Game update (14013)

This commit is contained in:
a2x
2024-06-11 11:29:53 +10:00
parent acc5dddf93
commit 43e5a27f1e
64 changed files with 342 additions and 342 deletions

View File

@@ -1,26 +1,26 @@
// Generated using https://github.com/a2x/cs2-dumper
// 2024-06-05 00:45:27.941820300 UTC
// 2024-06-11 01:24:17.538973200 UTC
namespace CS2Dumper.Offsets {
// Module: client.dll
public static class ClientDll {
public const nint dwCSGOInput = 0x19C62F0;
public const nint dwEntityList = 0x195C460;
public const nint dwGameEntitySystem = 0x1A7B2C8;
public const nint dwCSGOInput = 0x19C7310;
public const nint dwEntityList = 0x195D480;
public const nint dwGameEntitySystem = 0x1A7C308;
public const nint dwGameEntitySystem_getHighestEntityIndex = 0x1510;
public const nint dwGameRules = 0x19B9FB8;
public const nint dwGlobalVars = 0x17BD158;
public const nint dwGlowManager = 0x19B96D0;
public const nint dwLocalPlayerController = 0x19AC728;
public const nint dwLocalPlayerPawn = 0x17C9468;
public const nint dwPlantedC4 = 0x19C3668;
public const nint dwPrediction = 0x17C9320;
public const nint dwSensitivity = 0x19BAC78;
public const nint dwGameRules = 0x19BAFD8;
public const nint dwGlobalVars = 0x17BE0F8;
public const nint dwGlowManager = 0x19BA6F0;
public const nint dwLocalPlayerController = 0x19AD748;
public const nint dwLocalPlayerPawn = 0x17CA468;
public const nint dwPlantedC4 = 0x19C4688;
public const nint dwPrediction = 0x17CA320;
public const nint dwSensitivity = 0x19BBC98;
public const nint dwSensitivity_sensitivity = 0x40;
public const nint dwViewAngles = 0x19CB708;
public const nint dwViewMatrix = 0x19BE600;
public const nint dwViewRender = 0x19BEF18;
public const nint dwWeaponC4 = 0x1960470;
public const nint dwViewAngles = 0x19CC728;
public const nint dwViewMatrix = 0x19BF620;
public const nint dwViewRender = 0x19BFF38;
public const nint dwWeaponC4 = 0x1961490;
}
// Module: engine2.dll
public static class Engine2Dll {
@@ -35,8 +35,8 @@ namespace CS2Dumper.Offsets {
public const nint dwNetworkGameClient_serverTickCount = 0x174;
public const nint dwNetworkGameClient_signOnState = 0x260;
public const nint dwSoundService = 0x5DCB10;
public const nint dwWindowHeight = 0x5E0494;
public const nint dwWindowWidth = 0x5E0490;
public const nint dwWindowHeight = 0x5E048C;
public const nint dwWindowWidth = 0x5E0488;
}
// Module: inputsystem.dll
public static class InputsystemDll {