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@@ -1,31 +1,31 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2026-01-27 02:36:48.265997500 UTC
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// 2026-01-30 00:30:02.594526700 UTC
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namespace CS2Dumper.Offsets {
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// Module: client.dll
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public static class ClientDll {
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public const nint dwCSGOInput = 0x23123E0;
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public const nint dwEntityList = 0x24A7B48;
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public const nint dwGameEntitySystem = 0x24A7B48;
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public const nint dwCSGOInput = 0x2312550;
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public const nint dwEntityList = 0x24A7B28;
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public const nint dwGameEntitySystem = 0x24A7B28;
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public const nint dwGameEntitySystem_highestEntityIndex = 0x20A0;
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public const nint dwGameRules = 0x23035F0;
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public const nint dwGameRules = 0x23035F8;
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public const nint dwGlobalVars = 0x20572A8;
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public const nint dwGlowManager = 0x2303600;
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public const nint dwLocalPlayerController = 0x22ECA18;
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public const nint dwLocalPlayerController = 0x22ECA28;
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public const nint dwLocalPlayerPawn = 0x2062850;
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public const nint dwPlantedC4 = 0x230FB80;
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public const nint dwPlantedC4 = 0x230FCF0;
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public const nint dwPrediction = 0x2062760;
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public const nint dwSensitivity = 0x2304128;
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public const nint dwSensitivity_sensitivity = 0x58;
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public const nint dwViewAngles = 0x2312A68;
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public const nint dwViewMatrix = 0x2308850;
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public const nint dwViewRender = 0x2308A88;
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public const nint dwWeaponC4 = 0x2291910;
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public const nint dwViewAngles = 0x2312BD8;
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public const nint dwViewMatrix = 0x2308860;
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public const nint dwViewRender = 0x2308A98;
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public const nint dwWeaponC4 = 0x2291AE0;
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}
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// Module: engine2.dll
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public static class Engine2Dll {
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public const nint dwBuildNumber = 0x606504;
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public const nint dwNetworkGameClient = 0x900FB0;
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public const nint dwNetworkGameClient = 0x900FF0;
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public const nint dwNetworkGameClient_clientTickCount = 0x378;
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public const nint dwNetworkGameClient_deltaTick = 0x24C;
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public const nint dwNetworkGameClient_isBackgroundMap = 0x2C141F;
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@@ -33,8 +33,8 @@ namespace CS2Dumper.Offsets {
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public const nint dwNetworkGameClient_maxClients = 0x240;
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public const nint dwNetworkGameClient_serverTickCount = 0x24C;
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public const nint dwNetworkGameClient_signOnState = 0x230;
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public const nint dwWindowHeight = 0x905364;
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public const nint dwWindowWidth = 0x905360;
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public const nint dwWindowHeight = 0x9053A4;
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public const nint dwWindowWidth = 0x9053A0;
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}
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// Module: inputsystem.dll
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public static class InputsystemDll {
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