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Game Update (14107)
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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-09-23 03:29:34.120750500 UTC
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// 2025-09-24 01:52:12.383893800 UTC
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namespace CS2Dumper.Schemas {
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// Module: server.dll
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@@ -6426,7 +6426,6 @@ namespace CS2Dumper.Schemas {
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// NetworkVarNames: m_flOffsetTickCompleteTime (float)
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// NetworkVarNames: m_flOffsetTickStashedSpeed (float)
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// NetworkVarNames: m_flStamina (float)
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// NetworkVarNames: m_vecInputRotated (Vector)
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// NetworkVarNames: m_bWasSurfing (bool)
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public static class CCSPlayer_MovementServices {
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public const nint m_vecLadderNormal = 0x288; // Vector
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@@ -6462,14 +6461,14 @@ namespace CS2Dumper.Schemas {
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public const nint m_flOffsetTickCompleteTime = 0x530; // float32
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public const nint m_flOffsetTickStashedSpeed = 0x534; // float32
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public const nint m_flStamina = 0x538; // float32
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public const nint m_vecInputRotated = 0x53C; // Vector
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public const nint m_flHeightAtJumpStart = 0x548; // float32
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public const nint m_flMaxJumpHeightThisJump = 0x54C; // float32
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public const nint m_flMaxJumpHeightLastJump = 0x550; // float32
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public const nint m_flStaminaAtJumpStart = 0x554; // float32
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public const nint m_flAccumulatedJumpError = 0x558; // float32
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public const nint m_flTicksSinceLastSurfingDetected = 0x55C; // float32
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public const nint m_bWasSurfing = 0x560; // bool
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public const nint m_flHeightAtJumpStart = 0x53C; // float32
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public const nint m_flMaxJumpHeightThisJump = 0x540; // float32
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public const nint m_flMaxJumpHeightLastJump = 0x544; // float32
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public const nint m_flStaminaAtJumpStart = 0x548; // float32
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public const nint m_flAccumulatedJumpError = 0x54C; // float32
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public const nint m_flTicksSinceLastSurfingDetected = 0x550; // float32
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public const nint m_bWasSurfing = 0x554; // bool
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public const nint m_vecInputRotated = 0x5E4; // Vector
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}
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// Parent:
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// Field count: 5
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