mirror of
https://github.com/a2x/cs2-dumper.git
synced 2025-10-28 22:00:04 +08:00
23.10.2025 Game Update
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@@ -1,9 +1,9 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-10-16 05:43:35.292643700 UTC
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// 2025-10-22 23:24:33.374715900 UTC
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namespace CS2Dumper.Schemas {
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// Module: client.dll
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// Class count: 489
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// Class count: 490
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// Enum count: 8
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public static class ClientDll {
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// Alignment: 4
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@@ -130,9 +130,9 @@ namespace CS2Dumper.Schemas {
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// Field count: 1
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//
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// Metadata:
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// NetworkVarNames: m_hPlayerPing (CHandle<CBaseEntity>)
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// NetworkVarNames: m_hPlayerPing (CHandle<CPlayerPing>)
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public static class CCSPlayer_PingServices {
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public const nint m_hPlayerPing = 0x40; // CHandle<C_BaseEntity>
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public const nint m_hPlayerPing = 0x40; // CHandle<C_PlayerPing>
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}
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// Parent: None
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// Field count: 5
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@@ -168,6 +168,10 @@ namespace CS2Dumper.Schemas {
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public const nint flFlinchModLarge = 0x38; // float32
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public const nint flFriendlyFireDamageReductionRatio = 0x3C; // float32
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}
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// Parent: C_DynamicProp
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// Field count: 0
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public static class CFuncRetakeBarrier {
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}
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// Parent:
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// Field count: 15
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//
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@@ -883,7 +887,7 @@ namespace CS2Dumper.Schemas {
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public const nint m_szModifier = 0x120; // CUtlString
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}
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// Parent: None
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// Field count: 5
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// Field count: 6
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//
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// Metadata:
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// NetworkVarNames: m_nMatchSeed (int)
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@@ -891,12 +895,14 @@ namespace CS2Dumper.Schemas {
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// NetworkVarNames: m_bRoundInProgress (bool)
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// NetworkVarNames: m_iFirstSecondHalfRound (int)
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// NetworkVarNames: m_iBombSite (int)
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// NetworkVarNames: m_hBombPlanter (CHandle<CCSPlayerPawn>)
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public static class C_RetakeGameRules {
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public const nint m_nMatchSeed = 0xF8; // int32
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public const nint m_bBlockersPresent = 0xFC; // bool
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public const nint m_bRoundInProgress = 0xFD; // bool
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public const nint m_iFirstSecondHalfRound = 0x100; // int32
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public const nint m_iBombSite = 0x104; // int32
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public const nint m_hBombPlanter = 0x108; // CHandle<C_CSPlayerPawn>
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}
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// Parent: None
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// Field count: 2
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@@ -5721,7 +5727,7 @@ namespace CS2Dumper.Schemas {
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public static class C_CS2HudModelBase {
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}
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// Parent: None
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// Field count: 97
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// Field count: 98
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//
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// Metadata:
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// NetworkVarNames: m_bFreezePeriod (bool)
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@@ -5736,6 +5742,7 @@ namespace CS2Dumper.Schemas {
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// NetworkVarNames: m_nCTTimeOuts (int)
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// NetworkVarNames: m_bTechnicalTimeOut (bool)
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// NetworkVarNames: m_bMatchWaitingForResume (bool)
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// NetworkVarNames: m_iFreezeTime (int)
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// NetworkVarNames: m_iRoundTime (int)
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// NetworkVarNames: m_fMatchStartTime (float)
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// NetworkVarNames: m_fRoundStartTime (GameTime_t)
