Game update (14071)

This commit is contained in:
leobalbo
2025-03-03 22:33:02 -03:00
parent efb6a787ef
commit 563b3a590f
64 changed files with 539 additions and 539 deletions

View File

@@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
namespace CS2Dumper.Schemas {
// Module: server.dll
@@ -1754,7 +1754,7 @@ namespace CS2Dumper.Schemas {
public const nint origin = 0xC; // Vector
public const nint bClip3DSkyBoxNearToWorldFar = 0x18; // bool
public const nint flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32
public const nint fog = 0x20; // fogparams_t
public const nint fog = 0x20; //
public const nint m_nWorldGroupID = 0x88; // WorldGroupId_t
}
// Parent: CCSWeaponBase
@@ -1929,7 +1929,7 @@ namespace CS2Dumper.Schemas {
// Parent: CBaseTrigger
// Field count: 1
public static class CFogTrigger {
public const nint m_fog = 0x960; // fogparams_t
public const nint m_fog = 0x960; //
}
// Parent: CLogicalEntity
// Field count: 5
@@ -1993,7 +1993,7 @@ namespace CS2Dumper.Schemas {
public const nint m_OnPassThrough = 0x500; // CEntityIOOutput
public const nint m_OnPassThroughForward = 0x528; // CEntityIOOutput
public const nint m_OnPassThroughReverse = 0x550; // CEntityIOOutput
public const nint m_hMover = 0x578; // CHandle<CPathMover>
public const nint m_hMover = 0x578; //
}
// Parent: CEnvSoundscape
// Field count: 0
@@ -2056,7 +2056,7 @@ namespace CS2Dumper.Schemas {
// Metadata:
// NetworkVarNames: m_fog (fogparams_t)
public static class CFogController {
public const nint m_fog = 0x4E0; // fogparams_t
public const nint m_fog = 0x4E0; //
public const nint m_bUseAngles = 0x548; // bool
public const nint m_iChangedVariables = 0x54C; // int32
}
@@ -2324,7 +2324,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bJustPulledPin = 0xF8C; // bool
public const nint m_nNextHoldTick = 0xF90; // GameTick_t
public const nint m_flNextHoldFrac = 0xF94; // float32
public const nint m_hSwitchToWeaponAfterThrow = 0xF98; // CHandle<CCSWeaponBase>
public const nint m_hSwitchToWeaponAfterThrow = 0xF98; //
}
// Parent: CBaseModelEntity
// Field count: 1
@@ -4581,7 +4581,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bInitiatedSelfDelete = 0x581; // bool
public const nint m_bIsTeleportingDueToMoveTo = 0x582; // bool
public const nint m_bAllowCustomInterruptConditions = 0x583; // bool
public const nint m_hForcedTarget = 0x584; // CHandle<CBaseAnimGraph>
public const nint m_hForcedTarget = 0x584; //
public const nint m_bDontCancelOtherSequences = 0x588; // bool
public const nint m_bForceSynch = 0x589; // bool
public const nint m_bPreventUpdateYawOnFinish = 0x58A; // bool
@@ -5830,7 +5830,7 @@ namespace CS2Dumper.Schemas {
public const nint m_nRandomSeed = 0xB70; // int32
public const nint m_vSmokeColor = 0xB74; // Vector
public const nint m_vSmokeDetonationPos = 0xB80; // Vector
public const nint m_VoxelFrameData = 0xB90; // CNetworkUtlVectorBase<uint8>
public const nint m_VoxelFrameData = 0xB90; //
public const nint m_nVoxelFrameDataSize = 0xBA8; // int32
public const nint m_nVoxelUpdate = 0xBAC; // int32
public const nint m_flLastBounce = 0xBB0; // GameTime_t
@@ -6707,7 +6707,7 @@ namespace CS2Dumper.Schemas {
public const nint m_bRenderToCubemaps = 0x5F8; // bool
