalBuoyancyScale: usize = 0x16A8; // CPerParticleFloatInput - pub const m_vecBuoyancyForce: usize = 0x1808; // CPerParticleVecInput + pub const m_vecSamplePosition: usize = 0x1E0; // CPerParticleVecInput + pub const m_vecScale: usize = 0x898; // CPerParticleVecInput + pub const m_bSampleWind: usize = 0xF50; // bool + pub const m_bSampleWater: usize = 0xF51; // bool + pub const m_bDampenNearWaterPlane: usize = 0xF52; // bool + pub const m_bSampleGravity: usize = 0xF53; // bool + pub const m_vecGravityForce: usize = 0xF58; // CPerParticleVecInput + pub const m_bUseBasicMovementGravity: usize = 0x1610; // bool + pub const m_flLocalGravityScale: usize = 0x1618; // CPerParticleFloatInput + pub const m_flLocalBuoyancyScale: usize = 0x1788; // CPerParticleFloatInput + pub const m_vecBuoyancyForce: usize = 0x18F8; // CPerParticleVecInput } // Parent: None // Field count: 5 @@ -6328,47 +6220,48 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_ModelCull { - pub const m_nControlPointNumber: usize = 0x1C8; // int32 - pub const m_bBoundBox: usize = 0x1CC; // bool - pub const m_bCullOutside: usize = 0x1CD; // bool - pub const m_bUseBones: usize = 0x1CE; // bool - pub const m_HitboxSetName: usize = 0x1CF; // char[128] + pub const m_nControlPointNumber: usize = 0x1D8; // int32 + pub const m_bBoundBox: usize = 0x1DC; // bool + pub const m_bCullOutside: usize = 0x1DD; // bool + pub const m_bUseBones: usize = 0x1DE; // bool + pub const m_HitboxSetName: usize = 0x1DF; // char[128] } // Parent: None - // Field count: 29 + // Field count: 30 // // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderSprites { - pub const m_nSequenceOverride: usize = 0x2C18; // CParticleCollectionRendererFloatInput - pub const m_bSequenceNumbersAreRawSequenceIndices: usize = 0x2D78; // bool - pub const m_nOrientationType: usize = 0x2D7C; // ParticleOrientationChoiceList_t - pub const m_nOrientationControlPoint: usize = 0x2D80; // int32 - pub const m_bUseYawWithNormalAligned: usize = 0x2D84; // bool - pub const m_flMinSize: usize = 0x2D88; // CParticleCollectionRendererFloatInput - pub const m_flMaxSize: usize = 0x2EE8; // CParticleCollectionRendererFloatInput - pub const m_flAlphaAdjustWithSizeAdjust: usize = 0x3048; // CParticleCollectionRendererFloatInput - pub const m_flStartFadeSize: usize = 0x31A8; // CParticleCollectionRendererFloatInput - pub const m_flEndFadeSize: usize = 0x3308; // CParticleCollectionRendererFloatInput - pub const m_flStartFadeDot: usize = 0x3468; // float32 - pub const m_flEndFadeDot: usize = 0x346C; // float32 - pub const m_bDistanceAlpha: usize = 0x3470; // bool - pub const m_bSoftEdges: usize = 0x3471; // bool - pub const m_flEdgeSoftnessStart: usize = 0x3474; // float32 - pub const m_flEdgeSoftnessEnd: usize = 0x3478; // float32 - pub const m_bOutline: usize = 0x347C; // bool - pub const m_OutlineColor: usize = 0x347D; // Color - pub const m_nOutlineAlpha: usize = 0x3484; // int32 - pub const m_flOutlineStart0: usize = 0x3488; // float32 - pub const m_flOutlineStart1: usize = 0x348C; // float32 - pub const m_flOutlineEnd0: usize = 0x3490; // float32 - pub const m_flOutlineEnd1: usize = 0x3494; // float32 - pub const m_nLightingMode: usize = 0x3498; // ParticleLightingQuality_t - pub const m_flLightingTessellation: usize = 0x34A0; // CParticleCollectionRendererFloatInput - pub const m_flLightingDirectionality: usize = 0x3600; // CParticleCollectionRendererFloatInput - pub const m_bParticleShadows: usize = 0x3760; // bool - pub const m_flShadowDensity: usize = 0x3764; // float32 - pub const m_replicationParameters: usize = 0x3768; // CReplicationParameters + pub const m_nSequenceOverride: usize = 0x2DE8; // CParticleCollectionRendererFloatInput + pub const m_bSequenceNumbersAreRawSequenceIndices: usize = 0x2F58; // bool + pub const m_nOrientationType: usize = 0x2F5C; // ParticleOrientationChoiceList_t + pub const m_nOrientationControlPoint: usize = 0x2F60; // int32 + pub const m_bUseYawWithNormalAligned: usize = 0x2F64; // bool + pub const m_flMinSize: usize = 0x2F68; // CParticleCollectionRendererFloatInput + pub const m_flMaxSize: usize = 0x30D8; // CParticleCollectionRendererFloatInput + pub const m_flAlphaAdjustWithSizeAdjust: usize = 0x3248; // CParticleCollectionRendererFloatInput + pub const m_flStartFadeSize: usize = 0x33B8; // CParticleCollectionRendererFloatInput + pub const m_flEndFadeSize: usize = 0x3528; // CParticleCollectionRendererFloatInput + pub const m_flStartFadeDot: usize = 0x3698; // float32 + pub const m_flEndFadeDot: usize = 0x369C; // float32 + pub const m_bDistanceAlpha: usize = 0x36A0; // bool + pub const m_bSoftEdges: usize = 0x36A1; // bool + pub const m_flEdgeSoftnessStart: usize = 0x36A4; // float32 + pub const m_flEdgeSoftnessEnd: usize = 0x36A8; // float32 + pub const m_bOutline: usize = 0x36AC; // bool + pub const m_OutlineColor: usize = 0x36AD; // Color + pub const m_nOutlineAlpha: usize = 0x36B4; // int32 + pub const m_flOutlineStart0: usize = 0x36B8; // float32 + pub const m_flOutlineStart1: usize = 0x36BC; // float32 + pub const m_flOutlineEnd0: usize = 0x36C0; // float32 + pub const m_flOutlineEnd1: usize = 0x36C4; // float32 + pub const m_nLightingMode: usize = 0x36C8; // ParticleLightingQuality_t + pub const m_vecLightingOverride: usize = 0x36D0; // CParticleCollectionRendererVecInput + pub const m_flLightingTessellation: usize = 0x3D88; // CParticleCollectionRendererFloatInput + pub const m_flLightingDirectionality: usize = 0x3EF8; // CParticleCollectionRendererFloatInput + pub const m_bParticleShadows: usize = 0x4068; // bool + pub const m_flShadowDensity: usize = 0x406C; // float32 + pub const m_replicationParameters: usize = 0x4070; // CReplicationParameters } // Parent: None // Field count: 12 @@ -6376,18 +6269,18 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_PercentageBetweenTransformLerpCPs { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flInputMin: usize = 0x1C4; // float32 - pub const m_flInputMax: usize = 0x1C8; // float32 - pub const m_TransformStart: usize = 0x1D0; // CParticleTransformInput - pub const m_TransformEnd: usize = 0x238; // CParticleTransformInput - pub const m_nOutputStartCP: usize = 0x2A0; // int32 - pub const m_nOutputStartField: usize = 0x2A4; // int32 - pub const m_nOutputEndCP: usize = 0x2A8; // int32 - pub const m_nOutputEndField: usize = 0x2AC; // int32 - pub const m_nSetMethod: usize = 0x2B0; // ParticleSetMethod_t - pub const m_bActiveRange: usize = 0x2B4; // bool - pub const m_bRadialCheck: usize = 0x2B5; // bool + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_flInputMin: usize = 0x1D4; // float32 + pub const m_flInputMax: usize = 0x1D8; // float32 + pub const m_TransformStart: usize = 0x1E0; // CParticleTransformInput + pub const m_TransformEnd: usize = 0x248; // CParticleTransformInput + pub const m_nOutputStartCP: usize = 0x2B0; // int32 + pub const m_nOutputStartField: usize = 0x2B4; // int32 + pub const m_nOutputEndCP: usize = 0x2B8; // int32 + pub const m_nOutputEndField: usize = 0x2BC; // int32 + pub const m_nSetMethod: usize = 0x2C0; // ParticleSetMethod_t + pub const m_bActiveRange: usize = 0x2C4; // bool + pub const m_bRadialCheck: usize = 0x2C5; // bool } // Parent: None // Field count: 8 @@ -6395,14 +6288,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetPerChildControlPoint { - pub const m_nChildGroupID: usize = 0x1C0; // int32 - pub const m_nFirstControlPoint: usize = 0x1C4; // int32 - pub const m_nNumControlPoints: usize = 0x1C8; // int32 - pub const m_nParticleIncrement: usize = 0x1D0; // CParticleCollectionFloatInput - pub const m_nFirstSourcePoint: usize = 0x330; // CParticleCollectionFloatInput - pub const m_bSetOrientation: usize = 0x490; // bool - pub const m_nOrientationField: usize = 0x494; // ParticleAttributeIndex_t - pub const m_bNumBasedOnParticleCount: usize = 0x498; // bool + pub const m_nChildGroupID: usize = 0x1D0; // int32 + pub const m_nFirstControlPoint: usize = 0x1D4; // int32 + pub const m_nNumControlPoints: usize = 0x1D8; // int32 + pub const m_nParticleIncrement: usize = 0x1E0; // CParticleCollectionFloatInput + pub const m_nFirstSourcePoint: usize = 0x350; // CParticleCollectionFloatInput + pub const m_bSetOrientation: usize = 0x4C0; // bool + pub const m_nOrientationField: usize = 0x4C4; // ParticleAttributeIndex_t + pub const m_bNumBasedOnParticleCount: usize = 0x4C8; // bool } // Parent: None // Field count: 10 @@ -6410,16 +6303,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderTreeShake { - pub const m_flPeakStrength: usize = 0x210; // float32 - pub const m_nPeakStrengthFieldOverride: usize = 0x214; // ParticleAttributeIndex_t - pub const m_flRadius: usize = 0x218; // float32 - pub const m_nRadiusFieldOverride: usize = 0x21C; // ParticleAttributeIndex_t - pub const m_flShakeDuration: usize = 0x220; // float32 - pub const m_flTransitionTime: usize = 0x224; // float32 - pub const m_flTwistAmount: usize = 0x228; // float32 - pub const m_flRadialAmount: usize = 0x22C; // float32 - pub const m_flControlPointOrientationAmount: usize = 0x230; // float32 - pub const m_nControlPointForLinearDirection: usize = 0x234; // int32 + pub const m_flPeakStrength: usize = 0x220; // float32 + pub const m_nPeakStrengthFieldOverride: usize = 0x224; // ParticleAttributeIndex_t + pub const m_flRadius: usize = 0x228; // float32 + pub const m_nRadiusFieldOverride: usize = 0x22C; // ParticleAttributeIndex_t + pub const m_flShakeDuration: usize = 0x230; // float32 + pub const m_flTransitionTime: usize = 0x234; // float32 + pub const m_flTwistAmount: usize = 0x238; // float32 + pub const m_flRadialAmount: usize = 0x23C; // float32 + pub const m_flControlPointOrientationAmount: usize = 0x240; // float32 + pub const m_nControlPointForLinearDirection: usize = 0x244; // int32 } // Parent: None // Field count: 0 @@ -6434,12 +6327,12 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_SetAttributeToScalarExpression { - pub const m_nExpression: usize = 0x1C0; // ScalarExpressionType_t - pub const m_flInput1: usize = 0x1C8; // CPerParticleFloatInput - pub const m_flInput2: usize = 0x328; // CPerParticleFloatInput - pub const m_flOutputRemap: usize = 0x488; // CParticleRemapFloatInput - pub const m_nOutputField: usize = 0x5E8; // ParticleAttributeIndex_t - pub const m_nSetMethod: usize = 0x5EC; // ParticleSetMethod_t + pub const m_nExpression: usize = 0x1D0; // ScalarExpressionType_t + pub const m_flInput1: usize = 0x1D8; // CPerParticleFloatInput + pub const m_flInput2: usize = 0x348; // CPerParticleFloatInput + pub const m_flOutputRemap: usize = 0x4B8; // CParticleRemapFloatInput + pub const m_nOutputField: usize = 0x628; // ParticleAttributeIndex_t + pub const m_nSetMethod: usize = 0x62C; // ParticleSetMethod_t } // Parent: None // Field count: 10 @@ -6447,16 +6340,16 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_CycleScalar { - pub const m_nDestField: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flStartValue: usize = 0x1C4; // float32 - pub const m_flEndValue: usize = 0x1C8; // float32 - pub const m_flCycleTime: usize = 0x1CC; // float32 - pub const m_bDoNotRepeatCycle: usize = 0x1D0; // bool - pub const m_bSynchronizeParticles: usize = 0x1D1; // bool - pub const m_nCPScale: usize = 0x1D4; // int32 - pub const m_nCPFieldMin: usize = 0x1D8; // int32 - pub const m_nCPFieldMax: usize = 0x1DC; // int32 - pub const m_nSetMethod: usize = 0x1E0; // ParticleSetMethod_t + pub const m_nDestField: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_flStartValue: usize = 0x1D4; // float32 + pub const m_flEndValue: usize = 0x1D8; // float32 + pub const m_flCycleTime: usize = 0x1DC; // float32 + pub const m_bDoNotRepeatCycle: usize = 0x1E0; // bool + pub const m_bSynchronizeParticles: usize = 0x1E1; // bool + pub const m_nCPScale: usize = 0x1E4; // int32 + pub const m_nCPFieldMin: usize = 0x1E8; // int32 + pub const m_nCPFieldMax: usize = 0x1EC; // int32 + pub const m_nSetMethod: usize = 0x1F0; // ParticleSetMethod_t } // Parent: None // Field count: 8 @@ -6464,14 +6357,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RenderMaterialProxy { - pub const m_nMaterialControlPoint: usize = 0x210; // int32 - pub const m_nProxyType: usize = 0x214; // MaterialProxyType_t - pub const m_MaterialVars: usize = 0x218; // CUtlVector - pub const m_hOverrideMaterial: usize = 0x230; // CStrongHandle - pub const m_flMaterialOverrideEnabled: usize = 0x238; // CParticleCollectionFloatInput - pub const m_vecColorScale: usize = 0x398; // CParticleCollectionVecInput - pub const m_flAlpha: usize = 0xA10; // CPerParticleFloatInput - pub const m_nColorBlendType: usize = 0xB70; // ParticleColorBlendType_t + pub const m_nMaterialControlPoint: usize = 0x220; // int32 + pub const m_nProxyType: usize = 0x224; // MaterialProxyType_t + pub const m_MaterialVars: usize = 0x228; // CUtlVector + pub const m_hOverrideMaterial: usize = 0x240; // CStrongHandle + pub const m_flMaterialOverrideEnabled: usize = 0x248; // CParticleCollectionFloatInput + pub const m_vecColorScale: usize = 0x3B8; // CParticleCollectionVecInput + pub const m_flAlpha: usize = 0xA70; // CPerParticleFloatInput + pub const m_nColorBlendType: usize = 0xBE0; // ParticleColorBlendType_t } // Parent: None // Field count: 2 @@ -6488,14 +6381,14 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RampScalarLinear { - pub const m_RateMin: usize = 0x1C0; // float32 - pub const m_RateMax: usize = 0x1C4; // float32 - pub const m_flStartTime_min: usize = 0x1C8; // float32 - pub const m_flStartTime_max: usize = 0x1CC; // float32 - pub const m_flEndTime_min: usize = 0x1D0; // float32 - pub const m_flEndTime_max: usize = 0x1D4; // float32 - pub const m_nField: usize = 0x200; // ParticleAttributeIndex_t - pub const m_bProportionalOp: usize = 0x204; // bool + pub const m_RateMin: usize = 0x1D0; // float32 + pub const m_RateMax: usize = 0x1D4; // float32 + pub const m_flStartTime_min: usize = 0x1D8; // float32 + pub const m_flStartTime_max: usize = 0x1DC; // float32 + pub const m_flEndTime_min: usize = 0x1E0; // float32 + pub const m_flEndTime_max: usize = 0x1E4; // float32 + pub const m_nField: usize = 0x210; // ParticleAttributeIndex_t + pub const m_bProportionalOp: usize = 0x214; // bool } // Parent: None // Field count: 7 @@ -6503,13 +6396,13 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_RotateVector { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_vecRotAxisMin: usize = 0x1C4; // Vector - pub const m_vecRotAxisMax: usize = 0x1D0; // Vector - pub const m_flRotRateMin: usize = 0x1DC; // float32 - pub const m_flRotRateMax: usize = 0x1E0; // float32 - pub const m_bNormalize: usize = 0x1E4; // bool - pub const m_flScale: usize = 0x1E8; // CPerParticleFloatInput + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_vecRotAxisMin: usize = 0x1D4; // Vector + pub const m_vecRotAxisMax: usize = 0x1E0; // Vector + pub const m_flRotRateMin: usize = 0x1EC; // float32 + pub const m_flRotRateMax: usize = 0x1F0; // float32 + pub const m_bNormalize: usize = 0x1F4; // bool + pub const m_flScale: usize = 0x1F8; // CPerParticleFloatInput } // Parent: None // Field count: 2 @@ -6517,8 +6410,8 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_InitVecCollection { - pub const m_InputValue: usize = 0x1C8; // CParticleCollectionVecInput - pub const m_nOutputField: usize = 0x840; // ParticleAttributeIndex_t + pub const m_InputValue: usize = 0x1D8; // CParticleCollectionVecInput + pub const m_nOutputField: usize = 0x890; // ParticleAttributeIndex_t } // Parent: None // Field count: 0 @@ -6533,10 +6426,10 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_INIT_SequenceFromCP { - pub const m_bKillUnused: usize = 0x1C8; // bool - pub const m_bRadiusScale: usize = 0x1C9; // bool - pub const m_nCP: usize = 0x1CC; // int32 - pub const m_vecOffset: usize = 0x1D0; // Vector + pub const m_bKillUnused: usize = 0x1D8; // bool + pub const m_bRadiusScale: usize = 0x1D9; // bool + pub const m_nCP: usize = 0x1DC; // int32 + pub const m_vecOffset: usize = 0x1E0; // Vector } // Parent: None // Field count: 11 @@ -6544,17 +6437,17 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_CPOffsetToPercentageBetweenCPs { - pub const m_flInputMin: usize = 0x1C0; // float32 - pub const m_flInputMax: usize = 0x1C4; // float32 - pub const m_flInputBias: usize = 0x1C8; // float32 - pub const m_nStartCP: usize = 0x1CC; // int32 - pub const m_nEndCP: usize = 0x1D0; // int32 - pub const m_nOffsetCP: usize = 0x1D4; // int32 - pub const m_nOuputCP: usize = 0x1D8; // int32 - pub const m_nInputCP: usize = 0x1DC; // int32 - pub const m_bRadialCheck: usize = 0x1E0; // bool - pub const m_bScaleOffset: usize = 0x1E1; // bool - pub const m_vecOffset: usize = 0x1E4; // Vector + pub const m_flInputMin: usize = 0x1D0; // float32 + pub const m_flInputMax: usize = 0x1D4; // float32 + pub const m_flInputBias: usize = 0x1D8; // float32 + pub const m_nStartCP: usize = 0x1DC; // int32 + pub const m_nEndCP: usize = 0x1E0; // int32 + pub const m_nOffsetCP: usize = 0x1E4; // int32 + pub const m_nOuputCP: usize = 0x1E8; // int32 + pub const m_nInputCP: usize = 0x1EC; // int32 + pub const m_bRadialCheck: usize = 0x1F0; // bool + pub const m_bScaleOffset: usize = 0x1F1; // bool + pub const m_vecOffset: usize = 0x1F4; // Vector } // Parent: None // Field count: 3 @@ -6562,9 +6455,9 @@ pub mod cs2_dumper { // Metadata: // MGetKV3ClassDefaults pub mod C_OP_LerpEndCapScalar { - pub const m_nFieldOutput: usize = 0x1C0; // ParticleAttributeIndex_t - pub const m_flOutput: usize = 0x1C4; // float32 - pub const m_flLerpTime: usize = 0x1C8; // float32 + pub const m_nFieldOutput: usize = 0x1D0; // ParticleAttributeIndex_t + pub const m_flOutput: usize = 0x1D4; // float32 + pub const m_flLerpTime: usize = 0x1D8; // float32 } } } diff --git a/output/pulse_system_dll.cs b/output/pulse_system_dll.cs index 06598263..35ff0f08 100644 --- a/output/pulse_system_dll.cs +++ b/output/pulse_system_dll.cs @@ -1,9 +1,9 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC namespace CS2Dumper.Schemas { // Module: pulse_system.dll - // Class count: 96 + // Class count: 97 // Enum count: 5 public static class PulseSystemDll { // Alignment: 4 @@ -47,7 +47,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName public static class CPulseCell_Step_TestDomainDestroyFakeEntity { } @@ -56,7 +55,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -69,7 +67,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Test_NoInflow { } // Parent: None @@ -99,7 +96,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -120,7 +116,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPulseEditorHeaderIcon // MPropertyFriendlyName public static class CPulseCell_WaitForObservable { @@ -157,11 +152,14 @@ namespace CS2Dumper.Schemas { public const nint m_OutputConnections = 0x128; // CUtlVector } // Parent: None + // Field count: 0 + public static class CPulseGraphInstance_TestDomain_UseReadOnlyBlackboardView { + } + // Parent: None // Field count: 4 // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_FireCursors { public const nint m_Outflows = 0x48; // CUtlVector public const nint m_bWaitForChildOutflows = 0x60; // bool @@ -220,7 +218,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_IsRequirementValid { } // Parent: None @@ -228,7 +225,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName public static class CPulseCell_Value_Gradient { public const nint m_Gradient = 0x48; // CColorGradient @@ -254,7 +250,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Test_MultiOutflow_WithParams { public const nint m_Out1 = 0x48; // SignatureOutflow_Continue public const nint m_Out2 = 0x90; // SignatureOutflow_Continue @@ -268,7 +263,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Inflow_GraphHook { public const nint m_HookName = 0x80; // PulseSymbol_t } @@ -315,7 +309,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Test_MultiInflow_NoDefault { } // Parent: None @@ -345,7 +338,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -373,7 +365,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription public static class CPulseCell_Value_TestValue50 { @@ -383,7 +374,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Test_MultiOutflow_WithParams_Yielding { public const nint m_Out1 = 0x48; // SignatureOutflow_Continue public const nint m_AsyncChild1 = 0x90; // SignatureOutflow_Continue @@ -396,7 +386,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName public static class CPulseCell_Value_Curve { public const nint m_Curve = 0x48; // CPiecewiseCurve @@ -406,7 +395,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Inflow_EventHandler { public const nint m_EventName = 0x80; // PulseSymbol_t } @@ -422,7 +410,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName public static class CPulseCell_Step_TestDomainTracepoint { } @@ -447,7 +434,7 @@ namespace CS2Dumper.Schemas { // Parent: None // Field count: 1 public static class CPulseGraphInstance_TestDomain_Derived { - public const nint m_nInstanceValueX = 0x148; // int32 + public const nint m_nInstanceValueX = 0x160; // int32 } // Parent: None // Field count: 1 @@ -464,15 +451,15 @@ namespace CS2Dumper.Schemas { // Parent: None // Field count: 9 public static class CPulseGraphInstance_TestDomain { - public const nint m_bIsRunningUnitTests = 0x118; // bool - public const nint m_bExplicitTimeStepping = 0x119; // bool - public const nint m_bExpectingToDestroyWithYieldedCursors = 0x11A; // bool - public const nint m_bQuietTracepoints = 0x11B; // bool - public const nint m_bExpectingCursorTerminatedDueToMaxInstructions = 0x11C; // bool - public const nint m_nCursorsTerminatedDueToMaxInstructions = 0x120; // int32 - public const nint m_nNextValidateIndex = 0x124; // int32 - public const nint m_Tracepoints = 0x128; // CUtlVector - public const nint m_bTestYesOrNoPath = 0x140; // bool + public const nint m_bIsRunningUnitTests = 0x130; // bool + public const nint m_bExplicitTimeStepping = 0x131; // bool + public const nint m_bExpectingToDestroyWithYieldedCursors = 0x132; // bool + public const nint m_bQuietTracepoints = 0x133; // bool + public const nint m_bExpectingCursorTerminatedDueToMaxInstructions = 0x134; // bool + public const nint m_nCursorsTerminatedDueToMaxInstructions = 0x138; // int32 + public const nint m_nNextValidateIndex = 0x13C; // int32 + public const nint m_Tracepoints = 0x140; // CUtlVector + public const nint m_bTestYesOrNoPath = 0x158; // bool } // Parent: None // Field count: 0 @@ -483,7 +470,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Timeline { public const nint m_TimelineEvents = 0x48; // CUtlVector public const nint m_bWaitForChildOutflows = 0x60; // bool @@ -495,7 +481,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Inflow_EntOutputHandler { public const nint m_SourceEntity = 0x80; // PulseSymbol_t public const nint m_SourceOutput = 0x90; // PulseSymbol_t @@ -506,7 +491,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription public static class CPulseCell_Outflow_TestExplicitYesNo { @@ -518,7 +502,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription public static class CPulseCell_Outflow_TestRandomYesNo { @@ -550,7 +533,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Test_MultiInflow_WithDefault { } // Parent: None @@ -558,7 +540,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Step_DebugLog { } // Parent: None @@ -586,7 +567,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Inflow_ObservableVariableListener { public const nint m_nBlackboardReference = 0x80; // PulseRuntimeBlackboardReferenceIndex_t public const nint m_bSelfReference = 0x82; // bool @@ -596,7 +576,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Outflow_CycleOrdered { public const nint m_Outputs = 0x48; // CUtlVector } @@ -617,7 +596,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName public static class CPulseCell_Val_TestDomainGetEntityName { } @@ -626,7 +604,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -639,7 +616,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_TestWaitWithCursorState { public const nint m_WakeResume = 0x48; // CPulse_ResumePoint public const nint m_WakeCancel = 0x90; // CPulse_ResumePoint @@ -650,7 +626,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Outflow_CycleShuffled { public const nint m_Outputs = 0x48; // CUtlVector } @@ -659,7 +634,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Inflow_Method { public const nint m_MethodName = 0x80; // PulseSymbol_t public const nint m_Description = 0x90; // CUtlString @@ -679,7 +653,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorCanvasItemSpecKV3 @@ -698,7 +671,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Inflow_Yield { public const nint m_UnyieldResume = 0x48; // CPulse_ResumePoint } @@ -719,7 +691,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Outflow_CycleRandom { public const nint m_Outputs = 0x48; // CUtlVector } @@ -728,7 +699,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Step_PublicOutput { public const nint m_OutputIndex = 0x48; // PulseRuntimeOutputIndex_t } @@ -737,7 +707,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName public static class CPulseCell_Val_TestDomainFindEntityByName { } @@ -757,7 +726,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -768,7 +736,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPulseEditorHeaderText public static class CPulseCell_Step_TestDomainEntFire { @@ -783,7 +750,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -809,7 +775,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_InlineNodeSkipSelector { public const nint m_nFlowNodeID = 0x48; // PulseDocNodeID_t public const nint m_bAnd = 0x4C; // bool @@ -828,7 +793,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription public static class CPulseCell_ExampleCriteria { @@ -838,7 +802,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription public static class CPulseCell_LimitCount { @@ -849,7 +812,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Step_CallExternalMethod { public const nint m_MethodName = 0x48; // PulseSymbol_t public const nint m_GameBlackboard = 0x58; // PulseSymbol_t @@ -877,7 +839,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName public static class CPulseCell_Step_TestDomainCreateFakeEntity { } @@ -886,7 +847,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -898,7 +858,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon diff --git a/output/pulse_system_dll.hpp b/output/pulse_system_dll.hpp index 24d3f792..a22a4b64 100644 --- a/output/pulse_system_dll.hpp +++ b/output/pulse_system_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC #pragma once @@ -8,7 +8,7 @@ namespace cs2_dumper { namespace schemas { // Module: pulse_system.dll - // Class count: 96 + // Class count: 97 // Enum count: 5 namespace pulse_system_dll { // Alignment: 4 @@ -52,7 +52,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName namespace CPulseCell_Step_TestDomainDestroyFakeEntity { } @@ -61,7 +60,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -74,7 +72,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Test_NoInflow { } // Parent: None @@ -104,7 +101,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -125,7 +121,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPulseEditorHeaderIcon // MPropertyFriendlyName namespace CPulseCell_WaitForObservable { @@ -162,11 +157,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_OutputConnections = 0x128; // CUtlVector } // Parent: None + // Field count: 0 + namespace CPulseGraphInstance_TestDomain_UseReadOnlyBlackboardView { + } + // Parent: None // Field count: 4 // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_FireCursors { constexpr std::ptrdiff_t m_Outflows = 0x48; // CUtlVector constexpr std::ptrdiff_t m_bWaitForChildOutflows = 0x60; // bool @@ -225,7 +223,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_IsRequirementValid { } // Parent: None @@ -233,7 +230,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName namespace CPulseCell_Value_Gradient { constexpr std::ptrdiff_t m_Gradient = 0x48; // CColorGradient @@ -259,7 +255,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Test_MultiOutflow_WithParams { constexpr std::ptrdiff_t m_Out1 = 0x48; // SignatureOutflow_Continue constexpr std::ptrdiff_t m_Out2 = 0x90; // SignatureOutflow_Continue @@ -273,7 +268,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Inflow_GraphHook { constexpr std::ptrdiff_t m_HookName = 0x80; // PulseSymbol_t } @@ -320,7 +314,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Test_MultiInflow_NoDefault { } // Parent: None @@ -350,7 +343,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -378,7 +370,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription namespace CPulseCell_Value_TestValue50 { @@ -388,7 +379,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Test_MultiOutflow_WithParams_Yielding { constexpr std::ptrdiff_t m_Out1 = 0x48; // SignatureOutflow_Continue constexpr std::ptrdiff_t m_AsyncChild1 = 0x90; // SignatureOutflow_Continue @@ -401,7 +391,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName namespace CPulseCell_Value_Curve { constexpr std::ptrdiff_t m_Curve = 0x48; // CPiecewiseCurve @@ -411,7 +400,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Inflow_EventHandler { constexpr std::ptrdiff_t m_EventName = 0x80; // PulseSymbol_t } @@ -427,7 +415,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName namespace CPulseCell_Step_TestDomainTracepoint { } @@ -452,7 +439,7 @@ namespace cs2_dumper { // Parent: None // Field count: 1 namespace CPulseGraphInstance_TestDomain_Derived { - constexpr std::ptrdiff_t m_nInstanceValueX = 0x148; // int32 + constexpr std::ptrdiff_t m_nInstanceValueX = 0x160; // int32 } // Parent: None // Field count: 1 @@ -469,15 +456,15 @@ namespace cs2_dumper { // Parent: None // Field count: 9 namespace CPulseGraphInstance_TestDomain { - constexpr std::ptrdiff_t m_bIsRunningUnitTests = 0x118; // bool - constexpr std::ptrdiff_t m_bExplicitTimeStepping = 0x119; // bool - constexpr std::ptrdiff_t m_bExpectingToDestroyWithYieldedCursors = 0x11A; // bool - constexpr std::ptrdiff_t m_bQuietTracepoints = 0x11B; // bool - constexpr std::ptrdiff_t m_bExpectingCursorTerminatedDueToMaxInstructions = 0x11C; // bool - constexpr std::ptrdiff_t m_nCursorsTerminatedDueToMaxInstructions = 0x120; // int32 - constexpr std::ptrdiff_t m_nNextValidateIndex = 0x124; // int32 - constexpr std::ptrdiff_t m_Tracepoints = 0x128; // CUtlVector - constexpr std::ptrdiff_t m_bTestYesOrNoPath = 0x140; // bool + constexpr std::ptrdiff_t m_bIsRunningUnitTests = 0x130; // bool + constexpr std::ptrdiff_t m_bExplicitTimeStepping = 0x131; // bool + constexpr std::ptrdiff_t m_bExpectingToDestroyWithYieldedCursors = 0x132; // bool + constexpr std::ptrdiff_t m_bQuietTracepoints = 0x133; // bool + constexpr std::ptrdiff_t m_bExpectingCursorTerminatedDueToMaxInstructions = 0x134; // bool + constexpr std::ptrdiff_t m_nCursorsTerminatedDueToMaxInstructions = 0x138; // int32 + constexpr std::ptrdiff_t m_nNextValidateIndex = 0x13C; // int32 + constexpr std::ptrdiff_t m_Tracepoints = 0x140; // CUtlVector + constexpr std::ptrdiff_t m_bTestYesOrNoPath = 0x158; // bool } // Parent: None // Field count: 0 @@ -488,7 +475,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Timeline { constexpr std::ptrdiff_t m_TimelineEvents = 0x48; // CUtlVector constexpr std::ptrdiff_t m_bWaitForChildOutflows = 0x60; // bool @@ -500,7 +486,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Inflow_EntOutputHandler { constexpr std::ptrdiff_t m_SourceEntity = 0x80; // PulseSymbol_t constexpr std::ptrdiff_t m_SourceOutput = 0x90; // PulseSymbol_t @@ -511,7 +496,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription namespace CPulseCell_Outflow_TestExplicitYesNo { @@ -523,7 +507,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription namespace CPulseCell_Outflow_TestRandomYesNo { @@ -555,7 +538,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Test_MultiInflow_WithDefault { } // Parent: None @@ -563,7 +545,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Step_DebugLog { } // Parent: None @@ -591,7 +572,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Inflow_ObservableVariableListener { constexpr std::ptrdiff_t m_nBlackboardReference = 0x80; // PulseRuntimeBlackboardReferenceIndex_t constexpr std::ptrdiff_t m_bSelfReference = 0x82; // bool @@ -601,7 +581,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Outflow_CycleOrdered { constexpr std::ptrdiff_t m_Outputs = 0x48; // CUtlVector } @@ -622,7 +601,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName namespace CPulseCell_Val_TestDomainGetEntityName { } @@ -631,7 +609,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -644,7 +621,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_TestWaitWithCursorState { constexpr std::ptrdiff_t m_WakeResume = 0x48; // CPulse_ResumePoint constexpr std::ptrdiff_t m_WakeCancel = 0x90; // CPulse_ResumePoint @@ -655,7 +631,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Outflow_CycleShuffled { constexpr std::ptrdiff_t m_Outputs = 0x48; // CUtlVector } @@ -664,7 +639,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Inflow_Method { constexpr std::ptrdiff_t m_MethodName = 0x80; // PulseSymbol_t constexpr std::ptrdiff_t m_Description = 0x90; // CUtlString @@ -684,7 +658,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorCanvasItemSpecKV3 @@ -703,7 +676,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Inflow_Yield { constexpr std::ptrdiff_t m_UnyieldResume = 0x48; // CPulse_ResumePoint } @@ -724,7 +696,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Outflow_CycleRandom { constexpr std::ptrdiff_t m_Outputs = 0x48; // CUtlVector } @@ -733,7 +704,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Step_PublicOutput { constexpr std::ptrdiff_t m_OutputIndex = 0x48; // PulseRuntimeOutputIndex_t } @@ -742,7 +712,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName namespace CPulseCell_Val_TestDomainFindEntityByName { } @@ -762,7 +731,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -773,7 +741,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPulseEditorHeaderText namespace CPulseCell_Step_TestDomainEntFire { @@ -788,7 +755,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -814,7 +780,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_InlineNodeSkipSelector { constexpr std::ptrdiff_t m_nFlowNodeID = 0x48; // PulseDocNodeID_t constexpr std::ptrdiff_t m_bAnd = 0x4C; // bool @@ -833,7 +798,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription namespace CPulseCell_ExampleCriteria { @@ -843,7 +807,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription namespace CPulseCell_LimitCount { @@ -854,7 +817,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Step_CallExternalMethod { constexpr std::ptrdiff_t m_MethodName = 0x48; // PulseSymbol_t constexpr std::ptrdiff_t m_GameBlackboard = 0x58; // PulseSymbol_t @@ -882,7 +844,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName namespace CPulseCell_Step_TestDomainCreateFakeEntity { } @@ -891,7 +852,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -903,7 +863,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon diff --git a/output/pulse_system_dll.json b/output/pulse_system_dll.json index e07d5343..68b583bf 100644 --- a/output/pulse_system_dll.json +++ b/output/pulse_system_dll.json @@ -119,10 +119,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -147,10 +143,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -173,10 +165,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -206,10 +194,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -240,10 +224,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -271,10 +251,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -287,10 +263,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -303,10 +275,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -323,10 +291,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -340,10 +304,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -357,10 +317,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -388,10 +344,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -407,10 +359,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -425,10 +373,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -466,10 +410,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -490,10 +430,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -532,10 +468,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -560,10 +492,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -576,10 +504,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -607,10 +531,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -632,10 +552,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -657,10 +573,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -692,10 +604,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -706,10 +614,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -722,10 +626,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -737,10 +637,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -755,10 +651,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -775,10 +667,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -797,10 +685,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -818,10 +702,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -845,10 +725,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -859,10 +735,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -876,10 +748,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -896,10 +764,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -922,10 +786,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -941,10 +801,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -976,10 +832,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -994,10 +846,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -1014,10 +862,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -1034,10 +878,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -1052,10 +892,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -1078,10 +914,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -1104,10 +936,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -1129,10 +957,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -1182,10 +1006,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPulseEditorHeaderIcon", "type": "Unknown" @@ -1239,22 +1059,22 @@ }, "CPulseGraphInstance_TestDomain": { "fields": { - "m_Tracepoints": 296, - "m_bExpectingCursorTerminatedDueToMaxInstructions": 284, - "m_bExpectingToDestroyWithYieldedCursors": 282, - "m_bExplicitTimeStepping": 281, - "m_bIsRunningUnitTests": 280, - "m_bQuietTracepoints": 283, - "m_bTestYesOrNoPath": 320, - "m_nCursorsTerminatedDueToMaxInstructions": 288, - "m_nNextValidateIndex": 292 + "m_Tracepoints": 320, + "m_bExpectingCursorTerminatedDueToMaxInstructions": 308, + "m_bExpectingToDestroyWithYieldedCursors": 306, + "m_bExplicitTimeStepping": 305, + "m_bIsRunningUnitTests": 304, + "m_bQuietTracepoints": 307, + "m_bTestYesOrNoPath": 344, + "m_nCursorsTerminatedDueToMaxInstructions": 312, + "m_nNextValidateIndex": 316 }, "metadata": [], "parent": null }, "CPulseGraphInstance_TestDomain_Derived": { "fields": { - "m_nInstanceValueX": 328 + "m_nInstanceValueX": 352 }, "metadata": [], "parent": null @@ -1264,6 +1084,11 @@ "metadata": [], "parent": null }, + "CPulseGraphInstance_TestDomain_UseReadOnlyBlackboardView": { + "fields": {}, + "metadata": [], + "parent": null + }, "CPulseGraphInstance_TurtleGraphics": { "fields": {}, "metadata": [], diff --git a/output/pulse_system_dll.rs b/output/pulse_system_dll.rs index be60249b..ccce8ae0 100644 --- a/output/pulse_system_dll.rs +++ b/output/pulse_system_dll.rs @@ -1,12 +1,12 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { // Module: pulse_system.dll - // Class count: 96 + // Class count: 97 // Enum count: 5 pub mod pulse_system_dll { // Alignment: 4 @@ -55,7 +55,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName pub mod CPulseCell_Step_TestDomainDestroyFakeEntity { } @@ -64,7 +63,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -77,7 +75,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Test_NoInflow { } // Parent: None @@ -107,7 +104,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -128,7 +124,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPulseEditorHeaderIcon // MPropertyFriendlyName pub mod CPulseCell_WaitForObservable { @@ -165,11 +160,14 @@ pub mod cs2_dumper { pub const m_OutputConnections: usize = 0x128; // CUtlVector } // Parent: None + // Field count: 0 + pub mod CPulseGraphInstance_TestDomain_UseReadOnlyBlackboardView { + } + // Parent: None // Field count: 4 // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_FireCursors { pub const m_Outflows: usize = 0x48; // CUtlVector pub const m_bWaitForChildOutflows: usize = 0x60; // bool @@ -228,7 +226,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_IsRequirementValid { } // Parent: None @@ -236,7 +233,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName pub mod CPulseCell_Value_Gradient { pub const m_Gradient: usize = 0x48; // CColorGradient @@ -262,7 +258,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Test_MultiOutflow_WithParams { pub const m_Out1: usize = 0x48; // SignatureOutflow_Continue pub const m_Out2: usize = 0x90; // SignatureOutflow_Continue @@ -276,7 +271,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Inflow_GraphHook { pub const m_HookName: usize = 0x80; // PulseSymbol_t } @@ -323,7 +317,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Test_MultiInflow_NoDefault { } // Parent: None @@ -353,7 +346,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -381,7 +373,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription pub mod CPulseCell_Value_TestValue50 { @@ -391,7 +382,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Test_MultiOutflow_WithParams_Yielding { pub const m_Out1: usize = 0x48; // SignatureOutflow_Continue pub const m_AsyncChild1: usize = 0x90; // SignatureOutflow_Continue @@ -404,7 +394,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName pub mod CPulseCell_Value_Curve { pub const m_Curve: usize = 0x48; // CPiecewiseCurve @@ -414,7 +403,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Inflow_EventHandler { pub const m_EventName: usize = 0x80; // PulseSymbol_t } @@ -430,7 +418,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName pub mod CPulseCell_Step_TestDomainTracepoint { } @@ -455,7 +442,7 @@ pub mod cs2_dumper { // Parent: None // Field count: 1 pub mod CPulseGraphInstance_TestDomain_Derived { - pub const m_nInstanceValueX: usize = 0x148; // int32 + pub const m_nInstanceValueX: usize = 0x160; // int32 } // Parent: None // Field count: 1 @@ -472,15 +459,15 @@ pub mod cs2_dumper { // Parent: None // Field count: 9 pub mod CPulseGraphInstance_TestDomain { - pub const m_bIsRunningUnitTests: usize = 0x118; // bool - pub const m_bExplicitTimeStepping: usize = 0x119; // bool - pub const m_bExpectingToDestroyWithYieldedCursors: usize = 0x11A; // bool - pub const m_bQuietTracepoints: usize = 0x11B; // bool - pub const m_bExpectingCursorTerminatedDueToMaxInstructions: usize = 0x11C; // bool - pub const m_nCursorsTerminatedDueToMaxInstructions: usize = 0x120; // int32 - pub const m_nNextValidateIndex: usize = 0x124; // int32 - pub const m_Tracepoints: usize = 0x128; // CUtlVector - pub const m_bTestYesOrNoPath: usize = 0x140; // bool + pub const m_bIsRunningUnitTests: usize = 0x130; // bool + pub const m_bExplicitTimeStepping: usize = 0x131; // bool + pub const m_bExpectingToDestroyWithYieldedCursors: usize = 0x132; // bool + pub const m_bQuietTracepoints: usize = 0x133; // bool + pub const m_bExpectingCursorTerminatedDueToMaxInstructions: usize = 0x134; // bool + pub const m_nCursorsTerminatedDueToMaxInstructions: usize = 0x138; // int32 + pub const m_nNextValidateIndex: usize = 0x13C; // int32 + pub const m_Tracepoints: usize = 0x140; // CUtlVector + pub const m_bTestYesOrNoPath: usize = 0x158; // bool } // Parent: None // Field count: 0 @@ -491,7 +478,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Timeline { pub const m_TimelineEvents: usize = 0x48; // CUtlVector pub const m_bWaitForChildOutflows: usize = 0x60; // bool @@ -503,7 +489,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Inflow_EntOutputHandler { pub const m_SourceEntity: usize = 0x80; // PulseSymbol_t pub const m_SourceOutput: usize = 0x90; // PulseSymbol_t @@ -514,7 +499,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription pub mod CPulseCell_Outflow_TestExplicitYesNo { @@ -526,7 +510,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription pub mod CPulseCell_Outflow_TestRandomYesNo { @@ -558,7 +541,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Test_MultiInflow_WithDefault { } // Parent: None @@ -566,7 +548,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Step_DebugLog { } // Parent: None @@ -594,7 +575,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Inflow_ObservableVariableListener { pub const m_nBlackboardReference: usize = 0x80; // PulseRuntimeBlackboardReferenceIndex_t pub const m_bSelfReference: usize = 0x82; // bool @@ -604,7 +584,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Outflow_CycleOrdered { pub const m_Outputs: usize = 0x48; // CUtlVector } @@ -625,7 +604,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName pub mod CPulseCell_Val_TestDomainGetEntityName { } @@ -634,7 +612,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -647,7 +624,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_TestWaitWithCursorState { pub const m_WakeResume: usize = 0x48; // CPulse_ResumePoint pub const m_WakeCancel: usize = 0x90; // CPulse_ResumePoint @@ -658,7 +634,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Outflow_CycleShuffled { pub const m_Outputs: usize = 0x48; // CUtlVector } @@ -667,7 +642,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Inflow_Method { pub const m_MethodName: usize = 0x80; // PulseSymbol_t pub const m_Description: usize = 0x90; // CUtlString @@ -687,7 +661,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorCanvasItemSpecKV3 @@ -706,7 +679,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Inflow_Yield { pub const m_UnyieldResume: usize = 0x48; // CPulse_ResumePoint } @@ -727,7 +699,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Outflow_CycleRandom { pub const m_Outputs: usize = 0x48; // CUtlVector } @@ -736,7 +707,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Step_PublicOutput { pub const m_OutputIndex: usize = 0x48; // PulseRuntimeOutputIndex_t } @@ -745,7 +715,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName pub mod CPulseCell_Val_TestDomainFindEntityByName { } @@ -765,7 +734,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -776,7 +744,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPulseEditorHeaderText pub mod CPulseCell_Step_TestDomainEntFire { @@ -791,7 +758,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -817,7 +783,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_InlineNodeSkipSelector { pub const m_nFlowNodeID: usize = 0x48; // PulseDocNodeID_t pub const m_bAnd: usize = 0x4C; // bool @@ -836,7 +801,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription pub mod CPulseCell_ExampleCriteria { @@ -846,7 +810,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription pub mod CPulseCell_LimitCount { @@ -857,7 +820,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Step_CallExternalMethod { pub const m_MethodName: usize = 0x48; // PulseSymbol_t pub const m_GameBlackboard: usize = 0x58; // PulseSymbol_t @@ -885,7 +847,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName pub mod CPulseCell_Step_TestDomainCreateFakeEntity { } @@ -894,7 +855,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -906,7 +866,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon diff --git a/output/rendersystemdx11_dll.cs b/output/rendersystemdx11_dll.cs index f24d14c4..9b573e09 100644 --- a/output/rendersystemdx11_dll.cs +++ b/output/rendersystemdx11_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC namespace CS2Dumper.Schemas { // Module: rendersystemdx11.dll @@ -25,7 +25,7 @@ namespace CS2Dumper.Schemas { RENDER_PRIM_TYPE_COUNT = 0xD } // Alignment: 4 - // Member count: 12 + // Member count: 13 public enum RenderBufferFlags_t : uint { RENDER_BUFFER_USAGE_NONE = 0x0, RENDER_BUFFER_USAGE_VERTEX_BUFFER = 0x1, @@ -38,7 +38,8 @@ namespace CS2Dumper.Schemas { RENDER_BUFFER_ACCELERATION_STRUCTURE = 0x200, RENDER_BUFFER_SHADER_BINDING_TABLE = 0x400, RENDER_BUFFER_POOL_ALLOCATED = 0x800, - RENDER_BUFFER_USAGE_CONDITIONAL_RENDERING = 0x1000 + RENDER_BUFFER_USAGE_CONDITIONAL_RENDERING = 0x1000, + RENDER_BUFFER_IMMOVABLE_ALLOCATION = 0x2000 } // Alignment: 1 // Member count: 3 diff --git a/output/rendersystemdx11_dll.hpp b/output/rendersystemdx11_dll.hpp index a716f08b..55a7de8f 100644 --- a/output/rendersystemdx11_dll.hpp +++ b/output/rendersystemdx11_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC #pragma once @@ -30,7 +30,7 @@ namespace cs2_dumper { RENDER_PRIM_TYPE_COUNT = 0xD }; // Alignment: 4 - // Member count: 12 + // Member count: 13 enum class RenderBufferFlags_t : uint32_t { RENDER_BUFFER_USAGE_NONE = 0x0, RENDER_BUFFER_USAGE_VERTEX_BUFFER = 0x1, @@ -43,7 +43,8 @@ namespace cs2_dumper { RENDER_BUFFER_ACCELERATION_STRUCTURE = 0x200, RENDER_BUFFER_SHADER_BINDING_TABLE = 0x400, RENDER_BUFFER_POOL_ALLOCATED = 0x800, - RENDER_BUFFER_USAGE_CONDITIONAL_RENDERING = 0x1000 + RENDER_BUFFER_USAGE_CONDITIONAL_RENDERING = 0x1000, + RENDER_BUFFER_IMMOVABLE_ALLOCATION = 0x2000 }; // Alignment: 1 // Member count: 3 diff --git a/output/rendersystemdx11_dll.json b/output/rendersystemdx11_dll.json index 164ae031..fbf33d6e 100644 --- a/output/rendersystemdx11_dll.json +++ b/output/rendersystemdx11_dll.json @@ -112,6 +112,7 @@ "members": { "RENDER_BUFFER_ACCELERATION_STRUCTURE": 512, "RENDER_BUFFER_BYTEADDRESS_BUFFER": 16, + "RENDER_BUFFER_IMMOVABLE_ALLOCATION": 8192, "RENDER_BUFFER_POOL_ALLOCATED": 2048, "RENDER_BUFFER_SHADER_BINDING_TABLE": 1024, "RENDER_BUFFER_STRUCTURED_BUFFER": 32, diff --git a/output/rendersystemdx11_dll.rs b/output/rendersystemdx11_dll.rs index d8b4c215..61de0463 100644 --- a/output/rendersystemdx11_dll.rs +++ b/output/rendersystemdx11_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -29,7 +29,7 @@ pub mod cs2_dumper { RENDER_PRIM_TYPE_COUNT = 0xD } // Alignment: 4 - // Member count: 12 + // Member count: 13 #[repr(u32)] pub enum RenderBufferFlags_t { RENDER_BUFFER_USAGE_NONE = 0x0, @@ -43,7 +43,8 @@ pub mod cs2_dumper { RENDER_BUFFER_ACCELERATION_STRUCTURE = 0x200, RENDER_BUFFER_SHADER_BINDING_TABLE = 0x400, RENDER_BUFFER_POOL_ALLOCATED = 0x800, - RENDER_BUFFER_USAGE_CONDITIONAL_RENDERING = 0x1000 + RENDER_BUFFER_USAGE_CONDITIONAL_RENDERING = 0x1000, + RENDER_BUFFER_IMMOVABLE_ALLOCATION = 0x2000 } // Alignment: 1 // Member count: 3 diff --git a/output/resourcesystem_dll.cs b/output/resourcesystem_dll.cs index 8590de75..ae5c35da 100644 --- a/output/resourcesystem_dll.cs +++ b/output/resourcesystem_dll.cs @@ -1,9 +1,9 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC namespace CS2Dumper.Schemas { // Module: resourcesystem.dll - // Class count: 58 + // Class count: 59 // Enum count: 2 public static class ResourcesystemDll { // Alignment: 1 @@ -58,13 +58,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MResourceTypeForInfoType - public static class InfoForResourceTypeCChoreoSceneFileData { - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MResourceTypeForInfoType public static class InfoForResourceTypeCVSoundStackScriptList { } // Parent: None @@ -179,6 +172,13 @@ namespace CS2Dumper.Schemas { public static class InfoForResourceTypeProceduralTestResource_t { } // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + public static class InfoForResourceTypeCChoreoSceneFileList { + } + // Parent: None // Field count: 2 public static class AABB_t { public const nint m_vMinBounds = 0x0; // Vector @@ -238,6 +238,13 @@ namespace CS2Dumper.Schemas { // // Metadata: // MResourceTypeForInfoType + public static class InfoForResourceTypeCChoreoSceneResource { + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType public static class InfoForResourceTypeCNmSkeleton { } // Parent: None diff --git a/output/resourcesystem_dll.hpp b/output/resourcesystem_dll.hpp index a0a91ecf..3789ee7a 100644 --- a/output/resourcesystem_dll.hpp +++ b/output/resourcesystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC #pragma once @@ -8,7 +8,7 @@ namespace cs2_dumper { namespace schemas { // Module: resourcesystem.dll - // Class count: 58 + // Class count: 59 // Enum count: 2 namespace resourcesystem_dll { // Alignment: 1 @@ -63,13 +63,6 @@ namespace cs2_dumper { // // Metadata: // MResourceTypeForInfoType - namespace InfoForResourceTypeCChoreoSceneFileData { - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MResourceTypeForInfoType namespace InfoForResourceTypeCVSoundStackScriptList { } // Parent: None @@ -184,6 +177,13 @@ namespace cs2_dumper { namespace InfoForResourceTypeProceduralTestResource_t { } // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + namespace InfoForResourceTypeCChoreoSceneFileList { + } + // Parent: None // Field count: 2 namespace AABB_t { constexpr std::ptrdiff_t m_vMinBounds = 0x0; // Vector @@ -243,6 +243,13 @@ namespace cs2_dumper { // // Metadata: // MResourceTypeForInfoType + namespace InfoForResourceTypeCChoreoSceneResource { + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType namespace InfoForResourceTypeCNmSkeleton { } // Parent: None diff --git a/output/resourcesystem_dll.json b/output/resourcesystem_dll.json index 1ec1962a..bc6df7d3 100644 --- a/output/resourcesystem_dll.json +++ b/output/resourcesystem_dll.json @@ -125,7 +125,17 @@ ], "parent": null }, - "InfoForResourceTypeCChoreoSceneFileData": { + "InfoForResourceTypeCChoreoSceneFileList": { + "fields": {}, + "metadata": [ + { + "name": "MResourceTypeForInfoType", + "type": "Unknown" + } + ], + "parent": null + }, + "InfoForResourceTypeCChoreoSceneResource": { "fields": {}, "metadata": [ { diff --git a/output/resourcesystem_dll.rs b/output/resourcesystem_dll.rs index 8d2b861f..4ebe9d32 100644 --- a/output/resourcesystem_dll.rs +++ b/output/resourcesystem_dll.rs @@ -1,12 +1,12 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { // Module: resourcesystem.dll - // Class count: 58 + // Class count: 59 // Enum count: 2 pub mod resourcesystem_dll { // Alignment: 1 @@ -63,13 +63,6 @@ pub mod cs2_dumper { // // Metadata: // MResourceTypeForInfoType - pub mod InfoForResourceTypeCChoreoSceneFileData { - } - // Parent: None - // Field count: 0 - // - // Metadata: - // MResourceTypeForInfoType pub mod InfoForResourceTypeCVSoundStackScriptList { } // Parent: None @@ -184,6 +177,13 @@ pub mod cs2_dumper { pub mod InfoForResourceTypeProceduralTestResource_t { } // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType + pub mod InfoForResourceTypeCChoreoSceneFileList { + } + // Parent: None // Field count: 2 pub mod AABB_t { pub const m_vMinBounds: usize = 0x0; // Vector @@ -243,6 +243,13 @@ pub mod cs2_dumper { // // Metadata: // MResourceTypeForInfoType + pub mod InfoForResourceTypeCChoreoSceneResource { + } + // Parent: None + // Field count: 0 + // + // Metadata: + // MResourceTypeForInfoType pub mod InfoForResourceTypeCNmSkeleton { } // Parent: None diff --git a/output/scenesystem_dll.cs b/output/scenesystem_dll.cs index 25e98641..985e5bbb 100644 --- a/output/scenesystem_dll.cs +++ b/output/scenesystem_dll.cs @@ -1,11 +1,21 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC namespace CS2Dumper.Schemas { // Module: scenesystem.dll // Class count: 9 - // Enum count: 1 + // Enum count: 3 public static class ScenesystemDll { + // Alignment: 1 + // Member count: 6 + public enum DecalMode_t : byte { + kDecalInvalid = 0xFF, + kDecalBlood = 0x0, + kDecalCloak = 0x1, + kDecalCloakDamage = 0x2, + kDecalMax = 0x3, + kDecalDefault = 0x0 + } // Alignment: 1 // Member count: 4 public enum DisableShadows_t : byte { @@ -14,6 +24,16 @@ namespace CS2Dumper.Schemas { kDisableShadows_Baked = 0x2, kDisableShadows_Realtime = 0x3 } + // Alignment: 4 + // Member count: 6 + public enum ESceneObjectVisualization : uint { + SCENEOBJECT_VIS_NONE = 0x0, + SCENEOBJECT_VIS_OBJECT = 0x1, + SCENEOBJECT_VIS_MATERIAL = 0x2, + SCENEOBJECT_VIS_TEXTURE_SIZE = 0x3, + SCENEOBJECT_VIS_LOD = 0x4, + SCENEOBJECT_VIS_INSTANCING = 0x5 + } // Parent: None // Field count: 10 // diff --git a/output/scenesystem_dll.hpp b/output/scenesystem_dll.hpp index 68e5b3e8..0fec9bdf 100644 --- a/output/scenesystem_dll.hpp +++ b/output/scenesystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC #pragma once @@ -9,8 +9,18 @@ namespace cs2_dumper { namespace schemas { // Module: scenesystem.dll // Class count: 9 - // Enum count: 1 + // Enum count: 3 namespace scenesystem_dll { + // Alignment: 1 + // Member count: 6 + enum class DecalMode_t : uint8_t { + kDecalInvalid = 0xFF, + kDecalBlood = 0x0, + kDecalCloak = 0x1, + kDecalCloakDamage = 0x2, + kDecalMax = 0x3, + kDecalDefault = 0x0 + }; // Alignment: 1 // Member count: 4 enum class DisableShadows_t : uint8_t { @@ -19,6 +29,16 @@ namespace cs2_dumper { kDisableShadows_Baked = 0x2, kDisableShadows_Realtime = 0x3 }; + // Alignment: 4 + // Member count: 6 + enum class ESceneObjectVisualization : uint32_t { + SCENEOBJECT_VIS_NONE = 0x0, + SCENEOBJECT_VIS_OBJECT = 0x1, + SCENEOBJECT_VIS_MATERIAL = 0x2, + SCENEOBJECT_VIS_TEXTURE_SIZE = 0x3, + SCENEOBJECT_VIS_LOD = 0x4, + SCENEOBJECT_VIS_INSTANCING = 0x5 + }; // Parent: None // Field count: 10 // diff --git a/output/scenesystem_dll.json b/output/scenesystem_dll.json index 702230b1..68022323 100644 --- a/output/scenesystem_dll.json +++ b/output/scenesystem_dll.json @@ -125,6 +125,18 @@ } }, "enums": { + "DecalMode_t": { + "alignment": 1, + "members": { + "kDecalBlood": 0, + "kDecalCloak": 1, + "kDecalCloakDamage": 2, + "kDecalDefault": 0, + "kDecalInvalid": 255, + "kDecalMax": 3 + }, + "type": "uint8" + }, "DisableShadows_t": { "alignment": 1, "members": { @@ -134,6 +146,18 @@ "kDisableShadows_Realtime": 3 }, "type": "uint8" + }, + "ESceneObjectVisualization": { + "alignment": 4, + "members": { + "SCENEOBJECT_VIS_INSTANCING": 5, + "SCENEOBJECT_VIS_LOD": 4, + "SCENEOBJECT_VIS_MATERIAL": 2, + "SCENEOBJECT_VIS_NONE": 0, + "SCENEOBJECT_VIS_OBJECT": 1, + "SCENEOBJECT_VIS_TEXTURE_SIZE": 3 + }, + "type": "uint32" } } } diff --git a/output/scenesystem_dll.rs b/output/scenesystem_dll.rs index 3185096b..08f50ebc 100644 --- a/output/scenesystem_dll.rs +++ b/output/scenesystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -7,8 +7,18 @@ pub mod cs2_dumper { pub mod schemas { // Module: scenesystem.dll // Class count: 9 - // Enum count: 1 + // Enum count: 3 pub mod scenesystem_dll { + // Alignment: 1 + // Member count: 6 + #[repr(u8)] + pub enum DecalMode_t { + kDecalInvalid = 0xFF, + kDecalBlood = 0x0, + kDecalCloak = 0x1, + kDecalCloakDamage = 0x2, + kDecalMax = 0x3 + } // Alignment: 1 // Member count: 4 #[repr(u8)] @@ -18,6 +28,17 @@ pub mod cs2_dumper { kDisableShadows_Baked = 0x2, kDisableShadows_Realtime = 0x3 } + // Alignment: 4 + // Member count: 6 + #[repr(u32)] + pub enum ESceneObjectVisualization { + SCENEOBJECT_VIS_NONE = 0x0, + SCENEOBJECT_VIS_OBJECT = 0x1, + SCENEOBJECT_VIS_MATERIAL = 0x2, + SCENEOBJECT_VIS_TEXTURE_SIZE = 0x3, + SCENEOBJECT_VIS_LOD = 0x4, + SCENEOBJECT_VIS_INSTANCING = 0x5 + } // Parent: None // Field count: 10 // diff --git a/output/schemasystem_dll.cs b/output/schemasystem_dll.cs index 7e11b521..4dbbb761 100644 --- a/output/schemasystem_dll.cs +++ b/output/schemasystem_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC namespace CS2Dumper.Schemas { // Module: schemasystem.dll diff --git a/output/schemasystem_dll.hpp b/output/schemasystem_dll.hpp index de13e511..c5719f30 100644 --- a/output/schemasystem_dll.hpp +++ b/output/schemasystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC #pragma once diff --git a/output/schemasystem_dll.rs b/output/schemasystem_dll.rs index be1b3d87..f136dd72 100644 --- a/output/schemasystem_dll.rs +++ b/output/schemasystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/server_dll.cs b/output/server_dll.cs index 083c43f0..5ff6836c 100644 --- a/output/server_dll.cs +++ b/output/server_dll.cs @@ -1,9 +1,9 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC namespace CS2Dumper.Schemas { // Module: server.dll - // Class count: 718 + // Class count: 717 // Enum count: 150 public static class ServerDll { // Alignment: 4 @@ -71,8 +71,9 @@ namespace CS2Dumper.Schemas { expUsePrecise = 0x2 } // Alignment: 4 - // Member count: 10 + // Member count: 11 public enum PreviewCharacterMode : uint { + INVALID = unchecked((uint)-1), DIORAMA = 0x0, MAIN_MENU = 0x1, BUY_MENU = 0x2, @@ -132,6 +133,15 @@ namespace CS2Dumper.Schemas { SOUNDEVENT_START_ENTITY = 0x2 } // Alignment: 4 + // Member count: 5 + public enum AnimGraphDebugDrawType_t : uint { + None = 0x0, + WsPosition = 0x1, + MsPosition = 0x2, + WsDirection = 0x3, + MsDirection = 0x4 + } + // Alignment: 4 // Member count: 4 public enum TrainOrientationType_t : uint { TrainOrientation_Fixed = 0x0, @@ -193,13 +203,14 @@ namespace CS2Dumper.Schemas { SURROUNDING_TYPE_BIT_COUNT = 0x3 } // Alignment: 4 - // Member count: 5 + // Member count: 6 public enum LifeState_t : uint { LIFE_ALIVE = 0x0, LIFE_DYING = 0x1, LIFE_DEAD = 0x2, LIFE_RESPAWNABLE = 0x3, - LIFE_RESPAWNING = 0x4 + LIFE_RESPAWNING = 0x4, + NUM_LIFESTATES = 0x5 } // Alignment: 4 // Member count: 2 @@ -344,7 +355,7 @@ namespace CS2Dumper.Schemas { EXPLOSION_TYPE_COUNT = 0x10 } // Alignment: 4 - // Member count: 41 + // Member count: 40 public enum GameAnimEventIndex_t : uint { AE_EMPTY = 0x0, AE_CL_PLAYSOUND = 0x1, @@ -373,20 +384,19 @@ namespace CS2Dumper.Schemas { AE_SV_IKLOCK = 0x18, AE_PULSE_GRAPH = 0x19, AE_PULSE_GRAPH_LOOKAT = 0x1A, - AE_PULSE_GRAPH_AIMAT = 0x1B, - AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1C, - AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1D, - AE_DISABLE_PLATFORM = 0x1E, - AE_ENABLE_PLATFORM_PLAYER_FOLLOWS_YAW = 0x1F, - AE_ENABLE_PLATFORM_PLAYER_IGNORES_YAW = 0x20, - AE_DESTRUCTIBLE_PART_DESTROY = 0x21, - AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x22, - AE_SV_ATTACH_SILENCER_COMPLETE = 0x23, - AE_SV_DETACH_SILENCER_COMPLETE = 0x24, - AE_CL_EJECT_MAG = 0x25, - AE_WPN_COMPLETE_RELOAD = 0x26, - AE_WPN_HEALTHSHOT_INJECT = 0x27, - AE_GRENADE_THROW_COMPLETE = 0x28 + AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1B, + AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1C, + AE_DISABLE_PLATFORM = 0x1D, + AE_ENABLE_PLATFORM_PLAYER_FOLLOWS_YAW = 0x1E, + AE_ENABLE_PLATFORM_PLAYER_IGNORES_YAW = 0x1F, + AE_DESTRUCTIBLE_PART_DESTROY = 0x20, + AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x21, + AE_SV_ATTACH_SILENCER_COMPLETE = 0x22, + AE_SV_DETACH_SILENCER_COMPLETE = 0x23, + AE_CL_EJECT_MAG = 0x24, + AE_WPN_COMPLETE_RELOAD = 0x25, + AE_WPN_HEALTHSHOT_INJECT = 0x26, + AE_GRENADE_THROW_COMPLETE = 0x27 } // Alignment: 1 // Member count: 3 @@ -847,8 +857,9 @@ namespace CS2Dumper.Schemas { COMBINED = unchecked((uint)-1) } // Alignment: 4 - // Member count: 23 + // Member count: 24 public enum PreviewEOMCelebration : uint { + INVALID = unchecked((uint)-1), WALKUP = 0x0, PUNCHING = 0x1, SWAGGER = 0x2, @@ -882,14 +893,6 @@ namespace CS2Dumper.Schemas { ENTITY_DISSOLVE_ELECTRICAL_LIGHT = 0x2, ENTITY_DISSOLVE_CORE = 0x3 } - // Alignment: 1 - // Member count: 4 - public enum DecalMode_t : byte { - kDecalBlood = 0x0, - kDecalCloak = 0x1, - kDecalMax = 0x2, - kDecalDefault = 0x0 - } // Alignment: 8 // Member count: 21 public enum InputBitMask_t : ulong { @@ -1592,7 +1595,7 @@ namespace CS2Dumper.Schemas { WEAPON_SOUND_NUM_TYPES = 0x18 } // Alignment: 8 - // Member count: 19 + // Member count: 20 public enum TakeDamageFlags_t : ulong { DFLAG_NONE = 0x0, DFLAG_SUPPRESS_HEALTH_CHANGES = 0x1, @@ -1610,9 +1613,10 @@ namespace CS2Dumper.Schemas { DFLAG_SUPPRESS_INTERRUPT_FLINCH = 0x1000, DFLAG_IGNORE_DESTRUCTIBLE_PARTS = 0x2000, DFLAG_SUPPRESS_BREAKABLES = 0x4000, - DMG_LASTDFLAG = 0x4000, - DFLAG_IGNORE_ARMOR = 0x8000, - DFLAG_SUPPRESS_UTILREMOVE = 0x10000 + DFLAG_FORCE_PHYSICS_FORCE = 0x8000, + DMG_LASTDFLAG = 0x8000, + DFLAG_IGNORE_ARMOR = 0x10000, + DFLAG_SUPPRESS_UTILREMOVE = 0x20000 } // Alignment: 4 // Member count: 2 @@ -1730,22 +1734,22 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) public static class CPointWorldText { - public const nint m_messageText = 0x7F0; // char[512] - public const nint m_FontName = 0x9F0; // char[64] - public const nint m_BackgroundMaterialName = 0xA30; // char[64] - public const nint m_bEnabled = 0xA70; // bool - public const nint m_bFullbright = 0xA71; // bool - public const nint m_flWorldUnitsPerPx = 0xA74; // float32 - public const nint m_flFontSize = 0xA78; // float32 - public const nint m_flDepthOffset = 0xA7C; // float32 - public const nint m_bDrawBackground = 0xA80; // bool - public const nint m_flBackgroundBorderWidth = 0xA84; // float32 - public const nint m_flBackgroundBorderHeight = 0xA88; // float32 - public const nint m_flBackgroundWorldToUV = 0xA8C; // float32 - public const nint m_Color = 0xA90; // Color - public const nint m_nJustifyHorizontal = 0xA94; // PointWorldTextJustifyHorizontal_t - public const nint m_nJustifyVertical = 0xA98; // PointWorldTextJustifyVertical_t - public const nint m_nReorientMode = 0xA9C; // PointWorldTextReorientMode_t + public const nint m_messageText = 0x7D8; // char[512] + public const nint m_FontName = 0x9D8; // char[64] + public const nint m_BackgroundMaterialName = 0xA18; // char[64] + public const nint m_bEnabled = 0xA58; // bool + public const nint m_bFullbright = 0xA59; // bool + public const nint m_flWorldUnitsPerPx = 0xA5C; // float32 + public const nint m_flFontSize = 0xA60; // float32 + public const nint m_flDepthOffset = 0xA64; // float32 + public const nint m_bDrawBackground = 0xA68; // bool + public const nint m_flBackgroundBorderWidth = 0xA6C; // float32 + public const nint m_flBackgroundBorderHeight = 0xA70; // float32 + public const nint m_flBackgroundWorldToUV = 0xA74; // float32 + public const nint m_Color = 0xA78; // Color + public const nint m_nJustifyHorizontal = 0xA7C; // PointWorldTextJustifyHorizontal_t + public const nint m_nJustifyVertical = 0xA80; // PointWorldTextJustifyVertical_t + public const nint m_nReorientMode = 0xA84; // PointWorldTextReorientMode_t } // Parent: CPointEntity // Field count: 10 @@ -1803,7 +1807,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -1899,7 +1902,7 @@ namespace CS2Dumper.Schemas { // Parent: CBaseTrigger // Field count: 1 public static class CFogTrigger { - public const nint m_fog = 0x9C0; // fogparams_t + public const nint m_fog = 0x9A8; // fogparams_t } // Parent: CPointEntity // Field count: 0 @@ -1930,8 +1933,8 @@ namespace CS2Dumper.Schemas { public const nint m_flRestLength = 0x500; // float32 public const nint m_nameAttachStart = 0x508; // CUtlSymbolLarge public const nint m_nameAttachEnd = 0x510; // CUtlSymbolLarge - public const nint m_start = 0x518; // Vector - public const nint m_end = 0x524; // Vector + public const nint m_start = 0x518; // VectorWS + public const nint m_end = 0x524; // VectorWS public const nint m_teleportTick = 0x530; // uint32 } // Parent: CPointEntity @@ -1996,8 +1999,8 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_flFluidDensity (float) public static class CTriggerBuoyancy { - public const nint m_BuoyancyHelper = 0x9C0; // CBuoyancyHelper - public const nint m_flFluidDensity = 0xAD8; // float32 + public const nint m_BuoyancyHelper = 0x9A8; // CBuoyancyHelper + public const nint m_flFluidDensity = 0xAC0; // float32 } // Parent: CTonemapController2 // Field count: 0 @@ -2027,11 +2030,11 @@ namespace CS2Dumper.Schemas { // Parent: CBaseTrigger // Field count: 5 public static class CTriggerProximity { - public const nint m_hMeasureTarget = 0x9C0; // CHandle - public const nint m_iszMeasureTarget = 0x9C8; // CUtlSymbolLarge - public const nint m_fRadius = 0x9D0; // float32 - public const nint m_nTouchers = 0x9D4; // int32 - public const nint m_NearestEntityDistance = 0x9D8; // CEntityOutputTemplate + public const nint m_hMeasureTarget = 0x9A8; // CHandle + public const nint m_iszMeasureTarget = 0x9B0; // CUtlSymbolLarge + public const nint m_fRadius = 0x9B8; // float32 + public const nint m_nTouchers = 0x9BC; // int32 + public const nint m_NearestEntityDistance = 0x9C0; // CEntityOutputTemplate } // Parent: CPointEntity // Field count: 7 @@ -2047,8 +2050,8 @@ namespace CS2Dumper.Schemas { // Parent: CRulePointEntity // Field count: 2 public static class CGameText { - public const nint m_iszMessage = 0x800; // CUtlSymbolLarge - public const nint m_textParms = 0x808; // hudtextparms_t + public const nint m_iszMessage = 0x7E8; // CUtlSymbolLarge + public const nint m_textParms = 0x7F0; // hudtextparms_t } // Parent: CRulePointEntity // Field count: 0 @@ -2091,25 +2094,22 @@ namespace CS2Dumper.Schemas { // // Metadata: // NetworkVarNames: m_flexWeight (float32) - // NetworkVarNames: m_vLookTargetPosition (Vector) + // NetworkVarNames: m_vLookTargetPosition (VectorWS) // NetworkVarNames: m_blinktoggle (bool) public static class CBaseFlex { - public const nint m_flexWeight = 0xA80; // CNetworkUtlVectorBase - public const nint m_vLookTargetPosition = 0xA98; // Vector - public const nint m_blinktoggle = 0xAA4; // bool - public const nint m_flAllowResponsesEndTime = 0xAF8; // GameTime_t - public const nint m_flLastFlexAnimationTime = 0xAFC; // GameTime_t - public const nint m_nNextSceneEventId = 0xB00; // SceneEventId_t - public const nint m_bUpdateLayerPriorities = 0xB04; // bool + public const nint m_flexWeight = 0xA90; // CNetworkUtlVectorBase + public const nint m_vLookTargetPosition = 0xAA8; // VectorWS + public const nint m_blinktoggle = 0xAB4; // bool + public const nint m_flAllowResponsesEndTime = 0xB08; // GameTime_t + public const nint m_flLastFlexAnimationTime = 0xB0C; // GameTime_t + public const nint m_nNextSceneEventId = 0xB10; // SceneEventId_t + public const nint m_bUpdateLayerPriorities = 0xB14; // bool } // Parent: CBaseTrigger - // Field count: 24 + // Field count: 25 // // Metadata: - // NetworkVarNames: m_vFanOrigin (VectorWS) // NetworkVarNames: m_vFanOriginOffset (Vector) - // NetworkVarNames: m_vFanEnd (Vector) - // NetworkVarNames: m_vNoiseDirectionTarget (Vector) // NetworkVarNames: m_vDirection (Vector) // NetworkVarNames: m_bPushTowardsInfoTarget (bool) // NetworkVarNames: m_bPushAwayFromInfoTarget (bool) @@ -2119,18 +2119,19 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bFalloff (bool) // NetworkVarNames: m_RampTimer (CountdownTimer) public static class CTriggerFan { - public const nint m_vFanOrigin = 0x9C0; // VectorWS - public const nint m_vFanOriginOffset = 0x9CC; // Vector - public const nint m_vFanEnd = 0x9D8; // Vector - public const nint m_vNoiseDirectionTarget = 0x9E4; // Vector - public const nint m_vDirection = 0x9F0; // Vector - public const nint m_bPushTowardsInfoTarget = 0x9FC; // bool - public const nint m_bPushAwayFromInfoTarget = 0x9FD; // bool - public const nint m_qNoiseDelta = 0xA00; // Quaternion - public const nint m_hInfoFan = 0xA10; // CHandle - public const nint m_flForce = 0xA14; // float32 - public const nint m_bFalloff = 0xA18; // bool - public const nint m_RampTimer = 0xA20; // CountdownTimer + public const nint m_vFanOriginOffset = 0x9A8; // Vector + public const nint m_vDirection = 0x9B4; // Vector + public const nint m_bPushTowardsInfoTarget = 0x9C0; // bool + public const nint m_bPushAwayFromInfoTarget = 0x9C1; // bool + public const nint m_qNoiseDelta = 0x9D0; // Quaternion + public const nint m_hInfoFan = 0x9E0; // CHandle + public const nint m_flForce = 0x9E4; // float32 + public const nint m_bFalloff = 0x9E8; // bool + public const nint m_RampTimer = 0x9F0; // CountdownTimer + public const nint m_vFanOriginWS = 0xA08; // VectorWS + public const nint m_vFanOriginLS = 0xA14; // Vector + public const nint m_vFanEndLS = 0xA20; // Vector + public const nint m_vNoiseDirectionTarget = 0xA2C; // Vector public const nint m_iszInfoFan = 0xA38; // CUtlSymbolLarge public const nint m_flRopeForceScale = 0xA40; // float32 public const nint m_flParticleForceScale = 0xA44; // float32 @@ -2171,30 +2172,30 @@ namespace CS2Dumper.Schemas { // Parent: CRuleBrushEntity // Field count: 4 public static class CGamePlayerZone { - public const nint m_OnPlayerInZone = 0x7F8; // CEntityIOOutput - public const nint m_OnPlayerOutZone = 0x820; // CEntityIOOutput - public const nint m_PlayersInCount = 0x848; // CEntityOutputTemplate - public const nint m_PlayersOutCount = 0x870; // CEntityOutputTemplate + public const nint m_OnPlayerInZone = 0x7E0; // CEntityIOOutput + public const nint m_OnPlayerOutZone = 0x808; // CEntityIOOutput + public const nint m_PlayersInCount = 0x830; // CEntityOutputTemplate + public const nint m_PlayersOutCount = 0x858; // CEntityOutputTemplate } // Parent: CBaseModelEntity // Field count: 16 public static class CBaseToggle { - public const nint m_toggle_state = 0x7F0; // TOGGLE_STATE - public const nint m_flMoveDistance = 0x7F4; // float32 - public const nint m_flWait = 0x7F8; // float32 - public const nint m_flLip = 0x7FC; // float32 - public const nint m_bAlwaysFireBlockedOutputs = 0x800; // bool - public const nint m_vecPosition1 = 0x804; // Vector - public const nint m_vecPosition2 = 0x810; // Vector - public const nint m_vecMoveAng = 0x81C; // QAngle - public const nint m_vecAngle1 = 0x828; // QAngle - public const nint m_vecAngle2 = 0x834; // QAngle - public const nint m_flHeight = 0x840; // float32 - public const nint m_hActivator = 0x844; // CHandle - public const nint m_vecFinalDest = 0x848; // Vector - public const nint m_vecFinalAngle = 0x854; // QAngle - public const nint m_movementType = 0x860; // int32 - public const nint m_sMaster = 0x868; // CUtlSymbolLarge + public const nint m_toggle_state = 0x7D8; // TOGGLE_STATE + public const nint m_flMoveDistance = 0x7DC; // float32 + public const nint m_flWait = 0x7E0; // float32 + public const nint m_flLip = 0x7E4; // float32 + public const nint m_bAlwaysFireBlockedOutputs = 0x7E8; // bool + public const nint m_vecPosition1 = 0x7EC; // Vector + public const nint m_vecPosition2 = 0x7F8; // Vector + public const nint m_vecMoveAng = 0x804; // QAngle + public const nint m_vecAngle1 = 0x810; // QAngle + public const nint m_vecAngle2 = 0x81C; // QAngle + public const nint m_flHeight = 0x828; // float32 + public const nint m_hActivator = 0x82C; // CHandle + public const nint m_vecFinalDest = 0x830; // Vector + public const nint m_vecFinalAngle = 0x83C; // QAngle + public const nint m_movementType = 0x848; // int32 + public const nint m_sMaster = 0x850; // CUtlSymbolLarge } // Parent: None // Field count: 2 @@ -2207,7 +2208,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription public static class CPulseCell_PlaySequence { @@ -2230,30 +2230,30 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nFireLifetime (float) // NetworkVarNames: m_bInPostEffectTime (bool) public static class CInferno { - public const nint m_firePositions = 0x7F0; // Vector[64] - public const nint m_fireParentPositions = 0xAF0; // Vector[64] - public const nint m_bFireIsBurning = 0xDF0; // bool[64] - public const nint m_BurnNormal = 0xE30; // Vector[64] - public const nint m_fireCount = 0x1130; // int32 - public const nint m_nInfernoType = 0x1134; // int32 - public const nint m_nFireEffectTickBegin = 0x1138; // int32 - public const nint m_nFireLifetime = 0x113C; // float32 - public const nint m_bInPostEffectTime = 0x1140; // bool - public const nint m_bWasCreatedInSmoke = 0x1141; // bool - public const nint m_extent = 0x1348; // Extent - public const nint m_damageTimer = 0x1360; // CountdownTimer - public const nint m_damageRampTimer = 0x1378; // CountdownTimer - public const nint m_splashVelocity = 0x1390; // Vector - public const nint m_InitialSplashVelocity = 0x139C; // Vector - public const nint m_startPos = 0x13A8; // Vector - public const nint m_vecOriginalSpawnLocation = 0x13B4; // Vector - public const nint m_activeTimer = 0x13C0; // IntervalTimer - public const nint m_fireSpawnOffset = 0x13D0; // int32 - public const nint m_nMaxFlames = 0x13D4; // int32 - public const nint m_nSpreadCount = 0x13D8; // int32 - public const nint m_BookkeepingTimer = 0x13E0; // CountdownTimer - public const nint m_NextSpreadTimer = 0x13F8; // CountdownTimer - public const nint m_nSourceItemDefIndex = 0x1410; // uint16 + public const nint m_firePositions = 0x7D8; // Vector[64] + public const nint m_fireParentPositions = 0xAD8; // Vector[64] + public const nint m_bFireIsBurning = 0xDD8; // bool[64] + public const nint m_BurnNormal = 0xE18; // Vector[64] + public const nint m_fireCount = 0x1118; // int32 + public const nint m_nInfernoType = 0x111C; // int32 + public const nint m_nFireEffectTickBegin = 0x1120; // int32 + public const nint m_nFireLifetime = 0x1124; // float32 + public const nint m_bInPostEffectTime = 0x1128; // bool + public const nint m_bWasCreatedInSmoke = 0x1129; // bool + public const nint m_extent = 0x1330; // Extent + public const nint m_damageTimer = 0x1348; // CountdownTimer + public const nint m_damageRampTimer = 0x1360; // CountdownTimer + public const nint m_splashVelocity = 0x1378; // Vector + public const nint m_InitialSplashVelocity = 0x1384; // Vector + public const nint m_startPos = 0x1390; // Vector + public const nint m_vecOriginalSpawnLocation = 0x139C; // Vector + public const nint m_activeTimer = 0x13A8; // IntervalTimer + public const nint m_fireSpawnOffset = 0x13B8; // int32 + public const nint m_nMaxFlames = 0x13BC; // int32 + public const nint m_nSpreadCount = 0x13C0; // int32 + public const nint m_BookkeepingTimer = 0x13C8; // CountdownTimer + public const nint m_NextSpreadTimer = 0x13E0; // CountdownTimer + public const nint m_nSourceItemDefIndex = 0x13F8; // uint16 } // Parent: CEntityComponent // Field count: 0 @@ -2274,7 +2274,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_LerpCameraSettings { public const nint m_flSeconds = 0x90; // float32 public const nint m_Start = 0x94; // PointCameraSettings_t @@ -2287,9 +2286,9 @@ namespace CS2Dumper.Schemas { // Parent: CBaseModelEntity // Field count: 3 public static class CFuncInteractionLayerClip { - public const nint m_bDisabled = 0x7F0; // bool - public const nint m_iszInteractsAs = 0x7F8; // CUtlSymbolLarge - public const nint m_iszInteractsWith = 0x800; // CUtlSymbolLarge + public const nint m_bDisabled = 0x7D8; // bool + public const nint m_iszInteractsAs = 0x7E0; // CUtlSymbolLarge + public const nint m_iszInteractsWith = 0x7E8; // CUtlSymbolLarge } // Parent: CPlayer_UseServices // Field count: 0 @@ -2298,8 +2297,8 @@ namespace CS2Dumper.Schemas { // Parent: CBaseTrigger // Field count: 2 public static class CTriggerDetectBulletFire { - public const nint m_bPlayerFireOnly = 0x9C0; // bool - public const nint m_OnDetectedBulletFire = 0x9C8; // CEntityIOOutput + public const nint m_bPlayerFireOnly = 0x9A8; // bool + public const nint m_OnDetectedBulletFire = 0x9B0; // CEntityIOOutput } // Parent: CPlayer_UseServices // Field count: 3 @@ -2317,7 +2316,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -2368,30 +2366,30 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_poolOrigin (Vector) // NetworkVarNames: m_waterLevel (float32) public static class CFish { - public const nint m_pool = 0xA80; // CHandle - public const nint m_id = 0xA84; // uint32 - public const nint m_x = 0xA88; // float32 - public const nint m_y = 0xA8C; // float32 - public const nint m_z = 0xA90; // float32 - public const nint m_angle = 0xA94; // float32 - public const nint m_angleChange = 0xA98; // float32 - public const nint m_forward = 0xA9C; // Vector - public const nint m_perp = 0xAA8; // Vector - public const nint m_poolOrigin = 0xAB4; // Vector - public const nint m_waterLevel = 0xAC0; // float32 - public const nint m_speed = 0xAC4; // float32 - public const nint m_desiredSpeed = 0xAC8; // float32 - public const nint m_calmSpeed = 0xACC; // float32 - public const nint m_panicSpeed = 0xAD0; // float32 - public const nint m_avoidRange = 0xAD4; // float32 - public const nint m_turnTimer = 0xAD8; // CountdownTimer - public const nint m_turnClockwise = 0xAF0; // bool - public const nint m_goTimer = 0xAF8; // CountdownTimer - public const nint m_moveTimer = 0xB10; // CountdownTimer - public const nint m_panicTimer = 0xB28; // CountdownTimer - public const nint m_disperseTimer = 0xB40; // CountdownTimer - public const nint m_proximityTimer = 0xB58; // CountdownTimer - public const nint m_visible = 0xB70; // CUtlVector + public const nint m_pool = 0xA90; // CHandle + public const nint m_id = 0xA94; // uint32 + public const nint m_x = 0xA98; // float32 + public const nint m_y = 0xA9C; // float32 + public const nint m_z = 0xAA0; // float32 + public const nint m_angle = 0xAA4; // float32 + public const nint m_angleChange = 0xAA8; // float32 + public const nint m_forward = 0xAAC; // Vector + public const nint m_perp = 0xAB8; // Vector + public const nint m_poolOrigin = 0xAC4; // Vector + public const nint m_waterLevel = 0xAD0; // float32 + public const nint m_speed = 0xAD4; // float32 + public const nint m_desiredSpeed = 0xAD8; // float32 + public const nint m_calmSpeed = 0xADC; // float32 + public const nint m_panicSpeed = 0xAE0; // float32 + public const nint m_avoidRange = 0xAE4; // float32 + public const nint m_turnTimer = 0xAE8; // CountdownTimer + public const nint m_turnClockwise = 0xB00; // bool + public const nint m_goTimer = 0xB08; // CountdownTimer + public const nint m_moveTimer = 0xB20; // CountdownTimer + public const nint m_panicTimer = 0xB38; // CountdownTimer + public const nint m_disperseTimer = 0xB50; // CountdownTimer + public const nint m_proximityTimer = 0xB68; // CountdownTimer + public const nint m_visible = 0xB80; // CUtlVector } // Parent: CBot // Field count: 139 @@ -2419,7 +2417,7 @@ namespace CS2Dumper.Schemas { public const nint m_isAttacking = 0x4D4; // bool public const nint m_isOpeningDoor = 0x4D5; // bool public const nint m_taskEntity = 0x4DC; // CHandle - public const nint m_goalPosition = 0x4EC; // Vector + public const nint m_goalPosition = 0x4EC; // VectorWS public const nint m_goalEntity = 0x4F8; // CHandle public const nint m_avoid = 0x4FC; // CHandle public const nint m_avoidTimestamp = 0x500; // float32 @@ -2680,19 +2678,19 @@ namespace CS2Dumper.Schemas { // MNetworkIncludeByName // MNetworkOverride public static class CFuncMoveLinear { - public const nint m_authoredPosition = 0x870; // MoveLinearAuthoredPos_t - public const nint m_angMoveEntitySpace = 0x874; // QAngle - public const nint m_vecMoveDirParentSpace = 0x880; // Vector - public const nint m_soundStart = 0x890; // CUtlSymbolLarge - public const nint m_soundStop = 0x898; // CUtlSymbolLarge - public const nint m_currentSound = 0x8A0; // CUtlSymbolLarge - public const nint m_flBlockDamage = 0x8A8; // float32 - public const nint m_flStartPosition = 0x8AC; // float32 - public const nint m_OnFullyOpen = 0x8B8; // CEntityIOOutput - public const nint m_OnFullyClosed = 0x8E0; // CEntityIOOutput - public const nint m_bCreateMovableNavMesh = 0x908; // bool - public const nint m_bAllowMovableNavMeshDockingOnEntireEntity = 0x909; // bool - public const nint m_bCreateNavObstacle = 0x90A; // bool + public const nint m_authoredPosition = 0x858; // MoveLinearAuthoredPos_t + public const nint m_angMoveEntitySpace = 0x85C; // QAngle + public const nint m_vecMoveDirParentSpace = 0x868; // Vector + public const nint m_soundStart = 0x878; // CUtlSymbolLarge + public const nint m_soundStop = 0x880; // CUtlSymbolLarge + public const nint m_currentSound = 0x888; // CUtlSymbolLarge + public const nint m_flBlockDamage = 0x890; // float32 + public const nint m_flStartPosition = 0x894; // float32 + public const nint m_OnFullyOpen = 0x8A0; // CEntityIOOutput + public const nint m_OnFullyClosed = 0x8C8; // CEntityIOOutput + public const nint m_bCreateMovableNavMesh = 0x8F0; // bool + public const nint m_bAllowMovableNavMeshDockingOnEntireEntity = 0x8F1; // bool + public const nint m_bCreateNavObstacle = 0x8F2; // bool } // Parent: None // Field count: 0 @@ -2703,7 +2701,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPulseEditorHeaderIcon // MPropertyFriendlyName public static class CPulseCell_WaitForObservable { @@ -2713,7 +2710,7 @@ namespace CS2Dumper.Schemas { // Parent: CItem // Field count: 1 public static class CScriptItem { - public const nint m_MoveTypeOverride = 0xB58; // MoveType_t + public const nint m_MoveTypeOverride = 0xB70; // MoveType_t } // Parent: CDynamicProp // Field count: 0 @@ -2726,18 +2723,18 @@ namespace CS2Dumper.Schemas { // MNetworkIncludeByName // NetworkVarNames: m_bDisabled (bool) public static class CBaseTrigger { - public const nint m_OnStartTouch = 0x870; // CEntityIOOutput - public const nint m_OnStartTouchAll = 0x898; // CEntityIOOutput - public const nint m_OnEndTouch = 0x8C0; // CEntityIOOutput - public const nint m_OnEndTouchAll = 0x8E8; // CEntityIOOutput - public const nint m_OnTouching = 0x910; // CEntityIOOutput - public const nint m_OnTouchingEachEntity = 0x938; // CEntityIOOutput - public const nint m_OnNotTouching = 0x960; // CEntityIOOutput - public const nint m_hTouchingEntities = 0x988; // CUtlVector> - public const nint m_iFilterName = 0x9A0; // CUtlSymbolLarge - public const nint m_hFilter = 0x9A8; // CHandle - public const nint m_bDisabled = 0x9AC; // bool - public const nint m_bUseAsyncQueries = 0x9B8; // bool + public const nint m_OnStartTouch = 0x858; // CEntityIOOutput + public const nint m_OnStartTouchAll = 0x880; // CEntityIOOutput + public const nint m_OnEndTouch = 0x8A8; // CEntityIOOutput + public const nint m_OnEndTouchAll = 0x8D0; // CEntityIOOutput + public const nint m_OnTouching = 0x8F8; // CEntityIOOutput + public const nint m_OnTouchingEachEntity = 0x920; // CEntityIOOutput + public const nint m_OnNotTouching = 0x948; // CEntityIOOutput + public const nint m_hTouchingEntities = 0x970; // CUtlVector> + public const nint m_iFilterName = 0x988; // CUtlSymbolLarge + public const nint m_hFilter = 0x990; // CHandle + public const nint m_bDisabled = 0x994; // bool + public const nint m_bUseAsyncQueries = 0x9A0; // bool } // Parent: CPointEntity // Field count: 7 @@ -2755,7 +2752,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Step_EntFire { public const nint m_Input = 0x48; // CUtlString } @@ -2782,7 +2778,7 @@ namespace CS2Dumper.Schemas { // Parent: CEntityComponent // Field count: 1 public static class CHitboxComponent { - public const nint m_flBoundsExpandRadius = 0x20; // float32 + public const nint m_flBoundsExpandRadius = 0x14; // float32 } // Parent: CBaseModelEntity // Field count: 21 @@ -2812,50 +2808,49 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) public static class CRopeKeyframe { - public const nint m_RopeFlags = 0x7F8; // uint16 - public const nint m_iNextLinkName = 0x800; // CUtlSymbolLarge - public const nint m_Slack = 0x808; // int16 - public const nint m_Width = 0x80C; // float32 - public const nint m_TextureScale = 0x810; // float32 - public const nint m_nSegments = 0x814; // uint8 - public const nint m_bConstrainBetweenEndpoints = 0x815; // bool - public const nint m_strRopeMaterialModel = 0x818; // CUtlSymbolLarge - public const nint m_iRopeMaterialModelIndex = 0x820; // CStrongHandle - public const nint m_Subdiv = 0x828; // uint8 - public const nint m_nChangeCount = 0x829; // uint8 - public const nint m_RopeLength = 0x82A; // int16 - public const nint m_fLockedPoints = 0x82C; // uint8 - public const nint m_bCreatedFromMapFile = 0x82D; // bool - public const nint m_flScrollSpeed = 0x830; // float32 - public const nint m_bStartPointValid = 0x834; // bool - public const nint m_bEndPointValid = 0x835; // bool - public const nint m_hStartPoint = 0x838; // CHandle - public const nint m_hEndPoint = 0x83C; // CHandle - public const nint m_iStartAttachment = 0x840; // AttachmentHandle_t - public const nint m_iEndAttachment = 0x841; // AttachmentHandle_t + public const nint m_RopeFlags = 0x7E0; // uint16 + public const nint m_iNextLinkName = 0x7E8; // CUtlSymbolLarge + public const nint m_Slack = 0x7F0; // int16 + public const nint m_Width = 0x7F4; // float32 + public const nint m_TextureScale = 0x7F8; // float32 + public const nint m_nSegments = 0x7FC; // uint8 + public const nint m_bConstrainBetweenEndpoints = 0x7FD; // bool + public const nint m_strRopeMaterialModel = 0x800; // CUtlSymbolLarge + public const nint m_iRopeMaterialModelIndex = 0x808; // CStrongHandle + public const nint m_Subdiv = 0x810; // uint8 + public const nint m_nChangeCount = 0x811; // uint8 + public const nint m_RopeLength = 0x812; // int16 + public const nint m_fLockedPoints = 0x814; // uint8 + public const nint m_bCreatedFromMapFile = 0x815; // bool + public const nint m_flScrollSpeed = 0x818; // float32 + public const nint m_bStartPointValid = 0x81C; // bool + public const nint m_bEndPointValid = 0x81D; // bool + public const nint m_hStartPoint = 0x820; // CHandle + public const nint m_hEndPoint = 0x824; // CHandle + public const nint m_iStartAttachment = 0x828; // AttachmentHandle_t + public const nint m_iEndAttachment = 0x829; // AttachmentHandle_t } // Parent: CBaseCSGrenade // Field count: 0 public static class CSmokeGrenade { } // Parent: CBaseFlex - // Field count: 11 + // Field count: 10 // // Metadata: // MNetworkExcludeByUserGroup // NetworkVarNames: m_hMyWearables (CHandle) public static class CBaseCombatCharacter { - public const nint m_bForceServerRagdoll = 0xB10; // bool - public const nint m_hMyWearables = 0xB18; // CNetworkUtlVectorBase> - public const nint m_impactEnergyScale = 0xB30; // float32 - public const nint m_nMinVehicleDamageToTempRagdoll = 0xB34; // int32 - public const nint m_bApplyStressDamage = 0xB38; // bool - public const nint m_bDeathEventsDispatched = 0xB39; // bool - public const nint m_pVecRelationships = 0xB80; // CUtlVector* - public const nint m_strRelationships = 0xB88; // CUtlSymbolLarge - public const nint m_eHull = 0xB90; // Hull_t - public const nint m_nNavHullIdx = 0xB94; // uint32 - public const nint m_movementStats = 0xB98; // CMovementStatsProperty + public const nint m_bForceServerRagdoll = 0xB20; // bool + public const nint m_hMyWearables = 0xB28; // CNetworkUtlVectorBase> + public const nint m_impactEnergyScale = 0xB40; // float32 + public const nint m_bApplyStressDamage = 0xB44; // bool + public const nint m_bDeathEventsDispatched = 0xB45; // bool + public const nint m_pVecRelationships = 0xB88; // CUtlVector* + public const nint m_strRelationships = 0xB90; // CUtlSymbolLarge + public const nint m_eHull = 0xB98; // Hull_t + public const nint m_nNavHullIdx = 0xB9C; // uint32 + public const nint m_movementStats = 0xBA0; // CMovementStatsProperty } // Parent: CEntityComponent // Field count: 0 @@ -2870,7 +2865,7 @@ namespace CS2Dumper.Schemas { public const nint m_bFastRetrigger = 0x4F3; // bool public const nint m_bPassthoughCaller = 0x4F4; // bool } - // Parent: None + // Parent: // Field count: 6 public static class SequenceHistory_t { public const nint m_hSequence = 0x0; // HSequence @@ -2950,7 +2945,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_bFirstAttack (bool) public static class CKnife { - public const nint m_bFirstAttack = 0x11A8; // bool + public const nint m_bFirstAttack = 0x11D0; // bool } // Parent: CLogicalEntity // Field count: 5 @@ -3007,9 +3002,9 @@ namespace CS2Dumper.Schemas { // Parent: CBaseTrigger // Field count: 3 public static class CTriggerSoundscape { - public const nint m_hSoundscape = 0x9C0; // CHandle - public const nint m_SoundscapeName = 0x9C8; // CUtlSymbolLarge - public const nint m_spectators = 0x9D0; // CUtlVector> + public const nint m_hSoundscape = 0x9A8; // CHandle + public const nint m_SoundscapeName = 0x9B0; // CUtlSymbolLarge + public const nint m_spectators = 0x9B8; // CUtlVector> } // Parent: None // Field count: 0 @@ -3018,7 +3013,7 @@ namespace CS2Dumper.Schemas { // Parent: CBaseCombatCharacter // Field count: 1 public static class CHostageExpresserShim { - public const nint m_pExpresser = 0xBD8; // CAI_Expresser* + public const nint m_pExpresser = 0xBE0; // CAI_Expresser* } // Parent: CPointEntity // Field count: 1 @@ -3036,9 +3031,9 @@ namespace CS2Dumper.Schemas { // MNetworkExcludeByName // NetworkVarNames: m_ShardDesc (shard_model_desc_t) public static class CShatterGlassShardPhysics { - public const nint m_bDebris = 0xDF0; // bool - public const nint m_hParentShard = 0xDF4; // uint32 - public const nint m_ShardDesc = 0xDF8; // shard_model_desc_t + public const nint m_bDebris = 0xE00; // bool + public const nint m_hParentShard = 0xE04; // uint32 + public const nint m_ShardDesc = 0xE08; // shard_model_desc_t } // Parent: CBaseEntity // Field count: 16 @@ -3130,38 +3125,38 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) public static class CBreakableProp { - public const nint m_CPropDataComponent = 0xAB8; // CPropDataComponent - public const nint m_OnStartDeath = 0xAF8; // CEntityIOOutput - public const nint m_OnBreak = 0xB20; // CEntityIOOutput - public const nint m_OnHealthChanged = 0xB48; // CEntityOutputTemplate - public const nint m_OnTakeDamage = 0xB70; // CEntityIOOutput - public const nint m_impactEnergyScale = 0xB98; // float32 - public const nint m_iMinHealthDmg = 0xB9C; // int32 - public const nint m_preferredCarryAngles = 0xBA0; // QAngle - public const nint m_flPressureDelay = 0xBAC; // float32 - public const nint m_flDefBurstScale = 0xBB0; // float32 - public const nint m_vDefBurstOffset = 0xBB4; // Vector - public const nint m_hBreaker = 0xBC0; // CHandle - public const nint m_PerformanceMode = 0xBC4; // PerformanceMode_t - public const nint m_flPreventDamageBeforeTime = 0xBC8; // GameTime_t - public const nint m_BreakableContentsType = 0xBCC; // BreakableContentsType_t - public const nint m_strBreakableContentsPropGroupOverride = 0xBD0; // CUtlString - public const nint m_strBreakableContentsParticleOverride = 0xBD8; // CUtlString - public const nint m_bHasBreakPiecesOrCommands = 0xBE0; // bool - public const nint m_explodeDamage = 0xBE4; // float32 - public const nint m_explodeRadius = 0xBE8; // float32 - public const nint m_explosionDelay = 0xBF0; // float32 - public const nint m_explosionBuildupSound = 0xBF8; // CUtlSymbolLarge - public const nint m_explosionCustomEffect = 0xC00; // CUtlSymbolLarge - public const nint m_explosionCustomSound = 0xC08; // CUtlSymbolLarge - public const nint m_explosionModifier = 0xC10; // CUtlSymbolLarge - public const nint m_hPhysicsAttacker = 0xC18; // CHandle - public const nint m_flLastPhysicsInfluenceTime = 0xC1C; // GameTime_t - public const nint m_flDefaultFadeScale = 0xC20; // float32 - public const nint m_hLastAttacker = 0xC24; // CHandle - public const nint m_iszPuntSound = 0xC28; // CUtlSymbolLarge - public const nint m_bUsePuntSound = 0xC30; // bool - public const nint m_bOriginalBlockLOS = 0xC31; // bool + public const nint m_CPropDataComponent = 0xAC8; // CPropDataComponent + public const nint m_OnStartDeath = 0xB08; // CEntityIOOutput + public const nint m_OnBreak = 0xB30; // CEntityIOOutput + public const nint m_OnHealthChanged = 0xB58; // CEntityOutputTemplate + public const nint m_OnTakeDamage = 0xB80; // CEntityIOOutput + public const nint m_impactEnergyScale = 0xBA8; // float32 + public const nint m_iMinHealthDmg = 0xBAC; // int32 + public const nint m_preferredCarryAngles = 0xBB0; // QAngle + public const nint m_flPressureDelay = 0xBBC; // float32 + public const nint m_flDefBurstScale = 0xBC0; // float32 + public const nint m_vDefBurstOffset = 0xBC4; // Vector + public const nint m_hBreaker = 0xBD0; // CHandle + public const nint m_PerformanceMode = 0xBD4; // PerformanceMode_t + public const nint m_flPreventDamageBeforeTime = 0xBD8; // GameTime_t + public const nint m_BreakableContentsType = 0xBDC; // BreakableContentsType_t + public const nint m_strBreakableContentsPropGroupOverride = 0xBE0; // CUtlString + public const nint m_strBreakableContentsParticleOverride = 0xBE8; // CUtlString + public const nint m_bHasBreakPiecesOrCommands = 0xBF0; // bool + public const nint m_explodeDamage = 0xBF4; // float32 + public const nint m_explodeRadius = 0xBF8; // float32 + public const nint m_explosionDelay = 0xC00; // float32 + public const nint m_explosionBuildupSound = 0xC08; // CUtlSymbolLarge + public const nint m_explosionCustomEffect = 0xC10; // CUtlSymbolLarge + public const nint m_explosionCustomSound = 0xC18; // CUtlSymbolLarge + public const nint m_explosionModifier = 0xC20; // CUtlSymbolLarge + public const nint m_hPhysicsAttacker = 0xC28; // CHandle + public const nint m_flLastPhysicsInfluenceTime = 0xC2C; // GameTime_t + public const nint m_flDefaultFadeScale = 0xC30; // float32 + public const nint m_hLastAttacker = 0xC34; // CHandle + public const nint m_iszPuntSound = 0xC38; // CUtlSymbolLarge + public const nint m_bUsePuntSound = 0xC40; // bool + public const nint m_bOriginalBlockLOS = 0xC41; // bool } // Parent: CBaseModelEntity // Field count: 1 @@ -3169,7 +3164,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) public static class CLightEntity { - public const nint m_CLightComponent = 0x7F0; // CLightComponent* + public const nint m_CLightComponent = 0x7D8; // CLightComponent* } // Parent: CInfoDynamicShadowHint // Field count: 2 @@ -3178,7 +3173,7 @@ namespace CS2Dumper.Schemas { public const nint m_vBoxMaxs = 0x514; // Vector } // Parent: CSkeletonAnimationController - // Field count: 21 + // Field count: 22 // // Metadata: // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) @@ -3193,6 +3188,7 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nSerializePoseRecipeVersionAG2 (int) // NetworkVarNames: m_nGraphCreationFlagsAG2 (uint8) // NetworkVarNames: m_nServerGraphDefReloadCountAG2 (int) + // NetworkVarNames: m_nServerSerializationContextIteration (int) public static class CBaseAnimGraphController { public const nint m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables public const nint m_bSequenceFinished = 0x220; // bool @@ -3214,9 +3210,10 @@ namespace CS2Dumper.Schemas { public const nint m_nSerializePoseRecipeSizeAG2 = 0x5B0; // int32 public const nint m_nSerializePoseRecipeVersionAG2 = 0x5B4; // int32 public const nint m_nGraphCreationFlagsAG2 = 0x5B8; // uint8 - public const nint m_nServerGraphDefReloadCountAG2 = 0x5F8; // int32 + public const nint m_nServerGraphDefReloadCountAG2 = 0x7A0; // int32 + public const nint m_nServerSerializationContextIteration = 0x7A4; // int32 } - // Parent: None + // Parent: // Field count: 10 public static class CBuoyancyHelper { public const nint m_nFluidType = 0x18; // CUtlStringToken @@ -3233,7 +3230,7 @@ namespace CS2Dumper.Schemas { // Parent: CDynamicProp // Field count: 1 public static class COrnamentProp { - public const nint m_initialOwner = 0xD40; // CUtlSymbolLarge + public const nint m_initialOwner = 0xD50; // CUtlSymbolLarge } // Parent: CCSPlayerBase_CameraServices // Field count: 0 @@ -3249,7 +3246,7 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_bShowLight (bool) public static class CRectLight { - public const nint m_bShowLight = 0xB18; // bool + public const nint m_bShowLight = 0xB00; // bool } // Parent: CBaseFilter // Field count: 3 @@ -3288,7 +3285,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_FireCursors { public const nint m_Outflows = 0x48; // CUtlVector public const nint m_bWaitForChildOutflows = 0x60; // bool @@ -3298,8 +3294,8 @@ namespace CS2Dumper.Schemas { // Parent: CBaseModelEntity // Field count: 2 public static class CFuncNavBlocker { - public const nint m_bDisabled = 0x7F8; // bool - public const nint m_nBlockedTeamNumber = 0x7FC; // int32 + public const nint m_bDisabled = 0x7E0; // bool + public const nint m_nBlockedTeamNumber = 0x7E4; // int32 } // Parent: CPointEntity // Field count: 11 @@ -3334,12 +3330,12 @@ namespace CS2Dumper.Schemas { // Parent: CBaseModelEntity // Field count: 6 public static class CFuncBrush { - public const nint m_iSolidity = 0x7F0; // BrushSolidities_e - public const nint m_iDisabled = 0x7F4; // int32 - public const nint m_bSolidBsp = 0x7F8; // bool - public const nint m_iszExcludedClass = 0x800; // CUtlSymbolLarge - public const nint m_bInvertExclusion = 0x808; // bool - public const nint m_bScriptedMovement = 0x809; // bool + public const nint m_iSolidity = 0x7D8; // BrushSolidities_e + public const nint m_iDisabled = 0x7DC; // int32 + public const nint m_bSolidBsp = 0x7E0; // bool + public const nint m_iszExcludedClass = 0x7E8; // CUtlSymbolLarge + public const nint m_bInvertExclusion = 0x7F0; // bool + public const nint m_bScriptedMovement = 0x7F1; // bool } // Parent: CBodyComponent // Field count: 1 @@ -3352,21 +3348,21 @@ namespace CS2Dumper.Schemas { // Parent: CBreakable // Field count: 15 public static class CPhysBox { - public const nint m_damageType = 0x8C8; // int32 - public const nint m_damageToEnableMotion = 0x8CC; // int32 - public const nint m_flForceToEnableMotion = 0x8D0; // float32 - public const nint m_vHoverPosePosition = 0x8D4; // Vector - public const nint m_angHoverPoseAngles = 0x8E0; // QAngle - public const nint m_bNotSolidToWorld = 0x8EC; // bool - public const nint m_bEnableUseOutput = 0x8ED; // bool - public const nint m_nHoverPoseFlags = 0x8EE; // HoverPoseFlags_t - public const nint m_flTouchOutputPerEntityDelay = 0x8F0; // float32 - public const nint m_OnDamaged = 0x8F8; // CEntityIOOutput - public const nint m_OnAwakened = 0x920; // CEntityIOOutput - public const nint m_OnMotionEnabled = 0x948; // CEntityIOOutput - public const nint m_OnPlayerUse = 0x970; // CEntityIOOutput - public const nint m_OnStartTouch = 0x998; // CEntityIOOutput - public const nint m_hCarryingPlayer = 0x9C0; // CHandle + public const nint m_damageType = 0x8B0; // int32 + public const nint m_damageToEnableMotion = 0x8B4; // int32 + public const nint m_flForceToEnableMotion = 0x8B8; // float32 + public const nint m_vHoverPosePosition = 0x8BC; // Vector + public const nint m_angHoverPoseAngles = 0x8C8; // QAngle + public const nint m_bNotSolidToWorld = 0x8D4; // bool + public const nint m_bEnableUseOutput = 0x8D5; // bool + public const nint m_nHoverPoseFlags = 0x8D6; // HoverPoseFlags_t + public const nint m_flTouchOutputPerEntityDelay = 0x8D8; // float32 + public const nint m_OnDamaged = 0x8E0; // CEntityIOOutput + public const nint m_OnAwakened = 0x908; // CEntityIOOutput + public const nint m_OnMotionEnabled = 0x930; // CEntityIOOutput + public const nint m_OnPlayerUse = 0x958; // CEntityIOOutput + public const nint m_OnStartTouch = 0x980; // CEntityIOOutput + public const nint m_hCarryingPlayer = 0x9A8; // CHandle } // Parent: CSoundEventEntity // Field count: 2 @@ -3399,15 +3395,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flOuterAngle (float) // NetworkVarNames: m_bShowLight (bool) public static class COmniLight { - public const nint m_flInnerAngle = 0xB18; // float32 - public const nint m_flOuterAngle = 0xB1C; // float32 - public const nint m_bShowLight = 0xB20; // bool + public const nint m_flInnerAngle = 0xB00; // float32 + public const nint m_flOuterAngle = 0xB04; // float32 + public const nint m_bShowLight = 0xB08; // bool } // Parent: CBaseModelEntity // Field count: 2 public static class CTriggerVolume { - public const nint m_iFilterName = 0x7F0; // CUtlSymbolLarge - public const nint m_hFilter = 0x7F8; // CHandle + public const nint m_iFilterName = 0x7D8; // CUtlSymbolLarge + public const nint m_hFilter = 0x7E0; // CHandle } // Parent: None // Field count: 1 @@ -3436,21 +3432,21 @@ namespace CS2Dumper.Schemas { // Parent: CModelPointEntity // Field count: 15 public static class CEnvExplosion { - public const nint m_iMagnitude = 0x7F0; // int32 - public const nint m_flPlayerDamage = 0x7F4; // float32 - public const nint m_iRadiusOverride = 0x7F8; // int32 - public const nint m_flInnerRadius = 0x7FC; // float32 - public const nint m_flDamageForce = 0x800; // float32 - public const nint m_hInflictor = 0x804; // CHandle - public const nint m_iCustomDamageType = 0x808; // DamageTypes_t - public const nint m_bCreateDebris = 0x80C; // bool - public const nint m_iszCustomEffectName = 0x818; // CUtlSymbolLarge - public const nint m_iszCustomSoundName = 0x820; // CUtlSymbolLarge - public const nint m_bSuppressParticleImpulse = 0x828; // bool - public const nint m_iClassIgnore = 0x82C; // Class_T - public const nint m_iClassIgnore2 = 0x830; // Class_T - public const nint m_iszEntityIgnoreName = 0x838; // CUtlSymbolLarge - public const nint m_hEntityIgnore = 0x840; // CHandle + public const nint m_iMagnitude = 0x7D8; // int32 + public const nint m_flPlayerDamage = 0x7DC; // float32 + public const nint m_iRadiusOverride = 0x7E0; // int32 + public const nint m_flInnerRadius = 0x7E4; // float32 + public const nint m_flDamageForce = 0x7E8; // float32 + public const nint m_hInflictor = 0x7EC; // CHandle + public const nint m_iCustomDamageType = 0x7F0; // DamageTypes_t + public const nint m_bCreateDebris = 0x7F4; // bool + public const nint m_iszCustomEffectName = 0x800; // CUtlSymbolLarge + public const nint m_iszCustomSoundName = 0x808; // CUtlSymbolLarge + public const nint m_bSuppressParticleImpulse = 0x810; // bool + public const nint m_iClassIgnore = 0x814; // Class_T + public const nint m_iClassIgnore2 = 0x818; // Class_T + public const nint m_iszEntityIgnoreName = 0x820; // CUtlSymbolLarge + public const nint m_hEntityIgnore = 0x828; // CHandle } // Parent: None // Field count: 0 @@ -3476,7 +3472,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_IsRequirementValid { } // Parent: CBaseTrigger @@ -3486,8 +3481,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_source (string_t) // NetworkVarNames: m_destination (string_t) public static class CFootstepControl { - public const nint m_source = 0x9C0; // CUtlSymbolLarge - public const nint m_destination = 0x9C8; // CUtlSymbolLarge + public const nint m_source = 0x9A8; // CUtlSymbolLarge + public const nint m_destination = 0x9B0; // CUtlSymbolLarge } // Parent: CPlayer_ItemServices // Field count: 2 @@ -3504,7 +3499,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName public static class CPulseCell_Value_Gradient { public const nint m_Gradient = 0x48; // CColorGradient @@ -3535,39 +3529,39 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bNoFreeze (bool) // NetworkVarNames: m_bNoRamp (bool) public static class CParticleSystem { - public const nint m_szSnapshotFileName = 0x7F0; // char[512] - public const nint m_bActive = 0x9F0; // bool - public const nint m_bFrozen = 0x9F1; // bool - public const nint m_flFreezeTransitionDuration = 0x9F4; // float32 - public const nint m_nStopType = 0x9F8; // int32 - public const nint m_bAnimateDuringGameplayPause = 0x9FC; // bool - public const nint m_iEffectIndex = 0xA00; // CStrongHandle - public const nint m_flStartTime = 0xA08; // GameTime_t - public const nint m_flPreSimTime = 0xA0C; // float32 - public const nint m_vServerControlPoints = 0xA10; // Vector[4] - public const nint m_iServerControlPointAssignments = 0xA40; // uint8[4] - public const nint m_hControlPointEnts = 0xA44; // CHandle[64] - public const nint m_bNoSave = 0xB44; // bool - public const nint m_bNoFreeze = 0xB45; // bool - public const nint m_bNoRamp = 0xB46; // bool - public const nint m_bStartActive = 0xB47; // bool - public const nint m_iszEffectName = 0xB48; // CUtlSymbolLarge - public const nint m_iszControlPointNames = 0xB50; // CUtlSymbolLarge[64] - public const nint m_nDataCP = 0xD50; // int32 - public const nint m_vecDataCPValue = 0xD54; // Vector - public const nint m_nTintCP = 0xD60; // int32 - public const nint m_clrTint = 0xD64; // Color + public const nint m_szSnapshotFileName = 0x7D8; // char[512] + public const nint m_bActive = 0x9D8; // bool + public const nint m_bFrozen = 0x9D9; // bool + public const nint m_flFreezeTransitionDuration = 0x9DC; // float32 + public const nint m_nStopType = 0x9E0; // int32 + public const nint m_bAnimateDuringGameplayPause = 0x9E4; // bool + public const nint m_iEffectIndex = 0x9E8; // CStrongHandle + public const nint m_flStartTime = 0x9F0; // GameTime_t + public const nint m_flPreSimTime = 0x9F4; // float32 + public const nint m_vServerControlPoints = 0x9F8; // Vector[4] + public const nint m_iServerControlPointAssignments = 0xA28; // uint8[4] + public const nint m_hControlPointEnts = 0xA2C; // CHandle[64] + public const nint m_bNoSave = 0xB2C; // bool + public const nint m_bNoFreeze = 0xB2D; // bool + public const nint m_bNoRamp = 0xB2E; // bool + public const nint m_bStartActive = 0xB2F; // bool + public const nint m_iszEffectName = 0xB30; // CUtlSymbolLarge + public const nint m_iszControlPointNames = 0xB38; // CUtlSymbolLarge[64] + public const nint m_nDataCP = 0xD38; // int32 + public const nint m_vecDataCPValue = 0xD3C; // Vector + public const nint m_nTintCP = 0xD48; // int32 + public const nint m_clrTint = 0xD4C; // Color } // Parent: CBaseModelEntity // Field count: 5 public static class CTriggerBrush { - public const nint m_OnStartTouch = 0x7F0; // CEntityIOOutput - public const nint m_OnEndTouch = 0x818; // CEntityIOOutput - public const nint m_OnUse = 0x840; // CEntityIOOutput - public const nint m_iInputFilter = 0x868; // int32 - public const nint m_iDontMessageParent = 0x86C; // int32 + public const nint m_OnStartTouch = 0x7D8; // CEntityIOOutput + public const nint m_OnEndTouch = 0x800; // CEntityIOOutput + public const nint m_OnUse = 0x828; // CEntityIOOutput + public const nint m_iInputFilter = 0x850; // int32 + public const nint m_iDontMessageParent = 0x854; // int32 } - // Parent: None + // Parent: // Field count: 2 // // Metadata: @@ -3577,7 +3571,7 @@ namespace CS2Dumper.Schemas { public const nint m_timestamp = 0x8; // GameTime_t public const nint m_nWorldGroupId = 0xC; // WorldGroupId_t } - // Parent: None + // Parent: // Field count: 5 // // Metadata: @@ -3609,7 +3603,7 @@ namespace CS2Dumper.Schemas { // Field count: 0 public static class CWeaponM4A1Silencer { } - // Parent: None + // Parent: // Field count: 7 // // Metadata: @@ -3636,7 +3630,7 @@ namespace CS2Dumper.Schemas { // MPropertyDescription public static class CPulseCursorFuncs { } - // Parent: None + // Parent: // Field count: 4 // // Metadata: @@ -3695,30 +3689,30 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bTurnedOff (bool) // NetworkVarNames: m_vecEndPos (VectorWS) public static class CBeam { - public const nint m_flFrameRate = 0x7F0; // float32 - public const nint m_flHDRColorScale = 0x7F4; // float32 - public const nint m_flFireTime = 0x7F8; // GameTime_t - public const nint m_flDamage = 0x7FC; // float32 - public const nint m_nNumBeamEnts = 0x800; // uint8 - public const nint m_hBaseMaterial = 0x808; // CStrongHandle - public const nint m_nHaloIndex = 0x810; // CStrongHandle - public const nint m_nBeamType = 0x818; // BeamType_t - public const nint m_nBeamFlags = 0x81C; // uint32 - public const nint m_hAttachEntity = 0x820; // CHandle[10] - public const nint m_nAttachIndex = 0x848; // AttachmentHandle_t[10] - public const nint m_fWidth = 0x854; // float32 - public const nint m_fEndWidth = 0x858; // float32 - public const nint m_fFadeLength = 0x85C; // float32 - public const nint m_fHaloScale = 0x860; // float32 - public const nint m_fAmplitude = 0x864; // float32 - public const nint m_fStartFrame = 0x868; // float32 - public const nint m_fSpeed = 0x86C; // float32 - public const nint m_flFrame = 0x870; // float32 - public const nint m_nClipStyle = 0x874; // BeamClipStyle_t - public const nint m_bTurnedOff = 0x878; // bool - public const nint m_vecEndPos = 0x87C; // VectorWS - public const nint m_hEndEntity = 0x888; // CHandle - public const nint m_nDissolveType = 0x88C; // int32 + public const nint m_flFrameRate = 0x7D8; // float32 + public const nint m_flHDRColorScale = 0x7DC; // float32 + public const nint m_flFireTime = 0x7E0; // GameTime_t + public const nint m_flDamage = 0x7E4; // float32 + public const nint m_nNumBeamEnts = 0x7E8; // uint8 + public const nint m_hBaseMaterial = 0x7F0; // CStrongHandle + public const nint m_nHaloIndex = 0x7F8; // CStrongHandle + public const nint m_nBeamType = 0x800; // BeamType_t + public const nint m_nBeamFlags = 0x804; // uint32 + public const nint m_hAttachEntity = 0x808; // CHandle[10] + public const nint m_nAttachIndex = 0x830; // AttachmentHandle_t[10] + public const nint m_fWidth = 0x83C; // float32 + public const nint m_fEndWidth = 0x840; // float32 + public const nint m_fFadeLength = 0x844; // float32 + public const nint m_fHaloScale = 0x848; // float32 + public const nint m_fAmplitude = 0x84C; // float32 + public const nint m_fStartFrame = 0x850; // float32 + public const nint m_fSpeed = 0x854; // float32 + public const nint m_flFrame = 0x858; // float32 + public const nint m_nClipStyle = 0x85C; // BeamClipStyle_t + public const nint m_bTurnedOff = 0x860; // bool + public const nint m_vecEndPos = 0x864; // VectorWS + public const nint m_hEndEntity = 0x870; // CHandle + public const nint m_nDissolveType = 0x874; // int32 } // Parent: CLogicalEntity // Field count: 4 @@ -3782,33 +3776,33 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_hController (CHandle) // NetworkVarNames: m_hDefaultController (CHandle) public static class CBasePlayerPawn { - public const nint m_pWeaponServices = 0xBD8; // CPlayer_WeaponServices* - public const nint m_pItemServices = 0xBE0; // CPlayer_ItemServices* - public const nint m_pAutoaimServices = 0xBE8; // CPlayer_AutoaimServices* - public const nint m_pObserverServices = 0xBF0; // CPlayer_ObserverServices* - public const nint m_pWaterServices = 0xBF8; // CPlayer_WaterServices* - public const nint m_pUseServices = 0xC00; // CPlayer_UseServices* - public const nint m_pFlashlightServices = 0xC08; // CPlayer_FlashlightServices* - public const nint m_pCameraServices = 0xC10; // CPlayer_CameraServices* - public const nint m_pMovementServices = 0xC18; // CPlayer_MovementServices* - public const nint m_ServerViewAngleChanges = 0xC28; // CUtlVectorEmbeddedNetworkVar - public const nint v_angle = 0xC90; // QAngle - public const nint v_anglePrevious = 0xC9C; // QAngle - public const nint m_iHideHUD = 0xCA8; // uint32 - public const nint m_skybox3d = 0xCB0; // sky3dparams_t - public const nint m_fTimeLastHurt = 0xD40; // GameTime_t - public const nint m_flDeathTime = 0xD44; // GameTime_t - public const nint m_fNextSuicideTime = 0xD48; // GameTime_t - public const nint m_fInitHUD = 0xD4C; // bool - public const nint m_pExpresser = 0xD50; // CAI_Expresser* - public const nint m_hController = 0xD58; // CHandle - public const nint m_hDefaultController = 0xD5C; // CHandle - public const nint m_fHltvReplayDelay = 0xD64; // float32 - public const nint m_fHltvReplayEnd = 0xD68; // float32 - public const nint m_iHltvReplayEntity = 0xD6C; // CEntityIndex - public const nint m_sndOpvarLatchData = 0xD70; // CUtlVector + public const nint m_pWeaponServices = 0xBE0; // CPlayer_WeaponServices* + public const nint m_pItemServices = 0xBE8; // CPlayer_ItemServices* + public const nint m_pAutoaimServices = 0xBF0; // CPlayer_AutoaimServices* + public const nint m_pObserverServices = 0xBF8; // CPlayer_ObserverServices* + public const nint m_pWaterServices = 0xC00; // CPlayer_WaterServices* + public const nint m_pUseServices = 0xC08; // CPlayer_UseServices* + public const nint m_pFlashlightServices = 0xC10; // CPlayer_FlashlightServices* + public const nint m_pCameraServices = 0xC18; // CPlayer_CameraServices* + public const nint m_pMovementServices = 0xC20; // CPlayer_MovementServices* + public const nint m_ServerViewAngleChanges = 0xC30; // CUtlVectorEmbeddedNetworkVar + public const nint v_angle = 0xC98; // QAngle + public const nint v_anglePrevious = 0xCA4; // QAngle + public const nint m_iHideHUD = 0xCB0; // uint32 + public const nint m_skybox3d = 0xCB8; // sky3dparams_t + public const nint m_fTimeLastHurt = 0xD48; // GameTime_t + public const nint m_flDeathTime = 0xD4C; // GameTime_t + public const nint m_fNextSuicideTime = 0xD50; // GameTime_t + public const nint m_fInitHUD = 0xD54; // bool + public const nint m_pExpresser = 0xD58; // CAI_Expresser* + public const nint m_hController = 0xD60; // CHandle + public const nint m_hDefaultController = 0xD64; // CHandle + public const nint m_fHltvReplayDelay = 0xD6C; // float32 + public const nint m_fHltvReplayEnd = 0xD70; // float32 + public const nint m_iHltvReplayEntity = 0xD74; // CEntityIndex + public const nint m_sndOpvarLatchData = 0xD78; // CUtlVector } - // Parent: None + // Parent: // Field count: 2 // // Metadata: @@ -3851,23 +3845,18 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Inflow_GraphHook { public const nint m_HookName = 0x80; // PulseSymbol_t } // Parent: CFuncNavBlocker // Field count: 1 public static class CScriptNavBlocker { - public const nint m_vExtent = 0x808; // Vector + public const nint m_vExtent = 0x7F0; // Vector } // Parent: CBaseModelEntity // Field count: 0 public static class CEntityBlocker { } - // Parent: CCSPointScriptEntity - // Field count: 0 - public static class CCSServerPointScriptEntity { - } // Parent: None // Field count: 0 public static class SignatureOutflow_Resume { @@ -3893,8 +3882,8 @@ namespace CS2Dumper.Schemas { // Parent: CBaseTrigger // Field count: 2 public static class CTriggerActiveWeaponDetect { - public const nint m_OnTouchedActiveWeapon = 0x9C0; // CEntityIOOutput - public const nint m_iszWeaponClassName = 0x9E8; // CUtlSymbolLarge + public const nint m_OnTouchedActiveWeapon = 0x9A8; // CEntityIOOutput + public const nint m_iszWeaponClassName = 0x9D0; // CUtlSymbolLarge } // Parent: CFuncLadder // Field count: 0 @@ -3908,7 +3897,7 @@ namespace CS2Dumper.Schemas { // Field count: 0 public static class CPointServerCommand { } - // Parent: None + // Parent: // Field count: 13 // // Metadata: @@ -3960,26 +3949,26 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nVersion (uint8) // NetworkVarNames: m_ubSignature (uint8) public static class CPlayerSprayDecal { - public const nint m_nUniqueID = 0x7F0; // int32 - public const nint m_unAccountID = 0x7F4; // uint32 - public const nint m_unTraceID = 0x7F8; // uint32 - public const nint m_rtGcTime = 0x7FC; // uint32 - public const nint m_vecEndPos = 0x800; // Vector - public const nint m_vecStart = 0x80C; // Vector - public const nint m_vecLeft = 0x818; // Vector - public const nint m_vecNormal = 0x824; // Vector - public const nint m_nPlayer = 0x830; // int32 - public const nint m_nEntity = 0x834; // int32 - public const nint m_nHitbox = 0x838; // int32 - public const nint m_flCreationTime = 0x83C; // float32 - public const nint m_nTintID = 0x840; // int32 - public const nint m_nVersion = 0x844; // uint8 - public const nint m_ubSignature = 0x845; // uint8[128] + public const nint m_nUniqueID = 0x7D8; // int32 + public const nint m_unAccountID = 0x7DC; // uint32 + public const nint m_unTraceID = 0x7E0; // uint32 + public const nint m_rtGcTime = 0x7E4; // uint32 + public const nint m_vecEndPos = 0x7E8; // Vector + public const nint m_vecStart = 0x7F4; // Vector + public const nint m_vecLeft = 0x800; // Vector + public const nint m_vecNormal = 0x80C; // Vector + public const nint m_nPlayer = 0x818; // int32 + public const nint m_nEntity = 0x81C; // int32 + public const nint m_nHitbox = 0x820; // int32 + public const nint m_flCreationTime = 0x824; // float32 + public const nint m_nTintID = 0x828; // int32 + public const nint m_nVersion = 0x82C; // uint8 + public const nint m_ubSignature = 0x82D; // uint8[128] } // Parent: CBaseModelEntity // Field count: 1 public static class CFuncWater { - public const nint m_BuoyancyHelper = 0x7F0; // CBuoyancyHelper + public const nint m_BuoyancyHelper = 0x7D8; // CBuoyancyHelper } // Parent: None // Field count: 1 @@ -3998,15 +3987,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flFallbackWear (float) // NetworkVarNames: m_nFallbackStatTrak (int) public static class CEconEntity { - public const nint m_AttributeManager = 0xB20; // CAttributeContainer - public const nint m_OriginalOwnerXuidLow = 0xE18; // uint32 - public const nint m_OriginalOwnerXuidHigh = 0xE1C; // uint32 - public const nint m_nFallbackPaintKit = 0xE20; // int32 - public const nint m_nFallbackSeed = 0xE24; // int32 - public const nint m_flFallbackWear = 0xE28; // float32 - public const nint m_nFallbackStatTrak = 0xE2C; // int32 - public const nint m_hOldProvidee = 0xE30; // CHandle - public const nint m_iOldOwnerClass = 0xE34; // int32 + public const nint m_AttributeManager = 0xB30; // CAttributeContainer + public const nint m_OriginalOwnerXuidLow = 0xE28; // uint32 + public const nint m_OriginalOwnerXuidHigh = 0xE2C; // uint32 + public const nint m_nFallbackPaintKit = 0xE30; // int32 + public const nint m_nFallbackSeed = 0xE34; // int32 + public const nint m_flFallbackWear = 0xE38; // float32 + public const nint m_nFallbackStatTrak = 0xE3C; // int32 + public const nint m_hOldProvidee = 0xE40; // CHandle + public const nint m_iOldOwnerClass = 0xE44; // int32 } // Parent: CPointEntity // Field count: 2 @@ -4134,7 +4123,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Outflow_ScriptedSequence { public const nint m_szSyncGroup = 0x48; // CUtlString public const nint m_nExpectedNumSequencesInSyncGroup = 0x50; // int32 @@ -4150,56 +4138,56 @@ namespace CS2Dumper.Schemas { // Parent: CFuncPlatRot // Field count: 9 public static class CFuncTrackChange { - public const nint m_trackTop = 0x8B8; // CPathTrack* - public const nint m_trackBottom = 0x8C0; // CPathTrack* - public const nint m_train = 0x8C8; // CFuncTrackTrain* - public const nint m_trackTopName = 0x8D0; // CUtlSymbolLarge - public const nint m_trackBottomName = 0x8D8; // CUtlSymbolLarge - public const nint m_trainName = 0x8E0; // CUtlSymbolLarge - public const nint m_code = 0x8E8; // TRAIN_CODE - public const nint m_targetState = 0x8EC; // int32 - public const nint m_use = 0x8F0; // int32 + public const nint m_trackTop = 0x8A0; // CPathTrack* + public const nint m_trackBottom = 0x8A8; // CPathTrack* + public const nint m_train = 0x8B0; // CFuncTrackTrain* + public const nint m_trackTopName = 0x8B8; // CUtlSymbolLarge + public const nint m_trackBottomName = 0x8C0; // CUtlSymbolLarge + public const nint m_trainName = 0x8C8; // CUtlSymbolLarge + public const nint m_code = 0x8D0; // TRAIN_CODE + public const nint m_targetState = 0x8D4; // int32 + public const nint m_use = 0x8D8; // int32 } // Parent: CBaseModelEntity // Field count: 37 public static class CFuncTrackTrain { - public const nint m_ppath = 0x7F0; // CHandle - public const nint m_length = 0x7F4; // float32 - public const nint m_vPosPrev = 0x7F8; // Vector - public const nint m_angPrev = 0x804; // QAngle - public const nint m_controlMins = 0x810; // Vector - public const nint m_controlMaxs = 0x81C; // Vector - public const nint m_lastBlockPos = 0x828; // Vector - public const nint m_lastBlockTick = 0x834; // int32 - public const nint m_flVolume = 0x838; // float32 - public const nint m_flBank = 0x83C; // float32 - public const nint m_oldSpeed = 0x840; // float32 - public const nint m_flBlockDamage = 0x844; // float32 - public const nint m_height = 0x848; // float32 - public const nint m_maxSpeed = 0x84C; // float32 - public const nint m_dir = 0x850; // float32 - public const nint m_iszSoundMove = 0x858; // CUtlSymbolLarge - public const nint m_iszSoundMovePing = 0x860; // CUtlSymbolLarge - public const nint m_iszSoundStart = 0x868; // CUtlSymbolLarge - public const nint m_iszSoundStop = 0x870; // CUtlSymbolLarge - public const nint m_strPathTarget = 0x878; // CUtlSymbolLarge - public const nint m_flMoveSoundMinDuration = 0x880; // float32 - public const nint m_flMoveSoundMaxDuration = 0x884; // float32 - public const nint m_flNextMoveSoundTime = 0x888; // GameTime_t - public const nint m_flMoveSoundMinPitch = 0x88C; // float32 - public const nint m_flMoveSoundMaxPitch = 0x890; // float32 - public const nint m_eOrientationType = 0x894; // TrainOrientationType_t - public const nint m_eVelocityType = 0x898; // TrainVelocityType_t - public const nint m_OnStart = 0x8B0; // CEntityIOOutput - public const nint m_OnNext = 0x8D8; // CEntityIOOutput - public const nint m_OnArrivedAtDestinationNode = 0x900; // CEntityIOOutput - public const nint m_bManualSpeedChanges = 0x928; // bool - public const nint m_flDesiredSpeed = 0x92C; // float32 - public const nint m_flSpeedChangeTime = 0x930; // GameTime_t - public const nint m_flAccelSpeed = 0x934; // float32 - public const nint m_flDecelSpeed = 0x938; // float32 - public const nint m_bAccelToSpeed = 0x93C; // bool - public const nint m_flNextMPSoundTime = 0x940; // GameTime_t + public const nint m_ppath = 0x7D8; // CHandle + public const nint m_length = 0x7DC; // float32 + public const nint m_vPosPrev = 0x7E0; // Vector + public const nint m_angPrev = 0x7EC; // QAngle + public const nint m_controlMins = 0x7F8; // Vector + public const nint m_controlMaxs = 0x804; // Vector + public const nint m_lastBlockPos = 0x810; // Vector + public const nint m_lastBlockTick = 0x81C; // int32 + public const nint m_flVolume = 0x820; // float32 + public const nint m_flBank = 0x824; // float32 + public const nint m_oldSpeed = 0x828; // float32 + public const nint m_flBlockDamage = 0x82C; // float32 + public const nint m_height = 0x830; // float32 + public const nint m_maxSpeed = 0x834; // float32 + public const nint m_dir = 0x838; // float32 + public const nint m_iszSoundMove = 0x840; // CUtlSymbolLarge + public const nint m_iszSoundMovePing = 0x848; // CUtlSymbolLarge + public const nint m_iszSoundStart = 0x850; // CUtlSymbolLarge + public const nint m_iszSoundStop = 0x858; // CUtlSymbolLarge + public const nint m_strPathTarget = 0x860; // CUtlSymbolLarge + public const nint m_flMoveSoundMinDuration = 0x868; // float32 + public const nint m_flMoveSoundMaxDuration = 0x86C; // float32 + public const nint m_flNextMoveSoundTime = 0x870; // GameTime_t + public const nint m_flMoveSoundMinPitch = 0x874; // float32 + public const nint m_flMoveSoundMaxPitch = 0x878; // float32 + public const nint m_eOrientationType = 0x87C; // TrainOrientationType_t + public const nint m_eVelocityType = 0x880; // TrainVelocityType_t + public const nint m_OnStart = 0x898; // CEntityIOOutput + public const nint m_OnNext = 0x8C0; // CEntityIOOutput + public const nint m_OnArrivedAtDestinationNode = 0x8E8; // CEntityIOOutput + public const nint m_bManualSpeedChanges = 0x910; // bool + public const nint m_flDesiredSpeed = 0x914; // float32 + public const nint m_flSpeedChangeTime = 0x918; // GameTime_t + public const nint m_flAccelSpeed = 0x91C; // float32 + public const nint m_flDecelSpeed = 0x920; // float32 + public const nint m_bAccelToSpeed = 0x924; // bool + public const nint m_flNextMPSoundTime = 0x928; // GameTime_t } // Parent: CPointEntity // Field count: 24 @@ -4281,18 +4269,18 @@ namespace CS2Dumper.Schemas { // Parent: CTriggerMultiple // Field count: 7 public static class CDynamicNavConnectionsVolume { - public const nint m_iszConnectionTarget = 0x9E8; // CUtlSymbolLarge - public const nint m_vecConnections = 0x9F0; // CUtlVector - public const nint m_sTransitionType = 0xA08; // CGlobalSymbol - public const nint m_bConnectionsEnabled = 0xA10; // bool - public const nint m_flTargetAreaSearchRadius = 0xA14; // float32 - public const nint m_flUpdateDistance = 0xA18; // float32 - public const nint m_flMaxConnectionDistance = 0xA1C; // float32 + public const nint m_iszConnectionTarget = 0x9D0; // CUtlSymbolLarge + public const nint m_vecConnections = 0x9D8; // CUtlVector + public const nint m_sTransitionType = 0x9F0; // CGlobalSymbol + public const nint m_bConnectionsEnabled = 0x9F8; // bool + public const nint m_flTargetAreaSearchRadius = 0x9FC; // float32 + public const nint m_flUpdateDistance = 0xA00; // float32 + public const nint m_flMaxConnectionDistance = 0xA04; // float32 } // Parent: CBaseAnimGraph // Field count: 1 public static class CConstraintAnchor { - public const nint m_massScale = 0xA80; // float32 + public const nint m_massScale = 0xA90; // float32 } // Parent: None // Field count: 2 @@ -4305,7 +4293,7 @@ namespace CS2Dumper.Schemas { public const nint m_WaitComplete = 0x50; // CPulse_ResumePoint } // Parent: CCSPlayerPawnBase - // Field count: 124 + // Field count: 122 // // Metadata: // MNetworkOutOfPVSUpdates @@ -4393,130 +4381,128 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_fMolotovDamageTime (float) // NetworkVarNames: m_angEyeAngles (QAngle) public static class CCSPlayerPawn { - public const nint m_pBulletServices = 0xED0; // CCSPlayer_BulletServices* - public const nint m_pHostageServices = 0xED8; // CCSPlayer_HostageServices* - public const nint m_pBuyServices = 0xEE0; // CCSPlayer_BuyServices* - public const nint m_pActionTrackingServices = 0xEE8; // CCSPlayer_ActionTrackingServices* - public const nint m_pRadioServices = 0xEF0; // CCSPlayer_RadioServices* - public const nint m_pDamageReactServices = 0xEF8; // CCSPlayer_DamageReactServices* - public const nint m_nCharacterDefIndex = 0xF00; // uint16 - public const nint m_bHasFemaleVoice = 0xF02; // bool - public const nint m_strVOPrefix = 0xF08; // CUtlString - public const nint m_szLastPlaceName = 0xF10; // char[18] - public const nint m_bInHostageResetZone = 0xFD0; // bool - public const nint m_bInBuyZone = 0xFD1; // bool - public const nint m_TouchingBuyZones = 0xFD8; // CUtlVector> - public const nint m_bWasInBuyZone = 0xFF0; // bool - public const nint m_bInHostageRescueZone = 0xFF1; // bool - public const nint m_bInBombZone = 0xFF2; // bool - public const nint m_bWasInHostageRescueZone = 0xFF3; // bool - public const nint m_iRetakesOffering = 0xFF4; // int32 - public const nint m_iRetakesOfferingCard = 0xFF8; // int32 - public const nint m_bRetakesHasDefuseKit = 0xFFC; // bool - public const nint m_bRetakesMVPLastRound = 0xFFD; // bool - public const nint m_iRetakesMVPBoostItem = 0x1000; // int32 - public const nint m_RetakesMVPBoostExtraUtility = 0x1004; // loadout_slot_t - public const nint m_flHealthShotBoostExpirationTime = 0x1008; // GameTime_t - public const nint m_flLandingTimeSeconds = 0x100C; // float32 - public const nint m_aimPunchAngle = 0x1010; // QAngle - public const nint m_aimPunchAngleVel = 0x101C; // QAngle - public const nint m_aimPunchTickBase = 0x1028; // GameTick_t - public const nint m_aimPunchTickFraction = 0x102C; // float32 - public const nint m_aimPunchCache = 0x1030; // CUtlVector - public const nint m_bIsBuyMenuOpen = 0x1048; // bool - public const nint m_xLastHeadBoneTransform = 0x16F0; // CTransform - public const nint m_bLastHeadBoneTransformIsValid = 0x1710; // bool - public const nint m_lastLandTime = 0x1714; // GameTime_t - public const nint m_bOnGroundLastTick = 0x1718; // bool - public const nint m_iPlayerLocked = 0x171C; // int32 - public const nint m_flTimeOfLastInjury = 0x1724; // GameTime_t - public const nint m_flNextSprayDecalTime = 0x1728; // GameTime_t - public const nint m_bNextSprayDecalTimeExpedited = 0x172C; // bool - public const nint m_nRagdollDamageBone = 0x1730; // int32 - public const nint m_vRagdollDamageForce = 0x1734; // Vector - public const nint m_vRagdollDamagePosition = 0x1740; // Vector - public const nint m_szRagdollDamageWeaponName = 0x174C; // char[64] - public const nint m_bRagdollDamageHeadshot = 0x178C; // bool - public const nint m_vRagdollServerOrigin = 0x1790; // Vector - public const nint m_EconGloves = 0x17A0; // CEconItemView - public const nint m_nEconGlovesChanged = 0x1A48; // uint8 - public const nint m_qDeathEyeAngles = 0x1A4C; // QAngle - public const nint m_bSkipOneHeadConstraintUpdate = 0x1A58; // bool - public const nint m_bLeftHanded = 0x1A59; // bool - public const nint m_fSwitchedHandednessTime = 0x1A5C; // GameTime_t - public const nint m_flViewmodelOffsetX = 0x1A60; // float32 - public const nint m_flViewmodelOffsetY = 0x1A64; // float32 - public const nint m_flViewmodelOffsetZ = 0x1A68; // float32 - public const nint m_flViewmodelFOV = 0x1A6C; // float32 - public const nint m_bIsWalking = 0x1A70; // bool - public const nint m_fLastGivenDefuserTime = 0x1A74; // float32 - public const nint m_fLastGivenBombTime = 0x1A78; // float32 - public const nint m_flDealtDamageToEnemyMostRecentTimestamp = 0x1A7C; // float32 - public const nint m_iDisplayHistoryBits = 0x1A80; // uint32 - public const nint m_flLastAttackedTeammate = 0x1A84; // float32 - public const nint m_allowAutoFollowTime = 0x1A88; // GameTime_t - public const nint m_bResetArmorNextSpawn = 0x1A8C; // bool - public const nint m_nLastKillerIndex = 0x1A90; // CEntityIndex - public const nint m_entitySpottedState = 0x1A98; // EntitySpottedState_t - public const nint m_nSpotRules = 0x1AB0; // int32 - public const nint m_bIsScoped = 0x1AB4; // bool - public const nint m_bResumeZoom = 0x1AB5; // bool - public const nint m_bIsDefusing = 0x1AB6; // bool - public const nint m_bIsGrabbingHostage = 0x1AB7; // bool - public const nint m_iBlockingUseActionInProgress = 0x1AB8; // CSPlayerBlockingUseAction_t - public const nint m_flEmitSoundTime = 0x1ABC; // GameTime_t - public const nint m_bInNoDefuseArea = 0x1AC0; // bool - public const nint m_iBombSiteIndex = 0x1AC4; // CEntityIndex - public const nint m_nWhichBombZone = 0x1AC8; // int32 - public const nint m_bInBombZoneTrigger = 0x1ACC; // bool - public const nint m_bWasInBombZoneTrigger = 0x1ACD; // bool - public const nint m_iShotsFired = 0x1AD0; // int32 - public const nint m_flFlinchStack = 0x1AD4; // float32 - public const nint m_flVelocityModifier = 0x1AD8; // float32 - public const nint m_flHitHeading = 0x1ADC; // float32 - public const nint m_nHitBodyPart = 0x1AE0; // int32 - public const nint m_vecTotalBulletForce = 0x1AE4; // Vector - public const nint m_bWaitForNoAttack = 0x1AF0; // bool - public const nint m_ignoreLadderJumpTime = 0x1AF4; // float32 - public const nint m_bKilledByHeadshot = 0x1AF8; // bool - public const nint m_LastHitBox = 0x1AFC; // int32 - public const nint m_LastHealth = 0x1B00; // int32 - public const nint m_pBot = 0x1B08; // CCSBot* - public const nint m_bBotAllowActive = 0x1B10; // bool - public const nint m_thirdPersonHeading = 0x1B14; // QAngle - public const nint m_flSlopeDropOffset = 0x1B20; // float32 - public const nint m_flSlopeDropHeight = 0x1B24; // float32 - public const nint m_vHeadConstraintOffset = 0x1B28; // Vector - public const nint m_nLastPickupPriority = 0x1B34; // int32 - public const nint m_flLastPickupPriorityTime = 0x1B38; // float32 - public const