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Game update (14071)
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@@ -1,26 +1,26 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-02-28 00:46:50.110041 UTC
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// 2025-03-04 01:32:08.247443600 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x1AAC690;
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public const nint dwEntityList = 0x1A369E0;
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public const nint dwGameEntitySystem = 0x1B5D728;
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public const nint dwCSGOInput = 0x1AAC6A0;
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public const nint dwEntityList = 0x1A36A00;
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public const nint dwGameEntitySystem = 0x1B5D738;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0;
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public const nint dwGameRules = 0x1A9D810;
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public const nint dwGlobalVars = 0x187EC70;
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public const nint dwGlowManager = 0x1A9D830;
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public const nint dwLocalPlayerController = 0x1A88060;
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public const nint dwLocalPlayerPawn = 0x188AF10;
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public const nint dwPlantedC4 = 0x1AA79D0;
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public const nint dwPrediction = 0x188AD90;
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public const nint dwSensitivity = 0x1A9EE08;
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public const nint dwGameRules = 0x1A9D830;
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public const nint dwGlobalVars = 0x187EC80;
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public const nint dwGlowManager = 0x1A9D850;
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public const nint dwLocalPlayerController = 0x1A88080;
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public const nint dwLocalPlayerPawn = 0x188AF20;
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public const nint dwPlantedC4 = 0x1AA79F0;
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public const nint dwPrediction = 0x188ADA0;
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public const nint dwSensitivity = 0x1A9EE28;
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public const nint dwSensitivity_sensitivity = 0x40;
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public const nint dwViewAngles = 0x1AACA60;
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public const nint dwViewMatrix = 0x1AA27D0;
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public const nint dwViewRender = 0x1AA2FE0;
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public const nint dwWeaponC4 = 0x1A3AC60;
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public const nint dwViewAngles = 0x1AACA70;
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public const nint dwViewMatrix = 0x1AA27F0;
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public const nint dwViewRender = 0x1AA3000;
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public const nint dwWeaponC4 = 0x1A3AC80;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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@@ -33,8 +33,8 @@ namespace CS2Dumper.Offsets {
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public const nint dwNetworkGameClient_maxClients = 0x238;
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public const nint dwNetworkGameClient_serverTickCount = 0x36C;
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public const nint dwNetworkGameClient_signOnState = 0x228;
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public const nint dwWindowHeight = 0x623504;
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public const nint dwWindowWidth = 0x623500;
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public const nint dwWindowHeight = 0x62351C;
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public const nint dwWindowWidth = 0x623518;
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}
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// Module: inputsystem.dll
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public static class InputsystemDll {
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