public const nint m_bNoInterpolate = 0x5F9; // bool
public const nint m_Collision = 0x600; // CCollisionProperty
public const nint m_Glow = 0x6B0; // CGlowProperty
public const nint m_Glow = 0x6B0; //
public const nint m_flGlowBackfaceMult = 0x708; // float32
public const nint m_fadeMinDist = 0x70C; // float32
public const nint m_fadeMaxDist = 0x710; // float32
@@ -7304,7 +7304,7 @@ namespace CS2Dumper.Schemas {
public static class CFuncMover {
public const nint m_bCreateMovableNavMesh = 0x790; // bool
public const nint m_iszPathName = 0x798; // CUtlSymbolLarge
public const nint m_hPathMover = 0x7A0; // CHandle<CPathMover>
public const nint m_hPathMover = 0x7A0; //
public const nint m_iszPathNodeStart = 0x7A8; // CUtlSymbolLarge
public const nint m_eMoveType = 0x7B0; // CFuncMover::Move_t
public const nint m_bIsReversing = 0x7B4; // bool
@@ -8093,7 +8093,7 @@ namespace CS2Dumper.Schemas {
public const nint m_pOutputOnSpawned = 0x500; // CEntityIOOutput
public const nint m_clientOnlyEntityBehavior = 0x528; // PointTemplateClientOnlyEntityBehavior_t
public const nint m_ownerSpawnGroupType = 0x52C; // PointTemplateOwnerSpawnGroupType_t
public const nint m_createdSpawnGroupHandles = 0x530; // CUtlVector<uint32>
public const nint m_createdSpawnGroupHandles = 0x530; //
public const nint m_SpawnedEntityHandles = 0x548; // CUtlVector<CEntityHandle>
public const nint m_ScriptSpawnCallback = 0x560; // HSCRIPT
public const nint m_ScriptCallbackScope = 0x568; // HSCRIPT
@@ -8467,10 +8467,10 @@ namespace CS2Dumper.Schemas {
// NetworkVarNames: m_nFireLifetime (float)
// NetworkVarNames: m_bInPostEffectTime (bool)
public static class CInferno {
public const nint m_firePositions = 0x7A0; // Vector[64]
public const nint m_fireParentPositions = 0xAA0; // Vector[64]
public const nint m_firePositions = 0x7A0; //
public const nint m_fireParentPositions = 0xAA0; //
public const nint m_bFireIsBurning = 0xDA0; // bool[64]
public const nint m_BurnNormal = 0xDE0; // Vector[64]
public const nint m_BurnNormal = 0xDE0; //
public const nint m_fireCount = 0x10E0; // int32
public const nint m_nInfernoType = 0x10E4; // int32
public const nint m_nFireEffectTickBegin = 0x10E8; // int32
@@ -8868,7 +8868,7 @@ namespace CS2Dumper.Schemas {
public static class CFuncShatterglass {
public const nint m_matPanelTransform = 0x790; // matrix3x4_t
public const nint m_matPanelTransformWsTemp = 0x7C0; // matrix3x4_t
public const nint m_vecShatterGlassShards = 0x7F0; // CUtlVector<uint32>
public const nint m_vecShatterGlassShards = 0x7F0; //
public const nint m_PanelSize = 0x808; // Vector2D
public const nint m_flLastShatterSoundEmitTime = 0x810; // GameTime_t
public const nint m_flLastCleanupTime = 0x814; // GameTime_t
@@ -9675,7 +9675,7 @@ namespace CS2Dumper.Schemas {
public const nint m_playerHoldingVote = 0x650; // CPlayerSlot
public const nint m_playerOverrideForVote = 0x654; // CPlayerSlot
public const nint m_nHighestCountIndex = 0x658; // int32
public const nint m_potentialIssues = 0x660; // CUtlVector<CBaseIssue*>
public const nint m_potentialIssues = 0x660; //
public const nint m_VoteOptions = 0x678; // CUtlVector<char*>
}
// Parent: CCSWeaponBaseGun