nint m_ArmorValue = 0x1B3C; // int32 - public const nint m_unCurrentEquipmentValue = 0x1B40; // uint16 - public const nint m_unRoundStartEquipmentValue = 0x1B42; // uint16 - public const nint m_unFreezetimeEndEquipmentValue = 0x1B44; // uint16 - public const nint m_iLastWeaponFireUsercmd = 0x1B48; // int32 - public const nint m_bIsSpawning = 0x1B4C; // bool - public const nint m_iDeathFlags = 0x1B58; // int32 - public const nint m_bHasDeathInfo = 0x1B5C; // bool - public const nint m_flDeathInfoTime = 0x1B60; // float32 - public const nint m_vecDeathInfoOrigin = 0x1B64; // Vector - public const nint m_vecPlayerPatchEconIndices = 0x1B70; // uint32[5] - public const nint m_GunGameImmunityColor = 0x1B84; // Color - public const nint m_grenadeParameterStashTime = 0x1B88; // GameTime_t - public const nint m_bGrenadeParametersStashed = 0x1B8C; // bool - public const nint m_angStashedShootAngles = 0x1B90; // QAngle - public const nint m_vecStashedGrenadeThrowPosition = 0x1B9C; // Vector - public const nint m_vecStashedVelocity = 0x1BA8; // Vector - public const nint m_angShootAngleHistory = 0x1BB4; // QAngle[2] - public const nint m_vecThrowPositionHistory = 0x1BCC; // Vector[2] - public const nint m_vecVelocityHistory = 0x1BE4; // Vector[2] - public const nint m_PredictedDamageTags = 0x1C00; // CUtlVectorEmbeddedNetworkVar - public const nint m_nHighestAppliedDamageTagTick = 0x1C68; // int32 - public const nint m_bCommittingSuicideOnTeamChange = 0x1C6C; // bool - public const nint m_wasNotKilledNaturally = 0x1C6D; // bool - public const nint m_fImmuneToGunGameDamageTime = 0x1C70; // GameTime_t - public const nint m_bGunGameImmunity = 0x1C74; // bool - public const nint m_fMolotovDamageTime = 0x1C78; // float32 - public const nint m_angEyeAngles = 0x1C7C; // QAngle + public const nint m_pBulletServices = 0xEE8; // CCSPlayer_BulletServices* + public const nint m_pHostageServices = 0xEF0; // CCSPlayer_HostageServices* + public const nint m_pBuyServices = 0xEF8; // CCSPlayer_BuyServices* + public const nint m_pActionTrackingServices = 0xF00; // CCSPlayer_ActionTrackingServices* + public const nint m_pRadioServices = 0xF08; // CCSPlayer_RadioServices* + public const nint m_pDamageReactServices = 0xF10; // CCSPlayer_DamageReactServices* + public const nint m_nCharacterDefIndex = 0xF18; // uint16 + public const nint m_bHasFemaleVoice = 0xF1A; // bool + public const nint m_strVOPrefix = 0xF20; // CUtlString + public const nint m_szLastPlaceName = 0xF28; // char[18] + public const nint m_bInHostageResetZone = 0xFE8; // bool + public const nint m_bInBuyZone = 0xFE9; // bool + public const nint m_TouchingBuyZones = 0xFF0; // CUtlVector> + public const nint m_bWasInBuyZone = 0x1008; // bool + public const nint m_bInHostageRescueZone = 0x1009; // bool + public const nint m_bInBombZone = 0x100A; // bool + public const nint m_bWasInHostageRescueZone = 0x100B; // bool + public const nint m_iRetakesOffering = 0x100C; // int32 + public const nint m_iRetakesOfferingCard = 0x1010; // int32 + public const nint m_bRetakesHasDefuseKit = 0x1014; // bool + public const nint m_bRetakesMVPLastRound = 0x1015; // bool + public const nint m_iRetakesMVPBoostItem = 0x1018; // int32 + public const nint m_RetakesMVPBoostExtraUtility = 0x101C; // loadout_slot_t + public const nint m_flHealthShotBoostExpirationTime = 0x1020; // GameTime_t + public const nint m_flLandingTimeSeconds = 0x1024; // float32 + public const nint m_aimPunchAngle = 0x1028; // QAngle + public const nint m_aimPunchAngleVel = 0x1034; // QAngle + public const nint m_aimPunchTickBase = 0x1040; // GameTick_t + public const nint m_aimPunchTickFraction = 0x1044; // float32 + public const nint m_aimPunchCache = 0x1048; // CUtlVector + public const nint m_bIsBuyMenuOpen = 0x1060; // bool + public const nint m_lastLandTime = 0x1708; // GameTime_t + public const nint m_bOnGroundLastTick = 0x170C; // bool + public const nint m_iPlayerLocked = 0x1710; // int32 + public const nint m_flTimeOfLastInjury = 0x1718; // GameTime_t + public const nint m_flNextSprayDecalTime = 0x171C; // GameTime_t + public const nint m_bNextSprayDecalTimeExpedited = 0x1720; // bool + public const nint m_nRagdollDamageBone = 0x1724; // int32 + public const nint m_vRagdollDamageForce = 0x1728; // Vector + public const nint m_vRagdollDamagePosition = 0x1734; // Vector + public const nint m_szRagdollDamageWeaponName = 0x1740; // char[64] + public const nint m_bRagdollDamageHeadshot = 0x1780; // bool + public const nint m_vRagdollServerOrigin = 0x1784; // Vector + public const nint m_EconGloves = 0x1790; // CEconItemView + public const nint m_nEconGlovesChanged = 0x1A38; // uint8 + public const nint m_qDeathEyeAngles = 0x1A3C; // QAngle + public const nint m_bSkipOneHeadConstraintUpdate = 0x1A48; // bool + public const nint m_bLeftHanded = 0x1A49; // bool + public const nint m_fSwitchedHandednessTime = 0x1A4C; // GameTime_t + public const nint m_flViewmodelOffsetX = 0x1A50; // float32 + public const nint m_flViewmodelOffsetY = 0x1A54; // float32 + public const nint m_flViewmodelOffsetZ = 0x1A58; // float32 + public const nint m_flViewmodelFOV = 0x1A5C; // float32 + public const nint m_bIsWalking = 0x1A60; // bool + public const nint m_fLastGivenDefuserTime = 0x1A64; // float32 + public const nint m_fLastGivenBombTime = 0x1A68; // float32 + public const nint m_flDealtDamageToEnemyMostRecentTimestamp = 0x1A6C; // float32 + public const nint m_iDisplayHistoryBits = 0x1A70; // uint32 + public const nint m_flLastAttackedTeammate = 0x1A74; // float32 + public const nint m_allowAutoFollowTime = 0x1A78; // GameTime_t + public const nint m_bResetArmorNextSpawn = 0x1A7C; // bool + public const nint m_nLastKillerIndex = 0x1A80; // CEntityIndex + public const nint m_entitySpottedState = 0x1A88; // EntitySpottedState_t + public const nint m_nSpotRules = 0x1AA0; // int32 + public const nint m_bIsScoped = 0x1AA4; // bool + public const nint m_bResumeZoom = 0x1AA5; // bool + public const nint m_bIsDefusing = 0x1AA6; // bool + public const nint m_bIsGrabbingHostage = 0x1AA7; // bool + public const nint m_iBlockingUseActionInProgress = 0x1AA8; // CSPlayerBlockingUseAction_t + public const nint m_flEmitSoundTime = 0x1AAC; // GameTime_t + public const nint m_bInNoDefuseArea = 0x1AB0; // bool + public const nint m_iBombSiteIndex = 0x1AB4; // CEntityIndex + public const nint m_nWhichBombZone = 0x1AB8; // int32 + public const nint m_bInBombZoneTrigger = 0x1ABC; // bool + public const nint m_bWasInBombZoneTrigger = 0x1ABD; // bool + public const nint m_iShotsFired = 0x1AC0; // int32 + public const nint m_flFlinchStack = 0x1AC4; // float32 + public const nint m_flVelocityModifier = 0x1AC8; // float32 + public const nint m_flHitHeading = 0x1ACC; // float32 + public const nint m_nHitBodyPart = 0x1AD0; // int32 + public const nint m_vecTotalBulletForce = 0x1AD4; // Vector + public const nint m_bWaitForNoAttack = 0x1AE0; // bool + public const nint m_ignoreLadderJumpTime = 0x1AE4; // float32 + public const nint m_bKilledByHeadshot = 0x1AE8; // bool + public const nint m_LastHitBox = 0x1AEC; // int32 + public const nint m_LastHealth = 0x1AF0; // int32 + public const nint m_pBot = 0x1AF8; // CCSBot* + public const nint m_bBotAllowActive = 0x1B00; // bool + public const nint m_thirdPersonHeading = 0x1B04; // QAngle + public const nint m_flSlopeDropOffset = 0x1B10; // float32 + public const nint m_flSlopeDropHeight = 0x1B14; // float32 + public const nint m_vHeadConstraintOffset = 0x1B18; // Vector + public const nint m_nLastPickupPriority = 0x1B24; // int32 + public const nint m_flLastPickupPriorityTime = 0x1B28; // float32 + public const nint m_ArmorValue = 0x1B2C; // int32 + public const nint m_unCurrentEquipmentValue = 0x1B30; // uint16 + public const nint m_unRoundStartEquipmentValue = 0x1B32; // uint16 + public const nint m_unFreezetimeEndEquipmentValue = 0x1B34; // uint16 + public const nint m_iLastWeaponFireUsercmd = 0x1B38; // int32 + public const nint m_bIsSpawning = 0x1B3C; // bool + public const nint m_iDeathFlags = 0x1B48; // int32 + public const nint m_bHasDeathInfo = 0x1B4C; // bool + public const nint m_flDeathInfoTime = 0x1B50; // float32 + public const nint m_vecDeathInfoOrigin = 0x1B54; // Vector + public const nint m_vecPlayerPatchEconIndices = 0x1B60; // uint32[5] + public const nint m_GunGameImmunityColor = 0x1B74; // Color + public const nint m_grenadeParameterStashTime = 0x1B78; // GameTime_t + public const nint m_bGrenadeParametersStashed = 0x1B7C; // bool + public const nint m_angStashedShootAngles = 0x1B80; // QAngle + public const nint m_vecStashedGrenadeThrowPosition = 0x1B8C; // Vector + public const nint m_vecStashedVelocity = 0x1B98; // Vector + public const nint m_angShootAngleHistory = 0x1BA4; // QAngle[2] + public const nint m_vecThrowPositionHistory = 0x1BBC; // Vector[2] + public const nint m_vecVelocityHistory = 0x1BD4; // Vector[2] + public const nint m_PredictedDamageTags = 0x1BF0; // CUtlVectorEmbeddedNetworkVar + public const nint m_nHighestAppliedDamageTagTick = 0x1C58; // int32 + public const nint m_bCommittingSuicideOnTeamChange = 0x1C5C; // bool + public const nint m_wasNotKilledNaturally = 0x1C5D; // bool + public const nint m_fImmuneToGunGameDamageTime = 0x1C60; // GameTime_t + public const nint m_bGunGameImmunity = 0x1C64; // bool + public const nint m_fMolotovDamageTime = 0x1C68; // float32 + public const nint m_angEyeAngles = 0x1C6C; // QAngle } // Parent: CBaseEntity // Field count: 22 @@ -4579,7 +4565,7 @@ namespace CS2Dumper.Schemas { // Field count: 0 public static class CFuncMoverAPI { } - // Parent: None + // Parent: // Field count: 33 // // Metadata: @@ -4674,12 +4660,12 @@ namespace CS2Dumper.Schemas { // Parent: None // Field count: 6 public static class CPulseGraphInstance_ServerEntity { - public const nint m_hOwner = 0x188; // CHandle - public const nint m_bActivated = 0x18C; // bool - public const nint m_sNameFixupStaticPrefix = 0x190; // CUtlSymbolLarge - public const nint m_sNameFixupParent = 0x198; // CUtlSymbolLarge - public const nint m_sNameFixupLocal = 0x1A0; // CUtlSymbolLarge - public const nint m_sProceduralWorldNameForRelays = 0x1A8; // CUtlSymbolLarge + public const nint m_hOwner = 0x190; // CHandle + public const nint m_bActivated = 0x194; // bool + public const nint m_sNameFixupStaticPrefix = 0x198; // CUtlSymbolLarge + public const nint m_sNameFixupParent = 0x1A0; // CUtlSymbolLarge + public const nint m_sNameFixupLocal = 0x1A8; // CUtlSymbolLarge + public const nint m_sProceduralWorldNameForRelays = 0x1B0; // CUtlSymbolLarge } // Parent: CSceneEntity // Field count: 0 @@ -4713,18 +4699,18 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bMaster (bool) // NetworkVarNames: m_bExposureControl (bool) public static class CPostProcessingVolume { - public const nint m_hPostSettings = 0x9D0; // CStrongHandle - public const nint m_flFadeDuration = 0x9D8; // float32 - public const nint m_flMinLogExposure = 0x9DC; // float32 - public const nint m_flMaxLogExposure = 0x9E0; // float32 - public const nint m_flMinExposure = 0x9E4; // float32 - public const nint m_flMaxExposure = 0x9E8; // float32 - public const nint m_flExposureCompensation = 0x9EC; // float32 - public const nint m_flExposureFadeSpeedUp = 0x9F0; // float32 - public const nint m_flExposureFadeSpeedDown = 0x9F4; // float32 - public const nint m_flTonemapEVSmoothingRange = 0x9F8; // float32 - public const nint m_bMaster = 0x9FC; // bool - public const nint m_bExposureControl = 0x9FD; // bool + public const nint m_hPostSettings = 0x9B8; // CStrongHandle + public const nint m_flFadeDuration = 0x9C0; // float32 + public const nint m_flMinLogExposure = 0x9C4; // float32 + public const nint m_flMaxLogExposure = 0x9C8; // float32 + public const nint m_flMinExposure = 0x9CC; // float32 + public const nint m_flMaxExposure = 0x9D0; // float32 + public const nint m_flExposureCompensation = 0x9D4; // float32 + public const nint m_flExposureFadeSpeedUp = 0x9D8; // float32 + public const nint m_flExposureFadeSpeedDown = 0x9DC; // float32 + public const nint m_flTonemapEVSmoothingRange = 0x9E0; // float32 + public const nint m_bMaster = 0x9E4; // bool + public const nint m_bExposureControl = 0x9E5; // bool } // Parent: CPointEntity // Field count: 3 @@ -4752,30 +4738,29 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bTestOcclusion (bool) // NetworkVarNames: m_bTestAllVisibleOcclusion (bool) public static class CTriggerLook { - public const nint m_hLookTarget = 0x9E8; // CHandle - public const nint m_flFieldOfView = 0x9EC; // float32 - public const nint m_flLookTime = 0x9F0; // float32 - public const nint m_flLookTimeTotal = 0x9F4; // float32 - public const nint m_flLookTimeLast = 0x9F8; // GameTime_t - public const nint m_flTimeoutDuration = 0x9FC; // float32 - public const nint m_bTimeoutFired = 0xA00; // bool - public const nint m_bIsLooking = 0xA01; // bool - public const nint m_b2DFOV = 0xA02; // bool - public const nint m_bUseVelocity = 0xA03; // bool - public const nint m_bTestOcclusion = 0xA04; // bool - public const nint m_bTestAllVisibleOcclusion = 0xA05; // bool - public const nint m_OnTimeout = 0xA08; // CEntityIOOutput - public const nint m_OnStartLook = 0xA30; // CEntityIOOutput - public const nint m_OnEndLook = 0xA58; // CEntityIOOutput + public const nint m_hLookTarget = 0x9D0; // CHandle + public const nint m_flFieldOfView = 0x9D4; // float32 + public const nint m_flLookTime = 0x9D8; // float32 + public const nint m_flLookTimeTotal = 0x9DC; // float32 + public const nint m_flLookTimeLast = 0x9E0; // GameTime_t + public const nint m_flTimeoutDuration = 0x9E4; // float32 + public const nint m_bTimeoutFired = 0x9E8; // bool + public const nint m_bIsLooking = 0x9E9; // bool + public const nint m_b2DFOV = 0x9EA; // bool + public const nint m_bUseVelocity = 0x9EB; // bool + public const nint m_bTestOcclusion = 0x9EC; // bool + public const nint m_bTestAllVisibleOcclusion = 0x9ED; // bool + public const nint m_OnTimeout = 0x9F0; // CEntityIOOutput + public const nint m_OnStartLook = 0xA18; // CEntityIOOutput + public const nint m_OnEndLook = 0xA40; // CEntityIOOutput } // Parent: None // Field count: 1 // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Outflow_PlayVCD { - public const nint m_vcdFilename = 0xF0; // CUtlString + public const nint m_hChoreoScene = 0xF0; // CStrongHandle } // Parent: None // Field count: 0 @@ -4788,7 +4773,7 @@ namespace CS2Dumper.Schemas { // Parent: CPhysForce // Field count: 1 public static class CPhysTorque { - public const nint m_axis = 0x550; // Vector + public const nint m_axis = 0x550; // VectorWS } // Parent: CLogicalEntity // Field count: 5 @@ -4817,19 +4802,19 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) public static class CBaseCSGrenade { - public const nint m_bRedraw = 0x11A8; // bool - public const nint m_bIsHeldByPlayer = 0x11A9; // bool - public const nint m_bPinPulled = 0x11AA; // bool - public const nint m_bJumpThrow = 0x11AB; // bool - public const nint m_bThrowAnimating = 0x11AC; // bool - public const nint m_fThrowTime = 0x11B0; // GameTime_t - public const nint m_flThrowStrength = 0x11B4; // float32 - public const nint m_fDropTime = 0x11B8; // GameTime_t - public const nint m_fPinPullTime = 0x11BC; // GameTime_t - public const nint m_bJustPulledPin = 0x11C0; // bool - public const nint m_nNextHoldTick = 0x11C4; // GameTick_t - public const nint m_flNextHoldFrac = 0x11C8; // float32 - public const nint m_hSwitchToWeaponAfterThrow = 0x11CC; // CHandle + public const nint m_bRedraw = 0x11D0; // bool + public const nint m_bIsHeldByPlayer = 0x11D1; // bool + public const nint m_bPinPulled = 0x11D2; // bool + public const nint m_bJumpThrow = 0x11D3; // bool + public const nint m_bThrowAnimating = 0x11D4; // bool + public const nint m_fThrowTime = 0x11D8; // GameTime_t + public const nint m_flThrowStrength = 0x11DC; // float32 + public const nint m_fDropTime = 0x11E0; // GameTime_t + public const nint m_fPinPullTime = 0x11E4; // GameTime_t + public const nint m_bJustPulledPin = 0x11E8; // bool + public const nint m_nNextHoldTick = 0x11EC; // GameTick_t + public const nint m_flNextHoldFrac = 0x11F0; // float32 + public const nint m_hSwitchToWeaponAfterThrow = 0x11F4; // CHandle } // Parent: CBaseEntity // Field count: 11 @@ -4867,7 +4852,7 @@ namespace CS2Dumper.Schemas { // Parent: CBaseModelEntity // Field count: 1 public static class CMarkupVolume { - public const nint m_bDisabled = 0x7F0; // bool + public const nint m_bDisabled = 0x7D8; // bool } // Parent: CCSGO_TeamSelectCharacterPosition // Field count: 0 @@ -4876,7 +4861,7 @@ namespace CS2Dumper.Schemas { // Parent: CBaseTrigger // Field count: 1 public static class CTriggerRemove { - public const nint m_OnRemove = 0x9C0; // CEntityIOOutput + public const nint m_OnRemove = 0x9A8; // CEntityIOOutput } // Parent: CLogicalEntity // Field count: 5 @@ -4899,7 +4884,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -4910,7 +4894,7 @@ namespace CS2Dumper.Schemas { // Parent: CMarkupVolumeTagged // Field count: 1 public static class CMarkupVolumeTagged_Nav { - public const nint m_nScopes = 0x830; // NavScopeFlags_t + public const nint m_nScopes = 0x818; // NavScopeFlags_t } // Parent: SpawnPoint // Field count: 0 @@ -4939,7 +4923,7 @@ namespace CS2Dumper.Schemas { public static class CSingleplayRules { public const nint m_bSinglePlayerGameEnding = 0xC0; // bool } - // Parent: None + // Parent: // Field count: 17 // // Metadata: @@ -5039,7 +5023,7 @@ namespace CS2Dumper.Schemas { // Parent: CBaseModelEntity // Field count: 1 public static class CPlatTrigger { - public const nint m_pPlatform = 0x7F0; // CHandle + public const nint m_pPlatform = 0x7D8; // CHandle } // Parent: CPointEntity // Field count: 67 @@ -5142,7 +5126,7 @@ namespace CS2Dumper.Schemas { public static class CMapSharedEnvironment { public const nint m_targetMapName = 0x4F0; // CUtlSymbolLarge } - // Parent: None + // Parent: // Field count: 8 // // Metadata: @@ -5162,18 +5146,18 @@ namespace CS2Dumper.Schemas { // Parent: CBaseAnimGraph // Field count: 12 public static class CPhysMagnet { - public const nint m_OnMagnetAttach = 0xA80; // CEntityIOOutput - public const nint m_OnMagnetDetach = 0xAA8; // CEntityIOOutput - public const nint m_massScale = 0xAD0; // float32 - public const nint m_forceLimit = 0xAD4; // float32 - public const nint m_torqueLimit = 0xAD8; // float32 - public const nint m_MagnettedEntities = 0xAE0; // CUtlVector - public const nint m_bActive = 0xAF8; // bool - public const nint m_bHasHitSomething = 0xAF9; // bool - public const nint m_flTotalMass = 0xAFC; // float32 - public const nint m_flRadius = 0xB00; // float32 - public const nint m_flNextSuckTime = 0xB04; // GameTime_t - public const nint m_iMaxObjectsAttached = 0xB08; // int32 + public const nint m_OnMagnetAttach = 0xA90; // CEntityIOOutput + public const nint m_OnMagnetDetach = 0xAB8; // CEntityIOOutput + public const nint m_massScale = 0xAE0; // float32 + public const nint m_forceLimit = 0xAE4; // float32 + public const nint m_torqueLimit = 0xAE8; // float32 + public const nint m_MagnettedEntities = 0xAF0; // CUtlVector + public const nint m_bActive = 0xB08; // bool + public const nint m_bHasHitSomething = 0xB09; // bool + public const nint m_flTotalMass = 0xB0C; // float32 + public const nint m_flRadius = 0xB10; // float32 + public const nint m_flNextSuckTime = 0xB14; // GameTime_t + public const nint m_iMaxObjectsAttached = 0xB18; // int32 } // Parent: None // Field count: 3 @@ -5237,7 +5221,7 @@ namespace CS2Dumper.Schemas { // Parent: CPhysConstraint // Field count: 4 public static class CPhysPulley { - public const nint m_position2 = 0x560; // Vector + public const nint m_position2 = 0x560; // VectorWS public const nint m_offset = 0x56C; // Vector[2] public const nint m_addLength = 0x584; // float32 public const nint m_gearRatio = 0x588; // float32 @@ -5257,8 +5241,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bSequenceInProgress (bool) // NetworkVarNames: m_bRedraw (bool) public static class CWeaponBaseItem { - public const nint m_bSequenceInProgress = 0x11A8; // bool - public const nint m_bRedraw = 0x11A9; // bool + public const nint m_bSequenceInProgress = 0x11D0; // bool + public const nint m_bRedraw = 0x11D1; // bool } // Parent: CBaseEntity // Field count: 3 @@ -5275,7 +5259,7 @@ namespace CS2Dumper.Schemas { public static class CPulseCell_Outflow_ListenForEntityOutput__CursorState_t { public const nint m_entity = 0x0; // CHandle } - // Parent: None + // Parent: // Field count: 4 // // Metadata: @@ -5303,7 +5287,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName public static class CPulseCell_Value_Curve { public const nint m_Curve = 0x48; // CPiecewiseCurve @@ -5335,17 +5318,17 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bIsPlantingViaUse (bool) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) public static class CC4 { - public const nint m_vecLastValidPlayerHeldPosition = 0x11D8; // Vector - public const nint m_vecLastValidDroppedPosition = 0x11E4; // Vector - public const nint m_bDoValidDroppedPositionCheck = 0x11F0; // bool - public const nint m_bStartedArming = 0x11F1; // bool - public const nint m_fArmedTime = 0x11F4; // GameTime_t - public const nint m_bBombPlacedAnimation = 0x11F8; // bool - public const nint m_bIsPlantingViaUse = 0x11F9; // bool - public const nint m_entitySpottedState = 0x1200; // EntitySpottedState_t - public const nint m_nSpotRules = 0x1218; // int32 - public const nint m_bPlayedArmingBeeps = 0x121C; // bool[7] - public const nint m_bBombPlanted = 0x1223; // bool + public const nint m_vecLastValidPlayerHeldPosition = 0x1200; // Vector + public const nint m_vecLastValidDroppedPosition = 0x120C; // Vector + public const nint m_bDoValidDroppedPositionCheck = 0x1218; // bool + public const nint m_bStartedArming = 0x1219; // bool + public const nint m_fArmedTime = 0x121C; // GameTime_t + public const nint m_bBombPlacedAnimation = 0x1220; // bool + public const nint m_bIsPlantingViaUse = 0x1221; // bool + public const nint m_entitySpottedState = 0x1228; // EntitySpottedState_t + public const nint m_nSpotRules = 0x1240; // int32 + public const nint m_bPlayedArmingBeeps = 0x1244; // bool[7] + public const nint m_bBombPlanted = 0x124B; // bool } // Parent: CBaseAnimGraph // Field count: 0 @@ -5395,21 +5378,21 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iProgressBarDuration (int) // NetworkVarNames: m_hOriginalController (CHandle) public static class CCSPlayerPawnBase { - public const nint m_CTouchExpansionComponent = 0xD90; // CTouchExpansionComponent - public const nint m_pPingServices = 0xDE0; // CCSPlayer_PingServices* - public const nint m_blindUntilTime = 0xDE8; // GameTime_t - public const nint m_blindStartTime = 0xDEC; // GameTime_t - public const nint m_iPlayerState = 0xDF0; // CSPlayerState - public const nint m_bRespawning = 0xEA0; // bool - public const nint m_bHasMovedSinceSpawn = 0xEA1; // bool - public const nint m_iNumSpawns = 0xEA4; // int32 - public const nint m_flIdleTimeSinceLastAction = 0xEAC; // float32 - public const nint m_fNextRadarUpdateTime = 0xEB0; // float32 - public const nint m_flFlashDuration = 0xEB4; // float32 - public const nint m_flFlashMaxAlpha = 0xEB8; // float32 - public const nint m_flProgressBarStartTime = 0xEBC; // float32 - public const nint m_iProgressBarDuration = 0xEC0; // int32 - public const nint m_hOriginalController = 0xEC4; // CHandle + public const nint m_CTouchExpansionComponent = 0xDA0; // CTouchExpansionComponent + public const nint m_pPingServices = 0xDF0; // CCSPlayer_PingServices* + public const nint m_blindUntilTime = 0xDF8; // GameTime_t + public const nint m_blindStartTime = 0xDFC; // GameTime_t + public const nint m_iPlayerState = 0xE00; // CSPlayerState + public const nint m_bRespawning = 0xEB0; // bool + public const nint m_bHasMovedSinceSpawn = 0xEB1; // bool + public const nint m_iNumSpawns = 0xEB4; // int32 + public const nint m_flIdleTimeSinceLastAction = 0xEBC; // float32 + public const nint m_fNextRadarUpdateTime = 0xEC0; // float32 + public const nint m_flFlashDuration = 0xEC4; // float32 + public const nint m_flFlashMaxAlpha = 0xEC8; // float32 + public const nint m_flProgressBarStartTime = 0xECC; // float32 + public const nint m_iProgressBarDuration = 0xED0; // int32 + public const nint m_hOriginalController = 0xED4; // CHandle } // Parent: CEnvSoundscape // Field count: 1 @@ -5421,7 +5404,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Inflow_EventHandler { public const nint m_EventName = 0x80; // PulseSymbol_t } @@ -5442,20 +5424,20 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_bBombPlantedHere (bool) public static class CBombTarget { - public const nint m_OnBombExplode = 0x9C0; // CEntityIOOutput - public const nint m_OnBombPlanted = 0x9E8; // CEntityIOOutput - public const nint m_OnBombDefused = 0xA10; // CEntityIOOutput - public const nint m_bIsBombSiteB = 0xA38; // bool - public const nint m_bIsHeistBombTarget = 0xA39; // bool - public const nint m_bBombPlantedHere = 0xA3A; // bool - public const nint m_szMountTarget = 0xA40; // CUtlSymbolLarge - public const nint m_hInstructorHint = 0xA48; // CHandle - public const nint m_nBombSiteDesignation = 0xA4C; // int32 + public const nint m_OnBombExplode = 0x9A8; // CEntityIOOutput + public const nint m_OnBombPlanted = 0x9D0; // CEntityIOOutput + public const nint m_OnBombDefused = 0x9F8; // CEntityIOOutput + public const nint m_bIsBombSiteB = 0xA20; // bool + public const nint m_bIsHeistBombTarget = 0xA21; // bool + public const nint m_bBombPlantedHere = 0xA22; // bool + public const nint m_szMountTarget = 0xA28; // CUtlSymbolLarge + public const nint m_hInstructorHint = 0xA30; // CHandle + public const nint m_nBombSiteDesignation = 0xA34; // int32 } // Parent: CBaseModelEntity // Field count: 1 public static class CRuleEntity { - public const nint m_iszMaster = 0x7F0; // CUtlSymbolLarge + public const nint m_iszMaster = 0x7D8; // CUtlSymbolLarge } // Parent: CPhysForce // Field count: 1 @@ -5506,18 +5488,18 @@ namespace CS2Dumper.Schemas { public const nint m_materialGroup = 0x3F4; // CUtlStringToken public const nint m_nHitboxSet = 0x3F8; // uint8 } - // Parent: None + // Parent: // Field count: 0 public static class CEntityComponent { } // Parent: CBaseToggle // Field count: 5 public static class CBasePlatTrain { - public const nint m_NoiseMoving = 0x870; // CUtlSymbolLarge - public const nint m_NoiseArrived = 0x878; // CUtlSymbolLarge - public const nint m_volume = 0x888; // float32 - public const nint m_flTWidth = 0x88C; // float32 - public const nint m_flTLength = 0x890; // float32 + public const nint m_NoiseMoving = 0x858; // CUtlSymbolLarge + public const nint m_NoiseArrived = 0x860; // CUtlSymbolLarge + public const nint m_volume = 0x870; // float32 + public const nint m_flTWidth = 0x874; // float32 + public const nint m_flTLength = 0x878; // float32 } // Parent: CServerOnlyPointEntity // Field count: 4 @@ -5535,9 +5517,9 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_strEndTouchEventName (CUtlString) // NetworkVarNames: m_strTriggerID (CUtlString) public static class CTriggerGameEvent { - public const nint m_strStartTouchEventName = 0x9C0; // CUtlString - public const nint m_strEndTouchEventName = 0x9C8; // CUtlString - public const nint m_strTriggerID = 0x9D0; // CUtlString + public const nint m_strStartTouchEventName = 0x9A8; // CUtlString + public const nint m_strEndTouchEventName = 0x9B0; // CUtlString + public const nint m_strTriggerID = 0x9B8; // CUtlString } // Parent: CPointEntity // Field count: 5 @@ -5574,9 +5556,9 @@ namespace CS2Dumper.Schemas { // Parent: CMarkupVolumeWithRef // Field count: 3 public static class CMarkupVolumeTagged_NavGame { - public const nint m_nScopes = 0x858; // NavScopeFlags_t - public const nint m_bFloodFillAttribute = 0x859; // bool - public const nint m_bSplitNavSpace = 0x85A; // bool + public const nint m_nScopes = 0x840; // NavScopeFlags_t + public const nint m_bFloodFillAttribute = 0x841; // bool + public const nint m_bSplitNavSpace = 0x842; // bool } // Parent: CLogicalEntity // Field count: 8 @@ -5605,8 +5587,8 @@ namespace CS2Dumper.Schemas { // Parent: CEconEntity // Field count: 2 public static class CEconWearable { - public const nint m_nForceSkin = 0xE38; // int32 - public const nint m_bAlwaysAllow = 0xE3C; // bool + public const nint m_nForceSkin = 0xE50; // int32 + public const nint m_bAlwaysAllow = 0xE54; // bool } // Parent: None // Field count: 1 @@ -5634,18 +5616,18 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flAutoRideSpeed (float) // NetworkVarNames: m_bFakeLadder (bool) public static class CFuncLadder { - public const nint m_vecLadderDir = 0x7F0; // Vector - public const nint m_Dismounts = 0x800; // CUtlVector> - public const nint m_vecLocalTop = 0x818; // Vector - public const nint m_vecPlayerMountPositionTop = 0x824; // VectorWS - public const nint m_vecPlayerMountPositionBottom = 0x830; // VectorWS - public const nint m_flAutoRideSpeed = 0x83C; // float32 - public const nint m_bDisabled = 0x840; // bool - public const nint m_bFakeLadder = 0x841; // bool - public const nint m_bHasSlack = 0x842; // bool - public const nint m_surfacePropName = 0x848; // CUtlSymbolLarge - public const nint m_OnPlayerGotOnLadder = 0x850; // CEntityIOOutput - public const nint m_OnPlayerGotOffLadder = 0x878; // CEntityIOOutput + public const nint m_vecLadderDir = 0x7D8; // Vector + public const nint m_Dismounts = 0x7E8; // CUtlVector> + public const nint m_vecLocalTop = 0x800; // Vector + public const nint m_vecPlayerMountPositionTop = 0x80C; // VectorWS + public const nint m_vecPlayerMountPositionBottom = 0x818; // VectorWS + public const nint m_flAutoRideSpeed = 0x824; // float32 + public const nint m_bDisabled = 0x828; // bool + public const nint m_bFakeLadder = 0x829; // bool + public const nint m_bHasSlack = 0x82A; // bool + public const nint m_surfacePropName = 0x830; // CUtlSymbolLarge + public const nint m_OnPlayerGotOnLadder = 0x838; // CEntityIOOutput + public const nint m_OnPlayerGotOffLadder = 0x860; // CEntityIOOutput } // Parent: CBaseEntity // Field count: 3 @@ -5664,33 +5646,33 @@ namespace CS2Dumper.Schemas { // Parent: CBaseAnimGraph // Field count: 8 public static class CItem { - public const nint m_OnPlayerTouch = 0xA88; // CEntityIOOutput - public const nint m_OnPlayerPickup = 0xAB0; // CEntityIOOutput - public const nint m_bActivateWhenAtRest = 0xAD8; // bool - public const nint m_OnCacheInteraction = 0xAE0; // CEntityIOOutput - public const nint m_OnGlovePulled = 0xB08; // CEntityIOOutput - public const nint m_vOriginalSpawnOrigin = 0xB30; // Vector - public const nint m_vOriginalSpawnAngles = 0xB3C; // QAngle - public const nint m_bPhysStartAsleep = 0xB48; // bool + public const nint m_OnPlayerTouch = 0xA98; // CEntityIOOutput + public const nint m_OnPlayerPickup = 0xAC0; // CEntityIOOutput + public const nint m_bActivateWhenAtRest = 0xAE8; // bool + public const nint m_OnCacheInteraction = 0xAF0; // CEntityIOOutput + public const nint m_OnGlovePulled = 0xB18; // CEntityIOOutput + public const nint m_vOriginalSpawnOrigin = 0xB40; // VectorWS + public const nint m_vOriginalSpawnAngles = 0xB4C; // QAngle + public const nint m_bPhysStartAsleep = 0xB58; // bool } // Parent: CBaseTrigger // Field count: 7 public static class CTriggerPush { - public const nint m_angPushEntitySpace = 0x9C0; // QAngle - public const nint m_vecPushDirEntitySpace = 0x9CC; // Vector - public const nint m_bTriggerOnStartTouch = 0x9D8; // bool - public const nint m_bUsePathSimple = 0x9D9; // bool - public const nint m_iszPathSimpleName = 0x9E0; // CUtlSymbolLarge - public const nint m_PathSimple = 0x9E8; // CPathSimple* - public const nint m_splinePushType = 0x9F0; // uint32 + public const nint m_angPushEntitySpace = 0x9A8; // QAngle + public const nint m_vecPushDirEntitySpace = 0x9B4; // Vector + public const nint m_bTriggerOnStartTouch = 0x9C0; // bool + public const nint m_bUsePathSimple = 0x9C1; // bool + public const nint m_iszPathSimpleName = 0x9C8; // CUtlSymbolLarge + public const nint m_PathSimple = 0x9D0; // CPathSimple* + public const nint m_splinePushType = 0x9D8; // uint32 } // Parent: CBaseAnimGraph // Field count: 4 public static class CBaseProp { - public const nint m_bModelOverrodeBlockLOS = 0xA80; // bool - public const nint m_iShapeType = 0xA84; // int32 - public const nint m_bConformToCollisionBounds = 0xA88; // bool - public const nint m_mPreferredCatchTransform = 0xA90; // CTransform + public const nint m_bModelOverrodeBlockLOS = 0xA90; // bool + public const nint m_iShapeType = 0xA94; // int32 + public const nint m_bConformToCollisionBounds = 0xA98; // bool + public const nint m_mPreferredCatchTransform = 0xAA0; // CTransform } // Parent: CPointEntity // Field count: 10 @@ -5727,7 +5709,7 @@ namespace CS2Dumper.Schemas { public const nint m_flFireInterval = 0x504; // float32 public const nint m_flLastAngVelocity = 0x508; // float32 public const nint m_lastOrientation = 0x50C; // QAngle - public const nint m_vecAxis = 0x518; // Vector + public const nint m_vecAxis = 0x518; // VectorWS public const nint m_bUseHelper = 0x524; // bool public const nint m_AngularVelocity = 0x528; // CEntityOutputTemplate public const nint m_OnLessThan = 0x550; // CEntityIOOutput @@ -5759,7 +5741,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Step_FollowEntity { public const nint m_ParamBoneOrAttachName = 0x48; // CUtlString public const nint m_ParamBoneOrAttachNameChild = 0x50; // CUtlString @@ -5787,17 +5768,17 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iClip2 (int32) // NetworkVarNames: m_pReserveAmmo (int) public static class CBasePlayerWeapon { - public const nint m_nNextPrimaryAttackTick = 0xE38; // GameTick_t - public const nint m_flNextPrimaryAttackTickRatio = 0xE3C; // float32 - public const nint m_nNextSecondaryAttackTick = 0xE40; // GameTick_t - public const nint m_flNextSecondaryAttackTickRatio = 0xE44; // float32 - public const nint m_iClip1 = 0xE48; // int32 - public const nint m_iClip2 = 0xE4C; // int32 - public const nint m_pReserveAmmo = 0xE50; // int32[2] - public const nint m_OnPlayerUse = 0xE58; // CEntityIOOutput + public const nint m_nNextPrimaryAttackTick = 0xE50; // GameTick_t + public const nint m_flNextPrimaryAttackTickRatio = 0xE54; // float32 + public const nint m_nNextSecondaryAttackTick = 0xE58; // GameTick_t + public const nint m_flNextSecondaryAttackTickRatio = 0xE5C; // float32 + public const nint m_iClip1 = 0xE60; // int32 + public const nint m_iClip2 = 0xE64; // int32 + public const nint m_pReserveAmmo = 0xE68; // int32[2] + public const nint m_OnPlayerUse = 0xE70; // CEntityIOOutput } // Parent: None - // Field count: 81 + // Field count: 83 // // Metadata: // MGetKV3ClassDefaults @@ -5849,42 +5830,44 @@ namespace CS2Dumper.Schemas { public const nint m_flInaccuracyReload = 0x7C0; // float32 public const nint m_flDeployDuration = 0x7C4; // float32 public const nint m_flDisallowAttackAfterReloadStartDuration = 0x7C8; // float32 - public const nint m_nRecoilSeed = 0x7CC; // int32 - public const nint m_nSpreadSeed = 0x7D0; // int32 - public const nint m_flAttackMovespeedFactor = 0x7D4; // float32 - public const nint m_flInaccuracyPitchShift = 0x7D8; // float32 - public const nint m_flInaccuracyAltSoundThreshold = 0x7DC; // float32 - public const nint m_szUseRadioSubtitle = 0x7E0; // CUtlString - public const nint m_bUnzoomsAfterShot = 0x7E8; // bool - public const nint m_bHideViewModelWhenZoomed = 0x7E9; // bool - public const nint m_nZoomLevels = 0x7EC; // int32 - public const nint m_nZoomFOV1 = 0x7F0; // int32 - public const nint m_nZoomFOV2 = 0x7F4; // int32 - public const nint m_flZoomTime0 = 0x7F8; // float32 - public const nint m_flZoomTime1 = 0x7FC; // float32 - public const nint m_flZoomTime2 = 0x800; // float32 - public const nint m_flIronSightPullUpSpeed = 0x804; // float32 - public const nint m_flIronSightPutDownSpeed = 0x808; // float32 - public const nint m_flIronSightFOV = 0x80C; // float32 - public const nint m_flIronSightPivotForward = 0x810; // float32 - public const nint m_flIronSightLooseness = 0x814; // float32 - public const nint m_nDamage = 0x818; // int32 - public const nint m_flHeadshotMultiplier = 0x81C; // float32 - public const nint m_flArmorRatio = 0x820; // float32 - public const nint m_flPenetration = 0x824; // float32 - public const nint m_flRange = 0x828; // float32 - public const nint m_flRangeModifier = 0x82C; // float32 - public const nint m_flFlinchVelocityModifierLarge = 0x830; // float32 - public const nint m_flFlinchVelocityModifierSmall = 0x834; // float32 - public const nint m_flRecoveryTimeCrouch = 0x838; // float32 - public const nint m_flRecoveryTimeStand = 0x83C; // float32 - public const nint m_flRecoveryTimeCrouchFinal = 0x840; // float32 - public const nint m_flRecoveryTimeStandFinal = 0x844; // float32 - public const nint m_nRecoveryTransitionStartBullet = 0x848; // int32 - public const nint m_nRecoveryTransitionEndBullet = 0x84C; // int32 - public const nint m_flThrowVelocity = 0x850; // float32 - public const nint m_vSmokeColor = 0x854; // Vector - public const nint m_szAnimClass = 0x860; // CGlobalSymbol + public const nint m_nBurstShotCount = 0x7CC; // int32 + public const nint m_bAllowBurstHolster = 0x7D0; // bool + public const nint m_nRecoilSeed = 0x7D4; // int32 + public const nint m_nSpreadSeed = 0x7D8; // int32 + public const nint m_flAttackMovespeedFactor = 0x7DC; // float32 + public const nint m_flInaccuracyPitchShift = 0x7E0; // float32 + public const nint m_flInaccuracyAltSoundThreshold = 0x7E4; // float32 + public const nint m_szUseRadioSubtitle = 0x7E8; // CUtlString + public const nint m_bUnzoomsAfterShot = 0x7F0; // bool + public const nint m_bHideViewModelWhenZoomed = 0x7F1; // bool + public const nint m_nZoomLevels = 0x7F4; // int32 + public const nint m_nZoomFOV1 = 0x7F8; // int32 + public const nint m_nZoomFOV2 = 0x7FC; // int32 + public const nint m_flZoomTime0 = 0x800; // float32 + public const nint m_flZoomTime1 = 0x804; // float32 + public const nint m_flZoomTime2 = 0x808; // float32 + public const nint m_flIronSightPullUpSpeed = 0x80C; // float32 + public const nint m_flIronSightPutDownSpeed = 0x810; // float32 + public const nint m_flIronSightFOV = 0x814; // float32 + public const nint m_flIronSightPivotForward = 0x818; // float32 + public const nint m_flIronSightLooseness = 0x81C; // float32 + public const nint m_nDamage = 0x820; // int32 + public const nint m_flHeadshotMultiplier = 0x824; // float32 + public const nint m_flArmorRatio = 0x828; // float32 + public const nint m_flPenetration = 0x82C; // float32 + public const nint m_flRange = 0x830; // float32 + public const nint m_flRangeModifier = 0x834; // float32 + public const nint m_flFlinchVelocityModifierLarge = 0x838; // float32 + public const nint m_flFlinchVelocityModifierSmall = 0x83C; // float32 + public const nint m_flRecoveryTimeCrouch = 0x840; // float32 + public const nint m_flRecoveryTimeStand = 0x844; // float32 + public const nint m_flRecoveryTimeCrouchFinal = 0x848; // float32 + public const nint m_flRecoveryTimeStandFinal = 0x84C; // float32 + public const nint m_nRecoveryTransitionStartBullet = 0x850; // int32 + public const nint m_nRecoveryTransitionEndBullet = 0x854; // int32 + public const nint m_flThrowVelocity = 0x858; // float32 + public const nint m_vSmokeColor = 0x85C; // Vector + public const nint m_szAnimClass = 0x868; // CGlobalSymbol } // Parent: CPointEntity // Field count: 6 @@ -5896,7 +5879,7 @@ namespace CS2Dumper.Schemas { public const nint m_wasRestored = 0x50C; // bool public const nint m_integrator = 0x510; // CConstantForceController } - // Parent: None + // Parent: // Field count: 6 // // Metadata: @@ -5951,7 +5934,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Timeline { public const nint m_TimelineEvents = 0x48; // CUtlVector public const nint m_bWaitForChildOutflows = 0x60; // bool @@ -5963,7 +5945,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Inflow_EntOutputHandler { public const nint m_SourceEntity = 0x80; // PulseSymbol_t public const nint m_SourceOutput = 0x90; // PulseSymbol_t @@ -6084,7 +6065,7 @@ namespace CS2Dumper.Schemas { public const nint m_vWindDirection = 0x58C; // Vector public const nint m_bFirstTime = 0x598; // bool } - // Parent: None + // Parent: // Field count: 13 public static class CBot { public const nint m_pController = 0x10; // CCSPlayerController* @@ -6106,7 +6087,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Step_SetAnimGraphParam { public const nint m_ParamName = 0x48; // CUtlString } @@ -6273,7 +6253,7 @@ namespace CS2Dumper.Schemas { // Field count: 6 public static class CPhysLength { public const nint m_offset = 0x560; // Vector[2] - public const nint m_vecAttach = 0x578; // Vector + public const nint m_vecAttach = 0x578; // VectorWS public const nint m_addLength = 0x584; // float32 public const nint m_minLength = 0x588; // float32 public const nint m_totalLength = 0x58C; // float32 @@ -6318,66 +6298,66 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_jumpedThisFrame (bool) // NetworkVarNames: m_leader (CHandle) public static class CChicken { - public const nint m_AttributeManager = 0xD60; // CAttributeContainer - public const nint m_updateTimer = 0x1058; // CountdownTimer - public const nint m_stuckAnchor = 0x1070; // Vector - public const nint m_stuckTimer = 0x1080; // CountdownTimer - public const nint m_collisionStuckTimer = 0x1098; // CountdownTimer - public const nint m_isOnGround = 0x10B0; // bool - public const nint m_vFallVelocity = 0x10B4; // Vector - public const nint m_desiredActivity = 0x10C0; // ChickenActivity - public const nint m_currentActivity = 0x10C4; // ChickenActivity - public const nint m_activityTimer = 0x10C8; // CountdownTimer - public const nint m_turnRate = 0x10E0; // float32 - public const nint m_fleeFrom = 0x10E4; // CHandle - public const nint m_moveRateThrottleTimer = 0x10E8; // CountdownTimer - public const nint m_startleTimer = 0x1100; // CountdownTimer - public const nint m_vocalizeTimer = 0x1118; // CountdownTimer - public const nint m_flWhenZombified = 0x1130; // GameTime_t - public const nint m_jumpedThisFrame = 0x1134; // bool - public const nint m_leader = 0x1138; // CHandle - public const nint m_reuseTimer = 0x1150; // CountdownTimer - public const nint m_hasBeenUsed = 0x1168; // bool - public const nint m_jumpTimer = 0x1170; // CountdownTimer - public const nint m_flLastJumpTime = 0x1188; // float32 - public const nint m_bInJump = 0x118C; // bool - public const nint m_repathTimer = 0x3198; // CountdownTimer - public const nint m_vecPathGoal = 0x3230; // Vector - public const nint m_flActiveFollowStartTime = 0x323C; // GameTime_t - public const nint m_followMinuteTimer = 0x3240; // CountdownTimer - public const nint m_BlockDirectionTimer = 0x3260; // CountdownTimer + public const nint m_AttributeManager = 0xD70; // CAttributeContainer + public const nint m_updateTimer = 0x1068; // CountdownTimer + public const nint m_stuckAnchor = 0x1080; // Vector + public const nint m_stuckTimer = 0x1090; // CountdownTimer + public const nint m_collisionStuckTimer = 0x10A8; // CountdownTimer + public const nint m_isOnGround = 0x10C0; // bool + public const nint m_vFallVelocity = 0x10C4; // Vector + public const nint m_desiredActivity = 0x10D0; // ChickenActivity + public const nint m_currentActivity = 0x10D4; // ChickenActivity + public const nint m_activityTimer = 0x10D8; // CountdownTimer + public const nint m_turnRate = 0x10F0; // float32 + public const nint m_fleeFrom = 0x10F4; // CHandle + public const nint m_moveRateThrottleTimer = 0x10F8; // CountdownTimer + public const nint m_startleTimer = 0x1110; // CountdownTimer + public const nint m_vocalizeTimer = 0x1128; // CountdownTimer + public const nint m_flWhenZombified = 0x1140; // GameTime_t + public const nint m_jumpedThisFrame = 0x1144; // bool + public const nint m_leader = 0x1148; // CHandle + public const nint m_reuseTimer = 0x1160; // CountdownTimer + public const nint m_hasBeenUsed = 0x1178; // bool + public const nint m_jumpTimer = 0x1180; // CountdownTimer + public const nint m_flLastJumpTime = 0x1198; // float32 + public const nint m_bInJump = 0x119C; // bool + public const nint m_repathTimer = 0x31A8; // CountdownTimer + public const nint m_vecPathGoal = 0x3240; // Vector + public const nint m_flActiveFollowStartTime = 0x324C; // GameTime_t + public const nint m_followMinuteTimer = 0x3250; // CountdownTimer + public const nint m_BlockDirectionTimer = 0x3270; // CountdownTimer } // Parent: CPhysicsProp // Field count: 5 public static class CPhysicsPropRespawnable { - public const nint m_vOriginalSpawnOrigin = 0xDF0; // Vector - public const nint m_vOriginalSpawnAngles = 0xDFC; // QAngle - public const nint m_vOriginalMins = 0xE08; // Vector - public const nint m_vOriginalMaxs = 0xE14; // Vector - public const nint m_flRespawnDuration = 0xE20; // float32 + public const nint m_vOriginalSpawnOrigin = 0xE00; // VectorWS + public const nint m_vOriginalSpawnAngles = 0xE0C; // QAngle + public const nint m_vOriginalMins = 0xE18; // Vector + public const nint m_vOriginalMaxs = 0xE24; // Vector + public const nint m_flRespawnDuration = 0xE30; // float32 } // Parent: CBeam // Field count: 19 public static class CEnvBeam { - public const nint m_active = 0x890; // int32 - public const nint m_spriteTexture = 0x898; // CStrongHandle - public const nint m_iszStartEntity = 0x8A0; // CUtlSymbolLarge - public const nint m_iszEndEntity = 0x8A8; // CUtlSymbolLarge - public const nint m_life = 0x8B0; // float32 - public const nint m_boltWidth = 0x8B4; // float32 - public const nint m_noiseAmplitude = 0x8B8; // float32 - public const nint m_speed = 0x8BC; // int32 - public const nint m_restrike = 0x8C0; // float32 - public const nint m_iszSpriteName = 0x8C8; // CUtlSymbolLarge - public const nint m_frameStart = 0x8D0; // int32 - public const nint m_vEndPointWorld = 0x8D4; // Vector - public const nint m_vEndPointRelative = 0x8E0; // Vector - public const nint m_radius = 0x8EC; // float32 - public const nint m_TouchType = 0x8F0; // Touch_t - public const nint m_iFilterName = 0x8F8; // CUtlSymbolLarge - public const nint m_hFilter = 0x900; // CHandle - public const nint m_iszDecal = 0x908; // CUtlSymbolLarge - public const nint m_OnTouchedByEntity = 0x910; // CEntityIOOutput + public const nint m_active = 0x878; // int32 + public const nint m_spriteTexture = 0x880; // CStrongHandle + public const nint m_iszStartEntity = 0x888; // CUtlSymbolLarge + public const nint m_iszEndEntity = 0x890; // CUtlSymbolLarge + public const nint m_life = 0x898; // float32 + public const nint m_boltWidth = 0x89C; // float32 + public const nint m_noiseAmplitude = 0x8A0; // float32 + public const nint m_speed = 0x8A4; // int32 + public const nint m_restrike = 0x8A8; // float32 + public const nint m_iszSpriteName = 0x8B0; // CUtlSymbolLarge + public const nint m_frameStart = 0x8B8; // int32 + public const nint m_vEndPointWorld = 0x8BC; // VectorWS + public const nint m_vEndPointRelative = 0x8C8; // Vector + public const nint m_radius = 0x8D4; // float32 + public const nint m_TouchType = 0x8D8; // Touch_t + public const nint m_iFilterName = 0x8E0; // CUtlSymbolLarge + public const nint m_hFilter = 0x8E8; // CHandle + public const nint m_iszDecal = 0x8F0; // CUtlSymbolLarge + public const nint m_OnTouchedByEntity = 0x8F8; // CEntityIOOutput } // Parent: CLightEntity // Field count: 0 @@ -6390,8 +6370,8 @@ namespace CS2Dumper.Schemas { // Parent: CBaseTrigger // Field count: 2 public static class CTonemapTrigger { - public const nint m_tonemapControllerName = 0x9C0; // CUtlSymbolLarge - public const nint m_hTonemapController = 0x9C8; // CEntityHandle + public const nint m_tonemapControllerName = 0x9A8; // CUtlSymbolLarge + public const nint m_hTonemapController = 0x9B0; // CEntityHandle } // Parent: CPointEntity // Field count: 10 @@ -6473,7 +6453,7 @@ namespace CS2Dumper.Schemas { public const nint m_bWasSurfing = 0x54C; // bool public const nint m_vecInputRotated = 0x5DC; // Vector } - // Parent: None + // Parent: // Field count: 5 // // Metadata: @@ -6507,7 +6487,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorSubHeaderText @@ -6538,13 +6517,14 @@ namespace CS2Dumper.Schemas { public const nint m_cancelTime = 0x514; // GameTime_t } // Parent: CLogicalEntity - // Field count: 5 + // Field count: 6 public static class CLogicCollisionPair { public const nint m_nameAttach1 = 0x4F0; // CUtlSymbolLarge public const nint m_nameAttach2 = 0x4F8; // CUtlSymbolLarge - public const nint m_supportMultipleEntitiesWithSameName = 0x500; // bool - public const nint m_disabled = 0x501; // bool - public const nint m_succeeded = 0x502; // bool + public const nint m_includeHierarchy = 0x500; // bool + public const nint m_supportMultipleEntitiesWithSameName = 0x501; // bool + public const nint m_disabled = 0x502; // bool + public const nint m_succeeded = 0x503; // bool } // Parent: CBaseEntity // Field count: 5 @@ -6566,23 +6546,23 @@ namespace CS2Dumper.Schemas { // Parent: CBasePropDoor // Field count: 17 public static class CPropDoorRotating { - public const nint m_vecAxis = 0xFE0; // Vector - public const nint m_flDistance = 0xFEC; // float32 - public const nint m_eSpawnPosition = 0xFF0; // PropDoorRotatingSpawnPos_t - public const nint m_eOpenDirection = 0xFF4; // PropDoorRotatingOpenDirection_e - public const nint m_eCurrentOpenDirection = 0xFF8; // PropDoorRotatingOpenDirection_e - public const nint m_flAjarAngle = 0xFFC; // float32 - public const nint m_angRotationAjarDeprecated = 0x1000; // QAngle - public const nint m_angRotationClosed = 0x100C; // QAngle - public const nint m_angRotationOpenForward = 0x1018; // QAngle - public const nint m_angRotationOpenBack = 0x1024; // QAngle - public const nint m_angGoal = 0x1030; // QAngle - public const nint m_vecForwardBoundsMin = 0x103C; // Vector - public const nint m_vecForwardBoundsMax = 0x1048; // Vector - public const nint m_vecBackBoundsMin = 0x1054; // Vector - public const nint m_vecBackBoundsMax = 0x1060; // Vector - public const nint m_bAjarDoorShouldntAlwaysOpen = 0x106C; // bool - public const nint m_hEntityBlocker = 0x1070; // CHandle + public const nint m_vecAxis = 0xFF0; // Vector + public const nint m_flDistance = 0xFFC; // float32 + public const nint m_eSpawnPosition = 0x1000; // PropDoorRotatingSpawnPos_t + public const nint m_eOpenDirection = 0x1004; // PropDoorRotatingOpenDirection_e + public const nint m_eCurrentOpenDirection = 0x1008; // PropDoorRotatingOpenDirection_e + public const nint m_flAjarAngle = 0x100C; // float32 + public const nint m_angRotationAjarDeprecated = 0x1010; // QAngle + public const nint m_angRotationClosed = 0x101C; // QAngle + public const nint m_angRotationOpenForward = 0x1028; // QAngle + public const nint m_angRotationOpenBack = 0x1034; // QAngle + public const nint m_angGoal = 0x1040; // QAngle + public const nint m_vecForwardBoundsMin = 0x104C; // Vector + public const nint m_vecForwardBoundsMax = 0x1058; // Vector + public const nint m_vecBackBoundsMin = 0x1064; // Vector + public const nint m_vecBackBoundsMax = 0x1070; // Vector + public const nint m_bAjarDoorShouldntAlwaysOpen = 0x107C; // bool + public const nint m_hEntityBlocker = 0x1080; // CHandle } // Parent: CParticleSystem // Field count: 5 @@ -6594,11 +6574,11 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_ColorTint (Color) // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) public static class CEnvParticleGlow { - public const nint m_flAlphaScale = 0xD68; // float32 - public const nint m_flRadiusScale = 0xD6C; // float32 - public const nint m_flSelfIllumScale = 0xD70; // float32 - public const nint m_ColorTint = 0xD74; // Color - public const nint m_hTextureOverride = 0xD78; // CStrongHandle + public const nint m_flAlphaScale = 0xD50; // float32 + public const nint m_flRadiusScale = 0xD54; // float32 + public const nint m_flSelfIllumScale = 0xD58; // float32 + public const nint m_ColorTint = 0xD5C; // Color + public const nint m_hTextureOverride = 0xD60; // CStrongHandle } // Parent: CLogicalEntity // Field count: 11 @@ -6627,7 +6607,7 @@ namespace CS2Dumper.Schemas { public const nint m_flWindMapMin = 0x5D0; // float32 public const nint m_flWindMapMax = 0x5D4; // float32 } - // Parent: None + // Parent: // Field count: 3 // // Metadata: @@ -6655,7 +6635,7 @@ namespace CS2Dumper.Schemas { // Parent: CTriggerOnce // Field count: 1 public static class CScriptTriggerOnce { - public const nint m_vExtent = 0x9E8; // Vector + public const nint m_vExtent = 0x9D0; // Vector } // Parent: CLightEntity // Field count: 0 @@ -6676,15 +6656,15 @@ namespace CS2Dumper.Schemas { // Parent: CBaseTrigger // Field count: 4 public static class CTriggerTeleport { - public const nint m_iLandmark = 0x9C0; // CUtlSymbolLarge - public const nint m_bUseLandmarkAngles = 0x9C8; // bool - public const nint m_bMirrorPlayer = 0x9C9; // bool - public const nint m_bCheckDestIfClearForPlayer = 0x9CA; // bool + public const nint m_iLandmark = 0x9A8; // CUtlSymbolLarge + public const nint m_bUseLandmarkAngles = 0x9B0; // bool + public const nint m_bMirrorPlayer = 0x9B1; // bool + public const nint m_bCheckDestIfClearForPlayer = 0x9B2; // bool } // Parent: CBaseModelEntity // Field count: 1 public static class CFuncWall { - public const nint m_nState = 0x7F0; // int32 + public const nint m_nState = 0x7D8; // int32 } // Parent: None // Field count: 12 @@ -6760,7 +6740,7 @@ namespace CS2Dumper.Schemas { public const nint m_flAvgInterval = 0x508; // float32 public const nint m_Velocity = 0x510; // CEntityOutputTemplate } - // Parent: None + // Parent: // Field count: 3 // // Metadata: @@ -6798,50 +6778,50 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) // NetworkVarNames: m_flDropStartTime (GameTime_t) public static class CHostage { - public const nint m_OnHostageBeginGrab = 0xBF0; // CEntityIOOutput - public const nint m_OnFirstPickedUp = 0xC18; // CEntityIOOutput - public const nint m_OnDroppedNotRescued = 0xC40; // CEntityIOOutput - public const nint m_OnRescued = 0xC68; // CEntityIOOutput - public const nint m_entitySpottedState = 0xC90; // EntitySpottedState_t - public const nint m_nSpotRules = 0xCA8; // int32 - public const nint m_uiHostageSpawnExclusionGroupMask = 0xCAC; // uint32 - public const nint m_nHostageSpawnRandomFactor = 0xCB0; // uint32 - public const nint m_bRemove = 0xCB4; // bool - public const nint m_vel = 0xCB8; // Vector - public const nint m_isRescued = 0xCC4; // bool - public const nint m_jumpedThisFrame = 0xCC5; // bool - public const nint m_nHostageState = 0xCC8; // int32 - public const nint m_leader = 0xCCC; // CHandle - public const nint m_lastLeader = 0xCD0; // CHandle - public const nint m_reuseTimer = 0xCD8; // CountdownTimer - public const nint m_hasBeenUsed = 0xCF0; // bool - public const nint m_accel = 0xCF4; // Vector - public const nint m_isRunning = 0xD00; // bool - public const nint m_isCrouching = 0xD01; // bool - public const nint m_jumpTimer = 0xD08; // CountdownTimer - public const nint m_isWaitingForLeader = 0xD20; // bool - public const nint m_repathTimer = 0x2D30; // CountdownTimer - public const nint m_inhibitDoorTimer = 0x2D48; // CountdownTimer - public const nint m_inhibitObstacleAvoidanceTimer = 0x2DD8; // CountdownTimer - public const nint m_wiggleTimer = 0x2DF8; // CountdownTimer - public const nint m_isAdjusted = 0x2E14; // bool - public const nint m_bHandsHaveBeenCut = 0x2E15; // bool - public const nint m_hHostageGrabber = 0x2E18; // CHandle - public const nint m_fLastGrabTime = 0x2E1C; // GameTime_t - public const nint m_vecPositionWhenStartedDroppingToGround = 0x2E20; // Vector - public const nint m_vecGrabbedPos = 0x2E2C; // Vector - public const nint m_flRescueStartTime = 0x2E38; // GameTime_t - public const nint m_flGrabSuccessTime = 0x2E3C; // GameTime_t - public const nint m_flDropStartTime = 0x2E40; // GameTime_t - public const nint m_nApproachRewardPayouts = 0x2E44; // int32 - public const nint m_nPickupEventCount = 0x2E48; // int32 - public const nint m_vecSpawnGroundPos = 0x2E4C; // Vector - public const nint m_vecHostageResetPosition = 0x2E84; // Vector + public const nint m_OnHostageBeginGrab = 0xC08; // CEntityIOOutput + public const nint m_OnFirstPickedUp = 0xC30; // CEntityIOOutput + public const nint m_OnDroppedNotRescued = 0xC58; // CEntityIOOutput + public const nint m_OnRescued = 0xC80; // CEntityIOOutput + public const nint m_entitySpottedState = 0xCA8; // EntitySpottedState_t + public const nint m_nSpotRules = 0xCC0; // int32 + public const nint m_uiHostageSpawnExclusionGroupMask = 0xCC4; // uint32 + public const nint m_nHostageSpawnRandomFactor = 0xCC8; // uint32 + public const nint m_bRemove = 0xCCC; // bool + public const nint m_vel = 0xCD0; // Vector + public const nint m_isRescued = 0xCDC; // bool + public const nint m_jumpedThisFrame = 0xCDD; // bool + public const nint m_nHostageState = 0xCE0; // int32 + public const nint m_leader = 0xCE4; // CHandle + public const nint m_lastLeader = 0xCE8; // CHandle + public const nint m_reuseTimer = 0xCF0; // CountdownTimer + public const nint m_hasBeenUsed = 0xD08; // bool + public const nint m_accel = 0xD0C; // Vector + public const nint m_isRunning = 0xD18; // bool + public const nint m_isCrouching = 0xD19; // bool + public const nint m_jumpTimer = 0xD20; // CountdownTimer + public const nint m_isWaitingForLeader = 0xD38; // bool + public const nint m_repathTimer = 0x2D48; // CountdownTimer + public const nint m_inhibitDoorTimer = 0x2D60; // CountdownTimer + public const nint m_inhibitObstacleAvoidanceTimer = 0x2DF0; // CountdownTimer + public const nint m_wiggleTimer = 0x2E10; // CountdownTimer + public const nint m_isAdjusted = 0x2E2C; // bool + public const nint m_bHandsHaveBeenCut = 0x2E2D; // bool + public const nint m_hHostageGrabber = 0x2E30; // CHandle + public const nint m_fLastGrabTime = 0x2E34; // GameTime_t + public const nint m_vecPositionWhenStartedDroppingToGround = 0x2E38; // Vector + public const nint m_vecGrabbedPos = 0x2E44; // Vector + public const nint m_flRescueStartTime = 0x2E50; // GameTime_t + public const nint m_flGrabSuccessTime = 0x2E54; // GameTime_t + public const nint m_flDropStartTime = 0x2E58; // GameTime_t + public const nint m_nApproachRewardPayouts = 0x2E5C; // int32 + public const nint m_nPickupEventCount = 0x2E60; // int32 + public const nint m_vecSpawnGroundPos = 0x2E64; // Vector + public const nint m_vecHostageResetPosition = 0x2E9C; // VectorWS } // Parent: CTriggerMultiple // Field count: 1 public static class CScriptTriggerMultiple { - public const nint m_vExtent = 0x9E8; // Vector + public const nint m_vExtent = 0x9D0; // Vector } // Parent: CPointEntity // Field count: 5 @@ -6882,7 +6862,7 @@ namespace CS2Dumper.Schemas { public const nint m_flMaxTurnRate = 0x508; // float32 public const nint m_flLastGameTime = 0x50C; // GameTime_t } - // Parent: None + // Parent: // Field count: 6 // // Metadata: @@ -6904,7 +6884,7 @@ namespace CS2Dumper.Schemas { // Field count: 0 public static class CWeaponP250 { } - // Parent: None + // Parent: // Field count: 4 // // Metadata: @@ -6919,13 +6899,13 @@ namespace CS2Dumper.Schemas { // Parent: CBaseTrigger // Field count: 7 public static class CChangeLevel { - public const nint m_sMapName = 0x9C0; // CUtlString - public const nint m_sLandmarkName = 0x9C8; // CUtlString - public const nint m_OnChangeLevel = 0x9D0; // CEntityIOOutput - public const nint m_bTouched = 0x9F8; // bool - public const nint m_bNoTouch = 0x9F9; // bool - public const nint m_bNewChapter = 0x9FA; // bool - public const nint m_bOnChangeLevelFired = 0x9FB; // bool + public const nint m_sMapName = 0x9A8; // CUtlString + public const nint m_sLandmarkName = 0x9B0; // CUtlString + public const nint m_OnChangeLevel = 0x9B8; // CEntityIOOutput + public const nint m_bTouched = 0x9E0; // bool + public const nint m_bNoTouch = 0x9E1; // bool + public const nint m_bNewChapter = 0x9E2; // bool + public const nint m_bOnChangeLevelFired = 0x9E3; // bool } // Parent: CBaseToggle // Field count: 25 @@ -6935,38 +6915,37 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_usable (bool) // NetworkVarNames: m_szDisplayText (string_t) public static class CBaseButton { - public const nint m_angMoveEntitySpace = 0x870; // QAngle - public const nint m_fStayPushed = 0x87C; // bool - public const nint m_fRotating = 0x87D; // bool - public const nint m_ls = 0x880; // locksound_t - public const nint m_sUseSound = 0x8A0; // CUtlSymbolLarge - public const nint m_sLockedSound = 0x8A8; // CUtlSymbolLarge - public const nint m_sUnlockedSound = 0x8B0; // CUtlSymbolLarge - public const nint m_sOverrideAnticipationName = 0x8B8; // CUtlSymbolLarge - public const nint m_bLocked = 0x8C0; // bool - public const nint m_bDisabled = 0x8C1; // bool - public const nint m_flUseLockedTime = 0x8C4; // GameTime_t - public const nint m_bSolidBsp = 0x8C8; // bool - public const nint m_OnDamaged = 0x8D0; // CEntityIOOutput - public const nint m_OnPressed = 0x8F8; // CEntityIOOutput - public const nint m_OnUseLocked = 0x920; // CEntityIOOutput - public const nint m_OnIn = 0x948; // CEntityIOOutput - public const nint m_OnOut = 0x970; // CEntityIOOutput - public const nint m_nState = 0x998; // int32 - public const nint m_hConstraint = 0x99C; // CEntityHandle - public const nint m_hConstraintParent = 0x9A0; // CEntityHandle - public const nint m_bForceNpcExclude = 0x9A4; // bool - public const nint m_sGlowEntity = 0x9A8; // CUtlSymbolLarge - public const nint m_glowEntity = 0x9B0; // CHandle - public const nint m_usable = 0x9B4; // bool - public const nint m_szDisplayText = 0x9B8; // CUtlSymbolLarge + public const nint m_angMoveEntitySpace = 0x858; // QAngle + public const nint m_fStayPushed = 0x864; // bool + public const nint m_fRotating = 0x865; // bool + public const nint m_ls = 0x868; // locksound_t + public const nint m_sUseSound = 0x888; // CUtlSymbolLarge + public const nint m_sLockedSound = 0x890; // CUtlSymbolLarge + public const nint m_sUnlockedSound = 0x898; // CUtlSymbolLarge + public const nint m_sOverrideAnticipationName = 0x8A0; // CUtlSymbolLarge + public const nint m_bLocked = 0x8A8; // bool + public const nint m_bDisabled = 0x8A9; // bool + public const nint m_flUseLockedTime = 0x8AC; // GameTime_t + public const nint m_bSolidBsp = 0x8B0; // bool + public const nint m_OnDamaged = 0x8B8; // CEntityIOOutput + public const nint m_OnPressed = 0x8E0; // CEntityIOOutput + public const nint m_OnUseLocked = 0x908; // CEntityIOOutput + public const nint m_OnIn = 0x930; // CEntityIOOutput + public const nint m_OnOut = 0x958; // CEntityIOOutput + public const nint m_nState = 0x980; // int32 + public const nint m_hConstraint = 0x984; // CEntityHandle + public const nint m_hConstraintParent = 0x988; // CEntityHandle + public const nint m_bForceNpcExclude = 0x98C; // bool + public const nint m_sGlowEntity = 0x990; // CUtlSymbolLarge + public const nint m_glowEntity = 0x998; // CHandle + public const nint m_usable = 0x99C; // bool + public const nint m_szDisplayText = 0x9A0; // CUtlSymbolLarge } // Parent: None // Field count: 1 // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription public static class CPulseCell_SoundEventStart { @@ -6977,7 +6956,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Step_DebugLog { } // Parent: CWeaponBaseItem @@ -7005,20 +6983,20 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flDamage (float32) // NetworkVarNames: m_hThrower (CHandle) public static class CBaseGrenade { - public const nint m_OnPlayerPickup = 0xB18; // CEntityIOOutput - public const nint m_OnExplode = 0xB40; // CEntityIOOutput - public const nint m_bHasWarnedAI = 0xB68; // bool - public const nint m_bIsSmokeGrenade = 0xB69; // bool - public const nint m_bIsLive = 0xB6A; // bool - public const nint m_DmgRadius = 0xB6C; // float32 - public const nint m_flDetonateTime = 0xB70; // GameTime_t - public const nint m_flWarnAITime = 0xB74; // float32 - public const nint m_flDamage = 0xB78; // float32 - public const nint m_iszBounceSound = 0xB80; // CUtlSymbolLarge - public const nint m_ExplosionSound = 0xB88; // CUtlString - public const nint m_hThrower = 0xB94; // CHandle - public const nint m_flNextAttack = 0xBAC; // GameTime_t - public const nint m_hOriginalThrower = 0xBB0; // CHandle + public const nint m_OnPlayerPickup = 0xB28; // CEntityIOOutput + public const nint m_OnExplode = 0xB50; // CEntityIOOutput + public const nint m_bHasWarnedAI = 0xB78; // bool + public const nint m_bIsSmokeGrenade = 0xB79; // bool + public const nint m_bIsLive = 0xB7A; // bool + public const nint m_DmgRadius = 0xB7C; // float32 + public const nint m_flDetonateTime = 0xB80; // GameTime_t + public const nint m_flWarnAITime = 0xB84; // float32 + public const nint m_flDamage = 0xB88; // float32 + public const nint m_iszBounceSound = 0xB90; // CUtlSymbolLarge + public const nint m_ExplosionSound = 0xB98; // CUtlString + public const nint m_hThrower = 0xBA4; // CHandle + public const nint m_flNextAttack = 0xBBC; // GameTime_t + public const nint m_hOriginalThrower = 0xBC0; // CHandle } // Parent: CBaseTrigger // Field count: 8 @@ -7029,14 +7007,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_Weight (float32) // NetworkVarNames: m_lookupFilename (char) public static class CColorCorrectionVolume { - public const nint m_MaxWeight = 0x9C0; // float32 - public const nint m_FadeDuration = 0x9C4; // float32 - public const nint m_Weight = 0x9C8; // float32 - public const nint m_lookupFilename = 0x9CC; // char[512] - public const nint m_LastEnterWeight = 0xBCC; // float32 - public const nint m_LastEnterTime = 0xBD0; // GameTime_t - public const nint m_LastExitWeight = 0xBD4; // float32 - public const nint m_LastExitTime = 0xBD8; // GameTime_t + public const nint m_MaxWeight = 0x9A8; // float32 + public const nint m_FadeDuration = 0x9AC; // float32 + public const nint m_Weight = 0x9B0; // float32 + public const nint m_lookupFilename = 0x9B4; // char[512] + public const nint m_LastEnterWeight = 0xBB4; // float32 + public const nint m_LastEnterTime = 0xBB8; // GameTime_t + public const nint m_LastExitWeight = 0xBBC; // float32 + public const nint m_LastExitTime = 0xBC0; // GameTime_t } // Parent: CPlayerControllerComponent // Field count: 5 @@ -7080,11 +7058,11 @@ namespace CS2Dumper.Schemas { // Parent: CServerOnlyModelEntity // Field count: 5 public static class CFogVolume { - public const nint m_fogName = 0x7F0; // CUtlSymbolLarge - public const nint m_postProcessName = 0x7F8; // CUtlSymbolLarge - public const nint m_colorCorrectionName = 0x800; // CUtlSymbolLarge - public const nint m_bDisabled = 0x810; // bool - public const nint m_bInFogVolumesList = 0x811; // bool + public const nint m_fogName = 0x7D8; // CUtlSymbolLarge + public const nint m_postProcessName = 0x7E0; // CUtlSymbolLarge + public const nint m_colorCorrectionName = 0x7E8; // CUtlSymbolLarge + public const nint m_bDisabled = 0x7F8; // bool + public const nint m_bInFogVolumesList = 0x7F9; // bool } // Parent: CBaseModelEntity // Field count: 18 @@ -7093,24 +7071,24 @@ namespace CS2Dumper.Schemas { // MNetworkOverride // MNetworkOverride public static class CFuncRotating { - public const nint m_OnStopped = 0x7F0; // CEntityIOOutput - public const nint m_OnStarted = 0x818; // CEntityIOOutput - public const nint m_OnReachedStart = 0x840; // CEntityIOOutput - public const nint m_localRotationVector = 0x868; // RotationVector - public const nint m_flFanFriction = 0x874; // float32 - public const nint m_flAttenuation = 0x878; // float32 - public const nint m_flVolume = 0x87C; // float32 - public const nint m_flTargetSpeed = 0x880; // float32 - public const nint m_flMaxSpeed = 0x884; // float32 - public const nint m_flBlockDamage = 0x888; // float32 - public const nint m_NoiseRunning = 0x890; // CUtlSymbolLarge - public const nint m_bReversed = 0x898; // bool - public const nint m_bAccelDecel = 0x899; // bool - public const nint m_prevLocalAngles = 0x8B0; // QAngle - public const nint m_angStart = 0x8BC; // QAngle - public const nint m_bStopAtStartPos = 0x8C8; // bool - public const nint m_vecClientOrigin = 0x8CC; // Vector - public const nint m_vecClientAngles = 0x8D8; // QAngle + public const nint m_OnStopped = 0x7D8; // CEntityIOOutput + public const nint m_OnStarted = 0x800; // CEntityIOOutput + public const nint m_OnReachedStart = 0x828; // CEntityIOOutput + public const nint m_localRotationVector = 0x850; // RotationVector + public const nint m_flFanFriction = 0x85C; // float32 + public const nint m_flAttenuation = 0x860; // float32 + public const nint m_flVolume = 0x864; // float32 + public const nint m_flTargetSpeed = 0x868; // float32 + public const nint m_flMaxSpeed = 0x86C; // float32 + public const nint m_flBlockDamage = 0x870; // float32 + public const nint m_NoiseRunning = 0x878; // CUtlSymbolLarge + public const nint m_bReversed = 0x880; // bool + public const nint m_bAccelDecel = 0x881; // bool + public const nint m_prevLocalAngles = 0x898; // QAngle + public const nint m_angStart = 0x8A4; // QAngle + public const nint m_bStopAtStartPos = 0x8B0; // bool + public const nint m_vecClientOrigin = 0x8B4; // Vector + public const nint m_vecClientAngles = 0x8C0; // QAngle } // Parent: CLogicalEntity // Field count: 13 @@ -7222,7 +7200,7 @@ namespace CS2Dumper.Schemas { public const nint m_iEntryCount = 0xB4; // int32 public const nint m_iEntryWins = 0xB8; // int32 } - // Parent: None + // Parent: // Field count: 2 // // Metadata: @@ -7237,7 +7215,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Inflow_ObservableVariableListener { public const nint m_nBlackboardReference = 0x80; // PulseRuntimeBlackboardReferenceIndex_t public const nint m_bSelfReference = 0x82; // bool @@ -7255,15 +7232,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bDraw3DSkybox (bool) public static class CFuncMonitor { - public const nint m_targetCamera = 0x810; // CUtlString - public const nint m_nResolutionEnum = 0x818; // int32 - public const nint m_bRenderShadows = 0x81C; // bool - public const nint m_bUseUniqueColorTarget = 0x81D; // bool - public const nint m_brushModelName = 0x820; // CUtlString - public const nint m_hTargetCamera = 0x828; // CHandle - public const nint m_bEnabled = 0x82C; // bool - public const nint m_bDraw3DSkybox = 0x82D; // bool - public const nint m_bStartEnabled = 0x82E; // bool + public const nint m_targetCamera = 0x7F8; // CUtlString + public const nint m_nResolutionEnum = 0x800; // int32 + public const nint m_bRenderShadows = 0x804; // bool + public const nint m_bUseUniqueColorTarget = 0x805; // bool + public const nint m_brushModelName = 0x808; // CUtlString + public const nint m_hTargetCamera = 0x810; // CHandle + public const nint m_bEnabled = 0x814; // bool + public const nint m_bDraw3DSkybox = 0x815; // bool + public const nint m_bStartEnabled = 0x816; // bool } // Parent: CBaseEntity // Field count: 3 @@ -7280,9 +7257,9 @@ namespace CS2Dumper.Schemas { // Parent: CBaseToggle // Field count: 3 public static class CGunTarget { - public const nint m_on = 0x870; // bool - public const nint m_hTargetEnt = 0x874; // CHandle - public const nint m_OnDeath = 0x878; // CEntityIOOutput + public const nint m_on = 0x858; // bool + public const nint m_hTargetEnt = 0x85C; // CHandle + public const nint m_OnDeath = 0x860; // CEntityIOOutput } // Parent: CSoundOpvarSetAABBEntity // Field count: 0 @@ -7298,10 +7275,10 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_nDecoyShotTick (int) public static class CDecoyProjectile { - public const nint m_nDecoyShotTick = 0xC40; // int32 - public const nint m_shotsRemaining = 0xC44; // int32 - public const nint m_fExpireTime = 0xC48; // GameTime_t - public const nint m_decoyWeaponDefIndex = 0xC58; // uint16 + public const nint m_nDecoyShotTick = 0xC58; // int32 + public const nint m_shotsRemaining = 0xC5C; // int32 + public const nint m_fExpireTime = 0xC60; // GameTime_t + public const nint m_decoyWeaponDefIndex = 0xC70; // uint16 } // Parent: CBaseModelEntity // Field count: 0 @@ -7326,7 +7303,7 @@ namespace CS2Dumper.Schemas { // Field count: 0 public static class CWorld { } - // Parent: None + // Parent: // Field count: 8 // // Metadata: @@ -7360,7 +7337,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Outflow_CycleOrdered { public const nint m_Outputs = 0x48; // CUtlVector } @@ -7376,7 +7352,7 @@ namespace CS2Dumper.Schemas { // Field count: 0 public static class CTriggerGravity { } - // Parent: None + // Parent: // Field count: 17 // // Metadata: @@ -7435,16 +7411,16 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bNeedsBoltAction (bool) // NetworkVarNames: m_nRevolverCylinderIdx (int32) public static class CCSWeaponBaseGun { - public const nint m_zoomLevel = 0x11A8; // int32 - public const nint m_iBurstShotsRemaining = 0x11AC; // int32 - public const nint m_silencedModelIndex = 0x11B8; // int32 - public const nint m_inPrecache = 0x11BC; // bool - public const nint m_bNeedsBoltAction = 0x11BD; // bool - public const nint m_nRevolverCylinderIdx = 0x11C0; // int32 - public const nint m_bSkillReloadAvailable = 0x11C4; // bool - public const nint m_bSkillReloadLiftedReloadKey = 0x11C5; // bool - public const nint m_bSkillBoltInterruptAvailable = 0x11C6; // bool - public const nint m_bSkillBoltLiftedFireKey = 0x11C7; // bool + public const nint m_zoomLevel = 0x11D0; // int32 + public const nint m_iBurstShotsRemaining = 0x11D4; // int32 + public const nint m_silencedModelIndex = 0x11E0; // int32 + public const nint m_inPrecache = 0x11E4; // bool + public const nint m_bNeedsBoltAction = 0x11E5; // bool + public const nint m_nRevolverCylinderIdx = 0x11E8; // int32 + public const nint m_bSkillReloadAvailable = 0x11EC; // bool + public const nint m_bSkillReloadLiftedReloadKey = 0x11ED; // bool + public const nint m_bSkillBoltInterruptAvailable = 0x11EE; // bool + public const nint m_bSkillBoltLiftedFireKey = 0x11EF; // bool } // Parent: CBaseEntity // Field count: 0 @@ -7513,7 +7489,7 @@ namespace CS2Dumper.Schemas { // Parent: CServerOnlyModelEntity // Field count: 1 public static class CCSPlace { - public const nint m_name = 0x808; // CUtlSymbolLarge + public const nint m_name = 0x7F0; // CUtlSymbolLarge } // Parent: None // Field count: 1 @@ -7546,15 +7522,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bProjectOnWater (bool) // NetworkVarNames: m_flDepthSortBias (float) public static class CEnvDecal { - public const nint m_hDecalMaterial = 0x7F0; // CStrongHandle - public const nint m_flWidth = 0x7F8; // float32 - public const nint m_flHeight = 0x7FC; // float32 - public const nint m_flDepth = 0x800; // float32 - public const nint m_nRenderOrder = 0x804; // uint32 - public const nint m_bProjectOnWorld = 0x808; // bool - public const nint m_bProjectOnCharacters = 0x809; // bool - public const nint m_bProjectOnWater = 0x80A; // bool - public const nint m_flDepthSortBias = 0x80C; // float32 + public const nint m_hDecalMaterial = 0x7D8; // CStrongHandle + public const nint m_flWidth = 0x7E0; // float32 + public const nint m_flHeight = 0x7E4; // float32 + public const nint m_flDepth = 0x7E8; // float32 + public const nint m_nRenderOrder = 0x7EC; // uint32 + public const nint m_bProjectOnWorld = 0x7F0; // bool + public const nint m_bProjectOnCharacters = 0x7F1; // bool + public const nint m_bProjectOnWater = 0x7F2; // bool + public const nint m_flDepthSortBias = 0x7F4; // float32 } // Parent: CBaseEntity // Field count: 18 @@ -7621,38 +7597,38 @@ namespace CS2Dumper.Schemas { // Parent: CItem // Field count: 32 public static class CItemGeneric { - public const nint m_bHasTriggerRadius = 0xB6C; // bool - public const nint m_bHasPickupRadius = 0xB6D; // bool - public const nint m_flPickupRadiusSqr = 0xB70; // float32 - public const nint m_flTriggerRadiusSqr = 0xB74; // float32 - public const nint m_flLastPickupCheck = 0xB78; // GameTime_t - public const nint m_bPlayerCounterListenerAdded = 0xB7C; // bool - public const nint m_bPlayerInTriggerRadius = 0xB7D; // bool - public const nint m_hSpawnParticleEffect = 0xB80; // CStrongHandle - public const nint m_pAmbientSoundEffect = 0xB88; // CUtlSymbolLarge - public const nint m_bAutoStartAmbientSound = 0xB90; // bool - public const nint m_pSpawnScriptFunction = 0xB98; // CUtlSymbolLarge - public const nint m_hPickupParticleEffect = 0xBA0; // CStrongHandle - public const nint m_pPickupSoundEffect = 0xBA8; // CUtlSymbolLarge - public const nint m_pPickupScriptFunction = 0xBB0; // CUtlSymbolLarge - public const nint m_hTimeoutParticleEffect = 0xBB8; // CStrongHandle - public const nint m_pTimeoutSoundEffect = 0xBC0; // CUtlSymbolLarge - public const nint m_pTimeoutScriptFunction = 0xBC8; // CUtlSymbolLarge - public const nint m_pPickupFilterName = 0xBD0; // CUtlSymbolLarge - public const nint m_hPickupFilter = 0xBD8; // CHandle - public const nint m_OnPickup = 0xBE0; // CEntityIOOutput - public const nint m_OnTimeout = 0xC08; // CEntityIOOutput - public const nint m_OnTriggerStartTouch = 0xC30; // CEntityIOOutput - public const nint m_OnTriggerTouch = 0xC58; // CEntityIOOutput - public const nint m_OnTriggerEndTouch = 0xC80; // CEntityIOOutput - public const nint m_pAllowPickupScriptFunction = 0xCA8; // CUtlSymbolLarge - public const nint m_flPickupRadius = 0xCB0; // float32 - public const nint m_flTriggerRadius = 0xCB4; // float32 - public const nint m_pTriggerSoundEffect = 0xCB8; // CUtlSymbolLarge - public const nint m_bGlowWhenInTrigger = 0xCC0; // bool - public const nint m_glowColor = 0xCC1; // Color - public const nint m_bUseable = 0xCC5; // bool - public const nint m_hTriggerHelper = 0xCC8; // CHandle + public const nint m_bHasTriggerRadius = 0xB84; // bool + public const nint m_bHasPickupRadius = 0xB85; // bool + public const nint m_flPickupRadiusSqr = 0xB88; // float32 + public const nint m_flTriggerRadiusSqr = 0xB8C; // float32 + public const nint m_flLastPickupCheck = 0xB90; // GameTime_t + public const nint m_bPlayerCounterListenerAdded = 0xB94; // bool + public const nint m_bPlayerInTriggerRadius = 0xB95; // bool + public const nint m_hSpawnParticleEffect = 0xB98; // CStrongHandle + public const nint m_pAmbientSoundEffect = 0xBA0; // CUtlSymbolLarge + public const nint m_bAutoStartAmbientSound = 0xBA8; // bool + public const nint m_pSpawnScriptFunction = 0xBB0; // CUtlSymbolLarge + public const nint m_hPickupParticleEffect = 0xBB8; // CStrongHandle + public const nint m_pPickupSoundEffect = 0xBC0; // CUtlSymbolLarge + public const nint m_pPickupScriptFunction = 0xBC8; // CUtlSymbolLarge + public const nint m_hTimeoutParticleEffect = 0xBD0; // CStrongHandle + public const nint m_pTimeoutSoundEffect = 0xBD8; // CUtlSymbolLarge + public const nint m_pTimeoutScriptFunction = 0xBE0; // CUtlSymbolLarge + public const nint m_pPickupFilterName = 0xBE8; // CUtlSymbolLarge + public const nint m_hPickupFilter = 0xBF0; // CHandle + public const nint m_OnPickup = 0xBF8; // CEntityIOOutput + public const nint m_OnTimeout = 0xC20; // CEntityIOOutput + public const nint m_OnTriggerStartTouch = 0xC48; // CEntityIOOutput + public const nint m_OnTriggerTouch = 0xC70; // CEntityIOOutput + public const nint m_OnTriggerEndTouch = 0xC98; // CEntityIOOutput + public const nint m_pAllowPickupScriptFunction = 0xCC0; // CUtlSymbolLarge + public const nint m_flPickupRadius = 0xCC8; // float32 + public const nint m_flTriggerRadius = 0xCCC; // float32 + public const nint m_pTriggerSoundEffect = 0xCD0; // CUtlSymbolLarge + public const nint m_bGlowWhenInTrigger = 0xCD8; // bool + public const nint m_glowColor = 0xCD9; // Color + public const nint m_bUseable = 0xCDD; // bool + public const nint m_hTriggerHelper = 0xCE0; // CHandle } // Parent: CBaseEntity // Field count: 44 @@ -7733,42 +7709,40 @@ namespace CS2Dumper.Schemas { public static class CCSGO_TeamIntroCounterTerroristPosition { } // Parent: CBaseAnimGraph - // Field count: 27 + // Field count: 26 // // Metadata: // NetworkVarNames: m_ragEnabled (bool) // NetworkVarNames: m_ragPos (Vector) // NetworkVarNames: m_ragAngles (QAngle) - // NetworkVarNames: m_hRagdollSource (EHANDLE) // NetworkVarNames: m_flBlendWeight (float32) public static class CRagdollProp { - public const nint m_ragdoll = 0xA90; // ragdoll_t - public const nint m_bStartDisabled = 0xAE0; // bool - public const nint m_ragEnabled = 0xAE8; // CNetworkUtlVectorBase - public const nint m_ragPos = 0xB00; // CNetworkUtlVectorBase - public const nint m_ragAngles = 0xB18; // CNetworkUtlVectorBase - public const nint m_hRagdollSource = 0xB30; // CHandle - public const nint m_lastUpdateTickCount = 0xB34; // uint32 - public const nint m_allAsleep = 0xB38; // bool - public const nint m_bFirstCollisionAfterLaunch = 0xB39; // bool - public const nint m_hDamageEntity = 0xB3C; // CHandle - public const nint m_hKiller = 0xB40; // CHandle - public const nint m_hPhysicsAttacker = 0xB44; // CHandle - public const nint m_flLastPhysicsInfluenceTime = 0xB48; // GameTime_t - public const nint m_flFadeOutStartTime = 0xB4C; // GameTime_t - public const nint m_flFadeTime = 0xB50; // float32 - public const nint m_vecLastOrigin = 0xB54; // Vector - public const nint m_flAwakeTime = 0xB60; // GameTime_t - public const nint m_flLastOriginChangeTime = 0xB64; // GameTime_t - public const nint m_strOriginClassName = 0xB68; // CUtlSymbolLarge - public const nint m_strSourceClassName = 0xB70; // CUtlSymbolLarge - public const nint m_bHasBeenPhysgunned = 0xB78; // bool - public const nint m_bAllowStretch = 0xB79; // bool - public const nint m_flBlendWeight = 0xB7C; // float32 - public const nint m_flDefaultFadeScale = 0xB80; // float32 - public const nint m_ragdollMins = 0xB88; // CUtlVector - public const nint m_ragdollMaxs = 0xBA0; // CUtlVector - public const nint m_bShouldDeleteActivationRecord = 0xBB8; // bool + public const nint m_ragdoll = 0xAA0; // ragdoll_t + public const nint m_bStartDisabled = 0xAF0; // bool + public const nint m_ragEnabled = 0xAF8; // CNetworkUtlVectorBase + public const nint m_ragPos = 0xB10; // CNetworkUtlVectorBase + public const nint m_ragAngles = 0xB28; // CNetworkUtlVectorBase + public const nint m_lastUpdateTickCount = 0xB40; // uint32 + public const nint m_allAsleep = 0xB44; // bool + public const nint m_bFirstCollisionAfterLaunch = 0xB45; // bool + public const nint m_hDamageEntity = 0xB48; // CHandle + public const nint m_hKiller = 0xB4C; // CHandle + public const nint m_hPhysicsAttacker = 0xB50; // CHandle + public const nint m_flLastPhysicsInfluenceTime = 0xB54; // GameTime_t + public const nint m_flFadeOutStartTime = 0xB58; // GameTime_t + public const nint m_flFadeTime = 0xB5C; // float32 + public const nint m_vecLastOrigin = 0xB60; // VectorWS + public const nint m_flAwakeTime = 0xB6C; // GameTime_t + public const nint m_flLastOriginChangeTime = 0xB70; // GameTime_t + public const nint m_strOriginClassName = 0xB78; // CUtlSymbolLarge + public const nint m_strSourceClassName = 0xB80; // CUtlSymbolLarge + public const nint m_bHasBeenPhysgunned = 0xB88; // bool + public const nint m_bAllowStretch = 0xB89; // bool + public const nint m_flBlendWeight = 0xB8C; // float32 + public const nint m_flDefaultFadeScale = 0xB90; // float32 + public const nint m_ragdollMins = 0xB98; // CUtlVector + public const nint m_ragdollMaxs = 0xBB0; // CUtlVector + public const nint m_bShouldDeleteActivationRecord = 0xBC8; // bool } // Parent: CEntityComponent // Field count: 1 @@ -7778,12 +7752,12 @@ namespace CS2Dumper.Schemas { // Parent: CBasePlatTrain // Field count: 6 public static class CFuncTrain { - public const nint m_hCurrentTarget = 0x898; // CHandle - public const nint m_activated = 0x89C; // bool - public const nint m_hEnemy = 0x8A0; // CHandle - public const nint m_flBlockDamage = 0x8A4; // float32 - public const nint m_flNextBlockTime = 0x8A8; // GameTime_t - public const nint m_iszLastTarget = 0x8B0; // CUtlSymbolLarge + public const nint m_hCurrentTarget = 0x880; // CHandle + public const nint m_activated = 0x884; // bool + public const nint m_hEnemy = 0x888; // CHandle + public const nint m_flBlockDamage = 0x88C; // float32 + public const nint m_flNextBlockTime = 0x890; // GameTime_t + public const nint m_iszLastTarget = 0x898; // CUtlSymbolLarge } // Parent: CBaseEntity // Field count: 4 @@ -7830,7 +7804,7 @@ namespace CS2Dumper.Schemas { // Parent: CBaseTrigger // Field count: 1 public static class CBuyZone { - public const nint m_LegacyTeamNum = 0x9C0; // int32 + public const nint m_LegacyTeamNum = 0x9A8; // int32 } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -7929,7 +7903,7 @@ namespace CS2Dumper.Schemas { public const nint m_bIsOn = 0x544; // bool public const nint m_pNext = 0x548; // CPointCamera* } - // Parent: None + // Parent: // Field count: 2 // // Metadata: @@ -7943,7 +7917,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -8019,16 +7992,16 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vDissolverOrigin (Vector) // NetworkVarNames: m_nMagnitude (uint32) public static class CEntityDissolve { - public const nint m_flFadeInStart = 0x7F0; // float32 - public const nint m_flFadeInLength = 0x7F4; // float32 - public const nint m_flFadeOutModelStart = 0x7F8; // float32 - public const nint m_flFadeOutModelLength = 0x7FC; // float32 - public const nint m_flFadeOutStart = 0x800; // float32 - public const nint m_flFadeOutLength = 0x804; // float32 - public const nint m_flStartTime = 0x808; // GameTime_t - public const nint m_nDissolveType = 0x80C; // EntityDisolveType_t - public const nint m_vDissolverOrigin = 0x810; // Vector - public const nint m_nMagnitude = 0x81C; // uint32 + public const nint m_flFadeInStart = 0x7D8; // float32 + public const nint m_flFadeInLength = 0x7DC; // float32 + public const nint m_flFadeOutModelStart = 0x7E0; // float32 + public const nint m_flFadeOutModelLength = 0x7E4; // float32 + public const nint m_flFadeOutStart = 0x7E8; // float32 + public const nint m_flFadeOutLength = 0x7EC; // float32 + public const nint m_flStartTime = 0x7F0; // GameTime_t + public const nint m_nDissolveType = 0x7F4; // EntityDisolveType_t + public const nint m_vDissolverOrigin = 0x7F8; // Vector + public const nint m_nMagnitude = 0x804; // uint32 } // Parent: None // Field count: 189 @@ -8292,38 +8265,37 @@ namespace CS2Dumper.Schemas { public const nint m_BtGlobalBlackboard = 0x1090; // KeyValues3 public const nint m_hPlayerResource = 0x1128; // CHandle public const nint m_RetakeRules = 0x1130; // CRetakeGameRules - public const nint m_arrTeamUniqueKillWeaponsMatch = 0x12C8; // CUtlVector[4] - public const nint m_bTeamLastKillUsedUniqueWeaponMatch = 0x1328; // bool[4] - public const nint m_nMatchEndCount = 0x1350; // uint8 - public const nint m_nTTeamIntroVariant = 0x1354; // int32 - public const nint m_nCTTeamIntroVariant = 0x1358; // int32 - public const nint m_bTeamIntroPeriod = 0x135C; // bool - public const nint m_fTeamIntroPeriodEnd = 0x1360; // GameTime_t - public const nint m_bPlayedTeamIntroVO = 0x1364; // bool - public const nint m_iRoundEndWinnerTeam = 0x1368; // int32 - public const nint m_eRoundEndReason = 0x136C; // int32 - public const nint m_bRoundEndShowTimerDefend = 0x1370; // bool - public const nint m_iRoundEndTimerTime = 0x1374; // int32 - public const nint m_sRoundEndFunFactToken = 0x1378; // CUtlString - public const nint m_iRoundEndFunFactPlayerSlot = 0x1380; // CPlayerSlot - public const nint m_iRoundEndFunFactData1 = 0x1384; // int32 - public const nint m_iRoundEndFunFactData2 = 0x1388; // int32 - public const nint m_iRoundEndFunFactData3 = 0x138C; // int32 - public const nint m_sRoundEndMessage = 0x1390; // CUtlString - public const nint m_iRoundEndPlayerCount = 0x1398; // int32 - public const nint m_bRoundEndNoMusic = 0x139C; // bool - public const nint m_iRoundEndLegacy = 0x13A0; // int32 - public const nint m_nRoundEndCount = 0x13A4; // uint8 - public const nint m_iRoundStartRoundNumber = 0x13A8; // int32 - public const nint m_nRoundStartCount = 0x13AC; // uint8 - public const nint m_flLastPerfSampleTime = 0x53B8; // float64 + public const nint m_arrTeamUniqueKillWeaponsMatch = 0x12C0; // CUtlVector[4] + public const nint m_bTeamLastKillUsedUniqueWeaponMatch = 0x1320; // bool[4] + public const nint m_nMatchEndCount = 0x1348; // uint8 + public const nint m_nTTeamIntroVariant = 0x134C; // int32 + public const nint m_nCTTeamIntroVariant = 0x1350; // int32 + public const nint m_bTeamIntroPeriod = 0x1354; // bool + public const nint m_fTeamIntroPeriodEnd = 0x1358; // GameTime_t + public const nint m_bPlayedTeamIntroVO = 0x135C; // bool + public const nint m_iRoundEndWinnerTeam = 0x1360; // int32 + public const nint m_eRoundEndReason = 0x1364; // int32 + public const nint m_bRoundEndShowTimerDefend = 0x1368; // bool + public const nint m_iRoundEndTimerTime = 0x136C; // int32 + public const nint m_sRoundEndFunFactToken = 0x1370; // CUtlString + public const nint m_iRoundEndFunFactPlayerSlot = 0x1378; // CPlayerSlot + public const nint m_iRoundEndFunFactData1 = 0x137C; // int32 + public const nint m_iRoundEndFunFactData2 = 0x1380; // int32 + public const nint m_iRoundEndFunFactData3 = 0x1384; // int32 + public const nint m_sRoundEndMessage = 0x1388; // CUtlString + public const nint m_iRoundEndPlayerCount = 0x1390; // int32 + public const nint m_bRoundEndNoMusic = 0x1394; // bool + public const nint m_iRoundEndLegacy = 0x1398; // int32 + public const nint m_nRoundEndCount = 0x139C; // uint8 + public const nint m_iRoundStartRoundNumber = 0x13A0; // int32 + public const nint m_nRoundStartCount = 0x13A4; // uint8 + public const nint m_flLastPerfSampleTime = 0x53B0; // float64 } // Parent: None // Field count: 1 // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Outflow_CycleShuffled { public const nint m_Outputs = 0x48; // CUtlVector } @@ -8338,25 +8310,25 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nExplodeEffectTickBegin (int) // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) public static class CBaseCSGrenadeProjectile { - public const nint m_vInitialPosition = 0xBB8; // Vector - public const nint m_vInitialVelocity = 0xBC4; // Vector - public const nint m_nBounces = 0xBD0; // int32 - public const nint m_nExplodeEffectIndex = 0xBD8; // CStrongHandle - public const nint m_nExplodeEffectTickBegin = 0xBE0; // int32 - public const nint m_vecExplodeEffectOrigin = 0xBE4; // Vector - public const nint m_flSpawnTime = 0xBF0; // GameTime_t - public const nint m_unOGSExtraFlags = 0xBF4; // uint8 - public const nint m_bDetonationRecorded = 0xBF5; // bool - public const nint m_nItemIndex = 0xBF6; // uint16 - public const nint m_vecOriginalSpawnLocation = 0xBF8; // Vector - public const nint m_flLastBounceSoundTime = 0xC04; // GameTime_t - public const nint m_vecGrenadeSpin = 0xC08; // RotationVector - public const nint m_vecLastHitSurfaceNormal = 0xC14; // Vector - public const nint m_nTicksAtZeroVelocity = 0xC20; // int32 - public const nint m_bHasEverHitEnemy = 0xC24; // bool + public const nint m_vInitialPosition = 0xBD0; // Vector + public const nint m_vInitialVelocity = 0xBDC; // Vector + public const nint m_nBounces = 0xBE8; // int32 + public const nint m_nExplodeEffectIndex = 0xBF0; // CStrongHandle + public const nint m_nExplodeEffectTickBegin = 0xBF8; // int32 + public const nint m_vecExplodeEffectOrigin = 0xBFC; // Vector + public const nint m_flSpawnTime = 0xC08; // GameTime_t + public const nint m_unOGSExtraFlags = 0xC0C; // uint8 + public const nint m_bDetonationRecorded = 0xC0D; // bool + public const nint m_nItemIndex = 0xC0E; // uint16 + public const nint m_vecOriginalSpawnLocation = 0xC10; // Vector + public const nint m_flLastBounceSoundTime = 0xC1C; // GameTime_t + public const nint m_vecGrenadeSpin = 0xC20; // RotationVector + public const nint m_vecLastHitSurfaceNormal = 0xC2C; // Vector + public const nint m_nTicksAtZeroVelocity = 0xC38; // int32 + public const nint m_bHasEverHitEnemy = 0xC3C; // bool } // Parent: CLogicalEntity - // Field count: 12 + // Field count: 13 public static class CPhysConstraint { public const nint m_nameAttach1 = 0x4F8; // CUtlSymbolLarge public const nint m_nameAttach2 = 0x500; // CUtlSymbolLarge @@ -8369,6 +8341,7 @@ namespace CS2Dumper.Schemas { public const nint m_torqueLimit = 0x52C; // float32 public const nint m_minTeleportDistance = 0x530; // float32 public const nint m_bSnapObjectPositions = 0x534; // bool + public const nint m_bTreatEntity1AsInfiniteMass = 0x535; // bool public const nint m_OnBreak = 0x538; // CEntityIOOutput } // Parent: CLogicalEntity @@ -8563,56 +8536,56 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flWatTickOffset (float) // NetworkVarNames: m_flLastShakeTime (GameTime_t) public static class CCSWeaponBase { - public const nint m_bRemoveable = 0xE80; // bool - public const nint m_bPlayerAmmoStockOnPickup = 0xE90; // bool - public const nint m_bRequireUseToTouch = 0xE91; // bool - public const nint m_iWeaponGameplayAnimState = 0xE92; // WeaponGameplayAnimState - public const nint m_flWeaponGameplayAnimStateTimestamp = 0xE94; // GameTime_t - public const nint m_flInspectCancelCompleteTime = 0xE98; // GameTime_t - public const nint m_bInspectPending = 0xE9C; // bool - public const nint m_bInspectShouldLoop = 0xE9D; // bool - public const nint m_nLastEmptySoundCmdNum = 0xEC8; // int32 - public const nint m_bFireOnEmpty = 0xEE8; // bool - public const nint m_OnPlayerPickup = 0xEF0; // CEntityIOOutput - public const nint m_weaponMode = 0xF18; // CSWeaponMode - public const nint m_flTurningInaccuracyDelta = 0xF1C; // float32 - public const nint m_vecTurningInaccuracyEyeDirLast = 0xF20; // Vector - public const nint m_flTurningInaccuracy = 0xF2C; // float32 - public const nint m_fAccuracyPenalty = 0xF30; // float32 - public const nint m_flLastAccuracyUpdateTime = 0xF34; // GameTime_t - public const nint m_fAccuracySmoothedForZoom = 0xF38; // float32 - public const nint m_iRecoilIndex = 0xF3C; // int32 - public const nint m_flRecoilIndex = 0xF40; // float32 - public const nint m_bBurstMode = 0xF44; // bool - public const nint m_nPostponeFireReadyTicks = 0xF48; // GameTick_t - public const nint m_flPostponeFireReadyFrac = 0xF4C; // float32 - public const nint m_bInReload = 0xF50; // bool - public const nint m_flDroppedAtTime = 0xF54; // GameTime_t - public const nint m_bIsHauledBack = 0xF58; // bool - public const nint m_bSilencerOn = 0xF59; // bool - public const nint m_flTimeSilencerSwitchComplete = 0xF5C; // GameTime_t - public const nint m_iOriginalTeamNumber = 0xF60; // int32 - public const nint m_iMostRecentTeamNumber = 0xF64; // int32 - public const nint m_bDroppedNearBuyZone = 0xF68; // bool - public const nint m_flNextAttackRenderTimeOffset = 0xF6C; // float32 - public const nint m_bCanBePickedUp = 0xF80; // bool - public const nint m_bUseCanOverrideNextOwnerTouchTime = 0xF81; // bool - public const nint m_nextOwnerTouchTime = 0xF84; // GameTime_t - public const nint m_nextPrevOwnerTouchTime = 0xF88; // GameTime_t - public const nint m_nextPrevOwnerUseTime = 0xF90; // GameTime_t - public const nint m_hPrevOwner = 0xF94; // CHandle - public const nint m_nDropTick = 0xF98; // GameTick_t - public const nint m_bWasActiveWeaponWhenDropped = 0xF9C; // bool - public const nint m_donated = 0xFBC; // bool - public const nint m_fLastShotTime = 0xFC0; // GameTime_t - public const nint m_bWasOwnedByCT = 0xFC4; // bool - public const nint m_bWasOwnedByTerrorist = 0xFC5; // bool - public const nint m_numRemoveUnownedWeaponThink = 0xFC8; // int32 - public const nint m_IronSightController = 0xFD0; // CIronSightController - public const nint m_iIronSightMode = 0xFE8; // int32 - public const nint m_flLastLOSTraceFailureTime = 0xFEC; // GameTime_t - public const nint m_flWatTickOffset = 0xFF0; // float32 - public const nint m_flLastShakeTime = 0x1000; // GameTime_t + public const nint m_bRemoveable = 0xEA0; // bool + public const nint m_bPlayerAmmoStockOnPickup = 0xEB0; // bool + public const nint m_bRequireUseToTouch = 0xEB1; // bool + public const nint m_iWeaponGameplayAnimState = 0xEB2; // WeaponGameplayAnimState + public const nint m_flWeaponGameplayAnimStateTimestamp = 0xEB4; // GameTime_t + public const nint m_flInspectCancelCompleteTime = 0xEB8; // GameTime_t + public const nint m_bInspectPending = 0xEBC; // bool + public const nint m_bInspectShouldLoop = 0xEBD; // bool + public const nint m_nLastEmptySoundCmdNum = 0xEE8; // int32 + public const nint m_bFireOnEmpty = 0xF08; // bool + public const nint m_OnPlayerPickup = 0xF10; // CEntityIOOutput + public const nint m_weaponMode = 0xF38; // CSWeaponMode + public const nint m_flTurningInaccuracyDelta = 0xF3C; // float32 + public const nint m_vecTurningInaccuracyEyeDirLast = 0xF40; // Vector + public const nint m_flTurningInaccuracy = 0xF4C; // float32 + public const nint m_fAccuracyPenalty = 0xF50; // float32 + public const nint m_flLastAccuracyUpdateTime = 0xF54; // GameTime_t + public const nint m_fAccuracySmoothedForZoom = 0xF58; // float32 + public const nint m_iRecoilIndex = 0xF5C; // int32 + public const nint m_flRecoilIndex = 0xF60; // float32 + public const nint m_bBurstMode = 0xF64; // bool + public const nint m_nPostponeFireReadyTicks = 0xF68; // GameTick_t + public const nint m_flPostponeFireReadyFrac = 0xF6C; // float32 + public const nint m_bInReload = 0xF70; // bool + public const nint m_flDroppedAtTime = 0xF74; // GameTime_t + public const nint m_bIsHauledBack = 0xF78; // bool + public const nint m_bSilencerOn = 0xF79; // bool + public const nint m_flTimeSilencerSwitchComplete = 0xF7C; // GameTime_t + public const nint m_iOriginalTeamNumber = 0xF80; // int32 + public const nint m_iMostRecentTeamNumber = 0xF84; // int32 + public const nint m_bDroppedNearBuyZone = 0xF88; // bool + public const nint m_flNextAttackRenderTimeOffset = 0xF8C; // float32 + public const nint m_bCanBePickedUp = 0xFA0; // bool + public const nint m_bUseCanOverrideNextOwnerTouchTime = 0xFA1; // bool + public const nint m_nextOwnerTouchTime = 0xFA4; // GameTime_t + public const nint m_nextPrevOwnerTouchTime = 0xFA8; // GameTime_t + public const nint m_nextPrevOwnerUseTime = 0xFB0; // GameTime_t + public const nint m_hPrevOwner = 0xFB4; // CHandle + public const nint m_nDropTick = 0xFB8; // GameTick_t + public const nint m_bWasActiveWeaponWhenDropped = 0xFBC; // bool + public const nint m_donated = 0xFDC; // bool + public const nint m_fLastShotTime = 0xFE0; // GameTime_t + public const nint m_bWasOwnedByCT = 0xFE4; // bool + public const nint m_bWasOwnedByTerrorist = 0xFE5; // bool + public const nint m_numRemoveUnownedWeaponThink = 0xFE8; // int32 + public const nint m_IronSightController = 0xFF0; // CIronSightController + public const nint m_iIronSightMode = 0x1008; // int32 + public const nint m_flLastLOSTraceFailureTime = 0x100C; // GameTime_t + public const nint m_flWatTickOffset = 0x1010; // float32 + public const nint m_flLastShakeTime = 0x1020; // GameTime_t } // Parent: CBaseClientUIEntity // Field count: 2 @@ -8620,8 +8593,8 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_hActivator (EHANDLE) public static class CPointClientUIDialog { - public const nint m_hActivator = 0x9A0; // CHandle - public const nint m_bStartEnabled = 0x9A4; // bool + public const nint m_hActivator = 0x988; // CHandle + public const nint m_bStartEnabled = 0x98C; // bool } // Parent: CLogicalEntity // Field count: 4 @@ -8692,7 +8665,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorSubHeaderText @@ -8713,7 +8685,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Inflow_Method { public const nint m_MethodName = 0x80; // PulseSymbol_t public const nint m_Description = 0x90; // CUtlString @@ -8725,7 +8696,7 @@ namespace CS2Dumper.Schemas { // Field count: 0 public static class CDecoyGrenade { } - // Parent: None + // Parent: // Field count: 13 // // Metadata: @@ -8765,7 +8736,7 @@ namespace CS2Dumper.Schemas { public const nint m_Master = 0x4F0; // CUtlSymbolLarge } // Parent: CBaseEntity - // Field count: 43 + // Field count: 41 // // Metadata: // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) @@ -8788,8 +8759,6 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nAddDecal (int) // NetworkVarNames: m_vDecalPosition (Vector) // NetworkVarNames: m_vDecalForwardAxis (Vector) - // NetworkVarNames: m_flDecalHealBloodRate (float) - // NetworkVarNames: m_flDecalHealHeightRate (float) // NetworkVarNames: m_nDecalMode (DecalMode_t) // NetworkVarNames: m_nRequiredDecalMode (DecalMode_t) // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) @@ -8798,49 +8767,47 @@ namespace CS2Dumper.Schemas { public static class CBaseModelEntity { public const nint m_CRenderComponent = 0x4F0; // CRenderComponent* public const nint m_CHitboxComponent = 0x4F8; // CHitboxComponent - public const nint m_nDestructiblePartInitialStateDestructed0 = 0x520; // HitGroup_t - public const nint m_nDestructiblePartInitialStateDestructed1 = 0x524; // HitGroup_t - public const nint m_nDestructiblePartInitialStateDestructed2 = 0x528; // HitGroup_t - public const nint m_nDestructiblePartInitialStateDestructed3 = 0x52C; // HitGroup_t - public const nint m_nDestructiblePartInitialStateDestructed4 = 0x530; // HitGroup_t - public const nint m_nDestructiblePartInitialStateDestructed0_PartIndex = 0x534; // int32 - public const nint m_nDestructiblePartInitialStateDestructed1_PartIndex = 0x538; // int32 - public const nint m_nDestructiblePartInitialStateDestructed2_PartIndex = 0x53C; // int32 - public const nint m_nDestructiblePartInitialStateDestructed3_PartIndex = 0x540; // int32 - public const nint m_nDestructiblePartInitialStateDestructed4_PartIndex = 0x544; // int32 - public const nint m_pDestructiblePartsSystemComponent = 0x548; // CDestructiblePartsComponent* - public const nint m_LastHitGroup = 0x550; // HitGroup_t - public const nint m_sLastDamageSourceName = 0x558; // CGlobalSymbol - public const nint m_vLastDamagePosition = 0x560; // Vector - public const nint m_flDissolveStartTime = 0x56C; // GameTime_t - public const nint m_OnIgnite = 0x570; // CEntityIOOutput - public const nint m_nRenderMode = 0x598; // RenderMode_t - public const nint m_nRenderFX = 0x599; // RenderFx_t - public const nint m_bAllowFadeInView = 0x59A; // bool - public const nint m_clrRender = 0x5B8; // Color - public const nint m_vecRenderAttributes = 0x5C0; // CUtlVectorEmbeddedNetworkVar - public const nint m_bRenderToCubemaps = 0x628; // bool - public const nint m_bNoInterpolate = 0x629; // bool - public const nint m_Collision = 0x630; // CCollisionProperty - public const nint m_Glow = 0x6E0; // CGlowProperty - public const nint m_flGlowBackfaceMult = 0x738; // float32 - public const nint m_fadeMinDist = 0x73C; // float32 - public const nint m_fadeMaxDist = 0x740; // float32 - public const nint m_flFadeScale = 0x744; // float32 - public const nint m_flShadowStrength = 0x748; // float32 - public const nint m_nObjectCulling = 0x74C; // uint8 - public const nint m_nAddDecal = 0x750; // int32 - public const nint m_vDecalPosition = 0x754; // Vector - public const nint m_vDecalForwardAxis = 0x760; // Vector - public const nint m_flDecalHealBloodRate = 0x76C; // float32 - public const nint m_flDecalHealHeightRate = 0x770; // float32 - public const nint m_nDecalMode = 0x774; // DecalMode_t - public const nint m_nRequiredDecalMode = 0x775; // DecalMode_t - public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x778; // CNetworkUtlVectorBase> - public const nint m_vecViewOffset = 0x7B8; // CNetworkViewOffsetVector - public const nint m_bvDisabledHitGroups = 0x7E8; // uint32[1] + public const nint m_nDestructiblePartInitialStateDestructed0 = 0x510; // HitGroup_t + public const nint m_nDestructiblePartInitialStateDestructed1 = 0x514; // HitGroup_t + public const nint m_nDestructiblePartInitialStateDestructed2 = 0x518; // HitGroup_t + public const nint m_nDestructiblePartInitialStateDestructed3 = 0x51C; // HitGroup_t + public const nint m_nDestructiblePartInitialStateDestructed4 = 0x520; // HitGroup_t + public const nint m_nDestructiblePartInitialStateDestructed0_PartIndex = 0x524; // int32 + public const nint m_nDestructiblePartInitialStateDestructed1_PartIndex = 0x528; // int32 + public const nint m_nDestructiblePartInitialStateDestructed2_PartIndex = 0x52C; // int32 + public const nint m_nDestructiblePartInitialStateDestructed3_PartIndex = 0x530; // int32 + public const nint m_nDestructiblePartInitialStateDestructed4_PartIndex = 0x534; // int32 + public const nint m_pDestructiblePartsSystemComponent = 0x538; // CDestructiblePartsComponent* + public const nint m_LastHitGroup = 0x540; // HitGroup_t + public const nint m_sLastDamageSourceName = 0x548; // CGlobalSymbol + public const nint m_vLastDamagePosition = 0x550; // VectorWS + public const nint m_flDissolveStartTime = 0x55C; // GameTime_t + public const nint m_OnIgnite = 0x560; // CEntityIOOutput + public const nint m_nRenderMode = 0x588; // RenderMode_t + public const nint m_nRenderFX = 0x589; // RenderFx_t + public const nint m_bAllowFadeInView = 0x58A; // bool + public const nint m_clrRender = 0x5A8; // Color + public const nint m_vecRenderAttributes = 0x5B0; // CUtlVectorEmbeddedNetworkVar + public const nint m_bRenderToCubemaps = 0x618; // bool + public const nint m_bNoInterpolate = 0x619; // bool + public const nint m_Collision = 0x620; // CCollisionProperty + public const nint m_Glow = 0x6D0; // CGlowProperty + public const nint m_flGlowBackfaceMult = 0x728; // float32 + public const nint m_fadeMinDist = 0x72C; // float32 + public const nint m_fadeMaxDist = 0x730; // float32 + public const nint m_flFadeScale = 0x734; // float32 + public const nint m_flShadowStrength = 0x738; // float32 + public const nint m_nObjectCulling = 0x73C; // uint8 + public const nint m_nAddDecal = 0x740; // int32 + public const nint m_vDecalPosition = 0x744; // Vector + public const nint m_vDecalForwardAxis = 0x750; // Vector + public const nint m_nDecalMode = 0x75C; // DecalMode_t + public const nint m_nRequiredDecalMode = 0x75D; // DecalMode_t + public const nint m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x760; // CNetworkUtlVectorBase> + public const nint m_vecViewOffset = 0x7A0; // CNetworkViewOffsetVector + public const nint m_bvDisabledHitGroups = 0x7D0; // uint32[1] } - // Parent: None + // Parent: // Field count: 14 // // Metadata: @@ -8861,7 +8828,7 @@ namespace CS2Dumper.Schemas { public const nint m_flNewHDRColorScale = 0x38; // float32 public const nint m_flNewFarZ = 0x3C; // float32 } - // Parent: None + // Parent: // Field count: 11 // // Metadata: @@ -8942,7 +8909,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorCanvasItemSpecKV3 @@ -8999,7 +8965,7 @@ namespace CS2Dumper.Schemas { public const nint m_bIsOtherEnemy = 0x74; // bool public const nint m_killType = 0x75; // EKillTypes_t } - // Parent: None + // Parent: // Field count: 8 // // Metadata: @@ -9028,39 +8994,39 @@ namespace CS2Dumper.Schemas { // Parent: CBaseModelEntity // Field count: 26 public static class CFuncShatterglass { - public const nint m_matPanelTransform = 0x7F0; // matrix3x4_t - public const nint m_matPanelTransformWsTemp = 0x820; // matrix3x4_t - public const nint m_vecShatterGlassShards = 0x850; // CUtlVector - public const nint m_PanelSize = 0x868; // Vector2D - public const nint m_flLastShatterSoundEmitTime = 0x870; // GameTime_t - public const nint m_flLastCleanupTime = 0x874; // GameTime_t - public const nint m_flInitAtTime = 0x878; // GameTime_t - public const nint m_flGlassThickness = 0x87C; // float32 - public const nint m_flSpawnInvulnerability = 0x880; // float32 - public const nint m_bBreakSilent = 0x884; // bool - public const nint m_bBreakShardless = 0x885; // bool - public const nint m_bBroken = 0x886; // bool - public const nint m_bGlassNavIgnore = 0x887; // bool - public const nint m_bGlassInFrame = 0x888; // bool - public const nint m_bStartBroken = 0x889; // bool - public const nint m_iInitialDamageType = 0x88A; // uint8 - public const nint m_szDamagePositioningEntityName01 = 0x890; // CUtlSymbolLarge - public const nint m_szDamagePositioningEntityName02 = 0x898; // CUtlSymbolLarge - public const nint m_szDamagePositioningEntityName03 = 0x8A0; // CUtlSymbolLarge - public const nint m_szDamagePositioningEntityName04 = 0x8A8; // CUtlSymbolLarge - public const nint m_vInitialDamagePositions = 0x8B0; // CUtlVector - public const nint m_vExtraDamagePositions = 0x8C8; // CUtlVector - public const nint m_vInitialPanelVertices = 0x8E0; // CUtlVector - public const nint m_OnBroken = 0x8F8; // CEntityIOOutput - public const nint m_iSurfaceType = 0x920; // uint8 - public const nint m_hMaterialDamageBase = 0x928; // CStrongHandle + public const nint m_matPanelTransform = 0x7D8; // matrix3x4_t + public const nint m_matPanelTransformWsTemp = 0x808; // matrix3x4_t + public const nint m_vecShatterGlassShards = 0x838; // CUtlVector + public const nint m_PanelSize = 0x850; // Vector2D + public const nint m_flLastShatterSoundEmitTime = 0x858; // GameTime_t + public const nint m_flLastCleanupTime = 0x85C; // GameTime_t + public const nint m_flInitAtTime = 0x860; // GameTime_t + public const nint m_flGlassThickness = 0x864; // float32 + public const nint m_flSpawnInvulnerability = 0x868; // float32 + public const nint m_bBreakSilent = 0x86C; // bool + public const nint m_bBreakShardless = 0x86D; // bool + public const nint m_bBroken = 0x86E; // bool + public const nint m_bGlassNavIgnore = 0x86F; // bool + public const nint m_bGlassInFrame = 0x870; // bool + public const nint m_bStartBroken = 0x871; // bool + public const nint m_iInitialDamageType = 0x872; // uint8 + public const nint m_szDamagePositioningEntityName01 = 0x878; // CUtlSymbolLarge + public const nint m_szDamagePositioningEntityName02 = 0x880; // CUtlSymbolLarge + public const nint m_szDamagePositioningEntityName03 = 0x888; // CUtlSymbolLarge + public const nint m_szDamagePositioningEntityName04 = 0x890; // CUtlSymbolLarge + public const nint m_vInitialDamagePositions = 0x898; // CUtlVector + public const nint m_vExtraDamagePositions = 0x8B0; // CUtlVector + public const nint m_vInitialPanelVertices = 0x8C8; // CUtlVector + public const nint m_OnBroken = 0x8E0; // CEntityIOOutput + public const nint m_iSurfaceType = 0x908; // uint8 + public const nint m_hMaterialDamageBase = 0x910; // CStrongHandle } // Parent: CPointEntity // Field count: 0 public static class CNavWalkable { } // Parent: CBaseAnimGraph - // Field count: 26 + // Field count: 27 // // Metadata: // NetworkVarNames: m_bBombTicking (bool) @@ -9078,32 +9044,33 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bBombDefused (bool) // NetworkVarNames: m_hBombDefuser (CHandle) public static class CPlantedC4 { - public const nint m_bBombTicking = 0xA88; // bool - public const nint m_flC4Blow = 0xA8C; // GameTime_t - public const nint m_nBombSite = 0xA90; // int32 - public const nint m_nSourceSoundscapeHash = 0xA94; // int32 - public const nint m_AttributeManager = 0xA98; // CAttributeContainer - public const nint m_OnBombDefused = 0xD90; // CEntityIOOutput - public const nint m_OnBombBeginDefuse = 0xDB8; // CEntityIOOutput - public const nint m_OnBombDefuseAborted = 0xDE0; // CEntityIOOutput - public const nint m_bCannotBeDefused = 0xE08; // bool - public const nint m_entitySpottedState = 0xE10; // EntitySpottedState_t - public const nint m_nSpotRules = 0xE28; // int32 - public const nint m_bTrainingPlacedByPlayer = 0xE2C; // bool - public const nint m_bHasExploded = 0xE2D; // bool - public const nint m_flTimerLength = 0xE30; // float32 - public const nint m_bBeingDefused = 0xE34; // bool - public const nint m_fLastDefuseTime = 0xE3C; // GameTime_t - public const nint m_flDefuseLength = 0xE44; // float32 - public const nint m_flDefuseCountDown = 0xE48; // GameTime_t - public const nint m_bBombDefused = 0xE4C; // bool - public const nint m_hBombDefuser = 0xE50; // CHandle - public const nint m_iProgressBarTime = 0xE54; // int32 - public const nint m_bVoiceAlertFired = 0xE58; // bool - public const nint m_bVoiceAlertPlayed = 0xE59; // bool[4] - public const nint m_flNextBotBeepTime = 0xE60; // GameTime_t - public const nint m_angCatchUpToPlayerEye = 0xE68; // QAngle - public const nint m_flLastSpinDetectionTime = 0xE74; // GameTime_t + public const nint m_bBombTicking = 0xA98; // bool + public const nint m_flC4Blow = 0xA9C; // GameTime_t + public const nint m_nBombSite = 0xAA0; // int32 + public const nint m_nSourceSoundscapeHash = 0xAA4; // int32 + public const nint m_bAbortDetonationBecauseWorldIsFrozen = 0xAA8; // bool + public const nint m_AttributeManager = 0xAB0; // CAttributeContainer + public const nint m_OnBombDefused = 0xDA8; // CEntityIOOutput + public const nint m_OnBombBeginDefuse = 0xDD0; // CEntityIOOutput + public const nint m_OnBombDefuseAborted = 0xDF8; // CEntityIOOutput + public const nint m_bCannotBeDefused = 0xE20; // bool + public const nint m_entitySpottedState = 0xE28; // EntitySpottedState_t + public const nint m_nSpotRules = 0xE40; // int32 + public const nint m_bTrainingPlacedByPlayer = 0xE44; // bool + public const nint m_bHasExploded = 0xE45; // bool + public const nint m_flTimerLength = 0xE48; // float32 + public const nint m_bBeingDefused = 0xE4C; // bool + public const nint m_fLastDefuseTime = 0xE54; // GameTime_t + public const nint m_flDefuseLength = 0xE5C; // float32 + public const nint m_flDefuseCountDown = 0xE60; // GameTime_t + public const nint m_bBombDefused = 0xE64; // bool + public const nint m_hBombDefuser = 0xE68; // CHandle + public const nint m_iProgressBarTime = 0xE6C; // int32 + public const nint m_bVoiceAlertFired = 0xE70; // bool + public const nint m_bVoiceAlertPlayed = 0xE71; // bool[4] + public const nint m_flNextBotBeepTime = 0xE78; // GameTime_t + public const nint m_angCatchUpToPlayerEye = 0xE80; // QAngle + public const nint m_flLastSpinDetectionTime = 0xE8C; // GameTime_t } // Parent: CEnvSoundscapeProxy // Field count: 0 @@ -9139,7 +9106,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Inflow_Yield { public const nint m_UnyieldResume = 0x48; // CPulse_ResumePoint } @@ -9157,7 +9123,7 @@ namespace CS2Dumper.Schemas { public const nint m_distance = 0x4F4; // float32 public const nint m_directionEntityName = 0x4F8; // CUtlSymbolLarge } - // Parent: None + // Parent: // Field count: 80 // // Metadata: @@ -9293,7 +9259,7 @@ namespace CS2Dumper.Schemas { // Field count: 0 public static class CPlayer_UseServices { } - // Parent: None + // Parent: // Field count: 2 // // Metadata: @@ -9306,10 +9272,10 @@ namespace CS2Dumper.Schemas { // Parent: CMarkupVolumeTagged // Field count: 4 public static class CMarkupVolumeWithRef { - public const nint m_bUseRef = 0x838; // bool - public const nint m_vRefPosEntitySpace = 0x83C; // Vector - public const nint m_vRefPosWorldSpace = 0x848; // Vector - public const nint m_flRefDot = 0x854; // float32 + public const nint m_bUseRef = 0x820; // bool + public const nint m_vRefPosEntitySpace = 0x824; // Vector + public const nint m_vRefPosWorldSpace = 0x830; // VectorWS + public const nint m_flRefDot = 0x83C; // float32 } // Parent: CCSGO_TeamPreviewCharacterPosition // Field count: 0 @@ -9323,8 +9289,8 @@ namespace CS2Dumper.Schemas { // Parent: CFuncPlat // Field count: 2 public static class CFuncPlatRot { - public const nint m_end = 0x8A0; // QAngle - public const nint m_start = 0x8AC; // QAngle + public const nint m_end = 0x888; // QAngle + public const nint m_start = 0x894; // QAngle } // Parent: CPointEntity // Field count: 4 @@ -9332,7 +9298,7 @@ namespace CS2Dumper.Schemas { public const nint m_bDisabled = 0x4F0; // bool public const nint m_radius = 0x4F4; // float32 public const nint m_force = 0x4F8; // float32 - public const nint m_axis = 0x4FC; // Vector + public const nint m_axis = 0x4FC; // VectorWS } // Parent: CPointEntity // Field count: 0 @@ -9353,10 +9319,10 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flLightScale (float32) // NetworkVarNames: m_Radius (float32) public static class CSpotlightEnd { - public const nint m_flLightScale = 0x7F0; // float32 - public const nint m_Radius = 0x7F4; // float32 - public const nint m_vSpotlightDir = 0x7F8; // Vector - public const nint m_vSpotlightOrg = 0x804; // Vector + public const nint m_flLightScale = 0x7D8; // float32 + public const nint m_Radius = 0x7DC; // float32 + public const nint m_vSpotlightDir = 0x7E0; // Vector + public const nint m_vSpotlightOrg = 0x7EC; // VectorWS } // Parent: CBaseModelEntity // Field count: 12 @@ -9375,18 +9341,18 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flFogMaxEnd (float) // NetworkVarNames: m_bEnabled (bool) public static class CEnvSky { - public const nint m_hSkyMaterial = 0x7F0; // CStrongHandle - public const nint m_hSkyMaterialLightingOnly = 0x7F8; // CStrongHandle - public const nint m_bStartDisabled = 0x800; // bool - public const nint m_vTintColor = 0x801; // Color - public const nint m_vTintColorLightingOnly = 0x805; // Color - public const nint m_flBrightnessScale = 0x80C; // float32 - public const nint m_nFogType = 0x810; // int32 - public const nint m_flFogMinStart = 0x814; // float32 - public const nint m_flFogMinEnd = 0x818; // float32 - public const nint m_flFogMaxStart = 0x81C; // float32 - public const nint m_flFogMaxEnd = 0x820; // float32 - public const nint m_bEnabled = 0x824; // bool + public const nint m_hSkyMaterial = 0x7D8; // CStrongHandle + public const nint m_hSkyMaterialLightingOnly = 0x7E0; // CStrongHandle + public const nint m_bStartDisabled = 0x7E8; // bool + public const nint m_vTintColor = 0x7E9; // Color + public const nint m_vTintColorLightingOnly = 0x7ED; // Color + public const nint m_flBrightnessScale = 0x7F4; // float32 + public const nint m_nFogType = 0x7F8; // int32 + public const nint m_flFogMinStart = 0x7FC; // float32 + public const nint m_flFogMinEnd = 0x800; // float32 + public const nint m_flFogMaxStart = 0x804; // float32 + public const nint m_flFogMaxEnd = 0x808; // float32 + public const nint m_bEnabled = 0x80C; // bool } // Parent: CPointEntity // Field count: 0 @@ -9524,7 +9490,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Outflow_CycleRandom { public const nint m_Outputs = 0x48; // CUtlVector } @@ -9533,18 +9498,17 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Step_PublicOutput { public const nint m_OutputIndex = 0x48; // PulseRuntimeOutputIndex_t } // Parent: CBeam // Field count: 5 public static class CEnvLaser { - public const nint m_iszLaserTarget = 0x890; // CUtlSymbolLarge - public const nint m_pSprite = 0x898; // CSprite* - public const nint m_iszSpriteName = 0x8A0; // CUtlSymbolLarge - public const nint m_firePosition = 0x8A8; // Vector - public const nint m_flStartFrame = 0x8B4; // float32 + public const nint m_iszLaserTarget = 0x878; // CUtlSymbolLarge + public const nint m_pSprite = 0x880; // CSprite* + public const nint m_iszSpriteName = 0x888; // CUtlSymbolLarge + public const nint m_firePosition = 0x890; // Vector + public const nint m_flStartFrame = 0x89C; // float32 } // Parent: CBaseEntity // Field count: 8 @@ -9605,7 +9569,7 @@ namespace CS2Dumper.Schemas { public const nint m_OnPushedPlayer = 0x518; // CEntityIOOutput } // Parent: CPhysConstraint - // Field count: 11 + // Field count: 14 public static class CSplineConstraint { public const nint m_vAnchorOffsetRestore = 0x5B0; // Vector public const nint m_hSplineEntity = 0x5BC; // CHandle @@ -9617,7 +9581,10 @@ namespace CS2Dumper.Schemas { public const nint m_flLinearFrequency = 0x5D0; // float32 public const nint m_flLinarDampingRatio = 0x5D4; // float32 public const nint m_flJointFriction = 0x5D8; // float32 - public const nint m_vPreSolveAnchorPos = 0x600; // Vector + public const nint m_flTransitionTime = 0x5DC; // float32 + public const nint m_vPreSolveAnchorPos = 0x600; // VectorWS + public const nint m_StartTransitionTime = 0x60C; // GameTime_t + public const nint m_vTangentSpaceAnchorAtTransitionStart = 0x610; // Vector } // Parent: CLogicalEntity // Field count: 6 @@ -9647,7 +9614,7 @@ namespace CS2Dumper.Schemas { // Parent: CFuncTrackTrain // Field count: 1 public static class CFuncTankTrain { - public const nint m_OnDeath = 0x948; // CEntityIOOutput + public const nint m_OnDeath = 0x930; // CEntityIOOutput } // Parent: CBaseClientUIEntity // Field count: 24 @@ -9678,30 +9645,30 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bDisableMipGen (bool) // NetworkVarNames: m_nExplicitImageLayout (int32) public static class CPointClientUIWorldPanel { - public const nint m_bIgnoreInput = 0x9A0; // bool - public const nint m_bLit = 0x9A1; // bool - public const nint m_bFollowPlayerAcrossTeleport = 0x9A2; // bool - public const nint m_flWidth = 0x9A4; // float32 - public const nint m_flHeight = 0x9A8; // float32 - public const nint m_flDPI = 0x9AC; // float32 - public const nint m_flInteractDistance = 0x9B0; // float32 - public const nint m_flDepthOffset = 0x9B4; // float32 - public const nint m_unOwnerContext = 0x9B8; // uint32 - public const nint m_unHorizontalAlign = 0x9BC; // uint32 - public const nint m_unVerticalAlign = 0x9C0; // uint32 - public const nint m_unOrientation = 0x9C4; // uint32 - public const nint m_bAllowInteractionFromAllSceneWorlds = 0x9C8; // bool - public const nint m_vecCSSClasses = 0x9D0; // CNetworkUtlVectorBase - public const nint m_bOpaque = 0x9E8; // bool - public const nint m_bNoDepth = 0x9E9; // bool - public const nint m_bVisibleWhenParentNoDraw = 0x9EA; // bool - public const nint m_bRenderBackface = 0x9EB; // bool - public const nint m_bUseOffScreenIndicator = 0x9EC; // bool - public const nint m_bExcludeFromSaveGames = 0x9ED; // bool - public const nint m_bGrabbable = 0x9EE; // bool - public const nint m_bOnlyRenderToTexture = 0x9EF; // bool - public const nint m_bDisableMipGen = 0x9F0; // bool - public const nint m_nExplicitImageLayout = 0x9F4; // int32 + public const nint m_bIgnoreInput = 0x988; // bool + public const nint m_bLit = 0x989; // bool + public const nint m_bFollowPlayerAcrossTeleport = 0x98A; // bool + public const nint m_flWidth = 0x98C; // float32 + public const nint m_flHeight = 0x990; // float32 + public const nint m_flDPI = 0x994; // float32 + public const nint m_flInteractDistance = 0x998; // float32 + public const nint m_flDepthOffset = 0x99C; // float32 + public const nint m_unOwnerContext = 0x9A0; // uint32 + public const nint m_unHorizontalAlign = 0x9A4; // uint32 + public const nint m_unVerticalAlign = 0x9A8; // uint32 + public const nint m_unOrientation = 0x9AC; // uint32 + public const nint m_bAllowInteractionFromAllSceneWorlds = 0x9B0; // bool + public const nint m_vecCSSClasses = 0x9B8; // CNetworkUtlVectorBase + public const nint m_bOpaque = 0x9D0; // bool + public const nint m_bNoDepth = 0x9D1; // bool + public const nint m_bVisibleWhenParentNoDraw = 0x9D2; // bool + public const nint m_bRenderBackface = 0x9D3; // bool + public const nint m_bUseOffScreenIndicator = 0x9D4; // bool + public const nint m_bExcludeFromSaveGames = 0x9D5; // bool + public const nint m_bGrabbable = 0x9D6; // bool + public const nint m_bOnlyRenderToTexture = 0x9D7; // bool + public const nint m_bDisableMipGen = 0x9D8; // bool + public const nint m_nExplicitImageLayout = 0x9DC; // int32 } // Parent: CSoundEventEntity // Field count: 1 @@ -9776,7 +9743,7 @@ namespace CS2Dumper.Schemas { public const nint m_OnNewPhaseStarted = 0xEC8; // CEntityOutputTemplate public const nint m_OnLevelTransition = 0xEF0; // CEntityOutputTemplate } - // Parent: None + // Parent: // Field count: 24 // // Metadata: @@ -9850,7 +9817,7 @@ namespace CS2Dumper.Schemas { // Parent: CPhysConstraint // Field count: 10 public static class CPhysSlideConstraint { - public const nint m_axisEnd = 0x568; // Vector + public const nint m_axisEnd = 0x568; // VectorWS public const nint m_slideFriction = 0x574; // float32 public const nint m_systemLoadScale = 0x578; // float32 public const nint m_initialOffset = 0x57C; // float32 @@ -9868,8 +9835,8 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_strGraphName (CUtlString) // NetworkVarNames: m_strStateBlob (CUtlString) public static class CPulseGameBlackboard { - public const nint m_strGraphName = 0x4F0; // CUtlString - public const nint m_strStateBlob = 0x4F8; // CUtlString + public const nint m_strGraphName = 0x4F8; // CUtlString + public const nint m_strStateBlob = 0x500; // CUtlString } // Parent: CSoundEventEntity // Field count: 0 @@ -9880,7 +9847,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -9905,14 +9871,14 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flStartTime (float) // NetworkVarNames: m_flStartFrame (float) public static class CTextureBasedAnimatable { - public const nint m_bLoop = 0x7F0; // bool - public const nint m_flFPS = 0x7F4; // float32 - public const nint m_hPositionKeys = 0x7F8; // CStrongHandle - public const nint m_hRotationKeys = 0x800; // CStrongHandle - public const nint m_vAnimationBoundsMin = 0x808; // Vector - public const nint m_vAnimationBoundsMax = 0x814; // Vector - public const nint m_flStartTime = 0x820; // float32 - public const nint m_flStartFrame = 0x824; // float32 + public const nint m_bLoop = 0x7D8; // bool + public const nint m_flFPS = 0x7DC; // float32 + public const nint m_hPositionKeys = 0x7E0; // CStrongHandle + public const nint m_hRotationKeys = 0x7E8; // CStrongHandle + public const nint m_vAnimationBoundsMin = 0x7F0; // Vector + public const nint m_vAnimationBoundsMax = 0x7FC; // Vector + public const nint m_flStartTime = 0x808; // float32 + public const nint m_flStartFrame = 0x80C; // float32 } // Parent: CBaseModelEntity // Field count: 23 @@ -9931,29 +9897,29 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) public static class CSprite { - public const nint m_hSpriteMaterial = 0x7F0; // CStrongHandle - public const nint m_hAttachedToEntity = 0x7F8; // CHandle - public const nint m_nAttachment = 0x7FC; // AttachmentHandle_t - public const nint m_flSpriteFramerate = 0x800; // float32 - public const nint m_flFrame = 0x804; // float32 - public const nint m_flDieTime = 0x808; // GameTime_t - public const nint m_nBrightness = 0x818; // uint32 - public const nint m_flBrightnessDuration = 0x81C; // float32 - public const nint m_flSpriteScale = 0x820; // float32 - public const nint m_flScaleDuration = 0x824; // float32 - public const nint m_bWorldSpaceScale = 0x828; // bool - public const nint m_flGlowProxySize = 0x82C; // float32 - public const nint m_flHDRColorScale = 0x830; // float32 - public const nint m_flLastTime = 0x834; // GameTime_t - public const nint m_flMaxFrame = 0x838; // float32 - public const nint m_flStartScale = 0x83C; // float32 - public const nint m_flDestScale = 0x840; // float32 - public const nint m_flScaleTimeStart = 0x844; // GameTime_t - public const nint m_nStartBrightness = 0x848; // int32 - public const nint m_nDestBrightness = 0x84C; // int32 - public const nint m_flBrightnessTimeStart = 0x850; // GameTime_t - public const nint m_nSpriteWidth = 0x854; // int32 - public const nint m_nSpriteHeight = 0x858; // int32 + public const nint m_hSpriteMaterial = 0x7D8; // CStrongHandle + public const nint m_hAttachedToEntity = 0x7E0; // CHandle + public const nint m_nAttachment = 0x7E4; // AttachmentHandle_t + public const nint m_flSpriteFramerate = 0x7E8; // float32 + public const nint m_flFrame = 0x7EC; // float32 + public const nint m_flDieTime = 0x7F0; // GameTime_t + public const nint m_nBrightness = 0x800; // uint32 + public const nint m_flBrightnessDuration = 0x804; // float32 + public const nint m_flSpriteScale = 0x808; // float32 + public const nint m_flScaleDuration = 0x80C; // float32 + public const nint m_bWorldSpaceScale = 0x810; // bool + public const nint m_flGlowProxySize = 0x814; // float32 + public const nint m_flHDRColorScale = 0x818; // float32 + public const nint m_flLastTime = 0x81C; // GameTime_t + public const nint m_flMaxFrame = 0x820; // float32 + public const nint m_flStartScale = 0x824; // float32 + public const nint m_flDestScale = 0x828; // float32 + public const nint m_flScaleTimeStart = 0x82C; // GameTime_t + public const nint m_nStartBrightness = 0x830; // int32 + public const nint m_nDestBrightness = 0x834; // int32 + public const nint m_flBrightnessTimeStart = 0x838; // GameTime_t + public const nint m_nSpriteWidth = 0x83C; // int32 + public const nint m_nSpriteHeight = 0x840; // int32 } // Parent: CPathKeyFrame // Field count: 11 @@ -9982,15 +9948,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_OuterAngle (float32) // NetworkVarNames: m_SpotRadius (float32) public static class CDynamicLight { - public const nint m_ActualFlags = 0x7F0; // uint8 - public const nint m_Flags = 0x7F1; // uint8 - public const nint m_LightStyle = 0x7F2; // uint8 - public const nint m_On = 0x7F3; // bool - public const nint m_Radius = 0x7F4; // float32 - public const nint m_Exponent = 0x7F8; // int32 - public const nint m_InnerAngle = 0x7FC; // float32 - public const nint m_OuterAngle = 0x800; // float32 - public const nint m_SpotRadius = 0x804; // float32 + public const nint m_ActualFlags = 0x7D8; // uint8 + public const nint m_Flags = 0x7D9; // uint8 + public const nint m_LightStyle = 0x7DA; // uint8 + public const nint m_On = 0x7DB; // bool + public const nint m_Radius = 0x7DC; // float32 + public const nint m_Exponent = 0x7E0; // int32 + public const nint m_InnerAngle = 0x7E4; // float32 + public const nint m_OuterAngle = 0x7E8; // float32 + public const nint m_SpotRadius = 0x7EC; // float32 } // Parent: CCSWeaponBaseGun // Field count: 2 @@ -9998,8 +9964,8 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_fFireTime (GameTime_t) public static class CWeaponTaser { - public const nint m_fFireTime = 0x11C8; // GameTime_t - public const nint m_nLastAttackTick = 0x11CC; // int32 + public const nint m_fFireTime = 0x11F0; // GameTime_t + public const nint m_nLastAttackTick = 0x11F4; // int32 } // Parent: CEnvCubemap // Field count: 0 @@ -10008,7 +9974,7 @@ namespace CS2Dumper.Schemas { // Parent: CBaseDoor // Field count: 1 public static class CRotDoor { - public const nint m_bSolidBsp = 0xA80; // bool + public const nint m_bSolidBsp = 0xA68; // bool } // Parent: CPathSimple // Field count: 3 @@ -10020,7 +9986,7 @@ namespace CS2Dumper.Schemas { // Parent: CBaseModelEntity // Field count: 1 public static class CFuncVPhysicsClip { - public const nint m_bDisabled = 0x7F0; // bool + public const nint m_bDisabled = 0x7D8; // bool } // Parent: CPhysConstraint // Field count: 8 @@ -10089,10 +10055,10 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_EffectName (string_t) public static class CFuncElectrifiedVolume { - public const nint m_EffectName = 0x810; // CUtlSymbolLarge - public const nint m_EffectInterpenetrateName = 0x818; // CUtlSymbolLarge - public const nint m_EffectZapName = 0x820; // CUtlSymbolLarge - public const nint m_iszEffectSource = 0x828; // CUtlSymbolLarge + public const nint m_EffectName = 0x7F8; // CUtlSymbolLarge + public const nint m_EffectInterpenetrateName = 0x800; // CUtlSymbolLarge + public const nint m_EffectZapName = 0x808; // CUtlSymbolLarge + public const nint m_iszEffectSource = 0x810; // CUtlSymbolLarge } // Parent: CBaseEntity // Field count: 0 @@ -10108,7 +10074,7 @@ namespace CS2Dumper.Schemas { public const nint m_bSpotted = 0x8; // bool public const nint m_bSpottedByMask = 0xC; // uint32[2] } - // Parent: None + // Parent: // Field count: 25 // // Metadata: @@ -10175,14 +10141,14 @@ namespace CS2Dumper.Schemas { // Parent: CBaseCSGrenadeProjectile // Field count: 3 public static class CFlashbangProjectile { - public const nint m_flTimeToDetonate = 0xC28; // float32 - public const nint m_numOpponentsHit = 0xC2C; // uint8 - public const nint m_numTeammatesHit = 0xC2D; // uint8 + public const nint m_flTimeToDetonate = 0xC40; // float32 + public const nint m_numOpponentsHit = 0xC44; // uint8 + public const nint m_numTeammatesHit = 0xC45; // uint8 } // Parent: CBaseTrigger // Field count: 1 public static class CTriggerMultiple { - public const nint m_OnTrigger = 0x9C0; // CEntityIOOutput + public const nint m_OnTrigger = 0x9A8; // CEntityIOOutput } // Parent: CPhysConstraint // Field count: 6 @@ -10237,19 +10203,19 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_bMagazineRemoved (bool) public static class CWeaponCZ75a { - public const nint m_bMagazineRemoved = 0x11C8; // bool + public const nint m_bMagazineRemoved = 0x11F0; // bool } // Parent: CTriggerPush // Field count: 1 public static class CScriptTriggerPush { - public const nint m_vExtent = 0x9F8; // Vector + public const nint m_vExtent = 0x9E0; // Vector } // Parent: CModelPointEntity // Field count: 3 public static class CRevertSaved { - public const nint m_loadTime = 0x7F0; // float32 - public const nint m_Duration = 0x7F4; // float32 - public const nint m_HoldTime = 0x7F8; // float32 + public const nint m_loadTime = 0x7D8; // float32 + public const nint m_Duration = 0x7DC; // float32 + public const nint m_HoldTime = 0x7E0; // float32 } // Parent: CBaseTrigger // Field count: 0 @@ -10258,20 +10224,20 @@ namespace CS2Dumper.Schemas { // Parent: CBaseTrigger // Field count: 14 public static class CTriggerHurt { - public const nint m_flOriginalDamage = 0x9C0; // float32 - public const nint m_flDamage = 0x9C4; // float32 - public const nint m_flDamageCap = 0x9C8; // float32 - public const nint m_flLastDmgTime = 0x9CC; // GameTime_t - public const nint m_flForgivenessDelay = 0x9D0; // float32 - public const nint m_bitsDamageInflict = 0x9D4; // DamageTypes_t - public const nint m_damageModel = 0x9D8; // int32 - public const nint m_bNoDmgForce = 0x9DC; // bool - public const nint m_vDamageForce = 0x9E0; // Vector - public const nint m_thinkAlways = 0x9EC; // bool - public const nint m_hurtThinkPeriod = 0x9F0; // float32 - public const nint m_OnHurt = 0x9F8; // CEntityIOOutput - public const nint m_OnHurtPlayer = 0xA20; // CEntityIOOutput - public const nint m_hurtEntities = 0xA48; // CUtlVector> + public const nint m_flOriginalDamage = 0x9A8; // float32 + public const nint m_flDamage = 0x9AC; // float32 + public const nint m_flDamageCap = 0x9B0; // float32 + public const nint m_flLastDmgTime = 0x9B4; // GameTime_t + public const nint m_flForgivenessDelay = 0x9B8; // float32 + public const nint m_bitsDamageInflict = 0x9BC; // DamageTypes_t + public const nint m_damageModel = 0x9C0; // int32 + public const nint m_bNoDmgForce = 0x9C4; // bool + public const nint m_vDamageForce = 0x9C8; // Vector + public const nint m_thinkAlways = 0x9D4; // bool + public const nint m_hurtThinkPeriod = 