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Game Update (14107)
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@@ -1,26 +1,26 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2025-09-23 03:29:34.120750500 UTC
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// 2025-09-24 01:52:12.383893800 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x1E2C700;
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public const nint dwCSGOInput = 0x1E2C710;
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public const nint dwEntityList = 0x1D05458;
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public const nint dwGameEntitySystem = 0x1FA65D8;
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public const nint dwGameEntitySystem = 0x1FA65E8;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0;
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public const nint dwGameRules = 0x1E214D0;
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public const nint dwGameRules = 0x1E21548;
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public const nint dwGlobalVars = 0x1BD6150;
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public const nint dwGlowManager = 0x1E1E2A0;
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public const nint dwLocalPlayerController = 0x1E0E5A8;
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public const nint dwGlowManager = 0x1E1E3E8;
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public const nint dwLocalPlayerController = 0x1E0E588;
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public const nint dwLocalPlayerPawn = 0x1BE0E90;
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public const nint dwPlantedC4 = 0x1E279A0;
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public const nint dwPlantedC4 = 0x1E279B0;
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public const nint dwPrediction = 0x1BE0DC0;
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public const nint dwSensitivity = 0x1E1EDC8;
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public const nint dwSensitivity = 0x1E1EE48;
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public const nint dwSensitivity_sensitivity = 0x48;
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public const nint dwViewAngles = 0x1E2CEB0;
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public const nint dwViewMatrix = 0x1E222A0;
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public const nint dwViewRender = 0x1E230C0;
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public const nint dwWeaponC4 = 0x1DBFAE8;
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public const nint dwViewAngles = 0x1E2CEC0;
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public const nint dwViewMatrix = 0x1E222B0;
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public const nint dwViewRender = 0x1E230D0;
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public const nint dwWeaponC4 = 0x1DBF970;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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