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23.10.2025 Game Update
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@@ -1,26 +1,26 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-10-16 05:43:35.292643700 UTC
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// 2025-10-22 23:24:33.374715900 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x1E28800;
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public const nint dwEntityList = 0x1D00690;
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public const nint dwGameEntitySystem = 0x1FA4FE0;
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public const nint dwCSGOInput = 0x1E2FE00;
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public const nint dwEntityList = 0x1D07A80;
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public const nint dwGameEntitySystem = 0x1FAC650;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0;
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public const nint dwGameRules = 0x1E1DB80;
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public const nint dwGlobalVars = 0x1BD0E50;
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public const nint dwGlowManager = 0x1E1AA18;
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public const nint dwLocalPlayerController = 0x1E0A348;
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public const nint dwLocalPlayerPawn = 0x1BDBB10;
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public const nint dwPlantedC4 = 0x1E23288;
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public const nint dwPrediction = 0x1BDBA40;
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public const nint dwSensitivity = 0x1E1B478;
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public const nint dwGameRules = 0x1E25180;
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public const nint dwGlobalVars = 0x1BD8060;
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public const nint dwGlowManager = 0x1E22018;
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public const nint dwLocalPlayerController = 0x1E11978;
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public const nint dwLocalPlayerPawn = 0x1BE2D10;
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public const nint dwPlantedC4 = 0x1E2B3D0;
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public const nint dwPrediction = 0x1BE2C40;
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public const nint dwSensitivity = 0x1E22A78;
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public const nint dwSensitivity_sensitivity = 0x50;
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public const nint dwViewAngles = 0x1E28EB0;
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public const nint dwViewMatrix = 0x1E1E920;
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public const nint dwViewRender = 0x1E1F770;
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public const nint dwWeaponC4 = 0x1DBB700;
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public const nint dwViewAngles = 0x1E304B0;
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public const nint dwViewMatrix = 0x1E25F30;
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public const nint dwViewRender = 0x1E26AA8;
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public const nint dwWeaponC4 = 0x1DC2E48;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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