Game update (14071)

This commit is contained in:
leobalbo
2025-03-03 22:33:02 -03:00
parent efb6a787ef
commit 563b3a590f
64 changed files with 539 additions and 539 deletions

View File

@@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
@@ -1861,7 +1861,7 @@ pub mod cs2_dumper {
pub const origin: usize = 0xC; // Vector
pub const bClip3DSkyBoxNearToWorldFar: usize = 0x18; // bool
pub const flClip3DSkyBoxNearToWorldFarOffset: usize = 0x1C; // float32
pub const fog: usize = 0x20; // fogparams_t
pub const fog: usize = 0x20; //
pub const m_nWorldGroupID: usize = 0x88; // WorldGroupId_t
}
// Parent: CCSWeaponBase
@@ -2036,7 +2036,7 @@ pub mod cs2_dumper {
// Parent: CBaseTrigger
// Field count: 1
pub mod CFogTrigger {
pub const m_fog: usize = 0x960; // fogparams_t
pub const m_fog: usize = 0x960; //
}
// Parent: CLogicalEntity
// Field count: 5
@@ -2100,7 +2100,7 @@ pub mod cs2_dumper {
pub const m_OnPassThrough: usize = 0x500; // CEntityIOOutput
pub const m_OnPassThroughForward: usize = 0x528; // CEntityIOOutput
pub const m_OnPassThroughReverse: usize = 0x550; // CEntityIOOutput
pub const m_hMover: usize = 0x578; // CHandle<CPathMover>
pub const m_hMover: usize = 0x578; //
}
// Parent: CEnvSoundscape
// Field count: 0
@@ -2163,7 +2163,7 @@ pub mod cs2_dumper {
// Metadata:
// NetworkVarNames: m_fog (fogparams_t)
pub mod CFogController {
pub const m_fog: usize = 0x4E0; // fogparams_t
pub const m_fog: usize = 0x4E0; //
pub const m_bUseAngles: usize = 0x548; // bool
pub const m_iChangedVariables: usize = 0x54C; // int32
}
@@ -2431,7 +2431,7 @@ pub mod cs2_dumper {
pub const m_bJustPulledPin: usize = 0xF8C; // bool
pub const m_nNextHoldTick: usize = 0xF90; // GameTick_t
pub const m_flNextHoldFrac: usize = 0xF94; // float32
pub const m_hSwitchToWeaponAfterThrow: usize = 0xF98; // CHandle<CCSWeaponBase>
pub const m_hSwitchToWeaponAfterThrow: usize = 0xF98; //
}
// Parent: CBaseModelEntity
// Field count: 1
@@ -4688,7 +4688,7 @@ pub mod cs2_dumper {
pub const m_bInitiatedSelfDelete: usize = 0x581; // bool
pub const m_bIsTeleportingDueToMoveTo: usize = 0x582; // bool
pub const m_bAllowCustomInterruptConditions: usize = 0x583; // bool
pub const m_hForcedTarget: usize = 0x584; // CHandle<CBaseAnimGraph>
pub const m_hForcedTarget: usize = 0x584; //
pub const m_bDontCancelOtherSequences: usize = 0x588; // bool
pub const m_bForceSynch: usize = 0x589; // bool
pub const m_bPreventUpdateYawOnFinish: usize = 0x58A; // bool
@@ -5937,7 +5937,7 @@ pub mod cs2_dumper {
pub const m_nRandomSeed: usize = 0xB70; // int32
pub const m_vSmokeColor: usize = 0xB74; // Vector
pub const m_vSmokeDetonationPos: usize = 0xB80; // Vector
pub const m_VoxelFrameData: usize = 0xB90; // CNetworkUtlVectorBase<uint8>
pub const m_VoxelFrameData: usize = 0xB90; //
pub const m_nVoxelFrameDataSize: usize = 0xBA8; // int32
pub const m_nVoxelUpdate: usize = 0xBAC; // int32
pub const m_flLastBounce: usize = 0xBB0; // GameTime_t
@@ -6814,7 +6814,7 @@ pub mod cs2_dumper {
pub const m_bRenderToCubemaps: usize = 0x5F8; // bool