0x9D8; // float32 + public const nint m_OnHurt = 0x9E0; // CEntityIOOutput + public const nint m_OnHurtPlayer = 0xA08; // CEntityIOOutput + public const nint m_hurtEntities = 0xA30; // CUtlVector> } // Parent: CPlayer_WeaponServices // Field count: 15 @@ -10330,7 +10296,7 @@ namespace CS2Dumper.Schemas { // Parent: CTriggerHurt // Field count: 1 public static class CScriptTriggerHurt { - public const nint m_vExtent = 0xA60; // Vector + public const nint m_vExtent = 0xA48; // Vector } // Parent: CCSGO_TeamIntroCharacterPosition // Field count: 0 @@ -10343,7 +10309,7 @@ namespace CS2Dumper.Schemas { // Parent: CBaseTrigger // Field count: 1 public static class CTriggerDetectExplosion { - public const nint m_OnDetectedExplosion = 0x9E0; // CEntityIOOutput + public const nint m_OnDetectedExplosion = 0x9C8; // CEntityIOOutput } // Parent: CBaseFilter // Field count: 1 @@ -10363,18 +10329,18 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_nVoxelFrameDataSize (int) // NetworkVarNames: m_nVoxelUpdate (int) public static class CSmokeGrenadeProjectile { - public const nint m_nSmokeEffectTickBegin = 0xC50; // int32 - public const nint m_bDidSmokeEffect = 0xC54; // bool - public const nint m_nRandomSeed = 0xC58; // int32 - public const nint m_vSmokeColor = 0xC5C; // Vector - public const nint m_vSmokeDetonationPos = 0xC68; // Vector - public const nint m_VoxelFrameData = 0xC78; // CNetworkUtlVectorBase - public const nint m_nVoxelFrameDataSize = 0xC90; // int32 - public const nint m_nVoxelUpdate = 0xC94; // int32 - public const nint m_flLastBounce = 0xC98; // GameTime_t - public const nint m_fllastSimulationTime = 0xC9C; // GameTime_t - public const nint m_bExplodeFromInferno = 0x2F20; // bool - public const nint m_bDidGroundScorch = 0x2F21; // bool + public const nint m_nSmokeEffectTickBegin = 0xC68; // int32 + public const nint m_bDidSmokeEffect = 0xC6C; // bool + public const nint m_nRandomSeed = 0xC70; // int32 + public const nint m_vSmokeColor = 0xC74; // Vector + public const nint m_vSmokeDetonationPos = 0xC80; // Vector + public const nint m_VoxelFrameData = 0xC90; // CNetworkUtlVectorBase + public const nint m_nVoxelFrameDataSize = 0xCA8; // int32 + public const nint m_nVoxelUpdate = 0xCAC; // int32 + public const nint m_flLastBounce = 0xCB0; // GameTime_t + public const nint m_fllastSimulationTime = 0xCB4; // GameTime_t + public const nint m_bExplodeFromInferno = 0x2F38; // bool + public const nint m_bDidGroundScorch = 0x2F39; // bool } // Parent: CPointEntity // Field count: 4 @@ -10417,7 +10383,7 @@ namespace CS2Dumper.Schemas { // Parent: CRuleEntity // Field count: 1 public static class CRulePointEntity { - public const nint m_Score = 0x7F8; // int32 + public const nint m_Score = 0x7E0; // int32 } // Parent: None // Field count: 6 @@ -10437,7 +10403,7 @@ namespace CS2Dumper.Schemas { public static class CFuncMoveLinearAlias_momentary_door { } // Parent: CBaseModelEntity - // Field count: 11 + // Field count: 12 // // Metadata: // MNetworkIncludeByName @@ -10449,17 +10415,18 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bRagdollEnabled (bool) // NetworkVarNames: m_bRagdollClientSide (bool) public static class CBaseAnimGraph { - public const nint m_bInitiallyPopulateInterpHistory = 0x870; // bool - public const nint m_pChoreoServices = 0x878; // IChoreoServices* - public const nint m_bAnimGraphUpdateEnabled = 0x880; // bool - public const nint m_flMaxSlopeDistance = 0x884; // float32 - public const nint m_vLastSlopeCheckPos = 0x888; // Vector - public const nint m_bAnimationUpdateScheduled = 0x894; // bool - public const nint m_vecForce = 0x898; // Vector - public const nint m_nForceBone = 0x8A4; // int32 - public const nint m_RagdollPose = 0x8B8; // PhysicsRagdollPose_t - public const nint m_bRagdollEnabled = 0x8E0; // bool - public const nint m_bRagdollClientSide = 0x8E1; // bool + public const nint m_bInitiallyPopulateInterpHistory = 0x858; // bool + public const nint m_pChoreoServices = 0x860; // IChoreoServices* + public const nint m_bAnimGraphUpdateEnabled = 0x868; // bool + public const nint m_flMaxSlopeDistance = 0x86C; // float32 + public const nint m_vLastSlopeCheckPos = 0x870; // VectorWS + public const nint m_bAnimationUpdateScheduled = 0x87C; // bool + public const nint m_vecForce = 0x880; // Vector + public const nint m_nForceBone = 0x88C; // int32 + public const nint m_RagdollPose = 0x8A0; // PhysicsRagdollPose_t + public const nint m_bRagdollEnabled = 0x8C8; // bool + public const nint m_bRagdollClientSide = 0x8C9; // bool + public const nint m_xParentedRagdollRootInEntitySpace = 0x8D0; // CTransform } // Parent: CBaseEntity // Field count: 18 @@ -10507,7 +10474,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_InlineNodeSkipSelector { public const nint m_nFlowNodeID = 0x48; // PulseDocNodeID_t public const nint m_bAnd = 0x4C; // bool @@ -10520,34 +10486,34 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_bIsUsable (bool) public static class CBaseDoor { - public const nint m_angMoveEntitySpace = 0x880; // QAngle - public const nint m_vecMoveDirParentSpace = 0x88C; // Vector - public const nint m_ls = 0x898; // locksound_t - public const nint m_bForceClosed = 0x8B8; // bool - public const nint m_bDoorGroup = 0x8B9; // bool - public const nint m_bLocked = 0x8BA; // bool - public const nint m_bIgnoreDebris = 0x8BB; // bool - public const nint m_bNoNPCs = 0x8BC; // bool - public const nint m_eSpawnPosition = 0x8C0; // FuncDoorSpawnPos_t - public const nint m_flBlockDamage = 0x8C4; // float32 - public const nint m_NoiseMoving = 0x8C8; // CUtlSymbolLarge - public const nint m_NoiseArrived = 0x8D0; // CUtlSymbolLarge - public const nint m_NoiseMovingClosed = 0x8D8; // CUtlSymbolLarge - public const nint m_NoiseArrivedClosed = 0x8E0; // CUtlSymbolLarge - public const nint m_ChainTarget = 0x8E8; // CUtlSymbolLarge - public const nint m_OnBlockedClosing = 0x8F0; // CEntityIOOutput - public const nint m_OnBlockedOpening = 0x918; // CEntityIOOutput - public const nint m_OnUnblockedClosing = 0x940; // CEntityIOOutput - public const nint m_OnUnblockedOpening = 0x968; // CEntityIOOutput - public const nint m_OnFullyClosed = 0x990; // CEntityIOOutput - public const nint m_OnFullyOpen = 0x9B8; // CEntityIOOutput - public const nint m_OnClose = 0x9E0; // CEntityIOOutput - public const nint m_OnOpen = 0xA08; // CEntityIOOutput - public const nint m_OnLockedUse = 0xA30; // CEntityIOOutput - public const nint m_bLoopMoveSound = 0xA58; // bool - public const nint m_bCreateNavObstacle = 0xA78; // bool - public const nint m_isChaining = 0xA79; // bool - public const nint m_bIsUsable = 0xA7A; // bool + public const nint m_angMoveEntitySpace = 0x868; // QAngle + public const nint m_vecMoveDirParentSpace = 0x874; // Vector + public const nint m_ls = 0x880; // locksound_t + public const nint m_bForceClosed = 0x8A0; // bool + public const nint m_bDoorGroup = 0x8A1; // bool + public const nint m_bLocked = 0x8A2; // bool + public const nint m_bIgnoreDebris = 0x8A3; // bool + public const nint m_bNoNPCs = 0x8A4; // bool + public const nint m_eSpawnPosition = 0x8A8; // FuncDoorSpawnPos_t + public const nint m_flBlockDamage = 0x8AC; // float32 + public const nint m_NoiseMoving = 0x8B0; // CUtlSymbolLarge + public const nint m_NoiseArrived = 0x8B8; // CUtlSymbolLarge + public const nint m_NoiseMovingClosed = 0x8C0; // CUtlSymbolLarge + public const nint m_NoiseArrivedClosed = 0x8C8; // CUtlSymbolLarge + public const nint m_ChainTarget = 0x8D0; // CUtlSymbolLarge + public const nint m_OnBlockedClosing = 0x8D8; // CEntityIOOutput + public const nint m_OnBlockedOpening = 0x900; // CEntityIOOutput + public const nint m_OnUnblockedClosing = 0x928; // CEntityIOOutput + public const nint m_OnUnblockedOpening = 0x950; // CEntityIOOutput + public const nint m_OnFullyClosed = 0x978; // CEntityIOOutput + public const nint m_OnFullyOpen = 0x9A0; // CEntityIOOutput + public const nint m_OnClose = 0x9C8; // CEntityIOOutput + public const nint m_OnOpen = 0x9F0; // CEntityIOOutput + public const nint m_OnLockedUse = 0xA18; // CEntityIOOutput + public const nint m_bLoopMoveSound = 0xA40; // bool + public const nint m_bCreateNavObstacle = 0xA60; // bool + public const nint m_isChaining = 0xA61; // bool + public const nint m_bIsUsable = 0xA62; // bool } // Parent: CServerOnlyEntity // Field count: 0 @@ -10556,10 +10522,10 @@ namespace CS2Dumper.Schemas { // Parent: CRulePointEntity // Field count: 4 public static class CGameMoney { - public const nint m_OnMoneySpent = 0x800; // CEntityIOOutput - public const nint m_OnMoneySpentFail = 0x828; // CEntityIOOutput - public const nint m_nMoney = 0x850; // int32 - public const nint m_strAwardText = 0x858; // CUtlString + public const nint m_OnMoneySpent = 0x7E8; // CEntityIOOutput + public const nint m_OnMoneySpentFail = 0x810; // CEntityIOOutput + public const nint m_nMoney = 0x838; // int32 + public const nint m_strAwardText = 0x840; // CUtlString } // Parent: CPointEntity // Field count: 1 @@ -10577,13 +10543,13 @@ namespace CS2Dumper.Schemas { // Parent: CItem // Field count: 2 public static class CItemDefuser { - public const nint m_entitySpottedState = 0xB58; // EntitySpottedState_t - public const nint m_nSpotRules = 0xB70; // int32 + public const nint m_entitySpottedState = 0xB70; // EntitySpottedState_t + public const nint m_nSpotRules = 0xB88; // int32 } // Parent: CBaseModelEntity // Field count: 1 public static class CItemGenericTriggerHelper { - public const nint m_hParentItem = 0x7F0; // CHandle + public const nint m_hParentItem = 0x7D8; // CHandle } // Parent: CPlayerPawnComponent // Field count: 5 @@ -10609,12 +10575,12 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_attachmentPointBoneSpace (Vector) // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) public static class CRagdollPropAttached { - public const nint m_boneIndexAttached = 0xBD0; // uint32 - public const nint m_ragdollAttachedObjectIndex = 0xBD4; // uint32 - public const nint m_attachmentPointBoneSpace = 0xBD8; // Vector - public const nint m_attachmentPointRagdollSpace = 0xBE4; // Vector - public const nint m_bShouldDetach = 0xBF0; // bool - public const nint m_bShouldDeleteAttachedActivationRecord = 0xC00; // bool + public const nint m_boneIndexAttached = 0xBE0; // uint32 + public const nint m_ragdollAttachedObjectIndex = 0xBE4; // uint32 + public const nint m_attachmentPointBoneSpace = 0xBE8; // Vector + public const nint m_attachmentPointRagdollSpace = 0xBF4; // Vector + public const nint m_bShouldDetach = 0xC00; // bool + public const nint m_bShouldDeleteAttachedActivationRecord = 0xC10; // bool } // Parent: CItem // Field count: 2 @@ -10623,13 +10589,13 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_OwningPlayer (CHandle) // NetworkVarNames: m_KillingPlayer (CHandle) public static class CItemDogtags { - public const nint m_OwningPlayer = 0xB58; // CHandle - public const nint m_KillingPlayer = 0xB5C; // CHandle + public const nint m_OwningPlayer = 0xB70; // CHandle + public const nint m_KillingPlayer = 0xB74; // CHandle } // Parent: CBasePlatTrain // Field count: 1 public static class CFuncPlat { - public const nint m_sNoise = 0x898; // CUtlSymbolLarge + public const nint m_sNoise = 0x880; // CUtlSymbolLarge } // Parent: CBaseModelEntity // Field count: 76 @@ -10710,82 +10676,82 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vPrecomputedOBBExtent5 (Vector) // NetworkVarNames: m_VisClusters (uint16) public static class CBarnLight { - public const nint m_bEnabled = 0x7F0; // bool - public const nint m_nColorMode = 0x7F4; // int32 - public const nint m_Color = 0x7F8; // Color - public const nint m_flColorTemperature = 0x7FC; // float32 - public const nint m_flBrightness = 0x800; // float32 - public const nint m_flBrightnessScale = 0x804; // float32 - public const nint m_nDirectLight = 0x808; // int32 - public const nint m_nBakedShadowIndex = 0x80C; // int32 - public const nint m_nLightPathUniqueId = 0x810; // int32 - public const nint m_nLightMapUniqueId = 0x814; // int32 - public const nint m_nLuminaireShape = 0x818; // int32 - public const nint m_flLuminaireSize = 0x81C; // float32 - public const nint m_flLuminaireAnisotropy = 0x820; // float32 - public const nint m_LightStyleString = 0x828; // CUtlString - public const nint m_flLightStyleStartTime = 0x830; // GameTime_t - public const nint m_QueuedLightStyleStrings = 0x838; // CNetworkUtlVectorBase - public const nint m_LightStyleEvents = 0x850; // CNetworkUtlVectorBase - public const nint m_LightStyleTargets = 0x868; // CNetworkUtlVectorBase> - public const nint m_StyleEvent = 0x880; // CEntityIOOutput[4] - public const nint m_hLightCookie = 0x940; // CStrongHandle - public const nint m_flShape = 0x948; // float32 - public const nint m_flSoftX = 0x94C; // float32 - public const nint m_flSoftY = 0x950; // float32 - public const nint m_flSkirt = 0x954; // float32 - public const nint m_flSkirtNear = 0x958; // float32 - public const nint m_vSizeParams = 0x95C; // Vector - public const nint m_flRange = 0x968; // float32 - public const nint m_vShear = 0x96C; // Vector - public const nint m_nBakeSpecularToCubemaps = 0x978; // int32 - public const nint m_vBakeSpecularToCubemapsSize = 0x97C; // Vector - public const nint m_nCastShadows = 0x988; // int32 - public const nint m_nShadowMapSize = 0x98C; // int32 - public const nint m_nShadowPriority = 0x990; // int32 - public const nint m_bContactShadow = 0x994; // bool - public const nint m_bForceShadowsEnabled = 0x995; // bool - public const nint m_nBounceLight = 0x998; // int32 - public const nint m_flBounceScale = 0x99C; // float32 - public const nint m_flMinRoughness = 0x9A0; // float32 - public const nint m_vAlternateColor = 0x9A4; // Vector - public const nint m_fAlternateColorBrightness = 0x9B0; // float32 - public const nint m_nFog = 0x9B4; // int32 - public const nint m_flFogStrength = 0x9B8; // float32 - public const nint m_nFogShadows = 0x9BC; // int32 - public const nint m_flFogScale = 0x9C0; // float32 - public const nint m_bFogMixedShadows = 0x9C4; // bool - public const nint m_flFadeSizeStart = 0x9C8; // float32 - public const nint m_flFadeSizeEnd = 0x9CC; // float32 - public const nint m_flShadowFadeSizeStart = 0x9D0; // float32 - public const nint m_flShadowFadeSizeEnd = 0x9D4; // float32 - public const nint m_bPrecomputedFieldsValid = 0x9D8; // bool - public const nint m_vPrecomputedBoundsMins = 0x9DC; // Vector - public const nint m_vPrecomputedBoundsMaxs = 0x9E8; // Vector - public const nint m_vPrecomputedOBBOrigin = 0x9F4; // Vector - public const nint m_vPrecomputedOBBAngles = 0xA00; // QAngle - public const nint m_vPrecomputedOBBExtent = 0xA0C; // Vector - public const nint m_nPrecomputedSubFrusta = 0xA18; // int32 - public const nint m_vPrecomputedOBBOrigin0 = 0xA1C; // Vector - public const nint m_vPrecomputedOBBAngles0 = 0xA28; // QAngle - public const nint m_vPrecomputedOBBExtent0 = 0xA34; // Vector - public const nint m_vPrecomputedOBBOrigin1 = 0xA40; // Vector - public const nint m_vPrecomputedOBBAngles1 = 0xA4C; // QAngle - public const nint m_vPrecomputedOBBExtent1 = 0xA58; // Vector - public const nint m_vPrecomputedOBBOrigin2 = 0xA64; // Vector - public const nint m_vPrecomputedOBBAngles2 = 0xA70; // QAngle - public const nint m_vPrecomputedOBBExtent2 = 0xA7C; // Vector - public const nint m_vPrecomputedOBBOrigin3 = 0xA88; // Vector - public const nint m_vPrecomputedOBBAngles3 = 0xA94; // QAngle - public const nint m_vPrecomputedOBBExtent3 = 0xAA0; // Vector - public const nint m_vPrecomputedOBBOrigin4 = 0xAAC; // Vector - public const nint m_vPrecomputedOBBAngles4 = 0xAB8; // QAngle - public const nint m_vPrecomputedOBBExtent4 = 0xAC4; // Vector - public const nint m_vPrecomputedOBBOrigin5 = 0xAD0; // Vector - public const nint m_vPrecomputedOBBAngles5 = 0xADC; // QAngle - public const nint m_vPrecomputedOBBExtent5 = 0xAE8; // Vector - public const nint m_bPvsModifyEntity = 0xAF4; // bool - public const nint m_VisClusters = 0xAF8; // CNetworkUtlVectorBase + public const nint m_bEnabled = 0x7D8; // bool + public const nint m_nColorMode = 0x7DC; // int32 + public const nint m_Color = 0x7E0; // Color + public const nint m_flColorTemperature = 0x7E4; // float32 + public const nint m_flBrightness = 0x7E8; // float32 + public const nint m_flBrightnessScale = 0x7EC; // float32 + public const nint m_nDirectLight = 0x7F0; // int32 + public const nint m_nBakedShadowIndex = 0x7F4; // int32 + public const nint m_nLightPathUniqueId = 0x7F8; // int32 + public const nint m_nLightMapUniqueId = 0x7FC; // int32 + public const nint m_nLuminaireShape = 0x800; // int32 + public const nint m_flLuminaireSize = 0x804; // float32 + public const nint m_flLuminaireAnisotropy = 0x808; // float32 + public const nint m_LightStyleString = 0x810; // CUtlString + public const nint m_flLightStyleStartTime = 0x818; // GameTime_t + public const nint m_QueuedLightStyleStrings = 0x820; // CNetworkUtlVectorBase + public const nint m_LightStyleEvents = 0x838; // CNetworkUtlVectorBase + public const nint m_LightStyleTargets = 0x850; // CNetworkUtlVectorBase> + public const nint m_StyleEvent = 0x868; // CEntityIOOutput[4] + public const nint m_hLightCookie = 0x928; // CStrongHandle + public const nint m_flShape = 0x930; // float32 + public const nint m_flSoftX = 0x934; // float32 + public const nint m_flSoftY = 0x938; // float32 + public const nint m_flSkirt = 0x93C; // float32 + public const nint m_flSkirtNear = 0x940; // float32 + public const nint m_vSizeParams = 0x944; // Vector + public const nint m_flRange = 0x950; // float32 + public const nint m_vShear = 0x954; // Vector + public const nint m_nBakeSpecularToCubemaps = 0x960; // int32 + public const nint m_vBakeSpecularToCubemapsSize = 0x964; // Vector + public const nint m_nCastShadows = 0x970; // int32 + public const nint m_nShadowMapSize = 0x974; // int32 + public const nint m_nShadowPriority = 0x978; // int32 + public const nint m_bContactShadow = 0x97C; // bool + public const nint m_bForceShadowsEnabled = 0x97D; // bool + public const nint m_nBounceLight = 0x980; // int32 + public const nint m_flBounceScale = 0x984; // float32 + public const nint m_flMinRoughness = 0x988; // float32 + public const nint m_vAlternateColor = 0x98C; // Vector + public const nint m_fAlternateColorBrightness = 0x998; // float32 + public const nint m_nFog = 0x99C; // int32 + public const nint m_flFogStrength = 0x9A0; // float32 + public const nint m_nFogShadows = 0x9A4; // int32 + public const nint m_flFogScale = 0x9A8; // float32 + public const nint m_bFogMixedShadows = 0x9AC; // bool + public const nint m_flFadeSizeStart = 0x9B0; // float32 + public const nint m_flFadeSizeEnd = 0x9B4; // float32 + public const nint m_flShadowFadeSizeStart = 0x9B8; // float32 + public const nint m_flShadowFadeSizeEnd = 0x9BC; // float32 + public const nint m_bPrecomputedFieldsValid = 0x9C0; // bool + public const nint m_vPrecomputedBoundsMins = 0x9C4; // Vector + public const nint m_vPrecomputedBoundsMaxs = 0x9D0; // Vector + public const nint m_vPrecomputedOBBOrigin = 0x9DC; // Vector + public const nint m_vPrecomputedOBBAngles = 0x9E8; // QAngle + public const nint m_vPrecomputedOBBExtent = 0x9F4; // Vector + public const nint m_nPrecomputedSubFrusta = 0xA00; // int32 + public const nint m_vPrecomputedOBBOrigin0 = 0xA04; // Vector + public const nint m_vPrecomputedOBBAngles0 = 0xA10; // QAngle + public const nint m_vPrecomputedOBBExtent0 = 0xA1C; // Vector + public const nint m_vPrecomputedOBBOrigin1 = 0xA28; // Vector + public const nint m_vPrecomputedOBBAngles1 = 0xA34; // QAngle + public const nint m_vPrecomputedOBBExtent1 = 0xA40; // Vector + public const nint m_vPrecomputedOBBOrigin2 = 0xA4C; // Vector + public const nint m_vPrecomputedOBBAngles2 = 0xA58; // QAngle + public const nint m_vPrecomputedOBBExtent2 = 0xA64; // Vector + public const nint m_vPrecomputedOBBOrigin3 = 0xA70; // Vector + public const nint m_vPrecomputedOBBAngles3 = 0xA7C; // QAngle + public const nint m_vPrecomputedOBBExtent3 = 0xA88; // Vector + public const nint m_vPrecomputedOBBOrigin4 = 0xA94; // Vector + public const nint m_vPrecomputedOBBAngles4 = 0xAA0; // QAngle + public const nint m_vPrecomputedOBBExtent4 = 0xAAC; // Vector + public const nint m_vPrecomputedOBBOrigin5 = 0xAB8; // Vector + public const nint m_vPrecomputedOBBAngles5 = 0xAC4; // QAngle + public const nint m_vPrecomputedOBBExtent5 = 0xAD0; // Vector + public const nint m_bPvsModifyEntity = 0xADC; // bool + public const nint m_VisClusters = 0xAE0; // CNetworkUtlVectorBase } // Parent: CPointEntity // Field count: 3 @@ -10808,27 +10774,26 @@ namespace CS2Dumper.Schemas { // Parent: CBaseTrigger // Field count: 14 public static class CTriggerSndSosOpvar { - public const nint m_hTouchingPlayers = 0x9C0; // CUtlVector> - public const nint m_flPosition = 0x9D8; // Vector - public const nint m_flCenterSize = 0x9E4; // float32 - public const nint m_flMinVal = 0x9E8; // float32 - public const nint m_flMaxVal = 0x9EC; // float32 - public const nint m_opvarName = 0x9F0; // CUtlSymbolLarge - public const nint m_stackName = 0x9F8; // CUtlSymbolLarge - public const nint m_operatorName = 0xA00; // CUtlSymbolLarge - public const nint m_bVolIs2D = 0xA08; // bool - public const nint m_opvarNameChar = 0xA09; // char[256] - public const nint m_stackNameChar = 0xB09; // char[256] - public const nint m_operatorNameChar = 0xC09; // char[256] - public const nint m_VecNormPos = 0xD0C; // Vector - public const nint m_flNormCenterSize = 0xD18; // float32 + public const nint m_hTouchingPlayers = 0x9A8; // CUtlVector> + public const nint m_flPosition = 0x9C0; // Vector + public const nint m_flCenterSize = 0x9CC; // float32 + public const nint m_flMinVal = 0x9D0; // float32 + public const nint m_flMaxVal = 0x9D4; // float32 + public const nint m_opvarName = 0x9D8; // CUtlSymbolLarge + public const nint m_stackName = 0x9E0; // CUtlSymbolLarge + public const nint m_operatorName = 0x9E8; // CUtlSymbolLarge + public const nint m_bVolIs2D = 0x9F0; // bool + public const nint m_opvarNameChar = 0x9F1; // char[256] + public const nint m_stackNameChar = 0xAF1; // char[256] + public const nint m_operatorNameChar = 0xBF1; // char[256] + public const nint m_VecNormPos = 0xCF4; // Vector + public const nint m_flNormCenterSize = 0xD00; // float32 } // Parent: None // Field count: 1 // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription public static class CPulseCell_LimitCount { @@ -10839,7 +10804,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Step_CallExternalMethod { public const nint m_MethodName = 0x48; // PulseSymbol_t public const nint m_GameBlackboard = 0x58; // PulseSymbol_t @@ -10862,54 +10826,54 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_iNodeNumberMax (int) // NetworkVarNames: m_bListenedTo (bool) public static class CPointCommentaryNode { - public const nint m_iszPreCommands = 0xA80; // CUtlSymbolLarge - public const nint m_iszPostCommands = 0xA88; // CUtlSymbolLarge - public const nint m_iszCommentaryFile = 0xA90; // CUtlSymbolLarge - public const nint m_iszViewTarget = 0xA98; // CUtlSymbolLarge - public const nint m_hViewTarget = 0xAA0; // CHandle - public const nint m_hViewTargetAngles = 0xAA4; // CHandle - public const nint m_iszViewPosition = 0xAA8; // CUtlSymbolLarge - public const nint m_hViewPosition = 0xAB0; // CHandle - public const nint m_hViewPositionMover = 0xAB4; // CHandle - public const nint m_bPreventMovement = 0xAB8; // bool - public const nint m_bUnderCrosshair = 0xAB9; // bool - public const nint m_bUnstoppable = 0xABA; // bool - public const nint m_flFinishedTime = 0xABC; // GameTime_t - public const nint m_vecFinishOrigin = 0xAC0; // Vector - public const nint m_vecOriginalAngles = 0xACC; // QAngle - public const nint m_vecFinishAngles = 0xAD8; // QAngle - public const nint m_bPreventChangesWhileMoving = 0xAE4; // bool - public const nint m_bDisabled = 0xAE5; // bool - public const nint m_vecTeleportOrigin = 0xAE8; // Vector - public const nint m_flAbortedPlaybackAt = 0xAF4; // GameTime_t - public const nint m_pOnCommentaryStarted = 0xAF8; // CEntityIOOutput - public const nint m_pOnCommentaryStopped = 0xB20; // CEntityIOOutput - public const nint m_bActive = 0xB48; // bool - public const nint m_flStartTime = 0xB4C; // GameTime_t - public const nint m_flStartTimeInCommentary = 0xB50; // float32 - public const nint m_iszTitle = 0xB58; // CUtlSymbolLarge - public const nint m_iszSpeakers = 0xB60; // CUtlSymbolLarge - public const nint m_iNodeNumber = 0xB68; // int32 - public const nint m_iNodeNumberMax = 0xB6C; // int32 - public const nint m_bListenedTo = 0xB70; // bool + public const nint m_iszPreCommands = 0xA90; // CUtlSymbolLarge + public const nint m_iszPostCommands = 0xA98; // CUtlSymbolLarge + public const nint m_iszCommentaryFile = 0xAA0; // CUtlSymbolLarge + public const nint m_iszViewTarget = 0xAA8; // CUtlSymbolLarge + public const nint m_hViewTarget = 0xAB0; // CHandle + public const nint m_hViewTargetAngles = 0xAB4; // CHandle + public const nint m_iszViewPosition = 0xAB8; // CUtlSymbolLarge + public const nint m_hViewPosition = 0xAC0; // CHandle + public const nint m_hViewPositionMover = 0xAC4; // CHandle + public const nint m_bPreventMovement = 0xAC8; // bool + public const nint m_bUnderCrosshair = 0xAC9; // bool + public const nint m_bUnstoppable = 0xACA; // bool + public const nint m_flFinishedTime = 0xACC; // GameTime_t + public const nint m_vecFinishOrigin = 0xAD0; // Vector + public const nint m_vecOriginalAngles = 0xADC; // QAngle + public const nint m_vecFinishAngles = 0xAE8; // QAngle + public const nint m_bPreventChangesWhileMoving = 0xAF4; // bool + public const nint m_bDisabled = 0xAF5; // bool + public const nint m_vecTeleportOrigin = 0xAF8; // VectorWS + public const nint m_flAbortedPlaybackAt = 0xB04; // GameTime_t + public const nint m_pOnCommentaryStarted = 0xB08; // CEntityIOOutput + public const nint m_pOnCommentaryStopped = 0xB30; // CEntityIOOutput + public const nint m_bActive = 0xB58; // bool + public const nint m_flStartTime = 0xB5C; // GameTime_t + public const nint m_flStartTimeInCommentary = 0xB60; // float32 + public const nint m_iszTitle = 0xB68; // CUtlSymbolLarge + public const nint m_iszSpeakers = 0xB70; // CUtlSymbolLarge + public const nint m_iNodeNumber = 0xB78; // int32 + public const nint m_iNodeNumberMax = 0xB7C; // int32 + public const nint m_bListenedTo = 0xB80; // bool } // Parent: CRotButton // Field count: 14 public static class CMomentaryRotButton { - public const nint m_Position = 0x9C0; // CEntityOutputTemplate - public const nint m_OnUnpressed = 0x9E8; // CEntityIOOutput - public const nint m_OnFullyOpen = 0xA10; // CEntityIOOutput - public const nint m_OnFullyClosed = 0xA38; // CEntityIOOutput - public const nint m_OnReachedPosition = 0xA60; // CEntityIOOutput - public const nint m_lastUsed = 0xA88; // int32 - public const nint m_start = 0xA8C; // QAngle - public const nint m_end = 0xA98; // QAngle - public const nint m_IdealYaw = 0xAA4; // float32 - public const nint m_sNoise = 0xAA8; // CUtlSymbolLarge - public const nint m_bUpdateTarget = 0xAB0; // bool - public const nint m_direction = 0xAB4; // int32 - public const nint m_returnSpeed = 0xAB8; // float32 - public const nint m_flStartPosition = 0xABC; // float32 + public const nint m_Position = 0x9A8; // CEntityOutputTemplate + public const nint m_OnUnpressed = 0x9D0; // CEntityIOOutput + public const nint m_OnFullyOpen = 0x9F8; // CEntityIOOutput + public const nint m_OnFullyClosed = 0xA20; // CEntityIOOutput + public const nint m_OnReachedPosition = 0xA48; // CEntityIOOutput + public const nint m_lastUsed = 0xA70; // int32 + public const nint m_start = 0xA74; // QAngle + public const nint m_end = 0xA80; // QAngle + public const nint m_IdealYaw = 0xA8C; // float32 + public const nint m_sNoise = 0xA90; // CUtlSymbolLarge + public const nint m_bUpdateTarget = 0xA98; // bool + public const nint m_direction = 0xA9C; // int32 + public const nint m_returnSpeed = 0xAA0; // float32 + public const nint m_flStartPosition = 0xAA4; // float32 } // Parent: CLogicalEntity // Field count: 3 @@ -10933,74 +10897,74 @@ namespace CS2Dumper.Schemas { // Parent: CBaseModelEntity // Field count: 68 public static class CFuncMover { - public const nint m_iszPathName = 0x7F0; // CUtlSymbolLarge - public const nint m_hPathMover = 0x7F8; // CHandle - public const nint m_hPrevPathMover = 0x7FC; // CHandle - public const nint m_iszPathNodeStart = 0x800; // CUtlSymbolLarge - public const nint m_iszPathNodeEnd = 0x808; // CUtlSymbolLarge - public const nint m_eMoveType = 0x810; // CFuncMover::Move_t - public const nint m_bIsReversing = 0x814; // bool - public const nint m_vTarget = 0x818; // Vector - public const nint m_flStartSpeed = 0x824; // float32 - public const nint m_flPathLocation = 0x828; // float32 - public const nint m_flT = 0x82C; // float32 - public const nint m_nCurrentNodeIndex = 0x830; // int32 - public const nint m_nPreviousNodeIndex = 0x834; // int32 - public const nint m_eSolidType = 0x838; // SolidType_t - public const nint m_bIsMoving = 0x839; // bool - public const nint m_flTimeToReachMaxSpeed = 0x83C; // float32 - public const nint m_flDistanceToReachMaxSpeed = 0x840; // float32 - public const nint m_flTimeToReachZeroSpeed = 0x844; // float32 - public const nint m_flDistanceToReachZeroSpeed = 0x848; // float32 - public const nint m_flTimeMovementStart = 0x84C; // GameTime_t - public const nint m_flTimeMovementStop = 0x850; // GameTime_t - public const nint m_hStopAtNode = 0x854; // CHandle - public const nint m_flPathLocationToBeginStop = 0x858; // float32 - public const nint m_iszStartForwardSound = 0x860; // CUtlSymbolLarge - public const nint m_iszLoopForwardSound = 0x868; // CUtlSymbolLarge - public const nint m_iszStopForwardSound = 0x870; // CUtlSymbolLarge - public const nint m_iszStartReverseSound = 0x878; // CUtlSymbolLarge - public const nint m_iszLoopReverseSound = 0x880; // CUtlSymbolLarge - public const nint m_iszStopReverseSound = 0x888; // CUtlSymbolLarge - public const nint m_iszArriveAtDestinationSound = 0x890; // CUtlSymbolLarge - public const nint m_OnMovementEnd = 0x8B0; // CEntityIOOutput - public const nint m_bStartAtClosestPoint = 0x8D8; // bool - public const nint m_bStartAtEnd = 0x8D9; // bool - public const nint m_eOrientationUpdate = 0x8DC; // CFuncMover::OrientationUpdate_t - public const nint m_flTimeStartOrientationChange = 0x8E0; // GameTime_t - public const nint m_flTimeToBlendToNewOrientation = 0x8E4; // float32 - public const nint m_flDurationBlendToNewOrientationRan = 0x8E8; // float32 - public const nint m_nOriginalOrientationIndex = 0x8EC; // int32 - public const nint m_bCreateMovableNavMesh = 0x8F0; // bool - public const nint m_bAllowMovableNavMeshDockingOnEntireEntity = 0x8F1; // bool - public const nint m_OnNodePassed = 0x8F8; // CEntityIOOutput - public const nint m_iszOrientationMatchEntityName = 0x920; // CUtlSymbolLarge - public const nint m_hOrientationMatchEntity = 0x928; // CHandle - public const nint m_flTimeToTraverseToNextNode = 0x92C; // float32 - public const nint m_vLerpToNewPosStartInPathEntitySpace = 0x930; // Vector - public const nint m_vLerpToNewPosEndInPathEntitySpace = 0x93C; // Vector - public const nint m_flLerpToPositionT = 0x948; // float32 - public const nint m_flLerpToPositionDeltaT = 0x94C; // float32 - public const nint m_OnLerpToPositionComplete = 0x950; // CEntityIOOutput - public const nint m_bIsPaused = 0x978; // bool - public const nint m_eTransitionedToPathNodeAction = 0x97C; // CFuncMover::TransitionToPathNodeAction_t - public const nint m_nDelayedTeleportToNode = 0x980; // int32 - public const nint m_bIsVerboseLogging = 0x984; // bool - public const nint m_hFollowEntity = 0x988; // CHandle - public const nint m_flFollowDistance = 0x98C; // float32 - public const nint m_flFollowMinimumSpeed = 0x990; // float32 - public const nint m_flCurFollowEntityT = 0x994; // float32 - public const nint m_flCurFollowSpeed = 0x998; // float32 - public const nint m_strOrientationFaceEntityName = 0x9A0; // CUtlSymbolLarge - public const nint m_hOrientationFaceEntity = 0x9A8; // CHandle - public const nint m_OnStart = 0x9B0; // CEntityIOOutput - public const nint m_OnStartForward = 0x9D8; // CEntityIOOutput - public const nint m_OnStartReverse = 0xA00; // CEntityIOOutput - public const nint m_OnStop = 0xA28; // CEntityIOOutput - public const nint m_OnStopped = 0xA50; // CEntityIOOutput - public const nint m_bNextNodeReturnsCurrent = 0xA78; // bool - public const nint m_bStartedMoving = 0xA79; // bool - public const nint m_eFollowEntityDirection = 0xA98; // CFuncMover::FollowEntityDirection_t + public const nint m_iszPathName = 0x7D8; // CUtlSymbolLarge + public const nint m_hPathMover = 0x7E0; // CHandle + public const nint m_hPrevPathMover = 0x7E4; // CHandle + public const nint m_iszPathNodeStart = 0x7E8; // CUtlSymbolLarge + public const nint m_iszPathNodeEnd = 0x7F0; // CUtlSymbolLarge + public const nint m_eMoveType = 0x7F8; // CFuncMover::Move_t + public const nint m_bIsReversing = 0x7FC; // bool + public const nint m_vTarget = 0x800; // Vector + public const nint m_flStartSpeed = 0x80C; // float32 + public const nint m_flPathLocation = 0x810; // float32 + public const nint m_flT = 0x814; // float32 + public const nint m_nCurrentNodeIndex = 0x818; // int32 + public const nint m_nPreviousNodeIndex = 0x81C; // int32 + public const nint m_eSolidType = 0x820; // SolidType_t + public const nint m_bIsMoving = 0x821; // bool + public const nint m_flTimeToReachMaxSpeed = 0x824; // float32 + public const nint m_flDistanceToReachMaxSpeed = 0x828; // float32 + public const nint m_flTimeToReachZeroSpeed = 0x82C; // float32 + public const nint m_flDistanceToReachZeroSpeed = 0x830; // float32 + public const nint m_flTimeMovementStart = 0x834; // GameTime_t + public const nint m_flTimeMovementStop = 0x838; // GameTime_t + public const nint m_hStopAtNode = 0x83C; // CHandle + public const nint m_flPathLocationToBeginStop = 0x840; // float32 + public const nint m_iszStartForwardSound = 0x848; // CUtlSymbolLarge + public const nint m_iszLoopForwardSound = 0x850; // CUtlSymbolLarge + public const nint m_iszStopForwardSound = 0x858; // CUtlSymbolLarge + public const nint m_iszStartReverseSound = 0x860; // CUtlSymbolLarge + public const nint m_iszLoopReverseSound = 0x868; // CUtlSymbolLarge + public const nint m_iszStopReverseSound = 0x870; // CUtlSymbolLarge + public const nint m_iszArriveAtDestinationSound = 0x878; // CUtlSymbolLarge + public const nint m_OnMovementEnd = 0x898; // CEntityIOOutput + public const nint m_bStartAtClosestPoint = 0x8C0; // bool + public const nint m_bStartAtEnd = 0x8C1; // bool + public const nint m_eOrientationUpdate = 0x8C4; // CFuncMover::OrientationUpdate_t + public const nint m_flTimeStartOrientationChange = 0x8C8; // GameTime_t + public const nint m_flTimeToBlendToNewOrientation = 0x8CC; // float32 + public const nint m_flDurationBlendToNewOrientationRan = 0x8D0; // float32 + public const nint m_nOriginalOrientationIndex = 0x8D4; // int32 + public const nint m_bCreateMovableNavMesh = 0x8D8; // bool + public const nint m_bAllowMovableNavMeshDockingOnEntireEntity = 0x8D9; // bool + public const nint m_OnNodePassed = 0x8E0; // CEntityIOOutput + public const nint m_iszOrientationMatchEntityName = 0x908; // CUtlSymbolLarge + public const nint m_hOrientationMatchEntity = 0x910; // CHandle + public const nint m_flTimeToTraverseToNextNode = 0x914; // float32 + public const nint m_vLerpToNewPosStartInPathEntitySpace = 0x918; // Vector + public const nint m_vLerpToNewPosEndInPathEntitySpace = 0x924; // Vector + public const nint m_flLerpToPositionT = 0x930; // float32 + public const nint m_flLerpToPositionDeltaT = 0x934; // float32 + public const nint m_OnLerpToPositionComplete = 0x938; // CEntityIOOutput + public const nint m_bIsPaused = 0x960; // bool + public const nint m_eTransitionedToPathNodeAction = 0x964; // CFuncMover::TransitionToPathNodeAction_t + public const nint m_nDelayedTeleportToNode = 0x968; // int32 + public const nint m_bIsVerboseLogging = 0x96C; // bool + public const nint m_hFollowEntity = 0x970; // CHandle + public const nint m_flFollowDistance = 0x974; // float32 + public const nint m_flFollowMinimumSpeed = 0x978; // float32 + public const nint m_flCurFollowEntityT = 0x97C; // float32 + public const nint m_flCurFollowSpeed = 0x980; // float32 + public const nint m_strOrientationFaceEntityName = 0x988; // CUtlSymbolLarge + public const nint m_hOrientationFaceEntity = 0x990; // CHandle + public const nint m_OnStart = 0x998; // CEntityIOOutput + public const nint m_OnStartForward = 0x9C0; // CEntityIOOutput + public const nint m_OnStartReverse = 0x9E8; // CEntityIOOutput + public const nint m_OnStop = 0xA10; // CEntityIOOutput + public const nint m_OnStopped = 0xA38; // CEntityIOOutput + public const nint m_bNextNodeReturnsCurrent = 0xA60; // bool + public const nint m_bStartedMoving = 0xA61; // bool + public const nint m_eFollowEntityDirection = 0xA80; // CFuncMover::FollowEntityDirection_t } // Parent: CBreakableProp // Field count: 38 @@ -11014,50 +10978,50 @@ namespace CS2Dumper.Schemas { // MNetworkIncludeByName // NetworkVarNames: m_bAwake (bool) public static class CPhysicsProp { - public const nint m_MotionEnabled = 0xC50; // CEntityIOOutput - public const nint m_OnAwakened = 0xC78; // CEntityIOOutput - public const nint m_OnAwake = 0xCA0; // CEntityIOOutput - public const nint m_OnAsleep = 0xCC8; // CEntityIOOutput - public const nint m_OnPlayerUse = 0xCF0; // CEntityIOOutput - public const nint m_OnOutOfWorld = 0xD18; // CEntityIOOutput - public const nint m_OnPlayerPickup = 0xD40; // CEntityIOOutput - public const nint m_bForceNavIgnore = 0xD68; // bool - public const nint m_bNoNavmeshBlocker = 0xD69; // bool - public const nint m_bForceNpcExclude = 0xD6A; // bool - public const nint m_massScale = 0xD6C; // float32 - public const nint m_buoyancyScale = 0xD70; // float32 - public const nint m_damageType = 0xD74; // int32 - public const nint m_damageToEnableMotion = 0xD78; // int32 - public const nint m_flForceToEnableMotion = 0xD7C; // float32 - public const nint m_bThrownByPlayer = 0xD80; // bool - public const nint m_bDroppedByPlayer = 0xD81; // bool - public const nint m_bTouchedByPlayer = 0xD82; // bool - public const nint m_bFirstCollisionAfterLaunch = 0xD83; // bool - public const nint m_bHasBeenAwakened = 0xD84; // bool - public const nint m_bIsOverrideProp = 0xD85; // bool - public const nint m_flLastBurn = 0xD88; // GameTime_t - public const nint m_nDynamicContinuousContactBehavior = 0xD8C; // DynamicContinuousContactBehavior_t - public const nint m_fNextCheckDisableMotionContactsTime = 0xD90; // GameTime_t - public const nint m_iInitialGlowState = 0xD94; // int32 - public const nint m_nGlowRange = 0xD98; // int32 - public const nint m_nGlowRangeMin = 0xD9C; // int32 - public const nint m_glowColor = 0xDA0; // Color - public const nint m_bShouldAutoConvertBackFromDebris = 0xDA4; // bool - public const nint m_bMuteImpactEffects = 0xDA5; // bool - public const nint m_bAcceptDamageFromHeldObjects = 0xDAF; // bool - public const nint m_bEnableUseOutput = 0xDB0; // bool - public const nint m_CrateType = 0xDB4; // CPhysicsProp::CrateType_t - public const nint m_strItemClass = 0xDB8; // CUtlSymbolLarge[4] - public const nint m_nItemCount = 0xDD8; // int32[4] - public const nint m_bRemovableForAmmoBalancing = 0xDE8; // bool - public const nint m_bAwake = 0xDE9; // bool - public const nint m_bAttachedToReferenceFrame = 0xDEA; // bool + public const nint m_MotionEnabled = 0xC60; // CEntityIOOutput + public const nint m_OnAwakened = 0xC88; // CEntityIOOutput + public const nint m_OnAwake = 0xCB0; // CEntityIOOutput + public const nint m_OnAsleep = 0xCD8; // CEntityIOOutput + public const nint m_OnPlayerUse = 0xD00; // CEntityIOOutput + public const nint m_OnOutOfWorld = 0xD28; // CEntityIOOutput + public const nint m_OnPlayerPickup = 0xD50; // CEntityIOOutput + public const nint m_bForceNavIgnore = 0xD78; // bool + public const nint m_bNoNavmeshBlocker = 0xD79; // bool + public const nint m_bForceNpcExclude = 0xD7A; // bool + public const nint m_massScale = 0xD7C; // float32 + public const nint m_buoyancyScale = 0xD80; // float32 + public const nint m_damageType = 0xD84; // int32 + public const nint m_damageToEnableMotion = 0xD88; // int32 + public const nint m_flForceToEnableMotion = 0xD8C; // float32 + public const nint m_bThrownByPlayer = 0xD90; // bool + public const nint m_bDroppedByPlayer = 0xD91; // bool + public const nint m_bTouchedByPlayer = 0xD92; // bool + public const nint m_bFirstCollisionAfterLaunch = 0xD93; // bool + public const nint m_bHasBeenAwakened = 0xD94; // bool + public const nint m_bIsOverrideProp = 0xD95; // bool + public const nint m_flLastBurn = 0xD98; // GameTime_t + public const nint m_nDynamicContinuousContactBehavior = 0xD9C; // DynamicContinuousContactBehavior_t + public const nint m_fNextCheckDisableMotionContactsTime = 0xDA0; // GameTime_t + public const nint m_iInitialGlowState = 0xDA4; // int32 + public const nint m_nGlowRange = 0xDA8; // int32 + public const nint m_nGlowRangeMin = 0xDAC; // int32 + public const nint m_glowColor = 0xDB0; // Color + public const nint m_bShouldAutoConvertBackFromDebris = 0xDB4; // bool + public const nint m_bMuteImpactEffects = 0xDB5; // bool + public const nint m_bAcceptDamageFromHeldObjects = 0xDBF; // bool + public const nint m_bEnableUseOutput = 0xDC0; // bool + public const nint m_CrateType = 0xDC4; // CPhysicsProp::CrateType_t + public const nint m_strItemClass = 0xDC8; // CUtlSymbolLarge[4] + public const nint m_nItemCount = 0xDE8; // int32[4] + public const nint m_bRemovableForAmmoBalancing = 0xDF8; // bool + public const nint m_bAwake = 0xDF9; // bool + public const nint m_bAttachedToReferenceFrame = 0xDFA; // bool } // Parent: CBaseModelEntity // Field count: 2 public static class CFuncNavObstruction { - public const nint m_bDisabled = 0x808; // bool - public const nint m_bUseAsyncObstacleUpdate = 0x809; // bool + public const nint m_bDisabled = 0x7F0; // bool + public const nint m_bUseAsyncObstacleUpdate = 0x7F1; // bool } // Parent: CPhysConstraint // Field count: 12 @@ -11091,10 +11055,10 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_bIsIncGrenade (bool) public static class CMolotovProjectile { - public const nint m_bIsIncGrenade = 0xC28; // bool - public const nint m_bDetonated = 0xC40; // bool - public const nint m_stillTimer = 0xC48; // IntervalTimer - public const nint m_bHasBouncedOffPlayer = 0xD28; // bool + public const nint m_bIsIncGrenade = 0xC40; // bool + public const nint m_bDetonated = 0xC58; // bool + public const nint m_stillTimer = 0xC60; // IntervalTimer + public const nint m_bHasBouncedOffPlayer = 0xD40; // bool } // Parent: CBaseFilter // Field count: 1 @@ -11143,10 +11107,10 @@ namespace CS2Dumper.Schemas { // Parent: CPropDoorRotating // Field count: 4 public static class CPropDoorRotatingBreakable { - public const nint m_bBreakable = 0x1080; // bool - public const nint m_isAbleToCloseAreaPortals = 0x1081; // bool - public const nint m_currentDamageState = 0x1084; // int32 - public const nint m_damageStates = 0x1088; // CUtlVector + public const nint m_bBreakable = 0x1090; // bool + public const nint m_isAbleToCloseAreaPortals = 0x1091; // bool + public const nint m_currentDamageState = 0x1094; // int32 + public const nint m_damageStates = 0x1098; // CUtlVector } // Parent: CLightEntity // Field count: 0 @@ -11161,20 +11125,20 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_PanelClassName (string_t) // NetworkVarNames: m_PanelID (string_t) public static class CBaseClientUIEntity { - public const nint m_bEnabled = 0x7F0; // bool - public const nint m_DialogXMLName = 0x7F8; // CUtlSymbolLarge - public const nint m_PanelClassName = 0x800; // CUtlSymbolLarge - public const nint m_PanelID = 0x808; // CUtlSymbolLarge - public const nint m_CustomOutput0 = 0x810; // CEntityIOOutput - public const nint m_CustomOutput1 = 0x838; // CEntityIOOutput - public const nint m_CustomOutput2 = 0x860; // CEntityIOOutput - public const nint m_CustomOutput3 = 0x888; // CEntityIOOutput - public const nint m_CustomOutput4 = 0x8B0; // CEntityIOOutput - public const nint m_CustomOutput5 = 0x8D8; // CEntityIOOutput - public const nint m_CustomOutput6 = 0x900; // CEntityIOOutput - public const nint m_CustomOutput7 = 0x928; // CEntityIOOutput - public const nint m_CustomOutput8 = 0x950; // CEntityIOOutput - public const nint m_CustomOutput9 = 0x978; // CEntityIOOutput + public const nint m_bEnabled = 0x7D8; // bool + public const nint m_DialogXMLName = 0x7E0; // CUtlSymbolLarge + public const nint m_PanelClassName = 0x7E8; // CUtlSymbolLarge + public const nint m_PanelID = 0x7F0; // CUtlSymbolLarge + public const nint m_CustomOutput0 = 0x7F8; // CEntityIOOutput + public const nint m_CustomOutput1 = 0x820; // CEntityIOOutput + public const nint m_CustomOutput2 = 0x848; // CEntityIOOutput + public const nint m_CustomOutput3 = 0x870; // CEntityIOOutput + public const nint m_CustomOutput4 = 0x898; // CEntityIOOutput + public const nint m_CustomOutput5 = 0x8C0; // CEntityIOOutput + public const nint m_CustomOutput6 = 0x8E8; // CEntityIOOutput + public const nint m_CustomOutput7 = 0x910; // CEntityIOOutput + public const nint m_CustomOutput8 = 0x938; // CEntityIOOutput + public const nint m_CustomOutput9 = 0x960; // CEntityIOOutput } // Parent: CBaseModelEntity // Field count: 15 @@ -11182,21 +11146,21 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) public static class CBreakable { - public const nint m_CPropDataComponent = 0x7F8; // CPropDataComponent - public const nint m_Material = 0x838; // Materials - public const nint m_hBreaker = 0x83C; // CHandle - public const nint m_Explosion = 0x840; // Explosions - public const nint m_iszSpawnObject = 0x848; // CUtlSymbolLarge - public const nint m_flPressureDelay = 0x850; // float32 - public const nint m_iMinHealthDmg = 0x854; // int32 - public const nint m_iszPropData = 0x858; // CUtlSymbolLarge - public const nint m_impactEnergyScale = 0x860; // float32 - public const nint m_nOverrideBlockLOS = 0x864; // EOverrideBlockLOS_t - public const nint m_OnBreak = 0x868; // CEntityIOOutput - public const nint m_OnHealthChanged = 0x890; // CEntityOutputTemplate - public const nint m_PerformanceMode = 0x8B8; // PerformanceMode_t - public const nint m_hPhysicsAttacker = 0x8BC; // CHandle - public const nint m_flLastPhysicsInfluenceTime = 0x8C0; // GameTime_t + public const nint m_CPropDataComponent = 0x7E0; // CPropDataComponent + public const nint m_Material = 0x820; // Materials + public const nint m_hBreaker = 0x824; // CHandle + public const nint m_Explosion = 0x828; // Explosions + public const nint m_iszSpawnObject = 0x830; // CUtlSymbolLarge + public const nint m_flPressureDelay = 0x838; // float32 + public const nint m_iMinHealthDmg = 0x83C; // int32 + public const nint m_iszPropData = 0x840; // CUtlSymbolLarge + public const nint m_impactEnergyScale = 0x848; // float32 + public const nint m_nOverrideBlockLOS = 0x84C; // EOverrideBlockLOS_t + public const nint m_OnBreak = 0x850; // CEntityIOOutput + public const nint m_OnHealthChanged = 0x878; // CEntityOutputTemplate + public const nint m_PerformanceMode = 0x8A0; // PerformanceMode_t + public const nint m_hPhysicsAttacker = 0x8A4; // CHandle + public const nint m_flLastPhysicsInfluenceTime = 0x8A8; // GameTime_t } // Parent: CPointEntity // Field count: 0 @@ -11209,7 +11173,7 @@ namespace CS2Dumper.Schemas { public const nint m_OnPass = 0x4F8; // CEntityIOOutput public const nint m_OnFail = 0x520; // CEntityIOOutput } - // Parent: None + // Parent: // Field count: 1 // // Metadata: @@ -11309,7 +11273,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings public static class CPulseCell_Outflow_PlaySequence { public const nint m_ParamSequenceName = 0xF0; // CUtlString } @@ -11319,9 +11282,9 @@ namespace CS2Dumper.Schemas { // Metadata: // NetworkVarNames: m_messageText (char) public static class CPointClientUIWorldTextPanel { - public const nint m_messageText = 0x9F8; // char[512] + public const nint m_messageText = 0x9E0; // char[512] } - // Parent: None + // Parent: // Field count: 11 // // Metadata: @@ -11334,10 +11297,10 @@ namespace CS2Dumper.Schemas { public const nint m_worldGroupId = 0x38; // WorldGroupId_t public const nint m_fDataObjectTypes = 0x3C; // uint32 public const nint m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t - public const nint m_pPrev = 0x58; // CEntityIdentity* - public const nint m_pNext = 0x60; // CEntityIdentity* - public const nint m_pPrevByClass = 0x68; // CEntityIdentity* - public const nint m_pNextByClass = 0x70; // CEntityIdentity* + public const nint m_pPrev = 0x50; // CEntityIdentity* + public const nint m_pNext = 0x58; // CEntityIdentity* + public const nint m_pPrevByClass = 0x60; // CEntityIdentity* + public const nint m_pNextByClass = 0x68; // CEntityIdentity* } // Parent: None // Field count: 1 @@ -11347,41 +11310,41 @@ namespace CS2Dumper.Schemas { // Parent: CBaseModelEntity // Field count: 35 public static class CFuncRotator { - public const nint m_hRotatorTarget = 0x7F0; // CHandle - public const nint m_bIsRotating = 0x7F4; // bool - public const nint m_bIsReversing = 0x7F5; // bool - public const nint m_flTimeToReachMaxSpeed = 0x7F8; // float32 - public const nint m_flTimeToReachZeroSpeed = 0x7FC; // float32 - public const nint m_flDistanceAlongArcTraveled = 0x800; // float32 - public const nint m_flTimeToWaitOscillate = 0x804; // float32 - public const nint m_flTimeRotationStart = 0x808; // GameTime_t - public const nint m_qLSPrevChange = 0x810; // Quaternion - public const nint m_qWSPrev = 0x820; // Quaternion - public const nint m_qWSInit = 0x830; // Quaternion - public const nint m_qLSInit = 0x840; // Quaternion - public const nint m_qLSOrientation = 0x850; // Quaternion - public const nint m_OnRotationStarted = 0x860; // CEntityIOOutput - public const nint m_OnRotationCompleted = 0x888; // CEntityIOOutput - public const nint m_OnOscillate = 0x8B0; // CEntityIOOutput - public const nint m_OnOscillateStartArrive = 0x8D8; // CEntityIOOutput - public const nint m_OnOscillateStartDepart = 0x900; // CEntityIOOutput - public const nint m_OnOscillateEndArrive = 0x928; // CEntityIOOutput - public const nint m_OnOscillateEndDepart = 0x950; // CEntityIOOutput - public const nint m_bOscillateDepart = 0x978; // bool - public const nint m_nOscillateCount = 0x97C; // int32 - public const nint m_eRotateType = 0x980; // CFuncRotator::Rotate_t - public const nint m_ePrevRotateType = 0x984; // CFuncRotator::Rotate_t - public const nint m_bHasTargetOverride = 0x988; // bool - public const nint m_qOrientationOverride = 0x990; // Quaternion - public const nint m_eSpaceOverride = 0x9A0; // RotatorTargetSpace_t - public const nint m_qAngularVelocity = 0x9A4; // QAngle - public const nint m_vLookAtForcedUp = 0x9B0; // Vector - public const nint m_strRotatorTarget = 0x9C0; // CUtlSymbolLarge - public const nint m_bRecordHistory = 0x9C8; // bool - public const nint m_vecRotatorHistory = 0x9D0; // CUtlVector - public const nint m_bReturningToPreviousOrientation = 0x9E8; // bool - public const nint m_vecRotatorQueue = 0x9F0; // CUtlVector - public const nint m_vecRotatorQueueHistory = 0xA08; // CUtlVector + public const nint m_hRotatorTarget = 0x7D8; // CHandle + public const nint m_bIsRotating = 0x7DC; // bool + public const nint m_bIsReversing = 0x7DD; // bool + public const nint m_flTimeToReachMaxSpeed = 0x7E0; // float32 + public const nint m_flTimeToReachZeroSpeed = 0x7E4; // float32 + public const nint m_flDistanceAlongArcTraveled = 0x7E8; // float32 + public const nint m_flTimeToWaitOscillate = 0x7EC; // float32 + public const nint m_flTimeRotationStart = 0x7F0; // GameTime_t + public const nint m_qLSPrevChange = 0x800; // Quaternion + public const nint m_qWSPrev = 0x810; // Quaternion + public const nint m_qWSInit = 0x820; // Quaternion + public const nint m_qLSInit = 0x830; // Quaternion + public const nint m_qLSOrientation = 0x840; // Quaternion + public const nint m_OnRotationStarted = 0x850; // CEntityIOOutput + public const nint m_OnRotationCompleted = 0x878; // CEntityIOOutput + public const nint m_OnOscillate = 0x8A0; // CEntityIOOutput + public const nint m_OnOscillateStartArrive = 0x8C8; // CEntityIOOutput + public const nint m_OnOscillateStartDepart = 0x8F0; // CEntityIOOutput + public const nint m_OnOscillateEndArrive = 0x918; // CEntityIOOutput + public const nint m_OnOscillateEndDepart = 0x940; // CEntityIOOutput + public const nint m_bOscillateDepart = 0x968; // bool + public const nint m_nOscillateCount = 0x96C; // int32 + public const nint m_eRotateType = 0x970; // CFuncRotator::Rotate_t + public const nint m_ePrevRotateType = 0x974; // CFuncRotator::Rotate_t + public const nint m_bHasTargetOverride = 0x978; // bool + public const nint m_qOrientationOverride = 0x980; // Quaternion + public const nint m_eSpaceOverride = 0x990; // RotatorTargetSpace_t + public const nint m_qAngularVelocity = 0x994; // QAngle + public const nint m_vLookAtForcedUp = 0x9A0; // Vector + public const nint m_strRotatorTarget = 0x9B0; // CUtlSymbolLarge + public const nint m_bRecordHistory = 0x9B8; // bool + public const nint m_vecRotatorHistory = 0x9C0; // CUtlVector + public const nint m_bReturningToPreviousOrientation = 0x9D8; // bool + public const nint m_vecRotatorQueue = 0x9E0; // CUtlVector + public const nint m_vecRotatorQueueHistory = 0x9F8; // CUtlVector } // Parent: CBaseEntity // Field count: 14 @@ -11440,10 +11403,10 @@ namespace CS2Dumper.Schemas { // Parent: CTriggerMultiple // Field count: 4 public static class CTriggerImpact { - public const nint m_flMagnitude = 0x9E8; // float32 - public const nint m_flNoise = 0x9EC; // float32 - public const nint m_flViewkick = 0x9F0; // float32 - public const nint m_pOutputForce = 0x9F8; // CEntityOutputTemplate + public const nint m_flMagnitude = 0x9D0; // float32 + public const nint m_flNoise = 0x9D4; // float32 + public const nint m_flViewkick = 0x9D8; // float32 + public const nint m_pOutputForce = 0x9E0; // CEntityOutputTemplate } // Parent: None // Field count: 3 @@ -11462,7 +11425,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -11474,7 +11436,6 @@ namespace CS2Dumper.Schemas { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -11501,44 +11462,44 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_closedAngles (QAngle) // NetworkVarNames: m_hMaster (CHandle) public static class CBasePropDoor { - public const nint m_flAutoReturnDelay = 0xD50; // float32 - public const nint m_hDoorList = 0xD58; // CUtlVector> - public const nint m_nHardwareType = 0xD70; // int32 - public const nint m_bNeedsHardware = 0xD74; // bool - public const nint m_eDoorState = 0xD78; // DoorState_t - public const nint m_bLocked = 0xD7C; // bool - public const nint m_bNoNPCs = 0xD7D; // bool - public const nint m_closedPosition = 0xD80; // Vector - public const nint m_closedAngles = 0xD8C; // QAngle - public const nint m_hBlocker = 0xD98; // CHandle - public const nint m_bFirstBlocked = 0xD9C; // bool - public const nint m_ls = 0xDA0; // locksound_t - public const nint m_bForceClosed = 0xDC0; // bool - public const nint m_vecLatchWorldPosition = 0xDC4; // VectorWS - public const nint m_hActivator = 0xDD0; // CHandle - public const nint m_SoundMoving = 0xDE8; // CUtlSymbolLarge - public const nint m_SoundOpen = 0xDF0; // CUtlSymbolLarge - public const nint m_SoundClose = 0xDF8; // CUtlSymbolLarge - public const nint m_SoundLock = 0xE00; // CUtlSymbolLarge - public const nint m_SoundUnlock = 0xE08; // CUtlSymbolLarge - public const nint m_SoundLatch = 0xE10; // CUtlSymbolLarge - public const nint m_SoundPound = 0xE18; // CUtlSymbolLarge - public const nint m_SoundJiggle = 0xE20; // CUtlSymbolLarge - public const nint m_SoundLockedAnim = 0xE28; // CUtlSymbolLarge - public const nint m_numCloseAttempts = 0xE30; // int32 - public const nint m_nPhysicsMaterial = 0xE34; // CUtlStringToken - public const nint m_SlaveName = 0xE38; // CUtlSymbolLarge - public const nint m_hMaster = 0xE40; // CHandle - public const nint m_OnBlockedClosing = 0xE48; // CEntityIOOutput - public const nint m_OnBlockedOpening = 0xE70; // CEntityIOOutput - public const nint m_OnUnblockedClosing = 0xE98; // CEntityIOOutput - public const nint m_OnUnblockedOpening = 0xEC0; // CEntityIOOutput - public const nint m_OnFullyClosed = 0xEE8; // CEntityIOOutput - public const nint m_OnFullyOpen = 0xF10; // CEntityIOOutput - public const nint m_OnClose = 0xF38; // CEntityIOOutput - public const nint m_OnOpen = 0xF60; // CEntityIOOutput - public const nint m_OnLockedUse = 0xF88; // CEntityIOOutput - public const nint m_OnAjarOpen = 0xFB0; // CEntityIOOutput + public const nint m_flAutoReturnDelay = 0xD60; // float32 + public const nint m_hDoorList = 0xD68; // CUtlVector> + public const nint m_nHardwareType = 0xD80; // int32 + public const nint m_bNeedsHardware = 0xD84; // bool + public const nint m_eDoorState = 0xD88; // DoorState_t + public const nint m_bLocked = 0xD8C; // bool + public const nint m_bNoNPCs = 0xD8D; // bool + public const nint m_closedPosition = 0xD90; // Vector + public const nint m_closedAngles = 0xD9C; // QAngle + public const nint m_hBlocker = 0xDA8; // CHandle + public const nint m_bFirstBlocked = 0xDAC; // bool + public const nint m_ls = 0xDB0; // locksound_t + public const nint m_bForceClosed = 0xDD0; // bool + public const nint m_vecLatchWorldPosition = 0xDD4; // VectorWS + public const nint m_hActivator = 0xDE0; // CHandle + public const nint m_SoundMoving = 0xDF8; // CUtlSymbolLarge + public const nint m_SoundOpen = 0xE00; // CUtlSymbolLarge + public const nint m_SoundClose = 0xE08; // CUtlSymbolLarge + public const nint m_SoundLock = 0xE10; // CUtlSymbolLarge + public const nint m_SoundUnlock = 0xE18; // CUtlSymbolLarge + public const nint m_SoundLatch = 0xE20; // CUtlSymbolLarge + public const nint m_SoundPound = 0xE28; // CUtlSymbolLarge + public const nint m_SoundJiggle = 0xE30; // CUtlSymbolLarge + public const nint m_SoundLockedAnim = 0xE38; // CUtlSymbolLarge + public const nint m_numCloseAttempts = 0xE40; // int32 + public const nint m_nPhysicsMaterial = 0xE44; // CUtlStringToken + public const nint m_SlaveName = 0xE48; // CUtlSymbolLarge + public const nint m_hMaster = 0xE50; // CHandle + public const nint m_OnBlockedClosing = 0xE58; // CEntityIOOutput + public const nint m_OnBlockedOpening = 0xE80; // CEntityIOOutput + public const nint m_OnUnblockedClosing = 0xEA8; // CEntityIOOutput + public const nint m_OnUnblockedOpening = 0xED0; // CEntityIOOutput + public const nint m_OnFullyClosed = 0xEF8; // CEntityIOOutput + public const nint m_OnFullyOpen = 0xF20; // CEntityIOOutput + public const nint m_OnClose = 0xF48; // CEntityIOOutput + public const nint m_OnOpen = 0xF70; // CEntityIOOutput + public const nint m_OnLockedUse = 0xF98; // CEntityIOOutput + public const nint m_OnAjarOpen = 0xFC0; // CEntityIOOutput } // Parent: CLogicalEntity // Field count: 6 @@ -11566,28 +11527,28 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) // NetworkVarNames: m_bUseAnimGraph (bool) public static class CDynamicProp { - public const nint m_bCreateNavObstacle = 0xC48; // bool - public const nint m_bNavObstacleUpdatesOverridden = 0xC49; // bool - public const nint m_bUseHitboxesForRenderBox = 0xC4A; // bool - public const nint m_bUseAnimGraph = 0xC4B; // bool - public const nint m_pOutputAnimBegun = 0xC50; // CEntityIOOutput - public const nint m_pOutputAnimOver = 0xC78; // CEntityIOOutput - public const nint m_pOutputAnimLoopCycleOver = 0xCA0; // CEntityIOOutput - public const nint m_OnAnimReachedStart = 0xCC8; // CEntityIOOutput - public const nint m_OnAnimReachedEnd = 0xCF0; // CEntityIOOutput - public const nint m_iszIdleAnim = 0xD18; // CUtlSymbolLarge - public const nint m_nIdleAnimLoopMode = 0xD20; // AnimLoopMode_t - public const nint m_bRandomizeCycle = 0xD24; // bool - public const nint m_bStartDisabled = 0xD25; // bool - public const nint m_bFiredStartEndOutput = 0xD26; // bool - public const nint m_bForceNpcExclude = 0xD27; // bool - public const nint m_bCreateNonSolid = 0xD28; // bool - public const nint m_bIsOverrideProp = 0xD29; // bool - public const nint m_iInitialGlowState = 0xD2C; // int32 - public const nint m_nGlowRange = 0xD30; // int32 - public const nint m_nGlowRangeMin = 0xD34; // int32 - public const nint m_glowColor = 0xD38; // Color - public const nint m_nGlowTeam = 0xD3C; // int32 + public const nint m_bCreateNavObstacle = 0xC58; // bool + public const nint m_bNavObstacleUpdatesOverridden = 0xC59; // bool + public const nint m_bUseHitboxesForRenderBox = 0xC5A; // bool + public const nint m_bUseAnimGraph = 0xC5B; // bool + public const nint m_pOutputAnimBegun = 0xC60; // CEntityIOOutput + public const nint m_pOutputAnimOver = 0xC88; // CEntityIOOutput + public const nint m_pOutputAnimLoopCycleOver = 0xCB0; // CEntityIOOutput + public const nint m_OnAnimReachedStart = 0xCD8; // CEntityIOOutput + public const nint m_OnAnimReachedEnd = 0xD00; // CEntityIOOutput + public const nint m_iszIdleAnim = 0xD28; // CUtlSymbolLarge + public const nint m_nIdleAnimLoopMode = 0xD30; // AnimLoopMode_t + public const nint m_bRandomizeCycle = 0xD34; // bool + public const nint m_bStartDisabled = 0xD35; // bool + public const nint m_bFiredStartEndOutput = 0xD36; // bool + public const nint m_bForceNpcExclude = 0xD37; // bool + public const nint m_bCreateNonSolid = 0xD38; // bool + public const nint m_bIsOverrideProp = 0xD39; // bool + public const nint m_iInitialGlowState = 0xD3C; // int32 + public const nint m_nGlowRange = 0xD40; // int32 + public const nint m_nGlowRangeMin = 0xD44; // int32 + public const nint m_glowColor = 0xD48; // Color + public const nint m_nGlowTeam = 0xD4C; // int32 } // Parent: CHostage // Field count: 0 @@ -11615,15 +11576,15 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_flTransitionStartSpeed (float32) // NetworkVarNames: m_hConveyorModels (EHANDLE) public static class CFuncConveyor { - public const nint m_szConveyorModels = 0x7F0; // CUtlSymbolLarge - public const nint m_flTransitionDurationSeconds = 0x7F8; // float32 - public const nint m_angMoveEntitySpace = 0x7FC; // QAngle - public const nint m_vecMoveDirEntitySpace = 0x808; // Vector - public const nint m_flTargetSpeed = 0x814; // float32 - public const nint m_nTransitionStartTick = 0x818; // GameTick_t - public const nint m_nTransitionDurationTicks = 0x81C; // int32 - public const nint m_flTransitionStartSpeed = 0x820; // float32 - public const nint m_hConveyorModels = 0x828; // CNetworkUtlVectorBase> + public const nint m_szConveyorModels = 0x7D8; // CUtlSymbolLarge + public const nint m_flTransitionDurationSeconds = 0x7E0; // float32 + public const nint m_angMoveEntitySpace = 0x7E4; // QAngle + public const nint m_vecMoveDirEntitySpace = 0x7F0; // Vector + public const nint m_flTargetSpeed = 0x7FC; // float32 + public const nint m_nTransitionStartTick = 0x800; // GameTick_t + public const nint m_nTransitionDurationTicks = 0x804; // int32 + public const nint m_flTransitionStartSpeed = 0x808; // float32 + public const nint m_hConveyorModels = 0x810; // CNetworkUtlVectorBase> } // Parent: CBaseTrigger // Field count: 13 @@ -11643,19 +11604,19 @@ namespace CS2Dumper.Schemas { // NetworkVarNames: m_vecLinearForceDirection (Vector) // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) public static class CTriggerPhysics { - public const nint m_gravityScale = 0x9D0; // float32 - public const nint m_linearLimit = 0x9D4; // float32 - public const nint m_linearDamping = 0x9D8; // float32 - public const nint m_angularLimit = 0x9DC; // float32 - public const nint m_angularDamping = 0x9E0; // float32 - public const nint m_linearForce = 0x9E4; // float32 - public const nint m_flFrequency = 0x9E8; // float32 - public const nint m_flDampingRatio = 0x9EC; // float32 - public const nint m_vecLinearForcePointAt = 0x9F0; // Vector - public const nint m_bCollapseToForcePoint = 0x9FC; // bool - public const nint m_vecLinearForcePointAtWorld = 0xA00; // Vector - public const nint m_vecLinearForceDirection = 0xA0C; // Vector - public const nint m_bConvertToDebrisWhenPossible = 0xA18; // bool + public const nint m_gravityScale = 0x9B8; // float32 + public const nint m_linearLimit = 0x9BC; // float32 + public const nint m_linearDamping = 0x9C0; // float32 + public const nint m_angularLimit = 0x9C4; // float32 + public const nint m_angularDamping = 0x9C8; // float32 + public const nint m_linearForce = 0x9CC; // float32 + public const nint m_flFrequency = 0x9D0; // float32 + public const nint m_flDampingRatio = 0x9D4; // float32 + public const nint m_vecLinearForcePointAt = 0x9D8; // Vector + public const nint m_bCollapseToForcePoint = 0x9E4; // bool + public const nint m_vecLinearForcePointAtWorld = 0x9E8; // Vector + public const nint m_vecLinearForceDirection = 0x9F4; // Vector + public const nint m_bConvertToDebrisWhenPossible = 0xA00; // bool } // Parent: CPointEntity // Field count: 0 @@ -11671,7 +11632,7 @@ namespace CS2Dumper.Schemas { public const nint m_isStarted = 0x500; // bool } // Parent: None - // Field count: 29 + // Field count: 30 // // Metadata: // MGetKV3ClassDefaults @@ -11697,6 +11658,7 @@ namespace CS2Dumper.Schemas { public const nint m_iDefaultClip2 = 0x3F4; // int32 public const nint m_bReserveAmmoAsClips = 0x3F8; // bool public const nint m_bTreatAsSingleClip = 0x3F9; // bool + public const nint m_bKeepLoadedAmmo = 0x3FA; // bool public const nint m_iWeight = 0x3FC; // int32 public const nint m_bAutoSwitchTo = 0x400; // bool public const nint m_bAutoSwitchFrom = 0x401; // bool @@ -11749,13 +11711,13 @@ namespace CS2Dumper.Schemas { // Parent: CMarkupVolume // Field count: 7 public static class CMarkupVolumeTagged { - public const nint m_GroupNames = 0x7F8; // CUtlVector - public const nint m_Tags = 0x810; // CUtlVector - public const nint m_bIsGroup = 0x828; // bool - public const nint m_bGroupByPrefab = 0x829; // bool - public const nint m_bGroupByVolume = 0x82A; // bool - public const nint m_bGroupOtherGroups = 0x82B; // bool - public const nint m_bIsInGroup = 0x82C; // bool + public const nint m_GroupNames = 0x7E0; // CUtlVector + public const nint m_Tags = 0x7F8; // CUtlVector + public const nint m_bIsGroup = 0x810; // bool + public const nint m_bGroupByPrefab = 0x811; // bool + public const nint m_bGroupByVolume = 0x812; // bool + public const nint m_bGroupOtherGroups = 0x813; // bool + public const nint m_bIsInGroup = 0x814; // bool } // Parent: CPointEntity // Field count: 0 @@ -11814,21 +11776,21 @@ namespace CS2Dumper.Schemas { // Parent: CBaseTrigger // Field count: 15 public static class CTriggerLerpObject { - public const nint m_iszLerpTarget = 0x9C0; // CUtlSymbolLarge - public const nint m_hLerpTarget = 0x9C8; // CHandle - public const nint m_iszLerpTargetAttachment = 0x9D0; // CUtlSymbolLarge - public const nint m_hLerpTargetAttachment = 0x9D8; // AttachmentHandle_t - public const nint m_flLerpDuration = 0x9DC; // float32 - public const nint m_bLerpRestoreMoveType = 0x9E0; // bool - public const nint m_bSingleLerpObject = 0x9E1; // bool - public const nint m_vecLerpingObjects = 0x9E8; // CUtlVector - public const nint m_iszLerpEffect = 0xA00; // CUtlSymbolLarge - public const nint m_iszLerpSound = 0xA08; // CUtlSymbolLarge - public const nint m_bAttachTouchingObject = 0xA10; // bool - public const nint m_hEntityToWaitForDisconnect = 0xA14; // CHandle - public const nint m_OnLerpStarted = 0xA18; // CEntityIOOutput - public const nint m_OnLerpFinished = 0xA40; // CEntityIOOutput - public const nint m_OnDetached = 0xA68; // CEntityIOOutput + public const nint m_iszLerpTarget = 0x9A8; // CUtlSymbolLarge + public const nint m_hLerpTarget = 0x9B0; // CHandle + public const nint m_iszLerpTargetAttachment = 0x9B8; // CUtlSymbolLarge + public const nint m_hLerpTargetAttachment = 0x9C0; // AttachmentHandle_t + public const nint m_flLerpDuration = 0x9C4; // float32 + public const nint m_bLerpRestoreMoveType = 0x9C8; // bool + public const nint m_bSingleLerpObject = 0x9C9; // bool + public const nint m_vecLerpingObjects = 0x9D0; // CUtlVector + public const nint m_iszLerpEffect = 0x9E8; // CUtlSymbolLarge + public const nint m_iszLerpSound = 0x9F0; // CUtlSymbolLarge + public const nint m_bAttachTouchingObject = 0x9F8; // bool + public const nint m_hEntityToWaitForDisconnect = 0x9FC; // CHandle + public const nint m_OnLerpStarted = 0xA00; // CEntityIOOutput + public const nint m_OnLerpFinished = 0xA28; // CEntityIOOutput + public const nint m_OnDetached = 0xA50; // CEntityIOOutput } // Parent: CPhysicsProp // Field count: 0 @@ -11837,9 +11799,9 @@ namespace CS2Dumper.Schemas { // Parent: CBaseTrigger // Field count: 3 public static class CTriggerSave { - public const nint m_bForceNewLevelUnit = 0x9C0; // bool - public const nint m_fDangerousTimer = 0x9C4; // float32 - public const nint m_minHitPoints = 0x9C8; // int32 + public const nint m_bForceNewLevelUnit = 0x9A8; // bool + public const nint m_fDangerousTimer = 0x9AC; // float32 + public const nint m_minHitPoints = 0x9B0; // int32 } // Parent: CPointEntity // Field count: 6 diff --git a/output/server_dll.hpp b/output/server_dll.hpp index 33b3bfd1..ffd76001 100644 --- a/output/server_dll.hpp +++ b/output/server_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC #pragma once @@ -8,7 +8,7 @@ namespace cs2_dumper { namespace schemas { // Module: server.dll - // Class count: 718 + // Class count: 717 // Enum count: 150 namespace server_dll { // Alignment: 4 @@ -76,8 +76,9 @@ namespace cs2_dumper { expUsePrecise = 0x2 }; // Alignment: 4 - // Member count: 10 + // Member count: 11 enum class PreviewCharacterMode : uint32_t { + INVALID = 0xFFFFFFFFFFFFFFFF, DIORAMA = 0x0, MAIN_MENU = 0x1, BUY_MENU = 0x2, @@ -137,6 +138,15 @@ namespace cs2_dumper { SOUNDEVENT_START_ENTITY = 0x2 }; // Alignment: 4 + // Member count: 5 + enum class AnimGraphDebugDrawType_t : uint32_t { + None = 0x0, + WsPosition = 0x1, + MsPosition = 0x2, + WsDirection = 0x3, + MsDirection = 0x4 + }; + // Alignment: 4 // Member count: 4 enum class TrainOrientationType_t : uint32_t { TrainOrientation_Fixed = 0x0, @@ -198,13 +208,14 @@ namespace cs2_dumper { SURROUNDING_TYPE_BIT_COUNT = 0x3 }; // Alignment: 4 - // Member count: 5 + // Member count: 6 enum class LifeState_t : uint32_t { LIFE_ALIVE = 0x0, LIFE_DYING = 0x1, LIFE_DEAD = 0x2, LIFE_RESPAWNABLE = 0x3, - LIFE_RESPAWNING = 0x4 + LIFE_RESPAWNING = 0x4, + NUM_LIFESTATES = 0x5 }; // Alignment: 4 // Member count: 2 @@ -349,7 +360,7 @@ namespace cs2_dumper { EXPLOSION_TYPE_COUNT = 0x10 }; // Alignment: 4 - // Member count: 41 + // Member count: 40 enum class GameAnimEventIndex_t : uint32_t { AE_EMPTY = 0x0, AE_CL_PLAYSOUND = 0x1, @@ -378,20 +389,19 @@ namespace cs2_dumper { AE_SV_IKLOCK = 0x18, AE_PULSE_GRAPH = 0x19, AE_PULSE_GRAPH_LOOKAT = 0x1A, - AE_PULSE_GRAPH_AIMAT = 0x1B, - AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1C, - AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1D, - AE_DISABLE_PLATFORM = 0x1E, - AE_ENABLE_PLATFORM_PLAYER_FOLLOWS_YAW = 0x1F, - AE_ENABLE_PLATFORM_PLAYER_IGNORES_YAW = 0x20, - AE_DESTRUCTIBLE_PART_DESTROY = 0x21, - AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x22, - AE_SV_ATTACH_SILENCER_COMPLETE = 0x23, - AE_SV_DETACH_SILENCER_COMPLETE = 0x24, - AE_CL_EJECT_MAG = 0x25, - AE_WPN_COMPLETE_RELOAD = 0x26, - AE_WPN_HEALTHSHOT_INJECT = 0x27, - AE_GRENADE_THROW_COMPLETE = 0x28 + AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1B, + AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1C, + AE_DISABLE_PLATFORM = 0x1D, + AE_ENABLE_PLATFORM_PLAYER_FOLLOWS_YAW = 0x1E, + AE_ENABLE_PLATFORM_PLAYER_IGNORES_YAW = 0x1F, + AE_DESTRUCTIBLE_PART_DESTROY = 0x20, + AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x21, + AE_SV_ATTACH_SILENCER_COMPLETE = 0x22, + AE_SV_DETACH_SILENCER_COMPLETE = 0x23, + AE_CL_EJECT_MAG = 0x24, + AE_WPN_COMPLETE_RELOAD = 0x25, + AE_WPN_HEALTHSHOT_INJECT = 0x26, + AE_GRENADE_THROW_COMPLETE = 0x27 }; // Alignment: 1 // Member count: 3 @@ -852,8 +862,9 @@ namespace cs2_dumper { COMBINED = 0xFFFFFFFFFFFFFFFF }; // Alignment: 4 - // Member count: 23 + // Member count: 24 enum class PreviewEOMCelebration : uint32_t { + INVALID = 0xFFFFFFFFFFFFFFFF, WALKUP = 0x0, PUNCHING = 0x1, SWAGGER = 0x2, @@ -887,14 +898,6 @@ namespace cs2_dumper { ENTITY_DISSOLVE_ELECTRICAL_LIGHT = 0x2, ENTITY_DISSOLVE_CORE = 0x3 }; - // Alignment: 1 - // Member count: 4 - enum class DecalMode_t : uint8_t { - kDecalBlood = 0x0, - kDecalCloak = 0x1, - kDecalMax = 0x2, - kDecalDefault = 0x0 - }; // Alignment: 8 // Member count: 21 enum class InputBitMask_t : uint64_t { @@ -1597,7 +1600,7 @@ namespace cs2_dumper { WEAPON_SOUND_NUM_TYPES = 0x18 }; // Alignment: 8 - // Member count: 19 + // Member count: 20 enum class TakeDamageFlags_t : uint64_t { DFLAG_NONE = 0x0, DFLAG_SUPPRESS_HEALTH_CHANGES = 0x1, @@ -1615,9 +1618,10 @@ namespace cs2_dumper { DFLAG_SUPPRESS_INTERRUPT_FLINCH = 0x1000, DFLAG_IGNORE_DESTRUCTIBLE_PARTS = 0x2000, DFLAG_SUPPRESS_BREAKABLES = 0x4000, - DMG_LASTDFLAG = 0x4000, - DFLAG_IGNORE_ARMOR = 0x8000, - DFLAG_SUPPRESS_UTILREMOVE = 0x10000 + DFLAG_FORCE_PHYSICS_FORCE = 0x8000, + DMG_LASTDFLAG = 0x8000, + DFLAG_IGNORE_ARMOR = 0x10000, + DFLAG_SUPPRESS_UTILREMOVE = 0x20000 }; // Alignment: 4 // Member count: 2 @@ -1735,22 +1739,22 @@ namespace cs2_dumper { // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) namespace CPointWorldText { - constexpr std::ptrdiff_t m_messageText = 0x7F0; // char[512] - constexpr std::ptrdiff_t m_FontName = 0x9F0; // char[64] - constexpr std::ptrdiff_t m_BackgroundMaterialName = 0xA30; // char[64] - constexpr std::ptrdiff_t m_bEnabled = 0xA70; // bool - constexpr std::ptrdiff_t m_bFullbright = 0xA71; // bool - constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0xA74; // float32 - constexpr std::ptrdiff_t m_flFontSize = 0xA78; // float32 - constexpr std::ptrdiff_t m_flDepthOffset = 0xA7C; // float32 - constexpr std::ptrdiff_t m_bDrawBackground = 0xA80; // bool - constexpr std::ptrdiff_t m_flBackgroundBorderWidth = 0xA84; // float32 - constexpr std::ptrdiff_t m_flBackgroundBorderHeight = 0xA88; // float32 - constexpr std::ptrdiff_t m_flBackgroundWorldToUV = 0xA8C; // float32 - constexpr std::ptrdiff_t m_Color = 0xA90; // Color - constexpr std::ptrdiff_t m_nJustifyHorizontal = 0xA94; // PointWorldTextJustifyHorizontal_t - constexpr std::ptrdiff_t m_nJustifyVertical = 0xA98; // PointWorldTextJustifyVertical_t - constexpr std::ptrdiff_t m_nReorientMode = 0xA9C; // PointWorldTextReorientMode_t + constexpr std::ptrdiff_t m_messageText = 0x7D8; // char[512] + constexpr std::ptrdiff_t m_FontName = 0x9D8; // char[64] + constexpr std::ptrdiff_t m_BackgroundMaterialName = 0xA18; // char[64] + constexpr std::ptrdiff_t m_bEnabled = 0xA58; // bool + constexpr std::ptrdiff_t m_bFullbright = 0xA59; // bool + constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0xA5C; // float32 + constexpr std::ptrdiff_t m_flFontSize = 0xA60; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0xA64; // float32 + constexpr std::ptrdiff_t m_bDrawBackground = 0xA68; // bool + constexpr std::ptrdiff_t m_flBackgroundBorderWidth = 0xA6C; // float32 + constexpr std::ptrdiff_t m_flBackgroundBorderHeight = 0xA70; // float32 + constexpr std::ptrdiff_t m_flBackgroundWorldToUV = 0xA74; // float32 + constexpr std::ptrdiff_t m_Color = 0xA78; // Color + constexpr std::ptrdiff_t m_nJustifyHorizontal = 0xA7C; // PointWorldTextJustifyHorizontal_t + constexpr std::ptrdiff_t m_nJustifyVertical = 0xA80; // PointWorldTextJustifyVertical_t + constexpr std::ptrdiff_t m_nReorientMode = 0xA84; // PointWorldTextReorientMode_t } // Parent: CPointEntity // Field count: 10 @@ -1808,7 +1812,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -1904,7 +1907,7 @@ namespace cs2_dumper { // Parent: CBaseTrigger // Field count: 1 namespace CFogTrigger { - constexpr std::ptrdiff_t m_fog = 0x9C0; // fogparams_t + constexpr std::ptrdiff_t m_fog = 0x9A8; // fogparams_t } // Parent: CPointEntity // Field count: 0 @@ -1935,8 +1938,8 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flRestLength = 0x500; // float32 constexpr std::ptrdiff_t m_nameAttachStart = 0x508; // CUtlSymbolLarge constexpr std::ptrdiff_t m_nameAttachEnd = 0x510; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_start = 0x518; // Vector - constexpr std::ptrdiff_t m_end = 0x524; // Vector + constexpr std::ptrdiff_t m_start = 0x518; // VectorWS + constexpr std::ptrdiff_t m_end = 0x524; // VectorWS constexpr std::ptrdiff_t m_teleportTick = 0x530; // uint32 } // Parent: CPointEntity @@ -2001,8 +2004,8 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_flFluidDensity (float) namespace CTriggerBuoyancy { - constexpr std::ptrdiff_t m_BuoyancyHelper = 0x9C0; // CBuoyancyHelper - constexpr std::ptrdiff_t m_flFluidDensity = 0xAD8; // float32 + constexpr std::ptrdiff_t m_BuoyancyHelper = 0x9A8; // CBuoyancyHelper + constexpr std::ptrdiff_t m_flFluidDensity = 0xAC0; // float32 } // Parent: CTonemapController2 // Field count: 0 @@ -2032,11 +2035,11 @@ namespace cs2_dumper { // Parent: CBaseTrigger // Field count: 5 namespace CTriggerProximity { - constexpr std::ptrdiff_t m_hMeasureTarget = 0x9C0; // CHandle - constexpr std::ptrdiff_t m_iszMeasureTarget = 0x9C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_fRadius = 0x9D0; // float32 - constexpr std::ptrdiff_t m_nTouchers = 0x9D4; // int32 - constexpr std::ptrdiff_t m_NearestEntityDistance = 0x9D8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_hMeasureTarget = 0x9A8; // CHandle + constexpr std::ptrdiff_t m_iszMeasureTarget = 0x9B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_fRadius = 0x9B8; // float32 + constexpr std::ptrdiff_t m_nTouchers = 0x9BC; // int32 + constexpr std::ptrdiff_t m_NearestEntityDistance = 0x9C0; // CEntityOutputTemplate } // Parent: CPointEntity // Field count: 7 @@ -2052,8 +2055,8 @@ namespace cs2_dumper { // Parent: CRulePointEntity // Field count: 2 namespace CGameText { - constexpr std::ptrdiff_t m_iszMessage = 0x800; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_textParms = 0x808; // hudtextparms_t + constexpr std::ptrdiff_t m_iszMessage = 0x7E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_textParms = 0x7F0; // hudtextparms_t } // Parent: CRulePointEntity // Field count: 0 @@ -2096,25 +2099,22 @@ namespace cs2_dumper { // // Metadata: // NetworkVarNames: m_flexWeight (float32) - // NetworkVarNames: m_vLookTargetPosition (Vector) + // NetworkVarNames: m_vLookTargetPosition (VectorWS) // NetworkVarNames: m_blinktoggle (bool) namespace CBaseFlex { - constexpr std::ptrdiff_t m_flexWeight = 0xA80; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_vLookTargetPosition = 0xA98; // Vector - constexpr std::ptrdiff_t m_blinktoggle = 0xAA4; // bool - constexpr std::ptrdiff_t m_flAllowResponsesEndTime = 0xAF8; // GameTime_t - constexpr std::ptrdiff_t m_flLastFlexAnimationTime = 0xAFC; // GameTime_t - constexpr std::ptrdiff_t m_nNextSceneEventId = 0xB00; // SceneEventId_t - constexpr std::ptrdiff_t m_bUpdateLayerPriorities = 0xB04; // bool + constexpr std::ptrdiff_t m_flexWeight = 0xA90; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_vLookTargetPosition = 0xAA8; // VectorWS + constexpr std::ptrdiff_t m_blinktoggle = 0xAB4; // bool + constexpr std::ptrdiff_t m_flAllowResponsesEndTime = 0xB08; // GameTime_t + constexpr std::ptrdiff_t m_flLastFlexAnimationTime = 0xB0C; // GameTime_t + constexpr std::ptrdiff_t m_nNextSceneEventId = 0xB10; // SceneEventId_t + constexpr std::ptrdiff_t m_bUpdateLayerPriorities = 0xB14; // bool } // Parent: CBaseTrigger - // Field count: 24 + // Field count: 25 // // Metadata: - // NetworkVarNames: m_vFanOrigin (VectorWS) // NetworkVarNames: m_vFanOriginOffset (Vector) - // NetworkVarNames: m_vFanEnd (Vector) - // NetworkVarNames: m_vNoiseDirectionTarget (Vector) // NetworkVarNames: m_vDirection (Vector) // NetworkVarNames: m_bPushTowardsInfoTarget (bool) // NetworkVarNames: m_bPushAwayFromInfoTarget (bool) @@ -2124,18 +2124,19 @@ namespace cs2_dumper { // NetworkVarNames: m_bFalloff (bool) // NetworkVarNames: m_RampTimer (CountdownTimer) namespace CTriggerFan { - constexpr std::ptrdiff_t m_vFanOrigin = 0x9C0; // VectorWS - constexpr std::ptrdiff_t m_vFanOriginOffset = 0x9CC; // Vector - constexpr std::ptrdiff_t m_vFanEnd = 0x9D8; // Vector - constexpr std::ptrdiff_t m_vNoiseDirectionTarget = 0x9E4; // Vector - constexpr std::ptrdiff_t m_vDirection = 0x9F0; // Vector - constexpr std::ptrdiff_t m_bPushTowardsInfoTarget = 0x9FC; // bool - constexpr std::ptrdiff_t m_bPushAwayFromInfoTarget = 0x9FD; // bool - constexpr std::ptrdiff_t m_qNoiseDelta = 0xA00; // Quaternion - constexpr std::ptrdiff_t m_hInfoFan = 0xA10; // CHandle - constexpr std::ptrdiff_t m_flForce = 0xA14; // float32 - constexpr std::ptrdiff_t m_bFalloff = 0xA18; // bool - constexpr std::ptrdiff_t m_RampTimer = 0xA20; // CountdownTimer + constexpr std::ptrdiff_t m_vFanOriginOffset = 0x9A8; // Vector + constexpr std::ptrdiff_t m_vDirection = 0x9B4; // Vector + constexpr std::ptrdiff_t m_bPushTowardsInfoTarget = 0x9C0; // bool + constexpr std::ptrdiff_t m_bPushAwayFromInfoTarget = 0x9C1; // bool + constexpr std::ptrdiff_t m_qNoiseDelta = 0x9D0; // Quaternion + constexpr std::ptrdiff_t m_hInfoFan = 0x9E0; // CHandle + constexpr std::ptrdiff_t m_flForce = 0x9E4; // float32 + constexpr std::ptrdiff_t m_bFalloff = 0x9E8; // bool + constexpr std::ptrdiff_t m_RampTimer = 0x9F0; // CountdownTimer + constexpr std::ptrdiff_t m_vFanOriginWS = 0xA08; // VectorWS + constexpr std::ptrdiff_t m_vFanOriginLS = 0xA14; // Vector + constexpr std::ptrdiff_t m_vFanEndLS = 0xA20; // Vector + constexpr std::ptrdiff_t m_vNoiseDirectionTarget = 0xA2C; // Vector constexpr std::ptrdiff_t m_iszInfoFan = 0xA38; // CUtlSymbolLarge constexpr std::ptrdiff_t m_flRopeForceScale = 0xA40; // float32 constexpr std::ptrdiff_t m_flParticleForceScale = 0xA44; // float32 @@ -2176,30 +2177,30 @@ namespace cs2_dumper { // Parent: CRuleBrushEntity // Field count: 4 namespace CGamePlayerZone { - constexpr std::ptrdiff_t m_OnPlayerInZone = 0x7F8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPlayerOutZone = 0x820; // CEntityIOOutput - constexpr std::ptrdiff_t m_PlayersInCount = 0x848; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_PlayersOutCount = 0x870; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnPlayerInZone = 0x7E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerOutZone = 0x808; // CEntityIOOutput + constexpr std::ptrdiff_t m_PlayersInCount = 0x830; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_PlayersOutCount = 0x858; // CEntityOutputTemplate } // Parent: CBaseModelEntity // Field count: 16 namespace CBaseToggle { - constexpr std::ptrdiff_t m_toggle_state = 0x7F0; // TOGGLE_STATE - constexpr std::ptrdiff_t m_flMoveDistance = 0x7F4; // float32 - constexpr std::ptrdiff_t m_flWait = 0x7F8; // float32 - constexpr std::ptrdiff_t m_flLip = 0x7FC; // float32 - constexpr std::ptrdiff_t m_bAlwaysFireBlockedOutputs = 0x800; // bool - constexpr std::ptrdiff_t m_vecPosition1 = 0x804; // Vector - constexpr std::ptrdiff_t m_vecPosition2 = 0x810; // Vector - constexpr std::ptrdiff_t m_vecMoveAng = 0x81C; // QAngle - constexpr std::ptrdiff_t m_vecAngle1 = 0x828; // QAngle - constexpr std::ptrdiff_t m_vecAngle2 = 0x834; // QAngle - constexpr std::ptrdiff_t m_flHeight = 0x840; // float32 - constexpr std::ptrdiff_t m_hActivator = 0x844; // CHandle - constexpr std::ptrdiff_t m_vecFinalDest = 0x848; // Vector - constexpr std::ptrdiff_t m_vecFinalAngle = 0x854; // QAngle - constexpr std::ptrdiff_t m_movementType = 0x860; // int32 - constexpr std::ptrdiff_t m_sMaster = 0x868; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_toggle_state = 0x7D8; // TOGGLE_STATE + constexpr std::ptrdiff_t m_flMoveDistance = 0x7DC; // float32 + constexpr std::ptrdiff_t m_flWait = 0x7E0; // float32 + constexpr std::ptrdiff_t m_flLip = 0x7E4; // float32 + constexpr std::ptrdiff_t m_bAlwaysFireBlockedOutputs = 0x7E8; // bool + constexpr std::ptrdiff_t m_vecPosition1 = 0x7EC; // Vector + constexpr std::ptrdiff_t m_vecPosition2 = 0x7F8; // Vector + constexpr std::ptrdiff_t m_vecMoveAng = 0x804; // QAngle + constexpr std::ptrdiff_t m_vecAngle1 = 0x810; // QAngle + constexpr std::ptrdiff_t m_vecAngle2 = 0x81C; // QAngle + constexpr std::ptrdiff_t m_flHeight = 0x828; // float32 + constexpr std::ptrdiff_t m_hActivator = 0x82C; // CHandle + constexpr std::ptrdiff_t m_vecFinalDest = 0x830; // Vector + constexpr std::ptrdiff_t m_vecFinalAngle = 0x83C; // QAngle + constexpr std::ptrdiff_t m_movementType = 0x848; // int32 + constexpr std::ptrdiff_t m_sMaster = 0x850; // CUtlSymbolLarge } // Parent: None // Field count: 2 @@ -2212,7 +2213,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription namespace CPulseCell_PlaySequence { @@ -2235,30 +2235,30 @@ namespace cs2_dumper { // NetworkVarNames: m_nFireLifetime (float) // NetworkVarNames: m_bInPostEffectTime (bool) namespace CInferno { - constexpr std::ptrdiff_t m_firePositions = 0x7F0; // Vector[64] - constexpr std::ptrdiff_t m_fireParentPositions = 0xAF0; // Vector[64] - constexpr std::ptrdiff_t m_bFireIsBurning = 0xDF0; // bool[64] - constexpr std::ptrdiff_t m_BurnNormal = 0xE30; // Vector[64] - constexpr std::ptrdiff_t m_fireCount = 0x1130; // int32 - constexpr std::ptrdiff_t m_nInfernoType = 0x1134; // int32 - constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x1138; // int32 - constexpr std::ptrdiff_t m_nFireLifetime = 0x113C; // float32 - constexpr std::ptrdiff_t m_bInPostEffectTime = 0x1140; // bool - constexpr std::ptrdiff_t m_bWasCreatedInSmoke = 0x1141; // bool - constexpr std::ptrdiff_t m_extent = 0x1348; // Extent - constexpr std::ptrdiff_t m_damageTimer = 0x1360; // CountdownTimer - constexpr std::ptrdiff_t m_damageRampTimer = 0x1378; // CountdownTimer - constexpr std::ptrdiff_t m_splashVelocity = 0x1390; // Vector - constexpr std::ptrdiff_t m_InitialSplashVelocity = 0x139C; // Vector - constexpr std::ptrdiff_t m_startPos = 0x13A8; // Vector - constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0x13B4; // Vector - constexpr std::ptrdiff_t m_activeTimer = 0x13C0; // IntervalTimer - constexpr std::ptrdiff_t m_fireSpawnOffset = 0x13D0; // int32 - constexpr std::ptrdiff_t m_nMaxFlames = 0x13D4; // int32 - constexpr std::ptrdiff_t m_nSpreadCount = 0x13D8; // int32 - constexpr std::ptrdiff_t m_BookkeepingTimer = 0x13E0; // CountdownTimer - constexpr std::ptrdiff_t m_NextSpreadTimer = 0x13F8; // CountdownTimer - constexpr std::ptrdiff_t m_nSourceItemDefIndex = 0x1410; // uint16 + constexpr std::ptrdiff_t m_firePositions = 0x7D8; // Vector[64] + constexpr std::ptrdiff_t m_fireParentPositions = 0xAD8; // Vector[64] + constexpr std::ptrdiff_t m_bFireIsBurning = 0xDD8; // bool[64] + constexpr std::ptrdiff_t m_BurnNormal = 0xE18; // Vector[64] + constexpr std::ptrdiff_t m_fireCount = 0x1118; // int32 + constexpr std::ptrdiff_t m_nInfernoType = 0x111C; // int32 + constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x1120; // int32 + constexpr std::ptrdiff_t m_nFireLifetime = 0x1124; // float32 + constexpr std::ptrdiff_t m_bInPostEffectTime = 0x1128; // bool + constexpr std::ptrdiff_t m_bWasCreatedInSmoke = 0x1129; // bool + constexpr std::ptrdiff_t m_extent = 0x1330; // Extent + constexpr std::ptrdiff_t m_damageTimer = 0x1348; // CountdownTimer + constexpr std::ptrdiff_t m_damageRampTimer = 0x1360; // CountdownTimer + constexpr std::ptrdiff_t m_splashVelocity = 0x1378; // Vector + constexpr std::ptrdiff_t m_InitialSplashVelocity = 0x1384; // Vector + constexpr std::ptrdiff_t m_startPos = 0x1390; // Vector + constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0x139C; // Vector + constexpr std::ptrdiff_t m_activeTimer = 0x13A8; // IntervalTimer + constexpr std::ptrdiff_t m_fireSpawnOffset = 0x13B8; // int32 + constexpr std::ptrdiff_t m_nMaxFlames = 0x13BC; // int32 + constexpr std::ptrdiff_t m_nSpreadCount = 0x13C0; // int32 + constexpr std::ptrdiff_t m_BookkeepingTimer = 0x13C8; // CountdownTimer + constexpr std::ptrdiff_t m_NextSpreadTimer = 0x13E0; // CountdownTimer + constexpr std::ptrdiff_t m_nSourceItemDefIndex = 0x13F8; // uint16 } // Parent: CEntityComponent // Field count: 0 @@ -2279,7 +2279,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_LerpCameraSettings { constexpr std::ptrdiff_t m_flSeconds = 0x90; // float32 constexpr std::ptrdiff_t m_Start = 0x94; // PointCameraSettings_t @@ -2292,9 +2291,9 @@ namespace cs2_dumper { // Parent: CBaseModelEntity // Field count: 3 namespace CFuncInteractionLayerClip { - constexpr std::ptrdiff_t m_bDisabled = 0x7F0; // bool - constexpr std::ptrdiff_t m_iszInteractsAs = 0x7F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszInteractsWith = 0x800; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bDisabled = 0x7D8; // bool + constexpr std::ptrdiff_t m_iszInteractsAs = 0x7E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszInteractsWith = 0x7E8; // CUtlSymbolLarge } // Parent: CPlayer_UseServices // Field count: 0 @@ -2303,8 +2302,8 @@ namespace cs2_dumper { // Parent: CBaseTrigger // Field count: 2 namespace CTriggerDetectBulletFire { - constexpr std::ptrdiff_t m_bPlayerFireOnly = 0x9C0; // bool - constexpr std::ptrdiff_t m_OnDetectedBulletFire = 0x9C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_bPlayerFireOnly = 0x9A8; // bool + constexpr std::ptrdiff_t m_OnDetectedBulletFire = 0x9B0; // CEntityIOOutput } // Parent: CPlayer_UseServices // Field count: 3 @@ -2322,7 +2321,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -2373,30 +2371,30 @@ namespace cs2_dumper { // NetworkVarNames: m_poolOrigin (Vector) // NetworkVarNames: m_waterLevel (float32) namespace CFish { - constexpr std::ptrdiff_t m_pool = 0xA80; // CHandle - constexpr std::ptrdiff_t m_id = 0xA84; // uint32 - constexpr std::ptrdiff_t m_x = 0xA88; // float32 - constexpr std::ptrdiff_t m_y = 0xA8C; // float32 - constexpr std::ptrdiff_t m_z = 0xA90; // float32 - constexpr std::ptrdiff_t m_angle = 0xA94; // float32 - constexpr std::ptrdiff_t m_angleChange = 0xA98; // float32 - constexpr std::ptrdiff_t m_forward = 0xA9C; // Vector - constexpr std::ptrdiff_t m_perp = 0xAA8; // Vector - constexpr std::ptrdiff_t m_poolOrigin = 0xAB4; // Vector - constexpr std::ptrdiff_t m_waterLevel = 0xAC0; // float32 - constexpr std::ptrdiff_t m_speed = 0xAC4; // float32 - constexpr std::ptrdiff_t m_desiredSpeed = 0xAC8; // float32 - constexpr std::ptrdiff_t m_calmSpeed = 0xACC; // float32 - constexpr std::ptrdiff_t m_panicSpeed = 0xAD0; // float32 - constexpr std::ptrdiff_t m_avoidRange = 0xAD4; // float32 - constexpr std::ptrdiff_t m_turnTimer = 0xAD8; // CountdownTimer - constexpr std::ptrdiff_t m_turnClockwise = 0xAF0; // bool - constexpr std::ptrdiff_t m_goTimer = 0xAF8; // CountdownTimer - constexpr std::ptrdiff_t m_moveTimer = 0xB10; // CountdownTimer - constexpr std::ptrdiff_t m_panicTimer = 0xB28; // CountdownTimer - constexpr std::ptrdiff_t m_disperseTimer = 0xB40; // CountdownTimer - constexpr std::ptrdiff_t m_proximityTimer = 0xB58; // CountdownTimer - constexpr std::ptrdiff_t m_visible = 0xB70; // CUtlVector + constexpr std::ptrdiff_t m_pool = 0xA90; // CHandle + constexpr std::ptrdiff_t m_id = 0xA94; // uint32 + constexpr std::ptrdiff_t m_x = 0xA98; // float32 + constexpr std::ptrdiff_t m_y = 0xA9C; // float32 + constexpr std::ptrdiff_t m_z = 0xAA0; // float32 + constexpr std::ptrdiff_t m_angle = 0xAA4; // float32 + constexpr std::ptrdiff_t m_angleChange = 0xAA8; // float32 + constexpr std::ptrdiff_t m_forward = 0xAAC; // Vector + constexpr std::ptrdiff_t m_perp = 0xAB8; // Vector + constexpr std::ptrdiff_t m_poolOrigin = 0xAC4; // Vector + constexpr std::ptrdiff_t m_waterLevel = 0xAD0; // float32 + constexpr std::ptrdiff_t m_speed = 0xAD4; // float32 + constexpr std::ptrdiff_t m_desiredSpeed = 0xAD8; // float32 + constexpr std::ptrdiff_t m_calmSpeed = 0xADC; // float32 + constexpr std::ptrdiff_t m_panicSpeed = 0xAE0; // float32 + constexpr std::ptrdiff_t m_avoidRange = 0xAE4; // float32 + constexpr std::ptrdiff_t m_turnTimer = 0xAE8; // CountdownTimer + constexpr std::ptrdiff_t m_turnClockwise = 0xB00; // bool + constexpr std::ptrdiff_t m_goTimer = 0xB08; // CountdownTimer + constexpr std::ptrdiff_t m_moveTimer = 0xB20; // CountdownTimer + constexpr std::ptrdiff_t m_panicTimer = 0xB38; // CountdownTimer + constexpr std::ptrdiff_t m_disperseTimer = 0xB50; // CountdownTimer + constexpr std::ptrdiff_t m_proximityTimer = 0xB68; // CountdownTimer + constexpr std::ptrdiff_t m_visible = 0xB80; // CUtlVector } // Parent: CBot // Field count: 139 @@ -2424,7 +2422,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_isAttacking = 0x4D4; // bool constexpr std::ptrdiff_t m_isOpeningDoor = 0x4D5; // bool constexpr std::ptrdiff_t m_taskEntity = 0x4DC; // CHandle - constexpr std::ptrdiff_t m_goalPosition = 0x4EC; // Vector + constexpr std::ptrdiff_t m_goalPosition = 0x4EC; // VectorWS constexpr std::ptrdiff_t m_goalEntity = 0x4F8; // CHandle constexpr std::ptrdiff_t m_avoid = 0x4FC; // CHandle constexpr std::ptrdiff_t m_avoidTimestamp = 0x500; // float32 @@ -2685,19 +2683,19 @@ namespace cs2_dumper { // MNetworkIncludeByName // MNetworkOverride namespace CFuncMoveLinear { - constexpr std::ptrdiff_t m_authoredPosition = 0x870; // MoveLinearAuthoredPos_t - constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x874; // QAngle - constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0x880; // Vector - constexpr std::ptrdiff_t m_soundStart = 0x890; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_soundStop = 0x898; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_currentSound = 0x8A0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flBlockDamage = 0x8A8; // float32 - constexpr std::ptrdiff_t m_flStartPosition = 0x8AC; // float32 - constexpr std::ptrdiff_t m_OnFullyOpen = 0x8B8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyClosed = 0x8E0; // CEntityIOOutput - constexpr std::ptrdiff_t m_bCreateMovableNavMesh = 0x908; // bool - constexpr std::ptrdiff_t m_bAllowMovableNavMeshDockingOnEntireEntity = 0x909; // bool - constexpr std::ptrdiff_t m_bCreateNavObstacle = 0x90A; // bool + constexpr std::ptrdiff_t m_authoredPosition = 0x858; // MoveLinearAuthoredPos_t + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x85C; // QAngle + constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0x868; // Vector + constexpr std::ptrdiff_t m_soundStart = 0x878; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_soundStop = 0x880; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_currentSound = 0x888; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flBlockDamage = 0x890; // float32 + constexpr std::ptrdiff_t m_flStartPosition = 0x894; // float32 + constexpr std::ptrdiff_t m_OnFullyOpen = 0x8A0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyClosed = 0x8C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_bCreateMovableNavMesh = 0x8F0; // bool + constexpr std::ptrdiff_t m_bAllowMovableNavMeshDockingOnEntireEntity = 0x8F1; // bool + constexpr std::ptrdiff_t m_bCreateNavObstacle = 0x8F2; // bool } // Parent: None // Field count: 0 @@ -2708,7 +2706,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPulseEditorHeaderIcon // MPropertyFriendlyName namespace CPulseCell_WaitForObservable { @@ -2718,7 +2715,7 @@ namespace cs2_dumper { // Parent: CItem // Field count: 1 namespace CScriptItem { - constexpr std::ptrdiff_t m_MoveTypeOverride = 0xB58; // MoveType_t + constexpr std::ptrdiff_t m_MoveTypeOverride = 0xB70; // MoveType_t } // Parent: CDynamicProp // Field count: 0 @@ -2731,18 +2728,18 @@ namespace cs2_dumper { // MNetworkIncludeByName // NetworkVarNames: m_bDisabled (bool) namespace CBaseTrigger { - constexpr std::ptrdiff_t m_OnStartTouch = 0x870; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStartTouchAll = 0x898; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEndTouch = 0x8C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEndTouchAll = 0x8E8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTouching = 0x910; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTouchingEachEntity = 0x938; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnNotTouching = 0x960; // CEntityIOOutput - constexpr std::ptrdiff_t m_hTouchingEntities = 0x988; // CUtlVector> - constexpr std::ptrdiff_t m_iFilterName = 0x9A0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFilter = 0x9A8; // CHandle - constexpr std::ptrdiff_t m_bDisabled = 0x9AC; // bool - constexpr std::ptrdiff_t m_bUseAsyncQueries = 0x9B8; // bool + constexpr std::ptrdiff_t m_OnStartTouch = 0x858; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStartTouchAll = 0x880; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndTouch = 0x8A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndTouchAll = 0x8D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTouching = 0x8F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTouchingEachEntity = 0x920; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnNotTouching = 0x948; // CEntityIOOutput + constexpr std::ptrdiff_t m_hTouchingEntities = 0x970; // CUtlVector> + constexpr std::ptrdiff_t m_iFilterName = 0x988; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0x990; // CHandle + constexpr std::ptrdiff_t m_bDisabled = 0x994; // bool + constexpr std::ptrdiff_t m_bUseAsyncQueries = 0x9A0; // bool } // Parent: CPointEntity // Field count: 7 @@ -2760,7 +2757,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Step_EntFire { constexpr std::ptrdiff_t m_Input = 0x48; // CUtlString } @@ -2787,7 +2783,7 @@ namespace cs2_dumper { // Parent: CEntityComponent // Field count: 1 namespace CHitboxComponent { - constexpr std::ptrdiff_t m_flBoundsExpandRadius = 0x20; // float32 + constexpr std::ptrdiff_t m_flBoundsExpandRadius = 0x14; // float32 } // Parent: CBaseModelEntity // Field count: 21 @@ -2817,50 +2813,49 @@ namespace cs2_dumper { // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) namespace CRopeKeyframe { - constexpr std::ptrdiff_t m_RopeFlags = 0x7F8; // uint16 - constexpr std::ptrdiff_t m_iNextLinkName = 0x800; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_Slack = 0x808; // int16 - constexpr std::ptrdiff_t m_Width = 0x80C; // float32 - constexpr std::ptrdiff_t m_TextureScale = 0x810; // float32 - constexpr std::ptrdiff_t m_nSegments = 0x814; // uint8 - constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0x815; // bool - constexpr std::ptrdiff_t m_strRopeMaterialModel = 0x818; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0x820; // CStrongHandle - constexpr std::ptrdiff_t m_Subdiv = 0x828; // uint8 - constexpr std::ptrdiff_t m_nChangeCount = 0x829; // uint8 - constexpr std::ptrdiff_t m_RopeLength = 0x82A; // int16 - constexpr std::ptrdiff_t m_fLockedPoints = 0x82C; // uint8 - constexpr std::ptrdiff_t m_bCreatedFromMapFile = 0x82D; // bool - constexpr std::ptrdiff_t m_flScrollSpeed = 0x830; // float32 - constexpr std::ptrdiff_t m_bStartPointValid = 0x834; // bool - constexpr std::ptrdiff_t m_bEndPointValid = 0x835; // bool - constexpr std::ptrdiff_t m_hStartPoint = 0x838; // CHandle - constexpr std::ptrdiff_t m_hEndPoint = 0x83C; // CHandle - constexpr std::ptrdiff_t m_iStartAttachment = 0x840; // AttachmentHandle_t - constexpr std::ptrdiff_t m_iEndAttachment = 0x841; // AttachmentHandle_t + constexpr std::ptrdiff_t m_RopeFlags = 0x7E0; // uint16 + constexpr std::ptrdiff_t m_iNextLinkName = 0x7E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_Slack = 0x7F0; // int16 + constexpr std::ptrdiff_t m_Width = 0x7F4; // float32 + constexpr std::ptrdiff_t m_TextureScale = 0x7F8; // float32 + constexpr std::ptrdiff_t m_nSegments = 0x7FC; // uint8 + constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0x7FD; // bool + constexpr std::ptrdiff_t m_strRopeMaterialModel = 0x800; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0x808; // CStrongHandle + constexpr std::ptrdiff_t m_Subdiv = 0x810; // uint8 + constexpr std::ptrdiff_t m_nChangeCount = 0x811; // uint8 + constexpr std::ptrdiff_t m_RopeLength = 0x812; // int16 + constexpr std::ptrdiff_t m_fLockedPoints = 0x814; // uint8 + constexpr std::ptrdiff_t m_bCreatedFromMapFile = 0x815; // bool + constexpr std::ptrdiff_t m_flScrollSpeed = 0x818; // float32 + constexpr std::ptrdiff_t m_bStartPointValid = 0x81C; // bool + constexpr std::ptrdiff_t m_bEndPointValid = 0x81D; // bool + constexpr std::ptrdiff_t m_hStartPoint = 0x820; // CHandle + constexpr std::ptrdiff_t m_hEndPoint = 0x824; // CHandle + constexpr std::ptrdiff_t m_iStartAttachment = 0x828; // AttachmentHandle_t + constexpr std::ptrdiff_t m_iEndAttachment = 0x829; // AttachmentHandle_t } // Parent: CBaseCSGrenade // Field count: 0 namespace CSmokeGrenade { } // Parent: CBaseFlex - // Field count: 11 + // Field count: 10 // // Metadata: // MNetworkExcludeByUserGroup // NetworkVarNames: m_hMyWearables (CHandle) namespace CBaseCombatCharacter { - constexpr std::ptrdiff_t m_bForceServerRagdoll = 0xB10; // bool - constexpr std::ptrdiff_t m_hMyWearables = 0xB18; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_impactEnergyScale = 0xB30; // float32 - constexpr std::ptrdiff_t m_nMinVehicleDamageToTempRagdoll = 0xB34; // int32 - constexpr std::ptrdiff_t m_bApplyStressDamage = 0xB38; // bool - constexpr std::ptrdiff_t m_bDeathEventsDispatched = 0xB39; // bool - constexpr std::ptrdiff_t m_pVecRelationships = 0xB80; // CUtlVector* - constexpr std::ptrdiff_t m_strRelationships = 0xB88; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_eHull = 0xB90; // Hull_t - constexpr std::ptrdiff_t m_nNavHullIdx = 0xB94; // uint32 - constexpr std::ptrdiff_t m_movementStats = 0xB98; // CMovementStatsProperty + constexpr std::ptrdiff_t m_bForceServerRagdoll = 0xB20; // bool + constexpr std::ptrdiff_t m_hMyWearables = 0xB28; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_impactEnergyScale = 0xB40; // float32 + constexpr std::ptrdiff_t m_bApplyStressDamage = 0xB44; // bool + constexpr std::ptrdiff_t m_bDeathEventsDispatched = 0xB45; // bool + constexpr std::ptrdiff_t m_pVecRelationships = 0xB88; // CUtlVector* + constexpr std::ptrdiff_t m_strRelationships = 0xB90; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_eHull = 0xB98; // Hull_t + constexpr std::ptrdiff_t m_nNavHullIdx = 0xB9C; // uint32 + constexpr std::ptrdiff_t m_movementStats = 0xBA0; // CMovementStatsProperty } // Parent: CEntityComponent // Field count: 0 @@ -2875,7 +2870,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bFastRetrigger = 0x4F3; // bool constexpr std::ptrdiff_t m_bPassthoughCaller = 0x4F4; // bool } - // Parent: None + // Parent: // Field count: 6 namespace SequenceHistory_t { constexpr std::ptrdiff_t m_hSequence = 0x0; // HSequence @@ -2955,7 +2950,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_bFirstAttack (bool) namespace CKnife { - constexpr std::ptrdiff_t m_bFirstAttack = 0x11A8; // bool + constexpr std::ptrdiff_t m_bFirstAttack = 0x11D0; // bool } // Parent: CLogicalEntity // Field count: 5 @@ -3012,9 +3007,9 @@ namespace cs2_dumper { // Parent: CBaseTrigger // Field count: 3 namespace CTriggerSoundscape { - constexpr std::ptrdiff_t m_hSoundscape = 0x9C0; // CHandle - constexpr std::ptrdiff_t m_SoundscapeName = 0x9C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_spectators = 0x9D0; // CUtlVector> + constexpr std::ptrdiff_t m_hSoundscape = 0x9A8; // CHandle + constexpr std::ptrdiff_t m_SoundscapeName = 0x9B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_spectators = 0x9B8; // CUtlVector> } // Parent: None // Field count: 0 @@ -3023,7 +3018,7 @@ namespace cs2_dumper { // Parent: CBaseCombatCharacter // Field count: 1 namespace CHostageExpresserShim { - constexpr std::ptrdiff_t m_pExpresser = 0xBD8; // CAI_Expresser* + constexpr std::ptrdiff_t m_pExpresser = 0xBE0; // CAI_Expresser* } // Parent: CPointEntity // Field count: 1 @@ -3041,9 +3036,9 @@ namespace cs2_dumper { // MNetworkExcludeByName // NetworkVarNames: m_ShardDesc (shard_model_desc_t) namespace CShatterGlassShardPhysics { - constexpr std::ptrdiff_t m_bDebris = 0xDF0; // bool - constexpr std::ptrdiff_t m_hParentShard = 0xDF4; // uint32 - constexpr std::ptrdiff_t m_ShardDesc = 0xDF8; // shard_model_desc_t + constexpr std::ptrdiff_t m_bDebris = 0xE00; // bool + constexpr std::ptrdiff_t m_hParentShard = 0xE04; // uint32 + constexpr std::ptrdiff_t m_ShardDesc = 0xE08; // shard_model_desc_t } // Parent: CBaseEntity // Field count: 16 @@ -3135,38 +3130,38 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) namespace CBreakableProp { - constexpr std::ptrdiff_t m_CPropDataComponent = 0xAB8; // CPropDataComponent - constexpr std::ptrdiff_t m_OnStartDeath = 0xAF8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBreak = 0xB20; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnHealthChanged = 0xB48; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnTakeDamage = 0xB70; // CEntityIOOutput - constexpr std::ptrdiff_t m_impactEnergyScale = 0xB98; // float32 - constexpr std::ptrdiff_t m_iMinHealthDmg = 0xB9C; // int32 - constexpr std::ptrdiff_t m_preferredCarryAngles = 0xBA0; // QAngle - constexpr std::ptrdiff_t m_flPressureDelay = 0xBAC; // float32 - constexpr std::ptrdiff_t m_flDefBurstScale = 0xBB0; // float32 - constexpr std::ptrdiff_t m_vDefBurstOffset = 0xBB4; // Vector - constexpr std::ptrdiff_t m_hBreaker = 0xBC0; // CHandle - constexpr std::ptrdiff_t m_PerformanceMode = 0xBC4; // PerformanceMode_t - constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0xBC8; // GameTime_t - constexpr std::ptrdiff_t m_BreakableContentsType = 0xBCC; // BreakableContentsType_t - constexpr std::ptrdiff_t m_strBreakableContentsPropGroupOverride = 0xBD0; // CUtlString - constexpr std::ptrdiff_t m_strBreakableContentsParticleOverride = 0xBD8; // CUtlString - constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0xBE0; // bool - constexpr std::ptrdiff_t m_explodeDamage = 0xBE4; // float32 - constexpr std::ptrdiff_t m_explodeRadius = 0xBE8; // float32 - constexpr std::ptrdiff_t m_explosionDelay = 0xBF0; // float32 - constexpr std::ptrdiff_t m_explosionBuildupSound = 0xBF8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionCustomEffect = 0xC00; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionCustomSound = 0xC08; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_explosionModifier = 0xC10; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xC18; // CHandle - constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xC1C; // GameTime_t - constexpr std::ptrdiff_t m_flDefaultFadeScale = 0xC20; // float32 - constexpr std::ptrdiff_t m_hLastAttacker = 0xC24; // CHandle - constexpr std::ptrdiff_t m_iszPuntSound = 0xC28; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bUsePuntSound = 0xC30; // bool - constexpr std::ptrdiff_t m_bOriginalBlockLOS = 0xC31; // bool + constexpr std::ptrdiff_t m_CPropDataComponent = 0xAC8; // CPropDataComponent + constexpr std::ptrdiff_t m_OnStartDeath = 0xB08; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBreak = 0xB30; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHealthChanged = 0xB58; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnTakeDamage = 0xB80; // CEntityIOOutput + constexpr std::ptrdiff_t m_impactEnergyScale = 0xBA8; // float32 + constexpr std::ptrdiff_t m_iMinHealthDmg = 0xBAC; // int32 + constexpr std::ptrdiff_t m_preferredCarryAngles = 0xBB0; // QAngle + constexpr std::ptrdiff_t m_flPressureDelay = 0xBBC; // float32 + constexpr std::ptrdiff_t m_flDefBurstScale = 0xBC0; // float32 + constexpr std::ptrdiff_t m_vDefBurstOffset = 0xBC4; // Vector + constexpr std::ptrdiff_t m_hBreaker = 0xBD0; // CHandle + constexpr std::ptrdiff_t m_PerformanceMode = 0xBD4; // PerformanceMode_t + constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0xBD8; // GameTime_t + constexpr std::ptrdiff_t m_BreakableContentsType = 0xBDC; // BreakableContentsType_t + constexpr std::ptrdiff_t m_strBreakableContentsPropGroupOverride = 0xBE0; // CUtlString + constexpr std::ptrdiff_t m_strBreakableContentsParticleOverride = 0xBE8; // CUtlString + constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0xBF0; // bool + constexpr std::ptrdiff_t m_explodeDamage = 0xBF4; // float32 + constexpr std::ptrdiff_t m_explodeRadius = 0xBF8; // float32 + constexpr std::ptrdiff_t m_explosionDelay = 0xC00; // float32 + constexpr std::ptrdiff_t m_explosionBuildupSound = 0xC08; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomEffect = 0xC10; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionCustomSound = 0xC18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_explosionModifier = 0xC20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xC28; // CHandle + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xC2C; // GameTime_t + constexpr std::ptrdiff_t m_flDefaultFadeScale = 0xC30; // float32 + constexpr std::ptrdiff_t m_hLastAttacker = 0xC34; // CHandle + constexpr std::ptrdiff_t m_iszPuntSound = 0xC38; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bUsePuntSound = 0xC40; // bool + constexpr std::ptrdiff_t m_bOriginalBlockLOS = 0xC41; // bool } // Parent: CBaseModelEntity // Field count: 1 @@ -3174,7 +3169,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) namespace CLightEntity { - constexpr std::ptrdiff_t m_CLightComponent = 0x7F0; // CLightComponent* + constexpr std::ptrdiff_t m_CLightComponent = 0x7D8; // CLightComponent* } // Parent: CInfoDynamicShadowHint // Field count: 2 @@ -3183,7 +3178,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vBoxMaxs = 0x514; // Vector } // Parent: CSkeletonAnimationController - // Field count: 21 + // Field count: 22 // // Metadata: // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) @@ -3198,6 +3193,7 @@ namespace cs2_dumper { // NetworkVarNames: m_nSerializePoseRecipeVersionAG2 (int) // NetworkVarNames: m_nGraphCreationFlagsAG2 (uint8) // NetworkVarNames: m_nServerGraphDefReloadCountAG2 (int) + // NetworkVarNames: m_nServerSerializationContextIteration (int) namespace CBaseAnimGraphController { constexpr std::ptrdiff_t m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables constexpr std::ptrdiff_t m_bSequenceFinished = 0x220; // bool @@ -3219,9 +3215,10 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_nSerializePoseRecipeSizeAG2 = 0x5B0; // int32 constexpr std::ptrdiff_t m_nSerializePoseRecipeVersionAG2 = 0x5B4; // int32 constexpr std::ptrdiff_t m_nGraphCreationFlagsAG2 = 0x5B8; // uint8 - constexpr std::ptrdiff_t m_nServerGraphDefReloadCountAG2 = 0x5F8; // int32 + constexpr std::ptrdiff_t m_nServerGraphDefReloadCountAG2 = 0x7A0; // int32 + constexpr std::ptrdiff_t m_nServerSerializationContextIteration = 0x7A4; // int32 } - // Parent: None + // Parent: // Field count: 10 namespace CBuoyancyHelper { constexpr std::ptrdiff_t m_nFluidType = 0x18; // CUtlStringToken @@ -3238,7 +3235,7 @@ namespace cs2_dumper { // Parent: CDynamicProp // Field count: 1 namespace COrnamentProp { - constexpr std::ptrdiff_t m_initialOwner = 0xD40; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_initialOwner = 0xD50; // CUtlSymbolLarge } // Parent: CCSPlayerBase_CameraServices // Field count: 0 @@ -3254,7 +3251,7 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_bShowLight (bool) namespace CRectLight { - constexpr std::ptrdiff_t m_bShowLight = 0xB18; // bool + constexpr std::ptrdiff_t m_bShowLight = 0xB00; // bool } // Parent: CBaseFilter // Field count: 3 @@ -3293,7 +3290,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_FireCursors { constexpr std::ptrdiff_t m_Outflows = 0x48; // CUtlVector constexpr std::ptrdiff_t m_bWaitForChildOutflows = 0x60; // bool @@ -3303,8 +3299,8 @@ namespace cs2_dumper { // Parent: CBaseModelEntity // Field count: 2 namespace CFuncNavBlocker { - constexpr std::ptrdiff_t m_bDisabled = 0x7F8; // bool - constexpr std::ptrdiff_t m_nBlockedTeamNumber = 0x7FC; // int32 + constexpr std::ptrdiff_t m_bDisabled = 0x7E0; // bool + constexpr std::ptrdiff_t m_nBlockedTeamNumber = 0x7E4; // int32 } // Parent: CPointEntity // Field count: 11 @@ -3339,12 +3335,12 @@ namespace cs2_dumper { // Parent: CBaseModelEntity // Field count: 6 namespace CFuncBrush { - constexpr std::ptrdiff_t m_iSolidity = 0x7F0; // BrushSolidities_e - constexpr std::ptrdiff_t m_iDisabled = 0x7F4; // int32 - constexpr std::ptrdiff_t m_bSolidBsp = 0x7F8; // bool - constexpr std::ptrdiff_t m_iszExcludedClass = 0x800; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bInvertExclusion = 0x808; // bool - constexpr std::ptrdiff_t m_bScriptedMovement = 0x809; // bool + constexpr std::ptrdiff_t m_iSolidity = 0x7D8; // BrushSolidities_e + constexpr std::ptrdiff_t m_iDisabled = 0x7DC; // int32 + constexpr std::ptrdiff_t m_bSolidBsp = 0x7E0; // bool + constexpr std::ptrdiff_t m_iszExcludedClass = 0x7E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bInvertExclusion = 0x7F0; // bool + constexpr std::ptrdiff_t m_bScriptedMovement = 0x7F1; // bool } // Parent: CBodyComponent // Field count: 1 @@ -3357,21 +3353,21 @@ namespace cs2_dumper { // Parent: CBreakable // Field count: 15 namespace CPhysBox { - constexpr std::ptrdiff_t m_damageType = 0x8C8; // int32 - constexpr std::ptrdiff_t m_damageToEnableMotion = 0x8CC; // int32 - constexpr std::ptrdiff_t m_flForceToEnableMotion = 0x8D0; // float32 - constexpr std::ptrdiff_t m_vHoverPosePosition = 0x8D4; // Vector - constexpr std::ptrdiff_t m_angHoverPoseAngles = 0x8E0; // QAngle - constexpr std::ptrdiff_t m_bNotSolidToWorld = 0x8EC; // bool - constexpr std::ptrdiff_t m_bEnableUseOutput = 0x8ED; // bool - constexpr std::ptrdiff_t m_nHoverPoseFlags = 0x8EE; // HoverPoseFlags_t - constexpr std::ptrdiff_t m_flTouchOutputPerEntityDelay = 0x8F0; // float32 - constexpr std::ptrdiff_t m_OnDamaged = 0x8F8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAwakened = 0x920; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMotionEnabled = 0x948; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPlayerUse = 0x970; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStartTouch = 0x998; // CEntityIOOutput - constexpr std::ptrdiff_t m_hCarryingPlayer = 0x9C0; // CHandle + constexpr std::ptrdiff_t m_damageType = 0x8B0; // int32 + constexpr std::ptrdiff_t m_damageToEnableMotion = 0x8B4; // int32 + constexpr std::ptrdiff_t m_flForceToEnableMotion = 0x8B8; // float32 + constexpr std::ptrdiff_t m_vHoverPosePosition = 0x8BC; // Vector + constexpr std::ptrdiff_t m_angHoverPoseAngles = 0x8C8; // QAngle + constexpr std::ptrdiff_t m_bNotSolidToWorld = 0x8D4; // bool + constexpr std::ptrdiff_t m_bEnableUseOutput = 0x8D5; // bool + constexpr std::ptrdiff_t m_nHoverPoseFlags = 0x8D6; // HoverPoseFlags_t + constexpr std::ptrdiff_t m_flTouchOutputPerEntityDelay = 0x8D8; // float32 + constexpr std::ptrdiff_t m_OnDamaged = 0x8E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAwakened = 0x908; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMotionEnabled = 0x930; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerUse = 0x958; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStartTouch = 0x980; // CEntityIOOutput + constexpr std::ptrdiff_t m_hCarryingPlayer = 0x9A8; // CHandle } // Parent: CSoundEventEntity // Field count: 2 @@ -3404,15 +3400,15 @@ namespace cs2_dumper { // NetworkVarNames: m_flOuterAngle (float) // NetworkVarNames: m_bShowLight (bool) namespace COmniLight { - constexpr std::ptrdiff_t m_flInnerAngle = 0xB18; // float32 - constexpr std::ptrdiff_t m_flOuterAngle = 0xB1C; // float32 - constexpr std::ptrdiff_t m_bShowLight = 0xB20; // bool + constexpr std::ptrdiff_t m_flInnerAngle = 0xB00; // float32 + constexpr std::ptrdiff_t m_flOuterAngle = 0xB04; // float32 + constexpr std::ptrdiff_t m_bShowLight = 0xB08; // bool } // Parent: CBaseModelEntity // Field count: 2 namespace CTriggerVolume { - constexpr std::ptrdiff_t m_iFilterName = 0x7F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFilter = 0x7F8; // CHandle + constexpr std::ptrdiff_t m_iFilterName = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0x7E0; // CHandle } // Parent: None // Field count: 1 @@ -3441,21 +3437,21 @@ namespace cs2_dumper { // Parent: CModelPointEntity // Field count: 15 namespace CEnvExplosion { - constexpr std::ptrdiff_t m_iMagnitude = 0x7F0; // int32 - constexpr std::ptrdiff_t m_flPlayerDamage = 0x7F4; // float32 - constexpr std::ptrdiff_t m_iRadiusOverride = 0x7F8; // int32 - constexpr std::ptrdiff_t m_flInnerRadius = 0x7FC; // float32 - constexpr std::ptrdiff_t m_flDamageForce = 0x800; // float32 - constexpr std::ptrdiff_t m_hInflictor = 0x804; // CHandle - constexpr std::ptrdiff_t m_iCustomDamageType = 0x808; // DamageTypes_t - constexpr std::ptrdiff_t m_bCreateDebris = 0x80C; // bool - constexpr std::ptrdiff_t m_iszCustomEffectName = 0x818; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszCustomSoundName = 0x820; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bSuppressParticleImpulse = 0x828; // bool - constexpr std::ptrdiff_t m_iClassIgnore = 0x82C; // Class_T - constexpr std::ptrdiff_t m_iClassIgnore2 = 0x830; // Class_T - constexpr std::ptrdiff_t m_iszEntityIgnoreName = 0x838; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hEntityIgnore = 0x840; // CHandle + constexpr std::ptrdiff_t m_iMagnitude = 0x7D8; // int32 + constexpr std::ptrdiff_t m_flPlayerDamage = 0x7DC; // float32 + constexpr std::ptrdiff_t m_iRadiusOverride = 0x7E0; // int32 + constexpr std::ptrdiff_t m_flInnerRadius = 0x7E4; // float32 + constexpr std::ptrdiff_t m_flDamageForce = 0x7E8; // float32 + constexpr std::ptrdiff_t m_hInflictor = 0x7EC; // CHandle + constexpr std::ptrdiff_t m_iCustomDamageType = 0x7F0; // DamageTypes_t + constexpr std::ptrdiff_t m_bCreateDebris = 0x7F4; // bool + constexpr std::ptrdiff_t m_iszCustomEffectName = 0x800; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszCustomSoundName = 0x808; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bSuppressParticleImpulse = 0x810; // bool + constexpr std::ptrdiff_t m_iClassIgnore = 0x814; // Class_T + constexpr std::ptrdiff_t m_iClassIgnore2 = 0x818; // Class_T + constexpr std::ptrdiff_t m_iszEntityIgnoreName = 0x820; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hEntityIgnore = 0x828; // CHandle } // Parent: None // Field count: 0 @@ -3481,7 +3477,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_IsRequirementValid { } // Parent: CBaseTrigger @@ -3491,8 +3486,8 @@ namespace cs2_dumper { // NetworkVarNames: m_source (string_t) // NetworkVarNames: m_destination (string_t) namespace CFootstepControl { - constexpr std::ptrdiff_t m_source = 0x9C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_destination = 0x9C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_source = 0x9A8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_destination = 0x9B0; // CUtlSymbolLarge } // Parent: CPlayer_ItemServices // Field count: 2 @@ -3509,7 +3504,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName namespace CPulseCell_Value_Gradient { constexpr std::ptrdiff_t m_Gradient = 0x48; // CColorGradient @@ -3540,39 +3534,39 @@ namespace cs2_dumper { // NetworkVarNames: m_bNoFreeze (bool) // NetworkVarNames: m_bNoRamp (bool) namespace CParticleSystem { - constexpr std::ptrdiff_t m_szSnapshotFileName = 0x7F0; // char[512] - constexpr std::ptrdiff_t m_bActive = 0x9F0; // bool - constexpr std::ptrdiff_t m_bFrozen = 0x9F1; // bool - constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0x9F4; // float32 - constexpr std::ptrdiff_t m_nStopType = 0x9F8; // int32 - constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0x9FC; // bool - constexpr std::ptrdiff_t m_iEffectIndex = 0xA00; // CStrongHandle - constexpr std::ptrdiff_t m_flStartTime = 0xA08; // GameTime_t - constexpr std::ptrdiff_t m_flPreSimTime = 0xA0C; // float32 - constexpr std::ptrdiff_t m_vServerControlPoints = 0xA10; // Vector[4] - constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0xA40; // uint8[4] - constexpr std::ptrdiff_t m_hControlPointEnts = 0xA44; // CHandle[64] - constexpr std::ptrdiff_t m_bNoSave = 0xB44; // bool - constexpr std::ptrdiff_t m_bNoFreeze = 0xB45; // bool - constexpr std::ptrdiff_t m_bNoRamp = 0xB46; // bool - constexpr std::ptrdiff_t m_bStartActive = 0xB47; // bool - constexpr std::ptrdiff_t m_iszEffectName = 0xB48; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszControlPointNames = 0xB50; // CUtlSymbolLarge[64] - constexpr std::ptrdiff_t m_nDataCP = 0xD50; // int32 - constexpr std::ptrdiff_t m_vecDataCPValue = 0xD54; // Vector - constexpr std::ptrdiff_t m_nTintCP = 0xD60; // int32 - constexpr std::ptrdiff_t m_clrTint = 0xD64; // Color + constexpr std::ptrdiff_t m_szSnapshotFileName = 0x7D8; // char[512] + constexpr std::ptrdiff_t m_bActive = 0x9D8; // bool + constexpr std::ptrdiff_t m_bFrozen = 0x9D9; // bool + constexpr std::ptrdiff_t m_flFreezeTransitionDuration = 0x9DC; // float32 + constexpr std::ptrdiff_t m_nStopType = 0x9E0; // int32 + constexpr std::ptrdiff_t m_bAnimateDuringGameplayPause = 0x9E4; // bool + constexpr std::ptrdiff_t m_iEffectIndex = 0x9E8; // CStrongHandle + constexpr std::ptrdiff_t m_flStartTime = 0x9F0; // GameTime_t + constexpr std::ptrdiff_t m_flPreSimTime = 0x9F4; // float32 + constexpr std::ptrdiff_t m_vServerControlPoints = 0x9F8; // Vector[4] + constexpr std::ptrdiff_t m_iServerControlPointAssignments = 0xA28; // uint8[4] + constexpr std::ptrdiff_t m_hControlPointEnts = 0xA2C; // CHandle[64] + constexpr std::ptrdiff_t m_bNoSave = 0xB2C; // bool + constexpr std::ptrdiff_t m_bNoFreeze = 0xB2D; // bool + constexpr std::ptrdiff_t m_bNoRamp = 0xB2E; // bool + constexpr std::ptrdiff_t m_bStartActive = 0xB2F; // bool + constexpr std::ptrdiff_t m_iszEffectName = 0xB30; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszControlPointNames = 0xB38; // CUtlSymbolLarge[64] + constexpr std::ptrdiff_t m_nDataCP = 0xD38; // int32 + constexpr std::ptrdiff_t m_vecDataCPValue = 0xD3C; // Vector + constexpr std::ptrdiff_t m_nTintCP = 0xD48; // int32 + constexpr std::ptrdiff_t m_clrTint = 0xD4C; // Color } // Parent: CBaseModelEntity // Field count: 5 namespace CTriggerBrush { - constexpr std::ptrdiff_t m_OnStartTouch = 0x7F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEndTouch = 0x818; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUse = 0x840; // CEntityIOOutput - constexpr std::ptrdiff_t m_iInputFilter = 0x868; // int32 - constexpr std::ptrdiff_t m_iDontMessageParent = 0x86C; // int32 + constexpr std::ptrdiff_t m_OnStartTouch = 0x7D8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndTouch = 0x800; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUse = 0x828; // CEntityIOOutput + constexpr std::ptrdiff_t m_iInputFilter = 0x850; // int32 + constexpr std::ptrdiff_t m_iDontMessageParent = 0x854; // int32 } - // Parent: None + // Parent: // Field count: 2 // // Metadata: @@ -3582,7 +3576,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_timestamp = 0x8; // GameTime_t constexpr std::ptrdiff_t m_nWorldGroupId = 0xC; // WorldGroupId_t } - // Parent: None + // Parent: // Field count: 5 // // Metadata: @@ -3614,7 +3608,7 @@ namespace cs2_dumper { // Field count: 0 namespace CWeaponM4A1Silencer { } - // Parent: None + // Parent: // Field count: 7 // // Metadata: @@ -3641,7 +3635,7 @@ namespace cs2_dumper { // MPropertyDescription namespace CPulseCursorFuncs { } - // Parent: None + // Parent: // Field count: 4 // // Metadata: @@ -3700,30 +3694,30 @@ namespace cs2_dumper { // NetworkVarNames: m_bTurnedOff (bool) // NetworkVarNames: m_vecEndPos (VectorWS) namespace CBeam { - constexpr std::ptrdiff_t m_flFrameRate = 0x7F0; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0x7F4; // float32 - constexpr std::ptrdiff_t m_flFireTime = 0x7F8; // GameTime_t - constexpr std::ptrdiff_t m_flDamage = 0x7FC; // float32 - constexpr std::ptrdiff_t m_nNumBeamEnts = 0x800; // uint8 - constexpr std::ptrdiff_t m_hBaseMaterial = 0x808; // CStrongHandle - constexpr std::ptrdiff_t m_nHaloIndex = 0x810; // CStrongHandle - constexpr std::ptrdiff_t m_nBeamType = 0x818; // BeamType_t - constexpr std::ptrdiff_t m_nBeamFlags = 0x81C; // uint32 - constexpr std::ptrdiff_t m_hAttachEntity = 0x820; // CHandle[10] - constexpr std::ptrdiff_t m_nAttachIndex = 0x848; // AttachmentHandle_t[10] - constexpr std::ptrdiff_t m_fWidth = 0x854; // float32 - constexpr std::ptrdiff_t m_fEndWidth = 0x858; // float32 - constexpr std::ptrdiff_t m_fFadeLength = 0x85C; // float32 - constexpr std::ptrdiff_t m_fHaloScale = 0x860; // float32 - constexpr std::ptrdiff_t m_fAmplitude = 0x864; // float32 - constexpr std::ptrdiff_t m_fStartFrame = 0x868; // float32 - constexpr std::ptrdiff_t m_fSpeed = 0x86C; // float32 - constexpr std::ptrdiff_t m_flFrame = 0x870; // float32 - constexpr std::ptrdiff_t m_nClipStyle = 0x874; // BeamClipStyle_t - constexpr std::ptrdiff_t m_bTurnedOff = 0x878; // bool - constexpr std::ptrdiff_t m_vecEndPos = 0x87C; // VectorWS - constexpr std::ptrdiff_t m_hEndEntity = 0x888; // CHandle - constexpr std::ptrdiff_t m_nDissolveType = 0x88C; // int32 + constexpr std::ptrdiff_t m_flFrameRate = 0x7D8; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0x7DC; // float32 + constexpr std::ptrdiff_t m_flFireTime = 0x7E0; // GameTime_t + constexpr std::ptrdiff_t m_flDamage = 0x7E4; // float32 + constexpr std::ptrdiff_t m_nNumBeamEnts = 0x7E8; // uint8 + constexpr std::ptrdiff_t m_hBaseMaterial = 0x7F0; // CStrongHandle + constexpr std::ptrdiff_t m_nHaloIndex = 0x7F8; // CStrongHandle + constexpr std::ptrdiff_t m_nBeamType = 0x800; // BeamType_t + constexpr std::ptrdiff_t m_nBeamFlags = 0x804; // uint32 + constexpr std::ptrdiff_t m_hAttachEntity = 0x808; // CHandle[10] + constexpr std::ptrdiff_t m_nAttachIndex = 0x830; // AttachmentHandle_t[10] + constexpr std::ptrdiff_t m_fWidth = 0x83C; // float32 + constexpr std::ptrdiff_t m_fEndWidth = 0x840; // float32 + constexpr std::ptrdiff_t m_fFadeLength = 0x844; // float32 + constexpr std::ptrdiff_t m_fHaloScale = 0x848; // float32 + constexpr std::ptrdiff_t m_fAmplitude = 0x84C; // float32 + constexpr std::ptrdiff_t m_fStartFrame = 0x850; // float32 + constexpr std::ptrdiff_t m_fSpeed = 0x854; // float32 + constexpr std::ptrdiff_t m_flFrame = 0x858; // float32 + constexpr std::ptrdiff_t m_nClipStyle = 0x85C; // BeamClipStyle_t + constexpr std::ptrdiff_t m_bTurnedOff = 0x860; // bool + constexpr std::ptrdiff_t m_vecEndPos = 0x864; // VectorWS + constexpr std::ptrdiff_t m_hEndEntity = 0x870; // CHandle + constexpr std::ptrdiff_t m_nDissolveType = 0x874; // int32 } // Parent: CLogicalEntity // Field count: 4 @@ -3787,33 +3781,33 @@ namespace cs2_dumper { // NetworkVarNames: m_hController (CHandle) // NetworkVarNames: m_hDefaultController (CHandle) namespace CBasePlayerPawn { - constexpr std::ptrdiff_t m_pWeaponServices = 0xBD8; // CPlayer_WeaponServices* - constexpr std::ptrdiff_t m_pItemServices = 0xBE0; // CPlayer_ItemServices* - constexpr std::ptrdiff_t m_pAutoaimServices = 0xBE8; // CPlayer_AutoaimServices* - constexpr std::ptrdiff_t m_pObserverServices = 0xBF0; // CPlayer_ObserverServices* - constexpr std::ptrdiff_t m_pWaterServices = 0xBF8; // CPlayer_WaterServices* - constexpr std::ptrdiff_t m_pUseServices = 0xC00; // CPlayer_UseServices* - constexpr std::ptrdiff_t m_pFlashlightServices = 0xC08; // CPlayer_FlashlightServices* - constexpr std::ptrdiff_t m_pCameraServices = 0xC10; // CPlayer_CameraServices* - constexpr std::ptrdiff_t m_pMovementServices = 0xC18; // CPlayer_MovementServices* - constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0xC28; // CUtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t v_angle = 0xC90; // QAngle - constexpr std::ptrdiff_t v_anglePrevious = 0xC9C; // QAngle - constexpr std::ptrdiff_t m_iHideHUD = 0xCA8; // uint32 - constexpr std::ptrdiff_t m_skybox3d = 0xCB0; // sky3dparams_t - constexpr std::ptrdiff_t m_fTimeLastHurt = 0xD40; // GameTime_t - constexpr std::ptrdiff_t m_flDeathTime = 0xD44; // GameTime_t - constexpr std::ptrdiff_t m_fNextSuicideTime = 0xD48; // GameTime_t - constexpr std::ptrdiff_t m_fInitHUD = 0xD4C; // bool - constexpr std::ptrdiff_t m_pExpresser = 0xD50; // CAI_Expresser* - constexpr std::ptrdiff_t m_hController = 0xD58; // CHandle - constexpr std::ptrdiff_t m_hDefaultController = 0xD5C; // CHandle - constexpr std::ptrdiff_t m_fHltvReplayDelay = 0xD64; // float32 - constexpr std::ptrdiff_t m_fHltvReplayEnd = 0xD68; // float32 - constexpr std::ptrdiff_t m_iHltvReplayEntity = 0xD6C; // CEntityIndex - constexpr std::ptrdiff_t m_sndOpvarLatchData = 0xD70; // CUtlVector + constexpr std::ptrdiff_t m_pWeaponServices = 0xBE0; // CPlayer_WeaponServices* + constexpr std::ptrdiff_t m_pItemServices = 0xBE8; // CPlayer_ItemServices* + constexpr std::ptrdiff_t m_pAutoaimServices = 0xBF0; // CPlayer_AutoaimServices* + constexpr std::ptrdiff_t m_pObserverServices = 0xBF8; // CPlayer_ObserverServices* + constexpr std::ptrdiff_t m_pWaterServices = 0xC00; // CPlayer_WaterServices* + constexpr std::ptrdiff_t m_pUseServices = 0xC08; // CPlayer_UseServices* + constexpr std::ptrdiff_t m_pFlashlightServices = 0xC10; // CPlayer_FlashlightServices* + constexpr std::ptrdiff_t m_pCameraServices = 0xC18; // CPlayer_CameraServices* + constexpr std::ptrdiff_t m_pMovementServices = 0xC20; // CPlayer_MovementServices* + constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0xC30; // CUtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t v_angle = 0xC98; // QAngle + constexpr std::ptrdiff_t v_anglePrevious = 0xCA4; // QAngle + constexpr std::ptrdiff_t m_iHideHUD = 0xCB0; // uint32 + constexpr std::ptrdiff_t m_skybox3d = 0xCB8; // sky3dparams_t + constexpr std::ptrdiff_t m_fTimeLastHurt = 0xD48; // GameTime_t + constexpr std::ptrdiff_t m_flDeathTime = 0xD4C; // GameTime_t + constexpr std::ptrdiff_t m_fNextSuicideTime = 0xD50; // GameTime_t + constexpr std::ptrdiff_t m_fInitHUD = 0xD54; // bool + constexpr std::ptrdiff_t m_pExpresser = 0xD58; // CAI_Expresser* + constexpr std::ptrdiff_t m_hController = 0xD60; // CHandle + constexpr std::ptrdiff_t m_hDefaultController = 0xD64; // CHandle + constexpr std::ptrdiff_t m_fHltvReplayDelay = 0xD6C; // float32 + constexpr std::ptrdiff_t m_fHltvReplayEnd = 0xD70; // float32 + constexpr std::ptrdiff_t m_iHltvReplayEntity = 0xD74; // CEntityIndex + constexpr std::ptrdiff_t m_sndOpvarLatchData = 0xD78; // CUtlVector } - // Parent: None + // Parent: // Field count: 2 // // Metadata: @@ -3856,23 +3850,18 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Inflow_GraphHook { constexpr std::ptrdiff_t m_HookName = 0x80; // PulseSymbol_t } // Parent: CFuncNavBlocker // Field count: 1 namespace CScriptNavBlocker { - constexpr std::ptrdiff_t m_vExtent = 0x808; // Vector + constexpr std::ptrdiff_t m_vExtent = 0x7F0; // Vector } // Parent: CBaseModelEntity // Field count: 0 namespace CEntityBlocker { } - // Parent: CCSPointScriptEntity - // Field count: 0 - namespace CCSServerPointScriptEntity { - } // Parent: None // Field count: 0 namespace SignatureOutflow_Resume { @@ -3898,8 +3887,8 @@ namespace cs2_dumper { // Parent: CBaseTrigger // Field count: 2 namespace CTriggerActiveWeaponDetect { - constexpr std::ptrdiff_t m_OnTouchedActiveWeapon = 0x9C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_iszWeaponClassName = 0x9E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnTouchedActiveWeapon = 0x9A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszWeaponClassName = 0x9D0; // CUtlSymbolLarge } // Parent: CFuncLadder // Field count: 0 @@ -3913,7 +3902,7 @@ namespace cs2_dumper { // Field count: 0 namespace CPointServerCommand { } - // Parent: None + // Parent: // Field count: 13 // // Metadata: @@ -3965,26 +3954,26 @@ namespace cs2_dumper { // NetworkVarNames: m_nVersion (uint8) // NetworkVarNames: m_ubSignature (uint8) namespace CPlayerSprayDecal { - constexpr std::ptrdiff_t m_nUniqueID = 0x7F0; // int32 - constexpr std::ptrdiff_t m_unAccountID = 0x7F4; // uint32 - constexpr std::ptrdiff_t m_unTraceID = 0x7F8; // uint32 - constexpr std::ptrdiff_t m_rtGcTime = 0x7FC; // uint32 - constexpr std::ptrdiff_t m_vecEndPos = 0x800; // Vector - constexpr std::ptrdiff_t m_vecStart = 0x80C; // Vector - constexpr std::ptrdiff_t m_vecLeft = 0x818; // Vector - constexpr std::ptrdiff_t m_vecNormal = 0x824; // Vector - constexpr std::ptrdiff_t m_nPlayer = 0x830; // int32 - constexpr std::ptrdiff_t m_nEntity = 0x834; // int32 - constexpr std::ptrdiff_t m_nHitbox = 0x838; // int32 - constexpr std::ptrdiff_t m_flCreationTime = 0x83C; // float32 - constexpr std::ptrdiff_t m_nTintID = 0x840; // int32 - constexpr std::ptrdiff_t m_nVersion = 0x844; // uint8 - constexpr std::ptrdiff_t m_ubSignature = 0x845; // uint8[128] + constexpr std::ptrdiff_t m_nUniqueID = 0x7D8; // int32 + constexpr std::ptrdiff_t m_unAccountID = 0x7DC; // uint32 + constexpr std::ptrdiff_t m_unTraceID = 0x7E0; // uint32 + constexpr std::ptrdiff_t m_rtGcTime = 0x7E4; // uint32 + constexpr std::ptrdiff_t m_vecEndPos = 0x7E8; // Vector + constexpr std::ptrdiff_t m_vecStart = 0x7F4; // Vector + constexpr std::ptrdiff_t m_vecLeft = 0x800; // Vector + constexpr std::ptrdiff_t m_vecNormal = 0x80C; // Vector + constexpr std::ptrdiff_t m_nPlayer = 0x818; // int32 + constexpr std::ptrdiff_t m_nEntity = 0x81C; // int32 + constexpr std::ptrdiff_t m_nHitbox = 0x820; // int32 + constexpr std::ptrdiff_t m_flCreationTime = 0x824; // float32 + constexpr std::ptrdiff_t m_nTintID = 0x828; // int32 + constexpr std::ptrdiff_t m_nVersion = 0x82C; // uint8 + constexpr std::ptrdiff_t m_ubSignature = 0x82D; // uint8[128] } // Parent: CBaseModelEntity // Field count: 1 namespace CFuncWater { - constexpr std::ptrdiff_t m_BuoyancyHelper = 0x7F0; // CBuoyancyHelper + constexpr std::ptrdiff_t m_BuoyancyHelper = 0x7D8; // CBuoyancyHelper } // Parent: None // Field count: 1 @@ -4003,15 +3992,15 @@ namespace cs2_dumper { // NetworkVarNames: m_flFallbackWear (float) // NetworkVarNames: m_nFallbackStatTrak (int) namespace CEconEntity { - constexpr std::ptrdiff_t m_AttributeManager = 0xB20; // CAttributeContainer - constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0xE18; // uint32 - constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0xE1C; // uint32 - constexpr std::ptrdiff_t m_nFallbackPaintKit = 0xE20; // int32 - constexpr std::ptrdiff_t m_nFallbackSeed = 0xE24; // int32 - constexpr std::ptrdiff_t m_flFallbackWear = 0xE28; // float32 - constexpr std::ptrdiff_t m_nFallbackStatTrak = 0xE2C; // int32 - constexpr std::ptrdiff_t m_hOldProvidee = 0xE30; // CHandle - constexpr std::ptrdiff_t m_iOldOwnerClass = 0xE34; // int32 + constexpr std::ptrdiff_t m_AttributeManager = 0xB30; // CAttributeContainer + constexpr std::ptrdiff_t m_OriginalOwnerXuidLow = 0xE28; // uint32 + constexpr std::ptrdiff_t m_OriginalOwnerXuidHigh = 0xE2C; // uint32 + constexpr std::ptrdiff_t m_nFallbackPaintKit = 0xE30; // int32 + constexpr std::ptrdiff_t m_nFallbackSeed = 0xE34; // int32 + constexpr std::ptrdiff_t m_flFallbackWear = 0xE38; // float32 + constexpr std::ptrdiff_t m_nFallbackStatTrak = 0xE3C; // int32 + constexpr std::ptrdiff_t m_hOldProvidee = 0xE40; // CHandle + constexpr std::ptrdiff_t m_iOldOwnerClass = 0xE44; // int32 } // Parent: CPointEntity // Field count: 2 @@ -4139,7 +4128,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Outflow_ScriptedSequence { constexpr std::ptrdiff_t m_szSyncGroup = 0x48; // CUtlString constexpr std::ptrdiff_t m_nExpectedNumSequencesInSyncGroup = 0x50; // int32 @@ -4155,56 +4143,56 @@ namespace cs2_dumper { // Parent: CFuncPlatRot // Field count: 9 namespace CFuncTrackChange { - constexpr std::ptrdiff_t m_trackTop = 0x8B8; // CPathTrack* - constexpr std::ptrdiff_t m_trackBottom = 0x8C0; // CPathTrack* - constexpr std::ptrdiff_t m_train = 0x8C8; // CFuncTrackTrain* - constexpr std::ptrdiff_t m_trackTopName = 0x8D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_trackBottomName = 0x8D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_trainName = 0x8E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_code = 0x8E8; // TRAIN_CODE - constexpr std::ptrdiff_t m_targetState = 0x8EC; // int32 - constexpr std::ptrdiff_t m_use = 0x8F0; // int32 + constexpr std::ptrdiff_t m_trackTop = 0x8A0; // CPathTrack* + constexpr std::ptrdiff_t m_trackBottom = 0x8A8; // CPathTrack* + constexpr std::ptrdiff_t m_train = 0x8B0; // CFuncTrackTrain* + constexpr std::ptrdiff_t m_trackTopName = 0x8B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_trackBottomName = 0x8C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_trainName = 0x8C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_code = 0x8D0; // TRAIN_CODE + constexpr std::ptrdiff_t m_targetState = 0x8D4; // int32 + constexpr std::ptrdiff_t m_use = 0x8D8; // int32 } // Parent: CBaseModelEntity // Field count: 37 namespace CFuncTrackTrain { - constexpr std::ptrdiff_t m_ppath = 0x7F0; // CHandle - constexpr std::ptrdiff_t m_length = 0x7F4; // float32 - constexpr std::ptrdiff_t m_vPosPrev = 0x7F8; // Vector - constexpr std::ptrdiff_t m_angPrev = 0x804; // QAngle - constexpr std::ptrdiff_t m_controlMins = 0x810; // Vector - constexpr std::ptrdiff_t m_controlMaxs = 0x81C; // Vector - constexpr std::ptrdiff_t m_lastBlockPos = 0x828; // Vector - constexpr std::ptrdiff_t m_lastBlockTick = 0x834; // int32 - constexpr std::ptrdiff_t m_flVolume = 0x838; // float32 - constexpr std::ptrdiff_t m_flBank = 0x83C; // float32 - constexpr std::ptrdiff_t m_oldSpeed = 0x840; // float32 - constexpr std::ptrdiff_t m_flBlockDamage = 0x844; // float32 - constexpr std::ptrdiff_t m_height = 0x848; // float32 - constexpr std::ptrdiff_t m_maxSpeed = 0x84C; // float32 - constexpr std::ptrdiff_t m_dir = 0x850; // float32 - constexpr std::ptrdiff_t m_iszSoundMove = 0x858; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSoundMovePing = 0x860; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSoundStart = 0x868; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSoundStop = 0x870; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_strPathTarget = 0x878; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flMoveSoundMinDuration = 0x880; // float32 - constexpr std::ptrdiff_t m_flMoveSoundMaxDuration = 0x884; // float32 - constexpr std::ptrdiff_t m_flNextMoveSoundTime = 0x888; // GameTime_t - constexpr std::ptrdiff_t m_flMoveSoundMinPitch = 0x88C; // float32 - constexpr std::ptrdiff_t m_flMoveSoundMaxPitch = 0x890; // float32 - constexpr std::ptrdiff_t m_eOrientationType = 0x894; // TrainOrientationType_t - constexpr std::ptrdiff_t m_eVelocityType = 0x898; // TrainVelocityType_t - constexpr std::ptrdiff_t m_OnStart = 0x8B0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnNext = 0x8D8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnArrivedAtDestinationNode = 0x900; // CEntityIOOutput - constexpr std::ptrdiff_t m_bManualSpeedChanges = 0x928; // bool - constexpr std::ptrdiff_t m_flDesiredSpeed = 0x92C; // float32 - constexpr std::ptrdiff_t m_flSpeedChangeTime = 0x930; // GameTime_t - constexpr std::ptrdiff_t m_flAccelSpeed = 0x934; // float32 - constexpr std::ptrdiff_t m_flDecelSpeed = 0x938; // float32 - constexpr std::ptrdiff_t m_bAccelToSpeed = 0x93C; // bool - constexpr std::ptrdiff_t m_flNextMPSoundTime = 0x940; // GameTime_t + constexpr std::ptrdiff_t m_ppath = 0x7D8; // CHandle + constexpr std::ptrdiff_t m_length = 0x7DC; // float32 + constexpr std::ptrdiff_t m_vPosPrev = 0x7E0; // Vector + constexpr std::ptrdiff_t m_angPrev = 0x7EC; // QAngle + constexpr std::ptrdiff_t m_controlMins = 0x7F8; // Vector + constexpr std::ptrdiff_t m_controlMaxs = 0x804; // Vector + constexpr std::ptrdiff_t m_lastBlockPos = 0x810; // Vector + constexpr std::ptrdiff_t m_lastBlockTick = 0x81C; // int32 + constexpr std::ptrdiff_t m_flVolume = 0x820; // float32 + constexpr std::ptrdiff_t m_flBank = 0x824; // float32 + constexpr std::ptrdiff_t m_oldSpeed = 0x828; // float32 + constexpr std::ptrdiff_t m_flBlockDamage = 0x82C; // float32 + constexpr std::ptrdiff_t m_height = 0x830; // float32 + constexpr std::ptrdiff_t m_maxSpeed = 0x834; // float32 + constexpr std::ptrdiff_t m_dir = 0x838; // float32 + constexpr std::ptrdiff_t m_iszSoundMove = 0x840; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundMovePing = 0x848; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundStart = 0x850; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSoundStop = 0x858; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strPathTarget = 0x860; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flMoveSoundMinDuration = 0x868; // float32 + constexpr std::ptrdiff_t m_flMoveSoundMaxDuration = 0x86C; // float32 + constexpr std::ptrdiff_t m_flNextMoveSoundTime = 0x870; // GameTime_t + constexpr std::ptrdiff_t m_flMoveSoundMinPitch = 0x874; // float32 + constexpr std::ptrdiff_t m_flMoveSoundMaxPitch = 0x878; // float32 + constexpr std::ptrdiff_t m_eOrientationType = 0x87C; // TrainOrientationType_t + constexpr std::ptrdiff_t m_eVelocityType = 0x880; // TrainVelocityType_t + constexpr std::ptrdiff_t m_OnStart = 0x898; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnNext = 0x8C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnArrivedAtDestinationNode = 0x8E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_bManualSpeedChanges = 0x910; // bool + constexpr std::ptrdiff_t m_flDesiredSpeed = 0x914; // float32 + constexpr std::ptrdiff_t m_flSpeedChangeTime = 0x918; // GameTime_t + constexpr std::ptrdiff_t m_flAccelSpeed = 0x91C; // float32 + constexpr std::ptrdiff_t m_flDecelSpeed = 0x920; // float32 + constexpr std::ptrdiff_t m_bAccelToSpeed = 0x924; // bool + constexpr std::ptrdiff_t m_flNextMPSoundTime = 0x928; // GameTime_t } // Parent: CPointEntity // Field count: 24 @@ -4286,18 +4274,18 @@ namespace cs2_dumper { // Parent: CTriggerMultiple // Field count: 7 namespace CDynamicNavConnectionsVolume { - constexpr std::ptrdiff_t m_iszConnectionTarget = 0x9E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_vecConnections = 0x9F0; // CUtlVector - constexpr std::ptrdiff_t m_sTransitionType = 0xA08; // CGlobalSymbol - constexpr std::ptrdiff_t m_bConnectionsEnabled = 0xA10; // bool - constexpr std::ptrdiff_t m_flTargetAreaSearchRadius = 0xA14; // float32 - constexpr std::ptrdiff_t m_flUpdateDistance = 0xA18; // float32 - constexpr std::ptrdiff_t m_flMaxConnectionDistance = 0xA1C; // float32 + constexpr std::ptrdiff_t m_iszConnectionTarget = 0x9D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vecConnections = 0x9D8; // CUtlVector + constexpr std::ptrdiff_t m_sTransitionType = 0x9F0; // CGlobalSymbol + constexpr std::ptrdiff_t m_bConnectionsEnabled = 0x9F8; // bool + constexpr std::ptrdiff_t m_flTargetAreaSearchRadius = 0x9FC; // float32 + constexpr std::ptrdiff_t m_flUpdateDistance = 0xA00; // float32 + constexpr std::ptrdiff_t m_flMaxConnectionDistance = 0xA04; // float32 } // Parent: CBaseAnimGraph // Field count: 1 namespace CConstraintAnchor { - constexpr std::ptrdiff_t m_massScale = 0xA80; // float32 + constexpr std::ptrdiff_t m_massScale = 0xA90; // float32 } // Parent: None // Field count: 2 @@ -4310,7 +4298,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_WaitComplete = 0x50; // CPulse_ResumePoint } // Parent: CCSPlayerPawnBase - // Field count: 124 + // Field count: 122 // // Metadata: // MNetworkOutOfPVSUpdates @@ -4398,130 +4386,128 @@ namespace cs2_dumper { // NetworkVarNames: m_fMolotovDamageTime (float) // NetworkVarNames: m_angEyeAngles (QAngle) namespace CCSPlayerPawn { - constexpr std::ptrdiff_t m_pBulletServices = 0xED0; // CCSPlayer_BulletServices* - constexpr std::ptrdiff_t m_pHostageServices = 0xED8; // CCSPlayer_HostageServices* - constexpr std::ptrdiff_t m_pBuyServices = 0xEE0; // CCSPlayer_BuyServices* - constexpr std::ptrdiff_t m_pActionTrackingServices = 0xEE8; // CCSPlayer_ActionTrackingServices* - constexpr std::ptrdiff_t m_pRadioServices = 0xEF0; // CCSPlayer_RadioServices* - constexpr std::ptrdiff_t m_pDamageReactServices = 0xEF8; // CCSPlayer_DamageReactServices* - constexpr std::ptrdiff_t m_nCharacterDefIndex = 0xF00; // uint16 - constexpr std::ptrdiff_t m_bHasFemaleVoice = 0xF02; // bool - constexpr std::ptrdiff_t m_strVOPrefix = 0xF08; // CUtlString - constexpr std::ptrdiff_t m_szLastPlaceName = 0xF10; // char[18] - constexpr std::ptrdiff_t m_bInHostageResetZone = 0xFD0; // bool - constexpr std::ptrdiff_t m_bInBuyZone = 0xFD1; // bool - constexpr std::ptrdiff_t m_TouchingBuyZones = 0xFD8; // CUtlVector> - constexpr std::ptrdiff_t m_bWasInBuyZone = 0xFF0; // bool - constexpr std::ptrdiff_t m_bInHostageRescueZone = 0xFF1; // bool - constexpr std::ptrdiff_t m_bInBombZone = 0xFF2; // bool - constexpr std::ptrdiff_t m_bWasInHostageRescueZone = 0xFF3; // bool - constexpr std::ptrdiff_t m_iRetakesOffering = 0xFF4; // int32 - constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0xFF8; // int32 - constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0xFFC; // bool - constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0xFFD; // bool - constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x1000; // int32 - constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x1004; // loadout_slot_t - constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x1008; // GameTime_t - constexpr std::ptrdiff_t m_flLandingTimeSeconds = 0x100C; // float32 - constexpr std::ptrdiff_t m_aimPunchAngle = 0x1010; // QAngle - constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x101C; // QAngle - constexpr std::ptrdiff_t m_aimPunchTickBase = 0x1028; // GameTick_t - constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x102C; // float32 - constexpr std::ptrdiff_t m_aimPunchCache = 0x1030; // CUtlVector - constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x1048; // bool - constexpr std::ptrdiff_t m_xLastHeadBoneTransform = 0x16F0; // CTransform - constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x1710; // bool - constexpr std::ptrdiff_t m_lastLandTime = 0x1714; // GameTime_t - constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x1718; // bool - constexpr std::ptrdiff_t m_iPlayerLocked = 0x171C; // int32 - constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x1724; // GameTime_t - constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1728; // GameTime_t - constexpr std::ptrdiff_t m_bNextSprayDecalTimeExpedited = 0x172C; // bool - constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1730; // int32 - constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1734; // Vector - constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1740; // Vector - constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x174C; // char[64] - constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x178C; // bool - constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x1790; // Vector - constexpr std::ptrdiff_t m_EconGloves = 0x17A0; // CEconItemView - constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x1A48; // uint8 - constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x1A4C; // QAngle - constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x1A58; // bool - constexpr std::ptrdiff_t m_bLeftHanded = 0x1A59; // bool - constexpr std::ptrdiff_t m_fSwitchedHandednessTime = 0x1A5C; // GameTime_t - constexpr std::ptrdiff_t m_flViewmodelOffsetX = 0x1A60; // float32 - constexpr std::ptrdiff_t m_flViewmodelOffsetY = 0x1A64; // float32 - constexpr std::ptrdiff_t m_flViewmodelOffsetZ = 0x1A68; // float32 - constexpr std::ptrdiff_t m_flViewmodelFOV = 0x1A6C; // float32 - constexpr std::ptrdiff_t m_bIsWalking = 0x1A70; // bool - constexpr std::ptrdiff_t m_fLastGivenDefuserTime = 0x1A74; // float32 - constexpr std::ptrdiff_t m_fLastGivenBombTime = 0x1A78; // float32 - constexpr std::ptrdiff_t m_flDealtDamageToEnemyMostRecentTimestamp = 0x1A7C; // float32 - constexpr std::ptrdiff_t m_iDisplayHistoryBits = 0x1A80; // uint32 - constexpr std::ptrdiff_t m_flLastAttackedTeammate = 0x1A84; // float32 - constexpr std::ptrdiff_t m_allowAutoFollowTime = 0x1A88; // GameTime_t - constexpr std::ptrdiff_t m_bResetArmorNextSpawn = 0x1A8C; // bool - constexpr std::ptrdiff_t m_nLastKillerIndex = 0x1A90; // CEntityIndex - constexpr std::ptrdiff_t m_entitySpottedState = 0x1A98; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0x1AB0; // int32 - constexpr std::ptrdiff_t m_bIsScoped = 0x1AB4; // bool - constexpr std::ptrdiff_t m_bResumeZoom = 0x1AB5; // bool - constexpr std::ptrdiff_t m_bIsDefusing = 0x1AB6; // bool - constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x1AB7; // bool - constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x1AB8; // CSPlayerBlockingUseAction_t - constexpr std::ptrdiff_t m_flEmitSoundTime = 0x1ABC; // GameTime_t - constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x1AC0; // bool - constexpr std::ptrdiff_t m_iBombSiteIndex = 0x1AC4; // CEntityIndex - constexpr std::ptrdiff_t m_nWhichBombZone = 0x1AC8; // int32 - constexpr std::ptrdiff_t m_bInBombZoneTrigger = 0x1ACC; // bool - constexpr std::ptrdiff_t m_bWasInBombZoneTrigger = 0x1ACD; // bool - constexpr std::ptrdiff_t m_iShotsFired = 0x1AD0; // int32 - constexpr std::ptrdiff_t m_flFlinchStack = 0x1AD4; // float32 - constexpr std::ptrdiff_t m_flVelocityModifier = 0x1AD8; // float32 - constexpr std::ptrdiff_t m_flHitHeading = 0x1ADC; // float32 - constexpr std::ptrdiff_t m_nHitBodyPart = 0x1AE0; // int32 - constexpr std::ptrdiff_t m_vecTotalBulletForce = 0x1AE4; // Vector - constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x1AF0; // bool - constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x1AF4; // float32 - constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x1AF8; // bool - constexpr std::ptrdiff_t m_LastHitBox = 0x1AFC; // int32 - constexpr std::ptrdiff_t m_LastHealth = 0x1B00; // int32 - constexpr std::ptrdiff_t m_pBot = 0x1B08; // CCSBot* - constexpr std::ptrdiff_t m_bBotAllowActive = 0x1B10; // bool - constexpr std::ptrdiff_t m_thirdPersonHeading = 0x1B14; // QAngle - constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x1B20; // float32 - constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x1B24; // float32 - constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x1B28; // Vector - constexpr std::ptrdiff_t m_nLastPickupPriority = 0x1B34; // int32 - constexpr std::ptrdiff_t m_flLastPickupPriorityTime = 0x1B38; // float32 - constexpr std::ptrdiff_t m_ArmorValue = 0x1B3C; // int32 - constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x1B40; // uint16 - constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x1B42; // uint16 - constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x1B44; // uint16 - constexpr std::ptrdiff_t m_iLastWeaponFireUsercmd = 0x1B48; // int32 - constexpr std::ptrdiff_t m_bIsSpawning = 0x1B4C; // bool - constexpr std::ptrdiff_t m_iDeathFlags = 0x1B58; // int32 - constexpr std::ptrdiff_t m_bHasDeathInfo = 0x1B5C; // bool - constexpr std::ptrdiff_t m_flDeathInfoTime = 0x1B60; // float32 - constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x1B64; // Vector - constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x1B70; // uint32[5] - constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x1B84; // Color - constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x1B88; // GameTime_t - constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x1B8C; // bool - constexpr std::ptrdiff_t m_angStashedShootAngles = 0x1B90; // QAngle - constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x1B9C; // Vector - constexpr std::ptrdiff_t m_vecStashedVelocity = 0x1BA8; // Vector - constexpr std::ptrdiff_t m_angShootAngleHistory = 0x1BB4; // QAngle[2] - constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x1BCC; // Vector[2] - constexpr std::ptrdiff_t m_vecVelocityHistory = 0x1BE4; // Vector[2] - constexpr std::ptrdiff_t m_PredictedDamageTags = 0x1C00; // CUtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_nHighestAppliedDamageTagTick = 0x1C68; // int32 - constexpr std::ptrdiff_t m_bCommittingSuicideOnTeamChange = 0x1C6C; // bool - constexpr std::ptrdiff_t m_wasNotKilledNaturally = 0x1C6D; // bool - constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0x1C70; // GameTime_t - constexpr std::ptrdiff_t m_bGunGameImmunity = 0x1C74; // bool - constexpr std::ptrdiff_t m_fMolotovDamageTime = 0x1C78; // float32 - constexpr std::ptrdiff_t m_angEyeAngles = 0x1C7C; // QAngle + constexpr std::ptrdiff_t m_pBulletServices = 0xEE8; // CCSPlayer_BulletServices* + constexpr std::ptrdiff_t m_pHostageServices = 0xEF0; // CCSPlayer_HostageServices* + constexpr std::ptrdiff_t m_pBuyServices = 0xEF8; // CCSPlayer_BuyServices* + constexpr std::ptrdiff_t m_pActionTrackingServices = 0xF00; // CCSPlayer_ActionTrackingServices* + constexpr std::ptrdiff_t m_pRadioServices = 0xF08; // CCSPlayer_RadioServices* + constexpr std::ptrdiff_t m_pDamageReactServices = 0xF10; // CCSPlayer_DamageReactServices* + constexpr std::ptrdiff_t m_nCharacterDefIndex = 0xF18; // uint16 + constexpr std::ptrdiff_t m_bHasFemaleVoice = 0xF1A; // bool + constexpr std::ptrdiff_t m_strVOPrefix = 0xF20; // CUtlString + constexpr std::ptrdiff_t m_szLastPlaceName = 0xF28; // char[18] + constexpr std::ptrdiff_t m_bInHostageResetZone = 0xFE8; // bool + constexpr std::ptrdiff_t m_bInBuyZone = 0xFE9; // bool + constexpr std::ptrdiff_t m_TouchingBuyZones = 0xFF0; // CUtlVector> + constexpr std::ptrdiff_t m_bWasInBuyZone = 0x1008; // bool + constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x1009; // bool + constexpr std::ptrdiff_t m_bInBombZone = 0x100A; // bool + constexpr std::ptrdiff_t m_bWasInHostageRescueZone = 0x100B; // bool + constexpr std::ptrdiff_t m_iRetakesOffering = 0x100C; // int32 + constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x1010; // int32 + constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x1014; // bool + constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x1015; // bool + constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x1018; // int32 + constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x101C; // loadout_slot_t + constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x1020; // GameTime_t + constexpr std::ptrdiff_t m_flLandingTimeSeconds = 0x1024; // float32 + constexpr std::ptrdiff_t m_aimPunchAngle = 0x1028; // QAngle + constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x1034; // QAngle + constexpr std::ptrdiff_t m_aimPunchTickBase = 0x1040; // GameTick_t + constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x1044; // float32 + constexpr std::ptrdiff_t m_aimPunchCache = 0x1048; // CUtlVector + constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x1060; // bool + constexpr std::ptrdiff_t m_lastLandTime = 0x1708; // GameTime_t + constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x170C; // bool + constexpr std::ptrdiff_t m_iPlayerLocked = 0x1710; // int32 + constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x1718; // GameTime_t + constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x171C; // GameTime_t + constexpr std::ptrdiff_t m_bNextSprayDecalTimeExpedited = 0x1720; // bool + constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1724; // int32 + constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1728; // Vector + constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1734; // Vector + constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x1740; // char[64] + constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x1780; // bool + constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x1784; // Vector + constexpr std::ptrdiff_t m_EconGloves = 0x1790; // CEconItemView + constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x1A38; // uint8 + constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x1A3C; // QAngle + constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x1A48; // bool + constexpr std::ptrdiff_t m_bLeftHanded = 0x1A49; // bool + constexpr std::ptrdiff_t m_fSwitchedHandednessTime = 0x1A4C; // GameTime_t + constexpr std::ptrdiff_t m_flViewmodelOffsetX = 0x1A50; // float32 + constexpr std::ptrdiff_t m_flViewmodelOffsetY = 0x1A54; // float32 + constexpr std::ptrdiff_t m_flViewmodelOffsetZ = 0x1A58; // float32 + constexpr std::ptrdiff_t m_flViewmodelFOV = 0x1A5C; // float32 + constexpr std::ptrdiff_t m_bIsWalking = 0x1A60; // bool + constexpr std::ptrdiff_t m_fLastGivenDefuserTime = 0x1A64; // float32 + constexpr std::ptrdiff_t m_fLastGivenBombTime = 0x1A68; // float32 + constexpr std::ptrdiff_t m_flDealtDamageToEnemyMostRecentTimestamp = 0x1A6C; // float32 + constexpr std::ptrdiff_t m_iDisplayHistoryBits = 0x1A70; // uint32 + constexpr std::ptrdiff_t m_flLastAttackedTeammate = 0x1A74; // float32 + constexpr std::ptrdiff_t m_allowAutoFollowTime = 0x1A78; // GameTime_t + constexpr std::ptrdiff_t m_bResetArmorNextSpawn = 0x1A7C; // bool + constexpr std::ptrdiff_t m_nLastKillerIndex = 0x1A80; // CEntityIndex + constexpr std::ptrdiff_t m_entitySpottedState = 0x1A88; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0x1AA0; // int32 + constexpr std::ptrdiff_t m_bIsScoped = 0x1AA4; // bool + constexpr std::ptrdiff_t m_bResumeZoom = 0x1AA5; // bool + constexpr std::ptrdiff_t m_bIsDefusing = 0x1AA6; // bool + constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x1AA7; // bool + constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x1AA8; // CSPlayerBlockingUseAction_t + constexpr std::ptrdiff_t m_flEmitSoundTime = 0x1AAC; // GameTime_t + constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x1AB0; // bool + constexpr std::ptrdiff_t m_iBombSiteIndex = 0x1AB4; // CEntityIndex + constexpr std::ptrdiff_t m_nWhichBombZone = 0x1AB8; // int32 + constexpr std::ptrdiff_t m_bInBombZoneTrigger = 0x1ABC; // bool + constexpr std::ptrdiff_t m_bWasInBombZoneTrigger = 0x1ABD; // bool + constexpr std::ptrdiff_t m_iShotsFired = 0x1AC0; // int32 + constexpr std::ptrdiff_t m_flFlinchStack = 0x1AC4; // float32 + constexpr std::ptrdiff_t m_flVelocityModifier = 0x1AC8; // float32 + constexpr std::ptrdiff_t m_flHitHeading = 0x1ACC; // float32 + constexpr std::ptrdiff_t m_nHitBodyPart = 0x1AD0; // int32 + constexpr std::ptrdiff_t m_vecTotalBulletForce = 0x1AD4; // Vector + constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x1AE0; // bool + constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x1AE4; // float32 + constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x1AE8; // bool + constexpr std::ptrdiff_t m_LastHitBox = 0x1AEC; // int32 + constexpr std::ptrdiff_t m_LastHealth = 0x1AF0; // int32 + constexpr std::ptrdiff_t m_pBot = 0x1AF8; // CCSBot* + constexpr std::ptrdiff_t m_bBotAllowActive = 0x1B00; // bool + constexpr std::ptrdiff_t m_thirdPersonHeading = 0x1B04; // QAngle + constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x1B10; // float32 + constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x1B14; // float32 + constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x1B18; // Vector + constexpr std::ptrdiff_t m_nLastPickupPriority = 0x1B24; // int32 + constexpr std::ptrdiff_t m_flLastPickupPriorityTime = 0x1B28; // float32 + constexpr std::ptrdiff_t m_ArmorValue = 0x1B2C; // int32 + constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x1B30; // uint16 + constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x1B32; // uint16 + constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x1B34; // uint16 + constexpr std::ptrdiff_t m_iLastWeaponFireUsercmd = 0x1B38; // int32 + constexpr std::ptrdiff_t m_bIsSpawning = 0x1B3C; // bool + constexpr std::ptrdiff_t m_iDeathFlags = 0x1B48; // int32 + constexpr std::ptrdiff_t m_bHasDeathInfo = 0x1B4C; // bool + constexpr std::ptrdiff_t m_flDeathInfoTime = 0x1B50; // float32 + constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x1B54; // Vector + constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x1B60; // uint32[5] + constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x1B74; // Color + constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x1B78; // GameTime_t + constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x1B7C; // bool + constexpr std::ptrdiff_t m_angStashedShootAngles = 0x1B80; // QAngle + constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x1B8C; // Vector + constexpr std::ptrdiff_t m_vecStashedVelocity = 0x1B98; // Vector + constexpr std::ptrdiff_t m_angShootAngleHistory = 0x1BA4; // QAngle[2] + constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x1BBC; // Vector[2] + constexpr std::ptrdiff_t m_vecVelocityHistory = 0x1BD4; // Vector[2] + constexpr std::ptrdiff_t m_PredictedDamageTags = 0x1BF0; // CUtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_nHighestAppliedDamageTagTick = 0x1C58; // int32 + constexpr std::ptrdiff_t m_bCommittingSuicideOnTeamChange = 0x1C5C; // bool + constexpr std::ptrdiff_t m_wasNotKilledNaturally = 0x1C5D; // bool + constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0x1C60; // GameTime_t + constexpr std::ptrdiff_t m_bGunGameImmunity = 0x1C64; // bool + constexpr std::ptrdiff_t m_fMolotovDamageTime = 0x1C68; // float32 + constexpr std::ptrdiff_t m_angEyeAngles = 0x1C6C; // QAngle } // Parent: CBaseEntity // Field count: 22 @@ -4584,7 +4570,7 @@ namespace cs2_dumper { // Field count: 0 namespace CFuncMoverAPI { } - // Parent: None + // Parent: // Field count: 33 // // Metadata: @@ -4679,12 +4665,12 @@ namespace cs2_dumper { // Parent: None // Field count: 6 namespace CPulseGraphInstance_ServerEntity { - constexpr std::ptrdiff_t m_hOwner = 0x188; // CHandle - constexpr std::ptrdiff_t m_bActivated = 0x18C; // bool - constexpr std::ptrdiff_t m_sNameFixupStaticPrefix = 0x190; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sNameFixupParent = 0x198; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sNameFixupLocal = 0x1A0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sProceduralWorldNameForRelays = 0x1A8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hOwner = 0x190; // CHandle + constexpr std::ptrdiff_t m_bActivated = 0x194; // bool + constexpr std::ptrdiff_t m_sNameFixupStaticPrefix = 0x198; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sNameFixupParent = 0x1A0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sNameFixupLocal = 0x1A8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sProceduralWorldNameForRelays = 0x1B0; // CUtlSymbolLarge } // Parent: CSceneEntity // Field count: 0 @@ -4718,18 +4704,18 @@ namespace cs2_dumper { // NetworkVarNames: m_bMaster (bool) // NetworkVarNames: m_bExposureControl (bool) namespace CPostProcessingVolume { - constexpr std::ptrdiff_t m_hPostSettings = 0x9D0; // CStrongHandle - constexpr std::ptrdiff_t m_flFadeDuration = 0x9D8; // float32 - constexpr std::ptrdiff_t m_flMinLogExposure = 0x9DC; // float32 - constexpr std::ptrdiff_t m_flMaxLogExposure = 0x9E0; // float32 - constexpr std::ptrdiff_t m_flMinExposure = 0x9E4; // float32 - constexpr std::ptrdiff_t m_flMaxExposure = 0x9E8; // float32 - constexpr std::ptrdiff_t m_flExposureCompensation = 0x9EC; // float32 - constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0x9F0; // float32 - constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0x9F4; // float32 - constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x9F8; // float32 - constexpr std::ptrdiff_t m_bMaster = 0x9FC; // bool - constexpr std::ptrdiff_t m_bExposureControl = 0x9FD; // bool + constexpr std::ptrdiff_t m_hPostSettings = 0x9B8; // CStrongHandle + constexpr std::ptrdiff_t m_flFadeDuration = 0x9C0; // float32 + constexpr std::ptrdiff_t m_flMinLogExposure = 0x9C4; // float32 + constexpr std::ptrdiff_t m_flMaxLogExposure = 0x9C8; // float32 + constexpr std::ptrdiff_t m_flMinExposure = 0x9CC; // float32 + constexpr std::ptrdiff_t m_flMaxExposure = 0x9D0; // float32 + constexpr std::ptrdiff_t m_flExposureCompensation = 0x9D4; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0x9D8; // float32 + constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0x9DC; // float32 + constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x9E0; // float32 + constexpr std::ptrdiff_t m_bMaster = 0x9E4; // bool + constexpr std::ptrdiff_t m_bExposureControl = 0x9E5; // bool } // Parent: CPointEntity // Field count: 3 @@ -4757,30 +4743,29 @@ namespace cs2_dumper { // NetworkVarNames: m_bTestOcclusion (bool) // NetworkVarNames: m_bTestAllVisibleOcclusion (bool) namespace CTriggerLook { - constexpr std::ptrdiff_t m_hLookTarget = 0x9E8; // CHandle - constexpr std::ptrdiff_t m_flFieldOfView = 0x9EC; // float32 - constexpr std::ptrdiff_t m_flLookTime = 0x9F0; // float32 - constexpr std::ptrdiff_t m_flLookTimeTotal = 0x9F4; // float32 - constexpr std::ptrdiff_t m_flLookTimeLast = 0x9F8; // GameTime_t - constexpr std::ptrdiff_t m_flTimeoutDuration = 0x9FC; // float32 - constexpr std::ptrdiff_t m_bTimeoutFired = 0xA00; // bool - constexpr std::ptrdiff_t m_bIsLooking = 0xA01; // bool - constexpr std::ptrdiff_t m_b2DFOV = 0xA02; // bool - constexpr std::ptrdiff_t m_bUseVelocity = 0xA03; // bool - constexpr std::ptrdiff_t m_bTestOcclusion = 0xA04; // bool - constexpr std::ptrdiff_t m_bTestAllVisibleOcclusion = 0xA05; // bool - constexpr std::ptrdiff_t m_OnTimeout = 0xA08; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStartLook = 0xA30; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnEndLook = 0xA58; // CEntityIOOutput + constexpr std::ptrdiff_t m_hLookTarget = 0x9D0; // CHandle + constexpr std::ptrdiff_t m_flFieldOfView = 0x9D4; // float32 + constexpr std::ptrdiff_t m_flLookTime = 0x9D8; // float32 + constexpr std::ptrdiff_t m_flLookTimeTotal = 0x9DC; // float32 + constexpr std::ptrdiff_t m_flLookTimeLast = 0x9E0; // GameTime_t + constexpr std::ptrdiff_t m_flTimeoutDuration = 0x9E4; // float32 + constexpr std::ptrdiff_t m_bTimeoutFired = 0x9E8; // bool + constexpr std::ptrdiff_t m_bIsLooking = 0x9E9; // bool + constexpr std::ptrdiff_t m_b2DFOV = 0x9EA; // bool + constexpr std::ptrdiff_t m_bUseVelocity = 0x9EB; // bool + constexpr std::ptrdiff_t m_bTestOcclusion = 0x9EC; // bool + constexpr std::ptrdiff_t m_bTestAllVisibleOcclusion = 0x9ED; // bool + constexpr std::ptrdiff_t m_OnTimeout = 0x9F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStartLook = 0xA18; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnEndLook = 0xA40; // CEntityIOOutput } // Parent: None // Field count: 1 // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Outflow_PlayVCD { - constexpr std::ptrdiff_t m_vcdFilename = 0xF0; // CUtlString + constexpr std::ptrdiff_t m_hChoreoScene = 0xF0; // CStrongHandle } // Parent: None // Field count: 0 @@ -4793,7 +4778,7 @@ namespace cs2_dumper { // Parent: CPhysForce // Field count: 1 namespace CPhysTorque { - constexpr std::ptrdiff_t m_axis = 0x550; // Vector + constexpr std::ptrdiff_t m_axis = 0x550; // VectorWS } // Parent: CLogicalEntity // Field count: 5 @@ -4822,19 +4807,19 @@ namespace cs2_dumper { // NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) namespace CBaseCSGrenade { - constexpr std::ptrdiff_t m_bRedraw = 0x11A8; // bool - constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x11A9; // bool - constexpr std::ptrdiff_t m_bPinPulled = 0x11AA; // bool - constexpr std::ptrdiff_t m_bJumpThrow = 0x11AB; // bool - constexpr std::ptrdiff_t m_bThrowAnimating = 0x11AC; // bool - constexpr std::ptrdiff_t m_fThrowTime = 0x11B0; // GameTime_t - constexpr std::ptrdiff_t m_flThrowStrength = 0x11B4; // float32 - constexpr std::ptrdiff_t m_fDropTime = 0x11B8; // GameTime_t - constexpr std::ptrdiff_t m_fPinPullTime = 0x11BC; // GameTime_t - constexpr std::ptrdiff_t m_bJustPulledPin = 0x11C0; // bool - constexpr std::ptrdiff_t m_nNextHoldTick = 0x11C4; // GameTick_t - constexpr std::ptrdiff_t m_flNextHoldFrac = 0x11C8; // float32 - constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x11CC; // CHandle + constexpr std::ptrdiff_t m_bRedraw = 0x11D0; // bool + constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x11D1; // bool + constexpr std::ptrdiff_t m_bPinPulled = 0x11D2; // bool + constexpr std::ptrdiff_t m_bJumpThrow = 0x11D3; // bool + constexpr std::ptrdiff_t m_bThrowAnimating = 0x11D4; // bool + constexpr std::ptrdiff_t m_fThrowTime = 0x11D8; // GameTime_t + constexpr std::ptrdiff_t m_flThrowStrength = 0x11DC; // float32 + constexpr std::ptrdiff_t m_fDropTime = 0x11E0; // GameTime_t + constexpr std::ptrdiff_t m_fPinPullTime = 0x11E4; // GameTime_t + constexpr std::ptrdiff_t m_bJustPulledPin = 0x11E8; // bool + constexpr std::ptrdiff_t m_nNextHoldTick = 0x11EC; // GameTick_t + constexpr std::ptrdiff_t m_flNextHoldFrac = 0x11F0; // float32 + constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x11F4; // CHandle } // Parent: CBaseEntity // Field count: 11 @@ -4872,7 +4857,7 @@ namespace cs2_dumper { // Parent: CBaseModelEntity // Field count: 1 namespace CMarkupVolume { - constexpr std::ptrdiff_t m_bDisabled = 0x7F0; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x7D8; // bool } // Parent: CCSGO_TeamSelectCharacterPosition // Field count: 0 @@ -4881,7 +4866,7 @@ namespace cs2_dumper { // Parent: CBaseTrigger // Field count: 1 namespace CTriggerRemove { - constexpr std::ptrdiff_t m_OnRemove = 0x9C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnRemove = 0x9A8; // CEntityIOOutput } // Parent: CLogicalEntity // Field count: 5 @@ -4904,7 +4889,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -4915,7 +4899,7 @@ namespace cs2_dumper { // Parent: CMarkupVolumeTagged // Field count: 1 namespace CMarkupVolumeTagged_Nav { - constexpr std::ptrdiff_t m_nScopes = 0x830; // NavScopeFlags_t + constexpr std::ptrdiff_t m_nScopes = 0x818; // NavScopeFlags_t } // Parent: SpawnPoint // Field count: 0 @@ -4944,7 +4928,7 @@ namespace cs2_dumper { namespace CSingleplayRules { constexpr std::ptrdiff_t m_bSinglePlayerGameEnding = 0xC0; // bool } - // Parent: None + // Parent: // Field count: 17 // // Metadata: @@ -5044,7 +5028,7 @@ namespace cs2_dumper { // Parent: CBaseModelEntity // Field count: 1 namespace CPlatTrigger { - constexpr std::ptrdiff_t m_pPlatform = 0x7F0; // CHandle + constexpr std::ptrdiff_t m_pPlatform = 0x7D8; // CHandle } // Parent: CPointEntity // Field count: 67 @@ -5147,7 +5131,7 @@ namespace cs2_dumper { namespace CMapSharedEnvironment { constexpr std::ptrdiff_t m_targetMapName = 0x4F0; // CUtlSymbolLarge } - // Parent: None + // Parent: // Field count: 8 // // Metadata: @@ -5167,18 +5151,18 @@ namespace cs2_dumper { // Parent: CBaseAnimGraph // Field count: 12 namespace CPhysMagnet { - constexpr std::ptrdiff_t m_OnMagnetAttach = 0xA80; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMagnetDetach = 0xAA8; // CEntityIOOutput - constexpr std::ptrdiff_t m_massScale = 0xAD0; // float32 - constexpr std::ptrdiff_t m_forceLimit = 0xAD4; // float32 - constexpr std::ptrdiff_t m_torqueLimit = 0xAD8; // float32 - constexpr std::ptrdiff_t m_MagnettedEntities = 0xAE0; // CUtlVector - constexpr std::ptrdiff_t m_bActive = 0xAF8; // bool - constexpr std::ptrdiff_t m_bHasHitSomething = 0xAF9; // bool - constexpr std::ptrdiff_t m_flTotalMass = 0xAFC; // float32 - constexpr std::ptrdiff_t m_flRadius = 0xB00; // float32 - constexpr std::ptrdiff_t m_flNextSuckTime = 0xB04; // GameTime_t - constexpr std::ptrdiff_t m_iMaxObjectsAttached = 0xB08; // int32 + constexpr std::ptrdiff_t m_OnMagnetAttach = 0xA90; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMagnetDetach = 0xAB8; // CEntityIOOutput + constexpr std::ptrdiff_t m_massScale = 0xAE0; // float32 + constexpr std::ptrdiff_t m_forceLimit = 0xAE4; // float32 + constexpr std::ptrdiff_t m_torqueLimit = 0xAE8; // float32 + constexpr std::ptrdiff_t m_MagnettedEntities = 0xAF0; // CUtlVector + constexpr std::ptrdiff_t m_bActive = 0xB08; // bool + constexpr std::ptrdiff_t m_bHasHitSomething = 0xB09; // bool + constexpr std::ptrdiff_t m_flTotalMass = 0xB0C; // float32 + constexpr std::ptrdiff_t m_flRadius = 0xB10; // float32 + constexpr std::ptrdiff_t m_flNextSuckTime = 0xB14; // GameTime_t + constexpr std::ptrdiff_t m_iMaxObjectsAttached = 0xB18; // int32 } // Parent: None // Field count: 3 @@ -5242,7 +5226,7 @@ namespace cs2_dumper { // Parent: CPhysConstraint // Field count: 4 namespace CPhysPulley { - constexpr std::ptrdiff_t m_position2 = 0x560; // Vector + constexpr std::ptrdiff_t m_position2 = 0x560; // VectorWS constexpr std::ptrdiff_t m_offset = 0x56C; // Vector[2] constexpr std::ptrdiff_t m_addLength = 0x584; // float32 constexpr std::ptrdiff_t m_gearRatio = 0x588; // float32 @@ -5262,8 +5246,8 @@ namespace cs2_dumper { // NetworkVarNames: m_bSequenceInProgress (bool) // NetworkVarNames: m_bRedraw (bool) namespace CWeaponBaseItem { - constexpr std::ptrdiff_t m_bSequenceInProgress = 0x11A8; // bool - constexpr std::ptrdiff_t m_bRedraw = 0x11A9; // bool + constexpr std::ptrdiff_t m_bSequenceInProgress = 0x11D0; // bool + constexpr std::ptrdiff_t m_bRedraw = 0x11D1; // bool } // Parent: CBaseEntity // Field count: 3 @@ -5280,7 +5264,7 @@ namespace cs2_dumper { namespace CPulseCell_Outflow_ListenForEntityOutput__CursorState_t { constexpr std::ptrdiff_t m_entity = 0x0; // CHandle } - // Parent: None + // Parent: // Field count: 4 // // Metadata: @@ -5308,7 +5292,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName namespace CPulseCell_Value_Curve { constexpr std::ptrdiff_t m_Curve = 0x48; // CPiecewiseCurve @@ -5340,17 +5323,17 @@ namespace cs2_dumper { // NetworkVarNames: m_bIsPlantingViaUse (bool) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) namespace CC4 { - constexpr std::ptrdiff_t m_vecLastValidPlayerHeldPosition = 0x11D8; // Vector - constexpr std::ptrdiff_t m_vecLastValidDroppedPosition = 0x11E4; // Vector - constexpr std::ptrdiff_t m_bDoValidDroppedPositionCheck = 0x11F0; // bool - constexpr std::ptrdiff_t m_bStartedArming = 0x11F1; // bool - constexpr std::ptrdiff_t m_fArmedTime = 0x11F4; // GameTime_t - constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x11F8; // bool - constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x11F9; // bool - constexpr std::ptrdiff_t m_entitySpottedState = 0x1200; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0x1218; // int32 - constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x121C; // bool[7] - constexpr std::ptrdiff_t m_bBombPlanted = 0x1223; // bool + constexpr std::ptrdiff_t m_vecLastValidPlayerHeldPosition = 0x1200; // Vector + constexpr std::ptrdiff_t m_vecLastValidDroppedPosition = 0x120C; // Vector + constexpr std::ptrdiff_t m_bDoValidDroppedPositionCheck = 0x1218; // bool + constexpr std::ptrdiff_t m_bStartedArming = 0x1219; // bool + constexpr std::ptrdiff_t m_fArmedTime = 0x121C; // GameTime_t + constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x1220; // bool + constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x1221; // bool + constexpr std::ptrdiff_t m_entitySpottedState = 0x1228; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0x1240; // int32 + constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x1244; // bool[7] + constexpr std::ptrdiff_t m_bBombPlanted = 0x124B; // bool } // Parent: CBaseAnimGraph // Field count: 0 @@ -5400,21 +5383,21 @@ namespace cs2_dumper { // NetworkVarNames: m_iProgressBarDuration (int) // NetworkVarNames: m_hOriginalController (CHandle) namespace CCSPlayerPawnBase { - constexpr std::ptrdiff_t m_CTouchExpansionComponent = 0xD90; // CTouchExpansionComponent - constexpr std::ptrdiff_t m_pPingServices = 0xDE0; // CCSPlayer_PingServices* - constexpr std::ptrdiff_t m_blindUntilTime = 0xDE8; // GameTime_t - constexpr std::ptrdiff_t m_blindStartTime = 0xDEC; // GameTime_t - constexpr std::ptrdiff_t m_iPlayerState = 0xDF0; // CSPlayerState - constexpr std::ptrdiff_t m_bRespawning = 0xEA0; // bool - constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0xEA1; // bool - constexpr std::ptrdiff_t m_iNumSpawns = 0xEA4; // int32 - constexpr std::ptrdiff_t m_flIdleTimeSinceLastAction = 0xEAC; // float32 - constexpr std::ptrdiff_t m_fNextRadarUpdateTime = 0xEB0; // float32 - constexpr std::ptrdiff_t m_flFlashDuration = 0xEB4; // float32 - constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0xEB8; // float32 - constexpr std::ptrdiff_t m_flProgressBarStartTime = 0xEBC; // float32 - constexpr std::ptrdiff_t m_iProgressBarDuration = 0xEC0; // int32 - constexpr std::ptrdiff_t m_hOriginalController = 0xEC4; // CHandle + constexpr std::ptrdiff_t m_CTouchExpansionComponent = 0xDA0; // CTouchExpansionComponent + constexpr std::ptrdiff_t m_pPingServices = 0xDF0; // CCSPlayer_PingServices* + constexpr std::ptrdiff_t m_blindUntilTime = 0xDF8; // GameTime_t + constexpr std::ptrdiff_t m_blindStartTime = 0xDFC; // GameTime_t + constexpr std::ptrdiff_t m_iPlayerState = 0xE00; // CSPlayerState + constexpr std::ptrdiff_t m_bRespawning = 0xEB0; // bool + constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0xEB1; // bool + constexpr std::ptrdiff_t m_iNumSpawns = 0xEB4; // int32 + constexpr std::ptrdiff_t m_flIdleTimeSinceLastAction = 0xEBC; // float32 + constexpr std::ptrdiff_t m_fNextRadarUpdateTime = 0xEC0; // float32 + constexpr std::ptrdiff_t m_flFlashDuration = 0xEC4; // float32 + constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0xEC8; // float32 + constexpr std::ptrdiff_t m_flProgressBarStartTime = 0xECC; // float32 + constexpr std::ptrdiff_t m_iProgressBarDuration = 0xED0; // int32 + constexpr std::ptrdiff_t m_hOriginalController = 0xED4; // CHandle } // Parent: CEnvSoundscape // Field count: 1 @@ -5426,7 +5409,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Inflow_EventHandler { constexpr std::ptrdiff_t m_EventName = 0x80; // PulseSymbol_t } @@ -5447,20 +5429,20 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_bBombPlantedHere (bool) namespace CBombTarget { - constexpr std::ptrdiff_t m_OnBombExplode = 0x9C0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBombPlanted = 0x9E8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBombDefused = 0xA10; // CEntityIOOutput - constexpr std::ptrdiff_t m_bIsBombSiteB = 0xA38; // bool - constexpr std::ptrdiff_t m_bIsHeistBombTarget = 0xA39; // bool - constexpr std::ptrdiff_t m_bBombPlantedHere = 0xA3A; // bool - constexpr std::ptrdiff_t m_szMountTarget = 0xA40; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hInstructorHint = 0xA48; // CHandle - constexpr std::ptrdiff_t m_nBombSiteDesignation = 0xA4C; // int32 + constexpr std::ptrdiff_t m_OnBombExplode = 0x9A8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombPlanted = 0x9D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombDefused = 0x9F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_bIsBombSiteB = 0xA20; // bool + constexpr std::ptrdiff_t m_bIsHeistBombTarget = 0xA21; // bool + constexpr std::ptrdiff_t m_bBombPlantedHere = 0xA22; // bool + constexpr std::ptrdiff_t m_szMountTarget = 0xA28; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hInstructorHint = 0xA30; // CHandle + constexpr std::ptrdiff_t m_nBombSiteDesignation = 0xA34; // int32 } // Parent: CBaseModelEntity // Field count: 1 namespace CRuleEntity { - constexpr std::ptrdiff_t m_iszMaster = 0x7F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszMaster = 0x7D8; // CUtlSymbolLarge } // Parent: CPhysForce // Field count: 1 @@ -5511,18 +5493,18 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_materialGroup = 0x3F4; // CUtlStringToken constexpr std::ptrdiff_t m_nHitboxSet = 0x3F8; // uint8 } - // Parent: None + // Parent: // Field count: 0 namespace CEntityComponent { } // Parent: CBaseToggle // Field count: 5 namespace CBasePlatTrain { - constexpr std::ptrdiff_t m_NoiseMoving = 0x870; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_NoiseArrived = 0x878; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_volume = 0x888; // float32 - constexpr std::ptrdiff_t m_flTWidth = 0x88C; // float32 - constexpr std::ptrdiff_t m_flTLength = 0x890; // float32 + constexpr std::ptrdiff_t m_NoiseMoving = 0x858; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_NoiseArrived = 0x860; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_volume = 0x870; // float32 + constexpr std::ptrdiff_t m_flTWidth = 0x874; // float32 + constexpr std::ptrdiff_t m_flTLength = 0x878; // float32 } // Parent: CServerOnlyPointEntity // Field count: 4 @@ -5540,9 +5522,9 @@ namespace cs2_dumper { // NetworkVarNames: m_strEndTouchEventName (CUtlString) // NetworkVarNames: m_strTriggerID (CUtlString) namespace CTriggerGameEvent { - constexpr std::ptrdiff_t m_strStartTouchEventName = 0x9C0; // CUtlString - constexpr std::ptrdiff_t m_strEndTouchEventName = 0x9C8; // CUtlString - constexpr std::ptrdiff_t m_strTriggerID = 0x9D0; // CUtlString + constexpr std::ptrdiff_t m_strStartTouchEventName = 0x9A8; // CUtlString + constexpr std::ptrdiff_t m_strEndTouchEventName = 0x9B0; // CUtlString + constexpr std::ptrdiff_t m_strTriggerID = 0x9B8; // CUtlString } // Parent: CPointEntity // Field count: 5 @@ -5579,9 +5561,9 @@ namespace cs2_dumper { // Parent: CMarkupVolumeWithRef // Field count: 3 namespace CMarkupVolumeTagged_NavGame { - constexpr std::ptrdiff_t m_nScopes = 0x858; // NavScopeFlags_t - constexpr std::ptrdiff_t m_bFloodFillAttribute = 0x859; // bool - constexpr std::ptrdiff_t m_bSplitNavSpace = 0x85A; // bool + constexpr std::ptrdiff_t m_nScopes = 0x840; // NavScopeFlags_t + constexpr std::ptrdiff_t m_bFloodFillAttribute = 0x841; // bool + constexpr std::ptrdiff_t m_bSplitNavSpace = 0x842; // bool } // Parent: CLogicalEntity // Field count: 8 @@ -5610,8 +5592,8 @@ namespace cs2_dumper { // Parent: CEconEntity // Field count: 2 namespace CEconWearable { - constexpr std::ptrdiff_t m_nForceSkin = 0xE38; // int32 - constexpr std::ptrdiff_t m_bAlwaysAllow = 0xE3C; // bool + constexpr std::ptrdiff_t m_nForceSkin = 0xE50; // int32 + constexpr std::ptrdiff_t m_bAlwaysAllow = 0xE54; // bool } // Parent: None // Field count: 1 @@ -5639,18 +5621,18 @@ namespace cs2_dumper { // NetworkVarNames: m_flAutoRideSpeed (float) // NetworkVarNames: m_bFakeLadder (bool) namespace CFuncLadder { - constexpr std::ptrdiff_t m_vecLadderDir = 0x7F0; // Vector - constexpr std::ptrdiff_t m_Dismounts = 0x800; // CUtlVector> - constexpr std::ptrdiff_t m_vecLocalTop = 0x818; // Vector - constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0x824; // VectorWS - constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0x830; // VectorWS - constexpr std::ptrdiff_t m_flAutoRideSpeed = 0x83C; // float32 - constexpr std::ptrdiff_t m_bDisabled = 0x840; // bool - constexpr std::ptrdiff_t m_bFakeLadder = 0x841; // bool - constexpr std::ptrdiff_t m_bHasSlack = 0x842; // bool - constexpr std::ptrdiff_t m_surfacePropName = 0x848; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_OnPlayerGotOnLadder = 0x850; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPlayerGotOffLadder = 0x878; // CEntityIOOutput + constexpr std::ptrdiff_t m_vecLadderDir = 0x7D8; // Vector + constexpr std::ptrdiff_t m_Dismounts = 0x7E8; // CUtlVector> + constexpr std::ptrdiff_t m_vecLocalTop = 0x800; // Vector + constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0x80C; // VectorWS + constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0x818; // VectorWS + constexpr std::ptrdiff_t m_flAutoRideSpeed = 0x824; // float32 + constexpr std::ptrdiff_t m_bDisabled = 0x828; // bool + constexpr std::ptrdiff_t m_bFakeLadder = 0x829; // bool + constexpr std::ptrdiff_t m_bHasSlack = 0x82A; // bool + constexpr std::ptrdiff_t m_surfacePropName = 0x830; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnPlayerGotOnLadder = 0x838; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerGotOffLadder = 0x860; // CEntityIOOutput } // Parent: CBaseEntity // Field count: 3 @@ -5669,33 +5651,33 @@ namespace cs2_dumper { // Parent: CBaseAnimGraph // Field count: 8 namespace CItem { - constexpr std::ptrdiff_t m_OnPlayerTouch = 0xA88; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPlayerPickup = 0xAB0; // CEntityIOOutput - constexpr std::ptrdiff_t m_bActivateWhenAtRest = 0xAD8; // bool - constexpr std::ptrdiff_t m_OnCacheInteraction = 0xAE0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnGlovePulled = 0xB08; // CEntityIOOutput - constexpr std::ptrdiff_t m_vOriginalSpawnOrigin = 0xB30; // Vector - constexpr std::ptrdiff_t m_vOriginalSpawnAngles = 0xB3C; // QAngle - constexpr std::ptrdiff_t m_bPhysStartAsleep = 0xB48; // bool + constexpr std::ptrdiff_t m_OnPlayerTouch = 0xA98; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerPickup = 0xAC0; // CEntityIOOutput + constexpr std::ptrdiff_t m_bActivateWhenAtRest = 0xAE8; // bool + constexpr std::ptrdiff_t m_OnCacheInteraction = 0xAF0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnGlovePulled = 0xB18; // CEntityIOOutput + constexpr std::ptrdiff_t m_vOriginalSpawnOrigin = 0xB40; // VectorWS + constexpr std::ptrdiff_t m_vOriginalSpawnAngles = 0xB4C; // QAngle + constexpr std::ptrdiff_t m_bPhysStartAsleep = 0xB58; // bool } // Parent: CBaseTrigger // Field count: 7 namespace CTriggerPush { - constexpr std::ptrdiff_t m_angPushEntitySpace = 0x9C0; // QAngle - constexpr std::ptrdiff_t m_vecPushDirEntitySpace = 0x9CC; // Vector - constexpr std::ptrdiff_t m_bTriggerOnStartTouch = 0x9D8; // bool - constexpr std::ptrdiff_t m_bUsePathSimple = 0x9D9; // bool - constexpr std::ptrdiff_t m_iszPathSimpleName = 0x9E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PathSimple = 0x9E8; // CPathSimple* - constexpr std::ptrdiff_t m_splinePushType = 0x9F0; // uint32 + constexpr std::ptrdiff_t m_angPushEntitySpace = 0x9A8; // QAngle + constexpr std::ptrdiff_t m_vecPushDirEntitySpace = 0x9B4; // Vector + constexpr std::ptrdiff_t m_bTriggerOnStartTouch = 0x9C0; // bool + constexpr std::ptrdiff_t m_bUsePathSimple = 0x9C1; // bool + constexpr std::ptrdiff_t m_iszPathSimpleName = 0x9C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PathSimple = 0x9D0; // CPathSimple* + constexpr std::ptrdiff_t m_splinePushType = 0x9D8; // uint32 } // Parent: CBaseAnimGraph // Field count: 4 namespace CBaseProp { - constexpr std::ptrdiff_t m_bModelOverrodeBlockLOS = 0xA80; // bool - constexpr std::ptrdiff_t m_iShapeType = 0xA84; // int32 - constexpr std::ptrdiff_t m_bConformToCollisionBounds = 0xA88; // bool - constexpr std::ptrdiff_t m_mPreferredCatchTransform = 0xA90; // CTransform + constexpr std::ptrdiff_t m_bModelOverrodeBlockLOS = 0xA90; // bool + constexpr std::ptrdiff_t m_iShapeType = 0xA94; // int32 + constexpr std::ptrdiff_t m_bConformToCollisionBounds = 0xA98; // bool + constexpr std::ptrdiff_t m_mPreferredCatchTransform = 0xAA0; // CTransform } // Parent: CPointEntity // Field count: 10 @@ -5732,7 +5714,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flFireInterval = 0x504; // float32 constexpr std::ptrdiff_t m_flLastAngVelocity = 0x508; // float32 constexpr std::ptrdiff_t m_lastOrientation = 0x50C; // QAngle - constexpr std::ptrdiff_t m_vecAxis = 0x518; // Vector + constexpr std::ptrdiff_t m_vecAxis = 0x518; // VectorWS constexpr std::ptrdiff_t m_bUseHelper = 0x524; // bool constexpr std::ptrdiff_t m_AngularVelocity = 0x528; // CEntityOutputTemplate constexpr std::ptrdiff_t m_OnLessThan = 0x550; // CEntityIOOutput @@ -5764,7 +5746,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Step_FollowEntity { constexpr std::ptrdiff_t m_ParamBoneOrAttachName = 0x48; // CUtlString constexpr std::ptrdiff_t m_ParamBoneOrAttachNameChild = 0x50; // CUtlString @@ -5792,17 +5773,17 @@ namespace cs2_dumper { // NetworkVarNames: m_iClip2 (int32) // NetworkVarNames: m_pReserveAmmo (int) namespace CBasePlayerWeapon { - constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0xE38; // GameTick_t - constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0xE3C; // float32 - constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0xE40; // GameTick_t - constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0xE44; // float32 - constexpr std::ptrdiff_t m_iClip1 = 0xE48; // int32 - constexpr std::ptrdiff_t m_iClip2 = 0xE4C; // int32 - constexpr std::ptrdiff_t m_pReserveAmmo = 0xE50; // int32[2] - constexpr std::ptrdiff_t m_OnPlayerUse = 0xE58; // CEntityIOOutput + constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0xE50; // GameTick_t + constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0xE54; // float32 + constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0xE58; // GameTick_t + constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0xE5C; // float32 + constexpr std::ptrdiff_t m_iClip1 = 0xE60; // int32 + constexpr std::ptrdiff_t m_iClip2 = 0xE64; // int32 + constexpr std::ptrdiff_t m_pReserveAmmo = 0xE68; // int32[2] + constexpr std::ptrdiff_t m_OnPlayerUse = 0xE70; // CEntityIOOutput } // Parent: None - // Field count: 81 + // Field count: 83 // // Metadata: // MGetKV3ClassDefaults @@ -5854,42 +5835,44 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flInaccuracyReload = 0x7C0; // float32 constexpr std::ptrdiff_t m_flDeployDuration = 0x7C4; // float32 constexpr std::ptrdiff_t m_flDisallowAttackAfterReloadStartDuration = 0x7C8; // float32 - constexpr std::ptrdiff_t m_nRecoilSeed = 0x7CC; // int32 - constexpr std::ptrdiff_t m_nSpreadSeed = 0x7D0; // int32 - constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0x7D4; // float32 - constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0x7D8; // float32 - constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0x7DC; // float32 - constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0x7E0; // CUtlString - constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0x7E8; // bool - constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0x7E9; // bool - constexpr std::ptrdiff_t m_nZoomLevels = 0x7EC; // int32 - constexpr std::ptrdiff_t m_nZoomFOV1 = 0x7F0; // int32 - constexpr std::ptrdiff_t m_nZoomFOV2 = 0x7F4; // int32 - constexpr std::ptrdiff_t m_flZoomTime0 = 0x7F8; // float32 - constexpr std::ptrdiff_t m_flZoomTime1 = 0x7FC; // float32 - constexpr std::ptrdiff_t m_flZoomTime2 = 0x800; // float32 - constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0x804; // float32 - constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0x808; // float32 - constexpr std::ptrdiff_t m_flIronSightFOV = 0x80C; // float32 - constexpr std::ptrdiff_t m_flIronSightPivotForward = 0x810; // float32 - constexpr std::ptrdiff_t m_flIronSightLooseness = 0x814; // float32 - constexpr std::ptrdiff_t m_nDamage = 0x818; // int32 - constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0x81C; // float32 - constexpr std::ptrdiff_t m_flArmorRatio = 0x820; // float32 - constexpr std::ptrdiff_t m_flPenetration = 0x824; // float32 - constexpr std::ptrdiff_t m_flRange = 0x828; // float32 - constexpr std::ptrdiff_t m_flRangeModifier = 0x82C; // float32 - constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0x830; // float32 - constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0x834; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0x838; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0x83C; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0x840; // float32 - constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0x844; // float32 - constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0x848; // int32 - constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0x84C; // int32 - constexpr std::ptrdiff_t m_flThrowVelocity = 0x850; // float32 - constexpr std::ptrdiff_t m_vSmokeColor = 0x854; // Vector - constexpr std::ptrdiff_t m_szAnimClass = 0x860; // CGlobalSymbol + constexpr std::ptrdiff_t m_nBurstShotCount = 0x7CC; // int32 + constexpr std::ptrdiff_t m_bAllowBurstHolster = 0x7D0; // bool + constexpr std::ptrdiff_t m_nRecoilSeed = 0x7D4; // int32 + constexpr std::ptrdiff_t m_nSpreadSeed = 0x7D8; // int32 + constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0x7DC; // float32 + constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0x7E0; // float32 + constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0x7E4; // float32 + constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0x7E8; // CUtlString + constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0x7F0; // bool + constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0x7F1; // bool + constexpr std::ptrdiff_t m_nZoomLevels = 0x7F4; // int32 + constexpr std::ptrdiff_t m_nZoomFOV1 = 0x7F8; // int32 + constexpr std::ptrdiff_t m_nZoomFOV2 = 0x7FC; // int32 + constexpr std::ptrdiff_t m_flZoomTime0 = 0x800; // float32 + constexpr std::ptrdiff_t m_flZoomTime1 = 0x804; // float32 + constexpr std::ptrdiff_t m_flZoomTime2 = 0x808; // float32 + constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0x80C; // float32 + constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0x810; // float32 + constexpr std::ptrdiff_t m_flIronSightFOV = 0x814; // float32 + constexpr std::ptrdiff_t m_flIronSightPivotForward = 0x818; // float32 + constexpr std::ptrdiff_t m_flIronSightLooseness = 0x81C; // float32 + constexpr std::ptrdiff_t m_nDamage = 0x820; // int32 + constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0x824; // float32 + constexpr std::ptrdiff_t m_flArmorRatio = 0x828; // float32 + constexpr std::ptrdiff_t m_flPenetration = 0x82C; // float32 + constexpr std::ptrdiff_t m_flRange = 0x830; // float32 + constexpr std::ptrdiff_t m_flRangeModifier = 0x834; // float32 + constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0x838; // float32 + constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0x83C; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0x840; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0x844; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0x848; // float32 + constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0x84C; // float32 + constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0x850; // int32 + constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0x854; // int32 + constexpr std::ptrdiff_t m_flThrowVelocity = 0x858; // float32 + constexpr std::ptrdiff_t m_vSmokeColor = 0x85C; // Vector + constexpr std::ptrdiff_t m_szAnimClass = 0x868; // CGlobalSymbol } // Parent: CPointEntity // Field count: 6 @@ -5901,7 +5884,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_wasRestored = 0x50C; // bool constexpr std::ptrdiff_t m_integrator = 0x510; // CConstantForceController } - // Parent: None + // Parent: // Field count: 6 // // Metadata: @@ -5956,7 +5939,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Timeline { constexpr std::ptrdiff_t m_TimelineEvents = 0x48; // CUtlVector constexpr std::ptrdiff_t m_bWaitForChildOutflows = 0x60; // bool @@ -5968,7 +5950,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Inflow_EntOutputHandler { constexpr std::ptrdiff_t m_SourceEntity = 0x80; // PulseSymbol_t constexpr std::ptrdiff_t m_SourceOutput = 0x90; // PulseSymbol_t @@ -6089,7 +6070,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vWindDirection = 0x58C; // Vector constexpr std::ptrdiff_t m_bFirstTime = 0x598; // bool } - // Parent: None + // Parent: // Field count: 13 namespace CBot { constexpr std::ptrdiff_t m_pController = 0x10; // CCSPlayerController* @@ -6111,7 +6092,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Step_SetAnimGraphParam { constexpr std::ptrdiff_t m_ParamName = 0x48; // CUtlString } @@ -6278,7 +6258,7 @@ namespace cs2_dumper { // Field count: 6 namespace CPhysLength { constexpr std::ptrdiff_t m_offset = 0x560; // Vector[2] - constexpr std::ptrdiff_t m_vecAttach = 0x578; // Vector + constexpr std::ptrdiff_t m_vecAttach = 0x578; // VectorWS constexpr std::ptrdiff_t m_addLength = 0x584; // float32 constexpr std::ptrdiff_t m_minLength = 0x588; // float32 constexpr std::ptrdiff_t m_totalLength = 0x58C; // float32 @@ -6323,66 +6303,66 @@ namespace cs2_dumper { // NetworkVarNames: m_jumpedThisFrame (bool) // NetworkVarNames: m_leader (CHandle) namespace CChicken { - constexpr std::ptrdiff_t m_AttributeManager = 0xD60; // CAttributeContainer - constexpr std::ptrdiff_t m_updateTimer = 0x1058; // CountdownTimer - constexpr std::ptrdiff_t m_stuckAnchor = 0x1070; // Vector - constexpr std::ptrdiff_t m_stuckTimer = 0x1080; // CountdownTimer - constexpr std::ptrdiff_t m_collisionStuckTimer = 0x1098; // CountdownTimer - constexpr std::ptrdiff_t m_isOnGround = 0x10B0; // bool - constexpr std::ptrdiff_t m_vFallVelocity = 0x10B4; // Vector - constexpr std::ptrdiff_t m_desiredActivity = 0x10C0; // ChickenActivity - constexpr std::ptrdiff_t m_currentActivity = 0x10C4; // ChickenActivity - constexpr std::ptrdiff_t m_activityTimer = 0x10C8; // CountdownTimer - constexpr std::ptrdiff_t m_turnRate = 0x10E0; // float32 - constexpr std::ptrdiff_t m_fleeFrom = 0x10E4; // CHandle - constexpr std::ptrdiff_t m_moveRateThrottleTimer = 0x10E8; // CountdownTimer - constexpr std::ptrdiff_t m_startleTimer = 0x1100; // CountdownTimer - constexpr std::ptrdiff_t m_vocalizeTimer = 0x1118; // CountdownTimer - constexpr std::ptrdiff_t m_flWhenZombified = 0x1130; // GameTime_t - constexpr std::ptrdiff_t m_jumpedThisFrame = 0x1134; // bool - constexpr std::ptrdiff_t m_leader = 0x1138; // CHandle - constexpr std::ptrdiff_t m_reuseTimer = 0x1150; // CountdownTimer - constexpr std::ptrdiff_t m_hasBeenUsed = 0x1168; // bool - constexpr std::ptrdiff_t m_jumpTimer = 0x1170; // CountdownTimer - constexpr std::ptrdiff_t m_flLastJumpTime = 0x1188; // float32 - constexpr std::ptrdiff_t m_bInJump = 0x118C; // bool - constexpr std::ptrdiff_t m_repathTimer = 0x3198; // CountdownTimer - constexpr std::ptrdiff_t m_vecPathGoal = 0x3230; // Vector - constexpr std::ptrdiff_t m_flActiveFollowStartTime = 0x323C; // GameTime_t - constexpr std::ptrdiff_t m_followMinuteTimer = 0x3240; // CountdownTimer - constexpr std::ptrdiff_t m_BlockDirectionTimer = 0x3260; // CountdownTimer + constexpr std::ptrdiff_t m_AttributeManager = 0xD70; // CAttributeContainer + constexpr std::ptrdiff_t m_updateTimer = 0x1068; // CountdownTimer + constexpr std::ptrdiff_t m_stuckAnchor = 0x1080; // Vector + constexpr std::ptrdiff_t m_stuckTimer = 0x1090; // CountdownTimer + constexpr std::ptrdiff_t m_collisionStuckTimer = 0x10A8; // CountdownTimer + constexpr std::ptrdiff_t m_isOnGround = 0x10C0; // bool + constexpr std::ptrdiff_t m_vFallVelocity = 0x10C4; // Vector + constexpr std::ptrdiff_t m_desiredActivity = 0x10D0; // ChickenActivity + constexpr std::ptrdiff_t m_currentActivity = 0x10D4; // ChickenActivity + constexpr std::ptrdiff_t m_activityTimer = 0x10D8; // CountdownTimer + constexpr std::ptrdiff_t m_turnRate = 0x10F0; // float32 + constexpr std::ptrdiff_t m_fleeFrom = 0x10F4; // CHandle + constexpr std::ptrdiff_t m_moveRateThrottleTimer = 0x10F8; // CountdownTimer + constexpr std::ptrdiff_t m_startleTimer = 0x1110; // CountdownTimer + constexpr std::ptrdiff_t m_vocalizeTimer = 0x1128; // CountdownTimer + constexpr std::ptrdiff_t m_flWhenZombified = 0x1140; // GameTime_t + constexpr std::ptrdiff_t m_jumpedThisFrame = 0x1144; // bool + constexpr std::ptrdiff_t m_leader = 0x1148; // CHandle + constexpr std::ptrdiff_t m_reuseTimer = 0x1160; // CountdownTimer + constexpr std::ptrdiff_t m_hasBeenUsed = 0x1178; // bool + constexpr std::ptrdiff_t m_jumpTimer = 0x1180; // CountdownTimer + constexpr std::ptrdiff_t m_flLastJumpTime = 0x1198; // float32 + constexpr std::ptrdiff_t m_bInJump = 0x119C; // bool + constexpr std::ptrdiff_t m_repathTimer = 0x31A8; // CountdownTimer + constexpr std::ptrdiff_t m_vecPathGoal = 0x3240; // Vector + constexpr std::ptrdiff_t m_flActiveFollowStartTime = 0x324C; // GameTime_t + constexpr std::ptrdiff_t m_followMinuteTimer = 0x3250; // CountdownTimer + constexpr std::ptrdiff_t m_BlockDirectionTimer = 0x3270; // CountdownTimer } // Parent: CPhysicsProp // Field count: 5 namespace CPhysicsPropRespawnable { - constexpr std::ptrdiff_t m_vOriginalSpawnOrigin = 0xDF0; // Vector - constexpr std::ptrdiff_t m_vOriginalSpawnAngles = 0xDFC; // QAngle - constexpr std::ptrdiff_t m_vOriginalMins = 0xE08; // Vector - constexpr std::ptrdiff_t m_vOriginalMaxs = 0xE14; // Vector - constexpr std::ptrdiff_t m_flRespawnDuration = 0xE20; // float32 + constexpr std::ptrdiff_t m_vOriginalSpawnOrigin = 0xE00; // VectorWS + constexpr std::ptrdiff_t m_vOriginalSpawnAngles = 0xE0C; // QAngle + constexpr std::ptrdiff_t m_vOriginalMins = 0xE18; // Vector + constexpr std::ptrdiff_t m_vOriginalMaxs = 0xE24; // Vector + constexpr std::ptrdiff_t m_flRespawnDuration = 0xE30; // float32 } // Parent: CBeam // Field count: 19 namespace CEnvBeam { - constexpr std::ptrdiff_t m_active = 0x890; // int32 - constexpr std::ptrdiff_t m_spriteTexture = 0x898; // CStrongHandle - constexpr std::ptrdiff_t m_iszStartEntity = 0x8A0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszEndEntity = 0x8A8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_life = 0x8B0; // float32 - constexpr std::ptrdiff_t m_boltWidth = 0x8B4; // float32 - constexpr std::ptrdiff_t m_noiseAmplitude = 0x8B8; // float32 - constexpr std::ptrdiff_t m_speed = 0x8BC; // int32 - constexpr std::ptrdiff_t m_restrike = 0x8C0; // float32 - constexpr std::ptrdiff_t m_iszSpriteName = 0x8C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_frameStart = 0x8D0; // int32 - constexpr std::ptrdiff_t m_vEndPointWorld = 0x8D4; // Vector - constexpr std::ptrdiff_t m_vEndPointRelative = 0x8E0; // Vector - constexpr std::ptrdiff_t m_radius = 0x8EC; // float32 - constexpr std::ptrdiff_t m_TouchType = 0x8F0; // Touch_t - constexpr std::ptrdiff_t m_iFilterName = 0x8F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hFilter = 0x900; // CHandle - constexpr std::ptrdiff_t m_iszDecal = 0x908; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_OnTouchedByEntity = 0x910; // CEntityIOOutput + constexpr std::ptrdiff_t m_active = 0x878; // int32 + constexpr std::ptrdiff_t m_spriteTexture = 0x880; // CStrongHandle + constexpr std::ptrdiff_t m_iszStartEntity = 0x888; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEndEntity = 0x890; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_life = 0x898; // float32 + constexpr std::ptrdiff_t m_boltWidth = 0x89C; // float32 + constexpr std::ptrdiff_t m_noiseAmplitude = 0x8A0; // float32 + constexpr std::ptrdiff_t m_speed = 0x8A4; // int32 + constexpr std::ptrdiff_t m_restrike = 0x8A8; // float32 + constexpr std::ptrdiff_t m_iszSpriteName = 0x8B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_frameStart = 0x8B8; // int32 + constexpr std::ptrdiff_t m_vEndPointWorld = 0x8BC; // VectorWS + constexpr std::ptrdiff_t m_vEndPointRelative = 0x8C8; // Vector + constexpr std::ptrdiff_t m_radius = 0x8D4; // float32 + constexpr std::ptrdiff_t m_TouchType = 0x8D8; // Touch_t + constexpr std::ptrdiff_t m_iFilterName = 0x8E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hFilter = 0x8E8; // CHandle + constexpr std::ptrdiff_t m_iszDecal = 0x8F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnTouchedByEntity = 0x8F8; // CEntityIOOutput } // Parent: CLightEntity // Field count: 0 @@ -6395,8 +6375,8 @@ namespace cs2_dumper { // Parent: CBaseTrigger // Field count: 2 namespace CTonemapTrigger { - constexpr std::ptrdiff_t m_tonemapControllerName = 0x9C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hTonemapController = 0x9C8; // CEntityHandle + constexpr std::ptrdiff_t m_tonemapControllerName = 0x9A8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTonemapController = 0x9B0; // CEntityHandle } // Parent: CPointEntity // Field count: 10 @@ -6478,7 +6458,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bWasSurfing = 0x54C; // bool constexpr std::ptrdiff_t m_vecInputRotated = 0x5DC; // Vector } - // Parent: None + // Parent: // Field count: 5 // // Metadata: @@ -6512,7 +6492,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorSubHeaderText @@ -6543,13 +6522,14 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_cancelTime = 0x514; // GameTime_t } // Parent: CLogicalEntity - // Field count: 5 + // Field count: 6 namespace CLogicCollisionPair { constexpr std::ptrdiff_t m_nameAttach1 = 0x4F0; // CUtlSymbolLarge constexpr std::ptrdiff_t m_nameAttach2 = 0x4F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_supportMultipleEntitiesWithSameName = 0x500; // bool - constexpr std::ptrdiff_t m_disabled = 0x501; // bool - constexpr std::ptrdiff_t m_succeeded = 0x502; // bool + constexpr std::ptrdiff_t m_includeHierarchy = 0x500; // bool + constexpr std::ptrdiff_t m_supportMultipleEntitiesWithSameName = 0x501; // bool + constexpr std::ptrdiff_t m_disabled = 0x502; // bool + constexpr std::ptrdiff_t m_succeeded = 0x503; // bool } // Parent: CBaseEntity // Field count: 5 @@ -6571,23 +6551,23 @@ namespace cs2_dumper { // Parent: CBasePropDoor // Field count: 17 namespace CPropDoorRotating { - constexpr std::ptrdiff_t m_vecAxis = 0xFE0; // Vector - constexpr std::ptrdiff_t m_flDistance = 0xFEC; // float32 - constexpr std::ptrdiff_t m_eSpawnPosition = 0xFF0; // PropDoorRotatingSpawnPos_t - constexpr std::ptrdiff_t m_eOpenDirection = 0xFF4; // PropDoorRotatingOpenDirection_e - constexpr std::ptrdiff_t m_eCurrentOpenDirection = 0xFF8; // PropDoorRotatingOpenDirection_e - constexpr std::ptrdiff_t m_flAjarAngle = 0xFFC; // float32 - constexpr std::ptrdiff_t m_angRotationAjarDeprecated = 0x1000; // QAngle - constexpr std::ptrdiff_t m_angRotationClosed = 0x100C; // QAngle - constexpr std::ptrdiff_t m_angRotationOpenForward = 0x1018; // QAngle - constexpr std::ptrdiff_t m_angRotationOpenBack = 0x1024; // QAngle - constexpr std::ptrdiff_t m_angGoal = 0x1030; // QAngle - constexpr std::ptrdiff_t m_vecForwardBoundsMin = 0x103C; // Vector - constexpr std::ptrdiff_t m_vecForwardBoundsMax = 0x1048; // Vector - constexpr std::ptrdiff_t m_vecBackBoundsMin = 0x1054; // Vector - constexpr std::ptrdiff_t m_vecBackBoundsMax = 0x1060; // Vector - constexpr std::ptrdiff_t m_bAjarDoorShouldntAlwaysOpen = 0x106C; // bool - constexpr std::ptrdiff_t m_hEntityBlocker = 0x1070; // CHandle + constexpr std::ptrdiff_t m_vecAxis = 0xFF0; // Vector + constexpr std::ptrdiff_t m_flDistance = 0xFFC; // float32 + constexpr std::ptrdiff_t m_eSpawnPosition = 0x1000; // PropDoorRotatingSpawnPos_t + constexpr std::ptrdiff_t m_eOpenDirection = 0x1004; // PropDoorRotatingOpenDirection_e + constexpr std::ptrdiff_t m_eCurrentOpenDirection = 0x1008; // PropDoorRotatingOpenDirection_e + constexpr std::ptrdiff_t m_flAjarAngle = 0x100C; // float32 + constexpr std::ptrdiff_t m_angRotationAjarDeprecated = 0x1010; // QAngle + constexpr std::ptrdiff_t m_angRotationClosed = 0x101C; // QAngle + constexpr std::ptrdiff_t m_angRotationOpenForward = 0x1028; // QAngle + constexpr std::ptrdiff_t m_angRotationOpenBack = 0x1034; // QAngle + constexpr std::ptrdiff_t m_angGoal = 0x1040; // QAngle + constexpr std::ptrdiff_t m_vecForwardBoundsMin = 0x104C; // Vector + constexpr std::ptrdiff_t m_vecForwardBoundsMax = 0x1058; // Vector + constexpr std::ptrdiff_t m_vecBackBoundsMin = 0x1064; // Vector + constexpr std::ptrdiff_t m_vecBackBoundsMax = 0x1070; // Vector + constexpr std::ptrdiff_t m_bAjarDoorShouldntAlwaysOpen = 0x107C; // bool + constexpr std::ptrdiff_t m_hEntityBlocker = 0x1080; // CHandle } // Parent: CParticleSystem // Field count: 5 @@ -6599,11 +6579,11 @@ namespace cs2_dumper { // NetworkVarNames: m_ColorTint (Color) // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) namespace CEnvParticleGlow { - constexpr std::ptrdiff_t m_flAlphaScale = 0xD68; // float32 - constexpr std::ptrdiff_t m_flRadiusScale = 0xD6C; // float32 - constexpr std::ptrdiff_t m_flSelfIllumScale = 0xD70; // float32 - constexpr std::ptrdiff_t m_ColorTint = 0xD74; // Color - constexpr std::ptrdiff_t m_hTextureOverride = 0xD78; // CStrongHandle + constexpr std::ptrdiff_t m_flAlphaScale = 0xD50; // float32 + constexpr std::ptrdiff_t m_flRadiusScale = 0xD54; // float32 + constexpr std::ptrdiff_t m_flSelfIllumScale = 0xD58; // float32 + constexpr std::ptrdiff_t m_ColorTint = 0xD5C; // Color + constexpr std::ptrdiff_t m_hTextureOverride = 0xD60; // CStrongHandle } // Parent: CLogicalEntity // Field count: 11 @@ -6632,7 +6612,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flWindMapMin = 0x5D0; // float32 constexpr std::ptrdiff_t m_flWindMapMax = 0x5D4; // float32 } - // Parent: None + // Parent: // Field count: 3 // // Metadata: @@ -6660,7 +6640,7 @@ namespace cs2_dumper { // Parent: CTriggerOnce // Field count: 1 namespace CScriptTriggerOnce { - constexpr std::ptrdiff_t m_vExtent = 0x9E8; // Vector + constexpr std::ptrdiff_t m_vExtent = 0x9D0; // Vector } // Parent: CLightEntity // Field count: 0 @@ -6681,15 +6661,15 @@ namespace cs2_dumper { // Parent: CBaseTrigger // Field count: 4 namespace CTriggerTeleport { - constexpr std::ptrdiff_t m_iLandmark = 0x9C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bUseLandmarkAngles = 0x9C8; // bool - constexpr std::ptrdiff_t m_bMirrorPlayer = 0x9C9; // bool - constexpr std::ptrdiff_t m_bCheckDestIfClearForPlayer = 0x9CA; // bool + constexpr std::ptrdiff_t m_iLandmark = 0x9A8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bUseLandmarkAngles = 0x9B0; // bool + constexpr std::ptrdiff_t m_bMirrorPlayer = 0x9B1; // bool + constexpr std::ptrdiff_t m_bCheckDestIfClearForPlayer = 0x9B2; // bool } // Parent: CBaseModelEntity // Field count: 1 namespace CFuncWall { - constexpr std::ptrdiff_t m_nState = 0x7F0; // int32 + constexpr std::ptrdiff_t m_nState = 0x7D8; // int32 } // Parent: None // Field count: 12 @@ -6765,7 +6745,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flAvgInterval = 0x508; // float32 constexpr std::ptrdiff_t m_Velocity = 0x510; // CEntityOutputTemplate } - // Parent: None + // Parent: // Field count: 3 // // Metadata: @@ -6803,50 +6783,50 @@ namespace cs2_dumper { // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) // NetworkVarNames: m_flDropStartTime (GameTime_t) namespace CHostage { - constexpr std::ptrdiff_t m_OnHostageBeginGrab = 0xBF0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFirstPickedUp = 0xC18; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnDroppedNotRescued = 0xC40; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnRescued = 0xC68; // CEntityIOOutput - constexpr std::ptrdiff_t m_entitySpottedState = 0xC90; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0xCA8; // int32 - constexpr std::ptrdiff_t m_uiHostageSpawnExclusionGroupMask = 0xCAC; // uint32 - constexpr std::ptrdiff_t m_nHostageSpawnRandomFactor = 0xCB0; // uint32 - constexpr std::ptrdiff_t m_bRemove = 0xCB4; // bool - constexpr std::ptrdiff_t m_vel = 0xCB8; // Vector - constexpr std::ptrdiff_t m_isRescued = 0xCC4; // bool - constexpr std::ptrdiff_t m_jumpedThisFrame = 0xCC5; // bool - constexpr std::ptrdiff_t m_nHostageState = 0xCC8; // int32 - constexpr std::ptrdiff_t m_leader = 0xCCC; // CHandle - constexpr std::ptrdiff_t m_lastLeader = 0xCD0; // CHandle - constexpr std::ptrdiff_t m_reuseTimer = 0xCD8; // CountdownTimer - constexpr std::ptrdiff_t m_hasBeenUsed = 0xCF0; // bool - constexpr std::ptrdiff_t m_accel = 0xCF4; // Vector - constexpr std::ptrdiff_t m_isRunning = 0xD00; // bool - constexpr std::ptrdiff_t m_isCrouching = 0xD01; // bool - constexpr std::ptrdiff_t m_jumpTimer = 0xD08; // CountdownTimer - constexpr std::ptrdiff_t m_isWaitingForLeader = 0xD20; // bool - constexpr std::ptrdiff_t m_repathTimer = 0x2D30; // CountdownTimer - constexpr std::ptrdiff_t m_inhibitDoorTimer = 0x2D48; // CountdownTimer - constexpr std::ptrdiff_t m_inhibitObstacleAvoidanceTimer = 0x2DD8; // CountdownTimer - constexpr std::ptrdiff_t m_wiggleTimer = 0x2DF8; // CountdownTimer - constexpr std::ptrdiff_t m_isAdjusted = 0x2E14; // bool - constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x2E15; // bool - constexpr std::ptrdiff_t m_hHostageGrabber = 0x2E18; // CHandle - constexpr std::ptrdiff_t m_fLastGrabTime = 0x2E1C; // GameTime_t - constexpr std::ptrdiff_t m_vecPositionWhenStartedDroppingToGround = 0x2E20; // Vector - constexpr std::ptrdiff_t m_vecGrabbedPos = 0x2E2C; // Vector - constexpr std::ptrdiff_t m_flRescueStartTime = 0x2E38; // GameTime_t - constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x2E3C; // GameTime_t - constexpr std::ptrdiff_t m_flDropStartTime = 0x2E40; // GameTime_t - constexpr std::ptrdiff_t m_nApproachRewardPayouts = 0x2E44; // int32 - constexpr std::ptrdiff_t m_nPickupEventCount = 0x2E48; // int32 - constexpr std::ptrdiff_t m_vecSpawnGroundPos = 0x2E4C; // Vector - constexpr std::ptrdiff_t m_vecHostageResetPosition = 0x2E84; // Vector + constexpr std::ptrdiff_t m_OnHostageBeginGrab = 0xC08; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFirstPickedUp = 0xC30; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnDroppedNotRescued = 0xC58; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnRescued = 0xC80; // CEntityIOOutput + constexpr std::ptrdiff_t m_entitySpottedState = 0xCA8; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0xCC0; // int32 + constexpr std::ptrdiff_t m_uiHostageSpawnExclusionGroupMask = 0xCC4; // uint32 + constexpr std::ptrdiff_t m_nHostageSpawnRandomFactor = 0xCC8; // uint32 + constexpr std::ptrdiff_t m_bRemove = 0xCCC; // bool + constexpr std::ptrdiff_t m_vel = 0xCD0; // Vector + constexpr std::ptrdiff_t m_isRescued = 0xCDC; // bool + constexpr std::ptrdiff_t m_jumpedThisFrame = 0xCDD; // bool + constexpr std::ptrdiff_t m_nHostageState = 0xCE0; // int32 + constexpr std::ptrdiff_t m_leader = 0xCE4; // CHandle + constexpr std::ptrdiff_t m_lastLeader = 0xCE8; // CHandle + constexpr std::ptrdiff_t m_reuseTimer = 0xCF0; // CountdownTimer + constexpr std::ptrdiff_t m_hasBeenUsed = 0xD08; // bool + constexpr std::ptrdiff_t m_accel = 0xD0C; // Vector + constexpr std::ptrdiff_t m_isRunning = 0xD18; // bool + constexpr std::ptrdiff_t m_isCrouching = 0xD19; // bool + constexpr std::ptrdiff_t m_jumpTimer = 0xD20; // CountdownTimer + constexpr std::ptrdiff_t m_isWaitingForLeader = 0xD38; // bool + constexpr std::ptrdiff_t m_repathTimer = 0x2D48; // CountdownTimer + constexpr std::ptrdiff_t m_inhibitDoorTimer = 0x2D60; // CountdownTimer + constexpr std::ptrdiff_t m_inhibitObstacleAvoidanceTimer = 0x2DF0; // CountdownTimer + constexpr std::ptrdiff_t m_wiggleTimer = 0x2E10; // CountdownTimer + constexpr std::ptrdiff_t m_isAdjusted = 0x2E2C; // bool + constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x2E2D; // bool + constexpr std::ptrdiff_t m_hHostageGrabber = 0x2E30; // CHandle + constexpr std::ptrdiff_t m_fLastGrabTime = 0x2E34; // GameTime_t + constexpr std::ptrdiff_t m_vecPositionWhenStartedDroppingToGround = 0x2E38; // Vector + constexpr std::ptrdiff_t m_vecGrabbedPos = 0x2E44; // Vector + constexpr std::ptrdiff_t m_flRescueStartTime = 0x2E50; // GameTime_t + constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x2E54; // GameTime_t + constexpr std::ptrdiff_t m_flDropStartTime = 0x2E58; // GameTime_t + constexpr std::ptrdiff_t m_nApproachRewardPayouts = 0x2E5C; // int32 + constexpr std::ptrdiff_t m_nPickupEventCount = 0x2E60; // int32 + constexpr std::ptrdiff_t m_vecSpawnGroundPos = 0x2E64; // Vector + constexpr std::ptrdiff_t m_vecHostageResetPosition = 0x2E9C; // VectorWS } // Parent: CTriggerMultiple // Field count: 1 namespace CScriptTriggerMultiple { - constexpr std::ptrdiff_t m_vExtent = 0x9E8; // Vector + constexpr std::ptrdiff_t m_vExtent = 0x9D0; // Vector } // Parent: CPointEntity // Field count: 5 @@ -6887,7 +6867,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flMaxTurnRate = 0x508; // float32 constexpr std::ptrdiff_t m_flLastGameTime = 0x50C; // GameTime_t } - // Parent: None + // Parent: // Field count: 6 // // Metadata: @@ -6909,7 +6889,7 @@ namespace cs2_dumper { // Field count: 0 namespace CWeaponP250 { } - // Parent: None + // Parent: // Field count: 4 // // Metadata: @@ -6924,13 +6904,13 @@ namespace cs2_dumper { // Parent: CBaseTrigger // Field count: 7 namespace CChangeLevel { - constexpr std::ptrdiff_t m_sMapName = 0x9C0; // CUtlString - constexpr std::ptrdiff_t m_sLandmarkName = 0x9C8; // CUtlString - constexpr std::ptrdiff_t m_OnChangeLevel = 0x9D0; // CEntityIOOutput - constexpr std::ptrdiff_t m_bTouched = 0x9F8; // bool - constexpr std::ptrdiff_t m_bNoTouch = 0x9F9; // bool - constexpr std::ptrdiff_t m_bNewChapter = 0x9FA; // bool - constexpr std::ptrdiff_t m_bOnChangeLevelFired = 0x9FB; // bool + constexpr std::ptrdiff_t m_sMapName = 0x9A8; // CUtlString + constexpr std::ptrdiff_t m_sLandmarkName = 0x9B0; // CUtlString + constexpr std::ptrdiff_t m_OnChangeLevel = 0x9B8; // CEntityIOOutput + constexpr std::ptrdiff_t m_bTouched = 0x9E0; // bool + constexpr std::ptrdiff_t m_bNoTouch = 0x9E1; // bool + constexpr std::ptrdiff_t m_bNewChapter = 0x9E2; // bool + constexpr std::ptrdiff_t m_bOnChangeLevelFired = 0x9E3; // bool } // Parent: CBaseToggle // Field count: 25 @@ -6940,38 +6920,37 @@ namespace cs2_dumper { // NetworkVarNames: m_usable (bool) // NetworkVarNames: m_szDisplayText (string_t) namespace CBaseButton { - constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x870; // QAngle - constexpr std::ptrdiff_t m_fStayPushed = 0x87C; // bool - constexpr std::ptrdiff_t m_fRotating = 0x87D; // bool - constexpr std::ptrdiff_t m_ls = 0x880; // locksound_t - constexpr std::ptrdiff_t m_sUseSound = 0x8A0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sLockedSound = 0x8A8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sUnlockedSound = 0x8B0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_sOverrideAnticipationName = 0x8B8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bLocked = 0x8C0; // bool - constexpr std::ptrdiff_t m_bDisabled = 0x8C1; // bool - constexpr std::ptrdiff_t m_flUseLockedTime = 0x8C4; // GameTime_t - constexpr std::ptrdiff_t m_bSolidBsp = 0x8C8; // bool - constexpr std::ptrdiff_t m_OnDamaged = 0x8D0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPressed = 0x8F8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUseLocked = 0x920; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnIn = 0x948; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnOut = 0x970; // CEntityIOOutput - constexpr std::ptrdiff_t m_nState = 0x998; // int32 - constexpr std::ptrdiff_t m_hConstraint = 0x99C; // CEntityHandle - constexpr std::ptrdiff_t m_hConstraintParent = 0x9A0; // CEntityHandle - constexpr std::ptrdiff_t m_bForceNpcExclude = 0x9A4; // bool - constexpr std::ptrdiff_t m_sGlowEntity = 0x9A8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_glowEntity = 0x9B0; // CHandle - constexpr std::ptrdiff_t m_usable = 0x9B4; // bool - constexpr std::ptrdiff_t m_szDisplayText = 0x9B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x858; // QAngle + constexpr std::ptrdiff_t m_fStayPushed = 0x864; // bool + constexpr std::ptrdiff_t m_fRotating = 0x865; // bool + constexpr std::ptrdiff_t m_ls = 0x868; // locksound_t + constexpr std::ptrdiff_t m_sUseSound = 0x888; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sLockedSound = 0x890; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sUnlockedSound = 0x898; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sOverrideAnticipationName = 0x8A0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bLocked = 0x8A8; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x8A9; // bool + constexpr std::ptrdiff_t m_flUseLockedTime = 0x8AC; // GameTime_t + constexpr std::ptrdiff_t m_bSolidBsp = 0x8B0; // bool + constexpr std::ptrdiff_t m_OnDamaged = 0x8B8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPressed = 0x8E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUseLocked = 0x908; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnIn = 0x930; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOut = 0x958; // CEntityIOOutput + constexpr std::ptrdiff_t m_nState = 0x980; // int32 + constexpr std::ptrdiff_t m_hConstraint = 0x984; // CEntityHandle + constexpr std::ptrdiff_t m_hConstraintParent = 0x988; // CEntityHandle + constexpr std::ptrdiff_t m_bForceNpcExclude = 0x98C; // bool + constexpr std::ptrdiff_t m_sGlowEntity = 0x990; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_glowEntity = 0x998; // CHandle + constexpr std::ptrdiff_t m_usable = 0x99C; // bool + constexpr std::ptrdiff_t m_szDisplayText = 0x9A0; // CUtlSymbolLarge } // Parent: None // Field count: 1 // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription namespace CPulseCell_SoundEventStart { @@ -6982,7 +6961,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Step_DebugLog { } // Parent: CWeaponBaseItem @@ -7010,20 +6988,20 @@ namespace cs2_dumper { // NetworkVarNames: m_flDamage (float32) // NetworkVarNames: m_hThrower (CHandle) namespace CBaseGrenade { - constexpr std::ptrdiff_t m_OnPlayerPickup = 0xB18; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnExplode = 0xB40; // CEntityIOOutput - constexpr std::ptrdiff_t m_bHasWarnedAI = 0xB68; // bool - constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0xB69; // bool - constexpr std::ptrdiff_t m_bIsLive = 0xB6A; // bool - constexpr std::ptrdiff_t m_DmgRadius = 0xB6C; // float32 - constexpr std::ptrdiff_t m_flDetonateTime = 0xB70; // GameTime_t - constexpr std::ptrdiff_t m_flWarnAITime = 0xB74; // float32 - constexpr std::ptrdiff_t m_flDamage = 0xB78; // float32 - constexpr std::ptrdiff_t m_iszBounceSound = 0xB80; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_ExplosionSound = 0xB88; // CUtlString - constexpr std::ptrdiff_t m_hThrower = 0xB94; // CHandle - constexpr std::ptrdiff_t m_flNextAttack = 0xBAC; // GameTime_t - constexpr std::ptrdiff_t m_hOriginalThrower = 0xBB0; // CHandle + constexpr std::ptrdiff_t m_OnPlayerPickup = 0xB28; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnExplode = 0xB50; // CEntityIOOutput + constexpr std::ptrdiff_t m_bHasWarnedAI = 0xB78; // bool + constexpr std::ptrdiff_t m_bIsSmokeGrenade = 0xB79; // bool + constexpr std::ptrdiff_t m_bIsLive = 0xB7A; // bool + constexpr std::ptrdiff_t m_DmgRadius = 0xB7C; // float32 + constexpr std::ptrdiff_t m_flDetonateTime = 0xB80; // GameTime_t + constexpr std::ptrdiff_t m_flWarnAITime = 0xB84; // float32 + constexpr std::ptrdiff_t m_flDamage = 0xB88; // float32 + constexpr std::ptrdiff_t m_iszBounceSound = 0xB90; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_ExplosionSound = 0xB98; // CUtlString + constexpr std::ptrdiff_t m_hThrower = 0xBA4; // CHandle + constexpr std::ptrdiff_t m_flNextAttack = 0xBBC; // GameTime_t + constexpr std::ptrdiff_t m_hOriginalThrower = 0xBC0; // CHandle } // Parent: CBaseTrigger // Field count: 8 @@ -7034,14 +7012,14 @@ namespace cs2_dumper { // NetworkVarNames: m_Weight (float32) // NetworkVarNames: m_lookupFilename (char) namespace CColorCorrectionVolume { - constexpr std::ptrdiff_t m_MaxWeight = 0x9C0; // float32 - constexpr std::ptrdiff_t m_FadeDuration = 0x9C4; // float32 - constexpr std::ptrdiff_t m_Weight = 0x9C8; // float32 - constexpr std::ptrdiff_t m_lookupFilename = 0x9CC; // char[512] - constexpr std::ptrdiff_t m_LastEnterWeight = 0xBCC; // float32 - constexpr std::ptrdiff_t m_LastEnterTime = 0xBD0; // GameTime_t - constexpr std::ptrdiff_t m_LastExitWeight = 0xBD4; // float32 - constexpr std::ptrdiff_t m_LastExitTime = 0xBD8; // GameTime_t + constexpr std::ptrdiff_t m_MaxWeight = 0x9A8; // float32 + constexpr std::ptrdiff_t m_FadeDuration = 0x9AC; // float32 + constexpr std::ptrdiff_t m_Weight = 0x9B0; // float32 + constexpr std::ptrdiff_t m_lookupFilename = 0x9B4; // char[512] + constexpr std::ptrdiff_t m_LastEnterWeight = 0xBB4; // float32 + constexpr std::ptrdiff_t m_LastEnterTime = 0xBB8; // GameTime_t + constexpr std::ptrdiff_t m_LastExitWeight = 0xBBC; // float32 + constexpr std::ptrdiff_t m_LastExitTime = 0xBC0; // GameTime_t } // Parent: CPlayerControllerComponent // Field count: 5 @@ -7085,11 +7063,11 @@ namespace cs2_dumper { // Parent: CServerOnlyModelEntity // Field count: 5 namespace CFogVolume { - constexpr std::ptrdiff_t m_fogName = 0x7F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_postProcessName = 0x7F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_colorCorrectionName = 0x800; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bDisabled = 0x810; // bool - constexpr std::ptrdiff_t m_bInFogVolumesList = 0x811; // bool + constexpr std::ptrdiff_t m_fogName = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_postProcessName = 0x7E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_colorCorrectionName = 0x7E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bDisabled = 0x7F8; // bool + constexpr std::ptrdiff_t m_bInFogVolumesList = 0x7F9; // bool } // Parent: CBaseModelEntity // Field count: 18 @@ -7098,24 +7076,24 @@ namespace cs2_dumper { // MNetworkOverride // MNetworkOverride namespace CFuncRotating { - constexpr std::ptrdiff_t m_OnStopped = 0x7F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStarted = 0x818; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnReachedStart = 0x840; // CEntityIOOutput - constexpr std::ptrdiff_t m_localRotationVector = 0x868; // RotationVector - constexpr std::ptrdiff_t m_flFanFriction = 0x874; // float32 - constexpr std::ptrdiff_t m_flAttenuation = 0x878; // float32 - constexpr std::ptrdiff_t m_flVolume = 0x87C; // float32 - constexpr std::ptrdiff_t m_flTargetSpeed = 0x880; // float32 - constexpr std::ptrdiff_t m_flMaxSpeed = 0x884; // float32 - constexpr std::ptrdiff_t m_flBlockDamage = 0x888; // float32 - constexpr std::ptrdiff_t m_NoiseRunning = 0x890; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bReversed = 0x898; // bool - constexpr std::ptrdiff_t m_bAccelDecel = 0x899; // bool - constexpr std::ptrdiff_t m_prevLocalAngles = 0x8B0; // QAngle - constexpr std::ptrdiff_t m_angStart = 0x8BC; // QAngle - constexpr std::ptrdiff_t m_bStopAtStartPos = 0x8C8; // bool - constexpr std::ptrdiff_t m_vecClientOrigin = 0x8CC; // Vector - constexpr std::ptrdiff_t m_vecClientAngles = 0x8D8; // QAngle + constexpr std::ptrdiff_t m_OnStopped = 0x7D8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStarted = 0x800; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnReachedStart = 0x828; // CEntityIOOutput + constexpr std::ptrdiff_t m_localRotationVector = 0x850; // RotationVector + constexpr std::ptrdiff_t m_flFanFriction = 0x85C; // float32 + constexpr std::ptrdiff_t m_flAttenuation = 0x860; // float32 + constexpr std::ptrdiff_t m_flVolume = 0x864; // float32 + constexpr std::ptrdiff_t m_flTargetSpeed = 0x868; // float32 + constexpr std::ptrdiff_t m_flMaxSpeed = 0x86C; // float32 + constexpr std::ptrdiff_t m_flBlockDamage = 0x870; // float32 + constexpr std::ptrdiff_t m_NoiseRunning = 0x878; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bReversed = 0x880; // bool + constexpr std::ptrdiff_t m_bAccelDecel = 0x881; // bool + constexpr std::ptrdiff_t m_prevLocalAngles = 0x898; // QAngle + constexpr std::ptrdiff_t m_angStart = 0x8A4; // QAngle + constexpr std::ptrdiff_t m_bStopAtStartPos = 0x8B0; // bool + constexpr std::ptrdiff_t m_vecClientOrigin = 0x8B4; // Vector + constexpr std::ptrdiff_t m_vecClientAngles = 0x8C0; // QAngle } // Parent: CLogicalEntity // Field count: 13 @@ -7227,7 +7205,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iEntryCount = 0xB4; // int32 constexpr std::ptrdiff_t m_iEntryWins = 0xB8; // int32 } - // Parent: None + // Parent: // Field count: 2 // // Metadata: @@ -7242,7 +7220,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Inflow_ObservableVariableListener { constexpr std::ptrdiff_t m_nBlackboardReference = 0x80; // PulseRuntimeBlackboardReferenceIndex_t constexpr std::ptrdiff_t m_bSelfReference = 0x82; // bool @@ -7260,15 +7237,15 @@ namespace cs2_dumper { // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bDraw3DSkybox (bool) namespace CFuncMonitor { - constexpr std::ptrdiff_t m_targetCamera = 0x810; // CUtlString - constexpr std::ptrdiff_t m_nResolutionEnum = 0x818; // int32 - constexpr std::ptrdiff_t m_bRenderShadows = 0x81C; // bool - constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0x81D; // bool - constexpr std::ptrdiff_t m_brushModelName = 0x820; // CUtlString - constexpr std::ptrdiff_t m_hTargetCamera = 0x828; // CHandle - constexpr std::ptrdiff_t m_bEnabled = 0x82C; // bool - constexpr std::ptrdiff_t m_bDraw3DSkybox = 0x82D; // bool - constexpr std::ptrdiff_t m_bStartEnabled = 0x82E; // bool + constexpr std::ptrdiff_t m_targetCamera = 0x7F8; // CUtlString + constexpr std::ptrdiff_t m_nResolutionEnum = 0x800; // int32 + constexpr std::ptrdiff_t m_bRenderShadows = 0x804; // bool + constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0x805; // bool + constexpr std::ptrdiff_t m_brushModelName = 0x808; // CUtlString + constexpr std::ptrdiff_t m_hTargetCamera = 0x810; // CHandle + constexpr std::ptrdiff_t m_bEnabled = 0x814; // bool + constexpr std::ptrdiff_t m_bDraw3DSkybox = 0x815; // bool + constexpr std::ptrdiff_t m_bStartEnabled = 0x816; // bool } // Parent: CBaseEntity // Field count: 3 @@ -7285,9 +7262,9 @@ namespace cs2_dumper { // Parent: CBaseToggle // Field count: 3 namespace CGunTarget { - constexpr std::ptrdiff_t m_on = 0x870; // bool - constexpr std::ptrdiff_t m_hTargetEnt = 0x874; // CHandle - constexpr std::ptrdiff_t m_OnDeath = 0x878; // CEntityIOOutput + constexpr std::ptrdiff_t m_on = 0x858; // bool + constexpr std::ptrdiff_t m_hTargetEnt = 0x85C; // CHandle + constexpr std::ptrdiff_t m_OnDeath = 0x860; // CEntityIOOutput } // Parent: CSoundOpvarSetAABBEntity // Field count: 0 @@ -7303,10 +7280,10 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_nDecoyShotTick (int) namespace CDecoyProjectile { - constexpr std::ptrdiff_t m_nDecoyShotTick = 0xC40; // int32 - constexpr std::ptrdiff_t m_shotsRemaining = 0xC44; // int32 - constexpr std::ptrdiff_t m_fExpireTime = 0xC48; // GameTime_t - constexpr std::ptrdiff_t m_decoyWeaponDefIndex = 0xC58; // uint16 + constexpr std::ptrdiff_t m_nDecoyShotTick = 0xC58; // int32 + constexpr std::ptrdiff_t m_shotsRemaining = 0xC5C; // int32 + constexpr std::ptrdiff_t m_fExpireTime = 0xC60; // GameTime_t + constexpr std::ptrdiff_t m_decoyWeaponDefIndex = 0xC70; // uint16 } // Parent: CBaseModelEntity // Field count: 0 @@ -7331,7 +7308,7 @@ namespace cs2_dumper { // Field count: 0 namespace CWorld { } - // Parent: None + // Parent: // Field count: 8 // // Metadata: @@ -7365,7 +7342,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Outflow_CycleOrdered { constexpr std::ptrdiff_t m_Outputs = 0x48; // CUtlVector } @@ -7381,7 +7357,7 @@ namespace cs2_dumper { // Field count: 0 namespace CTriggerGravity { } - // Parent: None + // Parent: // Field count: 17 // // Metadata: @@ -7440,16 +7416,16 @@ namespace cs2_dumper { // NetworkVarNames: m_bNeedsBoltAction (bool) // NetworkVarNames: m_nRevolverCylinderIdx (int32) namespace CCSWeaponBaseGun { - constexpr std::ptrdiff_t m_zoomLevel = 0x11A8; // int32 - constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x11AC; // int32 - constexpr std::ptrdiff_t m_silencedModelIndex = 0x11B8; // int32 - constexpr std::ptrdiff_t m_inPrecache = 0x11BC; // bool - constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x11BD; // bool - constexpr std::ptrdiff_t m_nRevolverCylinderIdx = 0x11C0; // int32 - constexpr std::ptrdiff_t m_bSkillReloadAvailable = 0x11C4; // bool - constexpr std::ptrdiff_t m_bSkillReloadLiftedReloadKey = 0x11C5; // bool - constexpr std::ptrdiff_t m_bSkillBoltInterruptAvailable = 0x11C6; // bool - constexpr std::ptrdiff_t m_bSkillBoltLiftedFireKey = 0x11C7; // bool + constexpr std::ptrdiff_t m_zoomLevel = 0x11D0; // int32 + constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x11D4; // int32 + constexpr std::ptrdiff_t m_silencedModelIndex = 0x11E0; // int32 + constexpr std::ptrdiff_t m_inPrecache = 0x11E4; // bool + constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x11E5; // bool + constexpr std::ptrdiff_t m_nRevolverCylinderIdx = 0x11E8; // int32 + constexpr std::ptrdiff_t m_bSkillReloadAvailable = 0x11EC; // bool + constexpr std::ptrdiff_t m_bSkillReloadLiftedReloadKey = 0x11ED; // bool + constexpr std::ptrdiff_t m_bSkillBoltInterruptAvailable = 0x11EE; // bool + constexpr std::ptrdiff_t m_bSkillBoltLiftedFireKey = 0x11EF; // bool } // Parent: CBaseEntity // Field count: 0 @@ -7518,7 +7494,7 @@ namespace cs2_dumper { // Parent: CServerOnlyModelEntity // Field count: 1 namespace CCSPlace { - constexpr std::ptrdiff_t m_name = 0x808; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_name = 0x7F0; // CUtlSymbolLarge } // Parent: None // Field count: 1 @@ -7551,15 +7527,15 @@ namespace cs2_dumper { // NetworkVarNames: m_bProjectOnWater (bool) // NetworkVarNames: m_flDepthSortBias (float) namespace CEnvDecal { - constexpr std::ptrdiff_t m_hDecalMaterial = 0x7F0; // CStrongHandle - constexpr std::ptrdiff_t m_flWidth = 0x7F8; // float32 - constexpr std::ptrdiff_t m_flHeight = 0x7FC; // float32 - constexpr std::ptrdiff_t m_flDepth = 0x800; // float32 - constexpr std::ptrdiff_t m_nRenderOrder = 0x804; // uint32 - constexpr std::ptrdiff_t m_bProjectOnWorld = 0x808; // bool - constexpr std::ptrdiff_t m_bProjectOnCharacters = 0x809; // bool - constexpr std::ptrdiff_t m_bProjectOnWater = 0x80A; // bool - constexpr std::ptrdiff_t m_flDepthSortBias = 0x80C; // float32 + constexpr std::ptrdiff_t m_hDecalMaterial = 0x7D8; // CStrongHandle + constexpr std::ptrdiff_t m_flWidth = 0x7E0; // float32 + constexpr std::ptrdiff_t m_flHeight = 0x7E4; // float32 + constexpr std::ptrdiff_t m_flDepth = 0x7E8; // float32 + constexpr std::ptrdiff_t m_nRenderOrder = 0x7EC; // uint32 + constexpr std::ptrdiff_t m_bProjectOnWorld = 0x7F0; // bool + constexpr std::ptrdiff_t m_bProjectOnCharacters = 0x7F1; // bool + constexpr std::ptrdiff_t m_bProjectOnWater = 0x7F2; // bool + constexpr std::ptrdiff_t m_flDepthSortBias = 0x7F4; // float32 } // Parent: CBaseEntity // Field count: 18 @@ -7626,38 +7602,38 @@ namespace cs2_dumper { // Parent: CItem // Field count: 32 namespace CItemGeneric { - constexpr std::ptrdiff_t m_bHasTriggerRadius = 0xB6C; // bool - constexpr std::ptrdiff_t m_bHasPickupRadius = 0xB6D; // bool - constexpr std::ptrdiff_t m_flPickupRadiusSqr = 0xB70; // float32 - constexpr std::ptrdiff_t m_flTriggerRadiusSqr = 0xB74; // float32 - constexpr std::ptrdiff_t m_flLastPickupCheck = 0xB78; // GameTime_t - constexpr std::ptrdiff_t m_bPlayerCounterListenerAdded = 0xB7C; // bool - constexpr std::ptrdiff_t m_bPlayerInTriggerRadius = 0xB7D; // bool - constexpr std::ptrdiff_t m_hSpawnParticleEffect = 0xB80; // CStrongHandle - constexpr std::ptrdiff_t m_pAmbientSoundEffect = 0xB88; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bAutoStartAmbientSound = 0xB90; // bool - constexpr std::ptrdiff_t m_pSpawnScriptFunction = 0xB98; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hPickupParticleEffect = 0xBA0; // CStrongHandle - constexpr std::ptrdiff_t m_pPickupSoundEffect = 0xBA8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_pPickupScriptFunction = 0xBB0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hTimeoutParticleEffect = 0xBB8; // CStrongHandle - constexpr std::ptrdiff_t m_pTimeoutSoundEffect = 0xBC0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_pTimeoutScriptFunction = 0xBC8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_pPickupFilterName = 0xBD0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hPickupFilter = 0xBD8; // CHandle - constexpr std::ptrdiff_t m_OnPickup = 0xBE0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTimeout = 0xC08; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTriggerStartTouch = 0xC30; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTriggerTouch = 0xC58; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnTriggerEndTouch = 0xC80; // CEntityIOOutput - constexpr std::ptrdiff_t m_pAllowPickupScriptFunction = 0xCA8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flPickupRadius = 0xCB0; // float32 - constexpr std::ptrdiff_t m_flTriggerRadius = 0xCB4; // float32 - constexpr std::ptrdiff_t m_pTriggerSoundEffect = 0xCB8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bGlowWhenInTrigger = 0xCC0; // bool - constexpr std::ptrdiff_t m_glowColor = 0xCC1; // Color - constexpr std::ptrdiff_t m_bUseable = 0xCC5; // bool - constexpr std::ptrdiff_t m_hTriggerHelper = 0xCC8; // CHandle + constexpr std::ptrdiff_t m_bHasTriggerRadius = 0xB84; // bool + constexpr std::ptrdiff_t m_bHasPickupRadius = 0xB85; // bool + constexpr std::ptrdiff_t m_flPickupRadiusSqr = 0xB88; // float32 + constexpr std::ptrdiff_t m_flTriggerRadiusSqr = 0xB8C; // float32 + constexpr std::ptrdiff_t m_flLastPickupCheck = 0xB90; // GameTime_t + constexpr std::ptrdiff_t m_bPlayerCounterListenerAdded = 0xB94; // bool + constexpr std::ptrdiff_t m_bPlayerInTriggerRadius = 0xB95; // bool + constexpr std::ptrdiff_t m_hSpawnParticleEffect = 0xB98; // CStrongHandle + constexpr std::ptrdiff_t m_pAmbientSoundEffect = 0xBA0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bAutoStartAmbientSound = 0xBA8; // bool + constexpr std::ptrdiff_t m_pSpawnScriptFunction = 0xBB0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPickupParticleEffect = 0xBB8; // CStrongHandle + constexpr std::ptrdiff_t m_pPickupSoundEffect = 0xBC0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pPickupScriptFunction = 0xBC8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hTimeoutParticleEffect = 0xBD0; // CStrongHandle + constexpr std::ptrdiff_t m_pTimeoutSoundEffect = 0xBD8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pTimeoutScriptFunction = 0xBE0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pPickupFilterName = 0xBE8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPickupFilter = 0xBF0; // CHandle + constexpr std::ptrdiff_t m_OnPickup = 0xBF8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTimeout = 0xC20; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTriggerStartTouch = 0xC48; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTriggerTouch = 0xC70; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTriggerEndTouch = 0xC98; // CEntityIOOutput + constexpr std::ptrdiff_t m_pAllowPickupScriptFunction = 0xCC0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flPickupRadius = 0xCC8; // float32 + constexpr std::ptrdiff_t m_flTriggerRadius = 0xCCC; // float32 + constexpr std::ptrdiff_t m_pTriggerSoundEffect = 0xCD0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bGlowWhenInTrigger = 0xCD8; // bool + constexpr std::ptrdiff_t m_glowColor = 0xCD9; // Color + constexpr std::ptrdiff_t m_bUseable = 0xCDD; // bool + constexpr std::ptrdiff_t m_hTriggerHelper = 0xCE0; // CHandle } // Parent: CBaseEntity // Field count: 44 @@ -7738,42 +7714,40 @@ namespace cs2_dumper { namespace CCSGO_TeamIntroCounterTerroristPosition { } // Parent: CBaseAnimGraph - // Field count: 27 + // Field count: 26 // // Metadata: // NetworkVarNames: m_ragEnabled (bool) // NetworkVarNames: m_ragPos (Vector) // NetworkVarNames: m_ragAngles (QAngle) - // NetworkVarNames: m_hRagdollSource (EHANDLE) // NetworkVarNames: m_flBlendWeight (float32) namespace CRagdollProp { - constexpr std::ptrdiff_t m_ragdoll = 0xA90; // ragdoll_t - constexpr std::ptrdiff_t m_bStartDisabled = 0xAE0; // bool - constexpr std::ptrdiff_t m_ragEnabled = 0xAE8; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_ragPos = 0xB00; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_ragAngles = 0xB18; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_hRagdollSource = 0xB30; // CHandle - constexpr std::ptrdiff_t m_lastUpdateTickCount = 0xB34; // uint32 - constexpr std::ptrdiff_t m_allAsleep = 0xB38; // bool - constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0xB39; // bool - constexpr std::ptrdiff_t m_hDamageEntity = 0xB3C; // CHandle - constexpr std::ptrdiff_t m_hKiller = 0xB40; // CHandle - constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xB44; // CHandle - constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xB48; // GameTime_t - constexpr std::ptrdiff_t m_flFadeOutStartTime = 0xB4C; // GameTime_t - constexpr std::ptrdiff_t m_flFadeTime = 0xB50; // float32 - constexpr std::ptrdiff_t m_vecLastOrigin = 0xB54; // Vector - constexpr std::ptrdiff_t m_flAwakeTime = 0xB60; // GameTime_t - constexpr std::ptrdiff_t m_flLastOriginChangeTime = 0xB64; // GameTime_t - constexpr std::ptrdiff_t m_strOriginClassName = 0xB68; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_strSourceClassName = 0xB70; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bHasBeenPhysgunned = 0xB78; // bool - constexpr std::ptrdiff_t m_bAllowStretch = 0xB79; // bool - constexpr std::ptrdiff_t m_flBlendWeight = 0xB7C; // float32 - constexpr std::ptrdiff_t m_flDefaultFadeScale = 0xB80; // float32 - constexpr std::ptrdiff_t m_ragdollMins = 0xB88; // CUtlVector - constexpr std::ptrdiff_t m_ragdollMaxs = 0xBA0; // CUtlVector - constexpr std::ptrdiff_t m_bShouldDeleteActivationRecord = 0xBB8; // bool + constexpr std::ptrdiff_t m_ragdoll = 0xAA0; // ragdoll_t + constexpr std::ptrdiff_t m_bStartDisabled = 0xAF0; // bool + constexpr std::ptrdiff_t m_ragEnabled = 0xAF8; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_ragPos = 0xB10; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_ragAngles = 0xB28; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_lastUpdateTickCount = 0xB40; // uint32 + constexpr std::ptrdiff_t m_allAsleep = 0xB44; // bool + constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0xB45; // bool + constexpr std::ptrdiff_t m_hDamageEntity = 0xB48; // CHandle + constexpr std::ptrdiff_t m_hKiller = 0xB4C; // CHandle + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0xB50; // CHandle + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0xB54; // GameTime_t + constexpr std::ptrdiff_t m_flFadeOutStartTime = 0xB58; // GameTime_t + constexpr std::ptrdiff_t m_flFadeTime = 0xB5C; // float32 + constexpr std::ptrdiff_t m_vecLastOrigin = 0xB60; // VectorWS + constexpr std::ptrdiff_t m_flAwakeTime = 0xB6C; // GameTime_t + constexpr std::ptrdiff_t m_flLastOriginChangeTime = 0xB70; // GameTime_t + constexpr std::ptrdiff_t m_strOriginClassName = 0xB78; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_strSourceClassName = 0xB80; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bHasBeenPhysgunned = 0xB88; // bool + constexpr std::ptrdiff_t m_bAllowStretch = 0xB89; // bool + constexpr std::ptrdiff_t m_flBlendWeight = 0xB8C; // float32 + constexpr std::ptrdiff_t m_flDefaultFadeScale = 0xB90; // float32 + constexpr std::ptrdiff_t m_ragdollMins = 0xB98; // CUtlVector + constexpr std::ptrdiff_t m_ragdollMaxs = 0xBB0; // CUtlVector + constexpr std::ptrdiff_t m_bShouldDeleteActivationRecord = 0xBC8; // bool } // Parent: CEntityComponent // Field count: 1 @@ -7783,12 +7757,12 @@ namespace cs2_dumper { // Parent: CBasePlatTrain // Field count: 6 namespace CFuncTrain { - constexpr std::ptrdiff_t m_hCurrentTarget = 0x898; // CHandle - constexpr std::ptrdiff_t m_activated = 0x89C; // bool - constexpr std::ptrdiff_t m_hEnemy = 0x8A0; // CHandle - constexpr std::ptrdiff_t m_flBlockDamage = 0x8A4; // float32 - constexpr std::ptrdiff_t m_flNextBlockTime = 0x8A8; // GameTime_t - constexpr std::ptrdiff_t m_iszLastTarget = 0x8B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hCurrentTarget = 0x880; // CHandle + constexpr std::ptrdiff_t m_activated = 0x884; // bool + constexpr std::ptrdiff_t m_hEnemy = 0x888; // CHandle + constexpr std::ptrdiff_t m_flBlockDamage = 0x88C; // float32 + constexpr std::ptrdiff_t m_flNextBlockTime = 0x890; // GameTime_t + constexpr std::ptrdiff_t m_iszLastTarget = 0x898; // CUtlSymbolLarge } // Parent: CBaseEntity // Field count: 4 @@ -7835,7 +7809,7 @@ namespace cs2_dumper { // Parent: CBaseTrigger // Field count: 1 namespace CBuyZone { - constexpr std::ptrdiff_t m_LegacyTeamNum = 0x9C0; // int32 + constexpr std::ptrdiff_t m_LegacyTeamNum = 0x9A8; // int32 } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -7934,7 +7908,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bIsOn = 0x544; // bool constexpr std::ptrdiff_t m_pNext = 0x548; // CPointCamera* } - // Parent: None + // Parent: // Field count: 2 // // Metadata: @@ -7948,7 +7922,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -8024,16 +7997,16 @@ namespace cs2_dumper { // NetworkVarNames: m_vDissolverOrigin (Vector) // NetworkVarNames: m_nMagnitude (uint32) namespace CEntityDissolve { - constexpr std::ptrdiff_t m_flFadeInStart = 0x7F0; // float32 - constexpr std::ptrdiff_t m_flFadeInLength = 0x7F4; // float32 - constexpr std::ptrdiff_t m_flFadeOutModelStart = 0x7F8; // float32 - constexpr std::ptrdiff_t m_flFadeOutModelLength = 0x7FC; // float32 - constexpr std::ptrdiff_t m_flFadeOutStart = 0x800; // float32 - constexpr std::ptrdiff_t m_flFadeOutLength = 0x804; // float32 - constexpr std::ptrdiff_t m_flStartTime = 0x808; // GameTime_t - constexpr std::ptrdiff_t m_nDissolveType = 0x80C; // EntityDisolveType_t - constexpr std::ptrdiff_t m_vDissolverOrigin = 0x810; // Vector - constexpr std::ptrdiff_t m_nMagnitude = 0x81C; // uint32 + constexpr std::ptrdiff_t m_flFadeInStart = 0x7D8; // float32 + constexpr std::ptrdiff_t m_flFadeInLength = 0x7DC; // float32 + constexpr std::ptrdiff_t m_flFadeOutModelStart = 0x7E0; // float32 + constexpr std::ptrdiff_t m_flFadeOutModelLength = 0x7E4; // float32 + constexpr std::ptrdiff_t m_flFadeOutStart = 0x7E8; // float32 + constexpr std::ptrdiff_t m_flFadeOutLength = 0x7EC; // float32 + constexpr std::ptrdiff_t m_flStartTime = 0x7F0; // GameTime_t + constexpr std::ptrdiff_t m_nDissolveType = 0x7F4; // EntityDisolveType_t + constexpr std::ptrdiff_t m_vDissolverOrigin = 0x7F8; // Vector + constexpr std::ptrdiff_t m_nMagnitude = 0x804; // uint32 } // Parent: None // Field count: 189 @@ -8297,38 +8270,37 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_BtGlobalBlackboard = 0x1090; // KeyValues3 constexpr std::ptrdiff_t m_hPlayerResource = 0x1128; // CHandle constexpr std::ptrdiff_t m_RetakeRules = 0x1130; // CRetakeGameRules - constexpr std::ptrdiff_t m_arrTeamUniqueKillWeaponsMatch = 0x12C8; // CUtlVector[4] - constexpr std::ptrdiff_t m_bTeamLastKillUsedUniqueWeaponMatch = 0x1328; // bool[4] - constexpr std::ptrdiff_t m_nMatchEndCount = 0x1350; // uint8 - constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0x1354; // int32 - constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0x1358; // int32 - constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0x135C; // bool - constexpr std::ptrdiff_t m_fTeamIntroPeriodEnd = 0x1360; // GameTime_t - constexpr std::ptrdiff_t m_bPlayedTeamIntroVO = 0x1364; // bool - constexpr std::ptrdiff_t m_iRoundEndWinnerTeam = 0x1368; // int32 - constexpr std::ptrdiff_t m_eRoundEndReason = 0x136C; // int32 - constexpr std::ptrdiff_t m_bRoundEndShowTimerDefend = 0x1370; // bool - constexpr std::ptrdiff_t m_iRoundEndTimerTime = 0x1374; // int32 - constexpr std::ptrdiff_t m_sRoundEndFunFactToken = 0x1378; // CUtlString - constexpr std::ptrdiff_t m_iRoundEndFunFactPlayerSlot = 0x1380; // CPlayerSlot - constexpr std::ptrdiff_t m_iRoundEndFunFactData1 = 0x1384; // int32 - constexpr std::ptrdiff_t m_iRoundEndFunFactData2 = 0x1388; // int32 - constexpr std::ptrdiff_t m_iRoundEndFunFactData3 = 0x138C; // int32 - constexpr std::ptrdiff_t m_sRoundEndMessage = 0x1390; // CUtlString - constexpr std::ptrdiff_t m_iRoundEndPlayerCount = 0x1398; // int32 - constexpr std::ptrdiff_t m_bRoundEndNoMusic = 0x139C; // bool - constexpr std::ptrdiff_t m_iRoundEndLegacy = 0x13A0; // int32 - constexpr std::ptrdiff_t m_nRoundEndCount = 0x13A4; // uint8 - constexpr std::ptrdiff_t m_iRoundStartRoundNumber = 0x13A8; // int32 - constexpr std::ptrdiff_t m_nRoundStartCount = 0x13AC; // uint8 - constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x53B8; // float64 + constexpr std::ptrdiff_t m_arrTeamUniqueKillWeaponsMatch = 0x12C0; // CUtlVector[4] + constexpr std::ptrdiff_t m_bTeamLastKillUsedUniqueWeaponMatch = 0x1320; // bool[4] + constexpr std::ptrdiff_t m_nMatchEndCount = 0x1348; // uint8 + constexpr std::ptrdiff_t m_nTTeamIntroVariant = 0x134C; // int32 + constexpr std::ptrdiff_t m_nCTTeamIntroVariant = 0x1350; // int32 + constexpr std::ptrdiff_t m_bTeamIntroPeriod = 0x1354; // bool + constexpr std::ptrdiff_t m_fTeamIntroPeriodEnd = 0x1358; // GameTime_t + constexpr std::ptrdiff_t m_bPlayedTeamIntroVO = 0x135C; // bool + constexpr std::ptrdiff_t m_iRoundEndWinnerTeam = 0x1360; // int32 + constexpr std::ptrdiff_t m_eRoundEndReason = 0x1364; // int32 + constexpr std::ptrdiff_t m_bRoundEndShowTimerDefend = 0x1368; // bool + constexpr std::ptrdiff_t m_iRoundEndTimerTime = 0x136C; // int32 + constexpr std::ptrdiff_t m_sRoundEndFunFactToken = 0x1370; // CUtlString + constexpr std::ptrdiff_t m_iRoundEndFunFactPlayerSlot = 0x1378; // CPlayerSlot + constexpr std::ptrdiff_t m_iRoundEndFunFactData1 = 0x137C; // int32 + constexpr std::ptrdiff_t m_iRoundEndFunFactData2 = 0x1380; // int32 + constexpr std::ptrdiff_t m_iRoundEndFunFactData3 = 0x1384; // int32 + constexpr std::ptrdiff_t m_sRoundEndMessage = 0x1388; // CUtlString + constexpr std::ptrdiff_t m_iRoundEndPlayerCount = 0x1390; // int32 + constexpr std::ptrdiff_t m_bRoundEndNoMusic = 0x1394; // bool + constexpr std::ptrdiff_t m_iRoundEndLegacy = 0x1398; // int32 + constexpr std::ptrdiff_t m_nRoundEndCount = 0x139C; // uint8 + constexpr std::ptrdiff_t m_iRoundStartRoundNumber = 0x13A0; // int32 + constexpr std::ptrdiff_t m_nRoundStartCount = 0x13A4; // uint8 + constexpr std::ptrdiff_t m_flLastPerfSampleTime = 0x53B0; // float64 } // Parent: None // Field count: 1 // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Outflow_CycleShuffled { constexpr std::ptrdiff_t m_Outputs = 0x48; // CUtlVector } @@ -8343,25 +8315,25 @@ namespace cs2_dumper { // NetworkVarNames: m_nExplodeEffectTickBegin (int) // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) namespace CBaseCSGrenadeProjectile { - constexpr std::ptrdiff_t m_vInitialPosition = 0xBB8; // Vector - constexpr std::ptrdiff_t m_vInitialVelocity = 0xBC4; // Vector - constexpr std::ptrdiff_t m_nBounces = 0xBD0; // int32 - constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0xBD8; // CStrongHandle - constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0xBE0; // int32 - constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0xBE4; // Vector - constexpr std::ptrdiff_t m_flSpawnTime = 0xBF0; // GameTime_t - constexpr std::ptrdiff_t m_unOGSExtraFlags = 0xBF4; // uint8 - constexpr std::ptrdiff_t m_bDetonationRecorded = 0xBF5; // bool - constexpr std::ptrdiff_t m_nItemIndex = 0xBF6; // uint16 - constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0xBF8; // Vector - constexpr std::ptrdiff_t m_flLastBounceSoundTime = 0xC04; // GameTime_t - constexpr std::ptrdiff_t m_vecGrenadeSpin = 0xC08; // RotationVector - constexpr std::ptrdiff_t m_vecLastHitSurfaceNormal = 0xC14; // Vector - constexpr std::ptrdiff_t m_nTicksAtZeroVelocity = 0xC20; // int32 - constexpr std::ptrdiff_t m_bHasEverHitEnemy = 0xC24; // bool + constexpr std::ptrdiff_t m_vInitialPosition = 0xBD0; // Vector + constexpr std::ptrdiff_t m_vInitialVelocity = 0xBDC; // Vector + constexpr std::ptrdiff_t m_nBounces = 0xBE8; // int32 + constexpr std::ptrdiff_t m_nExplodeEffectIndex = 0xBF0; // CStrongHandle + constexpr std::ptrdiff_t m_nExplodeEffectTickBegin = 0xBF8; // int32 + constexpr std::ptrdiff_t m_vecExplodeEffectOrigin = 0xBFC; // Vector + constexpr std::ptrdiff_t m_flSpawnTime = 0xC08; // GameTime_t + constexpr std::ptrdiff_t m_unOGSExtraFlags = 0xC0C; // uint8 + constexpr std::ptrdiff_t m_bDetonationRecorded = 0xC0D; // bool + constexpr std::ptrdiff_t m_nItemIndex = 0xC0E; // uint16 + constexpr std::ptrdiff_t m_vecOriginalSpawnLocation = 0xC10; // Vector + constexpr std::ptrdiff_t m_flLastBounceSoundTime = 0xC1C; // GameTime_t + constexpr std::ptrdiff_t m_vecGrenadeSpin = 0xC20; // RotationVector + constexpr std::ptrdiff_t m_vecLastHitSurfaceNormal = 0xC2C; // Vector + constexpr std::ptrdiff_t m_nTicksAtZeroVelocity = 0xC38; // int32 + constexpr std::ptrdiff_t m_bHasEverHitEnemy = 0xC3C; // bool } // Parent: CLogicalEntity - // Field count: 12 + // Field count: 13 namespace CPhysConstraint { constexpr std::ptrdiff_t m_nameAttach1 = 0x4F8; // CUtlSymbolLarge constexpr std::ptrdiff_t m_nameAttach2 = 0x500; // CUtlSymbolLarge @@ -8374,6 +8346,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_torqueLimit = 0x52C; // float32 constexpr std::ptrdiff_t m_minTeleportDistance = 0x530; // float32 constexpr std::ptrdiff_t m_bSnapObjectPositions = 0x534; // bool + constexpr std::ptrdiff_t m_bTreatEntity1AsInfiniteMass = 0x535; // bool constexpr std::ptrdiff_t m_OnBreak = 0x538; // CEntityIOOutput } // Parent: CLogicalEntity @@ -8568,56 +8541,56 @@ namespace cs2_dumper { // NetworkVarNames: m_flWatTickOffset (float) // NetworkVarNames: m_flLastShakeTime (GameTime_t) namespace CCSWeaponBase { - constexpr std::ptrdiff_t m_bRemoveable = 0xE80; // bool - constexpr std::ptrdiff_t m_bPlayerAmmoStockOnPickup = 0xE90; // bool - constexpr std::ptrdiff_t m_bRequireUseToTouch = 0xE91; // bool - constexpr std::ptrdiff_t m_iWeaponGameplayAnimState = 0xE92; // WeaponGameplayAnimState - constexpr std::ptrdiff_t m_flWeaponGameplayAnimStateTimestamp = 0xE94; // GameTime_t - constexpr std::ptrdiff_t m_flInspectCancelCompleteTime = 0xE98; // GameTime_t - constexpr std::ptrdiff_t m_bInspectPending = 0xE9C; // bool - constexpr std::ptrdiff_t m_bInspectShouldLoop = 0xE9D; // bool - constexpr std::ptrdiff_t m_nLastEmptySoundCmdNum = 0xEC8; // int32 - constexpr std::ptrdiff_t m_bFireOnEmpty = 0xEE8; // bool - constexpr std::ptrdiff_t m_OnPlayerPickup = 0xEF0; // CEntityIOOutput - constexpr std::ptrdiff_t m_weaponMode = 0xF18; // CSWeaponMode - constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0xF1C; // float32 - constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0xF20; // Vector - constexpr std::ptrdiff_t m_flTurningInaccuracy = 0xF2C; // float32 - constexpr std::ptrdiff_t m_fAccuracyPenalty = 0xF30; // float32 - constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0xF34; // GameTime_t - constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0xF38; // float32 - constexpr std::ptrdiff_t m_iRecoilIndex = 0xF3C; // int32 - constexpr std::ptrdiff_t m_flRecoilIndex = 0xF40; // float32 - constexpr std::ptrdiff_t m_bBurstMode = 0xF44; // bool - constexpr std::ptrdiff_t m_nPostponeFireReadyTicks = 0xF48; // GameTick_t - constexpr std::ptrdiff_t m_flPostponeFireReadyFrac = 0xF4C; // float32 - constexpr std::ptrdiff_t m_bInReload = 0xF50; // bool - constexpr std::ptrdiff_t m_flDroppedAtTime = 0xF54; // GameTime_t - constexpr std::ptrdiff_t m_bIsHauledBack = 0xF58; // bool - constexpr std::ptrdiff_t m_bSilencerOn = 0xF59; // bool - constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0xF5C; // GameTime_t - constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0xF60; // int32 - constexpr std::ptrdiff_t m_iMostRecentTeamNumber = 0xF64; // int32 - constexpr std::ptrdiff_t m_bDroppedNearBuyZone = 0xF68; // bool - constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0xF6C; // float32 - constexpr std::ptrdiff_t m_bCanBePickedUp = 0xF80; // bool - constexpr std::ptrdiff_t m_bUseCanOverrideNextOwnerTouchTime = 0xF81; // bool - constexpr std::ptrdiff_t m_nextOwnerTouchTime = 0xF84; // GameTime_t - constexpr std::ptrdiff_t m_nextPrevOwnerTouchTime = 0xF88; // GameTime_t - constexpr std::ptrdiff_t m_nextPrevOwnerUseTime = 0xF90; // GameTime_t - constexpr std::ptrdiff_t m_hPrevOwner = 0xF94; // CHandle - constexpr std::ptrdiff_t m_nDropTick = 0xF98; // GameTick_t - constexpr std::ptrdiff_t m_bWasActiveWeaponWhenDropped = 0xF9C; // bool - constexpr std::ptrdiff_t m_donated = 0xFBC; // bool - constexpr std::ptrdiff_t m_fLastShotTime = 0xFC0; // GameTime_t - constexpr std::ptrdiff_t m_bWasOwnedByCT = 0xFC4; // bool - constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0xFC5; // bool - constexpr std::ptrdiff_t m_numRemoveUnownedWeaponThink = 0xFC8; // int32 - constexpr std::ptrdiff_t m_IronSightController = 0xFD0; // CIronSightController - constexpr std::ptrdiff_t m_iIronSightMode = 0xFE8; // int32 - constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0xFEC; // GameTime_t - constexpr std::ptrdiff_t m_flWatTickOffset = 0xFF0; // float32 - constexpr std::ptrdiff_t m_flLastShakeTime = 0x1000; // GameTime_t + constexpr std::ptrdiff_t m_bRemoveable = 0xEA0; // bool + constexpr std::ptrdiff_t m_bPlayerAmmoStockOnPickup = 0xEB0; // bool + constexpr std::ptrdiff_t m_bRequireUseToTouch = 0xEB1; // bool + constexpr std::ptrdiff_t m_iWeaponGameplayAnimState = 0xEB2; // WeaponGameplayAnimState + constexpr std::ptrdiff_t m_flWeaponGameplayAnimStateTimestamp = 0xEB4; // GameTime_t + constexpr std::ptrdiff_t m_flInspectCancelCompleteTime = 0xEB8; // GameTime_t + constexpr std::ptrdiff_t m_bInspectPending = 0xEBC; // bool + constexpr std::ptrdiff_t m_bInspectShouldLoop = 0xEBD; // bool + constexpr std::ptrdiff_t m_nLastEmptySoundCmdNum = 0xEE8; // int32 + constexpr std::ptrdiff_t m_bFireOnEmpty = 0xF08; // bool + constexpr std::ptrdiff_t m_OnPlayerPickup = 0xF10; // CEntityIOOutput + constexpr std::ptrdiff_t m_weaponMode = 0xF38; // CSWeaponMode + constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0xF3C; // float32 + constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0xF40; // Vector + constexpr std::ptrdiff_t m_flTurningInaccuracy = 0xF4C; // float32 + constexpr std::ptrdiff_t m_fAccuracyPenalty = 0xF50; // float32 + constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0xF54; // GameTime_t + constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0xF58; // float32 + constexpr std::ptrdiff_t m_iRecoilIndex = 0xF5C; // int32 + constexpr std::ptrdiff_t m_flRecoilIndex = 0xF60; // float32 + constexpr std::ptrdiff_t m_bBurstMode = 0xF64; // bool + constexpr std::ptrdiff_t m_nPostponeFireReadyTicks = 0xF68; // GameTick_t + constexpr std::ptrdiff_t m_flPostponeFireReadyFrac = 0xF6C; // float32 + constexpr std::ptrdiff_t m_bInReload = 0xF70; // bool + constexpr std::ptrdiff_t m_flDroppedAtTime = 0xF74; // GameTime_t + constexpr std::ptrdiff_t m_bIsHauledBack = 0xF78; // bool + constexpr std::ptrdiff_t m_bSilencerOn = 0xF79; // bool + constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0xF7C; // GameTime_t + constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0xF80; // int32 + constexpr std::ptrdiff_t m_iMostRecentTeamNumber = 0xF84; // int32 + constexpr std::ptrdiff_t m_bDroppedNearBuyZone = 0xF88; // bool + constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0xF8C; // float32 + constexpr std::ptrdiff_t m_bCanBePickedUp = 0xFA0; // bool + constexpr std::ptrdiff_t m_bUseCanOverrideNextOwnerTouchTime = 0xFA1; // bool + constexpr std::ptrdiff_t m_nextOwnerTouchTime = 0xFA4; // GameTime_t + constexpr std::ptrdiff_t m_nextPrevOwnerTouchTime = 0xFA8; // GameTime_t + constexpr std::ptrdiff_t m_nextPrevOwnerUseTime = 0xFB0; // GameTime_t + constexpr std::ptrdiff_t m_hPrevOwner = 0xFB4; // CHandle + constexpr std::ptrdiff_t m_nDropTick = 0xFB8; // GameTick_t + constexpr std::ptrdiff_t m_bWasActiveWeaponWhenDropped = 0xFBC; // bool + constexpr std::ptrdiff_t m_donated = 0xFDC; // bool + constexpr std::ptrdiff_t m_fLastShotTime = 0xFE0; // GameTime_t + constexpr std::ptrdiff_t m_bWasOwnedByCT = 0xFE4; // bool + constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0xFE5; // bool + constexpr std::ptrdiff_t m_numRemoveUnownedWeaponThink = 0xFE8; // int32 + constexpr std::ptrdiff_t m_IronSightController = 0xFF0; // CIronSightController + constexpr std::ptrdiff_t m_iIronSightMode = 0x1008; // int32 + constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x100C; // GameTime_t + constexpr std::ptrdiff_t m_flWatTickOffset = 0x1010; // float32 + constexpr std::ptrdiff_t m_flLastShakeTime = 0x1020; // GameTime_t } // Parent: CBaseClientUIEntity // Field count: 2 @@ -8625,8 +8598,8 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_hActivator (EHANDLE) namespace CPointClientUIDialog { - constexpr std::ptrdiff_t m_hActivator = 0x9A0; // CHandle - constexpr std::ptrdiff_t m_bStartEnabled = 0x9A4; // bool + constexpr std::ptrdiff_t m_hActivator = 0x988; // CHandle + constexpr std::ptrdiff_t m_bStartEnabled = 0x98C; // bool } // Parent: CLogicalEntity // Field count: 4 @@ -8697,7 +8670,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorSubHeaderText @@ -8718,7 +8690,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Inflow_Method { constexpr std::ptrdiff_t m_MethodName = 0x80; // PulseSymbol_t constexpr std::ptrdiff_t m_Description = 0x90; // CUtlString @@ -8730,7 +8701,7 @@ namespace cs2_dumper { // Field count: 0 namespace CDecoyGrenade { } - // Parent: None + // Parent: // Field count: 13 // // Metadata: @@ -8770,7 +8741,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_Master = 0x4F0; // CUtlSymbolLarge } // Parent: CBaseEntity - // Field count: 43 + // Field count: 41 // // Metadata: // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) @@ -8793,8 +8764,6 @@ namespace cs2_dumper { // NetworkVarNames: m_nAddDecal (int) // NetworkVarNames: m_vDecalPosition (Vector) // NetworkVarNames: m_vDecalForwardAxis (Vector) - // NetworkVarNames: m_flDecalHealBloodRate (float) - // NetworkVarNames: m_flDecalHealHeightRate (float) // NetworkVarNames: m_nDecalMode (DecalMode_t) // NetworkVarNames: m_nRequiredDecalMode (DecalMode_t) // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) @@ -8803,49 +8772,47 @@ namespace cs2_dumper { namespace CBaseModelEntity { constexpr std::ptrdiff_t m_CRenderComponent = 0x4F0; // CRenderComponent* constexpr std::ptrdiff_t m_CHitboxComponent = 0x4F8; // CHitboxComponent - constexpr std::ptrdiff_t m_nDestructiblePartInitialStateDestructed0 = 0x520; // HitGroup_t - constexpr std::ptrdiff_t m_nDestructiblePartInitialStateDestructed1 = 0x524; // HitGroup_t - constexpr std::ptrdiff_t m_nDestructiblePartInitialStateDestructed2 = 0x528; // HitGroup_t - constexpr std::ptrdiff_t m_nDestructiblePartInitialStateDestructed3 = 0x52C; // HitGroup_t - constexpr std::ptrdiff_t m_nDestructiblePartInitialStateDestructed4 = 0x530; // HitGroup_t - constexpr std::ptrdiff_t m_nDestructiblePartInitialStateDestructed0_PartIndex = 0x534; // int32 - constexpr std::ptrdiff_t m_nDestructiblePartInitialStateDestructed1_PartIndex = 0x538; // int32 - constexpr std::ptrdiff_t m_nDestructiblePartInitialStateDestructed2_PartIndex = 0x53C; // int32 - constexpr std::ptrdiff_t m_nDestructiblePartInitialStateDestructed3_PartIndex = 0x540; // int32 - constexpr std::ptrdiff_t m_nDestructiblePartInitialStateDestructed4_PartIndex = 0x544; // int32 - constexpr std::ptrdiff_t m_pDestructiblePartsSystemComponent = 0x548; // CDestructiblePartsComponent* - constexpr std::ptrdiff_t m_LastHitGroup = 0x550; // HitGroup_t - constexpr std::ptrdiff_t m_sLastDamageSourceName = 0x558; // CGlobalSymbol - constexpr std::ptrdiff_t m_vLastDamagePosition = 0x560; // Vector - constexpr std::ptrdiff_t m_flDissolveStartTime = 0x56C; // GameTime_t - constexpr std::ptrdiff_t m_OnIgnite = 0x570; // CEntityIOOutput - constexpr std::ptrdiff_t m_nRenderMode = 0x598; // RenderMode_t - constexpr std::ptrdiff_t m_nRenderFX = 0x599; // RenderFx_t - constexpr std::ptrdiff_t m_bAllowFadeInView = 0x59A; // bool - constexpr std::ptrdiff_t m_clrRender = 0x5B8; // Color - constexpr std::ptrdiff_t m_vecRenderAttributes = 0x5C0; // CUtlVectorEmbeddedNetworkVar - constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x628; // bool - constexpr std::ptrdiff_t m_bNoInterpolate = 0x629; // bool - constexpr std::ptrdiff_t m_Collision = 0x630; // CCollisionProperty - constexpr std::ptrdiff_t m_Glow = 0x6E0; // CGlowProperty - constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0x738; // float32 - constexpr std::ptrdiff_t m_fadeMinDist = 0x73C; // float32 - constexpr std::ptrdiff_t m_fadeMaxDist = 0x740; // float32 - constexpr std::ptrdiff_t m_flFadeScale = 0x744; // float32 - constexpr std::ptrdiff_t m_flShadowStrength = 0x748; // float32 - constexpr std::ptrdiff_t m_nObjectCulling = 0x74C; // uint8 - constexpr std::ptrdiff_t m_nAddDecal = 0x750; // int32 - constexpr std::ptrdiff_t m_vDecalPosition = 0x754; // Vector - constexpr std::ptrdiff_t m_vDecalForwardAxis = 0x760; // Vector - constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0x76C; // float32 - constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0x770; // float32 - constexpr std::ptrdiff_t m_nDecalMode = 0x774; // DecalMode_t - constexpr std::ptrdiff_t m_nRequiredDecalMode = 0x775; // DecalMode_t - constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x778; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_vecViewOffset = 0x7B8; // CNetworkViewOffsetVector - constexpr std::ptrdiff_t m_bvDisabledHitGroups = 0x7E8; // uint32[1] + constexpr std::ptrdiff_t m_nDestructiblePartInitialStateDestructed0 = 0x510; // HitGroup_t + constexpr std::ptrdiff_t m_nDestructiblePartInitialStateDestructed1 = 0x514; // HitGroup_t + constexpr std::ptrdiff_t m_nDestructiblePartInitialStateDestructed2 = 0x518; // HitGroup_t + constexpr std::ptrdiff_t m_nDestructiblePartInitialStateDestructed3 = 0x51C; // HitGroup_t + constexpr std::ptrdiff_t m_nDestructiblePartInitialStateDestructed4 = 0x520; // HitGroup_t + constexpr std::ptrdiff_t m_nDestructiblePartInitialStateDestructed0_PartIndex = 0x524; // int32 + constexpr std::ptrdiff_t m_nDestructiblePartInitialStateDestructed1_PartIndex = 0x528; // int32 + constexpr std::ptrdiff_t m_nDestructiblePartInitialStateDestructed2_PartIndex = 0x52C; // int32 + constexpr std::ptrdiff_t m_nDestructiblePartInitialStateDestructed3_PartIndex = 0x530; // int32 + constexpr std::ptrdiff_t m_nDestructiblePartInitialStateDestructed4_PartIndex = 0x534; // int32 + constexpr std::ptrdiff_t m_pDestructiblePartsSystemComponent = 0x538; // CDestructiblePartsComponent* + constexpr std::ptrdiff_t m_LastHitGroup = 0x540; // HitGroup_t + constexpr std::ptrdiff_t m_sLastDamageSourceName = 0x548; // CGlobalSymbol + constexpr std::ptrdiff_t m_vLastDamagePosition = 0x550; // VectorWS + constexpr std::ptrdiff_t m_flDissolveStartTime = 0x55C; // GameTime_t + constexpr std::ptrdiff_t m_OnIgnite = 0x560; // CEntityIOOutput + constexpr std::ptrdiff_t m_nRenderMode = 0x588; // RenderMode_t + constexpr std::ptrdiff_t m_nRenderFX = 0x589; // RenderFx_t + constexpr std::ptrdiff_t m_bAllowFadeInView = 0x58A; // bool + constexpr std::ptrdiff_t m_clrRender = 0x5A8; // Color + constexpr std::ptrdiff_t m_vecRenderAttributes = 0x5B0; // CUtlVectorEmbeddedNetworkVar + constexpr std::ptrdiff_t m_bRenderToCubemaps = 0x618; // bool + constexpr std::ptrdiff_t m_bNoInterpolate = 0x619; // bool + constexpr std::ptrdiff_t m_Collision = 0x620; // CCollisionProperty + constexpr std::ptrdiff_t m_Glow = 0x6D0; // CGlowProperty + constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0x728; // float32 + constexpr std::ptrdiff_t m_fadeMinDist = 0x72C; // float32 + constexpr std::ptrdiff_t m_fadeMaxDist = 0x730; // float32 + constexpr std::ptrdiff_t m_flFadeScale = 0x734; // float32 + constexpr std::ptrdiff_t m_flShadowStrength = 0x738; // float32 + constexpr std::ptrdiff_t m_nObjectCulling = 0x73C; // uint8 + constexpr std::ptrdiff_t m_nAddDecal = 0x740; // int32 + constexpr std::ptrdiff_t m_vDecalPosition = 0x744; // Vector + constexpr std::ptrdiff_t m_vDecalForwardAxis = 0x750; // Vector + constexpr std::ptrdiff_t m_nDecalMode = 0x75C; // DecalMode_t + constexpr std::ptrdiff_t m_nRequiredDecalMode = 0x75D; // DecalMode_t + constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0x760; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_vecViewOffset = 0x7A0; // CNetworkViewOffsetVector + constexpr std::ptrdiff_t m_bvDisabledHitGroups = 0x7D0; // uint32[1] } - // Parent: None + // Parent: // Field count: 14 // // Metadata: @@ -8866,7 +8833,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flNewHDRColorScale = 0x38; // float32 constexpr std::ptrdiff_t m_flNewFarZ = 0x3C; // float32 } - // Parent: None + // Parent: // Field count: 11 // // Metadata: @@ -8947,7 +8914,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorCanvasItemSpecKV3 @@ -9004,7 +8970,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bIsOtherEnemy = 0x74; // bool constexpr std::ptrdiff_t m_killType = 0x75; // EKillTypes_t } - // Parent: None + // Parent: // Field count: 8 // // Metadata: @@ -9033,39 +8999,39 @@ namespace cs2_dumper { // Parent: CBaseModelEntity // Field count: 26 namespace CFuncShatterglass { - constexpr std::ptrdiff_t m_matPanelTransform = 0x7F0; // matrix3x4_t - constexpr std::ptrdiff_t m_matPanelTransformWsTemp = 0x820; // matrix3x4_t - constexpr std::ptrdiff_t m_vecShatterGlassShards = 0x850; // CUtlVector - constexpr std::ptrdiff_t m_PanelSize = 0x868; // Vector2D - constexpr std::ptrdiff_t m_flLastShatterSoundEmitTime = 0x870; // GameTime_t - constexpr std::ptrdiff_t m_flLastCleanupTime = 0x874; // GameTime_t - constexpr std::ptrdiff_t m_flInitAtTime = 0x878; // GameTime_t - constexpr std::ptrdiff_t m_flGlassThickness = 0x87C; // float32 - constexpr std::ptrdiff_t m_flSpawnInvulnerability = 0x880; // float32 - constexpr std::ptrdiff_t m_bBreakSilent = 0x884; // bool - constexpr std::ptrdiff_t m_bBreakShardless = 0x885; // bool - constexpr std::ptrdiff_t m_bBroken = 0x886; // bool - constexpr std::ptrdiff_t m_bGlassNavIgnore = 0x887; // bool - constexpr std::ptrdiff_t m_bGlassInFrame = 0x888; // bool - constexpr std::ptrdiff_t m_bStartBroken = 0x889; // bool - constexpr std::ptrdiff_t m_iInitialDamageType = 0x88A; // uint8 - constexpr std::ptrdiff_t m_szDamagePositioningEntityName01 = 0x890; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_szDamagePositioningEntityName02 = 0x898; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_szDamagePositioningEntityName03 = 0x8A0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_szDamagePositioningEntityName04 = 0x8A8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_vInitialDamagePositions = 0x8B0; // CUtlVector - constexpr std::ptrdiff_t m_vExtraDamagePositions = 0x8C8; // CUtlVector - constexpr std::ptrdiff_t m_vInitialPanelVertices = 0x8E0; // CUtlVector - constexpr std::ptrdiff_t m_OnBroken = 0x8F8; // CEntityIOOutput - constexpr std::ptrdiff_t m_iSurfaceType = 0x920; // uint8 - constexpr std::ptrdiff_t m_hMaterialDamageBase = 0x928; // CStrongHandle + constexpr std::ptrdiff_t m_matPanelTransform = 0x7D8; // matrix3x4_t + constexpr std::ptrdiff_t m_matPanelTransformWsTemp = 0x808; // matrix3x4_t + constexpr std::ptrdiff_t m_vecShatterGlassShards = 0x838; // CUtlVector + constexpr std::ptrdiff_t m_PanelSize = 0x850; // Vector2D + constexpr std::ptrdiff_t m_flLastShatterSoundEmitTime = 0x858; // GameTime_t + constexpr std::ptrdiff_t m_flLastCleanupTime = 0x85C; // GameTime_t + constexpr std::ptrdiff_t m_flInitAtTime = 0x860; // GameTime_t + constexpr std::ptrdiff_t m_flGlassThickness = 0x864; // float32 + constexpr std::ptrdiff_t m_flSpawnInvulnerability = 0x868; // float32 + constexpr std::ptrdiff_t m_bBreakSilent = 0x86C; // bool + constexpr std::ptrdiff_t m_bBreakShardless = 0x86D; // bool + constexpr std::ptrdiff_t m_bBroken = 0x86E; // bool + constexpr std::ptrdiff_t m_bGlassNavIgnore = 0x86F; // bool + constexpr std::ptrdiff_t m_bGlassInFrame = 0x870; // bool + constexpr std::ptrdiff_t m_bStartBroken = 0x871; // bool + constexpr std::ptrdiff_t m_iInitialDamageType = 0x872; // uint8 + constexpr std::ptrdiff_t m_szDamagePositioningEntityName01 = 0x878; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_szDamagePositioningEntityName02 = 0x880; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_szDamagePositioningEntityName03 = 0x888; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_szDamagePositioningEntityName04 = 0x890; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_vInitialDamagePositions = 0x898; // CUtlVector + constexpr std::ptrdiff_t m_vExtraDamagePositions = 0x8B0; // CUtlVector + constexpr std::ptrdiff_t m_vInitialPanelVertices = 0x8C8; // CUtlVector + constexpr std::ptrdiff_t m_OnBroken = 0x8E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_iSurfaceType = 0x908; // uint8 + constexpr std::ptrdiff_t m_hMaterialDamageBase = 0x910; // CStrongHandle } // Parent: CPointEntity // Field count: 0 namespace CNavWalkable { } // Parent: CBaseAnimGraph - // Field count: 26 + // Field count: 27 // // Metadata: // NetworkVarNames: m_bBombTicking (bool) @@ -9083,32 +9049,33 @@ namespace cs2_dumper { // NetworkVarNames: m_bBombDefused (bool) // NetworkVarNames: m_hBombDefuser (CHandle) namespace CPlantedC4 { - constexpr std::ptrdiff_t m_bBombTicking = 0xA88; // bool - constexpr std::ptrdiff_t m_flC4Blow = 0xA8C; // GameTime_t - constexpr std::ptrdiff_t m_nBombSite = 0xA90; // int32 - constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0xA94; // int32 - constexpr std::ptrdiff_t m_AttributeManager = 0xA98; // CAttributeContainer - constexpr std::ptrdiff_t m_OnBombDefused = 0xD90; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBombBeginDefuse = 0xDB8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBombDefuseAborted = 0xDE0; // CEntityIOOutput - constexpr std::ptrdiff_t m_bCannotBeDefused = 0xE08; // bool - constexpr std::ptrdiff_t m_entitySpottedState = 0xE10; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0xE28; // int32 - constexpr std::ptrdiff_t m_bTrainingPlacedByPlayer = 0xE2C; // bool - constexpr std::ptrdiff_t m_bHasExploded = 0xE2D; // bool - constexpr std::ptrdiff_t m_flTimerLength = 0xE30; // float32 - constexpr std::ptrdiff_t m_bBeingDefused = 0xE34; // bool - constexpr std::ptrdiff_t m_fLastDefuseTime = 0xE3C; // GameTime_t - constexpr std::ptrdiff_t m_flDefuseLength = 0xE44; // float32 - constexpr std::ptrdiff_t m_flDefuseCountDown = 0xE48; // GameTime_t - constexpr std::ptrdiff_t m_bBombDefused = 0xE4C; // bool - constexpr std::ptrdiff_t m_hBombDefuser = 0xE50; // CHandle - constexpr std::ptrdiff_t m_iProgressBarTime = 0xE54; // int32 - constexpr std::ptrdiff_t m_bVoiceAlertFired = 0xE58; // bool - constexpr std::ptrdiff_t m_bVoiceAlertPlayed = 0xE59; // bool[4] - constexpr std::ptrdiff_t m_flNextBotBeepTime = 0xE60; // GameTime_t - constexpr std::ptrdiff_t m_angCatchUpToPlayerEye = 0xE68; // QAngle - constexpr std::ptrdiff_t m_flLastSpinDetectionTime = 0xE74; // GameTime_t + constexpr std::ptrdiff_t m_bBombTicking = 0xA98; // bool + constexpr std::ptrdiff_t m_flC4Blow = 0xA9C; // GameTime_t + constexpr std::ptrdiff_t m_nBombSite = 0xAA0; // int32 + constexpr std::ptrdiff_t m_nSourceSoundscapeHash = 0xAA4; // int32 + constexpr std::ptrdiff_t m_bAbortDetonationBecauseWorldIsFrozen = 0xAA8; // bool + constexpr std::ptrdiff_t m_AttributeManager = 0xAB0; // CAttributeContainer + constexpr std::ptrdiff_t m_OnBombDefused = 0xDA8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombBeginDefuse = 0xDD0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBombDefuseAborted = 0xDF8; // CEntityIOOutput + constexpr std::ptrdiff_t m_bCannotBeDefused = 0xE20; // bool + constexpr std::ptrdiff_t m_entitySpottedState = 0xE28; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0xE40; // int32 + constexpr std::ptrdiff_t m_bTrainingPlacedByPlayer = 0xE44; // bool + constexpr std::ptrdiff_t m_bHasExploded = 0xE45; // bool + constexpr std::ptrdiff_t m_flTimerLength = 0xE48; // float32 + constexpr std::ptrdiff_t m_bBeingDefused = 0xE4C; // bool + constexpr std::ptrdiff_t m_fLastDefuseTime = 0xE54; // GameTime_t + constexpr std::ptrdiff_t m_flDefuseLength = 0xE5C; // float32 + constexpr std::ptrdiff_t m_flDefuseCountDown = 0xE60; // GameTime_t + constexpr std::ptrdiff_t m_bBombDefused = 0xE64; // bool + constexpr std::ptrdiff_t m_hBombDefuser = 0xE68; // CHandle + constexpr std::ptrdiff_t m_iProgressBarTime = 0xE6C; // int32 + constexpr std::ptrdiff_t m_bVoiceAlertFired = 0xE70; // bool + constexpr std::ptrdiff_t m_bVoiceAlertPlayed = 0xE71; // bool[4] + constexpr std::ptrdiff_t m_flNextBotBeepTime = 0xE78; // GameTime_t + constexpr std::ptrdiff_t m_angCatchUpToPlayerEye = 0xE80; // QAngle + constexpr std::ptrdiff_t m_flLastSpinDetectionTime = 0xE8C; // GameTime_t } // Parent: CEnvSoundscapeProxy // Field count: 0 @@ -9144,7 +9111,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Inflow_Yield { constexpr std::ptrdiff_t m_UnyieldResume = 0x48; // CPulse_ResumePoint } @@ -9162,7 +9128,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_distance = 0x4F4; // float32 constexpr std::ptrdiff_t m_directionEntityName = 0x4F8; // CUtlSymbolLarge } - // Parent: None + // Parent: // Field count: 80 // // Metadata: @@ -9298,7 +9264,7 @@ namespace cs2_dumper { // Field count: 0 namespace CPlayer_UseServices { } - // Parent: None + // Parent: // Field count: 2 // // Metadata: @@ -9311,10 +9277,10 @@ namespace cs2_dumper { // Parent: CMarkupVolumeTagged // Field count: 4 namespace CMarkupVolumeWithRef { - constexpr std::ptrdiff_t m_bUseRef = 0x838; // bool - constexpr std::ptrdiff_t m_vRefPosEntitySpace = 0x83C; // Vector - constexpr std::ptrdiff_t m_vRefPosWorldSpace = 0x848; // Vector - constexpr std::ptrdiff_t m_flRefDot = 0x854; // float32 + constexpr std::ptrdiff_t m_bUseRef = 0x820; // bool + constexpr std::ptrdiff_t m_vRefPosEntitySpace = 0x824; // Vector + constexpr std::ptrdiff_t m_vRefPosWorldSpace = 0x830; // VectorWS + constexpr std::ptrdiff_t m_flRefDot = 0x83C; // float32 } // Parent: CCSGO_TeamPreviewCharacterPosition // Field count: 0 @@ -9328,8 +9294,8 @@ namespace cs2_dumper { // Parent: CFuncPlat // Field count: 2 namespace CFuncPlatRot { - constexpr std::ptrdiff_t m_end = 0x8A0; // QAngle - constexpr std::ptrdiff_t m_start = 0x8AC; // QAngle + constexpr std::ptrdiff_t m_end = 0x888; // QAngle + constexpr std::ptrdiff_t m_start = 0x894; // QAngle } // Parent: CPointEntity // Field count: 4 @@ -9337,7 +9303,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bDisabled = 0x4F0; // bool constexpr std::ptrdiff_t m_radius = 0x4F4; // float32 constexpr std::ptrdiff_t m_force = 0x4F8; // float32 - constexpr std::ptrdiff_t m_axis = 0x4FC; // Vector + constexpr std::ptrdiff_t m_axis = 0x4FC; // VectorWS } // Parent: CPointEntity // Field count: 0 @@ -9358,10 +9324,10 @@ namespace cs2_dumper { // NetworkVarNames: m_flLightScale (float32) // NetworkVarNames: m_Radius (float32) namespace CSpotlightEnd { - constexpr std::ptrdiff_t m_flLightScale = 0x7F0; // float32 - constexpr std::ptrdiff_t m_Radius = 0x7F4; // float32 - constexpr std::ptrdiff_t m_vSpotlightDir = 0x7F8; // Vector - constexpr std::ptrdiff_t m_vSpotlightOrg = 0x804; // Vector + constexpr std::ptrdiff_t m_flLightScale = 0x7D8; // float32 + constexpr std::ptrdiff_t m_Radius = 0x7DC; // float32 + constexpr std::ptrdiff_t m_vSpotlightDir = 0x7E0; // Vector + constexpr std::ptrdiff_t m_vSpotlightOrg = 0x7EC; // VectorWS } // Parent: CBaseModelEntity // Field count: 12 @@ -9380,18 +9346,18 @@ namespace cs2_dumper { // NetworkVarNames: m_flFogMaxEnd (float) // NetworkVarNames: m_bEnabled (bool) namespace CEnvSky { - constexpr std::ptrdiff_t m_hSkyMaterial = 0x7F0; // CStrongHandle - constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0x7F8; // CStrongHandle - constexpr std::ptrdiff_t m_bStartDisabled = 0x800; // bool - constexpr std::ptrdiff_t m_vTintColor = 0x801; // Color - constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0x805; // Color - constexpr std::ptrdiff_t m_flBrightnessScale = 0x80C; // float32 - constexpr std::ptrdiff_t m_nFogType = 0x810; // int32 - constexpr std::ptrdiff_t m_flFogMinStart = 0x814; // float32 - constexpr std::ptrdiff_t m_flFogMinEnd = 0x818; // float32 - constexpr std::ptrdiff_t m_flFogMaxStart = 0x81C; // float32 - constexpr std::ptrdiff_t m_flFogMaxEnd = 0x820; // float32 - constexpr std::ptrdiff_t m_bEnabled = 0x824; // bool + constexpr std::ptrdiff_t m_hSkyMaterial = 0x7D8; // CStrongHandle + constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0x7E0; // CStrongHandle + constexpr std::ptrdiff_t m_bStartDisabled = 0x7E8; // bool + constexpr std::ptrdiff_t m_vTintColor = 0x7E9; // Color + constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0x7ED; // Color + constexpr std::ptrdiff_t m_flBrightnessScale = 0x7F4; // float32 + constexpr std::ptrdiff_t m_nFogType = 0x7F8; // int32 + constexpr std::ptrdiff_t m_flFogMinStart = 0x7FC; // float32 + constexpr std::ptrdiff_t m_flFogMinEnd = 0x800; // float32 + constexpr std::ptrdiff_t m_flFogMaxStart = 0x804; // float32 + constexpr std::ptrdiff_t m_flFogMaxEnd = 0x808; // float32 + constexpr std::ptrdiff_t m_bEnabled = 0x80C; // bool } // Parent: CPointEntity // Field count: 0 @@ -9529,7 +9495,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Outflow_CycleRandom { constexpr std::ptrdiff_t m_Outputs = 0x48; // CUtlVector } @@ -9538,18 +9503,17 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Step_PublicOutput { constexpr std::ptrdiff_t m_OutputIndex = 0x48; // PulseRuntimeOutputIndex_t } // Parent: CBeam // Field count: 5 namespace CEnvLaser { - constexpr std::ptrdiff_t m_iszLaserTarget = 0x890; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_pSprite = 0x898; // CSprite* - constexpr std::ptrdiff_t m_iszSpriteName = 0x8A0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_firePosition = 0x8A8; // Vector - constexpr std::ptrdiff_t m_flStartFrame = 0x8B4; // float32 + constexpr std::ptrdiff_t m_iszLaserTarget = 0x878; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_pSprite = 0x880; // CSprite* + constexpr std::ptrdiff_t m_iszSpriteName = 0x888; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_firePosition = 0x890; // Vector + constexpr std::ptrdiff_t m_flStartFrame = 0x89C; // float32 } // Parent: CBaseEntity // Field count: 8 @@ -9610,7 +9574,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_OnPushedPlayer = 0x518; // CEntityIOOutput } // Parent: CPhysConstraint - // Field count: 11 + // Field count: 14 namespace CSplineConstraint { constexpr std::ptrdiff_t m_vAnchorOffsetRestore = 0x5B0; // Vector constexpr std::ptrdiff_t m_hSplineEntity = 0x5BC; // CHandle @@ -9622,7 +9586,10 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flLinearFrequency = 0x5D0; // float32 constexpr std::ptrdiff_t m_flLinarDampingRatio = 0x5D4; // float32 constexpr std::ptrdiff_t m_flJointFriction = 0x5D8; // float32 - constexpr std::ptrdiff_t m_vPreSolveAnchorPos = 0x600; // Vector + constexpr std::ptrdiff_t m_flTransitionTime = 0x5DC; // float32 + constexpr std::ptrdiff_t m_vPreSolveAnchorPos = 0x600; // VectorWS + constexpr std::ptrdiff_t m_StartTransitionTime = 0x60C; // GameTime_t + constexpr std::ptrdiff_t m_vTangentSpaceAnchorAtTransitionStart = 0x610; // Vector } // Parent: CLogicalEntity // Field count: 6 @@ -9652,7 +9619,7 @@ namespace cs2_dumper { // Parent: CFuncTrackTrain // Field count: 1 namespace CFuncTankTrain { - constexpr std::ptrdiff_t m_OnDeath = 0x948; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnDeath = 0x930; // CEntityIOOutput } // Parent: CBaseClientUIEntity // Field count: 24 @@ -9683,30 +9650,30 @@ namespace cs2_dumper { // NetworkVarNames: m_bDisableMipGen (bool) // NetworkVarNames: m_nExplicitImageLayout (int32) namespace CPointClientUIWorldPanel { - constexpr std::ptrdiff_t m_bIgnoreInput = 0x9A0; // bool - constexpr std::ptrdiff_t m_bLit = 0x9A1; // bool - constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0x9A2; // bool - constexpr std::ptrdiff_t m_flWidth = 0x9A4; // float32 - constexpr std::ptrdiff_t m_flHeight = 0x9A8; // float32 - constexpr std::ptrdiff_t m_flDPI = 0x9AC; // float32 - constexpr std::ptrdiff_t m_flInteractDistance = 0x9B0; // float32 - constexpr std::ptrdiff_t m_flDepthOffset = 0x9B4; // float32 - constexpr std::ptrdiff_t m_unOwnerContext = 0x9B8; // uint32 - constexpr std::ptrdiff_t m_unHorizontalAlign = 0x9BC; // uint32 - constexpr std::ptrdiff_t m_unVerticalAlign = 0x9C0; // uint32 - constexpr std::ptrdiff_t m_unOrientation = 0x9C4; // uint32 - constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0x9C8; // bool - constexpr std::ptrdiff_t m_vecCSSClasses = 0x9D0; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_bOpaque = 0x9E8; // bool - constexpr std::ptrdiff_t m_bNoDepth = 0x9E9; // bool - constexpr std::ptrdiff_t m_bVisibleWhenParentNoDraw = 0x9EA; // bool - constexpr std::ptrdiff_t m_bRenderBackface = 0x9EB; // bool - constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0x9EC; // bool - constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0x9ED; // bool - constexpr std::ptrdiff_t m_bGrabbable = 0x9EE; // bool - constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0x9EF; // bool - constexpr std::ptrdiff_t m_bDisableMipGen = 0x9F0; // bool - constexpr std::ptrdiff_t m_nExplicitImageLayout = 0x9F4; // int32 + constexpr std::ptrdiff_t m_bIgnoreInput = 0x988; // bool + constexpr std::ptrdiff_t m_bLit = 0x989; // bool + constexpr std::ptrdiff_t m_bFollowPlayerAcrossTeleport = 0x98A; // bool + constexpr std::ptrdiff_t m_flWidth = 0x98C; // float32 + constexpr std::ptrdiff_t m_flHeight = 0x990; // float32 + constexpr std::ptrdiff_t m_flDPI = 0x994; // float32 + constexpr std::ptrdiff_t m_flInteractDistance = 0x998; // float32 + constexpr std::ptrdiff_t m_flDepthOffset = 0x99C; // float32 + constexpr std::ptrdiff_t m_unOwnerContext = 0x9A0; // uint32 + constexpr std::ptrdiff_t m_unHorizontalAlign = 0x9A4; // uint32 + constexpr std::ptrdiff_t m_unVerticalAlign = 0x9A8; // uint32 + constexpr std::ptrdiff_t m_unOrientation = 0x9AC; // uint32 + constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0x9B0; // bool + constexpr std::ptrdiff_t m_vecCSSClasses = 0x9B8; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_bOpaque = 0x9D0; // bool + constexpr std::ptrdiff_t m_bNoDepth = 0x9D1; // bool + constexpr std::ptrdiff_t m_bVisibleWhenParentNoDraw = 0x9D2; // bool + constexpr std::ptrdiff_t m_bRenderBackface = 0x9D3; // bool + constexpr std::ptrdiff_t m_bUseOffScreenIndicator = 0x9D4; // bool + constexpr std::ptrdiff_t m_bExcludeFromSaveGames = 0x9D5; // bool + constexpr std::ptrdiff_t m_bGrabbable = 0x9D6; // bool + constexpr std::ptrdiff_t m_bOnlyRenderToTexture = 0x9D7; // bool + constexpr std::ptrdiff_t m_bDisableMipGen = 0x9D8; // bool + constexpr std::ptrdiff_t m_nExplicitImageLayout = 0x9DC; // int32 } // Parent: CSoundEventEntity // Field count: 1 @@ -9781,7 +9748,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_OnNewPhaseStarted = 0xEC8; // CEntityOutputTemplate constexpr std::ptrdiff_t m_OnLevelTransition = 0xEF0; // CEntityOutputTemplate } - // Parent: None + // Parent: // Field count: 24 // // Metadata: @@ -9855,7 +9822,7 @@ namespace cs2_dumper { // Parent: CPhysConstraint // Field count: 10 namespace CPhysSlideConstraint { - constexpr std::ptrdiff_t m_axisEnd = 0x568; // Vector + constexpr std::ptrdiff_t m_axisEnd = 0x568; // VectorWS constexpr std::ptrdiff_t m_slideFriction = 0x574; // float32 constexpr std::ptrdiff_t m_systemLoadScale = 0x578; // float32 constexpr std::ptrdiff_t m_initialOffset = 0x57C; // float32 @@ -9873,8 +9840,8 @@ namespace cs2_dumper { // NetworkVarNames: m_strGraphName (CUtlString) // NetworkVarNames: m_strStateBlob (CUtlString) namespace CPulseGameBlackboard { - constexpr std::ptrdiff_t m_strGraphName = 0x4F0; // CUtlString - constexpr std::ptrdiff_t m_strStateBlob = 0x4F8; // CUtlString + constexpr std::ptrdiff_t m_strGraphName = 0x4F8; // CUtlString + constexpr std::ptrdiff_t m_strStateBlob = 0x500; // CUtlString } // Parent: CSoundEventEntity // Field count: 0 @@ -9885,7 +9852,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -9910,14 +9876,14 @@ namespace cs2_dumper { // NetworkVarNames: m_flStartTime (float) // NetworkVarNames: m_flStartFrame (float) namespace CTextureBasedAnimatable { - constexpr std::ptrdiff_t m_bLoop = 0x7F0; // bool - constexpr std::ptrdiff_t m_flFPS = 0x7F4; // float32 - constexpr std::ptrdiff_t m_hPositionKeys = 0x7F8; // CStrongHandle - constexpr std::ptrdiff_t m_hRotationKeys = 0x800; // CStrongHandle - constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0x808; // Vector - constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0x814; // Vector - constexpr std::ptrdiff_t m_flStartTime = 0x820; // float32 - constexpr std::ptrdiff_t m_flStartFrame = 0x824; // float32 + constexpr std::ptrdiff_t m_bLoop = 0x7D8; // bool + constexpr std::ptrdiff_t m_flFPS = 0x7DC; // float32 + constexpr std::ptrdiff_t m_hPositionKeys = 0x7E0; // CStrongHandle + constexpr std::ptrdiff_t m_hRotationKeys = 0x7E8; // CStrongHandle + constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0x7F0; // Vector + constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0x7FC; // Vector + constexpr std::ptrdiff_t m_flStartTime = 0x808; // float32 + constexpr std::ptrdiff_t m_flStartFrame = 0x80C; // float32 } // Parent: CBaseModelEntity // Field count: 23 @@ -9936,29 +9902,29 @@ namespace cs2_dumper { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) namespace CSprite { - constexpr std::ptrdiff_t m_hSpriteMaterial = 0x7F0; // CStrongHandle - constexpr std::ptrdiff_t m_hAttachedToEntity = 0x7F8; // CHandle - constexpr std::ptrdiff_t m_nAttachment = 0x7FC; // AttachmentHandle_t - constexpr std::ptrdiff_t m_flSpriteFramerate = 0x800; // float32 - constexpr std::ptrdiff_t m_flFrame = 0x804; // float32 - constexpr std::ptrdiff_t m_flDieTime = 0x808; // GameTime_t - constexpr std::ptrdiff_t m_nBrightness = 0x818; // uint32 - constexpr std::ptrdiff_t m_flBrightnessDuration = 0x81C; // float32 - constexpr std::ptrdiff_t m_flSpriteScale = 0x820; // float32 - constexpr std::ptrdiff_t m_flScaleDuration = 0x824; // float32 - constexpr std::ptrdiff_t m_bWorldSpaceScale = 0x828; // bool - constexpr std::ptrdiff_t m_flGlowProxySize = 0x82C; // float32 - constexpr std::ptrdiff_t m_flHDRColorScale = 0x830; // float32 - constexpr std::ptrdiff_t m_flLastTime = 0x834; // GameTime_t - constexpr std::ptrdiff_t m_flMaxFrame = 0x838; // float32 - constexpr std::ptrdiff_t m_flStartScale = 0x83C; // float32 - constexpr std::ptrdiff_t m_flDestScale = 0x840; // float32 - constexpr std::ptrdiff_t m_flScaleTimeStart = 0x844; // GameTime_t - constexpr std::ptrdiff_t m_nStartBrightness = 0x848; // int32 - constexpr std::ptrdiff_t m_nDestBrightness = 0x84C; // int32 - constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0x850; // GameTime_t - constexpr std::ptrdiff_t m_nSpriteWidth = 0x854; // int32 - constexpr std::ptrdiff_t m_nSpriteHeight = 0x858; // int32 + constexpr std::ptrdiff_t m_hSpriteMaterial = 0x7D8; // CStrongHandle + constexpr std::ptrdiff_t m_hAttachedToEntity = 0x7E0; // CHandle + constexpr std::ptrdiff_t m_nAttachment = 0x7E4; // AttachmentHandle_t + constexpr std::ptrdiff_t m_flSpriteFramerate = 0x7E8; // float32 + constexpr std::ptrdiff_t m_flFrame = 0x7EC; // float32 + constexpr std::ptrdiff_t m_flDieTime = 0x7F0; // GameTime_t + constexpr std::ptrdiff_t m_nBrightness = 0x800; // uint32 + constexpr std::ptrdiff_t m_flBrightnessDuration = 0x804; // float32 + constexpr std::ptrdiff_t m_flSpriteScale = 0x808; // float32 + constexpr std::ptrdiff_t m_flScaleDuration = 0x80C; // float32 + constexpr std::ptrdiff_t m_bWorldSpaceScale = 0x810; // bool + constexpr std::ptrdiff_t m_flGlowProxySize = 0x814; // float32 + constexpr std::ptrdiff_t m_flHDRColorScale = 0x818; // float32 + constexpr std::ptrdiff_t m_flLastTime = 0x81C; // GameTime_t + constexpr std::ptrdiff_t m_flMaxFrame = 0x820; // float32 + constexpr std::ptrdiff_t m_flStartScale = 0x824; // float32 + constexpr std::ptrdiff_t m_flDestScale = 0x828; // float32 + constexpr std::ptrdiff_t m_flScaleTimeStart = 0x82C; // GameTime_t + constexpr std::ptrdiff_t m_nStartBrightness = 0x830; // int32 + constexpr std::ptrdiff_t m_nDestBrightness = 0x834; // int32 + constexpr std::ptrdiff_t m_flBrightnessTimeStart = 0x838; // GameTime_t + constexpr std::ptrdiff_t m_nSpriteWidth = 0x83C; // int32 + constexpr std::ptrdiff_t m_nSpriteHeight = 0x840; // int32 } // Parent: CPathKeyFrame // Field count: 11 @@ -9987,15 +9953,15 @@ namespace cs2_dumper { // NetworkVarNames: m_OuterAngle (float32) // NetworkVarNames: m_SpotRadius (float32) namespace CDynamicLight { - constexpr std::ptrdiff_t m_ActualFlags = 0x7F0; // uint8 - constexpr std::ptrdiff_t m_Flags = 0x7F1; // uint8 - constexpr std::ptrdiff_t m_LightStyle = 0x7F2; // uint8 - constexpr std::ptrdiff_t m_On = 0x7F3; // bool - constexpr std::ptrdiff_t m_Radius = 0x7F4; // float32 - constexpr std::ptrdiff_t m_Exponent = 0x7F8; // int32 - constexpr std::ptrdiff_t m_InnerAngle = 0x7FC; // float32 - constexpr std::ptrdiff_t m_OuterAngle = 0x800; // float32 - constexpr std::ptrdiff_t m_SpotRadius = 0x804; // float32 + constexpr std::ptrdiff_t m_ActualFlags = 0x7D8; // uint8 + constexpr std::ptrdiff_t m_Flags = 0x7D9; // uint8 + constexpr std::ptrdiff_t m_LightStyle = 0x7DA; // uint8 + constexpr std::ptrdiff_t m_On = 0x7DB; // bool + constexpr std::ptrdiff_t m_Radius = 0x7DC; // float32 + constexpr std::ptrdiff_t m_Exponent = 0x7E0; // int32 + constexpr std::ptrdiff_t m_InnerAngle = 0x7E4; // float32 + constexpr std::ptrdiff_t m_OuterAngle = 0x7E8; // float32 + constexpr std::ptrdiff_t m_SpotRadius = 0x7EC; // float32 } // Parent: CCSWeaponBaseGun // Field count: 2 @@ -10003,8 +9969,8 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_fFireTime (GameTime_t) namespace CWeaponTaser { - constexpr std::ptrdiff_t m_fFireTime = 0x11C8; // GameTime_t - constexpr std::ptrdiff_t m_nLastAttackTick = 0x11CC; // int32 + constexpr std::ptrdiff_t m_fFireTime = 0x11F0; // GameTime_t + constexpr std::ptrdiff_t m_nLastAttackTick = 0x11F4; // int32 } // Parent: CEnvCubemap // Field count: 0 @@ -10013,7 +9979,7 @@ namespace cs2_dumper { // Parent: CBaseDoor // Field count: 1 namespace CRotDoor { - constexpr std::ptrdiff_t m_bSolidBsp = 0xA80; // bool + constexpr std::ptrdiff_t m_bSolidBsp = 0xA68; // bool } // Parent: CPathSimple // Field count: 3 @@ -10025,7 +9991,7 @@ namespace cs2_dumper { // Parent: CBaseModelEntity // Field count: 1 namespace CFuncVPhysicsClip { - constexpr std::ptrdiff_t m_bDisabled = 0x7F0; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x7D8; // bool } // Parent: CPhysConstraint // Field count: 8 @@ -10094,10 +10060,10 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_EffectName (string_t) namespace CFuncElectrifiedVolume { - constexpr std::ptrdiff_t m_EffectName = 0x810; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_EffectInterpenetrateName = 0x818; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_EffectZapName = 0x820; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszEffectSource = 0x828; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_EffectName = 0x7F8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_EffectInterpenetrateName = 0x800; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_EffectZapName = 0x808; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszEffectSource = 0x810; // CUtlSymbolLarge } // Parent: CBaseEntity // Field count: 0 @@ -10113,7 +10079,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_bSpotted = 0x8; // bool constexpr std::ptrdiff_t m_bSpottedByMask = 0xC; // uint32[2] } - // Parent: None + // Parent: // Field count: 25 // // Metadata: @@ -10180,14 +10146,14 @@ namespace cs2_dumper { // Parent: CBaseCSGrenadeProjectile // Field count: 3 namespace CFlashbangProjectile { - constexpr std::ptrdiff_t m_flTimeToDetonate = 0xC28; // float32 - constexpr std::ptrdiff_t m_numOpponentsHit = 0xC2C; // uint8 - constexpr std::ptrdiff_t m_numTeammatesHit = 0xC2D; // uint8 + constexpr std::ptrdiff_t m_flTimeToDetonate = 0xC40; // float32 + constexpr std::ptrdiff_t m_numOpponentsHit = 0xC44; // uint8 + constexpr std::ptrdiff_t m_numTeammatesHit = 0xC45; // uint8 } // Parent: CBaseTrigger // Field count: 1 namespace CTriggerMultiple { - constexpr std::ptrdiff_t m_OnTrigger = 0x9C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnTrigger = 0x9A8; // CEntityIOOutput } // Parent: CPhysConstraint // Field count: 6 @@ -10242,19 +10208,19 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_bMagazineRemoved (bool) namespace CWeaponCZ75a { - constexpr std::ptrdiff_t m_bMagazineRemoved = 0x11C8; // bool + constexpr std::ptrdiff_t m_bMagazineRemoved = 0x11F0; // bool } // Parent: CTriggerPush // Field count: 1 namespace CScriptTriggerPush { - constexpr std::ptrdiff_t m_vExtent = 0x9F8; // Vector + constexpr std::ptrdiff_t m_vExtent = 0x9E0; // Vector } // Parent: CModelPointEntity // Field count: 3 namespace CRevertSaved { - constexpr std::ptrdiff_t m_loadTime = 0x7F0; // float32 - constexpr std::ptrdiff_t m_Duration = 0x7F4; // float32 - constexpr std::ptrdiff_t m_HoldTime = 0x7F8; // float32 + constexpr std::ptrdiff_t m_loadTime = 0x7D8; // float32 + constexpr std::ptrdiff_t m_Duration = 0x7DC; // float32 + constexpr std::ptrdiff_t m_HoldTime = 0x7E0; // float32 } // Parent: CBaseTrigger // Field count: 0 @@ -10263,20 +10229,20 @@ namespace cs2_dumper { // Parent: CBaseTrigger // Field count: 14 namespace CTriggerHurt { - constexpr std::ptrdiff_t m_flOriginalDamage = 0x9C0; // float32 - constexpr std::ptrdiff_t m_flDamage = 0x9C4; // float32 - constexpr std::ptrdiff_t m_flDamageCap = 0x9C8; // float32 - constexpr std::ptrdiff_t m_flLastDmgTime = 0x9CC; // GameTime_t - constexpr std::ptrdiff_t m_flForgivenessDelay = 0x9D0; // float32 - constexpr std::ptrdiff_t m_bitsDamageInflict = 0x9D4; // DamageTypes_t - constexpr std::ptrdiff_t m_damageModel = 0x9D8; // int32 - constexpr std::ptrdiff_t m_bNoDmgForce = 0x9DC; // bool - constexpr std::ptrdiff_t m_vDamageForce = 0x9E0; // Vector - constexpr std::ptrdiff_t m_thinkAlways = 0x9EC; // bool - constexpr std::ptrdiff_t m_hurtThinkPeriod = 0x9F0; // float32 - constexpr std::ptrdiff_t m_OnHurt = 0x9F8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnHurtPlayer = 0xA20; // CEntityIOOutput - constexpr std::ptrdiff_t m_hurtEntities = 0xA48; // CUtlVector> + constexpr std::ptrdiff_t m_flOriginalDamage = 0x9A8; // float32 + constexpr std::ptrdiff_t m_flDamage = 0x9AC; // float32 + constexpr std::ptrdiff_t m_flDamageCap = 0x9B0; // float32 + constexpr std::ptrdiff_t m_flLastDmgTime = 0x9B4; // GameTime_t + constexpr std::ptrdiff_t m_flForgivenessDelay = 0x9B8; // float32 + constexpr std::ptrdiff_t m_bitsDamageInflict = 0x9BC; // DamageTypes_t + constexpr std::ptrdiff_t m_damageModel = 0x9C0; // int32 + constexpr std::ptrdiff_t m_bNoDmgForce = 0x9C4; // bool + constexpr std::ptrdiff_t m_vDamageForce = 0x9C8; // Vector + constexpr std::ptrdiff_t m_thinkAlways = 0x9D4; // bool + constexpr std::ptrdiff_t m_hurtThinkPeriod = 0x9D8; // float32 + constexpr std::ptrdiff_t m_OnHurt = 0x9E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHurtPlayer = 0xA08; // CEntityIOOutput + constexpr std::ptrdiff_t m_hurtEntities = 0xA30; // CUtlVector> } // Parent: CPlayer_WeaponServices // Field count: 15 @@ -10335,7 +10301,7 @@ namespace cs2_dumper { // Parent: CTriggerHurt // Field count: 1 namespace CScriptTriggerHurt { - constexpr std::ptrdiff_t m_vExtent = 0xA60; // Vector + constexpr std::ptrdiff_t m_vExtent = 0xA48; // Vector } // Parent: CCSGO_TeamIntroCharacterPosition // Field count: 0 @@ -10348,7 +10314,7 @@ namespace cs2_dumper { // Parent: CBaseTrigger // Field count: 1 namespace CTriggerDetectExplosion { - constexpr std::ptrdiff_t m_OnDetectedExplosion = 0x9E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnDetectedExplosion = 0x9C8; // CEntityIOOutput } // Parent: CBaseFilter // Field count: 1 @@ -10368,18 +10334,18 @@ namespace cs2_dumper { // NetworkVarNames: m_nVoxelFrameDataSize (int) // NetworkVarNames: m_nVoxelUpdate (int) namespace CSmokeGrenadeProjectile { - constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0xC50; // int32 - constexpr std::ptrdiff_t m_bDidSmokeEffect = 0xC54; // bool - constexpr std::ptrdiff_t m_nRandomSeed = 0xC58; // int32 - constexpr std::ptrdiff_t m_vSmokeColor = 0xC5C; // Vector - constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0xC68; // Vector - constexpr std::ptrdiff_t m_VoxelFrameData = 0xC78; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_nVoxelFrameDataSize = 0xC90; // int32 - constexpr std::ptrdiff_t m_nVoxelUpdate = 0xC94; // int32 - constexpr std::ptrdiff_t m_flLastBounce = 0xC98; // GameTime_t - constexpr std::ptrdiff_t m_fllastSimulationTime = 0xC9C; // GameTime_t - constexpr std::ptrdiff_t m_bExplodeFromInferno = 0x2F20; // bool - constexpr std::ptrdiff_t m_bDidGroundScorch = 0x2F21; // bool + constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0xC68; // int32 + constexpr std::ptrdiff_t m_bDidSmokeEffect = 0xC6C; // bool + constexpr std::ptrdiff_t m_nRandomSeed = 0xC70; // int32 + constexpr std::ptrdiff_t m_vSmokeColor = 0xC74; // Vector + constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0xC80; // Vector + constexpr std::ptrdiff_t m_VoxelFrameData = 0xC90; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_nVoxelFrameDataSize = 0xCA8; // int32 + constexpr std::ptrdiff_t m_nVoxelUpdate = 0xCAC; // int32 + constexpr std::ptrdiff_t m_flLastBounce = 0xCB0; // GameTime_t + constexpr std::ptrdiff_t m_fllastSimulationTime = 0xCB4; // GameTime_t + constexpr std::ptrdiff_t m_bExplodeFromInferno = 0x2F38; // bool + constexpr std::ptrdiff_t m_bDidGroundScorch = 0x2F39; // bool } // Parent: CPointEntity // Field count: 4 @@ -10422,7 +10388,7 @@ namespace cs2_dumper { // Parent: CRuleEntity // Field count: 1 namespace CRulePointEntity { - constexpr std::ptrdiff_t m_Score = 0x7F8; // int32 + constexpr std::ptrdiff_t m_Score = 0x7E0; // int32 } // Parent: None // Field count: 6 @@ -10442,7 +10408,7 @@ namespace cs2_dumper { namespace CFuncMoveLinearAlias_momentary_door { } // Parent: CBaseModelEntity - // Field count: 11 + // Field count: 12 // // Metadata: // MNetworkIncludeByName @@ -10454,17 +10420,18 @@ namespace cs2_dumper { // NetworkVarNames: m_bRagdollEnabled (bool) // NetworkVarNames: m_bRagdollClientSide (bool) namespace CBaseAnimGraph { - constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0x870; // bool - constexpr std::ptrdiff_t m_pChoreoServices = 0x878; // IChoreoServices* - constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0x880; // bool - constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0x884; // float32 - constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0x888; // Vector - constexpr std::ptrdiff_t m_bAnimationUpdateScheduled = 0x894; // bool - constexpr std::ptrdiff_t m_vecForce = 0x898; // Vector - constexpr std::ptrdiff_t m_nForceBone = 0x8A4; // int32 - constexpr std::ptrdiff_t m_RagdollPose = 0x8B8; // PhysicsRagdollPose_t - constexpr std::ptrdiff_t m_bRagdollEnabled = 0x8E0; // bool - constexpr std::ptrdiff_t m_bRagdollClientSide = 0x8E1; // bool + constexpr std::ptrdiff_t m_bInitiallyPopulateInterpHistory = 0x858; // bool + constexpr std::ptrdiff_t m_pChoreoServices = 0x860; // IChoreoServices* + constexpr std::ptrdiff_t m_bAnimGraphUpdateEnabled = 0x868; // bool + constexpr std::ptrdiff_t m_flMaxSlopeDistance = 0x86C; // float32 + constexpr std::ptrdiff_t m_vLastSlopeCheckPos = 0x870; // VectorWS + constexpr std::ptrdiff_t m_bAnimationUpdateScheduled = 0x87C; // bool + constexpr std::ptrdiff_t m_vecForce = 0x880; // Vector + constexpr std::ptrdiff_t m_nForceBone = 0x88C; // int32 + constexpr std::ptrdiff_t m_RagdollPose = 0x8A0; // PhysicsRagdollPose_t + constexpr std::ptrdiff_t m_bRagdollEnabled = 0x8C8; // bool + constexpr std::ptrdiff_t m_bRagdollClientSide = 0x8C9; // bool + constexpr std::ptrdiff_t m_xParentedRagdollRootInEntitySpace = 0x8D0; // CTransform } // Parent: CBaseEntity // Field count: 18 @@ -10512,7 +10479,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_InlineNodeSkipSelector { constexpr std::ptrdiff_t m_nFlowNodeID = 0x48; // PulseDocNodeID_t constexpr std::ptrdiff_t m_bAnd = 0x4C; // bool @@ -10525,34 +10491,34 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_bIsUsable (bool) namespace CBaseDoor { - constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x880; // QAngle - constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0x88C; // Vector - constexpr std::ptrdiff_t m_ls = 0x898; // locksound_t - constexpr std::ptrdiff_t m_bForceClosed = 0x8B8; // bool - constexpr std::ptrdiff_t m_bDoorGroup = 0x8B9; // bool - constexpr std::ptrdiff_t m_bLocked = 0x8BA; // bool - constexpr std::ptrdiff_t m_bIgnoreDebris = 0x8BB; // bool - constexpr std::ptrdiff_t m_bNoNPCs = 0x8BC; // bool - constexpr std::ptrdiff_t m_eSpawnPosition = 0x8C0; // FuncDoorSpawnPos_t - constexpr std::ptrdiff_t m_flBlockDamage = 0x8C4; // float32 - constexpr std::ptrdiff_t m_NoiseMoving = 0x8C8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_NoiseArrived = 0x8D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_NoiseMovingClosed = 0x8D8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_NoiseArrivedClosed = 0x8E0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_ChainTarget = 0x8E8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_OnBlockedClosing = 0x8F0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBlockedOpening = 0x918; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUnblockedClosing = 0x940; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUnblockedOpening = 0x968; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyClosed = 0x990; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyOpen = 0x9B8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnClose = 0x9E0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnOpen = 0xA08; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnLockedUse = 0xA30; // CEntityIOOutput - constexpr std::ptrdiff_t m_bLoopMoveSound = 0xA58; // bool - constexpr std::ptrdiff_t m_bCreateNavObstacle = 0xA78; // bool - constexpr std::ptrdiff_t m_isChaining = 0xA79; // bool - constexpr std::ptrdiff_t m_bIsUsable = 0xA7A; // bool + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x868; // QAngle + constexpr std::ptrdiff_t m_vecMoveDirParentSpace = 0x874; // Vector + constexpr std::ptrdiff_t m_ls = 0x880; // locksound_t + constexpr std::ptrdiff_t m_bForceClosed = 0x8A0; // bool + constexpr std::ptrdiff_t m_bDoorGroup = 0x8A1; // bool + constexpr std::ptrdiff_t m_bLocked = 0x8A2; // bool + constexpr std::ptrdiff_t m_bIgnoreDebris = 0x8A3; // bool + constexpr std::ptrdiff_t m_bNoNPCs = 0x8A4; // bool + constexpr std::ptrdiff_t m_eSpawnPosition = 0x8A8; // FuncDoorSpawnPos_t + constexpr std::ptrdiff_t m_flBlockDamage = 0x8AC; // float32 + constexpr std::ptrdiff_t m_NoiseMoving = 0x8B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_NoiseArrived = 0x8B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_NoiseMovingClosed = 0x8C0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_NoiseArrivedClosed = 0x8C8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_ChainTarget = 0x8D0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnBlockedClosing = 0x8D8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBlockedOpening = 0x900; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedClosing = 0x928; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedOpening = 0x950; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyClosed = 0x978; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyOpen = 0x9A0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnClose = 0x9C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOpen = 0x9F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLockedUse = 0xA18; // CEntityIOOutput + constexpr std::ptrdiff_t m_bLoopMoveSound = 0xA40; // bool + constexpr std::ptrdiff_t m_bCreateNavObstacle = 0xA60; // bool + constexpr std::ptrdiff_t m_isChaining = 0xA61; // bool + constexpr std::ptrdiff_t m_bIsUsable = 0xA62; // bool } // Parent: CServerOnlyEntity // Field count: 0 @@ -10561,10 +10527,10 @@ namespace cs2_dumper { // Parent: CRulePointEntity // Field count: 4 namespace CGameMoney { - constexpr std::ptrdiff_t m_OnMoneySpent = 0x800; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnMoneySpentFail = 0x828; // CEntityIOOutput - constexpr std::ptrdiff_t m_nMoney = 0x850; // int32 - constexpr std::ptrdiff_t m_strAwardText = 0x858; // CUtlString + constexpr std::ptrdiff_t m_OnMoneySpent = 0x7E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnMoneySpentFail = 0x810; // CEntityIOOutput + constexpr std::ptrdiff_t m_nMoney = 0x838; // int32 + constexpr std::ptrdiff_t m_strAwardText = 0x840; // CUtlString } // Parent: CPointEntity // Field count: 1 @@ -10582,13 +10548,13 @@ namespace cs2_dumper { // Parent: CItem // Field count: 2 namespace CItemDefuser { - constexpr std::ptrdiff_t m_entitySpottedState = 0xB58; // EntitySpottedState_t - constexpr std::ptrdiff_t m_nSpotRules = 0xB70; // int32 + constexpr std::ptrdiff_t m_entitySpottedState = 0xB70; // EntitySpottedState_t + constexpr std::ptrdiff_t m_nSpotRules = 0xB88; // int32 } // Parent: CBaseModelEntity // Field count: 1 namespace CItemGenericTriggerHelper { - constexpr std::ptrdiff_t m_hParentItem = 0x7F0; // CHandle + constexpr std::ptrdiff_t m_hParentItem = 0x7D8; // CHandle } // Parent: CPlayerPawnComponent // Field count: 5 @@ -10614,12 +10580,12 @@ namespace cs2_dumper { // NetworkVarNames: m_attachmentPointBoneSpace (Vector) // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) namespace CRagdollPropAttached { - constexpr std::ptrdiff_t m_boneIndexAttached = 0xBD0; // uint32 - constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xBD4; // uint32 - constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xBD8; // Vector - constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xBE4; // Vector - constexpr std::ptrdiff_t m_bShouldDetach = 0xBF0; // bool - constexpr std::ptrdiff_t m_bShouldDeleteAttachedActivationRecord = 0xC00; // bool + constexpr std::ptrdiff_t m_boneIndexAttached = 0xBE0; // uint32 + constexpr std::ptrdiff_t m_ragdollAttachedObjectIndex = 0xBE4; // uint32 + constexpr std::ptrdiff_t m_attachmentPointBoneSpace = 0xBE8; // Vector + constexpr std::ptrdiff_t m_attachmentPointRagdollSpace = 0xBF4; // Vector + constexpr std::ptrdiff_t m_bShouldDetach = 0xC00; // bool + constexpr std::ptrdiff_t m_bShouldDeleteAttachedActivationRecord = 0xC10; // bool } // Parent: CItem // Field count: 2 @@ -10628,13 +10594,13 @@ namespace cs2_dumper { // NetworkVarNames: m_OwningPlayer (CHandle) // NetworkVarNames: m_KillingPlayer (CHandle) namespace CItemDogtags { - constexpr std::ptrdiff_t m_OwningPlayer = 0xB58; // CHandle - constexpr std::ptrdiff_t m_KillingPlayer = 0xB5C; // CHandle + constexpr std::ptrdiff_t m_OwningPlayer = 0xB70; // CHandle + constexpr std::ptrdiff_t m_KillingPlayer = 0xB74; // CHandle } // Parent: CBasePlatTrain // Field count: 1 namespace CFuncPlat { - constexpr std::ptrdiff_t m_sNoise = 0x898; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_sNoise = 0x880; // CUtlSymbolLarge } // Parent: CBaseModelEntity // Field count: 76 @@ -10715,82 +10681,82 @@ namespace cs2_dumper { // NetworkVarNames: m_vPrecomputedOBBExtent5 (Vector) // NetworkVarNames: m_VisClusters (uint16) namespace CBarnLight { - constexpr std::ptrdiff_t m_bEnabled = 0x7F0; // bool - constexpr std::ptrdiff_t m_nColorMode = 0x7F4; // int32 - constexpr std::ptrdiff_t m_Color = 0x7F8; // Color - constexpr std::ptrdiff_t m_flColorTemperature = 0x7FC; // float32 - constexpr std::ptrdiff_t m_flBrightness = 0x800; // float32 - constexpr std::ptrdiff_t m_flBrightnessScale = 0x804; // float32 - constexpr std::ptrdiff_t m_nDirectLight = 0x808; // int32 - constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x80C; // int32 - constexpr std::ptrdiff_t m_nLightPathUniqueId = 0x810; // int32 - constexpr std::ptrdiff_t m_nLightMapUniqueId = 0x814; // int32 - constexpr std::ptrdiff_t m_nLuminaireShape = 0x818; // int32 - constexpr std::ptrdiff_t m_flLuminaireSize = 0x81C; // float32 - constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0x820; // float32 - constexpr std::ptrdiff_t m_LightStyleString = 0x828; // CUtlString - constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x830; // GameTime_t - constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0x838; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_LightStyleEvents = 0x850; // CNetworkUtlVectorBase - constexpr std::ptrdiff_t m_LightStyleTargets = 0x868; // CNetworkUtlVectorBase> - constexpr std::ptrdiff_t m_StyleEvent = 0x880; // CEntityIOOutput[4] - constexpr std::ptrdiff_t m_hLightCookie = 0x940; // CStrongHandle - constexpr std::ptrdiff_t m_flShape = 0x948; // float32 - constexpr std::ptrdiff_t m_flSoftX = 0x94C; // float32 - constexpr std::ptrdiff_t m_flSoftY = 0x950; // float32 - constexpr std::ptrdiff_t m_flSkirt = 0x954; // float32 - constexpr std::ptrdiff_t m_flSkirtNear = 0x958; // float32 - constexpr std::ptrdiff_t m_vSizeParams = 0x95C; // Vector - constexpr std::ptrdiff_t m_flRange = 0x968; // float32 - constexpr std::ptrdiff_t m_vShear = 0x96C; // Vector - constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0x978; // int32 - constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0x97C; // Vector - constexpr std::ptrdiff_t m_nCastShadows = 0x988; // int32 - constexpr std::ptrdiff_t m_nShadowMapSize = 0x98C; // int32 - constexpr std::ptrdiff_t m_nShadowPriority = 0x990; // int32 - constexpr std::ptrdiff_t m_bContactShadow = 0x994; // bool - constexpr std::ptrdiff_t m_bForceShadowsEnabled = 0x995; // bool - constexpr std::ptrdiff_t m_nBounceLight = 0x998; // int32 - constexpr std::ptrdiff_t m_flBounceScale = 0x99C; // float32 - constexpr std::ptrdiff_t m_flMinRoughness = 0x9A0; // float32 - constexpr std::ptrdiff_t m_vAlternateColor = 0x9A4; // Vector - constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0x9B0; // float32 - constexpr std::ptrdiff_t m_nFog = 0x9B4; // int32 - constexpr std::ptrdiff_t m_flFogStrength = 0x9B8; // float32 - constexpr std::ptrdiff_t m_nFogShadows = 0x9BC; // int32 - constexpr std::ptrdiff_t m_flFogScale = 0x9C0; // float32 - constexpr std::ptrdiff_t m_bFogMixedShadows = 0x9C4; // bool - constexpr std::ptrdiff_t m_flFadeSizeStart = 0x9C8; // float32 - constexpr std::ptrdiff_t m_flFadeSizeEnd = 0x9CC; // float32 - constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0x9D0; // float32 - constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0x9D4; // float32 - constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x9D8; // bool - constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x9DC; // Vector - constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x9E8; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x9F4; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0xA00; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0xA0C; // Vector - constexpr std::ptrdiff_t m_nPrecomputedSubFrusta = 0xA18; // int32 - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin0 = 0xA1C; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles0 = 0xA28; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent0 = 0xA34; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin1 = 0xA40; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles1 = 0xA4C; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent1 = 0xA58; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin2 = 0xA64; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles2 = 0xA70; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent2 = 0xA7C; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin3 = 0xA88; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles3 = 0xA94; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent3 = 0xAA0; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin4 = 0xAAC; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles4 = 0xAB8; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent4 = 0xAC4; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin5 = 0xAD0; // Vector - constexpr std::ptrdiff_t m_vPrecomputedOBBAngles5 = 0xADC; // QAngle - constexpr std::ptrdiff_t m_vPrecomputedOBBExtent5 = 0xAE8; // Vector - constexpr std::ptrdiff_t m_bPvsModifyEntity = 0xAF4; // bool - constexpr std::ptrdiff_t m_VisClusters = 0xAF8; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_bEnabled = 0x7D8; // bool + constexpr std::ptrdiff_t m_nColorMode = 0x7DC; // int32 + constexpr std::ptrdiff_t m_Color = 0x7E0; // Color + constexpr std::ptrdiff_t m_flColorTemperature = 0x7E4; // float32 + constexpr std::ptrdiff_t m_flBrightness = 0x7E8; // float32 + constexpr std::ptrdiff_t m_flBrightnessScale = 0x7EC; // float32 + constexpr std::ptrdiff_t m_nDirectLight = 0x7F0; // int32 + constexpr std::ptrdiff_t m_nBakedShadowIndex = 0x7F4; // int32 + constexpr std::ptrdiff_t m_nLightPathUniqueId = 0x7F8; // int32 + constexpr std::ptrdiff_t m_nLightMapUniqueId = 0x7FC; // int32 + constexpr std::ptrdiff_t m_nLuminaireShape = 0x800; // int32 + constexpr std::ptrdiff_t m_flLuminaireSize = 0x804; // float32 + constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0x808; // float32 + constexpr std::ptrdiff_t m_LightStyleString = 0x810; // CUtlString + constexpr std::ptrdiff_t m_flLightStyleStartTime = 0x818; // GameTime_t + constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0x820; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_LightStyleEvents = 0x838; // CNetworkUtlVectorBase + constexpr std::ptrdiff_t m_LightStyleTargets = 0x850; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_StyleEvent = 0x868; // CEntityIOOutput[4] + constexpr std::ptrdiff_t m_hLightCookie = 0x928; // CStrongHandle + constexpr std::ptrdiff_t m_flShape = 0x930; // float32 + constexpr std::ptrdiff_t m_flSoftX = 0x934; // float32 + constexpr std::ptrdiff_t m_flSoftY = 0x938; // float32 + constexpr std::ptrdiff_t m_flSkirt = 0x93C; // float32 + constexpr std::ptrdiff_t m_flSkirtNear = 0x940; // float32 + constexpr std::ptrdiff_t m_vSizeParams = 0x944; // Vector + constexpr std::ptrdiff_t m_flRange = 0x950; // float32 + constexpr std::ptrdiff_t m_vShear = 0x954; // Vector + constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0x960; // int32 + constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0x964; // Vector + constexpr std::ptrdiff_t m_nCastShadows = 0x970; // int32 + constexpr std::ptrdiff_t m_nShadowMapSize = 0x974; // int32 + constexpr std::ptrdiff_t m_nShadowPriority = 0x978; // int32 + constexpr std::ptrdiff_t m_bContactShadow = 0x97C; // bool + constexpr std::ptrdiff_t m_bForceShadowsEnabled = 0x97D; // bool + constexpr std::ptrdiff_t m_nBounceLight = 0x980; // int32 + constexpr std::ptrdiff_t m_flBounceScale = 0x984; // float32 + constexpr std::ptrdiff_t m_flMinRoughness = 0x988; // float32 + constexpr std::ptrdiff_t m_vAlternateColor = 0x98C; // Vector + constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0x998; // float32 + constexpr std::ptrdiff_t m_nFog = 0x99C; // int32 + constexpr std::ptrdiff_t m_flFogStrength = 0x9A0; // float32 + constexpr std::ptrdiff_t m_nFogShadows = 0x9A4; // int32 + constexpr std::ptrdiff_t m_flFogScale = 0x9A8; // float32 + constexpr std::ptrdiff_t m_bFogMixedShadows = 0x9AC; // bool + constexpr std::ptrdiff_t m_flFadeSizeStart = 0x9B0; // float32 + constexpr std::ptrdiff_t m_flFadeSizeEnd = 0x9B4; // float32 + constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0x9B8; // float32 + constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0x9BC; // float32 + constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x9C0; // bool + constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x9C4; // Vector + constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x9D0; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x9DC; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x9E8; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x9F4; // Vector + constexpr std::ptrdiff_t m_nPrecomputedSubFrusta = 0xA00; // int32 + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin0 = 0xA04; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles0 = 0xA10; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent0 = 0xA1C; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin1 = 0xA28; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles1 = 0xA34; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent1 = 0xA40; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin2 = 0xA4C; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles2 = 0xA58; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent2 = 0xA64; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin3 = 0xA70; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles3 = 0xA7C; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent3 = 0xA88; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin4 = 0xA94; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles4 = 0xAA0; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent4 = 0xAAC; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin5 = 0xAB8; // Vector + constexpr std::ptrdiff_t m_vPrecomputedOBBAngles5 = 0xAC4; // QAngle + constexpr std::ptrdiff_t m_vPrecomputedOBBExtent5 = 0xAD0; // Vector + constexpr std::ptrdiff_t m_bPvsModifyEntity = 0xADC; // bool + constexpr std::ptrdiff_t m_VisClusters = 0xAE0; // CNetworkUtlVectorBase } // Parent: CPointEntity // Field count: 3 @@ -10813,27 +10779,26 @@ namespace cs2_dumper { // Parent: CBaseTrigger // Field count: 14 namespace CTriggerSndSosOpvar { - constexpr std::ptrdiff_t m_hTouchingPlayers = 0x9C0; // CUtlVector> - constexpr std::ptrdiff_t m_flPosition = 0x9D8; // Vector - constexpr std::ptrdiff_t m_flCenterSize = 0x9E4; // float32 - constexpr std::ptrdiff_t m_flMinVal = 0x9E8; // float32 - constexpr std::ptrdiff_t m_flMaxVal = 0x9EC; // float32 - constexpr std::ptrdiff_t m_opvarName = 0x9F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_stackName = 0x9F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_operatorName = 0xA00; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bVolIs2D = 0xA08; // bool - constexpr std::ptrdiff_t m_opvarNameChar = 0xA09; // char[256] - constexpr std::ptrdiff_t m_stackNameChar = 0xB09; // char[256] - constexpr std::ptrdiff_t m_operatorNameChar = 0xC09; // char[256] - constexpr std::ptrdiff_t m_VecNormPos = 0xD0C; // Vector - constexpr std::ptrdiff_t m_flNormCenterSize = 0xD18; // float32 + constexpr std::ptrdiff_t m_hTouchingPlayers = 0x9A8; // CUtlVector> + constexpr std::ptrdiff_t m_flPosition = 0x9C0; // Vector + constexpr std::ptrdiff_t m_flCenterSize = 0x9CC; // float32 + constexpr std::ptrdiff_t m_flMinVal = 0x9D0; // float32 + constexpr std::ptrdiff_t m_flMaxVal = 0x9D4; // float32 + constexpr std::ptrdiff_t m_opvarName = 0x9D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_stackName = 0x9E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_operatorName = 0x9E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bVolIs2D = 0x9F0; // bool + constexpr std::ptrdiff_t m_opvarNameChar = 0x9F1; // char[256] + constexpr std::ptrdiff_t m_stackNameChar = 0xAF1; // char[256] + constexpr std::ptrdiff_t m_operatorNameChar = 0xBF1; // char[256] + constexpr std::ptrdiff_t m_VecNormPos = 0xCF4; // Vector + constexpr std::ptrdiff_t m_flNormCenterSize = 0xD00; // float32 } // Parent: None // Field count: 1 // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription namespace CPulseCell_LimitCount { @@ -10844,7 +10809,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Step_CallExternalMethod { constexpr std::ptrdiff_t m_MethodName = 0x48; // PulseSymbol_t constexpr std::ptrdiff_t m_GameBlackboard = 0x58; // PulseSymbol_t @@ -10867,54 +10831,54 @@ namespace cs2_dumper { // NetworkVarNames: m_iNodeNumberMax (int) // NetworkVarNames: m_bListenedTo (bool) namespace CPointCommentaryNode { - constexpr std::ptrdiff_t m_iszPreCommands = 0xA80; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszPostCommands = 0xA88; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszCommentaryFile = 0xA90; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszViewTarget = 0xA98; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hViewTarget = 0xAA0; // CHandle - constexpr std::ptrdiff_t m_hViewTargetAngles = 0xAA4; // CHandle - constexpr std::ptrdiff_t m_iszViewPosition = 0xAA8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hViewPosition = 0xAB0; // CHandle - constexpr std::ptrdiff_t m_hViewPositionMover = 0xAB4; // CHandle - constexpr std::ptrdiff_t m_bPreventMovement = 0xAB8; // bool - constexpr std::ptrdiff_t m_bUnderCrosshair = 0xAB9; // bool - constexpr std::ptrdiff_t m_bUnstoppable = 0xABA; // bool - constexpr std::ptrdiff_t m_flFinishedTime = 0xABC; // GameTime_t - constexpr std::ptrdiff_t m_vecFinishOrigin = 0xAC0; // Vector - constexpr std::ptrdiff_t m_vecOriginalAngles = 0xACC; // QAngle - constexpr std::ptrdiff_t m_vecFinishAngles = 0xAD8; // QAngle - constexpr std::ptrdiff_t m_bPreventChangesWhileMoving = 0xAE4; // bool - constexpr std::ptrdiff_t m_bDisabled = 0xAE5; // bool - constexpr std::ptrdiff_t m_vecTeleportOrigin = 0xAE8; // Vector - constexpr std::ptrdiff_t m_flAbortedPlaybackAt = 0xAF4; // GameTime_t - constexpr std::ptrdiff_t m_pOnCommentaryStarted = 0xAF8; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOnCommentaryStopped = 0xB20; // CEntityIOOutput - constexpr std::ptrdiff_t m_bActive = 0xB48; // bool - constexpr std::ptrdiff_t m_flStartTime = 0xB4C; // GameTime_t - constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0xB50; // float32 - constexpr std::ptrdiff_t m_iszTitle = 0xB58; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszSpeakers = 0xB60; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iNodeNumber = 0xB68; // int32 - constexpr std::ptrdiff_t m_iNodeNumberMax = 0xB6C; // int32 - constexpr std::ptrdiff_t m_bListenedTo = 0xB70; // bool + constexpr std::ptrdiff_t m_iszPreCommands = 0xA90; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszPostCommands = 0xA98; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszCommentaryFile = 0xAA0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszViewTarget = 0xAA8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hViewTarget = 0xAB0; // CHandle + constexpr std::ptrdiff_t m_hViewTargetAngles = 0xAB4; // CHandle + constexpr std::ptrdiff_t m_iszViewPosition = 0xAB8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hViewPosition = 0xAC0; // CHandle + constexpr std::ptrdiff_t m_hViewPositionMover = 0xAC4; // CHandle + constexpr std::ptrdiff_t m_bPreventMovement = 0xAC8; // bool + constexpr std::ptrdiff_t m_bUnderCrosshair = 0xAC9; // bool + constexpr std::ptrdiff_t m_bUnstoppable = 0xACA; // bool + constexpr std::ptrdiff_t m_flFinishedTime = 0xACC; // GameTime_t + constexpr std::ptrdiff_t m_vecFinishOrigin = 0xAD0; // Vector + constexpr std::ptrdiff_t m_vecOriginalAngles = 0xADC; // QAngle + constexpr std::ptrdiff_t m_vecFinishAngles = 0xAE8; // QAngle + constexpr std::ptrdiff_t m_bPreventChangesWhileMoving = 0xAF4; // bool + constexpr std::ptrdiff_t m_bDisabled = 0xAF5; // bool + constexpr std::ptrdiff_t m_vecTeleportOrigin = 0xAF8; // VectorWS + constexpr std::ptrdiff_t m_flAbortedPlaybackAt = 0xB04; // GameTime_t + constexpr std::ptrdiff_t m_pOnCommentaryStarted = 0xB08; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOnCommentaryStopped = 0xB30; // CEntityIOOutput + constexpr std::ptrdiff_t m_bActive = 0xB58; // bool + constexpr std::ptrdiff_t m_flStartTime = 0xB5C; // GameTime_t + constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0xB60; // float32 + constexpr std::ptrdiff_t m_iszTitle = 0xB68; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszSpeakers = 0xB70; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iNodeNumber = 0xB78; // int32 + constexpr std::ptrdiff_t m_iNodeNumberMax = 0xB7C; // int32 + constexpr std::ptrdiff_t m_bListenedTo = 0xB80; // bool } // Parent: CRotButton // Field count: 14 namespace CMomentaryRotButton { - constexpr std::ptrdiff_t m_Position = 0x9C0; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_OnUnpressed = 0x9E8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyOpen = 0xA10; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyClosed = 0xA38; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnReachedPosition = 0xA60; // CEntityIOOutput - constexpr std::ptrdiff_t m_lastUsed = 0xA88; // int32 - constexpr std::ptrdiff_t m_start = 0xA8C; // QAngle - constexpr std::ptrdiff_t m_end = 0xA98; // QAngle - constexpr std::ptrdiff_t m_IdealYaw = 0xAA4; // float32 - constexpr std::ptrdiff_t m_sNoise = 0xAA8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bUpdateTarget = 0xAB0; // bool - constexpr std::ptrdiff_t m_direction = 0xAB4; // int32 - constexpr std::ptrdiff_t m_returnSpeed = 0xAB8; // float32 - constexpr std::ptrdiff_t m_flStartPosition = 0xABC; // float32 + constexpr std::ptrdiff_t m_Position = 0x9A8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_OnUnpressed = 0x9D0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyOpen = 0x9F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyClosed = 0xA20; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnReachedPosition = 0xA48; // CEntityIOOutput + constexpr std::ptrdiff_t m_lastUsed = 0xA70; // int32 + constexpr std::ptrdiff_t m_start = 0xA74; // QAngle + constexpr std::ptrdiff_t m_end = 0xA80; // QAngle + constexpr std::ptrdiff_t m_IdealYaw = 0xA8C; // float32 + constexpr std::ptrdiff_t m_sNoise = 0xA90; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bUpdateTarget = 0xA98; // bool + constexpr std::ptrdiff_t m_direction = 0xA9C; // int32 + constexpr std::ptrdiff_t m_returnSpeed = 0xAA0; // float32 + constexpr std::ptrdiff_t m_flStartPosition = 0xAA4; // float32 } // Parent: CLogicalEntity // Field count: 3 @@ -10938,74 +10902,74 @@ namespace cs2_dumper { // Parent: CBaseModelEntity // Field count: 68 namespace CFuncMover { - constexpr std::ptrdiff_t m_iszPathName = 0x7F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hPathMover = 0x7F8; // CHandle - constexpr std::ptrdiff_t m_hPrevPathMover = 0x7FC; // CHandle - constexpr std::ptrdiff_t m_iszPathNodeStart = 0x800; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszPathNodeEnd = 0x808; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_eMoveType = 0x810; // CFuncMover::Move_t - constexpr std::ptrdiff_t m_bIsReversing = 0x814; // bool - constexpr std::ptrdiff_t m_vTarget = 0x818; // Vector - constexpr std::ptrdiff_t m_flStartSpeed = 0x824; // float32 - constexpr std::ptrdiff_t m_flPathLocation = 0x828; // float32 - constexpr std::ptrdiff_t m_flT = 0x82C; // float32 - constexpr std::ptrdiff_t m_nCurrentNodeIndex = 0x830; // int32 - constexpr std::ptrdiff_t m_nPreviousNodeIndex = 0x834; // int32 - constexpr std::ptrdiff_t m_eSolidType = 0x838; // SolidType_t - constexpr std::ptrdiff_t m_bIsMoving = 0x839; // bool - constexpr std::ptrdiff_t m_flTimeToReachMaxSpeed = 0x83C; // float32 - constexpr std::ptrdiff_t m_flDistanceToReachMaxSpeed = 0x840; // float32 - constexpr std::ptrdiff_t m_flTimeToReachZeroSpeed = 0x844; // float32 - constexpr std::ptrdiff_t m_flDistanceToReachZeroSpeed = 0x848; // float32 - constexpr std::ptrdiff_t m_flTimeMovementStart = 0x84C; // GameTime_t - constexpr std::ptrdiff_t m_flTimeMovementStop = 0x850; // GameTime_t - constexpr std::ptrdiff_t m_hStopAtNode = 0x854; // CHandle - constexpr std::ptrdiff_t m_flPathLocationToBeginStop = 0x858; // float32 - constexpr std::ptrdiff_t m_iszStartForwardSound = 0x860; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszLoopForwardSound = 0x868; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszStopForwardSound = 0x870; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszStartReverseSound = 0x878; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszLoopReverseSound = 0x880; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszStopReverseSound = 0x888; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszArriveAtDestinationSound = 0x890; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_OnMovementEnd = 0x8B0; // CEntityIOOutput - constexpr std::ptrdiff_t m_bStartAtClosestPoint = 0x8D8; // bool - constexpr std::ptrdiff_t m_bStartAtEnd = 0x8D9; // bool - constexpr std::ptrdiff_t m_eOrientationUpdate = 0x8DC; // CFuncMover::OrientationUpdate_t - constexpr std::ptrdiff_t m_flTimeStartOrientationChange = 0x8E0; // GameTime_t - constexpr std::ptrdiff_t m_flTimeToBlendToNewOrientation = 0x8E4; // float32 - constexpr std::ptrdiff_t m_flDurationBlendToNewOrientationRan = 0x8E8; // float32 - constexpr std::ptrdiff_t m_nOriginalOrientationIndex = 0x8EC; // int32 - constexpr std::ptrdiff_t m_bCreateMovableNavMesh = 0x8F0; // bool - constexpr std::ptrdiff_t m_bAllowMovableNavMeshDockingOnEntireEntity = 0x8F1; // bool - constexpr std::ptrdiff_t m_OnNodePassed = 0x8F8; // CEntityIOOutput - constexpr std::ptrdiff_t m_iszOrientationMatchEntityName = 0x920; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hOrientationMatchEntity = 0x928; // CHandle - constexpr std::ptrdiff_t m_flTimeToTraverseToNextNode = 0x92C; // float32 - constexpr std::ptrdiff_t m_vLerpToNewPosStartInPathEntitySpace = 0x930; // Vector - constexpr std::ptrdiff_t m_vLerpToNewPosEndInPathEntitySpace = 0x93C; // Vector - constexpr std::ptrdiff_t m_flLerpToPositionT = 0x948; // float32 - constexpr std::ptrdiff_t m_flLerpToPositionDeltaT = 0x94C; // float32 - constexpr std::ptrdiff_t m_OnLerpToPositionComplete = 0x950; // CEntityIOOutput - constexpr std::ptrdiff_t m_bIsPaused = 0x978; // bool - constexpr std::ptrdiff_t m_eTransitionedToPathNodeAction = 0x97C; // CFuncMover::TransitionToPathNodeAction_t - constexpr std::ptrdiff_t m_nDelayedTeleportToNode = 0x980; // int32 - constexpr std::ptrdiff_t m_bIsVerboseLogging = 0x984; // bool - constexpr std::ptrdiff_t m_hFollowEntity = 0x988; // CHandle - constexpr std::ptrdiff_t m_flFollowDistance = 0x98C; // float32 - constexpr std::ptrdiff_t m_flFollowMinimumSpeed = 0x990; // float32 - constexpr std::ptrdiff_t m_flCurFollowEntityT = 0x994; // float32 - constexpr std::ptrdiff_t m_flCurFollowSpeed = 0x998; // float32 - constexpr std::ptrdiff_t m_strOrientationFaceEntityName = 0x9A0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hOrientationFaceEntity = 0x9A8; // CHandle - constexpr std::ptrdiff_t m_OnStart = 0x9B0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStartForward = 0x9D8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStartReverse = 0xA00; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStop = 0xA28; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnStopped = 0xA50; // CEntityIOOutput - constexpr std::ptrdiff_t m_bNextNodeReturnsCurrent = 0xA78; // bool - constexpr std::ptrdiff_t m_bStartedMoving = 0xA79; // bool - constexpr std::ptrdiff_t m_eFollowEntityDirection = 0xA98; // CFuncMover::FollowEntityDirection_t + constexpr std::ptrdiff_t m_iszPathName = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hPathMover = 0x7E0; // CHandle + constexpr std::ptrdiff_t m_hPrevPathMover = 0x7E4; // CHandle + constexpr std::ptrdiff_t m_iszPathNodeStart = 0x7E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszPathNodeEnd = 0x7F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_eMoveType = 0x7F8; // CFuncMover::Move_t + constexpr std::ptrdiff_t m_bIsReversing = 0x7FC; // bool + constexpr std::ptrdiff_t m_vTarget = 0x800; // Vector + constexpr std::ptrdiff_t m_flStartSpeed = 0x80C; // float32 + constexpr std::ptrdiff_t m_flPathLocation = 0x810; // float32 + constexpr std::ptrdiff_t m_flT = 0x814; // float32 + constexpr std::ptrdiff_t m_nCurrentNodeIndex = 0x818; // int32 + constexpr std::ptrdiff_t m_nPreviousNodeIndex = 0x81C; // int32 + constexpr std::ptrdiff_t m_eSolidType = 0x820; // SolidType_t + constexpr std::ptrdiff_t m_bIsMoving = 0x821; // bool + constexpr std::ptrdiff_t m_flTimeToReachMaxSpeed = 0x824; // float32 + constexpr std::ptrdiff_t m_flDistanceToReachMaxSpeed = 0x828; // float32 + constexpr std::ptrdiff_t m_flTimeToReachZeroSpeed = 0x82C; // float32 + constexpr std::ptrdiff_t m_flDistanceToReachZeroSpeed = 0x830; // float32 + constexpr std::ptrdiff_t m_flTimeMovementStart = 0x834; // GameTime_t + constexpr std::ptrdiff_t m_flTimeMovementStop = 0x838; // GameTime_t + constexpr std::ptrdiff_t m_hStopAtNode = 0x83C; // CHandle + constexpr std::ptrdiff_t m_flPathLocationToBeginStop = 0x840; // float32 + constexpr std::ptrdiff_t m_iszStartForwardSound = 0x848; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszLoopForwardSound = 0x850; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszStopForwardSound = 0x858; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszStartReverseSound = 0x860; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszLoopReverseSound = 0x868; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszStopReverseSound = 0x870; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszArriveAtDestinationSound = 0x878; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_OnMovementEnd = 0x898; // CEntityIOOutput + constexpr std::ptrdiff_t m_bStartAtClosestPoint = 0x8C0; // bool + constexpr std::ptrdiff_t m_bStartAtEnd = 0x8C1; // bool + constexpr std::ptrdiff_t m_eOrientationUpdate = 0x8C4; // CFuncMover::OrientationUpdate_t + constexpr std::ptrdiff_t m_flTimeStartOrientationChange = 0x8C8; // GameTime_t + constexpr std::ptrdiff_t m_flTimeToBlendToNewOrientation = 0x8CC; // float32 + constexpr std::ptrdiff_t m_flDurationBlendToNewOrientationRan = 0x8D0; // float32 + constexpr std::ptrdiff_t m_nOriginalOrientationIndex = 0x8D4; // int32 + constexpr std::ptrdiff_t m_bCreateMovableNavMesh = 0x8D8; // bool + constexpr std::ptrdiff_t m_bAllowMovableNavMeshDockingOnEntireEntity = 0x8D9; // bool + constexpr std::ptrdiff_t m_OnNodePassed = 0x8E0; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszOrientationMatchEntityName = 0x908; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hOrientationMatchEntity = 0x910; // CHandle + constexpr std::ptrdiff_t m_flTimeToTraverseToNextNode = 0x914; // float32 + constexpr std::ptrdiff_t m_vLerpToNewPosStartInPathEntitySpace = 0x918; // Vector + constexpr std::ptrdiff_t m_vLerpToNewPosEndInPathEntitySpace = 0x924; // Vector + constexpr std::ptrdiff_t m_flLerpToPositionT = 0x930; // float32 + constexpr std::ptrdiff_t m_flLerpToPositionDeltaT = 0x934; // float32 + constexpr std::ptrdiff_t m_OnLerpToPositionComplete = 0x938; // CEntityIOOutput + constexpr std::ptrdiff_t m_bIsPaused = 0x960; // bool + constexpr std::ptrdiff_t m_eTransitionedToPathNodeAction = 0x964; // CFuncMover::TransitionToPathNodeAction_t + constexpr std::ptrdiff_t m_nDelayedTeleportToNode = 0x968; // int32 + constexpr std::ptrdiff_t m_bIsVerboseLogging = 0x96C; // bool + constexpr std::ptrdiff_t m_hFollowEntity = 0x970; // CHandle + constexpr std::ptrdiff_t m_flFollowDistance = 0x974; // float32 + constexpr std::ptrdiff_t m_flFollowMinimumSpeed = 0x978; // float32 + constexpr std::ptrdiff_t m_flCurFollowEntityT = 0x97C; // float32 + constexpr std::ptrdiff_t m_flCurFollowSpeed = 0x980; // float32 + constexpr std::ptrdiff_t m_strOrientationFaceEntityName = 0x988; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hOrientationFaceEntity = 0x990; // CHandle + constexpr std::ptrdiff_t m_OnStart = 0x998; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStartForward = 0x9C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStartReverse = 0x9E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStop = 0xA10; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnStopped = 0xA38; // CEntityIOOutput + constexpr std::ptrdiff_t m_bNextNodeReturnsCurrent = 0xA60; // bool + constexpr std::ptrdiff_t m_bStartedMoving = 0xA61; // bool + constexpr std::ptrdiff_t m_eFollowEntityDirection = 0xA80; // CFuncMover::FollowEntityDirection_t } // Parent: CBreakableProp // Field count: 38 @@ -11019,50 +10983,50 @@ namespace cs2_dumper { // MNetworkIncludeByName // NetworkVarNames: m_bAwake (bool) namespace CPhysicsProp { - constexpr std::ptrdiff_t m_MotionEnabled = 0xC50; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAwakened = 0xC78; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAwake = 0xCA0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAsleep = 0xCC8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPlayerUse = 0xCF0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnOutOfWorld = 0xD18; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnPlayerPickup = 0xD40; // CEntityIOOutput - constexpr std::ptrdiff_t m_bForceNavIgnore = 0xD68; // bool - constexpr std::ptrdiff_t m_bNoNavmeshBlocker = 0xD69; // bool - constexpr std::ptrdiff_t m_bForceNpcExclude = 0xD6A; // bool - constexpr std::ptrdiff_t m_massScale = 0xD6C; // float32 - constexpr std::ptrdiff_t m_buoyancyScale = 0xD70; // float32 - constexpr std::ptrdiff_t m_damageType = 0xD74; // int32 - constexpr std::ptrdiff_t m_damageToEnableMotion = 0xD78; // int32 - constexpr std::ptrdiff_t m_flForceToEnableMotion = 0xD7C; // float32 - constexpr std::ptrdiff_t m_bThrownByPlayer = 0xD80; // bool - constexpr std::ptrdiff_t m_bDroppedByPlayer = 0xD81; // bool - constexpr std::ptrdiff_t m_bTouchedByPlayer = 0xD82; // bool - constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0xD83; // bool - constexpr std::ptrdiff_t m_bHasBeenAwakened = 0xD84; // bool - constexpr std::ptrdiff_t m_bIsOverrideProp = 0xD85; // bool - constexpr std::ptrdiff_t m_flLastBurn = 0xD88; // GameTime_t - constexpr std::ptrdiff_t m_nDynamicContinuousContactBehavior = 0xD8C; // DynamicContinuousContactBehavior_t - constexpr std::ptrdiff_t m_fNextCheckDisableMotionContactsTime = 0xD90; // GameTime_t - constexpr std::ptrdiff_t m_iInitialGlowState = 0xD94; // int32 - constexpr std::ptrdiff_t m_nGlowRange = 0xD98; // int32 - constexpr std::ptrdiff_t m_nGlowRangeMin = 0xD9C; // int32 - constexpr std::ptrdiff_t m_glowColor = 0xDA0; // Color - constexpr std::ptrdiff_t m_bShouldAutoConvertBackFromDebris = 0xDA4; // bool - constexpr std::ptrdiff_t m_bMuteImpactEffects = 0xDA5; // bool - constexpr std::ptrdiff_t m_bAcceptDamageFromHeldObjects = 0xDAF; // bool - constexpr std::ptrdiff_t m_bEnableUseOutput = 0xDB0; // bool - constexpr std::ptrdiff_t m_CrateType = 0xDB4; // CPhysicsProp::CrateType_t - constexpr std::ptrdiff_t m_strItemClass = 0xDB8; // CUtlSymbolLarge[4] - constexpr std::ptrdiff_t m_nItemCount = 0xDD8; // int32[4] - constexpr std::ptrdiff_t m_bRemovableForAmmoBalancing = 0xDE8; // bool - constexpr std::ptrdiff_t m_bAwake = 0xDE9; // bool - constexpr std::ptrdiff_t m_bAttachedToReferenceFrame = 0xDEA; // bool + constexpr std::ptrdiff_t m_MotionEnabled = 0xC60; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAwakened = 0xC88; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAwake = 0xCB0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAsleep = 0xCD8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerUse = 0xD00; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOutOfWorld = 0xD28; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnPlayerPickup = 0xD50; // CEntityIOOutput + constexpr std::ptrdiff_t m_bForceNavIgnore = 0xD78; // bool + constexpr std::ptrdiff_t m_bNoNavmeshBlocker = 0xD79; // bool + constexpr std::ptrdiff_t m_bForceNpcExclude = 0xD7A; // bool + constexpr std::ptrdiff_t m_massScale = 0xD7C; // float32 + constexpr std::ptrdiff_t m_buoyancyScale = 0xD80; // float32 + constexpr std::ptrdiff_t m_damageType = 0xD84; // int32 + constexpr std::ptrdiff_t m_damageToEnableMotion = 0xD88; // int32 + constexpr std::ptrdiff_t m_flForceToEnableMotion = 0xD8C; // float32 + constexpr std::ptrdiff_t m_bThrownByPlayer = 0xD90; // bool + constexpr std::ptrdiff_t m_bDroppedByPlayer = 0xD91; // bool + constexpr std::ptrdiff_t m_bTouchedByPlayer = 0xD92; // bool + constexpr std::ptrdiff_t m_bFirstCollisionAfterLaunch = 0xD93; // bool + constexpr std::ptrdiff_t m_bHasBeenAwakened = 0xD94; // bool + constexpr std::ptrdiff_t m_bIsOverrideProp = 0xD95; // bool + constexpr std::ptrdiff_t m_flLastBurn = 0xD98; // GameTime_t + constexpr std::ptrdiff_t m_nDynamicContinuousContactBehavior = 0xD9C; // DynamicContinuousContactBehavior_t + constexpr std::ptrdiff_t m_fNextCheckDisableMotionContactsTime = 0xDA0; // GameTime_t + constexpr std::ptrdiff_t m_iInitialGlowState = 0xDA4; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0xDA8; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0xDAC; // int32 + constexpr std::ptrdiff_t m_glowColor = 0xDB0; // Color + constexpr std::ptrdiff_t m_bShouldAutoConvertBackFromDebris = 0xDB4; // bool + constexpr std::ptrdiff_t m_bMuteImpactEffects = 0xDB5; // bool + constexpr std::ptrdiff_t m_bAcceptDamageFromHeldObjects = 0xDBF; // bool + constexpr std::ptrdiff_t m_bEnableUseOutput = 0xDC0; // bool + constexpr std::ptrdiff_t m_CrateType = 0xDC4; // CPhysicsProp::CrateType_t + constexpr std::ptrdiff_t m_strItemClass = 0xDC8; // CUtlSymbolLarge[4] + constexpr std::ptrdiff_t m_nItemCount = 0xDE8; // int32[4] + constexpr std::ptrdiff_t m_bRemovableForAmmoBalancing = 0xDF8; // bool + constexpr std::ptrdiff_t m_bAwake = 0xDF9; // bool + constexpr std::ptrdiff_t m_bAttachedToReferenceFrame = 0xDFA; // bool } // Parent: CBaseModelEntity // Field count: 2 namespace CFuncNavObstruction { - constexpr std::ptrdiff_t m_bDisabled = 0x808; // bool - constexpr std::ptrdiff_t m_bUseAsyncObstacleUpdate = 0x809; // bool + constexpr std::ptrdiff_t m_bDisabled = 0x7F0; // bool + constexpr std::ptrdiff_t m_bUseAsyncObstacleUpdate = 0x7F1; // bool } // Parent: CPhysConstraint // Field count: 12 @@ -11096,10 +11060,10 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_bIsIncGrenade (bool) namespace CMolotovProjectile { - constexpr std::ptrdiff_t m_bIsIncGrenade = 0xC28; // bool - constexpr std::ptrdiff_t m_bDetonated = 0xC40; // bool - constexpr std::ptrdiff_t m_stillTimer = 0xC48; // IntervalTimer - constexpr std::ptrdiff_t m_bHasBouncedOffPlayer = 0xD28; // bool + constexpr std::ptrdiff_t m_bIsIncGrenade = 0xC40; // bool + constexpr std::ptrdiff_t m_bDetonated = 0xC58; // bool + constexpr std::ptrdiff_t m_stillTimer = 0xC60; // IntervalTimer + constexpr std::ptrdiff_t m_bHasBouncedOffPlayer = 0xD40; // bool } // Parent: CBaseFilter // Field count: 1 @@ -11148,10 +11112,10 @@ namespace cs2_dumper { // Parent: CPropDoorRotating // Field count: 4 namespace CPropDoorRotatingBreakable { - constexpr std::ptrdiff_t m_bBreakable = 0x1080; // bool - constexpr std::ptrdiff_t m_isAbleToCloseAreaPortals = 0x1081; // bool - constexpr std::ptrdiff_t m_currentDamageState = 0x1084; // int32 - constexpr std::ptrdiff_t m_damageStates = 0x1088; // CUtlVector + constexpr std::ptrdiff_t m_bBreakable = 0x1090; // bool + constexpr std::ptrdiff_t m_isAbleToCloseAreaPortals = 0x1091; // bool + constexpr std::ptrdiff_t m_currentDamageState = 0x1094; // int32 + constexpr std::ptrdiff_t m_damageStates = 0x1098; // CUtlVector } // Parent: CLightEntity // Field count: 0 @@ -11166,20 +11130,20 @@ namespace cs2_dumper { // NetworkVarNames: m_PanelClassName (string_t) // NetworkVarNames: m_PanelID (string_t) namespace CBaseClientUIEntity { - constexpr std::ptrdiff_t m_bEnabled = 0x7F0; // bool - constexpr std::ptrdiff_t m_DialogXMLName = 0x7F8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PanelClassName = 0x800; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_PanelID = 0x808; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_CustomOutput0 = 0x810; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput1 = 0x838; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput2 = 0x860; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput3 = 0x888; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput4 = 0x8B0; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput5 = 0x8D8; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput6 = 0x900; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput7 = 0x928; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput8 = 0x950; // CEntityIOOutput - constexpr std::ptrdiff_t m_CustomOutput9 = 0x978; // CEntityIOOutput + constexpr std::ptrdiff_t m_bEnabled = 0x7D8; // bool + constexpr std::ptrdiff_t m_DialogXMLName = 0x7E0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PanelClassName = 0x7E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_PanelID = 0x7F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_CustomOutput0 = 0x7F8; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput1 = 0x820; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput2 = 0x848; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput3 = 0x870; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput4 = 0x898; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput5 = 0x8C0; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput6 = 0x8E8; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput7 = 0x910; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput8 = 0x938; // CEntityIOOutput + constexpr std::ptrdiff_t m_CustomOutput9 = 0x960; // CEntityIOOutput } // Parent: CBaseModelEntity // Field count: 15 @@ -11187,21 +11151,21 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) namespace CBreakable { - constexpr std::ptrdiff_t m_CPropDataComponent = 0x7F8; // CPropDataComponent - constexpr std::ptrdiff_t m_Material = 0x838; // Materials - constexpr std::ptrdiff_t m_hBreaker = 0x83C; // CHandle - constexpr std::ptrdiff_t m_Explosion = 0x840; // Explosions - constexpr std::ptrdiff_t m_iszSpawnObject = 0x848; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flPressureDelay = 0x850; // float32 - constexpr std::ptrdiff_t m_iMinHealthDmg = 0x854; // int32 - constexpr std::ptrdiff_t m_iszPropData = 0x858; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_impactEnergyScale = 0x860; // float32 - constexpr std::ptrdiff_t m_nOverrideBlockLOS = 0x864; // EOverrideBlockLOS_t - constexpr std::ptrdiff_t m_OnBreak = 0x868; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnHealthChanged = 0x890; // CEntityOutputTemplate - constexpr std::ptrdiff_t m_PerformanceMode = 0x8B8; // PerformanceMode_t - constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x8BC; // CHandle - constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x8C0; // GameTime_t + constexpr std::ptrdiff_t m_CPropDataComponent = 0x7E0; // CPropDataComponent + constexpr std::ptrdiff_t m_Material = 0x820; // Materials + constexpr std::ptrdiff_t m_hBreaker = 0x824; // CHandle + constexpr std::ptrdiff_t m_Explosion = 0x828; // Explosions + constexpr std::ptrdiff_t m_iszSpawnObject = 0x830; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flPressureDelay = 0x838; // float32 + constexpr std::ptrdiff_t m_iMinHealthDmg = 0x83C; // int32 + constexpr std::ptrdiff_t m_iszPropData = 0x840; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_impactEnergyScale = 0x848; // float32 + constexpr std::ptrdiff_t m_nOverrideBlockLOS = 0x84C; // EOverrideBlockLOS_t + constexpr std::ptrdiff_t m_OnBreak = 0x850; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnHealthChanged = 0x878; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_PerformanceMode = 0x8A0; // PerformanceMode_t + constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x8A4; // CHandle + constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x8A8; // GameTime_t } // Parent: CPointEntity // Field count: 0 @@ -11214,7 +11178,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_OnPass = 0x4F8; // CEntityIOOutput constexpr std::ptrdiff_t m_OnFail = 0x520; // CEntityIOOutput } - // Parent: None + // Parent: // Field count: 1 // // Metadata: @@ -11314,7 +11278,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings namespace CPulseCell_Outflow_PlaySequence { constexpr std::ptrdiff_t m_ParamSequenceName = 0xF0; // CUtlString } @@ -11324,9 +11287,9 @@ namespace cs2_dumper { // Metadata: // NetworkVarNames: m_messageText (char) namespace CPointClientUIWorldTextPanel { - constexpr std::ptrdiff_t m_messageText = 0x9F8; // char[512] + constexpr std::ptrdiff_t m_messageText = 0x9E0; // char[512] } - // Parent: None + // Parent: // Field count: 11 // // Metadata: @@ -11339,10 +11302,10 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_worldGroupId = 0x38; // WorldGroupId_t constexpr std::ptrdiff_t m_fDataObjectTypes = 0x3C; // uint32 constexpr std::ptrdiff_t m_PathIndex = 0x40; // ChangeAccessorFieldPathIndex_t - constexpr std::ptrdiff_t m_pPrev = 0x58; // CEntityIdentity* - constexpr std::ptrdiff_t m_pNext = 0x60; // CEntityIdentity* - constexpr std::ptrdiff_t m_pPrevByClass = 0x68; // CEntityIdentity* - constexpr std::ptrdiff_t m_pNextByClass = 0x70; // CEntityIdentity* + constexpr std::ptrdiff_t m_pPrev = 0x50; // CEntityIdentity* + constexpr std::ptrdiff_t m_pNext = 0x58; // CEntityIdentity* + constexpr std::ptrdiff_t m_pPrevByClass = 0x60; // CEntityIdentity* + constexpr std::ptrdiff_t m_pNextByClass = 0x68; // CEntityIdentity* } // Parent: None // Field count: 1 @@ -11352,41 +11315,41 @@ namespace cs2_dumper { // Parent: CBaseModelEntity // Field count: 35 namespace CFuncRotator { - constexpr std::ptrdiff_t m_hRotatorTarget = 0x7F0; // CHandle - constexpr std::ptrdiff_t m_bIsRotating = 0x7F4; // bool - constexpr std::ptrdiff_t m_bIsReversing = 0x7F5; // bool - constexpr std::ptrdiff_t m_flTimeToReachMaxSpeed = 0x7F8; // float32 - constexpr std::ptrdiff_t m_flTimeToReachZeroSpeed = 0x7FC; // float32 - constexpr std::ptrdiff_t m_flDistanceAlongArcTraveled = 0x800; // float32 - constexpr std::ptrdiff_t m_flTimeToWaitOscillate = 0x804; // float32 - constexpr std::ptrdiff_t m_flTimeRotationStart = 0x808; // GameTime_t - constexpr std::ptrdiff_t m_qLSPrevChange = 0x810; // Quaternion - constexpr std::ptrdiff_t m_qWSPrev = 0x820; // Quaternion - constexpr std::ptrdiff_t m_qWSInit = 0x830; // Quaternion - constexpr std::ptrdiff_t m_qLSInit = 0x840; // Quaternion - constexpr std::ptrdiff_t m_qLSOrientation = 0x850; // Quaternion - constexpr std::ptrdiff_t m_OnRotationStarted = 0x860; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnRotationCompleted = 0x888; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnOscillate = 0x8B0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnOscillateStartArrive = 0x8D8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnOscillateStartDepart = 0x900; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnOscillateEndArrive = 0x928; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnOscillateEndDepart = 0x950; // CEntityIOOutput - constexpr std::ptrdiff_t m_bOscillateDepart = 0x978; // bool - constexpr std::ptrdiff_t m_nOscillateCount = 0x97C; // int32 - constexpr std::ptrdiff_t m_eRotateType = 0x980; // CFuncRotator::Rotate_t - constexpr std::ptrdiff_t m_ePrevRotateType = 0x984; // CFuncRotator::Rotate_t - constexpr std::ptrdiff_t m_bHasTargetOverride = 0x988; // bool - constexpr std::ptrdiff_t m_qOrientationOverride = 0x990; // Quaternion - constexpr std::ptrdiff_t m_eSpaceOverride = 0x9A0; // RotatorTargetSpace_t - constexpr std::ptrdiff_t m_qAngularVelocity = 0x9A4; // QAngle - constexpr std::ptrdiff_t m_vLookAtForcedUp = 0x9B0; // Vector - constexpr std::ptrdiff_t m_strRotatorTarget = 0x9C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bRecordHistory = 0x9C8; // bool - constexpr std::ptrdiff_t m_vecRotatorHistory = 0x9D0; // CUtlVector - constexpr std::ptrdiff_t m_bReturningToPreviousOrientation = 0x9E8; // bool - constexpr std::ptrdiff_t m_vecRotatorQueue = 0x9F0; // CUtlVector - constexpr std::ptrdiff_t m_vecRotatorQueueHistory = 0xA08; // CUtlVector + constexpr std::ptrdiff_t m_hRotatorTarget = 0x7D8; // CHandle + constexpr std::ptrdiff_t m_bIsRotating = 0x7DC; // bool + constexpr std::ptrdiff_t m_bIsReversing = 0x7DD; // bool + constexpr std::ptrdiff_t m_flTimeToReachMaxSpeed = 0x7E0; // float32 + constexpr std::ptrdiff_t m_flTimeToReachZeroSpeed = 0x7E4; // float32 + constexpr std::ptrdiff_t m_flDistanceAlongArcTraveled = 0x7E8; // float32 + constexpr std::ptrdiff_t m_flTimeToWaitOscillate = 0x7EC; // float32 + constexpr std::ptrdiff_t m_flTimeRotationStart = 0x7F0; // GameTime_t + constexpr std::ptrdiff_t m_qLSPrevChange = 0x800; // Quaternion + constexpr std::ptrdiff_t m_qWSPrev = 0x810; // Quaternion + constexpr std::ptrdiff_t m_qWSInit = 0x820; // Quaternion + constexpr std::ptrdiff_t m_qLSInit = 0x830; // Quaternion + constexpr std::ptrdiff_t m_qLSOrientation = 0x840; // Quaternion + constexpr std::ptrdiff_t m_OnRotationStarted = 0x850; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnRotationCompleted = 0x878; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOscillate = 0x8A0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOscillateStartArrive = 0x8C8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOscillateStartDepart = 0x8F0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOscillateEndArrive = 0x918; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOscillateEndDepart = 0x940; // CEntityIOOutput + constexpr std::ptrdiff_t m_bOscillateDepart = 0x968; // bool + constexpr std::ptrdiff_t m_nOscillateCount = 0x96C; // int32 + constexpr std::ptrdiff_t m_eRotateType = 0x970; // CFuncRotator::Rotate_t + constexpr std::ptrdiff_t m_ePrevRotateType = 0x974; // CFuncRotator::Rotate_t + constexpr std::ptrdiff_t m_bHasTargetOverride = 0x978; // bool + constexpr std::ptrdiff_t m_qOrientationOverride = 0x980; // Quaternion + constexpr std::ptrdiff_t m_eSpaceOverride = 0x990; // RotatorTargetSpace_t + constexpr std::ptrdiff_t m_qAngularVelocity = 0x994; // QAngle + constexpr std::ptrdiff_t m_vLookAtForcedUp = 0x9A0; // Vector + constexpr std::ptrdiff_t m_strRotatorTarget = 0x9B0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bRecordHistory = 0x9B8; // bool + constexpr std::ptrdiff_t m_vecRotatorHistory = 0x9C0; // CUtlVector + constexpr std::ptrdiff_t m_bReturningToPreviousOrientation = 0x9D8; // bool + constexpr std::ptrdiff_t m_vecRotatorQueue = 0x9E0; // CUtlVector + constexpr std::ptrdiff_t m_vecRotatorQueueHistory = 0x9F8; // CUtlVector } // Parent: CBaseEntity // Field count: 14 @@ -11445,10 +11408,10 @@ namespace cs2_dumper { // Parent: CTriggerMultiple // Field count: 4 namespace CTriggerImpact { - constexpr std::ptrdiff_t m_flMagnitude = 0x9E8; // float32 - constexpr std::ptrdiff_t m_flNoise = 0x9EC; // float32 - constexpr std::ptrdiff_t m_flViewkick = 0x9F0; // float32 - constexpr std::ptrdiff_t m_pOutputForce = 0x9F8; // CEntityOutputTemplate + constexpr std::ptrdiff_t m_flMagnitude = 0x9D0; // float32 + constexpr std::ptrdiff_t m_flNoise = 0x9D4; // float32 + constexpr std::ptrdiff_t m_flViewkick = 0x9D8; // float32 + constexpr std::ptrdiff_t m_pOutputForce = 0x9E0; // CEntityOutputTemplate } // Parent: None // Field count: 3 @@ -11467,7 +11430,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -11479,7 +11441,6 @@ namespace cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -11506,44 +11467,44 @@ namespace cs2_dumper { // NetworkVarNames: m_closedAngles (QAngle) // NetworkVarNames: m_hMaster (CHandle) namespace CBasePropDoor { - constexpr std::ptrdiff_t m_flAutoReturnDelay = 0xD50; // float32 - constexpr std::ptrdiff_t m_hDoorList = 0xD58; // CUtlVector> - constexpr std::ptrdiff_t m_nHardwareType = 0xD70; // int32 - constexpr std::ptrdiff_t m_bNeedsHardware = 0xD74; // bool - constexpr std::ptrdiff_t m_eDoorState = 0xD78; // DoorState_t - constexpr std::ptrdiff_t m_bLocked = 0xD7C; // bool - constexpr std::ptrdiff_t m_bNoNPCs = 0xD7D; // bool - constexpr std::ptrdiff_t m_closedPosition = 0xD80; // Vector - constexpr std::ptrdiff_t m_closedAngles = 0xD8C; // QAngle - constexpr std::ptrdiff_t m_hBlocker = 0xD98; // CHandle - constexpr std::ptrdiff_t m_bFirstBlocked = 0xD9C; // bool - constexpr std::ptrdiff_t m_ls = 0xDA0; // locksound_t - constexpr std::ptrdiff_t m_bForceClosed = 0xDC0; // bool - constexpr std::ptrdiff_t m_vecLatchWorldPosition = 0xDC4; // VectorWS - constexpr std::ptrdiff_t m_hActivator = 0xDD0; // CHandle - constexpr std::ptrdiff_t m_SoundMoving = 0xDE8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundOpen = 0xDF0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundClose = 0xDF8; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundLock = 0xE00; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundUnlock = 0xE08; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundLatch = 0xE10; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundPound = 0xE18; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundJiggle = 0xE20; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_SoundLockedAnim = 0xE28; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_numCloseAttempts = 0xE30; // int32 - constexpr std::ptrdiff_t m_nPhysicsMaterial = 0xE34; // CUtlStringToken - constexpr std::ptrdiff_t m_SlaveName = 0xE38; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hMaster = 0xE40; // CHandle - constexpr std::ptrdiff_t m_OnBlockedClosing = 0xE48; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnBlockedOpening = 0xE70; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUnblockedClosing = 0xE98; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnUnblockedOpening = 0xEC0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyClosed = 0xEE8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnFullyOpen = 0xF10; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnClose = 0xF38; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnOpen = 0xF60; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnLockedUse = 0xF88; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAjarOpen = 0xFB0; // CEntityIOOutput + constexpr std::ptrdiff_t m_flAutoReturnDelay = 0xD60; // float32 + constexpr std::ptrdiff_t m_hDoorList = 0xD68; // CUtlVector> + constexpr std::ptrdiff_t m_nHardwareType = 0xD80; // int32 + constexpr std::ptrdiff_t m_bNeedsHardware = 0xD84; // bool + constexpr std::ptrdiff_t m_eDoorState = 0xD88; // DoorState_t + constexpr std::ptrdiff_t m_bLocked = 0xD8C; // bool + constexpr std::ptrdiff_t m_bNoNPCs = 0xD8D; // bool + constexpr std::ptrdiff_t m_closedPosition = 0xD90; // Vector + constexpr std::ptrdiff_t m_closedAngles = 0xD9C; // QAngle + constexpr std::ptrdiff_t m_hBlocker = 0xDA8; // CHandle + constexpr std::ptrdiff_t m_bFirstBlocked = 0xDAC; // bool + constexpr std::ptrdiff_t m_ls = 0xDB0; // locksound_t + constexpr std::ptrdiff_t m_bForceClosed = 0xDD0; // bool + constexpr std::ptrdiff_t m_vecLatchWorldPosition = 0xDD4; // VectorWS + constexpr std::ptrdiff_t m_hActivator = 0xDE0; // CHandle + constexpr std::ptrdiff_t m_SoundMoving = 0xDF8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundOpen = 0xE00; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundClose = 0xE08; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundLock = 0xE10; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundUnlock = 0xE18; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundLatch = 0xE20; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundPound = 0xE28; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundJiggle = 0xE30; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_SoundLockedAnim = 0xE38; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_numCloseAttempts = 0xE40; // int32 + constexpr std::ptrdiff_t m_nPhysicsMaterial = 0xE44; // CUtlStringToken + constexpr std::ptrdiff_t m_SlaveName = 0xE48; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hMaster = 0xE50; // CHandle + constexpr std::ptrdiff_t m_OnBlockedClosing = 0xE58; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnBlockedOpening = 0xE80; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedClosing = 0xEA8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnUnblockedOpening = 0xED0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyClosed = 0xEF8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnFullyOpen = 0xF20; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnClose = 0xF48; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnOpen = 0xF70; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLockedUse = 0xF98; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAjarOpen = 0xFC0; // CEntityIOOutput } // Parent: CLogicalEntity // Field count: 6 @@ -11571,28 +11532,28 @@ namespace cs2_dumper { // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) // NetworkVarNames: m_bUseAnimGraph (bool) namespace CDynamicProp { - constexpr std::ptrdiff_t m_bCreateNavObstacle = 0xC48; // bool - constexpr std::ptrdiff_t m_bNavObstacleUpdatesOverridden = 0xC49; // bool - constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0xC4A; // bool - constexpr std::ptrdiff_t m_bUseAnimGraph = 0xC4B; // bool - constexpr std::ptrdiff_t m_pOutputAnimBegun = 0xC50; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOutputAnimOver = 0xC78; // CEntityIOOutput - constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0xCA0; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAnimReachedStart = 0xCC8; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0xCF0; // CEntityIOOutput - constexpr std::ptrdiff_t m_iszIdleAnim = 0xD18; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0xD20; // AnimLoopMode_t - constexpr std::ptrdiff_t m_bRandomizeCycle = 0xD24; // bool - constexpr std::ptrdiff_t m_bStartDisabled = 0xD25; // bool - constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0xD26; // bool - constexpr std::ptrdiff_t m_bForceNpcExclude = 0xD27; // bool - constexpr std::ptrdiff_t m_bCreateNonSolid = 0xD28; // bool - constexpr std::ptrdiff_t m_bIsOverrideProp = 0xD29; // bool - constexpr std::ptrdiff_t m_iInitialGlowState = 0xD2C; // int32 - constexpr std::ptrdiff_t m_nGlowRange = 0xD30; // int32 - constexpr std::ptrdiff_t m_nGlowRangeMin = 0xD34; // int32 - constexpr std::ptrdiff_t m_glowColor = 0xD38; // Color - constexpr std::ptrdiff_t m_nGlowTeam = 0xD3C; // int32 + constexpr std::ptrdiff_t m_bCreateNavObstacle = 0xC58; // bool + constexpr std::ptrdiff_t m_bNavObstacleUpdatesOverridden = 0xC59; // bool + constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0xC5A; // bool + constexpr std::ptrdiff_t m_bUseAnimGraph = 0xC5B; // bool + constexpr std::ptrdiff_t m_pOutputAnimBegun = 0xC60; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimOver = 0xC88; // CEntityIOOutput + constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0xCB0; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedStart = 0xCD8; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0xD00; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszIdleAnim = 0xD28; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0xD30; // AnimLoopMode_t + constexpr std::ptrdiff_t m_bRandomizeCycle = 0xD34; // bool + constexpr std::ptrdiff_t m_bStartDisabled = 0xD35; // bool + constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0xD36; // bool + constexpr std::ptrdiff_t m_bForceNpcExclude = 0xD37; // bool + constexpr std::ptrdiff_t m_bCreateNonSolid = 0xD38; // bool + constexpr std::ptrdiff_t m_bIsOverrideProp = 0xD39; // bool + constexpr std::ptrdiff_t m_iInitialGlowState = 0xD3C; // int32 + constexpr std::ptrdiff_t m_nGlowRange = 0xD40; // int32 + constexpr std::ptrdiff_t m_nGlowRangeMin = 0xD44; // int32 + constexpr std::ptrdiff_t m_glowColor = 0xD48; // Color + constexpr std::ptrdiff_t m_nGlowTeam = 0xD4C; // int32 } // Parent: CHostage // Field count: 0 @@ -11620,15 +11581,15 @@ namespace cs2_dumper { // NetworkVarNames: m_flTransitionStartSpeed (float32) // NetworkVarNames: m_hConveyorModels (EHANDLE) namespace CFuncConveyor { - constexpr std::ptrdiff_t m_szConveyorModels = 0x7F0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_flTransitionDurationSeconds = 0x7F8; // float32 - constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x7FC; // QAngle - constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0x808; // Vector - constexpr std::ptrdiff_t m_flTargetSpeed = 0x814; // float32 - constexpr std::ptrdiff_t m_nTransitionStartTick = 0x818; // GameTick_t - constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0x81C; // int32 - constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0x820; // float32 - constexpr std::ptrdiff_t m_hConveyorModels = 0x828; // CNetworkUtlVectorBase> + constexpr std::ptrdiff_t m_szConveyorModels = 0x7D8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_flTransitionDurationSeconds = 0x7E0; // float32 + constexpr std::ptrdiff_t m_angMoveEntitySpace = 0x7E4; // QAngle + constexpr std::ptrdiff_t m_vecMoveDirEntitySpace = 0x7F0; // Vector + constexpr std::ptrdiff_t m_flTargetSpeed = 0x7FC; // float32 + constexpr std::ptrdiff_t m_nTransitionStartTick = 0x800; // GameTick_t + constexpr std::ptrdiff_t m_nTransitionDurationTicks = 0x804; // int32 + constexpr std::ptrdiff_t m_flTransitionStartSpeed = 0x808; // float32 + constexpr std::ptrdiff_t m_hConveyorModels = 0x810; // CNetworkUtlVectorBase> } // Parent: CBaseTrigger // Field count: 13 @@ -11648,19 +11609,19 @@ namespace cs2_dumper { // NetworkVarNames: m_vecLinearForceDirection (Vector) // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) namespace CTriggerPhysics { - constexpr std::ptrdiff_t m_gravityScale = 0x9D0; // float32 - constexpr std::ptrdiff_t m_linearLimit = 0x9D4; // float32 - constexpr std::ptrdiff_t m_linearDamping = 0x9D8; // float32 - constexpr std::ptrdiff_t m_angularLimit = 0x9DC; // float32 - constexpr std::ptrdiff_t m_angularDamping = 0x9E0; // float32 - constexpr std::ptrdiff_t m_linearForce = 0x9E4; // float32 - constexpr std::ptrdiff_t m_flFrequency = 0x9E8; // float32 - constexpr std::ptrdiff_t m_flDampingRatio = 0x9EC; // float32 - constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0x9F0; // Vector - constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0x9FC; // bool - constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0xA00; // Vector - constexpr std::ptrdiff_t m_vecLinearForceDirection = 0xA0C; // Vector - constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0xA18; // bool + constexpr std::ptrdiff_t m_gravityScale = 0x9B8; // float32 + constexpr std::ptrdiff_t m_linearLimit = 0x9BC; // float32 + constexpr std::ptrdiff_t m_linearDamping = 0x9C0; // float32 + constexpr std::ptrdiff_t m_angularLimit = 0x9C4; // float32 + constexpr std::ptrdiff_t m_angularDamping = 0x9C8; // float32 + constexpr std::ptrdiff_t m_linearForce = 0x9CC; // float32 + constexpr std::ptrdiff_t m_flFrequency = 0x9D0; // float32 + constexpr std::ptrdiff_t m_flDampingRatio = 0x9D4; // float32 + constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0x9D8; // Vector + constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0x9E4; // bool + constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0x9E8; // Vector + constexpr std::ptrdiff_t m_vecLinearForceDirection = 0x9F4; // Vector + constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0xA00; // bool } // Parent: CPointEntity // Field count: 0 @@ -11676,7 +11637,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_isStarted = 0x500; // bool } // Parent: None - // Field count: 29 + // Field count: 30 // // Metadata: // MGetKV3ClassDefaults @@ -11702,6 +11663,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_iDefaultClip2 = 0x3F4; // int32 constexpr std::ptrdiff_t m_bReserveAmmoAsClips = 0x3F8; // bool constexpr std::ptrdiff_t m_bTreatAsSingleClip = 0x3F9; // bool + constexpr std::ptrdiff_t m_bKeepLoadedAmmo = 0x3FA; // bool constexpr std::ptrdiff_t m_iWeight = 0x3FC; // int32 constexpr std::ptrdiff_t m_bAutoSwitchTo = 0x400; // bool constexpr std::ptrdiff_t m_bAutoSwitchFrom = 0x401; // bool @@ -11754,13 +11716,13 @@ namespace cs2_dumper { // Parent: CMarkupVolume // Field count: 7 namespace CMarkupVolumeTagged { - constexpr std::ptrdiff_t m_GroupNames = 0x7F8; // CUtlVector - constexpr std::ptrdiff_t m_Tags = 0x810; // CUtlVector - constexpr std::ptrdiff_t m_bIsGroup = 0x828; // bool - constexpr std::ptrdiff_t m_bGroupByPrefab = 0x829; // bool - constexpr std::ptrdiff_t m_bGroupByVolume = 0x82A; // bool - constexpr std::ptrdiff_t m_bGroupOtherGroups = 0x82B; // bool - constexpr std::ptrdiff_t m_bIsInGroup = 0x82C; // bool + constexpr std::ptrdiff_t m_GroupNames = 0x7E0; // CUtlVector + constexpr std::ptrdiff_t m_Tags = 0x7F8; // CUtlVector + constexpr std::ptrdiff_t m_bIsGroup = 0x810; // bool + constexpr std::ptrdiff_t m_bGroupByPrefab = 0x811; // bool + constexpr std::ptrdiff_t m_bGroupByVolume = 0x812; // bool + constexpr std::ptrdiff_t m_bGroupOtherGroups = 0x813; // bool + constexpr std::ptrdiff_t m_bIsInGroup = 0x814; // bool } // Parent: CPointEntity // Field count: 0 @@ -11819,21 +11781,21 @@ namespace cs2_dumper { // Parent: CBaseTrigger // Field count: 15 namespace CTriggerLerpObject { - constexpr std::ptrdiff_t m_iszLerpTarget = 0x9C0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hLerpTarget = 0x9C8; // CHandle - constexpr std::ptrdiff_t m_iszLerpTargetAttachment = 0x9D0; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_hLerpTargetAttachment = 0x9D8; // AttachmentHandle_t - constexpr std::ptrdiff_t m_flLerpDuration = 0x9DC; // float32 - constexpr std::ptrdiff_t m_bLerpRestoreMoveType = 0x9E0; // bool - constexpr std::ptrdiff_t m_bSingleLerpObject = 0x9E1; // bool - constexpr std::ptrdiff_t m_vecLerpingObjects = 0x9E8; // CUtlVector - constexpr std::ptrdiff_t m_iszLerpEffect = 0xA00; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_iszLerpSound = 0xA08; // CUtlSymbolLarge - constexpr std::ptrdiff_t m_bAttachTouchingObject = 0xA10; // bool - constexpr std::ptrdiff_t m_hEntityToWaitForDisconnect = 0xA14; // CHandle - constexpr std::ptrdiff_t m_OnLerpStarted = 0xA18; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnLerpFinished = 0xA40; // CEntityIOOutput - constexpr std::ptrdiff_t m_OnDetached = 0xA68; // CEntityIOOutput + constexpr std::ptrdiff_t m_iszLerpTarget = 0x9A8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hLerpTarget = 0x9B0; // CHandle + constexpr std::ptrdiff_t m_iszLerpTargetAttachment = 0x9B8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_hLerpTargetAttachment = 0x9C0; // AttachmentHandle_t + constexpr std::ptrdiff_t m_flLerpDuration = 0x9C4; // float32 + constexpr std::ptrdiff_t m_bLerpRestoreMoveType = 0x9C8; // bool + constexpr std::ptrdiff_t m_bSingleLerpObject = 0x9C9; // bool + constexpr std::ptrdiff_t m_vecLerpingObjects = 0x9D0; // CUtlVector + constexpr std::ptrdiff_t m_iszLerpEffect = 0x9E8; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_iszLerpSound = 0x9F0; // CUtlSymbolLarge + constexpr std::ptrdiff_t m_bAttachTouchingObject = 0x9F8; // bool + constexpr std::ptrdiff_t m_hEntityToWaitForDisconnect = 0x9FC; // CHandle + constexpr std::ptrdiff_t m_OnLerpStarted = 0xA00; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnLerpFinished = 0xA28; // CEntityIOOutput + constexpr std::ptrdiff_t m_OnDetached = 0xA50; // CEntityIOOutput } // Parent: CPhysicsProp // Field count: 0 @@ -11842,9 +11804,9 @@ namespace cs2_dumper { // Parent: CBaseTrigger // Field count: 3 namespace CTriggerSave { - constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x9C0; // bool - constexpr std::ptrdiff_t m_fDangerousTimer = 0x9C4; // float32 - constexpr std::ptrdiff_t m_minHitPoints = 0x9C8; // int32 + constexpr std::ptrdiff_t m_bForceNewLevelUnit = 0x9A8; // bool + constexpr std::ptrdiff_t m_fDangerousTimer = 0x9AC; // float32 + constexpr std::ptrdiff_t m_minHitPoints = 0x9B0; // int32 } // Parent: CPointEntity // Field count: 6 diff --git a/output/server_dll.json b/output/server_dll.json index f0183214..e07632a7 100644 --- a/output/server_dll.json +++ b/output/server_dll.json @@ -30,7 +30,7 @@ "type_name": "string_t" } ], - "parent": null + "parent": "" }, "CAI_ChangeHintGroup": { "fields": { @@ -212,7 +212,7 @@ "type_name": "float" } ], - "parent": null + "parent": "" }, "CAttributeContainer": { "fields": { @@ -255,7 +255,7 @@ "type_name": "CEconItemAttribute" } ], - "parent": null + "parent": "" }, "CAttributeManager": { "fields": { @@ -283,7 +283,7 @@ "type_name": "attributeprovidertypes_t" } ], - "parent": null + "parent": "" }, "CAttributeManager__cached_attribute_float_t": { "fields": { @@ -296,82 +296,82 @@ }, "CBarnLight": { "fields": { - "m_Color": 2040, - "m_LightStyleEvents": 2128, - "m_LightStyleString": 2088, - "m_LightStyleTargets": 2152, - "m_QueuedLightStyleStrings": 2104, - "m_StyleEvent": 2176, - "m_VisClusters": 2808, - "m_bContactShadow": 2452, - "m_bEnabled": 2032, - "m_bFogMixedShadows": 2500, - "m_bForceShadowsEnabled": 2453, - "m_bPrecomputedFieldsValid": 2520, - "m_bPvsModifyEntity": 2804, - "m_fAlternateColorBrightness": 2480, - "m_flBounceScale": 2460, - "m_flBrightness": 2048, - "m_flBrightnessScale": 2052, - "m_flColorTemperature": 2044, - "m_flFadeSizeEnd": 2508, - "m_flFadeSizeStart": 2504, - "m_flFogScale": 2496, - "m_flFogStrength": 2488, - "m_flLightStyleStartTime": 2096, - "m_flLuminaireAnisotropy": 2080, - "m_flLuminaireSize": 2076, - "m_flMinRoughness": 2464, - "m_flRange": 2408, - "m_flShadowFadeSizeEnd": 2516, - "m_flShadowFadeSizeStart": 2512, - "m_flShape": 2376, - "m_flSkirt": 2388, - "m_flSkirtNear": 2392, - "m_flSoftX": 2380, - "m_flSoftY": 2384, - "m_hLightCookie": 2368, - "m_nBakeSpecularToCubemaps": 2424, - "m_nBakedShadowIndex": 2060, - "m_nBounceLight": 2456, - "m_nCastShadows": 2440, - "m_nColorMode": 2036, - "m_nDirectLight": 2056, - "m_nFog": 2484, - "m_nFogShadows": 2492, - "m_nLightMapUniqueId": 2068, - "m_nLightPathUniqueId": 2064, - "m_nLuminaireShape": 2072, - "m_nPrecomputedSubFrusta": 2584, - "m_nShadowMapSize": 2444, - "m_nShadowPriority": 2448, - "m_vAlternateColor": 2468, - "m_vBakeSpecularToCubemapsSize": 2428, - "m_vPrecomputedBoundsMaxs": 2536, - "m_vPrecomputedBoundsMins": 2524, - "m_vPrecomputedOBBAngles": 2560, - "m_vPrecomputedOBBAngles0": 2600, - "m_vPrecomputedOBBAngles1": 2636, - "m_vPrecomputedOBBAngles2": 2672, - "m_vPrecomputedOBBAngles3": 2708, - "m_vPrecomputedOBBAngles4": 2744, - "m_vPrecomputedOBBAngles5": 2780, - "m_vPrecomputedOBBExtent": 2572, - "m_vPrecomputedOBBExtent0": 2612, - "m_vPrecomputedOBBExtent1": 2648, - "m_vPrecomputedOBBExtent2": 2684, - "m_vPrecomputedOBBExtent3": 2720, - "m_vPrecomputedOBBExtent4": 2756, - "m_vPrecomputedOBBExtent5": 2792, - "m_vPrecomputedOBBOrigin": 2548, - "m_vPrecomputedOBBOrigin0": 2588, - "m_vPrecomputedOBBOrigin1": 2624, - "m_vPrecomputedOBBOrigin2": 2660, - "m_vPrecomputedOBBOrigin3": 2696, - "m_vPrecomputedOBBOrigin4": 2732, - "m_vPrecomputedOBBOrigin5": 2768, - "m_vShear": 2412, - "m_vSizeParams": 2396 + "m_Color": 2016, + "m_LightStyleEvents": 2104, + "m_LightStyleString": 2064, + "m_LightStyleTargets": 2128, + "m_QueuedLightStyleStrings": 2080, + "m_StyleEvent": 2152, + "m_VisClusters": 2784, + "m_bContactShadow": 2428, + "m_bEnabled": 2008, + "m_bFogMixedShadows": 2476, + "m_bForceShadowsEnabled": 2429, + "m_bPrecomputedFieldsValid": 2496, + "m_bPvsModifyEntity": 2780, + "m_fAlternateColorBrightness": 2456, + "m_flBounceScale": 2436, + "m_flBrightness": 2024, + "m_flBrightnessScale": 2028, + "m_flColorTemperature": 2020, + "m_flFadeSizeEnd": 2484, + "m_flFadeSizeStart": 2480, + "m_flFogScale": 2472, + "m_flFogStrength": 2464, + "m_flLightStyleStartTime": 2072, + "m_flLuminaireAnisotropy": 2056, + "m_flLuminaireSize": 2052, + "m_flMinRoughness": 2440, + "m_flRange": 2384, + "m_flShadowFadeSizeEnd": 2492, + "m_flShadowFadeSizeStart": 2488, + "m_flShape": 2352, + "m_flSkirt": 2364, + "m_flSkirtNear": 2368, + "m_flSoftX": 2356, + "m_flSoftY": 2360, + "m_hLightCookie": 2344, + "m_nBakeSpecularToCubemaps": 2400, + "m_nBakedShadowIndex": 2036, + "m_nBounceLight": 2432, + "m_nCastShadows": 2416, + "m_nColorMode": 2012, + "m_nDirectLight": 2032, + "m_nFog": 2460, + "m_nFogShadows": 2468, + "m_nLightMapUniqueId": 2044, + "m_nLightPathUniqueId": 2040, + "m_nLuminaireShape": 2048, + "m_nPrecomputedSubFrusta": 2560, + "m_nShadowMapSize": 2420, + "m_nShadowPriority": 2424, + "m_vAlternateColor": 2444, + "m_vBakeSpecularToCubemapsSize": 2404, + "m_vPrecomputedBoundsMaxs": 2512, + "m_vPrecomputedBoundsMins": 2500, + "m_vPrecomputedOBBAngles": 2536, + "m_vPrecomputedOBBAngles0": 2576, + "m_vPrecomputedOBBAngles1": 2612, + "m_vPrecomputedOBBAngles2": 2648, + "m_vPrecomputedOBBAngles3": 2684, + "m_vPrecomputedOBBAngles4": 2720, + "m_vPrecomputedOBBAngles5": 2756, + "m_vPrecomputedOBBExtent": 2548, + "m_vPrecomputedOBBExtent0": 2588, + "m_vPrecomputedOBBExtent1": 2624, + "m_vPrecomputedOBBExtent2": 2660, + "m_vPrecomputedOBBExtent3": 2696, + "m_vPrecomputedOBBExtent4": 2732, + "m_vPrecomputedOBBExtent5": 2768, + "m_vPrecomputedOBBOrigin": 2524, + "m_vPrecomputedOBBOrigin0": 2564, + "m_vPrecomputedOBBOrigin1": 2600, + "m_vPrecomputedOBBOrigin2": 2636, + "m_vPrecomputedOBBOrigin3": 2672, + "m_vPrecomputedOBBOrigin4": 2708, + "m_vPrecomputedOBBOrigin5": 2744, + "m_vShear": 2388, + "m_vSizeParams": 2372 }, "metadata": [ { @@ -749,17 +749,18 @@ }, "CBaseAnimGraph": { "fields": { - "m_RagdollPose": 2232, - "m_bAnimGraphUpdateEnabled": 2176, - "m_bAnimationUpdateScheduled": 2196, - "m_bInitiallyPopulateInterpHistory": 2160, - "m_bRagdollClientSide": 2273, - "m_bRagdollEnabled": 2272, - "m_flMaxSlopeDistance": 2180, - "m_nForceBone": 2212, - "m_pChoreoServices": 2168, - "m_vLastSlopeCheckPos": 2184, - "m_vecForce": 2200 + "m_RagdollPose": 2208, + "m_bAnimGraphUpdateEnabled": 2152, + "m_bAnimationUpdateScheduled": 2172, + "m_bInitiallyPopulateInterpHistory": 2136, + "m_bRagdollClientSide": 2249, + "m_bRagdollEnabled": 2248, + "m_flMaxSlopeDistance": 2156, + "m_nForceBone": 2188, + "m_pChoreoServices": 2144, + "m_vLastSlopeCheckPos": 2160, + "m_vecForce": 2176, + "m_xParentedRagdollRootInEntitySpace": 2256 }, "metadata": [ { @@ -825,7 +826,8 @@ "m_nNotifyState": 584, "m_nSerializePoseRecipeSizeAG2": 1456, "m_nSerializePoseRecipeVersionAG2": 1460, - "m_nServerGraphDefReloadCountAG2": 1528, + "m_nServerGraphDefReloadCountAG2": 1952, + "m_nServerSerializationContextIteration": 1956, "m_serializedPoseRecipeAG2": 1432 }, "metadata": [ @@ -888,37 +890,42 @@ "name": "m_nServerGraphDefReloadCountAG2", "type": "NetworkVarNames", "type_name": "int" + }, + { + "name": "m_nServerSerializationContextIteration", + "type": "NetworkVarNames", + "type_name": "int" } ], "parent": "CSkeletonAnimationController" }, "CBaseButton": { "fields": { - "m_OnDamaged": 2256, - "m_OnIn": 2376, - "m_OnOut": 2416, - "m_OnPressed": 2296, - "m_OnUseLocked": 2336, - "m_angMoveEntitySpace": 2160, - "m_bDisabled": 2241, - "m_bForceNpcExclude": 2468, - "m_bLocked": 2240, - "m_bSolidBsp": 2248, - "m_fRotating": 2173, - "m_fStayPushed": 2172, - "m_flUseLockedTime": 2244, - "m_glowEntity": 2480, - "m_hConstraint": 2460, - "m_hConstraintParent": 2464, - "m_ls": 2176, - "m_nState": 2456, - "m_sGlowEntity": 2472, - "m_sLockedSound": 2216, - "m_sOverrideAnticipationName": 2232, - "m_sUnlockedSound": 2224, - "m_sUseSound": 2208, - "m_szDisplayText": 2488, - "m_usable": 2484 + "m_OnDamaged": 2232, + "m_OnIn": 2352, + "m_OnOut": 2392, + "m_OnPressed": 2272, + "m_OnUseLocked": 2312, + "m_angMoveEntitySpace": 2136, + "m_bDisabled": 2217, + "m_bForceNpcExclude": 2444, + "m_bLocked": 2216, + "m_bSolidBsp": 2224, + "m_fRotating": 2149, + "m_fStayPushed": 2148, + "m_flUseLockedTime": 2220, + "m_glowEntity": 2456, + "m_hConstraint": 2436, + "m_hConstraintParent": 2440, + "m_ls": 2152, + "m_nState": 2432, + "m_sGlowEntity": 2448, + "m_sLockedSound": 2192, + "m_sOverrideAnticipationName": 2208, + "m_sUnlockedSound": 2200, + "m_sUseSound": 2184, + "m_szDisplayText": 2464, + "m_usable": 2460 }, "metadata": [ { @@ -941,19 +948,19 @@ }, "CBaseCSGrenade": { "fields": { - "m_bIsHeldByPlayer": 4521, - "m_bJumpThrow": 4523, - "m_bJustPulledPin": 4544, - "m_bPinPulled": 4522, - "m_bRedraw": 4520, - "m_bThrowAnimating": 4524, - "m_fDropTime": 4536, - "m_fPinPullTime": 4540, - "m_fThrowTime": 4528, - "m_flNextHoldFrac": 4552, - "m_flThrowStrength": 4532, - "m_hSwitchToWeaponAfterThrow": 4556, - "m_nNextHoldTick": 4548 + "m_bIsHeldByPlayer": 4561, + "m_bJumpThrow": 4563, + "m_bJustPulledPin": 4584, + "m_bPinPulled": 4562, + "m_bRedraw": 4560, + "m_bThrowAnimating": 4564, + "m_fDropTime": 4576, + "m_fPinPullTime": 4580, + "m_fThrowTime": 4568, + "m_flNextHoldFrac": 4592, + "m_flThrowStrength": 4572, + "m_hSwitchToWeaponAfterThrow": 4596, + "m_nNextHoldTick": 4588 }, "metadata": [ { @@ -1026,22 +1033,22 @@ }, "CBaseCSGrenadeProjectile": { "fields": { - "m_bDetonationRecorded": 3061, - "m_bHasEverHitEnemy": 3108, - "m_flLastBounceSoundTime": 3076, - "m_flSpawnTime": 3056, - "m_nBounces": 3024, - "m_nExplodeEffectIndex": 3032, - "m_nExplodeEffectTickBegin": 3040, - "m_nItemIndex": 3062, - "m_nTicksAtZeroVelocity": 3104, - "m_unOGSExtraFlags": 3060, - "m_vInitialPosition": 3000, - "m_vInitialVelocity": 3012, - "m_vecExplodeEffectOrigin": 3044, - "m_vecGrenadeSpin": 3080, - "m_vecLastHitSurfaceNormal": 3092, - "m_vecOriginalSpawnLocation": 3064 + "m_bDetonationRecorded": 3085, + "m_bHasEverHitEnemy": 3132, + "m_flLastBounceSoundTime": 3100, + "m_flSpawnTime": 3080, + "m_nBounces": 3048, + "m_nExplodeEffectIndex": 3056, + "m_nExplodeEffectTickBegin": 3064, + "m_nItemIndex": 3086, + "m_nTicksAtZeroVelocity": 3128, + "m_unOGSExtraFlags": 3084, + "m_vInitialPosition": 3024, + "m_vInitialVelocity": 3036, + "m_vecExplodeEffectOrigin": 3068, + "m_vecGrenadeSpin": 3104, + "m_vecLastHitSurfaceNormal": 3116, + "m_vecOriginalSpawnLocation": 3088 }, "metadata": [ { @@ -1079,20 +1086,20 @@ }, "CBaseClientUIEntity": { "fields": { - "m_CustomOutput0": 2064, - "m_CustomOutput1": 2104, - "m_CustomOutput2": 2144, - "m_CustomOutput3": 2184, - "m_CustomOutput4": 2224, - "m_CustomOutput5": 2264, - "m_CustomOutput6": 2304, - "m_CustomOutput7": 2344, - "m_CustomOutput8": 2384, - "m_CustomOutput9": 2424, - "m_DialogXMLName": 2040, - "m_PanelClassName": 2048, - "m_PanelID": 2056, - "m_bEnabled": 2032 + "m_CustomOutput0": 2040, + "m_CustomOutput1": 2080, + "m_CustomOutput2": 2120, + "m_CustomOutput3": 2160, + "m_CustomOutput4": 2200, + "m_CustomOutput5": 2240, + "m_CustomOutput6": 2280, + "m_CustomOutput7": 2320, + "m_CustomOutput8": 2360, + "m_CustomOutput9": 2400, + "m_DialogXMLName": 2016, + "m_PanelClassName": 2024, + "m_PanelID": 2032, + "m_bEnabled": 2008 }, "metadata": [ { @@ -1120,17 +1127,16 @@ }, "CBaseCombatCharacter": { "fields": { - "m_bApplyStressDamage": 2872, - "m_bDeathEventsDispatched": 2873, - "m_bForceServerRagdoll": 2832, - "m_eHull": 2960, - "m_hMyWearables": 2840, - "m_impactEnergyScale": 2864, - "m_movementStats": 2968, - "m_nMinVehicleDamageToTempRagdoll": 2868, - "m_nNavHullIdx": 2964, - "m_pVecRelationships": 2944, - "m_strRelationships": 2952 + "m_bApplyStressDamage": 2884, + "m_bDeathEventsDispatched": 2885, + "m_bForceServerRagdoll": 2848, + "m_eHull": 2968, + "m_hMyWearables": 2856, + "m_impactEnergyScale": 2880, + "m_movementStats": 2976, + "m_nNavHullIdx": 2972, + "m_pVecRelationships": 2952, + "m_strRelationships": 2960 }, "metadata": [ { @@ -1154,34 +1160,34 @@ }, "CBaseDoor": { "fields": { - "m_ChainTarget": 2280, - "m_NoiseArrived": 2256, - "m_NoiseArrivedClosed": 2272, - "m_NoiseMoving": 2248, - "m_NoiseMovingClosed": 2264, - "m_OnBlockedClosing": 2288, - "m_OnBlockedOpening": 2328, - "m_OnClose": 2528, - "m_OnFullyClosed": 2448, - "m_OnFullyOpen": 2488, - "m_OnLockedUse": 2608, - "m_OnOpen": 2568, - "m_OnUnblockedClosing": 2368, - "m_OnUnblockedOpening": 2408, - "m_angMoveEntitySpace": 2176, - "m_bCreateNavObstacle": 2680, - "m_bDoorGroup": 2233, - "m_bForceClosed": 2232, - "m_bIgnoreDebris": 2235, - "m_bIsUsable": 2682, - "m_bLocked": 2234, - "m_bLoopMoveSound": 2648, - "m_bNoNPCs": 2236, - "m_eSpawnPosition": 2240, - "m_flBlockDamage": 2244, - "m_isChaining": 2681, - "m_ls": 2200, - "m_vecMoveDirParentSpace": 2188 + "m_ChainTarget": 2256, + "m_NoiseArrived": 2232, + "m_NoiseArrivedClosed": 2248, + "m_NoiseMoving": 2224, + "m_NoiseMovingClosed": 2240, + "m_OnBlockedClosing": 2264, + "m_OnBlockedOpening": 2304, + "m_OnClose": 2504, + "m_OnFullyClosed": 2424, + "m_OnFullyOpen": 2464, + "m_OnLockedUse": 2584, + "m_OnOpen": 2544, + "m_OnUnblockedClosing": 2344, + "m_OnUnblockedOpening": 2384, + "m_angMoveEntitySpace": 2152, + "m_bCreateNavObstacle": 2656, + "m_bDoorGroup": 2209, + "m_bForceClosed": 2208, + "m_bIgnoreDebris": 2211, + "m_bIsUsable": 2658, + "m_bLocked": 2210, + "m_bLoopMoveSound": 2624, + "m_bNoNPCs": 2212, + "m_eSpawnPosition": 2216, + "m_flBlockDamage": 2220, + "m_isChaining": 2657, + "m_ls": 2176, + "m_vecMoveDirParentSpace": 2164 }, "metadata": [ { @@ -1497,7 +1503,7 @@ "type_name": "BloodType" } ], - "parent": null + "parent": "" }, "CBaseEntityAPI": { "fields": {}, @@ -1515,13 +1521,13 @@ }, "CBaseFlex": { "fields": { - "m_bUpdateLayerPriorities": 2820, - "m_blinktoggle": 2724, - "m_flAllowResponsesEndTime": 2808, - "m_flLastFlexAnimationTime": 2812, - "m_flexWeight": 2688, - "m_nNextSceneEventId": 2816, - "m_vLookTargetPosition": 2712 + "m_bUpdateLayerPriorities": 2836, + "m_blinktoggle": 2740, + "m_flAllowResponsesEndTime": 2824, + "m_flLastFlexAnimationTime": 2828, + "m_flexWeight": 2704, + "m_nNextSceneEventId": 2832, + "m_vLookTargetPosition": 2728 }, "metadata": [ { @@ -1532,7 +1538,7 @@ { "name": "m_vLookTargetPosition", "type": "NetworkVarNames", - "type_name": "Vector" + "type_name": "VectorWS" }, { "name": "m_blinktoggle", @@ -1549,20 +1555,20 @@ }, "CBaseGrenade": { "fields": { - "m_DmgRadius": 2924, - "m_ExplosionSound": 2952, - "m_OnExplode": 2880, - "m_OnPlayerPickup": 2840, - "m_bHasWarnedAI": 2920, - "m_bIsLive": 2922, - "m_bIsSmokeGrenade": 2921, - "m_flDamage": 2936, - "m_flDetonateTime": 2928, - "m_flNextAttack": 2988, - "m_flWarnAITime": 2932, - "m_hOriginalThrower": 2992, - "m_hThrower": 2964, - "m_iszBounceSound": 2944 + "m_DmgRadius": 2940, + "m_ExplosionSound": 2968, + "m_OnExplode": 2896, + "m_OnPlayerPickup": 2856, + "m_bHasWarnedAI": 2936, + "m_bIsLive": 2938, + "m_bIsSmokeGrenade": 2937, + "m_flDamage": 2952, + "m_flDetonateTime": 2944, + "m_flNextAttack": 3004, + "m_flWarnAITime": 2948, + "m_hOriginalThrower": 3008, + "m_hThrower": 2980, + "m_iszBounceSound": 2960 }, "metadata": [ { @@ -1641,47 +1647,45 @@ "fields": { "m_CHitboxComponent": 1272, "m_CRenderComponent": 1264, - "m_Collision": 1584, - "m_ConfigEntitiesToPropagateMaterialDecalsTo": 1912, - "m_Glow": 1760, - "m_LastHitGroup": 1360, - "m_OnIgnite": 1392, - "m_bAllowFadeInView": 1434, - "m_bNoInterpolate": 1577, - "m_bRenderToCubemaps": 1576, - "m_bvDisabledHitGroups": 2024, - "m_clrRender": 1464, - "m_fadeMaxDist": 1856, - "m_fadeMinDist": 1852, - "m_flDecalHealBloodRate": 1900, - "m_flDecalHealHeightRate": 1904, - "m_flDissolveStartTime": 1388, - "m_flFadeScale": 1860, - "m_flGlowBackfaceMult": 1848, - "m_flShadowStrength": 1864, - "m_nAddDecal": 1872, - "m_nDecalMode": 1908, - "m_nDestructiblePartInitialStateDestructed0": 1312, - "m_nDestructiblePartInitialStateDestructed0_PartIndex": 1332, - "m_nDestructiblePartInitialStateDestructed1": 1316, - "m_nDestructiblePartInitialStateDestructed1_PartIndex": 1336, - "m_nDestructiblePartInitialStateDestructed2": 1320, - "m_nDestructiblePartInitialStateDestructed2_PartIndex": 1340, - "m_nDestructiblePartInitialStateDestructed3": 1324, - "m_nDestructiblePartInitialStateDestructed3_PartIndex": 1344, - "m_nDestructiblePartInitialStateDestructed4": 1328, - "m_nDestructiblePartInitialStateDestructed4_PartIndex": 1348, - "m_nObjectCulling": 1868, - "m_nRenderFX": 1433, - "m_nRenderMode": 1432, - "m_nRequiredDecalMode": 1909, - "m_pDestructiblePartsSystemComponent": 1352, - "m_sLastDamageSourceName": 1368, - "m_vDecalForwardAxis": 1888, - "m_vDecalPosition": 1876, - "m_vLastDamagePosition": 1376, - "m_vecRenderAttributes": 1472, - "m_vecViewOffset": 1976 + "m_Collision": 1568, + "m_ConfigEntitiesToPropagateMaterialDecalsTo": 1888, + "m_Glow": 1744, + "m_LastHitGroup": 1344, + "m_OnIgnite": 1376, + "m_bAllowFadeInView": 1418, + "m_bNoInterpolate": 1561, + "m_bRenderToCubemaps": 1560, + "m_bvDisabledHitGroups": 2000, + "m_clrRender": 1448, + "m_fadeMaxDist": 1840, + "m_fadeMinDist": 1836, + "m_flDissolveStartTime": 1372, + "m_flFadeScale": 1844, + "m_flGlowBackfaceMult": 1832, + "m_flShadowStrength": 1848, + "m_nAddDecal": 1856, + "m_nDecalMode": 1884, + "m_nDestructiblePartInitialStateDestructed0": 1296, + "m_nDestructiblePartInitialStateDestructed0_PartIndex": 1316, + "m_nDestructiblePartInitialStateDestructed1": 1300, + "m_nDestructiblePartInitialStateDestructed1_PartIndex": 1320, + "m_nDestructiblePartInitialStateDestructed2": 1304, + "m_nDestructiblePartInitialStateDestructed2_PartIndex": 1324, + "m_nDestructiblePartInitialStateDestructed3": 1308, + "m_nDestructiblePartInitialStateDestructed3_PartIndex": 1328, + "m_nDestructiblePartInitialStateDestructed4": 1312, + "m_nDestructiblePartInitialStateDestructed4_PartIndex": 1332, + "m_nObjectCulling": 1852, + "m_nRenderFX": 1417, + "m_nRenderMode": 1416, + "m_nRequiredDecalMode": 1885, + "m_pDestructiblePartsSystemComponent": 1336, + "m_sLastDamageSourceName": 1352, + "m_vDecalForwardAxis": 1872, + "m_vDecalPosition": 1860, + "m_vLastDamagePosition": 1360, + "m_vecRenderAttributes": 1456, + "m_vecViewOffset": 1952 }, "metadata": [ { @@ -1784,16 +1788,6 @@ "type": "NetworkVarNames", "type_name": "Vector" }, - { - "name": "m_flDecalHealBloodRate", - "type": "NetworkVarNames", - "type_name": "float" - }, - { - "name": "m_flDecalHealHeightRate", - "type": "NetworkVarNames", - "type_name": "float" - }, { "name": "m_nDecalMode", "type": "NetworkVarNames", @@ -1846,11 +1840,11 @@ }, "CBasePlatTrain": { "fields": { - "m_NoiseArrived": 2168, - "m_NoiseMoving": 2160, - "m_flTLength": 2192, - "m_flTWidth": 2188, - "m_volume": 2184 + "m_NoiseArrived": 2144, + "m_NoiseMoving": 2136, + "m_flTLength": 2168, + "m_flTWidth": 2164, + "m_volume": 2160 }, "metadata": [], "parent": "CBaseToggle" @@ -1969,31 +1963,31 @@ }, "CBasePlayerPawn": { "fields": { - "m_ServerViewAngleChanges": 3112, - "m_fHltvReplayDelay": 3428, - "m_fHltvReplayEnd": 3432, - "m_fInitHUD": 3404, - "m_fNextSuicideTime": 3400, - "m_fTimeLastHurt": 3392, - "m_flDeathTime": 3396, - "m_hController": 3416, - "m_hDefaultController": 3420, - "m_iHideHUD": 3240, - "m_iHltvReplayEntity": 3436, - "m_pAutoaimServices": 3048, - "m_pCameraServices": 3088, - "m_pExpresser": 3408, - "m_pFlashlightServices": 3080, - "m_pItemServices": 3040, - "m_pMovementServices": 3096, - "m_pObserverServices": 3056, - "m_pUseServices": 3072, - "m_pWaterServices": 3064, - "m_pWeaponServices": 3032, - "m_skybox3d": 3248, - "m_sndOpvarLatchData": 3440, - "v_angle": 3216, - "v_anglePrevious": 3228 + "m_ServerViewAngleChanges": 3120, + "m_fHltvReplayDelay": 3436, + "m_fHltvReplayEnd": 3440, + "m_fInitHUD": 3412, + "m_fNextSuicideTime": 3408, + "m_fTimeLastHurt": 3400, + "m_flDeathTime": 3404, + "m_hController": 3424, + "m_hDefaultController": 3428, + "m_iHideHUD": 3248, + "m_iHltvReplayEntity": 3444, + "m_pAutoaimServices": 3056, + "m_pCameraServices": 3096, + "m_pExpresser": 3416, + "m_pFlashlightServices": 3088, + "m_pItemServices": 3048, + "m_pMovementServices": 3104, + "m_pObserverServices": 3064, + "m_pUseServices": 3080, + "m_pWaterServices": 3072, + "m_pWeaponServices": 3040, + "m_skybox3d": 3256, + "m_sndOpvarLatchData": 3448, + "v_angle": 3224, + "v_anglePrevious": 3236 }, "metadata": [ { @@ -2173,14 +2167,14 @@ }, "CBasePlayerWeapon": { "fields": { - "m_OnPlayerUse": 3672, - "m_flNextPrimaryAttackTickRatio": 3644, - "m_flNextSecondaryAttackTickRatio": 3652, - "m_iClip1": 3656, - "m_iClip2": 3660, - "m_nNextPrimaryAttackTick": 3640, - "m_nNextSecondaryAttackTick": 3648, - "m_pReserveAmmo": 3664 + "m_OnPlayerUse": 3696, + "m_flNextPrimaryAttackTickRatio": 3668, + "m_flNextSecondaryAttackTickRatio": 3676, + "m_iClip1": 3680, + "m_iClip2": 3684, + "m_nNextPrimaryAttackTick": 3664, + "m_nNextSecondaryAttackTick": 3672, + "m_pReserveAmmo": 3688 }, "metadata": [ { @@ -2256,6 +2250,7 @@ "m_bAutoSwitchFrom": 1025, "m_bAutoSwitchTo": 1024, "m_bBuiltRightHanded": 488, + "m_bKeepLoadedAmmo": 1018, "m_bLinkedCooldowns": 996, "m_bReserveAmmoAsClips": 1016, "m_bTreatAsSingleClip": 1017, @@ -2291,54 +2286,54 @@ }, "CBaseProp": { "fields": { - "m_bConformToCollisionBounds": 2696, - "m_bModelOverrodeBlockLOS": 2688, - "m_iShapeType": 2692, - "m_mPreferredCatchTransform": 2704 + "m_bConformToCollisionBounds": 2712, + "m_bModelOverrodeBlockLOS": 2704, + "m_iShapeType": 2708, + "m_mPreferredCatchTransform": 2720 }, "metadata": [], "parent": "CBaseAnimGraph" }, "CBasePropDoor": { "fields": { - "m_OnAjarOpen": 4016, - "m_OnBlockedClosing": 3656, - "m_OnBlockedOpening": 3696, - "m_OnClose": 3896, - "m_OnFullyClosed": 3816, - "m_OnFullyOpen": 3856, - "m_OnLockedUse": 3976, - "m_OnOpen": 3936, - "m_OnUnblockedClosing": 3736, - "m_OnUnblockedOpening": 3776, - "m_SlaveName": 3640, - "m_SoundClose": 3576, - "m_SoundJiggle": 3616, - "m_SoundLatch": 3600, - "m_SoundLock": 3584, - "m_SoundLockedAnim": 3624, - "m_SoundMoving": 3560, - "m_SoundOpen": 3568, - "m_SoundPound": 3608, - "m_SoundUnlock": 3592, - "m_bFirstBlocked": 3484, - "m_bForceClosed": 3520, - "m_bLocked": 3452, - "m_bNeedsHardware": 3444, - "m_bNoNPCs": 3453, - "m_closedAngles": 3468, - "m_closedPosition": 3456, - "m_eDoorState": 3448, - "m_flAutoReturnDelay": 3408, - "m_hActivator": 3536, - "m_hBlocker": 3480, - "m_hDoorList": 3416, - "m_hMaster": 3648, - "m_ls": 3488, - "m_nHardwareType": 3440, - "m_nPhysicsMaterial": 3636, - "m_numCloseAttempts": 3632, - "m_vecLatchWorldPosition": 3524 + "m_OnAjarOpen": 4032, + "m_OnBlockedClosing": 3672, + "m_OnBlockedOpening": 3712, + "m_OnClose": 3912, + "m_OnFullyClosed": 3832, + "m_OnFullyOpen": 3872, + "m_OnLockedUse": 3992, + "m_OnOpen": 3952, + "m_OnUnblockedClosing": 3752, + "m_OnUnblockedOpening": 3792, + "m_SlaveName": 3656, + "m_SoundClose": 3592, + "m_SoundJiggle": 3632, + "m_SoundLatch": 3616, + "m_SoundLock": 3600, + "m_SoundLockedAnim": 3640, + "m_SoundMoving": 3576, + "m_SoundOpen": 3584, + "m_SoundPound": 3624, + "m_SoundUnlock": 3608, + "m_bFirstBlocked": 3500, + "m_bForceClosed": 3536, + "m_bLocked": 3468, + "m_bNeedsHardware": 3460, + "m_bNoNPCs": 3469, + "m_closedAngles": 3484, + "m_closedPosition": 3472, + "m_eDoorState": 3464, + "m_flAutoReturnDelay": 3424, + "m_hActivator": 3552, + "m_hBlocker": 3496, + "m_hDoorList": 3432, + "m_hMaster": 3664, + "m_ls": 3504, + "m_nHardwareType": 3456, + "m_nPhysicsMaterial": 3652, + "m_numCloseAttempts": 3648, + "m_vecLatchWorldPosition": 3540 }, "metadata": [ { @@ -2405,40 +2400,40 @@ }, "CBaseToggle": { "fields": { - "m_bAlwaysFireBlockedOutputs": 2048, - "m_flHeight": 2112, - "m_flLip": 2044, - "m_flMoveDistance": 2036, - "m_flWait": 2040, - "m_hActivator": 2116, - "m_movementType": 2144, - "m_sMaster": 2152, - "m_toggle_state": 2032, - "m_vecAngle1": 2088, - "m_vecAngle2": 2100, - "m_vecFinalAngle": 2132, - "m_vecFinalDest": 2120, - "m_vecMoveAng": 2076, - "m_vecPosition1": 2052, - "m_vecPosition2": 2064 + "m_bAlwaysFireBlockedOutputs": 2024, + "m_flHeight": 2088, + "m_flLip": 2020, + "m_flMoveDistance": 2012, + "m_flWait": 2016, + "m_hActivator": 2092, + "m_movementType": 2120, + "m_sMaster": 2128, + "m_toggle_state": 2008, + "m_vecAngle1": 2064, + "m_vecAngle2": 2076, + "m_vecFinalAngle": 2108, + "m_vecFinalDest": 2096, + "m_vecMoveAng": 2052, + "m_vecPosition1": 2028, + "m_vecPosition2": 2040 }, "metadata": [], "parent": "CBaseModelEntity" }, "CBaseTrigger": { "fields": { - "m_OnEndTouch": 2240, - "m_OnEndTouchAll": 2280, - "m_OnNotTouching": 2400, - "m_OnStartTouch": 2160, - "m_OnStartTouchAll": 2200, - "m_OnTouching": 2320, - "m_OnTouchingEachEntity": 2360, - "m_bDisabled": 2476, - "m_bUseAsyncQueries": 2488, - "m_hFilter": 2472, - "m_hTouchingEntities": 2440, - "m_iFilterName": 2464 + "m_OnEndTouch": 2216, + "m_OnEndTouchAll": 2256, + "m_OnNotTouching": 2376, + "m_OnStartTouch": 2136, + "m_OnStartTouchAll": 2176, + "m_OnTouching": 2296, + "m_OnTouchingEachEntity": 2336, + "m_bDisabled": 2452, + "m_bUseAsyncQueries": 2464, + "m_hFilter": 2448, + "m_hTouchingEntities": 2416, + "m_iFilterName": 2440 }, "metadata": [ { @@ -2460,30 +2455,30 @@ }, "CBeam": { "fields": { - "m_bTurnedOff": 2168, - "m_fAmplitude": 2148, - "m_fEndWidth": 2136, - "m_fFadeLength": 2140, - "m_fHaloScale": 2144, - "m_fSpeed": 2156, - "m_fStartFrame": 2152, - "m_fWidth": 2132, - "m_flDamage": 2044, - "m_flFireTime": 2040, - "m_flFrame": 2160, - "m_flFrameRate": 2032, - "m_flHDRColorScale": 2036, - "m_hAttachEntity": 2080, - "m_hBaseMaterial": 2056, - "m_hEndEntity": 2184, - "m_nAttachIndex": 2120, - "m_nBeamFlags": 2076, - "m_nBeamType": 2072, - "m_nClipStyle": 2164, - "m_nDissolveType": 2188, - "m_nHaloIndex": 2064, - "m_nNumBeamEnts": 2048, - "m_vecEndPos": 2172 + "m_bTurnedOff": 2144, + "m_fAmplitude": 2124, + "m_fEndWidth": 2112, + "m_fFadeLength": 2116, + "m_fHaloScale": 2120, + "m_fSpeed": 2132, + "m_fStartFrame": 2128, + "m_fWidth": 2108, + "m_flDamage": 2020, + "m_flFireTime": 2016, + "m_flFrame": 2136, + "m_flFrameRate": 2008, + "m_flHDRColorScale": 2012, + "m_hAttachEntity": 2056, + "m_hBaseMaterial": 2032, + "m_hEndEntity": 2160, + "m_nAttachIndex": 2096, + "m_nBeamFlags": 2052, + "m_nBeamType": 2048, + "m_nClipStyle": 2140, + "m_nDissolveType": 2164, + "m_nHaloIndex": 2040, + "m_nNumBeamEnts": 2024, + "m_vecEndPos": 2148 }, "metadata": [ { @@ -2681,15 +2676,15 @@ }, "CBombTarget": { "fields": { - "m_OnBombDefused": 2576, - "m_OnBombExplode": 2496, - "m_OnBombPlanted": 2536, - "m_bBombPlantedHere": 2618, - "m_bIsBombSiteB": 2616, - "m_bIsHeistBombTarget": 2617, - "m_hInstructorHint": 2632, - "m_nBombSiteDesignation": 2636, - "m_szMountTarget": 2624 + "m_OnBombDefused": 2552, + "m_OnBombExplode": 2472, + "m_OnBombPlanted": 2512, + "m_bBombPlantedHere": 2594, + "m_bIsBombSiteB": 2592, + "m_bIsHeistBombTarget": 2593, + "m_hInstructorHint": 2608, + "m_nBombSiteDesignation": 2612, + "m_szMountTarget": 2600 }, "metadata": [ { @@ -2717,25 +2712,25 @@ "m_viewForward": 220 }, "metadata": [], - "parent": null + "parent": "" }, "CBreakable": { "fields": { - "m_CPropDataComponent": 2040, - "m_Explosion": 2112, - "m_Material": 2104, - "m_OnBreak": 2152, - "m_OnHealthChanged": 2192, - "m_PerformanceMode": 2232, - "m_flLastPhysicsInfluenceTime": 2240, - "m_flPressureDelay": 2128, - "m_hBreaker": 2108, - "m_hPhysicsAttacker": 2236, - "m_iMinHealthDmg": 2132, - "m_impactEnergyScale": 2144, - "m_iszPropData": 2136, - "m_iszSpawnObject": 2120, - "m_nOverrideBlockLOS": 2148 + "m_CPropDataComponent": 2016, + "m_Explosion": 2088, + "m_Material": 2080, + "m_OnBreak": 2128, + "m_OnHealthChanged": 2168, + "m_PerformanceMode": 2208, + "m_flLastPhysicsInfluenceTime": 2216, + "m_flPressureDelay": 2104, + "m_hBreaker": 2084, + "m_hPhysicsAttacker": 2212, + "m_iMinHealthDmg": 2108, + "m_impactEnergyScale": 2120, + "m_iszPropData": 2112, + "m_iszSpawnObject": 2096, + "m_nOverrideBlockLOS": 2124 }, "metadata": [ { @@ -2748,38 +2743,38 @@ }, "CBreakableProp": { "fields": { - "m_BreakableContentsType": 3020, - "m_CPropDataComponent": 2744, - "m_OnBreak": 2848, - "m_OnHealthChanged": 2888, - "m_OnStartDeath": 2808, - "m_OnTakeDamage": 2928, - "m_PerformanceMode": 3012, - "m_bHasBreakPiecesOrCommands": 3040, - "m_bOriginalBlockLOS": 3121, - "m_bUsePuntSound": 3120, - "m_explodeDamage": 3044, - "m_explodeRadius": 3048, - "m_explosionBuildupSound": 3064, - "m_explosionCustomEffect": 3072, - "m_explosionCustomSound": 3080, - "m_explosionDelay": 3056, - "m_explosionModifier": 3088, - "m_flDefBurstScale": 2992, - "m_flDefaultFadeScale": 3104, - "m_flLastPhysicsInfluenceTime": 3100, - "m_flPressureDelay": 2988, - "m_flPreventDamageBeforeTime": 3016, - "m_hBreaker": 3008, - "m_hLastAttacker": 3108, - "m_hPhysicsAttacker": 3096, - "m_iMinHealthDmg": 2972, - "m_impactEnergyScale": 2968, - "m_iszPuntSound": 3112, - "m_preferredCarryAngles": 2976, - "m_strBreakableContentsParticleOverride": 3032, - "m_strBreakableContentsPropGroupOverride": 3024, - "m_vDefBurstOffset": 2996 + "m_BreakableContentsType": 3036, + "m_CPropDataComponent": 2760, + "m_OnBreak": 2864, + "m_OnHealthChanged": 2904, + "m_OnStartDeath": 2824, + "m_OnTakeDamage": 2944, + "m_PerformanceMode": 3028, + "m_bHasBreakPiecesOrCommands": 3056, + "m_bOriginalBlockLOS": 3137, + "m_bUsePuntSound": 3136, + "m_explodeDamage": 3060, + "m_explodeRadius": 3064, + "m_explosionBuildupSound": 3080, + "m_explosionCustomEffect": 3088, + "m_explosionCustomSound": 3096, + "m_explosionDelay": 3072, + "m_explosionModifier": 3104, + "m_flDefBurstScale": 3008, + "m_flDefaultFadeScale": 3120, + "m_flLastPhysicsInfluenceTime": 3116, + "m_flPressureDelay": 3004, + "m_flPreventDamageBeforeTime": 3032, + "m_hBreaker": 3024, + "m_hLastAttacker": 3124, + "m_hPhysicsAttacker": 3112, + "m_iMinHealthDmg": 2988, + "m_impactEnergyScale": 2984, + "m_iszPuntSound": 3128, + "m_preferredCarryAngles": 2992, + "m_strBreakableContentsParticleOverride": 3048, + "m_strBreakableContentsPropGroupOverride": 3040, + "m_vDefBurstOffset": 3012 }, "metadata": [ { @@ -2875,28 +2870,28 @@ "m_vecWheelFrictionScales": 72 }, "metadata": [], - "parent": null + "parent": "" }, "CBuyZone": { "fields": { - "m_LegacyTeamNum": 2496 + "m_LegacyTeamNum": 2472 }, "metadata": [], "parent": "CBaseTrigger" }, "CC4": { "fields": { - "m_bBombPlacedAnimation": 4600, - "m_bBombPlanted": 4643, - "m_bDoValidDroppedPositionCheck": 