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igq1o310
2026-01-30 01:31:34 +01:00
committed by GitHub
parent 5066132b37
commit 458dcff1f6
71 changed files with 411 additions and 245 deletions

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@@ -1,31 +1,31 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2026-01-27 02:36:48.265997500 UTC
// 2026-01-30 00:30:02.594526700 UTC
namespace CS2Dumper.Offsets {
// Module: client.dll
public static class ClientDll {
public const nint dwCSGOInput = 0x23123E0;
public const nint dwEntityList = 0x24A7B48;
public const nint dwGameEntitySystem = 0x24A7B48;
public const nint dwCSGOInput = 0x2312550;
public const nint dwEntityList = 0x24A7B28;
public const nint dwGameEntitySystem = 0x24A7B28;
public const nint dwGameEntitySystem_highestEntityIndex = 0x20A0;
public const nint dwGameRules = 0x23035F0;
public const nint dwGameRules = 0x23035F8;
public const nint dwGlobalVars = 0x20572A8;
public const nint dwGlowManager = 0x2303600;
public const nint dwLocalPlayerController = 0x22ECA18;
public const nint dwLocalPlayerController = 0x22ECA28;
public const nint dwLocalPlayerPawn = 0x2062850;
public const nint dwPlantedC4 = 0x230FB80;
public const nint dwPlantedC4 = 0x230FCF0;
public const nint dwPrediction = 0x2062760;
public const nint dwSensitivity = 0x2304128;
public const nint dwSensitivity_sensitivity = 0x58;
public const nint dwViewAngles = 0x2312A68;
public const nint dwViewMatrix = 0x2308850;
public const nint dwViewRender = 0x2308A88;
public const nint dwWeaponC4 = 0x2291910;
public const nint dwViewAngles = 0x2312BD8;
public const nint dwViewMatrix = 0x2308860;
public const nint dwViewRender = 0x2308A98;
public const nint dwWeaponC4 = 0x2291AE0;
}
// Module: engine2.dll
public static class Engine2Dll {
public const nint dwBuildNumber = 0x606504;
public const nint dwNetworkGameClient = 0x900FB0;
public const nint dwNetworkGameClient = 0x900FF0;
public const nint dwNetworkGameClient_clientTickCount = 0x378;
public const nint dwNetworkGameClient_deltaTick = 0x24C;
public const nint dwNetworkGameClient_isBackgroundMap = 0x2C141F;
@@ -33,8 +33,8 @@ namespace CS2Dumper.Offsets {
public const nint dwNetworkGameClient_maxClients = 0x240;
public const nint dwNetworkGameClient_serverTickCount = 0x24C;
public const nint dwNetworkGameClient_signOnState = 0x230;
public const nint dwWindowHeight = 0x905364;
public const nint dwWindowWidth = 0x905360;
public const nint dwWindowHeight = 0x9053A4;
public const nint dwWindowWidth = 0x9053A0;
}
// Module: inputsystem.dll
public static class InputsystemDll {