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@@ -5830,59 +5837,60 @@ namespace CS2Dumper.Schemas {
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public const nint m_nCTTimeOuts = 0x5C; // int32
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public const nint m_bTechnicalTimeOut = 0x60; // bool
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public const nint m_bMatchWaitingForResume = 0x61; // bool
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public const nint m_iRoundTime = 0x64; // int32
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public const nint m_fMatchStartTime = 0x68; // float32
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public const nint m_fRoundStartTime = 0x6C; // GameTime_t
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public const nint m_flRestartRoundTime = 0x70; // GameTime_t
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public const nint m_bGameRestart = 0x74; // bool
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public const nint m_flGameStartTime = 0x78; // float32
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public const nint m_timeUntilNextPhaseStarts = 0x7C; // float32
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public const nint m_gamePhase = 0x80; // int32
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public const nint m_totalRoundsPlayed = 0x84; // int32
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public const nint m_nRoundsPlayedThisPhase = 0x88; // int32
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public const nint m_nOvertimePlaying = 0x8C; // int32
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public const nint m_iHostagesRemaining = 0x90; // int32
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public const nint m_bAnyHostageReached = 0x94; // bool
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public const nint m_bMapHasBombTarget = 0x95; // bool
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public const nint m_bMapHasRescueZone = 0x96; // bool
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public const nint m_bMapHasBuyZone = 0x97; // bool
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public const nint m_bIsQueuedMatchmaking = 0x98; // bool
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public const nint m_nQueuedMatchmakingMode = 0x9C; // int32
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public const nint m_bIsValveDS = 0xA0; // bool
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public const nint m_bLogoMap = 0xA1; // bool
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public const nint m_bPlayAllStepSoundsOnServer = 0xA2; // bool
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public const nint m_iSpectatorSlotCount = 0xA4; // int32
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public const nint m_MatchDevice = 0xA8; // int32
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public const nint m_bHasMatchStarted = 0xAC; // bool
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public const nint m_nNextMapInMapgroup = 0xB0; // int32
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public const nint m_szTournamentEventName = 0xB4; // char[512]
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public const nint m_szTournamentEventStage = 0x2B4; // char[512]
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public const nint m_szMatchStatTxt = 0x4B4; // char[512]
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public const nint m_szTournamentPredictionsTxt = 0x6B4; // char[512]
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public const nint m_nTournamentPredictionsPct = 0x8B4; // int32
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public const nint m_flCMMItemDropRevealStartTime = 0x8B8; // GameTime_t
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public const nint m_flCMMItemDropRevealEndTime = 0x8BC; // GameTime_t
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public const nint m_bIsDroppingItems = 0x8C0; // bool
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public const nint m_bIsQuestEligible = 0x8C1; // bool
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public const nint m_bIsHltvActive = 0x8C2; // bool
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public const nint m_arrProhibitedItemIndices = 0x8C4; // uint16[100]
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public const nint m_arrTournamentActiveCasterAccounts = 0x98C; // uint32[4]
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public const nint m_numBestOfMaps = 0x99C; // int32
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public const nint m_nHalloweenMaskListSeed = 0x9A0; // int32
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public const nint m_bBombDropped = 0x9A4; // bool
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public const nint m_bBombPlanted = 0x9A5; // bool
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public const nint m_iRoundWinStatus = 0x9A8; // int32
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public const nint m_eRoundWinReason = 0x9AC; // int32
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public const nint m_bTCantBuy = 0x9B0; // bool
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public const nint m_bCTCantBuy = 0x9B1; // bool
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public const nint m_iMatchStats_RoundResults = 0x9B4; // int32[30]
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public const nint m_iMatchStats_PlayersAlive_CT = 0xA2C; // int32[30]
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public const nint m_iMatchStats_PlayersAlive_T = 0xAA4; // int32[30]
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public const nint m_TeamRespawnWaveTimes = 0xB1C; // float32[32]
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public const nint m_flNextRespawnWave = 0xB9C; // GameTime_t[32]
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public const nint m_vMinimapMins = 0xC1C; // Vector
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public const nint m_vMinimapMaxs = 0xC28; // Vector
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public const nint m_MinimapVerticalSectionHeights = 0xC34; // float32[8]