4592, - "m_bIsPlantingViaUse": 4601, - "m_bPlayedArmingBeeps": 4636, - "m_bStartedArming": 4593, - "m_entitySpottedState": 4608, - "m_fArmedTime": 4596, - "m_nSpotRules": 4632, - "m_vecLastValidDroppedPosition": 4580, - "m_vecLastValidPlayerHeldPosition": 4568 + "m_bBombPlacedAnimation": 4640, + "m_bBombPlanted": 4683, + "m_bDoValidDroppedPositionCheck": 4632, + "m_bIsPlantingViaUse": 4641, + "m_bPlayedArmingBeeps": 4676, + "m_bStartedArming": 4633, + "m_entitySpottedState": 4648, + "m_fArmedTime": 4636, + "m_nSpotRules": 4672, + "m_vecLastValidDroppedPosition": 4620, + "m_vecLastValidPlayerHeldPosition": 4608 }, "metadata": [ { @@ -3237,7 +3232,7 @@ "m_TerroristSpawnPointsMasterList": 3944, "m_arrProhibitedItemIndices": 2380, "m_arrSelectedHostageSpawnIndices": 3472, - "m_arrTeamUniqueKillWeaponsMatch": 4808, + "m_arrTeamUniqueKillWeaponsMatch": 4800, "m_arrTournamentActiveCasterAccounts": 2580, "m_bAllowWeaponSwitch": 4104, "m_bAnyHostageReached": 284, @@ -3276,10 +3271,10 @@ "m_bNoTerroristsKilled": 3748, "m_bPickNewTeamsOnReset": 3502, "m_bPlayAllStepSoundsOnServer": 298, - "m_bPlayedTeamIntroVO": 4964, + "m_bPlayedTeamIntroVO": 4956, "m_bRespawningAllRespawnablePlayers": 3968, - "m_bRoundEndNoMusic": 5020, - "m_bRoundEndShowTimerDefend": 4976, + "m_bRoundEndNoMusic": 5012, + "m_bRoundEndShowTimerDefend": 4968, "m_bRoundTimeWarningTriggered": 4105, "m_bScrambleTeamsOnRestart": 3503, "m_bServerVoteOnReset": 3809, @@ -3287,14 +3282,14 @@ "m_bSwitchingTeamsAtRoundReset": 4205, "m_bTCantBuy": 2616, "m_bTargetBombed": 3824, - "m_bTeamIntroPeriod": 4956, - "m_bTeamLastKillUsedUniqueWeaponMatch": 4904, + "m_bTeamIntroPeriod": 4948, + "m_bTeamLastKillUsedUniqueWeaponMatch": 4896, "m_bTechnicalTimeOut": 232, "m_bTerroristTimeOutActive": 212, "m_bVoiceWonMatchBragFired": 3724, "m_bVoteCalled": 3808, "m_bWarmupPeriod": 201, - "m_eRoundEndReason": 4972, + "m_eRoundEndReason": 4964, "m_eRoundWinReason": 2612, "m_endMatchOnRoundReset": 3448, "m_endMatchOnThink": 3449, @@ -3304,7 +3299,7 @@ "m_fMatchStartTime": 240, "m_fNextUpdateTeamClanNamesTime": 4112, "m_fRoundStartTime": 244, - "m_fTeamIntroPeriodEnd": 4960, + "m_fTeamIntroPeriodEnd": 4952, "m_fWarmupNextChatNoticeTime": 3728, "m_fWarmupPeriodEnd": 204, "m_fWarmupPeriodStart": 208, @@ -3317,7 +3312,7 @@ "m_flGameStartTime": 256, "m_flIntermissionEndTime": 3432, "m_flIntermissionStartTime": 3428, - "m_flLastPerfSampleTime": 21432, + "m_flLastPerfSampleTime": 21424, "m_flLastThinkTime": 4116, "m_flMatchInfoDecidedTime": 3652, "m_flNextHostageAnnouncement": 3744, @@ -3351,15 +3346,15 @@ "m_iNumSpawnableCT": 3468, "m_iNumSpawnableTerrorist": 3464, "m_iNumTerrorist": 3456, - "m_iRoundEndFunFactData1": 4996, - "m_iRoundEndFunFactData2": 5000, - "m_iRoundEndFunFactData3": 5004, - "m_iRoundEndFunFactPlayerSlot": 4992, - "m_iRoundEndLegacy": 5024, - "m_iRoundEndPlayerCount": 5016, - "m_iRoundEndTimerTime": 4980, - "m_iRoundEndWinnerTeam": 4968, - "m_iRoundStartRoundNumber": 5032, + "m_iRoundEndFunFactData1": 4988, + "m_iRoundEndFunFactData2": 4992, + "m_iRoundEndFunFactData3": 4996, + "m_iRoundEndFunFactPlayerSlot": 4984, + "m_iRoundEndLegacy": 5016, + "m_iRoundEndPlayerCount": 5008, + "m_iRoundEndTimerTime": 4972, + "m_iRoundEndWinnerTeam": 4960, + "m_iRoundStartRoundNumber": 5024, "m_iRoundTime": 236, "m_iRoundWinStatus": 2608, "m_iSpawnPointCount_CT": 3704, @@ -3367,7 +3362,7 @@ "m_iSpectatorSlotCount": 300, "m_iTotalRoundsPlayed": 3440, "m_iUnBalancedRounds": 3444, - "m_nCTTeamIntroVariant": 4952, + "m_nCTTeamIntroVariant": 4944, "m_nCTTimeOuts": 228, "m_nCTsAliveAtFreezetimeEnd": 3584, "m_nEndMatchMapGroupVoteOptions": 3344, @@ -3377,17 +3372,17 @@ "m_nHalloweenMaskListSeed": 2600, "m_nLastFreezeEndBeep": 3820, "m_nMatchAbortedEarlyReason": 4200, - "m_nMatchEndCount": 4944, + "m_nMatchEndCount": 4936, "m_nMatchInfoShowType": 3648, "m_nNextMapInMapgroup": 312, "m_nOvertimePlaying": 276, "m_nQueuedMatchmakingMode": 292, - "m_nRoundEndCount": 5028, - "m_nRoundStartCount": 5036, + "m_nRoundEndCount": 5020, + "m_nRoundStartCount": 5028, "m_nRoundsPlayedThisPhase": 272, "m_nShorthandedBonusLastEvalRound": 4124, "m_nSpawnPointsRandomSeed": 3496, - "m_nTTeamIntroVariant": 4948, + "m_nTTeamIntroVariant": 4940, "m_nTerroristTimeOuts": 224, "m_nTerroristsAliveAtFreezetimeEnd": 3588, "m_nTournamentPredictionsPct": 2364, @@ -3400,8 +3395,8 @@ "m_pGameModeRules": 4232, "m_pQueuedMatchmakingReservationString": 3552, "m_phaseChangeAnnouncementTime": 4108, - "m_sRoundEndFunFactToken": 4984, - "m_sRoundEndMessage": 5008, + "m_sRoundEndFunFactToken": 4976, + "m_sRoundEndMessage": 5000, "m_szMatchStatTxt": 1340, "m_szTournamentEventName": 316, "m_szTournamentEventStage": 828, @@ -3966,7 +3961,7 @@ }, "CCSPlace": { "fields": { - "m_name": 2056 + "m_name": 2032 }, "metadata": [], "parent": "CServerOnlyModelEntity" @@ -4551,130 +4546,128 @@ }, "CCSPlayerPawn": { "fields": { - "m_ArmorValue": 6972, - "m_EconGloves": 6048, - "m_GunGameImmunityColor": 7044, - "m_LastHealth": 6912, - "m_LastHitBox": 6908, - "m_PredictedDamageTags": 7168, - "m_RetakesMVPBoostExtraUtility": 4100, - "m_TouchingBuyZones": 4056, - "m_aimPunchAngle": 4112, - "m_aimPunchAngleVel": 4124, - "m_aimPunchCache": 4144, - "m_aimPunchTickBase": 4136, - "m_aimPunchTickFraction": 4140, - "m_allowAutoFollowTime": 6792, - "m_angEyeAngles": 7292, - "m_angShootAngleHistory": 7092, - "m_angStashedShootAngles": 7056, - "m_bBotAllowActive": 6928, - "m_bCommittingSuicideOnTeamChange": 7276, - "m_bGrenadeParametersStashed": 7052, - "m_bGunGameImmunity": 7284, - "m_bHasDeathInfo": 7004, - "m_bHasFemaleVoice": 3842, - "m_bInBombZone": 4082, - "m_bInBombZoneTrigger": 6860, - "m_bInBuyZone": 4049, - "m_bInHostageRescueZone": 4081, - "m_bInHostageResetZone": 4048, - "m_bInNoDefuseArea": 6848, - "m_bIsBuyMenuOpen": 4168, - "m_bIsDefusing": 6838, - "m_bIsGrabbingHostage": 6839, - "m_bIsScoped": 6836, - "m_bIsSpawning": 6988, - "m_bIsWalking": 6768, - "m_bKilledByHeadshot": 6904, - "m_bLastHeadBoneTransformIsValid": 5904, - "m_bLeftHanded": 6745, - "m_bNextSprayDecalTimeExpedited": 5932, - "m_bOnGroundLastTick": 5912, - "m_bRagdollDamageHeadshot": 6028, - "m_bResetArmorNextSpawn": 6796, - "m_bResumeZoom": 6837, - "m_bRetakesHasDefuseKit": 4092, - "m_bRetakesMVPLastRound": 4093, - "m_bSkipOneHeadConstraintUpdate": 6744, - "m_bWaitForNoAttack": 6896, - "m_bWasInBombZoneTrigger": 6861, - "m_bWasInBuyZone": 4080, - "m_bWasInHostageRescueZone": 4083, - "m_entitySpottedState": 6808, - "m_fImmuneToGunGameDamageTime": 7280, - "m_fLastGivenBombTime": 6776, - "m_fLastGivenDefuserTime": 6772, - "m_fMolotovDamageTime": 7288, - "m_fSwitchedHandednessTime": 6748, - "m_flDealtDamageToEnemyMostRecentTimestamp": 6780, - "m_flDeathInfoTime": 7008, - "m_flEmitSoundTime": 6844, - "m_flFlinchStack": 6868, - "m_flHealthShotBoostExpirationTime": 4104, - "m_flHitHeading": 6876, - "m_flLandingTimeSeconds": 4108, - "m_flLastAttackedTeammate": 6788, - "m_flLastPickupPriorityTime": 6968, - "m_flNextSprayDecalTime": 5928, - "m_flSlopeDropHeight": 6948, - "m_flSlopeDropOffset": 6944, - "m_flTimeOfLastInjury": 5924, - "m_flVelocityModifier": 6872, - "m_flViewmodelFOV": 6764, - "m_flViewmodelOffsetX": 6752, - "m_flViewmodelOffsetY": 6756, - "m_flViewmodelOffsetZ": 6760, - "m_grenadeParameterStashTime": 7048, - "m_iBlockingUseActionInProgress": 6840, - "m_iBombSiteIndex": 6852, - "m_iDeathFlags": 7000, - "m_iDisplayHistoryBits": 6784, - "m_iLastWeaponFireUsercmd": 6984, - "m_iPlayerLocked": 5916, - "m_iRetakesMVPBoostItem": 4096, - "m_iRetakesOffering": 4084, - "m_iRetakesOfferingCard": 4088, - "m_iShotsFired": 6864, - "m_ignoreLadderJumpTime": 6900, - "m_lastLandTime": 5908, - "m_nCharacterDefIndex": 3840, - "m_nEconGlovesChanged": 6728, - "m_nHighestAppliedDamageTagTick": 7272, - "m_nHitBodyPart": 6880, - "m_nLastKillerIndex": 6800, - "m_nLastPickupPriority": 6964, - "m_nRagdollDamageBone": 5936, - "m_nSpotRules": 6832, - "m_nWhichBombZone": 6856, - "m_pActionTrackingServices": 3816, - "m_pBot": 6920, - "m_pBulletServices": 3792, - "m_pBuyServices": 3808, - "m_pDamageReactServices": 3832, - "m_pHostageServices": 3800, - "m_pRadioServices": 3824, - "m_qDeathEyeAngles": 6732, - "m_strVOPrefix": 3848, - "m_szLastPlaceName": 3856, - "m_szRagdollDamageWeaponName": 5964, - "m_thirdPersonHeading": 6932, - "m_unCurrentEquipmentValue": 6976, - "m_unFreezetimeEndEquipmentValue": 6980, - "m_unRoundStartEquipmentValue": 6978, - "m_vHeadConstraintOffset": 6952, - "m_vRagdollDamageForce": 5940, - "m_vRagdollDamagePosition": 5952, - "m_vRagdollServerOrigin": 6032, - "m_vecDeathInfoOrigin": 7012, - "m_vecPlayerPatchEconIndices": 7024, - "m_vecStashedGrenadeThrowPosition": 7068, - "m_vecStashedVelocity": 7080, - "m_vecThrowPositionHistory": 7116, - "m_vecTotalBulletForce": 6884, - "m_vecVelocityHistory": 7140, - "m_wasNotKilledNaturally": 7277, - "m_xLastHeadBoneTransform": 5872 + "m_ArmorValue": 6956, + "m_EconGloves": 6032, + "m_GunGameImmunityColor": 7028, + "m_LastHealth": 6896, + "m_LastHitBox": 6892, + "m_PredictedDamageTags": 7152, + "m_RetakesMVPBoostExtraUtility": 4124, + "m_TouchingBuyZones": 4080, + "m_aimPunchAngle": 4136, + "m_aimPunchAngleVel": 4148, + "m_aimPunchCache": 4168, + "m_aimPunchTickBase": 4160, + "m_aimPunchTickFraction": 4164, + "m_allowAutoFollowTime": 6776, + "m_angEyeAngles": 7276, + "m_angShootAngleHistory": 7076, + "m_angStashedShootAngles": 7040, + "m_bBotAllowActive": 6912, + "m_bCommittingSuicideOnTeamChange": 7260, + "m_bGrenadeParametersStashed": 7036, + "m_bGunGameImmunity": 7268, + "m_bHasDeathInfo": 6988, + "m_bHasFemaleVoice": 3866, + "m_bInBombZone": 4106, + "m_bInBombZoneTrigger": 6844, + "m_bInBuyZone": 4073, + "m_bInHostageRescueZone": 4105, + "m_bInHostageResetZone": 4072, + "m_bInNoDefuseArea": 6832, + "m_bIsBuyMenuOpen": 4192, + "m_bIsDefusing": 6822, + "m_bIsGrabbingHostage": 6823, + "m_bIsScoped": 6820, + "m_bIsSpawning": 6972, + "m_bIsWalking": 6752, + "m_bKilledByHeadshot": 6888, + "m_bLeftHanded": 6729, + "m_bNextSprayDecalTimeExpedited": 5920, + "m_bOnGroundLastTick": 5900, + "m_bRagdollDamageHeadshot": 6016, + "m_bResetArmorNextSpawn": 6780, + "m_bResumeZoom": 6821, + "m_bRetakesHasDefuseKit": 4116, + "m_bRetakesMVPLastRound": 4117, + "m_bSkipOneHeadConstraintUpdate": 6728, + "m_bWaitForNoAttack": 6880, + "m_bWasInBombZoneTrigger": 6845, + "m_bWasInBuyZone": 4104, + "m_bWasInHostageRescueZone": 4107, + "m_entitySpottedState": 6792, + "m_fImmuneToGunGameDamageTime": 7264, + "m_fLastGivenBombTime": 6760, + "m_fLastGivenDefuserTime": 6756, + "m_fMolotovDamageTime": 7272, + "m_fSwitchedHandednessTime": 6732, + "m_flDealtDamageToEnemyMostRecentTimestamp": 6764, + "m_flDeathInfoTime": 6992, + "m_flEmitSoundTime": 6828, + "m_flFlinchStack": 6852, + "m_flHealthShotBoostExpirationTime": 4128, + "m_flHitHeading": 6860, + "m_flLandingTimeSeconds": 4132, + "m_flLastAttackedTeammate": 6772, + "m_flLastPickupPriorityTime": 6952, + "m_flNextSprayDecalTime": 5916, + "m_flSlopeDropHeight": 6932, + "m_flSlopeDropOffset": 6928, + "m_flTimeOfLastInjury": 5912, + "m_flVelocityModifier": 6856, + "m_flViewmodelFOV": 6748, + "m_flViewmodelOffsetX": 6736, + "m_flViewmodelOffsetY": 6740, + "m_flViewmodelOffsetZ": 6744, + "m_grenadeParameterStashTime": 7032, + "m_iBlockingUseActionInProgress": 6824, + "m_iBombSiteIndex": 6836, + "m_iDeathFlags": 6984, + "m_iDisplayHistoryBits": 6768, + "m_iLastWeaponFireUsercmd": 6968, + "m_iPlayerLocked": 5904, + "m_iRetakesMVPBoostItem": 4120, + "m_iRetakesOffering": 4108, + "m_iRetakesOfferingCard": 4112, + "m_iShotsFired": 6848, + "m_ignoreLadderJumpTime": 6884, + "m_lastLandTime": 5896, + "m_nCharacterDefIndex": 3864, + "m_nEconGlovesChanged": 6712, + "m_nHighestAppliedDamageTagTick": 7256, + "m_nHitBodyPart": 6864, + "m_nLastKillerIndex": 6784, + "m_nLastPickupPriority": 6948, + "m_nRagdollDamageBone": 5924, + "m_nSpotRules": 6816, + "m_nWhichBombZone": 6840, + "m_pActionTrackingServices": 3840, + "m_pBot": 6904, + "m_pBulletServices": 3816, + "m_pBuyServices": 3832, + "m_pDamageReactServices": 3856, + "m_pHostageServices": 3824, + "m_pRadioServices": 3848, + "m_qDeathEyeAngles": 6716, + "m_strVOPrefix": 3872, + "m_szLastPlaceName": 3880, + "m_szRagdollDamageWeaponName": 5952, + "m_thirdPersonHeading": 6916, + "m_unCurrentEquipmentValue": 6960, + "m_unFreezetimeEndEquipmentValue": 6964, + "m_unRoundStartEquipmentValue": 6962, + "m_vHeadConstraintOffset": 6936, + "m_vRagdollDamageForce": 5928, + "m_vRagdollDamagePosition": 5940, + "m_vRagdollServerOrigin": 6020, + "m_vecDeathInfoOrigin": 6996, + "m_vecPlayerPatchEconIndices": 7008, + "m_vecStashedGrenadeThrowPosition": 7052, + "m_vecStashedVelocity": 7064, + "m_vecThrowPositionHistory": 7100, + "m_vecTotalBulletForce": 6868, + "m_vecVelocityHistory": 7124, + "m_wasNotKilledNaturally": 7261 }, "metadata": [ { @@ -5089,21 +5082,21 @@ }, "CCSPlayerPawnBase": { "fields": { - "m_CTouchExpansionComponent": 3472, - "m_bHasMovedSinceSpawn": 3745, - "m_bRespawning": 3744, - "m_blindStartTime": 3564, - "m_blindUntilTime": 3560, - "m_fNextRadarUpdateTime": 3760, - "m_flFlashDuration": 3764, - "m_flFlashMaxAlpha": 3768, - "m_flIdleTimeSinceLastAction": 3756, - "m_flProgressBarStartTime": 3772, - "m_hOriginalController": 3780, - "m_iNumSpawns": 3748, - "m_iPlayerState": 3568, - "m_iProgressBarDuration": 3776, - "m_pPingServices": 3552 + "m_CTouchExpansionComponent": 3488, + "m_bHasMovedSinceSpawn": 3761, + "m_bRespawning": 3760, + "m_blindStartTime": 3580, + "m_blindUntilTime": 3576, + "m_fNextRadarUpdateTime": 3776, + "m_flFlashDuration": 3780, + "m_flFlashMaxAlpha": 3784, + "m_flIdleTimeSinceLastAction": 3772, + "m_flProgressBarStartTime": 3788, + "m_hOriginalController": 3796, + "m_iNumSpawns": 3764, + "m_iPlayerState": 3584, + "m_iProgressBarDuration": 3792, + "m_pPingServices": 3568 }, "metadata": [ { @@ -5578,11 +5571,6 @@ "metadata": [], "parent": "CBaseEntity" }, - "CCSServerPointScriptEntity": { - "fields": {}, - "metadata": [], - "parent": "CCSPointScriptEntity" - }, "CCSSprite": { "fields": {}, "metadata": [], @@ -5661,56 +5649,56 @@ }, "CCSWeaponBase": { "fields": { - "m_IronSightController": 4048, - "m_OnPlayerPickup": 3824, - "m_bBurstMode": 3908, - "m_bCanBePickedUp": 3968, - "m_bDroppedNearBuyZone": 3944, - "m_bFireOnEmpty": 3816, - "m_bInReload": 3920, - "m_bInspectPending": 3740, - "m_bInspectShouldLoop": 3741, - "m_bIsHauledBack": 3928, - "m_bPlayerAmmoStockOnPickup": 3728, - "m_bRemoveable": 3712, - "m_bRequireUseToTouch": 3729, - "m_bSilencerOn": 3929, - "m_bUseCanOverrideNextOwnerTouchTime": 3969, - "m_bWasActiveWeaponWhenDropped": 3996, - "m_bWasOwnedByCT": 4036, - "m_bWasOwnedByTerrorist": 4037, - "m_donated": 4028, - "m_fAccuracyPenalty": 3888, - "m_fAccuracySmoothedForZoom": 3896, - "m_fLastShotTime": 4032, - "m_flDroppedAtTime": 3924, - "m_flInspectCancelCompleteTime": 3736, - "m_flLastAccuracyUpdateTime": 3892, - "m_flLastLOSTraceFailureTime": 4076, - "m_flLastShakeTime": 4096, - "m_flNextAttackRenderTimeOffset": 3948, - "m_flPostponeFireReadyFrac": 3916, - "m_flRecoilIndex": 3904, - "m_flTimeSilencerSwitchComplete": 3932, - "m_flTurningInaccuracy": 3884, - "m_flTurningInaccuracyDelta": 3868, - "m_flWatTickOffset": 4080, - "m_flWeaponGameplayAnimStateTimestamp": 3732, - "m_hPrevOwner": 3988, - "m_iIronSightMode": 4072, - "m_iMostRecentTeamNumber": 3940, - "m_iOriginalTeamNumber": 3936, - "m_iRecoilIndex": 3900, - "m_iWeaponGameplayAnimState": 3730, - "m_nDropTick": 3992, - "m_nLastEmptySoundCmdNum": 3784, - "m_nPostponeFireReadyTicks": 3912, - "m_nextOwnerTouchTime": 3972, - "m_nextPrevOwnerTouchTime": 3976, - "m_nextPrevOwnerUseTime": 3984, - "m_numRemoveUnownedWeaponThink": 4040, - "m_vecTurningInaccuracyEyeDirLast": 3872, - "m_weaponMode": 3864 + "m_IronSightController": 4080, + "m_OnPlayerPickup": 3856, + "m_bBurstMode": 3940, + "m_bCanBePickedUp": 4000, + "m_bDroppedNearBuyZone": 3976, + "m_bFireOnEmpty": 3848, + "m_bInReload": 3952, + "m_bInspectPending": 3772, + "m_bInspectShouldLoop": 3773, + "m_bIsHauledBack": 3960, + "m_bPlayerAmmoStockOnPickup": 3760, + "m_bRemoveable": 3744, + "m_bRequireUseToTouch": 3761, + "m_bSilencerOn": 3961, + "m_bUseCanOverrideNextOwnerTouchTime": 4001, + "m_bWasActiveWeaponWhenDropped": 4028, + "m_bWasOwnedByCT": 4068, + "m_bWasOwnedByTerrorist": 4069, + "m_donated": 4060, + "m_fAccuracyPenalty": 3920, + "m_fAccuracySmoothedForZoom": 3928, + "m_fLastShotTime": 4064, + "m_flDroppedAtTime": 3956, + "m_flInspectCancelCompleteTime": 3768, + "m_flLastAccuracyUpdateTime": 3924, + "m_flLastLOSTraceFailureTime": 4108, + "m_flLastShakeTime": 4128, + "m_flNextAttackRenderTimeOffset": 3980, + "m_flPostponeFireReadyFrac": 3948, + "m_flRecoilIndex": 3936, + "m_flTimeSilencerSwitchComplete": 3964, + "m_flTurningInaccuracy": 3916, + "m_flTurningInaccuracyDelta": 3900, + "m_flWatTickOffset": 4112, + "m_flWeaponGameplayAnimStateTimestamp": 3764, + "m_hPrevOwner": 4020, + "m_iIronSightMode": 4104, + "m_iMostRecentTeamNumber": 3972, + "m_iOriginalTeamNumber": 3968, + "m_iRecoilIndex": 3932, + "m_iWeaponGameplayAnimState": 3762, + "m_nDropTick": 4024, + "m_nLastEmptySoundCmdNum": 3816, + "m_nPostponeFireReadyTicks": 3944, + "m_nextOwnerTouchTime": 4004, + "m_nextPrevOwnerTouchTime": 4008, + "m_nextPrevOwnerUseTime": 4016, + "m_numRemoveUnownedWeaponThink": 4072, + "m_vecTurningInaccuracyEyeDirLast": 3904, + "m_weaponMode": 3896 }, "metadata": [ { @@ -5862,16 +5850,16 @@ }, "CCSWeaponBaseGun": { "fields": { - "m_bNeedsBoltAction": 4541, - "m_bSkillBoltInterruptAvailable": 4550, - "m_bSkillBoltLiftedFireKey": 4551, - "m_bSkillReloadAvailable": 4548, - "m_bSkillReloadLiftedReloadKey": 4549, - "m_iBurstShotsRemaining": 4524, - "m_inPrecache": 4540, - "m_nRevolverCylinderIdx": 4544, - "m_silencedModelIndex": 4536, - "m_zoomLevel": 4520 + "m_bNeedsBoltAction": 4581, + "m_bSkillBoltInterruptAvailable": 4590, + "m_bSkillBoltLiftedFireKey": 4591, + "m_bSkillReloadAvailable": 4588, + "m_bSkillReloadLiftedReloadKey": 4589, + "m_iBurstShotsRemaining": 4564, + "m_inPrecache": 4580, + "m_nRevolverCylinderIdx": 4584, + "m_silencedModelIndex": 4576, + "m_zoomLevel": 4560 }, "metadata": [ { @@ -5909,24 +5897,25 @@ "m_GearSlotPosition": 1796, "m_WeaponCategory": 1092, "m_WeaponType": 1088, + "m_bAllowBurstHolster": 2000, "m_bCannotShootUnderwater": 1823, "m_bHasBurstMode": 1821, - "m_bHideViewModelWhenZoomed": 2025, + "m_bHideViewModelWhenZoomed": 2033, "m_bIsFullAuto": 1844, "m_bIsRevolver": 1822, "m_bMeleeWeapon": 1820, "m_bReloadsSingleShells": 1852, - "m_bUnzoomsAfterShot": 2024, + "m_bUnzoomsAfterShot": 2032, "m_eSilencerType": 1832, - "m_flArmorRatio": 2080, - "m_flAttackMovespeedFactor": 2004, + "m_flArmorRatio": 2088, + "m_flAttackMovespeedFactor": 2012, "m_flCycleTime": 1856, "m_flDeployDuration": 1988, "m_flDisallowAttackAfterReloadStartDuration": 1992, - "m_flFlinchVelocityModifierLarge": 2096, - "m_flFlinchVelocityModifierSmall": 2100, - "m_flHeadshotMultiplier": 2076, - "m_flInaccuracyAltSoundThreshold": 2012, + "m_flFlinchVelocityModifierLarge": 2104, + "m_flFlinchVelocityModifierSmall": 2108, + "m_flHeadshotMultiplier": 2084, + "m_flInaccuracyAltSoundThreshold": 2020, "m_flInaccuracyCrouch": 1880, "m_flInaccuracyFire": 1920, "m_flInaccuracyJump": 1896, @@ -5935,54 +5924,55 @@ "m_flInaccuracyLadder": 1912, "m_flInaccuracyLand": 1904, "m_flInaccuracyMove": 1928, - "m_flInaccuracyPitchShift": 2008, + "m_flInaccuracyPitchShift": 2016, "m_flInaccuracyReload": 1984, "m_flInaccuracyStand": 1888, - "m_flIronSightFOV": 2060, - "m_flIronSightLooseness": 2068, - "m_flIronSightPivotForward": 2064, - "m_flIronSightPullUpSpeed": 2052, - "m_flIronSightPutDownSpeed": 2056, + "m_flIronSightFOV": 2068, + "m_flIronSightLooseness": 2076, + "m_flIronSightPivotForward": 2072, + "m_flIronSightPullUpSpeed": 2060, + "m_flIronSightPutDownSpeed": 2064, "m_flMaxSpeed": 1864, - "m_flPenetration": 2084, - "m_flRange": 2088, - "m_flRangeModifier": 2092, + "m_flPenetration": 2092, + "m_flRange": 2096, + "m_flRangeModifier": 2100, "m_flRecoilAngle": 1936, "m_flRecoilAngleVariance": 1944, "m_flRecoilMagnitude": 1952, "m_flRecoilMagnitudeVariance": 1960, - "m_flRecoveryTimeCrouch": 2104, - "m_flRecoveryTimeCrouchFinal": 2112, - "m_flRecoveryTimeStand": 2108, - "m_flRecoveryTimeStandFinal": 2116, + "m_flRecoveryTimeCrouch": 2112, + "m_flRecoveryTimeCrouchFinal": 2120, + "m_flRecoveryTimeStand": 2116, + "m_flRecoveryTimeStandFinal": 2124, "m_flSpread": 1872, - "m_flThrowVelocity": 2128, - "m_flZoomTime0": 2040, - "m_flZoomTime1": 2044, - "m_flZoomTime2": 2048, + "m_flThrowVelocity": 2136, + "m_flZoomTime0": 2048, + "m_flZoomTime1": 2052, + "m_flZoomTime2": 2056, + "m_nBurstShotCount": 1996, "m_nCrosshairDeltaDistance": 1840, "m_nCrosshairMinDistance": 1836, - "m_nDamage": 2072, + "m_nDamage": 2080, "m_nKillAward": 1808, "m_nNumBullets": 1848, "m_nPrice": 1804, "m_nPrimaryReserveAmmoMax": 1812, - "m_nRecoilSeed": 1996, - "m_nRecoveryTransitionEndBullet": 2124, - "m_nRecoveryTransitionStartBullet": 2120, + "m_nRecoilSeed": 2004, + "m_nRecoveryTransitionEndBullet": 2132, + "m_nRecoveryTransitionStartBullet": 2128, "m_nSecondaryReserveAmmoMax": 1816, - "m_nSpreadSeed": 2000, + "m_nSpreadSeed": 2008, "m_nTracerFrequency": 1968, - "m_nZoomFOV1": 2032, - "m_nZoomFOV2": 2036, - "m_nZoomLevels": 2028, - "m_szAnimClass": 2144, + "m_nZoomFOV1": 2040, + "m_nZoomFOV2": 2044, + "m_nZoomLevels": 2036, + "m_szAnimClass": 2152, "m_szAnimSkeleton": 1320, "m_szModel_AG2": 1096, "m_szName": 1824, "m_szTracerParticle": 1568, - "m_szUseRadioSubtitle": 2016, - "m_vSmokeColor": 2132, + "m_szUseRadioSubtitle": 2024, + "m_vSmokeColor": 2140, "m_vecMuzzlePos0": 1544, "m_vecMuzzlePos1": 1556 }, @@ -6004,47 +5994,47 @@ }, "CChangeLevel": { "fields": { - "m_OnChangeLevel": 2512, - "m_bNewChapter": 2554, - "m_bNoTouch": 2553, - "m_bOnChangeLevelFired": 2555, - "m_bTouched": 2552, - "m_sLandmarkName": 2504, - "m_sMapName": 2496 + "m_OnChangeLevel": 2488, + "m_bNewChapter": 2530, + "m_bNoTouch": 2529, + "m_bOnChangeLevelFired": 2531, + "m_bTouched": 2528, + "m_sLandmarkName": 2480, + "m_sMapName": 2472 }, "metadata": [], "parent": "CBaseTrigger" }, "CChicken": { "fields": { - "m_AttributeManager": 3424, - "m_BlockDirectionTimer": 12896, - "m_activityTimer": 4296, - "m_bInJump": 4492, - "m_collisionStuckTimer": 4248, - "m_currentActivity": 4292, - "m_desiredActivity": 4288, - "m_flActiveFollowStartTime": 12860, - "m_flLastJumpTime": 4488, - "m_flWhenZombified": 4400, - "m_fleeFrom": 4324, - "m_followMinuteTimer": 12864, - "m_hasBeenUsed": 4456, - "m_isOnGround": 4272, - "m_jumpTimer": 4464, - "m_jumpedThisFrame": 4404, - "m_leader": 4408, - "m_moveRateThrottleTimer": 4328, - "m_repathTimer": 12696, - "m_reuseTimer": 4432, - "m_startleTimer": 4352, - "m_stuckAnchor": 4208, - "m_stuckTimer": 4224, - "m_turnRate": 4320, - "m_updateTimer": 4184, - "m_vFallVelocity": 4276, - "m_vecPathGoal": 12848, - "m_vocalizeTimer": 4376 + "m_AttributeManager": 3440, + "m_BlockDirectionTimer": 12912, + "m_activityTimer": 4312, + "m_bInJump": 4508, + "m_collisionStuckTimer": 4264, + "m_currentActivity": 4308, + "m_desiredActivity": 4304, + "m_flActiveFollowStartTime": 12876, + "m_flLastJumpTime": 4504, + "m_flWhenZombified": 4416, + "m_fleeFrom": 4340, + "m_followMinuteTimer": 12880, + "m_hasBeenUsed": 4472, + "m_isOnGround": 4288, + "m_jumpTimer": 4480, + "m_jumpedThisFrame": 4420, + "m_leader": 4424, + "m_moveRateThrottleTimer": 4344, + "m_repathTimer": 12712, + "m_reuseTimer": 4448, + "m_startleTimer": 4368, + "m_stuckAnchor": 4224, + "m_stuckTimer": 4240, + "m_turnRate": 4336, + "m_updateTimer": 4200, + "m_vFallVelocity": 4292, + "m_vecPathGoal": 12864, + "m_vocalizeTimer": 4392 }, "metadata": [ { @@ -6212,7 +6202,7 @@ "type_name": "float" } ], - "parent": null + "parent": "" }, "CColorCorrection": { "fields": { @@ -6299,14 +6289,14 @@ }, "CColorCorrectionVolume": { "fields": { - "m_FadeDuration": 2500, - "m_LastEnterTime": 3024, - "m_LastEnterWeight": 3020, - "m_LastExitTime": 3032, - "m_LastExitWeight": 3028, - "m_MaxWeight": 2496, - "m_Weight": 2504, - "m_lookupFilename": 2508 + "m_FadeDuration": 2476, + "m_LastEnterTime": 3000, + "m_LastEnterWeight": 2996, + "m_LastExitTime": 3008, + "m_LastExitWeight": 3004, + "m_MaxWeight": 2472, + "m_Weight": 2480, + "m_lookupFilename": 2484 }, "metadata": [ { @@ -6348,7 +6338,7 @@ }, "CConstraintAnchor": { "fields": { - "m_massScale": 2688 + "m_massScale": 2704 }, "metadata": [], "parent": "CBaseAnimGraph" @@ -6481,10 +6471,10 @@ }, "CDecoyProjectile": { "fields": { - "m_decoyWeaponDefIndex": 3160, - "m_fExpireTime": 3144, - "m_nDecoyShotTick": 3136, - "m_shotsRemaining": 3140 + "m_decoyWeaponDefIndex": 3184, + "m_fExpireTime": 3168, + "m_nDecoyShotTick": 3160, + "m_shotsRemaining": 3164 }, "metadata": [ { @@ -6514,19 +6504,19 @@ "type_name": "int" } ], - "parent": null + "parent": "" }, "CDynamicLight": { "fields": { - "m_ActualFlags": 2032, - "m_Exponent": 2040, - "m_Flags": 2033, - "m_InnerAngle": 2044, - "m_LightStyle": 2034, - "m_On": 2035, - "m_OuterAngle": 2048, - "m_Radius": 2036, - "m_SpotRadius": 2052 + "m_ActualFlags": 2008, + "m_Exponent": 2016, + "m_Flags": 2009, + "m_InnerAngle": 2020, + "m_LightStyle": 2010, + "m_On": 2011, + "m_OuterAngle": 2024, + "m_Radius": 2012, + "m_SpotRadius": 2028 }, "metadata": [ { @@ -6569,41 +6559,41 @@ }, "CDynamicNavConnectionsVolume": { "fields": { - "m_bConnectionsEnabled": 2576, - "m_flMaxConnectionDistance": 2588, - "m_flTargetAreaSearchRadius": 2580, - "m_flUpdateDistance": 2584, - "m_iszConnectionTarget": 2536, - "m_sTransitionType": 2568, - "m_vecConnections": 2544 + "m_bConnectionsEnabled": 2552, + "m_flMaxConnectionDistance": 2564, + "m_flTargetAreaSearchRadius": 2556, + "m_flUpdateDistance": 2560, + "m_iszConnectionTarget": 2512, + "m_sTransitionType": 2544, + "m_vecConnections": 2520 }, "metadata": [], "parent": "CTriggerMultiple" }, "CDynamicProp": { "fields": { - "m_OnAnimReachedEnd": 3312, - "m_OnAnimReachedStart": 3272, - "m_bCreateNavObstacle": 3144, - "m_bCreateNonSolid": 3368, - "m_bFiredStartEndOutput": 3366, - "m_bForceNpcExclude": 3367, - "m_bIsOverrideProp": 3369, - "m_bNavObstacleUpdatesOverridden": 3145, - "m_bRandomizeCycle": 3364, - "m_bStartDisabled": 3365, - "m_bUseAnimGraph": 3147, - "m_bUseHitboxesForRenderBox": 3146, - "m_glowColor": 3384, - "m_iInitialGlowState": 3372, - "m_iszIdleAnim": 3352, - "m_nGlowRange": 3376, - "m_nGlowRangeMin": 3380, - "m_nGlowTeam": 3388, - "m_nIdleAnimLoopMode": 3360, - "m_pOutputAnimBegun": 3152, - "m_pOutputAnimLoopCycleOver": 3232, - "m_pOutputAnimOver": 3192 + "m_OnAnimReachedEnd": 3328, + "m_OnAnimReachedStart": 3288, + "m_bCreateNavObstacle": 3160, + "m_bCreateNonSolid": 3384, + "m_bFiredStartEndOutput": 3382, + "m_bForceNpcExclude": 3383, + "m_bIsOverrideProp": 3385, + "m_bNavObstacleUpdatesOverridden": 3161, + "m_bRandomizeCycle": 3380, + "m_bStartDisabled": 3381, + "m_bUseAnimGraph": 3163, + "m_bUseHitboxesForRenderBox": 3162, + "m_glowColor": 3400, + "m_iInitialGlowState": 3388, + "m_iszIdleAnim": 3368, + "m_nGlowRange": 3392, + "m_nGlowRangeMin": 3396, + "m_nGlowTeam": 3404, + "m_nIdleAnimLoopMode": 3376, + "m_pOutputAnimBegun": 3168, + "m_pOutputAnimLoopCycleOver": 3248, + "m_pOutputAnimOver": 3208 }, "metadata": [ { @@ -6636,15 +6626,15 @@ }, "CEconEntity": { "fields": { - "m_AttributeManager": 2848, - "m_OriginalOwnerXuidHigh": 3612, - "m_OriginalOwnerXuidLow": 3608, - "m_flFallbackWear": 3624, - "m_hOldProvidee": 3632, - "m_iOldOwnerClass": 3636, - "m_nFallbackPaintKit": 3616, - "m_nFallbackSeed": 3620, - "m_nFallbackStatTrak": 3628 + "m_AttributeManager": 2864, + "m_OriginalOwnerXuidHigh": 3628, + "m_OriginalOwnerXuidLow": 3624, + "m_flFallbackWear": 3640, + "m_hOldProvidee": 3648, + "m_iOldOwnerClass": 3652, + "m_nFallbackPaintKit": 3632, + "m_nFallbackSeed": 3636, + "m_nFallbackStatTrak": 3644 }, "metadata": [ { @@ -6795,12 +6785,12 @@ "type_name": "char" } ], - "parent": null + "parent": "" }, "CEconWearable": { "fields": { - "m_bAlwaysAllow": 3644, - "m_nForceSkin": 3640 + "m_bAlwaysAllow": 3668, + "m_nForceSkin": 3664 }, "metadata": [], "parent": "CEconEntity" @@ -6951,20 +6941,20 @@ "CEntityComponent": { "fields": {}, "metadata": [], - "parent": null + "parent": "" }, "CEntityDissolve": { "fields": { - "m_flFadeInLength": 2036, - "m_flFadeInStart": 2032, - "m_flFadeOutLength": 2052, - "m_flFadeOutModelLength": 2044, - "m_flFadeOutModelStart": 2040, - "m_flFadeOutStart": 2048, - "m_flStartTime": 2056, - "m_nDissolveType": 2060, - "m_nMagnitude": 2076, - "m_vDissolverOrigin": 2064 + "m_flFadeInLength": 2012, + "m_flFadeInStart": 2008, + "m_flFadeOutLength": 2028, + "m_flFadeOutModelLength": 2020, + "m_flFadeOutModelStart": 2016, + "m_flFadeOutStart": 2024, + "m_flStartTime": 2032, + "m_nDissolveType": 2036, + "m_nMagnitude": 2052, + "m_vDissolverOrigin": 2040 }, "metadata": [ { @@ -7055,10 +7045,10 @@ "m_flags": 48, "m_name": 24, "m_nameStringableIndex": 20, - "m_pNext": 96, - "m_pNextByClass": 112, - "m_pPrev": 88, - "m_pPrevByClass": 104, + "m_pNext": 88, + "m_pNextByClass": 104, + "m_pPrev": 80, + "m_pPrevByClass": 96, "m_worldGroupId": 56 }, "metadata": [ @@ -7068,7 +7058,7 @@ "type_name": "int32" } ], - "parent": null + "parent": "" }, "CEntityInstance": { "fields": { @@ -7092,25 +7082,25 @@ }, "CEnvBeam": { "fields": { - "m_OnTouchedByEntity": 2320, - "m_TouchType": 2288, - "m_active": 2192, - "m_boltWidth": 2228, - "m_frameStart": 2256, - "m_hFilter": 2304, - "m_iFilterName": 2296, - "m_iszDecal": 2312, - "m_iszEndEntity": 2216, - "m_iszSpriteName": 2248, - "m_iszStartEntity": 2208, - "m_life": 2224, - "m_noiseAmplitude": 2232, - "m_radius": 2284, - "m_restrike": 2240, - "m_speed": 2236, - "m_spriteTexture": 2200, - "m_vEndPointRelative": 2272, - "m_vEndPointWorld": 2260 + "m_OnTouchedByEntity": 2296, + "m_TouchType": 2264, + "m_active": 2168, + "m_boltWidth": 2204, + "m_frameStart": 2232, + "m_hFilter": 2280, + "m_iFilterName": 2272, + "m_iszDecal": 2288, + "m_iszEndEntity": 2192, + "m_iszSpriteName": 2224, + "m_iszStartEntity": 2184, + "m_life": 2200, + "m_noiseAmplitude": 2208, + "m_radius": 2260, + "m_restrike": 2216, + "m_speed": 2212, + "m_spriteTexture": 2176, + "m_vEndPointRelative": 2248, + "m_vEndPointWorld": 2236 }, "metadata": [], "parent": "CBeam" @@ -7541,15 +7531,15 @@ }, "CEnvDecal": { "fields": { - "m_bProjectOnCharacters": 2057, - "m_bProjectOnWater": 2058, - "m_bProjectOnWorld": 2056, - "m_flDepth": 2048, - "m_flDepthSortBias": 2060, - "m_flHeight": 2044, - "m_flWidth": 2040, - "m_hDecalMaterial": 2032, - "m_nRenderOrder": 2052 + "m_bProjectOnCharacters": 2033, + "m_bProjectOnWater": 2034, + "m_bProjectOnWorld": 2032, + "m_flDepth": 2024, + "m_flDepthSortBias": 2036, + "m_flHeight": 2020, + "m_flWidth": 2016, + "m_hDecalMaterial": 2008, + "m_nRenderOrder": 2028 }, "metadata": [ { @@ -7646,21 +7636,21 @@ }, "CEnvExplosion": { "fields": { - "m_bCreateDebris": 2060, - "m_bSuppressParticleImpulse": 2088, - "m_flDamageForce": 2048, - "m_flInnerRadius": 2044, - "m_flPlayerDamage": 2036, - "m_hEntityIgnore": 2112, - "m_hInflictor": 2052, - "m_iClassIgnore": 2092, - "m_iClassIgnore2": 2096, - "m_iCustomDamageType": 2056, - "m_iMagnitude": 2032, - "m_iRadiusOverride": 2040, - "m_iszCustomEffectName": 2072, - "m_iszCustomSoundName": 2080, - "m_iszEntityIgnoreName": 2104 + "m_bCreateDebris": 2036, + "m_bSuppressParticleImpulse": 2064, + "m_flDamageForce": 2024, + "m_flInnerRadius": 2020, + "m_flPlayerDamage": 2012, + "m_hEntityIgnore": 2088, + "m_hInflictor": 2028, + "m_iClassIgnore": 2068, + "m_iClassIgnore2": 2072, + "m_iCustomDamageType": 2032, + "m_iMagnitude": 2008, + "m_iRadiusOverride": 2016, + "m_iszCustomEffectName": 2048, + "m_iszCustomSoundName": 2056, + "m_iszEntityIgnoreName": 2080 }, "metadata": [], "parent": "CModelPointEntity" @@ -7746,11 +7736,11 @@ }, "CEnvLaser": { "fields": { - "m_firePosition": 2216, - "m_flStartFrame": 2228, - "m_iszLaserTarget": 2192, - "m_iszSpriteName": 2208, - "m_pSprite": 2200 + "m_firePosition": 2192, + "m_flStartFrame": 2204, + "m_iszLaserTarget": 2168, + "m_iszSpriteName": 2184, + "m_pSprite": 2176 }, "metadata": [], "parent": "CBeam" @@ -7904,11 +7894,11 @@ }, "CEnvParticleGlow": { "fields": { - "m_ColorTint": 3444, - "m_flAlphaScale": 3432, - "m_flRadiusScale": 3436, - "m_flSelfIllumScale": 3440, - "m_hTextureOverride": 3448 + "m_ColorTint": 3420, + "m_flAlphaScale": 3408, + "m_flRadiusScale": 3412, + "m_flSelfIllumScale": 3416, + "m_hTextureOverride": 3424 }, "metadata": [ { @@ -7957,18 +7947,18 @@ }, "CEnvSky": { "fields": { - "m_bEnabled": 2084, - "m_bStartDisabled": 2048, - "m_flBrightnessScale": 2060, - "m_flFogMaxEnd": 2080, - "m_flFogMaxStart": 2076, - "m_flFogMinEnd": 2072, - "m_flFogMinStart": 2068, - "m_hSkyMaterial": 2032, - "m_hSkyMaterialLightingOnly": 2040, - "m_nFogType": 2064, - "m_vTintColor": 2049, - "m_vTintColorLightingOnly": 2053 + "m_bEnabled": 2060, + "m_bStartDisabled": 2024, + "m_flBrightnessScale": 2036, + "m_flFogMaxEnd": 2056, + "m_flFogMaxStart": 2052, + "m_flFogMinEnd": 2048, + "m_flFogMinStart": 2044, + "m_hSkyMaterial": 2008, + "m_hSkyMaterialLightingOnly": 2016, + "m_nFogType": 2040, + "m_vTintColor": 2025, + "m_vTintColorLightingOnly": 2029 }, "metadata": [ { @@ -8620,7 +8610,7 @@ "type_name": "Vector" } ], - "parent": null + "parent": "" }, "CEnvWindVolume": { "fields": { @@ -8776,30 +8766,30 @@ }, "CFish": { "fields": { - "m_angle": 2708, - "m_angleChange": 2712, - "m_avoidRange": 2772, - "m_calmSpeed": 2764, - "m_desiredSpeed": 2760, - "m_disperseTimer": 2880, - "m_forward": 2716, - "m_goTimer": 2808, - "m_id": 2692, - "m_moveTimer": 2832, - "m_panicSpeed": 2768, - "m_panicTimer": 2856, - "m_perp": 2728, - "m_pool": 2688, - "m_poolOrigin": 2740, - "m_proximityTimer": 2904, - "m_speed": 2756, - "m_turnClockwise": 2800, - "m_turnTimer": 2776, - "m_visible": 2928, - "m_waterLevel": 2752, - "m_x": 2696, - "m_y": 2700, - "m_z": 2704 + "m_angle": 2724, + "m_angleChange": 2728, + "m_avoidRange": 2788, + "m_calmSpeed": 2780, + "m_desiredSpeed": 2776, + "m_disperseTimer": 2896, + "m_forward": 2732, + "m_goTimer": 2824, + "m_id": 2708, + "m_moveTimer": 2848, + "m_panicSpeed": 2784, + "m_panicTimer": 2872, + "m_perp": 2744, + "m_pool": 2704, + "m_poolOrigin": 2756, + "m_proximityTimer": 2920, + "m_speed": 2772, + "m_turnClockwise": 2816, + "m_turnTimer": 2792, + "m_visible": 2944, + "m_waterLevel": 2768, + "m_x": 2712, + "m_y": 2716, + "m_z": 2720 }, "metadata": [ { @@ -8863,9 +8853,9 @@ }, "CFlashbangProjectile": { "fields": { - "m_flTimeToDetonate": 3112, - "m_numOpponentsHit": 3116, - "m_numTeammatesHit": 3117 + "m_flTimeToDetonate": 3136, + "m_numOpponentsHit": 3140, + "m_numTeammatesHit": 3141 }, "metadata": [], "parent": "CBaseCSGrenadeProjectile" @@ -8887,26 +8877,26 @@ }, "CFogTrigger": { "fields": { - "m_fog": 2496 + "m_fog": 2472 }, "metadata": [], "parent": "CBaseTrigger" }, "CFogVolume": { "fields": { - "m_bDisabled": 2064, - "m_bInFogVolumesList": 2065, - "m_colorCorrectionName": 2048, - "m_fogName": 2032, - "m_postProcessName": 2040 + "m_bDisabled": 2040, + "m_bInFogVolumesList": 2041, + "m_colorCorrectionName": 2024, + "m_fogName": 2008, + "m_postProcessName": 2016 }, "metadata": [], "parent": "CServerOnlyModelEntity" }, "CFootstepControl": { "fields": { - "m_destination": 2504, - "m_source": 2496 + "m_destination": 2480, + "m_source": 2472 }, "metadata": [ { @@ -8924,27 +8914,27 @@ }, "CFuncBrush": { "fields": { - "m_bInvertExclusion": 2056, - "m_bScriptedMovement": 2057, - "m_bSolidBsp": 2040, - "m_iDisabled": 2036, - "m_iSolidity": 2032, - "m_iszExcludedClass": 2048 + "m_bInvertExclusion": 2032, + "m_bScriptedMovement": 2033, + "m_bSolidBsp": 2016, + "m_iDisabled": 2012, + "m_iSolidity": 2008, + "m_iszExcludedClass": 2024 }, "metadata": [], "parent": "CBaseModelEntity" }, "CFuncConveyor": { "fields": { - "m_angMoveEntitySpace": 2044, - "m_flTargetSpeed": 2068, - "m_flTransitionDurationSeconds": 2040, - "m_flTransitionStartSpeed": 2080, - "m_hConveyorModels": 2088, - "m_nTransitionDurationTicks": 2076, - "m_nTransitionStartTick": 2072, - "m_szConveyorModels": 2032, - "m_vecMoveDirEntitySpace": 2056 + "m_angMoveEntitySpace": 2020, + "m_flTargetSpeed": 2044, + "m_flTransitionDurationSeconds": 2016, + "m_flTransitionStartSpeed": 2056, + "m_hConveyorModels": 2064, + "m_nTransitionDurationTicks": 2052, + "m_nTransitionStartTick": 2048, + "m_szConveyorModels": 2008, + "m_vecMoveDirEntitySpace": 2032 }, "metadata": [ { @@ -9006,10 +8996,10 @@ }, "CFuncElectrifiedVolume": { "fields": { - "m_EffectInterpenetrateName": 2072, - "m_EffectName": 2064, - "m_EffectZapName": 2080, - "m_iszEffectSource": 2088 + "m_EffectInterpenetrateName": 2048, + "m_EffectName": 2040, + "m_EffectZapName": 2056, + "m_iszEffectSource": 2064 }, "metadata": [ { @@ -9027,27 +9017,27 @@ }, "CFuncInteractionLayerClip": { "fields": { - "m_bDisabled": 2032, - "m_iszInteractsAs": 2040, - "m_iszInteractsWith": 2048 + "m_bDisabled": 2008, + "m_iszInteractsAs": 2016, + "m_iszInteractsWith": 2024 }, "metadata": [], "parent": "CBaseModelEntity" }, "CFuncLadder": { "fields": { - "m_Dismounts": 2048, - "m_OnPlayerGotOffLadder": 2168, - "m_OnPlayerGotOnLadder": 2128, - "m_bDisabled": 2112, - "m_bFakeLadder": 2113, - "m_bHasSlack": 2114, - "m_flAutoRideSpeed": 2108, - "m_surfacePropName": 2120, - "m_vecLadderDir": 2032, - "m_vecLocalTop": 2072, - "m_vecPlayerMountPositionBottom": 2096, - "m_vecPlayerMountPositionTop": 2084 + "m_Dismounts": 2024, + "m_OnPlayerGotOffLadder": 2144, + "m_OnPlayerGotOnLadder": 2104, + "m_bDisabled": 2088, + "m_bFakeLadder": 2089, + "m_bHasSlack": 2090, + "m_flAutoRideSpeed": 2084, + "m_surfacePropName": 2096, + "m_vecLadderDir": 2008, + "m_vecLocalTop": 2048, + "m_vecPlayerMountPositionBottom": 2072, + "m_vecPlayerMountPositionTop": 2060 }, "metadata": [ { @@ -9085,15 +9075,15 @@ }, "CFuncMonitor": { "fields": { - "m_bDraw3DSkybox": 2093, - "m_bEnabled": 2092, - "m_bRenderShadows": 2076, - "m_bStartEnabled": 2094, - "m_bUseUniqueColorTarget": 2077, - "m_brushModelName": 2080, - "m_hTargetCamera": 2088, - "m_nResolutionEnum": 2072, - "m_targetCamera": 2064 + "m_bDraw3DSkybox": 2069, + "m_bEnabled": 2068, + "m_bRenderShadows": 2052, + "m_bStartEnabled": 2070, + "m_bUseUniqueColorTarget": 2053, + "m_brushModelName": 2056, + "m_hTargetCamera": 2064, + "m_nResolutionEnum": 2048, + "m_targetCamera": 2040 }, "metadata": [ { @@ -9141,19 +9131,19 @@ }, "CFuncMoveLinear": { "fields": { - "m_OnFullyClosed": 2272, - "m_OnFullyOpen": 2232, - "m_angMoveEntitySpace": 2164, - "m_authoredPosition": 2160, - "m_bAllowMovableNavMeshDockingOnEntireEntity": 2313, - "m_bCreateMovableNavMesh": 2312, - "m_bCreateNavObstacle": 2314, - "m_currentSound": 2208, - "m_flBlockDamage": 2216, - "m_flStartPosition": 2220, - "m_soundStart": 2192, - "m_soundStop": 2200, - "m_vecMoveDirParentSpace": 2176 + "m_OnFullyClosed": 2248, + "m_OnFullyOpen": 2208, + "m_angMoveEntitySpace": 2140, + "m_authoredPosition": 2136, + "m_bAllowMovableNavMeshDockingOnEntireEntity": 2289, + "m_bCreateMovableNavMesh": 2288, + "m_bCreateNavObstacle": 2290, + "m_currentSound": 2184, + "m_flBlockDamage": 2192, + "m_flStartPosition": 2196, + "m_soundStart": 2168, + "m_soundStop": 2176, + "m_vecMoveDirParentSpace": 2152 }, "metadata": [ { @@ -9178,74 +9168,74 @@ }, "CFuncMover": { "fields": { - "m_OnLerpToPositionComplete": 2384, - "m_OnMovementEnd": 2224, - "m_OnNodePassed": 2296, - "m_OnStart": 2480, - "m_OnStartForward": 2520, - "m_OnStartReverse": 2560, - "m_OnStop": 2600, - "m_OnStopped": 2640, - "m_bAllowMovableNavMeshDockingOnEntireEntity": 2289, - "m_bCreateMovableNavMesh": 2288, - "m_bIsMoving": 2105, - "m_bIsPaused": 2424, - "m_bIsReversing": 2068, - "m_bIsVerboseLogging": 2436, - "m_bNextNodeReturnsCurrent": 2680, - "m_bStartAtClosestPoint": 2264, - "m_bStartAtEnd": 2265, - "m_bStartedMoving": 2681, - "m_eFollowEntityDirection": 2712, - "m_eMoveType": 2064, - "m_eOrientationUpdate": 2268, - "m_eSolidType": 2104, - "m_eTransitionedToPathNodeAction": 2428, - "m_flCurFollowEntityT": 2452, - "m_flCurFollowSpeed": 2456, - "m_flDistanceToReachMaxSpeed": 2112, - "m_flDistanceToReachZeroSpeed": 2120, - "m_flDurationBlendToNewOrientationRan": 2280, - "m_flFollowDistance": 2444, - "m_flFollowMinimumSpeed": 2448, - "m_flLerpToPositionDeltaT": 2380, - "m_flLerpToPositionT": 2376, - "m_flPathLocation": 2088, - "m_flPathLocationToBeginStop": 2136, - "m_flStartSpeed": 2084, - "m_flT": 2092, - "m_flTimeMovementStart": 2124, - "m_flTimeMovementStop": 2128, - "m_flTimeStartOrientationChange": 2272, - "m_flTimeToBlendToNewOrientation": 2276, - "m_flTimeToReachMaxSpeed": 2108, - "m_flTimeToReachZeroSpeed": 2116, - "m_flTimeToTraverseToNextNode": 2348, - "m_hFollowEntity": 2440, - "m_hOrientationFaceEntity": 2472, - "m_hOrientationMatchEntity": 2344, - "m_hPathMover": 2040, - "m_hPrevPathMover": 2044, - "m_hStopAtNode": 2132, - "m_iszArriveAtDestinationSound": 2192, - "m_iszLoopForwardSound": 2152, - "m_iszLoopReverseSound": 2176, - "m_iszOrientationMatchEntityName": 2336, - "m_iszPathName": 2032, - "m_iszPathNodeEnd": 2056, - "m_iszPathNodeStart": 2048, - "m_iszStartForwardSound": 2144, - "m_iszStartReverseSound": 2168, - "m_iszStopForwardSound": 2160, - "m_iszStopReverseSound": 2184, - "m_nCurrentNodeIndex": 2096, - "m_nDelayedTeleportToNode": 2432, - "m_nOriginalOrientationIndex": 2284, - "m_nPreviousNodeIndex": 2100, - "m_strOrientationFaceEntityName": 2464, - "m_vLerpToNewPosEndInPathEntitySpace": 2364, - "m_vLerpToNewPosStartInPathEntitySpace": 2352, - "m_vTarget": 2072 + "m_OnLerpToPositionComplete": 2360, + "m_OnMovementEnd": 2200, + "m_OnNodePassed": 2272, + "m_OnStart": 2456, + "m_OnStartForward": 2496, + "m_OnStartReverse": 2536, + "m_OnStop": 2576, + "m_OnStopped": 2616, + "m_bAllowMovableNavMeshDockingOnEntireEntity": 2265, + "m_bCreateMovableNavMesh": 2264, + "m_bIsMoving": 2081, + "m_bIsPaused": 2400, + "m_bIsReversing": 2044, + "m_bIsVerboseLogging": 2412, + "m_bNextNodeReturnsCurrent": 2656, + "m_bStartAtClosestPoint": 2240, + "m_bStartAtEnd": 2241, + "m_bStartedMoving": 2657, + "m_eFollowEntityDirection": 2688, + "m_eMoveType": 2040, + "m_eOrientationUpdate": 2244, + "m_eSolidType": 2080, + "m_eTransitionedToPathNodeAction": 2404, + "m_flCurFollowEntityT": 2428, + "m_flCurFollowSpeed": 2432, + "m_flDistanceToReachMaxSpeed": 2088, + "m_flDistanceToReachZeroSpeed": 2096, + "m_flDurationBlendToNewOrientationRan": 2256, + "m_flFollowDistance": 2420, + "m_flFollowMinimumSpeed": 2424, + "m_flLerpToPositionDeltaT": 2356, + "m_flLerpToPositionT": 2352, + "m_flPathLocation": 2064, + "m_flPathLocationToBeginStop": 2112, + "m_flStartSpeed": 2060, + "m_flT": 2068, + "m_flTimeMovementStart": 2100, + "m_flTimeMovementStop": 2104, + "m_flTimeStartOrientationChange": 2248, + "m_flTimeToBlendToNewOrientation": 2252, + "m_flTimeToReachMaxSpeed": 2084, + "m_flTimeToReachZeroSpeed": 2092, + "m_flTimeToTraverseToNextNode": 2324, + "m_hFollowEntity": 2416, + "m_hOrientationFaceEntity": 2448, + "m_hOrientationMatchEntity": 2320, + "m_hPathMover": 2016, + "m_hPrevPathMover": 2020, + "m_hStopAtNode": 2108, + "m_iszArriveAtDestinationSound": 2168, + "m_iszLoopForwardSound": 2128, + "m_iszLoopReverseSound": 2152, + "m_iszOrientationMatchEntityName": 2312, + "m_iszPathName": 2008, + "m_iszPathNodeEnd": 2032, + "m_iszPathNodeStart": 2024, + "m_iszStartForwardSound": 2120, + "m_iszStartReverseSound": 2144, + "m_iszStopForwardSound": 2136, + "m_iszStopReverseSound": 2160, + "m_nCurrentNodeIndex": 2072, + "m_nDelayedTeleportToNode": 2408, + "m_nOriginalOrientationIndex": 2260, + "m_nPreviousNodeIndex": 2076, + "m_strOrientationFaceEntityName": 2440, + "m_vLerpToNewPosEndInPathEntitySpace": 2340, + "m_vLerpToNewPosStartInPathEntitySpace": 2328, + "m_vTarget": 2048 }, "metadata": [], "parent": "CBaseModelEntity" @@ -9257,31 +9247,31 @@ }, "CFuncNavBlocker": { "fields": { - "m_bDisabled": 2040, - "m_nBlockedTeamNumber": 2044 + "m_bDisabled": 2016, + "m_nBlockedTeamNumber": 2020 }, "metadata": [], "parent": "CBaseModelEntity" }, "CFuncNavObstruction": { "fields": { - "m_bDisabled": 2056, - "m_bUseAsyncObstacleUpdate": 2057 + "m_bDisabled": 2032, + "m_bUseAsyncObstacleUpdate": 2033 }, "metadata": [], "parent": "CBaseModelEntity" }, "CFuncPlat": { "fields": { - "m_sNoise": 2200 + "m_sNoise": 2176 }, "metadata": [], "parent": "CBasePlatTrain" }, "CFuncPlatRot": { "fields": { - "m_end": 2208, - "m_start": 2220 + "m_end": 2184, + "m_start": 2196 }, "metadata": [], "parent": "CFuncPlat" @@ -9293,24 +9283,24 @@ }, "CFuncRotating": { "fields": { - "m_NoiseRunning": 2192, - "m_OnReachedStart": 2112, - "m_OnStarted": 2072, - "m_OnStopped": 2032, - "m_angStart": 2236, - "m_bAccelDecel": 2201, - "m_bReversed": 2200, - "m_bStopAtStartPos": 2248, - "m_flAttenuation": 2168, - "m_flBlockDamage": 2184, - "m_flFanFriction": 2164, - "m_flMaxSpeed": 2180, - "m_flTargetSpeed": 2176, - "m_flVolume": 2172, - "m_localRotationVector": 2152, - "m_prevLocalAngles": 2224, - "m_vecClientAngles": 2264, - "m_vecClientOrigin": 2252 + "m_NoiseRunning": 2168, + "m_OnReachedStart": 2088, + "m_OnStarted": 2048, + "m_OnStopped": 2008, + "m_angStart": 2212, + "m_bAccelDecel": 2177, + "m_bReversed": 2176, + "m_bStopAtStartPos": 2224, + "m_flAttenuation": 2144, + "m_flBlockDamage": 2160, + "m_flFanFriction": 2140, + "m_flMaxSpeed": 2156, + "m_flTargetSpeed": 2152, + "m_flVolume": 2148, + "m_localRotationVector": 2128, + "m_prevLocalAngles": 2200, + "m_vecClientAngles": 2240, + "m_vecClientOrigin": 2228 }, "metadata": [ { @@ -9326,80 +9316,80 @@ }, "CFuncRotator": { "fields": { - "m_OnOscillate": 2224, - "m_OnOscillateEndArrive": 2344, - "m_OnOscillateEndDepart": 2384, - "m_OnOscillateStartArrive": 2264, - "m_OnOscillateStartDepart": 2304, - "m_OnRotationCompleted": 2184, - "m_OnRotationStarted": 2144, - "m_bHasTargetOverride": 2440, - "m_bIsReversing": 2037, - "m_bIsRotating": 2036, - "m_bOscillateDepart": 2424, - "m_bRecordHistory": 2504, - "m_bReturningToPreviousOrientation": 2536, - "m_ePrevRotateType": 2436, - "m_eRotateType": 2432, - "m_eSpaceOverride": 2464, - "m_flDistanceAlongArcTraveled": 2048, - "m_flTimeRotationStart": 2056, - "m_flTimeToReachMaxSpeed": 2040, - "m_flTimeToReachZeroSpeed": 2044, - "m_flTimeToWaitOscillate": 2052, - "m_hRotatorTarget": 2032, - "m_nOscillateCount": 2428, - "m_qAngularVelocity": 2468, - "m_qLSInit": 2112, - "m_qLSOrientation": 2128, - "m_qLSPrevChange": 2064, - "m_qOrientationOverride": 2448, - "m_qWSInit": 2096, - "m_qWSPrev": 2080, - "m_strRotatorTarget": 2496, - "m_vLookAtForcedUp": 2480, - "m_vecRotatorHistory": 2512, - "m_vecRotatorQueue": 2544, - "m_vecRotatorQueueHistory": 2568 + "m_OnOscillate": 2208, + "m_OnOscillateEndArrive": 2328, + "m_OnOscillateEndDepart": 2368, + "m_OnOscillateStartArrive": 2248, + "m_OnOscillateStartDepart": 2288, + "m_OnRotationCompleted": 2168, + "m_OnRotationStarted": 2128, + "m_bHasTargetOverride": 2424, + "m_bIsReversing": 2013, + "m_bIsRotating": 2012, + "m_bOscillateDepart": 2408, + "m_bRecordHistory": 2488, + "m_bReturningToPreviousOrientation": 2520, + "m_ePrevRotateType": 2420, + "m_eRotateType": 2416, + "m_eSpaceOverride": 2448, + "m_flDistanceAlongArcTraveled": 2024, + "m_flTimeRotationStart": 2032, + "m_flTimeToReachMaxSpeed": 2016, + "m_flTimeToReachZeroSpeed": 2020, + "m_flTimeToWaitOscillate": 2028, + "m_hRotatorTarget": 2008, + "m_nOscillateCount": 2412, + "m_qAngularVelocity": 2452, + "m_qLSInit": 2096, + "m_qLSOrientation": 2112, + "m_qLSPrevChange": 2048, + "m_qOrientationOverride": 2432, + "m_qWSInit": 2080, + "m_qWSPrev": 2064, + "m_strRotatorTarget": 2480, + "m_vLookAtForcedUp": 2464, + "m_vecRotatorHistory": 2496, + "m_vecRotatorQueue": 2528, + "m_vecRotatorQueueHistory": 2552 }, "metadata": [], "parent": "CBaseModelEntity" }, "CFuncShatterglass": { "fields": { - "m_OnBroken": 2296, - "m_PanelSize": 2152, - "m_bBreakShardless": 2181, - "m_bBreakSilent": 2180, - "m_bBroken": 2182, - "m_bGlassInFrame": 2184, - "m_bGlassNavIgnore": 2183, - "m_bStartBroken": 2185, - "m_flGlassThickness": 2172, - "m_flInitAtTime": 2168, - "m_flLastCleanupTime": 2164, - "m_flLastShatterSoundEmitTime": 2160, - "m_flSpawnInvulnerability": 2176, - "m_hMaterialDamageBase": 2344, - "m_iInitialDamageType": 2186, - "m_iSurfaceType": 2336, - "m_matPanelTransform": 2032, - "m_matPanelTransformWsTemp": 2080, - "m_szDamagePositioningEntityName01": 2192, - "m_szDamagePositioningEntityName02": 2200, - "m_szDamagePositioningEntityName03": 2208, - "m_szDamagePositioningEntityName04": 2216, - "m_vExtraDamagePositions": 2248, - "m_vInitialDamagePositions": 2224, - "m_vInitialPanelVertices": 2272, - "m_vecShatterGlassShards": 2128 + "m_OnBroken": 2272, + "m_PanelSize": 2128, + "m_bBreakShardless": 2157, + "m_bBreakSilent": 2156, + "m_bBroken": 2158, + "m_bGlassInFrame": 2160, + "m_bGlassNavIgnore": 2159, + "m_bStartBroken": 2161, + "m_flGlassThickness": 2148, + "m_flInitAtTime": 2144, + "m_flLastCleanupTime": 2140, + "m_flLastShatterSoundEmitTime": 2136, + "m_flSpawnInvulnerability": 2152, + "m_hMaterialDamageBase": 2320, + "m_iInitialDamageType": 2162, + "m_iSurfaceType": 2312, + "m_matPanelTransform": 2008, + "m_matPanelTransformWsTemp": 2056, + "m_szDamagePositioningEntityName01": 2168, + "m_szDamagePositioningEntityName02": 2176, + "m_szDamagePositioningEntityName03": 2184, + "m_szDamagePositioningEntityName04": 2192, + "m_vExtraDamagePositions": 2224, + "m_vInitialDamagePositions": 2200, + "m_vInitialPanelVertices": 2248, + "m_vecShatterGlassShards": 2104 }, "metadata": [], "parent": "CBaseModelEntity" }, "CFuncTankTrain": { "fields": { - "m_OnDeath": 2376 + "m_OnDeath": 2352 }, "metadata": [], "parent": "CFuncTrackTrain" @@ -9422,70 +9412,70 @@ }, "CFuncTrackChange": { "fields": { - "m_code": 2280, - "m_targetState": 2284, - "m_trackBottom": 2240, - "m_trackBottomName": 2264, - "m_trackTop": 2232, - "m_trackTopName": 2256, - "m_train": 2248, - "m_trainName": 2272, - "m_use": 2288 + "m_code": 2256, + "m_targetState": 2260, + "m_trackBottom": 2216, + "m_trackBottomName": 2240, + "m_trackTop": 2208, + "m_trackTopName": 2232, + "m_train": 2224, + "m_trainName": 2248, + "m_use": 2264 }, "metadata": [], "parent": "CFuncPlatRot" }, "CFuncTrackTrain": { "fields": { - "m_OnArrivedAtDestinationNode": 2304, - "m_OnNext": 2264, - "m_OnStart": 2224, - "m_angPrev": 2052, - "m_bAccelToSpeed": 2364, - "m_bManualSpeedChanges": 2344, - "m_controlMaxs": 2076, - "m_controlMins": 2064, - "m_dir": 2128, - "m_eOrientationType": 2196, - "m_eVelocityType": 2200, - "m_flAccelSpeed": 2356, - "m_flBank": 2108, - "m_flBlockDamage": 2116, - "m_flDecelSpeed": 2360, - "m_flDesiredSpeed": 2348, - "m_flMoveSoundMaxDuration": 2180, - "m_flMoveSoundMaxPitch": 2192, - "m_flMoveSoundMinDuration": 2176, - "m_flMoveSoundMinPitch": 2188, - "m_flNextMPSoundTime": 2368, - "m_flNextMoveSoundTime": 2184, - "m_flSpeedChangeTime": 2352, - "m_flVolume": 2104, - "m_height": 2120, - "m_iszSoundMove": 2136, - "m_iszSoundMovePing": 2144, - "m_iszSoundStart": 2152, - "m_iszSoundStop": 2160, - "m_lastBlockPos": 2088, - "m_lastBlockTick": 2100, - "m_length": 2036, - "m_maxSpeed": 2124, - "m_oldSpeed": 2112, - "m_ppath": 2032, - "m_strPathTarget": 2168, - "m_vPosPrev": 2040 + "m_OnArrivedAtDestinationNode": 2280, + "m_OnNext": 2240, + "m_OnStart": 2200, + "m_angPrev": 2028, + "m_bAccelToSpeed": 2340, + "m_bManualSpeedChanges": 2320, + "m_controlMaxs": 2052, + "m_controlMins": 2040, + "m_dir": 2104, + "m_eOrientationType": 2172, + "m_eVelocityType": 2176, + "m_flAccelSpeed": 2332, + "m_flBank": 2084, + "m_flBlockDamage": 2092, + "m_flDecelSpeed": 2336, + "m_flDesiredSpeed": 2324, + "m_flMoveSoundMaxDuration": 2156, + "m_flMoveSoundMaxPitch": 2168, + "m_flMoveSoundMinDuration": 2152, + "m_flMoveSoundMinPitch": 2164, + "m_flNextMPSoundTime": 2344, + "m_flNextMoveSoundTime": 2160, + "m_flSpeedChangeTime": 2328, + "m_flVolume": 2080, + "m_height": 2096, + "m_iszSoundMove": 2112, + "m_iszSoundMovePing": 2120, + "m_iszSoundStart": 2128, + "m_iszSoundStop": 2136, + "m_lastBlockPos": 2064, + "m_lastBlockTick": 2076, + "m_length": 2012, + "m_maxSpeed": 2100, + "m_oldSpeed": 2088, + "m_ppath": 2008, + "m_strPathTarget": 2144, + "m_vPosPrev": 2016 }, "metadata": [], "parent": "CBaseModelEntity" }, "CFuncTrain": { "fields": { - "m_activated": 2204, - "m_flBlockDamage": 2212, - "m_flNextBlockTime": 2216, - "m_hCurrentTarget": 2200, - "m_hEnemy": 2208, - "m_iszLastTarget": 2224 + "m_activated": 2180, + "m_flBlockDamage": 2188, + "m_flNextBlockTime": 2192, + "m_hCurrentTarget": 2176, + "m_hEnemy": 2184, + "m_iszLastTarget": 2200 }, "metadata": [], "parent": "CBasePlatTrain" @@ -9497,7 +9487,7 @@ }, "CFuncVPhysicsClip": { "fields": { - "m_bDisabled": 2032 + "m_bDisabled": 2008 }, "metadata": [], "parent": "CBaseModelEntity" @@ -9509,7 +9499,7 @@ }, "CFuncWall": { "fields": { - "m_nState": 2032 + "m_nState": 2008 }, "metadata": [], "parent": "CBaseModelEntity" @@ -9521,7 +9511,7 @@ }, "CFuncWater": { "fields": { - "m_BuoyancyHelper": 2032 + "m_BuoyancyHelper": 2008 }, "metadata": [], "parent": "CBaseModelEntity" @@ -9543,10 +9533,10 @@ }, "CGameMoney": { "fields": { - "m_OnMoneySpent": 2048, - "m_OnMoneySpentFail": 2088, - "m_nMoney": 2128, - "m_strAwardText": 2136 + "m_OnMoneySpent": 2024, + "m_OnMoneySpentFail": 2064, + "m_nMoney": 2104, + "m_strAwardText": 2112 }, "metadata": [], "parent": "CRulePointEntity" @@ -9558,10 +9548,10 @@ }, "CGamePlayerZone": { "fields": { - "m_OnPlayerInZone": 2040, - "m_OnPlayerOutZone": 2080, - "m_PlayersInCount": 2120, - "m_PlayersOutCount": 2160 + "m_OnPlayerInZone": 2016, + "m_OnPlayerOutZone": 2056, + "m_PlayersInCount": 2096, + "m_PlayersOutCount": 2136 }, "metadata": [], "parent": "CRuleBrushEntity" @@ -9667,7 +9657,7 @@ "type_name": "CUtlStringToken" } ], - "parent": null + "parent": "" }, "CGameSceneNodeHandle": { "fields": { @@ -9686,12 +9676,12 @@ "type_name": "CUtlStringToken" } ], - "parent": null + "parent": "" }, "CGameText": { "fields": { - "m_iszMessage": 2048, - "m_textParms": 2056 + "m_iszMessage": 2024, + "m_textParms": 2032 }, "metadata": [], "parent": "CRulePointEntity" @@ -9811,7 +9801,7 @@ "type_name": "bool" } ], - "parent": null + "parent": "" }, "CGradientFog": { "fields": { @@ -9913,9 +9903,9 @@ }, "CGunTarget": { "fields": { - "m_OnDeath": 2168, - "m_hTargetEnt": 2164, - "m_on": 2160 + "m_OnDeath": 2144, + "m_hTargetEnt": 2140, + "m_on": 2136 }, "metadata": [], "parent": "CBaseToggle" @@ -9956,52 +9946,52 @@ }, "CHitboxComponent": { "fields": { - "m_flBoundsExpandRadius": 32 + "m_flBoundsExpandRadius": 20 }, "metadata": [], "parent": "CEntityComponent" }, "CHostage": { "fields": { - "m_OnDroppedNotRescued": 3136, - "m_OnFirstPickedUp": 3096, - "m_OnHostageBeginGrab": 3056, - "m_OnRescued": 3176, - "m_accel": 3316, - "m_bHandsHaveBeenCut": 11797, - "m_bRemove": 3252, - "m_entitySpottedState": 3216, - "m_fLastGrabTime": 11804, - "m_flDropStartTime": 11840, - "m_flGrabSuccessTime": 11836, - "m_flRescueStartTime": 11832, - "m_hHostageGrabber": 11800, - "m_hasBeenUsed": 3312, - "m_inhibitDoorTimer": 11592, - "m_inhibitObstacleAvoidanceTimer": 11736, - "m_isAdjusted": 11796, - "m_isCrouching": 3329, - "m_isRescued": 3268, - "m_isRunning": 3328, - "m_isWaitingForLeader": 3360, - "m_jumpTimer": 3336, - "m_jumpedThisFrame": 3269, - "m_lastLeader": 3280, - "m_leader": 3276, - "m_nApproachRewardPayouts": 11844, - "m_nHostageSpawnRandomFactor": 3248, - "m_nHostageState": 3272, - "m_nPickupEventCount": 11848, - "m_nSpotRules": 3240, - "m_repathTimer": 11568, - "m_reuseTimer": 3288, - "m_uiHostageSpawnExclusionGroupMask": 3244, - "m_vecGrabbedPos": 11820, - "m_vecHostageResetPosition": 11908, - "m_vecPositionWhenStartedDroppingToGround": 11808, - "m_vecSpawnGroundPos": 11852, - "m_vel": 3256, - "m_wiggleTimer": 11768 + "m_OnDroppedNotRescued": 3160, + "m_OnFirstPickedUp": 3120, + "m_OnHostageBeginGrab": 3080, + "m_OnRescued": 3200, + "m_accel": 3340, + "m_bHandsHaveBeenCut": 11821, + "m_bRemove": 3276, + "m_entitySpottedState": 3240, + "m_fLastGrabTime": 11828, + "m_flDropStartTime": 11864, + "m_flGrabSuccessTime": 11860, + "m_flRescueStartTime": 11856, + "m_hHostageGrabber": 11824, + "m_hasBeenUsed": 3336, + "m_inhibitDoorTimer": 11616, + "m_inhibitObstacleAvoidanceTimer": 11760, + "m_isAdjusted": 11820, + "m_isCrouching": 3353, + "m_isRescued": 3292, + "m_isRunning": 3352, + "m_isWaitingForLeader": 3384, + "m_jumpTimer": 3360, + "m_jumpedThisFrame": 3293, + "m_lastLeader": 3304, + "m_leader": 3300, + "m_nApproachRewardPayouts": 11868, + "m_nHostageSpawnRandomFactor": 3272, + "m_nHostageState": 3296, + "m_nPickupEventCount": 11872, + "m_nSpotRules": 3264, + "m_repathTimer": 11592, + "m_reuseTimer": 3312, + "m_uiHostageSpawnExclusionGroupMask": 3268, + "m_vecGrabbedPos": 11844, + "m_vecHostageResetPosition": 11932, + "m_vecPositionWhenStartedDroppingToGround": 11832, + "m_vecSpawnGroundPos": 11876, + "m_vel": 3280, + "m_wiggleTimer": 11792 }, "metadata": [ { @@ -10099,7 +10089,7 @@ }, "CHostageExpresserShim": { "fields": { - "m_pExpresser": 3032 + "m_pExpresser": 3040 }, "metadata": [], "parent": "CBaseCombatCharacter" @@ -10121,30 +10111,30 @@ }, "CInferno": { "fields": { - "m_BookkeepingTimer": 5088, - "m_BurnNormal": 3632, - "m_InitialSplashVelocity": 5020, - "m_NextSpreadTimer": 5112, - "m_activeTimer": 5056, - "m_bFireIsBurning": 3568, - "m_bInPostEffectTime": 4416, - "m_bWasCreatedInSmoke": 4417, - "m_damageRampTimer": 4984, - "m_damageTimer": 4960, - "m_extent": 4936, - "m_fireCount": 4400, - "m_fireParentPositions": 2800, - "m_firePositions": 2032, - "m_fireSpawnOffset": 5072, - "m_nFireEffectTickBegin": 4408, - "m_nFireLifetime": 4412, - "m_nInfernoType": 4404, - "m_nMaxFlames": 5076, - "m_nSourceItemDefIndex": 5136, - "m_nSpreadCount": 5080, - "m_splashVelocity": 5008, - "m_startPos": 5032, - "m_vecOriginalSpawnLocation": 5044 + "m_BookkeepingTimer": 5064, + "m_BurnNormal": 3608, + "m_InitialSplashVelocity": 4996, + "m_NextSpreadTimer": 5088, + "m_activeTimer": 5032, + "m_bFireIsBurning": 3544, + "m_bInPostEffectTime": 4392, + "m_bWasCreatedInSmoke": 4393, + "m_damageRampTimer": 4960, + "m_damageTimer": 4936, + "m_extent": 4912, + "m_fireCount": 4376, + "m_fireParentPositions": 2776, + "m_firePositions": 2008, + "m_fireSpawnOffset": 5048, + "m_nFireEffectTickBegin": 4384, + "m_nFireLifetime": 4388, + "m_nInfernoType": 4380, + "m_nMaxFlames": 5052, + "m_nSourceItemDefIndex": 5112, + "m_nSpreadCount": 5056, + "m_splashVelocity": 4984, + "m_startPos": 5008, + "m_vecOriginalSpawnLocation": 5020 }, "metadata": [ { @@ -10496,14 +10486,14 @@ }, "CItem": { "fields": { - "m_OnCacheInteraction": 2784, - "m_OnGlovePulled": 2824, - "m_OnPlayerPickup": 2736, - "m_OnPlayerTouch": 2696, - "m_bActivateWhenAtRest": 2776, - "m_bPhysStartAsleep": 2888, - "m_vOriginalSpawnAngles": 2876, - "m_vOriginalSpawnOrigin": 2864 + "m_OnCacheInteraction": 2800, + "m_OnGlovePulled": 2840, + "m_OnPlayerPickup": 2752, + "m_OnPlayerTouch": 2712, + "m_bActivateWhenAtRest": 2792, + "m_bPhysStartAsleep": 2904, + "m_vOriginalSpawnAngles": 2892, + "m_vOriginalSpawnOrigin": 2880 }, "metadata": [], "parent": "CBaseAnimGraph" @@ -10515,8 +10505,8 @@ }, "CItemDefuser": { "fields": { - "m_entitySpottedState": 2904, - "m_nSpotRules": 2928 + "m_entitySpottedState": 2928, + "m_nSpotRules": 2952 }, "metadata": [], "parent": "CItem" @@ -10528,8 +10518,8 @@ }, "CItemDogtags": { "fields": { - "m_KillingPlayer": 2908, - "m_OwningPlayer": 2904 + "m_KillingPlayer": 2932, + "m_OwningPlayer": 2928 }, "metadata": [ { @@ -10547,45 +10537,45 @@ }, "CItemGeneric": { "fields": { - "m_OnPickup": 3040, - "m_OnTimeout": 3080, - "m_OnTriggerEndTouch": 3200, - "m_OnTriggerStartTouch": 3120, - "m_OnTriggerTouch": 3160, - "m_bAutoStartAmbientSound": 2960, - "m_bGlowWhenInTrigger": 3264, - "m_bHasPickupRadius": 2925, - "m_bHasTriggerRadius": 2924, - "m_bPlayerCounterListenerAdded": 2940, - "m_bPlayerInTriggerRadius": 2941, - "m_bUseable": 3269, - "m_flLastPickupCheck": 2936, - "m_flPickupRadius": 3248, - "m_flPickupRadiusSqr": 2928, - "m_flTriggerRadius": 3252, - "m_flTriggerRadiusSqr": 2932, - "m_glowColor": 3265, - "m_hPickupFilter": 3032, - "m_hPickupParticleEffect": 2976, - "m_hSpawnParticleEffect": 2944, - "m_hTimeoutParticleEffect": 3000, - "m_hTriggerHelper": 3272, - "m_pAllowPickupScriptFunction": 3240, - "m_pAmbientSoundEffect": 2952, - "m_pPickupFilterName": 3024, - "m_pPickupScriptFunction": 2992, - "m_pPickupSoundEffect": 2984, - "m_pSpawnScriptFunction": 2968, - "m_pTimeoutScriptFunction": 3016, - "m_pTimeoutSoundEffect": 3008, - "m_pTriggerSoundEffect": 3256 + "m_OnPickup": 3064, + "m_OnTimeout": 3104, + "m_OnTriggerEndTouch": 3224, + "m_OnTriggerStartTouch": 3144, + "m_OnTriggerTouch": 3184, + "m_bAutoStartAmbientSound": 2984, + "m_bGlowWhenInTrigger": 3288, + "m_bHasPickupRadius": 2949, + "m_bHasTriggerRadius": 2948, + "m_bPlayerCounterListenerAdded": 2964, + "m_bPlayerInTriggerRadius": 2965, + "m_bUseable": 3293, + "m_flLastPickupCheck": 2960, + "m_flPickupRadius": 3272, + "m_flPickupRadiusSqr": 2952, + "m_flTriggerRadius": 3276, + "m_flTriggerRadiusSqr": 2956, + "m_glowColor": 3289, + "m_hPickupFilter": 3056, + "m_hPickupParticleEffect": 3000, + "m_hSpawnParticleEffect": 2968, + "m_hTimeoutParticleEffect": 3024, + "m_hTriggerHelper": 3296, + "m_pAllowPickupScriptFunction": 3264, + "m_pAmbientSoundEffect": 2976, + "m_pPickupFilterName": 3048, + "m_pPickupScriptFunction": 3016, + "m_pPickupSoundEffect": 3008, + "m_pSpawnScriptFunction": 2992, + "m_pTimeoutScriptFunction": 3040, + "m_pTimeoutSoundEffect": 3032, + "m_pTriggerSoundEffect": 3280 }, "metadata": [], "parent": "CItem" }, "CItemGenericTriggerHelper": { "fields": { - "m_hParentItem": 2032 + "m_hParentItem": 2008 }, "metadata": [], "parent": "CBaseModelEntity" @@ -10620,7 +10610,7 @@ }, "CKnife": { "fields": { - "m_bFirstAttack": 4520 + "m_bFirstAttack": 4560 }, "metadata": [ { @@ -11055,7 +11045,7 @@ }, "CLightEntity": { "fields": { - "m_CLightComponent": 2032 + "m_CLightComponent": 2008 }, "metadata": [ { @@ -11162,11 +11152,12 @@ }, "CLogicCollisionPair": { "fields": { - "m_disabled": 1281, + "m_disabled": 1282, + "m_includeHierarchy": 1280, "m_nameAttach1": 1264, "m_nameAttach2": 1272, - "m_succeeded": 1282, - "m_supportMultipleEntitiesWithSameName": 1280 + "m_succeeded": 1283, + "m_supportMultipleEntitiesWithSameName": 1281 }, "metadata": [], "parent": "CLogicalEntity" @@ -11521,46 +11512,46 @@ }, "CMarkupVolume": { "fields": { - "m_bDisabled": 2032 + "m_bDisabled": 2008 }, "metadata": [], "parent": "CBaseModelEntity" }, "CMarkupVolumeTagged": { "fields": { - "m_GroupNames": 2040, - "m_Tags": 2064, - "m_bGroupByPrefab": 2089, - "m_bGroupByVolume": 2090, - "m_bGroupOtherGroups": 2091, - "m_bIsGroup": 2088, - "m_bIsInGroup": 2092 + "m_GroupNames": 2016, + "m_Tags": 2040, + "m_bGroupByPrefab": 2065, + "m_bGroupByVolume": 2066, + "m_bGroupOtherGroups": 2067, + "m_bIsGroup": 2064, + "m_bIsInGroup": 2068 }, "metadata": [], "parent": "CMarkupVolume" }, "CMarkupVolumeTagged_Nav": { "fields": { - "m_nScopes": 2096 + "m_nScopes": 2072 }, "metadata": [], "parent": "CMarkupVolumeTagged" }, "CMarkupVolumeTagged_NavGame": { "fields": { - "m_bFloodFillAttribute": 2137, - "m_bSplitNavSpace": 2138, - "m_nScopes": 2136 + "m_bFloodFillAttribute": 2113, + "m_bSplitNavSpace": 2114, + "m_nScopes": 2112 }, "metadata": [], "parent": "CMarkupVolumeWithRef" }, "CMarkupVolumeWithRef": { "fields": { - "m_bUseRef": 2104, - "m_flRefDot": 2132, - "m_vRefPosEntitySpace": 2108, - "m_vRefPosWorldSpace": 2120 + "m_bUseRef": 2080, + "m_flRefDot": 2108, + "m_vRefPosEntitySpace": 2084, + "m_vRefPosWorldSpace": 2096 }, "metadata": [], "parent": "CMarkupVolumeTagged" @@ -11676,7 +11667,7 @@ "type_name": "int8" } ], - "parent": null + "parent": "" }, "CMolotovGrenade": { "fields": {}, @@ -11685,10 +11676,10 @@ }, "CMolotovProjectile": { "fields": { - "m_bDetonated": 3136, - "m_bHasBouncedOffPlayer": 3368, - "m_bIsIncGrenade": 3112, - "m_stillTimer": 3144 + "m_bDetonated": 3160, + "m_bHasBouncedOffPlayer": 3392, + "m_bIsIncGrenade": 3136, + "m_stillTimer": 3168 }, "metadata": [ { @@ -11701,20 +11692,20 @@ }, "CMomentaryRotButton": { "fields": { - "m_IdealYaw": 2724, - "m_OnFullyClosed": 2616, - "m_OnFullyOpen": 2576, - "m_OnReachedPosition": 2656, - "m_OnUnpressed": 2536, - "m_Position": 2496, - "m_bUpdateTarget": 2736, - "m_direction": 2740, - "m_end": 2712, - "m_flStartPosition": 2748, - "m_lastUsed": 2696, - "m_returnSpeed": 2744, - "m_sNoise": 2728, - "m_start": 2700 + "m_IdealYaw": 2700, + "m_OnFullyClosed": 2592, + "m_OnFullyOpen": 2552, + "m_OnReachedPosition": 2632, + "m_OnUnpressed": 2512, + "m_Position": 2472, + "m_bUpdateTarget": 2712, + "m_direction": 2716, + "m_end": 2688, + "m_flStartPosition": 2724, + "m_lastUsed": 2672, + "m_returnSpeed": 2720, + "m_sNoise": 2704, + "m_start": 2676 }, "metadata": [], "parent": "CRotButton" @@ -11823,7 +11814,7 @@ "type_name": "float32" } ], - "parent": null + "parent": "" }, "CNullEntity": { "fields": {}, @@ -11832,9 +11823,9 @@ }, "COmniLight": { "fields": { - "m_bShowLight": 2848, - "m_flInnerAngle": 2840, - "m_flOuterAngle": 2844 + "m_bShowLight": 2824, + "m_flInnerAngle": 2816, + "m_flOuterAngle": 2820 }, "metadata": [ { @@ -11857,35 +11848,35 @@ }, "COrnamentProp": { "fields": { - "m_initialOwner": 3392 + "m_initialOwner": 3408 }, "metadata": [], "parent": "CDynamicProp" }, "CParticleSystem": { "fields": { - "m_bActive": 2544, - "m_bAnimateDuringGameplayPause": 2556, - "m_bFrozen": 2545, - "m_bNoFreeze": 2885, - "m_bNoRamp": 2886, - "m_bNoSave": 2884, - "m_bStartActive": 2887, - "m_clrTint": 3428, - "m_flFreezeTransitionDuration": 2548, - "m_flPreSimTime": 2572, - "m_flStartTime": 2568, - "m_hControlPointEnts": 2628, - "m_iEffectIndex": 2560, - "m_iServerControlPointAssignments": 2624, - "m_iszControlPointNames": 2896, - "m_iszEffectName": 2888, - "m_nDataCP": 3408, - "m_nStopType": 2552, - "m_nTintCP": 3424, - "m_szSnapshotFileName": 2032, - "m_vServerControlPoints": 2576, - "m_vecDataCPValue": 3412 + "m_bActive": 2520, + "m_bAnimateDuringGameplayPause": 2532, + "m_bFrozen": 2521, + "m_bNoFreeze": 2861, + "m_bNoRamp": 2862, + "m_bNoSave": 2860, + "m_bStartActive": 2863, + "m_clrTint": 3404, + "m_flFreezeTransitionDuration": 2524, + "m_flPreSimTime": 2548, + "m_flStartTime": 2544, + "m_hControlPointEnts": 2604, + "m_iEffectIndex": 2536, + "m_iServerControlPointAssignments": 2600, + "m_iszControlPointNames": 2872, + "m_iszEffectName": 2864, + "m_nDataCP": 3384, + "m_nStopType": 2528, + "m_nTintCP": 3400, + "m_szSnapshotFileName": 2008, + "m_vServerControlPoints": 2552, + "m_vecDataCPValue": 3388 }, "metadata": [ { @@ -12174,21 +12165,21 @@ }, "CPhysBox": { "fields": { - "m_OnAwakened": 2336, - "m_OnDamaged": 2296, - "m_OnMotionEnabled": 2376, - "m_OnPlayerUse": 2416, - "m_OnStartTouch": 2456, - "m_angHoverPoseAngles": 2272, - "m_bEnableUseOutput": 2285, - "m_bNotSolidToWorld": 2284, - "m_damageToEnableMotion": 2252, - "m_damageType": 2248, - "m_flForceToEnableMotion": 2256, - "m_flTouchOutputPerEntityDelay": 2288, - "m_hCarryingPlayer": 2496, - "m_nHoverPoseFlags": 2286, - "m_vHoverPosePosition": 2260 + "m_OnAwakened": 2312, + "m_OnDamaged": 2272, + "m_OnMotionEnabled": 2352, + "m_OnPlayerUse": 2392, + "m_OnStartTouch": 2432, + "m_angHoverPoseAngles": 2248, + "m_bEnableUseOutput": 2261, + "m_bNotSolidToWorld": 2260, + "m_damageToEnableMotion": 2228, + "m_damageType": 2224, + "m_flForceToEnableMotion": 2232, + "m_flTouchOutputPerEntityDelay": 2264, + "m_hCarryingPlayer": 2472, + "m_nHoverPoseFlags": 2262, + "m_vHoverPosePosition": 2236 }, "metadata": [], "parent": "CBreakable" @@ -12197,6 +12188,7 @@ "fields": { "m_OnBreak": 1336, "m_bSnapObjectPositions": 1332, + "m_bTreatEntity1AsInfiniteMass": 1333, "m_breakSound": 1312, "m_forceLimit": 1320, "m_hAttach1": 1288, @@ -12305,18 +12297,18 @@ }, "CPhysMagnet": { "fields": { - "m_MagnettedEntities": 2784, - "m_OnMagnetAttach": 2688, - "m_OnMagnetDetach": 2728, - "m_bActive": 2808, - "m_bHasHitSomething": 2809, - "m_flNextSuckTime": 2820, - "m_flRadius": 2816, - "m_flTotalMass": 2812, - "m_forceLimit": 2772, - "m_iMaxObjectsAttached": 2824, - "m_massScale": 2768, - "m_torqueLimit": 2776 + "m_MagnettedEntities": 2800, + "m_OnMagnetAttach": 2704, + "m_OnMagnetDetach": 2744, + "m_bActive": 2824, + "m_bHasHitSomething": 2825, + "m_flNextSuckTime": 2836, + "m_flRadius": 2832, + "m_flTotalMass": 2828, + "m_forceLimit": 2788, + "m_iMaxObjectsAttached": 2840, + "m_massScale": 2784, + "m_torqueLimit": 2792 }, "metadata": [], "parent": "CBaseAnimGraph" @@ -12420,44 +12412,44 @@ }, "CPhysicsProp": { "fields": { - "m_CrateType": 3508, - "m_MotionEnabled": 3152, - "m_OnAsleep": 3272, - "m_OnAwake": 3232, - "m_OnAwakened": 3192, - "m_OnOutOfWorld": 3352, - "m_OnPlayerPickup": 3392, - "m_OnPlayerUse": 3312, - "m_bAcceptDamageFromHeldObjects": 3503, - "m_bAttachedToReferenceFrame": 3562, - "m_bAwake": 3561, - "m_bDroppedByPlayer": 3457, - "m_bEnableUseOutput": 3504, - "m_bFirstCollisionAfterLaunch": 3459, - "m_bForceNavIgnore": 3432, - "m_bForceNpcExclude": 3434, - "m_bHasBeenAwakened": 3460, - "m_bIsOverrideProp": 3461, - "m_bMuteImpactEffects": 3493, - "m_bNoNavmeshBlocker": 3433, - "m_bRemovableForAmmoBalancing": 3560, - "m_bShouldAutoConvertBackFromDebris": 3492, - "m_bThrownByPlayer": 3456, - "m_bTouchedByPlayer": 3458, - "m_buoyancyScale": 3440, - "m_damageToEnableMotion": 3448, - "m_damageType": 3444, - "m_fNextCheckDisableMotionContactsTime": 3472, - "m_flForceToEnableMotion": 3452, - "m_flLastBurn": 3464, - "m_glowColor": 3488, - "m_iInitialGlowState": 3476, - "m_massScale": 3436, - "m_nDynamicContinuousContactBehavior": 3468, - "m_nGlowRange": 3480, - "m_nGlowRangeMin": 3484, - "m_nItemCount": 3544, - "m_strItemClass": 3512 + "m_CrateType": 3524, + "m_MotionEnabled": 3168, + "m_OnAsleep": 3288, + "m_OnAwake": 3248, + "m_OnAwakened": 3208, + "m_OnOutOfWorld": 3368, + "m_OnPlayerPickup": 3408, + "m_OnPlayerUse": 3328, + "m_bAcceptDamageFromHeldObjects": 3519, + "m_bAttachedToReferenceFrame": 3578, + "m_bAwake": 3577, + "m_bDroppedByPlayer": 3473, + "m_bEnableUseOutput": 3520, + "m_bFirstCollisionAfterLaunch": 3475, + "m_bForceNavIgnore": 3448, + "m_bForceNpcExclude": 3450, + "m_bHasBeenAwakened": 3476, + "m_bIsOverrideProp": 3477, + "m_bMuteImpactEffects": 3509, + "m_bNoNavmeshBlocker": 3449, + "m_bRemovableForAmmoBalancing": 3576, + "m_bShouldAutoConvertBackFromDebris": 3508, + "m_bThrownByPlayer": 3472, + "m_bTouchedByPlayer": 3474, + "m_buoyancyScale": 3456, + "m_damageToEnableMotion": 3464, + "m_damageType": 3460, + "m_fNextCheckDisableMotionContactsTime": 3488, + "m_flForceToEnableMotion": 3468, + "m_flLastBurn": 3480, + "m_glowColor": 3504, + "m_iInitialGlowState": 3492, + "m_massScale": 3452, + "m_nDynamicContinuousContactBehavior": 3484, + "m_nGlowRange": 3496, + "m_nGlowRangeMin": 3500, + "m_nItemCount": 3560, + "m_strItemClass": 3528 }, "metadata": [ { @@ -12504,11 +12496,11 @@ }, "CPhysicsPropRespawnable": { "fields": { - "m_flRespawnDuration": 3616, - "m_vOriginalMaxs": 3604, - "m_vOriginalMins": 3592, - "m_vOriginalSpawnAngles": 3580, - "m_vOriginalSpawnOrigin": 3568 + "m_flRespawnDuration": 3632, + "m_vOriginalMaxs": 3620, + "m_vOriginalMins": 3608, + "m_vOriginalSpawnAngles": 3596, + "m_vOriginalSpawnOrigin": 3584 }, "metadata": [], "parent": "CPhysicsProp" @@ -12536,32 +12528,33 @@ }, "CPlantedC4": { "fields": { - "m_AttributeManager": 2712, - "m_OnBombBeginDefuse": 3512, - "m_OnBombDefuseAborted": 3552, - "m_OnBombDefused": 3472, - "m_angCatchUpToPlayerEye": 3688, - "m_bBeingDefused": 3636, - "m_bBombDefused": 3660, - "m_bBombTicking": 2696, - "m_bCannotBeDefused": 3592, - "m_bHasExploded": 3629, - "m_bTrainingPlacedByPlayer": 3628, - "m_bVoiceAlertFired": 3672, - "m_bVoiceAlertPlayed": 3673, - "m_entitySpottedState": 3600, - "m_fLastDefuseTime": 3644, - "m_flC4Blow": 2700, - "m_flDefuseCountDown": 3656, - "m_flDefuseLength": 3652, - "m_flLastSpinDetectionTime": 3700, - "m_flNextBotBeepTime": 3680, - "m_flTimerLength": 3632, - "m_hBombDefuser": 3664, - "m_iProgressBarTime": 3668, - "m_nBombSite": 2704, - "m_nSourceSoundscapeHash": 2708, - "m_nSpotRules": 3624 + "m_AttributeManager": 2736, + "m_OnBombBeginDefuse": 3536, + "m_OnBombDefuseAborted": 3576, + "m_OnBombDefused": 3496, + "m_angCatchUpToPlayerEye": 3712, + "m_bAbortDetonationBecauseWorldIsFrozen": 2728, + "m_bBeingDefused": 3660, + "m_bBombDefused": 3684, + "m_bBombTicking": 2712, + "m_bCannotBeDefused": 3616, + "m_bHasExploded": 3653, + "m_bTrainingPlacedByPlayer": 3652, + "m_bVoiceAlertFired": 3696, + "m_bVoiceAlertPlayed": 3697, + "m_entitySpottedState": 3624, + "m_fLastDefuseTime": 3668, + "m_flC4Blow": 2716, + "m_flDefuseCountDown": 3680, + "m_flDefuseLength": 3676, + "m_flLastSpinDetectionTime": 3724, + "m_flNextBotBeepTime": 3704, + "m_flTimerLength": 3656, + "m_hBombDefuser": 3688, + "m_iProgressBarTime": 3692, + "m_nBombSite": 2720, + "m_nSourceSoundscapeHash": 2724, + "m_nSpotRules": 3648 }, "metadata": [ { @@ -12639,7 +12632,7 @@ }, "CPlatTrigger": { "fields": { - "m_pPlatform": 2032 + "m_pPlatform": 2008 }, "metadata": [], "parent": "CBaseModelEntity" @@ -12683,21 +12676,21 @@ }, "CPlayerSprayDecal": { "fields": { - "m_flCreationTime": 2108, - "m_nEntity": 2100, - "m_nHitbox": 2104, - "m_nPlayer": 2096, - "m_nTintID": 2112, - "m_nUniqueID": 2032, - "m_nVersion": 2116, - "m_rtGcTime": 2044, - "m_ubSignature": 2117, - "m_unAccountID": 2036, - "m_unTraceID": 2040, - "m_vecEndPos": 2048, - "m_vecLeft": 2072, - "m_vecNormal": 2084, - "m_vecStart": 2060 + "m_flCreationTime": 2084, + "m_nEntity": 2076, + "m_nHitbox": 2080, + "m_nPlayer": 2072, + "m_nTintID": 2088, + "m_nUniqueID": 2008, + "m_nVersion": 2092, + "m_rtGcTime": 2020, + "m_ubSignature": 2093, + "m_unAccountID": 2012, + "m_unTraceID": 2016, + "m_vecEndPos": 2024, + "m_vecLeft": 2048, + "m_vecNormal": 2060, + "m_vecStart": 2036 }, "metadata": [ { @@ -13264,8 +13257,8 @@ }, "CPointClientUIDialog": { "fields": { - "m_bStartEnabled": 2468, - "m_hActivator": 2464 + "m_bStartEnabled": 2444, + "m_hActivator": 2440 }, "metadata": [ { @@ -13278,30 +13271,30 @@ }, "CPointClientUIWorldPanel": { "fields": { - "m_bAllowInteractionFromAllSceneWorlds": 2504, - "m_bDisableMipGen": 2544, - "m_bExcludeFromSaveGames": 2541, - "m_bFollowPlayerAcrossTeleport": 2466, - "m_bGrabbable": 2542, - "m_bIgnoreInput": 2464, - "m_bLit": 2465, - "m_bNoDepth": 2537, - "m_bOnlyRenderToTexture": 2543, - "m_bOpaque": 2536, - "m_bRenderBackface": 2539, - "m_bUseOffScreenIndicator": 2540, - "m_bVisibleWhenParentNoDraw": 2538, - "m_flDPI": 2476, - "m_flDepthOffset": 2484, - "m_flHeight": 2472, - "m_flInteractDistance": 2480, - "m_flWidth": 2468, - "m_nExplicitImageLayout": 2548, - "m_unHorizontalAlign": 2492, - "m_unOrientation": 2500, - "m_unOwnerContext": 2488, - "m_unVerticalAlign": 2496, - "m_vecCSSClasses": 2512 + "m_bAllowInteractionFromAllSceneWorlds": 2480, + "m_bDisableMipGen": 2520, + "m_bExcludeFromSaveGames": 2517, + "m_bFollowPlayerAcrossTeleport": 2442, + "m_bGrabbable": 2518, + "m_bIgnoreInput": 2440, + "m_bLit": 2441, + "m_bNoDepth": 2513, + "m_bOnlyRenderToTexture": 2519, + "m_bOpaque": 2512, + "m_bRenderBackface": 2515, + "m_bUseOffScreenIndicator": 2516, + "m_bVisibleWhenParentNoDraw": 2514, + "m_flDPI": 2452, + "m_flDepthOffset": 2460, + "m_flHeight": 2448, + "m_flInteractDistance": 2456, + "m_flWidth": 2444, + "m_nExplicitImageLayout": 2524, + "m_unHorizontalAlign": 2468, + "m_unOrientation": 2476, + "m_unOwnerContext": 2464, + "m_unVerticalAlign": 2472, + "m_vecCSSClasses": 2488 }, "metadata": [ { @@ -13429,7 +13422,7 @@ }, "CPointClientUIWorldTextPanel": { "fields": { - "m_messageText": 2552 + "m_messageText": 2528 }, "metadata": [ { @@ -13442,36 +13435,36 @@ }, "CPointCommentaryNode": { "fields": { - "m_bActive": 2888, - "m_bDisabled": 2789, - "m_bListenedTo": 2928, - "m_bPreventChangesWhileMoving": 2788, - "m_bPreventMovement": 2744, - "m_bUnderCrosshair": 2745, - "m_bUnstoppable": 2746, - "m_flAbortedPlaybackAt": 2804, - "m_flFinishedTime": 2748, - "m_flStartTime": 2892, - "m_flStartTimeInCommentary": 2896, - "m_hViewPosition": 2736, - "m_hViewPositionMover": 2740, - "m_hViewTarget": 2720, - "m_hViewTargetAngles": 2724, - "m_iNodeNumber": 2920, - "m_iNodeNumberMax": 2924, - "m_iszCommentaryFile": 2704, - "m_iszPostCommands": 2696, - "m_iszPreCommands": 2688, - "m_iszSpeakers": 2912, - "m_iszTitle": 2904, - "m_iszViewPosition": 2728, - "m_iszViewTarget": 2712, - "m_pOnCommentaryStarted": 2808, - "m_pOnCommentaryStopped": 2848, - "m_vecFinishAngles": 2776, - "m_vecFinishOrigin": 2752, - "m_vecOriginalAngles": 2764, - "m_vecTeleportOrigin": 2792 + "m_bActive": 2904, + "m_bDisabled": 2805, + "m_bListenedTo": 2944, + "m_bPreventChangesWhileMoving": 2804, + "m_bPreventMovement": 2760, + "m_bUnderCrosshair": 2761, + "m_bUnstoppable": 2762, + "m_flAbortedPlaybackAt": 2820, + "m_flFinishedTime": 2764, + "m_flStartTime": 2908, + "m_flStartTimeInCommentary": 2912, + "m_hViewPosition": 2752, + "m_hViewPositionMover": 2756, + "m_hViewTarget": 2736, + "m_hViewTargetAngles": 2740, + "m_iNodeNumber": 2936, + "m_iNodeNumberMax": 2940, + "m_iszCommentaryFile": 2720, + "m_iszPostCommands": 2712, + "m_iszPreCommands": 2704, + "m_iszSpeakers": 2928, + "m_iszTitle": 2920, + "m_iszViewPosition": 2744, + "m_iszViewTarget": 2728, + "m_pOnCommentaryStarted": 2824, + "m_pOnCommentaryStopped": 2864, + "m_vecFinishAngles": 2792, + "m_vecFinishOrigin": 2768, + "m_vecOriginalAngles": 2780, + "m_vecTeleportOrigin": 2808 }, "metadata": [ { @@ -13816,22 +13809,22 @@ }, "CPointWorldText": { "fields": { - "m_BackgroundMaterialName": 2608, - "m_Color": 2704, - "m_FontName": 2544, - "m_bDrawBackground": 2688, - "m_bEnabled": 2672, - "m_bFullbright": 2673, - "m_flBackgroundBorderHeight": 2696, - "m_flBackgroundBorderWidth": 2692, - "m_flBackgroundWorldToUV": 2700, - "m_flDepthOffset": 2684, - "m_flFontSize": 2680, - "m_flWorldUnitsPerPx": 2676, - "m_messageText": 2032, - "m_nJustifyHorizontal": 2708, - "m_nJustifyVertical": 2712, - "m_nReorientMode": 2716 + "m_BackgroundMaterialName": 2584, + "m_Color": 2680, + "m_FontName": 2520, + "m_bDrawBackground": 2664, + "m_bEnabled": 2648, + "m_bFullbright": 2649, + "m_flBackgroundBorderHeight": 2672, + "m_flBackgroundBorderWidth": 2668, + "m_flBackgroundWorldToUV": 2676, + "m_flDepthOffset": 2660, + "m_flFontSize": 2656, + "m_flWorldUnitsPerPx": 2652, + "m_messageText": 2008, + "m_nJustifyHorizontal": 2684, + "m_nJustifyVertical": 2688, + "m_nReorientMode": 2692 }, "metadata": [ { @@ -13919,18 +13912,18 @@ }, "CPostProcessingVolume": { "fields": { - "m_bExposureControl": 2557, - "m_bMaster": 2556, - "m_flExposureCompensation": 2540, - "m_flExposureFadeSpeedDown": 2548, - "m_flExposureFadeSpeedUp": 2544, - "m_flFadeDuration": 2520, - "m_flMaxExposure": 2536, - "m_flMaxLogExposure": 2528, - "m_flMinExposure": 2532, - "m_flMinLogExposure": 2524, - "m_flTonemapEVSmoothingRange": 2552, - "m_hPostSettings": 2512 + "m_bExposureControl": 2533, + "m_bMaster": 2532, + "m_flExposureCompensation": 2516, + "m_flExposureFadeSpeedDown": 2524, + "m_flExposureFadeSpeedUp": 2520, + "m_flFadeDuration": 2496, + "m_flMaxExposure": 2512, + "m_flMaxLogExposure": 2504, + "m_flMinExposure": 2508, + "m_flMinLogExposure": 2500, + "m_flTonemapEVSmoothingRange": 2528, + "m_hPostSettings": 2488 }, "metadata": [ { @@ -14042,33 +14035,33 @@ }, "CPropDoorRotating": { "fields": { - "m_angGoal": 4144, - "m_angRotationAjarDeprecated": 4096, - "m_angRotationClosed": 4108, - "m_angRotationOpenBack": 4132, - "m_angRotationOpenForward": 4120, - "m_bAjarDoorShouldntAlwaysOpen": 4204, - "m_eCurrentOpenDirection": 4088, - "m_eOpenDirection": 4084, - "m_eSpawnPosition": 4080, - "m_flAjarAngle": 4092, - "m_flDistance": 4076, - "m_hEntityBlocker": 4208, - "m_vecAxis": 4064, - "m_vecBackBoundsMax": 4192, - "m_vecBackBoundsMin": 4180, - "m_vecForwardBoundsMax": 4168, - "m_vecForwardBoundsMin": 4156 + "m_angGoal": 4160, + "m_angRotationAjarDeprecated": 4112, + "m_angRotationClosed": 4124, + "m_angRotationOpenBack": 4148, + "m_angRotationOpenForward": 4136, + "m_bAjarDoorShouldntAlwaysOpen": 4220, + "m_eCurrentOpenDirection": 4104, + "m_eOpenDirection": 4100, + "m_eSpawnPosition": 4096, + "m_flAjarAngle": 4108, + "m_flDistance": 4092, + "m_hEntityBlocker": 4224, + "m_vecAxis": 4080, + "m_vecBackBoundsMax": 4208, + "m_vecBackBoundsMin": 4196, + "m_vecForwardBoundsMax": 4184, + "m_vecForwardBoundsMin": 4172 }, "metadata": [], "parent": "CBasePropDoor" }, "CPropDoorRotatingBreakable": { "fields": { - "m_bBreakable": 4224, - "m_currentDamageState": 4228, - "m_damageStates": 4232, - "m_isAbleToCloseAreaPortals": 4225 + "m_bBreakable": 4240, + "m_currentDamageState": 4244, + "m_damageStates": 4248, + "m_isAbleToCloseAreaPortals": 4241 }, "metadata": [], "parent": "CPropDoorRotating" @@ -14191,10 +14184,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -14219,10 +14208,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -14249,10 +14234,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -14280,10 +14261,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -14296,10 +14273,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -14312,10 +14285,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -14332,10 +14301,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -14349,10 +14314,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -14366,10 +14327,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -14397,10 +14354,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -14416,10 +14369,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -14434,10 +14383,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -14475,10 +14420,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -14500,10 +14441,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -14531,10 +14468,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -14573,10 +14506,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -14601,10 +14530,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -14617,10 +14542,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -14650,10 +14571,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -14682,10 +14599,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -14752,26 +14665,18 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null }, "CPulseCell_Outflow_PlayVCD": { "fields": { - "m_vcdFilename": 240 + "m_hChoreoScene": 240 }, "metadata": [ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -14793,10 +14698,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -14823,10 +14724,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -14858,10 +14755,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -14894,10 +14787,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -14921,10 +14810,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -14935,10 +14820,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -14951,10 +14832,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -14968,10 +14845,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -14984,10 +14857,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -15000,10 +14869,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -15019,10 +14884,6 @@ { "name": "MGetKV3ClassDefaults", "type": "Unknown" - }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" } ], "parent": null @@ -15056,10 +14917,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -15076,10 +14933,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -15094,10 +14947,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -15120,10 +14969,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -15149,10 +14994,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPropertyFriendlyName", "type": "Unknown" @@ -15202,10 +15043,6 @@ "name": "MGetKV3ClassDefaults", "type": "Unknown" }, - { - "name": "MPulseCellMethodBindings", - "type": "Unknown" - }, { "name": "MPulseEditorHeaderIcon", "type": "Unknown" @@ -15244,8 +15081,8 @@ }, "CPulseGameBlackboard": { "fields": { - "m_strGraphName": 1264, - "m_strStateBlob": 1272 + "m_strGraphName": 1272, + "m_strStateBlob": 1280 }, "metadata": [ { @@ -15293,12 +15130,12 @@ }, "CPulseGraphInstance_ServerEntity": { "fields": { - "m_bActivated": 396, - "m_hOwner": 392, - "m_sNameFixupLocal": 416, - "m_sNameFixupParent": 408, - "m_sNameFixupStaticPrefix": 400, - "m_sProceduralWorldNameForRelays": 424 + "m_bActivated": 404, + "m_hOwner": 400, + "m_sNameFixupLocal": 424, + "m_sNameFixupParent": 416, + "m_sNameFixupStaticPrefix": 408, + "m_sProceduralWorldNameForRelays": 432 }, "metadata": [], "parent": null @@ -15484,33 +15321,32 @@ }, "CRagdollProp": { "fields": { - "m_allAsleep": 2872, - "m_bAllowStretch": 2937, - "m_bFirstCollisionAfterLaunch": 2873, - "m_bHasBeenPhysgunned": 2936, - "m_bShouldDeleteActivationRecord": 3000, - "m_bStartDisabled": 2784, - "m_flAwakeTime": 2912, - "m_flBlendWeight": 2940, - "m_flDefaultFadeScale": 2944, - "m_flFadeOutStartTime": 2892, - "m_flFadeTime": 2896, - "m_flLastOriginChangeTime": 2916, - "m_flLastPhysicsInfluenceTime": 2888, - "m_hDamageEntity": 2876, - "m_hKiller": 2880, - "m_hPhysicsAttacker": 2884, - "m_hRagdollSource": 2864, - "m_lastUpdateTickCount": 2868, - "m_ragAngles": 2840, - "m_ragEnabled": 2792, - "m_ragPos": 2816, - "m_ragdoll": 2704, - "m_ragdollMaxs": 2976, - "m_ragdollMins": 2952, - "m_strOriginClassName": 2920, - "m_strSourceClassName": 2928, - "m_vecLastOrigin": 2900 + "m_allAsleep": 2884, + "m_bAllowStretch": 2953, + "m_bFirstCollisionAfterLaunch": 2885, + "m_bHasBeenPhysgunned": 2952, + "m_bShouldDeleteActivationRecord": 3016, + "m_bStartDisabled": 2800, + "m_flAwakeTime": 2924, + "m_flBlendWeight": 2956, + "m_flDefaultFadeScale": 2960, + "m_flFadeOutStartTime": 2904, + "m_flFadeTime": 2908, + "m_flLastOriginChangeTime": 2928, + "m_flLastPhysicsInfluenceTime": 2900, + "m_hDamageEntity": 2888, + "m_hKiller": 2892, + "m_hPhysicsAttacker": 2896, + "m_lastUpdateTickCount": 2880, + "m_ragAngles": 2856, + "m_ragEnabled": 2808, + "m_ragPos": 2832, + "m_ragdoll": 2720, + "m_ragdollMaxs": 2992, + "m_ragdollMins": 2968, + "m_strOriginClassName": 2936, + "m_strSourceClassName": 2944, + "m_vecLastOrigin": 2912 }, "metadata": [ { @@ -15528,11 +15364,6 @@ "type": "NetworkVarNames", "type_name": "QAngle" }, - { - "name": "m_hRagdollSource", - "type": "NetworkVarNames", - "type_name": "EHANDLE" - }, { "name": "m_flBlendWeight", "type": "NetworkVarNames", @@ -15548,12 +15379,12 @@ }, "CRagdollPropAttached": { "fields": { - "m_attachmentPointBoneSpace": 3032, - "m_attachmentPointRagdollSpace": 3044, - "m_bShouldDeleteAttachedActivationRecord": 3072, - "m_bShouldDetach": 3056, - "m_boneIndexAttached": 3024, - "m_ragdollAttachedObjectIndex": 3028 + "m_attachmentPointBoneSpace": 3048, + "m_attachmentPointRagdollSpace": 3060, + "m_bShouldDeleteAttachedActivationRecord": 3088, + "m_bShouldDetach": 3072, + "m_boneIndexAttached": 3040, + "m_ragdollAttachedObjectIndex": 3044 }, "metadata": [ { @@ -15581,7 +15412,7 @@ }, "CRectLight": { "fields": { - "m_bShowLight": 2840 + "m_bShowLight": 2816 }, "metadata": [ { @@ -15642,36 +15473,36 @@ }, "CRevertSaved": { "fields": { - "m_Duration": 2036, - "m_HoldTime": 2040, - "m_loadTime": 2032 + "m_Duration": 2012, + "m_HoldTime": 2016, + "m_loadTime": 2008 }, "metadata": [], "parent": "CModelPointEntity" }, "CRopeKeyframe": { "fields": { - "m_RopeFlags": 2040, - "m_RopeLength": 2090, - "m_Slack": 2056, - "m_Subdiv": 2088, - "m_TextureScale": 2064, - "m_Width": 2060, - "m_bConstrainBetweenEndpoints": 2069, - "m_bCreatedFromMapFile": 2093, - "m_bEndPointValid": 2101, - "m_bStartPointValid": 2100, - "m_fLockedPoints": 2092, - "m_flScrollSpeed": 2096, - "m_hEndPoint": 2108, - "m_hStartPoint": 2104, - "m_iEndAttachment": 2113, - "m_iNextLinkName": 2048, - "m_iRopeMaterialModelIndex": 2080, - "m_iStartAttachment": 2112, - "m_nChangeCount": 2089, - "m_nSegments": 2068, - "m_strRopeMaterialModel": 2072 + "m_RopeFlags": 2016, + "m_RopeLength": 2066, + "m_Slack": 2032, + "m_Subdiv": 2064, + "m_TextureScale": 2040, + "m_Width": 2036, + "m_bConstrainBetweenEndpoints": 2045, + "m_bCreatedFromMapFile": 2069, + "m_bEndPointValid": 2077, + "m_bStartPointValid": 2076, + "m_fLockedPoints": 2068, + "m_flScrollSpeed": 2072, + "m_hEndPoint": 2084, + "m_hStartPoint": 2080, + "m_iEndAttachment": 2089, + "m_iNextLinkName": 2024, + "m_iRopeMaterialModelIndex": 2056, + "m_iStartAttachment": 2088, + "m_nChangeCount": 2065, + "m_nSegments": 2044, + "m_strRopeMaterialModel": 2048 }, "metadata": [ { @@ -15797,7 +15628,7 @@ }, "CRotDoor": { "fields": { - "m_bSolidBsp": 2688 + "m_bSolidBsp": 2664 }, "metadata": [], "parent": "CBaseDoor" @@ -15817,14 +15648,14 @@ }, "CRuleEntity": { "fields": { - "m_iszMaster": 2032 + "m_iszMaster": 2008 }, "metadata": [], "parent": "CBaseModelEntity" }, "CRulePointEntity": { "fields": { - "m_Score": 2040 + "m_Score": 2016 }, "metadata": [], "parent": "CRuleEntity" @@ -16099,42 +15930,42 @@ }, "CScriptItem": { "fields": { - "m_MoveTypeOverride": 2904 + "m_MoveTypeOverride": 2928 }, "metadata": [], "parent": "CItem" }, "CScriptNavBlocker": { "fields": { - "m_vExtent": 2056 + "m_vExtent": 2032 }, "metadata": [], "parent": "CFuncNavBlocker" }, "CScriptTriggerHurt": { "fields": { - "m_vExtent": 2656 + "m_vExtent": 2632 }, "metadata": [], "parent": "CTriggerHurt" }, "CScriptTriggerMultiple": { "fields": { - "m_vExtent": 2536 + "m_vExtent": 2512 }, "metadata": [], "parent": "CTriggerMultiple" }, "CScriptTriggerOnce": { "fields": { - "m_vExtent": 2536 + "m_vExtent": 2512 }, "metadata": [], "parent": "CTriggerOnce" }, "CScriptTriggerPush": { "fields": { - "m_vExtent": 2552 + "m_vExtent": 2528 }, "metadata": [], "parent": "CTriggerPush" @@ -16244,9 +16075,9 @@ }, "CShatterGlassShardPhysics": { "fields": { - "m_ShardDesc": 3576, - "m_bDebris": 3568, - "m_hParentShard": 3572 + "m_ShardDesc": 3592, + "m_bDebris": 3584, + "m_hParentShard": 3588 }, "metadata": [ { @@ -16354,18 +16185,18 @@ }, "CSmokeGrenadeProjectile": { "fields": { - "m_VoxelFrameData": 3192, - "m_bDidGroundScorch": 12065, - "m_bDidSmokeEffect": 3156, - "m_bExplodeFromInferno": 12064, - "m_flLastBounce": 3224, - "m_fllastSimulationTime": 3228, - "m_nRandomSeed": 3160, - "m_nSmokeEffectTickBegin": 3152, - "m_nVoxelFrameDataSize": 3216, - "m_nVoxelUpdate": 3220, - "m_vSmokeColor": 3164, - "m_vSmokeDetonationPos": 3176 + "m_VoxelFrameData": 3216, + "m_bDidGroundScorch": 12089, + "m_bDidSmokeEffect": 3180, + "m_bExplodeFromInferno": 12088, + "m_flLastBounce": 3248, + "m_fllastSimulationTime": 3252, + "m_nRandomSeed": 3184, + "m_nSmokeEffectTickBegin": 3176, + "m_nVoxelFrameDataSize": 3240, + "m_nVoxelUpdate": 3244, + "m_vSmokeColor": 3188, + "m_vSmokeDetonationPos": 3200 }, "metadata": [ { @@ -16719,6 +16550,7 @@ }, "CSplineConstraint": { "fields": { + "m_StartTransitionTime": 1548, "m_bEnableAngularConstraint": 1482, "m_bEnableLateralConstraint": 1480, "m_bEnableLimit": 1483, @@ -16727,19 +16559,21 @@ "m_flJointFriction": 1496, "m_flLinarDampingRatio": 1492, "m_flLinearFrequency": 1488, + "m_flTransitionTime": 1500, "m_hSplineEntity": 1468, "m_vAnchorOffsetRestore": 1456, - "m_vPreSolveAnchorPos": 1536 + "m_vPreSolveAnchorPos": 1536, + "m_vTangentSpaceAnchorAtTransitionStart": 1552 }, "metadata": [], "parent": "CPhysConstraint" }, "CSpotlightEnd": { "fields": { - "m_Radius": 2036, - "m_flLightScale": 2032, - "m_vSpotlightDir": 2040, - "m_vSpotlightOrg": 2052 + "m_Radius": 2012, + "m_flLightScale": 2008, + "m_vSpotlightDir": 2016, + "m_vSpotlightOrg": 2028 }, "metadata": [ { @@ -16757,29 +16591,29 @@ }, "CSprite": { "fields": { - "m_bWorldSpaceScale": 2088, - "m_flBrightnessDuration": 2076, - "m_flBrightnessTimeStart": 2128, - "m_flDestScale": 2112, - "m_flDieTime": 2056, - "m_flFrame": 2052, - "m_flGlowProxySize": 2092, - "m_flHDRColorScale": 2096, - "m_flLastTime": 2100, - "m_flMaxFrame": 2104, - "m_flScaleDuration": 2084, - "m_flScaleTimeStart": 2116, - "m_flSpriteFramerate": 2048, - "m_flSpriteScale": 2080, - "m_flStartScale": 2108, - "m_hAttachedToEntity": 2040, - "m_hSpriteMaterial": 2032, - "m_nAttachment": 2044, - "m_nBrightness": 2072, - "m_nDestBrightness": 2124, - "m_nSpriteHeight": 2136, - "m_nSpriteWidth": 2132, - "m_nStartBrightness": 2120 + "m_bWorldSpaceScale": 2064, + "m_flBrightnessDuration": 2052, + "m_flBrightnessTimeStart": 2104, + "m_flDestScale": 2088, + "m_flDieTime": 2032, + "m_flFrame": 2028, + "m_flGlowProxySize": 2068, + "m_flHDRColorScale": 2072, + "m_flLastTime": 2076, + "m_flMaxFrame": 2080, + "m_flScaleDuration": 2060, + "m_flScaleTimeStart": 2092, + "m_flSpriteFramerate": 2024, + "m_flSpriteScale": 2056, + "m_flStartScale": 2084, + "m_hAttachedToEntity": 2016, + "m_hSpriteMaterial": 2008, + "m_nAttachment": 2020, + "m_nBrightness": 2048, + "m_nDestBrightness": 2100, + "m_nSpriteHeight": 2112, + "m_nSpriteWidth": 2108, + "m_nStartBrightness": 2096 }, "metadata": [ { @@ -16953,14 +16787,14 @@ }, "CTextureBasedAnimatable": { "fields": { - "m_bLoop": 2032, - "m_flFPS": 2036, - "m_flStartFrame": 2084, - "m_flStartTime": 2080, - "m_hPositionKeys": 2040, - "m_hRotationKeys": 2048, - "m_vAnimationBoundsMax": 2068, - "m_vAnimationBoundsMin": 2056 + "m_bLoop": 2008, + "m_flFPS": 2012, + "m_flStartFrame": 2060, + "m_flStartTime": 2056, + "m_hPositionKeys": 2016, + "m_hRotationKeys": 2024, + "m_vAnimationBoundsMax": 2044, + "m_vAnimationBoundsMin": 2032 }, "metadata": [ { @@ -17053,7 +16887,7 @@ "type_name": "bool" } ], - "parent": null + "parent": "" }, "CTimerEntity": { "fields": { @@ -17118,8 +16952,8 @@ }, "CTonemapTrigger": { "fields": { - "m_hTonemapController": 2504, - "m_tonemapControllerName": 2496 + "m_hTonemapController": 2480, + "m_tonemapControllerName": 2472 }, "metadata": [], "parent": "CBaseTrigger" @@ -17131,8 +16965,8 @@ }, "CTriggerActiveWeaponDetect": { "fields": { - "m_OnTouchedActiveWeapon": 2496, - "m_iszWeaponClassName": 2536 + "m_OnTouchedActiveWeapon": 2472, + "m_iszWeaponClassName": 2512 }, "metadata": [], "parent": "CBaseTrigger" @@ -17144,19 +16978,19 @@ }, "CTriggerBrush": { "fields": { - "m_OnEndTouch": 2072, - "m_OnStartTouch": 2032, - "m_OnUse": 2112, - "m_iDontMessageParent": 2156, - "m_iInputFilter": 2152 + "m_OnEndTouch": 2048, + "m_OnStartTouch": 2008, + "m_OnUse": 2088, + "m_iDontMessageParent": 2132, + "m_iInputFilter": 2128 }, "metadata": [], "parent": "CBaseModelEntity" }, "CTriggerBuoyancy": { "fields": { - "m_BuoyancyHelper": 2496, - "m_flFluidDensity": 2776 + "m_BuoyancyHelper": 2472, + "m_flFluidDensity": 2752 }, "metadata": [ { @@ -17174,67 +17008,53 @@ }, "CTriggerDetectBulletFire": { "fields": { - "m_OnDetectedBulletFire": 2504, - "m_bPlayerFireOnly": 2496 + "m_OnDetectedBulletFire": 2480, + "m_bPlayerFireOnly": 2472 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerDetectExplosion": { "fields": { - "m_OnDetectedExplosion": 2528 + "m_OnDetectedExplosion": 2504 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerFan": { "fields": { - "m_RampTimer": 2592, - "m_bFalloff": 2584, + "m_RampTimer": 2544, + "m_bFalloff": 2536, "m_bPlayerWindblock": 2636, - "m_bPushAwayFromInfoTarget": 2557, + "m_bPushAwayFromInfoTarget": 2497, "m_bPushPlayer": 2656, - "m_bPushTowardsInfoTarget": 2556, + "m_bPushTowardsInfoTarget": 2496, "m_bRampDown": 2657, "m_fNoiseDegrees": 2648, "m_fNoiseSpeed": 2652, - "m_flForce": 2580, + "m_flForce": 2532, "m_flNPCForce": 2640, "m_flParticleForceScale": 2628, "m_flPlayerForce": 2632, "m_flRampTime": 2644, "m_flRopeForceScale": 2624, - "m_hInfoFan": 2576, + "m_hInfoFan": 2528, "m_iszInfoFan": 2616, "m_nManagerFanIdx": 2660, - "m_qNoiseDelta": 2560, - "m_vDirection": 2544, - "m_vFanEnd": 2520, - "m_vFanOrigin": 2496, - "m_vFanOriginOffset": 2508, - "m_vNoiseDirectionTarget": 2532 + "m_qNoiseDelta": 2512, + "m_vDirection": 2484, + "m_vFanEndLS": 2592, + "m_vFanOriginLS": 2580, + "m_vFanOriginOffset": 2472, + "m_vFanOriginWS": 2568, + "m_vNoiseDirectionTarget": 2604 }, "metadata": [ - { - "name": "m_vFanOrigin", - "type": "NetworkVarNames", - "type_name": "VectorWS" - }, { "name": "m_vFanOriginOffset", "type": "NetworkVarNames", "type_name": "Vector" }, - { - "name": "m_vFanEnd", - "type": "NetworkVarNames", - "type_name": "Vector" - }, - { - "name": "m_vNoiseDirectionTarget", - "type": "NetworkVarNames", - "type_name": "Vector" - }, { "name": "m_vDirection", "type": "NetworkVarNames", @@ -17280,9 +17100,9 @@ }, "CTriggerGameEvent": { "fields": { - "m_strEndTouchEventName": 2504, - "m_strStartTouchEventName": 2496, - "m_strTriggerID": 2512 + "m_strEndTouchEventName": 2480, + "m_strStartTouchEventName": 2472, + "m_strTriggerID": 2488 }, "metadata": [ { @@ -17315,72 +17135,72 @@ }, "CTriggerHurt": { "fields": { - "m_OnHurt": 2552, - "m_OnHurtPlayer": 2592, - "m_bNoDmgForce": 2524, - "m_bitsDamageInflict": 2516, - "m_damageModel": 2520, - "m_flDamage": 2500, - "m_flDamageCap": 2504, - "m_flForgivenessDelay": 2512, - "m_flLastDmgTime": 2508, - "m_flOriginalDamage": 2496, - "m_hurtEntities": 2632, - "m_hurtThinkPeriod": 2544, - "m_thinkAlways": 2540, - "m_vDamageForce": 2528 + "m_OnHurt": 2528, + "m_OnHurtPlayer": 2568, + "m_bNoDmgForce": 2500, + "m_bitsDamageInflict": 2492, + "m_damageModel": 2496, + "m_flDamage": 2476, + "m_flDamageCap": 2480, + "m_flForgivenessDelay": 2488, + "m_flLastDmgTime": 2484, + "m_flOriginalDamage": 2472, + "m_hurtEntities": 2608, + "m_hurtThinkPeriod": 2520, + "m_thinkAlways": 2516, + "m_vDamageForce": 2504 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerImpact": { "fields": { - "m_flMagnitude": 2536, - "m_flNoise": 2540, - "m_flViewkick": 2544, - "m_pOutputForce": 2552 + "m_flMagnitude": 2512, + "m_flNoise": 2516, + "m_flViewkick": 2520, + "m_pOutputForce": 2528 }, "metadata": [], "parent": "CTriggerMultiple" }, "CTriggerLerpObject": { "fields": { - "m_OnDetached": 2664, - "m_OnLerpFinished": 2624, - "m_OnLerpStarted": 2584, - "m_bAttachTouchingObject": 2576, - "m_bLerpRestoreMoveType": 2528, - "m_bSingleLerpObject": 2529, - "m_flLerpDuration": 2524, - "m_hEntityToWaitForDisconnect": 2580, - "m_hLerpTarget": 2504, - "m_hLerpTargetAttachment": 2520, - "m_iszLerpEffect": 2560, - "m_iszLerpSound": 2568, - "m_iszLerpTarget": 2496, - "m_iszLerpTargetAttachment": 2512, - "m_vecLerpingObjects": 2536 + "m_OnDetached": 2640, + "m_OnLerpFinished": 2600, + "m_OnLerpStarted": 2560, + "m_bAttachTouchingObject": 2552, + "m_bLerpRestoreMoveType": 2504, + "m_bSingleLerpObject": 2505, + "m_flLerpDuration": 2500, + "m_hEntityToWaitForDisconnect": 2556, + "m_hLerpTarget": 2480, + "m_hLerpTargetAttachment": 2496, + "m_iszLerpEffect": 2536, + "m_iszLerpSound": 2544, + "m_iszLerpTarget": 2472, + "m_iszLerpTargetAttachment": 2488, + "m_vecLerpingObjects": 2512 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerLook": { "fields": { - "m_OnEndLook": 2648, - "m_OnStartLook": 2608, - "m_OnTimeout": 2568, - "m_b2DFOV": 2562, - "m_bIsLooking": 2561, - "m_bTestAllVisibleOcclusion": 2565, - "m_bTestOcclusion": 2564, - "m_bTimeoutFired": 2560, - "m_bUseVelocity": 2563, - "m_flFieldOfView": 2540, - "m_flLookTime": 2544, - "m_flLookTimeLast": 2552, - "m_flLookTimeTotal": 2548, - "m_flTimeoutDuration": 2556, - "m_hLookTarget": 2536 + "m_OnEndLook": 2624, + "m_OnStartLook": 2584, + "m_OnTimeout": 2544, + "m_b2DFOV": 2538, + "m_bIsLooking": 2537, + "m_bTestAllVisibleOcclusion": 2541, + "m_bTestOcclusion": 2540, + "m_bTimeoutFired": 2536, + "m_bUseVelocity": 2539, + "m_flFieldOfView": 2516, + "m_flLookTime": 2520, + "m_flLookTimeLast": 2528, + "m_flLookTimeTotal": 2524, + "m_flTimeoutDuration": 2532, + "m_hLookTarget": 2512 }, "metadata": [ { @@ -17398,7 +17218,7 @@ }, "CTriggerMultiple": { "fields": { - "m_OnTrigger": 2496 + "m_OnTrigger": 2472 }, "metadata": [], "parent": "CBaseTrigger" @@ -17410,19 +17230,19 @@ }, "CTriggerPhysics": { "fields": { - "m_angularDamping": 2528, - "m_angularLimit": 2524, - "m_bCollapseToForcePoint": 2556, - "m_bConvertToDebrisWhenPossible": 2584, - "m_flDampingRatio": 2540, - "m_flFrequency": 2536, - "m_gravityScale": 2512, - "m_linearDamping": 2520, - "m_linearForce": 2532, - "m_linearLimit": 2516, - "m_vecLinearForceDirection": 2572, - "m_vecLinearForcePointAt": 2544, - "m_vecLinearForcePointAtWorld": 2560 + "m_angularDamping": 2504, + "m_angularLimit": 2500, + "m_bCollapseToForcePoint": 2532, + "m_bConvertToDebrisWhenPossible": 2560, + "m_flDampingRatio": 2516, + "m_flFrequency": 2512, + "m_gravityScale": 2488, + "m_linearDamping": 2496, + "m_linearForce": 2508, + "m_linearLimit": 2492, + "m_vecLinearForceDirection": 2548, + "m_vecLinearForcePointAt": 2520, + "m_vecLinearForcePointAtWorld": 2536 }, "metadata": [ { @@ -17495,79 +17315,79 @@ }, "CTriggerProximity": { "fields": { - "m_NearestEntityDistance": 2520, - "m_fRadius": 2512, - "m_hMeasureTarget": 2496, - "m_iszMeasureTarget": 2504, - "m_nTouchers": 2516 + "m_NearestEntityDistance": 2496, + "m_fRadius": 2488, + "m_hMeasureTarget": 2472, + "m_iszMeasureTarget": 2480, + "m_nTouchers": 2492 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerPush": { "fields": { - "m_PathSimple": 2536, - "m_angPushEntitySpace": 2496, - "m_bTriggerOnStartTouch": 2520, - "m_bUsePathSimple": 2521, - "m_iszPathSimpleName": 2528, - "m_splinePushType": 2544, - "m_vecPushDirEntitySpace": 2508 + "m_PathSimple": 2512, + "m_angPushEntitySpace": 2472, + "m_bTriggerOnStartTouch": 2496, + "m_bUsePathSimple": 2497, + "m_iszPathSimpleName": 2504, + "m_splinePushType": 2520, + "m_vecPushDirEntitySpace": 2484 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerRemove": { "fields": { - "m_OnRemove": 2496 + "m_OnRemove": 2472 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerSave": { "fields": { - "m_bForceNewLevelUnit": 2496, - "m_fDangerousTimer": 2500, - "m_minHitPoints": 2504 + "m_bForceNewLevelUnit": 2472, + "m_fDangerousTimer": 2476, + "m_minHitPoints": 2480 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerSndSosOpvar": { "fields": { - "m_VecNormPos": 3340, - "m_bVolIs2D": 2568, - "m_flCenterSize": 2532, - "m_flMaxVal": 2540, - "m_flMinVal": 2536, - "m_flNormCenterSize": 3352, - "m_flPosition": 2520, - "m_hTouchingPlayers": 2496, - "m_operatorName": 2560, - "m_operatorNameChar": 3081, - "m_opvarName": 2544, - "m_opvarNameChar": 2569, - "m_stackName": 2552, - "m_stackNameChar": 2825 + "m_VecNormPos": 3316, + "m_bVolIs2D": 2544, + "m_flCenterSize": 2508, + "m_flMaxVal": 2516, + "m_flMinVal": 2512, + "m_flNormCenterSize": 3328, + "m_flPosition": 2496, + "m_hTouchingPlayers": 2472, + "m_operatorName": 2536, + "m_operatorNameChar": 3057, + "m_opvarName": 2520, + "m_opvarNameChar": 2545, + "m_stackName": 2528, + "m_stackNameChar": 2801 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerSoundscape": { "fields": { - "m_SoundscapeName": 2504, - "m_hSoundscape": 2496, - "m_spectators": 2512 + "m_SoundscapeName": 2480, + "m_hSoundscape": 2472, + "m_spectators": 2488 }, "metadata": [], "parent": "CBaseTrigger" }, "CTriggerTeleport": { "fields": { - "m_bCheckDestIfClearForPlayer": 2506, - "m_bMirrorPlayer": 2505, - "m_bUseLandmarkAngles": 2504, - "m_iLandmark": 2496 + "m_bCheckDestIfClearForPlayer": 2482, + "m_bMirrorPlayer": 2481, + "m_bUseLandmarkAngles": 2480, + "m_iLandmark": 2472 }, "metadata": [], "parent": "CBaseTrigger" @@ -17579,8 +17399,8 @@ }, "CTriggerVolume": { "fields": { - "m_hFilter": 2040, - "m_iFilterName": 2032 + "m_hFilter": 2016, + "m_iFilterName": 2008 }, "metadata": [], "parent": "CBaseModelEntity" @@ -17648,8 +17468,8 @@ }, "CWeaponBaseItem": { "fields": { - "m_bRedraw": 4521, - "m_bSequenceInProgress": 4520 + "m_bRedraw": 4561, + "m_bSequenceInProgress": 4560 }, "metadata": [ { @@ -17672,7 +17492,7 @@ }, "CWeaponCZ75a": { "fields": { - "m_bMagazineRemoved": 4552 + "m_bMagazineRemoved": 4592 }, "metadata": [ { @@ -17805,8 +17625,8 @@ }, "CWeaponTaser": { "fields": { - "m_fFireTime": 4552, - "m_nLastAttackTick": 4556 + "m_fFireTime": 4592, + "m_nLastAttackTick": 4596 }, "metadata": [ { @@ -17871,7 +17691,7 @@ "type_name": "WorldGroupId_t" } ], - "parent": null + "parent": "" }, "EngineCountdownTimer": { "fields": { @@ -17896,7 +17716,7 @@ "type_name": "float32" } ], - "parent": null + "parent": "" }, "EntityRenderAttribute_t": { "fields": { @@ -17915,7 +17735,7 @@ "type_name": "Vector4D" } ], - "parent": null + "parent": "" }, "EntitySpottedState_t": { "fields": { @@ -17969,7 +17789,7 @@ "type_name": "WorldGroupId_t" } ], - "parent": null + "parent": "" }, "OutflowWithRequirements_t": { "fields": { @@ -18004,7 +17824,7 @@ "type_name": "EHANDLE" } ], - "parent": null + "parent": "" }, "PredictedDamageTag_t": { "fields": { @@ -18123,7 +17943,7 @@ "type_name": "CEntityHandle" } ], - "parent": null + "parent": "" }, "SequenceHistory_t": { "fields": { @@ -18135,7 +17955,7 @@ "m_nSeqLoopMode": 12 }, "metadata": [], - "parent": null + "parent": "" }, "SignatureOutflow_Continue": { "fields": {}, @@ -18209,7 +18029,7 @@ "type_name": "uint8" } ], - "parent": null + "parent": "" }, "ViewAngleServerChange_t": { "fields": { @@ -18253,7 +18073,7 @@ "type_name": "uint16" } ], - "parent": null + "parent": "" }, "WeaponPurchaseTracker_t": { "fields": { @@ -18266,7 +18086,7 @@ "type_name": "WeaponPurchaseCount_t" } ], - "parent": null + "parent": "" }, "audioparams_t": { "fields": { @@ -18303,7 +18123,7 @@ "type_name": "uint32" } ], - "parent": null + "parent": "" }, "fogparams_t": { "fields": { @@ -18450,7 +18270,7 @@ "type_name": "bool" } ], - "parent": null + "parent": "" }, "fogplayerparams_t": { "fields": { @@ -18476,7 +18296,7 @@ "type_name": "CHandle" } ], - "parent": null + "parent": "" }, "shard_model_desc_t": { "fields": { @@ -18561,7 +18381,7 @@ "type_name": "CUtlStringToken" } ], - "parent": null + "parent": "" }, "sky3dparams_t": { "fields": { @@ -18604,7 +18424,7 @@ "type_name": "WorldGroupId_t" } ], - "parent": null + "parent": "" } }, "enums": { @@ -18627,6 +18447,17 @@ }, "type": "uint32" }, + "AnimGraphDebugDrawType_t": { + "alignment": 4, + "members": { + "MsDirection": 4, + "MsPosition": 2, + "None": 0, + "WsDirection": 3, + "WsPosition": 1 + }, + "type": "uint32" + }, "AnimLoopMode_t": { "alignment": 4, "members": { @@ -19019,16 +18850,6 @@ }, "type": "uint32" }, - "DecalMode_t": { - "alignment": 1, - "members": { - "kDecalBlood": 0, - "kDecalCloak": 1, - "kDecalDefault": 0, - "kDecalMax": 2 - }, - "type": "uint8" - }, "DestructiblePartDestructionDeathBehavior_t": { "alignment": 4, "members": { @@ -19300,7 +19121,7 @@ "AE_CL_CREATE_PARTICLE_EFFECT": 7, "AE_CL_CREATE_PARTICLE_EFFECT_CFG": 9, "AE_CL_DISABLE_BODYGROUP": 15, - "AE_CL_EJECT_MAG": 37, + "AE_CL_EJECT_MAG": 36, "AE_CL_ENABLE_BODYGROUP": 14, "AE_CL_PLAYSOUND": 1, "AE_CL_PLAYSOUND_ATTACHMENT": 2, @@ -19309,29 +19130,28 @@ "AE_CL_STOPSOUND": 5, "AE_CL_STOP_PARTICLE_EFFECT": 8, "AE_CL_STOP_RAGDOLL_CONTROL": 13, - "AE_CL_WEAPON_TRANSITION_INTO_HAND": 34, - "AE_DESTRUCTIBLE_PART_DESTROY": 33, - "AE_DISABLE_PLATFORM": 30, + "AE_CL_WEAPON_TRANSITION_INTO_HAND": 33, + "AE_DESTRUCTIBLE_PART_DESTROY": 32, + "AE_DISABLE_PLATFORM": 29, "AE_EMPTY": 0, - "AE_ENABLE_PLATFORM_PLAYER_FOLLOWS_YAW": 31, - "AE_ENABLE_PLATFORM_PLAYER_IGNORES_YAW": 32, + "AE_ENABLE_PLATFORM_PLAYER_FOLLOWS_YAW": 30, + "AE_ENABLE_PLATFORM_PLAYER_IGNORES_YAW": 31, "AE_FIRE_INPUT": 18, "AE_FOOTSTEP": 12, - "AE_GRENADE_THROW_COMPLETE": 40, + "AE_GRENADE_THROW_COMPLETE": 39, "AE_PULSE_GRAPH": 25, - "AE_PULSE_GRAPH_AIMAT": 27, - "AE_PULSE_GRAPH_IKLOCKLEFTARM": 28, - "AE_PULSE_GRAPH_IKLOCKRIGHTARM": 29, + "AE_PULSE_GRAPH_IKLOCKLEFTARM": 27, + "AE_PULSE_GRAPH_IKLOCKRIGHTARM": 28, "AE_PULSE_GRAPH_LOOKAT": 26, - "AE_SV_ATTACH_SILENCER_COMPLETE": 35, + "AE_SV_ATTACH_SILENCER_COMPLETE": 34, "AE_SV_CREATE_PARTICLE_EFFECT_CFG": 10, - "AE_SV_DETACH_SILENCER_COMPLETE": 36, + "AE_SV_DETACH_SILENCER_COMPLETE": 35, "AE_SV_IKLOCK": 24, "AE_SV_PLAYSOUND": 4, "AE_SV_STOP_PARTICLE_EFFECT": 11, "AE_WEAPON_PERFORM_ATTACK": 17, - "AE_WPN_COMPLETE_RELOAD": 38, - "AE_WPN_HEALTHSHOT_INJECT": 39 + "AE_WPN_COMPLETE_RELOAD": 37, + "AE_WPN_HEALTHSHOT_INJECT": 38 }, "type": "uint32" }, @@ -19500,7 +19320,8 @@ "LIFE_DEAD": 2, "LIFE_DYING": 1, "LIFE_RESPAWNABLE": 3, - "LIFE_RESPAWNING": 4 + "LIFE_RESPAWNING": 4, + "NUM_LIFESTATES": 5 }, "type": "uint32" }, @@ -19782,6 +19603,7 @@ "BUY_MENU": 2, "DIORAMA": 0, "END_OF_MATCH": 4, + "INVALID": -1, "INVENTORY_INSPECT": 5, "MAIN_MENU": 1, "TEAM_INTRO": 7, @@ -19803,6 +19625,7 @@ "GENDARMERIE_DEFEAT": 13, "GUERILLA": 7, "GUERILLA02": 8, + "INVALID": -1, "MAE_DEFEAT": 14, "MASK_F": 6, "MUHLIK_DEFEAT": 21, @@ -20175,7 +19998,8 @@ "DFLAG_ALWAYS_GIB": 32, "DFLAG_FORCEREDUCEARMOR_DMG": 2048, "DFLAG_FORCE_DEATH": 16, - "DFLAG_IGNORE_ARMOR": 32768, + "DFLAG_FORCE_PHYSICS_FORCE": 32768, + "DFLAG_IGNORE_ARMOR": 65536, "DFLAG_IGNORE_DESTRUCTIBLE_PARTS": 8192, "DFLAG_NEVER_GIB": 64, "DFLAG_NONE": 0, @@ -20188,8 +20012,8 @@ "DFLAG_SUPPRESS_HEALTH_CHANGES": 1, "DFLAG_SUPPRESS_INTERRUPT_FLINCH": 4096, "DFLAG_SUPPRESS_PHYSICS_FORCE": 2, - "DFLAG_SUPPRESS_UTILREMOVE": 65536, - "DMG_LASTDFLAG": 16384 + "DFLAG_SUPPRESS_UTILREMOVE": 131072, + "DMG_LASTDFLAG": 32768 }, "type": "uint64" }, diff --git a/output/server_dll.rs b/output/server_dll.rs index d8d7ba96..1b62bdcc 100644 --- a/output/server_dll.rs +++ b/output/server_dll.rs @@ -1,12 +1,12 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { // Module: server.dll - // Class count: 718 + // Class count: 717 // Enum count: 150 pub mod server_dll { // Alignment: 4 @@ -83,9 +83,10 @@ pub mod cs2_dumper { expUsePrecise = 0x2 } // Alignment: 4 - // Member count: 10 + // Member count: 11 #[repr(u32)] pub enum PreviewCharacterMode { + INVALID = u32::MAX, DIORAMA = 0x0, MAIN_MENU = 0x1, BUY_MENU = 0x2, @@ -151,6 +152,16 @@ pub mod cs2_dumper { SOUNDEVENT_START_ENTITY = 0x2 } // Alignment: 4 + // Member count: 5 + #[repr(u32)] + pub enum AnimGraphDebugDrawType_t { + None = 0x0, + WsPosition = 0x1, + MsPosition = 0x2, + WsDirection = 0x3, + MsDirection = 0x4 + } + // Alignment: 4 // Member count: 4 #[repr(u32)] pub enum TrainOrientationType_t { @@ -217,14 +228,15 @@ pub mod cs2_dumper { USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 0x8 } // Alignment: 4 - // Member count: 5 + // Member count: 6 #[repr(u32)] pub enum LifeState_t { LIFE_ALIVE = 0x0, LIFE_DYING = 0x1, LIFE_DEAD = 0x2, LIFE_RESPAWNABLE = 0x3, - LIFE_RESPAWNING = 0x4 + LIFE_RESPAWNING = 0x4, + NUM_LIFESTATES = 0x5 } // Alignment: 4 // Member count: 2 @@ -382,7 +394,7 @@ pub mod cs2_dumper { EXPLOSION_TYPE_COUNT = 0x10 } // Alignment: 4 - // Member count: 41 + // Member count: 40 #[repr(u32)] pub enum GameAnimEventIndex_t { AE_EMPTY = 0x0, @@ -412,20 +424,19 @@ pub mod cs2_dumper { AE_SV_IKLOCK = 0x18, AE_PULSE_GRAPH = 0x19, AE_PULSE_GRAPH_LOOKAT = 0x1A, - AE_PULSE_GRAPH_AIMAT = 0x1B, - AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1C, - AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1D, - AE_DISABLE_PLATFORM = 0x1E, - AE_ENABLE_PLATFORM_PLAYER_FOLLOWS_YAW = 0x1F, - AE_ENABLE_PLATFORM_PLAYER_IGNORES_YAW = 0x20, - AE_DESTRUCTIBLE_PART_DESTROY = 0x21, - AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x22, - AE_SV_ATTACH_SILENCER_COMPLETE = 0x23, - AE_SV_DETACH_SILENCER_COMPLETE = 0x24, - AE_CL_EJECT_MAG = 0x25, - AE_WPN_COMPLETE_RELOAD = 0x26, - AE_WPN_HEALTHSHOT_INJECT = 0x27, - AE_GRENADE_THROW_COMPLETE = 0x28 + AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1B, + AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1C, + AE_DISABLE_PLATFORM = 0x1D, + AE_ENABLE_PLATFORM_PLAYER_FOLLOWS_YAW = 0x1E, + AE_ENABLE_PLATFORM_PLAYER_IGNORES_YAW = 0x1F, + AE_DESTRUCTIBLE_PART_DESTROY = 0x20, + AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x21, + AE_SV_ATTACH_SILENCER_COMPLETE = 0x22, + AE_SV_DETACH_SILENCER_COMPLETE = 0x23, + AE_CL_EJECT_MAG = 0x24, + AE_WPN_COMPLETE_RELOAD = 0x25, + AE_WPN_HEALTHSHOT_INJECT = 0x26, + AE_GRENADE_THROW_COMPLETE = 0x27 } // Alignment: 1 // Member count: 3 @@ -903,9 +914,10 @@ pub mod cs2_dumper { COMBINED = u32::MAX } // Alignment: 4 - // Member count: 23 + // Member count: 24 #[repr(u32)] pub enum PreviewEOMCelebration { + INVALID = u32::MAX, WALKUP = 0x0, PUNCHING = 0x1, SWAGGER = 0x2, @@ -940,14 +952,6 @@ pub mod cs2_dumper { ENTITY_DISSOLVE_ELECTRICAL_LIGHT = 0x2, ENTITY_DISSOLVE_CORE = 0x3 } - // Alignment: 1 - // Member count: 4 - #[repr(u8)] - pub enum DecalMode_t { - kDecalBlood = 0x0, - kDecalCloak = 0x1, - kDecalMax = 0x2 - } // Alignment: 8 // Member count: 21 #[repr(u64)] @@ -1705,7 +1709,7 @@ pub mod cs2_dumper { WEAPON_SOUND_NUM_TYPES = 0x18 } // Alignment: 8 - // Member count: 19 + // Member count: 20 #[repr(u64)] pub enum TakeDamageFlags_t { DFLAG_NONE = 0x0, @@ -1724,8 +1728,9 @@ pub mod cs2_dumper { DFLAG_SUPPRESS_INTERRUPT_FLINCH = 0x1000, DFLAG_IGNORE_DESTRUCTIBLE_PARTS = 0x2000, DFLAG_SUPPRESS_BREAKABLES = 0x4000, - DFLAG_IGNORE_ARMOR = 0x8000, - DFLAG_SUPPRESS_UTILREMOVE = 0x10000 + DFLAG_FORCE_PHYSICS_FORCE = 0x8000, + DFLAG_IGNORE_ARMOR = 0x10000, + DFLAG_SUPPRESS_UTILREMOVE = 0x20000 } // Alignment: 4 // Member count: 2 @@ -1846,22 +1851,22 @@ pub mod cs2_dumper { // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t) // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t) pub mod CPointWorldText { - pub const m_messageText: usize = 0x7F0; // char[512] - pub const m_FontName: usize = 0x9F0; // char[64] - pub const m_BackgroundMaterialName: usize = 0xA30; // char[64] - pub const m_bEnabled: usize = 0xA70; // bool - pub const m_bFullbright: usize = 0xA71; // bool - pub const m_flWorldUnitsPerPx: usize = 0xA74; // float32 - pub const m_flFontSize: usize = 0xA78; // float32 - pub const m_flDepthOffset: usize = 0xA7C; // float32 - pub const m_bDrawBackground: usize = 0xA80; // bool - pub const m_flBackgroundBorderWidth: usize = 0xA84; // float32 - pub const m_flBackgroundBorderHeight: usize = 0xA88; // float32 - pub const m_flBackgroundWorldToUV: usize = 0xA8C; // float32 - pub const m_Color: usize = 0xA90; // Color - pub const m_nJustifyHorizontal: usize = 0xA94; // PointWorldTextJustifyHorizontal_t - pub const m_nJustifyVertical: usize = 0xA98; // PointWorldTextJustifyVertical_t - pub const m_nReorientMode: usize = 0xA9C; // PointWorldTextReorientMode_t + pub const m_messageText: usize = 0x7D8; // char[512] + pub const m_FontName: usize = 0x9D8; // char[64] + pub const m_BackgroundMaterialName: usize = 0xA18; // char[64] + pub const m_bEnabled: usize = 0xA58; // bool + pub const m_bFullbright: usize = 0xA59; // bool + pub const m_flWorldUnitsPerPx: usize = 0xA5C; // float32 + pub const m_flFontSize: usize = 0xA60; // float32 + pub const m_flDepthOffset: usize = 0xA64; // float32 + pub const m_bDrawBackground: usize = 0xA68; // bool + pub const m_flBackgroundBorderWidth: usize = 0xA6C; // float32 + pub const m_flBackgroundBorderHeight: usize = 0xA70; // float32 + pub const m_flBackgroundWorldToUV: usize = 0xA74; // float32 + pub const m_Color: usize = 0xA78; // Color + pub const m_nJustifyHorizontal: usize = 0xA7C; // PointWorldTextJustifyHorizontal_t + pub const m_nJustifyVertical: usize = 0xA80; // PointWorldTextJustifyVertical_t + pub const m_nReorientMode: usize = 0xA84; // PointWorldTextReorientMode_t } // Parent: CPointEntity // Field count: 10 @@ -1919,7 +1924,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -2015,7 +2019,7 @@ pub mod cs2_dumper { // Parent: CBaseTrigger // Field count: 1 pub mod CFogTrigger { - pub const m_fog: usize = 0x9C0; // fogparams_t + pub const m_fog: usize = 0x9A8; // fogparams_t } // Parent: CPointEntity // Field count: 0 @@ -2046,8 +2050,8 @@ pub mod cs2_dumper { pub const m_flRestLength: usize = 0x500; // float32 pub const m_nameAttachStart: usize = 0x508; // CUtlSymbolLarge pub const m_nameAttachEnd: usize = 0x510; // CUtlSymbolLarge - pub const m_start: usize = 0x518; // Vector - pub const m_end: usize = 0x524; // Vector + pub const m_start: usize = 0x518; // VectorWS + pub const m_end: usize = 0x524; // VectorWS pub const m_teleportTick: usize = 0x530; // uint32 } // Parent: CPointEntity @@ -2112,8 +2116,8 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_flFluidDensity (float) pub mod CTriggerBuoyancy { - pub const m_BuoyancyHelper: usize = 0x9C0; // CBuoyancyHelper - pub const m_flFluidDensity: usize = 0xAD8; // float32 + pub const m_BuoyancyHelper: usize = 0x9A8; // CBuoyancyHelper + pub const m_flFluidDensity: usize = 0xAC0; // float32 } // Parent: CTonemapController2 // Field count: 0 @@ -2143,11 +2147,11 @@ pub mod cs2_dumper { // Parent: CBaseTrigger // Field count: 5 pub mod CTriggerProximity { - pub const m_hMeasureTarget: usize = 0x9C0; // CHandle - pub const m_iszMeasureTarget: usize = 0x9C8; // CUtlSymbolLarge - pub const m_fRadius: usize = 0x9D0; // float32 - pub const m_nTouchers: usize = 0x9D4; // int32 - pub const m_NearestEntityDistance: usize = 0x9D8; // CEntityOutputTemplate + pub const m_hMeasureTarget: usize = 0x9A8; // CHandle + pub const m_iszMeasureTarget: usize = 0x9B0; // CUtlSymbolLarge + pub const m_fRadius: usize = 0x9B8; // float32 + pub const m_nTouchers: usize = 0x9BC; // int32 + pub const m_NearestEntityDistance: usize = 0x9C0; // CEntityOutputTemplate } // Parent: CPointEntity // Field count: 7 @@ -2163,8 +2167,8 @@ pub mod cs2_dumper { // Parent: CRulePointEntity // Field count: 2 pub mod CGameText { - pub const m_iszMessage: usize = 0x800; // CUtlSymbolLarge - pub const m_textParms: usize = 0x808; // hudtextparms_t + pub const m_iszMessage: usize = 0x7E8; // CUtlSymbolLarge + pub const m_textParms: usize = 0x7F0; // hudtextparms_t } // Parent: CRulePointEntity // Field count: 0 @@ -2207,25 +2211,22 @@ pub mod cs2_dumper { // // Metadata: // NetworkVarNames: m_flexWeight (float32) - // NetworkVarNames: m_vLookTargetPosition (Vector) + // NetworkVarNames: m_vLookTargetPosition (VectorWS) // NetworkVarNames: m_blinktoggle (bool) pub mod CBaseFlex { - pub const m_flexWeight: usize = 0xA80; // CNetworkUtlVectorBase - pub const m_vLookTargetPosition: usize = 0xA98; // Vector - pub const m_blinktoggle: usize = 0xAA4; // bool - pub const m_flAllowResponsesEndTime: usize = 0xAF8; // GameTime_t - pub const m_flLastFlexAnimationTime: usize = 0xAFC; // GameTime_t - pub const m_nNextSceneEventId: usize = 0xB00; // SceneEventId_t - pub const m_bUpdateLayerPriorities: usize = 0xB04; // bool + pub const m_flexWeight: usize = 0xA90; // CNetworkUtlVectorBase + pub const m_vLookTargetPosition: usize = 0xAA8; // VectorWS + pub const m_blinktoggle: usize = 0xAB4; // bool + pub const m_flAllowResponsesEndTime: usize = 0xB08; // GameTime_t + pub const m_flLastFlexAnimationTime: usize = 0xB0C; // GameTime_t + pub const m_nNextSceneEventId: usize = 0xB10; // SceneEventId_t + pub const m_bUpdateLayerPriorities: usize = 0xB14; // bool } // Parent: CBaseTrigger - // Field count: 24 + // Field count: 25 // // Metadata: - // NetworkVarNames: m_vFanOrigin (VectorWS) // NetworkVarNames: m_vFanOriginOffset (Vector) - // NetworkVarNames: m_vFanEnd (Vector) - // NetworkVarNames: m_vNoiseDirectionTarget (Vector) // NetworkVarNames: m_vDirection (Vector) // NetworkVarNames: m_bPushTowardsInfoTarget (bool) // NetworkVarNames: m_bPushAwayFromInfoTarget (bool) @@ -2235,18 +2236,19 @@ pub mod cs2_dumper { // NetworkVarNames: m_bFalloff (bool) // NetworkVarNames: m_RampTimer (CountdownTimer) pub mod CTriggerFan { - pub const m_vFanOrigin: usize = 0x9C0; // VectorWS - pub const m_vFanOriginOffset: usize = 0x9CC; // Vector - pub const m_vFanEnd: usize = 0x9D8; // Vector - pub const m_vNoiseDirectionTarget: usize = 0x9E4; // Vector - pub const m_vDirection: usize = 0x9F0; // Vector - pub const m_bPushTowardsInfoTarget: usize = 0x9FC; // bool - pub const m_bPushAwayFromInfoTarget: usize = 0x9FD; // bool - pub const m_qNoiseDelta: usize = 0xA00; // Quaternion - pub const m_hInfoFan: usize = 0xA10; // CHandle - pub const m_flForce: usize = 0xA14; // float32 - pub const m_bFalloff: usize = 0xA18; // bool - pub const m_RampTimer: usize = 0xA20; // CountdownTimer + pub const m_vFanOriginOffset: usize = 0x9A8; // Vector + pub const m_vDirection: usize = 0x9B4; // Vector + pub const m_bPushTowardsInfoTarget: usize = 0x9C0; // bool + pub const m_bPushAwayFromInfoTarget: usize = 0x9C1; // bool + pub const m_qNoiseDelta: usize = 0x9D0; // Quaternion + pub const m_hInfoFan: usize = 0x9E0; // CHandle + pub const m_flForce: usize = 0x9E4; // float32 + pub const m_bFalloff: usize = 0x9E8; // bool + pub const m_RampTimer: usize = 0x9F0; // CountdownTimer + pub const m_vFanOriginWS: usize = 0xA08; // VectorWS + pub const m_vFanOriginLS: usize = 0xA14; // Vector + pub const m_vFanEndLS: usize = 0xA20; // Vector + pub const m_vNoiseDirectionTarget: usize = 0xA2C; // Vector pub const m_iszInfoFan: usize = 0xA38; // CUtlSymbolLarge pub const m_flRopeForceScale: usize = 0xA40; // float32 pub const m_flParticleForceScale: usize = 0xA44; // float32 @@ -2287,30 +2289,30 @@ pub mod cs2_dumper { // Parent: CRuleBrushEntity // Field count: 4 pub mod CGamePlayerZone { - pub const m_OnPlayerInZone: usize = 0x7F8; // CEntityIOOutput - pub const m_OnPlayerOutZone: usize = 0x820; // CEntityIOOutput - pub const m_PlayersInCount: usize = 0x848; // CEntityOutputTemplate - pub const m_PlayersOutCount: usize = 0x870; // CEntityOutputTemplate + pub const m_OnPlayerInZone: usize = 0x7E0; // CEntityIOOutput + pub const m_OnPlayerOutZone: usize = 0x808; // CEntityIOOutput + pub const m_PlayersInCount: usize = 0x830; // CEntityOutputTemplate + pub const m_PlayersOutCount: usize = 0x858; // CEntityOutputTemplate } // Parent: CBaseModelEntity // Field count: 16 pub mod CBaseToggle { - pub const m_toggle_state: usize = 0x7F0; // TOGGLE_STATE - pub const m_flMoveDistance: usize = 0x7F4; // float32 - pub const m_flWait: usize = 0x7F8; // float32 - pub const m_flLip: usize = 0x7FC; // float32 - pub const m_bAlwaysFireBlockedOutputs: usize = 0x800; // bool - pub const m_vecPosition1: usize = 0x804; // Vector - pub const m_vecPosition2: usize = 0x810; // Vector - pub const m_vecMoveAng: usize = 0x81C; // QAngle - pub const m_vecAngle1: usize = 0x828; // QAngle - pub const m_vecAngle2: usize = 0x834; // QAngle - pub const m_flHeight: usize = 0x840; // float32 - pub const m_hActivator: usize = 0x844; // CHandle - pub const m_vecFinalDest: usize = 0x848; // Vector - pub const m_vecFinalAngle: usize = 0x854; // QAngle - pub const m_movementType: usize = 0x860; // int32 - pub const m_sMaster: usize = 0x868; // CUtlSymbolLarge + pub const m_toggle_state: usize = 0x7D8; // TOGGLE_STATE + pub const m_flMoveDistance: usize = 0x7DC; // float32 + pub const m_flWait: usize = 0x7E0; // float32 + pub const m_flLip: usize = 0x7E4; // float32 + pub const m_bAlwaysFireBlockedOutputs: usize = 0x7E8; // bool + pub const m_vecPosition1: usize = 0x7EC; // Vector + pub const m_vecPosition2: usize = 0x7F8; // Vector + pub const m_vecMoveAng: usize = 0x804; // QAngle + pub const m_vecAngle1: usize = 0x810; // QAngle + pub const m_vecAngle2: usize = 0x81C; // QAngle + pub const m_flHeight: usize = 0x828; // float32 + pub const m_hActivator: usize = 0x82C; // CHandle + pub const m_vecFinalDest: usize = 0x830; // Vector + pub const m_vecFinalAngle: usize = 0x83C; // QAngle + pub const m_movementType: usize = 0x848; // int32 + pub const m_sMaster: usize = 0x850; // CUtlSymbolLarge } // Parent: None // Field count: 2 @@ -2323,7 +2325,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription pub mod CPulseCell_PlaySequence { @@ -2346,30 +2347,30 @@ pub mod cs2_dumper { // NetworkVarNames: m_nFireLifetime (float) // NetworkVarNames: m_bInPostEffectTime (bool) pub mod CInferno { - pub const m_firePositions: usize = 0x7F0; // Vector[64] - pub const m_fireParentPositions: usize = 0xAF0; // Vector[64] - pub const m_bFireIsBurning: usize = 0xDF0; // bool[64] - pub const m_BurnNormal: usize = 0xE30; // Vector[64] - pub const m_fireCount: usize = 0x1130; // int32 - pub const m_nInfernoType: usize = 0x1134; // int32 - pub const m_nFireEffectTickBegin: usize = 0x1138; // int32 - pub const m_nFireLifetime: usize = 0x113C; // float32 - pub const m_bInPostEffectTime: usize = 0x1140; // bool - pub const m_bWasCreatedInSmoke: usize = 0x1141; // bool - pub const m_extent: usize = 0x1348; // Extent - pub const m_damageTimer: usize = 0x1360; // CountdownTimer - pub const m_damageRampTimer: usize = 0x1378; // CountdownTimer - pub const m_splashVelocity: usize = 0x1390; // Vector - pub const m_InitialSplashVelocity: usize = 0x139C; // Vector - pub const m_startPos: usize = 0x13A8; // Vector - pub const m_vecOriginalSpawnLocation: usize = 0x13B4; // Vector - pub const m_activeTimer: usize = 0x13C0; // IntervalTimer - pub const m_fireSpawnOffset: usize = 0x13D0; // int32 - pub const m_nMaxFlames: usize = 0x13D4; // int32 - pub const m_nSpreadCount: usize = 0x13D8; // int32 - pub const m_BookkeepingTimer: usize = 0x13E0; // CountdownTimer - pub const m_NextSpreadTimer: usize = 0x13F8; // CountdownTimer - pub const m_nSourceItemDefIndex: usize = 0x1410; // uint16 + pub const m_firePositions: usize = 0x7D8; // Vector[64] + pub const m_fireParentPositions: usize = 0xAD8; // Vector[64] + pub const m_bFireIsBurning: usize = 0xDD8; // bool[64] + pub const m_BurnNormal: usize = 0xE18; // Vector[64] + pub const m_fireCount: usize = 0x1118; // int32 + pub const m_nInfernoType: usize = 0x111C; // int32 + pub const m_nFireEffectTickBegin: usize = 0x1120; // int32 + pub const m_nFireLifetime: usize = 0x1124; // float32 + pub const m_bInPostEffectTime: usize = 0x1128; // bool + pub const m_bWasCreatedInSmoke: usize = 0x1129; // bool + pub const m_extent: usize = 0x1330; // Extent + pub const m_damageTimer: usize = 0x1348; // CountdownTimer + pub const m_damageRampTimer: usize = 0x1360; // CountdownTimer + pub const m_splashVelocity: usize = 0x1378; // Vector + pub const m_InitialSplashVelocity: usize = 0x1384; // Vector + pub const m_startPos: usize = 0x1390; // Vector + pub const m_vecOriginalSpawnLocation: usize = 0x139C; // Vector + pub const m_activeTimer: usize = 0x13A8; // IntervalTimer + pub const m_fireSpawnOffset: usize = 0x13B8; // int32 + pub const m_nMaxFlames: usize = 0x13BC; // int32 + pub const m_nSpreadCount: usize = 0x13C0; // int32 + pub const m_BookkeepingTimer: usize = 0x13C8; // CountdownTimer + pub const m_NextSpreadTimer: usize = 0x13E0; // CountdownTimer + pub const m_nSourceItemDefIndex: usize = 0x13F8; // uint16 } // Parent: CEntityComponent // Field count: 0 @@ -2390,7 +2391,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_LerpCameraSettings { pub const m_flSeconds: usize = 0x90; // float32 pub const m_Start: usize = 0x94; // PointCameraSettings_t @@ -2403,9 +2403,9 @@ pub mod cs2_dumper { // Parent: CBaseModelEntity // Field count: 3 pub mod CFuncInteractionLayerClip { - pub const m_bDisabled: usize = 0x7F0; // bool - pub const m_iszInteractsAs: usize = 0x7F8; // CUtlSymbolLarge - pub const m_iszInteractsWith: usize = 0x800; // CUtlSymbolLarge + pub const m_bDisabled: usize = 0x7D8; // bool + pub const m_iszInteractsAs: usize = 0x7E0; // CUtlSymbolLarge + pub const m_iszInteractsWith: usize = 0x7E8; // CUtlSymbolLarge } // Parent: CPlayer_UseServices // Field count: 0 @@ -2414,8 +2414,8 @@ pub mod cs2_dumper { // Parent: CBaseTrigger // Field count: 2 pub mod CTriggerDetectBulletFire { - pub const m_bPlayerFireOnly: usize = 0x9C0; // bool - pub const m_OnDetectedBulletFire: usize = 0x9C8; // CEntityIOOutput + pub const m_bPlayerFireOnly: usize = 0x9A8; // bool + pub const m_OnDetectedBulletFire: usize = 0x9B0; // CEntityIOOutput } // Parent: CPlayer_UseServices // Field count: 3 @@ -2433,7 +2433,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -2484,30 +2483,30 @@ pub mod cs2_dumper { // NetworkVarNames: m_poolOrigin (Vector) // NetworkVarNames: m_waterLevel (float32) pub mod CFish { - pub const m_pool: usize = 0xA80; // CHandle - pub const m_id: usize = 0xA84; // uint32 - pub const m_x: usize = 0xA88; // float32 - pub const m_y: usize = 0xA8C; // float32 - pub const m_z: usize = 0xA90; // float32 - pub const m_angle: usize = 0xA94; // float32 - pub const m_angleChange: usize = 0xA98; // float32 - pub const m_forward: usize = 0xA9C; // Vector - pub const m_perp: usize = 0xAA8; // Vector - pub const m_poolOrigin: usize = 0xAB4; // Vector - pub const m_waterLevel: usize = 0xAC0; // float32 - pub const m_speed: usize = 0xAC4; // float32 - pub const m_desiredSpeed: usize = 0xAC8; // float32 - pub const m_calmSpeed: usize = 0xACC; // float32 - pub const m_panicSpeed: usize = 0xAD0; // float32 - pub const m_avoidRange: usize = 0xAD4; // float32 - pub const m_turnTimer: usize = 0xAD8; // CountdownTimer - pub const m_turnClockwise: usize = 0xAF0; // bool - pub const m_goTimer: usize = 0xAF8; // CountdownTimer - pub const m_moveTimer: usize = 0xB10; // CountdownTimer - pub const m_panicTimer: usize = 0xB28; // CountdownTimer - pub const m_disperseTimer: usize = 0xB40; // CountdownTimer - pub const m_proximityTimer: usize = 0xB58; // CountdownTimer - pub const m_visible: usize = 0xB70; // CUtlVector + pub const m_pool: usize = 0xA90; // CHandle + pub const m_id: usize = 0xA94; // uint32 + pub const m_x: usize = 0xA98; // float32 + pub const m_y: usize = 0xA9C; // float32 + pub const m_z: usize = 0xAA0; // float32 + pub const m_angle: usize = 0xAA4; // float32 + pub const m_angleChange: usize = 0xAA8; // float32 + pub const m_forward: usize = 0xAAC; // Vector + pub const m_perp: usize = 0xAB8; // Vector + pub const m_poolOrigin: usize = 0xAC4; // Vector + pub const m_waterLevel: usize = 0xAD0; // float32 + pub const m_speed: usize = 0xAD4; // float32 + pub const m_desiredSpeed: usize = 0xAD8; // float32 + pub const m_calmSpeed: usize = 0xADC; // float32 + pub const m_panicSpeed: usize = 0xAE0; // float32 + pub const m_avoidRange: usize = 0xAE4; // float32 + pub const m_turnTimer: usize = 0xAE8; // CountdownTimer + pub const m_turnClockwise: usize = 0xB00; // bool + pub const m_goTimer: usize = 0xB08; // CountdownTimer + pub const m_moveTimer: usize = 0xB20; // CountdownTimer + pub const m_panicTimer: usize = 0xB38; // CountdownTimer + pub const m_disperseTimer: usize = 0xB50; // CountdownTimer + pub const m_proximityTimer: usize = 0xB68; // CountdownTimer + pub const m_visible: usize = 0xB80; // CUtlVector } // Parent: CBot // Field count: 139 @@ -2535,7 +2534,7 @@ pub mod cs2_dumper { pub const m_isAttacking: usize = 0x4D4; // bool pub const m_isOpeningDoor: usize = 0x4D5; // bool pub const m_taskEntity: usize = 0x4DC; // CHandle - pub const m_goalPosition: usize = 0x4EC; // Vector + pub const m_goalPosition: usize = 0x4EC; // VectorWS pub const m_goalEntity: usize = 0x4F8; // CHandle pub const m_avoid: usize = 0x4FC; // CHandle pub const m_avoidTimestamp: usize = 0x500; // float32 @@ -2796,19 +2795,19 @@ pub mod cs2_dumper { // MNetworkIncludeByName // MNetworkOverride pub mod CFuncMoveLinear { - pub const m_authoredPosition: usize = 0x870; // MoveLinearAuthoredPos_t - pub const m_angMoveEntitySpace: usize = 0x874; // QAngle - pub const m_vecMoveDirParentSpace: usize = 0x880; // Vector - pub const m_soundStart: usize = 0x890; // CUtlSymbolLarge - pub const m_soundStop: usize = 0x898; // CUtlSymbolLarge - pub const m_currentSound: usize = 0x8A0; // CUtlSymbolLarge - pub const m_flBlockDamage: usize = 0x8A8; // float32 - pub const m_flStartPosition: usize = 0x8AC; // float32 - pub const m_OnFullyOpen: usize = 0x8B8; // CEntityIOOutput - pub const m_OnFullyClosed: usize = 0x8E0; // CEntityIOOutput - pub const m_bCreateMovableNavMesh: usize = 0x908; // bool - pub const m_bAllowMovableNavMeshDockingOnEntireEntity: usize = 0x909; // bool - pub const m_bCreateNavObstacle: usize = 0x90A; // bool + pub const m_authoredPosition: usize = 0x858; // MoveLinearAuthoredPos_t + pub const m_angMoveEntitySpace: usize = 0x85C; // QAngle + pub const m_vecMoveDirParentSpace: usize = 0x868; // Vector + pub const m_soundStart: usize = 0x878; // CUtlSymbolLarge + pub const m_soundStop: usize = 0x880; // CUtlSymbolLarge + pub const m_currentSound: usize = 0x888; // CUtlSymbolLarge + pub const m_flBlockDamage: usize = 0x890; // float32 + pub const m_flStartPosition: usize = 0x894; // float32 + pub const m_OnFullyOpen: usize = 0x8A0; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0x8C8; // CEntityIOOutput + pub const m_bCreateMovableNavMesh: usize = 0x8F0; // bool + pub const m_bAllowMovableNavMeshDockingOnEntireEntity: usize = 0x8F1; // bool + pub const m_bCreateNavObstacle: usize = 0x8F2; // bool } // Parent: None // Field count: 0 @@ -2819,7 +2818,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPulseEditorHeaderIcon // MPropertyFriendlyName pub mod CPulseCell_WaitForObservable { @@ -2829,7 +2827,7 @@ pub mod cs2_dumper { // Parent: CItem // Field count: 1 pub mod CScriptItem { - pub const m_MoveTypeOverride: usize = 0xB58; // MoveType_t + pub const m_MoveTypeOverride: usize = 0xB70; // MoveType_t } // Parent: CDynamicProp // Field count: 0 @@ -2842,18 +2840,18 @@ pub mod cs2_dumper { // MNetworkIncludeByName // NetworkVarNames: m_bDisabled (bool) pub mod CBaseTrigger { - pub const m_OnStartTouch: usize = 0x870; // CEntityIOOutput - pub const m_OnStartTouchAll: usize = 0x898; // CEntityIOOutput - pub const m_OnEndTouch: usize = 0x8C0; // CEntityIOOutput - pub const m_OnEndTouchAll: usize = 0x8E8; // CEntityIOOutput - pub const m_OnTouching: usize = 0x910; // CEntityIOOutput - pub const m_OnTouchingEachEntity: usize = 0x938; // CEntityIOOutput - pub const m_OnNotTouching: usize = 0x960; // CEntityIOOutput - pub const m_hTouchingEntities: usize = 0x988; // CUtlVector> - pub const m_iFilterName: usize = 0x9A0; // CUtlSymbolLarge - pub const m_hFilter: usize = 0x9A8; // CHandle - pub const m_bDisabled: usize = 0x9AC; // bool - pub const m_bUseAsyncQueries: usize = 0x9B8; // bool + pub const m_OnStartTouch: usize = 0x858; // CEntityIOOutput + pub const m_OnStartTouchAll: usize = 0x880; // CEntityIOOutput + pub const m_OnEndTouch: usize = 0x8A8; // CEntityIOOutput + pub const m_OnEndTouchAll: usize = 0x8D0; // CEntityIOOutput + pub const m_OnTouching: usize = 0x8F8; // CEntityIOOutput + pub const m_OnTouchingEachEntity: usize = 0x920; // CEntityIOOutput + pub const m_OnNotTouching: usize = 0x948; // CEntityIOOutput + pub const m_hTouchingEntities: usize = 0x970; // CUtlVector> + pub const m_iFilterName: usize = 0x988; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x990; // CHandle + pub const m_bDisabled: usize = 0x994; // bool + pub const m_bUseAsyncQueries: usize = 0x9A0; // bool } // Parent: CPointEntity // Field count: 7 @@ -2871,7 +2869,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Step_EntFire { pub const m_Input: usize = 0x48; // CUtlString } @@ -2898,7 +2895,7 @@ pub mod cs2_dumper { // Parent: CEntityComponent // Field count: 1 pub mod CHitboxComponent { - pub const m_flBoundsExpandRadius: usize = 0x20; // float32 + pub const m_flBoundsExpandRadius: usize = 0x14; // float32 } // Parent: CBaseModelEntity // Field count: 21 @@ -2928,50 +2925,49 @@ pub mod cs2_dumper { // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t) // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t) pub mod CRopeKeyframe { - pub const m_RopeFlags: usize = 0x7F8; // uint16 - pub const m_iNextLinkName: usize = 0x800; // CUtlSymbolLarge - pub const m_Slack: usize = 0x808; // int16 - pub const m_Width: usize = 0x80C; // float32 - pub const m_TextureScale: usize = 0x810; // float32 - pub const m_nSegments: usize = 0x814; // uint8 - pub const m_bConstrainBetweenEndpoints: usize = 0x815; // bool - pub const m_strRopeMaterialModel: usize = 0x818; // CUtlSymbolLarge - pub const m_iRopeMaterialModelIndex: usize = 0x820; // CStrongHandle - pub const m_Subdiv: usize = 0x828; // uint8 - pub const m_nChangeCount: usize = 0x829; // uint8 - pub const m_RopeLength: usize = 0x82A; // int16 - pub const m_fLockedPoints: usize = 0x82C; // uint8 - pub const m_bCreatedFromMapFile: usize = 0x82D; // bool - pub const m_flScrollSpeed: usize = 0x830; // float32 - pub const m_bStartPointValid: usize = 0x834; // bool - pub const m_bEndPointValid: usize = 0x835; // bool - pub const m_hStartPoint: usize = 0x838; // CHandle - pub const m_hEndPoint: usize = 0x83C; // CHandle - pub const m_iStartAttachment: usize = 0x840; // AttachmentHandle_t - pub const m_iEndAttachment: usize = 0x841; // AttachmentHandle_t + pub const m_RopeFlags: usize = 0x7E0; // uint16 + pub const m_iNextLinkName: usize = 0x7E8; // CUtlSymbolLarge + pub const m_Slack: usize = 0x7F0; // int16 + pub const m_Width: usize = 0x7F4; // float32 + pub const m_TextureScale: usize = 0x7F8; // float32 + pub const m_nSegments: usize = 0x7FC; // uint8 + pub const m_bConstrainBetweenEndpoints: usize = 0x7FD; // bool + pub const m_strRopeMaterialModel: usize = 0x800; // CUtlSymbolLarge + pub const m_iRopeMaterialModelIndex: usize = 0x808; // CStrongHandle + pub const m_Subdiv: usize = 0x810; // uint8 + pub const m_nChangeCount: usize = 0x811; // uint8 + pub const m_RopeLength: usize = 0x812; // int16 + pub const m_fLockedPoints: usize = 0x814; // uint8 + pub const m_bCreatedFromMapFile: usize = 0x815; // bool + pub const m_flScrollSpeed: usize = 0x818; // float32 + pub const m_bStartPointValid: usize = 0x81C; // bool + pub const m_bEndPointValid: usize = 0x81D; // bool + pub const m_hStartPoint: usize = 0x820; // CHandle + pub const m_hEndPoint: usize = 0x824; // CHandle + pub const m_iStartAttachment: usize = 0x828; // AttachmentHandle_t + pub const m_iEndAttachment: usize = 0x829; // AttachmentHandle_t } // Parent: CBaseCSGrenade // Field count: 0 pub mod CSmokeGrenade { } // Parent: CBaseFlex - // Field count: 11 + // Field count: 10 // // Metadata: // MNetworkExcludeByUserGroup // NetworkVarNames: m_hMyWearables (CHandle) pub mod CBaseCombatCharacter { - pub const m_bForceServerRagdoll: usize = 0xB10; // bool - pub const m_hMyWearables: usize = 0xB18; // CNetworkUtlVectorBase> - pub const m_impactEnergyScale: usize = 0xB30; // float32 - pub const m_nMinVehicleDamageToTempRagdoll: usize = 0xB34; // int32 - pub const m_bApplyStressDamage: usize = 0xB38; // bool - pub const m_bDeathEventsDispatched: usize = 0xB39; // bool - pub const m_pVecRelationships: usize = 0xB80; // CUtlVector* - pub const m_strRelationships: usize = 0xB88; // CUtlSymbolLarge - pub const m_eHull: usize = 0xB90; // Hull_t - pub const m_nNavHullIdx: usize = 0xB94; // uint32 - pub const m_movementStats: usize = 0xB98; // CMovementStatsProperty + pub const m_bForceServerRagdoll: usize = 0xB20; // bool + pub const m_hMyWearables: usize = 0xB28; // CNetworkUtlVectorBase> + pub const m_impactEnergyScale: usize = 0xB40; // float32 + pub const m_bApplyStressDamage: usize = 0xB44; // bool + pub const m_bDeathEventsDispatched: usize = 0xB45; // bool + pub const m_pVecRelationships: usize = 0xB88; // CUtlVector* + pub const m_strRelationships: usize = 0xB90; // CUtlSymbolLarge + pub const m_eHull: usize = 0xB98; // Hull_t + pub const m_nNavHullIdx: usize = 0xB9C; // uint32 + pub const m_movementStats: usize = 0xBA0; // CMovementStatsProperty } // Parent: CEntityComponent // Field count: 0 @@ -2986,7 +2982,7 @@ pub mod cs2_dumper { pub const m_bFastRetrigger: usize = 0x4F3; // bool pub const m_bPassthoughCaller: usize = 0x4F4; // bool } - // Parent: None + // Parent: // Field count: 6 pub mod SequenceHistory_t { pub const m_hSequence: usize = 0x0; // HSequence @@ -3066,7 +3062,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_bFirstAttack (bool) pub mod CKnife { - pub const m_bFirstAttack: usize = 0x11A8; // bool + pub const m_bFirstAttack: usize = 0x11D0; // bool } // Parent: CLogicalEntity // Field count: 5 @@ -3123,9 +3119,9 @@ pub mod cs2_dumper { // Parent: CBaseTrigger // Field count: 3 pub mod CTriggerSoundscape { - pub const m_hSoundscape: usize = 0x9C0; // CHandle - pub const m_SoundscapeName: usize = 0x9C8; // CUtlSymbolLarge - pub const m_spectators: usize = 0x9D0; // CUtlVector> + pub const m_hSoundscape: usize = 0x9A8; // CHandle + pub const m_SoundscapeName: usize = 0x9B0; // CUtlSymbolLarge + pub const m_spectators: usize = 0x9B8; // CUtlVector> } // Parent: None // Field count: 0 @@ -3134,7 +3130,7 @@ pub mod cs2_dumper { // Parent: CBaseCombatCharacter // Field count: 1 pub mod CHostageExpresserShim { - pub const m_pExpresser: usize = 0xBD8; // CAI_Expresser* + pub const m_pExpresser: usize = 0xBE0; // CAI_Expresser* } // Parent: CPointEntity // Field count: 1 @@ -3152,9 +3148,9 @@ pub mod cs2_dumper { // MNetworkExcludeByName // NetworkVarNames: m_ShardDesc (shard_model_desc_t) pub mod CShatterGlassShardPhysics { - pub const m_bDebris: usize = 0xDF0; // bool - pub const m_hParentShard: usize = 0xDF4; // uint32 - pub const m_ShardDesc: usize = 0xDF8; // shard_model_desc_t + pub const m_bDebris: usize = 0xE00; // bool + pub const m_hParentShard: usize = 0xE04; // uint32 + pub const m_ShardDesc: usize = 0xE08; // shard_model_desc_t } // Parent: CBaseEntity // Field count: 16 @@ -3246,38 +3242,38 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) pub mod CBreakableProp { - pub const m_CPropDataComponent: usize = 0xAB8; // CPropDataComponent - pub const m_OnStartDeath: usize = 0xAF8; // CEntityIOOutput - pub const m_OnBreak: usize = 0xB20; // CEntityIOOutput - pub const m_OnHealthChanged: usize = 0xB48; // CEntityOutputTemplate - pub const m_OnTakeDamage: usize = 0xB70; // CEntityIOOutput - pub const m_impactEnergyScale: usize = 0xB98; // float32 - pub const m_iMinHealthDmg: usize = 0xB9C; // int32 - pub const m_preferredCarryAngles: usize = 0xBA0; // QAngle - pub const m_flPressureDelay: usize = 0xBAC; // float32 - pub const m_flDefBurstScale: usize = 0xBB0; // float32 - pub const m_vDefBurstOffset: usize = 0xBB4; // Vector - pub const m_hBreaker: usize = 0xBC0; // CHandle - pub const m_PerformanceMode: usize = 0xBC4; // PerformanceMode_t - pub const m_flPreventDamageBeforeTime: usize = 0xBC8; // GameTime_t - pub const m_BreakableContentsType: usize = 0xBCC; // BreakableContentsType_t - pub const m_strBreakableContentsPropGroupOverride: usize = 0xBD0; // CUtlString - pub const m_strBreakableContentsParticleOverride: usize = 0xBD8; // CUtlString - pub const m_bHasBreakPiecesOrCommands: usize = 0xBE0; // bool - pub const m_explodeDamage: usize = 0xBE4; // float32 - pub const m_explodeRadius: usize = 0xBE8; // float32 - pub const m_explosionDelay: usize = 0xBF0; // float32 - pub const m_explosionBuildupSound: usize = 0xBF8; // CUtlSymbolLarge - pub const m_explosionCustomEffect: usize = 0xC00; // CUtlSymbolLarge - pub const m_explosionCustomSound: usize = 0xC08; // CUtlSymbolLarge - pub const m_explosionModifier: usize = 0xC10; // CUtlSymbolLarge - pub const m_hPhysicsAttacker: usize = 0xC18; // CHandle - pub const m_flLastPhysicsInfluenceTime: usize = 0xC1C; // GameTime_t - pub const m_flDefaultFadeScale: usize = 0xC20; // float32 - pub const m_hLastAttacker: usize = 0xC24; // CHandle - pub const m_iszPuntSound: usize = 0xC28; // CUtlSymbolLarge - pub const m_bUsePuntSound: usize = 0xC30; // bool - pub const m_bOriginalBlockLOS: usize = 0xC31; // bool + pub const m_CPropDataComponent: usize = 0xAC8; // CPropDataComponent + pub const m_OnStartDeath: usize = 0xB08; // CEntityIOOutput + pub const m_OnBreak: usize = 0xB30; // CEntityIOOutput + pub const m_OnHealthChanged: usize = 0xB58; // CEntityOutputTemplate + pub const m_OnTakeDamage: usize = 0xB80; // CEntityIOOutput + pub const m_impactEnergyScale: usize = 0xBA8; // float32 + pub const m_iMinHealthDmg: usize = 0xBAC; // int32 + pub const m_preferredCarryAngles: usize = 0xBB0; // QAngle + pub const m_flPressureDelay: usize = 0xBBC; // float32 + pub const m_flDefBurstScale: usize = 0xBC0; // float32 + pub const m_vDefBurstOffset: usize = 0xBC4; // Vector + pub const m_hBreaker: usize = 0xBD0; // CHandle + pub const m_PerformanceMode: usize = 0xBD4; // PerformanceMode_t + pub const m_flPreventDamageBeforeTime: usize = 0xBD8; // GameTime_t + pub const m_BreakableContentsType: usize = 0xBDC; // BreakableContentsType_t + pub const m_strBreakableContentsPropGroupOverride: usize = 0xBE0; // CUtlString + pub const m_strBreakableContentsParticleOverride: usize = 0xBE8; // CUtlString + pub const m_bHasBreakPiecesOrCommands: usize = 0xBF0; // bool + pub const m_explodeDamage: usize = 0xBF4; // float32 + pub const m_explodeRadius: usize = 0xBF8; // float32 + pub const m_explosionDelay: usize = 0xC00; // float32 + pub const m_explosionBuildupSound: usize = 0xC08; // CUtlSymbolLarge + pub const m_explosionCustomEffect: usize = 0xC10; // CUtlSymbolLarge + pub const m_explosionCustomSound: usize = 0xC18; // CUtlSymbolLarge + pub const m_explosionModifier: usize = 0xC20; // CUtlSymbolLarge + pub const m_hPhysicsAttacker: usize = 0xC28; // CHandle + pub const m_flLastPhysicsInfluenceTime: usize = 0xC2C; // GameTime_t + pub const m_flDefaultFadeScale: usize = 0xC30; // float32 + pub const m_hLastAttacker: usize = 0xC34; // CHandle + pub const m_iszPuntSound: usize = 0xC38; // CUtlSymbolLarge + pub const m_bUsePuntSound: usize = 0xC40; // bool + pub const m_bOriginalBlockLOS: usize = 0xC41; // bool } // Parent: CBaseModelEntity // Field count: 1 @@ -3285,7 +3281,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_CLightComponent (CLightComponent::Storage_t) pub mod CLightEntity { - pub const m_CLightComponent: usize = 0x7F0; // CLightComponent* + pub const m_CLightComponent: usize = 0x7D8; // CLightComponent* } // Parent: CInfoDynamicShadowHint // Field count: 2 @@ -3294,7 +3290,7 @@ pub mod cs2_dumper { pub const m_vBoxMaxs: usize = 0x514; // Vector } // Parent: CSkeletonAnimationController - // Field count: 21 + // Field count: 22 // // Metadata: // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables) @@ -3309,6 +3305,7 @@ pub mod cs2_dumper { // NetworkVarNames: m_nSerializePoseRecipeVersionAG2 (int) // NetworkVarNames: m_nGraphCreationFlagsAG2 (uint8) // NetworkVarNames: m_nServerGraphDefReloadCountAG2 (int) + // NetworkVarNames: m_nServerSerializationContextIteration (int) pub mod CBaseAnimGraphController { pub const m_animGraphNetworkedVars: usize = 0x18; // CAnimGraphNetworkedVariables pub const m_bSequenceFinished: usize = 0x220; // bool @@ -3330,9 +3327,10 @@ pub mod cs2_dumper { pub const m_nSerializePoseRecipeSizeAG2: usize = 0x5B0; // int32 pub const m_nSerializePoseRecipeVersionAG2: usize = 0x5B4; // int32 pub const m_nGraphCreationFlagsAG2: usize = 0x5B8; // uint8 - pub const m_nServerGraphDefReloadCountAG2: usize = 0x5F8; // int32 + pub const m_nServerGraphDefReloadCountAG2: usize = 0x7A0; // int32 + pub const m_nServerSerializationContextIteration: usize = 0x7A4; // int32 } - // Parent: None + // Parent: // Field count: 10 pub mod CBuoyancyHelper { pub const m_nFluidType: usize = 0x18; // CUtlStringToken @@ -3349,7 +3347,7 @@ pub mod cs2_dumper { // Parent: CDynamicProp // Field count: 1 pub mod COrnamentProp { - pub const m_initialOwner: usize = 0xD40; // CUtlSymbolLarge + pub const m_initialOwner: usize = 0xD50; // CUtlSymbolLarge } // Parent: CCSPlayerBase_CameraServices // Field count: 0 @@ -3365,7 +3363,7 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_bShowLight (bool) pub mod CRectLight { - pub const m_bShowLight: usize = 0xB18; // bool + pub const m_bShowLight: usize = 0xB00; // bool } // Parent: CBaseFilter // Field count: 3 @@ -3404,7 +3402,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_FireCursors { pub const m_Outflows: usize = 0x48; // CUtlVector pub const m_bWaitForChildOutflows: usize = 0x60; // bool @@ -3414,8 +3411,8 @@ pub mod cs2_dumper { // Parent: CBaseModelEntity // Field count: 2 pub mod CFuncNavBlocker { - pub const m_bDisabled: usize = 0x7F8; // bool - pub const m_nBlockedTeamNumber: usize = 0x7FC; // int32 + pub const m_bDisabled: usize = 0x7E0; // bool + pub const m_nBlockedTeamNumber: usize = 0x7E4; // int32 } // Parent: CPointEntity // Field count: 11 @@ -3450,12 +3447,12 @@ pub mod cs2_dumper { // Parent: CBaseModelEntity // Field count: 6 pub mod CFuncBrush { - pub const m_iSolidity: usize = 0x7F0; // BrushSolidities_e - pub const m_iDisabled: usize = 0x7F4; // int32 - pub const m_bSolidBsp: usize = 0x7F8; // bool - pub const m_iszExcludedClass: usize = 0x800; // CUtlSymbolLarge - pub const m_bInvertExclusion: usize = 0x808; // bool - pub const m_bScriptedMovement: usize = 0x809; // bool + pub const m_iSolidity: usize = 0x7D8; // BrushSolidities_e + pub const m_iDisabled: usize = 0x7DC; // int32 + pub const m_bSolidBsp: usize = 0x7E0; // bool + pub const m_iszExcludedClass: usize = 0x7E8; // CUtlSymbolLarge + pub const m_bInvertExclusion: usize = 0x7F0; // bool + pub const m_bScriptedMovement: usize = 0x7F1; // bool } // Parent: CBodyComponent // Field count: 1 @@ -3468,21 +3465,21 @@ pub mod cs2_dumper { // Parent: CBreakable // Field count: 15 pub mod CPhysBox { - pub const m_damageType: usize = 0x8C8; // int32 - pub const m_damageToEnableMotion: usize = 0x8CC; // int32 - pub const m_flForceToEnableMotion: usize = 0x8D0; // float32 - pub const m_vHoverPosePosition: usize = 0x8D4; // Vector - pub const m_angHoverPoseAngles: usize = 0x8E0; // QAngle - pub const m_bNotSolidToWorld: usize = 0x8EC; // bool - pub const m_bEnableUseOutput: usize = 0x8ED; // bool - pub const m_nHoverPoseFlags: usize = 0x8EE; // HoverPoseFlags_t - pub const m_flTouchOutputPerEntityDelay: usize = 0x8F0; // float32 - pub const m_OnDamaged: usize = 0x8F8; // CEntityIOOutput - pub const m_OnAwakened: usize = 0x920; // CEntityIOOutput - pub const m_OnMotionEnabled: usize = 0x948; // CEntityIOOutput - pub const m_OnPlayerUse: usize = 0x970; // CEntityIOOutput - pub const m_OnStartTouch: usize = 0x998; // CEntityIOOutput - pub const m_hCarryingPlayer: usize = 0x9C0; // CHandle + pub const m_damageType: usize = 0x8B0; // int32 + pub const m_damageToEnableMotion: usize = 0x8B4; // int32 + pub const m_flForceToEnableMotion: usize = 0x8B8; // float32 + pub const m_vHoverPosePosition: usize = 0x8BC; // Vector + pub const m_angHoverPoseAngles: usize = 0x8C8; // QAngle + pub const m_bNotSolidToWorld: usize = 0x8D4; // bool + pub const m_bEnableUseOutput: usize = 0x8D5; // bool + pub const m_nHoverPoseFlags: usize = 0x8D6; // HoverPoseFlags_t + pub const m_flTouchOutputPerEntityDelay: usize = 0x8D8; // float32 + pub const m_OnDamaged: usize = 0x8E0; // CEntityIOOutput + pub const m_OnAwakened: usize = 0x908; // CEntityIOOutput + pub const m_OnMotionEnabled: usize = 0x930; // CEntityIOOutput + pub const m_OnPlayerUse: usize = 0x958; // CEntityIOOutput + pub const m_OnStartTouch: usize = 0x980; // CEntityIOOutput + pub const m_hCarryingPlayer: usize = 0x9A8; // CHandle } // Parent: CSoundEventEntity // Field count: 2 @@ -3515,15 +3512,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_flOuterAngle (float) // NetworkVarNames: m_bShowLight (bool) pub mod COmniLight { - pub const m_flInnerAngle: usize = 0xB18; // float32 - pub const m_flOuterAngle: usize = 0xB1C; // float32 - pub const m_bShowLight: usize = 0xB20; // bool + pub const m_flInnerAngle: usize = 0xB00; // float32 + pub const m_flOuterAngle: usize = 0xB04; // float32 + pub const m_bShowLight: usize = 0xB08; // bool } // Parent: CBaseModelEntity // Field count: 2 pub mod CTriggerVolume { - pub const m_iFilterName: usize = 0x7F0; // CUtlSymbolLarge - pub const m_hFilter: usize = 0x7F8; // CHandle + pub const m_iFilterName: usize = 0x7D8; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x7E0; // CHandle } // Parent: None // Field count: 1 @@ -3552,21 +3549,21 @@ pub mod cs2_dumper { // Parent: CModelPointEntity // Field count: 15 pub mod CEnvExplosion { - pub const m_iMagnitude: usize = 0x7F0; // int32 - pub const m_flPlayerDamage: usize = 0x7F4; // float32 - pub const m_iRadiusOverride: usize = 0x7F8; // int32 - pub const m_flInnerRadius: usize = 0x7FC; // float32 - pub const m_flDamageForce: usize = 0x800; // float32 - pub const m_hInflictor: usize = 0x804; // CHandle - pub const m_iCustomDamageType: usize = 0x808; // DamageTypes_t - pub const m_bCreateDebris: usize = 0x80C; // bool - pub const m_iszCustomEffectName: usize = 0x818; // CUtlSymbolLarge - pub const m_iszCustomSoundName: usize = 0x820; // CUtlSymbolLarge - pub const m_bSuppressParticleImpulse: usize = 0x828; // bool - pub const m_iClassIgnore: usize = 0x82C; // Class_T - pub const m_iClassIgnore2: usize = 0x830; // Class_T - pub const m_iszEntityIgnoreName: usize = 0x838; // CUtlSymbolLarge - pub const m_hEntityIgnore: usize = 0x840; // CHandle + pub const m_iMagnitude: usize = 0x7D8; // int32 + pub const m_flPlayerDamage: usize = 0x7DC; // float32 + pub const m_iRadiusOverride: usize = 0x7E0; // int32 + pub const m_flInnerRadius: usize = 0x7E4; // float32 + pub const m_flDamageForce: usize = 0x7E8; // float32 + pub const m_hInflictor: usize = 0x7EC; // CHandle + pub const m_iCustomDamageType: usize = 0x7F0; // DamageTypes_t + pub const m_bCreateDebris: usize = 0x7F4; // bool + pub const m_iszCustomEffectName: usize = 0x800; // CUtlSymbolLarge + pub const m_iszCustomSoundName: usize = 0x808; // CUtlSymbolLarge + pub const m_bSuppressParticleImpulse: usize = 0x810; // bool + pub const m_iClassIgnore: usize = 0x814; // Class_T + pub const m_iClassIgnore2: usize = 0x818; // Class_T + pub const m_iszEntityIgnoreName: usize = 0x820; // CUtlSymbolLarge + pub const m_hEntityIgnore: usize = 0x828; // CHandle } // Parent: None // Field count: 0 @@ -3592,7 +3589,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_IsRequirementValid { } // Parent: CBaseTrigger @@ -3602,8 +3598,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_source (string_t) // NetworkVarNames: m_destination (string_t) pub mod CFootstepControl { - pub const m_source: usize = 0x9C0; // CUtlSymbolLarge - pub const m_destination: usize = 0x9C8; // CUtlSymbolLarge + pub const m_source: usize = 0x9A8; // CUtlSymbolLarge + pub const m_destination: usize = 0x9B0; // CUtlSymbolLarge } // Parent: CPlayer_ItemServices // Field count: 2 @@ -3620,7 +3616,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName pub mod CPulseCell_Value_Gradient { pub const m_Gradient: usize = 0x48; // CColorGradient @@ -3651,39 +3646,39 @@ pub mod cs2_dumper { // NetworkVarNames: m_bNoFreeze (bool) // NetworkVarNames: m_bNoRamp (bool) pub mod CParticleSystem { - pub const m_szSnapshotFileName: usize = 0x7F0; // char[512] - pub const m_bActive: usize = 0x9F0; // bool - pub const m_bFrozen: usize = 0x9F1; // bool - pub const m_flFreezeTransitionDuration: usize = 0x9F4; // float32 - pub const m_nStopType: usize = 0x9F8; // int32 - pub const m_bAnimateDuringGameplayPause: usize = 0x9FC; // bool - pub const m_iEffectIndex: usize = 0xA00; // CStrongHandle - pub const m_flStartTime: usize = 0xA08; // GameTime_t - pub const m_flPreSimTime: usize = 0xA0C; // float32 - pub const m_vServerControlPoints: usize = 0xA10; // Vector[4] - pub const m_iServerControlPointAssignments: usize = 0xA40; // uint8[4] - pub const m_hControlPointEnts: usize = 0xA44; // CHandle[64] - pub const m_bNoSave: usize = 0xB44; // bool - pub const m_bNoFreeze: usize = 0xB45; // bool - pub const m_bNoRamp: usize = 0xB46; // bool - pub const m_bStartActive: usize = 0xB47; // bool - pub const m_iszEffectName: usize = 0xB48; // CUtlSymbolLarge - pub const m_iszControlPointNames: usize = 0xB50; // CUtlSymbolLarge[64] - pub const m_nDataCP: usize = 0xD50; // int32 - pub const m_vecDataCPValue: usize = 0xD54; // Vector - pub const m_nTintCP: usize = 0xD60; // int32 - pub const m_clrTint: usize = 0xD64; // Color + pub const m_szSnapshotFileName: usize = 0x7D8; // char[512] + pub const m_bActive: usize = 0x9D8; // bool + pub const m_bFrozen: usize = 0x9D9; // bool + pub const m_flFreezeTransitionDuration: usize = 0x9DC; // float32 + pub const m_nStopType: usize = 0x9E0; // int32 + pub const m_bAnimateDuringGameplayPause: usize = 0x9E4; // bool + pub const m_iEffectIndex: usize = 0x9E8; // CStrongHandle + pub const m_flStartTime: usize = 0x9F0; // GameTime_t + pub const m_flPreSimTime: usize = 0x9F4; // float32 + pub const m_vServerControlPoints: usize = 0x9F8; // Vector[4] + pub const m_iServerControlPointAssignments: usize = 0xA28; // uint8[4] + pub const m_hControlPointEnts: usize = 0xA2C; // CHandle[64] + pub const m_bNoSave: usize = 0xB2C; // bool + pub const m_bNoFreeze: usize = 0xB2D; // bool + pub const m_bNoRamp: usize = 0xB2E; // bool + pub const m_bStartActive: usize = 0xB2F; // bool + pub const m_iszEffectName: usize = 0xB30; // CUtlSymbolLarge + pub const m_iszControlPointNames: usize = 0xB38; // CUtlSymbolLarge[64] + pub const m_nDataCP: usize = 0xD38; // int32 + pub const m_vecDataCPValue: usize = 0xD3C; // Vector + pub const m_nTintCP: usize = 0xD48; // int32 + pub const m_clrTint: usize = 0xD4C; // Color } // Parent: CBaseModelEntity // Field count: 5 pub mod CTriggerBrush { - pub const m_OnStartTouch: usize = 0x7F0; // CEntityIOOutput - pub const m_OnEndTouch: usize = 0x818; // CEntityIOOutput - pub const m_OnUse: usize = 0x840; // CEntityIOOutput - pub const m_iInputFilter: usize = 0x868; // int32 - pub const m_iDontMessageParent: usize = 0x86C; // int32 + pub const m_OnStartTouch: usize = 0x7D8; // CEntityIOOutput + pub const m_OnEndTouch: usize = 0x800; // CEntityIOOutput + pub const m_OnUse: usize = 0x828; // CEntityIOOutput + pub const m_iInputFilter: usize = 0x850; // int32 + pub const m_iDontMessageParent: usize = 0x854; // int32 } - // Parent: None + // Parent: // Field count: 2 // // Metadata: @@ -3693,7 +3688,7 @@ pub mod cs2_dumper { pub const m_timestamp: usize = 0x8; // GameTime_t pub const m_nWorldGroupId: usize = 0xC; // WorldGroupId_t } - // Parent: None + // Parent: // Field count: 5 // // Metadata: @@ -3725,7 +3720,7 @@ pub mod cs2_dumper { // Field count: 0 pub mod CWeaponM4A1Silencer { } - // Parent: None + // Parent: // Field count: 7 // // Metadata: @@ -3752,7 +3747,7 @@ pub mod cs2_dumper { // MPropertyDescription pub mod CPulseCursorFuncs { } - // Parent: None + // Parent: // Field count: 4 // // Metadata: @@ -3811,30 +3806,30 @@ pub mod cs2_dumper { // NetworkVarNames: m_bTurnedOff (bool) // NetworkVarNames: m_vecEndPos (VectorWS) pub mod CBeam { - pub const m_flFrameRate: usize = 0x7F0; // float32 - pub const m_flHDRColorScale: usize = 0x7F4; // float32 - pub const m_flFireTime: usize = 0x7F8; // GameTime_t - pub const m_flDamage: usize = 0x7FC; // float32 - pub const m_nNumBeamEnts: usize = 0x800; // uint8 - pub const m_hBaseMaterial: usize = 0x808; // CStrongHandle - pub const m_nHaloIndex: usize = 0x810; // CStrongHandle - pub const m_nBeamType: usize = 0x818; // BeamType_t - pub const m_nBeamFlags: usize = 0x81C; // uint32 - pub const m_hAttachEntity: usize = 0x820; // CHandle[10] - pub const m_nAttachIndex: usize = 0x848; // AttachmentHandle_t[10] - pub const m_fWidth: usize = 0x854; // float32 - pub const m_fEndWidth: usize = 0x858; // float32 - pub const m_fFadeLength: usize = 0x85C; // float32 - pub const m_fHaloScale: usize = 0x860; // float32 - pub const m_fAmplitude: usize = 0x864; // float32 - pub const m_fStartFrame: usize = 0x868; // float32 - pub const m_fSpeed: usize = 0x86C; // float32 - pub const m_flFrame: usize = 0x870; // float32 - pub const m_nClipStyle: usize = 0x874; // BeamClipStyle_t - pub const m_bTurnedOff: usize = 0x878; // bool - pub const m_vecEndPos: usize = 0x87C; // VectorWS - pub const m_hEndEntity: usize = 0x888; // CHandle - pub const m_nDissolveType: usize = 0x88C; // int32 + pub const m_flFrameRate: usize = 0x7D8; // float32 + pub const m_flHDRColorScale: usize = 0x7DC; // float32 + pub const m_flFireTime: usize = 0x7E0; // GameTime_t + pub const m_flDamage: usize = 0x7E4; // float32 + pub const m_nNumBeamEnts: usize = 0x7E8; // uint8 + pub const m_hBaseMaterial: usize = 0x7F0; // CStrongHandle + pub const m_nHaloIndex: usize = 0x7F8; // CStrongHandle + pub const m_nBeamType: usize = 0x800; // BeamType_t + pub const m_nBeamFlags: usize = 0x804; // uint32 + pub const m_hAttachEntity: usize = 0x808; // CHandle[10] + pub const m_nAttachIndex: usize = 0x830; // AttachmentHandle_t[10] + pub const m_fWidth: usize = 0x83C; // float32 + pub const m_fEndWidth: usize = 0x840; // float32 + pub const m_fFadeLength: usize = 0x844; // float32 + pub const m_fHaloScale: usize = 0x848; // float32 + pub const m_fAmplitude: usize = 0x84C; // float32 + pub const m_fStartFrame: usize = 0x850; // float32 + pub const m_fSpeed: usize = 0x854; // float32 + pub const m_flFrame: usize = 0x858; // float32 + pub const m_nClipStyle: usize = 0x85C; // BeamClipStyle_t + pub const m_bTurnedOff: usize = 0x860; // bool + pub const m_vecEndPos: usize = 0x864; // VectorWS + pub const m_hEndEntity: usize = 0x870; // CHandle + pub const m_nDissolveType: usize = 0x874; // int32 } // Parent: CLogicalEntity // Field count: 4 @@ -3898,33 +3893,33 @@ pub mod cs2_dumper { // NetworkVarNames: m_hController (CHandle) // NetworkVarNames: m_hDefaultController (CHandle) pub mod CBasePlayerPawn { - pub const m_pWeaponServices: usize = 0xBD8; // CPlayer_WeaponServices* - pub const m_pItemServices: usize = 0xBE0; // CPlayer_ItemServices* - pub const m_pAutoaimServices: usize = 0xBE8; // CPlayer_AutoaimServices* - pub const m_pObserverServices: usize = 0xBF0; // CPlayer_ObserverServices* - pub const m_pWaterServices: usize = 0xBF8; // CPlayer_WaterServices* - pub const m_pUseServices: usize = 0xC00; // CPlayer_UseServices* - pub const m_pFlashlightServices: usize = 0xC08; // CPlayer_FlashlightServices* - pub const m_pCameraServices: usize = 0xC10; // CPlayer_CameraServices* - pub const m_pMovementServices: usize = 0xC18; // CPlayer_MovementServices* - pub const m_ServerViewAngleChanges: usize = 0xC28; // CUtlVectorEmbeddedNetworkVar - pub const v_angle: usize = 0xC90; // QAngle - pub const v_anglePrevious: usize = 0xC9C; // QAngle - pub const m_iHideHUD: usize = 0xCA8; // uint32 - pub const m_skybox3d: usize = 0xCB0; // sky3dparams_t - pub const m_fTimeLastHurt: usize = 0xD40; // GameTime_t - pub const m_flDeathTime: usize = 0xD44; // GameTime_t - pub const m_fNextSuicideTime: usize = 0xD48; // GameTime_t - pub const m_fInitHUD: usize = 0xD4C; // bool - pub const m_pExpresser: usize = 0xD50; // CAI_Expresser* - pub const m_hController: usize = 0xD58; // CHandle - pub const m_hDefaultController: usize = 0xD5C; // CHandle - pub const m_fHltvReplayDelay: usize = 0xD64; // float32 - pub const m_fHltvReplayEnd: usize = 0xD68; // float32 - pub const m_iHltvReplayEntity: usize = 0xD6C; // CEntityIndex - pub const m_sndOpvarLatchData: usize = 0xD70; // CUtlVector + pub const m_pWeaponServices: usize = 0xBE0; // CPlayer_WeaponServices* + pub const m_pItemServices: usize = 0xBE8; // CPlayer_ItemServices* + pub const m_pAutoaimServices: usize = 0xBF0; // CPlayer_AutoaimServices* + pub const m_pObserverServices: usize = 0xBF8; // CPlayer_ObserverServices* + pub const m_pWaterServices: usize = 0xC00; // CPlayer_WaterServices* + pub const m_pUseServices: usize = 0xC08; // CPlayer_UseServices* + pub const m_pFlashlightServices: usize = 0xC10; // CPlayer_FlashlightServices* + pub const m_pCameraServices: usize = 0xC18; // CPlayer_CameraServices* + pub const m_pMovementServices: usize = 0xC20; // CPlayer_MovementServices* + pub const m_ServerViewAngleChanges: usize = 0xC30; // CUtlVectorEmbeddedNetworkVar + pub const v_angle: usize = 0xC98; // QAngle + pub const v_anglePrevious: usize = 0xCA4; // QAngle + pub const m_iHideHUD: usize = 0xCB0; // uint32 + pub const m_skybox3d: usize = 0xCB8; // sky3dparams_t + pub const m_fTimeLastHurt: usize = 0xD48; // GameTime_t + pub const m_flDeathTime: usize = 0xD4C; // GameTime_t + pub const m_fNextSuicideTime: usize = 0xD50; // GameTime_t + pub const m_fInitHUD: usize = 0xD54; // bool + pub const m_pExpresser: usize = 0xD58; // CAI_Expresser* + pub const m_hController: usize = 0xD60; // CHandle + pub const m_hDefaultController: usize = 0xD64; // CHandle + pub const m_fHltvReplayDelay: usize = 0xD6C; // float32 + pub const m_fHltvReplayEnd: usize = 0xD70; // float32 + pub const m_iHltvReplayEntity: usize = 0xD74; // CEntityIndex + pub const m_sndOpvarLatchData: usize = 0xD78; // CUtlVector } - // Parent: None + // Parent: // Field count: 2 // // Metadata: @@ -3967,23 +3962,18 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Inflow_GraphHook { pub const m_HookName: usize = 0x80; // PulseSymbol_t } // Parent: CFuncNavBlocker // Field count: 1 pub mod CScriptNavBlocker { - pub const m_vExtent: usize = 0x808; // Vector + pub const m_vExtent: usize = 0x7F0; // Vector } // Parent: CBaseModelEntity // Field count: 0 pub mod CEntityBlocker { } - // Parent: CCSPointScriptEntity - // Field count: 0 - pub mod CCSServerPointScriptEntity { - } // Parent: None // Field count: 0 pub mod SignatureOutflow_Resume { @@ -4009,8 +3999,8 @@ pub mod cs2_dumper { // Parent: CBaseTrigger // Field count: 2 pub mod CTriggerActiveWeaponDetect { - pub const m_OnTouchedActiveWeapon: usize = 0x9C0; // CEntityIOOutput - pub const m_iszWeaponClassName: usize = 0x9E8; // CUtlSymbolLarge + pub const m_OnTouchedActiveWeapon: usize = 0x9A8; // CEntityIOOutput + pub const m_iszWeaponClassName: usize = 0x9D0; // CUtlSymbolLarge } // Parent: CFuncLadder // Field count: 0 @@ -4024,7 +4014,7 @@ pub mod cs2_dumper { // Field count: 0 pub mod CPointServerCommand { } - // Parent: None + // Parent: // Field count: 13 // // Metadata: @@ -4076,26 +4066,26 @@ pub mod cs2_dumper { // NetworkVarNames: m_nVersion (uint8) // NetworkVarNames: m_ubSignature (uint8) pub mod CPlayerSprayDecal { - pub const m_nUniqueID: usize = 0x7F0; // int32 - pub const m_unAccountID: usize = 0x7F4; // uint32 - pub const m_unTraceID: usize = 0x7F8; // uint32 - pub const m_rtGcTime: usize = 0x7FC; // uint32 - pub const m_vecEndPos: usize = 0x800; // Vector - pub const m_vecStart: usize = 0x80C; // Vector - pub const m_vecLeft: usize = 0x818; // Vector - pub const m_vecNormal: usize = 0x824; // Vector - pub const m_nPlayer: usize = 0x830; // int32 - pub const m_nEntity: usize = 0x834; // int32 - pub const m_nHitbox: usize = 0x838; // int32 - pub const m_flCreationTime: usize = 0x83C; // float32 - pub const m_nTintID: usize = 0x840; // int32 - pub const m_nVersion: usize = 0x844; // uint8 - pub const m_ubSignature: usize = 0x845; // uint8[128] + pub const m_nUniqueID: usize = 0x7D8; // int32 + pub const m_unAccountID: usize = 0x7DC; // uint32 + pub const m_unTraceID: usize = 0x7E0; // uint32 + pub const m_rtGcTime: usize = 0x7E4; // uint32 + pub const m_vecEndPos: usize = 0x7E8; // Vector + pub const m_vecStart: usize = 0x7F4; // Vector + pub const m_vecLeft: usize = 0x800; // Vector + pub const m_vecNormal: usize = 0x80C; // Vector + pub const m_nPlayer: usize = 0x818; // int32 + pub const m_nEntity: usize = 0x81C; // int32 + pub const m_nHitbox: usize = 0x820; // int32 + pub const m_flCreationTime: usize = 0x824; // float32 + pub const m_nTintID: usize = 0x828; // int32 + pub const m_nVersion: usize = 0x82C; // uint8 + pub const m_ubSignature: usize = 0x82D; // uint8[128] } // Parent: CBaseModelEntity // Field count: 1 pub mod CFuncWater { - pub const m_BuoyancyHelper: usize = 0x7F0; // CBuoyancyHelper + pub const m_BuoyancyHelper: usize = 0x7D8; // CBuoyancyHelper } // Parent: None // Field count: 1 @@ -4114,15 +4104,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_flFallbackWear (float) // NetworkVarNames: m_nFallbackStatTrak (int) pub mod CEconEntity { - pub const m_AttributeManager: usize = 0xB20; // CAttributeContainer - pub const m_OriginalOwnerXuidLow: usize = 0xE18; // uint32 - pub const m_OriginalOwnerXuidHigh: usize = 0xE1C; // uint32 - pub const m_nFallbackPaintKit: usize = 0xE20; // int32 - pub const m_nFallbackSeed: usize = 0xE24; // int32 - pub const m_flFallbackWear: usize = 0xE28; // float32 - pub const m_nFallbackStatTrak: usize = 0xE2C; // int32 - pub const m_hOldProvidee: usize = 0xE30; // CHandle - pub const m_iOldOwnerClass: usize = 0xE34; // int32 + pub const m_AttributeManager: usize = 0xB30; // CAttributeContainer + pub const m_OriginalOwnerXuidLow: usize = 0xE28; // uint32 + pub const m_OriginalOwnerXuidHigh: usize = 0xE2C; // uint32 + pub const m_nFallbackPaintKit: usize = 0xE30; // int32 + pub const m_nFallbackSeed: usize = 0xE34; // int32 + pub const m_flFallbackWear: usize = 0xE38; // float32 + pub const m_nFallbackStatTrak: usize = 0xE3C; // int32 + pub const m_hOldProvidee: usize = 0xE40; // CHandle + pub const m_iOldOwnerClass: usize = 0xE44; // int32 } // Parent: CPointEntity // Field count: 2 @@ -4250,7 +4240,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Outflow_ScriptedSequence { pub const m_szSyncGroup: usize = 0x48; // CUtlString pub const m_nExpectedNumSequencesInSyncGroup: usize = 0x50; // int32 @@ -4266,56 +4255,56 @@ pub mod cs2_dumper { // Parent: CFuncPlatRot // Field count: 9 pub mod CFuncTrackChange { - pub const m_trackTop: usize = 0x8B8; // CPathTrack* - pub const m_trackBottom: usize = 0x8C0; // CPathTrack* - pub const m_train: usize = 0x8C8; // CFuncTrackTrain* - pub const m_trackTopName: usize = 0x8D0; // CUtlSymbolLarge - pub const m_trackBottomName: usize = 0x8D8; // CUtlSymbolLarge - pub const m_trainName: usize = 0x8E0; // CUtlSymbolLarge - pub const m_code: usize = 0x8E8; // TRAIN_CODE - pub const m_targetState: usize = 0x8EC; // int32 - pub const m_use: usize = 0x8F0; // int32 + pub const m_trackTop: usize = 0x8A0; // CPathTrack* + pub const m_trackBottom: usize = 0x8A8; // CPathTrack* + pub const m_train: usize = 0x8B0; // CFuncTrackTrain* + pub const m_trackTopName: usize = 0x8B8; // CUtlSymbolLarge + pub const m_trackBottomName: usize = 0x8C0; // CUtlSymbolLarge + pub const m_trainName: usize = 0x8C8; // CUtlSymbolLarge + pub const m_code: usize = 0x8D0; // TRAIN_CODE + pub const m_targetState: usize = 0x8D4; // int32 + pub const m_use: usize = 0x8D8; // int32 } // Parent: CBaseModelEntity // Field count: 37 pub mod CFuncTrackTrain { - pub const m_ppath: usize = 0x7F0; // CHandle - pub const m_length: usize = 0x7F4; // float32 - pub const m_vPosPrev: usize = 0x7F8; // Vector - pub const m_angPrev: usize = 0x804; // QAngle - pub const m_controlMins: usize = 0x810; // Vector - pub const m_controlMaxs: usize = 0x81C; // Vector - pub const m_lastBlockPos: usize = 0x828; // Vector - pub const m_lastBlockTick: usize = 0x834; // int32 - pub const m_flVolume: usize = 0x838; // float32 - pub const m_flBank: usize = 0x83C; // float32 - pub const m_oldSpeed: usize = 0x840; // float32 - pub const m_flBlockDamage: usize = 0x844; // float32 - pub const m_height: usize = 0x848; // float32 - pub const m_maxSpeed: usize = 0x84C; // float32 - pub const m_dir: usize = 0x850; // float32 - pub const m_iszSoundMove: usize = 0x858; // CUtlSymbolLarge - pub const m_iszSoundMovePing: usize = 0x860; // CUtlSymbolLarge - pub const m_iszSoundStart: usize = 0x868; // CUtlSymbolLarge - pub const m_iszSoundStop: usize = 0x870; // CUtlSymbolLarge - pub const m_strPathTarget: usize = 0x878; // CUtlSymbolLarge - pub const m_flMoveSoundMinDuration: usize = 0x880; // float32 - pub const m_flMoveSoundMaxDuration: usize = 0x884; // float32 - pub const m_flNextMoveSoundTime: usize = 0x888; // GameTime_t - pub const m_flMoveSoundMinPitch: usize = 0x88C; // float32 - pub const m_flMoveSoundMaxPitch: usize = 0x890; // float32 - pub const m_eOrientationType: usize = 0x894; // TrainOrientationType_t - pub const m_eVelocityType: usize = 0x898; // TrainVelocityType_t - pub const m_OnStart: usize = 0x8B0; // CEntityIOOutput - pub const m_OnNext: usize = 0x8D8; // CEntityIOOutput - pub const m_OnArrivedAtDestinationNode: usize = 0x900; // CEntityIOOutput - pub const m_bManualSpeedChanges: usize = 0x928; // bool - pub const m_flDesiredSpeed: usize = 0x92C; // float32 - pub const m_flSpeedChangeTime: usize = 0x930; // GameTime_t - pub const m_flAccelSpeed: usize = 0x934; // float32 - pub const m_flDecelSpeed: usize = 0x938; // float32 - pub const m_bAccelToSpeed: usize = 0x93C; // bool - pub const m_flNextMPSoundTime: usize = 0x940; // GameTime_t + pub const m_ppath: usize = 0x7D8; // CHandle + pub const m_length: usize = 0x7DC; // float32 + pub const m_vPosPrev: usize = 0x7E0; // Vector + pub const m_angPrev: usize = 0x7EC; // QAngle + pub const m_controlMins: usize = 0x7F8; // Vector + pub const m_controlMaxs: usize = 0x804; // Vector + pub const m_lastBlockPos: usize = 0x810; // Vector + pub const m_lastBlockTick: usize = 0x81C; // int32 + pub const m_flVolume: usize = 0x820; // float32 + pub const m_flBank: usize = 0x824; // float32 + pub const m_oldSpeed: usize = 0x828; // float32 + pub const m_flBlockDamage: usize = 0x82C; // float32 + pub const m_height: usize = 0x830; // float32 + pub const m_maxSpeed: usize = 0x834; // float32 + pub const m_dir: usize = 0x838; // float32 + pub const m_iszSoundMove: usize = 0x840; // CUtlSymbolLarge + pub const m_iszSoundMovePing: usize = 0x848; // CUtlSymbolLarge + pub const m_iszSoundStart: usize = 0x850; // CUtlSymbolLarge + pub const m_iszSoundStop: usize = 0x858; // CUtlSymbolLarge + pub const m_strPathTarget: usize = 0x860; // CUtlSymbolLarge + pub const m_flMoveSoundMinDuration: usize = 0x868; // float32 + pub const m_flMoveSoundMaxDuration: usize = 0x86C; // float32 + pub const m_flNextMoveSoundTime: usize = 0x870; // GameTime_t + pub const m_flMoveSoundMinPitch: usize = 0x874; // float32 + pub const m_flMoveSoundMaxPitch: usize = 0x878; // float32 + pub const m_eOrientationType: usize = 0x87C; // TrainOrientationType_t + pub const m_eVelocityType: usize = 0x880; // TrainVelocityType_t + pub const m_OnStart: usize = 0x898; // CEntityIOOutput + pub const m_OnNext: usize = 0x8C0; // CEntityIOOutput + pub const m_OnArrivedAtDestinationNode: usize = 0x8E8; // CEntityIOOutput + pub const m_bManualSpeedChanges: usize = 0x910; // bool + pub const m_flDesiredSpeed: usize = 0x914; // float32 + pub const m_flSpeedChangeTime: usize = 0x918; // GameTime_t + pub const m_flAccelSpeed: usize = 0x91C; // float32 + pub const m_flDecelSpeed: usize = 0x920; // float32 + pub const m_bAccelToSpeed: usize = 0x924; // bool + pub const m_flNextMPSoundTime: usize = 0x928; // GameTime_t } // Parent: CPointEntity // Field count: 24 @@ -4397,18 +4386,18 @@ pub mod cs2_dumper { // Parent: CTriggerMultiple // Field count: 7 pub mod CDynamicNavConnectionsVolume { - pub const m_iszConnectionTarget: usize = 0x9E8; // CUtlSymbolLarge - pub const m_vecConnections: usize = 0x9F0; // CUtlVector - pub const m_sTransitionType: usize = 0xA08; // CGlobalSymbol - pub const m_bConnectionsEnabled: usize = 0xA10; // bool - pub const m_flTargetAreaSearchRadius: usize = 0xA14; // float32 - pub const m_flUpdateDistance: usize = 0xA18; // float32 - pub const m_flMaxConnectionDistance: usize = 0xA1C; // float32 + pub const m_iszConnectionTarget: usize = 0x9D0; // CUtlSymbolLarge + pub const m_vecConnections: usize = 0x9D8; // CUtlVector + pub const m_sTransitionType: usize = 0x9F0; // CGlobalSymbol + pub const m_bConnectionsEnabled: usize = 0x9F8; // bool + pub const m_flTargetAreaSearchRadius: usize = 0x9FC; // float32 + pub const m_flUpdateDistance: usize = 0xA00; // float32 + pub const m_flMaxConnectionDistance: usize = 0xA04; // float32 } // Parent: CBaseAnimGraph // Field count: 1 pub mod CConstraintAnchor { - pub const m_massScale: usize = 0xA80; // float32 + pub const m_massScale: usize = 0xA90; // float32 } // Parent: None // Field count: 2 @@ -4421,7 +4410,7 @@ pub mod cs2_dumper { pub const m_WaitComplete: usize = 0x50; // CPulse_ResumePoint } // Parent: CCSPlayerPawnBase - // Field count: 124 + // Field count: 122 // // Metadata: // MNetworkOutOfPVSUpdates @@ -4509,130 +4498,128 @@ pub mod cs2_dumper { // NetworkVarNames: m_fMolotovDamageTime (float) // NetworkVarNames: m_angEyeAngles (QAngle) pub mod CCSPlayerPawn { - pub const m_pBulletServices: usize = 0xED0; // CCSPlayer_BulletServices* - pub const m_pHostageServices: usize = 0xED8; // CCSPlayer_HostageServices* - pub const m_pBuyServices: usize = 0xEE0; // CCSPlayer_BuyServices* - pub const m_pActionTrackingServices: usize = 0xEE8; // CCSPlayer_ActionTrackingServices* - pub const m_pRadioServices: usize = 0xEF0; // CCSPlayer_RadioServices* - pub const m_pDamageReactServices: usize = 0xEF8; // CCSPlayer_DamageReactServices* - pub const m_nCharacterDefIndex: usize = 0xF00; // uint16 - pub const m_bHasFemaleVoice: usize = 0xF02; // bool - pub const m_strVOPrefix: usize = 0xF08; // CUtlString - pub const m_szLastPlaceName: usize = 0xF10; // char[18] - pub const m_bInHostageResetZone: usize = 0xFD0; // bool - pub const m_bInBuyZone: usize = 0xFD1; // bool - pub const m_TouchingBuyZones: usize = 0xFD8; // CUtlVector> - pub const m_bWasInBuyZone: usize = 0xFF0; // bool - pub const m_bInHostageRescueZone: usize = 0xFF1; // bool - pub const m_bInBombZone: usize = 0xFF2; // bool - pub const m_bWasInHostageRescueZone: usize = 0xFF3; // bool - pub const m_iRetakesOffering: usize = 0xFF4; // int32 - pub const m_iRetakesOfferingCard: usize = 0xFF8; // int32 - pub const m_bRetakesHasDefuseKit: usize = 0xFFC; // bool - pub const m_bRetakesMVPLastRound: usize = 0xFFD; // bool - pub const m_iRetakesMVPBoostItem: usize = 0x1000; // int32 - pub const m_RetakesMVPBoostExtraUtility: usize = 0x1004; // loadout_slot_t - pub const m_flHealthShotBoostExpirationTime: usize = 0x1008; // GameTime_t - pub const m_flLandingTimeSeconds: usize = 0x100C; // float32 - pub const m_aimPunchAngle: usize = 0x1010; // QAngle - pub const m_aimPunchAngleVel: usize = 0x101C; // QAngle - pub const m_aimPunchTickBase: usize = 0x1028; // GameTick_t - pub const m_aimPunchTickFraction: usize = 0x102C; // float32 - pub const m_aimPunchCache: usize = 0x1030; // CUtlVector - pub const m_bIsBuyMenuOpen: usize = 0x1048; // bool - pub const m_xLastHeadBoneTransform: usize = 0x16F0; // CTransform - pub const m_bLastHeadBoneTransformIsValid: usize = 0x1710; // bool - pub const m_lastLandTime: usize = 0x1714; // GameTime_t - pub const m_bOnGroundLastTick: usize = 0x1718; // bool - pub const m_iPlayerLocked: usize = 0x171C; // int32 - pub const m_flTimeOfLastInjury: usize = 0x1724; // GameTime_t - pub const m_flNextSprayDecalTime: usize = 0x1728; // GameTime_t - pub const m_bNextSprayDecalTimeExpedited: usize = 0x172C; // bool - pub const m_nRagdollDamageBone: usize = 0x1730; // int32 - pub const m_vRagdollDamageForce: usize = 0x1734; // Vector - pub const m_vRagdollDamagePosition: usize = 0x1740; // Vector - pub const m_szRagdollDamageWeaponName: usize = 0x174C; // char[64] - pub const m_bRagdollDamageHeadshot: usize = 0x178C; // bool - pub const m_vRagdollServerOrigin: usize = 0x1790; // Vector - pub const m_EconGloves: usize = 0x17A0; // CEconItemView - pub const m_nEconGlovesChanged: usize = 0x1A48; // uint8 - pub const m_qDeathEyeAngles: usize = 0x1A4C; // QAngle - pub const m_bSkipOneHeadConstraintUpdate: usize = 0x1A58; // bool - pub const m_bLeftHanded: usize = 0x1A59; // bool - pub const m_fSwitchedHandednessTime: usize = 0x1A5C; // GameTime_t - pub const m_flViewmodelOffsetX: usize = 0x1A60; // float32 - pub const m_flViewmodelOffsetY: usize = 0x1A64; // float32 - pub const m_flViewmodelOffsetZ: usize = 0x1A68; // float32 - pub const m_flViewmodelFOV: usize = 0x1A6C; // float32 - pub const m_bIsWalking: usize = 0x1A70; // bool - pub const m_fLastGivenDefuserTime: usize = 0x1A74; // float32 - pub const m_fLastGivenBombTime: usize = 0x1A78; // float32 - pub const m_flDealtDamageToEnemyMostRecentTimestamp: usize = 0x1A7C; // float32 - pub const m_iDisplayHistoryBits: usize = 0x1A80; // uint32 - pub const m_flLastAttackedTeammate: usize = 0x1A84; // float32 - pub const m_allowAutoFollowTime: usize = 0x1A88; // GameTime_t - pub const m_bResetArmorNextSpawn: usize = 0x1A8C; // bool - pub const m_nLastKillerIndex: usize = 0x1A90; // CEntityIndex - pub const m_entitySpottedState: usize = 0x1A98; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0x1AB0; // int32 - pub const m_bIsScoped: usize = 0x1AB4; // bool - pub const m_bResumeZoom: usize = 0x1AB5; // bool - pub const m_bIsDefusing: usize = 0x1AB6; // bool - pub const m_bIsGrabbingHostage: usize = 0x1AB7; // bool - pub const m_iBlockingUseActionInProgress: usize = 0x1AB8; // CSPlayerBlockingUseAction_t - pub const m_flEmitSoundTime: usize = 0x1ABC; // GameTime_t - pub const m_bInNoDefuseArea: usize = 0x1AC0; // bool - pub const m_iBombSiteIndex: usize = 0x1AC4; // CEntityIndex - pub const m_nWhichBombZone: usize = 0x1AC8; // int32 - pub const m_bInBombZoneTrigger: usize = 0x1ACC; // bool - pub const m_bWasInBombZoneTrigger: usize = 0x1ACD; // bool - pub const m_iShotsFired: usize = 0x1AD0; // int32 - pub const m_flFlinchStack: usize = 0x1AD4; // float32 - pub const m_flVelocityModifier: usize = 0x1AD8; // float32 - pub const m_flHitHeading: usize = 0x1ADC; // float32 - pub const m_nHitBodyPart: usize = 0x1AE0; // int32 - pub const m_vecTotalBulletForce: usize = 0x1AE4; // Vector - pub const m_bWaitForNoAttack: usize = 0x1AF0; // bool - pub const m_ignoreLadderJumpTime: usize = 0x1AF4; // float32 - pub const m_bKilledByHeadshot: usize = 0x1AF8; // bool - pub const m_LastHitBox: usize = 0x1AFC; // int32 - pub const m_LastHealth: usize = 0x1B00; // int32 - pub const m_pBot: usize = 0x1B08; // CCSBot* - pub const m_bBotAllowActive: usize = 0x1B10; // bool - pub const m_thirdPersonHeading: usize = 0x1B14; // QAngle - pub const m_flSlopeDropOffset: usize = 0x1B20; // float32 - pub const m_flSlopeDropHeight: usize = 0x1B24; // float32 - pub const m_vHeadConstraintOffset: usize = 0x1B28; // Vector - pub const m_nLastPickupPriority: usize = 0x1B34; // int32 - pub const m_flLastPickupPriorityTime: usize = 0x1B38; // float32 - pub const m_ArmorValue: usize = 0x1B3C; // int32 - pub const m_unCurrentEquipmentValue: usize = 0x1B40; // uint16 - pub const m_unRoundStartEquipmentValue: usize = 0x1B42; // uint16 - pub const m_unFreezetimeEndEquipmentValue: usize = 0x1B44; // uint16 - pub const m_iLastWeaponFireUsercmd: usize = 0x1B48; // int32 - pub const m_bIsSpawning: usize = 0x1B4C; // bool - pub const m_iDeathFlags: usize = 0x1B58; // int32 - pub const m_bHasDeathInfo: usize = 0x1B5C; // bool - pub const m_flDeathInfoTime: usize = 0x1B60; // float32 - pub const m_vecDeathInfoOrigin: usize = 0x1B64; // Vector - pub const m_vecPlayerPatchEconIndices: usize = 0x1B70; // uint32[5] - pub const m_GunGameImmunityColor: usize = 0x1B84; // Color - pub const m_grenadeParameterStashTime: usize = 0x1B88; // GameTime_t - pub const m_bGrenadeParametersStashed: usize = 0x1B8C; // bool - pub const m_angStashedShootAngles: usize = 0x1B90; // QAngle - pub const m_vecStashedGrenadeThrowPosition: usize = 0x1B9C; // Vector - pub const m_vecStashedVelocity: usize = 0x1BA8; // Vector - pub const m_angShootAngleHistory: usize = 0x1BB4; // QAngle[2] - pub const m_vecThrowPositionHistory: usize = 0x1BCC; // Vector[2] - pub const m_vecVelocityHistory: usize = 0x1BE4; // Vector[2] - pub const m_PredictedDamageTags: usize = 0x1C00; // CUtlVectorEmbeddedNetworkVar - pub const m_nHighestAppliedDamageTagTick: usize = 0x1C68; // int32 - pub const m_bCommittingSuicideOnTeamChange: usize = 0x1C6C; // bool - pub const m_wasNotKilledNaturally: usize = 0x1C6D; // bool - pub const m_fImmuneToGunGameDamageTime: usize = 0x1C70; // GameTime_t - pub const m_bGunGameImmunity: usize = 0x1C74; // bool - pub const m_fMolotovDamageTime: usize = 0x1C78; // float32 - pub const m_angEyeAngles: usize = 0x1C7C; // QAngle + pub const m_pBulletServices: usize = 0xEE8; // CCSPlayer_BulletServices* + pub const m_pHostageServices: usize = 0xEF0; // CCSPlayer_HostageServices* + pub const m_pBuyServices: usize = 0xEF8; // CCSPlayer_BuyServices* + pub const m_pActionTrackingServices: usize = 0xF00; // CCSPlayer_ActionTrackingServices* + pub const m_pRadioServices: usize = 0xF08; // CCSPlayer_RadioServices* + pub const m_pDamageReactServices: usize = 0xF10; // CCSPlayer_DamageReactServices* + pub const m_nCharacterDefIndex: usize = 0xF18; // uint16 + pub const m_bHasFemaleVoice: usize = 0xF1A; // bool + pub const m_strVOPrefix: usize = 0xF20; // CUtlString + pub const m_szLastPlaceName: usize = 0xF28; // char[18] + pub const m_bInHostageResetZone: usize = 0xFE8; // bool + pub const m_bInBuyZone: usize = 0xFE9; // bool + pub const m_TouchingBuyZones: usize = 0xFF0; // CUtlVector> + pub const m_bWasInBuyZone: usize = 0x1008; // bool + pub const m_bInHostageRescueZone: usize = 0x1009; // bool + pub const m_bInBombZone: usize = 0x100A; // bool + pub const m_bWasInHostageRescueZone: usize = 0x100B; // bool + pub const m_iRetakesOffering: usize = 0x100C; // int32 + pub const m_iRetakesOfferingCard: usize = 0x1010; // int32 + pub const m_bRetakesHasDefuseKit: usize = 0x1014; // bool + pub const m_bRetakesMVPLastRound: usize = 0x1015; // bool + pub const m_iRetakesMVPBoostItem: usize = 0x1018; // int32 + pub const m_RetakesMVPBoostExtraUtility: usize = 0x101C; // loadout_slot_t + pub const m_flHealthShotBoostExpirationTime: usize = 0x1020; // GameTime_t + pub const m_flLandingTimeSeconds: usize = 0x1024; // float32 + pub const m_aimPunchAngle: usize = 0x1028; // QAngle + pub const m_aimPunchAngleVel: usize = 0x1034; // QAngle + pub const m_aimPunchTickBase: usize = 0x1040; // GameTick_t + pub const m_aimPunchTickFraction: usize = 0x1044; // float32 + pub const m_aimPunchCache: usize = 0x1048; // CUtlVector + pub const m_bIsBuyMenuOpen: usize = 0x1060; // bool + pub const m_lastLandTime: usize = 0x1708; // GameTime_t + pub const m_bOnGroundLastTick: usize = 0x170C; // bool + pub const m_iPlayerLocked: usize = 0x1710; // int32 + pub const m_flTimeOfLastInjury: usize = 0x1718; // GameTime_t + pub const m_flNextSprayDecalTime: usize = 0x171C; // GameTime_t + pub const m_bNextSprayDecalTimeExpedited: usize = 0x1720; // bool + pub const m_nRagdollDamageBone: usize = 0x1724; // int32 + pub const m_vRagdollDamageForce: usize = 0x1728; // Vector + pub const m_vRagdollDamagePosition: usize = 0x1734; // Vector + pub const m_szRagdollDamageWeaponName: usize = 0x1740; // char[64] + pub const m_bRagdollDamageHeadshot: usize = 0x1780; // bool + pub const m_vRagdollServerOrigin: usize = 0x1784; // Vector + pub const m_EconGloves: usize = 0x1790; // CEconItemView + pub const m_nEconGlovesChanged: usize = 0x1A38; // uint8 + pub const m_qDeathEyeAngles: usize = 0x1A3C; // QAngle + pub const m_bSkipOneHeadConstraintUpdate: usize = 0x1A48; // bool + pub const m_bLeftHanded: usize = 0x1A49; // bool + pub const m_fSwitchedHandednessTime: usize = 0x1A4C; // GameTime_t + pub const m_flViewmodelOffsetX: usize = 0x1A50; // float32 + pub const m_flViewmodelOffsetY: usize = 0x1A54; // float32 + pub const m_flViewmodelOffsetZ: usize = 0x1A58; // float32 + pub const m_flViewmodelFOV: usize = 0x1A5C; // float32 + pub const m_bIsWalking: usize = 0x1A60; // bool + pub const m_fLastGivenDefuserTime: usize = 0x1A64; // float32 + pub const m_fLastGivenBombTime: usize = 0x1A68; // float32 + pub const m_flDealtDamageToEnemyMostRecentTimestamp: usize = 0x1A6C; // float32 + pub const m_iDisplayHistoryBits: usize = 0x1A70; // uint32 + pub const m_flLastAttackedTeammate: usize = 0x1A74; // float32 + pub const m_allowAutoFollowTime: usize = 0x1A78; // GameTime_t + pub const m_bResetArmorNextSpawn: usize = 0x1A7C; // bool + pub const m_nLastKillerIndex: usize = 0x1A80; // CEntityIndex + pub const m_entitySpottedState: usize = 0x1A88; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0x1AA0; // int32 + pub const m_bIsScoped: usize = 0x1AA4; // bool + pub const m_bResumeZoom: usize = 0x1AA5; // bool + pub const m_bIsDefusing: usize = 0x1AA6; // bool + pub const m_bIsGrabbingHostage: usize = 0x1AA7; // bool + pub const m_iBlockingUseActionInProgress: usize = 0x1AA8; // CSPlayerBlockingUseAction_t + pub const m_flEmitSoundTime: usize = 0x1AAC; // GameTime_t + pub const m_bInNoDefuseArea: usize = 0x1AB0; // bool + pub const m_iBombSiteIndex: usize = 0x1AB4; // CEntityIndex + pub const m_nWhichBombZone: usize = 0x1AB8; // int32 + pub const m_bInBombZoneTrigger: usize = 0x1ABC; // bool + pub const m_bWasInBombZoneTrigger: usize = 0x1ABD; // bool + pub const m_iShotsFired: usize = 0x1AC0; // int32 + pub const m_flFlinchStack: usize = 0x1AC4; // float32 + pub const m_flVelocityModifier: usize = 0x1AC8; // float32 + pub const m_flHitHeading: usize = 0x1ACC; // float32 + pub const m_nHitBodyPart: usize = 0x1AD0; // int32 + pub const m_vecTotalBulletForce: usize = 0x1AD4; // Vector + pub const m_bWaitForNoAttack: usize = 0x1AE0; // bool + pub const m_ignoreLadderJumpTime: usize = 0x1AE4; // float32 + pub const m_bKilledByHeadshot: usize = 0x1AE8; // bool + pub const m_LastHitBox: usize = 0x1AEC; // int32 + pub const m_LastHealth: usize = 0x1AF0; // int32 + pub const m_pBot: usize = 0x1AF8; // CCSBot* + pub const m_bBotAllowActive: usize = 0x1B00; // bool + pub const m_thirdPersonHeading: usize = 0x1B04; // QAngle + pub const m_flSlopeDropOffset: usize = 0x1B10; // float32 + pub const m_flSlopeDropHeight: usize = 0x1B14; // float32 + pub const m_vHeadConstraintOffset: usize = 0x1B18; // Vector + pub const m_nLastPickupPriority: usize = 0x1B24; // int32 + pub const m_flLastPickupPriorityTime: usize = 0x1B28; // float32 + pub const m_ArmorValue: usize = 0x1B2C; // int32 + pub const m_unCurrentEquipmentValue: usize = 0x1B30; // uint16 + pub const m_unRoundStartEquipmentValue: usize = 0x1B32; // uint16 + pub const m_unFreezetimeEndEquipmentValue: usize = 0x1B34; // uint16 + pub const m_iLastWeaponFireUsercmd: usize = 0x1B38; // int32 + pub const m_bIsSpawning: usize = 0x1B3C; // bool + pub const m_iDeathFlags: usize = 0x1B48; // int32 + pub const m_bHasDeathInfo: usize = 0x1B4C; // bool + pub const m_flDeathInfoTime: usize = 0x1B50; // float32 + pub const m_vecDeathInfoOrigin: usize = 0x1B54; // Vector + pub const m_vecPlayerPatchEconIndices: usize = 0x1B60; // uint32[5] + pub const m_GunGameImmunityColor: usize = 0x1B74; // Color + pub const m_grenadeParameterStashTime: usize = 0x1B78; // GameTime_t + pub const m_bGrenadeParametersStashed: usize = 0x1B7C; // bool + pub const m_angStashedShootAngles: usize = 0x1B80; // QAngle + pub const m_vecStashedGrenadeThrowPosition: usize = 0x1B8C; // Vector + pub const m_vecStashedVelocity: usize = 0x1B98; // Vector + pub const m_angShootAngleHistory: usize = 0x1BA4; // QAngle[2] + pub const m_vecThrowPositionHistory: usize = 0x1BBC; // Vector[2] + pub const m_vecVelocityHistory: usize = 0x1BD4; // Vector[2] + pub const m_PredictedDamageTags: usize = 0x1BF0; // CUtlVectorEmbeddedNetworkVar + pub const m_nHighestAppliedDamageTagTick: usize = 0x1C58; // int32 + pub const m_bCommittingSuicideOnTeamChange: usize = 0x1C5C; // bool + pub const m_wasNotKilledNaturally: usize = 0x1C5D; // bool + pub const m_fImmuneToGunGameDamageTime: usize = 0x1C60; // GameTime_t + pub const m_bGunGameImmunity: usize = 0x1C64; // bool + pub const m_fMolotovDamageTime: usize = 0x1C68; // float32 + pub const m_angEyeAngles: usize = 0x1C6C; // QAngle } // Parent: CBaseEntity // Field count: 22 @@ -4695,7 +4682,7 @@ pub mod cs2_dumper { // Field count: 0 pub mod CFuncMoverAPI { } - // Parent: None + // Parent: // Field count: 33 // // Metadata: @@ -4790,12 +4777,12 @@ pub mod cs2_dumper { // Parent: None // Field count: 6 pub mod CPulseGraphInstance_ServerEntity { - pub const m_hOwner: usize = 0x188; // CHandle - pub const m_bActivated: usize = 0x18C; // bool - pub const m_sNameFixupStaticPrefix: usize = 0x190; // CUtlSymbolLarge - pub const m_sNameFixupParent: usize = 0x198; // CUtlSymbolLarge - pub const m_sNameFixupLocal: usize = 0x1A0; // CUtlSymbolLarge - pub const m_sProceduralWorldNameForRelays: usize = 0x1A8; // CUtlSymbolLarge + pub const m_hOwner: usize = 0x190; // CHandle + pub const m_bActivated: usize = 0x194; // bool + pub const m_sNameFixupStaticPrefix: usize = 0x198; // CUtlSymbolLarge + pub const m_sNameFixupParent: usize = 0x1A0; // CUtlSymbolLarge + pub const m_sNameFixupLocal: usize = 0x1A8; // CUtlSymbolLarge + pub const m_sProceduralWorldNameForRelays: usize = 0x1B0; // CUtlSymbolLarge } // Parent: CSceneEntity // Field count: 0 @@ -4829,18 +4816,18 @@ pub mod cs2_dumper { // NetworkVarNames: m_bMaster (bool) // NetworkVarNames: m_bExposureControl (bool) pub mod CPostProcessingVolume { - pub const m_hPostSettings: usize = 0x9D0; // CStrongHandle - pub const m_flFadeDuration: usize = 0x9D8; // float32 - pub const m_flMinLogExposure: usize = 0x9DC; // float32 - pub const m_flMaxLogExposure: usize = 0x9E0; // float32 - pub const m_flMinExposure: usize = 0x9E4; // float32 - pub const m_flMaxExposure: usize = 0x9E8; // float32 - pub const m_flExposureCompensation: usize = 0x9EC; // float32 - pub const m_flExposureFadeSpeedUp: usize = 0x9F0; // float32 - pub const m_flExposureFadeSpeedDown: usize = 0x9F4; // float32 - pub const m_flTonemapEVSmoothingRange: usize = 0x9F8; // float32 - pub const m_bMaster: usize = 0x9FC; // bool - pub const m_bExposureControl: usize = 0x9FD; // bool + pub const m_hPostSettings: usize = 0x9B8; // CStrongHandle + pub const m_flFadeDuration: usize = 0x9C0; // float32 + pub const m_flMinLogExposure: usize = 0x9C4; // float32 + pub const m_flMaxLogExposure: usize = 0x9C8; // float32 + pub const m_flMinExposure: usize = 0x9CC; // float32 + pub const m_flMaxExposure: usize = 0x9D0; // float32 + pub const m_flExposureCompensation: usize = 0x9D4; // float32 + pub const m_flExposureFadeSpeedUp: usize = 0x9D8; // float32 + pub const m_flExposureFadeSpeedDown: usize = 0x9DC; // float32 + pub const m_flTonemapEVSmoothingRange: usize = 0x9E0; // float32 + pub const m_bMaster: usize = 0x9E4; // bool + pub const m_bExposureControl: usize = 0x9E5; // bool } // Parent: CPointEntity // Field count: 3 @@ -4868,30 +4855,29 @@ pub mod cs2_dumper { // NetworkVarNames: m_bTestOcclusion (bool) // NetworkVarNames: m_bTestAllVisibleOcclusion (bool) pub mod CTriggerLook { - pub const m_hLookTarget: usize = 0x9E8; // CHandle - pub const m_flFieldOfView: usize = 0x9EC; // float32 - pub const m_flLookTime: usize = 0x9F0; // float32 - pub const m_flLookTimeTotal: usize = 0x9F4; // float32 - pub const m_flLookTimeLast: usize = 0x9F8; // GameTime_t - pub const m_flTimeoutDuration: usize = 0x9FC; // float32 - pub const m_bTimeoutFired: usize = 0xA00; // bool - pub const m_bIsLooking: usize = 0xA01; // bool - pub const m_b2DFOV: usize = 0xA02; // bool - pub const m_bUseVelocity: usize = 0xA03; // bool - pub const m_bTestOcclusion: usize = 0xA04; // bool - pub const m_bTestAllVisibleOcclusion: usize = 0xA05; // bool - pub const m_OnTimeout: usize = 0xA08; // CEntityIOOutput - pub const m_OnStartLook: usize = 0xA30; // CEntityIOOutput - pub const m_OnEndLook: usize = 0xA58; // CEntityIOOutput + pub const m_hLookTarget: usize = 0x9D0; // CHandle + pub const m_flFieldOfView: usize = 0x9D4; // float32 + pub const m_flLookTime: usize = 0x9D8; // float32 + pub const m_flLookTimeTotal: usize = 0x9DC; // float32 + pub const m_flLookTimeLast: usize = 0x9E0; // GameTime_t + pub const m_flTimeoutDuration: usize = 0x9E4; // float32 + pub const m_bTimeoutFired: usize = 0x9E8; // bool + pub const m_bIsLooking: usize = 0x9E9; // bool + pub const m_b2DFOV: usize = 0x9EA; // bool + pub const m_bUseVelocity: usize = 0x9EB; // bool + pub const m_bTestOcclusion: usize = 0x9EC; // bool + pub const m_bTestAllVisibleOcclusion: usize = 0x9ED; // bool + pub const m_OnTimeout: usize = 0x9F0; // CEntityIOOutput + pub const m_OnStartLook: usize = 0xA18; // CEntityIOOutput + pub const m_OnEndLook: usize = 0xA40; // CEntityIOOutput } // Parent: None // Field count: 1 // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Outflow_PlayVCD { - pub const m_vcdFilename: usize = 0xF0; // CUtlString + pub const m_hChoreoScene: usize = 0xF0; // CStrongHandle } // Parent: None // Field count: 0 @@ -4904,7 +4890,7 @@ pub mod cs2_dumper { // Parent: CPhysForce // Field count: 1 pub mod CPhysTorque { - pub const m_axis: usize = 0x550; // Vector + pub const m_axis: usize = 0x550; // VectorWS } // Parent: CLogicalEntity // Field count: 5 @@ -4933,19 +4919,19 @@ pub mod cs2_dumper { // NetworkVarNames: m_flNextHoldFrac (float) // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle) pub mod CBaseCSGrenade { - pub const m_bRedraw: usize = 0x11A8; // bool - pub const m_bIsHeldByPlayer: usize = 0x11A9; // bool - pub const m_bPinPulled: usize = 0x11AA; // bool - pub const m_bJumpThrow: usize = 0x11AB; // bool - pub const m_bThrowAnimating: usize = 0x11AC; // bool - pub const m_fThrowTime: usize = 0x11B0; // GameTime_t - pub const m_flThrowStrength: usize = 0x11B4; // float32 - pub const m_fDropTime: usize = 0x11B8; // GameTime_t - pub const m_fPinPullTime: usize = 0x11BC; // GameTime_t - pub const m_bJustPulledPin: usize = 0x11C0; // bool - pub const m_nNextHoldTick: usize = 0x11C4; // GameTick_t - pub const m_flNextHoldFrac: usize = 0x11C8; // float32 - pub const m_hSwitchToWeaponAfterThrow: usize = 0x11CC; // CHandle + pub const m_bRedraw: usize = 0x11D0; // bool + pub const m_bIsHeldByPlayer: usize = 0x11D1; // bool + pub const m_bPinPulled: usize = 0x11D2; // bool + pub const m_bJumpThrow: usize = 0x11D3; // bool + pub const m_bThrowAnimating: usize = 0x11D4; // bool + pub const m_fThrowTime: usize = 0x11D8; // GameTime_t + pub const m_flThrowStrength: usize = 0x11DC; // float32 + pub const m_fDropTime: usize = 0x11E0; // GameTime_t + pub const m_fPinPullTime: usize = 0x11E4; // GameTime_t + pub const m_bJustPulledPin: usize = 0x11E8; // bool + pub const m_nNextHoldTick: usize = 0x11EC; // GameTick_t + pub const m_flNextHoldFrac: usize = 0x11F0; // float32 + pub const m_hSwitchToWeaponAfterThrow: usize = 0x11F4; // CHandle } // Parent: CBaseEntity // Field count: 11 @@ -4983,7 +4969,7 @@ pub mod cs2_dumper { // Parent: CBaseModelEntity // Field count: 1 pub mod CMarkupVolume { - pub const m_bDisabled: usize = 0x7F0; // bool + pub const m_bDisabled: usize = 0x7D8; // bool } // Parent: CCSGO_TeamSelectCharacterPosition // Field count: 0 @@ -4992,7 +4978,7 @@ pub mod cs2_dumper { // Parent: CBaseTrigger // Field count: 1 pub mod CTriggerRemove { - pub const m_OnRemove: usize = 0x9C0; // CEntityIOOutput + pub const m_OnRemove: usize = 0x9A8; // CEntityIOOutput } // Parent: CLogicalEntity // Field count: 5 @@ -5015,7 +5001,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -5026,7 +5011,7 @@ pub mod cs2_dumper { // Parent: CMarkupVolumeTagged // Field count: 1 pub mod CMarkupVolumeTagged_Nav { - pub const m_nScopes: usize = 0x830; // NavScopeFlags_t + pub const m_nScopes: usize = 0x818; // NavScopeFlags_t } // Parent: SpawnPoint // Field count: 0 @@ -5055,7 +5040,7 @@ pub mod cs2_dumper { pub mod CSingleplayRules { pub const m_bSinglePlayerGameEnding: usize = 0xC0; // bool } - // Parent: None + // Parent: // Field count: 17 // // Metadata: @@ -5155,7 +5140,7 @@ pub mod cs2_dumper { // Parent: CBaseModelEntity // Field count: 1 pub mod CPlatTrigger { - pub const m_pPlatform: usize = 0x7F0; // CHandle + pub const m_pPlatform: usize = 0x7D8; // CHandle } // Parent: CPointEntity // Field count: 67 @@ -5258,7 +5243,7 @@ pub mod cs2_dumper { pub mod CMapSharedEnvironment { pub const m_targetMapName: usize = 0x4F0; // CUtlSymbolLarge } - // Parent: None + // Parent: // Field count: 8 // // Metadata: @@ -5278,18 +5263,18 @@ pub mod cs2_dumper { // Parent: CBaseAnimGraph // Field count: 12 pub mod CPhysMagnet { - pub const m_OnMagnetAttach: usize = 0xA80; // CEntityIOOutput - pub const m_OnMagnetDetach: usize = 0xAA8; // CEntityIOOutput - pub const m_massScale: usize = 0xAD0; // float32 - pub const m_forceLimit: usize = 0xAD4; // float32 - pub const m_torqueLimit: usize = 0xAD8; // float32 - pub const m_MagnettedEntities: usize = 0xAE0; // CUtlVector - pub const m_bActive: usize = 0xAF8; // bool - pub const m_bHasHitSomething: usize = 0xAF9; // bool - pub const m_flTotalMass: usize = 0xAFC; // float32 - pub const m_flRadius: usize = 0xB00; // float32 - pub const m_flNextSuckTime: usize = 0xB04; // GameTime_t - pub const m_iMaxObjectsAttached: usize = 0xB08; // int32 + pub const m_OnMagnetAttach: usize = 0xA90; // CEntityIOOutput + pub const m_OnMagnetDetach: usize = 0xAB8; // CEntityIOOutput + pub const m_massScale: usize = 0xAE0; // float32 + pub const m_forceLimit: usize = 0xAE4; // float32 + pub const m_torqueLimit: usize = 0xAE8; // float32 + pub const m_MagnettedEntities: usize = 0xAF0; // CUtlVector + pub const m_bActive: usize = 0xB08; // bool + pub const m_bHasHitSomething: usize = 0xB09; // bool + pub const m_flTotalMass: usize = 0xB0C; // float32 + pub const m_flRadius: usize = 0xB10; // float32 + pub const m_flNextSuckTime: usize = 0xB14; // GameTime_t + pub const m_iMaxObjectsAttached: usize = 0xB18; // int32 } // Parent: None // Field count: 3 @@ -5353,7 +5338,7 @@ pub mod cs2_dumper { // Parent: CPhysConstraint // Field count: 4 pub mod CPhysPulley { - pub const m_position2: usize = 0x560; // Vector + pub const m_position2: usize = 0x560; // VectorWS pub const m_offset: usize = 0x56C; // Vector[2] pub const m_addLength: usize = 0x584; // float32 pub const m_gearRatio: usize = 0x588; // float32 @@ -5373,8 +5358,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_bSequenceInProgress (bool) // NetworkVarNames: m_bRedraw (bool) pub mod CWeaponBaseItem { - pub const m_bSequenceInProgress: usize = 0x11A8; // bool - pub const m_bRedraw: usize = 0x11A9; // bool + pub const m_bSequenceInProgress: usize = 0x11D0; // bool + pub const m_bRedraw: usize = 0x11D1; // bool } // Parent: CBaseEntity // Field count: 3 @@ -5391,7 +5376,7 @@ pub mod cs2_dumper { pub mod CPulseCell_Outflow_ListenForEntityOutput__CursorState_t { pub const m_entity: usize = 0x0; // CHandle } - // Parent: None + // Parent: // Field count: 4 // // Metadata: @@ -5419,7 +5404,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName pub mod CPulseCell_Value_Curve { pub const m_Curve: usize = 0x48; // CPiecewiseCurve @@ -5451,17 +5435,17 @@ pub mod cs2_dumper { // NetworkVarNames: m_bIsPlantingViaUse (bool) // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t) pub mod CC4 { - pub const m_vecLastValidPlayerHeldPosition: usize = 0x11D8; // Vector - pub const m_vecLastValidDroppedPosition: usize = 0x11E4; // Vector - pub const m_bDoValidDroppedPositionCheck: usize = 0x11F0; // bool - pub const m_bStartedArming: usize = 0x11F1; // bool - pub const m_fArmedTime: usize = 0x11F4; // GameTime_t - pub const m_bBombPlacedAnimation: usize = 0x11F8; // bool - pub const m_bIsPlantingViaUse: usize = 0x11F9; // bool - pub const m_entitySpottedState: usize = 0x1200; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0x1218; // int32 - pub const m_bPlayedArmingBeeps: usize = 0x121C; // bool[7] - pub const m_bBombPlanted: usize = 0x1223; // bool + pub const m_vecLastValidPlayerHeldPosition: usize = 0x1200; // Vector + pub const m_vecLastValidDroppedPosition: usize = 0x120C; // Vector + pub const m_bDoValidDroppedPositionCheck: usize = 0x1218; // bool + pub const m_bStartedArming: usize = 0x1219; // bool + pub const m_fArmedTime: usize = 0x121C; // GameTime_t + pub const m_bBombPlacedAnimation: usize = 0x1220; // bool + pub const m_bIsPlantingViaUse: usize = 0x1221; // bool + pub const m_entitySpottedState: usize = 0x1228; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0x1240; // int32 + pub const m_bPlayedArmingBeeps: usize = 0x1244; // bool[7] + pub const m_bBombPlanted: usize = 0x124B; // bool } // Parent: CBaseAnimGraph // Field count: 0 @@ -5511,21 +5495,21 @@ pub mod cs2_dumper { // NetworkVarNames: m_iProgressBarDuration (int) // NetworkVarNames: m_hOriginalController (CHandle) pub mod CCSPlayerPawnBase { - pub const m_CTouchExpansionComponent: usize = 0xD90; // CTouchExpansionComponent - pub const m_pPingServices: usize = 0xDE0; // CCSPlayer_PingServices* - pub const m_blindUntilTime: usize = 0xDE8; // GameTime_t - pub const m_blindStartTime: usize = 0xDEC; // GameTime_t - pub const m_iPlayerState: usize = 0xDF0; // CSPlayerState - pub const m_bRespawning: usize = 0xEA0; // bool - pub const m_bHasMovedSinceSpawn: usize = 0xEA1; // bool - pub const m_iNumSpawns: usize = 0xEA4; // int32 - pub const m_flIdleTimeSinceLastAction: usize = 0xEAC; // float32 - pub const m_fNextRadarUpdateTime: usize = 0xEB0; // float32 - pub const m_flFlashDuration: usize = 0xEB4; // float32 - pub const m_flFlashMaxAlpha: usize = 0xEB8; // float32 - pub const m_flProgressBarStartTime: usize = 0xEBC; // float32 - pub const m_iProgressBarDuration: usize = 0xEC0; // int32 - pub const m_hOriginalController: usize = 0xEC4; // CHandle + pub const m_CTouchExpansionComponent: usize = 0xDA0; // CTouchExpansionComponent + pub const m_pPingServices: usize = 0xDF0; // CCSPlayer_PingServices* + pub const m_blindUntilTime: usize = 0xDF8; // GameTime_t + pub const m_blindStartTime: usize = 0xDFC; // GameTime_t + pub const m_iPlayerState: usize = 0xE00; // CSPlayerState + pub const m_bRespawning: usize = 0xEB0; // bool + pub const m_bHasMovedSinceSpawn: usize = 0xEB1; // bool + pub const m_iNumSpawns: usize = 0xEB4; // int32 + pub const m_flIdleTimeSinceLastAction: usize = 0xEBC; // float32 + pub const m_fNextRadarUpdateTime: usize = 0xEC0; // float32 + pub const m_flFlashDuration: usize = 0xEC4; // float32 + pub const m_flFlashMaxAlpha: usize = 0xEC8; // float32 + pub const m_flProgressBarStartTime: usize = 0xECC; // float32 + pub const m_iProgressBarDuration: usize = 0xED0; // int32 + pub const m_hOriginalController: usize = 0xED4; // CHandle } // Parent: CEnvSoundscape // Field count: 1 @@ -5537,7 +5521,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Inflow_EventHandler { pub const m_EventName: usize = 0x80; // PulseSymbol_t } @@ -5558,20 +5541,20 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_bBombPlantedHere (bool) pub mod CBombTarget { - pub const m_OnBombExplode: usize = 0x9C0; // CEntityIOOutput - pub const m_OnBombPlanted: usize = 0x9E8; // CEntityIOOutput - pub const m_OnBombDefused: usize = 0xA10; // CEntityIOOutput - pub const m_bIsBombSiteB: usize = 0xA38; // bool - pub const m_bIsHeistBombTarget: usize = 0xA39; // bool - pub const m_bBombPlantedHere: usize = 0xA3A; // bool - pub const m_szMountTarget: usize = 0xA40; // CUtlSymbolLarge - pub const m_hInstructorHint: usize = 0xA48; // CHandle - pub const m_nBombSiteDesignation: usize = 0xA4C; // int32 + pub const m_OnBombExplode: usize = 0x9A8; // CEntityIOOutput + pub const m_OnBombPlanted: usize = 0x9D0; // CEntityIOOutput + pub const m_OnBombDefused: usize = 0x9F8; // CEntityIOOutput + pub const m_bIsBombSiteB: usize = 0xA20; // bool + pub const m_bIsHeistBombTarget: usize = 0xA21; // bool + pub const m_bBombPlantedHere: usize = 0xA22; // bool + pub const m_szMountTarget: usize = 0xA28; // CUtlSymbolLarge + pub const m_hInstructorHint: usize = 0xA30; // CHandle + pub const m_nBombSiteDesignation: usize = 0xA34; // int32 } // Parent: CBaseModelEntity // Field count: 1 pub mod CRuleEntity { - pub const m_iszMaster: usize = 0x7F0; // CUtlSymbolLarge + pub const m_iszMaster: usize = 0x7D8; // CUtlSymbolLarge } // Parent: CPhysForce // Field count: 1 @@ -5622,18 +5605,18 @@ pub mod cs2_dumper { pub const m_materialGroup: usize = 0x3F4; // CUtlStringToken pub const m_nHitboxSet: usize = 0x3F8; // uint8 } - // Parent: None + // Parent: // Field count: 0 pub mod CEntityComponent { } // Parent: CBaseToggle // Field count: 5 pub mod CBasePlatTrain { - pub const m_NoiseMoving: usize = 0x870; // CUtlSymbolLarge - pub const m_NoiseArrived: usize = 0x878; // CUtlSymbolLarge - pub const m_volume: usize = 0x888; // float32 - pub const m_flTWidth: usize = 0x88C; // float32 - pub const m_flTLength: usize = 0x890; // float32 + pub const m_NoiseMoving: usize = 0x858; // CUtlSymbolLarge + pub const m_NoiseArrived: usize = 0x860; // CUtlSymbolLarge + pub const m_volume: usize = 0x870; // float32 + pub const m_flTWidth: usize = 0x874; // float32 + pub const m_flTLength: usize = 0x878; // float32 } // Parent: CServerOnlyPointEntity // Field count: 4 @@ -5651,9 +5634,9 @@ pub mod cs2_dumper { // NetworkVarNames: m_strEndTouchEventName (CUtlString) // NetworkVarNames: m_strTriggerID (CUtlString) pub mod CTriggerGameEvent { - pub const m_strStartTouchEventName: usize = 0x9C0; // CUtlString - pub const m_strEndTouchEventName: usize = 0x9C8; // CUtlString - pub const m_strTriggerID: usize = 0x9D0; // CUtlString + pub const m_strStartTouchEventName: usize = 0x9A8; // CUtlString + pub const m_strEndTouchEventName: usize = 0x9B0; // CUtlString + pub const m_strTriggerID: usize = 0x9B8; // CUtlString } // Parent: CPointEntity // Field count: 5 @@ -5690,9 +5673,9 @@ pub mod cs2_dumper { // Parent: CMarkupVolumeWithRef // Field count: 3 pub mod CMarkupVolumeTagged_NavGame { - pub const m_nScopes: usize = 0x858; // NavScopeFlags_t - pub const m_bFloodFillAttribute: usize = 0x859; // bool - pub const m_bSplitNavSpace: usize = 0x85A; // bool + pub const m_nScopes: usize = 0x840; // NavScopeFlags_t + pub const m_bFloodFillAttribute: usize = 0x841; // bool + pub const m_bSplitNavSpace: usize = 0x842; // bool } // Parent: CLogicalEntity // Field count: 8 @@ -5721,8 +5704,8 @@ pub mod cs2_dumper { // Parent: CEconEntity // Field count: 2 pub mod CEconWearable { - pub const m_nForceSkin: usize = 0xE38; // int32 - pub const m_bAlwaysAllow: usize = 0xE3C; // bool + pub const m_nForceSkin: usize = 0xE50; // int32 + pub const m_bAlwaysAllow: usize = 0xE54; // bool } // Parent: None // Field count: 1 @@ -5750,18 +5733,18 @@ pub mod cs2_dumper { // NetworkVarNames: m_flAutoRideSpeed (float) // NetworkVarNames: m_bFakeLadder (bool) pub mod CFuncLadder { - pub const m_vecLadderDir: usize = 0x7F0; // Vector - pub const m_Dismounts: usize = 0x800; // CUtlVector> - pub const m_vecLocalTop: usize = 0x818; // Vector - pub const m_vecPlayerMountPositionTop: usize = 0x824; // VectorWS - pub const m_vecPlayerMountPositionBottom: usize = 0x830; // VectorWS - pub const m_flAutoRideSpeed: usize = 0x83C; // float32 - pub const m_bDisabled: usize = 0x840; // bool - pub const m_bFakeLadder: usize = 0x841; // bool - pub const m_bHasSlack: usize = 0x842; // bool - pub const m_surfacePropName: usize = 0x848; // CUtlSymbolLarge - pub const m_OnPlayerGotOnLadder: usize = 0x850; // CEntityIOOutput - pub const m_OnPlayerGotOffLadder: usize = 0x878; // CEntityIOOutput + pub const m_vecLadderDir: usize = 0x7D8; // Vector + pub const m_Dismounts: usize = 0x7E8; // CUtlVector> + pub const m_vecLocalTop: usize = 0x800; // Vector + pub const m_vecPlayerMountPositionTop: usize = 0x80C; // VectorWS + pub const m_vecPlayerMountPositionBottom: usize = 0x818; // VectorWS + pub const m_flAutoRideSpeed: usize = 0x824; // float32 + pub const m_bDisabled: usize = 0x828; // bool + pub const m_bFakeLadder: usize = 0x829; // bool + pub const m_bHasSlack: usize = 0x82A; // bool + pub const m_surfacePropName: usize = 0x830; // CUtlSymbolLarge + pub const m_OnPlayerGotOnLadder: usize = 0x838; // CEntityIOOutput + pub const m_OnPlayerGotOffLadder: usize = 0x860; // CEntityIOOutput } // Parent: CBaseEntity // Field count: 3 @@ -5780,33 +5763,33 @@ pub mod cs2_dumper { // Parent: CBaseAnimGraph // Field count: 8 pub mod CItem { - pub const m_OnPlayerTouch: usize = 0xA88; // CEntityIOOutput - pub const m_OnPlayerPickup: usize = 0xAB0; // CEntityIOOutput - pub const m_bActivateWhenAtRest: usize = 0xAD8; // bool - pub const m_OnCacheInteraction: usize = 0xAE0; // CEntityIOOutput - pub const m_OnGlovePulled: usize = 0xB08; // CEntityIOOutput - pub const m_vOriginalSpawnOrigin: usize = 0xB30; // Vector - pub const m_vOriginalSpawnAngles: usize = 0xB3C; // QAngle - pub const m_bPhysStartAsleep: usize = 0xB48; // bool + pub const m_OnPlayerTouch: usize = 0xA98; // CEntityIOOutput + pub const m_OnPlayerPickup: usize = 0xAC0; // CEntityIOOutput + pub const m_bActivateWhenAtRest: usize = 0xAE8; // bool + pub const m_OnCacheInteraction: usize = 0xAF0; // CEntityIOOutput + pub const m_OnGlovePulled: usize = 0xB18; // CEntityIOOutput + pub const m_vOriginalSpawnOrigin: usize = 0xB40; // VectorWS + pub const m_vOriginalSpawnAngles: usize = 0xB4C; // QAngle + pub const m_bPhysStartAsleep: usize = 0xB58; // bool } // Parent: CBaseTrigger // Field count: 7 pub mod CTriggerPush { - pub const m_angPushEntitySpace: usize = 0x9C0; // QAngle - pub const m_vecPushDirEntitySpace: usize = 0x9CC; // Vector - pub const m_bTriggerOnStartTouch: usize = 0x9D8; // bool - pub const m_bUsePathSimple: usize = 0x9D9; // bool - pub const m_iszPathSimpleName: usize = 0x9E0; // CUtlSymbolLarge - pub const m_PathSimple: usize = 0x9E8; // CPathSimple* - pub const m_splinePushType: usize = 0x9F0; // uint32 + pub const m_angPushEntitySpace: usize = 0x9A8; // QAngle + pub const m_vecPushDirEntitySpace: usize = 0x9B4; // Vector + pub const m_bTriggerOnStartTouch: usize = 0x9C0; // bool + pub const m_bUsePathSimple: usize = 0x9C1; // bool + pub const m_iszPathSimpleName: usize = 0x9C8; // CUtlSymbolLarge + pub const m_PathSimple: usize = 0x9D0; // CPathSimple* + pub const m_splinePushType: usize = 0x9D8; // uint32 } // Parent: CBaseAnimGraph // Field count: 4 pub mod CBaseProp { - pub const m_bModelOverrodeBlockLOS: usize = 0xA80; // bool - pub const m_iShapeType: usize = 0xA84; // int32 - pub const m_bConformToCollisionBounds: usize = 0xA88; // bool - pub const m_mPreferredCatchTransform: usize = 0xA90; // CTransform + pub const m_bModelOverrodeBlockLOS: usize = 0xA90; // bool + pub const m_iShapeType: usize = 0xA94; // int32 + pub const m_bConformToCollisionBounds: usize = 0xA98; // bool + pub const m_mPreferredCatchTransform: usize = 0xAA0; // CTransform } // Parent: CPointEntity // Field count: 10 @@ -5843,7 +5826,7 @@ pub mod cs2_dumper { pub const m_flFireInterval: usize = 0x504; // float32 pub const m_flLastAngVelocity: usize = 0x508; // float32 pub const m_lastOrientation: usize = 0x50C; // QAngle - pub const m_vecAxis: usize = 0x518; // Vector + pub const m_vecAxis: usize = 0x518; // VectorWS pub const m_bUseHelper: usize = 0x524; // bool pub const m_AngularVelocity: usize = 0x528; // CEntityOutputTemplate pub const m_OnLessThan: usize = 0x550; // CEntityIOOutput @@ -5875,7 +5858,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Step_FollowEntity { pub const m_ParamBoneOrAttachName: usize = 0x48; // CUtlString pub const m_ParamBoneOrAttachNameChild: usize = 0x50; // CUtlString @@ -5903,17 +5885,17 @@ pub mod cs2_dumper { // NetworkVarNames: m_iClip2 (int32) // NetworkVarNames: m_pReserveAmmo (int) pub mod CBasePlayerWeapon { - pub const m_nNextPrimaryAttackTick: usize = 0xE38; // GameTick_t - pub const m_flNextPrimaryAttackTickRatio: usize = 0xE3C; // float32 - pub const m_nNextSecondaryAttackTick: usize = 0xE40; // GameTick_t - pub const m_flNextSecondaryAttackTickRatio: usize = 0xE44; // float32 - pub const m_iClip1: usize = 0xE48; // int32 - pub const m_iClip2: usize = 0xE4C; // int32 - pub const m_pReserveAmmo: usize = 0xE50; // int32[2] - pub const m_OnPlayerUse: usize = 0xE58; // CEntityIOOutput + pub const m_nNextPrimaryAttackTick: usize = 0xE50; // GameTick_t + pub const m_flNextPrimaryAttackTickRatio: usize = 0xE54; // float32 + pub const m_nNextSecondaryAttackTick: usize = 0xE58; // GameTick_t + pub const m_flNextSecondaryAttackTickRatio: usize = 0xE5C; // float32 + pub const m_iClip1: usize = 0xE60; // int32 + pub const m_iClip2: usize = 0xE64; // int32 + pub const m_pReserveAmmo: usize = 0xE68; // int32[2] + pub const m_OnPlayerUse: usize = 0xE70; // CEntityIOOutput } // Parent: None - // Field count: 81 + // Field count: 83 // // Metadata: // MGetKV3ClassDefaults @@ -5965,42 +5947,44 @@ pub mod cs2_dumper { pub const m_flInaccuracyReload: usize = 0x7C0; // float32 pub const m_flDeployDuration: usize = 0x7C4; // float32 pub const m_flDisallowAttackAfterReloadStartDuration: usize = 0x7C8; // float32 - pub const m_nRecoilSeed: usize = 0x7CC; // int32 - pub const m_nSpreadSeed: usize = 0x7D0; // int32 - pub const m_flAttackMovespeedFactor: usize = 0x7D4; // float32 - pub const m_flInaccuracyPitchShift: usize = 0x7D8; // float32 - pub const m_flInaccuracyAltSoundThreshold: usize = 0x7DC; // float32 - pub const m_szUseRadioSubtitle: usize = 0x7E0; // CUtlString - pub const m_bUnzoomsAfterShot: usize = 0x7E8; // bool - pub const m_bHideViewModelWhenZoomed: usize = 0x7E9; // bool - pub const m_nZoomLevels: usize = 0x7EC; // int32 - pub const m_nZoomFOV1: usize = 0x7F0; // int32 - pub const m_nZoomFOV2: usize = 0x7F4; // int32 - pub const m_flZoomTime0: usize = 0x7F8; // float32 - pub const m_flZoomTime1: usize = 0x7FC; // float32 - pub const m_flZoomTime2: usize = 0x800; // float32 - pub const m_flIronSightPullUpSpeed: usize = 0x804; // float32 - pub const m_flIronSightPutDownSpeed: usize = 0x808; // float32 - pub const m_flIronSightFOV: usize = 0x80C; // float32 - pub const m_flIronSightPivotForward: usize = 0x810; // float32 - pub const m_flIronSightLooseness: usize = 0x814; // float32 - pub const m_nDamage: usize = 0x818; // int32 - pub const m_flHeadshotMultiplier: usize = 0x81C; // float32 - pub const m_flArmorRatio: usize = 0x820; // float32 - pub const m_flPenetration: usize = 0x824; // float32 - pub const m_flRange: usize = 0x828; // float32 - pub const m_flRangeModifier: usize = 0x82C; // float32 - pub const m_flFlinchVelocityModifierLarge: usize = 0x830; // float32 - pub const m_flFlinchVelocityModifierSmall: usize = 0x834; // float32 - pub const m_flRecoveryTimeCrouch: usize = 0x838; // float32 - pub const m_flRecoveryTimeStand: usize = 0x83C; // float32 - pub const m_flRecoveryTimeCrouchFinal: usize = 0x840; // float32 - pub const m_flRecoveryTimeStandFinal: usize = 0x844; // float32 - pub const m_nRecoveryTransitionStartBullet: usize = 0x848; // int32 - pub const m_nRecoveryTransitionEndBullet: usize = 0x84C; // int32 - pub const m_flThrowVelocity: usize = 0x850; // float32 - pub const m_vSmokeColor: usize = 0x854; // Vector - pub const m_szAnimClass: usize = 0x860; // CGlobalSymbol + pub const m_nBurstShotCount: usize = 0x7CC; // int32 + pub const m_bAllowBurstHolster: usize = 0x7D0; // bool + pub const m_nRecoilSeed: usize = 0x7D4; // int32 + pub const m_nSpreadSeed: usize = 0x7D8; // int32 + pub const m_flAttackMovespeedFactor: usize = 0x7DC; // float32 + pub const m_flInaccuracyPitchShift: usize = 0x7E0; // float32 + pub const m_flInaccuracyAltSoundThreshold: usize = 0x7E4; // float32 + pub const m_szUseRadioSubtitle: usize = 0x7E8; // CUtlString + pub const m_bUnzoomsAfterShot: usize = 0x7F0; // bool + pub const m_bHideViewModelWhenZoomed: usize = 0x7F1; // bool + pub const m_nZoomLevels: usize = 0x7F4; // int32 + pub const m_nZoomFOV1: usize = 0x7F8; // int32 + pub const m_nZoomFOV2: usize = 0x7FC; // int32 + pub const m_flZoomTime0: usize = 0x800; // float32 + pub const m_flZoomTime1: usize = 0x804; // float32 + pub const m_flZoomTime2: usize = 0x808; // float32 + pub const m_flIronSightPullUpSpeed: usize = 0x80C; // float32 + pub const m_flIronSightPutDownSpeed: usize = 0x810; // float32 + pub const m_flIronSightFOV: usize = 0x814; // float32 + pub const m_flIronSightPivotForward: usize = 0x818; // float32 + pub const m_flIronSightLooseness: usize = 0x81C; // float32 + pub const m_nDamage: usize = 0x820; // int32 + pub const m_flHeadshotMultiplier: usize = 0x824; // float32 + pub const m_flArmorRatio: usize = 0x828; // float32 + pub const m_flPenetration: usize = 0x82C; // float32 + pub const m_flRange: usize = 0x830; // float32 + pub const m_flRangeModifier: usize = 0x834; // float32 + pub const m_flFlinchVelocityModifierLarge: usize = 0x838; // float32 + pub const m_flFlinchVelocityModifierSmall: usize = 0x83C; // float32 + pub const m_flRecoveryTimeCrouch: usize = 0x840; // float32 + pub const m_flRecoveryTimeStand: usize = 0x844; // float32 + pub const m_flRecoveryTimeCrouchFinal: usize = 0x848; // float32 + pub const m_flRecoveryTimeStandFinal: usize = 0x84C; // float32 + pub const m_nRecoveryTransitionStartBullet: usize = 0x850; // int32 + pub const m_nRecoveryTransitionEndBullet: usize = 0x854; // int32 + pub const m_flThrowVelocity: usize = 0x858; // float32 + pub const m_vSmokeColor: usize = 0x85C; // Vector + pub const m_szAnimClass: usize = 0x868; // CGlobalSymbol } // Parent: CPointEntity // Field count: 6 @@ -6012,7 +5996,7 @@ pub mod cs2_dumper { pub const m_wasRestored: usize = 0x50C; // bool pub const m_integrator: usize = 0x510; // CConstantForceController } - // Parent: None + // Parent: // Field count: 6 // // Metadata: @@ -6067,7 +6051,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Timeline { pub const m_TimelineEvents: usize = 0x48; // CUtlVector pub const m_bWaitForChildOutflows: usize = 0x60; // bool @@ -6079,7 +6062,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Inflow_EntOutputHandler { pub const m_SourceEntity: usize = 0x80; // PulseSymbol_t pub const m_SourceOutput: usize = 0x90; // PulseSymbol_t @@ -6200,7 +6182,7 @@ pub mod cs2_dumper { pub const m_vWindDirection: usize = 0x58C; // Vector pub const m_bFirstTime: usize = 0x598; // bool } - // Parent: None + // Parent: // Field count: 13 pub mod CBot { pub const m_pController: usize = 0x10; // CCSPlayerController* @@ -6222,7 +6204,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Step_SetAnimGraphParam { pub const m_ParamName: usize = 0x48; // CUtlString } @@ -6389,7 +6370,7 @@ pub mod cs2_dumper { // Field count: 6 pub mod CPhysLength { pub const m_offset: usize = 0x560; // Vector[2] - pub const m_vecAttach: usize = 0x578; // Vector + pub const m_vecAttach: usize = 0x578; // VectorWS pub const m_addLength: usize = 0x584; // float32 pub const m_minLength: usize = 0x588; // float32 pub const m_totalLength: usize = 0x58C; // float32 @@ -6434,66 +6415,66 @@ pub mod cs2_dumper { // NetworkVarNames: m_jumpedThisFrame (bool) // NetworkVarNames: m_leader (CHandle) pub mod CChicken { - pub const m_AttributeManager: usize = 0xD60; // CAttributeContainer - pub const m_updateTimer: usize = 0x1058; // CountdownTimer - pub const m_stuckAnchor: usize = 0x1070; // Vector - pub const m_stuckTimer: usize = 0x1080; // CountdownTimer - pub const m_collisionStuckTimer: usize = 0x1098; // CountdownTimer - pub const m_isOnGround: usize = 0x10B0; // bool - pub const m_vFallVelocity: usize = 0x10B4; // Vector - pub const m_desiredActivity: usize = 0x10C0; // ChickenActivity - pub const m_currentActivity: usize = 0x10C4; // ChickenActivity - pub const m_activityTimer: usize = 0x10C8; // CountdownTimer - pub const m_turnRate: usize = 0x10E0; // float32 - pub const m_fleeFrom: usize = 0x10E4; // CHandle - pub const m_moveRateThrottleTimer: usize = 0x10E8; // CountdownTimer - pub const m_startleTimer: usize = 0x1100; // CountdownTimer - pub const m_vocalizeTimer: usize = 0x1118; // CountdownTimer - pub const m_flWhenZombified: usize = 0x1130; // GameTime_t - pub const m_jumpedThisFrame: usize = 0x1134; // bool - pub const m_leader: usize = 0x1138; // CHandle - pub const m_reuseTimer: usize = 0x1150; // CountdownTimer - pub const m_hasBeenUsed: usize = 0x1168; // bool - pub const m_jumpTimer: usize = 0x1170; // CountdownTimer - pub const m_flLastJumpTime: usize = 0x1188; // float32 - pub const m_bInJump: usize = 0x118C; // bool - pub const m_repathTimer: usize = 0x3198; // CountdownTimer - pub const m_vecPathGoal: usize = 0x3230; // Vector - pub const m_flActiveFollowStartTime: usize = 0x323C; // GameTime_t - pub const m_followMinuteTimer: usize = 0x3240; // CountdownTimer - pub const m_BlockDirectionTimer: usize = 0x3260; // CountdownTimer + pub const m_AttributeManager: usize = 0xD70; // CAttributeContainer + pub const m_updateTimer: usize = 0x1068; // CountdownTimer + pub const m_stuckAnchor: usize = 0x1080; // Vector + pub const m_stuckTimer: usize = 0x1090; // CountdownTimer + pub const m_collisionStuckTimer: usize = 0x10A8; // CountdownTimer + pub const m_isOnGround: usize = 0x10C0; // bool + pub const m_vFallVelocity: usize = 0x10C4; // Vector + pub const m_desiredActivity: usize = 0x10D0; // ChickenActivity + pub const m_currentActivity: usize = 0x10D4; // ChickenActivity + pub const m_activityTimer: usize = 0x10D8; // CountdownTimer + pub const m_turnRate: usize = 0x10F0; // float32 + pub const m_fleeFrom: usize = 0x10F4; // CHandle + pub const m_moveRateThrottleTimer: usize = 0x10F8; // CountdownTimer + pub const m_startleTimer: usize = 0x1110; // CountdownTimer + pub const m_vocalizeTimer: usize = 0x1128; // CountdownTimer + pub const m_flWhenZombified: usize = 0x1140; // GameTime_t + pub const m_jumpedThisFrame: usize = 0x1144; // bool + pub const m_leader: usize = 0x1148; // CHandle + pub const m_reuseTimer: usize = 0x1160; // CountdownTimer + pub const m_hasBeenUsed: usize = 0x1178; // bool + pub const m_jumpTimer: usize = 0x1180; // CountdownTimer + pub const m_flLastJumpTime: usize = 0x1198; // float32 + pub const m_bInJump: usize = 0x119C; // bool + pub const m_repathTimer: usize = 0x31A8; // CountdownTimer + pub const m_vecPathGoal: usize = 0x3240; // Vector + pub const m_flActiveFollowStartTime: usize = 0x324C; // GameTime_t + pub const m_followMinuteTimer: usize = 0x3250; // CountdownTimer + pub const m_BlockDirectionTimer: usize = 0x3270; // CountdownTimer } // Parent: CPhysicsProp // Field count: 5 pub mod CPhysicsPropRespawnable { - pub const m_vOriginalSpawnOrigin: usize = 0xDF0; // Vector - pub const m_vOriginalSpawnAngles: usize = 0xDFC; // QAngle - pub const m_vOriginalMins: usize = 0xE08; // Vector - pub const m_vOriginalMaxs: usize = 0xE14; // Vector - pub const m_flRespawnDuration: usize = 0xE20; // float32 + pub const m_vOriginalSpawnOrigin: usize = 0xE00; // VectorWS + pub const m_vOriginalSpawnAngles: usize = 0xE0C; // QAngle + pub const m_vOriginalMins: usize = 0xE18; // Vector + pub const m_vOriginalMaxs: usize = 0xE24; // Vector + pub const m_flRespawnDuration: usize = 0xE30; // float32 } // Parent: CBeam // Field count: 19 pub mod CEnvBeam { - pub const m_active: usize = 0x890; // int32 - pub const m_spriteTexture: usize = 0x898; // CStrongHandle - pub const m_iszStartEntity: usize = 0x8A0; // CUtlSymbolLarge - pub const m_iszEndEntity: usize = 0x8A8; // CUtlSymbolLarge - pub const m_life: usize = 0x8B0; // float32 - pub const m_boltWidth: usize = 0x8B4; // float32 - pub const m_noiseAmplitude: usize = 0x8B8; // float32 - pub const m_speed: usize = 0x8BC; // int32 - pub const m_restrike: usize = 0x8C0; // float32 - pub const m_iszSpriteName: usize = 0x8C8; // CUtlSymbolLarge - pub const m_frameStart: usize = 0x8D0; // int32 - pub const m_vEndPointWorld: usize = 0x8D4; // Vector - pub const m_vEndPointRelative: usize = 0x8E0; // Vector - pub const m_radius: usize = 0x8EC; // float32 - pub const m_TouchType: usize = 0x8F0; // Touch_t - pub const m_iFilterName: usize = 0x8F8; // CUtlSymbolLarge - pub const m_hFilter: usize = 0x900; // CHandle - pub const m_iszDecal: usize = 0x908; // CUtlSymbolLarge - pub const m_OnTouchedByEntity: usize = 0x910; // CEntityIOOutput + pub const m_active: usize = 0x878; // int32 + pub const m_spriteTexture: usize = 0x880; // CStrongHandle + pub const m_iszStartEntity: usize = 0x888; // CUtlSymbolLarge + pub const m_iszEndEntity: usize = 0x890; // CUtlSymbolLarge + pub const m_life: usize = 0x898; // float32 + pub const m_boltWidth: usize = 0x89C; // float32 + pub const m_noiseAmplitude: usize = 0x8A0; // float32 + pub const m_speed: usize = 0x8A4; // int32 + pub const m_restrike: usize = 0x8A8; // float32 + pub const m_iszSpriteName: usize = 0x8B0; // CUtlSymbolLarge + pub const m_frameStart: usize = 0x8B8; // int32 + pub const m_vEndPointWorld: usize = 0x8BC; // VectorWS + pub const m_vEndPointRelative: usize = 0x8C8; // Vector + pub const m_radius: usize = 0x8D4; // float32 + pub const m_TouchType: usize = 0x8D8; // Touch_t + pub const m_iFilterName: usize = 0x8E0; // CUtlSymbolLarge + pub const m_hFilter: usize = 0x8E8; // CHandle + pub const m_iszDecal: usize = 0x8F0; // CUtlSymbolLarge + pub const m_OnTouchedByEntity: usize = 0x8F8; // CEntityIOOutput } // Parent: CLightEntity // Field count: 0 @@ -6506,8 +6487,8 @@ pub mod cs2_dumper { // Parent: CBaseTrigger // Field count: 2 pub mod CTonemapTrigger { - pub const m_tonemapControllerName: usize = 0x9C0; // CUtlSymbolLarge - pub const m_hTonemapController: usize = 0x9C8; // CEntityHandle + pub const m_tonemapControllerName: usize = 0x9A8; // CUtlSymbolLarge + pub const m_hTonemapController: usize = 0x9B0; // CEntityHandle } // Parent: CPointEntity // Field count: 10 @@ -6589,7 +6570,7 @@ pub mod cs2_dumper { pub const m_bWasSurfing: usize = 0x54C; // bool pub const m_vecInputRotated: usize = 0x5DC; // Vector } - // Parent: None + // Parent: // Field count: 5 // // Metadata: @@ -6623,7 +6604,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorSubHeaderText @@ -6654,13 +6634,14 @@ pub mod cs2_dumper { pub const m_cancelTime: usize = 0x514; // GameTime_t } // Parent: CLogicalEntity - // Field count: 5 + // Field count: 6 pub mod CLogicCollisionPair { pub const m_nameAttach1: usize = 0x4F0; // CUtlSymbolLarge pub const m_nameAttach2: usize = 0x4F8; // CUtlSymbolLarge - pub const m_supportMultipleEntitiesWithSameName: usize = 0x500; // bool - pub const m_disabled: usize = 0x501; // bool - pub const m_succeeded: usize = 0x502; // bool + pub const m_includeHierarchy: usize = 0x500; // bool + pub const m_supportMultipleEntitiesWithSameName: usize = 0x501; // bool + pub const m_disabled: usize = 0x502; // bool + pub const m_succeeded: usize = 0x503; // bool } // Parent: CBaseEntity // Field count: 5 @@ -6682,23 +6663,23 @@ pub mod cs2_dumper { // Parent: CBasePropDoor // Field count: 17 pub mod CPropDoorRotating { - pub const m_vecAxis: usize = 0xFE0; // Vector - pub const m_flDistance: usize = 0xFEC; // float32 - pub const m_eSpawnPosition: usize = 0xFF0; // PropDoorRotatingSpawnPos_t - pub const m_eOpenDirection: usize = 0xFF4; // PropDoorRotatingOpenDirection_e - pub const m_eCurrentOpenDirection: usize = 0xFF8; // PropDoorRotatingOpenDirection_e - pub const m_flAjarAngle: usize = 0xFFC; // float32 - pub const m_angRotationAjarDeprecated: usize = 0x1000; // QAngle - pub const m_angRotationClosed: usize = 0x100C; // QAngle - pub const m_angRotationOpenForward: usize = 0x1018; // QAngle - pub const m_angRotationOpenBack: usize = 0x1024; // QAngle - pub const m_angGoal: usize = 0x1030; // QAngle - pub const m_vecForwardBoundsMin: usize = 0x103C; // Vector - pub const m_vecForwardBoundsMax: usize = 0x1048; // Vector - pub const m_vecBackBoundsMin: usize = 0x1054; // Vector - pub const m_vecBackBoundsMax: usize = 0x1060; // Vector - pub const m_bAjarDoorShouldntAlwaysOpen: usize = 0x106C; // bool - pub const m_hEntityBlocker: usize = 0x1070; // CHandle + pub const m_vecAxis: usize = 0xFF0; // Vector + pub const m_flDistance: usize = 0xFFC; // float32 + pub const m_eSpawnPosition: usize = 0x1000; // PropDoorRotatingSpawnPos_t + pub const m_eOpenDirection: usize = 0x1004; // PropDoorRotatingOpenDirection_e + pub const m_eCurrentOpenDirection: usize = 0x1008; // PropDoorRotatingOpenDirection_e + pub const m_flAjarAngle: usize = 0x100C; // float32 + pub const m_angRotationAjarDeprecated: usize = 0x1010; // QAngle + pub const m_angRotationClosed: usize = 0x101C; // QAngle + pub const m_angRotationOpenForward: usize = 0x1028; // QAngle + pub const m_angRotationOpenBack: usize = 0x1034; // QAngle + pub const m_angGoal: usize = 0x1040; // QAngle + pub const m_vecForwardBoundsMin: usize = 0x104C; // Vector + pub const m_vecForwardBoundsMax: usize = 0x1058; // Vector + pub const m_vecBackBoundsMin: usize = 0x1064; // Vector + pub const m_vecBackBoundsMax: usize = 0x1070; // Vector + pub const m_bAjarDoorShouldntAlwaysOpen: usize = 0x107C; // bool + pub const m_hEntityBlocker: usize = 0x1080; // CHandle } // Parent: CParticleSystem // Field count: 5 @@ -6710,11 +6691,11 @@ pub mod cs2_dumper { // NetworkVarNames: m_ColorTint (Color) // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong) pub mod CEnvParticleGlow { - pub const m_flAlphaScale: usize = 0xD68; // float32 - pub const m_flRadiusScale: usize = 0xD6C; // float32 - pub const m_flSelfIllumScale: usize = 0xD70; // float32 - pub const m_ColorTint: usize = 0xD74; // Color - pub const m_hTextureOverride: usize = 0xD78; // CStrongHandle + pub const m_flAlphaScale: usize = 0xD50; // float32 + pub const m_flRadiusScale: usize = 0xD54; // float32 + pub const m_flSelfIllumScale: usize = 0xD58; // float32 + pub const m_ColorTint: usize = 0xD5C; // Color + pub const m_hTextureOverride: usize = 0xD60; // CStrongHandle } // Parent: CLogicalEntity // Field count: 11 @@ -6743,7 +6724,7 @@ pub mod cs2_dumper { pub const m_flWindMapMin: usize = 0x5D0; // float32 pub const m_flWindMapMax: usize = 0x5D4; // float32 } - // Parent: None + // Parent: // Field count: 3 // // Metadata: @@ -6771,7 +6752,7 @@ pub mod cs2_dumper { // Parent: CTriggerOnce // Field count: 1 pub mod CScriptTriggerOnce { - pub const m_vExtent: usize = 0x9E8; // Vector + pub const m_vExtent: usize = 0x9D0; // Vector } // Parent: CLightEntity // Field count: 0 @@ -6792,15 +6773,15 @@ pub mod cs2_dumper { // Parent: CBaseTrigger // Field count: 4 pub mod CTriggerTeleport { - pub const m_iLandmark: usize = 0x9C0; // CUtlSymbolLarge - pub const m_bUseLandmarkAngles: usize = 0x9C8; // bool - pub const m_bMirrorPlayer: usize = 0x9C9; // bool - pub const m_bCheckDestIfClearForPlayer: usize = 0x9CA; // bool + pub const m_iLandmark: usize = 0x9A8; // CUtlSymbolLarge + pub const m_bUseLandmarkAngles: usize = 0x9B0; // bool + pub const m_bMirrorPlayer: usize = 0x9B1; // bool + pub const m_bCheckDestIfClearForPlayer: usize = 0x9B2; // bool } // Parent: CBaseModelEntity // Field count: 1 pub mod CFuncWall { - pub const m_nState: usize = 0x7F0; // int32 + pub const m_nState: usize = 0x7D8; // int32 } // Parent: None // Field count: 12 @@ -6876,7 +6857,7 @@ pub mod cs2_dumper { pub const m_flAvgInterval: usize = 0x508; // float32 pub const m_Velocity: usize = 0x510; // CEntityOutputTemplate } - // Parent: None + // Parent: // Field count: 3 // // Metadata: @@ -6914,50 +6895,50 @@ pub mod cs2_dumper { // NetworkVarNames: m_flGrabSuccessTime (GameTime_t) // NetworkVarNames: m_flDropStartTime (GameTime_t) pub mod CHostage { - pub const m_OnHostageBeginGrab: usize = 0xBF0; // CEntityIOOutput - pub const m_OnFirstPickedUp: usize = 0xC18; // CEntityIOOutput - pub const m_OnDroppedNotRescued: usize = 0xC40; // CEntityIOOutput - pub const m_OnRescued: usize = 0xC68; // CEntityIOOutput - pub const m_entitySpottedState: usize = 0xC90; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0xCA8; // int32 - pub const m_uiHostageSpawnExclusionGroupMask: usize = 0xCAC; // uint32 - pub const m_nHostageSpawnRandomFactor: usize = 0xCB0; // uint32 - pub const m_bRemove: usize = 0xCB4; // bool - pub const m_vel: usize = 0xCB8; // Vector - pub const m_isRescued: usize = 0xCC4; // bool - pub const m_jumpedThisFrame: usize = 0xCC5; // bool - pub const m_nHostageState: usize = 0xCC8; // int32 - pub const m_leader: usize = 0xCCC; // CHandle - pub const m_lastLeader: usize = 0xCD0; // CHandle - pub const m_reuseTimer: usize = 0xCD8; // CountdownTimer - pub const m_hasBeenUsed: usize = 0xCF0; // bool - pub const m_accel: usize = 0xCF4; // Vector - pub const m_isRunning: usize = 0xD00; // bool - pub const m_isCrouching: usize = 0xD01; // bool - pub const m_jumpTimer: usize = 0xD08; // CountdownTimer - pub const m_isWaitingForLeader: usize = 0xD20; // bool - pub const m_repathTimer: usize = 0x2D30; // CountdownTimer - pub const m_inhibitDoorTimer: usize = 0x2D48; // CountdownTimer - pub const m_inhibitObstacleAvoidanceTimer: usize = 0x2DD8; // CountdownTimer - pub const m_wiggleTimer: usize = 0x2DF8; // CountdownTimer - pub const m_isAdjusted: usize = 0x2E14; // bool - pub const m_bHandsHaveBeenCut: usize = 0x2E15; // bool - pub const m_hHostageGrabber: usize = 0x2E18; // CHandle - pub const m_fLastGrabTime: usize = 0x2E1C; // GameTime_t - pub const m_vecPositionWhenStartedDroppingToGround: usize = 0x2E20; // Vector - pub const m_vecGrabbedPos: usize = 0x2E2C; // Vector - pub const m_flRescueStartTime: usize = 0x2E38; // GameTime_t - pub const m_flGrabSuccessTime: usize = 0x2E3C; // GameTime_t - pub const m_flDropStartTime: usize = 0x2E40; // GameTime_t - pub const m_nApproachRewardPayouts: usize = 0x2E44; // int32 - pub const m_nPickupEventCount: usize = 0x2E48; // int32 - pub const m_vecSpawnGroundPos: usize = 0x2E4C; // Vector - pub const m_vecHostageResetPosition: usize = 0x2E84; // Vector + pub const m_OnHostageBeginGrab: usize = 0xC08; // CEntityIOOutput + pub const m_OnFirstPickedUp: usize = 0xC30; // CEntityIOOutput + pub const m_OnDroppedNotRescued: usize = 0xC58; // CEntityIOOutput + pub const m_OnRescued: usize = 0xC80; // CEntityIOOutput + pub const m_entitySpottedState: usize = 0xCA8; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0xCC0; // int32 + pub const m_uiHostageSpawnExclusionGroupMask: usize = 0xCC4; // uint32 + pub const m_nHostageSpawnRandomFactor: usize = 0xCC8; // uint32 + pub const m_bRemove: usize = 0xCCC; // bool + pub const m_vel: usize = 0xCD0; // Vector + pub const m_isRescued: usize = 0xCDC; // bool + pub const m_jumpedThisFrame: usize = 0xCDD; // bool + pub const m_nHostageState: usize = 0xCE0; // int32 + pub const m_leader: usize = 0xCE4; // CHandle + pub const m_lastLeader: usize = 0xCE8; // CHandle + pub const m_reuseTimer: usize = 0xCF0; // CountdownTimer + pub const m_hasBeenUsed: usize = 0xD08; // bool + pub const m_accel: usize = 0xD0C; // Vector + pub const m_isRunning: usize = 0xD18; // bool + pub const m_isCrouching: usize = 0xD19; // bool + pub const m_jumpTimer: usize = 0xD20; // CountdownTimer + pub const m_isWaitingForLeader: usize = 0xD38; // bool + pub const m_repathTimer: usize = 0x2D48; // CountdownTimer + pub const m_inhibitDoorTimer: usize = 0x2D60; // CountdownTimer + pub const m_inhibitObstacleAvoidanceTimer: usize = 0x2DF0; // CountdownTimer + pub const m_wiggleTimer: usize = 0x2E10; // CountdownTimer + pub const m_isAdjusted: usize = 0x2E2C; // bool + pub const m_bHandsHaveBeenCut: usize = 0x2E2D; // bool + pub const m_hHostageGrabber: usize = 0x2E30; // CHandle + pub const m_fLastGrabTime: usize = 0x2E34; // GameTime_t + pub const m_vecPositionWhenStartedDroppingToGround: usize = 0x2E38; // Vector + pub const m_vecGrabbedPos: usize = 0x2E44; // Vector + pub const m_flRescueStartTime: usize = 0x2E50; // GameTime_t + pub const m_flGrabSuccessTime: usize = 0x2E54; // GameTime_t + pub const m_flDropStartTime: usize = 0x2E58; // GameTime_t + pub const m_nApproachRewardPayouts: usize = 0x2E5C; // int32 + pub const m_nPickupEventCount: usize = 0x2E60; // int32 + pub const m_vecSpawnGroundPos: usize = 0x2E64; // Vector + pub const m_vecHostageResetPosition: usize = 0x2E9C; // VectorWS } // Parent: CTriggerMultiple // Field count: 1 pub mod CScriptTriggerMultiple { - pub const m_vExtent: usize = 0x9E8; // Vector + pub const m_vExtent: usize = 0x9D0; // Vector } // Parent: CPointEntity // Field count: 5 @@ -6998,7 +6979,7 @@ pub mod cs2_dumper { pub const m_flMaxTurnRate: usize = 0x508; // float32 pub const m_flLastGameTime: usize = 0x50C; // GameTime_t } - // Parent: None + // Parent: // Field count: 6 // // Metadata: @@ -7020,7 +7001,7 @@ pub mod cs2_dumper { // Field count: 0 pub mod CWeaponP250 { } - // Parent: None + // Parent: // Field count: 4 // // Metadata: @@ -7035,13 +7016,13 @@ pub mod cs2_dumper { // Parent: CBaseTrigger // Field count: 7 pub mod CChangeLevel { - pub const m_sMapName: usize = 0x9C0; // CUtlString - pub const m_sLandmarkName: usize = 0x9C8; // CUtlString - pub const m_OnChangeLevel: usize = 0x9D0; // CEntityIOOutput - pub const m_bTouched: usize = 0x9F8; // bool - pub const m_bNoTouch: usize = 0x9F9; // bool - pub const m_bNewChapter: usize = 0x9FA; // bool - pub const m_bOnChangeLevelFired: usize = 0x9FB; // bool + pub const m_sMapName: usize = 0x9A8; // CUtlString + pub const m_sLandmarkName: usize = 0x9B0; // CUtlString + pub const m_OnChangeLevel: usize = 0x9B8; // CEntityIOOutput + pub const m_bTouched: usize = 0x9E0; // bool + pub const m_bNoTouch: usize = 0x9E1; // bool + pub const m_bNewChapter: usize = 0x9E2; // bool + pub const m_bOnChangeLevelFired: usize = 0x9E3; // bool } // Parent: CBaseToggle // Field count: 25 @@ -7051,38 +7032,37 @@ pub mod cs2_dumper { // NetworkVarNames: m_usable (bool) // NetworkVarNames: m_szDisplayText (string_t) pub mod CBaseButton { - pub const m_angMoveEntitySpace: usize = 0x870; // QAngle - pub const m_fStayPushed: usize = 0x87C; // bool - pub const m_fRotating: usize = 0x87D; // bool - pub const m_ls: usize = 0x880; // locksound_t - pub const m_sUseSound: usize = 0x8A0; // CUtlSymbolLarge - pub const m_sLockedSound: usize = 0x8A8; // CUtlSymbolLarge - pub const m_sUnlockedSound: usize = 0x8B0; // CUtlSymbolLarge - pub const m_sOverrideAnticipationName: usize = 0x8B8; // CUtlSymbolLarge - pub const m_bLocked: usize = 0x8C0; // bool - pub const m_bDisabled: usize = 0x8C1; // bool - pub const m_flUseLockedTime: usize = 0x8C4; // GameTime_t - pub const m_bSolidBsp: usize = 0x8C8; // bool - pub const m_OnDamaged: usize = 0x8D0; // CEntityIOOutput - pub const m_OnPressed: usize = 0x8F8; // CEntityIOOutput - pub const m_OnUseLocked: usize = 0x920; // CEntityIOOutput - pub const m_OnIn: usize = 0x948; // CEntityIOOutput - pub const m_OnOut: usize = 0x970; // CEntityIOOutput - pub const m_nState: usize = 0x998; // int32 - pub const m_hConstraint: usize = 0x99C; // CEntityHandle - pub const m_hConstraintParent: usize = 0x9A0; // CEntityHandle - pub const m_bForceNpcExclude: usize = 0x9A4; // bool - pub const m_sGlowEntity: usize = 0x9A8; // CUtlSymbolLarge - pub const m_glowEntity: usize = 0x9B0; // CHandle - pub const m_usable: usize = 0x9B4; // bool - pub const m_szDisplayText: usize = 0x9B8; // CUtlSymbolLarge + pub const m_angMoveEntitySpace: usize = 0x858; // QAngle + pub const m_fStayPushed: usize = 0x864; // bool + pub const m_fRotating: usize = 0x865; // bool + pub const m_ls: usize = 0x868; // locksound_t + pub const m_sUseSound: usize = 0x888; // CUtlSymbolLarge + pub const m_sLockedSound: usize = 0x890; // CUtlSymbolLarge + pub const m_sUnlockedSound: usize = 0x898; // CUtlSymbolLarge + pub const m_sOverrideAnticipationName: usize = 0x8A0; // CUtlSymbolLarge + pub const m_bLocked: usize = 0x8A8; // bool + pub const m_bDisabled: usize = 0x8A9; // bool + pub const m_flUseLockedTime: usize = 0x8AC; // GameTime_t + pub const m_bSolidBsp: usize = 0x8B0; // bool + pub const m_OnDamaged: usize = 0x8B8; // CEntityIOOutput + pub const m_OnPressed: usize = 0x8E0; // CEntityIOOutput + pub const m_OnUseLocked: usize = 0x908; // CEntityIOOutput + pub const m_OnIn: usize = 0x930; // CEntityIOOutput + pub const m_OnOut: usize = 0x958; // CEntityIOOutput + pub const m_nState: usize = 0x980; // int32 + pub const m_hConstraint: usize = 0x984; // CEntityHandle + pub const m_hConstraintParent: usize = 0x988; // CEntityHandle + pub const m_bForceNpcExclude: usize = 0x98C; // bool + pub const m_sGlowEntity: usize = 0x990; // CUtlSymbolLarge + pub const m_glowEntity: usize = 0x998; // CHandle + pub const m_usable: usize = 0x99C; // bool + pub const m_szDisplayText: usize = 0x9A0; // CUtlSymbolLarge } // Parent: None // Field count: 1 // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription pub mod CPulseCell_SoundEventStart { @@ -7093,7 +7073,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Step_DebugLog { } // Parent: CWeaponBaseItem @@ -7121,20 +7100,20 @@ pub mod cs2_dumper { // NetworkVarNames: m_flDamage (float32) // NetworkVarNames: m_hThrower (CHandle) pub mod CBaseGrenade { - pub const m_OnPlayerPickup: usize = 0xB18; // CEntityIOOutput - pub const m_OnExplode: usize = 0xB40; // CEntityIOOutput - pub const m_bHasWarnedAI: usize = 0xB68; // bool - pub const m_bIsSmokeGrenade: usize = 0xB69; // bool - pub const m_bIsLive: usize = 0xB6A; // bool - pub const m_DmgRadius: usize = 0xB6C; // float32 - pub const m_flDetonateTime: usize = 0xB70; // GameTime_t - pub const m_flWarnAITime: usize = 0xB74; // float32 - pub const m_flDamage: usize = 0xB78; // float32 - pub const m_iszBounceSound: usize = 0xB80; // CUtlSymbolLarge - pub const m_ExplosionSound: usize = 0xB88; // CUtlString - pub const m_hThrower: usize = 0xB94; // CHandle - pub const m_flNextAttack: usize = 0xBAC; // GameTime_t - pub const m_hOriginalThrower: usize = 0xBB0; // CHandle + pub const m_OnPlayerPickup: usize = 0xB28; // CEntityIOOutput + pub const m_OnExplode: usize = 0xB50; // CEntityIOOutput + pub const m_bHasWarnedAI: usize = 0xB78; // bool + pub const m_bIsSmokeGrenade: usize = 0xB79; // bool + pub const m_bIsLive: usize = 0xB7A; // bool + pub const m_DmgRadius: usize = 0xB7C; // float32 + pub const m_flDetonateTime: usize = 0xB80; // GameTime_t + pub const m_flWarnAITime: usize = 0xB84; // float32 + pub const m_flDamage: usize = 0xB88; // float32 + pub const m_iszBounceSound: usize = 0xB90; // CUtlSymbolLarge + pub const m_ExplosionSound: usize = 0xB98; // CUtlString + pub const m_hThrower: usize = 0xBA4; // CHandle + pub const m_flNextAttack: usize = 0xBBC; // GameTime_t + pub const m_hOriginalThrower: usize = 0xBC0; // CHandle } // Parent: CBaseTrigger // Field count: 8 @@ -7145,14 +7124,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_Weight (float32) // NetworkVarNames: m_lookupFilename (char) pub mod CColorCorrectionVolume { - pub const m_MaxWeight: usize = 0x9C0; // float32 - pub const m_FadeDuration: usize = 0x9C4; // float32 - pub const m_Weight: usize = 0x9C8; // float32 - pub const m_lookupFilename: usize = 0x9CC; // char[512] - pub const m_LastEnterWeight: usize = 0xBCC; // float32 - pub const m_LastEnterTime: usize = 0xBD0; // GameTime_t - pub const m_LastExitWeight: usize = 0xBD4; // float32 - pub const m_LastExitTime: usize = 0xBD8; // GameTime_t + pub const m_MaxWeight: usize = 0x9A8; // float32 + pub const m_FadeDuration: usize = 0x9AC; // float32 + pub const m_Weight: usize = 0x9B0; // float32 + pub const m_lookupFilename: usize = 0x9B4; // char[512] + pub const m_LastEnterWeight: usize = 0xBB4; // float32 + pub const m_LastEnterTime: usize = 0xBB8; // GameTime_t + pub const m_LastExitWeight: usize = 0xBBC; // float32 + pub const m_LastExitTime: usize = 0xBC0; // GameTime_t } // Parent: CPlayerControllerComponent // Field count: 5 @@ -7196,11 +7175,11 @@ pub mod cs2_dumper { // Parent: CServerOnlyModelEntity // Field count: 5 pub mod CFogVolume { - pub const m_fogName: usize = 0x7F0; // CUtlSymbolLarge - pub const m_postProcessName: usize = 0x7F8; // CUtlSymbolLarge - pub const m_colorCorrectionName: usize = 0x800; // CUtlSymbolLarge - pub const m_bDisabled: usize = 0x810; // bool - pub const m_bInFogVolumesList: usize = 0x811; // bool + pub const m_fogName: usize = 0x7D8; // CUtlSymbolLarge + pub const m_postProcessName: usize = 0x7E0; // CUtlSymbolLarge + pub const m_colorCorrectionName: usize = 0x7E8; // CUtlSymbolLarge + pub const m_bDisabled: usize = 0x7F8; // bool + pub const m_bInFogVolumesList: usize = 0x7F9; // bool } // Parent: CBaseModelEntity // Field count: 18 @@ -7209,24 +7188,24 @@ pub mod cs2_dumper { // MNetworkOverride // MNetworkOverride pub mod CFuncRotating { - pub const m_OnStopped: usize = 0x7F0; // CEntityIOOutput - pub const m_OnStarted: usize = 0x818; // CEntityIOOutput - pub const m_OnReachedStart: usize = 0x840; // CEntityIOOutput - pub const m_localRotationVector: usize = 0x868; // RotationVector - pub const m_flFanFriction: usize = 0x874; // float32 - pub const m_flAttenuation: usize = 0x878; // float32 - pub const m_flVolume: usize = 0x87C; // float32 - pub const m_flTargetSpeed: usize = 0x880; // float32 - pub const m_flMaxSpeed: usize = 0x884; // float32 - pub const m_flBlockDamage: usize = 0x888; // float32 - pub const m_NoiseRunning: usize = 0x890; // CUtlSymbolLarge - pub const m_bReversed: usize = 0x898; // bool - pub const m_bAccelDecel: usize = 0x899; // bool - pub const m_prevLocalAngles: usize = 0x8B0; // QAngle - pub const m_angStart: usize = 0x8BC; // QAngle - pub const m_bStopAtStartPos: usize = 0x8C8; // bool - pub const m_vecClientOrigin: usize = 0x8CC; // Vector - pub const m_vecClientAngles: usize = 0x8D8; // QAngle + pub const m_OnStopped: usize = 0x7D8; // CEntityIOOutput + pub const m_OnStarted: usize = 0x800; // CEntityIOOutput + pub const m_OnReachedStart: usize = 0x828; // CEntityIOOutput + pub const m_localRotationVector: usize = 0x850; // RotationVector + pub const m_flFanFriction: usize = 0x85C; // float32 + pub const m_flAttenuation: usize = 0x860; // float32 + pub const m_flVolume: usize = 0x864; // float32 + pub const m_flTargetSpeed: usize = 0x868; // float32 + pub const m_flMaxSpeed: usize = 0x86C; // float32 + pub const m_flBlockDamage: usize = 0x870; // float32 + pub const m_NoiseRunning: usize = 0x878; // CUtlSymbolLarge + pub const m_bReversed: usize = 0x880; // bool + pub const m_bAccelDecel: usize = 0x881; // bool + pub const m_prevLocalAngles: usize = 0x898; // QAngle + pub const m_angStart: usize = 0x8A4; // QAngle + pub const m_bStopAtStartPos: usize = 0x8B0; // bool + pub const m_vecClientOrigin: usize = 0x8B4; // Vector + pub const m_vecClientAngles: usize = 0x8C0; // QAngle } // Parent: CLogicalEntity // Field count: 13 @@ -7338,7 +7317,7 @@ pub mod cs2_dumper { pub const m_iEntryCount: usize = 0xB4; // int32 pub const m_iEntryWins: usize = 0xB8; // int32 } - // Parent: None + // Parent: // Field count: 2 // // Metadata: @@ -7353,7 +7332,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Inflow_ObservableVariableListener { pub const m_nBlackboardReference: usize = 0x80; // PulseRuntimeBlackboardReferenceIndex_t pub const m_bSelfReference: usize = 0x82; // bool @@ -7371,15 +7349,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_bEnabled (bool) // NetworkVarNames: m_bDraw3DSkybox (bool) pub mod CFuncMonitor { - pub const m_targetCamera: usize = 0x810; // CUtlString - pub const m_nResolutionEnum: usize = 0x818; // int32 - pub const m_bRenderShadows: usize = 0x81C; // bool - pub const m_bUseUniqueColorTarget: usize = 0x81D; // bool - pub const m_brushModelName: usize = 0x820; // CUtlString - pub const m_hTargetCamera: usize = 0x828; // CHandle - pub const m_bEnabled: usize = 0x82C; // bool - pub const m_bDraw3DSkybox: usize = 0x82D; // bool - pub const m_bStartEnabled: usize = 0x82E; // bool + pub const m_targetCamera: usize = 0x7F8; // CUtlString + pub const m_nResolutionEnum: usize = 0x800; // int32 + pub const m_bRenderShadows: usize = 0x804; // bool + pub const m_bUseUniqueColorTarget: usize = 0x805; // bool + pub const m_brushModelName: usize = 0x808; // CUtlString + pub const m_hTargetCamera: usize = 0x810; // CHandle + pub const m_bEnabled: usize = 0x814; // bool + pub const m_bDraw3DSkybox: usize = 0x815; // bool + pub const m_bStartEnabled: usize = 0x816; // bool } // Parent: CBaseEntity // Field count: 3 @@ -7396,9 +7374,9 @@ pub mod cs2_dumper { // Parent: CBaseToggle // Field count: 3 pub mod CGunTarget { - pub const m_on: usize = 0x870; // bool - pub const m_hTargetEnt: usize = 0x874; // CHandle - pub const m_OnDeath: usize = 0x878; // CEntityIOOutput + pub const m_on: usize = 0x858; // bool + pub const m_hTargetEnt: usize = 0x85C; // CHandle + pub const m_OnDeath: usize = 0x860; // CEntityIOOutput } // Parent: CSoundOpvarSetAABBEntity // Field count: 0 @@ -7414,10 +7392,10 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_nDecoyShotTick (int) pub mod CDecoyProjectile { - pub const m_nDecoyShotTick: usize = 0xC40; // int32 - pub const m_shotsRemaining: usize = 0xC44; // int32 - pub const m_fExpireTime: usize = 0xC48; // GameTime_t - pub const m_decoyWeaponDefIndex: usize = 0xC58; // uint16 + pub const m_nDecoyShotTick: usize = 0xC58; // int32 + pub const m_shotsRemaining: usize = 0xC5C; // int32 + pub const m_fExpireTime: usize = 0xC60; // GameTime_t + pub const m_decoyWeaponDefIndex: usize = 0xC70; // uint16 } // Parent: CBaseModelEntity // Field count: 0 @@ -7442,7 +7420,7 @@ pub mod cs2_dumper { // Field count: 0 pub mod CWorld { } - // Parent: None + // Parent: // Field count: 8 // // Metadata: @@ -7476,7 +7454,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Outflow_CycleOrdered { pub const m_Outputs: usize = 0x48; // CUtlVector } @@ -7492,7 +7469,7 @@ pub mod cs2_dumper { // Field count: 0 pub mod CTriggerGravity { } - // Parent: None + // Parent: // Field count: 17 // // Metadata: @@ -7551,16 +7528,16 @@ pub mod cs2_dumper { // NetworkVarNames: m_bNeedsBoltAction (bool) // NetworkVarNames: m_nRevolverCylinderIdx (int32) pub mod CCSWeaponBaseGun { - pub const m_zoomLevel: usize = 0x11A8; // int32 - pub const m_iBurstShotsRemaining: usize = 0x11AC; // int32 - pub const m_silencedModelIndex: usize = 0x11B8; // int32 - pub const m_inPrecache: usize = 0x11BC; // bool - pub const m_bNeedsBoltAction: usize = 0x11BD; // bool - pub const m_nRevolverCylinderIdx: usize = 0x11C0; // int32 - pub const m_bSkillReloadAvailable: usize = 0x11C4; // bool - pub const m_bSkillReloadLiftedReloadKey: usize = 0x11C5; // bool - pub const m_bSkillBoltInterruptAvailable: usize = 0x11C6; // bool - pub const m_bSkillBoltLiftedFireKey: usize = 0x11C7; // bool + pub const m_zoomLevel: usize = 0x11D0; // int32 + pub const m_iBurstShotsRemaining: usize = 0x11D4; // int32 + pub const m_silencedModelIndex: usize = 0x11E0; // int32 + pub const m_inPrecache: usize = 0x11E4; // bool + pub const m_bNeedsBoltAction: usize = 0x11E5; // bool + pub const m_nRevolverCylinderIdx: usize = 0x11E8; // int32 + pub const m_bSkillReloadAvailable: usize = 0x11EC; // bool + pub const m_bSkillReloadLiftedReloadKey: usize = 0x11ED; // bool + pub const m_bSkillBoltInterruptAvailable: usize = 0x11EE; // bool + pub const m_bSkillBoltLiftedFireKey: usize = 0x11EF; // bool } // Parent: CBaseEntity // Field count: 0 @@ -7629,7 +7606,7 @@ pub mod cs2_dumper { // Parent: CServerOnlyModelEntity // Field count: 1 pub mod CCSPlace { - pub const m_name: usize = 0x808; // CUtlSymbolLarge + pub const m_name: usize = 0x7F0; // CUtlSymbolLarge } // Parent: None // Field count: 1 @@ -7662,15 +7639,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_bProjectOnWater (bool) // NetworkVarNames: m_flDepthSortBias (float) pub mod CEnvDecal { - pub const m_hDecalMaterial: usize = 0x7F0; // CStrongHandle - pub const m_flWidth: usize = 0x7F8; // float32 - pub const m_flHeight: usize = 0x7FC; // float32 - pub const m_flDepth: usize = 0x800; // float32 - pub const m_nRenderOrder: usize = 0x804; // uint32 - pub const m_bProjectOnWorld: usize = 0x808; // bool - pub const m_bProjectOnCharacters: usize = 0x809; // bool - pub const m_bProjectOnWater: usize = 0x80A; // bool - pub const m_flDepthSortBias: usize = 0x80C; // float32 + pub const m_hDecalMaterial: usize = 0x7D8; // CStrongHandle + pub const m_flWidth: usize = 0x7E0; // float32 + pub const m_flHeight: usize = 0x7E4; // float32 + pub const m_flDepth: usize = 0x7E8; // float32 + pub const m_nRenderOrder: usize = 0x7EC; // uint32 + pub const m_bProjectOnWorld: usize = 0x7F0; // bool + pub const m_bProjectOnCharacters: usize = 0x7F1; // bool + pub const m_bProjectOnWater: usize = 0x7F2; // bool + pub const m_flDepthSortBias: usize = 0x7F4; // float32 } // Parent: CBaseEntity // Field count: 18 @@ -7737,38 +7714,38 @@ pub mod cs2_dumper { // Parent: CItem // Field count: 32 pub mod CItemGeneric { - pub const m_bHasTriggerRadius: usize = 0xB6C; // bool - pub const m_bHasPickupRadius: usize = 0xB6D; // bool - pub const m_flPickupRadiusSqr: usize = 0xB70; // float32 - pub const m_flTriggerRadiusSqr: usize = 0xB74; // float32 - pub const m_flLastPickupCheck: usize = 0xB78; // GameTime_t - pub const m_bPlayerCounterListenerAdded: usize = 0xB7C; // bool - pub const m_bPlayerInTriggerRadius: usize = 0xB7D; // bool - pub const m_hSpawnParticleEffect: usize = 0xB80; // CStrongHandle - pub const m_pAmbientSoundEffect: usize = 0xB88; // CUtlSymbolLarge - pub const m_bAutoStartAmbientSound: usize = 0xB90; // bool - pub const m_pSpawnScriptFunction: usize = 0xB98; // CUtlSymbolLarge - pub const m_hPickupParticleEffect: usize = 0xBA0; // CStrongHandle - pub const m_pPickupSoundEffect: usize = 0xBA8; // CUtlSymbolLarge - pub const m_pPickupScriptFunction: usize = 0xBB0; // CUtlSymbolLarge - pub const m_hTimeoutParticleEffect: usize = 0xBB8; // CStrongHandle - pub const m_pTimeoutSoundEffect: usize = 0xBC0; // CUtlSymbolLarge - pub const m_pTimeoutScriptFunction: usize = 0xBC8; // CUtlSymbolLarge - pub const m_pPickupFilterName: usize = 0xBD0; // CUtlSymbolLarge - pub const m_hPickupFilter: usize = 0xBD8; // CHandle - pub const m_OnPickup: usize = 0xBE0; // CEntityIOOutput - pub const m_OnTimeout: usize = 0xC08; // CEntityIOOutput - pub const m_OnTriggerStartTouch: usize = 0xC30; // CEntityIOOutput - pub const m_OnTriggerTouch: usize = 0xC58; // CEntityIOOutput - pub const m_OnTriggerEndTouch: usize = 0xC80; // CEntityIOOutput - pub const m_pAllowPickupScriptFunction: usize = 0xCA8; // CUtlSymbolLarge - pub const m_flPickupRadius: usize = 0xCB0; // float32 - pub const m_flTriggerRadius: usize = 0xCB4; // float32 - pub const m_pTriggerSoundEffect: usize = 0xCB8; // CUtlSymbolLarge - pub const m_bGlowWhenInTrigger: usize = 0xCC0; // bool - pub const m_glowColor: usize = 0xCC1; // Color - pub const m_bUseable: usize = 0xCC5; // bool - pub const m_hTriggerHelper: usize = 0xCC8; // CHandle + pub const m_bHasTriggerRadius: usize = 0xB84; // bool + pub const m_bHasPickupRadius: usize = 0xB85; // bool + pub const m_flPickupRadiusSqr: usize = 0xB88; // float32 + pub const m_flTriggerRadiusSqr: usize = 0xB8C; // float32 + pub const m_flLastPickupCheck: usize = 0xB90; // GameTime_t + pub const m_bPlayerCounterListenerAdded: usize = 0xB94; // bool + pub const m_bPlayerInTriggerRadius: usize = 0xB95; // bool + pub const m_hSpawnParticleEffect: usize = 0xB98; // CStrongHandle + pub const m_pAmbientSoundEffect: usize = 0xBA0; // CUtlSymbolLarge + pub const m_bAutoStartAmbientSound: usize = 0xBA8; // bool + pub const m_pSpawnScriptFunction: usize = 0xBB0; // CUtlSymbolLarge + pub const m_hPickupParticleEffect: usize = 0xBB8; // CStrongHandle + pub const m_pPickupSoundEffect: usize = 0xBC0; // CUtlSymbolLarge + pub const m_pPickupScriptFunction: usize = 0xBC8; // CUtlSymbolLarge + pub const m_hTimeoutParticleEffect: usize = 0xBD0; // CStrongHandle + pub const m_pTimeoutSoundEffect: usize = 0xBD8; // CUtlSymbolLarge + pub const m_pTimeoutScriptFunction: usize = 0xBE0; // CUtlSymbolLarge + pub const m_pPickupFilterName: usize = 0xBE8; // CUtlSymbolLarge + pub const m_hPickupFilter: usize = 0xBF0; // CHandle + pub const m_OnPickup: usize = 0xBF8; // CEntityIOOutput + pub const m_OnTimeout: usize = 0xC20; // CEntityIOOutput + pub const m_OnTriggerStartTouch: usize = 0xC48; // CEntityIOOutput + pub const m_OnTriggerTouch: usize = 0xC70; // CEntityIOOutput + pub const m_OnTriggerEndTouch: usize = 0xC98; // CEntityIOOutput + pub const m_pAllowPickupScriptFunction: usize = 0xCC0; // CUtlSymbolLarge + pub const m_flPickupRadius: usize = 0xCC8; // float32 + pub const m_flTriggerRadius: usize = 0xCCC; // float32 + pub const m_pTriggerSoundEffect: usize = 0xCD0; // CUtlSymbolLarge + pub const m_bGlowWhenInTrigger: usize = 0xCD8; // bool + pub const m_glowColor: usize = 0xCD9; // Color + pub const m_bUseable: usize = 0xCDD; // bool + pub const m_hTriggerHelper: usize = 0xCE0; // CHandle } // Parent: CBaseEntity // Field count: 44 @@ -7849,42 +7826,40 @@ pub mod cs2_dumper { pub mod CCSGO_TeamIntroCounterTerroristPosition { } // Parent: CBaseAnimGraph - // Field count: 27 + // Field count: 26 // // Metadata: // NetworkVarNames: m_ragEnabled (bool) // NetworkVarNames: m_ragPos (Vector) // NetworkVarNames: m_ragAngles (QAngle) - // NetworkVarNames: m_hRagdollSource (EHANDLE) // NetworkVarNames: m_flBlendWeight (float32) pub mod CRagdollProp { - pub const m_ragdoll: usize = 0xA90; // ragdoll_t - pub const m_bStartDisabled: usize = 0xAE0; // bool - pub const m_ragEnabled: usize = 0xAE8; // CNetworkUtlVectorBase - pub const m_ragPos: usize = 0xB00; // CNetworkUtlVectorBase - pub const m_ragAngles: usize = 0xB18; // CNetworkUtlVectorBase - pub const m_hRagdollSource: usize = 0xB30; // CHandle - pub const m_lastUpdateTickCount: usize = 0xB34; // uint32 - pub const m_allAsleep: usize = 0xB38; // bool - pub const m_bFirstCollisionAfterLaunch: usize = 0xB39; // bool - pub const m_hDamageEntity: usize = 0xB3C; // CHandle - pub const m_hKiller: usize = 0xB40; // CHandle - pub const m_hPhysicsAttacker: usize = 0xB44; // CHandle - pub const m_flLastPhysicsInfluenceTime: usize = 0xB48; // GameTime_t - pub const m_flFadeOutStartTime: usize = 0xB4C; // GameTime_t - pub const m_flFadeTime: usize = 0xB50; // float32 - pub const m_vecLastOrigin: usize = 0xB54; // Vector - pub const m_flAwakeTime: usize = 0xB60; // GameTime_t - pub const m_flLastOriginChangeTime: usize = 0xB64; // GameTime_t - pub const m_strOriginClassName: usize = 0xB68; // CUtlSymbolLarge - pub const m_strSourceClassName: usize = 0xB70; // CUtlSymbolLarge - pub const m_bHasBeenPhysgunned: usize = 0xB78; // bool - pub const m_bAllowStretch: usize = 0xB79; // bool - pub const m_flBlendWeight: usize = 0xB7C; // float32 - pub const m_flDefaultFadeScale: usize = 0xB80; // float32 - pub const m_ragdollMins: usize = 0xB88; // CUtlVector - pub const m_ragdollMaxs: usize = 0xBA0; // CUtlVector - pub const m_bShouldDeleteActivationRecord: usize = 0xBB8; // bool + pub const m_ragdoll: usize = 0xAA0; // ragdoll_t + pub const m_bStartDisabled: usize = 0xAF0; // bool + pub const m_ragEnabled: usize = 0xAF8; // CNetworkUtlVectorBase + pub const m_ragPos: usize = 0xB10; // CNetworkUtlVectorBase + pub const m_ragAngles: usize = 0xB28; // CNetworkUtlVectorBase + pub const m_lastUpdateTickCount: usize = 0xB40; // uint32 + pub const m_allAsleep: usize = 0xB44; // bool + pub const m_bFirstCollisionAfterLaunch: usize = 0xB45; // bool + pub const m_hDamageEntity: usize = 0xB48; // CHandle + pub const m_hKiller: usize = 0xB4C; // CHandle + pub const m_hPhysicsAttacker: usize = 0xB50; // CHandle + pub const m_flLastPhysicsInfluenceTime: usize = 0xB54; // GameTime_t + pub const m_flFadeOutStartTime: usize = 0xB58; // GameTime_t + pub const m_flFadeTime: usize = 0xB5C; // float32 + pub const m_vecLastOrigin: usize = 0xB60; // VectorWS + pub const m_flAwakeTime: usize = 0xB6C; // GameTime_t + pub const m_flLastOriginChangeTime: usize = 0xB70; // GameTime_t + pub const m_strOriginClassName: usize = 0xB78; // CUtlSymbolLarge + pub const m_strSourceClassName: usize = 0xB80; // CUtlSymbolLarge + pub const m_bHasBeenPhysgunned: usize = 0xB88; // bool + pub const m_bAllowStretch: usize = 0xB89; // bool + pub const m_flBlendWeight: usize = 0xB8C; // float32 + pub const m_flDefaultFadeScale: usize = 0xB90; // float32 + pub const m_ragdollMins: usize = 0xB98; // CUtlVector + pub const m_ragdollMaxs: usize = 0xBB0; // CUtlVector + pub const m_bShouldDeleteActivationRecord: usize = 0xBC8; // bool } // Parent: CEntityComponent // Field count: 1 @@ -7894,12 +7869,12 @@ pub mod cs2_dumper { // Parent: CBasePlatTrain // Field count: 6 pub mod CFuncTrain { - pub const m_hCurrentTarget: usize = 0x898; // CHandle - pub const m_activated: usize = 0x89C; // bool - pub const m_hEnemy: usize = 0x8A0; // CHandle - pub const m_flBlockDamage: usize = 0x8A4; // float32 - pub const m_flNextBlockTime: usize = 0x8A8; // GameTime_t - pub const m_iszLastTarget: usize = 0x8B0; // CUtlSymbolLarge + pub const m_hCurrentTarget: usize = 0x880; // CHandle + pub const m_activated: usize = 0x884; // bool + pub const m_hEnemy: usize = 0x888; // CHandle + pub const m_flBlockDamage: usize = 0x88C; // float32 + pub const m_flNextBlockTime: usize = 0x890; // GameTime_t + pub const m_iszLastTarget: usize = 0x898; // CUtlSymbolLarge } // Parent: CBaseEntity // Field count: 4 @@ -7946,7 +7921,7 @@ pub mod cs2_dumper { // Parent: CBaseTrigger // Field count: 1 pub mod CBuyZone { - pub const m_LegacyTeamNum: usize = 0x9C0; // int32 + pub const m_LegacyTeamNum: usize = 0x9A8; // int32 } // Parent: CCSWeaponBaseGun // Field count: 0 @@ -8045,7 +8020,7 @@ pub mod cs2_dumper { pub const m_bIsOn: usize = 0x544; // bool pub const m_pNext: usize = 0x548; // CPointCamera* } - // Parent: None + // Parent: // Field count: 2 // // Metadata: @@ -8059,7 +8034,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -8135,16 +8109,16 @@ pub mod cs2_dumper { // NetworkVarNames: m_vDissolverOrigin (Vector) // NetworkVarNames: m_nMagnitude (uint32) pub mod CEntityDissolve { - pub const m_flFadeInStart: usize = 0x7F0; // float32 - pub const m_flFadeInLength: usize = 0x7F4; // float32 - pub const m_flFadeOutModelStart: usize = 0x7F8; // float32 - pub const m_flFadeOutModelLength: usize = 0x7FC; // float32 - pub const m_flFadeOutStart: usize = 0x800; // float32 - pub const m_flFadeOutLength: usize = 0x804; // float32 - pub const m_flStartTime: usize = 0x808; // GameTime_t - pub const m_nDissolveType: usize = 0x80C; // EntityDisolveType_t - pub const m_vDissolverOrigin: usize = 0x810; // Vector - pub const m_nMagnitude: usize = 0x81C; // uint32 + pub const m_flFadeInStart: usize = 0x7D8; // float32 + pub const m_flFadeInLength: usize = 0x7DC; // float32 + pub const m_flFadeOutModelStart: usize = 0x7E0; // float32 + pub const m_flFadeOutModelLength: usize = 0x7E4; // float32 + pub const m_flFadeOutStart: usize = 0x7E8; // float32 + pub const m_flFadeOutLength: usize = 0x7EC; // float32 + pub const m_flStartTime: usize = 0x7F0; // GameTime_t + pub const m_nDissolveType: usize = 0x7F4; // EntityDisolveType_t + pub const m_vDissolverOrigin: usize = 0x7F8; // Vector + pub const m_nMagnitude: usize = 0x804; // uint32 } // Parent: None // Field count: 189 @@ -8408,38 +8382,37 @@ pub mod cs2_dumper { pub const m_BtGlobalBlackboard: usize = 0x1090; // KeyValues3 pub const m_hPlayerResource: usize = 0x1128; // CHandle pub const m_RetakeRules: usize = 0x1130; // CRetakeGameRules - pub const m_arrTeamUniqueKillWeaponsMatch: usize = 0x12C8; // CUtlVector[4] - pub const m_bTeamLastKillUsedUniqueWeaponMatch: usize = 0x1328; // bool[4] - pub const m_nMatchEndCount: usize = 0x1350; // uint8 - pub const m_nTTeamIntroVariant: usize = 0x1354; // int32 - pub const m_nCTTeamIntroVariant: usize = 0x1358; // int32 - pub const m_bTeamIntroPeriod: usize = 0x135C; // bool - pub const m_fTeamIntroPeriodEnd: usize = 0x1360; // GameTime_t - pub const m_bPlayedTeamIntroVO: usize = 0x1364; // bool - pub const m_iRoundEndWinnerTeam: usize = 0x1368; // int32 - pub const m_eRoundEndReason: usize = 0x136C; // int32 - pub const m_bRoundEndShowTimerDefend: usize = 0x1370; // bool - pub const m_iRoundEndTimerTime: usize = 0x1374; // int32 - pub const m_sRoundEndFunFactToken: usize = 0x1378; // CUtlString - pub const m_iRoundEndFunFactPlayerSlot: usize = 0x1380; // CPlayerSlot - pub const m_iRoundEndFunFactData1: usize = 0x1384; // int32 - pub const m_iRoundEndFunFactData2: usize = 0x1388; // int32 - pub const m_iRoundEndFunFactData3: usize = 0x138C; // int32 - pub const m_sRoundEndMessage: usize = 0x1390; // CUtlString - pub const m_iRoundEndPlayerCount: usize = 0x1398; // int32 - pub const m_bRoundEndNoMusic: usize = 0x139C; // bool - pub const m_iRoundEndLegacy: usize = 0x13A0; // int32 - pub const m_nRoundEndCount: usize = 0x13A4; // uint8 - pub const m_iRoundStartRoundNumber: usize = 0x13A8; // int32 - pub const m_nRoundStartCount: usize = 0x13AC; // uint8 - pub const m_flLastPerfSampleTime: usize = 0x53B8; // float64 + pub const m_arrTeamUniqueKillWeaponsMatch: usize = 0x12C0; // CUtlVector[4] + pub const m_bTeamLastKillUsedUniqueWeaponMatch: usize = 0x1320; // bool[4] + pub const m_nMatchEndCount: usize = 0x1348; // uint8 + pub const m_nTTeamIntroVariant: usize = 0x134C; // int32 + pub const m_nCTTeamIntroVariant: usize = 0x1350; // int32 + pub const m_bTeamIntroPeriod: usize = 0x1354; // bool + pub const m_fTeamIntroPeriodEnd: usize = 0x1358; // GameTime_t + pub const m_bPlayedTeamIntroVO: usize = 0x135C; // bool + pub const m_iRoundEndWinnerTeam: usize = 0x1360; // int32 + pub const m_eRoundEndReason: usize = 0x1364; // int32 + pub const m_bRoundEndShowTimerDefend: usize = 0x1368; // bool + pub const m_iRoundEndTimerTime: usize = 0x136C; // int32 + pub const m_sRoundEndFunFactToken: usize = 0x1370; // CUtlString + pub const m_iRoundEndFunFactPlayerSlot: usize = 0x1378; // CPlayerSlot + pub const m_iRoundEndFunFactData1: usize = 0x137C; // int32 + pub const m_iRoundEndFunFactData2: usize = 0x1380; // int32 + pub const m_iRoundEndFunFactData3: usize = 0x1384; // int32 + pub const m_sRoundEndMessage: usize = 0x1388; // CUtlString + pub const m_iRoundEndPlayerCount: usize = 0x1390; // int32 + pub const m_bRoundEndNoMusic: usize = 0x1394; // bool + pub const m_iRoundEndLegacy: usize = 0x1398; // int32 + pub const m_nRoundEndCount: usize = 0x139C; // uint8 + pub const m_iRoundStartRoundNumber: usize = 0x13A0; // int32 + pub const m_nRoundStartCount: usize = 0x13A4; // uint8 + pub const m_flLastPerfSampleTime: usize = 0x53B0; // float64 } // Parent: None // Field count: 1 // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Outflow_CycleShuffled { pub const m_Outputs: usize = 0x48; // CUtlVector } @@ -8454,25 +8427,25 @@ pub mod cs2_dumper { // NetworkVarNames: m_nExplodeEffectTickBegin (int) // NetworkVarNames: m_vecExplodeEffectOrigin (Vector) pub mod CBaseCSGrenadeProjectile { - pub const m_vInitialPosition: usize = 0xBB8; // Vector - pub const m_vInitialVelocity: usize = 0xBC4; // Vector - pub const m_nBounces: usize = 0xBD0; // int32 - pub const m_nExplodeEffectIndex: usize = 0xBD8; // CStrongHandle - pub const m_nExplodeEffectTickBegin: usize = 0xBE0; // int32 - pub const m_vecExplodeEffectOrigin: usize = 0xBE4; // Vector - pub const m_flSpawnTime: usize = 0xBF0; // GameTime_t - pub const m_unOGSExtraFlags: usize = 0xBF4; // uint8 - pub const m_bDetonationRecorded: usize = 0xBF5; // bool - pub const m_nItemIndex: usize = 0xBF6; // uint16 - pub const m_vecOriginalSpawnLocation: usize = 0xBF8; // Vector - pub const m_flLastBounceSoundTime: usize = 0xC04; // GameTime_t - pub const m_vecGrenadeSpin: usize = 0xC08; // RotationVector - pub const m_vecLastHitSurfaceNormal: usize = 0xC14; // Vector - pub const m_nTicksAtZeroVelocity: usize = 0xC20; // int32 - pub const m_bHasEverHitEnemy: usize = 0xC24; // bool + pub const m_vInitialPosition: usize = 0xBD0; // Vector + pub const m_vInitialVelocity: usize = 0xBDC; // Vector + pub const m_nBounces: usize = 0xBE8; // int32 + pub const m_nExplodeEffectIndex: usize = 0xBF0; // CStrongHandle + pub const m_nExplodeEffectTickBegin: usize = 0xBF8; // int32 + pub const m_vecExplodeEffectOrigin: usize = 0xBFC; // Vector + pub const m_flSpawnTime: usize = 0xC08; // GameTime_t + pub const m_unOGSExtraFlags: usize = 0xC0C; // uint8 + pub const m_bDetonationRecorded: usize = 0xC0D; // bool + pub const m_nItemIndex: usize = 0xC0E; // uint16 + pub const m_vecOriginalSpawnLocation: usize = 0xC10; // Vector + pub const m_flLastBounceSoundTime: usize = 0xC1C; // GameTime_t + pub const m_vecGrenadeSpin: usize = 0xC20; // RotationVector + pub const m_vecLastHitSurfaceNormal: usize = 0xC2C; // Vector + pub const m_nTicksAtZeroVelocity: usize = 0xC38; // int32 + pub const m_bHasEverHitEnemy: usize = 0xC3C; // bool } // Parent: CLogicalEntity - // Field count: 12 + // Field count: 13 pub mod CPhysConstraint { pub const m_nameAttach1: usize = 0x4F8; // CUtlSymbolLarge pub const m_nameAttach2: usize = 0x500; // CUtlSymbolLarge @@ -8485,6 +8458,7 @@ pub mod cs2_dumper { pub const m_torqueLimit: usize = 0x52C; // float32 pub const m_minTeleportDistance: usize = 0x530; // float32 pub const m_bSnapObjectPositions: usize = 0x534; // bool + pub const m_bTreatEntity1AsInfiniteMass: usize = 0x535; // bool pub const m_OnBreak: usize = 0x538; // CEntityIOOutput } // Parent: CLogicalEntity @@ -8679,56 +8653,56 @@ pub mod cs2_dumper { // NetworkVarNames: m_flWatTickOffset (float) // NetworkVarNames: m_flLastShakeTime (GameTime_t) pub mod CCSWeaponBase { - pub const m_bRemoveable: usize = 0xE80; // bool - pub const m_bPlayerAmmoStockOnPickup: usize = 0xE90; // bool - pub const m_bRequireUseToTouch: usize = 0xE91; // bool - pub const m_iWeaponGameplayAnimState: usize = 0xE92; // WeaponGameplayAnimState - pub const m_flWeaponGameplayAnimStateTimestamp: usize = 0xE94; // GameTime_t - pub const m_flInspectCancelCompleteTime: usize = 0xE98; // GameTime_t - pub const m_bInspectPending: usize = 0xE9C; // bool - pub const m_bInspectShouldLoop: usize = 0xE9D; // bool - pub const m_nLastEmptySoundCmdNum: usize = 0xEC8; // int32 - pub const m_bFireOnEmpty: usize = 0xEE8; // bool - pub const m_OnPlayerPickup: usize = 0xEF0; // CEntityIOOutput - pub const m_weaponMode: usize = 0xF18; // CSWeaponMode - pub const m_flTurningInaccuracyDelta: usize = 0xF1C; // float32 - pub const m_vecTurningInaccuracyEyeDirLast: usize = 0xF20; // Vector - pub const m_flTurningInaccuracy: usize = 0xF2C; // float32 - pub const m_fAccuracyPenalty: usize = 0xF30; // float32 - pub const m_flLastAccuracyUpdateTime: usize = 0xF34; // GameTime_t - pub const m_fAccuracySmoothedForZoom: usize = 0xF38; // float32 - pub const m_iRecoilIndex: usize = 0xF3C; // int32 - pub const m_flRecoilIndex: usize = 0xF40; // float32 - pub const m_bBurstMode: usize = 0xF44; // bool - pub const m_nPostponeFireReadyTicks: usize = 0xF48; // GameTick_t - pub const m_flPostponeFireReadyFrac: usize = 0xF4C; // float32 - pub const m_bInReload: usize = 0xF50; // bool - pub const m_flDroppedAtTime: usize = 0xF54; // GameTime_t - pub const m_bIsHauledBack: usize = 0xF58; // bool - pub const m_bSilencerOn: usize = 0xF59; // bool - pub const m_flTimeSilencerSwitchComplete: usize = 0xF5C; // GameTime_t - pub const m_iOriginalTeamNumber: usize = 0xF60; // int32 - pub const m_iMostRecentTeamNumber: usize = 0xF64; // int32 - pub const m_bDroppedNearBuyZone: usize = 0xF68; // bool - pub const m_flNextAttackRenderTimeOffset: usize = 0xF6C; // float32 - pub const m_bCanBePickedUp: usize = 0xF80; // bool - pub const m_bUseCanOverrideNextOwnerTouchTime: usize = 0xF81; // bool - pub const m_nextOwnerTouchTime: usize = 0xF84; // GameTime_t - pub const m_nextPrevOwnerTouchTime: usize = 0xF88; // GameTime_t - pub const m_nextPrevOwnerUseTime: usize = 0xF90; // GameTime_t - pub const m_hPrevOwner: usize = 0xF94; // CHandle - pub const m_nDropTick: usize = 0xF98; // GameTick_t - pub const m_bWasActiveWeaponWhenDropped: usize = 0xF9C; // bool - pub const m_donated: usize = 0xFBC; // bool - pub const m_fLastShotTime: usize = 0xFC0; // GameTime_t - pub const m_bWasOwnedByCT: usize = 0xFC4; // bool - pub const m_bWasOwnedByTerrorist: usize = 0xFC5; // bool - pub const m_numRemoveUnownedWeaponThink: usize = 0xFC8; // int32 - pub const m_IronSightController: usize = 0xFD0; // CIronSightController - pub const m_iIronSightMode: usize = 0xFE8; // int32 - pub const m_flLastLOSTraceFailureTime: usize = 0xFEC; // GameTime_t - pub const m_flWatTickOffset: usize = 0xFF0; // float32 - pub const m_flLastShakeTime: usize = 0x1000; // GameTime_t + pub const m_bRemoveable: usize = 0xEA0; // bool + pub const m_bPlayerAmmoStockOnPickup: usize = 0xEB0; // bool + pub const m_bRequireUseToTouch: usize = 0xEB1; // bool + pub const m_iWeaponGameplayAnimState: usize = 0xEB2; // WeaponGameplayAnimState + pub const m_flWeaponGameplayAnimStateTimestamp: usize = 0xEB4; // GameTime_t + pub const m_flInspectCancelCompleteTime: usize = 0xEB8; // GameTime_t + pub const m_bInspectPending: usize = 0xEBC; // bool + pub const m_bInspectShouldLoop: usize = 0xEBD; // bool + pub const m_nLastEmptySoundCmdNum: usize = 0xEE8; // int32 + pub const m_bFireOnEmpty: usize = 0xF08; // bool + pub const m_OnPlayerPickup: usize = 0xF10; // CEntityIOOutput + pub const m_weaponMode: usize = 0xF38; // CSWeaponMode + pub const m_flTurningInaccuracyDelta: usize = 0xF3C; // float32 + pub const m_vecTurningInaccuracyEyeDirLast: usize = 0xF40; // Vector + pub const m_flTurningInaccuracy: usize = 0xF4C; // float32 + pub const m_fAccuracyPenalty: usize = 0xF50; // float32 + pub const m_flLastAccuracyUpdateTime: usize = 0xF54; // GameTime_t + pub const m_fAccuracySmoothedForZoom: usize = 0xF58; // float32 + pub const m_iRecoilIndex: usize = 0xF5C; // int32 + pub const m_flRecoilIndex: usize = 0xF60; // float32 + pub const m_bBurstMode: usize = 0xF64; // bool + pub const m_nPostponeFireReadyTicks: usize = 0xF68; // GameTick_t + pub const m_flPostponeFireReadyFrac: usize = 0xF6C; // float32 + pub const m_bInReload: usize = 0xF70; // bool + pub const m_flDroppedAtTime: usize = 0xF74; // GameTime_t + pub const m_bIsHauledBack: usize = 0xF78; // bool + pub const m_bSilencerOn: usize = 0xF79; // bool + pub const m_flTimeSilencerSwitchComplete: usize = 0xF7C; // GameTime_t + pub const m_iOriginalTeamNumber: usize = 0xF80; // int32 + pub const m_iMostRecentTeamNumber: usize = 0xF84; // int32 + pub const m_bDroppedNearBuyZone: usize = 0xF88; // bool + pub const m_flNextAttackRenderTimeOffset: usize = 0xF8C; // float32 + pub const m_bCanBePickedUp: usize = 0xFA0; // bool + pub const m_bUseCanOverrideNextOwnerTouchTime: usize = 0xFA1; // bool + pub const m_nextOwnerTouchTime: usize = 0xFA4; // GameTime_t + pub const m_nextPrevOwnerTouchTime: usize = 0xFA8; // GameTime_t + pub const m_nextPrevOwnerUseTime: usize = 0xFB0; // GameTime_t + pub const m_hPrevOwner: usize = 0xFB4; // CHandle + pub const m_nDropTick: usize = 0xFB8; // GameTick_t + pub const m_bWasActiveWeaponWhenDropped: usize = 0xFBC; // bool + pub const m_donated: usize = 0xFDC; // bool + pub const m_fLastShotTime: usize = 0xFE0; // GameTime_t + pub const m_bWasOwnedByCT: usize = 0xFE4; // bool + pub const m_bWasOwnedByTerrorist: usize = 0xFE5; // bool + pub const m_numRemoveUnownedWeaponThink: usize = 0xFE8; // int32 + pub const m_IronSightController: usize = 0xFF0; // CIronSightController + pub const m_iIronSightMode: usize = 0x1008; // int32 + pub const m_flLastLOSTraceFailureTime: usize = 0x100C; // GameTime_t + pub const m_flWatTickOffset: usize = 0x1010; // float32 + pub const m_flLastShakeTime: usize = 0x1020; // GameTime_t } // Parent: CBaseClientUIEntity // Field count: 2 @@ -8736,8 +8710,8 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_hActivator (EHANDLE) pub mod CPointClientUIDialog { - pub const m_hActivator: usize = 0x9A0; // CHandle - pub const m_bStartEnabled: usize = 0x9A4; // bool + pub const m_hActivator: usize = 0x988; // CHandle + pub const m_bStartEnabled: usize = 0x98C; // bool } // Parent: CLogicalEntity // Field count: 4 @@ -8808,7 +8782,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorSubHeaderText @@ -8829,7 +8802,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Inflow_Method { pub const m_MethodName: usize = 0x80; // PulseSymbol_t pub const m_Description: usize = 0x90; // CUtlString @@ -8841,7 +8813,7 @@ pub mod cs2_dumper { // Field count: 0 pub mod CDecoyGrenade { } - // Parent: None + // Parent: // Field count: 13 // // Metadata: @@ -8881,7 +8853,7 @@ pub mod cs2_dumper { pub const m_Master: usize = 0x4F0; // CUtlSymbolLarge } // Parent: CBaseEntity - // Field count: 43 + // Field count: 41 // // Metadata: // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t) @@ -8904,8 +8876,6 @@ pub mod cs2_dumper { // NetworkVarNames: m_nAddDecal (int) // NetworkVarNames: m_vDecalPosition (Vector) // NetworkVarNames: m_vDecalForwardAxis (Vector) - // NetworkVarNames: m_flDecalHealBloodRate (float) - // NetworkVarNames: m_flDecalHealHeightRate (float) // NetworkVarNames: m_nDecalMode (DecalMode_t) // NetworkVarNames: m_nRequiredDecalMode (DecalMode_t) // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle) @@ -8914,49 +8884,47 @@ pub mod cs2_dumper { pub mod CBaseModelEntity { pub const m_CRenderComponent: usize = 0x4F0; // CRenderComponent* pub const m_CHitboxComponent: usize = 0x4F8; // CHitboxComponent - pub const m_nDestructiblePartInitialStateDestructed0: usize = 0x520; // HitGroup_t - pub const m_nDestructiblePartInitialStateDestructed1: usize = 0x524; // HitGroup_t - pub const m_nDestructiblePartInitialStateDestructed2: usize = 0x528; // HitGroup_t - pub const m_nDestructiblePartInitialStateDestructed3: usize = 0x52C; // HitGroup_t - pub const m_nDestructiblePartInitialStateDestructed4: usize = 0x530; // HitGroup_t - pub const m_nDestructiblePartInitialStateDestructed0_PartIndex: usize = 0x534; // int32 - pub const m_nDestructiblePartInitialStateDestructed1_PartIndex: usize = 0x538; // int32 - pub const m_nDestructiblePartInitialStateDestructed2_PartIndex: usize = 0x53C; // int32 - pub const m_nDestructiblePartInitialStateDestructed3_PartIndex: usize = 0x540; // int32 - pub const m_nDestructiblePartInitialStateDestructed4_PartIndex: usize = 0x544; // int32 - pub const m_pDestructiblePartsSystemComponent: usize = 0x548; // CDestructiblePartsComponent* - pub const m_LastHitGroup: usize = 0x550; // HitGroup_t - pub const m_sLastDamageSourceName: usize = 0x558; // CGlobalSymbol - pub const m_vLastDamagePosition: usize = 0x560; // Vector - pub const m_flDissolveStartTime: usize = 0x56C; // GameTime_t - pub const m_OnIgnite: usize = 0x570; // CEntityIOOutput - pub const m_nRenderMode: usize = 0x598; // RenderMode_t - pub const m_nRenderFX: usize = 0x599; // RenderFx_t - pub const m_bAllowFadeInView: usize = 0x59A; // bool - pub const m_clrRender: usize = 0x5B8; // Color - pub const m_vecRenderAttributes: usize = 0x5C0; // CUtlVectorEmbeddedNetworkVar - pub const m_bRenderToCubemaps: usize = 0x628; // bool - pub const m_bNoInterpolate: usize = 0x629; // bool - pub const m_Collision: usize = 0x630; // CCollisionProperty - pub const m_Glow: usize = 0x6E0; // CGlowProperty - pub const m_flGlowBackfaceMult: usize = 0x738; // float32 - pub const m_fadeMinDist: usize = 0x73C; // float32 - pub const m_fadeMaxDist: usize = 0x740; // float32 - pub const m_flFadeScale: usize = 0x744; // float32 - pub const m_flShadowStrength: usize = 0x748; // float32 - pub const m_nObjectCulling: usize = 0x74C; // uint8 - pub const m_nAddDecal: usize = 0x750; // int32 - pub const m_vDecalPosition: usize = 0x754; // Vector - pub const m_vDecalForwardAxis: usize = 0x760; // Vector - pub const m_flDecalHealBloodRate: usize = 0x76C; // float32 - pub const m_flDecalHealHeightRate: usize = 0x770; // float32 - pub const m_nDecalMode: usize = 0x774; // DecalMode_t - pub const m_nRequiredDecalMode: usize = 0x775; // DecalMode_t - pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0x778; // CNetworkUtlVectorBase> - pub const m_vecViewOffset: usize = 0x7B8; // CNetworkViewOffsetVector - pub const m_bvDisabledHitGroups: usize = 0x7E8; // uint32[1] + pub const m_nDestructiblePartInitialStateDestructed0: usize = 0x510; // HitGroup_t + pub const m_nDestructiblePartInitialStateDestructed1: usize = 0x514; // HitGroup_t + pub const m_nDestructiblePartInitialStateDestructed2: usize = 0x518; // HitGroup_t + pub const m_nDestructiblePartInitialStateDestructed3: usize = 0x51C; // HitGroup_t + pub const m_nDestructiblePartInitialStateDestructed4: usize = 0x520; // HitGroup_t + pub const m_nDestructiblePartInitialStateDestructed0_PartIndex: usize = 0x524; // int32 + pub const m_nDestructiblePartInitialStateDestructed1_PartIndex: usize = 0x528; // int32 + pub const m_nDestructiblePartInitialStateDestructed2_PartIndex: usize = 0x52C; // int32 + pub const m_nDestructiblePartInitialStateDestructed3_PartIndex: usize = 0x530; // int32 + pub const m_nDestructiblePartInitialStateDestructed4_PartIndex: usize = 0x534; // int32 + pub const m_pDestructiblePartsSystemComponent: usize = 0x538; // CDestructiblePartsComponent* + pub const m_LastHitGroup: usize = 0x540; // HitGroup_t + pub const m_sLastDamageSourceName: usize = 0x548; // CGlobalSymbol + pub const m_vLastDamagePosition: usize = 0x550; // VectorWS + pub const m_flDissolveStartTime: usize = 0x55C; // GameTime_t + pub const m_OnIgnite: usize = 0x560; // CEntityIOOutput + pub const m_nRenderMode: usize = 0x588; // RenderMode_t + pub const m_nRenderFX: usize = 0x589; // RenderFx_t + pub const m_bAllowFadeInView: usize = 0x58A; // bool + pub const m_clrRender: usize = 0x5A8; // Color + pub const m_vecRenderAttributes: usize = 0x5B0; // CUtlVectorEmbeddedNetworkVar + pub const m_bRenderToCubemaps: usize = 0x618; // bool + pub const m_bNoInterpolate: usize = 0x619; // bool + pub const m_Collision: usize = 0x620; // CCollisionProperty + pub const m_Glow: usize = 0x6D0; // CGlowProperty + pub const m_flGlowBackfaceMult: usize = 0x728; // float32 + pub const m_fadeMinDist: usize = 0x72C; // float32 + pub const m_fadeMaxDist: usize = 0x730; // float32 + pub const m_flFadeScale: usize = 0x734; // float32 + pub const m_flShadowStrength: usize = 0x738; // float32 + pub const m_nObjectCulling: usize = 0x73C; // uint8 + pub const m_nAddDecal: usize = 0x740; // int32 + pub const m_vDecalPosition: usize = 0x744; // Vector + pub const m_vDecalForwardAxis: usize = 0x750; // Vector + pub const m_nDecalMode: usize = 0x75C; // DecalMode_t + pub const m_nRequiredDecalMode: usize = 0x75D; // DecalMode_t + pub const m_ConfigEntitiesToPropagateMaterialDecalsTo: usize = 0x760; // CNetworkUtlVectorBase> + pub const m_vecViewOffset: usize = 0x7A0; // CNetworkViewOffsetVector + pub const m_bvDisabledHitGroups: usize = 0x7D0; // uint32[1] } - // Parent: None + // Parent: // Field count: 14 // // Metadata: @@ -8977,7 +8945,7 @@ pub mod cs2_dumper { pub const m_flNewHDRColorScale: usize = 0x38; // float32 pub const m_flNewFarZ: usize = 0x3C; // float32 } - // Parent: None + // Parent: // Field count: 11 // // Metadata: @@ -9058,7 +9026,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorCanvasItemSpecKV3 @@ -9115,7 +9082,7 @@ pub mod cs2_dumper { pub const m_bIsOtherEnemy: usize = 0x74; // bool pub const m_killType: usize = 0x75; // EKillTypes_t } - // Parent: None + // Parent: // Field count: 8 // // Metadata: @@ -9144,39 +9111,39 @@ pub mod cs2_dumper { // Parent: CBaseModelEntity // Field count: 26 pub mod CFuncShatterglass { - pub const m_matPanelTransform: usize = 0x7F0; // matrix3x4_t - pub const m_matPanelTransformWsTemp: usize = 0x820; // matrix3x4_t - pub const m_vecShatterGlassShards: usize = 0x850; // CUtlVector - pub const m_PanelSize: usize = 0x868; // Vector2D - pub const m_flLastShatterSoundEmitTime: usize = 0x870; // GameTime_t - pub const m_flLastCleanupTime: usize = 0x874; // GameTime_t - pub const m_flInitAtTime: usize = 0x878; // GameTime_t - pub const m_flGlassThickness: usize = 0x87C; // float32 - pub const m_flSpawnInvulnerability: usize = 0x880; // float32 - pub const m_bBreakSilent: usize = 0x884; // bool - pub const m_bBreakShardless: usize = 0x885; // bool - pub const m_bBroken: usize = 0x886; // bool - pub const m_bGlassNavIgnore: usize = 0x887; // bool - pub const m_bGlassInFrame: usize = 0x888; // bool - pub const m_bStartBroken: usize = 0x889; // bool - pub const m_iInitialDamageType: usize = 0x88A; // uint8 - pub const m_szDamagePositioningEntityName01: usize = 0x890; // CUtlSymbolLarge - pub const m_szDamagePositioningEntityName02: usize = 0x898; // CUtlSymbolLarge - pub const m_szDamagePositioningEntityName03: usize = 0x8A0; // CUtlSymbolLarge - pub const m_szDamagePositioningEntityName04: usize = 0x8A8; // CUtlSymbolLarge - pub const m_vInitialDamagePositions: usize = 0x8B0; // CUtlVector - pub const m_vExtraDamagePositions: usize = 0x8C8; // CUtlVector - pub const m_vInitialPanelVertices: usize = 0x8E0; // CUtlVector - pub const m_OnBroken: usize = 0x8F8; // CEntityIOOutput - pub const m_iSurfaceType: usize = 0x920; // uint8 - pub const m_hMaterialDamageBase: usize = 0x928; // CStrongHandle + pub const m_matPanelTransform: usize = 0x7D8; // matrix3x4_t + pub const m_matPanelTransformWsTemp: usize = 0x808; // matrix3x4_t + pub const m_vecShatterGlassShards: usize = 0x838; // CUtlVector + pub const m_PanelSize: usize = 0x850; // Vector2D + pub const m_flLastShatterSoundEmitTime: usize = 0x858; // GameTime_t + pub const m_flLastCleanupTime: usize = 0x85C; // GameTime_t + pub const m_flInitAtTime: usize = 0x860; // GameTime_t + pub const m_flGlassThickness: usize = 0x864; // float32 + pub const m_flSpawnInvulnerability: usize = 0x868; // float32 + pub const m_bBreakSilent: usize = 0x86C; // bool + pub const m_bBreakShardless: usize = 0x86D; // bool + pub const m_bBroken: usize = 0x86E; // bool + pub const m_bGlassNavIgnore: usize = 0x86F; // bool + pub const m_bGlassInFrame: usize = 0x870; // bool + pub const m_bStartBroken: usize = 0x871; // bool + pub const m_iInitialDamageType: usize = 0x872; // uint8 + pub const m_szDamagePositioningEntityName01: usize = 0x878; // CUtlSymbolLarge + pub const m_szDamagePositioningEntityName02: usize = 0x880; // CUtlSymbolLarge + pub const m_szDamagePositioningEntityName03: usize = 0x888; // CUtlSymbolLarge + pub const m_szDamagePositioningEntityName04: usize = 0x890; // CUtlSymbolLarge + pub const m_vInitialDamagePositions: usize = 0x898; // CUtlVector + pub const m_vExtraDamagePositions: usize = 0x8B0; // CUtlVector + pub const m_vInitialPanelVertices: usize = 0x8C8; // CUtlVector + pub const m_OnBroken: usize = 0x8E0; // CEntityIOOutput + pub const m_iSurfaceType: usize = 0x908; // uint8 + pub const m_hMaterialDamageBase: usize = 0x910; // CStrongHandle } // Parent: CPointEntity // Field count: 0 pub mod CNavWalkable { } // Parent: CBaseAnimGraph - // Field count: 26 + // Field count: 27 // // Metadata: // NetworkVarNames: m_bBombTicking (bool) @@ -9194,32 +9161,33 @@ pub mod cs2_dumper { // NetworkVarNames: m_bBombDefused (bool) // NetworkVarNames: m_hBombDefuser (CHandle) pub mod CPlantedC4 { - pub const m_bBombTicking: usize = 0xA88; // bool - pub const m_flC4Blow: usize = 0xA8C; // GameTime_t - pub const m_nBombSite: usize = 0xA90; // int32 - pub const m_nSourceSoundscapeHash: usize = 0xA94; // int32 - pub const m_AttributeManager: usize = 0xA98; // CAttributeContainer - pub const m_OnBombDefused: usize = 0xD90; // CEntityIOOutput - pub const m_OnBombBeginDefuse: usize = 0xDB8; // CEntityIOOutput - pub const m_OnBombDefuseAborted: usize = 0xDE0; // CEntityIOOutput - pub const m_bCannotBeDefused: usize = 0xE08; // bool - pub const m_entitySpottedState: usize = 0xE10; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0xE28; // int32 - pub const m_bTrainingPlacedByPlayer: usize = 0xE2C; // bool - pub const m_bHasExploded: usize = 0xE2D; // bool - pub const m_flTimerLength: usize = 0xE30; // float32 - pub const m_bBeingDefused: usize = 0xE34; // bool - pub const m_fLastDefuseTime: usize = 0xE3C; // GameTime_t - pub const m_flDefuseLength: usize = 0xE44; // float32 - pub const m_flDefuseCountDown: usize = 0xE48; // GameTime_t - pub const m_bBombDefused: usize = 0xE4C; // bool - pub const m_hBombDefuser: usize = 0xE50; // CHandle - pub const m_iProgressBarTime: usize = 0xE54; // int32 - pub const m_bVoiceAlertFired: usize = 0xE58; // bool - pub const m_bVoiceAlertPlayed: usize = 0xE59; // bool[4] - pub const m_flNextBotBeepTime: usize = 0xE60; // GameTime_t - pub const m_angCatchUpToPlayerEye: usize = 0xE68; // QAngle - pub const m_flLastSpinDetectionTime: usize = 0xE74; // GameTime_t + pub const m_bBombTicking: usize = 0xA98; // bool + pub const m_flC4Blow: usize = 0xA9C; // GameTime_t + pub const m_nBombSite: usize = 0xAA0; // int32 + pub const m_nSourceSoundscapeHash: usize = 0xAA4; // int32 + pub const m_bAbortDetonationBecauseWorldIsFrozen: usize = 0xAA8; // bool + pub const m_AttributeManager: usize = 0xAB0; // CAttributeContainer + pub const m_OnBombDefused: usize = 0xDA8; // CEntityIOOutput + pub const m_OnBombBeginDefuse: usize = 0xDD0; // CEntityIOOutput + pub const m_OnBombDefuseAborted: usize = 0xDF8; // CEntityIOOutput + pub const m_bCannotBeDefused: usize = 0xE20; // bool + pub const m_entitySpottedState: usize = 0xE28; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0xE40; // int32 + pub const m_bTrainingPlacedByPlayer: usize = 0xE44; // bool + pub const m_bHasExploded: usize = 0xE45; // bool + pub const m_flTimerLength: usize = 0xE48; // float32 + pub const m_bBeingDefused: usize = 0xE4C; // bool + pub const m_fLastDefuseTime: usize = 0xE54; // GameTime_t + pub const m_flDefuseLength: usize = 0xE5C; // float32 + pub const m_flDefuseCountDown: usize = 0xE60; // GameTime_t + pub const m_bBombDefused: usize = 0xE64; // bool + pub const m_hBombDefuser: usize = 0xE68; // CHandle + pub const m_iProgressBarTime: usize = 0xE6C; // int32 + pub const m_bVoiceAlertFired: usize = 0xE70; // bool + pub const m_bVoiceAlertPlayed: usize = 0xE71; // bool[4] + pub const m_flNextBotBeepTime: usize = 0xE78; // GameTime_t + pub const m_angCatchUpToPlayerEye: usize = 0xE80; // QAngle + pub const m_flLastSpinDetectionTime: usize = 0xE8C; // GameTime_t } // Parent: CEnvSoundscapeProxy // Field count: 0 @@ -9255,7 +9223,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Inflow_Yield { pub const m_UnyieldResume: usize = 0x48; // CPulse_ResumePoint } @@ -9273,7 +9240,7 @@ pub mod cs2_dumper { pub const m_distance: usize = 0x4F4; // float32 pub const m_directionEntityName: usize = 0x4F8; // CUtlSymbolLarge } - // Parent: None + // Parent: // Field count: 80 // // Metadata: @@ -9409,7 +9376,7 @@ pub mod cs2_dumper { // Field count: 0 pub mod CPlayer_UseServices { } - // Parent: None + // Parent: // Field count: 2 // // Metadata: @@ -9422,10 +9389,10 @@ pub mod cs2_dumper { // Parent: CMarkupVolumeTagged // Field count: 4 pub mod CMarkupVolumeWithRef { - pub const m_bUseRef: usize = 0x838; // bool - pub const m_vRefPosEntitySpace: usize = 0x83C; // Vector - pub const m_vRefPosWorldSpace: usize = 0x848; // Vector - pub const m_flRefDot: usize = 0x854; // float32 + pub const m_bUseRef: usize = 0x820; // bool + pub const m_vRefPosEntitySpace: usize = 0x824; // Vector + pub const m_vRefPosWorldSpace: usize = 0x830; // VectorWS + pub const m_flRefDot: usize = 0x83C; // float32 } // Parent: CCSGO_TeamPreviewCharacterPosition // Field count: 0 @@ -9439,8 +9406,8 @@ pub mod cs2_dumper { // Parent: CFuncPlat // Field count: 2 pub mod CFuncPlatRot { - pub const m_end: usize = 0x8A0; // QAngle - pub const m_start: usize = 0x8AC; // QAngle + pub const m_end: usize = 0x888; // QAngle + pub const m_start: usize = 0x894; // QAngle } // Parent: CPointEntity // Field count: 4 @@ -9448,7 +9415,7 @@ pub mod cs2_dumper { pub const m_bDisabled: usize = 0x4F0; // bool pub const m_radius: usize = 0x4F4; // float32 pub const m_force: usize = 0x4F8; // float32 - pub const m_axis: usize = 0x4FC; // Vector + pub const m_axis: usize = 0x4FC; // VectorWS } // Parent: CPointEntity // Field count: 0 @@ -9469,10 +9436,10 @@ pub mod cs2_dumper { // NetworkVarNames: m_flLightScale (float32) // NetworkVarNames: m_Radius (float32) pub mod CSpotlightEnd { - pub const m_flLightScale: usize = 0x7F0; // float32 - pub const m_Radius: usize = 0x7F4; // float32 - pub const m_vSpotlightDir: usize = 0x7F8; // Vector - pub const m_vSpotlightOrg: usize = 0x804; // Vector + pub const m_flLightScale: usize = 0x7D8; // float32 + pub const m_Radius: usize = 0x7DC; // float32 + pub const m_vSpotlightDir: usize = 0x7E0; // Vector + pub const m_vSpotlightOrg: usize = 0x7EC; // VectorWS } // Parent: CBaseModelEntity // Field count: 12 @@ -9491,18 +9458,18 @@ pub mod cs2_dumper { // NetworkVarNames: m_flFogMaxEnd (float) // NetworkVarNames: m_bEnabled (bool) pub mod CEnvSky { - pub const m_hSkyMaterial: usize = 0x7F0; // CStrongHandle - pub const m_hSkyMaterialLightingOnly: usize = 0x7F8; // CStrongHandle - pub const m_bStartDisabled: usize = 0x800; // bool - pub const m_vTintColor: usize = 0x801; // Color - pub const m_vTintColorLightingOnly: usize = 0x805; // Color - pub const m_flBrightnessScale: usize = 0x80C; // float32 - pub const m_nFogType: usize = 0x810; // int32 - pub const m_flFogMinStart: usize = 0x814; // float32 - pub const m_flFogMinEnd: usize = 0x818; // float32 - pub const m_flFogMaxStart: usize = 0x81C; // float32 - pub const m_flFogMaxEnd: usize = 0x820; // float32 - pub const m_bEnabled: usize = 0x824; // bool + pub const m_hSkyMaterial: usize = 0x7D8; // CStrongHandle + pub const m_hSkyMaterialLightingOnly: usize = 0x7E0; // CStrongHandle + pub const m_bStartDisabled: usize = 0x7E8; // bool + pub const m_vTintColor: usize = 0x7E9; // Color + pub const m_vTintColorLightingOnly: usize = 0x7ED; // Color + pub const m_flBrightnessScale: usize = 0x7F4; // float32 + pub const m_nFogType: usize = 0x7F8; // int32 + pub const m_flFogMinStart: usize = 0x7FC; // float32 + pub const m_flFogMinEnd: usize = 0x800; // float32 + pub const m_flFogMaxStart: usize = 0x804; // float32 + pub const m_flFogMaxEnd: usize = 0x808; // float32 + pub const m_bEnabled: usize = 0x80C; // bool } // Parent: CPointEntity // Field count: 0 @@ -9640,7 +9607,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Outflow_CycleRandom { pub const m_Outputs: usize = 0x48; // CUtlVector } @@ -9649,18 +9615,17 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Step_PublicOutput { pub const m_OutputIndex: usize = 0x48; // PulseRuntimeOutputIndex_t } // Parent: CBeam // Field count: 5 pub mod CEnvLaser { - pub const m_iszLaserTarget: usize = 0x890; // CUtlSymbolLarge - pub const m_pSprite: usize = 0x898; // CSprite* - pub const m_iszSpriteName: usize = 0x8A0; // CUtlSymbolLarge - pub const m_firePosition: usize = 0x8A8; // Vector - pub const m_flStartFrame: usize = 0x8B4; // float32 + pub const m_iszLaserTarget: usize = 0x878; // CUtlSymbolLarge + pub const m_pSprite: usize = 0x880; // CSprite* + pub const m_iszSpriteName: usize = 0x888; // CUtlSymbolLarge + pub const m_firePosition: usize = 0x890; // Vector + pub const m_flStartFrame: usize = 0x89C; // float32 } // Parent: CBaseEntity // Field count: 8 @@ -9721,7 +9686,7 @@ pub mod cs2_dumper { pub const m_OnPushedPlayer: usize = 0x518; // CEntityIOOutput } // Parent: CPhysConstraint - // Field count: 11 + // Field count: 14 pub mod CSplineConstraint { pub const m_vAnchorOffsetRestore: usize = 0x5B0; // Vector pub const m_hSplineEntity: usize = 0x5BC; // CHandle @@ -9733,7 +9698,10 @@ pub mod cs2_dumper { pub const m_flLinearFrequency: usize = 0x5D0; // float32 pub const m_flLinarDampingRatio: usize = 0x5D4; // float32 pub const m_flJointFriction: usize = 0x5D8; // float32 - pub const m_vPreSolveAnchorPos: usize = 0x600; // Vector + pub const m_flTransitionTime: usize = 0x5DC; // float32 + pub const m_vPreSolveAnchorPos: usize = 0x600; // VectorWS + pub const m_StartTransitionTime: usize = 0x60C; // GameTime_t + pub const m_vTangentSpaceAnchorAtTransitionStart: usize = 0x610; // Vector } // Parent: CLogicalEntity // Field count: 6 @@ -9763,7 +9731,7 @@ pub mod cs2_dumper { // Parent: CFuncTrackTrain // Field count: 1 pub mod CFuncTankTrain { - pub const m_OnDeath: usize = 0x948; // CEntityIOOutput + pub const m_OnDeath: usize = 0x930; // CEntityIOOutput } // Parent: CBaseClientUIEntity // Field count: 24 @@ -9794,30 +9762,30 @@ pub mod cs2_dumper { // NetworkVarNames: m_bDisableMipGen (bool) // NetworkVarNames: m_nExplicitImageLayout (int32) pub mod CPointClientUIWorldPanel { - pub const m_bIgnoreInput: usize = 0x9A0; // bool - pub const m_bLit: usize = 0x9A1; // bool - pub const m_bFollowPlayerAcrossTeleport: usize = 0x9A2; // bool - pub const m_flWidth: usize = 0x9A4; // float32 - pub const m_flHeight: usize = 0x9A8; // float32 - pub const m_flDPI: usize = 0x9AC; // float32 - pub const m_flInteractDistance: usize = 0x9B0; // float32 - pub const m_flDepthOffset: usize = 0x9B4; // float32 - pub const m_unOwnerContext: usize = 0x9B8; // uint32 - pub const m_unHorizontalAlign: usize = 0x9BC; // uint32 - pub const m_unVerticalAlign: usize = 0x9C0; // uint32 - pub const m_unOrientation: usize = 0x9C4; // uint32 - pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0x9C8; // bool - pub const m_vecCSSClasses: usize = 0x9D0; // CNetworkUtlVectorBase - pub const m_bOpaque: usize = 0x9E8; // bool - pub const m_bNoDepth: usize = 0x9E9; // bool - pub const m_bVisibleWhenParentNoDraw: usize = 0x9EA; // bool - pub const m_bRenderBackface: usize = 0x9EB; // bool - pub const m_bUseOffScreenIndicator: usize = 0x9EC; // bool - pub const m_bExcludeFromSaveGames: usize = 0x9ED; // bool - pub const m_bGrabbable: usize = 0x9EE; // bool - pub const m_bOnlyRenderToTexture: usize = 0x9EF; // bool - pub const m_bDisableMipGen: usize = 0x9F0; // bool - pub const m_nExplicitImageLayout: usize = 0x9F4; // int32 + pub const m_bIgnoreInput: usize = 0x988; // bool + pub const m_bLit: usize = 0x989; // bool + pub const m_bFollowPlayerAcrossTeleport: usize = 0x98A; // bool + pub const m_flWidth: usize = 0x98C; // float32 + pub const m_flHeight: usize = 0x990; // float32 + pub const m_flDPI: usize = 0x994; // float32 + pub const m_flInteractDistance: usize = 0x998; // float32 + pub const m_flDepthOffset: usize = 0x99C; // float32 + pub const m_unOwnerContext: usize = 0x9A0; // uint32 + pub const m_unHorizontalAlign: usize = 0x9A4; // uint32 + pub const m_unVerticalAlign: usize = 0x9A8; // uint32 + pub const m_unOrientation: usize = 0x9AC; // uint32 + pub const m_bAllowInteractionFromAllSceneWorlds: usize = 0x9B0; // bool + pub const m_vecCSSClasses: usize = 0x9B8; // CNetworkUtlVectorBase + pub const m_bOpaque: usize = 0x9D0; // bool + pub const m_bNoDepth: usize = 0x9D1; // bool + pub const m_bVisibleWhenParentNoDraw: usize = 0x9D2; // bool + pub const m_bRenderBackface: usize = 0x9D3; // bool + pub const m_bUseOffScreenIndicator: usize = 0x9D4; // bool + pub const m_bExcludeFromSaveGames: usize = 0x9D5; // bool + pub const m_bGrabbable: usize = 0x9D6; // bool + pub const m_bOnlyRenderToTexture: usize = 0x9D7; // bool + pub const m_bDisableMipGen: usize = 0x9D8; // bool + pub const m_nExplicitImageLayout: usize = 0x9DC; // int32 } // Parent: CSoundEventEntity // Field count: 1 @@ -9892,7 +9860,7 @@ pub mod cs2_dumper { pub const m_OnNewPhaseStarted: usize = 0xEC8; // CEntityOutputTemplate pub const m_OnLevelTransition: usize = 0xEF0; // CEntityOutputTemplate } - // Parent: None + // Parent: // Field count: 24 // // Metadata: @@ -9966,7 +9934,7 @@ pub mod cs2_dumper { // Parent: CPhysConstraint // Field count: 10 pub mod CPhysSlideConstraint { - pub const m_axisEnd: usize = 0x568; // Vector + pub const m_axisEnd: usize = 0x568; // VectorWS pub const m_slideFriction: usize = 0x574; // float32 pub const m_systemLoadScale: usize = 0x578; // float32 pub const m_initialOffset: usize = 0x57C; // float32 @@ -9984,8 +9952,8 @@ pub mod cs2_dumper { // NetworkVarNames: m_strGraphName (CUtlString) // NetworkVarNames: m_strStateBlob (CUtlString) pub mod CPulseGameBlackboard { - pub const m_strGraphName: usize = 0x4F0; // CUtlString - pub const m_strStateBlob: usize = 0x4F8; // CUtlString + pub const m_strGraphName: usize = 0x4F8; // CUtlString + pub const m_strStateBlob: usize = 0x500; // CUtlString } // Parent: CSoundEventEntity // Field count: 0 @@ -9996,7 +9964,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -10021,14 +9988,14 @@ pub mod cs2_dumper { // NetworkVarNames: m_flStartTime (float) // NetworkVarNames: m_flStartFrame (float) pub mod CTextureBasedAnimatable { - pub const m_bLoop: usize = 0x7F0; // bool - pub const m_flFPS: usize = 0x7F4; // float32 - pub const m_hPositionKeys: usize = 0x7F8; // CStrongHandle - pub const m_hRotationKeys: usize = 0x800; // CStrongHandle - pub const m_vAnimationBoundsMin: usize = 0x808; // Vector - pub const m_vAnimationBoundsMax: usize = 0x814; // Vector - pub const m_flStartTime: usize = 0x820; // float32 - pub const m_flStartFrame: usize = 0x824; // float32 + pub const m_bLoop: usize = 0x7D8; // bool + pub const m_flFPS: usize = 0x7DC; // float32 + pub const m_hPositionKeys: usize = 0x7E0; // CStrongHandle + pub const m_hRotationKeys: usize = 0x7E8; // CStrongHandle + pub const m_vAnimationBoundsMin: usize = 0x7F0; // Vector + pub const m_vAnimationBoundsMax: usize = 0x7FC; // Vector + pub const m_flStartTime: usize = 0x808; // float32 + pub const m_flStartFrame: usize = 0x80C; // float32 } // Parent: CBaseModelEntity // Field count: 23 @@ -10047,29 +10014,29 @@ pub mod cs2_dumper { // NetworkVarNames: m_flGlowProxySize (float32) // NetworkVarNames: m_flHDRColorScale (float32) pub mod CSprite { - pub const m_hSpriteMaterial: usize = 0x7F0; // CStrongHandle - pub const m_hAttachedToEntity: usize = 0x7F8; // CHandle - pub const m_nAttachment: usize = 0x7FC; // AttachmentHandle_t - pub const m_flSpriteFramerate: usize = 0x800; // float32 - pub const m_flFrame: usize = 0x804; // float32 - pub const m_flDieTime: usize = 0x808; // GameTime_t - pub const m_nBrightness: usize = 0x818; // uint32 - pub const m_flBrightnessDuration: usize = 0x81C; // float32 - pub const m_flSpriteScale: usize = 0x820; // float32 - pub const m_flScaleDuration: usize = 0x824; // float32 - pub const m_bWorldSpaceScale: usize = 0x828; // bool - pub const m_flGlowProxySize: usize = 0x82C; // float32 - pub const m_flHDRColorScale: usize = 0x830; // float32 - pub const m_flLastTime: usize = 0x834; // GameTime_t - pub const m_flMaxFrame: usize = 0x838; // float32 - pub const m_flStartScale: usize = 0x83C; // float32 - pub const m_flDestScale: usize = 0x840; // float32 - pub const m_flScaleTimeStart: usize = 0x844; // GameTime_t - pub const m_nStartBrightness: usize = 0x848; // int32 - pub const m_nDestBrightness: usize = 0x84C; // int32 - pub const m_flBrightnessTimeStart: usize = 0x850; // GameTime_t - pub const m_nSpriteWidth: usize = 0x854; // int32 - pub const m_nSpriteHeight: usize = 0x858; // int32 + pub const m_hSpriteMaterial: usize = 0x7D8; // CStrongHandle + pub const m_hAttachedToEntity: usize = 0x7E0; // CHandle + pub const m_nAttachment: usize = 0x7E4; // AttachmentHandle_t + pub const m_flSpriteFramerate: usize = 0x7E8; // float32 + pub const m_flFrame: usize = 0x7EC; // float32 + pub const m_flDieTime: usize = 0x7F0; // GameTime_t + pub const m_nBrightness: usize = 0x800; // uint32 + pub const m_flBrightnessDuration: usize = 0x804; // float32 + pub const m_flSpriteScale: usize = 0x808; // float32 + pub const m_flScaleDuration: usize = 0x80C; // float32 + pub const m_bWorldSpaceScale: usize = 0x810; // bool + pub const m_flGlowProxySize: usize = 0x814; // float32 + pub const m_flHDRColorScale: usize = 0x818; // float32 + pub const m_flLastTime: usize = 0x81C; // GameTime_t + pub const m_flMaxFrame: usize = 0x820; // float32 + pub const m_flStartScale: usize = 0x824; // float32 + pub const m_flDestScale: usize = 0x828; // float32 + pub const m_flScaleTimeStart: usize = 0x82C; // GameTime_t + pub const m_nStartBrightness: usize = 0x830; // int32 + pub const m_nDestBrightness: usize = 0x834; // int32 + pub const m_flBrightnessTimeStart: usize = 0x838; // GameTime_t + pub const m_nSpriteWidth: usize = 0x83C; // int32 + pub const m_nSpriteHeight: usize = 0x840; // int32 } // Parent: CPathKeyFrame // Field count: 11 @@ -10098,15 +10065,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_OuterAngle (float32) // NetworkVarNames: m_SpotRadius (float32) pub mod CDynamicLight { - pub const m_ActualFlags: usize = 0x7F0; // uint8 - pub const m_Flags: usize = 0x7F1; // uint8 - pub const m_LightStyle: usize = 0x7F2; // uint8 - pub const m_On: usize = 0x7F3; // bool - pub const m_Radius: usize = 0x7F4; // float32 - pub const m_Exponent: usize = 0x7F8; // int32 - pub const m_InnerAngle: usize = 0x7FC; // float32 - pub const m_OuterAngle: usize = 0x800; // float32 - pub const m_SpotRadius: usize = 0x804; // float32 + pub const m_ActualFlags: usize = 0x7D8; // uint8 + pub const m_Flags: usize = 0x7D9; // uint8 + pub const m_LightStyle: usize = 0x7DA; // uint8 + pub const m_On: usize = 0x7DB; // bool + pub const m_Radius: usize = 0x7DC; // float32 + pub const m_Exponent: usize = 0x7E0; // int32 + pub const m_InnerAngle: usize = 0x7E4; // float32 + pub const m_OuterAngle: usize = 0x7E8; // float32 + pub const m_SpotRadius: usize = 0x7EC; // float32 } // Parent: CCSWeaponBaseGun // Field count: 2 @@ -10114,8 +10081,8 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_fFireTime (GameTime_t) pub mod CWeaponTaser { - pub const m_fFireTime: usize = 0x11C8; // GameTime_t - pub const m_nLastAttackTick: usize = 0x11CC; // int32 + pub const m_fFireTime: usize = 0x11F0; // GameTime_t + pub const m_nLastAttackTick: usize = 0x11F4; // int32 } // Parent: CEnvCubemap // Field count: 0 @@ -10124,7 +10091,7 @@ pub mod cs2_dumper { // Parent: CBaseDoor // Field count: 1 pub mod CRotDoor { - pub const m_bSolidBsp: usize = 0xA80; // bool + pub const m_bSolidBsp: usize = 0xA68; // bool } // Parent: CPathSimple // Field count: 3 @@ -10136,7 +10103,7 @@ pub mod cs2_dumper { // Parent: CBaseModelEntity // Field count: 1 pub mod CFuncVPhysicsClip { - pub const m_bDisabled: usize = 0x7F0; // bool + pub const m_bDisabled: usize = 0x7D8; // bool } // Parent: CPhysConstraint // Field count: 8 @@ -10205,10 +10172,10 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_EffectName (string_t) pub mod CFuncElectrifiedVolume { - pub const m_EffectName: usize = 0x810; // CUtlSymbolLarge - pub const m_EffectInterpenetrateName: usize = 0x818; // CUtlSymbolLarge - pub const m_EffectZapName: usize = 0x820; // CUtlSymbolLarge - pub const m_iszEffectSource: usize = 0x828; // CUtlSymbolLarge + pub const m_EffectName: usize = 0x7F8; // CUtlSymbolLarge + pub const m_EffectInterpenetrateName: usize = 0x800; // CUtlSymbolLarge + pub const m_EffectZapName: usize = 0x808; // CUtlSymbolLarge + pub const m_iszEffectSource: usize = 0x810; // CUtlSymbolLarge } // Parent: CBaseEntity // Field count: 0 @@ -10224,7 +10191,7 @@ pub mod cs2_dumper { pub const m_bSpotted: usize = 0x8; // bool pub const m_bSpottedByMask: usize = 0xC; // uint32[2] } - // Parent: None + // Parent: // Field count: 25 // // Metadata: @@ -10291,14 +10258,14 @@ pub mod cs2_dumper { // Parent: CBaseCSGrenadeProjectile // Field count: 3 pub mod CFlashbangProjectile { - pub const m_flTimeToDetonate: usize = 0xC28; // float32 - pub const m_numOpponentsHit: usize = 0xC2C; // uint8 - pub const m_numTeammatesHit: usize = 0xC2D; // uint8 + pub const m_flTimeToDetonate: usize = 0xC40; // float32 + pub const m_numOpponentsHit: usize = 0xC44; // uint8 + pub const m_numTeammatesHit: usize = 0xC45; // uint8 } // Parent: CBaseTrigger // Field count: 1 pub mod CTriggerMultiple { - pub const m_OnTrigger: usize = 0x9C0; // CEntityIOOutput + pub const m_OnTrigger: usize = 0x9A8; // CEntityIOOutput } // Parent: CPhysConstraint // Field count: 6 @@ -10353,19 +10320,19 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_bMagazineRemoved (bool) pub mod CWeaponCZ75a { - pub const m_bMagazineRemoved: usize = 0x11C8; // bool + pub const m_bMagazineRemoved: usize = 0x11F0; // bool } // Parent: CTriggerPush // Field count: 1 pub mod CScriptTriggerPush { - pub const m_vExtent: usize = 0x9F8; // Vector + pub const m_vExtent: usize = 0x9E0; // Vector } // Parent: CModelPointEntity // Field count: 3 pub mod CRevertSaved { - pub const m_loadTime: usize = 0x7F0; // float32 - pub const m_Duration: usize = 0x7F4; // float32 - pub const m_HoldTime: usize = 0x7F8; // float32 + pub const m_loadTime: usize = 0x7D8; // float32 + pub const m_Duration: usize = 0x7DC; // float32 + pub const m_HoldTime: usize = 0x7E0; // float32 } // Parent: CBaseTrigger // Field count: 0 @@ -10374,20 +10341,20 @@ pub mod cs2_dumper { // Parent: CBaseTrigger // Field count: 14 pub mod CTriggerHurt { - pub const m_flOriginalDamage: usize = 0x9C0; // float32 - pub const m_flDamage: usize = 0x9C4; // float32 - pub const m_flDamageCap: usize = 0x9C8; // float32 - pub const m_flLastDmgTime: usize = 0x9CC; // GameTime_t - pub const m_flForgivenessDelay: usize = 0x9D0; // float32 - pub const m_bitsDamageInflict: usize = 0x9D4; // DamageTypes_t - pub const m_damageModel: usize = 0x9D8; // int32 - pub const m_bNoDmgForce: usize = 0x9DC; // bool - pub const m_vDamageForce: usize = 0x9E0; // Vector - pub const m_thinkAlways: usize = 0x9EC; // bool - pub const m_hurtThinkPeriod: usize = 0x9F0; // float32 - pub const m_OnHurt: usize = 0x9F8; // CEntityIOOutput - pub const m_OnHurtPlayer: usize = 0xA20; // CEntityIOOutput - pub const m_hurtEntities: usize = 0xA48; // CUtlVector> + pub const m_flOriginalDamage: usize = 0x9A8; // float32 + pub const m_flDamage: usize = 0x9AC; // float32 + pub const m_flDamageCap: usize = 0x9B0; // float32 + pub const m_flLastDmgTime: usize = 0x9B4; // GameTime_t + pub const m_flForgivenessDelay: usize = 0x9B8; // float32 + pub const m_bitsDamageInflict: usize = 0x9BC; // DamageTypes_t + pub const m_damageModel: usize = 0x9C0; // int32 + pub const m_bNoDmgForce: usize = 0x9C4; // bool + pub const m_vDamageForce: usize = 0x9C8; // Vector + pub const m_thinkAlways: usize = 0x9D4; // bool + pub const m_hurtThinkPeriod: usize = 0x9D8; // float32 + pub const m_OnHurt: usize = 0x9E0; // CEntityIOOutput + pub const m_OnHurtPlayer: usize = 0xA08; // CEntityIOOutput + pub const m_hurtEntities: usize = 0xA30; // CUtlVector> } // Parent: CPlayer_WeaponServices // Field count: 15 @@ -10446,7 +10413,7 @@ pub mod cs2_dumper { // Parent: CTriggerHurt // Field count: 1 pub mod CScriptTriggerHurt { - pub const m_vExtent: usize = 0xA60; // Vector + pub const m_vExtent: usize = 0xA48; // Vector } // Parent: CCSGO_TeamIntroCharacterPosition // Field count: 0 @@ -10459,7 +10426,7 @@ pub mod cs2_dumper { // Parent: CBaseTrigger // Field count: 1 pub mod CTriggerDetectExplosion { - pub const m_OnDetectedExplosion: usize = 0x9E0; // CEntityIOOutput + pub const m_OnDetectedExplosion: usize = 0x9C8; // CEntityIOOutput } // Parent: CBaseFilter // Field count: 1 @@ -10479,18 +10446,18 @@ pub mod cs2_dumper { // NetworkVarNames: m_nVoxelFrameDataSize (int) // NetworkVarNames: m_nVoxelUpdate (int) pub mod CSmokeGrenadeProjectile { - pub const m_nSmokeEffectTickBegin: usize = 0xC50; // int32 - pub const m_bDidSmokeEffect: usize = 0xC54; // bool - pub const m_nRandomSeed: usize = 0xC58; // int32 - pub const m_vSmokeColor: usize = 0xC5C; // Vector - pub const m_vSmokeDetonationPos: usize = 0xC68; // Vector - pub const m_VoxelFrameData: usize = 0xC78; // CNetworkUtlVectorBase - pub const m_nVoxelFrameDataSize: usize = 0xC90; // int32 - pub const m_nVoxelUpdate: usize = 0xC94; // int32 - pub const m_flLastBounce: usize = 0xC98; // GameTime_t - pub const m_fllastSimulationTime: usize = 0xC9C; // GameTime_t - pub const m_bExplodeFromInferno: usize = 0x2F20; // bool - pub const m_bDidGroundScorch: usize = 0x2F21; // bool + pub const m_nSmokeEffectTickBegin: usize = 0xC68; // int32 + pub const m_bDidSmokeEffect: usize = 0xC6C; // bool + pub const m_nRandomSeed: usize = 0xC70; // int32 + pub const m_vSmokeColor: usize = 0xC74; // Vector + pub const m_vSmokeDetonationPos: usize = 0xC80; // Vector + pub const m_VoxelFrameData: usize = 0xC90; // CNetworkUtlVectorBase + pub const m_nVoxelFrameDataSize: usize = 0xCA8; // int32 + pub const m_nVoxelUpdate: usize = 0xCAC; // int32 + pub const m_flLastBounce: usize = 0xCB0; // GameTime_t + pub const m_fllastSimulationTime: usize = 0xCB4; // GameTime_t + pub const m_bExplodeFromInferno: usize = 0x2F38; // bool + pub const m_bDidGroundScorch: usize = 0x2F39; // bool } // Parent: CPointEntity // Field count: 4 @@ -10533,7 +10500,7 @@ pub mod cs2_dumper { // Parent: CRuleEntity // Field count: 1 pub mod CRulePointEntity { - pub const m_Score: usize = 0x7F8; // int32 + pub const m_Score: usize = 0x7E0; // int32 } // Parent: None // Field count: 6 @@ -10553,7 +10520,7 @@ pub mod cs2_dumper { pub mod CFuncMoveLinearAlias_momentary_door { } // Parent: CBaseModelEntity - // Field count: 11 + // Field count: 12 // // Metadata: // MNetworkIncludeByName @@ -10565,17 +10532,18 @@ pub mod cs2_dumper { // NetworkVarNames: m_bRagdollEnabled (bool) // NetworkVarNames: m_bRagdollClientSide (bool) pub mod CBaseAnimGraph { - pub const m_bInitiallyPopulateInterpHistory: usize = 0x870; // bool - pub const m_pChoreoServices: usize = 0x878; // IChoreoServices* - pub const m_bAnimGraphUpdateEnabled: usize = 0x880; // bool - pub const m_flMaxSlopeDistance: usize = 0x884; // float32 - pub const m_vLastSlopeCheckPos: usize = 0x888; // Vector - pub const m_bAnimationUpdateScheduled: usize = 0x894; // bool - pub const m_vecForce: usize = 0x898; // Vector - pub const m_nForceBone: usize = 0x8A4; // int32 - pub const m_RagdollPose: usize = 0x8B8; // PhysicsRagdollPose_t - pub const m_bRagdollEnabled: usize = 0x8E0; // bool - pub const m_bRagdollClientSide: usize = 0x8E1; // bool + pub const m_bInitiallyPopulateInterpHistory: usize = 0x858; // bool + pub const m_pChoreoServices: usize = 0x860; // IChoreoServices* + pub const m_bAnimGraphUpdateEnabled: usize = 0x868; // bool + pub const m_flMaxSlopeDistance: usize = 0x86C; // float32 + pub const m_vLastSlopeCheckPos: usize = 0x870; // VectorWS + pub const m_bAnimationUpdateScheduled: usize = 0x87C; // bool + pub const m_vecForce: usize = 0x880; // Vector + pub const m_nForceBone: usize = 0x88C; // int32 + pub const m_RagdollPose: usize = 0x8A0; // PhysicsRagdollPose_t + pub const m_bRagdollEnabled: usize = 0x8C8; // bool + pub const m_bRagdollClientSide: usize = 0x8C9; // bool + pub const m_xParentedRagdollRootInEntitySpace: usize = 0x8D0; // CTransform } // Parent: CBaseEntity // Field count: 18 @@ -10623,7 +10591,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_InlineNodeSkipSelector { pub const m_nFlowNodeID: usize = 0x48; // PulseDocNodeID_t pub const m_bAnd: usize = 0x4C; // bool @@ -10636,34 +10603,34 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_bIsUsable (bool) pub mod CBaseDoor { - pub const m_angMoveEntitySpace: usize = 0x880; // QAngle - pub const m_vecMoveDirParentSpace: usize = 0x88C; // Vector - pub const m_ls: usize = 0x898; // locksound_t - pub const m_bForceClosed: usize = 0x8B8; // bool - pub const m_bDoorGroup: usize = 0x8B9; // bool - pub const m_bLocked: usize = 0x8BA; // bool - pub const m_bIgnoreDebris: usize = 0x8BB; // bool - pub const m_bNoNPCs: usize = 0x8BC; // bool - pub const m_eSpawnPosition: usize = 0x8C0; // FuncDoorSpawnPos_t - pub const m_flBlockDamage: usize = 0x8C4; // float32 - pub const m_NoiseMoving: usize = 0x8C8; // CUtlSymbolLarge - pub const m_NoiseArrived: usize = 0x8D0; // CUtlSymbolLarge - pub const m_NoiseMovingClosed: usize = 0x8D8; // CUtlSymbolLarge - pub const m_NoiseArrivedClosed: usize = 0x8E0; // CUtlSymbolLarge - pub const m_ChainTarget: usize = 0x8E8; // CUtlSymbolLarge - pub const m_OnBlockedClosing: usize = 0x8F0; // CEntityIOOutput - pub const m_OnBlockedOpening: usize = 0x918; // CEntityIOOutput - pub const m_OnUnblockedClosing: usize = 0x940; // CEntityIOOutput - pub const m_OnUnblockedOpening: usize = 0x968; // CEntityIOOutput - pub const m_OnFullyClosed: usize = 0x990; // CEntityIOOutput - pub const m_OnFullyOpen: usize = 0x9B8; // CEntityIOOutput - pub const m_OnClose: usize = 0x9E0; // CEntityIOOutput - pub const m_OnOpen: usize = 0xA08; // CEntityIOOutput - pub const m_OnLockedUse: usize = 0xA30; // CEntityIOOutput - pub const m_bLoopMoveSound: usize = 0xA58; // bool - pub const m_bCreateNavObstacle: usize = 0xA78; // bool - pub const m_isChaining: usize = 0xA79; // bool - pub const m_bIsUsable: usize = 0xA7A; // bool + pub const m_angMoveEntitySpace: usize = 0x868; // QAngle + pub const m_vecMoveDirParentSpace: usize = 0x874; // Vector + pub const m_ls: usize = 0x880; // locksound_t + pub const m_bForceClosed: usize = 0x8A0; // bool + pub const m_bDoorGroup: usize = 0x8A1; // bool + pub const m_bLocked: usize = 0x8A2; // bool + pub const m_bIgnoreDebris: usize = 0x8A3; // bool + pub const m_bNoNPCs: usize = 0x8A4; // bool + pub const m_eSpawnPosition: usize = 0x8A8; // FuncDoorSpawnPos_t + pub const m_flBlockDamage: usize = 0x8AC; // float32 + pub const m_NoiseMoving: usize = 0x8B0; // CUtlSymbolLarge + pub const m_NoiseArrived: usize = 0x8B8; // CUtlSymbolLarge + pub const m_NoiseMovingClosed: usize = 0x8C0; // CUtlSymbolLarge + pub const m_NoiseArrivedClosed: usize = 0x8C8; // CUtlSymbolLarge + pub const m_ChainTarget: usize = 0x8D0; // CUtlSymbolLarge + pub const m_OnBlockedClosing: usize = 0x8D8; // CEntityIOOutput + pub const m_OnBlockedOpening: usize = 0x900; // CEntityIOOutput + pub const m_OnUnblockedClosing: usize = 0x928; // CEntityIOOutput + pub const m_OnUnblockedOpening: usize = 0x950; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0x978; // CEntityIOOutput + pub const m_OnFullyOpen: usize = 0x9A0; // CEntityIOOutput + pub const m_OnClose: usize = 0x9C8; // CEntityIOOutput + pub const m_OnOpen: usize = 0x9F0; // CEntityIOOutput + pub const m_OnLockedUse: usize = 0xA18; // CEntityIOOutput + pub const m_bLoopMoveSound: usize = 0xA40; // bool + pub const m_bCreateNavObstacle: usize = 0xA60; // bool + pub const m_isChaining: usize = 0xA61; // bool + pub const m_bIsUsable: usize = 0xA62; // bool } // Parent: CServerOnlyEntity // Field count: 0 @@ -10672,10 +10639,10 @@ pub mod cs2_dumper { // Parent: CRulePointEntity // Field count: 4 pub mod CGameMoney { - pub const m_OnMoneySpent: usize = 0x800; // CEntityIOOutput - pub const m_OnMoneySpentFail: usize = 0x828; // CEntityIOOutput - pub const m_nMoney: usize = 0x850; // int32 - pub const m_strAwardText: usize = 0x858; // CUtlString + pub const m_OnMoneySpent: usize = 0x7E8; // CEntityIOOutput + pub const m_OnMoneySpentFail: usize = 0x810; // CEntityIOOutput + pub const m_nMoney: usize = 0x838; // int32 + pub const m_strAwardText: usize = 0x840; // CUtlString } // Parent: CPointEntity // Field count: 1 @@ -10693,13 +10660,13 @@ pub mod cs2_dumper { // Parent: CItem // Field count: 2 pub mod CItemDefuser { - pub const m_entitySpottedState: usize = 0xB58; // EntitySpottedState_t - pub const m_nSpotRules: usize = 0xB70; // int32 + pub const m_entitySpottedState: usize = 0xB70; // EntitySpottedState_t + pub const m_nSpotRules: usize = 0xB88; // int32 } // Parent: CBaseModelEntity // Field count: 1 pub mod CItemGenericTriggerHelper { - pub const m_hParentItem: usize = 0x7F0; // CHandle + pub const m_hParentItem: usize = 0x7D8; // CHandle } // Parent: CPlayerPawnComponent // Field count: 5 @@ -10725,12 +10692,12 @@ pub mod cs2_dumper { // NetworkVarNames: m_attachmentPointBoneSpace (Vector) // NetworkVarNames: m_attachmentPointRagdollSpace (Vector) pub mod CRagdollPropAttached { - pub const m_boneIndexAttached: usize = 0xBD0; // uint32 - pub const m_ragdollAttachedObjectIndex: usize = 0xBD4; // uint32 - pub const m_attachmentPointBoneSpace: usize = 0xBD8; // Vector - pub const m_attachmentPointRagdollSpace: usize = 0xBE4; // Vector - pub const m_bShouldDetach: usize = 0xBF0; // bool - pub const m_bShouldDeleteAttachedActivationRecord: usize = 0xC00; // bool + pub const m_boneIndexAttached: usize = 0xBE0; // uint32 + pub const m_ragdollAttachedObjectIndex: usize = 0xBE4; // uint32 + pub const m_attachmentPointBoneSpace: usize = 0xBE8; // Vector + pub const m_attachmentPointRagdollSpace: usize = 0xBF4; // Vector + pub const m_bShouldDetach: usize = 0xC00; // bool + pub const m_bShouldDeleteAttachedActivationRecord: usize = 0xC10; // bool } // Parent: CItem // Field count: 2 @@ -10739,13 +10706,13 @@ pub mod cs2_dumper { // NetworkVarNames: m_OwningPlayer (CHandle) // NetworkVarNames: m_KillingPlayer (CHandle) pub mod CItemDogtags { - pub const m_OwningPlayer: usize = 0xB58; // CHandle - pub const m_KillingPlayer: usize = 0xB5C; // CHandle + pub const m_OwningPlayer: usize = 0xB70; // CHandle + pub const m_KillingPlayer: usize = 0xB74; // CHandle } // Parent: CBasePlatTrain // Field count: 1 pub mod CFuncPlat { - pub const m_sNoise: usize = 0x898; // CUtlSymbolLarge + pub const m_sNoise: usize = 0x880; // CUtlSymbolLarge } // Parent: CBaseModelEntity // Field count: 76 @@ -10826,82 +10793,82 @@ pub mod cs2_dumper { // NetworkVarNames: m_vPrecomputedOBBExtent5 (Vector) // NetworkVarNames: m_VisClusters (uint16) pub mod CBarnLight { - pub const m_bEnabled: usize = 0x7F0; // bool - pub const m_nColorMode: usize = 0x7F4; // int32 - pub const m_Color: usize = 0x7F8; // Color - pub const m_flColorTemperature: usize = 0x7FC; // float32 - pub const m_flBrightness: usize = 0x800; // float32 - pub const m_flBrightnessScale: usize = 0x804; // float32 - pub const m_nDirectLight: usize = 0x808; // int32 - pub const m_nBakedShadowIndex: usize = 0x80C; // int32 - pub const m_nLightPathUniqueId: usize = 0x810; // int32 - pub const m_nLightMapUniqueId: usize = 0x814; // int32 - pub const m_nLuminaireShape: usize = 0x818; // int32 - pub const m_flLuminaireSize: usize = 0x81C; // float32 - pub const m_flLuminaireAnisotropy: usize = 0x820; // float32 - pub const m_LightStyleString: usize = 0x828; // CUtlString - pub const m_flLightStyleStartTime: usize = 0x830; // GameTime_t - pub const m_QueuedLightStyleStrings: usize = 0x838; // CNetworkUtlVectorBase - pub const m_LightStyleEvents: usize = 0x850; // CNetworkUtlVectorBase - pub const m_LightStyleTargets: usize = 0x868; // CNetworkUtlVectorBase> - pub const m_StyleEvent: usize = 0x880; // CEntityIOOutput[4] - pub const m_hLightCookie: usize = 0x940; // CStrongHandle - pub const m_flShape: usize = 0x948; // float32 - pub const m_flSoftX: usize = 0x94C; // float32 - pub const m_flSoftY: usize = 0x950; // float32 - pub const m_flSkirt: usize = 0x954; // float32 - pub const m_flSkirtNear: usize = 0x958; // float32 - pub const m_vSizeParams: usize = 0x95C; // Vector - pub const m_flRange: usize = 0x968; // float32 - pub const m_vShear: usize = 0x96C; // Vector - pub const m_nBakeSpecularToCubemaps: usize = 0x978; // int32 - pub const m_vBakeSpecularToCubemapsSize: usize = 0x97C; // Vector - pub const m_nCastShadows: usize = 0x988; // int32 - pub const m_nShadowMapSize: usize = 0x98C; // int32 - pub const m_nShadowPriority: usize = 0x990; // int32 - pub const m_bContactShadow: usize = 0x994; // bool - pub const m_bForceShadowsEnabled: usize = 0x995; // bool - pub const m_nBounceLight: usize = 0x998; // int32 - pub const m_flBounceScale: usize = 0x99C; // float32 - pub const m_flMinRoughness: usize = 0x9A0; // float32 - pub const m_vAlternateColor: usize = 0x9A4; // Vector - pub const m_fAlternateColorBrightness: usize = 0x9B0; // float32 - pub const m_nFog: usize = 0x9B4; // int32 - pub const m_flFogStrength: usize = 0x9B8; // float32 - pub const m_nFogShadows: usize = 0x9BC; // int32 - pub const m_flFogScale: usize = 0x9C0; // float32 - pub const m_bFogMixedShadows: usize = 0x9C4; // bool - pub const m_flFadeSizeStart: usize = 0x9C8; // float32 - pub const m_flFadeSizeEnd: usize = 0x9CC; // float32 - pub const m_flShadowFadeSizeStart: usize = 0x9D0; // float32 - pub const m_flShadowFadeSizeEnd: usize = 0x9D4; // float32 - pub const m_bPrecomputedFieldsValid: usize = 0x9D8; // bool - pub const m_vPrecomputedBoundsMins: usize = 0x9DC; // Vector - pub const m_vPrecomputedBoundsMaxs: usize = 0x9E8; // Vector - pub const m_vPrecomputedOBBOrigin: usize = 0x9F4; // Vector - pub const m_vPrecomputedOBBAngles: usize = 0xA00; // QAngle - pub const m_vPrecomputedOBBExtent: usize = 0xA0C; // Vector - pub const m_nPrecomputedSubFrusta: usize = 0xA18; // int32 - pub const m_vPrecomputedOBBOrigin0: usize = 0xA1C; // Vector - pub const m_vPrecomputedOBBAngles0: usize = 0xA28; // QAngle - pub const m_vPrecomputedOBBExtent0: usize = 0xA34; // Vector - pub const m_vPrecomputedOBBOrigin1: usize = 0xA40; // Vector - pub const m_vPrecomputedOBBAngles1: usize = 0xA4C; // QAngle - pub const m_vPrecomputedOBBExtent1: usize = 0xA58; // Vector - pub const m_vPrecomputedOBBOrigin2: usize = 0xA64; // Vector - pub const m_vPrecomputedOBBAngles2: usize = 0xA70; // QAngle - pub const m_vPrecomputedOBBExtent2: usize = 0xA7C; // Vector - pub const m_vPrecomputedOBBOrigin3: usize = 0xA88; // Vector - pub const m_vPrecomputedOBBAngles3: usize = 0xA94; // QAngle - pub const m_vPrecomputedOBBExtent3: usize = 0xAA0; // Vector - pub const m_vPrecomputedOBBOrigin4: usize = 0xAAC; // Vector - pub const m_vPrecomputedOBBAngles4: usize = 0xAB8; // QAngle - pub const m_vPrecomputedOBBExtent4: usize = 0xAC4; // Vector - pub const m_vPrecomputedOBBOrigin5: usize = 0xAD0; // Vector - pub const m_vPrecomputedOBBAngles5: usize = 0xADC; // QAngle - pub const m_vPrecomputedOBBExtent5: usize = 0xAE8; // Vector - pub const m_bPvsModifyEntity: usize = 0xAF4; // bool - pub const m_VisClusters: usize = 0xAF8; // CNetworkUtlVectorBase + pub const m_bEnabled: usize = 0x7D8; // bool + pub const m_nColorMode: usize = 0x7DC; // int32 + pub const m_Color: usize = 0x7E0; // Color + pub const m_flColorTemperature: usize = 0x7E4; // float32 + pub const m_flBrightness: usize = 0x7E8; // float32 + pub const m_flBrightnessScale: usize = 0x7EC; // float32 + pub const m_nDirectLight: usize = 0x7F0; // int32 + pub const m_nBakedShadowIndex: usize = 0x7F4; // int32 + pub const m_nLightPathUniqueId: usize = 0x7F8; // int32 + pub const m_nLightMapUniqueId: usize = 0x7FC; // int32 + pub const m_nLuminaireShape: usize = 0x800; // int32 + pub const m_flLuminaireSize: usize = 0x804; // float32 + pub const m_flLuminaireAnisotropy: usize = 0x808; // float32 + pub const m_LightStyleString: usize = 0x810; // CUtlString + pub const m_flLightStyleStartTime: usize = 0x818; // GameTime_t + pub const m_QueuedLightStyleStrings: usize = 0x820; // CNetworkUtlVectorBase + pub const m_LightStyleEvents: usize = 0x838; // CNetworkUtlVectorBase + pub const m_LightStyleTargets: usize = 0x850; // CNetworkUtlVectorBase> + pub const m_StyleEvent: usize = 0x868; // CEntityIOOutput[4] + pub const m_hLightCookie: usize = 0x928; // CStrongHandle + pub const m_flShape: usize = 0x930; // float32 + pub const m_flSoftX: usize = 0x934; // float32 + pub const m_flSoftY: usize = 0x938; // float32 + pub const m_flSkirt: usize = 0x93C; // float32 + pub const m_flSkirtNear: usize = 0x940; // float32 + pub const m_vSizeParams: usize = 0x944; // Vector + pub const m_flRange: usize = 0x950; // float32 + pub const m_vShear: usize = 0x954; // Vector + pub const m_nBakeSpecularToCubemaps: usize = 0x960; // int32 + pub const m_vBakeSpecularToCubemapsSize: usize = 0x964; // Vector + pub const m_nCastShadows: usize = 0x970; // int32 + pub const m_nShadowMapSize: usize = 0x974; // int32 + pub const m_nShadowPriority: usize = 0x978; // int32 + pub const m_bContactShadow: usize = 0x97C; // bool + pub const m_bForceShadowsEnabled: usize = 0x97D; // bool + pub const m_nBounceLight: usize = 0x980; // int32 + pub const m_flBounceScale: usize = 0x984; // float32 + pub const m_flMinRoughness: usize = 0x988; // float32 + pub const m_vAlternateColor: usize = 0x98C; // Vector + pub const m_fAlternateColorBrightness: usize = 0x998; // float32 + pub const m_nFog: usize = 0x99C; // int32 + pub const m_flFogStrength: usize = 0x9A0; // float32 + pub const m_nFogShadows: usize = 0x9A4; // int32 + pub const m_flFogScale: usize = 0x9A8; // float32 + pub const m_bFogMixedShadows: usize = 0x9AC; // bool + pub const m_flFadeSizeStart: usize = 0x9B0; // float32 + pub const m_flFadeSizeEnd: usize = 0x9B4; // float32 + pub const m_flShadowFadeSizeStart: usize = 0x9B8; // float32 + pub const m_flShadowFadeSizeEnd: usize = 0x9BC; // float32 + pub const m_bPrecomputedFieldsValid: usize = 0x9C0; // bool + pub const m_vPrecomputedBoundsMins: usize = 0x9C4; // Vector + pub const m_vPrecomputedBoundsMaxs: usize = 0x9D0; // Vector + pub const m_vPrecomputedOBBOrigin: usize = 0x9DC; // Vector + pub const m_vPrecomputedOBBAngles: usize = 0x9E8; // QAngle + pub const m_vPrecomputedOBBExtent: usize = 0x9F4; // Vector + pub const m_nPrecomputedSubFrusta: usize = 0xA00; // int32 + pub const m_vPrecomputedOBBOrigin0: usize = 0xA04; // Vector + pub const m_vPrecomputedOBBAngles0: usize = 0xA10; // QAngle + pub const m_vPrecomputedOBBExtent0: usize = 0xA1C; // Vector + pub const m_vPrecomputedOBBOrigin1: usize = 0xA28; // Vector + pub const m_vPrecomputedOBBAngles1: usize = 0xA34; // QAngle + pub const m_vPrecomputedOBBExtent1: usize = 0xA40; // Vector + pub const m_vPrecomputedOBBOrigin2: usize = 0xA4C; // Vector + pub const m_vPrecomputedOBBAngles2: usize = 0xA58; // QAngle + pub const m_vPrecomputedOBBExtent2: usize = 0xA64; // Vector + pub const m_vPrecomputedOBBOrigin3: usize = 0xA70; // Vector + pub const m_vPrecomputedOBBAngles3: usize = 0xA7C; // QAngle + pub const m_vPrecomputedOBBExtent3: usize = 0xA88; // Vector + pub const m_vPrecomputedOBBOrigin4: usize = 0xA94; // Vector + pub const m_vPrecomputedOBBAngles4: usize = 0xAA0; // QAngle + pub const m_vPrecomputedOBBExtent4: usize = 0xAAC; // Vector + pub const m_vPrecomputedOBBOrigin5: usize = 0xAB8; // Vector + pub const m_vPrecomputedOBBAngles5: usize = 0xAC4; // QAngle + pub const m_vPrecomputedOBBExtent5: usize = 0xAD0; // Vector + pub const m_bPvsModifyEntity: usize = 0xADC; // bool + pub const m_VisClusters: usize = 0xAE0; // CNetworkUtlVectorBase } // Parent: CPointEntity // Field count: 3 @@ -10924,27 +10891,26 @@ pub mod cs2_dumper { // Parent: CBaseTrigger // Field count: 14 pub mod CTriggerSndSosOpvar { - pub const m_hTouchingPlayers: usize = 0x9C0; // CUtlVector> - pub const m_flPosition: usize = 0x9D8; // Vector - pub const m_flCenterSize: usize = 0x9E4; // float32 - pub const m_flMinVal: usize = 0x9E8; // float32 - pub const m_flMaxVal: usize = 0x9EC; // float32 - pub const m_opvarName: usize = 0x9F0; // CUtlSymbolLarge - pub const m_stackName: usize = 0x9F8; // CUtlSymbolLarge - pub const m_operatorName: usize = 0xA00; // CUtlSymbolLarge - pub const m_bVolIs2D: usize = 0xA08; // bool - pub const m_opvarNameChar: usize = 0xA09; // char[256] - pub const m_stackNameChar: usize = 0xB09; // char[256] - pub const m_operatorNameChar: usize = 0xC09; // char[256] - pub const m_VecNormPos: usize = 0xD0C; // Vector - pub const m_flNormCenterSize: usize = 0xD18; // float32 + pub const m_hTouchingPlayers: usize = 0x9A8; // CUtlVector> + pub const m_flPosition: usize = 0x9C0; // Vector + pub const m_flCenterSize: usize = 0x9CC; // float32 + pub const m_flMinVal: usize = 0x9D0; // float32 + pub const m_flMaxVal: usize = 0x9D4; // float32 + pub const m_opvarName: usize = 0x9D8; // CUtlSymbolLarge + pub const m_stackName: usize = 0x9E0; // CUtlSymbolLarge + pub const m_operatorName: usize = 0x9E8; // CUtlSymbolLarge + pub const m_bVolIs2D: usize = 0x9F0; // bool + pub const m_opvarNameChar: usize = 0x9F1; // char[256] + pub const m_stackNameChar: usize = 0xAF1; // char[256] + pub const m_operatorNameChar: usize = 0xBF1; // char[256] + pub const m_VecNormPos: usize = 0xCF4; // Vector + pub const m_flNormCenterSize: usize = 0xD00; // float32 } // Parent: None // Field count: 1 // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription pub mod CPulseCell_LimitCount { @@ -10955,7 +10921,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Step_CallExternalMethod { pub const m_MethodName: usize = 0x48; // PulseSymbol_t pub const m_GameBlackboard: usize = 0x58; // PulseSymbol_t @@ -10978,54 +10943,54 @@ pub mod cs2_dumper { // NetworkVarNames: m_iNodeNumberMax (int) // NetworkVarNames: m_bListenedTo (bool) pub mod CPointCommentaryNode { - pub const m_iszPreCommands: usize = 0xA80; // CUtlSymbolLarge - pub const m_iszPostCommands: usize = 0xA88; // CUtlSymbolLarge - pub const m_iszCommentaryFile: usize = 0xA90; // CUtlSymbolLarge - pub const m_iszViewTarget: usize = 0xA98; // CUtlSymbolLarge - pub const m_hViewTarget: usize = 0xAA0; // CHandle - pub const m_hViewTargetAngles: usize = 0xAA4; // CHandle - pub const m_iszViewPosition: usize = 0xAA8; // CUtlSymbolLarge - pub const m_hViewPosition: usize = 0xAB0; // CHandle - pub const m_hViewPositionMover: usize = 0xAB4; // CHandle - pub const m_bPreventMovement: usize = 0xAB8; // bool - pub const m_bUnderCrosshair: usize = 0xAB9; // bool - pub const m_bUnstoppable: usize = 0xABA; // bool - pub const m_flFinishedTime: usize = 0xABC; // GameTime_t - pub const m_vecFinishOrigin: usize = 0xAC0; // Vector - pub const m_vecOriginalAngles: usize = 0xACC; // QAngle - pub const m_vecFinishAngles: usize = 0xAD8; // QAngle - pub const m_bPreventChangesWhileMoving: usize = 0xAE4; // bool - pub const m_bDisabled: usize = 0xAE5; // bool - pub const m_vecTeleportOrigin: usize = 0xAE8; // Vector - pub const m_flAbortedPlaybackAt: usize = 0xAF4; // GameTime_t - pub const m_pOnCommentaryStarted: usize = 0xAF8; // CEntityIOOutput - pub const m_pOnCommentaryStopped: usize = 0xB20; // CEntityIOOutput - pub const m_bActive: usize = 0xB48; // bool - pub const m_flStartTime: usize = 0xB4C; // GameTime_t - pub const m_flStartTimeInCommentary: usize = 0xB50; // float32 - pub const m_iszTitle: usize = 0xB58; // CUtlSymbolLarge - pub const m_iszSpeakers: usize = 0xB60; // CUtlSymbolLarge - pub const m_iNodeNumber: usize = 0xB68; // int32 - pub const m_iNodeNumberMax: usize = 0xB6C; // int32 - pub const m_bListenedTo: usize = 0xB70; // bool + pub const m_iszPreCommands: usize = 0xA90; // CUtlSymbolLarge + pub const m_iszPostCommands: usize = 0xA98; // CUtlSymbolLarge + pub const m_iszCommentaryFile: usize = 0xAA0; // CUtlSymbolLarge + pub const m_iszViewTarget: usize = 0xAA8; // CUtlSymbolLarge + pub const m_hViewTarget: usize = 0xAB0; // CHandle + pub const m_hViewTargetAngles: usize = 0xAB4; // CHandle + pub const m_iszViewPosition: usize = 0xAB8; // CUtlSymbolLarge + pub const m_hViewPosition: usize = 0xAC0; // CHandle + pub const m_hViewPositionMover: usize = 0xAC4; // CHandle + pub const m_bPreventMovement: usize = 0xAC8; // bool + pub const m_bUnderCrosshair: usize = 0xAC9; // bool + pub const m_bUnstoppable: usize = 0xACA; // bool + pub const m_flFinishedTime: usize = 0xACC; // GameTime_t + pub const m_vecFinishOrigin: usize = 0xAD0; // Vector + pub const m_vecOriginalAngles: usize = 0xADC; // QAngle + pub const m_vecFinishAngles: usize = 0xAE8; // QAngle + pub const m_bPreventChangesWhileMoving: usize = 0xAF4; // bool + pub const m_bDisabled: usize = 0xAF5; // bool + pub const m_vecTeleportOrigin: usize = 0xAF8; // VectorWS + pub const m_flAbortedPlaybackAt: usize = 0xB04; // GameTime_t + pub const m_pOnCommentaryStarted: usize = 0xB08; // CEntityIOOutput + pub const m_pOnCommentaryStopped: usize = 0xB30; // CEntityIOOutput + pub const m_bActive: usize = 0xB58; // bool + pub const m_flStartTime: usize = 0xB5C; // GameTime_t + pub const m_flStartTimeInCommentary: usize = 0xB60; // float32 + pub const m_iszTitle: usize = 0xB68; // CUtlSymbolLarge + pub const m_iszSpeakers: usize = 0xB70; // CUtlSymbolLarge + pub const m_iNodeNumber: usize = 0xB78; // int32 + pub const m_iNodeNumberMax: usize = 0xB7C; // int32 + pub const m_bListenedTo: usize = 0xB80; // bool } // Parent: CRotButton // Field count: 14 pub mod CMomentaryRotButton { - pub const m_Position: usize = 0x9C0; // CEntityOutputTemplate - pub const m_OnUnpressed: usize = 0x9E8; // CEntityIOOutput - pub const m_OnFullyOpen: usize = 0xA10; // CEntityIOOutput - pub const m_OnFullyClosed: usize = 0xA38; // CEntityIOOutput - pub const m_OnReachedPosition: usize = 0xA60; // CEntityIOOutput - pub const m_lastUsed: usize = 0xA88; // int32 - pub const m_start: usize = 0xA8C; // QAngle - pub const m_end: usize = 0xA98; // QAngle - pub const m_IdealYaw: usize = 0xAA4; // float32 - pub const m_sNoise: usize = 0xAA8; // CUtlSymbolLarge - pub const m_bUpdateTarget: usize = 0xAB0; // bool - pub const m_direction: usize = 0xAB4; // int32 - pub const m_returnSpeed: usize = 0xAB8; // float32 - pub const m_flStartPosition: usize = 0xABC; // float32 + pub const m_Position: usize = 0x9A8; // CEntityOutputTemplate + pub const m_OnUnpressed: usize = 0x9D0; // CEntityIOOutput + pub const m_OnFullyOpen: usize = 0x9F8; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0xA20; // CEntityIOOutput + pub const m_OnReachedPosition: usize = 0xA48; // CEntityIOOutput + pub const m_lastUsed: usize = 0xA70; // int32 + pub const m_start: usize = 0xA74; // QAngle + pub const m_end: usize = 0xA80; // QAngle + pub const m_IdealYaw: usize = 0xA8C; // float32 + pub const m_sNoise: usize = 0xA90; // CUtlSymbolLarge + pub const m_bUpdateTarget: usize = 0xA98; // bool + pub const m_direction: usize = 0xA9C; // int32 + pub const m_returnSpeed: usize = 0xAA0; // float32 + pub const m_flStartPosition: usize = 0xAA4; // float32 } // Parent: CLogicalEntity // Field count: 3 @@ -11049,74 +11014,74 @@ pub mod cs2_dumper { // Parent: CBaseModelEntity // Field count: 68 pub mod CFuncMover { - pub const m_iszPathName: usize = 0x7F0; // CUtlSymbolLarge - pub const m_hPathMover: usize = 0x7F8; // CHandle - pub const m_hPrevPathMover: usize = 0x7FC; // CHandle - pub const m_iszPathNodeStart: usize = 0x800; // CUtlSymbolLarge - pub const m_iszPathNodeEnd: usize = 0x808; // CUtlSymbolLarge - pub const m_eMoveType: usize = 0x810; // CFuncMover::Move_t - pub const m_bIsReversing: usize = 0x814; // bool - pub const m_vTarget: usize = 0x818; // Vector - pub const m_flStartSpeed: usize = 0x824; // float32 - pub const m_flPathLocation: usize = 0x828; // float32 - pub const m_flT: usize = 0x82C; // float32 - pub const m_nCurrentNodeIndex: usize = 0x830; // int32 - pub const m_nPreviousNodeIndex: usize = 0x834; // int32 - pub const m_eSolidType: usize = 0x838; // SolidType_t - pub const m_bIsMoving: usize = 0x839; // bool - pub const m_flTimeToReachMaxSpeed: usize = 0x83C; // float32 - pub const m_flDistanceToReachMaxSpeed: usize = 0x840; // float32 - pub const m_flTimeToReachZeroSpeed: usize = 0x844; // float32 - pub const m_flDistanceToReachZeroSpeed: usize = 0x848; // float32 - pub const m_flTimeMovementStart: usize = 0x84C; // GameTime_t - pub const m_flTimeMovementStop: usize = 0x850; // GameTime_t - pub const m_hStopAtNode: usize = 0x854; // CHandle - pub const m_flPathLocationToBeginStop: usize = 0x858; // float32 - pub const m_iszStartForwardSound: usize = 0x860; // CUtlSymbolLarge - pub const m_iszLoopForwardSound: usize = 0x868; // CUtlSymbolLarge - pub const m_iszStopForwardSound: usize = 0x870; // CUtlSymbolLarge - pub const m_iszStartReverseSound: usize = 0x878; // CUtlSymbolLarge - pub const m_iszLoopReverseSound: usize = 0x880; // CUtlSymbolLarge - pub const m_iszStopReverseSound: usize = 0x888; // CUtlSymbolLarge - pub const m_iszArriveAtDestinationSound: usize = 0x890; // CUtlSymbolLarge - pub const m_OnMovementEnd: usize = 0x8B0; // CEntityIOOutput - pub const m_bStartAtClosestPoint: usize = 0x8D8; // bool - pub const m_bStartAtEnd: usize = 0x8D9; // bool - pub const m_eOrientationUpdate: usize = 0x8DC; // CFuncMover::OrientationUpdate_t - pub const m_flTimeStartOrientationChange: usize = 0x8E0; // GameTime_t - pub const m_flTimeToBlendToNewOrientation: usize = 0x8E4; // float32 - pub const m_flDurationBlendToNewOrientationRan: usize = 0x8E8; // float32 - pub const m_nOriginalOrientationIndex: usize = 0x8EC; // int32 - pub const m_bCreateMovableNavMesh: usize = 0x8F0; // bool - pub const m_bAllowMovableNavMeshDockingOnEntireEntity: usize = 0x8F1; // bool - pub const m_OnNodePassed: usize = 0x8F8; // CEntityIOOutput - pub const m_iszOrientationMatchEntityName: usize = 0x920; // CUtlSymbolLarge - pub const m_hOrientationMatchEntity: usize = 0x928; // CHandle - pub const m_flTimeToTraverseToNextNode: usize = 0x92C; // float32 - pub const m_vLerpToNewPosStartInPathEntitySpace: usize = 0x930; // Vector - pub const m_vLerpToNewPosEndInPathEntitySpace: usize = 0x93C; // Vector - pub const m_flLerpToPositionT: usize = 0x948; // float32 - pub const m_flLerpToPositionDeltaT: usize = 0x94C; // float32 - pub const m_OnLerpToPositionComplete: usize = 0x950; // CEntityIOOutput - pub const m_bIsPaused: usize = 0x978; // bool - pub const m_eTransitionedToPathNodeAction: usize = 0x97C; // CFuncMover::TransitionToPathNodeAction_t - pub const m_nDelayedTeleportToNode: usize = 0x980; // int32 - pub const m_bIsVerboseLogging: usize = 0x984; // bool - pub const m_hFollowEntity: usize = 0x988; // CHandle - pub const m_flFollowDistance: usize = 0x98C; // float32 - pub const m_flFollowMinimumSpeed: usize = 0x990; // float32 - pub const m_flCurFollowEntityT: usize = 0x994; // float32 - pub const m_flCurFollowSpeed: usize = 0x998; // float32 - pub const m_strOrientationFaceEntityName: usize = 0x9A0; // CUtlSymbolLarge - pub const m_hOrientationFaceEntity: usize = 0x9A8; // CHandle - pub const m_OnStart: usize = 0x9B0; // CEntityIOOutput - pub const m_OnStartForward: usize = 0x9D8; // CEntityIOOutput - pub const m_OnStartReverse: usize = 0xA00; // CEntityIOOutput - pub const m_OnStop: usize = 0xA28; // CEntityIOOutput - pub const m_OnStopped: usize = 0xA50; // CEntityIOOutput - pub const m_bNextNodeReturnsCurrent: usize = 0xA78; // bool - pub const m_bStartedMoving: usize = 0xA79; // bool - pub const m_eFollowEntityDirection: usize = 0xA98; // CFuncMover::FollowEntityDirection_t + pub const m_iszPathName: usize = 0x7D8; // CUtlSymbolLarge + pub const m_hPathMover: usize = 0x7E0; // CHandle + pub const m_hPrevPathMover: usize = 0x7E4; // CHandle + pub const m_iszPathNodeStart: usize = 0x7E8; // CUtlSymbolLarge + pub const m_iszPathNodeEnd: usize = 0x7F0; // CUtlSymbolLarge + pub const m_eMoveType: usize = 0x7F8; // CFuncMover::Move_t + pub const m_bIsReversing: usize = 0x7FC; // bool + pub const m_vTarget: usize = 0x800; // Vector + pub const m_flStartSpeed: usize = 0x80C; // float32 + pub const m_flPathLocation: usize = 0x810; // float32 + pub const m_flT: usize = 0x814; // float32 + pub const m_nCurrentNodeIndex: usize = 0x818; // int32 + pub const m_nPreviousNodeIndex: usize = 0x81C; // int32 + pub const m_eSolidType: usize = 0x820; // SolidType_t + pub const m_bIsMoving: usize = 0x821; // bool + pub const m_flTimeToReachMaxSpeed: usize = 0x824; // float32 + pub const m_flDistanceToReachMaxSpeed: usize = 0x828; // float32 + pub const m_flTimeToReachZeroSpeed: usize = 0x82C; // float32 + pub const m_flDistanceToReachZeroSpeed: usize = 0x830; // float32 + pub const m_flTimeMovementStart: usize = 0x834; // GameTime_t + pub const m_flTimeMovementStop: usize = 0x838; // GameTime_t + pub const m_hStopAtNode: usize = 0x83C; // CHandle + pub const m_flPathLocationToBeginStop: usize = 0x840; // float32 + pub const m_iszStartForwardSound: usize = 0x848; // CUtlSymbolLarge + pub const m_iszLoopForwardSound: usize = 0x850; // CUtlSymbolLarge + pub const m_iszStopForwardSound: usize = 0x858; // CUtlSymbolLarge + pub const m_iszStartReverseSound: usize = 0x860; // CUtlSymbolLarge + pub const m_iszLoopReverseSound: usize = 0x868; // CUtlSymbolLarge + pub const m_iszStopReverseSound: usize = 0x870; // CUtlSymbolLarge + pub const m_iszArriveAtDestinationSound: usize = 0x878; // CUtlSymbolLarge + pub const m_OnMovementEnd: usize = 0x898; // CEntityIOOutput + pub const m_bStartAtClosestPoint: usize = 0x8C0; // bool + pub const m_bStartAtEnd: usize = 0x8C1; // bool + pub const m_eOrientationUpdate: usize = 0x8C4; // CFuncMover::OrientationUpdate_t + pub const m_flTimeStartOrientationChange: usize = 0x8C8; // GameTime_t + pub const m_flTimeToBlendToNewOrientation: usize = 0x8CC; // float32 + pub const m_flDurationBlendToNewOrientationRan: usize = 0x8D0; // float32 + pub const m_nOriginalOrientationIndex: usize = 0x8D4; // int32 + pub const m_bCreateMovableNavMesh: usize = 0x8D8; // bool + pub const m_bAllowMovableNavMeshDockingOnEntireEntity: usize = 0x8D9; // bool + pub const m_OnNodePassed: usize = 0x8E0; // CEntityIOOutput + pub const m_iszOrientationMatchEntityName: usize = 0x908; // CUtlSymbolLarge + pub const m_hOrientationMatchEntity: usize = 0x910; // CHandle + pub const m_flTimeToTraverseToNextNode: usize = 0x914; // float32 + pub const m_vLerpToNewPosStartInPathEntitySpace: usize = 0x918; // Vector + pub const m_vLerpToNewPosEndInPathEntitySpace: usize = 0x924; // Vector + pub const m_flLerpToPositionT: usize = 0x930; // float32 + pub const m_flLerpToPositionDeltaT: usize = 0x934; // float32 + pub const m_OnLerpToPositionComplete: usize = 0x938; // CEntityIOOutput + pub const m_bIsPaused: usize = 0x960; // bool + pub const m_eTransitionedToPathNodeAction: usize = 0x964; // CFuncMover::TransitionToPathNodeAction_t + pub const m_nDelayedTeleportToNode: usize = 0x968; // int32 + pub const m_bIsVerboseLogging: usize = 0x96C; // bool + pub const m_hFollowEntity: usize = 0x970; // CHandle + pub const m_flFollowDistance: usize = 0x974; // float32 + pub const m_flFollowMinimumSpeed: usize = 0x978; // float32 + pub const m_flCurFollowEntityT: usize = 0x97C; // float32 + pub const m_flCurFollowSpeed: usize = 0x980; // float32 + pub const m_strOrientationFaceEntityName: usize = 0x988; // CUtlSymbolLarge + pub const m_hOrientationFaceEntity: usize = 0x990; // CHandle + pub const m_OnStart: usize = 0x998; // CEntityIOOutput + pub const m_OnStartForward: usize = 0x9C0; // CEntityIOOutput + pub const m_OnStartReverse: usize = 0x9E8; // CEntityIOOutput + pub const m_OnStop: usize = 0xA10; // CEntityIOOutput + pub const m_OnStopped: usize = 0xA38; // CEntityIOOutput + pub const m_bNextNodeReturnsCurrent: usize = 0xA60; // bool + pub const m_bStartedMoving: usize = 0xA61; // bool + pub const m_eFollowEntityDirection: usize = 0xA80; // CFuncMover::FollowEntityDirection_t } // Parent: CBreakableProp // Field count: 38 @@ -11130,50 +11095,50 @@ pub mod cs2_dumper { // MNetworkIncludeByName // NetworkVarNames: m_bAwake (bool) pub mod CPhysicsProp { - pub const m_MotionEnabled: usize = 0xC50; // CEntityIOOutput - pub const m_OnAwakened: usize = 0xC78; // CEntityIOOutput - pub const m_OnAwake: usize = 0xCA0; // CEntityIOOutput - pub const m_OnAsleep: usize = 0xCC8; // CEntityIOOutput - pub const m_OnPlayerUse: usize = 0xCF0; // CEntityIOOutput - pub const m_OnOutOfWorld: usize = 0xD18; // CEntityIOOutput - pub const m_OnPlayerPickup: usize = 0xD40; // CEntityIOOutput - pub const m_bForceNavIgnore: usize = 0xD68; // bool - pub const m_bNoNavmeshBlocker: usize = 0xD69; // bool - pub const m_bForceNpcExclude: usize = 0xD6A; // bool - pub const m_massScale: usize = 0xD6C; // float32 - pub const m_buoyancyScale: usize = 0xD70; // float32 - pub const m_damageType: usize = 0xD74; // int32 - pub const m_damageToEnableMotion: usize = 0xD78; // int32 - pub const m_flForceToEnableMotion: usize = 0xD7C; // float32 - pub const m_bThrownByPlayer: usize = 0xD80; // bool - pub const m_bDroppedByPlayer: usize = 0xD81; // bool - pub const m_bTouchedByPlayer: usize = 0xD82; // bool - pub const m_bFirstCollisionAfterLaunch: usize = 0xD83; // bool - pub const m_bHasBeenAwakened: usize = 0xD84; // bool - pub const m_bIsOverrideProp: usize = 0xD85; // bool - pub const m_flLastBurn: usize = 0xD88; // GameTime_t - pub const m_nDynamicContinuousContactBehavior: usize = 0xD8C; // DynamicContinuousContactBehavior_t - pub const m_fNextCheckDisableMotionContactsTime: usize = 0xD90; // GameTime_t - pub const m_iInitialGlowState: usize = 0xD94; // int32 - pub const m_nGlowRange: usize = 0xD98; // int32 - pub const m_nGlowRangeMin: usize = 0xD9C; // int32 - pub const m_glowColor: usize = 0xDA0; // Color - pub const m_bShouldAutoConvertBackFromDebris: usize = 0xDA4; // bool - pub const m_bMuteImpactEffects: usize = 0xDA5; // bool - pub const m_bAcceptDamageFromHeldObjects: usize = 0xDAF; // bool - pub const m_bEnableUseOutput: usize = 0xDB0; // bool - pub const m_CrateType: usize = 0xDB4; // CPhysicsProp::CrateType_t - pub const m_strItemClass: usize = 0xDB8; // CUtlSymbolLarge[4] - pub const m_nItemCount: usize = 0xDD8; // int32[4] - pub const m_bRemovableForAmmoBalancing: usize = 0xDE8; // bool - pub const m_bAwake: usize = 0xDE9; // bool - pub const m_bAttachedToReferenceFrame: usize = 0xDEA; // bool + pub const m_MotionEnabled: usize = 0xC60; // CEntityIOOutput + pub const m_OnAwakened: usize = 0xC88; // CEntityIOOutput + pub const m_OnAwake: usize = 0xCB0; // CEntityIOOutput + pub const m_OnAsleep: usize = 0xCD8; // CEntityIOOutput + pub const m_OnPlayerUse: usize = 0xD00; // CEntityIOOutput + pub const m_OnOutOfWorld: usize = 0xD28; // CEntityIOOutput + pub const m_OnPlayerPickup: usize = 0xD50; // CEntityIOOutput + pub const m_bForceNavIgnore: usize = 0xD78; // bool + pub const m_bNoNavmeshBlocker: usize = 0xD79; // bool + pub const m_bForceNpcExclude: usize = 0xD7A; // bool + pub const m_massScale: usize = 0xD7C; // float32 + pub const m_buoyancyScale: usize = 0xD80; // float32 + pub const m_damageType: usize = 0xD84; // int32 + pub const m_damageToEnableMotion: usize = 0xD88; // int32 + pub const m_flForceToEnableMotion: usize = 0xD8C; // float32 + pub const m_bThrownByPlayer: usize = 0xD90; // bool + pub const m_bDroppedByPlayer: usize = 0xD91; // bool + pub const m_bTouchedByPlayer: usize = 0xD92; // bool + pub const m_bFirstCollisionAfterLaunch: usize = 0xD93; // bool + pub const m_bHasBeenAwakened: usize = 0xD94; // bool + pub const m_bIsOverrideProp: usize = 0xD95; // bool + pub const m_flLastBurn: usize = 0xD98; // GameTime_t + pub const m_nDynamicContinuousContactBehavior: usize = 0xD9C; // DynamicContinuousContactBehavior_t + pub const m_fNextCheckDisableMotionContactsTime: usize = 0xDA0; // GameTime_t + pub const m_iInitialGlowState: usize = 0xDA4; // int32 + pub const m_nGlowRange: usize = 0xDA8; // int32 + pub const m_nGlowRangeMin: usize = 0xDAC; // int32 + pub const m_glowColor: usize = 0xDB0; // Color + pub const m_bShouldAutoConvertBackFromDebris: usize = 0xDB4; // bool + pub const m_bMuteImpactEffects: usize = 0xDB5; // bool + pub const m_bAcceptDamageFromHeldObjects: usize = 0xDBF; // bool + pub const m_bEnableUseOutput: usize = 0xDC0; // bool + pub const m_CrateType: usize = 0xDC4; // CPhysicsProp::CrateType_t + pub const m_strItemClass: usize = 0xDC8; // CUtlSymbolLarge[4] + pub const m_nItemCount: usize = 0xDE8; // int32[4] + pub const m_bRemovableForAmmoBalancing: usize = 0xDF8; // bool + pub const m_bAwake: usize = 0xDF9; // bool + pub const m_bAttachedToReferenceFrame: usize = 0xDFA; // bool } // Parent: CBaseModelEntity // Field count: 2 pub mod CFuncNavObstruction { - pub const m_bDisabled: usize = 0x808; // bool - pub const m_bUseAsyncObstacleUpdate: usize = 0x809; // bool + pub const m_bDisabled: usize = 0x7F0; // bool + pub const m_bUseAsyncObstacleUpdate: usize = 0x7F1; // bool } // Parent: CPhysConstraint // Field count: 12 @@ -11207,10 +11172,10 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_bIsIncGrenade (bool) pub mod CMolotovProjectile { - pub const m_bIsIncGrenade: usize = 0xC28; // bool - pub const m_bDetonated: usize = 0xC40; // bool - pub const m_stillTimer: usize = 0xC48; // IntervalTimer - pub const m_bHasBouncedOffPlayer: usize = 0xD28; // bool + pub const m_bIsIncGrenade: usize = 0xC40; // bool + pub const m_bDetonated: usize = 0xC58; // bool + pub const m_stillTimer: usize = 0xC60; // IntervalTimer + pub const m_bHasBouncedOffPlayer: usize = 0xD40; // bool } // Parent: CBaseFilter // Field count: 1 @@ -11259,10 +11224,10 @@ pub mod cs2_dumper { // Parent: CPropDoorRotating // Field count: 4 pub mod CPropDoorRotatingBreakable { - pub const m_bBreakable: usize = 0x1080; // bool - pub const m_isAbleToCloseAreaPortals: usize = 0x1081; // bool - pub const m_currentDamageState: usize = 0x1084; // int32 - pub const m_damageStates: usize = 0x1088; // CUtlVector + pub const m_bBreakable: usize = 0x1090; // bool + pub const m_isAbleToCloseAreaPortals: usize = 0x1091; // bool + pub const m_currentDamageState: usize = 0x1094; // int32 + pub const m_damageStates: usize = 0x1098; // CUtlVector } // Parent: CLightEntity // Field count: 0 @@ -11277,20 +11242,20 @@ pub mod cs2_dumper { // NetworkVarNames: m_PanelClassName (string_t) // NetworkVarNames: m_PanelID (string_t) pub mod CBaseClientUIEntity { - pub const m_bEnabled: usize = 0x7F0; // bool - pub const m_DialogXMLName: usize = 0x7F8; // CUtlSymbolLarge - pub const m_PanelClassName: usize = 0x800; // CUtlSymbolLarge - pub const m_PanelID: usize = 0x808; // CUtlSymbolLarge - pub const m_CustomOutput0: usize = 0x810; // CEntityIOOutput - pub const m_CustomOutput1: usize = 0x838; // CEntityIOOutput - pub const m_CustomOutput2: usize = 0x860; // CEntityIOOutput - pub const m_CustomOutput3: usize = 0x888; // CEntityIOOutput - pub const m_CustomOutput4: usize = 0x8B0; // CEntityIOOutput - pub const m_CustomOutput5: usize = 0x8D8; // CEntityIOOutput - pub const m_CustomOutput6: usize = 0x900; // CEntityIOOutput - pub const m_CustomOutput7: usize = 0x928; // CEntityIOOutput - pub const m_CustomOutput8: usize = 0x950; // CEntityIOOutput - pub const m_CustomOutput9: usize = 0x978; // CEntityIOOutput + pub const m_bEnabled: usize = 0x7D8; // bool + pub const m_DialogXMLName: usize = 0x7E0; // CUtlSymbolLarge + pub const m_PanelClassName: usize = 0x7E8; // CUtlSymbolLarge + pub const m_PanelID: usize = 0x7F0; // CUtlSymbolLarge + pub const m_CustomOutput0: usize = 0x7F8; // CEntityIOOutput + pub const m_CustomOutput1: usize = 0x820; // CEntityIOOutput + pub const m_CustomOutput2: usize = 0x848; // CEntityIOOutput + pub const m_CustomOutput3: usize = 0x870; // CEntityIOOutput + pub const m_CustomOutput4: usize = 0x898; // CEntityIOOutput + pub const m_CustomOutput5: usize = 0x8C0; // CEntityIOOutput + pub const m_CustomOutput6: usize = 0x8E8; // CEntityIOOutput + pub const m_CustomOutput7: usize = 0x910; // CEntityIOOutput + pub const m_CustomOutput8: usize = 0x938; // CEntityIOOutput + pub const m_CustomOutput9: usize = 0x960; // CEntityIOOutput } // Parent: CBaseModelEntity // Field count: 15 @@ -11298,21 +11263,21 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t) pub mod CBreakable { - pub const m_CPropDataComponent: usize = 0x7F8; // CPropDataComponent - pub const m_Material: usize = 0x838; // Materials - pub const m_hBreaker: usize = 0x83C; // CHandle - pub const m_Explosion: usize = 0x840; // Explosions - pub const m_iszSpawnObject: usize = 0x848; // CUtlSymbolLarge - pub const m_flPressureDelay: usize = 0x850; // float32 - pub const m_iMinHealthDmg: usize = 0x854; // int32 - pub const m_iszPropData: usize = 0x858; // CUtlSymbolLarge - pub const m_impactEnergyScale: usize = 0x860; // float32 - pub const m_nOverrideBlockLOS: usize = 0x864; // EOverrideBlockLOS_t - pub const m_OnBreak: usize = 0x868; // CEntityIOOutput - pub const m_OnHealthChanged: usize = 0x890; // CEntityOutputTemplate - pub const m_PerformanceMode: usize = 0x8B8; // PerformanceMode_t - pub const m_hPhysicsAttacker: usize = 0x8BC; // CHandle - pub const m_flLastPhysicsInfluenceTime: usize = 0x8C0; // GameTime_t + pub const m_CPropDataComponent: usize = 0x7E0; // CPropDataComponent + pub const m_Material: usize = 0x820; // Materials + pub const m_hBreaker: usize = 0x824; // CHandle + pub const m_Explosion: usize = 0x828; // Explosions + pub const m_iszSpawnObject: usize = 0x830; // CUtlSymbolLarge + pub const m_flPressureDelay: usize = 0x838; // float32 + pub const m_iMinHealthDmg: usize = 0x83C; // int32 + pub const m_iszPropData: usize = 0x840; // CUtlSymbolLarge + pub const m_impactEnergyScale: usize = 0x848; // float32 + pub const m_nOverrideBlockLOS: usize = 0x84C; // EOverrideBlockLOS_t + pub const m_OnBreak: usize = 0x850; // CEntityIOOutput + pub const m_OnHealthChanged: usize = 0x878; // CEntityOutputTemplate + pub const m_PerformanceMode: usize = 0x8A0; // PerformanceMode_t + pub const m_hPhysicsAttacker: usize = 0x8A4; // CHandle + pub const m_flLastPhysicsInfluenceTime: usize = 0x8A8; // GameTime_t } // Parent: CPointEntity // Field count: 0 @@ -11325,7 +11290,7 @@ pub mod cs2_dumper { pub const m_OnPass: usize = 0x4F8; // CEntityIOOutput pub const m_OnFail: usize = 0x520; // CEntityIOOutput } - // Parent: None + // Parent: // Field count: 1 // // Metadata: @@ -11425,7 +11390,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings pub mod CPulseCell_Outflow_PlaySequence { pub const m_ParamSequenceName: usize = 0xF0; // CUtlString } @@ -11435,9 +11399,9 @@ pub mod cs2_dumper { // Metadata: // NetworkVarNames: m_messageText (char) pub mod CPointClientUIWorldTextPanel { - pub const m_messageText: usize = 0x9F8; // char[512] + pub const m_messageText: usize = 0x9E0; // char[512] } - // Parent: None + // Parent: // Field count: 11 // // Metadata: @@ -11450,10 +11414,10 @@ pub mod cs2_dumper { pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t pub const m_fDataObjectTypes: usize = 0x3C; // uint32 pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t - pub const m_pPrev: usize = 0x58; // CEntityIdentity* - pub const m_pNext: usize = 0x60; // CEntityIdentity* - pub const m_pPrevByClass: usize = 0x68; // CEntityIdentity* - pub const m_pNextByClass: usize = 0x70; // CEntityIdentity* + pub const m_pPrev: usize = 0x50; // CEntityIdentity* + pub const m_pNext: usize = 0x58; // CEntityIdentity* + pub const m_pPrevByClass: usize = 0x60; // CEntityIdentity* + pub const m_pNextByClass: usize = 0x68; // CEntityIdentity* } // Parent: None // Field count: 1 @@ -11463,41 +11427,41 @@ pub mod cs2_dumper { // Parent: CBaseModelEntity // Field count: 35 pub mod CFuncRotator { - pub const m_hRotatorTarget: usize = 0x7F0; // CHandle - pub const m_bIsRotating: usize = 0x7F4; // bool - pub const m_bIsReversing: usize = 0x7F5; // bool - pub const m_flTimeToReachMaxSpeed: usize = 0x7F8; // float32 - pub const m_flTimeToReachZeroSpeed: usize = 0x7FC; // float32 - pub const m_flDistanceAlongArcTraveled: usize = 0x800; // float32 - pub const m_flTimeToWaitOscillate: usize = 0x804; // float32 - pub const m_flTimeRotationStart: usize = 0x808; // GameTime_t - pub const m_qLSPrevChange: usize = 0x810; // Quaternion - pub const m_qWSPrev: usize = 0x820; // Quaternion - pub const m_qWSInit: usize = 0x830; // Quaternion - pub const m_qLSInit: usize = 0x840; // Quaternion - pub const m_qLSOrientation: usize = 0x850; // Quaternion - pub const m_OnRotationStarted: usize = 0x860; // CEntityIOOutput - pub const m_OnRotationCompleted: usize = 0x888; // CEntityIOOutput - pub const m_OnOscillate: usize = 0x8B0; // CEntityIOOutput - pub const m_OnOscillateStartArrive: usize = 0x8D8; // CEntityIOOutput - pub const m_OnOscillateStartDepart: usize = 0x900; // CEntityIOOutput - pub const m_OnOscillateEndArrive: usize = 0x928; // CEntityIOOutput - pub const m_OnOscillateEndDepart: usize = 0x950; // CEntityIOOutput - pub const m_bOscillateDepart: usize = 0x978; // bool - pub const m_nOscillateCount: usize = 0x97C; // int32 - pub const m_eRotateType: usize = 0x980; // CFuncRotator::Rotate_t - pub const m_ePrevRotateType: usize = 0x984; // CFuncRotator::Rotate_t - pub const m_bHasTargetOverride: usize = 0x988; // bool - pub const m_qOrientationOverride: usize = 0x990; // Quaternion - pub const m_eSpaceOverride: usize = 0x9A0; // RotatorTargetSpace_t - pub const m_qAngularVelocity: usize = 0x9A4; // QAngle - pub const m_vLookAtForcedUp: usize = 0x9B0; // Vector - pub const m_strRotatorTarget: usize = 0x9C0; // CUtlSymbolLarge - pub const m_bRecordHistory: usize = 0x9C8; // bool - pub const m_vecRotatorHistory: usize = 0x9D0; // CUtlVector - pub const m_bReturningToPreviousOrientation: usize = 0x9E8; // bool - pub const m_vecRotatorQueue: usize = 0x9F0; // CUtlVector - pub const m_vecRotatorQueueHistory: usize = 0xA08; // CUtlVector + pub const m_hRotatorTarget: usize = 0x7D8; // CHandle + pub const m_bIsRotating: usize = 0x7DC; // bool + pub const m_bIsReversing: usize = 0x7DD; // bool + pub const m_flTimeToReachMaxSpeed: usize = 0x7E0; // float32 + pub const m_flTimeToReachZeroSpeed: usize = 0x7E4; // float32 + pub const m_flDistanceAlongArcTraveled: usize = 0x7E8; // float32 + pub const m_flTimeToWaitOscillate: usize = 0x7EC; // float32 + pub const m_flTimeRotationStart: usize = 0x7F0; // GameTime_t + pub const m_qLSPrevChange: usize = 0x800; // Quaternion + pub const m_qWSPrev: usize = 0x810; // Quaternion + pub const m_qWSInit: usize = 0x820; // Quaternion + pub const m_qLSInit: usize = 0x830; // Quaternion + pub const m_qLSOrientation: usize = 0x840; // Quaternion + pub const m_OnRotationStarted: usize = 0x850; // CEntityIOOutput + pub const m_OnRotationCompleted: usize = 0x878; // CEntityIOOutput + pub const m_OnOscillate: usize = 0x8A0; // CEntityIOOutput + pub const m_OnOscillateStartArrive: usize = 0x8C8; // CEntityIOOutput + pub const m_OnOscillateStartDepart: usize = 0x8F0; // CEntityIOOutput + pub const m_OnOscillateEndArrive: usize = 0x918; // CEntityIOOutput + pub const m_OnOscillateEndDepart: usize = 0x940; // CEntityIOOutput + pub const m_bOscillateDepart: usize = 0x968; // bool + pub const m_nOscillateCount: usize = 0x96C; // int32 + pub const m_eRotateType: usize = 0x970; // CFuncRotator::Rotate_t + pub const m_ePrevRotateType: usize = 0x974; // CFuncRotator::Rotate_t + pub const m_bHasTargetOverride: usize = 0x978; // bool + pub const m_qOrientationOverride: usize = 0x980; // Quaternion + pub const m_eSpaceOverride: usize = 0x990; // RotatorTargetSpace_t + pub const m_qAngularVelocity: usize = 0x994; // QAngle + pub const m_vLookAtForcedUp: usize = 0x9A0; // Vector + pub const m_strRotatorTarget: usize = 0x9B0; // CUtlSymbolLarge + pub const m_bRecordHistory: usize = 0x9B8; // bool + pub const m_vecRotatorHistory: usize = 0x9C0; // CUtlVector + pub const m_bReturningToPreviousOrientation: usize = 0x9D8; // bool + pub const m_vecRotatorQueue: usize = 0x9E0; // CUtlVector + pub const m_vecRotatorQueueHistory: usize = 0x9F8; // CUtlVector } // Parent: CBaseEntity // Field count: 14 @@ -11556,10 +11520,10 @@ pub mod cs2_dumper { // Parent: CTriggerMultiple // Field count: 4 pub mod CTriggerImpact { - pub const m_flMagnitude: usize = 0x9E8; // float32 - pub const m_flNoise: usize = 0x9EC; // float32 - pub const m_flViewkick: usize = 0x9F0; // float32 - pub const m_pOutputForce: usize = 0x9F8; // CEntityOutputTemplate + pub const m_flMagnitude: usize = 0x9D0; // float32 + pub const m_flNoise: usize = 0x9D4; // float32 + pub const m_flViewkick: usize = 0x9D8; // float32 + pub const m_pOutputForce: usize = 0x9E0; // CEntityOutputTemplate } // Parent: None // Field count: 3 @@ -11578,7 +11542,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -11590,7 +11553,6 @@ pub mod cs2_dumper { // // Metadata: // MGetKV3ClassDefaults - // MPulseCellMethodBindings // MPropertyFriendlyName // MPropertyDescription // MPulseEditorHeaderIcon @@ -11617,44 +11579,44 @@ pub mod cs2_dumper { // NetworkVarNames: m_closedAngles (QAngle) // NetworkVarNames: m_hMaster (CHandle) pub mod CBasePropDoor { - pub const m_flAutoReturnDelay: usize = 0xD50; // float32 - pub const m_hDoorList: usize = 0xD58; // CUtlVector> - pub const m_nHardwareType: usize = 0xD70; // int32 - pub const m_bNeedsHardware: usize = 0xD74; // bool - pub const m_eDoorState: usize = 0xD78; // DoorState_t - pub const m_bLocked: usize = 0xD7C; // bool - pub const m_bNoNPCs: usize = 0xD7D; // bool - pub const m_closedPosition: usize = 0xD80; // Vector - pub const m_closedAngles: usize = 0xD8C; // QAngle - pub const m_hBlocker: usize = 0xD98; // CHandle - pub const m_bFirstBlocked: usize = 0xD9C; // bool - pub const m_ls: usize = 0xDA0; // locksound_t - pub const m_bForceClosed: usize = 0xDC0; // bool - pub const m_vecLatchWorldPosition: usize = 0xDC4; // VectorWS - pub const m_hActivator: usize = 0xDD0; // CHandle - pub const m_SoundMoving: usize = 0xDE8; // CUtlSymbolLarge - pub const m_SoundOpen: usize = 0xDF0; // CUtlSymbolLarge - pub const m_SoundClose: usize = 0xDF8; // CUtlSymbolLarge - pub const m_SoundLock: usize = 0xE00; // CUtlSymbolLarge - pub const m_SoundUnlock: usize = 0xE08; // CUtlSymbolLarge - pub const m_SoundLatch: usize = 0xE10; // CUtlSymbolLarge - pub const m_SoundPound: usize = 0xE18; // CUtlSymbolLarge - pub const m_SoundJiggle: usize = 0xE20; // CUtlSymbolLarge - pub const m_SoundLockedAnim: usize = 0xE28; // CUtlSymbolLarge - pub const m_numCloseAttempts: usize = 0xE30; // int32 - pub const m_nPhysicsMaterial: usize = 0xE34; // CUtlStringToken - pub const m_SlaveName: usize = 0xE38; // CUtlSymbolLarge - pub const m_hMaster: usize = 0xE40; // CHandle - pub const m_OnBlockedClosing: usize = 0xE48; // CEntityIOOutput - pub const m_OnBlockedOpening: usize = 0xE70; // CEntityIOOutput - pub const m_OnUnblockedClosing: usize = 0xE98; // CEntityIOOutput - pub const m_OnUnblockedOpening: usize = 0xEC0; // CEntityIOOutput - pub const m_OnFullyClosed: usize = 0xEE8; // CEntityIOOutput - pub const m_OnFullyOpen: usize = 0xF10; // CEntityIOOutput - pub const m_OnClose: usize = 0xF38; // CEntityIOOutput - pub const m_OnOpen: usize = 0xF60; // CEntityIOOutput - pub const m_OnLockedUse: usize = 0xF88; // CEntityIOOutput - pub const m_OnAjarOpen: usize = 0xFB0; // CEntityIOOutput + pub const m_flAutoReturnDelay: usize = 0xD60; // float32 + pub const m_hDoorList: usize = 0xD68; // CUtlVector> + pub const m_nHardwareType: usize = 0xD80; // int32 + pub const m_bNeedsHardware: usize = 0xD84; // bool + pub const m_eDoorState: usize = 0xD88; // DoorState_t + pub const m_bLocked: usize = 0xD8C; // bool + pub const m_bNoNPCs: usize = 0xD8D; // bool + pub const m_closedPosition: usize = 0xD90; // Vector + pub const m_closedAngles: usize = 0xD9C; // QAngle + pub const m_hBlocker: usize = 0xDA8; // CHandle + pub const m_bFirstBlocked: usize = 0xDAC; // bool + pub const m_ls: usize = 0xDB0; // locksound_t + pub const m_bForceClosed: usize = 0xDD0; // bool + pub const m_vecLatchWorldPosition: usize = 0xDD4; // VectorWS + pub const m_hActivator: usize = 0xDE0; // CHandle + pub const m_SoundMoving: usize = 0xDF8; // CUtlSymbolLarge + pub const m_SoundOpen: usize = 0xE00; // CUtlSymbolLarge + pub const m_SoundClose: usize = 0xE08; // CUtlSymbolLarge + pub const m_SoundLock: usize = 0xE10; // CUtlSymbolLarge + pub const m_SoundUnlock: usize = 0xE18; // CUtlSymbolLarge + pub const m_SoundLatch: usize = 0xE20; // CUtlSymbolLarge + pub const m_SoundPound: usize = 0xE28; // CUtlSymbolLarge + pub const m_SoundJiggle: usize = 0xE30; // CUtlSymbolLarge + pub const m_SoundLockedAnim: usize = 0xE38; // CUtlSymbolLarge + pub const m_numCloseAttempts: usize = 0xE40; // int32 + pub const m_nPhysicsMaterial: usize = 0xE44; // CUtlStringToken + pub const m_SlaveName: usize = 0xE48; // CUtlSymbolLarge + pub const m_hMaster: usize = 0xE50; // CHandle + pub const m_OnBlockedClosing: usize = 0xE58; // CEntityIOOutput + pub const m_OnBlockedOpening: usize = 0xE80; // CEntityIOOutput + pub const m_OnUnblockedClosing: usize = 0xEA8; // CEntityIOOutput + pub const m_OnUnblockedOpening: usize = 0xED0; // CEntityIOOutput + pub const m_OnFullyClosed: usize = 0xEF8; // CEntityIOOutput + pub const m_OnFullyOpen: usize = 0xF20; // CEntityIOOutput + pub const m_OnClose: usize = 0xF48; // CEntityIOOutput + pub const m_OnOpen: usize = 0xF70; // CEntityIOOutput + pub const m_OnLockedUse: usize = 0xF98; // CEntityIOOutput + pub const m_OnAjarOpen: usize = 0xFC0; // CEntityIOOutput } // Parent: CLogicalEntity // Field count: 6 @@ -11682,28 +11644,28 @@ pub mod cs2_dumper { // NetworkVarNames: m_bUseHitboxesForRenderBox (bool) // NetworkVarNames: m_bUseAnimGraph (bool) pub mod CDynamicProp { - pub const m_bCreateNavObstacle: usize = 0xC48; // bool - pub const m_bNavObstacleUpdatesOverridden: usize = 0xC49; // bool - pub const m_bUseHitboxesForRenderBox: usize = 0xC4A; // bool - pub const m_bUseAnimGraph: usize = 0xC4B; // bool - pub const m_pOutputAnimBegun: usize = 0xC50; // CEntityIOOutput - pub const m_pOutputAnimOver: usize = 0xC78; // CEntityIOOutput - pub const m_pOutputAnimLoopCycleOver: usize = 0xCA0; // CEntityIOOutput - pub const m_OnAnimReachedStart: usize = 0xCC8; // CEntityIOOutput - pub const m_OnAnimReachedEnd: usize = 0xCF0; // CEntityIOOutput - pub const m_iszIdleAnim: usize = 0xD18; // CUtlSymbolLarge - pub const m_nIdleAnimLoopMode: usize = 0xD20; // AnimLoopMode_t - pub const m_bRandomizeCycle: usize = 0xD24; // bool - pub const m_bStartDisabled: usize = 0xD25; // bool - pub const m_bFiredStartEndOutput: usize = 0xD26; // bool - pub const m_bForceNpcExclude: usize = 0xD27; // bool - pub const m_bCreateNonSolid: usize = 0xD28; // bool - pub const m_bIsOverrideProp: usize = 0xD29; // bool - pub const m_iInitialGlowState: usize = 0xD2C; // int32 - pub const m_nGlowRange: usize = 0xD30; // int32 - pub const m_nGlowRangeMin: usize = 0xD34; // int32 - pub const m_glowColor: usize = 0xD38; // Color - pub const m_nGlowTeam: usize = 0xD3C; // int32 + pub const m_bCreateNavObstacle: usize = 0xC58; // bool + pub const m_bNavObstacleUpdatesOverridden: usize = 0xC59; // bool + pub const m_bUseHitboxesForRenderBox: usize = 0xC5A; // bool + pub const m_bUseAnimGraph: usize = 0xC5B; // bool + pub const m_pOutputAnimBegun: usize = 0xC60; // CEntityIOOutput + pub const m_pOutputAnimOver: usize = 0xC88; // CEntityIOOutput + pub const m_pOutputAnimLoopCycleOver: usize = 0xCB0; // CEntityIOOutput + pub const m_OnAnimReachedStart: usize = 0xCD8; // CEntityIOOutput + pub const m_OnAnimReachedEnd: usize = 0xD00; // CEntityIOOutput + pub const m_iszIdleAnim: usize = 0xD28; // CUtlSymbolLarge + pub const m_nIdleAnimLoopMode: usize = 0xD30; // AnimLoopMode_t + pub const m_bRandomizeCycle: usize = 0xD34; // bool + pub const m_bStartDisabled: usize = 0xD35; // bool + pub const m_bFiredStartEndOutput: usize = 0xD36; // bool + pub const m_bForceNpcExclude: usize = 0xD37; // bool + pub const m_bCreateNonSolid: usize = 0xD38; // bool + pub const m_bIsOverrideProp: usize = 0xD39; // bool + pub const m_iInitialGlowState: usize = 0xD3C; // int32 + pub const m_nGlowRange: usize = 0xD40; // int32 + pub const m_nGlowRangeMin: usize = 0xD44; // int32 + pub const m_glowColor: usize = 0xD48; // Color + pub const m_nGlowTeam: usize = 0xD4C; // int32 } // Parent: CHostage // Field count: 0 @@ -11731,15 +11693,15 @@ pub mod cs2_dumper { // NetworkVarNames: m_flTransitionStartSpeed (float32) // NetworkVarNames: m_hConveyorModels (EHANDLE) pub mod CFuncConveyor { - pub const m_szConveyorModels: usize = 0x7F0; // CUtlSymbolLarge - pub const m_flTransitionDurationSeconds: usize = 0x7F8; // float32 - pub const m_angMoveEntitySpace: usize = 0x7FC; // QAngle - pub const m_vecMoveDirEntitySpace: usize = 0x808; // Vector - pub const m_flTargetSpeed: usize = 0x814; // float32 - pub const m_nTransitionStartTick: usize = 0x818; // GameTick_t - pub const m_nTransitionDurationTicks: usize = 0x81C; // int32 - pub const m_flTransitionStartSpeed: usize = 0x820; // float32 - pub const m_hConveyorModels: usize = 0x828; // CNetworkUtlVectorBase> + pub const m_szConveyorModels: usize = 0x7D8; // CUtlSymbolLarge + pub const m_flTransitionDurationSeconds: usize = 0x7E0; // float32 + pub const m_angMoveEntitySpace: usize = 0x7E4; // QAngle + pub const m_vecMoveDirEntitySpace: usize = 0x7F0; // Vector + pub const m_flTargetSpeed: usize = 0x7FC; // float32 + pub const m_nTransitionStartTick: usize = 0x800; // GameTick_t + pub const m_nTransitionDurationTicks: usize = 0x804; // int32 + pub const m_flTransitionStartSpeed: usize = 0x808; // float32 + pub const m_hConveyorModels: usize = 0x810; // CNetworkUtlVectorBase> } // Parent: CBaseTrigger // Field count: 13 @@ -11759,19 +11721,19 @@ pub mod cs2_dumper { // NetworkVarNames: m_vecLinearForceDirection (Vector) // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool) pub mod CTriggerPhysics { - pub const m_gravityScale: usize = 0x9D0; // float32 - pub const m_linearLimit: usize = 0x9D4; // float32 - pub const m_linearDamping: usize = 0x9D8; // float32 - pub const m_angularLimit: usize = 0x9DC; // float32 - pub const m_angularDamping: usize = 0x9E0; // float32 - pub const m_linearForce: usize = 0x9E4; // float32 - pub const m_flFrequency: usize = 0x9E8; // float32 - pub const m_flDampingRatio: usize = 0x9EC; // float32 - pub const m_vecLinearForcePointAt: usize = 0x9F0; // Vector - pub const m_bCollapseToForcePoint: usize = 0x9FC; // bool - pub const m_vecLinearForcePointAtWorld: usize = 0xA00; // Vector - pub const m_vecLinearForceDirection: usize = 0xA0C; // Vector - pub const m_bConvertToDebrisWhenPossible: usize = 0xA18; // bool + pub const m_gravityScale: usize = 0x9B8; // float32 + pub const m_linearLimit: usize = 0x9BC; // float32 + pub const m_linearDamping: usize = 0x9C0; // float32 + pub const m_angularLimit: usize = 0x9C4; // float32 + pub const m_angularDamping: usize = 0x9C8; // float32 + pub const m_linearForce: usize = 0x9CC; // float32 + pub const m_flFrequency: usize = 0x9D0; // float32 + pub const m_flDampingRatio: usize = 0x9D4; // float32 + pub const m_vecLinearForcePointAt: usize = 0x9D8; // Vector + pub const m_bCollapseToForcePoint: usize = 0x9E4; // bool + pub const m_vecLinearForcePointAtWorld: usize = 0x9E8; // Vector + pub const m_vecLinearForceDirection: usize = 0x9F4; // Vector + pub const m_bConvertToDebrisWhenPossible: usize = 0xA00; // bool } // Parent: CPointEntity // Field count: 0 @@ -11787,7 +11749,7 @@ pub mod cs2_dumper { pub const m_isStarted: usize = 0x500; // bool } // Parent: None - // Field count: 29 + // Field count: 30 // // Metadata: // MGetKV3ClassDefaults @@ -11813,6 +11775,7 @@ pub mod cs2_dumper { pub const m_iDefaultClip2: usize = 0x3F4; // int32 pub const m_bReserveAmmoAsClips: usize = 0x3F8; // bool pub const m_bTreatAsSingleClip: usize = 0x3F9; // bool + pub const m_bKeepLoadedAmmo: usize = 0x3FA; // bool pub const m_iWeight: usize = 0x3FC; // int32 pub const m_bAutoSwitchTo: usize = 0x400; // bool pub const m_bAutoSwitchFrom: usize = 0x401; // bool @@ -11865,13 +11828,13 @@ pub mod cs2_dumper { // Parent: CMarkupVolume // Field count: 7 pub mod CMarkupVolumeTagged { - pub const m_GroupNames: usize = 0x7F8; // CUtlVector - pub const m_Tags: usize = 0x810; // CUtlVector - pub const m_bIsGroup: usize = 0x828; // bool - pub const m_bGroupByPrefab: usize = 0x829; // bool - pub const m_bGroupByVolume: usize = 0x82A; // bool - pub const m_bGroupOtherGroups: usize = 0x82B; // bool - pub const m_bIsInGroup: usize = 0x82C; // bool + pub const m_GroupNames: usize = 0x7E0; // CUtlVector + pub const m_Tags: usize = 0x7F8; // CUtlVector + pub const m_bIsGroup: usize = 0x810; // bool + pub const m_bGroupByPrefab: usize = 0x811; // bool + pub const m_bGroupByVolume: usize = 0x812; // bool + pub const m_bGroupOtherGroups: usize = 0x813; // bool + pub const m_bIsInGroup: usize = 0x814; // bool } // Parent: CPointEntity // Field count: 0 @@ -11930,21 +11893,21 @@ pub mod cs2_dumper { // Parent: CBaseTrigger // Field count: 15 pub mod CTriggerLerpObject { - pub const m_iszLerpTarget: usize = 0x9C0; // CUtlSymbolLarge - pub const m_hLerpTarget: usize = 0x9C8; // CHandle - pub const m_iszLerpTargetAttachment: usize = 0x9D0; // CUtlSymbolLarge - pub const m_hLerpTargetAttachment: usize = 0x9D8; // AttachmentHandle_t - pub const m_flLerpDuration: usize = 0x9DC; // float32 - pub const m_bLerpRestoreMoveType: usize = 0x9E0; // bool - pub const m_bSingleLerpObject: usize = 0x9E1; // bool - pub const m_vecLerpingObjects: usize = 0x9E8; // CUtlVector - pub const m_iszLerpEffect: usize = 0xA00; // CUtlSymbolLarge - pub const m_iszLerpSound: usize = 0xA08; // CUtlSymbolLarge - pub const m_bAttachTouchingObject: usize = 0xA10; // bool - pub const m_hEntityToWaitForDisconnect: usize = 0xA14; // CHandle - pub const m_OnLerpStarted: usize = 0xA18; // CEntityIOOutput - pub const m_OnLerpFinished: usize = 0xA40; // CEntityIOOutput - pub const m_OnDetached: usize = 0xA68; // CEntityIOOutput + pub const m_iszLerpTarget: usize = 0x9A8; // CUtlSymbolLarge + pub const m_hLerpTarget: usize = 0x9B0; // CHandle + pub const m_iszLerpTargetAttachment: usize = 0x9B8; // CUtlSymbolLarge + pub const m_hLerpTargetAttachment: usize = 0x9C0; // AttachmentHandle_t + pub const m_flLerpDuration: usize = 0x9C4; // float32 + pub const m_bLerpRestoreMoveType: usize = 0x9C8; // bool + pub const m_bSingleLerpObject: usize = 0x9C9; // bool + pub const m_vecLerpingObjects: usize = 0x9D0; // CUtlVector + pub const m_iszLerpEffect: usize = 0x9E8; // CUtlSymbolLarge + pub const m_iszLerpSound: usize = 0x9F0; // CUtlSymbolLarge + pub const m_bAttachTouchingObject: usize = 0x9F8; // bool + pub const m_hEntityToWaitForDisconnect: usize = 0x9FC; // CHandle + pub const m_OnLerpStarted: usize = 0xA00; // CEntityIOOutput + pub const m_OnLerpFinished: usize = 0xA28; // CEntityIOOutput + pub const m_OnDetached: usize = 0xA50; // CEntityIOOutput } // Parent: CPhysicsProp // Field count: 0 @@ -11953,9 +11916,9 @@ pub mod cs2_dumper { // Parent: CBaseTrigger // Field count: 3 pub mod CTriggerSave { - pub const m_bForceNewLevelUnit: usize = 0x9C0; // bool - pub const m_fDangerousTimer: usize = 0x9C4; // float32 - pub const m_minHitPoints: usize = 0x9C8; // int32 + pub const m_bForceNewLevelUnit: usize = 0x9A8; // bool + pub const m_fDangerousTimer: usize = 0x9AC; // float32 + pub const m_minHitPoints: usize = 0x9B0; // int32 } // Parent: CPointEntity // Field count: 6 diff --git a/output/soundsystem_dll.cs b/output/soundsystem_dll.cs index 0ee76c6d..7320ec4e 100644 --- a/output/soundsystem_dll.cs +++ b/output/soundsystem_dll.cs @@ -1,10 +1,10 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC namespace CS2Dumper.Schemas { // Module: soundsystem.dll // Class count: 74 - // Enum count: 19 + // Enum count: 20 public static class SoundsystemDll { // Alignment: 4 // Member count: 2 @@ -105,12 +105,6 @@ namespace CS2Dumper.Schemas { SOS_EDIT_ITEM_TYPE_FIELD = 0x5 } // Alignment: 4 - // Member count: 2 - public enum SosActionSortType_t : uint { - SOS_SORTTYPE_HIGHEST = 0x0, - SOS_SORTTYPE_LOWEST = 0x1 - } - // Alignment: 4 // Member count: 5 public enum PlayBackMode_t : uint { Random = 0x0, @@ -251,6 +245,12 @@ namespace CS2Dumper.Schemas { FILTER_SLOPE_MAX = 0x7 } // Alignment: 4 + // Member count: 2 + public enum SosActionLimitSortType_t : uint { + SOS_LIMIT_SORTTYPE_HIGHEST = 0x0, + SOS_LIMIT_SORTTYPE_LOWEST = 0x1 + } + // Alignment: 4 // Member count: 3 public enum VMixSubgraphSwitchInterpolationType_t : uint { SUBGRAPH_INTERPOLATION_TEMPORAL_CROSSFADE = 0x0, @@ -263,6 +263,12 @@ namespace CS2Dumper.Schemas { SOS_GROUPTYPE_DYNAMIC = 0x0, SOS_GROUPTYPE_STATIC = 0x1 } + // Alignment: 4 + // Member count: 2 + public enum SosActionSetParamSortType_t : uint { + SOS_SETPARAM_SORTTYPE_HIGHEST = 0x0, + SOS_SETPARAM_SORTTYPE_LOWEST = 0x1 + } // Parent: None // Field count: 3 // @@ -387,7 +393,7 @@ namespace CS2Dumper.Schemas { public const nint m_flMinValue = 0xC; // float32 public const nint m_flMaxValue = 0x10; // float32 public const nint m_opvarName = 0x18; // CUtlString - public const nint m_nSortType = 0x20; // SosActionSortType_t + public const nint m_nSortType = 0x20; // SosActionSetParamSortType_t } // Parent: None // Field count: 3 @@ -951,7 +957,7 @@ namespace CS2Dumper.Schemas { public static class CSosGroupActionLimitSchema { public const nint m_nMaxCount = 0x8; // int32 public const nint m_nStopType = 0xC; // SosActionStopType_t - public const nint m_nSortType = 0x10; // SosActionSortType_t + public const nint m_nSortType = 0x10; // SosActionLimitSortType_t public const nint m_bStopImmediate = 0x14; // bool public const nint m_bCountStopped = 0x15; // bool } diff --git a/output/soundsystem_dll.hpp b/output/soundsystem_dll.hpp index c167d152..004c2277 100644 --- a/output/soundsystem_dll.hpp +++ b/output/soundsystem_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC #pragma once @@ -9,7 +9,7 @@ namespace cs2_dumper { namespace schemas { // Module: soundsystem.dll // Class count: 74 - // Enum count: 19 + // Enum count: 20 namespace soundsystem_dll { // Alignment: 4 // Member count: 2 @@ -110,12 +110,6 @@ namespace cs2_dumper { SOS_EDIT_ITEM_TYPE_FIELD = 0x5 }; // Alignment: 4 - // Member count: 2 - enum class SosActionSortType_t : uint32_t { - SOS_SORTTYPE_HIGHEST = 0x0, - SOS_SORTTYPE_LOWEST = 0x1 - }; - // Alignment: 4 // Member count: 5 enum class PlayBackMode_t : uint32_t { Random = 0x0, @@ -256,6 +250,12 @@ namespace cs2_dumper { FILTER_SLOPE_MAX = 0x7 }; // Alignment: 4 + // Member count: 2 + enum class SosActionLimitSortType_t : uint32_t { + SOS_LIMIT_SORTTYPE_HIGHEST = 0x0, + SOS_LIMIT_SORTTYPE_LOWEST = 0x1 + }; + // Alignment: 4 // Member count: 3 enum class VMixSubgraphSwitchInterpolationType_t : uint32_t { SUBGRAPH_INTERPOLATION_TEMPORAL_CROSSFADE = 0x0, @@ -268,6 +268,12 @@ namespace cs2_dumper { SOS_GROUPTYPE_DYNAMIC = 0x0, SOS_GROUPTYPE_STATIC = 0x1 }; + // Alignment: 4 + // Member count: 2 + enum class SosActionSetParamSortType_t : uint32_t { + SOS_SETPARAM_SORTTYPE_HIGHEST = 0x0, + SOS_SETPARAM_SORTTYPE_LOWEST = 0x1 + }; // Parent: None // Field count: 3 // @@ -392,7 +398,7 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_flMinValue = 0xC; // float32 constexpr std::ptrdiff_t m_flMaxValue = 0x10; // float32 constexpr std::ptrdiff_t m_opvarName = 0x18; // CUtlString - constexpr std::ptrdiff_t m_nSortType = 0x20; // SosActionSortType_t + constexpr std::ptrdiff_t m_nSortType = 0x20; // SosActionSetParamSortType_t } // Parent: None // Field count: 3 @@ -956,7 +962,7 @@ namespace cs2_dumper { namespace CSosGroupActionLimitSchema { constexpr std::ptrdiff_t m_nMaxCount = 0x8; // int32 constexpr std::ptrdiff_t m_nStopType = 0xC; // SosActionStopType_t - constexpr std::ptrdiff_t m_nSortType = 0x10; // SosActionSortType_t + constexpr std::ptrdiff_t m_nSortType = 0x10; // SosActionLimitSortType_t constexpr std::ptrdiff_t m_bStopImmediate = 0x14; // bool constexpr std::ptrdiff_t m_bCountStopped = 0x15; // bool } diff --git a/output/soundsystem_dll.json b/output/soundsystem_dll.json index 2816e0d0..b054fddc 100644 --- a/output/soundsystem_dll.json +++ b/output/soundsystem_dll.json @@ -1451,11 +1451,19 @@ }, "type": "uint32" }, - "SosActionSortType_t": { + "SosActionLimitSortType_t": { "alignment": 4, "members": { - "SOS_SORTTYPE_HIGHEST": 0, - "SOS_SORTTYPE_LOWEST": 1 + "SOS_LIMIT_SORTTYPE_HIGHEST": 0, + "SOS_LIMIT_SORTTYPE_LOWEST": 1 + }, + "type": "uint32" + }, + "SosActionSetParamSortType_t": { + "alignment": 4, + "members": { + "SOS_SETPARAM_SORTTYPE_HIGHEST": 0, + "SOS_SETPARAM_SORTTYPE_LOWEST": 1 }, "type": "uint32" }, diff --git a/output/soundsystem_dll.rs b/output/soundsystem_dll.rs index 309b3e17..61b6a443 100644 --- a/output/soundsystem_dll.rs +++ b/output/soundsystem_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] @@ -7,7 +7,7 @@ pub mod cs2_dumper { pub mod schemas { // Module: soundsystem.dll // Class count: 74 - // Enum count: 19 + // Enum count: 20 pub mod soundsystem_dll { // Alignment: 4 // Member count: 2 @@ -115,13 +115,6 @@ pub mod cs2_dumper { SOS_EDIT_ITEM_TYPE_FIELD = 0x5 } // Alignment: 4 - // Member count: 2 - #[repr(u32)] - pub enum SosActionSortType_t { - SOS_SORTTYPE_HIGHEST = 0x0, - SOS_SORTTYPE_LOWEST = 0x1 - } - // Alignment: 4 // Member count: 5 #[repr(u32)] pub enum PlayBackMode_t { @@ -266,6 +259,13 @@ pub mod cs2_dumper { FILTER_SLOPE_48dB = 0x7 } // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum SosActionLimitSortType_t { + SOS_LIMIT_SORTTYPE_HIGHEST = 0x0, + SOS_LIMIT_SORTTYPE_LOWEST = 0x1 + } + // Alignment: 4 // Member count: 3 #[repr(u32)] pub enum VMixSubgraphSwitchInterpolationType_t { @@ -280,6 +280,13 @@ pub mod cs2_dumper { SOS_GROUPTYPE_DYNAMIC = 0x0, SOS_GROUPTYPE_STATIC = 0x1 } + // Alignment: 4 + // Member count: 2 + #[repr(u32)] + pub enum SosActionSetParamSortType_t { + SOS_SETPARAM_SORTTYPE_HIGHEST = 0x0, + SOS_SETPARAM_SORTTYPE_LOWEST = 0x1 + } // Parent: None // Field count: 3 // @@ -404,7 +411,7 @@ pub mod cs2_dumper { pub const m_flMinValue: usize = 0xC; // float32 pub const m_flMaxValue: usize = 0x10; // float32 pub const m_opvarName: usize = 0x18; // CUtlString - pub const m_nSortType: usize = 0x20; // SosActionSortType_t + pub const m_nSortType: usize = 0x20; // SosActionSetParamSortType_t } // Parent: None // Field count: 3 @@ -968,7 +975,7 @@ pub mod cs2_dumper { pub mod CSosGroupActionLimitSchema { pub const m_nMaxCount: usize = 0x8; // int32 pub const m_nStopType: usize = 0xC; // SosActionStopType_t - pub const m_nSortType: usize = 0x10; // SosActionSortType_t + pub const m_nSortType: usize = 0x10; // SosActionLimitSortType_t pub const m_bStopImmediate: usize = 0x14; // bool pub const m_bCountStopped: usize = 0x15; // bool } diff --git a/output/steamaudio_dll.cs b/output/steamaudio_dll.cs index 290fc4e1..c57672c4 100644 --- a/output/steamaudio_dll.cs +++ b/output/steamaudio_dll.cs @@ -1,9 +1,9 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC namespace CS2Dumper.Schemas { // Module: steamaudio.dll - // Class count: 14 + // Class count: 16 // Enum count: 0 public static class SteamaudioDll { // Parent: None @@ -106,27 +106,39 @@ namespace CS2Dumper.Schemas { public const nint m_vecReflectionRatio = 0x48; // CUtlVector } // Parent: None - // Field count: 16 + // Field count: 17 // // Metadata: // MGetKV3ClassDefaults public static class CSteamAudioBakedReverbData { public const nint m_nBands = 0x0; // int32 public const nint m_probes = 0x8; // CSteamAudioProbeData - public const nint m_reverbSettings = 0x10; // SteamAudioReverbSettings_t - public const nint m_reverbClusteringSettings = 0x20; // SteamAudioReverbClusteringSettings_t - public const nint m_reverbCompressionSettings = 0x2C; // SteamAudioReverbCompressionSettings_t - public const nint m_clusteredProbes = 0x30; // CSteamAudioProbeData - public const nint m_vecClusterForProbe = 0x38; // CUtlVector - public const nint m_compressedData = 0x50; // CSteamAudioCompressedReverb - public const nint m_compressedClusteredData = 0xB0; // CSteamAudioCompressedReverb - public const nint m_vecMovableReverbs = 0x110; // CUtlVector - public const nint m_vecMovableReverbInitialTransforms = 0x128; // CUtlVector - public const nint m_vecMovableReverbAABBs = 0x140; // CUtlVector - public const nint m_vecMovableReverbKeys = 0x158; // CUtlVector - public const nint m_vecMovableReverbKeyTokens = 0x170; // CUtlVector - public const nint m_vecMovableReverbTransforms = 0x188; // CUtlVector - public const nint m_vecMovableReverbOBBs = 0x1A0; // CUtlVector + public const nint m_grid = 0x10; // CSteamAudioProbeGrid + public const nint m_reverbSettings = 0x68; // SteamAudioReverbSettings_t + public const nint m_reverbClusteringSettings = 0x78; // SteamAudioReverbClusteringSettings_t + public const nint m_reverbCompressionSettings = 0x84; // SteamAudioReverbCompressionSettings_t + public const nint m_clusteredProbes = 0x88; // CSteamAudioProbeData + public const nint m_vecClusterForProbe = 0x90; // CUtlVector + public const nint m_compressedData = 0xA8; // CSteamAudioCompressedReverb + public const nint m_compressedClusteredData = 0x108; // CSteamAudioCompressedReverb + public const nint m_vecMovableReverbs = 0x168; // CUtlVector + public const nint m_vecMovableReverbInitialTransforms = 0x180; // CUtlVector + public const nint m_vecMovableReverbAABBs = 0x198; // CUtlVector + public const nint m_vecMovableReverbKeys = 0x1B0; // CUtlVector + public const nint m_vecMovableReverbKeyTokens = 0x1C8; // CUtlVector + public const nint m_vecMovableReverbTransforms = 0x1E0; // CUtlVector + public const nint m_vecMovableReverbOBBs = 0x1F8; // CUtlVector + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSteamAudioProbeLineSegment { + public const nint m_vStart = 0x0; // Vector + public const nint m_vEnd = 0xC; // Vector + public const nint m_vecIntervals = 0x18; // CUtlVector + public const nint m_vecProbeIndices = 0x30; // CUtlVector } // Parent: None // Field count: 4 @@ -153,6 +165,20 @@ namespace CS2Dumper.Schemas { public const nint m_vecInsideSmallSizeField = 0x68; // CUtlVector } // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + public static class CSteamAudioProbeGrid { + public const nint m_aabb = 0x0; // AABB_t + public const nint m_flSpacing = 0x18; // float32 + public const nint m_nx = 0x1C; // int32 + public const nint m_ny = 0x20; // int32 + public const nint m_nz = 0x24; // int32 + public const nint m_vecLineSegments = 0x28; // CUtlVector + public const nint m_vecProbes = 0x40; // CUtlVector + } + // Parent: None // Field count: 8 // // Metadata: diff --git a/output/steamaudio_dll.hpp b/output/steamaudio_dll.hpp index 535b4f8c..f4c4482b 100644 --- a/output/steamaudio_dll.hpp +++ b/output/steamaudio_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC #pragma once @@ -8,7 +8,7 @@ namespace cs2_dumper { namespace schemas { // Module: steamaudio.dll - // Class count: 14 + // Class count: 16 // Enum count: 0 namespace steamaudio_dll { // Parent: None @@ -111,27 +111,39 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vecReflectionRatio = 0x48; // CUtlVector } // Parent: None - // Field count: 16 + // Field count: 17 // // Metadata: // MGetKV3ClassDefaults namespace CSteamAudioBakedReverbData { constexpr std::ptrdiff_t m_nBands = 0x0; // int32 constexpr std::ptrdiff_t m_probes = 0x8; // CSteamAudioProbeData - constexpr std::ptrdiff_t m_reverbSettings = 0x10; // SteamAudioReverbSettings_t - constexpr std::ptrdiff_t m_reverbClusteringSettings = 0x20; // SteamAudioReverbClusteringSettings_t - constexpr std::ptrdiff_t m_reverbCompressionSettings = 0x2C; // SteamAudioReverbCompressionSettings_t - constexpr std::ptrdiff_t m_clusteredProbes = 0x30; // CSteamAudioProbeData - constexpr std::ptrdiff_t m_vecClusterForProbe = 0x38; // CUtlVector - constexpr std::ptrdiff_t m_compressedData = 0x50; // CSteamAudioCompressedReverb - constexpr std::ptrdiff_t m_compressedClusteredData = 0xB0; // CSteamAudioCompressedReverb - constexpr std::ptrdiff_t m_vecMovableReverbs = 0x110; // CUtlVector - constexpr std::ptrdiff_t m_vecMovableReverbInitialTransforms = 0x128; // CUtlVector - constexpr std::ptrdiff_t m_vecMovableReverbAABBs = 0x140; // CUtlVector - constexpr std::ptrdiff_t m_vecMovableReverbKeys = 0x158; // CUtlVector - constexpr std::ptrdiff_t m_vecMovableReverbKeyTokens = 0x170; // CUtlVector - constexpr std::ptrdiff_t m_vecMovableReverbTransforms = 0x188; // CUtlVector - constexpr std::ptrdiff_t m_vecMovableReverbOBBs = 0x1A0; // CUtlVector + constexpr std::ptrdiff_t m_grid = 0x10; // CSteamAudioProbeGrid + constexpr std::ptrdiff_t m_reverbSettings = 0x68; // SteamAudioReverbSettings_t + constexpr std::ptrdiff_t m_reverbClusteringSettings = 0x78; // SteamAudioReverbClusteringSettings_t + constexpr std::ptrdiff_t m_reverbCompressionSettings = 0x84; // SteamAudioReverbCompressionSettings_t + constexpr std::ptrdiff_t m_clusteredProbes = 0x88; // CSteamAudioProbeData + constexpr std::ptrdiff_t m_vecClusterForProbe = 0x90; // CUtlVector + constexpr std::ptrdiff_t m_compressedData = 0xA8; // CSteamAudioCompressedReverb + constexpr std::ptrdiff_t m_compressedClusteredData = 0x108; // CSteamAudioCompressedReverb + constexpr std::ptrdiff_t m_vecMovableReverbs = 0x168; // CUtlVector + constexpr std::ptrdiff_t m_vecMovableReverbInitialTransforms = 0x180; // CUtlVector + constexpr std::ptrdiff_t m_vecMovableReverbAABBs = 0x198; // CUtlVector + constexpr std::ptrdiff_t m_vecMovableReverbKeys = 0x1B0; // CUtlVector + constexpr std::ptrdiff_t m_vecMovableReverbKeyTokens = 0x1C8; // CUtlVector + constexpr std::ptrdiff_t m_vecMovableReverbTransforms = 0x1E0; // CUtlVector + constexpr std::ptrdiff_t m_vecMovableReverbOBBs = 0x1F8; // CUtlVector + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSteamAudioProbeLineSegment { + constexpr std::ptrdiff_t m_vStart = 0x0; // Vector + constexpr std::ptrdiff_t m_vEnd = 0xC; // Vector + constexpr std::ptrdiff_t m_vecIntervals = 0x18; // CUtlVector + constexpr std::ptrdiff_t m_vecProbeIndices = 0x30; // CUtlVector } // Parent: None // Field count: 4 @@ -158,6 +170,20 @@ namespace cs2_dumper { constexpr std::ptrdiff_t m_vecInsideSmallSizeField = 0x68; // CUtlVector } // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + namespace CSteamAudioProbeGrid { + constexpr std::ptrdiff_t m_aabb = 0x0; // AABB_t + constexpr std::ptrdiff_t m_flSpacing = 0x18; // float32 + constexpr std::ptrdiff_t m_nx = 0x1C; // int32 + constexpr std::ptrdiff_t m_ny = 0x20; // int32 + constexpr std::ptrdiff_t m_nz = 0x24; // int32 + constexpr std::ptrdiff_t m_vecLineSegments = 0x28; // CUtlVector + constexpr std::ptrdiff_t m_vecProbes = 0x40; // CUtlVector + } + // Parent: None // Field count: 8 // // Metadata: diff --git a/output/steamaudio_dll.json b/output/steamaudio_dll.json index 94c5c243..8fe07a54 100644 --- a/output/steamaudio_dll.json +++ b/output/steamaudio_dll.json @@ -75,22 +75,23 @@ }, "CSteamAudioBakedReverbData": { "fields": { - "m_clusteredProbes": 48, - "m_compressedClusteredData": 176, - "m_compressedData": 80, + "m_clusteredProbes": 136, + "m_compressedClusteredData": 264, + "m_compressedData": 168, + "m_grid": 16, "m_nBands": 0, "m_probes": 8, - "m_reverbClusteringSettings": 32, - "m_reverbCompressionSettings": 44, - "m_reverbSettings": 16, - "m_vecClusterForProbe": 56, - "m_vecMovableReverbAABBs": 320, - "m_vecMovableReverbInitialTransforms": 296, - "m_vecMovableReverbKeyTokens": 368, - "m_vecMovableReverbKeys": 344, - "m_vecMovableReverbOBBs": 416, - "m_vecMovableReverbTransforms": 392, - "m_vecMovableReverbs": 272 + "m_reverbClusteringSettings": 120, + "m_reverbCompressionSettings": 132, + "m_reverbSettings": 104, + "m_vecClusterForProbe": 144, + "m_vecMovableReverbAABBs": 408, + "m_vecMovableReverbInitialTransforms": 384, + "m_vecMovableReverbKeyTokens": 456, + "m_vecMovableReverbKeys": 432, + "m_vecMovableReverbOBBs": 504, + "m_vecMovableReverbTransforms": 480, + "m_vecMovableReverbs": 360 }, "metadata": [ { @@ -131,6 +132,39 @@ ], "parent": null }, + "CSteamAudioProbeGrid": { + "fields": { + "m_aabb": 0, + "m_flSpacing": 24, + "m_nx": 28, + "m_ny": 32, + "m_nz": 36, + "m_vecLineSegments": 40, + "m_vecProbes": 64 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, + "CSteamAudioProbeLineSegment": { + "fields": { + "m_vEnd": 12, + "m_vStart": 0, + "m_vecIntervals": 24, + "m_vecProbeIndices": 48 + }, + "metadata": [ + { + "name": "MGetKV3ClassDefaults", + "type": "Unknown" + } + ], + "parent": null + }, "SteamAudioCustomDataDimensionsSettings_t": { "fields": { "m_flInsideThreshold": 16, diff --git a/output/steamaudio_dll.rs b/output/steamaudio_dll.rs index cb3a514c..ce6f7d72 100644 --- a/output/steamaudio_dll.rs +++ b/output/steamaudio_dll.rs @@ -1,12 +1,12 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] pub mod cs2_dumper { pub mod schemas { // Module: steamaudio.dll - // Class count: 14 + // Class count: 16 // Enum count: 0 pub mod steamaudio_dll { // Parent: None @@ -109,27 +109,39 @@ pub mod cs2_dumper { pub const m_vecReflectionRatio: usize = 0x48; // CUtlVector } // Parent: None - // Field count: 16 + // Field count: 17 // // Metadata: // MGetKV3ClassDefaults pub mod CSteamAudioBakedReverbData { pub const m_nBands: usize = 0x0; // int32 pub const m_probes: usize = 0x8; // CSteamAudioProbeData - pub const m_reverbSettings: usize = 0x10; // SteamAudioReverbSettings_t - pub const m_reverbClusteringSettings: usize = 0x20; // SteamAudioReverbClusteringSettings_t - pub const m_reverbCompressionSettings: usize = 0x2C; // SteamAudioReverbCompressionSettings_t - pub const m_clusteredProbes: usize = 0x30; // CSteamAudioProbeData - pub const m_vecClusterForProbe: usize = 0x38; // CUtlVector - pub const m_compressedData: usize = 0x50; // CSteamAudioCompressedReverb - pub const m_compressedClusteredData: usize = 0xB0; // CSteamAudioCompressedReverb - pub const m_vecMovableReverbs: usize = 0x110; // CUtlVector - pub const m_vecMovableReverbInitialTransforms: usize = 0x128; // CUtlVector - pub const m_vecMovableReverbAABBs: usize = 0x140; // CUtlVector - pub const m_vecMovableReverbKeys: usize = 0x158; // CUtlVector - pub const m_vecMovableReverbKeyTokens: usize = 0x170; // CUtlVector - pub const m_vecMovableReverbTransforms: usize = 0x188; // CUtlVector - pub const m_vecMovableReverbOBBs: usize = 0x1A0; // CUtlVector + pub const m_grid: usize = 0x10; // CSteamAudioProbeGrid + pub const m_reverbSettings: usize = 0x68; // SteamAudioReverbSettings_t + pub const m_reverbClusteringSettings: usize = 0x78; // SteamAudioReverbClusteringSettings_t + pub const m_reverbCompressionSettings: usize = 0x84; // SteamAudioReverbCompressionSettings_t + pub const m_clusteredProbes: usize = 0x88; // CSteamAudioProbeData + pub const m_vecClusterForProbe: usize = 0x90; // CUtlVector + pub const m_compressedData: usize = 0xA8; // CSteamAudioCompressedReverb + pub const m_compressedClusteredData: usize = 0x108; // CSteamAudioCompressedReverb + pub const m_vecMovableReverbs: usize = 0x168; // CUtlVector + pub const m_vecMovableReverbInitialTransforms: usize = 0x180; // CUtlVector + pub const m_vecMovableReverbAABBs: usize = 0x198; // CUtlVector + pub const m_vecMovableReverbKeys: usize = 0x1B0; // CUtlVector + pub const m_vecMovableReverbKeyTokens: usize = 0x1C8; // CUtlVector + pub const m_vecMovableReverbTransforms: usize = 0x1E0; // CUtlVector + pub const m_vecMovableReverbOBBs: usize = 0x1F8; // CUtlVector + } + // Parent: None + // Field count: 4 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSteamAudioProbeLineSegment { + pub const m_vStart: usize = 0x0; // Vector + pub const m_vEnd: usize = 0xC; // Vector + pub const m_vecIntervals: usize = 0x18; // CUtlVector + pub const m_vecProbeIndices: usize = 0x30; // CUtlVector } // Parent: None // Field count: 4 @@ -156,6 +168,20 @@ pub mod cs2_dumper { pub const m_vecInsideSmallSizeField: usize = 0x68; // CUtlVector } // Parent: None + // Field count: 7 + // + // Metadata: + // MGetKV3ClassDefaults + pub mod CSteamAudioProbeGrid { + pub const m_aabb: usize = 0x0; // AABB_t + pub const m_flSpacing: usize = 0x18; // float32 + pub const m_nx: usize = 0x1C; // int32 + pub const m_ny: usize = 0x20; // int32 + pub const m_nz: usize = 0x24; // int32 + pub const m_vecLineSegments: usize = 0x28; // CUtlVector + pub const m_vecProbes: usize = 0x40; // CUtlVector + } + // Parent: None // Field count: 8 // // Metadata: diff --git a/output/vphysics2_dll.cs b/output/vphysics2_dll.cs index 3d51571f..06a75f6e 100644 --- a/output/vphysics2_dll.cs +++ b/output/vphysics2_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC namespace CS2Dumper.Schemas { // Module: vphysics2.dll diff --git a/output/vphysics2_dll.hpp b/output/vphysics2_dll.hpp index e4302caf..7a25ebef 100644 --- a/output/vphysics2_dll.hpp +++ b/output/vphysics2_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC #pragma once diff --git a/output/vphysics2_dll.rs b/output/vphysics2_dll.rs index d2210f91..4568168e 100644 --- a/output/vphysics2_dll.rs +++ b/output/vphysics2_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/output/worldrenderer_dll.cs b/output/worldrenderer_dll.cs index a82ba554..0512ccd5 100644 --- a/output/worldrenderer_dll.cs +++ b/output/worldrenderer_dll.cs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC namespace CS2Dumper.Schemas { // Module: worldrenderer.dll diff --git a/output/worldrenderer_dll.hpp b/output/worldrenderer_dll.hpp index 9e4fd4bc..94a6b32c 100644 --- a/output/worldrenderer_dll.hpp +++ b/output/worldrenderer_dll.hpp @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC #pragma once diff --git a/output/worldrenderer_dll.rs b/output/worldrenderer_dll.rs index c876a5bd..5d5ce081 100644 --- a/output/worldrenderer_dll.rs +++ b/output/worldrenderer_dll.rs @@ -1,5 +1,5 @@ // Generated using https://github.com/a2x/cs2-dumper -// 2025-10-04 12:39:31.642108200 UTC +// 2025-10-14 23:58:25.486779500 UTC #![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)] diff --git a/src/source2/schema_system/schema_system_type_scope.rs b/src/source2/schema_system/schema_system_type_scope.rs index 1ae0b18b..99be1a96 100644 --- a/src/source2/schema_system/schema_system_type_scope.rs +++ b/src/source2/schema_system/schema_system_type_scope.rs @@ -14,5 +14,5 @@ pub struct SchemaSystemTypeScope { pub global_scope: Pointer64, // 0x0108 pad_0110: [u8; 0x3F0], // 0x0110 pub class_bindings: UtlTsHash, // 0x0500 - pub enum_bindings: UtlTsHash, // 0x2D90 + pub enum_bindings: UtlTsHash, // 0x1D90 } diff --git a/src/source2/tier1/utl_ts_hash.rs b/src/source2/tier1/utl_ts_hash.rs index 217d3ac3..b3b17179 100644 --- a/src/source2/tier1/utl_ts_hash.rs +++ b/src/source2/tier1/utl_ts_hash.rs @@ -13,12 +13,19 @@ pub struct HashAllocatedBlob { unsafe impl Pod for HashAllocatedBlob {} #[repr(C)] -pub struct HashBucket { - pad_0000: [u8; 0x18], // 0x0000 - pub first: Pointer64>, // 0x0018 - pub first_uncommitted: Pointer64>, // 0x0020 +pub struct RTL_SRWLOCK +{ + pub data: Pointer64<()>, } +#[repr(C)] +pub struct HashBucket { + pub lock: RTL_SRWLOCK, // 0x0000 + pub first: Pointer64>, // 0x0008 + pub first_uncommitted: Pointer64>, // 0x0010 +} + + #[repr(C)] pub struct HashFixedDataInternal { pub ui_key: K, // 0x0000 @@ -32,8 +39,8 @@ unsafe impl Pod for HashFixedDataInternal {} pub struct UtlTsHash { pub entry_mem: UtlMemoryPoolBase, // 0x0000 pub buckets: [HashBucket; C], // 0x0080 - pub needs_commit: bool, // 0x2880 - pad_2881: [u8; 0xF], // 0x2881 + pub needs_commit: bool, // 0x1880 + pad_2881: [u8; 0xF], // 0x1881 } impl UtlTsHash {