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Game update (14071)
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-02-28 00:46:50.110041 UTC
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// 2025-03-04 01:32:08.247443600 UTC
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#pragma once
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@@ -3888,7 +3888,7 @@ namespace cs2_dumper {
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// MGetKV3ClassDefaults
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namespace C_OP_LockToPointList {
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constexpr std::ptrdiff_t m_nFieldOutput = 0x1C0; // ParticleAttributeIndex_t
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constexpr std::ptrdiff_t m_pointList = 0x1C8; // CUtlVector<PointDefinition_t>
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constexpr std::ptrdiff_t m_pointList = 0x1C8; //
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constexpr std::ptrdiff_t m_bPlaceAlongPath = 0x1E0; // bool
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constexpr std::ptrdiff_t m_bClosedLoop = 0x1E1; // bool
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constexpr std::ptrdiff_t m_nNumPointsAlongPath = 0x1E4; // int32
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@@ -5828,7 +5828,7 @@ namespace cs2_dumper {
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// MGetKV3ClassDefaults
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namespace C_INIT_PointList {
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constexpr std::ptrdiff_t m_nFieldOutput = 0x1C8; // ParticleAttributeIndex_t
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constexpr std::ptrdiff_t m_pointList = 0x1D0; // CUtlVector<PointDefinition_t>
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constexpr std::ptrdiff_t m_pointList = 0x1D0; //
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constexpr std::ptrdiff_t m_bPlaceAlongPath = 0x1E8; // bool
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constexpr std::ptrdiff_t m_bClosedLoop = 0x1E9; // bool
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constexpr std::ptrdiff_t m_nNumPointsAlongPath = 0x1EC; // int32
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