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@@ -1,31 +1,31 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-11-20 02:22:00.507682600 UTC
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// 2024-11-21 03:01:24.891899 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x1A5C240;
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public const nint dwEntityList = 0x19F0468;
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public const nint dwGameEntitySystem = 0x1B0ACB8;
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public const nint dwCSGOInput = 0x1A5D240;
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public const nint dwEntityList = 0x19F1468;
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public const nint dwGameEntitySystem = 0x1B0BCB8;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x1520;
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public const nint dwGameRules = 0x1A4DE28;
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public const nint dwGlobalVars = 0x18479D0;
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public const nint dwGlowManager = 0x1A4D568;
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public const nint dwLocalPlayerController = 0x1A3FF90;
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public const nint dwLocalPlayerPawn = 0x1853CF8;
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public const nint dwPlantedC4 = 0x1A57E90;
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public const nint dwPrediction = 0x1853B90;
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public const nint dwSensitivity = 0x1A4EB48;
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public const nint dwGameRules = 0x1A4EE28;
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public const nint dwGlobalVars = 0x18489D0;
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public const nint dwGlowManager = 0x1A4E568;
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public const nint dwLocalPlayerController = 0x1A40F90;
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public const nint dwLocalPlayerPawn = 0x1854CF8;
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public const nint dwPlantedC4 = 0x1A58E90;
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public const nint dwPrediction = 0x1854B90;
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public const nint dwSensitivity = 0x1A4FB48;
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public const nint dwSensitivity_sensitivity = 0x40;
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public const nint dwViewAngles = 0x1A5C610;
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public const nint dwViewMatrix = 0x1A52510;
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public const nint dwViewRender = 0x1A52D20;
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public const nint dwWeaponC4 = 0x19F3598;
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public const nint dwViewAngles = 0x1A5D610;
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public const nint dwViewMatrix = 0x1A53510;
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public const nint dwViewRender = 0x1A53D20;
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public const nint dwWeaponC4 = 0x19F4598;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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public const nint dwBuildNumber = 0x530BD4;
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public const nint dwNetworkGameClient = 0x52FCE0;
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public const nint dwBuildNumber = 0x531BE4;
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public const nint dwNetworkGameClient = 0x530CE0;
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public const nint dwNetworkGameClient_clientTickCount = 0x368;
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public const nint dwNetworkGameClient_deltaTick = 0x27C;
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public const nint dwNetworkGameClient_isBackgroundMap = 0x281447;
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@@ -33,8 +33,8 @@ namespace CS2Dumper.Offsets {
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public const nint dwNetworkGameClient_maxClients = 0x238;
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public const nint dwNetworkGameClient_serverTickCount = 0x36C;
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public const nint dwNetworkGameClient_signOnState = 0x228;
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public const nint dwWindowHeight = 0x6130AC;
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public const nint dwWindowWidth = 0x6130A8;
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public const nint dwWindowHeight = 0x6140D4;
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public const nint dwWindowWidth = 0x6140D0;
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}
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// Module: inputsystem.dll
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public static class InputsystemDll {
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