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public const nint m_iFreezeTime = 0x64; // int32
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public const nint m_iRoundTime = 0x68; // int32
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public const nint m_fMatchStartTime = 0x6C; // float32
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public const nint m_fRoundStartTime = 0x70; // GameTime_t
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public const nint m_flRestartRoundTime = 0x74; // GameTime_t
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public const nint m_bGameRestart = 0x78; // bool
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public const nint m_flGameStartTime = 0x7C; // float32
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public const nint m_timeUntilNextPhaseStarts = 0x80; // float32
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public const nint m_gamePhase = 0x84; // int32
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public const nint m_totalRoundsPlayed = 0x88; // int32
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public const nint m_nRoundsPlayedThisPhase = 0x8C; // int32
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public const nint m_nOvertimePlaying = 0x90; // int32
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public const nint m_iHostagesRemaining = 0x94; // int32
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public const nint m_bAnyHostageReached = 0x98; // bool
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public const nint m_bMapHasBombTarget = 0x99; // bool
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public const nint m_bMapHasRescueZone = 0x9A; // bool
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public const nint m_bMapHasBuyZone = 0x9B; // bool
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public const nint m_bIsQueuedMatchmaking = 0x9C; // bool
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public const nint m_nQueuedMatchmakingMode = 0xA0; // int32
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public const nint m_bIsValveDS = 0xA4; // bool
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public const nint m_bLogoMap = 0xA5; // bool
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public const nint m_bPlayAllStepSoundsOnServer = 0xA6; // bool
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public const nint m_iSpectatorSlotCount = 0xA8; // int32
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public const nint m_MatchDevice = 0xAC; // int32
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public const nint m_bHasMatchStarted = 0xB0; // bool
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public const nint m_nNextMapInMapgroup = 0xB4; // int32
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public const nint m_szTournamentEventName = 0xB8; // char[512]
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public const nint m_szTournamentEventStage = 0x2B8; // char[512]
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public const nint m_szMatchStatTxt = 0x4B8; // char[512]
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public const nint m_szTournamentPredictionsTxt = 0x6B8; // char[512]
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public const nint m_nTournamentPredictionsPct = 0x8B8; // int32
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public const nint m_flCMMItemDropRevealStartTime = 0x8BC; // GameTime_t
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public const nint m_flCMMItemDropRevealEndTime = 0x8C0; // GameTime_t
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public const nint m_bIsDroppingItems = 0x8C4; // bool
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public const nint m_bIsQuestEligible = 0x8C5; // bool
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public const nint m_bIsHltvActive = 0x8C6; // bool
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public const nint m_arrProhibitedItemIndices = 0x8C8; // uint16[100]
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public const nint m_arrTournamentActiveCasterAccounts = 0x990; // uint32[4]
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public const nint m_numBestOfMaps = 0x9A0; // int32
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public const nint m_nHalloweenMaskListSeed = 0x9A4; // int32
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public const nint m_bBombDropped = 0x9A8; // bool
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public const nint m_bBombPlanted = 0x9A9; // bool
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public const nint m_iRoundWinStatus = 0x9AC; // int32
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public const nint m_eRoundWinReason = 0x9B0; // int32
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public const nint m_bTCantBuy = 0x9B4; // bool
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public const nint m_bCTCantBuy = 0x9B5; // bool
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public const nint m_iMatchStats_RoundResults = 0x9B8; // int32[30]
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public const nint m_iMatchStats_PlayersAlive_CT = 0xA30; // int32[30]
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public const nint m_iMatchStats_PlayersAlive_T = 0xAA8; // int32[30]
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public const nint m_TeamRespawnWaveTimes = 0xB20; // float32[32]
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public const nint m_flNextRespawnWave = 0xBA0; // GameTime_t[32]
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public const nint m_vMinimapMins = 0xC20; // Vector
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public const nint m_vMinimapMaxs = 0xC2C; // Vector
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public const nint m_MinimapVerticalSectionHeights = 0xC38; // float32[8]
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public const nint m_ullLocalMatchID = 0xC58; // uint64
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public const nint m_nEndMatchMapGroupVoteTypes = 0xC60; // int32[10]
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public const nint m_nEndMatchMapGroupVoteOptions = 0xC88; // int32[10]
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