pub const m_bNoInterpolate: usize = 0x5F9; // bool
pub const m_Collision: usize = 0x600; // CCollisionProperty
pub const m_Glow: usize = 0x6B0; // CGlowProperty
pub const m_Glow: usize = 0x6B0; //
pub const m_flGlowBackfaceMult: usize = 0x708; // float32
pub const m_fadeMinDist: usize = 0x70C; // float32
pub const m_fadeMaxDist: usize = 0x710; // float32
@@ -7411,7 +7411,7 @@ pub mod cs2_dumper {
pub mod CFuncMover {
pub const m_bCreateMovableNavMesh: usize = 0x790; // bool
pub const m_iszPathName: usize = 0x798; // CUtlSymbolLarge
pub const m_hPathMover: usize = 0x7A0; // CHandle<CPathMover>
pub const m_hPathMover: usize = 0x7A0; //
pub const m_iszPathNodeStart: usize = 0x7A8; // CUtlSymbolLarge
pub const m_eMoveType: usize = 0x7B0; // CFuncMover::Move_t
pub const m_bIsReversing: usize = 0x7B4; // bool
@@ -8200,7 +8200,7 @@ pub mod cs2_dumper {
pub const m_pOutputOnSpawned: usize = 0x500; // CEntityIOOutput
pub const m_clientOnlyEntityBehavior: usize = 0x528; // PointTemplateClientOnlyEntityBehavior_t
pub const m_ownerSpawnGroupType: usize = 0x52C; // PointTemplateOwnerSpawnGroupType_t
pub const m_createdSpawnGroupHandles: usize = 0x530; // CUtlVector<uint32>
pub const m_createdSpawnGroupHandles: usize = 0x530; //
pub const m_SpawnedEntityHandles: usize = 0x548; // CUtlVector<CEntityHandle>
pub const m_ScriptSpawnCallback: usize = 0x560; // HSCRIPT
pub const m_ScriptCallbackScope: usize = 0x568; // HSCRIPT
@@ -8574,10 +8574,10 @@ pub mod cs2_dumper {
// NetworkVarNames: m_nFireLifetime (float)
// NetworkVarNames: m_bInPostEffectTime (bool)
pub mod CInferno {
pub const m_firePositions: usize = 0x7A0; // Vector[64]
pub const m_fireParentPositions: usize = 0xAA0; // Vector[64]
pub const m_firePositions: usize = 0x7A0; //
pub const m_fireParentPositions: usize = 0xAA0; //
pub const m_bFireIsBurning: usize = 0xDA0; // bool[64]
pub const m_BurnNormal: usize = 0xDE0; // Vector[64]
pub const m_BurnNormal: usize = 0xDE0; //
pub const m_fireCount: usize = 0x10E0; // int32
pub const m_nInfernoType: usize = 0x10E4; // int32
pub const m_nFireEffectTickBegin: usize = 0x10E8; // int32
@@ -8975,7 +8975,7 @@ pub mod cs2_dumper {
pub mod CFuncShatterglass {
pub const m_matPanelTransform: usize = 0x790; // matrix3x4_t
pub const m_matPanelTransformWsTemp: usize = 0x7C0; // matrix3x4_t
pub const m_vecShatterGlassShards: usize = 0x7F0; // CUtlVector<uint32>
pub const m_vecShatterGlassShards: usize = 0x7F0; //
pub const m_PanelSize: usize = 0x808; // Vector2D
pub const m_flLastShatterSoundEmitTime: usize = 0x810; // GameTime_t
pub const m_flLastCleanupTime: usize = 0x814; // GameTime_t
@@ -9782,7 +9782,7 @@ pub mod cs2_dumper {
pub const m_playerHoldingVote: usize = 0x650; // CPlayerSlot
pub const m_playerOverrideForVote: usize = 0x654; // CPlayerSlot
pub const m_nHighestCountIndex: usize = 0x658; // int32
pub const m_potentialIssues: usize = 0x660; // CUtlVector<CBaseIssue*>
pub const m_potentialIssues: usize = 0x660; //
pub const m_VoteOptions: usize = 0x678; // CUtlVector<char*>
}
// Parent: CCSWeaponBaseGun