Game update (14071)

This commit is contained in:
leobalbo
2025-03-03 22:33:02 -03:00
parent efb6a787ef
commit 563b3a590f
64 changed files with 539 additions and 539 deletions

View File

@@ -1,5 +1,5 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2025-02-28 00:46:50.110041 UTC
// 2025-03-04 01:32:08.247443600 UTC
#![allow(non_upper_case_globals, unused)]
@@ -12,38 +12,38 @@ pub mod cs2_dumper {
}
// Module: client.dll
pub mod client_dll {
pub const ClientToolsInfo_001: usize = 0x1882D00;
pub const EmptyWorldService001_Client: usize = 0x183E020;
pub const GameClientExports001: usize = 0x187F9B8;
pub const LegacyGameUI001: usize = 0x18A0560;
pub const Source2Client002: usize = 0x1A9BE40;
pub const Source2ClientConfig001: usize = 0x1A325F0;
pub const Source2ClientPrediction001: usize = 0x188AD90;
pub const Source2ClientUI001: usize = 0x189E930;
pub const ClientToolsInfo_001: usize = 0x1882D10;
pub const EmptyWorldService001_Client: usize = 0x183E030;
pub const GameClientExports001: usize = 0x187F9C8;
pub const LegacyGameUI001: usize = 0x18A0570;
pub const Source2Client002: usize = 0x1A9BE60;
pub const Source2ClientConfig001: usize = 0x1A32610;
pub const Source2ClientPrediction001: usize = 0x188ADA0;
pub const Source2ClientUI001: usize = 0x189E940;
}
// Module: engine2.dll
pub mod engine2_dll {
pub const BenchmarkService001: usize = 0x546D30;
pub const BugService001: usize = 0x5DFCD0;
pub const BugService001: usize = 0x5DFCE0;
pub const ClientServerEngineLoopService_001: usize = 0x547A50;
pub const EngineGameUI001: usize = 0x544B90;
pub const EngineServiceMgr001: usize = 0x620B60;
pub const GameEventSystemClientV001: usize = 0x620E80;
pub const GameEventSystemServerV001: usize = 0x620FC0;
pub const EngineServiceMgr001: usize = 0x620B70;
pub const GameEventSystemClientV001: usize = 0x620E90;
pub const GameEventSystemServerV001: usize = 0x620FD0;
pub const GameResourceServiceClientV001: usize = 0x546E30;
pub const GameResourceServiceServerV001: usize = 0x546E90;
pub const GameUIService_001: usize = 0x5DFFD0;
pub const GameUIService_001: usize = 0x5DFFE0;
pub const HostStateMgr001: usize = 0x547940;
pub const INETSUPPORT_001: usize = 0x540060;
pub const InputService_001: usize = 0x5E02E0;
pub const InputService_001: usize = 0x5E02F0;
pub const KeyValueCache001: usize = 0x5479F0;
pub const MapListService_001: usize = 0x61F2E0;
pub const NetworkClientService_001: usize = 0x61F470;
pub const MapListService_001: usize = 0x61F2F0;
pub const NetworkClientService_001: usize = 0x61F480;
pub const NetworkP2PService_001: usize = 0x547140;
pub const NetworkServerService_001: usize = 0x61F800;
pub const NetworkServerService_001: usize = 0x61F810;
pub const NetworkService_001: usize = 0x547290;
pub const RenderService_001: usize = 0x61FA60;
pub const ScreenshotService001: usize = 0x61FD00;
pub const RenderService_001: usize = 0x61FA70;
pub const ScreenshotService001: usize = 0x61FD10;
pub const SimpleEngineLoopService_001: usize = 0x547B60;
pub const SoundService_001: usize = 0x5472D0;
pub const Source2EngineToClient001: usize = 0x544210;
@@ -51,7 +51,7 @@ pub mod cs2_dumper {
pub const Source2EngineToServer001: usize = 0x544308;
pub const Source2EngineToServerStringTable001: usize = 0x544330;
pub const SplitScreenService_001: usize = 0x5475B0;
pub const StatsService_001: usize = 0x620130;
pub const StatsService_001: usize = 0x620140;
pub const ToolService_001: usize = 0x547770;
pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x544C20;
pub const VProfService_001: usize = 0x5477B0;
@@ -123,7 +123,7 @@ pub mod cs2_dumper {
}
// Module: panoramauiclient.dll
pub mod panoramauiclient_dll {
pub const PanoramaUIClient001: usize = 0x28D840;
pub const PanoramaUIClient001: usize = 0x28E840;
}
// Module: particles.dll
pub mod particles_dll {