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@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-11-20 02:22:00.507682600 UTC
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// 2024-11-21 03:01:24.891899 UTC
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#pragma once
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@@ -9,28 +9,28 @@ namespace cs2_dumper {
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namespace offsets {
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// Module: client.dll
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namespace client_dll {
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constexpr std::ptrdiff_t dwCSGOInput = 0x1A5C240;
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constexpr std::ptrdiff_t dwEntityList = 0x19F0468;
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constexpr std::ptrdiff_t dwGameEntitySystem = 0x1B0ACB8;
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constexpr std::ptrdiff_t dwCSGOInput = 0x1A5D240;
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constexpr std::ptrdiff_t dwEntityList = 0x19F1468;
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constexpr std::ptrdiff_t dwGameEntitySystem = 0x1B0BCB8;
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constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x1520;
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constexpr std::ptrdiff_t dwGameRules = 0x1A4DE28;
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constexpr std::ptrdiff_t dwGlobalVars = 0x18479D0;
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constexpr std::ptrdiff_t dwGlowManager = 0x1A4D568;
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constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A3FF90;
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constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1853CF8;
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constexpr std::ptrdiff_t dwPlantedC4 = 0x1A57E90;
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constexpr std::ptrdiff_t dwPrediction = 0x1853B90;
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constexpr std::ptrdiff_t dwSensitivity = 0x1A4EB48;
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constexpr std::ptrdiff_t dwGameRules = 0x1A4EE28;
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constexpr std::ptrdiff_t dwGlobalVars = 0x18489D0;
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constexpr std::ptrdiff_t dwGlowManager = 0x1A4E568;
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constexpr std::ptrdiff_t dwLocalPlayerController = 0x1A40F90;
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constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x1854CF8;
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constexpr std::ptrdiff_t dwPlantedC4 = 0x1A58E90;
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constexpr std::ptrdiff_t dwPrediction = 0x1854B90;
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constexpr std::ptrdiff_t dwSensitivity = 0x1A4FB48;
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constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x40;
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constexpr std::ptrdiff_t dwViewAngles = 0x1A5C610;
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constexpr std::ptrdiff_t dwViewMatrix = 0x1A52510;
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constexpr std::ptrdiff_t dwViewRender = 0x1A52D20;
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constexpr std::ptrdiff_t dwWeaponC4 = 0x19F3598;
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constexpr std::ptrdiff_t dwViewAngles = 0x1A5D610;
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constexpr std::ptrdiff_t dwViewMatrix = 0x1A53510;
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constexpr std::ptrdiff_t dwViewRender = 0x1A53D20;
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constexpr std::ptrdiff_t dwWeaponC4 = 0x19F4598;
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}
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// Module: engine2.dll
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namespace engine2_dll {
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constexpr std::ptrdiff_t dwBuildNumber = 0x530BD4;
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constexpr std::ptrdiff_t dwNetworkGameClient = 0x52FCE0;
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constexpr std::ptrdiff_t dwBuildNumber = 0x531BE4;
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constexpr std::ptrdiff_t dwNetworkGameClient = 0x530CE0;
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constexpr std::ptrdiff_t dwNetworkGameClient_clientTickCount = 0x368;
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constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x27C;
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constexpr std::ptrdiff_t dwNetworkGameClient_isBackgroundMap = 0x281447;
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@@ -38,8 +38,8 @@ namespace cs2_dumper {
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constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x238;
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constexpr std::ptrdiff_t dwNetworkGameClient_serverTickCount = 0x36C;
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constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x228;
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constexpr std::ptrdiff_t dwWindowHeight = 0x6130AC;
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constexpr std::ptrdiff_t dwWindowWidth = 0x6130A8;
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constexpr std::ptrdiff_t dwWindowHeight = 0x6140D4;
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constexpr std::ptrdiff_t dwWindowWidth = 0x6140D0;
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}
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// Module: inputsystem.dll
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namespace inputsystem_dll {
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